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:: Body Modification Degradation <<if ($degradation == 0)>> <<goto "Slave Interact">> <<else>> <<goto "Body Modification Reaction">> <</if>>
mayibrad/fc
src/uncategorized/bodyModificationDegradation.tw
tw
bsd-3-clause
145
:: Body Modification Reaction <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Slave Interact">> As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>. <<if ($brandApplied == 1)>> The smell of burnt flesh hangs in the air. Being branded @@color:red;has hurt her health a little.@@ <<set $brandApplied to 0>> <<set $activeSlave.health -= 10>> <</if>> <<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>> She is appalled by the whorish spectacle you have made of her. She @@color:gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission. <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>> She is appalled by the whorish spectacle you have made of her. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for this. <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10)>> She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@color:hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>> She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@color:gold;fears@@ your power to do whatever you like to her. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 4)>> She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@color:hotpink;accepts@@ your changes. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>> She is @@color:gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>> She is @@color:mediumorchid;angry@@ and @@color:gold;afraid@@ that she has been permanently altered against her will. <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1)>> She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@color:hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <<else>> She shows no real reaction to your modifications. <</if>> <<set $degradation to 0>> <</nobr>>\
mayibrad/fc
src/uncategorized/bodyModificationReaction.tw
tw
bsd-3-clause
2,977
:: Bodyguard Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "guard you") && ($slaves[$i].ID != $Bodyguard.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Bodyguard.ID == $slaves[$i].ID>> <<set $slaves[$i].assignment to "guard you">> <<set $slaves[$i].assignmentVisible to 1>> <<set $slaves[$i].choosesOwnAssignment to 0>> <<set $slaves[$i].sentence to 0>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/bodyguardWorkaround.tw
tw
bsd-3-clause
586
:: Brothel <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Brothel">> <<if $brothelName != "the Brothel">> <<set $brothelNameCaps to $brothelName.replace("the ", "The ")>> <</if>> <<set $brothelSlaves to 0>> <<set $notBrothelSlaves to 0>> <<for _i to 0;_i < $slaves.length;_i++>> <<if $slaves[_i].assignment is "work in the brothel">> <<set $brothelSlaves++>> <<else>> <<set $notBrothelSlaves++>> <</if>> <</for>> $brothelNameCaps <<switch $brothelDecoration>> <<case "Roman Revivalist">> is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Egyptian Revivalist">> is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Supremacist">> is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Paternalist">> is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Pastoralist">> is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted. <<case "Maturity Preferentialist">> is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<default>> is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise $brothelNameCaps. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld is -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld is -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld is -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked is -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted is -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg is -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded is -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX is -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> The ads are shown on media across $arcologies[0].name. <<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>> As a result, $brothelName is known as the place to go if you want to rent<<if ($brothelAdsPreg == 1)>> a pregnant<<else>> an<</if>> oppai loli. <<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>> As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy. <<elseif ($brothelAdsXX is -1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy. <<elseif ($brothelAdsXX is -1) && ($brothelAdsStacked is -1)>> As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass. <</if>> <</if>> <<if $brothelSlaves > 2>> $brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $brothelSlaves > 0>> $brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $Madam != 0>> $Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts. <<else>> $brothelNameCaps is empty and desolate. [[Decommission the brothel|Main][$brothel to 0, $brothelUpgradeDrugs to 0, $brothelDecoration to "standard"]] <</if>> <br>It can support $brothel whores. [[Expand the brothel|Brothel][$cash -= Math.trunc($brothel*1000*$upgradeMultiplierArcology), $brothel += 5]] //Costs ¤<<print Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <br> <<if $brothelUpgradeDrugs == 1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. <<else>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothelUpgradeDrugs to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <</if>> <br>$brothelNameCaps is <<if $brothelAdsSpending > 0>> the subject of an active ad campaign. <<else>> not being advertised. <</if>> <<click "Manage brothel advertisements">><<set $nextLink to passage(), $nextButton to "Back">><<goto "Brothel Advertisement">><</click>> <br><br> <<if $Madam != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as a Madam. [[Appoint one|Madam Select]] <</if>> <<if $brothelSlaves > 0>> <br><br>''Bring a slave out of $brothelName:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notBrothelSlaves > 0>> <br><br>''Send a slave to $brothelName:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/brothel.tw
tw
bsd-3-clause
10,610
:: Brothel Advertisement <<nobr>> <<if $arcologies[0].FSRomanRevivalistDecoration >= 60>> The brothel is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>> The brothel is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>> The brothel is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>> The brothel is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>> The brothel is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>> The brothel is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<elseif $arcologies[0].FSDegradationistDecoration >= 60>> The brothel is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>> $brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<elseif $arcologies[0].FSRestartDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>> The brothel is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>> The brothel is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>> The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<elseif $arcologies[0].FSSubjugationistDecoration >= 60>> The brothel is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<elseif $arcologies[0].FSSupremacistDecoration >= 60>> The brothel is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<elseif $arcologies[0].FSPaternalistDecoration >= 60>> The brothel is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<elseif $arcologies[0].FSBodyPuristDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>> The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<elseif $arcologies[0].FSPastoralistDecoration >= 60>> The brothel is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <</if>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld is -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld is -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld is -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked is -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted is -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg is -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded is -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX is -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores. <<elseif $brothelAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across the arcology. <<elseif $brothelAdsSpending >= 3000>> Advertisements based on these scenes are run in media across the arcology. <<elseif $brothelAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $brothelAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring customers into the brothel. <</if>> <</nobr>> <<nobr>> You are spending ¤$brothelAdsSpending each week to advertise the brothel. <<if $brothelAdsSpending > 900>> <<click "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</click>> | <<else>> Decrease | <</if>> <<if $brothelAdsSpending < 5000>> <<click "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</click>> <<else>> Increase <</if>> <</nobr>> __Design Brothel Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $brothelAdsStacked != 1>><<click "Stacked">><<set $brothelAdsStacked to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>Stacked | <</if>> <<if $brothelAdsStacked != -1>><<click "Slim">><<set $brothelAdsStacked to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>Slim | <</if>> <<if $brothelAdsStacked != 0>><<click "Variety">><<set $brothelAdsStacked to 0>><<goto "Brothel Advertisement">><</click>><<else>>Variety<</if>> <br> Asset origin: <<if $brothelAdsImplanted != 1>><<click "Implants">><<set $brothelAdsImplanted to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>Implants | <</if>> <<if $brothelAdsImplanted != -1>><<click "All natural">><<set $brothelAdsImplanted to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>All natural | <</if>> <<if $brothelAdsImplanted != 0>><<click "Variety">><<set $brothelAdsImplanted to 0>><<goto "Brothel Advertisement">><</click>><<else>>Variety<</if>> <br> Body mods: <<if $brothelAdsModded != 1>><<click "Modded">><<set $brothelAdsModded to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>Modded | <</if>> <<if $brothelAdsModded != -1>><<click "Unmodded">><<set $brothelAdsModded to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>Unmodded | <</if>> <<if $brothelAdsModded != 0>><<click "Variety">><<set $brothelAdsModded to 0>><<goto "Brothel Advertisement">><</click>><<else>>Variety<</if>> <br> Pregnancy: <<if $brothelAdsPreg != 1>><<click "Gravid">><<set $brothelAdsPreg to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>Gravid | <</if>> <<if $brothelAdsPreg != -1>><<click "None">><<set $brothelAdsPreg to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>None | <</if>> <<if $brothelAdsPreg != 0>><<click "Variety">><<set $brothelAdsPreg to 0>><<goto "Brothel Advertisement">><</click>><<else>>Variety<</if>> <br> Age: <<if $brothelAdsOld != 1>><<click "MILF">><<set $brothelAdsOld to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<click "Young">><<set $brothelAdsOld to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $brothelAdsOld != -2>><<click "Teen">><<set $brothelAdsOld to -2>><<goto "Brothel Advertisement">><</click>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $brothelAdsOld != -3>><<click "Loli">><<set $brothelAdsOld to -3>><<goto "Brothel Advertisement">><</click>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<click "Variety">><<set $brothelAdsOld to 0>><<goto "Brothel Advertisement">><</click>> <<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $brothelAdsXX != 1>><<click "Pussies">><<set $brothelAdsXX to 1>><<goto "Brothel Advertisement">><</click>> | <<else>>Pussies | <</if>> <<if $brothelAdsXX != -1>><<click "Dicks">><<set $brothelAdsXX to -1>><<goto "Brothel Advertisement">><</click>> | <<else>>Dicks | <</if>> <<if $brothelAdsXX != 0>><<click "Variety">><<set $brothelAdsXX to 0>><<goto "Brothel Advertisement">><</click>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/brothelAdvertisement.tw
tw
bsd-3-clause
11,250
:: Brothel Report [nobr] ''Brothel Report''<hr style="margin:0"> <<set $brothelSlaves to 0>> <<set $legendaryWhoreID to 0>> <<set $brothelBonuses to 0>> <<set $slim to 0>> <<set $stacked to 0>> <<set $modded to 0>> <<set $unmodded to 0>> <<set $pure to 0>> <<set $implanted to 0>> <<set $XX to 0>> <<set $XY to 0>> <<set $young to 0>> <<set $old to 0>> <<set $pregYes to 0>> <<set $pregNo to 0>> <<set $profits to 0>> <<set $madamFetish to 0>> <<set $madamCashBonus to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "work in the brothel")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $brothelSlaves += 1>> <</if>> <</for>> <<if ($Madam != 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID is $Madam.ID)>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].devotion <= 45>> <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].trust < 45>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "dom">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $madamFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "dom">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $madamFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $madamFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <<break>> <</if>> <</for>> $Madam.slaveName is serving as the madam.<<if $Madam.relationship is -3>> As your wife, she does her best to attract attention to your brothel.<</if>> <<if ($madamFetish == 1)>> She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@color:lightcoral;really likes fucking them.@@ <<elseif ($madamFetish == 2)>> She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@color:lightsalmon;becomes more dominant.@@ <</if>> <<set $oldCash to $cash>> <<if $Madam.relationship is -3>> <<set $madamCashBonus += 0.25>> <</if>> <<if ($Madam.whoreSkill <= 10)>> Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little. <<elseif ($Madam.whoreSkill <= 30)>> $Madam.slaveName's basic skills marginally @@color:yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.05>> <<elseif ($Madam.whoreSkill <= 60)>> $Madam.slaveName's skills @@color:yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.1>> <<elseif ($Madam.whoreSkill < 100)>> $Madam.slaveName's skills greatly @@color:yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.15>> <<else>> $Madam.slaveName's mastery immensely @@color:yellowgreen;improves@@ business at $brothelName. <<set $madamCashBonus += 0.20>> <</if>> <<if ($Madam.actualAge > 35)>> Her age and experience also contribute. <<set $madamCashBonus += 0.05>> <</if>> <<if $madamCareers.contains($Madam.career)>> She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <</if>> <<if ($Madam.intelligence > 0)>> She is a clever manager. <<set $madamCashBonus += 0.05*$Madam.intelligence>> <</if>> <<if ($Madam.dick > 2) && canAchieveErection($Madam) && ($Madam.dickAccessory != "chastity")>> Her turgid dick helps her manage the bitches. <<set $madamCashBonus += 0.05>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "learn in the schoolroom">> <<if $slaves[$i].mother == $Madam.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].father == $Madam.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].ID == $Madam.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].ID == $Madam.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <<if areSisters($slaves[$i], $Madam) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <</if>> <<else>> <<if $Madam.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the brothel">> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust += 1>> <<set $madamCashBonus += 0.05>> <</if>> <</if>> <<if $Madam.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the brothel">> She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship is 2>>best friend<<elseif $Madam.relationship is 3>>friend with benefits<<elseif $Madam.relationship is 4>>lover<<elseif $Madam.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her. <<set $slaves[$i].devotion += 1>> <<set $madamCashBonus -= 0.05>> <</if>> <<if $Madam.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the brothel">> She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry is 2>>rival<<elseif $Madam.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName, to service all the men in the brothel. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <<if $slaves[$i].vaginalAccessory != "chastity belt" or $slaves[$i].vagina > -1>> <<set $slaves[$i].vaginalCount += 10>> <<set $vaginalTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount to 10>><</if>> <</if>> <<set $slaves[$i].analCount += 10>> <<set $analTotal += 10>> <<set $slaves[$i].oralCount += 10>> <<set $analTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 20>><<else>><<set $slaves[$i].publicCount to 20>><</if>> <<if random(1,100) > 65>> <<set $Madam.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices." and $slaves[$i].assignment is "work in the brothel">> She makes sure to promote $slaves[$i].slaveName, the famed whore, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone." and $slaves[$i].assignment is "work in the brothel">> She makes sure to promote $slaves[$i].slaveName, the famed entertainer, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow." and $slaves[$i].assignment is "work in the brothel">> She makes sure to massage $slaves[$i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her. <<set $madamCashBonus += 0.10>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker." and $slaves[$i].assignment is "work in the brothel">> She shows off $slaves[$i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms. <<set $madamCashBonus += 0.15>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "work in the brothel" and $slaves[$i].preg > 10>> She makes sure $slaves[$i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest. <<set $madamCashBonus -= 0.05>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "work in the brothel">> She makes sure to play off $slaves[$i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child. <<set $madamCashBonus += 0.15>> <</if>> <</for>> <<set $profits += $cash-$oldCash>> <<if ($brothelSlaves < 5)>> <<set $slavesGettingHelp to 0>> <<if $universalRulesFacilityWork == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "whore")>> <<set $slavesGettingHelp += 1>> <</if>> <</for>> <</if>> <<if ($brothelSlaves+$slavesGettingHelp < 5)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID is $Madam.ID)>> <<set $oldCash to $cash>> <<silently>><<display "SA whore">><</silently>> <<set $seed to $cash-$oldCash>> <<set $cash += Math.trunc(0.5*$seed)>> <<set $seed = Math.trunc(1.5*$seed)>> Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself, earning you @@color:yellowgreen;¤$seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam. <<set $profits += $seed>> <<break>> <</if>> <</for>> <</if>> <</if>> <</if>> <<if $brothelSlaves > 0>> <<set $possibleBonuses to 0>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if $brothelSlaves == 1>>''There is one slave whore working out of $brothelName.''<<else>>''There are $brothelSlaves slave whores working out of $brothelName.''<</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "work in the brothel")>> <<if ($legendaryWhoreID == 0) && ($slaves[$i].whoreSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWhoreID to $slaves[$i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID to $slaves[$i].ID>> <</if>> <<silently>> <<if ($brothelUpgradeDrugs == 1)>> <<set $slaves[$i].health += 3>> <<set $slaves[$i].aphrodisiacs = 2>> <<display "SA drugs">> <</if>> <<if ($brothelUpgradeHealth == 1)>> <<set $slaves[$i].health += 10>> <</if>> <<set $oldCash to $cash>> <<display [[SA whore]]>> <<if $brothelAdsSpending != 0>> <<set $seed to 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[$i].butt > 4)>> <<if ($slaves[$i].boobs > 800)>> <<set $seed += 1>> <</if>> <</if>> <<elseif $brothelAdsStacked is -1>> <<if ($slaves[$i].boobs < 500)>> <<if ($slaves[$i].butt < 3)>> <<if ($slaves[$i].weight <= 10)>> <<if ($slaves[$i].muscles <= 95)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsModded == 1>> <<if (($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing) > 8)>> <<if ($slaves[$i].lipsTat != 0)>> <<if ($slaves[$i].buttTat != 0)>> <<if ($slaves[$i].anusTat != 0)>> <<if ($slaves[$i].vaginaTat != 0)>> <<if ($slaves[$i].boobsTat != 0)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $brothelAdsModded is -1>> <<if (($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing) < 3)>> <<if ($slaves[$i].lipsTat == 0)>> <<if ($slaves[$i].buttTat == 0)>> <<if ($slaves[$i].vaginaTat == 0)>> <<if ($slaves[$i].boobsTat == 0)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].preg > 10) || ($slaves[$i].bellyImplant >= 4000)>> <<set $seed += 1>> <</if>> <<elseif $brothelAdsPreg is -1>> <<if ($slaves[$i].pregType < 10)>> <<if ($slaves[$i].preg < 1)>> <<if ($slaves[$i].weight < 30)>> <<if (!$fakeBellies.contains($bellyAccessory))>> <<if ($slaves[$i].bellyImplant == 0)>> <<if ($slaves[$i].inflation == 0)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].buttImplant > 0)>> <<if ($slaves[$i].waist > 0)>> <<if ($slaves[$i].lipsImplant > 0)>> <<if ($slaves[$i].bellyImplant > 0)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $brothelAdsImplanted is -1>> <<if ($slaves[$i].boobsImplant == 0)>> <<if ($slaves[$i].buttImplant == 0)>> <<if ($slaves[$i].waist < 2)>> <<if ($slaves[$i].lipsImplant == 0)>> <<if ($slaves[$i].bellyImplant == 0)>> <<if ($slaves[$i].faceImplant < 2)>> <<set $seed += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set $seed += 1>> <</if>> <<elseif $brothelAdsOld is -1>> <<if ($slaves[$i].physicalAge < 30) && ($slaves[$i].physicalAge >= 18)>> <<set $seed += 1>> <</if>> <<elseif $brothelAdsOld is -2>> <<if ($slaves[$i].physicalAge <= 18) && ($slaves[$i].physicalAge >= 13)>> <<set $seed += 1>> <</if>> <<elseif $brothelAdsOld is -3>> <<if ($slaves[$i].physicalAge < 13)>> <<set $seed += 1>> <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set $seed += 1>> <</if>> <<elseif $brothelAdsXX is -1>> <<if ($slaves[$i].dick > 0)>> <<set $seed += 1>> <</if>> <</if>> <<if $seed > 0>> <<set $cash += $seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<else>> <<set $cash += random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <</if>> <</if>> <<set $profits += $cash-$oldCash>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 15>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> <<set $slaves[$i].energy += 1>> <</if>> <</if>> <</for>> <<set $oldCash to $cash>> <<if $brothelAdsSpending != 0>> An ad campaign is supporting business there, and whores that match it make more ¤. <</if>> <<if ($arcologies[0].FSAssetExpansionist is "unset") && ($arcologies[0].FSSlimnessEnthusiast is "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>> <<set $possibleBonuses += 1>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers a @@color:yellowgreen;wide@@ variety of slim and stacked slaves. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus is "unset") && ($arcologies[0].FSRestart is "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>> <<set $possibleBonuses += 1>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers a @@color:yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>> <<set $possibleBonuses += 1>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers a @@color:yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>> <<set $possibleBonuses += 1>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers @@color:yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if $seeDicks != 0>> <<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>> <<set $possibleBonuses += 1>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers a @@color:yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcologies[0].FSYouthPreferentialist is "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>> <<set $possibleBonuses += 1>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($brothelSlaves/3))>> <<set $cash += $brothelSlaves*random(20,30)>> <<set $brothelBonuses += 1>> The brothel offers girls @@color:yellowgreen;both@@ young and mature. <</if>> <</if>> <</if>> <<if ($possibleBonuses > 0)>> <<if ($brothelBonuses >= $possibleBonuses)>> <<set $cash += $brothelSlaves*random(40,60)>> There is a ''@@color:yellowgreen;perfect variety@@'' of slave whores working in the brothel. <</if>> <</if>> <<set $profits += $cash-$oldCash>> $brothelNameCaps makes you @@color:yellowgreen;¤$profits@@ this week. <<if $brothel < $brothelSlaves>> <<set $brothelSpots to 0>> <<else>> <<set $brothelSpots to $brothel - $brothelSlaves>> <</if>> <<if $brothelDecoration != "standard">> $brothelNameCaps's customers enjoy @@color:green;fucking whores in $brothelDecoration surroundings.@@ <</if>> <<else>> ''$brothelNameCaps is empty.'' <<set $brothelSpots to $brothel>> <</if>> <br><br>
mayibrad/fc
src/uncategorized/brothelReport.tw
tw
bsd-3-clause
20,046
:: Buy Slaves [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Main">> <<set $activeArcology to 0>> __Sex Slave Purchase Options__ <br> //There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.// <<if ($slaveCostFactor > 1.1)>> @@color:yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@color:yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@color:yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@color:yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <br> <<if $corpIncorporated != 0>> <br>[[Corporate Market|Slave Markets][$slaveMarket to "corporate", $slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.// <</if>> <br>[[The Flesh Heap|Slave Markets][$slaveMarket to "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap.// <<if ($rep > 500)>> <br>[[Kidnappers' Market|Slave Markets][$slaveMarket to "kidnappers", $slavesSeen += 1]] | //Slaves will tend to be low quality and resistant.// <</if>> <<set $seed to 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction != 0>> <br><<print "[[Slaves from|Slave Markets][$activeArcology to $arcologies[" + $i + "]]]">> ''$arcologies[$i].name'' <<if $seed == 0>> | //The arcology's prosperity and culture will affect slaves who have lived there.// <<set $seed to 1>> <</if>> <</if>> <</for>> <<if ($rep > 1000)>> <br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket to "hunters", $slavesSeen += 1]] | //Slaves will tend to be skilled but rebellious.// <</if>> <<if ($rep > 2000)>> <br>[[Indentures Market|Slave Markets][$slaveMarket to "indentures", $slavesSeen += 1]] | //Temporary enslavement and restrictions on treatment.// <</if>> <<if ($rep > 3000)>> <br>[[Raiders' Market|Slave Markets][$slaveMarket to "raiders", $slavesSeen += 1]] | //Slaves will always be sold immediately upon reaching majority.// <</if>> <<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>> <br>[[Raiders' Black Market|Slave Markets][$slaveMarket to "underage raiders", $slavesSeen += 1]] | //Very young slaves.// <</if>> <<if ($rep > 4000)>> <br>[[Trainers' Market|Slave Markets][$slaveMarket to "trainers", $slavesSeen += 1]] | //Slaves will tend to be good quality and obedient.// <</if>> <<if ($rep > 5500)>> <br>''Slave Schools:'' //High prices; will be young and healthy.// <<if ($seeDicks != 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Slavegirl School][$slavesSeen += 1]] | //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Growth Research Institute][$slavesSeen += 1]] | //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[St. Claver Preparatory][$slavesSeen += 1]] | //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[L'école des Enculées][$slavesSeen += 1]] | //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Gymnasium-Academy][$slavesSeen += 1]] | //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Futanari Sisters][$slavesSeen += 1]] | //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> <br>//The Slave Shelter does not place slaves into Degradationist arcologies.// <<elseif ($shelterAbuse > 10)>> <br>//The Slave Shelter has banned you due to dark rumors about you.// <<elseif ($shelterAbuse > 5)>> <br>//The Slave Shelter has banned you due to rumors that you resell its slaves.// <<elseif ($shelterSlaveBought == 1)>> <br>//The Slave Shelter will not offer another slave for placement until next week.// <<elseif ($rep > 7000)>> <br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.// <</if>> <<if ($rep > 9000)>> <br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.// <</if>> <<if ($rep > 11000)>> <br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.// <</if>> <<if ($rep > 14000)>> <br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.// <</if>> <<if ($rep > 17000)>> <br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.// <</if>> <<if ($rep <= 500)>> <br>//You are not reputable enough to buy kidnapped slaves.// <<elseif ($rep <= 1000)>> <br>//You are not reputable enough to buy recaptured slaves.// <<elseif ($rep <= 2000)>> <br>//You are not reputable enough to buy indentured servants.// <<elseif ($rep <= 3000)>> <br>//You are not reputable enough to buy teenaged slaves.// <<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>> <br>//You are not reputable enough to buy underaged slaves.// <<elseif ($rep <= 4000)>> <br>//You are not reputable enough to buy trained slaves.// <<elseif ($rep <= 5500)>> <br>//You are not reputable enough to acquire fresh school slaves.// <<elseif ($rep <= 7000)>> <br>//You are not reputable enough to take in Shelter slaves.// <<elseif ($rep <= 9000)>> <br>//You are not reputable enough to consult the household liquidator.// <<elseif ($rep <= 11000)>> <br>//You are not reputable enough to order custom slaves.// <<elseif ($rep <= 14000)>> <br>//You are not reputable enough to bid on prestigious slaves.// <<elseif ($rep <= 17000)>> <br>//You are not reputable enough to acquire other slaveowners' stock.// <<else>> <br>You are so reputable that you can access all of the Free Cities' slaving markets. <</if>> <br><br> __Menial Slaves__ <br> The parts of your arcology you own can house a total of <<print 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> menial slaves. <<MenialPopCap>> <<set $seed = Math.trunc(($slaveCostFactor*1000)/100)*100>> <<set $seed to Math.clamp($seed, 500, 1500)>> <br> <<if $helots > 1>> You own $helots menial slaves. <<elseif $helots > 0>> You own one menial slave. <<else>> You do not own any menial slaves. <</if>> The market price of menials is ¤$seed. [[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=$seed]] <<if $cash > $seed*10>> [[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=$seed*10]] <</if>> <<if $cash > $seed*100>> [[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=$seed*100]] <</if>> <<if $cash > $seed*2>> [[(max)|Buy Slaves][$helots+=Math.trunc($cash/($seed)),$menialDemandFactor+=Math.trunc($cash/($seed)),$cash-=Math.trunc($cash/($seed))*($seed)]] <</if>> <<if $helots >= 1>> | [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=$seed]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=$seed*10]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=$seed*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$helots*($seed),$menialDemandFactor-=$helots*($seed),$helots to 0]] <<if $arcologies[0].FSPaternalist is "unset">> <<if $arcadeUpgradeFuckdolls == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=1000]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100000]] <</if>> <</if>> [[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=1000*$helots,$helots=0]] //Costs ¤1000// <</if>> <<if $dairyFeedersUpgrade > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]] //Costs ¤500// <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]] <</if>> <</if>> [[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]] //Costs ¤500// <</if>> <</if>> <</if>> <<if $fuckdolls > 1>> <br>You own $fuckdolls standard Fuckdolls. <<elseif $fuckdolls > 0>> <br>You own one standard Fuckdoll. <<elseif $arcologies[0].FSPaternalist is "unset">> <br>You do not own any standard Fuckdolls. <</if>> <<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist is "unset")>> The market price of standard fuckdolls is ¤<<print $seed*2>>. <<if $arcologies[0].FSPaternalist is "unset">> [[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=$seed*2]] <<if $cash > $seed*20>> [[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=$seed*20]] <</if>> <<if $cash > $seed*200>> [[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=$seed*200]] <</if>> <<if $cash > $seed*4>> [[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/($seed*2)),$menialDemandFactor+=Math.trunc($cash/($seed*2)),$cash-=Math.trunc($cash/($seed*2))*($seed*2)]] <</if>> <</if>> <<if $fuckdolls >= 1>> | [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=$seed*2]] <<if $fuckdolls >= 10>> [[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=$seed*20]] <<if $fuckdolls >= 100>> [[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=$seed*200]] <</if>> <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$fuckdolls*($seed*2),$menialDemandFactor-=$fuckdolls*($seed*2),$fuckdolls to 0]] <</if>> <<if $menialBioreactors > 1>> <br>You own $menialBioreactors standard bioreactors. <<elseif $menialBioreactors > 0>> <br>You own one standard bioreactor. <<elseif $arcologies[0].FSPaternalist is "unset">> <br>You do not own any standard bioreactors. <</if>> <<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist is "unset")>> The market price of standard bioreactors is ¤<<print ($seed-100)>>. <<if $arcologies[0].FSPaternalist is "unset">> [[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=($seed-100)]] <<if $cash > ($seed-100)*10>> [[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=($seed-100)*10]] <</if>> <<if $cash > ($seed-100)*100>> [[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=($seed-100)*100]] <</if>> <<if $cash > ($seed-100)*2>> [[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/($seed-100)),$menialDemandFactor+=Math.trunc($cash/($seed-100)),$cash-=Math.trunc($cash/($seed-100))*($seed-100)]] <</if>> <</if>> <<if $menialBioreactors >= 1>> | [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=($seed-100)]] <<if $menialBioreactors >= 10>> [[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=($seed-100)*10]] <<if $menialBioreactors >= 100>> [[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=($seed-100)*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$menialBioreactors*($seed-100),$menialDemandFactor-=$menialBioreactors*($seed-100),$menialBioreactors to 0]] <</if>> <</if>>
mayibrad/fc
src/uncategorized/buySlaves.tw
tw
bsd-3-clause
11,953
:: Cellblock <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Cellblock">> <<if $cellblockName != "the Cellblock">> <<set $cellblockNameCaps to $cellblockName.replace("the ", "The ")>> <</if>> <<set $cellblockSlaves to 0>> <<set $notCellblockSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "be confined in the cellblock">> <<set $cellblockSlaves++>> <<else>> <<set $notCellblockSlaves++>> <</if>> <</for>> $cellblockNameCaps <<switch $cellblockDecoration>> <<case "Roman Revivalist">> is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves. <<case "Egyptian Revivalist">> uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert. <<case "Edo Revivalist">> is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk... <<case "Arabian Revivalist">> is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel. <<case "Chinese Revivalist">> is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop... <<case "Chattel Religionist">> is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat. <<case "Degradationist">> is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed. <<case "Asset Expansionist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Transformation Fetishist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Gender Radicalist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these. <<case "Gender Fundamentalist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next. <<case "Physical Idealist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next. <<case "Supremacist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here. <<case "Subjugationist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here. <<case "Repopulation Focus">> is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Eugenics">> is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with anti-pregnancy propaganda play on nonstop loops. <<case "Paternalist">> is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves. <<case "Pastoralist">> requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step. <<case "Maturity Preferentialist">> is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure. <<case "Youth Preferentialist">> is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once. <<case "Body Purist">> requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought. <<case "Slimness Enthusiast">> is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there. <<default>> could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them. <</switch>> <<if $cellblockSlaves > 2>> $cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed. <<elseif $cellblockSlaves > 0>> $cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed. <<elseif $Wardeness != 0>> $Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress. <<else>> None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock to 0, $cellblockDecoration to "standard"]] <</if>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. [[Expand the cellblock|Cellblock][$cash -= Math.trunc($cellblock*1000*$upgradeMultiplierArcology), $cellblock += 5]] //Costs ¤<<print Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>>// <br> <<if $cellblockUpgrade == 1>> Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction. <<else>> Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= 20000, $cellblockUpgrade to 1]] //Costs ¤20000// <</if>> <br><br> <<if $Wardeness != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]] <</if>> <<if $cellblockSlaves > 0>> <br><br>''Let a slave out of the cellblock:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notCellblockSlaves > 0>> <br><br>''Send a resistant slave to be broken in the cellblock:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/cellblock.tw
tw
bsd-3-clause
8,664
:: Cellblock Report [nobr] ''Cellblock Report''<hr style="margin:0"> <<set $brokenSlaves to 0>> <<set $softenedQuirks to 0>> <<set $cellblockSlaves to 0>> <<set $wardenessFetish to 0>> <<set $idleBonus to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be confined in the cellblock")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $cellblockSlaves += 1>> <<silently>> <<display [[SA stay confined]]>> <<display "SA long term effects">> <</silently>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 4>> <<set $slaves[$i].trust -= 4>> <<else>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if $cellblockDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $cellblockUpgrade == 1>> <<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk is "none")>> <<if ($slaves[$i].behavioralFlaw is "arrogant")>> <<set $slaves[$i].behavioralQuirk to "confident">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "bitchy")>> <<set $slaves[$i].behavioralQuirk to "cutting">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "odd")>> <<set $slaves[$i].behavioralQuirk to "funny">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "hates men")>> <<set $slaves[$i].behavioralQuirk to "adores women">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "hates women")>> <<set $slaves[$i].behavioralQuirk to "adores men">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "gluttonous")>> <<set $slaves[$i].behavioralQuirk to "fitness">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "anorexic")>> <<set $slaves[$i].behavioralQuirk to "insecure">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "devout")>> <<set $slaves[$i].behavioralQuirk to "sinful">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].behavioralFlaw is "liberated")>> <<set $slaves[$i].behavioralQuirk to "advocate">> <<set $softenedQuirks += 1>> <</if>> <<set $slaves[$i].behavioralFlaw to "none">> <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk is "none")>> <<if ($slaves[$i].sexualFlaw is "hates oral")>> <<set $slaves[$i].sexualQuirk to "gagfuck queen">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "hates anal")>> <<set $slaves[$i].sexualQuirk to "painal queen">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "hates penetration")>> <<set $slaves[$i].sexualQuirk to "strugglefuck queen">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "shamefast")>> <<set $slaves[$i].sexualQuirk to "tease">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "idealistic")>> <<set $slaves[$i].sexualQuirk to "romantic">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "repressed")>> <<set $slaves[$i].sexualQuirk to "perverted">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "apathetic")>> <<set $slaves[$i].sexualQuirk to "caring">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "crude")>> <<set $slaves[$i].sexualQuirk to "unflinching">> <<set $softenedQuirks += 1>> <<elseif ($slaves[$i].sexualFlaw is "judgemental")>> <<set $slaves[$i].sexualQuirk to "size queen">> <<set $softenedQuirks += 1>> <</if>> <<set $slaves[$i].sexualFlaw to "none">> <<set $slaves[$i].devotion -= 10>> <</if>> <</if>> <<if ($Wardeness != 0)>> <<if $wardenessCareers.contains($Wardeness.career)>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <<if ($Wardeness.energy > 95) || ($Wardeness.fetish is "sadist")>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <<if $Wardeness.sexualFlaw is "malicious">> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 2>> <<if $slaves[$i].energy >= 2>><<set $slaves[$i].energy -= 2>><</if>> <<set $idleBonus += 2>> <</if>> <<if ($Wardeness.muscles > 5)>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <<if $Wardeness.relationship is -3>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <<if ($Wardeness.devotion > 95)>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <<if ($Wardeness.dick > 1) && ($Wardeness.dickAccessory != "chastity") && canAchieveErection($Wardeness)>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<set $idleBonus += 1>> <</if>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 40)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20)) || (($slaves[$i].devotion >= -50) && ($slaves[$i].trust < -50))>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<set $brokenSlaves += 1>> <</if>> <<elseif ($Wardeness != 0) && ($slaves[$i].ID is $Wardeness.ID)>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if $cellblockDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "sadist">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $wardenessFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "sadist">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $wardenessFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $wardenessFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</for>> <<if ($cellblockSlaves > 0)>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($cellblockSlaves == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''$cellblockSlaves slaves are being confined in $cellblockName until they are willing to obey.''<</if>> <<if ($Wardeness != 0)>> $Wardeness.slaveName is serving as the wardeness.<<if $Wardeness.relationship is -3>> As your wife, she tries her best to break the disobedient slaves to your will.<</if>> <<if ($wardenessFetish == 1)>> One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@color:pink;become more of a sadist.@@ <<elseif ($wardenessFetish == 2)>> Being not only allowed but encouraged to get off while punishing prisoners @@color:lightsalmon;deepens her sadism.@@ <</if>> <<if $wardenessCareers.contains($Wardeness.career)>> She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective. <</if>> <<if $Wardeness.fetish is "sadist">> She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance. <<elseif $Wardeness.energy > 95>> She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. <</if>> <<if $Wardeness.sexualFlaw is "malicious">> Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it. <</if>> <<if ($Wardeness.dick > 1) && ($Wardeness.dickAccessory != "chastity") && canAchieveErection($Wardeness)>> Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with. <</if>> <<if ($Wardeness.muscles > 5)>> She is strong enough to restrain anyone that tries anything with her own hands. <</if>> <<if ($Wardeness.devotion > 95)>> Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling. <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "be confined in the cellblock">> <<if $slaves[$i].mother == $Wardeness.ID>> She spares no mercy for her daughter, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <<if $slaves[$i].father == $Wardeness.ID>> She spares no mercy for her daughter, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <<if $slaves[$i].ID == $Wardeness.father>> She spares no mercy for her father, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <<if $slaves[$i].ID == $Wardeness.mother>> She spares no mercy for her mother, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <<if areSisters($slaves[$i], $Wardeness) == 1>> She spares no mercy for her twin, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<elseif areSisters($slaves[$i], $Wardeness) == 2>> She spares no mercy for her sister, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <<elseif areSisters($slaves[$i], $Wardeness) == 3>> She spares no mercy for her half-sister, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<else>> <<if $Wardeness.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">> She spares no mercy for her $slaves[$i].relation, $slaves[$i].slaveName, making sure she understands her place. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<if $Wardeness.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">> She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship is 2>>best friend<<elseif $Wardeness.relationship is 3>>friend with benefits<<elseif $Wardeness.relationship is 4>>lover<<elseif $Wardeness.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 3>> <<if random(1,100) >= 50>> Her and $slaves[$i].slaveName's relationship has been shattered by these events. <<set $Wardeness.relationship to 0>> <<set $slaves[$i].relationship to 0>> <<set $Wardeness.relationshipTarget to 0>> <<set $slaves[$i].relationshipTarget to 0>> <</if>> <</if>> <<if $Wardeness.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">> She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry is 2>>rival<<elseif $Wardeness.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName's will. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 3>> <<if random(1,100) > 30>> <<set $Wardeness.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <</for>> <<if ($cellblockSlaves < 5)>> <<set $seed to random(1,10)+((5-$cellblockSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since she doesn't have enough prisoners to occupy all her time, the cellblock takes in citizens' slaves on a contract basis, and she works on them too, earning @@color:yellowgreen;¤$seed.@@ <</if>> <</if>> <<if ($softenedQuirks > 0)>> <<if ($softenedQuirks == 1)>> $cellblockName's advanced compliance systems successfully softened one slave's mental flaw into an @@color:green;appealing quirk,@@ though the constant correction caused her @@color:mediumorchid;considerable anguish.@@ <<else>> $cellblockName's advanced compliance systems successfully softened $softenedQuirks slaves' mental flaws into @@color:green;appealing quirks,@@ though the constant correction caused them @@color:mediumorchid;considerable anguish.@@ <</if>> <</if>> <<if ($brokenSlaves > 0)>> <<if ($brokenSlaves == 1)>> One slave is now willing to @@color:hotpink;do as she's told@@ and has been released. <<else>> $brokenSlaves slaves are now willing to @@color:hotpink;do as they're told@@ and have been released. <</if>> <<if $cellblockDecoration != "standard">> $cellblockNameCaps's $cellblockDecoration atmosphere @@color:hotpink;had an impact on <<if $brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned. <</if>> <</if>> <<elseif ($Wardeness != 0)>> ''$cellblockNameCaps is empty'' except for $Wardeness.slaveName, the wardeness. <<set $seed to random(1,10)+(($cellblock-$cellblockSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since she doesn't have anyone to break, she works on citizens' slaves, earning @@color:yellowgreen;¤$seed.@@ <<else>> ''$cellblockNameCaps is empty.'' <</if>> <br><br>
mayibrad/fc
src/uncategorized/cellblockReport.tw
tw
bsd-3-clause
14,280
:: Change Language <<nobr>> <<set $nextButton to "Confirm changes">> <<set $nextLink to "Manage Arcology">> <<set $revivalistLanguage to 0>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $language != "Latin">> <<set $revivalistLanguage to "Latin">> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $language != "Ancient Egyptian">> <<set $revivalistLanguage to "Ancient Egyptian">> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $language != "Japanese">> <<set $revivalistLanguage to "Japanese">> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $language != "Arabic">> <<set $revivalistLanguage to "Arabic">> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $language != "Chinese">> <<set $revivalistLanguage to "Chinese">> <</if>> <</if>> The lingua franca of the arcology is ''$language''. <br><br> //Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.// <br><br> Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.// <</nobr>>\ \ <span id="result"> <<nobr>> <<if $language != "English">> <br><<click "English">> <<replace "#result">> <<set $language to "English">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> <</if>> <<if $language != "Spanish">> <br><<click "Spanish">> <<replace "#result">> <<set $language to "Spanish">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> <</if>> <<if $language != "Arabic">> <br><<click "Arabic">> <<replace "#result">> <<set $language to "Arabic">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> <</if>> <<if $language != "Chinese">> <br><<click "Chinese">> <<replace "#result">> <<set $language to "Chinese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> <</if>> <<if $language != $seed>> <br><<click "Apply custom language">> <<replace "#result">> <<set $language to $seed>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> <</if>> <<if $revivalistLanguage != 0>> <br><<click "Match language to Revivalist future society">> <<replace "#result">> <<set $language to $revivalistLanguage>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<set $activeSlave to $slaves[$i]>> <<display "Nationality to Accent">> <<if ($activeSlave.intelligenceImplant == 1)>> <<if ($activeSlave.accent >= 3)>> <<if (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <</if>> <</if>> <<set $slaves[$i] to $activeSlave>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</click>> //Failing to take this step will retard adoption of Revivalism// <</if>> <</nobr>> </span>
mayibrad/fc
src/uncategorized/changeLanguage.tw
tw
bsd-3-clause
6,099
:: Check Auto Rules Activate <<nobr>> <<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>> <<set $activeSlave.currentRules to []>> <</if>> <<for _r to 0; _r < $defaultRules.length; _r++>> <<set _currentRule to $defaultRules[_r]>> <<set _rule to _r+1>> <<if (def _currentRule.excludedSlaves) && (_currentRule.excludedSlaves.length > 0)>> <<if ruleSlaveExcluded($activeSlave, _currentRule)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<if (def _currentRule.selectedSlaves) && (_currentRule.selectedSlaves.length > 0)>> <<if !ruleSlaveSelected($activeSlave, _currentRule)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<if (def _currentRule.facility) && (_currentRule.facility.length > 0)>> <<if !ruleAppliedToSlaveFacility(_currentRule, $activeSlave)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<if (def _currentRule.excludeFacility) && (_currentRule.excludeFacility.length > 0)>> <<if ruleExcludeSlaveFacility(_currentRule, $activeSlave)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<if (def _currentRule.assignment) && (_currentRule.assignment.length > 0)>> <<if !ruleAssignment(_currentRule.assignment, $activeSlave.assignment)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<if (def _currentRule.excludeAssignment) && (_currentRule.excludeAssignment.length > 0)>> <<if ruleAssignment(_currentRule.excludeAssignment, $activeSlave.assignment)>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<continue>> <</if>> <</if>> <<switch _currentRule.activation>> <<case "always">> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<case "none">> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <<case "devotion">> <<if checkThresholds($activeSlave.devotion, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "trust">> <<if checkThresholds($activeSlave.trust, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "health">> <<if ($activeSlave.assignment is "live with your Head Girl") && ($activeSlave.health <= 100)>> <<if checkThresholds($activeSlave.health, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<elseif $activeSlave.health <= 90>> <<if checkThresholds($activeSlave.health, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "sex drive">> <<if checkThresholds($activeSlave.energy, _currentRule)>> <<if ($activeSlave.attrKnown == 1) and (ruleApplied($activeSlave, _currentRule.ID) == false)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "age">> <<if checkThresholds($activeSlave.physicalAge, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "weight">> <<if checkThresholds($activeSlave.weight, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName. <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<RARemoveRule>> <</if>> <</if>> <<case "lactation">> <<if checkThresholds($activeSlave.lactation, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<set $dump to $activeSlave.currentRules.pluck([_r])>> <<display "Rules Facility Remove">> <<continue>> <</if>> <</if>> <<case "pregnancy week">> <<if checkThresholds($activeSlave.preg, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<set $dump to $activeSlave.currentRules.pluck([_r])>> <<display "Rules Facility Remove">> <<continue>> <</if>> <</if>> <<case "pregnancy foetuses">> <<if (checkThresholds($activeSlave.pregType, _currentRule) && $activeSlave.preg > 10)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<set $dump to $activeSlave.currentRules.pluck([_r])>> <<display "Rules Facility Remove">> <<continue>> <</if>> <</if>> <<case "belly implant volume">> <<if checkThresholds($activeSlave.bellyImplant, _currentRule)>> <<if !ruleApplied($activeSlave, _currentRule.ID)>> <<set $activeSlave.currentRules.push(_currentRule.ID)>> <</if>> <<else>> <<if ruleApplied($activeSlave, _currentRule.ID)>> <<set $dump to $activeSlave.currentRules.pluck([_r])>> <<display "Rules Facility Remove">> <<continue>> <</if>> <</if>> <</switch>> <</for>> <<set $activeSlave.currentRules to $activeSlave.currentRules.sort(function(a, b) { return a-b; });>> <</nobr>>
mayibrad/fc
src/uncategorized/checkAutoRulesActivate.tw
tw
bsd-3-clause
6,943
:: Checkin Checks [nobr] <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.devotion <= 50>> <<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>> <<if $activeSlave.sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge > 35>> <<if $activeSlave.face < 2>> <<if $activeSlave.analSkill <= 30>> <<set $REMILFCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <<if $activeSlave.attrXY <= 60>> <<if $activeSlave.attrXX > 0>> <<set $REOrientationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <<if $activeSlave.face < 0>> <<set $REUglyCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.anus < 2>> <<set $REButtholeCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $REReductionCheckinIDs.push($activeSlave.ID)>> <</if>>
mayibrad/fc
src/uncategorized/checkinChecks.tw
tw
bsd-3-clause
945
:: Classes Workaround <<set $activeSlave.assignment to "take classes">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/classesWorkaround.tw
tw
bsd-3-clause
289
:: Clinic <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Clinic">> <<if $clinicName != "the Clinic">> <<set $clinicNameCaps to $clinicName.replace("the ", "The ")>> <</if>> <<set $clinicSlaves to 0>> <<set $notClinicSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "get treatment in the clinic">> <<set $clinicSlaves++>> <<else>> <<set $notClinicSlaves++>> <</if>> <</for>> $clinicNameCaps <<switch $clinicDecoration>> <<case "Roman Revivalist">> is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display. <<case "Egyptian Revivalist">> is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space. <<case "Edo Revivalist">> is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles. <<case "Arabian Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense. <<case "Chinese Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs. <<case "Chattel Religionist">> is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth. <<case "Degradationist">> is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired. <<case "Repopulation Focus">> is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipement is designed to accommodate heavily pregnant women. <<case "Eugenics">> is warm and inviting on one side, cold and utilitarian on the other. Only the Societal Elite's private toys are allowed the best of care. <<case "Asset Expansionist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth. <<case "Transformation Fetishist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery. <<case "Gender Radicalist">> is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness. <<case "Gender Fundamentalist">> is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable. <<case "Physical Idealist">> is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger. <<case "Supremacist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Subjugationist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Paternalist">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Pastoralist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine. <<case "Maturity Preferentialist">> is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options. <<case "Youth Preferentialist">> is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options. <<case "Body Purist">> is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible. <<case "Slimness Enthusiast">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<default>> is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all. <</switch>> <<if $clinicSlaves > 2>> $clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $clinicSlaves > 0>> $clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $Nurse != 0>> $Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients. <<else>> $clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic to 0, $clinicDecoration to "standard"]] <</if>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. [[Expand the clinic|Clinic][$cash -= Math.trunc($clinic*1000*$upgradeMultiplierArcology), $clinic += 5]] //Costs ¤<<print Math.trunc($clinic*1000*$upgradeMultiplierArcology)>>// <br> <<if $clinicUpgradeScanner == 1>> $clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome. <<else>> It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $clinicUpgradeScanner to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <br> <<if $clinicUpgradeFilters == 1>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. <<else>> It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $clinicUpgradeFilters to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <br> <<if $bellyImplants == 1 && $clinicInflateBelly == 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflantable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]] <<elseif $bellyImplants == 1 && $Nurse == 0>> A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss. <<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]] <</if>> <br><br> <<if $Nurse != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]] <</if>> <<if $clinicSlaves > 0>> <br><br>''Take a slave out of the clinic:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notClinicSlaves > 0>> <br><br>''Send a slave to get treatment in the clinic:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/clinic.tw
tw
bsd-3-clause
7,962
:: Clinic Report [nobr] ''Clinic Report''<hr style="margin:0"> <<set $nurseUsedCure to 0>> <<set $restedSlaves to 0>> <<set $clinicSlaves to 0>> <<set $nurseFetish to 0>> <<set $idleBonus to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "get treatment in the clinic")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $clinicSlaves += 1>> <<silently>> <<display [[SA rest]]>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<set $slaves[$i].health += 10>> <<set $slaves[$i].health += $curativeUpgrade*10>> <<if $slaves[$i].health > 100>> <<set $slaves[$i].health = 100>> <</if>> <<if $slaves[$i].devotion < 45>> <<set $slaves[$i].devotion += 4>> <</if>> <<if $clinicDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].trust < 45>> <<set $slaves[$i].trust += 4>> <</if>> <<if $Nurse != 0>> <<if ($Nurse.fetish is "dom")>> <<set $slaves[$i].health += 1>> <</if>> <<if ($Nurse.muscles > 5)>> <<set $slaves[$i].health += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].health += 1>> <</if>> <<if ($Nurse.intelligence > 1)>> <<set $slaves[$i].health += 1>> <</if>> <<if ($Nurse.face > 1)>> <<set $slaves[$i].devotion += 1>> <</if>> <<if $nurseCareers.contains($Nurse.career)>> <<set $slaves[$i].health += 1>> <</if>> <<if $Nurse.relationship is -3>> <<set $slaves[$i].health += 2>> <</if>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "get treatment in the clinic">> <<if $slaves[$i].mother == $Nurse.ID>> <<set $slaves[$i].health += 1>> <</if>> <<if $slaves[$i].father == $Nurse.ID>> <<set $slaves[$i].health += 1>> <</if>> <<if $slaves[$i].ID == $Nurse.father>> <<set $slaves[$i].health += 1>> <</if>> <<if $slaves[$i].ID == $Nurse.mother>> <<set $slaves[$i].health += 1>> <</if>> <<if areSisters($slaves[$i], $Nurse) == 1>> <<set $slaves[$i].health += 1>> <<elseif areSisters($slaves[$i], $Nurse) == 2>> <<set $slaves[$i].health += 1>> <<elseif areSisters($slaves[$i], $Nurse) == 3>> <<set $slaves[$i].health += 1>> <</if>> <</if>> <<else>> <<if $Nurse.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 1>> <</if>> <</if>> <<if $Nurse.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 3>> <</if>> <<if $Nurse.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health -= 3>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices." and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 2>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone." and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 2>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker." and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 4>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow." and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 4>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "get treatment in the clinic">> <<set $slaves[$i].health += 4>> <</if>> <</if>> <<if ($slaves[$i].chem > 15)>> <<if ($clinicUpgradeFilters == 1)>> <<set $slaves[$i].chem -= 5>> <</if>> <</if>> <<if ($slaves[$i].health >= 40)>> <<if ($slaves[$i].chem <= 20) || ($clinicUpgradeFilters != 1)>> <<if ($slaves[$i].bellyImplant >= 10000 && $arcologies[0].FSTransformationFetishistResearch != 1) || ($slaves[$i].bellyImplant >= 40000) || ($clinicInflateBelly == 0) || ($slaves[$i].bellyImplant < 1)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<set $restedSlaves += 1>> <</if>> <</if>> <</if>> <<elseif ($Nurse != 0) && ($slaves[$i].ID is $Nurse.ID)>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 20>> <</if>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 1>> <</if>> <<if $clinicDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "dom">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $nurseFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "dom">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $nurseFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $nurseFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</for>> <<if ($clinicSlaves > 0)>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($clinicSlaves == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are $clinicSlaves slaves receiving treatment in the clinic.''<</if>> <<if ($Nurse != 0)>> $Nurse.slaveName is serving as the clinical nurse.<<if $Nurse.relationship is -3>> She does her best to be a caring and nurturing wife.<</if>> <<if ($nurseFetish == 1)>> Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@color:lightsalmon;becomes more dominant.@@ <<elseif ($nurseFetish == 2)>> Every new patient in the clinic is a new target for her authority. @@color:lightsalmon;She becomes more dominant.@@ <</if>> <<if $nurseCareers.contains($Nurse.career)>> She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can. <<set $idleBonus += 1>> <</if>> <<if ($Nurse.fetish is "dom")>> She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions. <<set $idleBonus += 1>> <</if>> <<if ($Nurse.muscles > 5)>> She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints. <<set $idleBonus += 1>> <</if>> <<if ($Nurse.intelligence > 1)>> The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans. <<set $idleBonus += 1>> <</if>> <<if ($Nurse.face > 1)>> Patients rarely object to seeing her gorgeous face hovering over them. <<set $idleBonus += 1>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "get treatment in the clinic">> <<if $slaves[$i].mother == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].father == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Nurse.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Schoolteacher.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <<if areSisters($slaves[$i], $Nurse) == 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Nurse) == 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Nurse) == 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<else>> <<if $Nurse.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if $Nurse.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship is 2>>best friend<<elseif $Nurse.relationship is 3>>friend with benefits<<elseif $Nurse.relationship is 4>>lover<<elseif $Nurse.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness. <<set $idleBonus -= 3>> <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <</if>> <<if $Nurse.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "get treatment in the clinic">> She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry is 2>>rival<<elseif $Nurse.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName, hindering her recovery and deepening their dislike for each other. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 1>> <<if random(1,100) > 65>> <<set $Nurse.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices." and $slaves[$i].assignment is "get treatment in the clinic">> She does her best to aid the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <</if>> <<if $slaves[$i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone." and $slaves[$i].assignment is "get treatment in the clinic">> She does her best to aid the famous entertainer, $slaves[$i].slaveName, making sure she can show off as soon as possible. <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker." and $slaves[$i].assignment is "get treatment in the clinic">> She does her best to aid the dribbling $slaves[$i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly. <<if random(1,100) > 65 and $Nurse.fetish is "none" or $Nurse.fetish is "cumslut">> <<if $Nurse.fetish is "none">> <<set $Nurse.fetish to "cumslut">> <<else>> <<set $Nurse.fetishStrength += 4>> <</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow." and $slaves[$i].assignment is "get treatment in the clinic">> She does her best to aid the leaking $slaves[$i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly. <<if random(1,100) > 65 and $Nurse.fetish is "none" or $Nurse.fetish is "boobs">> <<if $Nurse.fetish is "none">> <<set $Nurse.fetish to "boobs">> <<else>> <<set $Nurse.fetishStrength += 4>> <</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "get treatment in the clinic" and $slaves[$i].preg > 10>> She does her best to aid the pregnant $slaves[$i].slaveName, paying special attention to her swollen belly and the welfare of the life within. <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "get treatment in the clinic">> She does her best to aid the breeder $slaves[$i].slaveName, paying special attention to her fertility and reproductive organs. <</if>> <<if $slaves[$i].bellyImplant > 0 && $clinicInflateBelly == 1 && $slaves[$i].assignment == "get treatment in the clinic">> ''@@color:pink;$slaves[$i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of innert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth. <<set $slaves[$i].bellyImplant += 1000>> <<set $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].trust += 3>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>> <<set $slaves[$i].bellyImplant = 10000 >> She filled to the maximum that her body can stand. <<elseif $slaves[$i].bellyImplant > 40000 >> <<set $slaves[$i].bellyImplant = 40000 >> She filled to the maximum that her body can stand. <</if>> <</if>> <</for>> <<if ($clinicSlaves < 5)>> <<set $seed to random(1,10)+((5-$clinicSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since $Nurse.slaveName doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@color:yellowgreen;¤$seed.@@ <</if>> <</if>> <<if ($restedSlaves > 0)>> <<if ($restedSlaves == 1)>> One slave has been returned to @@color:green;health@@<<if $clinicUpgradeFilters == 1>> and @@color:green;purity@@<</if>> and will be released from the clinic before the end of the week. <<else>> $restedSlaves slaves have been returned to @@color:green;health@@<<if $clinicUpgradeFilters == 1>> and @@color:green;purity@@<</if>> and will be released from the clinic before the end of the week. <</if>> <<if $clinicDecoration != "standard">> $clinicNameCaps's $clinicDecoration atmosphere @@color:hotpink;had an impact on <<if $restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment. <</if>> <<set $clinicSlaves -= $restedSlaves>> <</if>> <<elseif ($Nurse != 0)>> ''$clinicNameCaps is empty'' except for $Nurse.slaveName, the nurse. <<set $seed to random(1,10)+(($clinic-$clinicSlaves)*(random(150,170)+($idleBonus*10)))>> <<set $cash += $seed>> Since she doesn't have enough of your slaves under her care to fill her time, the Clinic admits citizens' slaves, earning @@color:yellowgreen;¤$seed.@@ <<else>> ''$clinicNameCaps is empty.'' <</if>> <br><br>
mayibrad/fc
src/uncategorized/clinicReport.tw
tw
bsd-3-clause
14,960
:: Club <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Club">> <<if $clubName != "the Club">> <<set $clubNameCaps to $clubName.replace("the ", "The ")>> <</if>> <<set $clubSlaves to 0>> <<set $notClubSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "serve in the club">> <<set $clubSlaves++>> <<else>> <<set $notClubSlaves++>> <</if>> <</for>> $clubNameCaps <<switch $clubDecoration>> <<case "Roman Revivalist">> is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Egyptian Revivalist">> is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> has a gaudy appearance. There are screens lining the walls displaying anti-breeding propaganda. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Pastoralist">> is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Body Purist">> is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<default>> is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld is -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld is -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld is -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked is -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted is -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg is -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded is -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX is -1>> their assholes. <<else>> their holes. <</if>> The ads are shown across the arcology. <<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos. <<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs. <<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> oppai lolis. <<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>> As a result, $clubName is known as the place to spend a night partying with pregnant sluts. <<elseif ($clubAdsXX is -1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with shemales. <<elseif ($clubAdsXX is -1) && ($clubAdsStacked is -1)>> As a result, $clubName is known as the place to spend a night partying with traps. <</if>> <</if>> <<if $clubSlaves > 2>> $clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $clubSlaves > 0>> There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $DJ != 0>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself. <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. [[Decommission the rooms|Main][$club to 0, $clubDecoration to "standard"]] <</if>> <<if $clubSlaves > 2>> <<switch $clubDecoration>> <<case "Chattel Religionist">> From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard. <<case "Degradationist">> Agonized screaming can be heard from one of the private rooms. <<case "Repopulation Focus">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth. <<case "Eugenics">> The slight sounds of whispering can be heard emanating from from one of the restricted rooms. <<case "Asset Expansionist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts. <<case "Transformation Fetishist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts. <<case "Gender Radicalist">> Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt. <<case "Gender Fundamentalist">> The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms. <<case "Physical Idealist">> Bestial grunting can be heard from one of the private rooms. <<case "Supremacist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Subjugationist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Paternalist">> The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms. <<case "Body Purist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Slimness Enthusiast">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Pastoralist">> A faint gushing sound is audible from one of the private rooms. <<case "Roman Revivalist">> A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time. <<case "Egyptian Revivalist">> The smell of incense and the sounds of sex are drifting out of the private rooms. <<case "Edo Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Arabian Revivalist">> The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms. <<case "Chinese Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Maturity Preferentialist">> The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms. <<case "Youth Preferentialist">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<default>> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <</switch>> <</if>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. [[Expand the club|Club][$cash -= Math.trunc($club*1000*$upgradeMultiplierArcology), $club += 5]] //Costs ¤<<print Math.trunc($club*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> $clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter. <<else>> The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $clubUpgradePDAs to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <</if>> <br> <<if $clubAdsSpending > 0>> $clubNameCaps is the subject of an active ad campaign. <<else>> $clubNameCaps is not being advertised. <</if>> <<click "Manage club Advertisements">><<set $nextLink to passage()>><<set $nextButton to "Back">><<goto "Club Advertisement">><</click>> <br><br> <<if $DJ != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as a DJ. [[Appoint one|DJ Select]] <</if>> <<if $clubSlaves > 0>> <br><br>''Bring a slave out of $clubName:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notClubSlaves > 0>> <br><br>''Send a slave to slut around $clubName:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/club.tw
tw
bsd-3-clause
13,115
:: Club Advertisement <<nobr>> <<if $arcologies[0].FSRomanRevivalistDecoration >= 60>> $clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>> $clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>> $clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>> $clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>> $clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>> $clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<elseif $arcologies[0].FSDegradationistDecoration >= 60>> $clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<elseif $arcologies[0].FSRestartDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are screens lining the walls displaying anti-breeding propaganda. The real action happens in the several exclusive rooms reserved for society's best. <<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>> $clubNameCaps has an old world appearance, a decidely throwback atmosphere harking back to the glory days of cultures past. <<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>> $clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<elseif $arcologies[0].FSSupremacistDecoration >= 60>> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<elseif $arcologies[0].FSSubjugationistDecoration >= 60>> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<elseif $arcologies[0].FSPaternalistDecoration >= 60>> $clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<elseif $arcologies[0].FSBodyPuristDecoration >= 60>> $clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>> $clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<elseif $arcologies[0].FSPastoralistDecoration >= 60>> $clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <</if>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubName. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld is -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld is -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld is -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked is -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted is -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg is -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded is -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX is -1>> their assholes. <<else>> their holes. <</if>> <</if>> <<if $clubAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls. <<elseif $clubAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 3000>> Advertisements based on these scenes are run in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $clubAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring patrons into the club. <</if>> <</nobr>> <<nobr>> You are spending ¤$clubAdsSpending each week to advertise $clubName. <<if $clubAdsSpending > 900>> <<click "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</click>> | <<else>> Decrease | <</if>> <<if $clubAdsSpending < 5000>> <<click "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</click>> <<else>> Increase <</if>> <</nobr>> __Design Club Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $clubAdsStacked != 1>><<click "Stacked">><<set $clubAdsStacked to 1>><<goto "Club Advertisement">><</click>> | <<else>>Stacked | <</if>> <<if $clubAdsStacked != -1>><<click "Slim">><<set $clubAdsStacked to -1>><<goto "Club Advertisement">><</click>> | <<else>>Slim | <</if>> <<if $clubAdsStacked != 0>><<click "Variety">><<set $clubAdsStacked to 0>><<goto "Club Advertisement">><</click>><<else>>Variety<</if>> <br> Asset origin: <<if $clubAdsImplanted != 1>><<click "Implants">><<set $clubAdsImplanted to 1>><<goto "Club Advertisement">><</click>> | <<else>>Implants | <</if>> <<if $clubAdsImplanted != -1>><<click "All natural">><<set $clubAdsImplanted to -1>><<goto "Club Advertisement">><</click>> | <<else>>All natural | <</if>> <<if $clubAdsImplanted != 0>><<click "Variety">><<set $clubAdsImplanted to 0>><<goto "Club Advertisement">><</click>><<else>>Variety<</if>> <br> Body mods: <<if $clubAdsModded != 1>><<click "Modded">><<set $clubAdsModded to 1>><<goto "Club Advertisement">><</click>> | <<else>>Modded | <</if>> <<if $clubAdsModded != -1>><<click "Unmodded">><<set $clubAdsModded to -1>><<goto "Club Advertisement">><</click>> | <<else>>Unmodded | <</if>> <<if $clubAdsModded != 0>><<click "Variety">><<set $clubAdsModded to 0>><<goto "Club Advertisement">><</click>><<else>>Variety<</if>> <br> Age: <<if $clubAdsOld != 1>><<click "MILF">><<set $clubAdsOld to 1>><<goto "Club Advertisement">><</click>> | <<else>>MILF | <</if>> <<if $clubAdsOld != -1>><<click "Young">><<set $clubAdsOld to -1>><<goto "Club Advertisement">><</click>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $clubAdsOld != -2>><<click "Teen">><<set $clubAdsOld to -2>><<goto "Club Advertisement">><</click>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $clubAdsOld != -3>><<click "Loli">><<set $clubAdsOld to -3>><<goto "Club Advertisement">><</click>> | <<else>>Loli | <</if>> <</if>> <<if $clubAdsOld != 0>><<click "Variety">><<set $clubAdsOld to 0>><<goto "Club Advertisement">><</click>> <<else>>Variety<</if>> <br> Pregnancy: <<if $clubAdsPreg != 1>><<click "Gravid">><<set $clubAdsPreg to 1>><<goto "Club Advertisement">><</click>> | <<else>>Gravid | <</if>> <<if $clubAdsPreg != -1>><<click "None">><<set $clubAdsPreg to -1>><<goto "Club Advertisement">><</click>> | <<else>>None | <</if>> <<if $clubAdsPreg != 0>><<click "Variety">><<set $clubAdsPreg to 0>><<goto "Club Advertisement">><</click>><<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $clubAdsXX != 1>><<click "Pussies">><<set $clubAdsXX to 1>><<goto "Club Advertisement">><</click>> | <<else>>Pussies | <</if>> <<if $clubAdsXX != -1>><<click "Dicks">><<set $clubAdsXX to -1>><<goto "Club Advertisement">><</click>> | <<else>>Dicks | <</if>> <<if $clubAdsXX != 0>><<click "Variety">><<set $clubAdsXX to 0>><<goto "Club Advertisement">><</click>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/clubAdvertisement.tw
tw
bsd-3-clause
10,311
:: Club Report [nobr] ''Club Report''<hr style="margin:0"> <<set $clubSlaves to 0>> <<set $legendaryEntertainerID to 0>> <<set $clubBonuses to 0>> <<set $slim to 0>> <<set $stacked to 0>> <<set $modded to 0>> <<set $unmodded to 0>> <<set $pure to 0>> <<set $implanted to 0>> <<set $XX to 0>> <<set $XY to 0>> <<set $young to 0>> <<set $old to 0>> <<set $pregYes to 0>> <<set $pregNo to 0>> <<set $DJFetish to 0>> <<set $DJRepBonus to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "serve in the club")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $clubSlaves += 1>> <</if>> <</for>> <<if ($DJ != 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID is $DJ.ID)>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 15>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].devotion <= 60>> <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "humiliation">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $DJFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "humiliation">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $DJFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $DJFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <<break>> <</if>> <</for>> $DJ.slaveName is serving as the DJ.<<if $DJ.relationship is -3>> She tries her best to be your energetic, cheerful wife.<</if>> <<if ($DJFetish == 1)>> She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@color:lightcoral;pleasure in exhibitionism.@@ <<elseif ($DJFetish == 2)>> Every day she gets to enjoy hundreds of stares on her skin, and @@color:lightsalmon;becomes more of an exhibitionist.@@ <</if>> <<if ($DJ.eyes is -2)>> Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight. <<set $DJRepBonus += 0.15>> <</if>> <<if $DJ.relationship is -3>> <<set $DJRepBonus += 0.1>> <</if>> <<if ($DJ.entertainSkill <= 10)>> Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little. <<elseif ($DJ.entertainSkill <= 30)>> $DJ.slaveName's basic skills marginally @@color:green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.05>> <<elseif ($DJ.entertainSkill <= 60)>> $DJ.slaveName's skills @@color:green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.1>> <<elseif ($DJ.entertainSkill < 100)>> $DJ.slaveName's skills greatly @@color:green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.15>> <<elseif ($DJ.entertainSkill >= 100)>> $DJ.slaveName's mastery immensely @@color:green;improves@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.20>> <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> Her toned body helps her lead her fellow club girls by letting her dance all night. <<set $DJRepBonus += 0.05>> <</if>> <<if ($DJ.intelligence > 0)>> She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience. <<set $DJRepBonus += 0.05*$DJ.intelligence>> <</if>> <<if ($DJ.face > 2)>> Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance. <<set $DJRepBonus += 0.05>> <</if>> <<if $DJCareers.contains($DJ.career)>> She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth. <<set $DJRepBonus += 0.05>> <</if>> <<if ($clubSlaves < 5)>> <<set $slavesGettingHelp to 0>> <<if $universalRulesFacilityWork == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "serve the public")>> <<set $slavesGettingHelp += 1>> <</if>> <</for>> <</if>> <<if ($clubSlaves+$slavesGettingHelp < 5)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID is $DJ.ID)>> <<silently>><<display "SA serve the public">><</silently>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1*0.5)>> Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time time slutting it up herself. She has sex with $beauty citizens, @@color:green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut. <<break>> <</if>> <</for>> <</if>> <</if>> <</if>> <<if ($clubSlaves > 0)>> <<set $possibleBonuses to 0>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($clubSlaves == 1)>>''The one slave pleasing citizens in $clubName'' worked hard to @@color:green;increase your reputation@@ this week.<<else>>''The $clubSlaves slaves pleasing citizens in $clubName'' worked hard to @@color:green;increase your reputation@@ this week.<</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "serve in the club")>> <<if ($legendaryEntertainerID == 0) && ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryEntertainerID to $slaves[$i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID to $slaves[$i].ID>> <</if>> <<silently>> <<display [[SA serve the public]]>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <</if>> <</for>> <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <</if>> <<if ($arcologies[0].FSAssetExpansionist is "unset") && ($arcologies[0].FSSlimnessEnthusiast is "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set $possibleBonuses += 1>> <<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> There is a @@color:green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set $possibleBonuses += 1>> <<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> There are @@color:green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set $possibleBonuses += 1>> <<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> Citizens in $clubName can easily find @@color:yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> <<if ($seeDicks != 0)>> <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set $possibleBonuses += 1>> <<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> The club offers a @@color:green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcologies[0].FSYouthPreferentialist is "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set $possibleBonuses += 1>> <<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> There are girls @@color:green;both@@ young and mature in $clubName. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus is "unset") && ($arcologies[0].FSRestart is "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set $possibleBonuses += 1>> <<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($clubSlaves/3))>> <<set $repGain += $clubSlaves*random(5,10)>> <<set $clubBonuses += 1>> There is a @@color:green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club. <</if>> <</if>> <</if>> <<if ($possibleBonuses > 0)>> <<if ($clubBonuses >= $possibleBonuses)>> <<set $repGain += $clubSlaves*random(10,15)>> There is a ''@@color:green;perfect variety@@'' of slaves serving the public from the club. <</if>> <</if>> <<if ($club < $clubSlaves)>> <<set $clubSpots to 0>> <<else>> <<set $clubSpots to $club - $clubSlaves>> <</if>> <<if $clubDecoration != "standard">> $clubNameCaps's customers enjoy @@color:green;having sex in $clubDecoration surroundings.@@ <</if>> <<else>> ''Business in $clubName is normal.'' <<set $clubSpots to $club>> <</if>> <br><br>
mayibrad/fc
src/uncategorized/clubReport.tw
tw
bsd-3-clause
10,429
:: Complete Catalog <<set $nextButton to "Back to Main">>\ <<set $nextLink to "Main">>\ <<set $returnTo to "Main">>\ //This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.// <<nobr>> <<for $i to 0; $i < $heroSlaves.length; $i++>> <<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave to $heroSlaves[" + $i + "]]]">> | <</for>> <</nobr>> <<set $specialSlavesPriceOverride = 1>> <<display "Long Slave Description">>\ <<slaveCost $activeSlave>>\ <<set $slaveCost to (10*Math.trunc(($slaveCost/10)*2))>> <<if $slaveCost < 40000>> <<set $slaveCost += random(20000,60000)>> <</if>> <<set $specialSlavesPriceOverride = 0>> The offered price is ¤<<print $slaveCost>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired to $week,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main",$specialSlave to 1]]
mayibrad/fc
src/uncategorized/completeCatalog.tw
tw
bsd-3-clause
1,014
:: Concubine Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Master Suite">> <<set $showEncyclopedia to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Concubine.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Concubine. <<set $slaves[_i].assignment to "be your Concubine">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will take the lead in seeing to your pleasure. <<break>> <</if>> <</for>> <<if ($Concubine == 0)>> You have not selected a Concubine. <</if>> <br><br>''Appoint a Concubine from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|Concubine Workaround][$Concubine to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/concubineSelect.tw
tw
bsd-3-clause
696
:: Concubine Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be your Concubine") && ($slaves[$i].ID != $Concubine.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Concubine.ID == $slaves[$i].ID>> <<set $slaves[$i].assignment to "be your Concubine">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Master Suite">>
mayibrad/fc
src/uncategorized/concubineWorkaround.tw
tw
bsd-3-clause
1,200
:: Confinement Workaround <<set $activeSlave.assignment to "stay confined">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/confinementWorkaround.tw
tw
bsd-3-clause
294
:: Corporation Developments [nobr] __The Corporation__ <br> <<set $seed to random(1,100)>> <<set $corpPeopleEnslaved += 1>> <<set $corpValue to ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>> <<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>> <<set $corpCash += $corpProfit>> Your corporation made a profit of ¤$corpProfit last week. <<if $mercenariesHelpCorp > 0>> The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it <<set $slaveAssets += $mercenaries*1000>> <<set $corpPeopleEnslaved += $mercenaries>> <<else>> It <</if>> <<if $seed > 80>> was an outstanding week for corporate enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>> <<elseif $seed > 60>> was a great week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>> <<elseif $seed > 60>> was a good week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>> <<elseif $seed > 60>> was a mediocre week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>> <<else>> was a bad week for enslavement; <<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>> <<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>> <</if>> in total, the corporation has enslaved $corpPeopleEnslaved people. <<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>> The corporation has enough training and medical assets to rapidly improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.1)>> <<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>> The corporation uses its training and medical assets to improve its human holdings. <<set $slaveAssets = Math.trunc($slaveAssets*1.05)>> <<else>> The corporation has only enough training and medical assets to maintain the value of its human holdings. <</if>> <<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>> Since it is incredibly profitable, an massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@color:yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@ <<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>> <<elseif $corpProfit > ($personalShares+$publicShares)*2.4>> Since it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*2>>.@@ <<set $cash += $personalShares*2>> <<set $corpCash -= ($personalShares+$publicShares)*2>> <<elseif $corpProfit > ($personalShares+$publicShares)*1.5>> Since it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@color:yellowgreen;¤$personalShares.@@ <<set $cash += $personalShares>> <<set $corpCash -= ($personalShares+$publicShares)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.8>> Since it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.5>>.@@ <<set $cash += Math.trunc($personalShares*0.5)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.4>> Since it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.2>>.@@ <<set $cash += Math.trunc($personalShares*0.2)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>> <<elseif $corpProfit > ($personalShares+$publicShares)*0.2>> Since it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.1>>.@@ <<set $cash += Math.trunc($personalShares*0.1)>> <<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>> <</if>> <<set $seed to random(1,100)>> <<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>> The market consensus is that your corporation is undervalued, driving share prices sharply up. <<set $sharePrice to (Math.trunc($sharePrice*random(115,125)))/100>> <<elseif random(1,100) < $rep/30000>> Share prices in your corporation are driven up by your reputation. <<set $sharePrice to (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif $seed > 80>> Market volatility drives share prices up. <<set $sharePrice to (Math.trunc($sharePrice*random(random(105,110),115)))/100>> <<elseif $seed < 20>> Market volatility drives share prices down. <<set $sharePrice to (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>> The market consensus is that your corporation is overvalued, driving share prices sharply down. <<set $sharePrice to (Math.trunc($sharePrice*random(85,random(90,95))))/100>> <</if>> Shares in your corporation are trading at ¤$sharePrice: <<if $oldSharePrice is $sharePrice>> no different from last week. <<elseif $oldSharePrice > $sharePrice>> down <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week. <<else>> up <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week. <</if>> <<set $oldSharePrice = Math.trunc($sharePrice)>> You hold $personalShares shares personally while $publicShares are publicly held. <span id="capitalize"> <<if $cash > 1000*$sharePrice>> <<click "Purchase 1000 shares from the corporation">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</click>> | <</if>> <<if $personalShares-1000 > $publicShares>> <<click "Issue 1000 new shares">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</click>> | <</if>> <<if $personalShares-1000 > $publicShares>> <<click "Sell 1000 of your shares">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</click>> <<else>> //You cannot give up majority control.// <</if>> <<if $publicShares > 1000>> <<if $cash > 1000*$sharePrice>> <<if $publicShares > $personalShares*0.2>> | <<click "Buy 1000 publicly held shares">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</click>> <<else>> | //You cannot make the corporation privately held.// <</if>> <</if>> <</if>> </span> <br> &nbsp;&nbsp;&nbsp;&nbsp; <span id="purchasing"> <span id="cashOnHand">¤$corpCash </span>in cash on hand. <span id="update"> </span> <br> <<if $generalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice += 1>> <</if>> <<elseif $generalAssetPrice < 4>> <<set $generalAssetPrice to 5>> <<elseif $generalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <</if>> <<else>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<else>> <<set $generalAssetPrice -= 1>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets. General asset prices are <<if $generalAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $generalAssetPrice*500 < $corpCash>> <<set $generalAssets += 500>> <<set $corpCash -= 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $generalAssets >= 1000>> <<set $generalAssets -= 500>> <<set $corpCash += 500*$generalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#genAssets">> ¤<<print $generalAssetPrice*$generalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> <br> <<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves. Slave prices are <<if $slaveAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $slaveAssetPrice*500 < $corpCash>> <<set $slaveAssets += 500>> <<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>> <<set $corpCash -= 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>> <<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $slaveAssets >= 1000>> <<set $slaveAssets -= 500>> <<set $corpCash += 500*$slaveAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#slavAssets">> ¤<<print $slaveAssetPrice*$slaveAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> <br> <<if $entrapmentAssetPrice > 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <</if>> <<elseif $entrapmentAssetPrice < 4>> <<set $entrapmentAssetPrice to 5>> <<elseif $entrapmentAssetPrice < 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<elseif $entrapmentAssetPrice == 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<else>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<else>> <<set $entrapmentAssetPrice to 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets. Legal enslavement asset prices are <<if $entrapmentAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $entrapmentAssetPrice*500 < $corpCash>> <<set $entrapmentAssets += 500>> <<set $corpCash -= 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $entrapmentAssets >= 1000>> <<set $entrapmentAssets -= 500>> <<set $corpCash += 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trapAssets">> ¤<<print $entrapmentAssetPrice*$entrapmentAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> <br> <<if $captureAssetPrice > 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice += 1>> <</if>> <<elseif $captureAssetPrice < 4>> <<set $captureAssetPrice to 5>> <<elseif $captureAssetPrice < 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <</if>> <<elseif $captureAssetPrice == 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<else>> <<set $captureAssetPrice -= 1>> <</if>> <<else>> <<set $captureAssetPrice to 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets. Extralegal enslavement asset prices are <<if $captureAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $captureAssetPrice*500 < $corpCash>> <<set $captureAssets += 500>> <<set $corpCash -= 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $captureAssets >= 1000>> <<set $captureAssets -= 500>> <<set $corpCash += 500*$captureAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#capAssets">> ¤<<print $captureAssetPrice*$captureAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> <br> <<if $trainingAssetPrice > 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <</if>> <<elseif $trainingAssetPrice < 4>> <<set $trainingAssetPrice to 5>> <<elseif $trainingAssetPrice < 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <</if>> <<elseif $trainingAssetPrice > 5>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<else>> <<set $trainingAssetPrice -= 1>> <</if>> <<else>> <<set $trainingAssetPrice to 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets. Slave training asset prices are <<if $trainingAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $trainingAssetPrice*500 < $corpCash>> <<set $trainingAssets += 500>> <<set $corpCash -= 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $trainingAssets >= 1000>> <<set $trainingAssets -= 500>> <<set $corpCash += 500*$trainingAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#trainAssets">> ¤<<print $trainingAssetPrice*$trainingAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell anymore assets. <</replace>> <</if>> <</click>> <br> <<if $surgicalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <</if>> <<elseif $surgicalAssetPrice < 4>> <<set $surgicalAssetPrice to 5>> <<elseif $surgicalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <</if>> <<elseif $surgicalAssetPrice == 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<else>> <<set $surgicalAssetPrice -= 1>> <</if>> <<else>> <<set $surgicalAssetPrice to 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets. Surgical asset prices are <<if $surgicalAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $surgicalAssetPrice*500 < $corpCash>> <<set $surgicalAssets += 500>> <<set $corpCash -= 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">> <<if $surgicalAssets >= 1000>> <<set $surgicalAssets -= 500>> <<set $corpCash += 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#surgAssets">> ¤<<print $surgicalAssetPrice*$surgicalAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> <br> <<if $drugAssetPrice > 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice += 1>> <</if>> <<elseif $drugAssetPrice < 4>> <<set $drugAssetPrice to 5>> <<elseif $drugAssetPrice < 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <</if>> <<elseif $drugAssetPrice == 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<else>> <<set $drugAssetPrice -= 1>> <</if>> <<else>> <<set $drugAssetPrice to 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets. Drug asset prices are <<if $drugAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>. | <<click "Buy">> <<if $drugAssetPrice*500 < $corpCash>> <<set $drugAssets += 500>> <<set $corpCash -= 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Massive investment">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<else>> <<replace "#purchasing">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</click>> | <<click "Sell">><<set $drugAssets -= 500>> <<if $drugAssets >= 1000>> <<set $drugAssets -= 500>> <<set $corpCash += 500*$drugAssetPrice>> <<replace "#cashOnHand">> ¤<<print $corpCash>> <</replace>> <<replace "#drAssets">> ¤<<print $drugAssetPrice*$drugAssets>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</click>> </span> <span id="direction"> <<if $generalAssets >= 2000>> <<if $generalUpgradeBreaking == "unselected">> <br>The corporation has enough general expertise to specialize. Focus on breaking slaves with <<click "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</click>> | <<click "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</click>> | <<click "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</click>> <</if>> <</if>> <<if $generalAssets >= 5000>> <<if $generalUpgradeWeight == "unselected">> <br>The corporation has enough general expertise to specialize. Manage slaves' diets to an <<click "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</click>> | <<click "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</click>> <</if>> <</if>> <<if $generalAssets >= 10000>> <<if $generalUpgradeMuscle == "unselected">> <br>The corporation has enough general expertise to specialize. Train slaves until their muscles are <<click "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</click>> | <<click "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</click>> | <<click "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</click>> <</if>> <</if>> <<if $entrapmentAssets >= 2000>> <<if $entrapmentUpgradeDevotionOne == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<click "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</click>> | <<click "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</click>> <</if>> <</if>> <<if $entrapmentAssets >= 5000>> <<if $entrapmentUpgradeDevotionTwo == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<click "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</click>> | <<click "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</click>> <</if>> <</if>> <<if $entrapmentAssets >= 10000>> <<if $entrapmentUpgradeIntelligence == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are <<click "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</click>> | <<click "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</click>> | <<click "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</click>> <</if>> <</if>> <<if $captureAssets >= 2000>> <<if $seeDicks != 0>> <<if $captureUpgradeGender == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves with <<click "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</click>> | <<click "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</click>> | <<click "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</click>> <</if>> <</if>> <</if>> <<if $captureAssets >= 5000>> <<if $captureUpgradeAge == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<click "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</click>> | <<click "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</click>> | <<click "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</click>> <</if>> <</if>> <<if $captureAssets >= 10000>> <<if $captureUpgradeRace == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<click "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</click>> | <<click "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</click>> | <<click "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</click>> | <<click "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</click>> | <<click "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</click>> | <<click "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</click>> | <<click "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</click>> | <<click "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</click>> | <<click "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</click>> | <<click "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</click>> | <<click "Southern European">><<set $captureUpgradeRace = "southern European">><<replace "#direction">><br><<print "You directed the corporation to retain southern European slaves for training.">><</replace>><</click>> | <<click "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</click>> | <<click "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</click>> <</if>> <</if>> <<if $trainingAssets >= 2000>> <<if $trainingUpgradeAccent == "unselected">> <br>The corporation has enough training expertise to specialize. Focus on linguistic training to <<click "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</click>> | <<click "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</click>> | <<click "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</click>> <</if>> <</if>> <<if $trainingAssets >= 5000>> <<if $trainingUpgradeEducation == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves with <<click "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</click>> | <<click "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</click>> <</if>> <</if>> <<if $trainingAssets >= 10000>> <<if $trainingUpgradeSexEd == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to <<click "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</click>> | <<click "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</click>> | <<click "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</click>> <</if>> <</if>> <<if $surgicalAssets >= 2000>> <<if $surgicalUpgradeCosmetics == "unselected">> <br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be <<click "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</click>> | <<click "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</click>> <</if>> <</if>> <<if $surgicalAssets >= 5000>> <<if $surgicalUpgradeImplants == "unselected">> <br>The corporation has enough surgical expertise to specialize. Implants should be <<click "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</click>> | <<click "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</click>> | <<click "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</click>> <</if>> <</if>> <<if $surgicalAssets >= 10000>> <<if $seeDicks != 0>> <<if $surgicalUpgradeGenitalia == "unselected">> <br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to <<click "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</click>> <<if $seeExtreme != 0>> | <<click "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</click>> | <<click "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</click>> <</if>> | <<click "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</click>> <</if>> <</if>> <</if>> <<if $drugAssets >= 2000>> <<if $drugUpgradeHormones == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to <<click "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</click>> | <<click "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</click>> | <<click "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</click>> <</if>> <</if>> <<if $drugAssets >= 5000>> <<if $drugUpgradeInjectionOne == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a <<click "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</click>> | <<click "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</click>> | <<click "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</click>> <</if>> <</if>> <<if $drugAssets >= 10000>> <<if $drugUpgradeInjectionTwo == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be <<click "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</click>> | <<click "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</click>> | <<click "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</click>> <</if>> <</if>> </span>
mayibrad/fc
src/uncategorized/corporationDevelopments.tw
tw
bsd-3-clause
40,586
:: Cosmetic Rules Assistant Settings [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Rules Assistant">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Personal Assistant">> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r Optometry options:__ <br> <span id = "eyewear"> Eyewear: ''$currentRule.eyewear.'' </span> <<click "No default setting">> <<set $currentRule.eyewear to "no default setting">> <<RAChangeEyewear>> <</click>> | <<click "Correct with glasses">> <<set $currentRule.eyewear to "correct with glasses">> <<RAChangeEyewear>> <</click>> | <<click "Correct with contacts">> <<set $currentRule.eyewear to "correct with contacts">> <<RAChangeEyewear>> <</click>> | <<click "Universal glasses">> <<set $currentRule.eyewear to "universal glasses">> <<RAChangeEyewear>> <</click>> | <<click "Blur with glasses">> <<set $currentRule.eyewear to "blur with glasses">> <<RAChangeEyewear>> <</click>> | <<click "Blur with contacts">> <<set $currentRule.eyewear to "blur with contacts">> <<RAChangeEyewear>> <</click>> <br><br> __Rule $r Cosmetic options:__ <br> <span id = "eyecolor"> Eye coloring: ''$currentRule.eyeColor.'' </span> <<click "No default eye color setting">> <<set $currentRule.eyeColor to "no default setting">> <<RAChangeEyecolor>> <</click>> | <<click "Blue">> <<set $currentRule.eyeColor to "blue">> <<RAChangeEyecolor>> <</click>> | <<click "Black">> <<set $currentRule.eyeColor to "black">> <<RAChangeEyecolor>> <</click>> | <<click "Brown">> <<set $currentRule.eyeColor to "brown">> <<RAChangeEyecolor>> <</click>> | <<click "Green">> <<set $currentRule.eyeColor to "green">> <<RAChangeEyecolor>> <</click>> | <<click "Turquoise">> <<set $currentRule.eyeColor to "turquoise">> <<RAChangeEyecolor>> <</click>> | <<click "Sky-blue">> <<set $currentRule.eyeColor to "sky-blue">> <<RAChangeEyecolor>> <</click>> | <<click "Hazel">> <<set $currentRule.eyeColor to "hazel">> <<RAChangeEyecolor>> <</click>> | <<click "Pale-grey">> <<set $currentRule.eyeColor to "pale-grey">> <<RAChangeEyecolor>> <</click>> | <<click "White">> <<set $currentRule.eyeColor to "white">> <<RAChangeEyecolor>> <</click>> | <<click "Pink">> <<set $currentRule.eyeColor to "pink">> <<RAChangeEyecolor>> <</click>> | <<click "Amber">> <<set $currentRule.eyeColor to "amber">> <<RAChangeEyecolor>> <</click>> | <<click "Red">> <<set $currentRule.eyeColor to "red">> <<RAChangeEyecolor>> <</click>> | <<click "Catlike">> <<set $currentRule.eyeColor to "catlike">> <<RAChangeEyecolor>> <</click>> | <<click "Serpent-like">> <<set $currentRule.eyeColor to "serpent-like">> <<RAChangeEyecolor>> <</click>> | <<click "Devilish">> <<set $currentRule.eyeColor to "devilish">> <<RAChangeEyecolor>> <</click>> | <<click "Demonic">> <<set $currentRule.eyeColor to "demonic">> <<RAChangeEyecolor>> <</click>> | <<click "Hypnotic">> <<set $currentRule.eyeColor to "hypnotic">> <<RAChangeEyecolor>> <</click>> | <<click "Heart-shaped">> <<set $currentRule.eyeColor to "heart-shaped">> <<RAChangeEyecolor>> <</click>> <br> Makeup: <span id = "makeup"> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup is 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup is 3>> color-coordinated. <<elseif $currentRule.makeup is 4>> garish. <<else>> no default setting. <</if>> '' </span> <<click "No default makeup setting">> <<set $currentRule.makeup to "no default setting">> <<RAChangeMakeup>> <</click>> | <<click "Makeup-free">> <<set $currentRule.makeup to 0>> <<RAChangeMakeup>> <</click>> | <<click "Nice">> <<set $currentRule.makeup to 1>> <<RAChangeMakeup>> <</click>> | <<click "Gorgeous">> <<set $currentRule.makeup to 2>> <<RAChangeMakeup>> <</click>> | <<click "Color-coordinate with hair">> <<set $currentRule.makeup to 3>> <<RAChangeMakeup>> <</click>> | <<click "Slutty">> <<set $currentRule.makeup to 4>> <<RAChangeMakeup>> <</click>> <br> Nails: <span id = "nails"> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails is 2>> color-coordinated. <<elseif $currentRule.nails is 3>> sharp and claw-like. <<elseif $currentRule.nails is 4>> bright and glittery. <<elseif $currentRule.nails is 5>> garish. <<else>> no default setting. <</if>> '' </span> <<click "No default nails setting">> <<set $currentRule.nails to "no default setting">> <<RAChangeNails>> <</click>> | <<click "Clipped">> <<set $currentRule.nails to 0>> <<RAChangeNails>> <</click>> | <<click "Extended">> <<set $currentRule.nails to 1>> <<RAChangeNails>> <</click>> | <<click "Color-coordinate with hair">> <<set $currentRule.nails to 2>> <<RAChangeNails>> <</click>> | <<click "Sharp and claw-like">> <<RAChangeNails>> <<set $currentRule.nails to 3>> <</click>> | <<click "Bright and glittery">> <<RAChangeNails>> <<set $currentRule.nails to 4>><</click>> | <<click "Hooker nails">> <<RAChangeNails>> <<set $currentRule.nails to 5>> <</click>> <br> <span id = "hcolor"> Hair color: ''$currentRule.hColor.'' </span> <<click "No default hair color setting">> <<set $currentRule.hColor to "no default setting">> <<RAChangeHColor>> <</click>> | <<click "Blonde">> <<set $currentRule.hColor to "blonde">> <<RAChangeHColor>> <</click>> | <<click "Golden">> <<set $currentRule.hColor to "golden">> <<RAChangeHColor>> <</click>> | <<click "Platinum Blonde">> <<set $currentRule.hColor to "platinum blonde">> <<RAChangeHColor>> <</click>> | <<click "Strawberry-Blonde">> <<set $currentRule.hColor to "strawberry-blonde">> <<RAChangeHColor>> <</click>> | <<click "Copper">> <<set $currentRule.hColor to "copper">> <<RAChangeHColor>> <</click>> | <<click "Ginger">> <<set $currentRule.hColor to "ginger">> <<RAChangeHColor>> <</click>> | <<click "Red">> <<set $currentRule.hColor to "red">> <<RAChangeHColor>> <</click>> | <<click "Green">> <<set $currentRule.hColor to "green">> <<RAChangeHColor>> <</click>> | <<click "Blue">> <<set $currentRule.hColor to "blue">> <<RAChangeHColor>> <</click>> | <<click "Pink">> <<set $currentRule.hColor to "pink">> <<RAChangeHColor>> <</click>> | <<click "Dark Brown">> <<set $currentRule.hColor to "dark brown">> <<RAChangeHColor>> <</click>> | <<click "Brown">> <<set $currentRule.hColor to "brown">> <<RAChangeHColor>> <</click>> | <<click "Auburn">> <<set $currentRule.hColor to "auburn">> <<RAChangeHColor>> <</click>> | <<click "Burgundy">> <<set $currentRule.hColor to "burgundy">> <<RAChangeHColor>> <</click>> | <<click "Chocolate">> <<set $currentRule.hColor to "chocolate">> <<RAChangeHColor>> <</click>> | <<click "Chestnut">> <<set $currentRule.hColor to "chestnut">> <<RAChangeHColor>> <</click>> | <<click "Hazel">> <<set $currentRule.hColor to "hazel">> <<RAChangeHColor>> <</click>> | <<click "Black">> <<set $currentRule.hColor to "black">> <<RAChangeHColor>> <</click>> | <<click "Grey">> <<set $currentRule.hColor to "grey">> <<RAChangeHColor>> <</click>> | <<click "Silver">> <<set $currentRule.hColor to "silver">> <<RAChangeHColor>> <</click>> | <<click "White">> <<set $currentRule.hColor to "white">> <<RAChangeHColor>> <</click>> <br> <span id = "hstyle"> Hair style: ''$currentRule.hStyle.'' </span> <<click "No default hair length setting">> <<set $currentRule.hStyle to "no default setting">> <<RAChangeHStyle>> <</click>> | <<click "Neat">> <<set $currentRule.hStyle to "neat">> <<RAChangeHStyle>> <</click>> | <<click "Shaved">> <<set $currentRule.hStyle to "shaved",$currentRule.hLength to 0>> <<RAChangeHStyle>> <</click>> | <<click "Trimmed short">> <<set $currentRule.hStyle to "trimmed",$currentRule.hLength to 10>> <<RAChangeHStyle>> <</click>> | <<click "Buzzcut">> <<set $currentRule.hStyle to "buzzcut",$currentRule.hLength to 1>> <<RAChangeHStyle>> <</click>> | <<click "Up">> <<set $currentRule.hStyle to "up">> <<RAChangeHStyle>> <</click>> | <<click "In a ponytail">> <<set $currentRule.hStyle to "ponytail">> <<RAChangeHStyle>> <</click>> | <<click "In a bun">> <<set $currentRule.hStyle to "bun">> <<RAChangeHStyle>> <</click>> | <<click "Curled">> <<set $currentRule.hStyle to "curls">> <<RAChangeHStyle>> <</click>> | <<click "Permed">> <<set $currentRule.hStyle to "permed">> <<RAChangeHStyle>> <</click>> | <<click "Luxurious">> <<set $currentRule.hStyle to "luxurious">> <<RAChangeHStyle>> <</click>> | <<click "Dreadlocks">> <<set $currentRule.hStyle to "dreadlocks">> <<RAChangeHStyle>> <</click>> | <<click "Cornrows">> <<set $currentRule.hStyle to "cornrows">> <<RAChangeHStyle>> <</click>> | <<click "Braided">> <<set $currentRule.hStyle to "braided">> <<RAChangeHStyle>> <</click>> | <<click "In tails">> <<set $currentRule.hStyle to "tails">> <<RAChangeHStyle>> <</click>> | <<click "Afro">> <<set $currentRule.hStyle to "afro">> <<RAChangeHStyle>> <</click>> | <<click "Shaved sides">> <<set $currentRule.hStyle to "strip">> <<RAChangeHStyle>> <</click>> <br> <<if $currentRule.hStyle != "shaved">> <span id = "hlength"> Hair length: ''$currentRule.hLength.'' </span> <<click "No default hair length setting">> <<set $currentRule.hLength to "no default setting">> <<RAChangeHLength>> <</click>> | <<click "Very short">> <<set $currentRule.hLength to 5>> <<RAChangeHLength>> <</click>> | <<click "Short">> <<set $currentRule.hLength to 10>> <<RAChangeHLength>> <</click>> | <<click "Shoulder length">> <<set $currentRule.hLength to 30>> <<RAChangeHLength>> <</click>> | <<click "Long">> <<set $currentRule.hLength to 60>> <<RAChangeHLength>> <</click>> | <<click "Very long">> <<set $currentRule.hLength = 100>> <<RAChangeHLength>> <</click>> | <<click "Floor length">> <<set $currentRule.hLength to 150>> <<RAChangeHLength>> <</click>> <</if>> <br> <span id = "phcolor"> Pubic hair color, when present: ''$currentRule.pubicHColor.'' </span> <<click "No default pubic hair color setting">> <<set $currentRule.pubicHColor to "no default setting">> <<RAChangePHColor>> <</click>> | <<click "Blonde">> <<set $currentRule.pubicHColor to "blonde">> <<RAChangePHColor>> <</click>> | <<click "Golden">> <<set $currentRule.pubicHColor to "golden">> <<RAChangePHColor>> <</click>> | <<click "Platinum Blonde">> <<set $currentRule.pubicHColor to "platinum blonde">> <<RAChangePHColor>> <</click>> | <<click "Strawberry-Blonde">> <<set $currentRule.pubicHColor to "strawberry-blonde">> <<RAChangePHColor>> <</click>> | <<click "Copper">> <<set $currentRule.pubicHColor to "copper">> <<RAChangePHColor>> <</click>> | <<click "Ginger">> <<set $currentRule.pubicHColor to "ginger">> <<RAChangePHColor>> <</click>> | <<click "Red">> <<set $currentRule.pubicHColor to "red">> <<RAChangePHColor>> <</click>> | <<click "Green">> <<set $currentRule.pubicHColor to "green">> <<RAChangePHColor>> <</click>> | <<click "Blue">> <<set $currentRule.pubicHColor to "blue">> <<RAChangePHColor>> <</click>> | <<click "Pink">> <<set $currentRule.pubicHColor to "pink">> <<RAChangePHColor>> <</click>> | <<click "Dark Brown">> <<set $currentRule.pubicHColor to "dark brown">> <<RAChangePHColor>> <</click>> | <<click "Brown">> <<set $currentRule.pubicHColor to "brown">> <<RAChangePHColor>> <</click>> | <<click "Auburn">> <<set $currentRule.pubicHColor to "auburn">> <<RAChangePHColor>> <</click>> | <<click "Burgundy">> <<set $currentRule.pubicHColor to "burgundy">> <<RAChangePHColor>> <</click>> | <<click "Chocolate">> <<set $currentRule.pubicHColor to "chocolate">> <<RAChangePHColor>> <</click>> | <<click "Chestnut">> <<set $currentRule.pubicHColor to "chestnut">> <<RAChangePHColor>> <</click>> | <<click "Hazel">> <<set $currentRule.pubicHColor to "hazel">> <<RAChangePHColor>> <</click>> | <<click "Black">> <<set $currentRule.pubicHColor to "black">> <<RAChangePHColor>> <</click>> | <<click "Grey">> <<set $currentRule.pubicHColor to "grey">> <<RAChangePHColor>> <</click>> | <<click "Silver">> <<set $currentRule.pubicHColor to "silver">> <<RAChangePHColor>> <</click>> | <<click "White">> <<set $currentRule.pubicHColor to "white">> <<RAChangePHColor>> <</click>> <br> <span id = "phstyle"> Pubic hair style: ''$currentRule.pubicHStyle.'' </span> <<click "No default pubic hair style setting">> <<set $currentRule.pubicHStyle to "no default setting">> <<RAChangePHStyle>> <</click>> | <<click "Hairless">> <<set $currentRule.pubicHStyle to "hairless">> <<RAChangePHStyle>> <</click>> | <<click "Waxed">> <<set $currentRule.pubicHStyle to "waxed">> <<RAChangePHStyle>> <</click>> | <<click "Landing strip">> <<set $currentRule.pubicHStyle to "in a strip">> <<RAChangePHStyle>> <</click>> | <<click "Neat">> <<set $currentRule.pubicHStyle to "neat">> <<RAChangePHStyle>> <</click>> | <<click "Bushy">> <<set $currentRule.pubicHStyle to "bushy">> <<RAChangePHStyle>> <</click>> | <<click "Bushy in front and clean in back">> <<set $currentRule.pubicHStyle to "bushy in the front and neat in the rear">> <<RAChangePHStyle>> <</click>> <br> <span id = "ahcolor"> Underarm hair color, when present: ''$currentRule.underArmHColor.'' </span> <<click "No default underarm hair color setting">> <<set $currentRule.underArmHColor to "no default setting">> <<RAChangeAHColor>> <</click>> | <<click "Blonde">> <<set $currentRule.underArmHColor to "blonde">> <<RAChangeAHColor>> <</click>> | <<click "Golden">> <<set $currentRule.underArmHColor to "golden">> <<RAChangeAHColor>> <</click>> | <<click "Platinum Blonde">> <<set $currentRule.underArmHColor to "platinum blonde">> <<RAChangeAHColor>> <</click>> | <<click "Strawberry-Blonde">> <<set $currentRule.underArmHColor to "strawberry-blonde">> <<RAChangeAHColor>> <</click>> | <<click "Copper">> <<set $currentRule.underArmHColor to "copper">> <<RAChangeAHColor>> <</click>> | <<click "Ginger">> <<set $currentRule.underArmHColor to "ginger">> <<RAChangeAHColor>> <</click>> | <<click "Red">> <<set $currentRule.underArmHColor to "red">> <<RAChangeAHColor>> <</click>> | <<click "Green">> <<set $currentRule.underArmHColor to "green">> <<RAChangeAHColor>> <</click>> | <<click "Blue">> <<set $currentRule.underArmHColor to "blue">> <<RAChangeAHColor>> <</click>> | <<click "Pink">> <<set $currentRule.underArmHColor to "pink">> <<RAChangeAHColor>> <</click>> | <<click "Dark Brown">> <<set $currentRule.underArmHColor to "dark brown">> <<RAChangeAHColor>> <</click>> | <<click "Brown">> <<set $currentRule.underArmHColor to "brown">> <<RAChangeAHColor>> <</click>> | <<click "Auburn">> <<set $currentRule.underArmHColor to "auburn">> <<RAChangeAHColor>> <</click>> | <<click "Burgundy">> <<set $currentRule.underArmHColor to "burgundy">> <<RAChangeAHColor>> <</click>> | <<click "Chocolate">> <<set $currentRule.underArmHColor to "chocolate">> <<RAChangeAHColor>> <</click>> | <<click "Chestnut">> <<set $currentRule.underArmHColor to "chestnut">> <<RAChangeAHColor>> <</click>> | <<click "Hazel">> <<set $currentRule.underArmHColor to "hazel">> <<RAChangeAHColor>> <</click>> | <<click "Black">> <<set $currentRule.underArmHColor to "black">> <<RAChangeAHColor>> <</click>> | <<click "Grey">> <<set $currentRule.underArmHColor to "grey">> <<RAChangeAHColor>> <</click>> | <<click "Silver">> <<set $currentRule.underArmHColor to "silver">> <<RAChangeAHColor>> <</click>> | <<click "White">> <<set $currentRule.underArmHColor to "white">> <<RAChangeAHColor>> <</click>> <br> <span id = "ahstyle"> <<if ndef $currentRule.underArmHStyle>> <<set $currentRule.underArmHStyle to "no default setting">> <</if>> Underarm hair style: ''$currentRule.underArmHStyle.'' </span> <<click "No default underarm hair style setting">> <<set $currentRule.underArmHStyle to "no default setting">> <<RAChangeAHStyle>> <</click>> | <<click "Hairless">> <<set $currentRule.underArmHStyle to "hairless">> <<RAChangeAHStyle>> <</click>> | <<click "Waxed">> <<set $currentRule.underArmHStyle to "waxed">> <<RAChangeAHStyle>> <</click>> | <<click "Landing strip">> <<set $currentRule.underArmHStyle to "shaved">> <<RAChangeAHStyle>> <</click>> | <<click "Neat">> <<set $currentRule.underArmHStyle to "neat">> <<RAChangeAHStyle>> <</click>> | <<click "Bushy">> <<set $currentRule.underArmHStyle to "bushy">> <<RAChangeAHStyle>> <</click>>
mayibrad/fc
src/uncategorized/cosmeticRulesAssistantSettings.tw
tw
bsd-3-clause
16,283
:: Costs [nobr] <<set $costs to ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>> <<set $costs += (0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $dairy > 0>> <<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <<if $brothel > 0>> <<set $costs += $brothelAdsSpending>> <</if>> <<if $club > 0>> <<set $costs += $clubAdsSpending>> <</if>> <<if $incubator > 0>> <<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500>> <</if>> <<if ($masterSuitePregnancySlaveLuxuries == 1)>> <<set $costs += 500>> <</if>> <<if ($masterSuitePregnancyFertilitySupplements == 1)>> <<set $costs += 1000>> <</if>> <<set $costs += ($girls*(250+($economy*500)))>> <<if $PC.career is "mercenary">> <<set $costs += ($mercenaries*500)>> <<else>> <<set $costs += ($mercenaries*1000)>> <</if>> <<set $costs += $FSSpending>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].livingRules is "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $costs += ($rulesCost*3)>> <<else>> <<set $costs += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules is "normal">> <<set $costs += ($rulesCost*2)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<set $costs += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <<set $costs += $foodCost>> <<case "restricted" "slimming">> <<set $costs -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 50>> <<set $costs += $foodCost>> <<elseif $slaves[$i].weight < -50>> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <<else>> <<set $costs += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>> <<set $costs += 25>> <<elseif ($slaves[$i].diet == "XXY")>> <<set $costs += 75>> <</if>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 7500)>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 and $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 and $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line")>> <<set $Costs += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<set $costs += 50>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<set $costs += 50>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 25>> <<if $slaves[$i].universalRulesBirthing == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <<set $costs += 250>> <</if>> <<if ($slaves[$i].assignment is "be a servant") || ($slaves[$i].assignment is "work as a servant")>> <<if $slaves[$i].trust < -20>> <<set $costs -= ($rulesCost*4)>> <<elseif $slaves[$i].devotion < -20>> <<set $costs -= ($rulesCost*2)>> <<elseif $slaves[$i].devotion <= 20>> <<set $costs -= ($rulesCost*3)>> <<elseif $slaves[$i].devotion <= 50>> <<set $costs -= ($rulesCost*4)>> <<else>> <<set $costs -= ($rulesCost*5)>> <</if>> <<if ($slaves[$i].fetish is "submissive")>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].fetish is "dom")>> <<set $costs += ($rulesCost)>> <</if>> <<if ($slaves[$i].relationship < -1)>> <<set $costs -= ($rulesCost)>> <</if>> <<if ($slaves[$i].energy < 20)>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].energy < 40)>> <<set $costs -= ($rulesCost/2)>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set $costs -= 25>> <</if>> <</if>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <<set $costs += $rulesCost>> <<else>> <<set $costs += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <<set $costs += $rulesCost>> <</if>> <<if !canSee($slaves[$i])>> <<set $costs += 50>> <<elseif $slaves[$i].eyes <= -1>> <<if $slaves[$i].eyewear != "corrective glasses">> <<if $slaves[$i].eyewear != "corrective contacts">> <<set $costs += 25>> <</if>> <</if>> <<elseif ($slaves[$i].eyewear is "blurring glasses") || ($slaves[$i].eyewear is "blurring contacts")>> <<set $costs += 25>> <</if>> <<if ($servantsQuartersUpgradeMonitoring == 1)>> <<if ($slaves[$i].assignment is "work as a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<if ($slaves[$i].inflationType == "water")>> <<set $costs += 100>> <</if>> <<elseif ($slaves[$i].inflation == 2)>> <<if ($slaves[$i].inflationType == "water")>> <<set $costs += 50>> <</if>> <<elseif ($slaves[$i].inflation == 1)>> <<if ($slaves[$i].inflationType == "water")>> <<set $costs += 25>> <</if>> <</if>> <<if ($slaves[$i].drugs is "female hormone injections") || ($slaves[$i].drugs is "male hormone injections")>> <<set $costs += ($drugsCost*5)>> <<elseif ($slaves[$i].drugs is "anti-aging cream")>> <<set $costs += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <<set $costs += ($drugsCost*2)>> <</if>> <<if ($slaves[$i].curatives > 0)>> <<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<elseif ndef $slaves[$i].curatives>> <<set $slaves[$i].curatives to 0>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <<set $costs += $drugsCost*$slaves[$i].aphrodisiacs>> <<elseif ndef $slaves[$i].aphrodisiacs>> <<set $slaves[$i].aphrodisiacs to 0>> <</if>> <<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <<set $costs += $drugsCost*0.5>> <</if>> <<if ($studio == 1)>> <<set $costs += $slaves[$i].pornFameSpending>> <</if>> <</for>> <<if $Recruiter != 0>> <<set $costs += 250>> <</if>> <<if $TSS.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $GRI.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $SCP.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $LDE.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TGA.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <<set $costs += 1000>> <</if>> <<if $TSS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $GRI.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $SCP.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $LDE.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TGA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TFS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <<set $costs += $policyCost>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<set $costs += $policyCost>> <</if>> <<if $ProImmigrationCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $AntiEnslavementCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $CoursingAssociation == 1>> <<set $costs += 1000>> <</if>> <<if $PC.preg == -1>> <<set $costs += 25>> <<elseif $PC.preg >= 16>> <<set $costs += 100>> <</if>> <<if $PC.career is "servant">> <<if $personalAttention == "upkeep">> <<if $PC.preg >= 20>> <<set $costs = ($costs*0.80)>> <<else>> <<set $costs = ($costs*0.75)>> <</if>> <<else>> <<set $costs = ($costs*0.90)>> <</if>> <</if>> <<if $costs < 0>> <<set $costs to 0>> <<else>> <<set $costs = Math.trunc($costs)>> <</if>>
mayibrad/fc
src/uncategorized/costs.tw
tw
bsd-3-clause
8,758
:: Costs Report <<set $nextButton to "Back to Main">>\ <<set $nextLink to "Main">>\ \ //Your weekly costs are as follows.// <<nobr>> <<if $girls is 3>> Since you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<elseif $girls is 2>> Since you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <<else>> Since you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>. <</if>> <<if $PC.preg == -1>> <br>Your Contraceptives expenses: ¤25>> <<elseif $PC.preg >= 16>> <br>Increased living expenses due to being pregnant : ¤100>> <</if>> <<if $mercenaries > 0>> <<if $PC.career is "mercenary">> <br>__Mercenary__ expenses: ¤<<print ($mercenaries*500)>> //Reduced by your @@color:springgreen;mercenary contacts@@// <<else>> <br>__Mercenary__ expenses: ¤<<print ($mercenaries*1000)>> <</if>> <</if>> <<if $brothel > 0>> <<set $seed to 0>> <<if $brothel > 0>> <<set $seed to $brothelAdsSpending>> <</if>> <br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)>> <</if>> <<if $club > 0>> <<set $seed to 0>> <<if $club > 0>> <<set $seed to $clubAdsSpending>> <</if>> <br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>> <</if>> <<if $arcade > 0>> <br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>> <</if>> <<if $dairy > 0>> <br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>> <<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <</if>> <<if $collectionFacility > 0>> <br>__Collection Facility__ maintenance: ¤<<print ($collectionFacility*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$collectionFacility*$facilityCost)+(0.2*$collectionFacilityUpgradeMilkers*$collectionFacility*$facilityCost)>> <</if>> <<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>> <br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>> <</if>> <<if $incubator > 0>> <br>__Incubation Facility__ maintenance and resource drain: ¤<<print (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional monitoring and maintenance costs for growing children: ¤<<print (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500)>> <</if>> <</if>> <<if ($masterSuiteUpgradePregnancy == 1)>> <br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>> <</if>> <<if $FSSpending != 0>> <br>__Society Shaping__ expenses: ¤$FSSpending <</if>> <<if $Recruiter != 0>> <br>__Recruiting__ expenses: ¤250 <</if>> <<if $TSS.schoolPresent == 1>> <br>__The Slavegirl School__ branch campus upkeep: ¤1000 <</if>> <<if $GRI.schoolPresent == 1>> <br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000 <</if>> <<if $SCP.schoolPresent == 1>> <br>__St. Claver Preparatory__ branch campus upkeep: ¤1000 <</if>> <<if $LDE.schoolPresent == 1>> <br>__L'Encole des Enculees__ branch campus upkeep: ¤1000 <</if>> <<if $TGA.schoolPresent == 1>> <br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000 <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <br>__The Futanari Sisters__ community upkeep: ¤1000 <</if>> <<if $TSS.subsidize != 0>> <br>__The Slavegirl School__ branch campus influence: ¤1000 <</if>> <<if $GRI.subsidize != 0>> <br>__Growth Research Institute__ subsidiary lab influence: ¤1000 <</if>> <<if $SCP.subsidize != 0>> <br>__St. Claver Preparatory__ branch campus influence: ¤1000 <</if>> <<if $LDE.subsidize != 0>> <br>__L'Encole des Enculees__ branch campus influence: ¤1000 <</if>> <<if $TGA.subsidize != 0>> <br>__The Gymnasium-Academy__ branch campus influence: ¤1000 <</if>> <<if $TFS.subsidize != 0>> <br>__The Futanari Sisters__ community influence: ¤1000 <</if>> <<if $alwaysSubsidizeGrowth == 1>> <br>Weekly arcology growth subsidy: ¤$policyCost <</if>> <<if $alwaysSubsidizeRep == 1>> <br>Weekly self-promotion budget: $policyCost <</if>> <<if $ProImmigrationCash == 1>> <br>Pro-immigration promotion budget: $policyCost <</if>> <<if $AntiEnslavementCash == 1>> <br>Anti-enslavement charity budget: $policyCost <</if>> <<if $CoursingAssociation == 1>> <br>Coursing Association membership: ¤1000 <</if>> <<set $girlsCosts to 0>> <br> <<for $i to 0; $i < $slaves.length; $i++>> <<set $individualCosts to 0>> ''$slaves[$i].slaveName'': <<if $slaves[$i].livingRules is "luxurious">> <<if $slaves[$i].relationship >= 4>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*3)>> <<set $individualCosts += ($rulesCost*3)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*4)>> <<set $individualCosts += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules is "normal">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost*2)>> <<set $individualCosts += ($rulesCost*2)>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: ¤<<print ($rulesCost)>> <<set $individualCosts += $rulesCost>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Basic slave food cost: ¤<<print $foodCost*4>> <<set $individualCosts += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Heavy diet: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<case "restricted" "slimming">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Light diet: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for heavy weight: ¤<<print $foodCost>> <<set $individualCosts += $foodCost>> <<elseif $slaves[$i].weight < -50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $individualCosts += $foodCost>> <<if $slaves[$i].lactation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food to support <<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from <<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>: ¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by dairy feeders. <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries. <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding to support pregnancy: ¤<<print $foodCost*$slaves[$i].pregType>> <<set $individualCosts += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormone enriched diet: ¤25 <<set $individualCosts += 25>> <<elseif ($slaves[$i].diet == "XXY")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized hermaphrodite diet: ¤75 <<set $individualCosts += 75>> <</if>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 7500)>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge boobs: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>> <<if ($slaves[$i].assignment != "labor in the production line")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge belly: ¤100 <<set $individualCosts += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge penis: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge balls: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge butt: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if !canSee($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to lack of sight: ¤50 <<set $individualCosts += 50>> <<elseif $slaves[$i].eyes <= -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to poor vision: ¤25 <<set $individualCosts += 25>> <<elseif ($slaves[$i].eyewear is "blurring glasses") || ($slaves[$i].eyewear is "blurring contacts")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to blurred vision: ¤25 <<set $individualCosts += 25>> <</if>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to limblessness: ¤$rulesCost <<set $individualCosts += $rulesCost>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>> <<set $individualCosts += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to immobility: ¤<<print $rulesCost>> <<set $individualCosts += $rulesCost>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 25>> <<if $slaves[$i].universalRulesBirthing == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Coverage cost for daily pregnancy scanning: ¤50 <<set $individualCosts += 50>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Retirement account payments: ¤250 <<set $individualCosts += 250>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<if ($slaves[$i].inflationType == "water")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 gallons: ¤100 <<set $individualCosts += 100>> <</if>> <<elseif ($slaves[$i].inflation == 2)>> <<if ($slaves[$i].inflationType == "water")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 1 gallon: ¤50 <<set $individualCosts += 50>> <</if>> <<elseif ($slaves[$i].inflation == 1)>> <<if ($slaves[$i].inflationType == "water")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 liters: ¤25 <<set $individualCosts += 25>> <</if>> <</if>> <<if ($slaves[$i].drugs is "anti-aging cream")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Anti-aging creams: ¤<<print ($drugsCost*10)>> <<elseif ($slaves[$i].drugs is "female hormone injections") || ($slaves[$i].drugs is "male hormone injections")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormonal injections: ¤<<print ($drugsCost*5)>> <<set $individualCosts += ($drugsCost*3)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Standard drugs: ¤<<print ($drugsCost*2)>> <<set $individualCosts += ($drugsCost*2)>> <</if>> <<if ($slaves[$i].curatives > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Aphrodisiacs: ¤<<print ($drugsCost*$slaves[$i].aphrodisiacs)>> <<set $individualCosts += $drugsCost*$slaves[$i].aphrodisiacs>> <</if>> <<if ($slaves[$i].hormones != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>> <<set $individualCosts += Math.trunc($drugsCost*0.5)>> <</if>> <<if ($studio == 1)>> <<if ($slaves[$i].pornFameSpending > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Publicity: ¤$slaves[$i].pornFameSpending <<set $individualCosts += $slaves[$i].pornFameSpending>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__Total__: ¤<<print ($individualCosts)>> <<set $girlsCosts += $individualCosts>> <br> <</for>> <<if $PC.career is "servant">> <br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.preg >= 20>>20%<<else>>25%<</if>><<else>>10%<</if>>. <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/costsReport.tw
tw
bsd-3-clause
14,375
:: Coursing Association <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<set $returnTo to "Coursing Association">> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<if $Lurcher != 0>> $Lurcher.slaveName is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <<set $Flag to 0>> <<display "Slave Summary">> <<unset $Flag>> <</nobr>>
mayibrad/fc
src/uncategorized/coursingAssociation.tw
tw
bsd-3-clause
1,403
:: Custom Slave <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Kidnapped Slaves">>\ <<if ($customSlave.dick == 0) && ($customSlave.vagina is -1)>><<set $customSlave.vagina to 0>><</if>>\ \ <<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics: <<nobr>> <span id = "age"> <<if $customSlave.actualAge < 5>>3-4 years old. <<elseif $customSlave.actualAge < 7>>5-6 years old. <<elseif $customSlave.actualAge < 10>>7-9 years old. <<elseif $customSlave.actualAge < 13>>10-12 years old. <<elseif $customSlave.actualAge < 15>>13-14 years old. <<elseif $customSlave.actualAge < 18>>15-17 years old. <<elseif $customSlave.actualAge < 20>>18-19 years old. <<elseif $customSlave.actualAge < 30>>20-29 years old. <<elseif $customSlave.actualAge < 40>>30-39 years old. <<else>>40+ years old. <</if>> </span> <<if $minimumSlaveAge <= 3>> <<click "3-4">> <<set $customSlave.actualAge to random(3,4)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<if $minimumSlaveAge <= 5>> <<click "5-6">> <<set $customSlave.actualAge to random(5,6)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<if $minimumSlaveAge <= 7>> <<click "7-9">> <<set $customSlave.actualAge to random(7,9)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<if $minimumSlaveAge <= 10>> <<click "10-12">> <<set $customSlave.actualAge to random(10,12)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<if $minimumSlaveAge <= 13>> <<click "13-14">> <<set $customSlave.actualAge to random(13,14)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<if $minimumSlaveAge <= 15>> <<click "15-17">> <<set $customSlave.actualAge to random(15,17)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <</if>> <<click "18-19">> <<set $customSlave.actualAge to random(18,19)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <<click "20-29">> <<set $customSlave.actualAge to random(20,29)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <<click "30-39">> <<set $customSlave.actualAge to random(30,39)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> | <<click "40+">> <<set $customSlave.actualAge to random(40,42)>> <<set $customSlave.physicalAge to $customSlave.actualAge>> <<set $customSlave.visualAge to $customSlave.actualAge>> <<CustomSlaveAge>> <</click>> <</nobr>> <<nobr>> <span id = "health"> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> </span> <<click "Healthy">> <<set $customSlave.health = 0>> <<CustomSlaveHealth>> <</click>> | <<click "Extremely healthy">> <<set $customSlave.health = 80>> <<CustomSlaveHealth>> <</click>> <</nobr>> <<nobr>> <span id = "muscles"> <<if $customSlave.muscles <= 5>>Normal musculature. <<elseif $customSlave.muscles <= 30>>Toned. <<else>>Ripped. <</if>> </span> <<click "Normal">> <<set $customSlave.muscles = 0>> <<CustomSlaveMuscles>> <</click>> | <<click "Toned">> <<set $customSlave.muscles = 20>> <<CustomSlaveMuscles>> <</click>> | <<click "Ripped">> <<set $customSlave.muscles = 50>> <<CustomSlaveMuscles>> <</click>> <</nobr>> <<nobr>> <span id = "lips"> <<if $customSlave.lips == 15>>Normal lips. <<elseif $customSlave.lips == 35>>Plush lips. <</if>> </span> <<click "Normal">> <<set $customSlave.lips to 15>> <<CustomSlaveLips>> <</click>> | <<click "Plush">> <<set $customSlave.lips to 35>> <<CustomSlaveLips>> <</click>> <</nobr>> <<nobr>> <span id = "height"> <<if $customSlave.height < 130>>Tiny. <<elseif $customSlave.height < 150>>Petite. <<elseif $customSlave.height < 160>>Short. <<elseif $customSlave.height < 170>>Average height. <<elseif $customSlave.height < 185>>Tall. <<else>>Very tall. <</if>> </span> <<click "Tiny">> <<set $customSlave.height to 125>> <<CustomSlaveHeight>> <</click>> | <<click "Petite">> <<set $customSlave.height to 145>> <<CustomSlaveHeight>> <</click>> | <<click "Short">> <<set $customSlave.height to 155>> <<CustomSlaveHeight>> <</click>> | <<click "Average height">> <<set $customSlave.height to 165>> <<CustomSlaveHeight>> <</click>> | <<click "Tall">> <<set $customSlave.height to 175>> <<CustomSlaveHeight>> <</click>> | <<click "Very tall">> <<set $customSlave.height to 190>> <<CustomSlaveHeight>> <</click>> <</nobr>> <<nobr>> <span id = "face"> <<if $customSlave.face < -1>>Very unattractive face. <<elseif $customSlave.face is -1>>Unattractive face. <<elseif $customSlave.face == 0>>Average face. <<elseif $customSlave.face == 1>>Attractive face. <<elseif $customSlave.face > 1>>Very attractive face. <</if>> </span> <<click "Very unattractive">> <<set $customSlave.face to -2>> <<CustomSlaveFace>> <</click>> | <<click "Unattractive">> <<set $customSlave.face to -1>> <<CustomSlaveFace>> <</click>> | <<click "Average">> <<set $customSlave.face to 0>> <<CustomSlaveFace>> <</click>> | <<click "Attractive">> <<set $customSlave.face to 1>> <<CustomSlaveFace>> <</click>> | <<click "Very attractive">> <<set $customSlave.face to 2>> <<CustomSlaveFace>> <</click>> <</nobr>> <<nobr>> <span id = "ethnicity"> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> </span> <<click "White">> <<set $customSlave.race to "white">> <<CustomSlaveRace>> <</click>> | <<click "Asian">> <<set $customSlave.race to "asian">> <<CustomSlaveRace>> <</click>> | <<click "Latina">> <<set $customSlave.race to "latina">> <<CustomSlaveRace>> <</click>> | <<click "Middle Eastern">> <<set $customSlave.race to "middle eastern">> <<CustomSlaveRace>> <</click>> | <<click "Black">> <<set $customSlave.race to "black">> <<CustomSlaveRace>> <</click>> | <<click "Semitic">> <<set $customSlave.race to "semitic">> <<CustomSlaveRace>> <</click>> | <<click "Southern European">> <<set $customSlave.race to "southern European">> <<CustomSlaveRace>> <</click>> | <<click "Indo-aryan">> <<set $customSlave.race to "indo-aryan">> <<CustomSlaveRace>> <</click>> | <<click "Amerindian">> <<set $customSlave.race to "amerindian">> <<CustomSlaveRace>> <</click>> | <<click "Pacific Islander">> <<set $customSlave.race to "pacific islander">> <<CustomSlaveRace>> <</click>> | <<click "Malay">> <<set $customSlave.race to "malay">> <<CustomSlaveRace>> <</click>> | <<click "Mixed race">> <<set $customSlave.race to "mixed race">> <<CustomSlaveRace>> <</click>> <</nobr>> <<nobr>> <span id = "skin"> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> </span> <<click "White">> <<set $customSlave.skin to "white">> <<CustomSlaveSkin>> <</click>> | <<click "Black">> <<set $customSlave.skin to "black">> <<CustomSlaveSkin>> <</click>> | <<click "Tanned">> <<set $customSlave.skin to "tanned">> <<CustomSlaveSkin>> <</click>> | <<click "Fair">> <<set $customSlave.skin to "fair">> <<CustomSlaveSkin>> <</click>> | <<click "Light brown">> <<set $customSlave.skin to "light brown">> <<CustomSlaveSkin>> <</click>> | <<click "Brown">> <<set $customSlave.skin to "brown">> <<CustomSlaveSkin>> <</click>> | <<click "Dark">> <<set $customSlave.skin to "dark">> <<CustomSlaveSkin>> <</click>> | <<click "Light">> <<set $customSlave.skin to "light">> <<CustomSlaveSkin>> <</click>> | <<click "Olive">> <<set $customSlave.skin to "olive">> <<CustomSlaveSkin>> <</click>> | <<click "Pale">> <<set $customSlave.skin to "pale">> <<CustomSlaveSkin>> <</click>> | <<click "Extremely pale">> <<set $customSlave.skin to "extremely pale">> <<CustomSlaveSkin>> <</click>> <</nobr>> <<nobr>> <span id = "boobs"> <<if $customSlave.boobs is 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<else>>Big breasts. <</if>> </span> <<click "Flat">> <<set $customSlave.boobs to 200>> <<CustomSlaveBoobs>> <</click>> | <<click "Healthy">> <<set $customSlave.boobs to 500>> <<CustomSlaveBoobs>> <</click>> | <<click "Big">> <<set $customSlave.boobs to 800>> <<CustomSlaveBoobs>> <</click>> <</nobr>> <<nobr>> <span id = "butt"> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<else>>Huge buttocks. <</if>> </span> <<click "Flat">> <<set $customSlave.butt to 1>> <<CustomSlaveButt>> <</click>> | <<click "Healthy">> <<set $customSlave.butt to 3>> <<CustomSlaveButt>> <</click>> | <<click "Huge">> <<set $customSlave.butt to 5>> <<CustomSlaveButt>> <</click>> <</nobr>> <<nobr>> <span id = "vagina"> <<if $customSlave.vagina is -1>>No vagina. <<elseif $customSlave.vagina == 0>>Vaginal virgin. <<else>>Normal vagina. <</if>> <<if $customSlave.dick > 0>> <<click "No vagina">> <<set $customSlave.vagina to -1, $customSlave.preg to -2, $customSlave.ovaries to 0>> <<CustomSlaveVagina>> <</click>> <<else>>//No vagina// <</if>> </span> | <<click "Vaginal virgin">> <<set $customSlave.vagina to 0, $customSlave.preg to -1, $customSlave.ovaries to 1>> <<CustomSlaveVagina>> <</click>> | <<click "Normal">> <<set $customSlave.vagina to 1, $customSlave.preg to -1, $customSlave.ovaries to 1>> <<CustomSlaveVagina>> <</click>> <</nobr>> <<nobr>> <span id = "dick"> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick is 2>>Small penis. <<else>>Large penis. <</if>> </span> <<click "No penis">> <<set $customSlave.dick to 0,$customSlave.balls to 0,$customSlave.clit to 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</click>> | <<click "Small penis">> <<set $customSlave.dick to 2,$customSlave.clit to 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</click>> | <<click "Large penis">> <<set $customSlave.dick to 4,$customSlave.clit to 0>> <<CustomSlaveDick>> <<CustomSlaveClitBalls>> <<CustomSlaveVagina>> <</click>> <</nobr>> <<nobr>> <span id = "clitballs"> <<if $customSlave.dick > 0>> <<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls is 3>>Small testicles.<<else>>Large testicles.<</if>> <<click "No testicles">> <<set $customSlave.balls to 0,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Small testicles">> <<set $customSlave.balls to 2,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Large testicles">> <<set $customSlave.balls to 4,$customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> <<else>> <<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>> <<click "Normal clitoris">> <<set $customSlave.clit to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Big clitoris">> <<set $customSlave.clit to 1>> <<CustomSlaveClitBalls>> <</click>> | <<click "Enormous clitoris">> <<set $customSlave.clit to 2>> <<CustomSlaveClitBalls>> <</click>> <br> <<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia is 2>>Huge labia.<<else>>Enormous labia.<</if>> <<click "Minimal labia">> <<set $customSlave.labia to 0>> <<CustomSlaveClitBalls>> <</click>> | <<click "Normal labia">> <<set $customSlave.labia to 1>> <<CustomSlaveClitBalls>> <</click>> | <<click "Huge labia">> <<set $customSlave.labia to 2>> <<CustomSlaveClitBalls>> <</click>> | <<click "Enormous labia">> <<set $customSlave.labia to 3>> <<CustomSlaveClitBalls>> <</click>> <</if>> </span> <</nobr>> <<nobr>> <span id = "anus"> <<if $customSlave.anus == 0>>Anal virgin. <<else>>Normal anus. <</if>> </span> <<click "Anal virgin">> <<set $customSlave.anus to 0>> <<CustomSlaveAnus>> <</click>> | <<click "Normal anus">> <<set $customSlave.anus to 1>> <<CustomSlaveAnus>> <</click>> <</nobr>> <<nobr>> <span id = "skills"> <<if $customSlave.analSkill <= 10>>Sexually unskilled. <<elseif $customSlave.analSkill <= 10>>Basic sex skills. <<else>>Sexual skilled. <</if>> </span> <<click "Unskilled">> <<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>> <<CustomSlaveSkills>> <</click>> | <<click "Skilled">> <<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>> <<CustomSlaveSkills>> <</click>> | <<click "Expert">> <<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>> <<CustomSlaveSkills>> <</click>> <</nobr>> <<nobr>> <span id = "whoreskills"> <<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment. <<else>>Skilled at prostitution and entertainment. <</if>> </span> <<click "Unskilled">> <<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>> <<CustomSlaveWhoreSkills>> <</click>> | <<click "Skilled">> <<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>> <<CustomSlaveWhoreSkills>> <</click>> | <<click "Expert">> <<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>> <<CustomSlaveWhoreSkills>> <</click>> <</nobr>> <<nobr>> <span id = "combatskills"> <<if $customSlave.combatSkill == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> </span> <<click "Unskilled">> <<set $customSlave.combatSkill = 0>> <<CustomSlaveCombatSkills>> <</click>> | <<click "Skilled">> <<set $customSlave.combatSkill = 1>> <<CustomSlaveCombatSkills>> <</click>> <</nobr>> <<nobr>> <span id = "intelligence"> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence is 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence is -1>>Stupid. <<elseif $customSlave.intelligence is -2>>Very stupid. <<else>>Moronic. <</if>> </span> <<click "Brilliant">> <<set $customSlave.intelligence to 3>> <<CustomSlaveIntelligence>> <</click>> | <<click "Very smart">> <<set $customSlave.intelligence to 2>> <<CustomSlaveIntelligence>> <</click>> | <<click "Smart">> <<set $customSlave.intelligence to 1>> <<CustomSlaveIntelligence>> <</click>> | <<click "Average intelligence">> <<set $customSlave.intelligence to 0>> <<CustomSlaveIntelligence>> <</click>> | <<click "Stupid">> <<set $customSlave.intelligence to -1>> <<CustomSlaveIntelligence>> <</click>> | <<click "Very stupid">> <<set $customSlave.intelligence to -2>> <<CustomSlaveIntelligence>> <</click>> | <<click "Moronic">> <<set $customSlave.intelligence to -3>> <<CustomSlaveIntelligence>> <</click>> <</nobr>> <<nobr>> <span id = "education"> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> </span> <<click "Educated">> <<set $customSlave.intelligenceImplant to 1>> <<CustomSlaveEducation>> <</click>> | <<click "Uneducated">> <<set $customSlave.intelligenceImplant to 0>> <<CustomSlaveEducation>> <</click>> <</nobr>> <<nobr>> <span id = "nationality"> Nationality: $customSlave.nationality. </span> <<for _i = 0; _i < $basenationalities.length; _i++>> <<set _nation to $basenationalities[_i]>> <<print " <<click _nation>> <<set $customSlave.nationality to $basenationalities[" + _i + "]>> <<CustomSlaveNationality>> <</click>> ">> <<if _i < $basenationalities.length-1>> | <</if>> <</for>> <</nobr>> <<nobr>> <<if $customSlaveOrdered == 1>> [[Withdraw custom slave order|Main][$customSlaveOrdered to 0]] <<else>> [[Post custom slave order|Main][$customSlaveOrdered to 1]] <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/customSlave.tw
tw
bsd-3-clause
16,472
:: Dairy <<nobr>> <<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Dairy", $showEncyclopedia to 1, $encyclopedia to "Slave Dairy">> DairyRestraintsSetting($dairyRestraintsSetting) <<if $dairyName != "the Dairy">> <<set $dairyNameCaps to $dairyName.replace("the ", "The ")>> <</if>> <<set $dairySlaves to 0>> <<set $notdairySlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "work in the dairy">> <<set $dairySlaves++>> <<else>> <<set $notdairySlaves++>> <</if>> <</for>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting is 2>> <<set $dairyStimulatorsSetting to 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting to 1>> <</if>> <<if $dairyFeedersSetting is 2>> <<set $dairyFeedersSetting to 1>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairyRestraintsSetting is 2)>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "be the Milkmaid">> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties.<br><br> <</if>> <</for>> <</if>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the dairy") && ($dairyPregSetting > 0) && (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != 0))>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions. <</if>> <</for>> <<if ($dairySlaves > 1)>> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br> <<elseif $dairyFeedersSettingChanged is -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br> <</if>> <<if $dairyPregSettingChanged == 1>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>> <<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt. <</if>> <</for>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br> <<elseif $dairyPregSettingChanged is -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br> <</if>> <<if $dairyStimulatorsSettingChanged == 1>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].anus < 3)>> <<set $slaves[_i].assignment to "rest">> <<set $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole. <</if>> <</for>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy. <br><br> <<elseif $dairyStimulatorsSettingChanged is -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them. <br><br> <</if>> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].indentureRestrictions >= 2)>> <<set $slaves[_i].assignment to "rest">> <<set $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking. <</if>> <</for>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <br><br> <<elseif $dairyRestraintsSettingChanged is -1>> <<if $dairyRestraintsSetting == 1>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].indentureRestrictions >= 1)>> <<set $slaves[_i].assignment to "rest">> <<set $slaves[_i].assignmentVisible to 1>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking. <</if>> <</for>> The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port. <</if>> <br><br> <</if>> <</if>> <<set $dairyStimulatorsSettingChanged to 0, $dairyFeedersSettingChanged to 0, $dairyPregSettingChanged to 0, $dairyRestraintsSettingChanged to 0>> <<if ($dairyRestraintsSetting > 1)>> $dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Societies Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> $dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if $dairySlaves > 2>> $dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting is 2>> A phallic feeding tube completely fills each cow's mouth and throat, making the it eerily quiet in here. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting is 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting is 3>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting is 2>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> $dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif $dairySlaves > 0>> $dairyNameCaps is sparsely populated. <<elseif $Milkmaid != 0>> $Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> $dairyNameCaps is empty and desolate. [[Decommission the dairy|Main][$dairy to 0, $dairyFeedersUpgrade to 0, $dairyPregUpgrade to 0, $dairyStimulatorsUpgrade to 0, $dairyDecoration to "standard"]] <</if>> <br>$dairyName can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= Math.trunc($dairy*1000*$upgradeMultiplierArcology), $dairy += 5]] //Costs ¤<<print Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <br> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $dairyFeedersSetting is 2>> The feeders are ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting to 1, $dairyFeedersSettingChanged to -1]] <<elseif $dairyFeedersSetting == 1>> The feeders are ''active.'' [[Inactive|Dairy][$dairyFeedersSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyFeedersSetting to 2, $dairyFeedersSettingChanged to 1]]<</if>> <<else>> The feeders are ''inactive.'' [[Active|Dairy][$dairyFeedersSetting to 1]] <</if>> <<else>> $dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyFeedersUpgrade to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <</if>> <br> <<if $dairyPregUpgrade == 1>> $dairyName can support cow pregnancies. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $dairyPregSetting is 3>> Fertile cows' wombs are ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting to 2]] <<elseif $dairyPregSetting is 2>> Fertile cows' wombs are ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting is 2) && ($dairyHyperPregRemodel is 1)>> [[Mass Production|Dairy][$dairyPregSetting to 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting to 1, $dairyPregSettingChanged to -1]] <<elseif $dairyPregSetting == 1>> Fertile cows' wombs are ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyPregSetting to 2, $dairyPregSettingChanged to 1]]<</if>> <<else>> Fertile cows' wombs are ''not for hire.'' [[For hire|Dairy][$dairyPregSetting to 1]] <</if>> <<else>> $dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade to 1]] //Costs ¤2500 and will increase upkeep costs// <</if>> <br> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $dairyStimulatorsSetting is 2>> The sodomizers are ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting to 1, $dairyStimulatorsSettingChanged to -1]] <<elseif $dairyStimulatorsSetting == 1>> The sodomizers are ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting to 2, $dairyStimulatorsSettingChanged to 1]]<</if>> <<else>> The sodomizers are ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting to 1]] <</if>> <<else>> $dairyName does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyStimulatorsUpgrade to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// <</if>> <<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting is 2)>> <br> <<if $dairyPrepUpgrade == 1>> $dairyName features a preparatory raper designed to gape slaves for integration. <<else>> $dairyName's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairyPrepUpgrade to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <</if>> <</if>> <br> <<if $dairyRestraintsUpgrade == 1>> $dairyNameCaps is equipped to restrain cows. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $dairyRestraintsSetting is 2>> The cows are restrained ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting to 1, $dairyFeedersSettingChanged to -1]] <<elseif $dairyRestraintsSetting == 1>> The cows are restrained ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting to 0, $dairyFeedersSettingChanged to -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting to 2, $dairyFeedersSettingChanged to 1]] <<else>> The cows are restrained ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting to 1, $dairyFeedersSettingChanged to 1]] <</if>> <<else>> $dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairyRestraintsUpgrade to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <</if>> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting is 2) && ($dairyStimulatorsSetting is 2) && ($dairyFeedersSetting is 2) && ($dairyPregSetting >= 1)>> <br> <<if $dairyHyperPregRemodel == 1>> $dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> $dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyHyperPregRemodel to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <</if>> <</if>> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting is 2) && ($dairyStimulatorsSetting is 2) && ($dairyFeedersSetting is 2)>> <br> <<if $createBioreactors == 1>> $dairyNameCaps will ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors to 0]] <<else>> $dairyNameCaps will ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors to 1]] <</if>> <</if>> <br> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain to 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain to 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -=Math.trunc(5000*$upgradeMultiplierArcology), $dairySlimMaintainUpgrade to 1, $dairySlimMaintain to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain to 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain to 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -=Math.trunc(5000*$upgradeMultiplierArcology), $dairySlimMaintainUpgrade to 1, $dairySlimMaintain to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <</if>> <</if>> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <br><br>@@color:yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows. <</if>> <br><br> <<if $Milkmaid != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates to 0]] <<else>> She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates to 1]] <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> //Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation// <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<if $dairySlaves > 0>> <br><br>''Bring a slave out of $dairyName:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<set $seed to $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if $seed > 1>> //In addition, $seed milking machines have biological components installed in them.// <<elseif $seed == 1>> //In addition, one milking machine has biological components installed in it.// <</if>> <<if $notdairySlaves > 0>> <br><br>''Send a slave to the dairy:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/dairy.tw
tw
bsd-3-clause
33,339
:: Dairy Report [nobr] ''Dairy Report''<hr style="margin:0"> <<set $dairySlaves to 0>> <<set $milkWeek to 0>> <<set $cumWeek to 0>> <<set $femCumWeek to 0>> <<set $birthers to 0>> <<set $births to 0>> <<set $anusesStretched to 0>> <<set _vaginasStretched to 0>> <<set _intelligenceLost to 0>> <<set _skillsLost to 0>> <<set _stupidified to 0>> <<set _horrified to 0>> <<set _hatefilled to 0>> <<set _mindbroken to 0>> <<set _boobtacular to 0>> <<set _balltacular to 0>> <<set _chemMinor to 0>> <<set _chemSevere to 0>> <<set _desterilized to 0>> <<set _careerForgotten to 0>> <<set $bioreactorPerfectedID to 0>> <<set $legendaryCowID to 0>> <<set $legendaryBallsID to 0>> <<set $milkmaidFetish to 0>> <<set $milkmaidHealthBonus to 0>> <<set $milkmaidDevotionBonus to 0>> <<set $milkmaidTrustBonus to 0>> <<set $milkmaidImpregnated to 0>> <<set $profits to 0>> <<if ($Milkmaid != 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID is $Milkmaid.ID>> <<silently>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].devotion <= 60>> <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].trust < 60>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].relationship is -3>> <<set $milkmaidDevotionBonus += 0.4>> <<set $milkmaidTrustBonus += 0.4>> <</if>> <<if ($slaves[$i].sexualQuirk is "caring")>> <<set $milkmaidTrustBonus += 0.2>> <</if>> <<if ($slaves[$i].behavioralQuirk is "funny")>> <<set $milkmaidTrustBonus += 0.2>> <</if>> <<if ($slaves[$i].oralSkill > 0)>> <<set $milkmaidDevotionBonus += Math.trunc($slaves[$i].oralSkill/30)>> <</if>> <<if ($slaves[$i].health >= 80)>> <<set $milkmaidHealthBonus += 0.3>> <</if>> <<set $toSearch to $slaves[$i].career>> <<if $milkmaidCareers.contains($toSearch)>> <<set $milkmaidHealthBonus += 0.2>> <</if>> <<if ($slaves[$i].muscles > 1)>> <<set $milkmaidHealthBonus += 0.2>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "boobs">> <<fetishChangeChance $slaves[$i]>> <<if $fetishChangeChance > random(0,100)>> <<set $milkmaidFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<set $slaves[$i].fetish to "boobs">> <</if>> <<elseif $slaves[$i].fetishKnown == 0>> <<set $milkmaidFetish to 1>> <<set $slaves[$i].fetishKnown to 1>> <<else>> <<set $milkmaidFetish to 2>> <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <<break>> <</if>> <</for>> <</if>> <<set $oldCash to $cash>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "work in the dairy")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $dairySlaves += 1>> <<if ($legendaryCowID == 0) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryCowID to $slaves[$i].ID>> <</if>> <<if ($legendaryBallsID == 0) && ($slaves[$i].balls > 5) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryBallsID to $slaves[$i].ID>> <</if>> <<silently>> <<display [[SA get milked]]>> <<set $milkWeek += $milk>> <<set $cumWeek += $cum>> <<if $milkmaidImpregnates == 1 && ($Milkmaid != 0) && $Milkmaid.balls > 0 && $Milkmaid.pubertyXY == 1 && canGetPregnant($slaves[$i]) && canBreed($slaves[$i],$Milkmaid)>> <<set $slaves[$i].preg to 1, $slaves[$i].pregSource to $Milkmaid.ID, $milkmaidImpregnated += 1, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <</if>> <<display "SA long term effects">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <</if>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0>> <<set $slaves[$i].inflationType = 0>> <<set $slaves[$i].inflationMethod = 0>> <<set $slaves[$i].milkSource = 0>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<if ($dairySlimMaintain == 0) || ($slaves[$i].boobs > 700)>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set $slaves[$i].boobs += 25>> <</if>> <</if>> <</if>> <<if ($dairyslimMaintain == 0)>> <<if ($slaves[$i].weight <= 10)>> <<set $slaves[$i].diet to "fattening">> <<silently>><<display "SA diet">><</silently>> <<elseif ($slaves[$i].balls >0) && $cumProDiet == 1>> <<set $slaves[$i].diet to "cum production">> <<silently>><<display "SA diet">><</silently>> <<else>> <<set $slaves[$i].diet to "healthy">> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1)>> <<if ($dairyFeedersSetting > 0)>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].balls == 0)>> <<set $slaves[$i].hormones to 2>> <</if>> <<if ($slaves[$i].lactation < 2)>> <<set $slaves[$i].lactation to 2>> <</if>> <</if>> <<if ($slaves[$i].health < 75)>> <<set $slaves[$i].health += 25>> <<else>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].boobs < 25000)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 500>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 250>> <<else>> <<set $slaves[$i].boobs += 100>> <</if>> <<else>> <<set $slaves[$i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if ($slaves[$i].boobs < 15100)>> <<if ($slaves[$i].boobs > 14900)>> <<set _boobtacular += 1>> <</if>> <</if>> <<else>> <<set $slaves[$i].boobs to 25000>> <</if>> <</if>> <<if ($slaves[$i].balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].balls < 125)>> <<set $slaves[$i].balls += 1>> <</if>> <<if ($slaves[$i].balls == 125)>> <<set _balltacular += 1>> <</if>> <<elseif ($slaves[$i].balls < 6)>> <<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls += 1>> <</if>> <<if ($slaves[$i].balls is 6)>> <<set _balltacular += 1>> <</if>> <</if>> <<if ($slaves[$i].dick < 10)>> <<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].dick += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1)>> <<if ($dairyStimulatorsSetting > 0)>> <<if ($dairyStimulatorsSetting > 1) && ($slaves[$i].anus < 4)>> <<set $slaves[$i].anus += 1>> <<if ($slaves[$i].anus is 4)>> <<set _anusesStretched += 1>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<set $slaves[$i].anus += 1>> <</if>> <<if ($slaves[$i].health < 60)>> <<set $slaves[$i].health += 20>> <<elseif $dairySlimMaintain == 0>> <<if ($slaves[$i].boobs < 25000)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set $slaves[$i].boobs += 500>> <<elseif ($slaves[$i].boobs < 5000)>> <<set $slaves[$i].boobs += 250>> <<else>> <<set $slaves[$i].boobs += 100>> <</if>> <<else>> <<set $slaves[$i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyStimulatorsSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if ($slaves[$i].boobs < 15100)>> <<if ($slaves[$i].boobs > 14900)>> <<set _boobtacular += 1>> <</if>> <</if>> <<else>> <<set $slaves[$i].boobs to 25000>> <</if>> <</if>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<set $slaves[$i].lactationAdaptation += 1>> <<if ($slaves[$i].fetish is "mindbroken")>> <<if ($slaves[$i].boobs > 24800)>> <<if (($slaves[$i].balls > 5) || ($slaves[$i].balls == 0))>> <<set $bioreactorPerfectedID to $slaves[$i].ID>> <</if>> <</if>> <<else>> <<if ($slaves[$i].sexualFlaw != "self hating")>> <<if ($slaves[$i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates anal") && ($slaves[$i].sexualQuirk != "painal queen")>> <<set $slaves[$i].sexualFlaw to "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates penetration") && ($slaves[$i].sexualQuirk != "strugglefuck queen")>> <<set $slaves[$i].sexualFlaw to "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates oral") && ($slaves[$i].sexualQuirk != "gagfuck queen")>> <<set $slaves[$i].sexualFlaw to "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].chem > 250>> <<set _chemSevere += 1>> <<elseif $slaves[$i].chem > 100>> <<set _chemMinor += 1>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if $slaves[$i].devotion <= 95>> <<if $slaves[$i].sexualFlaw != "self hating">> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 10>> <<if ($slaves[$i].devotion < -65)>> <<set _hatefilled += 1>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 10>> <<if ($slaves[$i].trust < -65)>> <<set _horrified += 1>> <</if>> <<elseif ($slaves[$i].vaginalSkill > 0)>> <<set $slaves[$i].vaginalSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].oralSkill > 0)>> <<set $slaves[$i].oralSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].analSkill > 0)>> <<set $slaves[$i].analSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career to "a bioreactor">> <<set _careerForgotten += 1>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence -= 1>> <<set _intelligenceLost += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].whoreSkill > 0)>> <<set $slaves[$i].whoreSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].entertainSkill > 0)>> <<set $slaves[$i].entertainSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence -= 1>> <<set _stupidified += 1>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish to "mindbroken">> <<set _mindbroken += 1>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].milk > 1000>> <<if ($slaves[$i].boobs > 12000)>> <<if ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career to "a bioreactor">> <<set _careerForgotten += 1>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 5>> <<else>> <<set $slaves[$i].chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if ($slaves[$i].devotion < 75)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 5>> <<if ($slaves[$i].devotion < -70)>> <<set _hatefilled += 1>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 5>> <<if ($slaves[$i].trust < -70)>> <<set _horrified += 1>> <</if>> <<elseif ($slaves[$i].vaginalSkill >= 20)>> <<set $slaves[$i].vaginalSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].oralSkill >= 20)>> <<set $slaves[$i].oralSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].analSkill >= 20)>> <<set $slaves[$i].analSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career to "a bioreactor">> <<set _careerForgotten += 1>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence -= 1>> <<set _intelligenceLost += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 8>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 8>> <<elseif ($slaves[$i].whoreSkill >= 20)>> <<set $slaves[$i].whoreSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].entertainSkill >= 20)>> <<set $slaves[$i].entertainSkill -= 10>> <<set _skillsLost += 1>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence -= 1>> <<set _stupidified += 1>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish to "mindbroken">> <<set _mindbroken += 1>> <</if>> <<elseif $slaves[$i].milk > 1000>> <<if ($slaves[$i].boobs > 12000)>> <<if ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career to "a bioreactor">> <<set _careerForgotten += 1>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 2>> <<else>> <<set $slaves[$i].chem += 1>> <</if>> <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting > 0)>> <<if ($slaves[$i].ovaries == 1)>> <<if ($slaves[$i].vagina > -1)>> <<set $femCumWeek += Math.trunc((70-$slaves[$i].physicalAge)/(30-($slaves[$i].vaginaLube*10)))>> <<if ($slaves[$i].preg is -2)>> <<set $slaves[$i].preg to 0>> <<set _desterilized += 1>> <</if>> <<if isFertile($slaves[$i])>> <<if $slaves[$i].eggType == "human">> <<set $slaves[$i].preg to 1>> <<if ($dairyPregSetting > 2)>> <<set $slaves[$i].pregType to random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set $slaves[$i].pregType to random(3,5)>> <<else>> <<set $slaves[$i].pregType to either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set $slaves[$i].pregSource to -2>> <</if>> <<if ($slaves[$i].vagina == 0)>> <<set $slaves[$i].vagina to 1>> <</if>> <</if>> <<if ($slaves[$i].preg > 0)>> <<if ($dairyPregSetting > 2)>> <<set $cash += 100>> <<elseif ($dairyPregSetting > 1)>> <<set $cash += 50>> <<else>> <<set $cash += 25>> <</if>> <<if ($dairyPregSetting > 1) && ($slaves[$i].vagina < 4)>> <<set $slaves[$i].vagina += 1>> <<if ($slaves[$i].vagina is 4)>> <<set _vaginasStretched += 1>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<set $slaves[$i].vagina += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $inflatedSlavesMilk > 0>> <<set $milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cumWeek -= ((80*$inflatedSlavesCum*10)+80)>> <<if $cumWeek < 0>> <<set $cumWeek = 0>> <</if>> <</if>> <<if ($dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0)>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <<if ($dairySlaves == 1)>>''There is 1 cow in $dairyName.''<<else>>''There are $dairySlaves cows in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> It functions as an industrial slave products factory. <</if>> <<if ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0)>> <<print $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> milking machines have permanent biological components, making a total of <<print $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren+$dairySlaves>> milk-producing bodies. <<set $seed to (3*$bioreactorsXY) + (3*$bioreactorsHerm)>> <<set $cumWeek += $seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += $seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += $seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += $seed*random(25,35)>> <</if>> <<set $seed to ($bioreactorsXX) + ($bioreactorsHerm)>> <<set $femCumWeek += $seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += $seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += $seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += $seed*random(25,35)>> <</if>> <<set $seed to (300*$bioreactorsXX) + (250*$bioreactorsBarren) + (200*$bioreactorsXY) + (200*$bioreactorsHerm)>> <<set $milkWeek += $seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += $seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += $seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set $cash += $seed*9>> <</if>> <</if>> <<if $inflatedSlavesMilk > 0>> <<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>> <</if>> <<set $profits to $cash-$oldCash>> <<if ($Milkmaid != 0)>> $Milkmaid.slaveName is serving as your milkmaid.<<if $Milkmaid.relationship is -3>> She tries her best to be your perfect farmwife.<</if>> <<if $milkmaidImpregnated > 0>> It's her responsibility to keep her charges pregnant, and <<if $milkmaidImpregnated == 1>> she constantly breeds the one fertile cow. <<else>> she constantly fills the $milkmaidImpregnated cows' cunts with her cum. <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID is $Milkmaid.ID>> <<set $slaves[$i].penetrativeCount += $milkmaidImpregnated>> <<set $penetrativeTotal += $milkmaidImpregnated>> <<break>> <</if>> <</for>> <</if>> <<if ($milkmaidFetish == 1)>> In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@color:lightcoral;become more of a breast girl.@@ <<elseif ($milkmaidFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@color:lightsalmon;make her more of a breast fetishist.@@ <</if>> <<if ($Milkmaid.muscles > 35)>> Her muscles help her handle the fattest or most reluctant cow. <</if>> <<if ($Milkmaid.oralSkill > 30)>> Her skilled tongue helps her keep her girls happy. <</if>> <<if ($Milkmaid.sexualQuirk is "caring")>> She's very caring, and does her best to get the cows to trust her. <</if>> <<if ($Milkmaid.behavioralQuirk is "funny")>> She's funny, and does her best to get the cows to trust her by keeping them laughing. <</if>> <<set $toSearch to $Milkmaid.career>> <<if $milkmaidCareers.contains($toSearch)>> She has career experience dealing with milk animals. <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $familyTesting == 1>> <<if $slaves[$i].assignment == "learn in the schoolroom">> <<if $slaves[$i].mother == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].father == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Milkmaid.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].ID == $Milkmaid.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <<if areSisters($slaves[$i], $Milkmaid) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Milkmaid) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <<elseif areSisters($slaves[$i], $Milkmaid) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<else>> <<if $Milkmaid.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the dairy">> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if $Milkmaid.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the dairy">> She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship is 2>>best friend<<elseif $Milkmaid.relationship is 3>>friend with benefits<<elseif $Milkmaid.relationship is 4>>lover<<elseif $Milkmaid.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is happy and comfortable. <<set $slaves[$i].devotion += 1>> <</if>> <<if $Milkmaid.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "work in the dairy">> She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry is 2>>rival<<elseif $Milkmaid.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName, making sure she is unhappy and uncomfortable. <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <<if random(1,100) > 65>> <<set $Milkmaid.rivalry += 1>> <<set $slaves[$i].rivalry += 1>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a dairy cow." and $slaves[$i].assignment is "work in the dairy">> She spends extra time with $slaves[$i].slaveName, the well-known cow. $Milkmaid.slaveName is fascinated by her massive <<print $slaves[$i].boobs>>cc breasts and spends extra time massaging and kneading them to maximize production. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a cockmilker." and $slaves[$i].assignment is "work in the dairy">> She spends extra time with $slaves[$i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <<if $slaves[$i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[$i].assignment is "work in the dairy" and $slaves[$i].preg > 10>> She spends extra time with $slaves[$i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. <<set $slaves[$i].devotion += 3>> <<set $slaves[$i].trust += 3>> <</if>> <</for>> <<if ($cumWeek > 0)>> <<if ($dairyStimulatorsSetting < 2)>> <<if ($Milkmaid.dick > 4) && canAchieveErection($Milkmaid)>> She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating. <</if>> <</if>> <</if>> <</if>> <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _chemMinor > 0>> One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated. <</if>> <<if _hatefilled > 1>> _hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hatefilled > 0>> One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> One cow forgot skills due to her inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif $careerForgotten > 0>> One cow forgot forgot the details of her past professional life; all she can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif $vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if _intelligenceLost > 1>> _intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif _intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set $cumWeek = Math.trunc($cumWeek/10)>> $dairyNameCaps produced <<print $milkWeek+((8*$inflatedSlavesMilk*10)+8)>> liters of milk<<if $cumWeek > 0>> and <<print $cumWeek+(((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum<</if>> this week. <<if $inflatedSlavesMilk > 0>> <<print ((8*$inflatedSlavesMilk*10)+8)>> liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if $inflatedSlavesCum > 0>> <<if $inflatedSlavesMilk > 0>>and <</if>><<print (((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>. <</if>> <<if $femCumWeek > 0>> The machines also managed to reclaim $femCumWeek liters of saleable vaginal secretions. <</if>> <<if $births > 1>> Additionally, $birthers cows gave birth<<if $births > $birthers>> to a total of $births calves<</if>> this week. <<elseif $births > 0>> Additionally, one cow gave birth<<if $births > $birthers>> to a total of $births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@color:red;They do not approve@@. <<set $failedElite += 5>> <</if>> <<if $milkmaidImpregnates == 1>> The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@color:red;They are not amused by your disenterest in eugenics@@. <<set $failedElite += 10>> <</if>> <</if>> These products sell for @@color:yellowgreen;¤$profits@@. <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their othwerwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping your your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0>> <<set $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($dairy < $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>> <<set $dairySpots to 0>> <br> <<else>> <<set $dairySpots to $dairy - $dairySpots>> <<if $createBioreactors == 1>> <<if $bioreactorPerfectedID != 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID is $bioreactorPerfectedID)>> $slaves[$i].slaveName's breasts<<if $slaves[$i].balls > 0>>, balls<</if>><<if $slaves[$i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately <<if $slaves[$i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[$i].physicalAge))/1000)>> liters of cum,<</if>> <<if $slaves[$i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[$i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting is 3>><<print 13*(45-$slaves[$i].physicalAge)>><<else>><<print 5*(45-$slaves[$i].physicalAge)>><</if>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$slaves[$i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[$i].physicalAge>> year period before its biological components must be replaced. <<if ($slaves[$i].ovaries == 1)>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsXX += 1>> <<else>> <<set $bioreactorsHerm += 1>> <</if>> <<else>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsBarren += 1>> <<else>> <<set $bioreactorsXY += 1>> <</if>> <</if>> <<set $activeSlave to $slaves[$i]>> <<display "Remove activeSlave">> <<break>> <</if>> <</for>> <br> <</if>> <</if>> <</if>> <<if $dairyDecoration != "standard">> $dairyNameCaps's @@color:green;$dairyDecoration style is well known.@@ <</if>> <<else>> ''$dairyNameCaps is empty.'' <<set $dairySpots to $dairy>> <</if>> <br><br>
mayibrad/fc
src/uncategorized/dairyReport.tw
tw
bsd-3-clause
33,155
:: Default Rules [nobr] <<for _r to 0; _r < $defaultRules.length; _r++>> <<set _currentRule to $defaultRules[_r]>> <<if !ruleApplied($activeSlave, _currentRule.ID)>><<continue>><</if>> <<if (def _currentRule.facility) && (_currentRule.facility.length > 1) and !ruleAppliedToSlaveFacility(_currentRule, $activeSlave)>><<continue>><</if>> <<if $activeSlave.fuckdoll == 0>> <<if (_currentRule.choosesOwnAssignment == 1)>> <<if ($activeSlave.choosesOwnAssignment == 0)>> <<if ($activeSlave.assignmentVisible == 1)>> <<if ($activeSlave.assignment != "recruit girls")>> <<if ($activeSlave.assignment != "be your Head Girl")>> <<if ($activeSlave.assignment != "guard you")>> <br>$activeSlave.slaveName is now allowed to select her own assignments. <<set $activeSlave.choosesOwnAssignment to 1>> <<set $activeSlave.assignment to "choose her own job">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if (_currentRule.clothes isnot "no default setting")>> <<if (_currentRule.choosesOwnClothes == 1)>> <<if ($activeSlave.choosesOwnClothes == 0)>> <br>$activeSlave.slaveName is now allowed to choose her own clothes. <<set $activeSlave.choosesOwnClothes to 1>> <<set $activeSlave.clothes to "choosing her own clothes">> <</if>> <<elseif ($activeSlave.clothes isnot _currentRule.clothes)>> <<set $activeSlave.clothes to _currentRule.clothes>> <br>$activeSlave.slaveName is now wearing $activeSlave.clothes. <<set $activeSlave.choosesOwnClothes to 0>> <</if>> <</if>> <<if (_currentRule.collar isnot "no default setting")>> <<if ($activeSlave.collar isnot _currentRule.collar)>> <<set $activeSlave.collar to _currentRule.collar>> <<if ($activeSlave.collar is "none")>> <br>$activeSlave.slaveName has been given no collar. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.collar collar. <</if>> <</if>> <</if>> <<set _tmp to lastEyeWearRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.eyewear isnot "no default setting")>> <<if _currentRule.eyewear is "correct with glasses">> <<if $activeSlave.eyes <= -1>> <<if $activeSlave.eyewear != "corrective glasses">> <<set $activeSlave.eyewear to "corrective glasses">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given corrective glasses. <</if>> <<else>> <<if $activeSlave.eyewear != "none">> <<set $activeSlave.eyewear to "none">> <br>$activeSlave.slaveName's eyewear has been removed. <</if>> <</if>> <<elseif _currentRule.eyewear is "correct with contacts">> <<if $activeSlave.eyes <= -1>> <<if $activeSlave.eyewear != "corrective contacts">> <<set $activeSlave.eyewear to "corrective contacts">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given corrective contacts. <</if>> <<else>> <<if $activeSlave.eyewear != "none">> <<set $activeSlave.eyewear to "none">> <br>$activeSlave.slaveName's eyewear has been removed. <</if>> <</if>> <<elseif _currentRule.eyewear is "blur with glasses">> <<if $activeSlave.eyes > -1>> <<if $activeSlave.eyewear != "blurring glasses">> <<set $activeSlave.eyewear to "blurring glasses">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given blurring glasses. <</if>> <<else>> <<if $activeSlave.eyewear != "none">> <<set $activeSlave.eyewear to "none">> <br>$activeSlave.slaveName's eyewear has been removed. <</if>> <</if>> <<elseif _currentRule.eyewear is "blur with contacts">> <<if $activeSlave.eyes > -1>> <<if $activeSlave.eyewear != "blurring contacts">> <<set $activeSlave.eyewear to "blurring contacts">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given blurring contacts. <</if>> <<else>> <<if $activeSlave.eyewear != "none">> <<set $activeSlave.eyewear to "none">> <br>Since $activeSlave.slaveName's eyewear has been removed. <</if>> <</if>> <<elseif _currentRule.eyewear is "universal glasses">> <<if $activeSlave.eyes <= -1>> <<if $activeSlave.eyewear != "corrective glasses">> <<set $activeSlave.eyewear to "corrective glasses">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given corrective glasses. <</if>> <<else>> <<if $activeSlave.eyewear != "glasses">> <<set $activeSlave.eyewear to "glasses">> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given decorative glasses. <</if>> <</if>> <<else>> <<if $activeSlave.eyewear != "none">> <<set $activeSlave.eyewear to "none">> <br>$activeSlave.slaveName's eyewear has been removed. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if _currentRule.virginAccessory isnot "no default setting">> <<if $activeSlave.vaginalAccessory isnot _currentRule.virginAccessory>> <<set $activeSlave.vaginalAccessory to _currentRule.virginAccessory>> <<if $activeSlave.vaginalAccessory is "huge dildo">> <br>$activeSlave.slaveName has been given a <<if $activeSlave.vagina >= 3>> massive dildo to permanently gape her cunt, <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one, <<set $activeSlave.vaginalAccessory to "large dildo">> <</if>> <<elseif $activeSlave.vaginalAccessory is "none">> <br>$activeSlave.slaveName's item for her pussy has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy, <</if>> <</if>> <</if>> <<elseif ($activeSlave.vagina > 0) && ($activeSlave.anus == 0)>> <<if _currentRule.aVirginAccessory isnot "no default setting">> <<if $activeSlave.vaginalAccessory isnot _currentRule.aVirginAccessory>> <<set $activeSlave.vaginalAccessory to _currentRule.aVirginAccessory>> <<if $activeSlave.vaginalAccessory is "huge dildo">> <br>$activeSlave.slaveName has been given a <<if $activeSlave.vagina >= 3>> massive dildo to permanently gape her cunt. <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $activeSlave.vaginalAccessory to "large dildo">> <</if>> <<elseif $activeSlave.vaginalAccessory is "none">> <br>$activeSlave.slaveName's item for her pussy has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy, <</if>> <</if>> <</if>> <<elseif $activeSlave.vagina > 0>> <<if _currentRule.vaginalAccessory isnot "no default setting">> <<if $activeSlave.vaginalAccessory isnot _currentRule.vaginalAccessory>> <<set $activeSlave.vaginalAccessory to _currentRule.vaginalAccessory>> <<if $activeSlave.vaginalAccessory is "huge dildo">> <br>$activeSlave.slaveName has been given a <<if $activeSlave.vagina >= 3>> massive dildo to permanently gape her cunt. <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $activeSlave.vaginalAccessory to "large dildo">> <</if>> <<elseif $activeSlave.vaginalAccessory is "none">> <br>$activeSlave.slaveName's item for her pussy has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy, <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.anus == 0>> <<if (_currentRule.aVirginDickAccessory isnot "no default setting")>> <<if ($activeSlave.dickAccessory isnot _currentRule.aVirginDickAccessory)>> <<set $activeSlave.dickAccessory to _currentRule.aVirginDickAccessory>> <<if $activeSlave.dickAccessory is "none">> <br>$activeSlave.slaveName's dick accessory has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.dickAccessory for her cock. <</if>> <</if>> <</if>> <<else>> <<if (_currentRule.dickAccessory isnot "no default setting")>> <<if ($activeSlave.dickAccessory isnot _currentRule.dickAccessory)>> <<set $activeSlave.dickAccessory to _currentRule.dickAccessory>> <<if $activeSlave.dickAccessory is "none">> <br>$activeSlave.slaveName's dick accessory has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.dickAccessory for her cock. <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.vaginalAccessory isnot "anal chastity") && ($activeSlave.vaginalAccessory isnot "combined chastity") && ($activeSlave.dickAccessory isnot "anal chastity") && ($activeSlave.dickAccessory isnot "combined chastity")>> <<if $activeSlave.anus == 0>> <<if (_currentRule.aVirginButtplug isnot "no default setting")>> <<if ($activeSlave.buttplug isnot _currentRule.aVirginButtplug)>> <<set $activeSlave.buttplug to _currentRule.aVirginButtplug>> <<if ($activeSlave.buttplug is "huge plug")>> <br>$activeSlave.slaveName has been given a <<if ($activeSlave.anus >= 3)>> massive plug to permanently gape her asshole. <<else>> <<set $activeSlave.buttplug to "large plug">> large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <</if>> <<elseif $activeSlave.buttplug is "none">> <br>$activeSlave.slaveName's item for her pussy has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.buttplug for her asshole. <</if>> <</if>> <</if>> <<else>> <<if (_currentRule.buttplug isnot "no default setting")>> <<if ($activeSlave.buttplug isnot _currentRule.buttplug)>> <<set $activeSlave.buttplug to _currentRule.buttplug>> <<if ($activeSlave.buttplug is "huge plug")>> <br>$activeSlave.slaveName has been given a <<if ($activeSlave.anus >= 3)>> massive plug to permanently gape her asshole. <<else>> <<set $activeSlave.buttplug to "large plug">> large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <</if>> <<elseif $activeSlave.buttplug is "none">> <br>$activeSlave.slaveName's item for her pussy has been changed to be nothing. <<else>> <br>$activeSlave.slaveName has been given a $activeSlave.buttplug for her asshole. <</if>> <</if>> <</if>> <</if>> <</if>> <<if (_currentRule.shoes isnot "no default setting")>> <<if ($activeSlave.shoes isnot _currentRule.shoes)>> <<if ($activeSlave.amp != 1)>> <<set $activeSlave.shoes to _currentRule.shoes>> <br>$activeSlave.slaveName's shoes have been set to $activeSlave.shoes. <</if>> <</if>> <</if>> <<if (_currentRule.bellyAccessory isnot "no default setting")>> <<if ($activeSlave.bellyAccessory isnot _currentRule.bellyAccessory)>> <<if ( (($activeSlave.preg >= 10) and ($activeSlave.bellyImplant >= 2000)) and ( (_currentRule.bellyAccessory is "a small empathy belly") or (_currentRule.bellyAccessory is "a medium empathy belly") or (_currentRule.bellyAccessory is "a large empathy belly") or (_currentRule.bellyAccessory is "a huge empathy belly") ) )>> <br>$activeSlave.slaveName's natural belly is too big to properly wear an empathy belly. <<else>> <<set $activeSlave.bellyAccessory to _currentRule.bellyAccessory>> <br>$activeSlave.slaveName has been given the proper belly accessory to wear. <</if>> <</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if (_currentRule.growth isnot "no default setting")>> <<if ($activeSlave.indentureRestrictions < 2)>> <<if (_currentRule.growth is "girlish")>> <<if ($activeSlave.butt < 2)>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's butt is tiny, so she's been put on buttock growth drugs. <<elseif ($activeSlave.boobs < 350)>> <<set $activeSlave.drugs to "breast injections">> <br>$activeSlave.slaveName's tits are tiny, so she's been put on breast growth drugs. <<elseif ($activeSlave.lips <= 20)>> <<set $activeSlave.drugs to "lip injections">> <br>$activeSlave.slaveName's lips are average, so she's been put on lip growth injections. <<elseif ($activeSlave.drugs is "lip injections") || ($activeSlave.drugs is "breast injections") || ($activeSlave.drugs is "butt injections")>> <<set $activeSlave.drugs to "no drugs">> <br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections. <</if>> <<elseif (_currentRule.growth is "stacked")>> <<if ($activeSlave.butt < 2)>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's butt is tiny, so she's been put on buttock growth drugs. <<elseif ($activeSlave.butt < 4) && ($activeSlave.hips > -2)>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's hips can support a bigger butt, so she's been put on buttock growth drugs. <<elseif ($activeSlave.boobs < 1000)>> <<set $activeSlave.drugs to "breast injections">> <br>$activeSlave.slaveName's tits aren't large, so she's been put on breast growth drugs. <<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 4) && ($activeSlave.balls > 0)>> <<set $activeSlave.drugs to "penis enhancement">> <br>$activeSlave.slaveName's dick isn't large, so she's been put on penis enhancement. <<elseif ($activeSlave.lips <= 20)>> <<set $activeSlave.drugs to "lip injections">> <br>$activeSlave.slaveName's has been put on lip growth injections. <<elseif ($activeSlave.scrotum > 0) && ($activeSlave.balls < 4) && ($activeSlave.balls > 0)>> <<set $activeSlave.drugs to "testicle enhancement">> <br>$activeSlave.slaveName's balls aren't large, so she's been put on testicle enhancement. <<elseif $activeSlave.drugs != "no drugs">> <<set $activeSlave.drugs to "no drugs">> <br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections. <</if>> <<else>> <<if ($activeSlave.hips > -1) && ($activeSlave.butt < 6) && ($activeSlave.butt < ($activeSlave.boobs/500))>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections. <<elseif ($activeSlave.hips > 0) && ($activeSlave.butt < 8) && ($activeSlave.butt < ($activeSlave.boobs/500))>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections. <<elseif ($activeSlave.hips > 1) && ($activeSlave.butt < 9) && ($activeSlave.butt < ($activeSlave.boobs/500))>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections. <<elseif ($activeSlave.boobs <= 9000) && ($activeSlave.boobs < ($activeSlave.butt*500))>> <<set $activeSlave.drugs to "breast injections">> <br>$activeSlave.slaveName's boobs could be bigger and are behind her butt, so she's been put on breast injections. <<elseif ($activeSlave.lips <= 40)>> <<set $activeSlave.drugs to "lip injections">> <br>$activeSlave.slaveName has been put on lip growth injections. <<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 6)>> <<set $activeSlave.drugs to "penis enhancement">> <br>$activeSlave.slaveName's dick could be bigger and still function, so she's been put on penis enhancement. <<elseif ($activeSlave.scrotum > 0) && ($activeSlave.balls < 6) && ($activeSlave.balls > 0)>> <<set $activeSlave.drugs to "testicle enhancement">> <br>$activeSlave.slaveName's balls could be bigger, so she's been put on testicle enhancement. <<elseif ($activeSlave.butt < 9)>> <<set $activeSlave.drugs to "butt injections">> <br>$activeSlave.slaveName's butt could be bigger, so she's been put on butt injections. <<elseif ($activeSlave.boobs <= 9000)>> <<set $activeSlave.drugs to "breast injections">> <br>$activeSlave.slaveName could handle bigger tits, so she's been put on breast injections. <<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 10) && (_currentRule.growth is "unlimited")>> <<set $activeSlave.drugs to "penis enhancement">> <br>$activeSlave.slaveName's dick could be bigger, so she's been put on penis enhancement. <<elseif ($activeSlave.boobs < 24000) && (_currentRule.growth is "unlimited")>> <<set $activeSlave.drugs to "breast injections">> <br>$activeSlave.slaveName's boobs could be bigger, so she's been put on breast injections. <<elseif $activeSlave.drugs != "no drugs">> <<set $activeSlave.drugs to "no drugs">> <br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections. <</if>> <</if>> <</if>> <</if>> <<if (_currentRule.curatives != "no default setting")>> <<if $activeSlave.curatives != _currentRule.curatives>> <<if _currentRule.curatives == 2>> <<if $activeSlave.health > 100>> <br>$activeSlave.slaveName has been put on preventatives, since curatives cannot improve her health further. <<set $activeSlave.curatives = 1>> <<else>> <br>$activeSlave.slaveName has been put on curatives. <<set $activeSlave.curatives = _currentRule.curatives>> <</if>> <<else>> <br>$activeSlave.slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on preventatives<<else>>taken off health drugs<</if>>. <<set $activeSlave.curatives = _currentRule.curatives>> <</if>> <</if>> <</if>> <<if (_currentRule.aphrodisiacs != "no default setting")>> <<if $activeSlave.aphrodisiacs != _currentRule.aphrodisiacs>> <br>$activeSlave.slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on the proper<<else>>taken off<</if>> aphrodisiacs. <<set $activeSlave.aphrodisiacs = _currentRule.aphrodisiacs>> <</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.balls == 0)>> <<if (_currentRule.gelding isnot "no default setting")>> <<if ($activeSlave.hormones isnot _currentRule.gelding)>> <<set $activeSlave.hormones to _currentRule.gelding>> <<if $activeSlave.indentureRestrictions >= 2>> <<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>> <</if>> <br>$activeSlave.slaveName is a gelding, so she has been put on the appropriate hormones. <</if>> <</if>> <<elseif ($activeSlave.balls > 0)>> <<if (_currentRule.XY isnot "no default setting")>> <<if ($activeSlave.hormones isnot _currentRule.XY)>> <<if ($activeSlave.assignment != "recruit girls")>> <<if ($activeSlave.assignment != "be the Wardeness")>> <<if ($activeSlave.assignment != "be the Madam")>> <<if ($activeSlave.assignment != "be the Collectrix")>> <<set $activeSlave.hormones to _currentRule.XY>> <<if $activeSlave.indentureRestrictions >= 2>> <<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>> <</if>> <br>$activeSlave.slaveName is a shemale, so she has been put on the appropriate hormones. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.dick == 0)>> <<if (_currentRule.XX isnot "no default setting")>> <<if ($activeSlave.hormones isnot _currentRule.XX)>> <<set $activeSlave.hormones to _currentRule.XX>> <<if $activeSlave.indentureRestrictions >= 2>> <<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>> <</if>> <br>$activeSlave.slaveName is a female, so she has been put on the appropriate hormonal regime. <</if>> <</if>> <</if>> <<if ($activeSlave.ovaries == 1)>> <<if ($activeSlave.preg > -2)>> <<if ($activeSlave.preg < 1)>> <<if (_currentRule.preg isnot "no default setting")>> <<if (_currentRule.preg is -1)>> <<set $activeSlave.preg to -1>> <<if $activeSlave.drugs is "fertility drugs">> <<set $activeSlave.drugs to "no drugs">> <</if>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <<elseif (_currentRule.preg == 0)>> <<set $activeSlave.preg to 0>> <<if $activeSlave.drugs is "fertility drugs">> <<set $activeSlave.drugs to "no drugs">> <</if>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <<elseif (_currentRule.preg == 1)>> <<set $activeSlave.preg to 0>> <<set $activeSlave.drugs to "fertility drugs">> <<set $activeSlave.hormones to 0>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <<elseif (_currentRule.preg is 2)>> <<set $activeSlave.drugs to "fertility drugs">> <<set $activeSlave.hormones to 2>> <<set $activeSlave.preg to 0>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <<elseif (_currentRule.preg is 3) and $activeSlave.indentureRestrictions < 1>> <<set $activeSlave.drugs to "super fertility drugs">> <<set $activeSlave.hormones to 0>> <<set $activeSlave.preg to 0>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <<elseif (_currentRule.preg is 4) and $activeSlave.indentureRestrictions < 1>> <<set $activeSlave.drugs to "super fertility drugs">> <<set $activeSlave.hormones to 2>> <<set $activeSlave.preg to 0>> <br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if (_currentRule.livingRules isnot "no default setting")>> <<if ($activeSlave.fetish is "mindbroken")>> <<if ($activeSlave.livingRules isnot "spare")>> <<set $activeSlave.livingRules to "spare">> <br>Since $activeSlave.slaveName is mindbroken her living standard has been set to spare. <</if>> <<elseif $activeSlave.livingRules isnot _currentRule.livingRules>> <<if _currentRule.livingRules isnot "luxurious">> <<if $roomsPopulation <= $rooms-0.5>> <<set $activeSlave.livingRules to _currentRule.livingRules>> <br>$activeSlave.slaveName's living standard has been set to _currentRule.livingRules. <<if $activeSlave.relationship >= 4>><<set $roomsPopulation += 0.5>><<else>><<set $roomsPopulation += 1>><</if>> <<else>> <<set $activeSlave.livingRules to "normal">> <br>$activeSlave.slaveName's living standard has been set to normal, since there is no room for her to occupy. <</if>> <<else>> <<set $activeSlave.livingRules to _currentRule.livingRules>> <br>$activeSlave.slaveName's living standard has been set to _currentRule.livingRules. <</if>> <</if>> <</if>> <<if (_currentRule.speechRules isnot "no default setting")>> <<if ($activeSlave.fetish is "mindbroken")>> <<if ($activeSlave.speechRules isnot "restrictive")>> <<set $activeSlave.speechRules to "restrictive">> <br>Since $activeSlave.slaveName is mindbroken her speech rules have been set to restrictive. <</if>> <<elseif ($activeSlave.speechRules isnot _currentRule.speechRules)>> <<set $activeSlave.speechRules to _currentRule.speechRules>> <br>$activeSlave.slaveName's speech rules have been set to _currentRule.speechRules. <</if>> <</if>> <<if ($activeSlave.fetish isnot "mindbroken")>> <<if (_currentRule.relationshipRules isnot "no default setting")>> <<if ($activeSlave.relationshipRules isnot _currentRule.relationshipRules )>> <<set $activeSlave.relationshipRules to _currentRule.relationshipRules >> <br>$activeSlave.slaveName's relationship rules have been set to _currentRule.relationshipRules. <</if>> <</if>> <</if>> <<if (_currentRule.releaseRules isnot "no default setting")>> <<if (_currentRule.releaseRules is "restrictive")>> <<SexualRelease $activeSlave>> <<else>> <<set $release to 1>> <</if>> <<if ($activeSlave.fetish is "mindbroken") && ($activeSlave.releaseRules isnot "permissive")>> <<set $activeSlave.releaseRules to "permissive">> <br>Since $activeSlave.slaveName is mindbroken her masturbation rules have been set to permissive. <<elseif ($release != 0) && ($activeSlave.releaseRules isnot _currentRule.releaseRules)>> <<set $activeSlave.releaseRules to _currentRule.releaseRules>> <br>$activeSlave.slaveName's masturbation rules have been set to _currentRule.releaseRules. <</if>> <</if>> <<if (_currentRule.standardPunishment isnot "no default setting")>> <<if ($activeSlave.standardPunishment isnot _currentRule.standardPunishment)>> <<set $activeSlave.standardPunishment to _currentRule.standardPunishment >> <br>$activeSlave.slaveName's typical punishment has been updated to _currentRule.standardPunishment. <</if>> <</if>> <<if (_currentRule.standardReward isnot "no default setting")>> <<if ($activeSlave.standardReward isnot _currentRule.standardReward)>> <<set $activeSlave.standardReward to _currentRule.standardReward >> <br>$activeSlave.slaveName's typical reward has been updated to _currentRule.standardReward. <</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if (_currentRule.diet isnot "no default setting")>> <<if ($activeSlave.boobs >= 1600) && ($activeSlave.muscles <= 5) && ($activeSlave.amp != 1) && ((_currentRule.muscles is "no default setting") || (_currentRule.muscles == 0))>> <<if ($activeSlave.diet isnot "muscle building")>> <<set $activeSlave.diet to "muscle building">> <br>$activeSlave.slaveName has big tits and no back muscles, so she's been assigned to gain some. <</if>> <<elseif ($activeSlave.boobs >= 1600) && ($activeSlave.muscles > 5) && ($activeSlave.diet is "muscle building") && ((_currentRule.muscles is "no default setting") || (_currentRule.muscles == 0))>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName has huge boobs, but she already has the back muscles to bear them, so she's been assigned to stop working out so hard. <<elseif (_currentRule.dietGrowthSupport == 1) && (($activeSlave.drugs is "breast injections") || ($activeSlave.drugs is "butt injections")) && ($activeSlave.weight <= 95)>> <<if $activeSlave.diet isnot "fattening">> <<set $activeSlave.diet to "fattening">> <br>$activeSlave.slaveName is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible. <</if>> <<else>> <<if (_currentRule.diet == 0)>> <<if ($activeSlave.weight > 10)>> <<if ($activeSlave.diet isnot "restricted")>> <<set $activeSlave.diet to "restricted">> <br>$activeSlave.slaveName is too fat so her diet has been set to restricted. <</if>> <<elseif ($activeSlave.weight < -10)>> <<if ($activeSlave.diet isnot "fattening")>> <<set $activeSlave.diet to "fattening">> <br>$activeSlave.slaveName is too skinny so her diet has been set to fattening. <</if>> <<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>> <<if ($activeSlave.muscles >= _currentRule.muscles+5)>> <<if ($activeSlave.diet isnot "slimming")>> <<set $activeSlave.diet to "slimming">> <br>$activeSlave.slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>> <<if ($activeSlave.diet isnot "muscle building")>> <<set $activeSlave.diet to "muscle building">> <br>$activeSlave.slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<elseif (_currentRule.diet == 30)>> <<if ($activeSlave.weight > 30)>> <<if ($activeSlave.diet isnot "restricted")>> <<set $activeSlave.diet to "restricted">> <br>$activeSlave.slaveName is too fat so her diet has been set to restricted. <</if>> <<elseif ($activeSlave.weight < 20)>> <<if ($activeSlave.diet isnot "fattening")>> <<set $activeSlave.diet to "fattening">> <br>$activeSlave.slaveName is too skinny so her diet has been set to fattening. <</if>> <<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>> <<if ($activeSlave.muscles >= _currentRule.muscles+5)>> <<if ($activeSlave.diet isnot "slimming")>> <<set $activeSlave.diet to "slimming">> <br>$activeSlave.slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>> <<if ($activeSlave.diet isnot "muscle building")>> <<set $activeSlave.diet to "muscle building">> <br>$activeSlave.slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<elseif (_currentRule.diet == -30)>> <<if ($activeSlave.weight > -20)>> <<if ($activeSlave.diet isnot "restricted")>> <<set $activeSlave.diet to "restricted">> <br>$activeSlave.slaveName is too fat so her diet has been set to restricted. <</if>> <<elseif ($activeSlave.weight < -30)>> <<if ($activeSlave.diet isnot "fattening")>> <<set $activeSlave.diet to "fattening">> <br>$activeSlave.slaveName is too skinny so her diet has been set to fattening. <</if>> <<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>> <<if ($activeSlave.muscles >= _currentRule.muscles+5)>> <<if ($activeSlave.diet isnot "slimming")>> <<set $activeSlave.diet to "slimming">> <br>$activeSlave.slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>> <<if ($activeSlave.diet isnot "muscle building")>> <<set $activeSlave.diet to "muscle building">> <br>$activeSlave.slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<elseif (_currentRule.diet is "attractive")>> <<if (($activeSlave.weight > 95) || (($activeSlave.weight > 30) && ($activeSlave.hips < 2)))>> <<if ($activeSlave.diet isnot "restricted")>> <<set $activeSlave.diet to "restricted">> <br>$activeSlave.slaveName is too fat so her diet has been set to restricted. <</if>> <<elseif (($activeSlave.weight < -95) || (($activeSlave.weight < -30) && ($activeSlave.hips > -2)))>> <<if ($activeSlave.diet isnot "fattening")>> <<set $activeSlave.diet to "fattening">> <br>$activeSlave.slaveName is too skinny so her diet has been set to fattening. <</if>> <<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>> <<if ($activeSlave.muscles >= _currentRule.muscles+5)>> <<if ($activeSlave.diet isnot "slimming")>> <<set $activeSlave.diet to "slimming">> <br>$activeSlave.slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>> <<if ($activeSlave.diet isnot "muscle building")>> <<set $activeSlave.diet to "muscle building">> <br>$activeSlave.slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<else>> <<if ($activeSlave.diet isnot "healthy")>> <<set $activeSlave.diet to "healthy">> <br>$activeSlave.slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<elseif (_currentRule.diet is "XX")>> <<if ($activeSlave.diet isnot "XX")>> <<set $activeSlave.diet to "XX">> <br>$activeSlave.slaveName has been put on a diet that favors feminine development. <</if>> <<elseif (_currentRule.diet is "XY")>> <<if ($activeSlave.diet isnot "XY")>> <<set $activeSlave.diet to "XY">> <br>$activeSlave.slaveName has been put on a diet that favors masculine development. <</if>> <<elseif (_currentRule.diet is "XXY")>> <<if ($activeSlave.diet isnot "XXY")>> <<set $activeSlave.diet to "XXY">> <br>$activeSlave.slaveName has been put on a diet that enhances a herm's unique sexuality. <</if>> <</if>> <</if>> <</if>> <<if (_currentRule.dietCum isnot "no default setting")>> <<if $activeSlave.dietCum != _currentRule.dietCum>> <<set $activeSlave.dietCum = _currentRule.dietCum>> <<if $activeSlave.dietCum == 2>> <br>$activeSlave.slaveName has been put on a diet based on cum. <<set $activeSlave.dietMilk = 0>> <<elseif $activeSlave.dietCum == 1>> <br>$activeSlave.slaveName has had cum added to her diet. <<else>> <br>$activeSlave.slaveName has had cum removed from her diet. <</if>> <</if>> <</if>> <<if (_currentRule.dietMilk isnot "no default setting")>> <<if $activeSlave.dietMilk != _currentRule.dietMilk>> <<set $activeSlave.dietMilk = _currentRule.dietMilk>> <<if $activeSlave.dietMilk == 2>> <br>$activeSlave.slaveName has been put on a diet based on human milk. <<set $activeSlave.dietCum = 0>> <<elseif $activeSlave.dietMilk == 1>> <br>$activeSlave.slaveName has had human milk added to her diet. <<else>> <br>$activeSlave.slaveName has had human milk removed from her diet. <</if>> <</if>> <</if>> <<if (_currentRule.teeth isnot "no default setting")>> <<if (_currentRule.teeth is "universal")>> <<if ($activeSlave.teeth is "crooked")>> <<set $activeSlave.teeth to "straightening braces">> <<set $cash -= $surgeryCost>> <br>$activeSlave.slaveName has been given braces for her crooked teeth. <<elseif ($activeSlave.teeth is "normal")>> <<set $activeSlave.teeth to "cosmetic braces">> <<set $cash -= $surgeryCost>> <br>$activeSlave.slaveName has been given cosmetic braces. <</if>> <<elseif (_currentRule.teeth is "straighten")>> <<if ($activeSlave.teeth is "crooked")>> <<set $activeSlave.teeth to "straightening braces">> <<set $cash -= $surgeryCost>> <br>$activeSlave.slaveName has been given braces for her crooked teeth. <<elseif ($activeSlave.teeth is "cosmetic braces")>> <<set $activeSlave.teeth to "normal">> <br>$activeSlave.slaveName has gotten her braces off, since her teeth are straight. <</if>> <<elseif (_currentRule.teeth is "none")>> <<if ($activeSlave.teeth is "straightening braces")>> <<set $activeSlave.teeth to "crooked">> <br>$activeSlave.slaveName has gotten her braces off. <<elseif ($activeSlave.teeth is "cosmetic braces")>> <<set $activeSlave.teeth to "normal">> <br>$activeSlave.slaveName has gotten her braces off. <</if>> <</if>> <</if>> <<set _tmp to lastEyeColorRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.eyeColor isnot "no default setting")>> <<if ($activeSlave.eyeColor isnot _currentRule.eyeColor)>> <<set $activeSlave.eyeColor to _currentRule.eyeColor>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given $activeSlave.eyeColor contact lenses. <</if>> <</if>> <</if>> <<set _tmp to lastMakeupRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.makeup isnot "no default setting")>> <<if ($activeSlave.makeup isnot _currentRule.makeup)>> <<set $activeSlave.makeup to _currentRule.makeup>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been assigned the standard makeup. <</if>> <</if>> <</if>> <<set _tmp to lastNailsRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if ($activeSlave.amp != 1)>> <<if (_currentRule.nails isnot "no default setting")>> <<if ($activeSlave.nails isnot _currentRule.nails)>> <<set $activeSlave.nails to _currentRule.nails>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been assigned the standard nails. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastHColorRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.hColor isnot "no default setting")>> <<if ($activeSlave.hColor isnot _currentRule.hColor)>> <<set $activeSlave.hColor to _currentRule.hColor>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's hair has been dyed _currentRule.hColor. <</if>> <</if>> <</if>> <<set _tmp to lastHStyleRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.hStyle isnot "no default setting")>> <<if ($activeSlave.hStyle isnot _currentRule.hStyle)>> <br>$activeSlave.slaveName's hair has been <<if (_currentRule.hStyle is "shaved")>> <<set $activeSlave.hLength to 0>> shaved. <<else>> restyled. <</if>> <<set $activeSlave.hStyle to _currentRule.hStyle>> <<set $cash -= $modCost>> <</if>> <</if>> <</if>> <<set _tmp to lastHLengthRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.hLength isnot "no default setting")>> <<if ($activeSlave.hLength isnot _currentRule.hLength)>> <<if ($activeSlave.hLength > _currentRule.hLength)>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's hair has been cut; it <<else>> <<set $cash -= $modCost*Math.trunc((_currentRule.hLength-$activeSlave.hLength)/10)>> <br>$activeSlave.slaveName has been given extensions; her hair <</if>> is now _currentRule.hLength cm long. <<set $activeSlave.hLength to _currentRule.hLength>> <</if>> <</if>> <</if>> <<set _tmp to lastPubicHColorRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.pubicHColor isnot "no default setting")>> <<if ($activeSlave.pubicHColor isnot _currentRule.pubicHColor)>> <<set $activeSlave.pubicHColor to _currentRule.pubicHColor>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's pubic hair, if present, has been dyed _currentRule.pubicHColor. <</if>> <</if>> <</if>> <<set _tmp to lastPubicHStyleRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.pubicHStyle isnot "no default setting")>> <<if ($activeSlave.pubicHStyle isnot _currentRule.pubicHStyle)>> <<set $activeSlave.pubicHStyle to _currentRule.pubicHStyle>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's pubic hair has been restyled; it is now _currentRule.pubicHStyle. <</if>> <</if>> <</if>> <<if ndef _currentRule.underArmHColor>> <<set _currentRule.underArmHColor to "no default setting">> <</if>> <<if (_currentRule.underArmHColor isnot "no default setting")>> <<if ($activeSlave.underArmHColor isnot _currentRule.underArmHColor)>> <<set $activeSlave.underArmHColor to _currentRule.underArmHColor>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's underarm hair, if present, has been dyed _currentRule.underArmHColor. <</if>> <</if>> <<set _tmp to lastUnderArmHColorRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.underArmHColor isnot "no default setting")>> <<if ($activeSlave.underArmHColor isnot _currentRule.underArmHColor)>> <<set $activeSlave.underArmHColor to _currentRule.underArmHColor>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's underarm hair, if present, has been dyed _currentRule.underArmHColor. <</if>> <</if>> <</if>> <<if ndef _currentRule.underArmHStyle>> <<set _currentRule.underArmHStyle to "no default setting">> <</if>> <<set _tmp to lastUnderArmHStyleRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.underArmHStyle isnot "no default setting")>> <<if ($activeSlave.underArmHStyle isnot _currentRule.underArmHStyle)>> <<set $activeSlave.underArmHStyle to _currentRule.underArmHStyle>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's underarm hair has been restyled; it is now _currentRule.underArmHStyle. <</if>> <</if>> <</if>> <<if (_currentRule.nipplesPiercing == 0)>> <<if $activeSlave.nipplesPiercing != 0>> <<set $activeSlave.nipplesPiercing to 0>> <br>$activeSlave.slaveName's nipple piercings have been removed. <</if>> <</if>> <<if (_currentRule.areolaePiercing == 0)>> <<if $activeSlave.areolaePiercing != 0>> <<set $activeSlave.areolaePiercing to 0>> <br>$activeSlave.slaveName's areolae piercings have been removed. <</if>> <</if>> <<if (_currentRule.clitPiercing == 0)>> <<if $activeSlave.clitPiercing != 0>> <<set $activeSlave.clitPiercing to 0>> <<if $activeSlave.dick > 0>> <br>$activeSlave.slaveName's frenulum piercing has been removed. <<else>> <br>$activeSlave.slaveName's clit piercing has been removed. <</if>> <</if>> <</if>> <<if (_currentRule.vaginaPiercing == 0)>> <<if $activeSlave.vaginaPiercing != 0>> <<set $activeSlave.vaginaPiercing to 0>> <br>$activeSlave.slaveName's labia piercings have been removed. <</if>> <</if>> <<if (_currentRule.dickPiercing == 0)>> <<if $activeSlave.dickPiercing != 0>> <<set $activeSlave.dickPiercing to 0>> <br>$activeSlave.slaveName's shaft piercings have been removed. <</if>> <</if>> <<if (_currentRule.anusPiercing == 0)>> <<if $activeSlave.anusPiercing != 0>> <<set $activeSlave.anusPiercing to 0>> <br>$activeSlave.slaveName's asshole piercings have been removed. <</if>> <</if>> <<if (_currentRule.lipsPiercing == 0)>> <<if $activeSlave.lipsPiercing != 0>> <<set $activeSlave.lipsPiercing to 0>> <br>$activeSlave.slaveName's lip piercings have been removed. <</if>> <</if>> <<if (_currentRule.tonguePiercing == 0)>> <<if $activeSlave.tonguePiercing != 0>> <<set $activeSlave.tonguePiercing to 0>> <br>$activeSlave.slaveName's tongue piercings have been removed. <</if>> <</if>> <<if (_currentRule.earPiercing == 0)>> <<if $activeSlave.earPiercing != 0>> <<set $activeSlave.earPiercing to 0>> <br>$activeSlave.slaveName's ear piercings have been removed. <</if>> <</if>> <<if (_currentRule.nosePiercing == 0)>> <<if $activeSlave.nosePiercing != 0>> <<set $activeSlave.nosePiercing to 0>> <br>$activeSlave.slaveName's nose piercing has been removed. <</if>> <</if>> <<if (_currentRule.eyebrowPiercing == 0)>> <<if $activeSlave.eyebrowPiercing != 0>> <<set $activeSlave.eyebrowPiercing to 0>> <br>$activeSlave.slaveName's eyebrow piercings have been removed. <</if>> <</if>> <<if (_currentRule.navelPiercing == 0)>> <<if $activeSlave.navelPiercing != 0>> <<set $activeSlave.navelPiercing to 0>> <br>$activeSlave.slaveName's navel piercing have been removed. <</if>> <</if>> <<if (_currentRule.corsetPiercing == 0)>> <<if $activeSlave.corsetPiercing != 0>> <<set $activeSlave.corsetPiercing to 0>> <br>$activeSlave.slaveName's corset piercings have been removed. <</if>> <</if>> <<set _tmp to lastNipplesPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.nipplesPiercing isnot "no default setting")>> <<if (_currentRule.nipplesPiercing != 0)>> <<if $activeSlave.nipplesPiercing isnot _currentRule.nipplesPiercing>> <<set $activeSlave.nipplesPiercing to _currentRule.nipplesPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's nipples have been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastAreolaePiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.areolaePiercing isnot "no default setting")>> <<if (_currentRule.areolaePiercing != 0)>> <<if $activeSlave.areolaePiercing isnot _currentRule.areolaePiercing>> <<set $activeSlave.areolaePiercing to _currentRule.areolaePiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's areolae have been given stud piercings. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastClitPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.clitPiercing isnot "no default setting")>> <<if ($activeSlave.clitPiercing != 3)>> <<if (_currentRule.clitPiercing != 0)>> <<if $activeSlave.clitPiercing isnot _currentRule.clitPiercing>> <<set $activeSlave.clitPiercing to _currentRule.clitPiercing>> <<if $activeSlave.dick > 0>> <br>$activeSlave.slaveName's frenulum has been pierced. <<else>> <br>$activeSlave.slaveName's clit has been pierced. <</if>> <<if _currentRule.clitPiercing is 3>> <<set $cash -= 1000>> <<else>> <<set $cash -= $modCost>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastClitSettingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if ($activeSlave.clitPiercing == 3)>> <<if (_currentRule.clitSetting isnot "no default setting")>> <<if $activeSlave.clitSetting isnot _currentRule.clitSetting>> <<set $activeSlave.clitSetting to _currentRule.clitSetting>> <br>$activeSlave.slaveName's smart piercing has been set to $activeSlave.clitSetting. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastVaginaPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if $activeSlave.vagina != -1>> <<if (_currentRule.vaginaPiercing isnot "no default setting")>> <<if (_currentRule.vaginaPiercing != 0)>> <<if $activeSlave.vaginaPiercing isnot _currentRule.vaginaPiercing>> <<set $activeSlave.vaginaPiercing to _currentRule.vaginaPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's pussylips have been pierced. <</if>> <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastDickPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if $activeSlave.dick > 0>> <<if (_currentRule.dickPiercing isnot "no default setting")>> <<if (_currentRule.dickPiercing != 0)>> <<if $activeSlave.dickPiercing isnot _currentRule.dickPiercing>> <<set $activeSlave.dickPiercing to _currentRule.dickPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's shaft has been pierced. <</if>> <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastAnusPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.anusPiercing isnot "no default setting")>> <<if (_currentRule.anusPiercing != 0)>> <<if $activeSlave.anusPiercing isnot _currentRule.anusPiercing>> <<set $activeSlave.anusPiercing to _currentRule.anusPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's asshole has been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastLipsPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.lipsPiercing isnot "no default setting")>> <<if (_currentRule.lipsPiercing != 0)>> <<if $activeSlave.lipsPiercing isnot _currentRule.lipsPiercing>> <<set $activeSlave.lipsPiercing to _currentRule.lipsPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's lips have been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastTonguePiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.tonguePiercing isnot "no default setting")>> <<if (_currentRule.tonguePiercing != 0)>> <<if $activeSlave.tonguePiercing isnot _currentRule.tonguePiercing>> <<set $activeSlave.tonguePiercing to _currentRule.tonguePiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's tongue has been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastEarPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.earPiercing isnot "no default setting")>> <<if (_currentRule.earPiercing != 0)>> <<if $activeSlave.earPiercing isnot _currentRule.earPiercing>> <<set $activeSlave.earPiercing to _currentRule.earPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's ears have been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastNosePiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.nosePiercing isnot "no default setting")>> <<if (_currentRule.nosePiercing != 0)>> <<if $activeSlave.nosePiercing isnot _currentRule.nosePiercing>> <<set $activeSlave.nosePiercing to _currentRule.nosePiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's nose has been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastEyebrowPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.eyebrowPiercing isnot "no default setting")>> <<if (_currentRule.eyebrowPiercing != 0)>> <<if $activeSlave.eyebrowPiercing isnot _currentRule.eyebrowPiercing>> <<set $activeSlave.eyebrowPiercing to _currentRule.eyebrowPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's eyebrows have been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastNavelPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.navelPiercing isnot "no default setting")>> <<if (_currentRule.navelPiercing != 0)>> <<if $activeSlave.navelPiercing isnot _currentRule.navelPiercing>> <<set $activeSlave.navelPiercing to _currentRule.navelPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's navel has been pierced. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastCorsetPiercingRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.corsetPiercing isnot "no default setting")>> <<if (_currentRule.corsetPiercing != 0)>> <<if $activeSlave.corsetPiercing isnot _currentRule.corsetPiercing>> <<set $activeSlave.corsetPiercing to _currentRule.corsetPiercing>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName has been given a set of corset piercings. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastBoobsTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.boobsTat isnot "no default setting")>> <<if ($activeSlave.boobsTat isnot _currentRule.boobsTat)>> <<set $activeSlave.boobsTat to _currentRule.boobsTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's chest has been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastButtTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.buttTat isnot "no default setting")>> <<if ($activeSlave.buttTat isnot _currentRule.buttTat)>> <<set $activeSlave.buttTat to _currentRule.buttTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's butt has been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastVaginaTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.vaginaTat isnot "no default setting")>> <<if ($activeSlave.vaginaTat isnot _currentRule.vaginaTat)>> <<set $activeSlave.vaginaTat to _currentRule.vaginaTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's abdomen has been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastDickTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if ($activeSlave.dick > 0)>> <<if (_currentRule.dickTat isnot "no default setting")>> <<if ($activeSlave.dickTat isnot _currentRule.dickTat)>> <<set $activeSlave.dickTat to _currentRule.dickTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's dick has been tattooed. <</if>> <</if>> <</if>> <</if>> <<set _tmp to lastLipsTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.lipsTat isnot "no default setting")>> <<if ($activeSlave.lipsTat isnot _currentRule.lipsTat)>> <<set $activeSlave.lipsTat to _currentRule.lipsTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's face has been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastAnusTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.anusTat isnot "no default setting")>> <<if ($activeSlave.anusTat isnot _currentRule.anusTat)>> <<set $activeSlave.anusTat to _currentRule.anusTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's asshole has been modded. <</if>> <</if>> <</if>> <<set _tmp to lastShouldersTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.shouldersTat isnot "no default setting")>> <<if ($activeSlave.shouldersTat isnot _currentRule.shouldersTat)>> <<set $activeSlave.shouldersTat to _currentRule.shouldersTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's shoulders have been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastArmsTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.armsTat isnot "no default setting")>> <<if ($activeSlave.armsTat isnot _currentRule.armsTat)>> <<set $activeSlave.armsTat to _currentRule.armsTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's arms have been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastLegsTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.legsTat isnot "no default setting")>> <<if ($activeSlave.legsTat isnot _currentRule.legsTat)>> <<set $activeSlave.legsTat to _currentRule.legsTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's legs have been tattooed. <</if>> <</if>> <</if>> <<set _tmp to lastStampTatRule($activeSlave, $defaultRules)>> <<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>> <<if (_currentRule.stampTat isnot "no default setting")>> <<if ($activeSlave.stampTat isnot _currentRule.stampTat)>> <<set $activeSlave.stampTat to _currentRule.stampTat>> <<set $cash -= $modCost>> <br>$activeSlave.slaveName's lower back has been tattooed. <</if>> <</if>> <</if>> <<if (_currentRule.pornFameSpending isnot "no default setting")>> <<if ($activeSlave.devotion > 95)>> <<if ($activeSlave.trust > 95)>> <<if ($activeSlave.prestige < 3)>> <<if ($activeSlave.pornFameSpending isnot _currentRule.pornFameSpending)>> <<set $activeSlave.pornFameSpending to _currentRule.pornFameSpending>> <br>$activeSlave.slaveName's porn publicity has been corrected. <</if>> <</if>> <</if>> <</if>> <</if>> <<if (_currentRule.autoBrand == 1)>> <<if ($activeSlave.brand == 0)>> <<if ($activeSlave.health > -20)>> <<set $activeSlave.brand to $brandDesign>> <<set $activeSlave.brandLocation to $brandTarget>> <<if ($activeSlave.devotion < 18)>><<set $activeSlave.devotion -= 5>><</if>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.health -= 10>> <br>$activeSlave.slaveName has been branded, with @@color:gold;fear@@<<if ($activeSlave.devotion < 18)>>, @@color:mediumorchid;regard@@,<</if>> and @@color:red;health@@ consequences. <</if>> <</if>> <</if>> <<set _exclude to false>> <<if _currentRule.excludeSpecialSlaves>> <<if (($HeadGirl != 0) && ($HeadGirl.ID is $activeSlave.ID)) || (($Bodyguard != 0) && ($Bodyguard.ID is $activeSlave.ID)) || (($Recruiter != 0) && ($Recruiter.ID is $activeSlave.ID)) || (($Concubine != 0) && ($Concubine.ID is $activeSlave.ID)) || (($Nurse != 0) && ($Nurse.ID is $activeSlave.ID)) || (($Attendant != 0) and($Attendant.ID is $activeSlave.ID)) || (($Madam != 0) || ($Madam.ID is $activeSlave.ID)) || (($DJ != 0) && ($DJ.ID is $activeSlave.ID)) || (($Milkmaid != 0) && ($Milkmaid.ID is $activeSlave.ID)) || (($Stewardess != 0 ) && ($Stewardess.ID is $activeSlave.ID)) || (($Schoolteacher != 0) && ($Schoolteacher.ID is $activeSlave.ID)) || (($Wardeness != 0) && ($Wardeness.ID is $activeSlave.ID))>> <<set _exclude to true>> <</if>> <</if>> <<if $activeSlave.assignmentVisible != 1>> <<set _exclude to true>> <</if>> <<if !_exclude>> <<switch _currentRule.assignFacility>> <<case "hgsuite">> <<if ($activeSlave.indentureRestrictions <= 0)>> <<if ($activeSlave.assignment != "live with your Head Girl")>> <<set $activeSlave.assignment to "live with your Head Girl">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <</if>> <<case "arcade">> <<if ($arcade > $arcadeSlaves) && ($activeSlave.indentureRestrictions <= 0)>> <<if ($activeSlave.assignment != "be confined in the arcade")>> <<set $activeSlave.assignment to "be confined in the arcade">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <</if>> <<case "mastersuite">> <<if ($masterSuite > $masterSuiteSlaves) && ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50)>> <<if ($activeSlave.assignment != "serve in the master suite")>> <<set $activeSlave.assignment to "serve in the master suite">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "serve in the master suite")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "clinic">> <<if ($clinic > $clinicSlaves) && ($activeSlave.health < 20) || (($activeSlave.chem > 15) && ($clinicUpgradeFilters == 1))>> <<if ($activeSlave.assignment != "get treatment in the clinic")>> <<set $activeSlave.assignment to "get treatment in the clinic">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "get treatment in the clinic")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "spa">> <<if ($spa > $spaSlaves) && ($activeSlave.health < 20) || ($activeSlave.trust < 60) || ($activeSlave.devotion <= 60) || ($activeSlave.fetish is "mindbroken") && ($activeSlave.devotion >= -20)>> <<if ($activeSlave.assignment != "rest in the spa")>> <<set $activeSlave.assignment to "rest in the spa">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "rest in the spa")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "brothel">> <<if ($brothel > $brothelSlaves) && ($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50) || ($activeSlave.trust > 50)>> <<if ($activeSlave.assignment != "work in the brothel")>> <<set $activeSlave.assignment to "work in the brothel">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the brothel")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "club">> <<if ($club > $clubSlaves) && ($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50) || ($activeSlave.trust > 50)>> <<if ($activeSlave.assignment != "serve in the club")>> <<set $activeSlave.assignment to "serve in the club">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "serve in the club")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "dairy">> <<if ($dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>> <<if ($activeSlave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> <<elseif ($activeSlave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>> <<else>> <<if ($activeSlave.lactation > 0) || ($activeSlave.balls > 0) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0))>> <<if ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50) || ($activeSlave.amp == 1) || ($dairyRestraintsUpgrade == 1)>> <<if ($dairyStimulatorsSetting < 2) || ($activeSlave.anus > 2) || ($dairyPrepUpgrade == 1)>> <<if ($dairyPregSetting < 2) || ($activeSlave.vagina > 2) || ($activeSlave.ovaries == 0) || ($dairyPrepUpgrade == 1)>> <<if ($activeSlave.assignment != "work in the dairy")>> <<set $activeSlave.assignment to "work in the dairy">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the dairy")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the dairy")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the dairy")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the dairy")>> <<display "Rules Facility Remove">> <</if>> <</if>> <</if>> <</if>> <<case "servantsquarters">> <<if ($servantsQuarters > $servantsQuartersSlaves) && ($activeSlave.devotion >= -20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust <= 20)) or ($activeSlave.trust < -20)>> <<if ($activeSlave.assignment != "work as a servant")>> <<set $activeSlave.assignment to "work as a servant">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work as a servant")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "schoolroom">> <<if ($schoolroom > $schoolroomSlaves) && ($activeSlave.devotion >= -20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50)>> <<if ($activeSlave.intelligenceImplant < 1) || ($activeSlave.accent+$schoolroomUpgradeLanguage > 2) || ($activeSlave.oralSkill <= 10) || ($activeSlave.whoreSkill <= 10) || ($activeSlave.entertainSkill <= 10) || ($activeSlave.analSkill < 1) || (($activeSlave.vaginalSkill < 1) && ($activeSlave.vagina > 0))>> <<if ($activeSlave.assignment != "learn in the schoolroom")>> <<set $activeSlave.assignment to "learn in the schoolroom">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "learn in the schoolroom")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "learn in the schoolroom")>> <<display "Rules Facility Remove">> <</if>> <</if>> <<case "cellblock">> <<if ($cellblock > $cellblockSlaves ) && (($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)) || (($activeSlave.devotion < -50) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.assignment != "be confined in the cellblock")>> <<set $activeSlave.assignment to "be confined in the cellblock">> <<set $activeSlave.assignmentVisible to 0>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <<if ($personalAttention is $activeSlave.ID)>> $activeSlave.slaveName no longer has your personal attention; you plan to focus on business. <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "be confined in the cellblock")>> <<display "Rules Facility Remove">> <</if>> <</if>> <</switch>> <</if>> <<if !_exclude>> <<if def _currentRule.setAssignment and _currentRule.setAssignment isnot"none">> <<if ($activeSlave.assignment isnot _currentRule.setAssignment)>> <<set $activeSlave.assignment to _currentRule.setAssignment>> <br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment. <</if>> <</if>> <</if>> <</for>>
mayibrad/fc
src/uncategorized/defaultRules.tw
tw
bsd-3-clause
66,107
:: Degrading Name <<silently>> <<if $activeSlave.fuckdoll > 0>> <<set $activeSlave.slaveName to "Fuckdoll No. " + random(1000,9999)>> <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>> <<set $activeSlave.slaveName to "Bioreactor No. " + random(1000,9999)>> <<else>> <<set $prefixes to []>> <<if ($seeRace == 1)>> <<if ($activeSlave.race is "white")>> <<set $prefixes.push("White", "Pale")>> <<elseif ($activeSlave.race is "asian")>> <<set $prefixes.push("Asian", "Yellow")>> <<elseif ($activeSlave.race is "latina")>> <<set $prefixes.push("Latina", "Brown")>> <<elseif ($activeSlave.race is "black")>> <<set $prefixes.push("Black", "Dark")>> <<elseif ($activeSlave.race is "pacific islander")>> <<set $prefixes.push("Islander", "Sea")>> <<elseif ($activeSlave.race is "southern European")>> <<set $prefixes.push("Mediterranean", "Olive")>> <<elseif ($activeSlave.race is "amerindian")>> <<set $prefixes.push("Indian", "Reservation")>> <<elseif ($activeSlave.race is "semitic")>> <<set $prefixes.push("Semitic")>> <<elseif ($activeSlave.race is "middle eastern")>> <<set $prefixes.push("Arab", "Sand")>> <<elseif ($activeSlave.race is "indo-aryan")>> <<set $prefixes.push("Indian", "Brown")>> <<elseif ($activeSlave.race is "mixed race")>> <<set $prefixes.push("Mulatto", "Mutt")>> <</if>> <</if>> <<if ($activeSlave.eyes is -2)>> <<set $prefixes.push("Blind", "Sightless", "Eyeless")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3)>> <<set $prefixes.push("Girly", "Thin", "Slim")>> <</if>> <<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>> <<set $prefixes.push("Gape", "Slit", "Wideopen", "Hallway")>> <</if>> <<if ($activeSlave.anus > 0)>> <<set $prefixes.push("Butt", "Anus", "Backdoor", "Butthole", "Asshole")>> <</if>> <<if ($activeSlave.vagina > 0)>> <<set $prefixes.push("Cunt", "Pussy", "Vagina")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>> <<set $prefixes.push("Trap", "Sissy", "Bottom", "Bitch")>> <</if>> <<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>> <<set $prefixes.push("Futa", "She", "Trans")>> <</if>> <<if ($activeSlave.weight > 30)>> <<set $prefixes.push("Fat", "Chubby", "Whale")>> <<elseif ($activeSlave.weight <= -30)>> <<set $prefixes.push("Skinny", "Bony", "Rail")>> <</if>> <<if ($activeSlave.muscles > 30)>> <<set $prefixes.push("Ripped", "Strong", "Huge")>> <</if>> <<if ($activeSlave.energy > 95)>> <<set $prefixes.push("Fuck", "Nympho", "Fuckaddict", "Sexaddict")>> <</if>> <<if ($activeSlave.fetish is "buttslut") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Anal", "Butthole", "Sodomy")>> <</if>> <<if ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Cum", "Suck", "Sucker")>> <</if>> <<if ($activeSlave.fetish is "humiliation") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Public", "Rape", "Showgirl")>> <</if>> <<if ($activeSlave.fetish is "submissive") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Bottom", "Rape", "Fuckee")>> <</if>> <<if ($activeSlave.fetish is "dom") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Top", "Dom", "Fucker")>> <</if>> <<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Pain", "Rape", "Struggle")>> <</if>> <<if ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Breeder", "Mommy", "Fertile")>> <</if>> <<if ($activeSlave.fetish is "boobs") && ($activeSlave.fetishKnown == 1)>> <<set $prefixes.push("Titty", "Boob", "Boobie", "Tit")>> <</if>> <<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>> <<set $prefixes.push("Cow", "Creamy", "Milky")>> <</if>> <<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>> <<set $prefixes.push("Cheap", "Gutter", "Fail")>> <</if>> <<if ($activeSlave.nipples != "tiny") && ($activeSlave.nipples != "cute")>> <<set $prefixes.push("Nipples", "Pointy", "Titclit")>> <</if>> <<if ($activeSlave.areolae > 2)>> <<set $prefixes.push("Headlights", "Areolas")>> <</if>> <<if ($activeSlave.lips > 40)>> <<set $prefixes.push("Lippy", "Plush", "Pillow")>> <</if>> <<if ($activeSlave.labia > 1)>> <<set $prefixes.push("Flower", "Lip", "Curtain")>> <</if>> <<if ($activeSlave.visualAge > 35)>> <<set $prefixes.push("Old", "Cougar", "MILF")>> <</if>> <<if ($activeSlave.visualAge < 25)>> <<set $prefixes.push("Young", "Girly", "Thin")>> <</if>> <<if ($activeSlave.amp == 1)>> <<set $prefixes.push("Amp", "Stumpy")>> <</if>> <<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>> <<set $prefixes.push("Fake", "Plastic", "Silicone")>> <</if>> <<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5)>> <<set $prefixes.push("Daddy", "Potent", "Cannon")>> <</if>> <<if $activeSlave.breedingMark == 1>> <<set $prefixes.push("Breeder", "Oven", "Womb")>> <</if>> <<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 30)>> <<set $prefixes.push("Nursery", "Seeded", "Burst", "Factory")>> <</if>> <<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 20)>> <<set $prefixes.push("Squirmy", "Bulgey", "Balloon")>> <</if>> <<if ($activeSlave.preg > 5)>> <<set $prefixes.push("Preg", "Belly", "Mommy")>> <</if>> <<if ($activeSlave.dick > 4)>> <<set $prefixes.push("Hung", "Dangle", "Cock", "Dick")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> <<set $prefixes.push("Soft", "Gelded", "Cut")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> <<set $prefixes.push("Hard", "Stiff", "Erect")>> <</if>> <<if ($activeSlave.dick == 1)>> <<set $prefixes.push("Tiny", "Micro", "Bitch")>> <</if>> <<if ($activeSlave.boobs >= 800)>> <<set $prefixes.push("Boob", "Boobs", "Titty")>> <</if>> <<if ($activeSlave.butt > 5)>> <<set $prefixes.push("Ass", "Butt", "Bottom")>> <</if>> <<if ($activeSlave.vagina == 0)>> <<set $prefixes.push("Virgin")>> <</if>> <<if ($activeSlave.height >= 185)>> <<set $prefixes.push("Top", "Tower", "Tall")>> <</if>> <<if ($activeSlave.height < 150)>> <<set $prefixes.push("Bottom", "Short", "Stumpy")>> <</if>> <<if ($activeSlave.whoreSkill > 30)>> <<set $prefixes.push("Street", "Whore", "Money")>> <</if>> <<if ($activeSlave.entertainSkill > 30)>> <<set $prefixes.push("Easy", "Slut", "Club")>> <</if>> <<if ($activeSlave.oralSkill > 30)>> <<set $prefixes.push("Throat", "Suck", "Tonsil")>> <</if>> <<if ($activeSlave.vaginalSkill > 30)>> <<set $prefixes.push("Pussy", "Kegel", "Channel")>> <</if>> <<if ($activeSlave.analSkill > 30)>> <<set $prefixes.push("Asspussy", "Anal", "Sphincter")>> <</if>> <<if ($activeSlave.intelligence > 0)>> <<set $prefixes.push("Smart", "Bright", "Clever")>> <<elseif ($activeSlave.intelligence > 0)>> <<set $prefixes.push("Dumb", "Stupid", "Retarded", "Cretin")>> <</if>> <<if ($activeSlave.intelligenceImplant == 1)>> <<set $prefixes.push("Books", "College", "Graduate")>> <</if>> <<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>> <<set $prefixes.push("Tight", "New", "Fresh")>> <</if>> <<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>> <<set $prefixes.push("Tightbutt", "Tightass")>> <</if>> <<if ($activeSlave.devotion < -75)>> <<set $prefixes.push("Angry", "Cage", "Biter")>> <<elseif ($activeSlave.devotion < -50)>> <<set $prefixes.push("Cell", "Cuffs")>> <<elseif ($activeSlave.devotion < -20)>> <<set $prefixes.push("Bag", "Box")>> <<elseif ($activeSlave.devotion <= 20)>> <<set $prefixes.push("Whiner", "Sad")>> <</if>> <<if ($activeSlave.trust < -50)>> <<set $prefixes.push("Sobber", "Screamer")>> <<elseif ($activeSlave.trust < -20)>> <<set $prefixes.push("Weeper", "Crying")>> <<elseif ($activeSlave.trust < 20)>> <<set $prefixes.push("Tears", "Begging")>> <</if>> <<set $suffixes to ["bitch", "slut", "whore", "slave", "puppet", "hole", "butt", "tit", "thing", "object", "tool", "toy", "fuck", "ass", "face"]>> <<if ($activeSlave.visualAge <= 25)>> <<set $suffixes.push("girl")>> <<elseif ($activeSlave.visualAge > 30)>> <<set $suffixes.push("MILF", "cougar", "mother")>> <</if>> <<if ($activeSlave.vagina > -1)>> <<set $suffixes.push("cunt", "pussy")>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.balls == 0)>> <<set $suffixes.push("gelding", "sissy", "trap")>> <<elseif ($activeSlave.boobs < 500)>> <<set $suffixes.push("sissy", "trap")>> <<else>> <<set $suffixes.push("futa", "pole")>> <</if>> <</if>> <<if ($activeSlave.assignment is "guard you")>> <<set $activeSlave.slaveName to either("Guard", "Battle")>> <<elseif ($activeSlave.assignment is "recruit girls")>> <<set $activeSlave.slaveName to either("Cam", "Recruiter")>> <<elseif ($activeSlave.assignment is "be the Madam")>> <<set $activeSlave.slaveName to either("Pimp", "Madam")>> <<elseif ($activeSlave.assignment is "be the DJ")>> <<set $activeSlave.slaveName to either("Bass", "Booth")>> <<elseif ($activeSlave.assignment is "be the Milkmaid")>> <<set $activeSlave.slaveName to either("Farm", "Dairy")>> <<elseif ($activeSlave.assignment is "be the Collectrix")>> <<set $activeSlave.slaveName to either("Milker", "Fucker")>> <<elseif ($activeSlave.assignment is "be your Head Girl")>> <<set $activeSlave.slaveName to either("Chief", "Head")>> <<elseif ($activeSlave.assignment is "be the Schoolteacher")>> <<set $activeSlave.slaveName to either("Teacher", "Classroom")>> <<elseif ($activeSlave.assignment is "be the Attendant")>> <<set $activeSlave.slaveName to either("Spa", "Bath")>> <<elseif ($activeSlave.assignment is "be the Wardeness")>> <<set $activeSlave.slaveName to either("Jail", "Prison")>> <<elseif ($activeSlave.assignment is "be your concubine")>> <<set $activeSlave.slaveName to either("Bed", "Master")>> <<else>> <<set $activeSlave.slaveName to $prefixes.random()>> <</if>> <<set $seed to $suffixes.random()>> <<if $seed is $activeSlave.slaveName.toLowerCase()>> <<goto "Degrading Name">> <</if>> <<set $activeSlave.slaveName to $activeSlave.slaveName+$seed>> <</if>> <</silently>>
mayibrad/fc
src/uncategorized/degradingName.tw
tw
bsd-3-clause
10,119
:: Description Options [nobr] <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> //These options will affect both the long form description of each slave and the miniscenes available from the main menu.// <br><br> <<if $showSexualHistory == 1>> Sexual histories are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory to 0]]// <<else>> Sexual histories are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory to 1]]// <</if>> <br> <<if $showBodyMods == 1>> Cosmetic body mods are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods to 0]]// <<else>> Cosmetic body mods are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods to 1]]// <</if>> <br> <<if $showImplantEffects == 1>> The effects of implants are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects to 0]]// <<else>> The effects of implants are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects to 1]]// <</if>> <br> <<if $showClothing == 1>> Clothing is mostly @@color:green;SHOWN.@@ //[[Hide|Description Options][$showClothing to 0]]// <<else>> Clothing is mostly @@color:red;HIDDEN.@@ //[[Show|Description Options][$showClothing to 1]]// <</if>> <br> Detailed slave age information is <<if $showAgeDetail == 1>> @@color:green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail to 1]]// <</if>> <br> Approximate height is <<if $showHeightCMs == 1>> @@color:green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs to 1]]// <</if>> <br> Volume, in CCs, of breasts is <<if $showBoobCCs == 1>> @@color:green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs to 1]]// <</if>> <<if $seeDicks != 0>> <br> Approximate sizes of dicks and balls are <<if $showDickCMs == 1>> @@color:green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs to 1]]// <</if>> <</if>> <br> Attractiveness and Sexual scores are <<if $showScores == 1>> @@color:green;SHOWN.@@ //[[Hide|Description Options][$showScores to 0]]// <<else>> @@color:red;HIDDEN.@@ //[[Show|Description Options][$showScores to 1]]// <</if>>
mayibrad/fc
src/uncategorized/descriptionOptions.tw
tw
bsd-3-clause
2,457
:: Discard Confirm This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? [[Discard her|Slave Sold]] [[Cancel|Slave Interact]]
mayibrad/fc
src/uncategorized/discardConfirm.tw
tw
bsd-3-clause
274
:: Dispensary [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Main">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "The Pharmaceutical Fab.">> <<if $dispensaryUpgrade == 0>> //The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.// <<else>> //The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.// <</if>> <<if ($dispensaryUpgrade == 0)>> <br><br> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade to 1, $drugsCost to $drugsCost/2]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve production efficiency further decreasing costs.// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades// <</if>> <</if>> <br><br> <<if ($organFarmUpgrade < 3) && ($rep <= 10000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental organ farm parts// <<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>> //The fabricator must updgraded before it can be fitted with perfected organ farm parts// <<elseif $organs.length > 0>> //The organ farm can not be upgraded while it is use// <<elseif ($organFarmUpgrade == 2) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*$upgradeMultiplierMedicine, $organFarmUpgrade to 3]] //Costs ¤<<print 150000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to rapidly grow organs without risk to the implantee's health.// <<elseif ($organFarmUpgrade == 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade to 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.// <<elseif ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade to 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored organs using the autosurgery.// <</if>> <br> <<if ($organFarmUpgrade > 0) && ($rep > 1000*$upgradeMultiplierMedicine)>> [[Upgrade the organ farm with a repository of animal samples|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $animalParts to 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored animal organs using the autosurgery.// <br> <</if>> <<if $organFarmUpgrade > 2>> The fabricator is capable of rapidly growing organs. <<elseif $organFarmUpgrade > 1>> The fabricator is capable of quickly growing organs, though not without side effects. <<elseif ($organFarmUpgrade > 0)>> The fabricator is capable of growing organs. <</if>> <<if $animalParts > 1>> The organ farm have been upgraded to grow animal organs. <</if>> <<if $organs.length > 0>> It is currently working on the following organs: <<for $i to 0; $i < $organs.length; $i++>> <<for $j to 0; $j < $slaves.length; $j++>> <<if $slaves[$j].ID == $organs[$i].ID>> <br> $slaves[$j].slaveName's $organs[$i].type, <<if $organs[$i].weeksToCompletion <= 0>> ready for implantation. <<else>> <<if $organFarmUpgrade == 1>><<print $organs[$i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.trunc($organs[$i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.trunc($organs[$i].weeksToCompletion/4)>><</if>> weeks from completion. <</if>> <<break>> <</if>> <</for>> <</for>> <</if>> <br><br> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade to 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade to 2]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype fabricator upgrades// <</if>> <<elseif $injectionUpgrade is 2>> prototype growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade to 3]] //Costs ¤<<print 100000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype biomechanical microfactories// <</if>> <<else>> the world's most effective growth hormones. <</if>> <br><br> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood to 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should eliminate the occasional moodiness caused by generalized therapy.// <<else>> //You lack the reputation to obtain advanced drug manufacturing components// <</if>> <<else>> individualized hormone replacement therapies. <</if>> <br> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower to 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should increase the power of hormone therapies.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <</if>> <br> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage to 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should reduce atrophy of organs corresponding to original sex.// <<else>> //You lack the reputation to obtain prototype medicines// <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <</if>> <<if $precociousPuberty == 1>> <br><br> <<if ($pubertyHormones == 0) && ($rep <= 4500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund forced puberty drugs// <<elseif ($pubertyHormones == 0) && ($rep > 4500*$upgradeMultiplierMedicine)>> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $pubertyHormones = 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. // <<elseif ($pubertyHormones == 1)>> The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty. <</if>> <</if>> <br><br> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*$upgradeMultiplierMedicine)>> //You lack the reputation to fund research into hermaphrodite hormones// <<elseif ($dietXXY == 0) && ($rep > 3500*$upgradeMultiplierMedicine)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietXXY = 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. // <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <</if>> <br><br> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet to 1]] //Costs ¤<<print 5000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <</if>> <br><br> <<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade to 1]] //Costs ¤<<print 25000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the effectiveness of curative treatment.// <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <</if>> <br><br> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade to 1]] //Costs ¤<<print 10000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should prevent most negative effects of withdrawal.// <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <</if>> <br><br> <<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs to 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the likelihood of conception and multiples. // <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <</if>> <br><br> <<if ($healthyDrugsUpgrade == 0)>> <<if (($organFarmUpgrade == 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>> <<if ($rep >= 15000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade to 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>>. Will prevent the negative side effects of excessive drug usage on your slaves.// <<else>> // You lack the reputation to access the technology necessary to develop advanced drug formulations. // <</if>> <<else>> // You must purchase all other upgrades before developing advanced drug formulations. // <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <</if>> /* Code [draft] contributed by Anon1888 */ <br><br> <<if ($arcologies[0].FSBodyPuristLaw == 1)>> //The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.// <</if>> <br><br> <<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental implant manufacturer parts// <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $ImplantProductionUpgrade to 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of special implants using the autosurgery.// <<elseif ($ImplantProductionUpgrade > 0)>> The fabricator is capable of crafting special implants. <</if>> <br><br> <<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1>> <<if ($permaPregImplant == 0) and ($rep <= 4000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental pregnancy generator schematics// <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>> [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant to 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of implants that force perpetual pregnancy.// <<elseif ($permaPregImplant > 0)>> The fabricator is capable of crafting pregnancy generators. <</if>> <</if>> <br><br> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental fillable abdominal implants// <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants to 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of fillable abdominal implants using the autosurgery.// <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <</if>> <</if>> <br><br> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */ //You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants// <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */ [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants to 1]] //Costs ¤<<print 70000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <<elseif ($cervixImplants > 0)>> The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants. <</if>> <</if>> <br><br> __Societal Focused Research__ <br> <<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade == 1>> <<if ($arcologies[0].FSGenderRadicalistResearch == 0)>> <<if ($rep >= 10000*$upgradeMultiplierMedicine)>> [[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSGenderRadicalistResearch to 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow cloning and production of anal uteri and ovaries.// <<else>> // You lack the reputation to access the research necessary to develop anal uteri and ovaries. // <</if>> <<else>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <</if>> <</if>> <br><br> <<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*$upgradeMultiplierMedicine)>> //You lack the reputation to access experimental gigantic implants and elasticizing filler// <</if>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep > 5000*$upgradeMultiplierMedicine) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch to 1]] //Costs ¤<<print 20000*$upgradeMultiplierMedicine>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <</if>> <</if>> <br><br> <<if $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($arcologies[0].FSAssetExpansionistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSAssetExpansionistResearch to 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to push assets to unthinkable sizes.// <<else>> // You lack the reputation to access the research necessary to develop advanced growth drug formulations. // <</if>> <<else>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <</if>> <</if>> <br><br> <<if $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>> <<if ($rep >= 5000*$upgradeMultiplierMedicine)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSYouthPreferentialistResearch to 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of beauty creams designed to make slaves look young again.// <<else>> // You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. // <</if>> <<else>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <</if>> <</if>>
mayibrad/fc
src/uncategorized/dispensary.tw
tw
bsd-3-clause
18,802
:: DJ Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Club">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "DJs">> <<for _i to 0; _i < $slaves.length; _i++>> <<if $DJ.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your DJ. <<set $slaves[_i].assignment to "be the DJ">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will headline entertainment in $clubName. <<break>> <</if>> <</for>> <<if ($DJ == 0)>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|DJ Workaround][$DJ to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/djSelect.tw
tw
bsd-3-clause
649
:: DJ Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the DJ") && ($slaves[$i].ID != $DJ.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $DJ.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the DJ">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Club">>
mayibrad/fc
src/uncategorized/djWorkaround.tw
tw
bsd-3-clause
1,157
:: Economics [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned to 0>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].health <= -100>> <<set $activeSlave to $slaves[$i]>> <<display "Remove activeSlave">> <<set $i -= 1>> <</if>> <</for>> //FC Markets Report:// <<set $assetAffected to either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>> <<set $assetDirection to either("up", "down")>> <<if $assetAffected is "general">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...rising energy costs drove @@color:yellowgreen;rising prices@@ of several market baskets... <<else>> ...conflict-driven increases in transportation costs increase @@color:yellowgreen;price indices@@... <</if>> <<set $generalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increasing Free Cities slave labor effects @@color:gold;general prices@@... <<else>> ...Antarctic oil shale pushing down energy prices, driving down major @@color:gold;price indices@@... <</if>> <<set $generalAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "slaves">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...heavy demand for fashionable varieties drove @@color:yellowgreen;rising slave prices@@ last... <<else>> ...study suggested the sexual revolution would continue to drive up @@color:yellowgreen;slave prices@@... <</if>> <<set $slaveAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increased supply due to bush wars drove down @@color:gold;slave prices@@... <<else>> ...@@color:gold;slave prices@@ continue to fall due to major improvements in training... <</if>> <<set $slaveAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "entrapment">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...prospect of deregulation drove a @@color:yellowgreen;scramble@@ for means of enslavement... <<else>> ...law would legalize enslavement, driving @@color:yellowgreen;high prices@@ for associated... <</if>> <<set $entrapmentAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...reactionism produced lower demand and @@color:gold;lower prices@@ for legal enslavement... <<else>> ...report on low success rates @@color:gold;drove down@@ value of legal enslavement methods... <</if>> <<set $entrapmentAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "capture">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...declaration of war @@color:yellowgreen;pushed up@@ average mercenary wage... <<else>> ...advancing technology to blame for @@color:yellowgreen;rising costs@@ of assets for wet work... <</if>> <<set $captureAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...rumored peace treaty @@color:gold;pushed down@@ mercenary contract clearing rate... <<else>> ...demobilization of the cash-strapped army expected to produce mercenary @@color:gold;glut@@... <</if>> <<set $captureAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "training">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...rising demand in turn @@color:yellowgreen;pushing up@@ prices for most means of slave training... <<else>> ...public demand for ever-better slave training inevitably @@color:yellowgreen;increase@@ training costs... <</if>> <<set $trainingAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...competition from low-cost slave breaking firms @@color:gold;reducing@@ asking price for... <<else>> ...increased automation of slave training @@color:gold;negatively impacting@@ training contracts... <</if>> <<set $trainingAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "surgical">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...fashionable extravagant implant procedures @@color:yellowgreen;driving prices@@ of remote surgical... <<else>> ...near-universal breast implants producing corresponding @@color:yellowgreen;price inflation@@ of surgery... <</if>> <<set $surgicalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...vastly reduced overhead with remote surgery @@color:gold;hitting prices@@ of surgery hard... <<else>> ...oversupply after major manufacturers converted lines to @@color:gold;low-cost@@ implant production... <</if>> <<set $surgicalAssetPrice -= 2>> <</if>> <<elseif $assetAffected is "drugs">> <<if $assetDirection is "up">> <<if random(1,100) > 50>> ...intense demand for curatives in conflict zones @@color:yellowgreen;increasing prices@@... <<else>> ...setbacks in growth hormone human testing expected to @@color:yellowgreen;increase prices@@ of traditional formula... <</if>> <<set $drugAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...new formula @@color:gold;cut costs@@ of common curatives by an unprecedented... <<else>> ...glut caused by big pharma reorienting towards @@color:gold;cheap,@@ mass-produced aphros... <</if>> <<set $drugAssetPrice -= 2>> <</if>> <</if>> <br><br> <<display "Neighbors Development">> <br><br> __Personal Business__ <br> <<if $cash < 0>> @@color:red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>. <<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@color:red;strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be. <<set $rep -= 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist -= 0.2*$FSSingleSlaveRep>> <</if>> <<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>> Money is quickly shifted to bring you out of debt, though @@color:red;the Societal Elite are left doubting@@ your worth. <<set $cash to 0>> <<set $failedElite += 100>> <<elseif $cash < -9000>> @@color:red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself. <<set $debtWarned += 1>> <<if $debtWarned > 1>> <<set $ui to "start">> <<set $gameover to "debt">><<goto "Gameover">> <</if>> <</if>> <<elseif ($personalAttention is "whoring")>> <<if $PC.preg >= 16>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $seed to random(2000,4500)>> You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.preg*100))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@color:red;damages your reputation@@. <<set $cash += Math.trunc(($seed*($rep/500))+($PC.preg*100))>> <<set $rep = Math.trunc($rep*.90)>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1>> You focus on finding a "date" this week and earn @@color:yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@color:red;infuriates your citizens and cripples your reputation@@. <<set $cash += 25>> <<set $rep = Math.trunc($rep*.25)>> <<set $failedElite += 25>> <<else>> <<set $seed to random(2000,4500)>> You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@color:red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed to random(5,2500)>> You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@color:red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/800))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed to random(2000,4500)>> You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@color:red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <<if $PC.preg == 0 && ($PC.vagina == 1)>> <<if random(1,100) > 80>> <<set $PC.preg = 1>> <<set $PC.pregSource = -2>> <</if>> <</if>> <</if>> <<elseif ($personalAttention is "upkeep")>> <<if $PC.preg >= 20>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it. <<else>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>> <</if>> <<elseif ($cash > 1000) && ($personalAttention is "business")>> <<if $PC.preg >= 20>> <<set $seed to random(500,1000)>> <<else>> <<set $seed to random(1000,1500)>> <</if>> <<if $PC.career is "capitalist">> You focus on business and leverage your @@color:springgreen;venture capital experience@@ to make good money: <<set $seed += random(500,1000)>> <<else>> You focus on business this week and make money: <</if>> @@color:yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@ <<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@color:green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <<elseif ($cash > 1000)>> You have significant assets. This week, your business endeavors made you @@color:yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@ <<set $cash += (1+Math.trunc(Math.abs($cash)/50))>> <<else>> You have enough cash to manage your affairs, but not enough to do much business. <</if>> <<if ($cash > 1000)>> <<set $seed to random(500,1500)>> <<if $CashForRep == 1>> This week, you gave up business opportunities worth ¤$seed to help deserving citizens, @@color:green;burnishing your reputation.@@ <<set $cash -= $seed>> <<set $rep += 100>> <<elseif $RepForCash == 1>> This week, you used your position to secure business opportunities worth ¤$seed at the expense of citizens, @@color:red;damaging your reputation.@@ <<set $cash += $seed>> <<set $rep -= 100>> <</if>> <</if>> Routine upkeep of your demesne costs @@color:yellow;¤$costs.@@ <<if $plot == 1>> <<if $week > 10>> <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness to 1>> <<if $weatherCladding == 1>> <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<elseif $weatherCladding == 2>> <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<else>> <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>> Severe weather damaged the arcology this week, requiring repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<set $rep -= 100>> <</if>> <<if $cash > 0>> <<set $cash -= $seed>> <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@color:red;is damaged@@, but your public rep is left intact. The Societal Elite @@color:red;are troubled by your failure@@. <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10)>> <</if>> <<set $failedElite += 100>> <<set $cash -= Math.trunc($seed/4)>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@color:red;terrible for your reputation,@@ and it also @@color:red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10)>> <</if>> <<set $rep = Math.trunc($rep*0.8)>> <<set $cash -= Math.trunc($seed/4)>> <</if>> <<elseif $weatherToday.severity-$weatherCladding is 2>> <<if $weatherCladding >= 1>> <<set $weatherAwareness to 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@color:green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. <<set $rep += 100>> <</if>> <</if>> <</if>> <</if>> <<set $cash -= $costs>> <br> <<set $seed to random(1,100)>> <<if $arcologies[0].FSRomanRevivalist > random(1,150)>> <<if $slaveCostFactor > 0.6>> @@color:yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <<set $slaveCostFactor -= 0.1>> <<else>> @@color:yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <</if>> <<elseif ($slaveCostFactor > 1.3)>> @@color:yellow;Natural market forces drive the very high price of slaves down.@@<br> <<set $slaveCostFactor -= 0.2>> <<elseif ($slaveCostFactor < 0.7)>> @@color:yellow;Natural market forces drive the very low price of slaves up.@@<br> <<set $slaveCostFactor += 0.2>> <<elseif ($seed > 30)>> <<if ($slaveCostFactor > 1)>> @@color:yellow;Natural market forces drive the high price of slaves slowly down.@@<br> <<set $slaveCostFactor -= 0.1>> <<elseif ($slaveCostFactor < 1)>> @@color:yellow;Natural market forces drive the low price of slaves slowly up.@@<br> <<set $slaveCostFactor += 0.1>> <<else>> <<if $seed > 80>> @@color:yellow;The price of slaves has naturally risen slightly.@@<br> <<set $slaveCostFactor += 0.1>> <<elseif $seed > 60>> @@color:yellow;The price of slaves has naturally fallen slightly.@@<br> <<set $slaveCostFactor -= 0.1>> <</if>> <</if>> <</if>> <<if $menialDemandFactor != 0>> <<if Math.abs($menialDemandFactor) > 100>> <<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.2)>> Your dealings in menial slaves have had a major impact on the slave market, @@color:yellow;greatly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.3>> <br><br> <<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.3)>> Your dealings in menial slaves have had a noticeable impact on the slave market, @@color:yellow;significantly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.2>> <br><br> <<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.4)>> Your dealings in menial slaves have had a minor impact on the slave market, @@color:yellow;slightly increasing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor += 0.1>> <br><br> <<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.8)>> Your dealings in menial slaves have had a major impact on the slave market, @@color:yellow;greatly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.3>> <br><br> <<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.7)>> Your dealings in menial slaves have had a noticeable impact on the slave market, @@color:yellow;significantly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.2>> <br><br> <<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.6)>> Your dealings in menial slaves have had a minor impact on the slave market, @@color:yellow;slightly reducing slave prices.@@ <<set $menialDemandFactor = 0>> <<set $slaveCostFactor -= 0.1>> <br><br> <</if>> <</if>> <</if>> <<if $corpAnnounced == 1>> <br> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<click "Lay the groundwork for incorporation">><<set $corpIncorporated to 1>><<set $sharePrice to 20>><<set $oldSharePrice to $sharePrice>><<set $personalShares to 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash to 20000>><<set $generalAssets to 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets to 500>><<set $captureAssets to 500>><<set $trainingAssets to 500>><<set $surgicalAssets to 500>><<set $drugAssets to 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</click>> //Costs ¤30000// </span> <<else>> <<display "Corporation Developments">> <</if>> <br> <</if>> <<if $securityForceActive == 1>> <<display "Security Force EOW Report">> <</if>> <br> __Reputation__ <br> <<PCTitle>> On formal occasions, you are announced as $PCTitle. <<set $repDecay to 0.2>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $repLoss to 0>> Since you are the Prophet, your reputation no longer degrades at all. <<elseif $arcologies[0].FSRestartDecoration == 100>> <<set $repLoss to 0>> Since you are an established member of the Societal Elite, your public reputation no longer decays. <<elseif $rep > $enduringRep>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.age is 3>> Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.age == 1>> Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.age is 3>> You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<elseif $PC.age == 1>> You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <<else>> Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <</if>> <<else>> <<if $PC.age is 3>> Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.age == 1>> Since you're unusually young for an arcology owner, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <</if>> <<if $enduringRep > 8000>> However, you have been a figure of renown for so long that much of your reputation has become permanent. <<elseif $enduringRep > 5000>> However, you have been a figure of repute for enough time that part of your reputation has become permanent. <<elseif $enduringRep > 2000>> However, you have been a figure of regard for long enough that some of your reputation has become permanent. <</if>> <<set $enduringRep += Math.trunc($repLoss*0.025)>> <<else>> <<set $repLoss to 0>> <<if $enduringRep > 8000>> You have been a figure of renown for so long that your reputation does not decay past its present level. <<elseif $enduringRep > 5000>> You have been a figure of repute for enough time that your reputation does not decay past its present level. <<elseif $enduringRep > 2000>> You have been a figure of regard for long enough that your reputation does not decay past its present level. <</if>> <</if>> <<if ($weatherAwareness == 0) && ($weatherCladding >= 1)>> The public @@color:red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about. <<set $rep -= 100>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> As a member of the societal elite, your appearance has no bearing on your reputation. <<else>> <<if ($PC.dick == 0) && ($PC.boobs == 1)>> <<if $rep > 18000>> Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 40>> Society accepts you as an arcology owner, since it has become open-minded about power and gender. <<if $arcologies[0].FSGenderRadicalist > 50>> Indeed, society sees you as fundamentally male, since you are powerful, and @@color:green;strongly approves@@ of your audacity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <<else>> Most prominent slaveowners are male, and your obviously feminine appearance makes it @@color:red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.05)>> <<if $arcologies[0].FSGenderFundamentalist > 10>> Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility. <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <<elseif ($PC.boobs == 1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you fuck bitches, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <<else>> Most prominent slaveowners are very masculine, and your feminine appearance makes it @@color:red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.03)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility. <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <<elseif ($PC.dick == 0) || ($PC.vagina == 1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your strangeness, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <<else>> Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@color:red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.03)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility. <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($PC.race == $arcologies[0].FSSupremacistRace)>> Since you are a member of the $PC.race, society @@color:green;strongly approves@@ of your ownership of the arcology. <<set $rep += 10*($arcologies[0].FSSupremacist/$FSLockinLevel)>> <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<if ($PC.race == $arcologies[0].FSSubjugationistRace)>> <<if $rep > 15000 >> Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race. <<else>> Society @@color:red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you. <<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>> <</if>> <</if>> <</if>> <<if ($PC.preg >= 20) || ($PC.career == "escort" && $PC.preg >= 16)>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $PC.pregSource != -1>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@color:red;livid@@ over your actions and are calling for your removal. <<set $rep -= 500>> <<set $failedElite += 100>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@color:green;celebrates@@ your contributions to society. <<set $rep += 200>> <<set $failedElite -= 10>> <</if>> <<else>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@color:red;disgusted@@ by both your body and your lack of commitment. <<set $rep -= 500>> <<set $failedElite += 50>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus >= 60>> Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@color:green;pleased@@ with your dedication than it is dissapointed in your penetration. <<set $rep += 10>> <<else>> Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@color:red;harder for you to maintain your reputation.@@ <<set $rep -= 200>> <</if>> <</if>> <<if $PC.career is "escort" && $rep < 16000>> Society @@color:red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career is "escort">> Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave. <</if>> <<if $PC.career is "servant" && $rep < 12000>> Society @@color:red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career is "servant">> Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant. <</if>> <<if $PC.career is "gang" && rep < 15000>> Society @@color:red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career is "gang">> Your reputation is strong enough that society has come to accept your background as part of your image. <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $mercenaries > 0>> Society @@color:green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome. <<set $rep += $mercenaries*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += $mercenaries*0.05*$FSSingleSlaveRep>> <</if>> <<if ($slaves.length > 20) && ($cash > 50000)>> Society @@color:green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <<if $language != "Latin">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@color:red;disappoints@@ society and causes doubt about your revivalist project. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist -= 0.05*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $racialVarieties.length > 4>> Society @@color:green;approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery. <<set $rep += $racialVarieties.length*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += $racialVarieties.length*0.05*$FSSingleSlaveRep>> <</if>> <<if $language != "Ancient Egyptian">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@color:red;disappoints@@ society and causes doubt about your revivalist project. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist -= 0.05*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $seed = Math.trunc($rep/5000)>> <<if $publicServants < $seed>> Society @@color:red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation. <<set $rep -= 10*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)*($seed - $publicServants)>> <<set $arcologies[0].FSEdoRevivalist -= 0.1*$FSSingleSlaveRep*Math.trunc($seed - $publicServants)>> <<elseif $publicServants > $seed>> Society @@color:green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)*Math.trunc($publicServants - $seed)>> <<set $arcologies[0].FSEdoRevivalist += 1*$FSSingleSlaveRep*Math.trunc($publicServants - $seed)>> <</if>> <<if $language != "Japanese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@color:red;disappoints@@ society and causes doubt about your revivalist project. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEdoRevivalist -= 0.05*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $fuckSlaves < $rep/3500>> Society @@color:red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation. <<set $rep -= 2*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)*Math.trunc(($rep/3500) - $fuckSlaves)>> <<set $arcologies[0].FSArabianRevivalist -= 0.05*$FSSingleSlaveRep*Math.trunc(($rep/3500) - $fuckSlaves)>> <<else>> Society @@color:green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation. <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)*Math.trunc($fuckSlaves - ($rep/3500))>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep*Math.trunc($fuckSlaves - ($rep/3500))>> <</if>> <<if $language != "Arabic">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@color:red;disappoints@@ society and causes doubt about your revivalist project. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSArabianRevivalist -= 0.05*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $HeadGirl == 0>> Society @@color:red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires, <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>> <<else>> Society @@color:green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires, <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <<if $Recruiter == 0>> @@color:red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom, <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>> <<else>> @@color:green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom, <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <<if $Bodyguard == 0>> and @@color:red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace. <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>> <<else>> and @@color:green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace. <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <<if $language != "Chinese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@color:red;disappoints@@ society and causes doubt about your revivalist project. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>> Society @@color:red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <</if>> <<elseif ($arcologies[0].FSRestart != "unset")>> <<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>> Society @@color:green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics. <<set $rep += 5>> <<set $arcologies[0].FSRestart += 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>> The number of children you've bought into the world @@color:green;pleases@@ your citizens. <<if $birthsTotal < 1000>> <<set $rep += $birthsTotal>> <<else>> <<set $rep += 1000>> <</if>> <</if>> <<if $shelterAbuse > 5>> <<if $arcologies[0].FSPaternalist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Society @@color:red;disapproves@@ of your falling foul of such a well regarded charity. <<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> <<set $arcologies[0].FSPaternalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSDegradationist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@color:green;approve@@ of your taking advantage of a pack of idiots. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<set $arcologies[0].FSDegradationist += 0.05*$arcologies[0].FSDegradationist>> <</if>> <</if>> <<if $publiclyouted == 1>> <<if $arcologies[0].FSDegradationist != "unset">> You are a known fetishist who abused their power to manipulate society. Your citizens are amused by your low-balled efforts and @@color:green;take pleasure@@ in society blue-balling you. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<set $arcologies[0].FSDegradationist += 0.05*$arcologies[0].FSDegradationist>> <<else>> You are a known fetishist who abused their power to manipulate society. Your citizens @@color:red;fail to find solace@@ in your leadership. <<set $rep -= 5*$FSSingleSlaveRep>> <</if>> <</if>> <<if $Cash4Babies == 1>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@color:green;approves@@ of your poor treatment of slave infants. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<elseif $arcologies[0].FSRestart != "unset">> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@color:red;greatly despises@@ your poor treatment of slave infants. <<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Society @@color:red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society. <<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>> <<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>> <<else>> Your citizens @@color:red;disapprove@@ of your poor treatment of slave children. <<set $rep -= ($rep/20)>> <</if>> <</if>> <<if $MixedMarriage == 1>> Your citizens <<if $arcologies[0].FSPaternalist >= 80>> are so paternalistic that they @@color:green;approve@@ of <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> <<set $arcologies[0].FSPaternalist += 0.05*$arcologies[0].FSPaternalist>> <<elseif $arcologies[0].FSPaternalist >= 40>> are paternalistic enough to tolerate <<else>> @@color:red;disapprove@@ of <<set $rep -= 50>> <</if>> your support for marriage between citizens and slaves. <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness @@color:green;helps your reputation,@@ since few citizens have disputes with your permissive approach. <<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your laws requiring the non-elite to pay additional taxes or be sterilized @@color:red;agitates@@ some of your citizens, but they don't matter. Only your @@color:green;pleased@@ elite do. <<set $rep -= 100>> <<set $failedElite -= 1>> <</if>> <<if $FrigiditySMR == 1>> Your market regulations regarding slave sex drives @@color:red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. <<set $rep -= 250>> <</if>> <<if $PC.degeneracy > 0>> <<if $PC.degeneracy > 100>> There are @@color:red;severe and devastating rumors@@ about you spreading across the arcology. <<set $rep -= 100*$PC.degeneracy>> <<elseif $PC.degeneracy > 75>> There are @@color:red;severe rumors@@ about you spreading across the arcology. <<set $rep -= 10*($PC.degeneracy*2)>> <<elseif $PC.degeneracy > 50>> There are @@color:red;bad rumors@@ about you spreading across the arcology. <<set $rep -= 10*$PC.degeneracy>> <<elseif $PC.degeneracy > 25>> There are @@color:red;rumors@@ about you spreading across the arcology. <<set $rep -= 5*$PC.degeneracy>> <<elseif $PC.degeneracy > 10>> There are @@color:red;minor rumors@@ about you spreading across the arcology. <<set $rep -= $PC.degeneracy*2>> <<else>> The occasional rumor about you can be heard throughout the arcology. <<set $rep -= $PC.degeneracy>> <</if>> <</if>> <<set $rep -= $repLoss>> <<set $rep += $repGain>> <<if $repGain > $repLoss>> @@color:green;Your reputation increased this week.@@ <<elseif $repGain < $repLoss>> @@color:red;Your reputation decreased this week.@@ <</if>> <<if $rep > 19000>> Your reputation is capped. <<set $rep to 20000>> <<elseif $rep-$enduringRep > 7500>> Your base rate of reputation decay is very high. <<elseif $rep-$enduringRep > 5000>> Your base rate of reputation decay is high. <<elseif $rep-$enduringRep > 2500>> Your base rate of reputation decay is moderate. <<elseif $rep-$enduringRep > 0>> Your base rate of reputation decay is low. <</if>> <<if $enduringRep >= 10000>> Your legend is perfected, reducing reputation decay to its lowest possible level. <<set $enduringRep = 10000>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<if $rep <= 19900>> <<set $rep += 100>> Reputation subsidized as planned. <<else>> <<set $cash += 1000>> Reputation subsidy reclaimed this week since your reputation is capped. <</if>> <</if>> <<if $failedElite > 1>> <<set $failedElite -= 1>> <</if>> <<if $PC.degeneracy > 0>> <<set $PC.degeneracy -= 1>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $failedElite > 300>> The Societal Elite @@color:red;are plotting your demise@@. <<set $ui = "start">> <<set $gameover to "you failed">><<goto "Gameover">> <<elseif $failedElite > 250>> The Societal Elite @@color:red;are openly discussing about your failures@@. <<elseif $failedElite > 200>> The Societal Elite @@color:red;are avoiding you@@. <<elseif $failedElite > 150>> The Societal Elite @@color:red;stop their conversations around you@@. <<elseif $failedElite > 50>> The Societal Elite @@color:red;mutter about you@@. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $failedElite > 300>> The Societal Elite @@color:red;have left@@. <<set $arcologies[0].FSRestart = "unset">> <<set $arcologies[0].FSRestartDecoration = 20>> <<set $arcologies[0].FSRestartLaw = 0>> <<set $FSCredits += 1>> <<set $failedElite = 0>> <<set $rep -= 10000>> <<set $ACitizens -= random(30,100)>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(20,40)>> <</if>> <<elseif $failedElite > 250>> The Societal Elite @@color:red;are openly discussing leaving@@. <<elseif $failedElite > 200>> The Societal Elite @@color:red;are avoiding you@@. <<elseif $failedElite > 150>> The Societal Elite @@color:red;stop their conversations around you@@. <<elseif $failedElite > 50>> The Societal Elite @@color:red;mutter about you@@. <</if>> <</if>> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.preg >= 8>> <br><br> __Personal Notes__ <br> <<if $PC.career == "servant">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your dress let out to accommodate your huge bust. <<elseif $PC.boobsBonus == 2>> Your dress bulges with your big breasts. <<elseif $PC.boobsBonus == 1>> Your dress feels tight around your breasts. <</if>> <</if>> <<if $PC.preg >= 42>> Your baby is overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>> <<elseif $PC.preg >= 40>> Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definatly appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your child happily kicks away inside your womb, and each time a small bump apears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around, but your well versed with moving about with a rounded middle.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>> <<elseif $PC.preg >= 28>> You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> Your maid's outfit is filled out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again. <<elseif $PC.preg >= 16>> Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well. <<elseif $PC.preg >= 12>> Your apron holds your dress tightly to your bloated middle. <<elseif $PC.preg >= 8>> Your dress and apron feel tight around your middle. <</if>> <<elseif $PC.career == "escort">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You top strains as it struggles to cover your nipples, letting your huge bust to bulge lewdly around it. <<elseif $PC.boobsBonus == 2>> Your top can barely contain your big breasts, leaving you looking sluttier than ever. <<elseif $PC.boobsBonus == 1>> Your breasts spill over your slutty top. <</if>> <</if>> <<if $PC.preg >= 42>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 40>> You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your huge pregnant belly hides your crotch and every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>> <<elseif $PC.preg >= 28>> You've switched to even skimpier clothing to show off your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitly is impacting your business. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your slutty pants are begining to get hidden by your rounded middle. <<elseif $PC.preg >= 16>> Your exposed midriff bulges out enough to give away your growing pregnancy. <<elseif $PC.preg >= 12>> Your exposed midriff is noticeably bloated. <<elseif $PC.preg >= 8>> When you look down, you can't help but notice your belly sticking out a little. <</if>> <<else>> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your top retailored to fit your huge bust. <<elseif $PC.boobsBonus == 2>> Your top strains against your big breasts. <<elseif $PC.boobsBonus == 1>> Your top feels tight around your breasts. <</if>> <</if>> <<if $PC.preg >= 42>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 40>> You don't even bother to try to cover your full-term pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your huge pregnant belly strains the buttons on your maternity suit. Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>> <<elseif $PC.preg >= 32>> Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>> <<elseif $PC.preg >= 28>> You've switched to using what can only be called formal maternity wear to cover your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg >= 24>> You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business. <<elseif $PC.preg >= 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg >= 20>> Your belly is now large enough that there is no hiding it. Your top strains to cover it. <<elseif $PC.preg >= 16>> Your top tightly clings to your early pregnancy, though you manage to conceal it well enough. <<elseif $PC.preg >= 12>> Your top tightly clings to your bloated middle. <<elseif $PC.preg >= 8>> Your top feels oddly tight around your middle. <</if>> <</if>> <<if $PC.boobs == 1>> <<if $PC.preg == 31>> <<if $PC.boobsBonus == 0>> Your breasts have grown larger to feed your coming child. Quick measurements show you've gained nearly two cup sizes over the course of your pregnancy. <<set $PC.boobsBonus++>> <<elseif $PC.boobsBonus == 1>> <<if random(1,100) > 75>> Your already large breasts have grown even larger with your new pregnancy. Quick measurements show you've gained nearly another two cup sizes or so over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 2>> <<if random(1,100) > 90>> Your already huge breasts have grown even more enormous with your new pregnancy. Quick measurements show you've gained roughly another two cup sizes over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <</if>> <</if>> <</if>> <</if>> <br><br> __Arcology Management__ <br> <<if $ASlaves < 100>> <<set $ASlaves to random(90,110)>> <<else>> <<set $ASlaves += random(-10,10)>> <</if>> <<if $AHelots < 100>> <<set $AHelots to random(90,110)>> <<else>> <<set $AHelots += random(-10,10)>> <</if>> <<if $ACitizens < 100>> <<set $ACitizens to random(90,110)>> <<else>> <<set $ACitizens += random(-10,10)>> <</if>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@color:red;annoys some longstanding citizens.@@ <<set $ACitizens += random(10,20)>> <<set $rep -= 100>> <<elseif $AntiImmigrationCash == 1>> You covertly @@color:yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market. <<set $cash += random(500,1500)>> <<set $ACitizens -= random(5,15)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your sterilization program drives several disloyal citizens out of the arcology. <<set $ACitizens -= random(3,10)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. <<set $ACitizens += random(5,10)>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. <<set $ACitizens += random(10,20)>> <<elseif $AntiImmigrationRep == 1>> You allow citizens input on potential immigrants, a @@color:green;popular@@ program. <<set $rep += 100>> <<set $AHelots += random(5,15)>> <</if>> <<if $ProRefugees == 1>> Your propaganda in the old world encourages desperate refugees to come here and become menial slaves. <<set $AHelots += random(5,10)>> <</if>> <<if $ACitizens+$ASlaves < ($arcologies[0].prosperity+200)*16>> <<set $ACitizens = Math.trunc($ACitizens*1.05)>> <<set $ASlaves = Math.trunc($ASlaves*(1/$slaveCostFactor))>> <<elseif $ACitizens+$ASlaves > ($arcologies[0].prosperity+200)*20>> <<set $ACitizens = Math.trunc($ACitizens*0.95)>> <<set $ASlaves = Math.trunc($ASlaves*0.9)>> <</if>> <<if $AHelots > $ASlaves*2>> <<set $AHelots = Math.trunc($AHelots*0.95)>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $AHelots += random(10,100)>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $AHelots += random(10,100)>> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $AHelots += random(10,80)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $AHelots += random(10,80)>> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $AHelots += random(10,20)>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $AHelots += random(10,20)>> <<else>> <<set $AHelots += random(10,50)>> <</if>> <<set $seed to random(20,50)>> <<if $arcologies[0].FSPaternalist != "unset">> Poor citizens can rely on their better-off peers in $arcologies[0].name. <<set $seed -= Math.trunc($arcologies[0].FSPaternalist/10)>> <<elseif $arcologies[0].FSDegradationist != "unset">> The arcology is a cutthroat place in which falling into slavery is very easy. <<set $seed += Math.trunc($arcologies[0].FSDegradationist/10)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Egyptian Revivalism is benevolent in some ways, and charity is common here. <<set $seed -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> Your citizens take pride in looking after each other. <<set $seed -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate. <<set $seed += Math.trunc($arcologies[0].FSChattelReligionist/10)>> <<elseif $arcologies[0].FSNull != "unset">> Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery. <<set $seed -= Math.trunc($arcologies[0].FSNull/5)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few. <<set $seed += Math.trunc($arcologies[0].FSPastoralist/10)>> <</if>> <<if $AntiEnslavementCash == 1>> Your charity purse prevents a few citizens from falling into slavery. <<set $seed -= 10>> <<elseif $ProEnslavementCash == 1>> You @@color:yellowgreen;take kickbacks@@ for ignoring enslavement of citizens. <<set $seed += 10>> <<set $cash += random(500,1500)>> <</if>> <<if $AntiEnslavementRep == 1>> You use your personal influence to help struggling citizens. <<set $seed -= 10>> <<set $rep -= 100>> <<elseif $ProEnslavementRep == 1>> You @@color:green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set $seed += 10>> <<set $rep += 100>> <</if>> <<if $seed < 0>> <<if $ACitizens < $ASlaves*5>> <<set $ACitizens -= $seed>> <<set $ASlaves += $seed>> <</if>> <<else>> <<if $ACitizens > $ASlaves*0.1>> <<if $ACitizens > 200>> <<set $ACitizens -= $seed>> <<set $ASlaves += $seed>> <</if>> <</if>> <</if>> $ACitizens citizens, $ASlaves sex slaves, and <<print $AHelots+$helots>> menial slaves live in your arcology. <<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>> <<if $arcologies[0].FSGenderRadicalistLaw == 1>>Every single one of the slaves is female by virtue of her fuckable asshole. <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>> <<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>> <<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens. <<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy. <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>>Breast implants are almost universal; an M cup bust is below average among the slave population. <<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; a D cup bust is below average among the slave population.<</if>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit. <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>> <<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>> <<if $ACitizens > $ASlaves*2>> Since most citizens cannot afford their own sex slaves, @@color:yellowgreen;demand for sexual services is intense.@@ <<elseif $ACitizens > $ASlaves>> Since many citizens cannot afford their own sex slaves, @@color:yellowgreen;demand for sexual services is healthy.@@ <<elseif $ACitizens > $ASlaves*0.5>> Since many citizens can afford to keep a sex slave, @@color:yellow;demand for sexual services is only moderate.@@ <<elseif $ACitizens > $ASlaves*0.25>> Since most citizens can afford to keep at least one sex slaves, @@color:gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum. <<else>> Since most of your citizens now keep private harems of sex slaves, @@color:gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum. <</if>> <br> <<set $rents to ($arcologies[0].prosperity*$arcologies[0].ownership*2)+random(1,100)>> <<set $rentalMultiplier to 1>> <<if $arcologies[0].FSPaternalistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Slaveowners who can prove that they abstain from certain practices are given a reduction to their rent. <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> <<set $rentalMultiplier -= 0.1>> Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology. <<elseif $arcologies[0].FSRestartLaw == 1>> <<set $rentalMultiplier += 0.1>> Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement. <</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. <</if>> <<set $rents = Math.trunc($rents*$rentalMultiplier)>> <<set $cash += $rents>> This week, rents from $arcologies[0].name came to <<if $rents > 0>> @@color:yellowgreen;¤$rents.@@ <<else>> @@color:red;¤$rents.@@ <</if>> <<if $economy > 1>> <<set $rents to ($week*100)+random(-100,100)>> <<if $cash > 1000>> <<set $rents += Math.trunc($cash/10)>> <</if>> The @@color:red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@color:yellowgreen;¤$rents.@@ <<set $cash -= $rents>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <<set $seed to 0>> You own <<if $helots > 0>> <<set $seed += Math.trunc($helots*(random(90,110)/100)*20)>> <<if $helots > 1>> $helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>> <<else>> one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>> <</if>> <</if>> <<if $menialBioreactors > 0>> <<set $seed += Math.trunc($menialBioreactors*(random(90,110)/100)*(15+(10*$arcologies[0].FSPastoralistLaw)))>> <<if $menialBioreactors > 1>> $menialBioreactors standard bioreactors, <<else>> one standard bioreactor, <</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<set $seed += Math.trunc($fuckdolls*(random(90,110)/100)*(25+(10*$arcologies[0].FSDegradationistLaw)))>> <<if $fuckdolls > 1>> $fuckdolls standard fuckdolls, <<else>> one fuckdoll, <</if>> <</if>> <<set $cash += $seed>> earning you @@color:yellowgreen;¤$seed.@@ <</if>> <<set $seed to 0>> <<if $terrain is "urban">> <<set $seed += random(0,5)>> <<elseif $terrain is "rural">> <<set $seed += random(0,3)>> <<elseif $terrain is "marine">> <<set $seed += random(0,1)>> <</if>> <<if $ProRefugees == 1>> <<set $seed += random(0,1)>> <</if>> <<for $i to 0; $i < 3; $i++>> <<if $rep > random(0,30000)>> <<set $seed += 1>> <</if>> <</for>> <<if $seed > 0>> Some refugees and other desperate people filtered towards the arcology during the week: as owner, you were able to enslave $seed of them. <<set $helots += $seed>> <</if>> <<set $AWeekGrowth to $AGrowth>> <<if $AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>> @@color:yellow;$arcologies[0].name is taxed to capacity by its own prosperity, so your rents will not increase until it is upgraded.@@ <<elseif (2*$AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>> @@color:yellow;Your arcology is nearly at its maximum prosperity, and your rents will not increase further once it is at maximum capacity.@@ <<set $arcologies[0].prosperity += $AWeekGrowth>> <<else>> <<if $arcologies[0].ownership >= random(40,100)>> Your controlling interest in $arcologies[0].name allows you to lead it economically, @@color:green;speeding growth.@@ <<set $AWeekGrowth += 1>> <</if>> <<if $arcologies[0].prosperity < ($rep/100)>> Your impressive reputation relative to $arcologies[0].name's prosperity @@color:green;drives an increase in business.@@ <<set $AWeekGrowth += 1>> <<elseif $rep > 18000>> <<elseif $arcologies[0].prosperity > ($rep/60)>> Your low reputation relative to $arcologies[0].name's prosperity @@color:red;seriously impedes business growth.@@ <<set $AWeekGrowth -= 2>> <<elseif $arcologies[0].prosperity > ($rep/80)>> Your unimpressive reputation relative to $arcologies[0].name's prosperity @@color:yellow;slows business growth.@@ <<set $AWeekGrowth -= 1>> <</if>> <<if $personalAttention is "business">> <<if $PC.career is "capitalist">> Your @@color:springgreen;business focus and your experience@@ allows you to greatly assist in advancing the arcology's prosperity. <<set $AWeekGrowth += 2>> <<else>> Your business focus allows you to help improve the arcology's prosperity. <<set $AWeekGrowth += 1>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.age is 3>> You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity. <<set $AWeekGrowth += 1>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.age == 1>> You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity. <<set $AWeekGrowth += 1>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set $AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Your powerful connections open many avenues of economic expansion. <<set $AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>> <</if>> <<if $arcologies[0].FSPaternalist >= random(1,100)>> This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity. <<set $AWeekGrowth += 1>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= random(1,100)>> This week, intense interest in your project to revive Roman values has driven prosperity. <<set $AWeekGrowth += 1>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>> This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity. <<set $AWeekGrowth += 2>> <</if>> <</if>> <<if $PC.career is "capitalist">> Your @@color:springgreen;business skills@@ drive increased prosperity. <<set $AWeekGrowth += 1>> <</if>> <<set $seed to $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent>> <<if $seed == 1>> The presence of a slave school in the arcology improves the local economy. <<elseif $seed > 0>> The presence of slave schools in the arcology greatly improves the local economy. <<elseif $arcologies[0].prosperity > 80>> The lack of a branch campus from a reputable slave school is slowing further development of the local economy. <<set $AWeekGrowth -= 1>> <</if>> <<set $AWeekGrowth += $seed>> <<if $arcologies[0].FSDegradationistLaw == 1>> Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth. <<set $AWeekGrowth -= 1>> <</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>> The drug surcharge used to fund the purity regime reduces growth. <<set $AWeekGrowth -= 1>> <</if>> <<if $arcologies[0].FSPastoralistLaw == 1>> Prosperity improvement is slowed by the regulations on animal products. <<set $AWeekGrowth -= 1>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> Your slave market regulations slow the flow of chattel through the arcology. <<set $AWeekGrowth -= 1>> <</if>> <<if $terrain is "urban">> Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant. <<set $AWeekGrowth += 1>> <</if>> <<if $terrain is "ravine">> Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessability. <<set $AWeekGrowth -= 1>> <</if>> <<if def $arcologies[0].embargoTarget and $arcologies[0].embargoTarget != -1>> The local economy is hurt by the double edged sword of your economic warfare. <<set $AWeekGrowth -= $arcologies[0].embargo*2>> <</if>> <<set $desc to []>> <<set $descNeg to []>> <<for $i to 1; $i < $arcologies.length; $i++>> <<set $activeArcology to $arcologies[0]>> <<set $targetArcology to $arcologies[$i]>> <<display "Arcology Opinion">> <<if $opinion >= 100>> <<set $desc.push($arcologies[$i].name)>> <<elseif $opinion <= -100>> <<set $descNeg.push($arcologies[$i].name)>> <</if>> <</for>> <<if $desc.length > 0>> Your arcology's economy benefits from close social alignment with <<if $desc.length > 2>> ''$desc[0]'', <<for $k to 1; $k < $desc.length; $k++>> <<if $k < $desc.length-1>> ''$desc[$k]'', <<else>> and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <</for>> <<elseif $desc.length is 2>> ''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <<else>> ''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <<set $AWeekGrowth += $desc.length>> <</if>> <<if $descNeg.length > 0>> <<if $desc.length > 0>>Your arcology's economy<</if>> is hindered by social conflicts with <<if $descNeg.length > 2>> ''$descNeg[0]'', <<for $k to 1; $k < $descNeg.length; $k++>> <<if $k < $descNeg.length-1>> ''$descNeg[$k]'', <<else>> and ''$descNeg[$k]''. <</if>> <</for>> <<elseif $descNeg.length is 2>> ''$descNeg[0]'' and ''$descNeg[1]''. <<else>> ''$descNeg[0]''. <</if>> <<set $AWeekGrowth -= $descNeg.length>> <</if>> <<if $AWeekGrowth > 0>> Since $arcologies[0].name can support more citizens and more activity, @@color:green;its prosperity improved this week.@@ <<elseif $AWeekGrowth == 0>> Though $arcologies[0].name can support more citizens and more activity, @@color:yellow;growth was moribund this week.@@ <<else>> Though $arcologies[0].name can support more citizens and more activity, @@color:red;it lost prosperity this week.@@ <</if>> <<set $arcologies[0].prosperity += $AWeekGrowth>> <<if $alwaysSubsidizeGrowth == 1>> <<set $arcologies[0].prosperity += 1>> Growth subsidized as planned. <</if>> <</if>> <<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent > 0>> <br> <<if $TSS.schoolPresent == 1>> <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> <<if $TSS.subsidize == 1>> You have a policy of subsidizing them. <<set $TSS.schoolProsperity++>> <<elseif $TSS.subsidize is -1>> You have a policy of covertly undermining them. <<set $TSS.schoolProsperity-->> <</if>> <</if>> <<if $GRI.schoolPresent == 1>> <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $GRI.subsidize to 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> You have a policy of subsidizing them. <<set $GRI.schoolProsperity++>> <<elseif $GRI.subsidize is -1>> You have a policy of covertly undermining them. <<set $GRI.schoolProsperity-->> <</if>> <</if>> <<if $SCP.schoolPresent == 1>> <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $SCP.subsidize to 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> You have a policy of subsidizing them. <<set $SCP.schoolProsperity++>> <<elseif $SCP.subsidize is -1>> You have a policy of covertly undermining them. <<set $SCP.schoolProsperity-->> <</if>> <</if>> <<if $LDE.schoolPresent == 1>> <br> L'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $LDE.subsidize to 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> You have a policy of subsidizing them. <<set $LDE.schoolProsperity++>> <<elseif $LDE.subsidize is -1>> You have a policy of covertly undermining them. <<set $LDE.schoolProsperity-->> <</if>> <</if>> <<if $TGA.schoolPresent == 1>> <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TGA.subsidize to 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> You have a policy of subsidizing them. <<set $TGA.schoolProsperity++>> <<elseif $TGA.subsidize is -1>> You have a policy of covertly undermining them. <<set $TGA.schoolProsperity-->> <</if>> <</if>> <<if $TFS.schoolPresent == 1>> <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TFS.subsidize to 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>. <<set $TFS.schoolProsperity++>> <<elseif $TFS.subsidize is -1>> You have a policy of covertly undermining them. <<set $TFS.schoolProsperity-->> <</if>> <</if>> <</if>> <<if $marketAssistantLimit != 0>> <<set $seed to Math.clamp($slaveCostFactor*1000, 500, 1500)>> <br> Your ''business assistant'' manages the menial slave market. <<if $seed <= 800+$marketAssistantAggressiveness>>/* BUY */ <<if $helots+$fuckdolls+$menialBioreactors >= 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> There is no room in the parts of your arcology you own for more menial slaves. <<else>> <<if $cash > $marketAssistantLimit+$seed>> <<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market. <<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist is "unset")>> <<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>> <<elseif ($arcologies[0].FSDegradationist != "unset")>> <<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>> <<else>> <<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>> <</if>> <</if>> <</if>> <<elseif $seed >= 1200-$marketAssistantAggressiveness>>/* SELL */ <<if $helots+$fuckdolls+$menialBioreactors > 0>> <<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market. <</if>> <<if $helots > 0>> <<set $cash+=$helots*($seed),$helots to 0>> <</if>> <<if $fuckdolls > 0>> <<set $cash+=$fuckdolls*($seed),$fuckdolls to 0>> <</if>> <<if $menialBioreactors > 0>> <<set $cash+=$menialBioreactors*($seed),$menialBioreactors to 0>> <</if>> <<else>> Prices are average, so <<if $assistant == 0>>It<<else>>She<</if>> does not make any significant moves. <</if>> <<silently>><<MenialPopCap>><</silently>> <</if>> <<if $FSAnnounced > 0>> <br><br> <<display "FS Developments">> <</if>>
mayibrad/fc
src/uncategorized/economics.tw
tw
bsd-3-clause
84,536
:: End Week [nobr] <<set $gingering = 0>> <<set $oralUseWeight to 5>> <<set $vaginalUseWeight to 5>> <<set $analUseWeight to 5>> <<if $OralEncouragement == 1>> <<set $oralUseWeight += 2>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight -= 1>> <<elseif $VaginalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight += 2>> <<set $analUseWeight -= 1>> <<elseif $AnalEncouragement == 1>> <<set $oralUseWeight -= 1>> <<set $vaginalUseWeight -= 1>> <<set $analUseWeight += 2>> <</if>> <<if $OralDiscouragement == 1>> <<set $oralUseWeight -= 2>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight += 1>> <</if>> <<if $VaginalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight -= 2>> <<set $analUseWeight += 1>> <</if>> <<if $AnalDiscouragement == 1>> <<set $oralUseWeight += 1>> <<set $vaginalUseWeight += 1>> <<set $analUseWeight -= 2>> <</if>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>> <<if $slaves[_i].inflationType == "milk">> <<set $inflatedSlavesMilk++>> <<elseif $slaves[_i].inflationType == "cum">> <<set $inflatedSlavesCum++>> <</if>> <</if>> <</for>> <<set $organsCompleted to 0>> <<if $organs.length > 0>> <<for _i to 0; _i < $organs.length; _i++>> <<if $organs[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $organs[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $organs[_i].weeksToCompletion -= 2>> <<else>> <<set $organs[_i].weeksToCompletion-->> <</if>> <</if>> <<if $organs[_i].weeksToCompletion <= 0>> <<set $organsCompleted++>> <</if>> <</for>> <</if>> <<if $limbs.length > 0>> <<for _i to 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion > 0>> <<set $limbs[_i].weeksToCompletion-->> <</if>> <<if $limbs[_i].weeksToCompletion == 0>> <<set $limbsCompleted++>> <</if>> <</for>> <</if>> /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/ <<if $minimumSlaveAge <= 18 and $minimumSlaveAge > 0>> <<else>> <<set $minimumSlaveAge to 18>> <<set $pedo_mode to 0>> <<if $fertilityAge <= 18 and $fertilityAge > 0>> <<else>> <<set $fertilityAge to 13>> <</if>> <<if $potencyAge <= 18 and $potencyAge > 0>> <<else>> <<set $potencyAge to 13>> <</if>> <</if>> /% End section: ensure minimum age is set. %/ <<set $TSS.schoolSale to 0, $GRI.schoolSale to 0, $SCP.schoolSale to 0, $LDE.schoolSale to 0, $TGA.schoolSale to 0, $TFS.schoolSale to 0, $independenceDay to 0, $showEncyclopedia to 0, $racialVarieties to [], $shelterGirlsIDs to [], $oldWeek to $week, $cashLastWeek to $cash>> <<if $manuallyRetired == 0>><<set $retiree to 0>><</if>> <<set $expiree to 0>> <<set $PC.sexualEnergy = 4>> <<if $personalAttention is "sex">> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.age is 3>> <<set $PC.sexualEnergy -= 2>> <<elseif $PC.age == 1>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.preg > 20>> <<if $PC.pregMood == 2>> <<set $PC.sexualEnergy += 4>> <<else>> <<set $PC.sexualEnergy -= 3>> <</if>> <<elseif $PC.preg > 0>> <<set $PC.sexualEnergy -= 1>> <</if>> <<if $PC.age != 3>> <<if $week == 782>> <<set $PC.age += 1>> <<elseif $week == 1564>> <<set $PC.age += 1>> <</if>> <</if>> <<if $PC.preg > 0>> <<set $PC.preg++>> <</if>> <<set $HGEnergy to 0, $HGCum = 0, $HGSlaveSuccess to 0, $HeadGirl to 0, $HGBalls to 0, $HGRelease to 1, $Recruiter to 0, $Madam to 0, $madamCashBonus to 0, $DJ to 0, $DJRepBonus to 0, $Milkmaid to 0, $Collectrix to 0, $Stewardess to 0, $Schoolteacher to 0, $Wardeness to 0, $Concubine to 0, $Attendant to 0, $Nurse to 0, $Bodyguard to 0, $bedSlaves to 0, $fuckSlaves to 0, $freeSexualEnergy to 0, $publicServants to 0, $cumSlaves to 0, $clinicSlaves to 0, $averageDick to 0, $slavesWithWorkingDicks to 0>> /* GAMEOVERS */ <<if $slaves.length < 1>> <<set $gameover to "no slaves">><<goto "Gameover">> <<elseif $arcologies[0].ownership < $arcologies[0].minority>> <<set $gameover to "ownership">><<goto "Gameover">> <<else>> <<goto "Slave Assignments Report">> <</if>>
mayibrad/fc
src/uncategorized/endWeek.tw
tw
bsd-3-clause
4,195
:: FMarry <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Slave Interact">> <<set $weddingSlaveID to $activeSlave.ID>> You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($activeSlave)>> she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($activeSlave)>>betht<<else>>best<</if>> to be a <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish is "submissive")>> perfect submissive wife to you, <<elseif ($activeSlave.fetish is "cumslut")>> perfect oral wifey, <<elseif ($activeSlave.fetish is "humiliation")>> hot wife for you, <<elseif ($activeSlave.fetish is "buttslut")>> perfect little anal wifey, <<elseif ($activeSlave.fetish is "boobs")>> <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($activeSlave.fetish is "pregnancy")>> perfect barefoot breeding wife, <<elseif ($activeSlave.fetish is "dom")>> perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thlaveth<<else>>slaves<</if>>, <<elseif ($activeSlave.fetish is "sadist")>> perfect wife to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>, <<elseif ($activeSlave.fetish is "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again. <<elseif canTalk($activeSlave)>> she shakily signs her thanks twice in a row before breaking down again. <<else>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <br><br> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance is "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance is "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance is "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance is "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance is "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it. <<elseif $assistantAppearance is "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance is "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance is "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance is "loli">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance is "preggololi">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance is "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<else>> symbol appearing in white. <</if>> <</if>> <</nobr>> \ <span id="result"> <<click "Just redesignate her as your slave wife">> <<replace "#result">> <<nobr>> You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance is "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance is "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance is "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance is "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance is "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance is "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance is "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance is "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance is "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<set $activeSlave.relationship to -3>> <</nobr>> <</replace>> <</click>> <<click "Have your assistant marry her to you">> <<replace "#result">> <<nobr>> You order $activeSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing <<if ($activeSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($activeSlave.preg > 0)>> light pink, since she is pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($activeSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($activeSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($activeSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>> Her massive, squirming pregnant belly makes her bridal wear particulary obscene. <<elseif ($activeSlave.preg > 10)>> Her pregnant belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 3)>> Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 2)>> Her bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.inflation == 1)>> Her distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of her bridal wear. <<elseif ($activeSlave.bellyImplant > 0)>> Her <<print $activeSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <</if>> <<if $activeSlave.dickAccessory is ("chastity")>> Her slave dick is hidden by its chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1)>> <<if ($activeSlave.dick > 4) && ($activeSlave.preg > 10)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly. <<elseif $activeSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey. <<else>> <<if $assistantAppearance is "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance is "shemale">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance is "amazon">> "To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance is "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance is "fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance is "pregnant fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance is "goddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance is "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance is "loli">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance is "preggololi">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance is "schoolgirl">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<else>> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish is "submissive")>> submissive slave wife!" <<elseif ($activeSlave.fetish is "cumslut")>> slave wife's mouth!" <<elseif ($activeSlave.fetish is "humiliation")>> exhibitionist slave wife!" <<elseif ($activeSlave.fetish is "buttslut")>> slave wife's butthole!" <<elseif ($activeSlave.fetish is "boobs")>> slave wife's boobs!" <<elseif ($activeSlave.fetish is "pregnancy")>> breeder wife!" <<elseif ($activeSlave.fetish is "dom")>> slave wife's aggression!" <<elseif ($activeSlave.fetish is "sadist")>> slave wife's sadistic tendencies!" <<elseif ($activeSlave.fetish is "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<set $activeSlave.relationship to -3>> <</nobr>> <</replace>> <</click>> <<if $cash > 10000>>\ Invite prominent citizens to a wedding (This will cost ¤10000): &nbsp;&nbsp;&nbsp;&nbsp;<<click "Straightforward ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned to 1>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</click>> <<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>>\ &nbsp;&nbsp;&nbsp;&nbsp;<<click "Orgiastic ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned to 2>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</click>> //This will involve the slave having sex with a very large number of citizens// <</if>>\ <<if isFertile($activeSlave) && ($PC.dick == 1)>>\ &nbsp;&nbsp;&nbsp;&nbsp;<<click "Impregnation ceremony">> <<replace "#result">> <<nobr>> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned to 3>> <<set $cash -= 10000>> <</nobr>> <</replace>> <</click>> //This will involve you impregnating the slave// <</if>>\ <<else>>\ //You cannot afford an elaborate ceremony// <</if>>\ </span>
mayibrad/fc
src/uncategorized/fMarry.tw
tw
bsd-3-clause
18,929
:: FondleVagina <<nobr>> You call her over so you can fondle her <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina is 3)>> loose vagina. <<elseif ($activeSlave.vagina is 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina is -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat is "tribal patterns")>> The tattoos on her abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood <<elseif $activeSlave.clit is 2>> Her huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft <<else>> Her pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are quite inviting. <<elseif $activeSlave.labia is 2>> her prominent petals are inviting. <<elseif $activeSlave.labia > 1>> her labia are so large they present a slight obstacle to entry. <<else>> her cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> Her big clit peeks out from under its hood. <<elseif $activeSlave.clit is 2>> Her huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> Her pseudophallus-sized clit is soft. <<else>> Her pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> her lovely petals are moist with arousal. <<elseif $activeSlave.labia is 2>> her prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> her huge labia are almost dripping with arousal. <<else>> she's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> Her pierced lips and clit have her nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> Her pierced clit has her nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish is "mindbroken")>> She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. <<elseif ($activeSlave.devotion > 50)>> She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish is "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>> She does her best to communicate love with her $activeSlave.eyeColor eyes. <<elseif canTalk($activeSlave) == false>> She signs that she loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<if def $PC.customTitleLisp>> $PC.customTitleLisp <<elseif $PC.title == 1>> Mathter <<else>> Mithtreth <</if>>," she lisps rapturously. <<else>> "I love you, <<if def $PC.customTitle>> $PC.customTitle <<elseif $PC.title == 1>> Master <<else>> Mistress <</if>>," she says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control. <<else>> As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish is "mindbroken")>> Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond. <</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> She comes submissively over, smiling a little submissive smile, and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm. <</if>> She looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> She obeys silently, standing in front of you as you move your hands towards her. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm. <</if>> She dutifully looks at you as you stop moving your hand. <<else>> She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along her <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia is 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit is 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss. <</if>> She looks at you passionately as you stop moving your hand. <</if>> <</nobr>>
mayibrad/fc
src/uncategorized/fondleVagina.tw
tw
bsd-3-clause
15,580
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */ <<set $nextButton to "Continue">> <<set $nextLink to $returnTo>> $activeSlave.slaveName reports to the dairy. <<if $activeSlave.energy > 90 >> She rejoices since she is actually eager to be milked. <</if>> /* AROUSAL WHEN ENTERING */ <<set $aroused to false >> <<if $dairySlaves > 1>> <br><br> While walking to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally stop to watch a cow. <<if $activeSlave.fetish is "boobs" >> /* TODO: check if there actually are lactating cows at the dairy */ <<set $aroused to true >> She cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if $activeSlave.sexualFlaw == "breast growth" >> She is already fantasizing of having her breasts expanded to ridiculous proportions <<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>. <</if>> <</if>> <<if $activeSlave.fetish is "buttslut" && $dairyStimulatorsSetting == 1>> <<set $aroused to true >> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName. <<if $activeSlave.sexualFlaw == "anal addict">> She cannot wait to be sodomized, too. <</if>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "work in the dairy" && $slaves[$i].balls > 5 >> <<set $aroused to true >> The hyper-endowed cum-cow $slaves[$i].slaveName is a pride for the dairy. $activeSlave.slaveName stops to watch her for a while. The constant suction on her dick has her panting. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense. <<if $dairyStimulatorsSetting == 1>> Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding. <<else>> Her butt-hole opens and closes. <</if>> Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat. As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[$i].slaveName seems to be very happy with being a cow. <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>> <br>"Moo", she moans lustily, imitating a cow. <<break>> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if $aroused == true >> <br> All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows. <<if $activeSlave.dick > 0 >> She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if $activeSlave.vagina > -1 >> Her pussy moistens. <</if>> <<if $activeSlave.lactation > 0>> Her milk-dripping nipples stiffen. <</if>> <</if>> /* AROUSAL WHEN ENTERING END*/ <br><br> /* GETTING IN */ Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set $assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> <<if $activeSlave.father > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.father == $slaves[$i].ID && isAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "father">> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<set $relation = $slaves>> <<set $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if areSisters($activeSlave, $relation[$i]) == 3 && isAvailable($relation[$i])>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "half-sister">> <<set $relation = 0>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.mother > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.mother == $slaves[$i].ID && isAvailable($slaves[$i])>> <<set $assayedSlave to $slaves[$i]>> <<set $assayType to "mother">> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<set $relation = $slaves>> <<set $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if areSisters($activeSlave, $relation[$i]) == 2 && isAvailable($relation[$i])>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "sister">> <<set $relation = 0>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.daughters > 0>> <<set $relation = $slaves>> <<set $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if ($relation[$i].mother == $activeSlave.ID || $relation[$i].father == $activeSlave.ID) && isAvailable($relation[$i])>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "daughter">> <<set $relation = 0>> <<break>> <</if>> <</for>> <</if>> <<if $activeSlave.sisters > 0>> <<set $relation = $slaves>> <<set $relation.shuffle()>> <<for $i to 0; $i < $relation.length; $i++>> <<if areSisters($activeSlave, $relation[$i]) == 1 && isAvailable($relation[$i])>> <<set $assayedSlave to $relation[$i]>> <<set $assayType to "twin">> <<set $relation = 0>> <<break>> <</if>> <</for>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationTarget >> <<if $slaves[$i].assignment is "work in the dairy">> <<set $assayedSlave to $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<set $assayType to $activeSlave.relation>> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $activeSlave.relationshipTarget>> <<if $slaves[$i].assignment is "work in the dairy">> <<set $assayedSlave to $slaves[$i]>> <<set $assayedSlaveAvailable = 1>> <</if>> <<break>> <</if>> <</for>> <<if $assayedSlaveAvailable == 1>> <<if ($activeSlave.relationship <= 1)>> <<set $assayType to "friend">> <<elseif ($activeSlave.relationship <= 2)>> <<set $assayType to "best friend">> <<elseif ($activeSlave.relationship <= 3)>> <<set $assayType to "fuckbuddy">> <<elseif ($activeSlave.relationship <= 4)>> <<set $assayType to "lover">> <<else>> <<set $assayType to "slave wife">> <</if>> <</if>> <</if>> <<if $assayedSlaveAvailable == 1>> Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair. <<if $Milkmaid == 0 >> Automated machinery springs to life, preparing her for milking. <<else>> Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices. <</if>> <<if $activeSlave.lactation > 0 >> Suction cups are attached to her nipples. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 8>> A huge receptacle is attached to her over-sized member. <<elseif $activeSlave.dick > 6>> A large cock-milker is attached to her huge dick. <<elseif $activeSlave.dick > 2>> A special cock-milker is attached to her dick. <<else>> A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples. <</if>> <</if>> <br/> <<if $dairyFeedersSetting == 1 >> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. <</if>> <</if>> <br/> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program. It features <<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if ($activeSlave.fetish is "submissive") >> submitting to their sexual partners. <<elseif ($activeSlave.fetish is "cumslut") >> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> <<elseif ($activeSlave.fetish is "humiliation") >> being humiliated. <<elseif ($activeSlave.fetish is "buttslut") >> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> <<elseif ($activeSlave.fetish is "dom") >> dominating their sexual partners. <<elseif ($activeSlave.fetish is "masochist") >> being flogged. <<elseif ($activeSlave.fetish is "sadist") >> abusing their sexual partners. <<elseif ($activeSlave.fetish is "pregnancy") >> <<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">> fucking pregnant women. <<else>> being fucked while pregnant. <</if>> <<else>> engaging in vanilla intercourse. <</if>> <br><br> Sexual stimulation increases product output. <<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> <<if $Milkmaid != 0 >> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid) >> Most often, she uses her cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs. <</if>> She is quite skilled in giving mammary massages, too. <br/> <</if>> <<if $dairyStimulatorsSetting > 0 >> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity. <<if $activeSlave.anus == 0 >> The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for her <<if $activeSlave.anus > 3 >> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif $activeSlave.anus > 2 >> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a decent silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind. <<if $activeSlave.fetish is "buttslut" || $activeSlave.sexualFlaw == "anal addict">> She shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole. <<if $activeSlave.balls > 0 >> Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth. <</if>> <<if $activeSlave.dick > 0 >> The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock. /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <</if>> /* GETTING IN END */ <br> /* MILKING ROUTINE */ <<if $activeSlave.lactation > 0 >> The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if $activeSlave.dick > 0 >> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 8 >> She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machines help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness. <<elseif $activeSlave.dick > 6 >> She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on. <<else>> It brings her to a full, throbbing erection within seconds. <</if>> The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. <<if $activeSlave.dick > 0 >> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls > 5 >> The copious ejeaculation from her over-sized balls give the machine something to work on. <<elseif $activeSlave.balls > 0 >> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if $activeSlave.lactation > 0 >> The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, she seems to ejaculate milk <<if $activeSlave.boobs > 10000 >> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif $activeSlave.boobs > 5000 >> in a large amount. Her huge breasts can provide liters of milk. <<elseif $activeSlave.boobs > 1000 >> in a fair amount. Her large breasts can store an impressive volume of milk. <<elseif $activeSlave.boobs > 500 >> enough for whitening a cup of coffee. Her average breasts cannot store much more. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >> She grins madly around the phallus she stuffed in her mouth. <</if>> <<if $activeSlave.lactation > 0 >> The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> <<if $activeSlave.dick > 0 >> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> The next milking cycle will start soon. /* MILKING ROUTINE END */
mayibrad/fc
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
bsd-3-clause
17,157
:: FS Developments [nobr] __Society__ <br> <<if $FSCredits > 0>> @@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <<if $FSCreditCount == 4>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 11000)>> @@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 15000)>> @@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 5>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 10000)>> @@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 13000)>> @@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 16000)>> @@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 9000)>> @@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 15000)>> @@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 18000)>> @@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if ($FSGotRepCreditOne != 1)>> <<if ($rep > 7000)>> @@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@ <<set $FSGotRepCreditOne = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditTwo != 1)>> <<if ($rep > 10000)>> @@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@ <<set $FSGotRepCreditTwo = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditThree != 1)>> <<if ($rep > 12000)>> @@color:yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@ <<set $FSGotRepCreditThree = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFour != 1)>> <<if ($rep > 14500)>> @@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@ <<set $FSGotRepCreditFour = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditFive != 1)>> <<if ($rep > 17000)>> @@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@ <<set $FSGotRepCreditFive = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <<if ($FSGotRepCreditSix != 1)>> <<if ($rep > 19000)>> @@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@ <<set $FSGotRepCreditSix = 1>> <<set $FSCredits += 1>> <</if>> <</if>> <</if>> <<set $seed to 0>> <<if $FSSpending > 1>> Your @@color:yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set $seed += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> <</if>> <<if $terrain is "urban">> The urban location of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set $seed -= 3>> <<elseif $terrain is "rural">> The rural location of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture. <<set $seed -= 2>> <<elseif $terrain is "marine">> The marine location of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture. <<set $seed -= 1>> <<elseif $terrain is "ravine">> The near subterranean location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <<else>> The oceanic location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <</if>> <<if $seed != 0>> <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>> <<set $arcologies[0].FSSupremacist to $FSLockinLevel>> <<elseif $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist += $seed>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[0].FSSubjugationist to $FSLockinLevel>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist += $seed>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[0].FSRepopulationFocus to $FSLockinLevel>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus += $seed>> <</if>> <<if $arcologies[0].FSRestart > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>> <<set $arcologies[0].FSRestart to $FSLockinLevel>> <<elseif $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart += $seed>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderRadicalist to $FSLockinLevel>> <<elseif $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist += $seed>> <</if>> <<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderFundamentalist to $FSLockinLevel>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist += $seed>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>> <<set $arcologies[0].FSPaternalist to $FSLockinLevel>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += $seed>> <</if>> <<if $arcologies[0].FSDegradationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>> <<set $arcologies[0].FSDegradationist to $FSLockinLevel>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist += $seed>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[0].FSBodyPurist to $FSLockinLevel>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist += $seed>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>> <<set $arcologies[0].FSPastoralist to $FSLockinLevel>> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist += $seed>> <</if>> <<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[0].FSAssetExpansionist to $FSLockinLevel>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist += $seed>> <</if>> <<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[0].FSTransformationFetishist to $FSLockinLevel>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist += $seed>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSMaturityPreferentialist to $FSLockinLevel>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist += $seed>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSYouthPreferentialist to $FSLockinLevel>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist += $seed>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[0].FSSlimnessEnthusiast to $FSLockinLevel>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast += $seed>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[0].FSPhysicalIdealist to $FSLockinLevel>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist += $seed>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[0].FSChattelReligionist to $FSLockinLevel>> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist += $seed>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSRomanRevivalist to $FSLockinLevel>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist += $seed>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEgyptianRevivalist to $FSLockinLevel>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist += $seed>> <</if>> <<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEdoRevivalist to $FSLockinLevel>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist += $seed>> <</if>> <<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSArabianRevivalist to $FSLockinLevel>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist += $seed>> <</if>> <<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSChineseRevivalist to $FSLockinLevel>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist += $seed>> <</if>> <</if>> <<if $PAPublic == 1>> <<set _seed1 = 0, _seed2 = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($assistantAppearance is "monstergirl") || ($assistantAppearance is "shemale")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "gender radicalist")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "pregnant fairy")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "repopulation focus")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if ($assistantAppearance is "businesswoman")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "eugenics")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "gender fundamentalist")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "paternalist")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if ($assistantAppearance is "monstergirl") or ($assistantAppearance is "businesswoman") or ($assistantAppearance is "preggololi")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "degradationist")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "body purist")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "transformation fetishist")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "goddess")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "maturity preferentialist")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "shemale") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "youth preferentialist")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "shemale") or ($assistantAppearance is "loli")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "slimness enthusiast")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "shemale") or ($assistantAppearance is "hypergoddess")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "asset expansionist")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($assistantAppearance is "businesswoman") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "pastoralist")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "physical idealist")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "chattel religionist")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if ($assistantAppearance is "amazon") || ($assistantAppearance is "goddess")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "roman revivalist")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "egyptian revivalist")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "monstergirl") or ($assistantAppearance is "loli") or ($assistantAppearance is "kitsune")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "edo revivalist")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "monstergirl")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "arabian revivalist")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "monstergirl")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance is "chinese revivalist")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if _seed2 == 2>> With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society. <<elseif _seed1 == 1>> With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society. <</if>> <</if>> <<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>> The slave market regulations help ensure the arcology's slaves fit within its society. <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist < 0>> <<set $arcologies[0].FSSupremacist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>> <<set $arcologies[0].FSSupremacist to $arcologies[0].FSSupremacistDecoration>> <</if>> <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSupremacist is $arcologies[0].FSSupremacistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist < 0>> <<set $arcologies[0].FSSubjugationist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>> <<set $arcologies[0].FSSubjugationist to $arcologies[0].FSSubjugationistDecoration>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSubjugationist is $arcologies[0].FSSubjugationistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus < 0>> <<set $arcologies[0].FSRepopulationFocus to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>> <<set $arcologies[0].FSRepopulationFocus to $arcologies[0].FSRepopulationFocusDecoration>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRepopulationFocus is $arcologies[0].FSRepopulationFocusDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRepopulationFocusSMR == 1>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart < 0>> <<set $arcologies[0].FSRestart to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>> <<set $arcologies[0].FSRestart to $arcologies[0].FSRestartDecoration>> <</if>> <<if $arcologies[0].FSRestart > $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRestart is $arcologies[0].FSRestartDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist < 0>> <<set $arcologies[0].FSGenderRadicalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>> <<set $arcologies[0].FSGenderRadicalist to $arcologies[0].FSGenderRadicalistDecoration>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderRadicalist is $arcologies[0].FSGenderRadicalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderRadicalistSMR == 1>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist < 0>> <<set $arcologies[0].FSGenderFundamentalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>> <<set $arcologies[0].FSGenderFundamentalist to $arcologies[0].FSGenderFundamentalistDecoration>> <</if>> <<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderFundamentalist is $arcologies[0].FSGenderFundamentalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist < 0>> <<set $arcologies[0].FSPaternalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>> <<set $arcologies[0].FSPaternalist to $arcologies[0].FSPaternalistDecoration>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPaternalist is $arcologies[0].FSPaternalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPaternalistSMR == 1>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist < 0>> <<set $arcologies[0].FSDegradationist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>> <<set $arcologies[0].FSDegradationist to $arcologies[0].FSDegradationistDecoration>> <</if>> <<if $arcologies[0].FSDegradationist > $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSDegradationist is $arcologies[0].FSDegradationistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSDegradationistSMR == 1>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist < 0>> <<set $arcologies[0].FSBodyPurist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>> <<set $arcologies[0].FSBodyPurist to $arcologies[0].FSBodyPuristDecoration>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>> <<if $arcologies[0].FSBodyPurist is $arcologies[0].FSBodyPuristDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSBodyPuristSMR == 1>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist < 0>> <<set $arcologies[0].FSTransformationFetishist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>> <<set $arcologies[0].FSTransformationFetishist to $arcologies[0].FSTransformationFetishistDecoration>> <</if>> <<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSTransformationFetishist is $arcologies[0].FSTransformationFetishistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSTransformationFetishistSMR == 1>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist < 0>> <<set $arcologies[0].FSMaturityPreferentialist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>> <<set $arcologies[0].FSMaturityPreferentialist to $arcologies[0].FSMaturityPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSMaturityPreferentialist is $arcologies[0].FSMaturityPreferentialistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist < 0>> <<set $arcologies[0].FSYouthPreferentialist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>> <<set $arcologies[0].FSYouthPreferentialist to $arcologies[0].FSYouthPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSYouthPreferentialist is $arcologies[0].FSYouthPreferentialistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast < 0>> <<set $arcologies[0].FSSlimnessEnthusiast to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>> <<set $arcologies[0].FSSlimnessEnthusiast to $arcologies[0].FSSlimnessEnthusiastDecoration>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSlimnessEnthusiast is $arcologies[0].FSSlimnessEnthusiastDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist < 0>> <<set $arcologies[0].FSAssetExpansionist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>> <<set $arcologies[0].FSAssetExpansionist to $arcologies[0].FSAssetExpansionistDecoration>> <</if>> <<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAssetExpansionist is $arcologies[0].FSAssetExpansionistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist < 0>> <<set $arcologies[0].FSPastoralist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>> <<set $arcologies[0].FSPastoralist to $arcologies[0].FSPastoralistDecoration>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPastoralist is $arcologies[0].FSPastoralistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPastoralistSMR == 1>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist < 0>> <<set $arcologies[0].FSPhysicalIdealist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>> <<set $arcologies[0].FSPhysicalIdealist to $arcologies[0].FSPhysicalIdealistDecoration>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPhysicalIdealist is $arcologies[0].FSPhysicalIdealistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist < 0>> <<set $arcologies[0].FSChattelReligionist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>> <<set $arcologies[0].FSChattelReligionist to $arcologies[0].FSChattelReligionistDecoration>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChattelReligionist is $arcologies[0].FSChattelReligionistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChattelReligionistSMR == 1>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist < 0>> <<set $arcologies[0].FSRomanRevivalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>> <<set $arcologies[0].FSRomanRevivalist to $arcologies[0].FSRomanRevivalistDecoration>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRomanRevivalist is $arcologies[0].FSRomanRevivalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRomanRevivalistSMR == 1>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist < 0>> <<set $arcologies[0].FSEgyptianRevivalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>> <<set $arcologies[0].FSEgyptianRevivalist to $arcologies[0].FSEgyptianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEgyptianRevivalist is $arcologies[0].FSEgyptianRevivalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist < 0>> <<set $arcologies[0].FSEdoRevivalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>> <<set $arcologies[0].FSEdoRevivalist to $arcologies[0].FSEdoRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a Edo Japan. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEdoRevivalist is $arcologies[0].FSEdoRevivalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEdoRevivalistSMR == 1>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist < 0>> <<set $arcologies[0].FSArabianRevivalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>> <<set $arcologies[0].FSArabianRevivalist to $arcologies[0].FSArabianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSArabianRevivalist is $arcologies[0].FSArabianRevivalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSArabianRevivalistSMR == 1>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist < 0>> <<set $arcologies[0].FSChineseRevivalist to "unset">><<set $FSCredits += 1>> @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>> <<set $arcologies[0].FSChineseRevivalist to $arcologies[0].FSChineseRevivalistDecoration>> <</if>> <<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> $arcologies[0].name believes implicitly that you possess the Mandate of Heaven. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<set $independenceDay to 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> <<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChineseRevivalist is $arcologies[0].FSChineseRevivalistDecoration>> @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChineseRevivalistSMR == 1>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/fsDevelopments.tw
tw
bsd-3-clause
60,919
:: Full Report [nobr] <<if $seeImages == 1>><<SlaveArt $slaves[$i] 2 0>><</if>> <<SlavePronouns $slaves[$i]>> ''__@@color:pink;$slaves[$i].slaveName@@__'' <<if $slaves[$i].choosesOwnAssignment == 1>> <<display "SA chooses own job">> She <</if>> <<switch $slaves[$i].assignment>> <<case "rest">> <<display "SA rest">> <<case "whore">> <<display "SA whore">> <<case "serve the public">> <<display "SA serve the public">> <<case "work a glory hole">> <<display "SA work a glory hole">> <<case "get milked">> <<display "SA get milked">> <<case "take classes">> <<display "SA take classes">> <<case "please you">> <<display "SA please you">> <<case "be a subordinate slave">> <<display "SA serve your other slaves">> <<case "be a servant">> <<display "SA servant">> <<case "stay confined">> <<display "SA stay confined">> <<case "guard you">> <<display "SA guard you">> <<case "be your Head Girl">> <<display "SA be your Head Girl">> <<case "recruit girls">> <<display "SA recruit girls">> <<default>> <<set $slaves[$i].assignment to "rest", $slaves[$i].assignmentVisible to 1>> <<display "SA rest">> <</switch>> <<if $servantMilkers == 1>> <<if $slaves[$i].lactation > 0>> <<if $slaves[$i].assignment != "get milked">> $possessiveCap assignment <<if $servantMilkersJobs.contains($slaves[$i].assignment)>> is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set $servantMilkersMultiplier = 0.5>> <<else>> keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can, <<set $servantMilkersMultiplier = 0.25>> <</if>> <<silently>><<display "SA get milked">><</silently>> <<set $servantMilkersMultiplier = 1>> and $pronoun gives $milk liters of milk over the week, which is sold for @@color:yellowgreen;¤$milkSale.@@ <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $possessiveCap $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<display "SA rules">> <<if $slaves[$i].choosesOwnClothes == 1>> <<display "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<display "SA diet">> <<display "SA long term effects">> <<display "SA drugs">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <<else>> <<display "SA rules">> <<if $slaves[$i].choosesOwnClothes == 1>> <<display "SA chooses own clothes">> <<if ($slaves[$i].devotion <= 20)>> <<set $slaves[$i].devotion -= 5>> <<else>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<display "SA diet">> <<display "SA long term effects">> <<display "SA drugs">> <<display "SA relationships">> <<display "SA rivalries">> <br> <</if>> <<if ($personalAttention == $slaves[$i].ID)>> <<if ($slaves[$i].tired == 0)>> <<set $activeSlave to $slaves[$i]>> <<display "PT Workaround">> <br> <</if>> <</if>> <<if ($HGEnergy > 0)>> <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($personalAttention != $slaves[$i].ID)>> <<if ($slaves[$i].assignment != "guard you")>> <<if ($HeadGirl.assignment is "be your Head Girl")>> <<if $HeadGirl.ID != $slaves[$i].ID>> <<if ($headGirlTrainsHealth != 0) && ($slaves[$i].health < -20)>> <<set $activeSlave to $slaves[$i], $HGtraining to "health">> <<display "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is true) && ($headGirlTrainsParaphilias == 1)>> <<set $activeSlave to $slaves[$i], $HGtraining to "flaw">> <<display "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is false) && ($headGirlTrainsFlaws == 1) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>> <<set $activeSlave to $slaves[$i], $HGtraining to "flaw">> <<display "HG Application">> <br> <<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is false) && ($headGirlTrainsFlaws is 2) && ($slaves[$i].devotion > 20) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>> <<if ((($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk is "none")) || (($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk is "none")))>> <<set $activeSlave to $slaves[$i], $HGtraining to "soften">> <<display "HG Application">> <br> <<else>> <<set $activeSlave to $slaves[$i], $HGtraining to "flaw">> <<display "HG Application">> <br> <</if>> <<elseif ($headGirlTrainsObedience != 0) && ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $activeSlave to $slaves[$i], $HGtraining to "obedience">> <<display "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].oralSkill < $HeadGirl.oralSkill)>> <<set $activeSlave to $slaves[$i], $HGtraining to "oral skill">> <<display "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].vaginalSkill < $HeadGirl.vaginalSkill) && ($slaves[$i].vagina > 0) && ($slaves[$i].clothes != "chastity")>> <<set $activeSlave to $slaves[$i], $HGtraining to "fuck skill">> <<display "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].analSkill < $HeadGirl.analSkill) && ($slaves[$i].anus > 0)>> <<set $activeSlave to $slaves[$i], $HGtraining to "anal skill">> <<display "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].whoreSkill < $HeadGirl.whoreSkill)>> <<set $activeSlave to $slaves[$i], $HGtraining to "whore skill">> <<display "HG Application">> <br> <<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].entertainSkill < $HeadGirl.entertainSkill) && ($slaves[$i].amp != 1)>> <<set $activeSlave to $slaves[$i], $HGtraining to "entertain skill">> <<display "HG Application">> <br> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<display "SA devotion">>
mayibrad/fc
src/uncategorized/fullReport.tw
tw
bsd-3-clause
6,590
:: Future Society [nobr] <<set $nextButton to "Back", $nextLink to "Manage Arcology", $showEncyclopedia to 1, $encyclopedia to "The Future of Society">> <<set $FSSpending to Math.clamp(Math.trunc($FSSpending/1000)*1000, 0, 10000)>> <<if ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist to "unset">> <</if>> <<if ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist to "unset">> <</if>> <<if ndef $arcologies[0].FSRepopulationFocus>> <<set $arcologies[0].FSRepopulationFocus to "unset">> <</if>> <<if ndef $arcologies[0].FSRestart>> <<set $arcologies[0].FSRestart to "unset">> <</if>> <<if ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist to "unset">> <</if>> <<if ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist to "unset">> <</if>> <<if ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist to "unset">> <</if>> <<if ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist to "unset">> <</if>> <<if ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist to "unset">> <</if>> <<if ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist to "unset">> <</if>> <<if ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist to "unset">> <</if>> <<if ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist to "unset">> <</if>> <<if ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast to "unset">> <</if>> <<if ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist to "unset">> <</if>> <<if ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist to "unset">> <</if>> <<if ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist to "unset">> <</if>> <<if ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist to "unset">> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull to "unset">> <</if>> <<if ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist to "unset">> <</if>> <<if ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist to "unset">> <</if>> <<if ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist to "unset">> <</if>> <<if ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist to "unset">> <</if>> <<if ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist to "unset">> <</if>> <<if ndef $FSCreditCountString>> <<if $FSCreditCount == 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<else>> <<set $FSCreditCountString = "four">> <</if>> <</if>> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS to "Racial Subjugationism">> <<set $rivalryFSRace to $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS to "Racial Supremacism">> <<set $rivalryFSRace to $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS to "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS to "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS to "Repopulation Efforts">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS to "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS to "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS to "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS to "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS to "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS to "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS to "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS to "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS to "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS to "Pastoralism">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS to "Physical Idealism">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS to "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS to "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS to "Roman Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS to "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS to "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS to "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS to "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <center> //[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater to 1]]// </center> <br><br> <</if>> <<if $FSCredits > 0>> @@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <<elseif $FSGotRepCreditTwo == 1>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <<if ($FSGotRepCreditSix == 1)>> __seven of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFive == 1)>> __six of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditFour == 1)>> __five of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditThree == 1)>> __four of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditTwo == 1)>> __three of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCreditOne == 1)>> __two of <<print $FSCreditCountString>>__ <<else>> __one of <<print $FSCreditCountString>>__ <</if>> possible societal customizations. You are spending ¤$FSSpending each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> [[Increase|Future Society][$FSSpending += 1000]] <br> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset">> <br> <<click "Give all your slaves devotional names">> <<for _i to 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName to $chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br> <<click "Give all your lactating slaves cow names">> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName to $cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br> <<click "Rename all your slaves according to Roman custom">> <<for _i to 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName to $romanSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <br> <<click "Rename all your slaves according to ancient Egyptian custom">> <<for _i to 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName to $ancientEgyptianSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <br> <<click "Rename all your slaves according to feudal Japanese custom">> <<for _i to 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName to $edoSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <br> <<click "Rename all your slaves according to Degradationist custom">> <<for $i to 0; $i < $slaves.length; $i++>> <<set $activeSlave to $slaves[$i]>> <<display "Degrading Name">> <<set $slaves[$i] to $activeSlave>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</click>> <br> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <br> <<click "Rename your obedient slaves according to Paternalist custom">> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set $toSearch to $slaves[$i].slaveName>> <<if ($toSearch.indexOf("Miss") is -1)>> <<if ($toSearch.indexOf("Ms.") is -1)>> <<if ($toSearch.indexOf("Mrs.") is -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j to 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget is $slaves[$j].ID)>> <<set $slaves[$i].slaveName to ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName to ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName to ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName to ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <br>Obedient slaves renamed.<br> <</replace>> <</click>> <br> <</if>> </span> <<if $arcologies[0].FSSupremacist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //[[Abandon|Future Society][$arcologies[0].FSSupremacist to "unset", $arcologies[0].FSSupremacistDecoration to 20, $arcologies[0].FSSupremacistLawME to 0, $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSupremacistDecoration is 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSupremacist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration is 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSupremacist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration is 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSupremacist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration is 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSupremacist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSupremacistDecoration == 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist to 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace to "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace to "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace to "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace to "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace to "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace to "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace to "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace to "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace to "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace to "semitic"]]<<else>>Semitic<</if>> <<else>> /*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/ <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //[[Abandon|Future Society][$arcologies[0].FSSubjugationist to "unset", $arcologies[0].FSSubjugationistDecoration to 20, $arcologies[0].FSSubjugationistLawME to 0, $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSubjugationistDecoration is 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSubjugationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration is 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSubjugationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration is 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSubjugationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<elseif $arcologies[0].FSSubjugationistDecoration is 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSubjugationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<elseif $arcologies[0].FSSubjugationistDecoration == 100>> You must advance this goal before further customization to support it becomes available. <</if>> <<else>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</if>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist to 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace to "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace to "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace to "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace to "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace to "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace to "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace to "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace to "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace to "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace to "semitic"]]<<else>>Semitic<</if>> <<else>> /*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/ <</if>> <</if>> <<if $publiclyouted != 1>> <<if $arcologies[0].FSRestart is "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>''You are pursuing'' societal fetishization of pregnancy. //[[Abandon|Future Society][$arcologies[0].FSRepopulationFocus to "unset", $arcologies[0].FSRepopulationFocusDecoration to 20, $arcologies[0].FSRepopulationFocusLaw to 0,$arcologies[0].FSRepopulationFocusSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRepopulationFocusDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRepopulationFocus >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRepopulationFocus >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRepopulationFocus >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRepopulationFocus >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "pregnant fairy")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus to 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world. <<else>> /*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus is "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <br>''You are pursuing'' Eugenics. //[[Abandon|Future Society][$arcologies[0].FSRestart to "unset", $arcologies[0].FSRestartDecoration to 20, $arcologies[0].FSRestartLaw to 0,$arcologies[0].FSRestartSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<else>> <br>''You have established'' Eugenics. The Societal Elite will not permit you to abandon Eugenics. <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<switch $arcologies[0].FSRestartDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRestart >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRestart >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRestart >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRestart >= 70>> [[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration to 100,$upgradeMultiplierArcology to 0.5, $upgradeMultiplierMedicine to 0.5, $cash -= 75000]] //Costs ¤75000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart to 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. <<else>> /*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/ <</if>> <</if>> <</if>> <<if $seeDicks != 0>> <<if $arcologies[0].FSGenderFundamentalist is "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female. //[[Abandon|Future Society][$arcologies[0].FSGenderRadicalist to "unset", $arcologies[0].FSGenderRadicalistDecoration to 20, $arcologies[0].FSGenderRadicalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderRadicalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderRadicalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderRadicalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderRadicalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderRadicalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "shemale") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist to 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <<else>> /*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist is "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy. //[[Abandon|Future Society][$arcologies[0].FSGenderFundamentalist to "unset", $arcologies[0].FSGenderFundamentalistDecoration to 20, $arcologies[0].FSGenderFundamentalistSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSGenderFundamentalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSGenderFundamentalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSGenderFundamentalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSGenderFundamentalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist to 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy. <<else>> /*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist is "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education. //[[Abandon|Future Society][$arcologies[0].FSPaternalist to "unset", $arcologies[0].FSPaternalistDecoration to 20, $arcologies[0].FSPaternalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPaternalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPaternalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPaternalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPaternalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPaternalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist to 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. <<else>> /*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist is "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently. //[[Abandon|Future Society][$arcologies[0].FSDegradationist to "unset", $arcologies[0].FSDegradationistDecoration to 20, $arcologies[0].FSDegradationistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSDegradationistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSDegradationist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSDegradationist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSDegradationist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSDegradationist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "monstergirl") or ($assistantAppearance is "businesswoman") or ($assistantAppearance is "preggololi")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist to 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. <<else>> /*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist is "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <br>''You are pursuing'' societal disapproval of implant surgery. //[[Abandon|Future Society][$arcologies[0].FSBodyPurist to "unset", $arcologies[0].FSBodyPuristDecoration to 20, $arcologies[0].FSBodyPuristLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSBodyPuristDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSBodyPurist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSBodyPurist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSBodyPurist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSBodyPurist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist to 4, $FSCredits -= 1]]: societal disapproval of implant surgery. <<else>> /*//''Body Purism'': societal disapproval of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist is "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>''You are pursuing'' societal fetishization of implant surgery. //[[Abandon|Future Society][$arcologies[0].FSTransformationFetishist to "unset", $arcologies[0].FSTransformationFetishistDecoration to 20, $arcologies[0].FSTransformationFetishistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSTransformationFetishistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSTransformationFetishist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSTransformationFetishist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSTransformationFetishist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSTransformationFetishist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist to 4, $FSCredits -= 1]]: societal fetishization of implant surgery. <<else>> /*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist is "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>''You are pursuing'' an accentuated societal preference for younger slaves. //[[Abandon|Future Society][$arcologies[0].FSYouthPreferentialist to "unset", $arcologies[0].FSYouthPreferentialistDecoration to 20, $arcologies[0].FSYouthPreferentialistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSYouthPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSYouthPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSYouthPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSYouthPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "shemale") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist to 4, $FSCredits -= 1]]: increased interest in girls just past their majority. <<else>> /*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist is "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>''You are pursuing'' a societal preference for older women. //[[Abandon|Future Society][$arcologies[0].FSMaturityPreferentialist to "unset", $arcologies[0].FSMaturityPreferentialistDecoration to 20, $arcologies[0].FSMaturityPreferentialistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSMaturityPreferentialistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSMaturityPreferentialist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSMaturityPreferentialist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "goddess")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist to 4, $FSCredits -= 1]]: increased interest in mature slaves. <<else>> /*//''Maturity Preferentialism'': increased interest in mature slaves.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist is "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>''You are supporting'' enthusiasm for slaves with girlish figures. //[[Abandon|Future Society][$arcologies[0].FSSlimnessEnthusiast to "unset", $arcologies[0].FSSlimnessEnthusiastDecoration to 20, $arcologies[0].FSSlimnessEnthusiastSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSSlimnessEnthusiastDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSSlimnessEnthusiast >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSSlimnessEnthusiast >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "shemale") or ($assistantAppearance is "loli")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast to 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. <<else>> /*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast is "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>''You are pursuing'' societal hunger for huge assets. //[[Abandon|Future Society][$arcologies[0].FSAssetExpansionist to "unset", $arcologies[0].FSAssetExpansionistDecoration to 20, $arcologies[0].FSAssetExpansionistSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSAssetExpansionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSAssetExpansionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSAssetExpansionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSAssetExpansionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSAssetExpansionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "shemale") or ($assistantAppearance is "hypergoddess")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist to 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. <<else>> /*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist is "unset">> <<if $arcologies[0].FSPastoralist != "unset">> <br>''You are pursuing'' societal normalization of slave milking. //[[Abandon|Future Society][$arcologies[0].FSPastoralist to "unset", $arcologies[0].FSPastoralistDecoration to 20, $arcologies[0].FSPastoralistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPastoralistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPastoralist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPastoralist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPastoralist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPastoralist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "businesswoman") or ($assistantAppearance is "hypergoddess")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist to 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. <<else>> /*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist is "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle. //[[Abandon|Future Society][$arcologies[0].FSPhysicalIdealist to "unset", $arcologies[0].FSPhysicalIdealistDecoration to 20, $arcologies[0].FSPhysicalIdealistSMR to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSPhysicalIdealistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSPhysicalIdealist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSPhysicalIdealist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSPhysicalIdealist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist to 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. <<else>> /*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull is "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history. //[[Abandon|Future Society][$arcologies[0].FSChattelReligionist to "unset", $arcologies[0].FSChattelReligionistDecoration to 20, $arcologies[0].FSChattelReligionistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChattelReligionistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChattelReligionist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChattelReligionist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChattelReligionist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChattelReligionist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist to 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. <<else>> /*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Rome. //[[Abandon|Future Society][$arcologies[0].FSRomanRevivalist to "unset", $arcologies[0].FSRomanRevivalistDecoration to 20, $arcologies[0].FSRomanRevivalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSRomanRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSRomanRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSRomanRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSRomanRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSRomanRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") || ($assistantAppearance is "amazon")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist to 4, $FSCredits -= 1]]: a vision of a new Rome. <<else>> /*//''Roman Revivalism'': a vision of a new Rome.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>''You are pursuing'' a vision of Pharaoh's Egypt. //[[Abandon|Future Society][$arcologies[0].FSEgyptianRevivalist to "unset", $arcologies[0].FSEgyptianRevivalistDecoration to 20, $arcologies[0].FSEgyptianRevivalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEgyptianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEgyptianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEgyptianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist to 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt. <<else>> /*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>''You are pursuing'' a vision of Edo Japan. //[[Abandon|Future Society][$arcologies[0].FSEdoRevivalist to "unset", $arcologies[0].FSEdoRevivalistDecoration to 20, $arcologies[0].FSEdoRevivalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSEdoRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSEdoRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSEdoRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSEdoRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSEdoRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "goddess") or ($assistantAppearance is "monstergirl") or ($assistantAppearance is "loli") or ($assistantAppearance is "kitsune")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist to 4, $FSCredits -= 1]]: a vision of Edo Japan. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>''You are pursuing'' a vision of the Sultanate of old. //[[Abandon|Future Society][$arcologies[0].FSArabianRevivalist to "unset", $arcologies[0].FSArabianRevivalistDecoration to 20, $arcologies[0].FSArabianRevivalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSArabianRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSArabianRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSArabianRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSArabianRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSArabianRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist to 4, $FSCredits -= 1]]: a vision of the Sultanate of old. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>''You are pursuing'' a vision of ancient China. //[[Abandon|Future Society][$arcologies[0].FSChineseRevivalist to "unset", $arcologies[0].FSChineseRevivalistDecoration to 20, $arcologies[0].FSChineseRevivalistLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $arcologies[0].FSChineseRevivalistDecoration>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0].FSChineseRevivalist >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0].FSChineseRevivalist >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0].FSChineseRevivalist >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0].FSChineseRevivalist >= 70>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <<if $PAPublic == 1>> <<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "monstergirl")>> With her $assistantAppearance appearance, $assistantName is a good public mascot for this model. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist to 4, $FSCredits -= 1]]: a vision of ancient China. <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist is "unset">> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> //[[Abandon|Future Society][$arcologies[0].FSNull to "unset", $arcologies[0].FSNullDecoration to 20, $arcologies[0].FSNullLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull to 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <</if>> <br> /* FACILITY REDECORATION */ <<if $brothel > 0>> <<if $brothelDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($brothelDecoration is "Supremacist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($brothelDecoration is "Subjugationist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($brothelDecoration is "Repoplation Focus")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($brothelDecoration is "Eugenics")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($brothelDecoration is "Gender Radicalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($brothelDecoration is "Gender Fundamentalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($brothelDecoration is "Paternalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($brothelDecoration is "Body Purist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($brothelDecoration is "Transformation Fetishist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($brothelDecoration is "Youth Preferentialist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($brothelDecoration is "Maturity Preferentialist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($brothelDecoration is "Slimness Enthusiast")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($brothelDecoration is "Asset Expansionist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($brothelDecoration is "Pastoralist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($brothelDecoration is "Physical Idealist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($brothelDecoration is "Chattel Religionist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($brothelDecoration is "Degradationist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($brothelDecoration is "Roman Revivalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($brothelDecoration is "Egyptian Revivalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($brothelDecoration is "Edo Revivalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($brothelDecoration is "Arabian Revivalist")>> <<set $brothelDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($brothelDecoration is "Chinese Revivalist")>> <<set $brothelDecoration to "standard">> <</if>> <</if>> <br>$brothelNameCaps is decorated in $brothelDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$brothelDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$brothelDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$brothelDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$brothelDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$brothelDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$brothelDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$brothelDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$brothelDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$brothelDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$brothelDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$brothelDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$brothelDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$brothelDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$brothelDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$brothelDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$brothelDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$brothelDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$brothelDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$brothelDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$brothelDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$brothelDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$brothelDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $club > 0>> <<if $clubDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($clubDecoration is "Supremacist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($clubDecoration is "Subjugationist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($clubDecoration is "Repoplation Focus")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($clubDecoration is "Eugenics")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($clubDecoration is "Gender Radicalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($clubDecoration is "Gender Fundamentalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($clubDecoration is "Paternalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($clubDecoration is "Body Purist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($clubDecoration is "Transformation Fetishist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($clubDecoration is "Youth Preferentialist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($clubDecoration is "Maturity Preferentialist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($clubDecoration is "Slimness Enthusiast")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($clubDecoration is "Asset Expansionist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($clubDecoration is "Pastoralist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($clubDecoration is "Physical Idealist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($clubDecoration is "Chattel Religionist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($clubDecoration is "Degradationist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($clubDecoration is "Roman Revivalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($clubDecoration is "Egyptian Revivalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($clubDecoration is "Edo Revivalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($clubDecoration is "Arabian Revivalist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($clubDecoration is "Chinese Revivalist")>> <<set $clubDecoration to "standard">> <</if>> <</if>> <br>$clubNameCaps is decorated in $clubDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clubDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clubDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clubDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clubDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clubDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clubDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clubDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clubDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clubDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clubDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clubDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clubDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clubDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clubDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clubDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clubDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clubDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clubDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clubDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clubDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clubDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clubDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $dairy > 0>> <<if $dairyDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($dairyDecoration is "Supremacist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($dairyDecoration is "Subjugationist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($dairyDecoration is "Repoplation Focus")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($dairyDecoration is "Eugenics")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($dairyDecoration is "Gender Radicalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($dairyDecoration is "Gender Fundamentalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($dairyDecoration is "Paternalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($dairyDecoration is "Body Purist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($dairyDecoration is "Transformation Fetishist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($dairyDecoration is "Youth Preferentialist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($dairyDecoration is "Maturity Preferentialist")>> <<set $clubDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($dairyDecoration is "Slimness Enthusiast")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($dairyDecoration is "Asset Expansionist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($dairyDecoration is "Pastoralist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($dairyDecoration is "Physical Idealist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($dairyDecoration is "Chattel Religionist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($dairyDecoration is "Degradationist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($dairyDecoration is "Roman Revivalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($dairyDecoration is "Egyptian Revivalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($dairyDecoration is "Edo Revivalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($dairyDecoration is "Arabian Revivalist")>> <<set $dairyDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($dairyDecoration is "Chinese Revivalist")>> <<set $dairyDecoration to "standard">> <</if>> <</if>> <br>$dairyNameCaps is decorated in $dairyDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$dairyDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$dairyDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$dairyDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$dairyDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$dairyDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$dairyDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$dairyDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$dairyDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$dairyDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$dairyDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$dairyDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$dairyDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$dairyDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$dairyDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$dairyDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$dairyDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$dairyDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$dairyDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$dairyDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$dairyDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$dairyDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$dairyDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $spa > 0>> <<if $spaDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($spaDecoration is "Supremacist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($spaDecoration is "Subjugationist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($spaDecoration is "Repoplation Focus")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($spaDecoration is "Eugenics")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($spaDecoration is "Gender Radicalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($spaDecoration is "Gender Fundamentalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($spaDecoration is "Paternalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($spaDecoration is "Body Purist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($spaDecoration is "Transformation Fetishist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($spaDecoration is "Youth Preferentialist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($spaDecoration is "Maturity Preferentialist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($spaDecoration is "Slimness Enthusiast")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($spaDecoration is "Asset Expansionist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($spaDecoration is "Pastoralist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($spaDecoration is "Physical Idealist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($spaDecoration is "Chattel Religionist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($spaDecoration is "Degradationist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($spaDecoration is "Roman Revivalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($spaDecoration is "Egyptian Revivalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($spaDecoration is "Edo Revivalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($spaDecoration is "Arabian Revivalist")>> <<set $spaDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($spaDecoration is "Chinese Revivalist")>> <<set $spaDecoration to "standard">> <</if>> <</if>> <br>$spaNameCaps is decorated in $spaDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$spaDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$spaDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$spaDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$spaDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$spaDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$spaDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$spaDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$spaDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$spaDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$spaDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$spaDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$spaDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$spaDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$spaDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$spaDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$spaDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$spaDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$spaDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$spaDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$spaDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$spaDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$spaDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $clinic > 0>> <<if $clinicDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($clinicDecoration is "Supremacist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($clinicDecoration is "Subjugationist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($clinicDecoration is "Repoplation Focus")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($clinicDecoration is "Eugenics")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($clinicDecoration is "Gender Radicalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($clinicDecoration is "Gender Fundamentalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($clinicDecoration is "Paternalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($clinicDecoration is "Body Purist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($clinicDecoration is "Transformation Fetishist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($clinicDecoration is "Youth Preferentialist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($clinicDecoration is "Maturity Preferentialist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($clinicDecoration is "Slimness Enthusiast")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($clinicDecoration is "Asset Expansionist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($clinicDecoration is "Pastoralist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($clinicDecoration is "Physical Idealist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($clinicDecoration is "Chattel Religionist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($clinicDecoration is "Degradationist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($clinicDecoration is "Roman Revivalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($clinicDecoration is "Egyptian Revivalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($clinicDecoration is "Edo Revivalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($clinicDecoration is "Arabian Revivalist")>> <<set $clinicDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($clinicDecoration is "Chinese Revivalist")>> <<set $clinicDecoration to "standard">> <</if>> <</if>> <br>$clinicNameCaps is decorated in $clinicDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$clinicDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$clinicDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$clinicDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$clinicDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$clinicDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$clinicDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$clinicDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$clinicDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$clinicDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$clinicDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$clinicDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$clinicDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$clinicDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$clinicDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$clinicDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$clinicDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$clinicDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$clinicDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$clinicDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$clinicDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$clinicDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$clinicDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $schoolroom > 0>> <<if $schoolroomDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($schoolroomDecoration is "Supremacist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($schoolroomDecoration is "Subjugationist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($schoolroomDecoration is "Repoplation Focus")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($schoolroomDecoration is "Eugenics")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($schoolroomDecoration is "Gender Radicalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($schoolroomDecoration is "Gender Fundamentalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($schoolroomDecoration is "Paternalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($schoolroomDecoration is "Body Purist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($schoolroomDecoration is "Transformation Fetishist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($schoolroomDecoration is "Youth Preferentialist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($schoolroomDecoration is "Maturity Preferentialist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($schoolroomDecoration is "Slimness Enthusiast")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($schoolroomDecoration is "Asset Expansionist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($schoolroomDecoration is "Pastoralist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($schoolroomDecoration is "Physical Idealist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($schoolroomDecoration is "Chattel Religionist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($schoolroomDecoration is "Degradationist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($schoolroomDecoration is "Roman Revivalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($schoolroomDecoration is "Egyptian Revivalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($schoolroomDecoration is "Edo Revivalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($schoolroomDecoration is "Arabian Revivalist")>> <<set $schoolroomDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($schoolroomDecoration is "Chinese Revivalist")>> <<set $schoolroomDecoration to "standard">> <</if>> <</if>> <br>$schoolroomNameCaps is decorated in $schoolroomDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$schoolroomDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$schoolroomDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$schoolroomDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$schoolroomDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$schoolroomDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$schoolroomDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$schoolroomDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$schoolroomDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$schoolroomDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$schoolroomDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$schoolroomDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Degradationist redecoration|Future Society][$schoolroomDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$schoolroomDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$schoolroomDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $cellblock > 0>> <<if $cellblockDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($cellblockDecoration is "Supremacist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($cellblockDecoration is "Subjugationist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($cellblockDecoration is "Repoplation Focus")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($cellblockDecoration is "Eugenics")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($cellblockDecoration is "Gender Radicalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($cellblockDecoration is "Gender Fundamentalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($cellblockDecoration is "Paternalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($cellblockDecoration is "Body Purist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($cellblockDecoration is "Transformation Fetishist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($cellblockDecoration is "Youth Preferentialist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($cellblockDecoration is "Maturity Preferentialist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($cellblockDecoration is "Slimness Enthusiast")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($cellblockDecoration is "Asset Expansionist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($cellblockDecoration is "Pastoralist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($cellblockDecoration is "Physical Idealist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($cellblockDecoration is "Chattel Religionist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($cellblockDecoration is "Degradationist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($cellblockDecoration is "Roman Revivalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($cellblockDecoration is "Egyptian Revivalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($cellblockDecoration is "Edo Revivalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($cellblockDecoration is "Arabian Revivalist")>> <<set $cellblockDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($cellblockDecoration is "Chinese Revivalist")>> <<set $cellblockDecoration to "standard">> <</if>> <</if>> <br>$cellblockNameCaps is decorated in $cellblockDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$cellblockDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$cellblockDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$cellblockDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$cellblockDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$cellblockDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$cellblockDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$cellblockDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$cellblockDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$cellblockDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$cellblockDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$cellblockDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$cellblockDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$cellblockDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$cellblockDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$cellblockDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$cellblockDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$cellblockDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$cellblockDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $servantsQuarters > 0>> <<if $servantsQuartersDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($servantsQuartersDecoration is "Supremacist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($servantsQuartersDecoration is "Subjugationist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($servantsQuartersDecoration is "Repoplation Focus")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($servantsQuartersDecoration is "Eugenics")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($servantsQuartersDecoration is "Gender Radicalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($servantsQuartersDecoration is "Gender Fundamentalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($servantsQuartersDecoration is "Paternalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($servantsQuartersDecoration is "Body Purist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($servantsQuartersDecoration is "Transformation Fetishist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($servantsQuartersDecoration is "Youth Preferentialist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($servantsQuartersDecoration is "Maturity Preferentialist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($servantsQuartersDecoration is "Slimness Enthusiast")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($servantsQuartersDecoration is "Asset Expansionist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($servantsQuartersDecoration is "Pastoralist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($servantsQuartersDecoration is "Physical Idealist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($servantsQuartersDecoration is "Chattel Religionist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($servantsQuartersDecoration is "Degradationist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($servantsQuartersDecoration is "Roman Revivalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($servantsQuartersDecoration is "Egyptian Revivalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($servantsQuartersDecoration is "Edo Revivalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($servantsQuartersDecoration is "Arabian Revivalist")>> <<set $servantsQuartersDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($servantsQuartersDecoration is "Chinese Revivalist")>> <<set $servantsQuartersDecoration to "standard">> <</if>> <</if>> <br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$servantsQuartersDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$servantsQuartersDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$servantsQuartersDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$servantsQuartersDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$servantsQuartersDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$servantsQuartersDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$servantsQuartersDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $arcade > 0>> <<if $arcadeDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($arcadeDecoration is "Supremacist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($arcadeDecoration is "Subjugationist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($arcadeDecoration is "Repoplation Focus")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($arcadeDecoration is "Eugenics")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($arcadeDecoration is "Gender Radicalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($arcadeDecoration is "Gender Fundamentalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($arcadeDecoration is "Paternalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($arcadeDecoration is "Body Purist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($arcadeDecoration is "Transformation Fetishist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($arcadeDecoration is "Youth Preferentialist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcadeDecoration is "Maturity Preferentialist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($arcadeDecoration is "Slimness Enthusiast")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($arcadeDecoration is "Asset Expansionist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($arcadeDecoration is "Pastoralist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($arcadeDecoration is "Physical Idealist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($arcadeDecoration is "Chattel Religionist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($arcadeDecoration is "Degradationist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($arcadeDecoration is "Roman Revivalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcadeDecoration is "Egyptian Revivalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($arcadeDecoration is "Edo Revivalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($arcadeDecoration is "Arabian Revivalist")>> <<set $arcadeDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($arcadeDecoration is "Chinese Revivalist")>> <<set $arcadeDecoration to "standard">> <</if>> <</if>> <br>$arcadeNameCaps is decorated in $arcadeDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$arcadeDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$arcadeDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$arcadeDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$arcadeDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$arcadeDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$arcadeDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$arcadeDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$arcadeDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$arcadeDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$arcadeDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$arcadeDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$arcadeDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$arcadeDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$arcadeDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$arcadeDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$arcadeDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$arcadeDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$arcadeDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>> <<if $masterSuite > 0>> <<if $masterSuiteDecoration != "standard">> <<if ($arcologies[0].FSSupremacist is "unset") && ($masterSuiteDecoration is "Supremacist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSSubjugationist is "unset") && ($masterSuiteDecoration is "Subjugationist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($masterSuiteDecoration is "Repopulation Focus")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSRestart is "unset") && ($masterSuiteDecoration is "Eugenics")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($masterSuiteDecoration is "Gender Radicalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($masterSuiteDecoration is "Gender Fundamentalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSPaternalist is "unset") && ($masterSuiteDecoration is "Paternalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSBodyPurist is "unset") && ($masterSuiteDecoration is "Body Purist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($masterSuiteDecoration is "Transformation Fetishist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($masterSuiteDecoration is "Youth Preferentialist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($masterSuiteDecoration is "Maturity Preferentialist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($masterSuiteDecoration is "Slimness Enthusiast")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($masterSuiteDecoration is "Asset Expansionist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSPastoralist is "unset") && ($masterSuiteDecoration is "Pastoralist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($masterSuiteDecoration is "Physical Idealist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($masterSuiteDecoration is "Chattel Religionist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSDegradationist is "unset") && ($masterSuiteDecoration is "Degradationist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($masterSuiteDecoration is "Roman Revivalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($masterSuiteDecoration is "Egyptian Revivalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($masterSuiteDecoration is "Edo Revivalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($masterSuiteDecoration is "Arabian Revivalist")>> <<set $masterSuiteDecoration to "standard">> <<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($masterSuiteDecoration is "Chinese Revivalist")>> <<set $masterSuiteDecoration to "standard">> <</if>> <</if>> <br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style. <<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][$masterSuiteDecoration to "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][$masterSuiteDecoration to "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration to "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][$masterSuiteDecoration to "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration to "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration to "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][$masterSuiteDecoration to "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][$masterSuiteDecoration to "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration to "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration to "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration to "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration to "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration to "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][$masterSuiteDecoration to "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][$masterSuiteDecoration to "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration to "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][$masterSuiteDecoration to "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration to "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration to "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration to "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration to "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration to "Chinese Revivalist", $cash -= 5000]] <</if>> <</if>>
mayibrad/fc
src/uncategorized/futureSocities.tw
tw
bsd-3-clause
185,475
:: Generate New Slave [nobr] <<if (random(0,99) < $seeDicks)>> <<display "Generate XY Slave">> <<elseif ($seeDicks > 0)>> <<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>> <<set $seed to 90>> <<elseif ($arcologies[0].FSGenderRadicalistLaw == 1)>> <<set $seed to 50>> <<else>> <<set $seed to 80>> <</if>> <<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>> <<display "Generate XY Slave">> <<else>> <<display "Generate XX Slave">> <</if>> <<else>> <<display "Generate XX Slave">> <</if>>
mayibrad/fc
src/uncategorized/generateNewSlave.tw
tw
bsd-3-clause
562
:: Growth Research Institute <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Schools">>\ \ //The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions. <<nobr>> <<set $activeSlaveOneTimeMinAge to 16>> <<set $activeSlaveOneTimeMaxAge to 19>> <<display "Generate XX Slave">> <<set $activeSlave.origin to "You bought her from the Growth Research Institute right after her use as a test subject ended.">> <<set $activeSlave.career to "a slave">> <<set $activeSlave.intelligenceImplant to 0>> <<set $activeSlave.devotion = random(-15,-5)>> <<set $activeSlave.trust = random(-25,-45)>> <<set $activeSlave.chem = 100>> <<if $GRI.schoolUpgrade == 1>> <<set $activeSlave.health = 200>> <<else>> <<set $activeSlave.health = random(-80,100)>> <</if>> <<set $activeSlave.height to random(160,210)>> <<set $activeSlave.butt to random(4,10)>> <<if $GRI.schoolUpgrade is 2>> <<set $activeSlave.boobs to 200*random(15,30)>> <<set $activeSlave.lactation to 2>> <<else>> <<set $activeSlave.boobs to 200*random(4,20)>> <</if>> <<set $activeSlave.nipples to either("inverted", "huge")>> <<set $activeSlave.areolae to either(0, 1, 2, 3)>> <<set $activeSlave.clit to either(0, 1, 2, 3)>> <<set $activeSlave.lips to random(5,85)>> <<set $activeSlave.anus to 0>> <<set $activeSlave.vagina to 0>> <<set $activeSlave.preg to 0>> <<set $activeSlave.weight to 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle to "waxed">> <<set $activeSlave.birthWeek to 0>> <<set $activeSlave.behavioralFlaw to either("odd")>> <<set $activeSlave.hStyle to "shaved">> <<set $activeSlave.hLength to 0>> <<set $activeSlave.customTat to "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">> <<slaveCost $activeSlave>> <<if $GRI.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $GRI.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <</nobr>>\ \ The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> \ <<nobr>> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$GRI.schoolSale to 0,$GRI.studentsBought += 1,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <</nobr>> [[Request to see a different graduate of the same school|Growth Research Institute][$slavesSeen += 1]] <<set $saleDescription to 1>>\ <<display "Long Slave Description">>\ <<set $saleDescription to 0>>\
mayibrad/fc
src/uncategorized/growthResearchInstitute.tw
tw
bsd-3-clause
4,163
:: Head Girl Suite <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<set $returnTo to "Head Girl Suite">> <<if $HGSuiteName != "the Head Girl Suite">> <<set $HGSuiteNameCaps to $HGSuiteName.replace("the ", "The ")>> <</if>> <<set $HGSuiteSlaves to 0>> <<set $notHGSuiteSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].assignment is "live with your Head Girl">> <<set $HGSuiteSlaves += 1>> <<set $activeSlave to $slaves[_i]>> <<else>> <<set $notHGSuiteSlaves += 1>> <</if>> <</for>> <<if $HeadGirl == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<elseif $HGSuiteSlaves > 0>> Your Head Girl $HeadGirl.slaveName has $activeSlave.slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance. <<else>> Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite. <</if>> <br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.// <br> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality to 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality to 1,$HGSuiteSurgery to 0,$HGSuiteDrugs to 0,$HGSuiteHormones to 0]] //This will only take effect if the other girl is an appropriate candidate// <br> <<if $HGSuiteSurgery == 1>> She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery to 0]] <<else>> She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery to 1]] <</if>> <br> <<if $HGSuiteDrugs == 1>> She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs to 0]] <<else>> She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs to 1]] <</if>> <br> <<if $HGSuiteHormones == 1>> She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones to 0]] <<else>> She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones to 1]] <</if>> <</if>> <<if $HGSuiteSlaves > 0>> <br><br>''Bring the Head Girl's girl out of $HGSuiteName:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if ($notHGSuiteSlaves > 0) && ($HGSuiteSlaves < 1)>> <br><br>''Assign a slave to the Head Girl:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/headGirlSuite.tw
tw
bsd-3-clause
2,770
/*:: HG Application [nobr]*/ <<set $activeSlave.tired to 1>> <<set $HGEnergy -= 1>> <<set $seed to 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>> <<if $HeadGirl.sexualFlaw == "abusive">> <<if $HGSeverity >= 0>> <<set $seed += 10>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Your head girl __@@color:pink;$HeadGirl.slaveName@@__'' notices that ''__@@color:pink;$activeSlave.slaveName@@__'' <<if $HGtraining is "health">> is unwell. <<elseif $HGtraining is "obedience">> is disobedient. <<elseif $HGtraining is "flaw">> has <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($activeSlave.sexualFlaw)>> a paraphilia. <<else>> an unpleasant flaw worth fixing. <</if>> <<elseif $HGtraining is "soften">> has an unpleasant flaw that she can try to soften into a unique quirk. <<elseif $HGtraining is "oral skill">> isn't as orally skilled as she is. <<elseif $HGtraining is "anal skill">> isn't as skilled at taking anal as she is. <<elseif $HGtraining is "fuck skill">> isn't as skilled at vaginal intercourse as she is. <<elseif $HGtraining is "whore skill">> isn't as skilled at the fine art of sex for money as she is. <<elseif $HGtraining is "entertain skill">> isn't as skilled at entertainment as she is. <</if>> <<if $HGtraining is "health">> She helps $activeSlave.slaveName however she can. The tender care has @@color:green;improved $activeSlave.slaveName's health.@@ <<set $activeSlave.health += 10>> <<else>> <<if $HeadGirl.career is "an arcology owner">> She was once an arcology owner herself, making her truly peerless as a Head Girl. <<set $seed += 50>> <<elseif $HGCareers.contains($HeadGirl.career)>> She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now. <<set $seed += 5>> <</if>> <<if $HeadGirl.actualAge > 30>> Her age and experience help her as she works with $activeSlave.slaveName. <<elseif ($HeadGirl.actualAge < 25) && $AgePenalty > 0>> Her youth and inexperience impede her as she works with $activeSlave.slaveName. <</if>> <<if $HeadGirl.accent >= 3>> She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective. <<elseif $HeadGirl.accent is 2>> Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective. <</if>> <<if ($HGtraining is "obedience") || ($HGtraining is "flaw") || ($HGtraining is "soften")>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself. <<elseif $activeSlave.intelligence >= -1>> Her intelligence helps her mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her. <</if>> <</if>> <<else>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> Both slaves are quite intelligent, making her job much easier. <<elseif $activeSlave.intelligence >= -1>> She's quite intelligent and can teach $activeSlave.slaveName well. <<else>> She needs all her considerable intelligence to get through to the idiot she has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches <<if $HeadGirl.sexualFlaw is "abusive">> eagerly, since she prefers to take her pleasure without consent. <<elseif $HeadGirl.fetish is "sadist">> with sadistic enthusiasm. <<elseif $HeadGirl.fetish is "dom">> with confidence. <<elseif $HeadGirl.energy > 95>> as a convenient way to <<if ($HeadGirl.balls > 0)>> drain her perpetually overfilled balls into a series of spasming holes. <<else>> sate her excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave <<elseif $activeSlave.vagina == 0>> She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing she deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@color:gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@color:mediumorchid;hates@@ and @@color:gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> $HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow her to use her own judgment when punishing failures, <<if $HeadGirl.sexualFlaw is "abusive">> and she usually decides in favor of forcing misbehaving slaves to get her off. <<elseif $HeadGirl.fetish is "sadist">> permission the sadist uses for her own gratification. <<elseif $HeadGirl.fetish is "dom">> which the dominant girl uses confidently. <<elseif $HeadGirl.energy > 95>> which she uses to <<if ($HeadGirl.balls > 0)>> force her subordinates to keep her balls drained. <<else>> extract the constant sexual favors her libido demands. <</if>> <<else>> and she does her best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@color:mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does her best to learn quickly and avoid punishment. <<else>> is @@color:gold;scared@@ by her inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@color:mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining is "obedience">> <<set $seed -= $activeSlave.intelligence*15>> <<set $activeSlave.trust -= Math.trunc($seed/4)>> <<if $activeSlave.devotion < -50>> She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@color:gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> She keeps $activeSlave.slaveName constantly aware of her slavery, @@color:gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@color:gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <<elseif $HGtraining is "flaw">> <<set $seed -= $activeSlave.intelligence*15>> <<set $activeSlave.training += $seed>> <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($activeSlave.sexualFlaw)>> $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> <<set $activeSlave.training = 0>> and @@color:green;resolves $activeSlave.slaveName's paraphilia.@@ <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw to "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw to "none">> <</if>> <<else>> and makes partial progress. <</if>> <<else>> $HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits, <<if $activeSlave.training > 100>> <<set $activeSlave.training = 0>> and @@color:green;fixes $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw to "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw to "none">> <</if>> <<else>> and makes partial progress. <</if>> <</if>> <<elseif $HGtraining is "soften">> <<set $seed -= $activeSlave.intelligence*15>> <<set $activeSlave.training += $seed>> She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@color:green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<if ($activeSlave.behavioralFlaw is "arrogant")>> <<set $activeSlave.behavioralQuirk to "confident">> <<elseif ($activeSlave.behavioralFlaw is "bitchy")>> <<set $activeSlave.behavioralQuirk to "cutting">> <<elseif ($activeSlave.behavioralFlaw is "odd")>> <<set $activeSlave.behavioralQuirk to "funny">> <<elseif ($activeSlave.behavioralFlaw is "hates men")>> <<set $activeSlave.behavioralQuirk to "adores women">> <<elseif ($activeSlave.behavioralFlaw is "hates women")>> <<set $activeSlave.behavioralQuirk to "adores men">> <<elseif ($activeSlave.behavioralFlaw is "gluttonous")>> <<set $activeSlave.behavioralQuirk to "fitness">> <<elseif ($activeSlave.behavioralFlaw is "anorexic")>> <<set $activeSlave.behavioralQuirk to "insecure">> <<elseif ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.behavioralQuirk to "sinful">> <<elseif ($activeSlave.behavioralFlaw is "liberated")>> <<set $activeSlave.behavioralQuirk to "advocate">> <</if>> <<set $activeSlave.behavioralFlaw to "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<if ($activeSlave.sexualFlaw is "hates oral")>> <<set $activeSlave.sexualQuirk to "gagfuck queen">> <<elseif ($activeSlave.sexualFlaw is "hates anal")>> <<set $activeSlave.sexualQuirk to "painal queen">> <<elseif ($activeSlave.sexualFlaw is "hates penetration")>> <<set $activeSlave.sexualQuirk to "strugglefuck queen">> <<elseif ($activeSlave.sexualFlaw is "shamefast")>> <<set $activeSlave.sexualQuirk to "tease">> <<elseif ($activeSlave.sexualFlaw is "idealistic")>> <<set $activeSlave.sexualQuirk to "romantic">> <<elseif ($activeSlave.sexualFlaw is "repressed")>> <<set $activeSlave.sexualQuirk to "perverted">> <<elseif ($activeSlave.sexualFlaw is "apathetic")>> <<set $activeSlave.sexualQuirk to "caring">> <<elseif ($activeSlave.sexualFlaw is "crude")>> <<set $activeSlave.sexualQuirk to "unflinching">> <<elseif ($activeSlave.sexualFlaw is "judgemental")>> <<set $activeSlave.sexualQuirk to "size queen">> <</if>> <<set $activeSlave.sexualFlaw to "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining is "oral skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish is "cumslut") && ($HeadGirl.fetishStrength > 60)>> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved. <<set $skillIncrease = 1>><<OralSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved. <</if>> <<set $skillIncrease = Math.trunc($seed/10)>><<OralSkillIncrease $activeSlave>> <<elseif $HGtraining is "anal skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish is "buttslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved. <<set $skillIncrease = 1>><<AnalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved. <</if>> <<set $skillIncrease = Math.trunc($seed/10)>><<AnalSkillIncrease $activeSlave>> <<elseif $HGtraining is "fuck skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.energy > 95)>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved. <<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved. <</if>> <<set $skillIncrease = Math.trunc($seed/10)>><<VaginalSkillIncrease $activeSlave>> <<elseif $HGtraining is "whore skill">> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved. <<set $skillIncrease = Math.trunc($seed/10)>><<WhoreSkillIncrease $activeSlave>> <<elseif $HGtraining is "entertain skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish is "humiliation") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved. <<set $skillIncrease = 1>><<EntertainSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved. <</if>> <<set $skillIncrease = Math.trunc($seed/10)>><<EntertainSkillIncrease $activeSlave>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown to 1>> $HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is <<if ($activeSlave.attrXY is -1)>> @@color:red;disgusted by men@@ <<elseif ($activeSlave.attrXY == 0)>> indifferent to men <<elseif ($activeSlave.attrXY == 1)>> @@color:green;attracted to men@@ <<else>> @@color:green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX is -1)>> @@color:red;disgusted by women.@@ <<elseif ($activeSlave.attrXX == 0)>> indifferent to women. <<elseif ($activeSlave.attrXX == 1)>> @@color:green;attracted to women.@@ <<else>> @@color:green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<for $I to 0; $I < $slaves.length; $I++>> <<if $activeSlave.ID == $slaves[$I].ID>> <<set $slaves[$I] to $activeSlave>> <<set $activeSlave to {}>> <<break>> <</if>> <</for>>
mayibrad/fc
src/uncategorized/hgApplication.tw
tw
bsd-3-clause
16,744
:: HG Select <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "The Head Girl">> <<for _i to 0;_i < $slaves.length;_i++>> <<if $HeadGirl.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>. <<set $slaves[_i].assignment to "be your Head Girl">> <<set $slaves[_i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<if ($HeadGirl == 0)>> You have not selected a head girl. <</if>> <br><br>__Your Head Girl will prioritize training in the following order:__ <br> <<if ($headGirlTrainsHealth == 0)>> Your head girl will @@color:red;NOT TREAT@@ poor health. [[Improve health|HG Select][$headGirlTrainsHealth to 1]] <<else>> Your head girl will @@color:green;TREAT@@ poor health. [[Stop improving health|HG Select][$headGirlTrainsHealth to 0]] <</if>> <br> <<if ($headGirlTrainsFlaws == 0)>> Your head girl will @@color:red;NOT FIX@@ flaws. [[Fix flaws|HG Select][$headGirlTrainsFlaws to 1]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws to 2]] <<elseif ($headGirlTrainsFlaws == 1)>> Your head girl will @@color:green;FIX@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws to 0]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws to 2]] <<else>> Your head girl will @@color:yellow;SOFTEN@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws to 0]] | [[Fix flaws|HG Select][$headGirlTrainsFlaws to 1]] <</if>> <br> <<if ($headGirlTrainsParaphilias == 0)>> Your head girl will @@color:red;NOT FIX@@ paraphilias. [[Fix paraphilias|HG Select][$headGirlTrainsParaphilias to 1]] <<else>> Your head girl will @@color:green;FIX@@ paraphilias. [[Stop fixing paraphilias|HG Select][$headGirlTrainsParaphilias to 0]] <</if>> <br> <<if ($headGirlTrainsObedience == 0)>> Your head girl will @@color:red;NOT TRAIN@@ obedience. [[Train obedience|HG Select][$headGirlTrainsObedience to 1]] <<else>> Your head girl will @@color:green;TRAIN@@ obedience. [[Stop training obedience|HG Select][$headGirlTrainsObedience to 0]] <</if>> <br> <<if ($headGirlTrainsSkills == 0)>> Your head girl will @@color:red;NOT TRAIN@@ skills. [[Train skills|HG Select][$headGirlTrainsSkills to 1]] <<else>> Your head girl will @@color:green;TRAIN@@ skills. [[Stop training skills|HG Select][$headGirlTrainsSkills to 0]] <</if>> <br><br> <<if ($HGSeverity > 0)>> Your head girl will be ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity to 0]] <<elseif ($HGSeverity == 0)>> Your head girl will be ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity to 1]] | [[Restrict her|HG Select][$HGSeverity to -1]] <<else>> Your head girl will be ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity to 0]] <</if>> <br> <<if ($HGFormality != 0)>> Your head girl will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality to 0]] <<else>> Your head girl is allowed to be ''informal'': in private and at her discretion, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality to 1]] <</if>> <<if $HeadGirl != 0>> <<if $universalRulesImpregnation == "HG">> <br><br> It's your Head Girl's responsibility to impregnate fertile slaves. <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>> <<if canAchieveErection($HeadGirl) && $HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way. <<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>> <<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen, her ability to impregnate almost limitless .<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>> <<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>> <<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>> <<else>> However, $HeadGirl.slaveName cannot perform this duty. <</if>> [[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation to "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation to "PC"]] <<else>> <<if canAchieveErection($HeadGirl) && $HeadGirl.pubertyXY == 1>> <br><br> Your Head Girl is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation to "HG"]] <</if>> <</if>> <</if>> <br><br>''Appoint a head girl from among your devoted slaves:'' <<display "Slave Summary">> <br>[[None|HG Workaround][$HeadGirl to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/hgSelect.tw
tw
bsd-3-clause
5,878
:: HG Workaround <<if ($HeadGirl == 0)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be your Head Girl")>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<if $personalAttention is "HG">> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<else>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $HeadGirl.ID == $slaves[$i].ID>> <<set $slaves[$i].assignment to "be your Head Girl">> <<set $slaves[$i].assignmentVisible to 1>> <<set $slaves[$i].choosesOwnAssignment to 0>> <<set $slaves[$i].sentence to 0>> <<elseif ($slaves[$i].assignment is "be your Head Girl")>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <</if>> <</for>> <</if>> <<set $HGTimeInGrade to 0>> <<goto "Main">>
mayibrad/fc
src/uncategorized/hgWorkaround.tw
tw
bsd-3-clause
1,013
:: Hole Workaround <<set $activeSlave.assignment to "work a glory hole">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/holeWorkaround.tw
tw
bsd-3-clause
291
:: Household Liquidator <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Household Liquidations">>\ \ <<if random(1,100) > 50>>\ \ The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar.\ <<nobr>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.oldTrust to $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $activeSlave.sisters += 1>> <<set $missingParentID -= 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation to "sister">> <<set $activeSlave.relationTarget to $activeSlave.ID + 1000>> <</if>> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<slaveCost $activeSlave>> <</nobr>>\ The price is ¤<<print $slaveCost*3>>. <<nobr>> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$olderSister to $activeSlave, $slaves.push($olderSister),$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <</nobr>> [[Decline to purchase them and check out another set of slaves|Household Liquidator]] <<set $saleDescription to 1>>\ <<set $applyLaw to 1>>\ <<display "Long Slave Description">>\ <<set $saleDescription to 0>>\ \ <<elseif random(1,100) > 20>>\ \ The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar.\ <<nobr>> /% Begin younger mothers submod. %/ <<set $activeSlaveOneTimeMinAge to $fertilityAge + $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to 42>> <<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a daughter who can be a slave. %/ /% End younger mothers submod. %/ <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.oldTrust to $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>> <<set $activeSlave.birthsTotal to 1>> <<if $familyTesting == 1>> <<set $activeSlave.daughters += 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation to "mother">> <<set $activeSlave.relationTarget to $activeSlave.ID + 1000>> <</if>> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <</nobr>>\ The price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<nobr>> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,$mother to $activeSlave, $slaves.push($mother),$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <</nobr>> [[Decline to purchase them and check out another set of slaves|Household Liquidator]] <<set $saleDescription to 1>>\ <<set $applyLaw to 1>>\ <<display "Long Slave Description">>\ <<set $saleDescription to 0>>\ \ <<else>>\ \ The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day.\ <<nobr>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.oldTrust to $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $activeSlave.sisters += 1>> <<set $missingParentID -= 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation to "twin">> <<set $activeSlave.relationTarget to $activeSlave.ID + 1000>> <</if>> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<slaveCost $activeSlave>> <</nobr>>\ The price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<nobr>> <<if $cash >= $slaveCost*4>> [[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$alphaTwin to $activeSlave, $slaves.push($alphaTwin),$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <</nobr>> [[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <<set $saleDescription to 1>>\ <<set $applyLaw to 1>>\ <<display "Long Slave Description">>\ <<set $saleDescription to 0>>\ <</if>>
mayibrad/fc
src/uncategorized/householdLiquidator.tw
tw
bsd-3-clause
6,031
:: Import Rule [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempRule to "">> <<textbox "$tempRule" $tempRule>> <<click "Apply">> <<if (def $tempRule) && ($tempRule isnot "")>> <<set $tempRule to eval('({' + $tempRule + '})')>> <<if $defaultRules.length > 0>> <<set $RulesID += 1>> <<else>> <<set $RulesID to 1>> <</if>> <<set $tempRule.ID to $RulesID>> <<set $defaultRules.push($tempRule)>> <<replace #import>> ''Rule imported successfully!'' <br><br> <</replace>> <<else>> <<replace #import>> ''Rule not imported!'' <br><br> <</replace>> <</if>> <<unset $tempRule>> <</click>> <br><br> <<click "Continue">> <<goto "Rules Assistant">> <</click>>
mayibrad/fc
src/uncategorized/importRule.tw
tw
bsd-3-clause
833
:: Increment Piercings <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.vaginaPiercing < 2>> <<set $activeSlave.vaginaPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickPiercing < 2>> <<set $activeSlave.dickPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.anusPiercing < 2>> <<set $activeSlave.anusPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsPiercing < 2>> <<set $activeSlave.lipsPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.tonguePiercing < 2>> <<set $activeSlave.tonguePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.earPiercing < 2>> <<set $activeSlave.earPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.nosePiercing < 2>> <<set $activeSlave.nosePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.eyebrowPiercing < 2>> <<set $activeSlave.eyebrowPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.navelPiercing < 2>> <<set $activeSlave.navelPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.areolaePiercing < 1>> <<set $activeSlave.areolaePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.corsetPiercing < 1>> <<set $activeSlave.corsetPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">>
mayibrad/fc
src/uncategorized/incrementPiercings.tw
tw
bsd-3-clause
1,982
:: JE slave dispute <<nobr>> <<set $nextLink to "RIE Eligibility Check">> <<set $returnTo to "RIE Eligibility Check">> <<set $nextButton to "Continue">> <<set $event to $justiceEvents.pluck()>> <<if $event is "slave deal">> <<set $contractCost to 5000>> <<set $activeSlaveOneTimeMinAge to 24>> <<set $activeSlaveOneTimeMaxAge to 42>> <<set $one_time_age_overrides_pedo_mode to 1>> <<display "Generate New Slave">> <<set $activeSlave.origin to "She sold herself into slavery to buy medical care for her daughter.">> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.earPiercing to 1>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina to random(1,2)>> <<set $activeSlave.ovaries to 1>> <</if>> <<set $birthsTotal = 1>> <<set $activeSlave.shouldersTat to either("tribal patterns", "flowers")>> <<set $activeSlave.stampTat to either("tribal patterns", "flowers")>> <<elseif $event is "slave training">> <<set $contractCost = 10000>> <<display "Generate XY Slave">> <<set $activeSlave.origin to "You bought out a deal involving her training to be an expert gelded sex slave.">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.balls to 0>> <<set $activeSlave.anus to 2>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.nipplesPiercing to 1>> <<set $activeSlave.clitPiercing to 1>> <<set $activeSlave.dickPiercing to 1>> <<set $activeSlave.anusPiercing to 1>> <<set $activeSlave.lipsPiercing to 1>> <<set $activeSlave.tonguePiercing to 1>> <<set $activeSlave.earPiercing to 1>> <<set $activeSlave.nosePiercing to 1>> <<set $activeSlave.eyebrowPiercing to 1>> <<set $activeSlave.navelPiercing to 1>> <<set $activeSlave.boobsTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.buttTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.vaginaTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.dickTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.lipsTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.anusTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.shouldersTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.armsTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.legsTat to either("advertisements", "degradation", "rude words")>> <<set $activeSlave.stampTat to either("advertisements", "degradation", "rude words")>> <<elseif $event is "majority deal">> <<set $contractCost to 20000>> <<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to 18>> <<display "Generate New Slave">> <<set $activeSlave.origin to "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">> <<set $activeSlave.career to "a slave">> <<set $activeSlave.devotion = random(10,15)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.health = random(80,90)>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina to 0>> <<set $activeSlave.ovaries to 1>> <<elseif $activeSlave.balls == 0>> <<set $activeSlave.balls to 1>> <</if>> <<set $activeSlave.anus to 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<elseif $event is "indenture deal">> <<set $contractCost to 7500>> <<set $activeSlaveOneTimeMinAge to 24>> <<set $activeSlaveOneTimeMaxAge to 42>> <<display "Generate New Slave">> <<set $activeSlave.origin to "She was enslaved after you manipulated her deal for indentured servitude.">> <<set $activeSlave.devotion = random(-10,-15)>> <<set $activeSlave.trust = $activeSlave.devotion+4>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus to 2>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina to 2>> <</if>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant to 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant to 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant to 10>> <<set $activeSlave.lipsPiercing to 1>> <<set $activeSlave.tonguePiercing to 1>> <<set $activeSlave.earPiercing to 1>> <<set $activeSlave.nosePiercing to 1>> <<set $activeSlave.eyebrowPiercing to 1>> <<set $activeSlave.navelPiercing to 1>> <<set $activeSlave.nipplesPiercing to 1>> <<set $activeSlave.clitPiercing to 1>> <<set $activeSlave.stampTat to either("tribal patterns", "flowers")>> <<else>> <<set $contractCost = 10000>> <<set $activeSlaveOneTimeMaxAge to 22>> <<display "Generate New Slave">> <<set $activeSlave.origin to "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion to $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.anus to 2>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina to 2>> <<set $activeSlave.ovaries to 1>> <<if isFertile($activeSlave)>> <<set $activeSlave.preg to 1>> <</if>> <</if>> <</if>> <</nobr>>\ \ <<nobr>> <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> <<if $event is "slave deal">> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know. <<elseif $event is "slave training">> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<elseif $event is "majority deal">> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<elseif $event is "indenture deal">> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job." <<else>> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</if>> <</nobr>>\ <span id="result"> <<if $event is "slave deal">>\ <<click "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@color:red;slander@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</click>> <<click "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@color:green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@color:red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</click>> <<click "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@color:red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@color:green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</click>> <<click "Offer to buy out the contract">> <<set $slaves.push($activeSlave)>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@color:green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@color:green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@color:hotpink;very grateful@@ that you've saved her daughter's life. <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<set $nextLink to "AS Dump">> <<display "New Slave Intro">> <</replace>> <</click>> //This will cost ¤$contractCost and give you the slave// <<elseif $event is "slave training">>\ <<click "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@color:red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</click>> <<click "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@color:green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@color:red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</click>> <<click "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@color:red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@color:green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</click>> <<click "Offer to buy out the deal">> <<set $slaves.push($activeSlave)>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@color:green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@color:green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@color:hotpink;rather hopeful@@ that she's going to a good master. <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<set $nextLink to "AS Dump">> <<display "New Slave Intro">> <</replace>> <</click>> //This will cost ¤$contractCost and give you the slave// <<elseif $event is "majority deal">>\ <<click "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@color:red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</click>> <<click "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@color:green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@color:red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</click>> <<click "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@color:red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@color:green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</click>> <<click "Compromise on the compensation and offer to buy out the deal">> <<set $slaves.push($activeSlave)>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@color:green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@color:green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <<set $arcologies[0].prosperity += 3>> <<set $rep += 300>> <<set $nextLink to "AS Dump">> <<display "New Slave Intro">> <</replace>> <</click>> //This will cost ¤$contractCost and give you the slave// <<elseif $event is "indenture deal">>\ <<click "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@color:red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. <<set $rep -= 50>> <<set $cash += random(150,200)*10>> <</replace>> <</click>> <<click "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@color:green;told and retold,@@ impressing the more credulous citizens. It also @@color:red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</click>> <<click "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@color:green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@color:red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</click>> <<click "Buy out the contract and enslave her">> <<set $slaves.push($activeSlave)>> <<set $cash -= $contractCost>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@color:green;impresses@@ the slave traders, but is @@color:red;booed@@ by fairer-minded citizens. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 100>> <<set $nextLink to "AS Dump">> <<display "New Slave Intro">> <</replace>> <</click>> //This will cost ¤$contractCost and give you the slave// <<else>>\ <<click "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@color:red;slandering@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</click>> <<click "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@color:green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@color:red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</click>> <<click "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@color:green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@color:red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</click>> <<click "Offer to buy out the contract">> <<set $slaves.push($activeSlave)>> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@color:hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation. <<set $nextLink to "AS Dump">> <<display "New Slave Intro">> <</replace>> <</click>> //This will cost ¤$contractCost and give you the slave// <</if>>\ </span>
mayibrad/fc
src/uncategorized/jeSlaveDispute.tw
tw
bsd-3-clause
29,983
:: Law Compliance [nobr] <<set $gingering to 0>> <<set $gingeringDetected to 0>> <<set $gingeringDetection to 0>> <<set $toSearch to $activeSlave.origin>> <<if $toSearch == 0>><<set $toSearch to "unset">><</if>> <<if $HonestySMR == 1>> <<elseif $toSearch.indexOf("Shelter") != -1>> <<else>> <<set $beforeGingering to $activeSlave>> <<if ($activeSlave.trust < -20) && (random(1,3) == 1)>> <<set $gingering to "antidepressant">> <<set $activeSlave.trust += random(10,40)>> <<elseif ($activeSlave.devotion < -20) && (random(1,3) == 1)>> <<set $gingering to "depressant">> <<set $activeSlave.devotion += random(10,40)>> <<elseif ($activeSlave.health < 60) && (random(1,3) == 1)>> <<set $gingering to "stimulant">> <<set $activeSlave.health += random(20,40)>> <<elseif ($activeSlave.balls > 0) && ($activeSlave.dick > 2) && (random(1,3) == 1)>> <<set $gingering to "vasoconstrictor">> <<set $activeSlave.dick -= random(1,2)>> <<elseif ($activeSlave.balls > 0) && ($activeSlave.dick < 5) && (random(1,3) == 1)>> <<set $gingering to "vasodiolator">> <<set $activeSlave.dick += random(1,2)>> <<elseif ($activeSlave.attrKnown == 0) && (random(1,3) == 1)>> <<set $gingering to "aphrodisiac">> <<set $activeSlave.aphrodisiac to 2>> <<set $activeSlave.attrKnown to 1>> <<set $activeSlave.attrXX to random(60.90)>> <<set $activeSlave.attrXY to random(60,90)>> <<set $activeSlave.energy to random(50,90)>> <<elseif ($activeSlave.anus > 0) && ($activeSlave.fetishKnown == 0) && (random(1,3) == 1)>> <<set $gingering to "ginger">> <<set $activeSlave.fetish to "buttslut">> <<set $activeSlave.fetishKnown to 1>> <<set $activeSlave.fetishStrength = 65>> <</if>> <<if $PC.career is "slaver">> <<set $gingeringDetected to 1>> <<set $gingeringDetection to "slaver">> <<elseif ($PC.career is "mercenary") && (random(1,2) == 1)>> <<set $gingeringDetected to 1>> <<set $gingeringDetection to "mercenary">> <<elseif ($PC.rumor is "force") && (random(1,2) == 1)>> <<set $gingeringDetected to 1>> <<set $gingeringDetection to "force">> <<elseif (random(1,3) == 1)>> <<set $gingeringDetected to 1>> <</if>> <</if>> has passed inspection to be sold in your arcology. <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $activeSlave.weight to random(-80,0)>> <<set $activeSlave.health = random(50,90)>> She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $activeSlave.physicalAge < $fertilityAge>> <<if $precociousPuberty == 1 >> <<set $activeSlave.pubertyAgeXX to $activeSlave.physicalAge>> <<set $activeSlave.pubertyXX to 1>> <<else>> <<set $activeSlave.physicalAge to $fertilityAge>> <<set $activeSlave.visualAge to $fertilityAge>> <<set $activeSlave.actualAge to $fertilityAge>> <</if>> <</if>> <<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */ <<set $activeSlave.ovaries to 1>> <<set $activeSlave.vagina to either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.pregType to either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>> <<set $activeSlave.preg to random(5,33)>> <</if>> If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy. <</if>> <<if $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $activeSlave.clit to either(0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia to either(0, 1, 2, 3)>> <<set $activeSlave.boobs += random(2,5)*100>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.lips to random(15,55)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick to random(3,5)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls to random(3,5)>> <</if>> She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result. <</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $activeSlave.muscles = either(50, 100)>> <<set $activeSlave.weight = random(-20, 0)>> <<set $activeSlave.health = random(50,90)>> Much of her time before sale was spent lifting weights, and her health has been raised to to an almost unnatural level. <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR == 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.balls to 0>> <<set $activeSlave.boobs += random(0,2)*100>> <<set $activeSlave.butt += random(0,1)>> <<if $activeSlave.face < 3>> <<set $activeSlave.face += random(0,1)>> <</if>> Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect. <</if>> <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> <<set $activeSlave.balls to 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen. <</if>> <</if>> <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race is $arcologies[0].FSSubjugationistRace>> <<set $activeSlave.balls to 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen. <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR == 1>> <<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>> <<set $activeSlave.preg to -2>> <<set $activeSlave.pregType to 0>> <<set $activeSlave.balls to 0>> <<set $activeSlave.ovaries to 0>> As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promtply sterilized to prevent her from passing on her useless genes. <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> <<if $activeSlave.devotion <= 20>> While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@color:mediumaquamarine;get away with@@ being disobedient. <<set $activeSlave.trust += 10>> <<else>> While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@color:mediumaquamarine;basic respect@@ despite being a sex slave. <<set $activeSlave.trust += 10>> <</if>> <</if>> <<if $arcologies[0].FSDegradationistSMR == 1>> Her current owners @@color:gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSBodyPuristSMR == 1>> In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed. <<set $activeSlave.nipplesPiercing to 0>> <<set $activeSlave.areolaePiercing to 0>> <<set $activeSlave.lipsPiercing to 0>> <<set $activeSlave.vaginaPiercing to 0>> <<set $activeSlave.dickPiercing to 0>> <<set $activeSlave.clitPiercing to 0>> <<set $activeSlave.anusPiercing to 0>> <<set $activeSlave.corsetPiercing to 0>> <<set $activeSlave.earPiercing to 0>> <<set $activeSlave.eyebrowPiercing to 0>> <<set $activeSlave.nosePiercing to 0>> <<set $activeSlave.navelPiercing to 0>> <<set $activeSlave.lipsTat to 0>> <<set $activeSlave.buttTat to 0>> <<set $activeSlave.anusTat to 0>> <<set $activeSlave.vaginaTat to 0>> <<set $activeSlave.dickTat to 0>> <<set $activeSlave.boobsTat to 0>> <<set $activeSlave.armsTat to 0>> <<set $activeSlave.legsTat to 0>> <<set $activeSlave.shouldersTat to 0>> <<set $activeSlave.backTat to 0>> <<set $activeSlave.stampTat to 0>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs -= $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplant to 0>> <</if>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant>> <<set $activeSlave.buttImplant to 0>> <</if>> <<if $activeSlave.lipsImplant > 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant>> <<set $activeSlave.lipsImplant to 0>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishistSMR == 1>> In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants. <<if $activeSlave.devotion <= 20>> Being turned into an assembly line bimbo fills her with @@color:gold;fear@@ and @@color:mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<set $activeSlave.boobsImplant to 400>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<if $activeSlave.buttImplant == 0>> <<set $activeSlave.buttImplant to 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.lipsImplant == 0>> <<set $activeSlave.lipsImplant to 10>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated as a disposable old bitch in the slave pens, @@color:gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated reasonably well in the slave pens due to her youth, @@color:mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated reasonably well in the slave pens due to her maturity, @@color:mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated as a disposable little slut in the slave pens, @@color:gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSPastoralistSMR == 1>> <<if $activeSlave.lactation == 0>> She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples. <<set $activeSlave.lactation to 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistSMR == 1>> She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise. <<if $activeSlave.devotion <= 20>> Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@color:gold;terrifying her@@ and @@color:mediumorchid;filling her with hatred.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.devotion -= 15>> <<else>> She accepted this treatment, @@color:hotpink;breaking her@@ to sexual slavery. <<set $activeSlave.devotion += 5>> <</if>> <<if ndef $activeSlave.publicCount>> <<set $activeSlave.publicCount to 0>> <</if>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $vaginalTotal += 10>> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralCount += 10>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalistSMR == 1>> As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@color:gold;terrified@@ that will be her fate if she makes mistakes. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Egyptian cultural indoctrination. <<if $activeSlave.entertainSkill > 10>> She is now @@color:mediumaquamarine;confident@@ that her entertainment skills will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@color:mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination. <<if $activeSlave.nationality is "japanese">> She is now @@color:mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.entertainSkill > 30>> She now @@color:mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable. <<set $activeSlave.trust += 5>> <<else>> She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination. <<if $activeSlave.face > 2>> She is now @@color:mediumaquamarine;confident@@ that her great beauty will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.accent <= 1>> She now @@color:mediumaquamarine;hopes@@ that her linguistic skill will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination. <<if $activeSlave.intelligence > 1>> She is now @@color:mediumaquamarine;confident@@ that her brilliance will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@color:mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $BasicSMR != 1>> While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@color:gold;very terrifying@@ to her that she is now considered a piece of meat. <<set $activeSlave.trust -= 5>> <</if>> <<if $HealthInspectionSMR == 1>> <<if $activeSlave.health < -10>> Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues. <<set $activeSlave.health = -10>> <</if>> <</if>> <<if $EducationSMR == 1>> <<if $activeSlave.intelligenceImplant == 0>> She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education. <<set $activeSlave.intelligenceImplant to 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <</if>> <</if>> <<if $FrigiditySMR == 1>> <<if $activeSlave.energy > 20>> Before reaching the market, she was trained disregard sex until she showed no interest in sex at all. <<set $activeSlave.energy to 20>> <</if>> <</if>> <<if $BasicBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face to either(0,0,0,1,1,1,2,2,3)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face to either(1,1,1,2,2,2,2,2,3,3)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 0>> <<set $activeSlave.intelligence to either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 1>> <<set $activeSlave.intelligence to either(1,1,1,1,2,2,2,2,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>> <<set $seed to 1>> As soon as she arrived in the slave market, she was subjected to a battery of testing: <<if $IntelligenceEugenicsSMR == 1>> an intelligence test, <<if $activeSlave.intelligence < 2>> <<set $seed to 0>> <</if>> <</if>> <<if $HeightEugenicsSMR == 1>> rigorous height and bone measurements, <<if $activeSlave.height < 185>> <<set $seed to 0>> <</if>> <</if>> <<if $FaceEugenicsSMR == 1>> strict judgements of her facial attractiveness, <<if $activeSlave.face < 2>> <<set $seed to 0>> <</if>> <</if>> a physical exam, and more. <<if $seed == 0>> She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. <<if $activeSlave.balls > 0>> Her balls were promptly removed to prevent her from passing on her inferior genes, @@color:mediumorchid;infuriating@@ and @@color:gold;terrifying@@ her. <<set $activeSlave.balls to 0>> <<set $activeSlave.devotion -= 20>> <<set $activeSlave.trust -= 20>> <<elseif $activeSlave.ovaries > 0>> Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@color:mediumorchid;saddening@@ and @@color:gold;frightening@@ her. <<set $activeSlave.preg to -2>> <<set $activeSlave.pregType to 0>> <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<else>> Fortunately for her, she was already incapable of passing on her inferior genes. <</if>> <<else>> She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her. <<if $activeSlave.balls > 0>> Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way. <<elseif $activeSlave.ovaries > 0>> Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way. <<else>> This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that. <</if>> <</if>> <</if>> <<if $gingering != 0>> <<if $gingeringDetected == 1>> <<if $gingeringDetection is "slaver">> <<if $gingering is "antidepressant">> She is acting dazed and unfocused. She's obviously been given antidepressants to make her appear less fearful, and will be considerably less trusting than she seems. <<elseif $gingering is "depressant">> She is acting dazed and unfocused. She's obviously been given a depressant to make her appear less hateful, and will be considerably less accepting of slavery than she seems. <<elseif $gingering is "stimulant">> She is acting twitchy and hyperactive. She's obviously been given a stimulant to make her seem healthier and more energetic, and is a lot less healthy than she looks. <<elseif $gingering is "vasoconstrictor">> Her lips have the slightest blue tinge, making it obvious she's been given a vasoconstrictor. Her cock is a lot less of a girldick than it looks right now. <<elseif $gingering is "vasodiolator">> She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She's obviously been given a vasodiolator to make her dick seem a little less pathetic. <<elseif $gingering is "aphrodisiac">> Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. She's obviously been given as big of a dose of aphrodisiacs as she can handle without a heart attack. <<else>> She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She's obviously had an irritant shoved up her butt to make her act like an anal whore. <</if>> It's a trick you're very familiar with, given your @@color:springgreen;career as a slaver.@@ <<else>> <<if $gingering is "antidepressant">> She is acting dazed and unfocused, like she's been given antidepressants to make her appear less fearful. She may be considerably less trusting than she seems. <<elseif $gingering is "depressant">> She is acting languid and drugged, like she's been given a depressant to make her appear less hateful. She may be considerably less accepting of slavery than she seems. <<elseif $gingering is "stimulant">> She is acting twitchy and hyperactive, like she's been given a stimulant to make her seem healthier and more energetic. She may be considerably less vital than she seems. <<elseif $gingering is "vasoconstrictor">> Her lips have the slightest blue tinge, suggesting that she may have been given a vasoconstrictor. If she has, her cock may be considerably less feminine and demure than it now seems. <<elseif $gingering is "vasodiolator">> She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She may have been given a vasodiolator. If she has, her cock may be considerably less impressive than it now seems. <<elseif $gingering is "aphrodisiac">> Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving her a heart attack. <<else>> She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She may be considerably less interested in anal sex than she seems. <</if>> <<if $gingeringDetection is "mercenary">> The nervous slave brokers confirm this in response to a direct question. Your intimidating reputation from your @@color:springgreen;years in the profession of arms@@ has its uses. <<elseif $gingeringDetection is "force">> The nervous slave brokers confirm this in response to a direct question. Your reputation as @@color:springgreen;a <<if $PC.title == 1>>man<<else>>woman<</if>> of blood@@ has its uses. <</if>> <</if>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/lawCompliance.tw
tw
bsd-3-clause
23,292
:: Madam Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Brothel">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Madams">> <<for _i to 0;_i < $slaves.length;_i++>> <<if $Madam.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Madam. <<set $slaves[_i].assignment to "be the Madam">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will manage the brothel. <<break>> <</if>> <</for>> <<if ($Madam == 0)>> You have not selected a Madam. <</if>> <br><br>''Appoint a Madam from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|Madam Workaround][$Madam to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/madamSelect.tw
tw
bsd-3-clause
663
:: Madam Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Madam") && ($slaves[$i].ID != $Madam.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Madam.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the Madam">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Brothel">>
mayibrad/fc
src/uncategorized/madamWorkaround.tw
tw
bsd-3-clause
1,173
:: Main [nobr] <<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>> <<if ($ver != "0.9.7") && ($ver != "0.9.8")>> ''@@color:red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using version 0.9.8. Please select New Game Plus from the Options menu or start a new game. <br><br> <</if>> <<else>> ''@@color:red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game. <br><br> <</if>> <<if ndef $defaultRules>> <<display "Init Rules">> <</if>> <<if ndef $incubator>> <<set $incubator = 0>> <</if>> <<if ndef $incubatorUpgradeSpeed>> <<set $incubatorUpgradeSpeed = 0>> <</if>> <<if ndef $incubatorUpgradeWeight>> <<set $incubatorUpgradeWeight = 0>> <</if>> <<if ndef $incubatorUpgradeMuscles>> <<set $incubatorUpgradeMuscles = 0>> <</if>> <<if ndef $incubatorUpgradeReproduction>> <<set $incubatorUpgradeReproduction = 0>> <</if>> <<if ndef $incubatorWeightSetting>> <<set $incubatorWeightSetting = 0>> <</if>> <<if ndef $incubatorMusclesSetting>> <<set $incubatorMusclesSetting = 0>> <</if>> <<if ndef $incubatorReproductionSetting>> <<set $incubatorReproductionSetting = 0>> <</if>> <<if ndef $tanks>> <<set $tanks = []>> <<set $tanks = [0]>> <</if>> <<if ndef $animalParts>> <<set $animalParts = 0>> <</if>> <<set $currentRule to $defaultRules[0]>> <<switch $sortSlavesBy>> <<case "name">> <<if ($sortSlavesOrder is "ascending")>> <<set $slaves to $slaves.sort(function(a, b){if(a.slaveName < b.slaveName) return -1; if(a.slaveName > b.slaveName) return 1; return 0;})>> <<else>> <<set $slaves to $slaves.sort(function(a, b){if(a.slaveName > b.slaveName) return -1; if(a.slaveName < b.slaveName) return 1; return 0;})>> <</if>> <<case "assignment">> <<if ($sortSlavesOrder is "ascending")>> <<set $slaves to $slaves.sort(function(a, b){if(a.assignment < b.assignment) return -1; if(a.assignment > b.assignment) return 1; return 0;})>> <<else>> <<set $slaves to $slaves.sort(function(a, b){if(a.assignment > b.assignment) return -1; if(a.assignment < b.assignment) return 1; return 0;})>> <</if>> <<case "seniority">> <<if ($sortSlavesOrder is "ascending")>> <<set $slaves to $slaves.sort(function(a, b){return b.weekAcquired-a.weekAcquired})>> <<else>> <<set $slaves to $slaves.sort(function(a, b){return a.weekAcquired-b.weekAcquired})>> <</if>> <<case "age">> <<if ($sortSlavesOrder is "ascending")>> <<set $slaves to $slaves.sort(function(a, b){return a.actualAge-b.actualAge})>> <<else>> <<set $slaves to $slaves.sort(function(a, b){return b.actualAge-a.actualAge})>> <</if>> <<default>> <<if ($sortSlavesOrder is "ascending")>> <<set $slaves to $slaves.sort(function(a, b){return a.devotion-b.devotion})>> <<else>> <<set $slaves to $slaves.sort(function(a, b){return b.devotion-a.devotion})>> <</if>> <</switch>> <<set $dormitoryPopulation to 0>> <<set $roomsPopulation to 0>> <<set $slavesVisible to 0>> <<set _PA to -1>> <<set _HG to -1>> <<set _RC to -1>> <<set _BG to -1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <<set $slavesVisible++>> <<if $slaves[$i].livingRules is "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $roomsPopulation += 0.5>> <<else>> <<set $roomsPopulation++>> <</if>> <<else>> <<set $dormitoryPopulation++>> <</if>> <</if>> <<if $personalAttention == $slaves[$i].ID>> <<set _PA to $i>> <</if>> <<if $HeadGirl.ID == $slaves[$i].ID>> <<set _HG to $i>> <<continue>> <<elseif $Recruiter.ID == $slaves[$i].ID>> <<set _RC to $i>> <<continue>> <<elseif $Bodyguard.ID == $slaves[$i].ID>> <<set _BG to $i>> <<continue>> <</if>> <</for>> <<set $nextButton to "END WEEK">> <<set $nextLink to "End Week">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "How to Play">> <<display "Costs">> <<if ($arcologies[0].name is "")>> <<set $arcologies[0].name to "Arcology X-4">> <</if>> <<if ($PC.customTitle is "")>> <<set $PC.customTitle to undefined>> <<set $PC.customTitleLisp to undefined>> <</if>> <<if ($brothelName is "")>> <<set $brothelName to "the Brothel">> <</if>> <<if ($brothelNameCaps is "")>> <<set $brothelNameCaps to "The Brothel">> <</if>> <<if ($dairyName is "")>> <<set $dairyName = "the Dairy">> <</if>> <<if ($dairyNameCaps is "")>> <<set $dairyNameCaps = "The Dairy">> <</if>> <<if ($clubName is "")>> <<set $clubName = "the Club">> <</if>> <<if ($clubNameCaps is "")>> <<set $clubNameCaps = "The Club">> <</if>> <<if ($servantsQuartersName is "")>> <<set $servantsQuartersName = "the Servants' Quarters">> <</if>> <<if ($servantsQuartersNameCaps is "")>> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <</if>> <<if ($schoolroomName is "")>> <<set $schoolroomName = "the Schoolroom">> <</if>> <<if ($schoolroomNameCaps is "")>> <<set $schoolroomNameCaps = "The Schoolroom">> <</if>> <<if ($spaName is "")>> <<set $spaName = "the Spa">> <</if>> <<if ($spaNameCaps is "")>> <<set $spaNameCaps = "The Spa">> <</if>> <<if ($clinicName is "")>> <<set $clinicName = "the Clinic">> <</if>> <<if ($clinicNameCaps is "")>> <<set $clinicNameCaps = "The Clinic">> <</if>> <<if ($arcadeName is "")>> <<set $arcadeName = "the Arcade">> <</if>> <<if ($arcadeNameCaps is "")>> <<set $arcadeNameCaps = "The Arcade">> <</if>> <<if ($cellblockName is "")>> <<set $cellblockName = "the Cellblock">> <</if>> <<if ($cellblockNameCaps is "")>> <<set $cellblockNameCaps = "The Cellblock">> <</if>> <<if ($masterSuiteName is "")>> <<set $masterSuiteName = "the Master Suite">> <</if>> <<if ($masterSuiteNameCaps is "")>> <<set $masterSuiteNameCaps = "The Master Suite">> <</if>> <<if ($HGSuiteName is "")>> <<set $HGSuiteName = "the Head Girl Suite">> <</if>> <<if ($HGSuiteNameCaps is "")>> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <</if>> <<if ($pitName is "")>> <<set $pitName = "the Pit">> <</if>> <<if ($pitNameCaps is "")>> <<set $pitNameCaps = "The Pit">> <</if>> <<if ($incubatorName is "")>> <<set $incubatorName = "the Incubator">> <</if>> <<if ($incubatorNameCaps is "")>> <<set $incubatorNameCaps = "The Incubator">> <</if>> <<if $seeArcology == 1>>&nbsp;&nbsp;&nbsp;&nbsp;//<<display "Arcology Description">> | [[Hide|Main][$seeArcology to 0]]//<br><</if>> <<if $seeDesk == 1>> <<display "Office Description">> //[[Hide|Main][$seeDesk to 0]]// <</if>> <<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>>//[[Hide|Main][$seeFCNN to 0]]//</center><</if>> <<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>> __''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]] <<if $rulesAssistantMain != 0>> | [[Rules Assistant Options|Rules Assistant]] <<if $rulesAssistantAuto != 1>> | <<click "Apply Rules Assistant at week end">><<set $rulesAssistantAuto to 1>><<goto "Main">><</click>> <<else>> | <<click "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto to 0>><<goto "Main">><</click>> <</if>> | <<click "Activate Rules Assistant">><<for $i to 0; $i < $slaves.length; $i++>><<if $slaves[$i].useRulesAssistant == 1>><<if $slaves[$i].assignmentVisible == 1>><<set $activeSlave to $slaves[$i]>><<display "Default Rules">><<set $slaves[$i] to $activeSlave>><</if>><</if>><</for>><<goto "Main">><</click>> <</if>> <<if $sortSlavesMain != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy to "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy to "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy to "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy to "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "age">>[[Age|Main][$sortSlavesBy to "age"]]<<else>>Age<</if>> | Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder to "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder to "ascending"]]<<else>>Ascending<</if>> <</if>>// <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> <<display "Slave Summary">> <<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <<if $positionMainLinks <= 0>> <<MainLinks>> <</if>> <<set $j to "Back",$k to "AS Dump",$l to "Main">> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "please you")>> <br><<display "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>>her<<else>>its<</if>> <<if $slaves[$i].fuckdoll == 0>> $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> <</if>> <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> /*check*/ <<if canAchieveErection($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <<else>> $slaves[$i].toyHole. <</if>> <</if>> <</for>> <<set $j to "Back",$k to "AS Dump",$l to "Main">> <<if (_BG > -1) && ($slaves[_BG].assignment is "guard you")>> <<set $i to _BG>> <<set $GO to "idiot ball">> <br><<display "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> <</if>> /*check*/ <<if canAchieveErection($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover to $GO]]">> <</if>> <<set $activeSlave to Array.random($slaves)>> <<if ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <br><<display "Walk Past">> <</if>>
mayibrad/fc
src/uncategorized/main.tw
tw
bsd-3-clause
11,518
:: Manage Arcology [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Main">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]// </center> <</if>> <<set $showEncyclopedia to 0>> <<display "Arcology Description">> <br><br> __Arcology Ownership__ You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>. <<if $arcologies[0].minority > $arcologies[0].ownership-10>> @@color:red;This is a dangerously narrow margin of control.@@ <</if>> <<set $price to 500*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> A 1% interest in $arcologies[0].name is worth ¤$price and will require a transaction cost of ¤10000 to acquire. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $arcologies[0].ownership+$arcologies[0].minority < 100>> [[Buy|Manage Arcology][$cash -= $price+10000, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]] <<else>>Buy<</if>> | [[Sell|Manage Arcology][$cash += $price, $arcologies[0].ownership -= 1, $arcologies[0].demandFactor -= 5]] <<if $arcologies[0].ownership+$arcologies[0].minority < 100>> <<if $rep >= 10000>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set $repPrice = Math.clamp($price/2, 0, 10000)>> You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Manage Arcology][$rep -= $repPrice, $arcologies[0].ownership += 1]] <</if>> <</if>> <<if $FSAnnounced > 0>> <<if $FSCredits > 0>> <br><br> @@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <</if>> <br><br> __Construction__ <br> <<if $AProsperityCap <= 60>> //The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 80>> //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 100>> //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $AProsperityCap += 20]] <<elseif $AProsperityCap <= 120>> //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $AProsperityCap += 30]] <<elseif $AProsperityCap <= 150>> //The next major upgrade needed is an overhaul of the commercial floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of establishment. These renovations will cost ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>.// [[Renovate commercial floors|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $AProsperityCap += 40]] <<elseif $AProsperityCap <= 190>> //The next major upgrade needed is an overhaul of the residential floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of living quarters. These renovations will cost ¤<<print Math.trunc(200000*$upgradeMultiplierArcology)>>.// [[Renovate residential floors|Manage Arcology][$cash -= Math.trunc(200000*$upgradeMultiplierArcology), $AProsperityCap += 50]] <<elseif $AProsperityCap <= 240>> //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $AProsperityCap += 60]] <<else>> //The arcology's public areas are fully upgraded.// <</if>> <<if $PC.career is "engineer">> <<if $AProsperityCap < 360>> //Arcology upgrades are less expensive due to your @@color:springgreen;arcology engineering career.@@// <</if>> <</if>> <br> <<if $weatherCladding == 0>> //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@color:yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding to 1]] <<elseif $weatherCladding == 1 && $AProsperityCap is 300>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world. [[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding to 2, $AProsperityCap to 360]] <<elseif $weatherCladding == 1>> //The arcology's exterior is jacketed with unsightly but sturdy weather cladding.// <<elseif $weatherCladding == 2>> //The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.// <</if>> <br><br> __Facilities__ <br> <<if $brothel == 0>> [[Combine empty apartments into a brothel|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothel to 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $brothel > 0>> A brothel has been installed directly below your penthouse. It can support <<print $brothel>> whores. <</if>> <br> <<if $club == 0>> [[Build a club to serve as a focal point for public sluts|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $club to 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $club > 0>> There are rooms off the club to support slaves as they please citizens. They can support <<print $club>> sluts. <</if>> <br> <<if $arcade == 0>> [[Construct a sex arcade to confine slaves in|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade to 5]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $arcade > 0>> A sex arcade has been installed in the arcology. It can support <<print $arcade>> inmates. <</if>> <br> <<if $dairy == 0>> [[Add a dairy to the water reclamation facility|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairy to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>> and will incur upkeep costs// <<elseif $dairy > 0>> A dairy has been installed in the water reclamation area of your penthouse. It can support <<print $dairy>> milkers. <</if>> <br> <<if $servantsQuarters == 0>> [[Build a dormitory to house large numbers of house servants|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a dormitory to house large numbers of house servants. <</if>> <br> <<if $schoolroom == 0>> [[Build a schoolroom where slaves can be educated|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse includes a schoolroom where slaves can be educated. <</if>> <br> <<if $spa == 0>> [[Install open baths to provide relaxation space for resting slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. <</if>> <br> <<if $clinic == 0>> [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. <</if>> <br> <<if $cellblock == 0>> [[Construct cells to properly confine disobedient slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock to 5]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. <</if>> <br> <<if $AProsperityCap > 120 && $cheatMode == 1>> <<if $incubator == 0>> [[Install an incubation chamber to rapidly age children|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator to 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. <</if>> <</if>> <br><br> __Special Arcology Upgrades__ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>> //$arcologies[0].name has no special upgrades// <</if>> <<if ($personalArms == 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. <<elseif ($personalArms > 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary. <</if>> <<if ($mercenaries > 0)>> <<if ($mercenaries == 1)>> A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <<elseif ($mercenaries < 5)>> A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <<elseif ($mercenaries >= 5)>> You have permanently settled a full platoon of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly. <</if>> <</if>> <<if ($assistant > 0)>> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body. <</if>> <<if ($assistant > 1)>> She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness. <</if>> <br><br> Your slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times. <<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>> <<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>> <br><br> Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
mayibrad/fc
src/uncategorized/manageArcology.tw
tw
bsd-3-clause
12,878
:: Manage Penthouse [nobr] <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]// </center> <</if>> <<set $showEncyclopedia to 0>> <<display "Office Description">> <<if $PC.career is "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle. <</if>> <br><br> __Penthouse Capacity__ <br> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. [[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]] //Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Exceeding this limit is bad for slaves' health, devotion and trust// <br> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. [[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]] //Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //The number of rooms determines the number of slaves that can be granted luxury// <br><br> __Penthouse Improvements__ <br> <<if $masterSuite == 0>> [[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse is capped by a master suite with room for an entire harem of personal toys. <</if>> <br> <<if $HGSuite != 1>> [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. <</if>> <br> <<if $servantMilkers != 1>> Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers to 1]] //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. <</if>> <br> <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened for overly wide slaves but there are no special accomodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do. <</if>> <<if $seeHyperPreg == 1>> <br> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <br> <<if $dickAccessibility != 1>> Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. <</if>> <br> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves. <</if>> <br> <<if $buttAccessibility != 1>> <<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it. <</if>> <</if>> <br> <<if $feeder == 0>> [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen mounts sensors to refine diets in real time. <</if>> <br> <<if $cockFeeder == 0>> [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder to 0]]// <</if>> <br> <<if $suppository == 0>> [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository to 0]]// <</if>> <br> <<if $dairy != 0>> <<if $dairyPiping == 0>> [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping to 1]] //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. <</if>> <<elseif $dairyPiping == 1>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused. <</if>> <br> <<if $studio == 0>> [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. <</if>> <br> <<if $dojo == 0>> [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<elseif $dojo == 1>> There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo to 2]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty. <</if>> <br> <<if $pit == 0>> [[Build a pit to host slave fights|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $pit to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// <<else>> You have a room with a padded pit sunken into the floor for slave fights. <</if>> <br> <<if ($dispensary == 0)>> <<if ($rep > 2000)>> [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary to 1, $drugsCost to $drugsCost/4]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical technology// <</if>> <<else>> There is a [[pharmaceutical fabricator|Dispensary]] in the basement. <</if>> <br> <<if ($surgeryUpgrade == 0)>> <<if ($rep > 10000)>> [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to secure rare surgery upgrades// <</if>> <<else>> Your remote surgery has been heavily upgraded and customized. <</if>> <br> <<switch $prostheticsUpgrade>> <<case 1>> There is a facility to construct mechanical prosthetic limbs for amputated slaves. <<if ($rep > 14000)>> [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 2]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype prosthetics.// <</if>> <<case 2>> There is a prosthetics facility upgraded to use advanced materials and designs. <<if ($rep > 16000)>> [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 3]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to research and produce prototype cybernetic limbs.// <</if>> <<case 3>> There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs. <<default>> <<if ($rep > 12000)>> [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 1]] //Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>// <<else>> //You lack the reputation to construct a prosthetics facility.// <</if>> <</switch>>
mayibrad/fc
src/uncategorized/managePenthouse.tw
tw
bsd-3-clause
12,976
:: Master Suite <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<set $returnTo to "Master Suite">> <<if $masterSuiteName != "the Master Suite">> <<set $masterSuiteNameCaps to $masterSuiteName.replace("the ", "The ")>> <</if>> <<set $masterSuiteSlaves to 0>> <<set $notMasterSuiteSlaves to 0>> <<set $masterSuitePregnantSlaves to 0>> <<set $masterSuitePregnantSlavesMultiple to 0>> <<set $masterSuitePregnantSlaves to 0>> <<set $masterSuiteAverageEnergy to 0>> <<set $masterSuiteAverageMilk to 0>> <<set $masterSuiteAverageCum to 0>> <<set $masterSuiteAverageDick to 0>> <<set $masterSuiteAveragePreg to 0>> <<set $masterSuiteAverageDom to 0>> <<set $masterSuiteAverageSadism to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<set _Slave to $slaves[_i]>> <<if _Slave.assignment is "serve in the master suite">> <<set $masterSuiteSlaves += 1>> <<if $masterSuiteUpgradeLuxury is 2>> <<if canAchieveErection($slaves[_i])>> <<set $masterSuiteAverageCum += _Slave.balls>> <<set $masterSuiteAverageDick += _Slave.dick>> <</if>> <<set $masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant)>> <<set $masterSuiteAverageEnergy += _Slave.energy>> <<set $masterSuiteAveragePreg += _Slave.preg>> <<if _Slave.fetish is "dom">> <<set $masterSuiteAverageDom += _Slave.fetishStrength>> <<elseif _Slave.fetish is "submissive">> <<set $masterSuiteAverageDom -= _Slave.fetishStrength>> <<elseif _Slave.fetish is "sadist">> <<set $masterSuiteAverageSadism += _Slave.fetishStrength>> <<elseif _Slave.fetish is "masochist">> <<set $masterSuiteAverageSadism -= _Slave.fetishStrength>> <</if>> <</if>> <<if $masterSuiteUpgradeLuxury > 0>> <<set _Slave.livingRules to "luxurious">> <</if>> <<else>> <<set $notMasterSuiteSlaves += 1>> <</if>> <<if (_Slave.assignment is "serve in the master suite" or _Slave.ID is $Concubine.ID) && (_Slave.preg >= 4)>> <<set $masterSuitePregnantSlaves += 1>> <<if _Slave.pregType > 1>> <<set $masterSuitePregnantSlavesMultiple += 1>> <</if>> <</if>> <</for>> <<if ($masterSuiteSlaves > 0)>> <<set $masterSuiteAverageEnergy to $masterSuiteAverageEnergy/$masterSuiteSlaves>> <<set $masterSuiteAverageMilk to $masterSuiteAverageMilk/$masterSuiteSlaves>> <<set $masterSuiteAverageCum to $masterSuiteAverageCum/$masterSuiteSlaves>> <<set $masterSuiteAverageDick to $masterSuiteAverageDick/$masterSuiteSlaves>> <<set $masterSuiteAveragePreg to $masterSuiteAveragePreg/$masterSuiteSlaves>> <<set $masterSuiteAverageDom to $masterSuiteAverageDom/$masterSuiteSlaves>> <<set $masterSuiteAverageSadism to $masterSuiteAverageSadism/$masterSuiteSlaves>> <</if>> <<if $masterSuiteUpgradeLuxury == 1>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets. <<default>> in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward. <</switch>> It's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another. <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury to 2]] //Costs 10000; will encourage fucktoys to fuck each other// <<elseif $masterSuiteUpgradeLuxury is 2>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Asset Expansionist">> comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys. <<case "Transformation Fetishist">> comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys. <<case "Gender Radicalist">> comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs. <<case "Gender Fundamentalist">> comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<default>> in a refined, yet practical style. <</switch>> The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor <<if $masterSuiteSlaves > 3>> is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing. <<if $masterSuiteAverageEnergy > 90>> They're having energetic group sex; most of them are fucking and being fucked at the same time. <<elseif $masterSuiteAverageEnergy > 60>> They're having group sex; most of them are in active sexual contact with more than one partner. <<else>> They're having languid group sex; more than one girl is dozing while another plays with her body. <</if>> <<if $masterSuiteAverageEnergy > 90>> The pit features automated cleaning systems, which are quite necessary. <<if $masterSuiteAverageDick > 4>> With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously. <</if>> <<if $masterSuiteAverageCum > 4>> The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower. <</if>> <<if $masterSuiteAverageMilk > 4000>> Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk. <</if>> <</if>> <<if ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> has a few lonely-looking fucktoys in it, badly outnumbered by the cushions. <<else>> is desolate and unpopulated. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury to 1]] //Costs 10000; will focus the suite on you// <<else>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Egyptian Revivalist">> after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens. <<case "Chinese Revivalist">> like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<default>> comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy. <</switch>> <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif ($masterSuitePregnantSlaves > 2) && ($masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury to 1]] //Costs ¤25000 and will focus the suite on you// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury to 2]] //Costs ¤25000; will encourage fucktoys to fuck each other// <</if>> <br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. [[Expand the Master Suite|Master Suite][$cash -= Math.trunc($masterSuite*1000*$upgradeMultiplierArcology), $masterSuite += 5]] //Costs ¤<<print Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>>// <br> <<if $masterSuiteUpgradePregnancy == 1>> The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber. <<if $masterSuitePregnancySlaveLuxuries == 1>> Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries to 0]] <br> <<else>> Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries to 1]] //Costs ¤500/week// <br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>> Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy to 0, $masterSuitePregnancyFertilitySupplements to 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs to 0, $masterSuitePregnancyFertilitySupplements to 0]]<</if>> <br> <<else>> Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs to 1]] <<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy to 1]]<</if>> <br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>> //Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br> <<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements to 1]] //Costs ¤1000/week//<br> <</if>> <<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements to 0]] <br> <</if>> <<else>> The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= 15000, $masterSuiteUpgradePregnancy to 1]] //Costs ¤15000// <</if>> <br><br> <<if $Concubine != 0>> <<set $Flag to 2>> <<display "Slave Summary">> <<else>> You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]] <</if>> <<if $masterSuiteSlaves > 0>> <br><br>''Bring a slave out of the master suite:'' <<set $Flag to 1>> <<display "Slave Summary">> <</if>> <<if $notMasterSuiteSlaves > 0>> <br><br>''Send a slave to serve in the master suite:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase// <</nobr>>
mayibrad/fc
src/uncategorized/masterSuite.tw
tw
bsd-3-clause
26,505
:: Master Suite Report [nobr] ''Master Suite Report''<hr style="margin:0"> <<set $legendaryAbolitionistID to 0>> <<set $masterSuiteSlaves to 0>> <<set $masterSuitePregnantSlaves to 0>> <<set $masterSuiteAverageEnergy to 0>> <<set $masterSuiteAverageMilk to 0>> <<set $masterSuiteAverageCum to 0>> <<set $masterSuiteAverageDick to 0>> <<set $masterSuiteAveragePreg to 0>> <<set $masterSuiteAverageDom to 0>> <<set $masterSuiteAverageSadism to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "serve in the master suite") || ($slaves[$i].assignment is "be your Concubine")>> <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> <<set $masterSuiteSlaves += 1>> <<set $masterSuiteAverageEnergy += $slaves[$i].energy>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection($slaves[$i])>> <<set $masterSuiteAverageCum += $slaves[$i].balls>> <<set $masterSuiteAverageDick += $slaves[$i].dick>> <</if>> <<set $masterSuiteAverageMilk += $slaves[$i].lactation*($slaves[$i].boobs-$slaves[$i].boobsImplant)>> <<set $masterSuiteAveragePreg += $slaves[$i].preg>> <<if $slaves[$i].fetish is "dom">> <<set $masterSuiteAverageDom += $slaves[$i].fetishStrength>> <<elseif $slaves[$i].fetish is "submissive">> <<set $masterSuiteAverageDom -= $slaves[$i].fetishStrength>> <<elseif $slaves[$i].fetish is "sadist">> <<set $masterSuiteAverageSadism += $slaves[$i].fetishStrength>> <<elseif $slaves[$i].fetish is "masochist">> <<set $masterSuiteAverageSadism -= $slaves[$i].fetishStrength>> <</if>> <</if>> <<if ($legendaryAbolitionistID == 0) && ($slaves[$i].devotion > 95) && ($slaves[$i].prestige == 0)>> <<if ($slaves[$i].origin is "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[$i].origin is "She is an enslaved Daughter of Liberty.")>> <<set $legendaryAbolitionistID to $slaves[$i].ID>> <</if>> <</if>> <</if>> <</for>> <<if ($masterSuiteSlaves > 0)>> <<set $masterSuiteAverageEnergy to $masterSuiteAverageEnergy/$masterSuiteSlaves>> <<set $masterSuiteAverageMilk to $masterSuiteAverageMilk/$masterSuiteSlaves>> <<set $masterSuiteAverageCum to $masterSuiteAverageCum/$masterSuiteSlaves>> <<set $masterSuiteAverageDick to $masterSuiteAverageDick/$masterSuiteSlaves>> <<set $masterSuiteAveragePreg to $masterSuiteAveragePreg/$masterSuiteSlaves>> <<set $masterSuiteAverageDom to $masterSuiteAverageDom/$masterSuiteSlaves>> <<set $masterSuiteAverageSadism to $masterSuiteAverageSadism/$masterSuiteSlaves>> <<if $seeImages == 1>><br style="clear:both" /><</if>> ''There<<if ($masterSuiteSlaves == 1)>>is one slave<<else>>are $masterSuiteSlaves slaves<</if>> seeing to your pleasure in the master suite.'' Such sexual opulence @@color:green;improves@@ your reputation. <<if ($arcologies[0].FSEgyptianRevivalist > 0) && ($masterSuiteSlaves >= 5)>> Society @@color:green;approves@@ of your keeping a large number of women, which advances the Egyptian revivalist ideal of multiple concubinage. <<set $repGain += 0.2*$masterSuiteSlaves*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.01*$masterSuiteSlaves*$FSSingleSlaveRep>> <</if>> <<if ($masterSuitePregnantSlaves >= 1)>> The suite is supporting the pregnancies of the slaves <<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1) && ($masterSuitePregnancyFertilitySupplements == 1)>> within, and is providing them with fertility drugs and supplements to encourage impregnation. <<elseif ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> within, and is providing them with fertility drugs to encourage impregnation. <<else>> within. <</if>> <</if>> <<if $masterSuiteSlaves > 1>> The level of sexual energy in the suite is <<if $masterSuiteUpgradeLuxury == 1>> <<if $masterSuiteAverageEnergy > 90>> intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch. <<elseif $masterSuiteAverageEnergy > 60>> high; there is strong competition for your favors whenever you enter your retreat. <<else>> relatively normal; the girls serve your pleasure before their own. <</if>> <<elseif $masterSuiteUpgradeLuxury is 2>> <<if $masterSuiteAverageEnergy > 90>> intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile. <<elseif $masterSuiteAverageEnergy > 60>> high; your girls spend much of their time in the fuckpit, having sex with each other. <<else>> relatively normal; the girls lounging in the fuckpit get each other off when they feel like it. <</if>> <<if $masterSuiteAverageCum > 4>> Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum. <</if>> <<if $masterSuiteAverageMilk > 4000>> There's so much lactation going on that the lowest level of the fuckpit is a pool of milk. <</if>> <<else>> relatively normal. <</if>> <</if>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "serve in the master suite") || ($slaves[$i].assignment is "be your Concubine")>> <<silently>><<display "SA please you">><</silently>> <<if ($slaves[$i].assignment is "serve in the master suite")>> <<if $verboseDescriptions == 1>><br><br>''__@@color:pink;$slaves[$i].slaveName@@__'' sees to your pleasure in the master suite.<</if>> <<if ($masterSuiteUpgradeLuxury == 1)>> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust += 1>> <</if>> <<elseif ($masterSuiteUpgradeLuxury is 2)>> <<if ($slaves[$i].energy > 90)>> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if ($slaves[$i].trust <= 95)>> <<set $slaves[$i].trust += 2>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion > 60)>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<else>> <<if $verboseDescriptions == 1>><br><br><</if>>''Your concubine $Concubine.slaveName is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@color:green;critical@@ to your reputation. <<if ($Concubine.career is "an arcology owner")>> She was once your rival, and your relationship is widely thought to be @@color:green;the perfect modern romance.@@ <<set $repGain += 250>> <<elseif ($Concubine.prestige > 0)>> <<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@color:green;adds to your fame.@@<</if>> <<set $repGain += 25*$Concubine.prestige>> <</if>> <<if $Concubine.prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure. <</if>> <<if $Concubine.prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">> When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better. <</if>> <<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a cockmilker.">> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her huge loads to entertain you. <</if>> <<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a dairy cow.">> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her excessive milk to entertain you. <</if>> <<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a breeder." && $Concubine.preg > 10>> When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy. <</if>> <<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a breeder.">> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children. <</if>> <<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>> <<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@color:green;respectfully@@ envy you her exclusive company.<</if>> <<set $repGain += 25>> <</if>> <<if $slaves[$i].devotion <= 20>> <<if $masterSuiteUpgradeLuxury > 0>> <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].trust += 4>> <<else>> <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].trust += 2>> <</if>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if $masterSuiteUpgradeLuxury is 2>> <<fetishChangeChance $slaves[$i]>> <<if $slaves[$i].trust > -20>> <<if $slaves[$i].devotion > -10>> <<if $slaves[$i].fetishStrength <= 95>> <<if $masterSuiteAverageEnergy > random(50,90)>> <<if ($masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "boobs">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@color:lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits. <<set $slaves[$i].fetish to "boobs">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageDick > 3) && ($slaves[$i].anus > 0) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "buttslut">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass. <<set $slaves[$i].fetish to "buttslut">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "cumslut">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat. <<set $slaves[$i].fetish to "cumslut">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "pregnancy">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;sinks farther into pregnancy obession,@@ since she never wants for a pregnant girl to make love to. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;acquires an pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant. <<set $slaves[$i].fetish to "pregnancy">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "dom">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them. <<set $slaves[$i].fetish to "dom">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "submissive">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure. <<set $slaves[$i].fetish to "sub">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "sadist">> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap. <<set $slaves[$i].fetish to "sadist">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <<elseif ($masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish is "masochist">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@color:lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@color:lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit. <<set $slaves[$i].fetish to "masochist">> <<set $slaves[$i].fetishStrength = 65>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> Being a constant part of the fuckpit orgy @@color:lime;greatly heightens her libido.@@ <<set $slaves[$i].energy += 2>> <</if>> <</if>> <</if>> <</if>> <<if $verboseDescriptions == 1>> <<display "SA diet">> <<display "SA long term effects">> <<display "SA drugs">> <<display "SA relationships">> <<display "SA rivalries">> <<else>> <<silently>> <<display "SA diet">> <<display "SA long term effects">> <<display "SA drugs">> <<display "SA relationships">> <<display "SA rivalries">> <</silently>> <</if>> <<if $slaves[$i].health < 80>> <<if $masterSuiteUpgradeLuxury == 1>> <<set $slaves[$i].health += 20>> <<else>> <<set $slaves[$i].health += 10>> <</if>> <</if>> <<if $masterSuiteUpgradePregnancy == 1>> /* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */ <<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[$i].drugs != "fertility drugs") && isFertile($slaves[$i]) and ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>> <<set $slaves[$i].drugs to "fertility drugs">> <<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[$i].drugs != "super fertility drugs") && isFertile($slaves[$i]) and ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine") && $slaves[$i].breedingMark != 1>> <<set $slaves[$i].drugs to "super fertility drugs">> <<elseif ($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[$i].drugs is "fertility drugs") && ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>> <<set $slaves[$i].drugs to "no drugs">> <</if>> /* We don't know they're pregnant for a month or so by game logic */ <<if ($slaves[$i].preg >= 4)>> /* Once we know they're knocked up, get the counter going. */ <<set $masterSuitePregnantSlaves += 1>> /* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */ <<if ($slaves[$i].pregType > 1) && ($slaves[$i].preg >= 10)>> <<set $masterSuitePregnantSlavesMultiple += 1>> <</if>> /* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */ <<if ($slaves[$i].devotion <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].devotion += 2>> <<else>> <<set $slaves[$i].devotion += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */ <<if ($slaves[$i].trust <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].trust += 2>> <<else>> <<set $slaves[$i].trust += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */ <<if ($slaves[$i].health < 100)>> <<if ($slaves[$i].health < 100) && ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].health += 15>> <<else>> <<set $slaves[$i].health += 25>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $arcologies[0].FSRestart != "unset">> <<if $propOutcome != 1>> <<if $masterSuitePregnantSlaves > 0>> The Societal Elite know what you are doing with your bedslaves. @@color:red;They do not approve@@. <<set $failedElite += 5*$masterSuitePregnantSlaves>> <</if>> <</if>> <</if>> <<if $masterSuiteDecoration != "standard">> <br><br> $masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@color:hotpink;has a minor impact on your fucktoys.@@ <</if>> <<if $verboseDescriptions == 1>><br><</if>> <<else>> ''The master suite is empty.'' <</if>> <br><br>
mayibrad/fc
src/uncategorized/masterSuiteReport.tw
tw
bsd-3-clause
19,079
:: Matchmaking [nobr] <<set $nextButton to "Back", $nextLink to "Main">> <<if $subSlave == 0>> <<SlaveTitle $eventSlave>> <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully. <<if $eventSlave.relationship == -2>> She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey. <<else>> She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut. <</if>> Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes. <span id="result"> <<if ($MixedMarriage == 1)>> <<if $eventSlave.relationship == -2>> <br><br> <<if ($weddingPlanned != 0)>> You could marry her yourself, but that would have to wait, since you already have a wedding planned this week. <<else>> Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however. <<click "Marry her">> <<replace "#result">> <<set $weddingSlaveID to $eventSlave.ID>> You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($eventSlave)>> she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish is "submissive")>> perfect submissive wife to you, <<elseif ($eventSlave.fetish is "cumslut")>> perfect oral wifey, <<elseif ($eventSlave.fetish is "humiliation")>> hot wife for you, <<elseif ($eventSlave.fetish is "buttslut")>> perfect little anal wifey, <<elseif ($eventSlave.fetish is "boobs")>> <<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($eventSlave.fetish is "pregnancy")>> perfect barefoot breeding wife, <<elseif ($eventSlave.fetish is "dom")>> perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>, <<elseif ($eventSlave.fetish is "sadist")>> perfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>, <<elseif ($eventSlave.fetish is "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again. <<elseif canTalk($eventSlave)>> she shakily signs her thanks twice in a row before breaking down again. <<else>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <br><br> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance is "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance is "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance is "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance is "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance is "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it. <<elseif $assistantAppearance is "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance is "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance is "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance is "loli">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance is "preggololi">> loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance is "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<else>> symbol appearing in white. <</if>> <</if>> <span id="result2"> <br><<click "Just redesignate her as your slave wife">> <<replace "#result2">> You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance is "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance is "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance is "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance is "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance is "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance is "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance is "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance is "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance is "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<set $eventSlave.relationship to -3>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].ID == $eventSlave.ID>> <<set $slaves[_i] = $eventSlave>> <</if>> <</for>> <</replace>> <</click>> <br><<click "Have your assistant marry her to you">> <<replace "#result2">> You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing <<if ($eventSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($eventSlave.preg > 0)>> light pink, since she is pregnant. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($eventSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($eventSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($eventSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($eventSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($eventSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if ($eventSlave.preg > 20) && ($eventSlave.pregType >= 10)>> Her massive, squirming pregnant belly makes her bridal wear particulary obscene. <<elseif ($eventSlave.preg > 10)>> Her pregnant belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 3)>> Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 2)>> Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.inflation == 1)>> Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.bellyImplant > 0)>> Her <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <</if>> <<if $eventSlave.dickAccessory is ("chastity")>> Her slave dick is hidden by its chastity cage. <<elseif ($eventSlave.dick > 0) && canAchieveErection($eventSlave)>> <<if ($eventSlave.dick > 4) && ($eventSlave.preg > 10)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly. <<elseif $eventSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($eventSlave.dick > 0)>> <<if $eventSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $eventSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey. <<else>> <<if $assistantAppearance is "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance is "shemale">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance is "amazon">> "To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance is "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance is "fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance is "pregnant fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance is "goddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance is "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance is "loli">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance is "preggololi">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance is "schoolgirl">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<else>> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish is "submissive")>> submissive slave wife!" <<elseif ($eventSlave.fetish is "cumslut")>> slave wife's mouth!" <<elseif ($eventSlave.fetish is "humiliation")>> exhibitionist slave wife!" <<elseif ($eventSlave.fetish is "buttslut")>> slave wife's butthole!" <<elseif ($eventSlave.fetish is "boobs")>> slave wife's boobs!" <<elseif ($eventSlave.fetish is "pregnancy")>> breeder wife!" <<elseif ($eventSlave.fetish is "dom")>> slave wife's aggression!" <<elseif ($eventSlave.fetish is "sadist")>> slave wife's sadistic tendencies!" <<elseif ($eventSlave.fetish is "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<set $eventSlave.relationship to -3>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].ID == $eventSlave.ID>> <<set $slaves[_i] = $eventSlave>> <</if>> <</for>> <</replace>> <</click>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost ¤10000): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<click "Straightforward ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned to 1>> <<set $cash -= 10000>> <</replace>> <</click>> <<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<click "Orgiastic ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned to 2>> <<set $cash -= 10000>> <</replace>> <</click>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($eventSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<click "Impregnation ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned to 3>> <<set $cash -= 10000>> <</replace>> <</click>> //This will involve you impregnating the slave// <</if>> <<else>> <br>//You cannot afford an elaborate ceremony// <</if>> </span> <</replace>> <</click>> <</if>> <</if>> <</if>> <<if $seeImages == 1>><br style="clear:both" /><</if>> <br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded emotionally slave<<else>>emotional slut<</if>>:__ <<set $Flag to 1>> <<display "Slave Summary">> </span> <<else>> <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><<SlaveArt $subSlave 2 0>><</if>> You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision. <<if $eventSlave.relationship == -2>> You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. <<else>> You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days. <</if>> <br><br> Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@color:lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@color:mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most. <<set _matched = 0>> <<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>> $subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction. <<set _matched = 1>> <<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>> $subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<set _matched = 1>> <<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>> $eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>> $subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum. <<set _matched = 1>> <<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>> $eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>> $eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame. <<set _matched = 1>> <<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>> $subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>> $subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<set _matched = 1>> <<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>> $eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen. <<set _matched = 1>> <<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>> $subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10 && $eventSlave.preg > 20 && $eventSlave.pregType > 10>> $eventSlave.slaveName and $subSlave.slaveName are both bursting with children, much to the each other's delight. They can't wait to explore each other's baby strained middle. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>> $activeSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the each other's delight. <<set _matched = 1>> <<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20 && $eventSlave.pregType > 10>> $subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's bursting, baby filled middle. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10>> $eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's bursting, baby filled middle. <<set _matched = 1>> <<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>> $subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>> $eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 5 && $eventSlave.preg > 5>> $eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body. <<set _matched = 1>> <<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>> $eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her. <<set _matched = 1>> <<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>> $subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her. <<set _matched = 1>> <</if>> <<if _matched == 1>> Their sexual compatibility is excellent, and they @@color:mediumaquamarine;trust you more@@ for matching them so perfectly. <<set $eventSlave.trust += 10>> <<set $subSlave.trust += 10>> <<elseif $eventSlave.fetish == $subSlave.fetish>> They're a couple of <<switch $eventSlave.fetish>> <<case "submissive">> cringing submissives, <<case "cumslut">> hungry oral fiends, <<case "humiliation">> public sex aficionados, <<case "buttslut">> shameless anal whores, <<case "boobs">> breast obsessives, <<case "pregnancy">> breeding bitches, <<case "dom">> dominating spirits, <<case "sadist">> inveterate sadists, <<case "masochist">> pain sluts, <<default>> vanilla girls, <</switch>> and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex. <<else>> Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@color:gold;trust you a less@@ out of doubt in the sexual match. <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk>> They're both <<switch $eventSlave.behavioralQuirk>> <<case "confident">> confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>. <<case "cutting">> witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute. <<case "funny">> a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough. <<case "adores women">> pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together. <<case "adores men">> guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation. <<case "fitness">> fitness fanatics, and being together feels natural for them, since they've already worked out together often enough. <<case "insecure">> very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem. <<case "sinful">> <<if $arcologies[0].FSChattelReligionist is "unset">> eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other. <<else>> fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained. <</if>> <<case "advocate">> advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together. <</switch>> <<else>> They approach life as slaves differently, and it's @@color:gold;tough for them to reconcile their differences over their values.@@ <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<set $subSlave.relationship = 4>> <<set $subSlave.relationshipTarget = $eventSlave.ID>> <<set $subSlave.devotion -= 20>> <<set $eventSlave.relationship = 4>> <<set $eventSlave.relationshipTarget = $subSlave.ID>> <<set $eventSlave.devotion -= 20>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $slaves[_i].ID == $eventSlave.ID>> <<set $slaves[_i] = $eventSlave>> <<elseif $slaves[_i].ID == $subSlave.ID>> <<set $slaves[_i] = $subSlave>> <</if>> <</for>> <</if>>
mayibrad/fc
src/uncategorized/matchmaking.tw
tw
bsd-3-clause
32,305
:: Milking Workaround <<set $activeSlave.assignment to "get milked">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
mayibrad/fc
src/uncategorized/milkingWorkaround.tw
tw
bsd-3-clause
287
:: Milkmaid Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Dairy">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Milkmaids">> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Milkmaid.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Milkmaid. <<set $slaves[_i].assignment to "be the Milkmaid">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>. <<break>> <</if>> <</for>> <<if ($Milkmaid == 0)>> You have not selected a Milkmaid. <</if>> <br><br>''Appoint a Milkmaid from your obedient slaves:'' <<display "Slave Summary">> <br><br>[[None|Milkmaid Workaround][$Milkmaid to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/milkmaidSelect.tw
tw
bsd-3-clause
762
:: Milkmaid Workaround [nobr] <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Milkmaid") && ($slaves[$i].ID != $Milkmaid.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Milkmaid.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the Milkmaid">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Dairy">>
mayibrad/fc
src/uncategorized/milkmaidWorkaround.tw
tw
bsd-3-clause
1,195
:: minor injury response [nobr] <<if $arcologies[0].FSDegradationist > 20>> She carries on, knowing that in your degradationist arcology, this is accepted behavior. <<elseif $arcologies[0].FSPaternalist > 20>> <<if ($AProsperityCap >= 60) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <</if>> <<else>> <<if ($AProsperityCap >= 60) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay minor @@color:yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay minor @@color:yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@color:yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@color:yellowgreen;compensation.@@ <<set $cash += 10>> <</if>> <</if>>
mayibrad/fc
src/uncategorized/minorInjuryResponse.tw
tw
bsd-3-clause
1,969
:: Mod_Backwards Compatibility <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Main">> <<set $returnTo to "Main">> <<if ndef $RulesID>> <<set $RulesID to 3>> <<display "Init Rules">> <<else>> <<for _i to 0; _i < $defaultRules.length; _i++>> <<if ndef $defaultRules[_i].standardReward>> <<set $defaultRules[_i].standardReward to "no default setting">> <</if>> <<if ndef $defaultRules[_i].standardPunishment>> <<set $defaultRules[_i].standardPunishment to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginAccessory>> <<set $defaultRules[_i].aVirginAccessory to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginDickAccessory>> <<set $defaultRules[_i].aVirginDickAccessory to "no default setting">> <</if>> <<if ndef $defaultRules[_i].aVirginButtplug>> <<set $defaultRules[_i].aVirginButtplug to "no default setting">> <</if>> <<if ndef $defaultRules[_i].surgery>> <<set $defaultRules[_i].surgery to {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>> <</if>> <<if ndef $defaultRules[_i].underArmHColor>> <<set $defaultRules[_i].underArmHColor to "no default setting">> <</if>> <<if ndef $defaultRules[_i].underArmHStyle>> <<set $defaultRules[_i].underArmHStyle to "no default setting">> <</if>> <</for>> <</if>> <<if ndef $month>> <<set $month to either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>> <</if>> <<if ndef $day>> <<set $day to random(1,28)>> <</if>> <<if ndef $year>> <<set $year to (2037+Math.floor($week/52))>> <</if>> <<if ndef $arcologies>> <<set $arcologies to []>> <<set $arcologies[0] to {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>> <</if>> <<if def $arcologyName>> <<set $arcologies[0].name to $arcologyName>> <<unset $arcologyName>> <<elseif ndef $arcologies[0].name>> <<set $arcologies[0].name = "Arcology X-4">> <</if>> <<if ndef $arcologies[0].ownership>> <<set $arcologies[0].ownership to 50>> <</if>> <<if ndef $arcologies[0].minority>> <<set $arcologies[0].minority to 20>> <</if>> <<if ndef $arcologies[0].embargo>> <<set $arcologies[0].embargo to 1>> <</if>> <<if ndef $arcologies[0].embargoTarget>> <<set $arcologies[0].embargoTarget to -1>> <</if>> <<if ndef $arcologies[0].influenceTarget>> <<set $arcologies[0].influenceTarget to -1>> <</if>> <<if ndef $arcologies[0].influenceBonus>> <<set $arcologies[0].influenceBonus to -1>> <</if>> <<if ndef $arcologies[0].rival>> <<set $arcologies[0].rival to 0>> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull to "unset">> <</if>> <<if ndef $arcologies[0].PCminority>> <<set $arcologies[0].PCminority to 0>> <</if>> <<if ndef $arcologies[0].demandFactor>> <<set $arcologies[0].demandFactor to 250>> <</if>> <<if ndef $arcologies[0].leaderID>> <<set $arcologies[0].leaderID to 0>> <</if>> <<if def $FSSupremacist and $FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist to $FSSupremacist>> <<set $arcologies[0].FSSupremacistRace to $FSSupremacistRace>> <<unset $FSSupremacist>> <<unset $FSSupremacistRace>> <<elseif ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist to "unset">> <</if>> <<if def $FSSupremacistLawME and $FSSupremacistLawME != 0>> <<set $arcologies[0].FSSupremacistLawME to $FSSupremacistLawME>> <<unset $FSSupremacistLawME>> <<elseif ndef $arcologies[0].FSSupremacistLawME>> <<set $arcologies[0].FSSupremacistLawME to 0>> <</if>> <<if def $FSSubjugationist and $FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist to $FSSubjugationist>> <<set $arcologies[0].FSSubjugationistRace to $FSSubjugationistRace>> <<unset $FSSubjugationist>> <<unset $FSSubjugationistRace>> <<elseif ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist to "unset">> <</if>> <<if def $FSSubjugationistLawME and $FSSubjugationistLawME != 0>> <<set $arcologies[0].FSSubjugationistLawME to $FSSubjugationistLawME>> <<unset $FSSubjugationistLawME>> <<elseif ndef $arcologies[0].FSSubjugationistLawME>> <<set $arcologies[0].FSSubjugationistLawME to 0>> <</if>> <<if def $FSDegradationist and $FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist to $FSDegradationist>> <<unset $FSDegradationist>> <<elseif ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist to "unset">> <</if>> <<if def $FSDegradationistLaw and $FSDegradationistLaw != 0>> <<set $arcologies[0].FSDegradationistLaw to $FSDegradationistLaw>> <<unset $FSDegradationistLaw>> <<elseif ndef $arcologies[0].FSDegradationistLaw>> <<set $arcologies[0].FSDegradationistLaw to 0>> <</if>> <<if def $FSPaternalist and $FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist to $FSPaternalist>> <<unset $FSPaternalist>> <<elseif ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist to "unset">> <</if>> <<if def $FSPaternalistLaw and $FSPaternalistLaw != 0>> <<set $arcologies[0].FSPaternalistLaw to $FSPaternalistLaw>> <<unset $FSPaternalistLaw>> <<elseif ndef $arcologies[0].FSPaternalistLaw>> <<set $arcologies[0].FSPaternalistLaw to 0>> <</if>> <<if def $FSGenderFundamentalist and $FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist to $FSGenderFundamentalist>> <<unset $FSGenderFundamentalist>> <<elseif ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist to "unset">> <</if>> <<if def $FSGenderFundamentalistSMR and $FSGenderFundamentalistSMR != 0>> <<set $arcologies[0].FSGenderFundamentalistSMR to $FSGenderFundamentalistSMR>> <<unset $FSGenderFundamentalistSMR>> <<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>> <<set $arcologies[0].FSGenderFundamentalistSMR to 0>> <</if>> <<if def $FSGenderRadicalist and $FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist to $FSGenderRadicalist>> <<unset $FSGenderRadicalist>> <<elseif ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist to "unset">> <</if>> <<if def $FSGenderRadicalistLaw and $FSGenderRadicalistLaw != 0>> <<set $arcologies[0].FSGenderRadicalistLaw to $FSGenderRadicalistLaw>> <<unset $FSGenderRadicalistLaw>> <<elseif ndef $arcologies[0].FSGenderRadicalistLaw>> <<set $arcologies[0].FSGenderRadicalistLaw to 0>> <</if>> <<if def $FSBodyPurist and $FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist to $FSBodyPurist>> <<unset $FSBodyPurist>> <<elseif ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist to "unset">> <</if>> <<if def $FSBodyPuristLaw and $FSBodyPuristLaw != 0>> <<set $arcologies[0].FSBodyPuristLaw to $FSBodyPuristLaw>> <<unset $FSBodyPuristLaw>> <<elseif ndef $arcologies[0].FSBodyPuristLaw>> <<set $arcologies[0].FSBodyPuristLaw to 0>> <</if>> <<if def $FSPhysicalIdealist and $FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist to $FSPhysicalIdealist>> <<unset $FSPhysicalIdealist>> <<elseif ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist to "unset">> <</if>> <<if def $FSPhysicalIdealistSMR and $FSPhysicalIdealistSMR != 0>> <<set $arcologies[0].FSPhysicalIdealistSMR to $FSPhysicalIdealistSMR>> <<unset $FSPhysicalIdealistSMR>> <<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>> <<set $arcologies[0].FSPhysicalIdealistSMR to 0>> <</if>> <<if def $FSTransformationFetishist and $FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist to $FSTransformationFetishist>> <<unset $FSTransformationFetishist>> <<elseif ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist to "unset">> <</if>> <<if def $FSTransformationFetishistLaw and $FSTransformationFetishistLaw != 0>> <<set $arcologies[0].FSTransformationFetishistLaw to $FSTransformationFetishistLaw>> <<unset $FSTransformationFetishistLaw>> <<elseif ndef $arcologies[0].FSTransformationFetishistLaw>> <<set $arcologies[0].FSTransformationFetishistLaw to 0>> <</if>> <<if def $FSAssetExpansionist and $FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist to $FSAssetExpansionist>> <<unset $FSAssetExpansionist>> <<elseif ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist to "unset">> <</if>> <<if def $FSAssetExpansionistSMR and $FSAssetExpansionistSMR != 0>> <<set $arcologies[0].FSAssetExpansionistSMR to $FSAssetExpansionistSMR>> <<unset $FSAssetExpansionistSMR>> <<elseif ndef $arcologies[0].FSAssetExpansionistSMR>> <<set $arcologies[0].FSAssetExpansionistSMR to 0>> <</if>> <<if def $FSSlimnessEnthusiast and $FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast to $FSSlimnessEnthusiast>> <<unset $FSSlimnessEnthusiast>> <<elseif ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast to "unset">> <</if>> <<if def $FSSlimnessEnthusiastSMR and $FSSlimnessEnthusiastSMR != 0>> <<set $arcologies[0].FSSlimnessEnthusiastSMR to $FSSlimnessEnthusiastSMR>> <<unset $FSSlimnessEnthusiastSMR>> <<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>> <<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>> <</if>> <<if def $FSMaturityPreferentialist and $FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist to $FSMaturityPreferentialist>> <<unset $FSMaturityPreferentialist>> <<elseif ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist to "unset">> <</if>> <<if def $FSMaturityPreferentialistLaw and $FSMaturityPreferentialistLaw != 0>> <<set $arcologies[0].FSMaturityPreferentialistLaw to $FSMaturityPreferentialistLaw>> <<unset $FSMaturityPreferentialistLaw>> <<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>> <<set $arcologies[0].FSMaturityPreferentialistLaw to 0>> <</if>> <<if def $FSYouthPreferentialist and $FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist to $FSYouthPreferentialist>> <<unset $FSYouthPreferentialist>> <<elseif ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist to "unset">> <</if>> <<if def $FSYouthPreferentialistLaw and $FSYouthPreferentialistLaw != 0>> <<set $arcologies[0].FSYouthPreferentialistLaw to $FSYouthPreferentialistLaw>> <<unset $FSYouthPreferentialistLaw>> <<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>> <<set $arcologies[0].FSYouthPreferentialistLaw to 0>> <</if>> <<if def $FSPastoralist and $FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist to $FSPastoralist>> <<unset $FSPastoralist>> <<elseif ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist to "unset">> <</if>> <<if def $FSPastoralistLaw and $FSPastoralistLaw != 0>> <<set $arcologies[0].FSPastoralistLaw to $FSPastoralistLaw>> <<unset $FSPastoralistLaw>> <<elseif ndef $arcologies[0].FSPastoralistLaw>> <<set $arcologies[0].FSPastoralistLaw to 0>> <</if>> <<if def $FSChattelReligionist and $FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist to $FSChattelReligionist>> <<unset $FSChattelReligionist>> <<elseif ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist to "unset">> <</if>> <<if def $FSChattelReligionistLaw and $FSChattelReligionistLaw != 0>> <<set $arcologies[0].FSChattelReligionistLaw to $FSChattelReligionistLaw>> <<unset $FSChattelReligionistLaw>> <<elseif ndef $arcologies[0].FSChattelReligionistLaw>> <<set $arcologies[0].FSChattelReligionistLaw to 0>> <</if>> <<if def $FSRomanRevivalist and $FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist to $FSRomanRevivalist>> <<unset $FSRomanRevivalist>> <<elseif ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist to "unset">> <</if>> <<if def $FSRomanRevivalistLaw and $FSRomanRevivalistLaw != 0>> <<set $arcologies[0].FSRomanRevivalistLaw to $FSRomanRevivalistLaw>> <<unset $FSRomanRevivalistLaw>> <<elseif ndef $arcologies[0].FSRomanRevivalistLaw>> <<set $arcologies[0].FSRomanRevivalistLaw to 0>> <</if>> <<if def $FSEgyptianRevivalist and $FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist to $FSEgyptianRevivalist>> <<unset $FSEgyptianRevivalist>> <<elseif ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist to "unset">> <</if>> <<if def $FSEgyptianRevivalistLaw and $FSEgyptianRevivalistLaw != 0>> <<set $arcologies[0].FSEgyptianRevivalistLaw to $FSEgyptianRevivalistLaw>> <<unset $FSEgyptianRevivalistLaw>> <<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>> <<set $arcologies[0].FSEgyptianRevivalistLaw to 0>> <</if>> <<if def $FSEdoRevivalist and $FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist to $FSEdoRevivalist>> <<unset $FSEdoRevivalist>> <<elseif ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist to "unset">> <</if>> <<if def $FSEdoRevivalistLaw and $FSEdoRevivalistLaw != 0>> <<set $arcologies[0].FSEdoRevivalistLaw to $FSEdoRevivalistLaw>> <<unset $FSEdoRevivalistLaw>> <<elseif ndef $arcologies[0].FSEdoRevivalistLaw>> <<set $arcologies[0].FSEdoRevivalistLaw to 0>> <</if>> <<if def $FSArabianRevivalist and $FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist to $FSArabianRevivalist>> <<unset $FSArabianRevivalist>> <<elseif ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist to "unset">> <</if>> <<if def $FSArabianRevivalistLaw and $FSArabianRevivalistLaw != 0>> <<set $arcologies[0].FSArabianRevivalistLaw to $FSArabianRevivalistLaw>> <<unset $FSArabianRevivalistLaw>> <<elseif ndef $arcologies[0].FSArabianRevivalistLaw>> <<set $arcologies[0].FSArabianRevivalistLaw to 0>> <</if>> <<if def $FSChineseRevivalist and $FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist to $FSChineseRevivalist>> <<unset $FSChineseRevivalist>> <<elseif ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist to "unset">> <</if>> <<if def $FSChineseRevivalistLaw and $FSChineseRevivalistLaw != 0>> <<set $arcologies[0].FSChineseRevivalistLaw to $FSChineseRevivalistLaw>> <<unset $FSChineseRevivalistLaw>> <<elseif ndef $arcologies[0].FSChineseRevivalistLaw>> <<set $arcologies[0].FSChineseRevivalistLaw to 0>> <</if>> <<for _i to 1; _i < $arcologies.length; _i++>> <<if ndef $arcologies[_i].FSNull>> <<set $arcologies[_i].FSNull to "unset">> <</if>> <</for>> Setting missing global variables: <<if ndef $assistantPower>> <<set $assistantPower to 0>> <</if>> <<if ndef $CulturalOpenness>> <<set $CulturalOpenness to 0>> <</if>> <<if ndef $displayAssignments>> <<set $displayAssignments to 1>> <</if>> <<if ndef $universalRulesImpregnation>> <<set $universalRulesImpregnation to "none">> <</if>> <<if ndef $universalRulesBirthing>> <<set $universalRulesBirthing to 0>> <</if>> <<if ndef $universalRulesCSec>> <<set $universalRulesCSec to 0;>> <</if>> <<if ndef $abbreviateNationality>> <<set $abbreviateNationality to 0>> <</if>> <<if ndef $language>> <<set $language to "English">> <</if>> <<if ndef $terrain>> <<set $terrain to "rural">> <</if>> <<if ndef $menialDemandFactor>> <<set $menialDemandFactor = 0>> <</if>> <<if ndef $AProsperityCap>> <<set $AProsperityCap to 60>> <</if>> <<if ndef $ACitizens>> <<set $ACitizens to ($AProsperityCap+200)*16>> <</if>> <<if ndef $ASlaves>> <<set $ASlaves to ($AProsperityCap+200)*4>> <</if>> <<if ndef $AHelots>> <<set $AHelots to $ASlaves*2>> <</if>> <<if ndef $helots>> <<set $helots to 0>> <</if>> <<if ndef $facilityCost>> <<set $facilityCost to 500>> <</if>> <<if ndef $policyCost>> <<set $policyCost to 5000>> <</if>> <<if ndef $REFeminizationCheckinIDs>> <<set $REFeminizationCheckinIDs to []>> <</if>> <<if ndef $REMILFCheckinIDs>> <<set $REMILFCheckinIDs to []>> <</if>> <<if ndef $REOrientationCheckinIDs>> <<set $REOrientationCheckinIDs to []>> <</if>> <<if ndef $REUglyCheckinIDs>> <<set $REUglyCheckinIDs to []>> <</if>> <<if ndef $REButtholeCheckinIDs>> <<set $REButtholeCheckinIDs to []>> <</if>> <<if ndef $REFutaSisterCheckinIDs>> <<set $REFutaSisterCheckinIDs to []>> <</if>> <<if ndef $REReductionCheckinIDs>> <<set $REReductionCheckinIDs to []>> <</if>> <<if ndef $dormitory>> <<set $dormitory = 20>> <</if>> <<if ndef $dormitoryPopulation>> <<set $dormitoryPopulation = 0>> <</if>> <<if ndef $rooms>> <<set $rooms = 5>> <</if>> <<if ndef $roomsPopulation>> <<set $roomsPopulation = 0>> <</if>> <<if ndef $brothelName>> <<set $brothelName = "the Brothel">> <</if>> <<if ndef $brothelNameCaps>> <<set $brothelNameCaps = "The Brothel">> <</if>> <<if ndef $brothelDecoration>> <<set $brothelDecoration = "standard">> <</if>> <<if ndef $dairyName>> <<set $dairyName = "the Dairy">> <</if>> <<if ndef $dairyNameCaps>> <<set $dairyNameCaps = "The Dairy">> <</if>> <<if ndef $dairyDecoration>> <<set $dairyDecoration = "standard">> <</if>> <<if ndef $dairyFeedersUpgrade>> <<set $dairyFeedersUpgrade to 0>> <</if>> <<if ndef $dairyStimulatorsUpgrade>> <<set $dairyStimulatorsUpgrade to 0>> <</if>> <<if ndef $dairyPregUpgrade>> <<set $dairyPregUpgrade to 0>> <</if>> <<if ndef $createBioreactors>> <<set $createBioreactors = 0>> <</if>> <<if ndef $bioreactorsAnnounced>> <<set $bioreactorsAnnounced = 0>> <</if>> <<if ndef $bioreactorsHerm>> <<set $bioreactorsHerm = 0>> <</if>> <<if ndef $bioreactorsXX>> <<set $bioreactorsXX = 0>> <</if>> <<if ndef $bioreactorsXY>> <<set $bioreactorsXY = 0>> <</if>> <<if ndef $bioreactorsBarren>> <<set $bioreactorsBarren = 0>> <</if>> <<if ndef $clubName>> <<set $clubName = "the Club">> <</if>> <<if ndef $clubNameCaps>> <<set $clubNameCaps = "The Club">> <</if>> <<if ndef $clubDecoration>> <<set $clubDecoration = "standard">> <</if>> <<if ndef $servantsQuartersName>> <<set $servantsQuartersName = "the Servants' Quarters">> <</if>> <<if ndef $servantsQuartersNameCaps>> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <</if>> <<if ndef $servantsQuartersDecoration >> <<set $servantsQuartersDecoration = "standard">> <</if>> <<if ndef $schoolroomName>> <<set $schoolroomName = "the Schoolroom">> <</if>> <<if ndef $schoolroomNameCaps>> <<set $schoolroomNameCaps = "The Schoolroom">> <</if>> <<if ndef $schoolroomUpgradeSkills>> <<set $schoolroomUpgradeSkills = 0>> <</if>> <<if ndef $schoolroomUpgradeLanguage>> <<set $schoolroomUpgradeLanguage = 0>> <</if>> <<if ndef $schoolroomDecoration>> <<set $schoolroomDecoration = "standard">> <</if>> <<if ndef $spaName>> <<set $spaName = "the Spa">> <</if>> <<if ndef $spaNameCaps>> <<set $spaNameCaps = "The Spa">> <</if>> <<if ndef $spaDecoration>> <<set $spaDecoration = "standard">> <</if>> <<if ndef $clinicName>> <<set $clinicName = "the Clinic">> <</if>> <<if ndef $clinicNameCaps>> <<set $clinicNameCaps = "The Clinic">> <</if>> <<if ndef $clinicSlaves>> <<set $clinicSlaves = 0>> <</if>> <<if ndef $clinic>> <<set $clinic = 0>> <</if>> <<if ndef $clinicUpgradeFilters>> <<set $clinicUpgradeFilters = 0>> <</if>> <<if ndef $clinicUpgradeScanner>> <<set $clinicUpgradeScanner = 0>> <</if>> <<if ndef $clinicDecoration>> <<set $clinicDecoration = "standard">> <</if>> <<if ndef $arcadeName>> <<set $arcadeName = "the Arcade">> <</if>> <<if ndef $arcadeNameCaps>> <<set $arcadeNameCaps = "The Arcade">> <</if>> <<if ndef $arcadeDecoration>> <<set $arcadeDecoration = "standard">> <</if>> <<if ndef $cellblockName>> <<set $cellblockName = "the Cellblock">> <</if>> <<if ndef $cellblockNameCaps>> <<set $cellblockNameCaps = "The Cellblock">> <</if>> <<if ndef $cellblockDecoration>> <<set $cellblockDecoration = "standard">> <</if>> <<if ndef $masterSuiteName>> <<set $masterSuiteName = "the Master Suite">> <</if>> <<if ndef $masterSuiteNameCaps>> <<set $masterSuiteNameCaps = "The Master Suite">> <</if>> <<if ndef $masterSuiteUpgradePregnancy>> <<set $masterSuiteUpgradePregnancy to 0>> <</if>> <<if ndef $masterSuitePregnancyFertilityDrugs>> <<set $masterSuitePregnancyFertilityDrugs to 0>> <</if>> <<if ndef $masterSuitePregnancyFertilitySupplements>> <<set $masterSuitePregnancyFertilitySupplements to 0>> <</if>> <<if ndef $masterSuitePregnancySlaveLuxuries>> <<set $masterSuitePregnancySlaveLuxuries to 0>> <</if>> <<if ndef $universalHGImpregnateMasterSuiteToggle>> <<set $universalHGImpregnateMasterSuiteToggle to 0>> <</if>> <<if ndef $masterSuiteDecoration>> <<set $masterSuiteDecoration = "standard">> <</if>> <<if ndef $HGSuiteName>> <<set $HGSuiteName = "the Head Girl Suite">> <</if>> <<if ndef $HGSuiteNameCaps>> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <</if>> <<if ndef $HGSuiteSurgery>> <<set $HGSuiteSurgery = 1>> <</if>> <<if ndef $HGSuiteDrugs>> <<set $HGSuiteDrugs = 1>> <</if>> <<if ndef $HGSuiteHormones>> <<set $HGSuiteHormones = 1>> <</if>> <<if ndef $HGSuiteEquality>> <<set $HGSuiteEquality = 0>> <</if>> <<if ndef $pitName>> <<set $pitName = "the Pit">> <</if>> <<if ndef $pitNameCaps>> <<set $pitNameCaps = "The Pit">> <</if>> <<if ndef $fighterIDs>> <<set $fighterIDs = []>> <</if>> <<if ndef $pitBG>> <<set $pitBG = 0>> <</if>> <<if ndef $verboseDescriptions>> <<set $verboseDescriptions to 0>> <</if>> <<if ndef $clothesBoughtBunny>> <<set $clothesBoughtBunny to 0>> <</if>> <<if ndef $clothesBoughtConservative>> <<set $clothesBoughtConservative to 0>> <</if>> <<if ndef $clothesBoughtChains>> <<set $clothesBoughtChains to 0>> <</if>> <<if ndef $clothesBoughtWestern>> <<set $clothesBoughtWestern to 0>> <</if>> <<if ndef $clothesBoughtOil>> <<set $clothesBoughtOil to 0>> <</if>> <<if ndef $clothesBoughtHabit>> <<set $clothesBoughtHabit to 0>> <</if>> <<if ndef $clothesBoughtToga>> <<set $clothesBoughtToga to 0>> <</if>> <<if ndef $clothesBoughtKimono>> <<set $clothesBoughtKimono to 0>> <</if>> <<if ndef $clothesBoughtHarem>> <<set $clothesBoughtHarem to 0>> <</if>> <<if ndef $clothesBoughtQipao>> <<set $clothesBoughtQipao to 0>> <</if>> <<if ndef $clothesBoughtEgypt>> <<set $clothesBoughtEgypt to 0>> <</if>> <<if ndef $assistantFSAppearance>> <<set $assistantFSAppearance to "default">> <</if>> <<if ndef $universalRulesRest>> <<set $universalRulesRest to 0>> <</if>> <<if ndef $universalRulesNewSlavesRA>> <<set $universalRulesNewSlavesRA to 1>> <</if>> <<if ndef $hormoneUpgradeMood>> <<set $hormoneUpgradeMood to 0>> <</if>> <<if ndef $hormoneUpgradeShrinkage>> <<set $hormoneUpgradeShrinkage to 0>> <</if>> <<if ndef $hormoneUpgradePower>> <<set $hormoneUpgradePower to 0>> <</if>> <<if ndef $schoolSuggestion>> <<set $schoolSuggestion to 0>> <</if>> <<if ndef $prostheticsUpgrade>> <<set $prostheticsUpgrade to 0>> <</if>> <<if ndef $limbs>> <<set $limbs = []>> <</if>> <<if ndef $limbsCompleted>> <<set $limbsCompleted to 0>> <</if>> <<if ndef $trinkets>> <<set $trinkets to []>> <<set $upgradeMultiplierArcology to 1>> <<set $upgradeMultiplierMedicine to 1>> <<if $PC.career is "wealth">> <<set $trinkets.push("a collection of diplomas from expensive schools")>> <<elseif $PC.career is "capitalist">> <<set $trinkets.push("a framed low denomination piece of paper money from your native country")>> <<elseif $PC.career is "mercenary">> <<set $trinkets.push("a battered old assault rifle")>> <<elseif $PC.career is "slaver">> <<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>> <<elseif $PC.career is "engineer">> <<set $trinkets.push("an artist's impression of an early arcology design")>> <<set $upgradeMultiplierArcology to 0.6>> <<elseif $PC.career is "medicine">> <<set $trinkets.push("a framed postsurgical x-ray")>> <<set $upgradeMultiplierMedicine to 0.8>> <<elseif $PC.career is "celebrity">> <<set $trinkets.push("a framed copy of the first news story featuring yourself")>> <<elseif $PC.career is "escort">> <<set $trinkets.push("a copy the first porno you starred in")>> <<elseif $PC.career is "servant">> <<set $trinkets.push("a framed picture of your late Master")>> <</if>> <</if>> <<if ndef $TSS>> <<set $TSS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $GRI>> <<set $GRI to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $SCP>> <<set $SCP to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $LDE>> <<set $LDE to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $TGA>> <<set $TGA to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $TFS>> <<set $TFS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <</if>> <<if ndef $assistantName>> <<set $assistantName to "your personal assistant">> <</if>> <<if ndef $expiree>> <<set $expiree to 0>> <</if>> <<if ndef $retiree>> <<set $retiree to 0>> <</if>> <<if ndef $birthee>> <<set $birthee to 0>> <</if>> <<if ndef $assistantNameAnnounced>> <<set $assistantNameAnnounced to 0>> <</if>> <<if ndef $alwaysSubsidizeRep>> <<set $alwaysSubsidizeRep to 0>> <</if>> <<if ndef $alwaysSubsidizeGrowth>> <<set $alwaysSubsidizeGrowth to 0>> <</if>> <<if ndef $ProImmigrationCash>> <<set $ProImmigrationCash to 0>> <</if>> <<if ndef $ProImmigrationRep>> <<set $ProImmigrationRep to 0>> <</if>> <<if ndef $AntiImmigrationCash>> <<set $AntiImmigrationCash to 0>> <</if>> <<if ndef $AntiImmigrationRep>> <<set $AntiImmigrationRep to 0>> <</if>> <<if ndef $ProEnslavementCash>> <<set $ProEnslavementCash to 0>> <</if>> <<if ndef $ProEnslavementRep>> <<set $ProEnslavementRep to 0>> <</if>> <<if ndef $AntiEnslavementCash>> <<set $AntiEnslavementCash to 0>> <</if>> <<if ndef $AntiEnslavementRep>> <<set $AntiEnslavementRep to 0>> <</if>> <<if ndef $BasicSMR>> <<set $BasicSMR to 1>> <</if>> <<if ndef $HealthInspectionSMR>> <<set $HealthInspectionSMR to 0>> <</if>> <<if ndef $EducationSMR>> <<set $EducationSMR to 0>> <</if>> <<if ndef $FrigiditySMR>> <<set $FrigiditySMR to 0>> <</if>> <<if ndef $BasicBeautySMR>> <<set $BasicBeautySMR to 0>> <</if>> <<if ndef $QualityBeautySMR>> <<set $QualityBeautySMR to 0>> <</if>> <<if ndef $BasicIntelligenceSMR>> <<set $BasicIntelligenceSMR to 0>> <</if>> <<if ndef $QualityIntelligenceSMR>> <<set $QualityIntelligenceSMR to 0>> <</if>> <<if ndef $toysBoughtDildos>> <<set $toysBoughtDildos to 0>> <</if>> <<if ndef $toysBoughtGags>> <<set $toysBoughtGags to 0>> <</if>> <<if ndef $toysBoughtButtPlugs>> <<set $toysBoughtButtPlugs to 0>> <</if>> <<if ndef $specialSlavesPriceOverride>> <<set $specialSlavesPriceOverride to 0>> <</if>> <<if ndef $IntelligenceEugenicsSMR>> <<set $IntelligenceEugenicsSMR to 0>> <</if>> <<if ndef $HeightEugenicsSMR>> <<set $HeightEugenicsSMR to 0>> <</if>> <<if ndef $FaceEugenicsSMR>> <<set $FaceEugenicsSMR to 0>> <</if>> <<if ndef $HonestySMR>> <<set $HonestySMR to 0>> <</if>> <<if ndef $ProRefugees>> <<set $ProRefugees to 0>> <</if>> <<if ndef $ProRecruitment>> <<set $ProRecruitment to 0>> <</if>> <<if ndef $OralEncouragement>> <<set $OralEncouragement to 0>> <</if>> <<if ndef $VaginalEncouragement>> <<set $VaginalEncouragement to 0>> <</if>> <<if ndef $AnalEncouragement>> <<set $AnalEncouragement to 0>> <</if>> <<if ndef $OralDiscouragement>> <<set $OralDiscouragement to 0>> <</if>> <<if ndef $VaginalDiscouragement>> <<set $VaginalDiscouragement to 0>> <</if>> <<if ndef $AnalDiscouragement>> <<set $AnalDiscouragement to 0>> <</if>> <<if ndef $CashForRep>> <<set $CashForRep to 0>> <</if>> <<if ndef $RepForCash>> <<set $RepForCash to 0>> <</if>> <<if ndef $PAPublic>> <<set $PAPublic to 0>> <</if>> <<if ndef $CoursingAssociation>> <<set $CoursingAssociation to 0>> <</if>> <<if ndef $Lurcher>> <<set $Lurcher = 0>> <</if>> <<if ndef $coursed>> <<set $coursed = 0>> <</if>> <<if ndef $MixedMarriage>> <<set $MixedMarriage to 0>> <</if>> <<if ndef $expiree>> <<set $expiree to 0>> <</if>> <<if ndef $retiree>> <<set $retiree to 0>> <</if>> <<if ndef $retirementAge>> <<set $retirementAge to 45>> <</if>> <<if ndef $customRetirementAge>> <<set $customRetirementAge to 45>> <</if>> <<if ndef $CustomRetirementAgePolicy>> <<set $CustomRetirementAgePolicy to 0>> <</if>> <<if ndef $BioreactorRetirement>> <<set $BioreactorRetirement to 0>> <</if>> <<if ndef $ArcadeRetirement>> <<set $ArcadeRetirement to 0>> <</if>> <<if ndef $CitizenRetirement>> <<set $CitizenRetirement to 0>> <</if>> <<if ndef $justiceEvents>> <<set $justiceEvents to ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>> <</if>> <<if ndef $youngCareers>> <<set $youngCareers to ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>> <</if>> <<if ndef $educatedCareers>> <<set $educatedCareers to ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor"]>> <</if>> <<if ndef $uneducatedCareers>> <<set $uneducatedCareers to ["a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>> <</if>> <<if ndef $gratefulCareers>> <<set $gratefulCareers to ["unemployed", "a refugee"]>> <</if>> <<if ndef $menialCareers>> <<set $menialCareers to ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>> <</if>> <<if ndef $entertainmentCareers>> <<set $entertainmentCareers to ["a party girl", "a camgirl", "an actress", "a journalist", "a writer"]>> <</if>> <<if ndef $whoreCareers>> <<set $whoreCareers to ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model"]>> <</if>> <<if ndef $HGCareers>> <<set $HGCareers to ["a lawyer", "a military officer", "a politician"]>> <</if>> <<if ndef $madamCareers>> <<set $madamCareers to ["a procuress", "a pimp", "a business owner"]>> <</if>> <<if ndef $DJCareers>> <<set $DJCareers to ["a dancer", "a musician", "a classical dancer", "a classical musician"]>> <</if>> <<if ndef $bodyguardCareers>> <<set $bodyguardCareers to ["a soldier", "a bodyguard", "a law enforcement officer"]>> <</if>> <<if ndef $wardenessCareers>> <<set $wardenessCareers to ["a security guard", "a private detective", "a bouncer"]>> <</if>> <<if ndef $nurseCareers>> <<set $nurseCareers to ["a nurse", "a doctor"]>> <</if>> <<if ndef $attendantCareers>> <<set $attendantCareers to ["a masseuse", "a counselor"]>> <</if>> <<if ndef $milkmaidCareers>> <<set $milkmaidCareers to ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>> <</if>> <<if ndef $stewardessCareers>> <<set $stewardessCareers to ["a secretary", "an office worker", "an investor", "a charity worker"]>> <</if>> <<if ndef $schoolteacherCareers>> <<set $schoolteacherCareers to ["a principal", "a teacher", "a scientist", "a professor"]>> <</if>> <<if ndef $fakeBellies>> <<set $fakeBellies to ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be seperated from other .bellyAccessory */ <</if>> Done! <br><br> Setting missing slave variables: <<for _i to 0; _i < $slaves.length; _i++>> <<set _Slave to $slaves[_i]>> <<if ndef _Slave.pubertyAgeXX>> <<if ndef $fertilityAge>> <<set _Slave.pubertyAgeXX to 14>> <<else>> <<set _Slave.pubertyAgeXX to $fertilityAge>> <</if>> <</if>> <<if ndef _Slave.pubertyAgeXY>> <<if ndef $potencyAge>> <<set _Slave.pubertyAgeXY to 14>> <<else>> <<set _Slave.pubertyAgeXY to $potencyAge>> <</if>> <</if>> <<if ndef _Slave.faceShape>> <<set _Slave.faceShape to "normal">> <</if>> <<if _Slave.teeth == 0>> <<set _Slave.teeth to "normal">> <</if>> <<if ndef _Slave.boobShape>> <<set _Slave.boobShape to "perky">> <</if>> <<if ndef _Slave.vaginaLube>> <<set _Slave.vaginaLube to 0>> <</if>> <<if ndef _Slave.hips>> <<set _Slave.hips to 0>> <</if>> <<if ndef _Slave.hipsImplant>> <<set _Slave.hipsImplant to 0>> <</if>> <<if ndef _Slave.shoulders>> <<set _Slave.shoulders to 0>> <</if>> <<if ndef _Slave.shouldersImplant>> <<set _Slave.shouldersImplant to 0>> <</if>> <<if ndef _Slave.voiceImplant>> <<set _Slave.voiceImplant to 0>> <</if>> <<if ndef _Slave.backTat>> <<set _Slave.backTat to 0>> <</if>> <<if ndef _Slave.hStyle>> <<set _Slave.hColor to either("black", "blonde", "red", "brown")>> <</if>> <<if ndef _Slave.hStyle>> <<set _Slave.hStyle to either("ass-length", "long", "shoulder-length")>> <</if>> <<if ndef _Slave.eyeColor>> <<set _Slave.eyeColor to _Slave.eyes>> <<set _Slave.eyes to 1>> <<if ndef _Slave.eyeColor>> <<set _Slave.eyeColor to "brown">> <</if>> <</if>> <<if ndef _Slave.eyewear>> <<set _Slave.eyewear to "none">> <</if>> <<if ndef _Slave.indenture>> <<set _Slave.indenture to -1>> <</if>> <<if ndef _Slave.indentureRestrictions>> <<set _Slave.indentureRestrictions to 0>> <</if>> <<if ndef _Slave.birthWeek>> <<set _Slave.birthWeek to random(0,51)>> <</if>> <<if ndef _Slave.csec>> <<set _Slave.csec = 0>> <</if>> <<if ndef _Slave.labor>> <<set _Slave.labor = 0>> <</if>> <<if ndef _Slave.induce>> <<set _Slave.induce = 0>> <</if>> <<if ndef _Slave.pregSource>> <<set _Slave.pregSource = 0>> <</if>> <<if ndef _Slave.training>> <<set _Slave.training = 0>> <</if>> <<if ($ver.contains("0.8.9") != true) && ($ver.contains("0.8.10") != true)&& ($ver.contains("0.8.11") != true) && ($ver.contains("0.8.12") != true) && ($ver.contains("0.9") != true)>> <<if _Slave.attrXX == 2>> <<set _Slave.attrXX = 90>> <<elseif _Slave.attrXX == 1>> <<set _Slave.attrXX = 70>> <<elseif _Slave.attrXX == 0>> <<set _Slave.attrXX = 50>> <<elseif _Slave.attrXX == -1>> <<set _Slave.attrXX = 30>> <<else>> <<set _Slave.attrXX = 10>> <</if>> <<if _Slave.attrXY == 2>> <<set _Slave.attrXY = 90>> <<elseif _Slave.attrXY == 1>> <<set _Slave.attrXY = 70>> <<elseif _Slave.attrXY == 0>> <<set _Slave.attrXY = 50>> <<elseif _Slave.attrXY == -1>> <<set _Slave.attrXY = 30>> <<else>> <<set _Slave.attrXY = 10>> <</if>> <</if>> <<if ($ver.contains("0.9") != true)>> <<if _Slave.health <= -9>> <<set _Slave.health = -90>> <<elseif _Slave.health <= -7>> <<set _Slave.health = random(-89,-70)>> <<elseif _Slave.health <= -5>> <<set _Slave.health = random(-69,-50)>> <<elseif _Slave.health <= -3>> <<set _Slave.health = random(-49,-30)>> <<elseif _Slave.health <= -1>> <<set _Slave.health = random(-29,-10)>> <<elseif _Slave.health <= 1>> <<set _Slave.health = random(-9,10)>> <<elseif _Slave.health <= 3>> <<set _Slave.health = random(11,30)>> <<elseif _Slave.health <= 5>> <<set _Slave.health = random(31,50)>> <<elseif _Slave.health <= 7>> <<set _Slave.health = random(51,70)>> <<elseif _Slave.health <= 8>> <<set _Slave.health = random(71,80)>> <<elseif _Slave.health <= 9>> <<set _Slave.health = random(81,90)>> <<elseif _Slave.health <= 10>> <<set _Slave.health = random(91,100)>> <<elseif _Slave.health <= 15>> <<set _Slave.health = random(101,150)>> <<elseif _Slave.health <= 20>> <<set _Slave.health = random(151,200)>> <<elseif _Slave.health >= 50>> <<set _Slave.health = 500>> <<elseif _Slave.health > 20>> <<set _Slave.health = 205>> <</if>> <<set _Slave.devotion = (_Slave.devotion*5)>> <<set _Slave.trust = (_Slave.trust*5)>> <<if _Slave.fetishStrength == 0>> <<set _Slave.fetishStrength = random(0, 60)>> <<elseif _Slave.fetishStrength == 1>> <<set _Slave.fetishStrength = random(61,80)>> <<elseif _Slave.fetishStrength == 2>> <<set _Slave.fetishStrength = random(96, 100)>> <</if>> <<if _Slave.weight == -3>> <<set _Slave.weight = random(-110,-96)>> <<elseif _Slave.weight == -3>> <<set _Slave.weight = random(-95,-31)>> <<elseif _Slave.weight == -1>> <<set _Slave.weight = random(-30, -11)>> <<elseif _Slave.weight == 0>> <<set _Slave.weight = random(-11, 10)>> <<elseif _Slave.weight == 1>> <<set _Slave.weight = random(11, 30)>> <<elseif _Slave.weight == 2>> <<set _Slave.weight = random(31, 95)>> <<elseif _Slave.weight == 3>> <<set _Slave.weight = random(96, 110)>> <</if>> <<if _Slave.lips != 0>> <<if _Slave.lips == 3>> <<set _Slave.lips = 85>> <<elseif _Slave.lips == 2>> <<set _Slave.lips = 55>> <<elseif _Slave.lips == 1>> <<set _Slave.lips = 35>> <</if>> <</if>> <</if>> <<switch _Slave.boobsTat>> <<case "floral designs">> <<set _Slave.boobsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.boobsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.boobsTat to "scenes">> <<case "degrading language">> <<set _Slave.boobsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.boobsTat to "advertisements">> <</switch>> <<switch _Slave.buttTat>> <<case "floral designs">> <<set _Slave.buttTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.buttTat to "rude words">> <<case "lewd scenes">> <<set _Slave.buttTat to "scenes">> <<case "degrading language">> <<set _Slave.buttTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.buttTat to "advertisements">> <</switch>> <<switch _Slave.vaginaTat>> <<case "floral designs">> <<set _Slave.vaginaTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.vaginaTat to "rude words">> <<case "lewd scenes">> <<set _Slave.vaginaTat to "scenes">> <<case "degrading language">> <<set _Slave.vaginaTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.vaginaTat to "advertisements">> <</switch>> <<switch _Slave.dickTat>> <<case "floral designs">> <<set _Slave.dickTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.dickTat to "rude words">> <<case "lewd scenes">> <<set _Slave.dickTat to "scenes">> <<case "degrading language">> <<set _Slave.dickTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.dickTat to "advertisements">> <</switch>> <<switch _Slave.anusTat>> <<case "floral designs">> <<set _Slave.anusTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.anusTat to "rude words">> <<case "lewd scenes">> <<set _Slave.anusTat to "scenes">> <<case "degrading language">> <<set _Slave.anusTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.anusTat to "advertisements">> <</switch>> <<switch _Slave.backTat>> <<case "floral designs">> <<set _Slave.backTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.backTat to "rude words">> <<case "lewd scenes">> <<set _Slave.backTat to "scenes">> <<case "degrading language">> <<set _Slave.backTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.backTat to "advertisements">> <</switch>> <<switch _Slave.shouldersTat>> <<case "floral designs">> <<set _Slave.shouldersTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.shouldersTat to "rude words">> <<case "lewd scenes">> <<set _Slave.shouldersTat to "scenes">> <<case "degrading language">> <<set _Slave.shouldersTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.shouldersTat to "advertisements">> <</switch>> <<switch _Slave.armsTat>> <<case "floral designs">> <<set _Slave.armsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.armsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.armsTat to "scenes">> <<case "degrading language">> <<set _Slave.armsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.armsTat to "advertisements">> <</switch>> <<switch _Slave.legsTat>> <<case "floral designs">> <<set _Slave.legsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.legsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.legsTat to "scenes">> <<case "degrading language">> <<set _Slave.legsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.legsTat to "advertisements">> <</switch>> <<switch _Slave.stampTat>> <<case "floral designs">> <<set _Slave.stampTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.stampTat to "rude words">> <<case "lewd scenes">> <<set _Slave.stampTat to "scenes">> <<case "degrading language">> <<set _Slave.stampTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.stampTat to "advertisements">> <</switch>> <<switch _Slave.lipsTat>> <<case "floral designs">> <<set _Slave.lipsTat to "flowers">> <<case "demeaning inscriptions">> <<set _Slave.lipsTat to "rude words">> <<case "lewd scenes">> <<set _Slave.lipsTat to "scenes">> <<case "degrading language">> <<set _Slave.lipsTat to "degradation">> <<case "slutty advertisements">> <<set _Slave.lipsTat to "advertisements">> <</switch>> <<if ndef _Slave.areolaePiercing>> <<set _Slave.areolaePiercing to 0>> <</if>> <<if ndef _Slave.standardPunishment>> <<set _Slave.standardPunishment to "situational">> <</if>> <<if ndef _Slave.standardReward>> <<set _Slave.standardReward to "situational">> <</if>> <<if ndef _Slave.corsetPiercing>> <<set _Slave.corsetPiercing to 0>> <</if>> <<if ndef _Slave.dickAccessory>> <<set _Slave.dickAccessory to "none">> <</if>> <<if ndef _Slave.scrotum>> <<set _Slave.scrotum to _Slave.balls>> <</if>> <<if ndef _Slave.ballType>> <<set _Slave.ballType to "human">> <</if>> <<if ndef _Slave.eggType>> <<set _Slave.eggType to "human">> <</if>> <<if ndef _Slave.HGExclude>> <<set _Slave.HGExclude to 0>> <</if>> <<if ndef _Slave.markings>> <<set _Slave.markings to "none">> <</if>> <<if ndef _Slave.accent>> <<set _Slave.accent to random(0,3)>> <</if>> <<if ndef _Slave.pornFame>> <<set _Slave.pornFame to 0>> <</if>> <<if ndef _Slave.pornFameSpending>> <<set _Slave.pornFameSpending to 0>> <</if>> <<if ndef _Slave.bellyAccessory>> <<set _Slave.bellyAccessory to "none">> <</if>> <<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>> <<set _Slave.currentRules to []>> <</if>> <<if _Slave.nationality == 0>> <<set _Slave.indenture to "slave">> <</if>> <<if _Slave.height < -1>> <<set _Slave.height to random(140,149)>> <<elseif _Slave.height < 0>> <<set _Slave.height to random(150,159)>> <<elseif _Slave.height < 1>> <<set _Slave.height to random(160,169)>> <<elseif _Slave.height < 2>> <<set _Slave.height to random(170,184)>> <<elseif _Slave.height <= 3>> <<set _Slave.height to random(185,200)>> <</if>> <<if _Slave.customTat is " ">> <<set _Slave.customTat to "">> <</if>> <<if _Slave.customLabel is " ">> <<set _Slave.customLabel to "">> <</if>> <<if _Slave.lipsPiercing is "no default setting">> <<set _Slave.lipsPiercing to 0>> <</if>> <<if _Slave.tonguePiercing is "no default setting">> <<set _Slave.tonguePiercing to 0>> <</if>> <<if _Slave.nipplesPiercing is "no default setting">> <<set _Slave.nipplesPiercing to 0>> <</if>> <<if _Slave.areolaePiercing is "no default setting">> <<set _Slave.areolaePiercing to 0>> <</if>> <<if _Slave.dickPiercing is "no default setting">> <<set _Slave.dickPiercing to 0>> <</if>> <<if _Slave.vaginaPiercing is "no default setting">> <<set _Slave.vaginaPiercing to 0>> <</if>> <<if _Slave.clitPiercing is "no default setting">> <<set _Slave.clitPiercing to 0>> <</if>> <<if _Slave.anusPiercing is "no default setting">> <<set _Slave.anusPiercing to 0>> <</if>> <<if _Slave.earPiercing is "no default setting">> <<set _Slave.earPiercing to 0>> <</if>> <<if _Slave.eyebrowPiercing is "no default setting">> <<set _Slave.eyebrowPiercing to 0>> <</if>> <<if _Slave.nosePiercing is "no default setting">> <<set _Slave.nosePiercing to 0>> <</if>> <<if _Slave.navelPiercing is "no default setting">> <<set _Slave.navelPiercing to 0>> <</if>> <<if _Slave.corsetPiercing is "no default setting">> <<set _Slave.corsetPiercing to 0>> <</if>> <<if _Slave.customDesc is " " or _Slave.customDesc == 0>> <<set _Slave.customDesc to "">> <</if>> <<if ndef _Slave.aphrodisiacs>> <<set _Slave.aphrodisiacs to 0>> <</if>> <<if ndef _Slave.curatives>> <<set _Slave.curatives to 0>> <</if>> <<set $slaves[_i] to _Slave>> <</for>> Done! <<if $ver.indexOf("0.9") == -1>> <<set $ver to "0.9">> <</if>> <br><br> [[Return to Main|Main]] <</nobr>>
mayibrad/fc
src/uncategorized/mod_BackwardsCompatibility.tw
tw
bsd-3-clause
48,084
:: Mother Daughter Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<display "Nationality to Name">> <<display "Nationality to Accent">> <<set _secondSlave to $activeSlave>> <<if $useFSNames == 0>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <<elseif $arcologies[0].FSChattelReligionist > 20>> <<set _secondSlave.slaveName to $chattelReligionistSlaveNames.random()>> <<elseif $arcologies[0].FSRomanRevivalist > 20>> <<set _secondSlave.slaveName to $romanSlaveNames.random()>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set _secondSlave.slaveName to $ancientEgyptianSlaveNames.random()>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set _secondSlave.slaveName to $edoSlaveNames.random()>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<display "Degrading Name">> <<else>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <</if>> <<set _secondSlave.slaveName to _secondSlave.birthName>> <<set _secondSlave.ID to _secondSlave.ID + 1000>> <<set _secondSlave.devotion -= random(1,3)>> <<set _secondSlave.oldDevotion to _secondSlave.devotion>> <<set _secondSlave.trust -= random(1,3)>> <<set _secondSlave.oldTrust to _secondSlave.trust>> <<set _secondSlave.health += 30>> <<set _secondSlave.boobs -= 100>> <<set _secondSlave.butt -= 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina -= 1>><</if>> <<set $activeSlaveOneTimeMaxAge to Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>> <<set $activeSlaveOneTimeMinAge to Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>> <<set _secondSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.attrXX += random(-20,20)>> <<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>> <<set _secondSlave.attrXY += random(-20,20)>> <<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>> <<set _secondSlave.energy += random(-20,20)>> <<set _secondSlave.fetishStrength to random(0,90)>> <<set _secondSlave.fetish to either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>> <<set $activeSlave.behavioralFlaw to either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw is "devout")>> <<set $activeSlave.sexualFlaw to either("none", "repressed", "shamefast", "apathetic")>> <<else>> <<set $activeSlave.sexualFlaw to either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if $familyTesting == 1>> <<set _secondSlave.daughters = 0>> <<set _secondSlave.mother = _secondSlave.ID - 1000>> <<else>> <<set _secondSlave.relation to "daughter">> <<set _secondSlave.relationTarget to _secondSlave.ID - 1000>> <</if>> <<if _secondSlave.boobs > 200>> <<set _secondSlave.boobs += random(-1, 1)*100>> <</if>> <<if _secondSlave.butt > 1>> <<set _secondSlave.butt += random(-1, 1)>> <</if>> <<set $slaves.push(_secondSlave)>>
mayibrad/fc
src/uncategorized/motherDaughterWorkaround.tw
tw
bsd-3-clause
3,453
:: Nationality to Accent [nobr] <<set $seed to either(0,1,1,2,2,2,3,3,3,3)>> <<if ($activeSlave.nationality is "American")>> <<if $activeSlave.race is "black">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to either(0,1,1,2,2,2,3,3,3,3)>> <</if>> <<elseif $activeSlave.race is "latina">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.race is "asian">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.race is "middle eastern">> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<elseif $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<else>> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <</if>> <<elseif ($activeSlave.nationality is "Canadian")>> <<if $language is "English">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Mexican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Dominican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Puerto Rican")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Haitian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Jamaican")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Cuban")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Guatemalan")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Chilean")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Peruvian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Bolivian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Venezuelan")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Russian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Ukrainian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Italian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Spanish")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "British")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Norwegian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Slovak")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Danish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Dutch")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Austrian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Swiss")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Serbian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Belgian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Czech")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Portuguese")>> <<if $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Swedish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Romanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Hungarian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Estonian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Irish")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Icelandic")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Finnish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Greek")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Polish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Brazilian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Egyptian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Colombian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Argentinian")>> <<if $language is "Spanish">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Turkish")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Iranian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Armenian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Israeli")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Saudi")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "South African")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Nigerian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Congolese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Kenyan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Tanzanian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Zimbabwean")>> <<if $language is "English" && $activeSlave.race == "white">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Ghanan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Ugandan")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Ethiopian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Moroccan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Chinese")>> <<if $language is "Chinese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Korean")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Thai")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Vietnamese")>> <<if $language is "Chinese">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Japanese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Indonesian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Filipina")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Bangladeshi")>> <<if $language is "Indian">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Malaysian")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Uzbek")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Afghan")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Nepalese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Burmese")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Iraqi")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Yemeni")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Sudanese")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Algerian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Tunisian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Libyan")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Omani")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Malian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Jordanian")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Lebanese")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Emirati")>> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Kazakh")>> <<set $activeSlave.accent to $seed>> <<elseif ($activeSlave.nationality is "Pakistani")>> <<if $language is "Arabic">> <<set $activeSlave.accent to either(0,1,2,3)>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Indian")>> <<if $language is "Indian">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "Australian")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif ($activeSlave.nationality is "a New Zealander")>> <<if $language is "English">> <<set $activeSlave.accent to 1>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Roman Revivalist">> <<if $language is "Latin">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Ancient Egyptian Revivalist">> <<if $language is "Ancient Egyptian">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Edo Revivalist">> <<if $language is "Japanese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Arabian Revivalist">> <<if $language is "Arabic">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<elseif $activeSlave.nationality is "Ancient Chinese Revivalist">> <<if $language is "Chinese">> <<set $activeSlave.accent to 0>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<else>> <<set $activeSlave.accent to $seed>> <</if>> <<if $activeSlave.nationality is $language>> <<set $activeSlave.accent to 0>> <</if>>
mayibrad/fc
src/uncategorized/nationalityToAccent.tw
tw
bsd-3-clause
14,292
:: Nationality to Name [nobr] <<if ($activeSlave.nationality is "American")>> <<if $activeSlave.race is "black">> <<set $activeSlave.birthName to $africanAmericanSlaveNames.random()>> <<elseif $activeSlave.race is "latina">> <<set $activeSlave.birthName to $latinaSlaveNames.random()>> <<elseif $activeSlave.race is "asian">> <<set $activeSlave.birthName to $asianAmericanSlaveNames.random()>> <<elseif $activeSlave.race is "middle eastern">> <<set $activeSlave.birthName to $egyptianSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>> <</if>> <<elseif ($activeSlave.nationality is "Canadian")>> <<set $activeSlave.birthName to $canadianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Mexican")>> <<set $activeSlave.birthName to $mexicanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Dominican")>> <<set $activeSlave.birthName to $dominicanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Puerto Rican")>> <<set $activeSlave.birthName to $puertoRicanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Haitian")>> <<set $activeSlave.birthName to $haitianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Jamaican")>> <<set $activeSlave.birthName to $jamaicanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Cuban")>> <<set $activeSlave.birthName to $cubanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Guatemalan")>> <<set $activeSlave.birthName to $guatemalanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Chilean")>> <<set $activeSlave.birthName to $chileanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Peruvian")>> <<set $activeSlave.birthName to $peruvianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Bolivian")>> <<set $activeSlave.birthName to $bolivianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Venezuelan")>> <<set $activeSlave.birthName to $venezuelanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Belarusian")>> <<set $activeSlave.birthName to $belarusianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Russian")>> <<set $activeSlave.birthName to $russianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Ukrainian")>> <<set $activeSlave.birthName to $ukrainianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Italian")>> <<set $activeSlave.birthName to $italianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Spanish")>> <<set $activeSlave.birthName to $spanishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "British")>> <<set $activeSlave.birthName to $britishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Scottish")>> <<set $activeSlave.birthName to $scottishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.birthName to $frenchSlaveNames.random()>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.birthName to $germanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.birthName to $lithuanianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Norwegian")>> <<set $activeSlave.birthName to $norwegianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Slovak")>> <<set $activeSlave.birthName to $slovakSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Danish")>> <<set $activeSlave.birthName to $danishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Dutch")>> <<set $activeSlave.birthName to $dutchSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Austrian")>> <<set $activeSlave.birthName to $austrianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Swiss")>> <<set $activeSlave.birthName to $swissSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Serbian")>> <<set $activeSlave.birthName to $serbianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Belgian")>> <<set $activeSlave.birthName to $belgianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Czech")>> <<set $activeSlave.birthName to $czechSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Portuguese")>> <<set $activeSlave.birthName to $portugueseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Swedish")>> <<set $activeSlave.birthName to $swedishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Romanian")>> <<set $activeSlave.birthName to $romanianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Hungarian")>> <<set $activeSlave.birthName to $hungarianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Estonian")>> <<set $activeSlave.birthName to $estonianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Irish")>> <<set $activeSlave.birthName to $irishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Icelandic")>> <<set $activeSlave.birthName to $icelandicSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Finnish")>> <<set $activeSlave.birthName to $finnishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Greek")>> <<set $activeSlave.birthName to $greekSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Polish")>> <<set $activeSlave.birthName to $polishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Brazilian")>> <<set $activeSlave.birthName to $brazilianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Egyptian")>> <<set $activeSlave.birthName to $egyptianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Colombian")>> <<set $activeSlave.birthName to $colombianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Argentinian")>> <<set $activeSlave.birthName to $argentinianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Turkish")>> <<set $activeSlave.birthName to $turkishSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Iranian")>> <<set $activeSlave.birthName to $iranianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Armenian")>> <<set $activeSlave.birthName to $armenianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Israeli")>> <<set $activeSlave.birthName to $israeliSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Saudi")>> <<set $activeSlave.birthName to $saudiSlaveNames.random()>> <<elseif ($activeSlave.nationality is "South African")>> <<if $activeSlave.race is "black">> <<set $activeSlave.birthName to $blackSouthAfricanSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $whiteSouthAfricanSlaveNames.random()>> <</if>> <<elseif ($activeSlave.nationality is "Nigerian")>> <<set $activeSlave.birthName to $nigerianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Congolese")>> <<set $activeSlave.birthName to $congoleseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Kenyan")>> <<set $activeSlave.birthName to $kenyanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Tanzanian")>> <<set $activeSlave.birthName to $tanzanianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Zimbabwean")>> <<if $activeSlave.race == "white">> <<set $activeSlave.birthName to $britishSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $zimbabweanSlaveNames.random()>> <</if>> <<elseif ($activeSlave.nationality is "Ghanan")>> <<set $activeSlave.birthName to $ghananSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Ugandan")>> <<set $activeSlave.birthName to $ugandanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Ethiopian")>> <<set $activeSlave.birthName to $ethiopianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Moroccan")>> <<set $activeSlave.birthName to $moroccanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Chinese")>> <<set $activeSlave.birthName to $chineseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Korean")>> <<set $activeSlave.birthName to $koreanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Thai")>> <<set $activeSlave.birthName to $thaiSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Vietnamese")>> <<set $activeSlave.birthName to $vietnameseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Japanese")>> <<set $activeSlave.birthName to $japaneseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Indonesian")>> <<set $activeSlave.birthName to $indonesianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Filipina")>> <<set $activeSlave.birthName to $filipinaSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Bangladeshi")>> <<set $activeSlave.birthName to $bangladeshiSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Malaysian")>> <<set $activeSlave.birthName to $malaysianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Uzbek")>> <<set $activeSlave.birthName to $uzbekSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Afghan")>> <<set $activeSlave.birthName to $afghanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Nepalese")>> <<set $activeSlave.birthName to $nepaleseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Burmese")>> <<set $activeSlave.birthName to $burmeseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Iraqi")>> <<set $activeSlave.birthName to $iraqiSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Yemeni")>> <<set $activeSlave.birthName to $yemeniSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Sudanese")>> <<set $activeSlave.birthName to $sudaneseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Algerian")>> <<set $activeSlave.birthName to $algerianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Tunisian")>> <<set $activeSlave.birthName to $tunisianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Libyan")>> <<set $activeSlave.birthName to $libyanSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Omani")>> <<set $activeSlave.birthName to $omaniSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Malian")>> <<set $activeSlave.birthName to $malianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Jordanian")>> <<set $activeSlave.birthName to $jordanianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Lebanese")>> <<set $activeSlave.birthName to $lebaneseSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Emirati")>> <<set $activeSlave.birthName to $emiratiSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Kazakh")>> <<set $activeSlave.birthName to $kazakhSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Pakistani")>> <<set $activeSlave.birthName to $pakistaniSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Indian")>> <<set $activeSlave.birthName to $indianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "Australian")>> <<set $activeSlave.birthName to $australianSlaveNames.random()>> <<elseif ($activeSlave.nationality is "a New Zealander")>> <<set $activeSlave.birthName to $newZealanderSlaveNames.random()>> <<else>> <<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>> <</if>>
mayibrad/fc
src/uncategorized/nationalityToName.tw
tw
bsd-3-clause
11,217
:: Neighbor Description [nobr] <br>&nbsp;&nbsp;&nbsp;&nbsp; ''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by <<switch $arcologies[$i].government>> <<case "elected officials">> elected officials, periodically paralyzing its development. <<case "a committee">> a committee, hindering its development. <<case "an oligarchy">> a small group of leading citizens, making its development very unpredictable. <<case "your trustees">> a small group of leading citizens who are serving as your trustees. <<case "an individual">> an individual, making its development vibrant but unpredictable. <<case "your agent">> your agent, who is directing the arcology in your stead. <<case "a corporation">> a corporation, making its development steady and unspectacular. <<default>> direct democracy, making its development dangerously unstable. <</switch>> <<if $arcologies[$i].direction == 0>> <<set $economicUncertainty to 5>> <<else>> <<set $economicUncertainty to 10>> <</if>> <<if $arcologies[$i].government != "your trustees">> <<if $arcologies[$i].government != "your agent">> Its leadership has control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>. <</if>> <</if>> <<if $arcologies[$i].PCminority > 0>>You own $arcologies[$i].PCminority% of this arcology<</if>><<if ($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")>><<if $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>><</if>>. <<set $economicUncertainty -= 2*$assistantPower>> The arcology has an estimated GSP of @@color:yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>m,@@ <<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>> average among <<elseif $arcologies[$i].prosperity > $averageProsperity>> ahead of <<else>> behind <</if>> its neighbors. <<set $desc to 0>> <<set $seed to []>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$i].FSSubjugationist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSSubjugationist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "racial Subjugationism, and is ">> <<if $arcologies[$i].FSSubjugationist > 95>> <<set $desc to $desc + "the home of an advanced project to create a subservient race of ">> <<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc to $desc + " slaves.">> <<elseif $arcologies[$i].FSSubjugationist > 40>> <<set $desc to $desc + "working to refine ">> <<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc to $desc + " slavery.">> <<else>> <<set $desc to $desc + "an excellent dumping ground for low quality ">> <<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc to $desc + " slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$i].FSSubjugationist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSSubjugationist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "racial Supremacy, and is ">> <<if $arcologies[$i].FSSubjugationist > 95>> <<set $desc to $desc + "a global magnet for ">> <<set $desc to $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc to $desc + " nationalists.">> <<elseif $arcologies[$i].FSSubjugationist > 40>> <<set $desc to $desc + "becoming increasingly free of ">> <<set $desc to $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc to $desc + " slaves.">> <<else>> <<set $desc to $desc + "the site of a furious debate over existing ">> <<set $desc to $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc to $desc + " slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$i].FSRepopulationFocus > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSRepopulationFocus > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Repopulation, and is ">> <<if $arcologies[$i].FSRepopulationFocus > 95>> <<set $desc to $desc + "notorious for the size and number of pregnancies among its population.">> <<elseif $arcologies[$i].FSRepopulationFocus > 40>> <<set $desc to $desc + "known to be a good place to find slavegirls heavy with children.">> <<else>> <<set $desc to $desc + "actively importing fertile slave girls.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$i].FSRestart > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSRestart > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Eugenics, and is ">> <<if $arcologies[$i].FSRestart > 95>> <<set $desc to $desc + "notorious for the number of powerful civilians inhabiting it.">> <<elseif $arcologies[$i].FSRestart > 40>> <<set $desc to $desc + "known to be a good place make connections.">> <<else>> <<set $desc to $desc + "actively importing sterilization supplies.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$i].FSGenderRadicalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSGenderRadicalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Gender Radicalism, and is ">> <<if $arcologies[$i].FSGenderRadicalist > 95>> <<set $desc to $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">> <<elseif $arcologies[$i].FSGenderRadicalist > 40>> <<set $desc to $desc + "known to be a good place to find slavegirls who cum when buttfucked.">> <<else>> <<set $desc to $desc + "actively importing a wider variety of slave girls.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$i].FSGenderFundamentalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSGenderFundamentalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Gender Fundamentalism, and is ">> <<if $arcologies[$i].FSGenderFundamentalist > 95>> <<set $desc to $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">> <<elseif $arcologies[$i].FSGenderFundamentalist > 40>> <<set $desc to $desc + "remarkable for its crowds of hugely pregnant slave women.">> <<else>> <<set $desc to $desc + "importing increasing numbers of fertile slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$i].FSPaternalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSPaternalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Paternalism, and is ">> <<if $arcologies[$i].FSPaternalist > 95>> <<set $desc to $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">> <<elseif $arcologies[$i].FSPaternalist > 40>> <<set $desc to $desc + "becoming known for its unusually cheerful atmosphere.">> <<else>> <<set $desc to $desc + "starting to demand abused slaves whose lives can be turned around.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$i].FSDegradationist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSDegradationist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Degradationism, and is ">> <<if $arcologies[$i].FSDegradationist > 95>> <<set $desc to $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">> <<elseif $arcologies[$i].FSDegradationist > 40>> <<set $desc to $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">> <<else>> <<set $desc to $desc + "importing a rapidly increasing number of slaves, for some reason.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$i].FSBodyPurist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSBodyPurist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Body Purism, and is ">> <<if $arcologies[$i].FSBodyPurist > 95>> <<set $desc to $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">> <<elseif $arcologies[$i].FSBodyPurist > 40>> <<set $desc to $desc + "pouring an ever increasing amount of money into drug research.">> <<else>> <<set $desc to $desc + "setting up research programs to develop better slave drugs.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$i].FSTransformationFetishist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSTransformationFetishist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Transformation Fetishism, and is ">> <<if $arcologies[$i].FSTransformationFetishist > 95>> <<set $desc to $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">> <<elseif $arcologies[$i].FSTransformationFetishist > 40>> <<set $desc to $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">> <<else>> <<set $desc to $desc + "receiving daily shipments of silicone and surgical necessities.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$i].FSYouthPreferentialist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSYouthPreferentialist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Youth Preferentialism, and is ">> <<if $arcologies[$i].FSYouthPreferentialist > 95>> <<set $desc to $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">> <<elseif $arcologies[$i].FSYouthPreferentialist > 40>> <<set $desc to $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">> <<else>> <<set $desc to $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$i].FSMaturityPreferentialist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSMaturityPreferentialist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Maturity Preferentialism, and is ">> <<if $arcologies[$i].FSMaturityPreferentialist > 95>> <<set $desc to $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">> <<elseif $arcologies[$i].FSMaturityPreferentialist > 40>> <<set $desc to $desc + "striking for the variety of well-preserved beauties that can be seen there.">> <<else>> <<set $desc to $desc + "displaying an increasing demand for enslaved housewives and professional women.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$i].FSSlimnessEnthusiast > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Slimness Enthusiasm, and is ">> <<if $arcologies[$i].FSSlimnessEnthusiast > 95>> <<set $desc to $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">> <<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>> <<set $desc to $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">> <<else>> <<set $desc to $desc + "starting to display unusual fashions regarding breasts and butts.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$i].FSAssetExpansionist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSAssetExpansionist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Asset Expansionism, and is ">> <<if $arcologies[$i].FSAssetExpansionist > 95>> <<set $desc to $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">> <<elseif $arcologies[$i].FSAssetExpansionist > 40>> <<set $desc to $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">> <<else>> <<set $desc to $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$i].FSPastoralist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSPastoralist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Pastoralist, and is ">> <<if $arcologies[$i].FSPastoralist > 95>> <<set $desc to $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">> <<elseif $arcologies[$i].FSPastoralist > 40>> <<set $desc to $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">> <<else>> <<set $desc to $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$i].FSPhysicalIdealist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSPhysicalIdealist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Physical Idealism, and is ">> <<if $arcologies[$i].FSPhysicalIdealist > 95>> <<set $desc to $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">> <<elseif $arcologies[$i].FSPhysicalIdealist > 40>> <<set $desc to $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">> <<else>> <<set $desc to $desc + "the site of a musclegirl fetish community.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$i].FSChattelReligionist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSChattelReligionist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Chattel Religionism, and is ">> <<if $arcologies[$i].FSChattelReligionist > 95>> <<set $desc to $desc + "a significant force in the global development of Chattel Religionist dogma.">> <<elseif $arcologies[$i].FSChattelReligionist > 40>> <<set $desc to $desc + "a popular destination for devout old world citizens engaging in sex tourism.">> <<else>> <<set $desc to $desc + "in the throes of public dissention over its religious laws.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$i].FSRomanRevivalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSRomanRevivalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Roman Revivalism, and is ">> <<if $arcologies[$i].FSRomanRevivalist > 95>> <<set $desc to $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">> <<elseif $arcologies[$i].FSRomanRevivalist > 40>> <<set $desc to $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">> <<else>> <<set $desc to $desc + "working its way through sword and sandals fashion towards proper historicity.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$i].FSEgyptianRevivalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSEgyptianRevivalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Egyptian Revivalism, and is ">> <<if $arcologies[$i].FSEgyptianRevivalist > 95>> <<set $desc to $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">> <<elseif $arcologies[$i].FSEgyptianRevivalist > 40>> <<set $desc to $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">> <<else>> <<set $desc to $desc + "struggling with the fashion implications of so much white linen everywhere.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$i].FSEdoRevivalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSEdoRevivalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Edo Revivalism, and is ">> <<if $arcologies[$i].FSEdoRevivalist > 95>> <<set $desc to $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">> <<elseif $arcologies[$i].FSEdoRevivalist > 40>> <<set $desc to $desc + "becoming a notable cultural center, even in the old world.">> <<else>> <<set $desc to $desc + "the object of considerable debate among socially awkward teenagers worldwide.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$i].FSArabianRevivalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSArabianRevivalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Arabian Revivalism, and is ">> <<if $arcologies[$i].FSArabianRevivalist > 95>> <<set $desc to $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">> <<elseif $arcologies[$i].FSArabianRevivalist > 40>> <<set $desc to $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">> <<else>> <<set $desc to $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$i].FSChineseRevivalist > 80>> <<set $desc to "committed to ">> <<elseif $arcologies[$i].FSChineseRevivalist > 20>> <<set $desc to "pursuing ">> <<else>> <<set $desc to "just establishing ">> <</if>> <<set $desc to $desc + "Chinese Revivalism, and is ">> <<if $arcologies[$i].FSChineseRevivalist > 95>> <<set $desc to $desc + "now confidently mature about its possession of the Mandate of Heaven.">> <<elseif $arcologies[$i].FSChineseRevivalist > 40>> <<set $desc to $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">> <<else>> <<set $desc to $desc + "moving towards a stage of refinement that will allow it to present itself properly.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $seed.length > 0>> <<if $seed.length > 2>> Its culture is complex. First, it is $seed[0] <<for $j to 1; $j < $seed.length; $j++>> <<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j] <</for>> <<elseif $seed.length is 2>> Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1] <<else>> Its culture is diverging from the old world: it is $seed[0] <</if>> <</if>>
mayibrad/fc
src/uncategorized/neighborDescription.tw
tw
bsd-3-clause
20,862
:: Neighbor Interact [nobr] <<set $nextLink to "Manage Arcology">> <<set $nextButton to "Back">> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $activeArcology.direction>> <<set $arcologies[$i] = $activeArcology>><<break>> <</if>> <</for>> <<if $buyArcologyDirection != 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $buyArcologyDirection>> <<set $cash -= 500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100)))>> <<set $cash -= 10000>> <<set $arcologies[$i].PCminority += 1>> <<set $arcologies[$i].demandFactor += 5>> <<break>> <</if>> <</for>> <</if>> <<set $buyArcologyDirection = 0>> <<if $sellArcologyDirection != 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $sellArcologyDirection>> <<set $cash += 500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100)))>> <<set $arcologies[$i].PCminority -= 1>> <<set $arcologies[$i].demandFactor -= 2>> <<break>> <</if>> <</for>> <</if>> <<set $sellArcologyDirection = 0>> <<if $arcologies[0].embargoTarget == -1>> You are not engaged in economic warfare against a neighboring arcology. <<else>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction is $arcologies[0].embargoTarget>> You have targeted ''$arcologies[$i].name'' for economic warfare. <<break>> <</if>> <</for>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Its planned impacts will be <<if $arcologies[0].embargo == 3>> ''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]] <<elseif $arcologies[0].embargo == 2>> ''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]] <<else>> ''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] <</if>> <</if>> <br> <<if $arcologies[0].influenceTarget == -1>> You are not using your arcology's culture to attempt to influence neighboring arcologies' development. <<else>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction is $arcologies[0].influenceTarget>> You have targeted ''$arcologies[$i].name'' for cultural influence. <<break>> <</if>> <</for>> <</if>> <br> <<set $desc to []>> <<if $arcologies[0].FSSubjugationist > 60>> <<set $desc.push("Racial Subjugation")>> <</if>> <<if $arcologies[0].FSSupremacist > 60>> <<set $desc.push("Racial Supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 60>> <<set $desc.push("Repopulation Focus")>> <</if>> <<if $arcologies[0].FSRestart > 60>> <<set $desc.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 60>> <<set $desc.push("Gender Radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist > 60>> <<set $desc.push("Gender Fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist > 60>> <<set $desc.push("Paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist > 60>> <<set $desc.push("Degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist > 60>> <<set $desc.push("Body Purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 60>> <<set $desc.push("Transformation Fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > 60>> <<set $desc.push("Youth Preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 60>> <<set $desc.push("Maturity Preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 60>> <<set $desc.push("Slimness Enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > 60>> <<set $desc.push("Asset Expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist > 60>> <<set $desc.push("Pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > 60>> <<set $desc.push("Physical Idealism")>> <</if>> <<if $arcologies[0].FSChattelReligionist > 60>> <<set $desc.push("Chattel Religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist > 60>> <<set $desc.push("Roman Revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > 60>> <<set $desc.push("Egyptian Revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist > 60>> <<set $desc.push("Edo Revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 60>> <<set $desc.push("Arabian Revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist > 60>> <<set $desc.push("Chinese Revivalism")>> <</if>> <<if $desc.length == 0>> Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies. <<elseif $desc.length > 2>> Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0], <<for $i to 1; $i < $desc.length; $i++>> <<if $i < $desc.length-1>> $desc[$i], <<else>> and $desc[$i]. <</if>> <</for>> <<elseif $desc.length == 2>> Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1]. <<else>> Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0]. <</if>> <br> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $activeArcology.direction>> <<display "Neighbor Description">> <</if>> <</for>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget to $activeArcology.direction]] <<if $desc.length > 0>> | [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget to $activeArcology.direction]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You own ''$activeArcology.PCminority%'' of $activeArcology.name. <<set $seed to 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>> A 1% interest in $activeArcology.name is worth ¤$seed and will require an transaction cost of ¤10000 to acquire. <<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority < 50)>> [[Buy|Neighbor Interact][$buyArcologyDirection to $activeArcology.direction]] <</if>> <<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>> | <</if>> <<if $activeArcology.PCminority > 0>> [[Sell|Neighbor Interact][$sellArcologyDirection to $activeArcology.direction]] <</if>> <br> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <<if $activeArcology.government == "your trustees">> <br> [[Appoint an agent|Agent Select]] <<else>> <br> <<for $j to 0; $j < $leaders.length; $j++>> <<if $activeArcology.leaderID == $leaders[$j].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ is running this arcology. Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her. <<if $leaders[$j].actualAge > 35>> As with the Head Girl position, her age and experience lend her leadership weight. <</if>> <<if $leaders[$j].career is "an arcology owner">> Her career as an arcology owner herself is, obviously, useful to her. <<elseif $HGCareers.contains($leaders[$j].career)>> Her career in leadership helps her. <</if>> <<if $leaders[$j].fetishStrength > 95>> <<if ($leaders[$j].fetish is "dom") || ($leaders[$j].fetish is "sadist")>> Her sexually dominant fetish helps her fill a leadership role. <<elseif ($leaders[$j].fetish is "submissive") || ($leaders[$j].fetish is "masochist")>> Unfortunately, she has an inappropriate fetish for a leader. <</if>> <</if>> <<if $leaders[$j].energy > 95>> Finally, her sexual depravity lets her fit into arcology society naturally. <</if>> <</if>> <</for>> [[Recall and reenslave her|Agent Retrieve]] <</if>> <<if $activeArcology.FSSubjugationist isnot "unset">> <br><<click "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSSupremacist isnot "unset">> <br><<click "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSRepopulationFocus isnot "unset">> <br><<click "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSRestart isnot "unset">> <br><<click "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSGenderRadicalist isnot "unset">> <br><<click "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSGenderFundamentalist isnot "unset">> <br><<click "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSPaternalist isnot "unset">> <br><<click "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSDegradationist isnot "unset">> <br><<click "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSBodyPurist isnot "unset">> <br><<click "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSTransformationFetishist isnot "unset">> <br><<click "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSYouthPreferentialist isnot "unset">> <br><<click "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSMaturityPreferentialist isnot "unset">> <br><<click "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast isnot "unset">> <br><<click "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSAssetExpansionist isnot "unset">> <br><<click "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSPastoralist isnot "unset">> <br><<click "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSPhysicalIdealist isnot "unset">> <br><<click "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSChattelReligionist isnot "unset">> <br><<click "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSRomanRevivalist isnot "unset">> <br><<click "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSEgyptianRevivalist isnot "unset">> <br><<click "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSEdoRevivalist isnot "unset">> <br><<click "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSArabianRevivalist isnot "unset">> <br><<click "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <<if $activeArcology.FSChineseRevivalist isnot "unset">> <br><<click "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</click>> <</if>> <</if>> <<if $arcologies[0].embargoTarget != -1>> <br> [[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget to -1]] <</if>> <<if $arcologies[0].influenceTarget != -1>> <br> [[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget to -1]] <</if>>
mayibrad/fc
src/uncategorized/neighborInteract.tw
tw
bsd-3-clause
12,738
:: Neighbors Development [nobr] <<set $averageProsperity to 0>> <<set $seed to 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].prosperity < 10>> <<set $arcologies[$i].prosperity to 10>> <</if>> <<set $averageProsperity += $arcologies[$i].prosperity>> <<set $seed += 1>> <</for>> <<set $averageProsperity to $averageProsperity/$seed>> <<set _corpBonus = Math.trunc($corpProfit*0.05)>> __Arcologies in the Free City__ <<for $i to 0; $i < $arcologies.length; $i++>> <br> ''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>, /* PROSPERITY */ <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].prosperity > 300>> <<set $arcologies[$i].prosperity = 300>> <<else>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $arcologies[$i].prosperity += random(-1,2)>> <<case "a committee">> <<set $arcologies[$i].prosperity += random(0,2)>> <<case "an oligarchy" "your trustees">> <<set $arcologies[$i].prosperity += random(0,3)>> <<case "an individual">> <<set $arcologies[$i].prosperity += random(0,4)>> <<case "your agent">> <<set $arcologies[$i].prosperity += random(0,4)>> <<agentLeadership>> <<set $arcologies[$i].prosperity += $agentBonus>> <<case "a corporation">> <<set $arcologies[$i].prosperity += random(1,3)>> <<default>> <<set $arcologies[$i].prosperity += random(-1,1)>> <</switch>> <</if>> <</if>> <<if $arcologies[$i].honeymoon > 0>> <<set $arcologies[$i].honeymoon -= 1>> <</if>> <<if $arcologies[$i].government == "your agent">> <<for _k to 0; _k < $leaders.length; _k++>> <<if $leaders[_k].ID == $arcologies[$i].leaderID>> is being run by your agent @@color:pink;$leaders[_k].slaveName.@@ <<if $agentBonus > 0>>@@color:green;She does an excellent job this week.@@<</if>> The arcology <</if>> <</for>> <</if>> <<if $arcologies[$i].direction == 0>> <<set $seed to 5>> <<else>> <<set $seed to 10>> <</if>> <<set $seed -= 2*$assistantPower>> has an estimated GSP of @@color:yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$seed,100+$seed))/100)>>m,@@ <<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>> undergoing some internal turmoil. @@color:yellow;It undergoes a change of government.@@ A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <<set $arcologies[$i].honeymoon += 10>> <<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership. <<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>> @@color:yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements. <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = 0>> <<set $arcologies[$i].government = "your trustees">> <<else>> The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>> undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>> @@color:yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "your trustees">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government to 1>> <</if>> <<default>> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <</switch>> <<else>> The arcology is paralyzed by dissention over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle, since its current government owns less of it than its largest rival for control. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>> @@color:yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<if random(0,2) == 0>> Its elected officials surrender power to a small group of leading citizens. <<set $arcologies[$i].government = "an oligarchy">> <<else>> Its elected officials are forced to give way to a committee of public safety. <<set $arcologies[$i].government = "a committee">> <</if>> <<case "a committee">> <<if random(0,2) == 0>> Its ruling committee forms it into a corporation in the hope this will spur growth. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle within its ruling committee leaves only a few leading citizens in power. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<case "an oligarchy">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government to 1>> <</if>> <<case "an individual">> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <<case "a corporation">> <<if random(0,2) == 0>> A power struggle within the corporation that runs it is won by a single person. <<set $arcologies[$i].government = "an individual">> <<else>> The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<default>> Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems. <<set $arcologies[$i].government = "elected officials">> <</switch>> <<set $desc to []>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$i].FSSubjugationist < random(10,150)>> <<set $desc.push("Racial Subjugationism")>> <<set $arcologies[$i].FSSubjugationist to "unset">> <<else>> <<set $arcologies[$i].FSSubjugationist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$i].FSSupremacist < random(10,150)>> <<set $desc.push("Racial Supremacy")>> <<set $arcologies[$i].FSSupremacist to "unset">> <<else>> <<set $arcologies[$i].FSSupremacist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$i].FSRepopulationFocus < random(10,150)>> <<set $desc.push("Repopulation Focus")>> <<set $arcologies[$i].FSRepopulationFocus to "unset">> <<else>> <<set $arcologies[$i].FSRepopulationFocus -= 10>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$i].FSRestart < random(10,150)>> <<set $desc.push("Eugenics")>> <<set $arcologies[$i].FSRestart to "unset">> <<else>> <<set $arcologies[$i].FSRestart -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$i].FSGenderRadicalist < random(10,150)>> <<set $desc.push("Gender Radicalism")>> <<set $arcologies[$i].FSGenderRadicalist to "unset">> <<else>> <<set $arcologies[$i].FSGenderRadicalist -= 10>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>> <<set $desc.push("Gender Fundamentalism")>> <<set $arcologies[$i].FSGenderFundamentalist to "unset">> <<else>> <<set $arcologies[$i].FSGenderFundamentalist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$i].FSPaternalist < random(10,150)>> <<set $desc.push("Paternalism")>> <<set $arcologies[$i].FSPaternalist to "unset">> <<else>> <<set $arcologies[$i].FSPaternalist -= 10>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$i].FSDegradationist < random(10,150)>> <<set $desc.push("Degradationism")>> <<set $arcologies[$i].FSDegradationist to "unset">> <<else>> <<set $arcologies[$i].FSDegradationist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$i].FSBodyPurist < random(10,150)>> <<set $desc.push("Body Purism")>> <<set $arcologies[$i].FSBodyPurist to "unset">> <<else>> <<set $arcologies[$i].FSBodyPurist -= 10>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$i].FSTransformationFetishist < random(10,150)>> <<set $desc.push("Transformation Fetishism")>> <<set $arcologies[$i].FSTransformationFetishist to "unset">> <<else>> <<set $arcologies[$i].FSTransformationFetishist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>> <<set $desc.push("Youth Preferentialism")>> <<set $arcologies[$i].FSYouthPreferentialist to "unset">> <<else>> <<set $arcologies[$i].FSYouthPreferentialist -= 10>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>> <<set $desc.push("Maturity Preferentialism")>> <<set $arcologies[$i].FSMaturityPreferentialist to "unset">> <<else>> <<set $arcologies[$i].FSMaturityPreferentialist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>> <<set $desc.push("Slimness Enthusiasm")>> <<set $arcologies[$i].FSSlimnessEnthusiast to "unset">> <<else>> <<set $arcologies[$i].FSSlimnessEnthusiast -= 10>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$i].FSAssetExpansionist < random(10,150)>> <<set $desc.push("Asset Expansionism")>> <<set $arcologies[$i].FSAssetExpansionist to "unset">> <<else>> <<set $arcologies[$i].FSAssetExpansionist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$i].FSPastoralist < random(10,150)>> <<set $desc.push("Pastoralism")>> <<set $arcologies[$i].FSPastoralist to "unset">> <<else>> <<set $arcologies[$i].FSPastoralist -= 10>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>> <<set $desc.push("Physical Idealism")>> <<set $arcologies[$i].FSPhysicalIdealist to "unset">> <<else>> <<set $arcologies[$i].FSPhysicalIdealist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$i].FSChattelReligionist < random(10,150)>> <<set $desc.push("Chattel Religionism")>> <<set $arcologies[$i].FSChattelReligionist to "unset">> <<else>> <<set $arcologies[$i].FSChattelReligionist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$i].FSRomanRevivalist < random(10,150)>> <<set $desc.push("Roman Revivalism")>> <<set $arcologies[$i].FSRomanRevivalist to "unset">> <<else>> <<set $arcologies[$i].FSRomanRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>> <<set $desc.push("Egyptian Revivalism")>> <<set $arcologies[$i].FSEgyptianRevivalist to "unset">> <<else>> <<set $arcologies[$i].FSEgyptianRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$i].FSEdoRevivalist < random(10,150)>> <<set $desc.push("Edo Revivalism")>> <<set $arcologies[$i].FSEdoRevivalist to "unset">> <<else>> <<set $arcologies[$i].FSEdoRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$i].FSArabianRevivalist < random(10,150)>> <<set $desc.push("Arabian Revivalism")>> <<set $arcologies[$i].FSArabianRevivalist to "unset">> <<else>> <<set $arcologies[$i].FSArabianRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$i].FSChineseRevivalist < random(10,150)>> <<set $desc.push("Chinese Revivalism")>> <<set $arcologies[$i].FSChineseRevivalist to "unset">> <<else>> <<set $arcologies[$i].FSChineseRevivalist -= 10>> <</if>> <</if>> <<if $desc.length == 0>> <<elseif $desc.length > 2>> Its citizens take the opportunity to make radical social changes, purging the $desc[0], <<for _k to 1; _k < $desc.length; _k++>> <<if _k < $desc.length-1>> $desc[_k], <<else>> and $desc[_k] favored by the old government. <</if>> <</for>> <<elseif $desc.length == 2>> Its citizens take the opportunity to make social changes, discarding the $desc[0] and $desc[1] favored by the old government. <<else>> Its citizens take the opportunity to make social change and abandon the $desc[0] favored by the old government. <</if>> <<else>> The arcology is paralyzed by internal dissention over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif $arcologies[$i].prosperity >= 300>> at the maximum possible prosperity. <<elseif $arcologies[$i].prosperity > $averageProsperity + 10>> much more prosperous than the rest of the Free City, limiting its economic development. <<set $arcologies[$i].prosperity -= 1>> <<if $arcologies[$i].direction != 0>> <<if $rivalSet == 0>> <<if $rivalFS != 0>> <<set $arcologies[$i].rival to 1>> <<set $rivalSet to 1>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>> about as prosperous as the rest of the Free City. <<else>> <<if ($arcologies[$i].honeymoon > 0)>> far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the honeymoon period after its recent change of government, suppressing dissention and further encouraging growth. <<set $arcologies[$i].prosperity += 2>> <<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>> <<set $arcologies[$i].ownership += 1>> <</if>> <<else>> not as prosperous as the rest of the Free City, spurring its economic development. <<set $arcologies[$i].prosperity += 1>> <</if>> <</if>> /* NATURAL CHANGES TO MINORITY SHARE */ <<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>> <<set $arcologies[$i].ownership = 0>> <</if>> <<if $arcologies[$i].minority < 10>> <<set $arcologies[$i].minority to 0>> <<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>> <<set $arcologies[$i].minority to 0>> <<elseif $arcologies[$i].minority > (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*5>> <<set $arcologies[$i].minority -= random(1,3)>> <<elseif $arcologies[$i].minority < (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*4>> <<if $arcologies[$i].minority < 10>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>> <<set $arcologies[$i].minority to 10>> <</if>> <<else>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>> <<if $arcologies[$i].prosperity < random(0,300)>> <<set $arcologies[$i].minority += random(0,2)>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].direction != 0>> /* AI ARCOLOGY SHARE BUYING AND SELLING */ <<if $arcologies[$i].government != "your agent">> <<if $arcologies[$i].government != "your trustees">> <<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>> <<set $seed to $arcologies[$i].prosperity-$averageProsperity>> <<if $seed > random(-10,50)>> Its leadership acquires an increased share of its ownership. <<set $arcologies[$i].ownership += 1>> <<set $arcologies[$i].prosperity -= 5>> This places its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>. <<elseif $seed < random(-50,10)>> <<if $arcologies[$i].ownership > 0>> Its leadership sells off some of of its ownership to stay afloat. <<set $arcologies[$i].ownership -= 1>> <<set $arcologies[$i].prosperity += 5>> This leaves its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>. <</if>> <</if>> <<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>> <<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>> <</if>> <<else>> <<set $arcologies[$i].minority = 100 - $arcologies[$i].ownership - $arcologies[$i].PCminority>> <</if>> <</if>> <</if>> /* AI ARCOLOGY RENTS TO PC */ <<if $arcologies[$i].PCminority > 0>> <<set $rents to ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>> <<set $cash += $rents>> This week, you made @@color:yellowgreen;¤$rents@@ from your holdings in this arcology. <</if>> /* AI ARCOLOGY RENAMING */ <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$i].name is $arcologies[$j].name>> <<set $arcologies[$i].name to "Arcology X-"+$i>> It resumes its original name, ''$arcologies[$i].name'', since the arcology to the $arcologies[$j].direction of yours is also named $arcologies[$j].name. <<break>> <</if>> <</if>> <</for>> <</if>> /* ECONOMIC WARFARE */ <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction is $arcologies[$j].embargoTarget>> <<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>> <<if $arcologies[$j].direction != 0>> <<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>> <</if>> $arcologies[$i].name targets $arcologies[$j].name for economic warfare. <</if>> <</for>> /* FUTURE SOCIETY PROGRESS */ <<set $seed to 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $efficiency to random(-2,2)>> <<case "a committee">> <<set $efficiency to random(-1,2)>> <<case "an oligarchy" "your trustees">> <<set $efficiency to random(-1,3)>> <<case "an individual">> <<set $efficiency to random(-1,5)>> <<case "your agent">> <<set $efficiency to random(-1,5)>> <<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>> <<case "a corporation">> <<set $efficiency to random(1,2)>> <<default>> <<set $efficiency to random(-3,3)>> <</switch>> <<if $arcologies[$i].rival == 1>> <<set $efficiency += random(0,2)>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSupremacist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + $FSCrossThresh) && ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace)>> <<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSupremacist += 1>> <<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + $FSCrossThresh) && ($arcologies[$j].FSSubjugationist is $arcologies[$i].FSSupremacistRace)>> <<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>> <<set $arcologies[$i].FSSupremacist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>> <<set $arcologies[$i].FSSupremacist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSupremacistRace>> <<case "white">> <<set $arcologies[$i].name to either("The Old Dominion", "Thule")>> <<case "asian">> <<set $arcologies[$i].name to either("The Celestial Temple", "Shambhala", "Shangri-La")>> <<case "latina">> <<set $arcologies[$i].name to either("Tenochtitlan", "Aztlan")>> <<case "middle eastern">> <<set $arcologies[$i].name to either("The Caliphate", "New Cairo")>> <<case "black">> <<set $arcologies[$i].name to either("United Africa", "Benin")>> <<case "indo-aryan">> <<set $arcologies[$i].name to either("Swarga Loka", "New New Delhi")>> <<case "pacific islander">> <<set $arcologies[$i].name to either("Maui", "Rapa Nui")>> <<case "amerindian">> <<set $arcologies[$i].name to either("Cahokia", "The Confederated Tribes")>> <<case "southern european">> <<set $arcologies[$i].name to either("New Athens", "Olympus")>> <<case "semitic">> <<set $arcologies[$i].name to either("The Fifth Temple", "The Promised Land")>> <<default>> <<set $arcologies[$i].name to either("Purity")>> <</switch>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSupremacist < 0>> $arcologies[$i].name has given up on $arcologies[$i].FSSupremacistRace Supremacy. <<set $arcologies[$i].FSSupremacist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeRace != "unselected">> <<if $captureUpgradeRace != "none">> <<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>> It's a good market for your corporation's racially inferior slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSupremacist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSubjugationist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + $FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace)>> <<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSubjugationist += 1>> <<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + $FSCrossThresh) && ($arcologies[$j].FSSupremacist is $arcologies[$i].FSSubjugationistRace)>> <<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>> <<set $arcologies[$i].FSSubjugationist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[$i].FSSubjugationist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSubjugationistRace>> <<case "white">> <<set $arcologies[$i].name to either("The World Turned Upside Down", "Anticolonialism One")>> <<case "asian">> <<set $arcologies[$i].name to either("The East India Company", "Pearl of the Orient")>> <<case "latina">> <<set $arcologies[$i].name to either("Fort Veracruz", "Halls of Montezuma")>> <<case "middle eastern">> <<set $arcologies[$i].name to either("Constantinople", "Vlad's Castle")>> <<case "black">> <<set $arcologies[$i].name to either("Dixie", "The Plantation")>> <<case "indo-aryan">> <<set $arcologies[$i].name to either("The East India Company", "Trade Fort")>> <<case "pacific islander">> <<set $arcologies[$i].name to either("Cargo Cult", "Moro Castle")>> <<case "amerindian">> <<set $arcologies[$i].name to either("Fort Laramie", "The Rez")>> <<case "southern european">> <<set $arcologies[$i].name to either("Istanbul", "Al-Andalus")>> <<case "semitic">> <<set $arcologies[$i].name to either("Solomon's Lament", "New Canaan")>> <<default>> <<set $arcologies[$i].name to either("Purity")>> <</switch>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSubjugationist < 0>> $arcologies[$i].name has given up on $arcologies[$i].FSSubjugationistRace Subjugationism. <<set $arcologies[$i].FSSubjugationist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>> It's a good market for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSubjugationist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRepopulationFocus += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRepopulationFocus += 1>> <<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>> <<set $arcologies[$i].FSRepopulationFocus -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[$i].FSRepopulationFocus to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) and (random(0,2) == 0)>> Repopulationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Hope", "The Womb", "Holders of the Future", "Future", "Haven of the Pregnant", "Sacred Womb", "Glorious Mother")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRepopulationFocus < 0>> $arcologies[$i].name has given up on Repopulationism. <<set $arcologies[$i].FSRepopulationFocus to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "pastoral">> It's a good market for your corporation's milky cows, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<set $corpCash += _corpBonus>> <<elseif $captureUpgradeAge == "young">> It's a good market for your corporation's youthful captures, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRestart += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRestart += 1>> <<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>> <<set $arcologies[$i].FSRestart -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRestart >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>> <<set $arcologies[$i].FSRestart to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) and (random(0,2) == 0)>> <<set $arcologies[$i].FSRestartResearch to 1>> Eugenics has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Perfection", "Ancension", "Second Chance")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRestart < 0>> $arcologies[$i].name has given up on Eugenics. <<set $arcologies[$i].FSRestart to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $surgicalUpgradeGenitalia == "gelded">> It's an excellent market for your corporation's nuetered slavegirls, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $trainingUpgradeSexEd == "highly skilled">> It's a good market for your corporation's well trained toys, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<set $corpCash += _corpBonus>> <<elseif $entrapmentUpgradeIntelligence == "intelligent">> It's a good market for your corporation's smarter captures, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSGenderRadicalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSGenderRadicalist += 1>> <<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>> <<set $arcologies[$i].FSGenderRadicalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[$i].FSGenderRadicalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSGenderRadicalistResearch to 1>> Gender Radicalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Saturnalia", "Bacchanalia", "Gomorrah", "Sodom", "The Rosebud")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderRadicalist < 0>> $arcologies[$i].name has given up on Gender Radicalism. <<set $arcologies[$i].FSGenderRadicalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeHormones != "unselected">> <<if $drugUpgradeHormones != "none">> It's a good market for your corporation's hormonally treated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<if $surgicalUpgradeGenitalia == "futanari">> It's a good market for your corporation's beautiful futanari, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeGenitalia == "gelded">> It's a good market for your corporation's clipped buttsluts, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>> It's a good market for your corporation's feminized slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSGenderFundamentalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSGenderFundamentalist += 1>> <<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>> <<set $arcologies[$i].FSGenderFundamentalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[$i].FSGenderFundamentalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("The Arbor", "The Rose", "The Source")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist < 0>> $arcologies[$i].name has given up on Gender Fundamentalism. <<set $arcologies[$i].FSGenderFundamentalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>> It's a good market for your corporation's enslaved females, improving sales and helping social progress. <<set $arcologies[$i].FSGenderFundamentalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPaternalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPaternalist += 1>> <<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>> <<set $arcologies[$i].FSPaternalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>> <<set $arcologies[$i].FSPaternalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Paternalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Sanctum", "Asylum", "Sanctuary", "Haven", "New Springfield", "The Sanctuary", "Glory")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPaternalist < 0>> $arcologies[$i].name has given up on Paternalism. <<set $arcologies[$i].FSPaternalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeBreaking == "care">> It's a good market for your corporation's well-treated companions, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if $surgicalUpgradeCosmetics == "applied">> It's a good market for your corporation's meticulously beautified ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSDegradationist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSDegradationist += 1>> <<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>> <<set $arcologies[$i].FSDegradationist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>> <<set $arcologies[$i].FSDegradationist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Degradationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Hell", "Golgotha", "The Tower")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSDegradationist < 0>> $arcologies[$i].name has given up on Degradationism. <<set $arcologies[$i].FSDegradationist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeBreaking == "brutality">> It's a good market for your corporation's thoroughly terrified slaves, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if $entrapmentUpgradeIntelligence == "stupid">> It's a good market for your corporation's idiotic sluts, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeGenitalia == "fucknugget">> It's a good market for your corporation's ex-human sex toys, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSBodyPurist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSBodyPurist += 1>> <<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>> <<set $arcologies[$i].FSBodyPurist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[$i].FSBodyPurist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Body Purism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Walden", "New Eden", "Elysium", "Purity", "The Ark", "The Repository")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSBodyPurist < 0>> $arcologies[$i].name has given up on Body Purism. <<set $arcologies[$i].FSBodyPurist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>> <<if $surgicalUpgradeGenitalia != "fucknugget">> It's a good market for your corporation's implant-free slaves, improving sales and helping social progress. <<set $arcologies[$i].FSBodyPurist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSTransformationFetishist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSTransformationFetishist += 1>> <<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>> <<set $arcologies[$i].FSTransformationFetishist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[$i].FSTransformationFetishist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSTransformationFetishistResearch to 1>> Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("The Dollhouse", "Silicon Valley", "The Hospital", "Bimboland")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSTransformationFetishist < 0>> $arcologies[$i].name has given up on Transformation Fetishism. <<set $arcologies[$i].FSTransformationFetishist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $surgicalUpgradeImplants == "applied">> It's a good market for your corporation's implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeImplants == "absurd">> It's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 2>> <<set $corpCash += _corpBonus*2>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSYouthPreferentialist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSYouthPreferentialist += 1>> <<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>> <<set $arcologies[$i].FSYouthPreferentialist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[$i].FSYouthPreferentialist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Sunnyside", "Fuck High", "Dick U.", "Sex College")>> ''$arcologies[$i].name'' to mark the occasion. <<set $arcologies[$i].FSYouthPreferentialistResearch to 1>> <</if>> <<elseif $arcologies[$i].FSYouthPreferentialist < 0>> $arcologies[$i].name has given up on Youth Preferentialism. <<set $arcologies[$i].FSYouthPreferentialist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeAge == "young">> It's a good market for your corporation's young slaves, improving sales and helping social progress. <<set $arcologies[$i].FSYouthPreferentialist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSMaturityPreferentialist += 1>> <<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>> <<set $arcologies[$i].FSMaturityPreferentialist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[$i].FSMaturityPreferentialist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Shady Acres", "MILFtown", "MILF Heights", "Park Avenue Tower")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist < 0>> $arcologies[$i].name has given up on Maturity Preferentialism. <<set $arcologies[$i].FSMaturityPreferentialist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeAge == "old">> It's a good market for your corporation's enslaved MILFs, improving sales and helping social progress. <<set $arcologies[$i].FSMaturityPreferentialist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSlimnessEnthusiast += 1>> <<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>> <<set $arcologies[$i].FSSlimnessEnthusiast -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[$i].FSSlimnessEnthusiast to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("The Island", "Upskirt", "Virginland")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>> $arcologies[$i].name has given up on Slimness Enthusiasm. <<set $arcologies[$i].FSSlimnessEnthusiast to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionOne != "huge">> <<if $drugUpgradeInjectionOne != "tasteful">> <<if $drugUpgradeInjectionTwo != "supermassive">> <<if $drugUpgradeInjectionTwo != "pastoral">> <<if $generalUpgradeWeight == "attractive">> It's a good market for your corporation's trim slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSlimnessEnthusiast += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSAssetExpansionist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSAssetExpansionist += 1>> <<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>> <<set $arcologies[$i].FSAssetExpansionist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[$i].FSAssetExpansionist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSAssetExpansionistResearch to 1>> Asset Expansionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("The Bouncy Castle", "The Mounds", "Twin Peaks", "Boobs Tower")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSAssetExpansionist < 0>> $arcologies[$i].name has given up on Asset Expansionism. <<set $arcologies[$i].FSAssetExpansionist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "supermassive">> It's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $drugUpgradeInjectionTwo == "pastoral">> It's a good market for your corporation's hugely endowed cows, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<set $corpCash += _corpBonus>> <<elseif $drugUpgradeInjectionOne == "huge">> It's a good market for your corporation's stacked slaves, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPastoralist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPastoralist += 1>> <<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPastoralist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealist society.<</if>> <<set $arcologies[$i].FSPastoralist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>> <<set $arcologies[$i].FSPastoralist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Pastoralism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Cornucopia", "Abundance", "Plenty", "Bounty", "Greener Pastures", "God's Country", "The Ranch", "Pasturelands")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPastoralist < 0>> $arcologies[$i].name has given up on Pastoralism. <<set $arcologies[$i].FSPastoralist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "pastoral">> It's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress. <<set $arcologies[$i].FSPastoralist += 2>> <<set $corpCash += _corpBonus*2>> <</if>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPhysicalIdealist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSPhysicalIdealist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>> <<set $arcologies[$i].FSPhysicalIdealist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[$i].FSPhysicalIdealist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Physical Idealism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Themyscira", "Midgard", "Muscle Beach", "Skid Row")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist < 0>> $arcologies[$i].name has given up on Physical Idealism. <<set $arcologies[$i].FSPhysicalIdealist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeMuscle == "ripped">> It's an excellent market for your corporation's ripped chicks, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $generalUpgradeMuscle == "toned">> It's a good market for your corporation's toned ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSChattelReligionist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSChattelReligionist += 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[$i].FSChattelReligionist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chattel Religionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Heaven", "The Light", "Heaven on Earth")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChattelReligionist < 0>> $arcologies[$i].name has given up on Chattel Religionism. <<set $arcologies[$i].FSChattelReligionist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeSexEd == "highly skilled">> It's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $trainingUpgradeSexEd == "competence">> It's a good market for your corporation's aspiring sexual acolytes, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRomanRevivalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRomanRevivalist += 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSRomanRevivalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Roman Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Elysian Fields", "Carthago Nova", "Nova Roma", "Neapolis", "Capua", "Ostia", "Salernum", "The City of the Seven Hills")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRomanRevivalist < 0>> $arcologies[$i].name has given up on Roman Revivalism. <<set $arcologies[$i].FSRomanRevivalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeEducation == "basic">> It's a good market for your corporation's properly educated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSRomanRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSEgyptianRevivalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Thebes", "Memphis", "Alexandria")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist < 0>> $arcologies[$i].name has given up on Egyptian Revivalism. <<set $arcologies[$i].FSEgyptianRevivalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeAccent == "accents">> It's a good market for your corporation's lovely mix of slave accents, improving sales and helping social progress. <<set $arcologies[$i].FSEgyptianRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSEdoRevivalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSEdoRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSEdoRevivalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Edo Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Onogoro", "Kokyo", "Tengoku", "Takama-ga-hara", "New Kyoto", "The Imperial Palace", "New Tokyo")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEdoRevivalist < 0>> $arcologies[$i].name has given up on Edo Revivalism. <<set $arcologies[$i].FSEdoRevivalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeAccent == "eliminate">> It's a good market for your corporation's linguistically perfect slaves, improving sales and helping social progress. <<set $arcologies[$i].FSEdoRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSArabianRevivalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSArabianRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSArabianRevivalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Jannah", "Madinat al-Salam", "Madinat al-Hareer", "Madinat al-Zahra", "Madinat al-Yasmin", "Bayt al-Hikma", "Baghdad", "Alhambra", "Samarra")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSArabianRevivalist < 0>> $arcologies[$i].name has given up on Arabian Revivalism. <<set $arcologies[$i].FSArabianRevivalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $entrapmentUpgradeDevotionTwo == "devotion">> It's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $entrapmentUpgradeDevotionOne == "obedience">> It's a good market for your corporation's properly broken girls, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $seed += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSChineseRevivalist += $efficiency>> <</if>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSChineseRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSChineseRevivalist to $FSLockinLevel>> <<set $toSearch to $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to either("Yinfu", "Huangquan", "Jiuquan", "Youming", "Huokang", "Mingfu", "Jin Shan", "Qi Lin", "Xin Hua", "Feng Huang", "The Middle Kingdom", "The Forbidden Palace")>> ''$arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChineseRevivalist < 0>> $arcologies[$i].name has given up on Chinese Revivalism. <<set $arcologies[$i].FSChineseRevivalist to "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $entrapmentUpgradeIntelligence == "intelligent">> It's a good market for your corporation's intelligent head girl prospects, improving sales and helping social progress. <<set $arcologies[$i].FSChineseRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> /* FUTURE SOCIETY ADOPTION */ <<if $arcologies[$i].direction != 0>> <<if $seed < 4>> <<if $seed < ($arcologies[$i].prosperity/25)+($week/25)-3>> <<display "Neighbors FS Adoption">> <</if>> <</if>> <</if>> /* CLOSES FUTURE SOCIETY ADOPTION */ /* INFLUENCE RECEPTION */ <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$j].direction != $arcologies[$i].direction>> <<if $arcologies[$j].influenceTarget is $arcologies[$i].direction>> <<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>> <<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>> <<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>> <<if $CulturalOpenness == 1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set $appliedInfluenceBonus *= 2>> <</if>> <<elseif $CulturalOpenness == -1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set $appliedInfluenceBonus /= 2>> <</if>> <</if>> <<set $desc to []>> <<set $seed to 0>> <<if $arcologies[$j].FSSubjugationist > 60>> <<if ($arcologies[$i].FSSubjugationist != "unset")>> <<if ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Subjugationism")>> <<else>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Subjugationism")>> <</if>> <<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Supremacism")>> <</if>> <</if>> <<if $arcologies[$j].FSSupremacist > 60>> <<if ($arcologies[$i].FSSupremacist != "unset")>> <<if ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Supremacism")>> <<else>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Supremacism")>> <</if>> <<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Subjugationism")>> <</if>> <</if>> <<if $arcologies[$j].FSRepopulationFocus > 60>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Repopulationism")>> <<elseif $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Eugenics")>> <</if>> <<elseif $arcologies[$j].FSRestart > 60>> <<if $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Eugenics")>> <<elseif $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestartt-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Repopulation Efforts")>> <</if>> <</if>> <<if $arcologies[$j].FSGenderRadicalist > 60>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Gender Radicalism")>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Fundamentalism")>> <</if>> <<elseif $arcologies[$j].FSGenderFundamentalist > 60>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Gender Fundamentalism")>> <<elseif $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Radicalism")>> <</if>> <</if>> <<if $arcologies[$j].FSPaternalist > 60>> <<if $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Paternalism")>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Degradationism")>> <</if>> <<elseif $arcologies[$j].FSDegradationist > 60>> <<if $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Degradationism")>> <<elseif $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Paternalism")>> <</if>> <</if>> <<if $arcologies[$j].FSBodyPurist > 60>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Body Purism")>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Transformation Fetishism")>> <</if>> <<elseif $arcologies[$j].FSTransformationFetishist > 60>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Transformation Fetishism")>> <<elseif $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Body Purism")>> <</if>> <</if>> <<if $arcologies[$j].FSYouthPreferentialist > 60>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Youth Preferentialism")>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Maturity Preferentialism")>> <</if>> <<elseif $arcologies[$j].FSMaturityPreferentialist > 60>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Maturity Preferentialism")>> <<elseif $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Youth Preferentialism")>> <</if>> <</if>> <<if $arcologies[$j].FSSlimnessEnthusiast > 60>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Slimness Enthusiasm")>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Asset Expansionism")>> <</if>> <<elseif $arcologies[$j].FSAssetExpansionist > 60>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Asset Expansionism")>> <<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Slimness Enthusiasm")>> <</if>> <</if>> <<if $arcologies[$j].FSPastoralist > 60>> <<if $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Pastoralism")>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Physical Idealism")>> <</if>> <<elseif $arcologies[$j].FSPhysicalIdealist > 60>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Physical Idealism")>> <<elseif $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Pastoralism")>> <</if>> <</if>> <<if $arcologies[$j].FSChattelReligionist > 60>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Chattel Religionism")>> <</if>> <</if>> <<if $arcologies[$j].FSRomanRevivalist > 60>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Roman Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist > 60>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Egyptian Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEdoRevivalist > 60>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Edo Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSArabianRevivalist > 60>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Arabian Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSChineseRevivalist > 60>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>> <<set $desc.push("helping to advance its Chinese Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <</if>> <<if $desc.length == 0>> ''$arcologies[$j].name'' attempts to influence it, but has no significant impacts. <<elseif $desc.length > 2>> ''$arcologies[$j].name'''s mature culture influences $arcologies[$i].name's $desc[0], <<for _k to 1; _k < $desc.length; _k++>> <<if _k < $desc.length-1>> $desc[_k], <<else>> and $desc[_k]. <</if>> <</for>> <<elseif $desc.length == 2>> ''$arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1]. <<else>> ''$arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0]. <</if>> <<if $appliedInfluenceBonus != 0>> <<if $appliedInfluenceBonus < 5>> $arcologies[$j].name is societally advanced, giving it extra influence. <<else>> $arcologies[$j].name is societally fanatical, lending it great influence. <</if>> <</if>> <<if $arcologies[$j].direction != 0>> <<if $desc.length == 0>> ''$arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget to -1>> <<elseif $seed >= 4>> ''$arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget to -1>> <</if>> <</if>> <</if>> <</if>> <</for>> /* CLOSES INFLUENCE RECEPTION */ /* INFLUENCE INITIATION */ <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].influenceTarget == -1>> <<set $seed to 0>> /* CHECK IF INFLUENTIAL */ <<if $arcologies[$i].FSSubjugationist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSSupremacist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSRepopulationFocus > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSRestart > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSGenderRadicalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSGenderFundamentalist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSPaternalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSDegradationist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSBodyPurist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSTransformationFetishist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSMaturityPreferentialist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSAssetExpansionist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSPastoralist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSPhysicalIdealist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSChattelReligionist > 60>> <<set $seed to 1>> <</if>> <<if $arcologies[$i].FSRomanRevivalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSEgyptianRevivalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSEdoRevivalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSArabianRevivalist > 60>> <<set $seed to 1>> <<elseif $arcologies[$i].FSChineseRevivalist > 60>> <<set $seed to 1>> <</if>> <<if $seed == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */ <<set $seed to []>> <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$j].direction != $arcologies[$i].direction>> <<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace>> <<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<else>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSubjugationistRace>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace>> <<if $arcologies[$j].FSSupremacist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<else>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSupremacistRace>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$j].FSRepopulationFocus != "unset">> <<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRestart != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$j].FSRestart != "unset">> <<if $arcologies[$j].FSRestart < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRepopulationFocus != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$j].FSGenderRadicalist != "unset">> <<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSGenderFundamentalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$j].FSGenderFundamentalist != "unset">> <<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSGenderRadicalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$j].FSPaternalist != "unset">> <<if $arcologies[$j].FSPaternalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSDegradationist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$j].FSDegradationist != "unset">> <<if $arcologies[$j].FSDegradationist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPaternalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$j].FSBodyPurist != "unset">> <<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSTransformationFetishist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$j].FSTransformationFetishist != "unset">> <<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSBodyPurist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$j].FSYouthPreferentialist != "unset">> <<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$j].FSMaturityPreferentialist != "unset">> <<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSYouthPreferentialist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$j].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSAssetExpansionist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$j].FSAssetExpansionist != "unset">> <<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$j].FSPastoralist != "unset">> <<if $arcologies[$j].FSPastoralist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPhysicalIdealist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$j].FSPhysicalIdealist != "unset">> <<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPastoralist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$j].FSChattelReligionist != "unset">> <<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$j].FSRomanRevivalist != "unset">> <<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$j].FSEgyptianRevivalist != "unset">> <<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$j].FSEdoRevivalist != "unset">> <<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$j].FSArabianRevivalist != "unset">> <<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$j].FSChineseRevivalist != "unset">> <<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>> <<set $seed.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set $seed.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $seed.length > 0>> <<set $arcologies[$i].influenceTarget to $seed.random()>> <</if>> <</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */ <</if>> <</if>> /* CLOSES INFLUENCE INITIATION */ <</for>>
mayibrad/fc
src/uncategorized/neighborsDevelopment.tw
tw
bsd-3-clause
110,681
:: Neighbors FS Adoption [nobr] $arcologies[$i].name is prosperous enough that <<switch $arcologies[$i].government>> <<case "elected officials">> its elected officials consider <<case "a committee">> the committee that controls it considers <<case "an oligarchy" "your trustees">> its leading citizens consider <<case "an individual">> its owner and its citizens consider <<case "your agent">> your agent and its citizens consider <<case "a corporation">> its board of directors considers <<default>> its citizens consider <</switch>> societal development. <<set $adopted to 0>> /* PRIME RIVALRY FS ADOPTION */ <<if $arcologies[$i].rival == 1>> <<if $arcologies[$i].government == "an individual">> <<if $rivalryFSAdopted == 0>> <<set $rivalryFSAdopted to 1>> <<set $desc to "Its owner is">> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist to "unset">><</if>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSupremacistRace to $arcologies[0].FSSubjugationistRace>> <<case "Racial Supremacism">> <<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist to "unset">><</if>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSubjugationistRace to $arcologies[0].FSSupremacistRace>> <<case "Repopulation Focus">> <<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus to "unset">><</if>> $desc obsessed with breeding a new society, leading the arcology to @@color:yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <<case "Eugenics">> <<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart to "unset">><</if>> $desc obsessed with building a new society based on its societal elite, leading the arcology to @@color:yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>> <<case "Gender Fundamentalism">> <<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist to "unset">><</if>> $desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <<case "Gender Radicalism">> <<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist to "unset">><</if>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <<case "Paternalism">> <<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist to "unset">><</if>> $desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <<case "Degradationism">> <<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist to "unset">><</if>> $desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <<case "Body Purism">> <<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist to "unset">><</if>> $desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <<case "Transformation Fetishism">> <<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist to "unset">><</if>> $desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<case "Youth Preferentialism">> <<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist to "unset">><</if>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <<case "Maturity Preferentialism">> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist to "unset">><</if>> $desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <<case "Slimness Enthusiasm">> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast to "unset">><</if>> $desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <<case "Asset Expansionism">> <<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist to "unset">><</if>> $desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <<case "Chattel Religionism">> <<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull to "unset">><</if>> $desc open minded, leading the arcology to @@color:yellow;permit cultural freedom.@@ <<set $arcologies[$i].FSNull to 5>><<set $adopted to 1>> <<case "Multiculturalism">> <<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist to "unset">><</if>> $desc devoutly religious, and interested in a reformation, leading the arcology to @@color:yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <<case "Roman Revivalism">> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist to "unset">><</if>> $desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <<case "Egyptian Revivalism">> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist to "unset">><</if>> $desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <<case "Edo Revivalism">> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist to "unset">><</if>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <<case "Arabian Revivalism">> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist to "unset">><</if>> $desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <<case "Chinese Revivalism">> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist to "unset">><</if>> $desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <</switch>> <<else>> /* RIVAL ADOPTION */ <<set $desc to "Its owner is">> <<if $arcologies[0].FSSubjugationist > random(5,60)>> <<if ($arcologies[$i].FSSupremacist is "unset")>> <<if ($arcologies[$i].FSSubjugationist is "unset")>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSupremacistRace to $arcologies[0].FSSubjugationistRace>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist > random(5,60)>> <<if ($arcologies[$i].FSSubjugationist is "unset")>> <<if ($arcologies[$i].FSSupremacist is "unset")>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSubjugationistRace to $arcologies[0].FSSupremacistRace>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart > random(5,60)>> <<if ($arcologies[$i].FSRestart is "unset") and ($arcologies[$i].FSRepopulationFocus is "unset")>> $desc obsessed with breeding a new society, leading the arcology to @@color:yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>> <<if ($arcologies[$i].FSRestart is "unset") and ($arcologies[$i].FSRepopulationFocus is "unset")>> $desc obsessed with creating a new, better society, leading the arcology to @@color:yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist > random(5,60)>> <<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>> $desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>> <<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > random(5,60)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> $desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSDegradationist > random(5,60)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> $desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist > random(5,60)>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> $desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> $desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(5,60)>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> $desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> $desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> $desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist > random(5,60)>> <<if ($arcologies[$i].FSPastoralist is "unset") && ($arcologies[$i].FSPhysicalIdealist is "unset")>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@color:yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSPhysicalIdealist > random(5,60)>> <<if ($arcologies[$i].FSPhysicalIdealist is "unset") && ($arcologies[$i].FSPastoralist is "unset")>> $desc pretty devoted to spending time in the gym, leading the arcology to @@color:yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <</if>> /* AGENT ADOPTION*/ <<if ($arcologies[$i].government is "your agent")>> <<for $j to 0; $j < $leaders.length; $j++>> <<if $arcologies[$i].leadershipID == $leaders[$j].ID>> <<if $adopted == 0>> <<if ($arcologies[$i].FSGenderRadicalist is "unset")>> <<if ($arcologies[$i].FSGenderFundamentalist is "unset")>> <<if $leaders[$j].fetish == "pregnancy">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life. <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <<elseif $leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone. <<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSGenderRadicalist is "unset")>> <<if ($arcologies[$i].FSGenderFundamentalist is "unset")>> <<if $leaders[$j].dick > 0>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls. <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].preg > 0>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating. <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSPaternalist is "unset")>> <<if ($arcologies[$i].FSDegradationist is "unset")>> <<if $leaders[$j].behavioralQuirk == "advocate">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].fetish == "sadist">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses. <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSBodyPurist is "unset")>> <<if ($arcologies[$i].FSTransformationFetishist is "unset")>> <<if $leaders[$j].chem > 50>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].boobsImplant > 1000>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers. <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset")>> <<if ($arcologies[$i].FSMaturityPreferentialist is "unset")>> <<if $leaders[$j].actualAge <= 25>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age. <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].actualAge > 35>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy. <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset")>> <<if ($arcologies[$i].FSAssetExpansionist is "unset")>> <<if $leaders[$j].behavioralQuirk == "insecure">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty. <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <<elseif $leaders[$j].fetish == "boobs">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist. <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSPastoralist is "unset")>> <<if ($arcologies[$i].FSPhysicalIdealist is "unset")>> <<if $leaders[$j].fetish == "cumslut">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Pastoralism@@, since she already loves sucking down slaves' precious fluids. <<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].behavioralQuirk == "fitness">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself. <<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if ($arcologies[$i].FSChattelReligionist is "unset")>> <<if ($arcologies[$i].FSNull is "unset")>> <<if $leaders[$j].behavioralQuirk == "devout">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].behavioralQuirk == "sinful">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $familyTesting == 1>> <<if $adopted == 0>> <<if ($arcologies[$i].FSRomanRevivalist is "unset")>> <<if ($arcologies[$i].FSEgyptianRevivalist is "unset")>> <<if ($arcologies[$i].FSEdoRevivalist is "unset")>> <<if ($arcologies[$i].FSArabianRevivalist is "unset")>> <<if ($arcologies[$i].FSChineseRevivalist is "unset")>> <<if ($leaders[$j].relationshipTarget != 0)>> <<for $k to 0; $k < $slaves.length; $k++>> <<if $leaders[$j].mother == $slaves[$k].ID>> <<if $leaders[$j].relationshipTarget == $slaves[$k].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<break>> <<elseif $leaders[$j].father == $slaves[$k].ID>> <<if $leaders[$j].relationshipTarget == $slaves[$k].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<break>> <<elseif $leaders[$j].ID == $slaves[$k].father>> <<if $leaders[$j].relationshipTarget == $slaves[$k].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<break>> <<elseif $leaders[$j].ID == $slaves[$k].mother>> <<if $leaders[$j].relationshipTarget == $slaves[$k].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<break>> <<elseif areSisters($leaders[$j], $slaves[$k]) > 0>> <<if $leaders[$j].relationshipTarget == $slaves[$k].ID>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<break>> <</if>> <</for>> <<elseif $leaders[$j].nationality == "Chinese">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society. <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].nationality == "Japanese">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society. <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].behavioralQuirk == "confident">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature. <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].fetish == "dom">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars. <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $adopted == 0>> <<if ($arcologies[$i].FSRomanRevivalist is "unset")>> <<if ($arcologies[$i].FSEgyptianRevivalist is "unset")>> <<if ($arcologies[$i].FSEdoRevivalist is "unset")>> <<if ($arcologies[$i].FSArabianRevivalist is "unset")>> <<if ($arcologies[$i].FSChineseRevivalist is "unset")>> <<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].nationality == "Chinese">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society. <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].nationality == "Japanese">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society. <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].behavioralQuirk == "confident">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature. <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <<elseif $leaders[$j].fetish == "dom">> Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars. <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<break>> <</if>> <</for>> <</if>> /* CROSS-FS ADOPTION*/ <<if $adopted == 0>> <<if $arcologies[$i].FSSubjugationist > random(50,200)>> <<if ($arcologies[$i].FSDegradationist is "unset") && ($arcologies[$i].FSPaternalist is "unset")>> The arcology's racial Subjugationist culture @@color:yellow;pushes it towards Degradationism.@@ <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <<break>> <<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> The arcology's racial Subjugationist culture @@color:yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves. <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSSupremacist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's racial Supremacist culture @@color:yellow;pushes it towards Paternalism.@@ <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset") && ($arcologies[$i].FSSupremacistRace is "asian")>> <<if random(0,1) == 0>> The arcology's racial Supremacist culture @@color:yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there. <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <<else>> The arcology's racial Supremacist culture @@color:yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there. <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSRepopulationFocus > random(50,200)>> <<if ($arcologies[$i].FSAssetExpationist is "unset") and ($arcologies[$i].FSSlimnessEnthusiast is "unset")>> The arcology's Repopulationist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses. <<set $arcologies[$i].FSAssetExpationist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSGenderFundamentalist is "unset") and ($arcologies[$i].FSGenderRadicalist is "unset")>> The arcology's Repopulationist culture @@color:yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers. <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].Restart > random(50,200)>> <<if ($arcologies[$i].FSDegradationist is "unset") and ($arcologies[$i].FSPaternalist is "unset")>> The arcology's elite focused culture @@color:yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery. <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSGenderRadicalist > random(50,200)>> <<if ($arcologies[$i].FSTransformationFetishist is "unset") && ($arcologies[$i].FSBodyPurist is "unset")>> The arcology's Gender Radicalist culture @@color:yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything. <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> The arcology's Gender Radicalist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>> <<if ($arcologies[$i].FSPastoralist is "unset")>> The arcology's Gender Fundamentalist culture @@color:yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk. <<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> The arcology's Gender Fundamentalist culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile. <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSPaternalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist is "unset")>> The arcology's Paternalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Paternalist culture @@color:yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> The arcology's Paternalist culture @@color:yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores. <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].FSDegradationist > random(50,200)>> <<if ($arcologies[$i].FSTransformationFetishist is "unset") && ($arcologies[$i].FSBodyPurist is "unset")>> The arcology's Degradationist culture @@color:yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies. <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>> The arcology's Degradationist culture @@color:yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular. <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSBodyPurist > random(50,200)>> <<if ($arcologies[$i].FSPhysicalIdealist is "unset")>> The arcology's Body Purist culture @@color:yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection. <<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's Body Purist culture @@color:yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>> <<if ($arcologies[$i].FSAssetExpansionist is "unset") && ($arcologies[$i].FSSlimnessEnthusiast is "unset")>> The arcology's Transformation Fetishist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses. <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSDegradationist is "unset") && ($arcologies[$i].FSPaternalist is "unset")>> The arcology's Transformation Fetishist culture @@color:yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries. <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> The arcology's Youth Preferentialist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSRepopulationFocus is "unset")>> The arcology's Youth Preferentialist culture @@color:yellow;pushes it towards Repopulation,@@ since many of its slaves are deliciously ripe for breeding. <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSMaturityPreferentialist > random(50,200)>> <<if ($arcologies[$i].FSAssetExpansionist is "unset") and ($arcologies[$i].FSSlimnessEnthusiast is "unset")>> The arcology's Maturity Preferentialist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's Maturity Preferentialist culture @@color:yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> The arcology's Slimness Enthusiast culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim. <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Slimness Enthusiast culture @@color:yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>> <<if ($arcologies[$i].FSMaturityPreferentialist is "unset") && ($arcologies[$i].FSYouthPreferentialist is "unset")>> The arcology's Asset Expansionist culture @@color:yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits. <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Asset Expansionist culture @@color:yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSPastoralist > random(50,200)>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Pastoralist culture @@color:yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSAssetExpansionist is "unset") && ($arcologies[$i].FSSlimnessEnthusiast is "unset")>> The arcology's Pastoralist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big. <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Physical Idealist culture @@color:yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> The arcology's Physical Idealist culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early. <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $seed to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSChattelReligionist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's Chattel Religionist culture @@color:yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> The arcology's Chattel Religionist culture @@color:yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them. <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSRomanRevivalist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's Roman Revivalist culture @@color:yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist is "unset")>> The arcology's Egyptian Revivalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSEdoRevivalist > random(50,200)>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> The arcology's Edo Revivalist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there. <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSArabianRevivalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist is "unset")>> The arcology's Arabian Revivalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> <<if $adopted == 0>> <<if $arcologies[$i].FSChineseRevivalist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> The arcology's Chinese Revivalist culture @@color:yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <</if>> <</if>> /* NEIGHBOR ADOPTION*/ <<for $j to 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<set $influenceBonus to 0>> <<if $arcologies[$i].direction is $arcologies[$j].influenceTarget>> $arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction. <<set $influenceBonus to 20>> <</if>> <<set $activeArcology to $arcologies[$i]>> <<set $targetArcology to $arcologies[$j]>> <<display "Arcology Opinion">> <<if $opinion >= 50>> $arcologies[$i].name is already aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values. <<set $influenceBonus += $opinion-50>> <<elseif $opinion <= -50>> $arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values. <<set $influenceBonus += $opinion+50>> <</if>> <<if ($arcologies[$i].FSSubjugationist is "unset")>> <<if ($arcologies[$i].FSSupremacist is "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>> <<if $arcologies[$j].FSSubjugationist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSubjugationistRace to $arcologies[$j].FSSubjugationistRace>> <<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSSupremacist is "unset")>> <<if ($arcologies[$i].FSSubjugationist is "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>> <<if $arcologies[$j].FSSupremacist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts $arcologies[$j].FSSupremacistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSupremacistRace to $arcologies[$j].FSSupremacistRace>> <<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSRepopulationFocus is "unset") and ($arcologies[$i].FSRestart is "unset")>> <<if $arcologies[$j].FSRepopulationFocus > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSRestart > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSGenderRadicalist is "unset") and ($arcologies[$i].FSGenderFundamentalist is "unset")>> <<if $arcologies[$j].FSGenderRadicalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> <<if $arcologies[$j].FSPaternalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSDegradationist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> <<if $arcologies[$j].FSBodyPurist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSTransformationFetishist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> <<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> <<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSAssetExpansionist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSPastoralist is "unset") && ($arcologies[$i].FSPhysicalIdealist is "unset")>> <<if $arcologies[$j].FSPastoralist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSChattelReligionist is "unset") && ($arcologies[$i].FSNull is "unset")>> <<if $arcologies[$j].FSChattelReligionist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> <<if $arcologies[$j].FSRomanRevivalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSEdoRevivalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSArabianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<if $arcologies[$j].FSChineseRevivalist > random(0,200)+($adopted*100)-$influenceBonus>> It @@color:yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <</if>> <</if>> <</for>> /* RANDOM ADOPTION*/ <<if $adopted == 0>> <<if random(0,4) == 1>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $desc to "Its elected leaders are">> <<case "a committee">> <<set $desc to "A majority of its ruling committee is">> <<case "an oligarchy" "your trustees">> <<set $desc to "Its leading citizens are">> <<case "an individual">> <<set $desc to "Its owner is">> <<case "your agent">> <<set $desc to "Your agent and its citizens are">> <<case "a corporation">> <<set $desc to "Most of its board of directors are">> <<default>> <<set $desc to "Its citizens are">> <</switch>> <<switch random(1,22)>> <<case 1>> <<set $seed to either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "amerindian", "southern european", "semitic")>> <<if ($arcologies[$i].FSSubjugationist is "unset")>> <<if ($arcologies[$i].FSSupremacist is "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>> $desc preoccupied by a racial animus towards $seed people, leading the arcology to @@color:yellow;adopt $seed Subjugation.@@ <<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSubjugationistRace to $seed>> <</if>> <</if>> <<case 2>> <<set $seed to either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "amerindian", "southern european", "semitic")>> <<if ($arcologies[$i].FSSupremacist is "unset")>> <<if ($arcologies[$i].FSSubjugationist is "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>> $desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@color:yellow;adopt $seed Supremacy.@@ <<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>> <<set $arcologies[$i].FSSupremacistRace to $seed>> <</if>> <</if>> <<case 3>> <<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>> <</if>> <<case 4>> <<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>> $desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>> <</if>> <<case 5>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> $desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>> <</if>> <<case 6>> <<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>> $desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>> <</if>> <<case 7>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> $desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>> <</if>> <<case 8>> <<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>> $desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>> <</if>> <<case 9>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> $desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>> <</if>> <<case 10>> <<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>> <</if>> <<case 11>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> $desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>> <</if>> <<case 12>> <<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>> $desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>> <</if>> <<case 13>> <<if ($arcologies[$i].FSPastoralist is "unset")>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@color:yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>> <</if>> <<case 14>> <<if ($arcologies[$i].FSPhysicalIdealist is "unset")>> $desc pretty devoted to spending time in the gym, leading the arcology to @@color:yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>> <</if>> <<case 15>> <<if ($arcologies[$i].FSChattelReligionist is "unset")>> $desc is devoutly religious, and interested in a reformation, leading the arcology to @@color:yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>> <</if>> <<case 16>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>> <</if>> <<case 17>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>> <</if>> <<case 18>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>> <</if>> <<case 19>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>> <<break>> <</if>> <<case 20>> <<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>> <</if>> <<case 21>> <<if ($arcologies[$i].FSRepopulationFocus is "unset") && ($arcologies[$i].FSRestart is "unset")>> $desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@color:yellow;adopt Repopulation Efforts.@@ <<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>> <</if>> <<case 22>> <<if ($arcologies[$i].FSRepopulationFocus is "unset") && ($arcologies[$i].FSRestart is "unset")>> $desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@color:yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>> <</if>> <</switch>> <</if>> <</if>> <<if $adopted == 0>> Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity. <<set $arcologies[$i].prosperity -= 1>> <</if>>
mayibrad/fc
src/uncategorized/neighborsFSAdoption.tw
tw
bsd-3-clause
63,079
:: New Game Plus <<nobr>> <<set $ui to "start">> <<set $slavesToImport to 0>> <<if $ver.indexOf("0.9") == -1>> <<silently>> <<display "Mod_Backwards Compatibility">> <</silently>> <</if>> Select up to five slaves to be imported into a new game and then [[click here.|init][$saveImported to 1]] <br><br>''These slaves will be imported into the new game:'' <<set $Flag to 1>> <<display "Slave Summary">> <br><br> <<if $slavesToImport >= 5>> //Maximum number of slaves for import selected.// <<else>> ''These slaves are available to be imported into the new game:'' <<set $Flag to 0>> <<display "Slave Summary">> <</if>> <<unset $Flag>> <</nobr>>
mayibrad/fc
src/uncategorized/newGamePlus.tw
tw
bsd-3-clause
656
:: New Slave Race Nationality and Name [nobr] <<if ($activeSlave.nationality is "American")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "latina", "latina", "asian", "amerindian", "mixed race")>> <<elseif ($activeSlave.nationality is "Canadian")>> <<set $activeSlave.race to either("white", "white", "white", "white", "amerindian")>> <<elseif ($activeSlave.nationality is "Puerto Rican")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Cuban")>> <<set $activeSlave.race to either("latina", "black")>> <<elseif ($activeSlave.nationality is "Haitian")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Jamaican")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Mexican")>> <<set $activeSlave.race to either("latina", "latina", "latina", "latina", "latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Dominican")>> <<set $activeSlave.race to either("mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "white", "white", "black")>> <<elseif ($activeSlave.nationality is "Peruvian")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Venezuelan")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Bolivian")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Guatemalan")>> <<set $activeSlave.race to either("latina", "amerindian")>> <<elseif ($activeSlave.nationality is "Brazilian")>> <<set $activeSlave.race to either("black", "latina", "mixed race", "mixed race", "amerindian", "white")>> <<elseif ($activeSlave.nationality is "Argentinian")>> <<set $activeSlave.race to either("white", "latina", "latina")>> <<elseif ($activeSlave.nationality is "Chilean")>> <<set $activeSlave.race to either("white", "latina", "latina", "latina")>> <<elseif ($activeSlave.nationality is "Colombian")>> <<set $activeSlave.race to either("latina")>> <<elseif ($activeSlave.nationality is "Egyptian")>> <<set $activeSlave.race to either("black", "middle eastern", "middle eastern", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Turkish")>> <<set $activeSlave.race to either("middle eastern", "middle eastern", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Iranian")>> <<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Armenian")>> <<set $activeSlave.race to either("indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Israeli")>> <<set $activeSlave.race to either("white", "middle eastern", "semitic", "semitic")>> <<elseif ($activeSlave.nationality is "Saudi")>> <<set $activeSlave.race to either("black", "asian", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Moroccan")>> <<set $activeSlave.race to either("middle eastern", "middle eastern", "black")>> <<elseif ($activeSlave.nationality is "Nigerian")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Kenyan")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Zimbabwean")>> <<set $activeSlave.race to either("black", "black", "black", "black", "white")>> <<elseif ($activeSlave.nationality is "Ugandan")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Tanzanian")>> <<set $activeSlave.race to either("black", "black", "black", "semitic")>> <<elseif ($activeSlave.nationality is "Ghanan")>> <<set $activeSlave.race to either("black", "black", "black", "semitic")>> <<elseif ($activeSlave.nationality is "Congolese")>> <<set $activeSlave.race to either("black")>> <<elseif ($activeSlave.nationality is "Ethiopian")>> <<set $activeSlave.race to either("black", "black", "black", "middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "South African")>> <<set $activeSlave.race to either("black", "black", "black", "white")>> <<elseif ($activeSlave.nationality is "Chinese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Korean")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Japanese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Thai")>> <<set $activeSlave.race to either("asian", "asian", "malay")>> <<elseif ($activeSlave.nationality is "Vietnamese")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Indonesian")>> <<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>> <<elseif ($activeSlave.nationality is "Filipina")>> <<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>> <<elseif ($activeSlave.nationality is "Burmese")>> <<set $activeSlave.race to either("asian", "asian", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Nepalese")>> <<set $activeSlave.race to either("asian", "asian", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Uzbek")>> <<set $activeSlave.race to either("asian")>> <<elseif ($activeSlave.nationality is "Afghan")>> <<set $activeSlave.race to either("indo-aryan", "middle eastern")>> <<elseif ($activeSlave.nationality is "Algerian")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Libyan")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Tunisian")>> <<set $activeSlave.race to either("middle eastern")>> <<elseif ($activeSlave.nationality is "Lebanese")>> <<set $activeSlave.race to either("middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Jordanian")>> <<set $activeSlave.race to either("middle eastern", "semitic")>> <<elseif ($activeSlave.nationality is "Emirati")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Omani")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Malian")>> <<set $activeSlave.race to either("black", "black", "black", "black", "black", "middle eastern")>> <<elseif ($activeSlave.nationality is "Sudanese")>> <<set $activeSlave.race to either("black", "black", "black", "middle eastern")>> <<elseif ($activeSlave.nationality is "Yemeni")>> <<set $activeSlave.race to either("black", "semitic", "middle eastern", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Iraqi")>> <<set $activeSlave.race to either("semitic", "middle eastern", "middle eastern", "middle eastern", "middle eastern")>> <<elseif ($activeSlave.nationality is "Indian")>> <<set $activeSlave.race to either("indo-aryan")>> <<elseif ($activeSlave.nationality is "Malaysian")>> <<set $activeSlave.race to either("asian", "malay", "malay", "malay")>> <<elseif ($activeSlave.nationality is "Kazakh")>> <<set $activeSlave.race to either("asian", "asian", "asian", "semitic", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Pakistani")>> <<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>> <<elseif ($activeSlave.nationality is "Bangladeshi")>> <<set $activeSlave.race to either("indo-aryan")>> <<elseif ($activeSlave.nationality is "Belarusian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Russian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Ukrainian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Irish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Icelandic")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Finnish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Swiss")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Danish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Norwegian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Austrian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Slovak")>> <<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Dutch")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Belgian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Czech")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Serbian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Portuguese")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Hungarian")>> <<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "Estonian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Polish")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Lithuanian")>> <<set $activeSlave.race to either("white")>> <<elseif ($activeSlave.nationality is "Romanian")>> <<set $activeSlave.race to either("semitic", "white", "white", "white", "white", "indo-aryan")>> <<elseif ($activeSlave.nationality is "German")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Swedish")>> <<set $activeSlave.race to either("middle eastern", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "French")>> <<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "southern European")>> <<elseif ($activeSlave.nationality is "Italian")>> <<set $activeSlave.race to either("middle eastern", "southern European", "southern European", "white", "white")>> <<elseif ($activeSlave.nationality is "Greek")>> <<set $activeSlave.race to either("southern European")>> <<elseif ($activeSlave.nationality is "Spanish")>> <<set $activeSlave.race to either("semitic", "southern European", "southern European")>> <<elseif ($activeSlave.nationality is "British")>> <<set $activeSlave.race to either("indo-aryan", "white", "white", "white", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Scottish")>> <<set $activeSlave.race to either("middle eastern", "indo-aryan", "white", "white", "white", "white", "white", "white", "white")>> <<elseif ($activeSlave.nationality is "Australian")>> <<set $activeSlave.race to either("white", "white", "black", "asian")>> <<elseif ($activeSlave.nationality is "a New Zealander")>> <<set $activeSlave.race to either("white", "white", "white", "white", "pacific islander")>> <</if>> /% Begin mixed race rate adjustment. %/ /% Some countries are extremely ethnically homogeneous and unlikely to change soon. %/ <<if ($activeSlave.nationality is "Japanese")>> <<if random(1,100) > 98>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif ($activeSlave.nationality is "Korean")>> <<if random(1,100) > 95>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif ($activeSlave.nationality is "Polish") or ($activeSlave.nationality is "Romanian") or ($activeSlave.nationality is "Bulgarian") or ($activeSlave.nationality is "Lithuanian") or ($activeSlave.nationality is "Croatian")>> /% Croatia isn't an origin currently but the game might add it in the future. %/ <<if random(1,100) > 98>> <<set $activeSlave.race to "mixed race">> <</if>> <<elseif random(1,100) > 90>> /% Default rate. %/ <<set $activeSlave.race to "mixed race">> <</if>> /% End mixed race rate adjustment. %/ <<set $seed to 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" is $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].contains($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth to "crooked">> <</if>> <<display "Nationality to Name">> <<display "Nationality to Accent">>
mayibrad/fc
src/uncategorized/newSlaveRaceNationalityAndName.tw
tw
bsd-3-clause
12,774
:: Next Slave In Line <<silently>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<set $activeSlave to {}>> <<break>> <</if>> <</for>> <<if $place is $slavesInLine.length-1>> <<set $activeSlave to $slavesInLine[0]>> <<else>> <<set $activeSlave to $slavesInLine[$place+1]>> <</if>> <<goto "Slave Interact">> <</silently>>
mayibrad/fc
src/uncategorized/nextSlaveInLine.tw
tw
bsd-3-clause
408
:: Next Week <<silently>> <<if $rivalOwner != 0>> <<set _SL = $arcologies.length>> <<for _i = 0; _i < _SL; _i++>> <<if $arcologies[_i].rival == 1>> <<set $rivalOwner = $arcologies[_i].prosperity>> <</if>> <</for>> <</if>> <<set $averageTrust to 0>> <<set $averageDevotion to 0>> <<set _slavesContributing = 0>> <<set _OldHG = -1, _NewHG = -1, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $seeAge != 0>> <<set $slaves[_i].birthWeek += 1>> <<if $slaves[_i].birthWeek >= 52>> <<set $slaves[_i].birthWeek to 0>> <<if $seeAge == 1>> <<set $slaves[_i].physicalAge += 1>> <<set $slaves[_i].actualAge += 1>> <<set $slaves[_i].visualAge += 1>> <<if $slaves[_i].physicalAge lte 18 && $loliGrow == 1>> <<display "Physical Development">> <</if>> <</if>> <</if>> <</if>> <<if $slaves[_i].indenture > 0>> <<set $slaves[_i].indenture -= 1>> <</if>> <<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>> <<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>> <<if $slaves[_i].sentence > 1>> <<set $slaves[_i].sentence -= 1>> <<elseif $slaves[_i].sentence == 1>> <<set $slaves[_i].sentence = 0, $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible = 1>> <</if>> <<if $slaves[_i].weekAcquired == 0>> <<set $slaves[_i].weekAcquired = $week>> <</if>> <<if $slaves[_i].relation == 0>> <<set $slaves[_i].relationTarget = 0>> <</if>> <<if $slaves[_i].relationship == 0>> <<set $slaves[_i].relationshipTarget = 0>> <</if>> <<if $slaves[_i].rivalry == 0>> <<set $slaves[_i].rivalryTarget = 0>> <</if>> /% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/ <<set $slaves[_i].energy = Math.clamp(Number($slaves[_i].energy.toFixed(1)), 0, 100)>> <<if $slaves[_i].fetishStrength > 95>> <<set $slaves[_i].fetishStrength = 100>> <<else>> <<set $slaves[_i].fetishStrength = Math.clamp(Number($slaves[_i].fetishStrength.toFixed(1)), 0, 100)>> <</if>> <<set $slaves[_i].weight = Math.clamp(Number($slaves[_i].weight.toFixed(1)), -100, 100)>> <<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>> <<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>> <<set $slaves[_i].muscles = Math.clamp(Number($slaves[_i].muscles.toFixed(1)), -100, 100)>> <<set $slaves[_i].lips = Math.clamp(Number($slaves[_i].lips.toFixed(1)), 0, 100)>> <<set $slaves[_i].oralSkill = Math.clamp(Number($slaves[_i].oralSkill.toFixed(1)), 0, 100)>> <<set $slaves[_i].vaginalSkill = Math.clamp(Number($slaves[_i].vaginalSkill.toFixed(1)), 0, 100)>> <<set $slaves[_i].analSkill = Math.clamp(Number($slaves[_i].analSkill.toFixed(1)), 0, 100)>> <<set $slaves[_i].whoreSkill = Math.clamp(Number($slaves[_i].whoreSkill.toFixed(1)), 0, 100)>> <<set $slaves[_i].entertainSkill = Math.clamp(Number($slaves[_i].entertainSkill.toFixed(1)), 0, 100)>> <<set $slaves[_i].lactationAdaptation = Math.clamp(Number($slaves[_i].lactationAdaptation.toFixed(1)), 0, 100)>> <<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>> <<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>> <<if ($slaves[_i].assignment == "live with your Head Girl")>> <<set _NewHG = _i>> <<elseif ($slaves[_i].ID == $HeadGirl.ID)>> <<set _OldHG = _i>> <</if>> <</if>> /* AVERAGE VALUES UPDATE */ <<if $slaves[$i].assignmentVisible == 1>> <<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>> <<else>> <<if $slaves[$i].assignment != "be confined in the cellblock">> <<if $slaves[$i].assignment != "be confined in the arcade">> <<if $slaves[$i].assignment != "labor in the production line">> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>> <<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>> <<if (_OldHG != -1) && (_NewHG != -1)>> <<set $slaves[_OldHG].assignment = "live with your Head Girl", $slaves[_OldHG].assignmentVisible = 0>> <<if $slaves[_OldHG].ID == $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].assignmentVisible = 1, $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].diet = "healthy">> <</if>> <<if $PC.preg >= 40 && random(1,100) > 50>> <<set $PC.labor = 1>> <<elseif $PC.preg >= 44>> <<set $PC.labor = 1>> <</if>> <<if $week is $oldWeek>> <<set $week += 1, $day += 7>> <<switch $month>> <<case "January">> <<if $day > 31>> <<set $day -= 31, $month to "February">> <</if>> <<case "February">> <<if $day > 28>> <<set $day -= 28, $month to "March">> <</if>> <<case "March">> <<if $day > 31>> <<set $day -= 31, $month to "April">> <</if>> <<case "April">> <<if $day > 30>> <<set $day -= 30, $month to "May">> <</if>> <<case "May">> <<if $day > 31>> <<set $day -= 31, $month to "June">> <</if>> <<case "June">> <<if $day > 30>> <<set $day -= 30, $month to "July">> <</if>> <<case "July">> <<if $day > 31>> <<set $day -= 31, $month to "August">> <</if>> <<case "August">> <<if $day > 31>> <<set $day -= 31, $month to "September">> <</if>> <<case "September">> <<if $day > 30>> <<set $day -= 30, $month to "October">> <</if>> <<case "October">> <<if $day > 31>> <<set $day -= 31, $month to "November">> <</if>> <<case "November">> <<if $day > 30>> <<set $day -= 30, $month to "December">> <</if>> <<default>> <<if $day > 31>> <<set $day -= 31, $month to "January", $year += 1>> <</if>> <</switch>> <</if>> <<set _seed to random(1,10)>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = $niceWeather.random()>> <<else>> <<set $weatherToday = $lightWeather.random()>> <</if>> <<elseif $week < 50>> <<if _seed > 4>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 2>> <<set $weatherToday = $lightWeather.random()>> <<else>> <<set $weatherToday = $heavyWeather.random()>> <</if>> <<elseif $week < 75>> <<if _seed > 6>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 3>> <<set $weatherToday = $lightWeather.random()>> <<else>> <<set $weatherToday = $heavyWeather.random()>> <</if>> <<else>> <<if _seed > 8>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 6>> <<set $weatherToday = $lightWeather.random()>> <<elseif _seed > 2>> <<set $weatherToday = $heavyWeather.random()>> <<else>> <<set $weatherToday = $extremeWeather.random()>> <</if>> <</if>> <<set $coursed = 0, $eventDescription = 0, $manuallyRetired = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0>> /% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/ /% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/ <<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $costs = 0, $cumslutID = -1, $FResult = 0, $girlsCosts = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $I = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $learning = 0, $m = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0, $y = 0, $relationID = 0, $tempMF = 0, $relationType = 0>> /% Other arrays %/ <<set $events = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $nurseMolestationSubIDs = [], $PESSevent = [], $PETSevent = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $RECIevent = [], $recruit = [], $RETasteTestSubIDs = [], $qualifiedFS to [], $recruitedType to []>> /% Slave Objects using 0 instead of null. Second most memory eaten up. %/ <<set $activeSlave = 0, $displaySlave = 0, $domSlave = 0, $eventSlave = 0, $REBoobCollisionSub = 0, $REIfYouEnjoyItSub = 0, $RERelationshipSlave = 0, $RESadisticDescriptionSub = 0, $REShowerForceSub = 0, $secondSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milkTap = 0, $relation = 0>> /% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/ <<set $alphaTwin = null, $assayedSlave = null, $beforeGingering = null, $betaTwin = null, $mother = null, $olderSister = null, $recruiterMother = null, $recruiterSisterOlder = null, $recruiterSisterYoung = null, $recruiterTwin = null, $sibling = null, $tempLover = null, $tempRival = null, $tempSub = null>> /% Slave Object Arrays. These can take up the most memory. %/ <<set $eligibleSlaves = [], $slavesInLine = []>> /% Strings Memory varies. %/ <<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $situationDesc = "", $skinDesc = "", $k = "", $l = "", $j = "", $y = "", $relationType = "">> /% Done with zeroing out, what should be for the most part Temps %/ /*HACKY EVENT WORKAROUNDS*/ <<if $eventID != -1>> <<set $slaves[$eventID].devotion -= 50, $eventID to -1>> <</if>> <<if $autosave != 0>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <</if>> <<goto "Main">> <</silently>>
mayibrad/fc
src/uncategorized/nextWeek.tw
tw
bsd-3-clause
10,376
:: NGP Workaround <<if $slavesToImport == 1>> <<set $activeSlave.assignment to "be imported">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "New Game Plus">> <<else>> <<set $activeSlave.assignment to "rest">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "New Game Plus">> <</if>>
mayibrad/fc
src/uncategorized/ngpWorkaround.tw
tw
bsd-3-clause
520
:: Nurse Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Clinic">> <<set $showEncyclopedia to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Nurse.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Nurse. <<set $slaves[_i].assignment to "be the Nurse">> <<set $slaves[_i].assignmentVisible to 0>> <br><br>She will help heal your slaves. <<break>> <</if>> <</for>> <<if ($Nurse == 0)>> You have not selected an Nurse. <</if>> <br><br>''Appoint a Nurse from your devoted slaves:'' <<display "Slave Summary">> <br><br>[[None|Nurse Workaround][$Nurse to 0]] <</nobr>>
mayibrad/fc
src/uncategorized/nurseSelect.tw
tw
bsd-3-clause
635
:: Nurse Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Nurse") && ($slaves[$i].ID != $Nurse.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Nurse.ID == $slaves[$i].ID>> <<if $slaves[$i].ID is $personalAttention>> <<if $PC.career == "escort">> <<set $personalAttention to "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention to "upkeep">> <<else>> <<set $personalAttention to "business">> <</if>> <</if>> <<set $slaves[$i].assignment to "be the Nurse">> <<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>> <<set $slaves[$i].assignmentVisible to 0>> <<set $slaves[$i].sentence to 0>> <<set $slaves[$i].livingRules to "luxurious">> <<if $slaves[$i].ID is $HeadGirl.ID>> <<set $HeadGirl to 0>> <</if>> <<if $slaves[$i].ID is $Recruiter.ID>> <<set $Recruiter to 0>> <</if>> <<if $slaves[$i].ID is $Bodyguard.ID>> <<set $Bodyguard to 0>> <</if>> <<break>> <</if>> <</for>> <<goto "Clinic">>
mayibrad/fc
src/uncategorized/nurseWorkaround.tw
tw
bsd-3-clause
1,172
:: Office Description [nobr] &nbsp;&nbsp;&nbsp;&nbsp;//You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner. <<display "Personal Assistant Appearance">> <<if $clubAdsSpending >= 5000>> A corner of your desk is piled with sample merchandise from the campaign promoting your club. <<set $eventSlaves to []>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "serve in the club") and canWalk($slaves[_i])>> <<set $eventSlaves.push($slaves[_i])>> <</if>> <</for>> <<if $eventSlaves.length > 0>> <<set $activeSlave to $eventSlaves.random()>> <<if random(1,2) == 1>> This includes a sex toy based on $activeSlave.slaveName's <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> <<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> There is a figurine of $activeSlave.slaveName; she's depicted <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out. <<else>> bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> <<if $clubAdsSpending >= 5000>> There's just as much from the similar campaign advertising $brothelName. <<else>> A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName. <</if>> <<set $eventSlaves to []>> <<for _i to 0; _i < $slaves.length; _i++>> <<if ($slaves[_i].assignment is "work in the brothel") and canWalk($slaves[_i])>> <<set $eventSlaves.push($slaves[_i])>> <</if>> <</for>> <<if $eventSlaves.length > 0>> <<set $activeSlave to $eventSlaves.random()>> <<if random(1,2) == 1>> This includes a sex toy based on $activeSlave.slaveName's <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> <<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> This includes paired figurines of $activeSlave.slaveName with a faceless male figure; <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> she's shamelessly riding his dick. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick. <<else>> she's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere. <<if $personalArms > 0>> Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary. <<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>> Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle. <<elseif $week > (43-$nationHate)>> Its plates bear scarring fairly won. <</if>> <<if $assistant > 0>> The last time she had it maintained, $assistantName added <<switch $assistantAppearance>> <<case "monstergirl">> a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire. <<case "shemale">> a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action. <<case "amazon">> a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression. <<case "businesswoman">> a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose. <<case "fairy">> a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face. <<case "pregnant fairy">> a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out. <<case "goddess">> a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets. <<case "hypergoddess">> a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children. <<case "loli">> a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest. <<case "preggololi">> a pinup of herself to its plating: she's flashing her lewd preggo loli pussy. <<case "schoolgirl">> a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom. <<default>> her own symbol to its insignia. <</switch>> <</if>> <</if>> <<if $trinkets.length > 0>> There's a display case behind your desk, <<if $trinkets.length > 2>> with <<for $i to 0; $i < $trinkets.length; $i++>> <<if $i < $trinkets.length-1>> $trinkets[$i], <<else>> and $trinkets[$i]. <</if>> <</for>> <<elseif $trinkets.length > 1>> with a couple of items: $trinkets[0], and $trinkets[1]. <<else>> with a single item: $trinkets[0]. <</if>> A small mirror resides on your desk, facing you. <<if $PC.boobsBonus > 0 || $PC.preg > 2>> <<if $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> <<elseif $PC.boobsBonus == 2>> <<elseif $PC.boobsBonus == 1>> Your breasts seem a little bigger.<<if $PC.preg > 20 || $PC.births > 0>> Likely a side effect of your lactation.<</if>> <</if>> <</if>> <<if $PC.preg >= 42>> You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 40>> You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close. <<elseif $PC.preg >= 36>> You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you your bun is almost ready. <<elseif $PC.preg >= 32>> Your pregnancy has gotten quite huge, none of your clothes fit it right. <<elseif $PC.preg >= 28>> Your pregnant belly juts out annoyingly far, just getting dressed is a pain now. <<elseif $PC.preg >= 24>> Half way there! Your belly has gotten quite large with child; it is beginning to get the way of sex and business. <<elseif $PC.preg >= 20>> Your belly is now large enough that there is no hiding it. <<elseif $PC.preg >= 16>> Your belly is rounded by your early pregnancy. <<elseif $PC.preg >= 12>> Your lower belly is beginning to stick out, you're definitely pregnant. <<elseif $PC.preg >= 8>> Your belly is slightly swollen; combined with your missed period, odds are you're pregnant. <<elseif $PC.preg >= 3>> Your period hasn't happened in some time, you might be pregnant. <</if>> <<else>> You look the same as you always have. <</if>> <</if>>
mayibrad/fc
src/uncategorized/officeDescription.tw
tw
bsd-3-clause
10,145
:: Options [nobr] <<set $showEncyclopedia to 0>> <<set $slavesForImport to []>> This save was created using FC version $ver. <br><br> <<if ($autosave == 0)>> End of week autosaving is currently @@color:red;DISABLED@@. [[Enable|Options][$autosave to 1]] <<else>> End of week autosaving is currently @@color:cyan;ENABLED@@. [[Disable|Options][$autosave to 0]] <</if>> <br><br> Image display <<if $seeImages == 1>> @@color:cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> @@color:yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] <<else>> @@color:yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> @@color:cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]] <<else>> @@color:red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> @@color:cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]] <<else>> @@color:red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]] <</if>> <<else>> @@color:red;DISABLED@@. [[Enable|Options][$seeImages = 1]] //Requires image resources.// <</if>> <br><br> <<if ($seeArcology == 1)>> Main menu arcology description @@color:cyan;ENABLED@@. [[Disable|Options][$seeArcology to 0]] <<else>> Main menu arcology description @@color:red;DISABLED@@. [[Enable|Options][$seeArcology to 1]] <</if>> <br> <<if ($seeDesk == 0)>> Main menu desk description @@color:red;DISABLED@@. [[Enable|Options][$seeDesk to 1]] <<else>> Main menu desk description @@color:cyan;ENABLED@@. [[Disable|Options][$seeDesk to 0]] <</if>> <br> <<if ($seeFCNN == 0)>> Main menu newsfeed @@color:red;DISABLED@@. [[Enable|Options][$seeFCNN to 1]] <<else>> Main menu newsfeed @@color:cyan;ENABLED@@. [[Disable|Options][$seeFCNN to 0]] <</if>> <br> Main menu leadership controls displayed <<if ($positionMainLinks == 1)>> @@color:cyan;ABOVE@@ slave list. [[Below|Options][$positionMainLinks to -1]] | [[Both|Options][$positionMainLinks to 0]] <<elseif ($positionMainLinks is -1)>> @@color:cyan;BELOW@@ slave list. [[Above|Options][$positionMainLinks to 1]] | [[Both|Options][$positionMainLinks to 0]] <<else>> @@color:cyan;ABOVE AND BELOW@@ slave list. [[Above|Options][$positionMainLinks to 1]] | [[Below|Options][$positionMainLinks to -1]] <</if>> <br><br> End week report descriptive details are <<if ($showEWD == 0)>> @@color:red;DISABLED@@. [[Enable|Options][$showEWD to 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Options][$showEWD to 0]] <</if>> <br> End week report performance modifier descriptions are <<if ($showEWM == 0)>> @@color:red;DISABLED@@. [[Enable|Options][$showEWM to 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Options][$showEWM to 0]] <</if>> <br> Economic report neighbor details such as trade impacts on culture are <<if ($showNeighborDetails != 0)>> @@color:cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails to 0]] <<else>> @@color:red;DISABLED@@. [[Enable|Options][$showNeighborDetails to 1]] <</if>> <br><br> Slave reactions to facility assignments are <<if ($showAssignToScenes == 0)>> @@color:red;DISABLED@@. [[Enable|Options][$showAssignToScenes to 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes to 0]] <</if>> <br> Appraisal miniscenes on slave sale are <<if ($showAppraisal == 0)>> @@color:red;DISABLED@@. [[Enable|Options][$showAppraisal to 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Options][$showAppraisal to 0]] <</if>> <br> Assignment performance vignettes on the end week report are <<if ($showVignettes == 0)>> @@color:red;DISABLED@@. [[Enable|Options][$showVignettes to 1]] <<else>> @@color:cyan;ENABLED@@. [[Disable|Options][$showVignettes to 0]] <</if>> <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Options][$verboseDescriptions to 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Options][$verboseDescriptions to 1]] <</if>> <br><br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Options][$newDescriptions to 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Options][$newDescriptions to 1]] <</if>> <br><br> <<if ($seeExtreme == 0)>> Extreme content like amputation is currently @@color:red;DISABLED@@. [[Enable|Options][$seeExtreme to 1]] <<else>> Extreme content like amputation is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeExtreme to 0]] <</if>> //Will not affect extreme surgeries already applied already in-game.// <br> <<if ($seeHyperPreg == 0)>> Extreme pregnancy content like broodmothers is currently @@color:red;DISABLED@@. [[Enable|Options][$seeHyperPreg to 1]] <<else>> Extreme pregnancy content like broodmothers is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg to 0]] <</if>> //Will not affect existing hyperpregnancies already in-game.// <br> <<if $precociousPuberty == 0>> Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge). [[Enable precocious puberty|Options][$precociousPuberty to 1]] <<else>> Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge). [[Disable precocious puberty|Options][$precociousPuberty to 0]] <</if>> //Will not affect existing precocious puberty cases already in-game.// <br> <<if ($weightAffectsAssets != 0)>> Slave assets affected by weight is @@color:cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets to 0]] <<else>> Slave assets affected by weight is @@color:red;DISABLED@@. [[Enable|Options][$weightAffectsAssets to 1]] <</if>> //Diet will still affect asset size.// <br> <<if ($curativeSideEffects != 0)>> Curative side effects are @@color:cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects to 0]] <<else>> Curative side effects are @@color:red;DISABLED@@. [[Enable|Options][$curativeSideEffects to 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Options][$disableLisping to 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Options][$disableLisping to 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br> <<if ($SFMODToggle == 0)>> The Security Force Mod is @@color:red;DISABLED@@. [[Enable|Options][$SFMODToggle to 1]] <<else>> The Security Force Mod is currently @@color:cyan;ENABLED@@. [[Disable|Options][$SFMODToggle to 0]] <</if>> //Will not affect mod content that has already been encountered.// <br><br> Other options: <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Summary Options]] <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Description Options]] <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Rules Assistant]] <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Universal Rules]] <br><br> <<if ($cheatMode == 1)>> Cheatmode is currently @@color:cyan;ENABLED@@. [[Disable|Options][$cheatMode to 0]] <<else>> Cheatmode is currently @@color:red;DISABLED@@. [[Enable|Options][$cheatMode to 1]] <</if>> //This will allow manual selection of events and unlock some options that would usually be restricted by progress// <br> [[Add money|Options][$cheater to 1, $cash += 100000]] | [[Add rep|Options][$cheater to 1, $rep += 10000]] //Cheating will be flagged in your save// <br> <<if ($cheatMode == 1)>> <<if $seeAge == 1>> Slaves will ''age'' [[Disable aging|Options][$seeAge to 0]] | [[Semi aging|Options][$seeAge to 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Options][$seeAge to 1]] | [[Disable aging|Options][$seeAge to 0]] <<else>> Slaves will ''not age'' [[Enable aging|Options][$seeAge to 1]] | [[Semi aging|Options][$seeAge to 2]] <</if>> <</if>> <br><br> <<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>> [[New Game Plus][$ui to "start"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Select this option if you wish to begin a new game with five of your current slaves. Starting resources other than these five slaves will be reduced. New Game Plus @@color:yellow;MAY@@ work across versions. To attempt to migrate a save across versions:// <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//1) Save on this screen// <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//2) Use your browser to open the new .html file in this tab// <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//3) Activate New Game Plus.// <<else>> //New Game Plus is not available because this game was not started with a compatible version.// <</if>> <br><br> [[Enable backwards compatibility|Mod_Backwards Compatibility]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//
mayibrad/fc
src/uncategorized/options.tw
tw
bsd-3-clause
9,253
:: P bioreactor perfected <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $bioreactorsAnnounced to 1>> <<set $activeSlave to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "work in the dairy">> <<if $slaves[$i].boobs > 24000>> <<if ($slaves[$i].balls > 5) || ($slaves[$i].balls == 0)>> <<if $slaves[$i].fetish is "mindbroken">> <<set $activeSlave to $slaves[$i]>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave == 0>> <<goto "Random Nonindividual Event">> <</if>> When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's <<if $assistant == 0>> symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention. <<else>> <<if $assistantAppearance is "monstergirl">> monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles. <<elseif $assistantAppearance is "shemale">> shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.) <<elseif $assistantAppearance is "amazon">> amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<elseif $assistantAppearance is "businesswoman">> businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand. <<elseif $assistantAppearance is "fairy">> fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on. <<elseif $assistantAppearance is "pregnant fairy">> pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on. <<elseif $assistantAppearance is "goddess">> goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts. <<elseif $assistantAppearance is "hypergoddess">> goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention. <<elseif $assistantAppearance is "loli">> child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<elseif $assistantAppearance is "preggololi">> child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head. <<elseif $assistantAppearance is "schoolgirl">> schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand. <<else>> symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention. <</if>> <</if>> <br><br> <<if $assistant == 0>> <<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave." <<else>> <<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave." <</if>> You stop and consider the cow, from her titanic breasts to her <<if $activeSlave.balls > 5>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus. <<if $assistant == 0>> "This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere. Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls > 5>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists." <<else>> "She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back." <<if $assistantAppearance is "monstergirl">> The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "shemale">> The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative. <<elseif $assistantAppearance is "amazon">> The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "businesswoman">> The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "fairy">> The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek. <<elseif $assistantAppearance is "pregnant fairy">> The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek. <<elseif $assistantAppearance is "goddess">> The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "hypergoddess">> The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "loli">> The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "preggololi">> The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<elseif $assistantAppearance is "schoolgirl">> The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative. <<else>> The symbol on the screen dissolves down to create a gentle backlight behind the slave. <</if>> "She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls > 5>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.physicalAge > 38>>a few years<<elseif $activeSlave.physicalAge > 30>>a decade or so<<else>>a couple of decades<</if>>." <</if>> <</nobr>> \ <span id="result"> <<click "Do it, and do it to all maximized dairy slaves">> <<replace "#result">> <<nobr>> Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>> <<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.physicalAge)>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print 45-$activeSlave.physicalAge>> year period before its biological components must be replaced." <<if $assistant > 0>> <<if $assistantAppearance is "monstergirl">> Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely. <<elseif $assistantAppearance is "shemale">> Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off. <<elseif $assistantAppearance is "amazon">> Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull. <<elseif $assistantAppearance is "businesswoman">> Her avatar stands on the screen, watching the new equipment with an air of satisfaction. <<elseif $assistantAppearance is "fairy">> Her avatar hovers around, humming a tune while checking the new equipment. <<elseif $assistantAppearance is "pregnant fairy">> Her avatar hovers around, humming a soft tune while checking the new equipment. <<elseif $assistantAppearance is "goddess">> Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<elseif $assistantAppearance is "hypergoddess">> Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<elseif $assistantAppearance is "loli">> Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment. <<elseif $assistantAppearance is "preggololi">> Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<elseif $assistantAppearance is "schoolgirl">> Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate. <<else>> Her avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts. <</if>> <</if>> "Future redesignations can always be disabled from $dairyName interface." <<if ($activeSlave.ovaries == 1)>> <<if ($activeSlave.balls == 0)>> <<set $bioreactorsXX += 1>> <<else>> <<set $bioreactorsHerm += 1>> <</if>> <<else>> <<if ($activeSlave.balls == 0)>> <<set $bioreactorsBarren += 1>> <<else>> <<set $bioreactorsXY += 1>> <</if>> <</if>> <<display "Remove activeSlave">> <<set $createBioreactors to 1>> <</nobr>> <</replace>> <</click>> <<click "No, keep her on the slave list">> <<replace "#result">> <<nobr>> "Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider." <</nobr>> <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pBioreactorPerfected.tw
tw
bsd-3-clause
11,775
:: P collaboration choice <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <</nobr>>\ \ Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her. "Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree." \ <span id="result"> <<click "Transmit the codes">> <<replace "#result">> You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you." <<set $collaboration to 1>> <</replace>> <</click>> <<click "Refuse">> <<replace "#result">> You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are. <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pCollaborationChoice.tw
tw
bsd-3-clause
1,817
:: P Corp Announcement <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $corpAnnounced to 1>> <</nobr>>\ \ You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful. Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market. Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
mayibrad/fc
src/uncategorized/pCorpAnnouncement.tw
tw
bsd-3-clause
1,394
:: P coup aftermath [nobr] <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $rivalOwner to 0>> <<set $rivalryPower to 0>> <<if $rivalryFS == 0>> <<set $hostage to 0>> <<set $hostageAnnounced to 0>> <</if>> <<set _num = random(0,99)>> <<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish. <br><br> Some of it is not. There is evidence of payments from a <<if $rivalset == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>> The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>> <<if $rivalSet != 0>> And, as you suspected, it's one of your neighbors. It's the individual who owns <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> ''$arcologies[$i].name.'' <<break>> <</if>> <</for>> <br><br> <</if>> Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>> <br><br> You inquire as to whether there's any identifiable cause for the evident dislike. <<if $rivalryFS != 0>> "Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction." <<else>> "No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest." <</if>> <br><br> <span id="result"> <<click "Contact the culprit privately and discuss the matter">> <<replace "#result">> Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@color:yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again. <<set $cash += 100000>> <<set $nextButton to "Continue">> <</replace>> <</click>> <br><<click "Reveal the evidence publicly">> <<replace "#result">> Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@color:green;rallies@@ around you, and you even receive some discreet @@color:yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. <<set $nextButton to "Continue">> <<set $rep += 1000>> <<set $cash += 10000>> <<set $rivalryPower to 1>> <<if $rivalSet != 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo to 2>> <<set $arcologies[$i].embargoTarget to 0>> <<set $arcologies[$i].influenceTarget to 0>> <<set $rivalOwner to $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner to $arcologies[0].prosperity>> <</if>> <</replace>> <</click>> <br><<click "Devote funds to tracing the evidence">> <<replace "#result">> The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage. <<set $nextButton to "Continue">> <<set $cash -= 20000>> <<set $rivalryPower to 5>> <<if $rivalSet != 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo to 3>> <<set $arcologies[$i].embargoTarget to 0>> <<set $arcologies[$i].influenceTarget to 0>> <<set $rivalOwner to $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner to $arcologies[0].prosperity>> <</if>> <</replace>> <</click>> //This will cost ¤20000// </span>
mayibrad/fc
src/uncategorized/pCoupAftermath.tw
tw
bsd-3-clause
6,498
:: P coup collaboration You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup. Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here." After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum. ''GAME OVER'' <<set $ui to "start">>
mayibrad/fc
src/uncategorized/pCoupCollaboration.tw
tw
bsd-3-clause
1,532
:: P defense fears <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <</nobr>>\ \ A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic. ''This is a unique and very important opportunity'' and must not be taken lightly. \ <span id="result"> <<click "Install a full platoon by subscription">> <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@color:red;resentful@@ of having to take this step themselves. <<set $nextButton to "Continue">> <<set $rep -= 500>> <<set $mercenaries to 3>> <</replace>> <</click>> <<click "Install a full platoon at your expense">> <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@color:green;grateful@@ to you for seeing to their defense. <<set $nextButton to "Continue">> <<set $rep += 500>> <<set $cash -= 10000>> <<set $mercenaries to 3>> <</replace>> <</click>> <<if $PC.career is "mercenary">>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>> <<click "Refuse to quarter so many troops in your arcology">> <<replace "#result">> The consensus that the arcology is vulnerable triggers an @@color:red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@color:red;suffers@@ grievously. <<set $nextButton to "Continue">> <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>> <<set $rep -= 1000>> <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pDefenseFears.tw
tw
bsd-3-clause
2,820
:: P FS Announcement <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $FSAnnounced to 1>> <<set $FSCredits += 1>> <</nobr>>\ \ The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace. You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society." "This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
mayibrad/fc
src/uncategorized/pFSAnnouncement.tw
tw
bsd-3-clause
1,315
:: P hostage acquisition [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<set $hostageRescued to 0>> <<set $activeSlave to $hostage>> <<set $activeSlave.ID += 55555>> <<set $slaves.push($activeSlave)>> $activeSlave.slaveName, once <<switch $PC.career>> <<case "wealth">> a popular party girl <<case "capitalist">> a bright young manager <<case "mercenary">> a logistics officer <<case "engineer">> an arcology saleswoman <<case "medicine">> a surgical nurse <<case "slaver">> an abusive pens guard <<case "celebrity">> a popular groupie <<case "escort">> an expensive escort <<case "gang">> a gang member <<case "servant">> a maid <</switch>> of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves. Your hired mercenaries are en route now with your precious cargo. <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<set $activeSlave.health = 50>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace slaves!". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit a bit more hateful towards <<print $arcologies[0].FSSubjugationistRace>>s. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!". She's nearly the same as you remember her, albeit with a slight $arcologies[0].FSSubjugationistRace fetish. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Can I can spend some time with the <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly asks "Can I get fucked by some <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Why do you hate <<print $arcologies[0].FSSubjugationistRace>>s so much?! They are a great race, capable of the most sublime love! How dare you ta-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, I'd hate for anything to happen to my best employer." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future. <</if>> <<case "Racial Supremacism">> <<set $activeSlave.health = -100>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in scars. <<set $activeSlave.weight to 0>> <<set $activeSlave.customTat to "She has slight scarring from being beaten under your rival's rule.">> <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName walks into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you... T-thank you..." You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in many scars. <<set $activeSlave.weight = -20>> <<set $activeSlave.customTat to "She has noticeable scarring from being beaten under your rival's rule.">> <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shuffles into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you..." You gently draw her rail thin body into a comforting embrace, though you can't help but feel her swollen belly pressing into your own. She's nearly the same as you remember her, albeit thinner, pregnant, acting very odd and heavily covered in scars. <<set $activeSlave.weight = -50>> <<set $activeSlave.customTat to "She has heavy scarring from being beaten under your rival's rule.">> <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName attempts to stumble into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> but only makes it several pained steps before collapsing to the ground. You gently pick up her frail, bloated body and hold it in a comforting embrace. a short "T-thank you..." escapes her tired lips. She's nearly the same as you remember her, albeit emaciated, pregnant, acting very odd and completely covered in scars. <<set $activeSlave.weight = -100>> <<set $activeSlave.customTat to "She has heavy scarring all over her body from being beaten under your rival's rule.">> <<else>> Your mercenaries radio you upon arrival. "VIP recovered but... She isn't all there." Upon seeing her, it's obvious $activeSlave.slaveName has been completely broken. You beckon to the mercenary captain to give her to you. Holding her in your arms, it's clear that the poor girl is barely clinging to life. The mercenary captain apologizes again, "My apologies, we found her like that. I'm sorry." He says, as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. She looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if she pulls through this, she'll be devoted to you forever. <<set $activeSlave.weight = -100>> <<set $activeSlave.customTat to "She has intense scarring all over her body from being beaten under your rival's rule.">> <</if>> <<case "Repopulation Focus">> <<set $activeSlave.health to 50>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They took my fertility away!". She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "You don't have to worry about knocking me up, I'm sterile" with a wink. While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "I won't let you ruin my body with a child!" While she looks the same as you remember, she definatly doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially given her hatred for pregnancy. <</if>> <<case "Eugenics">> <<set $activeSlave.health to 50>> <<if $seeHyperPreg != 1>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that she is carrying twins. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears, her rounded middle pressing into your own. "They knocked me up!". She's exactly as you remember, though a medical scan reveals that she is carrying twins. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't take them from me, I love them...". While she looks the same as you remember, albeit rather pregnant, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "I won't let you hurt them!", as she covers her pregnant belly. While she looks the same as you remember, albeit very pregnant, she definatly doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially when she realizes her babies didn't follow her here. <</if>> <<else>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace, yet you can't help but notice how distended her belly is. She's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that she is carrying nearly two dozen babies in her womb. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You try to pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but her huge pregnant belly prevents you. As she breaks down in tears, she moans "My womb is soo full...". She's nearly the same as you remember her, save for her huge pregnant belly, which a medical scan reveals contains nearly two dozen children. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her super gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough for her monstrous belly to bumb into your own, she says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?". While she looks the same as you remember, albeit grossly pregnant, she certainly doesn't think the same anymore. A medical exam, much to her enjoyment, reveals her overfilled womb contains nearly two dozen children. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "Unless you want to put more babies in me, get back!", as she attempts to cover her super-sized pregnant belly. While she looks the same as you remember, albeit grotesquely pregnant, she certainly doesn't think the same anymore. A medical exam, much to her delight, reveals her near bursting womb contains nearly two dozen children. <<else>> Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. She might be carrying something terrifying in her womb, just lettin' you know." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for her notable pot belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially if she is telling the truth about what lurks in her womb. <</if>> <</if>> <<case "Gender Radicalism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly shouts "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her views on a girl's place in society. <</if>> <<case "Gender Fundamentalism">> <<set $activeSlave.health = 20>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not a little curious about anal. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They broke my butthole!". She's exactly as you remember, minus her loose rear. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>". While she looks the same as you remember, minus her very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing her gaping butthole. While she looks the same as you remember, minus her gaping anus<<if $seeDicks != 0>>, tiny cock and testicles<</if>>, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> She's been rock hard the entire way here, we think she might have something crammed up her rear. What ever it is, it isn't dangerous.<</if>> We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!".<<if $seeDicks != 0>> She quickly flexes her kegels several times and blows a load of cum across your shoes<<else>> She spits on your shoes<</if>>. The mercenary captain quickly pulls her back, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember<<if $seeDicks != 0>>, save for her working cock and balls<</if>>, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her penchant for sticking things in butts. <</if>> <<case "Paternalism">> <<set $activeSlave.health = -100>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in piercings and tattoos. <<set $activeSlave.weight to 0>> <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs "T-thank you... T-thank you...". You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in piercings and tattoos. <<set $activeSlave.weight = -20>> <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs. You gently draw her rail thin body into a comforting embrace, though you can't help but notice several of her ribs are broken. She's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos. <<set $activeSlave.weight = -50>> <<elseif $rivalryDuration <= 20>> Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she pitifully struggles. You gently draw her emaciated body into a comforting embrace and call out her name, having realized she is blind. She immediately calms down and moves closer to you. She's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos. <<set $activeSlave.weight = -100>> <<else>> Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..." You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. She is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean her up, hoping that maybe it will draw her out of her stupor. Deep down, you understand the girl you used to know has been twisted and broken completely; never to be the same again. <<set $activeSlave.weight = -100>> <</if>> <<case "Degradationism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, minus her rounded belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, seeing as she intends to undermine you at every turn. <</if>> <<case "Body Purism">> <<set $activeSlave.health = -30>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc fake tits knocks the wind out of you. You embrace her as best you can as she sobs "Look what they did to my chest! They ruined it!". She looks similar to how you remember, minus her huge chest of course. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these tit balloons feel so good?!". She looks similar to how you remember, minus her massive chest of course. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her massive weight back and forth, unsure of what to make of you. As you step forward, she attempts to move closer, only to fall to the ground under the weight of her obscene <<print $hostage.boobs>>cc fake tits. You kneel beside her, a hand on her huge fake ass, as she asks "Do you like them? I think they should be bigger...". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, unsure of what to make of you. As you step forward, she screams "Don't pop my implants!". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from her once flat chest. Or you could leave her as an immobile ornament, though implants are definitely out of style. <</if>> <<case "Transformation Fetishism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to force implants into me, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she states "Please don't make me into a blow up doll...". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want balloons on my chest!" While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for implants. <</if>> <<case "Youth Preferentialism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with an old lady!". She's exactly as you remember. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.age is 3>>Where you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.age is 3>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.age == 1>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for young people. <</if>> <<case "Maturity Preferentialism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with some young harlot!". She's exactly as you remember. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.age == 1>>Where you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.age == 1>>You know, you're so young... I like that", with a wink.<<elseif $PC.age is 3>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for older people. <</if>> <<case "Slimness Enthusiasm">> <<set $activeSlave.health = -30>> <<set $activeSlave.chem = 100>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "Look what they did to my chest and ass! They ruined them!" She looks similar to how you remember, minus her huge assets of course. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these meat balloons feel so good?!". She looks similar to how you remember, minus her massive assets of course. <<elseif $rivalryDuration <= 15>> $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you make my tits bigger?". The girl you used to know is barely recognizable under those massive tits and she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, causing her plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, she screams "Don't take my breasts away!". The girl you used to know is barely recognizable under those immense tits and she certainly doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style. <</if>> <<case "Asset Expansionism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to make my tits huge, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a big boobed freak...". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want tits bigger than my body!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for huge assets. <</if>> <<case "Pastoralism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!". You gently wrap your arms around her soft body in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?". While she's thinner than you remember, and a little more muscular, her personality is exactly the same. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again...". She is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat cow again!". She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. <<else>> Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, she already broke one of our guy's jaw. We think she is tranq'd and restrained enough to bring in. Please be ready." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" The mercenary captain is thrown back as she explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. She glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. She grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry.". With a hand on each doorframe, she rips it out of the wall. She lets out a single laugh while scowling at you. She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength. <</if>> <<case "Physical Idealism">> <<set $activeSlave.health = -30>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "They made me fat! My nipples won't stop leaking milk!". She looks similar to how you remember, minus her huge milky assets of course. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a cow, I don't understand...". She looks similar to how you remember, minus her massive assets of course. <<elseif $rivalryDuration <= 15>> $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you milk me?". The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, she asks "I hear a baby will make my milk better, would you like to try?". The girl you used to know is barely recognizable under those immense tits and obese body; she certainly doesn't think the same anymore, either. <<else>> Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style. <</if>> <<case "Chattel Religionism">> <<set $activeSlave.health = 50>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy religion, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a disciple of your religion...". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your cult!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future. <</if>> <<case "Multiculturalism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They said such crazy things!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me pray for your arcology, why is that?". She's exactly as you remember. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she prays "Please pardon this arcology...". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she drops to her knees and begins praying "Please pardon this arcologies sins! They know naught what they do!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite a mouth on her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, she stands her ground. After several steps, she shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-" The mercenary captain quickly gags her, "My apologies, I did warn you about that mouth. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, trying to preach her new faith. <</if>> <<default>> <<set $activeSlave.health = 40>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember. <<elseif $rivalryDuration <= 10>> Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy old timey society, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't make me play along...". While she looks the same as you remember, she certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your crazy society!". While she looks the same as you remember, she definitely doesn't think the same anymore. <<else>> Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-" The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future. <</if>> <</switch>> <<if $rivalryDuration <= 10 or ($rivalryFS is "Racial Supremacism" and $rivalryDuration <= 20) or ($rivalryFS is "Paternalism" and $rivalryDuration <= 20)>> She considers you her rescuer, since her previous owner subjected her to unremitting horror in an attempt to offend your philosophy of $rivalryFS. She's overjoyed to be your slave. <<elseif ($rivalryFS is "Racial Supremacism" and $rivalryDuration > 20) or ($rivalryFS is "Paternalism" and $rivalryDuration > 20)>> Her mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If she ever recovers, she'd consider you her savior and be overjoyed to be your slave. <<elseif $rivalryDuration > 20>> You took everything from her and she hates you as much as she possibly can for it. You ripped her away from heaven to sentence her to a living hell, and she swears to do everything she can to hurt you. <<else>> She is horrified by this turn of events. Your rival taught her a great deal about slave life in your arcology and indulged her deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory. <</if>> <br><br> <<display "New Slave Intro">>
mayibrad/fc
src/uncategorized/pHostageAcquisition.tw
tw
bsd-3-clause
55,176
:: P invasion [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $invasionVictory to 1>> The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain is "marine") || ($terrain is "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>>and advanced towards your home<</if>>. <br><br> Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty. <<if $assistant == 0>> Your personal assistant offers terse reports on the efficiency of the point defense fire. <<else>> You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense. <<if $assistantAppearance is "monstergirl">> Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes <<elseif $assistantAppearance is "shemale">> She's using both hands to aim her massive erection, and is firing blasts of cum <<elseif $assistantAppearance is "amazon">> She's holding a hide shield and a club, which she's using to swat <<elseif $assistantAppearance is "businesswoman">> She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire <<elseif $assistantAppearance is "fairy">> She zips around in the air, getting in close to fire a barrage of little balls of light <<elseif $assistantAppearance is "pregnant fairy">> Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky <<elseif $assistantAppearance is "goddess">> Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light <<elseif $assistantAppearance is "hypergoddess">> Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light <<elseif $assistantAppearance is "loli">> She's wearing an annoyed expression and is pretending to shoot her fingers <<elseif $assistantAppearance is "preggololi">> She's wearing a tired expression and is pretending to shoot her fingers <<elseif $assistantAppearance is "schoolgirl">> She's wearing a fierce expression and holding a baseball bat, using it to swat <<else>> The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing <</if>> at depictions of projectiles. <</if>> It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible. <br><br> The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain is "marine") || ($terrain is "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy. <br><br> <<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, who lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>> <br><br> <<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There's enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>> <br><br> <<if $mercenaries + $personalArms < 2>> @@color:red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@color:red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly. <<if $terrain == "ravine">> <<set $cash -= Math.trunc($cash*0.8)>> <<set $cash -= 50000>> <<else>> <<set $cash -= Math.trunc($cash*0.9)>> <<set $cash -= 10000>> <</if>> <<elseif $mercenaries + $personalArms < 6>> @@color:yellow;The counterattack succeeds.@@ @@color:red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@color:green;you are acclaimed as a protector of its people.@@ <<set $invasionVictory to 2>> <<set $cash -= Math.trunc($cash*0.2)>> <<set $cash -= 5000>> <<set $rep += 1000>> <<else>> @@color:green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form a irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@color:green;you are acclaimed a hero.@@ <<set $invasionVictory to 3>> <<set $rep += 2000>> <<for $i to 0; $i < 3; $i++>> <<if (random(0,99) < $seeDicks)>> <<display "Generate XY Slave">> <<else>> <<display "Generate XX Slave">> <</if>> <<set $activeSlave.origin to "She is an enslaved prisoner of war.">> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<set $slaves.push($activeSlave)>> <</for>> <<set $helots += 5>> <<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">> <<set $trinkets.push($desc)>> <br><br> <span id="result"> <<click "Sell your prisoners immediately">> <<replace "#result">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin is "She is an enslaved prisoner of war.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<set $dump to $slaves.pluck([$i], [$i])>><<set $i-->> <<set $i-->> <</if>> <</for>> Prisoners sold. <</replace>> <</click>> <br><<click "Give your prisoners to citizens who displayed bravery during the counterattack">> <<replace "#result">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin is "She is an enslaved prisoner of war.">> <<slaveCost $slaves[$i]>> <<set $rep += Math.trunc($slaveCost/10)>> <<set $dump to $slaves.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> Prisoners @@color:green;given away.@@ <</replace>> <</click>> <br><<click "Enslave all of your prisoners">> <<replace "#result">> You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology. <</replace>> <</click>> </span> <</if>>
mayibrad/fc
src/uncategorized/pInvasion.tw
tw
bsd-3-clause
8,589
:: P mercenaries <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $mercenaries to 0>> <<set $mercenariesTitle to "mercenaries">> <</nobr>>\ \ Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down. Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>> The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence. \ <span id="result"> <<click "Quarter a squad in the arcology">> <<replace "#result">> You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@color:red;offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<set $nextButton to "Continue">> <<set $rep -= 500>> <<set $cash -= 5000>> <<set $mercenaries to 1>> <</replace>> <</click>> <<if $PC.career is "mercenary">>//This will cost ¤5000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤5000 and incur significant upkeep costs//<</if>> <<click "Install a full platoon">> <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@color:red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<set $nextButton to "Continue">> <<set $rep -= 1000>> <<set $cash -= 10000>> <<set $mercenaries to 3>> <</replace>> <</click>> <<if $PC.career is "mercenary">>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>> <<click "Do not quarter troops in your arcology">> <<replace "#result">> Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve. <<set $nextButton to "Continue">> <<set $mercenaries to 0>> <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pMercenaries.tw
tw
bsd-3-clause
3,159
:: P Mercs Help Corp <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $mercenariesHelpCorp to -1>> <</nobr>>\ \ Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment. "You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<else>>using his syringe to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city. "But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the onscreen mushroom cloud again. ''This is a unique opportunity'' and will not reoccur. \ <span id="result"> <<click "Decline">> <<replace "#result">> Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do." <<set $nextButton to "Continue">> <</replace>> <</click>> <<click "Make it so">> <<replace "#result">> It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger." <<set $nextButton to "Continue">> <<set $mercenariesHelpCorp to 1>> <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pMercsHelpCorp.tw
tw
bsd-3-clause
3,242
:: P raid invitation <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $PRraid to 0>> <<set $PRraidTarget to 0>> <</nobr>>\ \ The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow. The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them. \ <span id="result"> Fund a quick raid on the refugees with ¤5000, targeting: &nbsp;&nbsp;&nbsp;&nbsp;<<click "Ex-soldiers">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid to 1>> <<set $PRraidTarget to 1>> <</replace>> <</click>> &nbsp;&nbsp;&nbsp;&nbsp;<<click "Healthy civilians">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid to 1>> <<set $PRraidTarget to 2>> <</replace>> <</click>> &nbsp;&nbsp;&nbsp;&nbsp;<<click "The largest possible group of slaves">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid to 1>> <<set $PRraidTarget to 3>> <</replace>> <</click>> <<click "Let them go">> <<replace "#result">> Some of the refugees make it to safety. Some do not. <</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pRaidInvitation.tw
tw
bsd-3-clause
2,561
:: P raid result <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $PRaid to 0>> <</nobr>>\ \ As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions. Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind. <<nobr>> <<if $PRraidTarget == 1>> Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners who's part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@color:green;the citizens are quite impressed by you.@@ <<set $rep += 500>> <<for $i to 0; $i < 3; $i++>> <<if ($seeDicks > 0)>> <<display "Generate XY Slave">> <<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<set $slaves.push($activeSlave)>> <<else>> <<display "Generate XX Slave">> <<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">> <<set $slaves.push($activeSlave)>> <</if>> <</for>> <<elseif $PRraidTarget is 2>> Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@color:green;is the talk of the Free City.@@ <<set $rep += 200>> <<for $i to 0; $i < 4; $i++>> <<display "Generate New Slave">> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<set $activeSlave.origin to "She is an enslaved refugee.">> <<set $slaves.push($activeSlave)>> <</for>> <<else>> Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@color:green;is the talk of the Free City.@@ <<set $slaveMedic to 1>> <<set $rep += 200>> <<for $i to 0; $i < 5; $i++>> <<display "Generate New Slave">> <<if ($universalRulesNewSlavesRA == 1) && ($autoRulesAssistant != 0)>> <<AutoRulesActivate 1>> <</if>> <<set $activeSlave.origin to "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">> <<set $activeSlave.health = random(-80,-40)>> <<set $slaves.push($activeSlave)>> <</for>> <</if>> <</nobr>> <span id="result"> <<click "Sell your prisoners immediately">> <<replace "#result">><<nobr>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].origin is "She is an enslaved refugee who participated in the defeated attack on your arcology.") || ($slaves[$i].origin is "She is an enslaved refugee.") || ($slaves[$i].origin is "She is an enslaved refugee who was wounded in the defeated attack on your arcology.")>> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<set $dump to $slaves.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> Prisoners sold. <</nobr>><</replace>> <</click>> <<click "Give your prisoners to citizens injured in the recent invasion">> <<replace "#result">><<nobr>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].origin is "She is an enslaved refugee who participated in the defeated attack on your arcology.") || ($slaves[$i].origin is "She is an enslaved refugee.") || ($slaves[$i].origin is "She is an enslaved refugee who was wounded in the defeated attack on your arcology.")>> <<slaveCost $slaves[$i]>> <<set $rep += Math.trunc($slaveCost/10)>> <<set $dump to $slaves.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> Prisoners @@color:green;given away.@@ <</nobr>><</replace>> <</click>> <<click "Enslave all of the refugees">> <<replace "#result">> <<nobr>> You simply enslave all of the refugees yourself. They would have been worse off had you not intervened. <</nobr>><</replace>> <</click>> </span>
mayibrad/fc
src/uncategorized/pRaidResult.tw
tw
bsd-3-clause
6,040
:: P rival initiation <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "Scheduled Event">> <<set $rivalOwner to 0>> <<set $rivalOwnerEnslaved to 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].prestigeDesc is "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>> <</nobr>>\ \ This is a special week, the week of your victory. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion. \ <span id="result"> <<click "Force her to do a public relations tour with you">> <<replace "#result">> Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@color:hotpink;obedience,@@ and is the @@color:green;talk of the Free Cities.@@ <<set $rep += 500>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</replace>> <</click>> <<click "Make her orally service your other slaves in public">> <<replace "#result">> $slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@color:hotpink;pleased with you@@ for forcing $activeSlave.slaveName, who they still view as a slaveowner, to pleasure them. <<set $activeSlave.oralCount += $slaves.length>> <<set $oralTotal += $slaves.length*2>> <<for $i to 0; $i < $slaves.length; $i++>> <<set $slaves[$i].devotion += 10>> <<set $activeSlave.oralCount += 1>> <</for>> <</replace>> <</click>> <<nobr>> <<if $activeSlave.anus == 0>> <<click "Break her ass and then let the public use it">> <<replace "#result">> $activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@color:green;Half the arcology@@ has used her @@color:red;poor injured butthole@@ by the end of the day, she @@color:gold;is learning to fear you,@@ and hates you @@color:mediumorchid;even more@@ if possible. <<set $rep += 500>> <<set $activeSlave.devotion -= 4>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.health -= 10>> <<set $activeSlave.anus to 3>> <<set $activeSlave.analCount += 47>> <<set $analTotal += 47>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>> <</replace>> <</click>> <<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>> <<click "Publicly geld her">> <<replace "#result">> You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@color:gold;rage@@ and @@color:mediumorchid;horror.@@ There is @@color:green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already. <<set $rep += 500>> <<set $activeSlave.devotion -= 50>> <<set $activeSlave.trust -= 50>> <<set $activeSlave.health -= 10>> <<set $activeSlave.balls to 0>> <</replace>> <</click>> <<elseif isFertile($activeSlave)>> <<click "Let the public impregnate her">> <<replace "#result">> You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@color:mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens. <<set $rep += 500>> <<set $activeSlave.preg to 1>> <<set $activeSlave.pregSource to -2>> <<set $activeSlave.devotion -= 5>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>> <</replace>> <</click>> <</if>> <</nobr>> </span>
mayibrad/fc
src/uncategorized/pRivalInitiation.tw
tw
bsd-3-clause
6,119