Four-class labels
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stringlengths 8
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| Definition1
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| Definition2
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2 | 1 |
data cache
|
recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from
|
- shared, reserved memory area that stores the most recently accessed data blocks in ram - also caches system catalog data and contents of indexes - aka buffer cache
|
2 | 1 |
data cache
|
a shared, reserved memory area that stores the most recently accessed data blocks in ram. also called buffer cache.
|
recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from
|
0 | 0 |
data cache
|
shared memory that stores the most recently accessed data blocks in ram
|
recently/frequently used lines of data and/or stack segments. holds information to be manipulated/read from
|
0 | 0 |
design rationale
|
it is the information that explains why a computer system is the way it is.
|
recording design knowledge
|
0 | 0 |
design rationale
|
background which helped the designer to arrive at the design
|
includes discussion of the design problem, historical background of the client, design considerations and even the philosophy of the design firm
|
0 | 0 |
design rationale
|
recording design knowledge
|
process vs. structure
|
0 | 0 |
performance studies
|
recreates texts through performance;taking a text, recreating that text in order to gain a deeper understanding from your perspective
|
-scholars study performance -human expression is shaped and reshaped in particular social and historical circumstances, in complex and lengthy processes
|
1 | 0 |
performance studies
|
-scholars study performance -human expression is shaped and reshaped in particular social and historical circumstances, in complex and lengthy processes
|
a method in which researchers represent cultural experiences by observing and reenacting culturally situated communicative acts to reflect an interpretation of cultural practice through human expression
|
1 | 0 |
performance studies
|
a diverse academic discipline that focuses on performance as a lens to study the world, an object of study, and a method of inquiry
|
an interdisciplinary field that draws on and contributes to many disciplines such as communication studies, theater, anthropology, new media, women and gender studies, and english
|
1 | 0 |
natural language
|
a complex, but structured language, both written and spoken, that has evolved naturally in humans through use, repetition, and adaptation
|
describe algorithms so humans can understand them
|
0 | 0 |
natural language
|
the languages humans use to communicate with each other, not precisely defined
|
describe algorithms so humans can understand them
|
1 | 0 |
natural language
|
a method of computer communication that is familiar to the user. e.g. speech recognition or typing problems: vague, ambiguous, difficult to do well
|
machines ability to analyse, understand and generate human speech its goal is to make interaction as humanlike as possible
|
2 | 1 |
natural language
|
a language that has developed naturally in use
|
the languages humans use to communicate with each other, not precisely defined
|
1 | 0 |
natural language
|
used for specifications and requirements ex: english problems: ambiguous, incomplete, and inconsistent (left for many interpretations) fix: use mathematical logic
|
verbose and ambiguous and are rarely used for complex or technical algorithm
|
3 | 1 |
natural language
|
the requirements are written using numbered sentences in natural language. each sentence should express one requirement.
|
requirements written in numbered sentences, each sentence should express one requirement.
|
0 | 0 |
natural language
|
trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it)
|
the languages humans use to communicate with each other, not precisely defined
|
2 | 1 |
natural language
|
feature that allows users to type commands or requests in normal text phrases
|
a software feature that allows users to type commands or requests in normal english (or other language) phrases.
|
1 | 0 |
natural language
|
a language that has developed naturally in use
|
a complex, but structured language, both written and spoken, that has evolved naturally in humans through use, repetition, and adaptation
|
2 | 1 |
natural language
|
machines ability to analyse, understand and generate human speech its goal is to make interaction as humanlike as possible
|
- familiar to user - speech recognition or typed natural language
|
0 | 0 |
natural language
|
trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it)
|
a language that has developed naturally in use
|
0 | 0 |
natural language
|
trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it)
|
describe algorithms so humans can understand them
|
2 | 1 |
natural language
|
a language that has developed naturally in use
|
language that has developed in the usual way as a method of communicating between people, rather than language that has been created, for example for computers
|
0 | 0 |
natural language
|
trying to interpret human language and use it to do things (e.g. amazon's alexa uses nlp to take what you say and run commands with it)
|
language that has developed in the usual way as a method of communicating between people, rather than language that has been created, for example for computers
|
2 | 1 |
access control models
|
a framework that dictates how subjects access objects
|
define how access is regulated to resources
|
1 | 0 |
access control models
|
discretionary access control, mandatory access control
|
mandatory access discretionary access rulebase rolebase
|
1 | 0 |
building blocks
|
built-in document parts designed and formatted to produce a professional looking document
|
built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format.
|
0 | 0 |
building blocks
|
-- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes
|
built-in document parts designed and formatted to produce a professional looking document
|
0 | 0 |
building blocks
|
-- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes
|
highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&"
|
0 | 0 |
building blocks
|
generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be
|
built-in document parts designed and formatted to produce a professional looking document
|
0 | 0 |
building blocks
|
generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be
|
built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format.
|
0 | 0 |
building blocks
|
no matter how complex an object is must begin with simple building blocks 3d objects defined as polygons
|
built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format.
|
0 | 0 |
building blocks
|
no matter how complex an object is must begin with simple building blocks 3d objects defined as polygons
|
highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&"
|
0 | 0 |
building blocks
|
generally difficult to provide an exact duplicate of underlying machine. most vmms implement virtual cpu (vcpu) to represent state of cpu per guest as guest believes it to be
|
-- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes
|
0 | 0 |
building blocks
|
-- surrogate key -- alternate key (business key or canditate key) -- attributes -- metadata: columns that track data lineage, auditing and other data warehouse processes
|
built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format.
|
0 | 0 |
building blocks
|
highly-fit (surviving), short length schemata (resistant to crossover) allow &"implicit parallelism&"
|
built-in reusable content such as text, graphics, and objects that can be easily managed and inserted in a document for a quick format.
|
3 | 1 |
digital video
|
videos that are made up of 1's and 0's, binary format, that represent the video image which computers can read.
|
unlike traditional analog video, which is captured frame by frame on a tape, this is recorded digitally, as ones and zeros
|
0 | 0 |
physical layer
|
bits: all the physical connections to the computer. describes the electrical and physical specifications for the devices. cables, connectors, hubs and repeaters.
|
1st layer includes the physical devices that connect computers, like cables. cabling, connectors, and sending signals
|
0 | 0 |
physical layer
|
to transmit bits over a medium; to provide mechanical and electrical specifications defines: physical characteristics, representation of bits, data rate, sychronization, line configuration, physical topology, transmission mode
|
defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer)
|
3 | 1 |
physical layer
|
responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors
|
the network layer that defines the cables and voltage going through it. this deals with bits of information.
|
0 | 0 |
physical layer
|
bits &"on the wire&", actually sends the data
|
responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors
|
1 | 0 |
physical layer
|
-responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols
|
simplest layer and is responsible for sending bits via a wired or wireless transmission
|
1 | 0 |
physical layer
|
only layer that deals with hardware 1. this layer takes care of mechanical, electrical, and physical speculations of a network connection
|
the layer of the osi model that sets standards for sending and receiving electrical signals between devices. fssl
|
2 | 1 |
physical layer
|
responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors
|
moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.).
|
0 | 0 |
physical layer
|
bits &"on the wire&", actually sends the data
|
a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established
|
0 | 0 |
physical layer
|
this is the lowest or first layer of the osi model. this layer contains the physical networking medium, such as nic, cabling, connectors, and repeaters (hubs).
|
topology (ring, mesh, star, bus, and hybrid
|
2 | 1 |
physical layer
|
anything that moves data from one system to another, such as copper cabling, fiber optics, even radio waves.
|
wires, bits stream, media, wire, fiber transcription of bits to physical values
|
1 | 0 |
physical layer
|
defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables
|
defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer)
|
0 | 0 |
physical layer
|
defines the type of connection and therefore the rules by which the signals are transmitted
|
concerned with transmitting data bits (zeros or ones) over a communication circuit.
|
3 | 1 |
physical layer
|
osi layer which coordinates representation of bits / functions required to carry a bit stream over a physical medium
|
the osi layer provides the means for transmitting data bits over a physical medium.
|
2 | 1 |
physical layer
|
responsible for movement of individual bits from one node to the next, physical interface like cabling or connectors
|
a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established
|
0 | 0 |
physical layer
|
defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables
|
to transmit bits over a medium; to provide mechanical and electrical specifications defines: physical characteristics, representation of bits, data rate, sychronization, line configuration, physical topology, transmission mode
|
0 | 0 |
physical layer
|
a layer of osi model that transmit data over a bit stream from one hop to the next
|
defines the type of connection and therefore the rules by which the signals are transmitted
|
1 | 0 |
physical layer
|
physical interface between computers and network. concerned with data rates.
|
--generates/detects signals to tx/rx data over network medium --sets data tx rate and monitors data error rates --form of protection for link layer
|
0 | 0 |
physical layer
|
layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit
|
defines the type of connection and therefore the rules by which the signals are transmitted
|
2 | 1 |
physical layer
|
moves the individual bits within the frame from one node to the next. ex: fiber optic cable, copper wire
|
anything that moves data from one system to another, such as copper cabling, fiber optics, even radio waves.
|
1 | 0 |
physical layer
|
primary function is to place the transmission signal carrying the message onto the communications media. put bits on a wire.
|
specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1
|
2 | 1 |
physical layer
|
bits &"on the wire&", actually sends the data
|
the network layer that defines the cables and voltage going through it. this deals with bits of information.
|
2 | 1 |
physical layer
|
the lowest, or first, layer of the osi model. the layer is responsible only for sending bits via a wired or wireless transmission
|
simplest layer and is responsible for sending bits via a wired or wireless transmission
|
1 | 0 |
physical layer
|
handles the transmission of bits over a communications channel includes voltage levels, connectors, media choice, modulation techniques
|
- examples: cabling, radio frequencies/channels, speed, clock rate, electrical aspects of transmission - pdu: bits
|
1 | 0 |
physical layer
|
moves individual bits within a frame from one node to the next. protocols are the physical medium of the layer, like copper wire, fiber optic,
|
wires, bits stream, media, wire, fiber transcription of bits to physical values
|
2 | 1 |
physical layer
|
layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit
|
concerned with transmitting data bits (zeros or ones) over a communication circuit.
|
2 | 1 |
physical layer
|
defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer)
|
• synchronizing bits • how bits are represented on the medium • wiring standards for connectors and jacks • physical topology • bandwidth usage • multiplexing strategy
|
0 | 0 |
physical layer
|
bits &"on the wire&", actually sends the data
|
moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.).
|
2 | 1 |
physical layer
|
specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1
|
the layer of the osi model that sets standards for sending and receiving electrical signals between devices. fssl
|
0 | 0 |
physical layer
|
characteristics: cabling, connectors, nics, voltages, modulation frequencies, waveforms, baseband, broadband, etc devices: hubs, repeaters, patch panel cables, nics
|
media, signal, and binary transmission. -most common layer to have a fault -sends data in bits (1 and 0) - rf, light, or electrical pulses (transmission medium)
|
2 | 1 |
physical layer
|
- physical connection between the computer and/or devices in the network (network hardware)
|
data arrives as bits and provides a direct connection to the network handles ethernet
|
1 | 0 |
physical layer
|
-responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols
|
the first layer, it sends bits via wired or wireless transmission.
|
0 | 0 |
physical layer
|
layer 1 (l1) of the (osi) seven-layer model: the physical layer defines hardware connections and turns binary into physical pulses (electrical or light). cables operate at the physical layer.
|
defines the physical characteristics of the transmission medium (connectors, pins, electrical currents, encoding, light modulation, etc) rj-45, ethernet (ieee 802.3) lan hub, lan repeater, cables
|
2 | 1 |
physical layer
|
this layer consists of the actual physical connection between sender and receiver. this layer transfers electrical, radio, or light signals through circuits.
|
specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1
|
0 | 0 |
physical layer
|
media, signal, and binary transmission. -most common layer to have a fault -sends data in bits (1 and 0) - rf, light, or electrical pulses (transmission medium)
|
layer 1. turns raw bits into electrical signaling and defines physical network media such as copper cabling, fiber optics, and wireless transmission standards. concerned with bit rates and transmission modes.
|
0 | 0 |
physical layer
|
the network layer that defines the cables and voltage going through it. this deals with bits of information.
|
a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established
|
2 | 1 |
physical layer
|
only layer that deals with hardware 1. this layer takes care of mechanical, electrical, and physical speculations of a network connection
|
specify details about the underlying transmission medium and hardware. all specifications related to electrical properties, radio frequencies, and signals belong in layer 1
|
2 | 1 |
physical layer
|
responsible for the transmission of raw sequence of bits
|
accepts the frame from the data link layer and converts the frame into bits for transmission over the physical connection medium.
|
1 | 0 |
physical layer
|
a connection type must be established before the network can be accessed. a wired or wireless physical connection must be established
|
moves actual bits between nodes of the network on a best effort basis (i.e. wires, cables, wireless radio, etc.).
|
0 | 0 |
physical layer
|
the lowest, or first, layer of the osi model. hubs operate at this layer.
|
topology (ring, mesh, star, bus, and hybrid
|
2 | 1 |
physical layer
|
layer 1 of the osi model, it is concerned with the transmission of bits on a network. ethernet cord, fiber optic cables.
|
• signal that transports traffic across the network on cable or fiber. - signaling, cabling, connectors - not protocols
|
2 | 1 |
physical layer
|
the lowest, or first, layer of the osi model. the layer is responsible only for sending bits via a wired or wireless transmission
|
-responsible for transmission and receipt of bits from one node to another -signiling, cabling, connections -not about protocols
|
1 | 0 |
physical layer
|
moves the individual bits within the frame from one node to the next. ex: fiber optic cable, copper wire
|
wires, bits stream, media, wire, fiber transcription of bits to physical values
|
2 | 1 |
physical layer
|
primary function is to place the transmission signal carrying the message onto the communications media. put bits on a wire.
|
this layer consists of the actual physical connection between sender and receiver. this layer transfers electrical, radio, or light signals through circuits.
|
2 | 1 |
physical layer
|
layer 1 of the osi model, which provides the electrical and mechanical connection to the network ex) (eia/tia)-related technologies, utp, fiber, and network interface cards (nics)
|
layer 1 of the osi model, which provides the electrical and mechanical connection to the network. (hub)
|
2 | 1 |
physical layer
|
a layer of osi model that transmit data over a bit stream from one hop to the next
|
layer 1 is connected primarily with transmitting data bite (zero or ones) over a communication circuit
|
2 | 1 |
physical layer
|
osi layer that defines hardware connections and turns binary into physical pulses (electric or light).
|
defines the hardware connections and turns binary into physical pulses (electrical or light). repeaters and hubs operate at this layer
|
0 | 0 |
physical layer
|
layer 1 (l1) of the (osi) seven-layer model: the physical layer defines hardware connections and turns binary into physical pulses (electrical or light). cables operate at the physical layer.
|
defines the hardware, cabling wiring, power output, pulse rate, etc. (osi layer)
|
0 | 0 |
decision support systems
|
information system that supports problem-specific decision making; focuses on decision making effectiveness
|
use data as input along with prior knowledge to create rules that guide decisions
|
2 | 1 |
decision support systems
|
business intelligence systems that combine models and data in an attempt to solve semistructured and some unstructured problems with extensive user involvement.
|
combines models & data to analyze semi-structured and some unstructured problems that involve extensive user involvement.
|
0 | 0 |
decision support systems
|
computer software systems designed to help managers solve problems by showing how results vary when the manager alters assumptions or data.
|
ex: a manager can try out different assumptions about turnover rates to see how those assumptions affect the number of new employees needed.
|
1 | 0 |
decision support systems
|
use data as input along with prior knowledge to create rules that guide decisions
|
is an information system used in support of decision making
|
2 | 1 |
decision support systems
|
are a type of information system that assist users to make a decision by providing information, models and analysis tools.
|
a form of information system that assists users in making decisions.
|
3 | 1 |
decision support systems
|
model information using olap, which provides assistance in evaluating and choosing among different courses of action
|
models information using olap to assist evaluating and choosing options
|
0 | 0 |
decision support systems
|
this information system not only presents the results but also expands the information with alternatives. some dss methodologies mathematical modeling simulation queries what-if (olap-cubes) data mining
|
computer based is systems that combine models + data in an attempt to solve relatively unstructured problems w/ extensive user involvement
|
0 | 0 |
decision support systems
|
comp-based is that combine models + data to resolve non-structured problems w/extensive user involvement
|
this information system not only presents the results but also expands the information with alternatives. some dss methodologies mathematical modeling simulation queries what-if (olap-cubes) data mining
|
3 | 1 |
decision support systems
|
comp-based is that combine models + data to resolve non-structured problems w/extensive user involvement
|
computer based is systems that combine models + data in an attempt to solve relatively unstructured problems w/ extensive user involvement
|
0 | 0 |
flow analysis
|
graphically represent the flow of information and activity through all phases of a system or process. good for bottleneck identification.
|
the previous technique for cycle time analysis is only one example of what can be done using flow analysis techniques
|
0 | 0 |
flow analysis
|
ideo concept generation technique; graphically represent the flow of information and activity through all phases of a system or process; good for bottleneck identification
|
the previous technique for cycle time analysis is only one example of what can be done using flow analysis techniques
|
2 | 1 |
project managers
|
oversee the project, manage the personnel
|
responsible for the planning, execution, and completion of projects.
|
2 | 1 |
project managers
|
responsible for the planning, execution, and completion of projects.
|
work with project sponsors, project team, and other people involved in a project to meet project goals
|
1 | 0 |
project managers
|
oversee the project, manage the personnel
|
work with project sponsors, project team, and other people involved in a project to meet project goals
|
1 | 0 |
project managers
|
responsible for keeping all members on task for a project. usually the person who interfaces with the client.
|
-oversee development process and held accountable for deliverables
|
2 | 1 |
project managers
|
responsible for overseeing individual projects, from communicating with clients to coordinating with programmers.
|
-oversee development process and held accountable for deliverables
|
1 | 0 |
project managers
|
responsible for keeping all members on task for a project. usually the person who interfaces with the client.
|
responsible for overseeing individual projects, from communicating with clients to coordinating with programmers.
|
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