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European Commission President Jean-Claude Juncker | Aris Oikonomou/AFP via Getty Images | Aris Oikonomou/AFP via Getty Images Juncker: Make euro the global trade currency Commission president’s State of the Union speech will also contain measures to boost border security and trade with Africa. European Commission President Jean-Claude Juncker will argue the euro should become the global currency for trade instead of the U.S. dollar in his State of the Union speech Wednesday morning. Addressing the European Parliament in Strasbourg, he will make a pitch for the EU to “punch above its weight, not below,” according to an EU diplomat briefed on the speech. Juncker's message will be that with the Trump administration withdrawing the U.S. from the world, there is an opportunity for Europe to fill the gap. “There’s no logic at all in paying energy imports in dollar not euro,” an EU diplomat said. Borrowing a phrase from French President Emmanuel Macron, Juncker's motto for the speech will be “a Europe that protects.” Under that rubric, the Commission president will outline a strengthened structure and bolder mandate for the EU’s Coast and Border Guard, as POLITICO previously reported. He’s expected to propose the EU agency — which will soon have 10,000 operational staff — get its hands dirty by assisting EU countries to return asylum seekers whose applications for refuge are denied. (In practice, that will mainly cover returns of those who arrive by boat and are in “closed centers,” which haven’t yet been established.) In a move that may be seen in some countries as an attempted power grab by Brussels, Juncker will propose giving the EU a “stronger mandate on returns,” which will include the power to seek the travel documents from the home countries of those asylum seekers who are to be returned, and the power to complete the paperwork for return decisions for member countries. An EU diplomat briefing reporters on Juncker’s speech said it is meant to “help break the deadlock” on migration in response to criticism that the EU doesn’t secure its borders. Juncker, who is delivering his final State of the Union speech, will also propose specific foreign policy areas in which the EU should switch to majority (rather than unanimity) votes, according to the diplomat. They will include sanctions, human rights and in launching civilian missions. In response to the Cambridge Analytica scandal, Juncker will also propose rules for how political parties can use personal data. The measures will include “guidance on the application of the EU’s General Data Protection Regulation,” as well as a legislation amending the rules on European political party funding, introducing fines of up to 5 percent of the annual budget of a party if data protection rules are infringed. According to diplomats, the Commission will adopt 18 initiatives that will accompany Juncker’s speech. They will include measures to prevent the dissemination of terrorist content online, an Africa package that will seek to shift economic relations from doling out development aid to engaging in trade, anti money-laundering proposals, and a move to scrap the changing of clocks from summer time.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <!-- Mirrored from test.csswg.org/suites/css2.1/20110323/xhtml1/line-height-014.xht by HTTrack Website Copier/3.x [XR&CO'2010], Thu, 05 Apr 2012 10:54:49 GMT --> <head> <title>CSS Test: Line-height using points with a minimum plus one value, 1pt</title> <link rel="author" title="Microsoft" href="http://www.microsoft.com/" /> <link rel="help" href="http://www.w3.org/TR/CSS21/visudet.html#propdef-line-height" /> <link rel="help" href="http://www.w3.org/TR/CSS21/visudet.html#leading" /> <meta name="flags" content="96dpi ahem" /> <meta name="assert" content="The 'line-height' property sets a minimum plus one length value in points." /> <style type="text/css"> </style> </head> <body> <p>Fontsize: 20ex</p> <p style="FONT-SIZE: 20ex">xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx</p> <p>Lineheight: 10ex</p> <p style="line-height: 10ex">xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx</p> <p>Lineheight: 30ex</p> <p style="line-height: 30ex">xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx xxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxxxxx xxx xxx xxx xxx xxx xxx xxx xxxxxx xxxxx</p> </body> <!-- Mirrored from test.csswg.org/suites/css2.1/20110323/xhtml1/line-height-014.xht by HTTrack Website Copier/3.x [XR&CO'2010], Thu, 05 Apr 2012 10:54:49 GMT --> </html>
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Ecdysteroid mediated muscle actin synthesis during the larval development of rice moth, Corcyra cephalonica. Protein fractions from the whole body homogenates were separated on SDS-PAGE and the muscle actin band was identified by western blotting, using commercial antibody raised against chick back muscle actin (Sigma Chemical Co., USA). The antibody was found to be specific for muscle actin, as it did not cross react with cytoplasmic actin of the nervous system. The molecular weight of the muscle actin in Corcyra was found to be around 46 kDa. The concentration of actin was found to be more or less the same in penultimate and early-last instar larvae and it increased during mid and late-last instar development. Thereafter, it has dropped to its minimum during the pupal stage. But, once again it increased to its maximum in adults. Thorax-ligation in early and late-last instar larvae resulted in decreased synthesis of muscle actin and this was more pronounced after 48 h of ligation. Injection of 20-hydroxyecdysone to insects which were thorax-ligated for 24 and 48 h was found to significantly increase the concentration of actin, suggesting that the ecdysteroids mediate the muscle actin synthesis during the larval development of Corcyra.
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Fairy Quest - Outcasts #02 WHY WE LOVE IT: The fairies is a passion project of Paul Jenkins and Humberto Ramos, the team behind the revelation and the legendary run on Spectacular SpiderMan. They put their heart, love and creative miracle in this stunning series, and we are excited to explore more of the world Fablewood! Why you'll love it: We all grew up reading fairy tales. We all like a fairy tale! But if you enjoy tales with a twist, like a fable, beautiful, or one day, the Fairy is a perfect series for you. Plus, Paul and Umberto fans have already made their co-publisher with a successful Kickstarter. What it is: The Adventures of Red and Mister Woof just started. In Fablewood, all the stories that have ever been said live side by side. But it is an evil place, under the control of the awful Mr. Grimm and his cadre Think police. Red Woof and want to avoid a world where their friendship is not prohibited, but nothing can prepare them for what lies ahead in the dark forest.
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Annabel LaBrecque, the co-president of GW Students for Indigenous and Native American Rights, signed the petition on behalf of her organizaiton. Students are calling for the University to discard its 92-year-old mascot for a less “offensive” mascot. Three students launched a petition last week calling on the University to change its mascot from the Colonial to the hippo. Students who signed the petition said the Colonial figure hurts GW’s reputation and is offensive to international students who have experienced the effects of colonialism. Sophomore Rachel Yakobashvili said she and two other students launched the first petition ever on the Student Association’s advocacy website GW Voice last week to encourage the University to consider new mascot options, like “Hippos,” “Revolutionaries” or “Riverhorses.” More than 200 students have signed onto the petition as of Wednesday, and if the petition hits 500 signatures, SA leadership will be required to respond. “It’s hard to have school pride when the thing that you have to be prideful for is so offensive,” Yakobashvili said. She said she understands that it’s expensive to change all campus branding when making the switch, but said it’s necessary to make GW inclusive. She said the organizers haven’t heard any pushback from students who want the Colonial mascot to stay. “It’s hard to have school pride when the thing that you have to be prideful for is so offensive.” Sophomore Andrew Hesbacher, a former Hatchet reporter who helped launch the petition, said he, Yakobashvili and junior Emma Krasnopoler were at a study abroad orientation in April when study abroad staff told them they should not wear any clothing with “Colonials” on it in any country outside of Europe because citizens of those countries would be offended by the history of the word. “It’s very wrong for us to call ourselves an open and welcoming university when the name means such demise and terror for students who could possibly come here,” he said. The hippo has been GW’s unofficial mascot for years since former University President Stephen Joel Trachtenberg brought the statue to campus in 2000. Hesbacher said because of the hippo’s long-standing history at GW, it wouldn’t be a stretch to change the mascot, and students have been talking about changing the mascot for years. But he said it was time to make the change a focus instead of a “side conversation.” “Colonialist, terrorist, murderer. In a lot of places that’s what colonials mean to people,” Hesbacher said. “Why would we continue to call ourselves that?” The movement’s organizers said they want to wait until they have a demonstration of student support to bring the issue to administrators. Junior Annabel LaBrecque, the co-president of GW Students for Indigenous and Native American Rights, said changing the mascot was a major goal of the organization when it launched last fall. LaBrecque said there has been no centralized effort to change the mascot until now. LaBrecque said she has spoken to students and faculty who have agreed the mascot is offensive to students, and she signed the petition on behalf of SINAR. “The indigenous communities and their allies here just don’t feel welcomed,” she said. Sen. Jan Yonan, CCAS-U, helped host the University’s first-ever “Hippo Day” – an SA-hosted event with hippo stickers and games – in February and said he hopes the petition will educate students about the impact of colonialism in the United States and around the world. “It is one step to amass the clear emotion that most GW students feel – we may feel like GW students, we may even be proud to be here, but we are not proud to be ‘Colonials,'” he said. “The indigenous communities and their allies here just don’t feel welcomed.” Elyssa Clauson, a senior and an orientation leader for exchange students, who signed the petition, said during student exchange orientation training, staff members tell student leaders to take time during the orientation to explain that the mascot represents the first settlers of the United States and isn’t meant to be offensive. “They just kind of laugh at it like, ‘why is this your mascot, it’s kind of stupid,’” she said. She said as a public health major who hopes to get into a career in global health, she wants to be able to go to developing nations that have had problems with colonialism and still be able to represent her school. “I’ve gone to GW for four years and I love it here, and I love our student body, and I love how passionate everyone is and I want to be able to proudly represent our school in the international community,” Clauson said. This article appeared in the May 3, 2018 issue of the Hatchet.
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include "AndroidSwitchMeasurementsManager.h" #include "AndroidSwitchShadowNode.h" #include <react/core/ConcreteComponentDescriptor.h> namespace facebook { namespace react { /* * Descriptor for <AndroidSwitch> component. */ class AndroidSwitchComponentDescriptor final : public ConcreteComponentDescriptor<AndroidSwitchShadowNode> { public: AndroidSwitchComponentDescriptor( ComponentDescriptorParameters const &parameters) : ConcreteComponentDescriptor(parameters), measurementsManager_(std::make_shared<AndroidSwitchMeasurementsManager>( contextContainer_)) {} void adopt(UnsharedShadowNode shadowNode) const override { ConcreteComponentDescriptor::adopt(shadowNode); assert(std::dynamic_pointer_cast<AndroidSwitchShadowNode>(shadowNode)); auto androidSwitchShadowNode = std::static_pointer_cast<AndroidSwitchShadowNode>(shadowNode); // `AndroidSwitchShadowNode` uses `AndroidSwitchMeasurementsManager` to // provide measurements to Yoga. androidSwitchShadowNode->setAndroidSwitchMeasurementsManager( measurementsManager_); // All `AndroidSwitchShadowNode`s must have leaf Yoga nodes with properly // setup measure function. androidSwitchShadowNode->enableMeasurement(); } private: const std::shared_ptr<AndroidSwitchMeasurementsManager> measurementsManager_; }; } // namespace react } // namespace facebook
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John Wick 3: 5 Things About The Movie Which Make It Watchable Finally! The wait is Over as John Wick Chapter 3: Parabellum releases in Theatre on May 15, 2019. After watching the previous two chapters, I am eagerly waiting for the next chapter. What about You? As a Keanu Reeves fan, my imaginations are running wild with hope and dreams for the third part of this franchise. Besides, I have several questions in my mind, and that needs an answer. Some of these questions include, will this be the last John Wick movie? Adrenaline-fueled trilogy by Keanu Reeves started in 2014 with one man taking revenge for the death of his dog. However, it was a bit more complicated than this as he previously used to work as a contract killer the High Table. However, he left this business to stay with his wife. Origin Story of John Have you seen the previous two parts of John Wick before? If yes, then you might be familiar that John Wick is known by many names, and some of them are Boogeyman, The Reaper, The Devil and Baba Yaga. Although you’ve spent hours watching the movie of this legendary assassin, you still don’t know who he really is — except that he is a near-superhuman assassin. He left the crime business after in love. However, he returned to the crime world after someone killed his dog. I know that along with me, you too are curious to find out who is John. Where was he Born and who are his parents and how he became a killer? Besides, I always wonder how much it was easy for John Wick to kill people. Moreover, back in December, the director of John Wick 3 Chad Stahelski said that the new movie will answer most of your questions. The High Table Finally, in chapter 3, we will find more out about the High Table organization that you have seen in the previous movies. Meanwhile, you will get to know the conflict and the major past between the Director (played by Huston) and John. Besides, the director is not the only high-rank member of High Table. You will see another character “Administrator” played by Robin Lord Taylor or most people know them as Penguin of Gotham TV series. Moreover, if you have seen the trailer, then you might have noticed that a new character with the name of Adjudicator is eager to kill John. Friends and Foes In John Wick 3, several new characters will return, and the list includes, Continental concierge Charon (Lance Reddick), Continental owner Winston (Ian McShane), and the Bowery King (Laurence Fishburne). In addition to this, you will see some new characters in the John Wick franchise with the likes of Halle Berry, who plays the role of Sofia. She is an assassin and friend of John. Both of them used to work together. If you talk about Sofia, she has two massive dogs and working with John to clear all her previous debts. Moreover, John Wick 3 will have a new villain Zero (Played by Mark Dacascos). He’s the nemesis of John in the entire film. Although, zero is a huge fan of John Wick. The trailer suggests that you will see Tick Tock Man (Played by Jason Mantzoukas), who is also an assassin. However, I still don’t know that he will be a friend or foe to John in the movie. Canine Carnage Similar to the first part of John Wick Franchise, Dogs will be the centre stage of Parabellum. If you have watched the previous two movies, then you will know that John Wick 3 is not only about Assassin. In fact, the dog plays a vital role in the film. As I mentioned above, Sofia has two dogs in the movie. However, both are a symbol of someone she lost. It’s quite similar to the puppy John had in the first film. In case you don’t know, Lionsgate recently celebrated National Puppy Day by releasing a canine-focused featurette. So, please expect that the action of this movie is designed around them. We Want War! Search for the meaning of Parabellum, and you will find that its purpose in Latin is “Prepare for War”. So, as you watch the film, always expect blood, dead bodies, mind-blowing action scenes as the conflict arises between John and the assassins of The High Table. Besides, Chapter 2 had fantastic action sequences as compared to chapter 1. So, always expect something spectacular in Chapter 3. After all, the USP of John Wick franchise is in its action sequences. Final Words To conclude, I would say that these are the 5 Major things that make Chapter 3 of John Wick, a must watch Movie. So, book your tickets from the nearest cinema theatre now to find all the answers related to this movie.
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WASHINGTON (Reuters) - By imposing new sanctions on Russia and condemning a suspected Russian chemical attack in Britain, Washington has hinted at a tougher stance toward Moscow despite President Donald Trump’s stated desire for better ties. The U.S. Treasury slapped sanctions on 19 Russian citizens and five entities for election meddling and cyber attacks in the most significant steps the United States has taken against Russia since Trump took office amid U.S. intelligence agency allegations that Moscow tried to help him win the 2016 election. While the Treasury put off targeting oligarchs and officials close to Russian President Vladimir Putin, it said further sanctions were coming and for the first time blamed Moscow for cyber attacks stretching back at least two years that targeted the U.S. power grid, including nuclear facilities. After initially equivocating about a chemical attack on a former Russian double agent in Salisbury, England, the White House joined a statement by the leaders of Britain, France and Germany in which they said they “abhor the attack” and blamed it on Moscow. Moscow has denied any involvement in the poisoning. Thursday’s actions have caused some Russia analysts to ask whether the administration is taking a more confrontational stance despite Trump’s repeated statements in the election campaign that he wanted a better relationship with Moscow, his praise for Putin and apparent reluctance to criticize the Russian leader. “I think we have hit an inflection point in the current administration’s approach towards Russia,” said a diplomat who spoke on condition of anonymity. “There has been a shift in balance.” The diplomat attributed the evolution partly to a clash between U.S.-backed and Russian-backed forces in the Syrian city of Deir al-Zor in February; Russia pounding Syria’s eastern Ghouta enclave of anti-government rebels with air strikes during the past month; and Putin showing a video on March 1 of a weapon appearing to hover over what looked like a map of Florida, home to Trump’s Mar-a-Lago resort. “Those three things, taken together, have caused a shift in analysis in parts ... of the administration,” said the diplomat. TRUMP EXASPERATED While there was a sense at the White House that there has been a hardening of Trump’s view toward Russia, at least for now, it was unclear whether this represented a long-term shift. A senior administration official said there was some feeling that the goodwill that Trump extended toward Russia when he took over has not been reciprocated and that the Russians do not want to have good relations with the United States. This has exasperated Trump, who instructed his team to make sure the United States appeared to be in solidarity with Britain over the nerve agent attack. Eugene Rumer, a former U.S. national intelligence officer for Russia, suggested Trump’s approach may ultimately be guided by Special Counsel Robert Mueller’s investigation into whether Russia meddled in the election campaign. The Kremlin denies interfering. Mueller is also investigating any potential collusion between the Trump campaign and Moscow officials, something Trump denies. “My hypothesis is ... the White House stance on Russia is going to be determined to a large extent by how much they think the investigation threatens their political position,” Rumer said. Officials from multiple U.S. agencies discussed next steps at a meeting on Thursday, with one aim being to avoid personally attacking Putin and taking in-your-face steps that could prompt retaliation. National flags of Russia and the U.S. fly at Vnukovo International Airport in Moscow, Russia April 11, 2017. REUTERS/Maxim Shemetov In announcing Thursday’s sanctions, U.S. officials made clear more would follow. “This is just one of a series of ongoing actions that we’re taking to counter Russian aggression,” one U.S. official told reporters. “There will be more to come, and we’re going to continue to employ our resources to combat malicious Russian activity and respond to nefarious attacks.” Sergei Skripal, 66, and his daughter Yulia, 33, were found unconscious on a bench outside a shopping center on March 4 after being exposed to what the British authorities have identified as a military-grade, Soviet-era Novichok nerve agent. Another U.S. official attributed the sharper edge to U.S. policy to increasingly brazen behavior by Russia in cyberspace and on the ground, culminating in the Salisbury attack. This U.S. official, who spoke on condition of anonymity, also pointed to Russia’s refusal to restrain Syrian President Bashar al-Assad and the role of Russian “mercenaries” in Syria, now entering its eighth year of civil war. The official said it was unclear if Trump himself saw Russia as an adversary but suggested Putin may have “overplayed his hand” by leaving Russian fingerprints on the hacking, the chemical attack, the deployment of ground-launched cruise missiles which the U.S. says violate an arms control treaty, and a March 1 speech on “invincible” Russian weaponry. “If the president felt like Putin was one-upping him, not to mention stealing the limelight, then it wouldn’t be surprising that he would react,” the official said. While more sanctions are expected, it was not clear if the Trump policy toward Russia was changing, especially given Trump’s unpredictability, said a third official, who is involved in talks on next steps. “Tomorrow is another day,” the official said.
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A shift from magnitude to sign epistasis during adaptive evolution of a bacterial social trait. Although the importance of epistasis in evolution has long been recognized, remarkably little is known about the processes by which epistatic interactions evolve in real time in specific biological systems. Here, we have characterized how the epistatic fitness relationship between a social gene and an adapting genome changes radically over a short evolutionary time frame in the social bacterium Myxococcus xanthus. We show that a highly beneficial effect of this social gene in the ancestral genome is gradually reduced--and ultimately reversed into a deleterious effect--over the course of an experimental adaptive trajectory in which a primitive form of novel cooperation evolved. This reduction and reversal of a positive social allelic effect is driven solely by changes in the genetic context in which the gene is expressed as new mutations are sequentially fixed during adaptive evolution, and explicitly demonstrates a significant evolutionary change in the genetic architecture of an ecologically important social trait.
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[The effects of aging on the volume of human vestibular nuclei]. Elderly persons often have balance disorders, with dizziness that sometimes leads to falls. Changes in the peripheral vestibular system with age, with loss of the hair cells and neurons of Scarpa's nucleus, have been studied for years. However, the changes in the vestibular nuclear complex with age have not been examined. We studied paraffin-embedded brainstems from nine persons of different ages in order to analyze possible changes with age. No abnormalities were observed in the volume or length of the vestibular nuclei, except for a decrease in both dimensions in the superior vestibular nucleus (SNV). All the main vestibular nuclei showed an increase in lipofuscin content with age that seemed to be less marked in the SNV. The low lipofuscin concentration in the SNV could be related with the conservation of vestibular reflexes, the center of which seems to be the SVN, in elderly persons.
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For many enterprise applications, finite resources must be allocated among a number of requests for such resources. Resource allocation systems typically attempt to balance the work load among resources that are available at the time the resource allocation request is received. In a packet network environment, for example, in order to facilitate a media session between users, one of many available suitable resources must be selected. For example, a resource allocation system may be required to allocate hardware resources required by the media session, such as audio/video conference servers, announcement servers, Interactive Voice Response (IVR) systems, media gateways and allocating a Network Attached Storage (NAS) driver in a storage application. Existing resource allocation systems typically select one of multiple qualified resources either arbitrarily or based on a known available capacity. For example, a number of resource allocation systems are based on manually configured hierarchical static resource groupings. Such existing resource allocation systems, however, are insensitive to the current state of the network, such as the session quality and network load. In a multi-resource environment, a media resource must be selected such that the selected resource is capable of satisfactorily performing the desired service and can also sustain the desired session quality. A need therefore exists for methods and apparatus for allocating resources in a distributed environment that dynamically react to changing network conditions. A further need exists for methods and apparatus for allocating resources in a distributed environment that allocate resources based on a topological proximity within the network of the requester to the requested resource.
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Then Kasi Bharadvaja, having heaped up milk-rice in a large bronze serving bowl, offered it to the Blessed One, [saying,] "May Master Gotama eat [this] milk-rice. The master is a plowman, for the Master Gotama plows the plowing that has as its fruit the deathless." What's been chanted over with versesshouldn't be eaten by me.That's not the nature, brahman,of one who's seen rightly.What's been chanted over with versesAwakened Ones reject. That being their nature, brahman, this is their way of life.Serve with other food & drinka fully-perfected great seer, his fermentations ended, his anxiety stilled,for that is the field for one looking for merit. The point is that the Buddha doesn't "sing for his supper". Kasi Bharadvaja did not intend to offer food and only offered it after the Buddha chanted that verse. Since the food was not freely given in the first place the Buddha rejected it.
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Find Tutors Now Meet some of our Kenley Piano Teachers Nicholas Richard was born 1981, Croydon, South London. Although originally taught on piano he began to learn the guitar and form a school band. From 1999 to 2001 he studied performing arts at Croydon College, performed as a musician for "The Wizard of Oz" and was also musical director for "The Twi... A big thank you Natalie for giving my new attempt at learning to play the piano such a good start. Both lessons have helped me tremendously, in that you have picked up on issues that I hadn't noticed I had had with my playing and given me good advice on where to go next. The first lesson started me on the right track and gave me some goals to work towards, and today was a review and adjustment of direction after the experience of trying to achieve those goals in the last two weeks. Its just a shame that the hour lesson goes by so fast. Today after the second lesson this morning, I have tried practising, following some of the advice you gave me to concentrate on very small segments of the music and by this evening feel I have made considerable progress. It also seems some of the tension that was causing my back pain has also relieved I am looking forward to the following days trying to improve further. That just makes the whole exercise that much more enjoyable. I am now enthusiastically looking forward to our continuing journey together Alan First Tutors: Music is the only place to discover Kenley piano teachers in the UK, helping you find Kenley piano tuition in your area and Kenley tutors to assist with any instrument like piano or guitar. We can help you find Kenley piano tuition or a Kenley piano tutor to prepare for piano grades and develop your piano skills! We order Kenley piano tutors near you by their tuition charges and proximity to you. If you are a piano teacher and would like to offer your piano tuition services in Kenley or anywhere else across the UK, please register with First Tutors: Music or find out more about us here. Becoming a Kenley piano teacher is a fantastic way to re-affirm your own knowledge through giving piano lessons while assisting someone else, all in your local Kenley area!
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Uncategorized Lead generation is a vital aspect of every business, but that doesn’t mean that you have to spend tons of money to see results. We have broken down some steps that you can incorporate to help you save your lead generation budget while still seeing positive sales figures. Master the Quick Response Waiting to contact your prospects is a detrimental practice. Even an extra 30 minutes of waiting can result in losing a prospective lead to a competitor. Instead of giving your competitors the edge, focus on mastering a quick response so that you can capitalize on the prospects. Incorporating an immediate response in your lead generation strategy not only increases the chances of you beating out the competition, but increases the likelihood of getting in contact with the prospective lead on the first attempt. This benefit helps you decrease the amount of time and money spent on overall outreach. If you cannot get in contact with the prospect on the first attempt, you still have an advantage too as you will have attempted contact first and will, therefore, remain top-of-mind. If these tips aren’t enough to encourage you to look into optimizing your response time then consider how a 5 minute versus 30 minute contact time has a 100 times higher chance of making contact with the prospect. Utilize All Outreach Platforms Relying on only one outreach platform can seriously hurt your chances of making contact with a prospective lead. Instead of keeping all of your eggs in one basket, try to maximize your budget via outreach across all platforms including phone, email and social media. Considering that these platforms are all minor expenses, it makes sense to incorporate several different outreach mediums. This diversity will increase your chances of connecting with your unique prospects as they may or may not be accessible across the same platforms. In addition, you will be able to better maintain relationships if you have a visible presence on more than one medium. Although there is some initial effort required to expand your outreach efforts, in the end you will be able to notice what works and what doesn’t, which will help you reduce your lead generation spending. Follow-Up Until Conversion Even after mastering the quick response you still need to focus on outreach because the prospect may not be ready to complete the lead generation process quite yet. In order to ensure that the prospective lead comes back to you when they are ready to purchase, you need to focus on developing a thorough follow-up strategy. Following up with your prospects is an important aspect of a great outreach strategy, but many companies still don’t do it. You can therefore stand out from the competition and stay in the prospect’s mind by incorporating a frequent follow-up schedule. Since you have several outreach platforms to utilize, you can target the prospective lead on the platforms in which they are active and attentive. Scheduling a follow-up strategy that doesn’t overwhelm the prospective lead is important as well. By determining the best follow-up mechanisms for your various prospects you can can help streamline the lead generation process and reduce the amount of money spent on unsystematic outreach. Overall, it is important to note the above strategies so that you do not miss out on prosperous, qualified leads. Focusing on the above three steps can improve and strengthen your lead generation strategy so you can notice a decrease in spending and an increase in results.
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Q: I'm getting an error in wamp about PHP path When I start wamp it shows me this error about the PHP path but I don't even have this PHP version on my computer. Sorry, There is an error. There is Wampserver path (c:/wamp64) into Windows PATH environnement variable: (C:\wamp64\bin\php\php7.2.4) It seems that a PHP installation is declared in the environment variable PATH C:\wamp64\bin\php\php7.2.4 Wampserver does not use, modify or require the PATH environment variable. Using a PATH on Wampserver or PHP version is detrimental to the proper functioning of Wampserver. Press ENTER to continue... This are the versions that I have installed: 5.6.38, 7.0.32, 7.1.22, 7.2.10 I've already tried uninstalling and installing wamp again (even upgraded to the newest version), but still get the same error. I've also already tried changing the Environment Variables PHP path like how it is suggested in this question I am getting error in wamp for PHP in path and it didn't work. I can access the localhost page, the phpmyadmin page, everything seems to work fine but I keep getting this error. EDIT: I don't understand why this was marked as duplicate. This question was about runing php from command line, mine was about an error, that just so happen to be about php and wamp as well. It has nothing to do with my question at all, and didn't answer any questions I might still have had. A: I fixed it on my own. I unistalled wamp, deleted the php path (like it says to do on the question I linked above), installed wamp again and then added back the php path (I don't think you have to do this last step, but I did it anyway. It was there, there might be a reason why? edit: it's there because composer needs it). At first it still wasn't working. I had visual code opened when I did this because I was trying to roll back some migrations I had made before this error, but it was giving me another error (php command not found, or something like that), so I closed visual code, opened it again and it was working. edit: again, composer. I guess because I hadn't closed it, it didn't recognised I had added it back, but this error was because of composer I still don't know what caused this error, since it was working the last time I checked, with no errors and I didn't change anything, but at least it's fixed. I don't know if this was the best solution, but I hope it can help someone who is in the same situation as me! Edit: I know wamp doesn't need the path, but from what I've read and from this experience, composer does.
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Abstract The design, creation, organization, and playing of multimedia stories is accomplished by first defining a story with episodes scheduled on a temporal layout. The organization of the story episodes is then separated into two parts: (1) a temporal organization of story episodes using temporal cliques, and (2) a spatial organization which spatially organizes the members of each temporal clique independently of the members of other temporal cliques. A complicated multimedia problem that exists in time and space is reduced to a number of smaller problems that exist only in space. Stories that are organized according this way can be related by a directed graph into a hyperstory. Using the directed graph, different stories in the hyperstory can be played by satisfying defined asynchronous conditions. The conditions are used in the graph to define the relationships among the stories in the graph. Description RELATED APPLICATIONS This application is a continuation of U.S. patent application Ser. No. 08/127,863, filed on Sep. 27, 1993, now abandoned. FIELD OF THE INVENTION This invention relates to the field of creating, organizing, and playing multimedia documents on a computer system. More specifically, the invention relates to organizing multimedia objects in a multimedia documents so that they are presented correctly in space and time. BACKGROUND OF THE INVENTION Multimedia documents are known in the computer arts. The user of a multimedia document typically presents or receives multimedia information called fragments, segments, multimedia objects, or episodes through the computer input or output, respectively. Generally, these multimedia episodes include information having a sensory quality that can take the form of audio and visual information like audio and video clips, musical recordings, speech, typed text, still pictures, drawings, animation, choreographed dance steps, etc. (Episodes that are presented as output of the computer are said to be "played." A visual output is played as a display.) To create or play (display) a multimedia document, the computer user must select one or more episodes and play them in a particular order. Multimedia documents are called stories when they have related episodes that are organized and/or played with some sort of spatial relationships and order in time. While creating or playing stories with a few number of episodes may be easy, the prior art methods fail to create or play stories with a very large number of episodes. This failure occurs because large numbers of story episodes, each having different characteristics, such as start points, end points and durations in time, are difficult to organize so that they can play together without interfering with one another. The prior art has failed to effectively spatially organize large numbers of story episodes as the story is played over time. Spatial organization determines how played episodes in a story are presented to the user with respect to one another. Typically, spatial organization relates to the size and position of a playing episode on a computer display like a screen. (Note, however, that audio clips can be organized spacial with respect to one another by adjusting the volume of each clip or tying the audio clip to a visual display.) Since a story episode has a spacial requirements with respect to other episodes during its duration, the spacial requirements of playing the story change each time an episode starts or ends. If these changing spacial requirements are not initially accounted for in the design of the story, the story is likely to be played (displayed) with blank spacial regions, overlapped spacial regions (one episode hiding some or all of one or more other episodes), and/or blank or cacophonous audio output. These undesirable events in the output play are called clashes. The prior art also fails to adequately address the creation of multimedia stories. During story creation, the user starts with an initial story and/or set of episodes and adds, inserts, moves, and deletes episodes to develop a final story. Accordingly, the relationship among some or all of the episodes in the story can change and episode clashes can develop. In other words, stories that initially could be played without an episode clash can develop clashes during story creation. Furthermore, as the story gets longer (i.e., contains more episodes), these clashes become increasingly more difficult to anticipate. The prior art also does not provide a method easily combining a number of stories and/or episodes in a way to create larger stories (or hyperstories). This is largely due to the limitations discussed above. Adding episodes/stories to a story adds to the spacial and temporal complexities of the problem and usually results in more episode clashes during the story play. In addition, hyperstories have further complications because asynchronous events, like interrupts, can determine which of the stories at a given playing time is played. This can cause a set of episodes that can be played in a sequence without clashes to be played in a different sequence that does have clashes. The prior art has also failed to adequately address or solve the problem of enabling asynchronously driven stories in a hyperstory. OBJECTS OF THE INVENTION An object of this invention is an improved method and apparatus for organizing and playing multimedia segments. Another object of this invention is improved method and apparatus for creating multimedia stories that can be played without clashes. A further object of this invention is improved method and apparatus for organizing a plurality of multimedia stories into a hyperstory that can be played without clashes. SUMMARY OF THE INVENTION The present invention is a method and apparatus for organizing segments of multimedia information, with spacial and temporal requirements, so that they can be played together as a story without clashing. The invention has the novel feature of dividing the organization of the segments into two parts, a temporal organization and a spacial organization. Essentially, the temporal organization is performed in a way that divides segments selected for a story, called episodes, into a number of groups, or temporal cliques. The episodes in each of these temporal cliques can be spatially organized without accounting for the spacial requirements of the episodes not in the clique. This novel separation of the temporal and spacial organization of the multimedia episodes permits very large numbers of multimedia segments to be organized so that they can be played in a story without clashing. The method starts out by selecting one or more multimedia segments (episodes) that will be played together as a story. The story episodes are scheduled, e.g., in a temporal layout, to define the story by establishing time relationships among the episodes. Using the episode schedule (temporal layout), the episodes are then temporally organized into groups called temporal cliques. The episodes in each temporal clique are then spatially organized with the other members of the clique without accounting for the spacial organization requirements of episodes that are not in the clique. Lastly, the story episodes, organized as temporal cliques, can be played as scheduled in the temporal layout without clashing because the episodes in each temporal clique independently conform to their own spatial organization. Larger multimedia documents can be created by establishing relationships among more than one story by using directed graphs. (The stories of the directed graph are designed and organized by the method described above.) These documents, also called hyperstories, are created by defining the stories as nodes of the directed graph. The edges of the graph define the control conditions that initiate the playing of a particular story node in the graph. These control conditions can be used to call and branch to selected nodes/stories in the graph without regard to the temporal relationships among the stories. Using the control conditions represented in the direct graph allows the story nodes to be played asynchronously, i.e. to be started by external events like interrupts. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of one preferred computer system with multimedia inputs and outputs that uses the method of the present invention. FIG. 2 is a flow chart showing the steps of the present invention. FIG. 3 shows an example of a preferred way (i.e., a temporal layout) of scheduling selected multimedia episodes in order to define a story. FIG. 4 shows a more preferred temporal layout that schedules selected multimedia episodes by using relationships among the episodes. FIG. 5 is a flow chart showing a preferred embodiment of a method of grouping story episodes into temporal cliques. FIG. 6 is diagram showing a preferred way of spatially organizing episodes of a temporal clique. FIG. 7 is an example of temporal cliques being spatially organized. FIG. 8 is a flow chart showing the steps of creating a hyperstory. FIG. 9 is a drawing of a directed graph (petri net) used in establishing story relationships within a hyperstory. DETAILED DESCRIPTION OF THE INVENTION The present invention is capable of running on any general purpose computer system which has the ability to present multimedia information to a user. One preferred embodiment 100, that is shown as a block diagram in FIG. 1, uses an IBM Personal System/2 (PS/2) Model 8595 Microchannel Floor Standing 486 System 105 (described in the Quick Reference supplied with the system unit). An IBM Personal System/2 (PS/2) ActionMedia II Display Adapter 110 (described in the ActionMedia II Technical Reference) is used for audio/video capture 122 and playback 124. This preferred embodiment also uses an IBM Operating System/2 (OS/2) 2.0 (described in the 0S/2 2.0 Quick Reference), an IBM Multimedia Presentation Manager/2 (described in the IBM Multimedia Presentation Manager/2 ActionMedia(R) II Media Control interface Programming Guide and Reference), and a Smalltalk/VPM (described in the Smalltalk/VPM Tutorial and Programming Handbook). Other multimedia hardware 130 known in the art that can be connected to a general purpose computer can also be used. This hardware 130 may include video cassette recording devices, laser disc player adapters, audio capture playback adapters, etc. The marks 0S/2 and PS/2 are trademarks of the IBM Corporation, the mark ActionMedia II is a trademark of the Intel Corporation, and the mark Smalltalk/VPM is a trademark of Digitalk, Inc.. FIG. 2 is a flowchart that shows the steps of the present method 200. The method starts with a set of multimedia segments that may or may not have a relationship to one another. A subset of these segments, to be used in a story, are then selected 210. The selected segments are called episodes of the story. The story episodes are then scheduled together 220 in a way that defines the story. This scheduling can be represented in a temporal layout 220. Using the temporal layout, the episodes of each story are grouped into temporal cliques 230. In a preferred embodiment, the episodes in each temporal clique have the property that some part of the duration of each episode of the temporal clique overlaps some part of the duration of all the other episodes in the temporal clique. Episodes that do not overlap some part of the duration of every other episode in the clique are removed from the clique and placed in another clique. (in an alternative embodiment, certain episodes that do not overlap every clique episode might remain in the clique. An example would be an episode that starts and ends within the duration of another clique member.) Because all episodes in a temporal clique overlap durations, the episodes of each temporal clique exist together at some point in time and therefore will have to be spatially organized with respect to one another to be played (displayed) together. Generally, episodes that do not overlap any part of the durations of the members of a clique, do not exist with the temporal clique members (group) at a point in time and do not have to be spatially organized with respect to all the members of the temporal clique. Accordingly, this novel organization of the story episodes into temporal cliques enables the episodes of the story to be separated into groupings (the temporal cliques) that contain episode members that can be spatially organized together without accounting for the spacial organization of episodes in the story that are not in the temporal clique. As a result, complex multimedia documents with large numbers of multimedia segments (episodes) can be organized in both space and time by separating the document into smaller groups of story episodes (temporal cliques) that each only need to be organized in space (spatially). Further, this novel feature of the present invention also affords a more efficient way to design and create large multimedia documents. Once the final document is defined (i.e., the episodes are scheduled), the episodes are organized into temporal cliques that can be spatially organized independent of one another. This insures that the full final multimedia document can be organized and played according to its schedule (e.g., temporal layout) without clashes. This organization and playing is difficult or impossible to accomplish using prior art methods. In the next step of the method 200, the episodes of each temporal clique are spatially organized 240. The spacial organization determines what spacial characteristics each episode in a temporal clique will have when it is played (displayed) along with other episodes in the clique. These spacial characteristics include the size, shape, orientation, and location of the episode on the display. Since the story episodes are grouped in temporal cliques prior to being spatially organized and since the temporal cliques contain all the episodes that exist together at one point in time, the episodes in each temporal clique can be spatially organized independently of the spacial organization of the episodes in other temporal cliques of the story (or hyperstory). In other words, the episodes on each temporal clique represent the episodes that will be played (displayed) on one screen of the story. (A screen is what is being played in the story/hyperstory at one point in time.) After the spacial organization of all the temporal cliques of the story (hyperstory) is completed, the episodes can be played 250 without clashing according to the schedule in the temporal layout. Selecting the episodes 210 that comprise a story is the first step in creating a story. In a typical multimedia system 100, one or more memory storage components 140 will contain a plurality of multimedia segments. As stated above, these segments have some sensory quality(ies) that can be played (displayed) 134. Most often it is the system user that determines the selection of some or all of the segments 210. Commonly known methods, like keyboard entries or point and click selection, can be used to assist the user in the segment selection. However, it is conceivable that multimedia segments of a story can be selected by some other external device, e.g., a computer or computer program, that performs the selection 210 based on some criteria. For example, a user (or external device) might select all the multimedia segments in the memory storage component 140 that are film clips of sunny places. Once the user has selected 210 the multimedia segments that are to be part of the story, the user defines the story by scheduling how the selected segments (now called episodes) are to be played 220. Any of the many known methods for scheduling multimedia episodes to define a story may be used to schedule the playing of the story episodes. One preferred embodiment for scheduling story episodes uses a temporal layout. FIG. 3 shows an example of a temporal layout 300 with five selected multimedia episodes: video1 312, audio1 322, text1 332, button1 342, and sun-snow 352. Video1 might be a visual clip or movie of some particular event that is played (displayed) by the multimedia system 100 starting 310 at a point in time of a time line 360. Video1 ends 314 at a later point in time on the time line 360 and therefore has a duration 312 that lasts between its start 310 and end 314. (The time line 360 can be established by some counter or clock in a computer program running on the system 100. Other means, like the system 100 operating system or clock, that are commonly used to provide timing signals can also be used.) In similar manner, audio1 322 can be an audio clip with a start 320, duration 322, and end 324; text1 can be some displayed textual information with a start 330, duration 332, and end 334; button1 can be a screen selectable button icon with a start 340, duration 342, and an end 344; and sun-snow can be a video clip showing a snow covered mountain on a sunny day with a start 350, duration 352, and an end 354. The temporal layout 300 defines the story by establishing at what point in time each of the story episodes play, i.e., when each story episode starts and ends and, therefore, how long each episode lasts (duration). In other words, the story is defined in the temporal layout 300 by relating the story episodes (312, 322, 332, 342, and 352) with a time schedule. Further examination of the temporal layout 300 shows how the story episodes (312, 322, 332, 342, and 352) are related by the temporal layout 300 to define a story. Video1 312 and text1 332 both start (310 and 330 respectively) at the same point in time 360. This means that the video1 312 visual clip will be displayed along with the text1 332 text for the duration 332 of text1. After text1 332 ends 334, button1 342 will appear on the display along with the video1 312 visual clip until video1 312 ends 314. At this point 314, audio1 322 will start 320 playing along with the visual display of button1 342. At some point prior to audio1 322 ending 324, button1 342 will end 344. Audio1 322 will then play alone until sun-snow 352 starts 350. Audio1 322 and sun-snow 352 both end at the same time (324 and 354 respectively.) (The starting point 350 in time of sun-snow 352 can be determined by knowing the end 354 and duration 352 of sun-snow 352.) FIG. 4 is a more preferred embodiment of a temporal layout 400. In this temporal layout 400, video1 312, audio1 322, text1 332, button1 342, and sun-snow 352 are the same multimedia episodes as described in FIG. 3. These episodes also have starts, durations, and ends as described (and numbered) above. However, in this temporal layout 400, the starts, durations, and ends of each episode can vary within a certain window. For example, the episode video1 312 has a start 310, duration 312, and end 314 that can vary within the time period defined by window 410. In like manner, audio1 322 has a start 320, duration 322, and end 324 that can vary within the time period defined by window 420; text1 332 has a start 330, duration 332, and end 334 that can vary within the time period defined by window 430; button1 342 has a start 340, duration 342, and end 344 that can vary within the time period defined by the window 440; and sun-snow 352 has a start 350, duration 352, and end 354 that can vary within the time period defined by the window 450. Being able to define a story (hyperstory) as in the temporal layout 400 of FIG. 4 gives a user much more flexibility when designing, changing, and creating multimedia documents because not all of the story episodes have to have their starts, durations, and ends tied to a specific point in time as given by the time line 360 (e.g., a clock). For instance, a story episode like video1 312 would have the flexibility to play for as short as 15 seconds or as long as 35 seconds without effecting the design or creation of the remainder of the story. However, for just this reason, it is much more difficult to organize the episodes of the story (hyperstory) since a change in the start, duration, or end of any one episode can change the points that one or more story episodes start and end in time, unforeseen clashes can develop. The present invention uses a novel approach to scheduling multimedia episodes to permit one or more of the story episodes to be scheduled in relation to other episodes in the story rather than in relation to a time line 360. To establish these interepisode relationships, the set of story episodes is defined as: mi, where i represents a given story episode in the set of n story episodes, i.e., i=1, 2, . . . , n. Note that since the duration of the episode mi defines the existence of the episode, the term mi will designate both the episode and its duration. Given the members of the set of story episodes, mi, the present invention establishes relationships among set members (episodes) by using three constraints: 3. meet (mi , . . . , mn): which designates the episode(s) mi that shares its end with the beginning of episode(s) mn. Note that the arguments of constraints 1 and 2, i.e., start() and finish(), can be in any order. Also dummy episodes can be used, i.e., an episode, mi, can have a non-zero duration but have nothing to play (display). A dummy episode might be used to cause a time delay. Furthermore, these constraints can be used with known methods to determine the start, duration, and end of a given episode. For instance, given the start of episode mi, start(mi), and the end of episode mi, end(mi), the duration of mi, duration(mi), can be determined as: duration (m.sub.i)=end(m.sub.i)-start (m.sub.i) . An episode, mi, is within a story, S, if its duration is within the time that the story is played. A forth constraint, the "follows" constraint, is useful to define when dealing with episodes like text or still images that have no fixed duration. The term "follows(ms,mm)" establishes a masterslave relationship between mm, the master, and ms, the slave. For example, an episode containing text can be designated as a slave to a video clip, the master, and be given the duration (or other attributes) of the master. Applying these constraints to the temporal layout 400 of FIG. 4, start(video1,text1) establishes a start relationship 460 between episodes video1 312 and text1 332 constraining them to both start at the same time. Meet(video1,audio1) establishes a relationship 462 between episodes video1 312 and audio1 322 that causes audio1 322 to be played (started 320) immediately following the end 314 of video1 312. In like manner, meet(text1, button1) establishes a relationship 464 between episodes text1 332 and button1 342 that causes button1 342 to play (start 340) immediately after text1 332 ends 334. Finally, finish(audio1, sun-snow) establishes a relationship 470 between episodes audio1 322 and sun-snow 352 that causes both episodes to end (324 and 354 respectively) at the same time. Given these relationships among the story episodes and some other episode characteristics, the temporal layout 400 completely defines the story. For example, the durations of the story episodes might be given as follows: duration(video1)=13 seconds, duration(audio1)=8 seconds, duration(text1)=7 seconds, duration(button1)=5 seconds, and duration(Sun-snow)=10 seconds. With this information, the relationships among the story episodes, and a relative point on the time line (i.e., when the story starts), the starts and ends of all the story episodes can be determined relative to the time line 360 by techniques well known in the art. Alternatively, by defining the episode relationships, starts and ends (or a combination of starts, durations, and ends), the episode durations (remaining temporal layout information) can be determined. By using this determined information, a temporal layout like that in FIG. 4 can be reduced to a temporal layout like that in FIG. 3. One skilled in the art given this disclosure could develop various alternatives to define stories using episode scheduling and/or temporal layouts that are within the scope and contemplation of this invention. Referring back to FIG. 2, box 230 shows the step of grouping the story (hyperstory) episodes into temporal cliques which is a novel step of the invention that allows separating the story into one or more groupings that can be spatially organized 240 independent of one another. A preferred method 500 of grouping the story objects into temporal cliques is shown in FIG. 5 which will be explained along with an example shown in FIG. 3. FIG. 3 shows a temporal layout of five story episodes: video1 (v) 312, audio1 (a) 322, text1 (t) 332, button1 (b) 342, and sun-snow (s) 352 which will be designated in the following discussion by their respective letters in parenthesis. The method in FIG. 5 begins by listing all the desired episodes, e.g., all the episodes in the story and choosing 510 an episode from the list. For example, from the list, or set, of story episodes (v, a , t, b, s), the episode v is chosen. In the next step 520, an episode set (or subset of the original list) is built by determining all the episodes in the story (list) that overlap with the chosen episode. (v is the chose episode during this pass 545.) Overlap of the episodes in the story can be determined by any of a number of known methods. For instance, a story episode overlaps a chosen story episode if the start of the story episode exists at any point in time during the duration of the chosen story episode. Alternatively, the episodes overlap if the end of the story episode exists at any point time in during the duration of the chosen episode. One skilled in the art given this disclosure could come up with other methods of determining episode overlap that are within the contemplation of the present invention. Each episode that overlaps the chosen episode becomes a member of the chosen episode set. Note that the chosen episode set is a subset of the original list. This subset could include all the story episodes. In step 530, the chosen episode is deleted from the list and in step 540 the list is checked again to determine if there are more episodes on the list that have not been chosen. If there are, the next episode on the list is chosen and the method returns 545 to step 510. It will be appreciated that one skilled in the art given this disclosure could develop various ways to build an episode set for each of the episodes in the story (steps 510 through 540) that are within the scope and contemplation of the present invention. For instance, an algorithm can be devised that chooses the first episode in the set of story episodes, determines the story episodes that overlap the chosen episode to create an episode set, indexes to chose the next story episode, and builds episode sets for each story episode until all the story episodes have been chosen. An example of building story episode sets is now presented using the temporal layout of a story defined in FIG. 3. First episode video1 312 is chosen (step 510). Episodes text1 332 and button1 342 overlap the chosen episode. Thus the episode set v: {v, t, b} is built (step 520). Video1 312 is deleted from the list (step 530). There are more episodes (540, 545) so the next one, audio1 322 is chosen (step 510). Button1 342 and sun-snow 352 overlap audio1 322. Thus the episode set a: {a, b, s} is built (step 520). Button1 342 is deleted (step 530) and since there are more episodes on the list (540) another is selected (step 510), i.e., text1 332. Video1 overlaps text1 and the episode set, t: {t, v} is built (step 520). Note that the story episodes are not deleted for episode set building. This process continues until all the episode sets are built (step 520). For the temporal layout in FIG. 3, the episode sets are: v: {v, t, b} a: {a, b, s} t: {t, v} b: {b, v, a} and s: {s, a} In one preferred embodiment, the redundant episode sets of the story are removed, step 550, once all the episode sets of the story are derived. In alternative embodiments, the removal of redundant sets 550 can be perform at any point in the method or not at all. For instance, a check may performed for episode set redundancy each time a set is built 520. Redundancy means that one episode set is identical to or subsumed by (a subset of) another episode set. In this example, set "t" is redundant with set "v" (it is subsumed). Therefore set "t" is removed. The method proceeds to determine if all the episodes in each episode set overlap all the other episodes in their set. In step 560, the next episode in a given episode set is checked to determine if it overlaps with all the other episodes in the set. If it does, the episode set is examined for episodes that have not been tested for overlap (step 580). If there are unexamined episodes, the overlap (of all other episodes in the episode set) is checked by repeating 585 step 560. After every episode in the episode set is examined and overlaps every other episode in the set, it is determined if there are any more story sets that have not been evaluated, step 590. If there are, the method returns to the redundancy check in step 550 and then starts the evaluation again with the overlap check of step 560. In an alternative embodiment, the method can return directly to step 560. If step 590 determines that all the episode sets have been evaluated, the method ends and all of the story episodes have been grouped into temporal cliques, box 230 of FIG. 2. Each time the overlap check of step 560 determines that an episode in an episode set does not overlap with every other episode in the episode set, the episode set is split, step 570, and the method returns to redundancy check (step 550) or alternatively directly back to the overlap check of step 560. When a episode set is split in step 570, two new episode sets are created from the episode set that is split. An initial episode set is split so that a first new set contains the episodes of the initial episode set that overlap the episode being checked (include the checked episode itself). The other new episode set contains the episodes in the initial episode set without the episode being checked. These two new episode sets are treated as not evaluated episode sets until they are evaluated (steps 560, 570, and 580). To further illustrate this method 500, the example using the temporal layout shown in FIG. 3 is continued. After the "t" set was eliminated as being redundant 550, the following episode sets remain: v: {v, t, b} a: {a, b, s} b: {b, v, a} and s: {s, a}. Evaluation of set "v" begins 560 by insuring that the second episode, t, in the set overlaps with all other episodes in the episode set. It does not, therefore the set must be split 570. The new sets comprise a first episode set that includes episodes in the initial episode set "v" that overlap "t" (including t), i.e., episode set va: {v, t}. The second episode set comprise the episodes in the initial episode set "v" without "t" because it does not overlap all the episodes in the initial set, i.e., episode set vb: {v, b}. Having evaluated the initial episode set "v" (there are no more initial set episodes 580 because the set is deleted after the split), it is determined that there are more sets not evaluated 590 and the next episode set ("a") is picked 590. Episode set "vb" is redundant 550 because it is subsumed by episode set "b" and is therefore deleted. In step 560, the episode set "a" is evaluated. The second episode of the set, b, does not overlap the other episode of the set, s. Therefore, episode set "a" is split 570. Using the criteria stated above, episode set "a" is split into new episode sets aa: {a, b} and ab: {a, s}. There are no more episodes in the set 580 (set "a" has been split/deleted) but there are more episode sets 590 so the next episode set "b" is picked for evaluation 590. Episode set aa: {a, b} is subsumed by episode set "b", is therefore redundant and deleted 550. In like manner episode set ab: {a, s} is equivalent to episode set "s", therefore episode set "ab" is redundant and deleted 550. Following the same method, episode set "b" is split 570 into new episode sets ba: {b, v} and bb: {b, a}. The next episode set "s" is picked 590. Neither of the episode sets "ba" or "bb" is redundant 550 so they are retained. All of the episodes in episode set "s" overlap one another (560, 580) so no splitting is required. (The episode set "s" is also not redundant 550.) Step 590 continues selecting the remaining episode sets (in this example the remaining episode sets are new ones created from splits) until there are no more episode sets in the story. In this example, the remaining episode sets each have episodes that overlap one another and none are redundant. When there are no more episode sets remaining 590, the method ends and the story episodes have been grouped into temporal cliques, i.e., the final groups of episode sets. In this example, the four temporal cliques are: va: {v, t} ba: {b, v} bb: {b, a} and s: {s, a}. These temporal cliques represent the four groupings of story episodes that can be spatially organized independent of one another. Specifically, the story defined in the temporal layout of FIG. 3 can be played with four screens, one for each temporal clique, without any story episode clashing with another. In this example, the first screen would play the episodes video1 and text1 together, the second screen would play video1 and button1 together, the third screen would play audio1 and button1 together and the forth screen would play audio1 and sun-snow together. It will be appreciated from this simple example that stories with a large number of episodes, e.g., more than 25, would be very difficult to play without clashes without using the present method. Returning to FIG. 2, the episodes in temporal clique are spatially organized together independent of the spacial organization of the episodes in the other temporal cliques, step 240. There are many known methods for spatially organizing general shapes on a display. Any of these can be used as a preferred embodiment. If the temporal clique contains a small number of episodes, placement of the episodes on the display can be straight forward and can be accomplished manually. However, if there are a large number of episodes in the clique and/or if the cliques are disjointed, i.e., more than one clique can have common episodes, the spacial organization can become more complex. Note that the following discussion refers to the spacial organization of visual displays without intending to lose the generality of the invention. For instance, audio clips may be played in some relationship with visual episodes. Furthermore, audio clips can be "spatially organized" together by adjusting properties like sound level. Grouping the story episodes into temporal cliques 230 has reduce the problem of organizing the story episodes into a number of spacial organizations, i.e., one for each temporal clique. In one preferred embodiment (see FIG. 6), the spacial organization for each clique is performed by an iterative 630 two step method 600. The first step places the clique episodes in an initial position 610 and the second step negotiates the space requirements among the clique episodes 620. To establish an initial position of the clique episodes, certain spatial constraints can be used. For instance, each episode can be assigned a particular shape (e.g., rectangular), minimum display area, and range of aspect ratios. Furthermore, relative placement constraints can be provided. For example, certain episodes may be required to be positioned with respect to one or more other episodes, e.g., to the right and above. Alternatively, some episode may be required to be positioned at a certain location on the screen, e.g., in the lower left corner. This information can be provided by the user by various known input means, like point and click with a mouse or keyboard. Relative placement constraints also can be provided as defaults. As an example, at the time of initial placement, an episode may be required to occupy its minimum area requirement in order to retain enough display area to accommodate the sum of the areas needed by all the episodes in the temporal clique. The initial placement 610 of the episodes in the temporal cliques may not be a desirable one, e.g., in the initial layout there may be overlaps (in space) or undesirable spaces among the episodes. With a large number of episodes in the temporal clique being spatially organized, the space requirements of one or more episodes may need to be negotiated. This negotiation 630 may be done manually by the user with known graphical interfaces or automatically. A preferred method for automatically laying out shapes spatially is called the "force" method and is described in U.S. Pat. No. 5,398,195 to Kim, filed on Feb. 21, 1992, and entitled "Method and System for Providing a Non-Rectangular Floor Plan", which is herein incorporated by reference in its entirety. The force method is useful in the VLSI floor planning process where a given number of rectangular blocks (although other shapes can be used) are positioned on a computer circuit layout. The method can be directly applied to spatial layouts of shapes on a display. Given an amount of spatial overlaps between two or more rectangular blocks, the method computes a set of "repelling forces" and uses these forces either to move the shapes away from one another or to reshape them within the specified range of aspect ratios and minimum area requirements. When there are spaces between two or more shapes, the method also computes "attracting forces" between the blocks based on how much empty space is between the shapes. The attracting forces are used to guide the repelling forces. In the case where one or more episode are disjointed, i.e., the episode is grouped in more than one temporal clique, the spatial layout problem is in some sense similar to the problem of assigning seats to passengers on a non-direct flight. Some passengers may travel through to the final destination, and some may get off/on at intermediate destinations. However, once the seats are assigned to a passenger, the passenger is expected to remain in the seat for the duration of their journey. Thus, one preferred embodiment detects disjointed episodes, e.g. by determining if the episode is a member of more than one clique, and assigns the disjointed episode a fixed spacial location on the display. An episode that has an assigned position does not participate in the negotiation process. The episode with an assigned position forces other episodes to place themselves around it if possible. The process of automatically obtaining a spatial layout is not guaranteed to deliver a solution because the constraints the user has imposed on the placement may be impossible to satisfy. The algorithm can detect such inconsistencies, and the user may repeat 640 the initial placement 610 and negotiate 620 a new cycle with a new set of constraints until a desirable design is found. Note that reassigning a temporal ordering (temporal layout) may be part of the iterative process 630. FIG. 7 gives an example of one possible set of spacial layouts 700 that was developed for the example of FIG. 3. Spatial layouts (or displays) 760-764 represent four spacial organizations of the FIG. 3 example developed from the discussion of steps 230 and 240 above. Spatial organization 760 is associated with temporal clique "va", as spatial organizations 761, 763, and 764 are associated with temporal cliques "ba", "bb", and "s", respectively. Episodes video1, displayed as 712, and audio1, displayed as 722, are disjointed episodes in that they belong to more than one temporal clique. Therefore, episode video1 712 is displayed in the two screens 760 and 761 associated with the temporal cliques of which it is a member and episode audio1 is displayed on screens 763 and 764, associated with the temporal cliques of which it is a member. (See below discussion of screen 765.) As discussed in one preferred embodiment of the spatial organization step 240 (above), once disjointed episodes are given a spatial position, they retain it if possible and the other episodes in the temporal clique are organized around them. Note that the method has given a "spatial" organization to all the cliques in the story defined by the temporal layout 300. This "spatial" organization includes the episodes that are not displayed on a visual display, like audio1. It will be noted in this example that the spatial organization step 240 will produce visual displays that will have "blank" spots during the times that audio1 is playing. (This is because the spatial organization of the method includes and "spatially" organizes episodes that are not visual.) It is up to the user/designer to decide if this is acceptable. If not, the user/designer can select 210 an additional video clip, e.g., a still picture 722, that is played along with audio1 322. This newly selected video clip can have the exact time duration as audio1 322 on the temporal layout 300. Therefore, its addition would not change the results of the method 200. The newly selected video clip, e.g., the still picture, will be displayed on the visual display during the time that audio1 322 is playing. This could occur, at the user/designer option, in the spatial layouts (visual displays) 763-765. Note that the spatial organization or display 765 is not associated with a temporal clique. This is because there is only one episode in this display 765. This episode 722 is actually subsumed by the previous temporal clique 763 and can be looked at as a continuation of this clique with one episode, button1 742, turned off. Situations like this present no problem to the present method because single episode displays like 765 are trivial to spatially organize 240. Referring again to the method 200 in FIG. 2, the entire story defined by the temporal layout 300 can be played without episode clashes 250. This is accomplished by playing the episodes of each temporal clique together in the order or sequence defined by the spacial layout 300 of the story. For example, video1 and text1 are played together according to the spacial organization of temporal clique "va" 760 during the time that both video1 310 and text1 332 overlap as determined by the temporal layout 300. When text1 332 ends 334, video1 312 and button1 342 are played together according to the spacial organization 761 of temporal clique "ba" while video1 312 and button1 342 have common durations (i.e., until video1 ends 314) as defined by the temporal layout 300. Then audio1 322 and button1 342 play together according to the spacial organization of temporal clique "bb" 763 while those episodes have common durations (button1 ends 344) on the temporal layout 300. Afterwards, audio1 322 plays alone (there is no spacial organization needed for one episode) until sun-snow 352 starts 350 and plays with audio1 322 for their common durations until they both end (324 and 354 respectively.) Audio1 322 and sun-snow 352 play together according to the spacial layout of temporal clique "s" 764. Since the novel features of the present invention enable separating story episodes into temporal cliques that can be spacial organized separately from other temporal cliques in the story, the present invention also enables asynchronous playing, i.e. calling or branching to other stories from within (or after the finish of) a given story. A call or branch can be done to any other story organized by the present method without accounting for the clashes that could occur with the episodes within the called (or branched to) story. Using this capability of the present invention satisfies a long felt need in the design, construction, organization, and playing of multimedia documents, i.e., the need to connect a plurality of smaller multimedia stories together to form a larger multimedia document or hyperstory. The creation of hyperstories is enabled because the present invention separates the episodes of the stories in the hyperstory into temporal cliques that are spatially organized independent of one another. Accordingly, a story can be played temporal clique by temporal clique without any episode clashes 250. In like manner, temporal cliques of different stories can be sequentially played 250 in random order without clashes because story episodes within the temporal cliques are spatially organized independently of the episodes within the temporal cliques of the other stories in the hyperstory. Therefore, any branch or call to a story within the hyperstory, or even a call (branch) from or to a point within a story within the hyperstory, initiates the clashless playing of the episodes of the called (branched to) story because that story has its episodes spatially organized by the present method 200. This enables the design, creation, organization, and playing of very large multimedia documents, hyperstories, that could not be efficiently accomplished, if at all, by prior art methods. FIG. 8 is a flow chart showing one preferred method 800 of designing/using a hyperstory. Design of a hyperstory requires the following: a set of stories (selected by the designer or user) 810; a set of relationships among the stories in the hyperstory 820; a set of conditions for the asynchronous events 830; and a set of controls that initiate asynchronous events like interrupts, calls, and branches 840. As stated, the set of stories in the hyperstory is determined by the hyperstory designer/user. The designer/user selects a plurality of stories that has been temporally and spatially organized by the present method 200. The hyperstory designer/user next establishes a set of relationships among the stories in the hyperstory. This is done using well known methods in the art., e.g. directed graphs, more specifically petri nets. FIG. 9 is an example of a directed graph 900, e.g. a petri net, that is used to establish (asynchronous) relationships 820 among multimedia stories in a hyperstory. The nodes of the directed graph (petri net) 910, 920, 930, and 940, are the stories that were selected by the user/designer in step 810 in FIG. 8. The edges or arcs 905, 915, 924, 926,935, and 945 of the graph 900 (petri net) represent the conditional relationships among the stories of the hyperstory represented on the graph 900. These asynchronous relationships can be looked at as conditional links between stories of the hyperstory, i.e., the connection (like a call or branch) that can be controlled or established by some "condition" 830 that is created by the designer/user. The conditions can be dynamic in that they can be triggered by some computation indicating condition satisfaction. The links can be invoked, changed, or ignored without changing the temporal and spatial layout of the stories in the hyperstory. This feature is enabled by the present invention because the temporal and spacial organization of the story (hyperstory) episodes is separated by the present method 200 from the changing asynchronous relationships. The established story relationships 820 and the conditions of those relationships 830 are now further defined using the directed graph 900 as an example. Arc 905 is a condition that has been satisfied to start story S1, graph node 910, playing. Upon completion of S1 playing, the condition to start story S2 playing (graph node 920) is satisfied, as shown as arc 915, and S2 starts playing. In similar manner, if story S2 finishes playing, the condition (arc 926) to start story S3 (graph node 930) is satisfied and story S3 starts to play. This process continues after story S3 plays as indicated by the arc 935. However, if some external or asynchronous condition, C2, occurs while the story S2 in graph node 920 is playing, control is switched to arc 924, e.g., story S4 (graph node 940) starts to play. When story S4 finishes, the condition of arc 945 is satisfied and the next action designed by this arc 945 is performed. Note that the arcs 915, 924, 926, 935, and 945 transfer control in the graph and can have their conditions for transfer satisfied by the finishing of the preceding story or by some condition, C2, occurring before the story finishes. For example, control can be transferred out of a story node after one of the intermediate temporal cliques in the story is played and before the story finishes play. Furthermore, some external event or interrupt, like the pressing of a button could stop the play of a story in the middle of the story and begin playing another story. Also, transfer of control does not have to be to the beginning of a story but could start at any temporal clique within the story being called (branched to). All these events can occur without episode clashes because the spatial organizations of all the episodes in the stories (hyperstory) are done in temporal cliques, independently of the spatial organizations of the other temporal cliques in the hyperstory according to the method 200 of the present invention. Note further, that because of the present method 200, each node on the directed graph 900 (petri net) could be a hyperstory. For these same reasons described above, the hyperstory nodes can be played asynchronously as defined by the graph 900 without episode clashes. Thus using the present method, even larger multimedia documents can be created, organized, and played without clashes. The condition, C2, causing the arc 924 to transfer control is defined in step 830 of the method 800 for building a hyperstory. There are many ways for establishing story relationships 820 and conditions 830 in the prior art and any of these methods can be used. Two preferred definitions are now presented, the branch and the call. The branch is defined as: branch(si, ci, sj): if si is active (playing) and ci holds true (is satisfied), then si is terminated and sj is made active (plays). The call is defined as: call(si, ci, sj): if si is active (playing) and ci holds true (is satisfied), then si, is put on hold (temporarily finishes playing) and sj is made active (plays). However, upon the termination of sj (when it finishes playing), si becomes active (starts playing again) where it left off. In these definitions, si is the story (or hyperstory or temporal clique within a story) represented by a node, e.g., 920, in the directed graph 900 that is calling or branching to another node 940 (story, hyperstory or temporal clique within a story), sj, in the graph 900. "ci " is the condition or set of conditions, C2, that must be satisfied before the call or branch can occur. The defined conditions 830 can be any typical condition that is known in the art. For example, a condition could be that a story or temporal clique within the story finishes playing. A set of conditions might include a certain time on the system clock and the pressing of a control, like a button. (Note that the condition provided by the system clock is considered asynchronous because it occurs outside of the temporal story definition of the temporal layout 300.) These conditions or condition sets can be periodically checked to determine if they are satisfied. Because these conditions can be asynchronously changed and as a result alter the playing of the document (hyperstory), the playing of the document can be dynamically altered by the definition and occurrence of these conditions. For example, the sequence of stories in the hyperstory that are being play can be altered by the pressing of button. Controls that enable conditions 840 are also well known in the computer arts. These controls might include hard or soft keyboard keys, touch screen buttons, switches, hardware interlocks, relays, etc. For example, button1 342 could be a hardware button or a button on a touch sensitive screen. If a condition ci (or C2 in FIG. 9) is defined as the "closed" state of button1, story S4 (910) will be played after story S2 (920) instead of story S3 (930). The present invention can be used in many applications. For example, by defining button controls 840 that branch to certain sections of the document and by identifying the button by the location of the branch in the document, a series of controls (buttons) 840 can be defined 830 that enable browsing through different locations in a multimedia document much like tabs in a book. By using the present invention to organize and display multimedia information, computer systems can be built that present large quantities of information. For example, large multimedia documents can be used in the field of education to teach people about any number of subjects. Given this disclosure one skilled in the art could develop many equivalent embodiments of this invention that are within the contemplation and scope of the invention. Claims (17) I claim: 1. A method of organizing multimedia segments, the multimedia segments having one or more sensory qualities when played on a multimedia computer system, the multimedia segments being stored on a memory of the computer system, and the multimedia segments being organized to play on the computer system, the method being executed by the computer system and comprising the steps of: selecting one or more multimedia segments from a plurality of segments, the selected segments each having a temporal component including a start, an end, and a duration, the selected segments being episodes of a story; scheduling the story episodes in a schedule sequence that defines the story; grouping the story episodes into one or more temporal cliques, each of one or more first episodes in each temporal clique overlapping one or more of the other episodes in the temporal clique by having any one of the start and end of the first episode scheduled at a time in the schedule sequence that is the same as any one of the start, end, and duration of at least one, but not all, of the other episodes in the temporal clique, at least one of the temporal components of at least one of the first episodes being different than the respective temporal component of one or more of the other episodes; spatially organizing the episodes in each temporal clique independently of the episodes in other temporal cliques, the spatial organizing placing any of the first episodes in the temporal clique in a spatial organization so that the first episode does not clash with any of the other episodes in the temporal clique when the episodes in the temporal clique are played, a clash occurring when a first multimedia segment plays at the same time as one or more other multimedia segments and the first multimedia segment interferes with the one or more of the other multimedia segments; and playing the episodes of the story in the schedule sequence with the spatial organization of the temporal cliques. 2. A method of organizing multimedia story episodes, as in claim 1, where the schedule sequence is a temporal layout. 3. A method of organizing multimedia story episodes, as in claim 2, where the temporal layout schedules the episodes in the schedule sequence according to one or more relationships among the episodes. 4. A method of organizing multimedia story episodes, as in claim 3, where one or more temporal cliques is spatially organized by initially placing the episodes in the temporal clique in an initial spatial organization and then negotiating one or more space requirements among the episodes to obtain a final spatial organization. 5. A method of organizing multimedia story episodes, as in claim 3, where the spatial organization is done by a user using a graphical interface. 6. A method of organizing multimedia story episodes, as in claim 3, where the spatial organization of one or more temporal cliques is played by being displayed as a visual display of the computer system. 7. A method of organizing multimedia story episodes, as in claim 6, where the visual display is a computer screen. 8. A method of organizing and playing two or more multimedia stories as a hyperstory, the hyperstory being two or more multimedia stories organized to play on a multimedia computer system, the method being executed by the multimedia computer system and comprising the steps of: creating two or more multimedia stories by selecting one or more multimedia segments, the multimedia segments having one or more sensory qualities when played on the multimedia computer system, the multimedia segments being stored on a memory of the computer system, and each of the selected multimedia segments being a story episode of a set of story episodes comprising of one of the stories; scheduling the story episodes of each of the stories according to a temporal layout that defines the story; grouping the story episodes of each story into one or more temporal cliques, each of one or more first story episodes in each temporal clique of the story overlapping other episodes in their respective temporal clique by having a part of a first duration of the first story episode scheduled at a time in the temporal layout that is the same as a part of the duration of at least one, but not all, of the other episodes in the temporal clique, at least one of the first durations not starting at the same time as the duration of at least one or more of the other episodes in the temporal clique; spatially organizing the episodes in each temporal clique independently of the episodes in the other temporal cliques, the spatial organizing placing the story episodes into a spatial organization so that any first story episode in the temporal clique does not clash with any other story episode in the temporal clique when the story episodes in the temporal clique are played, a clash being an interference between one or more played story episodes; placing each story in a node of a directed graph, each of the nodes being a story node, the story nodes having relationships among one another established by one or more arcs of the directed graph, the relationships defined by asynchronous conditions, and each of the story nodes on the directed graph capable of being played if the asynchronous conditions of an arc establishing relationships with the story node are satisfied. 9. A method of organizing and playing stories in a hyperstory, as in claim 8, where the directed graph is a petri net. 10. A method of organizing and playing stories, as in claim 8, where the relationship between two or more nodes is a branch relationship where control is passed from a story in a first node to a story in a second node. 11. A method of organizing and playing stories, as in claim 8, where the relationship between two or more of the story nodes is a call relationship where control is passed from a first story in a first story node to a second story in a second story node and then back to the first story after part or all of the second story finishes. 12. A method of organizing and playing stories, as in claim 8, where one or more conditions is enabled by a button. 13. A method of organizing and playing stories, as in claim 8, where the conditions are satisfied to change playing of the stories in the nodes during the execution of the method. 14. A method of organizing and playing stories, as in claim 8, where controls enable conditions that are used to browse the hyperstory. 15. A method of organizing and playing stories, as in claim 8, where the stories are played to educate a user. 16. A method of playing a multimedia story, comprising the following steps: selecting one or more multimedia segments from a plurality of segments, the selected segments being episodes of the story, the multimedia segments having one or more sensory qualities when played on a multimedia computer system and the multimedia segments being stored on a memory of the computer system; scheduling the story episodes in a schedule sequence that defines the story; grouping the story episodes into one or more temporal cliques, each of one or more first episodes in each temporal clique overlapping one or more of the other episodes in the temporal clique by having a part of a first duration of the first episode scheduled at a time in the schedule sequence that is the same as a part of a duration of at least one, but not all, of the other episodes in the temporal clique, at least one of the first durations not starting at the same time as the duration of at least one or more of the other episodes in the temporal clique; spatially organizing the episodes in each temporal clique independently of the episodes in other temporal cliques, the spatial organization placing the episodes in the temporal clique in a spatial organization so that the first episode does not clash with any of the other episodes in the temporal clique when the episodes in the temporal clique are played, a clash occurring when a first multimedia segment plays at the same time as one or more other multimedia segments and the first multimedia segment interferes with one or more of the other multimedia segments; and playing the episodes of the story in time according to the schedule and in space according to the spatial organization of the temporal cliques. 17. An apparatus for playing multimedia stories, comprising: a computer means having a memory means for storing a plurality of multimedia segments; a means for selecting a subset of multimedia segments, the subset of segments being episodes in a story, the multimedia segments having one or more sensory qualities when played on the computer means; a temporal layout means for scheduling the story episodes in time to define the story; a means for organizing the story episodes into temporal cliques, each temporal clique containing one or more first episodes that overlap one or more other episodes in their respective temporal clique, the overlap being a part of a first duration of one or more of the first episodes being scheduled at a time in the temporal layout means that is the same as a part of a duration of at least one, but not all, of the other episodes in the temporal clique, at least one of the first durations not starting at the same time as the duration of at least one or more of the other episodes in the temporal clique; a means for spatially organizing the story episodes of each temporal clique independently of the spatial organization of the story episodes in other temporal cliques, the spatially organizing placing the episodes in the temporal clique in a spatial organization so that the first episode does not clash with any of the other episodes in the temporal clique when the episodes in the temporal clique are played, a clash occurring when a first multimedia segment plays at the same time as one or more other multimedia segments and the first multimedia segment interferes with one or more of the other multimedia segments; and a computer playing means for playing the episodes in time as defined by the temporal layout schedule and in space according to the spatial organization of the temporal cliques.
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Recently, a technology for adjusting elasticity of a soft material such as a structure for animal cell has been focused on. As the technology for adjusting elasticity of a soft material, the prior art described below is known. (1) Technologies for adjusting elasticity using temperature control, such as a method in which elasticity of rubber is arbitrarily changed due to temperature (for example, refer to Patent Document 1) and a method in which elasticity of a separation membrane is adjusted by heat (for example, refer to Patent Document 2). (2) Technologies for adjusting elasticity using a crosslinking density or a crosslinking method, such as a method in which a body formed using a collagen, a proteoglycan and a hyaluronic acid is subjected to thermal dehydration crosslinking, and thus elastic modulus of a predetermined level or higher thereof is maintained (for example, refer to Patent Document 3), a method in which a collagen gel having high elasticity used as a scaffold material is obtained by crosslinking using a chemical method or a physical method (for example, refer to Patent Document 4), a method in which crosslinking conditions of a collagen are changed, and thus elastic modulus of a collagen gel used as a cell lead-out substrate is adjusted (for example, refer to Patent Document 5), and a method in which a crosslinking (photocrosslinking) density of a hyaluronic acid gel is changed to adjust elastic modulusi of the hyaluronic acid gel (for example, refer to Patent Document 6). (3) Technologies for adjusting elasticity by adding and dispersing an inorganic material, such as a method in which a clay mineral is dispersed in an acrylamide-based monomer to adjust elastic modulus of a polymer hydrogel which is obtained after polymerization thereof (for example, refer to Patent Document 7). (4) Technologies for adjusting elasticity by performing a three-dimensional structure control, such as a method in which a collagen is porosified and thus elasticity is adjusted (for example, refer to Patent Document 8). In addition, cells are known to have a tendency to migrate from a surface having a low elastic modulus to a surface having a high elastic modulus (for example, refer to Non-Patent Documents 1 to 8). As the prior art in which elasticity of a surface of a structure used for animal cell is selectively adjusted, a method in which an area in which a concentration of a crosslinking agent is different is arranged when a structure used for animal cell is manufactured (for example, refer to Non-Patent Documents 1 to 7) and a method using local photocrosslinking (for example, refer to Non-Patent Document 8) are known. Furthermore, a technology for controlling a migration speed of cells (for example, refer to Non-Patent Documents 1, and 9 to 13), a technology for controlling a proliferation rate of cells (for example, refer to Non-Patent Document 14), a technology in which a morphological change of cells resulting from a change in elastic modulus of a surface is used (refer to Non-Patent Documents 2, 9, and 14 to 16), and a technology in which a change in a degree of differentiation and a change in a differentiation direction of cells resulting from a difference of elastic modulus of a surface are used (refer to Non-Patent Documents 17 to 22) are known.
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Q: path issue for rendering libraries with phpexcel pdf i'm new to programming and i'm trying my best. So far i could install PHPExcel and could create a .xls file with content and it's working fine. What i'm trying to do now is to put some content in a PDF file, with no success. The error says that i should set the $renderName and the $renderNameLibrary, i did that.. so i don't understand what i'm doing wrong. I use Codeigniter, so i copied PHPExcel folder into site/application/third_party/ folder and also copied the file PHPExcel.php in third_party. Then on site/application/libraries/ i included this file: pdf.php and this is a snippet of what this file contains: require_once APPPATH."/third_party/PHPExcel/IOFactory.php"; $rendererName = PHPExcel_Settings::PDF_RENDERER_DOMPDF; $rendererLibrary = 'dompdf'; $rendererLibraryPath = dirname(__FILE__).'/libraries/dompdf' . $rendererLibrary; i have installed the latest dompdf version in libraries/dompdf is dompdf.php the file that i should set for $rendererLibrary? the path where IOFactory.php is, is: site/application/third_party/PHPExcel/IOFactory.php on my admin.php i have this function that i've created in order to test if pdf is working (using also the example 01simple-download-pdf.php from phpexcel documentation): public function exportToPdf(){ $this->load->library('pdf'); $this->pdf->getProperties()->setCreator("Maarten Balliauw") ->setLastModifiedBy("Maarten Balliauw") ->setTitle("PDF Test Document") ->setSubject("PDF Test Document") ->setDescription("Test document for PDF, generated using PHP classes.") ->setKeywords("pdf php") ->setCategory("Test result file"); $this->pdf->setActiveSheetIndex(0) ->setCellValue('A1', 'Hello') ->setCellValue('B2', 'world!') ->setCellValue('C1', 'Hello') ->setCellValue('D2', 'world!'); $filename=$rDate.'_Reporte_Usuarios_front'.'.pdf'; header('Content-Type: application/pdf'); header('Content-Disposition: attachment;filename="'.$filename.'"'); //tell browser what's the file name header('Cache-Control: max-age=0'); //no cache // $objWriter = new PHPExcel_Writer_PDF($objPHPExcel); $objWriter = PHPExcel_IOFactory::createWriter($this->excel, 'PDF'); $objWriter->setSheetIndex(0); $objWriter->save('php://output'); } I don't really know where is the error, can anyone please help me? LAST EDIT: 11/12/2013 A: The $rendererLibraryPath value needs to be the path to the actual tcPDF library, not to PHPExcel's wrapper file.... PHPExcel is capable of finding its own wrapper file, but has no idea where on your server you've installed the tcPDF library
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Chinafornia The Battle for Man’s Soul – Part I — Part I: Destroying the World Order — Summary Many people in the Free World have realized that the engagement policy with red China to induce transformation of its political system has not worked as expected. It is important to analyze the reasons further so that policy makers can design strategies that are more effective and will actually work. On December 26, 2007, Xinhua News Agency published an article titled “An Investigation of Fake Think Tanks in the United States.” The article listed four U.S. think tanks, calling them “non-governmental organizations funded by the government,” employing “soft daggers” through “financing, supporting, planning subversive tactics, etc. against the targeted nations.” The following is part one of the translation of the entire article. [1] To subvert other countries, the United States has always used two techniques concurrently. In Iraq, the United States openly employs the military. In comparison, in recent years the United States has used more of a “soft approach,” including financing, supporting, planning subversive tactics, and other means against the targeted nation. The “soft daggers” are often waged by non-governmental organizations as think tanks, but funded by the government. From Eastern Europe and Latin America, to recently in Myanmar, those “color revolutions” and the political turmoil all have the faint shadow of “the second CIA” behind them. Then, what are the modus operandi of these organizations and their commonly used approaches? Globe Magazine’s exclusive report will unveil the truth behind these “fake think tanks.” “The Second CIA” The United States plans and instigates “Color Revolutions” through non-governmental organizations disguised as think tanks and foundations. It is primarily the U.S. government that funds these fake think tanks. They are in fact instruments of the government to implement the government’s mission of subversion. There are numerous non-governmental organizations in the United States, with complex relationships among themselves. Among them four stand out: the National Endowment for Democracy (NED), the Open Society Institute (Soros Foundation), Freedom House and the Albert Einstein Institute. The Truth about the Second CIA – the National Foundation for Democracy Almost all of the National Foundation for Democracy (NED)’s funding comes from a governmental appropriation by the U.S. Congress. The NED is in fact a government department, albeit a non-governmental organization, and acts in concert with the State Department, the CIA and the Agency for International Development. It is known as “the Second CIA.” The NED’s network includes four affiliates: the Republican’s International Republican Institute, the Democrats’ National Democratic Institute, The Center for International Private Enterprise of the U.S. Chamber of Commerce, and the Solidarity Center of the AFL-CIO. Other recipients of NED grants include Democracy Magazine, the World Democracy Movement, the International Forum on Democracy, the Reagan-Fascell Democracy Fellowship Program and the Center for International Media Assistance. {mospagebreak} In 1982, the then President Reagan proposed an initiative to established a special agency to promote democracy throughout the world. The following year, the United States Congress passed the “State Department Authorization Act,” allocating $31.3 million to set up maintenance of the National Endowment for Democracy, with its headquarters in Washington, D.C. The foundation’s mission is primarily to engage in activities that the CIA cannot accomplish by law, such as supporting political parties in other countries. Every year, the foundation receives government funding through a budget allocation of the State Department and the U.S. Agency for International Development (U.S. AID). In Fiscal Year 2004, its income amounted to $81.10 million, 79.25 of which was from government funding. Funding from other foundations was miniscule. Therefore the source of funding shows that it is completely a government entity. The NED is a bipartisan organization. It allocates half of the Congress appropriated funds to the four affiliates and half to organizational applicants outside the United States. The foundation is under the leadership of Carl Gershman, formerly a senior adviser to the United States Permanent Representative to the United Nations, and Executive Director of Social Democrats, USA. The current Board of Directors includes dignitaries such as Lee Hamilton, the “911” incident Independent Inquiry Committee Co-Chairman, former Senate Majority Leader Bill Frist, and Michael Fukuyama, the well known conservative theorist. The NED’s network spreads throughout the world and its modus operandi is similar to that of the CIA. It supports the world’s largest right-wing business interests and representatives of political organizations. One of its founders, Allen Weinstein, said bluntly, “A lot of what we do today was done covertly 25 years ago by the CIA.” Classic Examples The classic example of the NED’s role in the subversion of foreign governments is Venezuela. Since 1999, when the left-wing Chavez government came to power in Venezuela, the United States has done everything possible to subvert the regime. The NED has played an important role. The NED has carried out its activities through the U. S. AID Office in the U. S. Embassy in Venezuela, and three “private” offices controlled by the U. S. Embassy. The three offices contacted and provided funding to dozens of Venezuelan institutions, political parties and organizations. {mospagebreak} The NED’s activities in Venezuela were carried out primarily through providing funds, facilities and the invitations to visit the United States, and other means to support the political opposition to overthrow the Chavez regime and its coalition of political parties. It provides funding, training, recommendations and leadership to the opposition political parties, non-governmental organizations, media, research institutions, universities, trade unions and business owners, to engage in a project of “quiet interference” with the Chavez regime. The NED’s project has clear short, medium and long-term objectives. The project originated in the Clinton administration and has expanded since Bush assumed office. Some organizations and individuals funded by the NED were directly involved in the 2002 coup attempt, the 2003 oil worker strike and the 2004 referendum to remove Chavez, but none of the three conspiracies succeeded. According to American media reports, the NED provided $1.13 million to a Venezuela opposition group, to Venezuela’s Center for the Dissemination of Economic Information (CEDICE) and to the Democratic Coordination, in support of their effort to “build consensus on a national agenda.” The funding was used to hold forums and for operational expenses. After the Democratic Coordination obtained funding, it formulated the “consensus on the national agenda,” i.e. the agenda for an interim government. The agenda was to overthrow the Chavez government and establish an interim government. Another Venezuela opposition group obtained $50,000 in funding for its project to collect signatures in an attempted referendum in 2004 to remove Chavez; it ultimately failed. In the 2006 election, the NED did everything possible to block Chavez from being re-elected, again to no avail. Wu Heping, the spokesman from the Ministry of Public Security, told reporters that there were 84,000 economic crimes out of 4.75 million criminal cases in 2007, an increase of 4.2% from last year. This is the fourth year in a row during which China had seen a marked increase in economic crimes. Among the economic offenses, violations of company regulations and financial misconduct led the increase, rising 15% and 14% respectively. Legal Daily reported that new measures on security for large social activities in Beijing will take effect on March 1, 2008. An official from the Beijing Municipal Public Security Bureau stated that professional firms will be set up to monitor and grant permission for large scale social activities in Beijing. More than 10,000 policemen, security guards and volunteers will take part in security checking on more than 200 hotels and other public places during the 2008 Olympics. On October 22, 2007, Wang Zhaojun, a delegate member of the Political-Consultative Committee of Anhui Province wrote an open letter and published it on overseas Chinese websites. In it he asked China’s top leaders, Hu Jintao and Wen Jiabao, to stop the political persecution of the Chinese people and start political reform. Today, he wrote a second open letter to Hu-Wen calling again for political reform after his press conference about opening an environment protection website was blocked. The BBC reported on January 30 that 11 people from three families in Japan suffered from food poisoning after eating frozen dumplings made in China. The dumplings were found to be contaminated with the pesticide Methamidophos. A five-year-old girl had the most serious symptoms, losing consciousness at one point. The problem food was from the China Tianyang Food Factory. China state-media Global Times quotes a January 29 article from the Russian newspaper The Independent that says that China, the biggest customer of Russian defense industrial products, is gone forever. Exports of national defense technology and products to China have recently been close to zero. The article says that Moscow is very concerned about the situation. It is also one of the major issues for the Russian Defense Minister’s visit to China.
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The Shift with Mercury in Virgo by Psychic Liam Mercury, the planet that represents the inner function of communication, thinking, planning, and general data collecting (think the 5 senses—sight, hearing, seeing, smelling, tasting) will change signs on August 15th at 9:44 AM PDT, from Leo to Virgo. Whenever a stellar body changes signs there’s a shift; that shift can be subtle or sudden, it all depends on the individual and their circumstances in life. In general, this shift of Mercury into Virgo should offer very positive potential, particularly because this is one of the signs that Mercury rules (the other being Gemini) and where Mercury has the ability to exert a more focused refined affect. Again, much depends on the individual, their modus operandi, and the events surrounding their current circumstances… and of course their free choice; there’s (almost) always a choice. Mercury in Virgo offers the collective the opportunity to communicate with one another in clear, logical, thoughtful, and unselfish ways. In other words this is the time to hammer things out and have those sticky, difficult conversations with loved ones or business partners that you fear will turn emotional. Tune into the tone of Mercury in Virgo from August 15th through September 2nd and get these necessary conversations completed. The mythology of the Virgo constellation relates to the harvest goddesses and fertility. Virgo enables one (all) the ability to discern truths and feed truth, hence, grow and evolve. As it seems with most things in existence there’s a caution. Virgo can tend towards over-analysis, worry, and inertia due to a fixation on picayune details. This can happen due to that very same precision intellect that sees and understands the finest details. In matters of the heart (or matters of practical, daily life also) getting bogged down in the details of an affair can lead to despair. If and when you sense this happening, it might be worth it to remember the polarity point of Virgo, Pisces, and it’s lesson to dissolve differences. Mercury in Virgo is available to everyone, there are no restrictions, however, the potential is greater for some and accessed uniquely by all dependent on the individual’s chart. Those with Virgo Sun, Rising, or Moon for instance certainly have much potential with this transit as well as one with any planets in Virgo. The way in which it can be utilized is dependent on where Virgo is in your chart, which depends on your birth time, date, and place.
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The invention relates generally to Therapeutic proteins (including, but not limited to, at least one polypeptide, antibody, peptide, or fragment and variant thereof) fused to albumin or fragments or variants of albumin. The invention encompasses polynucleotides encoding therapeutic albumin fusion proteins, therapeutic albumin fusion proteins, compositions, pharmaceutical compositions, formulations and kits. Host cells transformed with the polynucleotides encoding therapeutic albumin fusion proteins are also encompassed by the invention, as are methods of making the albumin fusion proteins of the invention using these polynucleotides, and/or host cells. Human serum albumin (HSA, or HA), a protein of 585 amino acids in its mature form (as shown in FIG. 1 (SEQ ID NO:1038)), is responsible for a significant proportion of the osmotic pressure of serum and also functions as a carrier of endogenous and exogenous ligands. At present, HA for clinical use is produced by extraction from human blood. The production of recombinant HA (rHA) in microorganisms has been disclosed in EP 330 451 and EP 361 991. Therapeutic proteins in their native state or when recombinantly produced, such as interferons and growth hormones, are typically labile molecules exhibiting short shelf-lives, particularly when formulated in aqueous solutions. The instability in these molecules when formulated for administration dictates that many of the molecules must be lyophilized and refrigerated at all times during storage, thereby rendering the molecules difficult to transport and/or store. Storage problems are particularly acute when pharmaceutical formulations must be stored and dispensed outside of the hospital environment. Few practical solutions to the storage problems of labile protein molecules have been proposed. Accordingly, there is a need for stabilized, long lasting formulations of proteinaceous therapeutic molecules that are easily dispensed, preferably with a simple formulation requiring minimal post-storage manipulation.
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Histories of the Kings of Britain Book 9 Chapter 12 Arthur at Caerleon, The glories of Caerleon, Guests at Court When the high festival of Whitsuntide began to draw nigh, Arthur, filled with exceeding great joy at having achieved so great success, was fain to hold high court, and to set the crown of the kingdom upon his head, to convene the Kings and Dukes that were his vassals to the festival so that he might the more worshipfully celebrate the same, and renew his peace more firmly amongst his barons. Howbeit, when he made known his desire unto his familiars, he, by their counsel, made choice of the City of Legions wherein to fulfil his design. For, situate in a passing pleasant position on the river Usk in Glamorgan, not far from the Severn sea, and abounding in wealth above all other cities, it was the place most meet for so high a solemnity. For on the one side thereof flowed the noble river aforesaid whereby the Kings and Princes that should come from oversea might be borne thither in their ships; and on the other side, girdled about with meadows and woods, passing fair was the magnificence of the kingly palaces thereof with the gilded verges of the roofs that imitated Rome. Howbeit, the chiefest glories thereof were the two churches, one raised in honour of the Martyr Julius, that was right fair graced by a convent of virgins that had dedicated them unto God, and the second, founded in the name of the blessed Aaron, his companion, the main pillars whereof were a brotherhood of canons regular, and this was the cathedral church of the third Metropolitan See of Britain. It had, moreover, a school of two hundred philosophers learned in astronomy and in the other arts, that did diligently observe the courses of the stars, and did by true inferences foretell the prodigies which at that time were about to befall unto King Arthur. Such was the city, famed for such abundance of things delightsome, that was now busking her for the festival that had been proclaimed. Messengers were sent forth into the divers kingdoms, and all that owed allegiance throughout the Gauls and the neighbour islands were invited unto the court. Came accordingly Angusel, King of Albany, that is now called Scotland; Urian, King of them of Moray; Cadwallo Lewirh, King of the Venedotians, that now be called the North Welsh; Sater, King of the Demeti, that is, of the South Welsh; Cador, King of Cornwall, the Archbishops of the three Metropolitan Sees, to wit, of London and York, and Dubric of the City of Legions. He, Primate of Britain and Legate of the Apostolic See, was of so meritorious a piety that he could make whole by his prayers any that lay oppressed of any malady. Came also the Earls of noble cities; Morvid, Earl of Gloucester; Mauron of Winchester; Anaraut of Salisbury; Arthgal of Carguet, that is also called Warguit; Jugein from Leicester; Cursal from Caistor; Kimmare, Duke of Dorobernia; Galluc of Salisbury; Urgen from Bath; Jonathal of Dorchester; Boso of Ridoc, that is Oxford. Besides the earls came champions of lesser dignity, Danant map Papo; Cheneus map Coil; Peredur map Elidur; Guisul map Nogoit; Regin map Claut; Eddelein map Cledauc; Kincar map Bagan; Kimmare; Gorbonian map Goit; Clofaut; Rupmaneton; Kimbelim map Trunat; Chatleus map Catel; Kinlich map Neton, and many another beside, the names whereof be too long to tell. From the neighbour islands came likewise Guillamur, King of Ireland; Malvasius, King of Iceland; Doldavy, King of Gothland: Gunvasius, King of the Orkneys; Lot, King of Norway; Aschil, King of the Danes. From the parts oversea came also Holdin, King of the Ruteni; Leodegar, Earl of Boulogne; Bedevere the Butler, Duke of Normandy; Borel of Maine; Kay the Seneschal, Duke of Anjou; Guitard of Poitou; the Twelve Peers of the Gauls whom Guerin of Chartres brought with him; Hoel, Duke of the Armorican Britons, with the barons of his allegiance, who marched along with such magnificence of equipment in trappings and mules and horses as may not easily be told. Besides all these, not a single Prince of any price on this side Spain remained at home and came not upon the proclamation. And no marvel, for Arthur’s bounty was of common report throughout the whole wide world, and all men for his sake were fain to come. I’ve obliquely mentioned several times the game that Geoffrey of Monmouth was playing, the outrageousness of his fabrications and his amazing success putting them across, but I’ve not yet gone into precisely what he did. So I guess now’s as good a time as any. So let us meet this Geoffrey of Monmouth head on…. In part, my reticence to dive into the whole story is due to its familiarity, at least among the critical set. The vast majority of the facts that compose the scandal de Monmouth have been known for almost a century, and very little has been added to them in the last fifty. Each new generation of critics takes the scattered remnants that history has offered up about Geoffrey’s life and work, arranges them into clever and interesting patterns, some more compelling and plausible than others, and and pits the new patterns against the earlier iterations. This is not to say that good work has not been done, just that no matter how good the work, it has been done done with the same inadequate supply of raw material as the work that it’s displacing. Depending on which piece of this raw material we chose to put the emphasis upon we might safely assert, as others have already, that Geoffrey was either a Welsh rabble-rouser, a Cornish patriot, a Breton sympathizer, or a Norman apologist; that during the Anarchy that followed the death of Henry I a supporter of Empress Matilda, or of her rival King Stephen, or a peace-broker between the two; that he was either a sober historian in the model of St. Augustine, Virgil, or Boethius; or that he was merely a faithful compiler, a parodist, or an inveterate liar who lied out of an inordinate love of lying… This blog may contain copyrighted material. Such material is made available for educational purposes, to advance understanding of human rights, democracy, scientific, moral, ethical, and social justice issues, etc. This material is distributed without profit. The writings and opinions written on this weblog do not necessarily represent any organisation(s) the writer may be affiliated with.
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Q: Convert matlab serial timestamp to java.util.Date I have a matlab serial timestamp 735628.631944 and need to be converted it to java.util.Date 29.01.2014 15:10:00. it is very easy to convert in excel string timestamp = serialTimestamp - 693960 select the timestamp in Excel can convert it to custom format (TT.MM.JJJ hh:mm:ss) but how does it work internally? is there any formula for converting it in java ? I get matlab serial timestamp from a CSV file and I am parsing it in Java. I require Java code for this conversion. A: Matlab time is a number of days since 1/0/0000, but java.util.Date constructor expecs number of milliseconds since 1/1/1970, therefore double timestamp = 735628.631944; Date d = new Date((long)( (timestamp - 719529) * 86400000 )); Here 719529 is a matlab timestamp for 1/1/1970 and 86400000 number of milliseconds in one day.
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Low-Temperature Thermal Decomposition of Sulfates to SO(2) for On-Line (34)S/(32)S Analysis. We describe a fast, inexpensive, and safe method of direct SO(2) extraction from BaSO(4) for sulfur isotopic analysis by mass spectrometry. Only two reagents are used: (1) pure NaPO(3), which is mixed with BaSO(4) sample, and (2) Cu foil, from which reaction boats are manufactured. The extraction precedes in the Cu boat placed into a quartz tube connected to a vacuum line. The boat is heated to 650-700 °C while pure SO(2) produced is collected in a "cold finger". Reaction is complete in 7-10 min. We have proven by means of (18)O-enriched BaSO(4) specimens that the oxygen isotopic composition of the SO(2) is totally controlled by (18)O content in NaPO(3), when the weight ratio of the reagent to sample exceeds 6:1. The method described can be used for "on-line" SO(2) preparation for isotopic analysis.
{ "pile_set_name": "PubMed Abstracts" }
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Regulation of histone methylation by demethylimination and demethylation. Histone methylation has important roles in regulating transcription, genome integrity and epigenetic inheritance. Historically, methylated histone arginine and lysine residues have been considered static modifications because of the low levels of methyl-group turnover in chromatin. The recent identification of enzymes that antagonize or remove histone methylation has changed this view and now the dynamic nature of these modifications is being appreciated. Here, we examine the enzymatic and structural basis for the mechanisms that these enzymes use to counteract histone methylation and provide insights into their substrate specificity and biological function.
{ "pile_set_name": "PubMed Abstracts" }
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Effect of the leukotriene B4 receptor antagonist SC-41930 on colonic inflammation in rat, guinea pig and rabbit. Inflammatory bowel disease is a chronic inflammatory disorder of the gastrointestinal tract that includes ulcerative colitis and Crohn's disease. Leukotriene B4 is thought to be a prominent proinflammatory mediator in these diseases, in that leukotriene B4 levels are increased in the colonic mucosa of inflammatory bowel disease patients and there is increased polymorphonuclear leukocyte infiltration of these tissues. We evaluated the efficacy of 7-[3-(4-acetyl-3-methoxy-2-propylphenoxy)-3,4-dihydro-8-propyl -2H-1-benzopyran-2-carboxylic acid (SC-41930), a potent, orally active leukotriene B4 receptor antagonist, in a model of inflammatory bowel disease. Colonic mucosal inflammation was induced in rats, guinea pig and rabbits by rectal instillation of a dilute solution of acetic acid. Twenty-four hours later, mucosal levels of myeloperoxidase (a marker enzyme for neutrophil infiltration) and extravasation of i.v. administered Evans blue dye (a marker of vascular disruption and increased permeability) were measured. Tissues were also evaluated histologically. The animals received either SC-41930 or vehicle, intrarectally, 30 min after or 1 hr before and 1 hr after the acetic acid. When given 30 min after acetic acid instillation SC-41930 prevented the rise in myeloperoxidase and dye extravasation observed in the acetic acid inflammed tissue. The SC-41930-treated tissues were less edematous and had fewer neutrophils within the subepithelial space. Median effective dose (ED50) values for vascular protection were approximately 20 mg/kg for both rat and guinea pig. ED50 values for inhibition of granulocyte accumulation were 20 mg/kg for rat, 24 mg/kg for guinea pig and 30 mg/kg for rabbit. These data indicate that SC-41930 is effective locally to prevent acute colonic inflammation.
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Search This Blog WHAT THE HAY One in a Million Special So I grew up with this kid Johnny Madsen. We weren't ever close friends, mostly because he was a really cute boy, and as a boy crazy girl, that meant I didn't ever talk to boys. Logical, right. Anyhow, I remember Johnny Madsen often because of my fifth grade teacher. One day in class she asked us what we wanted to be when we grew up. Everyone raised their hand and said things like, "I want to be a doctor," or a firefighter, or a mom. I raised my hand to say that I...Sheena then Dabel... wanted to become a movie star. Luckily for me, the teacher picked on Johnny Madsen before she picked me. Because Johnny said he wanted to be in the NFL. The teacher, (I don't remember her name, but I do remember her really horrible haircut.) then proceeded to explain why that dream was foolish. She said that in classrooms all around the country there were kids dreaming of becoming professional athletes, or actors, or singers, and it just wasn't going to happen for ninety-nine percent of them. For most of those kids, she said, the closest they are going to get to being in the NFL is to watch it on TV. Then she looked pointedly at Johnny and said, "Do you really think you are one in a million special?" I remember this, because Johnny, this tall scrawny kid with a mess of black shiny hair and gorgeous eyes, got royally mad at the teacher. He was usually pretty quiet, but on this day, the normally soft spoken Johnny he basically yelled at the teacher and told her she was mean and dumb and wrong. After she sent him to the principal's office, she looked around the room, "So how about the rest of you," she asked, "What do you want to be when you grow up?" My hand stayed hidden under my desk. I think about her now, this nameless teacher with a bad haircut, as her voice tells me that I am wasting my time trying to become something special. I think about her as I get discouraged, and I think about her after I receive a vicious rejection. What am I doing? Do you really think YOU are one in a million special? And then I think about Johnny Madsen. That picture...right up there...that's of him playing in the NFL. Now it's true, not everybody who dreams get to wake up and realize that they are living their dream. But some people do. But the fact is, it's not something that you just wake up to make happen. I think about the hours and effort Johnny had to put in at the gym to go from that scrawny kid to that hulking giant. I think about the hours he spent on the field, the practices, the injuries, the hits he had to stand up and walk away from. He could have quit at anytime, but he didn't. I think about the stubbornness it takes to go from one in a million who dream, to become one of the few who are ready to become selected. Now I can't choose if I will ever be "drafted" so to speak. But I can show up. I can practice. I can prepare, and hopefully when the day comes I will be ready to say, "Pick me, Pick me." Hopefully, by then, I'll be ready. Really, I don't think the odds are one and a million. I think it's much closer to fifty fifty. It'll either happen, or it won't. Fifty fifty. But it'll be my choice if I'm ready. So... Mz... whatever your name is... I, Sheena now Boekweg, want to be a writer. Go ahead, tell me it's not going to happen. See if the principal can save you from my wrath.
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Popular October 19, 2009 Are Humans Still Evolving? Absolutely, Says A New Analysis Of A Long-Term Survey Of Human Health by Sam Savage Although advances in medical care have improved standards of living over time, humans aren't entirely sheltered from the forces of natural selection, a new study shows. "There is this idea that because medicine has been so good at reducing mortality rates, that means that natural selection is no longer operating in humans," said Stephen Stearns of Yale University. A recent analysis by Stearns and colleagues turns this idea on its head. As part of a working group sponsored by the National Evolutionary Synthesis Center in Durham, NC, the team of researchers decided to find out if natural selection "” a major driving force of evolution "” is still at work in humans today. The result? Human evolution hasn't ground to a halt. In fact, we're likely to evolve at roughly the same rates as other living things, findings suggest. Taking advantage of data collected as part of a 60-year study of more than 2000 North American women in the Framingham Heart Study, the researchers analyzed a handful of traits important to human health. By measuring the effects of these traits on the number of children the women had over their lifetime, the researchers were able to estimate the strength of selection and make short-term predictions about how each trait might evolve in the future. After adjusting for factors such as education and smoking, their models predict that the descendents of these women will be slightly shorter and heavier, will have lower blood pressure and cholesterol, will have their first child at a younger age, and will reach menopause later in life. "The take-home message is that humans are currently evolving," said Stearns. "Natural selection is still operating." The changes may be slow and gradual, but the predicted rates of change are no different from those observed elsewhere in nature, the researchers say. "The evolution that's going on in the Framingham women is like average rates of evolution measured in other plants and animals," said Stearns. "These results place humans in the medium-to-slow end of the range of rates observed for other living things," he added. "But what that means is that humans aren't special with respect to how fast they're evolving. They're kind of average."
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Measuring proliferation in routine fine needle aspirates. Immunocytochemical detection of bromodeoxyuridine incorporation and Ki-67 expression in breast aspirates. Two simple quantitative means of measuring tumour proliferation which can be applied to cytological material are described. One method involves immunocytochemical staining of cytological smears prepared from breast aspirates with the monoclonal antibody Ki-67. The other method involves incubation of aspirated material with 5-Bromo-2-deoxyuridine (BrdU). Direct measurement of the S phase of the cell cycle is feasible in breast fine needle aspirates by Bromodeoxyuridine incorporation and subsequent immunocytochemical detection. The proliferation indices obtained correlate with those derived from Ki-67 staining. This technique is suitable for routine use in the assessment of tumour proliferation.
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package com.lyrebirdstudio.croppylib.util.model sealed class DraggingState { data class DraggingCorner(var corner: Corner) : DraggingState() data class DraggingEdge(var edge: Edge) : DraggingState() object DraggingBitmap : DraggingState() object Idle : DraggingState() }
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A JavaScript repository for leetcode solutions - hanzichi https://github.com/hanzichi/leetcode ====== hanzichi I love JavaScript and algorithm, but it seems there is not many JSers that like to have fun with solving algorithm questions
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In this post, I’m going to focus on the market What will congressional job approval be on January 9? (today is January 4). The congressional job approval is taken from a polling average aggregated on the website RealClearPolitics, which averages polls from Gallup, Monmouth, and Economist/YouGov, among others. There are five possible buckets for the average job approval on January 9, and users can either “Buy Yes” or “Buy No” on each outcome. In all cases, we are rewarded with $1.00 per share for accurate estimates. For example, in the screenshot above, we can “Buy Yes” for “14.0% - 14.4%” for $0.27. We will then receive a net profit of $0.73 if the average congressional job approval is between 14.0% and 14.4% on January 9, and we will lose our $0.27 otherwise. Thus, if we believe that the probability of the job approval being in this range is larger than 27%, we should buy this share. Similarly, we can “Buy No” for $0.79, and if the job approval is not in this range we will be rewarded with $0.21. In R, I scraped the past 1,000 days of approval data from the RealClearPolitics website. I then trained a GP on these data points, which allowed me to not only make predictions for the average job approval for January 9, but also use the predictive variance to assess the uncertainty of these estimates. This made it possible to calculate the probability of being in any of the five buckets on PredictIt. Thus, if one of my predictions is significantly different from any of the market values, I would be wise to buy shares and make $$$ (assuming, of course, that this model is correct). A few words of caution before proceeding: this model is not correct. There are many possible ways to model time series data, and a GP is just one of them. Any model that can generate predictions and uncertainty estimates would be exciting to try, and I used a GP because it’s one of my favorite models. Additionally, we are trying to model polling averages, so treating each poll individually should provide more fruitful estimates. Finally, the prices on PredictIt reflect more knowledge than simply the past 1,000 days; they take into account current events, such as whether Congress just did something unpopular (such as trying to remove an ethics committee), and the schedule of poll releases. Our model uses only prior data, so somehow accounting for these factors would make it more robust. Once I scraped the data, I removed consecutive days where the average didn’t change. I did this becuase there are some days where no new polls are added to the aggregate, so I removed them instead of accounting for these days in the model. The data is below: I chose to use a constant mean function and the rational quadratic covariance function (RQ) as my kernel. This is an area where the model can be significantly improved: I would imagine it’s more appropriate to use some combination of kernels, especially if there is a linear or periodic effect. However, the RQ kernel appeared to provide sensible results, so I stuck with it. I then used R’s optim command to optimize the log-likelihood where is the polling data averages, consists of the days corresponding to the polling data, and are the RQ hyper-parameters along with the noise-scale and the constant mean parameter. Because some of these parameters were constrained to be positive, I parameterized them by their log when optimizing. After choosing my hyper-parameters, I calculated the predictive mean for the past 1,000 days and the next 100 along with the 95% confidence interval using the predictive covariance: The dashed red line represents the predictive mean at each time point, and the shaded purple represents the 95% confidence interval. As we can see, the data fits nicely, and, as desired, the uncertainty of the estimates increases as we move away from the data and model the next 100 days. If anything, there appears to be a slight downward trend as we head into the future, perhaps reflecting that most recently, the approval ratings have been decreasing. Finally, I calculated my estimates for each PredictIt bucket for January 9: Thus, the most under-valued markets are buying “Yes” for “15.0% or higher” ($0.04 for 20%) and buying “No” for “14.5% - 14.9%” ($0.33 for 69%). The remaining markets more-or-less align. I find it interesting that the “Yes” price is so high for “14.5% - 14.9%” compared to my model. The most recent polling average was 14.5 for January 3, which is right on the border of the second and third buckets (recall we’re trying to make estimates for January 9). My guess is that this reflects some outside knowledge such as no polls being conducted in the next 5 days. Regardless, I bought 50 shares of “Yes” for “15.0% or higher” (for a total of $2.00) and 12 shares of “No” for “14.5% - 14.9” (for a total of $3.96). I’ll be sure to provide updates with how much money I win/lose. I’d love to try out more elaborate kernels or even a deep Gaussian Process in future posts and see how these models fare. Update I didn’t make any money with these shares – as I predicted, RCP didn’t add any more polls to the aggregate average. In the future, I’ll tweak this model and hopefully find ways to account for the timing of polls. Stay tuned!
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Composite fluid conduits offer several advantages over conventional fluid conduits such as steel pipes. For example, composite fluid conduits are capable of withstanding greater strains than steel pipes of comparable dimensions. Composite fluid conduits are also lighter than steel pipes of comparable dimensions. Composite fluid conduits also have other desirable properties as described in the Applicant's co-pending UK patent application nos. 1218956.9, 1218953.6, 1302969.9 and 1311755.1. A composite fluid conduit may permit greater transmission of different types of energy compared with a wall of a steel pipe. The wall of a composite fluid conduit may permit greater transmission of electromagnetic energy such as a radio frequency (RF) electromagnetic energy or gamma radiation compared with a wall of a steel pipe. The wall of a composite fluid conduit may permit greater transmission of acoustic energy compared with a wall of a steel pipe. It may be desirable to connect a composite fluid conduit to a conventional fluid conduit such as a steel pipe. For example, in the oil and gas industry, it may be desirable or necessary to form a connection between a composite fluid conduit and a steel pipe which is capable of withstanding pressure differentials of up to 15,000 PSI between a fluid flow path defined internally of the connection and an environment external to the connection.
{ "pile_set_name": "USPTO Backgrounds" }
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The Metal Years (album) The Metal Years is the fourth album by London, released in 2008. It is actually a live recorded session that took place in 1989 right after their appearance in The Decline of Western Civilization Part II: The Metal Years. The vinyl version of this album is a limited edition, with only 200 copies made. Track listing "Night Rights" "Can You Feel the Fire" "Miss You" "Ride You Through the Night" "The Wall" "Heartbeat" "Ride Away" "Spanish Harlem" "Here It Comes" "Oh! Darling" (The Beatles cover) "Waiting" "Love Games" "Time Is Money" "Break Out" "Russian Winter" "Shout at the Devil" (Mötley Crüe cover) Band members Nadir D'Priest - vocals Sean Lewis - guitar Brian West - bass Tim Yasui - drums References Category:2008 albums Category:London (heavy metal band) albums Category:Cleopatra Records albums
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Comprehensive Kinetics of Hydrolysis of Organotriethoxysilanes by 29Si NMR. The kinetics of several representative hybrid precursors were studied via 29Si NMR: three alkyl precursors, methyltriethoxysilane, ethyltriethoxysilane, and propyltriethoxysilane; as well as two unsaturated radicals, vinyltriethoxysilane and phenyltriethoxysilane. The reaction rate is related to the chemical shift of 29Si in the NMR spectra, which gives information about the electronic density of the Si atoms and the inductive effects of substituents. The concentration of the precursors decreased exponentially with time, and the intermediate products of hydrolysis and the beginning of the condensation reactions showed curves characteristic of sequential reactions, with a similar distribution of the species as a function of the fractional conversion. For all of the precursors, condensation started when the most hydrolyzed species reached a maximum concentration of 0.30 M, when the precursor had run out. A prediction following the developed mathematical model fits the experimental results in line with a common pathway described by eight parameters.
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Daiju Hisateru Daiju Hisateru (born 19 March 1950 as Toshiaki Sakaiya) is a former sumo wrestler from Hokkaidō, Japan. His highest rank was ōzeki, but he held the rank for only five tournaments, fewer than any ōzeki in the modern era. He won eleven sanshō or special prizes during his top division career which lasted from 1970 to 1977. He was the head coach of Asahiyama stable from 1997 until 2015. Career Born in Setana, he joined the small Takashima stable run by former ōzeki Mitsuneyama in March 1965. He reached the top makuuchi division in May 1970 after winning the jūryō division championship with a 14–1 record. He was awarded the Technique Prize in his first top division tournament. He was to win a total of eleven special prizes in his career, which at the time was second only to Tsurugamine's fourteen. His six prizes for Technique put him in equal sixth place on the all-time list, as of 2009. In March 1971 he made his san'yaku debut at sekiwake and defeated his first yokozuna, Taihō. He earned promotion to ōzeki in 1973 after three consecutive double figure scores. He was a runner-up in the May 1973 tournament to Wajima with a score of 11–4 and defeated two more yokozuna, Kotozakura and Kitanofuji (the latter for the first time in twelve attempts). He did even better in July, defeating Kitanofuji again and finishing in third place on 13–2. He had a clean sweep of all three special prizes, the first wrestler ever to achieve this, and ōzeki promotion was confirmed. However, he was unable to prove himself worthy of champion rank. He had to pull out injured from his debut ōzeki tournament and held the rank for only five tournaments before being demoted. He was never able to return, and though he remained at sekiwake for four tournaments he then fell back to the maegashira ranks. After a 4–11 score in March 1977 he finished his career back in the jūryō division, the first former ōzeki ever to compete at such a low rank. After three straight losses he pulled out of the May 1977 tournament and announced his retirement at the age of just 27. Fighting style Daiju was very much an oshi-sumo specialist, preferring pushes and thrusts to the opponent's chest rather than fighting on the mawashi or belt. His most common winning technique by far was oshidashi, a simple push out, which accounted for half his victories at sekitori level. Retirement from sumo After his retirement he became an elder of the Japan Sumo Association under the name Tateyama, and worked as a coach at his old stable until it closed in 1982 due to the ill health of his old coach. He then worked at Kumagatani stable until it too shut down in 1996, upon which he was transferred to Tatsunami stable. After twenty years as an assistant coach, in May 1997 he was asked to become head coach of the Asahiyama stable after the sudden death of the previous stablemaster, former komusubi Wakafutase, and he adopted the name Asahiyama. Daimanazuru briefly made the top division in 2006 and Tokusegawa was a member of the stable for a short time after it absorbed Kiriyama stable in 2011, but there were no more sekitori after his retirement. Asahiyama also worked as a judge of tournament bouts. Asahiyama stable was shut down in January 2015 as Asahiyama approached the mandatory retirement age of 65, and he moved to Asakayama stable. He left the Sumo Association in March 2015, opting not to be re-employed for five years for a consultancy role as allowed by a rule change in 2014. Instead the Asahiyama elder name was acquired by former sekiwake Kotonishiki. He had a pronounced dome on his head, due to him injecting silicone to meet the Sumo Association's height requirements when he was first recruited as a wrestler. It was removed in 2010. Career record References See also Glossary of sumo terms List of sumo tournament top division runners-up List of sumo tournament second division champions List of past sumo wrestlers List of ōzeki Category:1950 births Category:Living people Category:Japanese sumo wrestlers Category:Ōzeki Category:Sumo people from Hokkaido
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// SPDX-License-Identifier: GPL-2.0-only /* * Copyright (C) 2016 Cavium, Inc. */ #include <linux/device.h> #include <linux/firmware.h> #include <linux/interrupt.h> #include <linux/module.h> #include <linux/moduleparam.h> #include <linux/pci.h> #include <linux/printk.h> #include <linux/version.h> #include "cptpf.h" #define DRV_NAME "thunder-cpt" #define DRV_VERSION "1.0" static u32 num_vfs = 4; /* Default 4 VF enabled */ module_param(num_vfs, uint, 0444); MODULE_PARM_DESC(num_vfs, "Number of VFs to enable(1-16)"); /* * Disable cores specified by coremask */ static void cpt_disable_cores(struct cpt_device *cpt, u64 coremask, u8 type, u8 grp) { u64 pf_exe_ctl; u32 timeout = 100; u64 grpmask = 0; struct device *dev = &cpt->pdev->dev; if (type == AE_TYPES) coremask = (coremask << cpt->max_se_cores); /* Disengage the cores from groups */ grpmask = cpt_read_csr64(cpt->reg_base, CPTX_PF_GX_EN(0, grp)); cpt_write_csr64(cpt->reg_base, CPTX_PF_GX_EN(0, grp), (grpmask & ~coremask)); udelay(CSR_DELAY); grp = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXEC_BUSY(0)); while (grp & coremask) { dev_err(dev, "Cores still busy %llx", coremask); grp = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXEC_BUSY(0)); if (timeout--) break; udelay(CSR_DELAY); } /* Disable the cores */ pf_exe_ctl = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXE_CTL(0)); cpt_write_csr64(cpt->reg_base, CPTX_PF_EXE_CTL(0), (pf_exe_ctl & ~coremask)); udelay(CSR_DELAY); } /* * Enable cores specified by coremask */ static void cpt_enable_cores(struct cpt_device *cpt, u64 coremask, u8 type) { u64 pf_exe_ctl; if (type == AE_TYPES) coremask = (coremask << cpt->max_se_cores); pf_exe_ctl = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXE_CTL(0)); cpt_write_csr64(cpt->reg_base, CPTX_PF_EXE_CTL(0), (pf_exe_ctl | coremask)); udelay(CSR_DELAY); } static void cpt_configure_group(struct cpt_device *cpt, u8 grp, u64 coremask, u8 type) { u64 pf_gx_en = 0; if (type == AE_TYPES) coremask = (coremask << cpt->max_se_cores); pf_gx_en = cpt_read_csr64(cpt->reg_base, CPTX_PF_GX_EN(0, grp)); cpt_write_csr64(cpt->reg_base, CPTX_PF_GX_EN(0, grp), (pf_gx_en | coremask)); udelay(CSR_DELAY); } static void cpt_disable_mbox_interrupts(struct cpt_device *cpt) { /* Clear mbox(0) interupts for all vfs */ cpt_write_csr64(cpt->reg_base, CPTX_PF_MBOX_ENA_W1CX(0, 0), ~0ull); } static void cpt_disable_ecc_interrupts(struct cpt_device *cpt) { /* Clear ecc(0) interupts for all vfs */ cpt_write_csr64(cpt->reg_base, CPTX_PF_ECC0_ENA_W1C(0), ~0ull); } static void cpt_disable_exec_interrupts(struct cpt_device *cpt) { /* Clear exec interupts for all vfs */ cpt_write_csr64(cpt->reg_base, CPTX_PF_EXEC_ENA_W1C(0), ~0ull); } static void cpt_disable_all_interrupts(struct cpt_device *cpt) { cpt_disable_mbox_interrupts(cpt); cpt_disable_ecc_interrupts(cpt); cpt_disable_exec_interrupts(cpt); } static void cpt_enable_mbox_interrupts(struct cpt_device *cpt) { /* Set mbox(0) interupts for all vfs */ cpt_write_csr64(cpt->reg_base, CPTX_PF_MBOX_ENA_W1SX(0, 0), ~0ull); } static int cpt_load_microcode(struct cpt_device *cpt, struct microcode *mcode) { int ret = 0, core = 0, shift = 0; u32 total_cores = 0; struct device *dev = &cpt->pdev->dev; if (!mcode || !mcode->code) { dev_err(dev, "Either the mcode is null or data is NULL\n"); return -EINVAL; } if (mcode->code_size == 0) { dev_err(dev, "microcode size is 0\n"); return -EINVAL; } /* Assumes 0-9 are SE cores for UCODE_BASE registers and * AE core bases follow */ if (mcode->is_ae) { core = CPT_MAX_SE_CORES; /* start couting from 10 */ total_cores = CPT_MAX_TOTAL_CORES; /* upto 15 */ } else { core = 0; /* start couting from 0 */ total_cores = CPT_MAX_SE_CORES; /* upto 9 */ } /* Point to microcode for each core of the group */ for (; core < total_cores ; core++, shift++) { if (mcode->core_mask & (1 << shift)) { cpt_write_csr64(cpt->reg_base, CPTX_PF_ENGX_UCODE_BASE(0, core), (u64)mcode->phys_base); } } return ret; } static int do_cpt_init(struct cpt_device *cpt, struct microcode *mcode) { int ret = 0; struct device *dev = &cpt->pdev->dev; /* Make device not ready */ cpt->flags &= ~CPT_FLAG_DEVICE_READY; /* Disable All PF interrupts */ cpt_disable_all_interrupts(cpt); /* Calculate mcode group and coremasks */ if (mcode->is_ae) { if (mcode->num_cores > cpt->max_ae_cores) { dev_err(dev, "Requested for more cores than available AE cores\n"); ret = -EINVAL; goto cpt_init_fail; } if (cpt->next_group >= CPT_MAX_CORE_GROUPS) { dev_err(dev, "Can't load, all eight microcode groups in use"); return -ENFILE; } mcode->group = cpt->next_group; /* Convert requested cores to mask */ mcode->core_mask = GENMASK(mcode->num_cores, 0); cpt_disable_cores(cpt, mcode->core_mask, AE_TYPES, mcode->group); /* Load microcode for AE engines */ ret = cpt_load_microcode(cpt, mcode); if (ret) { dev_err(dev, "Microcode load Failed for %s\n", mcode->version); goto cpt_init_fail; } cpt->next_group++; /* Configure group mask for the mcode */ cpt_configure_group(cpt, mcode->group, mcode->core_mask, AE_TYPES); /* Enable AE cores for the group mask */ cpt_enable_cores(cpt, mcode->core_mask, AE_TYPES); } else { if (mcode->num_cores > cpt->max_se_cores) { dev_err(dev, "Requested for more cores than available SE cores\n"); ret = -EINVAL; goto cpt_init_fail; } if (cpt->next_group >= CPT_MAX_CORE_GROUPS) { dev_err(dev, "Can't load, all eight microcode groups in use"); return -ENFILE; } mcode->group = cpt->next_group; /* Covert requested cores to mask */ mcode->core_mask = GENMASK(mcode->num_cores, 0); cpt_disable_cores(cpt, mcode->core_mask, SE_TYPES, mcode->group); /* Load microcode for SE engines */ ret = cpt_load_microcode(cpt, mcode); if (ret) { dev_err(dev, "Microcode load Failed for %s\n", mcode->version); goto cpt_init_fail; } cpt->next_group++; /* Configure group mask for the mcode */ cpt_configure_group(cpt, mcode->group, mcode->core_mask, SE_TYPES); /* Enable SE cores for the group mask */ cpt_enable_cores(cpt, mcode->core_mask, SE_TYPES); } /* Enabled PF mailbox interrupts */ cpt_enable_mbox_interrupts(cpt); cpt->flags |= CPT_FLAG_DEVICE_READY; return ret; cpt_init_fail: /* Enabled PF mailbox interrupts */ cpt_enable_mbox_interrupts(cpt); return ret; } struct ucode_header { u8 version[CPT_UCODE_VERSION_SZ]; u32 code_length; u32 data_length; u64 sram_address; }; static int cpt_ucode_load_fw(struct cpt_device *cpt, const u8 *fw, bool is_ae) { const struct firmware *fw_entry; struct device *dev = &cpt->pdev->dev; struct ucode_header *ucode; struct microcode *mcode; int j, ret = 0; ret = request_firmware(&fw_entry, fw, dev); if (ret) return ret; ucode = (struct ucode_header *)fw_entry->data; mcode = &cpt->mcode[cpt->next_mc_idx]; memcpy(mcode->version, (u8 *)fw_entry->data, CPT_UCODE_VERSION_SZ); mcode->code_size = ntohl(ucode->code_length) * 2; if (!mcode->code_size) { ret = -EINVAL; goto fw_release; } mcode->is_ae = is_ae; mcode->core_mask = 0ULL; mcode->num_cores = is_ae ? 6 : 10; /* Allocate DMAable space */ mcode->code = dma_alloc_coherent(&cpt->pdev->dev, mcode->code_size, &mcode->phys_base, GFP_KERNEL); if (!mcode->code) { dev_err(dev, "Unable to allocate space for microcode"); ret = -ENOMEM; goto fw_release; } memcpy((void *)mcode->code, (void *)(fw_entry->data + sizeof(*ucode)), mcode->code_size); /* Byte swap 64-bit */ for (j = 0; j < (mcode->code_size / 8); j++) ((u64 *)mcode->code)[j] = cpu_to_be64(((u64 *)mcode->code)[j]); /* MC needs 16-bit swap */ for (j = 0; j < (mcode->code_size / 2); j++) ((u16 *)mcode->code)[j] = cpu_to_be16(((u16 *)mcode->code)[j]); dev_dbg(dev, "mcode->code_size = %u\n", mcode->code_size); dev_dbg(dev, "mcode->is_ae = %u\n", mcode->is_ae); dev_dbg(dev, "mcode->num_cores = %u\n", mcode->num_cores); dev_dbg(dev, "mcode->code = %llx\n", (u64)mcode->code); dev_dbg(dev, "mcode->phys_base = %llx\n", mcode->phys_base); ret = do_cpt_init(cpt, mcode); if (ret) { dev_err(dev, "do_cpt_init failed with ret: %d\n", ret); goto fw_release; } dev_info(dev, "Microcode Loaded %s\n", mcode->version); mcode->is_mc_valid = 1; cpt->next_mc_idx++; fw_release: release_firmware(fw_entry); return ret; } static int cpt_ucode_load(struct cpt_device *cpt) { int ret = 0; struct device *dev = &cpt->pdev->dev; ret = cpt_ucode_load_fw(cpt, "cpt8x-mc-ae.out", true); if (ret) { dev_err(dev, "ae:cpt_ucode_load failed with ret: %d\n", ret); return ret; } ret = cpt_ucode_load_fw(cpt, "cpt8x-mc-se.out", false); if (ret) { dev_err(dev, "se:cpt_ucode_load failed with ret: %d\n", ret); return ret; } return ret; } static irqreturn_t cpt_mbx0_intr_handler(int irq, void *cpt_irq) { struct cpt_device *cpt = (struct cpt_device *)cpt_irq; cpt_mbox_intr_handler(cpt, 0); return IRQ_HANDLED; } static void cpt_reset(struct cpt_device *cpt) { cpt_write_csr64(cpt->reg_base, CPTX_PF_RESET(0), 1); } static void cpt_find_max_enabled_cores(struct cpt_device *cpt) { union cptx_pf_constants pf_cnsts = {0}; pf_cnsts.u = cpt_read_csr64(cpt->reg_base, CPTX_PF_CONSTANTS(0)); cpt->max_se_cores = pf_cnsts.s.se; cpt->max_ae_cores = pf_cnsts.s.ae; } static u32 cpt_check_bist_status(struct cpt_device *cpt) { union cptx_pf_bist_status bist_sts = {0}; bist_sts.u = cpt_read_csr64(cpt->reg_base, CPTX_PF_BIST_STATUS(0)); return bist_sts.u; } static u64 cpt_check_exe_bist_status(struct cpt_device *cpt) { union cptx_pf_exe_bist_status bist_sts = {0}; bist_sts.u = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXE_BIST_STATUS(0)); return bist_sts.u; } static void cpt_disable_all_cores(struct cpt_device *cpt) { u32 grp, timeout = 100; struct device *dev = &cpt->pdev->dev; /* Disengage the cores from groups */ for (grp = 0; grp < CPT_MAX_CORE_GROUPS; grp++) { cpt_write_csr64(cpt->reg_base, CPTX_PF_GX_EN(0, grp), 0); udelay(CSR_DELAY); } grp = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXEC_BUSY(0)); while (grp) { dev_err(dev, "Cores still busy"); grp = cpt_read_csr64(cpt->reg_base, CPTX_PF_EXEC_BUSY(0)); if (timeout--) break; udelay(CSR_DELAY); } /* Disable the cores */ cpt_write_csr64(cpt->reg_base, CPTX_PF_EXE_CTL(0), 0); } /** * Ensure all cores are disengaged from all groups by * calling cpt_disable_all_cores() before calling this * function. */ static void cpt_unload_microcode(struct cpt_device *cpt) { u32 grp = 0, core; /* Free microcode bases and reset group masks */ for (grp = 0; grp < CPT_MAX_CORE_GROUPS; grp++) { struct microcode *mcode = &cpt->mcode[grp]; if (cpt->mcode[grp].code) dma_free_coherent(&cpt->pdev->dev, mcode->code_size, mcode->code, mcode->phys_base); mcode->code = NULL; } /* Clear UCODE_BASE registers for all engines */ for (core = 0; core < CPT_MAX_TOTAL_CORES; core++) cpt_write_csr64(cpt->reg_base, CPTX_PF_ENGX_UCODE_BASE(0, core), 0ull); } static int cpt_device_init(struct cpt_device *cpt) { u64 bist; struct device *dev = &cpt->pdev->dev; /* Reset the PF when probed first */ cpt_reset(cpt); msleep(100); /*Check BIST status*/ bist = (u64)cpt_check_bist_status(cpt); if (bist) { dev_err(dev, "RAM BIST failed with code 0x%llx", bist); return -ENODEV; } bist = cpt_check_exe_bist_status(cpt); if (bist) { dev_err(dev, "Engine BIST failed with code 0x%llx", bist); return -ENODEV; } /*Get CLK frequency*/ /*Get max enabled cores */ cpt_find_max_enabled_cores(cpt); /*Disable all cores*/ cpt_disable_all_cores(cpt); /*Reset device parameters*/ cpt->next_mc_idx = 0; cpt->next_group = 0; /* PF is ready */ cpt->flags |= CPT_FLAG_DEVICE_READY; return 0; } static int cpt_register_interrupts(struct cpt_device *cpt) { int ret; struct device *dev = &cpt->pdev->dev; /* Enable MSI-X */ ret = pci_alloc_irq_vectors(cpt->pdev, CPT_PF_MSIX_VECTORS, CPT_PF_MSIX_VECTORS, PCI_IRQ_MSIX); if (ret < 0) { dev_err(&cpt->pdev->dev, "Request for #%d msix vectors failed\n", CPT_PF_MSIX_VECTORS); return ret; } /* Register mailbox interrupt handlers */ ret = request_irq(pci_irq_vector(cpt->pdev, CPT_PF_INT_VEC_E_MBOXX(0)), cpt_mbx0_intr_handler, 0, "CPT Mbox0", cpt); if (ret) goto fail; /* Enable mailbox interrupt */ cpt_enable_mbox_interrupts(cpt); return 0; fail: dev_err(dev, "Request irq failed\n"); pci_disable_msix(cpt->pdev); return ret; } static void cpt_unregister_interrupts(struct cpt_device *cpt) { free_irq(pci_irq_vector(cpt->pdev, CPT_PF_INT_VEC_E_MBOXX(0)), cpt); pci_disable_msix(cpt->pdev); } static int cpt_sriov_init(struct cpt_device *cpt, int num_vfs) { int pos = 0; int err; u16 total_vf_cnt; struct pci_dev *pdev = cpt->pdev; pos = pci_find_ext_capability(pdev, PCI_EXT_CAP_ID_SRIOV); if (!pos) { dev_err(&pdev->dev, "SRIOV capability is not found in PCIe config space\n"); return -ENODEV; } cpt->num_vf_en = num_vfs; /* User requested VFs */ pci_read_config_word(pdev, (pos + PCI_SRIOV_TOTAL_VF), &total_vf_cnt); if (total_vf_cnt < cpt->num_vf_en) cpt->num_vf_en = total_vf_cnt; if (!total_vf_cnt) return 0; /*Enabled the available VFs */ err = pci_enable_sriov(pdev, cpt->num_vf_en); if (err) { dev_err(&pdev->dev, "SRIOV enable failed, num VF is %d\n", cpt->num_vf_en); cpt->num_vf_en = 0; return err; } /* TODO: Optionally enable static VQ priorities feature */ dev_info(&pdev->dev, "SRIOV enabled, number of VF available %d\n", cpt->num_vf_en); cpt->flags |= CPT_FLAG_SRIOV_ENABLED; return 0; } static int cpt_probe(struct pci_dev *pdev, const struct pci_device_id *ent) { struct device *dev = &pdev->dev; struct cpt_device *cpt; int err; if (num_vfs > 16 || num_vfs < 4) { dev_warn(dev, "Invalid vf count %d, Resetting it to 4(default)\n", num_vfs); num_vfs = 4; } cpt = devm_kzalloc(dev, sizeof(*cpt), GFP_KERNEL); if (!cpt) return -ENOMEM; pci_set_drvdata(pdev, cpt); cpt->pdev = pdev; err = pci_enable_device(pdev); if (err) { dev_err(dev, "Failed to enable PCI device\n"); pci_set_drvdata(pdev, NULL); return err; } err = pci_request_regions(pdev, DRV_NAME); if (err) { dev_err(dev, "PCI request regions failed 0x%x\n", err); goto cpt_err_disable_device; } err = pci_set_dma_mask(pdev, DMA_BIT_MASK(48)); if (err) { dev_err(dev, "Unable to get usable DMA configuration\n"); goto cpt_err_release_regions; } err = pci_set_consistent_dma_mask(pdev, DMA_BIT_MASK(48)); if (err) { dev_err(dev, "Unable to get 48-bit DMA for consistent allocations\n"); goto cpt_err_release_regions; } /* MAP PF's configuration registers */ cpt->reg_base = pcim_iomap(pdev, 0, 0); if (!cpt->reg_base) { dev_err(dev, "Cannot map config register space, aborting\n"); err = -ENOMEM; goto cpt_err_release_regions; } /* CPT device HW initialization */ cpt_device_init(cpt); /* Register interrupts */ err = cpt_register_interrupts(cpt); if (err) goto cpt_err_release_regions; err = cpt_ucode_load(cpt); if (err) goto cpt_err_unregister_interrupts; /* Configure SRIOV */ err = cpt_sriov_init(cpt, num_vfs); if (err) goto cpt_err_unregister_interrupts; return 0; cpt_err_unregister_interrupts: cpt_unregister_interrupts(cpt); cpt_err_release_regions: pci_release_regions(pdev); cpt_err_disable_device: pci_disable_device(pdev); pci_set_drvdata(pdev, NULL); return err; } static void cpt_remove(struct pci_dev *pdev) { struct cpt_device *cpt = pci_get_drvdata(pdev); /* Disengage SE and AE cores from all groups*/ cpt_disable_all_cores(cpt); /* Unload microcodes */ cpt_unload_microcode(cpt); cpt_unregister_interrupts(cpt); pci_disable_sriov(pdev); pci_release_regions(pdev); pci_disable_device(pdev); pci_set_drvdata(pdev, NULL); } static void cpt_shutdown(struct pci_dev *pdev) { struct cpt_device *cpt = pci_get_drvdata(pdev); if (!cpt) return; dev_info(&pdev->dev, "Shutdown device %x:%x.\n", (u32)pdev->vendor, (u32)pdev->device); cpt_unregister_interrupts(cpt); pci_release_regions(pdev); pci_disable_device(pdev); pci_set_drvdata(pdev, NULL); } /* Supported devices */ static const struct pci_device_id cpt_id_table[] = { { PCI_DEVICE(PCI_VENDOR_ID_CAVIUM, CPT_81XX_PCI_PF_DEVICE_ID) }, { 0, } /* end of table */ }; static struct pci_driver cpt_pci_driver = { .name = DRV_NAME, .id_table = cpt_id_table, .probe = cpt_probe, .remove = cpt_remove, .shutdown = cpt_shutdown, }; module_pci_driver(cpt_pci_driver); MODULE_AUTHOR("George Cherian <george.cherian@cavium.com>"); MODULE_DESCRIPTION("Cavium Thunder CPT Physical Function Driver"); MODULE_LICENSE("GPL v2"); MODULE_VERSION(DRV_VERSION); MODULE_DEVICE_TABLE(pci, cpt_id_table);
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Q: in class constructor this.button = document.getElementById('button') / Uncaught TypeError: Cannot read property 'addEventListener' of undefined? I got my webpack bundle with some bunch of code: class View extends EventEmitter { constructor() { super(); this.input = document.getElementById('input'); this.btn = document.getElementById('button'); this.list = document.getElementById('list'); } addListeners() { this.btn.addEventListener('click',this.emit('some', this.inputValue)); } // some other stuff } //--------got error : Uncaught TypeError: Cannot read property 'addEventListener' of undefined but when i'm doing : addListeners() { // document.getElementById('button') instead of this.btn everything is good document.getElementById('button').addEventListener('click',this.emit('some', this.inputValue)); } A: I think the problem is in the context. In your addListeners method, put inside console.log(this); to see what context is inside this function. It may be pointing not to what you expect. Also, to add event listener you do this: this.btn.addEventListener('click',this.emit); With your current code you execute function once, you don't add event listener.
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Q: What is the difference between に触れる and を触れる? Example sentences: 手をふれないでください。 ボールはネットに触れた。 The second sentence feels like passive but then I would write it like this: に触れられる。 A: The verb 触れる{ふれる} is a little unintuitive in its usage. Strictly speaking it doesn't mean simply "to touch something" but rather "to touch something to something else". The thing being touched is always marked with the indirect object に, but the thing doing the touching can be marked with を, で or が with slightly different nuances. The usage with を refers to a definite subject deliberately touching one thing to another thing. So AがYにXを触れる means "A touches X to Y". It's most commonly used with a body part as the direct object, such as 私はテーブルに指を触れた "I touched my finger to the table". The usage with が can be thought of as a separate, intransitive verb that's fairly straightforward: XがYに触れる means "X touches Y". This is the pattern that's being used in your second example ボールはネットに触れた "The ball touched the net". (the が has been topicalised to は). With this form the touching doesn't have to be a deliberate action, but it can be - 私はテーブルに触れた "I touched the table" is perfectly acceptable. The usage with で is a sort of halfway house between the others - for practical purposes it's essentially the same as the transitive usage with を (since there's an actor deliberately touching one thing with another), but grammatically it's an extension of the intransitive usage with が. 私は指でテーブルに触れた "I touched the table with my finger" expresses the same action as 私はテーブルに指を触れた "I touched my finger to the table", but the emphasis is subtly different. To complicate things, there's also a completely separate verb 触る{さわる} which uses the same kanji but has completely different usage patterns. This verb is more intuitive, and can use either に or を to indicate the thing being touched. So 指を触る{さわる}, 指に触る{さわる} and 指に触れる{ふれる} all mean essentially the same thing (the finger is what's being touched) but 指を触れる{ふれる}, 指で触れる{ふれる} and 指で触る{さわる} mean the opposite (the finger is what you're doing the touching with).
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WINSTON-SALEM N.C. (Reuters) - The sweet victory for a North Carolina man who beat police officers in a doughnut-eating contest this week soured after a newspaper story about the win led to his arrest on breaking and entering charges. Bradley Hardison, 24, of Elizabeth City downed eight doughnuts in two minutes during a contest Tuesday night at an anti-crime event hosted by the city's police department, according to a story in the Daily Advance. That report caught the eye of Camden County Sheriff's Lieutenant Max Robeson, who said his detectives had been trying to interview Hardison for about nine months after suspecting him in break-ins at two local businesses. Robeson said they brought Hardison in for questioning on Wednesday. "I said, 'Congratulations on your win last night,'" Robeson recalled, before arresting the man on criminal charges of breaking and entering and injury to real property. Hardison remained in jail on Friday, the sheriff's lieutenant said. (Reporting by Colleen Jenkins; Editing by Lisa Shumaker)
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2010-01-19 05:05:00 PST -- A California Highway Patrol officer was wounded this morning in a shooting outside a Walgreens pharmacy in Oakland that left one suspect dead while another remained inside in a two-hour standoff with police, a CHP sergeant said. Two CHP patrol officers were flagged down by pharmacy employees reporting an armed robbery in progress at a Walgreens located at 51st Street and Shattuck Avenue at around 1:05 a.m., CHP Sgt. Trent Cross said.
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