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The formula to calculate the magnitude of torque is given as: |
|
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τ=F∗dsin(θ) |
where: |
* τ is the torque |
* F is the force applied to the rotating object |
* d is the distance of the applied force from the point of rotation |
* θ is the angle of the applied vector force in relation to the rotating arm. This arm is also known as the moment arm |
The concept of torque is essential in robotics as it is a fundamental of motors, gears, and levers which are used to transmit power and motion. To drive the robot you need to torque to accelerate, hold a top speed and to push other opponents. It is also needed to lift heavier objects faster and while keeping the speed of the robot. |
Torque Calculator |
If you can't figure out what θ should be, it's probably 90 degrees |
Alternate Link: https://html-7159868.codehs.me/torque.html |
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Gear Ratios |
Gears are obviously a very important part of how a robot moves and its functions work, however when using gears calculations have to made to determine the gear ratio. |
As shown in the example below, there is usually one gear driving and then the rest are driven by that gear. In this scenario like many there is one smaller gear and another larger one. |
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The gears in VEX are always made in proportion to the number of teeth. The ratio of the teeth in each gear is known as the gear ratio and this is determined based on the ratio of speed to torque that is needed. With gears the speed and torque are inversely related. As shown in the diagram, when the driving gear is larger (has more teeth) than the driven gear the speed is increased however the torque is decrease. The same is true vice versa. When the smaller gear is driving, the torque is increased and the speed is decreased. |
This ratio is calculated using the following formula: |
GEAR RATIO = (TEETH OF DRIVING GEAR) / (TEETH OF DRIVEN GEAR) |
If the ratio is between 0 and 1, then the gear system has a torque advantage, but if the gear ratio is greater than 1, it has a speed advantage. Having a good balance between speed and torque is an important part of VEX Robotics. |
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Stress Forces |
In robotics the concept of forces is essential to understand to limit the damage to your robot in competition. In VEX robotics there are 3 common stress forces: Bending, Torsion, Compression/Tension. |
Bending is the most common of the stress forces and it comes when a force is applied perpendicular to the length of the object. This is most common in lifts |
Torsion can be common in underdeveloped robots. Torsion happens when a piece of metal (usually a long piece) is twisted. This is most common when sparsely supported metals are involved in high torque situations |
Compression/Tension are opposing pushing(compression) or pulling(tension) forces that are often seen at connections between pieces through screws, standoffs, or spacers that become inconsistent over time. |
When a metal is subject to stress, it it can deform either elastically (temporarily) or plastically (permanently). If the metal breaks it is known as yielding or failure. |
Stress can also affect the properties of the metal like the ductility, malleability, and toughness. This means that if the metal undergoes stress it will be less able to withstand further stress. |
Ways to combat this stress include applying appropriate protective coatings and designing structures to distribute stress evenly. |
Extra stuff |
96504 Gallery |
Fun pictures... |
String! |
We don't talk about our Spin Up intake |
We shot through their robot and won by 2 points |
This is why we box |
Forge your own path. Or, in this case, your own hole |
27/28. If you know, you know |
Sacrifices have to be made... |
Clear! |
Don't overthink it. |
|
VEX Team Resources (Over Under) |
We are here to help |
Primary Resources |
Game video: https://www.youtube.com/watch?v=dvDqEI7qO34 |
Game Manual (READ THIS!): https://www.vexrobotics.com/over-under-manual |
"How to Win Robotics" - a document giving an overview of the process of Robotics, made by a former club member: https://docs.google.com/document/d/1ss3dj3vwZIJbd0fW2elEkKdIoimpplIeJ7vIDK2Wzq0 |
"101 Things I Wish I'd known..." - another overview of VEX robotics, with good general advice: https://www.vexforum.com/t/101-things-i-wish-id-known-before-my-first-vex-tournament/16081 |
"VEX Notebooking Guide" - explains the Engineering Design Notebook well: https://docs.google.com/document/d/1_Q3tK04eIctlpk9GPR97G4Y_mjCfG2P7fL3U60Ilepc/edit?usp=sharing |
Over Under Robot Designs |
Finals match from the first major VEX tournament (MOA). This is great for getting an idea of how this game is played at a high level by other teams: https://www.youtube.com/watch?v=sYvphItqic0 |
#1 Skills run in the World (as of 9/5/23). Skills is how you qualify to States and Worlds! https://www.youtube.com/watch?v=HOCC7GQ2VHM |
Peruse this page if you please: https://www.youtube.com/results?search_query=vex+over+under |
________________ |
Please note that the rest of this website is a work in progress (as of 10/23/23) and will be updated throughout the semester. |
Driving Simulator |
Want to test out how it feels to drive your robot design before you build it? We made a driving simulator with fairly accurate physics, so you can get a feel for different drivetrains. |
VEX V5 C++ API |
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