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creator Stan Winston to complete some of the designs, primarily the Dog-Thing.
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[52] [65] With insufficient time to create a sophisticated mechanical
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creature, Winston opted to create a hand puppet . A cast was made of makeup
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artist Lance Anderson 's arm and head, around which the Dog-Thing was sculpted
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in oil-based clay. The final foam-latex puppet, worn by Anderson, featured
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radio-controlled eyes and cable-controlled legs, [67] and was operated from
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below a raised set on which the kennel was built. [67] [25] Slime from the
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puppet would leak onto Anderson during the two days it took to film the scene,
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and he had to wear a helmet to protect himself from the explosive squibs
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simulating gunfire. Anderson pulled the tentacles into the Dog-Thing and
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reverse motion was used to create the effect of them slithering from its body.
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[67] Winston refused to be credited for his work, insisting that Bottin
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deserved sole credit; Winston was given a "thank you" in the credits instead.
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[52] [65] The Norris-Thing. False arms were attached to a double amputee,
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allowing them to be "bitten off" by the chest mouth. In the "chest chomp"
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scene, Dr. Copper attempts to revive Norris with a defibrillator. Revealing
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himself as the Thing, Norris-Thing's chest transforms into a large mouth that
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severs Copper's arms. Bottin accomplished this scene by recruiting a double
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amputee and fitting him with prosthetic arms filled with wax bones, rubber
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veins and Jell-O. The arms were then placed into the practical "stomach mouth"
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where the mechanical jaws clamped down on them, at which point the actor
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pulled away, severing the false arms. [52] The effect of the Norris-Thing's
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head detaching from the body to save itself took many months of testing before
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Bottin was satisfied enough to film it. The scene involved a fire effect, but
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the crew were unaware that fumes from the rubber foam chemicals inside the
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puppet were flammable. The fire ignited the fumes, creating a large fireball
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that engulfed the puppet. It suffered only minimal damage after the fire had
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been put out, and the crew successfully filmed the scene. [44] [68] Stop-
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motion expert Randall William Cook developed a sequence for the end of the
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film where MacReady is confronted by the gigantic Blair-Thing. Cook created a
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miniature model of the set and filmed wide-angle shots of the monster in stop
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motion, but Carpenter was not convinced by the effect and used only a few
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seconds of it. [52] It took fifty people to operate the actual Blair-Thing
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puppet. [14] The production intended to use a camera centrifuge – a rotating
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drum with a fixed camera platform – for the Palmer-Thing scene, allowing him
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to seem to run straight up the wall and across the ceiling. Again, the cost
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was too high and the idea abandoned for a stuntman falling into frame onto a
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floor made to look like the outpost's ceiling. [69] Stuntman Anthony Cecere
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stood in for the Palmer-Thing after MacReady sets it on fire and it crashes
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through the outpost wall. [70] Visuals and lighting [ edit ] Cundey worked
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with Bottin to determine the appropriate lighting for each creature. He wanted
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to show off Bottin's work because of its details, but he was conscious that
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showing too much would reveal its artificial nature, breaking the illusion.
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Each encounter with the creature was planned for areas where they could
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justify using a series of small lights to highlight the particular creature-
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model's surface and textures. Cundey would illuminate the area behind the
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creature to detail its overall shape. He worked with Panavision and a few
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other companies to develop a camera capable of automatically adjusting light
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exposure at different film speeds. He wanted to try filming the creature at
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fast and slow speeds thinking this would create a more interesting visual
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effect, but they were unable to accomplish this at the time. For the rest of
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the set, Cundey created a contrast by lighting the interiors with warmer
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lights hung overhead in conical shades so that they could still control the
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lighting and have darkened areas on set. The outside was constantly bathed in
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a cold, blue light that Cundey had discovered being used on airport runways.
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The reflective surface of the snow and the blue light helped create the
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impression of coldness. [25] The team also made use of the flamethrowers and
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magenta-hued flares used by the actors to create dynamic lighting. [25] The
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team originally wanted to shoot the film in black-and-white , but Universal
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was reluctant as it could affect their ability to sell the television rights
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for the film. Instead, Cundey suggested muting the colors as much as possible.
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The inside of the sets were painted in neutral colors such as gray, and many
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of the props were also painted gray, while the costumes were a mix of somber
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browns, blues, and grays. They relied on the lighting to add color. [49]
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Albert Whitlock provided matte -painted backdrops, including the scene in
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which the Americans discover the giant alien spaceship buried in the ice. [25]
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A scene where MacReady walks up to a hole in the ice where the alien had been
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buried was filmed at Universal, while the surrounding area, including the
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alien spaceship, helicopter, and snow, were all painted. [14] Carpenter's
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friend John Wash, who developed the opening computer simulation for Escape
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from New York , designed the computer program showing how the Thing
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assimilates other organisms. [14] Model maker Susan Turner built the alien
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ship approaching Earth in the pre-credits sequence, which featured 144
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strobing lights . [71] Drew Struzan designed the film's poster. He completed
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it in 24 hours, based only on a briefing, knowing little about the film. [72]
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Release [ edit ] Marketing [ edit ] See also: 1982 in film A special opening
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premiere of The Thing was held at the Hollywood Pacific Theatre , hosted by
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Elvira, Mistress of the Dark . The lack of information about the film's
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special effects drew the attention of film exhibitors in early 1982. They
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wanted reassurance that The Thing was a first-rate production capable of
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attracting audiences. Cohen and Foster, with a specially employed editor and
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Universal's archive of music, put together a 20-minute showreel emphasizing
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action and suspense. They used available footage, including alternate and
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extended scenes not in the finished film, but avoided revealing the special
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effects as much as possible. The reaction from the exclusively male exhibitors
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was generally positive, and Universal executive Robert Rehme told Cohen that
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the studio was counting on The Thing ' s success, as they expected E.T. the
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Extra-Terrestrial to appeal only to children. [73] While finalizing the film,
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Universal sent Carpenter a demographic study showing that the audience appeal
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of horror films had declined by seventy percent over the previous six months.
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Carpenter considered this a suggestion that he lower his expectations of the
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film's performance. [28] After one market research screening, Carpenter
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queried the audience on their thoughts, and one audience member asked, "Well
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what happened in the very end? Which one was the Thing ...?" When Carpenter
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responded that it was up to their imagination, the audience member responded,
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"Oh, God. I hate that." [23] After returning from a screening of E.T. the
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Extra-Terrestrial , the audience's silence at a The Thing trailer caused
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Foster to remark, "We're dead". [74] The response to public pre-screenings of
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The Thing resulted in the studio changing the somber, black-and-white
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advertising approved by the producers to a color image of a person with a
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