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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, including a Winged Beast monster Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
--王神鳥シムルグ --Simorgh, Bird of Sovereignty --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Link Summon c:EnableReviveLimit() Link.AddProcedure(c,nil,2,3,s.lcheck) --Cannot be Link Material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(1) c:RegisterEffect(e1) --Opponent cannot target Winged-Beast monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.indtg) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --Destruction replacement local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetTarget(s.desreptg) e3:SetOperation(s.desrepop) c:RegisterEffect(e3) --Special Summon 1 Winged-Beast monster from the Deck local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,id) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_SIMORGH} function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsRace,1,nil,RACE_WINGEDBEAST,lc,sumtype,tp) end function s.indtg(e,c) local oc=e:GetHandler() return c==oc or (c:IsRace(RACE_WINGEDBEAST) and oc:GetLinkedGroup():IsContains(c)) end function s.repfilter(c,e) return c:IsFaceup() and c:IsSetCard(SET_SIMORGH) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE) and c:IsOnField() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_ONFIELD,0,1,c,e) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_ONFIELD,0,1,1,c,e) Duel.SetTargetCard(g) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(g,REASON_EFFECT|REASON_REPLACE) end function s.spfilter(c,e,tp,lv) return c:IsRace(RACE_WINGEDBEAST) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=5*2-Duel.GetMatchingGroupCount(nil,0,LOCATION_STZONE,LOCATION_STZONE,nil) if chk==0 then return ct>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,ct) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local ct=5*2-Duel.GetMatchingGroupCount(nil,0,LOCATION_STZONE,LOCATION_STZONE,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,ct) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
--超量必殺アルファンボール --Super Quantal Alphan Spike local s,id=GetID() function s.initial_effect(c) --Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_SUPER_QUANTUM),tp,LOCATION_MZONE,0,nil):GetClassCount(Card.GetCode)>=3 end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(s.actcost) e2:SetTarget(s.acttg) e2:SetOperation(s.actop) c:RegisterEffect(e2) end s.listed_series={SET_SUPER_QUANTUM} s.listed_names={58753372,10424147} --"Super Quantal Fairy Alphan", "Super Quantal Mech Ship Magnacarrier" function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) and Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)>0 and Duel.IsPlayerCanSpecialSummon(1-tp) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_ONFIELD) end function s.spfilter(c,e,opp) return c:IsMonster() and Duel.GetLocationCountFromEx(opp,opp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,opp,true,false) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local opp=1-tp local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,nil) if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and Duel.GetOperatedGroup():IsExists(Card.IsLocation,1,nil,LOCATION_DECK|LOCATION_EXTRA) then Duel.Hint(HINT_SELECTMSG,opp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(opp,s.spfilter,opp,LOCATION_EXTRA,0,1,1,nil,e,opp) if #sg>0 then Duel.BreakEffect() Duel.SpecialSummon(sg,0,opp,opp,true,false,POS_FACEUP) end end end function s.actcostfilter(c) return c:IsCode(58753372) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.actcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.actcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.actcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c) Duel.Remove(g+c,POS_FACEUP,REASON_COST) end function s.actfilter(c,tp) return c:IsCode(10424147) and c:GetActivateEffect():IsActivatable(tp,true,true) end function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.actfilter,tp,LOCATION_DECK,0,1,nil,tp) end end function s.actop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local sc=Duel.SelectMatchingCard(tp,s.actfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if sc then Duel.ActivateFieldSpell(sc,e,tp,eg,ep,ev,re,r,rp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--ペンテスタッグ --Pentestag --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,2) --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_PIERCE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsLinked)) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
--六武衆の結束 --Six Samurai United local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_BUSHIDO) c:SetCounterLimit(COUNTER_BUSHIDO,2) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --add counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.ctop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_DRAW) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_SZONE) e4:SetCost(s.drcost) e4:SetTarget(s.drtg) e4:SetOperation(s.drop) c:RegisterEffect(e4) --cannot link material local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e5:SetValue(1) c:RegisterEffect(e5) end s.listed_series={SET_SIX_SAMURAI} s.counter_place_list={COUNTER_BUSHIDO} function s.ctfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.ctfilter,1,nil) then e:GetHandler():AddCounter(COUNTER_BUSHIDO,1) end end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end local ct=e:GetHandler():GetCounter(COUNTER_BUSHIDO) e:SetLabel(ct) Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetCounter(COUNTER_BUSHIDO)>0 and Duel.IsPlayerCanDraw(tp,c:GetCounter(COUNTER_BUSHIDO)) end local ct=e:GetLabel() Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ct) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
--メタファイズ・ネフティス --Metaphys Nephthys local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(s.rmcon) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCountLimit(1) e2:SetRange(LOCATION_REMOVED) e2:SetCondition(s.thcon) e2:SetCost(Cost.SelfToDeck) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_METAPHYS} function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_METAPHYS) end function s.rmfilter(c) return c:IsFacedown() and c:IsSpellTrap() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1 end function s.thfilter(c) return c:IsSetCard(SET_METAPHYS) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
--エクシーズ・ギフト --Xyz Gift local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,2,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.CheckRemoveOverlayCard(tp,1,0,2,REASON_EFFECT) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckRemoveOverlayCard(tp,1,0,2,REASON_EFFECT) then return end Duel.RemoveOverlayCard(tp,1,0,2,2,REASON_EFFECT) Duel.Draw(tp,2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.
--ギアギアタッカー --Geargiattacker local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FLIP) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_GEARGIA} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GEARGIA) end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,e:GetHandler()) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if ct>0 and #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=g:Select(tp,1,ct,nil) Duel.HintSelection(dg) Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
--ビーストアイズ・ペンデュラム・ドラゴン --Beast-Eyes Pendulum Dragon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,s.ffilter,aux.FilterBoolFunctionEx(Card.IsRace,RACE_BEAST)) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit,nil,nil,nil,false) --damage local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) e4:SetLabelObject(e3) c:RegisterEffect(e4) end function s.ffilter(c,fc,sumtype,tp) return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsAttribute(ATTRIBUTE_DARK,fc,sumtype,tp) end function s.splimit(e,se,sp,st) return (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION end function s.contactfil(tp) return Duel.GetReleaseGroup(tp) end function s.contactop(g) Duel.Release(g,REASON_COST|REASON_MATERIAL) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsMonster() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetLabel() Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.valcheck(e,c) local g=c:GetMaterial():Filter(Card.IsRace,nil,RACE_BEAST,c,SUMMON_TYPE_FUSION) local atk=0 if #g>0 then atk=g:GetFirst():GetTextAttack() if atk<0 then atk=0 end end e:GetLabelObject():SetLabel(atk) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.
--儀水鏡の集光 --Focused Aquamirror --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add 1 "Gishki" monster to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set 1 "Aquamirror" Spell/Trap during the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.setcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_GISHKI,SET_AQUAMIRROR} s.listed_names={id} function s.thfilter(c) return c:IsSetCard(SET_GISHKI) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cfilter(c) return c:IsRitualMonster() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup() end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.setfilter(c) return c:IsSpellTrap() and c:IsSetCard(SET_AQUAMIRROR) and c:IsSSetable() and not c:IsCode(id) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,e:GetHandler()) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. ---------------------------------------- [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
--DDD超死偉王ホワイテスト・ヘル・アーマゲドン --D/D/D Super Doom King Bright Armageddon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_DDD),1,99) --Pendulum Summon procedure Pendulum.AddProcedure(c,false) --Destroy as many monsters your opponent controls as possible with DEF less than or equal to the ATK of 1 "D/D/D" Synchro Monster you control, and if you do, inflict 1000 damage to your opponent for each monster destroyed local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Your opponent cannot target monsters you control with card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --Make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated local e3a=Effect.CreateEffect(c) e3a:SetDescription(aux.Stringid(id,1)) e3a:SetCategory(CATEGORY_DISABLE) e3a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3a:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e3a:SetCode(EVENT_SUMMON_SUCCESS) e3a:SetRange(LOCATION_MZONE) e3a:SetCondition(function(e,tp,eg) return not eg:IsContains(e:GetHandler()) end) e3a:SetTarget(s.distg) e3a:SetOperation(s.disop) c:RegisterEffect(e3a) local e3b=e3a:Clone() e3b:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3b) --Place this card in your Pendulum Zone local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end) e4:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end) e4:SetOperation(s.penop) c:RegisterEffect(e4) end s.listed_series={SET_DDD,SET_DD} function s.tgfilter(c,tp) return c:IsSetCard(SET_DDD) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsDefenseBelow,c:GetAttack()),tp,0,LOCATION_MZONE,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst() local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsDefenseBelow,tc:GetAttack()),tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*1000) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsDefenseBelow,tc:GetAttack()),tp,0,LOCATION_MZONE,nil) if #g==0 then return end local ct=Duel.Destroy(g,REASON_EFFECT) if ct>0 then Duel.Damage(1-tp,ct*1000,REASON_EFFECT) end end end function s.pendulumdisfilter(c,tp) return c:IsType(TYPE_PENDULUM) and c:IsFaceup() and Duel.IsExistingMatchingCard(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,c) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.pendulumdisfilter,tp,0,LOCATION_MZONE,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,3)) local sg=Duel.SelectMatchingCard(1-tp,s.pendulumdisfilter,tp,0,LOCATION_MZONE,1,1,nil,tp) if #sg==0 then return end Duel.HintSelection(sg) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,sg) for dis_c in g:Iter() do --Their effects are negated dis_c:NegateEffects(c) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
--リチュア・ディバイナー --Gishki Diviner local s,id=GetID() function s.initial_effect(c) --announce local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) s.announce_filter={TYPE_EXTRA,OPCODE_ISTYPE,OPCODE_NOT} local ac=Duel.AnnounceCard(tp,table.unpack(s.announce_filter)) Duel.SetTargetParam(ac) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if tc:IsCode(ac) and tc:IsAbleToHand() then Duel.DisableShuffleCheck() Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ShuffleHand(tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Necrovalley": Both players discard any monsters in their hands.
--王家の生け贄 --Royal Tribute local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.IsEnvironment(CARD_NECROVALLEY,tp) end) e1:SetTarget(s.handestg) e1:SetOperation(s.handesop) c:RegisterEffect(e1) end s.listed_names={CARD_NECROVALLEY} function s.handestg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND,LOCATION_HAND,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,PLAYER_ALL,LOCATION_HAND) end function s.handesop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_HAND,LOCATION_HAND,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 3 monsters You can detach 1 material from this card; either Special Summon 1 "Materiactor" monster from your Deck, or add 1 "Materiactor" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a "Materiactor" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of "Materiactor Exagard" once per turn.
--マテリアクトル・エクサガルド --Materiactor Exagard --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2+ Level 3 monsters Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats) --Special Summon 1 "Materiactor" monster from your Deck, OR add 1 "Materiactor" Spell/Trap from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.deckspthtg) e1:SetOperation(s.deckspthop) c:RegisterEffect(e1) --Add up to 2 cards attached to this card to your hand, including at least 1 "Materiactor" card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end) e2:SetTarget(s.xyzthtg) e2:SetOperation(s.xyzthop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_MATERIACTOR} function s.deckspthfilter(c,e,tp,mmz_chk) return c:IsSetCard(SET_MATERIACTOR) and ((c:IsMonster() and mmz_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) or (c:IsSpellTrap() and c:IsAbleToHand())) end function s.deckspthtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.deckspthfilter,tp,LOCATION_DECK,0,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE)>0) end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.deckspthop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local sc=Duel.SelectMatchingCard(tp,s.deckspthfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE)>0):GetFirst() if not sc then return end if sc:IsMonster() then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) elseif sc:IsSpellTrap() then Duel.SendtoHand(sc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sc) end end function s.xyzthtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local og=c:GetOverlayGroup():Filter(Card.IsAbleToHand,nil) if chk==0 then return c:IsType(TYPE_XYZ) and og:IsExists(Card.IsSetCard,1,nil,SET_MATERIACTOR) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,og,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,PLAYER_EITHER,LOCATION_ONFIELD) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_MATERIACTOR) end function s.xyzthop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsType(TYPE_XYZ)) then return end local og=c:GetOverlayGroup():Filter(Card.IsAbleToHand,nil) if #og==0 then return end local sg=aux.SelectUnselectGroup(og,e,tp,1,2,s.rescon,1,tp,HINTMSG_ATOHAND) if #sg>0 and Duel.SendtoHand(sg,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,sg) if Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_NORMAL) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local rthg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #rthg==0 then return end Duel.HintSelection(rthg) Duel.BreakEffect() Duel.SendtoHand(rthg,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
--ファーニマル・ウィング --Fluffal Wings local s,id=GetID() function s.initial_effect(c) --Banish 1 "Fluffal" monatsers and draw 1 card local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DRAW+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_FLUFFAL} s.listed_names={70245411} function s.cfilter(c) return c:IsFaceup() and c:IsCode(70245411) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.filter(c) return c:IsSetCard(SET_FLUFFAL) and c:IsMonster() and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_ONFIELD) end function s.tgfilter(c) return c:IsFaceup() and c:IsCode(70245411) and c:IsAbleToGrave() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and Duel.Draw(tp,1,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_ONFIELD,0,1,1,nil) if Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.Draw(tp,1,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.
--終焉の王デミス --Demise, King of Armageddon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={8198712} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,2000) else Duel.PayLPCost(tp,2000) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
--擬態する人喰い虫 --Mimicking Man-Eater Bug --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Cannot be destroyed by battle with monsters of the same type local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) c:RegisterEffect(e2) --Cannot be destroyed by effects of monsters of the same type local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetValue(s.efindes) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) then return end local c=e:GetHandler() if Duel.Destroy(tc,REASON_EFFECT)>0 and not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsRelateToEffect(e) and c:IsFaceup() then --Gain target's original attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local tc_race=tc:GetOriginalRace() if not c:IsRace(tc_race) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() --Change race into target's original race local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(tc_race) c:RegisterEffect(e2) end end end function s.efindes(e,re) local tc=re:GetHandler() return tc and e:GetHandler():IsRace(tc:GetRace()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.
--ヴェルズ・オランタ --Evilswarm O'lantern local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.
--ガスタの希望 カムイ --Kamui, Hope of Gusto local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GUSTO} function s.filter(c,e,tp) return c:IsSetCard(SET_GUSTO) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
--サイレント・マジシャン LV8 --Silent Magician LV8 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --immune spell local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.efilter) c:RegisterEffect(e2) end s.LVnum=8 s.LVset=SET_SILENT_MAGICIAN function s.efilter(e,te) return te:IsSpellEffect() and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
--エニグマスター・パックビット --Enigmaster Packbit --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Place 1 monster from your GY or your opponent's field in the Spell & Trap Zone as a Continuous Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetTarget(s.pltg) e1:SetOperation(s.plop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) c:RegisterEffect(e2) --Special Summon 1 Monster Card from your Spell & Trap Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e3:SetCondition(function(e) return e:GetHandler():IsContinuousTrap() end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.plfilter(c) local owner_p=c:GetOwner() return c:IsMonster() and c:IsFaceup() and Duel.GetLocationCount(owner_p,LOCATION_SZONE)>0 and not c:IsForbidden() and c:CheckUniqueOnField(owner_p) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.plfilter(chkc) and ((chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE)) or (chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE))) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) and Duel.IsExistingTarget(s.plfilter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectTarget(tp,s.plfilter,tp,LOCATION_GRAVE,LOCATION_MZONE,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) if tc:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tp,0) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)==0 then return end local tc=Duel.GetFirstTarget() local owner_p=tc:GetOwner() if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end if Duel.GetLocationCount(owner_p,LOCATION_SZONE)==0 then Duel.SendtoGrave(tc,REASON_RULE,nil,PLAYER_NONE) elseif tc:CheckUniqueOnField(owner_p) and Duel.MoveToField(tc,tp,owner_p,LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard()) then --Treated as a Continuous Trap local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS) e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET) tc:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_STZONE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_STZONE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_STZONE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
--合成魔術 --Synthesis Spell local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,6,nil,84385264) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent's LP is 4000 or higher, your LP become 1000 less than theirs. You can only activate 1 "Loss Time" per turn.
--ロスライム --Loss Time --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1-tp)>=4000 end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.SetLP(tp,Duel.GetLP(1-tp)-1000) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
--ダウジング・フュージョン --Dowsing Fusion --Scripted by edo9300 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,nil,aux.FALSE,s.fextra,Fusion.BanishMaterial,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end function s.fextra(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil):Filter(Card.IsType,nil,TYPE_PENDULUM) end return nil end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.
--U.A.ファンタジスタ --U.A. Midfielder local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --to hand and spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.tstg) e2:SetOperation(s.tsop) c:RegisterEffect(e2) end s.listed_series={SET_UA} s.listed_names={id} function s.spfilter(c,ft) return c:IsFaceup() and c:IsSetCard(SET_UA) and not c:IsCode(id) and c:IsAbleToHandAsCost() and (ft>0 or c:GetSequence()<5) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft) return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_RTOHAND,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoHand(g,nil,REASON_COST) g:DeleteGroup() end function s.thfilter(c,e,tp,ft) return c:IsFaceup() and c:IsSetCard(SET_UA) and c:IsAbleToHand() and (ft>0 or c:GetSequence()<5) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetCode()) end function s.spfilter2(c,e,tp,code) return c:IsSetCard(SET_UA) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc,e,tp,ft) end if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,e:GetHandler(),e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler(),e,tp,ft) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.tsop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp,tc:GetCode()) if #sg>0 then Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.
--悪魔の憑代 --Sinister Yorishiro local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --decrease tribute local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SUMMON_PROC) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_HAND,0) e2:SetCountLimit(1) e2:SetCondition(s.ntcon) e2:SetTarget(aux.FieldSummonProcTg(s.nttg)) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetTarget(s.reptg) e3:SetValue(1) c:RegisterEffect(e3) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.nttg(e,c) return c:IsLevelAbove(5) and c:IsRace(RACE_FIEND) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=eg:GetFirst() if chk==0 then return #eg==1 and tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and tc:IsRace(RACE_FIEND) and tc:IsLevelAbove(5) and tc:IsNormalSummoned() and not tc:IsReason(REASON_REPLACE) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) return true else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.
--結晶の大賢者サンドリヨン --Rilliona, the Magistus of Verre --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1a:SetProperty(EFFECT_FLAG_DELAY) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetCountLimit(1,id) e1a:SetTarget(s.efftg) e1a:SetOperation(s.effop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1b) --Equip 1 "Magistus" monster you control with 1 "Magistus" monster from your GY, except a Level 4 monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) end s.listed_series={SET_MAGISTUS} function s.thfilter(c) return c:IsSetCard(SET_MAGISTUS) and c:IsSpellTrap() and c:IsAbleToHand() end function s.rtgfilter(c) return c:IsLevelBelow(4) and c:IsRace(RACE_SPELLCASTER) and c:IsFaceup() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.rtgfilter,tp,LOCATION_REMOVED,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) elseif op==2 then e:SetCategory(0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Add 1 "Magistus" Spell/Trap from your Deck to your hand Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOGRAVE) local g=Duel.SelectMatchingCard(tp,s.rtgfilter,tp,LOCATION_REMOVED,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoGrave(g,REASON_EFFECT|REASON_RETURN) end end end function s.eqfilter(c) return c:IsSetCard(SET_MAGISTUS) and not c:IsLevel(4) and c:IsMonster() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsSetCard(SET_MAGISTUS) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst() if ec and Duel.Equip(tp,ec,tc) then --Equip limit local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,c) return c==tc end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) ec:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
--エクシーズ・エージェント --Xyz Agent local s,id=GetID() function s.initial_effect(c) --material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_UTOPIA} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_UTOPIA) and c:IsType(TYPE_XYZ) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only.
--闇の芸術家 --Dark Artist local s,id=GetID() function s.initial_effect(c) --defdown local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.defcon) e1:SetValue(s.defval) c:RegisterEffect(e1) end function s.defcon(e) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.IsPhase(PHASE_DAMAGE_CAL) and c==Duel.GetAttackTarget() and bc:IsAttribute(ATTRIBUTE_LIGHT) end function s.defval(e,c) return math.ceil(e:GetHandler():GetDefense()/2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
--トポロジック・トゥリスバエナ --Topologic Trisbaena local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2) --banish local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCondition(aux.zptcon(nil)) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,e:GetHandler()) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=aux.zptgroup(eg,nil,e:GetHandler()) local tg=g:Filter(Card.IsLocation,nil,LOCATION_MZONE) Duel.SetTargetCard(tg) local g2=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) g:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetTargetCards(e) local g2=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) g:Merge(g2) if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)~=0 then local ct=Duel.GetOperatedGroup():FilterCount(Card.IsControler,nil,1-tp) Duel.Damage(1-tp,ct*500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Beast monsters.
--魔獣の懐柔 --Obedience Schooled local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.spfilter(c,e,tp) return c:IsRace(RACE_BEAST) and c:IsLevelBelow(2) and c:IsType(TYPE_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and g:GetClassCount(Card.GetCode)>=3 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and g:GetClassCount(Card.GetCode)>=3 then local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_SPSUMMON) local fid=c:GetFieldID() for tc in aux.Next(sg) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end sg:KeepAlive() local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(sg) e3:SetCondition(s.descon) e3:SetOperation(s.desop) Duel.RegisterEffect(e3,tp) Duel.SpecialSummonComplete() end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.splimit(e,c) return c:GetRace()~=RACE_BEAST end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck.
--ドラゴニック・タクティクス --Dragonic Tactics local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.rfilter(c,tp) return c:IsRace(RACE_DRAGON) and (c:IsControler(tp) or c:IsFaceup()) end function s.mzfilter(c,tp) return c:IsControler(tp) and c:GetSequence()<5 end function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:GetLevel()==8 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,Card.IsRace,2,false,aux.ReleaseCheckMMZ,nil,RACE_DRAGON) end if e:GetLabel()~=0 then local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,2,2,false,aux.ReleaseCheckMMZ,nil,RACE_DRAGON) Duel.Release(g,REASON_COST) e:SetLabel(0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Fusion Monster on the field or in either GY; return it to the Extra Deck, then you can Special Summon 1 "Fallen of Albaz" from your GY to your field and 1 monster from your opponent's GY to their field. You can only activate 1 "Light of the Branded" per turn.
--烙印の光 --Light of the Branded --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Return a Fusion monster to the Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_ALBAZ} function s.texfilter(c) return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsAbleToExtra() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.texfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.texfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.texfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_GRAVE) end function s.albazfilter(c,e,tp) return c:IsCode(CARD_ALBAZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_EXTRA) then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 or Duel.GetLocationCount(1-tp,LOCATION_MZONE)==0 then return end local g1=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.albazfilter),tp,LOCATION_GRAVE,0,nil,e,tp) local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,0,LOCATION_GRAVE,nil,e,tp) if #g1>0 and #g2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc1=g1:Select(tp,1,1,nil):GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc2=g2:Select(tp,1,1,nil):GetFirst() if sc1 and sc2 then Duel.BreakEffect() Duel.SpecialSummonStep(sc1,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(sc2,0,tp,1-tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battled (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ウォークライ・スキーラ --War Rock Skyler local s,id=GetID() function s.initial_effect(c) --Gains 100 ATK per opponent's monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) --If your Earth Warrior monster battles local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) local timing=TIMING_BATTLE_PHASE|TIMING_BATTLE_END|TIMING_ATTACK|TIMING_BATTLE_START|TIMING_DAMAGE_STEP e2:SetHintTiming(timing,timing) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Condition check for the Quick Effect aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end s.listed_series={SET_WAR_ROCK} function s.checkfilter(c) return c and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsDamageCalculated() then return end local bc0,bc1=Duel.GetBattleMonster(0) if s.checkfilter(bc0) then Duel.RegisterFlagEffect(bc0:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end if s.checkfilter(bc1) then Duel.RegisterFlagEffect(bc1:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end end function s.atkval(e,c) return Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)*100 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and Duel.GetFlagEffect(tp,id)>0 and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()) end function s.spfilter(c,e,tp) return c:IsLevelBelow(5) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sc=Duel.GetFirstTarget() if sc:IsRelateToEffect(e) then Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end local atkg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_WAR_ROCK),tp,LOCATION_MZONE,0,nil) for tc in aux.Next(atkg) do --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) e1:SetValue(200) tc:RegisterEffect(e1) end --Cannot attack directly with Level 5 or lower monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsLevelBelow,5)) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,1),0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
--サイコ・ショックウェーブ --Psychic Shockwave local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.cfilter(c) return c:IsSpellTrap() and c:IsDiscardable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.spfilter(c,e,tp) return c:GetLevel()==6 and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g~=0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone.
--リトマスの死の剣士 --Litmus Doom Swordsman local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Unaffected by Trap effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(function(e,te) return te:IsTrapEffect() end) c:RegisterEffect(e1) --Cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --Gains 3000 ATK/DEF when there is a face-up Trap on the field local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsTrap),e:GetHandlerPlayer(),LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end) e3:SetValue(3000) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --Set 1 Trap Card from either GY local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e5:SetCode(EVENT_DESTROYED) e5:SetCondition(s.setcon) e5:SetTarget(s.settg) e5:SetOperation(s.setop) c:RegisterEffect(e5) end s.listed_names={8955148} --"Litmus Doom Ritual" function s.setcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsRitualSummoned() end function s.setfilter(c) return c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsSSetable() then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Downgrade the monster equipped with this card by 2 Levels.
--降格処分 --Demotion local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --Decrease the equipped monster's Level by 2 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-2) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of your LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.
--空隙の原星竜 --Khaos Starsource Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 1 LIGHT or DARK Dragon monster + 1 Dragon monster Fusion.AddProcMix(c,true,true,s.matfilter,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON)) --Destroy cards your opponent controls up to the number of your LIGHT and DARK monsters used as this card's Fusion Material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() and e:GetLabel()>0 end) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Register the materials used local e1a=Effect.CreateEffect(c) e1a:SetType(EFFECT_TYPE_SINGLE) e1a:SetCode(EFFECT_MATERIAL_CHECK) e1a:SetValue(s.valcheck) e1a:SetLabelObject(e1) c:RegisterEffect(e1a) --Make 1 Level 4 LIGHT or DARK Dragon monster you control become Level 8 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end function s.matfilter(c,fc,st,tp) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK,fc,st,tp) and c:IsRace(RACE_DRAGON,fc,st,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,e:GetLabel(),nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end function s.valcheckfilter(c,fc,tp) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK,fc,SUMMON_TYPE_FUSION,tp) and c:IsControler(tp) end function s.valcheck(e,c) local ct=c:GetMaterial():FilterCount(s.valcheckfilter,nil,c,e:GetHandlerPlayer()) e:GetLabelObject():SetLabel(ct) end function s.lvfilter(c) return c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) and c:IsFaceup() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,8) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:HasLevel() and not tc:IsLevel(8) then --Its Level becomes 8 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(8) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except "Block Golem"; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn.
--ブロック・ゴーレム --Block Golem local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} function s.cfilter(c) return not c:IsAttribute(ATTRIBUTE_EARTH) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil) return #g>0 and not g:IsExists(s.cfilter,1,nil) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and not c:IsCode(id) and c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end local tc=g:GetFirst() for tc in aux.Next(g) do if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
--煌々たる逆転の女神 --Goddess of Sweet Revenge local s,id=GetID() function s.initial_effect(c) --Destroy opponent's cards and Special summon from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetMatchingGroupCount(nil,tp,LOCATION_ONFIELD|LOCATION_HAND,0,e:GetHandler())==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local sg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) if chk==0 then return #sg>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) if #sg>0 and Duel.Destroy(sg,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.BreakEffect() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
--ダブルマジックアームバインド --Double Magical Arm Bind local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.chk(sg,tp,exg,dg) return dg:IsExists(aux.TRUE,2,sg) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,2,false,s.chk,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,s.chk,nil,dg) Duel.Release(g,REASON_COST) end function s.filter(c,e) return c:IsFaceup() and c:IsAbleToChangeControler() and (not e or c:IsCanBeEffectTarget(e)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,1-tp,LOCATION_REASON_CONTROL)>=0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,2,0,0) end function s.tfilter(c,e) return c:IsRelateToEffect(e) and c:IsFaceup() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.tfilter,nil,e) if #g<2 then return end local rct=1 if Duel.IsTurnPlayer(1-tp) then rct=2 end Duel.GetControl(g,tp,PHASE_END,rct) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate any monster effects that target this 1 card.
--カオス・マジシャン --Chaos Command Magician local s,id=GetID() function s.initial_effect(c) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.distg) c:RegisterEffect(e1) --disable effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.distg(e,c) if c:GetCardTargetCount()~=1 then return false end return c:GetFirstCardTarget()==e:GetHandler() end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not re:IsActiveType(TYPE_EFFECT) then return end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return end if g:GetFirst()==e:GetHandler() then Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
--エナジー・ブレイブ --Energy Bravery local s,id=GetID() function s.initial_effect(c) --Gemini monsters cannot be destroyed by effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(_,c) return c:IsGeminiStatus() end) e1:SetValue(1) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Your opponent cannot Special Summon monsters.
--虚無の統括者 --Vanity's Ruler local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --disable spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
--DDDの人事権 --D/D/D Human Resources local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_DD} function s.filter(c) return c:IsSetCard(SET_DD) and (c:IsMonster() or c:IsLocation(LOCATION_PZONE)) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsAbleToDeck() end function s.thfilter(c) return c:IsSetCard(SET_DD) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE|LOCATION_PZONE|LOCATION_GRAVE|LOCATION_HAND,0,3,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,3,tp,LOCATION_MZONE|LOCATION_PZONE|LOCATION_GRAVE|LOCATION_HAND) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_MZONE|LOCATION_PZONE|LOCATION_GRAVE|LOCATION_HAND,0,nil) if #g<3 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=g:Select(tp,3,3,nil) local cg=sg:Filter(Card.IsLocation,nil,LOCATION_HAND) Duel.ConfirmCards(1-tp,cg) Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT) local dg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #dg>1 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tg=dg:Select(tp,2,2,nil) Duel.SendtoHand(tg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tg) else if sg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Pendulum Monster's effect, or an effect of a card that is already face-up in the Pendulum Zone: Negate the activation, and if you do, banish that card. * The above text is unofficial and describes the card's functionality in the OCG.
--揺るがぬ絆 --Unwavering Bond local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) local atype=re:GetActiveType() return rp==1-tp and ((atype&TYPE_PENDULUM+TYPE_MONSTER)==TYPE_PENDULUM+TYPE_MONSTER or (atype==TYPE_PENDULUM+TYPE_SPELL and (loc&LOCATION_PZONE)~=0 and not re:IsHasType(EFFECT_TYPE_ACTIVATE))) and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return rc:IsAbleToRemove(tp) or (not relation and Duel.IsPlayerCanRemove(tp)) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if relation then Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation()) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation()) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.
--深淵の獣バルドレイク --Bystial Baldrake --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand (Ignition) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(aux.NOT(s.spquickcon)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special Summon itself from the hand (Quick if the opponent controls monsters) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCondition(s.spquickcon) c:RegisterEffect(e2) --Banish 1 monster summoned by the opponent local e3a=Effect.CreateEffect(c) e3a:SetDescription(aux.Stringid(id,1)) e3a:SetCategory(CATEGORY_REMOVE) e3a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3a:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3a:SetCode(EVENT_CUSTOM+id) e3a:SetRange(LOCATION_MZONE) e3a:SetCountLimit(1,{id,1}) e3a:SetCost(s.rmcost) e3a:SetTarget(s.rmtg) e3a:SetOperation(s.rmop) c:RegisterEffect(e3a) local g=Group.CreateGroup() g:KeepAlive() e3a:SetLabelObject(g) --Register summons local e3b=Effect.CreateEffect(c) e3b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3b:SetCode(EVENT_SPSUMMON_SUCCESS) e3b:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3b:SetRange(LOCATION_MZONE) e3b:SetLabelObject(e3a) e3b:SetOperation(s.regop) c:RegisterEffect(e3b) end function s.spquickcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.spfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) and c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.spfilter(chkc,tp) end local c=e:GetHandler() if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tp) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_REMOVED) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local sg=e:GetLabelObject():Filter(s.tgfilter,nil,tp,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK|ATTRIBUTE_LIGHT),1,false,aux.ReleaseCheckTarget,c,sg) end local g=Duel.SelectReleaseGroupCost(tp,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK|ATTRIBUTE_LIGHT),1,1,false,aux.ReleaseCheckTarget,c,sg) Duel.Release(g,REASON_COST) end function s.tgfilter(c,tp,e) return c:IsSummonPlayer(1-tp) and c:IsLocation(LOCATION_MZONE) and c:IsAbleToRemove() and c:IsType(TYPE_RITUAL|TYPE_EXTRA) and (not e or c:IsCanBeEffectTarget(e)) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.tgfilter,nil,tp,e) if chkc then return g:IsContains(chkc) and s.tgfilter(chkc,tp,nil) end if chk==0 then return #g>0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local tc=nil if #g==1 then tc=g:GetFirst() Duel.SetTargetCard(tc) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) tc=g:Select(tp,1,1,nil) Duel.SetTargetCard(tc) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,tc,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)>0 then return end local c=e:GetHandler() local tg=eg:Filter(s.tgfilter,nil,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
--怨念のキラードール --Malice Doll of Demise local s,id=GetID() function s.initial_effect(c) --register local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_EFFECT) and re:GetActiveType()==TYPE_CONTINUOUS+TYPE_SPELL then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) c:RegisterEffect(e1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.
--暗黒方界邪神クリムゾン・ノヴァ・トリニティ --Crimson Nova Trinity the Dark Cubic Lord local s,id=GetID() function s.initial_effect(c) --Fusion summon procedure c:EnableReviveLimit() Fusion.AddProcMixN(c,false,false,30270176,3) --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.fuslimit) c:RegisterEffect(e0) --Prevent effect target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) --Prevent destruction by opponent's effect local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetValue(aux.indoval) c:RegisterEffect(e2) --Halve LP local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetOperation(s.hvop) c:RegisterEffect(e3) --Extra Attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetCondition(aux.bdcon) e4:SetTarget(s.atktg) e4:SetOperation(s.atkop) c:RegisterEffect(e4) --Inflict damage local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_DAMAGE) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_DAMAGE) e5:SetRange(LOCATION_MZONE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetCondition(s.damcon) e5:SetTarget(s.damtg) e5:SetOperation(s.damop) c:RegisterEffect(e5) end s.material_setcode=SET_CUBIC function s.hvop(e,tp,eg,ep,ev,re,r,rp) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2)) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToBattle() and not e:GetHandler():IsHasEffect(EFFECT_EXTRA_ATTACK) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToBattle() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) c:RegisterEffect(e1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)~=0 and ep==tp end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ev) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.
--毒蛇王ヴェノミノン --Vennominon the King of Poisonous Snakes local s,id=GetID() function s.initial_effect(c) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetCondition(s.condition) e3:SetCost(s.cost) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetValue(s.efilter) c:RegisterEffect(e4) end s.listed_names={54306223} function s.splimit(e,se,sp,st) return not se:GetHandler():IsMonster() end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsRace,c:GetControler(),LOCATION_GRAVE,0,nil,RACE_REPTILE)*500 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.cfilter(c,tp) return c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP) end end function s.efilter(e,te) return te:GetHandler():IsCode(54306223) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
--氷の魔妖-雪娘 --Yuki-Musume, the Ice Mayakashi local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE|LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(s.sslimit) c:RegisterEffect(e2) --Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter) end s.listed_names={id} s.listed_series={SET_MAYAKASHI} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_MAYAKASHI) and not c:IsCode(id) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoGrave(g,REASON_EFFECT) end end end function s.tgfilter(c) return c:IsRace(RACE_ZOMBIE) and c:IsAbleToGrave() end function s.sslimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_MAYAKASHI) end function s.lizfilter(e,c) return not c:IsOriginalSetCard(SET_MAYAKASHI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to that monster, from the GY (if it was there when the monster was Special Summoned) or hand (even if not), as material. You can only use each effect of "Tachyon Cloudragon" once per turn.
--時空の雲篭 --Tachyon Cloudragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon itself when added to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,{id,0}) e1:SetCondition(function(e) return not e:GetHandler():IsReason(REASON_DRAW) end) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Tachyon" monster from your Deck or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.dsptg) e2:SetOperation(s.dspop) c:RegisterEffect(e2) --Attach this card to a Dragon Xyz Monster as material local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_HAND|LOCATION_GRAVE) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.attachtg) e3:SetOperation(s.attachop) c:RegisterEffect(e3) end s.listed_series={SET_TACHYON} s.listed_names={id} function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.dspfilter(c,e,tp) return c:IsSetCard(SET_TACHYON) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler()) and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.dspfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.attachfilter(c,e,tp) return c:IsSummonPlayer(tp) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_MZONE) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.attachfilter(chkc,e,tp) end if chk==0 then return eg:IsExists(s.attachfilter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,s.attachfilter,1,1,nil,e,tp) Duel.SetTargetCard(g) local c=e:GetHandler() if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
--EMボットアイズ・リザード --Performapal Bot-Eyes Lizard local s,id=GetID() function s.initial_effect(c) --copy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.copycon) e1:SetCost(s.copycost) e1:SetOperation(s.copyop) c:RegisterEffect(e1) end s.listed_series={SET_ODD_EYES} function s.copycon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsStatus(STATUS_SUMMON_TURN+STATUS_SPSUMMON_TURN) end function s.costfilter(c) return c:IsSetCard(SET_ODD_EYES) and c:IsMonster() and c:IsAbleToGraveAsCost() end function s.copycost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) e:SetLabel(g:GetFirst():GetCode()) end function s.copyop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(e:GetLabel()) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to "White Magician Pikeru" or "Ebon Magician Curran"; it gains 800 ATK. During a turn that the equipped monster destroyed a Level 5 or higher monster by battle, you can Tribute the equipped monster and this card to Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon Magician Curran".
--王女の試練 --Trial of the Princesses local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,81383947,46128076)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) c:RegisterEffect(e2) --equip local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetRange(LOCATION_SZONE) e4:SetOperation(s.regop) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetRange(LOCATION_SZONE) e5:SetCondition(s.spcon) e5:SetCost(s.spcost) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end s.listed_names={75917088,2316186,46128076} function s.regfilter(c,ec) return c==ec and c:GetBattleTarget():GetPreviousLevelOnField()>=5 end function s.regop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.regfilter,1,nil,e:GetHandler():GetEquipTarget()) then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ec=e:GetHandler():GetEquipTarget() if chk==0 then return ec:IsReleasable() end e:SetLabel(ec:GetCode()) Duel.Release(ec,REASON_COST) end function s.spfilter(c,e,tp,code) return ((code==81383947 and c:IsCode(75917088)) or (code==46128076 and c:IsCode(2316186))) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,e:GetHandler():GetEquipTarget():GetCode()) end local code=e:GetLabel() e:SetLabel(0) Duel.SetTargetParam(code) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,code) if #g~=0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) g:GetFirst():CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.
--星邪の神喰 --Jewels of the Valiant local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,id) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return #eg==1 and tc:IsPreviousLocation(LOCATION_GRAVE) and tc:IsControler(tp) and tc:IsMonster() end function s.filter(c,att) return not c:IsAttribute(att) and c:IsMonster() and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,eg:GetFirst():GetAttribute()) end e:SetLabel(eg:GetFirst():GetAttribute()) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the GY: You can Special Summon any number of "Assault Dog" from your Deck.
--アサルト・ガンドッグ --Assault Dog local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ct,nil,e,tp) if #sg > 0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
--BF-大旆のヴァーユ --Blackwing - Vayu the Emblem of Honor local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_GRAVE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --synchro limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(aux.TRUE) c:RegisterEffect(e2) end s.listed_series={SET_BLACKWING} function s.filter(c,e,tp) local lv=c:GetLevel() return lv>0 and c:IsSetCard(SET_BLACKWING) and not c:IsType(TYPE_TUNER) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.exfilter,tp,LOCATION_EXTRA,0,1,nil,lv+1,e,tp) end function s.exfilter(c,lv,e,tp) return c:IsSetCard(SET_BLACKWING) and c:GetLevel()==lv and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION) and e:GetHandler():IsAbleToRemove() and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or not c:IsRelateToEffect(e) then return end local rg=Group.FromCards(c,tc) if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.exfilter,tp,LOCATION_EXTRA,0,1,1,nil,tc:GetLevel()+1,e,tp) local sc=sg:GetFirst() if sc and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". ---------------------------------------- [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
--慧眼の魔術師 --Wisdom-Eye Magician local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --pendulum set local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCondition(s.pencon) e2:SetTarget(s.pentg) e2:SetOperation(s.penop) c:RegisterEffect(e2) --scale local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCost(Cost.SelfDiscard) e3:SetTarget(s.sctg) e3:SetOperation(s.scop) c:RegisterEffect(e3) end s.listed_series={SET_MAGICIAN,SET_PERFORMAPAL} s.listed_names={id} function s.cfilter(c) return c:IsSetCard(SET_MAGICIAN) or c:IsSetCard(SET_PERFORMAPAL) end function s.pencon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler()) end function s.penfilter(c) return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and not c:IsForbidden() end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end end function s.scfilter(c) return c:GetLeftScale()~=c:GetOriginalLeftScale() end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) and s.scfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.scfilter,tp,LOCATION_PZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.scfilter,tp,LOCATION_PZONE,0,1,1,nil) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LSCALE) e1:SetValue(tc:GetOriginalLeftScale()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RSCALE) e2:SetValue(tc:GetOriginalRightScale()) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.)
--カード・フリッパー --Card Rotator local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.costfilter(c) return c:IsDiscardable() and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE,nil)>0 end local sg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,#sg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE,nil) if #sg>0 then Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.
--トラミッド・キングゴレム --Triamid Kingolem local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ROCK)) e2:SetValue(500) c:RegisterEffect(e2) --actlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(0,1) e3:SetValue(1) e3:SetCondition(s.actcon) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_TRIAMID} function s.actfilter(c,tp) return c and c:IsFaceup() and c:IsSetCard(SET_TRIAMID) and c:IsMonster() and c:IsControler(tp) end function s.actcon(e) local tp=e:GetHandlerPlayer() return s.actfilter(Duel.GetAttacker(),tp) or s.actfilter(Duel.GetAttackTarget(),tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_FZONE) and c:IsPreviousPosition(POS_FACEUP) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_TRIAMID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.
--氷水大剣現 --Icejade Manifestation --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon, or send to the GY, 1 "Icejade" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCondition(s.tgspcon) e1:SetTarget(s.tgsptg) e1:SetOperation(s.tgspop) c:RegisterEffect(e1) --Banish 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.rmcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_ICEJADE} function s.tgspcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsMonster,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,1,nil) end function s.tgspfilter(c,e,tp,ft) return c:IsSetCard(SET_ICEJADE) and c:IsMonster() and (c:IsAbleToGrave() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.tgsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return Duel.IsExistingMatchingCard(s.tgspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.tgspop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.tgspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft):GetFirst() if not tc then return end local b1=tc:IsAbleToGrave() local b2=(ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)) local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if op==1 then Duel.SendtoGrave(tc,REASON_EFFECT) elseif op==2 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.rmconfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_ICEJADE) and c:GetReasonPlayer()==1-tp and not c:IsReason(REASON_DESTROY) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.rmconfilter,1,nil,tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn.
--OToNaRiサンダー --Otonari Thunder --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_THUNDER),tp,LOCATION_MZONE,0,2,nil) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attach 2 Level 4 LIGHT Thunder monsters, including this card, to 1 Xyz Monster you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.attachtg) e2:SetOperation(s.attachop) c:RegisterEffect(e2) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end function s.attachfilter(c,xyzc,tp) return c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_THUNDER) and c:IsCanBeXyzMaterial(xyzc,tp,REASON_EFFECT) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) end function s.xyzfilter(c,tp,ec) return c:IsType(TYPE_XYZ) and c:IsFaceup() and s.attachfilter(ec,c,tp) and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,1,ec,c,tp) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.xyzfilter(chkc,tp,c) end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,tp,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,c) end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsType(TYPE_XYZ)) then return end local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsControler(tp) and s.attachfilter(c,tc,tp)) then return end local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.attachfilter),tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE,0,c,tc,tp) if #mg==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH) local g=mg:Select(tp,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Overlay(tc,g+c,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
--HSR-GOMガン --Hi-Speedroid Rubber Band Shooter --Scripted by Naim and Eerie Code local s,id=GetID() function s.initial_effect(c) Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WIND),2,2) c:EnableReviveLimit() --Normal Summon 1 WIND monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.nstg) e1:SetOperation(s.nsop) c:RegisterEffect(e1) --Add 1 "Speedroid" monster to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOGRAVE+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_SPEEDROID} function s.nsfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsSummonable(true,nil) end function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.Summon(tp,tc,true,nil) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) end function s.filter(c) return c:IsSetCard(SET_SPEEDROID) and c:IsMonster() and c:IsLevelAbove(1) and c:IsAbleToHand() end function s.rescon(lv) return function(sg,e,tp,mg) return sg:GetSum(Card.GetLevel)==lv and sg:GetClassCount(Card.GetCode)==2 end end function s.cfilter(c,g,e,tp) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_SYNCHRO) and c:IsAbleToRemoveAsCost() and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon(c:GetLevel()),0) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil,g,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil,g,e,tp):GetFirst() Duel.Remove(sc,POS_FACEUP,REASON_COST) e:SetLabel(sc:GetLevel()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon(e:GetLabel()),1,tp,HINTMSG_SELECT) if #sg~=2 then return end Duel.ConfirmCards(1-tp,sg) Duel.ShuffleDeck(tp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND) local cg=sg:Select(1-tp,1,1,nil) local tc=cg:GetFirst() Duel.SendtoHand(tc,nil,REASON_EFFECT) sg:RemoveCard(tc) Duel.SendtoGrave(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
--エレメントセイバー・マロー --Elementsaber Malo local s,id=GetID() function s.initial_effect(c) --to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.sgcost) e1:SetTarget(s.sgtg) e1:SetOperation(s.sgop) c:RegisterEffect(e1) --att change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetTarget(s.atttg) e2:SetOperation(s.attop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_ELEMENTSABER,SET_ELEMENTAL_LORD} function s.costfilter(c,tp) return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,c) end function s.sgcost(e,tp,eg,ep,ev,re,r,rp,chk) local fg=Group.CreateGroup() for i,pe in ipairs({Duel.IsPlayerAffectedByEffect(tp,61557074)}) do fg:AddCard(pe:GetHandler()) end local loc=LOCATION_HAND if #fg>0 then loc=LOCATION_HAND|LOCATION_DECK end if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,loc,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,loc,0,1,1,nil,tp):GetFirst() if tc:IsLocation(LOCATION_DECK) then local fc=nil if #fg==1 then fc=fg:GetFirst() else fc=fg:Select(tp,1,1,nil) end Duel.Hint(HINT_CARD,0,fc:GetCode()) fc:RegisterFlagEffect(61557074,RESETS_STANDARD_PHASE_END,0,0) end Duel.SendtoGrave(tc,REASON_COST) end function s.filter(c) return (c:IsSetCard(SET_ELEMENTSABER) or c:IsSetCard(SET_ELEMENTAL_LORD)) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToGrave() end function s.sgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.sgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local att=c:AnnounceAnotherAttribute(tp) e:SetLabel(att) --Operation info needed to handle the interaction with "Necrovalley" Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end --Change Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
--先史遺産ゴルディアス・ユナイト --Chronomaly Gordian Knot local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_CHRONOMALY} function s.filter(c,e,tp) return c:IsSetCard(SET_CHRONOMALY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(g:GetFirst():GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
--A宝玉獣トパーズ・タイガー --Advanced Crystal Beast Topaz Tiger --scripted by Naim local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE) --Send itself to the GY if "Adanced Dark" is not face-up in the Field Spell Zone local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_TOGRAVE) e1:SetCondition(s.tgcon) c:RegisterEffect(e1) --Place itself in the S/T instead of sending it to the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetCondition(s.replacecon) e2:SetOperation(s.replaceop) c:RegisterEffect(e2) --Increase ATK/DEF of "Advanced Crystal Beast" monsters by 400 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ADVANCED_CRYSTAL_BEAST)) e3:SetValue(400) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --Decrease ATK/DEF of opponent's monsters by 400 local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(0,LOCATION_MZONE) e5:SetValue(-400) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e6) end s.listed_names={CARD_ADVANCED_DARK} s.listed_series={SET_ADVANCED_CRYSTAL_BEAST} function s.tgcon(e) return not Duel.IsEnvironment(CARD_ADVANCED_DARK) end function s.replacecon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) end function s.replaceop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) c:RegisterEffect(e1) Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can Special Summon LIGHT monsters.
--A・O・J D.D.チェッカー --Ally of Justice Quarantine local s,id=GetID() function s.initial_effect(c) --disable spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,1) e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT)) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
--青き眼の護人 --Protector with Eyes of Blue local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --To grave local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.gvtg) e2:SetOperation(s.gvop) c:RegisterEffect(e2) end s.listed_series={SET_BLUE_EYES} function s.spfilter1(c,e,tp) return c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetLevel()==1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.gvfilter(c,ft) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (ft>0 or c:GetSequence()<5) end function s.spfilter2(c,e,tp) return c:IsSetCard(SET_BLUE_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.gvfilter(chkc,ft) end if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.gvfilter,tp,LOCATION_MZONE,0,1,nil,ft) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.gvfilter,tp,LOCATION_MZONE,0,1,1,nil,ft) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.gvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND,0,1,nil,e,tp) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
--LL-バード・サンクチュアリ --Lyrilusc - Bird Sanctuary --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Attach local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.xyztg) e2:SetOperation(s.xyzop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end function s.xyzfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_WINGEDBEAST) end function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local g1=Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) e:SetLabelObject(g1:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3)) local g2=Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,g1:GetFirst()) end function s.xyzop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetTargetCards(e) if #g~=2 then return end local tc=g:GetFirst() local xc=g:GetNext() if tc:IsImmuneToEffect(e) or xc:IsImmuneToEffect(e) then return end if xc==e:GetLabelObject() then tc,xc=xc,tc end Duel.Overlay(tc,xc) end function s.drcfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>=3 end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.drcfilter,tp,LOCATION_MZONE,0,1,nil) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
--ヴァンパイア・ファシネイター --Vampire Fascinator --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --2+ monsters, including a Zombie monster Link.AddProcedure(c,nil,2,3,s.lcheck) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e)return e:GetHandler():IsLinkSummoned()end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Take control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_CONTROL) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.ctcost) e2:SetTarget(s.cttg) e2:SetOperation(s.ctop) c:RegisterEffect(e2) end s.listed_series={SET_VAMPIRE} function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsRace,1,nil,RACE_ZOMBIE,lc,sumtype,tp) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end --Cannot Special Summon non-Zombie monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c)return not c:IsRace(RACE_ZOMBIE)end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.ctcostfilter(c,tp) return c:IsSetCard(SET_VAMPIRE) and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 and Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,c) end function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.ctcostfilter,1,false,nil,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.ctcostfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToChangeControler() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.GetControl(tc,tp,PHASE_END,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Lord of the Lamp" + "Invader from Another Dimension"
--ソウル・ハンター --Soul Hunter local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,99510761,28450915) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.
--ブラック・ホール・ドラゴン --Dark Hole Dragon --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --Special Summon this card from your hand or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Search 1 "Dark Hole" during the End Phase local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.regtg) e3:SetOperation(s.regop) c:RegisterEffect(e3) end s.listed_names={53129443} function s.spcon(e,tp,eg,ep,ev,re,r,rp) if r&REASON_EFFECT==0 then return false end local g=eg:Filter(Card.IsPreviousLocation,nil,LOCATION_MZONE) if #g==0 then return false end if not (re and re:IsActivated() and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return true end local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return tg and #(g&tg)<#g end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,1,tp,false,false) and not (c:IsLocation(LOCATION_GRAVE) and eg:IsContains(c)) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP) end end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) return c:IsCode(53129443) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
--宝玉の氾濫 --Crystal Abundance local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_CRYSTAL_BEAST} function s.costfilter(c) return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsAbleToGraveAsCost() and c:GetSequence()<5 end function s.rescon(sg,e,tp,mg) return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg+e:GetHandler()) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local cg=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_SZONE,0,nil) if chk==0 then return aux.SelectUnselectGroup(cg,e,tp,4,4,s.rescon,0) end local g=aux.SelectUnselectGroup(cg,e,tp,4,4,s.rescon,1,tp,HINTMSG_TOGRAVE) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,0,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if chk==0 then if e:GetLabel()~=1 then return #g>0 else e:SetLabel(0) return true end end e:SetLabel(0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.ctfilter(c,tp) return c:IsPreviousControler(1-tp) and c:IsLocation(LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,0,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) Duel.SendtoGrave(g,REASON_EFFECT) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local og=Duel.GetOperatedGroup() local ct=og:FilterCount(s.ctfilter,nil,tp) if ct==0 then return end if ft>ct then ft=ct end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,ft,ft,nil,e,tp) if #sg>0 then Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by sending 1 face-up "Infinite Machine" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monster each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions.
--無限光アイン・ソフ・オウル --Infinite Light --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.actcost) e1:SetTarget(s.acttg) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --untarget local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_TIMELORD)) e3:SetValue(1) c:RegisterEffect(e3) --cannot to deck local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_TO_DECK) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_TIMELORD)) c:RegisterEffect(e4) --spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_QUICK_O) e5:SetCode(EVENT_FREE_CHAIN) e5:SetRange(LOCATION_SZONE) e5:SetCondition(s.spcon) e5:SetCost(s.spcost) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end s.listed_series={SET_TIMELORD} s.listed_names={36894320} function s.acfilter(c) return c:IsFaceup() and c:IsCode(36894320) and c:IsAbleToGraveAsCost() end function s.actcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.acfilter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.acfilter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if s.spcon(e,tp,eg,ep,ev,re,r,rp) and s.spcost(e,tp,eg,ep,ev,re,r,rp,0) and s.sptg(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,94) then e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetOperation(s.spop) s.spcost(e,tp,eg,ep,ev,re,r,rp,1) s.sptg(e,tp,eg,ep,ev,re,r,rp,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_TIMELORD) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.spcheck(sg,e,tp,mg) local ct1=sg:GetClassCount(Card.GetCode) local ct2=sg:GetClassCount(Card.GetLocation) local ct3=#sg return ct1==ct3 and ct2==ct3,ct1~=ct3 or ct2~=ct3 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp) if #sg==0 then return end local rg=aux.SelectUnselectGroup(sg,e,tp,1,ft,s.spcheck,1,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(rg,0,tp,tp,true,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
--フォーチュン・スリップ --Slip of Fortune local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.GetAttackTarget() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if chk==0 then return a:IsOnField() and a:IsCanBeEffectTarget(e) and d:IsOnField() and d:IsAbleToRemove() and d:IsCanBeEffectTarget(e) end local g=Group.FromCards(a,d) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_REMOVE,d,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.NegateAttack() local a=Duel.GetAttacker() local tc=Duel.GetAttackTarget() if a:IsRelateToEffect(e) and a:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetReset(RESET_PHASE|PHASE_STANDBY) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
--手札抹殺 --Card Destruction local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) return (h1+h2>0) and (Duel.IsPlayerCanDraw(tp,h1) or h1==0) and (Duel.IsPlayerCanDraw(1-tp) or h2==0) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND) Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) Duel.BreakEffect() Duel.Draw(tp,h1,REASON_EFFECT) Duel.Draw(1-tp,h2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.
--インフェルニティ・デス・ドラゴン --Infernity Doom Dragon local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),1,99) --Destroy 1 of your opponent's monsters, and if you do, inflict damage equal to half its ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY) e1:SetDescription(aux.Stringid(id,0)) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.descon) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end --Cannot attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1,true) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) local d=g:GetFirst() local atk=0 if d:IsFaceup() then atk=d:GetAttack() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk/2) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local atk=0 if tc:IsFaceup() then atk=tc:GetAttack() end if Duel.Destroy(tc,REASON_EFFECT)==0 then return end Duel.Damage(1-tp,atk/2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
--マグナ・スラッシュドラゴン --Magna-Slash Dragon local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsContinuousSpell() and c:IsAbleToGraveAsCost() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
--ゴーストリック・ワーウルフ --Ghostrick Warwolf local s,id=GetID() function s.initial_effect(c) --summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumcon) c:RegisterEffect(e1) --turn set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCategory(CATEGORY_DAMAGE) e3:SetCode(EVENT_FLIP) e3:SetCountLimit(1,id) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end s.listed_series={SET_GHOSTRICK} function s.sfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) end function s.sumcon(e) return not Duel.IsExistingMatchingCard(s.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ct*100) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,ct*100) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Damage(p,ct*100,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.
--瓔珞帝華-ペリアリス --Periallis, Empress of Blossoms --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Gains 400 ATK for each of your other plant monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --Special Summon 1 Level 5 or higher Plant monster from hand or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.atkval(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_PLANT),c:GetControler(),LOCATION_MZONE,0,e:GetHandler())*400 end function s.spfilter(c,e,tp) return c:IsRace(RACE_PLANT) and c:IsLevelAbove(5) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Neos" + 1 Warrior monster Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
--E・HERO ネオス・ナイト --Elemental HERO Neos Knight local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,CARD_NEOS,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR)) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.atkcon) e3:SetOperation(s.atkop) e3:SetLabelObject(e2) c:RegisterEffect(e3) --multiatk local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EXTRA_ATTACK) e4:SetValue(1) c:RegisterEffect(e4) --no battle damage local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_NO_BATTLE_DAMAGE) c:RegisterEffect(e5) end s.listed_names={CARD_NEOS} s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO,SET_NEOS} function s.valcheck(e,c) local g=c:GetMaterial() local atk=0 local tc=g:GetFirst() if tc:IsCode(CARD_NEOS) or tc:CheckFusionSubstitute(c) then tc=g:GetNext() end if not tc:IsCode(CARD_NEOS) then atk=tc:GetTextAttack()/2 end e:SetLabel(atk) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local atk=e:GetLabelObject():GetLabel() if atk>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
--ブラック・ソニック --Black Sonic local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Can be activated from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(s.handcon) c:RegisterEffect(e2) end s.listed_series={SET_BLACKWING} function s.handcon(e) local g=Duel.GetFieldGroup(e:GetHandlerPlayer(),LOCATION_MZONE,0) return #g==3 and g:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_BLACKWING),3,nil) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttackTarget() return tc and tc:IsFaceup() and tc:IsControler(tp) and tc:IsSetCard(SET_BLACKWING) end function s.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
--アビスケイル-ミヅチ --Abyss-scale of the Mizuchi local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_MERMAIL)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) c:RegisterEffect(e2) --negate local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.negcon) e4:SetOperation(s.negop) c:RegisterEffect(e4) end s.listed_series={SET_MERMAIL} function s.negcon(e,tp,eg,ep,ev,re,r,rp) local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return rp~=tp and (loc&LOCATION_SZONE)~=0 and re:IsSpellEffect() and Duel.IsChainDisablable(ev) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
--魔救の息吹 --Adamancipator Signs --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon 1 rock monster from GY in defense position local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end --Part of "Adamacia" archetype s.listed_series={SET_ADAMANCIPATOR} --Check for rock monster function s.filter(c,e,tp) return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end --Check for level 4 or lower rock monster function s.tdfilter(c) return c:IsRace(RACE_ROCK) and c:IsLevelBelow(4) end --Special summon target in defense position, then if it was an "Adamacia" monster, rig deck function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then local dc=Duel.GetOperatedGroup():GetFirst() if dc:IsSetCard(SET_ADAMANCIPATOR) and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.BreakEffect() Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
--重装機甲 パンツァードラゴン --Panzer Dragon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON)) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
--LL-アンサンブルー・ロビン --Lyrilusc - Ensemblue Robin --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Procedure: 2+ Level 1 monsters Xyz.AddProcedure(c,nil,1,2,nil,nil,Xyz.InfiniteMats) --This card gains 500 ATK for each material attached to it local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,c) return c:GetOverlayCount()*500 end) c:RegisterEffect(e1) --Return 1 of your opponent's Special Summoned monsters to your opponent's hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.retopthcon) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.retopthtg) e2:SetOperation(s.retopthop) c:RegisterEffect(e2) --Add 1 "Lyrilusc" monster from your GY to your hand, except this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCondition(s.llthcon) e3:SetTarget(s.llthtg) e3:SetOperation(s.llthop) c:RegisterEffect(e3) end s.listed_series={SET_LYRILUSC} function s.retopthfilter(c,e,tp) return c:IsSummonPlayer(1-tp) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_MZONE) end function s.retopthcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.retopthfilter,1,nil,e,tp) end function s.retopthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.retopthfilter(chkc,e,tp) end if chk==0 then return eg:IsExists(s.retopthfilter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local tc=nil if #eg==1 then tc=eg:GetFirst() Duel.SetTargetCard(tc) else tc=eg:FilterSelect(tp,s.retopthfilter,1,1,nil,e,tp) Duel.SetTargetCard(tc) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0) end function s.retopthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.llthcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:GetPreviousControler()==c:GetOwner() end function s.llthfilter(c) return c:IsSetCard(SET_LYRILUSC) and c:IsMonster() and c:IsAbleToHand() end function s.llthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.llthfilter(chkc) and chkc~=c end if chk==0 then return Duel.IsExistingTarget(s.llthfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local tc=Duel.SelectTarget(tp,s.llthfilter,tp,LOCATION_GRAVE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0) end function s.llthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
--カオス・ソルジャー -開闢の使者- --Black Luster Soldier - Envoy of the Beginning local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Special summon procedure (from hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Banish 1 monster on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --Make a second attack in a row local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(s.atcon) e3:SetOperation(s.atop) c:RegisterEffect(e3) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg) end function s.atchk1(c,sg) return c:IsAttribute(ATTRIBUTE_LIGHT) and sg:FilterCount(Card.IsAttribute,c,ATTRIBUTE_DARK)==1 end function s.spfilter1(c,att) return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon1(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT) local rg2=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK) local rg=rg1:Clone() rg:Merge(rg2) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-2 and #rg1>0 and #rg2>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop1(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetAttackAnnouncedCount()==0 end --Cannot attack this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1,true) c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetAttacker()==c and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and c:GetFlagEffect(id)==0 and c:CanChainAttack() end function s.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
--ジェスター・ロード --Jester Lord local s,id=GetID() function s.initial_effect(c) -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetValue(s.atkval) c:RegisterEffect(e1) end function s.atkcon(e) return not Duel.IsExistingMatchingCard(nil,0,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end function s.filter(c) return c:GetSequence()<5 end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.filter,0,LOCATION_SZONE,LOCATION_SZONE,nil)*1000 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
--シルフィード --Silpheed local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --handes local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_HANDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spfilter(c,tp) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
--黒羽を狩る者 --Hunter of Black Feathers local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.descon) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.check(tp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g<2 then return false end local rac=g:GetFirst():GetRace() local tc=g:GetNext() for tc in aux.Next(g) do if tc:GetRace()~=rac then return false end end return true end function s.descon(e,tp,eg,ep,ev,re,r,rp) return s.check(tp) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and s.check(tp) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard.
--フュージョン・ガード --Fusion Guard local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local ex=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) return ex and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function s.filter(c) return c:IsType(TYPE_FUSION) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then Duel.SendtoGrave(eg,REASON_EFFECT) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil):RandomSelect(tp,1) Duel.SendtoGrave(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
--魔轟神ウルストス --Fabled Urustos local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.con) e1:SetTarget(s.tg) e1:SetValue(400) c:RegisterEffect(e1) end s.listed_series={SET_FABLED} function s.con(e) return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_HAND,0)<=2 end function s.tg(e,c) return c:IsFaceup() and c:IsSetCard(SET_FABLED) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.
--アーマード・エクシーズ --Armored Xyz --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip 1 Xyz monster to another monster on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.eqfilter(c) return c:IsType(TYPE_XYZ) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end if chk==0 then return ft>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local eqc=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,eqc,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local g=Duel.GetTargetCards(e) if #g~=2 then return end local tc=g:Filter(Card.IsLocation,nil,LOCATION_MZONE):GetFirst() local eqc=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst() if tc and eqc then if not tc:EquipByEffectAndLimitRegister(e,tp,eqc,nil,true) then return end local atk=eqc:GetBaseAttack() local att=eqc:GetAttribute() --Equip limit local e0=Effect.CreateEffect(eqc) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EFFECT_EQUIP_LIMIT) e0:SetValue(function(e,c) return c==tc end) e0:SetReset(RESET_EVENT|RESETS_STANDARD) eqc:RegisterEffect(e0) --ATK becomes the equipped monster's local e1=Effect.CreateEffect(eqc) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD) eqc:RegisterEffect(e1) --Gains the attribute of the equipped monster local e2=e1:Clone() e2:SetCode(EFFECT_ADD_ATTRIBUTE) e2:SetValue(att) eqc:RegisterEffect(e2) --Second attack in a row local e3=Effect.CreateEffect(eqc) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.atkcon) e3:SetCost(Cost.SelfToGrave) e3:SetOperation(function() Duel.ChainAttack() end) e3:SetReset(RESET_EVENT|RESETS_STANDARD) eqc:RegisterEffect(e3) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec==Duel.GetAttacker() and ec:CanChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.
--ハーフ・シャット --Half Shut local s,id=GetID() function s.initial_effect(c) --Targeted monster cannot be destroyed by battle, also halve its ATK local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack() --Halve its ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(atk/2) tc:RegisterEffect(e1) --Cannot be destroyed by battle local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(3000) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetReset(RESETS_STANDARD_PHASE_END) e2:SetValue(1) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
--霊魂の降神 --Shinobird's Calling local s,id=GetID() function s.initial_effect(c) --Activate Ritual.AddProcGreater{handler=c,filter=s.ritualfil,extrafil=s.extrafil,extratg=s.extratg} end s.fit_monster={25415052,52900000} --should be removed in hardcode overhaul s.listed_names={25415052,52900000} s.listed_card_types={TYPE_SPIRIT} function s.ritualfil(c) return c:IsCode(25415052,52900000) and c:IsRitualMonster() end function s.mfilter(c) return not Duel.IsPlayerAffectedByEffect(c:GetControler(),CARD_SPIRIT_ELIMINATION) and c:HasLevel() and c:IsType(TYPE_SPIRIT) and c:IsAbleToRemove() end function s.extrafil(e,tp,eg,ep,ev,re,r,rp,chk) return Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_GRAVE,0,nil) end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
--氷結界の封魔団 --Spellbreaker of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --Apply activation restriction local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(aux.IceBarrierDiscardCost(s.cfilter,false)) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_ICE_BARRIER} function s.cfilter(c) return c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster() and c:IsAbleToGraveAsCost() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end --Neither player can activate Spell Cards local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,1) e1:SetValue(s.tgval) e1:SetReset(RESETS_STANDARD_PHASE_END,3) c:RegisterEffect(e1) end function s.tgval(e,re,rp) return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
--突風 --Gust local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_GRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsSpell() and c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousControler(tp) and (c:GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and eg:IsExists(s.filter,1,nil,tp) end function s.desfilter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.desfilter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
--魔救の奇跡-ラプタイト --Adamancipator Risen - Raptite --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Excavate the top 5 cards of your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Banish 1 card from the opponent's GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_END_PHASE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_ADAMANCIPATOR} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5):Filter(s.spfilter,nil,e,tp) local ct=0 if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.DisableShuffleCheck() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) ct=1 end local ac=5-ct if ac>0 then Duel.MoveToDeckBottom(ac,tp) Duel.SortDeckbottom(tp,tp,ac) end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,1,nil,ATTRIBUTE_WIND) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
--真血公ヴァンパイア --The Zombie Vampire --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,8,2,nil,nil,Xyz.InfiniteMats) --lv change local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_XYZ_LEVEL) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.lvtg) e1:SetValue(s.lvval) c:RegisterEffect(e1) --Cannot be targeted by effects of monsters, except summoned from the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.tgval) c:RegisterEffect(e2) --Mill 4 cards and special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DECKDES+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCost(Cost.DetachFromSelf(1,1,nil)) e3:SetTarget(s.gytg) e3:SetOperation(s.gyop) c:RegisterEffect(e3) end function s.lvtg(e,c) return c:IsLevelAbove(1) and c:GetOwner()~=e:GetHandlerPlayer() end function s.lvval(e,c,rc) local lv=c:GetLevel() if rc:IsCode(id) then return 8 else return lv end end function s.tgval(e,re,rp) local rc=re:GetHandler() local loc=re:GetActivateLocation() return re:IsMonsterEffect() and loc==LOCATION_MZONE and not rc:IsSummonLocation(LOCATION_GRAVE) and rc:IsSpecialSummoned() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,4) and Duel.IsPlayerCanDiscardDeck(1-tp,4) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,PLAYER_ALL,4) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsMonster() and c:IsLocation(LOCATION_GRAVE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local gy1=Duel.DiscardDeck(tp,4,REASON_EFFECT) local og=Duel.GetOperatedGroup() local gy2=Duel.DiscardDeck(1-tp,4,REASON_EFFECT) if gy1==0 and gy2==0 then return end og:Merge(Duel.GetOperatedGroup()) if #og>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and og:IsExists(aux.NecroValleyFilter(s.spfilter),1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=og:FilterSelect(tp,s.spfilter,1,1,nil,e,tp) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect. ● All face-up monsters become that Attribute. You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.
--いろはもみじ --Maple Maiden --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Change Attribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,{id,0}) e1:SetTarget(s.atttg) e1:SetOperation(s.attop) c:RegisterEffect(e1) --Make the opponent send 1 card to GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE) local rc=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL) Duel.SetTargetParam(rc) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local rc=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(rc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.group(seq,tp) local g=Group.CreateGroup() local function optadd(loc,seq,player) if not player then player=tp end local c=Duel.GetFieldCard(player,loc,seq) if c then g:AddCard(c) end end if seq+1<=4 then optadd(LOCATION_MZONE,seq+1) end if seq-1>=0 then optadd(LOCATION_MZONE,seq-1) end if seq<5 then optadd(LOCATION_SZONE,seq) if seq==1 then optadd(LOCATION_MZONE,5) optadd(LOCATION_MZONE,6,1-tp) end if seq==3 then optadd(LOCATION_MZONE,6) optadd(LOCATION_MZONE,5,1-tp) end elseif seq==5 then optadd(LOCATION_MZONE,1) optadd(LOCATION_MZONE,3,1-tp) elseif seq==6 then optadd(LOCATION_MZONE,3) optadd(LOCATION_MZONE,1,1-tp) end return g end function s.gyfilter(c,tp) return #(s.group(c:GetSequence(),1-tp))>0 end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MMZONE) and s.gyfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.gyfilter,tp,0,LOCATION_MMZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.gyfilter,tp,0,LOCATION_MMZONE,1,1,nil,tp) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local g=s.group(tc:GetSequence(),1-tp) if #g>0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local sg=g:Select(1-tp,1,1,nil) Duel.HintSelection(sg,true) Duel.SendtoGrave(sg,REASON_RULE,PLAYER_NONE,1-tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase.
--天威龍-ムーダ・アーダラ --Tenyi Spirit - Mula Adhara --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Add 1 Field Spell from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Cannot be destroyed by your opponent's card effects while there is a non-Effect Monster on the field local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function() return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsNonEffectMonster),0,LOCATION_MZONE,LOCATION_MZONE,1,nil) end) e2:SetValue(aux.indoval) c:RegisterEffect(e2) --Your opponent cannot target this card with card effects while there is a non-Effect Monster on the field local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) --Can make a second attack during each Battle Phase while there is a non-Effect Monster on the field local e4=e2:Clone() e4:SetCode(EFFECT_EXTRA_ATTACK) e4:SetValue(1) c:RegisterEffect(e4) end function s.thfilter(c) return c:IsFieldSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WYRM),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end