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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
|
--風帝ライザー
--Raiza the Storm Monarch
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
local tc=g:GetFirst()
if tc and tc:IsAbleToDeck() then
Duel.SetOperationInfo(0,CATEGORY_TODECK,tc,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Millennium" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. If your opponent Normal or Special Summons a monster(s) in Attack Position, increase its Level by 7 while this monster is on the field. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Soul of Gaia the Fierce Knight" once per turn.
|
--魂宿りし暗黒騎士ガイア
--Soul of Gaia the Fierce Knight
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.nscon)
c:RegisterEffect(e1)
--If your opponent Normal or Special Summons a monster(s) in Attack Position, increase its Level by 7
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Negate the activation of an opponent's monster effect, and if you do, destroy that card
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsMonsterEffect() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end)
e4:SetCost(s.negcost)
e4:SetTarget(s.negtg)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MILLENNIUM}
function s.lv5plusmonfilter(c)
return c:IsLevelAbove(5) and c:IsMonsterCard() and c:IsFaceup()
end
function s.nscon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.lv5plusmonfilter,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.lvfilter(c,tp)
return c:IsSummonPlayer(1-tp) and c:IsAttackPos() and c:IsFaceup() and c:HasLevel()
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.lvfilter,nil,tp)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--Increase its Level by 7
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(7)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(s.lv5plusmonfilter,Card.IsAbleToGraveAsCost),tp,LOCATION_ONFIELD,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,aux.AND(s.lv5plusmonfilter,Card.IsAbleToGraveAsCost),tp,LOCATION_ONFIELD,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=re:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. ---------------------------------------- [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
|
--EMリザードロー
--Performapal Lizardraw
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.listed_series={SET_PERFORMAPAL}
s.listed_names={id}
function s.desfilter(c)
return c:IsSetCard(SET_PERFORMAPAL) and not c:IsCode(id)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
and e:GetHandler():IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:GetReasonPlayer()~=tp and (c:IsReason(REASON_EFFECT) or (c:IsReason(REASON_BATTLE) and c==Duel.GetAttackTarget()))
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.Draw(tp,ct,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Inflict 600 points of damage to your opponent's Life Points.
|
--火あぶりの刑
--Final Flame
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place them on the bottom of your Deck in any order.
|
--森羅の渡し守 ロータス
--Sylvan Lotuswain
local s,id=GetID()
function s.initial_effect(c)
--Excavte cards from your Deck up to the number of cards your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Return up to 5 "Sylvan" cards to the bottom of the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.tdcon)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SYLVAN}
s.listed_names={id}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ac=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
return ac>0 and Duel.IsPlayerCanDiscardDeck(tp,ac)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
if ac==0 or not Duel.IsPlayerCanDiscardDeck(tp,ac) then return end
Duel.ConfirmDecktop(tp,ac)
local g=Duel.GetDecktopGroup(tp,ac)
local sg=g:Filter(Card.IsRace,nil,RACE_PLANT)
if #sg>0 then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_EXCAVATE)
end
ac=ac-#sg
if ac>0 then
Duel.MoveToDeckBottom(ac,tp)
Duel.SortDeckbottom(tp,tp,ac)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE)
end
function s.filter(c)
return c:IsSetCard(SET_SYLVAN) and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,5,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 then
Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct==0 then return end
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local mg=Duel.GetDecktopGroup(tp,1)
Duel.MoveSequence(mg:GetFirst(),1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
|
--クロス・ポーター
--Cross Porter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_NEO_SPACIAN}
function s.cfilter(c,ft)
return ft>0 or c:GetSequence()<5
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_NEO_SPACIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc,ft) end
if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil,ft)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
Duel.SendtoGrave(tc,REASON_EFFECT)
if not tc:IsLocation(LOCATION_GRAVE) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.sfilter(c)
return c:IsSetCard(SET_NEO_SPACIAN) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.
|
--無情の抹殺
--Ruthless Denial
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsControler(tp) then
Duel.SendtoGrave(tc,REASON_EFFECT)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1)
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Aroma" monster + 1 Plant monster While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.
|
--アロマリリス-マグノリア
--Aromalilith Magnolia
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_AROMA),aux.FilterBoolFunctionEx(Card.IsRace,RACE_PLANT))
--Plant monsters you control cannot be destroyed by your opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.indcon)
e1:SetTarget(function(e,_c) return _c:IsRace(RACE_PLANT) end)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--Banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(Cost.PayLP(2000))
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--Make all Plant monsters you currently control gain ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_RECOVER)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(_,tp,_,ep) return ep==tp end)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_AROMA}
s.material_setcode={SET_AROMA}
s.listed_names={28265983,92266279,15177750}
function s.indcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetLP(tp)> Duel.GetLP(1-tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsCode,{28265983,92266279,15177750}),tp,LOCATION_ONFIELD,0,nil)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,ct,tp,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsCode,{28265983,92266279,15177750}),tp,LOCATION_ONFIELD,0,nil)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,LOCATION_MZONE,0,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,LOCATION_MZONE,0,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--Gain ATK equal to the amount of LP gained
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ev)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
|
--ライトロード・アーチャー フェリス
--Felis, Lightsworn Archer
local s,id=GetID()
function s.initial_effect(c)
c:EnableUnsummonable()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condtion)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--splimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(s.splimit)
c:RegisterEffect(e3)
end
function s.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function s.condtion(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)~=0 and re:IsMonsterEffect()
and e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,tp,3)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.DiscardDeck(tp,3,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
|
--虚栄巨影
--Ego Boost
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
e1:SetValue(1000)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
|
--星遺物の対焉
--World Legacy Cliffhanger
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local at=Duel.GetAttackTarget()
return at and a:IsLinkMonster() and at:IsLinkMonster()
end
function s.filter(c)
return c:IsMonster() and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil)
if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,1)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,tp,sumtp,sumpos)
return sumtp & SUMMON_TYPE_LINK == SUMMON_TYPE_LINK
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
|
--革命の御旗
--Pennant of Revolution
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--Destroy replace
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_DESTROY_REPLACE)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,{id,2})
e4:SetTarget(s.reptg)
e4:SetValue(s.repval)
e4:SetOperation(s.repop)
c:RegisterEffect(e4)
end
s.listed_names={72022087}
function s.thcfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.thcfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsCode(72022087) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local bc=Duel.GetAttackTarget()
if not bc then return false end
if not (tc:IsControler(1-tp) or bc:IsControler(1-tp)) then return false end
if tc:IsControler(1-tp) then tc,bc=bc,tc end
if (tc:IsFaceup() and tc:IsType(TYPE_SYNCHRO))
or (bc:IsFaceup() and bc:IsType(TYPE_SYNCHRO)) then
e:SetLabelObject(bc)
return true
end
return false
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=e:GetLabelObject()
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local bc=e:GetLabelObject()
if bc:IsRelateToBattle() then
Duel.Destroy(bc,REASON_EFFECT)
end
end
function s.desfilter(c,e)
return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsContains(e:GetHandler())
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,0,1,eg,e) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,eg,e)
Duel.SetTargetCard(g)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.repval(e,c)
return c==e:GetHandler()
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
|
--海皇の咆哮
--Call of the Atlanteans
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(s.sumlimit)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return e:GetLabelObject()~=se
end
function s.filter(c,e,tp)
return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,3,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,3,3,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,3,0,0)
end
function s.rfilter(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=2 then return end
if g:FilterCount(s.rfilter,nil,e,tp)~=3 then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase. ● When you resolve an "Arcana Force" monster's effect when it is Summoned, choose which effect to apply without tossing a coin. ● If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK. * The above text is unofficial and describes the card's functionality in the OCG.
|
--光の結界
--Light Barrier
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Toss a coin during the Standby Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COIN)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.cointg)
e2:SetOperation(s.coinop)
c:RegisterEffect(e2)
--Apply the "Light Barrier" effect to the player
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(CARD_LIGHT_BARRIER)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(1,0)
e3:SetCondition(s.effectcon)
c:RegisterEffect(e3)
--Gain LP equal to the ATK of the destroyed monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_RECOVER)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetCondition(s.reccon)
e4:SetTarget(s.rectg)
e4:SetOperation(s.recop)
c:RegisterEffect(e4)
end
s.listed_series={SET_ARCANA_FORCE}
s.toss_coin=true
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.TossCoin(tp,1)==COIN_TAILS then
c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,2)
end
end
function s.effectcon(e)
local c=e:GetHandler()
return c:GetFlagEffect(id+1)==0 or c:IsHasEffect(EFFECT_CANNOT_DISABLE)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=eg:GetFirst()
return rc:IsRelateToBattle() and rc:IsSetCard(SET_ARCANA_FORCE) and rc:IsFaceup() and rc:IsControler(tp)
and (c:GetFlagEffect(id+1)==0 or c:IsHasEffect(EFFECT_CANNOT_DISABLE))
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=eg:GetFirst():GetBattleTarget()
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(atk)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
|
--彼岸の悪鬼 ハックルスパー
--Calcab, Malebranche of the Burning Abyss
local s,id=GetID()
function s.initial_effect(c)
--self destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.sscon)
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_BURNING_ABYSS}
function s.sdfilter(c)
return not c:IsFaceup() or not c:IsSetCard(SET_BURNING_ABYSS)
end
function s.sdcon(e)
return Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thfilter(c)
return c:IsFacedown() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFacedown() then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up Monster Zone and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ブラックフェザー・アサルト・ドラゴン
--Black-Winged Assault Dragon
--scripted by Cybercatman
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_FEATHER)
--Synchro Summon procedure
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Special Summoning condition
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.synlimit)
c:RegisterEffect(e0)
--Special Summon procedure
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Place counter and inflict damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--Destroy all cards on the field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e4:SetCondition(s.descon)
e4:SetCost(s.descost)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.counter_list={COUNTER_FEATHER}
s.listed_names={CARD_BLACK_WINGED_DRAGON}
s.synchro_tuner_required=1
--summon proc
function s.spfilter1(c,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsType(TYPE_TUNER) and c:IsFaceup()
and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,true)
end
function s.spfilter2(c,tp)
return c:IsCode(CARD_BLACK_WINGED_DRAGON) and c:IsFaceup()
and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,true)
end
function s.rescon(sg,e,tp)
return Duel.GetLocationCountFromEx(tp,tp,sg,e:GetHandler())>0
and sg:FilterCount(s.spfilter1,nil,tp)==1
and sg:FilterCount(s.spfilter2,nil,tp)==1
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp)
local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,nil,tp)
local g=g1:Clone()
g:Merge(g2)
return #g1>0 and #g2>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp)
local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp)
local rg=g1:Clone()
rg:Merge(g2)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
--counter and damage
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep==1-tp and re:IsMonsterEffect() and c:GetFlagEffect(1)~=0
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:AddCounter(COUNTER_FEATHER,1) then
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,700,REASON_EFFECT)
end
end
--destroy field
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetCounter(COUNTER_FEATHER)>=4 and c:IsReleasable() end
Duel.Release(c,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
|
--ヘルポーンデーモン
--Vilepawn Archfiend
local s,id=GetID()
function s.initial_effect(c)
--Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e1:SetOperation(s.mtop)
c:RegisterEffect(e1)
--Roll a six-sided die when resolving an opponent's card effect that targets this card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--Your opponent cannot attack "Archfiend" monsters you control, except "Vilpawn Archfiend"
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(s.atktg)
c:RegisterEffect(e3)
end
s.listed_series={SET_ARCHFIEND}
s.roll_dice=true
s.listed_names={id}
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckLPCost(tp,500) then
Duel.PayLPCost(tp,500)
else
Duel.Destroy(e:GetHandler(),REASON_COST)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local c=e:GetHandler()
if not (c:IsRelateToEffect(re) and ep==1-tp) then return end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not tg or not tg:IsContains(c) or not Duel.IsChainDisablable(ev) then return false end
local rc=re:GetHandler()
Duel.Hint(HINT_CARD,1-tp,id)
local dc=Duel.TossDice(tp,1)
if dc~=3 then return end
if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then
Duel.Destroy(rc,REASON_EFFECT)
end
end
function s.atktg(e,c)
return c:IsFaceup() and c:IsSetCard(SET_ARCHFIEND) and not c:IsCode(id)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.
|
--ダッブルヒーローアタック
--Double Hero Attack
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_HERO}
s.listed_names={CARD_NEOS }
function s.spcfilter(c)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_NEOS)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_HERO) and c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. ---------------------------------------- [ Monster Effect ] If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn.
|
--エッジインプ・コットン・イーター
--Edge Imp Cotton Eater
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_FUSION))
e1:SetValue(300)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,id)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FRIGHTFUR}
function s.cfilter(c,tp)
return c:IsControler(tp) and c:IsSetCard(SET_FRIGHTFUR) and c:IsType(TYPE_FUSION)
and c:IsFusionSummoned()
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.damfilter(c)
return c:IsSetCard(SET_FRIGHTFUR) and c:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.damfilter,tp,LOCATION_GRAVE,0,1,nil) end
local val=Duel.GetMatchingGroupCount(s.damfilter,tp,LOCATION_GRAVE,0,nil)*200
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(val)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,val)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local val=Duel.GetMatchingGroupCount(s.damfilter,tp,LOCATION_GRAVE,0,nil)*200
Duel.Damage(p,val,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.
|
--貪欲なウツボ
--Moray of Avarice
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Draw 2 cards
local e1=Effect.CreateEffect(c)
e1:SetCategory(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcostfilter(c)
return c:IsFaceup() and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and c:IsAbleToRemoveAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.drcostfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.drcostfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
|
--「A」細胞散布爆弾
--"A" Cell Scatter Burst
local s,id=GetID()
function s.initial_effect(c)
--counter
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_ALIEN}
s.counter_place_list={COUNTER_A}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_ALIEN) and c:HasLevel()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local lv=tc:GetLevel()
if Duel.Destroy(tc,REASON_EFFECT)==0 then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
for i=1,lv do
local sg=g:Select(tp,1,1,nil)
sg:GetFirst():AddCounter(COUNTER_A,1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
|
--札再生
--Recardination
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--mill
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.milcon)
e2:SetTarget(s.miltg)
e2:SetOperation(s.milop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FLOWER_CARDIAN}
function s.filter(c)
return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then
local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if #tg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=tg:Select(tp,1,1,nil)
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
end
function s.milcon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end
local rc=re:GetHandler()
return e:GetHandler():IsReason(REASON_EFFECT) and rc:IsSetCard(SET_FLOWER_CARDIAN) and rc:IsMonster()
end
function s.miltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
end
function s.milfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.milop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<5 then return end
Duel.ConfirmDecktop(tp,5)
local g=Duel.GetDecktopGroup(tp,5)
if #g>0 then
Duel.DisableShuffleCheck()
if g:IsExists(s.milfilter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.milfilter,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
g:Sub(sg)
end
Duel.SortDecktop(tp,tp,#g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn.
|
--リンケージ・ホール
--Link Hole
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsLinkAbove,tp,LOCATION_MZONE,0,1,nil,4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(Card.IsLinkAbove,tp,LOCATION_MZONE,0,nil,3)
local dg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if chk==0 then return ct>0 and #dg>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(Card.IsLinkAbove,tp,LOCATION_MZONE,0,nil,3)
if ct<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,ct,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
|
--剣闘獣エセダリ
--Gladiator Beast Essedarii
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GLADIATOR),2)
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
end
s.listed_series={SET_GLADIATOR}
s.material_setcode=SET_GLADIATOR
function s.contactfil(tp)
return Duel.GetMatchingGroup(function(c) return c:IsMonster() and c:IsAbleToDeckOrExtraAsCost() end,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
return e:GetHandler():GetLocation()~=LOCATION_EXTRA
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.
|
--リンク・バースト
--Link Burst
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,LOCATION_MZONE,0,1,nil,TYPE_LINK)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local g1=Duel.SelectTarget(tp,Card.IsType,tp,LOCATION_MZONE,0,1,1,nil,TYPE_LINK)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
local g=g1+g2
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.BreakEffect()
Duel.Draw(p,d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
|
--武神帝-ツクヨミ
--Bujintei Tsukuyomi
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--xyz summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),4,2)
c:EnableReviveLimit()
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BUJIN}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)>0 then
Duel.Draw(tp,2,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetHandler():GetOverlayCount()
e:SetLabel(ct)
return rp~=tp and (r&REASON_EFFECT)~=0 and ct>0
and e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
return c:GetLevel()==4 and c:IsSetCard(SET_BUJIN) and c:IsRace(RACE_BEASTWARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
local ct=e:GetLabel()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ct>ft then ct=ft end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
if ft<#g then return end
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
|
--獣王アルファ
--Alpha, the Master of Beasts
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Special Summon from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Return monsters to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.sumatk(tp)
return Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetSum(Card.GetAttack)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and s.sumatk(1-tp)>s.sumatk(tp)
end
function s.sthfilter(c)
return c:IsFaceup() and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsAbleToHand()
end
function s.othfilter(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.sthfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.sthfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.othfilter,tp,0,LOCATION_MZONE,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.othfilter,tp,0,LOCATION_MZONE,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local tg=Duel.SelectTarget(tp,s.sthfilter,tp,LOCATION_MZONE,0,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,ct*2,PLAYER_ALL,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
--"Zoo King Alpha" you control cannot attack directly this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,id))
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local tg=Duel.GetTargetCards(e)
if Duel.SendtoHand(tg,nil,REASON_EFFECT)>0 then
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
local g=Duel.GetMatchingGroup(s.othfilter,tp,0,LOCATION_MZONE,nil)
if ct==0 or #g<ct then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=g:Select(tp,ct,ct,nil)
Duel.HintSelection(sg)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
|
--清冽の水霊使いエリア
--Eria the Water Charmer, Gentle
local s,id=GetID()
function s.initial_effect(c)
--Link summon
Link.AddProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER,lc,sumtype,tp)
end
function s.spfilter(c,e,tp,zone)
return c:IsAttribute(ATTRIBUTE_WATER) and (zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
local zone=c:GetFreeLinkedZone()&ZONES_MMZ
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetFreeLinkedZone()&ZONES_MMZ
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and zone~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and rp==1-tp and c:IsLinkSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.thfilter(c)
return c:IsDefenseBelow(1500) and c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Target 1 LIGHT monster your opponent controls; take control of it while this card is face-up on the field. * The above text is unofficial and describes the card's functionality in the OCG.
|
--光霊使いライナ
--Lyna the Light Charmer
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return true end
if not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e)
and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_CONTROL)
e1:SetValue(tp)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.ctcon)
tc:RegisterEffect(e1)
end
end
function s.ctcon(e)
local c=e:GetOwner()
local h=e:GetHandler()
return c:IsHasCardTarget(h)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
|
--アーマロイドガイデンゴー
--Armoroid
local s,id=GetID()
function s.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--tribute check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
s.listed_series={SET_ROID}
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,SET_ROID) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned() and e:GetLabel()==1
end
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Rokket" monsters If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
|
--ショートヴァレル・ドラゴン
--Miniborrel Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_ROKKET),2,2)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_BORREL,SET_ROKKET}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_BORREL) and c:IsLinkMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.rfilter(c)
return c:IsLinkBelow(3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK)
and Duel.CheckReleaseGroupCost(tp,s.rfilter,1,false,aux.ReleaseCheckMMZ,nil) end
local rg=Duel.SelectReleaseGroupCost(tp,s.rfilter,1,1,false,aux.ReleaseCheckMMZ,nil)
local r=rg:GetFirst()
local lk=r:GetLink()
e:SetLabel(lk)
Duel.Release(rg,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetValue(s.lnklimit)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetLabel(e:GetLabel())
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
function s.lnklimit(e,c)
if not c then return false end
return c:IsLink(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.
|
--サムサリック・サイクルのベンガランス
--Benghalancer the Resurgent
--Scripted by Kohana Sonogami
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_PLANT),2)
c:EnableReviveLimit()
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)return Duel.IsMainPhase()end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsFaceup() and c:IsAttackAbove(1) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil)
local d=g:GetFirst():GetAttack()
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,d)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if tc and tc:IsRelateToEffect(e) and Duel.Damage(p,tc:GetAttack(),REASON_EFFECT) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.rmfilter(c)
return c:IsLinkMonster() and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
if chk==0 then return g:CheckWithSumEqual(Card.GetLink,4,2,4) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=g:SelectWithSumEqual(tp,Card.GetLink,4,2,4)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.
|
--RR-フォース・ストリクス
--Raidraptor - Force Strix
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.adval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.adval(e,c)
return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_WINGEDBEAST),c:GetControler(),LOCATION_MZONE,0,c)*500
end
function s.thfilter(c)
return c:GetLevel()==4 and c:IsRace(RACE_WINGEDBEAST) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.
|
--魔法名-「解体し統合せよ」
--Alpha Summon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp,targ_p)
return c:IsFaceup() and c:IsMonster() and c:IsCanBeEffectTarget(e)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,targ_p)
end
function s.sprescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetControler)==2
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g0=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp,1-tp)
local g1=Duel.GetMatchingGroup(s.spfilter,tp,0,LOCATION_REMOVED,nil,e,tp,tp)
if chk==0 then return #g0>0 and #g1>0
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 end
local tg=aux.SelectUnselectGroup(g0+g1,e,tp,2,2,s.sprescon,1,tp,HINTMSG_SPSUMMON)
e:SetLabelObject((g0&tg):GetFirst())
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
or Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)==0 then return end
local g=Duel.GetTargetCards(e)
if #g==0 then return end
local c0=e:GetLabelObject()
if g:IsContains(c0) and c0:IsControler(tp)
and Duel.SpecialSummonStep(c0,0,tp,1-tp,false,false,POS_FACEUP)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local c1=g:RemoveCard(c0):GetFirst()
if c1 and c1:IsControler(1-tp) then
Duel.SpecialSummonStep(c1,0,tp,tp,false,false,POS_FACEUP)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can Special Summon monsters, except WIND monsters.
|
--烈風の結界像
--Barrier Statue of the Stormwinds
local s,id=GetID()
function s.initial_effect(c)
--disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
c:RegisterEffect(e1)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:GetAttribute()~=ATTRIBUTE_WIND
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. If this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand.
|
--聖騎士パーシヴァル
--Noble Knight Peredur
local s,id=GetID()
function s.initial_effect(c)
--Attribute Dark
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.eqcon2)
e2:SetValue(ATTRIBUTE_DARK)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_LEVEL)
e3:SetValue(1)
c:RegisterEffect(e3)
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_NOBLE_ARMS}
function s.eqcon2(e)
return e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return s.eqcon2(e) and e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.thfilter(c)
return c:IsSetCard(SET_NOBLE_ARMS) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
|
--魔神王の契約書
--Dark Contract with the Swamp King
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Fusion summon 1 Fiend monster
local params = {fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_FIEND),extrafil=s.fextra,extraop=s.extraop,extratg=s.extratarget}
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(Fusion.SummonEffTG(params))
e2:SetOperation(Fusion.SummonEffOP(params))
c:RegisterEffect(e2)
--Inflict 1000 damage during the Standby Phase
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DD}
function s.checkmat(tp,sg,fc)
return fc:IsSetCard(SET_DD) or not sg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE)
end
function s.fextra(e,tp,mg)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil),s.checkmat
end
return nil
end
function s.extraop(e,tc,tp,sg)
local rg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #rg>0 then
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
sg:Sub(rg)
end
end
function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_GRAVE)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.
|
--告死聖徒ルシエラーゴ
--Azamina Mu Rcielago
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Illusion monster + 1 LIGHT Spellcaster monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ILLUSION),s.matfilter)
--Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(function(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_AZAMINA),e:GetHandlerPlayer(),LOCATION_MZONE,0,nil)*-500 end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,id)
e3:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--Add 1 "Sinful Spoils" Spell from your Deck to your hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e4:SetTarget(s.desthtg)
e4:SetOperation(s.desthop)
c:RegisterEffect(e4)
end
s.listed_series={SET_AZAMINA,SET_SINFUL_SPOILS}
function s.matfilter(c,fc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT,fc,sumtype,tp) and c:IsRace(RACE_SPELLCASTER,fc,sumtype,tp)
end
function s.thfilter(c,tp)
return c:IsSetCard({SET_AZAMINA,SET_SINFUL_SPOILS}) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.desthfilter(c)
return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsSpell() and c:IsAbleToHand()
end
function s.desthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desthfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desthop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.desthfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
|
--白竜の聖騎士
--Paladin of White Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={9786492,CARD_BLUEEYES_W_DRAGON}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return e:GetHandler()==Duel.GetAttacker() and d and d:IsPosition(POS_FACEDOWN_DEFENSE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d:IsRelateToBattle() then
Duel.Destroy(d,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,CARD_BLUEEYES_W_DRAGON))
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
|
--鉄の騎士
--Iron Knight
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.atkcond)
e1:SetValue(-1000)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={41916534,CARD_STROMBERG}
function s.atkfilter(c)
return c:IsFaceup() and c:IsCode(41916534)
end
function s.atkcond(e)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c,fc)
return (c:IsCode(41916534) or (fc and c:IsRace(RACE_WARRIOR))) and c:IsAbleToHand()
end
function s.fieldcond(c)
return c:IsFaceup() and c:IsCode(CARD_STROMBERG)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local fc=Duel.IsExistingMatchingCard(s.fieldcond,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,fc)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local fc=Duel.IsExistingMatchingCard(s.fieldcond,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,fc)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn.
|
--夢幻吸収体
--Neverending Nightmare Absorber
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Each time your opponent activates a monster effect, this card gains 1000 ATK immediately after it resolves
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() end)
e2:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN&~RESET_TURN_SET,0,1) end)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and e:GetHandler():HasFlagEffect(id) end)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re and re:IsMonsterEffect()
and re:GetActivateLocation()&(LOCATION_GRAVE|LOCATION_HAND|LOCATION_REMOVED)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Destroy it during the End Phase
aux.DelayedOperation(c,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,0,1,aux.Stringid(id,1))
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
local c=e:GetHandler()
--This card gains 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Each player can banish up to 3 cards in their opponent's GY. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ディメンション・ポッド
--Dimension Jar
local s,id=GetID()
function s.initial_effect(c)
--Banish
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,3,PLAYER_ALL,LOCATION_GRAVE)
end
function s.rmfilter(c,tp)
return c:IsAbleToRemove(tp) and aux.SpElimFilter(c)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
local p=Duel.GetTurnPlayer()
if Duel.IsExistingTarget(s.rmfilter,p,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil,1-p) and Duel.SelectYesNo(p,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(p,s.rmfilter,p,0,LOCATION_MZONE|LOCATION_GRAVE,1,3,nil,p)
Duel.HintSelection(rg,true)
g:Merge(rg)
end
if Duel.IsExistingTarget(s.rmfilter,1-p,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil,1-p) and Duel.SelectYesNo(1-p,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,1-p,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(1-p,s.rmfilter,1-p,0,LOCATION_MZONE|LOCATION_GRAVE,1,3,nil,1-p)
Duel.HintSelection(rg,true)
g:Merge(rg)
end
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
|
--極星霊スヴァルトアールヴ
--Mara of the Nordic Alfar
local s,id=GetID()
function s.initial_effect(c)
--hand synchro
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_HAND_SYNCHRO)
e3:SetLabel(id)
e3:SetValue(s.synval)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION)
e4:SetValue(s.synfilter)
c:RegisterEffect(e4)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM)
e1:SetOperation(s.synop)
c:RegisterEffect(e1)
end
s.listed_series={SET_NORDIC}
function s.synfilter(e,c)
return c:IsLocation(LOCATION_HAND) and c:IsSetCard(SET_NORDIC) and c:IsControler(e:GetHandlerPlayer())
end
function s.synval(e,c,sc)
if c:IsSetCard(SET_NORDIC) and c:IsLocation(LOCATION_HAND) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK)
e1:SetLabel(id)
e1:SetTarget(s.synchktg)
c:RegisterEffect(e1)
return true
else return false end
end
function s.chk2(c)
if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end
local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)}
for i=1,#te do
local e=te[i]
if e:GetLabel()==id then return true end
end
return false
end
function s.filterchk(c)
if c:IsSetCard(SET_NORDIC) then return false end
return not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK)
or c:GetCardEffect(EFFECT_HAND_SYNCHRO):GetLabel()~=id
end
function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg)
if c then
local res=true
if #sg>=3 or (not tg:IsExists(s.chk2,1,c) and not ntg:IsExists(s.chk2,1,c)
and not sg:IsExists(s.chk2,1,c)) then return false end
local trg=tg:Filter(s.filterchk,nil)
local ntrg=ntg:Filter(s.filterchk,nil)
return res,trg,ntrg
else
return #sg<3
end
end
function s.synop(e,tg,ntg,sg,lv,sc,tp)
return #sg==3,false
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
|
--ゴーティスの妖精シフ
--Shif, Fairy of the Ghoti
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Increase the ATK of 1 Fish monster by 500
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special Summon itself after being banished
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_REMOVED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.selfspcond)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
--Synchro Summon during the opponent's Main Phase
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.syncsumcond)
e3:SetTarget(s.syncsumtg)
e3:SetOperation(s.syncsumop)
c:RegisterEffect(e3)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsRace(RACE_FISH) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_FISH),tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_FISH),tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,500)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(500)
tc:RegisterEffect(e1)
end
end
function s.selfspcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_REMOVED)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.syncsumcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() and e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN)
end
function s.syncmfilter(c,must)
return c:IsRace(RACE_FISH) and c:IsSynchroSummonable(must)
end
function s.syncsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.syncmfilter,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.syncsumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(s.syncmfilter,tp,LOCATION_EXTRA,0,nil,c)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.
|
--超量士ホワイトレイヤー
--Super Quantum White Layer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Send 1 "Super Quant" monster from your Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,{id,2})
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPER_QUANT}
s.listed_names={58753372}
function s.cfilter(c,tp)
return c:IsSetCard(SET_SUPER_QUANT) and c:IsAttributeExcept(ATTRIBUTE_LIGHT) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,c,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.tgfilter(c)
return c:IsSetCard(SET_SUPER_QUANT) and c:IsMonster() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
--Change Level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
--Change Attribute
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(tc:GetAttribute())
c:RegisterEffect(e2)
end
end
function s.thfilter(c)
return c:IsCode(58753372) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".
|
--ギアギアーセナル
--Geargiarsenal
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GEARGIA}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_GEARGIA)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_MZONE,0,nil)*200
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GEARGIA) and c:GetCode()~=id and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Add 1 Equip Spell from your Deck to your hand.
|
--名工 虎鉄
--Iron Blacksmith Kotetsu
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 8 DARK monsters Must be Xyz Summoned. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 card from your hand to the GY, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that targeted card's effects, until the end of this turn.
|
--No.22 不乱健
--Number 22: Zombiestein
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 8 DARK monsters
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),8,2)
c:AddMustBeXyzSummoned()
--Change this card to Defense Position, and if you do, negate the effects of 1 face-up card your opponent controls until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(Cost.AND(Cost.DetachFromSelf(1),s.discost))
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
end
s.xyz_number=22
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end
local c=e:GetHandler()
if chk==0 then return c:IsAttackPos() and c:IsCanChangePosition()
and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,tp,POS_DEFENSE)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsAttackPos() and c:IsCanChangePosition()
and Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)>0
and tc:IsRelateToEffect(e) and tc:IsFaceup()then
--Negate that targeted card's effects, until the end of this turn
tc:NegateEffects(c,RESET_PHASE|PHASE_END,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
|
--超魔導騎士-ブラック・キャバルリー
--Dark Cavalry
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_DARK_MAGICIAN,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR))
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.discon)
e3:SetCost(s.discost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DARK_MAGICIAN}
s.material_setcode={SET_DARK_MAGICIAN}
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,0,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)*100
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(Card.IsOnField,1,nil) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
|
--盆回し
--Set Rotation
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_FIELD) and c:IsSSetable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>1 end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if g:GetClassCount(Card.GetCode)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local tg1=g:Select(tp,1,1,nil)
g:Remove(Card.IsCode,nil,tg1:GetFirst():GetCode())
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local tg2=g:Select(tp,1,1,nil)
Duel.SSet(tp,tg1)
Duel.SSet(tp,tg2,1-tp)
tg1:GetFirst():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
tg2:GetFirst():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
tg1:Merge(tg2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetCondition(s.con)
e1:SetValue(s.actlimit)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SSET)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetCondition(s.con)
e2:SetTarget(s.setlimit)
Duel.RegisterEffect(e2,tp)
end
function s.cfilter(c)
return c:IsFacedown() and c:GetFlagEffect(id)~=0
end
function s.con(e)
return Duel.IsExistingMatchingCard(s.cfilter,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.actlimit(e,re,tp)
return re and re:IsActiveType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetFlagEffect(id)==0
end
function s.setlimit(e,c,tp)
return c:IsType(TYPE_FIELD) and c:GetFlagEffect(id)==0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the GY, except from the field, while another "Photon" or "Galaxy" monster is on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
|
--フォトン・エンペラー
--Photon Emperor
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card in Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return not e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Additional Normal Summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetOperation(s.nsop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.spconfilter(c)
return c:IsFaceup() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsMonster()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.nsop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)>0 then return end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
--Can Normal Summon 1 LIGHT monster in addition to your Normal Summon/Set
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT))
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Genex" Tuner + 1 or more non-Tuner WIND monsters Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
|
--レアル・ジェネクス・ヴィンディカイト
--Vindikite R-Genex
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GENEX),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99)
c:EnableReviveLimit()
--untargetable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GENEX}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() and c:GetBattleTarget():IsMonster()
end
function s.filter(c)
return c:IsSetCard(SET_GENEX) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of "Jungle Dweller" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.
|
--密林に潜む者
--Jungle Dweller
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableUnsummonable()
c:AddMustBeSpecialSummonedByCardEffect()
--Cannot be targeted by opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function() return Duel.GetFieldGroupCount(0,LOCATION_FZONE,LOCATION_FZONE)==2 end)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Special Summon this card from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Shuffle up to 2 Field Spells to the Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsPreviousControler(tp) end)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.spcostfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
and Duel.GetMZoneCount(tp,c)>0 and aux.SpElimFilter(c,true)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tdfilter(c)
return c:IsFieldSpell() and c:IsFaceup() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,2,nil)
if #g==0 then return end
Duel.HintSelection(g)
if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 then return end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct==0 then return end
local dg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
if #dg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,1,ct,nil)
if #sg>0 then
Duel.HintSelection(sg)
Duel.BreakEffect()
Duel.Destroy(sg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
|
--妖精の風
--Fairy Wind
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,#sg*300)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
local ct=Duel.Destroy(sg,REASON_EFFECT)
Duel.Damage(tp,ct*300,REASON_EFFECT,true)
Duel.Damage(1-tp,ct*300,REASON_EFFECT,true)
Duel.RDComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your GY or face-up in your Extra Deck to your hand. ---------------------------------------- [ Monster Effect ] Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon monsters you control as Fusion Materials.
|
--EMユーゴーレム
--Performapal U Go Golem
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--add card to the hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--register when Pendulum summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(s.effcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
--perform a fusion summon
local params = {nil,Fusion.CheckWithHandler(Fusion.OnFieldMat(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON))),nil,nil,Fusion.ForcedHandler}
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
e3:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
c:RegisterEffect(e3)
end
s.listed_series={SET_MAGICIAN,SET_ODD_EYES,SET_PERFORMAPAL}
function s.thcfilter(c,tp)
return c:IsControler(tp) and c:IsFusionSummoned()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(s.thcfilter,1,nil,tp)
end
function s.thfilter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and (c:IsSetCard(SET_MAGICIAN) or c:IsSetCard(SET_ODD_EYES) or c:IsSetCard(SET_PERFORMAPAL))
and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPendulumSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your GY; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.
|
--BF-逆巻のトルネード
--Blackwing - Tornado the Reverse Wind
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.ctfilter(c)
return c:IsSpecialSummoned()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.ctfilter,tp,0,LOCATION_MZONE,1,nil)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_BLACKWING) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e3:SetDescription(aux.Stringid(id,1))
e3:SetTargetRange(1,0)
e3:SetTarget(s.splimit)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(SET_BLACKWING) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_NOBLE_KNIGHT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
|
--ストライカー・ドラゴン
--Striker Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,s.matfilter,1,1)
--Add 1 "Boot Sector Launch" from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Destroy 1 face-up monster you control and add 1 "Rokket" monster from your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_names={36668118} --"Boot Sector Launch"
s.listed_series={SET_ROKKET}
function s.matfilter(c,scard,sumtype,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_DRAGON,scard,sumtype,tp)
end
function s.dthfilter(c)
return c:IsCode(36668118) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dthfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.dthfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.gythfilter(c)
return c:IsSetCard(SET_ROKKET) and c:IsMonster() and c:IsAbleToHand()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(s.gythfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local hg=Duel.SelectTarget(tp,s.gythfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,hg,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==0 then return end
local dg,hg=tg:Split(Card.IsLocation,nil,LOCATION_MZONE)
if #dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0 and #hg>0 then
Duel.SendtoHand(hg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
|
--クシャトリラ・シャングリラ
--Kashtira Shangri-Ira
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 7 monsters
Xyz.AddProcedure(c,nil,7,2,nil,nil,Xyz.InfiniteMats)
--Special Summon 1 "Kashtira" monster from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Make 1 unused Main Monster Zone or Spell & Trap Zone unusable while this monster is face-up on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.zcon)
e2:SetTarget(s.ztg)
e2:SetOperation(s.zop)
c:RegisterEffect(e2)
--If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.reptg)
c:RegisterEffect(e3)
end
s.listed_series={SET_KASHTIRA}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_KASHTIRA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.zfilter(c,tp)
return c:IsFacedown() and c:IsControler(1-tp) and c:IsPreviousControler(1-tp)
end
function s.zcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.zfilter,1,nil,tp)
end
function s.ztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)
+Duel.GetLocationCount(tp,LOCATION_SZONE,PLAYER_NONE,0)
+Duel.GetLocationCount(1-tp,LOCATION_MZONE,PLAYER_NONE,0)
+Duel.GetLocationCount(1-tp,LOCATION_SZONE,PLAYER_NONE,0)>0 end
local dis=Duel.SelectDisableField(tp,1,LOCATION_ONFIELD,LOCATION_ONFIELD,0)
Duel.Hint(HINT_ZONE,tp,dis)
Duel.SetTargetParam(dis)
end
function s.zop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local dis=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if not c:IsControler(tp) then
--Flip the zone if control of this card has changed by the time the effect resolves
if dis>4096 then
dis=dis>>16
else
dis=dis<<16
end
end
--That zone cannot be used while this monster is face-up on the field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(function(e) return dis end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96) and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
|
--ガーディアン・バオウ
--Guardian Baou
local s,id=GetID()
function s.initial_effect(c)
--sum limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.sumlimit)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_BATTLED)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
--atkup
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_BATTLE_DESTROYING)
e5:SetCondition(s.atkcon)
e5:SetOperation(s.atkop)
c:RegisterEffect(e5)
end
s.listed_names={68427465}
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(68427465)
end
function s.sumlimit(e)
return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc and bc:IsType(TYPE_EFFECT) and bc:IsStatus(STATUS_BATTLE_DESTROYED) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
bc:RegisterEffect(e2)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsMonster()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
|
--リチュア・エミリア
--Gishki Emilia
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Negate all Trap Card effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
--Double Snare interaction
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetOperation(s.regop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_FLIP)
c:RegisterEffect(e5)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_GISHKI}
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GISHKI),tp,LOCATION_MZONE,0,1,c) then return end
--Negate face-up traps
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(s.distg)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Negate activated effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetOperation(s.disop)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
--Negate Trap monsters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(s.distg)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function s.distg(e,c)
return c~=e:GetHandler() and c:IsTrap()
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if tl==LOCATION_SZONE and re:IsTrapEffect() then
Duel.NegateEffect(ev)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(3682106)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn.
|
--サイバネット・リカバー
--Cynet Recovery
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and c:IsLinkMonster()
and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.
|
--フォース・リリース
--Unleash Your Power!
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_card_types={TYPE_GEMINI}
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_GEMINI) and not c:IsGeminiStatus()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 end
Duel.SetTargetCard(g)
end
function s.filter2(c,e)
return s.filter(c) and not c:IsImmuneToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e):Match(s.filter2,nil,e)
if #g==0 then return end
g:ForEach(Card.EnableGeminiStatus)
aux.DelayedOperation(g,PHASE_END,id,e,tp,function(ag) Duel.ChangePosition(ag,POS_FACEDOWN_DEFENSE) end)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
|
--アマゾネスの吹き矢兵
--Amazoness Blowpiper
local s,id=GetID()
function s.initial_effect(c)
--atkdown
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ● Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn.
|
--サブテラーの継承
--Subterror Succession
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Activate (Send monster to GY to add flip monster)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
or s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) end
if s.thtg1(e,tp,eg,ep,ev,re,r,rp,0) and s.thtg2(e,tp,eg,ep,ev,re,r,rp,0) then
local opt=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
if opt==0 then
s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
else
s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
end
e:SetLabel(opt+1)
elseif s.thtg1(e,tp,eg,ep,ev,re,r,rp,0) then
Duel.SelectOption(tp,aux.Stringid(id,0))
s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
else
Duel.SelectOption(tp,aux.Stringid(id,1))
s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(2)
end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
s.thop1(e,tp,eg,ep,ev,re,r,rp)
elseif e:GetLabel()==2 then
s.thop2(e,tp,eg,ep,ev,re,r,rp)
end
end
--Check for monster from hand or field to send to GY
function s.tgfilter1(c,tp)
local code = c:GetCode()
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsMonster() and c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil,c,code)
end
--Check for flip monster
function s.thfilter1(c,tc,code)
return c:IsMonster() and c:IsType(TYPE_FLIP) and c:IsAbleToHand() and not c:IsCode(code)
and c:GetOriginalAttribute()==tc:GetOriginalAttribute()
end
--Activation legality
function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return
Duel.IsExistingMatchingCard(s.tgfilter1,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Performing the effect of adding to hand
function s.thop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,s.tgfilter1,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,tp)
local tc=tg:GetFirst()
if tc then
local code = tc:GetCode()
if Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil,tc,code)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
if c:IsRelateToEffect(e) and c:IsSSetable(true) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.BreakEffect()
c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
end
end
--Check for monster from hand or field to send to GY
function s.tgfilter2(c,tp)
return (c:IsLocation(LOCATION_HAND) and c:GetOriginalLevel()>0 or c:IsFaceup()) and c:IsType(TYPE_FLIP) and c:IsAbleToGrave()
and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil,c)
end
--Check for monster with same attribute but lower level
function s.thfilter2(c,tc)
return c:IsMonster() and c:IsAbleToHand()
and c:GetOriginalLevel()<tc:GetOriginalLevel() and c:GetOriginalAttribute()==tc:GetOriginalAttribute()
end
--Activation legality
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return
Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
--Performing the effect of adding to hand
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,tp)
local tc=tg:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil,tc)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
if c:IsRelateToEffect(e) and c:IsSSetable(true) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.BreakEffect()
c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
|
--ポールポジション
--Pole Position
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
local g=Group.CreateGroup()
g:KeepAlive()
--Adjust
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_ADJUST)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.adjustop)
e2:SetLabelObject(g)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetTarget(s.etarget)
e3:SetValue(s.efilter)
e3:SetLabelObject(g)
c:RegisterEffect(e3)
--Register before leaving
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_LEAVE_FIELD_P)
e4:SetOperation(s.checkop)
c:RegisterEffect(e4)
--Destroy highest ATK monster
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_LEAVE_FIELD)
e5:SetLabelObject(e4)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
end
function s.etarget(e,c)
return e:GetLabelObject():IsContains(c)
end
function s.efilter(e,te)
return te:IsSpellEffect()
end
function s.adjustop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local preg=e:GetLabelObject()
if #g>0 then
local ag=g:GetMaxGroup(Card.GetAttack)
if ag:Equal(preg) then return end
preg:Clear()
preg:Merge(ag)
else
if #preg==0 then return end
preg:Clear()
end
Duel.AdjustInstantly(e:GetHandler())
Duel.Readjust()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsDisabled() or not c:IsStatus(STATUS_EFFECT_ENABLED) then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject():GetLabel()==0 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g>0 then
local ag=g:GetMaxGroup(Card.GetAttack)
Duel.Destroy(ag,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
|
--ブラック・ローズ・ドラゴン
--Black Rose Dragon
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.poscost)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.costfilter(c)
return c:IsRace(RACE_PLANT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsDefensePos() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEFENSE)
local g=Duel.SelectTarget(tp,Card.IsDefensePos,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc or tc:IsAttackPos() or not tc:IsRelateToEffect(e) then return end
if Duel.ChangePosition(tc,POS_FACEUP_ATTACK)==0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(0)
tc:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
|
--錬装融合
--Metalfoes Fusion
local s,id=GetID()
function s.initial_effect(c)
--Activate
c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_METALFOES)))
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_METALFOES}
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.
|
--ソウルドレイン
--Soul Drain
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(Cost.PayLP(1000))
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,1)
e2:SetValue(s.aclimit)
c:RegisterEffect(e2)
end
function s.aclimit(e,re,tp)
local loc=re:GetActivateLocation()
return (loc==LOCATION_GRAVE or loc==LOCATION_REMOVED) and re:IsMonsterEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
|
--白銀の城の執事 アリアス
--Arias the Labrynth Butler
--Ashaki
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.spsettarget)
e1:SetOperation(s.spsetop)
c:RegisterEffect(e1)
--Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.selfspcon)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LABRYNTH}
s.listed_names={id}
function s.spsetfilter(c,e,tp,ft)
return (ft>0 and c:IsSetCard(SET_LABRYNTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (c:IsNormalTrap() and c:IsSSetable())
end
function s.spsettarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp,c)
if chk==0 then return Duel.IsExistingMatchingCard(s.spsetfilter,tp,LOCATION_HAND,0,1,c,e,tp,ft) end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spsetop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local sc=Duel.SelectMatchingCard(tp,s.spsetfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ft):GetFirst()
if not sc then return end
if sc:IsMonster() then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
elseif sc:IsTrap() and Duel.SSet(tp,sc)>0 then
--It can be activated this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
end
end
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
local ch=ev-1
if ch==0 or ep==tp then return false end
local ch_player,ch_eff=Duel.GetChainInfo(ch,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_EFFECT)
local ch_c=ch_eff:GetHandler()
return ch_player==tp and ((ch_c:IsSetCard(SET_LABRYNTH) and not ch_c:IsCode(id))
or (ch_c:GetOriginalType()==TYPE_TRAP and ch_eff:IsTrapEffect()))
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
|
--イリュージョン・マジック
--Illusion Magic
local s,id=GetID()
function s.initial_effect(c)
--Add up to 2 "Dark Magician" to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,nil,RACE_SPELLCASTER) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,nil,RACE_SPELLCASTER)
Duel.Release(g,REASON_COST)
end
function s.filter(c)
return c:IsCode(CARD_DARK_MAGICIAN) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,2,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
|
--タイム・エスケーパー
--Time Escaper
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)==0 then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetLabelObject(tc)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_DRAW) then
e1:SetLabel(0)
else
e1:SetLabel(Duel.GetTurnCount())
end
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 Field Spell from your Deck to your hand.
|
--テラ・フォーミング
--Terraforming
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
|
--ディメンション・スライド
--Dimension Slice
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 face-up monster
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Can be activated the turn it was Set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetCondition(s.actcon)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,nil,tp)
end
function s.filter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.actcon(e)
local res,teg,tep,tev,tre,tr,trp=Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS,true)
if res then
return #teg==1 and teg:GetFirst():IsXyzSummoned()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
|
--セラの蟲惑魔
--Traptrix Sera
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Link summon method
c:EnableReviveLimit()
Link.AddProcedure(c,s.matfilter,1,1)
--Unaffected by trap effects, continuous effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetCondition(s.immcon)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--Special summon a "Traptrix" monster from deck, optional trigger effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Set 1 "Trap Hole" normal trap card from deck, optional trigger effect
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_CHAINING)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,{id,1})
e5:SetCondition(s.setcon)
e5:SetTarget(s.settg)
e5:SetOperation(s.setop)
c:RegisterEffect(e5)
end
s.listed_series={SET_TRAPTRIX,SET_TRAP_HOLE,SET_HOLE}
--Link material of a non-link "Traptrix" monster
function s.matfilter(c,lc,sumtype,tp)
return c:IsSetCard(SET_TRAPTRIX,lc,sumtype,tp) and not c:IsType(TYPE_LINK,lc,sumtype,tp)
end
--If this card was link summoned
function s.immcon(e)
return e:GetHandler():IsLinkSummoned()
end
--Unaffected by trap effects
function s.efilter(e,te)
return te:IsTrapEffect()
end
--If a normal trap card is activated
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:GetActiveType()==TYPE_TRAP and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
--Check names of monsters
function s.namefilter(c,cd)
return c:IsCode(cd) and c:IsFaceup()
end
--Check for "Traptrix" monster
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_TRAPTRIX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not Duel.IsExistingMatchingCard(s.namefilter,tp,LOCATION_ONFIELD,0,1,nil,c:GetCode())
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
--Performing the effect of special summoning a "Traptrix" monster with different name from controlled monsters
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--If your "Traptrix" monster effect activates, except this card
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsMonsterEffect()
and re:GetHandler():IsSetCard(SET_TRAPTRIX) and re:GetHandler()~=e:GetHandler()
end
--Check for "Trap Hole" normal trap
function s.setfilter(c)
return (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE)) and c:IsNormalTrap() and c:IsSSetable()
end
--Activation legality
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
--Performing the effect of setting 1 "Trap Hole" normal trap from deck to S/T zones
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
|
--ペンギン僧侶
--Penguin Cleric
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 of your "Penguin" monsters that was sent from your Monster Zone to your GY by an opponent's card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Make 1 "Penguin" monster you control gain 600 ATK, and you gain 600 LP
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_series={SET_PENGUIN}
function s.spfilter(c,e,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) and c:IsPreviousSetCard(SET_PENGUIN)
and c:IsSetCard(SET_PENGUIN) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp) and c:IsCanBeEffectTarget(e)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.spfilter,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=eg:Filter(s.spfilter,nil,e,tp)
local tc=nil
if #g>1 then
tc=g:Select(tp,1,1,nil):GetFirst()
else
tc=g:GetFirst()
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,t,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,REASON_EFFECT|REASON_DISCARD)>0 and tc:IsRelateToEffect(e)
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then
Duel.ConfirmCards(1-tp,tc)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsSetCard(SET_PENGUIN) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_PENGUIN),tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_PENGUIN),tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,600)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--It gains 600 ATK until the end of the turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
if tc:IsImmuneToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
|
--屋敷わらし
--Ghost Belle & Haunted Mansion
local s,id=GetID()
function s.initial_effect(c)
--Negate the activation of a card or effect that includes adding a card(s) to the hand, Deck, and/or Extra Deck, Special Summoning a Monster Card, or banishing a card(s), from the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.negcon)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.negtg)
e1:SetOperation(function(e,tp,eg,ep,ev) Duel.NegateActivation(ev) end)
c:RegisterEffect(e1)
end
function s.check(ev,category)
local ex1,g1,gc1,dp1,loc1=Duel.GetOperationInfo(ev,category)
local ex2,g2,gc2,dp2,loc2=Duel.GetPossibleOperationInfo(ev,category)
if not (ex1 or ex2) then return false end
local g=Group.CreateGroup()
if g1 then g:Merge(g1) end
if g2 then g:Merge(g2) end
return (((loc1 or 0)|(loc2 or 0))&LOCATION_GRAVE)>0 or (#g>0 and g:IsExists(function(c) return c:IsLocation(LOCATION_GRAVE) and (category~=CATEGORY_SPECIAL_SUMMON or c:IsMonster()) end,1,nil))
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainNegatable(ev) then return false end
if (s.check(ev,CATEGORY_SPECIAL_SUMMON)
or s.check(ev,CATEGORY_REMOVE)
or s.check(ev,CATEGORY_TOHAND)
or s.check(ev,CATEGORY_TODECK)
or s.check(ev,CATEGORY_TOEXTRA)) then return true end
return false
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
|
--サンドモス
--Sand Moth
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:GetReason()&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_BASE_AD)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.
|
--BF-突風のオロシ
--Blackwing - Oroshi the Squall
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLACKWING}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_BLACKWING) and c:GetCode()~=id
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.posfilter(c)
return c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
|
--スノーダスト・ジャイアント
--Snowdust Giant
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),4,2)
--Place Ice Counters on face-up monsters on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.countertg)
e1:SetOperation(s.counterop)
c:RegisterEffect(e1)
--Non-WATER monsters lose 200 ATK for each Ice Counter on the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(function(_,c) return c:IsAttributeExcept(ATTRIBUTE_WATER) end)
e2:SetValue(function() return Duel.GetCounter(0,1,1,0x1015)*-200 end)
c:RegisterEffect(e2)
end
s.counter_list={0x1015}
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and not c:IsPublic()
end
function s.countertg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.counterop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g==0 then return end
local hg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil)
if #hg==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local rg=hg:Select(tp,1,#hg,nil)
Duel.ConfirmCards(1-tp,rg)
Duel.ShuffleHand(tp)
local ct=#rg
local tc=nil
for i=1,ct do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER)
tc=g:Select(tp,1,1,nil):GetFirst()
tc:AddCounter(0x1015,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.
|
--結晶魔術 光の涙
--Verre Magic - Lacrima of Light
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(s.effcost)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
s.listed_series={SET_MAGISTUS,SET_WITCHCRAFTER}
function s.tgfilter(c)
return (c:IsSpell() or c:IsRace(RACE_SPELLCASTER)) and c:IsAbleToGrave()
end
function s.spfilter(c,e,tp)
return c:IsSetCard({SET_MAGISTUS,SET_WITCHCRAFTER}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(-100)
local b1=not Duel.HasFlagEffect(tp,id)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,{SET_MAGISTUS,SET_WITCHCRAFTER}),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
local event_chaining,_,event_player=Duel.CheckEvent(EVENT_CHAINING,true)
local b2=not Duel.HasFlagEffect(tp,id+1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp)
and event_chaining and event_player==1-tp
if chk==0 then return b1 or b2 end
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local cost_skip=e:GetLabel()~=-100
local b1=(cost_skip or (not Duel.HasFlagEffect(tp,id)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,{SET_MAGISTUS,SET_WITCHCRAFTER}),tp,LOCATION_MZONE,0,1,nil)))
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
local event_chaining,_,event_player=Duel.CheckEvent(EVENT_CHAINING,true)
local b2=(cost_skip or (not Duel.HasFlagEffect(tp,id+1)
and event_chaining and event_player==1-tp))
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp)
if chk==0 then e:SetLabel(0) return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_TOGRAVE)
if not cost_skip then Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
if not cost_skip then Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Send 1 Spellcaster monster or 1 Spell from your Deck to the GY
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
elseif op==2 then
--Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after you place the 5th Spell Counter on this card: You can send this card with 5 Spell Counters to the GY; Special Summon 1 "Silent Magician LV8" from your hand or Deck. * The above text is unofficial and describes the card's functionality in the OCG.
|
--サイレント・マジシャン LV4
--Silent Magician LV4
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
c:SetCounterLimit(COUNTER_SPELL,5)
--draw
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DRAW)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.addc)
c:RegisterEffect(e1)
--attackup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.attackup)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.spcon)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
s.listed_names={72443568}
s.LVnum=4
s.LVset=SET_SILENT_MAGICIAN
function s.addc(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.attackup(e,c)
return c:GetCounter(COUNTER_SPELL)*500
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(COUNTER_SPELL)==5 and tp==Duel.GetTurnPlayer()
end
function s.spfilter(c,e,tp)
return c:IsCode(72443568) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
|
--WW-ダイヤモンド・ベル
--Windwitch - Diamond Bell
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Synchro Summon
c:EnableReviveLimit()
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99)
--Inflict damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.damcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--Destroy a card when damage is inflicted
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_DAMAGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Material check on summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(s.valcheck)
c:RegisterEffect(e4)
end
s.listed_series={SET_WINDWITCH}
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.damfil(c)
return c:IsMonster() and c:IsSetCard(SET_WINDWITCH) and c:IsAttackAbove(1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.damfil(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.damfil,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.damfil,tp,LOCATION_GRAVE,0,1,1,nil)
local d=g:GetFirst():GetAttack()//2
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,d)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if tc and tc:IsRelateToEffect(e) then
Duel.Damage(p,tc:GetAttack()//2,REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() end
if chk==0 then
local wwchk=c:IsSynchroSummoned() and c:GetFlagEffect(id)+1 or 1
local ct=c:GetFlagEffect(id+1)
return ct<wwchk and Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if not g then return end
local ct=g:FilterCount(Card.IsSetCard,nil,SET_WINDWITCH)
if ct==#g then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD-RESET_TOFIELD,0,1) end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.
|
--終わりの始まり
--The Beginning of the End
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,7,nil,ATTRIBUTE_DARK)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,5,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,5,5,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
|
--転生の超戦士
--Super Soldier Rebirth
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCondition(s.thcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLACK_LUSTER_SOLDIER}
function s.filter(c,e,tp,ft)
return c:IsFaceup() and c:IsSetCard(SET_BLACK_LUSTER_SOLDIER) and (ft>0 or c:GetSequence()<5)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,c:GetCode(),e,tp)
end
function s.spfilter(c,code,e,tp)
return c:IsSetCard(SET_BLACK_LUSTER_SOLDIER) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp,ft) end
if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,ft)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local code=tc:GetCode()
if Duel.SendtoGrave(tc,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_GRAVE) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,code,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.IsTurnPlayer(tp) and (Duel.IsMainPhase())
end
function s.thfilter(c)
return c:IsSetCard(SET_BLACK_LUSTER_SOLDIER) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
|
--ジャイアント・オーク
--Giant Orc
local s,id=GetID()
function s.initial_effect(c)
--After attacking, change itself to defense position
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.poscon)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
--Cannot change its battle position
local e1=Effect.CreateEffect(c)
e1:SetDescription(3313)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END,3)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
|
--リトルトルーパー
--Little Trooper
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsLocation(LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(2) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
|
--炎の剣域
--Flame Swordsrealm
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(s.limop)
c:RegisterEffect(e2)
--Special Summon 1 "Flame Swordsman" from your Extra Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Decrease the ATK of a Warrior monster by 1000 ATK and increase the ATK of other monsters by 1000
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetCode(EVENT_ATTACK_ANNOUNCE)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1)
e5:SetTarget(s.atktg)
e5:SetOperation(s.atkop)
c:RegisterEffect(e5)
end
s.listed_names={CARD_FLAME_SWORDSMAN}
function s.nsfilter(c,sp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR) and c:IsFaceup() and c:IsSummonPlayer(sp)
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(s.nsfilter,1,nil,tp) then
Duel.SetChainLimitTillChainEnd(function(e,_rp,_tp) return _tp==_rp end)
end
end
function s.costfilter(c,e,tp)
return c:IsMonster() and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,mc)
return c:IsCode(CARD_FLAME_SWORDSMAN) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if not sc then return end
sc:SetMaterial(nil)
if Duel.SpecialSummon(sc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
function s.atkfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsAttackAbove(1000)
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,c)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,#g,tp,1000)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,tc)
local c=e:GetHandler()
--It loses exactly 1000 ATK
if tc:IsAttackAbove(1000) and tc:UpdateAttack(-1000,RESET_PHASE|PHASE_END,c)==-1000 then
--All other monsters gain 1000 ATK
for sc in g:Iter() do
sc:UpdateAttack(1000,RESET_PHASE|PHASE_END,c)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
|
--スキル・サクセサー
--Skill Successor
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetLabel(400)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCondition(s.atkcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
e2:SetLabel(800)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(e:GetLabel())
tc:RegisterEffect(e1)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.IsTurnPlayer(tp) and aux.StatChangeDamageStepCondition()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
|
--EMスカイ・マジシャン
--Performapal Sky Magician
local s,id=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(id)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MAGICIAN}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
and rp==tp
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(300)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.thfilter(c)
return c:IsFaceup() and c:IsContinuousSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.tffilter(c,tp)
return c:IsSetCard(SET_MAGICIAN) and c:IsContinuousSpell() and c:GetActivateEffect():IsActivatable(tp,true)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then
local g=Duel.GetMatchingGroup(s.tffilter,tp,LOCATION_HAND,0,nil,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sc=g:Select(tp,1,1,nil):GetFirst()
Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
local te=sc:GetActivateEffect()
local tep=sc:GetControler()
local cost=te:GetCost()
if cost then cost(te,tep,eg,ep,ev,re,r,rp,1) end
Duel.RaiseEvent(sc,id,te,0,tp,tp,Duel.GetCurrentChain())
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousPosition(POS_FACEUP) and not e:GetHandler():IsLocation(LOCATION_DECK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
|
--熟練の黒魔術師
--Skilled Dark Magician
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
c:SetCounterLimit(COUNTER_SPELL,3)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
s.listed_names={CARD_DARK_MAGICIAN}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetCounter(COUNTER_SPELL)==3 and e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.filter(c,e,tp)
return c:IsCode(CARD_DARK_MAGICIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
|
--オヤコーン
--Papa-Corn
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.condtion)
e1:SetValue(1000)
c:RegisterEffect(e1)
end
function s.condtion(e)
return Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
|
--深海の怒り
--Rage of the Deep Sea
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkup)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
end
function s.atkup(e,c)
return Duel.GetMatchingGroupCount(Card.IsRace,c:GetControler(),LOCATION_GRAVE,0,nil,RACE_FISH|RACE_SEASERPENT|RACE_AQUA)*500
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. ---------------------------------------- [ Flavor Text ] Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
|
--ドラコニアの獣竜騎兵
--Dragoons of Draconia
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLED)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d then return false end
if d:IsControler(tp) then a,d=d,a end
return a:IsType(TYPE_NORMAL)
and not a:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.filter(c)
return c:IsType(TYPE_NORMAL) and c:IsLevelAbove(4) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a "Genex" monster is added from your Deck to your hand, you can reveal that monster to Special Summon it.
|
--レアル・ジェネクス・アクセラレーター
--R-Genex Accelerator
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_HAND)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_GENEX}
function s.filter(c,e,tp)
return c:IsSetCard(SET_GENEX) and c:IsControler(tp) and not c:IsPublic()
and c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end
local g=eg:Filter(s.filter,nil,e,tp)
if #g==1 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.SetTargetCard(g)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
Duel.SetTargetCard(sg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each face-up "X-Saber" monster on the field gains 100 ATK x its Level, and loses 100 DEF x its Level.
|
--セイバー・ヴォールト
--Saber Vault
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk,def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_X_SABER))
e2:SetValue(s.val1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(s.val2)
c:RegisterEffect(e3)
end
s.listed_series={SET_X_SABER}
function s.val1(e,c)
return c:GetLevel()*100
end
function s.val2(e,c)
return -c:GetLevel()*100
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.
|
--Live☆Twin リィラ
--Live☆Twin Lil-la
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--If normal summoned, special summon 1 "Kisikil" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Same as above but if special summoned
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Each time opponent declares an attack, must pay 500 LP
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_ATTACK_COST)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetCost(s.atcost)
e3:SetOperation(s.atop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(id)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
c:RegisterEffect(e4)
end
--Lists "Kisikil" archetype
s.listed_series={SET_KI_SIKIL}
--Specifically lists itself
s.listed_names={id}
--Check for "Kisikil" monster
function s.filter(c,e,tp)
return c:IsSetCard(SET_KI_SIKIL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp)
and not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
--Special summon 1 "Kisikil" monster from hand/deck
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Each time opponent declares an attack, must pay 500 LP
function s.atcost(e,c,tp)
local ct=#{Duel.GetPlayerEffect(tp,id)}
return Duel.CheckLPCost(tp,ct*500)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsAttackCostPaid()~=2 then
Duel.PayLPCost(tp,500)
Duel.AttackCostPaid()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.
|
--鬼くじ
--Onikuji
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE,0)
c:RegisterEffect(e1)
--instant(chain)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.condition)
e2:SetCountLimit(1)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CARDTYPE)
local op=Duel.SelectOption(1-tp,70,71,72)
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if (op==0 and tc:IsMonster()) or (op==1 and tc:IsSpell()) or (op==2 and tc:IsTrap()) then
Duel.Draw(1-tp,1,REASON_EFFECT)
else
local hg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0)
if #hg>0 then
local sg=hg:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT)
end
end
Duel.MoveSequence(tc,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it.
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--SPYRAL GEAR-エクストラアームズ
--SPYRAL GEAR - Fully Armed
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,41091257))
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(1000)
c:RegisterEffect(e2)
--banish
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetRange(LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCondition(s.rmcon)
e4:SetTarget(s.rmtg)
e4:SetOperation(s.rmop)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetDescription(aux.Stringid(id,1))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetCondition(s.spcon)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_names={41091257}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=eg:GetFirst():GetBattleTarget()
e:SetLabelObject(bc)
if chk==0 then return bc:IsMonster() and not bc:IsType(TYPE_TOKEN)
and bc:IsAbleToRemove() and not bc:IsLocation(LOCATION_REMOVED) and bc:IsPublic()
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,bc) end
Duel.SetTargetCard(bc)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc:IsAbleToRemove() and not bc:IsLocation(LOCATION_REMOVED) and bc:IsPublic()
and bc:IsMonster() and not bc:IsType(TYPE_TOKEN) and bc:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,bc)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
sg:AddCard(bc)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
end
function s.spfilter(c,e,tp)
return c:IsCode(41091257) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.
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--サニー・ピクシー
--Sunny Pixie
local s,id=GetID()
function s.initial_effect(c)
--lp rec
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetCondition(s.reccon)
e1:SetTarget(s.rectg)
e1:SetOperation(s.recop)
c:RegisterEffect(e1)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_LIGHT)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
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--クルセイダー・オブ・エンディミオン
--Crusader of Endymion
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Place 1 Spell Counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.counter_place_list={COUNTER_SPELL}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsCanAddCounter(COUNTER_SPELL,1) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,COUNTER_SPELL,1) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,COUNTER_SPELL,1)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsCanAddCounter(COUNTER_SPELL,1) and tc:AddCounter(COUNTER_SPELL,1) then
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
--Gain 600 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
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