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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
--ワンダー・エクシーズ --Wonder Xyz local s,id=GetID() function s.initial_effect(c) --perform an xyz summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetTarget(s.xyztg) e1:SetOperation(s.xyzop) c:RegisterEffect(e1) end function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.xyzop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=g:Select(tp,1,1,nil) Duel.XyzSummon(tp,tg:GetFirst()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn.
--ドドドドロー --Dodododraw local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_DODODO} function s.cfilter(c) return c:IsSetCard(SET_DODODO) and c:IsMonster() and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
--お家おとりつぶし --Eliminating the League local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsSpell() and c:IsDiscardable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.BreakEffect() local code=tc:GetCode() local g=Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_HAND,nil,code) local hg=Duel.GetFieldGroup(tp,0,LOCATION_HAND) Duel.ConfirmCards(tp,hg) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end Duel.ShuffleHand(1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
--アームド・ドラゴン LV7 --Armed Dragon LV7 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={46384672} s.LVnum=7 s.LVset=SET_ARMED_DRAGON function s.cfilter(c,tp) local atk=c:GetAttack() if atk<0 then atk=0 end return c:IsMonster() and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.dfilter,tp,0,LOCATION_MZONE,1,nil,atk) end function s.dfilter(c,atk) return c:IsFaceup() and c:GetAttack()<=atk end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp) local atk=g:GetFirst():GetAttack() if atk<0 then atk=0 end e:SetLabel(atk) Duel.SendtoGrave(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.dfilter,tp,0,LOCATION_MZONE,nil,e:GetLabel()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
--十二獣の方合 --Zoodiac Combo local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_ZOODIAC} function s.tgfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_ZOODIAC) end function s.matfilter(c) return c:IsMonster() and c:IsSetCard(SET_ZOODIAC) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.matfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,s.matfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.Overlay(tc,g) end end end function s.drfilter(c,e) return c:IsSetCard(SET_ZOODIAC) and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_GRAVE,0,e:GetHandler(),e) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and g:GetClassCount(Card.GetCode)>4 end local sg=aux.SelectUnselectGroup(g,e,tp,5,5,aux.dncheck,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,5,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=5 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct==5 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 Winged Beast-Type monsters This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; this card gains ATK equal to that monster's current ATK.
--RR-ライズ・ファルコン --Raidraptor - Rise Falcon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WINGEDBEAST),4,3) c:EnableReviveLimit() --attack all local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ATTACK_ALL) e1:SetValue(s.atkfilter) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.atkfilter(e,c) return c:IsSpecialSummoned() end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 and c:IsSpecialSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetAttack()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
--ホワイト・ホーンズ・ドラゴン --White-Horned Dragon local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function s.filter(c) return c:IsSpell() and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,5,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT) local c=e:GetHandler() if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(ct*300) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
--大儺主水 --Dyna Mondo --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,nil,2,2,s.lcheck) --Return targets to the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --Target 1 Ritual monster in the GY and either Special Summon it or add it to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsType,1,nil,TYPE_RITUAL,lc,sumtype,tp) end function s.tgfilter(c,e) return c:IsCanBeEffectTarget(e) and c:IsAbleToDeck() and (c:IsLocation(LOCATION_ONFIELD) or c:IsRitualMonster()) end function s.rescon(sg,e,tp) return sg:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE)==1 end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local tdg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD,nil,e) if chk==0 then return #tdg>1 and aux.SelectUnselectGroup(tdg,e,tp,2,2,s.rescon,0) end local tg=aux.SelectUnselectGroup(tdg,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,2,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g~=2 then return end Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end function s.thspfilter(c,e,tp,rc) return c:IsRitualMonster() and (c:IsAbleToHand() or (Duel.GetMZoneCount(tp,rc)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thspfilter(chkc,e,tp,c) end if chk==0 then return Duel.IsExistingTarget(s.thspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.thspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end aux.ToHandOrElse(tc,tp, function() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end, function() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,2) ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
--ヴェノム・スネーク --Venom Snake local s,id=GetID() function s.initial_effect(c) --Place 1 venom counter on 1 of opponent's monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.counter_place_list={COUNTER_VENOM} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end --Cannot attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsCanAddCounter(COUNTER_VENOM,1) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,COUNTER_VENOM,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO) local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,COUNTER_VENOM,1) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsCanAddCounter(COUNTER_VENOM,1) then local atk=tc:GetAttack() tc:AddCounter(COUNTER_VENOM,1) if atk>0 and tc:GetAttack()==0 then Duel.RaiseEvent(tc,EVENT_CUSTOM+54306223,e,0,0,0,0) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
--武神降臨 --Bujincarnation local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BUJIN} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.spfilter1(c,e,tp) return c:IsSetCard(SET_BUJIN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter2(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_BUJIN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetTargetCards(e) if #g~=2 then return end local tc=g:GetFirst() local c=e:GetHandler() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetValue(s.xyzlimit) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.xyzlimit(e,c) if not c then return false end return not c:IsRace(RACES_BEAST_BWARRIOR_WINGB) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
--スケープ・ゴート --Scapegoat local s,id=GetID() function s.initial_effect(c) --Special summon 4 tokens local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={73915052} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_FLIPSUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetLabelObject(e) e1:SetTarget(s.sumlimit) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e2:SetCode(EFFECT_CANNOT_SUMMON) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(e:GetHandler()) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e4:SetDescription(aux.Stringid(id,1)) e4:SetReset(RESET_PHASE|PHASE_END) e4:SetTargetRange(1,0) Duel.RegisterEffect(e4,tp) end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return e:GetLabelObject()~=se end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>3 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,4,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,4,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>3 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_BEAST,ATTRIBUTE_EARTH) then for i=1,4 do local token=Duel.CreateToken(tp,id+i) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) --Cannot be tributed for a tribute summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3304) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck or Extra Deck. You can only use each effect of "Mirage Swordsman" once per turn.
--幻炎の剣士-ミラージュ・ソードマン- --Mirage Swordsman --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCode(EVENT_DESTROYED) e1:SetCountLimit(1,id) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Destroy this card and a monster that battles it local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.bttldestg) e2:SetOperation(s.bttldesop) c:RegisterEffect(e2) --Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck/Extra Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_FLAME_SWORDSMAN} function s.spcfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:GetPreviousAttributeOnField()&ATTRIBUTE_FIRE>0 and c:GetPreviousTypeOnField()&TYPE_FUSION>0 end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil,tp) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and ((c:IsLocation(LOCATION_GRAVE) and not eg:IsContains(c)) or c:IsLocation(LOCATION_HAND)) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.bttldestg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local bc=c:GetBattleTarget() if chk==0 then return bc and bc:IsControler(1-tp) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,Group.FromCards(bc,c),2,tp,0) end function s.bttldesop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if c:IsRelateToBattle() and bc:IsRelateToBattle() then Duel.Destroy(Group.FromCards(bc,c),REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return r&(REASON_EFFECT|REASON_BATTLE)>0 and (not re or re:GetHandler()~=e:GetHandler()) end function s.spfilter(c,e,tp) if c:IsLocation(LOCATION_DECK) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 then return false end return c:IsLevelBelow(7) and (c:IsCode(CARD_FLAME_SWORDSMAN) or c:ListsCode(CARD_FLAME_SWORDSMAN)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. ---------------------------------------- [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
--調弦の魔術師 --Harmonizing Magician local s,id=GetID() function s.initial_effect(c) --Enable pendulum summon Pendulum.AddProcedure(c) --All your monsters gain 100 ATK/DEF for each "Magician" pendulum monster in your face-up extra deck local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_PZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(s.atkval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Cannot be special summoned from face-up extra deck local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetRange(LOCATION_EXTRA) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(aux.FALSE) c:RegisterEffect(e3) --Fusion, synchro, and Xyz material limitations local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_FUSION_MAT_RESTRICTION) e4:SetValue(s.filter) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) c:RegisterEffect(e5) local e6=e4:Clone() e6:SetCode(EFFECT_XYZ_MAT_RESTRICTION) c:RegisterEffect(e6) --When pendulum summoned from hand, special summon 1 "Magician" pendulum monster from deck local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,0)) e7:SetCategory(CATEGORY_SPECIAL_SUMMON) e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e7:SetCode(EVENT_SPSUMMON_SUCCESS) e7:SetCountLimit(1,id) e7:SetCondition(s.spcon) e7:SetTarget(s.sptg) e7:SetOperation(s.spop) c:RegisterEffect(e7) end s.listed_names={id} s.listed_series={SET_MAGICIAN} function s.filter(e,c) return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) end function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) end function s.atkval(e,c) local g=Duel.GetMatchingGroup(s.atkfilter,c:GetControler(),LOCATION_EXTRA,0,nil) return g:GetClassCount(Card.GetCode)*100 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetSummonType()==SUMMON_TYPE_PENDULUM and c:IsPreviousLocation(LOCATION_HAND) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MAGICIAN) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local c=e:GetHandler() --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) --Banish it if it leaves the field local e3=Effect.CreateEffect(c) e3:SetDescription(3300) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e3:SetReset(RESET_EVENT|RESETS_REDIRECT) e3:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e3,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.
--ティアラメンツ・レイノハート --Tearlaments Reinoheart --scripted by Zefile local s,id=GetID() function s.initial_effect(c) --Send 1 "Tearalaments" monster from your Deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Special Summon itself and send 1 "Tearalaments" from hand to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_TEARLAMENTS} s.listed_names={id} function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_TEARLAMENTS) and c:IsAbleToGrave() and not c:IsCode(id) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.disfilter(c) return c:IsSetCard(SET_TEARLAMENTS) and c:IsAbleToGrave() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 LIGHT monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
--セイクリッド・プレアデス --Constellar Pleiades local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),5,2) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
--RR-ブースター・ストリクス --Raidraptor - Booster Strix local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_RAIDRAPTOR} function s.condition(e,tp,eg,ep,ev,re,r,rp) local at=eg:GetFirst() return at:IsFaceup() and at:IsControler(tp) and at:IsSetCard(SET_RAIDRAPTOR) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local tg=Duel.GetAttacker() if chk==0 then return tg:IsOnField() end Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
--相愛のアンブレカム --Angraecum Umbrella --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.
--三位一択 --Tri-and-Guess local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_EXTRA,0,nil)>0 and Duel.GetMatchingGroupCount(Card.IsFacedown,tp,0,LOCATION_EXTRA,nil)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) local op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2)) e:SetLabel(op) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0) Duel.ConfirmCards(1-tp,g1) local g2=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA) Duel.ConfirmCards(tp,g2) local tpe=0 if e:GetLabel()==0 then tpe=TYPE_FUSION elseif e:GetLabel()==1 then tpe=TYPE_SYNCHRO else tpe=TYPE_XYZ end local ct1=g1:FilterCount(Card.IsType,nil,tpe) local ct2=g2:FilterCount(Card.IsType,nil,tpe) if ct1>ct2 then Duel.Recover(tp,3000,REASON_EFFECT) elseif ct1<ct2 then Duel.Recover(1-tp,3000,REASON_EFFECT) end Duel.ShuffleExtra(1-tp) Duel.ShuffleExtra(tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
--迷い風 --Lost Wind local s,id=GetID() function s.initial_effect(c) --Targeted monster has its effects negated, also halve its original ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsSpecialSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) Duel.AdjustInstantly(tc) local e3=e1:Clone() e3:SetCode(EFFECT_SET_BASE_ATTACK) e3:SetValue(tc:GetBaseAttack()/2) tc:RegisterEffect(e3) end end function s.cfilter(c,tp) return c:IsSummonLocation(LOCATION_EXTRA) and c:IsPreviousControler(1-tp) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
--エルシャドール・ウェンディゴ --El Shaddoll Wendigo local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SHADDOLL),s.matfilter) --cannot spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) e2:SetRange(LOCATION_EXTRA) e2:SetValue(aux.fuslimit) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,id) e3:SetTarget(s.indtg) e3:SetOperation(s.indop) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_SHADDOLL} s.material_setcode=SET_SHADDOLL function s.matfilter(c,lc,sumtype,tp) return c:IsAttribute(ATTRIBUTE_WIND,lc,sumtype,tp) or c:IsHasEffect(4904633) end function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil) end function s.indop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.indval) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.indval(e,c) return c:IsSpecialSummoned() end function s.thfilter(c) return c:IsSetCard(SET_SHADDOLL) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.
--陽炎獣 グリプス --Hazy Flame Griffin local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Cannot be targeted by your opponent's effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) end function s.cfilter(c) return (c:IsFacedown() or c:IsAttributeExcept(ATTRIBUTE_FIRE)) and c:IsMonster() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY, face-up in your Field Zone, or if you control "Artmage Academic Arcane Arts Acropolis", add 1 "Artmage" card from your Deck to your hand instead, except "Artmage Varnish -Alteration-". When your "Artmage" monster is targeted for an attack: You can banish this card from your GY; negate that attack, then you can Special Summon 1 "Medius the Pure" from your hand. You can only use each effect of "Artmage Varnish -Alteration-" once per turn.
--アルトメギア・バーニッシュ-改変- --Artmage Varnish -Alteration- --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Place 1 "Artmage Academic Arcane Arts Acropolis" from your Deck or GY face-up in your Field Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Negate an attack targeting your "Artmage" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_names={CARD_MEDIUS_THE_PURE,74733322,id} --"Artmage Academic Arcane Arts Acropolis" s.listed_series={SET_ARTMAGE} function s.plthfilter(c,tohand_chk) return (c:IsCode(74733322) and not c:IsForbidden()) or (tohand_chk and c:IsSetCard(SET_ARTMAGE) and c:IsAbleToHand() and c:IsLocation(LOCATION_DECK) and not c:IsCode(id)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local tohand_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,74733322),tp,LOCATION_ONFIELD,0,1,nil) return Duel.IsExistingMatchingCard(s.plthfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tohand_chk) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tohand_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,74733322),tp,LOCATION_ONFIELD,0,1,nil) local hint_desc=tohand_chk and aux.Stringid(id,2) or HINTMSG_TOFIELD Duel.Hint(HINT_SELECTMSG,tp,hint_desc) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plthfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tohand_chk):GetFirst() if not sc then return end if sc:IsCode(74733322) then if not tohand_chk then Duel.MoveToField(sc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) else aux.ToHandOrElse(sc,tp, function() return tohand_chk and not sc:IsForbidden() end, function() Duel.MoveToField(sc,tp,tp,LOCATION_FZONE,POS_FACEUP,true) end, aux.Stringid(id,3) ) end else Duel.SendtoHand(sc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sc) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local bc=Duel.GetAttackTarget() return bc and bc:IsSetCard(SET_ARTMAGE) and bc:IsControler(tp) and bc:IsFaceup() end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spfilter(c,e,tp) return c:IsCode(CARD_MEDIUS_THE_PURE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.BreakEffect() Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
--白銀の城の火吹炉 --Labrynth Stovie Torbie --Scripted by Yuno local s,id=GetID() function s.initial_effect(c) --Set 1 "Labrynth" Spell/Trap from the hand or deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(TIMING_END_PHASE,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.setcost) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Special Summon itself local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_LABRYNTH} --Set 1 "Labrynth" Spell/Trap from the hand or deck function s.setfilter(c) return c:IsSetCard(SET_LABRYNTH) and c:IsSpellTrap() and c:IsSSetable() end function s.setcostfilter(c,tp) return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,c) end function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.setcostfilter,tp,LOCATION_HAND,0,1,c,tp) end Duel.SendtoGrave(c,REASON_COST) Duel.DiscardHand(tp,s.setcostfilter,1,1,REASON_COST|REASON_DISCARD,nil,tp) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end --Special Summon itself function s.cfilter(c) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re and re:IsTrapEffect() and re:GetHandler():GetOriginalType()==TYPE_TRAP and eg:IsExists(s.cfilter,1,nil) and not eg:IsContains(e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
--黄金色の竹光 --Golden Bamboo Sword local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BAMBOO_SWORD} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_BAMBOO_SWORD) and c:IsType(TYPE_EQUIP) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn.
--石油採掘 --Oil --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add up to 2 level 4 or lower FIRE monsters to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thfilter(c,e) return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc,e) end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil,e) if chk==0 then return #g>0 end local tg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,#tg,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
--召喚魔術 --Invocation local s,id=GetID() function s.initial_effect(c) --Fusion Summon 1 Fusion monster using materials from the hand local e1=Fusion.CreateSummonEff(c,nil,s.matfilter,s.fextra,s.extraop,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg) c:RegisterEffect(e1) --shuffle itself into the Deck and return 1 "Aleister the Invoker" to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_INVOKED} s.listed_names={86120751} --Aleister the Invoker function s.matfilter(c) return (c:IsLocation(LOCATION_HAND) and c:IsAbleToGrave()) or (c:IsOnField() and c:IsAbleToRemove()) end function s.checkmat(tp,sg,fc) return fc:IsSetCard(SET_INVOKED) or not sg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE|LOCATION_ONFIELD) end function s.fextra(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,LOCATION_GRAVE,nil),s.checkmat end return nil,s.checkmat end function s.extraop(e,tc,tp,sg) local rg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE|LOCATION_ONFIELD) if #rg>0 then Duel.Remove(rg,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) sg:Sub(rg) end end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,0,PLAYER_EITHER,LOCATION_MZONE|LOCATION_GRAVE) end function s.thfilter(c) return c:IsFaceup() and c:IsCode(86120751) and c:IsAbleToHand() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the Monster Zone to the GY: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster battles, it gains 1000 ATK during the Damage Step only. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴァイロン・プリズム --Vylon Prism local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.eqcon) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(1000) c:RegisterEffect(e2) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetPreviousLocation()==LOCATION_MZONE end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) --equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.eqlimit(e,c) local tp=e:GetHandlerPlayer() return c:IsControler(tp) end function s.atkcon(e) local ph=Duel.GetCurrentPhase() local ec=e:GetHandler():GetEquipTarget() return ec and (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and ec:IsRelateToBattle() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
--DDD壊薙王アビス・ラグナロク --D/D/D Oblivion King Abyss Ragnarok local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Special Summon 1 "D/D" monster from your GY, and if you do, take 1000 damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetLabel(1) e1:SetCondition(s.ddspcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special Summon 1 "D/D/D" monster from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetLabel(2) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Banish 1 monster your opponent controls local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCost(s.rmcost) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) end s.listed_series={SET_DD,SET_DDD} function s.ddspconfilter(c,tp) return c:IsSetCard(SET_DD) and c:IsFaceup() and c:IsSummonPlayer(tp) end function s.ddspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.ddspconfilter,1,nil,tp) end function s.spfilter(c,e,tp,arch) return c:IsSetCard(arch) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local label=e:GetLabel() local arch=label==1 and SET_DD or SET_DDD if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,arch) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,arch) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,arch) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) if label==1 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local label=e:GetLabel() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) and label==1 then Duel.Damage(tp,1000,REASON_EFFECT) end Duel.SpecialSummonComplete() if label==2 then return end --Any battle damage your opponent takes becomes halved for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetTargetRange(0,1) e1:SetValue(HALF_DAMAGE) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.rmfilter(c,e) return c:IsAbleToRemove() and c:IsCanBeEffectTarget(e) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local dg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,function(c) return c:IsSetCard(SET_DD) end,1,false,aux.ReleaseCheckTarget,c,dg) end local g=Duel.SelectReleaseGroupCost(tp,function(c) return c:IsSetCard(SET_DD) end,1,1,false,aux.ReleaseCheckTarget,c,dg) Duel.Release(g,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
--ティアラメンツ・メイルゥ --Tearlaments Merrli --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Mill 3 cards local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Fusion Summon local fusparams = {matfilter=Card.IsAbleToDeck,extrafil=s.extramat,extraop=s.extraop,gc=Fusion.ForcedHandler,extratg=s.extratarget} local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return Duel.GetCurrentPhase()~=PHASE_DAMAGE and e:GetHandler():IsReason(REASON_EFFECT) end) e3:SetTarget(Fusion.SummonEffTG(fusparams)) e3:SetOperation(Fusion.SummonEffOP(fusparams)) c:RegisterEffect(e3) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(tp,3,REASON_EFFECT) end function s.extramat(e,tp,mg) return Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_GRAVE,0,nil) end function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE) end function s.extraop(e,tc,tp,sg) local gg=sg:Filter(Card.IsLocation,nil,LOCATION_HAND|LOCATION_GRAVE) if #gg>0 then Duel.HintSelection(gg,true) end local rg=sg:Filter(Card.IsFacedown,nil) if #rg>0 then Duel.ConfirmCards(1-tp,rg) end Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) local dg=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_DECK) local ct=dg:FilterCount(Card.IsControler,nil,tp) if ct>0 then Duel.SortDeckbottom(tp,tp,ct) end if #dg>ct then Duel.SortDeckbottom(tp,1-tp,#dg-ct) end sg:Clear() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute 1 other "Six Samurai" monster, then target 1 card on the field; destroy that target. * The above text is unofficial and describes the card's functionality in the OCG.
--真六武衆-ミズホ --Legendary Six Samurai - Mizuho local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_SIX_SAMURAI} s.listed_names={48505422} function s.spfilter(c) return c:IsFaceup() and c:IsCode(48505422) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil) end function s.cfilter(c) return c:IsSetCard(SET_SIX_SAMURAI) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) end local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) Duel.Release(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.
--英雄変化-リフレクター・レイ --Change of Hero - Reflector Ray local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} function s.condition(e,tp,eg,ep,ev,re,r,rp,chk) local tc=eg:GetFirst() return tc:IsPreviousControler(tp) and tc:IsType(TYPE_FUSION) and tc:IsSetCard(SET_ELEMENTAL_HERO) and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local tc=eg:GetFirst() local lv=tc:GetLevel() e:SetLabel(lv) Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(lv*300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,lv*300) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials.
--進化の特異点 --Evo-Singularity local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Evolzaur" from the Extra Deck and attach 1 "Evoltile" and 1 "Evolsaur" to it local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_EVOLTILE,SET_EVOLSAUR,SET_EVOLZAR} function s.filter(c,e) return c:IsMonster() and c:IsSetCard({SET_EVOLTILE,SET_EVOLSAUR}) and c:IsCanBeEffectTarget(e) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_EVOLZAR) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_EVOLTILE) and sg:IsExists(Card.IsSetCard,1,nil,SET_EVOLSAUR) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_ATTACH) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,sg,#sg,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp) if #g==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=g:Select(tp,1,1,nil):GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then local mg=Duel.GetTargetCards(e) if #mg>0 then Duel.Overlay(sc,mg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
--八尺勾玉 --Orb of Yasaka local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_SPIRIT)) --Gain LP equal to the damage the equipped monster inflicts local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCategory(CATEGORY_RECOVER) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.recon) e1:SetTarget(s.retg) e1:SetOperation(s.reop) c:RegisterEffect(e1) --Return this card to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_TOHAND) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.retcon) e2:SetTarget(s.rettg) e2:SetOperation(s.retop) c:RegisterEffect(e2) end s.listed_card_types={TYPE_SPIRIT} function s.recon(e,tp,eg,ep,ev,re,r,rp) local ec=eg:GetFirst() local bc=ec:GetBattleTarget() e:SetLabelObject(bc) return e:GetHandler():GetEquipTarget()==eg:GetFirst() and ec:IsControler(tp) and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() and bc:IsReason(REASON_BATTLE) end function s.retg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local v=e:GetLabelObject():GetBaseAttack() if v<0 then v=0 end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(v) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,v) end function s.reop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_HAND) and ec:IsPreviousControler(tp) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player draws 1 card, then each player discards 1 card.
--暗黒界の取引 --Dark World Dealings local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.Draw(tp,1,REASON_EFFECT) local h2=Duel.Draw(1-tp,1,REASON_EFFECT) if h1>0 or h2>0 then Duel.BreakEffect() end if h1>0 then Duel.ShuffleHand(tp) Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD) end if h2>0 then Duel.ShuffleHand(1-tp) Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn. ● (Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
--グングニールの影霊衣 --Nekroz of Gungnir local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Must be ritual summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.ritlimit) c:RegisterEffect(e1) --Targeted "Nekroz" monster cannot be destroyed by battle or card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfDiscard) e2:SetTarget(s.indtg) e2:SetOperation(s.indop) c:RegisterEffect(e2) --Destroy 1 card on the field local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE) c:RegisterEffect(e3) end s.listed_series={SET_NEKROZ} function s.mat_filter(c) return c:GetLevel()~=7 end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_NEKROZ) end function s.indtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.indop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Cannot be destroyed by battle or card effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3008) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) tc:RegisterEffect(e2) end end function s.cfilter(c) return c:IsSetCard(SET_NEKROZ) and c:IsDiscardable() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
--バイオファルコン --Biofalcon local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsPreviousControler(tp) and c:IsLocation(LOCATION_GRAVE) and c:IsRace(RACE_MACHINE) and c:IsReason(REASON_BATTLE) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c) return c:IsAttackBelow(1000) and c:IsRace(RACE_MACHINE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card, then target 1 monster on the field; destroy that target.
--ならず者傭兵部隊 --Exiled Force local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
--天使のサイコロ --Graceful Dice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.roll_dice=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) if #g==0 then return end local c=e:GetHandler() local val=Duel.TossDice(tp,1)*100 for tc in g:Iter() do --Gains ATK/DEF equal to the result x 100 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(val) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.
--星界樹イルミスティル --Cosmic Tree Irmistil --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),3) --You can only control 1 "Astral World Tree Illumistil" c:SetUniqueOnField(1,0,id) --Gain LP equal to the ATK of a monster(s) Special Summoned by your opponent local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e,tp,eg) return Duel.IsMainPhase() and eg:IsExists(aux.FaceupFilter(Card.IsSummonPlayer,1-tp),1,nil) end) e1:SetOperation(s.lpgainop) c:RegisterEffect(e1) --Make this card gain ATK based on how much LP you pay local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1) e2:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end) e2:SetCost(s.atkcost) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_names={id} function s.lpgainop(e,tp,eg,ep,ev,re,r,rp) local val=eg:Filter(aux.FaceupFilter(Card.IsSummonPlayer,1-tp),nil):GetSum(Card.GetAttack) if not Duel.IsChainSolving() then if val>0 then Duel.Hint(HINT_CARD,1-tp,id) Duel.Recover(tp,val,REASON_EFFECT) end else local eff=e:GetLabelObject() if eff and not eff:IsDeleted() then eff:SetLabel(eff:GetLabel()+val) else local c=e:GetHandler() --Gain LP equal to the ATK of a monster(s) Special Summoned by your opponent at the end of the Chain Link local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.chainsolvedop) e1:SetLabel(val) e1:SetLabelObject(e) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_CHAIN) c:RegisterEffect(e1) e:SetLabelObject(e1) --Reset the label object of "e" in the case that "e1" isn't executed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetOperation(function() e:SetLabelObject(nil) end) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end end function s.chainsolvedop(e,tp,eg,ep,ev,re,r,rp) local val=e:GetLabel() if val>0 then Duel.Hint(HINT_CARD,1-tp,id) Duel.Recover(tp,val,REASON_EFFECT) end e:Reset() e:GetLabelObject():SetLabelObject(nil) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end local cost_options={} for i=1,math.floor(math.min(Duel.GetLP(tp),3000)/1000) do cost_options[i]=i*1000 end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local lp_cost=Duel.AnnounceNumber(tp,cost_options) e:SetLabel(lp_cost) Duel.PayLPCost(tp,lp_cost) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --Gains ATK equal to the amount of LP you paid local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.
--インフェルニティ・ワイルドキャット --Infernity Wildcat --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change its own Level local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.lvcost) e2:SetCondition(s.lvcon) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end s.listed_series={SET_INFERNITY} function s.spfilter(c) return c:IsMonster() and c:IsSetCard(SET_INFERNITY) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,e:GetHandler()) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,c) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.lvcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function s.lvfilter(c) return c:IsSetCard(SET_INFERNITY) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.lvcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.lvfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,e:GetHandler(),1,tp,0) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local sel=0 if c:GetLevel()>1 then sel=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) if sel==0 then e1:SetValue(1) else e1:SetValue(-1) end e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.
--タロンズ・オブ・シュリーレン --Talons of Shurilane --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Neither monster can be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.indestg) e1:SetValue(1) c:RegisterEffect(e1) --Return 1 Fiend or Illusion monster to your hand and Special Summon this card from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Return this card from the field to the hand and destroy 1 opponent's monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_names={id} function s.indestg(e,c) local handler=e:GetHandler() return c==handler or c==handler:GetBattleTarget() end function s.thfilter(c,tp) return c:IsRace(RACE_FIEND|RACE_ILLUSION) and c:IsFaceup() and c:IsAbleToHand() and not c:IsCode(id) and Duel.GetMZoneCount(tp,c)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc,tp) end local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsExists(Card.IsControler,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent, you can activate 1 of these effects: ● Add 1 "Dark Scorpion" card from your Deck to your hand. ● Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
--黒蠍-棘のミーネ --Dark Scorpion - Meanae the Thorn local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end s.listed_series={SET_DARK_SCORPION} function s.thfilter(c) return c:IsSetCard(SET_DARK_SCORPION) and c:IsAbleToHand() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e:SetProperty(0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) else e:SetCategory(CATEGORY_TOHAND) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 then --Search 1 "Dark Scorpion" card Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end else --Add 1 "Dark Scorpion" card from your GY to your hand local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
--サイバー・ツイン・ドラゴン --Cyber Twin Dragon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,false,false,CARD_CYBER_DRAGON,2) --extra att local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetValue(1) c:RegisterEffect(e2) end s.material_setcode={SET_CYBER,SET_CYBER_DRAGON}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn.
--レストレーション・ポイントガード --Restoration Point Guard --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,2) --Cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.incon) e1:SetOperation(s.inop) c:RegisterEffect(e1) --Special summon itself from GY if a link monster using this card is destroyed by opponent's card effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.incfilter(c,tp) return c:IsLinkSummoned() end function s.incon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsType,1,nil,TYPE_LINK) and eg:IsExists(s.incfilter,1,nil,tp) and not eg:IsContains(e:GetHandler()) end function s.inop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end --Cannot be destroyed by battle or card effect local e1=Effect.CreateEffect(c) e1:SetDescription(3008) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_LINK end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetLabelObject(rc) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetLabelObject() return eg:IsContains(rc) and r&REASON_EFFECT~=0 and rp~=tp end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.
--炎星侯-ホウシン --Brotherhood of the Fire Fist - Horse Prince local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_FIRE),1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 Level 3 FIRE monster from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Cannot Special Summon Level 5 or higher monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevel(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLevelAbove(5) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.
--千年の宝を守りしゴーレム --Golem that Guards the Millennium Treasures --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --The activation of your "Millennium Cross" cannot be negated local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_INACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) c:RegisterEffect(e1) --Place this card face-up in your Spell & Trap Zone as a Continuous Spell local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end) e2:SetOperation(s.plop) c:RegisterEffect(e2) --Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return e:GetHandler():IsContinuousSpell() end) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_MILLENNIUM_CROSS,63017368} --"Shrine of Wedju" function s.efilter(e,ct) local p=e:GetHandlerPlayer() local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER) return p==tp and te:GetHandler() and te:GetHandler():IsCode(CARD_MILLENNIUM_CROSS) end function s.plop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end if Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then --Treated as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) c:RegisterEffect(e1) end end function s.spcostfilter(c) return c:IsCode(CARD_MILLENNIUM_CROSS) and not c:IsPublic() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.CheckLPCost(tp,2000) local b2=Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,nil) if chk==0 then return b1 or b2 end local op=nil if b1 and b2 then op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) else op=(b1 and 1) or (b2 and 2) end if op==1 then Duel.PayLPCost(tp,2000) elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(63017368) and c:IsAbleToHand() end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g==0 then return end Duel.BreakEffect() Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
--運命の一枚 --Card of Fate --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,5,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,5,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,PLAYER_ALL,1) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,5,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,5,nil) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND) local g2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToHand,1-tp,LOCATION_DECK,0,1,1,nil) Duel.ShuffleDeck(1-tp) if #g1>0 and #g2>0 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g3=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_DECK,4,4,g2) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND) local g4=Duel.SelectMatchingCard(1-tp,Card.IsAbleToHand,1-tp,0,LOCATION_DECK,4,4,g1) if #g3==4 and #g4==4 then local ga=g1+g4 local gb=g2+g3 local ca=ga:RandomSelect(tp,1) Duel.ConfirmCards(1-tp,ca) Duel.SendtoHand(ca,tp,REASON_EFFECT) local cb=gb:RandomSelect(1-tp,1) Duel.ConfirmCards(tp,cb) Duel.SendtoHand(cb,1-tp,REASON_EFFECT) Duel.ShuffleDeck(tp) Duel.ShuffleDeck(1-tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
--苦渋の選択 --Painful Choice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,5,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil) if #g<5 then return end Duel.ConfirmCards(1-tp,g) Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,1)) local sg=g:Select(1-tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) g:Sub(sg) Duel.SendtoGrave(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ● The player who activated this card has their LP become 1000. ● The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn.
--一か八か --One or Eight --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<Duel.GetLP(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end Duel.ConfirmDecktop(tp,1) local tc=Duel.GetDecktopGroup(tp,1):GetFirst() if tc:IsMonster() and (tc:IsLevel(1) or tc:IsLevel(8)) then aux.ToHandOrElse(tc,tp, function(c) return tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end, function(c) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,1) ) else if not Duel.SelectEffectYesNo(1-tp,e:GetHandler()) then return end local op=Duel.SelectOption(1-tp,aux.Stringid(id,2),aux.Stringid(id,3)) local p=e:GetHandler():GetControler() if op==0 then Duel.SetLP(p,1000) elseif op==1 then local recv=8000-Duel.GetLP(1-p) if recv<0 then recv=0 end Duel.Recover(1-p,recv,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
--PSYフレームギア・δ --PSY-Framegear Delta local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --Must be special summoned by a card effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --Special summon itself and "PSY-Frame Driver", negate the activation of a spell card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_HAND) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={CARD_PSYFRAME_DRIVER} function s.splimit(e,se,sp,st) return se:IsHasType(EFFECT_TYPE_ACTIONS) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or Duel.IsPlayerAffectedByEffect(tp,CARD_PSYFRAME_LAMBDA)) end function s.spfilter(c,e,tp) return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g==0 then return end local tc=g:GetFirst() local c=e:GetHandler() local fid=c:GetFieldID() Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) Duel.SpecialSummonComplete() g:AddCard(c) g:KeepAlive() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) Duel.RegisterEffect(e1,tp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.rmfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.rmfilter,nil,e:GetLabel()) Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
--テクスチェンジャー --Texchanger --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --negate attack local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget() and Duel.GetAttackTarget():IsControler(tp) end function s.filter(c,e,tp) return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.NegateAttack() or Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.
--バーバリアン・エコーズ --Battleguard Echoes --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Search 1 "Battleguard Rage" or "Battleguard Howling", OR Flip 1 monster face-down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_TO_HAND) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_MZONE) end) e2:SetTarget(s.efftg) e2:SetOperation(s.effop) c:RegisterEffect(e2) end s.listed_names={42233477,78621186} --"Battleguard Rage", "Battleguard Howling" function s.thfilter(c) return c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) if #sg>0 and Duel.SendtoHand(sg,nil,REASON_EFFECT) and sg:GetFirst():IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end function s.bgthfilter(c) return c:IsCode(42233477,78621186) and c:IsAbleToHand() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.bgthfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) elseif op==2 then e:SetCategory(CATEGORY_POSITION) Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_EITHER,LOCATION_MZONE) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Search 1 "Battleguard Rage" or "Battleguard Howling" Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.bgthfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Flip 1 monster face-down Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #sg>0 then Duel.ChangePosition(sg,POS_FACEDOWN_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
--虹の天気模様 --The Weather Rainbowed Canvas --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.spcon) e2:SetCost(s.announcecost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.eftg) e3:SetLabelObject(e2) c:RegisterEffect(e3) end s.listed_series={SET_THE_WEATHER} function s.eftg(e,c) local g=e:GetHandler():GetColumnGroup(1,1) return c:IsType(TYPE_EFFECT) and c:IsSetCard(SET_THE_WEATHER) and c:GetSequence()<5 and g:IsContains(c) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.spfilter(c,e,tp,code) return c:IsSetCard(SET_THE_WEATHER) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(code) end function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,e:GetHandler():GetCode()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,c:GetCode()) if #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_DECK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You take no effect damage until the end of this turn.
--ピケルの魔法陣 --Pikeru's Circle of Enchantment local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.damval(e,re,val,r,rp,rc) if (r&REASON_EFFECT)~=0 then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect. ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.
--フィッシュアンドビッズ --Fish and Bids --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Take 2 Fish monsters from your Deck and either banish both or send both to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function() return Duel.IsPhase(PHASE_MAIN1) and not Duel.CheckPhaseActivity() end) e1:SetCost(s.rmtgcost) e1:SetTarget(s.rmtgtg) e1:SetOperation(s.rmtgop) c:RegisterEffect(e1) end function s.rmtgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmtgfilter(c) return c:IsRace(RACE_FISH) and (c:IsAbleToRemove() or c:IsAbleToGrave()) end function s.rescon(sg) return sg:FilterCount(Card.IsAbleToRemove,nil)==2 or sg:FilterCount(Card.IsAbleToGrave,nil)==2 end function s.rmtgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.rmtgfilter,tp,LOCATION_DECK,0,nil) return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,2,1-tp,LOCATION_HAND) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK) end function s.rmtgop(e,tp,eg,ep,ev,re,r,rp) local oppo=1-tp local hg=Duel.GetMatchingGroup(Card.IsAbleToRemove,oppo,LOCATION_HAND,0,nil,oppo) --Your opponent can banish 2 cards from their hand if #hg>=2 and Duel.SelectYesNo(oppo,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,oppo,HINTMSG_REMOVE) local hsg=hg:Select(oppo,2,2,nil) return #hsg==2 and Duel.Remove(hsg,POS_FACEUP,REASON_EFFECT,PLAYER_NONE,oppo)==2 end --If they do not, take 2 Fish monsters from your Deck and either banish both or send both to the GY local g=Duel.GetMatchingGroup(s.rmtgfilter,tp,LOCATION_DECK,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,aux.Stringid(id,2)) if #sg==2 then local b1=sg:FilterCount(Card.IsAbleToRemove,nil)==2 local b2=sg:FilterCount(Card.IsAbleToGrave,nil)==2 local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if op==1 then Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) elseif op==2 then Duel.SendtoGrave(sg,REASON_EFFECT) end end --You cannot Special Summon for the rest of this turn, except Fish monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,5)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsRace(RACE_FISH) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when a card or effect is activated, even during the Damage Step (Quick Effect): You can roll a six-sided die, then apply the appropriate effect, depending on the Chain Link number of this effect. ● 2: This card gains ATK equal to the result x 500 until the end of this turn. ● 3: Inflict damage to your opponent equal to the result x 500. ● 4+: Destroy cards on the field up to the result.
--犀子の王様 --Royal Rhino with Deceitful Dice --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Roll a six-sided die local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DICE+CATEGORY_ATKCHANGE+CATEGORY_DAMAGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function(e) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.roll_dice=true function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,1,tp,0) local chain_link=ev+1 if chain_link==2 then Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,500) elseif chain_link==3 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,500) elseif chain_link>=4 then local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local res=Duel.TossDice(tp,1) local chain_link=Duel.GetCurrentChain() if chain_link==2 then --This card gains ATK equal to the result x 500 until the end of this turn local c=e:GetHandler() if not (c:IsFaceup() and c:IsRelateToEffect(e)) then return end --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(res*500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) elseif chain_link==3 then --Inflict damage to your opponent equal to the result x 500 Duel.Damage(1-tp,res*500,REASON_EFFECT) elseif chain_link>=4 then --Destroy cards on the field up to the result Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,res,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 Dinosaur monsters When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.
--エヴォルカイザー・ラギア --Evolzar Laggia local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DINOSAUR),4,2) c:EnableReviveLimit() --Negate activation local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition1) e1:SetCost(Cost.DetachFromSelf(2,2,nil)) e1:SetTarget(s.target1) e1:SetOperation(s.operation1) c:RegisterEffect(e1) --Negate Normal Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_SUMMON) e2:SetCondition(s.condition2) e2:SetCost(Cost.DetachFromSelf(2,2,nil)) e2:SetTarget(s.target2) e2:SetOperation(s.operation2) c:RegisterEffect(e2) --Negate Special Summon local e3=e2:Clone() e3:SetDescription(aux.Stringid(id,2)) e3:SetCode(EVENT_SPSUMMON) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.condition1(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) local rc=re:GetHandler() if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation1(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.condition2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain()==0 end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) end function s.operation2(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
--水精鱗-アビスディーネ --Mermail Abyssdine local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_series={SET_MERMAIL} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MERMAIL) end function s.spcon1(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_DECK|LOCATION_GRAVE) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_MERMAIL) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MERMAIL) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
--海皇の竜騎隊 --Atlantean Dragoons local s,id=GetID() function s.initial_effect(c) --Direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.datg) c:RegisterEffect(e1) --Add from deck to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={id} function s.datg(e,c) return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsMonsterEffect() and re:GetHandler():IsAttribute(ATTRIBUTE_WATER) end function s.thfilter(c) return not c:IsCode(id) and c:IsRace(RACE_SEASERPENT) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
--D-フォーメーション --D - Formation local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.ctcon) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.thcon) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.counter_place_list={0x1c} function s.ctfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_DESTINY_HERO) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.ctfilter,1,nil,tp) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x1c,1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.IsTurnPlayer(tp) and (Duel.IsMainPhase()) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() and e:GetHandler():GetCounter(0x1c)>=2 end Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function s.filter1(c,e,tp) return c:IsFaceup() and (not e or c:IsRelateToEffect(e)) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,c:GetCode()) end function s.filter2(c,code) return c:IsCode(code) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.filter1,1,nil,nil,tp) end Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.filter1,nil,e,tp) if #g==0 then return end if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) g=g:Select(tp,1,1,nil) end local tc=g:GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local ag=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter2),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,2,nil,tc:GetCode()) Duel.SendtoHand(ag,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,ag) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
--置換融合 --Fusion Substitute local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,nil,Fusion.OnFieldMat) c:RegisterEffect(e1) --Shuffle monster into the Deck and draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.tdfilter(c) return c:IsType(TYPE_FUSION) and c:IsAbleToExtra() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 WATER monster your opponent controls; take control of it while this card is face-up on the field. * The above text is unofficial and describes the card's functionality in the OCG.
--水霊使いエリア --Eria the Water Charmer local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end if not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_CONTROL) e1:SetValue(tp) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.ctcon) tc:RegisterEffect(e1) end end function s.ctcon(e) local c=e:GetOwner() local h=e:GetHandler() return c:IsHasCardTarget(h) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
--ガーディアン・エルマ --Guardian Elma local s,id=GetID() function s.initial_effect(c) --sum limit local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumlimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e3) --equip local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_EQUIP) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetTarget(s.eqtg) e4:SetOperation(s.eqop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e5) end s.listed_names={69243953} function s.cfilter(c) return c:IsFaceup() and c:IsCode(69243953) end function s.sumlimit(e) return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end function s.filter(c,ec) return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e:GetHandler()) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Equip(tp,tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 WATER monsters While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.
--水精鱗-ガイオアビス --Mermail Abyssgaios local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),7,2) c:EnableReviveLimit() --atklimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,5)) e1:SetCondition(s.dscon) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.dscon(e) return e:GetHandler():GetOverlayCount()~=0 end function s.filter(c,atk) return c:IsNegatableMonster() and c:GetAttack()<atk end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack()) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,c:GetAttack()) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) Duel.NegateRelatedChain(tc,RESET_TURN_SET) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn. ---------------------------------------- [ Monster Effect ] You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn.
--DDエクストラ・サーベイヤー --D/D Extra Surveyor --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Banish 2 cards from your Pendulum Zone and make 1 "D/D/D" monster able to make a second attack during each Battle Phase this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.rmvcon) e1:SetTarget(s.rmvtg) e1:SetOperation(s.rmvop) c:RegisterEffect(e1) --Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfDiscard) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Banish cards from the top of your opponent's Deck then you can make 1 "D/D" monster you control gain 200 ATK for each card banished local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_REMOVE) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.rmvatktg) e3:SetOperation(s.rmvatkop) c:RegisterEffect(e3) end s.listed_series={SET_DD,SET_DDD} s.listed_names={id} function s.rmvconfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(1-tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsMonsterCard() end function s.rmvcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.rmvconfilter,1,nil,tp) end function s.tgfilter(c) return c:IsSetCard(SET_DDD) and c:IsFaceup() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) end function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_PZONE,0,2,nil) and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_PZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,tp,0) end function s.rmvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_PZONE,0,nil) if #g<2 then return end local tc=Duel.GetFirstTarget() if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)==2 and tc:IsRelateToEffect(e) then --It can make a second attack during each Battle Phase this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3201) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.rmvatktg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,0,LOCATION_EXTRA,nil) local g=Duel.GetDecktopGroup(1-tp,ct) if chk==0 then return ct>0 and g:FilterCount(Card.IsAbleToRemove,nil)==ct end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,ct,tp,0) end function s.rmvatkop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,0,LOCATION_EXTRA,nil) local g=Duel.GetDecktopGroup(1-tp,ct) if ct==0 or #g==0 or ct>#g then return end Duel.DisableShuffleCheck() local atk=Duel.Remove(g,POS_FACEUP,REASON_EFFECT) if atk>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DD),tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local sc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_DD),tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if sc then Duel.HintSelection(sc) Duel.BreakEffect() sc:UpdateAttack(200*atk,RESET_EVENT|RESETS_STANDARD,e:GetHandler()) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
--サイレント・ソードマン LV5 --Silent Swordsman LV5 local s,id=GetID() function s.initial_effect(c) --immune spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetOperation(s.damop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfToGrave) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={37267041} s.LVnum=5 s.LVset=SET_SILENT_SWORDSMAN function s.efilter(e,te) return te:IsSpellEffect() and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function s.damop(e,tp,eg,ep,ev,re,r,rp) if ep~=tp and Duel.GetAttackTarget()==nil then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,0,2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(id)~=0 end function s.spfilter(c,e,tp) return c:IsCode(37267041) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.
--十二獣ワイルドボウ --Zoodiac Boarbow local s,id=GetID() function s.initial_effect(c) --Xyz Summon Procedure Xyz.AddProcedure(c,nil,4,5,s.ovfilter,aux.Stringid(id,0),nil,s.xyzop) c:EnableReviveLimit() --Gain the ATK/DEF of all "Zoodiac" monsters attached to itself local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetValue(s.defval) c:RegisterEffect(e2) --Send cards on the field to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) --Can attack directly local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e4) end s.listed_series={SET_ZOODIAC} function s.ovfilter(c,tp,lc) return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id) end function s.xyzop(e,tp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) return true end function s.atkfilter(c) return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0 end function s.atkval(e,c) local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil) return g:GetSum(Card.GetAttack) end function s.deffilter(c) return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0 end function s.defval(e,c) local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil) return g:GetSum(Card.GetDefense) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and e:GetHandler():GetOverlayCount()>=12 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND|LOCATION_ONFIELD) if chk==0 then return #g>0 end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND|LOCATION_ONFIELD) if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() if og:FilterCount(Card.IsLocation,0,LOCATION_GRAVE)==0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.BreakEffect() Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field, you take 500 damage for each card currently banished by this card's effect. * The above text is unofficial and describes the card's functionality in the OCG.
--マジック・クロニクル --Spell Chronicle local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x25) local g=Group.CreateGroup() g:KeepAlive() --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCost(s.cost) e0:SetTarget(s.target) e0:SetOperation(s.activate) e0:SetLabelObject(g) c:RegisterEffect(e0) --Add counters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_SZONE) e1:SetOperation(aux.chainreg) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetRange(LOCATION_SZONE) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --Add cards back to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) e3:SetLabelObject(g) c:RegisterEffect(e3) --Register before leaving local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD_P) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetOperation(s.checkop) e4:SetLabelObject(g) c:RegisterEffect(e4) --Inflict damage local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_LEAVE_FIELD) e5:SetOperation(s.damop) e5:SetLabelObject(e4) c:RegisterEffect(e5) end s.counter_place_list={0x25} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local hg=Duel.GetFieldGroup(tp,LOCATION_HAND,0):Filter(aux.TRUE,e:GetHandler()) if chk==0 then return #hg>0 and hg:FilterCount(Card.IsAbleToGraveAsCost,nil)==#hg end Duel.SendtoGrave(hg,REASON_COST) end function s.filter(c) return c:IsSpellTrap() and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,5,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,5,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) if #g<5 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=g:Select(tp,5,5,nil) Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) for tc in aux.Next(rg) do tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) end e:GetLabelObject():Clear() e:GetLabelObject():Merge(rg) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if rp==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then e:GetHandler():AddCounter(0x25,1) end end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x25,2,REASON_COST) end e:GetHandler():RemoveCounter(tp,0x25,2,REASON_COST) end function s.thfilter(c) return c:GetFlagEffect(id)~=0 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return e:GetLabelObject():IsContains(chkc) and s.thfilter(chkc) end if chk==0 then return e:GetLabelObject():IsExists(s.thfilter,1,nil) end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND) local g=e:GetLabelObject():FilterSelect(1-tp,s.thfilter,1,1,nil) e:GetLabelObject():Sub(g) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.dfilter(c) return c:GetFlagEffect(id)~=0 end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabelObject():FilterCount(s.dfilter,nil) local c=e:GetHandler() if c:IsDisabled() or not c:IsStatus(STATUS_EFFECT_ENABLED) or ct==0 then e:SetLabel(0) else e:SetLabel(ct) end end function s.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=e:GetLabelObject():GetLabel() if ct>0 and c:GetPreviousControler()==tp then Duel.Damage(tp,ct*500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand.
--NEXT --NEXT --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Can be activated from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) e2:SetCondition(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_ONFIELD,0)==0 end) c:RegisterEffect(e2) end s.listed_series={SET_NEO_SPACIAN} s.listed_names={CARD_NEOS} function s.filter(c,e,tp) return (c:IsSetCard(SET_NEO_SPACIAN) or c:IsCode(CARD_NEOS)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft>5 then ft=5 end local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp) local g=aux.SelectUnselectGroup(sg,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if #g>0 then for tc in g:Iter() do Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetAbsoluteRange(tp,1,0) e3:SetTarget(s.splimit) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3,true) --Lizard check local e4=aux.createContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter) e4:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e4,true) end end end function s.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_FUSION) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
--デストーイ・マーチ --Frightfur March local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_FRIGHTFUR} function s.filter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_FRIGHTFUR) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsExists(s.filter,1,nil,tp) and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.spfilter(c,e,tp) return c:IsType(TYPE_FUSION) and c:IsLevelAbove(8) and c:IsSetCard(SET_FRIGHTFUR) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(s.filter,nil,tp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then local tg=g:Filter(Card.IsRelateToEffect,nil,re) local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp) if #tg>0 and #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=tg:Select(tp,1,1,nil):GetFirst() if Duel.SendtoGrave(tc,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_GRAVE) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=sg:Select(tp,1,1,nil):GetFirst() if Duel.SpecialSummonStep(sc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabelObject(sc) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_END) then e1:SetLabel(Duel.GetTurnCount()) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2) else e:SetLabel(0) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN) end Duel.RegisterEffect(e1,tp) Duel.SpecialSummonComplete() sc:CompleteProcedure() sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(id)~=0 end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.
--ブラック・レイ・ランサー --Black Ray Lancer local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),3,2) c:EnableReviveLimit() --disable local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
--憑依覚醒-ガギゴバイト --Awakening of the Possessed - Gagigobyte --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon Procedure local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND|LOCATION_DECK) e1:SetValue(1) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Opponent sends 1 card from hand to GY, then both players draw 1 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Search 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_SPIRITUAL_WATER_ART,SET_POSSESSED} function s.spfilter1(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToGraveAsCost() end function s.spfilter2(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsLevelBelow(4) and c:IsAbleToGraveAsCost() end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,tp) end function s.chk(c,sg,tp) return s.spfilter1(c,tp) and sg:IsExists(s.spfilter2,1,c) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) local g=g1:Clone() g:Merge(g2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g1>0 and #g2>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) g1:Merge(g2) local g=aux.SelectUnselectGroup(g1,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) if e:GetHandler():IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tp) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(1-tp,LOCATION_HAND,0)>0 and Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) if Duel.SendtoGrave(sg,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() if og:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.BreakEffect() local turnp=Duel.GetTurnPlayer() Duel.Draw(turnp,1,REASON_EFFECT) Duel.Draw(1-turnp,1,REASON_EFFECT) end end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsAbleToHand() and (c:IsSetCard(SET_SPIRITUAL_WATER_ART) or (c:IsSetCard(SET_POSSESSED) and c:IsSpellTrap())) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.
--バスター・リブート --Assault Reboot --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --shuffle local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_ASSAULT_MODE} s.listed_names={CARD_ASSAULT_MODE} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.cfilter(c,e,tp,ft) return c:IsSetCard(SET_ASSAULT_MODE) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode()) end function s.filter(c,e,tp,cd) return c:IsSetCard(SET_ASSAULT_MODE) and not c:IsCode(cd) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,e,tp,ft) end local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,e,tp,ft) Duel.SetTargetParam(rg:GetFirst():GetCode()) Duel.Release(rg,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,code):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP_DEFENSE) end end function s.tdfilter(c,e) return (c:IsCode(CARD_ASSAULT_MODE) or c:ListsCode(CARD_ASSAULT_MODE)) and not c:IsCode(id) and c:IsCanBeEffectTarget(e) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil,e) end local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e) local ct=g:GetClassCount(Card.GetCode) local sg=aux.SelectUnselectGroup(g,e,tp,1,ct,aux.dncheck,1,tp,HINTMSG_TODECK) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,#sg,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg==0 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase.
--スクラップ・ポリッシュ --Scrap Sheen local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SCRAP} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SCRAP) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local ac=g:GetFirst() for ac in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) ac:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent's side of the field in Defense Position.
--サボウ・ファイター --Cactus Fighter local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={74440056} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsRelateToBattle() and c:GetBattleTarget():IsMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,500,500,1,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE,1-tp) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
--援護射撃 --Covering Fire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local bc=Duel.GetAttackTarget() return Duel.IsPhase(PHASE_DAMAGE) and not Duel.IsDamageCalculated() and bc and bc:IsControler(tp) and bc:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local bc=Duel.GetAttackTarget() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:HasNonZeroAttack() and chkc~=bc end if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroAttack,tp,LOCATION_MZONE,0,1,bc) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.HasNonZeroAttack,tp,LOCATION_MZONE,0,1,1,bc) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local bc=Duel.GetAttackTarget() if bc:IsFaceup() and bc:IsRelateToBattle() and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then --The attacked monster gains ATK equal to that target's ATK, during the Damage Step only local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetAttack()) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL) bc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.
--ワーム・ゼロ --Worm Zero local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixRep(c,true,true,s.ffilter,2,99) --summon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.matcheck) c:RegisterEffect(e2) end s.material_setcode=SET_WORM function s.ffilter(c,fc,sumtype,tp) return c:IsSetCard(SET_WORM,fc,sumtype,tp) and c:IsRace(RACE_REPTILE,fc,sumtype,tp) end function s.matcheck(e,c) local ct=c:GetMaterial():GetClassCount(Card.GetCode) if ct>0 then local ae=Effect.CreateEffect(c) ae:SetType(EFFECT_TYPE_SINGLE) ae:SetCode(EFFECT_SET_ATTACK) ae:SetValue(ct*500) ae:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(ae) end if ct>=2 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) c:RegisterEffect(e1) end if ct>=4 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.tgcost) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) c:RegisterEffect(e1) end if ct>=6 then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) c:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsRace(RACE_REPTILE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,tc) end end function s.costfilter(c) return c:IsRace(RACE_REPTILE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(rg,POS_FACEUP,REASON_COST) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When using this card as Synchro Material, the other Synchro Material must be 1 "Malefic" monster in your hand.
--Sin パラレルギア --Malefic Parallel Gear local s,id=GetID() function s.initial_effect(c) --hand synchro local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_HAND_SYNCHRO) e3:SetLabel(id) e3:SetValue(s.synval) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e4:SetValue(s.synfilter) c:RegisterEffect(e4) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SYNCHRO_MATERIAL_CUSTOM) e1:SetOperation(s.synop) c:RegisterEffect(e1) end s.listed_series={SET_MALEFIC} function s.synfilter(e,c) return c:IsLocation(LOCATION_HAND) and c:IsSetCard(SET_MALEFIC) and c:IsControler(e:GetHandlerPlayer()) end function s.synval(e,c,sc) if c:IsSetCard(SET_MALEFIC) and c:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) e1:SetLabel(id) e1:SetTarget(s.synchktg) c:RegisterEffect(e1) return true else return false end end function s.chk2(c) if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)} for i=1,#te do local e=te[i] if e:GetLabel()==id then return true end end return false end function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg) if c then local res=true if #sg>=2 or (not tg:IsExists(s.chk2,1,c) and not ntg:IsExists(s.chk2,1,c) and not sg:IsExists(s.chk2,1,c)) then return false end local ttg=tg:Filter(s.chk2,nil) local nttg=ntg:Filter(s.chk2,nil) local trg=tg:Clone() local ntrg=ntg:Clone() trg:Sub(ttg) ntrg:Sub(nttg) return res,trg,ntrg else return #sg<2 end end function s.synop(e,tg,ntg,sg,lv,sc,tp) return #sg==2,false end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
--手札断殺 --Hand Destruction local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) return h1>1 and h2>1 and Duel.IsPlayerCanDraw(tp,2) and Duel.IsPlayerCanDraw(1-tp,2) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) if h1<2 or h2<2 then return end local turnp=Duel.GetTurnPlayer() Duel.Hint(HINT_SELECTMSG,turnp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(turnp,nil,turnp,LOCATION_HAND,0,2,2,nil) Duel.ConfirmCards(1-turnp,g1) Duel.Hint(HINT_SELECTMSG,1-turnp,HINTMSG_TOGRAVE) local g2=Duel.SelectMatchingCard(1-turnp,nil,1-turnp,LOCATION_HAND,0,2,2,nil) g1:Merge(g2) if #g1>0 and Duel.SendtoGrave(g1,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() if not og:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then return end Duel.BreakEffect() Duel.Draw(turnp,2,REASON_EFFECT) Duel.Draw(1-turnp,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
--時械神メタイオン --Metaion, the Timelord local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetRange(LOCATION_DECK) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SUMMON_PROC) e2:SetCondition(s.ntcon) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCondition(s.damcon) e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) c:RegisterEffect(e5) --to hand local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_PHASE|PHASE_BATTLE) e6:SetCountLimit(1) e6:SetRange(LOCATION_MZONE) e6:SetCondition(s.thcon) e6:SetTarget(s.thtg) e6:SetOperation(s.thop) c:RegisterEffect(e6) --to deck local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,2)) e7:SetCategory(CATEGORY_TODECK) e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e7:SetCode(EVENT_PHASE|PHASE_STANDBY) e7:SetCountLimit(1) e7:SetRange(LOCATION_MZONE) e7:SetCondition(s.tdcon) e7:SetTarget(s.tdtg) e7:SetOperation(s.tdop) c:RegisterEffect(e7) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.damcon(e) return e:GetHandler():IsAttackPos() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*300) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) if #g==0 then return end Duel.SendtoHand(g,nil,REASON_EFFECT) local og=Duel.GetOperatedGroup() local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_HAND|LOCATION_EXTRA) Duel.Damage(1-tp,ct*300,REASON_EFFECT) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
--ダークインファント@イグニスター --Dark Infant @Ignister --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) --Add 1 "Ignister A.I.Land" to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_CHAINING) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_IGNISTER} s.listed_names={59054773} function s.matfilter(c,scard,sumtype,tp) return not c:IsLinkMonster() and c:IsSetCard(SET_IGNISTER,scard,sumtype,tp) end function s.thfilter(c) return c:IsCode(59054773) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsMonsterEffect() and re:GetHandler():GetBaseAttack()==2300 and re:GetHandler():IsRace(RACE_CYBERSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local zone=e:GetHandler():GetLinkedZone()&ZONES_MMZ if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,nil,nil,zone)>0 end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local zone=c:GetLinkedZone()&ZONES_MMZ if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE,nil,nil,zone)>0 then Duel.MoveSequence(c,math.log(zone,2)) if c:IsFaceup() and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() local att=c:AnnounceAnotherAttribute(tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetValue(att) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
--コアキメイル・シーパンサー --Koa'ki Meiru Sea Panther local s,id=GetID() function s.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --to deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,3)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.tdcost) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_names={36623431} function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.cfilter1(c) return c:IsCode(36623431) and c:IsAbleToGraveAsCost() end function s.cfilter2(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_WATER) and not c:IsPublic() end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil) local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil) local select=2 if #g1>0 and #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2)) elseif #g1>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2)) if select==1 then select=2 end elseif #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1 else select=Duel.SelectOption(tp,aux.Stringid(id,2)) select=2 end if select==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) elseif select==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=g2:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Destroy(c,REASON_COST) end end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.filter(c) return c:IsSpell() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
--ホールティアの蟲惑魔 --Traptrix Holeutea --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card as a Normal Monster local e1=Effect.CreateEffect(c) e1:SetCategory(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetCost(s.selfspcost) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Can be activated the turn it was Set by discarding 1 Normal Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e2:SetValue(function(e,c) e:SetLabel(1) end) e2:SetCondition(function(e) return Duel.IsExistingMatchingCard(s.selfspcostfilter,e:GetHandlerPlayer(),LOCATION_HAND,0,1,nil) end) c:RegisterEffect(e2) e1:SetLabelObject(e2) --Special Summon 1 "Traptrix" monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.gysptg) e3:SetOperation(s.gyspop) c:RegisterEffect(e3) end s.listed_series={SET_TRAPTRIX} function s.selfspcostfilter(c) return c:IsNormalTrap() and c:IsDiscardable() end function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk) local label_obj=e:GetLabelObject() if chk==0 then label_obj:SetLabel(0) return true end if label_obj:GetLabel()>0 then label_obj:SetLabel(0) Duel.DiscardHand(tp,s.selfspcostfilter,1,1,REASON_COST|REASON_DISCARD) end end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TRAPTRIX,TYPE_MONSTER|TYPE_NORMAL,400,2400,4,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_TRAPTRIX,TYPE_MONSTER|TYPE_NORMAL,400,2400,4,RACE_PLANT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) then c:AddMonsterAttribute(TYPE_NORMAL) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP_DEFENSE) c:AddMonsterAttributeComplete() Duel.SpecialSummonComplete() end end function s.gyspfilter(c,e,tp) return c:IsSetCard(SET_TRAPTRIX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
--クロノダイバー・タイムレコーダー --Time Thief Chronocorder --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Apply a "the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead" effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return Duel.IsBattlePhase() and Duel.IsTurnPlayer(1-tp) end) e1:SetCost(Cost.SelfTribute) e1:SetOperation(s.reflectdamop) c:RegisterEffect(e1) --Special Summon this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.reflectdamop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spconfilter(c,tp) return c:IsPreviousTypeOnField(TYPE_XYZ) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.spconfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.
--セフィラの神意 --Zefra Providence local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_ZEFRA} s.listed_names={id} function s.filter(c) return c:IsSetCard(SET_ZEFRA) and not c:IsCode(id) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_ZEFRA) and c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and aux.exccon(e) and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
--ダイナミスト・エラプション --Dinomist Eruption local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousSetCard(SET_DINOMIST) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
--DDD烈火王テムジン --D/D/D Flame King Genghis local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DD),2) --special summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --recover card to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_DD,SET_DARK_CONTRACT} s.material_setcode=SET_DD function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or (rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)) end function s.thfilter(c) return c:IsSetCard(SET_DARK_CONTRACT) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
--PSYフレームロード・Ω --PSY-Framelord Omega local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Banish this card and 1 random card from opponent's hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) c:RegisterFlagEffect(id,0,EFFECT_FLAG_UNCOPYABLE,0) --Return 1 banished card to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Shuffle this card and 1 other card from the GY to the Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #g==0 or not c:IsRelateToEffect(e) or not c:IsFaceup() then return end local hg=g:RandomSelect(1-tp,1) if #hg~=1 then return end local rg=hg+c if Duel.Remove(rg,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)==0 then return end local retg=c:HasFlagEffect(id) and rg or hg retg:Match(Card.IsLocation,nil,LOCATION_REMOVED) aux.DelayedOperation(retg,PHASE_STANDBY,id+1,e,tp,s.retop,s.retcon,RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) end function s.retop(rg,e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() for tc in rg:Iter() do if tc==c then Duel.ReturnToField(tc) else Duel.SendtoHand(tc,tc:GetPreviousControler(),REASON_EFFECT) end end end function s.retcon(rg,e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.SendtoGrave(tg,REASON_EFFECT|REASON_RETURN) end end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() and chkc~=c end if chk==0 then return c:IsAbleToExtra() and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,c) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local g=Group.CreateGroup(c,tc) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
--ミスティック・ソードマン LV4 --Mystic Swordsman LV4 local s,id=GetID() function s.initial_effect(c) --battle destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(s.bdop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_START) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfToGrave) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --summon limit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_LIMIT_SUMMON_PROC) e4:SetCondition(s.sumcon) c:RegisterEffect(e4) end s.listed_names={60482781} s.LVnum=4 s.LVset=SET_MYSTIC_SWORDSMAN function s.bdop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return e:GetHandler()==Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefensePos() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if d and d:IsRelateToBattle() then Duel.Destroy(d,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 end function s.spfilter(c,e,tp) return c:IsCode(60482781) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then tc:CompleteProcedure() end end function s.sumcon(e,c,minc) if not c then return true end return false end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
--H-C クサナギ --Heroic Champion - Kusanagi local s,id=GetID() function s.initial_effect(c) --Xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),4,3) c:EnableReviveLimit() --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.negcon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then Duel.BreakEffect() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. ---------------------------------------- [ Monster Effect ] During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
--DD魔導賢者ガリレイ --D/D Savant Galilei local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --scale change local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_PZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(s.sccon) e3:SetTarget(s.sctg) e3:SetOperation(s.scop) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_HAND) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCountLimit(1,id) e4:SetCost(Cost.SelfDiscard) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_DD,SET_DARK_CONTRACT} function s.splimit(e,c,sump,sumtype,sumpos,targetp) return not c:IsSetCard(SET_DD) and (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function s.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.filter(c,lv) return c:IsFaceup() and not c:IsSetCard(SET_DD) and c:IsLevelBelow(lv) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local scl=math.min(10,e:GetHandler():GetLeftScale()+2) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil,scl) if e:GetHandler():GetLeftScale()<10 then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:GetLeftScale()>=10 then return end local scl=2 if c:GetLeftScale()==9 then scl=1 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LSCALE) e1:SetValue(scl) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_RSCALE) c:RegisterEffect(e2) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil,c:GetLeftScale()) if #g>0 then Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end function s.thfilter(c) return c:IsFaceup() and (c:IsSetCard(SET_DARK_CONTRACT) or c:IsSetCard(SET_DD)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
--手のひら返し --Turnabout local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:GetLevel()~=c:GetOriginalLevel() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g>0 then Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 9 monsters You can only control 1 "Laevatein, Generaider Boss of Shadows". Monsters your opponent controls lose 1000 ATK/DEF. (Quick Effect): You can Tribute this Xyz Summoned card; Special Summon 1 non-Fairy "Generaider" Xyz Monster from your Extra Deck, then you can attach cards from any field and/or GYs to that Special Summoned monster as material, up to the number of materials this card had.
--影の王 レイヴァーテイン --Laevatein, Generaider Boss of Shadows --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() c:SetUniqueOnField(1,0,id) --Xyz Summon procedure: 2+ Level 9 monsters Xyz.AddProcedure(c,nil,9,2,nil,nil,Xyz.InfiniteMats) --Decrease ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(-1000) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Special Summon 1 non-Fairy "Generaider" Xyz Monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e3:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_GENERAIDER} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReleasable() end Duel.SetTargetParam(c:GetOverlayCount()) Duel.Release(c,REASON_COST) end function s.spfilter(c,e,tp,ec) return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_GENERAIDER) and not c:IsRace(RACE_FAIRY) and Duel.GetLocationCountFromEx(tp,tp,ec,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.ovfilter(c,xc,tp,e) return c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT) and not c:IsImmuneToEffect(e) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if not tc or Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end local ct=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if ct==0 then return end local og=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.ovfilter),tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,tc,tc,tp,e) if #og==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=og:Select(tp,1,ct,nil) if #g>0 then for tc in g:Iter() do if tc:IsSpellTrap() and tc:IsLocation(LOCATION_SZONE) then tc:CancelToGrave() end end Duel.HintSelection(g,true) Duel.BreakEffect() Duel.Overlay(tc,g,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.
--TG タンク・ラーヴァ --T.G. Tank Grub --Scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Can be treated as a non-Tuner for the Synchro Summon of a "T.G." monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_NONTUNER) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,sc) return sc:IsSetCard(SET_TG) end) c:RegisterEffect(e1) --Special Summon 1 "T.G. Token" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,id) e2:SetCondition(s.tkcon) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) end s.listed_names={74627017} --"T.G. Token" s.listed_series={SET_TG} function s.tkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and c:GetReasonCard():IsSetCard(SET_TG) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_TG,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP_ATTACK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_TG,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_EARTH,POS_FACEUP_ATTACK) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.
--サブテラーの決戦 --Subterror Final Battle local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_END_PHASE) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SUBTERROR} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SUBTERROR) end function s.fufilter(c) return c:IsFacedown() and c:IsSetCard(SET_SUBTERROR) end function s.fdfilter(c) return s.filter(c) and c:IsCanTurnSet() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.GetCurrentPhase()~=PHASE_DAMAGE and Duel.IsExistingMatchingCard(s.fufilter,tp,LOCATION_MZONE,0,1,nil) local b2=Duel.GetCurrentPhase()~=PHASE_DAMAGE and Duel.IsExistingMatchingCard(s.fdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) local b3=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) local b4=Duel.GetCurrentPhase()~=PHASE_DAMAGE and Duel.GetFlagEffect(tp,id)==0 if chk==0 then return b1 or b2 or b3 or b4 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}, {b3,aux.Stringid(id,2)}, {b4,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 or op==2 then e:SetCategory(CATEGORY_POSITION) Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,0,0) elseif op==3 then e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) end end function s.effectfilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() return tc:IsSetCard(SET_SUBTERROR) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local op=e:GetLabel() if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,s.fufilter,tp,LOCATION_MZONE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) local tc=g:GetFirst() local pos=Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE) Duel.ChangePosition(tc,pos) end elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,s.fdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end elseif op==3 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) local tc=g:GetFirst() local atk=tc:GetBaseAttack()+tc:GetBaseDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) tc:RegisterEffect(e2) end else local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DISEFFECT) e1:SetValue(s.effectfilter) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end if not c:IsRelateToEffect(e) then return end if c:IsSSetable(true) then Duel.BreakEffect() c:CancelToGrave() Duel.ChangePosition(c,POS_FACEDOWN) Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
--マドルチェ・プディンセス --Madolche Puddingcess local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.retcon) e1:SetTarget(s.rettg) e1:SetOperation(s.retop) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(800) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_BATTLED) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp and e:GetHandler():IsPreviousControler(tp) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.atkcon(e) return not Duel.IsExistingMatchingCard(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()~=nil end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that mentions it, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by up to 4. You can only use each effect of "Psi-Reflector" once per turn.
--サイキック・リフレクター --Psi-Reflector --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,{id,1}) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_ASSAULT_MODE} function s.thfilter(c) return (c:IsCode(CARD_ASSAULT_MODE) or c:ListsCode(CARD_ASSAULT_MODE)) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.costfilter(c) return c:IsCode(CARD_ASSAULT_MODE) and not c:IsPublic() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end function s.spfilter(c,e,tp) return c:ListsCode(CARD_ASSAULT_MODE) and not c:IsCode(id) and c:IsLevelAbove(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local lv=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3),aux.Stringid(id,4),aux.Stringid(id,5))+1 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
--コード・オブ・ソウル --Code of Soul --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,0}) e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLinkMonster),tp,LOCATION_MZONE,0,1,nil) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Apply Reincarnation Link Summon effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetOperation(s.effop) c:RegisterEffect(e2) --Link Summon 1 Link-3 or higher Cyberse Link Monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e3:SetCountLimit(1,{id,2}) e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.linktg) e3:SetOperation(s.linkop) c:RegisterEffect(e3) end s.listed_series={SET_SALAMANGREAT} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Reincarnation Link Summon effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(s.reinclinkcon) e1:SetTarget(s.reinclinktg) e1:SetOperation(s.reinclinkop) e1:SetValue(SUMMON_TYPE_LINK) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e2:SetTargetRange(LOCATION_EXTRA,0) e2:SetTarget(function(e,c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsLinkMonster() end) e2:SetLabelObject(e1) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,4)) end function s.reincmatfilter(c,lc,tp) return c:IsFaceup() and c:IsLinkMonster() and c:IsSummonCode(lc,SUMMON_TYPE_LINK,tp,lc:GetCode()) and c:IsCanBeLinkMaterial(lc,tp) and Duel.GetLocationCountFromEx(tp,tp,c,lc)>0 end function s.reinclinkcon(e,c,must,g,min,max) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp) local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK) if must then mustg:Merge(must) end return ((#mustg==1 and s.reincmatfilter(mustg:GetFirst(),c,tp)) or (#mustg==0 and #g>0)) and not Duel.HasFlagEffect(tp,id) end function s.reinclinktg(e,tp,eg,ep,ev,re,r,rp,chk,c,must,g,min,max) local g=Duel.GetMatchingGroup(s.reincmatfilter,tp,LOCATION_MZONE,0,nil,c,tp) local mustg=Auxiliary.GetMustBeMaterialGroup(tp,g,tp,c,g,REASON_LINK) if must then mustg:Merge(must) end if #mustg>0 then if #mustg>1 then return false end mustg:KeepAlive() e:SetLabelObject(mustg) return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LMATERIAL) local tc=g:SelectUnselect(Group.CreateGroup(),tp,false,true) if tc then local sg=Group.FromCards(tc) sg:KeepAlive() e:SetLabelObject(sg) return true else return false end end function s.reinclinkop(e,tp,eg,ep,ev,re,r,rp,c,must,g,min,max) Duel.Hint(HINT_CARD,0,id) local mg=e:GetLabelObject() c:SetMaterial(mg) Duel.SendtoGrave(mg,REASON_MATERIAL|REASON_LINK) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.linkfilter(c) return c:IsRace(RACE_CYBERSE) and c:IsLinkAbove(3) and c:IsLinkSummonable() end function s.linktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.linkfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.linkop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.linkfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst() if sc then Duel.LinkSummon(tp,sc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
--ヴァイロン・マテリアル --Vylon Material local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_VYLON)) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(600) c:RegisterEffect(e2) --Search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_VYLON} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_VYLON) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
--神碑の鬣スレイプニル --Sleipnir the Runick Mane --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion procedure Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RUNICK),2) --Banish both this card and 1 opponent's face-up monster until the End Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END) e1:SetCountLimit(1,{id,0}) e1:SetCondition(s.rmcon) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Special Summon 1 "Runick Token" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_HAND) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.tkcon) e2:SetTarget(s.tktg) e2:SetOperation(s.tkop) c:RegisterEffect(e2) end s.listed_cards={id+1} s.listed_series={SET_RUNICK} function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return (Duel.IsTurnPlayer(tp) and Duel.IsMainPhase()) or (Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAbleToRemove() end if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,1,nil) g:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not (c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)) then return end local g=Group.FromCards(c,tc) aux.RemoveUntil(g,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) end function s.cfilter(c,tp) return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK) end function s.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_RUNICK,TYPES_TOKEN,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP_ATTACK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_RUNICK,TYPES_TOKEN,1500,1500,4,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP_ATTACK) then return end local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP_ATTACK) end