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:: Extreme Intro The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@ [[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// [[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
NurseryAnon/fc
src/events/intro/extremeIntro.tw
tw
bsd-3-clause
1,059
:: Gender Intro The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@ [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]]     //Default setting. The majority of slaves will be biologically female, and all content will be available.// [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]]     //Almost all slaves will be biologically female, restricting some content.// [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]]     //This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]]     //Almost all slaves will be biologically male, restricting some content.//
NurseryAnon/fc
src/events/intro/genderIntro.tw
tw
bsd-3-clause
1,452
:: Intro Summary [nobr] <<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> <<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) <</silently>> You may review your settings before clicking "Continue" to begin. <br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> <<set $retirementAge = Math.clamp($retirementAge, 25, 120)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> <<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> <<set $PC.mother = Number($PC.mother)>> <<set $PC.father = Number($PC.father)>> <<if $freshPC == 1 || $saveImported == 0>> <<set $PC.origRace = $PC.race>> <<set $PC.origSkin = $PC.skin>> <<set $PC.origEye = $PC.eyeColor>> <<set $PC.origHColor = $PC.hColor>> <</if>> __''World Settings''__ <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> <<if ndef $customVariety>> You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */ <<silently>><<include "Customize Slave Trade">><</silently>> <</if>> <br style="clear:both" /><hr style="margin:0"> <<set _len = Object.keys($nationalitiescheck).length>> <<for _nation, _i range $nationalitiescheck>> <<print _nation>> @@.orange;<<print (($nationalities[_nation]/hashSum($nationalities))*100).toFixed(2)>>%@@ <<if _i < _len-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <</if>> /* closes $customVariety is defined */ /* Accordion 000-250-006 */ Accordion effects on weekly reports are <<if $useAccordion == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> Economic Tabs on weekly reports are <<if $useTabs == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]] <</if>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br><br> __''General slave settings''__ <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $surnameOrder != 1>> Order names ''based on country of origin''. [[Force name surname|Intro Summary][$surnameOrder = 1]] <<else>> Names will always be ''Name Surname''. [[Allow nationality name order|Intro Summary][$surnameOrder = 0]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// [[Disable extended families|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.// [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <br> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. [[Disable inbreeding damage|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. [[Enable inbreeding damage|Intro Summary][$inbreeding = 1]] <</if>> <br> <<if $allowFamilyTitles == 1>> Your relatives ''will'' use family titles. [[Disable family titles|Intro Summary][$allowFamilyTitles = 0]] <<else>> Your relatives ''will not'' use family titles. [[Enable family titles|Intro Summary][$allowFamilyTitles = 1]] <</if>> <</if>> <br> Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <br> <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br><br> __''Slave age settings''__ <br> <<if $seeAge == 1>> Slaves will ''age naturally.'' [[Disable aging|Intro Summary][$seeAge = 0]] | [[Semi aging|Intro Summary][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$seeAge = 1]] | [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$seeAge = 1]] | [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// <br> <<if $minimumSlaveAge < 3>> <<set $minimumSlaveAge = 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// <br> <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> <br> <<if $precociousPuberty == 0>> Girls ''cannot'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br><br> __''Slave age effects''__ <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrow == 1>> Children ''will not'' grow as they age. [[Enable Growth|Intro Summary][$loliGrow = 0]] <<else>> Children ''will'' grow as they age. [[Disable Growth|Intro Summary][$loliGrow = 1]] <</if>> <br><br> __''Content settings''__ <br> <<switch $seeDicks>> <<case 100>> ''All'' <<case 90>> ''Almost all'' <<case 75>> ''Most'' <<case 50>> ''Half'' <<case 25>> ''Some'' <<case 10>> ''A few'' <<default>> ''None'' <</switch>> of the slave girls will have dicks. <<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) | <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) | <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) | <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) | <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) | <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) | <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? <<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> | <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <</if>> <br> <<if $seePreg == 1>> Pregnancy related content is ''enabled''. [[Disable|Intro Summary][$seePreg = 0]] <<else>> Most pregnancy related content is ''disabled''. [[Enable|Intro Summary][$seePreg = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> <<if $seeDicks != 0>> <br> <<if $seeCircumcision == 1>> Circumcision is ''enabled''. [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> <br><br> __''The Free City''__ <br> The Free City features ''$neighboringArcologies'' arcologies in addition to your own. <<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Setting this to 0 will disable most content involving the rest of the Free City.// <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. [[Urban|Intro Summary][$terrain = "urban"]] | [[Rural|Intro Summary][$terrain = "rural"]] | [[Ravine|Intro Summary][$terrain = "ravine"]] | [[Marine|Intro Summary][$terrain = "marine"]] | [[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. [[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> <<if !["RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist"].includes($targetArcology.type)>> <br> The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>. <<if $language != "English">> [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|Intro Summary][$language = "Chinese"]] <<else>> Chinese <</if>> <</if>> <br> The Free City could develop as many as ''$FSCreditCount'' future societies. <<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $FSCreditCount >= 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<elseif $FSCreditCount <= 4>> <<set $FSCreditCountString = "four">> <</if>> //5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.// //Make sure to hit enter to confirm.// //This option cannot be changed during the game// <br><br> __''Player Character''__ <<if $freshPC == 1 || $saveImported == 0>> <<if ndef $PCCreationSex>> <<if $PC.title == 1>> <<set $PCCreationSex = "masculine ''Master''">> <<else>> <<set $PCCreationSex = "feminine ''Mistress''">> <</if>> <</if>> <br>You are a $PCCreationSex. <br>Change to <<if $PCCreationSex != "masculine ''Master''">> [[masculine Master|Intro Summary][$PC.title = 1, $PCCreationSex = "masculine ''Master''"]] <<elseif $PCCreationSex != "feminine ''Mistress''">> [[feminine Mistress|Intro Summary][$PC.title = 0, $PCCreationSex = "feminine ''Mistress''"]] <</if>> <br>Everyone calls you ''<<PlayerName>>.'' <br> With ''<<textbox "$PC.name" $PC.name>>'' as your given name and <<if $PC.surname == 0>> no surname. <<link "Add a surname">> <<set $PC.surname = "Anon">> <<goto "Intro Summary">> <</link>> //Surnames cannot be changed during the game outside of special circumstances.// <<else>> ''<<textbox "$PC.surname" $PC.surname>>'' as your surname. <<link "Go by a single name">> <<set $PC.surname = 0, $PC.surname = "">> <<goto "Intro Summary">> <</link>> <</if>> <br> You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago. <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>, race is <<textbox "$PC.race" $PC.race "Intro Summary">> and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>. <br>__Race:__ [[White|Intro Summary][$PC.race = "white"]] | [[Asian|Intro Summary][$PC.race = "asian"]] | [[Latina|Intro Summary][$PC.race = "latina"]] | [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | [[Black|Intro Summary][$PC.race = "black"]] | [[Semitic|Intro Summary][$PC.race = "semitic"]] | [[Southern European|Intro Summary][$PC.race = "southern european"]] | [[Indo-Aryan|Intro Summary][$PC.race = "indo-aryan"]] | [[Amerindian|Intro Summary][$PC.race = "amerindian"]] | [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | [[Malay|Intro Summary][$PC.race = "malay"]] | [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] <br>__Skin tone:__ [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] | [[Fair|Intro Summary][$PC.skin = "fair"]] | [[White|Intro Summary][$PC.skin = "white"]] | [[Light|Intro Summary][$PC.skin = "light"]] | [[Light Olive|Intro Summary][$PC.skin = "light olive"]] | [[Tanned|Intro Summary][$PC.skin = "tanned"]] | [[Dark Olive|Intro Summary][$PC.skin = "dark olive"]] | [[Dark|Intro Summary][$PC.skin = "dark"]] | [[Brown|Intro Summary][$PC.skin = "brown"]] | [[Dark Brown|Intro Summary][$PC.skin = "dark brown"]] | [[Black|Intro Summary][$PC.skin = "black"]] <<switch $PC.markings>> <<case "freckles">> <<set _PCCreationFreckles = "has light freckling">> <<case "heavily freckled">> <<set _PCCreationFreckles = "has heavy freckling">> <<default>> <<set _PCCreationFreckles = "is clear of blemishes">> <</switch>> <br>Your body ''_PCCreationFreckles''. [[None|Intro Summary][$PC.markings = "none"]] | [[Light|Intro Summary][$PC.markings = "freckles"]] | [[Heavy|Intro Summary][$PC.markings = "heavily freckled"]] <br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "capitalist">> <<set _PCCreationCareer = "a business leader">> <<case "mercenary">> <<set _PCCreationCareer = "a mercenary">> <<case "slaver">> <<set _PCCreationCareer = "a slaver">> <<case "engineer">> <<set _PCCreationCareer = "an engineer">> <<case "medicine">> <<set _PCCreationCareer = "a doctor">> <<case "celebrity">> <<set _PCCreationCareer = "a minor celebrity">> <<case "escort">> <<set _PCCreationCareer = "an escort">> <<case "servant">> <<set _PCCreationCareer = "a servant">> <<case "gang">> <<set _PCCreationCareer = "a gang leader">> <<case "BlackHat">> <<set _PCCreationCareer = "an incursion specialist">> <<default>> <<set _PCCreationCareer = "a member of the idle wealthy">> <</switch>> <br> Before you came to the free cities, you were ''_PCCreationCareer'' and it is rumoured that you acquired your arcology through ''$PC.rumor''. <br>__Past career:__ <<if $PC.career != "arcology owner">> [[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] | [[business leader|Intro Summary][$PC.career = "capitalist"]] | [[mercenary|Intro Summary][$PC.career = "mercenary"]] | [[slaver|Intro Summary][$PC.career = "slaver"]] | [[engineer|Intro Summary][$PC.career = "engineer"]] | [[doctor|Intro Summary][$PC.career = "medicine"]] | [[hacker|Intro Summary][$PC.career = "BlackHat"]] | [[minor celebrity|Intro Summary][$PC.career = "celebrity"]] | [[escort|Intro Summary][$PC.career = "escort"]] | [[servant|Intro Summary][$PC.career = "servant"]] | [[gang leader|Intro Summary][$PC.career = "gang"]] <</if>> <br>__rumor:__ [[wealth|Intro Summary][$PC.rumor = "wealth"]] | [[hard work|Intro Summary][$PC.rumor = "diligence"]] | [[force|Intro Summary][$PC.rumor = "force"]] | [[social engineering|Intro Summary][$PC.rumor = "social engineering"]] | [[blind luck|Intro Summary][$PC.rumor = "luck"]] <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.dick == 1>> ''penis''. Standard sex scenes; easiest reputation maintenance. [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <<elseif $PC.vagina == 1>> ''vagina''. Sex scene variations; most difficult reputation maintenance. [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> <br> You are <<if $PC.preg == -1>> taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> ''not'' on contraceptives. You ''can'' get pregnant. [[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]] <<elseif $PC.preg > 37>> ''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.preg > 0>> ''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] | [[Ready to drop|Intro Summary][$PC.preg = 40]] <</if>> <<if $PC.births > 0>> <br>You have given birth to ''$PC.births'' babies. <</if>> <br>Your hormones <<if $PC.pregMood == 1>> influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> do not affect you. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <br> <<switch $PC.boobsBonus>> <<case -1>> <<set _PCCreationBoobSize = "unnoticeable C cups">> <<case -0.5>> <<set _PCCreationBoobSize = "unremarkable D cups">> <<case 1>> <<set _PCCreationBoobSize = "noticeable F cups">> <<case 2>> <<set _PCCreationBoobSize = "huge G cups">> <<case 3>> <<set _PCCreationBoobSize = "massive H cups">> <<default>> <<set _PCCreationBoobSize = "average DD cups">> <</switch>> <<if $PC.boobsImplant>> <<set _PCCreationBreast = "fake">> <<else>> <<set _PCCreationBreast = "all natural">> <</if>> <<if $PC.boobs > 0>> Your breasts are ''_PCCreationBoobSize'' and ''_PCCreationBreast''. <<if $PC.boobsBonus == 0>> [[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -1, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == 2>> [[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == -1>> [[Go Bigger |Intro Summary][$PC.boobsBonus = 0]] <</if>> | [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<else>> <<if $PC.title == 1>> Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <<else>> You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <</if>> <</if>> <<else>> <br>You are a <<if $PC.title == 1>> masculine ''Master'' <<else>> feminine ''Mistress' <</if>> and everyone that matters calls you <<PlayerName>>. <br> You are $PC.actualAge years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> Your birthday will be in $PC.birthWeek weeks <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> You are a $PC.nationality $PC.race with <<if $PC.markings == "heavily freckled">>heavily freckled<<elseif $PC.markings == "freckles">>lightly freckled<<else>>clear<</if>> $PC.skin skin, $PC.hColor hair and $PC.eyeColor eyes. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "wealth">> Prior to being an arcology owner, you were a member of the idle wealthy. <<case "capitalist">> Prior to being an arcology owner, you were a business leader. <<case "mercenary">> Prior to being an arcology owner, you were a mercenary. <<case "slaver">> Prior to being an arcology owner, you were a slaver. <<case "engineer">> Prior to being an arcology owner, you were an engineer. <<case "medicine">> Prior to being an arcology owner, you were a surgeon. <<case "celebrity">> Prior to being an arcology owner, you were a minor celebrity. <<case "BlackHat">> Prior to being an arcology owner, you specialized in cracking databases and making mockeries of cyber security. <<case "arcology owner">> Being an arcology owner defines your life now. <<case "escort">> Prior to being an arcology owner, you knew how to survive off your looks and body. <<case "servant">> Prior to being an arcology owner, you served a well-off master<<if $PC.birthMaster > 2>> and bore him several children<</if>>. <<case "gang">> Prior to being an arcology owner, you were the leader of a ruthless gang. <</switch>> Word in the arcology is you acquired it through <<switch $PC.rumor>> <<case "wealth">> a rather ridiculous amount of money. <<case "diligence">> sheer effort. <<case "force">> brutal force. <<case "social engineering">> clever social manipulation. <<case "luck">> blind luck. <</switch>> <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> penis and vagina <<elseif $PC.dick == 1>> penis. <<elseif $PC.vagina == 1>> vagina <</if>> <<if $PC.vagina == 1>> and are <<if $PC.pregWeek < 0>> recovering from your last pregnancy. <<elseif $PC.preg == -2>> infertile. <<elseif $PC.preg == -1>> taking contraceptives. <<elseif $PC.preg == 0>> fertile. <<elseif $PC.preg > 37>> extremely pregnant. <<elseif $PC.preg > 0>> pregnant. <</if>> <<if $PC.preg > 20 || $PC.births > 0>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Pregnancy doesn't really affect your mood. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <<else>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Your mood isn't tied to your hormones. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <<if $PC.births > 0>> You have given birth to $PC.births babies. <</if>> <</if>> <br> <<if $PC.boobs > 0>> You have a <<if $PC.title > 0>>masculine<<else>>feminine<</if>> body with <<if $PC.boobsBonus == 1>> big <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 2>> huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 3>> giant<<if $PC.boobsImplant == 1>>, fake<</if>> cow tits. <<elseif $PC.boobsBonus == -0.5>> unremarkable breasts. <<elseif $PC.boobsBonus == -1>> average breasts. <<else>> noticeable breasts. <</if>> <<else>> <<if $PC.title > 0>> You have a manly chest. <<else>> You are flat as a board. <</if>> <</if>> <</if>> <br><br>__''Image display''__ <br> Currently <<if $seeImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> ''Vector art by NoX/Deepmurk'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 2>> ''Vector art by NoX/Deepmurk - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <<elseif $imageChoice == 3>> ''Vector art revamp'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 0>> ''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> ''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in the weekly report are <<if $seeReportImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]] <</if>> <<else>> ''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.// <</if>> <br><br> __''Mods''__ <br> <<if $SFMODToggle == 1>> The Special Force Mod is ''enabled.'' [[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Special Force Mod is ''disabled.'' [[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod initially from anon1888 but expanded by SFanon offers a lategame special (initially, security but changed to Special in order to try and reduce confusion with crimeanon's separate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> Cybernetics mod is ''enabled.'' [[Disable|Intro Summary][$cyberMod = 0]] <<else>> Cybernetics mod is ''disabled.'' [[Enable|Intro Summary][$cyberMod = 1]] <</if>> <br> // This mod alters how prosthetics system works and adds some content.// <br><br> <<if $secExp == 1>> The Security Expansion Mod is ''enabled.'' [[Disable|Intro Summary][$secExp = 0]] <<else>> The Security Expansion Mod is ''disabled.'' [[Enable|Intro Summary][$secExp = 1]] <</if>> <br> // This mod introduces security and crime in the arcology, as well as attacks and battles.// <br><br> <<link "Continue">> <<if $freshPC == 1 || $saveImported == 0>> <<switch $PC.career>> <<case "capitalist">> <<set $PC.trading = 100>> <<case "mercenary">> <<set $PC.warfare = 100>> <<case "slaver">> <<set $PC.slaving = 100>> <<case "engineer">> <<set $PC.engineering = 100>> <<case "medicine">> <<set $PC.medicine = 100>> <<case "BlackHat">> <<set $PC.hacking = 100>> <<case "arcology owner">> <<set $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <<case "escort">> <<set $PC.trading = 50, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>> <<case "servant">> <<set $PC.trading = -100, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = -100, $PC.hacking = -100>> <<case "gang">> <<set $PC.trading = 50, $PC.warfare = 50, $PC.slaving = 50, $PC.engineering = -100, $PC.medicine = 0, $PC.hacking = 50>> <</switch>> <</if>> <<if $saveImported == 1 && $freshPC == 0 && $girls < 3>> <<set $girls++>> <<elseif $PC.career == "wealth" || $PC.career == "celebrity">> <<set $girls = 2>> <<else>> <<set $girls = 1>> <</if>> <<if $secExp == 1>> <<set $wasToggledBefore = 1>> <</if>> <<goto "init Nationalities">> <</link>> <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> | [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]] <</if>> <br><br> [[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects//
NurseryAnon/fc
src/events/intro/introSummary.tw
tw
bsd-3-clause
41,266
:: Location Intro As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@ [[North America|Intro Summary][$continent = "North America", $language = "English"]] [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] [[Europe|Intro Summary][$continent = "Europe", $language = "German"]] [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.//
NurseryAnon/fc
src/events/intro/locationIntro.tw
tw
bsd-3-clause
1,585
:: PC Body Intro [nobr] Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@ <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> <<if $PC.title > 0>> You have a masculine figure and will be referred to as ''Master.'' [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] <<else>> You have a feminine figure and will be referred to as ''Mistress.'' [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.// <br><br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> <<if $PC.title > 0>> ''masculine muscles.'' [[Add breasts|PC Body Intro][$PC.boobs = 1]] <<else>> ''a flat chest.'' //not 100% implemented// [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <</if>> //These options will affect scenes. Sporting breasts will increase difficulty.// <br> Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //These options will affect sex scenes. Feminine options will increase difficulty.// <br><br> @@.orange;How old are you?@@ <br> I'm <<if $PC.actualAge >= 65>> getting up in years. I've made a legacy for myself, and I'm not done yet. <<elseif $PC.actualAge >= 50>> well into middle age. I've made a name for myself, and I've still got it. <<elseif $PC.actualAge >= 35>> entering middle age. I'm accomplished, and I retain some youthful vigor. <<else>> surprisingly young. I'll need to prove myself, but I've got energy to burn. <</if>> My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// <br><br> Name your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname) <<if $PC.surname>> <<textbox "$PC.surname" $PC.surname "PC Body Intro">> <<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>> <<else>> <<textbox "$PC.surname" "" "PC Body Intro">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //As with all text boxes in FC, press the enter key to commit your changes.// <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <br><br> <<if $PC.vagina == 1>> [[Confirm player character customization|PC Preg Intro]] <<else>> [[Confirm player character customization|PC Appearance Intro]] <</if>> <br><br>
NurseryAnon/fc
src/events/intro/pcBodyIntro.tw
tw
bsd-3-clause
4,976
:: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@ <br> <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@. <<if $showSecExp == 1>> However you will find it @@.red;harder to maintain authority@@ and @@.yellowgreen;propaganda hub upgrades will be cheaper@@ . <</if>> Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more @@.green;effective at business pursuits@@ . <<if $showSecExp == 1>> In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@ . <</if>> Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts <<if $showSecExp == 1>> and your security skills will make it @@.green;easier to keep the arcology safe@@. Also @@.yellowgreen;security HQ upgrades will be cheaper@@ . <<else>> and security skills. <</if>> Your starting slaves will have @@.green;free trust available.@@ // <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful. <<if $showSecExp == 1>> You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@. <</if>> Your starting slaves will have free @@.hotpink;devotion@@ available.// <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//@@.yellowgreen;Upgrading the arcology will be cheaper@@. Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.// <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@ and @@.yellowgreen;drug upgrades will be cheaper@@. Your starting slaves will have free implants available.// <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.green;extra reputation@@. <<if $showSecExp == 1>> In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@. <</if>> Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it @@.red;hard to maintain reputation@@. <<if $showSecExp == 1>> @@.red;In addition to authority@@. <</if>> Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution@@ .// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it @@.red;hard to maintain reputation@@. <<if $showSecExp == 1>> @@.red;In addition to authority.@@ <</if>> You know how to @@.yellowgreen;lower your upkeep@@, but @@.red;not conduct business@@. Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion@@.// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-gang leader, you know how to haggle slaves. <<if $showSecExp == 1>> In addition asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@. <</if>> However you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and posses a free level of @@.cyan;combat skill@@ .// <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades may be cheaper@@ , and you may find alternative approaches to problems. <<if $showSecExp == 1>> However you will @@.red;find authority quite hard@@ to maintain. <</if>> Your starting slaves will have a free level of @@.cyan;intelligence@@.// <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "PC Experience Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "PC Experience Intro">> <</link>> <</if>>
NurseryAnon/fc
src/events/intro/pcExperienceIntro.tw
tw
bsd-3-clause
4,906
:: PC Rumor Intro Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will @@.hotpink;hate you less@@ , since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves @@.gold;will fear you more@@ , since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with the @@.green;first societal option unlocked@@, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with a @@.green;good reputation@@, since the story of your unlikely accession will be famous.//
NurseryAnon/fc
src/events/intro/pcRumorIntro.tw
tw
bsd-3-clause
1,504
:: Terrain Intro [nobr] <<if $targetArcology.type != "New">> <<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>> <<switch $targetArcology.type>> <<case "RomanRevivalist">><<set $language = "Latin">> <<case "AztecRevivalist">><<set $language = "Nahuatl">> <<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">> <<case "EdoRevivalist">><<set $language = "Japanese">> <<case "ArabianRevivalist">><<set $language = "Arabic">> <<case "ChineseRevivalist">><<set $language = "Chinese">> <<default>> <<switch $terrain>> <<case "oceanic" "North America" "Australia">><<set $language = "English">> <<case "South America">><<set $language = "Spanish">> <<case "Brazil">><<set $language = "Portuguese">> <<case "the Middle East" "Africa">><<set $language = "Arabic">> <<case "Asia">><<set $language = "Chinese">> <<case "Europe">><<set $language = "German">> <<case "Japan">><<set $language = "Japanese">> <</switch>> <</switch>> <<goto "Intro Summary">> <<else>> The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build. <br><br> Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense. <br><br> Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed. <br><br> Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage. <br><br> @@.orange;Which kind of Free City hosts your arcology?@@ <br> <br>[[Urban|Location Intro][$terrain = "urban"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ cultural independence. <br>[[Rural|Location Intro][$terrain = "rural"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate cultural independence. <br>[[Ravine|Location Intro][$terrain = "ravine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Marine|Location Intro][$terrain = "marine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Very high@@ cultural independence. <br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent. <<if $showSecExp == 1>> <br>Oceanic arcologies will not be subjects of attacks. <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "Terrain Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "Terrain Intro">> <</link>> <</if>> <</if>>
NurseryAnon/fc
src/events/intro/terrainIntro.tw
tw
bsd-3-clause
4,700
:: Trade Intro [nobr] Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> <<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
NurseryAnon/fc
src/events/intro/tradeIntro.tw
tw
bsd-3-clause
1,125
:: Brothel Assignment Scene [nobr] <<set $nextButton = "Continue", $nextLink = $returnTo>> <<Enunciate $activeSlave>> You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The <<if $activeSlave.devotion > 95>> worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her. <<elseif $activeSlave.devotion > 50>> devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her. <<elseif $activeSlave.devotion > 20>> girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders. <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>> fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't. <<elseif ($activeSlave.trust < -50)>> terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't. <<else>> rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>. <</if>> You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice. <br><br> <<if $activeSlave.devotion > 50>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime! <<switch $activeSlave.fetish>> <<case "submissive">> I mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> I mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> There'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<S>>ounds like fun to me." <</if>> <<case "boobs">> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <<else>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<else>> She looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body." <</if>> <<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<Master>>, <<switch $activeSlave.fetish>> <<case "submissive">> I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> there'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me." <</if>> <<case "boobs">> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <<else>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<elseif $activeSlave.sexualFlaw != "none">> "Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned. <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>." <</if>> <<elseif ($activeSlave.trust < -20)>> <<if $activeSlave.sexualFlaw != "none">> "Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing. <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping. <</if>> <<else>> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. <</if>> /* CLOSES DEVOTION */
NurseryAnon/fc
src/facilities/brothel/brothelAssignmentScene.tw
tw
bsd-3-clause
17,033
:: Encyclopedia Widgets [nobr widget] <<widget "encyclopediaEntryAttendingClasses">> ''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions. <</widget>> <<widget "encyclopediaEntryConfinement">> ''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner. <</widget>> <<widget "encyclopediaEntryFucktoy">> ''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves. <</widget>> <<widget "encyclopediaEntryGloryHole">> ''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves. <</widget>> <<widget "encyclopediaEntryMilking">> ''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>. <</widget>> <<widget "encyclopediaEntryPublicService">> ''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. <</widget>> <<widget "encyclopediaEntryRest">> ''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied. <</widget>> <<widget "encyclopediaEntrySexualServitude">> ''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly. <</widget>> <<widget "encyclopediaEntryServitude">> ''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition. <</widget>> <<widget "encyclopediaEntryWhoring">> ''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable. <</widget>>
NurseryAnon/fc
src/gui/Encyclopedia/encyclopediaWidgets.tw
tw
bsd-3-clause
3,248
:: accordionStyleSheet [stylesheet] /* Accordion 000-250-006 */ button.accordion { cursor: pointer; padding: 5px; width: 100%; margin-bottom: 10px; border-bottom: 3px double; border-right: 3px double; border-left: none; border-top: none; text-align: left; outline: none; transition: 0.2s; background-color: transparent; } button.accordion.active, button.accordion:hover { background-color: transparent; } button.accordion:before { content: '\002B'; color: #777; font-weight: bold; float: left; margin-right: 5px; } .unStaffed { background-color: transparent; padding: .5em .2em; margin-bottom: 1em; border-bottom: thin inset grey; } .unStaffed:before { content: '\00D7'; color: #777; font-weight: bold; color: red; float: left; margin-right: 5px; } .unStaffed:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: strong; color: green; } button.accordion:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: normal; color: green; } button.accordion.active:before { content: "\2212"; } .accHidden { padding: 0 18px; margin-top: 5px; margin-bottom: 5px; max-height: 0; overflow: hidden; }
NurseryAnon/fc
src/gui/css/accordianStyleSheet.tw
tw
bsd-3-clause
1,319
:: Family Tree stylesheet [stylesheet] #graph .linage { fill: none; stroke: white; } #graph .marriage { fill: none; stroke: white; } #graph .node { background-color: lightblue; border-style: solid; border-width: 1px; } #graph .nodeText{ font: 10px sans-serif; margin: 0; padding: 0; color: black; } #graph { font: 10px sans-serif; margin: -20px 0; padding: 0; color: black; } #graph div { border-style: solid; border-width: 1px; } #graph .XY { background-color: lightblue; } #graph div.XX { background-color: pink; } #graph div.unknown { background-color: gray; } #graph div.unknownXY { background-color: #808080; } #graph div.unknownXX { background-color: #808080; } #graph .you { background-color: red; } #graph .emphasis { font-style: italic; font-weight: bold; margin: 0; background: #ffffff88; border: 2px solid Gold; white-space: nowrap; } #editFamily { display: flex; flex-wrap: wrap; align-items: center; } #editFamily #familyTable { }
NurseryAnon/fc
src/gui/css/familyTree.tw
tw
bsd-3-clause
1,084
:: Main stylesheet [stylesheet] body { overflow-x: hidden; } /* clears SugarCube's default transition */ .passage { transition: none; -webkit-transition: none; } .passage-in { opacity: 1 !important; } /* default is 54em */ #passages { max-width: 100%; } /* small trick to hide broken images */ img { text-indent: -10000px; } .imageRef { display: flex; flex-direction: column; flex-wrap: wrap; align-items: flex-start; position: relative; background-color: rgba(80, 80, 80, 0.5); margin: 2px; } .tinyImg { height: 120px; width: 120px; float: left; } .smlImg { height: 150px; width: 150px; float: left; } .smlImg > img, .smlImg > video { height: auto; } .medImg { height: 300px; width: 300px; float: right; } .medImg > img, .medImg > video { height: auto; } .lrgRender { height: 531px; width: 531px; margin-right: -50px; margin-left: -50px; float: right; z-index: -1; } .lrgVector { height: 600px; width: 600px; margin-right: -125px; margin-left: -125px; float: right; z-index: -1; } .lrgRender > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; /*position: absolute;*/ } .lrgRender > img, .lrgRender > video { margin-left: -150px; height: 531px; width: auto; } .lrgVector > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgVector > img, .lrgVector > video { margin-left: -150px; height: 600px; width: auto; } .lrgVector svg { width: 336px; height: 600px; } object { object-fit: scale-down; position: absolute; top: 0; left: 0; } img.paperdoll { position: absolute; top: 0; left: 0; margin-left: 0; } span.plusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 139, 0, 0.3); background: rgba(0, 139, 0, 0.2); margin: 2px 0; } span.minusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(184, 0, 0, 0.3); background: rgba(184, 0, 0, 0.2); margin: 2px 0; } span.zeroButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 0, 255, 0.3); background: rgba(0, 0, 255, 0.2); margin: 2px 0; } span.plusButton:hover { background: rgba(0, 139, 0, 0.4); } span.minusButton:hover { background: rgba(184, 0, 0, 0.4); } span.zeroButton:hover { background: rgba(0, 0, 255, 0.4); } span.plusButton > a { display: block; } span.minusButton > a { display: block; } span.zeroButton > a { display: block; } span.plusButton > a:hover { text-decoration: none; } span.minusButton > a:hover { text-decoration: none; } span.zeroButton > a:hover { text-decoration: none; } /* Colors are made as css classes, to allow them to be changed for a light color scheme (for example). */ .link { color: #68D } /* link color */ .aquamarine { color: aquamarine } .coral { color: coral } .cyan { color: cyan } .darkgoldenrod { color: darkgoldenrod } .darkred { color: darkred } .darkviolet { color: darkviolet } .deeppink { color: deeppink } .deepskyblue { color: deepskyblue } .gold { color: gold } .goldenrod { color: goldenrod } .gray { color: gray } .green { color: green } .hotpink { color: hotpink } .lawngreen { color: lawngreen } .lightblue { color: lightblue } .lightcoral { color: lightcoral } .lightgreen { color: lightgreen } .lightpink { color: lightpink } .lightsalmon { color: lightsalmon } .lime { color: lime } .limegreen { color: limegreen } .magenta { color: magenta } .mediumaquamarine { color: mediumaquamarine } .mediumorchid { color: mediumorchid } .mediumseagreen { color: mediumseagreen } .orange { color: orange } .orangered { color: orangered } .orchid { color: orchid } .pink { color: pink } .red { color: red } .seagreen { color: seagreen } .springgreen { color: springgreen } .tan { color: tan } .teal { color: teal } .yellow { color: yellow } .yellowgreen { color: yellowgreen } .link a { color: #68D } /* link color */ .aquamarine a { color: aquamarine } .coral a { color: coral } .cyan a { color: cyan } .darkgoldenrod a { color: darkgoldenrod } .darkred a { color: darkred } .darkviolet a { color: darkviolet } .deeppink a { color: deeppink } .deepskyblue a { color: deepskyblue } .gold a { color: gold } .goldenrod a { color: goldenrod } .gray a { color: gray } .green a { color: green } .hotpink a { color: hotpink } .lawngreen a { color: lawngreen } .lightblue a { color: lightblue } .lightcoral a { color: lightcoral } .lightgreen a { color: lightgreen } .lightpink a { color: lightpink } .lightsalmon a { color: lightsalmon } .lime a { color: lime } .limegreen a { color: limegreen } .magenta a { color: magenta } .mediumaquamarine a { color: mediumaquamarine } .mediumorchid a { color: mediumorchid } .mediumseagreen a { color: mediumseagreen } .orange a { color: orange } .orangered a { color: orangered } .orchid a { color: orchid } .pink a { color: pink } .red a { color: red } .seagreen a { color: seagreen } .springgreen a { color: springgreen } .tan a { color: tan } .teal a { color: teal } .yellow a { color: yellow } .yellowgreen a { color: yellowgreen } /*! <<checkvars>> macro for SugarCube 2.x */ #ui-dialog-body.checkvars{padding:1em}#ui-dialog-body.checkvars h1{font-size:1em;margin-top:0}#ui-dialog-body.checkvars table{border-collapse:collapse;border-spacing:0}#ui-dialog-body.checkvars thead tr{border-bottom:2px solid #444}#ui-dialog-body.checkvars tr:not(:first-child){border-top:1px solid #444}#ui-dialog-body.checkvars td,#ui-dialog-body.checkvars th{padding:.25em 1em}#ui-dialog-body.checkvars td:first-child,#ui-dialog-body.checkvars th:first-child{padding-left:.5em;border-right:1px solid #444}#ui-dialog-body.checkvars td:last-child,#ui-dialog-body.checkvars th:last-child{padding-right:.5em}#ui-dialog-body.checkvars th:first-child{text-align:center}#ui-dialog-body.checkvars td:first-child{font-weight:700;text-align:right}#ui-dialog-body.checkvars td{font-family:monospace,monospace;vertical-align:top;white-space:pre-wrap}#ui-dialog-body.checkvars .scroll-pad{margin:0;padding:0} /*! <<bugreport>> macro for SugarCube 2.x */ #ui-dialog-body.bugreport #bugreport-info{margin-bottom:1em}#ui-dialog-body.bugreport #bugreport-data{display:block;overflow:auto;font-family:monospace,monospace;background-color:transparent;border:1px solid #444;margin:0;padding:6px;height:auto;min-height:200px;white-space:normal}#ui-dialog-body.bugreport .scroll-pad{margin:0;padding:0} div.output{ width: 100%; width: 100vw; max-width: 100%; word-break: break-all; white-space: normal; }
NurseryAnon/fc
src/gui/css/mainStyleSheet.tw
tw
bsd-3-clause
6,779
:: Quick List stylesheet [stylesheet] .hidden { display:none; } div.quicklist.devotion button.mindbroken { background-color:red; } div.quicklist.devotion button.very-hateful { background-color:darkviolet; } div.quicklist.devotion button.hateful { background-color:darkviolet; } div.quicklist.devotion button.resistant { background-color:mediumorchid; } div.quicklist.devotion button.ambivalent { background-color: yellow; color: #444444; } div.quicklist.devotion button.accepting { background-color: hotpink; } div.quicklist.devotion button.devoted { background-color: deeppink; } div.quicklist.devotion button.worshipful { background-color: magenta; } div.quicklist.trust button.mindbroken { background-color:red; } div.quicklist.trust button.extremely-terrified { background-color: darkgoldenrod; } div.quicklist.trust button.terrified { background-color: goldenrod; } div.quicklist.trust button.frightened { background-color: gold; color: coral; } div.quicklist.trust button.fearful { background-color: yellow; color: green; } div.quicklist.trust button.hate-careful { background-color: orange; } div.quicklist.trust button.careful { background-color: mediumaquamarine; color: forestgreen; } div.quicklist.trust button.bold { background-color: orangered; } div.quicklist.trust button.trusting { background-color: mediumseagreen; } div.quicklist.trust button.defiant { background-color: darkred; } div.quicklist.trust button.profoundly-trusting { background-color: seagreen; } div.quicklist { table-layout: fixed; text-align: center; border-collapse: separate; border-spacing: 2px; border-style: hidden; empty-cells: hide; width: 70%; } div.quicklist button { margin-top: 15px; margin-right: 20px; white-space: nowrap; }
NurseryAnon/fc
src/gui/css/quickListCSS.tw
tw
bsd-3-clause
1,862
:: Alpha disclaimer <<set $ui = "start">>\ //version $ver build $releaseID// @@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@ @@.green;//Mod: extra preg content and other crap//@@ ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/. An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way. ''Saves from versions prior to 0.6 are not compatible.'' @@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
NurseryAnon/fc
src/gui/mainMenu/AlphaDisclaimer.tw
tw
bsd-3-clause
2,171
:: SVG filters [widget] <<widget "SVGFilters">> <html> <svg class="defs-only" style="width: 0; height: 0; position: absolute;"> <filter id="skin-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.15 0 0 0 0 0 0.1 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-bronzed" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0.1 0 0 0 0.6 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="skin-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0 "/> </filter> <filter id="skin-ebony" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.1 0 0 0 0 0 0.05 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-extremely-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.05 0 0 0 0 0 1.05 0 0 0 0 0 1.1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-fair" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.8 0 0 0.2 0 0 0.8 0 0.2 0 0 0 1 0"/> </filter> <filter id="skin-light" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0.5 0 0.5 0 0 0.5 0 0 0.5 0 0.5 0 0 0 1 0"/> </filter> <filter id="skin-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.8 0 0 0 0 0 0.6 0 0 0 0 0 1 0"/> </filter> <filter id="skin-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-tanned" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.65 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0 "/> </filter> <filter id="skin-dyed-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-ashen" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.1 0 0.7 0 0 0.1 0 0 0.7 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-auburn" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.15 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blazing-red" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="3.00" /> <feFuncB type="gamma" exponent="7.50" /> </feComponentTransfer> </filter> <filter id="hair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.4 0 0 0 0 0 1.3 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-bright-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.2 0 0.4 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-brunette" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-burgundy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.25 0 0.2 0 0 0.1 0 0 0.3 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-chestnut" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0.2 0 0.7 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-chocolate-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-copper" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.2 0 0.8 0 0 -0.2 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.1 0 0 0 0 0 0.9 0 0 0 0 0 0.4 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.35 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.2 0 0.15 0 0 0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-deep-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.3 0 0.3 0 0 -0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dirty-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.7 0 0 0.3 0 0 0.2 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-fair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.5 0 0.8 0 0 0.4 0 0 0.6 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-ginger" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.1 0 0.9 0 0 0 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.7 0 0 0 -0.1 0 1.5 0 0 -0.1 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.8 0 0 0 -0.3 0 1.6 0 0 -0.4 0 0 0.3 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-gray" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-grey" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-hazel" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0.2 0 0 0.15 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-light-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.4 0 0.1 0 0 0.2 0 0 0.7 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-neon-blue" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.75" /> <feFuncG type="gamma" exponent="0.75" /> <feFuncB type="gamma" exponent="0.25" /> </feComponentTransfer> </filter> <filter id="hair-neon-green" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.00" /> <feFuncG type="gamma" exponent="0.25" /> <feFuncB type="gamma" exponent="0.98" /> </feComponentTransfer> </filter> <filter id="hair-neon-pink" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="1.00" /> <feFuncB type="gamma" exponent="0.50" /> </feComponentTransfer> </filter> <filter id="hair-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0 0.6 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-onyx-black" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="5.50" /> <feFuncG type="gamma" exponent="6.00" /> <feFuncB type="gamma" exponent="7.00" /> </feComponentTransfer> </filter> <filter id="hair-pale-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.7 0 0.4 0 0 0.7 0 0 0.6 0 0.4 0 0 0 1 0"/> </filter> <filter id="hair-peachy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.45 0 0 0 0 0 1.4 -0.1 0 -0.1 0 0 0.85 0 0 0 0 0 1 0"/> </filter> <filter id="hair-pink" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 -0.2 0 -0.2 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-platinum-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.2 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-raven-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="hair-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-red-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.25 0 0.8 0 0 0.1 0 0 0.35 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-silver" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.8 0 0 0.3 0 0 0.8 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-strawberry-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.2 0 1.2 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-violet" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="2 -1 0 0 0 0 2 -1 0 0 -1 0 2 0 0 0 0 0 1 0"/> </filter> <filter id="hair-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.5 0 0.6 0 0 0.5 0 0 0.6 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-white-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.5 0 0.7 0 0 0.5 0 0 0.5 0 0.4 0 0 0 1 0"/> </filter> </svg> </html> <</widget>>
NurseryAnon/fc
src/gui/svgFilters.tw
tw
bsd-3-clause
11,047
:: init [nobr] /* FREE CITIES a text-based slave management game Copyright (C) 2017 freecitiesdev This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ <<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">> <<unset $releaseID>> <<set $ver = "0.10.7", $releaseID = 1024>> <<if ndef $releaseID>><<set $releaseID = 1024>><</if>> /* This needs to be broken down into individual files that can be added to StoryInit instead. */ <<if def $slaves>> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].assignment == "be imported">> <<set $slaves[_i].ID += 1200000>> <<set $slaves[_i].assignment = "rest">> <<set $slaves[_i].assignmentVisible = 1>> <<set $slaves[_i].weekAcquired = 0>> <<set $slaves[_i].newGamePlus = 1>> <<PMODinit $slaves[_i]>> <<if $slaves[_i].mother > 0>> <<set $slaves[_i].mother += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].mother == -1>> <<set $slaves[_i].mother = -12000000>> <<elseif $slaves[_i].mother < -1>> <<set $slaves[_i].mother -= 1200000>> <</if>> <<if $slaves[_i].father > 0>> <<set $slaves[_i].father += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].father == -1>> <<set $slaves[_i].father = -12000000>> <<elseif $slaves[_i].father < -1>> <<set $slaves[_i].father -= 1200000>> <</if>> <<set $slaves[_i].daughters = 0>> <<set $slaves[_i].sisters = 0>> <<set $slaves[_i].canRecruit = 0>> <<set $slaves[_i].breedingMark = 0>> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $slaves[_i].nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $slaves[_i].nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $slaves[_i].nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $slaves[_i].nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Chinese Revivalist">> <</if>> <<if $slaves[_i].relationTarget != 0>> <<set $slaves[_i].relationTarget += 1200000>> <</if>> <<if $slaves[_i].relationshipTarget != 0>> <<set $slaves[_i].relationshipTarget += 1200000>> <</if>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>> <<else>> <<set _dump = removeSlave(_i), _i--, _SL-->> <</if>> <</for>> <<for _k = 0; _k < _SL; _k++>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>> <<set $slaves[_i].daughters += 1>> <</if>> <<if areSisters($slaves[_k], $slaves[_i]) > 0>> <<set $slaves[_i].sisters += 1>> <</if>> <</for>> <<if $slaves[_k].pregSource > 0>> <<set $slaves[_k].pregSource += 1200000>> <<set _getFather = $slaveIndices[$slaves[_k].pregSource]>> <<if ndef _getFather>> <<set $slaves[_k].pregSource = 0>> <</if>> <</if>> <</for>> <<set $genePool = ngUpdateGenePool($genePool)>> /* <<for $i = 0; $i < $genePool.length; $i++>> <<for $k = 0; $k < $slaves.length; $k++>> <<if $genePool[$i].ID+1200000 == $slaves[$k].ID>> <<set $genePool[$i].ID += 1200000>> <<break>> <</if>> <</for>> <<if $k == $slaves.length>> <<set $dump = $genePool.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> */ <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].relation != 0>> <<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>> <<set _j = $slaveIndices[_rt]>> <<if def _j && $slaves[_j].relationTarget == _ID>> <<set _seed = 1>> <</if>> <<if _seed == 0>> <<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>> <</if>> <</if>> <<if $slaves[_i].relationship > 0>> <<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>> <<set _j = $slaveIndices[_rt]>> <<if def _j && $slaves[_j].relationshipTarget == _ID>> <<set _seed = 1>> <</if>> <<if _seed == 0>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <</if>> <</if>> <</for>> <<for _i = 0; _i < _SL; _i++>> <<if $familyTesting == 1>> <<if $slaves[_i].canRecruit == 1>> /*<<set $recruiters.push($slaves[_i])>>*/ <</if>> <<else>> <<if $slaves[_i].relation == 0>> <<if random(1,100) <= 5>> <<set $slaves[_i].recruiter = "twin">> <<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>> <<set $slaves[_i].recruiter = "mother">> <<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>> <<set $slaves[_i].recruiter = "daughter">> <<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "older sister">> <<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "young sister">> <</if>> <<else>> <<set $slaves[_i].recruiter = 0>> <</if>> <</if>> /*closes family mode */ <<set $slaves[_i].milk = 0>> <<set $slaves[_i].cum = 0>> <<set $slaves[_i].births = 0>> <<set $slaves[_i].mammaryCount = 0>> <<set $slaves[_i].penetrativeCount = 0>> <<set $slaves[_i].oralCount = 0>> <<set $slaves[_i].analCount = 0>> <<set $slaves[_i].vaginalCount = 0>> <</for>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<if ndef $PC.intelligence>> <<set $PC.intelligence = 3>> <</if>> <<if ndef $PC.face>> <<set $PC.face = 100>> <</if>> <<if ndef $PC.actualAge>> <<if $PC.age == 1>> <<set $PC.actualAge = 20>> <<elseif $PC.age == 2>> <<set $PC.actualAge = 35>> <<elseif $PC.age == 3>> <<set $PC.actualAge = 50>> <</if>> <</if>> <<if ndef $PC.visualAge>> <<set $PC.visualAge = $PC.actualAge>> <</if>> <<if ndef $PC.physicalAge>> <<set $PC.physicalAge = $PC.actualAge>> <</if>> <<if ndef $PC.birthWeek>> <<set $PC.birthWeek = 0>> <</if>> <<if ndef $PC.markings>> <<set $PC.markings = "none">> <</if>> <<if ndef $PC.mpreg>> /* for <<KnockMeUp $PC>> */ <<set $PC.mpreg = 0>> <</if>> <<if ndef $PC.slavesKnockedUp>> <<set $PC.slavesKnockedUp = 0>> <</if>> <<if ndef $PC.slavesFathered>> <<set $PC.slavesFathered = 0>> <</if>> <<if ndef $PC.pronoun>> <<if $PC.title == 1>> <<set $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him">> <<else>> <<set $PC.pronoun = "she", $PC.possessive = "her", $PC.object = "her">> <</if>> <</if>> <<if ndef $PC.pregKnown>> <<if $PC.preg > 0>> <<set $PC.pregKnown = 1>> <<else>> <<set $PC.pregKnown = 0>> <</if>> <</if>> <<if ndef $PC.pregType>> <<if $PC.preg > 0>> <<set $PC.pregType = 1>> <<else>> <<set $PC.pregType = 0>> <</if>> <</if>> <<if ndef $PC.belly>> <<if $PC.preg > 0>> <<set $PC.belly = getPregBellySize($PC)>> <<else>> <<set $PC.belly = 0>> <</if>> <</if>> <<if ndef $PC.degeneracy>> <<set $PC.degeneracy = 0>> <</if>> <<if ndef $PC.pregWeek>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<else>> <<set $PC.pregWeek = 0>> <</if>> <</if>> <<set $PC.reservedChildren = 0>> <<else>> <<set $slaves = []>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<set $genePool = []>> <</if>> <<set $slaveIndices = slaves2indices()>> <<set $organs = []>> <<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = []>> <<if ndef $saveImported>> <<set $saveImported = 0>> <</if>> <<if $saveImported == 0>> /* new game (not NG+) */ <<initPC>> <<set $freshPC = 0>> <<set $cheater = 0>> <<set $cash = 10000>> <<set $normalizedEvents = 0>> <<set $autosave = 1>> <<set $useFSNames = 1>> <<set $seeDetails = 1>> <<set $seeDesk = 1>> <<set $newModelUI = 1>> <<set $seeArcology = 1>> <<set $seeFCNN = 1>> <<set $useSummaryCache = true>> <<set $seeExtreme = 0>> <<set $seeHyperPreg = 0>> <<set $seePreg = 1>> <<set $seeCircumcision = 1>> <<set $seeAge = 1>> <<set $seeDicks = 25>> <<set $seeRace = 1>> <<set $seeNationality = 1>> <<set $seeImages = 0>> <<set $imageChoice = 0>> <<set $seeVectorArtHighlights = 1>> <<set $seeMainFetishes = 0>> <<set $seeSummaryImages = 1>> <<set $seeReportImages = 1>> <<set $lineSeparations = 1>> <<set $showSexualHistory = 1>> <<set $showBodyMods = 0>> <<set $showImplantEffects = 1>> <<set $showClothing = 1>> <<set $showAgeDetail = 1>> <<set $showBoobCCs = 1>> <<set $showHeightCMs = 1>> <<set $showDickCMs = 1>> <<set $showScores = 1>> <<set $showAssignToScenes = 1>> <<set $showEWD = 1>> <<set $showEWM = 1>> <<set $showVignettes = 1>> <<set $showAppraisal = 1>> <<set $positionMainLinks = -1>> <<set $showTipsFromEncy = 1>> <<set $displayAssignments = 1>> <<set $sortSlavesBy = "devotion">> <<set $sortSlavesOrder = "descending">> <<set $sortSlavesMain = 1>> <<set $HGSeverity = 0>> <<set $HGFormality = 1>> <<set $universalRulesConsent = 0>> <<set $universalRulesRest = 0>> <<set $universalRulesFacilityWork = 1>> <<set $universalRulesImpregnation = "none">> <<set $universalRulesBirthing = 0>> <<set $universalRulesCSec = 0>> <<set $universalRulesNewSlavesRA = 1>> <<set $universalRulesAssignsSelfFacility = 0>> <<set $universalRulesImmobileSlavesMaintainMuscles = 0>> <<set $slaveDead = 0>> <<set $rulesAssistantMain = 1>> <<set $rulesAssistantAuto = 0>> <<set $abbreviateDevotion = 2>> <<set $abbreviateRules = 2>> <<set $abbreviateClothes = 2>> <<set $abbreviateOrigins = 2>> <<set $abbreviateRulesets = 2>> <<set $abbreviateNationality = 2>> <<set $abbreviateHealth = 2>> <<set $abbreviateDiet = 2>> <<set $abbreviateDrugs = 2>> <<set $abbreviateRace = 2>> <<set $abbreviateGenitalia = 2>> <<set $abbreviatePhysicals = 2>> <<set $abbreviateSkills = 2>> <<set $abbreviateMental = 2>> <<set $abbreviateSidebar = 2>> <<set $summaryStats = 1>> <<set $nicknamesAllowed = 1>> <<set $modRequestsAllowed = 1>> <<set $expansionRequestsAllowed = 1>> <<set $plot = 1>> <<set $continent = "North America">> <<set $terrain = "rural">> <<set $language = "English">> <<set $headGirlTrainsSkills = 1>> <<set $headGirlTrainsHealth = 1>> <<set $headGirlTrainsObedience = 1>> <<set $headGirlTrainsFlaws = 1>> <<set $headGirlSoftensFlaws = 1>> <<set $headGirlTrainsParaphilias = 1>> <<set $retainCareer = 1>> <<set $useSlaveSummaryTabs = 0>> <<set $useSlaveSummaryOverviewTab = 0>> <<set $useSlaveListInPageJSNavigation = 0>> /* master suite reporting and alternate descriptions */ <<set $verboseDescriptions = 0>> /* Accordion 000-250-006 */ <<set $useAccordion = 0>> <<set $useTabs = 0>> /*onlyintendeddickgirls variables */ <<set $makeDicks = 0>> /* economy reports variables */ <<set $showEconomicDetails = 0>> /* Pregmod specific */ <<set $economy = 1>> <<set $neighboringArcologies = 3>> <<set $newDescriptions = 0>> <<set $familyTesting = 0>> <<set $inbreeding = 1>> <<set $allowFamilyTitles = 0>> /% Begin mod section: toggle whether slaves lisp. %/ <<set $disableLisping = 0>> /% End mod section: toggle whether slaves lisp. %/ <<set $weightAffectsAssets = 1>> <<set $curativeSideEffects = 1>> /*non-vanilla shit*/ <<set $pedo_mode = 0>> <<set $minimumSlaveAge = 18>> <<set $fertilityAge = 13>> <<silently>> FertilityAge($fertilityAge) <</silently>> <<set $potencyAge = 13>> <<set $AgePenalty = 1>> <<set $precociousPuberty = 0>> <<set $loliGrow = 1>> <<set $retirementAge = 45> <<set $customRetirementAge = 45>> <<set $FSCreditCount = 5>> <<set $FSCreditCountString = "five">> <<include "Init Rules">> <<else>> /* imported save (NG+) */ <<if $freshPC == 0>> <<if def $arcologies[0].prosperity>> <<set $cash += 250*$arcologies[0].prosperity*$arcologies[0].ownership>> <</if>> <<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>> <<if $retainCareer == 0>> <<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <</if>> <<if $PC.mother > 0>> <<set $PC.mother += 1200000>> <<elseif $PC.mother < 0>> <<set $PC.mother -= 1200000>> <</if>> <<if $PC.father > 0>> <<set $PC.father += 1200000>> <<elseif $PC.father < 0>> <<set $PC.father -= 1200000>> <</if>> <<else>> <<initPC>> <<set $cheater = 0>> <<set $cash = 10000>> <</if>> <</if>> <<set $targetArcology = {type: "New"}>> <<set $REFeminizationCheckinIDs = []>> <<set $REMILFCheckinIDs = []>> <<set $REOrientationCheckinIDs = []>> <<set $REUglyCheckinIDs = []>> <<set $REButtholeCheckinIDs = []>> <<set $REFutaSisterCheckinIDs = []>> <<set $REReductionCheckinIDs = []>> <<set $activeSlave = 0>> <<set $boomerangSlave = 0, $boomerangWeeks = 0, $boomerangBuyer = 0>> <<set $bioreactorPerfectedID = 0>> <<set $independenceDay = 0>> <<set $invasionVictory = 0>> <<set $daughtersVictory = 0>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<set $archetyped = 0>> <<set $slavesVisible = 0>> <<set $dormitory = 20>> <<set $dormitoryPopulation = 0>> <<set $rooms = 5>> <<set $roomsPopulation = 0>> <<set $brothelSlaves = 0>> <<set $brothelDecoration = "standard">> <<set $brothelUpgradeDrugs = 0>> <<set $brothelAdsSpending = 0>> <<set $brothelAdsOld = 0>> <<set $brothelAdsModded = 0>> <<set $brothelAdsImplanted = 0>> <<set $brothelAdsStacked = 0>> <<set $brothelAdsPreg = 0>> <<set $brothelAdsXX = 0>> <<set $brothelName = "the Brothel">> <<set $brothelNameCaps = "The Brothel">> <<set $brothel = 0>> <<set $dairySlaves = 0>> <<set $dairyDecoration = "standard">> <<set $dairyPrepUpgrade = 0>> <<set $dairyStimulatorsUpgrade = 0>> <<set $dairyStimulatorsSetting = 0>> <<set $dairyStimulatorsSettingChanged = 0>> <<set $dairyFeedersUpgrade = 0>> <<set $dairyFeedersSetting = 0>> <<set $dairyFeedersSettingChanged = 0>> <<set $dairyPregUpgrade = 0>> <<set $dairyPregSetting = 0>> <<set $dairyPregSettingChanged = 0>> <<set $dairyRestraintsUpgrade = 0>> <<set $dairyRestraintsSetting = 0>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<set $dairySlimMaintainUpgrade = 0>> <<set $dairySlimMaintain = 0>> <<set $dairyHyperPregRemodel = 0>> <<set $dairyWeightSetting = 0>> <<set $dairyImplantsSetting = 1>> <<set $dairyUpgradeMenials = 0>> <<set $createBioreactors = 0>> <<set $bioreactorsAnnounced = 0>> <<set $bioreactorsHerm = 0>> <<set $bioreactorsXX = 0>> <<set $bioreactorsXY = 0>> <<set $bioreactorsBarren = 0>> <<set $dairyName = "the Dairy">> <<set $dairyNameCaps = "The Dairy">> <<set $dairy = 0>> <<set $cumSlaves = 0>> <<set $clubSlaves = 0>> <<set $clubDecoration = "standard">> <<set $clubUpgradePDAs = 0>> <<set $clubAdsSpending = 0>> <<set $clubAdsOld = 0>> <<set $clubAdsModded = 0>> <<set $clubAdsImplanted = 0>> <<set $clubAdsStacked = 0>> <<set $clubAdsPreg = 0>> <<set $clubAdsXX = 0>> <<set $clubName = "the Club">> <<set $clubNameCaps = "The Club">> <<set $club = 0>> <<set $servantsQuartersSlaves = 0>> <<set $servantsQuartersDecoration = "standard">> <<set $servantsQuartersUpgradeMonitoring = 0>> <<set $servantsQuarters = 0>> <<set $servantsQuartersName = "the Servants' Quarters">> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <<set $schoolroomSlaves = 0>> <<set $schoolroomDecoration = "standard">> <<set $schoolroomUpgradeSkills = 0>> <<set $schoolroomUpgradeLanguage = 0>> <<set $schoolroomUpgradeRemedial = 0>> <<set $schoolroom = 0>> <<set $schoolroomName = "the Schoolroom">> <<set $schoolroomNameCaps = "The Schoolroom">> <<set $spaSlaves = 0>> <<set $spaDecoration = "standard">> <<set $spa = 0>> <<set $spaUpgrade = 0>> <<set $spaFix = 0>> <<set $spaName = "the Spa">> <<set $spaNameCaps = "The Spa">> <<set $incubator = 0>> <<set $incubatorSlaves = 0>> <<set $incubatorOrgans = []>> <<set $incubatorOldID = 0>> <<set $incubatorUpgradeSpeed = 5>> <<set $incubatorUpgradeWeight = 0>> <<set $incubatorUpgradeMuscles = 0>> <<set $incubatorUpgradeGrowthStims = 0>> <<set $incubatorUpgradeReproduction = 0>> <<set $incubatorUpgradeOrgans = 0>> <<set $incubatorImprintSetting = 0>> <<set $incubatorWeightSetting = 0>> <<set $incubatorMusclesSetting = 0>> <<set $incubatorGrowthStimsSetting = 0>> <<set $incubatorReproductionSetting = 0>> <<set $incubatorName = "the Incubator">> <<set $incubatorNameCaps = "The Incubator">> <<set $reservedChildren = 0>> <<set $tanks = []>> <<set $clinicSlaves = 0>> <<set $clinicDecoration = "standard">> <<set $clinic = 0>> <<set $clinicUpgradeFilters = 0>> <<set $clinicUpgradeScanner = 0>> <<set $clinicUpgradePurge = 0>> <<set $clinicName = "the Clinic">> <<set $clinicNameCaps = "The Clinic">> <<set $arcadeSlaves = 0>> <<set $arcadeDecoration = "standard">> <<set $arcadeUpgradeInjectors = 0>> <<set $arcadeUpgradeFuckdolls = 0>> <<set $arcadeUpgradeCollectors = 0>> <<set $arcadeUpgradeMenials = 0>> <<set $arcadeName = "the Arcade">> <<set $arcadeNameCaps = "The Arcade">> <<set $arcade = 0>> <<set $fuckdollsSold = 0>> <<set $cellblockSlaves = 0>> <<set $cellblockDecoration = "standard">> <<set $cellblockUpgrade = 0>> <<set $cellblock = 0>> <<set $cellblockName = "the Cellblock">> <<set $cellblockNameCaps = "The Cellblock">> <<set $cellblockWardenCumsInside = 1>> <<set $masterSuiteSlaves = 0>> <<set $masterSuiteDecoration = "standard">> <<set $masterSuiteUpgradeLuxury = 0>> <<set $masterSuiteUpgradePregnancy = 0>> /* Is the upgrade active? */ <<set $masterSuitePregnancyFertilityDrugs = 0>> /* Are slaves being put on fertility drugs? */ <<set $masterSuitePregnancyFertilitySupplements = 0>> /* Are those drugs being supplemented (health benefits and (even) more multiple pregnancies) */ <<set $masterSuitePregnancySlaveLuxuries = 0>> /* Are the slaves being given some nicer things to reduce stress during preg? (health/devotion/trust benefits) */ <<set $universalHGImpregnateMasterSuiteToggle = 0>> /* Will the HG impregnate fertile slaves in the MS? */ <<set $masterSuiteHyperPregnancy = 0>> <<set $masterSuite = 0>> <<set $masterSuiteName = "the Master Suite">> <<set $masterSuiteNameCaps = "The Master Suite">> <<set $HGSuite = 0>> <<set $HGSuiteSlaves = 0>> <<set $HGSuiteSurgery = 1>> <<set $HGSuiteDrugs = 1>> <<set $HGSuiteHormones = 1>> <<set $HGSuiteEquality = 0>> <<set $HGSuiteName = "the Head Girl Suite">> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <<set $fighterIDs = []>> <<set $pitBG = 0>> <<set $pitAudience = "none">> <<set $pitLethal = 0>> <<set $pitVirginities = 0>> <<set $pitFought = 0>> <<set $pit = 0>> <<set $pitName = "the Pit">> <<set $pitNameCaps = "The Pit">> <<set $dojo = 0>> <<set $feeder = 0>> <<set $cockFeeder = 0>> <<set $suppository = 0>> <<set $studio = 0>> <<set $weatherCladding = 0>> <<set $weatherAwareness = 0>> <<set $boobAccessibility = 0>> <<set $servantMilkers = 0>> <<set $servantMilkersMultiplier = 1>> <<set $foodCost = 25>> <<set $revealFoodEffects = 0>> <<set $legendaryWhoreID = 0>> <<set $legendaryEntertainerID = 0>> <<set $legendaryCowID = 0>> <<set $legendaryBallsID = 0>> <<set $legendaryWombID = 0>> <<set $legendaryAbolitionistID = 0>> <<set $FSAnnounced = 0>> <<set $FSCredits = 0>> <<set $FSGotRepCredits = 0>> <<set $FSSingleSlaveRep = 10>> <<set $FSSpending = 0>> <<set $FSLockinLevel = 100>> <<set $applyLaw = 0>> <<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, AztecRevivalist: 0, RomanRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0, Repopulationist: 0, Eugenics: 0, Hedonism: 0}>> <<set $corpAnnounced = 0>> <<set $corpIncorporated = 0>> <<set $corpMarket = 0>> <<set $corpPeopleEnslaved = 0>> <<set $sharePrice = 0>> <<set $personalShares = 0>> <<set $publicShares = 0>> <<set $corpCash = 0>> <<set $corpProfit = 0>> <<set $generalAssets = 0>> <<set $slaveAssets = 0>> <<set $entrapmentAssets = 0>> <<set $captureAssets = 0>> <<set $trainingAssets = 0>> <<set $surgicalAssets = 0>> <<set $drugAssets = 0>> <<set $generalAssetPrice = 10>> <<set $slaveAssetPrice = 10>> <<set $entrapmentAssetPrice = 10>> <<set $captureAssetPrice = 10>> <<set $trainingAssetPrice = 10>> <<set $surgicalAssetPrice = 10>> <<set $drugAssetPrice = 10>> <<set $generalUpgradeBreaking = "unselected">> <<set $generalUpgradeWeight = "unselected">> <<set $generalUpgradeMuscle = "unselected">> <<set $entrapmentUpgradeDevotionOne = "unselected">> <<set $entrapmentUpgradeDevotionTwo = "unselected">> <<set $entrapmentUpgradeIntelligence = "unselected">> <<set $captureUpgradeGender = "unselected">> <<set $captureUpgradeAge = "unselected">> <<set $captureUpgradeRace = "unselected">> <<set $trainingUpgradeAccent = "unselected">> <<set $trainingUpgradeEducation = "unselected">> <<set $trainingUpgradeSexEd = "unselected">> <<set $surgicalUpgradeCosmetics = "unselected">> <<set $surgicalUpgradeImplants = "unselected">> <<set $surgicalUpgradeGenitalia = "unselected">> <<set $drugUpgradeHormones = "unselected">> <<set $drugUpgradeInjectionOne = "unselected">> <<set $drugUpgradeInjectionTwo = "unselected">> <<set $corpValue = 0>> <<set $shelterSlave = 0>> <<set $shelterSlaveBought = 0>> <<set $shelterAbuse = 0>> <<set $shelterSlaveGeneratedWeek = 0>> /* alternate clothing access variables */ <<set $clothesBoughtBunny = 0>> <<set $clothesBoughtConservative = 0>> <<set $clothesBoughtChains = 0>> <<set $clothesBoughtWestern = 0>> <<set $clothesBoughtOil = 0>> <<set $clothesBoughtHabit = 0>> <<set $clothesBoughtToga = 0>> <<set $clothesBoughtHuipil = 0>> <<set $clothesBoughtKimono = 0>> <<set $clothesBoughtHarem = 0>> <<set $clothesBoughtQipao = 0>> <<set $clothesBoughtEgypt = 0>> <<set $clothesBoughtBelly = 0>> <<set $clothesBoughtMaternityDress = 0>> <<set $clothesBoughtMaternityLingerie = 0>> <<set $clothesBoughtLazyClothes = 0>> <<set $toysBoughtDildos = 0>> <<set $toysBoughtGags = 0>> <<set $toysBoughtButtPlugs = 0>> <<set $toysBoughtButtPlugTails = 0>> <<set $buckets = 0>> /* assistant FS appearance variable */ <<set $assistantFSAppearance = "default">> <<set $assistantPronouns = {pronoun: "she", possessivePronoun: "hers", possessive: "her", object: "her", objectReflexive: "herself", noun: "girl"}>> /*pregmod variables */ <<set $specialSlavesPriceOverride = 0>> <<set $pregAccessibility = 0>> <<set $dickAccessibility = 0>> <<set $ballsAccessibility = 0>> <<set $buttAccessibility = 0>> <<set $ageMode = 0>> <<set $enema = 0>> <<set $medicalEnema = 0>> <<set $dairyPiping = 0>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<set $milkPipeline = 0>> <<set $cumPipeline = 0>> <<set $burstee = 0>> <<set $slaveDeath = 0>> <<set $clinicInflateBelly = 0>> <<set $playerBred = 0>> <<set $propOutcome = 0>> <<set $EliteSires = ["moves", "quick", "crazy", "virgin", "futa", "preggo"]>> <<set $startingPoint = -1>> <<set $PhysicalRetirementAgePolicy = 0>> <<set $raped = -1>> <<set $children = []>> <<set $missingParentID = -10000>> <<set $startingSlaveRelative = 0>> <<set $mom = 0>> <<set $animalParts = 0>> <<set $showBestiality = 0>> <<set $originOveride = 0>> <<set $playerAging = 2>> <<set $pregSpeedControl = 0>> <<set $clinicSpeedGestation = 0>> <<set $playerSurgery = 0>> <<set $bodyswapAnnounced = 0>> <<set $surnamesForbidden = 0>> <<set $menstruation = 0>> <<set $FCTVcount = 0>> <<set $FCTVrate = 4>> <<set $FCTVreceiver = 0>> <<set $receiverAvailable = 0>> <<set $FCTVshow = 0>> <<set $lastShow = 0>> <<set $randShow = 0>> <<set $MercenariesMessageSent = 0>> <<set $SpecialForcesMessageSent = 0>> <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <<set $finalChoice = "none">> <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> <<set $eliteFate = 0>> <<set $swanSong = 0>> <<set $failedElite = 0>> <<set $eugenicsFullControl = 0>> <<set $badC = 0, $badB = 0>> <<set $schoolSuggestion = 0>> <<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TCR = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TFS = {farmUpgrade: 0, schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $futaAddiction = 0>> <<set $HA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $IDNumber = 1>> <<set $week = 1>> <<set $month = "January">> <<set $day = 19>> <<set $year = 2037>> <<set $weddingPlanned = 0>> <<set $weddingSlaveID = 0>> <<set $personalAttention = "sex">> <<set $HeadGirl = 0>> <<set $HGTimeInGrade = 0>> <<set $HGEnergy = 0>> <<set $HGCum = 0>> <<set $Recruiter = 0>> <<set $recruiterTarget = "desperate whores">> <<set $recruiterProgress = 0>> <<set $recruiterIdleRule = "number">> <<set $recruiterIdleNumber = 20>> <<set $bodyguardTrains = 1>> <<set $Bodyguard = 0>> <<set $Madam = 0>> <<set $DJ = 0>> <<set $Milkmaid = 0>> <<set $milkmaidImpregnates = 0>> <<set $Collectrix = 0>> <<set $Stewardess = 0>> <<set $stewardessImpregnates = 0>> <<set $Schoolteacher = 0>> <<set $Attendant = 0>> <<set $Nurse = 0>> <<set $Wardeness = 0>> <<set $Concubine = 0>> <<set $assistant = 0>> <<set $assistantPower = 0>> <<set $economicUncertainty = 10>> <<set $assistantAppearance = "normal">> <<set $assistantExtra1 = 0>> <<set $assistantExtra2 = 0>> <<set $assistantOptions = 0>> <<set $assistantFSOptions = 0>> <<set $assistantName = "your personal assistant">> <<set $assistantNameAnnounced = 0>> <<set $assistantBodyDesire = 0>> <<set $marketAssistantAnnounced = 0>> <<set $marketAssistantRelationship = "cute">> <<set $marketAssistantLimit = 0>> <<set $marketAssistantAggressiveness = 0>> <<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>> /* not in setupVars because we remove events from this array as they occur */ <<set $fixedNationality = 0>> <<set $fixedRace = 0>> <<set $ui = "start">> <<set $brandTarget = "buttocks">> <<set $brandDesign = "your initials">> <<set $oralTotal = 0>> <<set $vaginalTotal = 0>> <<set $analTotal = 0>> <<set $mammaryTotal = 0>> <<set $penetrativeTotal = 0>> <<set $milkTotal = 0>> <<set $cumTotal = 0>> <<set $birthsTotal = 0>> <<set $pitKillsTotal = 0>> <<set $collaboration = 0>> <<set $traitor = 0>> <<set $hackerSupport = 0>> <<set $hostage = 0>> <<set $hostageAnnounced = 0>> <<set $hostageCost = 0>> <<set $hostageRescued = 0>> <<set $hostageGiveIn = 0>> <<set $rivalSet = 0>> <<set $rivalryFS = 0>> <<set $rivalryFSAdopted = 0>> <<set $rivalryFSRace = 0>> <<set $rivalOwner = 0>> <<set $rivalOwnerEnslaved = 0>> <<set $rivalryPower = 0>> <<set $rivalryDuration = 0>> <<set $nationHate = 0>> <<set $slaveMedic = 0>> <<set $PShoot = 0>> <<set $PSnatch = 0>> <<set $PRaid = 0>> <<set $PAid = 0>> <<set $PPit = 0>> <<set $dispensary = 0>> <<set $dispensaryUpgrade = 0>> <<set $organFarmUpgrade = 0>> <<set $completedOrgans = []>> <<set $limbsCompleted = 0>> <<set $limbs = []>> <<set $ImplantProductionUpgrade = 0>> <<set $permaPregImplant = 0>> <<set $injectionUpgrade = 0>> <<set $hormoneUpgradeMood = 0>> <<set $hormoneUpgradeShrinkage = 0>> <<set $hormoneUpgradePower = 0>> <<set $pubertyHormones = 0>> <<set $dietXXY = 0>> <<set $dietCleanse = 0>> <<set $cumProDiet = 0>> <<set $dietFertility = 0>> <<set $curativeUpgrade = 0>> <<set $growthStim = 0>> <<set $reproductionFormula = 0>> <<set $aphrodisiacUpgrade = 0>> <<set $aphrodisiacUpgradeRefine = 0>> <<set $healthyDrugsUpgrade = 0>> <<set $superFertilityDrugs = 0>> <<set $bellyImplants = 0>> <<set $cervixImplants = 0>> <<set $meshImplants = 0>> <<set $prostateImplants = 0>> <<set $youngerOvaries = 0>> <<set $prostheticsUpgrade = 0>> <<set $surgeryUpgrade = 0>> <<set $barracks = 0>> <<set $mercenaries = 0>> <<set $mercenariesHelpCorp = 0>> <<set $personalArms = 0>> <<set $saleDescription = 0>> <<set $gingering = 0>> <<set $beforeGingering = 0>> <<set $gingeringDetected = 0>> <<set $gingeringDetection = 0>> <<set $surgeryDescription = 0>> <<set $encyclopedia = "How to Play">> <<set $showEncyclopedia = 1>> <<set $trinkets = []>> <<set $SPcost = 1000>> <<set $preOwnedViewed = 0>> <<set $debtWarned = 0>> <<set $internationalTrade = 1>> <<set $internationalVariety = 0>> <<set $slaveCostFactor = 0.95>> <<set $menialDemandFactor = 0>> <<set $minimumSlaveCost = 2500>> <<set $facilityCost = 100>> <<set $enduringRep = 1000>> <<set $rep = 1000>> <<set $repGain = 0>> <<set $repLoss = 0>> <<set $cashLastWeek = 0>> <<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>> <<set $AGrowth = 2>> <<set $ACitizens = 4000>> <<set $ASlaves = 1000>> <<set $sectors = [ {type: "Penthouse", ownership: 1}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1} ]>> <<for _i = 0; _i < 12; _i++>> <<set _j = random(5,28)>> <<if $sectors[_j].ownership == 1>> <<set $sectors[_j].ownership = 0>> <<else>> <<set _i-->> <</if>> <</for>> <<set $helots = 0>> <<set $fuckdolls = 0>> <<set $menialBioreactors = 0>> <<set $prestigeAuctioned = 0>> <<set $slaveMarketLimit = 20>> <<set $slavesSeen = 0>> <<set $slaveOrphanageTotal = 0>> <<set $citizenOrphanageTotal = 0>> <<set $privateOrphanageTotal = 0>> <<set $breederOrphanageTotal = 0>> <<set $alwaysSubsidizeRep = 0>> <<set $alwaysSubsidizeGrowth = 0>> <<set $ProImmigrationCash = 0>> <<set $ProImmigrationRep = 0>> <<set $AntiImmigrationCash = 0>> <<set $AntiImmigrationRep = 0>> <<set $ProEnslavementCash = 0>> <<set $ProEnslavementRep = 0>> <<set $AntiEnslavementCash = 0>> <<set $AntiEnslavementRep = 0>> <<set $BasicSMR = 1>> <<set $HealthInspectionSMR = 0>> <<set $EducationSMR = 0>> <<set $FrigiditySMR = 0>> <<set $BasicBeautySMR = 0>> <<set $QualityBeautySMR = 0>> <<set $BasicWeightSMR = 0>> <<set $BasicIntelligenceSMR = 0>> <<set $QualityIntelligenceSMR = 0>> <<set $BasicHeightSMR = 0>> <<set $AdvancedHeightSMR = 0>> <<set $IntelligenceEugenicsSMR = 0>> <<set $HeightEugenicsSMR = 0>> <<set $FaceEugenicsSMR = 0>> <<set $HonestySMR = 0>> <<set $ProRefugees = 0>> <<set $ProRecruitment = 0>> <<set $OralEncouragement = 0>> <<set $VaginalEncouragement = 0>> <<set $AnalEncouragement = 0>> <<set $OralDiscouragement = 0>> <<set $VaginalDiscouragement = 0>> <<set $AnalDiscouragement = 0>> <<set $CashForRep = 0>> <<set $RepForCash = 0>> <<set $Cash4Babies = 0>> <<set $RegularParties = 0>> <<set $PAPublic = 0>> <<set $CoursingAssociation = 0>> <<set $Lurcher = 0>> <<set $coursed = 0>> <<set $RaidingMercenaries = 0>> <<set $raided = 0>> <<set $MixedMarriage = 0>> <<set $CulturalOpenness = 0>> <<set $goodImageCampaign = 0>> <<set $sexualOpeness = 0>> <<set $policyCost = 5000>> <<set $expiree = 0>> <<set $retiree = 0>> <<set $birthee = 0>> <<set $CustomRetirementAgePolicy = 0>> <<set $BioreactorRetirement = 0>> <<set $ArcadeRetirement = 0>> <<set $CitizenRetirement = 0>> <<set $SexMilestoneRetirement = 0>> <<set $MilkMilestoneRetirement = 0>> <<set $BirthsMilestoneRetirement = 0>> <<set $KillsMilestoneRetirement = 0>> <<set $retirementSex = 10000>> <<set $retirementMilk = 50000>> <<set $retirementBirths = 5>> <<set $retirementKills = 3>> <<set $nicaea = 0>> <<set $nicaeaAnnounceable = 0>> <<set $nicaeaAnnounced = 0>> <<set $nicaeaPreparation = 0>> <<set $nicaeaInvolvement = -2>> <<set $nicaeaPower = 0>> <<set $nicaeaHeld = 0>> <<set $peacekeepers = 0>> <<set $peacekeepersFate = 0>> <<set $mercRomeo = 0>> <<set $oralUseWeight = 5>> <<set $vaginalUseWeight = 5>> <<set $analUseWeight = 5>> <<set $niceWeather = [ {name: "Sunny", severity: 1}, {name: "Cloudy", severity: 1}, {name: "Partly Cloudy", severity: 1}, {name: "Overcast", severity: 1}, {name: "Light Wind", severity: 1}, {name: "Clear and Calm", severity: 1}, {name: "Light Rain", severity: 1}, {name: "Heavy Rain", severity: 1}, {name: "Smoke warning", severity: 1}, ]>> <<set $lightWeather = [ {name: "High Winds", severity: 2}, {name: "Acid Rain", severity: 2}, {name: "T-Storm Warning", severity: 2}, {name: "Flood Warning", severity: 2}, {name: "Tornado Warning", severity: 2}, {name: "Light Sandstorm", severity: 2}, {name: "High Heat", severity: 2}, {name: "Smoky", severity: 2}, ]>> <<set $heavyWeather = [ {name: "Extreme Winds", severity: 3}, {name: "Heavy Acid Rain", severity: 3}, {name: "Extreme T-storm", severity: 3}, {name: "Flooding", severity: 3}, {name: "Tornadoes", severity: 3}, {name: "Sandstorm", severity: 3}, {name: "Extreme Heat", severity: 3}, {name: "Dense Smoke", severity: 3}, ]>> <<set $extremeWeather = [ {name: "Solar Flare", severity: 4}, {name: "Ion Storm", severity: 4}, {name: "Cataclysmic Rains", severity: 4}, {name: "Cat 6 Hurricane", severity: 4}, {name: "Abrasive Sandstorm", severity: 4}, {name: "Radiological Warning", severity: 4}, ]>> <<set $weatherToday = $niceWeather.random()>> <<set $customSlaveOrdered = 0>> <<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, voice: -1, heightMod: "normal", weight: 0, face: 0, race: "white", skin: 0, boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 1, nationality: "Stateless", amp: 0, eyes: 1}>> <<set $huskSlaveOrdered = 0>> <<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>> /*non-vanilla shit*/ <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $targetAge = $minimumSlaveAge>> <<set $pubertyLength = 5>> <<set $maxGrowthAge = 24>> /* Job Fulfillment Center */ <<set $JFCOrder = 0, $Role = "">> <<set $cheatMode = 0>> <<set $cheatModeM = 1>> <<set $fcnn = []>> <<set $fcnn.push("...coming up at the top of the hour: Catgirl slaves, science fact or science fiction...")>> <<set $fcnn.push("...coming up at the top of the hour: Malnockestivi Smith, Free Cities' first MtFtMtFtH transgendered person...")>> <<set $fcnn.push("...new arcology construction up 23% worldwide this year, according to...")>> <<set $fcnn.push("...United States Congress spends 1,264th consecutive day gridlocked over post office...")>> <<set $fcnn.push("...coming up at the top of the hour: Arcology owners: oversexed oligarchs or attractive, oversexed oligarchs?...")>> <<set $fcnn.push("...coming up at the top of the hour: Anal sex: not just for sex any more...")>> <<set $fcnn.push("...coming up at the top of the hour: Oral sex: the new hello...")>> <<set $fcnn.push("...new book by prominent feminist suggests that women should not be used as sexual appliances...")>> <<set $fcnn.push("...just ahead, interview with Desha Moore, prominent advocate for compulsory female enslavement...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: will the pierced anus be in again this year...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: upstart slave trainers avoid implants...")>> <<set $fcnn.push("...implant technology firm BusTech notches successful initial public offering...")>> <<set $fcnn.push("...the upcoming shortage of authentic leather and what it means for the whip industry...")>> <<set $fcnn.push("...dairy conglomerate Creem Inc. denies allegations of adulterating breast milk with...")>> <<set $fcnn.push("...two-time award-winning actress Linda Loveless debuted new implants on the red carpet this...")>> <<set $fcnn.push("...dick size: are your slaves lying to you when they tell you you're too big...")>> <<set $fcnn.push("...just ahead, slave expert's opinion on best shemale slaves to use for double penetration...")>> <<set $fcnn.push("...Free Cities social conservatives criticize marriage, say your slaves should be enough...")>> <<set $fcnn.push("...councilman Taggart suggested in a public address that involuntary enslavement...")>> <<set $fcnn.push("...councilman Taggart denies allegations that he has remained faithful to his wife...")>> <<set $fcnn.push("...councilman Taggart presented evidence that regulation of the sex slave market would...")>> <<set $fcnn.push("...after a word from our sponsors. Creem Inc.: for all your dairy needs...")>> <<set $fcnn.push("...after a word from our sponsors. Horstmann Ltd, Free Cities' finest whipmakers...")>> <<set $fcnn.push("...after a word from our sponsors. Coming soon to theaters, Quintuple, the musical...")>> <<set $fcnn.push("...critical of low-end slave training corporation Wallerson & Sons for practices that they say...")>> <<set $fcnn.push("...training corporation Wallerson & Sons called a study on slave illness rates 'ludicrous,' but...")>> <<set $fcnn.push("...our tech correspondent: the possibilities of virally-administered gene therapy...")>> <<set $fcnn.push("...our tech correspondent: breakthrough in in-vitro drug treatments that promise to...")>> <<set $fcnn.push("...our tech correspondent: next year to see release of two competing aphrodisiacs...")>> <<set $fcnn.push("...our tech correspondent: the coming permanent aphrodisiac implants, and what they mean...")>> <<set $fcnn.push("...Sex Slaves in Space: what it takes to keep a mining crew happy for an 18-month contract...")>> <<set $fcnn.push("...the implant-drug balance: how much tissue growth is necessary to support larger...")>> <<set $fcnn.push("...the actress stated that the cut to full nudity in the script violated contractual...")>> <<set $fcnn.push("...doping scandal as Slave Games watchdog alleges champion used internal reservoir of lube...")>> <<set $fcnn.push("...next on Extreme Surgery: the mouthpussy experimenters and what they...")>> <<set $fcnn.push("...'A hole's a hole,' said CEO of upstart budget glory hole franchise...")>> <<set $fcnn.push("...underground slave pit fights step into the light this evening as...")>> <<set $fcnn.push("...underground slave pit fight champion, freed yesterday, sells herself back into...")>> <<set $fcnn.push("...with the lead designer of the MP17, the new machine pistol marketed specifically for bodyguards...")>> <<set $fcnn.push("...the new Aegis drone series: because your arcology's security is your most important possession...")>> <<set $fcnn.push("...the BAe Goshawk: because you deserve to travel at twice the speed of sound in the finest style...")>> <<set $fcnn.push("...this year's Goat.cx award for outstanding orifice innovation goes to...")>> <<set $fcnn.push("...public controversy over cannibalism. Decadence taken too far or an acceptable next step...")>> <<set $fcnn.push("...sixth day of street cleaners' strike. Spokesman for the strikers: 'It's getting too nasty...")>> /* HACKY EVENT WORKAROUNDS */ <<set $eventID = -1>> /* INCORPORATED MODS */ /* Special Force Variables [SFVAR] */ /* Extra content enabling */ <<set $SFMODToggle = 0>> /* Does the player want to see the SF module at all? */ /* Initial events and presentation logic */ <<set $securityForceCreate = 0>> /* Has the player chosen to create the SF? Used for initial events */ <<set $securityForceEventSeen = 0>> /* Has the player seen the SF event? Used to avoid re-event */ <<set $securityForceName = "Special Force">> /* What is the SF called? */ <<set $securityForceActive = 0>> /* SF is active - activates end of turn screen logic */ /* SF control panel and logic */ <<set $securityForceSubsidyActive = 0>> /* Is the player having to subsidize the SF? */ <<set $securityForceRecruit = 0>> /* How many recruits has the SF attracted this week? Used in recruitment calcs */ <<set $securityForceTrade = 0>> /* How much trade has the SF encouraged this week? Used for rep calcs */ <<set $securityForceBooty = 0>> /* How much money has the SF made this week? Used in money calcs */ <<set $securityForceIncome = 0>> /* What was the final, adjusted take for the SF this week? Used for EOW text */ <<set $securityForceProfitable = 0>> /* Is the SF profitable? Used for EOW text */ <<set $securityForceFocus = "recruit">> /* What is the SF's assigned job? */ <<set $securityForceRulesOfEngagement = "hold">> /* What are the SF's ROE outside the arcology? */ <<set $securityForceAccountability = "strict">> /* Is the SF being held accountable for its actions outside the arcology? */ <<set $securityForceDepravity = 0>> /* How depraved has the SF become? Used for flavor text injections. */ <<set $securityForceUpgradeToken = 0>> /* Flag to keep track of single upgrade/week. */ <<set $securityForceGiftToken = 0>> /* Flag to keep track of single gift/week. */ /* Personnel/Gear */ <<set $securityForceArcologyUpgrades = 0>> /* How many militarized arcology upgrades has the player bought? */ <<set $securityForcePersonnel = 40>> /* How big is the SF? Maxes out at battalion/regimental (~1500) strength */ <<set $securityForceInfantryPower = 0>> /* How many infantry upgrades has the player bought? */ <<set $securityForceStimulantPower = 0>> /* How many stimulant upgrades has the player bought? */ <<set $securityForceVehiclePower = 0>> /* How many vehicle upgrades has the player bought? */ <<set $securityForceHeavyBattleTank = 0>> /* Has the SF found a busted down heavy battle tank begging for work? */ <<set $securityForceAircraftPower = 0>> /* How many aircraft upgrades has the player bought? */ <<set $securityForceSpacePlanePower = 0>> /* Has the SF found a busted down spaceplane begging for work? */ <<set $securityForceFortressZeppelin = 0>> /* Has the SF found a busted down fortress zeppelin begging for work? */ <<set $securityForceAC130 = 0>> /* Has the SF found a busted down AC-130 begging for work? */ <<set $securityForceHeavyTransport = 0>> /* Has the SF found a busted down heavy yransport begging for work? */ <<set $securityForceDronePower = 0>> /* How many drone upgrades has the player bought? */ <<set $securityForceSatellitePower = 0>> /* Has the SF commendeered a Satellite relay? */ <<set $securityForceGiantRobot = 0>> /* Has the player assembled a makeshift giant robot */ <<set $securityForceMissileSilo = 0>> /* Has the SF found a disused missile silo in need of reassignement?*/ <<set $securityForceAircraftCarrier = 0>> /* Has the SF found a busted down aircraft carrier begging for work? */ <<set $securityForceSubmarine = 0>> /* Has the SF found a busted down submarine begging for work? */ <<set $securityForceHeavyAmphibiousTransport = 0>> /* Has the SF found a busted down heavy amphibious transport begging for work? */ <<set $securityForceMissionEfficiency = 1>> /* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */ /* SupportFacility */ <<set $SupportFacility = 0>> /* Is the support facility built ? */ /* Colonel */ <<set $securityForceSexedColonelToken = 0>> /* Has the player sexed The Colonel this week? */ <<set $ColonelCore = "">> /* What is the core of The Colonel? */ <<set $securityForceColonelToken = 0>> /* Flag to keep track of talking to The Colonel. */ <<set $securityForceColonelSexed = 0>> /* Has the player sexed The Colonel this week? */ /* TradeShow */ <<set $TradeShowAttendanceGranted = 0>> /* Has The Colonel been allowed to go the TradeShow? */ <<set $OverallTradeShowAttendance = 0>> /* how many times has The Colonel gone to the TradeShow */ <<set $CurrentTradeShowAttendance = 0>> /* Has The Colonel attended the current TradeShow? */ <<set $TradeShowIncome = 0>> /* How much was The Colonel able to make at the TradeShow selling generic scematics? */ <<set $TotalTradeShowIncome = 0>> /* Total TradeShowIncome */ <<set $TradeShowHelots = 0>> /* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow? <<set $TotalTradeShowHelots = 0>> /* Total number of menail slaves acquired via the Trade Show */ /* Misc mod variables */ <<set $recruiterEugenics = 0>> <<set $cyberMod = 0>> <<set $stockpile = { basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<if ndef $AgeEffectOnTrainerPricingPC>> <<set $AgeEffectOnTrainerPricingPC = 1>> <</if>> <<if ndef $AgeEffectOnTrainerEffectivenessPC>> <<set $AgeEffectOnTrainerEffectivenessPC = 1>> <</if>> <<if ndef $AgeTrainingUpperBoundPC>> <<set $AgeTrainingUpperBoundPC = 14>> <</if>> <<if ndef $AgeTrainingLowerBoundPC>> <<set $AgeTrainingLowerBoundPC = 12>> <</if>> <<if ndef $IsInPrimePC>> <<set $IsInPrimePC = 3>> <</if>> <<if ndef $IsPastPrimePC>> <<set $IsPastPrimePC = 5000>> <</if>> <<set $researchLab = { built: "false", aiModule: 1, productionTime: 0, research: "none", manufacture: "none", maxSpace: 0, hired: 0, menials: 0, basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<set $merchantFSWares = ["GenderRadicalistResearch", "TransformationFetishistResearch", "AssetExpansionistResearch", "SlimnessEnthusiastResearch", "YouthPreferentialistResearch", "HedonisticDecadenceResearch"]>> <<set $merchantIllegalWares = ["childhoodFertilityInducedNCS"]>> <<if ndef $PC.hacking>> <<set $PC.hacking = 0>> <</if>> /* Security Expansion */ <<set $secExp = 0>> <<set $showSecExp = 0>> <<set $wasToggledBefore = 0>> /* Career-skill gain */ <<set $masteredXP = 200>> <<include "secInit">> <<goto "Alpha disclaimer">>
NurseryAnon/fc
src/init/storyInit.tw
tw
bsd-3-clause
47,800
:: cyberConfig [nobr] <<switch $temp>> <<case 0>> This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br> <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. <<else>> Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions. <</if>> <<if $activeSlave.origEye == "implant">><br><br>&nbsp; $pronounCap has an ocular implant installed. <<if $activeSlave.eyes == 1>> They are operating normally. <<elseif $activeSlave.eyes == -1>> They are set to blur her vision. <<else>> They are turned off. <</if>> <br><br> <<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes = 1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes = -1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes = -2,$temp = 3]]<</if>> $pronounCap currently has $activeSlave.eyeColor lenses equipped. <br>&nbsp;&nbsp;&nbsp;&nbsp; Swap out $possessive lenses: [[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,$cash -= $modCost]] | [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,$cash -= $modCost]] | [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,$cash -= $modCost]] | [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,$cash -= $modCost]] | [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,$cash -= $modCost]] | [[Sky-blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,$cash -= $modCost]] | [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,$cash -= $modCost]] | [[Pale-grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,$cash -= $modCost]] | [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,$cash -= $modCost]] | [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,$cash -= $modCost]] | [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,$cash -= $modCost]] | [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,$cash -= $modCost]] | [[Catlike|cyberConfig][$activeSlave.eyeColor = "catlike",$temp = 2,$cash -= $modCost]] | [[Serpent-like|cyberConfig][$activeSlave.eyeColor = "serpent-like",$temp = 2,$cash -= $modCost]] | [[Devilish|cyberConfig][$activeSlave.eyeColor = "devilish",$temp = 2,$cash -= $modCost]] | [[Demonic|cyberConfig][$activeSlave.eyeColor = "demonic",$temp = 2,$cash -= $modCost]] | [[Hypnotic|cyberConfig][$activeSlave.eyeColor = "hypnotic",$temp = 2,$cash -= $modCost]] | [[Heart-shaped|cyberConfig][$activeSlave.eyeColor = "heart-shaped",$temp = 2,$cash -= $modCost]] <</if>> <<if $activeSlave.PLimb > 0>><br><br> $pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here. <<if $activeSlave.amp <= -1>><br>&nbsp; $possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br> [[Detach|cyberConfig][$temp = 1,$nextButton = "Continue", $nextLink = "cyberConfig"]] <<else>><br>&nbsp; <<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -1, $stockpile.basicPLimb -= 1]]<</if>> <<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp = 4, $activeSlave.amp = -2, $stockpile.advSexPLimb -= 1]]<</if>> <<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp = 4, $activeSlave.amp = -3, $stockpile.advGracePLimb -= 1]]<</if>> <<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp = 4, $activeSlave.amp = -4, $stockpile.advCombatPLimb -= 1]]<</if>> <<if $activeSlave.PLimb == 2>> <<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -5, $stockpile.cyberneticPLimb -= 1]]<</if>> <<else>> //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>><br> $pronounCap has healthy limbs so there is no need for prosthetics. <<else>><br> $pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics. <</if>> <</if>> <<case 1>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp == -1>><<set $stockpile.basicPLimb += 1>> <<elseif $activeSlave.amp == -2>><<set $stockpile.advSexPLimb += 1>> <<elseif $activeSlave.amp == -3>><<set $stockpile.advGracePLimb += 1>> <<elseif $activeSlave.amp == -4>><<set $stockpile.advCombatPLimb += 1>> <<elseif $activeSlave.amp == -5>><<set $stockpile.cyberneticPLimb += 1>> <</if>> <<set $activeSlave.amp = 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>> <<else>> You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. <</if>> <<case 2>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use a speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses. <<case 3>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.eyes == 1>> $pronounCap blinks as $possessive vision returns. <<elseif $activeSlave.eyes == -1>> $pronounCap squints at you as $possessive vision becomes a blur. <<else>> $pronounCap has a panicked expression when $possessive vision suddenly goes out. <</if>> <<case 4>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> Attaching $possessive limbs is a simple procedure, you simply push a connector on each limb into the socket in $possessive implants until the lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and <<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers. <<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs. <<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm. <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm. <<else>>catches $possessive balance. <</if>> <</switch>>
NurseryAnon/fc
src/interaction/cyberConfig.tw
tw
bsd-3-clause
7,123
:: Research Lab [nobr] <<switch $temp>> <<case 0>> <<set $nextButton = "Back", $nextLink = "Manage Arcology">> //You switch one of the screens in your office to the feed from research facility.//<br><br> <br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.// <br><br>[[Purchase cybernetics|Research Lab][$temp = 1]] <br><br> __Personnel__<br><br>&nbsp; <br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<print cashFormat(35000)>>//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.menials != 0>> and<</if>> <<if $researchLab.menials == 0>> <<elseif $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>// <</if>> <br> &nbsp;Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]] //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]] //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br>&nbsp; <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> &nbsp;&nbsp;&nbsp;//Each scientist will require an initial fee of <<print cashFormat(5000)>> and incur <<print cashFormat(300)>> weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>> | [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>> | [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> &nbsp;&nbsp;&nbsp;//Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<print cashFormat(100)>> per slave each week.//<br> <<else>> &nbsp;&nbsp;&nbsp;//Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>>&nbsp; Fire [[x1|Research Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Research Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Research Lab][$researchLab.hired -= 10]] <</if>> | [[All|Research Lab][$researchLab.hired = 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br>&nbsp; Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]] <<if $researchLab.menials >= 5>> | [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]] <</if>> | [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]] menial slaves. <</if>> <br><br> __Research__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br> [[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]] <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently busy with other projects.// <<else>> //No research active.//<br> <<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br> [[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]] <</if>> <<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br> [[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br> [[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br> [[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br> [[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br> [[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br> [[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br> [[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br> [[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]] <</if>> <</if>> <br><br> __Manufacture__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently busy with research.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.// [[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]] <<else>> //No projects currently active.//<br> <<if $researchLab.basicPLimbInterface == 1>><br> [[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface// <</if>> <<if $researchLab.advPLimbInterface == 1>><br> [[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface// <</if>> <<if $researchLab.basicPLimb == 1>><br> [[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb// <</if>> <<if $researchLab.advSexPLimb == 1>><br> [[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb// <</if>> <<if $researchLab.advGracePLimb == 1>><br> [[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb// <</if>> <<if $researchLab.advCombatPLimb == 1>><br> [[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb// <</if>> <<if $researchLab.cyberneticPLimb == 1>><br> [[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb// <</if>> <<if $researchLab.ocularImplant == 1>><br> [[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant// <</if>> <<if $researchLab.erectileImplant == 1>><br> [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant// <</if>> <</if>> <<case 1>> <<set $temp = 0>> <<set $nextLink = "Research Lab">> //You contact a representative of one of the larger cybernetics companies and inquire about their products.<br>&nbsp;This is what they have to offer://<br><br> __Hardware__<br> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.basicPLimbInterface//<br> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs <<print cashFormat(60000)>>. Currently have: $stockpile.advPLimbInterface//<br> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.basicPLimb//<br> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advSexPLimb//<br> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advGracePLimb//<br> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advCombatPLimb//<br> [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs <<print cashFormat(35000)>>. Currently have: $stockpile.ocularImplant//<br> /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs <<print cashFormat(85000)>>.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs <<print cashFormat(260000)>>.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs <<print cashFormat(60000)>>.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs <<print cashFormat(160000)>>.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs <<print cashFormat(95000)>>.// <</if>>*/ <</switch>>
NurseryAnon/fc
src/interaction/researchLab.tw
tw
bsd-3-clause
14,314
:: SFJS [script] window.simpleWorldEconomyCheck = function() { var n1 = 4; var n2 = 3; var n3 = 2; if(State.variables.economy === .5) { return n1; } else if(State.variables.economy === 1.5) { return n3; } else { return n2; } } window.HSM = function() { if (State.variables.PC.hacking <= -100) return 1.5; else if (State.variables.PC.hacking <= -75) return 1.35; else if (State.variables.PC.hacking <= -50) return 1.25; else if (State.variables.PC.hacking <= -25) return 1.15; else if (State.variables.PC.hacking < 0) return 1.10; else if (State.variables.PC.hacking === 0) return 1; else if (State.variables.PC.hacking <= 10) return .97; else if (State.variables.PC.hacking <= 25) return .95; else if (State.variables.PC.hacking <= 50) return .90; else if (State.variables.PC.hacking <= 75) return .85; else if (State.variables.PC.hacking < 100) return .80; else if (State.variables.PC.hacking >= 100) return .75; }
NurseryAnon/fc
src/js/SFJS.tw
tw
bsd-3-clause
967
:: accordionJS.tw [script] /* Accordion 000-250-006 */ /* * We're making changes to the DOM, so we need to make them *after* everything has been generated * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict * with other scripts, since anything poking the DOM here will be done last * * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text * might benefit. * * 000-250-006 03092017 */ postdisplay["doAccordionSet"] = function (content) { if (variables().useAccordion == 1) { Array.prototype.slice.call(document.querySelectorAll('.macro-include')) .forEach(function(element) { element.classList.add('accHidden'); }); } } postdisplay["doAccordion"] = function (content) { var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i += 1) { acc[i].onclick = function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = 2*panel.scrollHeight + "px"; } }; } };
NurseryAnon/fc
src/js/accordianJS.tw
tw
bsd-3-clause
1,480
:: AssayJS [script] window.isSlim = function(slave) { var slim = false; var ArcologyZero = State.variables.arcologies[0]; if ((slave.boobs < 500) && (slave.butt < 3)) { if ((slave.muscles <= 30) && (ArcologyZero.FSPhysicalIdealist == "unset") && (slave.weight <= 10) && (ArcologyZero.FSHedonisticDecadence == "unset")) { slim = true; } else if (ArcologyZero.FSPhysicalIdealist != "unset") { if ((ArcologyZero.FSPhysicalIdealistStrongFat == 1) && (slave.weight <= 30)) { slim = true; } } else if ((ArcologyZero.FSHedonisticDecadence != "unset") && (slave.weight <= 30)) { if (ArcologyZero.FSHedonisticDecadenceStrongFat == 1) { slim = true; } else if (slave.muscles <= 30) { slim = true; } } } return slim; } window.isStacked = function(slave) { return (slave.butt > 4) && (slave.boobs > 800); } window.isModded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); var modScore = piercingScore+tatScore; return ((modScore > 15) || (piercingScore > 8) && (tatScore > 5)); } window.isUnmodded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); return !isModded(slave) && (slave.corsetPiercing == 0) && (piercingScore < 3) && (tatScore < 2); } window.isXY = function(slave) { return (slave.dick > 0); } window.isYoung = function(slave) { return (slave.visualAge < 30); } window.isPreg = function(slave) { return ((slave.bellyPreg >= 5000) || (slave.bellyImplant >= 5000)); } window.isNotPreg = function(slave) { return !isPreg(slave) && (slave.belly < 100) && (slave.weight < 30) && !setup.fakeBellies.includes(slave.bellyAccessory); } window.isPure = function(slave) { return ((slave.boobsImplant == 0) && (slave.buttImplant == 0) && (slave.waist >= -95) && (slave.lipsImplant == 0) && (slave.faceImplant < 30) && (slave.bellyImplant == -1) && (Math.abs(slave.shouldersImplant) < 2) && (Math.abs(slave.hipsImplant) < 2)); } window.PiercingScore = function(slave) { var piercingScore = 0; if (slave.earPiercing > 0) { piercingScore += slave.earPiercing*0.75-0.5; } if (slave.nosePiercing > 0) { piercingScore += slave.nosePiercing*0.75-0.5; } if (slave.eyebrowPiercing > 0) { piercingScore += slave.eyebrowPiercing*0.75-0.5; } if (slave.navelPiercing > 0) { piercingScore += slave.navelPiercing*0.75-0.5; } if (slave.corsetPiercing > 0) { piercingScore += slave.corsetPiercing*0.75+0.5; } if (slave.nipplesPiercing > 0) { piercingScore += slave.nipplesPiercing*0.75-0.25; } if (slave.areolaePiercing > 0) { piercingScore += slave.areolaePiercing*0.75+0.5; } if (slave.lipsPiercing > 0) { piercingScore += slave.lipsPiercing*0.75-0.25; } if (slave.tonguePiercing > 0 ) { piercingScore += slave.tonguePiercing*0.75-0.25; } if (slave.clitPiercing == 3) { piercingScore += 1.25; /* smart piercing */ } else if (slave.clitPiercing > 0) { piercingScore += slave.clitPiercing*0.75-0.25; } if (slave.vaginaPiercing > 0) { piercingScore += slave.vaginaPiercing*0.75-0.25; } if (slave.dickPiercing > 0) { piercingScore += slave.dickPiercing*0.75-0.25; } if (slave.anusPiercing > 0) { piercingScore += slave.anusPiercing*0.75-0.25; } return piercingScore; } window.TatScore = function(slave) { var tatScore = 0; if (slave.boobsTat != 0) { tatScore += 1.25; } if (slave.buttTat != 0) { tatScore += 1.25; } if (slave.lipsTat != 0) { tatScore += 1.25; } if (slave.shouldersTat != 0) { tatScore += 1; } if (slave.backTat != 0) { tatScore += 1.25; } if (slave.armsTat != 0) { tatScore += 1; } if (slave.legsTat != 0) { tatScore += 1; } if (slave.stampTat != 0) { tatScore += 1; } if (slave.vaginaTat != 0) { tatScore += 1; } if (slave.dickTat != 0) { tatScore += 1; } if (slave.bellyTat != 0) { if (((slave.preg > 30) && (slave.pregType >= 20)) || (slave.belly >= 300000)) { tatScore += 0.75; } else if (((slave.preg > 20) && (slave.pregType >= 20)) || ((slave.preg > 30) && (slave.pregType >= 10)) || (slave.belly >= 150000)) { tatScore += 1; } else if ((slave.belly >= 10000) || (slave.bellyImplant >= 8000)) { tatScore += 1; } else if (((slave.preg >= 10) && (slave.pregType >= 20)) || ((slave.preg > 10) && (slave.pregType >= 10)) || (slave.belly >= 5000)) { tatScore += 0.5; } else if (slave.belly >= 1500) { tatScore += 0.25; } else { tatScore += 0.1; } } if (slave.anusTat == "bleached") { tatScore += 0.5; } else if (slave.anusTat != 0) { tatScore += 1.25; } return tatScore; } window.slimPass = function(slave) { var slimPass = 0; var ArcologyZero = State.variables.arcologies[0]; if (ArcologyZero.FSSlimnessEnthusiastLaw == 1) { if ((slave.boobs < 300) && (slave.butt <= 1) && (slave.waist <= 10)) { State.variables.slimPass = 1; if ((ArcologyZero.FSPhysicalIdealist == "unset") && (ArcologyZero.FSHedonisticDecadenceStrongFat == 0) && (slave.muscles > 30)) { /*muscle check*/ slimPass = 0; } if (State.variables.slimPass == 1) { if ((ArcologyZero.FSHedonisticDecadence != "unset") || (ArcologyZero.FSPhysicalIdealistStrongFat == 1)) { /*weight check*/ if (slave.weight > 30) { slimPass = 0; } } else if (slave.weight > 10) { slimPass = 0; } } } } return slimPass; } window.sameAssignmentP = function sameAssignmentP(A, B) { return A.assignment === B.assignment } window.haveRelationP = function haveRelationP(slave, target) { return slave.relationTarget === target.ID } window.haveRelationshipP = function haveRelationshipP(slave, target) { return slave.relationshipTarget === target.ID } window.isRivalP = function isRivalP(slave, target) { return slave.rivalryTarget === target.ID } window.supremeRaceP = function supremeRaceP(slave) { return State.variables.arcologies[0].FSSupremacistRace === slave.race } window.inferiorRaceP = function inferiorRaceP(slave) { return State.variables.arcologies[0].FSSubjugationistRace === slave.race } window.addSlave = function addSlave(slave) { State.variables.slaves.push(slave); State.variables.slaveIndices[slave.ID] = State.variables.slaves.length - 1; }; window.removeSlave = function removeSlave(index) { const ret = State.variables.slaves.deleteAt(index); State.variables.slaveIndices = slaves2indices(); return ret; }; window.slaves2indices = function slaves2indices() { const obj = {}; State.variables.slaves.forEach((slave, i) => obj[slave.ID] = i); return obj; }; window.getSlave = function getSlave(ID) { const index = State.variables.slaveIndices[ID]; if (index === undefined) return undefined; else return State.variables.slaves[index]; }; window.getPronouns = function getPronouns(slave) { return {pronoun: slave.pronoun, possessivePronoun: slave.possessivePronoun, possessive: slave.possessive, object: slave.object, objectReflexive: slave.objectReflexive, noun: slave.noun} };
NurseryAnon/fc
src/js/assayJS.tw
tw
bsd-3-clause
6,928
:: clothingSelectionJS [script] window.todaysOutfit = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var clothing = []; var wardrobeAssignment = []; var wardrobeFS = []; var wardrobeTastes = []; var selection; /*for the time being, this will use female pronouns until the system is updated.*/ if(slave.fetish == 'mindbroken') { if(ArcologyZero.FSChattelReligionist > 0) { selection = {text: "she commonly sees others wearing chattel habits and is drawn to doing so herself.", clothes: "a chattel habit"}; } else { clothing.push('panties'); if(ArcologyZero.FSEgyptianRevivalist > 0) { clothing.push('egyptian'); } else if(ArcologyZero.FSRomanRevivalist > 0) { clothing.push('roman'); } else if(ArcologyZero.FSAztecRevivalist > 0) { clothing.push('aztec'); } else if(ArcologyZero.FSEdoRevivalist > 0) { clothing.push('edo'); } else if(ArcologyZero.FSArabianRevivalist > 0) { clothing.push('arabic'); } else if(ArcologyZero.FSChineseRevivalist > 0) { clothing.push('chinese'); } if(ArcologyZero.FSGenderFundamentalist > 0) { clothing.push('genderFund'); } if(ArcologyZero.FSPaternalist > 0) { clothing.push('paternalist'); } else if(ArcologyZero.FSDegradationist > 0) { clothing.push('degradationist'); } if(ArcologyZero.FSMaturityPreferentialist > 0) { clothing.push('mature'); } else if(ArcologyZero.FSYouthPreferentialist > 0) { clothing.push('youth'); } if(ArcologyZero.FSPhysicalIdealist > 0) { clothing.push('physicalIdealist'); } if(ArcologyZero.FSPastoralist > 0) { clothing.push('pastoralist'); } if(ArcologyZero.FSBodyPurist > 0) { clothing.push('bodyPurist'); } clothing = jsEither(clothing); switch(clothing) { case 'egyptian': selection = {text: "she commonly sees others wearing nothing but jewelry and is drawn to doing so herself.", clothes: "slutty jewelry"}; break; case 'roman': selection = {text: "she commonly sees others wearing togas and is drawn to doing so herself.", clothes: "a toga"}; break; case 'aztec': selection = {text: "she commonly sees others wearing huipils and is drawn to doing so herself.", clothes: "a huipil"}; break; case 'edo': selection = {text: "she commonly sees others wearing kimonos and is drawn to doing so herself.", clothes: "a kimono"}; break; case 'arabic': selection = {text: "she commonly sees others wearing silk and is drawn to doing so herself.", clothes: "harem gauze"}; break; case 'chinese': selection = {text: "she commonly sees others wearing qipaos and is drawn to doing so herself.", clothes: "a slutty qipao"}; break; case 'genderFund': if(jsRandom(1,2) == 1) { selection = {text: "she commonly sees cheerleaders around and instinctually follows along.", clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])}; } else { selection = {text: "she commonly sees bunnies around and instinctually follows along.", clothes: "a bunny outfit"}; } break; case 'paternalist': selection = {text: "she commonly sees others wearing clothing and is drawn to doing so herself.", clothes: "conservative clothing"}; break; case 'degradationist': selection = {text: "she commonly sees others wearing chains and is drawn to doing so herself.", clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])}; break; case 'mature': selection = {text: "she commonly sees others wearing suits and is drawn to doing so herself.", clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'a military uniform', 'a schutzstaffel uniform', 'a slutty schutzstaffel uniform', 'a red army uniform', 'nice business attire'])}; break; case 'youth': selection = {text: "she commonly sees schoolgirls around and instinctually follows along.", clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])}; break; case 'physicalIdealist': selection = {text: "she commonly sees naked girls around and seldom realizes they are coated in oil.", clothes: jsEither(['body oil', 'no clothing', 'no clothing'])}; break; case 'pastoralist': selection = {text: "she commonly sees cowgirls around and instinctually follows along.", clothes: "Western clothing"}; break; case 'bodyPurist': selection = {text: "she commonly sees others wearing tight, form-fitting clothes and is drawn to doing so herself.", clothes: jsEither(['a leotard', 'a string bikini', 'a slave gown', 'a comfortable bodysuit', 'restrictive latex', 'clubslut netting', 'a leotard', 'a halter top dress'])}; break; default: selection = {text: "she chooses to put on underwear, the reasons lost to her, and moves on.", clothes: "attractive lingerie"}; break; } } } else if(slave.devotion <= 20) { clothing.push({text: "She uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt,", clothes: "cutoffs and a t-shirt"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover up with the most conservative clothing she can find.", clothes: "conservative clothing"}); } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover herself with a kimono.", clothes: "a kimono"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "She uses the ability to select outfits to cover up with stretch pants and a crop-top, though she wishes it didn't have lewd comments printed on it.", clothes: "stretch pants and a crop-top"}); } selection = jsEither(clothing); } else { if(ArcologyZero.FSChattelReligionist > 0) { clothing.push({text: "and wears a chattel habit to conform to your arcology's culture.", clothes: "a chattel habit"}); } /*Chooses clothes according to assignment (no exceptions)*/ else if(slave.assignment == "be the Nurse") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to make it clear just how much this nurse needs her daily lay.", clothes: "a slutty nurse outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show off her body and arouse her patients.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears a nice nurse outfit to look professional before her patients.", clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show to a little skin as she cares for her patients.", clothes: "a slutty nurse outfit"}); } else { wardrobeAssignment.push({text: "and wears a nice nurse outfit to look professional before her patients.", clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: "and wears a slutty nurse outfit to show to a little skin as she cares for her patients.", clothes: "a slutty nurse outfit"}); } } else if(slave.assignment == "be the Madam") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a slutty suit to be certain nothing blocks her from getting the sex she needs.", clothes: "slutty business attire"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a nice suit to show she means business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); } else { wardrobeAssignment.push({text: "and wears a nice suit to show she means business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to entice and arouse while still looking managerial.", clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Milkmaid") { if(slave.energy > 95 || slave.need > 100) { if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats herself with oil to better slip between her cows as she pleasures them.", clothes: "body oil"}); } wardrobeAssignment.push({text: "but goes nude to not be slowed down while moving between her charges.", clothes: "no clothing"}); } else { wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work with the cows.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and decides to call it Casual Friday and wear nothing but cutoffs and a t-shirt. Not like the cows will mind.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and opts to don a cheerleader outfit to help cheer the cows on.", clothes: "a cheerleader outfit"}); wardrobeAssignment.push({text: "and dresses up as a succubus since she'll be drawing plenty of fluids.", clothes: "a succubus outfit"}); wardrobeAssignment.push({text: "and slips into some spats and a tank top since she feels a workout coming on.", clothes: "spats and a tank top"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: "and wears an appropriate cowgirl outfit. Her bare ass walking past is sure to amuse her charges.", clothes: "Western clothing"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and slips into some comfy stretch pants to relax as she works the cows.", clothes: "stretch pants and a crop-top"}); } if(State.variables.cumSlaves > 2) { wardrobeAssignment.push({text: "and wears a slutty nurse outfit to help keep her charges hard.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears nothing but sexy lingerie to help keep her charges hard.", clothes: "attractive lingerie"}); wardrobeAssignment.push({text: "and wears the skimpiest bikini on hand to help keep her charges hard.", clothes: "a string bikini"}); if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats herself in oil for her charges to savor.", clothes: "body oil"}); } } } } else if(slave.assignment == "be your Head Girl") { wardrobeAssignment.push({text: "and wears a military uniform to give her that extra touch of authority.", clothes: "a military uniform"}); wardrobeAssignment.push({text: "and wears a schutzstaffel uniform to give her that extra touch of authority.", clothes: "a schutzstaffel uniform"}); wardrobeAssignment.push({text: "and wears a slutty schutzstaffel uniform to give her that extra touch of authority.", clothes: "a slutty schutzstaffel uniform"}); wardrobeAssignment.push({text: "and wears a red army uniform to give her that extra touch of authority.", clothes: "a red army uniform"}); wardrobeAssignment.push({text: "and wears a handsome suit to give her that extra touch of authority.", clothes: "nice business attire"}); if(canPenetrate(slave)){ wardrobeAssignment.push({text: "and wears a slutty suit to make it perfectly clear that her dick is her main tool in her job.", clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Schoolteacher") { wardrobeAssignment.push({text: "and wears a handsome suit to give her that teacherly authority.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a slutty suit to give her an air of authority will keeping all eyes focused on her.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a schoolgirl outfit to help keep her charges focused on her.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and dresses up as a succubus to give her sex lessons an extra kick.", clothes: "a succubus outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears conservative clothes to not detract from this week's lesson.", clothes: "conservative clothing"}); } if(isItemAccessible("a toga")) { wardrobeAssignment.push({text: "and wraps herself in a toga to model herself after the philosophers of yore.", clothes: "a toga"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: "and settles for a comfortable maternity dress to support her middle while she lectures in front of the class all week.", clothes: "a maternity dress"}); } } else if(slave.assignment == "be the Wardeness") { wardrobeAssignment.push({text: "and dons battledress, the better to intimidate the prisoners.", clothes: "battledress"}); wardrobeAssignment.push({text: "and slips into a scalemail bikini, the better to intimidate the prisoners.", clothes: "a scalemail bikini"}); wardrobeAssignment.push({text: "and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.", clothes: "a fallen nuns habit"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.", clothes: "stretch pants and a crop-top"}); } } else if(slave.assignment == "be the Attendant") { wardrobeAssignment.push({text: "and wears a string bikini, since it's all she can wear that won't be ruined by all the moisture in the spa.", clothes: "a string bikini"}); wardrobeAssignment.push({text: "but decides to go nude, since she'll be spending so much time in the water.", clothes: "no clothing"}); } else if(slave.assignment == "rest") { wardrobeAssignment.push({text: "and wears a comfortable t-shirt and cutoffs to relax.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and slips into some attractive lingerie to enjoy herself as she unwinds.", clothes: "attractive lingerie"}); wardrobeAssignment.push({text: "but decides that clothing takes too much work and would rather sleep nude.", clothes: "no clothing"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and slips into some comfy stretch pants to relax.", clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: "and slips into some attractive lingerie to enjoy herself as she unwinds.", clothes: "attractive lingerie for a pregnant woman"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: "and decides the best way to relax is tied up nice and tight.", clothes: "shibari ropes"}); } } else if(slave.assignment == "get milked" || slave.assignment == "work in the dairy") { wardrobeAssignment.push({text: "and wears sturdy lingerie to offer the best support to her sore, milk-filled udders.", clothes: "attractive lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: "and wears lingerie designed for milky mothers.", clothes: "attractive lingerie for a pregnant woman"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: "and chooses a maternity dress since it is easy to free her breasts from.", clothes: "a maternity dress"}); } wardrobeAssignment.push({text: "and wears a string bikini for easy access to her udders.", clothes: "a string bikini"}); if(slave.lactation > 1) { wardrobeAssignment.push({text: "but goes nude. There's no time for clothing, her udders need to be drained now!", clothes: "no clothing"}); } wardrobeAssignment.push({text: "and dons a slutty outfit. If her breasts are going to hang out, might as well wear something to complement them.", clothes: "a slutty outfit"}); } else if(slave.assignment == "guard you") { wardrobeAssignment.push({text: "and wears a bodysuit to show off her curves without hindering her deadliness.", clothes: "a comfortable bodysuit"}); wardrobeAssignment.push({text: "and wears a military uniform to look the part of the honor guard.", clothes: "a military uniform"}); wardrobeAssignment.push({text: "and wears a schutzstaffel uniform to look the part of the honor guard.", clothes: "a schutzstaffel uniform"}); wardrobeAssignment.push({text: "and wears a slutty schutzstaffel uniform to look the part of the honor guard.", clothes: "a slutty schutzstaffel uniform"}); wardrobeAssignment.push({text: "and wears a red army uniform to look the part of the honor guard.", clothes: "a red army uniform"}); wardrobeAssignment.push({text: "and wears a nice suit to make it clear you mean business.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a scalemail bikini to make herself look fierce.", clothes: "a scalemail bikini"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wears a nice kimono to add an air of elegance to your presence.", clothes: "a kimono"}); } } else { /*Chooses clothes according to assignment (exceptions allowed)*/ if(slave.assignment == "recruit girls") { wardrobeAssignment.push({text: "and wears a flattering mini dress to appear sexy and carefree before those desperately seeking a better life.", clothes: "a mini dress"}); wardrobeAssignment.push({text: "and wears a cutoffs and a t-shirt to appear sexy and carefree before those desperately seeking a better life.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and wears a nice suit to appear trustworthy before those desperately seeking a better life.", clothes: "nice business attire"}); wardrobeAssignment.push({text: "and wears a schoolgirl outfit to appear sexy and carefree before those desperately seeking a better life.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and wears an opulent gown to showcase your wealth before those desperately seeking a better life.", clothes: "a ball gown"}); wardrobeAssignment.push({text: "and dresses as a succubus to attempt to lure any potential catches.", clothes: "a succubus outfit"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and dons her finest silks to showcase the luxuries waiting would-be slaves.", clothes: "harem gauze"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and wears comfortable stretch pants to and crop-top to appear carefree before those desperately seeking a better life.", clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears normal clothing to suggest to those desperately seeking a better life that they can find it here with you.", clothes: "conservative clothing"}); } } else if(slave.assignment == "be the DJ") { wardrobeAssignment.push({text: "and wears clubslut netting to look like the perfect easy club girl.", clothes: "clubslut netting"}); wardrobeAssignment.push({text: "and wears cutoffs and a t-shirt to look like the perfect easy club girl.", clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: "and wears the slutty outfit she can find to look like the perfect easy club girl.", clothes: "a slutty outfit"}); wardrobeAssignment.push({text: "and wears nothing but slutty jewelry since she loves the way it jingles to her moves.", clothes: "slutty jewelry"}); wardrobeAssignment.push({text: "and wears a skin tight bodysuit so nothing gets in the way of her moves.", clothes: "a comfortable bodysuit"}); if(slave.boobs > 1000) { wardrobeAssignment.push({text: "but decides to go naked and let her girls bounce free as she dances.", clothes: "no clothing"}); } if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and wears the finest available silks to give her moves a sensual grace.", clothes: "harem gauze"}); } } else if(slave.assignment == "be your Concubine") { wardrobeAssignment.push({text: "and goes naked, since it's her honored role to be the chief object of your desire.", clothes: "no clothing"}); wardrobeAssignment.push({text: "and dresses as a slutty nurse as your genitals are always in need of her special treatment.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and dresses as a schoolgirl in the hopes that you teach her how to be a woman.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and dresses as a cheerleader so she may cheer you on as you blow her mind.", clothes: "a cheerleader outfit"}); if(player.dick == 1) { wardrobeAssignment.push({text: "and dresses as a slutty maid as you always come home with a stiff package that needs a thorough polishing.", clothes: "a slutty maid outfit"}); } wardrobeAssignment.push({text: "and, since you personally see that she never goes hungry, she dresses like the sex demoness she is.", clothes: "a succubus outfit"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource == -1) { wardrobeAssignment.push({text: "and chooses attractive lingerie to showcase the body you've given her in the hopes that you ravish her.", clothes: "attractive lingerie for a pregnant woman"}); } if(slave.toyHole == "dick" && canPenetrate(slave)) { wardrobeAssignment.push({text: "and slips into a scalemail bikini so she can act the role of your conqueror as she bends you over.", clothes: "a scalemail bikini"}); } } else if(slave.assignment == "be a subordinate slave") { wardrobeAssignment.push({text: "but gives up and goes naked after the other slaves constantly tear whatever she's wearing off her.", clothes: "no clothing"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: "and chooses a pair of crotchless chaps so your other slaves don't have to waste time undressing her.", clothes: "Western clothing"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: "and chooses to slip on a pair of spats and a tank top in the hopes that she gets to be a violated schoolgirl.", clothes: "spats and a tank top"}); wardrobeAssignment.push({text: "and chooses to slip on a schoolgirl outfit in the hope that she gets held down and raped.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and chooses to wear the sluttiest outfit available to make it clear what she wants done to her.", clothes: "a slutty outfit"}); } } else if(slave.assignment == "work a glory hole") { wardrobeAssignment.push({text: "but doesn't bother wearing anything, since no one can see her clothing when she's immured inside a glory hole.", clothes: "no clothing"}); } else if(slave.assignment == "take classes" || slave.assignment == "learn in the schoolroom") { wardrobeAssignment.push({text: "and wears a schoolgirl outfit, since it seems most appropriate.", clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: "and wears a cheerleader outfit, since she might as well be one of the popular girls.", clothes: "a cheerleader outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: "and wears normal clothing to not distract from her lessons.", clothes: "conservative clothing"}); } } else if((slave.assignment == "whore") || (slave.assignment == "work in the brothel")) { if(slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeAssignment.push({text: "and wears pretty lingerie to show off her merchandise and accentuate her pregnancy while still looking a little classy.", clothes: "attractive lingerie for a pregnant woman"}); } wardrobeAssignment.push({text: "and wears pretty lingerie to show off her merchandise and still look a little classy.", clothes: "attractive lingerie"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: "and dresses herself with harem gauze to add an exotic charm to her display.", clothes: "harem gauze"}); } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wraps herself in a kimono to add some elegance to her display.", clothes: "a kimono"}); } wardrobeAssignment.push({text: "and adorns herself in fine dress to show off how much of a high class whore she is.", clothes: "a slave gown"}); wardrobeAssignment.push({text: "and dresses herself in a slutty suit to show she's in it for the ¤.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and wears a flattering mini dress to really strut her stuff.", clothes: "a mini dress"}); } else if(slave.assignment == "serve the public" || slave.assignment == "serve in the club") { wardrobeAssignment.push({text: "and wears string lingerie to look fun and fuckable.", clothes: "a string bikini"}); wardrobeAssignment.push({text: "and throws together the sluttiest outfit since if you're going to slut you might as well go all out.", clothes: "a slutty outfit"}); wardrobeAssignment.push({text: "and tosses on a slutty suit that screams she needs a good fuck after a long day.", clothes: "slutty business attire"}); wardrobeAssignment.push({text: "and dresses up as a slutty nurse; she has just the technique to cure penile swelling.", clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: "and wears a cheerleader outfit to look energetic and fuckable.", clothes: "a cheerleader outfit"}); if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a teddy to add some class to her post.", clothes: "a bunny outfit"}); } wardrobeAssignment.push({text: "and dresses up as a succubus to clearly advertise her promiscuity.", clothes: "a succubus outfit"}); if(slave.bellyPreg >= 10000) { wardrobeAssignment.push({text: "and struggles into a schoolgirl outfit. Her gravid belly just screams that she is a slutty little student who cares more for dick than lessons.", clothes: "a succubus outfit"}); } } else if(slave.assignment == "be a servant" || slave.assignment == "work as a servant") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: "and wears a skimpy maid outfit hoping that someone sneaks up behind her as she works and fulfills her desires.", clothes: "a slutty maid outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work around the penthouse.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); } else { wardrobeAssignment.push({text: "and wears a sturdy maid outfit, since anything else might be damaged by her hard work around the penthouse.", clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: "and wears a skimpy maid outfit to tempt anyone watching her work.", clothes: "a slutty maid outfit"}); } } /* Chooses clothes according to FS*/ if(ArcologyZero.FSEgyptianRevivalist > 0) { wardrobeFS.push({text: "and complements it with golden bangles, since no clothing is necessary for a sex slave in your warm and sunny arcology.", clothes: "slutty jewelry"}); } else if(ArcologyZero.FSRomanRevivalist > 0) { wardrobeFS.push({text: "and wears a toga to take part in your Roman revivalism.", clothes: "a toga"}); } else if(ArcologyZero.FSEdoRevivalist > 0) { wardrobeFS.push({text: "and wears a kimono, overjoyed that such lovely clothing is now appropriate.", clothes: "a kimono"}); } else if(ArcologyZero.FSArabianRevivalist > 0) { wardrobeFS.push({text: "and wears a harem outfit to look like a slave girl fit for a Sultan.", clothes: "harem gauze"}); } else if(ArcologyZero.FSChineseRevivalist > 0) { wardrobeFS.push({text: "and wears a brief qipao to show off and look Chinese at the same time.", clothes: "a slutty qipao"}); } else if(ArcologyZero.FSAztecRevivalist > 0) { wardrobeFS.push({text: "and drapes a huipil over herself to fit in with your Aztec revivalism.", clothes: "a huipil"}); } if(ArcologyZero.FSGenderFundamentalist > 0) { wardrobeFS.push({text: "and wears a cheerleader outfit to look like a hot slut.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and wears a bunny outfit to look like a slut from the glory days.", clothes: "a bunny outfit"}); if(slave.bellyPreg >= 5000) { wardrobeFS.push({text: "but decides to wear nothing at all; she's already pregnant, so she just needs to be barefoot and naked to complete her look.", clothes: "no clothing"}); } } else if(ArcologyZero.FSGenderRadicalist > 0) { wardrobeFS.push({text: "and eagerly slips into a skimpy maid outfit so she can take advantage of its short skirt and her lack of underwear", clothes: "a slutty maid outfit"}); wardrobeFS.push({text: "and wears a cheerleader outfit that clearly shows off her ass.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and settles for some sexy succubutt.", clothes: "a succubus outfit"}); } if(ArcologyZero.FSPaternalist > 0) { wardrobeFS.push({text: "and wears conservative clothing, as permitted by your paternalism.", clothes: "conservative clothing"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: "and wears the most comfortable stretch pants she can find.", clothes: "stretch pants and a crop-top"}); } } else if(ArcologyZero.FSDegradationist > 0) { wardrobeFS.push({text: "and wears chains, to degrade herself as required by your societal goals.", clothes: "chains"}); } if(ArcologyZero.FSMaturityPreferentialist > 0) { if(slave.visualAge >= 30) { wardrobeFS.push({text: "and wears a slutty suit to look like the ideal horny older woman.", clothes: "slutty business attire"}); wardrobeFS.push({text: "and wears only an apron to make herself seem more matronly.", clothes: "an apron"}); } else { wardrobeFS.push({text: "and wears a formal suit to look more mature.", clothes: "nice business attire"}); } } else if(ArcologyZero.FSYouthPreferentialist > 0) { wardrobeFS.push({text: "and wears a schoolgirl outfit to look younger.", clothes: "a schoolgirl outfit"}); wardrobeFS.push({text: "and wears a cheerleader outfit to look younger and more energetic.", clothes: "a cheerleader outfit"}); wardrobeFS.push({text: "and wears spats and a tank top to look younger and more energetic.", clothes: "spats and a tank top"}); } if(ArcologyZero.FSPhysicalIdealist > 0) { wardrobeFS.push({text: "and coats herself in body oil to show off how she's part of your physical idealism.", clothes: "body oil"}); wardrobeFS.push({text: "and slips into some spats for her next workout.", clothes: "spats and a tank top"}); } else if(ArcologyZero.FSHedonisticDecadence > 0) { wardrobeFS.push({text: "and throws on a very casual getup.", clothes: "stretch pants and a crop-top"}); wardrobeFS.push({text: "but decides against putting forth the effort and goes nude.", clothes: "no clothing"}); } if(ArcologyZero.FSPastoralist > 0) { wardrobeFS.push({text: "and wears Western clothing, since she thinks it fits with pastoralism.", clothes: "Western clothing"}); wardrobeFS.push({text: "and wears a swimsuit that leaves her breasts uncovered.", clothes: "a monokini"}); if(slave.lactation > 0) { wardrobeFS.push({text: "and dresses up as a slutty wet nurse.", clothes: "a slutty nurse outfit"}); } wardrobeFS.push({text: "but decides to let her breasts be free. Clothes will just get in the way.", clothes: "no clothing"}); } if(ArcologyZero.FSBodyPurist > 0) { wardrobeFS.push({text: "and wears a leotard to show off the purity of her body.", clothes: "a leotard"}); wardrobeFS.push({text: "but decides her body is too nice to hide with clothing.", clothes: "no clothing"}); } else if(ArcologyZero.FSTransormationFetishest > 0) { if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: "and coats her assets in body oil to give them some extra shine.", clothes: "body oil"}); } wardrobeFS.push({text: "and decides squeezing into a latex suit will only complement her unnatural appearance.", clothes: "restrictive latex"}); } if(ArcologyZero.FSAssetExpansioninst > 0) { wardrobeFS.push({text: "and decides to dress up like a young man's wet dream.", clothes: "a succubus outfit"}); wardrobeFS.push({text: "and decides to wear a skimpy bikini to make her assets look even larger.", clothes: "a string bikini"}); wardrobeFS.push({text: "and decides to throw together a slutty outfit that highlight her assets.", clothes: "a slutty outfit"}); wardrobeFS.push ({text: "and decides to wear a monokini that clings to the assets it actually does conceal.", clothes: "a monokini"}); } else if(ArcologyZero.FSSlimnessEnthusiast > 0) { if(slave.boobs < 300) { wardrobeFS.push({text: "and wears a string bikini to show off just how flat she is.", clothes: "a string bikini"}); } if(slave.boobs < 600 && slave.butt < 3) { wardrobeFS.push({text: "and wears a leotard to show off her lithe body.", clothes: "a leotard"}); wardrobeFS.push({text: "and wears a form fitting bodysuit to show off her lithe figure.", clothes: "a comfortable bodysuit"}); wardrobeFS.push({text: "and wears spats to hug her tight butt.", clothes: "spats and a tank top"}); wardrobeFS.push({text: "and wears an apron that covers her front while leaving her rear free.", clothes: "an apron"}); } else { wardrobeFS.push({text: "and squeezes into a form fitting bodysuit in the hopes that it squishes down her assets.", clothes: "restrictive latex"}); } } /*Chooses clothes according to fetishes, quirks, etc.*/ if(slave.attrXY > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: "and wears a schoolgirl outfit to show off a some T&A to attract boys.", clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: "and wears nothing but pretty lingerie to attract boys.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and selects a slutty outfit that's sure to have men drooling.", clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: "and slips on some cutoffs that are sure to have men checking out her ass.", clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a bunny outfit that she knows will have men lining up.", clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: "and dresses up as a busty succubus that pulls eyes the her chest and leaves pants feeling tight.", clothes: "a succubus outfit"}); } } else { wardrobeTastes.push({text: "and selects a schoolgirl outfit that shows off some T&A.", clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: "and wears pretty lingerie that shows off her body.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and selects a slutty outfit that's sure to draw attention.", clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: "and slips on some cutoffs that shows off her ass.", clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: "and slips into a bunny outfit that hugs her curves.", clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: "and dresses up as a busty succubus that's sure to draw eyes.", clothes: "a succubus outfit"}); } } } if(slave.attrXX > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: "and wears a fashionable gown, since girls appreciate nice clothes.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears nothing but pretty lingerie to give the girls a show.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and wears a nice suit, since girls appreciate nice clothes.", clothes: "nice business attire"}); } else { wardrobeTastes.push({text: "and wears a fashionable gown.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears pretty lingerie that shows off her body.", clothes: "attractive lingerie"}); wardrobeTastes.push({text: "and wears a nice suit, the reasons not entirely clear to you.", clothes: "nice business attire"}); } } /* need */ if(slave.need > 90) { wardrobeTastes.push({text: "but goes naked. She needs sex now and clothing will only get in the way.", clothes: "no clothing"}); wardrobeTastes.push({text: "and throws on a slutty suit. She hopes that it gets the point across that she needs sex now.", clothes: "slutty business attire"}); wardrobeTastes.push({text: "and dons a slutty nurse outfit. She's been infected and the only cure is a strong dicking.", clothes: "a slutty nurse outfit"}); wardrobeTastes.push({text: "and dresses up as a slutty maid. Maybe if she does her job poorly enough, someone will bend her over and fuck some sense into her.", clothes: "a slutty maid outfit"}); wardrobeTastes.push({text: "and dresses up as a succubus in the hopes it screams that she needs sex now.", clothes: "a succubus outfit"}); } /* quirks n flaws */ if(slave.behavioralQuirk == "sinful") { wardrobeTastes.push({text: "and dresses up like a succubus because it makes $object feel naughty.", clothes: "a succubus outfit"}); } else if(slave.behavioralQuirk == "fitness") { wardrobeTastes.push({text: "and wears spats and a tank top to give herself a sporty look.", clothes: "spats and a tank top"}); } /* age stuff */ if(slave.actualAge < 10) { wardrobeTastes.push({text: "and puts on a pretty dress so she can be a princess.", clothes: "a ball gown"}); wardrobeTastes.push({text: "and dresses up like a cheerleader since she thinks it looks cute.", clothes: "a cheerleader outfit"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: "and wraps herself in a kimono, since it feels so good on her skin.", clothes: "a kimono"}); } } /* fetishes */ if(slave.fetishKnown == 1) { if(slave.fetish == "submissive") { wardrobeTastes.push({text: "and wears restrictive latex to encourage others to dominate her.", clothes: "restrictive latex"}); wardrobeTastes.push({text: "and wears shibari ropes to encourage others to dominate her.", clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: "and wears a handsome suit, since she likes other slaves to look up to her.", clothes: "nice business attire"}); wardrobeTastes.push({text: "and wears a full body latex catsuit to look the part of the whip cracking dom.", clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: "and wears painfully restrictive bondage gear, since she likes the torment.", clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeAssignment.push({text: "and wears painfully tight chains, since she likes the torment.", clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: "and wears an elegant gown, since she thinks it makes her look the part of the femme fatale.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears a scalemail bikini, since she thinks it makes her look fierce.", clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: "and wears cutoffs and a t-shirt, because the fun yet relatively conservative outfit seems to encourage others to ask her for blowjobs.", clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: "and wears leather straps with rings over her private parts because she enjoys the embarrassment such a humiliating outfit causes her.", clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: "and wears nothing other than slutty bangles, because she likes to catch the eye without putting anything between cocks and her rear end.", clothes: "slutty jewelry"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: "and wears a short maid dress, because she wants to look motherly and fuckable at the same time.", clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeAssignment.push({text: "and wears a maternity dress in the hope someone fills out its middle.", clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeTastes.push({text: "and wears a cheerleader outfit, since she loves the way it hugs her tits as she moves.", clothes: "a cheerleader outfit"}); wardrobeTastes.push({text: "and wears a monokini, since she loves how it leaves her breasts totally bare.", clothes: "a monokini"}); } } else { if(slave.fetish == "submissive") { wardrobeTastes.push({text: "and strangely opts for restrictive latex.", clothes: "restrictive latex"}); wardrobeTastes.push({text: "and strangely opts for shibari ropes.", clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: "and wears a handsome suit; she seems to think highly of herself in it.", clothes: "nice business attire"}); wardrobeTastes.push({text: "and wears a full body latex catsuit; there is a strange look on her face as she wears it.", clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: "and strangely opts for painfully restrictive bondage gear.", clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeAssignment.push({text: "and strangely opts for painfully tight chains.", clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: "and wears an elegant gown for some reason.", clothes: "a slave gown"}); wardrobeTastes.push({text: "and wears a scalemail bikini; an odd choice.", clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: "and wears cutoffs and a t-shirt; she can't stop licking her lips.", clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: "and strangely opts for leather straps with rings over her private parts.", clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: "and wears nothing other than slutty bangles, an odd choice; her ass is completely exposed.", clothes: "slutty jewelry"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: "and wears a short maid dress; you frequently notice her observing her stomach.", clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeAssignment.push({text: "and wears a maternity dress even though she isn't pregnant.", clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeTastes.push({text: "and wears a cheerleader outfit; she seems to enjoy jiggling her breasts in it.", clothes: "a cheerleader outfit"}); wardrobeTastes.push({text: "and strangely decides to wear a monokini, which leaves her breasts totally bare.", clothes: "a cheerleader outfit"}); } } /* energy */ if(slave.energy > 95) { wardrobeTastes.push({text: "but goes nude, since as a nympho she gets plenty of attention anyway, and considers clothes an unnecessary hindrance.", clothes: "no clothing"}); } /* pregnancy */ if(slave.belly >= 5000) { wardrobeTastes.push({text: "and wears pretty lingerie to show off her merchandise while giving her protruding belly plenty of room to hang free.", clothes: "attractive lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) { wardrobeTastes.push({text: "and wears pretty lingerie to show off her merchandise and accentuate her pregnancy while giving it plenty of room to hang free.", clothes: "attractive lingerie for a pregnant woman"}); } else if(isItemAccessible("a maternity dress")) { wardrobeTastes.push({text: "and wears a conservative dress with plenty of give for her belly to stretch it.", clothes: "a maternity dress"}); } wardrobeTastes.push({text: "and wears string lingerie to look fun and fuckable while giving her protruding belly plenty of room to hang free.", clothes: "a string bikini"}); } else { wardrobeTastes.push({text: "and wears string lingerie to show off her body.", clothes: "a string bikini"}); } } /*Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/ if(wardrobeAssignment.length > 0) { for (var i = 0; i < wardrobeAssignment.length; i++) { clothing.push(wardrobeAssignment[i]); } } if(wardrobeFS.length > 0) { for (var i = 0; i < wardrobeFS.length; i++) { clothing.push(wardrobeFS[i]); } } if(wardrobeTastes.length > 0) { for (var i = 0; i < wardrobeTastes.length; i++) { clothing.push(wardrobeTastes[i]); } } selection = jsEither(clothing); } return selection; } window.todaysShoes = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var shoes = []; if(slave.fetish == 'mindbroken') { if(slave.amp != 1 && slave.heels == 1) { shoes.push({text: "She finds she can inexplicably walk if she wears heels; a daily lesson for her, as she forgets shortly after leaving.", shoes: jsEither(["heels", "pumps", "extreme heels", "boots"])}); } shoes.push({text: "She vaguely remembers putting things on her feet, so she does.", shoes: jsEither(["heels", "pumps", "extreme heels", "boots", "flats"])}); shoes.push({text: "She entered without shoes, and will leave the same.", shoes: "none"}); } else if(slave.devotion <= 20) { if(slave.heels == 0) { shoes.push({text: "and wears comfortable flats,", shoes: "flats"}); } else { shoes.push({text: "and angrily wears the heels she needs to walk,", shoes: "heels"}); } } else { if(slave.fetishKnown == 1 && slave.fetish == "dom") { shoes.push({text: "She wears boots to look like a proper dominant.", shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "sadist") { shoes.push({text: "She wears boots, since she thinks they make her look dangerous.", shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "masochist") { shoes.push({text: "She wears painfully tall heels, since she enjoys the twinge of pain with each step.", shoes: "extreme heels"}); } else if(slave.heels == 1) { shoes.push({text: "She wears the heels she needs to walk.", shoes: "heels"}); } else if(slave.fetishKnown == 1 && slave.fetish == "pregnancy" && slave.bellyPreg >= 500) { shoes.push({text: "She goes barefoot to complement her pregnancy.", shoes: "none"}); } else if(slave.fetishKnown == 1 && slave.fetish == "none") { shoes.push({text: "She wears comfortable flats, since she doesn't have a fetish to show off.", shoes: "flats"}); } else if(slave.actualAge < 13){ shoes.push({text: "She puts on boots so she can stomp around.", shoes: "boots"}); shoes.push({text: "She playfully puts on heels to be like all the other girls.", shoes: "heels"}); shoes.push({text: "She wears flats as they are comfortable and easy to take on and off.", shoes: "flats"}); shoes.push({text: "Going barefoot is fun, so no shoes for her.", shoes: "none"}); } else { shoes.push({text: "She wears heels to strut her stuff.", shoes: "heels"}); shoes.push({text: "She wears comfortable flats to take it easy.", shoes: "flats"}); shoes.push({text: "She goes barefoot to show off her toes.", shoes: "none"}); } } return jsEither(shoes); } window.todaysCollar = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var neck = []; if(slave.fetish == 'mindbroken') { } else if(slave.devotion <= 20) { } else { if(ArcologyZero.FSEgyptianRevivalist > 0) { neck.push({text: "dons a wesekh to support your ancient Egyptian pretensions,", collar: "ancient Egyptian"}); } if(slave.fetish == "masochist") { neck.push({text: "dons a tight steel collar around her neck,", collar: "tight steel"}); neck.push({text: "dons a painful leather collar,", collar: "uncomfortable leather"}); neck.push({text: "dons a painfully tight neck corset,", collar: "neck corset"}); } else if(slave.fetish == "pregnancy" && (canGetPregnant(slave) || slave.pregKnown == 1)) { neck.push({text: "dons a digital display that tells everything about her womb,", collar: "preg biometrics"}); } else if(slave.fetish == "boobs" && slave.boobs >= 1000) { neck.push({text: "dons a cowbell to draw attention to her luscious udders,", collar: "leather with cowbell"}); } neck.push({text: "decides her neck needs no accenting,", collar: "none"}); neck.push({text: "dons some pretty jewelry,", collar: "pretty jewelry"}); neck.push({text: "dons a lovely gold collar,", collar: "heavy gold"}); neck.push({text: "dons a simple silk ribbon around her neck,", collar: "silk ribbon"}); } return jsEither(neck); } window.todaysCorset = function(slave) { var ArcologyZero = State.variables.arcologies[0]; var player = State.variables.PC; var belly = []; var empathyBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]; if(slave.fetish == 'mindbroken') { if(ArcologyZero.FSRepopulationFocus > 0 && slave.belly < 1500) { if(slave.weight > 130) { belly.push({text: "She notices the fake bellies; since every girl she has ever met has a rounded middle, it's only natural she is compelled to wear one. She struggles to fit it around her huge gut, only stopping when another slave takes it away from her so she moves on and stops blocking the wardrobe with her fat ass.", bellyAccessory: "none"}); } else { belly.push({text: "She notices the fake bellies; since every girl she has ever met has a rounded middle, it's only natural she is compelled to wear one.", bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])}); } } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } else if(slave.devotion <= 20) { } else { if(ArcologyZero.FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw != "breeder") { if(slave.weight > 130) { belly.push({text: "struggles to fit a fake pregnant belly around her gut before giving up and hoping she can pass as fecund,", bellyAccessory: "none"}); } else { belly.push({text: "straps on a fake pregnant belly to fit in with all the other pregnant girls,", bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly"])}); } } else if(slave.belly < 1500 && slave.fetish == "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw != "breeder" && slave.weight <= 130) { if(slave.fetishStrength <= 30) { belly.push({text: "straps on a 1st trimester belly to sate her curiosity,", bellyAccessory: "a small empathy belly"}); belly.push({text: "straps on a 2nd trimester belly to sate her curiosity,", bellyAccessory: "a medium empathy belly"}); belly.push({text: "straps on a 3rd trimester belly to sate her curiosity,", bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength <= 95) { belly.push({text: "straps on a 3rd trimester belly to satisfy her pregnancy fetish,", bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength > 95) { belly.push({text: "straps on the largest belly she can find to satisfy her pregnancy fetish,", bellyAccessory: "a huge empathy belly"}); } } else if(empathyBellies.includes(slave.bellyAccessory) && slave.fetish != "pregnancy") { belly.push({text: "removes her fake belly, since she dislikes it,", bellyAccessory: "none"}); } else if(empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw == "breeder") { belly.push({text: "pulls her fake belly off, disgusted by it,", bellyAccessory: "none"}); } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } return jsEither(belly); }
NurseryAnon/fc
src/js/clothingSelectionJS.tw
tw
bsd-3-clause
53,646
:: colorModeJS [script] window.setColors = function(colorMap){ let styleSheetArray = Array.from(document.styleSheets); styleSheetArray.forEach( styleSheet => { let cssRules = Array.from(styleSheet.cssRules); cssRules.forEach( cssRule => { if ( cssRule.type === 1 ){ let color = cssRule.style.color; let bgcolor = cssRule.style.backgroundColor; if ( color != "" && color != "inherit" ){ cssRule.style.color = colorMap[color] || color; console.log('color: ',color); } if ( bgcolor != "" && bgcolor != "inherit" && bgcolor != "transparent" ){ cssRule.style.backgroundColor = colorMap[bgcolor] || bgcolor; console.log('color: ',color); } } }); }); }
NurseryAnon/fc
src/js/colorModeJS.tw
tw
bsd-3-clause
982
:: EconomyJS [script] window.LivingRule = Object.freeze({LUXURIOUS: 'luxurious', NORMAL: 'normal', SPARE: 'spare'}); window.Job = Object.freeze({ DAIRY: 'work in the dairy', MILKMAID: 'be the Milkmaid', MASTER_SUITE: 'serve in the master suite', CONCUBINE: 'be your Concubine', BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel', MADAM: 'be the Madam', ARCADE: 'be confined in the arcade', SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ', JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse', HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'}); window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVEING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'}); window.getCost = function(array) { var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; var facilityCost = State.variables.facilityCost; var economy = State.variables.economy; var brothel = State.variables.brothel; var arcade = State.variables.arcade; var club = State.variables.club; var dairy = State.variables.dairy; var servantsQuarters = State.variables.servantsQuarters; var incubator = State.variables.incubator; var mercCosts = State.variables.mercenaries * 2000; var policyCost = State.variables.policyCost; var costs = (State.variables.brothel * facilityCost) + (State.variables.arcade * facilityCost * 0.5) + (State.variables.club * facilityCost) + (State.variables.dairy * facilityCost) + (State.variables.incubator * facilityCost * 10); var secExpCost = 0; var soldierMod = 0; //facility expenses costs += (0.1 * State.variables.brothelUpgradeDrugs * brothel * facilityCost) + (0.2 * State.variables.arcadeUpgradeInjectors * arcade * facilityCost) + (0.2 * State.variables.arcadeUpgradeCollectors * arcade * facilityCost) + (0.2 * State.variables.clubUpgradePDAs * club * facilityCost) + (0.2 * State.variables.dairyFeedersUpgrade * dairy * facilityCost) + (0.1 * State.variables.dairyPregUpgrade * dairy * facilityCost) + (0.2 * State.variables.dairyStimulatorsUpgrade * facilityCost) + (0.2 * State.variables.servantsQuartersUpgradeMonitoring * servantsQuarters * facilityCost) + (0.2 * State.variables.incubatorUpgradeWeight * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeMuscles * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeReproduction * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeGrowthStims * incubator * facilityCost) + (0.5 * State.variables.incubatorUpgradeSpeed * incubator * facilityCost); if(dairy > 0) { costs += ((State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren) * 100); } if(brothel > 0) { costs += State.variables.brothelAdsSpending; } if(club > 0) { costs += State.variables.clubAdsSpending; } if(incubator > 0) { costs += ((State.variables.incubatorWeightSetting + State.variables.incubatorMusclesSetting + State.variables.incubatorReproductionSetting + State.variables.incubatorGrowthStimsSetting) * 500); } if(State.variables.masterSuitePregnancySlaveLuxuries === 1) { costs += 500; } if(State.variables.masterSuitePregnancyFertilitySupplements === 1) { costs += 1000; } //security expansion if(State.variables.secExp == 1) { if(State.variables.edictsUpkeep > 0) { secExpCost += State.variables.edictsUpkeep; } if(State.variables.SFSupportUpkeep > 0) { secExpCost += State.variables.SFSupportUpkeep; } if(State.variables.propHub > 0) { secExpCost += State.variables.propHubUpkeep; } if(State.variables.secHQ > 0) { secExpCost += State.variables.secHQUpkeep + 20 * state.variables.secHelots; } if(State.variables.secBarracks > 0) { secExpCost += State.variables.secBarracksUpkeep; } if(State.variables.riotCenter > 0) { secExpCost += State.variables.riotUpkeep; } if(State.variables.soldierWages == 0) { soldierMod = 1; } else if(State.variables.soldierWages == 1) { soldierMod = 1.5; } else { soldierMod = 2; } if (State.variables.militiaUnits != null) { for (var i = 0; i < State.variables.militiaUnits.length; i++) { if( !(State.variables.militiaUnits[i] === null) ){ secExpCost += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep * soldierMod; } } } if (State.variables.slaveUnits != null) { for (var i = 0; i < State.variables.slaveUnits.length; i++) { if( !( State.variables.slaveUnits[i] === null) ){ secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod; } } } if (State.variables.mercUnits != null) { for (var i = 0; i < State.variables.mercUnits.length; i++) { if( !(State.variables.mercUnits[i] === null) ){ secExpCost += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5 * soldierMod; } } } costs += secExpCost; } //general arcology costs costs += (State.variables.girls * (250 + (economy * 500))); if(State.variables.arcologies[0].FSRepopulationFocusLaw === 1 && State.variables.PC.pregKnown == 1) { costs -= 500; } costs += State.variables.citizenOrphanageTotal * 100; costs += State.variables.privateOrphanageTotal * 500; if(State.variables.breederOrphanageTotal > 0) { costs += 50; } if(State.variables.peacekeepers !== 0 && State.variables.peacekeepers.undermining !== 0) { costs += State.variables.peacekeepers.undermining; } if(State.variables.mercenaries > 0) { if(State.variables.barracks) { mercCosts *= 0.5; } if((State.variables.PC.warfare >= 100) || (State.variables.PC.career === 'arcology owner')) { mercCosts *= 0.5; } costs += mercCosts; } costs += State.variables.FSSpending; //slave expenses for (var slave of array) { costs += getSlaveCost(slave); if(slave.assignment === Job.SERVANT || slave.assignment === Job.SERVER) { if(slave.trust < -20) { costs -= rulesCost * 4; } else if(slave.devotion < -20) { costs -= rulesCost * 2; } else if(slave.devotion <= 20) { costs -= rulesCost * 3; } else if(slave.devotion <= 50) { costs -= rulesCost * 4; } else { costs -= rulesCost * 5; } if(slave.fetish === 'submissive') { costs -= rulesCost; } else if(slave.fetish === 'dom') { costs += rulesCost; } if(slave.relationship < -1) { costs -= rulesCost; } if(slave.energy < 20) { costs -= rulesCost; } else if(slave.energy < 40) { costs -= rulesCost / 2; } if(slave.lactation > 0) { costs -= 25; } if(slave.assignment === Job.SERVANT) { costs -= rulesCost; } if(setup.servantCareers.includes(slave.career) || slave.skillS >= State.variables.masteredXP) { costs -= rulesCost; } } } // policy and other expenses if(State.variables.Recruiter !== 0) { costs += 250; } if(State.variables.TSS.schoolPresent === 1) { costs += 1000; } if(State.variables.GRI.schoolPresent === 1) { costs += 1000; } if(State.variables.SCP.schoolPresent === 1) { costs += 1000; } if(State.variables.LDE.schoolPresent === 1) { costs += 1000; } if(State.variables.TGA.schoolPresent === 1) { costs += 1000; } if(State.variables.HA.schoolPresent === 1) { costs += 1000; } if(State.variables.TCR.schoolPresent === 1) { costs += 1000; } if((State.variables.TFS.schoolPresent === 1) && ((State.variables.PC.dick === 0) || (State.variables.PC.vagina === 0) || (State.variables.PC.boobs === 0))) { costs += 1000; } if(State.variables.TSS.subsidize !== 0) { costs += 1000; } if(State.variables.GRI.subsidize !== 0) { costs += 1000; } if(State.variables.SCP.subsidize !== 0) { costs += 1000; } if(State.variables.LDE.subsidize !== 0) { costs += 1000; } if(State.variables.TGA.subsidize !== 0) { costs += 1000; } if(State.variables.HA.subsidize !== 0) { costs += 1000; } if(State.variables.TCR.subsidize !== 0) { costs += 1000; } if(State.variables.TFS.subsidize !== 0) { costs += 1000; } if(State.variables.alwaysSubsidizeGrowth === 1) { costs += policyCost; } if(State.variables.alwaysSubsidizeRep === 1) { costs += policyCost; } if(State.variables.RegularParties === 1) { costs += policyCost; } if(State.variables.ProImmigrationCash === 1) { costs += policyCost; } if(State.variables.AntiEnslavementCash === 1) { costs += policyCost; } if(State.variables.CoursingAssociation === 1) { costs += 1000; } if(State.variables.PC.actualAge >= State.variables.IsInPrimePC && State.variables.PC.actualAge < State.variables.IsPastPrimePC) { if(State.variables.personalAttention === PersonalAttention.TRADE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.WAR) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.SLAVING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.ENGINEERING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.MEDICINE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.HACKING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } } if(State.variables.cyberMod !== 0 && State.variables.researchLab.built === 'true') { costs += ((100 * State.variables.researchLab.maxSpace) + (300 * State.variables.researchLab.hired) + (100 * State.variables.researchLab.hired)); } //player expenses if(State.variables.PC.preg === -1) { costs += 25; } else if(State.variables.PC.fertDrugs === 1) { costs += 50; } else if(State.variables.PC.preg >= 16) { costs += 100; } if(State.variables.PC.staminaPills === 1) { costs += 50; } if(State.variables.PC.career === 'servant') { if(State.variables.personalAttention === PersonalAttention.MAID) { if(State.variables.PC.belly >= 5000) { costs *= 0.80; } else { costs *= 0.75; } } else { costs *= 0.9; } } if(State.variables.secExp == 1) { if(State.variables.terrain === 'oceanic' || State.variables.terrain === 'marine') { if(State.variables.docks > 0) { costs *= (1 - State.variables.docks * 0.05); } } else if(State.variables.railway > 0) { costs *= (1 - State.variables.railway * 0.05); } } // clean up if(costs < 0) { costs = 0; } else { costs = Math.trunc(costs); } return costs; } window.getSlaveCost = function(s) { if(!s) { return 0; } // Data duplicated from Cost Report var cost = 0; var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; // Living expenses switch(s.assignment) { case Job.ARCADE: cost += rulesCost * .75; break; case Job.DAIRY: if(State.variables.dairyRestraintsSetting >= 2) { cost += rulesCost * .75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else if(State.variables.dairyDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } break; case Job.BROTHEL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SCHOOL: case Job.CLUB: cost += rulesCost * 1.5; break; case Job.CLINIC: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 2; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SPA: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 1.75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SERVANT: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { if(State.variables.servantsQuartersDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } } break; case Job.JAIL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.25; } else { cost += rulesCost * .90; } break; case Job.MADAM: case Job.DJ: case Job.NURSE: case Job.WARDEN: case Job.ATTEND: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER: cost += rulesCost * 2; break; default: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * (s.relationship >= 4 ? 3 : 4); } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 2; } else { cost += rulesCost; } break; } // Food cost += foodCost * 4; switch(s.diet) { case 'fattening': case 'muscle building': cost += foodCost; break; case 'restricted': case 'slimming': cost -= foodCost; break; } if(s.weight > 130) { cost += foodCost * 2; } else if(s.weight > 50) { cost += foodCost; } else if(s.weight < -50) { cost -= foodCost; } if(s.drugs === 'appetite suppressors') { cost -= foodCost; } if(s.lactation > 0) { cost += foodCost * s.lactation * (1 + Math.trunc(s.boobs/10000)); } if(s.preg > 5) { if(s.assignment === Job.DAIRY && State.variables.dairyFeedersSetting > 0) { // Extra feeding costs to support pregnancy are covered by dairy feeders. // TODO: Include them here anyway? } else if((s.assignment === Job.MASTER_SUITE || s.assignment === Job.CONCUBINE) && State.variables.masterSuiteUpgradePregnancy === 1) { // Extra feeding costs to support pregnancy are covered by master suite luxuries. // TODO: Include them here anyway? } else { cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1); } } if(s.diet === 'XX' || s.diet === 'XY' || s.diet === 'fertility') { cost += 25; } else if(s.diet === 'cleansing') { cost += 50; } else if(s.diet === 'XXY') { cost += 75; } // Accessibility costs if(State.variables.boobAccessibility !== 1 && s.boobs > 20000 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.pregAccessibility !== 1 && (s.belly >= 60000) && s.assignment != Job.BABY_FACTORY && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 100; } if(State.variables.dickAccessibility != 1 && s.dick > 45 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.ballsAccessibility != 1 && s.balls > 90 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.buttAccessibility != 1 && s.butt > 15 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(!canSee(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } else if(s.eyes <= -1 && s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') { cost += 25; } else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') { cost += 25; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.amp !== 0) { if(s.amp === 1) { cost += rulesCost; } else { cost += rulesCost / 2; } } else if(!canWalk(s)) { cost += rulesCost; } } // Maintenance if(s.boobs > 10000 && s.boobsImplantType === 1) { cost += 50; } if(s.butt > 10 && s.buttImplantType === 1) { cost += 50; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.preg > 35 && State.variables.universalRulesBirthing === 1) { cost += 50; } } // Retirement account if(State.variables.CitizenRetirement === 1) { cost += 250; } // Enemas if(s.inflation === 3) { switch(s.inflationType) { case 'water': cost += 100; break; case 'food': cost += (foodCost * 4); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (100 + (drugsCost * 2)); break; } } else if(s.inflation === 2) { switch(s.inflationType) { case 'water': cost += 50; break; case 'food': cost += (foodCost * 2); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (50 + (drugsCost * 2)); break; } } else if(s.inflation === 1) { switch(s.inflationType) { case 'water': cost += 25; break; case 'food': cost += (foodCost); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (25 + (drugsCost * 2)); break; } } // Drugs switch(s.drugs) { case 'anti-aging cream': cost += drugsCost * 10; break; case 'female hormone injections': case 'male hormone injections': case 'intensive breast injections': case 'intensive butt injections': case 'intensive penis enhancement': case 'intensive testicle enhancement': case 'intensive lip injections': case 'hyper breast injections': case 'hyper butt injections': case 'hyper penis enhancement': case 'hyper testicle enhancement': case 'hyper lip injections': case 'growth stimulants': cost += drugsCost * 5; break; case 'sag-B-gone': cost += drugsCost * .1; break; case 'no drugs': case 'none': break; default: cost += drugsCost * 2; break; } if(s.curatives > 0 && s.assignmentVisible === 1) { cost += drugsCost * s.curatives; } if(s.aphrodisiacs !== 0) { cost += drugsCost * Math.abs(s.aphrodisiacs); } if(s.hormones !== 0) { cost += (drugsCost * Math.abs(s.hormones) * 0.5); } if(s.bodySwap > 0) { cost += (drugsCost * s.bodySwap * 10); } if(s.preg === -1 && isFertile(s)) { cost += (drugsCost * 0.5); } // Promotion costs if(State.variables.studio === 1) { if(s.pornFameSpending > 0) { cost += s.pornFameSpending; } } if(isNaN(cost)) { throw new Error('Cost calculation for slave ' + s.slaveName + ' (' + s.ID + ') failed.'); } return cost; }; window.menialSlaveCost = function() { var df = State.variables.menialDemandFactor; return random(998,1001) + Math.trunc(Math.sign(df) * Math.sqrt(1 - Math.exp(-1*Math.pow(df/500, 2)*(4/Math.PI + 0.140012 * Math.pow(df/500, 2))/(1 + 0.140012 * Math.pow(df/500, 2))))*150); /* https://en.wikipedia.org/wiki/Error_function */ }; window.getSlaveStatisticData = function(s, facility) { if(!s || !facility) { // Base data, even without facility return { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; } if(!facility.income) { facility.income = new Map(); } if(facility.income.has(s.ID)) { return facility.income.get(s.ID); } else { var data = { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; facility.income.set(s.ID, data); return data; } }; window.initFacilityStatistics = function(facility) { facility = facility || {}; facility.adsIncome = 0; facility.maintenance = 0; facility.totalIncome = 0; facility.totalExpenses = 0; facility.profit = 0; facility.income = new Map(); return facility; } Number.prototype.toFixedHTML = function() { return commaNum(Number.prototype.toFixed.apply(this, arguments)).replace(/\.0+$/, '<span style="opacity: 0.3">$&</span>'); }
NurseryAnon/fc
src/js/economyJS.tw
tw
bsd-3-clause
19,971
:: EventSelectionJS [script] window.generateRandomEventPoolStandard = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.belly < 100000) { if(eventSlave.lactation) { if(eventSlave.nipples != "fuckable") { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(eventSlave.intelligence > 1) { if(eventSlave.devotion > 50) { if(eventSlave.intelligenceImplant > 0) { if(eventSlave.accent < 4) { State.variables.RESSevent.push("devoted educated slave"); } } } } if(eventSlave.entertainSkill >= 60 || ["an exotic dancer", "a dancer", "a house DJ", "a party girl", "an aspiring pop star"].includes(eventSlave.career)) { if(eventSlave.health > 40) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("happy dance"); } } } } if(State.variables.RERepressedAnalVirginSubIDs.length > 0) { if(eventSlave.anus == 0) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.sexualFlaw == "repressed") { State.variables.RETSevent.push("repressed anal virgin"); } } } } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } else if(eventSlave.trust > 75) { if(eventSlave.energy > 60) { if((canDoAnal(eventSlave) && eventSlave.anus > 0) || (canDoVaginal(eventSlave) && eventSlave.vagina > 0)) { State.variables.RESSevent.push("PA flirting"); } } } } } } } if(eventSlave.clothes == "a succubus outfit") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("sexy succubus"); } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } if(eventSlave.ID == State.variables.HeadGirl.ID) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("trusting HG"); } } if(eventSlave.ID != State.variables.HeadGirl.ID) { if(canSee(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.trust > 75) { if(eventSlave.devotion > 50) { if(eventSlave.oralSkill > 30) { if(eventSlave.intelligence >= State.variables.HeadGirl.intelligence) { if(eventSlave.oralSkill > State.variables.HeadGirl.oralSkill) { State.variables.events.push("RE HG replacement"); } } } } } } } } } if(eventSlave.livingRules == "spare") { if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -10) { State.variables.RESSevent.push("sleeping ambivalent"); } if(eventSlave.trust < -20) { State.variables.RESSevent.push("bad dream"); } } } if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(eventSlave.weekAcquired > 0) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.energy > 20) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("ignorant horny"); } } } } } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(State.variables.modRequestsAllowed > 0) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.dick != 0 || eventSlave.vagina != -1) { if(eventSlave.nipples != "fuckable") { if(eventSlave.speechRules == "permissive") { if(eventSlave.corsetPiercing == 0) { if(eventSlave.tonguePiercing == 0) { if(eventSlave.anusPiercing == 0) { if(eventSlave.nipplesPiercing == 0) { if(eventSlave.dickPiercing == 0) { if(eventSlave.vaginaPiercing == 0) { if(eventSlave.lipsTat == 0 || eventSlave.lipsTat == "none") { if(eventSlave.vaginaTat == 0 || eventSlave.vaginaTat == "none") { State.variables.RESSevent.push("mods please"); } } } } } } } } } } } } } } if(eventSlave.muscles > 5) { if(eventSlave.devotion > 20) { if(eventSlave.diet != "slimming") { State.variables.RESSevent.push("sore shoulders"); } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.speechRules != "restrictive") { State.variables.RETSevent.push("date please"); } if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.REAnalCowgirlSubIDs.length > 1 || (State.variables.REAnalCowgirlSubIDs.length == 1 && eventSlave.ID != State.variables.REAnalCowgirlSubIDs[0])) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.fetish == "buttslut" || eventSlave.fetish == "sadist" || eventSlave.fetish == "dom") { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || eventSlave.dick == 0) { State.variables.RETSevent.push("anal cowgirl"); } } } } } if(State.variables.REBoobCollisionSubIDs.length > 1) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.boobs > 3000) { if(eventSlave.attrXX >= 50 || (eventSlave.fetish == "boobs" && eventSlave.fetishStrength > 95)) { State.variables.RETSevent.push("boob collision"); } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.relationship >= 2) { if(eventSlave.relationship < 5) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { State.variables.events.push("RE relationship advice"); } } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted exhibition"); State.variables.RESSevent.push("devoted lotion"); } if(eventSlave.energy > 95 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("devoted nympho"); } if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { State.variables.RESSevent.push("permitted masturbation"); } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("terrified inspection"); } } if(eventSlave.dick > 0) { if(eventSlave.anus > 0) { if(eventSlave.devotion >= 10) { if(State.variables.REFeminizationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("feminization"); } if(eventSlave.trust >= 10) { if(canAchieveErection(eventSlave)) { if(State.variables.REFutaSisterCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("futa"); } } } } } } if(eventSlave.analSkill > 30) { if(eventSlave.devotion >= 10) { if(State.variables.REMILFCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("MILF"); } } } if(eventSlave.attrXY > 50) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { if(eventSlave.devotion >= 10) { if(State.variables.REOrientationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("orientation"); } } } } } if(eventSlave.face >= -10) { if(eventSlave.devotion >= 10) { if(eventSlave.assignment == "serve the public" || eventSlave.assignment == "whore") { if(State.variables.REUglyCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("ugly"); } } } } if(eventSlave.anus > 1) { if(eventSlave.anus < 4) { if(eventSlave.analArea > 1) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(State.variables.REButtholeCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("butthole"); } } } } } } /* if(eventSlave.drugs == "breast injections") { if(eventSlave.anus > 0 || eventSlave.vagina > 0) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { if(State.variables.REReductionCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("reduction"); } } } } } } */ if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(eventSlave.devotion < -50) { if(eventSlave.trust > -20) { if(eventSlave.speechRules == "restrictive") { State.variables.RESSevent.push("vocal disobedience"); } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(eventSlave.physicalAge > 30) { if(eventSlave.ageImplant > 0) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("age implant"); } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.clothes == "a penitent nuns habit") { if(eventSlave.anus > 0) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("penitent"); } } } } if(eventSlave.slaveName != eventSlave.birthName) { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } } if(eventSlave.dietCum > 0) { if(eventSlave.devotion < 20) { if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) { State.variables.RESSevent.push("retching cum feeding"); } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.drugs == "intensive breast injections" || eventSlave.drugs == "hyper breast injections") { if(eventSlave.boobs <= 8000) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.fetish != "boobs") { if(eventSlave.intelligence > -2) { State.variables.RESSevent.push("breast expansion blues"); } } } } } } } } if(eventSlave.physicalAge > 35) { if(eventSlave.speechRules != "restrictive") { if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.devotion > -20) { if(eventSlave.devotion <= 95) { State.variables.RESSevent.push("ara ara"); } } } } } if(eventSlave.anus > 3) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("gaped asshole"); } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion < 50) { State.variables.RESSevent.push("im scared"); } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(eventSlave.dick == 0) { if(eventSlave.vagina == -1) { if(canDoAnal(eventSlave)) { if(eventSlave.energy > 20) { if(eventSlave.devotion >= -50) { if(eventSlave.fetish != "buttslut" || eventSlave.fetishStrength <= 20) { if(eventSlave.nipples != "fuckable") { State.variables.RESSevent.push("desperate null"); } } } } } } } if(eventSlave.devotion > 20) { if(eventSlave.boobs > 2000) { State.variables.RESSevent.push("back stretch"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { if(setup.modestClothes.includes(eventSlave.clothes)) { State.variables.RESSevent.push("modest clothes"); } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.devotion > 20) { if(eventSlave.butt > 5) { if(!["no clothing", "body oil", "a toga", "a kimono", "shibari ropes", "a slutty maid outfit", "a string bikini", "a scalemail bikini", "a chattel habit", "a slave gown", "a halter top dress", "a ball gown", "a mini dress", "harem gauze", "a schutzstaffel uniform", "a slutty schutzstaffel uniform", "a red army uniform", "a monokini"].includes(eventSlave.clothes)) { State.variables.RESSevent.push("ass fitting"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(eventSlave.vaginaLube > 1) { if(eventSlave.devotion > 20) { if(canDoVaginal(State.variables.activeSlave)) { State.variables.RESSevent.push("moist pussy"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.trust <= -20) { if(eventSlave.genes == "XY") { if(eventSlave.dick > 0) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) { if(eventSlave.vagina == -1) { if(eventSlave.attrXY < 50) { State.variables.RESSevent.push("transition anxiety"); } } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.boobs > 600) { if(eventSlave.boobShape == "torpedo-shaped") { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("torpedo squeeze"); } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.fetishKnown == 1) { if(State.variables.FSDegradationist == "unset") { if(State.variables.arcologyUpgrade.drones == 1) { State.variables.RESSevent.push("mean girls"); } } } } if(eventSlave.balls > 0) { if(eventSlave.hormoneBalance >= 100) { if(State.variables.hormoneUpgradeMood == 0) { if(eventSlave.trust >= -50) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("orchiectomy please"); } } } } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.voice > 0) { if(eventSlave.lips <= 95) { if(!["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes(eventSlave.collar)) { if(eventSlave.accent == 3) { if(eventSlave.devotion <= 50) { if(eventSlave.trust > -10) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("language lesson"); } } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.boobs >= 2000) { if(eventSlave.boobsImplant == 0) { if(eventSlave.nipples != "tiny" && eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("huge naturals"); } } } } if(eventSlave.boobs > 800) { if(Math.floor(eventSlave.boobsImplant/eventSlave.boobs) >= .60) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("implant inspection"); } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.entertainSkill >= 100) { if(eventSlave.trust > 50) { if(["serve the public", "serve in the club"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful entertainer"); } } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.trust > 50) { if(["whore", "work in the brothel"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful whore"); } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(State.variables.seePreg != 0) { if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("used whore"); } } } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("nice guys"); } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("lazy evening"); } } if(eventSlave.height < (Height.mean(eventSlave)*0.95)) { if(eventSlave.physicalAge > 12) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust <= 95) { State.variables.RESSevent.push("devoted shortstack"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("shift masturbation"); } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(eventSlave.assignment == "stay confined") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("solitary desperation"); } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.devotion > 60) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("restricted profession"); } } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.intelligence > 0) { if(eventSlave.trust >= -20) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("restricted smart"); } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.assignment == "serve the public") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("serve the public devoted"); } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(eventSlave.boobs > 25000) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("tittymonster inspection"); } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.assignment == "please you" || eventSlave.assignment == "serve in the master suite" || eventSlave.assignment == "be your Concubine") { State.variables.RESSevent.push("bed snuggle"); } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(State.variables.seeExtreme == 1) { if(eventSlave.balls > 1) { if(eventSlave.scrotum > 0) { if(eventSlave.devotion <= 20) { if(eventSlave.trust <= 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("fearful balls"); } } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.speechRules != "restrictive") { if(canDoVaginal(eventSlave)) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina == 0) { if(eventSlave.anus != 0) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 100) { State.variables.RESSevent.push("unhappy virgin"); } } } } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.assignment == "whore") { if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) { if(eventSlave.devotion < -20 && eventSlave.trust > -20) { State.variables.RESSevent.push("whore rebellious"); } } } if(eventSlave.amp == 1) { if(eventSlave.devotion > 20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("devoted amp"); } } if(eventSlave.assignment == "rest") { State.variables.RESSevent.push("resting amp"); } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.behavioralFlaw == "arrogant") { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("rebellious arrogant"); } } } if(State.variables.seePreg != 0) { if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.fetishKnown == 1) { if(eventSlave.fetish == "cumslut" || eventSlave.energy > 95) { if(["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(State.variables.PC.dick != 0) { State.variables.RESSevent.push("cumslut whore"); } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } if(eventSlave.prestige == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.entertainSkill >= 100) { if(eventSlave.assignment == "serve the public") { State.variables.events.push("RE legendary entertainer"); } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.assignment == "whore") { State.variables.events.push("RE legendary whore"); } } if(eventSlave.lactation > 0) { if((eventSlave.boobs-eventSlave.boobsImplant) > 6000) { if(eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary cow"); } } } if(eventSlave.bellyPreg >= 14000) { if(eventSlave.broodmother == 0) { if(eventSlave.births > 10) { if(eventSlave.assignment == "whore" || eventSlave.assignment == "serve the public") { if(eventSlave.amp != 1) { State.variables.events.push("RE legendary womb"); } } } } } if(eventSlave.balls > 6) { if(eventSlave.dick > 6) { if(eventSlave.assignment == "work in the dairy" || eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary balls"); } } } if(eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave." || eventSlave.origin == "She is an enslaved Daughter of Liberty.") { if(eventSlave.devotion > 95 && eventSlave.assignment == "please you") { State.variables.events.push("RE former abolitionist"); } } } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } if(eventSlave.career == "a breeding bull" && eventSlave.assignment == "serve in the master suite" && canPenetrate(eventSlave) && eventSlave.dick >= 5 && eventSlave.amp != 1 && State.variables.PC.vagina == 1 && State.variables.PC.preg == 0 && (eventSlave.muscles > 30 || eventSlave.weight > 30)) { State.variables.RESSevent.push("breeding bull"); if(State.variables.PC.fertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } if(State.variables.PC.forcedFertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } } } } /* servants spend a lot of time in the penthouse, so should be eligible for a number (but not all) random events */ window.generateRandomEventPoolServant = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.belly < 100000) { if(eventSlave.lactation) { if(eventSlave.nipples != "fuckable") { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted lotion"); } } } } if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.slaveName != eventSlave.birthName) { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } } } window.populateEventArray = function(RESS = State.variables.RESSevent.length, RESSTR = State.variables.RESSTRevent.length, RETS = State.variables.RETSevent.length, RECI = State.variables.RECIevent.length) { /* EVENT RANDOMIZATION */ var events = State.variables.events; for(var i = 0; i < RESS; i++) { events.push("RESS"); } for(var i = 0; i < RESSTR; i++) { events.push("RESSTR"); } for(var i = 0; i < RETS; i++) { events.push("RETS"); } for(var i = 0; i < RECI; i++) { events.push("RECI"); } if(events.length == 0) { events.push("RE no event"); } return events; }
NurseryAnon/fc
src/js/eventSelectionJS.tw
tw
bsd-3-clause
84,232
:: Extended Family Mode JS [script] /* see documentation for details /devNotes/Extended Family Mode Explained.txt */ window.isMotherP = function isMotherP(daughter, mother) { return daughter.mother === mother.ID } window.isFatherP = function isFatherP(daughter, father) { return daughter.father === father.ID } window.isParentP = function isParentP(daughter, parent) { return isMotherP(daughter,parent) || isFatherP(daughter,parent) } window.sameDad = function(slave1, slave2){ if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) { return true; } else { return false; } }; window.sameMom = function(slave1, slave2){ if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) { return true; } else { return false; } }; // testtest catches the case if a mother is a father or a father a mother - thank you familyAnon, for this code window.sameTParent = function(slave1, slave2) { if (slave1.mother == -1 && slave1.father == -1 && slave2.mother == -1 && slave2.father == -1) { return 1; } else if (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) { return 2; } else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) { return 3; } else { return 0; } }; /* window.sameTParent = function(slave1, slave2) { if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) { return true; //testtest catches the case if a mother is a father or a father a mother } else { return false; } }; */ window.areTwins = function(slave1, slave2) { if (!sameDad(slave1, slave2)) { return false; } else if (!sameMom(slave1, slave2)) { return false; } else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return true; } else { return false; } }; window.areSisters = function(slave1, slave2) { if (slave1.ID == slave2.ID) { return 0; //you are not your own sister } else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) { return 0; //not related } else { if (!sameDad(slave1, slave2) && sameMom(slave1, slave2)) { return 3; //half sisters } else if (sameDad(slave1, slave2) && !sameMom(slave1, slave2)) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 3) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 2) { return 2; //sisters } else if (sameDad(slave1, slave2) && sameMom(slave1, slave2)) { if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return 1; //twins } else { return 2; //sisters } } else { return 0; //not related } } }; /* //3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related window.areSisters = function(c1, c2) { if(c1.ID == c2.ID) { return 0; } var sib = 4; if(sameMom(c1, c2)) { sib -= 1; } if(sameDad(c1, c2)) { sib -=1; } if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) { sib -= 1; } if(sib == 4) { return 0 } else { return sib; } } */ window.areRelated = function(slave1, slave2) { return (slave1.father == slave2.ID || slave1.mother == slave2.ID || slave2.father == slave1.ID || slave2.mother == slave1.ID || areSisters(slave1, slave2) > 0); } window.totalRelatives = function(slave) { var relatives = 0; if (slave.mother > 0) { relatives += 1 } if (slave.father > 0) { relatives += 1 } if (slave.daughters > 0) { relatives += slave.daughters } if (slave.sisters > 0) { relatives += slave.sisters } return relatives }; window.mutualChildren = function(slave1, slave2, slaves) { return slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && s.mother > 0 && s.father > 0 && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length; } window.isSlaveAvailable = function(slave) { if (!slave) { return null; } else if (slave.assignment == "be your agent") { return false; } else if (slave.assignment == "live with your agent") { return false; } else if (slave.assignment == "be confined in the arcade") { return false; } else if (slave.assignment == "work in the dairy" && State.variables.DairyRestraintsSetting >= 2) { return false; } else { return true; } }; if (typeof DairyRestraintsSetting == "undefined") { var DairyRestraintsSetting = { setSetting: function (setting) { setting = Number(setting) return setting } }; // Raise namespace scope to Global. window.DairyRestraintsSetting = DairyRestraintsSetting; }; /* OLD window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; }) } */ window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } var arr = State.variables.slaves.filter(filterFunction) arr.shuffle() return arr.find(function(s, index, array) { return areSisters(slave, s) || slave.ID === s.mother || slave.ID === s.father || s.ID === slave.mother || s.ID === slave.father; }) } window.randomRelatedAvailableSlave = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); }); } window.randomSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); }); } window.randomTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; }); } window.randomAvailableSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); }); } window.randomAvailableTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; }); } window.randomDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; }); } window.randomAvailableDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); }); } window.randomParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; }); } window.randomAvailableParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); }); } window.totalPlayerRelatives = function(pc) { var relatives = 0; if (pc.mother > 0) { relatives += 1 } if (pc.father > 0) { relatives += 1 } if (pc.daughters > 0) { relatives += pc.daughters } if (pc.sisters > 0) { relatives += pc.sisters } return relatives }; window.relativeTerm = function(slave1, slave2) { if(slave2.mother == slave1.ID || slave2.father == slave1.ID) { return "daughter"; } else if(slave1.mother == slave2.ID) { return "mother"; } else if(slave1.father == slave2.ID) { return "father"; } else if(areSisters(slave2, slave1) == 1) { return "twin"; } else if(areSisters(slave2, slave1) == 2) { return "sister"; } else if(areSisters(slave2, slave1) == 3) { return "half-sister"; } else { return "some unknown blood connection"; } }
NurseryAnon/fc
src/js/extendedFamilyModeJS.tw
tw
bsd-3-clause
8,205
:: FamilyTreeJS [script] 'use strict'; var lastActiveSlave, lastSlaves, lastPC; /* To use, add something like: <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on her family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, $activeSlave.ID)>> <</replace>> <</link>> </span> */ window.renderFamilyTree = function(slaves, filterID) { var ftreeWidth,ftreeHeight; var chartWidth, chartHeight; var margin; d3.select('#ftree-canvas').remove(); var svg = d3.select('#familyTree') .append('svg') .attr('id','ftree-canvas'); var chartLayer = svg.append('g').classed('chartLayer', true); var range = 100; var data = buildFamilyTree(slaves, filterID); initFtreeSVG(data); runFtreeSim(data); function initFtreeSVG(data) { ftreeWidth = data.nodes.length * 45; ftreeHeight = data.nodes.length * 35; if(ftreeWidth < 600) { ftreeWidth = 600; } else if(ftreeWidth > 1920) { ftreeWidth = 1920; } if(ftreeHeight < 480) { ftreeHeight = 480; } else if(ftreeHeight > 1200) { ftreeHeight = 1200; } margin = {top:0, left:0, bottom:0, right:0 } chartWidth = ftreeWidth - (margin.left+margin.right) chartHeight = ftreeHeight - (margin.top+margin.bottom) svg.attr('width', ftreeWidth).attr('height', ftreeHeight) var defs = svg.append('defs'); svg.append('defs').append('marker') .attr('id','arrowhead') .attr('viewBox','-0 -5 10 10') .attr('refX',13) .attr('refY',0) .attr('orient','auto') .attr('markerWidth',13) .attr('markerHeight',13) .attr('xoverflow','visible') .append('svg:path') .attr('d', 'M 0,-1 L 5,0 L 0,1') .attr('fill', '#a1a1a1') .style('stroke','none'); chartLayer .attr('width', chartWidth) .attr('height', chartHeight) .attr('transform', 'translate('+[margin.left, margin.top]+')') } function runFtreeSim(data) { var simulation = d3.forceSimulation() .force('link', d3.forceLink().id(function(d) { return d.index })) .force('collide',d3.forceCollide( function(d){ return 60; }).iterations(4) ) .force('charge', d3.forceManyBody().strength(-200).distanceMin(100).distanceMax(1000)) .force('center', d3.forceCenter(chartWidth / 2, chartHeight / 2)) .force('y', d3.forceY(100)) .force('x', d3.forceX(200)) var link = svg.append('g') .attr('class', 'link') .selectAll('link') .data(data.links) .enter() .append('line') .attr('marker-end','url(#arrowhead)') .attr('stroke', function(d) { if(d.type == 'homologous') { return '#862d59'; } else if(d.type == 'paternal') { return '#24478f'; } else { return '#aa909b'; } }) .attr('stroke-width', 2) .attr('fill', 'none'); var node = svg.selectAll('.node') .data(data.nodes) .enter().append('g') .attr('class', 'node') .call(d3.drag() .on('start', dragstarted) .on('drag', dragged) .on('end', dragended)); node.append('circle') .attr('r', function(d){ return d.r }) .attr('stroke', function(d) { if(d.ID == filterID) { return '#ffff20'; } else { return '#5a5a5a'; } }) .attr('class', 'node-circle') .attr('r', 20); node.append('text') .text(function(d) { var ssym; if(d.ID == -1) { if(d.dick == 1 && d.vagina == 1) { ssym = '☿' } else if (d.dick == 1) { ssym = '♂'; } else if (d.vagina == 1) { ssym = '♀'; } } else if (d.dick > 0 && d.vagina > -1) { ssym = '☿' } else if (d.dick > 0) { ssym = '♂'; } else if (d.vagina > -1) { ssym = '♀'; } else { ssym = '?'; } return d.name + '('+ssym+')'; }) .attr('dy', 4) .attr('dx', function(d) { return -(8*d.name.length)/2; }) .attr('class', 'node-text') .style('fill', function(d) { if(d.is_mother && d.is_father) { return '#b84dff'; } else if(d.is_father) { return '#00ffff'; } else if(d.is_mother) { return '#ff3399'; } else if(d.unborn) { return '#a3a3c2'; } else { return '#66cc66'; } }); var circles = svg.selectAll('.node-circle'); var texts = svg.selectAll('.node-text'); var ticked = function() { link .attr('x1', function(d) { return d.source.x; }) .attr('y1', function(d) { return d.source.y; }) .attr('x2', function(d) { return d.target.x; }) .attr('y2', function(d) { return d.target.y; }); node .attr("transform", function (d) {return "translate(" + d.x + ", " + d.y + ")";}); } simulation.nodes(data.nodes) .on('tick', ticked); simulation.force('link') .links(data.links); function dragstarted(d) { if (!d3.event.active) simulation.alphaTarget(0.3).restart(); d.fx = d.x; d.fy = d.y; } function dragged(d) { d.fx = d3.event.x; d.fy = d3.event.y; } function dragended(d) { if (!d3.event.active) simulation.alphaTarget(0); d.fx = null; d.fy = null; } } }; window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) { var family_graph = { nodes: [], links: [] }; var node_lookup = {}; var preset_lookup = { '-2': 'Social elite', '-3': 'Client', '-4': 'Former master', '-5': 'An arcology owner', '-6': 'A citizen' }; var outdads = {}; var outmoms = {}; var kids = {}; var fake_pc = { slaveName: State.variables.PC.name + '(You)', mother: State.variables.PC.mother, father: State.variables.PC.father, dick: State.variables.PC.dick, vagina: State.variables.PC.vagina, ID: State.variables.PC.ID }; var charList = [fake_pc]; charList.push.apply(charList, slaves); charList.push.apply(charList, State.variables.tanks); var unborn = {}; for(var i = 0; i < State.variables.tanks.length; i++) { unborn[State.variables.tanks[i].ID] = true; } for(var i = 0; i < charList.length; i++) { var mom = charList[i].mother; var dad = charList[i].father; if(mom) { if(!kids[mom]) { kids[mom] = {}; } kids[mom].mother = true; } if(dad) { if(!kids[dad]) { kids[dad] = {}; } kids[dad].father = true; } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; if(character.mother == 0 && character.father == 0 && !kids[character.ID]) { continue; } var mom = character.mother; if(mom < -6) { if(typeof outmoms[mom] == 'undefined') { outmoms[mom] = []; } outmoms[mom].push(character.slaveName); } else if(mom < 0 && typeof node_lookup[mom] == 'undefined' && typeof preset_lookup[mom] != 'undefined') { node_lookup[mom] = family_graph.nodes.length; charList.push({ID: mom, mother: 0, father: 0, is_father: true, dick: 0, vagina: 1, slaveName: preset_lookup[mom]}); } var dad = character.father; if(dad < -6) { if(typeof outdads[dad] == 'undefined') { outdads[dad] = []; } outdads[dad].push(character.slaveName); } else if(dad < 0 && typeof node_lookup[dad] == 'undefined' && typeof preset_lookup[dad] != 'undefined') { node_lookup[dad] = family_graph.nodes.length; charList.push({ID: dad, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: preset_lookup[dad]}); } } var mkeys = Object.keys(outmoms); for(var i = 0; i < mkeys.length; i++) { var name; var key = mkeys[i]; var names = outmoms[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_mother: true, dick: 0, vagina: 1, slaveName: name+"'s mother"}); } var dkeys = Object.keys(outdads); for(var i = 0; i < dkeys.length; i++) { var name; var key = dkeys[i]; var names = outdads[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: name+"'s father"}); } var charHash = {}; for(var i = 0; i < charList.length; i++) { charHash[charList[i].ID] = charList[i]; } var related = {}; var seen = {}; var saveTree = {}; function relatedTo(character, targetID, relIDs = {tree: {}, related: false}) { relIDs.tree[character.ID] = true; if(related[character.ID]) { relIDs.related = true; return relIDs; } if(character.ID == targetID) { relIDs.related = true; } if(seen[character.ID]) { return relIDs; } seen[character.ID] = true; if(character.mother != 0) { if(charHash[character.mother]) { relatedTo(charHash[character.mother], targetID, relIDs); } } if(character.father != 0) { if(charHash[character.father]) { relatedTo(charHash[character.father], targetID, relIDs); } } return relIDs; } if(filterID) { if(charHash[filterID]) { var relIDs = relatedTo(charHash[filterID], filterID); for(var k in relIDs.tree) { related[k] = true; } for(var i = 0; i < charList.length; i++) { if(charHash[charList[i].ID]) { var pRelIDs = relatedTo(charHash[charList[i].ID], filterID); if(pRelIDs.related) { for(var k in pRelIDs.tree) { related[k] = true; if(saveTree[k]) { for(var k2 in saveTree[k].tree) { related[k2] = true; } } } } saveTree[charList[i].ID] = pRelIDs; } } } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { continue; } node_lookup[char_id] = family_graph.nodes.length; var char_obj = { ID: char_id, name: character.slaveName, dick: character.dick, unborn: !!unborn[char_id], vagina: character.vagina }; if(kids[char_id]) { char_obj.is_mother = !!kids[char_id].mother; char_obj.is_father = !!kids[char_id].father; } else { char_obj.is_mother = false; char_obj.is_father = false; } family_graph.nodes.push(char_obj); } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { if(related[character.mother]) { console.log('wtf, mom'); } if(related[character.father]) { console.log('wtf, dad'); } continue; } if(typeof node_lookup[character.mother] != 'undefined') { var ltype; if(character.mother == character.father) { ltype = 'homologous'; } else { ltype = 'maternal'; } family_graph.links.push({ type: ltype, target: node_lookup[char_id]*1, source: node_lookup[character.mother]*1 }); } if(character.mother == character.father) { continue; } if(typeof node_lookup[character.father] != 'undefined') { family_graph.links.push({ type: 'paternal', target: node_lookup[char_id]*1, source: node_lookup[character.father]*1 }); } } return family_graph; }; /*Old version. To use, do something like: <div id="editFamily"> <div id="graph"></div> </div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script> If you want to update the tree, just re-call the run line. If there's no active slave, you can do: <<run updateFamilyTree(null, $slaves, $PC)>> */ window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) { lastActiveSlave = activeSlave; lastSlaves = slaves; lastPC = PC; var treeDepth = 0; var numTreeNodes = 0; var graphElement = document.getElementById("graph"); if(!graphElement) return; graphElement.innerHTML = ""; /* The way this code works is that we start with the activeSlave then we call slaveInfo() recursively to work our way up the tree finding their parents. */ function getSlave(id, expectedGenes) { if(id == -1) { return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother}; } if(id == 0) { return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } if(id == activeSlave.ID) { return activeSlave; } for(var i = 0; i < slaves.length; ++i) { if(slaves[i].ID == id) return slaves[i]; } return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) { numTreeNodes = 0; treeDepth = 0; if(recursionProtectSlaveId[slave.ID]) { console.log("Recursion protection"); return slaveInfo_(slave, activeSlaveId); } recursionProtectSlaveId[slave.ID] = true; if(typeof slave.father == "undefined" || typeof slave.mother == "undefined") return slaveInfo_(slave, activeSlaveId); if(slave.father == -1 || slave.mother == -1) { return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId); } if(slave.father != 0) { return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId); } if(slave.mother != 0) { return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId); } return slaveInfo_(slave, activeSlaveId); } function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) { numTreeNodes += 1; treeDepth = Math.max(treeDepth, depth); var shouldAddChildren = false; if(!slavesAdded[slave.ID]) { shouldAddChildren = true; slavesAdded[slave.ID] = true; } var data = { "name": slave.slaveName + (slave.physicalAge?("&nbsp;(" + slave.physicalAge + ")"):""), "class" : slave.genes, "textClass": (activeSlaveId == slave.ID)?"emphasis":"", "marriages": [], }; var spouseToChild = {}; function maybeAddSpouseToChild(child) { if(child.ID == slave.ID) return; if (child.father == slave.ID) { if(!spouseToChild[child.mother]) { spouseToChild[child.mother] = [] } spouseToChild[child.mother].push(child); } else if (child.mother == slave.ID) { if(!spouseToChild[child.father]) { spouseToChild[child.father] = [] } spouseToChild[child.father].push(child); } } if(activeSlave.ID != PC.ID) maybeAddSpouseToChild(activeSlave); maybeAddSpouseToChild(getSlave(-1)); for(var i = 0; i < slaves.length; ++i) { var child = slaves[i]; if(child.ID != activeSlave.ID) maybeAddSpouseToChild(child); } for(var key in spouseToChild) { if(spouseToChild.hasOwnProperty(key)) { var children = shouldAddChildren?spouseToChild[key]:[]; var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown"); var spouseName; if (spouse.ID != slave.ID){ spouseName = spouse.slaveName + (spouse.physicalAge?("&nbsp;(" + spouse.physicalAge + ")"):"") } else { spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)"; } var marriage = { "spouse": {"name": spouseName, "class": spouse.genes}, "children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ), }; data.marriages.push(marriage); } } return data; } if(activeSlave == PC || activeSlave == null) activeSlave = getSlave(-1) const treeData = [slaveInfo(activeSlave, activeSlave.ID)]; console.log("Family tree is", treeData, 'and has:', numTreeNodes); var parentWidth = document.getElementById('editFamily').offsetWidth; console.log(parentWidth, document.getElementById('passages').offsetWidth); if(!parentWidth) parentWidth = document.body.offsetWidth - 483; console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200); dTree.init(treeData, { target: "#graph", debug: true, height: 50 + 50*treeDepth, /* very rough heuristics */ width: Math.min(200 + 40*numTreeNodes, parentWidth-200) + 200, callbacks: { nodeClick: function(name, extra) { } } }); };
NurseryAnon/fc
src/js/familyTree.tw
tw
bsd-3-clause
16,378
:: Foreach Macro JS [script] Macro.add('foreach', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/\n$/, ''); let statement = this.args.raw.trim(); let variable; let array; let result; if (statement.length !== 0) { const parts = statement.match(/^(\S+?)\s+of\s+(\S.*?)\s*$/i); if(parts !== null) { variable = parts[1]; array = parts[2]; } } if(!variable || !array) { return this.error('invalid syntax, format: <<foreach variable of array-expression>>... <</foreach>>'); } try { result = Scripting.evalTwineScript(array); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } let resultLength = result['length']; // We don't check for "instanceof Array" to also be able to pass arguments or other strange objects if(typeof resultLength !== 'number' || (resultLength % 1) !== 0) { return this.error("bad evaluation: '" + result + "' is not an array or array-like object"); } if(resultLength > Config.macros.maxLoopIterations) { return this.error('Array too large for maxLoopIterations (' + resultLength + ' > ' + Config.macros.maxLoopIterations + ')'); } if(!new RegExp(`^(${Patterns.variable})$`).test(variable)) { return this.error('not a variable identifier: ' + variable); } if(resultLength <= 0) { // Don't bother with empty stuff return; } Config.debug && this.debugView.modes({block: true}); payload.replace(/^\n/, ''); for(let i = 0; i < resultLength; ++ i) { Wikifier.setValue(variable, result[i]); new Wikifier(this.output, payload); } } });
NurseryAnon/fc
src/js/foreachMacroJS.tw
tw
bsd-3-clause
1,688
:: FResult [script] // this is a port of the FResult widget // it has been broken up into several functions, because it grew too long // it has been wrapped in a closure so as not to pollute the global namespace // and so that nested functions are only evaluated once window.FResult = (function() { "use strict"; // we can't initialise our global variables on load, because SugarCube.State isn't initialised // instead, declare them and initialise on run time let V, incest_bonus; function FResult(slave) { V = State.variables; incest_bonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1; calcUseWeights(slave); if (!slave.fuckdoll) calcNotFuckdoll(slave); else V.FResult += slave.fuckdoll/10; V.FResult += Math.max(0, slave.aphrodisiacs) * 2; if (slave.inflationType === "aphrodisiac") V.FResult += slave.inflation*4; if (slave.lactation > 0) V.FResult += 1; if (slave.nipples === "fuckable") calcFuckableTits(slave); if (V.seeAge === 1) calcAge(slave); if (slave.fetish === "mindbroken") V.FResult = Math.trunc(V.FResult*0.4); else V.FResult = Math.trunc(V.FResult*0.7); if (slave.pregWeek < 0) V.FResult -= Math.trunc(V.FResult*slave.pregWeek/10); // reduced the most just after birth calcAmputation(slave); if (V.arcologies[0].FSHedonisticDecadence > 20) calcHedonismWeight(slave); if (V.FResult < 2) { if (supremeRaceP(slave) && V.arcologies[0].FSSupremacist > 20) V.FResult = 0; else V.FResult = 2; } } function calcUseWeights(slave) { V.FResult = (3 - slave.anus)+(slave.muscles/30); if (slave.muscles < -95) V.FResult -= 5; else if (slave.muscles < -30) V.FResult -= 2; V.seed = V.oralUseWeight + V.vaginalUseWeight + V.analUseWeight; if (V.seed <= 0) return; V.FResult += (6+slave.tonguePiercing) * (V.oralUseWeight/V.seed) * (slave.oralSkill/30); if (slave.sexualFlaw === "cum addict") V.FResult += (V.oralUseWeight/V.seed) * (slave.oralSkill/30); if (canDoVaginal(slave)) { V.FResult += 6 * (V.vaginalUseWeight/V.seed) * (slave.vaginalSkill/30); V.FResult += (3 - slave.vagina); V.FResult += slave.vaginaLube; } if (canDoAnal(slave)) { V.FResult += 6 * (V.analUseWeight/V.seed) * (slave.analSkill/30); if (slave.sexualFlaw === "anal addict") V.FResult += (V.analUseWeight/V.seed) * (slave.analSkill/30); if (slave.inflationType === "aphrodisiac") V.FResult += (V.analUseWeight/V.seed) * (slave.inflation * 3); } } function calcFuckableTits(slave) { V.FResult += 2; if (slave.fetish === "boobs") V.FResult += Math.trunc(slave.fetishStrength/20); } function calcWorksWithRelatives(slave) { V.slaves.forEach(islave => { if (isParentP(slave, islave) && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } if (areSisters(slave, islave) > 0 && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } }); } function calcWorksWithRelativesVanilla(slave) { const fre = getSlave(slave.relationTarget) if (fre !== undefined && sameAssignmentP(slave, fre)) { V.FResult += 2; if (incest_bonus) V.FResult += 2; } } function calcWorksWithRelationship(slave) { const fre = V.slaves.findIndex(s => { return haveRelationshipP(slave, s) && sameAssignmentP(slave, s); }); if (fre !== -1) V.FResult += 1; } function calcWorksWithRival(slave) { const en = V.slaves.findIndex(s => { return isRivalP(slave, s) && sameAssignmentP(slave, s); }); if (en !== -1) V.FResult -= 1; } function calcHInjectionsDiet(slave) { if (slave.drugs === "male hormone injections" || slave.drugs === "female hormone injections") V.FResult -= 10; if (slave.diet === "XXY") V.FResult += 2; else if (slave.diet === "XY" || slave.diet === "XX") V.FResult += 1; else if (slave.diet === "cum production") V.FResult += 1; else if (slave.diet === "fertility") V.FResult += 1; } function calcPreg(slave) { if (V.arcologies[0].FSRepopulationFocus > 20) { if (slave.preg > 10) V.FResult += 2; else V.FResult -= 2; } else if (V.arcologies[0].FSRestart > 20) { if (slave.bellyPreg >= 500 && slave.breedingMark === 1) V.FResult += 1; else if (slave.preg > 10) V.FResult -= 10; else V.FResult += 0; } } function calcRace(slave) { if (V.arcologies[0].FSSupremacist !== "unset" && supremeRaceP(slave)) V.FResult -= (V.arcologies[0].FSSupremacist/5) + (V.arcologies[0].FSSupremacistLawME*10); if (V.arcologies[0].FSSubjugationist !== "unset" && inferiorRaceP(slave)) V.FResult += (V.arcologies[0].FSSubjugationist/10) + (V.arcologies[0].FSSubjugationistLawME); } function calcSexAttributes(slave) { if (slave.clitPiercing > 2) V.FResult += 1; if (slave.fetishKnown === 1 && slave.fetishStrength > 60 && slave.fetish != "none") V.FResult += slave.fetishStrength/5; if (slave.attrKnown === 1) { V.FResult += Math.trunc(slave.attrXX/20); V.FResult += Math.trunc(slave.attrXY/20); if (slave.energy > 95) V.FResult += 3; else if (slave.energy > 80) V.FResult += 2; else if (slave.energy > 60) V.FResult += 1; else if (slave.energy <= 20) V.FResult -= 2; else if (slave.energy <= 40) V.FResult -= 1; } if (slave.sexualFlaw !== "none") V.FResult -= 2; if (slave.sexualQuirk !== "none") V.FResult += 2; if (slave.behavioralFlaw !== "none") V.FResult -= 2; if (slave.behavioralQuirk !== "none") V.FResult += 2; } function calcCareer(slave) { if (setup.whoreCareers.includes(slave.career)) V.FResult += 1; else if (slave.oralCount + slave.analCount + slave.vaginalCount + slave.mammaryCount + slave.penetrativeCount > 1000) V.FResult += 1; } function calcSight(slave) { if (!canSee(slave)) V.FResult -= 3; else if (slave.eyes <= -1) { if (slave.eyewear !== "corrective glasses" && slave.eyewear !== "corrective contacts") V.FResult -= 1; } else if (slave.eyewear === "blurring glasses") V.FResult -= 1; else if (slave.eyewear === "blurring contacts") V.FResult -= 1; } function calcEgyptianBonus(slave) { if (V.racialVarieties === undefined) V.racialVarieties = []; V.seed = 0; V.racialVarieties.forEach(race => { if (slave.race === race) V.seed = 1; }); if (V.seed === 0) V.racialVarieties.push(slave.race); } function calcYouthBonus(slave) { if (slave.visualAge < 30) { if (slave.actualAge > 30) V.FResult += 5; // experienced for her apparent age if (slave.physicalAge > 30) V.FResult -= slave.physicalAge/2; // too old :( } } function calcMatureBonus(slave) { if (slave.visualAge >= 30 && slave.actualAge >= 30 && slave.physicalAge < slave.visualAge) V.FResult += Math.min((slave.physicalAge - slave.visualAge) * 2, 20); // looks and acts mature, but has a body that just won't quit } function calcNotFuckdoll(slave) { if (V.familyTesting === 1 && totalRelatives(slave) > 0) calcWorksWithRelatives(slave); else if(!V.familyTesting && slave.relation !==0) calcWorksWithRelativesVanilla(slave); if (slave.relationship > 0) calcWorksWithRelationship(slave); if (slave.rivalry !== 0) calcWorksWithRival(slave); calcHInjectionsDiet(slave); calcPreg(slave); calcRace(slave); calcSexAttributes(slave); calcCareer(slave); calcSight(slave); if (V.arcologies[0].FSEgyptianRevivalist !== "unset") calcEgyptianBonus(slave); if (V.arcologies[0].FSYouthPreferentialist !== "unset") calcYouthBonus(slave); else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") calcMatureBonus(slave); } function calcAge(slave) { if ((V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset") && slave.physicalAge === V.minimumSlaveAge && slave.physicalAge === V.fertilityAge && canGetPregnant(slave)) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.2*V.FResult; } else if (slave.physicalAge === V.minimumSlaveAge) { V.FResult += 1; if (slave.birthWeek === 0 ) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } else if (slave.physicalAge === V.fertilityAge && canGetPregnant(slave) && (V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset")) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } } function calcAmputation(slave) { switch(slave.amp) { case 0: break; case 1: V.FResult -= 2; break; case -2: break; case -5: break; default: V.FResult -= 1; } } function calcHedonismWeight(slave) { if (slave.weight < 10) V.FResult -= 2; else if (slave.weight > 190) V.FResult -= 5; // too fat } return FResult; })();
NurseryAnon/fc
src/js/fresult.tw
tw
bsd-3-clause
8,927
:: HTAG Macro JS [script] /* * <<htag>> macro * A simple macro which allows to create wrapping html elements with dynamic IDs. * idea blatantly robbed from the spanMacroJS.tw but expanded to a more generic * case, allowing <div>, <button> or whatever you want. elements, default is for * the div though. In addition, you can pass an object in as the first argument * instead of an id, and each of the object's attributes will become attributes * of the generate tag. * * Usage: <<htag id>>...<</htag>> * Usage: <<htag id tag>>...<</htag>> * Usage: <<htag atributes>>...<</htag>> * Usage: <<htag atributes tag>>...<</htag>> */ Macro .add( 'htag', { tags : null , handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let htag = 'div'; let attributes; var munge = function (val, key) { return key + '="' + val + '"'; }; if (1 > this.args.length) { return this.error( 'invalid syntax, format: <<htag [id [ tag ] | attributes [ tag ] >>' ); } if (1 < this.args.length) { htag = String(this.args[1]).trim(); } if ("object" === typeof this.args[0]) { attributes = $.map(this.args[0], munge).join(" "); } else { attributes = 'id="' + String(this.args[0]).trim() + '"'; } Config.debug && this.debugView.modes({block: true}); jQuery('<' + htag + ' ' + attributes + ' />') .wiki(payload) .appendTo(this.output); } });
NurseryAnon/fc
src/js/hTagMacroJS.tw
tw
bsd-3-clause
1,920
:: heroCreator.tw [script] window.getHeroSlave = function(heroSlave, baseHeroSlave) { var newSlave = clone(baseHeroSlave); for (var attrname in heroSlave) { newSlave[attrname] = heroSlave[attrname]; }; return newSlave; }
NurseryAnon/fc
src/js/heroCreator.tw
tw
bsd-3-clause
246
:: pregJS [script] /*Major props to the anons who worked together to forge the Super Pregnancy Project. Let your legacy go unforgotten.*/ window.getPregBellySize = function(s) { var gestastionWeek = s.preg; var fetuses = s.pregType; var phi = 1.618; if(gestastionWeek <= 32) { var targetLen = ((0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208); } else if(gestastionWeek <= 106) { var targetLen = ((-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575); } else { var targetLen = ((-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843); } var bellySize = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3)) * fetuses); return bellySize; }; window.bellyAdjective = function(slave) { slave = slave || State.variables.activeSlave; if(slave.belly >= 1500) { if(slave.belly >= 1000000) { if(slave.preg > 10) { return 'unfathomably distended, brimming with life'; } else { return 'unfathomable'; } } else if(slave.belly >= 750000) { if(slave.preg > 10) { return 'monolithic bulging'; } else { return 'monolithic'; } } else if(slave.belly >= 600000) { if(slave.preg > 10) { return 'titanic bulging'; } else { return 'titanic'; } } else if(slave.belly >= 450000) { if(slave.preg > 10) { return 'gigantic bulgy'; } else { return 'gigantic'; } } else if(slave.belly >= 300000) { return 'massive'; } else if(slave.belly >= 100000) { return 'giant'; } else if(slave.belly >= 15000) { return 'huge'; } else if(slave.belly >= 10000) { return 'big'; } else { return 'swollen'; } } else { return ''; } } /* calculates and returns expected ovum count during conception*/ window.setPregType = function(actor) { /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ var ovum = 1; var fertilityStack = 0; // adds an increasing bonus roll for stacked fertility drugs if(actor.broodmother < 1) { // Broodmothers should be not processed here. Necessary now. if(typeof actor.readyOva == "number" && actor.readyOva != 0) { ovum = actor.readyOva; //just single override; for delayed impregnation cases } else if(actor.ID == -1) { if(actor.birthMaster > 0) { // Predisposed to twins if(actor.fertDrugs == 1) { ovum += jsEither([1, 1, 2, 2, 2, 2, 3, 3]); } else { ovum += jsEither([0, 0, 0, 1, 1, 1, 1, 1, 1, 2]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4]); } } else { if(actor.fertDrugs == 1) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3]); } else { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4]); } } } else if(actor.pregType == 0) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); //base chance for twins if(actor.hormones == 2) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.hormoneBalance >= 200) { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.diet == "fertility") { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); fertilityStack++; } if(State.variables.masterSuitePregnancyFertilitySupplements == 1 && ((actor.assignment == "serve in the master suite" || actor.assignment == "be your Concubine"))) { ovum += jsEither([0, 0, 0, 1, 1, 2, 2, 2, 3, 3]); fertilityStack++; fertilityStack++; } if(State.variables.reproductionFormula == 1 && (State.variables.week-actor.weekAcquired > 0)) { fertilityStack++; } if(actor.drugs == "super fertility drugs") { ovum += jsEither([1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5]); fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; } else if(actor.drugs == "fertility drugs") { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3]); fertilityStack++; } if(State.variables.seeHyperPreg == 1) { if(actor.drugs == "super fertility drugs") { ovum += jsRandom(0, fertilityStack*2); } else { ovum += jsRandom(0, fertilityStack); } } else { ovum += jsRandom(0, fertilityStack); if(ovum > 12) { ovum = jsRandom(6, 12); } } } } return ovum; } window.getIncubatorReserved = function(slaves) { var count = 0; slaves.forEach(function(s){ if (s.reservedChildren > 0) count += s.reservedChildren; }); return count; }
NurseryAnon/fc
src/js/pregJS.tw
tw
bsd-3-clause
5,005
:: Quick List [script] window.sortDomObjects = function (objects, attrName, reverse = 0) { reverse = (reverse) ? -1 : 1 ; var sortingByAttr = function (a, b) { var aVal = a.getAttribute(attrName) , bVal = b.getAttribute(attrName) ; var aInt = parseInt(aVal) ; if (!isNaN(aInt)) { return ((parseInt(bVal) - aInt) * reverse); } else if (bVal > aVal) { return -1 * reverse; } return ((aVal == bVal) ? 0 : 1) * reverse; }; return objects.toArray().sort(sortingByAttr); }; window.sortButtonsByDevotion = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-devotion'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.sortButtonsByTrust = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-trust'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.quickListBuildLinks = function () { $("[data-scroll-to]").click(function() { var $this = $(this), $toElement = $this.attr('data-scroll-to'), /* * note the * 1 enforces $offset to be an integer, without * it we scroll to True, which goes nowhere fast. */ $offset = $this.attr('data-scroll-offset') * 1 || 0, $speed = $this.attr('data-scroll-speed') * 1 || 500 ; /* * Use javascript scrollTop animation for in page navigation. */ $('html, body').animate({ scrollTop: $($toElement).offset().top + $offset }, $speed); }); }; window.sortIncubatorPossiblesByName = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-name'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyWeek = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-week'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyCount = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-count'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByReservedSpots = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-reserved-spots'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPreviousSort = function () { var sort = State.variables.sortIncubatorList ; console.log(State.variables); console.log('sort', sort); if ('unsorted' != sort) { console.log("sort isn't unsorted", sort); if ('Name' == sort) { console.log("sort is name", sort); sortIncubatorPossiblesByName(); } else if ('Reserved Incubator Spots' == sort) { console.log("sort is spots", sort); sortIncubatorPossiblesByReservedSpots(); } else if ('Pregnancy Week' == sort) { console.log("sort is week", sort); sortIncubatorPossiblesByPregnancyWeek(); } else if ('Number of Children' == sort) { console.log("sort is count", sort); sortIncubatorPossiblesByPregnancyCount(); } } };
NurseryAnon/fc
src/js/quickListJS.tw
tw
bsd-3-clause
4,127
:: RA JS [script] window.ruleApplied = function(slave, ID) { if (!slave || !slave.currentRules) return null; return slave.currentRules.includes(ID); }; window.ruleSlaveSelected = function(slave, rule) { if (!slave || !rule || !rule.selectedSlaves) return false; return rule.selectedSlaves.includes(slave.ID); }; window.ruleSlaveExcluded = function(slave, rule) { if (!slave || !rule || !rule.excludedSlaves) return false; return rule.excludedSlaves.includes(slave.ID); }; window.ruleAssignmentSelected = function(slave, rule) { if (!slave || !rule || (!rule.assignment && !rule.facility)) return false; var assignment = rule.assignment.concat(expandFacilityAssignments(rule.facility)); return assignment.includes(slave.assignment); } window.ruleAssignmentExcluded = function(slave, rule) { if (!slave || !rule || (!rule.excludeAssignment && !rule.excludeFacility)) return false; var excludeAssignment = rule.excludeAssignment.concat(expandFacilityAssignments(rule.excludeFacility)); return excludeAssignment.includes(slave.assignment); } window.hasSurgeryRule = function(slave, rules) { if (!slave || !rules || !slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d].autoSurgery > 0) { return true; } } } return false; }; window.hasRuleFor = function(slave, rules, what) { if (!slave || !rules || !slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d][what] !== "no default setting") { return true; } } } return false; }; window.hasHColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "hColor"); } window.hasHStyleRule = function(slave, rules) { return hasRuleFor(slave, rules, "hStyle"); }; window.hasEyeColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "eyeColor"); }; window.lastPregRule = function(slave, rules) { if (!slave || !rules) return null; if (!slave.currentRules) return false; for (var d = rules.length-1; d >= 0; d--) { if (ruleApplied(slave, rules[d].ID)) { if (rules[d].preg == -1) { return true; } } } return null; }; window.autoSurgerySelector = function(slave, ruleset) { var appRules = ruleset.filter(function(rule){ return (rule.autoSurgery == 1) && this.currentRules.contains(rule.ID); }, slave); var surgery = {eyes: "no default setting", lactation: "no default setting", cosmetic: "nds", accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: "nds", bodyhair: "nds", hair: "nds", bellyImplant: "no default setting"}; var i, key, ruleSurgery; for (i in appRules) { ruleSurgery = appRules[i].surgery; for (key in ruleSurgery) { if (ruleSurgery[key] != "no default setting" || ruleSurgery[key] != "nds") { surgery[key] = ruleSurgery[key]; } } } return surgery; } window.mergeRules = function(rules) { var combinedRule = {}; for (var i = 0; i < rules.length; i++) { for (var prop in rules[i]) { // A rule overrides any preceding ones if, // * there are no preceding ones, // * or it sets autoBrand, // * or it does not set autoBrand and is not "no default setting" var applies = ( combinedRule[prop] === undefined || (prop === "autoBrand" && rules[i][prop]) || (prop !== "autoBrand" && rules[i][prop] !== "no default setting") ); if (applies) { //Objects in JS in operations "=" pass by reference, so we need a completely new object to avoid messing up previous rules. if ("object" == typeof rules[i][prop] && "object" != typeof combinedRule[prop]) combinedRule[prop] = new Object(); //If we already have object - now we will process its properties, but object itself should be skipped. if ("object" != typeof combinedRule[prop]) combinedRule[prop] = rules[i][prop]; /*Some properties of rules now have second level properties. We need to check it, and change ones in combinedRule. (Good example - growth drugs. Breasts, butt, etc...) */ if ( "object" == typeof rules[i][prop]) { for (var subprop in rules[i][prop]) { var subapplies = ( combinedRule[prop][subprop] === undefined || (rules[i][prop][subprop] !== "no default setting") ); if (subapplies) combinedRule[prop][subprop] = rules[i][prop][subprop]; } } } } } return combinedRule; }
NurseryAnon/fc
src/js/raJS.tw
tw
bsd-3-clause
5,012
:: RA Selector JS [script] window.growAdvSelector = function(slave, rule) { var ret = ""; var setd = 0; if ((rule.breastSize == "small" && slave.boobs < 350) || (rule.breastSize == "c-cup" && slave.boobs < 550) || (rule.breastSize == "f-cup" && slave.boobs < 1100) || (rule.breastSize == "k-cup" && slave.boobs < 2150) || (rule.breastSize == "p-cup" && slave.boobs < 3700) || (rule.breastSize == "unlimited" && slave.boobs < 24000)) { slave.drugs = "breast injections"; ret = slave.slaveName + "'s boobs could be bigger, so she's been put on breast injections."; return ret; } if ((rule.buttSize == "small" && slave.butt < 1) || (rule.buttSize == "plump" && slave.butt < 3) || (rule.buttSize == "huge" && slave.butt < 4) || (rule.buttSize == "enormous" && slave.butt < 6) || (rule.buttSize == "unlimited" && slave.butt < 19)) { slave.drugs = "butt injections"; ret = slave.slaveName + "'s butt could be bigger, so she's been put on butt injections."; return ret; } if (slave.balls > 0 && ((rule.ballSize == "small" && slave.balls < 2) || (rule.ballSize == "big" && slave.balls < 4) || (rule.ballSize == "huge" && slave.balls < 6) || (rule.ballSize == "unlimited" && slave.balls < 9))) { slave.drugs = "testicle enhancement"; ret = slave.slaveName + "'s balls aren't large enough, so she's been put on testicle enhancement."; return ret; } if (slave.dick > 0 && ((rule.penisSize == "small" && slave.dick < 2) || (rule.penisSize == "big" && slave.dick < 4) || (rule.penisSize == "huge" && slave.dick < 6) || (rule.penisSize == "unlimited" && slave.dick < 12))) { slave.drugs = "penis enhancement"; ret = slave.slaveName + "'s dick isn't large enough, so she's been put on penis enhancement."; return ret; } if ((rule.lipSize == "normal" && slave.lips < 15) || (rule.lipSize == "pretty" && slave.lips < 30) || (rule.lipSize == "plush" && slave.lips < 55) || (rule.lipSize == "huge" && slave.lips < 85) || (rule.lipSize == "facepussy" && slave.lips < 99)) { slave.drugs = "lip injections"; ret = slave.slaveName + "'s lips aren't large enough, so she's been put on lips enhancement."; return ret; } if (slave.drugs != "no drugs") { slave.drugs = "no drugs"; ret = slave.slaveName + " has reached growth targets and has been taken off growth injections."; } return ret; } window.growAdvSelectorSlim = function(slave, rule) { var ret = ""; var setd = 0; if ((rule.breastSize == "small" && slave.boobs > 350) || (rule.breastSize == "c-cup" && slave.boobs > 550) || (rule.breastSize == "f-cup" && slave.boobs > 1100) || (rule.breastSize == "k-cup" && slave.boobs > 2150) || (rule.breastSize == "p-cup" && slave.boobs > 3700)) { slave.drugs = "breast redistributors"; ret = slave.slaveName + "'s boobs are too big, so she's been put on breast reduction drugs."; return ret; } if ((rule.buttSize == "small" && slave.butt > 1) || (rule.buttSize == "plump" && slave.butt > 3) || (rule.buttSize == "huge" && slave.butt > 4) || (rule.buttSize == "enormous" && slave.butt > 6)) { slave.drugs = "butt redistributors"; ret = slave.slaveName + "'s butt is too big, so she's been put on butt reduction drugs."; return ret; } if ((rule.ballSize == "small" && slave.balls > 2) || (rule.ballSize == "big" && slave.balls > 4) || (rule.ballSize == "huge" && slave.balls > 6)) { slave.drugs = "testicle atrophiers"; ret = slave.slaveName + "'s balls are too big, so she's been put on testicle atrophiers."; return ret; } if ((rule.penisSize == "small" && slave.dick > 2) || (rule.penisSize == "big" && slave.dick > 4) || (rule.penisSize == "huge" && slave.dick > 6)) { slave.drugs = "penis atrophiers"; ret = slave.slaveName + "'s dick is too big, so she's been put on penis atrophiers."; return ret; } if ((rule.lipSize == "normal" && slave.lips > 15) || (rule.lipSize == "pretty" && slave.lips > 30) || (rule.lipSize == "plush" && slave.lips > 55) || (rule.lipSize == "huge" && slave.lips > 85)) { slave.drugs = "lip atrophiers"; ret = slave.slaveName + "'s lips are too big, so she's been put on lips atrophiers."; return ret; } if (slave.drugs != "no drugs") { slave.drugs = "no drugs"; ret = slave.slaveName + " has reached growth targets and has been taken off growth injections."; } return ret; }
NurseryAnon/fc
src/js/raSelectorJS.tw
tw
bsd-3-clause
4,417
:: rbuttonJS [script] /* This is modifed radiobutton macro, for automatic checked state setup*/ /* Usage (be sure to use quotes around parameters): <<rbutton "$variable" "value">> Or: <<rbutton "$variable" "value" "HTML_element_ID" "Text to replace with, inside html element with ID from previous parameter. <br> HTML tags allowed.">> Group of radiobutton will be created based on variable name. Checked state will be setted up if variable contain value matched with second parameter. Full form of macro call can be used to display extended description of selected value. */ Macro.add('rbutton', { handler() { if (this.args.length < 2) { const errors = []; if (this.args.length < 1) { errors.push('variable name'); } if (this.args.length < 2) { errors.push('checked value'); } return this.error(`no ${errors.join(' or ')} specified`); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== 'string') { return this.error('variable name argument is not a string'); } const varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== '$' && varName[0] !== '_') { return this.error(`variable name "${this.args[0]}" is missing its sigil ($ or _)`); } const initValue = Wikifier.getValue(this.args[0]); const varId = Util.slugify(varName); const checkValue = this.args[1]; const el = document.createElement('input'); var replaceID = ""; var replaceText = ""; if (typeof this.args[2] === 'string') { replaceID = this.args[2]; } if (typeof this.args[3] === 'string') { replaceText = this.args[3]; } /* Setup and initialize the group counter. */ if (!TempState.hasOwnProperty(this.name)) { TempState[this.name] = {}; } if (!TempState[this.name].hasOwnProperty(varId)) { TempState[this.name][varId] = 0; } /* Setup and append the input element to the output buffer. */ jQuery(el) .attr({ id : `${this.name}-${varId}-${TempState[this.name][varId]++}`, name : `${this.name}-${varId}`, type : 'radio', tabindex : 0 // for accessiblity }) .addClass(`macro-${this.name}`) .on('change', function () { if (this.checked) { Wikifier.setValue(varName, checkValue); if (replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } } }) .ready (function () { //alert ("DOM finished"); if (el.checked && replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } }) .appendTo(this.output); /* Set the story variable to the checked value and the input element to checked, if requested. */ if (initValue == checkValue) { el.checked = true; Wikifier.setValue(varName, checkValue); } } });
NurseryAnon/fc
src/js/rbuttonJS.tw
tw
bsd-3-clause
3,189
:: rulesAssistant [script] function panic(message) { message = message || "panic"; if (typeof Error !== "undefined") { throw new Error(message); } throw message; } function assert(condition, message) { if (!condition) panic(message || "Assertion failed"); } window.isSimpleCondition = function(expr, validNames) { assert(validNames, "validNames was not given"); switch (expr.id) { case "true": case "false": return true; case "<": case "<=": case ">": case ">=": return ( expr.first.id === "(name)" // first operand should be a name && validNames.includes(expr.first.name) // among the valid ones && expr.second.id === "(number)" // and second should be a literal ); case "&&": case "||": return ( (expr.first.id == "<" || expr.first.id == "<=") && (expr.second.id == ">" || expr.second.id == ">=") && isSimpleCondition(expr.first, validNames) && isSimpleCondition(expr.second, validNames) && expr.first.first.name === expr.second.first.name ); } return false; } window.getVariable = function(expr) { switch (expr.id) { case "true": return "always"; case "false": return "none"; case "<": case "<=": case ">": case ">=": return expr.first.name === "energy" ? "sex drive" : expr.first.name; case "&&": case "||": return getVariable(expr.first); } } window.changeVariable = function(expr, newVar) { //assert(isSimpleCondition(expr), "expr is not simple"); switch (expr.id) { case "true": case "false": return { id: "<", first: {id: "(name)", name: newVar}, second: {id: "(number)", value: 0} }; case "<": case "<=": case ">": case ">=": expr.first.name = newVar; return expr; case "&&": case "||": expr.first.first.name = newVar; expr.second.first.name = newVar; return expr; } } window.changeComparison = function(expr, newComparison) { assert(expr.id !== "true" && expr.id !== "false", "expr is constant"); //assert(isSimpleCondition(expr), "expr is not simple"); var newOperand = { id: newComparison, first: {id: "(name)", name: expr.first.name}, second: {id: "(number)", value: 0} }; if (newComparison === "<" || newComparison === "<=") { switch (expr.id) { case "<": case "<=": expr.id = newComparison; return expr; case ">": case ">=": return { id: "&&", first: newOperand, second: expr }; case "&&": case "||": expr.first.id = newComparison; return expr; } } else { switch (expr.id) { case "<": case "<=": return { id: "&&", first: expr, second: newOperand }; case ">": case ">=": expr.id = newComparison; return expr; case "&&": case "||": expr.second.id = newComparison; return expr; } } } window.removeComparison = function(expr, comparisonType) { assert(expr.id !== "true" && expr.id !== "false", "expr is constant"); //assert(isSimpleCondition(expr), "expr is not simple"); assert(comparisonType === "lower" || comparisonType === "upper", "invalid comparisonType '" + comparisonType + "'"); if (comparisonType === "lower") { switch (expr.id) { case "<": case "<=": return expr; case ">": case ">=": return { id: "true" }; case "&&": case "||": return expr.first; } } else { switch (expr.id) { case "<": case "<=": return { id: "false" }; case ">": case ">=": return expr; case "&&": case "||": return expr.second; } } } window.changeConnective = function(expr, newConnective) { switch (expr.id) { case "true": case "false": case "<": case "<=": case ">": case ">=": return expr; case "&&": case "||": expr.id = newConnective; return expr; } } window.unparseExpr = function(expr) { switch (expr.id) { // literals case "true": return "true"; case "false": return "false"; case "(number)": case "(string)": return expr.value; // names case "(name)": return expr.name; // logical infix operators case "&&": case "||": // numerical infix comperators case "<": case "<=": case ">": case ">=": case "=": case "!=": // numerical infix operators (excluding minus) case "+": case "*": case "/": case "^": return [unparseExpr(expr.first), expr.id, unparseExpr(expr.second)].join(" "); // unary/prefix operators case "!": return expr.id + unparseExpr(expr.first); case "-": if (expr.second !== undefined) { return unparseExpr(expr.first) + " - " + unparseExpr(expr.second); } else { return "-" + unparseExpr(expr.first); } // parentheses case "(": return "(" + unparseExpr(expr.first) + ")"; } panic("how did I get here? unknown expr.id: " + expr.id); } window.typeExpr = function(expr, env) { switch (expr.id) { case "true": case "false": return "bool"; case "(number)": return "number"; case "(string)": return "string"; case "(name)": return env[expr.name]; case "&&": case "||": return "bool"; case "<": case "<=": case ">": case ">=": return "bool"; case "=": case "!=": return "bool"; case "*": case "/": case "^": return "number"; case "+": return typeExpr(expr.first, env) === "string" ? "string" : "number"; case "!": return typeExpr(expr.first, env); case "-": if (expr.second !== undefined) { return "number"; } else { return typeExpr(expr.first, env); } case "(": return typeExpr(expr.first, env); } } window.evalExpr = function(expr, env) { switch (expr.id) { case "true": return true; case "false": return false; case "(number)": return expr.value; case "(string)": if(expr.value.startsWith('"') && expr.value.endsWith('"')) { return JSON.parse(expr.value); } else { return expr.value; } case "(name)": return env[expr.name]; case "&&": return evalExpr(expr.first, env) && evalExpr(expr.second, env); case "||": return evalExpr(expr.first, env) || evalExpr(expr.second, env); case "<": return evalExpr(expr.first, env) < evalExpr(expr.second, env); case "<=": return evalExpr(expr.first, env) <= evalExpr(expr.second, env); case ">": return evalExpr(expr.first, env) > evalExpr(expr.second, env); case ">=": return evalExpr(expr.first, env) >= evalExpr(expr.second, env); case "=": return evalExpr(expr.first, env) == evalExpr(expr.second, env); case "!=": return evalExpr(expr.first, env) != evalExpr(expr.second, env); case "+": return evalExpr(expr.first, env) + evalExpr(expr.second, env); case "*": return evalExpr(expr.first, env) * evalExpr(expr.second, env); case "/": return evalExpr(expr.first, env) / evalExpr(expr.second, env); case "^": return Math.pow(evalExpr(expr.first, env), evalExpr(expr.second, env)); case "!": return !evalExpr(expr.first, env); case "-": if (expr.second !== undefined) { return evalExpr(expr.first, env) - evalExpr(expr.second, env); } else { return -evalExpr(expr.first, env); } case "(": return evalExpr(expr.first, env); } } window.optimizeExpr = function(expr) { switch (expr.id) { case "true": case "false": case "(number)": case "(string)": case "(name)": return expr; case "-": // The only "optimization" we are doing. Obviously, this is not done // for the sake of speed, rather, to make the UI and isSimpleCondition // simpler, since they don't have to explicitly check for negative // numbers. if (expr.second === undefined && expr.first.id === "(number)") return {id: "(number)", value: evalExpr(expr)}; // fallthrough, if the minus was not unary case "&&": case "||": case "<": case "<=": case ">": case ">=": case "=": case "!=": case "+": case "*": case "/": case "^": return { id: expr.id, first: optimizeExpr(expr.first), second: optimizeExpr(expr.second) }; case "!": case "(": return { id: expr.id, first: optimizeExpr(expr.first) }; } } window.printError = function(exprStr, error) { var result = [], inError = false; for (var i = 0; i < exprStr.length; i++) { if (i === error.index) result.push("@@.red;"); result.push(exprStr[i]); } result.push("@@"); return result.join(""); }
NurseryAnon/fc
src/js/rulesAssistant.tw
tw
bsd-3-clause
9,347
:: rulesAssistantParser [script] // Implements a Top Down Operator Precedence parser, also know as a Pratt // parser, after its "inventor", Vaughan Pratt. The one implemented here // closely follows what's presented here, // * http://javascript.crockford.com/tdop/tdop.html // by Douglas Crockford, that uses that technique in JSLint. Other relevant // resources on the interweb // * http://effbot.org/zone/simple-top-down-parsing.htm // * http://eli.thegreenplace.net/2010/01/02/top-down-operator-precedence-parsing // * http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/ // * https://higherlogics.blogspot.gr/2009/11/extensible-statically-typed-pratt.html // * https://github.com/fholm/Vaughan // * https://github.com/DasIch/pratt // included here mostly as bookmarks for potential future reference. // // With regards to the lexer, I used the following with many changes // * http://eli.thegreenplace.net/2013/06/25/regex-based-lexical-analysis-in-python-and-javascript/ // // Other useful things that I may not use any more but wouldn't want to lose, // * https://plainjs.com/javascript/utilities/merge-two-javascript-objects-19/ // * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions if (!RegExp.escape) { RegExp.escape = function(s) { return s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&"); }; } if (!String.prototype.format) { String.prototype.format = function() { var args = arguments; return this.replace(/{(\d+)}/g, function(match, number) { return typeof args[number] !== "undefined" ? args[number] : match; }); }; } function panic(index, msg) { throw {index: index, message: msg}; } var Lexer = function(skipWhitespace) { this.rules = []; this.index = 0; this.buffer = ""; this.skipWhitespace = skipWhitespace ? /\S/ : null; } Lexer.prototype.addRule = function(id, defn) { var pattern = (defn && defn.pattern) || RegExp.escape(id); this.rules.push({ id: id, pattern: new RegExp('^' + pattern) }); } Lexer.prototype.feed = function(buffer) { this.buffer = buffer; this.index = 0; } Lexer.prototype.nextInterestingChar = function() { if (this.skipWhitespace) { var match = this.skipWhitespace.exec(this.buffer.substr(this.index)); return match ? this.index + match.index : this.buffer.length; } return this.index; } Lexer.prototype.next = function() { this.index = this.nextInterestingChar(); if (this.index >= this.buffer.length) return { done: true }; for (var i = 0; i < this.rules.length; ++i) { var rule = this.rules[i], match = rule.pattern.exec(this.buffer.substr(this.index)); if (match) { var token = { id: rule.id, value: match[0], index: this.index, }; this.index += token.value.length; return { done: false, value: token }; } } panic(this.index, "illegal character"); } var BaseSymbol = { lbp: 0, nud: function() { panic(this.index, "unexpected '" + this.id + "'"); }, led: function() { panic(this.index, "not an operator"); } }; var Parser = function(eofToken) { this.lexer = new Lexer(true); this.currentSymbol = null; this.eofToken = eofToken; this.symbolTable = { [this.eofToken]: Object.create(BaseSymbol, {id: {value: this.eofToken}}) }; } Parser.prototype.addSymbol = function(id, defn) { var s = this.symbolTable[id]; if (s) { if (defn) { if (defn.lbp !== undefined) s.lbp = defn.lbp; if (defn.nud !== undefined) s.nud = defn.nud; if (defn.led !== undefined) s.led = defn.led; } } else { s = Object.create(BaseSymbol); s.id = id; if (defn && defn.lbp !== undefined) s.lbp = defn.lbp; if (defn && defn.nud) s.nud = defn.nud; if (defn && defn.led) s.led = defn.led; this.symbolTable[id] = s; this.lexer.addRule(id, defn); } return this; } Parser.prototype.addInfix = function(id, lbp, callback) { this.addSymbol(id, { lbp: lbp, led: function(p, left) { return callback(this, left, p.parse(lbp)); } }); return this; } Parser.prototype.addInfixR = function(id, lbp, callback) { this.addSymbol(id, { lbp: lbp, led: function(p, left) { return callback(this, left, p.parse(lbp-1)); } }); return this; } Parser.prototype.addPrefix = function(id, callback) { this.addSymbol(id, { // FIXME: this should not always be 70 nud: function (p) { return callback(this, p.parse(70)); } }); return this; } Parser.prototype.addConstant = function(id, callback) { this.addSymbol(id, { nud: function () { return callback(this); } }); return this; } Parser.prototype.advance = function(id) { if (id !== undefined && this.currentSymbol.id !== id) panic(this.currentSymbol.index, "expected '" + id + "', got '" + this.currentSymbol.id + "'"); var iter = this.lexer.next(), token = iter.value; if (iter.done) token = { id: this.eofToken, index: this.lexer.buffer.length }; var symbol = this.symbolTable[iter.done ? this.eofToken : token.id]; if (!symbol) panic(token.index, "unknown token '" + token.id + "'"); var newSymbol = Object.create(symbol); newSymbol.value = token.value; newSymbol.index = token.index; return this.currentSymbol = newSymbol; } Parser.prototype.parse = function(rbp) { var symbol = this.currentSymbol; this.advance(); var left = symbol.nud(this); rbp = rbp || 0; while (rbp < this.currentSymbol.lbp) { symbol = this.currentSymbol; this.advance(); left = symbol.led(this, left); } return left; } Parser.prototype.parseString = function(string) { this.lexer.feed(string); this.advance(); // "kickstart" the lexer var result = this.parse(); this.advance(this.eofToken); return result; } var ASTBuilder = function(eofToken) { this.parser = new Parser(eofToken); } ASTBuilder.prototype.addSymbol = function(id, extra) { this.parser.addSymbol(id, extra); return this; } ASTBuilder.prototype.addInfix = function(id, lbp) { this.parser.addInfix(id, lbp, function(symbol, left, right) { return { id: id, first: left, second: right, }; }); return this; } ASTBuilder.prototype.addInfixR = function(id, lbp) { this.parser.addInfixR(id, lbp, function(symbol, left, right) { return { id: id, first: left, second: right, }; }); return this; } ASTBuilder.prototype.addPrefix = function(id) { this.parser.addPrefix(id, function(symbol, left) { return { id: id, first: left, // it's not really the left is it? }; }); return this; } ASTBuilder.prototype.addConstant = function(id, value) { this.parser.addConstant(id, function(symbol) { return { id: id, value: value, }; }); return this; } var op = { add: function(a, b) { return a + b; }, sub: function(a, b) { return a - b; }, mul: function(a, b) { return a * b; }, div: function(a, b) { return a / b; }, pow: function(a, b) { return Math.pow(a, b); }, neg: function(a) { return -a; }, lt: function(a, b) { return a < b; }, le: function(a, b) { return a <= b; }, gt: function(a, b) { return a > b; }, ge: function(a, b) { return a >= b; }, eq: function(a, b) { return a === b; }, neq: function(a, b) { return a !== b; }, not: function(a) { return !a; }, or: function(a, b) { return a || b; }, and: function(a, b) { return a && b; }, }; var parserBuilder = new ASTBuilder("(end)") // XXX: need to be first to not be recognized as a (name) .addConstant("true", true) .addConstant("false", false) .addSymbol("(number)", { pattern: "\\d+", nud: function() { return { id: "(number)", value: parseInt(this.value), }; } }) .addSymbol("(string)", { pattern: "\"(?:[^\\\\\"]|\\\\\"|\\\\(?!\"))*\"", nud: function(p) { return { id: "(string)", value: this.value.replace(/^\"|\"$/g, ""), }; } }) .addSymbol("(name)", { pattern: "[a-zA-Z]\\w*", nud: function(p) { return { id: "(name)", name: this.value, }; } }) .addInfix("+", 50, op.add) .addInfix("-", 50, op.sub) .addInfix("*", 60, op.mul) .addInfix("/", 60, op.div) .addInfixR("^", 70, op.pow) .addPrefix("-", op.neg) .addInfix("<=", 40, op.le) .addInfix("<", 40, op.lt) .addInfix(">=", 40, op.ge) .addInfix(">", 40, op.gt) .addInfix("!=", 40, op.neq) .addInfix("=", 40, op.eq) .addPrefix("!", op.not) .addInfix("||", 30, op.or) .addInfix("&&", 30, op.and) .addSymbol(")") .addSymbol("(", { nud: function(p) { var expr = p.parse(0); p.advance(")"); return expr; } }); var parser = parserBuilder.parser; window.parser = parser; window.parseCondition = function(condition) { try { return {expr: parser.parseString(condition), error: null}; } catch (e) { return {expr: null, error: e}; } }
NurseryAnon/fc
src/js/rulesAssistantParser.tw
tw
bsd-3-clause
9,765
:: Span Macro JS [script] /* * <<span>> macro * A minimal macro which allows to create <span> elements with dynamic IDs. * * Usage: <<span $variable>>...<</span>> */ Macro.add('span', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let statement = this.args.raw.trim(); let result; if(statement.length === 0) { return this.error('invalid syntax, format: <<span id>>'); } try { result = Scripting.evalTwineScript(statement); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } Config.debug && this.debugView.modes({block: true}); jQuery("<span id='" + String(result) + "' />") .wiki(payload) .appendTo(this.output); } });
NurseryAnon/fc
src/js/spanMacroJS.tw
tw
bsd-3-clause
810
:: StoryJS [script] /*config.history.tracking = false;*/ window.variableAsNumber = function(x, defaultValue, minValue, maxValue) { x = Number(x) if (x != x) {//NaN return defaultValue || 0;//In case the default value was not supplied. } if (x < minValue) {//Works even if minValue is undefined. return minValue; } if (x > maxValue) {//Works even if maxValue is undefined. return maxValue; } return x; }; window.isSexuallyPure = function(slave) { if (!slave) { return null; } if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount && !slave.mammaryCount && !slave.penetrativeCount) { return true; } else { return false; } }; if (typeof interpolate == "undefined") { var interpolate = function(x0,y0,x1,y1,x) { if(x <= x0) { return y0; } else if(x >= x1) { return y1; } else { return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0; } }; window.interpolate = interpolate; } config.history.maxStates = 1; config.saves.autosave = "autosave"; window.isFullyPotent = function(slave) { if (!slave) { return null; 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Mousetrap.bind("enter", function () { $("#story-caption #endWeekButton a.macro-link").trigger("click"); }); Mousetrap.bind("space", function () { $("#story-caption #nextButton a.macro-link").trigger("click"); }); Mousetrap.bind("c", function () { $("#story-caption #manageArcology a.macro-link").trigger("click"); }); Mousetrap.bind("p", function () { $("#story-caption #managePenthouse a.macro-link").trigger("click"); }); Mousetrap.bind("left", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("q", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("shift+left", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("shift+q", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("right", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+right", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("e", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+e", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("f", function () { $("#walkpast a.macro-link").trigger("click"); }); Mousetrap.bind("h", function () { $("#manageHG a.macro-link").trigger("click"); }); Mousetrap.bind("s", function () { $("#buySlaves a.macro-link").trigger("click"); }); Mousetrap.bind("a", function () { $("#managePA a.macro-link").trigger("click"); }); Mousetrap.bind("b", function () { $("#manageBG a.macro-link").trigger("click"); }); Mousetrap.bind("u", function () { $("#manageRecruiter a.macro-link").trigger("click"); }); Mousetrap.bind("o", function () { $("#story-caption #optionsButton a.macro-link").trigger("click"); }); Mousetrap.bind("y", function () { $("#story-caption #policyButton a.macro-link").trigger("click"); }); Mousetrap.bind("f", function () { $("#story-caption #FSButton a.macro-link").trigger("click"); }); Mousetrap.bind("t", function () { $("#story-caption #PAOButton a.macro-link").trigger("click"); }); Mousetrap.bind("v", function () { $("#story-caption #URButton a.macro-link").trigger("click"); }); Mousetrap.bind("r", function () { $("#RAButton a.macro-link").trigger("click"); }); Mousetrap.bind("x", function () { $("#story-caption #managePerson a.macro-link").trigger("click"); }); Mousetrap.bind("z", function () { $("#story-caption #SFMButton a.macro-link").trigger("click"); }); Mousetrap.bind("d", function () { $("#story-caption #edictButton a.macro-link").trigger("click"); }); Mousetrap.bind("shift+s", function () { $("#story-caption #securityHQ a.macro-link").trigger("click"); }); Mousetrap.bind("shift+a", function () { $("#story-caption #secBarracks a.macro-link").trigger("click"); }); Mousetrap.bind("shift+h", function () { $("#story-caption #propHub a.macro-link").trigger("click"); }); Mousetrap.bind("shift+r", function () { $("#story-caption #riotCenter a.macro-link").trigger("click"); }); /** * BoobGenerator namespace. */ if (typeof BoobGenerator == "undefined") { var BoobGenerator = { rollBreast: function (modif) { var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900]; var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000]; var randomRoll = Math.floor(Math.random() * 1000000) + 1 var actualSize = 0 while (randomRoll > volume_dist[actualSize]) { actualSize = actualSize + 1 } var minorSizeAdjustment = 0 if (Math.random()<.5) { minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50 } var volResult = volume[actualSize] + minorSizeAdjustment + modif if (volResult < 0) {volResult = 0} return volResult } }; // Raise namespace scope to Global. window.BoobGenerator = BoobGenerator; }; /** * Slave checker namespace. */ if (typeof SlaveStatsChecker == "undefined") { var SlaveStatsChecker = { checkForLisp: function (slave) { /* Begin mod section: toggle whether slaves lisp. */ if (State && State.variables.disableLisping == 1) { return false; } /* End mod section: toggle whether slaves lisp. */ return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2)) } }; // Raise namespace scope to Global. window.SlaveStatsChecker = SlaveStatsChecker; }; window.removeFromArray = function(arr, val) { for (var i = 0; i < arr.length; i++) { if (val == arr[i]) return arr.splice(i,1); } return null; }; window.filterInPlace = function(arr, callback, thisArg) { var j = 0; arr.forEach(function(e, i) { if (callback.call(thisArg, e, i, arr)) arr[j++] = e; }); arr.length = j; return arr; }; if (typeof FertilityAge == "undefined") { var FertilityAge = { setAge: function (age) { age = Number(age) if (age != age) { return 13; } else { return age } } }; // Raise namespace scope to Global. window.FertilityAge = FertilityAge; }; window.canGetPregnant = function(slave) { if (!slave) { return null; } else if (slave.preg == -1) { /* contraceptives check */ return false; } else if (!isFertile(slave)) { /* check other fertility factors */ return false; } else if ((slave.ovaries == 1) && (canDoVaginal(slave))) { return true; } else if ((slave.mpreg == 1) && (canDoAnal(slave))) { /* pregmod */ return true; } else { return false; } }; /* pregmod: are slave2's sperm compatible with slave1's eggs? */ window.canBreed = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave1.eggType == slave2.ballType) { return true; } else { return false; } }; /* assuming slave1 is fertile, could slave2 impregnate slave1? slave2 must have dick and balls with compatible sperm; both slaves must not be in chastity; slave2 need not achieve erection */ window.canImpreg = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave2.dick < 1) { return false; } else if (slave2.balls < 1) { return false; } else if (slave2.dickAccessory == "chastity") { return false; } else if (slave2.dickAccessory == "combined chastity") { return false; } else if (slave2.pubertyXY == 0) { /* pregmod start */ return false; } else if (slave2.vasectomy == 1) { return false; } else if (!canBreed(slave1, slave2)) { return false; /* pregmod end */ } else if (!canGetPregnant(slave1)) { /* includes chastity checks */ return false; } else { return true; } }; /* contraceptives (.preg == -1) do not negate this function */ window.isFertile = function(slave) { if (!slave) { return null; } WombInit(slave); if (slave.womb.length > 0 || slave.broodmother > 0) { /* currently pregnant or broodmother */ return false; } else if (slave.preg < -1) { /* sterile */ return false; } else if (slave.pregWeek < 0) { /* postpartum */ return false; } else if (slave.pubertyXX == 0) { /* pregmod start */ return false; } else if (slave.ovaryAge >= 47) { return false; } else if (slave.inflation != 0) { return false; } else if (slave.bellyImplant != -1) { return false; } else if (slave.mpreg == 1) { return true; /* pregmod end */ } else if (slave.ovaries == 1) { return true; } else { return false; } }; window.isPlayerFertile = function(PC) { if (!PC) { return null; } else if (PC.preg != 0) { /* currently pregnant, sterile, menopausal or on contraceptives */ return false; } else if (PC.pregWeek < 0) { /* postpartum */ return false; } else if (PC.vagina == 1) { return true; } else { return false; } }; window.canAchieveErection = function(slave) { if (!slave) { return null; } else if (slave.dick < 7 && slave.dick > 0 && slave.drugs !== 'hormone blockers' && (slave.balls > 0 ? slave.hormoneBalance < 100 : slave.hormoneBalance <= -100)) { return true; } else { return false; } }; window.canPenetrate = function(slave) { if (!slave) { return null; } else if (!canAchieveErection(slave)) { return false; } else if (slave.dickAccessory == "chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } else if (slave.dick > 7) { return false; } return true; }; window.canSee = function(slave) { if (!slave) { return null; } else if (slave.eyes > -2) { return true; } else { return false; } }; window.canWalk = function(slave) { if (!slave) { return null; } else if (slave.amp == 1) { return false; } else if (tooFatSlave(slave)) { return false; } else if (tooBigBreasts(slave)) { return false; } else if (tooBigDick(slave)) { return false; } else if (tooBigBalls(slave)) { return false; } else if (tooBigButt(slave)) { return false; } else if (tooBigBelly(slave)) { return false; } else if (slave.heels == 0) { return true; } else if (slave.shoes == "heels") { return true; } else if (slave.shoes == "extreme heels") { return true; } else if (slave.shoes == "boots") { return true; } else { return false; } }; window.canTalk = function(slave) { if (!slave) { return null; } else if (slave.accent > 2) { return false; } else if (slave.voice == 0) { return false; } else if (slave.lips > 95) { return false; } else if (slave.collar == "dildo gag") { return false; } else if (slave.collar == "massive dildo gag") { return false; } else if (slave.collar == "ball gag") { return false; } else if (slave.collar == "bit gag") { return false; } else { return true; } }; window.canDoAnal = function(slave) { if (!slave) { return null; } else if (slave.vaginalAccessory == "anal chastity") { return false; } else if (slave.dickAccessory == "anal chastity") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } return true; }; window.canDoVaginal = function(slave) { if (!slave) { return null; } else if (slave.vagina < 0) { return false; } else if (slave.vaginalAccessory == "chastity belt") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } return true; }; window.tooFatSlave = function(slave){ if (!slave) { return null; } else if (slave.weight > 190+(slave.muscles/5) && slave.physicalAge >= 18) { return true; } else if (slave.weight > 130+(slave.muscles/20) && slave.physicalAge <= 3) { return true; } else if (slave.weight > 160+(slave.muscles/15) && slave.physicalAge <= 12) { return true; } else if (slave.weight > 185+(slave.muscles/10) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBreasts = function(slave){ if (!slave) { return null; } else if (slave.boobs > 30000+(slave.muscles*100) && slave.physicalAge >= 18) { return true; } else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) { return true; } else if (slave.boobs > 10000+(slave.muscles*20) && slave.physicalAge <= 12) { return true; } else if (slave.boobs > 20000+(slave.muscles*50) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBelly = function(slave){ if (!slave) { return null; } else if (slave.belly >= 450000+(slave.muscles*2000) && slave.physicalAge >= 18) { return true; } else if (slave.belly >= 350000+(slave.muscles*1000) && slave.physicalAge >= 13) { return true; } else if (slave.belly >= 150000+(slave.muscles*500) && slave.physicalAge <= 3) { return true; } else if (slave.belly >= 250000+(slave.muscles*800) && slave.physicalAge <= 12) { return true; } else { return false; } }; window.tooBigBalls = function(slave){ if (!slave) { return null; } else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) { return true; } else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) { return true; } else if (slave.balls >= 90+(slave.muscles*.7)) { return true; } else { return false; } }; window.tooBigDick = function(slave){ if (!slave) { return null; } else if (slave.dick >= 15+(slave.muscles*.1) && slave.physicalAge <= 3 && slave.dick !== 0) { return true; } else if (slave.dick >= 30+(slave.muscles*.3) && slave.physicalAge <= 12) { return true; } else if (slave.dick >= 68+(slave.muscles*.4)) { return true; } else { return false; } }; window.tooBigButt = function(slave){ if (!slave) { return null; } else if (slave.butt > 10 && slave.physicalAge <= 3) { return true; } else if (slave.butt > 14 && slave.physicalAge <= 12) { return true; } else { return false; } }; window.relationTargetWord = function(slave) { if (!slave) { return null; } else if (slave.relation == "daughter") { return "mother"; } else if (slave.relation == "mother") { return "daughter"; } return slave.relation; }; /* intended to condense the clothing/toy/etc availability checks into something less asinine */ window.isItemAccessible = function(string) { if (State.variables.cheatMode === 1){ return true; } else { switch(string) { case 'attractive lingerie for a pregnant woman': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityLingerie === 1)) { return true; } else { return false; } break; case 'a bunny outfit': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'body oil': if ((State.variables.arcologies[0].FSPhysicalIdealist > 0) || (State.variables.clothesBoughtOil === 1)) { return true; } else { return false; } break; case 'chains': if ((State.variables.arcologies[0].FSDegradationist > 0) || (State.variables.clothesBoughtChains === 1)) { return true; } else { return false; } break; case 'a chattel habit': if ((State.variables.arcologies[0].FSChattelReligionist > 0) || (State.variables.clothesBoughtHabit === 1)) { return true; } else { return false; } break; case 'conservative clothing': if ((State.variables.arcologies[0].FSPaternalist > 0) || (State.variables.clothesBoughtConservative === 1)) { return true; } else { return false; } break; case 'harem gauze': if ((State.variables.arcologies[0].FSArabianRevivalist > 0) || (State.variables.clothesBoughtHarem === 1)) { return true; } else { return false; } break; case 'a huipil': if ((State.variables.arcologies[0].FSAztecRevivalist > 0) || (State.variables.clothesBoughtHuipil === 1)) { return true; } else { return false; } break; case 'a kimono': if ((State.variables.arcologies[0].FSEdoRevivalist > 0) || (State.variables.clothesBoughtKimono === 1)) { return true; } else { return false; } break; case 'a maternity dress': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityDress === 1)) { return true; } else { return false; } break; case 'a slutty qipao': if ((State.variables.arcologies[0].FSChineseRevivalist > 0) || (State.variables.clothesBoughtQipao === 1)) { return true; } else { return false; } break; case 'stretch pants and a crop-top': if ((State.variables.arcologies[0].FSHedonisticDecadence > 0) || (State.variables.clothesBoughtLazyClothes === 1)) { return true; } else { return false; } break; case 'a toga': if ((State.variables.arcologies[0].FSRomanRevivalist > 0) || (State.variables.clothesBoughtToga === 1)) { return true; } else { return false; } break; case 'Western clothing': if ((State.variables.arcologies[0].FSPastoralist > 0) || (State.variables.clothesBoughtWestern === 1)) { return true; } else { return false; } break; case 'bowtie': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'ancient Egyptian': if ((State.variables.arcologies[0].FSEgyptianRevivalist > 0) || (State.variables.clothesBoughtEgypt === 1)) { return true; } else { return false; } break; case 'massive dildo gag': if (State.variables.toysBoughtGags === 1) { return true; } else { return false; } break; case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtBelly === 1)) { return true; } else { return false; } break; case 'long dildo': case 'long, large dildo': case 'long, huge dildo': if (State.variables.toysBoughtDildos === 1) { return true; } else { return false; } break; case 'long plug': case 'long, large plug': case 'long, huge plug': if (State.variables.toysBoughtButtPlugs === 1) { return true; } else { return false; } break; case 'tail': if (State.variables.toysBoughtButtPlugTails === 1) { return true; } else { return false; } break; default: return true; break; } } }; window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", "rest in the spa": "be the Attendant", "work in the brothel": "be the Madam", "work in the dairy": "be the Milkmaid", "work as a servant": "be the Stewardess", "get treatment in the clinic": "be the Nurse", "live with your Head Girl": "be your Head Girl", "serve in the master suite": "be your Concubine", "learn in the schoolroom": "be the Schoolteacher", "be confined in the cellblock": "be the Wardeness", }; if (!facilityAssignments || !facilityAssignments.length) return []; var fullList = facilityAssignments.map(function(a) { if (a in assignmentPairs) return [a, assignmentPairs[a]]; return a; }); return fullList.flatten(); }; window.milkAmount = function(slave) { var milk; var calcs; if (!slave) { return null; } else { calcs = slave.boobs-slave.boobsImplant if (calcs > 40000) { milk = (158+((calcs-10000)/600)) } else if (calcs > 25000) { milk = (128+((calcs-10000)/500)) } else if (calcs > 10000) { milk = (78+((calcs-10000)/300)) } else if (calcs > 5000) { milk = (53+((calcs-5000)/200)) } else if (calcs > 2000) { milk = (29+((calcs-2000)/125)) } else if (calcs > 800) { milk = (16+((calcs-800)/80)) } else { milk = (8+((calcs-400)/50)) } if (slave.lactation == 2) { milk *= 1.2 } milk += (milk*((slave.devotion-50)/200)) if (slave.boobsImplant > 200) { milk *= 0.9 } calcs = (slave.hormoneBalance/50) if (slave.balls != 0 && calcs > -2) { calcs -= 1 } else if (slave.ovaries != 1 && calcs < 2) { calcs += 1 } milk *= (1+(calcs*0.1)) milk *= (1+(slave.preg/100)) milk *= (1+(slave.health/50)) milk *= (1+(slave.weight/500)) milk *= (1+(slave.lactationAdaptation/500)) milk = Math.trunc(milk) milk = Math.clamp(milk,1,1000000000000000000) return milk } }; window.cumAmount = function(slave) { var cum = 0; var calcs = 0; if (!slave) { return null; } else { if (slave.drugs == "testicle enhancement") { cum = ((slave.balls*3.5)+1) } else if (slave.drugs == "hyper testicle enhancement") { cum = ((slave.balls*5)+1) } else { cum = ((slave.balls*2.5)+1) } if (slave.diet == "cum production") { cum *= 1.2 } calcs = (slave.hormoneBalance/50) cum *= (1-(calcs*0.1)) if (slave.scrotum == 0) { cum *= 0.8 } if (slave.prostate == 0) { cum *= 0.2 // being generous here } else if (slave.prostate == 2) { cum *= 1.2 } else if (slave.prostate == 3) { cum *= 1.5 } if (slave.devotion > 50) { cum += (cum*(slave.devotion/100)) } else if (slave.devotion < -50) { cum += (cum*(slave.devotion/100)) } if (slave.health > 50) { cum += (cum*(slave.health/50)) } else if (slave.health < -50) { cum += (cum*(slave.health/50)) } cum = Math.trunc(cum) cum = Math.clamp(cum,1,1000000000000000000) return cum } }; window.lispReplace = function(text) { text = text.replace("Sh", "Th"); text = text.replace("SS", "Th"); text = text.replace("Ss", "Th"); text = text.replace("sS", "Th"); text = text.replace("S", "Th"); text = text.replace("aX", "aKTH"); text = text.replace("eX", "eKTH"); text = text.replace("iX", "iKTH"); text = text.replace("oX", "oKTH"); text = text.replace("uX", "uKTH"); text = text.replace("yX", "yKTH"); text = text.replace("AX", "AKTH"); text = text.replace("EX", "EKTH"); text = text.replace("IX", "IKTH"); text = text.replace("OX", "OKTH"); text = text.replace("UX", "UKTH"); text = text.replace("YX", "YKTH"); text = text.replace("Xa", "Tha"); text = text.replace("Xe", "The"); text = text.replace("Xi", "Thi"); text = text.replace("Xo", "Tho"); text = text.replace("Xu", "Thu"); text = text.replace("Xy", "Thy"); text = text.replace("XA", "THA"); text = text.replace("XE", "THE"); text = text.replace("XI", "THI"); text = text.replace("XO", "THO"); text = text.replace("XU", "THU"); text = text.replace("XY", "THY"); text = text.replace("X", "EKTH"); text = text.replace("zZ", "Th"); text = text.replace("Zz", "Th"); text = text.replace("ZZ", "TH"); text = text.replace("Z", "Th"); text = text.replace("Ci", "Thi"); text = text.replace("Ce", "The"); text = text.replace("Cy", "Thy"); text = text.replace("CI", "THI"); text = text.replace("CE", "THE"); text = text.replace("CY", "THY"); text = text.replace("ss", "th"); text = text.replace("sh", "th"); text = text.replace("s", "th"); text = text.replace("zz", "th"); text = text.replace("z", "th"); text = text.replace("ax", "akth"); text = text.replace("ex", "ekth"); text = text.replace("ix", "ikth"); text = text.replace("ox", "okth"); text = text.replace("ux", "ukth"); text = text.replace("yx", "ykth"); text = text.replace("Ax", "Akth"); text = text.replace("Ex", "Ekth"); text = text.replace("Ix", "Ikth"); text = text.replace("Ox", "Okth"); text = text.replace("Ux", "Ukth"); text = text.replace("Yx", "Ykth"); text = text.replace("xa", "tha"); text = text.replace("xe", "the"); text = text.replace("xi", "thi"); text = text.replace("xo", "tho"); text = text.replace("xu", "thu"); text = text.replace("xy", "thy"); text = text.replace("xA", "thA"); text = text.replace("xE", "thE"); text = text.replace("xI", "thI"); text = text.replace("xO", "thO"); text = text.replace("xU", "thU"); text = text.replace("xY", "thY"); text = text.replace("x", "ekth"); text = text.replace("ci", "thi"); text = text.replace("ce", "the"); text = text.replace("cy", "thy"); text = text.replace("cI", "thI"); text = text.replace("cE", "thE"); text = text.replace("cY", "thY"); return text; } window.isVegetable = function(slave) { slave = slave || State.variables.activeSlave; if(!slave) { return false; } return (slave.fetish === 'mindbroken'); }; window.repGainSacrifice = function(slave, arcology) { slave = slave || State.variables.activeSlave; arcology = arcology || State.variables.arcologies[0]; if(!slave || !arcology || arcology.FSAztecRevivalist === "unset" || arcology.FSAztecRevivalist <= 0) { return 0; } return Math.ceil( (Math.min(100, Math.pow(1.0926, State.variables.week - slave.weekAcquired)) + slave.prestige * 30) * arcology.FSAztecRevivalist / 100 / ((State.variables.slavesSacrificedThisWeek || 0) + 1)); }; window.bodyguardSuccessorEligible = function(slave) { if(!slave) { return false; } return (slave.devotion > 50 && slave.muscles >= 0 && slave.weight < 100 && slave.boobs < 8000 && slave.butt < 10 && slave.belly < 5000 && slave.balls < 10 && slave.dick < 10 && slave.preg < 20 && slave.fuckdoll == 0 && slave.fetish != "mindbroken" && canWalk(slave)); }; window.ngUpdateGenePool = function(genePool) { var transferredSlaveIds = (State.variables.slaves || []) .filter(function(s) { return s.ID >= 1200000; }) .map(function(s) { return s.ID - 1200000; }); return (genePool || []) .filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; }) .map(function(s) { var result = jQuery.extend(true, {}, s); result.ID += 1200000; return result; }); } window.toJson = function(obj) { var jsontext = JSON.stringify(obj); jsontext = jsontext.replace(/^{/,""); jsontext = jsontext.replace(/}$/,""); return jsontext; }; window.nippleColor = function(slave) { slave = slave || State.variables.activeSlave; if(slave.skin === 'tanned' || slave.skin === 'fair') { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'pink'; } } else if((slave.skin === 'pale' || slave.race === 'white')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'brown'; } else { return 'pink'; } } else if((slave.skin === 'brown' || slave.race === 'black')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'black'; } else { return 'dark brown'; } } else { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'brown'; } } } window.overpowerCheck = function(slave, PC) { var strength; if(State.variables.arcologies[0].FSPhysicalIdealist != "unset") { if(PC.title == 1) { strength = 130; } else { strength = 100; } } else if(PC.title == 1) { strength = 50; } else { strength = 30; } strength += (185-slave.height); strength -= (PC.belly/1000); return strength; } window.impregnatedBy = function(slave) { /* returns array of IDs of all characters who impregnated slave */ var IDArray = []; if (!Array.isArray(slave.womb)) { WombInit(slave); } for (var i = 0; i < slave.womb.length; i++) { IDArray.push(slave.womb[i].fatherID); } return IDArray; } window.isImpregnatedBy = function(mother, father) { /* returns true if mother was impregnated by father */ return impregnatedBy(mother).includes(father.ID); } window.jsAlert = function(obj) { alert(obj); } window.jsConsoleInfo = function(obj) { console.info(obj); }
NurseryAnon/fc
src/js/storyJS.tw
tw
bsd-3-clause
32,537
:: textinput [script] Macro.add("textinput", { // Signifies that the macro is a container macro. tags: null, handler: function() { if (this.args.length < 2) { var errors = []; if (this.args.length < 1) { errors.push("variable name"); } if (this.args.length < 2) { errors.push("default value"); } return this.error("no " + errors.join(" or ") + " specified"); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== "string") { return this.error("variable name argument is not a string"); } var varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== "$" && varName[0] !== "_") { return this.error("variable name '" + varName + "' is missing its sigil ($ or _)"); } var that = this; var defaultValue = this.args[1]; var el = document.createElement("textarea"); // Setup and append the textarea element to the output buffer. jQuery(el) .attr({ rows: 4, // cols: 68, // instead of setting "cols" we set the `min-width` in CSS tabindex: 0 // for accessiblity }) .addClass("macro-textarea") // "hijack" the .macro-textarea class .on("input", function() { Wikifier.setValue(varName, this.value); if (that.payload[0].contents !== "") Wikifier.wikifyEval(that.payload[0].contents.trim()); }) .appendTo(this.output); // Set the story variable and textarea element to the default value. Wikifier.setValue(varName, defaultValue); // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it, // so we have to use `.textContent`, which is equivalent. el.textContent = defaultValue; } });
NurseryAnon/fc
src/js/textInput.tw
tw
bsd-3-clause
2,024
:: textboxJS [script] /* Nicked off greyelf, works for replace textboxes */ window.setReplaceTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; /* Nicked off TheMadExile, works for non-replace textboxes */ window.setTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); postdisplay[textboxId + '-maxlength'] = function (taskName) { delete postdisplay[taskName]; $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; };
NurseryAnon/fc
src/js/textboxJS.tw
tw
bsd-3-clause
811
:: UtilJS [script] /* * Height.mean(nationality, race, genes, age) - returns the mean height for the given combination and age in years (>=2) * Height.mean(nationality, race, genes) - returns the mean adult height for the given combination * Height.mean(slave) - returns the mean (expected) height for the given slave * * Height.random(nationality, race, genes, age) - returns a random height for the given combination, * with Gaussian distribution (mean = 1, standard deviation = 0.05) around the mean height * Height.random(nationality, race, genes) - returns a random height for the given combination of an adult, as above * Height.random(slave[, options]) - returns a random height for the given slave, as above. * The additional options object can modify how the values are generated * in the same way setting them as global configuration would, but only for this * specific generation. * * Example: Only generate above-average heights based on $activeSlave: * Height.random($activeSlave, {limitMult: [0, 5]}) * * Height.forAge(height, age, genes) - returns the height adapted to the age and genes * Height.forAge(height, slave) - returns the height adapted to the slave's age and genes * * Height.config(configuration) - configures the random height generator globally and returns the current configuration * The options and their default values are: * limitMult: [-3, 3] - Limit to the values the underlying (normal) random generator returns. * In normal use, the values are almost never reached; only 0.27% of values are * outside this range and need to be regenerated. With higher skew (see below), * this might change. * spread: 0.05 - The random values generated are multiplied by this and added to 1 to generate * the final height multiplier. The default value together with the default limitMult * means that the generated height will always fall within (1 - 0.05 * 3) = 85% and * (1 + 0.05 * 3) = 115% of the mean height. * Minimum value: 0.001; maximum value: 0.5 * skew: 0 - How much the height distribution skews to the right (positive) or left (negative) side * of the height. * Minimum value: -1000, maximum value: 1000 * limitHeight: [0, 999] - Limit the resulting height range. Warning: A small height limit range * paired with a high spread value results in the generator having to * do lots of work generating and re-generating random heights until * one "fits". * * Anon's explination: *limitMult: [0, -30] * *This specifies a range going up from 0 to -30. It needs to go [-30, 0] instead. Same thing with [0, -5] two lines down. note: technically, this isn't true, because for some bizarre reason Height.random reverses the numbers for you if you get them wrong. But it's important to establish good habits, so. * *Skew, spread, limitMult: These are statistics things. BTW, a gaussian distribution is a normal distribution. Just a naming thing. * *Skew: See https://brownmath.com/stat/shape.htm#Skewness. Basically a measure of how asymmetrical the curve is. It doesn't change the mean, and can't move the main mass of the distribution far from the mean! The normal distribution can't do that. You can, however, use it to fatten one or the other tail. * *Spread: Changes the average distance from the mean, making the graph wider and shorter. Moves "mass" from the center to the tail. It's basically standard deviation, but named funny because FC codebase. * *limitMult: A clamp, expressed in z-score. (z=1 is one standard dev above mean, for ex.) If it excludes too much of the distribution the other parameters describe, you're going to spend lots of CPU making and throwing away heights. Don't worry about this unless you run into it. * *There's also limitHeight which you're not using. It's basically limitMult in different units. */ window.Height = (function(){ 'use strict'; // Global configuration (for different game modes/options/types) var minMult = -3.0; var maxMult = 3.0; var skew = 0.0; var spread = 0.05; var minHeight = 0; var maxHeight = 999; // Configuration method for the above values const _config = function(conf) { if(_.isUndefined(conf)) { return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); } if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.001, 0.5); } if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] && _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) { minMult = Math.min(conf.limitMult[0], conf.limitMult[1]); maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]); } if(_.isArray(conf.limitHeight) && conf.limitHeight.length === 2 && conf.limitHeight[0] !== conf.limitHeight[1] && _.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) { minHeight = Math.min(conf.limitHeight[0], conf.limitHeight[1]); maxHeight = Math.max(conf.limitHeight[0], conf.limitHeight[1]); } return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } /* if you can find an average for an undefined, add it in! */ const xxMeanHeight = { "Afghan": 163.8, "Albanian": 161.8, "Algerian": 162, "American.asian": 158.4, "American.black": 163.6, "American.latina": 158.9, "American.white": 165, "American": 161.8, "Andorran": undefined, "Angolan": undefined, "Antiguan": 156.8, "Argentinian": 159.6, "Armenian": 158.1, "Aruban": 158, "Australian": 161.8, "Austrian": 166, "Azerbaijani": 162.4, "Bahamian": 157.1, "Bahraini": 165.2, "Bangladeshi": 150.6, "Barbadian": 158.5, "Belarusian": 166.8, "Belgian": 168.1, "Belizean": undefined, "Beninese": 159.3, "Bermudian": undefined, "Bhutanese": 153.4, "Bissau-Guinean": undefined, "Bolivian": 142.2, "Bosnian": 171.1, "Brazilian": 158.8, "British": 161.9, "Bruneian": undefined, "Bulgarian": 163.2, "Bulgarian": 163.2, "Burkinabé": 161.6, "Burmese": undefined, "Burundian": 157, "Cambodian": 152.4, "Cameroonian": 161.3, "Canadian": 162.3, "Cape Verdean": undefined, "Catalan": undefined, "Central African": 158.9, "Chadian": 162.6, "Chilean": 157.2, "Chinese": 155.8, "Colombian": 158.7, "Comorian": 154.8, "Congolese": 159, "a Cook Islander": 162.3, "Costa Rican": undefined, "Croatian": 166.3, "Cuban": 156, "Cypriot": 163.4, "Czech": 167.22, "Danish": 168.7, "Djiboutian": undefined, "Dominican": 156.4, "Dominiquais": 157.2, "Dutch": 169, "East Timorese": 149.1, "Ecuadorian": 153.4, "Egyptian": 158.9, "Emirati": 158.9, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 165.5, "Ethiopian": 157.6, "Fijian": 161.8, "Filipina": 151.8, "Finnish": 165.3, "French Guianan": 157, "French Polynesian": undefined, "French": 162.5, "Gabonese": 158.4, "Gambian": 157.8, "Georgian": 160.5, "German": 162.8, "Ghanan": 158.5, "Greek": 165, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 147.3, "Guinean": 158.8, "Guyanese": 157.9, "Haitian": 158.6, "Honduran": 152.0, "Hungarian": 164, "I-Kiribati": undefined, "Icelandic": 168, "Indian": 151.9, "Indonesian": 147, "Iranian": 157.2, "Iraqi": 155.8, "Irish": 163, "Israeli": 166, "Italian": 162.5, "Ivorian": 158.9, "Jamaican": 160.8, "Japanese": 158, "Jordanian": 158.2, "Kazakh": 159.8, "Kenyan": 159.4, "Kittitian": 156.9, "Korean": 156.15, "Kosovan": undefined, "Kurdish": undefined, "Kuwaiti": 156.1, "Kyrgyz": 158.6, "Laotian": undefined, "Latvian": 165.7, "Lebanese": 165, "Liberian": 157.3, "Libyan": 160.5, "a Liechtensteiner": 164.3, "Lithuanian": 167.5, "Luxembourgian": 164.8, "Macedonian": undefined, "Malagasy": 154.3, "Malawian": 155, "Malaysian": 154.7, "Maldivian": undefined, "Malian": 160.4, "Maltese": 159.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 154, "Micronesian": undefined, "Moldovan": 161.2, "Monégasque": undefined, "Mongolian": 157.7, "Montenegrin": 168.4, "Moroccan": 158.5, "Mosotho": 157.6, "Motswana": undefined, "Mozambican": 156, "Namibian": 160.7, "Nauruan": undefined, "Nepalese": 150.8, "New Caledonian": undefined, "a New Zealander": 164, "Ni-Vanuatu": 149.8, "Nicaraguan": 153.7, "Nigerian": 163.8, "Nigerien": 157.8, "Niuean": 160.4, "Norwegian": 157.8, "Omani": undefined, "Pakistani": 151.9, "Palauan": 161.4, "Palestinian": 158.2, "Panamanian": 152.0, "Papua New Guinean": 150.7, "Paraguayan": 158.3, "Peruvian": 151, "Polish": 165.1, "Portuguese": 165.1, "Puerto Rican": 158.9, "Qatari": 155, "Romanian": 157, "Russian": 164.1, "Rwandan": 157.7, "Sahrawi": undefined, "Saint Lucian": 157.1, "Salvadoran": 160.3, "Sammarinese": undefined, "Samoan": 161, "São Toméan": undefined, "Saudi": 156.3, "Scottish": 163, "Senegalese": 163, "Serbian": 166.8, "Seychellois": 155.8, "Sierra Leonean": undefined, "Singaporean": 160.0, "Slovak": 165.6, "Slovene": 167.4, "a Solomon Islander": 151.8, "Somali": undefined, "South African": 159, "South Sudanese": undefined, "Spanish": 162.6, "Sri Lankan": 151.4, "Sudanese": 180.0, "Surinamese": 155.7, "Swazi": 159.1, "Swedish": 166.8, "Swiss": 162.5, "Syrian": 156.3, "Taiwanese": 160.4, "Tajik": 161.2, "Tanzanian": 156.6, "Thai": 159, "Tibetan": undefined, "Togolese": 159, "Tongan": 159.5, "Trinidadian": 157.4, "Tunisian": 160, "Turkish": 161.9, "Turkmen": 158.2, "Tuvaluan": undefined, "Ugandan": 159.2, "Ukrainian": 164.8, "Uruguayan": 158.0, "Uzbek": 159.9, "Vatican": 162.5, "Venezuelan": 159, "Vietnamese": 155.2, "Vincentian": 156.2, "Yemeni": undefined, "Zairian": 157.7, "Zambian": 158.5, "Zimbabwean": 160.3, "": 162.5 // default }; const xyMeanHeight = { "Afghan": undefined, "Albanian": 174.0, "Algerian": 172.2, "American.asian": 172.5, "American.black": 177.4, "American.latina": 172.5, "American.white": 178.2, "American": 176.4, "Andorran": undefined, "Angolan": undefined, "Antiguan": 164.8, "Argentinian": 174.46, "Armenian": undefined, "Aruban": 165.1, "Australian": 175.6, "Austrian": 179, "Azerbaijani": 171.8, "Bahamian": 167.2, "Bahraini": 165.1, "Bangladeshi": 150.8, "Barbadian": 169.3, "Belarusian": 176.9, "Belgian": 178.7, "Belizean": undefined, "Beninese": undefined, "Bermudian": undefined, "Bhutanese": 167.2, "Bissau-Guinean": undefined, "Bolivian": 160, "Bosnian": 183.9, "Brazilian": 170.7, "British": 175.3, "Bruneian": undefined, "Bulgarian": 175.2, "Burkinabé": undefined, "Burmese": 168.0, "Burundian": 164.1, "Cambodian": 162.5, "Cameroonian": 170.6, "Canadian": 175.1, "Cape Verdean": undefined, "Catalan": undefined, "Central African": undefined, "Chadian": undefined, "Chilean": 169.6, "Chinese": 167.1, "Colombian": 170.6, "Comorian": undefined, "Congolese": undefined, "a Cook Islander": 173.4, "Costa Rican": undefined, "Croatian": 180.5, "Cuban": 168, "Cypriot": 177.2, "Czech": 180.31, "Danish": 180.4, "Djiboutian": undefined, "Dominican": 168.4, "Dominiquais": 168.1, "Dutch": 181, "East Timorese": 161.2, "Ecuadorian": 167.5, "Egyptian": 170.3, "Emirati": 170.3, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 179.1, "Ethiopian": undefined, "Fijian": 170.4, "Filipina": 163.5, "Finnish": 178.9, "French Guianan": 168, "French Polynesian": undefined, "French": 175.6, "Gabonese": undefined, "Gambian": 168, "Georgian": 172.7, "German": 175.4, "Ghanan": 169.5, "Greek": 177, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 157.5, "Guinean": undefined, "Guyanese": 168.6, "Haitian": undefined, "Honduran": undefined, "Hungarian": 176, "I-Kiribati": undefined, "Icelandic": 181, "Indian": 164.7, "Indonesian": 158, "Iranian": 170.3, "Iraqi": 165.4, "Irish": 177, "Israeli": 177, "Italian": 176.5, "Ivorian": undefined, "Jamaican": 171.8, "Japanese": 172, "Jordanian": undefined, "Kazakh": 169, "Kenyan": 170.0, "Kittitian": 164.4, "Korean": 168.15, "Kosovan": undefined, "Kurdish": undefined, "Kuwaiti": 169.2, "Kyrgyz": 170.4, "Laotian": 160.5, "Latvian": 174.2, "Lebanese": 176, "Liberian": undefined, "Libyan": 171.3, "a Liechtensteiner": 175.4, "Lithuanian": 177.2, "Luxembourgian": 179.9, "Macedonian": undefined, "Malagasy": 161.5, "Malawian": 166, "Malaysian": 166.3, "Maldivian": undefined, "Malian": 171.3, "Maltese": 169.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 167, "Micronesian": undefined, "Moldovan": undefined, "Monégasque": undefined, "Mongolian": 168.4, "Montenegrin": 183.2, "Moroccan": 172.7, "Mosotho": undefined, "Motswana": undefined, "Mozambican": undefined, "Namibian": undefined, "Nauruan": undefined, "Nepalese": 163, "New Caledonian": undefined, "a New Zealander": 177, "Ni-Vanuatu": 160.5, "Nicaraguan": undefined, "Nigerian": 163.8, "Nigerien": 163.8, "Niuean": 169.7, "Norwegian": 179.63, "Omani": undefined, "Pakistani": 164.7, "Palauan": 174.6, "Palestinian": 169.7, "Panamanian": 165.0, "Papua New Guinean": 163.5, "Paraguayan": 168.8, "Peruvian": 164, "Polish": 178.7, "Portuguese": 173.9, "Puerto Rican": 172.5, "Qatari": 166.2, "Romanian": 172, "Russian": 177.2, "Rwandan": undefined, "Sahrawi": undefined, "Saint Lucian": 168.3, "Salvadoran": undefined, "Sammarinese": undefined, "Samoan": 173, "São Toméan": undefined, "Saudi": 168.9, "Scottish": 177.6, "Senegalese": undefined, "Serbian": 182, "Seychellois": 168.5, "Sierra Leonean": undefined, "Singaporean": 170.6, "Slovak": 179.4, "Slovene": 180.3, "a Solomon Islander": 163.1, "Somali": undefined, "South African": 168, "South Sudanese": undefined, "Spanish": 173.1, "Sri Lankan": 163.6, "Sudanese": 190.0, "Surinamese": 165.2, "Swazi": undefined, "Swedish": 181.5, "Swiss": 178.2, "Syrian": 173.0, "Taiwanese": 171.4, "Tajik": 175.2, "Tanzanian": undefined, "Thai": 170.3, "Tibetan": undefined, "Togolese": undefined, "Tongan": 168.2, "Trinidadian": 170.8, "Tunisian": 172.3, "Turkish": 173.6, "Turkmen": 171.4, "Tuvaluan": undefined, "Ugandan": undefined, "Ukrainian": 176.5, "Uruguayan": 170.0, "Uzbek": 175.4, "Vatican": 176.5, "Venezuelan": 169, "Vietnamese": 165.7, "Vincentian": 165.4, "Yemeni": 159.9, "Zairian": 158.9, "Zambian": undefined, "Zimbabwean": undefined, "": 172.5 // defaults }; // Helper method - table lookup for nationality/race combinations const nationalityMeanHeight = function(table, nationality, race, def) { return table[nationality + "." + race] || table[nationality] || table["." + race] || table[""] || def; }; // Helper method - generate two independent Gaussian numbers using Box-Muller transform const gaussianPair = function() { let r = Math.sqrt(-2.0 * Math.log(1 - Math.random())); let sigma = 2.0 * Math.PI * (1 - Math.random()); return [r * Math.cos(sigma), r * Math.sin(sigma)]; }; // Helper method: Generate a skewed normal random variable with the skew s // Reference: http://azzalini.stat.unipd.it/SN/faq-r.html const skewedGaussian = function(s) { let randoms = gaussianPair(); if(s === 0) { // Don't bother, return an unskewed normal distribution return randoms[0]; } let delta = s / Math.sqrt(1 + s * s); let result = delta * randoms[0] + Math.sqrt(1 - delta * delta) * randoms[1]; return randoms[0] >= 0 ? result : -result; }; // Height multiplier generator; skewed gaussian according to global parameters const multGenerator = function() { let result = skewedGaussian(skew); while(result < minMult || result > maxMult) { result = skewedGaussian(skew); } return result; }; // Helper method: Generate a height based on the mean one and limited according to config. const heightGenerator = function(mean) { let result = mean * (1 + multGenerator() * spread); while(result < minHeight || result > maxHeight) { result = mean * (1 + multGenerator() * spread); } return result; }; // Helper method - apply age and genes to the adult height const applyAge = function(height, age, genes) { if(!_.isFinite(age) || age < 2 || age >= 20) { return height; } let minHeight = 0, midHeight = 0, midAge = 15; switch(genes) { case 'XX': // female case 'XXX': // Triple X syndrome female minHeight = 85; midHeight = height * 157 / 164; midAge = 13; break; case 'XY': // male case 'XXY': // Kinefelter syndrome male case 'XYY': // XYY syndrome male minHeight = 86; midHeight = height * 170 / 178; midAge = 15; break; case 'X0': case 'X': // Turner syndrome female minHeight = 85 * 0.93; midHeight = height * 157 / 164; midAge = 13; break; default: minHeight = 85.5, midHeight = height * 327 / 342, midAge = 14; break; } if(age > midAge) { // end of puberty to 20 return interpolate(midAge, midHeight, 20, height, age); } else { // 2 to end of puberty return interpolate(2, minHeight, midAge, midHeight, age); } }; const _meanHeight = function(nationality, race, genes, age) { if(_.isObject(nationality)) { // We got called with a single slave as the argument return _meanHeight(nationality.nationality, nationality.race, nationality.genes, nationality.physicalAge + nationality.birthWeek / 52.0); } let result = 0; switch(genes) { case 'XX': // female result = nationalityMeanHeight(xxMeanHeight, nationality, race); break; case 'XY': // male result = nationalityMeanHeight(xyMeanHeight, nationality, race); break; // special cases. Extra SHOX genes on X and Y chromosomes make for larger people case 'X0': case 'X': // Turner syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.93; break; case 'XXX': // Triple X syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 1.03; break; case 'XXY': // Kinefelter syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.03; break; case 'XYY': // XYY syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.04; break; case 'Y': case 'Y0': case 'YY': case 'YYY': console.log("Height.mean(): non-viable genes " + genes); break; default: console.log("Height.mean(): unknown genes " + genes + ", returning mean between XX and XY"); result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.5 + nationalityMeanHeight(xyMeanHeight, nationality, race) * 0.5; break; } return applyAge(result, age, genes); }; const _randomHeight = function(nationality, race, genes, age) { const mean = _meanHeight(nationality, race, genes, age); // If we got called with a slave object and options, temporarily modify // our configuration. if(_.isObject(nationality) && _.isObject(race)) { const currentConfig = _config(); _config(race); const result = heightGenerator(mean); _config(currentConfig); return result; } return heightGenerator(mean); }; const _forAge = function(height, age, genes) { if(_.isObject(age)) { // We got called with a slave as a second argument return applyAge(height, age.physicalAge + age.birthWeek / 52.0, age.genes); } else { return applyAge(height, age, genes); } }; return { mean: _meanHeight, random: _randomHeight, forAge: _forAge, config: _config, }; })(); if(!Array.prototype.findIndex) { Array.prototype.findIndex = function(predicate) { if (this == null) { throw new TypeError('Array.prototype.find called on null or undefined'); } if (typeof predicate !== 'function') { throw new TypeError('predicate must be a function'); } var list = Object(this); var length = list.length >>> 0; var thisArg = arguments[1]; var value; for (var i = 0; i < length; i++) { value = list[i]; if (predicate.call(thisArg, value, i, list)) { return i; } } return -1; }; }; /* A categorizer is used to "slice" a value range into distinct categories in an efficient manner. If the values are objects their property named 'value' will be set to whatever the value used for the choice was. This is important for getters, where it can be accessed via this.value. --- Example --- Original SugarCube code <<if _Slave.muscles > 95>> Musc++ <<elseif _Slave.muscles > 30>> Musc+ <<elseif _Slave.muscles > 5>> Toned <<elseif _Slave.muscles > -6>> <<elseif _Slave.muscles > -31>> @@.red;weak@@ <<elseif _Slave.muscles > -96>> @@.red;weak+@@ <<else>> @@.red;weak++@@ <</if>> As a categorizer <<if ndef $cats>><<set $cats = {}>><</if>> <<if ndef $cats.muscleCat>> <!-- This only gets set once, skipping much of the code evaluation, and can be set outside of the code in an "init" passage for further optimization --> <<set $cats.muscleCat = new Categorizer([96, 'Musc++'], [31, 'Musc+'], [6, 'Toned'], [-5, ''], [-30, '@@.red;weak@@'], [-95, '@@.red;weak+@@'], [-Infinity, '@@.red;weak++@@'])>> <</if>> <<print $cats.muscleCat.cat(_Slave.muscles)>> */ window.Categorizer = function() { this.cats = Array.prototype.slice.call(arguments) .filter(function(e, i, a) { return e instanceof Array && e.length == 2 && typeof e[0] === 'number' && !isNaN(e[0]) && a.findIndex(function(val) { return e[0] === val[0]; }) === i; /* uniqueness test */ }) .sort(function(a, b) { return b[0] - a[0]; /* reverse sort */ }); }; window.Categorizer.prototype.cat = function(val, def) { var result = def; if(typeof val === 'number' && !isNaN(val)) { var foundCat = this.cats.find(function(e) { return val >= e[0]; }); if(foundCat) { result = foundCat[1]; } } // Record the value for the result's getter, if it is an object // and doesn't have the property yet if(result === Object(result)) { result['value'] = val; } return result; }; window.commaNum = function(s) { if(!s) { return 0; } if(State.variables.formatNumbers != 1) { return s; } return s.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } window.cashFormat = function(s) { if(!s) { s = 0; } return "¤"+commaNum(s); } window.isFloat = function(n){ return n === +n && n !== (n|0); } window.isInt = function(n) { return n === +n && n === (n|0); } window.numberWithCommas = function(x) { return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } window.jsRandom = function(min,max) { return Math.floor(Math.random()*(max-min+1)+min); } window.jsRandomMany = function (arr, count) { var result = []; var _tmp = arr.slice(); for (var i = 0; i < count; i++) { var index = Math.ceil(Math.random() * 10) % _tmp.length; result.push(_tmp.splice(index, 1)[0]); } return result; } //This function wants an array - which explains why it works like array.random(). Give it one or you'll face a NaN window.jsEither = function(choices) { var index = Math.floor(Math.random() * choices.length); return choices[index]; } //This function is alternative to clone - usage needed if nested objects present. Slower but result is separate object tree, not with reference to source object. window.deepCopy = function (o) { var output, v, key; output = Array.isArray(o) ? [] : {}; for (key in o) { v = o[key]; output[key] = (typeof v === "object") ? deepCopy(v) : v; } return output; } /* Make everything waiting for this execute. Usage: let doSomething = function() { ... your initialization code goes here ... }; if(typeof Categorizer === 'function') { doSomething(); } else { jQuery(document).one('categorizer.ready', doSomething); } */ jQuery(document).trigger('categorizer.ready'); window.hashChoice = function hashChoice(obj) { let randint = Math.floor(Math.random()*hashSum(obj)); let ret; Object.keys(obj).some(key => { if (randint < obj[key]) { ret = key; return true; } else { randint -= obj[key]; return false; } }); return ret; }; window.hashSum = function hashSum(obj) { let sum = 0; Object.keys(obj).forEach(key => { sum += obj[key]; }); return sum; }; window.arr2obj = function arr2obj(arr) { const obj = {}; arr.forEach(item => { obj[item] = 1; }); return obj; }; window.hashPush = function hashPush(obj, ...rest) { rest.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); }; window.weightedArray2HashMap = function weightedArray2HashMap(arr) { const obj = {}; arr.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }) return obj; }; window.capFirstChar = function capFirstChar(string) { return string.charAt(0).toUpperCase() + string.substr(1); } window.getSlaveDisplayName = function (slave) { if ( (!slave) || (!State) ) { return undefined; } var surnamesFirstCountries = [ "Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese" ] , names = [ slave.slaveName, slave.slaveSurname || "" ]; ; if ( (1 != State.variables.surnameOrder) && (surnamesFirstCountries.includes(slave.nationality)) ) { names.reverse(); } return names.join(" ").trim(); } window.getSlaveDevotionClass = function (slave) { if ( (!slave) || (!State) ) { return undefined; } if ('mindbroken' == slave.fetish) return 'mindbroken'; if (-95 > slave.devotion) return 'very-hateful'; else if (-50 > slave.devotion) return 'hateful'; else if (-20 > slave.devotion) return 'resistant'; else if (20 >= slave.devotion) return 'ambivalent'; else if (50 >= slave.devotion) return 'accepting'; else if (95 >= slave.devotion) return 'devoted'; else return 'worshipful'; } window.getSlaveTrustClass = function (slave) { if ( (!slave) || (!State) ) { return undefined; } if ('mindbroken' == slave.fetish) return ''; if (-95 > slave.trust) return 'extremely-terrified'; else if (-50 > slave.trust) return 'terrified'; else if (-20 > slave.trust) return 'frightened'; else if (20 >= slave.trust) return 'fearful'; else if (50 >= slave.trust) { if (-20 > slave.devotion) return 'hate-careful'; else return 'careful'; } else if (95 >= slave.trust) { if (-20 > slave.devotion) return 'bold'; else return 'trusting'; } else { if (-20 > slave.devotion) return 'defiant'; else return 'profoundly-trusting'; } }
NurseryAnon/fc
src/js/utilJS.tw
tw
bsd-3-clause
27,128
:: Revamped Art Control [script] class ArtStyleEntry { constructor(name) { this.name = name; } toString() { var keys = Object.keys(this); var styleArray = []; if (keys !== null && keys !== undefined) { var styleObj = this; keys.forEach(function(key) { if(key !== "name") { var value = styleObj[key]; styleArray.push(key + ":" + value); } }); var styleValue = styleArray.join(";") + ";"; var cssDef = "{" + styleValue + "}"; if (this.name.length > 0) cssDef = "." + this.name + cssDef; return cssDef; } return ""; } } class ArtStyleControl { constructor(artDisplayClass, artSlave) { this.artDisplayClass = artDisplayClass; this.artSlave = artSlave; this.styles = []; this.initDefaultValues(); this.applyMakeup(); this.applyCalcMuscleTone(); this.applyEyeLensStyle(); } applyMakeup() { var lipsColor = this.lips.fill; var lipsOpacity = this.lips["fill-opacity"]; switch(this.artSlave.makeup) { case 1: //Nice lipsColor = "#ff69b4"; lipsOpacity = 0.5; break; case 2: //Gorgeous lipsColor = "#8b008b"; lipsOpacity = 0.7; break; case 3: //Hair coordinated lipsColor = this.hair.fill; lipsOpacity = 0.3; break; case 4: //Slutty lipsColor = "#ff0000"; lipsOpacity = 1; break; case 5: //Neon lipsColor = "#DC143C"; lipsOpacity = 1; break; case 6: //Neon hair coordinated lipsColor = this.hair.fill; lipsOpacity = 1; break; case 7: //Metallic lipsColor = "#b22222"; lipsOpacity = 0.7; break; case 8: //Metallic hair coordinated lipsColor = this.hair.fill; lipsOpacity = 0.7; break; default: } this.lips.fill = lipsColor; this.lips["fill-opacity"] = lipsOpacity; } applyCalcMuscleTone() { var musclesValue = this.artSlave.muscles + 101; var musclesVisibility = 0.910239*Math.log(0.02*musclesValue); this.muscleTone["fill-opacity"] = musclesVisibility; } applyEyeLensStyle() { if (this.artSlave.eyeColor == null || this.artSlave.eyeColor == undefined) return; var eyeColorSplit = this.artSlave.eyeColor.split(" "); if (eyeColorSplit == 1) return; var eyeLens = eyeColorSplit[0]; switch(eyeLens) { case "demonic": this.eyeball.fill = this.iris.fill; break; case "devilish": this.eyeball.fill = "#010101"; } } parseColorFromName(colorName) { if (colorName == null) return "#000000"; var colorPalette = [ ["auburn", "#7e543e"], ["black", "#3F4040"], ["blonde", "#F4F1A3"], ["blue", "#4685C5"], ["brown", "#8D4F21"], ["burgundy", "#5f3946"], ["chestnut", "#663622"], ["chocolate", "#6e4937"], ["copper", "#a16145"], ["dark brown", "#463325"], ["ginger", "#da822d"], ["golden", "#ffdf31"], ["green", "#5FBA46"], ["grey", "#9e9fa4"], ["hazel", "#8d6f1f"], ["pink", "#D18CBC"], ["platinum blonde", "#fcf3c1"], ["red", "#BB2027"], ["deep red", "#6D1318"], ["blue-violet", "#8790B7"], ["silver", "#cdc9c6"], ["strawberry-blonde", "#e5a88c"], ["blazing red", "#E00E2B"], ["neon green", "#25d12b"], ["neon blue", "#2284C3"], ["neon pink", "#cc26aa"], ["demonic", "#aa0000"], ["devilish", "#ffd42a"], ["hypnotic", "#ff5599"], ["catlike", "#555555"], ["serpent-like", "#555555"], ["heart-shaped", "#555555"], ["wide-eyed", "#555555"], ["almond-shaped", "#555555"], ["bright", "#555555"], ["teary", "#555555"], ["vacant", "#555555"], ]; var colorPaletteMap = new Map(colorPalette); colorName = colorName.toLowerCase(); var colorValue = colorPaletteMap.get(colorName); if (!colorValue) { if (extractHairColor !== undefined) { return extractHairColor(colorName) } else { return colorName; } } return colorValue; } getLipsColorBySkinColorName(colorName) { if (colorName == null) return "#000000"; var lipsPalette = [ ["light", "#ce6876"], ["white", "#ce6876"], ["fair", "#ce6876"], ["lightened", "#ce6876"], ["extremely pale", "#ffb9ca"], ["pale", "#ffb9ca"], ["tanned", "#9e4c44"], ["natural", "#9e4c44"], ["olive", "#c1a785"], ["light brown", "#5d2f1b"], ["dark", "#714536"], ["brown", "#714536"], ["black", "#403030"], ["camouflage patterned", "#708050"], ["red dyed", "#b04040"], ["dyed red", "#b04040"], ["green dyed", "#A0C070"], ["dyed green", "#A0C070"], ["blue dyed", "#5080b0"], ["dyed blue", "#5080b0"], ["tiger striped", "#e0d050"] ]; var lipsPaletteMap = new Map(lipsPalette); colorName = colorName.toLowerCase(); var colorValue = lipsPaletteMap.get(colorName); if (!colorValue) { return this.parseColorFromName(colorName); } return colorValue; } parseSkinColorFromName(colorName) { if (colorName == null) return "#000000"; var skinPalette = [ ["light", "#feebe5"], ["white", "#feebe5"], ["fair", "#feebe5"], ["lightened", "#feebe5"], ["extremely pale", "#fff8f8"], ["pale", "#f9ebf0"], ["tanned", "#e8b693"], ["natural", "#e8b693"], ["light olive", "#d4c6bb"], ["dark", "#a46237"], ["brown", "#845c44"], ["dark brown", "#845c44"], ["black", "#463a3a"], ["camouflage patterned", "#78875a"], ["red dyed", "#bc4949"], ["dyed red", "#bc4949"], ["green dyed", "#A6C373"], ["dyed green", "#A6C373"], ["blue dyed", "#5b8eb7"], ["dyed blue", "#5b8eb7"], ["tiger striped", "#e2d75d"], ["olive", "#a46237"] ]; var skinPaletteMap = new Map(skinPalette); colorName = colorName.toLowerCase(); var colorValue = skinPaletteMap.get(colorName); if (!colorValue) { return this.parseColorFromName(colorName); } return colorValue; } initDefaultValues() { this.white = new ArtStyleEntry("white"); this.white.fill = "#FFFFFF"; this.skin = new ArtStyleEntry("skin"); this.skin.fill = this.parseSkinColorFromName(this.artSlave.skin); this.arm = new ArtStyleEntry("arm.skin"); this.arm.fill = this.skin.fill; this.head = new ArtStyleEntry("head"); this.head.fill = this.skin.fill; this.torso = new ArtStyleEntry("torso"); this.torso.fill = this.skin.fill; this.boob = new ArtStyleEntry("boob"); this.boob.fill = this.skin.fill; this.penis = new ArtStyleEntry("penis"); this.penis.fill = this.skin.fill; this.scrotum = new ArtStyleEntry("scrotum"); this.scrotum.fill = this.skin.fill; this.areola = new ArtStyleEntry("areola"); this.areola.fill = this.getLipsColorBySkinColorName(this.artSlave.skin); this.labia = new ArtStyleEntry("labia"); this.labia.fill = this.areola.fill; this.hair = new ArtStyleEntry("hair"); this.hair.fill = this.parseColorFromName(this.artSlave.hColor); this.shoe = new ArtStyleEntry("shoe"); this.shoe.fill = "#3E65B0"; this.smartPiercing = new ArtStyleEntry("smart_piercing"); this.smartPiercing.fill = "#4DB748"; this.steelPiercing = new ArtStyleEntry("steel_piercing"); this.steelPiercing.fill = "#c0c6c7"; this.steelChastity = new ArtStyleEntry("steel_chastity"); this.steelChastity.fill = "#c0c6c7"; this.labiaSkin = new ArtStyleEntry("labia.skin"); this.labiaSkin.fill = this.skin.fill; this.outfitBase = new ArtStyleEntry("outfit_base"); this.outfitBase.fill = "#515351"; this.shadow = new ArtStyleEntry("shadow"); this.shadow.fill = "#010101"; this.muscleTone = new ArtStyleEntry("muscle_tone"); this.muscleTone.fill = "#010101"; this.muscleTone["fill-opacity"] = 1; this.glasses = new ArtStyleEntry("glasses"); this.glasses.fill = "#010101"; this.lips = new ArtStyleEntry("lips"); this.lips.fill = this.getLipsColorBySkinColorName(this.artSlave.skin); this.lips["fill-opacity"] = 0.6; this.eyeball = new ArtStyleEntry("eyeball"); this.eyeball.fill = "#dfdfdf"; this.iris = new ArtStyleEntry("iris"); this.iris.fill = this.parseColorFromName(this.artSlave.eyeColor); this.highlight1 = new ArtStyleEntry("highlight1"); this.highlight1.fill = "#ffffff"; this.highlight1["fill-opacity"] = 0.9; this.highlight1["mix-blend-mode"] = "soft-light"; this.highlight2 = new ArtStyleEntry("highlight2"); this.highlight2.fill = "#ffffff"; this.highlight2["fill-opacity"] = 0.9; this.highlight2["mix-blend-mode"] = "soft-light"; this.highlightStrong = new ArtStyleEntry("highlightStrong"); this.highlightStrong.fill = "#ffffff"; this.armpitHair = new ArtStyleEntry("armpit_hair"); this.armpitHair.fill = this.parseColorFromName(this.artSlave.underArmHColor);; this.pubicHair = new ArtStyleEntry("pubic_hair"); this.pubicHair.fill = this.parseColorFromName(this.artSlave.pubicHColor); this.bellyDetails = new ArtStyleEntry("belly_details"); this.bellyDetails["fill-opacity"] = 1; this.bellySkin = new ArtStyleEntry("belly.skin"); this.bellySkin.fill = this.skin.fill; this.bellyUpperSkin = new ArtStyleEntry("belly_upper.skin"); this.bellyUpperSkin.fill = this.skin.fill; this.neckSkin = new ArtStyleEntry("neck.skin"); this.neckSkin.fill = this.skin.fill; this.legsSkin = new ArtStyleEntry("legs.skin"); this.legsSkin.fill = this.skin.fill; this.buttSkin = new ArtStyleEntry("butt.skin"); this.buttSkin.fill = this.skin.fill; this.feetSkin = new ArtStyleEntry("feet.skin"); this.feetSkin.fill = this.skin.fill; this.shadowBoobInnerLowerShadow = new ArtStyleEntry("shadow.boob_inner_lower_shadow"); this.shadowBoobInnerLowerShadow["fill-opacity"] = 1; this.shadowBoobInnerUpperShadow = new ArtStyleEntry("shadow.boob_inner_upper_shadow"); this.shadowBoobInnerUpperShadow["fill-opacity"] = 1; this.gag = new ArtStyleEntry("gag"); this.gag.fill = "#bf2126"; } get StylesCss() { var mainStyle = new ArtStyleEntry(""); mainStyle.position = "absolute"; mainStyle.height= "100%"; mainStyle["margin-left"] = "auto"; mainStyle["margin-right"] = "auto"; mainStyle.left = "0"; mainStyle.right = "0"; this.styles.push(this.white); this.styles.push(this.arm); this.styles.push(this.skin); this.styles.push(this.head); this.styles.push(this.torso); this.styles.push(this.boob); this.styles.push(this.penis); this.styles.push(this.scrotum); this.styles.push(this.areola); this.styles.push(this.labia); this.styles.push(this.hair); this.styles.push(this.shoe); this.styles.push(this.smartPiercing); this.styles.push(this.steelPiercing); this.styles.push(this.steelChastity); this.styles.push(this.labiaSkin); this.styles.push(this.outfitBase); this.styles.push(this.shadow); this.styles.push(this.muscleTone); this.styles.push(this.glasses); this.styles.push(this.lips); this.styles.push(this.eyeball); this.styles.push(this.iris); this.styles.push(this.highlight1); this.styles.push(this.highlight2); this.styles.push(this.highlightStrong); this.styles.push(this.armpitHair); this.styles.push(this.pubicHair); this.styles.push(this.bellyDetails); this.styles.push(this.bellySkin); this.styles.push(this.bellyUpperSkin); this.styles.push(this.neckSkin); this.styles.push(this.legsSkin); this.styles.push(this.buttSkin); this.styles.push(this.feetSkin); this.styles.push(this.shadowBoobInnerLowerShadow); this.styles.push(this.shadowBoobInnerUpperShadow); this.styles.push(this.gag); var stylesValues = []; var artDisplayClass = this.artDisplayClass; stylesValues.push("." + artDisplayClass + " " + mainStyle.toString()); this.styles.forEach(function(style) { stylesValues.push("." + artDisplayClass + " " + style.toString()); }); return stylesValues.join(" "); } } class ClothingControl { get fuckdoll() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showEyes: false, showPubic: false, showArmHair: false, showHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true }, styleSettings: { skin: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, head: { fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: areolaColor }, labia: { fill: areolaColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, labiaSkin: { fill: defaultOutfitColor }, lips: { fill: areolaColor } } } } get niceMaid() { return { bodySettings: { showPubic: false, showBoobs: false, showNipples: false, showPenis: false, showBalls: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { bellySkin: { fill: "#FFFFFF" }, bellyUpperSkin: { fill: "#FFFFFF" }, bellyDetails: { "fill-opacity": 0 } } } } get sluttyMaid() { return { bodySettings: { showBellyPiercings: false }, styleSettings: { bellySkin: { fill: "#FFFFFF" }, bellyDetails: { "fill-opacity": 0 } } } } get restrictiveLatex() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showEyes: false, showPubic: false, showArmHair: false, showHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true, showHeadPiercings: false, showBellyPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, head: { fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor } } } } get latexCatsuit() { var defaultOutfitColor = "#515351"; var areolaColor = "#383838"; return { bodySettings: { showPubic: false, showArmHair: false, showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight: true, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, neckSkin: { fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: areolaColor }, labia: { fill: areolaColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, labiaSkin: { fill: defaultOutfitColor } } } } get bodyOil() { return { bodySettings: { showLegHighlight: true, showTorsoHighlight: true, showBoobsHighlight: true, showHeadHighlight:true, }, styleSettings: { } } } get bodysuit() { var defaultOutfitColor = "#162d50"; return { bodySettings: { showPubic: false, showArmHair: false, showPussy: false, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, arm: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, legsSkin: {fill: defaultOutfitColor }, feetSkin: {fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, buttSkin: {fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, shoe: { fill: defaultOutfitColor }, muscleTone: { "fill-opacity": 0 }, bellyDetails: { "fill-opacity": 0 } } } } get leotard() { var defaultOutfitColor = "#d35f8d"; return { bodySettings: { showPubic: false, showArmHair: false, showPussy: false, showPussyPiercings: false, showPenisPiercings: false, showBellyPiercings: false, showNipplesPiercings: false, showNipples: false }, styleSettings: { skin: { fill: defaultOutfitColor }, scrotum: { fill: defaultOutfitColor }, penis: { fill: defaultOutfitColor }, torso: {fill: defaultOutfitColor }, boob: { fill: defaultOutfitColor }, areola: { fill: defaultOutfitColor }, bellySkin: { fill: defaultOutfitColor }, bellyUpperSkin: { fill: defaultOutfitColor }, muscleTone: { "fill-opacity": 0 }, bellyDetails: { "fill-opacity": 0 } } } } } class RevampedArtControl { constructor(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) { this.artDisplayClass = artDisplayClass; this.artSlave = artSlave; this.styleControl = new ArtStyleControl(artDisplayClass, artSlave); this.clothingControl = new ClothingControl(); this.artTransform = ""; this.boobRightArtTransform = ""; this.boobLeftArtTransform = ""; this.boobOutfitArtTransform = ""; this.showArmHair = true; this.showHair = true; this.showPussy = true; this.showPubic = true; this.showChastityVaginal = true; this.showChastityAnal = true; this.showBalls = true; this.showPenis = true; this.showNipples = true; this.showBoobs = true; this.showEyes = true; this.showMouth = true; this.leftArmType = this.getLeftArmPosition; this.rightArmType = this.getRightArmPosition; this.hairLength = this.getHairLength; this.torsoSize = this.getTorsoSize; this.bellyLevel = this.getBellyLevel; this.showLegHighlight = false; this.showTorsoHighlight = false; this.showBoobsHighlight = false; this.showHeadHighlight = false; this.showPussyPiercings = true; this.showBellyPiercings = true; this.showPenisPiercings = true; this.showNipplesPiercings = true; this.showHeadPiercings = true; this.pubicTattooText = ""; var clothing = this.getClothing(); if (clothing != null) { if (clothing.bodySettings != null) this.applyClothingSettings(clothing.bodySettings); if (clothing.styleSettings != null) this.applyClothingStyleSettings(clothing.styleSettings); } if (!globalShowHighlights) { this.showLegHighlight = false; this.showTorsoHighlight = false; this.showBoobsHighlight = false; this.showHeadHighlight = false; } if (!globalShowBodyMods) { this.showPussyPiercings = false; this.showBellyPiercings = false; this.showPenisPiercings = false; this.showNipplesPiercings = false; this.showHeadPiercings = false; } } copyProperties(objTo, objFrom) { for (var attr in objFrom) { if (objFrom.hasOwnProperty(attr)) objTo[attr] = objFrom[attr]; } } applyClothingSettings(clothingSettings) { this.copyProperties(this, clothingSettings); } applyClothingStyleSettings(styleSettings) { for (var attr in styleSettings) { if (styleSettings.hasOwnProperty(attr)) this.copyProperties(this.styleControl[attr], styleSettings[attr]); } } getClothing() { if (this.artSlave.fuckdoll > 0) return this.clothingControl.fuckdoll; switch(this.artSlave.clothes) { case "a nice maid outfit": return this.clothingControl.niceMaid; break; case "a slutty maid outfit": return this.clothingControl.sluttyMaid; break; case "restrictive latex": return this.clothingControl.restrictiveLatex; break; case "a latex catsuit": return this.clothingControl.latexCatsuit; break; case "body oil": return this.clothingControl.bodyOil; break; case "a comfortable bodysuit": return this.clothingControl.bodysuit; break; case "a leotard": /*return this.clothingControl.leotard;*/ break; default: } return null; } get getHairLength() { var result = "Short"; if (this.artSlave.hLength >= 80) result = "Long"; else if (this.artSlave.hLength >= 40) result = "Medium"; else result = "Short"; return result; } get getTorsoSize() { var torsoSize = "Normal"; if (this.artSlave.waist < -40) { torsoSize = this.artSlave.weight > 30 ? "Hourglass" : "Unnatural"; } else if (this.artSlave.waist <= 10) { torsoSize = this.artSlave.weight > 30 ? "Normal" : "Hourglass"; } else { torsoSize = "Normal"; } return torsoSize; } get getLeftArmPosition() { var leftArmType = "Low"; if (this.artSlave.devotion > 50) { leftArmType = "High"; } else if (this.artSlave.trust >= -20) { if (this.artSlave.devotion <= 20) { leftArmType = "Low"; } else { leftArmType = "Mid"; } } else { leftArmType = "Mid"; } return leftArmType; } get getRightArmPosition() { var rightArmType = "Low"; if (this.artSlave.devotion > 50) { rightArmType = "High"; } else if (this.artSlave.trust >= -20) { if (this.artSlave.devotion <= 20) { rightArmType = "Low"; } else { rightArmType = "High"; } } else { rightArmType = "Mid"; } return rightArmType; } get getBellyLevel() { var bellyLevel = 0; if (this.artSlave.belly >= 120000) bellyLevel = 9; else if (this.artSlave.belly >= 90000) bellyLevel = 8; else if (this.artSlave.belly >= 50000) bellyLevel = 7; else if (this.artSlave.belly >= 30000) bellyLevel = 6; else if (this.artSlave.belly >= 15000) bellyLevel = 5; else if (this.artSlave.belly >= 10000) bellyLevel = 4; else if (this.artSlave.belly >= 5000) bellyLevel = 3; else if (this.artSlave.belly >= 1500) bellyLevel = 2; else if (this.artSlave.belly >= 500) bellyLevel = 1; else bellyLevel = 0; return bellyLevel; } get hairBackLayer() { var result = []; if (!this.showHair) return result; if (this.artSlave.hLength == 0) return result; switch(this.artSlave.hStyle) { case "neat": result.push("Art_Vector_Revamp_Hair_Back_Neat_" + this.hairLength); break; case "bun": case "up": result.push("Art_Vector_Revamp_Hair_Back_Bun_" + this.hairLength); break; case "tails": result.push("Art_Vector_Revamp_Hair_Back_Tails_" + this.hairLength); break; case "ponytail": result.push("Art_Vector_Revamp_Hair_Back_Ponytail_" + this.hairLength); break; case "braided": result.push("Art_Vector_Revamp_Hair_Back_Braids_" + this.hairLength); break; case "curled": result.push("Art_Vector_Revamp_Hair_Back_Curled_" + this.hairLength); break; case "cornrows": result.push("Art_Vector_Revamp_Hair_Back_Cornrows_" + this.hairLength); break; case "strip": result.push("Art_Vector_Revamp_Hair_Back_Shaved_Sides_" + this.hairLength); break; case "luxurious": result.push("Art_Vector_Revamp_Hair_Back_Luxurious_" + this.hairLength); break; case "afro": result.push("Art_Vector_Revamp_Hair_Back_Afro_" + this.hairLength); break; case "permed": result.push("Art_Vector_Revamp_Hair_Back_Permed_" + this.hairLength); break; case "dreadlocks": result.push("Art_Vector_Revamp_Hair_Back_Dreadlocks_" + this.hairLength); break; default: result.push("Art_Vector_Revamp_Hair_Back_Messy_" + this.hairLength); } return result; } get armLayer() { var result = []; var leftArmType = ""; var rightArmType = ""; if (this.artSlave.amp == 1) { result.push("Art_Vector_Revamp_Arm_Stump"); } else { result.push("Art_Vector_Revamp_Arm_Right_"+this.rightArmType); result.push("Art_Vector_Revamp_Arm_Left_"+this.leftArmType); } if (this.showArmHair && (this.artSlave.amp == 1 || (this.leftArmType == "High" && this.artSlave.amp != 1))) { switch(this.artSlave.underArmHStyle) { case "bushy": result.push("Art_Vector_Revamp_Arm_Up_Hair_Bushy"); break; case "neat": result.push("Art_Vector_Revamp_Arm_Up_Hair_Neat"); break; default: } } return result; } get buttLayer() { var result = []; var buttSize = 0; if (this.artSlave.amp) return result; if (this.artSlave.butt > 6) buttSize = 3; else if (this.artSlave.butt > 4) buttSize = 2; else if (this.artSlave.butt > 2) buttSize = 1; else buttSize = 0; result.push("Art_Vector_Revamp_Butt_" + buttSize); return result; } get legLayer() { var result = []; if (this.artSlave.amp == 1) { result.push("Art_Vector_Revamp_Stump"); } else { var legSize = "Normal"; if (this.artSlave.hips < 0) { legSize = this.artSlave.weight > 95 ? "Normal" : "Narrow"; } else if (this.artSlave.hips == 0) { legSize = this.artSlave.weight > 95 ? "Wide" : "Normal"; } else if (this.artSlave.hips > 0) { legSize = "Wide"; } result.push("Art_Vector_Revamp_Leg_" + legSize); if (this.showLegHighlight) { result.push("Art_Vector_Revamp_Leg_Highlights2"); result.push("Art_Vector_Revamp_Leg_Highlights1"); } } return result; } get feetLayer() { var result = []; if (this.artSlave.amp == 1) { return result; } switch(this.artSlave.shoes) { case "heels": result.push("Art_Vector_Revamp_Shoes_Heel"); break; case "extreme heels": result.push("Art_Vector_Revamp_Shoes_Exterme_Heel"); break; case "boots": result.push("Art_Vector_Revamp_Shoes_Boot"); break; case "flats": result.push("Art_Vector_Revamp_Shoes_Flat"); break; default: result.push("Art_Vector_Revamp_Feet"); } return result; } get torsoLayer() { var result = []; result.push("Art_Vector_Revamp_Torso_" + this.torsoSize); result.push("Art_Vector_Revamp_Clavicle"); if (this.showTorsoHighlight) { result.push("Art_Vector_Revamp_Torso_Highlights2"); result.push("Art_Vector_Revamp_Torso_Highlights1"); } if (this.showArmHair && this.leftArmType != "High" && this.artSlave.amp != 1) { switch(this.artSlave.underArmHStyle) { case "bushy": result.push("Art_Vector_Revamp_Arm_Down_Hair_Bushy"); break; case "neat": result.push("Art_Vector_Revamp_Arm_Down_Hair_Neat"); break; default: } } return result; } get pussyLayer() { var result = []; if (this.showPussy && this.artSlave.vagina >= 0) result.push("Art_Vector_Revamp_Pussy"); return result; } get pubicLayer() { var result = []; if (!this.showPubic) return result; if (this.artSlave.physicalAge < 12) return result; if (this.artSlave.vaginaTat == "rude words") { this.pubicTattooText = this.artSlave.dick != 0 ? "Useless" : "Fucktoy"; result.push("Art_Vector_Revamp_Pussy_Tattoo"); } switch(this.artSlave.pubicHStyle) { case "strip": case "in a strip": result.push("Art_Vector_Revamp_Pubic_Hair_Strip"); break; case "bushy": case "bushy in the front and neat in the rear": case "very bushy": result.push("Art_Vector_Revamp_Pubic_Hair_Bush"); break; case "neat": result.push("Art_Vector_Revamp_Pubic_Hair_Neat"); break; case "waxed": break; default: } return result; } get pussyPiercingsLayer() { var result = []; if (!this.showPussyPiercings) return result; if (this.artSlave.vaginaPiercing == 1) result.push("Art_Vector_Revamp_Pussy_Piercing"); else if (this.artSlave.vaginaPiercing == 2) result.push("Art_Vector_Revamp_Pussy_Piercing_Heavy"); if (this.artSlave.clitPiercing == 1) result.push("Art_Vector_Revamp_Clit_Piercing"); else if (this.artSlave.clitPiercing == 2) result.push("Art_Vector_Revamp_Clit_Piercing_Heavy"); else if (this.artSlave.clitPiercing == 1) result.push("Art_Vector_Revamp_Clit_Piercing_Smart"); return result; } get chastityBeltLayer() { var result = []; var isChastityAnalWorn = this.artSlave.dickAccessory == "anal chastity" || this.artSlave.dickAccessory == "combined chastity" || this.artSlave.vaginalAccessory == "anal chastity" || this.artSlave.vaginalAccessory == "combined chastity"; isChastityAnalWorn = isChastityAnalWorn && this.showChastityAnal; var isChastityVaginalWorn = this.artSlave.vaginalAccessory == "chastity belt" || this.artSlave.vaginalAccessory == "combined chastity"; isChastityVaginalWorn = isChastityVaginalWorn && this.showChastityVaginal; if (isChastityAnalWorn) result.push("Art_Vector_Revamp_Chastity_Anus"); if (isChastityVaginalWorn) result.push("Art_Vector_Revamp_Chastity_Vagina"); if (isChastityAnalWorn || isChastityVaginalWorn) result.push("Art_Vector_Revamp_Chastity_Base"); return result; } get torsoOutfitLayer() { var result = []; switch(this.artSlave.clothes) { case "uncomfortable straps": result.push("Art_Vector_Revamp_Torso_Outfit_Straps_" + this.torsoSize); break; case "a nice maid outfit": result.push("Art_Vector_Revamp_Torso_Outfit_Maid_" + this.torsoSize); break; case "a slutty maid outfit": result.push("Art_Vector_Revamp_Torso_Outfit_Maid_Lewd_" + this.torsoSize); break; default: } return result; } get ballsLayer() { var result = []; if (!this.showBalls || this.artSlave.scrotum <= 0 || this.artSlave.balls <= 0) return result; var ballsSize = 0; if (this.artSlave.scrotum >= 6) ballsSize = 4; else if (this.artSlave.scrotum >= 4) ballsSize = 3; else if (this.artSlave.scrotum >= 3) ballsSize = 2; else if (this.artSlave.scrotum >= 2) ballsSize = 1; else ballsSize = 0; result.push("Art_Vector_Revamp_Balls_" + ballsSize); return result; } get bellyLayer() { var result = []; if (this.bellyLevel > 0) { result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel); if (this.showBellyPiercings) { if (this.artSlave.navelPiercing >= 1) result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing"); if (this.artSlave.navelPiercing == 2) result.push("Art_Vector_Revamp_Belly_" + this.bellyLevel + "_Piercing_Heavy"); } } else { if (this.showBellyPiercings) { if (this.artSlave.navelPiercing >= 1) result.push("Art_Vector_Revamp_Navel_Piercing"); if (this.artSlave.navelPiercing == 2) result.push("Art_Vector_Revamp_Navel_Piercing_Heavy"); } } return result; } get penisLayer() { var result = []; if (this.getBellyLevel >= 8) return result; var penisSize = -1; if (this.artSlave.dick >= 8) penisSize = 6; else if (this.artSlave.dick >= 7) penisSize = 5; else if (this.artSlave.dick >= 6) penisSize = 4; else if (this.artSlave.dick >= 5) penisSize = 3; else if (this.artSlave.dick >= 4) penisSize = 2; else if (this.artSlave.dick >= 2) penisSize = 1; else if (this.artSlave.dick >= 1) penisSize = 0; else penisSize = -1; if (!this.showPenis || penisSize < 0) return result; if (canAchieveErection(this.artSlave) && (this.artSlave.dickAccessory != "chastity") && (this.artSlave.dickAccessory != "combined chastity")) { result.push("Art_Vector_Revamp_Penis_" + penisSize); if (!this.showPenisPiercings) return result; if (this.artSlave.dickPiercing == 1) result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing"); else if (this.artSlave.dickPiercing == 2) result.push("Art_Vector_Revamp_Penis_" + penisSize + "_Piercing_Heavy"); } else { result.push("Art_Vector_Revamp_Flaccid_" + penisSize); if ((this.artSlave.dickAccessory == "chastity") || (this.artSlave.dickAccessory == "combined chastity")) { result.push("Art_Vector_Revamp_Chastity_Cage_" + penisSize); } } return result; } get boobLayer() { var result = []; var artScaleFactor = 0.804354*Math.log(0.00577801*this.artSlave.boobs); var boobRightArtTranslationX = 270*((-1*artScaleFactor) + 1); var boobLeftArtTranslationX = 320*((-1*artScaleFactor) + 1); var artTranslationX = -283.841*artScaleFactor+285.349; var artTranslationY = 198*((-1*artScaleFactor) + 1); var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.artTransform = artBoobTransform; if (this.artSlave.boobs < 300) { if (this.showNipples) { var areolaeShape = "Normal"; switch(this.artSlave.areolae) { case 0: areolaeShape = "Normal"; break; case 1: areolaeShape = "Large"; break; case 2: areolaeShape = "Wide"; break; case 3: areolaeShape = "Huge"; break; case 4: areolaeShape = "Heart"; break; case 5: areolaeShape = "Star"; break; } result.push("Art_Vector_Revamp_Boob_None_Areola_" + areolaeShape); } } else { if (!this.showBoobs) return result; var size = "Small"; if (this.artSlave.boobs < 600) { artScaleFactor = 0.360674*Math.log(0.0266667*this.artSlave.boobs); boobRightArtTranslationX = 240*((-1*artScaleFactor) + 1); boobLeftArtTranslationX = 300*((-1*artScaleFactor) + 1); artTranslationY = 250*((-1*artScaleFactor) + 1); size = "Small"; } else if (this.artSlave.boobs < 15000) { size = "Medium"; } else { size = "Huge"; boobRightArtTranslationX = 252*((-1*artScaleFactor) + 1); boobLeftArtTranslationX = 315*((-1*artScaleFactor) + 1); } this.boobRightArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobRightArtTranslationX + "," + artTranslationY + ")"; this.boobLeftArtTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + boobLeftArtTranslationX + "," + artTranslationY + ")"; result.push("Art_Vector_Revamp_Boob_" + size); if (this.showNipples) { var areolaeShape = "Normal"; switch(this.artSlave.areolae) { case 0: areolaeShape = "Normal"; break; case 1: areolaeShape = "Large"; break; case 2: areolaeShape = "Wide"; break; case 3: areolaeShape = "Huge"; break; case 4: areolaeShape = "Heart"; break; case 5: areolaeShape = "Star"; break; } result.push("Art_Vector_Revamp_Boob_" + size + "_Areolae_" + areolaeShape); result.push("Art_Vector_Revamp_Boob_" + size + "_Nipples"); } if (this.showBoobsHighlight) { result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights2"); result.push("Art_Vector_Revamp_Boob_" + size + "_Highlights1"); } } return result; } get boobAddonLayer() { var result = []; if (this.showNipplesPiercings) { var size = "Small"; if (this.artSlave.boobs < 600) { size = "Small"; } else if (this.artSlave.boobs < 15000) { size = "Medium"; } else { size = "Huge"; } if (this.artSlave.nipplesPiercing == 1) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Piercing"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing"); } else if (this.artSlave.nipplesPiercing == 2) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Piercing_Heavy"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Piercing_Heavy"); } if (this.artSlave.areolaePiercing == 1) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing"); } else if (this.artSlave.areolaePiercing == 2) { if (this.artSlave.boobs < 300) result.push("Art_Vector_Revamp_Boob_None_Areola_Piercing_Heavy"); else result.push("Art_Vector_Revamp_Boob_" + size + "_Areola_Piercing_Heavy"); } } switch(this.artSlave.clothes) { case "uncomfortable straps": if (this.artSlave.boobs >= 300) //result.push("Art_Vector_Revamp_Boob_Outfit_Straps"); break; case "a nice maid outfit": if (this.artSlave.boobs >= 300) { if (this.artSlave.boobs < 600) { var artScaleFactor = 0.288539*Math.log(0.106667*this.artSlave.boobs); var artTranslationX = 270*((-1*artScaleFactor) + 1); var artTranslationY = 198*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Small_Outfit_Maid"); } else if (this.artSlave.boobs < 15000) { var artScaleFactor = 0.155334*Math.log(1.04167*this.artSlave.boobs); var artTranslationX = 270*((-1.25*artScaleFactor) + 1.25); var artTranslationY = 198*((-0.8*artScaleFactor) + 0.8);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Medium_Outfit_Maid"); } else { var artScaleFactor = 1.56609*Math.log(0.00017373*this.artSlave.boobs); var artTranslationX = 340*((-1*artScaleFactor) + 1); var artTranslationY = 153*((-1*artScaleFactor) + 1);//-198.438*artScaleFactor+203.274; var artBoobTransform = "matrix(" + artScaleFactor +",0,0," + artScaleFactor + "," + artTranslationX + "," + artTranslationY + ")"; this.boobOutfitArtTransform = artBoobTransform; result.push("Art_Vector_Revamp_Boob_Huge_Outfit_Maid"); } } break; default: } return result; } get clavicleLayer() { var result = []; result.push("Art_Vector_Revamp_Clavicle"); return result; } get collarLayer() { var result = []; switch(this.artSlave.collar) { case "leather with cowbell": result.push("Art_Vector_Revamp_Collar_Cowbell"); break; case "heavy gold": result.push("Art_Vector_Revamp_Collar_Gold_Heavy"); break; case "neck corset": result.push("Art_Vector_Revamp_Collar_Neck_Corset"); break; case "pretty jewelry": result.push("Art_Vector_Revamp_Collar_Pretty_Jewelry"); break; case "cruel retirement counter": result.push("Art_Vector_Revamp_Collar_Retirement_Cruel"); break; case "nice retirement counter": result.push("Art_Vector_Revamp_Collar_Retirement_Nice"); break; case "satin choker": result.push("Art_Vector_Revamp_Collar_Satin_Choker"); break; case "shock punishment": result.push("Art_Vector_Revamp_Collar_Shock_Punishment"); break; case "stylish leather": result.push("Art_Vector_Revamp_Collar_Stylish_Leather"); break; case "tight steel": result.push("Art_Vector_Revamp_Collar_Tight_Steel"); break; default: } return result; } get headLayer() { var result = []; result.push("Art_Vector_Revamp_Head"); if (this.showHeadHighlight) result.push("Art_Vector_Revamp_Face_Highlights"); if (!this.showHeadPiercings) return result; if (this.artSlave.earPiercing == 1) result.push("Art_Vector_Revamp_Head_Ear_Piercing"); else if (this.artSlave.earPiercing == 2) result.push("Art_Vector_Revamp_Head_Ear_Piercing_Heavy"); if (this.artSlave.nosePiercing == 1) result.push("Art_Vector_Revamp_Head_Nose_Piercing"); else if (this.artSlave.nosePiercing == 2) result.push("Art_Vector_Revamp_Head_Nose_Piercing_Heavy"); return result; } get eyesLayer() { var result = []; if (!this.showEyes) return result; if (this.artSlave.devotion > 50) { result.push("Art_Vector_Revamp_Eyes_Happy"); result.push("Art_Vector_Revamp_Eyes_Happy_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Happy_Piercing_Heavy"); } } else if (this.artSlave.devotion >= 0) { result.push("Art_Vector_Revamp_Eyes_Shy"); result.push("Art_Vector_Revamp_Eyes_Shy_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Shy_Piercing_Heavy"); } } else if (this.artSlave.devotion >= -50) { result.push("Art_Vector_Revamp_Eyes_Closed"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Closed_Piercing_Heavy"); } } else { result.push("Art_Vector_Revamp_Eyes_Angry"); result.push("Art_Vector_Revamp_Eyes_Angry_Highlights"); if (this.showHeadPiercings) { if (this.artSlave.eyebrowPiercing == 1) result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing"); else if (this.artSlave.eyebrowPiercing == 2) result.push("Art_Vector_Revamp_Head_Eyebrow_Angry_Piercing_Heavy"); } } return result; } get mouthLayer() { var result = []; var lipsSize = "Normal"; if (!this.showMouth) return result; if (this.artSlave.lips > 95) lipsSize = "Enormous"; else if (this.artSlave.lips > 70) lipsSize = "Huge"; else if (this.artSlave.lips > 50) lipsSize = "Big"; else if (this.artSlave.lips > 30) lipsSize = "Plush"; else if (this.artSlave.lips > 10) lipsSize = "Normal"; else lipsSize = "Thin"; if (this.artSlave.trust > 20) { result.push("Art_Vector_Revamp_Makeup_Mouth_Happy_" + lipsSize); result.push("Art_Vector_Revamp_Mouth_Happy_" + lipsSize); if (this.showHeadPiercings) { if (this.artSlave.lipsPiercing == 1) result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing"); else if (this.artSlave.lipsPiercing == 2) result.push("Art_Vector_Revamp_Head_Mouth_Happy_Piercing_Heavy"); } } else { result.push("Art_Vector_Revamp_Makeup_Mouth_Angry_" + lipsSize); result.push("Art_Vector_Revamp_Mouth_Angry_" + lipsSize); if (this.showHeadPiercings) { if (this.artSlave.lipsPiercing == 1) result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing"); else if (this.artSlave.lipsPiercing == 2) result.push("Art_Vector_Revamp_Head_Mouth_Angry_Piercing_Heavy"); } } return result; } get headAddonLayer() { var result = []; if (this.showEyes) { switch(this.artSlave.eyewear) { case "corrective glasses": case "glasses": case "blurring glasses": result.push("Art_Vector_Revamp_Glasses"); break; default: } } if (this.showMouth) { switch(this.artSlave.collar) { case "dildo gag": result.push("Art_Vector_Revamp_Dildo_Gag"); break; case "bit gag": result.push("Art_Vector_Revamp_Bit_Gag"); break; case "ball gag": result.push("Art_Vector_Revamp_Ball_Gag"); break; default: } } return result; } get hairForeLayer() { var result = []; if (!this.showHair) return result; if (this.artSlave.hLength == 0) return result; switch(this.artSlave.hStyle) { case "neat": result.push("Art_Vector_Revamp_Hair_Fore_Neat"); break; case "bun": case "up": case "tails": case "ponytail": result.push("Art_Vector_Revamp_Hair_Fore_Bun"); break; case "braided": result.push("Art_Vector_Revamp_Hair_Fore_Braids"); break; case "curled": result.push("Art_Vector_Revamp_Hair_Fore_Curled"); break; case "cornrows": result.push("Art_Vector_Revamp_Hair_Fore_Cornrows"); break; case "strip": result.push("Art_Vector_Revamp_Hair_Fore_Shaved_Sides"); break; case "luxurious": result.push("Art_Vector_Revamp_Hair_Fore_Luxurious"); break; case "afro": result.push("Art_Vector_Revamp_Hair_Fore_Afro"); break; case "permed": result.push("Art_Vector_Revamp_Hair_Fore_Permed"); break; case "dreadlocks": result.push("Art_Vector_Revamp_Hair_Fore_Dreadlocks"); break; default: result.push("Art_Vector_Revamp_Hair_Fore_Messy"); } return result; } get StylesCss() { return this.styleControl.StylesCss; } get Layers() { var layers = []; Array.prototype.push.apply(layers, this.hairBackLayer); Array.prototype.push.apply(layers, this.armLayer); Array.prototype.push.apply(layers, this.buttLayer); Array.prototype.push.apply(layers, this.legLayer); Array.prototype.push.apply(layers, this.feetLayer); Array.prototype.push.apply(layers, this.torsoLayer); Array.prototype.push.apply(layers, this.clavicleLayer); Array.prototype.push.apply(layers, this.pussyLayer); Array.prototype.push.apply(layers, this.pubicLayer); Array.prototype.push.apply(layers, this.pussyPiercingsLayer); Array.prototype.push.apply(layers, this.chastityBeltLayer); Array.prototype.push.apply(layers, this.torsoOutfitLayer); Array.prototype.push.apply(layers, this.ballsLayer); Array.prototype.push.apply(layers, this.bellyLayer); Array.prototype.push.apply(layers, this.penisLayer); Array.prototype.push.apply(layers, this.boobLayer); Array.prototype.push.apply(layers, this.boobAddonLayer); Array.prototype.push.apply(layers, this.collarLayer); Array.prototype.push.apply(layers, this.headLayer); Array.prototype.push.apply(layers, this.eyesLayer); Array.prototype.push.apply(layers, this.mouthLayer); Array.prototype.push.apply(layers, this.headAddonLayer); Array.prototype.push.apply(layers, this.hairForeLayer); return layers; } } window.getVectorArtRevampedControl = function(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods) { return new RevampedArtControl(artDisplayClass, artSlave, globalShowHighlights, globalShowBodyMods); };
NurseryAnon/fc
src/js/vectorRevampedArtControlJS.tw
tw
bsd-3-clause
46,876
:: wombJS [script] /* This is womb processor/simulator script. It's take care about calculation of belly sizes based on individual foetus sizes, with full support of broodmothers implant random turning on and off possibility. Also this can be expanded to store more parents data in each individual fetus in future. Design limitations: - Mother can't gestate children with different speeds at same time. All speed changes apply to all fetuses. - Sizes of inividual fetuses updated only on call of WombGetVolume - not every time as called WombProgress. This is for better overail code speed. - For broodmothers we need actual "new ova release" code now. But it's possible to control how many children will be added each time, and so - how much children is ready to birth each time. Usage from sugarcube code (samples): WombInit($slave) - before first pregnancy, at slave creation, of as backward compatibility update. WombImpregnate($slave, $fetus_count, $fatherID, $initial_age) - should be added after normal impregnation code, with already calcualted fetus count. ID of father - can be used in future for prcess children from different fathers in one pregnancy. Initial age normally 1 (as .preg normally set to 1), but can be raised if needed. Also should be called at time as broodmother implant add another fetus(es), or if new fetuses added from other sources in future (transplanting maybe?) WombProgress($slave, $time_to_add_to_fetuses) - after code that update $slave.preg, time to add should be the same. $isReady = WombBirthReady($slave, $birth_ready_age) - how many children ready to be birthed if their time to be ready is $birth_ready_age (40 is for normal length pregnancy). Return int - count of ready to birth children, or 0 if no ready exists. $children = WombBirth($slave, $birth_ready_age) - for actual birth. Return array with fetuses objects that birthed (can be used in future) and remove them from womb array of $slave. Should be called at actual birth code in sugarcube. fetuses that not ready remained in womb (array). WombFlush($slave) - clean womb (array). Can be used at broodmother birthstorm or abortion situations in game. But birthstorm logically should use WombBirth($slave, 35) or so before - some children in this event is live capable, others is not. $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volume in CC - for updating $slave.bellyPreg, or if need to update individual fetuses sizes. */ window.WombInit = function(actor) //Init womb system. { if (!Array.isArray(actor.womb)) { //alert("creating new womb"); //debugging actor.womb = []; } // console.log("broodmother:" + typeof actor.broodmother); if ( typeof actor.broodmother != "number" ) { actor.broodmother = 0; actor.broodmotherFetuses = 0; } if ( typeof actor.readyOva != "number" ) { actor.readyOva = 0; } if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) //backward compatibility setup. Fully accurate for normal pregnancy only. { WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg); } else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) //sorry but for already present broodmothers it's impossible to calculate fully, aproximation used. { var i, pw = actor.preg, bCount, bLeft; if (pw > 40) pw = 40; //to avoid disaster. bCount = Math.floor(actor.pregType/pw); bLeft = actor.pregType - (bCount*pw); if (pw > actor.pregType) { pw = actor.pregType // low children count broodmothers not supported here. It's emergency/backward compatibility code, and they not in game anyway. So minimum is 1 fetus in week. actor.preg = pw; // fixing initial pregnancy week. } for (i=0; i<pw; i++) { WombImpregnate(actor, bCount, actor.pregSource, i); // setting fetuses for every week, up to 40 week at max. } if (bLeft > 0) { WombImpregnate(actor, bLeft, actor.pregSource, i+1); // setting up leftower of fetuses. } } } window.WombImpregnate = function(actor, fCount, fatherID, age) { var i; var tf; for (i=0; i<fCount; i++) { tf = {}; //new Object tf.age = age; //initial age tf.fatherID = fatherID; //We can store who is father too. tf.sex = Math.round(Math.random())+1; // 1 = male, 2 = female. For possible future usage, just as concept now. tf.volume = 1; //Initial, to create property. Updated with actual data after WombGetVolume call. tf.identical = 0; //Initial, to create property. Updated with actual data during fetalSplit call. try { if (actor.womb.length == 0) { actor.pregWeek = age; actor.preg = age; } actor.womb.push(tf); }catch(err){ WombInit(actor); actor.womb.push(tf); alert("WombImpregnate warning - " + actor.slaveName+" "+err); } } } window.WombProgress = function(actor, ageToAdd) { var i, ft; ageToAdd = Math.ceil(ageToAdd*10)/10; try { for (i in actor.womb) { ft = actor.womb[i]; ft.age += ageToAdd; } }catch(err){ WombInit(actor); alert("WombProgress warning - " + actor.slaveName+" "+err); } } window.WombBirth = function(actor, readyAge) { try{ WombSort(actor); //For normal processing fetuses that more old should be first. Now - they are. }catch(err){ WombInit(actor); alert("WombBirth warning - " + actor.slaveName+" "+err); } var birthed = []; var ready = WombBirthReady(actor, readyAge); var i; for (i=0; i<ready; i++) //here can't be used "for .. in .." syntax. { birthed.push(actor.womb.shift()); } return birthed; } window.WombFlush = function(actor) { actor.womb = []; } window.WombBirthReady = function(actor, readyAge) { var i, ft; var readyCnt = 0; try { for (i in actor.womb) { ft = actor.womb[i]; if (ft.age >= readyAge) readyCnt++; } }catch(err){ WombInit(actor); alert("WombBirthReady warning - " + actor.slaveName+" "+err); return 0; } return readyCnt; } window.WombGetVolume = function(actor) //most code from pregJS.tw with minor adaptation. { var i, ft; var gestastionWeek; var phi = 1.618; var targetLen; var wombSize = 0; try{ for (i in actor.womb) { ft = actor.womb[i]; gestastionWeek = ft.age; if (gestastionWeek <= 32) { targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208; } else if (gestastionWeek <= 106) { targetLen = (-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575; } else { targetLen = (-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843; } ft.volume = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3))); wombSize += ft.volume; } }catch(err){ WombInit(actor); alert("WombGetVolume warning - " + actor.slaveName + " " + err); } if (wombSize < 0) //catch for strange cases, to avoid messing with outside code. wombSize = 0; return wombSize; } window.WombUpdatePregVars = function(actor) { WombSort(actor); if (actor.womb.length > 0) { if (actor.preg > 0 && actor.womb[0].age > 0) { actor.preg = actor.womb[0].age; } actor.pregType = actor.womb.length; actor.bellyPreg = WombGetVolume(actor); } } window.WombMinPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[actor.womb.length-1].age; else return 0; } window.WombMaxPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[0].age; else return 0; } window.WombNormalizePreg = function(actor) { // console.log("New actor: " + actor.slaveName + " ===============" + actor.name); WombInit(actor); if (actor.womb.length == 0 && actor.broodmother >= 1) // this is broodmother on hold. { actor.pregType = 0; actor.pregKnown = 0; if (actor.preg >= 0) actor.preg = 0.1; //to avoid legacy code conflicts - broodmother on hold can't be impregnated, but she not on normal contraceptives. So we set this for special case. if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) actor.pregWeek = 0; actor.broodmotherCountDown = 0; } if (actor.womb.length > 0) { var max = WombMaxPreg(actor); // console.log("max: " + max); // console.log(".preg: "+ actor.preg); if (actor.pregWeek < 1 ) actor.pregWeek = 1 if (max < actor.preg) { WombProgress(actor, actor.preg - max); // console.log("progressin womb"); } else if ( max > actor.preg) { actor.preg = max; // console.log("advancing .preg"); } actor.pregType = actor.womb.length; actor.pregSource = actor.womb[0].fatherID; } else if (actor.womb.length == 0 && actor.broodmother < 1) //not broodmother { // console.log("preg fixing"); actor.pregType = 0; actor.pregKnown = 0; if (actor.preg > 0) actor.preg = 0; if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) // We can't properly set postpartum here, but can normalize obvious error with forgotten property. actor.pregWeek = 0; } actor.bellyPreg = WombGetVolume(actor); } window.WombZeroID = function(actor, id) { WombInit(actor); var i, ft; for (i in actor.womb) { ft = actor.womb[i]; if (ft.fatherID == id) ft.fatherID = 0; } WombNormalizePreg(actor); } /* Sorts the womb object by age with oldest and thus soonest to be born, first. This will be needed in the future once individual fertilization is a possiblity.*/ window.WombSort = function(actor) { actor.womb.sort(function (a, b){return b.age - a.age}); } window.fetalSplit = function(actor) { var i, ft; var nft = {}; nft.age = actor.preg; nft.fatherID = actor.pregSource; nft.sex = Math.round(Math.random())+1; nft.volume = 1; nft.identical = 0; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = {}; nft.age = s.age; nft.fatherID = s.fatherID; nft.sex = s.sex; nft.volume = s.volume; actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); } /* alt window.fetalSplit = function(actor) { var i, ft, nft; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = deepCopy(s); actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); } */
NurseryAnon/fc
src/js/wombJS.tw
tw
bsd-3-clause
11,768
:: Abort [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is <<if $activeSlave.fetish == "pregnancy">> @@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone. <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 25>> <<elseif $activeSlave.devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion <= 20>> @@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 50>> dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10>> <<else>> @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <</if>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -2>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>>
NurseryAnon/fc
src/npc/abort.tw
tw
bsd-3-clause
2,275
:: Acquisition [nobr] <<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>> <<set $fixedNationality = 0, $encyclopedia = " ">> <<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.vagina == 1>> <<set $PC.births = 0>> <<if $PC.career == "servant">> <<if $PC.actualAge >= 50 >> <<set $PC.births = 9>> <<set $PC.birthMaster = 9>> <<elseif $PC.actualAge >= 35>> <<set $PC.births = 6>> <<set $PC.birthMaster = 6>> <<else>> <<set $PC.births = 3>> <<set $PC.birthMaster = 3>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master." || $slaves[$i].origin == "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $PC.births += 1>> <<set $PC.birthMaster += 1>> <</if>> <</for>> <<elseif $PC.career == "escort">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child." || $slaves[$i].origin == "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $PC.births += 1>> <<set $PC.birthClient += 1>> <</if>> <</for>> <<else>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].mother == -1>> <<set $PC.births += 1>> <<set $PC.birthOther += 1>> <</if>> <</for>> <</if>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<set $PC.pregType = 1>> <<if $PC.career == "servant">> <<set $PC.pregSource = -3>> <<set $PC.pregType += random(0,0,1)>> <<elseif $PC.career == "escort">> <<set $PC.pregSource = -2>> <</if>> <<set $PC.pregKnown = 1>> <<set $PC.belly = getPregBellySize($PC)>> <<set WombImpregnate($PC, $PC.pregType, $PC.pregSource, $PC.preg)>> <</if>> <</if>> <<set $PC.ovaryAge = $PC.physicalAge>> <<else>> /*testtest*/ <<set $PC.sisters = 0>> <<set $PC.daughters = 0>> <</if>> /*closes ng*/ <<if $familyTesting == 1>> <<set _pcMomFound = 0, _pcDadFound = 0>> <<if def $slaveIndices[$PC.mother]>> <<set _pcMomFound = 1>> <</if>> <<if def $slaveIndices[$PC.father]>> <<set _pcDadFound = 1>> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $PC.ID || $slaves[_i].father == $PC.ID>> <<set $PC.daughters += 1>> <</if>> <<if areSisters($slaves[_i], $PC) > 0>> <<set $PC.sisters += 1>> <</if>> <</for>> <<if _pcMomFound == 0 && $PC.mother > 0>> <<set _lostMom = $PC.mother>> <<set $PC.mother = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == _lostMom>> <<set $slaves[_i].mother = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<if _pcDadFound == 0 && $PC.father > 0>> <<set _lostDad = $PC.father>> <<set $PC.father = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == _lostDad>> <<set $slaves[_i].father = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<set _slaveMomFound = 0, _slaveDadFound = 0>> <<if def $slaveIndices[$slaves[_i].mother]>> <<set _slaveMomFound = 1>> <</if>> <<if def $slaveIndices[$slaves[_i].father]>> <<set _slaveDadFound = 1>> <</if>> <<if _slaveMomFound == 0 && $slaves[_i].mother > 0>> <<set _lostMom = $slaves[_i].mother>> <<set $slaves[_i].mother = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _lostMom>> <<set $slaves[_j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<if _slaveDadFound == 0 && $slaves[_i].father > 0>> <<set _lostDad = $slaves[_i].father>> <<set $slaves[_i].father = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].father == _lostDad>> <<set $slaves[_j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <</for>> <</if>> You've done it. <br><br> You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece. <br><br> //Congratulations. I am a personal assistant program, and it is my pleasure to assist you, <<PlayerName>> the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive. <br><br> The previous owner seems to have left in something of a hurry. <<if $cheatMode == 1>> Since you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves. <<elseif $saveImported == 1>> Since it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away. <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<switch $targetArcology.type>> <<case "Supremacist">> They kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here. <<case "Subjugationist">> They made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here. <<case "GenderRadicalist">> They were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them. <<case "GenderFundamentalist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred. <<case "Paternalist">> Their slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex. <<case "Degradationist">> Their personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here. <<case "AssetExpansionist">> They kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here. <<case "SlimnessEnthusiast">> They kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner. <<case "TransformationFetishist">> They were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution. <<case "BodyPurist">> Their slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here. <<case "MaturityPreferentialist">> They preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it. <<case "YouthPreferentialist">> They treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience. <<case "Pastoralist">> Their herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here. <<case "PhysicalIdealist">> Their slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here. <<case "ChattelReligionist">> They were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here. <<case "RomanRevivalist">> The only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner. <<case "AztecRevivalist">> They maintained a combination of disobedient slaves, deemed incorrigible and blood priestesses. Since they offer themselves as slaves willingly, one has remained loyal to the owner of the arcology. <<case "EgyptianRevivalist">> They kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn. <<case "EdoRevivalist">> They put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here. <<case "ArabianRevivalist">> They trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained. <<case "ChineseRevivalist">> The only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior. <<case "Eugenics">> The only one of their slaves left is an absolute beauty of a girl. She is too smart for her own good and will likely not trust you. <<case "Repopulationist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept heavily pregnant, and are used to being used whilst so. <<case "HedonisticDecadence">> Their slaves were heavily pampered; free to lie about, fuck, and eat as much as they wanted. Several of them are still here, too lazy and spoiled to leave. They eagerly paw at you upon your arrival, begging for their bellies to be filled with food and for a good, hard fucking. <<default>> ERROR: bad arcology type <</switch>> <<else>> They could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied. <</if>> <<set $heroSlaves = $heroSlaves.shuffle()>> <<set _valueGiven = 0>> <<if $cheatMode == 1>> <<include [[Cheatmode Database]]>> <<elseif $saveImported == 1>> <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<for $j = 0; $j < 5; $j++>> <<if _valueOwed - _valueGiven <= 5000>><<break>><</if>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "Subjugationist">> <<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "GenderRadicalist">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>> <<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "whore">> <<case "GenderFundamentalist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(1,40), $activeSlave.lactation = 1>> <<SetBellySize $activeSlave>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Paternalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Degradationist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>> <<set $activeSlave.fuckdoll = 100>> <<set $activeSlave.career = "a Fuckdoll">> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips = random(2,4)>> <<set $activeSlave.weight = random(-15,15)>> <<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> <<set $activeSlave.clothes = "a Fuckdoll suit">> <<set $activeSlave.assignment = "please you">> <<case "AssetExpansionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.chem = 50>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips += random(0,1)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>> <<set $activeSlave.weight = random(15,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "please you">> <<case "SlimnessEnthusiast">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "TransformationFetishist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>> <<set $activeSlave.faceImplant = random(40,70)>> <<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant/2,-100,100)>> <<set $activeSlave.boobsImplant = 200*random(4,8)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.lipsImplant = random(1,2)>> <<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">> <<set $activeSlave.assignment = "whore">> <<case "BodyPurist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.weight = random(-5,5)>> <<set $activeSlave.muscles = random(10,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "MaturityPreferentialist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(1,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.weight = random(-5,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<SoftenBehavioralFlaw $activeSlave>> <<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "YouthPreferentialist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.weight = random(-25,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "Pastoralist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<set $activeSlave.lactation = 2>> <<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "get milked">> <<case "PhysicalIdealist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "whore">> <<case "ChattelReligionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.whoreSkill = random(10,20)>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">> <<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "RomanRevivalist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.muscles = random(25,50)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>> <<case "AztecRevivalist">> <<set $fixedRace = "latina">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Mexican">> <<NationalityToName $activeSlave>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = 75, $activeSlave.trust = 75, $activeSlave.health = random(-20,20)>> <<set $activeSlave.muscles = random(50,75)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "malicious", $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.clothes = "a huipil", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "EgyptianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "EdoRevivalist">> <<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Japanese">> <<NationalityToName $activeSlave>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "serve the public">> <<case "ArabianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(0,2), $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "take classes">> <<case "ChineseRevivalist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 38>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>> <<set $activeSlave.nationality = "Chinese">> <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = 100>> <</if>> <<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>> <<SoftenBehavioralFlaw $activeSlave>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "Eugenics">> <<include "Generate New Slave">> <<set $activeSlave.devotion = -100, $activeSlave.trust = -100, $activeSlave.health = random(80,90)>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.oralSkill = random(35,75), $activeSlave.analSkill = random(35,75)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(35,75)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.whoreSkill = 0>> <<SoftenSexualFlaw $activeSlave>> <<set $activeSlave.clothes = "a ball gown", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "rest">> <<case "Repopulationist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge+3>> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(10,40), $activeSlave.pregType = random(3,8), $activeSlave.lactation = 1>> <<SetBellySize $activeSlave>> <<set $activeSlave.birthsTotal = 5>> <<set $activeSlave.bellySag = 20, $activeSlave.bellySagPreg = 20>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 4>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "HedonisticDecadence">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(-20,20)>> <<set $activeSlave.face = random(15,40)>> <<set $activeSlave.boobs += 100*random(3,6)>> <<set $activeSlave.butt += random(2,5)>> <<set $activeSlave.weight = random(100,200)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35), $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = random(15,35), $activeSlave.vagina = 3>><</if>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.energy = random(60,80)>> <<set $activeSlave.behavioralFlaw = "gluttonous">> <<set $activeSlave.clothes = "attractive lingerie", $activeSlave.shoes = "flats">> <<set $activeSlave.diet = "fattening">> <<set $activeSlave.livingRules = "luxurious">> <<set $activeSlave.assignment = "rest">> <<default>> ERROR: bad arcology type <</switch>> <<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">> <<slaveCost $activeSlave>> <<if $targetArcology.type == "Eugenics">> <<set _valueGiven += $slaveCost*4>> <<else>> <<set _valueGiven += $slaveCost>> <</if>> <<AddSlave $activeSlave>> <</for>> <<else>> <<for $j = 0; $j < $heroSlaves.length; $j++>> <<if _valueOwed - _valueGiven <= 5000>> <<break>> <</if>> <<set $activeSlave = getHeroSlave($heroSlaves[$j], $baseHeroSlave)>> <<set $dump = $heroSlaves.pluck($j,$j)>> <<slaveCost $activeSlave>> <<if _valueGiven + $slaveCost < _valueOwed*2>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set _valueGiven += $slaveCost>> <<AddSlave $activeSlave>> <<if $activeSlave.fetish == "mindbroken">> $activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment. <<elseif $activeSlave.amp == 1>> $activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure. <<elseif $activeSlave.devotion < -50>> $activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion < -20>> $activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion <= 20>> $activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression. <<elseif $activeSlave.energy > 95>> $activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you. <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.preg > 10>> $activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy, and <<if $PC.belly >= 5000>>will certainly be eager to meet you<<else>>I believe she will be happy to show it to you<</if>>. <<else>> $activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be <<if $PC.belly >= 5000>>eager to get acquainted with you<<else>>happy to meet you<</if>>. <</if>> <<elseif $activeSlave.belly >= 5000>> /*had to be placed after pregnancy or it would intercept*/ $activeSlave.slaveName is currently in the dormitory massaging her greatly distended belly. <<elseif $activeSlave.fetish == "buttslut">> $activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "cumslut">> $activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "boobs">> $activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "submissive">> $activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "dom">> $activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out. <<elseif $activeSlave.fetish == "sadist">> $activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you. <<elseif $activeSlave.fetish == "masochist">> $activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel. <<else>> $activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you. <</if>> <</if>> <</for>> <</if>> <<if _valueOwed-_valueGiven > 0>> There are some valuables present, worth <<print cashFormat(_valueOwed-_valueGiven)>>. <<set $cash += _valueOwed-_valueGiven>> <</if>> // /* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */ <<set $averageTrust = 0>> <<set $averageDevotion = 0>> <<set _slavesContributing = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].relation != 0>> <<set $seed = $slaveIndices[$slaves[$i].relationTarget]>> <<if (def $seed && $slaves[$seed].relationTarget != $slaves[$i].ID) || (ndef $seed)>> <<set $slaves[$i].relation = 0>> <<set $slaves[$i].relationTarget = 0>> <<goto "Acquisition">> <</if>> <</if>> <<set $slaves[$i].oldDevotion = $slaves[$i].devotion>> <<set $slaves[$i].oldTrust = $slaves[$i].trust>> /* AVERAGE VALUES UPDATE */ <<if $slaves[$i].assignmentVisible == 1>> <<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>> <<else>> <<if $slaves[$i].assignment != "be confined in the cellblock">> <<if $slaves[$i].assignment != "be confined in the arcade">> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $familyTesting == 1>> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> <</if>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = $averageTrust>> <<set $enduringDevotion = $averageDevotion>> <br><br> <<link "Continue">> <<set $ui = "main">> <<if $terrain == "urban">> <<set $minimumSlaveCost = 2000>> <<set $slaveCostFactor = 0.85>> <<elseif $terrain == "marine">> <<set $minimumSlaveCost = 2500>> <<set $slaveCostFactor = 1>> <<else>> <<set $minimumSlaveCost = 3000>> <<set $slaveCostFactor = 1.15>> <</if>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <<goto "Main">> <</link>>
NurseryAnon/fc
src/npc/acquisition.tw
tw
bsd-3-clause
37,621
:: Agent Company [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _ID = $activeSlave.ID>> <<assignJob $activeSlave "live with your agent">> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <<set $activeSlave.reservedChildren = 0>> <</if>> <<if $activeSlave.rivalry > 0>> <<set _i = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, activeSlave rival not found.@@ <</if>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <<for _i = 0; _i < $arcologies.length; _i++>> <<if $subSlave.ID == $arcologies[_i].leaderID>> <<set $activeArcology = $arcologies[_i]>> <</if>> <</for>> Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly. <br><br> Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first. <<if !canTalk($activeSlave)>> Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss. <<else>> <<Enunciate $activeSlave>> "Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," she <<say>>s in a syrupy tone. "Mi<<ss>> me?" <</if>> <br><br> $subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal. <<Enunciate $subSlave>> <<switch $subSlave.fetish>> <<case "submissive">> "Looking forward to <<s>>leeping in your arm<<s>>, babe," the submissive <<case "cumslut">> "Can't wait to ki<<ss>> you, babe," the orally fixated <<case "humiliation">> "Can't wait to take you right in the middle of the pla<<z>>a here," the exhibitionist <<case "buttslut">> "I can't wait to fuck you in your hot little a<<ss>>," the anally fixated <<case "boobs">> "Looking forward to feeling your brea<<s>>t<<s>> again," the boob-loving <<case "pregnancy">> "Can't wait to share all the pregnant girl<<s>> here with you," the impregnation fetishist <<case "dom">> "Looking forward to <<sh>>oving you fa<<c>>edown, bitch," the dominant <<case "sadist">> "Looking forward to making you bite the pillow again, bitch," the sadistic <<case "masochist">> "Can't wait to feel you hurt me again, babe," the masochistic <<default>> "Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving <</switch>> leader of an entire arcology <<say>>s.
NurseryAnon/fc
src/npc/agent/agentCompany.tw
tw
bsd-3-clause
3,337
:: Agent Retrieve [silently] <<set _ID = $activeArcology.leaderID>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<removeJob $slaves[_i] "be your agent">> <</if>> <<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">> <<goto "Neighbor Interact">>
NurseryAnon/fc
src/npc/agent/agentRetrieve.tw
tw
bsd-3-clause
281
:: Agent Select [nobr] <<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">> ''Appoint an Agent from your devoted slaves:'' <<include "Slave Summary">>
NurseryAnon/fc
src/npc/agent/agentSelect.tw
tw
bsd-3-clause
210
:: Agent Workaround [nobr] <<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _ID = $slaves[$i].ID>> <<assignJob $slaves[$i] "be your agent">> <<if $slaves[$i].reservedChildren > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> <<if $slaves[$i].rivalry > 0>> <<set _i = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, rival not found.@@ <</if>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>> <<set _i = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _i>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <<else>> @@.red;Error, relationshipTarget not found.@@ <</if>> <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<set $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">> <<SlaveTitle $slaves[$i]>> You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave. <br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control. <br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge, <<switch $slaves[$i].fetish>> <<case "submissive">> especially for a sexual submissive like her. <<case "cumslut">> and she'll have to find dominant ways to sate her oral appetites. <<case "humiliation">> especially for a humiliation addict like her. <<case "buttslut">> though she'll probably be able to live her anal life vicariously by buttfucking others. <<case "boobs">> but she'll have a practically infinite procession of breasts to judge and fondle. <<case "pregnancy">> but the potential for impregnation of hundreds of slaves excites her. <<case "dom">> but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her. <<case "sadist">> but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her. <<case "masochist">> especially for a masochist like her. <<default>> though one she's willing to take on. <</switch>> It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry. <br><br>"Thank you, <<Master $slaves[$i]>>," she gasps out. "I'll do my be<<s>>t."
NurseryAnon/fc
src/npc/agent/agentWorkaround.tw
tw
bsd-3-clause
3,933
:: AS Dump <<if (ndef $activeSlave) || ($activeSlave == 0)>> @@.red;ERROR:@@ AS Dump, activeSlave invalid, returnTo is '$returnTo', previous passage was '<<print previous()>>'. Please report this. <<link "Continue">><<goto $returnTo>><</link>> | [[Go Back|previous()]] <<else>> <<silently>> <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<if $i >= 0 && $i < _SL && $slaves[$i].ID == _ID>> /* shortcut if $i is already pointing to this slave */ <<set $slaves[$i] = $activeSlave>> <<else>> <<set $i = $slaveIndices[_ID]>> /* find $i if exists */ <<if ndef $i>> /* not found, so new slave */ <<AddSlave $activeSlave>> <<else>> <<set $slaves[$i] = $activeSlave>> <</if>> <</if>> <<switch _ID>> <<case $HeadGirl.ID>><<set $HeadGirl = $activeSlave>> <<case $Recruiter.ID>><<set $Recruiter = $activeSlave>> <<case $Bodyguard.ID>><<set $Bodyguard = $activeSlave>> <<case $Madam.ID>><<set $Madam = $activeSlave>> <<case $DJ.ID>><<set $DJ = $activeSlave>> <<case $Milkmaid.ID>><<set $Milkmaid = $activeSlave>> <<case $Schoolteacher.ID>><<set $Schoolteacher = $activeSlave>> <<case $Attendant.ID>><<set $Attendant = $activeSlave>> <<case $Nurse.ID>><<set $Nurse = $activeSlave>> <<case $Stewardess.ID>><<set $Stewardess = $activeSlave>> <<case $Wardeness.ID>><<set $Wardeness = $activeSlave>> <<case $Concubine.ID>><<set $Concubine = $activeSlave>> <<case $Collectrix.ID>><<set $Collectrix = $activeSlave>> <</switch>> <<ClearSummaryCache $activeSlave>> <</silently>> <<goto $returnTo>> <</if>>
NurseryAnon/fc
src/npc/asDump.tw
tw
bsd-3-clause
1,560
:: custom Slaves Database <<set _i = 1000000>>
NurseryAnon/fc
src/npc/databases/customSlavesDatabase.tw
tw
bsd-3-clause
47
:: DF Slaves Database <<set _i = 700000>> <<set _HS = {}>> <<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">> Vag implant, vibe nips <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 30, _HS.physicalAge = 30, _HS.visualAge = 30, _HS.ovaryAge = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">> vibe nips, muscles <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">> vibe nips, saliva implant <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 25, _HS.physicalAge = 25, _HS.visualAge = 25, _HS.ovaryAge = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">> vibe nips, saliva implant lube <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">> vibe nips, big pusslips+clit <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">> vibe nips, stupid, sensitive, no masturb implant <<set $heroSlaves.push(_HS)>> <<if $seeExtreme == 1>> <<set _HS = {}>> <<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">> vibe nips, can act as furniture <<set $heroSlaves.push(_HS)>> <</if>>
NurseryAnon/fc
src/npc/databases/dfSlavesDatabase.tw
tw
bsd-3-clause
7,857
:: FBoobs [nobr] <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> You call $him over so you can play with $his <<if ($activeSlave.boobs >= 20000)>> colossal <<elseif ($activeSlave.boobs >= 10000)>> massive <<elseif ($activeSlave.boobs >= 5000)>> monster <<elseif ($activeSlave.boobs >= 1000)>> huge <<elseif ($activeSlave.boobsImplant > 250)>> fake <<elseif ($activeSlave.boobs >= 650)>> big <<elseif ($activeSlave.boobs >= 300)>> small <<else>> flat <</if>> tits. <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <<elseif ($activeSlave.boobsTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do with $his: a titfuck. <<elseif ($activeSlave.boobsTat == "degradation")>> The tattoos on $his chest are asking you to use those breasts, after all. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You carry $him over, playing with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $his over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if $PC.belly >= 5000>> <<if $PC.dick == 1>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your stiff prick between $his tits and under your belly, and your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing $his breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 1000)>> $His huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobsImplant > 250)>> $His fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 300)>> You have to feel around under your pregnancy to hold your cock against $his tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across $his front. <<else>> You have to lean forward and pin your cock against $his flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across your underbelly and $his front. You turn around and have $his lick you clean before pulling your gravid bulk off of $him. <</if>> <<else>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position, but they are massively fun to play with as $he eats you out. You massage your pregnancy with $his acres of breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $his, you fall into $his endless cleavage for a short rest. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position, but they are fun to play with as $he eats you out. You massage the edges of your pregnancy with $his breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $his, you fall into $his immense cleavage for a short rest. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they make a fabulous rest for your pregnancy as $he eats you out. You tease $his breasts using your baby bump, rubbing it against them and vice versa. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his monster breasts for a quick rest. <<elseif ($activeSlave.boobs >= 1000)>> $His breasts are huge enough to support your pregnancy as $he eats you out. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his huge breasts for a quick rest. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his big breasts for a quick rest. <<elseif ($activeSlave.boobs >= 300)>> $His tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of $his breasts and pushing them against your crotch. Between rubbing $his breasts against your self and $his tongue in your pussy, you quickly climax, thoroughly soaking $him. <<else>> $His flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find $his nipples. You tease $his flat chest until you're at you limit, thoroughly soaking $him, before dismounting and returning to your desk. <</if>> <</if>> <<elseif ($activeSlave.amp == 1)>> <<if $PC.dick == 1>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him.<<if $PC.vagina == 1>> Your pussylips rub deliciously across $his sternum.<</if>> $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his limbless torso upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab $him by the hips and slide $him up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his limbless torso on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $him with each of your legs aside $his torso, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, unable to do anything but comply, squirming with the stimulation. <</if>> <<elseif tooBigBelly($activeSlave)>> <<if $PC.dick == 1>> $His excessively large belly makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and gingerly fit yourself between $his belly and $his breasts. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him. You blast $him in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his belly where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, forced high into the air by $his excessively large belly, so that your breasts press into $his<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his massively distended body on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $his with each of your legs aside $his torso, rear against the top of $his belly, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, desperately trying to reach around $his bulk to $his own pussy, but unable to do so, resorts to squirming with the stimulation. <</if>> <<elseif tooBigBreasts($activeSlave)>> <<if $PC.dick == 1>> $His excessive breasts make $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. $He holds $his udders together, creating a warm, wet channel as fuckable as any hole. You blast $his in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, so that your much smaller breasts press into the massive pillows formed by $his chest. Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif tooBigButt($activeSlave)>> <<if $PC.dick == 1>> $His excessive butt makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, $his butt hoisting $his crotch high above $his head, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another and $his massive ass covers your lap. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab $his luxurious ass and jiggle $his up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over hurriedly, already presenting $his breasts. $He gives you a titjob with $his lubricated cleavage while you sit at your desk, playing with $his own nipples and moaning with pleasure.<<if $PC.vagina == 1>> $He does $his best to push $his sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push $his hands away and take over, <<if $activeSlave.nipples == "fuckable">> running your fingers around the lip of $his $activeSlave.nipples nipples. When you finish, you drive them in, hard, <<else>> rolling $his $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, <</if>> sending $him gasping over the edge as well. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and $his anal opening with the other, since $he can't touch $his cock. The situation brings $him some pleasure, but the first twitches of $his cock against $his chastity cage are so uncomfortable that $he subsides into busy mechanical dick sucking. $He writhes uncomfortably, frustrated beyond belief. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation. When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs $himself in anticipation. When you finish, $he <<if $PC.vagina == 1>>quickly swallows and then runs $his hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes<</if>>. <<elseif $activeSlave.devotion < -20>> $He tries to refuse you, so you throw $him down on the couch next to your desk and <<if $PC.dick == 1>> squeeze lubricant between $his $activeSlave.skin breasts. You straddle $his torso, hold $his boobs together, and fuck $his cleavage<<if $PC.vagina == 1>>, grinding your hips down against $his to stimulate your pussy<</if>>. Your cum splashes $his crying face. <<elseif $PC.boobs !== 0>> squirt lubricant all over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, stimulating your nipples wonderfully. $He tries to turn $his head away, but you reach up to force $his unwilling mouth to accept your insistent tongue. <<else>> straddle $his face, grinding your pussy against $his unwilling mouth. You begin to grope $his breasts and pinch $his nipples to hardness, and hen $he's slow at eating you out, you twist them cruelly. The pain makes $him squeal into your pussy, a lovely sensation, so you manhandle $him without mercy until you climax against $his gasping face. <</if>> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his $activeSlave.skin chest so you can fuck $his tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of $his nipples. Your cum covers $his reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on $his chest,<</if>> and $his milk $he's quite a mess. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. $He begins to leak milk, adding $his cream to the lube between your breasts, and by the time you're done there's quite a mess. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk $him without mercy, shooting some of the stronger streams into your mouth as you ride $him, leaving $him to massage $his breasts gingerly as you get off $his face. <</if>> <<elseif $activeSlave.devotion <= 20>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck $his $activeSlave.skin tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. Your cum covers $his reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against $his mouth<</if>>. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, leaving $him to massage $his breasts gingerly as you get off $him. <</if>> <<elseif ($activeSlave.lactation > 0)>> Since $he's producing milk, $he gets an emotional high from breastfeeding, and $he sits on the edge of your desk for a while so you can use $his as a beverage dispenser while you work. Once $he's empty, $he gets down to <<if ($PC.dick == 0)>>eat you out. As $he buries $his face between your legs, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining.<<else>>give you a titjob. As $he titfucks you, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and $he's left with a spectacular mess to clean. $He laps it all up.<</if>> <<else>> <<if $PC.dick == 1>> $He massages and toys with $his chest for your benefit, languidly rubbing lubricant over not only $his cleavage but $his entire chest, making sure every inch of $his $activeSlave.skin breasts are nice and shiny. $He gives you a titjob with $his lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing $his best to run $his hard nipples between your pussylips whenever $he can<</if>>. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face, and $he carefully licks it all off while continuing to play with $his erect nipples. <<elseif $PC.boobs != 0>> $He rubs lube over $his $activeSlave.skin breasts, flirting with you and sticking out $his chest, before lying down on the couch. You lie down atop $him with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. You find $his mouth quite willing to receive your insistent tongue, and while you make out, $he slips a hand down between your legs to give you a handjob, too. <<else>> $He flirts with you and sticks out $his chest before lying down on the couch. You've straddled $his face before $he can do anything more, and $he begins to eat you out with enthusiasm. You begin to grope $his breasts and pinch $his nipples to hardness as $he gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, but $he loves it all. <</if>> <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>> Being manhandled and used has given $him a @@.red;hatred of men.@@ <<set $activeSlave.behavioralFlaw = "hates men">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>> Having attention and love lavished on $his boobs by <<if def $PC.customTitle>>$his $PC.customTitle<<elseif $PC.title !== 0>>$his master<<else>>$his mistress<</if>> has $him thinking of $his @@.lightcoral;breasts as sexual organs.@@ <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($activeSlave.amp !== 1)>> <<switch $activeSlave.assignment>> <<case "work in the dairy">> $He goes off to carefully wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary. <<case "whore">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to prostituting $himself. <<case "work in the brothel">> $He goes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after $he returns to work. <<case "serve the public">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he goes back out to fuck passersby. <<case "serve in the club">> $He goes to beautify $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName. <<case "work as a servant">> $He rushes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid $he's fallen behind on the chores while you used $his. <<case "rest">> $He stumbles off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed. <<case "train slaves">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to $his classes. <<case "get milked">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened. <<case "be a subordinate slave">> $He moves off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with $his tits. <<case "be a servant">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since $his chores didn't perform themselves while you titfucked $his. <<case "be your Head Girl">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that $his charges got up to trouble while $he had $his breasts around your cock. <<case "guard you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible. <</switch>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
NurseryAnon/fc
src/npc/descriptions/fBoobs.tw
tw
bsd-3-clause
27,771
:: FButt [nobr] <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if !canDoVaginal($activeSlave)>> use $his sole fuckhole. <<elseif ($activeSlave.vagina > 3)>> fuck $his gaping holes. <<elseif ($activeSlave.vagina > 2)>> fuck $his loose holes. <<elseif ($activeSlave.vagina == 2)>> use $his whorish holes. <<elseif ($activeSlave.vagina == 1)>> use $his tight holes. <<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vagina !== -1)>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen are asking you to, after all. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> $His pierced lips and clit have $his nice and wet. <<if ($activeSlave.dick !== 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> $His pierced clit has $his nice and moist. <<if ($activeSlave.dick !== 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if ($activeSlave.anusPiercing > 1)>> The ring of stud piercings around $his anus should massage you delightfully as you sodomize $him. <<elseif ($activeSlave.anusPiercing == 1)>> $His perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in $his ass. <</if>> <<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>> $His anus is invitingly bleached, <<if ($activeSlave.vagina > -1)>> which is appropriate: rather than looking like $he has a hole for fucking and an ass, it looks like $he has two fuckholes. <<else>> making $his sole fuckable hole look nice and natural. <</if>> <</if>> <<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>> <<if ($PC.dick == 0)>> You step into a strap-on, lubricate it, and break in $his holes in quick succession. <<else>> Brooking no resistance, you take $his virginity and then break in $his virgin butt. <</if>> <<if ($activeSlave.devotion > 50)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He @@.hotpink;submits utterly@@ to your spoilage of $his innocence and thanks you meekly for introducing $his to proper sexual slavery. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He's so bewildered by the pain and novelty that all $he feels is @@.gold;a little fear@@ of further use. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.trust -= 5>> <<else>> You force yourself into $his pussy before gradually working your way into $his ass. $He sobs and cries with disgust while you alternate between the two holes. In just a few minutes, $he has lost $his virginity to rape and $his anal virginity to a rough buttfuck. To say $he @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <<set $activeSlave.vagina++, $activeSlave.anus++>> <<BothVCheck>> <<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $his. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $his. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $his. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.vagina++>> <<VaginalVCheck>> <<elseif ($activeSlave.anus == 0)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize $his. You gently ease yourself into $his butthole and gradually speed up your thrusts while $he slowly learns to move $his hips along with you. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in.@@ <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at the idea of taking a dick up $his butt. $He obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck $his ass. @@.lime;$His tight little ass has been broken in,@@ and $he @@.gold;fears further anal pain.@@ <<else>> $He is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. $He does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold $his arms behind $his<</if>>. You force yourself into $his butthole. $He sobs and cries with disgust while you continue thrusting into $his ass. The painful anal rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in,@@ and $he is @@.gold;terrified of further anal pain.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus++>> <<AnalVCheck>> <<elseif $activeSlave.devotion < -20>> <<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so $he can see it. <</if>>$He tries to refuse you, so you throw $his across the back of the couch next to your desk with $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger $his anus <<if ($activeSlave.vagina != -1)>>while fucking $his pussy<<elseif ($activeSlave.amp != 1)>>while frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. $He sobs as you penetrate $his rectum. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.prostate == 0>> $He lacks a prostate, denying $his any real pleasure. $His dick stays flaccid as you rape $his. <<elseif ($activeSlave.dickAccessory == "chastity")>> Despite $his unwillingness to be sodomized, the prostate stimulation starts to give $his an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his asshole spasming delightfully. <<else>> Despite $his unwillingness to be sodomized, the prostate stimulation gives $his an erection. $He's mortified that $he would get hard while being anally raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his anus like a pussy. <<elseif ($activeSlave.dick !== 0)>> $His flaccid dick is ground into the back of the couch as you rape $his. <</if>> <<BothVCheck>> <<elseif $activeSlave.devotion <= 50>> You throw $him across the back of the couch next to your desk with $his ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking $his pussy<<else>>frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>>$His ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up $his ass.<<else>>You slide into $his already-gaping asspussy with ease.<</if>> $He gasps as you penetrate $his rectum, but you timed the switch so that $he was on the verge of orgasm, and $he comes immediately. <<if ($activeSlave.dick !== 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity">> $He managed to stay soft within $his dick chastity, but $he dribbled a lot of precum onto the couch. You make $his lick it up, and $he obeys, shuddering with unsatisfied arousal. <<else>> $His cock spatters the couch with cum, and you make $his lick it up. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<BothVCheck>> <<else>> <<if ($activeSlave.amp != 1)>>$He kneels on the floor<<else>>You lay $his on the floor<</if>> so you can take $his at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if canDoVaginal($activeSlave)>> fucking $his pussy <<else>> frotting $his <</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>> $His ass is so tight that you have to work yourself in. <<elseif ($activeSlave.anus == 2)>> Your cock slides easily up $his ass. <<else>> You slide into $his already-gaping asspussy with ease. <</if>> You fuck $him there for a while before repeatedly pulling out and stuffing yourself back in. $He moans each time you fill <<if canDoVaginal($activeSlave)>>a<<else>>$his<</if>> waiting hole. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Whenever $he starts to get hard, $his dick chastity gives $his an awful twinge of pain. You do your best to be up $his butt when this happens so you can experience the resulting spasm. <<else>> Every time you penetrate, $his erect dick jerks up and slaps $his stomach. <</if>> <<elseif ($activeSlave.dick !== 0)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $His dick chastity keeps $his girly bitchclit hidden, just like it belongs. <<else>> Every time you penetrate, $his limp dick flops around lamely. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<BothVCheck>> <</if>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor $girl's pregnant belly makes taking a rough fuck in both $his holes uncomfortable for $his. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor $girl's implant filled belly makes taking a rough fuck in both $his holes uncomfortable for $his. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor $girl's sloshing belly makes taking a rough fuck in both $his holes uncomfortable for $his, though the lewd jiggling the pounding sends through it is quite a sight. <</if>> <<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his momentary gape closes the pattern up quickly. <<elseif ($activeSlave.anusTat == "scenes")>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his gape leaves the pattern distorted. <<elseif ($activeSlave.anusTat == "degradation")>> As you fucked $his butt, the offensive language around $his ass stretched and distorted. <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>> Being brutally used has given $his a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>> Orgasming to your use of $his fuckhole @@.lightcoral;has $him eager for more buttsex.@@ <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.anus > 3)>> $His gaping hole drips your cum right out again. <<elseif ($activeSlave.anus > 2)>> Cum drips out of $his loose hole. <<elseif ($activeSlave.anus == 2)>> Cum drips out of $his loosened anus. <<elseif ($activeSlave.anus == 1)>> $His still-tight ass keeps your load inside $his. <</if>> <<if canWalk($activeSlave)>> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling $his mouth publicly.<</if>> <<case "serve the public">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering $his mouth for free.<</if>> <<case "rest">> $He stumbles to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed. <<case "train slaves">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before $he returns to teaching $his classes. <<case "get milked">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> $He moves to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>. <<case "be a servant">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since $his chores didn't perform themselves while you used $his. <<case "be your Head Girl">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that $his charges got up to trouble while you had your cock in $his. <<case "guard you">> $He hurries off to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible. <<case "work in the brothel">> $He goes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so $his next customer can have the illusion that he's the first to use it today. <<case "serve in the club">> $He goes to wash and delicately perfume $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen. <<case "work in the dairy">> $He goes off to carefully wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy. <<case "work as a servant">> $He rushes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to $his undiminished chores. <</switch>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
NurseryAnon/fc
src/npc/descriptions/fButt.tw
tw
bsd-3-clause
18,392
:: FFuckdoll [nobr widget] <<widget "FFuckdollOral">> <<set $activeSlave.oralCount++, $oralTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face. <<else>> It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face. <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>. <<elseif $activeSlave.fuckdoll <= 50>> Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>. <<else>> You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>> <<else>> It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks. <</if>> You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave. <<else>>It swallows repeatedly as it returns to its resting posture. <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollVaginal">> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<KnockMeUp $activeSlave 5 1 -1>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollImpreg">> <<ClearSummaryCache $activeSlave>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You decide to use the Fuckdoll's fertile womb to grow a child. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its <<if $activeSlave.mpreg == 1>>asshole<<else>>vagina<</if>>. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its <<if $activeSlave.mpreg == 1>>rear<<else>>front<</if>> hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its <<if $activeSlave.mpreg == 1>>asspussy<<else>>cunt<</if>> until you insert your cock into its <<if $activeSlave.mpreg == 1>>winking<<else>>wet<</if>> channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your cock and ride.<<else>>and impale it on your cock, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your cock with its <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> walls, and it obediently starts to flex its well-developed <<if $activeSlave.mpreg == 1>>cunt<<else>>anal<</if>> muscles, squeezing you from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax, your cum shooting forward to splash against its womb, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>> to allow your seed to find its mark. <<if $activeSlave.mpreg == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaping rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its well-fucked rear hole and down the material of its suit. <<else>>Its tight rear hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<else>> <<if $activeSlave.vagina == 10>>Your cum steadily flows from its prolapsed front hole and down the material of its suit. <<elseif $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <</if>> You repeat this ritual throughout the week, ensuring that it will be an @@.lime;incubator for your child.@@ <<KnockMeUp $activeSlave 100 2 -1 1>> <<if $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark != 1>> Rumors spread about you knocking up your playthings; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollAnal">> <<set $activeSlave.analCount++, $analTotal++>> <<ClearSummaryCache $activeSlave>> You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>> <<else>> Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit. <<else>>Its tight rear hole retains every drop of your cum. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<KnockMeUp $activeSlave 5 0 -1>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its anal virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>>
NurseryAnon/fc
src/npc/descriptions/fFuckdollWidgets.tw
tw
bsd-3-clause
15,689
:: FLips [nobr] <<set $activeSlave.oralCount++, $oralTotal++>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> You tell $activeSlave.slaveName to <<if ($PC.dick != 0)>> blow you with $his <<else>> please your pussy with $his <</if>> <<if ($activeSlave.lips > 95)>> facepussy. <<elseif ($activeSlave.lips > 70)>> cartoonish lips. <<elseif ($activeSlave.lips > 20)>> dick-sucking lips. <<elseif ($activeSlave.lips > 10)>> pretty mouth. <<else>> whore mouth. <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>> $He's delighted at the prospect of $his favorite activity. <</if>> <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> $He removes the dildo from $his throat, leaving the ring gag in place. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> $He struggles to remove the dildo from $his throat, leaving $his mouth agape. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> $He unfastens $his gag and pulls it from $his mouth. <<else>> As an amputee, $he requires your assistance to get the gag unfastened. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <</switch>> <<if ($activeSlave.lipsTat == "tribal patterns")>> The tribal patterns on $his face enhance $his beauty. <<elseif ($activeSlave.lipsTat == "permanent makeup")>> $His tattooed-on makeup encourages it. <<elseif ($activeSlave.lipsTat == "degradation")>> The tattoos on $his face are asking for it, after all. <</if>> <<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>> The stimulation from $his many oral piercings should be great. <<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>> The sensation of $his oral piercings should be quite nice. <</if>> <<if ($activeSlave.teeth == "removable")>> <<if ($activeSlave.devotion <= 20)>> You pull $his prosthetic teeth out of $his mouth so you can enjoy an extra-soft throatfuck. <<else>> $He slides $his prosthetic teeth out of $his mouth so $he can give you an extra-soft suck. <</if>> <</if>> <<if ($activeSlave.amp == 1)>> You set $his limbless torso on the <<if ($PC.dick != 0)>> edge of your desk with $his on $his back. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee $he has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> floor next to your desk and kneel on $him with your legs on either side of $him, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif tooBigBelly($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his belly stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<else>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and every movement within $his overstuffed womb as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <</if>> <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the movement within $his overstuffed womb as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <</if>> <<elseif tooBigBreasts($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his tits stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. $He has absolutely no control over <<if ($PC.dick != 0)>> the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd boobs jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd boobs jiggling as $he struggles to breathe. Eventually you climax, giving $his a good taste of your femcum. <</if>> <<elseif tooBigButt($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This anchors $him, the massive weight of $his ass stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd rear jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd rear jiggling as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since $his cock is off limits) frantically rubs $his nipples and asspussy<<elseif canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $his, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his $activeSlave.skin hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and rubs $himself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $him, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes. <<elseif $activeSlave.devotion < -20>> $He tries to back away, so you <<if ($PC.dick != 0)>> <<if $activeSlave.collar == "dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by $his gag, and $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<elseif $activeSlave.collar == "massive dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so $he is unlikely to bite. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<else>> grab $him and force a ring gag into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind $his head, $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <</if>> <<else>> seize $him and throw $his onto the couch face up, and then kneel on $him with your legs on either side of $his crying body, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif $activeSlave.devotion <= 20>> $He comes over reluctantly and begins to <<if ($PC.dick != 0)>> give you a blowjob. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and fuck $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against $his face instead<</if>>. $He does $his best to follow your motions but still splutters and gags. You pull free to cum across $his $activeSlave.skin face and hair. <<else>> eat you out. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and grind your pussy against $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. $He does $his best to follow your motions but still splutters and gasps for air. You climax quickly and haul $his to $his feet, kissing the bewildered $girl full on the mouth. You can taste yourself on $his lips. <</if>> <<else>> $He licks $his lips <<if canSee($activeSlave)>>and looks you in the eyes <</if>>as $he gets to $his knees. $He <<if ($PC.dick != 0)>> gives you a long, deep blowjob. $He massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and $his breasts with the other, giving you a show. $He sucks your head until you climax, letting your cock pop free of $his mouth to shoot pearly cum all across $his $activeSlave.skin face. <<else>> eats you out like $he's starving, moaning into your pussy to show off $his arousal and add to your pleasure. $He massages your perineum with one hand and $his breasts with the other, giving you a show. $He slowly concentrates more and more attention on your clit until you climax convulsively. You pull $him to $his feet, kissing the compliant $girl full on the mouth. You can taste yourself on $his lips. <</if>> <</if>> <<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>> <<if ($activeSlave.oralSkill >= 100)>> $He's so orally skilled that $he had the confidence to lightly graze you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation. <<elseif ($activeSlave.oralSkill > 30)>> $He's sufficiently orally skilled that $he managed to accomplish all that without $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once. <<elseif ($activeSlave.oralSkill > 10)>> With $his basic oral skills, $he accidentally grazed you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear. <<else>> Since $he is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using $his mouth. $He did $his best to keep $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there. <</if>> <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> Being facefucked by force has given $him a @@.red;hatred of oral sex.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>> Consummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged $him to focus on oral sex.@@ <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fl = $slaveIndices[$activeSlave.ID]>> <<if def _fl != -1>> <<set $slaves[_fl] = $activeSlave>> <</if>> <</if>>
NurseryAnon/fc
src/npc/descriptions/fLips.tw
tw
bsd-3-clause
15,902
:: FVagina [nobr] <<SlaveTitle $activeSlave>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if ($activeSlave.vagina == 10)>> tickle $his cavernous hole. <<elseif ($activeSlave.vagina > 3)>> use $his gaping vagina. <<elseif ($activeSlave.vagina == 3)>> fuck $his loose cunt. <<elseif ($activeSlave.vagina == 2)>> fuck $his whorish cunt. <<elseif ($activeSlave.vagina == 1)>> fuck $his tight cunt. <<elseif ($activeSlave.vagina == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly drawn attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $his. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is soft. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $His prominent petals are inviting. <<elseif $activeSlave.labia > 2>> $His labia are so large they present a slight obstacle to entry. <</if>> <<if $activeSlave.vaginaLube > 1>> $He may not want it, but that doesn't stop $his pussy from getting nice and wet for you. <</if>> <<else>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big, hard clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge, stiff clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is engorged with arousal. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $His prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 2>> $His huge labia are almost dripping with arousal. <</if>> <<if $activeSlave.vaginaLube > 1>> A steady stream of lube leaks from $his pussy in preparation to receive you. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if $PC.pregMood == 2 && $PC.preg >= 28>> <<set _fPosition = either(50,50,50,90)>> <<set _fSpeed = 90>> <<elseif $PC.pregMood == 1 && $PC.preg >= 28>> <<set _fPosition = random(1,40)>> <<set _fSpeed = 10>> <<elseif $PC.belly >= 3000>> <<set _fPosition = random(1,80)>> <<set _fSpeed = random(1,75)>> <<else>> <<set _fPosition = random(1,100)>> <<set _fSpeed = random(1,100)>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> You decide to fuck $him <<if (_fPosition <= 20)>> in the missionary position. <<if $activeSlave.bellyPreg >= 600000>> A position that will be a challenge due to $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will be a challenge due to $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will be difficult due to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will be difficult due to $his massive stomach. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be difficult with the combined size of your rounded middles. <</if>> You tell $him to lie down on the couch next to your desk. <<elseif (_fPosition <= 40)>> in the cowgirl position. You lie on the couch beside your desk and tell $his to straddle you, facing towards you. <<if $activeSlave.bellyPreg >= 600000>> A position that will smother you with $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will smother you with $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will allow you to tease $his massive pregnancy as you fuck $his. <<elseif $activeSlave.belly >= 300000>> A position that will allow you to tease $his massive belly as you fuck $his. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be awkward with the combined size of your rounded middles. <</if>> <<elseif (_fPosition <= 60)>> doggy-style. You tell $him to get on the couch beside your desk on $his hands and knees. <<if $activeSlave.bellyPreg >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense pregnancy instead. <<elseif $activeSlave.belly >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense belly instead. <<elseif $activeSlave.bellyPreg >= 300000>> A position that leaves $his rear high in the air thanks to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that leaves $his rear high in the air thanks to $his massive stomach. <</if>> <<if $PC.belly >= 5000>> $His back will make a good rest for your gravid middle. <</if>> <<elseif (_fPosition <= 80)>> in the reverse cowgirl position. You lie on the couch beside your desk and tell $him to straddle you facing away from you. <<if $activeSlave.bellyPreg >= 600000>> A position that will much more comfortable for $his immense pregnancy and won't crush you under its mass. <<elseif $activeSlave.belly >= 600000>> A position that will much more comfortable for $his immense belly and won't crush you under its mass. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will much more comfortable for $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will much more comfortable for $his massive belly. <</if>> <<else>> in the wheelbarrow position. You tell $him to get on the couch beside your desk, stand next to $him and lift $his legs up into the air. <<if $activeSlave.bellyPreg >= 600000>> $His pregnancy is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.belly >= 600000>> $His belly is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.bellyPreg >= 300000>> You hope you don't strain something supporting $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> You hope you don't strain something supporting $his massive belly. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since $he is mindbroken, @@.lime;losing $his virginity@@ has no impact on any part of $him other than $his vagina. <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $his. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $him <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ $He looks forward to having $his pussy fucked by you again. <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $him <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $him. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $activeSlave.vagina++>> <<elseif ($activeSlave.fetish == "mindbroken")>> Since $his mind is gone, $he's yours to use as a human sex doll. You throw $him over the couch and amuse yourself with $him for a while; $his body retains its instinctual responses, at least. You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human sex toy. You set $him <<if ($PC.dick != 0)>> <<if $activeSlave.belly >= 300000>> atop $his massive stomach and <<if _fSpeed > 75>>fuck $his hard and fast<<elseif _fSpeed > 50>>fuck $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily and controlled<<else>>fuck $him slowly and tenderly<</if>>, managing $him with your arms as you go. <<else>> atop your cock and slide $him up and down<<if _fSpeed > 75>>, hard and fast<<elseif _fSpeed > 50>>, firmly and vigorously<<elseif _fSpeed > 25>>, steadily and controlled<<else>>, slowly and tenderly<</if>>, managing $him with your arms. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity">> $His dick chastity keeps $his useless bitchclit out of the way. <<elseif !canAchieveErection($activeSlave)>> As you use $him as a helpless cock jacket, $his <<if $activeSlave.dick < 7>> flaccid dick flops around, ignored. <<else>> massive dick flops against you, no longer able to get hard. <</if>> <<else>> As you use $him as a helpless cock jacket, your pounding keeps $his prick stiff. <</if>> <</if>> You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<else>> on the couch and straddle $his hips, bringing your already-wet pussy <<if _fSpeed > 75>>hard against $his. You grind powerfully<<elseif _fSpeed > 50>>firmly against $him. You grind vigorously<<elseif _fSpeed > 25>>against $him. You grind steadily<<else>>softly against $him. You grind gently<</if>> against $his helpless body, using $him as a living sybian until $his warmth and movement brings you to orgasm. <</if>> <<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his belly, pushing $his face in amongst the cushions and keeping $his crotch in the ideal position to penetrate. $His belly serves as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of $his bulging belly as it sticks out from either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his tits, pushing $his face in amongst the cushions. $His tits serve as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>> You tell $him to get situated on the couch, face up. This position pins $him down by the massive weight of $his rear, causing $him to sink into the cushions. $His ass serves as an anchor, allowing you to take $him in the missionary position without any real contribution from $him. This lets you clearly see $his reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of $his hips as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>> You tell $him to get situated on the couch, doggy style. This position pins $him down by the massive weight of $his balls. $His testicles serve as an anchor, allowing you to take $him doggy style without any real concern of getting struck by $his massive nuts. The position keeps $his balls completely still where they rest on the couch, so you don't have to worry about them getting in the way as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own average breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $him, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $him, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. As the sex reaches its climax, $he begs you to cum inside $his unworthy body. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He does $his submissive best to stay completely soft within $his dick chastity. <<else>> As a submissive $he spares no attention for $his own orgasm, so $his rock hard erection swings untended. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His cock is forgotten inside its chastity cage as you take what you want from $his. <<elseif ($activeSlave.dick != 0)>> As a submissive $he spares no attention for $his own orgasm, so $his flaccid cock swings untended. <</if>> <<if $PC.vagina == 1>> When you finally climax, you pull out and press your wet cunt against $his mouth, letting $his lavish attention on you that brings you to another quick orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you <<if ($PC.dick != 0)>> bend the disobedient slave over your desk and take $him hard from behind. $His breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> Despite $his unwillingness to be raped, the stimulation <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> starts to give $him an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his hole spasming delightfully. <<else>> gives $him an erection. $He's mortified that $he would get hard while being raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his whore hole. <<elseif ($activeSlave.dick != 0)>> $His flaccid dick is ground into the back of the couch as you rape $him. <</if>> <<if $PC.vagina == 1>> After your first orgasm, you pull out and grind your pussy against $his face for another, enjoying the stimulation of $his muffled crying. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> stand and seize $him, shoving $him down to sit in your chair. You jump atop $his hips, pinning $him down into the chair with your legs and pressing your pussy hard against $his groin. $He struggles and whimpers, but you give $him a hard warning slap to the cheek and kiss $his unwilling mouth, forcing your tongue past $his lips as you grind against $him. <</if>> <<elseif $activeSlave.devotion <= 20>> <<if ($PC.dick != 0)>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound $him firmly and vigorously<<elseif _fSpeed > 25>>You fuck $him steadily and controlled<<else>>You fuck $him slowly and tenderly<</if>>, and $he gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul $his breasts. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already dribbled $his own weak load all over $his stomach. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already blew $his own load all over $his stomach despite $his inability to get hard. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up and let $him clean your pussy with $his mouth. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he obediently comes over to sit atop them, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy. $He grinds dutifully against you, only pausing for a moment when $he finds your insistent tongue probing past $his lips. <</if>> <<else>> <<if ($PC.dick != 0)>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own average breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $his, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $his, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. <<if (_fPosition <= 40) && $activeSlave.belly+$PC.belly < 20000>> As the sex reaches its climax, $his kisses grow urgent and passionate. <</if>> <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> When you orgasm together, $his erect cock squirts cum up towards $his tits while your cock fills $him with cum. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> When you orgasm together, $his limp, neglected cock dribbles weakly while your cock fills $his with cum. <<elseif ($activeSlave.clit > 2)>> As you fuck $his, $he plays with $his huge clit. It's so large it almost looks like $he's jacking off a cock. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up; $he knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he skips over smiling and gives you a quick kiss. Without breaking the lip lock, $he sits down, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy, and you can play with $his asshole. $He grinds enthusiastically against you, moaning into your mouth with pleasure. <</if>> <</if>> <<VaginalVCheck>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor slave's implant filled belly gets in the way, but the added perversion of fucking a $girl with such a round stomach makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile. <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Being taken by force has given $him a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration") && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> Enjoying sex with you seems to have @@.lightcoral;encouraged $his biological clock.@@ <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>> <</if>> <</if>> <<if ($PC.dick != 0)>> <<if $activeSlave.cervixImplant == 1>> <<set $activeSlave.bellyImplant += random(10,20)>> <</if>> <<if ($activeSlave.vagina == 3)>> Cum drips out of $his fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> Cum drips out of $his stretched vagina. <<elseif ($activeSlave.vagina == 1)>> $His still-tight vagina keeps your load inside $him. <<elseif ($activeSlave.vagina < 0)>> Cum drips out of $his girly ass. <<else>> Your cum slides right out of $his gaping hole. <</if>> <<if canWalk($activeSlave)>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like $he does between each customer. <<case "serve in the club">> just like $he does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "be a servant">> since $his chores didn't perform themselves while you used $his fuckhole. <<case "please you">> before returning to await your next use of $his fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his fuckhole. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "train slaves">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fv = $slaveIndices[$activeSlave.ID]>> <<if def _fv>> <<set $slaves[_fv] = $activeSlave>> <</if>> <</if>>
NurseryAnon/fc
src/npc/descriptions/fVagina.tw
tw
bsd-3-clause
43,910
:: Export Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy the following block of code for importing// <br><br> <<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>><<set _currentRules = "[]">><<else>><<set _currentRules = "$activeSlave.currentRules">><</if>> /* <br><br><br> __Direct JSON export method__: <br><br> */ <div class="output"> <<set _jsonText = toJson($activeSlave)>> _jsonText </div>
NurseryAnon/fc
src/npc/exportSlave.tw
tw
bsd-3-clause
465
:: FAbuse [nobr] <<ClearSummaryCache $activeSlave>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> Knowing how much your bodyguard likes being hurt, you decide to reward $him in $his own particular way. <<elseif ($activeSlave.muscles < -5) && ($activeSlave.combatSkill == 0)>> Looking at your bodyguard, you think $he doesn't seem that dangerous, as $he can barely hold a weapon up. You order $him to spar with you, and you quickly overpower $him without even breaking a sweat. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles >= -5 && $activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> You glance at your bodyguard. $He looks like $he can handle $himself, and you know $he does, but $his lack of musculature makes $him look somewhat frail. You inform $him that $he isn't muscular enough, and that you'll punish $him yourself for neglecting $his physique. <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look strong and powerful, you know $he can't really handle $his weapon. You order $him to spar with you, and you use $his own muscles against $him, winning easily. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard stands at your side. $He is definitely a force to be reckoned with. You know you'd have a hard time besting $him, and do not wish to get hurt, so you'll just inform $him $he'll be undertaking some particular training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look fit, you know $he can't really handle $his weapon. You order $him to spar with you; while $he may be quick, $he mostly just flails $his weapon around allowing you an easy win. Afterwards, you take the pretext of punishing $him to satisfy your urges. <</if>> <</if>> <<set _asspain = 0>> <<if ($activeSlave.amp == 1)>> You set $his helpless form down for abuse. Brutalizing $him is almost childishly easy; $his limbless torso leaves $him at your mercy. <<else>> You call $him over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; $he never saw it coming<</if>>. As $he reels in shock and pain, you follow up with <<if $activeSlave.bellyPreg >= 600000>> a vicious slap across $his straining pregnancy, <<elseif ($activeSlave.bellyFluid > 2000)>> a vicious punch into $his bloated belly, <<elseif ($activeSlave.dick > 0)>> a vicious slap to $his cock, <<elseif ($activeSlave.clit > 0)>> a vicious slap to $his exposed clit, <<elseif ($activeSlave.nipples == "fuckable")>> a vicious jab deep into $his nipplecunt, <<elseif ($activeSlave.nipples == "huge")>> a vicious jerk on $his big nipples, <<elseif ($activeSlave.nipples == "inverted")>> a vicious pinch to each side of $his sensitive, fully inverted nipples, <<elseif $activeSlave.bellyPreg >= 100000>> a vicious slap across $his overfull pregnant belly, <<elseif ($activeSlave.preg > 10)>> a vicious slap across $his pregnant belly, <<elseif ($activeSlave.heels > 0)>> a vicious thrust to $his altered tendons, <<elseif ($activeSlave.boobs >= 800)>> a vicious slap across $his massive breasts, <<elseif ($activeSlave.bellyImplant >= 1500)>> a vicious slap across $his implant rounded belly, <<elseif !["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> a vicious slap on the mons, <<else>> a vicious jerk on $his nipples, <</if>> <<if $activeSlave.bellyFluid >= 10000>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <</if>> <<elseif $activeSlave.bellyFluid >= 5000>> <<if random(1,100) > $activeSlave.devotion>> which nearly forces $him to lose $his contained $activeSlave.inflationType, but $he controls $himself out of devotion to you as $he drops to the floor in agony. <<else>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<SetBellySize $activeSlave>> <</if>> <</if>> <<else>> which causes $him to collapse to the floor in agony. <</if>> <<if ($activeSlave.clothes !== "no clothing")>> You tell $him $he has ten seconds to get naked. <</if>> <<switch $activeSlave.clothes>> <<case "uncomfortable straps">> In $his haste to get out of $his straps $he trips and falls flat. <<case "clubslut netting">> In $his haste to get out of $his slutty netting $he trips and falls flat. <<case "shibari ropes">> In $his haste to get out of $his shibari ropes $he only manages to get tangled and fall over. <<case "restrictive latex" "a latex catsuit">> In $his haste to get out of $his clinging latex $he trips and falls flat in a tangle of latex and trembling flesh. <<case "a military uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his trousers. <<case "a slutty schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his miniskirt. <<case "a red army uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a nice nurse outfit">> $He quickly tears off $his loose scrubs. <<case "a mini dress">> $He struggles to take off $his tight mini dress. <<case "attractive lingerie">> $He almost tears $his delicate lingerie in $his haste to avoid punishment. <<case "a succubus outfit">> $He struggles with $his leather corset. <<case "spats and a tank top">> $He hastily slips $his top off and struggles to get out of $his clinging spats. <<case "attractive lingerie for a pregnant woman">> $He quickly sheds $his vest and tight bra before panicking and resorting to ripping $his silk panties off. <<case "a maternity dress">> $He hastily pulls $his dress down revealing $his body. <<case "stretch pants and a crop-top">> $He hastily pulls $his crop-top over $his head and struggles to remove $his stretch pants only to get tangled and fall over. <<case "a cheerleader outfit">> $He yanks $his cheerleader skirt down and pulls $his slutty top off. <<case "a string bikini">> $He gives $himself a nasty pinch between the legs in $his haste to get out of $his string bottom. <<case "a scalemail bikini">> $He gives $himself a tiny cut on $his breast in $his haste to get out of $his scalemail top. <<case "a monokini">> $He nearly snaps the shoulder straps of $his monokini in $his haste to remove it. <<case "an apron">> $He quickly undoes $his apron's straps and hoists the garment over $his head. <<case "a cybersuit">> $He wimpers as $he knows $he can barely remove $his visor in that amount of time, let alone the whole bodysuit, but $he tries anyway. <<case "a fallen nuns habit">> $He tugs desperately at the laces of $his tight latex nun getup. <<case "a chattel habit">> $He shucks $his habit off easily, since it was designed to be removed quickly. <<case "a penitent nuns habit">> $He pulls $his coarse habit over $his head, revealing $his chafed flesh. <<case "cutoffs and a t-shirt">> $He shimmies out of $his cutoffs and whips $his t-shirt over $his head. <<case "a slutty nurse outfit">> Getting out of $his tight nurse getup in that amount of time is impossible, but $he tries anyway. <<case "a schoolgirl outfit">> $His schoolgirl outfit is easily stripped off: $he pulls down $his skimpy skirt and tears off $his little blouse, and $he's nude. <<case "a kimono">> Getting out of $his kimono in that amount of time is flagrantly impossible, but $he tries anyway. <<case "a hijab and abaya">> Because $he's nude under $his hijab and abaya, $he simply lifts it over $his head. <<case "battledress">> $He strips $his tank top off in one motion, unfastens $his belt, and pulls down $his pants, though $his boots defeat $him and stay on. <<case "a slutty outfit">> $He hurriedly strips $himself out of $his carefully chosen outfit. <<case "a slave gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate gown. <<case "a halter top dress">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate dress. <<case "a ball gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate silken ball gown. <<case "nice business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his blouse. <<case "slutty business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his suit in $his haste. <<case "a nice maid outfit">> $He pulls $his dress over $his head and quickly undoes the buttons of $his blouse, one after the other. <<case "a slutty maid outfit">> $His short dress comes off easily, but $he fumbles with the buttons on $his tight blouse. <<case "a comfortable bodysuit">> $He's desperately torn between hurry to avoid punishment and fear $he'll stretch out $his bodysuit. <<case "a leotard">> $His leotard is tight enough that $he has to struggle mightily to get it off that quickly. <<case "a bunny outfit">> $He's desperately torn between hurry to avoid punishment and fear $he'll put runs in $his hose. <<case "harem gauze">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his flimsy gauze. <<case "slutty jewelry">> $He hurriedly strips fine jewelry from $his neck, wrists, and ankles. <<case "a corset">> $His fingers fumble desperately with the straps of $his corset. <<case "an extreme corset">> $His fingers fumble desperately with the bindings of $his corset, and $he hyperventilates within its embrace as $he works. <</switch>> <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He seems to be a bit expectant of what is to come. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> The slap seems to have excited $him, seeing $his hard nipples and wet pussy, and $his eyes practically beg for more. <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning <<else>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, you<<else>>You<</if>> don a cruelly large strap-on, earning <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> a shy look <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> a sultry look <<else>> a frightened glance <</if>> from your victim. <<if ($activeSlave.amp == 1)>> <<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off $his limbless torso<<else>>You walk up to $him<</if>> and spank $his brutally; spinning $him to present <<if ($activeSlave.vagina > -1)>> $his holes <<else>> $his hole <</if>> to you and <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> with anticipation. <<else>> You order $him to present <<if ($activeSlave.vagina > -1)>>$his holes<<else>>$his hole<</if>> to you and spank $him brutally <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> <<if $activeSlave.devotion < -50>> until $he complies. <<elseif $activeSlave.devotion < -20>> as $he slowly complies. <<elseif $activeSlave.devotion <= 20>> as $he fearfully complies. <<elseif $activeSlave.devotion <= 50>> as $he rushes to comply. <<else>> as $he complies. <</if>> <</if>> <<if $seeRace == 1>> <<if $activeSlave.race == "white">> $His white, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "asian">> $His asian, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "middle eastern">> $His arab, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "latina">> $His latina, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "black">> $His black, $activeSlave.skin ass barely shows any marks from the spanking. <</if>> <</if>> <<if ($activeSlave.dickAccessory == "chastity")>> You rip $his dick chastity off $him, though $he knows not to be relieved. $His cock is now vulnerable, not free. <</if>> <<if ($activeSlave.anus == 0)>> The bitch's still a butthole virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin ass for a while before settling for $his gagging throat <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif ($activeSlave.vaginalAccessory == "chastity belt")>> The bitch's wearing a chastity belt, so $he isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up $his butt. What surprises $him is when you slide a finger or two in alongside your dick to stretch $him to the point of pain <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.vagina == 0)>> The bitch's still a virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin pussy for a while before settling for $his gagging throat <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif $activeSlave.bellyPreg >= 600000>> The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to $him. You thrust hard into $him causing $his taut belly to bulge and making $his children squirm within $his straining womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You brutally fuck $him as $he pleads for you to stop until you're at your edge. More cum won't make the bitch more pregnant, but you cum inside $him anyway <<VaginalVCheck>> <<elseif $activeSlave.bellyPreg >= 120000>> The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for $him. You have hard intercourse. $He sobs as you rock the huge weight of $his belly back and forth without mercy, forcing $his already straining belly to bulge further, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway <<VaginalVCheck>> <<elseif ($activeSlave.preg > 20)>> The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you saw the huge weight of $his belly back and forth without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway <<VaginalVCheck>> <<elseif ($activeSlave.pregKnown == 1)>> The bitch knows $he is pregnant, even if it isn't obvious yet, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you pound $his vagina without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway <<VaginalVCheck>> <<elseif ($activeSlave.vagina == 1)>> The bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without preamble and fuck $him hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His cunt spasms with the pain of the rape. You cum in no time <<VaginalVCheck>> <<elseif ($activeSlave.anus == 1)>> The bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without lubricant and sodomize $him as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His asshole spasms with the pain of the rape. You cum explosively <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his sissy butt without lubricant. As $he flinches you announce that $he'll be taking part in giving $himself anal pain. $He humps into you lamely, so you administer a truly agonizing slap to $his balls<<if ($PC.dick == 0)>><<else>> that makes $his anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment $he fucks $himself against you almost hard enough to hurt $himself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively <<AnalVCheck>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his gelded butt without lubricant and sodomize $him as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $He's such a slut that $he shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking $his cock. You cum explosively <<AnalVCheck>> <<set _asspain = 1>> <<else>> $He's got no special physical targets for abuse, so you just rape $him hard and fast, raining stinging slaps down on $him as you do. $He cries and whimpers; you finish <<BothVCheck>> <</if>>. <<if ($activeSlave.ID !== $Bodyguard.ID)>> This leaves $him sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on $his face<<else>>with cum dripping out of $him<</if>>. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> $He thanks you rapidly, trying to break away from the pleasure of your reward. $He quickly gets back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <<else>> Even though $he's in a somewhat bad shape, $he still jumps back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> <<if $activeSlave.minorInjury == 0>> <<if _asspain == 1>> The anal rape leaves $him with a sore butthole. <<elseif random(1,100) > 50>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> Your abuse gave $him a $activeSlave.minorInjury. <</if>> <</if>> <</if>> <<if $activeSlave.bellyPreg >= 600000>> The rough fucking was @@.red;very unhealthy@@ for $his massive pregnancy. <<set $activeSlave.health -= 40>> <</if>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his uselessness. <<elseif ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard accepts this as a punishment for $his lack of muscles <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of combat skills <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard just admits it as a part of $his body training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of expertise <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Though $he secretly got off on the pain and humiliation. <</if>> <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He secretly got off on the pain and humiliation. <<elseif $arcologies[0].FSDegradationist != "unset">> $He knew that a degradationist arcology wouldn't be easy on $him, so even if $he resents it, $he tries to accept it. <<elseif $activeSlave.devotion < -50>> $His @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion < -20>> $His @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 20>> $His @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@ <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 50>> $His @@.mediumorchid;obedience to you is reduced,@@ and $he @@.gold;fears@@ further abuse. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<else>> $He is so devoted to you that $he accepts your abuse as $his just due, but $he now @@.gold;fears@@ you more and trusts you less. <<set $activeSlave.trust-=4>> <</if>> <<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>> <<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist") && ($activeSlave.ID != $Bodyguard.ID)>> <<set _seed = random(1,8)>> Brutal abuse has left $him <<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>> @@.red;acting strangely.@@ <<set $activeSlave.behavioralFlaw = "odd">> <<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>> @@.red;starving $himself@@ in a crippling attempt to be pretty. <<set $activeSlave.behavioralFlaw = "anorexic">> <<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>> @@.red;stress eating@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "gluttonous">> <<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>> @@.red;praying in private@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "devout">> <<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>> @@.red;sexually apathetic,@@ since $he feels it cannot go well for $him. <<set $activeSlave.sexualFlaw = "apathetic">> <<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>> @@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort. <<set $activeSlave.sexualFlaw = "crude">> <<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>> @@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with $him. <<set $activeSlave.sexualFlaw = "judgemental">> <<elseif ($PC.dick == 1)>> @@.red;hating men,@@ since you forced your cock on $him. <<set $activeSlave.behavioralFlaw = "hates men">> <<else>> @@.red;hating women,@@ since you forced your cunt on $him. <<set $activeSlave.behavioralFlaw = "hates women">> <</if>> <</if>> <</if>> <<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID !== $Bodyguard.ID)>> <<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>> $His acceptance of your abuse has twisted $his <<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>> @@.lightcoral;sexuality towards submissiveness.@@ <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.fetish !== "masochism")>> @@.lightcoral;sexuality towards masochism.@@ <<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken" && $activeSlave.relationship == -3>> <<if def $activeSlave.kindness>> <<set $activeSlave.kindness = 0>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
NurseryAnon/fc
src/npc/fAbuse.tw
tw
bsd-3-clause
26,738
:: FKiss [nobr] You tell $activeSlave.slaveName to <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> remove $his dildo gag and approach you. <<else>> have another slave remove $his dildo gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> pull $his enormous dildo gag out of the depths of $his throat and approach you. <<else>> have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> undo $his gag and approach you. <<else>> have another slave undo $his gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<default>> <<if canWalk($activeSlave)>> approach you. <<else>> have another slave help $him to your desk. <</if>> <</switch>> <<Enunciate $activeSlave>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. <<elseif ($activeSlave.relationship == -2)>> $He hurriedly complies, happy to be near the object of $his longing. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves overwhelming, and $his eyes flick downward after a moment. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves overwhelming, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. You kiss $his deeply and intensely; $he doesn't understand why. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He complies in a wifely fashion, moving $his body as $he approaches to best catch your desire. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to affirming, and looks down with a smile. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to disturbing, and quickly breaks eye contact. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to disturbing, and quickly turns $his face away. <</if>> <<elseif $activeSlave.devotion < -20>> $He complies fearfully. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his tearing $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to horrifying, and quickly breaks eye contact. <<else>> upon $his tear-streaked face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to horrifying, and quickly turns $his face away. <</if>> <<else>> $He complies obediently. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to reassuring, and looks down with a slight smile. <</if>> <</if>> <<elseif ($activeSlave.devotion > 75)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from $his beloved <<Master>> disconcerting, and $his eyes flick downward after a moment. <<else>> upon $his face. $He finds the intense look from $his beloved <<Master>> disconcerting, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.devotion > 50)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and turns away after a moment, $his lower lip trembling with nervousness. <</if>> <<elseif ($activeSlave.trust < -20)>> The command terrifies $his, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. After a mere instant of locked gazes, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <<else>> upon $his face. After a mere instant of locked faces, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <</if>> <<else>> $He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down. <<else>> upon $his face. $He faces you defiantly, but after a few moments $he loses the contest of wills and looks down. <</if>> <</if>> You extend a <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand and graze your fingertips along the line of $his cheekbone. <<if ($activeSlave.lipsTat != 0)>> Your fingers trace $his facial tattoos, slowly picking out the patterns against $his $activeSlave.skin skin. <</if>> <<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> You touch each of $his facial piercings, one by one, feeling the hard metal contrast with $his pliant flesh. <</if>> Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautiful<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> chin and kiss $him right on $his <<if $activeSlave.lips > 95>>facepussy<<else>><<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>>. <<if ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $His mouth opens to accept the kiss, and is compliant with your questing tongue. You kiss your broken wife deeply. $His posture remains completely unchanged. Being kissed affects $him as little as being penetrated, being struck, being loved, or being your wife: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He reflexively turns $his head away from you, but you catch your wife by $his jaw and kiss $him harder. You wrap your arms around $him so $he cannot escape. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he glares at you. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: are you done? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking if you're done. <<else>> $He splutters, "Are you done, <<Master>>? <</if>> <<elseif $activeSlave.devotion < -20>> $He is nearly frozen with fear, and does not resist as you kiss $him deeply. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with your wife and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> $His mouth opens to accept the kiss, and is compliant with your questing tongue. $His posture remains completely unchanged. Being kissed affects $his as little as being penetrated, being struck, or being loved: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif ($activeSlave.relationship == -2)>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He giggles into you and kisses you back with vigor, $his head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, $his sharp teeth drawing a bit of blood from your lips and tongue<</if>>. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, $his active tongue only retreating when yours presses against it. When you finally shove $him away, $he's breathing hard through $his grin. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He stiffens with arousal. $His sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders $his mouth, $he reacts almost as though $he's receiving oral, whimpering and moaning into you and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you tire of making out with $him. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully. <</if>> <<elseif ($activeSlave.devotion > 50)>> $His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s forthrightly. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He accepts the kiss fearfully. As you kiss $his unresisting mouth, $his eagerness to avoid punishment leads $him to kiss you back, though nervousness makes $him mechanical. You kiss $him harder, enjoying $his fear, and the physical intimacy slowly does its work. $He becomes softer and more natural, $his resistance easing. When you pull away from $him for a moment, $he <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, $his mouth still hanging open, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you kiss $him. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with the poor <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>> and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He reflexively turns $his head away from you, but you catch $his jaw and kiss $him harder. Spluttering, $he flees backwards, but you tip forward with $him and pin $him against your desk, plundering $his mouth without mercy. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking whether that's it. <<else>> $He splutters, "I<<s>> that it, <<Master>>!?" <</if>> <</if>> <<if def _tempGag>> <<set $activeSlave.collar = _tempGag>> <</if>>
NurseryAnon/fc
src/npc/fKiss.tw
tw
bsd-3-clause
21,771
:: FPCImpreg [nobr] <<ClearSummaryCache $activeSlave>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You call $him over so you can <<if $activeSlave.mpreg == 1>> <<if ($activeSlave.anus > 2)>> fuck $his gaping, fertile asshole. <<elseif ($activeSlave.anus == 2)>> use $his whorish, fertile asshole. <<elseif ($activeSlave.anus == 1)>> use $his tight, fertile asshole. <<elseif ($activeSlave.anus == 0)>> take $his fertile, virgin asshole. <</if>> <<else>> <<if ($activeSlave.vagina > 2)>> fuck $his gaping, fertile cunt. <<elseif ($activeSlave.vagina == 2)>> use $his whorish, fertile cunt. <<elseif ($activeSlave.vagina == 1)>> use $his tight, fertile cunt. <<elseif ($activeSlave.vagina == 0)>> take $his fertile, virgin pussy. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit > 2>> $His huge clit is impossible to miss. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, knowing that $his first time will always be special to $him. $He spends the rest of the day cherishing $his stomach. This new connection with $his <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 15>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day considering $his own stomach with pride. This new connection with $his <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He gasps in shock when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day struggling with roiling emotions. Since $he is already well broken, this new connection with $his <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, this new connection with $his <<WrittenMaster $activeSlave>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as your cock opens $his fresh, tight hole. Afterward, $he <<if $activeSlave.amp != 1>>clutches $his stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that $he's probably carrying $his rapist's child. The rape @@.mediumorchid;decreases $his devotion to you@@ and @@.gold;fills $him with fear.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso on the end of the couch, face down, with $his hips up in the air. This way, you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooFatSlave($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his own body, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>; after you push into $his soft folds enough to reach it, of course. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBreasts($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his ridiculous tits, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigButt($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's stuck under $his ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigDick($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous cock, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBalls($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous balls, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax your semen<<if $PC.balls == 3>> fills $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pours into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pours into $him<<else>> jets into $his welcoming depths<</if>> as $he begs you to use $his unworthy body to make a new slave. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you bend the disobedient slave over your desk and take $him hard from behind. $His breasts slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. $He begs you not to cum inside $him, knowing $he's fertile, and sobs when $he feels you<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> blow your load<</if>> despite $his pleas. <<elseif $activeSlave.devotion <= 20>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you purchase. The pounding is hard and fast, and $he gasps and whines. You reach a hand down to maul $his breasts. $He begs you not to cum inside $him, knowing $he's fertile, but soon loses track of $his fears as $he enjoys $himself. $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum; $he realizes what you've done with a gasp and a worried look. <<else>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax, $his kisses grow urgent and passionate. $He clings to you, your semen<<if $PC.balls == 3>> flowing into $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> jetting into $him<</if>> as $he rides the downslope of $his orgasm. $He kisses you and promises to do $his best to use $his womb to make a good slave for you. <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is @@.lime;carrying your child.@@ <<KnockMeUp $activeSlave 100 2 -1 1>> <<if $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark != 1>> Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is $his rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your putting a new slave in $him; this advances the idea that all slaves should bear their masters' babies. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>>
NurseryAnon/fc
src/npc/fPCImpreg.tw
tw
bsd-3-clause
14,184
:: FRival [nobr] <<set $partner = $slaveIndices[$activeSlave.rivalryTarget]>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<ClearSummaryCache $slaves[$partner]>> <<setLocalPronouns $slaves[$partner] 2>> You call $activeSlave.slaveName to your office and let $him know you'll be abusing $slaves[$partner].slaveName together. <<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He looks overjoyed at the prospect of getting to hurt someone. <</if>> $slaves[$partner].slaveName sees $activeSlave.slaveName as _he2 enters and looks worried. <<if ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina < 0)>> Since _he2's a sissy bitch and an anal virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's limp dick instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina == 0)>> Since _he2's a virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's poor pussy instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to use the bitch. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>$slaves[$partner].race <</if>>butt in front of $him as $he lines $his turgid dick up with $slaves[$partner].slaveName's pussy. $He sinks in with a sigh and begins to enjoy $himself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on $his side. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to use _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. $He does, not without trepidation, which increases when you hold $him securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. Of the three phalli present, $slaves[$partner].slaveName's is the only one that's soft as _he2 cries _his2 way through a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina == 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. $slaves[$partner].slaveName buys continued vaginal virginity by taking a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].analCount++, $slaves[$partner].oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard. You squeeze $slaves[$partner].slaveName's buttocks together and then spread them again, forcing _his2 anus to wink invitingly. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his cock up $his ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean, since $his cock is useless. To make it clear, you push two fingers into $slaves[$partner].slaveName's butt, finger fucking _his2 asshole until $activeSlave.slaveName takes over. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName uses as many fingers as $he can, always at least one more than $slaves[$partner].slaveName would like. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his fake cock up _his2 ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in $slaves[$partner].slaveName's ear, pinches _his2 nipples, and generally adds humiliation above and beyond being double penetrated by _his2 owner and _his2 rival. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<else>> Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves. <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
NurseryAnon/fc
src/npc/fRival.tw
tw
bsd-3-clause
13,010
:: FSlaveImpreg [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>> //$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br><br> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>> <br><<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">> <<set $eligibility = 1>> <</if>> <</for>> <<if ($eligibility == 0)>> //You have no slaves capable of inseminating others.// <</if>>
NurseryAnon/fc
src/npc/fSlaveImpreg.tw
tw
bsd-3-clause
696
:: FSlaveImpreg Consummate [nobr] The first necessary step is to prepare the donatrix. <<set _penCountBonus = random(6,20), _analCountBonus = _penCountBonus, _vagCountBonus = _penCountBonus>> <<set $impregnatrix.penetrativeCount += _penCountBonus+1, $penetrativeTotal += _penCountBonus+1>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<ClearSummaryCache $impregnatrix>> <<setLocalPronouns $impregnatrix 2>> <<if ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishKnown == 1) && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion >= -20)>> This is very easy, since $impregnatrix.slaveName has an impregnation fetish. <<if $impregnatrix.pregKnown == 1>> _He2's pregnant, and as far as _he2's concerned, everyone should be pregnant. $He's @@.hotpink;happy to spread the love.@@ <<elseif isFertile($impregnatrix)>> _He2'd love to get pregnant _himself2, but as far as _he2's concerned, putting a baby in someone else is the @@.hotpink;next best thing.@@ <<else>> _He2's been deeply unhappy that there's no prospect of _him2 ever being able to carry a child, and this is the @@.hotpink;next best thing@@ for _him2. <</if>> <<set $impregnatrix.devotion += 4>> <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of getting another slave pregnant. <</if>> <<elseif ($impregnatrix.attrXX > 65) && ($impregnatrix.attrKnown == 1) && ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName likes sticking _his2 cock in girls, _he2 doesn't take much convincing. <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of pussy. <</if>> <<elseif ($impregnatrix.devotion > 50)>> Since $impregnatrix.slaveName is devoted to you, _he2'll eagerly fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 quickly gets _himself2 hard, <</if>> only a certain confusion in _his2 look betraying that _he2 realizes how special an occasion this is. <<elseif ($impregnatrix.devotion > 20)>> Since $impregnatrix.slaveName is obedient, _he2'll fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 hurriedly gets _himself2 hard, <</if>> only a slight hesitation betraying _his2 realization that this is a special occasion. <<elseif ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName does not resist your will, _he2 should comply reasonably well. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 has to work to get _himself2 hard despite _his2 doubts, <</if>> fear and disgust showing on _his2 face as _he2 absorbs the perversion of the natural order of things _he2's about to experience. <<else>> Since $impregnatrix.slaveName is unlikely to comply willingly, you simply restrain _him2 and administer a massive dose of vasodilators, directly where they will do the most good. $impregnatrix.slaveName writhes with the pain of the injection, which is compounded as _he2 springs agonizingly erect. <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _analCountBonus+1>> <<set $analTotal += _analCountBonus+1>> <<else>> <<set $activeSlave.vaginalCount += _vagCountBonus+1>> <<set $vaginalTotal += _vagCountBonus+1>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish and naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for breeding. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. $He gasps in shock when $he feels _his2 hot seed. @@.hotpink;$He is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He is clearly unhappy at the idea of losing $his pearl of great price to $impregnatrix.slaveName; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, @@.hotpink;$he is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> As you anticipated, $he refuses to give $impregnatrix.slaveName $his virginity. You restrain $him despite $his @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel tableau @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso up for $impregnatrix.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant ass pins $him helplessly in place and gives $impregnatrix.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set $him up for $impregnatrix.slaveName, face up so $he is pinned under the weight of $his giant cock. <<elseif tooBigBalls($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant balls anchor $him helplessly in place. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He is accustomed to submit to you, but as a natural submissive $he doesn't have much trouble submitting to $impregnatrix.slaveName's seed instead. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you restrain $him despite $his resistance to the idea of being made a breeder. <<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his obvious hesitation to be made a breeder. <<elseif $activeSlave.devotion < 10>> $He obeys your orders, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his slight hesitation at the idea of being made a breeder. <<else>> $He happily obeys your orders, getting ready to serve <<if def $PC.customTitle>>$his $PC.customTitle by making you<<elseif $PC.title != 0>>$his Master by making him<<else>>$his Mistress by making her<</if>> another slave. <</if>> <<KnockMeUp $activeSlave 100 2 $impregnatrix.ID 1>> <br><br> <<if ($activeSlave.devotion < -20) && ($impregnatrix.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> available, and then maneuver $impregnatrix.slaveName's dick into place. The two slaves make no further moves until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching them mechanically go at it for a while, you stop $impregnatrix.slaveName, insert an electrostimulator up _his2 rectum, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.devotion < -20)>> Since your semen donatrix is restrained, you order $activeSlave.slaveName to present $himself on the couch, and then maneuver $impregnatrix.slaveName's dick into place. $activeSlave.slaveName does $his best to hump $himself against the unwilling cock until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching _him2 mechanically fuck for a while, you stop _him2, push an electrostimulator up _his2 butt, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. $He @@.mediumorchid;resents@@ what you made _him2 do and @@.gold;fears you@@ as a result. Though $activeSlave.slaveName accepts the situation, $he looks into $impregnatrix.slaveName's eyes with obvious apology. <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant to fulfill _his2 desire to reproduce. _He2 finishes with indecent speed and looks almost disappointed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that $he'll produce a good new slave. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($impregnatrix.energy > 95) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant, just for the perverted novelty of the act. _He2 blows _his2 load with indecent speed and looks crushed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>anus<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that you'll let _him2 do this again sometime. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($activeSlave.devotion <= 20) || ($impregnatrix.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $impregnatrix.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves, with $impregnatrix.slaveName's rapidly softening dick slipping easily out of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif ($activeSlave.devotion <= 50) || ($impregnatrix.devotion <= 50)>> You order $activeSlave.slaveName and $impregnatrix.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the extreme intimacy of the act, finding between themselves a hint of a life before slavery, when men and women had sex within the bonds of marriage for the purpose of procreation. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $impregnatrix.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif $activeSlave.mpreg == 1>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of anal sex in the cowgirl position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, $activeSlave.slaveName turns around on $impregnatrix.slaveName's cock and opens wide for you. You and $impregnatrix.slaveName enjoy the mother-to-be gently until $he climaxes, $his eager oral reaching a fever pitch, bringing you to your own climax. <<if $PC.dick == 1>> <<if canDoVaginal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 pussy instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 0 -1 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 1 -1 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <<else>> <<if canDoVaginal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <</if>> <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<else>> <<set _didImpregnatrix = 0>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of vanilla sex in the missionary position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over $impregnatrix.slaveName's shoulder to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave)>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <</if>> You and $impregnatrix.slaveName double penetrate the mother-to-be gently until $he climaxes, clenching you to orgasm in turn with $his spasms. Pulling out, you offer <<if $PC.dick ==1>>yourself<<else>>your strap-on<</if>> to $activeSlave.slaveName's gasping mouth so $he can <<if $PC.dick ==1>>suck you hard again<<else>>lube the phallus with some saliva<</if>> as $he continues riding cock. Once <<if $PC.dick ==1>>stiff<<else>>the strap-on is nice and wet<</if>>, you flip them again so that $impregnatrix.slaveName is back on top and switch to _his2 <<if canDoVaginal($activeSlave)>> feminine slit instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a hard fucking <<set _didImpregnatrix = 1>> <<elseif canDoAnal($activeSlave)>> ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck <<set _didImpregnatrix = 2>> <<else>> mouth instead, giving _him2 a good facefuck <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <</if>> until _he2 blows _his2 load into $activeSlave.slaveName's fertile cunt. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<if _didImpregnatrix == 1>> <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including losing _his2 @@.lime;virginity@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 0 -1 1>> <</if>> <<elseif _didImpregnatrix == 2>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<KnockMeUp $impregnatrix 10 1 -1 1>> <</if>> <</if>> <<if ($activeSlave.anus == 0) && canDoAnal($activeSlave)>> $activeSlave.slaveName has been used as a slave in a truly thorough way today: $he has @@.hotpink;accepted@@ both $his @@.lime;first anal@@ and insemination by $impregnatrix.slaveName. <<set $activeSlave.devotion += 4, $activeSlave.anus = 1>> <</if>> <</if>> Throughout the week, you keep $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> intimate with $impregnatrix.slaveName's cock. In the end, you are certain $activeSlave.slaveName is carrying $impregnatrix.slaveName's child. <<if $arcologies[0].FSRestart != "unset">> Rumors spread about you breeding your slaves; the Societal Elite are @@.red;displeased@@ by these rumors. <<set $failedElite += 1>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your breeding your slaves ass; this advances the ideal all a slave needs is their rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> <br><br> You prepare the necessary file on their possible offspring. Upon birth, it will be remanded to a slave orphanage to be raised to the age of $minimumSlaveAge and then sold, but its likely appearance and traits are already worth noting. $activeSlave.slaveName and $impregnatrix.slaveName are likely to produce <<if ($seeRace == 1)>> <<if ($activeSlave.race == "white") && ($impregnatrix.race == "white")>> a pure white, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "asian")>> an asian, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "latina")>> a latina, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "black")>> a black, <<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "arab")>> a pure Middle Eastern, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "black")>> a mulatto, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "white")>> a mulatto, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "latina")>> a mestizo, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "black")>> an afro-asian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "asian")>> an afro-asian, <<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "black")>> an afro-arab, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "arab")>> an afro-arab, <<elseif ($activeSlave.race == "amerindian") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "amerindian")>> a mestizo, <<elseif ($activeSlave.race == $impregnatrix.race)>> an ethnically pure, <<else>> mixed ethnicity, <</if>> <</if>> <<if (($activeSlave.intelligence+$impregnatrix.intelligence) > 3)>> brilliant, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) > 1)>> smart, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -3)>> cretinous, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -1)>> stupid, <</if>> <<if (($activeSlave.height+$impregnatrix.height) > 185)>> tall, <<elseif (($activeSlave.height+$impregnatrix.height) < 160)>> short, <<else>> middle height, <</if>> <<if (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) > 1500)>> big-titted <<elseif (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) < 700)>> flat-chested <<else>> moderately-breasted <</if>> <<if (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) > 9)>> slave with a huge ass. <<elseif (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) < 5)>> slave with a flat ass. <<else>> slave with a decent ass. <</if>> <<set $slaves[$i] = $impregnatrix>> /* save changes -- $i is already set to the index of the impregnatrix by fSlaveImpreg */
NurseryAnon/fc
src/npc/fSlaveImpregConsummate.tw
tw
bsd-3-clause
28,386
:: family panic [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> //Family relations flushed and rebuilt.//
NurseryAnon/fc
src/npc/familyPanic.tw
tw
bsd-3-clause
760
:: Import Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempSlave = "">> <<textbox "$tempSlave" $tempSlave>> <<link "Apply">> <<if (def $tempSlave) && ($tempSlave !== "")>> <<set $tempSlave = eval('({' + $tempSlave + '})')>> <<set $tempSlave.ID = $IDNumber>> <<set $IDNumber += 1>> <<AddSlave $tempSlave>> <<replace #import>> ''Slave imported successfully!'' <br><br> <</replace>> <<unset $tempSlave>> <<else>> <<replace #import>> ''Slave not imported!'' <br><br> <</replace>> <</if>> <</link>> <br><br> <<link "Continue">> <<goto "Slave Interact">> <</link>>
NurseryAnon/fc
src/npc/importSlave.tw
tw
bsd-3-clause
726
:: newSlaveIncestSex [nobr] <br/><br/> /* setup pronouns (switch on vagina for sisters and herms regardless of genes) */ <<set _oneshe = "she" >> <<set _oneher = "her" >> <<if $sissy.vagina == -1 >> <<set _oneshe = "he" >> <<set _oneher = "his" >> <</if>> <<set _othershe = "she" >> <<set _otherher = "her" >> <<if $activeSlave.vagina == -1 >> <<set _othershe = "he" >> <<set _otherher = "his" >> <</if>> /* setup identifiers */ <<if $familyTesting == 1 >> <<set _one = relativeTerm($activeSlave, $sissy)>> /* sissy is active's blank */ <<set _other = relativeTerm($sissy, $activeSlave)>> /* active is sissy's blank */ <<else>> <<set _one = $sissy.relation >> <<set _other = $activeSlave.relation >> <</if>> /* gender relation descriptions */ /* TODO: is there a function for gender-aware relationships? */ <<if $sissy.vagina == -1 >> <<set _one = _one.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if $activeSlave.vagina == -1 >> <<set _other = _other.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if _one == _other >> /* two sisters / brothers: identify by age */ <<if $sissy.actualAge > $activeSlave.actualAge>> <<set _onelong = "older "+_one >> <<set _otherlong = "younger "+_other >> <<elseif $sissy.actualAge < $activeSlave.actualAge>> /* Note: this is never true (at least without extended family mode) */ <<set _onelong = "younger "+_one >> <<set _otherlong = "older "+_other >> <<else>> /* twins, no real differentiation */ <<if $sissy.vagina == -1 >> <<set _onelong = _one + " brother">> <<else>> <<set _onelong = _one + " sister">> <</if>> <<if $activeSlave.vagina == -1 >> <<set _otherlong = _other + " brother" >> <<else>> <<set _otherlong = _other + " sister" >> <</if>> <</if>> <<else>> <<set _onelong = _one>> <<set _otherlong = _other>> <</if>> /* prepare some text passages based on options */ <<set _actions = [] >> <<set _secretions = [] >> <<set _genitals = [] >> <<if ($sissy.dick == 0) || ($activeSlave.dick == 0) >> /* at least one vagina is present */ <<run _actions.push("clit-flinging tongue-action") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("femcum") >> <<run _genitals.push("licked wet cunt") >> <</if>> <<if ($sissy.dick != 0) || ($activeSlave.dick != 0) >> /* at least one penis is present */ <<run _actions.push("nose-pressed-against-balls deep-throats") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("semen") >> <<run _genitals.push("limp dangling cock") >> <</if>> <<if _genitals.length == 1 >> <<set _genitals = _genitals[0]+"s" >> <<else>> <<set _genitals = _genitals.join(" and ") >> <</if>> <<if $debugMode >> SISSY SLAVE (FIRST): <br/> _one ($sissy.relation) <br/> $sissy.physicalAge <br/> _oneshe / _oneher <br/> ACTIVE SLAVE (SECOND): <br/> _other ($activeSlave.relation) <br/> $activeSlave.physicalAge <br/> _othershe / _otherher <br/> <</if>> <span id="result"> <<link "Order them to demonstrate their love for each other">> <<replace "#result">> Now that you own them, you want to see proof of their love for each other. You order the <<if _one == "twin">>twins<<elseif _one == _other && _one == "brother">>brothers<<elseif _one == _other && _one == "sister">>sisters<<else>>_one and _other<</if>> to perform mutual oral sex in front of you. Hesitantly, they assume 69 position on your couch. They either never did this in front of a stranger or never had sex this way before. You remind them that they are sex slaves now. They need to follow all orders, especially sexual ones, so this is a comparatively gentle start. <br/><br/> <<if _one == "twin">>One _one<<else>>The _onelong<</if>> shows more boldness as _oneshe lowers _oneher head towards _oneher _otherlong's privates. <<if $activeSlave.dick == 0 >> Carefully, _oneshe spreads _oneher _other's labia. Then _oneshe continues to give _oneher _other's exposed pussy a few experimental licks. At first, _oneher efforts seem to be futile, but after a while the _otherlong's clit becomes engorged and _otherher juices start flowing. <<else>> Uncertain, _oneshe grabs _oneher <<if _other == "twin">>_other<<else>>_otherlong<</if>>'s penis. Then _oneshe puts _oneher _other's flaccid member into _oneher mouth and gives it an experimental suck. At first, _oneher efforts seem to be futile, but after a while the _otherlong sports a nice, hard erection. <</if>> As the _other's arousal grows, _othershe becomes more eager to please _otherher _onelong, too. Going down on _otherher's lover's genitals, _othershe starts to mimic _otherher ministrations. <<if ($sissy.dick == 0) != ($activeSlave.dick == 0) >> Of course, _othershe has to adapt _otherher actions <<if $sissy.dick == 0 >>from the feelings on _otherher dick to the pussy pressed against _otherher lips.<<else>>from the feelings at _otherher pussy to the dick in _otherher mouth.<</if>> <</if>> <br/><br/> You can tell how uncomfortable they are with you watching them, but as they become increasingly worked up, they lose their inhibitions. Soon, you watch really enthralling <<print $RecETSevent.replace("incest","") >> incest action at your office<<if _actions.length >>, including some enthusiastic <<print _actions.join(" and ")>><</if>>. Eventually, they bring each other to an impressive mutual orgasm. Their lusty moans are only muffled by each others crotches. Spent, exhausted, and with their faces covered in each others <<print _secretions.join(" and ")>> respectively, they untangle to rest comfortably on your couch. <br/><br/> You indicate them to present themselves to you. Still shaking from the aftershocks of their orgasms, they are standing side by side in front of you. Panting, naked and with their _genitals dripping mixed juices. You simply nod, showing your approval. They are visibly relieved, not only sexually. They are more confident of having made the right choice in enslaving themselves to you since you seem @@.mediumaquamarine;trustworthy@@ and @@.hotpink;sympathetic.@@ They hug again, kissing and licking the sexual fluids off each others stained faces. <</replace>> <<set $sissy.devotion += 4>> <<set $sissy.trust += 4>> <<set $sissy.oralCount += 1>> <<set $oralTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust += 4>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</link>> </span>
NurseryAnon/fc
src/npc/newSlaveIncestSex.tw
tw
bsd-3-clause
6,421
:: Remove activeSlave [nobr] <<set _ID = $activeSlave.ID, _SL = $slaves.length, _x = $slaveIndices[_ID]>> <<set WombZeroID($PC, _ID)>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<if $PC.mother == _ID>> <<set $PC.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $PC.father == _ID>> <<set $PC.father = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $PC.sisters > 0>> <<if areSisters($PC, $activeSlave) > 0>> <<set $PC.sisters-->> <</if>> <</if>> <<if $PC.daughters > 0>> <<if $activeSlave.father == -1 || $activeSlave.mother == -1>> <<set $PC.daughters-->> <</if>> <</if>> <<if _x >= 0 && _x < _SL>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if _ID == $tanks[_z].mother>> <<set $tanks[_z].mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if _ID == $tanks[_z].father>> <<set $tanks[_z].father = $missingParentID>> <<set _missingID = 1>> <</if>> <</for>> <</if>> <<for _y = 0; _y < _SL; _y++>> <<set WombZeroID($slaves[_y], _ID)>> /* This check is complex, should be done in JS now, all needed will be done here. */ <<if $activeSlave.daughters > 0>> <<if $slaves[_y].mother == _ID>> <<set $slaves[_y].mother = $missingParentID>> <</if>> <<if $slaves[_y].father == _ID>> <<set $slaves[_y].father = $missingParentID>> <</if>> <<set _missingID = 1>> <</if>> <<if $activeSlave.mother > 0 || $activeSlave.father > 0>> <<if $activeSlave.mother == $slaves[_y].ID || $activeSlave.father == $slaves[_y].ID>> <<set $slaves[_y].daughters-->> <</if>> <</if>> <<if $activeSlave.sisters > 0>> <<if areSisters($activeSlave, $slaves[_y]) > 0>> <<set $slaves[_y].sisters-->> <</if>> <</if>> <<if $slaves[_y].ID == $activeSlave.relationTarget>> <<set $slaves[_y].relation = 0, $slaves[_y].relationTarget = 0>> <</if>> <<if $slaves[_y].milkSource != 0>> <<if $slaves[_y].milkSource == _ID>> <<set $slaves[_y].milkSource =0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>> <</if>> <</if>> <<if $slaves[_y].cumSource != 0>> <<if $slaves[_y].cumSource == _ID>> <<set $slaves[_y].cumSource = 0, $slaves[_y].inflation = 0, $slaves[_y].inflationType = "none", $slaves[_y].inflationMethod = 0>> <</if>> <</if>> <<if $slaves[_y].ID == $activeSlave.relationshipTarget>> <<set $slaves[_y].relationship = 0, $slaves[_y].relationshipTarget = 0>> <</if>> <<if $slaves[_y].ID == $activeSlave.rivalryTarget>> <<set $slaves[_y].rivalry = 0, $slaves[_y].rivalryTarget = 0>> <</if>> /* moved to saDevotion as a discovery event <<if $slaves[_y].origBodyOwnerID == _ID>> <<set $slaves[_y].origBodyOwnerID = 0>> <</if>> */ <</for>> /* remove from Pit fighters list, if needed */ <<set $fighterIDs.delete(_ID)>> /* remove from Coursing Association, if needed */ <<if $Lurcher != 0 && $Lurcher.ID == _ID>> <<set $Lurcher = 0>> <</if>> <<if Array.isArray($personalAttention)>> <<set _rasi = $personalAttention.findIndex(function(s) { return s.ID == _ID; })>> <<if _rasi != -1>> <<set $personalAttention.deleteAt(_rasi)>> <<if $personalAttention.length == 0>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> <</if>> <</if>> <</if>> /% Remove from facility array or leadership role, if needed %/ <<removeJob $activeSlave $activeSlave.assignment>> <<if $traitor != 0>> <<if _ID == $traitor.pregSource>> <<set $traitor.pregSource = 0>> <</if>> <<if $traitor.mother == _ID>> <<set $traitor.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $traitor.father == _ID>> <<set $traitor.father = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $traitor.origBodyOwnerID == _ID>> <<set $traitor.origBodyOwnerID = 0>> <</if>> <</if>> <<if $boomerangSlave != 0>> <<if _ID == $boomerangSlave.pregSource>> <<set $boomerangSlave.pregSource = 0>> <</if>> <<if $boomerangSlave.mother == _ID>> <<set $boomerangSlave.mother = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $boomerangSlave.father == _ID>> <<set $boomerangSlave.father = $missingParentID>> <<set _missingID = 1>> <</if>> <<if $boomerangSlave.origBodyOwnerID == _ID>> <<set $traitor.origBodyOwnerID = 0>> <</if>> <</if>> <<set _o = $organs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _o != -1>> <<set $organs.deleteAt(_o)>> <</if>> <<set _o = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _o != -1>> <<set $limbs.deleteAt(_o)>> <</if>> <<set _geneIndex = $genePool.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _geneIndex != -1>> <<set _dontDeleteMe = 0>> <<if $traitor != 0>> <<if isImpregnatedBy($traitor, $activeSlave) || $traitor.ID == $activeSlave.ID>> /* did we impregnate the traitor, or are we the traitor? */ <<set _dontDeleteMe = 1>> <</if>> <</if>> <<if $boomerangSlave != 0>> <<if isImpregnatedBy($boomerangSlave, $activeSlave) || $boomerangSlave.ID == $activeSlave.ID>> /* did we impregnate the boomerang, or are we the boomerang? */ <<set _dontDeleteMe = 1>> <</if>> <</if>> <<if _dontDeleteMe == 0>> /* avoid going through this loop if possible */ <<for _rasi = 0; _rasi < _SL; _rasi++>> <<if $slaves[_rasi].ID != $activeSlave.ID && isImpregnatedBy($slaves[_rasi], $activeSlave)>> /* have we impregnated a slave that is not ourself? */ <<set _dontDeleteMe = 1>> <<break>> <</if>> <</for>> <</if>> <<if _dontDeleteMe == 0>> <<set $genePool.deleteAt(_geneIndex)>> <</if>> <</if>> <<set _dump = removeSlave(_x), _SL--, $activeSlave = 0>> <<if _missingID == 1>> <<set $missingParentID-->> <</if>> <</if>>
NurseryAnon/fc
src/npc/removeActiveSlave.tw
tw
bsd-3-clause
6,027
:: RG AS Dump [silently] <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<if $activeSlave.analArea < $activeSlave.anus>> <<set $activeSlave.analArea = $activeSlave.anus>> <</if>> /* RECRUITERS */ <<if $familyTesting == 1>> <<if $activeSlave.canRecruit == 1>> /*<<set $recruiters.push($activeSlave)>>*/ <</if>> <<else>> <<if ($activeSlave.relation == 0)>> <<if random(1,100) <= 5>> <<set $activeSlave.recruiter = "twin">> <<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>> <<set $activeSlave.recruiter = "mother">> <<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>> <<set $activeSlave.recruiter = "daughter">> <<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "older sister">> <<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "young sister">> <</if>> <</if>> <</if>> <<if $applyCareerBonus == 1>> <<set _seed = 2>> <<if $PC.career == "capitalist">> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<elseif $PC.career == "mercenary">> <<set $activeSlave.trust += 10>> <<elseif $PC.career == "slaver">> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "medicine">> <<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<elseif $PC.career == "servant">> <<set $activeSlave.trust += 10>> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "gang">> <<set $activeSlave.health += 5>> <<if $activeSlave.combatSkill < 1>> <<set $activeSlave.combatSkill += 1>> <</if>> <<elseif $PC.career == "BlackHat">> <<set $activeSlave.intelligence++>> <<if $activeSlave.intelligence > 3>> <<set $activeSlave.intelligence = 3>> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.entertainSkill < 60>> <<set $activeSlave.entertainSkill += 20>> <</if>> <<if $activeSlave.whoreSkill < 60>> <<set $activeSlave.whoreSkill += 20>> <</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20, _seed-->> <</if>> <<elseif $PC.career == "wealth">> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <<else>> <<set $activeSlave.devotion += 10>> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <</if>> <<set $careerBonusApplied = 1>> <</if>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<set $slaves[_i] = $activeSlave>> <<elseif def $activeSlave.slaveName>> <<AddSlave $activeSlave>> <</if>> <<goto $returnTo>>
NurseryAnon/fc
src/npc/rgASDump.tw
tw
bsd-3-clause
4,436
:: Commit Starting Girl [nobr] <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<if $activeSlave.pregSource == -1>> <<set $PC.slavesKnockedUp++>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.weekAcquired = 0>> <<set $careerBonusApplied = 0>> <<set $originOveride = 0>> <<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>> <<set $showStartingGirlsExplanation = 0>> <<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>> <<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>> <</if>> <<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining. <br> <<if $cash >= $minimumSlaveCost>> <br> <<link "Add another slave, starting from a new slave">> <<StartingGirlsWorkaround>> <<goto "Starting Girls">> <</link>> <<if $familyTesting == 1>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]] <<else>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]] <</if>> <<if $createRelatedSlave == 1>> <br> //Add another slave, related to the previous slave:// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $familyTesting == 1>> /* Not needed due to stuffedanon's work <<if $activeSlave.actualAge >= 34>> <<if $activeSlave.ovaries>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]] <</if>> <<if $activeSlave.balls>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]] //A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.// <</if>> /% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/ <</if>> <<if $activeSlave.actualAge <= 28>> <<if $activeSlave.mother <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]] <<else>> //This slave already has a mother.// <</if>> <<if $seeDicks>> <<if $activeSlave.father <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]] //A slave who provided the impregnation to create $activeSlave.slaveName.// <<else>> //This slave already has a dick-mother.// <</if>> <</if>> <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]] <<if $activeSlave.actualAge > 19>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]] <</if>> */ <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use "based on the previous slave" and the available .father and .mother controls to create your family// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>> <<else>> <<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge <= 24>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <<if $activeSlave.actualAge > $minimumSlaveAge+1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <</if>> <</if>> <<elseif $activeSlave.relation == 0>> <br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]] <</if>> <</if>> <br>[[Stop adding slaves and take control of the arcology|Acquisition]]
NurseryAnon/fc
src/npc/startingGirls/commitStartingGirl.tw
tw
bsd-3-clause
6,044
:: More customization options [nobr] <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<if $activeSlave.birthsTotal > 0>> <<if $activeSlave.pubertyXX < 1>> <<set $activeSlave.birthsTotal = 0>> <</if>> <<set $activeSlave.birthsTotal = Math.clamp($activeSlave.birthsTotal, 0, (($activeSlave.actualAge-$activeSlave.pubertyAgeXX)*50))>> <</if>> ''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">> | ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">> <br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">> | ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">> <br>''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">> <br>''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race.// <br>''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes.// <br>''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color.// <br>''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">> <br>Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //Use complete, capitalized and punctuated sentences.// <br> <<if $originOveride == 0>> [[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.// <<else>> [[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.// <</if>> <<if $activeSlave.prestige>> <br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.// <</if>> <br>Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase.// <br><br> ''Natural skin distinctiveness:'' $activeSlave.markings. [[None|More customization options][$activeSlave.markings = "none"]] | [[Freckles|More customization options][$activeSlave.markings = "freckles"]] | [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]] | [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]] | [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]] <<if $activeSlave.anus > 0>> <br><br> ''External appearance of anus:'' <<if $activeSlave.analArea <= $activeSlave.anus>> Recently stretched to current size. <<elseif $activeSlave.analArea - $activeSlave.anus == 1>> Used to current size. <<else>> Very broad. <</if>> [[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]] | [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]] | [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]] <</if>> <br><br> ''Natural breast shape:'' $activeSlave.boobShape. [[Normal|More customization options][$activeSlave.boobShape = "normal"]] | [[Perky|More customization options][$activeSlave.boobShape = "perky"]] | [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]] | [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]] | [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]] | [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]] <br><br> ''Births:'' <<textbox "$activeSlave.birthsTotal" $activeSlave.birthsTotal "More customization options">> //How many times she has already given birth, not necessarily while owned by you.// <br><br> [[Continue|Starting Girls]]
NurseryAnon/fc
src/npc/startingGirls/moreCustomOptions.tw
tw
bsd-3-clause
4,555
:: Starting Girls [nobr] <<if $showStartingGirlsExplanation == 1>> You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>> Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ <</if>> <<if $PC.career == "slaver">> Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ <</if>> <<if $slaves.length == 1>> You have one slave already committed. <<elseif $slaves.length > 1>> You have $slaves.length slaves already committed. <</if>> <<else>> You have <<print cashFormat($cash)>> remaining and have <<if $slaves.length == 1>> one slave already committed. <<elseif $slaves.length > 1>> $slaves.length slaves already committed. <</if>> <</if>> <<if $startingGirlCopied == 1>> <<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>> <<set $activeSlave.ID = $IDNumber++>> <<if $startingGirlRelation>> <<if $familyTesting == 1>> /* <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.mother = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.father = 0>> <<case "father">> <<set $activeSlave.father = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.mother = 0>> <<case "daughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.ovaries == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.father < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == $activeSlave.father>> <<set $slaves[_i].mother = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "dickdaughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick,2,10)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls,2,10)>> <<set $activeSlave.scrotum = Math.clamp($activeSlave.scrotum,2,10)>> <<set $activeSlave.father = 0>> <<if $activeSlave.mother < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<set $slaves[_i].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "older sister">> <<set $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.actualAge -= random(2,4)>> <</switch>> <<if $startingGirlRelation == "older sister" || $startingGirlRelation == "younger sister" || $startingGirlRelation == "twin">> /% Sibling parentage. If the previous slave has defined parentage, that's already shared with the new sibling via the clone. If not, a shared missing parent is applied. %/ <<if $activeSlave.mother == 0>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].mother = $activeSlave.mother>><<break>><</if>><</for>> <</if>> <<if $activeSlave.father == 0>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].father = $activeSlave.father>><<break>><</if>><</for>> <</if>> <</if>> <<if $activeSlave.mother && $activeSlave.father>> /% Propogate missing family information across existing slaves. Assumes monogamous reproduction, e.g. all sets of siblings have a pair of exclusive parents. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<if $slaves[_i].father == 0>> <<set $slaves[_i].father = $activeSlave.father>> <</if>> <</if>> <<if $slaves[_i].father == $activeSlave.father>> <<if $slaves[_i].mother == 0>> <<set $slaves[_i].mother = $activeSlave.mother>> <</if>> <</if>> <</for>> <</if>> */ <<else>> <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.relation = "daughter", $activeSlave.actualAge -= random(16,24)>> <<case "daughter">> <<set $activeSlave.relation = "mother", $activeSlave.actualAge += random(16,24)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<case "older sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge -= random(2,4)>> <<default>> <<set $activeSlave.relation = "twin">> <</switch>> <<set $activeSlave.relationTarget = _tempSlave.ID>> <</if>> <<if $startingGirlRelation != "twin">><<set $activeSlave.birthWeek = random(0,51)>><</if>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<if $activeSlave.birthSurname>><<set _familyBirthSurname = $activeSlave.birthSurname>><</if>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<NationalityToName $activeSlave>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<if _familyBirthSurname>><<set $activeSlave.birthSurname = _familyBirthSurname>><</if>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<if $activeSlave.attrKnown == 0>> <<set $activeSlave.attrXX = random(0,100)>> <<set $activeSlave.attrXY = random(0,100)>> <<set $activeSlave.energy = random(1,90)>> <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <</if>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<elseif $archetyped == 1>> <<NationalityToName $activeSlave>> <<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>> <</if>> __You are customizing this slave:__ <br> <<if $activeSlave == 0>> <<StartingGirlsWorkaround>> <</if>> <<if ($activeSlave.balls == 0)>> <<set $activeSlave.scrotum = 0>> <</if>> <<if ($activeSlave.vagina == -1)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<if ($activeSlave.ovaries == 0)>> <<set $activeSlave.preg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0, $activeSlave.bellyPreg = 0>> <</if>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1) || 18>> <<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>> <<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>> <<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>> <<if $activeSlave.father == -1>> <<if $PC.dick == 0>> <<set $activeSlave.father = 0>> <<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>> <<set $activeSlave.father = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.father = 0>> <</if>> <</if>> <<if $activeSlave.mother == -1>> <<if $PC.vagina == 0>> <<set $activeSlave.mother = 0>> <<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>> <<set $activeSlave.mother = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.mother = 0>> <</if>> <</if>> /* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */ <<if $originOveride == 0>> <<if $PC.career == "capitalist">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a successful venture capitalist.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <</if>> <<elseif $PC.career == "mercenary">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a noted private military contractor.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <</if>> <<elseif $PC.career == "slaver">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "Your slaving troop kept several girls as fucktoys, you sired her in your favorite.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<else>> <<set $activeSlave.origin = "You enslaved her personally during the last stages of your slaving career.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <</if>> <<elseif $PC.career == "engineer">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You conceived her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You received her as a gift from an arcology owner impressed by your work.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<set $activeSlave.customTat = "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">> <<set $activeSlave.customTat = "She has your name angrily tattooed on her right shoulder.">> <<else>> <<set $activeSlave.origin = "She was a fellow escort you were popular with.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast. She got the tattoo after starring in a porno with you.">> <</if>> <<elseif $PC.career == "gang">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born from one of your sex toys you knocked up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "You captured her during your transition to the arcology">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <</if>> <<elseif $PC.career == "servant">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. Your master permitted you to knock up her mother.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $PC.vagina == 1>> <<set $activeSlave.origin = "She was another of your late master's servants. She helped you give birth to his child.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<else>> <<set $activeSlave.origin = "She was another of your late master's servants.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <</if>> <<elseif $PC.career == "medicine">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a botched birth control experiment early in your career.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<else>> <<set $activeSlave.origin = "You kept her after her owner failed to pay your bill for performing surgery on her.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <</if>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a drunken bet. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<else>> <<set $activeSlave.origin = "She was one of your groupies during your celebrity career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">> <</if>> <<elseif $PC.career == "wealth">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">> <<set $activeSlave.customTat = "She has a small tattoo of a poor hand of cards on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has a small tattoo of a winning hand of cards on the nape of her neck.">> <</if>> <<elseif $PC.career == "BlackHat">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "She was a case officer you captured after going dark.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <</if>> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has the silhouette of an arcology tattooed on the nape of her neck.">> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp != 1>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<else>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a human onahole.">> <</if>> <</if>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>> <<set $activeSlave.analSkill = 15>> <</if>> <<if $activeSlave.vagina < 0>> <<set $activeSlave.vaginalSkill = 0>> <<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>> <<set $activeSlave.vaginalSkill = 15>> <</if>> <<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 2) && $activeSlave.entertainSkill <= 10>> <<set $activeSlave.entertainSkill = 15>> <</if>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.canRecruit = 0>> <span id="slaveinfo"> <<set $saleDescription = 1>> <<include "Long Slave Description">> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp;''<<link "Refresh">><<goto "Starting Girls">><</link>>'' | <<link "Randomize career">> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | <<link "Randomize name">> <<NationalityToName $activeSlave>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | [[More customization options]] | <<link "Start over with a random slave">> <<set $fixedNationality = hashChoice($nationalities)>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> <hr>''Devotion:'' <span id="devotion"> <<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@ <<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@ <<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@ <<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@ <<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@ <<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@ <<else>>@@.magenta;Worshipful.@@ <</if>> </span> <<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">> <span id="devotionWarning"></span> <br>''Trust:'' <span id="trust"> <<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@ <<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@ <<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@ <<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@ <<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@ <<else>>@@.seagreen;Absolute trust.@@ <</if>> </span> <<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>> <<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">> <br>''Legal status:'' <span id="legal"> <<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining. <<else>>Slave. <</if>> </span> <<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> | <<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.indenture > 0>> <span id="restrictions"> <br>''Indenture restrictions:'' <<if $activeSlave.indentureRestrictions == 2>>Restrictive. <<elseif $activeSlave.indentureRestrictions == 1>>Protective. <<else>>None. <</if>> </span> <<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Voice:'' <span id="voice"> <<if $activeSlave.voice == 0>>Mute. <<elseif $activeSlave.voice == 1>>Deep. <<elseif $activeSlave.voice == 2>>Normal. <<elseif $activeSlave.voice == 3>>High. <</if>> </span> <<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> | <<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="language"> <<if $activeSlave.voice != 0>> ''$language:'' <<if $activeSlave.accent == 0>>Unaccented. <<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent. <<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent. <<else>>Not fluent. <</if>> <</if>> </span> <<if $activeSlave.voice != 0>> <<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> | <<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Age:'' <span id="age"> <<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Birth week:'' <span id="birthWeek"> <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Genes:'' @@.yellow;<span id="originalSex">$activeSlave.genes.</span>@@&nbsp; <<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> | <<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> <<if $familyTesting == 1>> <<if $saveImported == 1>>//Player children are not available in NG+ due to code limitations (Since the player's background changes with ng+, consistency issues arise.)// <<else>><br><<editFamily>> <</if>> <</if>> <br>''Health:'' <span id="health"> <<if $activeSlave.health == -40>>@@.red;Unhealthy.@@ <<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@ <<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@ <<else>>@@.green;Extremely healthy.@@ <</if>> </span> <<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeExtreme == 1>> ''Limbs:'' <span id="amp"> <<if $activeSlave.amp == 1>>Amputee. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Muscles:'' <span id="muscles"> <<if $activeSlave.muscles > 95>> Ripped. <<elseif $activeSlave.muscles > 50>> Quite muscular. <<elseif $activeSlave.muscles > 30>> Well built. <<elseif $activeSlave.muscles > 5>> Toned. <<elseif $activeSlave.muscles > -6>> Normal. <<elseif $activeSlave.muscles > -31>> Weak. <<elseif $activeSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">><<set $activeSlave.muscles = -97>><<replace "#muscles">>Frail.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very weak">><<set $activeSlave.muscles = -66>><<replace "#muscles">>Very weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Weak">><<set $activeSlave.muscles = -41>><<replace "#muscles">>Rather weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> | <<link "Well built">><<set $activeSlave.muscles = 40>><<replace "#muscles">>Well built.<</replace>><<StartingGirlsCost>><</link>> | <<link "Muscular">><<set $activeSlave.muscles = 65>><<replace "#muscles">>Muscular.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ripped">><<set $activeSlave.muscles = 96>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Waist:'' <span id="waist"> <<if $activeSlave.waist > 95>>Masculine. <<elseif $activeSlave.waist > 40>>Ugly. <<elseif $activeSlave.waist > 10>>Unattractive. <<elseif $activeSlave.waist >= -10>>Average. <<elseif $activeSlave.waist >= -40>>Feminine. <<elseif $activeSlave.waist >= -95>>Hourglass. <<else>>Absurd. <</if>> </span> <<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> | <<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> | <<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>> <br>''Height:'' <span id="height"> <<if $activeSlave.height < 150>>Petite. <<elseif $activeSlave.height < 160>>Short. <<elseif $activeSlave.height < 170>>Average. <<elseif $activeSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm </span> | <<link "Resync height with age">> <<ResyncHeight $activeSlave>><<goto "Starting Girls">> <</link>> &nbsp;&nbsp;&nbsp;&nbsp; <br>''Weight:'' <span id="weight"> <<if $activeSlave.weight < -95>>@@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>>Thin. <<elseif $activeSlave.weight <= 10>>Average. <<elseif $activeSlave.weight <= 30>>Plush. <<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@ <<elseif $activeSlave.weight <= 130>>@@.red;Fat.@@ <<elseif $activeSlave.weight <= 160>>@@.red;Obese.@@ <<elseif $activeSlave.weight <= 190>>@@.red;Super obese.@@ <<else>>@@.red;Dangerously obese.@@ <</if>> </span> <<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Obese">><<set $activeSlave.weight = 140>><<replace "#weight">>@@.red;Obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Super obese">><<set $activeSlave.weight = 180>><<replace "#weight">>@@.red;Super obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Dangerously obese">><<set $activeSlave.weight = 200>><<replace "#weight">>@@.red;Dangerously obese.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Prestige:'' <span id="prestige"> <<if $activeSlave.prestige >= 3>>@@.green;World renowned.@@ <<elseif $activeSlave.prestige >= 2>>@@.green;Regionally famous.@@ <<elseif $activeSlave.prestige >= 1>>@@.green;Locally known.@@ <<else>>None. <</if>> </span> <<link "None">><<set $activeSlave.prestige = 0>><<replace "#prestige">>None.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Locally known">><<set $activeSlave.prestige = 1>><<replace "#prestige">>@@.green;Locally known.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Regionally famous">><<set $activeSlave.prestige = 2>><<replace "#prestige">>@@.green;Regionally famous.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "World renowned">><<set $activeSlave.prestige = 3>><<replace "#prestige">>@@.green;World renowned.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="prestigeWarning"></span> <br><br> <span id = "nationality"> Her nationality is $activeSlave.nationality. <<link "Set custom nationality">> <<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>> <</replace>> <</link>> </span> <<if $seeRace == 1>> <br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Southern European">><<set $activeSlave.race = "southern european">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Extremely Pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light Olive">><<set $activeSlave.skin = "light olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Olive">><<set $activeSlave.skin = "dark olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Brown">><<set $activeSlave.skin = "dark brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>. <<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> <br>''Facial attractiveness:'' <span id="face"> <<if $activeSlave.face < -95>>Very ugly. <<elseif $activeSlave.face < -40>>Ugly. <<elseif $activeSlave.face < -10>>Unattractive. <<elseif $activeSlave.face <= 10>>Average. <<elseif $activeSlave.face <= 40>>Attractive. <<elseif $activeSlave.face <= 95>>Beautiful. <<else>>Very beautiful. <</if>> </span> <<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>> <br>''Lips:'' <span id="lips"> <<if $activeSlave.lips <= 10>>Thin. <<elseif $activeSlave.lips <= 20>>Normal. <<elseif $activeSlave.lips <= 40>>Pretty. <<elseif $activeSlave.lips <= 70>>Plush. <<elseif $activeSlave.lips <= 95>>Huge. <<else>>Facepussy. <</if>> </span> <<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Teeth:'' <span id="teeth"> <<if $activeSlave.teeth == "crooked">>Crooked. <<elseif $activeSlave.teeth == "straightening braces">>Braces. <<else>>Straight. <</if>> </span> <<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> | <<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> | <<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>> <br>''Vision:'' <span id="vision"> <<if $seeExtreme == 1>> <<if $activeSlave.eyes == -2>>Blind. <<elseif $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <</if>> </span> <<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br><br>''Breasts:'' <span id="boobs"> <<if $activeSlave.boobs <= 200>>Flat. <<elseif $activeSlave.boobs <= 500>>Healthy. <<elseif $activeSlave.boobs <= 800>>Large. <<elseif $activeSlave.boobs <= 1200>>Very Large. <<elseif $activeSlave.boobs <= 2000>>Huge. <<elseif $activeSlave.boobs <= 4000>>Massive. <<elseif $activeSlave.boobs <= 6000>>Monstrous. <<else>>Science experiment. <</if>> <<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs </span> &nbsp;&nbsp;&nbsp;&nbsp;''Lactation:'' <span id="lactation"> <<if $activeSlave.lactation == 2>>Artificial. <<elseif $activeSlave.lactation == 1>>Natural. <<else>>None. <</if>> </span> <<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>> <br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>. <<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Areolae:'' <span id="areolae"> <<if $activeSlave.areolae == 1>> Large. <<elseif $activeSlave.areolae == 2>> Wide. <<elseif $activeSlave.areolae == 3>> Huge. <<else>> Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>> <br>''Shoulders:'' <span id="shoulders"> <<if $activeSlave.shoulders < -1>>Very narrow. <<elseif $activeSlave.shoulders < 0>>Narrow. <<elseif $activeSlave.shoulders > 1>>Very broad. <<elseif $activeSlave.shoulders > 0>>Broad. <<else>>Feminine. <</if>> </span> <<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Hips:'' <span id="hips"> <<if $activeSlave.hips < -1>>Very narrow. <<elseif $activeSlave.hips < 0>>Narrow. <<elseif $activeSlave.hips > 1>>Very broad. <<elseif $activeSlave.hips > 0>>Broad. <<else>>Normal. <</if>> </span> <<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Butt:'' <span id="butt"> <<if $activeSlave.butt == 0>>Flat. <<elseif $activeSlave.butt < 2>>Small. <<elseif $activeSlave.butt < 3>>Plump. <<elseif $activeSlave.butt < 4>>Big. <<elseif $activeSlave.butt < 5>>Huge. <<elseif $activeSlave.butt < 6>>Enormous. <<elseif $activeSlave.butt < 7>>Gigantic. <<else>>Massive. <</if>> </span> <<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> | <<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> | <<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Anus:'' <span id="anus"> <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Vagina:'' <span id="vagina"> <<if $activeSlave.vagina == -1>>//No vagina.// <<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>>Normal. <<elseif $activeSlave.vagina == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="vaginablock"> <<if $activeSlave.vagina > -1>> <br> <<if $activeSlave.dick == 0>> ''Clit:'' <span id="clit"> <<if $activeSlave.clit == 0>>Normal. <<elseif $activeSlave.clit == 1>>Large. <<else>>Huge. <</if>> </span> <<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <</if>> ''Labia:'' <span id="labia"> <<if $activeSlave.labia == 2>>Huge. <<elseif $activeSlave.labia == 1>>Large. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Vaginal wetness:'' <span id="wetness"> <<if $activeSlave.vaginaLube == 0>>Dry. <<elseif $activeSlave.vaginaLube == 1>>Normal. <<else>>Excessive. <</if>> </span> <<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>> <<if $seePreg != 0>> <br>''Pregnancy:'' <span id="preg"> <<if $activeSlave.preg > 39>>Ready to drop. <<elseif $activeSlave.preg > 30>>Advanced. <<elseif $activeSlave.preg > 20>>Showing. <<elseif $activeSlave.preg > 10>>Early. <<elseif $activeSlave.preg > -2>>None. <<else>>Barren. <</if>> </span> <<link "Ready to Drop">><<set $activeSlave.preg = 40,$activeSlave.pregType = 1,$activeSlave.pregWeek = 40,$activeSlave.pregKnown = 1,$activeSlave.belly = 15000,$activeSlave.bellyPreg = 15000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> | <<link "Advanced">><<set $activeSlave.preg = 34,$activeSlave.pregType = 1,$activeSlave.pregWeek = 34,$activeSlave.pregKnown = 1,$activeSlave.belly = 10000,$activeSlave.bellyPreg = 10000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> | <<link "Showing">><<set $activeSlave.preg = 27,$activeSlave.pregType = 1,$activeSlave.pregWeek = 27,$activeSlave.pregKnown = 1,$activeSlave.belly = 5000,$activeSlave.bellyPreg = 5000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Showing.<</replace>><<StartingGirlsCost>><</link>> | <<link "Early">><<set $activeSlave.preg = 12,$activeSlave.pregType = 1,$activeSlave.pregWeek = 12,$activeSlave.pregKnown = 1,$activeSlave.belly = 100,$activeSlave.bellyPreg = 100,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>None.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> | <<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>Barren.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="pub"> <<if $activeSlave.pubertyXX == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">> <<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<run WombFlush($activeSlave)>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <<if $PC.dick == 1>> <br> ''Father:'' <span id="father"> <<if $activeSlave.pregSource == -1>>My child. <<else>> <</if>> </span> <<link "Carrying my child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> <</if>> </span> <span id="dickblock"> <<if $seeDicks != 0 || $makeDicks == 1>> <br>''Penis:'' <span id="dick"> <<if $activeSlave.dick == 0>>None. <<elseif $activeSlave.dick == 1>>Tiny. <<elseif $activeSlave.dick == 2>>Small. <<elseif $activeSlave.dick == 3>>Normal. <<elseif $activeSlave.dick == 4>>Large. <<elseif $activeSlave.dick == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Foreskin:'' <span id="foreskin"> <<if $activeSlave.foreskin == 0>>None. <<elseif $activeSlave.foreskin == 1>>Tiny. <<elseif $activeSlave.foreskin == 2>>Small. <<elseif $activeSlave.foreskin == 3>>Normal. <<elseif $activeSlave.foreskin == 4>>Large. <<else>>Massive.<</if>> </span> <<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Testicles:'' <span id="balls"> <<if $activeSlave.balls == 0>>None. <<elseif $activeSlave.balls == 1>>Vestigial. <<elseif $activeSlave.balls == 2>>Small. <<elseif $activeSlave.balls == 3>>Normal. <<elseif $activeSlave.balls == 4>>Large. <<elseif $activeSlave.balls == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">> <<if $activeSlave.balls > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Ballsack:'' <span id="scrotum"> <<if $activeSlave.scrotum == 0>>None. <<elseif $activeSlave.scrotum == 1>>Tiny. <<elseif $activeSlave.scrotum == 2>>Small. <<elseif $activeSlave.scrotum == 3>>Normal. <<elseif $activeSlave.scrotum == 4>>Large. <<elseif $activeSlave.scrotum == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="Mpub"> <<if $activeSlave.pubertyXY == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> </span> <br>''Prostate:'' <span id="prostate"> <<if $activeSlave.prostate == 1>>Has a prostate. <<else>>No prostate. <</if>> </span> <<link "Add Prostate">><<set $activeSlave.prostate = 1>><<replace "#prostate">>Has a prostate.<</replace>><<StartingGirlsCost>><</link>> | <<link "Remove Prostate">><<set $activeSlave.prostate = 0>><<replace "#prostate">>No prostate.<</replace>><<StartingGirlsCost>><</link>> <br><br> <span id="analSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsAnalSkill>> <</timed>> &nbsp;&nbsp;&nbsp;&nbsp; ''Oral sex:'' <span id="oralSkill"> <<if $activeSlave.oralSkill <= 10>>Unskilled. <<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br> <span id="vaginalSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsVaginalSkill>> <</timed>> <br>''Prostitution:'' <span id="whoreSkill"> <<if $activeSlave.whoreSkill <= 10>>Unskilled. <<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Entertainment:'' <span id="entertainSkill"> <<if $activeSlave.entertainSkill <= 10>>Unskilled. <<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Combat:'' <span id="combatSkill"> <<if $activeSlave.combatSkill == 0>>Unskilled. <<else>>@@.cyan;Skilled.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="skillsWarning"></span> <br>''Intelligence:'' <span id="intelligence"> <<if $activeSlave.intelligence == 3>>@@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>>@@.deepskyblue;Very smart.@@ <<elseif $activeSlave.intelligence == 1>>@@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>>Average. <<elseif $activeSlave.intelligence == -1>>@@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>>@@.orangered;Very stupid.@@ <<else>>@@.orangered;Moronic.@@ <</if>> </span> <<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Education:'' <span id="intelligenceImplant"> <<if $activeSlave.intelligenceImplant == 1>>@@.deepskyblue;Educated.@@ <<else>>Uneducated. <</if>> </span> <<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>> <br>''Fetish:'' <span id="fetishblock"> <span id="fetish"> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish == "none">> @@.pink;$activeSlave.fetish.@@ <<else>> @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<else>> //Not known.// <<link "Known">> <<ToggleFetish 1>> <</link>> <</if>> </span> <br> <<if $activeSlave.fetishKnown == 1>> &nbsp;&nbsp;&nbsp;&nbsp; <<link "Unknown">> <<ToggleFetish 0>> <</link>> | <<link "None">> <<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sub">> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Dom">> <<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Cumslut">> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Humiliation">> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Buttslut">> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Breasts">> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Pregnancy">> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sadism">> <<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Masochism">> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> <<if $seeExtreme == 1>> | <<link "Mindbroken">> <<set $activeSlave.fetish = "mindbroken", $activeSlave.fetishKnown = 1, $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualQuirk = "none", $activeSlave.sexualFlaw = "none">> <<ToggleFetish 1>> <</link>> <</if>> <<if $activeSlave.fetish != "none">> <br> <span id="fetishStrength"> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<link "Decrease">> <<ChangeFetishStrength 0>> <</link>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<link "Increase">> <<ChangeFetishStrength 1>> <</link>> <</if>> </span> <</if>> <</if>> </span> <br>''Sexuality:'' <span id="sexuality"> <span id="attrXY"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by men,@@ <<else>> @@.green;Passionate about men,@@ <</if>> <<else>> //Not known.// <</if>> </span> <span id="attrXX"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</if>> </span> <<if $activeSlave.attrKnown == 1>> <<link "Unknown">> <<ToggleSexuality 0>> <</link>> <br>XY attraction: <span id="decreaseXY"> <<link "Decrease">> <<ChangeAttr 1 0>> <</link>> </span> <span id="increaseXY"> | <<link "Increase">> <<ChangeAttr 1 1>> <</link>> </span> | XX attraction: <span id="decreaseXX"> <<link "Decrease">> <<ChangeAttr 0 0>> <</link>> </span> <span id="increaseXX"> | <<link "Increase">> <<ChangeAttr 0 1>> <</link>> </span> <br>''Sex drive:'' <span id="energy"> <<if $activeSlave.energy == 100>>@@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>>@@.red;Poor.@@ <<else>>@@.red;Frigid.@@<</if>> </span> <<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>> <<else>> <<link "Known">> <<ToggleSexuality 1>> <</link>> <</if>> </span> <br>''Behavioral Flaw:'' <span id="behavioralFlaw"> <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Behavioral Quirk:'' <span id="behavioralQuirk"> <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralQuirk = "none">><<replace "#behavioralQuirk">>//$activeSlave.behavioralQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Confident">><<set $activeSlave.behavioralQuirk = "confident">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Cutting">><<set $activeSlave.behavioralQuirk = "cutting">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Funny">><<set $activeSlave.behavioralQuirk = "funny">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralQuirk = "adores men">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralQuirk = "adores women">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Insecure">><<set $activeSlave.behavioralQuirk = "insecure">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fitness">><<set $activeSlave.behavioralQuirk = "fitness">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sinful">><<set $activeSlave.behavioralQuirk = "sinful">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Advocate">><<set $activeSlave.behavioralQuirk = "advocate">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Flaw:'' <span id="sexualFlaw"> <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Quirk:'' <span id="sexualQuirk"> <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualQuirk = "none">><<replace "#sexualQuirk">>//$activeSlave.sexualQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualQuirk = "gagfuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualQuirk = "painal queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualQuirk = "strugglefuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Perverted">><<set $activeSlave.sexualQuirk = "perverted">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Tease">><<set $activeSlave.sexualQuirk = "tease">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Caring">><<set $activeSlave.sexualQuirk = "caring">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Unflinching">><<set $activeSlave.sexualQuirk = "unflinching">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Size queen">><<set $activeSlave.sexualQuirk = "size queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Romantic">><<set $activeSlave.sexualQuirk = "romantic">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br> <span id="finalize"> <<StartingSlaveCost $activeSlave>> <<if $cash >= $slaveCost>> <<if $activeSlave.prestige>> <<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>> <<else>> <<set $activeSlave.prestigeDesc = 0>> <</if>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $slaveWithoutBonuses = $activeSlave>> <<if $PC.career != "engineer">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> //This will apply your @@.springgreen;career bonus@@ to her: <<if $PC.career == "capitalist">> one free level of @@.cyan;prostitution skill.@@ <<elseif $PC.career == "mercenary">> @@.mediumaquamarine;+10 trust.@@ <<elseif $PC.career == "slaver">> @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "medicine">> free @@.lime;basic implants.@@ <<elseif $PC.career == "celebrity">> one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "escort">> two free levels of @@.cyan;sex skills@@, one free level of @@.cyan;prostitution skill@@, and one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "servant">> @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "gang">> @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ <<elseif $PC.career == "wealth">> two free levels of @@.cyan;sex skills.@@ <<elseif $PC.career == "BlackHat">> one free level of @@.cyan;intelligence.@@ <<else>> @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave without career bonus">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <br> <</if>> <<else>> <br>//You lack the necessary funds to add this slave.// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Discard this slave and continue|Acquisition]] </span> <br><br>__Archetypes:__&nbsp;&nbsp;&nbsp;&nbsp;//Convenient combinations of slave attributes// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Irish Rose">> <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A beautiful flower from the Emerald Isle// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cali Girl">> <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Tall, taut, and tan// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Novice">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Train your own and save// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Inexpensive potential to become a great right hand woman// <<if $seeExtreme != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Wellspring">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Capable of producing all kinds of useful fluids// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Onahole">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A living cocksleeve// <</if>> <br><br>__Start over by selecting a nationality:__ <<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> <<set _nation = setup.baseNationalities[_sg]>> <<print " <<link _nation>> <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <</link>> ">> <<if _sg < setup.baseNationalities.length-1>> | <</if>> <</for>> <<unset $PCCreationSex>>
NurseryAnon/fc
src/npc/startingGirls/startingGirls.tw
tw
bsd-3-clause
94,201
:: Takeover Target [nobr] <<set $ui = "start", $showBodyMods = 1>> Before you deploy the <<if $PC.rumor == "wealth">> financial reserves that <<elseif $PC.rumor == "diligence">> carefully constructed plan that <<elseif $PC.rumor == "force">> mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that <<elseif $PC.rumor == "social engineering">> clever social manipulation that <<else>> optimistic plan you hope <</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">> attempt a hostile takeover of <<elseif $PC.rumor == "diligence">> work to take over <<elseif $PC.rumor == "force">> attack <<elseif $PC.rumor == "social engineering">> infiltrate <<else>> aspire to take over <</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. <<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@ <br><br> [[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Recommended for new players.// <hr style="margin:0"> <<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>> <<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>> <<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>> <<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>> <<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>> <<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>> <<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>> <<set _targetArcologies = []>> <<set _targets = 4>> <<if $PC.career == "arcology owner">><<set _targets += 2>><</if>> <<for $i = 0; $i < _targets; $i++>> <<set $targetArcology = {}>> <<set $targetArcology.type = _arcologyTypes.pluck()>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>> <<default>> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>> <</switch>> <<case "Subjugationist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\ <<default>> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>> <</switch>> <<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>> <<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>> <<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>> <<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>> <<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>> <<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>> <<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>> <<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>> <<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>> <<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>> <<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>> <<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>> <<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>> <<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>> <<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>> <<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>> <<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>> <<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>> <<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>> <<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>> <<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>> <<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>> <<default>><<set $targetArcology.name = "Arcology X-4">> <</switch>> <<set $targetArcology.FSProgress = either(10,30,50)>> <<set $targetArcology.prosperity = either(40,50,60)>> <<set $targetArcology.citizens = random(-1,1)>> <<set $targetArcology.terrain = _terrainTypes.random()>> <<set $targetArcology.continent = _continents.random()>> <<set _targetArcologies.push($targetArcology)>> <</for>> <<for $i = 0; $i < _targetArcologies.length; $i++>> <<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology = _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City <<if _targetArcologies[$i].terrain == "urban">> carved out of an urban area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "rural">> built in a rural area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "marine">> constructed just offshore of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "ravine">> constructed in a large canyon of _targetArcologies[$i].continent. <<else>> in the middle of the ocean. <</if>> <<if _targetArcologies[$i].prosperity >= 60>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It is unusually prosperous for a vulnerable arcology. <<elseif _targetArcologies[$i].prosperity <= 40>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has little economic prosperity and is vulnerable. <</if>> <<if _targetArcologies[$i].citizens > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. <<elseif _targetArcologies[$i].citizens < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Its society <<if _targetArcologies[$i].FSProgress >= 50>> has advanced towards <<elseif _targetArcologies[$i].FSProgress >= 30>> has devoted resources to <<else>> has just begun to adopt <</if>> <<switch _targetArcologies[$i].type>> <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Latin. <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Nahuatl. <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Ancient Egyptian. <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Japanese. <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Arabic. <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Chinese. <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. <</switch>> <hr style="margin:0"> <</for>>
NurseryAnon/fc
src/npc/takeoverTarget.tw
tw
bsd-3-clause
14,055
:: Upload Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead// <br><br> VERSION $ver BUILD $releaseID<br><br> slaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthSurname", genes: "$activeSlave.genes", weekAcquired: 1, origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>, career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>, ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: "$activeSlave.eyes", eyeColor: "$activeSlave.eyeColor", eyewear: "none", hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, nipplesAccessory: $activeSlave.nipplesAccessory, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: $activeSlave.pregType, broodmother: $activeSlave.broodmother, broodmotherFetuses: $activeSlave.broodmotherFetuses, broodmotherOnHold: $activeSlave.broodmotherOnHold, broodmotherCountDown: $activeSlave.broodmotherCountDown, labor: $activeSlave.labor, births: $activeSlave.births, cSec: $activeSlave.cSec, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: $activeSlave.foreskin, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: $activeSlave.analArea, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: $activeSlave.scrotum, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>, brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>, earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: 0, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: $activeSlave.currentRules
NurseryAnon/fc
src/npc/uploadSlave.tw
tw
bsd-3-clause
6,307
:: FondleBoobs [nobr] You call $him over so you can fondle $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobsImplant > 250)>> fake tits. <<elseif ($activeSlave.boobs >= 650)>> big tits. <<elseif ($activeSlave.boobs >= 300)>> small tits. <<else>> flat tits. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <<else>> $His erect nipples point enticingly outwards. <</if>> <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You play with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $him over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if ($activeSlave.amp == 1)>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso is a sight to behold. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, doing your best to not miss an inch of their immense size, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, your hands sinking deep into their soft flesh, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He starts to pant heavily while $he lies helpless at your playing with $his breasts and $he cannot do anything against the relentless fondling. $He wriggles and squirms at the continued stimulation, getting aroused at the expert way you move around $his tits and nipples. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes over excitedly at the thought of $his breasts getting touched. $He stands in between you and your desk, already presenting $his breasts for you. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, rolling $his $activeSlave.nipples nipples between your fingers and thumbs while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you give them a hard pull, sending $him gasping over the edge of ecstasy. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, adding more fingers into $his $activeSlave.nipples nipples while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you cram your whole fist in, sending $him gasping over the edge of ecstasy. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He eagerly comes over to you, puffing $his chest out at you. When you place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobsImplant > 250)>> fake tits, <<elseif ($activeSlave.boobs >= 650)>> big tits, <<elseif ($activeSlave.boobs >= 300)>> cute breasts, <<else>> flat breasts, <</if>> <<if ($activeSlave.amp != 1)>> $he places $his hands on your <<if $PC.boobs == 1>>bosom<<elseif $PC.title == 0>>flat chest<<else>>manly chest<</if>> in turn, $his tendency towards sexual dominance encouraging $him to compete with you in fondling each other. <</if>> You both alternate between taking your mouth to $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and $hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, $he slows down. When you eventually stop, $he looks up at you happily. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> $He looks at you with $his $activeSlave.eyeColor eyes, smiling. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He eagerly comes over to you, to stand between you and your desk. You lean over while $he submissively lies down upon it, face up, with $his breasts pointed to the air. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "Plea<<s>>e don't <<s>>top, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his breasts pointed to the air. $He gasps as you slap your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness before pulling back and struggling to grasp both nipples at once, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, using your entire arms to roughly jiggle them before pulling back to maul $his nipples, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass roughly with all your might before sliding your hands to $his nipples, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them roughly up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> shoving your fingers in and out of $his $activeSlave.nipples nipples, <<else>> flicking $his nipples hard with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and firmly pulling them in all directions. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you put your lips on a nipple and close your lips firmly around it to pull strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you push $his nipples with your thumbs, flicking them hard in different directions. <<else>> Moving your head close to $his breasts, you put your lips over a nipple and close your lips firmly over the slit to suck strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly push the tips of your fingers down into the depths of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples to tweak what was once their tip. <</if>> $He moans passionately at the continued punishment of $his breasts and nipples. Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. When you finally stop $he rubs the marks on $his breasts with $his hands, an ecstatic look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves it. <<else>> "Plea<<s>>e puni<<sh>> me more, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, hungry for more. <<elseif ($activeSlave.devotion > 50)>> $He devotedly comes over to you, to stand between you and your desk. $His doting $activeSlave.eyeColor eyes looking in yours. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s euphorically. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.devotion > 20)>> $He willingly gives $himself up to you. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He shakes at your touch fearfully. As you softly place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> $his eagerness to avoid punishment leads $him to stiffen as you start to massage them. $He finally starts to relax as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, <<if $activeSlave.nipples != "fuckable">> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he lets out a gasp. <<else>> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become sodden with fluid around your fingers. You plunge the depths of $his nipple cunts and vigorously work the unusual orifice. When you finally withdraw from $his nipples<<if ($activeSlave.lactation > 0)>>, a stream of pentup milk flows out after you and<<else>>,<</if>> $he lets out a gasp. <</if>> $His body softens as <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes dart up to your face, before visibly catching $himself with a reminder<<else>>$he remembers<</if>> that $he's a slave and you're $his owner. When you finally stop, $he shivers but says nothing, uneasy at what you are going to do next. <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you start to massage $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobs > 650)>> large tits. <<elseif ($activeSlave.boobs > 300)>> cute breasts. <<else>> flat breasts. <</if>> In fact, $he barely reacts at all. $He <<if canSee($activeSlave)>>stares<<else>>glowers<</if>> at you, but $he remains motionless. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. $He trembles as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably but says nothing, apprehensive at what you are going to do next. <<else>> $He tries to refuse you, so you push $him down on top of your desk and squeeze $his $activeSlave.skin breasts in your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands. $He tries to push you off $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> but you continue to massage them, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably, apprehensive at what you are going to do next. <</if>>
NurseryAnon/fc
src/player/actions/fondleBoobs.tw
tw
bsd-3-clause
29,470
:: FondleDick <<nobr>> You call $him over so you can fondle $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.scrotum > 0>> and <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> and soft perineum. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $him without any real interest. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping <<if $activeSlave.scrotum == 0>> the soft skin between $his base and $his butthole <<elseif $activeSlave.balls == 1>> $his tiny balls <<elseif $activeSlave.balls == 2>> $his small balls <<elseif $activeSlave.balls == 3>> $his balls <<elseif $activeSlave.balls == 4>> $his big balls <<elseif $activeSlave.balls == 5>> $his lemon-sized balls <<elseif $activeSlave.balls < 10>> $his fist-sized balls <<else>> $his hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, except for the cockmilk leaking out of $his dick, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands before submissively avoiding your gaze as you get cleaned up. <<elseif $activeSlave.devotion < -20>> $He clearly dislikes the thought of getting $his dick fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft. <</if>> $He grabs your wrist with $his hands and tries to stop it from moving but is unable to and despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan. Soon $he shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you shamefully as you stop moving your hands and get cleaned up. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his dick pointed towards you. $He gasps when you slap $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft, <<if $activeSlave.balls > 0>> while simultaneously slapping $his <<if $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand <</if>>. You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He rubs the marks on $his dick and balls with $his hands, an ecstatic look on $his $activeSlave.skin face. $He looks at you longingly as you get cleaned up, hungry for more. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He looks into your eyes furtively while $he grabs your wrists with $his hands, moving to match your hand movements. $He moans and shudders, leaking $his cockmilk as $he orgasms in your hands. $He dutifully looks at you as you stop moving your hands and get cleaned up. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He begs you not to stop. Soon, $he moans and $his movements indicate that $he is about to orgasm. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you passionately as you stop moving your hands and get cleaned up. <</if>> <</nobr>>
NurseryAnon/fc
src/player/actions/fondleDick.tw
tw
bsd-3-clause
17,060
:: FondleVagina <<nobr>> You call $him over so you can fondle $his <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft <<else>> $His pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $his prominent petals are inviting. <<elseif $activeSlave.labia > 1>> $his labia are so large they present a slight obstacle to entry. <<else>> $his cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft. <<else>> $His pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $his prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> $his huge labia are almost dripping with arousal. <<else>> $he's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $his nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $his nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy to you, watching your hands move towards $his without any real interest. You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down $his leg, $he does not respond. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. <<elseif ($activeSlave.devotion > 50)>> $He accepts your orders happily and presents $his virgin pussy to you, watching your hands with eagerness. $He gasps and quivers with pleasure as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> $He fondles $his breasts and plays with $his nipples at the same time.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>> $He does $his best to communicate love with $his $activeSlave.eyeColor eyes. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<Master>>," $he lisps rapturously. <<else>> "I love you, <<Master>>," $he says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy to you, watching your hands with some slight trepidation. $He gasps as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, almost embarrassed. $He looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> $He clearly dislikes the thought of getting fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $his. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, clearly embarrassed to end up in this position as $he loses control. <<else>> As you anticipated, $he refuses to let $himself be groped by you. $He is unable to resist you, also as you expected, when you mention some of the alternatives. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> $He grabs your wrist with $his hands in an effort to stop you but $he is unable to stop your hand from moving for long.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $his without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down $his leg, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $his. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon $he shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He begs you not to stop as $he looks into your eyes expectantly as $he shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. $He grabs your wrist to try to stop you but $he is unable to. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan and $he shudders in an orgasm. <</if>> $He looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He looks into your eyes furtively while $he grabs your wrist with $his hand and $he squeezes $his thighs together as $he moans and shudders in an orgasm. <</if>> $He dutifully looks at you as you stop moving your hand. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He squeezes $his thighs lightly against your hand as $he moans and shudders in orgasmic bliss. <</if>> $He looks at you passionately as you stop moving your hand. <</if>> <</nobr>>
NurseryAnon/fc
src/player/actions/fondleVagina.tw
tw
bsd-3-clause
15,436
:: JobFulfillmentCenterDelivery [nobr] <<set $JFCOrder = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<JFCSlave>> <<slaveCost $activeSlave>> <<set $slaveCost = $slaveCost*2>> A slave dealer has submitted a slave to satisfy your ''$Role'' order. <br><br>//As usual, the asking price is quite high, to cover the costs of training a proper <<print $Role>>. In compensation, you can freely decline the slave should she not meet your standards or the job has already been filled.// <br><br><<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br>Her price is <<print cashFormat($slaveCost)>>. <br><br><span id="result"> <<if $cash >= $slaveCost>> <<link "Accept the offered slave">> <<set $cash -= $slaveCost>> <<replace "#result">> She has been very well trained by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now eagerly awaiting your instructions. <<include "New Slave Intro">> <<set $Role = "">> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> </span>
NurseryAnon/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw
tw
bsd-3-clause
1,301
:: JobFulfillmentCenterOrder [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $JFCOrder == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<</if>> <<if $JFCOrder == 1>>You review your posted slave order for a ''$Role''.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave.<</if>> <<if $JFCOrder == 0>> <span id="JobType"> <br><br> <<link "Security">> <<replace "#JobType">> <br> <<if $SFMODToggle == 1>> <br>[[Lieutenant Colonel|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Lieutenant Colonel"]] <</if>> <br>[[Bodyguard|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Bodyguard"]] <br>[[Wardeness|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Wardeness"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Management">> <<replace "#JobType">> <br> <br>[[Headgirl|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Headgirl"]] <br>[[Teacher|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Teacher"]] <br>[[Nurse|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Nurse"]] <br>[[Attendant (normal)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Attendant"]] | [[Attendant (motherly)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Motherly Attendant"]] <br>[[Stewardess|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Stewardess"]] <br>[[Milkmaid|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Milkmaid"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Entertainment">> <<replace "#JobType">> <br> <br>[[DJ|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "DJ"]] <br>[[Madam|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Madam"]] <br>[[Concubine|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Concubine"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> </span> <<else>> [[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]] <</if>>
NurseryAnon/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw
tw
bsd-3-clause
2,209
:: SpecialForceBarracksAdditionalColonelInteractions [nobr] <<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>> <br><br> <span id="result3"> Where do you want to spend time with The Colonel this week? <<if $ColonelRelationship >= 25>> <br><<link "Up on the surface, along with an escort of course.">> <<set $securityForceColonelToken = 1>> <<replace "#result3">> You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare < 10>> <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 100 && $PC.career == "mercenary">> <br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favor with you. <<set $rep += 10, $cash += $EnvCash2>> <<elseif $PC.warfare >= 100>> <br>Your mastery of wet work satisfies The Colonel that you only need two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favor with you. <<set $rep += 5, $cash += $EnvCash3>> <<elseif $PC.warfare >= 60>> <br>Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 30>> <br>As you have some skill in warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 10>> <br>Your F.N.G. tier skill in warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. <<if $PC.slaving < 10>> Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. <<elseif $PC.slaving >= 100>> Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your understanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favorite Paternalist shop in $arcologies[0].name." <<if $arcologies[0].prosperity < 20>> <<set $arcologies[0].prosperity++>> <</if>> <<elseif $PC.slaving >= 60>> Your expertise in slavery allows you to be more useful. <<elseif $PC.slaving >= 30>> Possessing some skill, you are slightly helpful. <<elseif $PC.slaving >= 10>> Your basic skill at slavery, allows you to neither be a hindrance or helpful. <</if>> <<else>> Stopping at a shop. <</if>> <br>Soon the entourage heads back to the HQ of $securityForceName. Along the route you see a homeless citizen in great pain. <<if $PC.medicine < 10>> Your total lack of medical skill causes the death of the citizen. <<set $arcologies[0].prosperity -= .25>> <<elseif $PC.medicine >= 100 && $PC.career == "medicine">> Your expertise in medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. <<set $rep += 10, $cash += $EnvCash4>> <<elseif $PC.medicine >= 100>> Your expertise in medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. <<set $rep += 5>> <<elseif $PC.medicine >= 60>> Your mastery of medicine ensures that the citizen's condition is noticeably better. <<elseif $PC.medicine >= 30>> Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves. <<elseif $PC.medicine >= 10>> Your basic skill in medicine is sufficient only to stabilize the citizen. <</if>> <<set $ColonelRelationship += 2>> <</replace>> <</link>> <</if>> <br><<link "In the HQ of $securityForceName.">> <<replace "#result3">> <span id="result10"> What do you want to do with The Colonel in the HQ of $securityForceName? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceColonelToken = 0>> <</link>> <br><<link "Learn">> <<replace "#result10">> <<set $securityForceColonelToken = 1, $ColonelRelationship += 1>> <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceColonelToken = 0>> <</link>> <br>"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. She can try teaching you a bit about; <span id="result4"> <<link "field medicine">> <<set $PC.medicine += 4>> <<replace "#result4">> <br> <<if $PC.medicine < 10>> //Hopefully now, you are less likely to cut yourself on the sharp things.// <<elseif $PC.medicine >= 100>> //Feel free to play 'doctor' with me any time.// <<elseif $PC.medicine >= 60>> //Feel free to apply 'pressure' anywhere.// <<elseif $PC.medicine >= 30>> //Yes that is how you use a tourniquet, good job.// <<elseif $PC.medicine >= 10>> //Yes that is a bandage, good job.// <</if>> <</replace>> <</link>> , <<link "trading">> <<set $PC.trading += 3>> <<replace "#result4">> <br> <<if $PC.trading < 10>> //Congratulations you have just passed economics 101, "black and red should balance".// <<elseif $PC.trading >= 100>>// //Now let's go crash some markets.// <<elseif $PC.trading >= 60>>// //Your auditing skills aren't half bad.// <<elseif $PC.trading >= 30>>// //Good, you can now spot numerical errors, most of the time.// <<elseif $PC.trading >= 10>>// //Now Good job you now know what NPV stands for.// <</if>> <</replace>> <</link>> , <<link "slaving">> <<set $PC.slaving += 3>> <<replace "#result4">> <br> <<if $PC.slaving < 10>> //Yes, the rope normally goes around the wrist first and nowhere near the mouth.// <<elseif $PC.slaving >= 100>> //Now should we go out and capture some slaves, master?// <<elseif $PC.slaving >= 60>> //Feel feel to tie me up any time.// <<elseif $PC.slaving >= 30>> //You can finally tie a knot correctly, most of the time anyway.// <<elseif $PC.slaving >= 10>> //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck. But who am I to judge.// <</if>> <</replace>> <</link>> , <<link "combat engineering">> <<set $PC.engineering += 3>> <<replace "#result4">> <br> <<if $PC.engineering < 10>> //Good job, you know what a hammer now looks like.// <<elseif $PC.engineering >= 100>> //Time to for you go out and build something.// <<elseif $PC.engineering >= 60>> //Feel free to 'nail' me any time.// <<elseif $PC.engineering >= 30>> //Yes that is the correct hammering position.// <<elseif $PC.engineering >= 10>> //Hammer meet nail.// <</if>> <</replace>> <</link>> , <<link "hacking">> <<set $PC.hacking += 3>> <<replace "#result4">> <br> <<if $PC.hacking < 10>> //Good job you know what pushing the power button does.// <<elseif $PC.hacking >= 100>> //Time to for you go out and tinker with a system.// <<elseif $PC.hacking >= 60>> //Feel free to 'plug into' me any time.// <<elseif $PC.hacking >= 30>> //Correct screw driver holding procedure acquired.// <<elseif $PC.hacking >= 10>> //You can now somewhat use a mouse.// <</if>> <</replace>> <</link>> , <<link "general skills">> <<set $PC.engineering + 2>> <<set $PC.slaving += 2>> <<set $PC.trading += 2>> <<set $PC.warfare += 2>> <<set $PC.medicine += 2>> <<set $PC.hacking += 2>> <<replace "#result4">> //Hopefully this general education I could provide may be of use.// <</replace>> <<set $ColonelRelationship += 1>> <</link>> or you can <<link "listen to some war stories.">> <<set $PC.warfare += 5>> <<replace "#result4">> <br> <<if $PC.warfare < 10>> //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck.// <<elseif $PC.warfare >= 100>> //Now why don't you go deal with those dangerous watermelons?// <<elseif $PC.warfare >= 60>> //Feel free to shoot at or up me, any time.// <<elseif $PC.warfare >= 30>> //Grouping is slightly better.// <<elseif $PC.warfare >= 10>> //Slightly better but you still have a long way to go.// <</if>> <</replace>> <</link>> </span> <</replace>> <</link>> <<if $ColonelRelationship >= 45>> <br><<link "Have some fun">> <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <<replace "#result10">> <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1, $ColonelRelationship += 3>> <span id="result11"> Where should this fun take place? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <br><<link "In private">> <<replace "#result11">> <span id="result6"> Which orifice do you wish to target? <<link "Go back">> <<goto "SFM Barracks">> <</link>> <br> <<link "Pussy">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "Ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "Both pussy and ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 2>> <</link>> <br><<link "Mouth">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "All three holes">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 3>> <</link>> </span> <</replace>> <</link>> <br><<link "On The Colonel's throne.">> <<replace "#result11">> <span id="result6"> Which orifice do you wish to target? <<link "Go back">> <<goto "SFM Barracks">> <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> <</link>> <br><<link "Pussy">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "Ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "Both pussy and ass">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 2>> <</link>> <br><<link "Mouth">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 1>> <</link>> <br><<link "All three holes">> <<replace "#result6">> <<include "SpecialForceColonelSexDec">> <</replace>> <<set $securityForceSexedColonel += 3>> <</link>> </span> <</replace>> <</link>> </span> <</replace>> <</link>> <</if>> </span> <</replace>> <</link>> </span> <</if>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceBarracksAdditionalColonelInteractions.tw
tw
bsd-3-clause
14,430
:: SpecialForceBarracksCheatEdit <<set $nextButton = "Back to SF Barracks", $nextLink = "SFM Barracks", $returnTo = "SFM Barracks">> <<include "SpecialForceUpgradeTree">> __Values__ Upgrades: $SFAO/_max ''Barracks:'' <<textbox "$securityForceArcologyUpgrades" $securityForceArcologyUpgrades "SpecialForceBarracksCheatEdit">> <br>Max: _BarracksMax /* ''SupportFacility:'' <<textbox "$SupportFacility" $SupportFacility "SpecialForceBarracksCheatEdit">> */ ''Armory:'' <<textbox "$securityForceInfantryPower" $securityForceInfantryPower "SpecialForceBarracksCheatEdit">> <br>Max: _ArmouryMax ''Stimulant Lab:'' <<textbox "$securityForceStimulantPower" $securityForceStimulantPower "SpecialForceBarracksCheatEdit">> <br>Max: _StimulantLabMax <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Garage:'' ''LightAndMedium:'' <<textbox "$securityForceVehiclePower" $securityForceVehiclePower "SpecialForceBarracksCheatEdit">> <br>Max: _LightAndMediumVehiclesMax ''HeavyBattleTank:'' <<textbox "$securityForceHeavyBattleTank" $securityForceHeavyBattleTank "SpecialForceBarracksCheatEdit">> <br>Max: _HeavyBattleTankMax <</if>> <<if $securityForceArcologyUpgrades >= 4>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hangar:'' ''Aircraft:'' <<textbox "$securityForceAircraftPower" $securityForceAircraftPower "SpecialForceBarracksCheatEdit">> <br>Max: _AircraftMax ''Space Plane'': <<textbox "$securityForceSpacePlanePower" $securityForceSpacePlanePower "SpecialForceBarracksCheatEdit">> <br>Max: _SpacePlaneMax ''Fortress Zeppelin:'' <<textbox "$securityForceFortressZeppelin" $securityForceFortressZeppelin "SpecialForceBarracksCheatEdit">> <br>Max: _FortressZeppelinMax ''AC130:'' <<textbox "$securityForceAC130" $securityForceAC130 "SpecialForceBarracksCheatEdit">> <br>Max: _AC130Max ''Heavy Transport:'' <<textbox "$securityForceHeavyTransport" $securityForceHeavyTransport "SpecialForceBarracksCheatEdit">> <br>Max: _heavyTransportMax <</if>> ''DroneBay:'' <<textbox "$securityForceDronePower" $securityForceDronePower "SpecialForceBarracksCheatEdit">> <br>Max: _DroneBayMax <<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''LauchBay:'' <<if $terrain != "oceanic" && $terrain != "marine">> ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> <br>Max: _SatelliteMax ''GiantRobot:'' <<textbox "$securityForceGiantRobot" $securityForceGiantRobot "SpecialForceBarracksCheatEdit">> <br>Max: _GiantRobotMax ''MissileSilo:'' <<textbox "$securityForceMissileSilo" $securityForceMissileSilo "SpecialForceBarracksCheatEdit">> <br>Max: _MissileSiloMax <<elseif $terrain == "oceanic" || $terrain == "marine">> ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> <br>Max: _SatelliteMax <</if>> <</if>> <<if $terrain == "oceanic" || $terrain == "marine">> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:'' ''AircraftCarrier:'' <<textbox "$securityForceAircraftCarrier" $securityForceAircraftCarrier "SpecialForceBarracksCheatEdit">> <br>Max: _AircraftCarrierMax ''Submarine:'' <<textbox "$securityForceSubmarine" $securityForceSubmarine "SpecialForceBarracksCheatEdit">> <br>Max: _SubmarineMax ''Amphibious Transport:'' <<textbox "$securityForceHeavyAmphibiousTransport" $securityForceHeavyAmphibiousTransport "SpecialForceBarracksCheatEdit">> <br>Max: _HeavyAmphibiousTransportMax <</if>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceBarracksCheatEdit.tw
tw
bsd-3-clause
3,596
:: SpecialForceColonelSexDec <<switch $ColonelCore>> <<case "shell shocked">> <span id="result7"> The entire time it is obvious that The Colonel is reliving a horrible event. <br><<link "Try to bring her back">> <<replace "#result7">> "You made an attempt to try to bring her back to the present." <</replace>> <</link>> <br><<link "Leave her be">> <<replace "#result7">> "It is probably better that she tries to deal with her demons alone" <</replace>> <</link>> </span> <<default>> Inset sex noises here. <</switch>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceColonelSexDec.tw
tw
bsd-3-clause
536
:: SpecialForceUpgradeDec [nobr] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:'' <<switch $securityForceArcologyUpgrades>> <<case 0>> Is currently quite basic, consisting of little more than a dormitory, armory, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. <<case 1>> Has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. <<case 2>> Has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. <<case 3>> Has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armor, fighting vehicles, and combat drones. <<case 4>> Has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. <<case 5>> Has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 6>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 7>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<case 8>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <<case 9>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 356 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <<case 10>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <<case 11>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, double-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <<case 12>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <<case 13>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <<case 14>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house. <<case 15>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house. <<case 16>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added VR support to the kill house. <</switch>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <<if $securityForcePersonnel < 100>> The barrack's large dormitories are sparsely occupied, the few members of $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. <<elseif $securityForcePersonnel < 300>> The barrack's large dormitories are lightly occupied, with the <<print commaNum($securityForcePersonnel)>> members of $securityForceName starting to spread out across them. <<elseif $securityForcePersonnel < 500>> The barrack's large dormitories are moderately occupied, though the <<print commaNum($securityForcePersonnel)>> members of $securityForceName residing within have a considerable amount of extra room. <<elseif $securityForcePersonnel < 700>> The barrack's large dormitories are well-occupied, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName within have started to form small cliques based on section and row. <<elseif $securityForcePersonnel < 1500>> The barrack's large dormitories are near capacity, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. <</if>> /* <<if $SupportFacility == 1>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''$SupportFacilityName:'' <<if $LieutenantColonel == 1>> <<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of this facility. <</if>> There are <<if $SupportFacilitySlaves > 0>> ''$SupportFacilitySlaves'' <<else>> ''zero'' <</if>> slaves serving in $SupportFacilityName. The use of <<if $SupportFacilityUpgrade == 3>> a quantum teleportation system provides a massive <<elseif $SupportFacilityUpgrade == 2>> a rapid tube system provides a noticeable <<elseif $SupportFacilityUpgrade == 1>> specialized pathways provides a minor <<else>> general pathways does not provide a <</if>> boost to efficiency. <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> <<goto "SupportFacility">> <</link>> <</if>> */ <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armoury:'' <<switch $securityForceInfantryPower>> <<case 0>> Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. <<case 1>> Has large stocks of the absolute latest personal weapons and light armour, and Has added first-generation exo-suits to improve soldier lethality. <<case 2>> Acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. <<case 3>> Replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. <<case 4>> Has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. <<case 5>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 6>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 7>> Acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 8>> Acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 9>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 10>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 11>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <<case 12>> Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced nanite rather than electromagnetic weaponry (miniaturized nanite rifes) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. <</switch>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Stimulant Lab:'' <<switch $securityForceStimulantPower>> <<case 0>> Is providing the soldiers with standard ephedrine-based stimulants. <<case 1>> Improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. <<case 2>> Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. <<case 3>> Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phencyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. <<case 4>> Has further refined the formulas of the methamphetamine-based stimulants and phencyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. <<case 5>> Has maximally refined the formulas of the methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 6>> Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 7>> Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<case 8>> Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia, PTSD, finally total organ failure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <<case 9>> Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potential side effects have been reduced slightly to “only mildly” severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <<case 10>> Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthening the effects. <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. <</switch>> <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:'' <<switch $securityForceVehiclePower>> <<case 0>> Contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. <<case 1>> Replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. <<case 2>> Has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. <<case 3>> Acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. <<case 4>> Acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. <<case 5>> Replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 6>> Replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 7>> Replaced both its armoured and support vehicles with the most advanced light and medium variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <<case 8>> Replaced both its armoured and support vehicles with the most advanced light, medium and heavy variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. <</switch>> <<if $securityForceHeavyBattleTank > 0>> <br>''Heavy Battle Tank:'' <<switch $securityForceHeavyBattleTank>> <<case 1>> A basic heavy battle tank has been 'borrowed' from the old world. <<case 2>> Modernised the armour. <<case 3>> Modernised the armour and upgraded the main gun to a 356 cm barrel. <</switch>> <</if>> <</if>> <<if $securityForceArcologyUpgrades >= 4>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:'' <br> ''Airforce:'' <<switch $securityForceAircraftPower>> <<case 0>> Primarily consists of light transport VTOL's equipped with non-lethal weaponry. <<case 1>> Upgraded light transport VTOL's with additional fire-power and lethal weaponry. <<case 2>> The VTOL's have been upgraded to higher-capacity variants with heavier weaponry. <<case 3>> The medium transport VTOL's have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. <<case 4>> Acquired specialized attack VTOL's to complement and escort its advanced transport fleet, as well as to provide close air support. <<case 5>> Upgraded its attack VTOL's for enhanced lethality, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 6>> Upgraded its attack VTOL's for enhanced lethality/speed, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 7>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <<case 8>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber. <<case 9>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines. <<case 10>> Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour. <</switch>> <<if $securityForceSpacePlanePower > 0>> <br>''Space Plane:'' <<switch $securityForceSpacePlanePower>> <<case 1>> A basic twin engine space plane has been 'borrowed' from the old world. <<case 2>> Upgraded the shielding, reducing both potential heat damage and radar signature. <<case 3>> Upgraded the shielding, reducing both potential heat damage and radar signature, also mounted another engine on top of the tail. <<case 4>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail and modernized the electronics. <<case 5>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail, modernized the electronics in addition to the fuel lines to increase efficiency. <<case 6>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. <<case 7>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. <<case 8>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. <<case 9>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. <<case 10>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit. <<case 11>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <<case 12>> Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilities into an additional engine per wing which greatly increases acceleration and raises the top speed to Mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <</switch>> <</if>> <<if $securityForceFortressZeppelin > 0>> <br>''Fortress Zeppelin:'' <<switch $securityForceFortressZeppelin>> <<case 1>> A basic fortress Zeppelin has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and weaponry. <<case 4>> Modernized the armour and weaponry. Improved the speaker system. <</switch>> <</if>> <<if $securityForceAC130 > 0>> <br>''AC130:'' <<switch $securityForceAC130>> <<case 1>> A basic AC-130 has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and weaponry. <<case 4>> Modernized the armour, weaponry and electronics. <<case 5>> Modernized the armour, weaponry, electronics and crew seating. <<case 6>> Modernized the armour, weaponry, electronics and crew seating. Increased the speed and maneuverability. <</switch>> <</if>> <<if $securityForceHeavyTransport > 0>> <br>''Heavy Transport:'' <<switch $securityForceHeavyTransport>> <<case 1>> A basic heavy transport has been 'borrowed' from the old world. <<case 2>> Modernized the armour. <<case 3>> Modernized the armour and engines. <<case 4>> Modernized the armour and engines. Replaced the ballistic gun mounts with electromagnetic ones. <</switch>> <</if>> <</if>> <<if $securityForceArcologyUpgrades >= 2>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:'' <<switch $securityForceDronePower>> <<case 0>> Contains a small number of 're-purposed' non-military drones from the arcology's original contingent. <<case 1>> Replaced the security drones with basic, lightly-armored military combat models possessing integrated small arms. <<case 2>> Replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. <<case 3>> Acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. <<case 4>> Has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. <<case 5>> Improved the electromagnetic armament of its drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. <<case 6>> Acquired even lighter advanced armored combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <<case 7>> Acquired even lighter advanced thicker armored combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <<case 8>> Acquired even lighter advanced thicker armored combat Drones with nanite rather than electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. <</switch>> <</if>> <<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:'' <<if $securityForceSatellitePower > 0>> <br>''Satellite:'' <<switch $securityForceSatellitePower>> <<case 1>> A basic Satellite has been 'borrowed' from the old world. <<case 2>> Modernized the electronics. <<case 3>> Modernized the electronics, wiring, and circuitry. <<case 4>> Modernized the electronics, wiring, and circuitry. Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. <<case 5>> Modernized the electronics, wiring, and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of affected equipment. <<case 6>> Modernized the electronics, wiring, and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment). <<case 7>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). <<case 8>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" anger locals until it is deactivated. <<case 9>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment. <<case 10>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment). <<case 11>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). <<case 12>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. <<case 13>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb. <<case 14>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses. <<case 15>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house. <<case 16>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm. <<case 17>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm. <<case 18>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm. <<case 19>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites. <<case 20>> Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <<case 21>> Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <</switch>> <</if>> <<if $securityForceGiantRobot > 0>> <br>''Giant Robot'': <<switch $securityForceGiantRobot>> <<case 1>> An old world giant robot has been 'Borrowed'. <<case 2>> Upgraded the wiring and circuitry. <<case 3>> Upgraded the wiring, circuitry, and power efficiency. <<case 4>> Upgraded the wiring, circuitry, and power efficiency. Reduced the weight. <<case 5>> Upgraded the wiring, circuitry, power efficiency, and battery capacity. Reduced the weight. <<case 6>> Upgraded the wiring, circuitry, power efficiency, battery capacity, and armor. Reduced the weight. <<case 7>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. <<case 8>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. <<case 9>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. <<case 10>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. <<case 11>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 12>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. <<case 13>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 14>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 15>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. <<case 16>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. Overclocked the movement systems allowing for greater mobility. <</switch>> <</if>> <<if $securityForceMissileSilo > 0>> <br>''Missile Silo:'' <<switch $securityForceMissileSilo>> <<case 1>> A basic missile silo has been 'borrowed' from the old world. <<case 2>> Modernized the launching electronics. <<case 3>> Modernized the launching electronics, wiring and circuitry. <</switch>> <</if>> <</if>> <<if _NavalYard > 0 && ($terrain == "oceanic" || $terrain == "marine")>> <br><br> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>> <br>''Aircraft Carrier:'' <<switch $securityForceAircraftCarrier>> <<case 1>> A basic aircraft carrier has been 'borrowed' from the old world. <<case 2>> Modernized the electronics. <<case 3>> Modernized the electronics and weaponry. <<case 4>> Modernized the electronics, weaponry and armor. <<case 5>> Modernized the electronics, weaponry and armor. Added an EMP generator. <<case 6>> Modernized the electronics, weaponry and armor. Added an EMP generator and laser designator. <</switch>> <</if>> <<if $securityForceSubmarine > 0>> <br>''Submarine:'' <<switch $securityForceSubmarine>> <<case 1>> A basic submarine has been 'borrowed' from the old world. <<case 2>> Modernized the engines for speed. <<case 3>> Modernized the engines for speed and silence. <<case 4>> Modernized the engines for speed and silence. Upgraded the hull for silence. <<case 5>> Modernized the engines for speed and silence. Upgraded the hull for silence and weaponry. <<case 6>> Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. <<case 7>> Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. Overclocked the sonar, increasing its ping speed. <</switch>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> <br>''Heavy Amphibious Transport:'' <<switch $securityForceHeavyAmphibiousTransport>> <<case 1>> A basic heavy amphibious transport has been 'borrowed' from the old world. <<case 2>> Modernized the armor. <<case 3>> Modernized the armor and speed. <<case 4>> Modernized the armor and speed. Added miniaturized railguns in all four corners. <<case 5>> Modernized the armor and speed. Added miniaturized railguns in all four corners and a laser designator in the middle. <<case 6>> Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the middle. <</switch>> <</if>> <</if>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw
tw
bsd-3-clause
43,415
:: SpecialForceUpgradeOptions [nobr] <<set _costDebuff = 1>> <<set $HackingSkillMultiplier = HSM()>> <<if ($SFAO < _max) && $securityForceUpgradeToken == 0>> <span id="resultX"> <br>Which facility or equipment do you wish _Name to upgrade this week? <<if _Barracks < 1 || _Barracks < 2 || _Barracks < 4>><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;More barracks upgrades are required to unlock further options.<</if>> <<if $securityForceUpgradeToken == 0 && _Barracks < 5>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(100000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades < _BarracksMax && $TierTwoUnlock == 1>> <<switch _Barracks>> <<case 5>> <<set _arcCost = 1500000>> <<case 6>> <<set _arcCost = 2000000>> <<case 7>> <<set _arcCost = 3500000>> <<case 8>> <<set _arcCost = 5500000>> <<case 9>> <<set _arcCost = 1250000>> <<case 10>> <<set _arcCost = 3500000>> <<case 11>> <<set _arcCost = 6000000>> <<case 12>> <<set _arcCost = 25000000>> <<case 13>> <<set _arcCost = 50000000>> <<case 14>> <<set _arcCost = 60000000>> <<case 15>> <<set _arcCost = 95000000>> <</switch>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 12 && _Armoury >= 11 && _StimulantLab >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 13>> <br><<link "Barracks">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // <</if>> <<if _Barracks == _BarracksMax>> <br>//$securityForceName has fully upgraded the barracks to support its activities// <</if>> /* <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $SupportFacility == 0>> <br><<link "Support Facility">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "Creating a specialised area for any slaves you send to assist us will benefical to everyone." <<set $securityForceUpgradeToken = 1, $SupportFacility++, $cash -= Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env*_costDebuff)>> <<set $SFIDs = [], $SupportFacilityDecoration = "standard", $SupportFacilityName = "The Support Facility", $SupportFacilityEfficiency = 0>> <<set $SupportFacility = 5, $SupportFacilitySlaves = 0, $LieutenantColonel = 0>> <</replace>> <</link>> // Costs <<print cashFormat(Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env)*_costDebuff)>> // <</if>> */ <<if $securityForceUpgradeToken == 0 && _Armoury < 5>> <br><<link "Armoury">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _Armoury < _ArmouryMax && $TierTwoUnlock == 1>> <br><<link "Armoury">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 450000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(450000*$Env*_costDebuff)>> // <</if>> <<if _Armoury == _ArmouryMax>> <br>//$securityForceName has fully upgraded the armoury to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && _StimulantLab < 5>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab < _StimulantLabMax && $TierTwoUnlock == 1>> <<switch _StimulantLab>> <<case 5>> <<set _drugCost = 126500>> <<case 6>> <<set _drugCost = 226500>> <<case 7>> <<set _drugCost = 20000000>> <<case 8>> <<set _drugCost = 25000000>> <<case 9>> <<set _drugCost = 35000000>> <</switch>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab == 7 && _Armoury >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16 && _Barracks >= 13>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // <</if>> <<if _StimulantLab == _StimulantLabMax>> <br>//$securityForceName has fully upgraded the stimulant lab to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && _Barracks >= 1 && _Garage < _GarageMax && (_T1FullUpgradesGarage != "True" || $TierTwoUnlock == 1)>> <br><<link "Garage">> <<replace "#resultX">> <span id="resultB"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceVehiclePower < 5>> <br><<link "Light and medium vehicles">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*$Env*_costDebuff>> <</replace>> <</link>>// Costs <<print cashFormat(60000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceVehiclePower < _LightAndMediumVehiclesMax && $TierTwoUnlock == 1>> <<if $securityForceVehiclePower < 6>> <<set _vehCost = 250000>> <<elseif $securityForceVehiclePower == 6>> <<set _vehCost = 300000>> <<elseif $securityForceVehiclePower == 7>> <<set _vehCost = 490000>> <</if>> <br><<link "Light and medium vehicles">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_vehCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceVehiclePower == _LightAndMediumVehiclesMax>> <br>//$securityForceName has fully upgraded the vehicle fleet to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank < 1 && $TierTwoUnlock == 1>> <br><<link "A heavy battle tank">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "A heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 6000000*$Env*_costDebuff>> <</replace>> <</link>>// Costs <<print cashFormat(6000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < _HeavyBattleTankMax>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 7500000>> <<elseif $securityForceHeavyBattleTank == 2>> <<set _hbtCost = 850000>> <</if>> <br><<link "heavy battle tank">> <<replace "#resultB">><br> "Sure, boss." she says, nodding. "Upgrading the heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= _hbtCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_hbtCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyBattleTank == _HeavyBattleTankMax>> <br>//$securityForceName has fully upgraded the heavy battle tank to support its activities.// <</if>> </span> <</replace>> <</link>> <</if>> <<if _Garage >= _GarageMax>>//<br>$securityForceName has fully upgraded the garage to support its activities.//<</if>> <<if $securityForceUpgradeToken == 0 && _Barracks >= 4 && _Hangar < _HangarMax && (_T1FullUpgradesAirforce != "True" || $TierTwoUnlock == 1)>> <br><<link "Hangar">> <<replace "#resultX">> <span id="resultY"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower < 5>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(70000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftPower < _AircraftMax && $TierTwoUnlock == 1>> <<switch $securityForceAircraftPower>> <<case 5>> <<set _airCost = 275000>> <<case 6>> <<set _airCost = 325000>> <<case 7>> <<set _airCost = 575000>> <<case 8>> <<set _airCost = 675000>> <<case 9>> <<set _airCost = 775000>> <</switch>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_airCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceAircraftPower == _AircraftMax>> <br>//$securityForceName has fully upgraded the air fleet to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceSpacePlanePower < 1>> <br><<link "A space plane">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 475000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(475000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 5000000>> <<elseif $securityForceSpacePlanePower == 4>> <<set _spCost = 7500000>> <<elseif $securityForceSpacePlanePower == 5>> <<set _spCost = 8500000>> <<elseif $securityForceSpacePlanePower == 6>> <<set _spCost = 9500000>> <<elseif $securityForceSpacePlanePower == 7>> <<set _spCost = 1250000>> <<elseif $securityForceSpacePlanePower == 8>> <<set _spCost = 1750000>> <<elseif $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> <<set _spCost = 2500000>> <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 3500000>> <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 6500000>> <<elseif $securityForceSpacePlanePower == 11>> <<set _spCost = 9500000>> <</if>> <br><<link "Space plane">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_spCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSpacePlanePower == _SpacePlaneMax>> <br>//$securityForceName has fully upgraded the space plane to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceFortressZeppelin < 1>> <br><<link "A fortress zeppelin">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 3000000*$Env*_costDebuff>> <</replace>><</link>> // Costs <<print cashFormat(3000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < _FortressZeppelinMax>> <br><<link "Fortress zeppelin">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 2000000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat( 2000000*$Env*_costDebuff)>> // <</if>> <<if $securityForceFortressZeppelin == _FortressZeppelinMax>> <br>//$securityForceName has fully upgraded the fortress zeppelin to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceAC130 < 1>> <br><<link "An AC-130">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 3500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(3500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceAC130 >= 1 && $securityForceAC130 < _AC130Max>> <br><<link "AC-130">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 2500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(2500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceAC130 == _AC130Max>> <br>//$securityForceName has fully upgraded the AC-130 to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceHeavyTransport < 1>> <br><<link "A heavy transport">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 4000000*$Env*_costDebuff>> <</replace>><</link>> // Costs <<print cashFormat(4000000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < _heavyTransportMax>> <br><<link "Heavy transport">> <<replace "#resultY">><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 3000000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat( 3000000*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyTransport == _heavyTransportMax>> <br>//$securityForceName has fully upgraded the heavy transport to support its activities.// <</if>> </span> <</replace>> <</link>> <</if>> <<if _Hangar >= _HangarMax>>//<br>$securityForceName has fully upgraded the hangar to support its activities.//<</if>> <<if $securityForceUpgradeToken == 0 && _DroneBay < 5 && _Barracks >= 2>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(45000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $TierTwoUnlock == 1>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(2000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && (_LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayOMax) && $TierTwoUnlock == 1>> <br><<link "Launch Bay">> <<replace "#resultX">> <span id="resultZ"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceSatellitePower < 1>> <br><<link "A Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(3750000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> <<switch $securityForceSatellitePower>> <<case 11>> <<set _satCost = 1500000>> <<case 12>> <<set _satCost = 1600000>> <<case 13>> <<set _satCost = 1700000>> <<case 14>> <<set _satCost = 1800000>> <<case 15>> <<set _satCost = 1900000>> <<case 16>> <<set _satCost = 25000000>> <<case 17>> <<set _satCost = 25000000>> <<case 18>> <<set _satCost = 30000000>> <<case 19>> <<set _satCost = 45000000>> <<case 20 && $PC.hacking >= 75>> <<set _satCost = 55000000>> <<default>> <<set _satCost = 2350000>> <</switch>> <br><<link "Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower == 20 && $PC.hacking >= 75>> <br><<link "Satellite">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSatellitePower == _SatelliteMax>> <br>//$securityForceName has fully upgraded the Satellite to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceGiantRobot < 1 && ($terrain != "oceanic" && $terrain != "marine")>> <br><<link "A giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(50000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> <</if>> <<switch $securityForceGiantRobot>> <<case 3>> <<set _robCost = 4500000>> <<case 4>> <<set _robCost = 4500000>> <<case 5>> <<set _robCost = 6500000>> <<case 6>> <<set _robCost = 8500000>> <<case 7>> <<set _robCost = 9500000>> <<case 8>> <<set _robCost = 1050000>> <<case 9 && $securityForceInfantryPower >= 10>> <<set _robCost = 27500000>> <<case 10>> <<set _robCost = 3150000>> <<case 11>> <<set _robCost = 3200000>> <<case 12>> <<set _robCost = 4550000>> <<case 13>> <<set _robCost = 6550000>> <<case 14>> <<set _robCost = 8550000>> <<case 15 $PC.hacking >= 75>> <<set _robCost = 9550000>> <</switch>> <br><<link "Giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot == 15 && $PC.hacking >= 75>> <br><<link "Giant robot">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceMissileSilo < 1 && ($terrain != "oceanic" && $terrain != "marine")>> <br><<link "A missile silo">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 20000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(20000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 2500000>> <<elseif $securityForceMissileSilo == 2>> <<set _msCost = 2950000>> <</if>> <br><<link "Missile silo">> <<replace "#resultZ">><br> "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_msCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support its activities.//<</if>> </span> <</replace>> <</link>> <</if>> <<if _LaunchBayNO >= _LaunchBayNOMax || _LaunchBayO >= _LaunchBayNOMax>>//<br>$securityForceName has fully upgraded the launch bay to support its activities.//<</if>> <<if $securityForceUpgradeToken == 0 && ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard < _NavalYardMax) && $TierTwoUnlock == 1>> <br><<link "Naval Yard">> <<replace "#resultX">> <span id="resultA"> <br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier < 1>> <br><<link "An aircraft carrier">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> <br><<link "Aircraft carrier">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(25000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> <br>//$securityForceName has fully upgraded the aircraft carrier to support its activities.// <</if>> <<if $securityForceUpgradeToken == 0 && $securityForceSubmarine < 1>> <br><<link "A submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> <<if $securityForceSubmarine < 4>> <<set _subCost = 2500000>> <<elseif $securityForceSubmarine == 4>> <<set _subCost = 8500000>> <<elseif $securityForceSubmarine == 5>> <<set _subCost = 8650000>> <<elseif $securityForceSubmarine == 6 && $PC.hacking >= 75>> <<set _subCost = 8780000>> <</if>> <br><<link "Submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine == 6 && $PC.hacking >= 75>> <br><<link "Submarine">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // <</if>> <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support its activities.//<</if>> <<if $securityForceUpgradeToken == 0 && $securityForceHeavyAmphibiousTransport < 1>> <br><<link "A heavy amphibious transport">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(1500000*$Env*_costDebuff)>> // <<elseif $securityForceUpgradeToken == 0&& $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < _HeavyAmphibiousTransportMax>> <<switch $securityForceHeavyAmphibiousTransport>> <<case 1>> <<set _hatCost = 1500000>> <<case 2>> <<set _hatCost = 2500000>> <<case 3>> <<set _hatCost = 3000000>> <<case 4>> <<set _hatCost = 3500000>> <<case 5>> <<set _hatCost = 4000000>> <</switch>> <br><<link "Heavy amphibious transport">> <<replace "#resultA">><br> "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*$Env*_costDebuff>> <</replace>> <</link>> // Costs <<print cashFormat(_hatCost*$Env*_costDebuff)>> // <</if>> <<if $securityForceHeavyAmphibiousTransport == _HeavyAmphibiousTransportMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support its activities.//<</if>> </span> <</replace>> <</link>> <</if>> <<if ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard >= _NavalYardMax)>><br>$securityForceName has fully upgraded the naval yard to support its activities.//<</if>> </span> <</if>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw
tw
bsd-3-clause
37,638
:: SpecialForceUpgradeTree <<silently>> <<set _Barracks = $securityForceArcologyUpgrades>> <<set _BarracksMax = 16>> <<set _SupportFacility = $SupportFacility>> <<set _SupportFacilityMax = 1>> <<set _Armoury = $securityForceInfantryPower>> <<set _ArmouryMax = 12>> <<set _StimulantLab = $securityForceStimulantPower>> <<set _StimulantLabMax = 10>> <<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>> <<set _LightAndMediumVehiclesMax = 8>> <<set _HeavyBattleTankMax = 3>> <<set _GarageMax = _LightAndMediumVehiclesMax+_HeavyBattleTankMax>> <<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> <<set _AircraftMax = 10>> <<set _SpacePlaneMax = 12>> <<set _FortressZeppelinMax = 4>> <<set _AC130Max = 6>> <<set _heavyTransportMax = 4>> <<set _HangarMax = _AircraftMax+_SpacePlaneMax+_FortressZeppelinMax+_AC130Max+_heavyTransportMax>> <<set _DroneBay = $securityForceDronePower>> <<set _DroneBayMax = 8>> /* Launch Bay */ <<if $PC.hacking >= 75>> <<set _SatelliteMax = 21>> <<set _GiantRobotMax = 16>> <<else>> <<set _SatelliteMax = 20>> <<set _GiantRobotMax = 15>> <</if>> <<set _MissileSiloMax = 3>> <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo, _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>> <<set _LaunchBayO = $securityForceSatellitePower>> <<if $PC.hacking >= 75>> <<set _LaunchBayOMax = 21>> <<else>> <<set _LaunchBayOMax = 20>> <</if>> <<set _AircraftCarrierMax = 6>> <<if $PC.hacking >= 75>> <<set _SubmarineMax = 7>> <<else>> <<set _SubmarineMax = 6>> <</if>> <<set _HeavyAmphibiousTransportMax = 6>> <<set _NavalYardMax = _AircraftCarrierMax+_SubmarineMax+_HeavyAmphibiousTransportMax>> <<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>> <<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_SupportFacilityMax>> <<if $terrain != "oceanic" && $terrain != "marine">> <<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_SupportFacility>> <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>> <<set $SFO = 0>> <<elseif $terrain == "oceanic" || $terrain == "marine">> <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> <<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_SupportFacility>> <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_SupportFacilityMax>> <<set $SFNO = 0>> <</if>> <</silently>>
NurseryAnon/fc
src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw
tw
bsd-3-clause
2,897
:: securityForceTradeShow [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<set $Env = simpleWorldEconomyCheck()>> <<if ndef $TradeShowAttendanceGranted>> <<set $TradeShowAttendanceGranted = 0>> <</if>> <<if $OverallTradeShowAttendance == 0>> <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, back when I was a major before I joined $securityForceName. Me and a couple of colleagues went to a bi-yearly international security trade show, I would very much like to continue doing so. Can I?<span id="choice1"> <<link "Yes,">> <<replace "#choice1">> <br><br>"Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." <<set $OverallTradeShowAttendance += 1, $CurrentTradeShowAttendanceGranted = 1, $TradeShowAttendanceGranted = 1>> <</replace>> <</link>> <<link "No">> <<replace "#choice1">> <br><br>"I understand <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." <</replace>> <</link>> </span> <<elseif $OverallTradeShowAttendance >= 1>> The (bi-yearly) security trade show has finally come around and even though you've already granted The Colonel permission to attend, she's decided to come and ask for the leave personally. <span id="choice2"> <br><br> <<link "Grant leave">> <<replace "#choice2">><br> <br>"Thanks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>" <<set $CurrentTradeShowAttendanceGranted = 1, _TradeShowAttendes = 150, _BonusProviderPercentage = .15, _MenialSlavesPerAttendee = 15>> <<include "SpecialForceUpgradeTree">> <<if $arcologies[0].prosperity < 25>> <<set _TradingPower = 15>> <<elseif $arcologies[0].prosperity > 70>> <<set _TradingPower = 25>> <<elseif $arcologies[0].prosperity > 65>> <<set _TradingPower = 24>> <<elseif $arcologies[0].prosperity > 60>> <<set _TradingPower = 23>> <<elseif $arcologies[0].prosperity > 55>> <<set _TradingPower = 22>> <<elseif $arcologies[0].prosperity > 50>> <<set _TradingPower = 21>> <<elseif $arcologies[0].prosperity > 45>> <<set _TradingPower = 20>> <<elseif $arcologies[0].prosperity > 40>> <<set _TradingPower = 19>> <<elseif $arcologies[0].prosperity > 35>> <<set _TradingPower = 18>> <<elseif $arcologies[0].prosperity > 30>> <<set _TradingPower = 17>> <<elseif $arcologies[0].prosperity > 25>> <<set _TradingPower = 16>> <</if>> <<set _SuccesfulPersuationAttempt = 0>> <<if ($SFNO || $SFO) < 10 && random(0,100)+_TradingPower > 90>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.05>> <<elseif ($SFNO || $SFO) >= 110 && random(0,100)+_TradingPower > 40>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.95>> <<elseif ($SFNO || $SFO) >= 100 && random(0,100)+_TradingPower > 45>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.90>> <<elseif ($SFNO || $SFO) >= 90 && random(0,100)+_TradingPower > 50>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.80>> <<elseif ($SFNO || $SFO) >= 80 && random(0,100)+_TradingPower > 55>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.70>> <<elseif ($SFNO || $SFO) >= 70 && random(0,100)+_TradingPower > 60>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.60>> <<elseif ($SFNO || $SFO) >= 60 && random(0,100)+_TradingPower > 65>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.50>> <<elseif ($SFNO || $SFO) >= 50 && random(0,100)+_TradingPower > 70>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.40>> <<elseif ($SFNO || $SFO) >= 40 && random(0,100)+_TradingPower > 75>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.30>> <<elseif ($SFNO || $SFO) >= 30 && random(0,100)+_TradingPower > 80>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.20>> <<elseif ($SFNO || $SFO) >= 10 && random(0,100)+_TradingPower > 85>> <<set _SuccesfulPersuationAttempt = 1>> <<set _PersuationBonus = 1.10>> <</if>> <<if _SuccesfulPersuationAttempt == 0>> <<set _PersuationBonus = 1>> <</if>> <<set _MenialSlaves = Math.ceil(random(0,_TradeShowAttendes)*_BonusProviderPercentage*_MenialSlavesPerAttendee*_PersuationBonus)>> <<set _Profit = Math.ceil($cash*.010*$SFNO || $SFO*$arcologies[0].prosperity*$Env)*_PersuationBonus>> <br>During a break, The Colonel manages to sell some generic schematics to the _TradeShowAttendes people present, some decided to also give her some menial slaves as a bonus. <<set $helots = $helots+_MenialSlaves>> <<set $TradeShowHelots += _MenialSlaves>> <<set $TotalTradeShowHelots += _MenialSlaves>> <<set $cash = $cash+_Profit>> <<set $TradeShowIncome += _Profit>> <<set $TotalTradeShowIncome += _Profit>> <<if $ColonelRelationship >= 65 && $LieutenantColonel == 1 && $ColonelCore == "brazen">> <br><br> <<link "Have sex with The Colonel in a bathroom stall">> The crowd are shocked by the loud noises coming from a bathroom stall. <<set $rep -= 150, $securityForceSexedColonel += 1>> <</link>> <</if>> <</replace>> <</link>> <<link "Request she remain on base">> <<replace "#choice2">> <br>The look of disappointment is barely noticeable on The Colonel's face. <</replace>> <</link>> </span> <</if>>
NurseryAnon/fc
src/pregmod/SecForceEX/securityForceTradeShow.tw
tw
bsd-3-clause
5,438
:: Artificial Insemination [nobr] <<set $nextButton = "Back", $nextLink = "Remote Surgery", $impregnatrix = 0, _eligibility = 0, _eligibilityI = 0>> //$activeSlave.slaveName is prepped for fertilization; now you must select a target to harvest sperm from.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br> <<for _ai = 0; _ai < $slaves.length; _ai++>> <<if $slaves[_ai].balls > 0 && $slaves[_ai].pubertyXY == 1 && canBreed($activeSlave, $slaves[_ai])>> <br><<print "[[$slaves[_ai].slaveName|Surgery Degradation][$impregnatrix = $slaves[" + _ai + "], $cash -= $surgeryCost, $surgeryType = 'insemination']]">> <<set _eligibility = 1>> <</if>> <</for>> <<if (_eligibility == 0)>> <br>//You have no slaves with potent sperm.// <</if>> /* Disabled until .pregSource can manage to comprehend this <<if $incubatorSlaves > 0 && $incubatorReproductionSetting == 2>> <br><br> __Incubator settings are resulting in large-scale fluid secretion. Select an eligible incubatee to milk for semen:__ <br> <<for _ai = 0; _ai < $tanks.length; _ai++>> <<if $tanks[_ai].balls > 0 && $tanks[_ai].dick > 0 && canBreed($activeSlave, $tanks[_ai])>> <br><<print "[[$tanks[_ai].slaveName|Surgery Degradation][$impregnatrix = $tanks[" + _ai + "], $cash -= $surgeryCost, $surgeryType = 'insemination']]">> <<set _eligibilityI = 1>> <</if>> <</for>> <<if (_eligibilityI == 0)>> <br>//You have no growing slaves producing sperm.// <</if>> <</if>> */ <<if $PC.dick == 1>> <br> [[Use your own|Surgery Degradation][$impregnatrix = $PC, $cash -= $surgeryCost, $surgeryType = "insemination"]] <<elseif $PC.storedCum > 0>> <br> [[Use a vial of your own|Surgery Degradation][$impregnatrix = $PC, $cash -= $surgeryCost, $surgeryType = "insemination", $PC.storedCum--]] //You have enough sperm stored away to inseminate $PC.storedCum more slave<<if $PC.storedCum > 1>>s<</if>>.// <</if>>
NurseryAnon/fc
src/pregmod/artificialInsemination.tw
tw
bsd-3-clause
1,915
:: Basenationalities Controls [nobr] <<if hashSum($nationalities) < 1>> //You cannot be a slave owner without a slave trade. Please add nationalities to continue.// <<else>> <<link "Confirm customization">> <<unset $baseControlsFilter>> <<if $customWA == 0>> <<goto "Intro Summary">> <<else>> <<goto "Extreme Intro">> <</if>> <</link>> <</if>> <br> /* Generates cloned array of $nationalities, removing duplicates and then sorting */ <<set $nationalitiescheck = Object.assign({}, $nationalities)>> /* Prints distribution of $nationalities, using $nationalitiescheck to render array */ <<set _percentPerPoint = 100.0 / hashSum($nationalities)>> <<set _len = Object.keys($nationalitiescheck).length>> <<for _nation, _i range $nationalitiescheck>> _nation @@.orange;<<= ($nationalities[_nation] * _percentPerPoint).toFixed(2)>>%@@ <<if _i < _len-1>> | <</if>> <</for>> <<unset _percentPerPoint>> <br><br> /* Fine control tweaking of populations */ Adjust slave populations: <br style="clear:both" /><hr style="margin:0"> /* Filter controls */ Filter by Race: <<for _i = 0; _i < setup.filterRaces.length; _i++>> <<set _race = setup.filterRaces[_i]>> <<if $baseControlsFilter == _race.toLowerCase().replace(/[ -]/g, '')>> <<print _race>> <<else>> <<print " <<link _race>> <<set $baseControlsFilter to setup.filterRaces[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRaces.length-1>> | <</if>> <</for>> <br> Filter by Region: <<for _i = 0; _i < setup.filterRegions.length; _i++>> <<set _region = setup.filterRegions[_i]>> <<if $baseControlsFilter == _region.toLowerCase().replace(/[ -]/g, '')>> <<print _region>> <<else>> <<print " <<link _region>> <<set $baseControlsFilter to setup.filterRegions[" + _i + "].toLowerCase().replace(/[ -]/g, '')>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>> ">> <</if>> <<if _i < setup.filterRegions.length-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <div style="white-space: nowrap"> /* Unfiltered pop controls */ <<if $baseControlsFilter == "all">> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <div style="float: left;"> <<set _nation = setup.baseNationalities[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, setup.baseNationalities["+_i+"])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[setup.baseNationalities["+_i+"]] -= 1>> <<if $nationalities[setup.baseNationalities["+_i+"]] <= 0>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[setup.baseNationalities["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < setup.baseNationalities.length-1>>|&nbsp;<</if>> </div> <</for>> <div style="clear: both;">By dominant race/ethnicity (hover over the name to see the nationalities affected):</div> <<foreach _race of setup.filterRaces>> <<set _racialNationalities = setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races[_race.toLowerCase()] * 2 > hashSum(races); })>> <<if _racialNationalities.length > 0>> <<= "<div style='float: left; width: 13em; padding: 0 5px;' title='" + (_racialNationalities.length > 0 ? _racialNationalities.join(", ") : "(none)") +"'>_race @@.plusButton; <<link '+'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races); }).forEach(function(n) { hashPush($nationalities, n);})>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ @@.zeroButton;<<link '0'>> <<run setup.baseNationalities.filter(function(n) { var races = setup.raceSelector[n] || setup.raceSelector['']; return races['" + _race.toLowerCase() + "'] * 2 > hashSum(races); }).forEach(function(n) { delete $nationalities[n]; })>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@</div>">> <</if>> <</foreach>> <<else>> /* Filtered pop controls */ <<set _controlsNationality = setup[$baseControlsFilter+'Nationalities']>> <<for _i = 0; _i < _controlsNationality.length; _i++>> <div style="float: left;"> <<set _nation = _controlsNationality[_i]>> <<print " _nation @@.plusButton;<<link '+'>> <<set hashPush($nationalities, _controlsNationality[" + _i + "])>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <<if def $nationalitiescheck[_nation]>> <<print " @@.minusButton;<<link '–'>> <<set $nationalities[_controlsNationality["+_i+"]] -= 1>> <<if $nationalities[_controlsNationality["+_i+"]] <= 0>> <<set delete $nationalities[_controlsNationality["+_i+"]]>> <</if>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if $nationalities[_nation] > 1 >> <<print " @@.zeroButton;<<link '0'>> <<set delete $nationalities[_controlsNationality["+_i+"]]>> <<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>> <</link>>@@ ">> <</if>> <<if _i < _controlsNationality.length-1>>|&nbsp;<</if>> </div> <</for>> <</if>> <div style="clear: both; height: 0;"></div> </div>
NurseryAnon/fc
src/pregmod/basenationalitiesControls.tw
tw
bsd-3-clause
5,974
:: BirthStorm [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /*Here check - how many children survive this event. 34 weeks minimum.*/ <<set _curBabies = $activeSlave.curBabies>> The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. <<if $activeSlave.pregType > 40>> $activeSlave.slaveName's obscenely swollen belly begins to shudder and writhe moments after being injected with the drug as all her waters break. She spreads her <<if $activeSlave.amp != 1>>legs to either side of her spasming bulk as wide as she can<<else>>stumps as wide as she can<</if>> with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After hours of constant <<elseif $activeSlave.pregType > 20>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as the first of her brood is born, followed not long after by another. After an hour of constant <<else>> $activeSlave.slaveName's massive belly shudders and shrinks as all her waters simultaneously break. She spreads her <<if $activeSlave.amp != 1>>legs<<else>>stumps<</if>> wide with a loud moan. Her vaginal lips part as her birthing begins. After an hour of intensive <</if>> <<if $activeSlave.fetish == "mindbroken">> birthing, she shows little interest in the changes to her body. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<elseif $activeSlave.sexualFlaw == "breeder">> birthing and the realization that you are taking away her ideal body, her perfect existence; her mind @@.red;fundamentally breaks. The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.fetish == "pregnancy" && $Nurse != 0>> birthing and orgasming all the time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the foresight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@.mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@.mediumaquamarine;understands@@ why it was done. @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 5>> <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.pregType > 40>> birthing and orgasming each time, $activeSlave.slaveName's mind is @@.red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.pregType > 20>> birthing and orgasming each time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. When she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <<else>> birthing and orgasming all the time, $activeSlave.slaveName is reduced to a quivering, overstimulated pile. When she returns to her senses, @@.hotpink;she can only express how much she wants to go again.@@ @@.red;The ordeal of intensive birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 3>> <</if>> <<elseif $activeSlave.devotion <= 20>> birthing, @@.mediumorchid;she hates you for destroying her body like this@@. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 50>> <<elseif $activeSlave.devotion <= 50>> birthing, she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.trust -= 40>> <<else>> birthing, she is @@.hotpink;pleased by this stark development@@ since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina.@@ <<set $activeSlave.devotion += 4>> <</if>> <<set _babyPrice = random(-20,20)>> <<if $activeSlave.pregType > 40>> <<set $activeSlave.preg = -3>> <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 10>> <</if>> <<set $activeSlave.health -= 80>> <<else>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> /* I think, it's not logical to break her reproductive system out of repair, if she is only type 1 broodmother. In this case she have to birth only like 5-10 fully grown babies, others get progressively smaller. It's should be even smaller stress to body then for "normal" hyperpregnant with 15-20+ children - they have to birth them all at full size.*/ <<if $activeSlave.vagina < 6>> <<set $activeSlave.vagina = 6>> <</if>> <<set $activeSlave.health -= 30>> <</if>> <<if $Cash4Babies == 1 && _curBabies > 0>> Her survived <<if _curBabies > 1>>children<<else>>child<</if>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyPrice))>>.@@ <<set $cash += _curBabies*(50+_babyPrice)>> <</if>> <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<set $activeSlave.pregWeek = -4>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<set $activeSlave.broodmother = 0>> <<SetBellySize $activeSlave>>
NurseryAnon/fc
src/pregmod/birthStorm.tw
tw
bsd-3-clause
6,678
:: Breeder Proposal [nobr] <<set $nextButton = " ", $nextLink = "Main", $propOutcome = -1>> You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool. <br><br> Within the hour, you are called before <<if $eugenicsFullControl == 1>>what's left of <</if>>The Societal Elite. <br> <<if $eugenicsFullControl == 1>> "That sounds like an acceptable proposal. We'll draft the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.pregSource == -1>> "Since you are doing your part and carrying an elite child, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.birthElite > 0>> "Since you have carried children for our cause, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<elseif $PC.dick == 0>> <<if $failedElite > 50>> "Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?" <span id="result"> <br><<link "Agree to being used as a breeder and save face">> <<replace "#result">> "Good choice girl. A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and face the Societal Elites' wrath">> <<replace "#result">> "You'll regret this decision. We'll have our way one way or another." <<set $failedElite += 275, $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "An interesting proposal, given your lack of equipment, though we would be much more open to listen to your request if you were heavy with one of our children. <span id="result"> <br><<link "Agree to being used as a breeder for the sake of your proposal">> <<replace "#result">> "Good choice girl, your proposal is more important than your dignity after all, isn't it? A selection of men will be provided to you, take your pick and bear our children. Or use a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<if $failedElite <= 0>> <br><<link "Decline being used as a breeder and leverage your standing">> <<replace "#result">> "Yes, you have done much to further our cause. We respect the "balls" on you, despite your lack of them. Very well, we shall set the standards for what shall qualify as breeding stock and our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <<else>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Then why waste our time? You disappoint us, but don't worry; you'll be laden with child soon enough." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <</if>> </span> <</if>> <<else>> <<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>> "We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again." <span id="result"> <br><<link "Agree to being used as a breeder to complete the deal">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder and withdraw your proposal">> <<replace "#result">> "Very well, if your masculinity is more valuable to you than your proposal, then so be it." <<set $propOutcome = -1>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<elseif $PC.dick == 1 && $PC.vagina == 1>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly. <br><br> Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives." <span id="result"> <br><<link "Agree to being used as a breeder">> <<replace "#result">> "Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you. Or send you a test tube, if that's more to your tastes." <<set $playerBred = 1, $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> <br><<link "Decline being used as a breeder">> <<replace "#result">> "Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</replace>> <</link>> </span> <<else>> "We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly." <<set $propOutcome = 1>> <<InitStandards>> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <</if>> <</if>> <br><br>
NurseryAnon/fc
src/pregmod/breederProposal.tw
tw
bsd-3-clause
7,453
:: BreedingTest [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Slave Interact">> <<UpdateStandards>> <<BreedingStandards>> <br><br> <<BreedingEligibility>>
NurseryAnon/fc
src/pregmod/breedingTest.tw
tw
bsd-3-clause
168
:: csec [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> <<set _getFather = getSlave($activeSlave.pregSource)>> <<if def _getFather>> <<set $daddy = _getFather.slaveName>> <</if>> /*---------------- calculations -----------------*/ /* Now it's will be possible to use passage for broodmothers and partial birthers too.*/ <<set $activeSlave.pregControl = "none">> <<set _beforeSize = WombGetVolume($activeSlave)>> <<set $activeSlave.curBabies = WombBirth($activeSlave, 34)>> /* 34 week is minimal gestation time for live birth. Here we take only ready to survive. With others we will deal later in code. */ <<set $activeSlave.curStillBirth = 0 >> <<set _curBabies = $activeSlave.curBabies.length>> /*just to improve speed and usability here.*/ <<set $activeSlave.births += _curBabies>> <<set $activeSlave.birthsTotal += _curBabies>> <<set $birthsTotal += _curBabies>> <<if $activeSlave.pregSource > 0>> <<set _babyDaddy = $slaveIndices[$activeSlave.pregSource]>> <<if def _babyDaddy>> <<set $slaves[_babyDaddy].slavesFathered += _curBabies>> <</if>> <<elseif $activeSlave.pregSource == -1>> <<set $PC.slavesFathered += _curBabies>> <</if>> <<if $activeSlave.broodmother < 1>> /* broodmothers can't lose fetuses, or it's abortion procedure, not c'sec.*/ <<if $safePartialBirthTech == 1 >> /* nothing right now. For partial birthers, who can do it. For future use.*/ <<else>> <<set $activeSlave.curStillBirth = $activeSlave.womb.length>> <<set WombFlush($activeSlave)>> /* normally fetuses before 34 week will not survive */ <</if>> <</if>> <<set _afterSize = WombGetVolume($activeSlave)>> /* not really needed right now, but better to add alredy for future usage. To not forget later.*/ <<set $diffSize = _beforeSize / (1 + _afterSize)>> /* 1 used to avoid divide by zero error.*/ <<set _incubated = 0>> <<set _oldDevotion = $activeSlave.devotion>> <<set _cToIncub = 0, _origReserve = $activeSlave.reservedChildren>> <<if _origReserve > 0 && _curBabies > 0>> /*Do we need incubator checks?*/ <<if _curBabies >= _origReserve >> /*adding normal*/ <<set _cToIncub = _origReserve >> <<elseif _curBabies < _origReserve && $activeSlave.womb.length > 0>> /*broodmother or partial birth, we will wait for next time to get remaining children*/ <<set $activeSlave.reservedChildren -= _curBabies, _cToIncub = _curBabies>> <<else>> /*Stillbirth or something other go wrong. Correcting children count.*/ <<set $activeSlave.reservedChildren = 0, _cToIncub = _curBabies>> <</if>> <</if>> /* ------------------------------------------------ */ Performing a cesarean section is trivial for the remote surgery to carry out. $activeSlave.slaveName is sedated, her child<<if _curBabies > 1>>ren<</if>> extracted, and taken to a bed to recover. By the time she comes to, <<if _curBabies > 0>> <<if $activeSlave.pregSource == -1>> your <<elseif $activeSlave.pregSource == -2>> your arcology's <<elseif $activeSlave.pregSource == -3>> the Societal Elites' <<elseif $activeSlave.pregSource == 0>> some man's <<elseif $activeSlave.ID == $activeSlave.pregSource>> her own <<else>> $daddy's <</if>> <<if _curBabies <= 1>> baby has <<elseif _curBabies >= 40>> massive brood of $activeSlave.pregType babies have <<elseif _curBabies >= 20>> brood of $activeSlave.pregType babies have <<elseif _curBabies >= 10>> impressive group of $activeSlave.pregType babies have <<elseif _curBabies == 9>> nonuplets have <<elseif _curBabies == 8>> octuplets have <<elseif _curBabies == 7>> septuplets have <<elseif _curBabies == 6>> sextuplets have <<elseif _curBabies == 5>> quintuplets have <<elseif _curBabies == 4>> quadruplets have <<elseif _curBabies == 3>> triplets have <<else>> twins have <</if>> already been <<if _cToIncub == _curBabies && _cToIncub > 0 >> taken to $incubatorName. <<set _incubated = 2>> <<elseif _cToIncub < _curBabies && _cToIncub > 0>> split between $incubatorName and <<set _incubated = 1>> <</if>> <<set $mom = $activeSlave>> <<set _identicalChildGen = 0, _shiftDegree = 0>> <<for _cb = 0; _cb < _cToIncub; _cb++>> /* if there is no reserved children, code in loop will not trigger */ <<if _identicalChildGen == 0>> <<if _cb == $mom.curBabies.length-1 && $mom.curBabies.length > 1 && $mom.curBabies[_cb].identical == 1>> /* catch for improperly placed identical twin flag to still generate*/ <<set _twin = clone($activeSlave)>> <<set _twin.ID = $IDNumber++>> <<set $activeSlave = 0>> <<set $activeSlave = _twin>> <<else>> <<include "Generate Child">> <</if>> <<else>> <<set _twin = clone($activeSlave)>> <<set _twin.ID = $IDNumber++>> <<set $activeSlave = 0>> <<set $activeSlave = _twin>> <</if>> <<include "Incubator Workaround">> <<if $mom.curBabies[_cb].identical === 1>> <<set _identicalChildGen = 1>> <<else>> <<set _identicalChildGen = 0>> <</if>> <<set _shiftDegree++>> <<set $reservedChildren-- >> <</for>> <<if _shiftDegree > 0>> <<for _csec = 0; _csec < _shiftDegree; _csec++>> <<set $mom.curBabies.shift()>> /*for now child generation metod for incubator not changed. But here children for incubator removed from array of birthed babies. If we decide later - we can use them for incubator as real objects here. For now they just discarded silently */ <</for>> <</if>> <<set $activeSlave = $mom>> <<else>> /*No live babies. Placeholder */ <</if>> <<set _curBabies = $activeSlave.curBabies.length >> <<if _incubated != 2 && _curBabies > 0 >> <span id="_disposition"> <<if _incubated == 1>>the rest<</if>> <<if $arcologies[0].FSRestart != "unset" && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> <<set _lostBabies = 1>> handed off to the Societal Elite to be raised into upstanding members of the new society. <<elseif $Cash4Babies == 1 && ($activeSlave.relationship != -3) && ($activeSlave.assignment != "serve in the master suite") && ($activeSlave.assignment != "be your Concubine")>> <<set _lostBabies = 1, _babyCost = random(-12,12)>> sold for a total of @@.yellowgreen;<<print cashFormat(_curBabies*(50+_babyCost))>>.@@ <<set $cash += _curBabies*(50+_babyCost)>> <</if>> <<if _lostBabies != 1>> <br><br> <<link '...sent to a slave orphanage.'>> <<replace #_disposition>> <<set $slaveOrphanageTotal += _curBabies>> sent to one of $arcologies[0].name's slave orphanages. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> worships you so completely that she will not resent this. <<elseif $activeSlave.devotion > 50>> is devoted to you, but she will @@.mediumorchid;struggle to accept this.@@ <<set $activeSlave.devotion -= 2>> <<elseif $activeSlave.devotion > 20>> has accepted being a sex slave, but she will @@.mediumorchid;resent this intensely.@@ <<set $activeSlave.devotion -= 3>> <<else>> will of course @@.mediumorchid;hate you for this.@@ <<set $activeSlave.devotion -= 4>> <</if>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> <<if $arcologies[0].FSRepopulationFocus > 40>> <br><<link '...sent to a breeder school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's future minded schools, to be administered fertility and virility treatments as well as be brought up to take pride in reproduction. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. She can't wait to see her child<<if _curBabies > 1>>ren<</if>> proudly furthering your cause. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 50>> heard about these and will be @@.hotpink;happy that her child<<if $activeSlave.pregType > 1>>ren<</if>> will have a purpose in your society other than slavery.@@ She will miss her child<<if $activeSlave.pregType > 1>>ren<</if>>, but she expected that. <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will is broken enough to hope that her offspring will have a better life, or at least an enjoyable one. <<else>> will of course @@.mediumorchid;hate you for this.@@ The mere thought of her $fertilityAge year old daughter<<if _curBabies > 1>>s<</if>> swollen with life, and proud of it, fills her with @@.gold;disdain.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $breederOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost a onetime <<print cashFormat(50)>>// <</if>> <br><<link '...sent to a citizen school.'>> <<replace #_disposition>> sent to one of $arcologies[0].name's citizen schools, to be brought up coequal with the arcology's other young people. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> loves you already, but she'll @@.hotpink;love you even more@@ for this. <<elseif $activeSlave.devotion > 50>> knows about these and will be @@.hotpink;overjoyed.@@ She will miss her child<<if _curBabies > 1>>ren<</if>>, but she expected that. <<elseif $activeSlave.devotion > 20>> will naturally miss her child<<if _curBabies > 1>>ren<</if>>, but will @@.hotpink;take comfort@@ in the hope that her offspring will have a better life. <<else>> will naturally retain some resentment over being separated from her child<<if _curBabies > 1>>ren<</if>>, but this should be balanced by hope that her offspring will have a better life. <</if>> <<set $activeSlave.devotion += 4, $citizenOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(100)>> weekly// <br><<link '...sent to be raised privately.'>> <<replace #_disposition>> The child<<if _curBabies > 1>>ren are<<else>> is<</if>> sent to be privately raised, to be brought up as a future high class citizen. $activeSlave.slaveName <<if $activeSlave.fetish == "mindbroken" || $activeSlave.fuckdoll > 0>> has few thoughts about the matter. <<elseif $activeSlave.devotion > 95>> will @@.hotpink;worship you utterly@@ for this. <<elseif $activeSlave.devotion > 50>> understands that this is the best possible outcome for the offspring of slave, and will be @@.hotpink;overjoyed.@@ <<elseif $activeSlave.devotion > 20>> will miss her child<<if _curBabies > 1>>ren<</if>>, but will be @@.hotpink;very grateful,@@ since she'll understand this is the best possible outcome for a slave mother. <<else>> will resent being separated from her child<<if _curBabies > 1>>ren<</if>>, but @@.hotpink;should understand and be grateful@@ that this is the best possible outcome here. <</if>> The child<<if _curBabies > 1>>ren<</if>> will be raised privately, with expert care and tutoring, an expensive proposition. <<set $activeSlave.devotion += 6, $privateOrphanageTotal += _curBabies>> <</replace>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</link>> //Will cost <<print cashFormat(500)>> weekly// <<else>> <<set $nextButton = "Back">><<UpdateNextButton>> /* unlock Continue button */ <</if>> </span> <</if>> <<if _curBabies+_cToIncub < 1>> /* Reaction for no live babies here. Placeholder.*/ <<elseif $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <br><br> <<if $activeSlave.pregSource == -1>> <<if $activeSlave.devotion < 20 && $activeSlave.weekAcquired > 0>> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion > 50>> She's @@.hotpink;so proud@@ to have successfully carried children for you. <<set $activeSlave.devotion += 3>> <</if>> <</if>> <<if $activeSlave.fetish == "pregnancy">> She's a little disappointed she didn't get to give birth, but can't wait to get pregnant again. <<elseif ($activeSlave.devotion > 50)>> She is @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> She is broken enough to accept your control of her pregnancies. <<elseif ($activeSlave.devotion >= -20)>> She would have preferred to give birth when she was ready and is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ that you decided to cut short her pregnancy. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset" && _curBabies > 0>> <br><br> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> The Societal Elite @@.green;are pleased@@ at the new additions to their class. <<set $failedElite -= 2*_curBabies>> <<else>> The Societal Elite @@.red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@.red;frowns@@ on the unwelcome addition of more subhumans into the world. <<set $failedElite += 5*_curBabies>> <<set $rep -= 10*_curBabies>> <</if>> <</if>> <br><br> Since her <<if $activeSlave.mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@.lime;it retained its tightness.@@ <<if ($PC.medicine >= 100)>> Since you @@.springgreen;performed the surgery yourself,@@ and you do artist's work, her health is @@.green;less affected@@ by the surgery than it would have been if you'd paid some hack to do it remotely. <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> She went into the surgery very aware that you were performing it manually. <<if ($activeSlave.devotion < _oldDevotion)>> <<if ($activeSlave.devotion > 50)>> Though she is unhappy with the results, she consoles herself with the knowledge that you cared enough to do it personally. <<elseif ($activeSlave.devotion >= -20)>> She is @@.gold;even more afraid@@ of you afterward than she would otherwise be. You must seem a cruel and near-omnipotent power to her. <<set $activeSlave.trust -= 5>> <<else>> She is @@.mediumorchid;even more hateful@@ of you afterward than she would otherwise be. It must seem to her that she's nothing more than a test subject to you. <<set $activeSlave.devotion -= 5>> <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> Since she's happy with the results, she's almost beside herself with @@.hotpink;gratitude,@@ and filled with @@.mediumaquamarine;admiration@@ of your skill. <<set $activeSlave.devotion += 4, $activeSlave.trust += 4>> <<elseif ($activeSlave.devotion >= -20)>> She is quite struck by how you performed the surgery personally. She admires your refusal to be one of the idle rich, and @@.hotpink;likes you more.@@ <<set $activeSlave.devotion += 5>> <<else>> She knows that she should be grateful to you for performing the surgery personally, but the emotional turmoil of the occasion is too much for her, and the realization makes little lasting impact. <</if>> <</if>> <</if>> <<else>> As with all surgery @@.red;her health has been slightly affected.@@ <<set $activeSlave.health -= 5>> <</if>> <<if $activeSlave.womb.length == 0>> /* Only if pregnancy is really ended... */ <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -4>> <<if $activeSlave.broodmother == 0 && $bellyImplants == 1>> <br><br> <span id="bir">Since she is already in surgery and her body already stretched, it would be possible to preserve her pregnant appearance via fillable implant. <<link "Do it.">> </span> <<replace "#bir">> <<if $PC.medicine >= 100>><<set $activeSlave.health -= 5>><<else>><<set $activeSlave.health -= 10>><</if>> Installation of belly implant is relative simple procedure. Using the fact that her body and internal organs have already adapted to pregnancy, it's possible to greatly expand initial size of implant. She will still look pregnant post surgery and recovery. <br> <<if ($activeSlave.devotion > 50)>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She is @@.hotpink;curious@@ about the details of the implant, and eagerly awaits to see the end result. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She understands the realities of her life as a slave, but she is still surprised at what now resides in her womb. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<else>> She leaves the surgery with her belly still very gravid, and as such, knows you put something into her womb replacing her prior natural pregnancy. She does not understand the realities of her life as a slave at a core level, so she's @@.mediumorchid;terrified and angry@@ at the potential that she's been turned in some sort of freak. Even after what has been implanted into her womb is explained to her, she is no less defiant; though she is relieved that procedure is reversible and there is no truly permanent damage. She is @@.gold;sensibly fearful@@ of your total power over her body. <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.bellyImplant = Math.floor(_beforeSize)>> <<if $activeSlave.bellyImplant > 800000 && $arcologies[0].FSTransformationFetishistResearch > 0>> <<set $activeSlave.bellyImplant = 800000>> <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch < 1>> <<set $activeSlave.bellyImplant = 130000>> <</if>> <<set $activeSlave.preg = -2>> <<SetBellySize $activeSlave>> <</replace>> <</link>> <</if>> <</if>> <<set $activeSlave.cSec = 1>> <<SetBellySize $activeSlave>>
NurseryAnon/fc
src/pregmod/csec.tw
tw
bsd-3-clause
19,132
:: Customize Slave Trade [nobr] <<if ndef $nationalities>> <<set $nationalities = {}>> <</if>> <<if ndef $baseControlsFilter>> <<set $baseControlsFilter = "all">> <</if>> <<if ndef $customWA>> <<set $customWA = 0>> <</if>> When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets? <br><br> ''+ to increase pop. – to reduce pop. 0 to remove entirely'' <br><br> <span id="PopControl"><<include "Basenationalities Controls">></span> <br> [[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = {}]] <br style="clear:both" /><hr style="margin:0"> Vanilla presets: <span id="vanilla-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetVanilla\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#vanilla-presets'), widgets); }, 0); <</script>> <br> Mod presets: <span id="mod-presets"></span> <<script>> var widgets = Story.widgets .map(function(wp) { return wp.text.match(/<<widget\s+"NationalityPresetMod\S+"\s*>>/g); }) .filter(function(ws) { return ws; }) .reduce(function(arr, el) { return arr.concat(el); }, []) .map(function(w) { return w.replace(/widget\s+"(.*)"\s*/, '$1'); }) .filter(function(w) { return Macro.has(w.replace(/[<>]/g, '')); }) .sort().join(' | '); setTimeout(function() { new Wikifier(jQuery('#mod-presets'), widgets); }, 0); <</script>>
NurseryAnon/fc
src/pregmod/customizeSlaveTrade.tw
tw
bsd-3-clause
1,910
:: Edit Genetics [nobr] <html> <script type="text/x-template" id="birthFullNameTmpl"> <% if(SugarCube.State.variables.surnameOrder != 1) { %><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) { %><% if(s.birthSurname || s.surname) { %><%- s.birthSurname || s.surname%> <% } %><b><u><%- s.birthName || s.name %></u></b><% } else { %><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><% } %><% } else { %><b><u><%- s.birthName || s.name %></u></b><% if(s.birthSurname || s.surname) { %> <%- s.birthSurname || s.surname %><% } %><% } %> </script> <script type="text/x-template" id="currentFullNameTmpl"> <% if(SugarCube.State.variables.surnameOrder != 1) { %><% if(["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(s.nationality)) { %><% if(s.slaveSurname) { %><%- s.slaveSurname %> <% } %><b><u><%- s.slaveName %></u></b><% } else { %><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><% } %><% } else { %><b><u><%- s.slaveName %></u></b><% if(s.slaveSurname) { %> <%- s.slaveSurname %><% } %><% } %> </script> <script type="text/x-template" id="nameButtonTmpl"> <button class="slavepicker" data-slave="<%- s.ID %>" style="width: 100%"><%= tmpl.birthFullName(s) %></button> </script> <script type="text/x-template" id="geneDetailsTmpl"> <table class="slave-genetic-details"> <tr> <th>Given name(s)</th><td colspan="2"><%- s.birthName %></td> <th>Family name</th><td colspan="2"><%- s.birthSurname || '' %></td> <th>Karyotype</th><td class="editor choice-editor" data-param="genes" data-choices="XX, XY"><%- s.genes %> (<%= tmpl.toSex(s.genes) %>)</td> </tr> <tr> <th>Nationality</th><td colspan="2" class="editor string-editor" data-param="nationality"><%- s.nationality %></td> <th>Ethnicity</th><td colspan="2" class="editor choice-editor" data-param="race" data-choices="amerindian, asian, black, indo-aryan, latina, middle eastern, pacific islander, semitic, southern european, white, mixed race"><%- s.race %></td> <th>Career</th><td><i><%- s.career ? s.career : '' %></i></td> </tr> <tr> <th>Father</th><td colspan="2"><%= tmpl.parentFullName(s.father) %></td> <th>Mother</th><td colspan="2"><%= tmpl.parentFullName(s.mother) %></td> <th>Age</th><td><%- tmpl.ageDesc(s) %></td> </tr> <% if(s.origin) { %><tr><td colspan="8"><i><%- s.origin %></td></i></tr><% } %> <% if(s.prestigeDesc) { %><tr><td colspan="8"><i><%- s.prestigeDesc %></td></i></tr><% } %> <% if(s.customDesc) { %><tr><td colspan="8"><i><%- s.customDesc %></td></i></tr><% } %> <% if(s.birthName !== s.slaveName || s.birthSurname !== s.slaveSurname) { %><tr><td colspan="8"><i>Currently called <%= tmpl.currentFullName(s) %>.</td></i></tr><% } %> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Skin</th><td class="editor string-editor" data-param="origSkin"><%- s.origSkin %></td> <th>Skin markings</th><td class="editor choice-editor" data-param="markings" data-choices="none, beauty mark, birthmark, freckles, heavily freckled"><%- s.markings %></td> <th>Eyes</th><td class="editor string-editor" data-param="origEye"><%- s.origEye %></td> <th>Hair</th><td class="editor string-editor" data-param="origHColor"><%- s.origHColor %></td> </tr> <tr> <th>Height</th><td class="editor number-editor" data-param="height" data-min="50" data-max="250"><%- s.height %> cm (<%= tmpl.toFeet(s.height) %>)</td> <th>Weight</th><td class="editor number-editor" data-param="weight"><%= tmpl.percent(s.weight) %></td> <th>Muscles</th><td class="editor number-editor" data-param="muscles"><%= tmpl.percent(s.muscles) %></td> <td colspan="2"></td></tr> <tr> <th>Shoulders</th><td class="editor number-editor" data-param="shoulders" data-min="-2" data-max="2"><%= tmpl.shouldersDesc(s.shoulders) %></td> <th>Waist</th><td class="editor number-editor" data-param="waist"><%= tmpl.percent(s.waist) %></td> <th>Hips</th><td class="editor number-editor" data-param="hips" data-min="-2" data-max="3"><%= tmpl.hipsDesc(s.hips) %></td> <th>Rear</th><td class="editor number-editor" data-param="butt" data-min="0" data-max="20"><%= tmpl.buttDesc(s.butt) %></td> </tr> <tr> <th>Breasts</th><td class="editor number-editor" data-param="boobs" data-min="0" data-max="25000"><%- s.boobs %> cc (<%- tmpl.cupCat.cat(s.boobs) %>)</td> <th>Breast shape</th><td class="editor choice-editor" data-param="boobShape" data-choices="normal, perky, saggy, torpedo-shaped, downward-facing, wide-set"><%- s.boobShape %></td> <th>Nipples</th><td class="editor choice-editor" data-param="nipples" data-choices="huge, puffy, inverted, tiny, cute, partially inverted"><%- s.nipples %></td> <th>Areolae</th><td class="editor number-editor" data-param="areolae" data-min="0" data-max="5"><%- tmpl.areolaeDesc(s.areolae) %></td> </tr> <tr> <th>Face</th><td class="editor number-editor" data-param="face"><%- tmpl.faceCat.cat(s.face) %> (<%= tmpl.percent(s.face) %>)</td> <th>Lips</th><td class="editor number-editor" data-param="lips" data-min="0" data-max="100"><%- tmpl.lipsCat.cat(s.lips) %> (<%= s.lips %>)</td> <th>Teeth</th><td class="editor choice-editor" data-param="teeth" data-choices="normal, crooked, straightening braces, cosmetic braces, removable, pointy"><%- s.teeth %></td> <th>Voice</th><td class="editor number-editor" data-param="voice" data-min="0" data-max="3"><%- tmpl.voiceDesc(s.voice) %></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <% if(s.vagina >= 0) { %> <tr> <th>Labia</th><td class="editor number-editor" data-param="labia" data-min="0" data-max="3"><%- tmpl.labiaDesc(s.labia) %></td> <th>Clitoris</th><td class="editor number-editor" data-param="clit" data-min="0" data-max="5"><%- tmpl.clitDesc(s.clit) %></td> <th>Ovaries</th><td><%= s.ovaries ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Ovum type</th><td><%= s.eggType %></td> </tr> <% } %> <% if(s.dick > 0 || s.balls > 0) { %> <tr> <th>Penis</th><td class="editor number-editor" data-param="dick" data-min="0" data-max="11"><%- tmpl.penisDesc(s.dick) %></td> <th>Testes</th><td class="editor number-editor" data-param="balls" data-min="0" data-max="10"><%- tmpl.testesDesc(s.balls) %></td> <th>Prostate</th><td><%= s.prostate ? 'working <span class="green">&#x2714;</span>' : 'broken <span class="red">&#x2718;</span>' %></td> <th>Spermium type</th><td><%= s.ballType %></td> </tr> <% } %> <tr> <th>Hormonal</th><td class="editor number-editor" data-param="hormoneBalance"><%- tmpl.hormonalCat.cat(s.hormoneBalance) %> (<%- s.hormoneBalance %>)</td> <th>Anal area</th><td class="editor number-editor" data-param="analArea" data-min="0" data-max="3"><%- s.analArea %></td><td colspan="4"></td> </tr> <tr><td></td><td colspan="6"><hr></td><td></td></tr> <tr> <th>Intelligence</th><td class="editor number-editor" data-param="intelligence" data-min="-3" data-max="3"><%= tmpl.intelligenceDesc(s.intelligence) %></td> <th>Behavioral</th><td><%= s.behavioralFlaw !== 'none' ? s.behavioralFlaw : s.behavioralQuirk %></td> <th>Sexual</th><td><%= s.sexualFlaw !== 'none' ? s.sexualFlaw : s.sexualQuirk %></td> <td colspan="2"></td> </tr> <% if(s.chem > 0 || s.addict > 0) { %> <tr> <td colspan="8"><%= tmpl.chemicalsDesc(s) %></td> </tr> <% } %> </table> </script> <script type="text/javascript"> var tmpl = tmpl || {}; tmpl.percent = function(n) { if(n > 0) { return '+' + Number(n).toFixed(0) + '%' }; if(n == 0) { return '&plusmn;0%'; } return Number(n).toFixed(0) + '%'; }; tmpl.toFeet = function(n) { var realFeet = Number(n) / 30.48; var feet = Math.floor(realFeet); var inches = Math.round((realFeet - feet) * 12); return feet + "&prime;" + inches + '&Prime;'; }; tmpl.toSex = function(karyotype) { return { XX: 'female', XY: 'male', X: 'Turner syndrome female', X0: 'Turner syndrome female', XYY: 'XYY syndrome male', XXY: 'Klinefelter syndrome male', XXX: 'triple X syndrome female' }[String(karyotype).toUpperCase()] || 'unknown/not viable'; }; tmpl.ageDesc = function(slave) { var age = slave.actualAge + (slave.birthWeek + SugarCube.State.variables.week - slave.weekAcquired) / 52.0; var years = Math.floor(age); var months = Math.floor((age - years) * 12); return (years > 0 ? years + 'y ' + months + 'm' : months + 'm'); }; tmpl.shouldersDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'feminine', '1': 'broad', '2': 'very broad'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hipsDesc = function(s) { return ({'-2': 'very narrow', '-1': 'narrow', '0': 'normal', '1': 'wide', '2': 'very wide', '3': 'inhumanly wide'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.buttDesc = function(s) { return ({ '0': 'flat', '1': 'small', '2': 'plump', '3': 'big', '4': 'huge', '5': 'enormous', '6': 'gigantic', '7': 'ridiculous', '8': 'immense', '9': 'immense', '10': 'immense', '11': 'inhuman', '12': 'inhuman', '13': 'inhuman', '14': 'inhuman', '15': 'inhuman', '16': 'inhuman', '17': 'inhuman', '18': 'inhuman', '19': 'inhuman', '20': 'inhuman'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.cupCat = new Categorizer([0, 'flat'], [300, 'A cup'], [400, 'B cup'], [500, 'C cup'], [650, 'D cup'], [800, 'DD cup'], [1000, 'F cup'], [1200, 'G cup'], [1400, 'H cup'], [1600, 'I cup'], [1800, 'J cup'], [2050, 'K cup'], [2300, 'L cup'], [2600, 'M cup'], [2900, 'N cup'], [3250, 'O cup'], [3600, 'P cup'], [3950, 'Q cup'], [4300, 'R cup'], [4700, 'S cup'], [5100, 'massive']); tmpl.areolaeDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'unusually wide', '3': 'huge', '4': 'heart shaped', '5': 'star shaped'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.faceCat = new Categorizer( [-Infinity, 'very ugly'], [-95, 'ugly'], [-40, 'unattractive'], [-10, 'attractive'], [11, 'very pretty'], [41, 'gorgeous'], [96, 'mind blowing']); tmpl.lipsCat = new Categorizer([0, 'thin'], [11, 'normal'], [21, 'pretty'], [41, 'plush'], [71, 'huge'], [96, 'facepussy']); tmpl.voiceDesc = function(s) { return ({'0': 'mute', '1': 'deep', '2': 'feminine', '3': 'high'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.labiaDesc = function(s) { return ({'0': 'minimal', '1': 'big', '2': 'huge', '3': 'huge dangling'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.clitDesc = function(s) { return ({'0': 'normal', '1': 'large', '2': 'huge', '3': 'enormous', '4': 'penis-like', '5': 'like a massive penis'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.penisDesc = function(s) { return ({'0': 'none', '1': 'tiny', '2': 'little', '3': 'normal', '4': 'big', '5': 'huge', '6': 'gigantic', '7': 'gigantic', '8': 'titanic', '9': 'absurd', '10': 'inhuman', '11': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.testesDesc = function(s) { return ({'0': 'none', '1': 'vestigial', '2': 'small', '3': 'average', '4': 'big', '5': 'huge', '6': 'enormous', '7': 'hypertrophied', '8': 'hypertrophied', '9': 'hypertrophied', '10': 'hypertrophied'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.hormonalCat = new Categorizer([-Infinity, 'heavy male'], [-49, 'male'], [-24, 'natural'], [25, 'female'], [50, 'heavy female']); tmpl.chemicalsDesc = function(slave) { var res = []; if(slave.chem > 0) { res.push('Immune system damaged (' + slave.chem.toFixed(0) + ').'); } if(slave.addict > 0) { res.push('Addicted to aphrodisiacs (' + slave.addict.toFixed(0) + ').'); } return res.join(' '); }; tmpl.intelligenceDesc = function(s) { return ({ '-3': 'borderline retarded', '-2': 'very slow', '-1': 'slow', '0': 'average', '1': 'smart', '2': 'very smart', '3': 'brilliant'}[s] || 'unknown') + ' (' + Number(s) + ')'; }; tmpl.birthFullName = _.template(jQuery('#birthFullNameTmpl').html(), {variable: 's'}); tmpl.currentFullName = _.template(jQuery('#currentFullNameTmpl').html(), {variable: 's'}); tmpl.parentFullName = function(id) { if(id === 0) { return '<i>unknown</i>'; } if(id === -1) { /* The PC */ return tmpl.birthFullName(SugarCube.State.variables.PC) + ' (PC)'; } else { var parent = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; }); return (parent ? tmpl.birthFullName(parent) : '<i>missing</i>') + ' (' + id + ')'; } }; tmpl.nameButton = _.template(jQuery('#nameButtonTmpl').html(), {variable: 's'}); tmpl.geneDetails = _.template(jQuery('#geneDetailsTmpl').html(), {variable: 's'}); </script> </html> <style> button.selectedslave { background-color: #b84; } table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; } table.slave-genetic-details tr { padding: 0 3px; } table.slave-genetic-details td { vertical-align: top; border: 1px solid black; padding: 0 3px; } table.slave-genetic-details th { vertical-align: top; background-color: rgba(127, 127, 127, 0.2); padding: 0 3px; } table.slave-genetic-details td.editor { border: 1px solid #777; } table.slave-genetic-details td.editor:hover { border: 1px solid #8cf; transition-duration: 0.3s; } table.slave-genetic-details td.editor input { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 4px 5px; box-sizing: border-box; } table.slave-genetic-details td.editor select { width: calc(100% + 8px); height: 100%; min-width: 0; margin: 0 -4px; padding: 3px 5px; box-sizing: border-box; border: 1px solid #777; } table.slave-genetic-details td.editor select:hover { border: 1px solid #8cf; transition-duration: 0.3s; } </style> <div style="position: relative; width: 100%; height: 100%;"> <div id="slaveList" style="width: 20em; float: left;"></div> <div id="geneDetails" style="position: fixed; left: 0; right: 0; top: 0; bottom: 0; margin-left: 40em; margin-right: 2.5em; margin-top: 2.5em;"></div> </div> <<script>> jQuery(function() { var slaveList = jQuery('#slaveList'); _(SugarCube.State.variables.genePool).sortBy(['birthName', 'birthSurname']).forEach(function(s) { slaveList.append(tmpl.nameButton(s)); }); jQuery(document).off('.edit-genetics'); jQuery(document).on('keyup.edit-genetics', function(e) { if(slaveList.is(':visible')) { var currentSelection = jQuery('button.selectedslave'); switch(e.keyCode) { case 38: /* ArrowUp */ if(currentSelection.length === 0) { slaveList.find('button').last().trigger('click'); } else { currentSelection.prev().trigger('click'); } break; case 40: /* ArrowDown */ if(currentSelection.length === 0) { slaveList.find('button').first().trigger('click'); } else { currentSelection.next().trigger('click'); } break; default: /* do nothing */ break; } } }); var geneDetails = jQuery('#geneDetails'); jQuery('.slavepicker').each(function() { var el = jQuery(this); var id = Number(el.attr('data-slave')); el.on('click', function() { jQuery('button.selectedslave').removeClass('selectedslave'); el.addClass('selectedslave'); var slave = SugarCube.State.variables.genePool.find(function(s) { return s.ID === id; }); geneDetails.html(tmpl.geneDetails(slave)); var numberEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var min = Number(td.attr('data-min')) || -100; var max = Number(td.attr('data-max')) || 100; var editableText = jQuery('<input type="number" min="' + min + '" max="' + max + '" />'); editableText.val(Number(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = Number(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.number-editor').click(numberEditorOpen); var stringEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var editableText = jQuery('<input type="text" />'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); el.trigger('click'); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); el.trigger('click'); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.string-editor').click(stringEditorOpen); var choiceEditorOpen = function() { var td = jQuery(this); td.off('click'); var attr = String(td.attr('data-param')); var choices = String(td.attr('data-choices')).split(/,\s*/); var editableText = jQuery('<select>' + choices.map(ch => '<option>' + ch + '</option>').join('') + '</select>'); editableText.val(String(slave[attr])); editableText.keyup(function(e) { if(e.keyCode === 13) { slave[attr] = String(jQuery(this).val()); } }); editableText.blur(function() { slave[attr] = String(jQuery(this).val()); }); td.empty().append(editableText); editableText.focus(); }; geneDetails.find('td.choice-editor').each(choiceEditorOpen); }); }); }); <</script>>
NurseryAnon/fc
src/pregmod/editGenetics.tw
tw
bsd-3-clause
17,820
:: eliteTakeOver [nobr] <<set $nextButton = " ">> <<set _pregSurrender = 0>> /* preg/lobotomization check */ You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you. <br> You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>> <br> <<if $PC.pregSource == -1>> <<if $PC.refreshmentType == 0>> Taking a drag from a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 1>> Taking a drink of a fresh glass of $PC.refreshment, <<elseif $PC.refreshmentType == 2>> Taking a bite of a fresh $PC.refreshment, <<elseif $PC.refreshmentType == 3>> Doing a line of $PC.refreshment, <<elseif $PC.refreshmentType == 4>> Injecting a hit of $PC.refreshment into your arm, <<elseif $PC.refreshmentType == 5>> Swallowing a $PC.refreshment, <<elseif $PC.refreshmentType == 6>> Placing a tab of $PC.refreshment under your tongue, <</if>> you greet your rather unwelcome guests. <br><br> "You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem." <br> What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious. <br> <<if $Bodyguard != 0>> A sharp pain and a rush of adrenaline drags you back to your senses. Sneaking a peak, you witness $Bodyguard.slaveName valiantly trying to protect you, despite <<if $Bodyguard.amp < 0>>her cybernetics being locked down<<else>>the overwhelming odds<</if>>. As she and their leader struggle closer to your desk, his revolver and a syringe are dislodged onto your desk. It seems drugging you wasn't their first thought. With $Bodyguard.slaveName's risky gamble, your fate has fallen back into your hands. <<else>> You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think too much into it. <<set _pregSurrender = 1>> <<set $ui = "start">> <br><br> ''GAME OVER'' <</if>> <<elseif $PC.pregSource != -1>> The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right. <br> "You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless; one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now decide." <</if>> <br> <br> <<if _pregSurrender == 0>> <<set $finalChoice = "final stand">> The choice is simple - you will not be a slave. <br> You decide to <span id="fate">make a final stand.</span> <br> <<if $Bodyguard != 0>> <br> <<if $PC.pregSource == -1>> $Bodyguard.slaveName is already doing everything in her power to save you. <<else>> <<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">> <<set $finalChoice = "bodyguard">> <<replace "#fate">> attempt to signal $Bodyguard.slaveName, your bodyguard. <</replace>> <</link>> <</if>> <</if>> <<if $mercenaries >= 1>> <br> <<link "Send a message to the leader of the $mercenariesTitle">> <<set $finalChoice = "mercenaries">> <<replace "#fate">> send a message to the leader of the $mercenariesTitle. <</replace>> <</link>> <</if>> <<if $securityForceActive == 1>> <br> <<link "Send a message to The Colonel">> <<set $finalChoice = "colonel">> <<replace "#fate">> send a message to The Colonel. <</replace>> <</link>> <</if>> <<if $PC.pregSource != -1>> <br> <<link "Try and enrage them.">> <<set $finalChoice = "enrage">> <<replace "#fate">> try and enrage them, baiting them into a vulnerable position. <</replace>> <</link>> <</if>> <br> <<link "Make a final stand">> <<set $finalChoice = "final stand">> <<replace "#fate">> make a final stand. <</replace>> <</link>> <br> <<link "Give in">> <<set $finalChoice = "give in">> <<replace "#fate">> give in. <</replace>> <</link>> <br> <br> <<link "Confirm">> <<goto "eliteTakeOverFight">> <</link>> <</if>>
NurseryAnon/fc
src/pregmod/eliteTakeOver.tw
tw
bsd-3-clause
5,032
:: eliteTakeOverFight [nobr] <<set _shoot = 0>> <<switch $finalChoice>> <<case "bodyguard">> <<set _roll = random(0,100)>> <<if $career == "mercenary">> As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 100 && _roll > 20>> As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 60 && _roll > 30>> As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 30 && _roll > 40>> As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare < 10 && _roll > 60>> By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<else>> One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option. <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "mercenaries">> <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <<set $MercenariesMessageSent = 1>> <<case "colonel">> <br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim. <<set $SpecialForcesMessageSent = 1>> <<case "enrage">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> You know exactly what to say in order to enrage them. <<set _EliteEnraged = 1>> <<elseif random(0,100) > 50>> You manage to select the right words to enrage them. <<set _EliteEnraged = 1>> <<else>> You try to enrage them, but your words have had no effect. <<set _EliteEnraged = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "final stand">> You pick up the revolver and quickly take aim. <<case "give in">> You pick up the revolver and hold the barrel to your temple. <</switch>> <<if $finalChoice == "give in">> <<if $PC.pregSource == -1>> Screw their plans, you're out of here. <</if>>With a bang! you drop dead. <<set $ui = "start">> <br><br> ''GAME OVER'' <<else>> /* PC shooting */ /* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */ /* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the wikipedia article) */ /* variables: */ /* Revolver */ <<set _revolverChambers = 6>> <<set _revolverBullets = 5>> /*Elites */ <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> /* To Hit chance */ <<if $PC.pregSource == -1>> /* still woozy */ <<set _toHit = 56>> <<elseif $PC.career == "mercenary" || $PC.warfare == 100>> <<set _toHit = 83>> <<elseif $PC.warfare >= 60>> <<set _toHit = 76>> <<elseif $PC.warfare >= 30>> <<set _toHit = 67>> <<elseif $PC.warfare >= 10>> <<set _toHit = 60>> <<else>> <<set _toHit = 56>> <</if>> <<if _EliteEnraged == 1>> <<set _toHit += 5>> <</if>> /* shooting */ /* in the end I removed the messages from the cycle. I don't think having 6 lines of "you shot" is pretty looking. Feel free to re add them in however */ <<for _i = _revolverChambers; _i > 0; _i-->> <<if random(0,100) <= _toHit && _revolverBullets > 0>> <<set $eliteDead += 1, _revolverBullets -= 1>> <<elseif _revolverBullets > 0>> <<set _revolverBullets -= 1>> <</if>> <</for>> <<if $eliteDead >= 1>> <br>You managed to kill several elites in rapid succession, leaving the rest in shock and fear. <<elseif $eliteDead == 1>> <br>You managed to kill one elite, leaving the rest in shock and fear. <<else>> <br>Unfortunately you fail to kill a single elite. <</if>> <br> /* syringe shot */ <<set $eliteVegetable = 0>> <<set _druggedThrow = 0>> <<if $eliteDead > 0>> With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forehead of another. <<else>> Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite. <</if>> <<if $PC.pregSource == -1>>But there's two of them... Shaking your head, you realize it's the drugs messing with you. You just need to focus.<</if>> <<set _hitRoll = (random(0,100) - _druggedThrow)>> <<if $career == "mercenary" && _hitRoll > 0>> With your prior history as a mercenary, making the throw is child's play. <<set _SyringeHeadShot = 1>> <<elseif $PC.warfare >= 100>> <<if _hitRoll > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 60>> <<if _hitRoll > 60>> As a result of your combat expertise you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 30>> <<if _hitRoll > 70>> As you have some skill, you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare >= 10>> <<if _hitRoll > 80>> Your small amount of skill assisted you in making the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <<elseif $PC.warfare < 10>> <<if _hitRoll > 90>> By blind luck you successfully made the throw. <<set _SyringeHeadShot = 1>> <<else>> Unfortunately you miss the shot. <<set _SyringeHeadShot = 0>> <</if>> <</if>> <<if _SyringeHeadShot == 1>> <br> Picking up the spent revolver, you aim for the syringe's plunger. <<if $career == "mercenary">> With your prior history as a mercenary, making the throw is child's play. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 100 && random(0,100) > 50>> As a result of your mastery of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 60 && random(0,100) > 60>> As a result of your expertness of warfare you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 30 && random(0,100) > 70>> As you have some skill you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare >= 10 && random(0,100) > 80>> Your small amount of skill assisted you in making the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare < 10 && random(0,100) > 90>> By blind luck you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<else>> Unfortunately you miss the shot. <<set _SpentRevolverHitSyringePlunger = 0>> <</if>> <</if>> <<if _SpentRevolverHitSyringePlunger == 1>> <br> <<if random(0,100) > 50>> The target dies of nervous system overload brought about by the drug. <<set $eliteDead +=1>> <<else>> The target is still alive but is nothing more than a vegetable. <<set $eliteVegetable = 1>> <</if>> <</if>> <</if>> <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>> /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */ /* this is to give reason to exist for the "enrage" and "last stand" option */ /* result */ /* $eliteFate: */ /* killed = 0 */ /* enslaved = 1 */ /* had fun (and enslaved) = 2 */ <<if $BodyguardHasSucessfullyRecivedSignal == 1>> $Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $MercenariesMessageSent == 1>> It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $SpecialForcesMessageSent == 1>> It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $Bodyguard != 0>> It is now that $Bodyguard.slaveName makes her entrance, pointing her guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. She then asks<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite" left? <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> Some of the citizens waiting outside your penthouse to see you hears the ruckus and rush inside, worried. Time freezes for a few seconds, while the remaining elite recover from their terror and the citizens digest the gory scene in front of them. The newcomers are quick to take your side. In little time the elites, outgunned and outnumbered, are neutralized. <br>One of the more courageous citizens approaches you and asks "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should we do with them?" <br> <<link "Open fire">> <<set $eliteFate = 0>> <<goto "eliteTakeOverResult">> <</link>> <br> <<link "Enslave them">> <<set $eliteFate = 1>> <<goto "eliteTakeOverResult">> <</link>> <br><<link "Have fun with them them">> <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> <<else>> With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite, who quickly capture and enslave you. Your personal story may continue, but the part of it worthy of retelling has now ended. <<set $ui = "start">> <br><br> ''GAME OVER'' <</if>>
NurseryAnon/fc
src/pregmod/eliteTakeOverFight.tw
tw
bsd-3-clause
12,106