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:: Custom Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics: <br><br> <span id = "age"> <<if $customSlave.age < 5>>3-4 years old. <<elseif $customSlave.age < 7>>5-6 years old. <<elseif $customSlave.age < 10>>7-9 years old. <<elseif $customSlave.age < 13>>10-12 years old. <<elseif $customSlave.age < 15>>13-14 years old. <<elseif $customSlave.age < 18>>15-17 years old. <<elseif $customSlave.age < 20>>18-19 years old. <<elseif $customSlave.age < 30>>20-29 years old. <<elseif $customSlave.age < 40>>30-39 years old. <<else>>40+ years old. <</if>> </span> <<if $minimumSlaveAge <= 3>> <<link "3-4">> <<set $customSlave.age = 4>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 5>> <<link "5-6">> <<set $customSlave.age = 6>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 7>> <<link "7-9">> <<set $customSlave.age = 9>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 10>> <<link "10-12">> <<set $customSlave.age = 12>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 13>> <<link "13-14">> <<set $customSlave.age = 14>> <<CustomSlaveAge>> <</link>> | <</if>> <<if $minimumSlaveAge <= 15>> <<link "15-17">> <<set $customSlave.age = 17>> <<CustomSlaveAge>> <</link>> | <</if>> <<link "18-19">> <<set $customSlave.age = 19>> <<CustomSlaveAge>> <</link>> | <<link "20-29">> <<set $customSlave.age = 29>> <<CustomSlaveAge>> <</link>> | <<link "30-39">> <<set $customSlave.age = 39>> <<CustomSlaveAge>> <</link>> | <<link "40+">> <<set $customSlave.age = 42>> <<CustomSlaveAge>> <</link>> <br> <span id = "health"> <<if $customSlave.health == 0>>Healthy. <<else>>Extremely healthy. <</if>> </span> <<link "Healthy">> <<set $customSlave.health = 0>> <<CustomSlaveHealth>> <</link>> | <<link "Extremely healthy">> <<set $customSlave.health = 80>> <<CustomSlaveHealth>> <</link>> <br> <span id = "muscles"> <<if $customSlave.muscles > 95>> Ripped. <<elseif $customSlave.muscles > 50>> Muscular. <<elseif $customSlave.muscles > 30>> Well built. <<elseif $customSlave.muscles > 5>> Toned. <<elseif $customSlave.muscles > -6>> Soft. <<elseif $customSlave.muscles > -31>> Weak. <<elseif $customSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">> <<set $customSlave.muscles = -97>> <<CustomSlaveMuscles>> <</link>> | <<link "Very weak">> <<set $customSlave.muscles = -51>> <<CustomSlaveMuscles>> <</link>> | <<link "Weak">> <<set $customSlave.muscles = -21>> <<CustomSlaveMuscles>> <</link>> | <<link "Normal">> <<set $customSlave.muscles = 0>> <<CustomSlaveMuscles>> <</link>> | <<link "Toned">> <<set $customSlave.muscles = 20>> <<CustomSlaveMuscles>> <</link>> | <<link "Well built">> <<set $customSlave.muscles = 45>> <<CustomSlaveMuscles>> <</link>> | <<link "Muscular">> <<set $customSlave.muscles = 65>> <<CustomSlaveMuscles>> <</link>> | <<link "Ripped">> <<set $customSlave.muscles = 96>> <<CustomSlaveMuscles>> <</link>> <br> <span id = "lips"> <<if $customSlave.lips <= 10>>Thin lips. <<elseif $customSlave.lips <= 20>>Normal lips. <<elseif $customSlave.lips <= 40>>Plush lips. <<elseif $customSlave.lips <= 70>>Big lips. <<elseif $customSlave.lips <= 95>>Huge lips. <<else>>Facepussy. <</if>> </span> <<link "Thin">> <<set $customSlave.lips = 5>> <<CustomSlaveLips>> <</link>> | <<link "Normal">> <<set $customSlave.lips = 15>> <<CustomSlaveLips>> <</link>> | <<link "Plush">> <<set $customSlave.lips = 35>> <<CustomSlaveLips>> <</link>> | <<link "Big">> <<set $customSlave.lips = 65>> <<CustomSlaveLips>> <</link>> | <<link "Enormous">> <<set $customSlave.lips = 85>> <<CustomSlaveLips>> <</link>> | <<link "Facepussy">> <<set $customSlave.lips = 100>> <<CustomSlaveLips>> <</link>> <br> <span id = "voice"> <<if $customSlave.voice == 3>>High, girly voice. <<elseif $customSlave.voice == 2>>Feminine voice. <<elseif $customSlave.voice == 1>>Deep voice. <<elseif $customSlave.voice == 0>>Mute. <<else>>Voice is unimportant. <</if>> </span> <<link "high, girly voice">> <<set $customSlave.voice = 3>> <<CustomSlaveVoice>> <</link>> | <<link "feminine voice">> <<set $customSlave.voice = 2>> <<CustomSlaveVoice>> <</link>> | <<link "deep voice">> <<set $customSlave.voice = 1>> <<CustomSlaveVoice>> <</link>> | <<link "mute">> <<set $customSlave.voice = 0>> <<CustomSlaveVoice>> <</link>> | <<link "Voice is unimportant">> <<set $customSlave.voice = -1>> <<CustomSlaveVoice>> <</link>> <br> <span id = "height"> <<if $customSlave.heightMod == "greatly below average">>Petite. <<elseif $customSlave.heightMod == "below average">>Short. <<elseif $customSlave.heightMod == "normal">>Average height. <<elseif $customSlave.heightMod == "above average">>Tall. <<else>>Very tall. <</if>> </span> <<link "Petite">> <<set $customSlave.heightMod = "greatly below average">> <<CustomSlaveHeight>> <</link>> | <<link "Short">> <<set $customSlave.heightMod = "below average">> <<CustomSlaveHeight>> <</link>> | <<link "Average height">> <<set $customSlave.heightMod = "normal">> <<CustomSlaveHeight>> <</link>> | <<link "Tall">> <<set $customSlave.heightMod = "above average">> <<CustomSlaveHeight>> <</link>> | <<link "Very tall">> <<set $customSlave.heightMod = "greatly above average">> <<CustomSlaveHeight>> <</link>> <br> <span id = "weight"> <<if $customSlave.weight == -50>>Very thin. <<elseif $customSlave.weight == -15>>Thin. <<elseif $customSlave.weight == 0>>Average weight. <<elseif $customSlave.weight == 15>>Chubby. <<elseif $customSlave.weight == 50>>Plump. <<elseif $customSlave.weight == 100>>Fat. <<elseif $customSlave.weight == 150>>Very Fat. <<else>>Immobile. <</if>> </span> <<link "Very thin">> <<set $customSlave.weight = -50>> <<CustomSlaveWeight>> <</link>> | <<link "Thin">> <<set $customSlave.weight = -15>> <<CustomSlaveWeight>> <</link>> | <<link "Average">> <<set $customSlave.weight = 0>> <<CustomSlaveWeight>> <</link>> | <<link "Chubby">> <<set $customSlave.weight = 15>> <<CustomSlaveWeight>> <</link>> | <<link "Plump">> <<set $customSlave.weight = 50>> <<CustomSlaveWeight>> <</link>> | <<link "Fat">> <<set $customSlave.weight = 100>> <<CustomSlaveWeight>> <</link>> | <<link "Very Fat">> <<set $customSlave.weight = 150>> <<CustomSlaveWeight>> <</link>> | <<link "Immobile">> <<set $customSlave.weight = 200>> <<CustomSlaveWeight>> <</link>> <br> <span id = "face"> <<if $customSlave.face < -40>>Very unattractive face. <<elseif $customSlave.face < -10>>Unattractive face. <<elseif $customSlave.face <= 10>>Average face. <<elseif $customSlave.face <= 40>>Attractive face. <<else>>Very attractive face. <</if>> </span> <<link "Very unattractive">> <<set $customSlave.face = -55>> <<CustomSlaveFace>> <</link>> | <<link "Unattractive">> <<set $customSlave.face = -15>> <<CustomSlaveFace>> <</link>> | <<link "Average">> <<set $customSlave.face = 0>> <<CustomSlaveFace>> <</link>> | <<link "Attractive">> <<set $customSlave.face = 15>> <<CustomSlaveFace>> <</link>> | <<link "Very attractive">> <<set $customSlave.face = 55>> <<CustomSlaveFace>> <</link>> <br> <span id = "ethnicity"> <<textbox "$customSlave.race" $customSlave.race "Custom Slave">> </span> <<link "White">> <<set $customSlave.race = "white">> <<CustomSlaveRace>> <</link>> | <<link "Asian">> <<set $customSlave.race = "asian">> <<CustomSlaveRace>> <</link>> | <<link "Latina">> <<set $customSlave.race = "latina">> <<CustomSlaveRace>> <</link>> | <<link "Middle Eastern">> <<set $customSlave.race = "middle eastern">> <<CustomSlaveRace>> <</link>> | <<link "Black">> <<set $customSlave.race = "black">> <<CustomSlaveRace>> <</link>> | <<link "Semitic">> <<set $customSlave.race = "semitic">> <<CustomSlaveRace>> <</link>> | <<link "Southern European">> <<set $customSlave.race = "southern european">> <<CustomSlaveRace>> <</link>> | <<link "Indo-aryan">> <<set $customSlave.race = "indo-aryan">> <<CustomSlaveRace>> <</link>> | <<link "Amerindian">> <<set $customSlave.race = "amerindian">> <<CustomSlaveRace>> <</link>> | <<link "Pacific Islander">> <<set $customSlave.race = "pacific islander">> <<CustomSlaveRace>> <</link>> | <<link "Malay">> <<set $customSlave.race = "malay">> <<CustomSlaveRace>> <</link>> | <<link "Mixed race">> <<set $customSlave.race = "mixed race">> <<CustomSlaveRace>> <</link>> <br> <span id = "skin"> <<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">> </span> <<link "White">> <<set $customSlave.skin = "white">> <<CustomSlaveSkin>> <</link>> | <<link "Extremely pale">> <<set $customSlave.skin = "extremely pale">> <<CustomSlaveSkin>> <</link>> | <<link "Pale">> <<set $customSlave.skin = "pale">> <<CustomSlaveSkin>> <</link>> | <<link "Fair">> <<set $customSlave.skin = "fair">> <<CustomSlaveSkin>> <</link>> | <<link "Light">> <<set $customSlave.skin = "light">> <<CustomSlaveSkin>> <</link>> | <<link "Light Olive">> <<set $customSlave.skin = "light olive">> <<CustomSlaveSkin>> <</link>> | <<link "Tanned">> <<set $customSlave.skin = "tanned">> <<CustomSlaveSkin>> <</link>> | <<link "Dark Olive">> <<set $customSlave.skin = "dark olive">> <<CustomSlaveSkin>> <</link>> | <<link "Dark">> <<set $customSlave.skin = "dark">> <<CustomSlaveSkin>> <</link>> | <<link "Brown">> <<set $customSlave.skin = "brown">> <<CustomSlaveSkin>> <</link>> | <<link "Dark Brown">> <<set $customSlave.skin = "dark brown">> <<CustomSlaveSkin>> <</link>> | <<link "Black">> <<set $customSlave.skin = "black">> <<CustomSlaveSkin>> <</link>> | <<link "Left natural">> <<set $customSlave.skin = 0>> <<CustomSlaveSkin>> <</link>> <br> <span id = "boobs"> <<if $customSlave.boobs == 200>>Flat chest. <<elseif $customSlave.boobs <= 500>>Healthy breasts. <<elseif $customSlave.boobs <= 800>>Big breasts. <<elseif $customSlave.boobs <= 1400>>Huge breasts. <<elseif $customSlave.boobs <= 2100>>Giant breasts. <<else>>Massive breasts. <</if>> </span> <<link "Flat">> <<set $customSlave.boobs = 200>> <<CustomSlaveBoobs>> <</link>> | <<link "Healthy">> <<set $customSlave.boobs = 500>> <<CustomSlaveBoobs>> <</link>> | <<link "Big">> <<set $customSlave.boobs = 800>> <<CustomSlaveBoobs>> <</link>> | <<link "Huge">> <<set $customSlave.boobs = 1400>> <<CustomSlaveBoobs>> <</link>> | <<link "Giant">> <<set $customSlave.boobs = 2100>> <<CustomSlaveBoobs>> <</link>> | <<link "Massive">> <<set $customSlave.boobs = 6000>> <<CustomSlaveBoobs>> <</link>> <br> <span id = "butt"> <<if $customSlave.butt == 1>>Flat buttocks. <<elseif $customSlave.butt < 4>>Healthy buttocks. <<elseif $customSlave.butt < 6>>Huge buttocks. <<else>>Massive buttocks. <</if>> </span> <<link "Flat">> <<set $customSlave.butt = 1>> <<CustomSlaveButt>> <</link>> | <<link "Healthy">> <<set $customSlave.butt = 3>> <<CustomSlaveButt>> <</link>> | <<link "Huge">> <<set $customSlave.butt = 5>> <<CustomSlaveButt>> <</link>> | <<link "Massive">> <<set $customSlave.butt = 8>> <<CustomSlaveButt>> <</link>> <br> <span id = "sex"> <<if $customSlave.sex == 1>>Female (cock & balls options not applied). <<elseif $customSlave.sex == 2>>Male (pussy options not applied). <<else>>Futanari (clit options not applied). <</if>> </span> <<link "Female">> <<set $customSlave.sex = 1>> <<CustomSlaveSex>> <</link>> | <<link "Male">> <<set $customSlave.sex = 2>> <<CustomSlaveSex>> <</link>> | <<link "Both">> <<set $customSlave.sex = 3>> <<CustomSlaveSex>> <</link>> <br> <span id = "virgin"> <<if $customSlave.virgin == 0>>Vaginal virgin. <<else>>Virginity not important. <</if>> </span> <<link "Vaginal virgin">> <<set $customSlave.virgin = 0>> <<CustomSlaveVirgin>> <</link>> | <<link "Not Important">> <<set $customSlave.virgin = 1>> <<CustomSlaveVirgin>> <</link>> <br> <span id = "dick"> <<if $customSlave.dick == 0>>No penis. <<elseif $customSlave.dick == 2>>Small penis. <<else>>Large penis. <</if>> </span> <<link "No penis">> <<set $customSlave.dick = 0>> <<CustomSlaveDick>> <</link>> | <<link "Small penis">> <<set $customSlave.dick = 2>> <<CustomSlaveDick>> <</link>> | <<link "Large penis">> <<set $customSlave.dick = 4>> <<CustomSlaveDick>> <</link>> <br> <span id = "balls"> <<if $customSlave.balls == 0>>No testicles. <<elseif $customSlave.balls == 2>>Small testicles. <<elseif $customSlave.balls == 4>>Large testicles. <<else>>Huge Balls. <</if>> </span> <<link "No testicles">> <<set $customSlave.balls = 0>> <<CustomSlaveBalls>> <</link>> | <<link "Small testicles">> <<set $customSlave.balls = 2>> <<CustomSlaveBalls>> <</link>> | <<link "Large testicles">> <<set $customSlave.balls = 4>> <<CustomSlaveBalls>> <</link>> | <<link "huge testicles">> <<set $customSlave.balls = 6>> <<CustomSlaveBalls>> <</link>> <br> <span id = "clit"> <<if $customSlave.clit == 0>>Normal clitoris. <<elseif $customSlave.clit == 1>>Big clitoris. <<elseif $customSlave.clit == 3>>Enormous clitoris. <<else>>Pseudophallus. <</if>> </span> <<link "Normal clitoris">> <<set $customSlave.clit = 0>> <<CustomSlaveClit>> <</link>> | <<link "Big clitoris">> <<set $customSlave.clit = 1>> <<CustomSlaveClit>> <</link>> | <<link "Enormous clitoris">> <<set $customSlave.clit = 3>> <<CustomSlaveClit>> <</link>> | <<link "Clit dick">> <<set $customSlave.clit = 5>> <<CustomSlaveClit>> <</link>> <br> <span id = "labia"> <<if $customSlave.labia == 0>>Normal labia. <<elseif $customSlave.labia == 1>>big labia. <<elseif $customSlave.labia == 2>>Huge labia. <<else>>Enormous labia. <</if>> </span> <<link "Normal labia">> <<set $customSlave.labia = 0>> <<CustomSlaveLabia>> <</link>> | <<link "Big labia">> <<set $customSlave.labia = 1>> <<CustomSlaveLabia>> <</link>> | <<link "Huge labia">> <<set $customSlave.labia = 2>> <<CustomSlaveLabia>> <</link>> | <<link "Enormous labia">> <<set $customSlave.labia = 3>> <<CustomSlaveLabia>> <</link>> <br> <span id = "lube"> <<if $customSlave.vaginaLube == 0>>Dry vagina. <<elseif $customSlave.vaginaLube == 1>>Wet vagina. <<else>>Sopping wet vagina. <</if>> </span> <<link "Dry vagina">> <<set $customSlave.vaginaLube = 0>> <<CustomSlaveLube>> <</link>> | <<link "Wet vagina">> <<set $customSlave.vaginaLube = 1>> <<CustomSlaveLube>> <</link>> | <<link "Sopping wet vagina">> <<set $customSlave.vaginaLube = 2>> <<CustomSlaveLube>> <</link>> <br> <span id = "anus"> <<if $customSlave.analVirgin == 0>>Anal virgin. <<else>>Anal virginity is not important. <</if>> </span> <<link "Anal virgin">> <<set $customSlave.analVirgin = 0>> <<CustomSlaveAnalVirginity>> <</link>> | <<link "Anal virginity is not important">> <<set $customSlave.analVirgin = 1>> <<CustomSlaveAnalVirginity>> <</link>> <br> <span id = "skills"> <<if $customSlave.skills <= 10>>Sexually unskilled. <<elseif $customSlave.skills <= 15>>Basic sex skills. <<else>>Sexually skilled. <</if>> </span> <<link "Unskilled">> <<set $customSlave.skills = 0>> <<CustomSlaveSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.skills = 15>> <<CustomSlaveSkills>> <</link>> | <<link "Expert">> <<set $customSlave.skills = 35>> <<CustomSlaveSkills>> <</link>> <br> <span id = "whoreskills"> <<if $customSlave.whoreSkills <= 10>>Unskilled at prostitution and entertainment. <<elseif $customSlave.whoreSkills <= 15>>Basic skills at prostitution and entertainment. <<else>>Skilled at prostitution and entertainment. <</if>> </span> <<link "Unskilled">> <<set $customSlave.whoreSkills = 0>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.whoreSkills = 15>> <<CustomSlaveWhoreSkills>> <</link>> | <<link "Expert">> <<set $customSlave.whoreSkills = 35>> <<CustomSlaveWhoreSkills>> <</link>> <br> <span id = "combatskills"> <<if $customSlave.combatSkills == 0>>Unskilled at combat. <<else>>Skilled at combat. <</if>> </span> <<link "Unskilled">> <<set $customSlave.combatSkills = 0>> <<CustomSlaveCombatSkills>> <</link>> | <<link "Skilled">> <<set $customSlave.combatSkills = 1>> <<CustomSlaveCombatSkills>> <</link>> <br> <span id = "intelligence"> <<if $customSlave.intelligence >= 3>>Brilliant. <<elseif $customSlave.intelligence == 2>>Very smart.. <<elseif $customSlave.intelligence == 1>>Smart. <<elseif $customSlave.intelligence == 0>>Average intelligence. <<elseif $customSlave.intelligence == -1>>Stupid. <<elseif $customSlave.intelligence == -2>>Very stupid. <<else>>Moronic. <</if>> </span> <<link "Brilliant">> <<set $customSlave.intelligence = 3>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very smart">> <<set $customSlave.intelligence = 2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Smart">> <<set $customSlave.intelligence = 1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Average intelligence">> <<set $customSlave.intelligence = 0>> <<CustomSlaveIntelligence>> <</link>> | <<link "Stupid">> <<set $customSlave.intelligence = -1>> <<CustomSlaveIntelligence>> <</link>> | <<link "Very stupid">> <<set $customSlave.intelligence = -2>> <<CustomSlaveIntelligence>> <</link>> | <<link "Moronic">> <<set $customSlave.intelligence = -3>> <<CustomSlaveIntelligence>> <</link>> <br> <span id = "education"> <<if $customSlave.intelligenceImplant == 1>>Educated. <<else>>Uneducated. <</if>> </span> <<link "Educated">> <<set $customSlave.intelligenceImplant = 1>> <<CustomSlaveEducation>> <</link>> | <<link "Uneducated">> <<set $customSlave.intelligenceImplant = 0>> <<CustomSlaveEducation>> <</link>> <br> <span id = "eyes"> <<if $customSlave.eyes == 1>>Normal vision. <<elseif $customSlave.eyes == -1>>Nearsighted. <<else>>Blind. <</if>> </span> <<link "Normal Vision">> <<set $customSlave.eyes = 1>> <<CustomSlaveEyes>> <</link>> | <<link "Nearsighted">> <<set $customSlave.eyes = -1>> <<CustomSlaveEyes>> <</link>> | <<link "Blind">> <<set $customSlave.eyes = -2>> <<CustomSlaveEyes>> <</link>> <br> <span id = "amputation"> <<if $customSlave.amp == 1>>Limbless. <<else>>Limbed. <</if>> </span> <<link "Limbless">> <<set $customSlave.amp = 1>> <<CustomSlaveAmp>> <</link>> | <<link "Limbed">> <<set $customSlave.amp = 0>> <<CustomSlaveAmp>> <</link>> <br> <span id = "nationality"> Nationality: $customSlave.nationality. </span> <<for _i = 0; _i < setup.baseNationalities.length; _i++>> <<set _nation = setup.baseNationalities[_i]>> <<print " <<link _nation>> <<set $customSlave.nationality = setup.baseNationalities[" + _i + "]>> <<CustomSlaveNationality>> <</link>> ">> <<if _i < setup.baseNationalities.length-1>> | <</if>> <</for>> <br><br> <<link "Reset custom order form">> <<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, heightMod: "normal", weight: 0, face: 0, race: "white", skin: 0, boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 1, nationality: "Stateless", amp: 0, eyes: 1}>> <<goto "Custom Slave">> <</link>> <br><br> <<if $customSlaveOrdered == 1>> [[Withdraw custom slave order|Main][$customSlaveOrdered = 0]] <<else>> [[Post custom slave order|Main][$customSlaveOrdered = 1]] <</if>>
NurseryAnon/fc
src/uncategorized/customSlave.tw
tw
bsd-3-clause
19,563
:: Dairy [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy", _SL = $slaves.length>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL>> <<dairyAssignmentFilter>> <<if $dairyName != "the Dairy">> <<set $dairyNameCaps = $dairyName.replace("the ", "The ")>> <</if>> <<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>> <<if $dairyStimulatorsSetting == 2>> <<set $dairyStimulatorsSetting = 1>> <</if>> <<if $dairyPregSetting >= 2>> <<set $dairyPregSetting = 1>> <</if>> <<if $dairyFeedersSetting == 2>> <<set $dairyFeedersSetting = 1>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>> $Milkmaid.slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties. <<removeJob $Milkmaid "be the Milkmaid">> <br><br> <</if>> <<if ($dairySlaves > 1)>> <<if $dairyFeedersSettingChanged == 1>> In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br> <<elseif $dairyFeedersSettingChanged == -1>> In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br> <</if>> <<if $dairyPregSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <<if ($dairyPregSetting > 0)>> <<set $reservedChildren -= $slaves[_i].reservedChildren>> <<set $slaves[_i].reservedChildren = 0>> <<if (($slaves[_i].broodmother > 0) || ($slaves[_i].bellyImplant != -1))>> $slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</if>> <</for>> In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to <<if $dairyFeedersSetting < 2>> struggle instinctively against their restraints, and the more energetic ones begin to weep. <<else>> struggle instinctively against their restraints. <</if>> As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br> <<elseif $dairyPregSettingChanged == -1>> In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear. <<if $dairyFeedersSetting < 2>> The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable. <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints. <</if>> The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br> <</if>> <<if $dairyStimulatorsSettingChanged == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].anus < 3)>> $slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters, <<if $dairyFeedersSetting < 2>> they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining <<else>> they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling <</if>> gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br> <<elseif $dairyStimulatorsSettingChanged == -1>> In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses. <<if $dairyFeedersSetting < 2>> Several of the more energetic slaves begin to cry quietly with relief <<else>> The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief <</if>> as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br> <</if>> <<if $dairyRestraintsSettingChanged == 1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 2)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern. <<else>> The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer. <</if>> <br><br> <<elseif $dairyRestraintsSettingChanged == -1>> <<if $dairyRestraintsSetting == 1>> <<for _Di = 0; _Di < _DL; _Di++>> <<set _i = $slaveIndices[$DairyiIDs[_Di]]>> <<if ($slaves[_i].indentureRestrictions >= 1)>> $slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking. <<removeJob $slaves[_i] "work in the dairy">> <<set _DL--, _Di-->> <</if>> <</for>> The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror. <<else>> The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port. <</if>> <br><br> <</if>> <</if>> <<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>> <<if ($dairyRestraintsSetting > 1)>> $dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors. <<switch $dairyDecoration>> <<case "Roman Revivalist">> The screens there review each slave's liquid contributions to the state in minute detail. <<case "Aztec Revivalist">> The strange sight of the milking machines, designed to look like fertility statues gives the space an imposing feeling. <<case "Egyptian Revivalist">> The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly. <<case "Edo Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions. <<case "Arabian Revivalist">> It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls. <<case "Chinese Revivalist">> The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons. <<case "Chattel Religionist">> It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology. <<case "Degradationist">> The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan. <<case "Repopulation Focus">> The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb. <<case "Eugenics">> The screens there tell very little about the slaves within. That information is privy only to Society's Elite. <<case "Asset Expansionist">> It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride. <<case "Transformation Fetishist">> It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more. <<case "Gender Radicalist">> The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs. <<case "Gender Fundamentalist">> The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage. <<case "Physical Idealist">> The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology. <<case "Supremacist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more. <<case "Subjugationist">> The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more. <<case "Paternalist">> The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible. <<case "Pastoralist">> The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do. <<case "Maturity Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies. <<case "Youth Preferentialist">> The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them. <<case "Body Purist">> The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product. <<case "Slimness Enthusiast">> The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders. <<case "Hedonistic">> The gallery is placed for a good view of each slave's fattened body and the undulations running through them from the force of the milkers<<if $dairyPregSetting || $dairyFeedersSetting || $dairyStimulatorsSetting>> and other assorted tubes and dildos<</if>>. <<default>> Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen. <</switch>> <<else>> $dairyNameCaps <<switch $dairyDecoration>> <<case "Roman Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests. <<case "Aztec Revivalist">> is sterile and organized, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Aztec god of the Earth. <<case "Egyptian Revivalist">> is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests. <<case "Edo Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName. <<case "Arabian Revivalist">> is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings. <<case "Chinese Revivalist">> is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can. <<case "Chattel Religionist">> is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably. <<case "Degradationist">> is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream. <<case "Repopulation Focus">> is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Eugenics">> is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy. <<case "Asset Expansionist">> looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling. <<case "Transformation Fetishist">> looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here. <<case "Gender Radicalist">> is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum. <<case "Gender Fundamentalist">> is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked. <<case "Physical Idealist">> could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong. <<case "Supremacist">> is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream. <<case "Subjugationist">> is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream. <<case "Paternalist">> is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward. <<case "Pastoralist">> is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer. <<case "Maturity Preferentialist">> is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep. <<case "Youth Preferentialist">> is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries. <<case "Body Purist">> is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure. <<case "Slimness Enthusiast">> is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body. <<case "Hedonistic">> is comfortable and fun. The stalls are filled with thick, soft pillows to lounge on while hooked to the milking machines and with plenty of toys to make use of while getting milked. Cows here are expected to binge eat between milkings, since the best milk comes from cattle who are immobile, stuffed with food and hugely fat. <<default>> is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy. <</switch>> <</if>> <<if $dairySlaves > 2>> $dairyNameCaps is working steadily. <<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>> Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching. <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if $dairyFeedersSetting == 2>> A phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet. <<else>> When feeding is required, a phallus extends into cows' mouths. <</if>> <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> <<if $dairyStimulatorsSetting == 2>> Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion. <<else>> Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm. <</if>> <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if $dairyPregSetting == 3>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning. <<elseif $dairyPregSetting == 2>> Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises. <<else>> The fertile cows are visibly pregnant. <</if>> <</if>> <<else>> The row of milking machines is available for cows to use. <<if ($dairyRestraintsSetting > 0)>> When they do, the machines gently restrain them until they are completely done. <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked. <</if>> <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> The fertile cows are visibly pregnant. <</if>> <<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>> The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>> <</if>> <</if>> <<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> $dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises. <<elseif $dairySlaves > 0>> $dairyNameCaps is sparsely populated. <<elseif $Milkmaid != 0>> $Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment. <<else>> $dairyNameCaps is empty and desolate. <<link "Decommission the dairy" "Main">> <<set $dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0, $dairyHyperPregRemodel = 0, $cumPipeline = 0, $milkPipeline = 0>> <<set _dai = $sectors.findIndex(function(s) { return s.type == "Dairy"; })>> <<if _dai != -1>> <<set $sectors[_dai].type = "Manufacturing">> <</if>> <</link>> <</if>> <<if $dairySlaves > 0>> <<if $Milkmaid != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $dairySlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Dairy">> <<if $Milkmaid != 0>> <<assignJob $Milkmaid "rest">> <</if>> <<for $dairySlaves > 0>> <<assignJob $slaves[$slaveIndices[$DairyiIDs[0]]] "get milked">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red/Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> <br>$dairyNameCaps can support $dairy milkers. There <<if $dairySlaves == 1>>is<<else>>are<</if>> currently $dairySlaves cow<<if $dairySlaves != 1>>s<</if>>. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <br> <<if $dairyFeedersUpgrade == 1>> The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production. <br>&nbsp;&nbsp;&nbsp;&nbsp;The feeders are <<if $dairyFeedersSetting == 2>> ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyFeedersSetting == 1>> ''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]] <</if>> <<else>> $dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<if $seePreg != 0>> <br> <<if $dairyPregUpgrade == 1>> $dairyNameCaps can support cow pregnancies. <br>&nbsp;&nbsp;&nbsp;&nbsp;Fertile cows' wombs are <<if $dairyPregSetting == 3>> ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting = 2]] <<elseif $dairyPregSetting == 2>> ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyHyperPregRemodel == 1)>> [[Mass Production|Dairy][$dairyPregSetting = 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]] <<elseif $dairyPregSetting == 1>> ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>> <<else>> ''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]] <</if>> <<else>> $dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs. <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs <<print cashFormat(2500)>> and will increase upkeep costs// <</if>> <</if>> <br> <<if $dairyStimulatorsUpgrade == 1>> The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;The sodomizers are <<if $dairyStimulatorsSetting == 2>> ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]] <<elseif $dairyStimulatorsSetting == 1>> ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>> <<else>> ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]] <</if>> <<else>> $dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>> <br> <<if $dairyPrepUpgrade == 1>> $dairyNameCaps features a preparatory raper designed to gape slaves for integration. <<else>> $dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <</if>> <br> <<if $dairyRestraintsUpgrade == 1>> $dairyNameCaps is equipped to restrain cows. <br>&nbsp;&nbsp;&nbsp;&nbsp;The cows are restrained <<if $dairyRestraintsSetting == 2>> ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]] <<elseif $dairyRestraintsSetting == 1>> ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]] <<else>> ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]] <</if>> <<else>> $dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2) && ($dairyPregSetting >= 1)>> <br> <<if $dairyHyperPregRemodel == 1>> $dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow. <<else>> $dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= _Tmult1, $dairyHyperPregRemodel = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>> <br>$dairyNameCaps will <<if $createBioreactors == 1>> ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]] <<else>> ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]] <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 80>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> <br> <<if $dairySlimMaintainUpgrade == 1>> Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves. <<if $dairySlimMaintain == 1>> $dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs// <<else>> $dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants// <</if>> <<else>> Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <</if>> <br> <<if $dairySlimMaintain == 0>> <<if $dairyImplantsSetting == 1>> All cows will undergo lactation implant surgery to increase their milk output. [[Restrict lactation surgery in cum-cows|Dairy][$dairyImplantsSetting = 0]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] <<elseif $dairyImplantsSetting == 2>> Cows will not undergo surgical procedures to maximize production. [[Maximize production in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Maximize production in only milkable cows|Dairy][$dairyImplantsSetting = 0]] <<else>> Naturally lactating cows, cows with non-lactating breasts, and cows incapable of producing cum will undergo lactation implant surgery to increase their milk output. [[Maximize lactation in all cattle|Dairy][$dairyImplantsSetting = 1]] | [[Restrict maximization surgery on cattle|Dairy][$dairyImplantsSetting = 2]] <</if>> <<else>> Current settings do not implant lactation implants into cows. <</if>> <br> <<if $dairyWeightSetting == 0>> $dairyNameCaps is keeping cows at least chubby. [[Increase Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 1>> $dairyNameCaps aims to keep cows overweight. [[Increase Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 0]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 2>> $dairyNameCaps aims to keep cows fat. [[Increase Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 1]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 3>> $dairyNameCaps aims to keep cows very fat. [[Increase Weight Target|Dairy][$dairyWeightSetting = 4]] | [[Decrease Weight Target|Dairy][$dairyWeightSetting = 2]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<elseif $dairyWeightSetting == 4>> $dairyNameCaps aims to keep cows so fat they can barely move. [[Decrease Weight Target|Dairy][$dairyWeightSetting = 3]] | [[Disable Dietary Control|Dairy][$dairyWeightSetting = -1]] <<else>> $dairyNameCaps is currently not monitoring slave diets and will allow you full control. [[Enable Dietary Control|Dairy][$dairyWeightSetting = 0]] <</if>> <<if $dairySlimMaintainUpgrade == 1 || $arcologies[0].FSSlimnessEnthusiast > 20>> //NOTE: Slimness controls will override all weight settings//<</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $dairyUpgradeMenials == 1>> <<if $menialBioreactors > 0>> Menial Bioreactors are restrained here and there, in every unused space. Hoses run from their nipples<<if $seeDicks != 0>> and penises<</if>> into the machinery, and from the machinery into their mouths<<if $seeDicks != 100>>, anuses, and the pussies beneath their pregnant bellies<<else>> and anuses<</if>>. <<else>> In addition to the standard milking machines, $dairyName includes numerous hose hookups for menial Bioreactors. When there's space, any menial milkers you own can be placed in any empty space and connected. <</if>> <<else>> There is no provision for milking menial Bioreactors. [[Add hose hookups|Dairy][$cash -= _Tmult1, $dairyUpgradeMenials = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>> <br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows. <</if>> <!-- Statistics output --> <<DairyStatistics 1>> <br><br> <<if ($Milkmaid != 0)>> <<set $Flag = 2>> <<include "Slave Summary">> <<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $milkmaidImpregnates == 1>> Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]] <<elseif $seePreg != 0>> She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]] <</if>> <</if>> <<elseif $dairyRestraintsSetting > 1>> //Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation// <<else>> You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]] <</if>> <<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <br><br> <<if ($dairy <= $dairySlaves+_seed)>> ''$dairyNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $dairySlaves)>> <<link "''Send a slave to $dairyName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $dairySlaves > 0>> | <<link "''Bring a slave out of $dairyName''">> <<replace #ComingGoing>> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$dairyNameCaps is empty for the moment.<br>// <</if>> <<if _seed > 1>> //In addition, _seed milking machines have biological components installed in them.// <<elseif _seed == 1>> //In addition, one milking machine has biological components installed in it.// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<dairyAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/dairy.tw
tw
bsd-3-clause
38,565
:: Dairy Report [nobr] <span id="dairystats"> </span> <<set _MMWorkout = 0>> <<SlaveSort $DairyiIDs>> <<set _DL = $DairyiIDs.length, $dairySlaves = _DL, _SL = $slaves.length, $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, $intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.dairy = initFacilityStatistics($facility.dairy)>> <<if ($Milkmaid != 0)>> <<set _FLs = $slaveIndices[$Milkmaid.ID]>> <<if $slaves[_FLs].health < 90>> <<set $slaves[_FLs].curatives = 2>> <<else>> <<set $slaves[_FLs].curatives = 0>> <</if>> <<if ($slaves[_FLs].diet != "healthy")>> <<set ($slaves[_FLs].diet = "healthy")>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if ($slaves[_FLs].oralSkill > 0)>> <<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>> <</if>> <<if ($slaves[_FLs].health >= 80)>> <<set $milkmaidHealthBonus++>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "boobs">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<run getSlaveStatisticData($Milkmaid, $facility.dairy)>> <<set $Milkmaid = $slaves[_FLs], $i = _FLs>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Milkmaid>> is serving as your Milkmaid. <<if $Milkmaid.relationship == -3 && $Milkmaid.devotion > 50>> <<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>> She tries her best to be your perfect farmwife. <</if>> <<if (_DL > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid)) && $Milkmaid.pubertyXY == 1>> <<set _milkmaidImpregnated = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if (canImpreg($slaves[$i], $Milkmaid))>> <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $Milkmaid.ID, $slaves[$i].pregKnown = 1, $slaves[$i].pregWeek = 1, _milkmaidImpregnated++, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $Milkmaid.ID, 1)>> <</if>> <</for>> <<if _milkmaidImpregnated > 0>> It's her responsibility to keep her charges pregnant, and she constantly <<if _milkmaidImpregnated == 1>> breeds the one fertile cow. <<else>> fills the _milkmaidImpregnated cows' cunts with her cum. <</if>> <<if $Milkmaid.career == "a breeding bull">> She was conditioned to fill empty wombs, so she takes a @@.hotpink;deep pleasure@@ in her job. <<set $slaves[_FLs].devotion++>> <</if>> <<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>> <<set $slaves[_FLs].need = 0>> <</if>> <</if>> <<if (_FLsFetish == 1)>> In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@ <<elseif (_FLsFetish == 2)>> It's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@ <</if>> <<if ($Milkmaid.muscles > 30)>> <<set $milkmaidHealthBonus++>> Her muscles help her handle the fattest or most reluctant cow. <</if>> <<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $slaves[$i].devotion < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].trust < 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].muscles >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 70>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].belly >= 5000>> <<set _MMWorkout++>> <</if>> <<if !canWalk($slaves[$i])>> /* big bonus if they can't move themselves and are fat as cows */ <<if $slaves[$i].weight >= 70>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].weight >= 160>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].boobs >= 20000>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].balls >= 30>> <<set _MMWorkout += 2>> <</if>> <<if $slaves[$i].belly >= 5000>> <<set _MMWorkout += 2>> <</if>> <</if>> <</for>> <</if>> <<if (_MMWorkout > random(1,30)) && $Milkmaid.muscles < 60>> Constantly having to wrestle unruly or aiding heavy cows into their stalls forces her to @@.lime;build muscle.@@ <<set $slaves[_FLs].muscles++>> <</if>> <<if ($Milkmaid.oralSkill > 30)>> Her skilled tongue helps her keep her girls happy. <</if>> <<if ($Milkmaid.oralSkill < 90)>> <<set $skillIncrease = 3>> <<OralSkillIncrease $slaves[_FLs]>> <</if>> <<if ($Milkmaid.sexualQuirk == "caring")>> <<set $milkmaidTrustBonus++>> She's very caring, and does her best to get the cows to trust her. <</if>> <<if ($Milkmaid.behavioralQuirk == "funny")>> <<set $milkmaidTrustBonus++>> She's funny, and does her best to get the cows to trust her by keeping them laughing. <</if>> <<if setup.milkmaidCareers.includes($Milkmaid.career)>> <<set $milkmaidHealthBonus++>> She has career experience dealing with milk animals. <<elseif $Milkmaid.skillMM >= $masteredXP>> <<set $milkmaidHealthBonus++>> She has experience dealing with milk animals from working for you. <<else>> <<set $slaves[_FLs].skillMM += random(1,($Milkmaid.intelligence+4)*2)>> <</if>> <<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].prostate > 0)>> She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating. <<set $slaves[_FLs].need -= 50>> <<break>> <</if>> <</for>> <</if>> <<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if $Milkmaid.rivalryTarget == $slaves[$i].ID>> She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, making sure she is unhappy and uncomfortable. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <<if random(1,100) > 65>> <<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Milkmaid.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is happy and comfortable. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Milkmaid.ID || $slaves[$i].father == $Milkmaid.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Milkmaid.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<else>> <<switch areSisters($slaves[$i], $Milkmaid)>> <<case 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<case 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <<case 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</switch>> <</if>> <<elseif $Milkmaid.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is well kept and happy. <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She spends extra time with $slaves[$i].slaveName, the well-known cow. She is fascinated by $slaves[$i].slaveName's massive $slaves[$i].boobs cc breasts and spends extra time massaging and kneading them to maximize production. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the well-known cow $slaves[$i].slaveName<<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>>'s breasts have shrunken considerably from their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if (($slaves[$i].balls > 6) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She spends extra time with $slaves[$i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> She is disappointed that the (formerly) massive ejaculating cow $slaves[$i].slaveName<<if $slaves[$i].balls == 0 || $slaves[$i].dick == 0>> is incapable of giving cum. <<elseif $slaves[$i].prostate < 2>> no longer possesses a hyperactive prostate. <<else>>'s balls are considerably smaller than at their heyday.<</if>> <</if>> <</if>> <<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder." && $slaves[$i].bellyPreg >= 1500>> She spends extra time with $slaves[$i].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</for>> <</if>> <<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>> <<if (_DL + _Tadd > 0)>> <<if ($Milkmaid != 0)>><br><br><</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL cows in $dairyName.''<<else>>''There is one cow in $dairyName.''<</if>> <<if ($dairyRestraintsSetting > 1)>> The facility functions as an industrial slave products factory. <</if>> <<if (_Tadd > 0)>> _Tadd milking machines have permanent biological components, making a total of <<print _Tadd + _DL>> milk-producing bodies. <</if>> <</if>> <<if ($Milkmaid != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as your Milkmaid. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Milkmaid = $slaves[_FLs]>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> /* Special attention section */ <<if ($legendaryCowID == 0) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryCowID = $slaves[$i].ID>> <</if>> <<if ($legendaryBallsID == 0) && ($slaves[$i].dick != 0) && ($slaves[$i].balls > 5 || ($slaves[$i].balls > 4 && $slaves[$i].prostate > 1)) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryBallsID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<if ($dairySlimMaintain == 0)>> <<if $dairyWeightSetting == 0>> <<if $slaves[$i].weight <= 30>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 1>> <<if $slaves[$i].weight <= 95>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 2>> <<if $slaves[$i].weight <= 130>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 3>> <<if $slaves[$i].weight <= 160>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyWeightSetting == 4>> <<if $slaves[$i].weight <= 195>> <<set $slaves[$i].diet = "fattening">> <<else>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $dairyRestraintsSetting > 1>> <<set $slaves[$i].diet = "healthy">> <</if>> <<elseif $slaves[$i].weight > 10>> <<set $slaves[$i].diet = "restricted">> <<elseif ($slaves[$i].diet == "fattening") || $slaves[$i].diet == "healthy" || ($dairyRestraintsSetting > 1)>> <<set $slaves[$i].diet = "healthy">> <</if>> <<if $dairyRestraintsSetting > 1>> <<set $slaves[$i].collar = "none", $slaves[$i].choosesOwnClothes = 0, $slaves[$i].clothes = "no clothing", $slaves[$i].buttplug = "none", $slaves[$i].vaginalAccessory = "none", $slaves[$i].dickAccessory = "none">> <</if>> <<switch $dairyDecoration>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Arabian Revivalist" "Egyptian Revivalist" "Supremacist" "Subjugationist" "Degradationist">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "normal">> <</switch>> <<if $dairyPregSetting > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> /* General End of Week effects */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving as a cow in $dairyName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <br>&nbsp;&nbsp;&nbsp; <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA get milked">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set _milkWeek += $milk, _cumWeek += $cum>> /* Facility Specific End of Week effects */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<if ($slaves[$i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[$i].boobs > 700))>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set _growth = 25>> <<else>> <<set _growth = 0>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<if $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if $slaves[$i].vasectomy == 1>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].lactation < 2) && ($slaves[$i].boobs > 300 || $slaves[$i].dick == 0 || $slaves[$i].lactation == 1 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>> <</if>> <</if>> <<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>> <<if ($dairySlimMaintain == 0)>> <<if ($slaves[$i].balls == 0)>> <<set $slaves[$i].hormones = 2>> <</if>> <<elseif $slaves[$i].diet == "fattening">> <<set $slaves[$i].weight += 2>> <</if>> <<if ($slaves[$i].health < 75)>> <<set $slaves[$i].health += 25>> <<else>> <<if ($dairySlimMaintain == 0) && $slaves[$i].lactation > 0>> <<if $dairyFeedersSetting > 1 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <<else>> <<set $slaves[$i].boobs = 50000>> <</if>> <<elseif $dairyFeedersSetting > 0 && $dairyStimulatorsSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 5000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <<if ($slaves[$i].balls > 0)>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 125)>> <<set $slaves[$i].balls++>> <<elseif ($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls < 125) && (random(1,600) > (30+(10*$slaves[$i].balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 125)>> <<set _balltacular++>> <</if>> <<elseif ($slaves[$i].balls < 10)>> <<if ($slaves[$i].inducedNCS == 0) && (random(1,100) > (40+(10*$slaves[$i].balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls++>> <<elseif ($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls < 125) && (random(1,50) > (40+(10*$slaves[$i].balls)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>> <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].balls == 10)>> <<set _balltacular++>> <</if>> <</if>> <<if $slaves[$i].dick > 0>> <<if $slaves[$i].dick < 10>> <<if (($slaves[$i].inducedNCS == 0) && (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10))))>> <<set $slaves[$i].dick++>> <<elseif (($slaves[$i].inducedNCS == 1) && (random(1,50) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10))))>> <<set $slaves[$i].dick++>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) */ <<if ($dairyStimulatorsUpgrade == 1) && $dairyStimulatorsSetting > 0>> <<if ($dairyStimulatorsSetting > 1) && ($slaves[$i].anus < 4)>> <<set $slaves[$i].anus++>> <<if ($slaves[$i].anus == 4)>> <<set _anusesStretched++>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<set $slaves[$i].anus++>> <</if>> <<if ($slaves[$i].health < 60)>> <<set $slaves[$i].health += 20>> <<elseif $dairySlimMaintain == 0 && $slaves[$i].lactation > 0>> <<if $dairyFeedersSetting > 1>> <<if $slaves[$i].boobs < 50000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<elseif $dairyFeedersSetting > 0>> <<if $slaves[$i].boobs < 25000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <<else>> <<if $slaves[$i].boobs < 10000>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 75*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50)/4))>> <</if>> <<else>> <<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/4))>> <</if>> <<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>> <<set _boobtacular++>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _growth = Math.trunc(_growth/2)>> <</if>> <<set $slaves[$i].boobs += _growth>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<set _cumWeek = _cumWeek*1.2>> <</if>> <</if>> <<if ($dairyRestraintsSetting > 1)>> <<if $slaves[$i].lactation > 0>> <<set $slaves[$i].lactationAdaptation += 1>> <</if>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].boobs > 48000) && (($slaves[$i].balls >= 10) || ($slaves[$i].balls == 0))>> <<set $bioreactorPerfectedID = $slaves[$i].ID>> <</if>> <<else>> <<if ($slaves[$i].sexualFlaw != "self hating")>> <<if ($slaves[$i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0) || ($dairyPregSetting == 0)>> <<if $dairyStimulatorsSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates anal") && ($slaves[$i].sexualQuirk != "painal queen")>> <<set $slaves[$i].sexualFlaw = "hates anal">> <</if>> <</if>> <<if $dairyPregSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates penetration") && ($slaves[$i].sexualQuirk != "strugglefuck queen")>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<if $dairyFeedersSetting > 1>> <<if ($slaves[$i].sexualFlaw != "hates oral") && ($slaves[$i].sexualQuirk != "gagfuck queen")>> <<set $slaves[$i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].chem > 250>> <<set _chemSevere++>> <<elseif $slaves[$i].chem > 100>> <<set _chemMinor++>> <</if>> <</if>> <<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>> <<if $slaves[$i].devotion <= 95 && $slaves[$i].sexualFlaw != "self hating">> <<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 10>> <<if ($slaves[$i].devotion < -65)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 10>> <<if ($slaves[$i].trust < -65)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill > 0)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill > 0)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill > 0)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].whoreSkill > 0)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill > 0)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <</if>> <</if>> <<if (($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) || ($slaves[$i].cum > 1000) && ($slaves[$i].balls >= 10)) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 5>> <<else>> <<set $slaves[$i].chem += 2>> <</if>> <<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>> <<if ($slaves[$i].devotion < 75)>> <<if ($slaves[$i].devotion > -75)>> <<set $slaves[$i].devotion -= 5>> <<if ($slaves[$i].devotion < -70)>> <<set _hatefilled++>> <</if>> <<elseif ($slaves[$i].trust > -75)>> <<set $slaves[$i].trust -= 5>> <<if ($slaves[$i].trust < -70)>> <<set _horrified++>> <</if>> <<elseif ($slaves[$i].vaginalSkill >= 20)>> <<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].oralSkill >= 20)>> <<set $slaves[$i].oralSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].analSkill >= 20)>> <<set $slaves[$i].analSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <<elseif ($slaves[$i].intelligence > -1)>> <<set $slaves[$i].intelligence--, $intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 8>> <<elseif ($slaves[$i].trust > -20)>> <<set $slaves[$i].trust -= 8>> <<elseif ($slaves[$i].whoreSkill >= 20)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].entertainSkill >= 20)>> <<set $slaves[$i].entertainSkill -= 10, _skillsLost++>> <<elseif ($slaves[$i].intelligence > -2)>> <<set $slaves[$i].intelligence--, _stupidified++>> <<elseif ($slaves[$i].fetish != "mindbroken")>> <<set $slaves[$i].fetish = "mindbroken", _mindbroken++>> <</if>> <<elseif (($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) || ($slaves[$i].cum > 1000) && ($slaves[$i].balls >= 10)) && ($slaves[$i].career != "a bioreactor")>> <<set $slaves[$i].career = "a bioreactor", _careerForgotten++>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> <<set $slaves[$i].chem += 2>> <<else>> <<set $slaves[$i].chem++>> <</if>> <</if>> /* closes ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5 */ <<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>> <<if ($slaves[$i].ovaries == 1) && ($slaves[$i].vagina > -1)>> <<set _femCumWeek += Math.trunc((70-$slaves[$i].physicalAge)/(30-($slaves[$i].vaginaLube*10)))>> <<if ($slaves[$i].preg == -2)>> <<set $slaves[$i].preg = 0, _desterilized++>> <</if>> <<if isFertile($slaves[$i])>> <<if $slaves[$i].eggType == "human">> <<set $slaves[$i].preg = 1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>> <<if ($dairyPregSetting > 2)>> <<set $slaves[$i].pregType = random(10,29)>> <<elseif ($dairyPregSetting > 1)>> <<set $slaves[$i].pregType = random(3,6)>> <<else>> <<set $slaves[$i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>> <</if>> <<set $slaves[$i].pregSource = -2>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -2, 1)>> <</if>> /*closes eggType */ <<if ($slaves[$i].vagina == 0)>> <<set $slaves[$i].vagina++>> <</if>> <<elseif ($slaves[$i].pregKnown == 1)>> <<if ($dairyPregSetting > 2)>> <<set $cash += 100>> <<elseif ($dairyPregSetting > 1)>> <<set $cash += 50>> <<else>> <<set $cash += 25>> <</if>> <<if ($dairyPregSetting > 1) && ($slaves[$i].vagina < 4)>> <<set $slaves[$i].vagina++>> <<if ($slaves[$i].vagina == 4)>> <<set _vaginasStretched++>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<set $slaves[$i].vagina++>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $inflatedSlavesMilk > 0>> <<set _milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>> <<if _cumWeek < 0>> <<set _cumWeek = 0>> <</if>> <</if>> <<if (_Tadd > 0)>> <<set _tempCash = $cash>> <<set _seed = (100*$bioreactorsXY) + (100*$bioreactorsHerm), _cumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (2*$bioreactorsXX) + (2*$bioreactorsHerm), _femCumWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*random(40,50)>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>> <<else>> <<set $cash += _seed*random(25,35)>> <</if>> <<set _seed = (800*$bioreactorsXX) + (700*$bioreactorsBarren) + (600*$bioreactorsXY) + (600*$bioreactorsHerm), _milkWeek += _seed>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>> <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> <<else>> <<set $cash += _seed*9>> <</if>> <br><br>_Tadd permanently converted biological "machine<<if _Tadd > 1>>s<</if>>" produce<<if _Tadd == 1>>s<</if>> @@.yellowgreen;<<print cashFormat($cash-_tempCash)>>@@ income. <</if>> <<if $inflatedSlavesMilk > 0>> <<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>> <</if>> <<if $inflatedSlavesCum > 0>> <<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>> <</if>> <<set _profits = $cash-_oldCash>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _chemSevere > 1>> _chemSevere cows' productivity is being reduced by the long term effects of industrial use. <<elseif _chemSevere > 0>> One cow's productivity is being reduced by the long term effects of industrial use. <</if>> <<if _chemMinor > 1>> _chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output. <<elseif _chemMinor > 0>> One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output. <</if>> <<if _desterilized > 1>> _desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated. <<elseif _chemMinor > 0>> One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated. <</if>> <<if _hatefilled > 1>> _hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue. <<elseif _hatefilled > 0>> One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue. <</if>> <<if _horrified > 1>> _horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again. <<elseif _horrified > 0>> One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again. <</if>> <<if _skillsLost > 1>> _skillsLost cows forgot skills due to their inability to focus on anything but machine rape. <<elseif _skillsLost > 0>> One cow forgot skills due to her inability to focus on anything but machine rape. <</if>> <<if _careerForgotten > 1>> _careerForgotten cows forgot the details of their past professional lives; all they can remember now is this. <<elseif _careerForgotten > 0>> One cow forgot the details of her past professional life; all she can remember now is this. <</if>> <<if _vaginasStretched > 1>> _vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth. <<elseif _vaginasStretched > 0>> One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth. <</if>> <<if _anusesStretched > 1>> _anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped. <<elseif _anusesStretched > 0>> One cow's anus was loosened by machine sodomy, and is now permanently gaped. <</if>> <<if $intelligenceLost > 1>> $intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <<elseif $intelligenceLost > 0>> One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine. <</if>> <<if _stupidified > 1>> _stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence. <<elseif _stupidified > 0>> One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence. <</if>> <<if _mindbroken > 1>> _mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat. <<elseif _mindbroken > 0>> One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat. <</if>> <<if _boobtacular > 1>> _boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity. <<elseif _boobtacular > 0>> One cow grew past 30 kilograms of breasts, a remarkable advance in capacity. <</if>> <<if _balltacular > 1>> _balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force. <<elseif _balltacular > 0>> One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force. <</if>> <<if ($dairyPregUpgrade == 1)>> <<if ($dairyPregSetting >= 2)>> Fertile cows make you a significant profit through contract pregnancies. <<elseif ($dairyPregSetting == 1)>> Fertile cows make you a small profit through contract pregnancies. <</if>> <</if>> <<set _cumWeek = Math.trunc(_cumWeek/10)>> <<set $cumPipeline = _cumWeek, $milkPipeline = _milkWeek>> <<if $inflatedSlavesMilk > 0>> <<set _outputMilk = ((8*$inflatedSlavesMilk*10)+8)>> <<else>> <<set _outputMilk = 0>> <</if>> <<if $inflatedSlavesCum > 0>> <<set _outputCum = (((80*$inflatedSlavesCum*10)+80)/10)>> <<else>> <<set _outputCum = 0>> <</if>> $dairyNameCaps produced <<print _milkWeek+_outputMilk>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+_outputCum>> liters of cum<</if>> this week. <<if $inflatedSlavesMilk > 0>> _outputMilk liters of milk were pumped into your penthouse for filling slaves this week. <</if>> <<if $inflatedSlavesCum > 0>> <<if $inflatedSlavesMilk > 0>>and <</if>>_outputCum liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>. <</if>> <<if _femCumWeek > 0>> The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions. <</if>> <<if _births > 1>> Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <<elseif _births > 0>> Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week. <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $dairyPregSetting > 0>> The Societal Elite know what you are doing with your cows. @@.red;They do not approve@@. <<set $failedElite += 5>> <</if>> <<if _milkmaidImpregnates == 1>> The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@.red;They are not amused by your disinterest in eugenics@@. <<set $failedElite += 10>> <</if>> <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.dairy; b.whoreIncome = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = (State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren); if (b.maintenance > 0) { b.maintenance *= 100; } else { b.maintenance = 0; } b.maintenance += State.variables.dairy * State.variables.facilityCost * (1.0 + 0.2 * State.variables.dairyFeedersUpgrade + 0.1 * State.variables.dairyPregUpgrade); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <<if (_profits > 0)>> The sale of these products makes a profit of @@.yellowgreen;<<print cashFormat(_profits)>>@@. <<elseif (_profits < 0)>> Due to one-off costs of hormonal implants to encourage fluid production, your dairy made a loss of @@.red;<<print cashFormat(_profits)>>@@. <<else>> Due to one-off costs of hormonal implants to encourage fluid production paired with existing output, your dairy broke even this week. <</if>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> Slave products have completely replaced traditional dairy, making the facility extremely lucrative. <</if>> <<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>> <br>&nbsp;&nbsp;&nbsp; <<if $arcologies[0].FSSlimnessEnthusiast > 80>> Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process. <<elseif $arcologies[0].FSSlimnessEnthusiast > 20>> In keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process. <<else>> Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process. <<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>> <</if>> <</if>> <<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> <<if ($slaves[$i].ID == $bioreactorPerfectedID)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $slaves[$i]>>'s breasts<<if $slaves[$i].balls > 0>>, balls<</if>><<if $slaves[$i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately <<if $slaves[$i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[$i].physicalAge))/1000)>> liters of cum,<</if>> <<if $slaves[$i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[$i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[$i].physicalAge)>><<else>><<print 5*(45-$slaves[$i].physicalAge)>><</if>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*(45-$slaves[$i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[$i].physicalAge>> year period before its biological components must be replaced. <<if ($slaves[$i].ovaries == 1)>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsXX++>> <<else>> <<set $bioreactorsHerm++>> <</if>> <<else>> <<if ($slaves[$i].balls == 0)>> <<set $bioreactorsBarren++>> <<else>> <<set $bioreactorsXY++>> <</if>> <</if>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <<break>> <</if>> <</for>> <</if>> <<if $dairyDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$dairyNameCaps's @@.green;$dairyDecoration style is well known.@@ <</if>> <<if _DL > 0>> <!-- Statistics output --> <<DairyStatistics 0>> <<timed 50ms>> <<replace #dairystats>> <<DairyStatistics 1>> <</replace>> <</timed>> <</if>> <<if (_DL + _Tadd) > 0 || $Milkmaid != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/dairyReport.tw
tw
bsd-3-clause
48,590
:: Description Options [nobr] <<set $nextButton = "Back", $nextLink = "Options">> //These options will affect both the long form description of each slave and the miniscenes available from the main menu.// <br><br> <<if $showSexualHistory == 1>> Sexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]// <<else>> Sexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]// <</if>> <br> <<if $showBodyMods == 1>> Cosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]// <<else>> Cosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]// <</if>> <br> <<if $showImplantEffects == 1>> The effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]// <<else>> The effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]// <</if>> <br> <<if $showClothing == 1>> Clothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]// <<else>> Clothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]// <</if>> <br> Detailed slave age information is <<if $showAgeDetail == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]// <</if>> <br> Approximate height is <<if $showHeightCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]// <</if>> <br> Volume, in CCs, of breasts is <<if $showBoobCCs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]// <</if>> <<if $seeDicks != 0>> <br> Approximate sizes of dicks and balls are <<if $showDickCMs == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]// <</if>> <</if>> <br> Attractiveness and Sexual scores are <<if $showScores == 1>> @@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]// <<else>> @@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]// <</if>> <br> Names will <<if $surnameOrder != 1>> adhere to a slave's country of origin. //[[Force name surname|Description Options][$surnameOrder = 1]]// <<else>> always be name surname. //[[Allow nationality name order|Description Options][$surnameOrder = 0]]// <</if>>
NurseryAnon/fc
src/uncategorized/descriptionOptions.tw
tw
bsd-3-clause
2,600
:: Discard Confirm This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain? [[Discard her|Slave Sold]] [[Cancel|Slave Interact]]
NurseryAnon/fc
src/uncategorized/discardConfirm.tw
tw
bsd-3-clause
274
:: Dispensary [nobr] <<set $HackingSkillMultiplier = HSM()>> <<set $nextButton = "Back", $nextLink = "Manage Penthouse", $showEncyclopedia = 1, $encyclopedia = "The Pharmaceutical Fab.", _PCSkillCheck = Math.max($upgradeMultiplierMedicine, $HackingSkillMultiplier)>> <br> The Dispensary <hr> <<if $dispensaryUpgrade == 0>> //The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <<else>> //The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.// <br> <</if>> <<if ($dispensaryUpgrade == 0)>> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = (($drugsCost*2)/3)]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve production efficiency further decreasing costs.// <br> <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades// <br> <</if>> <</if>> <br> The Organ Farm <hr> <<if ($organFarmUpgrade < 3) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access experimental organ farm parts// <br> <<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>> //The fabricator must upgraded before it can be fitted with perfected organ farm parts// <br> <<elseif $organs.length > 0>> //The organ farm cannot be upgraded while it is use// <br> <<elseif ($organFarmUpgrade == 2) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*_PCSkillCheck, $organFarmUpgrade = 3]] //Costs <<print cashFormat(150000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to rapidly grow organs without risk to the implantee's health.// <br> <<elseif ($organFarmUpgrade == 1) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*_PCSkillCheck, $organFarmUpgrade = 2]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.// <br> <<elseif ($organFarmUpgrade == 0) && ($rep > 10000*_PCSkillCheck)>> [[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*_PCSkillCheck, $organFarmUpgrade = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of tailored organs using the autosurgery.// <br> <</if>> <<if $organFarmUpgrade > 2>> The fabricator is capable of rapidly growing organs. <br> <<elseif $organFarmUpgrade > 1>> The fabricator is capable of quickly growing organs, though not without side effects. <br> <<elseif ($organFarmUpgrade > 0)>> The fabricator is capable of growing organs. <br> <</if>> <<if $organs.length > 0>> It is currently working on the following organs: <<for $i = 0; $i < $organs.length; $i++>> <<set $j = $slaveIndices[$organs[$i].ID]>> <<if def $j>> <br> $slaves[$j].slaveName's $organs[$i].type, <<if $organFarmUpgrade == 1>> <<print $organs[$i].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($organs[$i].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($organs[$i].weeksToCompletion/4)>> <</if>> weeks from completion. <<else>> @@.red;Error: organID not found.@@ <</if>> <</for>> <br> <</if>> <<if $incubatorSlaves > 0>> <<for $x = 0; $x < $incubatorOrgans.length; $x++>> <<for _w = 0; _w < $incubatorSlaves; _w++>> <<if $tanks[_w].ID == $incubatorOrgans[$x].ID>> <br> $tanks[_w].slaveName's $incubatorOrgans[$x].type, <<if $incubatorOrgans[$x].weeksToCompletion <= 0>> ready to be implanted as soon as she exits the incubator. <<else>> <<if $organFarmUpgrade == 1>> <<print $incubatorOrgans[$x].weeksToCompletion>> <<elseif $organFarmUpgrade == 2>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/2)>> <<elseif $organFarmUpgrade == 3>> <<print Math.ceil($incubatorOrgans[$x].weeksToCompletion/4)>> <</if>> weeks from completion. <</if>> <<break>> <</if>> <</for>> <</for>> <br> <</if>> <<if $completedOrgans.length > 0>> <br> Currently the following organs are completed and ready for implantation: <<for $i = 0; $i < $completedOrgans.length; $i++>> <<set $j = $slaveIndices[$completedOrgans[$i].ID]>> <<if def $j>> <br>$slaves[$j].slaveName's $completedOrgans[$i].type. <<else>> @@.red;Error: completedOrganID not found.@@ <</if>> <</for>> <br> <</if>> <<if $organFarmUpgrade > 0>> <<if ($youngerOvaries != 1) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access designs for cloning fertile ovaries for menopausal slaves.// <br> <<elseif ($youngerOvaries != 1) && ($rep > 10000*_PCSkillCheck)>> [[Purchase designs for cloning fertile ovaries for menopausal slaves|Dispensary][$cash -= 30000*_PCSkillCheck, $youngerOvaries = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the growth of younger, fertile ovaries for menopausal slaves. Restored fertility will only last for a couple years at most.// <br> <<elseif ($youngerOvaries > 0)>> The fabricator is capable of growing fertile ovaries for postmenopausal slaves. <br> <</if>> <</if>> <br> Hormones Upgrades <hr> The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*_PCSkillCheck, $injectionUpgrade = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<elseif $injectionUpgrade == 1>> prototype growth hormones. <<if $rep > 10000>> [[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*_PCSkillCheck, $injectionUpgrade = 2]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <<else>> //You lack the reputation to obtain prototype fabricator upgrades// <</if>> <<elseif $injectionUpgrade == 2>> prototype growth hormones. <<if $rep > 14000>> [[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*_PCSkillCheck, $injectionUpgrade = 3]] //Costs <<print cashFormat(100000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the reliability of growth injections of all kinds.// <br> <<else>> //You lack the reputation to obtain prototype biomechanical microfactories// <br> <</if>> <<else>> the world's most effective growth hormones. <br> <</if>> The fabricator is producing <<if $hormoneUpgradeMood == 0>> standardized hormone replacement therapies. <<if $rep > 2000>> [[Upgrade for individualized therapy|Dispensary][$cash -= 10000*_PCSkillCheck, $hormoneUpgradeMood = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should eliminate the occasional moodiness and sexual disinterest caused by generalized therapy.// <br> <<else>> //You lack the reputation to obtain advanced drug manufacturing components// <br> <</if>> <<else>> individualized hormone replacement therapies. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*_PCSkillCheck, $hormoneUpgradePower = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should increase the power of hormone therapies.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are advanced: they're formulated to improve on natural hormones. <br> <</if>> The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*_PCSkillCheck, $hormoneUpgradeShrinkage = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should reduce atrophy of organs corresponding to original sex.// <br> <<else>> //You lack the reputation to obtain prototype medicines// <br> <</if>> <<else>> are targeted, reducing atrophy of organs corresponding to original sex. <br> <</if>> <<if $precociousPuberty == 1>> <<if ($pubertyHormones == 0) && ($rep <= 4500*_PCSkillCheck)>> //You lack the reputation to fund forced puberty drugs// <br> <<elseif ($pubertyHormones == 0) && ($rep > 4500*_PCSkillCheck)>> [[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*_PCSkillCheck, $pubertyHormones = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. // <br> <<elseif ($pubertyHormones == 1)>> The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty. <br> <</if>> <</if>> <br> Dietary Upgrades <hr> <<if $feeder == 1>> <<if ($dietXXY == 0) && ($rep <= 3500*_PCSkillCheck)>> //You lack the reputation to fund research into hermaphrodite hormones// <br> <<elseif ($dietXXY == 0) && ($rep > 3500*_PCSkillCheck)>> [[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*_PCSkillCheck, $dietXXY = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. // <br> <<elseif ($dietXXY == 1)>> The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. <br> <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals. <br> <</if>> <<if $seePreg == 1>> <<if $feeder == 1>> <<if ($reproductionFormula == 0) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access breeders' dietary blends// <br> <<elseif ($reproductionFormula == 0) && ($rep > 10000*_PCSkillCheck)>> [[Purchase reputable breeders' dietary blends|Dispensary][$cash -= 25000*_PCSkillCheck, $reproductionFormula = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially refined meals to be served in the cafeteria designed to promote energetic sperm and robust pregnancies. Side effects may include an increased number of twins being conceived.// <br> <<elseif ($reproductionFormula == 1)>> The fabricator is producing meals to be served in the cafeteria that promote energetic sperm and robust pregnancies. <br> <</if>> <<else>> The feeders are incapable of modifying slave diets well enough to manage to enhance reproductive ability. <br> <</if>> <</if>> <<if $cumProDiet == 0>> [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*_PCSkillCheck, $cumProDiet = 1]] //Costs <<print cashFormat(5000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <br> <<elseif $cumProDiet == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote cum production. <br> <</if>> <<if $seePreg == 1>> <<if $dietFertility != 1>> [[Purchase recipes to encourage ovulation|Dispensary][$cash -= 5000*_PCSkillCheck, $dietFertility = 1]] //Costs <<print cashFormat(3000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to promote slave fertility.// <br> <<elseif $dietFertility == 1>> The fabricator is producing meals to be served in the cafeteria designed to promote slave fertility. <br> <</if>> <</if>> <<if $dietCleanse == 0>> [[Purchase cleansing recipes to lessen carcinogen buildup|Dispensary][$cash -= 10000*_PCSkillCheck, $dietCleanse = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for specially designed meals to be served in the cafeteria to counteract excessive drug use.// <br> <<elseif $dietCleanse == 1>> The fabricator is producing meals to be served in the cafeteria designed to counteract excessive drug use and good health. They smell awful and taste worse than they look, but they're healthy. <br> <</if>> <br> Pharmacological Upgrades <hr> <<if ($curativeUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*_PCSkillCheck, $curativeUpgrade = 1]] //Costs <<print cashFormat(25000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the effectiveness of curative treatment.// <br> <<elseif ($curativeUpgrade == 1)>> The fabricator is producing highly effective curative cocktails. <br> <</if>> <<if ($growthStim == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on growth stimulants|Dispensary][$cash -= 20000*_PCSkillCheck, $growthStim = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the manufacturing of drugs to encourage growth in slave height.// <br> <<elseif ($growthStim == 1)>> The fabricator is able to produce growth stimulants. <br> <</if>> <<if ($aphrodisiacUpgradeRefine == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on refined aphrodisiacs|Dispensary][$cash -= 20000*_PCSkillCheck, $aphrodisiacUpgradeRefine = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent most physical side effects of aphrodisiacs. Once the formulas are changed they cannot be changed back.// <br> <<elseif ($aphrodisiacUpgradeRefine == 1)>> The fabricator is producing refined aphrodisiacs with limited hormonal effects. <br> <</if>> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*_PCSkillCheck)>> [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*_PCSkillCheck, $aphrodisiacUpgrade = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should prevent most negative effects of withdrawal.// <br> <<elseif ($aphrodisiacUpgrade == 1)>> The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal. <br> <</if>> <<if ($healthyDrugsUpgrade == 0)>> <<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>> <<if ($rep >= 15000*_PCSkillCheck)>> [[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*_PCSkillCheck,$healthyDrugsUpgrade = 1]] //Costs <<print cashFormat(500000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent the negative side effects of excessive drug usage on your slaves.// <br> <<else>> // You lack the reputation to access the technology necessary to develop advanced drug formulations. // <br> <</if>> <<else>> // You must purchase all other upgrades before developing advanced drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects. <br> <</if>> /* Code [draft] contributed by Anon1888 */ <<if ($arcologies[0].FSBodyPuristLaw == 1)>> //The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.// <br> <</if>> <<if $seePreg != 0>> <br> Fertility Focused Pharmacology <hr> <<if $seeHyperPreg == 1>> <<if $superFertilityDrugs == 1 && ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*_PCSkillCheck, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs <<print cashFormat(200000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<elseif $birthsTotal > 10>> <<if ($rep > 10000*_PCSkillCheck) && $pregSpeedControl != 1>> [[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*_PCSkillCheck, $pregSpeedControl = 1, $clinicSpeedGestation = 0]] //Costs <<print cashFormat(200000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;// Fund underground research labs to develop methods for controlling pregnancy progress. // <br> <<elseif ($rep <= 10000*_PCSkillCheck) && $pregSpeedControl != 1>> //You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <<elseif ($pregSpeedControl == 1)>> The fabricator is producing extremely complex gestation control agents. They can be used to control gestation speed, and even suppress labor for some time. // <br> <</if>> <<else>> //You lack the experience required to contact underground research labs to develop methods for controlling pregnancy progress.// <br> <</if>> <<if ($superFertilityDrugs == 0) && ($rep > 2500*_PCSkillCheck) && $seeHyperPreg == 1>> [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*_PCSkillCheck, $superFertilityDrugs = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Should improve the likelihood of conception and multiples. // <br> <<elseif ($superFertilityDrugs == 1)>> The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children. <br> <</if>> <</if>> <br> Implant Production <hr> <<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*_PCSkillCheck)>> //You lack the reputation to access experimental implant manufacturer parts// <br> <</if>> <<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*_PCSkillCheck)>> [[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*_PCSkillCheck, $ImplantProductionUpgrade = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of special implants using the autosurgery.// <br> <<elseif ($ImplantProductionUpgrade > 0)>> The fabricator is capable of crafting special implants. <br> <</if>> <<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1 && $seePreg != 0>> <<if ($permaPregImplant == 0) && ($rep <= 4000*_PCSkillCheck)>> //You lack the reputation to access experimental pregnancy generator schematics// <br> <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*_PCSkillCheck)>> [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*_PCSkillCheck, $permaPregImplant = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of implants that force perpetual pregnancy.// <br> <<elseif ($permaPregImplant > 0)>> The fabricator is capable of crafting pregnancy generators. <br> <</if>> <</if>> <<if $ImplantProductionUpgrade == 1>> <<if ($bellyImplants == 0) && ($rep <= 2000*_PCSkillCheck)>> //You lack the reputation to access experimental fillable abdominal implants// <br> <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*_PCSkillCheck)>> [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*_PCSkillCheck, $bellyImplants = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of fillable abdominal implants using the autosurgery.// <br> <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*_PCSkillCheck)>> /* show only after belly implants already researched */ //You lack the reputation to access experimental cervix filter micropumps schematics for abdominal implants// <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*_PCSkillCheck)>> /* nanotech like technology much more impressive and costly than simple implant */ [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*_PCSkillCheck, $cervixImplants = 1]] //Costs <<print cashFormat(70000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <br> <<elseif ($cervixImplants > 0)>> The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants. <br> <</if>> <<if ($prostateImplants != 1) && ($rep <= 3000*_PCSkillCheck)>> //You lack the reputation to access plans for prostate implants// <br> <</if>> <<if ($prostateImplants != 1) && ($rep > 3000*_PCSkillCheck)>> [[Purchase plans for ejaculation enhancing prostate implants|Dispensary][$cash -= 30000*_PCSkillCheck, $prostateImplants = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of a prostate implant designed to stimulate fluid production for massive ejaculations. Beware of leaking and dehydration.// <br> <<elseif ($prostateImplants > 0)>> The fabricator is capable of producing ejaculation enhancing prostate implants. <br> <</if>> <<if ($meshImplants != 1) && ($rep <= 10000*_PCSkillCheck)>> //You lack the reputation to access plans for supportive breast implants// <</if>> <<if ($meshImplants != 1) && ($rep > 10000*_PCSkillCheck)>> [[Purchase plans for supportive mesh breast implants|Dispensary][$cash -= 40000*_PCSkillCheck, $meshImplants = 1]] //Costs <<print cashFormat(40000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of organic and supportive mesh breast implants.// <br> <<elseif ($meshImplants > 0)>> The fabricator is capable of producing supportive mesh breast implants. <br> <</if>> <</if>> <br> Future Societies Research <hr> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>> <<if ($arcologies[0].FSGenderRadicalistResearch == 0)>> <<if ($rep >= 10000*_PCSkillCheck)>> [[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*_PCSkillCheck,$arcologies[0].FSGenderRadicalistResearch = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>. Will allow cloning and production of anal uteri and ovaries.// <br> <<else>> // You lack the reputation to access the research necessary to develop anal uteri and ovaries. // <br> <</if>> <<else>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <</if>> <<elseif $arcologies[0].FSGenderRadicalistResearch == 1>> The organ farm has been upgraded with schematics for modified uteri and ovaries. <br> <<else>> // Gender Radicalist focused research unavailable. // <br> <</if>> <</if>> <<if ($ImplantProductionUpgrade == 1) && ($arcologies[0].FSTransformationFetishistDecoration >= 100)>> <<if ($arcologies[0].FSTransformationFetishistResearch == 0) && ($rep <= 5000*_PCSkillCheck)>> //You lack the reputation to access experimental gigantic implants and elasticizing filler.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch == 0)>> [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*_PCSkillCheck, $arcologies[0].FSTransformationFetishistResearch = 1]] //Costs <<print cashFormat(20000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <</if>> <<elseif $arcologies[0].FSTransformationFetishistResearch == 1>> The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants. <br> <<else>> // Transformation Fetishist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration == 100>> <<if ($arcologies[0].FSAssetExpansionistResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSAssetExpansionistResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of drugs to push assets to unthinkable sizes.// <br> <<else>> // You lack the reputation to access the research necessary to develop advanced growth drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <</if>> <<elseif $arcologies[0].FSAssetExpansionistResearch == 1>> The fabricator has been upgraded to manufacture extremely powerful growth drugs. <br> <<else>> // Asset Expansionist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into drug formulations for slimming slaves|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSSlimnessEnthusiastResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of drugs to shrink assets.// <br> <<else>> // You lack the reputation to access the research necessary to develop asset reducing drug formulations. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastResearch == 1>> The fabricator has been upgraded to manufacture growth reversing drugs. <br> <<else>> // Slimness Enthusiast focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration == 100>> <<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*_PCSkillCheck,$arcologies[0].FSYouthPreferentialistResearch = 1]] //Costs <<print cashFormat(30000*_PCSkillCheck)>>. Will allow creation of beauty creams designed to make slaves look young again.// <br> <<else>> // You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistResearch == 1>> The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging. <br> <<else>> // Youth Preferentialist focused research unavailable. // <br> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration == 100>> <<if ($arcologies[0].FSHedonisticDecadenceResearch == 0)>> <<if ($rep >= 5000*_PCSkillCheck)>> [[Purchase recipes for concentrated, shaped slave food|Dispensary][$cash -= 50000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceResearch = 1]] //Costs <<print cashFormat(50000*_PCSkillCheck)>>. Will allow production of solid slave food in various familiar shapes and flavors. Addictive and a little fatty.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, a modified recipe formulated to cause severe stomach cramps minutes after ingestion will be developed.<</if>> // <br> <<else>> // You lack the reputation to access the research necessary to purchase concentrated, shaped slave food recipes. // <br> <</if>> <<else>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 50 && $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Purchase diet recipes|Dispensary][$cash -= 10000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; Will prevent rampant weight gain from ruining your slim slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceResearch == 1>> The fabricator has been upgraded to manufacture tasty, extremely addictive, solid slave food in various familiar shapes and flavors. While they look and taste like real food, their consistency is all wrong. Slaves gorging on them are likely to experience steady weight gain.<<if $arcologies[0].FSDegradationist != "unset">> Since your slaves don't deserve luxuries, all food crafted will cause severe stomach cramps minutes after ingestion. Coupled with their addictive nature, it ought to be quite torturous.<</if>> <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Purchase diet recipes|Dispensary][$cash -= 10000*_PCSkillCheck,$arcologies[0].FSHedonisticDecadenceDietResearch = 1]] //Costs <<print cashFormat(10000*_PCSkillCheck)>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Will prevent rampant unwanted weight gain from ruining your <<if $arcologies[0].FSSlimnessEnthusiast > 20>>slim <</if>>slaves. <br> <<elseif $arcologies[0].FSHedonisticDecadenceDietResearch == 1>> A diet recipe is being utilized to prevent unwanted weight gain. <br> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<link "Cancel solid slave food production" "Dispensary">><<set $arcologies[0].FSHedonisticDecadenceResearch = 0>><<set $merchantFSWares.push("HedonisticDecadenceResearch")>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Will //completely// remove this research. <br> <<else>> // Hedonistic Decadence focused research unavailable. // <br> <</if>>
NurseryAnon/fc
src/uncategorized/dispensary.tw
tw
bsd-3-clause
31,693
:: DJ Select [nobr] <<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">> <<showallAssignmentFilter>> <<if ($DJ != 0)>> ''__@@.pink;<<SlaveFullName $DJ>>@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName. <<else>> You have not selected a DJ. <</if>> <br><br>''Appoint a DJ from your devoted slaves:'' <br><br>[[None|DJ Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/djSelect.tw
tw
bsd-3-clause
568
:: DJ Workaround [silently] <<if $DJ != 0>> <<removeJob $DJ "be the DJ">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the DJ">> <<set $slaves[$i].livingRules = "luxurious">> <<set $DJ = $slaves[$i]>> <</if>> <<goto "Club">>
NurseryAnon/fc
src/uncategorized/djWorkaround.tw
tw
bsd-3-clause
238
:: Economics [nobr] <h1> <<print $arcologies[0].name + " Weekly Financial Report - Week " + $week>></h1> <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<if $cash > -10000>> <<set $debtWarned = 0>> <</if>> <<SectorCounts>> <<UpdateOwnership>> <<include "Markets Report">> <br><br> <<if $useTabs == 0>> <<include "Neighbors Development">> <br><br> <<include "Personal Business">> <br><br> <<if $corpAnnounced == 1>> <br> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 10>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading corporation. The IPO will involve 1000 shares at <<print cashFormat(10)>>/share.">><</replace>><</link>> //Costs <<print cashFormat(30000)>>// </span> <<else>> <<include "Corporation Developments">> <</if>> <br><br> <</if>> <<include "Reputation">> <<if $secExp == 1>> <br><br> <<include "authorityReport">> <</if>> <br><br> <<include "Arcology Management">> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <br><br> <<include "Personal Notes">> <</if>> <<if $FSAnnounced > 0>> <br><br> <<include "FS Developments">> <</if>> <br><br> <<if $secExp == 1>> <<include "securityReport">> <</if>> <<else>> <<CreateSimpleTabs>> <body> <div class="tab"> <button class="tablinks" onclick="opentab(event, 'Arcologies')" id="defaultOpen">Arcologies</button> <button class="tablinks" onclick="opentab(event, 'Business')">Personal Business</button> <<if $corpAnnounced == 1>> <button class="tablinks" onclick="opentab(event, 'Corporation')">Corporation</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation</button> <<if $secExp == 1>> <button class="tablinks" onclick="opentab(event, 'Authority')">Authority</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Management')">Arcology Management</button> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <button class="tablinks" onclick="opentab(event, 'Personal')">Personal Notes</button> <</if>> <<if $FSAnnounced > 0>> <button class="tablinks" onclick="opentab(event, 'Societies')">Society Development</button> <</if>> <<if $secExp == 1>> <button class="tablinks" onclick="opentab(event, 'securityReport')">Security</button> <</if>> </div> <div id="Arcologies" class="tabcontent"> <div class="content"> <<include "Neighbors Development">> </div> </div> <div id="Business" class="tabcontent"> <div class="content"> <<include "Personal Business">> </div> </div> <<if $corpAnnounced == 1>> <div id="Corporation" class="tabcontent"> <div class="content"> <<if $corpIncorporated == 0>> <span id="incorporate"> You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 10>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading corporation. The IPO will involve 1000 shares at <<print cashFormat(10)>>/share.">><</replace>><</link>> //Costs <<print cashFormat(30000)>>// </span> <<else>> <<include "Corporation Developments">> <</if>> </div> </div> <</if>> <div id="Reputation" class="tabcontent"> <div class="content"> <<include "Reputation">> </div> </div> <div id="Authority" class="tabcontent"> <div class="content"> <<include "authorityReport">> </div> </div> <div id="Management" class="tabcontent"> <div class="content"> <<include "Arcology Management">> </div> </div> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <div id="Personal" class="tabcontent"> <div class="content"> <<include "Personal Notes">> </div> </div> <</if>> <<if $FSAnnounced > 0>> <div id="Societies" class="tabcontent"> <div class="content"> <<include "FS Developments">> </div> </div> <</if>> <div id="securityReport" class="tabcontent"> <div class="content"> <<include "securityReport">> </div> </div> <script> function opentab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultOpen").click(); </script> </body> <</if>>
NurseryAnon/fc
src/uncategorized/economics.tw
tw
bsd-3-clause
5,537
:: End Week [nobr] <<set $gingering = 0, $oralUseWeight = 5, $vaginalUseWeight = 5, $analUseWeight = 5, $mammaryUseWeight = 1, $penetrativeUseWeight = 1, $inflatedSlavesMilk = 0, $inflatedSlavesCum = 0, $subSlaves = 0>> <<if $OralEncouragement == 1>> <<set $oralUseWeight += 2, $vaginalUseWeight -= 1, $analUseWeight -= 1>> <<elseif $VaginalEncouragement == 1>> <<set $oralUseWeight -= 1, $vaginalUseWeight += 2, $analUseWeight -= 1>> <<elseif $AnalEncouragement == 1>> <<set $oralUseWeight -= 1, $vaginalUseWeight -= 1, $analUseWeight += 2>> <</if>> <<if $OralDiscouragement == 1>> <<set $oralUseWeight -= 2, $vaginalUseWeight += 1 , $analUseWeight += 1>> <</if>> <<if $VaginalDiscouragement == 1>> <<set $oralUseWeight += 1, $vaginalUseWeight -= 2, $analUseWeight += 1>> <</if>> <<if $AnalDiscouragement == 1>> <<set $oralUseWeight += 1, $vaginalUseWeight += 1, $analUseWeight -= 2>> <</if>> <<if $sexualOpeness == 1>> <<set $penetrativeUseWeight++>> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>> <<if $slaves[_i].inflationType == "milk">> <<set $inflatedSlavesMilk++>> <<elseif $slaves[_i].inflationType == "cum">> <<set $inflatedSlavesCum++>> <</if>> <</if>> <<if $slaves[_i].assignment == "be a subordinate slave" && $slaves[_i].subTarget == 0>> <<set $subSlaves++>> <</if>> <</for>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $organs[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $organs[_i].weeksToCompletion -= 2>> <<else>> <<set $organs[_i].weeksToCompletion-->> <</if>> <</if>> <<if $organs[_i].weeksToCompletion <= 0>> <<set $completedOrgans.push($organs[_i])>> <<set $organs.deleteAt(_i)>> <</if>> <</for>> <</if>> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].weeksToCompletion > 0>> <<if $organFarmUpgrade == 3>> <<set $incubatorOrgans[_i].weeksToCompletion -= 4>> <<elseif $organFarmUpgrade == 2>> <<set $incubatorOrgans[_i].weeksToCompletion -= 2>> <<else>> <<set $incubatorOrgans[_i].weeksToCompletion-->> <</if>> <</if>> <</for>> <</if>> <<if $limbs.length > 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion > 0>> <<set $limbs[_i].weeksToCompletion-->> <</if>> <<if $limbs[_i].weeksToCompletion == 0>> <<set $limbsCompleted++>> <</if>> <</for>> <</if>> /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/ <<if $minimumSlaveAge <= 18 && $minimumSlaveAge > 0>> <<else>> <<set $minimumSlaveAge = 18>> <<set $pedo_mode = 0>> <<if $fertilityAge <= 18 && $fertilityAge > 0>> <<else>> <<set $fertilityAge = 13>> <</if>> <<if $potencyAge <= 18 && $potencyAge > 0>> <<else>> <<set $potencyAge = 13>> <</if>> <</if>> /% End section: ensure minimum age is set. %/ <<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $HA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>> <<set $retiree = 0>> <<set $expiree = 0>> <<set $PC.sexualEnergy = 4>> <<if $personalAttention == "sex">> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.physicalAge >= 65>> <<set $PC.sexualEnergy -= 4>> <<elseif $PC.physicalAge >= 50>> <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge < 21>> <<set $PC.sexualEnergy += 4>> <<elseif $PC.physicalAge < 35>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.balls > 2>> <<set $PC.sexualEnergy += 2>> <<elseif $PC.balls > 1>> <<set $PC.sexualEnergy++>> <</if>> <<if $PC.preg > 20>> <<if $PC.pregMood == 2>> <<set $PC.sexualEnergy += 4>> <<else>> <<set $PC.sexualEnergy -= 3>> <</if>> <<elseif $PC.preg > 0>> <<set $PC.sexualEnergy -= 1>> <<else>> <<if $PC.fertDrugs == 1>> <<set $PC.sexualEnergy++>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $PC.sexualEnergy += 2>> <</if>> <</if>> <<if $PC.staminaPills > 0>> <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.preg > 0>> <<if $PC.preg == 1>> <<run fetalSplit($PC)>> <</if>> <<set WombProgress($PC, 1)>> <<set WombNormalizePreg($PC), $PC.pregWeek = $PC.preg>> <<set _newBelly = WombGetVolume($PC)>> <<if _newBelly >= $PC.belly>> <<set $PC.belly = _newBelly>> <<elseif $PC.belly > 500>> <<set $PC.belly *= .75>> <</if>> <<if $PC.fertDrugs != 0>> <<set $PC.fertDrugs = 0>> <</if>> <<elseif $PC.belly > 0>> <<if $PC.belly < 100>> <<set $PC.belly = 0>> <<else>> <<set $PC.belly *= .75>> <</if>> <</if>> <<if $PC.pregWeek < 0>> <<set $PC.pregWeek++>> <</if>> <<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>> /* GAMEOVERS */ <<if $slaves.length < 1>> <<set $gameover = "no slaves">><<goto "Gameover">> <<elseif $arcologies[0].ownership < $arcologies[0].minority>> <<set $gameover = "ownership">><<goto "Gameover">> <<else>> <<goto "Slave Assignments Report">> <</if>>
NurseryAnon/fc
src/uncategorized/endWeek.tw
tw
bsd-3-clause
5,511
:: Export All Rules [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //Copy one of following blocks for importing later. RA rules become too complex, only new (direct JSON) method guarantee proper result, but may not work in some browsers.// <br> <br> __Direct JSON export method__: <br> <<set _length = $defaultRules.length>> <<for _r = _length - 1; _r >= 0; _r-->> <<if $defaultRules[_r] == null>> <<continue>> <</if>> <<set _currentRule = $defaultRules[_r]>> <div class="output"> <<set _jsonText = toJson(_currentRule)>> _jsonText </div> <br> <</for>>
NurseryAnon/fc
src/uncategorized/exportAllRules.tw
tw
bsd-3-clause
583
:: Export Rule [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //RA rules become too complex, only new (direct JSON) method guarantee proper result, but may not work in some browsers. (Mostly old ones.)// <br> __Direct JSON export method__: <br><br> <div class="output"> <<set _jsonText = toJson($currentRule)>> _jsonText </div>
NurseryAnon/fc
src/uncategorized/exportRule.tw
tw
bsd-3-clause
357
:: Free Range Dairy Assignment Scene [nobr] /* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */ <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> $activeSlave.slaveName reports to the dairy. <<if $activeSlave.energy > 90 >> She rejoices since she is actually eager to be milked. <</if>> /* AROUSAL WHEN ENTERING */ <<set $aroused = false >> <<if $dairySlaves > 1 && canSee($activeSlave)>> <br><br> While <<if canWalk($activeSlave) >>walking<<else>>being carried<</if>> to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally watches a cow in detail. <<if $activeSlave.fetish == "boobs" >> /* TODO: check if there actually are lactating cows at the dairy */ <<set $aroused = true>> <br> She cannot help but to feel aroused at the view of all those udders being thoroughly milked. <<if $activeSlave.sexualFlaw == "breast growth" >> She is already fantasizing of having her breasts expanded to ridiculous proportions <<if $activeSlave.lactation > 0 >> so she can produce even more milk <</if>> . <</if>> <</if>> <<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>> <<set $aroused = true >> <br> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too. The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName. <<if $activeSlave.sexualFlaw == "anal addict">> She cannot wait to be sodomized, too. <</if>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].ID != $activeSlave.ID && $slaves[$i].balls >= 10>> <<set $aroused = true>> <br> The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. She is limply hanging on her milking chair, panting heavily because of the constant suction on her dick. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense. <<if $dairyStimulatorsSetting == 1>> <<if $slaves[$i].prostate != 0>> Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding. <<else>> She lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum. <</if>> <<else>> Her butthole opens and closes. <</if>> Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat. As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss. All things considered, $slaves[$i].slaveName seems to be very happy with being a cow. <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>> <br>"Moo", she moans lustily, imitating a cow. <<break>> <</if>> <</for>> /* TODO: watch a specific cow, e.g. lover or relative or huge-titted */ <</if>> <<if $aroused>> <br> All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows. <<if $activeSlave.dick > 0 >> She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick. <</if>> <<if $activeSlave.vagina > -1 >> Her pussy moistens. <</if>> <<if $activeSlave.lactation > 0>> <<if $activeSlave.nipples == "fuckable">> Milk begins to leak out of her nipplecunts. <<else>> Her milk-dripping nipples stiffen. <</if>> <</if>> <</if>> /* AROUSAL WHEN ENTERING END*/ <br><br> /* GETTING IN */ Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set _assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> <<if totalRelatives($activeSlave) > 0>> <<set _relativeCattle = $slaves.filter(function(s) { return (areRelated(s, $activeSlave) && s.assignment == "work in the dairy") ; })>> <<if _relativeCattle.length > 0>> <<set _assayedSlave = _relativeCattle.random()>> <<set _assayedSlaveAvailable = 1>> <<if $activeSlave.mother == _assayedSlave.ID>> <<set _assayType = "mother">> <<elseif _assayedSlave.mother == $activeSlave.ID || _assayedSlave.father == $activeSlave.ID>> <<set _assayType = "daughter">> <<elseif $activeSlave.father == _assayedSlave.ID>> <<set _assayType = "father">> <<else>> <<switch areSisters($activeSlave, _assayedSlave)>> <<case 1>> <<set _assayType = "twin">> <<case 2>> <<set _assayType = "sister">> <<case 3>> <<set _assayType = "half-sister">> <</switch>> <</if>> <</if>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> <<set _assayedSlave = getSlave($activeSlave.relationTarget)>> <<if def _assayedSlave && _assayedSlave.assignment == "work in the dairy">> <<set _assayedSlaveAvailable = 1>> <<set _assayType = $activeSlave.relation>> <</if>> <</if>> <</if>> /*closes extended family mode */ <<if _assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>> <<set _assayedSlave = getSlave($activeSlave.relationshipTarget)>> <<if def _assayedSlave && _assayedSlave.assignment == "work in the dairy">> <<set _assayedSlaveAvailable = 1>> <<switch $activeSlave.relationship>> <<case 1>> <<set _assayType = "friend">> <<case 2>> <<set _assayType = "best friend">> <<case 3>> <<set _assayType = "fuckbuddy">> <<case 4>> <<set _assayType = "lover">> <<case 5>> <<set _assayType = "slave wife">> <</switch>> <</if>> <</if>> <<if _assayedSlaveAvailable == 1>> Her _assayType _assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other. <</if>> The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair. <<if $Milkmaid == 0 >> Automated machinery springs to life, preparing her for milking. <<else>> Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices. <</if>> <<if $activeSlave.lactation > 0 >> Suction cups are attached <<if $activeSlave.nipples == "fuckable">>over<<else>>to<</if>> her nipples. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 8>> A huge receptacle is attached to her over-sized member. <<elseif $activeSlave.dick > 6>> A large cock-milker is attached to her huge dick. <<elseif $activeSlave.dick > 2>> A special cock-milker is attached to her dick. <<else>> A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples. <</if>> <</if>> <br/> <<if $dairyFeedersSetting == 1>> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. <</if>> <</if>> <br/> The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program<<if !canSee($activeSlave)>> to listen to<</if>>. It features <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> men <<else>> women <</if>> <<if ($activeSlave.fetish == "submissive")>> submitting to their sexual partners. <<elseif ($activeSlave.fetish == "cumslut")>> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> being humiliated. <<elseif ($activeSlave.fetish == "buttslut")>> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> <<elseif ($activeSlave.fetish == "dom")>> dominating their sexual partners. <<elseif ($activeSlave.fetish == "masochist")>> being flogged. <<elseif ($activeSlave.fetish == "sadist")>> abusing their sexual partners. <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> being fucked while pregnant. <<else>> fucking pregnant women. <</if>> <<else>> engaging in vanilla intercourse. <</if>> <br><br> Sexual stimulation increases product output. <<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0>> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> <<if $Milkmaid != 0>> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid)>> Most often, she uses her cock to penetrate the cows. <<else>> Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs. <</if>> She is quite skilled in giving mammary massages, too. <br/> <</if>> <<if $dairyStimulatorsSetting > 0>> Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity. <<if $activeSlave.anus == 0 >> The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive. <<else>> In order to provide adequate stimulation for her <<if $activeSlave.anus > 3>> gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly. <<elseif $activeSlave.anus > 2>> well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation. <<else>> anus, the automatic sodomizer is equipped with a fair-sized silicone phallus. <</if>> Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind. <<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">> She shudders with joy. <</if>> Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole. <<if ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>> Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth. <</if>> <<if $activeSlave.dick > 0 >> <<if $activeSlave.prostate != 0>> The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock. <</if>> /* TODO: the next lines feel non-canon */ The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production. <</if>> <</if>> <br> <</if>> <</if>> /* GETTING IN END */ <br> /* MILKING ROUTINE */ <<if $activeSlave.lactation > 0>> The milking cups <<if $activeSlave.nipples == "fuckable">>over<<else>>on<</if>> her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> <<if $activeSlave.dick > 0>> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 10>> Her dick is too large to even consider getting hard again, so it just attaches firmly to the tip. <<elseif $activeSlave.dick > 8>> She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machine's help. She fights to stay awake so she can enjoy her inhuman cock at throbbing hardness. <<elseif $activeSlave.dick > 6>> She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on. <<else>> It brings her to a full, throbbing erection within seconds. <</if>> The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. <<if $activeSlave.dick > 0>> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls >= 50>> A special tank beneath her holds her monolithic balls' endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 37>> A special tank attached to the hose holds her titanic balls' near endless ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 25>> A special reservoir attached to the hose holds her massive balls' ridiculous ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 10>> The machine strains to suck down the giant load from her huge balls. <<elseif $activeSlave.balls > 5>> The copious ejaculation from her over-sized balls give the machine something to work on. <<elseif $activeSlave.balls > 0>> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. <</if>> <</if>> <<if ($activeSlave.dick < 1) && ($activeSlave.balls > 0) && ($activeSlave.prostate > 0)>> Cum splashes from her urethra and is quickly sucked away. <</if>> <<if $activeSlave.lactation > 0>> <br> The milking cups <<if $activeSlave.nipples == "fuckable">>over<<else>>on<</if>> her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, milk spurts from her nipples <<if $activeSlave.boobs > 20000>> in obscenely massive amounts. Her immense breasts seem to never empty. <<elseif $activeSlave.boobs > 10000>> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. <<elseif $activeSlave.boobs > 5000>> in powerful jets. Her huge breasts can provide multiple liters of milk. <<elseif $activeSlave.boobs > 1000>> for quite some time. Her large breasts can store an impressive volume of milk. <<elseif $activeSlave.boobs > 700>> until there is enough for whitening a cup of coffee. Her average breasts cannot store much more milk. <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80)>> for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> <<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0>> <br> $activeSlave.slaveName has no cock, but a functional prostate gland. It's attached to her urethra, so she squirts <<if $activeSlave.prostate > 2>>massively<<else>>copiously<</if>> while she orgasms. The exotic fluid is caught by a basin positioned under her <<if $activeSlave.vagina >= 0 >>dripping pussy<<else>>featureless crotch<</if>>. <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. <<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut")>> She grins madly around the phallus she stuffed in her mouth. <</if>> <<if $activeSlave.lactation > 0>> The milking cups <<if $activeSlave.nipples == "fuckable">>over<<else>>on<</if>> her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> <<if $activeSlave.dick > 0>> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> The next milking cycle will start soon. /* MILKING ROUTINE END */
NurseryAnon/fc
src/uncategorized/freeRangeDairyAssignmentScene.tw
tw
bsd-3-clause
18,067
:: FS Developments [nobr] <<if $useTabs == 0>>__Society__<</if>> <br> <<set _FSRepCreditsRep = [[7000,11000,15000], [6000,9000,12000,15000], [6000,9000,12000,15000,18000], [6000,9000,12000,15000,17000,19000]]>> <<set _FSRepDescriptors = ["solid","high","remarkable","great","excellent","unparalleled"]>> <<set _ordinalNames = ["second","third","fourth","fifth","sixth","seventh"]>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <<if $FSAnnounced == 1 && $FSGotRepCredits < $FSCreditCount && $rep >= _FSRepCreditsRep[$FSCreditCount-4][$FSGotRepCredits-1]>> <<set _descriptor = "">> <<if $FSGotRepCredits == 1>> <<set _descriptor = _FSRepDescriptors[0]>> <<else>> <<set _descriptor = _FSRepDescriptors[Math.trunc($FSGotRepCredits/($FSCreditCount-1)*_FSRepDescriptors.length-1)]>> <</if>> <<set _ordinalName = _ordinalNames[$FSGotRepCredits-1]>> <<if $FSGotRepCredits == $FSCreditCount-1>> <<set _ordinalName += " and final">> <</if>> @@.yellow;Your reputation is so _descriptor that $arcologies[0].name's society is ready to begin accepting a _ordinalName societal direction.@@ <<set $FSGotRepCredits += 1>> <<set $FSCredits += 1>> <</if>> /* Count adopted FS */ <<set _societies = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _societies++>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _societies++>> <<elseif $arcologies[0].FSRestart != "unset">> <<set _societies++>> <</if>> /* Spending, terrain, rep effects */ <<set _broadProgress = 0>> <<if $FSSpending > 1>> Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set _broadProgress += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> <</if>> <<if $FCTVreceiver == 3>> Your customized @@.yellowgreen;FCTV programming@@ strongly influences your citizens, greatly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 29>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 19>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 4>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 2>> Your customized @@.yellowgreen;FCTV programming@@ influences your citizens, helping define your arcology's culture. <<if ($week - $receiverAvailable) > 34>> <<set _broadProgress += 3>> <<elseif ($week - $receiverAvailable) > 23>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 8>> <<set _broadProgress += 1>> <</if>> <<elseif $FCTVreceiver == 1>> Your customized @@.yellowgreen;FCTV programming@@ influences a small number of your citizens, slightly helping define your arcology's culture. <<if ($week - $receiverAvailable) > 39>> <<set _broadProgress += 2>> <<elseif ($week - $receiverAvailable) > 24>> <<set _broadProgress += 1>> <</if>> <</if>> <<if $secExp == 1>> <<if $propCampaign == 1 && $propFocus == "social engineering">> Your propaganda campaign helps further your societal engineering efforts. <<if $propCampaignBoost == 1>> <<set _broadProgress += 2>> <<else>> <<set _broadProgress += 1>> <</if>> <</if>> <</if>> <<if $terrain == "urban">> The @@.yellow;urban location@@ of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set _broadProgress -= 3>> <<elseif $terrain == "rural">> The @@.yellow;rural location@@ of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture. <<set _broadProgress -= 2>> <<elseif $terrain == "marine">> The @@.yellow;marine location@@ of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture. <<set _broadProgress -= 1>> <<elseif $terrain == "ravine">> The @@.yellow;near subterranean location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <<else>> The @@.yellow;oceanic location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture. <</if>> <<if $rep < 4000>> @@.red;Your weak reputation@@ reflects badly on your social projects. <<set _broadProgress -= 2>> <<elseif $rep < 8000>> @@.red;Your mediocre reputation@@ engenders skepticism towards your social development. <<set _broadProgress -= 1>> <<elseif $rep < 12000>> @@.yellow;Your reputation@@ is neither weak enough or strong enough to affect social development. <<elseif $rep < 16000>> @@.green;Your strong reputation@@ helps support social development. <<set _broadProgress += 1>> <<elseif $rep < 20000>> @@.green;Your very strong reputation@@ increases acceptance of your social development. <<set _broadProgress += 2>> <<else>> @@.green;Your incredible reputation@@ encourages automatic acceptance of your social development. <<set _broadProgress += 4>> <</if>> <<if $FSCreditCount == 4>> <<set _broadProgress += 1 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 6>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <<elseif $FSCreditCount == 7>> <<set _broadProgress += 3 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals allows @@.yellow;barely focusable social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.yellow;broad social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;unfocused social engineering.@@ <<case 6>>Maintaining six societal goals requires @@.red;very unfocused social engineering.@@ <<case 7>>Maintaining seven societal goals requires @@.red;extremely unfocused social engineering.@@ <</switch>> <<else>> <<set _broadProgress += 2 - _societies>> <<switch _societies>> <<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@ <<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@ <<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@ <<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@ <<case 5>>Maintaining five societal goals requires @@.red;very unfocused social engineering.@@ <</switch>> <</if>> /*closes FS count changes */ <<if _broadProgress != 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist += _broadProgress>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist += _broadProgress>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist += _broadProgress>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist += _broadProgress>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist += _broadProgress>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist += _broadProgress>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist += _broadProgress>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast += _broadProgress>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist += _broadProgress>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist += _broadProgress>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist += _broadProgress>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence += _broadProgress>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist += _broadProgress>> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist += _broadProgress>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist += _broadProgress>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist += _broadProgress>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist += _broadProgress>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist += _broadProgress>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist += _broadProgress>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus += _broadProgress>> <<elseif $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart += _broadProgress>> <</if>> <</if>> <<if $secExp == 1>> <<if $slaveWatch == 1>> The Slave Mistreatment Watch helps many slaves, easing your citizens into the paternalist ideals it represents. <<FSChange "Paternalist" 2>> <</if>> <<if $noSubhumansInArmy == 1>> Your army is free of subhumans, further cementing their lower status in the eyes of your citizens. <<FSChange "Subjugationist" 2>> <</if>> <<if $pregExemption == 1>> Pregnant citizens are allowed and encouraged to avoid military service, making their value evident to all citizens. <<FSChange "Repopulationist" 2>> <</if>> <<if $eliteOfficers == 1>> Purity in leadership is fundamental in your army, helping eugenics ideals spread in the populace. <<FSChange "Eugenics" 2>> <</if>> <<if $liveTargets == 1>> Disobedient slaves are used in shooting ranges and military drills as live targets, furthering degradationist ideals. <<FSChange "Degradationist" 2>> <</if>> <</if>> /* Promenade effects */ <<for _i = 5; _i <= 7; _i++>> <<if $sectors[_i].type != "Shops">> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> The $sectors[_i].type establishments on the Promenade help develop society. <<set _changed_fs = $sectors[_i].type.replace(" ","")>> <<FSChange _changed_fs 4>> <<continue>> <</if>> <</if>> <</if>> <</for>> /* PA FS bonuses */ <br><br> <<if $PAPublic == 1 && $assistantAppearance != "normal">> <<set _seed1 = 0, _seed2 = 0>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender radicalist")>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "repopulation focus")>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "eugenics")>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "gender fundamentalist")>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "paternalist")>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "degradationist")>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "body purist")>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "transformation fetishist")>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "maturity preferentialist")>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "youth preferentialist")>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "slimness enthusiast")>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "asset expansionist")>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "pastoralist")>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "physical idealist")>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "hedonistic decadence")>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chattel religionist")>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "roman revivalist")>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "aztec revivalist")>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "egyptian revivalist")>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "edo revivalist")>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "arabian revivalist")>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed1 = 1>> <</if>> <<if ($assistantFSAppearance == "chinese revivalist")>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <<set _seed2 = 2>> <</if>> <</if>> <<if _seed2 == 2>> With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society. <<elseif _seed1 == 1>> With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society. <</if>> <</if>> /* Progress overflow into influence */ <<if $arcologies[0].FSSupremacist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>> <<set $arcologies[0].FSSupremacist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSubjugationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[0].FSSubjugationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>> <<elseif $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPaternalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>> <<set $arcologies[0].FSPaternalist = $FSLockinLevel>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist += _broadProgress>> <<elseif $arcologies[0].FSDegradationist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>> <<set $arcologies[0].FSDegradationist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSBodyPurist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[0].FSBodyPurist = $FSLockinLevel>> <<elseif $arcologies[0].FSTransformationFetishist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPastoralist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>> <<set $arcologies[0].FSPastoralist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>> <<elseif $arcologies[0].FSHedonisticDecadence > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSHedonisticDecadence - $FSLockinLevel>> <<set $arcologies[0].FSHedonisticDecadence = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>> <<elseif $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>> <<elseif $arcologies[0].FSAssetExpansionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSAztecRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSAztecRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSAztecRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSEdoRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSArabianRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>> <<elseif $arcologies[0].FSChineseRevivalist > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>> <</if>> <<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>> <<elseif $arcologies[0].FSRestart > $FSLockinLevel>> <<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>> <<set $arcologies[0].FSRestart = $FSLockinLevel>> <</if>> /* warm up policy influence */ <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1 && $arcologies[0].FSEgyptianRevivalistInterest < 26>> <<set $arcologies[0].FSEgyptianRevivalistInterest += $arcologies[0].FSEgyptianRevivalistIncestPolicy>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalistInterest > 0>> <<set $arcologies[0].FSEgyptianRevivalistInterest-->> <</if>> <<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSAztecRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSHedonisticDecadenceSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>> The slave market regulations help ensure the arcology's slaves fit within its society. <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<else>> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSupremacist < 0>> <<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>> <<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>> <</if>> <<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<else>> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSSubjugationist < 0>> <<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>> <<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>> <</if>> <<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<else>> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRepopulationFocus < 0>> <<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>> <<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>> <<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>> <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRepopulationFocusSMR == 1>> <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<else>> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>> <<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>> <<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>> <<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>> <</if>> <<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<else>> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderRadicalist < 0>> <<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>> <<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>> <<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>> <</if>> <<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderRadicalistSMR == 1>> <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<else>> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSGenderFundamentalist < 0>> <<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>> <<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>> <<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>> <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>> <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<else>> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSPaternalist < 0>> <<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>> <<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>> <<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>> <</if>> <<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPaternalistSMR == 1>> <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<else>> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSDegradationist < 0>> <<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>> <<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>> <</if>> <<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSDegradationistSMR == 1>> <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly believes in the unattractive nature of implants. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to believe in the unattractive nature of implants. <<else>> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSBodyPurist < 0>> <<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>> <<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>> <</if>> <<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>> <<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSBodyPuristSMR == 1>> <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name beginning to fetishize implants. <<else>> $arcologies[0].name is unconvinced about the attractiveness of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist < 0>> <<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>> <<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>> <<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>> <</if>> <<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSTransformationFetishistSMR == 1>> <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is enthusiastic about older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to be enthusiastic about older ladies. <<else>> $arcologies[0].name is unconvinced about your preference for older ladies. <</if>> <<if $arcologies[0].FSMaturityPreferentialist < 0>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>> <<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>> <<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is enthusiastic about young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is beginning to be enthusiastic about young women. <<else>> $arcologies[0].name is unconvinced about your preference for young women. <</if>> <<if $arcologies[0].FSYouthPreferentialist < 0>> <<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>> <<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>> <<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>> <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<else>> $arcologies[0].name is unconvinced about your preference for slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast < 0>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0>> <<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>> <<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>> <<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<else>> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSAssetExpansionist < 0>> <<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistLaw = 0>> <<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>> <<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>> <</if>> <<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<else>> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPastoralist < 0>> <<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>> <<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>> <<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>> <</if>> <<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPastoralistSMR == 1>> <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<else>> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSPhysicalIdealist < 0>> <<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0>> <<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>> <<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>> <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<else>> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSHedonisticDecadence < 0>> <<set $arcologies[0].FSHedonisticDecadence = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0>> <<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSHedonisticDecadence > $arcologies[0].FSHedonisticDecadenceDecoration>> <<set $arcologies[0].FSHedonisticDecadence = $arcologies[0].FSHedonisticDecadenceDecoration>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration < $FSLockinLevel>> <<if $arcologies[0].FSHedonisticDecadence == $arcologies[0].FSHedonisticDecadenceDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSHedonisticSMR == 1>> <<set $arcologies[0].FSHedonisticDecadence += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<set $independenceDay = 1, $nicaeaAnnounceable = 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<else>> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSChattelReligionist < 0>> <<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>> <<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>> <<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>> <</if>> <<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChattelReligionistSMR == 1>> <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Rome. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Rome. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Rome. <</if>> <<if $arcologies[0].FSRomanRevivalist < 0>> <<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>> <<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>> <<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>> <</if>> <<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSRomanRevivalistSMR == 1>> <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Aztec Empire. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Aztec Empire. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Aztec Empire. <</if>> <<if $arcologies[0].FSAztecRevivalist < 0>> <<set $arcologies[0].FSAztecRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSAztecRevivalist > $arcologies[0].FSAztecRevivalistDecoration>> <<set $arcologies[0].FSAztecRevivalist = $arcologies[0].FSAztecRevivalistDecoration>> <</if>> <<if $arcologies[0].FSAztecRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSAztecRevivalist == $arcologies[0].FSAztecRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSAztecRevivalistSMR == 1>> <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEgyptianRevivalist < 0>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>> <<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>> <<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSEdoRevivalist < 0>> <<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>> <<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>> <<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>> <</if>> <<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSEdoRevivalistSMR == 1>> <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<else>> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSArabianRevivalist < 0>> <<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>> <<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>> <<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>> <<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>> <</if>> <<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSArabianRevivalistSMR == 1>> <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that you possess the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<set $independenceDay = 1>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<else>> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> <<if $arcologies[0].FSChineseRevivalist < 0>> <<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>> <<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>> <<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>> <<ClearFacilityDecorations>> @@.red;Your future society project has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@ <<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>> <<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>> <</if>> <<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>> <<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>> @@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@ <<elseif $arcologies[0].FSChineseRevivalistSMR == 1>> <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>> <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/fsDevelopments.tw
tw
bsd-3-clause
77,327
:: Full Report [nobr] /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef medImg"> <<SlaveArt $slaves[$i] 2 0>> </div> <</if>> /* 000-250-006 */ <<SlavePronouns $slaves[$i]>> <<switch $slaves[$i].assignment>> <<case "rest">> <<include "SA rest">> <<case "whore">> <<include "SA whore">> <<case "serve the public">> <<include "SA serve the public">> <<case "work a glory hole">> <<include "SA work a glory hole">> <<case "get milked">> <<set $servantMilkersMultiplier = 1>> <<include "SA get milked">> <<case "take classes">> <<include "SA take classes">> <<case "please you">> <<include "SA please you">> <<case "be a subordinate slave">> <<include "SA serve your other slaves">> <<case "be a servant">> <<include "SA servant">> <<case "stay confined">> <<include "SA stay confined">> <<case "guard you">> <<include "SA guard you">> <<case "be your Head Girl">> <<include "SA be your Head Girl">> <<case "recruit girls">> <<include "SA recruit girls">> <<default>> <<removeJob $slaves[$i] $slaves[$i].assignment>> <<include "SA rest">> <</switch>> <<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">> $possessiveCap assignment <<if setup.servantMilkersJobs.includes($slaves[$i].assignment)>> is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently, <<set $servantMilkersMultiplier = 0.5>> <<else>> keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can, <<set $servantMilkersMultiplier = 0.25>> <</if>> <<silently>><<include "SA get milked">><</silently>> <<set $servantMilkersMultiplier = 1>> and $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat($milkSale)>>.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].minorInjury != 0>> $possessiveCap $slaves[$i].minorInjury will heal by the end of the week. <</if>> <<if $showEWD == 0>> <<silently>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <</silently>> <<else>> <<include "SA rules">> <<include "SA chooses own clothes">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br> <</if>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> <<set $activeSlave = $slaves[$i]>> <<include "PT Workaround">> <br> <</if>> <<for _hgtsidx = 0; _hgtsidx < $HGTrainSlavesIDs.length; _hgtsidx++>> <<if $slaves[$i].ID == $HGTrainSlavesIDs[_hgtsidx].ID>> <<set $activeSlave = $slaves[$i], $HGtraining = $HGTrainSlavesIDs[_hgtsidx].training>> <<include "HG Application">> <br> <</if>> <</for>> <<include "SA devotion">>
NurseryAnon/fc
src/uncategorized/fullReport.tw
tw
bsd-3-clause
3,265
:: Future Society [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Future Societies">> <<if ndef $arcologies[0].FSSubjugationist>> <<set $arcologies[0].FSSubjugationist = "unset">> <</if>> <<if ndef $arcologies[0].FSSupremacist>> <<set $arcologies[0].FSSupremacist = "unset">> <</if>> <<if ndef $arcologies[0].FSRepopulationFocus>> <<set $arcologies[0].FSRepopulationFocus = "unset">> <</if>> <<if ndef $arcologies[0].FSRestart>> <<set $arcologies[0].FSRestart = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderRadicalist>> <<set $arcologies[0].FSGenderRadicalist = "unset">> <</if>> <<if ndef $arcologies[0].FSGenderFundamentalist>> <<set $arcologies[0].FSGenderFundamentalist = "unset">> <</if>> <<if ndef $arcologies[0].FSPaternalist>> <<set $arcologies[0].FSPaternalist = "unset">> <</if>> <<if ndef $arcologies[0].FSDegradationist>> <<set $arcologies[0].FSDegradationist = "unset">> <</if>> <<if ndef $arcologies[0].FSBodyPurist>> <<set $arcologies[0].FSBodyPurist = "unset">> <</if>> <<if ndef $arcologies[0].FSTransformationFetishist>> <<set $arcologies[0].FSTransformationFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSYouthPreferentialist>> <<set $arcologies[0].FSYouthPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSMaturityPreferentialist>> <<set $arcologies[0].FSMaturityPreferentialist = "unset">> <</if>> <<if ndef $arcologies[0].FSSlimnessEnthusiast>> <<set $arcologies[0].FSSlimnessEnthusiast = "unset">> <</if>> <<if ndef $arcologies[0].FSAssetExpansionist>> <<set $arcologies[0].FSAssetExpansionist = "unset">> <</if>> <<if ndef $arcologies[0].FSPastoralist>> <<set $arcologies[0].FSPastoralist = "unset">> <</if>> <<if ndef $arcologies[0].FSCummunism>> <<set $arcologies[0].FSCummunism = "unset">> <</if>> <<if ndef $arcologies[0].FSIncestFetishist>> <<set $arcologies[0].FSIncestFetishist = "unset">> <</if>> <<if ndef $arcologies[0].FSPhysicalIdealist>> <<set $arcologies[0].FSPhysicalIdealist = "unset">> <</if>> <<if ndef $arcologies[0].FSHedonisticDecadence>> <<set $arcologies[0].FSHedonisticDecadence = "unset">> <</if>> <<if ndef $arcologies[0].FSChattelReligionist>> <<set $arcologies[0].FSChattelReligionist = "unset">> <</if>> <<if ndef $arcologies[0].FSNull>> <<set $arcologies[0].FSNull = "unset">> <</if>> <<if ndef $arcologies[0].FSRomanRevivalist>> <<set $arcologies[0].FSRomanRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSAztecRevivalist>> <<set $arcologies[0].FSAztecRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEgyptianRevivalist>> <<set $arcologies[0].FSEgyptianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSEdoRevivalist>> <<set $arcologies[0].FSEdoRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSArabianRevivalist>> <<set $arcologies[0].FSArabianRevivalist = "unset">> <</if>> <<if ndef $arcologies[0].FSChineseRevivalist>> <<set $arcologies[0].FSChineseRevivalist = "unset">> <</if>> <<if ndef $FSCreditCountString>> <<if $FSCreditCount == 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<else>> <<set $FSCreditCountString = "four">> <</if>> <</if>> /* FIRST FS STORING FOR RIVALRY */ <<if $rivalryFS == 0>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $rivalryFS = "Racial Subjugationism">> <<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set $rivalryFS = "Racial Supremacism">> <<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $rivalryFS = "Gender Radicalism">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $rivalryFS = "Gender Fundamentalism">> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $rivalryFS = "Repopulation Focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $rivalryFS = "Eugenics">> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $rivalryFS = "Paternalism">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $rivalryFS = "Degradationism">> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $rivalryFS = "Body Purism">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $rivalryFS = "Transformation Fetishism">> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $rivalryFS = "Youth Preferentialism">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $rivalryFS = "Maturity Preferentialism">> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $rivalryFS = "Slimness Enthusiasm">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $rivalryFS = "Asset Expansionism">> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $rivalryFS = "Pastoralism">> <<elseif $arcologies[0].FSCummunism != "unset">> <<set $rivalryFS = "Cummunism">> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $rivalryFS = "Hedonistic Decadence">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $rivalryFS = "Physical Idealism">> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $rivalryFS = "Chattel Religionism">> <<elseif $arcologies[0].FSNull != "unset">> <<set $rivalryFS = "Multiculturalism">> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $rivalryFS = "Roman Revivalism">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $rivalryFS = "Aztec Revivalism">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $rivalryFS = "Egyptian Revivalism">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $rivalryFS = "Edo Revivalism">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $rivalryFS = "Arabian Revivalism">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $rivalryFS = "Chinese Revivalism">> <</if>> <</if>> <<if $cheatMode == 1>> <center> //[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]// </center> <br><br> <</if>> <<if $FSCredits > 0>> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <<elseif $FSGotRepCredits >= 3>> Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made. <<else>> You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction. <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist != "unset">> $arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority. <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people. <<elseif $arcologies[0].FSSubjugationist != "unset">> $arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people. <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all women should be pregnant. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> $arcologies[0].name is unconvinced that all women should be pregnant. <</if>> <<if $arcologies[0].FSRestart >= $FSLockinLevel>> $arcologies[0].name believes implicitly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly that only the elite should reproduce. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea only the elite should reproduce. <<elseif $arcologies[0].FSRestart != "unset">> $arcologies[0].name is unconvinced that only the elite should reproduce. <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to redefine gender around power. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> $arcologies[0].name is unconvinced of the need to redefine gender around power. <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the need to preserve traditional gender roles. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> $arcologies[0].name is unconvinced of the need to preserve traditional gender roles. <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the vision of a well-bred race of slaves. <<elseif $arcologies[0].FSPaternalist != "unset">> $arcologies[0].name is unconvinced of the vision of a well-bred race of slaves. <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSDegradationist != "unset">> $arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded. <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the unattractive nature of implants. <<elseif $arcologies[0].FSBodyPurist != "unset">> $arcologies[0].name is unconvinced of the unattractive nature of implants. <</if>> <<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>> $arcologies[0].name passionately fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>> $arcologies[0].name strongly fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>> $arcologies[0].name fetishizes implants. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> $arcologies[0].name is beginning to fetishize implants. <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for older ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for older ladies. <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic for young women. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $arcologies[0].name is beginning to be enthusiastic for young women. <</if>> <<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>> $arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>> $arcologies[0].name is very enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>> $arcologies[0].name is enthusiastic about slim slaves with girlish figures. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> $arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures. <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> $arcologies[0].name is unconvinced that all tits and asses should be bigger. <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that slaves should be milked. <<elseif $arcologies[0].FSPastoralist != "unset">> $arcologies[0].name is unconvinced that slaves should be milked. <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> $arcologies[0].name is unconvinced that all slaves should be tall and strong. <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>> $arcologies[0].name believes implicitly that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> $arcologies[0].name is unconvinced that all slaves should be soft and laid-back. <</if>> <<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>> $arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions. <<elseif $arcologies[0].FSChattelReligionist != "unset">> $arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions. <</if>> <<if $arcologies[0].FSNull >= $FSLockinLevel>> $arcologies[0].name is committed to affording its citizens absolute cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>> $arcologies[0].name is committed to affording its citizens great cultural freedom. <<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>> $arcologies[0].name is committed to affording its citizens considerable cultural freedom. <<elseif $arcologies[0].FSNull != "unset">> $arcologies[0].name is committed to affording its citizens basic cultural freedom. <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Rome. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome. <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build the new Aztec Empire. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire. <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs. <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is the land of the Shogun, reborn. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Edo Japan. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan. <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that it is ancient Baghdad reborn. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your project to build a new Sultanate. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate. <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>> $arcologies[0].name believes implicitly that possesses the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> $arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> $arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> $arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven. <</if>> You have unlocked <<if ($FSGotRepCredits == 7)>> __seven of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 6)>> __six of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 5)>> __five of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 4)>> __four of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 3)>> __three of <<print $FSCreditCountString>>__ <<elseif ($FSGotRepCredits == 2)>> __two of <<print $FSCreditCountString>>__ <<else>> __one of <<print $FSCreditCountString>>__ <</if>> possible societal customizations. /* You are spending <<print cashFormat($FSSpending)>> each week to support your societal goals. <<if $FSSpending > 900>> [[Decrease|Future Society][$FSSpending -= 1000]] | <<else>> Decrease | <</if>> <<if $FSSpending < 10000>> <<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>> <<else>> Increase <</if>> */ <<if $FSSpending > 10000>><<set _warn = 1>><</if>> <<set $FSSpending = Number($FSSpending) || 0>> <<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>> <br>You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]] <<if _warn>><br>//Spending more than <<print cashFormat(10000)>> weekly would be counterproductive//<</if>> <br> <span id="mass"> <<if $arcologies[0].FSChattelReligionist != "unset">> <br> <<link "Give all your slaves devotional names">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br> <<link "Give all your lactating slaves cow names">> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>> <</if>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br> <<link "Rename all your slaves according to Roman custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Aztec custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <br> <<link "Rename all your slaves according to ancient Egyptian custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <br> <<link "Rename all your slaves according to feudal Japanese custom">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <br> <<link "Rename all your slaves according to Degradationist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<DegradingName $slaves[$i]>> <</for>> <<replace "#mass">> <br>Slaves renamed.<br> <</replace>> <</link>> <br> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <br> <<link "Rename your obedient slaves according to Paternalist custom">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>> <<set $toSearch = $slaves[$i].slaveName>> <<if ($toSearch.indexOf("Miss") == -1)>> <<if ($toSearch.indexOf("Ms.") == -1)>> <<if ($toSearch.indexOf("Mrs.") == -1)>> <<if ($slaves[$i].relationship > 4)>> /* <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>> <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>> <</if>> <</for>> */ <<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>> <<elseif ($slaves[$i].actualAge > 24)>> <<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>> <<else>> <<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<replace "#mass">> <br>Obedient slaves renamed.<br> <</replace>> <</link>> <br> <</if>> </span> <<if $arcologies[0].FSSupremacist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSSupremacist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "white">>It is established that whites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "asian">>It is established that asians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "latina">>It is established that latinas are inferior.<<elseif $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "middle eastern">>It is established that middle easterners are inferior.<<elseif $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "black">>It is established that blacks are inferior.<<elseif $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "indo-aryan">>It is established that indo-aryans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "amerindian">>It is established that amerindians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "pacific islander">>It is established that pacific islanders are inferior.<<elseif $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "malay">>It is established that malay are inferior.<<elseif $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "southern european">>It is established that southern europeans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "semitic">>It is established that semites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "mixed race">>It is established that those with mixed blood are inferior.<<elseif $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/ <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSSubjugationist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>. <br>&nbsp;&nbsp;&nbsp;&nbsp;Select race: <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "white">>It is established that whites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "asian">>It is established that asians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "latina">>It is established that latinas are superior.<<elseif $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "middle eastern">>It is established that middle easterners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "black">>It is established that blacks are superior.<<elseif $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "indo-aryan">>It is established that indo-aryans are superior.<<elseif $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "amerindian">>It is established that amerindians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "pacific islander">>It is established that pacific islanders are superior.<<elseif $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "malay">>It is established that malay are superior.<<elseif $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "southern european">>It is established that southern europeaners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "semitic">>It is established that semites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> | <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "mixed race">>It is established that those with mixed blood are superior.<<elseif $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>> <<else>> /*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/ <</if>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSRestart == "unset">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>''You are pursuing'' the belief that mass breeding will save humanity. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSRepopulationFocus" "clothesBoughtMaternityLingerie" "clothesBoughtMaternityDress" "clothesBoughtBelly">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world. <<else>> /*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus == "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration != 100>> <br>''You are pursuing'' Eugenics. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSRestart">> <<else>> <br>''You have established'' Eugenics. <<if $eugenicsFullControl != 1>> The Societal Elite will not permit you to abandon Eugenics. <<else>> //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 2, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSRestart">> The Societal Elite exist as the highest class, allowing you access to all manner of benefits <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest. <<else>> /*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/ <</if>> <</if>> <</if>> <</if>> <<if $seeDicks != 0 || $makeDicks == 1>> <<if $arcologies[0].FSGenderFundamentalist == "unset">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSGenderRadicalist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female. <<else>> /*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/ <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSGenderFundamentalist" "clothesBoughtBunny">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy. <<else>> /*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $arcologies[0].FSPaternalist != "unset">> <br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSPaternalist" "clothesBoughtConservative">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education. <<else>> /*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcologies[0].FSDegradationist != "unset">> <br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSDegradationist" "clothesBoughtChains">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently. <<else>> /*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $arcologies[0].FSBodyPurist != "unset">> <br>''You are pursuing'' societal disapproval of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSBodyPurist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery. <<else>> /*//''Body Purism'': societal disapproval of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>''You are pursuing'' societal fetishization of implant surgery. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSTransformationFetishist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if ($FSCredits > 0)>> <br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery. <<else>> /*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist == "unset">> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>''You are pursuing'' an accentuated societal preference for younger slaves. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSYouthPreferentialist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority. <<else>> /*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist == "unset">> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>''You are pursuing'' a societal preference for older women. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSMaturityPreferentialist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves. <<else>> /*//''Maturity Preferentialism'': increased interest in mature slaves.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>''You are supporting'' enthusiasm for slaves with girlish figures. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSSlimnessEnthusiast">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures. <<else>> /*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>''You are pursuing'' societal hunger for huge assets. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSAssetExpansionist">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin. <<else>> /*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <br>''You are pursuing'' societal normalization of slave milking. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSPastoralist" "clothesBoughtWestern">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk. <<else>> /*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/ <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSPhysicalIdealist" "clothesBoughtOil">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle. <<else>> /*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>''You are pursuing'' societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSHedonisticDecadence = "unset", $arcologies[0].FSHedonisticDecadenceDecoration = 20, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSHedonisticDecadence">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4, $FSCredits -= 1]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be. <<else>> /*//''HedonisticDecadence'': societal acceptance of over indulgence, particularly of food, drink, sex and drugs.//*/ <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull == "unset">> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSChattelReligionist" "clothesBoughtHabit">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history. <<else>> /*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Rome. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSRomanRevivalist" "clothesBoughtToga">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome. <<else>> /*//''Roman Revivalism'': a vision of a new Rome.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <br>''You are pursuing'' a vision of a new Aztec Empire. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAztecRevivalist = "unset", $arcologies[0].FSAztecRevivalistDecoration = 20, $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "aztec revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSAztecRevivalist" "clothesBoughtHuipil">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire. <<else>> /*//''Aztec Revivalism'': a vision of a new Aztec Empire.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>''You are pursuing'' a vision of Pharaoh's Egypt. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSEgyptianRevivalist" "clothesBoughtEgypt">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = (4+$arcologies[0].FSEgyptianRevivalistInterest), $FSCredits -= 1, $arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]: a vision of a Pharaoh's Egypt. <<else>> /*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/ <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>''You are pursuing'' a vision of Edo Japan. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSEdoRevivalist" "clothesBoughtKimono">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>''You are pursuing'' a vision of the Sultanate of old. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSArabianRevivalist" "clothesBoughtHarem">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old. <</if>> <</if>> <</if>> <<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>''You are pursuing'' a vision of ancient China. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp; <<FSChangeDecoration "FSChineseRevivalist" "clothesBoughtQipao">> <<if $PAPublic == 1>> <<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>> //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.// <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China. <</if>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist == "unset">> <<if $FSCreditCount == 4>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 25>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 6>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<elseif $FSCreditCount == 7>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <<else>> <<if $arcologies[0].FSNull != "unset">> <br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology. <<if $arcologies[0].FSNull <= 20>> //[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]// <<else>> //[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]// <</if>> <<if $FSCredits > 0>> <<if $arcologies[0].FSNull < $FSLockinLevel>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom. <</if>> <</if>> <<else>> <<if $FSCredits > 0>> <br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom. <br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.// <</if>> <</if>> <</if>> <</if>> <br> /* FACILITY REDECORATION */ <<if $brothel > 0>> <<ValidateFacilityDecoration "brothelDecoration">> <br>$brothelNameCaps is decorated in $brothelDecoration style. <<SetFacilityDecoration "brothelDecoration">> <</if>> <<if $club > 0>> <<ValidateFacilityDecoration "clubDecoration">> <br>$clubNameCaps is decorated in $clubDecoration style. <<SetFacilityDecoration "clubDecoration">> <</if>> <<if $dairy > 0>> <<ValidateFacilityDecoration "dairyDecoration">> <br>$dairyNameCaps is decorated in $dairyDecoration style. <<SetFacilityDecoration "dairyDecoration">> <</if>> <<if $spa > 0>> <<ValidateFacilityDecoration "spaDecoration">> <br>$spaNameCaps is decorated in $spaDecoration style. <<SetFacilityDecoration "spaDecoration">> <</if>> <<if $clinic > 0>> <<ValidateFacilityDecoration "clinicDecoration">> <br>$clinicNameCaps is decorated in $clinicDecoration style. <<SetFacilityDecoration "clinicDecoration">> <</if>> <<if $schoolroom > 0>> <<ValidateFacilityDecoration "schoolroomDecoration">> <br>$schoolroomNameCaps is decorated in $schoolroomDecoration style. <<SetFacilityDecoration "schoolroomDecoration">> <</if>> <<if $cellblock > 0>> <<ValidateFacilityDecoration "cellblockDecoration">> <br>$cellblockNameCaps is decorated in $cellblockDecoration style. <<SetFacilityDecoration "cellblockDecoration">> <</if>> <<if $servantsQuarters > 0>> <<ValidateFacilityDecoration "servantsQuartersDecoration">> <br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style. <<SetFacilityDecoration "servantsQuartersDecoration">> <</if>> <<if $arcade > 0>> <<ValidateFacilityDecoration "arcadeDecoration">> <br>$arcadeNameCaps is decorated in $arcadeDecoration style. <<SetFacilityDecoration "arcadeDecoration">> <</if>> <<if $masterSuite > 0>> <<ValidateFacilityDecoration "masterSuiteDecoration">> <br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style. <<SetFacilityDecoration "masterSuiteDecoration">> <</if>>
NurseryAnon/fc
src/uncategorized/futureSociety.tw
tw
bsd-3-clause
75,569
:: Generate New Slave [nobr] <<if (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<elseif ($seeDicks > 0)>> <<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>> <<set $seed = 90>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $seed = 50>> <<else>> <<set $seed = 80>> <</if>> <<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<else>> <<include "Generate XX Slave">> <</if>> <<else>> <<include "Generate XX Slave">> <</if>>
NurseryAnon/fc
src/uncategorized/generateNewSlave.tw
tw
bsd-3-clause
561
:: Generate XX Slave [nobr] <<BaseSlave>> /*missed variables - getting tired of this shit */ <<set WombInit($activeSlave)>> <<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>> <<GenerateAge $activeSlave>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyXY = 0>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = random(0,15)>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(1,85)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw == "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = hashChoice($nationalities)>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <<set $fixedNationality = 0>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if _capNation in $nationalities>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /*end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/162.5>> <<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100,180)>> <<if ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-55,0)>> <<elseif $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-25,25)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(0,55)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Andorran", "Antiguan", "Argentinian", "Aruban", "Australian", "Austrian", "Bahamian", "Bahraini", "Barbadian", "Belarusian", "Belgian", "Bermudian", "Brazilian", "British", "Bruneian", "Bulgarian", "Canadian", "Catalan", "Chilean", "a Cook Islander", "Croatian", "Czech", "Cypriot", "Danish", "Dutch", "Emirati", "Estonian", "Finnish", "French", "German", "Greek", "Greenlandic", "Guamanian", "Hungarian", "Icelandic", "Irish", "Israeli", "Italian", "Japanese", "Kazakh", "Korean", "Kuwaiti", "Latvian", "a Liechtensteiner", "Lithuanian", "Luxembourgian", "Malaysian", "Maltese", "Mauritian", "Monégasque", "Montenegrin", "New Caledonian", "a New Zealander", "Niuean", "Norwegian", "Omani", "Palauan", "Panamanian", "Polish", "Portuguese", "Puerto Rican", "Qatari", "Romanian", "Russian", "Sammarinese", "Saudi", "Seychellois", "Singaporean", "Slovak", "Slovene", "Spanish", "Swedish", "Swiss", "Taiwanese", "Trinidadian", "Uruguayan", "Vatican"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "dark brown", "brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("light olive", "brown", "dark brown", "tanned", "dark olive")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("light olive", "dark olive", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 2, 2, 3, 3)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("fair", "light olive", "tanned", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>> <<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "very bushy", "very bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> /*LM*/ <<if ($activeSlave.physicalAge <= 10)>> <<set $activeSlave.boobs = either(100)>> <<elseif ($activeSlave.physicalAge == 11)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 300)>> <<elseif ($activeSlave.physicalAge == 12)>> <<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 200, 200, 300)>> <<elseif ($activeSlave.physicalAge == 13)>> <<set $activeSlave.boobs = either(100, 150, 200, 200, 300, 300, 300, 400)>> <<elseif ($activeSlave.physicalAge == 14)>> <<set $activeSlave.boobs = either(100 ,150, 200, 300, 300, 300, 350, 400, 400)>> <<elseif ($activeSlave.physicalAge == 15)>> <<set $activeSlave.boobs = either(150 ,200, 300, 300, 300, 350, 350, 350, 400, 400, 450, 450)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 1, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 1, 2, 2, 2)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 2, 3)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.butt = either(1, 1, 2, 2, 2, 2, 3)>> <</if>> /*end LM*/ <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<if passage() != "Starting Girls">> <<set $activeSlave.earPiercing = either(0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <</if>> <<set $activeSlave.face = random(-60,60)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge > 10>> <<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>> <<if $activeSlave.actualAge < 20>> <<set $activeSlave.vagina = either(0, 1)>> <</if>> <<if $activeSlave.actualAge > 30>> <<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if $activeSlave.energy < random(1,80)>> <<set $activeSlave.vaginaLube = 0>> <<elseif $activeSlave.physicalAge > random(35,60)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.foreskin = random(0,4)>> <<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>> <<set $activeSlave.anus = either(0, 0, 1, 1, 2)>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 11>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<elseif $activeSlave.physicalAge <= 13>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <</if>> <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.vagina = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vaginalSkill = 0>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 0, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 12)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 0, 1, 1, 1, 1)>> <<elseif ($activeSlave.physicalAge <= 14)>> <<set $activeSlave.labia = either(0, 0, 0, 0, 1, 1, 1, 1, 2)>> <<elseif ($activeSlave.physicalAge <= 15)>> <<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(2, 2, 2, 2, 2, 3, 3, 3, 3)>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<set $activeSlave.pregAdaptation = 10>> <<elseif $activeSlave.physicalAge <= 12>> <<set $activeSlave.pregAdaptation = 20>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.pregAdaptation = 30>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<set $activeSlave.pronoun = "it", $activeSlave.possessivePronoun = "its", $activeSlave.possessive = "its", $activeSlave.object = "it", $activeSlave.objectReflexive = "itself", $activeSlave.noun = "toy">> <<elseif $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $diversePronouns == 1>> <<set $activeSlave.pronoun = "he", $activeSlave.possessivePronoun = "his", $activeSlave.possessive = "his", $activeSlave.object = "him", $activeSlave.objectReflexive = "himself", $activeSlave.noun = "boy">> <<else>> <<set $activeSlave.pronoun = "she", $activeSlave.possessivePronoun = "hers", $activeSlave.possessive = "her", $activeSlave.object = "her", $activeSlave.objectReflexive = "herself", $activeSlave.noun = "girl">> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $slaveMarket = "corporate">> <<goto "Slave Markets">> <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/generateXXSlave.tw
tw
bsd-3-clause
22,121
:: Generate XY Slave [nobr] <<BaseSlave>> /% Defaults that differ from the old template %/ <<set WombInit($activeSlave)>> <<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.prostate = 1, $activeSlave.canRecruit = 1>> <<GenerateAge $activeSlave>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.ID = $IDNumber++>> <<set $activeSlave.weekAcquired = $week>> <<set $seed = random(1,100)>> <<if $seed > 98>> <<set $activeSlave.intelligence = 3>> <<elseif $seed > 85>> <<set $activeSlave.intelligence = 2>> <<elseif $seed > 65>> <<set $activeSlave.intelligence = 1>> <<elseif $seed > 35>> <<set $activeSlave.intelligence = 0>> <<elseif $seed > 15>> <<set $activeSlave.intelligence = -1>> <<elseif $seed > 5>> <<set $activeSlave.intelligence = -2>> <<else>> <<set $activeSlave.intelligence = -3>> <</if>> <<if random(1,100) < 50+(20*$activeSlave.intelligence)>> <<set $activeSlave.intelligenceImplant = 1>> <</if>> <<if $AgePenalty == 1>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<else>> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.analSkill = random(0,15)>> <<set $activeSlave.oralSkill = random(0,15)>> <<set $activeSlave.entertainSkill = random(0,15)>> <<set $activeSlave.whoreSkill = random(0,15)>> <<set $activeSlave.energy = random(15,90)>> <<RandomizeAttraction>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>> <<if ($activeSlave.behavioralFlaw == "devout")>> <<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>> <<else>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>> <</if>> <<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>> <<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>> <</if>> <<set $activeSlave.health = random(-50,50)>> <<set $activeSlave.devotion = random(-90,-60)>> <<set $activeSlave.trust = random(-45,-25)>> /% Begin height replacement section. %/ <<if ($activeSlave.physicalAge > random(0,100))>> <<set $activeSlave.eyes = -1>> <<if random(0,100) > 90>> <<set $activeSlave.eyes = -2>> <</if>> <</if>> /% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/ <<if $fixedNationality == 0>> <<set $activeSlave.nationality = hashChoice($nationalities)>> <<else>> <<set $activeSlave.nationality = $fixedNationality>> <<set $fixedNationality = 0>> <</if>> <<NationalityToRace $activeSlave>> /* Corporate slavegen with race selection */ <<if passage() == "Corporate Market" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $captureUpgradeRace == "mixed race">> <<set $activeSlave.race = "mixed race">> <<else>> <<set _capUpgradeCheck = setup[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>> <<set _capUpgradeNationalities = []>> <<for _u = 0; _u < _capUpgradeCheck.length; _u++>> <<set _capNation = _capUpgradeCheck[_u]>> <<if _capNation in $nationalities>> <<set _capUpgradeNationalities.push(_capNation)>> <</if>> <</for>> <<if _capUpgradeNationalities.length > 0>> <<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>> <<else>> <<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> /* end Corporate slavegen with race selection */ <<NationalityToName $activeSlave>> <<NationalityToAccent $activeSlave>> <<set $activeSlave.height = Math.round(Height.random($activeSlave))>> <<if $activeSlave.physicalAge <= 13>> <<if $activeSlave.height > Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>> <</if>> <<else>> <<if $activeSlave.height >= Height.mean($activeSlave) * 170/172.5>> <<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>> <<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>> <<else>> <<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>> <<set $activeSlave.shoulders = either(-1, 0, 0, 1, 1, 2)>> <</if>> <</if>> /% End height replacement section. %/ <<set $activeSlave.weight = random(-100, 180)>> <<if $activeSlave.physicalAge < 13>> <<set $activeSlave.waist = random(-15,25)>> <<elseif ($activeSlave.weight < -30)>> <<set $activeSlave.waist = random(-45,45)>> <<elseif ($activeSlave.weight <= 30)>> <<set $activeSlave.waist = random(-15,65)>> <<elseif ($activeSlave.weight <= 160)>> <<set $activeSlave.waist = random(5,100)>> <<else>> <<set $activeSlave.waist = random(50,100)>> <</if>> <<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0,6)>> <<set $activeSlave.accent -= 1>> <</if>> <<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>> <<if "American" == $activeSlave.nationality>> <<set $seed += 2>> <<elseif ["Andorran", "Antiguan", "Argentinian", "Aruban", "Australian", "Austrian", "Bahamian", "Bahraini", "Barbadian", "Belarusian", "Belgian", "Bermudian", "Brazilian", "British", "Bruneian", "Bulgarian", "Canadian", "Catalan", "Chilean", "a Cook Islander", "Croatian", "Czech", "Cypriot", "Danish", "Dutch", "Emirati", "Estonian", "Finnish", "French", "German", "Greek", "Greenlandic", "Guamanian", "Hungarian", "Icelandic", "Irish", "Israeli", "Italian", "Japanese", "Kazakh", "Korean", "Kuwaiti", "Latvian", "a Liechtensteiner", "Lithuanian", "Luxembourgian", "Malaysian", "Maltese", "Mauritian", "Monégasque", "Montenegrin", "New Caledonian", "a New Zealander", "Niuean", "Norwegian", "Omani", "Palauan", "Panamanian", "Polish", "Portuguese", "Puerto Rican", "Qatari", "Romanian", "Russian", "Sammarinese", "Saudi", "Seychellois", "Singaporean", "Slovak", "Slovene", "Spanish", "Swedish", "Swiss", "Taiwanese", "Trinidadian", "Uruguayan", "Vatican"].includes($activeSlave.nationality)>> <<else>> <<set $seed -= 2>> <</if>> <<if random(1,$seed) == 1>> <<set $activeSlave.teeth = "crooked">> <</if>> <<switch $activeSlave.race>> <<case "black">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,30)>> <<set $activeSlave.skin = either("black", "dark brown", "brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("neat", "crinkled")>> <<case "white">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<if $activeSlave.nationality == "German">> <<set $activeSlave.skin = either("pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Icelandic">> <<set $activeSlave.skin = either("pale", "pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>> <<elseif $activeSlave.nationality == "Irish">> <<set $activeSlave.skin = either("pale", "pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>> <<elseif $activeSlave.nationality == "Scottish">> <<set $activeSlave.skin = either("pale", "fair", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>> <<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>> <<else>> <<set $activeSlave.skin = either("pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <</if>> <<set $activeSlave.hStyle = "neat">> <<case "latina">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("light olive", "brown", "dark brown", "tanned", "dark olive")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = "neat">> <<case "indo-aryan" "malay" "pacific islander" "amerindian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "asian">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("light olive", "dark olive", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<case "middle eastern" "semitic" "southern european">> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("fair", "light olive", "tanned", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = "neat">> <<default>> <<set $activeSlave.butt = either(1, 1, 2, 3)>> <<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>> <<set $activeSlave.lips = random(5,25)>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>> <<set $activeSlave.hStyle = "neat">> <</switch>> <<if $activeSlave.physicalAge > 55>> <<if random(1,100) > 40>> <<set $activeSlave.hStyle = "bald", $activeSlave.bald = 1>> <</if>> <</if>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> <<if random(1,4) == 1>> <<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>> <</if>> <<elseif random(1,8) == 1>> <<set $activeSlave.markings = either("beauty mark", "birthmark")>> <</if>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "very bushy", "very bushy")>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy", "bushy", "bushy")>> <<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>> <<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">> <</if>> <<if ($weightAffectsAssets != 0)>> <<if $activeSlave.weight < -10 && $activeSlave.butt > 1>> <<set $activeSlave.butt -= 1>> <<elseif $activeSlave.weight > 100 && $activeSlave.butt < 6>> <<set $activeSlave.butt += random(1,2)>> <<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>> <<set $activeSlave.butt += 1>> <</if>> <<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>> <<set $activeSlave.boobs -= 100>> <<elseif $activeSlave.weight > 190 && $activeSlave.boobs < 3000>> <<set $activeSlave.boobs += (random(3,8)*100)>> <<elseif $activeSlave.weight > 160 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(2,6)*100)>> <<elseif $activeSlave.weight > 130 && $activeSlave.boobs < 1500>> <<set $activeSlave.boobs += (random(1,4)*100)>> <<elseif $activeSlave.weight > 95 && $activeSlave.boobs < 1200>> <<set $activeSlave.boobs += (random(1,3)*100)>> <<elseif $activeSlave.weight > 30 && $activeSlave.boobs < 1000>> <<set $activeSlave.boobs += 100>> <</if>> <</if>> <<set $seed = []>> <<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>> <<set $seed.push("perky")>> <<set $seed.push("downward-facing")>> <</if>> <<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>> <<set $seed.push("torpedo-shaped")>> <<set $seed.push("wide-set")>> <</if>> <<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>> <<set $seed.push("saggy")>> <</if>> <<if $seed.length == 1>> <<if random(1,2) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <<elseif $seed.length > 1>> <<if random(1,3) != 1>> <<set $activeSlave.boobShape = $seed.random()>> <</if>> <</if>> <<if passage() != "Starting Girls">> <<set $activeSlave.earPiercing = either(0,0,0,1)>> <<set $activeSlave.nosePiercing = either(0,0,0,0,1)>> <<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set $activeSlave.navelPiercing = either(0,0,0,0,1)>> <<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>> <</if>> <<set $activeSlave.face = random(-70,20)>> <<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>> <<if $activeSlave.physicalAge > 40>> <<set $activeSlave.face -= random(0,20)>> <<elseif $activeSlave.physicalAge > 35>> <<set $activeSlave.face -= random(0,10)>> <<elseif $activeSlave.physicalAge <= 20>> <<set $activeSlave.face += random(0,20)>> <<elseif $activeSlave.physicalAge <= 25>> <<set $activeSlave.face += random(0,10)>> <</if>> <<if $activeSlave.physicalAge >= 17>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>> <<elseif $activeSlave.physicalAge >= 15>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "androgynous", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 13>> <<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous", "cute", "sensual", "exotic", "normal")>> <<elseif $activeSlave.physicalAge >= 11>> <<set $activeSlave.faceShape = either("masculine", "androgynous", "cute", "sensual", "exotic", "normal", "normal")>> <<else>> <<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>> <</if>> <<switch $activeSlave.faceShape>> <<case "sensual" "cute">> <<set $activeSlave.face += random(0,20)>> <<case "exotic" "androgynous">> <<set $activeSlave.face += random(-10,10)>> <<case "masculine">> <<set $activeSlave.face += random(-10,0)>> <</switch>> <<if $activeSlave.boobs < 250>> <<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 500>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>> <<elseif $activeSlave.boobs < 1000>> <<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>> <<else>> <<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>> <</if>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<if $seeExtreme == 1>> <<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<else>> <<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> /% Begin circumcision rate replacement section. %/ /% The default rate of 50% is wildly unrepresentative, and there is extreme regional variation. %/ /% What we want is the prevalence among newborns, since this game happens about 20 years in the future, but we'll use this lacking something better. https://pophealthmetrics.biomedcentral.com/articles/10.1186/s12963-016-0073-5 Right now we mostly just break it down by country. It would be better to break it down by both country and race if statistics are available. %/ <<if ($seeCircumcision == 0)>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <<else>> /% Temporarily use activeSlave.foreskin to store the chance of circumcision. %/ <<switch $activeSlave.nationality>> <<case "Afghan" "Iranian" "Moroccan" "Palestinian" "Sahrawi" "Tunisian">> <<set $activeSlave.foreskin = 100>> <<case "Comorian" "Gabonese" "Iraqi" "Jordanian" "Kurdish" "Mauritanian" "Nigerian" "Tajik" "Turkish" "Yemeni">> <<set $activeSlave.foreskin = 99>> <<case "Algerian" "Azerbaijani" "Liberian" "Maldivian">> <<set $activeSlave.foreskin = 98>> <<case "Djiboutian" "Eritrean" "Ivorian" "Libyan" "Saudi" "Uzbek">> <<set $activeSlave.foreskin = 97>> <<case "Nigerien" "Pakistani" "Sierra Leonean" "Turkmen" "Zairian">> <<set $activeSlave.foreskin = 96>> <<case "a Cook Islander" "Egyptian" "Gambian" "Guamanian" "Malagasy" "Nauruan" "Ni-Vanuatu" "Niuean" "Palauan" "Samoan" "a Solomon Islander" "Togolese" "Tongan" "Tuvaluan">> <<set $activeSlave.foreskin = 95>> <<case "Cameroonian" "Senegalese" "Somali">> <<set $activeSlave.foreskin = 94>> <<case "Bangladeshi" "Beninese" "Bissau-Guinean" "Indonesian" "Syrian">> <<set $activeSlave.foreskin = 93>> <<case "Ethiopian" "Filipina" "Ghanan" "Israeli" "Kosovan">> <<set $activeSlave.foreskin = 92>> <<case "Kenyan" "Kyrgyz">> <<set $activeSlave.foreskin = 91>> <<case "Burkinabé" "Omani">> <<set $activeSlave.foreskin = 88>> <<case "Equatoguinean">> <<set $activeSlave.foreskin = 87>> <<case "Kuwaiti" "Malian">> <<set $activeSlave.foreskin = 86>> <<case "Guinean">> <<set $activeSlave.foreskin = 84>> <<case "Bahraini">> <<set $activeSlave.foreskin = 81>> <<case "French Polynesian">> <<set $activeSlave.foreskin = 78>> <<case "American" "Qatari">> <<set $activeSlave.foreskin = 77>> <<case "Emirati">> <<set $activeSlave.foreskin = 76>> <<case "Chadian">> <<set $activeSlave.foreskin = 74>> <<case "Tanzanian">> <<set $activeSlave.foreskin = 72>> <<case "Congolese">> <<set $activeSlave.foreskin = 70>> <<case "Central African">> <<set $activeSlave.foreskin = 63>> <<case "Burundian" "Malaysian">> <<set $activeSlave.foreskin = 61>> <<case "Lebanese">> <<set $activeSlave.foreskin = 60>> <<case "Angolan">> <<set $activeSlave.foreskin = 58>> <<case "Fijian" "Kazakh">> <<set $activeSlave.foreskin = 56>> <<case "Bruneian" "Korean" "Mosotho">> /% Population-weighted average of South Korea and North Korea. %/ <<set $activeSlave.foreskin = 52>> <<case "New Caledonian">> <<set $activeSlave.foreskin = 50>> <<case "Albanian">> <<set $activeSlave.foreskin = 48>> <<case "Mozambican">> <<set $activeSlave.foreskin = 47>> <<case "South African">> <<set $activeSlave.foreskin = 45>> <<case "Dominican">> <<set $activeSlave.foreskin = 43>> <<case "Bosnian">> <<set $activeSlave.foreskin = 42>> <<case "Sudanese">> <<set $activeSlave.foreskin = 39>> <<case "Mexican">> <<set $activeSlave.foreskin = 38>> <<case "Macedonian">> <<set $activeSlave.foreskin = 34>> <<case "a New Zealander">> <<set $activeSlave.foreskin = 33>> <<case "Canadian">> <<set $activeSlave.foreskin = 32>> <<case "Scottish">> <<set $activeSlave.foreskin = 28>> <<case "Australian" "Ugandan">> <<set $activeSlave.foreskin = 27>> <<case "Namibian">> <<set $activeSlave.foreskin = 26>> <<case "South Sudanese">> <<set $activeSlave.foreskin = 24>> <<case "Belgian" "Cypriot" "Thai">> <<set $activeSlave.foreskin = 23>> <<case "Malawian">> <<set $activeSlave.foreskin = 22>> <<case "British">> <<set $activeSlave.foreskin = 21>> <<case "Puerto Rican">> <<set $activeSlave.foreskin = 20>> <<case "Montenegrin">> <<set $activeSlave.foreskin = 19>> <<case "Mauritian">> <<set $activeSlave.foreskin = 17>> <<case "Motswana" "Singaporean" "Surinamese">> <<set $activeSlave.foreskin = 15>> <<case "Chinese" "French" "Indian" "Jamaican">> <<set $activeSlave.foreskin = 14>> <<case "Bulgarian" "Rwandan" "Zambian">> <<set $activeSlave.foreskin = 13>> <<case "French Guianan" "Guyanese" "Russian">> <<set $activeSlave.foreskin = 12>> <<case "German">> <<set $activeSlave.foreskin = 11>> <<case "Belarusian" "Georgian" "Papua New Guinean">> <<set $activeSlave.foreskin = 10>> <<case "Japanese" "Zimbabwean">> <<set $activeSlave.foreskin = 9>> <<case "Slovene" "Sri Lankan" "Swazi" "Taiwanese">> <<set $activeSlave.foreskin = 8>> <<case "Catalan" "Haitian" "Spanish">> <<set $activeSlave.foreskin = 7>> <<case "Austrian" "Dutch" "East Timorese" "Swiss" "Trinidadian">> <<set $activeSlave.foreskin = 6>> <<case "Danish" "Greek" "a Liechtensteiner" "Swedish">> <<set $activeSlave.foreskin = 5>> <<case "Burmese" "Cambodian" "Mongolian" "Nepalese" "Peruvian" "Serbian">> <<set $activeSlave.foreskin = 4>> <<case "Argentinian" "Italian" "Norwegian">> <<set $activeSlave.foreskin = 3>> <<case "Luxembourgian" "Tibetan" "Ukrainian" "Vincentian">> <<set $activeSlave.foreskin = 2>> <<case "Andorran" "Barbadian" "Bermudian" "Bhutanese" "Brazilian" "Croatian" "Finnish" "Hungarian" "Irish" "Moldovan" "Monégasque" "Panamanian" "Portuguese" "Seychellois" "Uruguayan">> <<set $activeSlave.foreskin = 1>> <<case "Antiguan" "Armenian" "Bahamian" "Belizean" "Bolivian" "Cape Verdean" "Chilean" "Colombian" "Costa Rican" "Cuban" "Czech" "Dominiquais" "Ecuadorian" "Estonian" "Greenlandic" "Grenadian" "Guatemalan" "Honduran" "I-Kiribati" "Icelandic" "Kittitian" "Laotian" "Latvian" "Lithuanian" "Maltese" "Marshallese" "Micronesian" "Nicaraguan" "Paraguayan" "Polish" "Romanian" "Saint Lucian" "Salvadoran" "Sammarinese" "São Toméan" "Slovak" "Vatican" "Venezuelan" "Vietnamese">> <<set $activeSlave.foreskin = 0>> <<default>> /% Some overlooked country, or possibly stateless. Use global average. %/ <<set $activeSlave.foreskin = 38>> <</switch>> /% Second pass for minorities in other countries. %/ <<if ($activeSlave.race == "middle eastern") && ($activeSlave.foreskin < 76)>> <<set $activeSlave.foreskin = 76>> <</if>> <<if ($activeSlave.race == "semitic") && ($activeSlave.foreskin < 90)>> <<set $activeSlave.foreskin = 90>> <</if>> /% Chance activeSlave.foreskin back to the normal meaning. %/ <<if (random(0,99) < $activeSlave.foreskin)>> <<set $activeSlave.foreskin = 0>> <<else>> <<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>> <</if>> <</if>> /% End circumcision rate replacement section. %/ <<if $activeSlave.balls == 0>> <<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">> <<set $activeSlave.faceShape = either("androgynous", "cute")>> <</if>> <<else>> <<set $activeSlave.scrotum = $activeSlave.balls + either(0, 0, 1)>> <</if>> <<if $activeSlave.balls > 2>> <<set $activeSlave.voice = 1>> <<elseif $activeSlave.balls > 0>> <<set $activeSlave.voice = either(1, 1, 2)>> <<else>> <<set $activeSlave.voice = either(1, 2, 2)>> <</if>> <<if $activeSlave.attrXY > 0>> <<set $activeSlave.anus = either(0, 1, 2)>> <<else>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>> <</if>> <<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>> <<if $activeSlave.anus == 0>> <<set $activeSlave.analSkill = 0>> <<elseif random(1,4) == 1>> <<set $activeSlave.anusTat = "bleached">> <</if>> /%pedoshit%/ <<if $activeSlave.physicalAge <= 13>> <<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>> <<elseif $activeSlave.physicalAge <= 15>> <<set $activeSlave.dick = either(1, 1, 1, 2, 2, 2, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>> <<elseif $activeSlave.physicalAge <= 17>> <<set $activeSlave.dick = either(1, 1, 2, 2, 3, 3)>> <<set $activeSlave.balls = either(0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.anus = either(0, 0, 0, 1, 1, 1)>> <</if>> <<if ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.butt = either(1, 1, 1, 2, 2, 3, 3, 4)>> <</if>> <<if ($activeSlave.physicalAge <= 11)>> <<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 13)>> <<set $activeSlave.voice = either(1, 1, 2, 2, 2, 2, 2, 3, 3)>> <<elseif ($activeSlave.physicalAge <= 16)>> <<set $activeSlave.voice = either(1, 1, 1, 2, 2, 2, 2, 2, 3)>> <</if>> <<if $activeSlave.actualAge >= 18 && random(1,100) < 3>> <<set $activeSlave.vasectomy = 1>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<set $activeSlave.pregAdaptation = 10>> <<else>> <<set $activeSlave.pregAdaptation = 20>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<set $activeSlave.pronoun = "it", $activeSlave.possessivePronoun = "its", $activeSlave.possessive = "its", $activeSlave.object = "it", $activeSlave.objectReflexive = "itself", $activeSlave.noun = "toy">> <<elseif $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $diversePronouns == 1>> <<set $activeSlave.pronoun = "he", $activeSlave.possessivePronoun = "his", $activeSlave.possessive = "his", $activeSlave.object = "him", $activeSlave.objectReflexive = "himself", $activeSlave.noun = "boy">> <<else>> <<set $activeSlave.pronoun = "she", $activeSlave.possessivePronoun = "hers", $activeSlave.possessive = "her", $activeSlave.object = "her", $activeSlave.objectReflexive = "herself", $activeSlave.noun = "girl">> <</if>> <<if passage() == "Slave Markets" && $slaveMarket == "corporate">> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> <<if $activeSlave.race != $captureUpgradeRace>> <<set $activeSlave.race = $captureUpgradeRace>> <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/generateXYSlave.tw
tw
bsd-3-clause
28,963
:: Growth Research Institute [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "GRI", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> //The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// <br><br>GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions. <<GenerateMarketSlave "GRI">> <<slaveCost $activeSlave>> <<if $GRI.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $GRI.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|Growth Research Institute][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|Growth Research Institute][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
NurseryAnon/fc
src/uncategorized/growthResearchInstitute.tw
tw
bsd-3-clause
3,127
:: Head Girl Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length, _SL = $slaves.length>> <<if $HGSuiteName != "the Head Girl Suite">> <<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>> <</if>> <<headgirlSuiteAssignmentFilter>> <<set _i = $slaves.findIndex(function(s) { return s.assignment == "live with your Head Girl"; })>> <<if $HeadGirl == 0>> You have no Head Girl appointed to live in $HGSuiteName. <<elseif $HGSuiteSlaves > 0>> Your Head Girl $HeadGirl.slaveName has $slaves[_i].slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance. <<else>> Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite. <</if>> <br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.// <br> <<if $HGSuiteEquality == 1>> The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]] <<else>> The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate// <br> <<if $HGSuiteSurgery == 1>> She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]] <<else>> She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]] <</if>> <br> <<if $HGSuiteDrugs == 1>> She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]] <<else>> She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]] <</if>> <br> <<if $HGSuiteHormones == 1>> She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]] <<else>> She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]] <</if>> <</if>> <<if $HGSuiteSlaves > 0>> <br><br>''Bring the Head Girl's girl out of $HGSuiteName:'' <<headgirlSuiteAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</if>> <<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>> <br><br>''Assign a slave to the Head Girl:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> </span> <</if>> <br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/headGirlSuite.tw
tw
bsd-3-clause
2,836
:: HG Application [nobr] <<if ndef $HGSeverity>> <<set $HGSeverity = 0>> <</if>> <<set _effectiveness = 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>> <<if $AgePenalty == 0>> <<set _effectiveness += Math.max(0,(30-$HeadGirl.actualAge))>> <</if>> <<if $HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>> <<set _effectiveness += 10>> <</if>> <<set $activeSlave.tired = 1>> &nbsp;&nbsp;&nbsp;&nbsp;''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__'' <<switch $HGtraining>> <<case "health">> is unwell. <<case "obedience">> is disobedient. <<case "paraphilia">> has a paraphilia. <<case "flaw">> has an unpleasant flaw worth fixing. <<case "soften">> has an unpleasant flaw that she can try to soften into a unique quirk. <<case "oral skill">> isn't as orally skilled as she is. <<case "anal skill">> isn't as skilled at taking anal as she is. <<case "fuck skill">> isn't as skilled at vaginal intercourse as she is. <<case "whore skill">> isn't as skilled at the fine art of sex for money as she is. <<case "entertain skill">> isn't as skilled at entertainment as she is. <</switch>> <<if $HGtraining == "health">> She helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@ <<set $activeSlave.health += 10>> <<else>> <<if $HeadGirl.career == "an arcology owner">> She was once an arcology owner herself, making her truly peerless as a Head Girl. <<set _effectiveness += 50>> <<elseif setup.HGCareers.includes($HeadGirl.career)>> She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now. <<set _effectiveness += 5>> <<elseif $HeadGirl.skillHG >= $masteredXP>> She is used to giving commands and being obeyed because of her experience being your Head Girl, making her more effective. <<set _effectiveness += 5>> <</if>> <<if $HeadGirl.actualAge > 30>> Her age and experience help her as she works with $activeSlave.slaveName. <<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>> Her youth and inexperience impede her as she works with $activeSlave.slaveName. <</if>> <<if $HeadGirl.accent >= 3>> She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective. <<elseif $HeadGirl.accent == 2>> Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective. <</if>> <<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself. <<elseif $activeSlave.intelligence >= -1>> Her intelligence helps her mold $activeSlave.slaveName. <<else>> Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her. <</if>> <</if>> <<else>> <<if $HeadGirl.intelligence > 1>> <<if $activeSlave.intelligence > 1>> Both slaves are quite intelligent, making her job much easier. <<elseif $activeSlave.intelligence >= -1>> She's quite intelligent and can teach $activeSlave.slaveName well. <<else>> She needs all her considerable intelligence to get through to the idiot she has to teach. <</if>> <</if>> <</if>> <<if $HGSeverity > 0>> Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches <<if $HeadGirl.sexualFlaw == "abusive">> eagerly, since she prefers to take her pleasure without consent. <<elseif $HeadGirl.fetish == "sadist">> with sadistic enthusiasm. <<elseif $HeadGirl.fetish == "dom">> with confidence. <<elseif $HeadGirl.energy > 95>> as a convenient way to <<if ($HeadGirl.balls > 0)>> drain her perpetually overfilled balls into a series of spasming holes. <<else>> sate her excess sexual appetite. <</if>> <<else>> dutifully. <</if>> <<if $activeSlave.vagina == 0>> In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave <<elseif $activeSlave.anus == 0>> She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave <<else>> $activeSlave.slaveName <</if>> <<if $activeSlave.devotion > 50>> accepts the abuse, believing she deserves to be raped. <<elseif $activeSlave.devotion >= -20>> is @@.gold;frightened@@ by the unceasing abuse. <<set $activeSlave.trust -= 1>> <<else>> @@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse. <<set $activeSlave.trust -= 1>> <<set $activeSlave.devotion -= 1>> <</if>> $HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment. <<elseif $HGSeverity == 0>> You allow her to use her own judgment when punishing failures, <<if $HeadGirl.sexualFlaw == "abusive">> and she usually decides in favor of forcing misbehaving slaves to get her off. <<elseif $HeadGirl.fetish == "sadist">> permission the sadist uses for her own gratification. <<elseif $HeadGirl.fetish == "dom">> which the dominant girl uses confidently. <<elseif $HeadGirl.energy > 95>> which she uses to <<if ($HeadGirl.balls > 0)>> force her subordinates to keep her balls drained. <<else>> extract the constant sexual favors her libido demands. <</if>> <<else>> and she does her best to be fair. <</if>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> is @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes. <<set $activeSlave.trust += 1>> <<elseif $activeSlave.devotion >= -20>> does her best to learn quickly and avoid punishment. <<else>> is @@.gold;scared@@ by her inability to get away with the smallest disobedience. <<set $activeSlave.trust -= 1>> <</if>> <<else>> You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful. <<set $activeSlave.trust += 1>> <</if>> <<if $HGtraining == "obedience">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<if _effectiveness <= 0>> $activeSlave.slaveName is smart enough to complicate things; she manages to outwit her this week and makes no progress. <<else>> <<set $activeSlave.devotion += Math.ceil(_effectiveness/4)>> <<if $activeSlave.devotion < -50>> She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@ <<elseif $activeSlave.devotion < -20>> She keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@ <<else>> She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@ <</if>> <</if>> <<elseif $HGtraining == "paraphilia">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<set $activeSlave.training = 0>> <<set $activeSlave.sexualFlaw = "none">> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "flaw">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> $HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits, <<if $activeSlave.training > 100>> and @@.green;fixes $activeSlave.slaveName's flaw.@@ <<set $activeSlave.training = 0>> <<if $activeSlave.behavioralFlaw != "none">> <<set $activeSlave.behavioralFlaw = "none">> <<elseif $activeSlave.sexualFlaw != "none">> <<set $activeSlave.sexualFlaw = "none">> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "soften">> <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special, <<if $activeSlave.training > 150>> <<set $activeSlave.training = 0>> and successfully @@.green;softens $activeSlave.slaveName's flaw.@@ <<if $activeSlave.behavioralFlaw != "none">> <<SoftenBehavioralFlaw $activeSlave>> <<elseif $activeSlave.sexualFlaw != "none">> <<SoftenSexualFlaw $activeSlave>> <</if>> <<else>> and makes partial progress. <</if>> <<elseif $HGtraining == "oral skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's @@.green;oral skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>> <<elseif $HGtraining == "anal skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's @@.green;anal skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>> <<elseif $HGtraining == "fuck skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.energy > 95)>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>> In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<elseif ($HeadGirl.clit > 2)>> In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>> <<elseif $HGtraining == "whore skill">> <<set $activeSlave.training = 0>> In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's @@.green;whoring skills have improved.@@ <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>> <<elseif $HGtraining == "entertain skill">> <<set $activeSlave.training = 0>> <<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>> In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <<set $skillIncrease = random(5,10)>><<EntertainSkillIncrease $activeSlave>> <<else>> In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@ <</if>> <<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>> <</if>> <</if>> <<if ($activeSlave.devotion >= -20)>> <<if ($activeSlave.attrKnown == 0)>> <<set $activeSlave.attrKnown = 1>> $HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is <<if ($activeSlave.attrXY <= 40)>> @@.red;disgusted by men@@ <<elseif ($activeSlave.attrXY <= 60)>> indifferent to men <<elseif ($activeSlave.attrXY <= 80)>> @@.green;attracted to men@@ <<else>> @@.green;intensely attracted to men@@ <</if>> and <<if ($activeSlave.attrXX <= 40)>> @@.red;disgusted by women.@@ <<elseif ($activeSlave.attrXX <= 60)>> indifferent to women. <<elseif ($activeSlave.attrXX <= 80)>> @@.green;attracted to women.@@ <<else>> @@.green;intensely attracted to women.@@ <</if>> <</if>> <</if>> <<if $activeSlave.devotion >= -20>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<set _piercingForbidden = 0>> <<for _i = 0; _i < 1; _i++>> <<if $activeSlave.earPiercing == 0>> <<set $activeSlave.earPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>> <<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's ears pierced. A little feminine touch can make a big difference. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.nosePiercing == 0>> <<set $activeSlave.nosePiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>> <<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see herself as a bit more feminine. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.eyebrowPiercing == 0>> <<set $activeSlave.eyebrowPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>> <<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little eyebrow piercing. A slutty touch for a teenage girl should help her feel a little hungrier for cock. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.lipsPiercing == 0>> <<set $activeSlave.lipsPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>> <<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's lower lip pierced. Her mouth is for pleasing penises now, so it'll help her if it looks like it. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<if $activeSlave.navelPiercing == 0>> <<set $activeSlave.navelPiercing = 1>> <<RulesDeconfliction $activeSlave>> <<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>> <<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>> <<else>> $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's navel pierced. The prettier her lower half looks, the less reluctant she should feel to take it up the butt. <<set $cash -= $modCost>> <<break>> <</if>> <</if>> <<break>> <</for>> <<if _piercingForbidden>> $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave girl, but she also knows you have rules applied to this slave that forbid it. <</if>> <</if>> <</if>> <</if>> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> /* save changes */
NurseryAnon/fc
src/uncategorized/hgApplication.tw
tw
bsd-3-clause
18,169
:: HG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">> <<showallAssignmentFilter>> <h1>Head Girl Management</h1> <<set _HGName = "Your Head Girl">> <<if ($HeadGirl != 0)>> <<set $HeadGirl = getSlave($HeadGirl.ID)>> <<if $surnameOrder != 1>> <<switch $HeadGirl.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $HeadGirl.slaveSurname>> <<set _HGName = $HeadGirl.slaveSurname + " " + $HeadGirl.slaveName>> <<else>> <<set _HGName = $HeadGirl.slaveName>> <</if>> <<default>> <<set _HGName = $HeadGirl.slaveName>> <<if $HeadGirl.slaveSurname>><<set _HGName += " " + $HeadGirl.slaveSurname>><</if>> <</switch>> <<else>> <<set _HGName = $HeadGirl.slaveName>> <<if $HeadGirl.slaveSurname>><<set _HGName += " " + $HeadGirl.slaveSurname>><</if>> <</if>> ''__@@.pink;_HGName@@__'' is serving as your Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>. <br><br> <</if>> __Slave training__ &nbsp;&nbsp;&nbsp;&nbsp; //_HGName will prioritize enabled items in the following order.// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsHealth>><<checkbox "$headGirlTrainsHealth" 0 1 checked>><<else>><<checkbox "$headGirlTrainsHealth" 0 1>><</if>> Health <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsFlaws>><<checkbox "$headGirlTrainsFlaws" 0 1 checked>><<else>><<checkbox "$headGirlTrainsFlaws" 0 1>><</if>> Flaws <<if $headGirlSoftensFlaws>><<checkbox "$headGirlSoftensFlaws" 0 1 checked>><<else>><<checkbox "$headGirlSoftensFlaws" 0 1>><</if>> Soften <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsParaphilias>><<checkbox "$headGirlTrainsParaphilias" 0 1 checked>><<else>><<checkbox "$headGirlTrainsParaphilias" 0 1>><</if>> Paraphilias <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsObedience>><<checkbox "$headGirlTrainsObedience" 0 1 checked>><<else>><<checkbox "$headGirlTrainsObedience" 0 1>><</if>> Obedience <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $headGirlTrainsSkills>><<checkbox "$headGirlTrainsSkills" 0 1 checked>><<else>><<checkbox "$headGirlTrainsSkills" 0 1>><</if>> Skills <br>__Training methods__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName will be <<if ($HGSeverity > 0)>> ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]] <<elseif ($HGSeverity == 0)>> ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]] <<else>> ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName is <<if $HGPiercings>> ''allowed'' to use piercings as a tool to improve slaves' attitudes. [[Disallow|HG Select][$HGPiercings = 0]] <<else>> ''not allowed'' to use piercings as a tool to improve slaves' attitudes. [[Allow|HG Select][$HGPiercings = 1]] <</if>> <br>__Behavior towards you__ <br>&nbsp;&nbsp;&nbsp;&nbsp; _HGName <<if ($HGFormality != 0)>> will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave. [[Allow private informality|HG Select][$HGFormality = 0]] <<else>> is allowed to be ''informal'': in private, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]] <</if>> <<if $seePreg != 0>> <<if $HeadGirl != 0>> <<if $universalRulesImpregnation == "HG">> <br><br>_HGName is responsible for impregnating fertile slaves. <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/5)+($HeadGirl.energy/95)+($HeadGirl.health/95)+($HeadGirl.devotion/95)+($reproductionFormula*5))>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way. <<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>> <<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen; her ability to impregnate is almost limitless.<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>> <<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>> <<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>> <<else>> However, $HeadGirl.slaveName cannot perform this duty. <</if>> [[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]] <<else>> <<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>> <br><br>_HGName is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]] <</if>> <</if>> <</if>> <</if>> <br><br>''Appoint a head girl from among your devoted slaves:'' <br><br>[[None|HG Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/hgSelect.tw
tw
bsd-3-clause
6,085
:: HG Workaround [silently] <<if $HeadGirl != 0>> <<removeJob $HeadGirl "be your Head Girl">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Head Girl">> <<set $HeadGirl = $slaves[$i]>> <</if>> <<set $HGTimeInGrade = 0>> <<goto "Main">>
NurseryAnon/fc
src/uncategorized/hgWorkaround.tw
tw
bsd-3-clause
253
:: Household Liquidator [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">> <<if random(1,100) > 50>> The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is <<print cashFormat($slaveCost*3)>>. <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <<elseif random(1,100) > 20>> The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar. <br><br> /% Begin younger mothers submod. %/ <<set $activeSlaveOneTimeMinAge = $fertilityAge + $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have a daughter who can be a slave. %/ /% End younger mothers submod. %/ <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>> <<set $activeSlave.birthsTotal = 1>> <<if $familyTesting == 1>> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "mother">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> The price is <<print cashFormat($slaveCost*3)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*3>> [[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <<else>> The household liquidator is offering something special: identical twins. The markup is huge, but the merchandise isn't something you see every day. <br><br> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought her from the household liquidator.">> <<set $activeSlave.devotion = random(-75,-25)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set $activeSlave.health = random(-50,20)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.canRecruit = 0>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<slaveCost $activeSlave>> The price is <<print cashFormat($slaveCost*4)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br><br> <<if $cash >= $slaveCost*4>> [[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]] <<else>> //You lack the necessary funds to buy these slaves.// <</if>> <br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]] <br><br> <<set $saleDescription = 1>> <<set $applyLaw = 1>> <<include "Long Slave Description">> <<set $saleDescription = 0>> <</if>>
NurseryAnon/fc
src/uncategorized/householdLiquidator.tw
tw
bsd-3-clause
5,342
:: Import Rule [nobr] <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "importmsg"> ''Enter a rule to import.'' </span> <br><br> <span id = "textbox"> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> </span> <<link "Apply">> <<if (def _tempRule) && (_tempRule !== "")>> <<set _tempRule = eval('({' + _tempRule + '})')>> <<if (def _tempRule.condition) && (ndef _tempRule.condition.id) && (ndef _tempRule.condition.first) && (ndef _tempRule.condition.second)>> <<set _tempRule.condition = parseCondition(_tempRule.condition)>> <<if _tempRule.condition != null && _tempRule.condition.expr != null>> <<set _tempRule.condition = optimizeExpr(_tempRule.condition.expr)>> <<else>> <<unset _tempRule.condition>> <</if>> <</if>> <<if (def _tempRule.condition)>> /* pick an ID higher than the highest ID of any existing rule */ <<for _tempRule.ID = 0, _r = 0; _r < $defaultRules.length; _r++>> <<set _tempRule.ID = Math.max(_tempRule.ID, $defaultRules[_r].ID + 1)>> <</for>> <<set $defaultRules.push(_tempRule)>> /* add the new rule to the end of the list (lowest priority) */ <<set $currentRule = _tempRule>> /* view new rule when returning to RA; clear input box */ <<replace #importmsg>> ''Rule imported successfully!'' <</replace>> <<replace #textbox>> <<set _tempRule = "">> <<textbox "_tempRule" _tempRule>> <</replace>> <<else>> <<replace #importmsg>> ''Parsing failed. Rule not imported!'' <</replace>> <</if>> <<else>> <<replace #importmsg>> ''Enter a rule to import.'' <</replace>> <</if>> <<unset _tempRule>> <</link>> <br><br> <<link "Back to Rules Assistant">> <<goto "Rules Assistant">> <</link>>
NurseryAnon/fc
src/uncategorized/importRule.tw
tw
bsd-3-clause
1,809
:: Increment Piercings <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.vaginaPiercing < 2>> <<set $activeSlave.vaginaPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickPiercing < 2>> <<set $activeSlave.dickPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <</if>> <<if $activeSlave.anusPiercing < 2>> <<set $activeSlave.anusPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.lipsPiercing < 2>> <<set $activeSlave.lipsPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.tonguePiercing < 2>> <<set $activeSlave.tonguePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.earPiercing < 2>> <<set $activeSlave.earPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.nosePiercing < 2>> <<set $activeSlave.nosePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.eyebrowPiercing < 2>> <<set $activeSlave.eyebrowPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.navelPiercing < 2>> <<set $activeSlave.navelPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.areolaePiercing < 1>> <<set $activeSlave.areolaePiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.corsetPiercing < 1>> <<set $activeSlave.corsetPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<goto "Body Modification">>
NurseryAnon/fc
src/uncategorized/incrementPiercings.tw
tw
bsd-3-clause
2,031
:: Industrial Dairy Assignment Scene [nobr] <<set $nextButton = "Continue">> <<set $nextLink = $returnTo>> When $activeSlave.slaveName reports to the dairy, it's to the sight of an unoccupied milking machine waiting for her, its straps ready to immure her in what is to be her new home. <<if $activeSlave.sexualFlaw == "self hating">> /* GETTING IN */ As she realizes her fate, a kind of peace comes over the self hating slut. <<if !canTalk($activeSlave)>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks dreamily. <<else>> "Thank you, <<Master>>," she <<say>>s simply. "I de<<s>>erve thi<<s>>," she adds quietly, half to herself. <</if>> Then she falls silent and stares at the machine. Though she hates herself and looks forward to the release of being unable to do anything but get fucked, that doesn't mean she isn't afraid. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing what's about to happen, she gives a little shudder. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She does the same with the dildo that will keep her pregnant and her pussy, and her lower lip starts to quiver. <</if>> <<else>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She gauges the size of the dildo that will keep her pregnant with her hand, finding that it's wider than her fist, and then presses the fist against her pussy. Realizing what's about to happen, she gives a little shudder. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she begins to cry softly. <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, <<else>> Another slave helps her strip and lays her in the machine, <</if>> her tears pattering onto the uncaring metal. When she's in place, her shoulders slump as she gives up completely. <<if !canTalk($activeSlave)>> She mouths 'Goodbye.' <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "'bye," she lisps. <<else>> "'bye," she whispers. <</if>> <<elseif ($activeSlave.sexualFlaw == "breeder") && isFertile($activeSlave) && $activeSlave.mpreg != 1>> As she realizes what's about to happen, she begins to cry openly. A curious mix of arousal, joy, and abject horror is obvious on her face, and she deals with the conflicting feelings by sobbing. <<if !canTalk($activeSlave)>> She <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks shakily. <<else>> "Th-thank you, <<Master>>," she <<say>>s through her tears. "I love you." <</if>> Then she falls silent and stares at the machine. She's probably imagined this a thousand times, but the prospect is still frightening. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing that her anus is about to be permanently gaped, she looks doubtful, but then visibly reassures herself. She'll need both her mouth and her ass to eat enough. <</if>> <<if ($dairyFeedersSetting > 1)>> Looking at the phallus that will feed her, she inserts a finger into its faux urethra, measuring how fast it can pour nutrition in her. <</if>> She strokes the dildo that will keep her pregnant like a lover, which, of course, it's about to be. <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace, shaking with nerves. <<else>> Another slave helps her strip and lays her in the machine. She shakes with nerves. <</if>> <<if $activeSlave.pregKnown == 1>> She cranes around to look at her already-pregnant belly, and looks impatient. <<if !canTalk($activeSlave)>> She mouths 'hurry up, I need room.' <<else>> "Hurry up, I need the room," she whispers. <</if>> <<else>> She cranes around to look at her belly, and looks impatient. <<if !canTalk($activeSlave)>> She mouths 'come on, I'm ready.' <<else>> "Come on, I'm ready," she whispers. <</if>> <</if>> <<elseif $activeSlave.devotion > 95>> /* GETTING IN */ As she realizes her fate, the worshipful slave squares her shoulders, steeling herself. "<<Master>>," she <<if !canTalk($activeSlave)>>signs<<else>><<say>>s<</if>>, "I will do my best to <<s>>erve you." She steps over to the machine. She looks it over clinically, getting herself into the right mindset. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gauges the size of the massive phallus that will soon penetrate her anus. It's broader than her fist. "I think I can take this. It'll be tough, but I'll need all the hydration I can get." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I'll be a mother to a whole generation of <<s>>lave<<s>>," she <<say>>s proudly, taking strength from it. <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I will need my mouth to take in as much food as I can," she <<if !canTalk($activeSlave)>>signs<<else>><<say>>s<</if>>. "I won't be able to talk. <<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> She does not hesitate or glance back at you. You stand by as the straps automatically tighten, robbing her of the ability to move. "<<Master>>," she <<if !canTalk($activeSlave)>>signs<<else>><<say>>s quietly<</if>>, "I will try to be <<s>>trong enough to <<s>>tand up to thi<<s>>. But if I'm not, and I forget too much, plea<<s>>e leave me in here <<s>>o I can be u<<s>>eful." <<elseif $activeSlave.devotion > 60>> As she realizes her fate, the tears come quickly. "<<Master>>," she <<if !canTalk($activeSlave)>>signs<<else>><<say>>s quietly<</if>>, "i<<s>> thi<<s>> for me?" You nod, and she steps over to the machine. She lightly traces its gleaming metal, looking wistful. <<if ($activeSlave.amp != 1)>> <<if ($dairyStimulatorsSetting > 1)>> She gently touches the head of the massive phallus that will soon penetrate her anus. It's broader than her fist. "M-my butthole i<<s>>n't going to be any good for anal after thi<<s>>." <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> She considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I gue<<ss>> that thing won't have any trouble reaching my cervix." <</if>> <<if ($dairyFeedersSetting > 1)>> She moves her hand to the dildo that will occupy her throat, feeding her. "I-I won't be able to t-talk m-much," she <<if !canTalk($activeSlave)>>signs<<else>><<say>>s<</if>> sadly. "<<S>>-<<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you." <</if>> <</if>> <br><br> <<if ($activeSlave.amp != 1)>> She strips and climbs into the machine's embrace. <<else>> Another slave helps her strip and lays her in the machine. <</if>> "<<Master>>," she <<if !canTalk($activeSlave)>>signs<<else>>gasps out<</if>>, the tears coming fast now. "C-can you <<if ($activeSlave.amp != 1)>> h-hold my h-hand while it a-activate<<s>>? Plea<<s>>e?" You take her hand as the straps automatically tighten, robbing her of the ability to move. She grips your hand tightly. <<else>> <<S>>-<<s>>tay with me while it activate<<s>>? Plea<<s>>e?" You stand by as the straps automatically tighten, robbing her of the ability to move. <</if>> <<elseif $activeSlave.devotion > 20>> She desperately tries to be brave and obey, but as her fate dawns on her, her courage and conditioning fail her. <<if ($activeSlave.amp != 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if !canTalk($activeSlave)>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so wide I'll be u<<s>>ele<<ss>> for anal! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take it! I'll b-bur<<s>>t! And m-my c-c-cunt will be ruined from the dildo and birthing! <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt will be <<s>>-<<s>>o <<s>>tretched from the dildo and birthing! <</if>> I'll d-do anything!" <<else>> She starts to weep as soon as she realizes her fate. <<if $activeSlave.trust > -20>> She is afraid of you, but not afraid enough that she will not resist this. <</if>> <<if ($activeSlave.amp == 1)>> She tries to wriggle away from the machine, so <<else>> She turns and tries to run, so <</if>> <<if ($Milkmaid == 0)>> you are <<else>> $Milkmaid.slaveName is <</if>> obliged to <<if ($activeSlave.amp != 1)>> subdue her and strap her, <<else>> place her, <</if>> begging and sobbing, into the machine's embrace. "Plea<<s>>e, <<Master>>!" she <<if !canTalk($activeSlave)>>signs<<else>>begs<</if>>. "Plea<<s>>e no! <<if ($dairyStimulatorsSetting > 1)>> I-it'll fuck my b-butthole so loo<<s>>e I'll be u<<s>>ele<<ss>> for anal! I p-promi<<s>>e I'll be a good little bitch from now on! <</if>> <<if ($dairyPregSetting > 2) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> My w-womb c-c-can't take that many babie<<s>>! I'll b-bur<<s>>t! M-my c-c-cunt can't t-take that dildo either! I d-don't want to g-get p-pregnant over and over... <<elseif ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> M-my c-c-cunt can't t-take that dildo! I d-don't want to g-get p-pregnant over and over... <</if>> I'll d-do anything!" <</if>> /* CLOSES DEVOTION */ <<if $activeSlave.lactation > 0>> A big soft cup attaches itself <<if $activeSlave.nipples == "fuckable">>over<<else>>to<</if>> each of her nipples. <<if ($activeSlave.nipples == "inverted")>> She gasps with pain as suction unceremoniously hauls her inverted nipples down into the cups. <</if>> <</if>> <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>> The first drugs hiss into her, <<if $activeSlave.dick > 8>> and her eyes roll back as much of her blood volume rushes into her dick, though it remains soft. <<elseif $activeSlave.dick > 6>> and she goes limp as much of her blood volume rushes to bring her to half mast. <<else>> bringing her to a full erection. <</if>> She gasps as the warm, wet receptacle surrounds her cock. <<else>> <<if $activeSlave.lactation > 0>>Another<<else>>A big soft<</if>> cup is placed against her little front cumhole. <</if>> <</if>> A visor lowers onto her face to keep her mind at least minimally stimulated. It will display garish hardcore pornography featuring <<if ($dairyFeedersSetting > 1)>> throatfucking, cum swallowing, <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> bareback vaginal sex, pregnancy, childbirth, <</if>> <<if ($activeSlave.balls > 0)>> cumming cocks, anal stimulation, <</if>> <<if ($activeSlave.lactation > 0)>> breast expansion, women being milked, <</if>> and brutal sodomy. <br><br> <<if ($activeSlave.anus < 3) || (($activeSlave.vagina < 3) && ($activeSlave.vagina > -1))>> <<set $activeSlave.anus = 3>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>> The machine detects that she requires the attention of the preparatory raper before it can penetrate her successfully, and holds her in place while the raper slides along its track in the ceiling. It comes to rest above the slave's defenseless body and extends its implements towards her. She can't see or hear it, but she senses that something's happening and shivers. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> Her pussy is nowhere near ready to accept the passage of drugs and cum in and new slaves out. The new machine lubes her thoroughly and then <<if $activeSlave.vagina == 0>>takes her virginity<<else>>starts to fuck her<</if>> with a reasonably sized dildo. <</if>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She'll be drinking through her mouth almost constantly, but that won't be enough. She'll have to absorb hydration and nutrition from both ends to keep up with the outflow she'll produce. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>>It<<else>>The new machine<</if>> fills her ass with lube and then penetrates her <<if $activeSlave.anus == 0>>her virgin anus<<else>>her rectum<</if>> gently. <</if>> She's worked in gradually, but every time she's loosened just slightly, the now-inadequate dildo is replaced by a larger one, and eventually more than one. <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3) && $activeSlave.mpreg != 1>> <<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>> She goes from a dildo in the pussy and a dildo in the ass, through numerous interesting combinations of double penetration, until she's got two porn star sized dildos sliding in and out of her pussy and two more fucking her ass. <<else>> Her womanhood goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks. <</if>> <<else>> Her asshole goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks up the butt. <</if>> This is a long process, and though <<if $activeSlave.devotion > 95>> she started out getting off on it, <<elseif $activeSlave.devotion > 60>> she did her best to enjoy herself for a while, <<elseif $activeSlave.devotion > 20>> she tried to relax and make it easier on herself at the start, <<else>> she cried and tried to break loose for a while, <</if>> she's slumped against the machine from sheer exhaustion by the end. Its work completed, the preparatory raper withdraws and lets the milking machine begin its work. It's only been a few hours since $activeSlave.slaveName's ordeal began, but now she's ready to begin giving back. The machine revives her with a hit of pharmaceuticals. <br><br> <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> Her vagina goes first. She relaxes her loose cunt for the elephantine dildo, but despite her best efforts, it forces a gasp out of her as it slides in. It remains stationary for now, but $activeSlave.slaveName know it's just the beginning, and she already feels full to bursting. <<if $activeSlave.devotion > 95>> She takes more deep breaths, doing her best to remain calm. <<elseif $activeSlave.devotion > 60>> Terrified, she cries harder. <<elseif $activeSlave.devotion > 20>> Terrified, she cries harder. <<else>> Terrified, she starts to scream and cry. <</if>> <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> <<if $activeSlave.devotion > 95>> She moans with pleasure <<elseif $activeSlave.devotion > 60>> She gasps <<elseif $activeSlave.devotion > 20>> She moans with fear <<else>> She moans with anguish <</if>> as the machine inserts a warm, lubricated dildo into her vagina. <</if>> <<if ($dairyStimulatorsSetting > 1)>> Her anus is next. An auxiliary dildo the size of the largest human cocks goes first, assraping her so hard she'd probably be injured if she wasn't already very loose. <<if $activeSlave.devotion > 95>> She relaxes and does her best to enjoy herself, her cheeks flushing with arousal. Once her sphincter is well stretched, the machine withdraws the dildo, and before her anus can begin to close, the machine replaces it with the main instrument. Despite the preparation, it's so huge that she moans with fear she feels the head touch her buttocks. The moan becomes a long low groan as her butthole accommodates the enormous thing. When it's all the way in, the dildo begins to withdraw for its first stroke, and she <<if !canTalk($activeSlave)>>signs<<else>>whispers<</if>>, "<<Master>>, it's <<s>>-<<s>>o b-big." She relaxes and recollects herself, and then adds, "I can do thi<<s>>." <<elseif $activeSlave.devotion > 60>> She tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to scream in terror as she feels the head touch her buttocks. Her yelling becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she <<if !canTalk($activeSlave)>>signs<<else>>whispers<</if>>, "<<Master>>, it's too b-big. It hu-hurt<<s>>." <<elseif $activeSlave.devotion > 20>> Crying, she tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to beg desperately as she feels the head touch her buttocks. Her whining becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with sobs. <<else>> She obviously thinks this is what her butt will suffer, and doesn't like it. She's tragically wrong. When she finally relaxes, the machine withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. She screams with the horror of realization and begins to beg desperately as she feels its head touch her buttocks. Her cries become a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with weeping. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina begins to fuck her as well. Between her terribly broadened holes, her stretched perineum is barely visible at all. <</if>> <<elseif ($dairyStimulatorsSetting > 0)>> <<if $activeSlave.devotion > 95>> She groans as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 60>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<elseif $activeSlave.devotion > 20>> She sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <<else>> She cries as the machine pushes a big dildo up her butt and begins to sodomize her powerfully. <</if>> <</if>> <<if ($dairyFeedersSetting > 1)>> <<if $activeSlave.devotion > 95>> A manipulator prods her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. A manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. <</if>> <<elseif ($dairyFeedersSetting > 0)>> <<if $activeSlave.devotion > 95>> The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 60>> She tries to say something, but she left it too late. The machine gives her a phallus to suck on. <<elseif $activeSlave.devotion > 20>> Her crying is abruptly cut off as the machine gives her a phallus to suck on. <<else>> She cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as the machine forces a phallus into her mouth. <</if>> <</if>> <br><br> With its various applicators inserted and working, the machine begins to ejaculate necessary fluids into her body. You cannot see much direct evidence, but the inrush of fluids is clear from the draining reservoirs scattered around the machine. <<if ($dairyStimulatorsSetting > 1)>> The gargantuan phallus fucking her butthole ejaculates industrial lubricant, hydration, nutrition, and medication, to be absorbed by her lower intestines. <<elseif ($dairyStimulatorsSetting > 0)>> The phallus fucking her ass ejaculates hydration, nutrition, and medication, to be absorbed by her colon. <</if>> <<if ($dairyPregSetting > 1) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum, fertility drugs, and medication designed to cause uncontrollable natural lubrication, so it will not damage her too severely. <<elseif ($dairyPregSetting > 0) && isFertile($activeSlave) && $activeSlave.mpreg != 1>> The dildo in her vagina ejaculates cum and fertility drugs. <</if>> <<if ($dairyFeedersSetting > 0)>> There is a hiss as still more fluid containing hydration, nutrition, and medication begins rushing through the phallus in her mouth and down her throat. <</if>> Finally, multiple drug injectors attach themselves to her and begin to use hypersonic jets to drive pharmaceuticals into her without needles. <<if $activeSlave.devotion > 95>> Her eyes fly wide as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She musters her resolve and relaxes again, relying on her knowledge that you want her to accept this fate. <<elseif $activeSlave.devotion > 60>> Her eyes fly wide and she stiffens with fear as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She visibly tries to accept it, knowing that you want her to submit to this fate. <<elseif $activeSlave.devotion > 20>> The tears streaming out of her eyes come faster as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <<else>> She begins to struggle desperately as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. <</if>> <br><br> Fluids begin to come out of her. The drugs are strong, and despite everything she experiences an orgasm so powerful that it's clear why the straps that bind her are reinforced. <<if $activeSlave.balls > 0>> <<if $activeSlave.dick > 0>>The anal dildo fucks her even harder<<else>>If she had a dick, it would be caressed by a nice warm receptacle, but she doesn't. The milker is forced to rape her ass without mercy to force her to cum<</if>>, and she tries to scream around the dildo in her mouth. <<if $activeSlave.scrotum > 0>>Her balls tighten as she<<else>>She<</if>> shoots rope after rope of semen into the machine. <</if>> <<if ($activeSlave.vagina > -1)>> She gives the machine a nice gush of femcum. <</if>> <<if ($activeSlave.lactation > 0)>> The cups sucking her nipples work away ceaselessly, her milk whitening the clear piping running into the machine. <</if>> The machine continues fucking her despite her climax. <<if $activeSlave.devotion > 95>> Though it's difficult to tell, it's possible she's smiling around the dildo in her mouth. She may be such a well-broken sex slave that she can stand up to a life of nothing but drugs, milking, and an endless string of orgasms. To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 60>> Despite her attempt to be brave, tears begin to leak out from behind her visor as she realizes that there will be no respite from the penetration. The drug cocktail is adjusted as her orgasm fades, <<elseif $activeSlave.devotion > 20>> To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades, <<else>> To allow her some rest despite her terror, the drug cocktail is adjusted as her orgasm fades, <</if>> to put her to sleep. She slumps against the machine as she drops off. <<if ($activeSlave.amp != 1)>>Her painfully tight grip on your hand finally loosens<</if>>. <<if ($dairyStimulatorsSetting > 1)>> Her anus has not yet stretched to take the necessary full power setting, so she is gently sodomized as she sleeps to get her sphincter used to its permanent occupier. <</if>> <<if ($activeSlave.belly < 1500)>> Her belly has already begun to distend from the mass of fluid ejaculated down her throat and into her stomach, <<if $activeSlave.ovaries == 1>>inside her womanhood and into her womb, and <</if>>up her butt and into her lower intestine. <</if>> Silence returns to the dairy.
NurseryAnon/fc
src/uncategorized/industrialDairyAssignmentScene.tw
tw
bsd-3-clause
26,678
:: JE slave dispute [nobr] <<set $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $nextButton = "Continue", _event = $justiceEvents.pluck()>> /* pick a random event and remove it from the array so it will not occur again */ <<switch _event>> <<case "slave deal">> <<set $contractCost = 5000>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vagina = random(1,2)>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.birthsTotal = 1>> <<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<case "slave training">> <<set $contractCost = 10000>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.balls = 0>> <<set $activeSlave.anus = 2>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.dickPiercing = 1>> <<set $activeSlave.anusPiercing = 1>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>> <<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>> <<case "majority deal">> <<set $contractCost = 20000>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(10,15)>> <<set $activeSlave.trust = $activeSlave.devotion>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(80,90)>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<elseif $activeSlave.balls == 0>> <<set $activeSlave.balls = 1>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<case "indenture deal">> <<set $contractCost = 7500>> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">> <<set $activeSlave.devotion = random(-10,-15)>> <<set $activeSlave.trust = $activeSlave.devotion+4>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 2>> <</if>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.navelPiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.stampTat = either("tribal patterns", "flowers")>> <<default>> <<set $contractCost = 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.anus = 2>> <<if $activeSlave.dick == 0>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.ovaries = 1>> <<if isFertile($activeSlave)>> <<KnockMeUp $activeSlave 100 2 -2 1>> <</if>> <</if>> <</switch>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<switch _event>> <<case "slave deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement. <br><br> The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know. <<case "slave training">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract. <br><br> The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did. <<case "majority deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her. <br><br> The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud. <<case "indenture deal">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!" <br><br> The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job." <<default>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent. <br><br> A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing. <br><br> The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave. <</switch>> <br><br> <span id="result"> <<switch _event>> <<case "slave deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the older woman">> <<replace "#result">> You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the slave trader">> <<replace "#result">> You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "slave training">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@ <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@ <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep += 500>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "majority deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the accuser">> <<replace "#result">> You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the trainer">> <<replace "#result">> You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Compromise on the compensation and offer to buy out the deal">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced. <br><br> <<set $arcologies[0].prosperity += 3>> <<set $rep += 300>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<case "indenture deal">> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption. <<set $rep -= 50>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indentured whore">> <<replace "#result">> You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the indenture holder">> <<replace "#result">> You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Buy out the contract and enslave her">> <<set $cash -= $contractCost>> <<replace "#result">> You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens. <br><br> <<set $arcologies[0].prosperity += 5>> <<set $rep -= 100>> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <<default>> <<link "Privately inform both parties you'll settle this in favor of the most generous">> <<replace "#result">> You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice. <<set $rep -= 100>> <<set $cash += random(150,200)*10>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prospective buyer">> <<replace "#result">> What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity. <<set $arcologies[0].prosperity -= 5>> <<set $rep += 500>> <</replace>> <</link>> <br><<link "Settle the dispute in favor of the prominent slaveowner">> <<replace "#result">> A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased. <<set $arcologies[0].prosperity += 5>> <<set $rep -= 500>> <</replace>> <</link>> <br><<link "Offer to buy out the contract">> <<set $cash -= $contractCost>> <<replace "#result">> You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation. <br><br> <<include "New Slave Intro">> <</replace>> <</link>> //This will cost <<print cashFormat($contractCost)>> and give you the slave// <</switch>> </span>
NurseryAnon/fc
src/uncategorized/jeSlaveDispute.tw
tw
bsd-3-clause
29,782
:: Lab Report [nobr] ''Lab Report''<hr style="margin:0"> <br> <<if ($researchLab.hired + $researchLab.menials) != 0>> <<if $researchLab.research == "none" && $researchLab.manufacture == "none">> Since the lab is currently not working on any projects it takes contract work and earns you @@.yellowgreen;<<print cashFormat((($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20))>>.@@ <<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>> <<elseif $researchLab.research != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their research project, and <<switch $researchLab.research>> <<case "Basic prosthetics interface">> <<set $researchLab.basicPLimbInterface = 1>> <<case "Advanced prosthetics interface">> <<set $researchLab.advPLimbInterface = 1>> <<case "Basic prosthetic limbs">> <<set $researchLab.basicPLimb = 1>> <<case "Advanced sex limbs">> <<set $researchLab.advSexPLimb = 1>> <<case "Advanced beauty limbs">> <<set $researchLab.advGracePLimb = 1>> <<case "Advanced combat limbs">> <<set $researchLab.advCombatPLimb = 1>> <<case "Cybernetic limbs">> <<set $researchLab.cyberneticPLimb = 1>> <<case "Ocular implants">> <<set $researchLab.ocularImplant = 1>> <<case "Erectile implant">> <<set $researchLab.erectileImplant = 1>> <</switch>> they are awaiting your next instruction. <<set $researchLab.productionTime = 0, $researchLab.research = "none">> <<else>> Your lab staff are currently researching @@.yellow;$researchLab.research@@. <</if>> <<elseif $researchLab.manufacture != "none">> <<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>> <<if $researchLab.productionTime <= 0>> Your lab staff have @@.green;completed@@ their project, and <<switch $researchLab.manufacture>> <<case "Basic prosthetics interface">> <<set $stockpile.basicPLimbInterface += 1, $researchLab.productionTime = 50>> <<case "Advanced prosthetics interface">> <<set $stockpile.advPLimbInterface += 1, $researchLab.productionTime = 80>> <<case "Basic prosthetic limbs">> <<set $stockpile.basicPLimb += 1, $researchLab.productionTime = 20>> <<case "Advanced sex limbs">> <<set $stockpile.advSexPLimb += 1, $researchLab.productionTime = 100>> <<case "Advanced beauty limbs">> <<set $stockpile.advGracePLimb += 1, $researchLab.productionTime = 100>> <<case "Advanced combat limbs">> <<set $stockpile.advCombatPLimb += 1, $researchLab.productionTime = 100>> <<case "Cybernetic limbs">> <<set $stockpile.cyberneticPLimb += 1, $researchLab.productionTime = 150>> <<case "Ocular implants">> <<set $stockpile.ocularImplant += 1, $researchLab.productionTime = 80>> <<case "Erectile implant">> <<set $stockpile.erectileImplant += 1, $researchLab.productionTime = 50>> <</switch>> <span id="haltproduction"> they are starting work on another unit. <<link "Halt production">> <<set $researchLab.productionTime = 0, $researchLab.manufacture = "none">> <<replace "#haltproduction">> they are awaiting your next instruction. <</replace>> <</link>> </span> <<else>> Your lab staff are currently working on @@.yellow;$researchLab.manufacture@@. <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/labReport.tw
tw
bsd-3-clause
3,546
:: Law Compliance [nobr] <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>> <<set $activeSlave.weight = random(-80,0)>> <<set $activeSlave.health = random(50,90)>> She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $activeSlave.physicalAge < $fertilityAge>> <<if $precociousPuberty == 0>> <<set $activeSlave.physicalAge = $fertilityAge>> <<set $activeSlave.visualAge = $fertilityAge>> <<set $activeSlave.actualAge = $fertilityAge>> <<set $activeSlave.ovaryAge = $fertilityAge>> <</if>> <</if>> <<set $activeSlave.pubertyXX = 1>> <<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */ <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vagina = either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>> <<set $activeSlave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>> <<set $activeSlave.preg = random(5,38)>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<set $activeSlave.pregKnown = 1>> <<SetBellySize $activeSlave>> <</if>> If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy. <</if>> <<if $arcologies[0].FSAssetExpansionistSMR == 1>> <<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>> <<set $activeSlave.labia = either(0, 1, 2, 3)>> <<set $activeSlave.boobs += random(2,5)*100>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.lips = random(15,55)>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = random(4,7)>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.balls = random(4,7)>> <</if>> She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result. <</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.weight = random(-20,0)>> <<set $activeSlave.health = random(50,90)>> Much of her time before sale was spent lifting weights, and her health has been raised to an almost unnatural level. <<elseif $arcologies[0].FSHedonisticDecadenceSMR == 1>> <<set $activeSlave.muscles = random(-80,0)>> <<set $activeSlave.weight = random(50,200)>> <<set $activeSlave.health = random(-30,10)>> Much of her time before sale was spent being fattened up and lying around. <<if $activeSlave.devotion <= 20>> She had to be forcefed massive amounts of slave food while bound to meet requirements, filling her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR == 1>> <<if $activeSlave.dick > 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.boobs += random(0,2)*100>> <<set $activeSlave.butt += random(0,1)>> <<if $activeSlave.face < 95>> <<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>> <</if>> Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect. <</if>> <<elseif $arcologies[0].FSSupremacistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen. <</if>> <</if>> <<elseif $arcologies[0].FSSubjugationistSMR == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> <<set $activeSlave.balls = 0>> Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen. <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR == 1>> <<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>> <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 0>> As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promptly sterilized to prevent her from passing on her useless genes. <</if>> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> <<if $activeSlave.devotion <= 20>> While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient. <<set $activeSlave.trust += 10>> <<else>> While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave. <<set $activeSlave.trust += 10>> <</if>> <</if>> <<if $arcologies[0].FSDegradationistSMR == 1>> Her current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSBodyPuristSMR == 1>> In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed. <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.lipsTat = 0>> <<set $activeSlave.buttTat = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.vaginaTat = 0>> <<set $activeSlave.dickTat = 0>> <<set $activeSlave.boobsTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.stampTat = 0>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs -= $activeSlave.boobsImplant>> <<set $activeSlave.boobsImplant = 0>> <</if>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant>> <<set $activeSlave.buttImplant = 0>> <</if>> <<if $activeSlave.lipsImplant > 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant>> <<set $activeSlave.lipsImplant = 0>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishistSMR == 1>> In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants. <<if $activeSlave.devotion <= 20>> Being turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@ <<set $activeSlave.trust -= 5>> <<set $activeSlave.devotion -= 5>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<set $activeSlave.boobsImplant = 400>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<if $activeSlave.buttImplant == 0>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.lipsImplant == 0>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistSMR == 1>> <<if $activeSlave.physicalAge > 35>> She was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@ <<set $activeSlave.trust += 5>> <<elseif $activeSlave.physicalAge <= 25>> She was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@ <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSPastoralistSMR == 1>> <<if $activeSlave.lactation == 0>> She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples. <<set $activeSlave.lactation = 2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistSMR == 1>> She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise. <<if $activeSlave.devotion <= 20>> Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.devotion -= 15>> <<else>> She accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery. <<set $activeSlave.devotion += 5>> <</if>> <<if ndef $activeSlave.publicCount>> <<set $activeSlave.publicCount = 0>> <</if>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $vaginalTotal += 10>> <<if $activeSlave.vagina < 3>> <<set $activeSlave.vagina += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <</if>> <<if $activeSlave.anus > 0>> <<set $activeSlave.analCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $analTotal += 10>> <<if $activeSlave.anus < 3>> <<set $activeSlave.anus += 1>> <</if>> <<else>> <<set $activeSlave.oralCount += 10>> <<set $activeSlave.publicCount += 10>> <<set $oralTotal += 10>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalistSMR == 1>> As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes. <<set $activeSlave.trust -= 10>> <</if>> <<if $arcologies[0].FSAztecRevivalistSMR == 1>> As she passed though the golden city, she saw a less valuable <<if $arcologies[0].FSPaternalist != "unset">>slave's virginity get sacrificed<<else>>slave get sacrificed<</if>> on one of the many altars spread throughout the city. She was <<if $arcologies[0].FSPaternalist != "unset">>@@.gold;startled@@<<else>>@@.gold;mortified@@<</if>> to learn what befalls lesser slaves here. <<if $arcologies[0].FSPaternalist != "unset">> <<set $activeSlave.trust -= 5>> <<else>> <<set $activeSlave.trust -= 20>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Egyptian cultural indoctrination. <<if $activeSlave.entertainSkill > 10>> She is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination. <<if $activeSlave.nationality == "Japanese">> She is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.entertainSkill > 30>> She now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalistSMR == 1>> While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination. <<if $activeSlave.face > 40>> She is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.accent <= 1>> She now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistSMR == 1>> While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination. <<if $activeSlave.intelligence > 1>> She is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here. <<set $activeSlave.trust += 10>> <<elseif $activeSlave.intelligenceImplant > 0>> She now @@.mediumaquamarine;hopes@@ that her education will be valued here. <<set $activeSlave.trust += 5>> <<else>> She is @@.gold;concerned@@ that she doesn't have what it takes to fit in. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <<if $BasicSMR != 1>> While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat. <<set $activeSlave.trust -= 5>> <</if>> <<if $HealthInspectionSMR == 1>> <<if $activeSlave.health < -10>> Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues. <<set $activeSlave.health = -10>> <</if>> <</if>> <<if $EducationSMR == 1>> <<if $activeSlave.intelligenceImplant == 0>> She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education. <<set $activeSlave.intelligenceImplant = 1>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <</if>> <</if>> <<if $FrigiditySMR == 1>> <<if $activeSlave.energy > 20>> Before reaching the market, she was trained to disregard sex until she showed no interest in sex at all. <<set $activeSlave.energy = 20>> <</if>> <</if>> <<if $BasicBeautySMR == 1>> <<if $activeSlave.face < 0>> <<set $activeSlave.face = random(0,60)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityBeautySMR == 1>> <<if $activeSlave.face < 20>> <<set $activeSlave.face = random(20,100)>> <</if>> While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicWeightSMR == 1>> <<if $activeSlave.weight > 100>> <<set $activeSlave.weight = random(-50,50)>> <</if>> While she was in the slave pens, she saw that obese slaves were immediately designated as menials and cows, and she is @@.gold;terrified@@ that should she get fat, she'll be considered worthless and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $BasicHeightSMR == 1>> <<if $activeSlave.height < 170>> <<if $activeSlave.height >= 160>> Before she was put up for sale, she underwent height increasing surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height += 10, $activeSlave.heightImplant = 1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvageable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like so many other shorties. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that short and even average sized slaves were commonly designated as menials and fuckdolls. Her tall stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $BasicHeightSMR == -1>> <<if $activeSlave.height >= 160>> <<if $activeSlave.height <= 169>> Before she was put up for sale, she underwent height reduction surgery to fulfill your arcology's height SMR. She was @@.gold;horrified@@ by how drastically her body was altered just for a chance at sale. <<set $activeSlave.trust -= 10>> <<set $activeSlave.height -= 10, $activeSlave.heightImplant = -1, $activeSlave.health -= -40>> <<else>> While she was in the slave pens, she was treated as nothing more than an unsalvageable slab of meat suitable only for the lowliest of jobs. She's @@.hotpink;desperate@@ enough to follow any order in @@.gold;fear@@ that should she fail, she'll be discarded like all the other tall girls. <<set $activeSlave.devotion += 10, $activeSlave.trust -= 10>> <</if>> <<else>> While she was in the slave pens, she saw that tall and even average sized slaves were commonly designated as menials and fuckdolls. Her short stature gives her a promising future compared to her towering peers, leaving her @@.mediumOrchid;inappropriately proud@@ of height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $AdvancedHeightSMR == 1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the shorter end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she doesn't keep growing, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her above average stature gives her a promising future compared to her shorter peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <<elseif $AdvancedHeightSMR == -1>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: $AdvancedHeightSMR, limitMult: [0, 5 * $AdvancedHeightSMR]}))>> While she was in the slave pens, she saw that slaves on the taller end of the height curve were immediately designated as menials and fuckdolls. <<if $activeSlave.physicalAge < 16>> She is @@.gold;terrified@@ that if she goes through a growth spurt, she'll be reassigned on the spot without a second thought. <<set $activeSlave.trust -= 5>> <<else>> Her below average stature gives her a promising future compared to her taller peers, leaving her @@.mediumOrchid;inappropriately proud@@ of her height. <<set $activeSlave.devotion -= 10>> <</if>> <</if>> <<if $BasicIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 0>> <<set $activeSlave.intelligence = either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $QualityIntelligenceSMR == 1>> <<if $activeSlave.intelligence < 1>> <<set $activeSlave.intelligence = either(1,1,1,1,2,2,2,2,2,2,2,3)>> <</if>> While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot. <<set $activeSlave.trust -= 5>> <</if>> <<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>> <<set $seed = 1>> As soon as she arrived in the slave market, she was subjected to a battery of testing: <<if $IntelligenceEugenicsSMR == 1>> an intelligence test, <<if $activeSlave.intelligence < 2>> <<set $seed = 0>> <</if>> <</if>> <<if $HeightEugenicsSMR == 1>> rigorous height and bone measurements, <<if $activeSlave.height < 185>> <<set $seed = 0>> <</if>> <</if>> <<if $FaceEugenicsSMR == 1>> strict judgments of her facial attractiveness, <<if $activeSlave.face < 40>> <<set $seed = 0>> <</if>> <</if>> a physical exam, and more. <<if $seed == 0>> She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. <<if $activeSlave.balls > 0>> Her balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her. <<set $activeSlave.balls = 0>> <<set $activeSlave.devotion -= 20>> <<set $activeSlave.trust -= 20>> <<elseif $activeSlave.ovaries > 0>> Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her. <<set $activeSlave.preg = -2>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<SetBellySize $activeSlave>> <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<else>> Fortunately for her, she was already incapable of passing on her inferior genes. <</if>> <<else>> She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her. <<if $activeSlave.balls > 0>> Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way. <<elseif $activeSlave.ovaries > 0>> Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way. <<else>> This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that. <</if>> <</if>> <</if>> <<CheckForGingering>> /* may store a backup of $activeSlave and make temporary changes; call <<RemoveGingering>> to retrieve backup before making changes to $activeSlave */
NurseryAnon/fc
src/uncategorized/lawCompliance.tw
tw
bsd-3-clause
22,866
:: Long Slave Description [nobr] <<SlavePronouns $activeSlave>> <<SlaveStatClamp $activeSlave>> <<Beauty $activeSlave>> <<setLocalPronouns $activeSlave>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ &nbsp;&nbsp;&nbsp;&nbsp; ''@@.pink;<<SlaveFullName $activeSlave>>@@'' <<if ($activeSlave.customLabel != "")>> (@@.yellow;''<<print $activeSlave.customLabel>>''@@)<</if>> <<if $ui == "start">> <<elseif $saleDescription == 1>> <<if $applyLaw == 1>> has passed inspection to be sold in your arcology. <<include "Law Compliance">> /* includes CheckForGingering */ <<else>> is for sale and is available to inspect. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;''$activeSlave.slaveName'' <</if>> is <<if $activeSlave.devotion < -95>>a @@.darkviolet;hate-filled@@, <<elseif $activeSlave.devotion < -50>>a @@.darkviolet;hateful@@, <<elseif $activeSlave.devotion < -20>>a @@.mediumorchid;reluctant@@, <<elseif $activeSlave.devotion <= 20>>a @@.yellow;hesitant@@, <<elseif $activeSlave.devotion <= 50>>an @@.hotpink;accepting@@, <<elseif $activeSlave.devotion <= 95>>a @@.deeppink;devoted@@, <<else>>a @@.magenta;worshipful@@, <</if>> <<if $activeSlave.trust < -95>>@@.goldenrod;abjectly terrified@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;terrified@@ <<elseif $activeSlave.trust < -20>>@@.gold;frightened@@ <<elseif $activeSlave.trust < 20>>@@.yellow;fearful@@ <<elseif $activeSlave.trust <= 50>> <<if $activeSlave.devotion < -20>> @@.orange;careful@@ <<else>> @@.mediumaquamarine;careful@@ <</if>> <<elseif $activeSlave.trust < 95>> <<if $activeSlave.devotion < -20>> @@.orangered;bold@@ <<else>> @@.mediumseagreen;trusting@@ <</if>> <<else>> <<if $activeSlave.devotion < -20>> @@.darkred;defiant@@ <<else>> @@.seagreen;profoundly trusting@@ <</if>> <</if>> <<SlaveTitle $activeSlave>> ''@@.coral;$desc.@@'' <<if $activeSlave.indenture > -1>> $His <<if $activeSlave.indentureRestrictions > 1>>restrictive<<elseif $activeSlave.indentureRestrictions > 0>>protective<<else>>unrestricted<</if>> indenture <<if $activeSlave.indenture > 0>> <<if $activeSlave.indenture > 1>> has $activeSlave.indenture weeks left to run. <<else>> expires next week. <</if>> <<else>> expires this week. <</if>> <</if>> <<if $ui == "start">> <<elseif $saleDescription == 1>> <<elseif $eventDescription == 1>> $He is currently involved in an event, but is assigned to $activeSlave.assignment. <<if $activeSlave.assignment == "be a subordinate slave">> <<set _lsd = $slaveIndices[$activeSlave.subTarget]>> <<if def _lsd>> $He has been ordered to serve ''@@.pink;<<SlaveFullName $slaves[_lsd]>>@@'' specifically. <</if>> <</if>> <<else>> <<if $activeSlave.fuckdoll > 0>> You order another slave to bring it before your desk so you can inspect it. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> You go down to $dairyName to inspect $his heaving body. <<else>> $He comes to you for an inspection <<switch $activeSlave.assignment>> <<case "whore">> between customers. <<case "serve the public">> from where $he was offering herself publicly. <<case "work a glory hole">> straight from confinement in a glory hole. <<case "get milked">> between milkings. <<case "rest">> from where $he was resting. <<case "please you">> from where $he was offering herself to you. <<case "be a subordinate slave">> straight from orally servicing another slave. <<case "be a servant">> straight from bathing another slave. <<case "train slaves">> between slave training contracts. <<case "stay confined">> straight from $his confinement. <<case "guard you">> armed and alert. <<case "recruit girls">> <<if $recruiterTarget != "other arcologies">> after $he finishes cybering with a prospective recruit. <<else>> <<if $arcologies[0].influenceTarget == -1>> right away, since you haven't decided on an arcology to target for cultural influence, leaving $him with nothing to do. <<else>> from where $he was resting after $his latest sexually exhausting visit to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <<case "be your Head Girl">> with updates on your other slaves ready for your review. <<default>> as quickly as $he can. <</switch>> <</if>> <<if $activeSlave.sentence > 0>> <<if $activeSlave.assignment == "work a glory hole">> $His sentence lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>. <<else>> $His work assignment lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.voice != 0>> <<if $activeSlave.speechRules == "restrictive">> $He is not allowed to speak unless spoken to, but when allowed, $he speaks in a <<else>> $He is allowed to ask questions, and when $he speaks, $he does so in a <</if>> <<if $activeSlave.voice == 1>> deep, unfeminine voice. <<elseif $activeSlave.voice == 2>> <<if $activeSlave.voiceImplant == 1>> slightly artificial feminine voice. <<else>> pretty, feminine voice. <</if>> <<elseif $activeSlave.voice == 3>> <<if $activeSlave.voiceImplant == 1>> ridiculously high, bubblegum voice. <<else>> high, girly voice. <</if>> <</if>> <<if canTalk($activeSlave)>> <<accentDescription>> <</if>> <</if>> <</if>> <<if $activeSlave.relationship == -3>> <<if $activeSlave.fetish == "mindbroken">> $He is @@.lightgreen;married to you,@@ not that it matters to $his broken mind; to $him, $he is a slave, nothing more. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He is @@.lightgreen;happily married to you,@@ though of course $he is still your slave; albeit a loving, devoted one. <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He is @@.lightgreen;reluctantly married to you,@@ though of course $he is still your slave. <<elseif $activeSlave.devotion < -20>> $He is @@.lightgreen;forcibly married to you,@@ though of course $he is still your slave. <<else>> $He is @@.lightgreen;married to you,@@ though of course $he is still your slave. <</if>> <<elseif $activeSlave.relationship == -1>> $He is an @@.lightgreen;emotional slut,@@ happy to remain officially single and free to treat everyone equally. <<elseif $activeSlave.relationship == -2>> $He is @@.lightgreen;emotionally bound to you;@@ $his feelings for you are comparable to those in a healthy, loving relationship. <<elseif $activeSlave.relationship != 0>> <<set _lsd = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _lsd>> $He is <<if $activeSlave.relationship <= 1>> ''@@.lightgreen;friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their relationship. <<elseif $activeSlave.relationship <= 2>> ''@@.lightgreen;best friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their close relationship. <<elseif $activeSlave.relationship <= 3>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s friend with benefits;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their sexual relationship. <<elseif $activeSlave.relationship <= 4>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s lover;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their passionate relationship. <<elseif $slaves[_lsd].relationship > 4>> ''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s slave wife;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> marital bliss. <</if>> <</if>> <<elseif $activeSlave.fuckdoll == 0>> <<if $activeSlave.relationshipRules == "restrictive">> The rules forbid $him from associating freely with other slaves. <<elseif $activeSlave.career == "a Futanari Sister">> The rules encourage $him to form friendships with other slaves, but $he seems disinclined to do so. $He's both friendly with them and eagerly sexual with them when allowed, but $he seems to be waiting for someone, deep down. <<elseif $activeSlave.relationshipRules == "just friends">> The rules encourage $him to form friendships with other slaves. <<else>> The rules encourage $him to form relationships with other slaves. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>> $He lives in $his own suite within your penthouse, <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($dojo > 1)>> $He lives in $his own room within the armory, <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $He sleeps attached to a milking machine, <<elseif $activeSlave.livingRules == "spare">> $He sleeps on a bedroll, <<elseif $activeSlave.livingRules == "normal">> $He sleeps on a cot, <<elseif $activeSlave.relationship >= 4>> $He has $his own room, which $he shares with $his <<if $activeSlave.relationship == 5>>wife<<else>>girlfriend<</if>> whenever they can manage it, <<else>> $He sleeps in $his own little room, <</if>> <<if $activeSlave.releaseRules == "restrictive">> and $he is not allowed to masturbate or proposition <<if ($activeSlave.relationshipRules == "permissive")>> <<if ($activeSlave.relationship == 5)>> slaves other than $his wife. <<elseif ($activeSlave.relationship == 4)>> slaves other than $his girlfriend. <<elseif ($activeSlave.relationship == 3)>> slaves other than $his fuckbuddy. <<else>> other slaves; $he must find sexual release in $his duties. <</if>> <<else>> other slaves; $he must find sexual release in $his duties. <</if>> <<elseif $activeSlave.releaseRules == "sapphic">> <<if $universalRulesConsent == 1>> and $he is not allowed to masturbate; $he must proposition other slaves to find sexual release, <<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>> which $he is constantly doing. <<elseif ($activeSlave.devotion > 20)>> which $he is often willing to do. <<else>> which $he is rarely willing to do. <</if>> <<else>> and $he is not allowed to masturbate; $he is allowed to demand sex from other slaves, <<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>> an opportunity $he takes shameless advantage of. <<elseif ($activeSlave.devotion > 20)>> which $he is often willing to do. <<else>> which $he is rarely willing to do. <</if>> <</if>> <<elseif $activeSlave.releaseRules == "masturbation">> and $he is only allowed to <<if ($activeSlave.energy > 95)>> masturbate, which $he is constantly doing. <<else>> masturbate. <</if>> <<elseif $activeSlave.releaseRules == "permissive">> and $he is allowed to masturbate. <</if>> <</if>> <</if>> /* CLOSES SALE AND EVENT RULES NONDISPLAY */ <<if $activeSlave.slaveName != $activeSlave.birthName || $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.slaveName != $activeSlave.birthName && $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<SlaveFullName $activeSlave>> is not $his original full name; <<if $activeSlave.birthName === "" || $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <<elseif $activeSlave.slaveName != $activeSlave.birthName>> $activeSlave.slaveName is not $his original given name; <<if $activeSlave.birthName === "">> whatever it was, however, has been lost forever. <</if>> <<elseif $activeSlave.slaveSurname != $activeSlave.birthSurname>> <<if $activeSlave.slaveSurname === 0>> $He once had a surname; <<if $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <<else>> $activeSlave.slaveSurname is not $his original surname; <<if $activeSlave.birthSurname === "">> whatever it was, however, has been lost forever. <</if>> <</if>> <</if>> <<if $activeSlave.birthName !== "" || $activeSlave.birthSurname !== "">> <<if $activeSlave.devotion > 95>> $he adores $his slave name and affects to have forgotten that $he was ever called <<elseif $activeSlave.devotion > 50>> $he uses $his slave name automatically and gives no sign that $he was ever called <<elseif $activeSlave.devotion > 20>> $he uses $his slave name despite once being known as <<elseif $activeSlave.devotion >= -20>> $he uses $his slave name hesitantly since $he was once called <<elseif $activeSlave.devotion >= -50>> $he uses $his slave name with resentment since $he prefers $his original name, <<else>> $he uses $his slave name only when constantly punished, since $he feels $his real name is <</if>> <<if $activeSlave.birthName === "">> $activeSlave.birthSurname. <<elseif $activeSlave.birthSurname === "">> $activeSlave.birthName. <<elseif $surnameOrder != 1>> <<switch $activeSlave.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName. <<default>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</switch>> <<else>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</if>> <</if>> <<if $activeSlave.slaveSurname == 0>> $He has no surname as a slave, which $he <<if $activeSlave.devotion > 95>>loves. <<elseif $activeSlave.devotion > 50>>likes. <<elseif $activeSlave.devotion > 20>>accepts. <<elseif $activeSlave.devotion >= -20>>tolerates. <<elseif $activeSlave.devotion >= -50>>resents. <<else>>hates. <</if>> <</if>> <<else>> $activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is not its original name: it was once called <<if $surnameOrder != 1>> <<switch $activeSlave.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName. <<default>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</switch>> <<else>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</if>> <</if>> <</if>> <<ageAndHealthDescription>> <<if $saleDescription != 1>> <<if $clinic != 0 && $clinicUpgradeScanner == 1>> <<if $activeSlave.chem > 15>> $clinicNameCaps's scanners score long term carcinogenic buildup in $his body at @@.cyan;<<print Math.ceil($activeSlave.chem/10)>>@@. <<else>> $clinicNameCaps's scanners confirm that $he has good prospects for long term health. <</if>> <</if>> <<if $showSexualHistory == 1 && $ui != "start">> <<set _weeksOwned = $week-$activeSlave.weekAcquired>> $He has been with you <<if $activeSlave.weekAcquired == 0>> since before you owned the arcology, <<elseif $activeSlave.weekAcquired == 1>> since you first took control of the arcology, <<elseif _weeksOwned > 1>> <<print $week-$activeSlave.weekAcquired>> weeks, <<else>> one week, <</if>> <<if ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount) > 0>> and has been fucked about <<print ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount)>> times, including <<if $activeSlave.mammaryCount > 0>> $activeSlave.mammaryCount mammary, <</if>> <<if $activeSlave.vaginalCount > 0>> $activeSlave.vaginalCount vanilla, <</if>> <<if $activeSlave.analCount > 0>> $activeSlave.analCount anal, <</if>> <<if $activeSlave.penetrativeCount > 0>> $activeSlave.penetrativeCount penetrating, <</if>> <<if ($activeSlave.penetrativeCount+$activeSlave.mammaryCount+$activeSlave.vaginalCount+$activeSlave.analCount) > 0>> and <</if>> $activeSlave.oralCount oral sexual encounters. <<else>> <<if $week-$activeSlave.weekAcquired >= 1>> and <<else>> $He <</if>> has had little or no sexual experience <<if $activeSlave.weekAcquired != 0>>as your slave<<else>>in your new arcology<</if>> yet. <</if>> <<set _sortedCounts = []>> <<set _sortedCounts.push({type: "anal", value: $activeSlave.analCount}), _sortedCounts.push({type: "vaginal", value: $activeSlave.vaginalCount}), _sortedCounts.push({type: "oral", value: $activeSlave.oralCount/2}), _sortedCounts.push({type: "mammary", value: $activeSlave.mammaryCount}), _sortedCounts.push({type: "penetrative", value: $activeSlave.penetrativeCount})>> <<set _sortedCounts = _sortedCounts.sort(function(a, b){return b.value-a.value})>> <<if _sortedCounts[0].type == "anal">> <<if (_weeksOwned*112)/$activeSlave.analCount < 4>> Remarkably, this means that $he's been buttfucked <<if (_weeksOwned*112)/$activeSlave.analCount < 1>> more than once every hour <<elseif (_weeksOwned*112)/$activeSlave.analCount < 1.5>> about once every hour <<elseif (_weeksOwned*112)/$activeSlave.analCount < 2.5>> about once every two hours <<elseif (_weeksOwned*112)/$activeSlave.analCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $he's spent awake. <</if>> <<elseif _sortedCounts[0].type == "vaginal">> <<if (_weeksOwned*112)/$activeSlave.vaginalCount < 4>> Remarkably, this means that $his pussy has been fucked <<if (_weeksOwned*112)/$activeSlave.vaginalCount < 1>> more than once every hour <<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 1.5>> about once every hour <<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 2.5>> about once every two hours <<elseif (_weeksOwned*112)/$activeSlave.vaginalCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $he's spent awake. <</if>> <<elseif _sortedCounts[0].type == "oral">> <<if (_weeksOwned*112)/$activeSlave.oralCount < 4>> Remarkably, this means that $he's sucked something off <<if (_weeksOwned*112)/$activeSlave.oralCount < 1>> more than once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 1.5>> about once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 2.5>> about once every two hours <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $he's spent awake. <</if>> <<elseif _sortedCounts[0].type == "mammary">> <<if (_weeksOwned*112)/$activeSlave.oralCount < 4>> Remarkably, this means that $he's put $his tits to work <<if (_weeksOwned*112)/$activeSlave.oralCount < 1>> more than once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 1.5>> about once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 2.5>> about once every two hours <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $he's spent awake. <</if>> <<elseif _sortedCounts[0].type == "penetrative">> <<if (_weeksOwned*112)/$activeSlave.oralCount < 4>> Remarkably, this means that $he's pounded a hole <<if (_weeksOwned*112)/$activeSlave.oralCount < 1>> more than once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 1.5>> about once every hour <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 2.5>> about once every two hours <<elseif (_weeksOwned*112)/$activeSlave.oralCount < 3.5>> about once every three hours <<else>> about once every four hours <</if>> $he's spent awake. <</if>> <</if>> <<if ($activeSlave.lactation > 0) && ($activeSlave.milk < 20)>> $He has given a small quantity of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>. <<elseif ($activeSlave.milk > 1)>> $He has given about $activeSlave.milk liters of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>. <</if>> <<if ($activeSlave.birthsTotal != 0)>> $He has given birth a total of <<print $activeSlave.birthsTotal>> time<<if $activeSlave.birthsTotal != 1>>s<</if>>; <<if ($activeSlave.births == $activeSlave.birthsTotal)>> <<if ($activeSlave.births == 1)>> it happened within the walls of $arcologies[0].name. <<else>> all of them happened within the walls of $arcologies[0].name. <</if>> <<elseif $activeSlave.births == 1>> one of them happened within the walls of $arcologies[0].name. <<elseif ($activeSlave.births > 1)>> $activeSlave.births of them happened within the walls of $arcologies[0].name. <<else>> none of them happening within $arcologies[0].name. <</if>> <</if>> <<if $activeSlave.slavesKnockedUp > 0>> $He's knocked up $activeSlave.slavesKnockedUp other slave girl<<if $activeSlave.slavesKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you<</if>>. <<elseif $activeSlave.slavesFathered > 0>> $He's fathered $activeSlave.slavesFathered new slave<<if $activeSlave.slavesFathered > 1>>s<</if>> for you. <</if>> <<if $activeSlave.PCKnockedUp > 0>> $He's managed to knock you up $activeSlave.PCKnockedUp time<<if $activeSlave.PCKnockedUp > 1>>s<</if>><<if $activeSlave.slavesFathered > 0>> and is the father of $activeSlave.PCChildrenFathered of your children<</if>>. <<elseif $activeSlave.slavesFathered > 0>> $He's the father of $activeSlave.PCChildrenFathered of your children. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> /* NORMAL NON-FUCKDOLL MENTAL REPORT */ <<eyeDescription>> <<if $activeSlave.fetish == "mindbroken">> However, @@.coral;$his mind is fundamentally broken;@@ everything $he experiences will quickly be forgotten. <</if>> <<if ($activeSlave.behavioralFlaw == "arrogant")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> $He is @@.red;arrogant@@ and clings to $his dignity. <<elseif ($activeSlave.devotion < -20)>> $He is still @@.red;arrogant@@ at heart, but does $his best to hide it out of fear. <<elseif ($activeSlave.devotion <= 20)>> $He is @@.red;arrogant@@ and seems to think slavery beneath $him. <<else>> Despite being well broken, $he seems to retain hints of @@.red;arrogance@@. <</if>> <<elseif ($activeSlave.behavioralFlaw == "bitchy")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> $He is @@.red;bitchy@@ and insults you every chance $he gets. <<elseif ($activeSlave.devotion < -20)>> $He is still @@.red;bitchy@@ at times, but does $his best to keep quiet out of fear. <<elseif ($activeSlave.devotion <= 20)>> $He is @@.red;bitchy@@ and constantly tries to get a word in edgewise. <<else>> Since $he is well broken, $he tries to confine $his @@.red;bitchy@@ remarks to your other slaves. <</if>> <<elseif ($activeSlave.behavioralFlaw == "liberated")>> <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> $He strongly believes that @@.red;slavery is wrong,@@ and resists it as best $he can. <<elseif ($activeSlave.devotion < -20)>> $He strongly believes that @@.red;slavery is wrong,@@ but usually keeps quiet out of fear. <<elseif ($activeSlave.devotion <= 20)>> $He strongly believes that @@.red;slavery is wrong,@@ and rarely misses a chance to complain about it. <<else>> $He strongly believes that @@.red;slavery is wrong,@@ but has learned to keep it to herself. <</if>> <<elseif ($activeSlave.behavioralFlaw == "devout")>> $He is @@.red;devoutly religious,@@ <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> and uses $his faith as a wellspring of resistance. <<elseif ($activeSlave.devotion < -20)>> and uses $his faith as a place of refuge. <<elseif ($activeSlave.devotion <= 20)>> and uses $his faith as a private place within herself. <<else>> but has learned to keep $his faith private. <</if>> <<elseif ($activeSlave.behavioralFlaw == "odd")>> $He behaves @@.red;oddly@@, saying and doing random things. <<elseif ($activeSlave.behavioralFlaw == "hates men")>> $He @@.red;strongly dislikes@@ being around <<if ($activeSlave.attrXY >= 85) && ($activeSlave.energy >= 40)>> men; since $he loves the dick, $he's forced to put up with them. <<elseif ($activeSlave.attrXY >= 65) && ($activeSlave.energy >= 40)>> men; since $he likes the dick, $he reluctantly puts up with them. <<else>> men. <</if>> <<elseif ($activeSlave.behavioralFlaw == "hates women")>> $He @@.red;strongly dislikes@@ being around <<if ($activeSlave.attrXX >= 85) && ($activeSlave.energy >= 40)>> women; since $he loves pussy, $he's forced to put up with them. <<elseif ($activeSlave.attrXX >= 65) && ($activeSlave.energy >= 40)>> women; since $he likes pussy, $he reluctantly puts up with them. <<else>> women. <</if>> <<elseif ($activeSlave.behavioralFlaw == "anorexic")>> $He suffers from @@.red;anorexia@@. <<elseif ($activeSlave.behavioralFlaw == "gluttonous")>> $He @@.red;tends to overeat@@ whenever $he can, reacting to the rigors of sexual slavery with overeating. <</if>> <<switch $activeSlave.behavioralQuirk>> <<case "confident">> $He's @@.green;confident,@@ and believes that $he has something of value to offer, even as a slave. <<case "cutting">> $He often has a witty or @@.green;cutting@@ remark ready, but knows when to keep them to herself. <<case "funny">> $He's @@.green;funny,@@ often providing a little comic relief. <<case "adores women">> $He @@.green;adores women,@@ and loves spending time with them. <<case "adores men">> $He @@.green;adores men,@@ and loves spending time with them. <<case "fitness">> $He's a @@.green;fitness fanatic,@@ and almost gets off to a hard workout. <<case "insecure">> $He's @@.green;insecure,@@ defining $his self worth by how much others want to fuck $him. <<case "sinful">> <<if $arcologies[0].FSChattelReligionist == "unset">> $He's delightfully @@.green;sinful,@@ taking real pleasure in breaking cultural mores. <<else>> $He's a devout Chattel Religionist, and is aggressively @@.green;sinful@@ against old world faiths. $He is enthusiastic about slutty religious clothing, and excited by intentional sacrilege like openly using old world religious icons as sex toys or having orgies on altars. <</if>> <<case "advocate">> $He's an @@.green;advocate@@ for slavery, and can articulate what it's done for $him. <</switch>> <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> $He @@.red;hates@@ oral sex and tries to avoid it. <<case "hates anal">> $He @@.red;hates@@ anal sex and tries to avoid it. <<case "hates penetration">> $He @@.red;hates@@ penetration and tries to avoid it. <<case "repressed">> $He is @@.red;sexually repressed,@@ retaining a fundamental distaste for sex from $his upbringing. <<case "idealistic">> $He is @@.red;sexually idealistic,@@ retaining a belief that sex should be based on love and consent. <<case "shamefast">> $He is @@.red;shamefast,@@ suffering crippling anxiety when naked. <<case "apathetic">> $He is @@.red;sexually apathetic,@@ often slipping into inertness during sex. <<case "crude">> $He is @@.red;sexually crude,@@ and has little sense of what partners find disgusting during sex. <<case "judgemental">> $He is @@.red;sexually judgemental,@@ and often denigrates $his sexual partners' performance. <<case "cum addict">> $He's a @@.yellow;cum addict:@@ $he has a deep psychological addiction to <<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>pussyjuice<</if>> and becomes anxious if $he goes for a few hours without drinking any. <<case "anal addict">> $He's an @@.yellow;anal addict:@@ $he has a deep psychological need to be fucked in the ass and becomes anxious if $he goes for a few hours without anal. <<case "attention whore">> $He's an @@.yellow;attention whore:@@ shocking and titillating spectators is more important to $him than the actual pleasure of sex. <<case "breast growth">> $He has a @@.yellow;breast growth obsession:@@ $he's nearly incapable of believing that $his breasts are big enough. <<case "abusive">> $He's sexually @@.yellow;abusive:@@ $he prefers taking sexual pleasure by force to having it offered to $him. <<case "malicious">> $He's sexually @@.yellow;malicious:@@ $he gets off on others' anguish. <<case "self hating">> $He's filled with @@.yellow;self hatred,@@ and is disturbingly willing to comply with things that might hurt $him. <<case "neglectful">> $He's sexually @@.yellow;self neglectful,@@ and often shows no interest in getting off herself. <<case "breeder">> $He's @@.yellow;obsessed with being bred@@ to the point of fetishizing pregnancy itself as much as any act that leads to it. <</switch>> <<switch $activeSlave.sexualQuirk>> <<case "gagfuck queen">> $He's a @@.green;gagfuck queen:@@ $he's able to safely take a rough facefuck. <<case "painal queen">> $He's a @@.green;painal queen:@@ $he knows exactly how much $he can take without getting hurt. <<case "strugglefuck queen">> $He's a @@.green;strugglefuck queen:@@ $he can gauge exactly how much resistance $his partners want. <<case "tease">> $He's a @@.green;tease,@@ and often displays a little flash of herself followed by a blush. <<case "romantic">> $He's a @@.green;romantic,@@ and persists in innocent pleasure in the closeness of sex. <<case "perverted">> $He's @@.green;perverted,@@ and enjoys breaking sexual boundaries. <<case "caring">> $He's @@.green;caring,@@ and enjoys bringing partners pleasure more than getting off herself. <<case "unflinching">> $He's @@.green;unflinching,@@ willing to do anything, even by the standards of sex slaves. <<case "size queen">> $He's @@.green;a size queen;@@ preferring big cock is almost $his trademark. <</switch>> <<if ($activeSlave.fetishKnown == 1)>> <<switch $activeSlave.fetish>> <<case "submissive">> <<if ($activeSlave.sexualFlaw == "apathetic")>> This sexual apathy plays into $his preference for @@.lightcoral;submission.@@ <<elseif ($activeSlave.behavioralFlaw == "arrogant")>> $His arrogance is really just a thin shell to protect $his true need to @@.lightcoral;submit@@. <<elseif ($activeSlave.fetishStrength > 95)>> $He's an extreme @@.lightcoral;submissive@@, and relishes the strictures of slavery. <<elseif ($activeSlave.fetishStrength > 60)>> $He's a confirmed @@.lightcoral;submissive@@, and enjoys the strictures of slavery. <<else>> $He has @@.lightcoral;submissive@@ tendencies, and likes the strictures of slavery. <</if>> <<case "cumslut">> <<if ($activeSlave.sexualFlaw == "hates oral")>> $He's torn between $his @@.lightcoral;love of semen@@ and $his dislike of having cocks in $his mouth. <<elseif ($activeSlave.fetishStrength > 95)>> $He's a @@.lightcoral;cumslut@@, and loves giving blowjobs and receiving facials. <<elseif ($activeSlave.fetishStrength > 60)>> $He @@.lightcoral;prefers giving oral@@, and enjoys sucking dick and receiving facials. <<else>> $He has an @@.lightcoral;oral fixation@@, and likes giving blowjobs and receiving facials. <</if>> <<case "humiliation">> <<if ($activeSlave.behavioralFlaw == "bitchy")>> $His bitchiness is really just an expression of $his deep need to be @@.lightcoral;humiliated@@ herself. <<elseif ($activeSlave.sexualFlaw == "shamefast")>> $His shame is genuine, and it is with real self-loathing that $he @@.lightcoral;gets off on humiliation.@@ <<elseif ($activeSlave.fetishStrength > 95)>> $He's a slut for @@.lightcoral;humiliation@@, and gets off on having others see $his enslavement. <<elseif ($activeSlave.fetishStrength > 60)>> $He enjoys @@.lightcoral;humiliating@@ sex. <<else>> $He likes @@.lightcoral;embarrassing@@ sex. <</if>> <<case "buttslut">> <<if ($activeSlave.sexualFlaw == "hates anal")>> $His hatred is just pretense to cover $his shame about how much $he really loves getting @@.lightcoral;fucked in the butt@@. <<elseif ($activeSlave.fetishStrength > 95)>> $He's a @@.lightcoral;buttslut@@, happy to have anyone put anything up $his ass. <<elseif ($activeSlave.fetishStrength > 60)>> $He @@.lightcoral;prefers anal.@@ <<else>> $He has an @@.lightcoral;anal fixation.@@ <</if>> <<case "boobs">> <<if ($activeSlave.fetishStrength > 95)>> $He @@.lightcoral;prefers mammary intercourse@@ to any other kind of sex, and readily climaxes to nipple stimulation. <<elseif ($activeSlave.fetishStrength > 60)>> $He enjoys @@.lightcoral;breast play,@@ and is rapidly aroused by nipple stimulation. <<else>> $He @@.lightcoral;really likes boobs,@@ hers and others. <</if>> <<case "pregnancy">> <<if ($activeSlave.fetishStrength > 95)>> $He has a @@.lightcoral;pregnancy fetish,@@ and finds anything related to reproduction sexy. <<elseif ($activeSlave.fetishStrength > 60)>> $He has an @@.lightcoral;impregnation fantasy,@@ and enjoys bareback sex. <<else>> $He has a recurring @@.lightcoral;impregnation fantasy.@@ <</if>> <<case "dom">> <<if ($activeSlave.sexualFlaw == "apathetic")>> $He is at war with herself, since $his habitual apathy during sex barely masks a desire to @@.lightcoral;dominate.@@ <<elseif ($activeSlave.fetishStrength > 95)>> $He is a @@.lightcoral;complete dom;@@ with other slaves this is expressed as a strong preference to top, and with $his betters $he's an almost competitive lover. <<elseif ($activeSlave.fetishStrength > 60)>> $He likes to take an active, powerful role in sex; with other slaves this is expressed as @@.lightcoral;dominance@@, and with $his betters $he's a very energetic lover. <<else>> $He prefers to take a @@.lightcoral;dominant@@ sexual role. <</if>> <<case "sadist">> <<if ($activeSlave.fetishStrength > 95)>> $He is an @@.lightcoral;aggressive sadist@@; $he's constantly plotting to control, abuse, and hurt other slaves. <<elseif ($activeSlave.fetishStrength > 60)>> $He has @@.lightcoral;sadistic tendencies@@; $he enjoys watching other slaves in pain, but truly loves causing pain herself. <<else>> $He gets off on @@.lightcoral;the suffering of others@@; $he enjoys watching other slaves in pain. <</if>> <<case "masochist">> <<if ($activeSlave.fetishStrength > 95)>> $He is a @@.lightcoral;pain slut.@@ <<elseif ($activeSlave.fetishStrength > 60)>> $He @@.lightcoral;gets off on pain,@@ showing strong masochistic tendencies. <<else>> $He @@.lightcoral;doesn't mind pain,@@ and shows some masochistic tendencies. <</if>> <<default>> $His sexual tastes are @@.pink;quite normal.@@ <</switch>> <<else>> $His fetishes, if any, are not known to you. <</if>> <<if ($activeSlave.attrKnown == 1)>> <<if ($activeSlave.energy > 95)>> $He's a @@.green;nymphomaniac.@@ <<elseif ($activeSlave.energy > 80)>> $He's a @@.green;sex addict.@@ <<elseif ($activeSlave.energy > 60)>> $He has a @@.green;powerful appetite for sex.@@ <<elseif ($activeSlave.energy > 40)>> $He has a @@.yellow;healthy sex drive.@@ <<elseif ($activeSlave.energy > 20)>> $He has a @@.red;weak sex drive.@@ <<else>> $He's @@.red;frigid,@@ with little interest in sex. <</if>> <<if ($activeSlave.attrXY <= 5)>> <<if ($activeSlave.attrXX <= 5)>> $He @@.red;finds both men's and women's intimate areas quite repulsive,@@ an unfortunate state of affairs! <<else>> $He @@.red;finds men sexually disgusting,@@ <<if ($activeSlave.attrXX <= 15)>> and @@.red;has almost as much trouble with women.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and $he is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <</if>> <<elseif ($activeSlave.attrXY <= 15)>> $He @@.red;considers men's bodies a turnoff,@@ <<if ($activeSlave.attrXX <= 5)>> and is @@.red;actually disgusted by womens'.@@ <<elseif ($activeSlave.attrXX <= 15)>> and @@.red;feels the same about womens'.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and $he is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 35)>> $He is @@.red;finds most men unattractive,@@ <<if ($activeSlave.attrXX <= 5)>> and is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> and is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> and is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and $he is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 65)>> $He's indifferent to sex with men, <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;actually unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> and feels the same about women, too. <<elseif ($activeSlave.attrXX <= 85)>> but @@.green;is attracted to women.@@ <<elseif ($activeSlave.attrXX <= 95)>> @@.green;strongly preferring women.@@ <<else>> but is @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 85)>> $He @@.green;finds men attractive,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> and @@.green;likes women too.@@ <<elseif ($activeSlave.attrXX <= 95)>> but @@.green;likes women even more.@@ <<else>> but is really @@.green;passionate about women.@@ <</if>> <<elseif ($activeSlave.attrXY <= 95)>> $He @@.green;is aroused by most men,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> and @@.green;likes women too.@@ <<elseif ($activeSlave.attrXX <= 95)>> and @@.green;thinks most women are hot,@@ too. <<else>> but is most @@.green;passionate about women.@@ <</if>> <<else>> <<if ($activeSlave.attrXX > 95)>> $He's @@.green;omnisexual,@@ and is passionately attracted to nearly everyone. <<else>> $He's @@.green;passionate about men,@@ <<if ($activeSlave.attrXX <= 5)>> but is @@.red;disgusted by the idea of intimacy with a woman.@@ <<elseif ($activeSlave.attrXX <= 15)>> but is @@.red;turned off by women.@@ <<elseif ($activeSlave.attrXX <= 35)>> but is @@.red;unenthusiastic about women.@@ <<elseif ($activeSlave.attrXX <= 65)>> but is indifferent to women. <<elseif ($activeSlave.attrXX <= 85)>> but also @@.green;likes women,@@ too. <<else>> but also @@.green;thinks most women are hot,@@ too. <</if>> <</if>> <</if>> <<else>> You do not understand $his sexuality very well. <</if>> <<else>> /* FUCKDOLL MENTAL REPORT */ It's impossible to tell what intelligence or inclinations a fuckdoll might have by looking at it, but the most recent records indicate that this one is <<if ($activeSlave.intelligence >= 3)>> @@.deepskyblue;brilliant@@ <<elseif ($activeSlave.intelligence >= 2)>> @@.deepskyblue;highly intelligent@@ <<elseif ($activeSlave.intelligence >= 1)>> of @@.deepskyblue;above average intelligence@@ <<elseif ($activeSlave.intelligence >= 0)>> of average intelligence <<elseif ($activeSlave.intelligence >= -1)>> of @@.orangered;below average intelligence@@ <<elseif ($activeSlave.intelligence >= -2)>> @@.orangered;very stupid@@ <<elseif ($activeSlave.intelligence >= -3)>> @@.orangered;a moron@@ <</if>> <<if ($activeSlave.intelligence >= 0)>> <<if ($activeSlave.intelligenceImplant != 1)>>but is uneducated<<else>>and is educated<</if>>. <<else>> <<if ($activeSlave.intelligenceImplant != 1)>>and is uneducated<<else>>but is educated<</if>>. <</if>> <<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none") ||($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>> <<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none")>> Its remaining mental flaws are likewise impossible to discern, but if it was allowed out of its suit, this fuckdoll would probably still <<if $activeSlave.behavioralFlaw != "none">> <<switch $activeSlave.behavioralFlaw>> <<case "hates men">> @@.red;hate men@@ <<case "hates women">> @@.red;hate women@@ <<case "gluttonous">> be a @@.red;stress eater@@ <<default>> be @@.red;$activeSlave.behavioralFlaw@@ <</switch>> <</if>> <<if $activeSlave.sexualFlaw != "none">> <<if $activeSlave.behavioralFlaw != "none">>and would still<</if>> <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> @@.red;hate oral.@@ <<case "hates anal">> @@.red;hate anal.@@ <<case "hates penetration">> @@.red;hate penetration.@@ <<case "cum addict">> a @@.yellow;cum addict.@@ <<case "anal addict">> an @@.yellow;anal addict.@@ <<case "attention whore">> an @@.yellow;attention whore.@@ <<case "breast growth">> have a @@.yellow;breast obsession.@@ <<case "breeder">> have a @@.yellow;breeding obsession.@@ <<default>> be @@.red;$activeSlave.sexualFlaw.@@ <</switch>> <<else>> to an unacceptable degree. <</if>> <</if>> <<if ($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>> Its character seems to retain some distinctiveness; it may still <<if $activeSlave.behavioralQuirk != "none">> be <<switch $activeSlave.behavioralQuirk>> <<case "fitness">> @@.green;a fitness fanatic@@ <<case "adores women">> @@.green;adore women@@ <<case "adores men">> @@.green;adore men@@ <<case "advocate">> @@.green;an advocate@@ <<default>> @@.green;$activeSlave.behavioralQuirk@@ <</switch>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk != "none">>and still<</if>> be <<switch $activeSlave.sexualQuirk>> <<case "romantic" "perverted" "caring" "unflinching">> @@.green;$activeSlave.sexualQuirk.@@ <<default>> a @@.green;$activeSlave.sexualQuirk.@@ <</switch>> <<else>> in there. <</if>> <</if>> <</if>> <<if ($activeSlave.fetishKnown == 1)>> Its recent biomedical readings indicate that it still prefers <<switch $activeSlave.fetish>> <<case "submissive">> @@.lightcoral;being forced to submit@@ <<case "cumslut">> @@.lightcoral;being facefucked@@ <<case "humiliation">> @@.lightcoral;being fucked in public@@ <<case "buttslut">> @@.lightcoral;being sodomized@@ <<case "boobs">> @@.lightcoral;having its breasts handled@@ <<case "pregnancy">> @@.lightcoral;being inseminated@@ <<case "dom" "sadist">> @@.lightcoral;being on top@@ <<case "masochist">> @@.lightcoral;being hurt@@ <<default>> @@.lightcoral;having vanilla sex@@ <</switch>> to any other kind of use. <</if>> <<if ($activeSlave.attrKnown == 1)>> Its suit usually forces it to become aroused for use, but when it's allowed to react naturally, it has <<if ($activeSlave.energy > 95)>> a @@.green;nymphomaniac@@ need <<elseif ($activeSlave.energy > 80)>> a @@.green;pathological need@@ <<elseif ($activeSlave.energy > 60)>> a @@.green;powerful need@@ <<elseif ($activeSlave.energy > 40)>> a @@.yellow;healthy need@@ <<elseif ($activeSlave.energy > 20)>> a @@.red;weak need@@ <<else>> @@.red;no need@@ <</if>> for external sexual stimulation, acts <<if ($activeSlave.attrXX <= 15)>> @@.red;revolted@@ <<elseif ($activeSlave.attrXX <= 35)>> @@.red;unhappy@@ <<elseif ($activeSlave.attrXX <= 65)>> indifferent <<elseif ($activeSlave.attrXX <= 85)>> @@.green;eager@@ <<else>> @@.green;very enthusiastic@@ <</if>> when a pussy is pressed against its face hole, and <<if ($activeSlave.attrXY <= 15)>> @@.red;struggles@@ <<elseif ($activeSlave.attrXY <= 35)>> @@.red;does not react positively@@ <<elseif ($activeSlave.attrXY <= 65)>> does not react significantly <<elseif ($activeSlave.attrXY <= 85)>> @@.green;seems pleased@@ <<else>> is @@.green;very happy@@ <</if>> when a dick is pushed inside <<if $activeSlave.vagina >= -1>>either of its lower holes<<else>>its rear hole<</if>>. <</if>> <</if>> /* END MENTAL REPORT */ <<if $saleDescription == 0>> <<if $eventDescription == 0>> <<if canSee($activeSlave)>> <<if ($activeSlave.attrKnown == 1)>> <<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting > 1)>> <<if ($activeSlave.attrXX > 85) && ($PC.boobs == 1)>> $His attraction to women is obvious: $he can't seem to stop staring at your breasts. <<elseif ($activeSlave.attrXY > 85) && ($PC.dick == 1)>> $His attraction to men is obvious: $he can't seem to stop glancing down at your package. <<elseif ($activeSlave.attrXY > 85) && ($PC.boobs == 0)>> $His attraction to men is obvious: $he can't seem to stop checking out your broad chest. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if ["neck", "left cheek", "right cheek", "cheeks", "left ears", "right ears", "ears"].includes($activeSlave.brandLocation)>> <<brandDescription>> <</if>> <</if>> <</if>> <<if $familyTesting == 1>> <<Family>> <<if $activeSlave.relationship >= 3 && totalRelatives($activeSlave) > 0>> <<set _lover = getSlave($activeSlave.relationshipTarget)>> <<if def _lover>> <<if $activeSlave.mother == _lover.ID>> $He is in an @@.lightgreen;incestuous relationship with $his mother, <<SlaveFullName _lover>>.@@ <<elseif $activeSlave.father == _lover.ID>> $He is in an @@.lightgreen;incestuous relationship with $his father, <<SlaveFullName _lover>>.@@ <<elseif _lover.mother == $activeSlave.ID || _lover.father == $activeSlave.ID>> $He is in an @@.lightgreen;incestuous relationship with $his daughter, <<SlaveFullName _lover>>.@@ <<else>> <<switch areSisters($activeSlave, _lover)>> <<case 1>> $He is in an @@.lightgreen;incestuous relationship with $his twin, <<SlaveFullName _lover>>.@@ <<case 2>> $He is in an @@.lightgreen;incestuous relationship with $his sister, <<SlaveFullName _lover>>.@@ <<case 3>> $He is in an @@.lightgreen;incestuous relationship with $his half-sister, <<SlaveFullName _lover>>.@@ <</switch>> <</if>> <</if>> <<elseif $activeSlave.relationship <= -2>> <<if ($activeSlave.mother == -1 || $activeSlave.father == -1)>> <<if $activeSlave.mother == -1>> $He is in an @@.lightgreen;incestuous relationship with $his mother, you.@@ <<elseif $activeSlave.father == -1>> $He is in an @@.lightgreen;incestuous relationship with $his father, you.@@ <</if>> <<elseif $PC.mother == $activeSlave.ID || $PC.father == $activeSlave.ID>> <<if $PC.title == 1>> $He is in an @@.lightgreen;incestuous relationship with $his son, you.@@ <<elseif $PC.title == 0>> $He is in an @@.lightgreen;incestuous relationship with $his daughter, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 1>> <<if $PC.title == 1>> $He is in an @@.lightgreen;incestuous relationship with $his twin brother, you.@@ <<elseif $PC.title == 0>> $He is in an @@.lightgreen;incestuous relationship with $his twin sister, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 2>> <<if $PC.title == 1>> $He is in an @@.lightgreen;incestuous relationship with $his brother, you.@@ <<elseif $PC.title == 0>> $He is in an @@.lightgreen;incestuous relationship with $his sister, you.@@ <</if>> <<elseif areSisters($PC, $activeSlave) == 3>> <<if $PC.title == 1>> $He is in an @@.lightgreen;incestuous relationship with $his half-brother, you.@@ <<elseif $PC.title == 0>> $He is in an @@.lightgreen;incestuous relationship with $his half-sister, you.@@ <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.relation != 0>> <<set _lsd = $slaveIndices[$activeSlave.relationTarget]>> <<if def _lsd>> <<if ($slaves[_lsd].ID == $activeSlave.relationshipTarget) && ($activeSlave.relationship >= 3)>> $He is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation, making their relationship incestuous.@@ <<else>> $He is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation.@@ <</if>> <</if>> <</if>> <</if>> /* closes extended family mode */ <<if $activeSlave.rivalry != 0>> <<set _lsd = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _lsd>> $He <<if $activeSlave.rivalry <= 1>> @@.lightsalmon;dislikes@@ <<SlaveFullName $slaves[_lsd]>>. <<elseif $activeSlave.rivalry <= 2>> is <<SlaveFullName $slaves[_lsd]>>'s @@.lightsalmon;rival.@@ <<else>> @@.lightsalmon;bitterly hates@@ <<SlaveFullName $slaves[_lsd]>>. <</if>> <</if>> <</if>> <<if $activeSlave.bodySwap > 0>> <<if $activeSlave.origBodyOwner !== "">> $He currently possesses <<print $activeSlave.origBodyOwner>>'s body. <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0 && $activeSlave.origBodyOwnerID > 0>> <<set _lsd = $slaveIndices[$activeSlave.origBodyOwnerID]>> <<if def _lsd>> $He is fully aware that <<SlaveFullName $slaves[_lsd]>> is in $his old body. <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $saleDescription == 0>> <<if $activeSlave.origin != 0>> <<originDescription $activeSlave>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.career != 0>> <<if $activeSlave.career == "a slave">> $He was a slave long before you obtained $him. <<elseif $activeSlave.career == "a slave since birth">> $He's been your slave $his entire life. <<elseif $activeSlave.career == "a meat toilet" || $activeSlave.career == "a cum dump">> $He sees herself as a cum receptacle. <<elseif $activeSlave.career == "a dairy cow">> $He's been broken into the belief that $he is nothing more than a cow to be milked and bred. <<elseif $activeSlave.career == "a breeding bull">> $He's been broken into the belief that $he is nothing more than a bull destined to fill fertile wombs with calves. <<elseif $activeSlave.career == "a breeder">> Before you obtained $him, $he was a breeding slave. <<elseif $activeSlave.career == "a bioreactor">> $He has spent time as a cow in an industrial dairy, an experience that marked $him deeply. <<else>> Before $he was a slave, $he was <<if setup.bodyguardCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Bodyguard. <<elseif setup.wardenessCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Wardeness for <<if $cellblock == 0>>a Cellblock<<else>>$cellblockName<</if>>. <<elseif setup.attendantCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as an Attendant for <<if $spa == 0>>a Spa<<else>>$spaName<</if>>. <<elseif setup.nurseCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Nurse for <<if $clinic == 0>>a Clinic<<else>>$clinicName<</if>>. <<elseif setup.schoolteacherCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Schoolteacher for <<if $schoolroom == 0>>a Schoolroom<<else>>$schoolroomName<</if>>. <<elseif setup.stewardessCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Stewardess for <<if $servantsQuarters == 0>>a Servant's Quarters<<else>>$servantsQuartersName<</if>>. <<elseif setup.milkmaidCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Milkmaid for <<if $dairy == 0>>a Dairy<<else>>$dairyName<</if>>. <<elseif setup.madamCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Madam for <<if $brothel == 0>>a Brothel<<else>>$brothelName<</if>>. <<elseif setup.DJCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a DJ for <<if $club == 0>>a Club<<else>>$clubName<</if>>. <<elseif setup.HGCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a Head Girl. <<elseif setup.recruiterCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him potential as a recruiter. <<elseif setup.entertainmentCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him a slight edge at entertainment. <<elseif setup.whoreCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him a slight edge at sexual commerce. <<elseif setup.gratefulCareers.includes($activeSlave.career)>> $activeSlave.career, so $he can remember what it's like to have the freedom to starve. <<elseif setup.menialCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him experience following orders. <<elseif setup.servantCareers.includes($activeSlave.career)>> $activeSlave.career, giving $him a slight edge in housekeeping. <<else>> <<print $activeSlave.career>>. <</if>> <</if>> <</if>> <<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>> <<if setup.entertainmentCareers.includes($activeSlave.career)>><<else>> $He has gotten enough experience to be as charismatic as any professional entertainer<<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>, and has been fucked so many times that a free sex worker could teach $him nothing<</if>>. <</if>> <<elseif ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>> <<if setup.whoreCareers.includes($activeSlave.career)>><<else>> $He has been fucked so many times that a free sex worker could teach $him nothing. <</if>> <</if>> <</if>> <<set _careers = []>> <<if ($activeSlave.skillHG >= $masteredXP)>> <<set _careers.push("Head Girl")>> <</if>> <<if ($activeSlave.skillRC >= $masteredXP)>> <<set _careers.push("Recruiter")>> <</if>> <<if ($activeSlave.skillBG >= $masteredXP)>> <<set _careers.push("Bodyguard")>> <</if>> <<if ($activeSlave.skillMD >= $masteredXP)>> <<set _careers.push("Madam")>> <</if>> <<if ($activeSlave.skillDJ >= $masteredXP)>> <<set _careers.push("DJ")>> <</if>> <<if ($activeSlave.skillNU >= $masteredXP)>> <<set _careers.push("Nurse")>> <</if>> <<if ($activeSlave.skillTE >= $masteredXP)>> <<set _careers.push("Schoolteacher")>> <</if>> <<if ($activeSlave.skillAT >= $masteredXP)>> <<set _careers.push("Attendant")>> <</if>> <<if ($activeSlave.skillST >= $masteredXP)>> <<set _careers.push("Stewardess")>> <</if>> <<if ($activeSlave.skillMM >= $masteredXP)>> <<set _careers.push("Milkmaid")>> <</if>> <<if ($activeSlave.skillWA >= $masteredXP)>> <<set _careers.push("Wardeness")>> <</if>> <<if ($activeSlave.skillE >= $masteredXP)>> <<set _careers.push("Entertainer")>> <</if>> <<if ($activeSlave.skillW >= $masteredXP)>> <<set _careers.push("Whore")>> <</if>> <<if ($activeSlave.skillS >= $masteredXP)>> <<set _careers.push("Servant")>> <</if>> <<if _careers.length > 0>> $He has working experience as a <<if _careers.length > 2>> <<for _j = 0; _j < _careers.length; _j++>> <<if _j < _careers.length-1>> <<print _careers[_j]>>, <<else>> and <<print _careers[_j]>>. <</if>> <</for>> <<elseif _careers.length > 1>> _careers[1] and <<print _careers[0]>>. <<else>> <<print _careers[0]>>. <</if>> <</if>> /* old <<set _numCareers = 0>> <<if ($activeSlave.skillHG >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillRC >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillBG >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillMD >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillDJ >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillNU >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillTE >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillAT >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillST >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillMM >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if ($activeSlave.skillWA >= $masteredXP)>> <<set _numCareers += 1>> <</if>> <<if _numCareers > 0>> $He has working experience as a <<if $activeSlave.skillHG >= $masteredXP>> <<if _numCareers == 1>> Head Girl. <<elseif _numCareers == 2>> Head Girl and <<else>> Head Girl, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillRC >= $masteredXP>> <<if _numCareers == 1>> Recruiter. <<elseif _numCareers == 2>> Recruiter and <<else>> Recruiter, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillBG >= $masteredXP>> <<if _numCareers == 1>> Bodyguard. <<elseif _numCareers == 2>> Bodyguard and <<else>> Bodyguard, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillMD >= $masteredXP>> <<if _numCareers == 1>> Madam. <<elseif _numCareers == 2>> Madam and <<else>> Madam, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillDJ >= $masteredXP>> <<if _numCareers == 1>> DJ. <<elseif _numCareers == 2>> DJ and <<else>> DJ, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillNU >= $masteredXP>> <<if _numCareers == 1>> Nurse. <<elseif _numCareers == 2>> Nurse and <<else>> Nurse, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillTE >= $masteredXP>> <<if _numCareers == 1>> Schoolteacher. <<elseif _numCareers == 2>> Schoolteacher and <<else>> Schoolteacher, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillAT >= $masteredXP>> <<if _numCareers == 1>> Attendant. <<elseif _numCareers == 2>> Attendant and <<else>> Attendant, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillST >= $masteredXP>> <<if _numCareers == 1>> Stewardess. <<elseif _numCareers == 2>> Stewardess and <<else>> Stewardess, <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillMM >= $masteredXP>> <<if _numCareers == 1>> Milkmaid. <<else>> Milkmaid and <</if>> <<set _numCareers -= 1>> <</if>> <<if $activeSlave.skillWA >= $masteredXP>> Wardeness. <</if>> <</if>> */ <<if $activeSlave.prestige > 0>> <<if $activeSlave.prestigeDesc>>$activeSlave.prestigeDesc<</if>> <<if $activeSlave.prestige > 2>> It is extremely prestigious to own $him. <<elseif $activeSlave.prestige > 1>> It is quite prestigious to own $him. <<else>> It is fairly prestigious to own $him. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "birthmark">> $He has a large, liver-colored birthmark, but since $he's prestigious, this uniqueness adds to $his beauty rather than detracting from it. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> $He is <<if $activeSlave.fuckdoll <= 10>> poorly adapted to life as a living sex toy. <<elseif $activeSlave.fuckdoll <= 30>> @@.aquamarine;moderately adapted to life as a living sex toy.@@ <<elseif $activeSlave.fuckdoll <= 60>> @@.aquamarine;well adapted to life as a living sex toy.@@ <<elseif $activeSlave.fuckdoll < 100>> @@.aquamarine;almost perfectly adapted to life as a living sex toy.@@ <<else>> @@.aquamarine;perfectly adapted to life as a living sex toy.@@ <</if>> Entertainment and prostitution skills are irrelevant for a Fuckdoll. <<else>> <<if $activeSlave.whoreSkill <= 10>> <<if $activeSlave.entertainSkill <= 10>> <<elseif $activeSlave.entertainSkill <= 30>> $He is @@.aquamarine;reasonably entertaining.@@ <<elseif $activeSlave.entertainSkill <= 60>> $He is a @@.aquamarine;skilled entertainer.@@ <<elseif $activeSlave.entertainSkill < 100>> $He is an @@.aquamarine;expert entertainer.@@ <<else>> $He is a @@.aquamarine;master of entertainment.@@ <</if>> <<else>> <<if $activeSlave.entertainSkill <= 10>> <<elseif $activeSlave.entertainSkill <= 30>> $He is @@.aquamarine;reasonably entertaining@@ and <<elseif $activeSlave.entertainSkill <= 60>> $He is a @@.aquamarine;skilled entertainer@@ and <<elseif $activeSlave.entertainSkill < 100>> $He is an @@.aquamarine;expert entertainer@@ and <<else>> $He is a @@.aquamarine;master of entertainment@@ and <</if>> <</if>> <<if $activeSlave.whoreSkill <= 10>> <<elseif $activeSlave.whoreSkill <= 30>> <<if $activeSlave.entertainSkill <= 10>>$He <</if>>has @@.aquamarine;basic experience as a prostitute.@@ <<elseif $activeSlave.whoreSkill <= 60>> <<if $activeSlave.entertainSkill <= 10>>$He is <</if>>a @@.aquamarine;skilled streetwalker.@@ <<elseif $activeSlave.whoreSkill < 100>> <<if $activeSlave.entertainSkill <= 10>>$He is <</if>>a @@.aquamarine;expert working girl.@@ <<else>> <<if $activeSlave.entertainSkill <= 10>>$He is <</if>>a @@.aquamarine;masterful whore.@@ <</if>> <</if>> <<if ($activeSlave.customDesc != "") && (def $activeSlave.customDesc)>> <<print $activeSlave.customDesc>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $genderLawPass == 1>> $His body is a perfect example of the fashionable feminine ideal. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if slimPass($activeSlave) == 1>> $His body is a perfect example of the fashionable ideal flat body. <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($activeSlave.boobs >= 2000) && ($activeSlave.butt >= 5) && ($activeSlave.weight > 95)>> $His body is a perfect example of the fashionable plump body. <</if>> <</if>> <<if $arcologies[0].FSRestartSMR > 0 && $arcologies[0].FSRestart > 80 && ($activeSlave.dick == 0) && ($activeSlave.balls == 0) && ($activeSlave.ovaries == 0) && ($activeSlave.mpreg == 0) && ($activeSlave.vagina < 0)>> $His body is a perfect example of a subhuman who has accepted their place in society. <</if>> <<if ($showScores != 0)>> <<set FResult($activeSlave)>> Currently, $he has an @@.pink;''attractiveness score'' of __''$beauty''__@@ and a @@.lightcoral;''sexual score'' of __''$FResult''__.@@ <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.amp != 0>> <<amputeeDescription>> <</if>> <<ClothingDescription>> <<if $showBodyMods == 1>> <<clothingCorsetDescription>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> $He <<else>> $activeSlave.slaveName <</if>> <<set _averageHeight = Height.mean($activeSlave)>> is <<if $activeSlave.height <= (_averageHeight+5) && $activeSlave.height >= (_averageHeight-5)>> an average height<<if $activeSlave.physicalAge < 16>> for $his age<</if>> <<elseif $activeSlave.height < (_averageHeight-15)>> petite<<if $activeSlave.physicalAge < 16>> for $his age<</if>> <<elseif $activeSlave.height < (_averageHeight-5)>> short<<if $activeSlave.physicalAge < 16>> for $his age<</if>> <<elseif $activeSlave.height > (_averageHeight+15)>> very tall<<if $activeSlave.physicalAge < 16>> for $his age<</if>> <<elseif $activeSlave.height > (_averageHeight+5)>> tall<<if $activeSlave.physicalAge < 16>> for $his age<</if>> <</if>> <<if $showHeightCMs == 1>> at $activeSlave.height cm,<</if>> and <<if $activeSlave.weight > 190 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("perfectly curvy", "perfectly plush")>>. <<else>> @@.red;<<print either("dangerously overweight", "extremely obese", "dangerously fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 160 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("spectacularly curvy", "spectacularly plush")>>. <<else>> @@.red;<<print either("extremely overweight", "very obese", "extremely fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 130 >> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("amazingly curvy", "amazingly plush")>>. <<else>> @@.red;<<print either("very overweight", "obese", "very fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 95>> <<if $activeSlave.hips > 1>> <<print either("extremely curvy", "extremely plush")>>, but $his huge hips make the extra weight attractive on $him. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("extremely curvy", "extremely plush")>>. <<else>> @@.red;<<print either("overweight", "carrying a lot of extra weight", "fat")>>.@@ <</if>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.hips > 1>> <<print either("quite curvy", "very plush")>>, but $his motherly hips make the extra weight attractive on $him. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<print either("quite curvy", "very plush")>>. <<else>> @@.red;<<print either("chubby", "carrying extra weight")>>.@@ <</if>> <<elseif $activeSlave.weight > 10 >><<print either("pleasingly curvy", "nicely plush")>>. <<elseif $activeSlave.weight >= -10>><<print either("a healthy weight", "neither too fat nor too skinny", "an attractive weight for their frame")>>. <<elseif $activeSlave.weight >= -30>><<print either("pleasingly thin", "appealingly skinny")>>. <<elseif $activeSlave.weight >= -95>> <<if $activeSlave.hips > 1>> <<print either("very thin", "quite skinny")>>, but $his wide hips make the gap between $his thighs very noticeable. <<elseif $activeSlave.hips < -1>> <<print either("very thin", "quite skinny")>>, but $his trim hips make $his look like a model. <<else>> @@.red;<<print either("rail thin", "underweight", "too skinny")>>.@@ <</if>> <<else>>@@.red;<<print either("emaciated", "dangerously skinny")>>.@@ <</if>> <<if $activeSlave.hips > 2>> $His hips are unrealistically wide, it is obvious they have been artificially widened. <</if>> <<waistDescription>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>> <<if $activeSlave.weight > 130>> $He is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 30>> $He is too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight < -30>> $He is too skinny for the fashionable feminine ideal. <</if>> <<else>> <<if $activeSlave.weight > 130>> $He is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight < -30>> $He is too skinny for the fashionable feminine ideal. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if $arcologies[0].FSHedonisticDecadence == "unset" && $arcologies[0].FSPhysicalIdealistStrongFat == 0>> <<if $activeSlave.weight > 30>> $He is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 10>> $He is too fat for the fashionable feminine ideal. <</if>> <<else>> <<if $activeSlave.weight > 60>> $He is much too fat for the fashionable feminine ideal. <<elseif $activeSlave.weight > 30>> $He is too fat for the fashionable feminine ideal. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if $activeSlave.weight <= 95>> $He is too thin for the fashionable feminine ideal. <<elseif $activeSlave.weight <= 10>> $He is much too thin for the fashionable feminine ideal. <</if>> <</if>> <<if canWalk($activeSlave)>> <<if $activeSlave.weight > (170+($activeSlave.muscles/5)) && $activeSlave.physicalAge >= 18>> $He is so fat that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif $activeSlave.weight > (110+($activeSlave.muscles/20)) && $activeSlave.physicalAge <= 3>> $He is so fat that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif $activeSlave.weight > (140+($activeSlave.muscles/15)) && $activeSlave.physicalAge <= 12>> $He is so fat that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif $activeSlave.weight > (165+($activeSlave.muscles/10)) && $activeSlave.physicalAge < 18>> $He is so fat that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, though $he often has to stop for breaks. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks alongside objects to help relieve the weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. Much furniture has met an early demise thanks to this habit. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <</if>> <</if>> <<heightImplantDescription>> $He is <<if $activeSlave.muscles > 95>> @@.pink;extremely muscular,@@ with defined pecs, powerful glutes, and massive traps<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 50>> @@.pink;quite muscular,@@ with ripped abs, strong shoulders, and defined lats<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 30>> @@.pink;well built,@@ yet feminine with defined abs and strong shapely muscles<<if $activeSlave.weight > 95>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > 5>> @@.pink;well built,@@ yet feminine, with just-visible muscles<<if $activeSlave.weight > 30>> hidden beneath a layer of fat<</if>>. <<elseif $activeSlave.muscles > -6>> @@.pink;soft and feminine,@@ with no visible muscles. <<elseif $activeSlave.muscles > -31>> @@.pink;rather weak,@@ with barely any muscles. <<elseif $activeSlave.muscles > -96>> @@.pink;very weak;@@ $he struggles with day-to-day tasks. <<else>> @@.red;frail;@@ $he can barely hold herself up. <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty + $arcologies[0].FSSlimnessEnthusiastLaw > 0 && $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadenceStrongFat == 0>> <<if $arcologies[0].FSPhysicalIdealistLaw > 0 && $activeSlave.muscles > 50>> $He is entirely too muscular for the fashionable feminine ideal. <<elseif $activeSlave.muscles > 30>> $He is entirely too muscular for the fashionable feminine ideal. <</if>> <</if>> <<if $activeSlave.amp == 0>> <<if $activeSlave.weight > 190>> $He has hugely thick arms with sagging fat rolls and <<elseif $activeSlave.weight > 160>> $He has thick arms with drooping fat folds and <<elseif $activeSlave.weight > 130>> $He has plump arms with <<elseif $activeSlave.weight > 97>> $He has chubby arms with <<else>> $He has normal arms with <</if>> <<if $activeSlave.muscles > 95>> huge muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flesh<</if>>. <<elseif $activeSlave.muscles > 30>> obvious muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flesh<</if>>. <<elseif $activeSlave.muscles > 5>> toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flesh<</if>>. <<else>> little muscle to them. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.ID == $Bodyguard.ID>> $He is your bodyguard. <<BodyguardWeapon>> <</if>> <<if $activeSlave.combatSkill > 0>> $He is @@.aquamarine;skilled at combat@@: $he is comfortable with the use of modern firearms and edged weapons, and $his hands <<if $activeSlave.amp == -4>>would be deadly weapons even if they weren't full of deadly weapons already<<elseif $activeSlave.amp > 0>>would be deadly weapons if $he had any<<else>>are deadly weapons<</if>>. <</if>> <</if>> <<if $activeSlave.pitKills > 0>> $activeSlave.pitKills slaves have died by $his hand in pit fights. <</if>> <<if $activeSlave.corsetPiercing > 0>> <<CorsetPiercingDescription>> <</if>> <<pregnancyDescription>> <<if $activeSlave.amp == 0>> <<if $activeSlave.weight > 190>> $He has extremely fat legs with immense soft, rather uneven thighs and <<elseif $activeSlave.weight > 160>> $He has very fat legs with massively thick, soft, somewhat uneven thighs and <<elseif $activeSlave.weight > 130>> $He has fat legs with hugely thick, soft thighs and <<elseif $activeSlave.weight > 97>> $He has fat legs with thick, soft thighs and <<elseif $activeSlave.weight > 95>> $He has normal legs with thick, soft thighs and <<else>> $He has relatively normal legs and thighs with <</if>> <<if $activeSlave.muscles > 95>> huge muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flab<</if>>. <<elseif $activeSlave.muscles > 30>> obvious muscles<<if $activeSlave.weight > 95>> hidden beneath $his soft flab<</if>>. <<elseif $activeSlave.muscles > 5>> toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flab<</if>>. <<else>> barely any muscle in them. <</if>> <</if>> <<heelDescription>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> /* Check it's not a facial brand: */ <<if ["back", "lower back", "chest", "right shoulder", "left shoulder", "shoulders", "right upper arm", "left upper arm", "upper arms", "right lower arm", "left lower arm", "lower arms", "right wrist", "left wrist", "wrists", "right hand", "left hand", "hands", "left ankle", "right ankle", "ankles", "right calf", "left calf", "calves", "right foot", "left foot", "feet"].includes($activeSlave.brandLocation)>> <<brandDescription>> <</if>> <</if>> <</if>> <<skinDescription>> <<if $saleDescription == 1>> <<accentDescription>> <</if>> /* <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.scars == 0) && ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName has no apparent scars, at least none that aren't hidden by $his clothes. <<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's body has no scars. <<elseif ($activeSlave.scars == 0) && ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's oiled body has no scars. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's light scars are fully covered by $his clothes. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's light scars aren't really ugly just yet. <<elseif ($activeSlave.scars == 1) && ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's light scars are somewhat showing because of the oil. <<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's big scars are showing even with $his clothes. <<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's big scars are quite repulsive on $his nude body. <<elseif ($activeSlave.scars == 2) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's big scars are really put into view because of the oil. <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's red scars are mostly hidden behind $his clothes <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "no clothes")>>; $activeSlave.slaveName's red scars really show on $his naked body. <<elseif ($activeSlave.scars == 3) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName's red scars are even redder from the oil. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes isnot "no clothes")>> $activeSlave.slaveName's face shows burn scars. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "no clothes")>> $activeSlave.slaveName's face and body show some burn scars. <<elseif ($activeSlave.scars == 4) and ($activeSlave.clothes is "body oil")>> The oil glistens strangely on $activeSlave.slaveName's burn scars. <<elseif ($activeSlave.scars == 5)>> $activeSlave.slaveName has a big, menacing scar across $his face. <<elseif ($activeSlave.scars == 5) and ($activeSlave.clothes is "body oil")>> $activeSlave.slaveName has a big, menacing scar that is gleaming with the oil. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes isnot "no clothes")>> $He has an easily visible scar on $his face that gives it an exotic, yet appealing look. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "no clothes")>> $He has an easily visible scar on $his face that makes it stand out from the rest of $his naked body. <<elseif ($activeSlave.scars == 6) and ($activeSlave.clothes is "body oil")>> $He has an easily visible scar on $his face that stands out thanks to the oil. <</if>> <</if>> */ <<if ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars > 1) && ($activeSlave.scars < 6)>> $His scars make $him look even more menacing than $he actually is. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.scars == 6)>> $His menacing scar makes $him look terrifying. <<elseif ($activeSlave.ID == $Wardeness.ID) && ($activeSlave.scars > 1)>> $His scars make $him look like $he's in the right place. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "birthmark" && $activeSlave.prestige == 0>> $He has a large, liver-colored birthmark, detracting from $his beauty. <</if>> <<if ($activeSlave.skin == "tanned") && ($activeSlave.origSkin != "tanned")>> <<if ($activeSlave.releaseRules != "restrictive" && $activeSlave.releaseRules != "masturbation")>> <<if ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $His tan is slightly uneven, since $he enjoys <<if ($activeSlave.fetish == "buttslut")>> letting other tanned slaves share a tanning bed with $him so they can sodomize $him while $he tans. <<elseif ($activeSlave.fetish == "cumslut")>> letting other tanned slaves share a tanning bed with $him so they get oral from $him while $he tans. <<elseif ($activeSlave.fetish == "sadist")>> forcing inferior slaves into the tanning beds with $him so $he can sodomize them while $he tans. <<elseif ($activeSlave.fetish == "dom")>> bringing other slaves into the tanning beds with $him so $he can fuck them while $he tans. <<elseif ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "submissive")>> letting other slaves into the tanning beds with $him so they can fuck $him while $he tans. <<elseif ($activeSlave.fetish == "boobs")>> bringing other slaves into the tanning beds with $him so $he can tittyfuck them while $he tans. <<elseif ($activeSlave.fetish == "pregnancy") && (random(0,99) < $seeDicks)>> letting slaves with dicks into the tanning beds with $him so they can cum inside $him while $he tans. <<else>> bringing other slaves into the tanning beds with $him to have sex while $he tans. <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<upperFaceDescription>> <<HairDescription>> <<else>> $His hair is $activeSlave.hColor. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.hColor == "red")>> <<if ($activeSlave.hLength >= 10)>> <<if ($activeSlave.markings == "freckles") || ($activeSlave.markings == "heavily freckled")>> <<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>> It goes perfectly with $his $activeSlave.skin skin and freckles. <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.physicalAge < 11)>> $He is too young to have armpit hair. <<elseif $activeSlave.underArmHStyle == "hairless">> $His armpits are perfectly smooth and naturally hairless. <<elseif $activeSlave.underArmHStyle == "bald">> $His armpits no longer grow hair, leaving them smooth and hairless. <<elseif ($activeSlave.underArmHStyle == "waxed")>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $His armpit hair has been removed to prevent chafing. <<else>> $His armpits are waxed and smooth. <</if>> <<elseif ($activeSlave.physicalAge < 12)>> $He has a few $activeSlave.underArmHColor wisps of armpit hair. <<elseif ($activeSlave.physicalAge < 13)>> Because of $his young age $he has barely any $activeSlave.underArmHColor armpit hair. <<elseif $activeSlave.underArmHStyle == "shaved">> $His armpits appear hairless, but closer inspection reveals light, $activeSlave.underArmHColor stubble. <<elseif $activeSlave.underArmHStyle == "neat">> $His armpit hair is neatly trimmed <<if $activeSlave.amp == 1>>since it is always in full view<<else>>to not be visible unless $he lifts $his arms<</if>>. <<elseif $activeSlave.underArmHStyle == "bushy">> $His $activeSlave.underArmHColor armpit hair has been allowed to grow freely, <<if $activeSlave.amp == 1>>creating two bushy patches under where $his arms used to be<<else>>it can be seen poking out from under $his arms at all times<</if>>. <</if>> <</if>> <<if $activeSlave.voice == 0>> $He is @@.pink;completely silent@@, which is understandable, since $he's mute. <<else>> <<if $activeSlave.lips > 95>> $He is @@.pink;effectively mute@@, since $his lips are so large that $he can no longer speak intelligibly. $He can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion >= 20>>whimper<<else>>scream<</if>> through them, though. <</if>> <</if>> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.earPiercing+$activeSlave.eyebrowPiercing+$activeSlave.nosePiercing > 0>> The piercings on its head run through its suit, helping secure the material to its head. <</if>> <<else>> <<earPiercingDescription>> <<nosePiercingDescription>> <<eyebrowPiercingDescription>> <<customTatDescription $activeSlave>> <</if>> <</if>> <<faceDescription>> <<mouthDescription>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.fuckdoll == 0>> <<collarDescription>> <<if ($activeSlave.relationship > 4)>> <<if ($activeSlave.amp != 1)>> $He has a simple gold band on the little finger of $his left hand. <<else>> $He has a simple gold band on a length of chain around $his neck. <</if>> <<elseif ($activeSlave.relationship == -3)>> <<if ($activeSlave.amp != 1)>> $He has a simple steel band on the little finger of $his left hand. <<else>> $He has a simple steel band on a length of cord around $his neck. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<nailsDescription>> <<if $showBodyMods == 1>> <<backTatDescription>> <<shouldersTatDescription>> <<armsTatDescription>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.minorInjury != 0>> <<if $activeSlave.minorInjury != "sore ass">> $He is sporting a @@.red;$activeSlave.minorInjury@@, covered by makeup. <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; /* Calling all boob widgets */ <<BoobsDescription>> <<boobsShapeDescription>> <<boobsExtraDescription>> <<if $showBodyMods == 1>> <<boobsTatDescription>> <</if>> <<boobBrandDescription>> <<shouldersDescription>> <<nipplesDescription>> <<if $showBodyMods == 1>> <<nipplesPiercingDescription>> <</if>> <<areolaeDescription>> <<if $activeSlave.inflation > 0>> /* to be obsoleted with phase 4 */ <<BellyInflationDescription>> <<elseif $activeSlave.bellyImplant >= 2000>> <<BellyImplantDescription>> <<else>> <<BellyDescription>> <</if>> <<ButtDescription>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<crotchDescription>> <<dickDescription>> <<vaginaDescription>> <<AnusDescription>> <<if $activeSlave.fuckdoll == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $activeSlave.drugs>> <<case "super fertility drugs">> <<if isFertile($activeSlave) && $activeSlave.preg == 0>> $He is constantly dripping sexual fluids and $his breasts and belly are slightly swollen. The super fertility drugs have $him ready to be impregnated. <</if>> <<case "fertility drugs">> <<if isFertile($activeSlave) && $activeSlave.preg == 0>> $He smells of sexual fluids and $his breasts are slightly swollen. The fertility drugs have $him ready to be impregnated. <</if>> <<case "intensive breast injections">> <<if ($activeSlave.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The A-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively. <<case "hyper breast injections">> <<if ($activeSlave.amp != 1)>>$He massages $his tits uncomfortably<<else>>$He squirms under the unfamiliar weight on $his chest<</if>>. The HA-HGH must be having an effect, painfully stretching $his breasts as the mammary and adipose tissue underneath grows explosively. <<case "intensive butt injections">> <<if ($activeSlave.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The A-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively. <<case "hyper butt injections">> <<if ($activeSlave.amp != 1)>>$He massages $his butt uncomfortably<<else>>$He squirms against the unfamiliar weight on $his backside<</if>>. The HA-HGH must be having an effect, painfully stretching $his buttocks as the muscular and adipose tissue underneath grows explosively. <<case "intensive penis enhancement">> <<if ($activeSlave.amp != 1)>>$He massages $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The A-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>. <<case "intensive testicle enhancement">> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a bead of cum forms on tip of $his dick. The A-HGH must be having an effect, painfully expanding $his testicles. <<case "hyper penis enhancement">> <<if ($activeSlave.amp != 1)>>$He massages $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably<<else>>$He squirms against the unfamiliar weight in $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>><</if>>. The HA-HGH must be having an effect, painfully lengthening and thickening $his <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>. <<case "hyper testicle enhancement">> <<if $activeSlave.balls < 20>> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum drools from the tip of $his dick. The HA-HGH must be having an effect, painfully expanding $his testicles. <<elseif $activeSlave.balls >= 50>> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as a thick cascade of cum pours from the tip of $his cock. The HA-HGH must be having an effect, painfully expanding $his testicles. <<elseif $activeSlave.balls >= 37>> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as cum freely flows from the tip of $his cock, pooling under $his. The HA-HGH must be having an effect, painfully expanding $his testicles. <<elseif $activeSlave.balls >= 20>> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the pressure in $his balls<</if>> as precum pools under $his. The HA-HGH must be having an effect, painfully expanding $his testicles. <</if>> <<case "female hormone injections" "male hormone injections">> $He looks very ill, likely a side effect of the extreme hormone injections. <<case "appetite suppressors">> Despite how little $he has been eating lately, $his stomach barely growls at all. <<case "penis atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his dick uncomfortably<<else>>$He squirms in response to the discomfort in $his dick<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his dick. <<case "testicle atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his balls uncomfortably<<else>>$He squirms in response to the discomfort in $his balls<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his testicles. <<case "clitoris atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his clit uncomfortably<<else>>$He squirms in response to the discomfort in $his clit<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his clitoris. <<case "labia atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his pussy uncomfortably<<else>>$He squirms in response to the discomfort in $his cunt<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his labia. <<case "nipple atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his nipples uncomfortably<<else>>$He squirms in response to the discomfort in $his breasts<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his nipples. <<case "lip atrophiers">> <<if ($activeSlave.amp != 1)>>$He massages $his lips uncomfortably<<else>>$He licks $his lips uncomfortably<</if>>. The A-TRPH must be having an effect, painfully causing $his body to atrophy $his lips. <<case "breast redistributors">> <<if ($activeSlave.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his breasts' adipose tissue to $his middle. <<case "butt redistributors">> <<if ($activeSlave.amp != 1)>>$He pinches at the fat building on $his belly and lets off a sigh<<else>>$He squirms under the added weight building on $his belly<</if>>. The RDST-D must be having an effect, encouraging $his body to redistribute $his buttock's adipose tissue to $his middle. <<case "sag-B-gone">> $His breasts are shiny from the layer of anti-sag cream rubbed onto them. They might be a little perkier, or not. <<default>> <</switch>> <<if $activeSlave.aphrodisiacs > 0 || $activeSlave.inflationType == "aphrodisiacs">> <<if $activeSlave.inflationType == "aphrodisiacs">> $He's literally full of <<if ($activeSlave.amp == 1)>> aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself, but only managing to stir up the aphrodisiacs contained in $his gut, strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other.<<if canPenetrate($activeSlave)>> $His cock is painfully erect.<</if>> $His frantic masturbation forces $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he <<if $activeSlave.anus == 0>> plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more. <<else>> <<if $activeSlave.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass. $His frantic attempts force $his distended middle to jiggle obscenely, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more. <</if>> <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other. <<elseif ($activeSlave.dick != 0)>> aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief. $His cock is painfully erect. <<elseif ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he desperately presents $his asshole, desperately hoping you'll fuck $his only real source of relief. <<else>> aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his pussy, and $his anus in turn, hoping that something will entice you to give $him relief. <</if>> <<elseif $activeSlave.aphrodisiacs > 1>> $He's swimming in <<if ($activeSlave.amp == 1)>> aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with extreme sexual frustration, desperately trying to relieve herself. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft with one hand while $he fingers $his anus with the other. $His cock is painfully erect. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his shaft and pussy with one hand while $he fingers $his anus with the other. $His cock is painfully erect. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he <<if $activeSlave.anus == 0>> plays with a nipple with one hand while furiously rubbing $his virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off. <<else>> <<if $activeSlave.anus > 2>>$his entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck $his own ass. <</if>> <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> aphrodisiacs and is allowed to masturbate, so as $he stands before you $he rubs $his clit with one hand while $he fingers $his anus with the other. <<elseif ($activeSlave.dick != 0)>> aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his crotch, and $his anus in turn, hoping that something will entice you to give $him relief. $His cock is painfully erect. <<elseif ($activeSlave.vagina == -1)>> aphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as $he stands before you $he desperately presents $his asshole, desperately hoping you'll fuck $his only real source of relief. <<else>> aphrodisiacs and is not allowed to masturbate, so as $he stands before you $he desperately presents $his open mouth, $his breasts, $his pussy, and $his anus in turn, hoping that something will entice you to give $him relief. <</if>> <<else>> <<if ($activeSlave.amp == 1)>> $He's on aphrodisiacs, but is an amputee, so $he cannot touch herself. $He writhes with sexual frustration. <<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>> $He's on aphrodisiacs, but is wearing a chastity belt and cannot touch herself. $He writhes with sexual frustration. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> $He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft with one hand while the other pinches a nipple. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation") && ($activeSlave.dick != 0)>> $He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his shaft and pussy with one hand while the other pinches a nipple. <<elseif ($activeSlave.releaseRules == "permissive" || $activeSlave.releaseRules == "masturbation")>> $He's on aphrodisiacs and is allowed to masturbate, so as $he obeys your commands $he idly rubs $his pussy with one hand while the other pinches a nipple. <<elseif ($activeSlave.dick != 0) && canPenetrate($activeSlave)>> $He's on aphrodisiacs and is not allowed to masturbate, so as $he obeys your commands $he shifts $his weight uncomfortably. $His erect dick sways as $he does. <<else>> $He's on aphrodisiacs and is not allowed to masturbate, so as $he obeys your commands $he shifts $his weight uncomfortably. <</if>> <</if>> <</if>> <<if ($activeSlave.addict > 0) && ($activeSlave.addict <= 2)>> $He is a new @@.cyan;aphrodisiac addict@@. <<elseif ($activeSlave.addict > 0) && ($activeSlave.addict < 10)>> $He is a confirmed @@.cyan;aphrodisiac addict@@. <<elseif ($activeSlave.addict > 0)>> $He is completely @@.cyan;dependent on aphrodisiacs@@, and it is unlikely you will ever be able to wean $him off them. <</if>> <</if>> <<set $saleDescription = 0, $applyLaw = 0>> /* clear sale and law flags, if set */
NurseryAnon/fc
src/uncategorized/longSlaveDescription.tw
tw
bsd-3-clause
102,658
:: Madam Select [nobr] <<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">> <<showallAssignmentFilter>> <<if ($Madam != 0)>> ''__@@.pink;<<SlaveFullName $Madam>>@@__'' is serving as your Madam.<br><br>She will manage the brothel. <<else>> You have not selected a Madam. <</if>> <br><br>''Appoint a Madam from your devoted slaves:'' <br><br>[[None|Madam Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/madamSelect.tw
tw
bsd-3-clause
572
:: Madam Workaround [silently] <<if $Madam != 0>> <<removeJob $Madam "be the Madam">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Madam">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Madam = $slaves[$i]>> <</if>> <<goto "Brothel">>
NurseryAnon/fc
src/uncategorized/madamWorkaround.tw
tw
bsd-3-clause
259
:: Main [nobr] <<unset $Flag>> <<resetAssignmentFilter>> <<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>> <<if $releaseID >= 1022>> <<elseif $releaseID >= 1019>> ''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major change to nationality weighting, you must run backwards compatibility. <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver build $releaseID. Please select New Game Plus from the Options menu or start a new game. <br><br> <</if>> <<else>> ''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game. <br><br> <</if>> <<if def $organsCompleted>> <<unset $organsCompleted>> <</if>> <<set $currentRule = $defaultRules[0]>> <<SlaveSort $slaves>> <<set _SL = $slaves.length>> /* extra sanity checks and repair */ <<if $slaves.includes(null)>> <br><br>@@.red;ERROR: Main slaves array contains a null entry! Please report this.@@ <<link "Repair">><<set $slaves.delete(null)>><</link>><<goto "Main">><br><br> <</if>> /* end extra sanity checks and repair */ <<set _duplicateSlaves = _($slaves).countBy(s => s.ID).pickBy(v => v > 1).keys().map(v => Number(v)).value()>> <<foreach _i of _duplicateSlaves>> <br><br>@@.red;Duplicate slave ID _i at indices <<= _($slaves) .map((s, idx) => ({ID: s.ID, idx: idx, name: s.slaveName, assignment: s.assignment})) .filter(s => s.ID === _i).map(s => s.idx + ' - ' + s.name + ' (' + s.assignment + ')').join(', ')>>@@ <</foreach>> <<set _visibleSlaves = $slaves.filter(s => s.assignmentVisible == 1 && (s.assignment != "be your Head Girl" || $HGSuite != 1) && (s.assignment != "guard you" || $dojo <= 1)), $slavesVisible = _visibleSlaves.length, $dormitoryPopulation = _visibleSlaves.filter(s => s.livingRules != "luxurious").length, $roomsPopulation = $slavesVisible - $dormitoryPopulation - _visibleSlaves.filter(s => s.livingRules == "luxurious" && s.relationship >= 4).length * 0.5, _PA = (Array.isArray($personalAttention) ? $personalAttention.map(function(x) { return getSlave(x.ID); }) : []), _HG = $slaveIndices[$HeadGirl.ID], _RC = $slaveIndices[$Recruiter.ID], _BG = $slaveIndices[$Bodyguard.ID]>> <<if (def _HG && $HGSuite > 0)>><<set $slavesVisible++>><</if>> <<if ($HGSuiteSlaves > 0)>><<set $slavesVisible++>><</if>> <<if (def _BG && $dojo > 1)>><<set $slavesVisible++>><</if>> <<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">> /*<<include "Costs">>*/ <<set $costs = getCost($slaves)>> <<set $arcologies[0].name = $arcologies[0].name || "Arcology X-4", $brothelName = $brothelName || "the Brothel", $brothelNameCaps = $brothelNameCaps || "The Brothel", $dairyName = $dairyName || "the Dairy", $dairyNameCaps = $dairyNameCaps || "The Dairy", $clubName = $clubName || "the Club", $clubNameCaps = $clubNameCaps || "The Club", $servantsQuartersName = $servantsQuartersName || "the Servants' Quarters", $servantsQuartersNameCaps = $servantsQuartersNameCaps || "The Servants' Quarters", $schoolroomName = $schoolroomName || "the Schoolroom", $schoolroomNameCaps = $schoolroomNameCaps || "The Schoolroom", $spaName = $spaName || "the Spa", $spaNameCaps = $spaNameCaps || "The Spa", $clinicName = $clinicName || "the Clinic", $clinicNameCaps = $clinicNameCaps || "The Clinic", $arcadeName = $arcadeName || "the Arcade", $arcadeNameCaps = $arcadeNameCaps || "The Arcade", $cellblockName = $cellblockName || "the Cellblock", $cellblockNameCaps = $cellblockNameCaps || "The Cellblock", $masterSuiteName = $masterSuiteName || "the Master Suite", $masterSuiteNameCaps = $masterSuiteNameCaps || "The Master Suite", $HGSuiteName = $HGSuiteName || "the Head Girl Suite", $HGSuiteNameCaps = $HGSuiteNameCaps || "The Head Girl Suite", $pitName = $pitName || "the Pit", $pitNameCaps = $pitNameCaps || "The Pit", $incubatorName = $incubatorName || "the Incubator", $incubatorNameCaps = $incubatorNameCaps || "The Incubator">> <<if ($PC.customTitle == "")>> <<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>> <</if>> /* Saves use the first eight printed words to make the "file name", the below line cheats and makes saves here nicer named. */ @@font-size: 0; $arcologies[0].name, Week $week, $slaves.length Slaves, <<print cashFormat($cash)>> … … … @@ <<if $newModelUI == 1>><<DisplayBuilding>><</if>> <<if $seeArcology == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]<br><</if>> <<if $seeDesk == 1>> <<include "Office Description">> [[Hide|Main][$seeDesk = 0]] <</if>> <<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>> <<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>> __''MAIN MENU''__&nbsp;&nbsp;&nbsp;&nbsp;//[[Summary Options]]// <<if $rulesAssistantMain != 0>> | //<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@ <<if $rulesAssistantAuto != 1>> | //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>// <<else>> | //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>// <</if>> | //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>// <</if>> <<if $useSlaveSummaryTabs == 1>> <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> <<set _j = "Back", _k = "AS Dump", _l = "Main">> <<CreateSimpleTabs>> <body> <div class="tab"> <<if $useSlaveSummaryOverviewTab == 1>> <button class="tablinks" onclick="opentab(event, 'overview')">Overview</button> <</if>> <button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button> <button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button> <button class="tablinks" onclick="opentab(event, 'take classes')">Students</button> <button class="tablinks" onclick="opentab(event, 'please you')">Fucktoys</button> <button class="tablinks" onclick="opentab(event, 'whore')">Whores</button> <button class="tablinks" onclick="opentab(event, 'serve the public')">Public Servants</button> <button class="tablinks" onclick="opentab(event, 'be a servant')">Servants</button> <button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button> <button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button> <button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button> <button class="tablinks" onclick="opentab(event, 'All')" id="defaultButton">All</button> </div> <div id="overview" class="tabcontent"> <div class="content"> <<set $slaveAssignmentTab = "overview">> <<if def _HG>> ''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<set $showOneSlave = "Head Girl">> <<include "Slave Summary">> <<elseif (ndef _HG) && ($slaves.length > 1)>> You have @@.red;not@@ selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<elseif (ndef _HG)>> //You do not have enough slaves to keep a Head Girl// <</if>> <br><br> <<if def _RC>> ''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working <<if $recruiterTarget != "other arcologies">> to recruit girls. <<else>> as a Sexual <<if $arcologies[0].influenceTarget == -1>> Ambassador, but @@.red;she has no target to influence.@@ <<else>> Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <<set $showOneSlave = "recruit girls">> <<include "Slave Summary">> <<else>> You have @@.red;not@@ selected a Recruiter. <span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <</if>> <<if ($dojo != 0)>> <br><br> <<if def _BG>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <<set $showOneSlave = "guard you">> <<include "Slave Summary">> <<else>> You have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <</if>> /* Start Italic event text */ <<if (def _BG) && ($slaves[_BG].assignment == "guard you")>> <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canPenetrate($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> /* End Italic event text */ <</if>> </div> </div> <div id="Resting" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryRest>> Associated facilities: <<if $spa>>[[Spa]],<<else>>Spa,<</if>> <<if $clinic>>[[Clinic]]<<else>>Clinic<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "resting">> <<include "Slave Summary">> </div> </div> <div id="stay confined" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryConfinement>> Associated facility: <<if $cellblock>>[[Cellblock]]<<else>>Cellblock<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "stay confined">> <<include "Slave Summary">> </div> </div> <div id="take classes" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryAttendingClasses>> Associated facility: <<if $schoolroom>>[[Schoolroom]]<<else>>Schoolroom<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "take classes">> <<include "Slave Summary">> </div> </div> <div id="please you" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryFucktoy>> Associated facility: <<if $masterSuite>>[[Master Suite]]<<else>>Master Suite<</if>> // <</if>> <br> /* Start Italic event text */ <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "please you")>> <br><<include "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].toyHole != "all her holes">> her $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canPenetrate($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<else>> all of her holes equally, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canPenetrate($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<else>> <<if $slaves[$i].toyHole != "all her holes">> its $slaves[$i].toyHole. <<else>> all of its holes. <</if>> <</if>> <</if>> <</for>> /* End Italic event text */ <br> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "please you">> <<include "Slave Summary">> </div> </div> <div id="whore" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryWhoring>> Associated facility: <<if $brothel>>[[Brothel]]<<else>>Brothel<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "whore">> <<include "Slave Summary">> </div> </div> <div id="serve the public" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryPublicService>> Associated facility: <<if $club>>[[Club]]<<else>>Club<</if>> // <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "serve the public">> <<include "Slave Summary">> </div> </div> <div id="be a servant" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryServitude>> Associated facility: <<if $servantsQuarters>>[[Servants' Quarters]]<<else>>Servant's Quarters<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "be a servant">> <<include "Slave Summary">> </div> </div> <div id="get milked" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryMilking>> Associated facility: <<if $dairy>>[[Dairy]]<<else>>Dairy<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "get milked">> <<include "Slave Summary">> </div> </div> <div id="work a glory hole" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntryGloryHole>> Associated facility: <<if $arcade>>[[Arcade]]<<else>>Arcade<</if>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "work a glory hole">> <<include "Slave Summary">> </div> </div> <div id="be a subordinate slave" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> //<<encyclopediaEntrySexualServitude>>// <</if>> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "be a subordinate slave">> <<include "Slave Summary">> </div> </div> <div id="All" class="tabcontent"> <div class="content"> //<<OptionsSortAsAppearsOnMain>>// <<set $slaveAssignmentTab = "all">> <<include "Slave Summary">> </div> </div> <script> function opentab(evt, tabName) { var i, tabcontent, tablinks; tabcontent = document.getElementsByClassName("tabcontent"); for (i = 0; i < tabcontent.length; i++) { tabcontent[i].style.display = "none"; } tablinks = document.getElementsByClassName("tablinks"); for (i = 0; i < tablinks.length; i++) { tablinks[i].className = tablinks[i].className.replace(" active", ""); } document.getElementById(tabName).style.display = "block"; evt.currentTarget.className += " active"; } document.getElementById("defaultButton").click(); </script> </body> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <<else>> /*Display traditionally, without tabs*/ //<<if $sortSlavesMain != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> | <<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> | <<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>> &nbsp;&nbsp;&nbsp;&nbsp; Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>> <</if>>// <<if $positionMainLinks >= 0>> <<MainLinks>> <</if>> /* TASK ARRAY */ <<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>> <br> <<link Reset>><<resetAssignmentFilter>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>> Filter by assignment: | <<for _i = 0; _i < $jobTypes.length; _i++>> <<set _title = $jobTypes[_i].title>> <<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>> <<print " <<link _title>> <<set $slaves.filter(function(x){return x.assignment == ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 1})>> <<set $slaves.filter(function(x){return x.assignment != ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 0})>> <<replace '#summarylist'>><<include 'Slave Summary'>><</replace>> <</link>> ">> | <</if>> <</for>> <span id='summarylist'><<include "Slave Summary">></span> <<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>> <<if $positionMainLinks <= 0>> <br><<MainLinks>> <</if>> <<set _j = "Back", _k = "AS Dump", _l = "Main">> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "please you")>> <br><<include "Toychest">> //In the coming week you plan to concentrate on <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].toyHole != "all her holes">> her $slaves[$i].toyHole, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canPenetrate($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <<else>> all of her holes equally, but for now:// <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[$i])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[$i])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> /*check*/ <<if canPenetrate($slaves[$i])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> <</if>> | <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<else>> <<if $slaves[$i].toyHole != "all her holes">> its $slaves[$i].toyHole. <<else>> all of its holes. <</if>> <</if>> <</if>> <</for>> <</if>> <<if (def _BG) && ($slaves[_BG].assignment == "guard you") && ($useSlaveSummaryOverviewTab != 1)>> <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoVaginal($slaves[_BG])>> | <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <<if canDoAnal($slaves[_BG])>> | <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <</if>> /*check*/ <<if canPenetrate($slaves[_BG])>> | <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> <<if canDoAnal($slaves[_BG])>> | <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> <</if>> | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> <<set $activeSlave = $slaves.random()>> <<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>> <br><<include "Walk Past">> <</if>>
NurseryAnon/fc
src/uncategorized/main.tw
tw
bsd-3-clause
24,798
:: Manage Arcology [nobr] <<set $HackingSkillMultiplier = HSM()>> <<set $nextButton = "Back", $nextLink = "Main">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<set $showEncyclopedia = 0>> <<DisplayBuilding>> <<include "Arcology Description">> <br><br> __Arcology Ownership__ <br> <<UpdateOwnership>> You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>. <<if $arcologies[0].minority > $arcologies[0].ownership-10>> @@.red;This is a dangerously narrow margin of control.@@ <</if>> <<if $FSAnnounced > 0>> <<if $FSCredits > 0>> <br><br> @@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@ <</if>> <</if>> <br><br> __Construction__ <br> <<if $arcologyUpgrade.drones != 1>> //The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>.// <<link "Install drone security system">> <<set $cash -= Math.trunc(5000*$upgradeMultiplierArcology)>> <<set $arcologyUpgrade.drones = 1>> <<set $secBots.active = 1>> <<set $secBots.troops = 30>> <<set $secBots.maxTroops = 30>> <<goto "Manage Arcology">> <<if $PC.engineering < 100>><<set $PC.engineering += 1>><</if>> <</link>> <<elseif $arcologyUpgrade.hydro != 1>> //The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.apron != 1>> //The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.grid != 1>> //The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1, $PC.engineering += 1]] <<elseif $arcologyUpgrade.spire != 1>> //The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost <<print cashFormat(Math.trunc(250000*$upgradeMultiplierArcology))>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1, $PC.engineering += 1]] <<else>> //The arcology's public areas are fully upgraded.// <</if>> <br> <<if $weatherCladding == 0>> //Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1, $PC.engineering += 1]] <<elseif $weatherCladding == 1 && $arcologyUpgrade.spire == 1>> The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost <<print cashFormat(Math.trunc(3500000*$upgradeMultiplierArcology))>> and without a doubt render your arcology one of the wonders of the world. [[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2, $PC.engineering += 1]] <<elseif $weatherCladding == 1>> //The arcology's exterior is jacketed with unsightly but sturdy weather cladding.// <<elseif $weatherCladding == 2>> //The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.// <</if>> <br> <<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>. [[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]] <<elseif ($FCTVreceiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTVreceiver == 2)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Decent viewership rates amongst your citizens makes it somewhat easier to pursue your societal goals. <<elseif ($FCTVreceiver == 1)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. Low viewership rates amongst your citizens limits the impact of FCTV on your societal goals. <</if>> <<if $secExp == 1>> <br> <br> __Security__ <<if $propHub == 0>> <br> [[Set up the propaganda Hub|Manage Arcology][$cash -= Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), $propHub = 1, $PC.engineering += 1, $PC.hacking += 1]] //Costs <<print cashFormat(Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)))>>.// <br>//Building specialized in the management of authority.// <<else>> <br> The [[Propaganda Hub|propagandaHub]] is ready to manipulate reality on your command. <</if>> <<if $secHQ == 0>> <br> [[Set up the security headquarters|Manage Arcology][$cash -= Math.trunc((5000*$upgradeMultiplierArcology*$HackingSkillMultiplier)), $secHQ = 1, $PC.engineering += 1, $PC.hacking += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// <br>//Building specialized in the management of security and crime.// <<else>> <br> The [[security HQ|securityHQ]] is constantly working to protect your arcology. <</if>> <<if $secBarracks == 0>> <br> [[Set up the barracks|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secBarracks = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <br>//Building specialized in the management of armed forces.// <<else>> <br> The [[barracks|secBarracks]] patiently await your orders. <</if>> <<if $riotCenter == 0 && $rebellionsEnabled == 1>> <br> [[Set up the riot control center|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $riotCenter = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<if $PC.engineering < 100>><<set $PC.engineering += 1>><</if>> <br>//Building specialized in the management and suppression of rebellions.// <<elseif $rebellionsEnabled == 1>> <br> The [[Riot Control Center|riotControlCenter]] stands ready for action. <</if>> <</if>> <<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>> //Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@// <</if>> <br><br> <<if $corpIncorporated == 1 || $corpMarket == 1>> __Corporation__ <<if $corpIncorporated == 1 && $corpMarket == 0>> <<link "Dissolve the corporation">> <<set $corpIncorporated = 0>> <<set $corpPeopleEnslaved = 0>> <<set $slaveAssets = 0>> <<set $slaveAssetPrice = 0>> <<set $corpProfit = 0>> <<set $corpCash = 0>> <<set $mercenariesHelpCorp = 0>> <<set $corpValue = 0>> <<set $sharePrice = 0>> <<set $oldSharePrice = 0>> <<set $personalShares = 0>> <<set $publicShares = 0>> <<set $generalAssetPrice = 0>> <<set $generalAssets = 0>> <<set $entrapmentAssets = 0>> <<set $entrapmentAssetPrice = 0>> <<set $captureAssets = 0>> <<set $captureAssetPrice = 0>> <<set $trainingAssets = 0>> <<set $trainingAssetPrice = 0>> <<set $surgicalAssets = 0>> <<set $surgicalAssetPrice = 0>> <<set $drugAssets = 0>> <<set $drugAssetPrice = 0>> <<set $generalUpgradeBreaking = "">> <<set $generalUpgradeWeight = "">> <<set $generalUpgradeMuscle = "">> <<set $entrapmentUpgradeDevotionOne = "", $entrapmentUpgradeDevotionTwo = "">> <<set $entrapmentUpgradeIntelligence = "">> <<set $captureUpgradeGender = "">> <<set $surgicalUpgradeGenitalia = "">> <<set $captureUpgradeAge = "">> <<set $captureUpgradeRace = "">> <<set $trainingUpgradeAccent = "">> <<set $trainingUpgradeEducation = "">> <<set $surgicalUpgradeCosmetics = "">> <<set $surgicalUpgradeImplants = "">> <<set $drugUpgradeHormones = "">> <<set $drugUpgradeInjectionOne = "">> <<set $drugUpgradeInjectionTwo = "">> <<goto "Manage Arcology">> <</link>> <<elseif $corpIncorporated == 1 && $corpMarket == 1>> <br><<link "Dissolve both corporation and the market">> <<set $corpIncorporated = 0>> <<set $corpPeopleEnslaved = 0>> <<set $slaveAssets = 0>> <<set $slaveAssetPrice = 0>> <<set $corpProfit = 0>> <<set $corpCash = 0>> <<set $mercenariesHelpCorp = 0>> <<set $corpValue = 0>> <<set $sharePrice = 0>> <<set $oldSharePrice = 0>> <<set $personalShares = 0>> <<set $publicShares = 0>> <<set $generalAssetPrice = 0>> <<set $generalAssets = 0>> <<set $entrapmentAssets = 0>> <<set $entrapmentAssetPrice = 0>> <<set $captureAssets = 0>> <<set $captureAssetPrice = 0>> <<set $trainingAssets = 0>> <<set $trainingAssetPrice = 0>> <<set $surgicalAssets = 0>> <<set $surgicalAssetPrice = 0>> <<set $drugAssets = 0>> <<set $drugAssetPrice = 0>> <<set $generalUpgradeBreaking = "">> <<set $generalUpgradeWeight = "">> <<set $generalUpgradeMuscle = "">> <<set $entrapmentUpgradeDevotionOne = "", $entrapmentUpgradeDevotionTwo = "">> <<set $entrapmentUpgradeIntelligence = "">> <<set $captureUpgradeGender = "">> <<set $surgicalUpgradeGenitalia = "">> <<set $captureUpgradeAge = "">> <<set $captureUpgradeRace = "">> <<set $trainingUpgradeAccent = "">> <<set $trainingUpgradeEducation = "">> <<set $surgicalUpgradeCosmetics = "">> <<set $surgicalUpgradeImplants = "">> <<set $drugUpgradeHormones = "">> <<set $drugUpgradeInjectionOne = "">> <<set $drugUpgradeInjectionTwo = "">> <<set $corpMarket = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>> <</for>> <<goto "Manage Arcology">> <</link>> <</if>> <br><br> <</if>> __Language__ <br>The lingua franca of the arcology is ''$language''. <<link "Language options">><<set $seed = $language>><<goto "Change Language">><</link>> <br><br> __Special Arcology Upgrades__ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>> //$arcologies[0].name has no special upgrades// <</if>> <<if ($personalArms == 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. <<elseif ($personalArms > 1)>> You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary. <</if>> <<if ($mercenaries > 0)>> <<if ($mercenaries == 1)>> A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries < 5)>> A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. <<elseif ($mercenaries >= 5)>> You have permanently settled a full company of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. <</if>> <</if>> <<if ($assistant > 0)>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body. <</if>> <<if ($assistant > 1)>> She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness. <</if>> <br><br> Your slaves have participated in approximately <<print commaNum($oralTotal+$vaginalTotal+$analTotal)>> sexual encounters: <<print commaNum($oralTotal)>> primarily oral, <<print commaNum($vaginalTotal)>> vanilla, <<print commaNum($mammaryTotal)>> mammary, <<print commaNum($analTotal)>> anal, and <<print commaNum($penetrativeTotal)>> with the slave penetrating another. They have produced about <<print commaNum($milkTotal)>> liters of marketable milk, <<if $seeDicks != 0>>about <<print commaNum($cumTotal)>> deciliters of marketable cum, <</if>>and have given birth <<print commaNum($birthsTotal)>> times. <<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>> <<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>> <<if $secExp == 1 && $battlesEnabled == 1>> <br><br> <<if $securityForceCreate == 0>> Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower)>> total soldiers. <<else>> Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower + $securityForcePersonnel)>> total soldiers of which <<print commaNum($securityForcePersonnel)>> under the security force command and the rest under your direct control. <</if>> <<if $hasFoughtOnce == 1>> Your troops were involved in <<print commaNum($battlesCount)>> battles of which <<print commaNum($majorBattlesCount)>> major engagements. You won <<print commaNum($PCvictories)>> of them, while the enemy managed to gain the upper hand in the other <<print commaNum($PClosses)>>. <</if>> <<if $rebellionsCount >= 1>> Your arcology was involved in <<print commaNum($rebellionsCount)>> rebellions. You won <<print commaNum($PCrebWon)>> of them, while the rebels defeated your forces in <<print commaNum($PCrebLoss)>>. <</if>> During all battles you lost a total of <<print commaNum($militiaTotalCasualties + $slavesTotalCasualties + $mercTotalCasualties)>> men, while scoring a total of <<print commaNum($totalKills)>> kills. <</if>> <br><br> Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
NurseryAnon/fc
src/uncategorized/manageArcology.tw
tw
bsd-3-clause
16,695
:: Manage Penthouse [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "What the Upgrades Do">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]// </center> <</if>> <<include "Office Description">> <<if $PC.career == "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle. <</if>> <br><br> __Penthouse Capacity__ <br> The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves. [[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc($dormitory*1000*$upgradeMultiplierArcology))>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Exceeding this limit is bad for slaves' health, devotion and trust// <br> The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves. [[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc($rooms*1000*$upgradeMultiplierArcology))>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; //The number of rooms determines the number of slaves that can be granted luxury// <br><br> __Penthouse Facilities__ <br> <<if $masterSuite == 0>> [[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse is capped by a master suite with room for an entire harem of personal toys. <</if>> <br> <<if $servantsQuarters == 0>> [[Build a dormitory to house large numbers of house servants|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse includes a dormitory to house large numbers of house servants. <</if>> <br> <<if $schoolroom == 0>> [[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse includes a schoolroom where slaves can be educated. <</if>> <br> <<if $spa == 0>> [[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The penthouse includes a fully appointed spa where slaves can rest and recuperate. <</if>> <br> <<if $clinic == 0>> [[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse. <</if>> <br> <<if $cellblock == 0>> [[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The lower level of the penthouse includes a hallway of cells to confine slaves in. <</if>> <br> <<if $familyTesting == 1 && $seePreg != 0>> <<if $arcologyUpgrade.grid == 1>> <<if $incubator == 0>> [[Install an incubation chamber to rapidly age children|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>// <<else>> The penthouse has a specialized facility dedicated to rapidly aging children. <</if>> <<elseif $arcologyUpgrade.hydro == 1 || $arcologyUpgrade.apron == 1>> //Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.// <</if>> <br> <</if>> <<if $HGSuite != 1>> [[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> There is a small but handsome suite next to yours reserved for the Head Girl. <</if>> <<if $cyberMod == 1>> <br> <<if $researchLab.built == "true">> Your penthouse is now equipped with a research lab. <<else>> [[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <</if>> <</if>> <br><br> __Penthouse Upgrades__ <br> <<if $servantMilkers != 1>> Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<else>> Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere. <</if>> <br> <<if $boobAccessibility != 1>> <<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened for overly wide slaves but there are no special accommodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do. <</if>> <<if $seeHyperPreg == 1>> <br> <<if $pregAccessibility != 1>> <<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <br> <<if $dickAccessibility != 1>> Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats. <</if>> <br> <<if $ballsAccessibility != 1>> <<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves. <</if>> <br> <<if $buttAccessibility != 1>> <<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>> Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accommodations for slaves with gigantic posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>// <</if>> <<else>> The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it. <</if>> <</if>> <br> <<if $feeder == 0>> [[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The kitchen mounts sensors to refine diets in real time. <</if>> <br> <<if $cockFeeder == 0>> [[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]// <</if>> <br> <<if $suppository == 0>> [[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]// <</if>> <br> <<if $dairy != 0>> <<if $dairyPiping == 0>> [[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<else>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. <</if>> <<elseif $dairyPiping == 1>> Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused. <</if>> <br> <<if $studio == 0>> [[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<else>> The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography. <</if>> <br> <<if $dojo == 0>> [[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $dojo == 1>> There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2, $PC.engineering += .5]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<else>> There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty. <</if>> <br> <<if $surgeryUpgrade == 0>> <<if $rep > 10000>> [[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>>// <<else>> //You lack the reputation to secure rare surgery upgrades// <</if>> <<else>> Your remote surgery has been heavily upgraded and customized. <</if>> <br> <<if $dispensary == 0>> <<if $rep > 2000>> [[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost*.75, $PC.engineering += .1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<else>> //You lack the reputation to obtain cutting-edge pharmaceutical technology// <</if>> <<else>> There is a [[pharmaceutical fabricator|Dispensary]] attached to the surgery. <</if>> <br> <<if $cyberMod == 0>> <<switch $prostheticsUpgrade>> <<case 1>> There is a facility to construct mechanical prosthetic limbs for amputated slaves. <<if ($rep > 14000)>> [[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]] //Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>// <<else>> //You lack the reputation to research and produce prototype prosthetics.// <</if>> <<case 2>> There is a prosthetics facility upgraded to use advanced materials and designs. <<if ($rep > 16000)>> [[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]] //Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>// <<else>> //You lack the reputation to research and produce prototype cybernetic limbs.// <</if>> <<case 3>> There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs. <<default>> <<if ($rep > 12000)>> [[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1, $PC.engineering += 1]] //Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology))>>// <<else>> //You lack the reputation to construct a prosthetics facility.// <</if>> <</switch>> <</if>>
NurseryAnon/fc
src/uncategorized/managePenthouse.tw
tw
bsd-3-clause
16,597
:: Manufacturing [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a space in the arcology's service areas, <<switch $sectors[$AS].type>> <<case "Manufacturing">> rented to a variety of tenants for manufacturing purposes. You control this part of the arcology and all these producers pay you rent. <<case "Sweatshops">> designed for labor intensive manufacturing by menial slaves. <<default>>ERROR: bad sector type <</switch>> <<if $sectors[$AS].type == "Manufacturing">><<SectorSell>><</if>> <br> <<if $sectors[$AS].type == "Sweatshops">> <<if $helots > 0>> <br><br> You own <<print commaNum($helots)>> menial slaves. All your sweatshops together can use only <<print $Sweatshops*500>>, <<if $helots > $Sweatshops*500>> the remainder is assigned to various odd-jobs in the arcology. <<elseif $helots == $Sweatshops*500>> and your menials are fully staffing them. <<else>> leaving space for <<print $Sweatshops*500-$helots>> more. <</if>> <</if>> <</if>> <<if $dairy == 0>> <br> [[Construct a dairy to milk slaves on an industrial scale|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairy = 5, $sectors[$AS].type = "Dairy"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will incur upkeep costs// <</if>> <<if $mercenaries>> <<if $barracks != 1>> <br> [[Build an armoury to properly house your mercenaries|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $barracks = 1, $sectors[$AS].type = "Barracks"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> but will reduce mercenary upkeep// <</if>> <</if>> <br> <<if $secExp == 1>> <<if $weapManu != 1>> <br> [[Convert this sector to weapons manufacturing|Main][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $weapManu = 1, $sectors[$AS].type = "weapManu"]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> but will provide a weekly income and will unlock upgrades for our troops// <</if>> <</if>> <br> [[Convert to pens to increase the number of menial slaves you can house|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Pens"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<if $sectors[$AS].type != "Sweatshops">> <br> [[Convert these facilities to use the labor of menial slaves|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Sweatshops"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $sectors[$AS].type != "Manufacturing">> <br> [[Return this sector to standard manufacturing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>>
NurseryAnon/fc
src/uncategorized/manufacturing.tw
tw
bsd-3-clause
2,839
:: Markets [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is an area of the concourse occupied by large stores and markets, many of which sell slaves. You control this part of the arcology and all these merchants pay you rent. <<SectorSell>> <br> <<if $arcade == 0>> <br> [[Construct a sex arcade to present slaves' holes for public use|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5, $sectors[$AS].type = "Arcade"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will incur upkeep costs// <</if>> <<if $pit == 0>> <br> [[Build a pit to host proper slave fights|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $pit = 1, $sectors[$AS].type = "Pit"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $secExp == 1 && $transportHub == 0>> <br> [[Centralize and modernize the transport hub|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $transportHub = 1, $sectors[$AS].type = "transportHub", $docks = 1, $railway = 1, $airport = 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $corpMarket == 0 && $corpIncorporated == 1>> <br> [[Create a flagship slave market for your corporation here|Main][$corpCash -= Math.trunc(10000*$upgradeMultiplierArcology), $corpMarket = 1, $sectors[$AS].type = "CorporateMarket"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> of the corporation's money// <</if>>
NurseryAnon/fc
src/uncategorized/markets.tw
tw
bsd-3-clause
1,522
:: Markets Report [nobr] //FC Markets Report:// <<set $assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>> <<set $assetDirection = either("up", "down")>> <<if $assetAffected == "general">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets... <<else>> ...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@... <</if>> <<set $generalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increasing Free Cities slave labor effects @@.gold;general prices@@... <<else>> ...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@... <</if>> <<set $generalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "slaves">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last... <<else>> ...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@... <</if>> <<set $slaveAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...increased supply due to bush wars drove down @@.gold;slave prices@@... <<else>> ...@@.gold;slave prices@@ continue to fall due to major improvements in training... <</if>> <<set $slaveAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "entrapment">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement... <<else>> ...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated... <</if>> <<set $entrapmentAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement... <<else>> ...report on low success rates @@.gold;drove down@@ value of legal enslavement methods... <</if>> <<set $entrapmentAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "capture">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage... <<else>> ...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work... <</if>> <<set $captureAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate... <<else>> ...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@... <</if>> <<set $captureAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "training">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training... <<else>> ...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs... <</if>> <<set $trainingAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for... <<else>> ...increased automation of slave training @@.gold;negatively impacting@@ training contracts... <</if>> <<set $trainingAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "surgical">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical... <<else>> ...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery... <</if>> <<set $surgicalAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard... <<else>> ...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production... <</if>> <<set $surgicalAssetPrice -= 2>> <</if>> <<elseif $assetAffected == "drugs">> <<if $assetDirection == "up">> <<if random(1,100) > 50>> ...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@... <<else>> ...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula... <</if>> <<set $drugAssetPrice += 2>> <<else>> <<if random(1,100) > 50>> ...new formula @@.gold;cut costs@@ of common curatives by an unprecedented... <<else>> ...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros... <</if>> <<set $drugAssetPrice -= 2>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/marketsReport.tw
tw
bsd-3-clause
4,566
:: Master Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite", _SL = $slaves.length>> <<SlaveSort $MastSiIDs>> <<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL>> <<suiteAssignmentFilter>> <<if $masterSuiteName != "the Master Suite">> <<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>> <</if>> <<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>> <<if ($Concubine != 0 && $Concubine.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if $Concubine.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <<if $masterSuiteSlaves > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set _i = $slaveIndices[$MastSiIDs[_dI]]>> <<set _Slave = $slaves[_i]>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection(_Slave)>> <<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>> <</if>> <<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>> <<if _Slave.fetish == "dom">> <<set _masterSuiteAverageDom += _Slave.fetishStrength>> <<elseif _Slave.fetish == "submissive">> <<set _masterSuiteAverageDom -= _Slave.fetishStrength>> <<elseif _Slave.fetish == "sadist">> <<set _masterSuiteAverageSadism += _Slave.fetishStrength>> <<elseif _Slave.fetish == "masochist">> <<set _masterSuiteAverageSadism -= _Slave.fetishStrength>> <</if>> <</if>> <<if (_Slave.pregKnown == 1)>> <<set _masterSuitePregnantSlaves++>> <<if _Slave.pregType > 1>> <<set _masterSuitePregnantSlavesMultiple++>> <</if>> <</if>> <</for>> <<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>> <<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>> <<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>> <<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>> <<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>> <<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>> <<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>> <</if>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<set _Tmult2 = Math.trunc(25000*$upgradeMultiplierArcology)>> <<set _Tmult3 = Math.trunc(15000*$upgradeMultiplierArcology)>> <<if $masterSuiteUpgradeLuxury == 1>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<default>> in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward. <</switch>> It is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another. <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 2]] //Costs _Tmult1; will encourage fucktoys to fuck each other// <<elseif $masterSuiteUpgradeLuxury == 2>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze. <<case "Chinese Revivalist">> as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Asset Expansionist">> comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys. <<case "Transformation Fetishist">> comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys. <<case "Gender Radicalist">> comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs. <<case "Gender Fundamentalist">> comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex. <<case "Supremacist">> like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. <<default>> in a refined, yet practical style. <</switch>> The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor <<if $masterSuiteSlaves > 3>> is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing. <<if $masterSuiteAverageEnergy > 90>> They're having energetic group sex; most of them are fucking and being fucked at the same time. <<elseif $masterSuiteAverageEnergy > 60>> They're having group sex; most of them are in active sexual contact with more than one partner. <<else>> They're having languid group sex; more than one girl is dozing while another plays with her body. <</if>> <<if $masterSuiteAverageEnergy > 90>> The pit features automated cleaning systems, which are quite necessary. <<if _masterSuiteAverageDick > 4>> With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously. <</if>> <<if _masterSuiteAverageCum > 4>> The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower. <</if>> <<if _masterSuiteAverageMilk > 4000>> Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk. <</if>> <</if>> <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> has a few lonely-looking fucktoys in it, badly outnumbered by the cushions. <<else>> is desolate and unpopulated. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 1]] //Costs <<print cashFormat(_Tmult1)>>; will focus the suite on you// <<else>> $masterSuiteNameCaps is furnished <<switch $masterSuiteDecoration>> <<case "Roman Revivalist">> as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. <<case "Aztec Revivalist">> as an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people. <<case "Egyptian Revivalist">> after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. <<case "Edo Revivalist">> in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed. <<case "Arabian Revivalist">> as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens. <<case "Chinese Revivalist">> like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners. <<case "Chattel Religionist">> as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>. <<case "Repopulation Focus">> comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. <<case "Eugenics">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite. <<case "Degradationist">> with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained. <<case "Asset Expansionist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. <<case "Transformation Fetishist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. <<case "Gender Radicalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now. <<case "Gender Fundamentalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now. <<case "Physical Idealist">> as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed. <<case "Supremacist">> like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Pastoralist">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk. <<case "Maturity Preferentialist">> comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. <<case "Youth Preferentialist">> comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. <<case "Body Purist" "Slimness Enthusiast">> comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. <<case "Hedonistic">> comfortably, with lots of lounges for a hefty slaves to relax on. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available throughout the room and are<<else>>Slave food is readily available for your harem and platters of food for yourself are<</if>> never out of arm's reach. There's a huge, reinforced, low to the ground bed in the middle of the suite. <<default>> comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy. <</switch>> <<if $masterSuiteSlaves > 2>> It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others. <<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>> Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>> Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br> <<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>> Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br> <</if>> <<elseif $masterSuiteSlaves > 0>> It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment. <<else>> None of your slaves are serving here. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 1]] //Costs <<print cashFormat(_Tmult2)>> and will focus the suite on you// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 2]] //Costs <<print cashFormat(_Tmult2)>>; will encourage fucktoys to fuck each other// <</if>> <br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>. There <<if $masterSuiteSlaves == 1>>is<<else>>are<</if>> currently $masterSuiteSlaves slave<<if $masterSuiteSlaves != 1>>s<</if>> in $masterSuiteNameCaps. <<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>> [[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <<if $Concubine == 0 && $masterSuiteSlaves == 0>> |[[Decommission the Master Suite|Main][$masterSuite = 0, $masterSuiteUpgradeLuxury = 0, $masterSuitePregnancySlaveLuxuries = 0, $masterSuiteDecoration = "standard", $masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0, $masterSuiteUpgradePregnancy = 0, $masterSuiteHyperPregnancy = 0]] <</if>> <<if $masterSuiteSlaves > 0>> <<if $Concubine != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $masterSuiteSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Master Suite">> <<if $Concubine != 0>> <<assignJob $Concubine "rest">> <</if>> <<for $masterSuiteSlaves > 0>> <<assignJob $slaves[$slaveIndices[$MastSiIDs[0]]] "please you">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<if $seePreg != 0>> <br> <<if $masterSuiteUpgradePregnancy == 1>> The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber. <<if $masterSuitePregnancySlaveLuxuries == 1>> Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br> <<else>> Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs <<print cashFormat(500)>>/week//<br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>> Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br> <<else>> Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br> <</if>> <<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>> //Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br> <<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs <<print cashFormat(1000)>>/week//<br> <</if>> <<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br> <</if>> <<else>> The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= _Tmult3, $masterSuiteUpgradePregnancy = 1]] //Costs <<print cashFormat(_Tmult3)>>// <</if>> <</if>> <br><br> <<if $Concubine != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]] <</if>> <br><br> <<if ($masterSuite <= $masterSuiteSlaves)>> ''$masterSuiteNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $masterSuiteSlaves)>> <<link "''Send a slave to serve in $masterSuiteName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $masterSuiteSlaves > 0>> | <<link "''Bring a slave out of the master suite''">> <<replace #ComingGoing>> <<suiteAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$masterSuiteNameCaps is empty for the moment// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<suiteAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/masterSuite.tw
tw
bsd-3-clause
30,207
:: Master Suite Report [nobr] <<SlaveSort $MastSiIDs>> <<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length, $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>> <<if $Concubine != 0>> <<set _FLs = $slaveIndices[$Concubine.ID]>> <<if def _FLs>> /% Add the Concubine to the $MastSiIDs list at the front of the array, so that she displays first %/ <<set $MastSiIDs.unshift($Concubine.ID), _DL++>> <</if>> <</if>> <<if _DL > 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$MastSiIDs[_dI]]>> <<set $masterSuiteAverageEnergy += $slaves[$i].energy>> <<if $masterSuiteUpgradeLuxury == 2>> <<if canAchieveErection($slaves[$i])>> <<set _masterSuiteAverageCum += $slaves[$i].balls, _masterSuiteAverageDick += $slaves[$i].dick>> <</if>> <<set _masterSuiteAverageMilk += $slaves[$i].lactation*($slaves[$i].boobs-$slaves[$i].boobsImplant), _masterSuiteAveragePreg += $slaves[$i].pregKnown>> <<switch $slaves[$i].fetish>> <<case "dom">> <<set _masterSuiteAverageDom += $slaves[$i].fetishStrength>> <<case "submissive">> <<set _masterSuiteAverageDom -= $slaves[$i].fetishStrength>> <<case "sadist">> <<set _masterSuiteAverageSadism += $slaves[$i].fetishStrength>> <<case "masochist">> <<set _masterSuiteAverageSadism -= $slaves[$i].fetishStrength>> <</switch>> <</if>> <<if ($legendaryAbolitionistID == 0) && ($slaves[$i].devotion > 95) && ($slaves[$i].prestige == 0) && (($slaves[$i].origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[$i].origin == "She is an enslaved Daughter of Liberty."))>> <<set $legendaryAbolitionistID = $slaves[$i].ID>> <</if>> <</for>> <<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/_DL>> <<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/_DL>> <<set _masterSuiteAverageCum = _masterSuiteAverageCum/_DL>> <<set _masterSuiteAverageDick = _masterSuiteAverageDick/_DL>> <<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/_DL>> <<set _masterSuiteAverageDom = _masterSuiteAverageDom/_DL>> <<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/_DL>> &nbsp;&nbsp;&nbsp;&nbsp;''There <<if (_DL == 1)>>is one slave<<else>>are _DL slaves<</if>> seeing to your pleasure in the master suite.'' Such sexual opulence @@.green;improves@@ your reputation. <<if ($arcologies[0].FSEgyptianRevivalist > 0) && (_DL >= 5)>> Society @@.green;approves@@ of your keeping a large number of women. This advances the Egyptian revivalist ideal of multiple concubinage. <<FSChange "EgyptianRevivalist" 2>> <</if>> <<if (_masterSuitePregnantSlaves >= 1)>> The suite is supporting the pregnancies of the slaves <<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>> within, and is providing them with fertility drugs <<if ($masterSuitePregnancyFertilitySupplements == 1)>> and supplements to encourage impregnation. <<else>> to encourage impregnation. <</if>> <<else>> within. <</if>> <<if ($arcologies[0].FSHedonisticDecadence > 0)>> Society @@.green;approves@@ of the pampering your pregnant harem receives. This advances the ideal that everyone's desires should be fulfilled. <<FSChange "Hedonism" 1>> <</if>> <</if>> <<if _DL > 1>> The level of sexual energy in the suite is <<if $masterSuiteUpgradeLuxury == 1>> <<if $masterSuiteAverageEnergy > 90>> intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch. <<elseif $masterSuiteAverageEnergy > 60>> high; there is strong competition for your favors whenever you enter your retreat. <<else>> relatively normal; the girls serve your pleasure before their own. <</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> <<if $masterSuiteAverageEnergy > 90>> intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile. <<elseif $masterSuiteAverageEnergy > 60>> high; your girls spend much of their time in the fuckpit, having sex with each other. <<else>> relatively normal; the girls lounging in the fuckpit get each other off when they feel like it. <</if>> <<if _masterSuiteAverageCum > 4>> Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum. <</if>> <<if _masterSuiteAverageMilk > 4000>> There's so much lactation going on that the lowest level of the fuckpit is a pool of milk. <</if>> <<else>> relatively normal. <</if>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$MastSiIDs[_dI]]>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ <<if ($slaves[$i].assignment == "be your Concubine")>> <<set $Concubine = $slaves[_FLs]>> ''Your concubine <<SlaveFullName $Concubine>> is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@.green;critical@@ to your reputation. <<if ($Concubine.career == "an arcology owner")>> She was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@ <<set $repGain += 250>> <<elseif ($Concubine.prestige > 0)>> <<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@<</if>> <<set $repGain += 25*$Concubine.prestige>> <<if $verboseDescriptions == 1>> <<if $Concubine.prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure. <</if>> <<if $Concubine.prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better. <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if $Concubine.balls > 10 || $Concubine.prostate > 1>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her huge loads to entertain you. <<elseif $Concubine.balls > 0>> When she has a free moment, she researches ways to increase the size of her loads for you; she dreams of the day she show you just what she was capable of. <<else>> She wishes she could blow huge loads for you, but without balls, there is little she can do. <</if>> <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if $Concubine.lactation > 1 || $Concubine.lactationAdaptation > 90>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her excessive milk to entertain you. <<elseif $Concubine.lactation > 0>> She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to make use of her breast milk to entertain you. <<else>> She wishes she could lactate for you, but she has dried up since her glory days. <</if>> <</if>> <<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a breeder.">> <<if $Concubine.bellyPreg >= 5000>> When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy. <<elseif isFertile($Concubine) || $Concubine.preg > 0>> When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children. <<else>> When she has a free moment, she researches ways to restore her fertility; she dreams of the day she can carry <<if $PC.dick ==1>>your children<<else>>children for you<</if>>. <</if>> <</if>> <</if>> <</if>> <<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>> <<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@.green;respectfully@@ envy you her exclusive company.<</if>> <<set $repGain += 25>> <</if>> <<if $masterSuiteUpgradeLuxury > 0>> <<set $slaves[$i].livingRules = "luxurious", $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<else>> <<set $slaves[$i].livingRules = "normal", $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion++>> <</if>> <<else>> /* not Concubine */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> sees to your pleasure in $masterSuiteName. <</if>> /* Perform facility based rule changes */ <<if ($masterSuiteUpgradeLuxury == 1)>> <<set $slaves[$i].livingRules = "luxurious">> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if $masterSuiteDecoration != "standard">> <<set $slaves[$i].devotion++>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <<elseif ($masterSuiteUpgradeLuxury == 2)>> <<set $slaves[$i].livingRules = "luxurious">> <<if ($slaves[$i].energy > 90)>> <<if ($slaves[$i].devotion <= 95)>> <<set $slaves[$i].devotion += 2>> <</if>> <<if ($slaves[$i].trust <= 95)>> <<set $slaves[$i].trust += 2>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion++>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <</if>> <<else>> <<set $slaves[$i].livingRules = "spare">> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion > 60)>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if ($slaves[$i].trust < 60)>> <<set $slaves[$i].trust++>> <</if>> <</if>> <</if>> /% Both Concubine and other slaves %/ <<if $masterSuiteUpgradeLuxury == 2 && $masterSuiteAverageEnergy > random(50,90)>> <<set _energy = (Math.ceil($slaves[$i].energy/5)*7)>> <<SimpleSlaveFucking $slaves[$i] _energy>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = (random(1,3)*_energy)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<if $slaves[$i].nipples == "fuckable" && _masterSuiteAverageDick > 2>> <<set _fuckCount = (random(1,3)*_energy)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <</if>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95) && $slaves[$i].fetish != "mindbroken">> <<fetishChangeChance $slaves[$i]>> <<if (_masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish == "boobs">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with. <<set $slaves[$i].fetishStrength += 4>> <<else>> She @@.lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits. <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDick > 3) && ($slaves[$i].anus > 0) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "buttslut">> @@.lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass. <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "cumslut">> @@.lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat. <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "pregnancy">> @@.lightcoral;sinks farther into pregnancy obsession,@@ since she never wants for a pregnant girl to make love to. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;acquires a pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant. <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "dom">> @@.lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them. <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "submissive">> @@.lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure. <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>> She <<if $slaves[$i].fetish == "sadist">> @@.lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them. <<set $slaves[$i].fetishStrength += 4>> <<else>> @@.lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap. <<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishStrength = 65>> <</if>> <<elseif (_masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish == "masochist">> <<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams. <<set $slaves[$i].fetishStrength += 4>> <<else>> <<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@.lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit. <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishStrength = 65>> <</if>> <</if>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> Being a constant part of the fuckpit orgy @@.green;greatly heightens her libido.@@ <<set $slaves[$i].energy += 2>> <</if>> <<set $slaves[$i].need -= 50>> <</if>> <<if $masterSuiteUpgradePregnancy == 1>> /* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */ <<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[$i].drugs != "fertility drugs") && canGetPregnant($slaves[$i])>> <<set $slaves[$i].drugs = "fertility drugs">> <<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[$i].drugs != "super fertility drugs") && canGetPregnant($slaves[$i])>> <<set $slaves[$i].drugs = "super fertility drugs">> <<elseif ((($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[$i].drugs == "fertility drugs")) || (($masterSuiteHyperPregnancy == 0) && ($slaves[$i].drugs == "super fertility drugs"))) || (!canGetPregnant($slaves[$i]) && ["fertility drugs", "super fertility drugs"].includes($slaves[$i].drugs))>> <<set $slaves[$i].drugs = "no drugs">> <</if>> /* We don't know they're pregnant for a month or so by game logic */ <<if ($slaves[$i].pregKnown == 1)>> /* Once we know they're knocked up, get the counter going. */ <<set _masterSuitePregnantSlaves += 1>> /* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */ <<if ($slaves[$i].pregType > 1) && ($slaves[$i].preg >= 10)>> <<set _masterSuitePregnantSlavesMultiple += 1>> <</if>> /* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */ <<if ($slaves[$i].devotion <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].devotion += 2>> <<else>> <<set $slaves[$i].devotion += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */ <<if ($slaves[$i].trust <= 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].trust += 2>> <<else>> <<set $slaves[$i].trust += 5>> <</if>> <</if>> /* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */ <<if ($slaves[$i].health < 100)>> <<if ($masterSuitePregnancySlaveLuxuries == 0)>> <<set $slaves[$i].health += 15>> <<else>> <<set $slaves[$i].health += 25>> <</if>> <</if>> <</if>> <</if>> <<if $verboseDescriptions == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA please you">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA please you">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if $slaves[$i].health < 80>> <<if $masterSuiteUpgradeLuxury == 1>> <<set $slaves[$i].health += 20>> <<else>> <<set $slaves[$i].health += 10>> <</if>> <</if>> <</for>> <<if $Concubine != 0 && def _FLs>> /% Remove the Concubine from the $MastSiIDs list %/ <<set $Concubine = $slaves[_FLs], _dump = $MastSiIDs.deleteAt(0), _DL-->> <</if>> <br><br> <<if $arcologies[0].FSRestart != "unset" && $propOutcome != 1 && _masterSuitePregnantSlaves > 0>> The Societal Elite know what you are doing with your bedslaves. @@.red;They do not approve.@@ <<set $failedElite += 5*_masterSuitePregnantSlaves>> <</if>> <<if $masterSuiteDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@.hotpink;has a minor impact on your fucktoys.@@ <</if>> <</if>> <<if _DL > 0 || $Concubine != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/masterSuiteReport.tw
tw
bsd-3-clause
20,786
:: Matchmaking [nobr] <<set $nextButton = "Back", $nextLink = "AS Dump">> <<if $subSlave == 0>> <<SlaveTitle $eventSlave>> <<set _belly = bellyAdjective($eventSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $eventSlave 2 0>> </div> <</if>> /* 000-250-006 */ You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully. <<if $eventSlave.relationship == -2>> She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey. <<else>> She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut. <</if>> Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes. <br><br> <span id="result"> /* Nope <<if ($MixedMarriage == 1)>> <<if $eventSlave.relationship == -2>> <<if ($weddingPlanned != 0)>> You could marry her yourself, but that would have to wait, since you already have a wedding planned this week. <<else>> Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however. <<link "Marry her">> <<replace "#result">> <<set $weddingSlaveID = $eventSlave.ID>> You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply, <<if canTalk($eventSlave)>> she says, "Thank you, <<Master $eventSlave>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish == "submissive")>> perfect submissive wife to you, <<elseif ($eventSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($eventSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($eventSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($eventSlave.fetish == "boobs")>> <<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($eventSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($eventSlave.fetish == "dom")>> perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>, <<elseif ($eventSlave.fetish == "sadist")>> perfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>, <<elseif ($eventSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<Master $eventSlave>>. Oh, thank you, <<Master $eventSlave>>," she blubbers, and starts crying again. <<elseif $eventSlave.amp != 1>> she shakily signs her thanks twice in a row before breaking down again. <<else>> she painstakingly mouths her thanks, since she cannot speak or use hands to sign. <</if>> Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it. <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, her <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes stretched tight by her pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surprisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in her usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <span id="result2"> <br><<link "Just redesignate her as your slave wife">> <<replace "#result2">> You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> Her avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> Her avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> Her avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> Her avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> Her avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> Her avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> Her avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> Her avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> Her avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> Her avatar flick the tip of its penis and blows her load towards the both of you. <<elseif $assistantAppearance == "succubus">> Her avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> Her avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> Her avatar pulls out its spellbook and attempts a spell to bind you two; she manages to conjure a large ring around her, pinning her arms to her sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar splits open to reveal a number of tentacles and wraps them around each other. <<else>> Her symbol flashes. <</if>> "Done," she says. <</if>> <<set $eventSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>> You also command $assistantName to rename your new slave wife $eventSlave.slaveName $eventSlave.slaveSurname. The new Mrs. $eventSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that she wasn't sure it was real, and hearing that she's to take your surname @@.mediumaquamarine;reassures her@@ that it is. Not to mention, she might be a $desc, but she's still a girl, and hearing that she wouldn't get a decent wedding did disappoint her, but this makes up for it. You might not be all that expressive, but @@.hotpink;she's your wife,@@ and that's what matters to her. <<set $activeSlave = $eventSlave>> <</replace>> <</link>> </span> <</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> <br><<link "Have your assistant marry her to you">> <<replace "#result2">> You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing <<if ($eventSlave.vagina == 0)>> white, since she's a virgin. <<elseif ($eventSlave.pregKnown == 1)>> light pink, since she is pregnant. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>> white, since she's an anal virgin. <<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>> electric blue, since she's a shemale. <<elseif ($eventSlave.vagina < 0)>> pale blue, since she's a sissy slave. <<elseif ($eventSlave.dick > 0)>> hot pink, since she's a futa slave. <<else>> light pink, since she's an experienced sex slave. <</if>> A flimsy veil covers her head and shoulders. <<if ($eventSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy. <<elseif ($eventSlave.boobs > 1200)>> Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible. <<elseif ($eventSlave.boobs > 400)>> Her lacy bridal bra flatters her pretty breasts. <<else>> Her lacy bridal bra flatters her pretty chest. <</if>> <<if $eventSlave.bellyPreg >= 600000>> Her expansive, squirming pregnant belly makes her bridal wear particularly obscene. <<elseif ($eventSlave.bellyPreg >= 1500)>> Her _belly pregnant belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.bellyImplant >= 1500)>> Her _belly <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear. <<elseif ($eventSlave.bellyFluid >= 10000)>> Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.bellyFluid >= 5000)>> Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear. <<elseif ($eventSlave.bellyFluid >= 1500)>> Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear. <</if>> <<if $eventSlave.dickAccessory == ("chastity") || $eventSlave.dickAccessory == ("combined chastity")>> Her slave dick is hidden by its chastity cage. <<elseif canAchieveErection($eventSlave)>> <<if ($eventSlave.dick > 4) && ($eventSlave.belly >= 5000)>> She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her _belly <<if $eventSlave.bellyPreg >= 3000>>pregnant <</if>>belly. <<elseif $eventSlave.dick > 4>> She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly. <<else>> Her erection tents the front of her lacy g-string. <</if>> <<elseif ($eventSlave.dick > 0)>> <<if $eventSlave.dick > 10>> Her huge soft cock is allowed to dangle freely as no g-string could hope to contain it. <<elseif $eventSlave.dick > 4>> Her big soft cock forms a lewd mass, stuffed into her lacy g-string. <<else>> Her lacy g-string perfectly conceals her soft dick. <</if>> <<else>> <<if $eventSlave.clit > 1>> Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it. <<else>> Her lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now join <<PlayerName>> in their bedroom and consummate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<PlayerName>>'s bedroom, of course." $assistantName hides her face in her hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $eventSlave.slaveName. $assistantName's two avatars begin copying you and $eventSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," she says when you climax. "Enjoy your <<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>> <<if ($eventSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($eventSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($eventSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($eventSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($eventSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($eventSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($eventSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($eventSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($eventSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<set $eventSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give her your surname">> <<replace "#surnaming">> <<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>> Before you get too distracted, you tell your lovely new wife that she's now to be known as $eventSlave.slaveName $eventSlave.slaveSurname. It would be an understatement to say she's delighted. She's a good $desc, but even she has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures her@@ that it is. Her special day probably wasn't exactly like she might once have imagined it, but she obviously thinks it's been @@.hotpink;very nice,@@ all things considered. <<if canTalk($eventSlave)>>"$eventSlave.slaveName $eventSlave.slaveSurname," she murmurs to herself occasionally, smiling.<</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> </span> <</if>> <<set $activeSlave = $eventSlave>> <</replace>> <</link>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</replace>> <</link>> <<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0) && $eventSlave.breedingMark != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($eventSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result2">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>> <<else>> <br>//You cannot afford an elaborate ceremony// <</if>> </span> <</replace>> <</link>> <</if>> <</if>> <</if>> */ <<if $seeImages == 1>><br style="clear:both" /><</if>> <br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded slave<<else>>emotional slut<</if>>:__ <<set $Flag = 1>> <<include "Slave Summary">> </span> <<else>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $eventSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <</if>> /* 000-250-006 */ You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision. <<if $eventSlave.relationship == -2>> You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. <<else>> You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days. <</if>> <br><br> Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most. <<set _matched = 1>> <<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>> $subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction. <<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction. <<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>> $subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>> $eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony. <<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>> $subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum. <<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>> $eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum. <<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>> $eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame. <<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>> $subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame. <<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>> $subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>> $eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy. <<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>> $eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen. <<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>> $subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 300000 && $eventSlave.bellyPreg >= 300000>> $eventSlave.slaveName and $subSlave.slaveName are both enormously laden with children, much to the other's delight. They can't wait to explore each other's baby filled middle. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>> $eventSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the other's delight. <<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.bellyPreg >= 300000>> $subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's enormous, baby filled middle. <<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 300000>> $eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's enormous, baby filled middle. <<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>> $subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>> $eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen. <<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.bellyPreg >= 100 && $eventSlave.bellyPreg >= 100>> $eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body. <<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>> $eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her. <<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>> $subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her. <<else>> <<set _matched = 0>> <</if>> <<if _matched == 1>> Their sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly. <<set $eventSlave.trust += 10>> <<set $subSlave.trust += 10>> <<elseif $eventSlave.fetish == $subSlave.fetish>> They're a couple of <<switch $eventSlave.fetish>> <<case "submissive">> cringing submissives, <<case "cumslut">> hungry oral fiends, <<case "humiliation">> public sex aficionados, <<case "buttslut">> shameless anal whores, <<case "boobs">> breast obsessives, <<case "pregnancy">> breeding bitches, <<case "dom">> dominating spirits, <<case "sadist">> inveterate sadists, <<case "masochist">> pain sluts, <<default>> vanilla girls, <</switch>> and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex. <<else>> Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match. <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk && $eventSlave.behavioralQuirk != "none">> They're both <<switch $eventSlave.behavioralQuirk>> <<case "confident">> confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>. <<case "cutting">> witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute. <<case "funny">> a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough. <<case "adores women">> pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together. <<case "adores men">> guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation. <<case "fitness">> fitness fanatics, and being together feels natural for them, since they've already worked out together often enough. <<case "insecure">> very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem. <<case "sinful">> <<if $arcologies[0].FSChattelReligionist == "unset">> eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other. <<else>> fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained. <</if>> <<case "advocate">> advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together. <</switch>> <<else>> They approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@ <<set $eventSlave.trust -= 10>> <<set $subSlave.trust -= 10>> <</if>> <<set $subSlave.relationship = 4>> <<set $subSlave.relationshipTarget = $eventSlave.ID>> <<set $subSlave.devotion -= 20>> <<set $eventSlave.relationship = 4>> <<set $eventSlave.relationshipTarget = $subSlave.ID>> <<set $eventSlave.devotion -= 20>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> <<set $activeSlave = $eventSlave>> <</if>> <<set $activeSlave = $eventSlave>> /* this should be harmless, keyword should */
NurseryAnon/fc
src/uncategorized/matchmaking.tw
tw
bsd-3-clause
39,452
:: Milkmaid Select [nobr] <<set $nextButton = "Back", $nextLink = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Milkmaid">> <<showallAssignmentFilter>> <<if ($Milkmaid != 0)>> ''__@@.pink;<<SlaveFullName $Milkmaid>>@@__'' is serving as your Milkmaid.<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>. <<else>> You have not selected a Milkmaid. <</if>> <br><br>''Appoint a Milkmaid from your obedient slaves:'' <br><br>[[None|Milkmaid Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/milkmaidSelect.tw
tw
bsd-3-clause
663
:: Milkmaid Workaround [silently] <<if $Milkmaid != 0>> <<removeJob $Milkmaid "be the Milkmaid">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Milkmaid">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Milkmaid = $slaves[$i]>> <</if>> <<goto "Dairy">>
NurseryAnon/fc
src/uncategorized/milkmaidWorkaround.tw
tw
bsd-3-clause
275
:: minor injury response [nobr] <<if $arcologies[0].FSDegradationist > 20>> She carries on, knowing that in your degradationist arcology, this is accepted behavior. <<elseif $arcologies[0].FSPaternalist > 20>> <<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here. <<set $cash += 50>> <</if>> <<else>> <<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>> The security drones successfully detain him and oblige him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>> The computer systems successfully detain him and require him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].whoreSkill > random(1,100))>> $slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <<elseif ($slaves[$i].combatSkill > 0)>> $slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@.yellowgreen;compensation.@@ <<set $cash += 10>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/minorInjuryResponse.tw
tw
bsd-3-clause
1,950
:: Mother Daughter Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<AddSlave $activeSlave>> <<set _secondSlave = clone($activeSlave)>> <<unset $activeSlave>> <<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>> <<set _familyBirthSurname = _secondSlave.birthSurname>> <<NationalityToName _secondSlave>> <<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>> <<set _secondSlave.birthSurname = _familyBirthSurname>> <<NationalityToAccent _secondSlave>> <<set _secondSlave.ID = _secondSlave.ID + 1000>> <<set _secondSlave.devotion -= random(5,15)>> <<set _secondSlave.oldDevotion = _secondSlave.devotion>> <<set _secondSlave.trust -= random(5,15)>> <<set _secondSlave.oldTrust = _secondSlave.trust>> <<set _secondSlave.health += 30>> <<set _secondSlave.boobs -= 100>> <<set _secondSlave.butt -= 1>> <<set _secondSlave.vagina = either(0, 0, 0, 1)>> <<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>> <<set $activeSlaveOneTimeMinAge = Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set _secondSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.ovaryAge = _secondSlave.actualAge>> <<set WombFlush(_secondSlave)>> <<if (($precociousPuberty == 1 && _secondSlave.actualAge < $fertilityAge) || _secondSlave.actualAge >= $fertilityAge) && $arcologies[0].FSRepopulationFocusSMR == 1>> <<set _secondSlave.preg = random(1,24)>> <<set _secondSlave.pregWeek = _secondSlave.preg>> <<set _secondSlave.pregKnown = 1>> <<set _secondSlave.pregType = setPregType(_secondSlave)>> <</if>> <<SetBellySize _secondSlave>> <<set _secondSlave.attrXX += random(-20,20)>> <<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>> <<set _secondSlave.attrXY += random(-20,20)>> <<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>> <<set _secondSlave.energy += random(-20,20)>> <<set _secondSlave.fetishStrength = random(0,90)>> <<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>> <<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>> <<if (_secondSlave.behavioralFlaw == "devout")>> <<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>> <<else>> <<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if $familyTesting == 1>> <<set _secondSlave.mother = _secondSlave.ID - 1000>> <<else>> <<set _secondSlave.relation = "daughter">> <<set _secondSlave.relationTarget = _secondSlave.ID - 1000>> <</if>> <<if _secondSlave.boobs > 200>> <<set _secondSlave.boobs += random(-1, 1)*100>> <</if>> <<if _secondSlave.butt > 1>> <<set _secondSlave.butt += random(-1, 1)>> <</if>> <<AddSlave _secondSlave>>
NurseryAnon/fc
src/uncategorized/motherDaughterWorkaround.tw
tw
bsd-3-clause
3,418
:: Multiple Organ Implant [nobr] You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery<<else>>remote surgery<</if>> and start having the slaves with <<if ($completedOrgans.length > 0) && ($limbsCompleted > 0)>>organs or limbs <<elseif ($completedOrgans.length > 1)>>organs <<elseif ($limbsCompleted > 1)>>sets of limbs <</if>>that are ready be sent down. /* builds a list for each slave and adds the appropriate organs to it */ <<for _i = 0; _i < $slaves.length; _i++>> <<set $activeSlave = $slaves[_i]>> <<set _slaveOrgans = { penis: 0, testicles: 0, scrotum: 0, pigTesticles: 0, dogTesticles: 0, foreskin: 0, ovaries: 0, freshOvaries: 0, prostate: 0, pigOvaries: 0, dogOvaries: 0, eyes: 0, voicebox: 0, mpreg: 0, mpregPig: 0, mpregDog: 0 }>> <<for _j = 0; _j < $completedOrgans.length; _j++>> <<if $activeSlave.ID == $completedOrgans[_j].ID>> <<if $completedOrgans[_j].type == "penis">> <<set _slaveOrgans.penis = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "testicles">> <<set _slaveOrgans.testicles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "scrotum">> <<set _slaveOrgans.scrotum = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "pigTesticles">> <<set _slaveOrgans.pigTesticles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "dogTesticles">> <<set _slaveOrgans.dogTesticles = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "foreskin">> <<set _slaveOrgans.foreskin = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "ovaries">> <<set _slaveOrgans.ovaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "freshOvaries">> <<set _slaveOrgans.freshOvaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "prostate">> <<set _slaveOrgans.prostate = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "pigOvaries">> <<set _slaveOrgans.pigOvaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "dogOvaries">> <<set _slaveOrgans.dogOvaries = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "eyes">> <<set _slaveOrgans.eyes = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "voicebox">> <<set _slaveOrgans.voicebox = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpreg">> <<set _slaveOrgans.mpreg = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpregPig">> <<set _slaveOrgans.mpregPig = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<elseif $completedOrgans[_j].type == "mpregDog">> <<set _slaveOrgans.mpregDog = $completedOrgans[_j]>> <<set $completedOrgans.deleteAt(_j),_j-->> <<else>> <br>Error: unrecognized organ. <</if>> <</if>> <</for>> /* read _slaveOrgans and install them when appropriate */ /* order here is important, do not change it without good reason */ /* eyes */ <<if _slaveOrgans.eyes != 0>> <<if ($activeSlave.eyes == -2) && $activeSlave.origEye != "implant">> <<set $cash -= $surgeryCost>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> /* no way to salvage original eye color */ <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "unblind">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.origEye == "implant">> <<set $cash -= $surgeryCost>> <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>> <<set $activeSlave.origEye = _oldEyes.origEye>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEyes">> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant eyes on $activeSlave.slaveName: she is not blind.@@ <<set $completedOrgans.push(_slaveOrgans.eyes)>> <</if>> <</if>> /* voice */ <<if _slaveOrgans.voicebox != 0>> <<if ($activeSlave.voice == 0)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "restoreVoice">> <br><hr> <<Enunciate $activeSlave>> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant vocal cords on $activeSlave.slaveName: she is not mute.@@ <<set $completedOrgans.push(_slaveOrgans.voicebox)>> <</if>> <</if>> /* foreskin */ <<if _slaveOrgans.foreskin != 0>> <<if ($activeSlave.foreskin == 0)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<else>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addForeskin">> <br><hr> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant <<if $activeSlave.dick > 0>>foreskin<<else>>clitoral hood<</if>> on $activeSlave.slaveName: she already has one.@@ <<set $completedOrgans.push(_slaveOrgans.foreskin)>> <</if>> <</if>> /* prostate */ <<if _slaveOrgans.prostate != 0>> <<if ($activeSlave.prostate == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addProstate">> <br><hr> <<include "Surgery Degradation">> <<else>> <br><hr> @@.red;Could not implant prostate on $activeSlave.slaveName: she already has a prostate.@@ <<set $completedOrgans.push(_slaveOrgans.prostate)>> <</if>> <</if>> /* ovaries */ <<if _slaveOrgans.ovaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.ovaries)>> <</if>> <</if>> /* pig ovaries */ <<if _slaveOrgans.pigOvaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant pig ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.pigOvaries)>> <</if>> <</if>> /* dog ovaries */ <<if _slaveOrgans.dogOvaries != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she already has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she lacks a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant dog ovaries on $activeSlave.slaveName: she has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.dogOvaries)>> <</if>> <</if>> /* male preg */ <<if _slaveOrgans.mpreg != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpreg">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <<elseif $activeSlave.mpreg == 1>> <br><hr> @@.red;Could not implant anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpreg)>> <</if>> <</if>> /* male pig preg */ <<if _slaveOrgans.mpregPig != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregPig">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant pig anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpregPig)>> <</if>> <</if>> /* male dog preg */ <<if _slaveOrgans.mpregDog != 0>> <<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0) && ($activeSlave.bellyImplant == -1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregDog">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.ovaries == 1>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.vagina < 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a vagina.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.bellyImplant >= 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she has a fillable abdominal implant.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <<elseif $activeSlave.mpreg != 0>> <br><hr> @@.red;Could not implant dog anal womb on $activeSlave.slaveName: she already has an anal womb.@@ <<set $completedOrgans.push(_slaveOrgans.mpregDog)>> <</if>> <</if>> /* ovary renewal */ <<if _slaveOrgans.freshOvaries != 0>> <<if (($activeSlave.ovaries == 1) || ($activeSlave.mpreg == 1)) && ($activeSlave.bellyImplant == -1) && ($activeSlave.physicalAge < 60)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.ovaryAge >= 47>> <<set $activeSlave.ovaryAge = 45>> <<else>> <<set $activeSlave.ovaryAge -= 2>> /* It shouldn't matter if this goes negative as it is just a signal for menopause to occur. */ <</if>> <<if $activeSlave.preg < 0>> <<set $activeSlave.preg = 0>> <</if>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "freshOvaries">> <br><hr> <<include "Surgery Degradation">> <<elseif ($activeSlave.physicalAge >= 60)>> <br><hr> @@.red;This slave's body is too old to handle pregnancy.@@ <<elseif ($activeSlave.mpreg == 0 && $activeSlave.ovaries == 0) || $activeSlave.bellyImplant != -1>> <br><hr> @@.red;This slave lacks a viable womb to accept fertile ovaries.@@ <<set $completedOrgans.push(_slaveOrgans.freshOvaries)>> <</if>> <</if>> /* penis */ <<if _slaveOrgans.penis != 0>> <<if $activeSlave.dick == 0>> <<set $cash -= $surgeryCost>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.dick = 2>> <<set $activeSlave.clit = 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<set $activeSlave.health -= 20>> <<set $surgeryType = "addDick">> <br><hr> <<include "Surgery Degradation">> <<else>> @@.red;Could not implant penis on $activeSlave.slaveName: she already has a penis.@@ <<set $completedOrgans.push(_slaveOrgans.penis)>> <</if>> <</if>> /* testicles */ <<if _slaveOrgans.testicles != 0>> <<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.testicles)>> <<else>> <br><hr> @@.red;Could not implant testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.testicles)>> <</if>> <</if>> /* pig testicles */ <<if _slaveOrgans.pigTesticles != 0>> <<if ($activeSlave.dick >= 1) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant pig testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.pigTesticles)>> <<else>> <br><hr> @@.red;Could not implant pig testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.pigTesticles)>> <</if>> <</if>> /* dog testicles */ <<if _slaveOrgans.dogTesticles != 0>> <<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <br><hr> <<set $surgeryType = "addDogBalls">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.dick == 0>> <br><hr> @@.red;Could not implant dog testicles on $activeSlave.slaveName: she lacks a penis.@@ <<set $completedOrgans.push(_slaveOrgans.dogTesticles)>> <<else>> <br><hr> @@.red;Could not implant dog testicles on $activeSlave.slaveName: she already has testicles.@@ <<set $completedOrgans.push(_slaveOrgans.dogTesticles)>> <</if>> <</if>> /* scrotum */ <<if _slaveOrgans.scrotum != 0>> <<if ($activeSlave.scrotum == 0) && ($activeSlave.balls >= 1)>> <<set $cash -= $surgeryCost>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addScrotum">> <br><hr> <<include "Surgery Degradation">> <<elseif $activeSlave.balls == 0>> <br><hr> @@.red;Could not implant scrotum on $activeSlave.slaveName: she lacks testicles.@@ <<set $completedOrgans.push(_slaveOrgans.scrotum)>> <<else>> <br><hr> @@.red;Could not implant scrotum on $activeSlave.slaveName: she already has a scrotum.@@ <<set $completedOrgans.push(_slaveOrgans.scrotum)>> <</if>> <</if>> /* finished checking _slaveOrgans */ /* limbs */ <<if $activeSlave.amp != 0>> <<for _l = 0; _l < $limbs.length; _l++>> <<if ($limbs[_l].ID == $activeSlave.ID) && ($limbs[_l].weeksToCompletion <= 0)>> <<if $activeSlave.PLimb != 0>> <<if $activeSlave.amp < 0>> <<set _oldLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<set _oldLimbs.type = $activeSlave.amp, _oldLimbs.armsTat = $activeSlave.armsTat, _oldLimbs.legsTat = $activeSlave.legsTat>> <<set $activeSlave.readyLimbs.push(_oldLimbs)>> <</if>> <<switch $limbs[_l].type>> <<case "simple">> <<set $activeSlave.amp = -1>> <<set $surgeryType = "basicPLimbs">> <<case "sex">> <<set $activeSlave.amp = -2>> <<set $surgeryType = "sexPLimbs">> <<case "beauty">> <<set $activeSlave.amp = -3>> <<set $surgeryType = "beautyPLimbs">> <<case "combat">> <<set $activeSlave.amp = -4>> <<set $surgeryType = "combatPLimbs">> <<case "cyber">> <<set $activeSlave.amp = -5>> <<set $surgeryType = "cyberPLimbs">> <</switch>> <br><hr> <<include "Surgery Degradation">> <<set $limbs.deleteAt(_l)>> <<set $activeSlave.armsTat = 0, $activeSlave.legsTat = 0>> <<else>> <br><hr> @@.red;Could not install prosthetic limbs on $activeSlave.slaveName: she lacks a prosthetic interface.@@ <</if>> <<break>> <</if>> <</for>> <</if>> /* updates the interrogated slave */ <<set $slaves[_i] = $activeSlave>> <</for>> /* end of the $slaves loop */ /* This needs to be down here to over-ride any Surgery Degradation calls */ <<set $nextButton = "Continue">> <<set $nextLink = "Main">> /* Clean-up */ <<set $limbsCompleted = 0>> <<for _i = 0; _i < $limbs.length; _i++>> <<if $limbs[_i].weeksToCompletion <= 0>> <<set $limbsCompleted++>> <</if>> <</for>>
NurseryAnon/fc
src/uncategorized/multiImplant.tw
tw
bsd-3-clause
25,733
:: Neighbor Description [nobr] <br><br>&nbsp;&nbsp;&nbsp;&nbsp; '' $arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by <<switch $arcologies[$i].government>> <<case "elected officials">> elected officials, periodically paralyzing its development. <<case "a committee">> a committee, hindering its development. <<case "an oligarchy">> a small group of leading citizens, making its development very unpredictable. <<case "your trustees">> a small group of leading citizens who are serving as @@.mediumseagreen;your trustees@@. <<case "an individual">> @@.cyan;an individual@@, making its development vibrant but unpredictable. <<case "your agent">> @@.deeppink;your agent@@, who is directing the arcology in your stead. <<case "a corporation">> a corporation, making its development steady and unspectacular. <<default>> direct democracy, making its development dangerously unstable. <</switch>> <<if $arcologies[$i].direction == 0>> <<set $economicUncertainty = 5>> <<else>> <<set $economicUncertainty = 10>> <</if>> <<if $arcologies[$i].government != "your trustees">> <<if $arcologies[$i].government != "your agent">> Its leadership has control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>. <</if>> <</if>> <<if $arcologies[$i].PCminority > 0>>You own @@.lime;$arcologies[$i].PCminority%@@ of this arcology<<if (($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")) && $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a @@.red;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.<</if>> <<set $economicUncertainty -= 2*$assistantPower>> The arcology has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100))>>m,@@ <<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>> average among <<elseif $arcologies[$i].prosperity > $averageProsperity>> ahead of <<else>> behind <</if>> its neighbors. <<set $desc = 0>> <<set $seed = []>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$i].FSSubjugationist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSSubjugationist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;racial Subjugationism@@, and is ">> <<if $arcologies[$i].FSSubjugationist > 95>> <<set $desc = $desc + "the home of an advanced project to create a subservient race of ">> <<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc = $desc + " slaves.">> <<elseif $arcologies[$i].FSSubjugationist > 40>> <<set $desc = $desc + "working to refine ">> <<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc = $desc + " slavery.">> <<else>> <<set $desc = $desc + "an excellent dumping ground for low quality ">> <<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>> <<set $desc = $desc + " slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$i].FSSubjugationist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSSubjugationist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;racial Supremacy@@, and is ">> <<if $arcologies[$i].FSSubjugationist > 95>> <<set $desc = $desc + "a global magnet for ">> <<set $desc = $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc = $desc + " nationalists.">> <<elseif $arcologies[$i].FSSubjugationist > 40>> <<set $desc = $desc + "becoming increasingly free of ">> <<set $desc = $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc = $desc + " slaves.">> <<else>> <<set $desc = $desc + "the site of a furious debate over existing ">> <<set $desc = $desc + $arcologies[$i].FSSupremacistRace>> <<set $desc = $desc + " slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$i].FSRepopulationFocus > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSRepopulationFocus > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Repopulation@@, and is ">> <<if $arcologies[$i].FSRepopulationFocus > 95>> <<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">> <<elseif $arcologies[$i].FSRepopulationFocus > 40>> <<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">> <<else>> <<set $desc = $desc + "actively importing fertile slave girls.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$i].FSRestart > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSRestart > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Eugenics@@, and is ">> <<if $arcologies[$i].FSRestart > 95>> <<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">> <<elseif $arcologies[$i].FSRestart > 40>> <<set $desc = $desc + "known to be a good place make connections.">> <<else>> <<set $desc = $desc + "actively importing sterilization supplies.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$i].FSGenderRadicalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSGenderRadicalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Gender Radicalism@@, and is ">> <<if $arcologies[$i].FSGenderRadicalist > 95>> <<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">> <<elseif $arcologies[$i].FSGenderRadicalist > 40>> <<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">> <<else>> <<set $desc = $desc + "actively importing a wider variety of slave girls.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$i].FSGenderFundamentalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSGenderFundamentalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Gender Fundamentalism@@, and is ">> <<if $arcologies[$i].FSGenderFundamentalist > 95>> <<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">> <<elseif $arcologies[$i].FSGenderFundamentalist > 40>> <<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">> <<else>> <<set $desc = $desc + "importing increasing numbers of fertile slaves.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$i].FSPaternalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSPaternalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Paternalism@@, and is ">> <<if $arcologies[$i].FSPaternalist > 95>> <<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">> <<elseif $arcologies[$i].FSPaternalist > 40>> <<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">> <<else>> <<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$i].FSDegradationist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSDegradationist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Degradationism@@, and is ">> <<if $arcologies[$i].FSDegradationist > 95>> <<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">> <<elseif $arcologies[$i].FSDegradationist > 40>> <<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">> <<else>> <<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$i].FSBodyPurist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSBodyPurist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Body Purism@@, and is ">> <<if $arcologies[$i].FSBodyPurist > 95>> <<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">> <<elseif $arcologies[$i].FSBodyPurist > 40>> <<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">> <<else>> <<set $desc = $desc + "setting up research programs to develop better slave drugs.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$i].FSTransformationFetishist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSTransformationFetishist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Transformation Fetishism@@, and is ">> <<if $arcologies[$i].FSTransformationFetishist > 95>> <<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">> <<elseif $arcologies[$i].FSTransformationFetishist > 40>> <<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">> <<else>> <<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$i].FSYouthPreferentialist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSYouthPreferentialist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Youth Preferentialism@@, and is ">> <<if $arcologies[$i].FSYouthPreferentialist > 95>> <<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">> <<elseif $arcologies[$i].FSYouthPreferentialist > 40>> <<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">> <<else>> <<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$i].FSMaturityPreferentialist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSMaturityPreferentialist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Maturity Preferentialism@@, and is ">> <<if $arcologies[$i].FSMaturityPreferentialist > 95>> <<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">> <<elseif $arcologies[$i].FSMaturityPreferentialist > 40>> <<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">> <<else>> <<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$i].FSSlimnessEnthusiast > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Slimness Enthusiasm@@, and is ">> <<if $arcologies[$i].FSSlimnessEnthusiast > 95>> <<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">> <<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>> <<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">> <<else>> <<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$i].FSAssetExpansionist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSAssetExpansionist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Asset Expansionism@@, and is ">> <<if $arcologies[$i].FSAssetExpansionist > 95>> <<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">> <<elseif $arcologies[$i].FSAssetExpansionist > 40>> <<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">> <<else>> <<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$i].FSPastoralist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSPastoralist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Pastoralist@@, and is ">> <<if $arcologies[$i].FSPastoralist > 95>> <<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">> <<elseif $arcologies[$i].FSPastoralist > 40>> <<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">> <<else>> <<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSCummunism != "unset">> <<if $arcologies[$i].FSCummunism > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSCummunism > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Cummunism@@, and is ">> <<if $arcologies[$i].FSCummunism > 95>> <<set $desc = $desc + "a world-renowned producer of cum-based products of all kinds.">> <<elseif $arcologies[$i].FSCummunism > 40>> <<set $desc = $desc + "devoting more and more of its slaves to work as cumtanks, or to the service, upkeep and milking of ballgirls.">> <<else>> <<set $desc = $desc + "displaying an increasing public appetite for cum, and has begun importing more and more specialized milkers.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$i].FSPhysicalIdealist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSPhysicalIdealist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Physical Idealism@@, and is ">> <<if $arcologies[$i].FSPhysicalIdealist > 95>> <<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">> <<elseif $arcologies[$i].FSPhysicalIdealist > 40>> <<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">> <<else>> <<set $desc = $desc + "the site of a musclegirl fetish community.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSHedonisticDecadence != "unset">> <<if $arcologies[$i].FSHedonisticDecadence > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSHedonisticDecadence > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Hedonistic Decadence@@, and is ">> <<if $arcologies[$i].FSHedonisticDecadence > 95>> <<set $desc = $desc + "very well known as a place where every imaginable desire and fantasy can be fulfilled.">> <<elseif $arcologies[$i].FSHedonisticDecadence > 40>> <<set $desc = $desc + "importing huge amounts of food and alcohol">> <<else>> <<set $desc = $desc + "the site of a large number of lazy individuals.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<if $arcologies[$i].FSIncestFetishist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSIncestFetishist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Incest Fetishism@@, and is ">> <<if $arcologies[$i].FSIncestFetishist > 95>> <<set $desc = $desc + "highly recommended as a place to stop by if you like threesomes with twins or familial gangbangs.">> <<elseif $arcologies[$i].FSIncestFetishist > 40>> <<set $desc = $desc + "attracting a substantial number of families.">> <<else>> <<set $desc = $desc + "devoting more and more of its resources into genealogy.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$i].FSChattelReligionist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSChattelReligionist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Chattel Religionism@@, and is ">> <<if $arcologies[$i].FSChattelReligionist > 95>> <<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">> <<elseif $arcologies[$i].FSChattelReligionist > 40>> <<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">> <<else>> <<set $desc = $desc + "in the throes of public dissention over its religious laws.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$i].FSRomanRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSRomanRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Roman Revivalism@@, and is ">> <<if $arcologies[$i].FSRomanRevivalist > 95>> <<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">> <<elseif $arcologies[$i].FSRomanRevivalist > 40>> <<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">> <<else>> <<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSAztecRevivalist != "unset">> <<if $arcologies[$i].FSAztecRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSAztecRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Aztec Revivalism@@, and is ">> <<if $arcologies[$i].FSAztecRevivalist > 95>> <<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">> <<elseif $arcologies[$i].FSAztecRevivalist > 40>> <<set $desc = $desc + "constructing great pyramids and statues with equally weighty costs.">> <<else>> <<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$i].FSEgyptianRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSEgyptianRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Egyptian Revivalism@@, and is ">> <<if $arcologies[$i].FSEgyptianRevivalist > 95>> <<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">> <<elseif $arcologies[$i].FSEgyptianRevivalist > 40>> <<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">> <<else>> <<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$i].FSEdoRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSEdoRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Edo Revivalism@@, and is ">> <<if $arcologies[$i].FSEdoRevivalist > 95>> <<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">> <<elseif $arcologies[$i].FSEdoRevivalist > 40>> <<set $desc = $desc + "becoming a notable cultural center, even in the old world.">> <<else>> <<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$i].FSArabianRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSArabianRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Arabian Revivalism@@, and is ">> <<if $arcologies[$i].FSArabianRevivalist > 95>> <<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">> <<elseif $arcologies[$i].FSArabianRevivalist > 40>> <<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">> <<else>> <<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$i].FSChineseRevivalist > 80>> <<set $desc = "committed to ">> <<elseif $arcologies[$i].FSChineseRevivalist > 20>> <<set $desc = "pursuing ">> <<else>> <<set $desc = "just establishing ">> <</if>> <<set $desc = $desc + "@@.gold;Chinese Revivalism@@, and is ">> <<if $arcologies[$i].FSChineseRevivalist > 95>> <<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">> <<elseif $arcologies[$i].FSChineseRevivalist > 40>> <<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">> <<else>> <<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">> <</if>> <<set $seed.push($desc)>> <</if>> <<if $seed.length > 0>> <<if $seed.length > 2>> Its culture is complex. First, it is $seed[0] <<for $j = 1; $j < $seed.length; $j++>> <<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j] <</for>> <<elseif $seed.length == 2>> Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1] <<else>> Its culture is diverging from the old world: it is $seed[0] <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/neighborDescription.tw
tw
bsd-3-clause
24,136
:: Neighbor Interact [nobr] <<set $nextLink = "Manage Arcology", $nextButton = "Back">> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $activeArcology.direction; })>> <<if _nei != -1>> <<set $arcologies[_nei] = $activeArcology>> <<else>> //Neighbor not found, something has gone wrong!// <</if>> <<set $arcologies[_nei].prosperity = Math.clamp($arcologies[_nei].prosperity, 1, 300)>> <<if $buyArcologyDirection != 0 && def $buyArcologyDirection>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $buyArcologyDirection; })>> <<set $cash -= $transaction*(500*Math.trunc($arcologies[_nei].prosperity*(1+($arcologies[_nei].demandFactor/100))))>> <<set $cash -= 10000>> <<set $arcologies[_nei].PCminority += $transaction>> <<set $arcologies[_nei].demandFactor += $transaction*5>> <</if>> <<set $buyArcologyDirection = 0>> <<if $sellArcologyDirection != 0 && def $sellArcologyDirection>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $sellArcologyDirection; })>> <<set $cash += $transaction*(500*Math.trunc($arcologies[_nei].prosperity*(1+($arcologies[_nei].demandFactor/100))))>> <<set $arcologies[_nei].PCminority -= $transaction>> <<set $arcologies[_nei].demandFactor -= $transaction*2>> <</if>> <<set $sellArcologyDirection = 0>> <<set $transaction = 0>> <<if $arcologies[0].embargoTarget == -1>> You are not engaged in economic warfare against a neighboring arcology. <<else>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].embargoTarget; })>> You have targeted '' $arcologies[_nei].name'' for economic warfare. <br>&nbsp;&nbsp;&nbsp;&nbsp;Its planned impacts will be <<if $arcologies[0].embargo == 3>> ''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]] <<elseif $arcologies[0].embargo == 2>> ''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]] <<else>> ''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] <</if>> <</if>> <br> <<if $arcologies[0].influenceTarget == -1>> You are not using your arcology's culture to attempt to influence neighboring arcologies' development. <<else>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].influenceTarget; })>> You have targeted '' $arcologies[_nei].name'' for cultural influence. <</if>> <<if $PC.hacking > 0>> <br> <<if $arcologies[0].CyberEconomicTarget == -1>> You are not engaged in cyber warfare against a neighboring arcology. <<else>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].CyberEconomicTarget; })>> You have targeted ''$arcologies[_nei].name'' for cyber economic warfare. <br>&nbsp;&nbsp;&nbsp;&nbsp;Its planned impacts will be <<if $arcologies[0].CyberEconomic == 3>> ''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].CyberEconomic -= 1]] <<elseif $arcologies[0].CyberEconomic == 2>> ''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberEconomic += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].CyberEconomic -= 1]] <<else>> ''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberEconomic += 1]] <</if>> <</if>> <br> <<if $arcologies[0].CyberReputationTarget == -1>> You are not engaged in character assassination against a neighboring arcology. <<else>> <<set _nei = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].CyberReputationTarget; })>> You have targeted the leadership of ''$arcologies[_nei].name'' for character assassination. <br>&nbsp;&nbsp;&nbsp;&nbsp;Its planned impacts will be <<if $arcologies[0].CyberReputation == 3>> ''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].CyberReputation -= 1]] <<elseif $arcologies[0].CyberReputation == 2>> ''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberReputation += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].CyberReputation -= 1]] <<else>> ''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].CyberReputation += 1]] <</if>> <</if>> <</if>> <br> <<set $desc = []>> <<if $arcologies[0].FSSubjugationist > 60>> <<set $desc.push("Racial Subjugation")>> <</if>> <<if $arcologies[0].FSSupremacist > 60>> <<set $desc.push("Racial Supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 60>> <<set $desc.push("Repopulation Focus")>> <</if>> <<if $arcologies[0].FSRestart > 60>> <<set $desc.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > 60>> <<set $desc.push("Gender Radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist > 60>> <<set $desc.push("Gender Fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist > 60>> <<set $desc.push("Paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist > 60>> <<set $desc.push("Degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist > 60>> <<set $desc.push("Body Purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 60>> <<set $desc.push("Transformation Fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > 60>> <<set $desc.push("Youth Preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > 60>> <<set $desc.push("Maturity Preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > 60>> <<set $desc.push("Slimness Enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > 60>> <<set $desc.push("Asset Expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist > 60>> <<set $desc.push("Pastoralism")>> <</if>> <<if $arcologies[0].FSCummunism > 60>> <<set $desc.push("Cummunism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > 60>> <<set $desc.push("Physical Idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > 60>> <<set $desc.push("Hedonistic Decadence")>> <</if>> <<if $arcologies[0].FSIncestFetishist > 60>> <<set $desc.push("Incest Fetishism")>> <</if>> <<if $arcologies[0].FSChattelReligionist > 60>> <<set $desc.push("Chattel Religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist > 60>> <<set $desc.push("Roman Revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist > 60>> <<set $desc.push("Aztec Revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > 60>> <<set $desc.push("Egyptian Revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist > 60>> <<set $desc.push("Edo Revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 60>> <<set $desc.push("Arabian Revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist > 60>> <<set $desc.push("Chinese Revivalism")>> <</if>> <<if $desc.length == 0>> Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies. <<elseif $desc.length > 2>> Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0], <<for $i = 1; $i < $desc.length; $i++>> <<if $i < $desc.length-1>> $desc[$i], <<else>> and $desc[$i]. <</if>> <</for>> <<elseif $desc.length == 2>> Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1]. <<else>> Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0]. <</if>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $activeArcology.direction>> <<include "Neighbor Description">> <</if>> <</for>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = $activeArcology.direction]] <<if $PC.hacking > 0>> | [[Target for cyber economic warfare|Neighbor Interact][$arcologies[0].CyberEconomicTarget = $activeArcology.direction]] | [[Target their leadership for character assassination|Neighbor Interact][$arcologies[0].CyberReputationTarget = $activeArcology.direction]] <</if>> <<if $desc.length > 0>> | [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget = $activeArcology.direction]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You own ''$activeArcology.PCminority%'' of $activeArcology.name. <<set $seed = 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>> A 1% interest in $activeArcology.name is worth <<print cashFormat($seed)>> and will require a transaction cost of <<print cashFormat(10000)>> to acquire. <<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100)>> [[Buy|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 1]] <<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority <= 90)>> <<if $cash > 10*($seed)>> | [[10%|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 10]] //Transaction costs will only be paid once// <</if>> <</if>> <</if>> <<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>|<</if>> <<if $activeArcology.PCminority > 0>> [[Sell|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 1]] <<if $activeArcology.PCminority >= 10>> | [[10%|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 10]] <</if>> <</if>> <br> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <<if $activeArcology.government == "your trustees">> <br> [[Appoint an agent|Agent Select]] <span id="rename"> | <<link "Instruct them to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span> <<else>> <br> <<for $j = 0; $j < $leaders.length; $j++>> <<if $activeArcology.leaderID == $leaders[$j].ID>> Your agent @@.deeppink;<<SlaveFullName $leaders[$j]>>@@ is running this arcology. [[Recall and reenslave her|Agent Retrieve]] <span id="rename"> | <<link "Instruct her to rename the arcology">><<replace #rename>> | <<textbox "$activeArcology.name" $activeArcology.name>> [[Confirm name|Neighbor Interact]]<</replace>><</link>></span> <br>Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her. <<if $leaders[$j].actualAge > 35>> As with the Head Girl position, her age and experience lend her leadership weight. <</if>> <<if $leaders[$j].career == "an arcology owner">> Her career as an arcology owner herself is, obviously, useful to her. <<elseif setup.HGCareers.includes($leaders[$j].career)>> Her career in leadership helps her. <</if>> <<if $leaders[$j].fetishStrength > 95>> <<if ($leaders[$j].fetish == "dom") || ($leaders[$j].fetish == "sadist")>> Her sexually dominant fetish helps her fill a leadership role. <<elseif ($leaders[$j].fetish == "submissive") || ($leaders[$j].fetish == "masochist")>> Unfortunately, she has an inappropriate fetish for a leader. <<else>> Her sexual fetishes will influence how she leads the arcology. <</if>> <</if>> <<if $leaders[$j].energy > 95>> Finally, her sexual depravity lets her fit into arcology society naturally. <</if>> <</if>> <</for>> <</if>> <<if $activeArcology.FSSubjugationist != "unset">> <br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSSupremacist != "unset">> <br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSRepopulationFocus != "unset">> <br><<link "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSRestart != "unset">> <br><<link "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSGenderRadicalist != "unset">> <br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSGenderFundamentalist != "unset">> <br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSPaternalist != "unset">> <br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSDegradationist != "unset">> <br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSBodyPurist != "unset">> <br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSTransformationFetishist != "unset">> <br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSYouthPreferentialist != "unset">> <br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSMaturityPreferentialist != "unset">> <br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast != "unset">> <br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSAssetExpansionist != "unset">> <br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSPastoralist != "unset">> <br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSCummunism != "unset">> <br><<link "Force Abandonment of Cummunism">><<set $activeArcology.FSCummunism = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSPhysicalIdealist != "unset">> <br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSHedonisticDecadence != "unset">> <br><<link "Force Abandonment of Hedonistic Decadence">><<set $activeArcology.FSHedonisticDecadence = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSIncestFetishist != "unset">> <br><<link "Force Abandonment of Incest Fetishism">><<set $activeArcology.FSIncestFetishist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSChattelReligionist != "unset">> <br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSRomanRevivalist != "unset">> <br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSAztecRevivalist !== "unset">> <br><<link "Force Abandonment of Aztec Revivalism">><<set $activeArcology.FSAztecRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSEgyptianRevivalist != "unset">> <br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSEdoRevivalist != "unset">> <br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSArabianRevivalist != "unset">> <br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <<if $activeArcology.FSChineseRevivalist != "unset">> <br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>> <</if>> <</if>> <br><br> If $activeArcology.name has developed enough to begin exporting worthwhile goods, it may be of interest to aquire some. <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> Since it is under your control, it is no problem at all to request the transfer of goods to $arcologies[0].name. <<elseif $PC.hacking >= 50>> It is within your skills to redirect an outgoing shipment to $arcologies[0].name for your retrieval. <<elseif $activeArcology.direction == $arcologies[0].embargoTarget>> Due to your active embargo, trade with $activeArcology.name is not possible. <<else>> <<set $targetArcology = $arcologies[0], _tempArc = $activeArcology>><<include "Arcology Opinion">><<set _prices = $opinion*10, $activeArcology = _tempArc>> <</if>> <<if $activeArcology.FSRomanRevivalist > 95>> <<if !isItemAccessible("a toga")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of togas" "Neighbor Interact">> <<set $clothesBoughtToga = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of togas" "Neighbor Interact">> <<set $clothesBoughtToga = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of togas" "Neighbor Interact">> <<set $clothesBoughtToga = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough togas. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSEdoRevivalist > 95>> <<if !isItemAccessible("a kimono")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of kimonos" "Neighbor Interact">> <<set $clothesBoughtKimono = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of kimonos" "Neighbor Interact">> <<set $clothesBoughtKimono = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of kimonos" "Neighbor Interact">> <<set $clothesBoughtKimono = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough kimonos. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSArabianRevivalist > 95>> <<if !isItemAccessible("harem gauze")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of silken harem garb" "Neighbor Interact">> <<set $clothesBoughtHarem = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of silken harem garb" "Neighbor Interact">> <<set $clothesBoughtHarem = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of silken harem garb" "Neighbor Interact">> <<set $clothesBoughtHarem = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough silk. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSAztecRevivalist > 95>> <<if !isItemAccessible("a huipil")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of huipils" "Neighbor Interact">> <<set $clothesBoughtHuipil = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of huipils" "Neighbor Interact">> <<set $clothesBoughtHuipil = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of huipils" "Neighbor Interact">> <<set $clothesBoughtHuipil = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough huipils. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSChineseRevivalist > 95>> <<if !isItemAccessible("a slutty qipao")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of qipaos" "Neighbor Interact">> <<set $clothesBoughtQipao = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of qipaos" "Neighbor Interact">> <<set $clothesBoughtQipao = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of qipaos" "Neighbor Interact">> <<set $clothesBoughtQipao = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough skimpy qipaos. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSEgyptianRevivalist > 95>> <<if !isItemAccessible("ancient Egyptian")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of Egyptian necklace replicas" "Neighbor Interact">> <<set $clothesBoughtEgypt = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of Egyptian necklace replicas" "Neighbor Interact">> <<set $clothesBoughtEgypt = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of Egyptian necklace replicas" "Neighbor Interact">> <<set $clothesBoughtEgypt = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough replicas of Egyptian necklaces. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSPaternalist > 95>> <<if !isItemAccessible("conservative clothing")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of conservative clothing" "Neighbor Interact">> <<set $clothesBoughtConservative = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of conservative clothing" "Neighbor Interact">> <<set $clothesBoughtConservative = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of conservative clothing" "Neighbor Interact">> <<set $clothesBoughtConservative = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough modest clothing. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSDegradationist > 95>> <<if !isItemAccessible("chains")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of binding chains" "Neighbor Interact">> <<set $clothesBoughtChains = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of binding chains" "Neighbor Interact">> <<set $clothesBoughtChains = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of binding chains" "Neighbor Interact">> <<set $clothesBoughtChains = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough chains. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSGenderFundamentalist > 95>> <<if !isItemAccessible("a bunny outfit")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of bunny suits" "Neighbor Interact">> <<set $clothesBoughtBunny = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of bunny suits" "Neighbor Interact">> <<set $clothesBoughtBunny = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of bunny suits" "Neighbor Interact">> <<set $clothesBoughtBunny = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough bunny suits and bowties. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSPhysicalIdealist > 95>> <<if !isItemAccessible("body oil")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of body oil" "Neighbor Interact">> <<set $clothesBoughtOil = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of body oil" "Neighbor Interact">> <<set $clothesBoughtOil = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of body oil" "Neighbor Interact">> <<set $clothesBoughtOil = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough body oil. <</if>> <<set _exports = 1>> <<elseif $activeArcology.FSHedonisticDecadence > 95>> <<if !isItemAccessible("stretch pants and a crop-top")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of stretch pants and crop-tops" "Neighbor Interact">> <<set $clothesBoughtLazyClothes = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of stretch pants and crop-tops" "Neighbor Interact">> <<set $clothesBoughtLazyClothes = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of stretch pants and crop-tops" "Neighbor Interact">> <<set $clothesBoughtLazyClothes = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough elastic waistbands and tight tops. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSChattelReligionist > 95>> <<if !isItemAccessible("a chattel habit")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of chattel religionist habits" "Neighbor Interact">> <<set $clothesBoughtHabit = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of chattel religionist habits" "Neighbor Interact">> <<set $clothesBoughtHabit = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of chattel religionist habits" "Neighbor Interact">> <<set $clothesBoughtHabit = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough chattel religionist habits. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSPastoralist > 95>> <<if !isItemAccessible("Western clothing")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of western clothing" "Neighbor Interact">> <<set $clothesBoughtWestern = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of western clothing" "Neighbor Interact">> <<set $clothesBoughtWestern = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of western clothing" "Neighbor Interact">> <<set $clothesBoughtWestern = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough rancher outfits. <</if>> <<set _exports = 1>> <</if>> <<if $activeArcology.FSRepopulationFocus > 95>> <<if !isItemAccessible("a maternity dress")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of maternity clothing" "Neighbor Interact">> <<set $clothesBoughtMaternityDress = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of maternity clothing" "Neighbor Interact">> <<set $clothesBoughtMaternityDress = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of maternity clothing" "Neighbor Interact">> <<set $clothesBoughtMaternityDress = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough maternity dresses. <</if>> <<if !isItemAccessible("attractive lingerie for a pregnant woman")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of maternity lingerie" "Neighbor Interact">> <<set $clothesBoughtMaternityLingerie = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of maternity lingerie" "Neighbor Interact">> <<set $clothesBoughtMaternityLingerie = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of maternity lingerie" "Neighbor Interact">> <<set $clothesBoughtMaternityLingerie = 1, $cash -= Math.trunc(7500-_prices)>> <</link>> //Will cost <<print cashFormat(Math.trunc(7500-_prices))>>// <</if>> <<else>> <br>You already have enough lingerie suited for pregnant women. <</if>> <<if !isItemAccessible("a small empathy belly")>> <<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>> <br><<link "Request a shipment of empathy bellies" "Neighbor Interact">> <<set $clothesBoughtBelly = 1>> <</link>> <<elseif $PC.hacking >= 50>> <br><<link "Divert an outgoing shipment of empathy bellies" "Neighbor Interact">> <<set $clothesBoughtBelly = 1>> <</link>> <<elseif $activeArcology.direction != $arcologies[0].embargoTarget>> <br><<link "Purchase a shipment of empathy bellies" "Neighbor Interact">> <<set $clothesBoughtBelly = 1, $cash -= Math.trunc(15000-(_prices*2))>> <</link>> //Will cost <<print cashFormat(Math.trunc(15000-(_prices*2)))>>// <</if>> <<else>> <br>You already have enough fake baby bumps. <</if>> <<set _exports = 1>> <</if>> <<if _exports != 1>> <<if $activeArcology.direction == $arcologies[0].embargoTarget>> Fortunately, <<else>> Unfortunately, <</if>> they have nothing of value. <</if>> <br> <<if $arcologies[0].embargoTarget != -1>> <br> [[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = -1]] <</if>> <<if $arcologies[0].influenceTarget != -1>> <br> [[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget = -1]] <</if>> <<if $arcologies[0].CyberEconomicTarget != -1>> <br> [[Cancel cyber economic warfare|Neighbor Interact][$arcologies[0].CyberEconomicTarget = -1]] <</if>> <<if $arcologies[0].CyberReputationTarget != -1>> <br> [[Cancel character assassination|Neighbor Interact][$arcologies[0].CyberReputationTarget = -1]] <</if>>
NurseryAnon/fc
src/uncategorized/neighborInteract.tw
tw
bsd-3-clause
32,505
:: Neighbors Development [nobr] <<set $averageProsperity = 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].prosperity < 10>> <<set $arcologies[$i].prosperity = 10>> <</if>> <<set $averageProsperity += $arcologies[$i].prosperity>> <</for>> <<set $averageProsperity = $averageProsperity/$arcologies.length>> <<set _corpBonus = Math.trunc($corpProfit*0.05)>> <<if $useTabs == 0>>__Arcologies in the Free City__<</if>> <<for $i = 0; $i < $arcologies.length; $i++>> <br> '' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>, /* PROSPERITY */ <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].prosperity > 300>> <<set $arcologies[$i].prosperity = 300>> <<else>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $arcologies[$i].prosperity += random(-1,1)>> <<case "a corporation" "an oligarchy">> <<set $arcologies[$i].prosperity += random(-1,2)>> <<case "a committee" "your trustees">> <<set $arcologies[$i].prosperity += random(0,2)>> <<case "an individual">> <<set $arcologies[$i].prosperity += random(0,3)>> <<case "your agent">> <<agentLeadership>> <<set $arcologies[$i].prosperity += random(0,3) + $agentBonus>> <<default>> <<set $arcologies[$i].prosperity += random(-1,1)>> <</switch>> <</if>> <</if>> <<if $arcologies[$i].honeymoon > 0>> <<set $arcologies[$i].honeymoon -= 1>> <</if>> <<if $arcologies[$i].government == "your agent">> <<for _k = 0; _k < $leaders.length; _k++>> <<if $leaders[_k].ID == $arcologies[$i].leaderID>> is being run by your agent @@.deeppink;<<SlaveFullName $leaders[_k]>>@@. <<set _agentIndex = $slaveIndices[$leaders[_k].ID]>> <<if def _agentIndex && $slaves[_agentIndex].assignment != "be your agent">> @@.red;BUG: $slaves[_agentIndex].slaveName also was <<print $slaves[_agentIndex].assignment>>!@@ <<assignJob $slaves[_agentIndex] "be your agent">> <</if>> <<if $agentBonus > 0>>@@.green;She does an excellent job this week.@@<</if>> The arcology <<break>> <</if>> <</for>> <<elseif $arcologies[$i].government == "your trustees">> is being run by @@.mediumseagreen;your trustees@@. The arcology <</if>> <<if $arcologies[$i].direction == 0>> <<set _error = 5>> <<else>> <<set _error = 10>> <</if>> <<set _error -= 2*$assistantPower>> has an estimated GSP of @@.yellowgreen;<<print cashFormat(Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100))>>m,@@ <<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>> but it is undergoing some internal turmoil. @@.red;Resentment that has been quietly building among the arcology's elite turns into open rebellion!@@ <<if $arcologies[$i].PCminority > 0>> @@.red;Your ownership interest in $arcologies[$i].name has been annulled!@@ <<set $arcologies[$i].PCminority = 0>> <</if>> @@.yellow;After a brief power struggle, it undergoes a change of government.@@ <<if def _agentIndex && _agentIndex != -1>> @@.deeppink;$slaves[_agentIndex].slaveName@@ manages to escape with the help of a few loyal citizens and returns to you @@.gold;fearing your displeasure at her failure.@@ <<set $slaves[_agentIndex].trust -= 40>> <<assignJob $slaves[_agentIndex] "rest">> /* this takes care of necessary cleanup for agent and agent companion (if any) */ <</if>> A controlling interest has been taken by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <<set $arcologies[$i].ownership = random(51,61), $arcologies[$i].minority = 100 - $arcologies[$i].ownership - random(1,19), $arcologies[$i].honeymoon += 10>> <<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership. <<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>> @@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements. <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = 0>> <<set $arcologies[$i].government = "your trustees">> <<else>> The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>> undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>> @@.yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "your trustees">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = 1>> <</if>> <<default>> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <</switch>> <<else>> The arcology is paralyzed by dissention over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>> undergoing a leadership struggle, since its current government owns less of it than its largest rival for control. <<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>> @@.yellow;It undergoes a change of government.@@ <<set $arcologies[$i].honeymoon += 10>> <<set $arcologies[$i].ownership = $arcologies[$i].minority>> <<set $arcologies[$i].minority = 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<if random(0,2) == 0>> Its elected officials surrender power to a small group of leading citizens. <<set $arcologies[$i].government = "an oligarchy">> <<else>> Its elected officials are forced to give way to a committee of public safety. <<set $arcologies[$i].government = "a committee">> <</if>> <<case "a committee">> <<if random(0,2) == 0>> Its ruling committee forms it into a corporation in the hope this will spur growth. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle within its ruling committee leaves only a few leading citizens in power. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<case "an oligarchy">> <<if random(0,2) == 0>> Its leading citizens form a corporation to run the arcology more efficiently. <<set $arcologies[$i].government = "a corporation">> <<else>> A power struggle is won by a single individual, leaving the arcology ruled like yours is. <<set $arcologies[$i].government = "an individual">> <</if>> <<case "an individual">> <<if random(0,2) == 0>> The failed individual who led it is run out and replaced by direct democracy. <<set $arcologies[$i].government = "direct democracy">> <<else>> The failed individual who led it is bought out by a corporation. <<set $arcologies[$i].government = "a corporation">> <</if>> <<case "a corporation">> <<if random(0,2) == 0>> A power struggle within the corporation that runs it is won by a single person. <<set $arcologies[$i].government = "an individual">> <<else>> The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders. <<set $arcologies[$i].government = "an oligarchy">> <</if>> <<default>> Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems. <<set $arcologies[$i].government = "elected officials">> <</switch>> <<set $desc = []>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$i].FSSubjugationist < random(10,150)>> <<set $desc.push("Racial Subjugationism")>> <<set $arcologies[$i].FSSubjugationist = "unset">> <<else>> <<set $arcologies[$i].FSSubjugationist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$i].FSSupremacist < random(10,150)>> <<set $desc.push("Racial Supremacy")>> <<set $arcologies[$i].FSSupremacist = "unset">> <<else>> <<set $arcologies[$i].FSSupremacist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$i].FSRepopulationFocus < random(10,150)>> <<set $desc.push("Repopulation Focus")>> <<set $arcologies[$i].FSRepopulationFocus = "unset">> <<else>> <<set $arcologies[$i].FSRepopulationFocus -= 10>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$i].FSRestart < random(10,150)>> <<set $desc.push("Eugenics")>> <<set $arcologies[$i].FSRestart = "unset">> <<else>> <<set $arcologies[$i].FSRestart -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$i].FSGenderRadicalist < random(10,150)>> <<set $desc.push("Gender Radicalism")>> <<set $arcologies[$i].FSGenderRadicalist = "unset">> <<else>> <<set $arcologies[$i].FSGenderRadicalist -= 10>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>> <<set $desc.push("Gender Fundamentalism")>> <<set $arcologies[$i].FSGenderFundamentalist = "unset">> <<else>> <<set $arcologies[$i].FSGenderFundamentalist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$i].FSPaternalist < random(10,150)>> <<set $desc.push("Paternalism")>> <<set $arcologies[$i].FSPaternalist = "unset">> <<else>> <<set $arcologies[$i].FSPaternalist -= 10>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$i].FSDegradationist < random(10,150)>> <<set $desc.push("Degradationism")>> <<set $arcologies[$i].FSDegradationist = "unset">> <<else>> <<set $arcologies[$i].FSDegradationist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$i].FSBodyPurist < random(10,150)>> <<set $desc.push("Body Purism")>> <<set $arcologies[$i].FSBodyPurist = "unset">> <<else>> <<set $arcologies[$i].FSBodyPurist -= 10>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$i].FSTransformationFetishist < random(10,150)>> <<set $desc.push("Transformation Fetishism")>> <<set $arcologies[$i].FSTransformationFetishist = "unset">> <<else>> <<set $arcologies[$i].FSTransformationFetishist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>> <<set $desc.push("Youth Preferentialism")>> <<set $arcologies[$i].FSYouthPreferentialist = "unset">> <<else>> <<set $arcologies[$i].FSYouthPreferentialist -= 10>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>> <<set $desc.push("Maturity Preferentialism")>> <<set $arcologies[$i].FSMaturityPreferentialist = "unset">> <<else>> <<set $arcologies[$i].FSMaturityPreferentialist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>> <<set $desc.push("Slimness Enthusiasm")>> <<set $arcologies[$i].FSSlimnessEnthusiast = "unset">> <<else>> <<set $arcologies[$i].FSSlimnessEnthusiast -= 10>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$i].FSAssetExpansionist < random(10,150)>> <<set $desc.push("Asset Expansionism")>> <<set $arcologies[$i].FSAssetExpansionist = "unset">> <<else>> <<set $arcologies[$i].FSAssetExpansionist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$i].FSPastoralist < random(10,150)>> <<set $desc.push("Pastoralism")>> <<set $arcologies[$i].FSPastoralist = "unset">> <<else>> <<set $arcologies[$i].FSPastoralist -= 10>> <</if>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<if $arcologies[$i].FSCummunism < random(10,150)>> <<set $desc.push("Cummunism")>> <<set $arcologies[$i].FSCummunism = "unset">> <<else>> <<set $arcologies[$i].FSCummunism -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>> <<set $desc.push("Physical Idealism")>> <<set $arcologies[$i].FSPhysicalIdealist = "unset">> <<else>> <<set $arcologies[$i].FSPhysicalIdealist -= 10>> <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<if $arcologies[$i].FSHedonisticDecadence < random(10,150)>> <<set $desc.push("Decadent Hedonism")>> <<set $arcologies[$i].FSHedonisticDecadence = "unset">> <<else>> <<set $arcologies[$i].FSHedonisticDecadence -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<if $arcologies[$i].FSIncestFetishist < random(10,150)>> <<set $desc.push("Incest Fetishism")>> <<set $arcologies[$i].FSIncestFetishist = "unset">> <<else>> <<set $arcologies[$i].FSIncestFetishist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$i].FSChattelReligionist < random(10,150)>> <<set $desc.push("Chattel Religionism")>> <<set $arcologies[$i].FSChattelReligionist = "unset">> <<else>> <<set $arcologies[$i].FSChattelReligionist -= 10>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$i].FSRomanRevivalist < random(10,150)>> <<set $desc.push("Roman Revivalism")>> <<set $arcologies[$i].FSRomanRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSRomanRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<if $arcologies[$i].FSAztecRevivalist < random(10,150)>> <<set $desc.push("Aztec Revivalism")>> <<set $arcologies[$i].FSAztecRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSAztecRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>> <<set $desc.push("Egyptian Revivalism")>> <<set $arcologies[$i].FSEgyptianRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSEgyptianRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$i].FSEdoRevivalist < random(10,150)>> <<set $desc.push("Edo Revivalism")>> <<set $arcologies[$i].FSEdoRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSEdoRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$i].FSArabianRevivalist < random(10,150)>> <<set $desc.push("Arabian Revivalism")>> <<set $arcologies[$i].FSArabianRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSArabianRevivalist -= 10>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$i].FSChineseRevivalist < random(10,150)>> <<set $desc.push("Chinese Revivalism")>> <<set $arcologies[$i].FSChineseRevivalist = "unset">> <<else>> <<set $arcologies[$i].FSChineseRevivalist -= 10>> <</if>> <</if>> <<if $desc.length == 0>> <<elseif $desc.length > 2>> Its citizens take the opportunity to make radical social changes, @@.cyan;purging the $desc[0], <<for _k = 1; _k < $desc.length; _k++>> <<if _k < $desc.length-1>> $desc[_k], <<else>> and $desc[_k]@@ favored by the old government. <</if>> <</for>> <<elseif $desc.length == 2>> Its citizens take the opportunity to make social changes, @@.cyan;discarding the $desc[0] and $desc[1]@@ favored by the old government. <<else>> Its citizens take the opportunity to make social change and @@.cyan;abandon the $desc[0]@@ favored by the old government. <</if>> <<else>> The arcology is paralyzed by internal dissension over how to respond. <<set $arcologies[$i].prosperity -= 3>> <</if>> <<elseif $arcologies[$i].prosperity >= 300>> at the maximum possible prosperity. <<elseif $arcologies[$i].prosperity > $averageProsperity + 10>> much more prosperous than the rest of the Free City, limiting its economic development. <<set $arcologies[$i].prosperity -= 1>> <<if $arcologies[$i].direction != 0>> <<if $rivalSet == 0>> <<if $rivalryFS != 0>> <<set $arcologies[$i].rival = 1>> <<set $rivalSet = 1>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>> about as prosperous as the rest of the Free City. <<else>> <<if ($arcologies[$i].honeymoon > 0)>> far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the @@.lightgreen;honeymoon period@@ after its recent change of government, suppressing dissention and further encouraging growth. <<set $arcologies[$i].prosperity += 2>> <<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>> <<set $arcologies[$i].ownership += 1>> <</if>> <<else>> not as prosperous as the rest of the Free City, spurring its economic development. <<set $arcologies[$i].prosperity += 1>> <</if>> <</if>> /* NATURAL CHANGES TO MINORITY SHARE */ <<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>> <<set $arcologies[$i].ownership = 0>> <</if>> <<set _owned = $arcologies[$i].minority+$arcologies[$i].ownership+$arcologies[$i].PCminority>> <<if $arcologies[$i].minority < 10>> <<set $arcologies[$i].minority = 0>> <<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>> <<set $arcologies[$i].minority = 0>> <<elseif _owned >= 95>> <<set $arcologies[$i].minority -= random(3,5)>> <<elseif $arcologies[$i].minority > (100 - _owned)*5>> <<set $arcologies[$i].minority -= random(3,5)>> <<elseif $arcologies[$i].minority < (100 - _owned)*4>> <<if $arcologies[$i].minority < 10>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>> <<set $arcologies[$i].minority = 10>> <</if>> <<else>> <<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>> <<if $arcologies[$i].prosperity < random(0,300)>> <<set $arcologies[$i].minority += random(0,2)>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].direction != 0>> /* AI ARCOLOGY SHARE BUYING AND SELLING */ <<if $arcologies[$i].government != "your agent">> <<if $arcologies[$i].government != "your trustees">> <<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>> <<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>> <<if _prosperityDiff > random(-10,50)>> Its leadership acquires an increased share of its ownership. <<set $arcologies[$i].ownership += 1>> <<set $arcologies[$i].prosperity -= 5>> This places its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>. <<elseif _prosperityDiff < random(-50,10)>> <<if $arcologies[$i].ownership > 0>> Its leadership sells off some of its ownership to stay afloat. <<set $arcologies[$i].ownership -= 1>> <<set $arcologies[$i].prosperity += 5>> This leaves its government in control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>. <</if>> <</if>> <<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>> <<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>> <</if>> <<else>> <<if (($arcologies[$i].ownership + $arcologies[$i].PCminority) >= 99) && ($arcologies[$i].rival != 1)>> <<set $arcologies[$i].ownership = 98 - $arcologies[$i].PCminority>> <<else>> <<set $arcologies[$i].minority = Math.clamp(98 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 98)>> <</if>> <</if>> <</if>> <</if>> /* AI ARCOLOGY RENTS TO PC */ <<if $arcologies[$i].PCminority > 0>> <<set $rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>> <<set $cash += $rents>> This week, you made @@.yellowgreen;<<print cashFormat($rents)>>@@ from your holdings in this arcology. <</if>> /* CYBER ECONOMIC WARFARE */ <<if $arcologies[$i].direction == $arcologies[0].CyberEconomicTarget>> <<if $PC.hacking == -100>> <<set _Catchtchance = 10>> <<elseif $PC.hacking <= -75>> <<set _Catchtchance = 30>> <<elseif $PC.hacking <= -50>> <<set _Catchtchance = 40>> <<elseif $PC.hacking <= -25>> <<set _Catchtchance = 45>> <<elseif $PC.hacking == 0>> <<set _Catchtchance = 50>> <<elseif $PC.hacking <= 25>> <<set _Catchtchance = 60>> <<elseif $PC.hacking <= 50>> <<set _Catchtchance = 70>> <<elseif $PC.hacking <= 75>> <<set _Catchtchance = 85>> <<elseif $PC.hacking >= 100>> <<set _Catchtchance = 100>> <</if>> <<set $arcologies[$i].prosperity -= $arcologies[0].CyberEconomic*2, _WarSpoils = 10+Math.max((500*$arcologies[$i].prosperity*$arcologies[0].CyberEconomic),0)>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberEconomic)>> <<set $arcologies[0].prosperity -= $arcologies[0].CyberEconomic*3, $rep -= random(100,200), _redHanded = 1>> <<if $secExp == 1>> <<set $authority -= random(100,500)*$arcologies[0].CyberEconomic, $crime += random(10,25)>> <</if>> <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>> <</if>> You target $arcologies[$i].name for @@.yellow;digital economic warfare,@@ successfully raiding its coffers for @@.yellowgreen;<<print cashFormat(_WarSpoils)>>@@ this week. <<set $cash += _WarSpoils>> <<if _redHanded == 1>> A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@ <<if $secExp == 1>> To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@ <</if>> <</if>> <<elseif $arcologies[$i].direction == $arcologies[0].CyberReputationTarget>> /* REPUTATION WARFARE */ <<if $PC.hacking == -100>> <<set _Catchtchance = 10>> <<elseif $PC.hacking <= -75>> <<set _Catchtchance = 30>> <<elseif $PC.hacking <= -50>> <<set _Catchtchance = 40>> <<elseif $PC.hacking <= -25>> <<set _Catchtchance = 45>> <<elseif $PC.hacking == 0>> <<set _Catchtchance = 50>> <<elseif $PC.hacking <= 25>> <<set _Catchtchance = 60>> <<elseif $PC.hacking <= 50>> <<set _Catchtchance = 70>> <<elseif $PC.hacking <= 75>> <<set _Catchtchance = 85>> <<elseif $PC.hacking >= 100>> <<set _Catchtchance = 100>> <</if>> <<set $arcologies[$i].prosperity -= $arcologies[0].CyberReputation, $arcologies[$i].ownership -= $arcologies[0].CyberReputation>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <<set $arcologies[$i].ownership = Math.clamp($arcologies[$i].ownership, 0, 300)>> <<if random(0,100) >= _Catchchance-(10*$arcologies[0].CyberReputation)>> <<set $arcologies[0].prosperity -= $arcologies[0].CyberReputation*3, $rep -= random(100,200), _redHanded = 1>> <<if $secExp == 1>> <<set $authority -= random(100,500)*$arcologies[0].CyberReputation, $crime += random(10,25)>> <</if>> <<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, 300)>> <</if>> You target $arcologies[$i].name's leadership for @@.yellow;character assassination@@ in an attempt to destabilize the arcology. <<if _redHanded == 1>> A successful trace back to your arcology has exposed your actions, @@.red;damaging your reputation@@ and @@.red;scaring away potential investors.@@ <<if $secExp == 1>> To add insult to injury, @@.red;your authority has been weakened@@ and your actions have painted your arcology as a @@.red;haven for crime.@@ <</if>> <</if>> <</if>> /* AI ARCOLOGY RENAMING */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$i].name == $arcologies[$j].name>> <<set $arcologies[$i].name = "Arcology X-"+($i < 4 ? $i : $i + 1)>> /* X-4 is reserved for player's arcology, so X-1 is available */ It resumes its original name, '' $arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name. <<break>> <</if>> <</if>> <</for>> <</if>> /* ECONOMIC WARFARE */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>> <<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>> <<if $arcologies[$j].direction != 0>> <<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>> <</if>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> $arcologies[$j].name targets $arcologies[$i].name for @@.red;economic warfare@@. <</if>> <</for>> /* FUTURE SOCIETY PROGRESS */ <<set _societiesAdopted = 0>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $efficiency = random(-2,2)>> <<case "a committee">> <<set $efficiency = random(-1,2)>> <<case "an oligarchy" "your trustees">> <<set $efficiency = random(-1,3)>> <<case "an individual">> <<set $efficiency = random(-1,5)>> <<case "your agent">> <<set $efficiency = random(-1,5)>> <<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>> <<case "a corporation">> <<set $efficiency = random(1,2)>> <<default>> <<set $efficiency = random(-3,3)>> <</switch>> <<if $arcologies[$i].rival == 1>> <<set $efficiency += random(0,2)>> <</if>> <<set _FSCrossThresh = 5>> <<if $arcologies[$i].direction == 0>> <<set _FSCrossThresh -= $CulturalOpenness*5>> <</if>> <<if $arcologies[$i].ownership >= 100>> <<set _FSCrossThresh += 5>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSupremacist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>> <<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSupremacist += 1>> <<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationist == $arcologies[$i].FSSupremacistRace)>> <<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>> <<set $arcologies[$i].FSSupremacist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>> <<set $arcologies[$i].FSSupremacist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSupremacistRace>> <<case "white">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistWhite.random()>> <<case "asian">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAsian.random()>> <<case "latina">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistLatina.random()>> <<case "middle eastern">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMiddleEastern.random()>> <<case "black">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistBlack.random()>> <<case "indo-aryan">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistIndoAryan.random()>> <<case "pacific islander">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistPacificIslander.random()>> <<case "malay">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMalay.random()>> <<case "amerindian">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAmerindian.random()>> <<case "southern european">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>> <<case "semitic">> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSemitic.random()>> <<default>> <<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMixedRace.random()>> <</switch>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSupremacist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSupremacistRace Supremacy. <<set $arcologies[$i].FSSupremacist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeRace != "unselected">> <<if $captureUpgradeRace != "none">> <<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>> It's a @@.lightgreen;good market@@ for your corporation's racially inferior slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSupremacist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSubjugationist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>> <<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSubjugationist += 1>> <<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSupremacist == $arcologies[$i].FSSubjugationistRace)>> <<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>> <<set $arcologies[$i].FSSubjugationist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>> <<set $arcologies[$i].FSSubjugationist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed <<switch $arcologies[$i].FSSubjugationistRace>> <<case "white">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistWhite.random()>> <<case "asian">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAsian.random()>> <<case "latina">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistLatina.random()>> <<case "middle eastern">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>> <<case "black">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistBlack.random()>> <<case "indo-aryan">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistIndoAryan.random()>> <<case "pacific islander">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistPacificIslander.random()>> <<case "malay">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMalay.random()>> <<case "amerindian">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAmerindian.random()>> <<case "southern european">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>> <<case "semitic">> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSemitic.random()>> <<default>> <<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMixedRace.random()>> <</switch>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSSubjugationist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on $arcologies[$i].FSSubjugationistRace Subjugationism. <<set $arcologies[$i].FSSubjugationist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>> It's a @@.lightgreen;good market@@ for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSubjugationist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRepopulationFocus += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRepopulationFocus += 1>> <<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>> <<set $arcologies[$i].FSRepopulationFocus -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>> <<set $arcologies[$i].FSRepopulationFocus = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Repopulationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name to setup.ArcologyNamesRepopulationist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRepopulationFocus < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Repopulationism. <<set $arcologies[$i].FSRepopulationFocus = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "pastoral">> It's a @@.lightgreen;good market@@ for your corporation's milky cows, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<set $corpCash += _corpBonus>> <<elseif $captureUpgradeAge == "young">> It's a @@.lightgreen;good market@@ for your corporation's youthful captures, improving sales and helping social progress. <<set $arcologies[$i].FSRepopulationFocus += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRestart += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRestart += 1>> <<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>> <<set $arcologies[$i].FSRestart -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRestart >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>> <<set $arcologies[$i].FSRestart = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSRestartResearch = 1>> Eugenics has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesEugenics.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRestart < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Eugenics. <<set $arcologies[$i].FSRestart = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $surgicalUpgradeGenitalia == "gelded">> It's an excellent market for your corporation's neutered slavegirls, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $trainingUpgradeSexEd == "highly skilled">> It's a @@.lightgreen;good market@@ for your corporation's well trained toys, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<set $corpCash += _corpBonus>> <<elseif $entrapmentUpgradeIntelligence == "intelligent">> It's a @@.lightgreen;good market@@ for your corporation's smarter captures, improving sales and helping social progress. <<set $arcologies[$i].FSRestart += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSGenderRadicalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSGenderRadicalist += 1>> <<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>> <<set $arcologies[$i].FSGenderRadicalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>> <<set $arcologies[$i].FSGenderRadicalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSGenderRadicalistResearch = 1>> Gender Radicalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesGenderRadicalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderRadicalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Gender Radicalism. <<set $arcologies[$i].FSGenderRadicalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeHormones != "unselected">> <<if $drugUpgradeHormones != "none">> It's a @@.lightgreen;good market@@ for your corporation's hormonally treated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<if $surgicalUpgradeGenitalia == "futanari">> It's a @@.lightgreen;good market@@ for your corporation's beautiful futanari, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeGenitalia == "gelded">> It's a @@.lightgreen;good market@@ for your corporation's clipped buttsluts, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>> It's a @@.lightgreen;good market@@ for your corporation's feminized slaves, improving sales and helping social progress. <<set $arcologies[$i].FSGenderRadicalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSGenderFundamentalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSGenderFundamentalist += 1>> <<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>> <<set $arcologies[$i].FSGenderFundamentalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>> <<set $arcologies[$i].FSGenderFundamentalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesGenderFundamentalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Gender Fundamentalism. <<set $arcologies[$i].FSGenderFundamentalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>> It's a @@.lightgreen;good market@@ for your corporation's enslaved females, improving sales and helping social progress. <<set $arcologies[$i].FSGenderFundamentalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPaternalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPaternalist += 1>> <<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>> <<set $arcologies[$i].FSPaternalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>> <<set $arcologies[$i].FSPaternalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Paternalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesPaternalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPaternalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Paternalism. <<set $arcologies[$i].FSPaternalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeBreaking == "care">> It's a @@.lightgreen;good market@@ for your corporation's well-treated companions, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if $surgicalUpgradeCosmetics == "applied">> It's a @@.lightgreen;good market@@ for your corporation's meticulously beautified ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPaternalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSDegradationist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSDegradationist += 1>> <<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>> <<set $arcologies[$i].FSDegradationist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>> <<set $arcologies[$i].FSDegradationist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Degradationism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesDegradationist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSDegradationist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Degradationism. <<set $arcologies[$i].FSDegradationist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeBreaking == "brutality">> It's a @@.lightgreen;good market@@ for your corporation's thoroughly terrified slaves, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<set $corpCash += _corpBonus>> <</if>> <<if $entrapmentUpgradeIntelligence == "stupid">> It's a @@.lightgreen;good market@@ for your corporation's idiotic sluts, improving sales and helping social progress. <<set $arcologies[$i].FSDegradationist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeGenitalia == "fucknugget">> It's a @@.lightgreen;good market@@ for your corporation's ex-human sex toys, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSBodyPurist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSBodyPurist += 1>> <<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>> <<set $arcologies[$i].FSBodyPurist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>> <<set $arcologies[$i].FSBodyPurist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Body Purism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesBodyPurist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSBodyPurist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Body Purism. <<set $arcologies[$i].FSBodyPurist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>> <<if $surgicalUpgradeGenitalia != "fucknugget">> It's a @@.lightgreen;good market@@ for your corporation's implant-free slaves, improving sales and helping social progress. <<set $arcologies[$i].FSBodyPurist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSTransformationFetishist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSTransformationFetishist += 1>> <<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>> <<set $arcologies[$i].FSTransformationFetishist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>> <<set $arcologies[$i].FSTransformationFetishist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSTransformationFetishistResearch = 1>> Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesTransformationFetishist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSTransformationFetishist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Transformation Fetishism. <<set $arcologies[$i].FSTransformationFetishist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $surgicalUpgradeImplants == "applied">> It's a @@.lightgreen;good market@@ for your corporation's implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 1>> <<set $corpCash += _corpBonus>> <<elseif $surgicalUpgradeImplants == "absurd">> It's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress. <<set $arcologies[$i].FSTransformationFetishist += 2>> <<set $corpCash += _corpBonus*2>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSYouthPreferentialist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSYouthPreferentialist += 1>> <<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>> <<set $arcologies[$i].FSYouthPreferentialist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>> <<set $arcologies[$i].FSYouthPreferentialist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesYouthPreferentialist.random()>> '' $arcologies[$i].name'' to mark the occasion. <<set $arcologies[$i].FSYouthPreferentialistResearch = 1>> <</if>> <<elseif $arcologies[$i].FSYouthPreferentialist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Youth Preferentialism. <<set $arcologies[$i].FSYouthPreferentialist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeAge == "young">> It's a @@.lightgreen;good market@@ for your corporation's young slaves, improving sales and helping social progress. <<set $arcologies[$i].FSYouthPreferentialist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSMaturityPreferentialist += 1>> <<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>> <<set $arcologies[$i].FSMaturityPreferentialist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>> <<set $arcologies[$i].FSMaturityPreferentialist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesMaturityPreferentialist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Maturity Preferentialism. <<set $arcologies[$i].FSMaturityPreferentialist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeAge == "old">> It's a @@.lightgreen;good market@@ for your corporation's enslaved MILFs, improving sales and helping social progress. <<set $arcologies[$i].FSMaturityPreferentialist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSSlimnessEnthusiast += 1>> <<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>> <<set $arcologies[$i].FSSlimnessEnthusiast -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>> <<set $arcologies[$i].FSSlimnessEnthusiast = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesSlimnessEnthusiast.random()>> '' $arcologies[$i].name'' to mark the occasion. <<set $arcologies[$i].FSSlimnessEnthusiastResearch = 1>> <</if>> <<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Slimness Enthusiasm. <<set $arcologies[$i].FSSlimnessEnthusiast = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionOne != "huge">> <<if $drugUpgradeInjectionOne != "tasteful">> <<if $drugUpgradeInjectionTwo != "supermassive">> <<if $drugUpgradeInjectionTwo != "pastoral">> <<if $generalUpgradeWeight == "attractive">> It's a @@.lightgreen;good market@@ for your corporation's trim slaves, improving sales and helping social progress. <<set $arcologies[$i].FSSlimnessEnthusiast += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSAssetExpansionist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSAssetExpansionist += 1>> <<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>> <<set $arcologies[$i].FSAssetExpansionist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>> <<set $arcologies[$i].FSAssetExpansionist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSAssetExpansionistResearch = 1>> Asset Expansionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesAssetExpansionist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSAssetExpansionist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Asset Expansionism. <<set $arcologies[$i].FSAssetExpansionist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "supermassive">> It's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $drugUpgradeInjectionTwo == "pastoral">> It's a @@.lightgreen;good market@@ for your corporation's hugely endowed cows, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<set $corpCash += _corpBonus>> <<elseif $drugUpgradeInjectionOne == "huge">> It's a @@.lightgreen;good market@@ for your corporation's stacked slaves, improving sales and helping social progress. <<set $arcologies[$i].FSAssetExpansionist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPastoralist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPastoralist += 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>> <<set $arcologies[$i].FSPastoralist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Pastoralism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesPastoralist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPastoralist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Pastoralism. <<set $arcologies[$i].FSPastoralist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "pastoral">> It's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress. <<set $arcologies[$i].FSPastoralist += 2>> <<set $corpCash += _corpBonus*2>> <</if>> <</if>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSCummunism += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSCummunism > $arcologies[$i].FSCummunism + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Cummunism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSCummunism += 1>> <<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSCummunism + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Cummunism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>> <<set $arcologies[$i].FSCummunism -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSCummunism >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSCummunism - $FSLockinLevel>> <<set $arcologies[$i].FSCummunism = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Cummunism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesCummunism.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSCummunism < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Cummunism. <<set $arcologies[$i].FSCummunism = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $drugUpgradeInjectionTwo == "pastoral">> It's an excellent market for your corporation's world-class cum producers, improving sales and helping social progress. <<set $arcologies[$i].FSCummunism += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $drugUpgradeHormones == "XY">> It's a @@.lightgreen;good market@@ for your corporation's masculinized slaves, improving sales and helping social progress. <<set $arcologies[$i].FSCummunism += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSPhysicalIdealist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<elseif $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Physical Idealism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Decadent Hedonism society.<</if>> <<set $arcologies[$i].FSPhysicalIdealist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>> <<set $arcologies[$i].FSPhysicalIdealist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Physical Idealism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesPhysicalIdealist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Physical Idealism. <<set $arcologies[$i].FSPhysicalIdealist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeMuscle == "ripped">> It's an excellent market for your corporation's ripped chicks, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $generalUpgradeMuscle == "toned">> It's a @@.lightgreen;good market@@ for your corporation's toned ladies, improving sales and helping social progress. <<set $arcologies[$i].FSPhysicalIdealist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSHedonisticDecadence += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSHedonisticDecadence > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Decadent Hedonism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSHedonisticDecadence += 1>> <<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSHedonisticDecadence + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Decadent Hedonism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealism society.<</if>> <<set $arcologies[$i].FSHedonisticDecadence -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSHedonisticDecadence >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSHedonisticDecadence - $FSLockinLevel>> <<set $arcologies[$i].FSHedonisticDecadence = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> <<set $arcologies[$i].FSHedonisticDecadenceResearch = 1>> Decadent Hedonism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesHedonisticDecadence.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Decadent Hedonism. <<set $arcologies[$i].FSHedonisticDecadence = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $generalUpgradeBreaking == "care">> It's an excellent market for your corporation's well kept, happy slaves, improving sales and helping social progress. <<set $arcologies[$i].FSHedonisticDecadence += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $trainingUpgradeSexEd == "highly skilled">> It's a @@.lightgreen;good market@@ for your corporation's skilled slaves, improving sales and helping social progress. <<set $arcologies[$i].FSHedonisticDecadence += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSIncestFetishist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSIncestFetishist > $arcologies[$i].FSIncestFetishist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Incest Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSIncestFetishist += 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSIncestFetishist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSIncestFetishist - $FSLockinLevel>> <<set $arcologies[$i].FSIncestFetishist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Incest Fetishism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesIncestFetishist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSIncestFetishist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Incest Fetishism. <<set $arcologies[$i].FSIncestFetishist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $captureUpgradeAge == "old">> It's a @@.lightgreen;good market@@ for your corporation's motherly slaves, especially those that look like peoples mothers, improving sales and helping social progress. <<set $arcologies[$i].FSIncestFetishist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSChattelReligionist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSChattelReligionist += 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>> <<set $arcologies[$i].FSChattelReligionist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chattel Religionism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesChattelReligionist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChattelReligionist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Chattel Religionism. <<set $arcologies[$i].FSChattelReligionist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeSexEd == "highly skilled">> It's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $trainingUpgradeSexEd == "competence">> It's a @@.lightgreen;good market@@ for your corporation's aspiring sexual acolytes, improving sales and helping social progress. <<set $arcologies[$i].FSChattelReligionist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSRomanRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSRomanRevivalist += 1>> <<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSRomanRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSRomanRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Roman Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesRomanRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSRomanRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Roman Revivalism. <<set $arcologies[$i].FSRomanRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeEducation == "basic">> It's a @@.lightgreen;good market@@ for your corporation's properly educated slaves, improving sales and helping social progress. <<set $arcologies[$i].FSRomanRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSAztecRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Aztec Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSAztecRevivalist += 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSAztecRevivalist -= 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSAztecRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSAztecRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSAztecRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSAztecRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSAztecRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAztecRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSAztecRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Aztec Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesAztecRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSAztecRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Aztec Revivalism. <<set $arcologies[$i].FSAztecRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeAccent == "accents">> It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress. <<set $arcologies[$i].FSAztecRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSEgyptianRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSEgyptianRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesEgyptianRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Egyptian Revivalism. <<set $arcologies[$i].FSEgyptianRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeAccent == "accents">> It's a @@.lightgreen;good market@@ for your corporation's lovely mix of slave accents, improving sales and helping social progress. <<set $arcologies[$i].FSEgyptianRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSEdoRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSEdoRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSEdoRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSEdoRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Edo Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesEdoRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSEdoRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Edo Revivalism. <<set $arcologies[$i].FSEdoRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $trainingUpgradeAccent == "eliminate">> It's a @@.lightgreen;good market@@ for your corporation's linguistically perfect slaves, improving sales and helping social progress. <<set $arcologies[$i].FSEdoRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSArabianRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSArabianRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>> <<set $arcologies[$i].FSArabianRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSArabianRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesArabianRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSArabianRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Arabian Revivalism. <<set $arcologies[$i].FSArabianRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $entrapmentUpgradeDevotionTwo == "devotion">> It's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 2>> <<set $corpCash += _corpBonus*2>> <<elseif $entrapmentUpgradeDevotionOne == "obedience">> It's a @@.lightgreen;good market@@ for your corporation's properly broken girls, improving sales and helping social progress. <<set $arcologies[$i].FSArabianRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set _societiesAdopted += 1>> <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].FSChineseRevivalist += $efficiency>> <</if>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>> <<set $arcologies[$i].FSChineseRevivalist += 1>> <<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>> <<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>> <<set $arcologies[$i].FSChineseRevivalist -= 1>> <</if>> <</if>> <</for>> <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>> <<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>> <<set $arcologies[$i].FSChineseRevivalist = $FSLockinLevel>> <<set $toSearch = $arcologies[$i].name>> <<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>> Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed <<set $arcologies[$i].name = setup.ArcologyNamesChineseRevivalist.random()>> '' $arcologies[$i].name'' to mark the occasion. <</if>> <<elseif $arcologies[$i].FSChineseRevivalist < 0>> $arcologies[$i].name @@.cyan;has given up@@ on Chinese Revivalism. <<set $arcologies[$i].FSChineseRevivalist = "unset">> <</if>> <</if>> <<if $corpIncorporated == 1>> <<if $entrapmentUpgradeIntelligence == "intelligent">> It's a @@.lightgreen;good market@@ for your corporation's intelligent head girl prospects, improving sales and helping social progress. <<set $arcologies[$i].FSChineseRevivalist += 1>> <<set $corpCash += _corpBonus>> <</if>> <</if>> <</if>> /* FUTURE SOCIETY ADOPTION */ <<if $arcologies[$i].direction != 0>> <<if _societiesAdopted < $FSCreditCount>> <<if ($arcologies[$i].rival == 1) || (_societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3)>> <<include "Neighbors FS Adoption">> <</if>> <</if>> <</if>> /* CLOSES FUTURE SOCIETY ADOPTION */ /* INFLUENCE RECEPTION */ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$j].direction != $arcologies[$i].direction>> <<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>> <<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>> <<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>> <<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>> <<if $CulturalOpenness == 1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set $appliedInfluenceBonus *= 2>> <</if>> <<elseif $CulturalOpenness == -1>> <<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>> <<set $appliedInfluenceBonus /= 2>> <</if>> <</if>> <<if $arcologies[$i].ownership >= 100>> <<set $appliedInfluenceBonus /= 2>> <</if>> <<set $desc = []>> <<set _alignment = 0>> <<if $arcologies[$j].FSSubjugationist > 60>> <<if ($arcologies[$i].FSSubjugationist != "unset")>> <<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Subjugationism")>> <<else>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Subjugationism")>> <</if>> <<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Supremacism")>> <</if>> <</if>> <<if $arcologies[$j].FSSupremacist > 60>> <<if ($arcologies[$i].FSSupremacist != "unset")>> <<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>> <<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its racially aligned Supremacism")>> <<else>> <<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Supremacism")>> <</if>> <<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>> <<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its opposing Subjugationism")>> <</if>> <</if>> <<if $arcologies[$j].FSRepopulationFocus > 60>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Repopulationism")>> <<elseif $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Eugenics")>> <</if>> <<elseif $arcologies[$j].FSRestart > 60>> <<if $arcologies[$i].FSRestart != "unset">> <<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Eugenics")>> <<elseif $arcologies[$i].FSRepopulationFocus != "unset">> <<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Repopulation Efforts")>> <</if>> <</if>> <<if $arcologies[$j].FSGenderRadicalist > 60>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Gender Radicalism")>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Fundamentalism")>> <</if>> <<elseif $arcologies[$j].FSGenderFundamentalist > 60>> <<if $arcologies[$i].FSGenderFundamentalist != "unset">> <<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Gender Fundamentalism")>> <<elseif $arcologies[$i].FSGenderRadicalist != "unset">> <<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Gender Radicalism")>> <</if>> <</if>> <<if $arcologies[$j].FSPaternalist > 60>> <<if $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Paternalism")>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Degradationism")>> <</if>> <<elseif $arcologies[$j].FSDegradationist > 60>> <<if $arcologies[$i].FSDegradationist != "unset">> <<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Degradationism")>> <<elseif $arcologies[$i].FSPaternalist != "unset">> <<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Paternalism")>> <</if>> <</if>> <<if $arcologies[$j].FSBodyPurist > 60>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Body Purism")>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Transformation Fetishism")>> <</if>> <<elseif $arcologies[$j].FSTransformationFetishist > 60>> <<if $arcologies[$i].FSTransformationFetishist != "unset">> <<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Transformation Fetishism")>> <<elseif $arcologies[$i].FSBodyPurist != "unset">> <<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Body Purism")>> <</if>> <</if>> <<if $arcologies[$j].FSYouthPreferentialist > 60>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Youth Preferentialism")>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Maturity Preferentialism")>> <</if>> <<elseif $arcologies[$j].FSMaturityPreferentialist > 60>> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">> <<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Maturity Preferentialism")>> <<elseif $arcologies[$i].FSYouthPreferentialist != "unset">> <<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Youth Preferentialism")>> <</if>> <</if>> <<if $arcologies[$j].FSSlimnessEnthusiast > 60>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Slimness Enthusiasm")>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Asset Expansionism")>> <</if>> <<elseif $arcologies[$j].FSAssetExpansionist > 60>> <<if $arcologies[$i].FSAssetExpansionist != "unset">> <<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Asset Expansionism")>> <<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Slimness Enthusiasm")>> <</if>> <</if>> <<if $arcologies[$j].FSPastoralist > 60>> <<if $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Pastoralism")>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<set $arcologies[$i].FSCummunism -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Cummunism")>> <</if>> <<elseif $arcologies[$j].FSCummunism > 60>> <<if $arcologies[$i].FSCummunism != "unset">> <<set $arcologies[$i].FSCummunism += Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSCummunism > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Cummunism")>> <<elseif $arcologies[$i].FSPastoralist != "unset">> <<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSCummunism-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Pastoralism")>> <</if>> <</if>> <<if $arcologies[$j].FSPhysicalIdealist > 60>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Physical Idealism")>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<set $arcologies[$i].FSHedonisticDecadence -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Hedonism")>> <</if>> <<elseif $arcologies[$j].FSHedonisticDecadence > 60>> <<if $arcologies[$i].FSHedonisticDecadence != "unset">> <<set $arcologies[$i].FSHedonisticDecadence += Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSHedonisticDecadence > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Hedonism")>> <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">> <<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSHedonisticDecadence-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its Physical Idealism")>> <</if>> <</if>> <<if $arcologies[$j].FSIncestFetishist > 60>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<set $arcologies[$i].FSIncestFetishist += Math.trunc(($arcologies[$j].FSIncestFetishist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSIncestFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Incest Fetishism")>> <</if>> <</if>> <<if $arcologies[$j].FSChattelReligionist > 60>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Chattel Religionism")>> <</if>> <</if>> <<if $arcologies[$j].FSRomanRevivalist > 60>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Roman Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSAztecRevivalist > 60>> <<if $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist += Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSAztecRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Aztec Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist > 60>> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Egyptian Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSEdoRevivalist > 60>> <<if $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Edo Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSArabianRevivalist > 60>> <<if $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Arabian Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <<elseif $arcologies[$j].FSChineseRevivalist > 60>> <<if $arcologies[$i].FSChineseRevivalist != "unset">> <<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>> <<set $desc.push("helping to advance its Chinese Revivalism")>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSRomanRevivalist != "unset">> <<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>> <<set $desc.push("attacking its incompatible Revivalism")>> <</if>> <</if>> <<if $desc.length == 0>> '' $arcologies[$j].name'' attempts to influence it, but has no significant impacts. <<elseif $desc.length > 2>> '' $arcologies[$j].name'''s mature culture influences $arcologies[$i].name, $desc[0], <<for _k = 1; _k < $desc.length; _k++>> <<if _k < $desc.length-1>> $desc[_k], <<else>> and $desc[_k]. <</if>> <</for>> <<elseif $desc.length == 2>> '' $arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1]. <<else>> '' $arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0]. <</if>> <<if $appliedInfluenceBonus < 0>> <<if $appliedInfluenceBonus < 5>> $arcologies[$j].name is societally advanced, giving it extra influence. <<else>> $arcologies[$j].name is societally fanatical, lending it great influence. <</if>> <</if>> <<if $arcologies[$i].ownership >= 100>> <<if $appliedInfluenceBonus < 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change. <</if>> <<if $arcologies[$j].direction != 0>> <<if $desc.length == 0>> '' $arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget = -1>> <<elseif _alignment >= 4>> '' $arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere. <<set $arcologies[$j].influenceTarget = -1>> <</if>> <</if>> <</if>> <</if>> <</for>> /* CLOSES INFLUENCE RECEPTION */ /* INFLUENCE INITIATION */ <<if $arcologies[$i].direction != 0>> <<if $arcologies[$i].influenceTarget == -1>> <<set _influential = 0>> /* CHECK IF INFLUENTIAL */ <<if $arcologies[$i].FSSubjugationist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSSupremacist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSRepopulationFocus > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSRestart > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSGenderRadicalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSGenderFundamentalist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSPaternalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSDegradationist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSBodyPurist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSTransformationFetishist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSMaturityPreferentialist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSAssetExpansionist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSPastoralist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSCummunism > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSHedonisticDecadence > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSIncestFetishist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSChattelReligionist > 60>> <<set _influential = 1>> <</if>> <<if $arcologies[$i].FSRomanRevivalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSAztecRevivalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSEgyptianRevivalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSEdoRevivalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSArabianRevivalist > 60>> <<set _influential = 1>> <<elseif $arcologies[$i].FSChineseRevivalist > 60>> <<set _influential = 1>> <</if>> <<if _influential == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */ <<set _eligibleTargets = []>> <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$j].direction != $arcologies[$i].direction>> <<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>> <<if $arcologies[$i].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace>> <<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<else>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacist != "unset">> <<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace>> <<if $arcologies[$j].FSSupremacist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<else>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSubjugationist != "unset">> <<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus != "unset">> <<if $arcologies[$j].FSRepopulationFocus != "unset">> <<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRestart != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSRestart != "unset">> <<if $arcologies[$j].FSRestart != "unset">> <<if $arcologies[$j].FSRestart < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRepopulationFocus != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist != "unset">> <<if $arcologies[$j].FSGenderRadicalist != "unset">> <<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSGenderFundamentalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">> <<if $arcologies[$j].FSGenderFundamentalist != "unset">> <<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSGenderRadicalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist != "unset">> <<if $arcologies[$j].FSPaternalist != "unset">> <<if $arcologies[$j].FSPaternalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSDegradationist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSDegradationist != "unset">> <<if $arcologies[$j].FSDegradationist != "unset">> <<if $arcologies[$j].FSDegradationist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPaternalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist != "unset">> <<if $arcologies[$j].FSBodyPurist != "unset">> <<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSTransformationFetishist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist != "unset">> <<if $arcologies[$j].FSTransformationFetishist != "unset">> <<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSBodyPurist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist != "unset">> <<if $arcologies[$j].FSYouthPreferentialist != "unset">> <<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">> <<if $arcologies[$j].FSMaturityPreferentialist != "unset">> <<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSYouthPreferentialist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$j].FSSlimnessEnthusiast != "unset">> <<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSAssetExpansionist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist != "unset">> <<if $arcologies[$j].FSAssetExpansionist != "unset">> <<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist != "unset">> <<if $arcologies[$j].FSPastoralist != "unset">> <<if $arcologies[$j].FSPastoralist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSCummunism != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSCummunism != "unset">> <<if $arcologies[$j].FSCummunism != "unset">> <<if $arcologies[$j].FSCummunism < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPastoralist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSPhysicalIdealist != "unset">> <<if $arcologies[$j].FSPhysicalIdealist != "unset">> <<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSHedonisticDecadence != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSHedonisticDecadence != "unset">> <<if $arcologies[$j].FSHedonisticDecadence != "unset">> <<if $arcologies[$j].FSHedonisticDecadence < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSPhysicalIdealist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist != "unset">> <<if $arcologies[$j].FSIncestFetishist != "unset">> <<if $arcologies[$j].FSIncestFetishist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist != "unset">> <<if $arcologies[$j].FSChattelReligionist != "unset">> <<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist != "unset">> <<if $arcologies[$j].FSRomanRevivalist != "unset">> <<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSAztecRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSAztecRevivalist != "unset">> <<if $arcologies[$j].FSAztecRevivalist != "unset">> <<if $arcologies[$j].FSAztecRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">> <<if $arcologies[$j].FSEgyptianRevivalist != "unset">> <<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSAztecRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSEdoRevivalist != "unset">> <<if $arcologies[$j].FSEdoRevivalist != "unset">> <<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSAztecRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSArabianRevivalist != "unset">> <<if $arcologies[$j].FSArabianRevivalist != "unset">> <<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSAztecRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSChineseRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$i].FSChineseRevivalist != "unset">> <<if $arcologies[$j].FSChineseRevivalist != "unset">> <<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSEdoRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSArabianRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSRomanRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <<elseif $arcologies[$j].FSAztecRevivalist != "unset">> <<set _eligibleTargets.push($arcologies[$j].direction)>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if _eligibleTargets.length > 0>> <<set $arcologies[$i].influenceTarget = _eligibleTargets.random()>> <</if>> <</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */ <</if>> <</if>> /* CLOSES INFLUENCE INITIATION */ <<if $arcologies[$i].direction != 0>> <<set $arcologies[$i].prosperity = Math.clamp($arcologies[$i].prosperity, 1, 300)>> <</if>> <br> <</for>> /* PEACEKEEPERS */ <<if $plot>> <<if $peacekeepers != 0>> <br><br> <<if $peacekeepers.strength >= 50>> <<set _prisoners = Math.trunc($peacekeepers.attitude/10)+random(0,10)>> General $peacekeepers.generalName's little empire near the arcology <<if $peacekeepers.attitude >= 100>> offers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@ <<set $rep += 100, $peacekeepers.attitude = 100>> <<else>> delivers _prisoners menial slaves to you in payment for your past support. <</if>> <<set $helots += _prisoners>> <<elseif $peacekeepers.strength < 0>> @@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@ <<if $peacekeepers.undermining>> Your misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@ <<set $rep += 2000, $peacekeepers = 0, $peacekeepersGone = 1>> <<else>> The cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return. <<set $peacekeepers = 0, $peacekeepersGone = 1>> <</if>> <<else>> There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City. <<if $peacekeepers.undermining>> You're paying for an media misinformation campaign in the old world country that sent him. It <<set $peacekeepers.strength -= $peacekeepers.undermining/10000>> <<if $peacekeepers.strength < 10>> has had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers. <<else>> has not had a significant impact yet; only a few fringe figures are arguing against the mission. <</if>> <</if>> Unfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@ <<set $rep -= 100>> <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/neighborsDevelopment.tw
tw
bsd-3-clause
139,778
:: Neighbors FS Adoption [nobr] <br><br> '' $arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>, is prosperous enough that <<switch $arcologies[$i].government>> <<case "elected officials">> its elected officials consider <<case "a committee">> the committee that controls it considers <<case "an oligarchy" "your trustees">> its leading citizens consider <<case "an individual">> its owner and its citizens consider <<case "your agent">> @@.deeppink;your agent@@ and its citizens consider <<case "a corporation">> its board of directors considers <<default>> its citizens consider <</switch>> societal development. <<set _adopted = 0>> /* PRIME RIVALRY FS ADOPTION */ <<if $arcologies[$i].rival == 1>> <<if $arcologies[$i].government == "an individual">> <<if $rivalryFSAdopted == 0>> <<set $rivalryFSAdopted = 1>> <<set $desc = "Its owner is">> <<switch $rivalryFS>> <<case "Racial Subjugationism">> <<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>> <<case "Racial Supremacism">> <<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>> <<case "Repopulation Focus">> <<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus = "unset">><</if>> $desc obsessed with building a new society based on its societal elite, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <<case "Eugenics">> <<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart = "unset">><</if>> $desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <<case "Gender Radicalism">> <<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <<case "Gender Fundamentalism">> <<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <<case "Paternalism">> <<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <<case "Degradationism">> <<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <<case "Body Purism">> <<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <<case "Transformation Fetishism">> <<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <<case "Youth Preferentialism">> <<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <<case "Maturity Preferentialism">> <<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <<case "Slimness Enthusiasm">> <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>> $desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <<case "Asset Expansionism">> <<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>> $desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <<case "Pastoralism">> <<if $arcologies[$i].FSPastoralist != "unset">><<set $arcologies[$i].FSPastoralist = "unset">><</if>> $desc loves cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <<case "Cummunism">> <<if $arcologies[$i].FSCummunism != "unset">><<set $arcologies[$i].FSCummunism = "unset">><</if>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <<case "Hedonistic Decadence">> <<if $arcologies[$i].FSHedonisticDecadence != "unset">><<set $arcologies[$i].FSHedonisticDecadence = "unset">><</if>> $desc devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <<case "Physical Idealism">> <<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>> $desc addicted to pleasure, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <<case "Chattel Religionism">> <<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>> $desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@ <<set $arcologies[$i].FSNull = 5>><<set _adopted = 1>> <<case "Multiculturalism">> <<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>> $desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>> <<case "Roman Revivalism">> <<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <<case "Egyptian Revivalism">> <<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <<case "Edo Revivalism">> <<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <<case "Arabian Revivalism">> <<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <<case "Chinese Revivalism">> <<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <<case "Aztec Revivalism">> <<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <</switch>> <<else>> /* RIVAL ADOPTION */ <<set $desc = "Its owner is">> <<if $arcologies[0].FSSubjugationist > random(5,60)>> <<if ($arcologies[$i].FSSupremacist == "unset")>> <<if ($arcologies[$i].FSSubjugationist == "unset")>> $desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist > random(5,60)>> <<if ($arcologies[$i].FSSubjugationist == "unset")>> <<if ($arcologies[$i].FSSupremacist == "unset")>> $desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRestart > random(5,60)>> <<if ($arcologies[$i].FSRestart == "unset") && ($arcologies[$i].FSRepopulationFocus == "unset")>> $desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>> <<if ($arcologies[$i].FSRestart == "unset") && ($arcologies[$i].FSRepopulationFocus == "unset")>> $desc obsessed with creating a new, better society, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist > random(5,60)>> <<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>> <<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > random(5,60)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSDegradationist > random(5,60)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist > random(5,60)>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(5,60)>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> $desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> $desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist > random(5,60)>> <<if ($arcologies[$i].FSPastoralist == "unset")>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSCummunism > random(5,60)>> <<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>> $desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > random(5,60)>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> $desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence > random(5,60)>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> $desc pretty devoted to indulging their every whim, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSAztecRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> /* AGENT ADOPTION*/ <<for _adopted == 0>> <<if ($arcologies[$i].government == "your agent")>> <<set _adopted = 1>> /* breaking out of the for loop will preserve this */ <<set $j = $leaders.findIndex(function(s) { return s.ID == $arcologies[$i].leaderID; })>> <<if ($arcologies[$i].FSRepopulationFocus == "unset")>> <<if ($arcologies[$i].FSRestart == "unset")>> <<if $leaders[$j].fetish == "pregnancy">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <<elseif ($leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)) && $leaders[$j].genes == "XX">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone. <<set $arcologies[$i].FSRestart = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSGenderRadicalist == "unset")>> <<if ($arcologies[$i].FSGenderFundamentalist == "unset")>> <<if $leaders[$j].dick > 0>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls. <<set $arcologies[$i].FSGenderRadicalist = 5>><<break>> <<elseif $leaders[$j].pregKnown == 1 || $leaders[$j].bellyPreg > 1500>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating. <<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSPaternalist == "unset")>> <<if ($arcologies[$i].FSDegradationist == "unset")>> <<if $leaders[$j].behavioralQuirk == "advocate">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif $leaders[$j].fetish == "sadist">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSBodyPurist == "unset")>> <<if ($arcologies[$i].FSTransformationFetishist == "unset")>> <<if $leaders[$j].chem > 50>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif $leaders[$j].boobsImplant > 1000>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset")>> <<if ($arcologies[$i].FSMaturityPreferentialist == "unset")>> <<if $leaders[$j].actualAge <= 25>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif $leaders[$j].actualAge > 35>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> <<if ($arcologies[$i].FSAssetExpansionist == "unset")>> <<if $leaders[$j].behavioralQuirk == "insecure">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif $leaders[$j].fetish == "boobs">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSPastoralist == "unset")>> <<if ($arcologies[$i].FSCummunism == "unset")>> <<if $leaders[$j].fetish == "cumslut">> /* this will become the cum focused condition, being replaced with breast focus for milk */ Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Cummunism@@, since she already loves sucking down huge loads of cum. <<set $arcologies[$i].FSCummunism = 5>><<break>> <<elseif $leaders[$j].fetish == "boobs">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism@@, since she loves boobs and adores suckling them. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSHedonisticDecadence == "unset")>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset")>> <<if $leaders[$j].behavioralFlaw == "gluttonous">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she already loves over-eating. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <<elseif $leaders[$j].behavioralQuirk == "fitness">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif $leaders[$j].fetish != "none" && $leaders[$j].fetishStrength >= 100>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Decadent Hedonism@@, since she seeks to satisfy her powerful fetish. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSIncestFetishist == "unset")>> <<if $familyTesting == 1>> <<set _lover = $slaves.find(function(s) { return s.ID == $leaders[$j].relationshipTaget && areRelated(s, $leaders[$j]) && s.assignment == "live with your agent"; })>> <<else>> <<set _lover = $slaves.find(function(s) { return s.ID == $leaders[$j].relationshipTaget && s.ID == $leaders[$j].relationTaget && s.assignment == "live with your agent"; })>> <</if>> <<if ($leaders[$j].behavioralQuirk == "sinful" || $leaders[$j].sexualQuirk == "perverted") && def _lover>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Incest Festishism@@, to share the love and joy she holds with her relativeTerm($leaders[$j], _lover). <<set $arcologies[$i].FSIncestFetishist = 5>><<break>> <</if>> <</if>> <<if ($arcologies[$i].FSChattelReligionist == "unset")>> <<if ($arcologies[$i].FSNull == "unset")>> <<if $leaders[$j].behavioralQuirk == "devout">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif $leaders[$j].behavioralQuirk == "sinful">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <</if>> <</if>> <</if>> <<if $familyTesting == 1>> <<if ($arcologies[$i].FSRomanRevivalist == "unset")>> <<if ($arcologies[$i].FSAztecRevivalist == "unset")>> <<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>> <<if ($arcologies[$i].FSEdoRevivalist == "unset")>> <<if ($arcologies[$i].FSArabianRevivalist == "unset")>> <<if ($arcologies[$i].FSChineseRevivalist == "unset")>> <<if ($leaders[$j].relationshipTarget != 0)>> <<set _lover = $slaves.findIndex(function(s) { return areRelated(s, $leaders[$j]) && $leaders[$j].relationshipTarget == s.ID; })>> <<if _lover != -1>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <</if>> <<elseif $leaders[$j].nationality == "Chinese">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society. <<set $arcologies[$i].FSChineseRevivalist = 5>><<break>> <<elseif $leaders[$j].nationality == "Japanese">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society. <<set $arcologies[$i].FSEdoRevivalist = 5>><<break>> <<elseif $leaders[$j].nationality == "Mexican">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society. <<set $arcologies[$i].FSAztecRevivalist = 5>><<break>> <<elseif $leaders[$j].behavioralQuirk == "confident">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature. <<set $arcologies[$i].FSRomanRevivalist = 5>><<break>> <<elseif $leaders[$j].fetish == "dom">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars. <<set $arcologies[$i].FSArabianRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if ($arcologies[$i].FSRomanRevivalist == "unset")>> <<if ($arcologies[$i].FSAztecRevivalist == "unset")>> <<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>> <<if ($arcologies[$i].FSEdoRevivalist == "unset")>> <<if ($arcologies[$i].FSArabianRevivalist == "unset")>> <<if ($arcologies[$i].FSChineseRevivalist == "unset")>> <<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <<elseif $leaders[$j].nationality == "Chinese">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society. <<set $arcologies[$i].FSChineseRevivalist = 5>><<break>> <<elseif $leaders[$j].nationality == "Japanese">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society. <<set $arcologies[$i].FSEdoRevivalist = 5>><<break>> <<elseif $leaders[$j].nationality == "Mexican">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society. <<set $arcologies[$i].FSAztecRevivalist = 5>><<break>> <<elseif $leaders[$j].behavioralQuirk == "confident">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature. <<set $arcologies[$i].FSRomanRevivalist = 5>><<break>> <<elseif $leaders[$j].fetish == "dom">> Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars. <<set $arcologies[$i].FSArabianRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes extended family mode */ <<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */ <</if>> <<break>> <</for>> /* CROSS-FS ADOPTION*/ <<for _adopted == 0>> <<set _adopted = 1>> /* breaking out of the for loop will preserve this */ <<if $arcologies[$i].FSSubjugationist > random(50,200)>> <<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>> The arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<break>> <<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> <<if random(0,1) == 0>> The arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <<else>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Aztec Revivalism,@@ since the enslavement and sacrifice of slaves was fundamental to the culture. <<set $arcologies[$i].FSAztecRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSSupremacist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset") && ($arcologies[$i].FSSupremacistRace == "asian")>> <<if random(0,1) == 0>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there. <<set $arcologies[$i].FSEdoRevivalist = 5>><<break>> <<else>> The arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there. <<set $arcologies[$i].FSChineseRevivalist = 5>><<break>> <</if>> <</if>> <</if>> <<if $arcologies[$i].FSRepopulationFocus > random(50,200)>> <<if ($arcologies[$i].FSAssetExpationist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> The arcology's Repopulationist culture @@.yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses. <<set $arcologies[$i].FSAssetExpationist = 5>><<break>> <<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>> The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers. <<set $arcologies[$i].FSGenderFundamentalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSRestart > random(50,200)>> <<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>> The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <<elseif ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>> The arcology's wide range of imports @@.yellow;pushes it towards Decadent Hedonism,@@ since it has access to so many undiscovered pleasures. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSGenderRadicalist > random(50,200)>> <<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <<elseif ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>> The arcology's Gender Radicalist culture @@.yellow;pushes it towards Cummunism,@@ since many of its slaves are capable of giving cum. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>> <<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>> The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSPaternalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist == "unset")>> The arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> The arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores. <<set $arcologies[$i].FSRomanRevivalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSDegradationist > random(50,200)>> <<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>> The arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies. <<set $arcologies[$i].FSTransformationFetishist = 5>><<break>> <<elseif ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> The arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular. <<set $arcologies[$i].FSGenderRadicalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSBodyPurist > random(50,200)>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>> <<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>> The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries. <<set $arcologies[$i].FSDegradationist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulationism,@@ since many of its slaves are deliciously ripe for breeding. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>> <<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>> <<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<break>> <<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSPastoralist > random(50,200)>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> The arcology's Pastoralist culture @@.yellow;pushes it towards Repopulationisn,@@ since pregnancy stimulates milk flow. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSCummunism > random(50,200)>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> The arcology's Cummunist culture @@.yellow;pushes it towards Physical Idealism,@@ since big balls and huge loads go hand in hand with masculine muscles. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<break>> <<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>> The arcology's Cummunist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as balls that are too big. <<set $arcologies[$i].FSAssetExpansionist = 5>><<break>> <<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Cummunist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about cum purity. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSHedonisticDecadence > random(50,200)>> <<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>> The arcology's Hedonistic culture @@.yellow;pushes it towards Pastoralism,@@ since nothing beats a nice glass of fresh squeezed milk with your cake. <<set $arcologies[$i].FSPastoralist = 5>><<break>> <<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Hedonistic culture @@.yellow;pushes it towards Paternalism,@@ since happiness is infectious. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<break>> <<elseif ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>> The arcology's Physical Idealist culture @@.yellow;pushes it towards Cummunism,@@ since muscular, testosterone filled slaves make admirable cumshots. <<set $arcologies[$i].FSCummunism = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSIncestFetishist > random(50,200)>> <<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Repopulationism,@@ in order to create many new future loving couples. <<set $arcologies[$i].FSRepopulationFocus = 5>><<break>> <<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Body Purism,@@ in order to keep its bloodlines pure. <<set $arcologies[$i].FSBodyPurist = 5>><<break>> <<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Paternalism,@@ as healthy slaves live longer allowing relationships to span generations. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> The arcology's Incest Fetishizing culture @@.yellow;pushes it towards Egyptian Revivalism,@@ as they naturally seek even more incestuous fun. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSChattelReligionist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> The arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them. <<set $arcologies[$i].FSArabianRevivalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSRomanRevivalist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSAztecRevivalist > random(50,200)>> <<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>> The arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist == "unset")>> The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <<elseif $arcologies[$i].FSIncestFetishist == "unset">> The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Incest Fetishism,@@ since more incest is only a good thing in its eyes. <<set $arcologies[$i].FSIncestFetishist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSEdoRevivalist > random(50,200)>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSArabianRevivalist > random(50,200)>> <<if ($arcologies[$i].FSChattelReligionist == "unset")>> The arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there. <<set $arcologies[$i].FSChattelReligionist = 5>><<break>> <</if>> <</if>> <<if $arcologies[$i].FSChineseRevivalist > random(50,200)>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> The arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted. <<set $arcologies[$i].FSPaternalist = 5>><<break>> <</if>> <</if>> <<set _adopted = 0>> /* did not break out of the for loop, so no FS was adopted */ <<break>> <</for>> /* NEIGHBOR ADOPTION*/ <<for $j = 0; $j < $arcologies.length; $j++>> <<if $arcologies[$i].direction != $arcologies[$j].direction>> <<set $influenceBonus = 0>> <<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>> $arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction. <<set $influenceBonus = 20>> <</if>> <<set $activeArcology = $arcologies[$i]>> <<set $targetArcology = $arcologies[$j]>> <<include "Arcology Opinion">> <<if $opinion >= 50>> $arcologies[$i].name is aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values. <<set $influenceBonus += $opinion-50>> <<elseif $opinion <= -50>> $arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values. <<set $influenceBonus += $opinion+50>> <</if>> <<if ($arcologies[$i].FSSubjugationist == "unset")>> <<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>> <<if $arcologies[$j].FSSubjugationist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>> <<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSSupremacist == "unset")>> <<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>> <<if $arcologies[$j].FSSupremacist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts $arcologies[$j].FSSupremacistRace Supremacy@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>> <<break>> <</if>> <</if>> <</if>> <<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> <<if $arcologies[$j].FSRepopulationFocus > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSRestart > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> <<if $arcologies[$j].FSGenderRadicalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> <<if $arcologies[$j].FSPaternalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSDegradationist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> <<if $arcologies[$j].FSBodyPurist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSTransformationFetishist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> <<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> <<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSAssetExpansionist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSCummunism == "unset")>> <<if $arcologies[$j].FSPastoralist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSCummunism > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Cummunism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSHedonisticDecadence == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>> <<if $arcologies[$j].FSHedonisticDecadence > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Decadent Hedonism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSChattelReligionist == "unset") && ($arcologies[$i].FSNull == "unset")>> <<if $arcologies[$j].FSChattelReligionist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> <<if $arcologies[$j].FSRomanRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSAztecRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Aztec Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSEdoRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSArabianRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <<if $arcologies[$j].FSChineseRevivalist > random(0,200)+(_adopted*100)-$influenceBonus>> It @@.yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name. <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <<break>> <</if>> <</if>> <</if>> <</for>> /* RANDOM ADOPTION*/ <<if _adopted == 0>> <<if random(0,4) == 1>> <<switch $arcologies[$i].government>> <<case "elected officials">> <<set $desc = "Its elected leaders are">> <<case "a committee">> <<set $desc = "A majority of its ruling committee is">> <<case "an oligarchy" "your trustees">> <<set $desc = "Its leading citizens are">> <<case "an individual">> <<set $desc = "Its owner is">> <<case "your agent">> <<set $desc = "Your agent and its citizens are">> <<case "a corporation">> <<set $desc = "Most of its board of directors are">> <<default>> <<set $desc = "Its citizens are">> <</switch>> <<switch random(1,26)>> <<case 1>> <<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>> <<if ($arcologies[$i].FSSubjugationist == "unset")>> <<if ($arcologies[$i].FSSupremacist == "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>> $desc preoccupied by a racial animus towards $seed people, leading the arcology to @@.yellow;adopt $seed Subjugation.@@ <<set $arcologies[$i].FSSubjugationist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSubjugationistRace = $seed>> <</if>> <</if>> <<case 2>> <<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>> <<if ($arcologies[$i].FSSupremacist == "unset")>> <<if ($arcologies[$i].FSSubjugationist == "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>> $desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@.yellow;adopt $seed Supremacy.@@ <<set $arcologies[$i].FSSupremacist = 5>><<set _adopted = 1>> <<set $arcologies[$i].FSSupremacistRace = $seed>> <</if>> <</if>> <<case 3>> <<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> $desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@ <<set $arcologies[$i].FSGenderRadicalist = 5>><<set _adopted = 1>> <</if>> <<case 4>> <<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>> $desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@ <<set $arcologies[$i].FSGenderFundamentalist = 5>><<set _adopted = 1>> <</if>> <<case 5>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> $desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@ <<set $arcologies[$i].FSPaternalist = 5>><<set _adopted = 1>> <</if>> <<case 6>> <<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>> $desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@ <<set $arcologies[$i].FSDegradationist = 5>><<set _adopted = 1>> <</if>> <<case 7>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> $desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@ <<set $arcologies[$i].FSBodyPurist = 5>><<set _adopted = 1>> <</if>> <<case 8>> <<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>> $desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@ <<set $arcologies[$i].FSTransformationFetishist = 5>><<set _adopted = 1>> <</if>> <<case 9>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> $desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@ <<set $arcologies[$i].FSYouthPreferentialist = 5>><<set _adopted = 1>> <</if>> <<case 10>> <<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>> $desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@ <<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set _adopted = 1>> <</if>> <<case 11>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> $desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@ <<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set _adopted = 1>> <</if>> <<case 12>> <<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>> $desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@ <<set $arcologies[$i].FSAssetExpansionist = 5>><<set _adopted = 1>> <</if>> <<case 13>> <<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FScummunism == "unset")>> $desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@ <<set $arcologies[$i].FSPastoralist = 5>><<set _adopted = 1>> <</if>> <<case 14>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> $desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@ <<set $arcologies[$i].FSPhysicalIdealist = 5>><<set _adopted = 1>> <</if>> <<case 15>> <<if ($arcologies[$i].FSChattelReligionist == "unset")>> $desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@ <<set $arcologies[$i].FSChattelReligionist = 5>><<set _adopted = 1>> <</if>> <<case 16>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@ <<set $arcologies[$i].FSRomanRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 17>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@ <<set $arcologies[$i].FSAztecRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 18>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@ <<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 19>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@ <<set $arcologies[$i].FSEdoRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 20>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@ <<set $arcologies[$i].FSArabianRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 21>> <<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>> $desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@ <<set $arcologies[$i].FSChineseRevivalist = 5>><<set _adopted = 1>> <</if>> <<case 22>> <<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> $desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@.yellow;adopt Repopulation Efforts.@@ <<set $arcologies[$i].FSRepopulationFocus = 5>><<set _adopted = 1>> <</if>> <<case 23>> <<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>> $desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@.yellow;adopt Eugenics.@@ <<set $arcologies[$i].FSRestart = 5>><<set _adopted = 1>> <</if>> <<case 24>> <<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSHedonisticDecadence == "unset")>> $desc obsessed with indulging their every desire, leading the arcology to @@.yellow;adopt Decadent Hedonism.@@ <<set $arcologies[$i].FSHedonisticDecadence = 5>><<set _adopted = 1>> <</if>> <<case 25>> <<if ($arcologies[$i].FSCummunism == "unset") && ($arcologies[$i].FSPastoralist == "unset")>> $desc obsessed with cum, leading the arcology to @@.yellow;adopt Cummunism.@@ <<set $arcologies[$i].FSCummunism = 5>><<set _adopted = 1>> <</if>> <<case 26>> <<if ($arcologies[$i].FSIncestFetishist == "unset")>> $desc obsessed with their relatives, leading the arcology to @@.yellow;adopt Incest Fetishism.@@ <<set $arcologies[$i].FSIncestFetishist = 5>><<set _adopted = 1>> <</if>> <</switch>> <</if>> <</if>> <<if _adopted == 0>> Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity. <<set $arcologies[$i].prosperity -= 1>> <</if>>
NurseryAnon/fc
src/uncategorized/neighborsFSAdoption.tw
tw
bsd-3-clause
73,365
:: New Game Plus [nobr] <<set $ui = "start", $slavesToImport = 0>> <<if ndef $slavesToImportMax>> <<set $slavesToImportMax = 5>> <</if>> <<silently>><<include "Backwards Compatibility">><</silently>> You have decided to start over. You'll be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely. <br><br> You have the funds to bring $slavesToImportMax slaves with you (or your equivalent) to a new arcology. <<if $cash >= 50000+($slavesToImportMax*10000)>> It will cost <<print cashFormat(50000+($slavesToImportMax*10000))>> to insure another slave's safe transfer. You have <<print cashFormat($cash)>> to spend. <br>[[Increase minimum transferred slaves by 1.|New Game Plus][$cash -= (50000+($slavesToImportMax*10000)), $slavesToImportMax++]] <<else>> You lack the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It would cost <<print cashFormat(50000+($slavesToImportMax*10000))>> to guarantee another's safe transfer. <</if>> <br> <<if $freshPC == 0>> <<if $retainCareer == 1 && $PC.career != "arcology owner">> <<if $week > 52 || ($PC.slaving >= 100 && $PC.trading >= 100 && $PC.warfare >= 100 && $PC.engineering >= 100 && $PC.medicine >= 100 && $PC.hacking >= 100)>> You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@.orange;"arcology owner"!@@ Benefits include: <br>@@.lime;20% reduced cost of construction.@@ <br>@@.lime;Free additional starting rep along with easy rep maintenance.@@ <br>@@.lime;Reduced mercenary costs.@@ <br>@@.lime;An eye for gingered slaves.@@ <br>@@.lime;An edge in all things data.@@ <br> <<if $retainCareer == 1>> [[Change career.|New Game Plus][$retainCareer = 0]] <<elseif $retainCareer == 0>> [[Don't change career.|New Game Plus][$retainCareer = 1]] <</if>> <<else>> You lack the experience needed to qualify for a career change to "arcology owner". <</if>> <</if>> <br>[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer = 1]] <<else>> [[Use existing player character.|New Game Plus][$freshPC = 0]] <</if>> <br><br> <<if $cheatMode == 1>><<link "DEBUG: Add all slaves to import list">><<for _ngi = 0; _ngi < $slaves.length; _ngi++>><<assignJob $slaves[_ngi] "be imported">><</for>><<goto "New Game Plus">><</link>><br><</if>> Select up to $slavesToImportMax slaves to be imported into a new game and then [[click here.|init][$saveImported = 1]] <br><br>''These slaves will be imported into the new game:'' <<set $Flag = 1>> <<include "Slave Summary">> <br><br> <<if $slavesToImport >= $slavesToImportMax>> //Maximum number of slaves for import selected.// <<elseif ($slaves.length > $slavesToImport)>> ''These slaves are available to be imported into the new game:'' <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <<unset $Flag>>
NurseryAnon/fc
src/uncategorized/newGamePlus.tw
tw
bsd-3-clause
3,223
:: Next Slave In Line <<silently>> <<set $i = $slaveIndices[$activeSlave.ID]>> <<ClearSummaryCache $activeSlave>> <<set $slaves[$i] = $activeSlave>> /* save changes before switching */ <<set $activeSlave = $slaves[$slavesInLine[1]]>> <<goto "Slave Interact">> <</silently>>
NurseryAnon/fc
src/uncategorized/nextSlaveInLine.tw
tw
bsd-3-clause
279
:: Next Week [nobr] <<if $rivalOwner != 0>> <<set _rival = $arcologies.find(function(s) { return s.rival == 1; })>> <<if def _rival>> <<set $rivalOwner = _rival.prosperity>> <</if>> <</if>> <<if $playerAging != 0>> <<set $PC.birthWeek += 1>> <<if $PC.ovaryAge >= 55 && ($PC.preg == -1 || $PC.preg == 0)>> <<set $PC.preg = -2>> <</if>> <<if $PC.birthWeek >= 52>> <<set $PC.birthWeek = 0>> <<if $playerAging == 2>> <<set $PC.physicalAge++, $PC.actualAge++, $PC.visualAge++, $PC.ovaryAge++>> <<AgePCEffects>> <</if>> <</if>> <</if>> <<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $seeAge != 0>> <<set $slaves[_i].birthWeek++>> <<if $slaves[_i].birthWeek >= 52>> <<set $slaves[_i].birthWeek = 0>> <<if $seeAge == 1>> <<set $slaves[_i].physicalAge += 1, $slaves[_i].actualAge += 1>> /* Note Induced NCS completely takes over visual aging, so the increment from pre-existing code simply is trapped behind a !NCS test. Additionally, because of the neotony aspects of NCS, ovaries don't age quite as fast. */ <<if $slaves[_i].inducedNCS == 0>> <<set $slaves[_i].visualAge += 1>> /* (prev comment) Hopefully this works. It is intended, over a slave's lifetime, to cause her menopause to shift. */ <<set $slaves[_i].ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>> <<else>> <<set $slaves[_i].ovaryAge += either(.5, .6, .7, .7, .8, .9, 1)>> <</if>> <<if $slaves[_i].broodmother == 1>> <<set $slaves[_i].ovaryAge += .2>> <</if>> <<if $slaves[_i].physicalAge <= 18 && $loliGrow == 0>> <<PhysicalDevelopment $slaves[_i]>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[_i].indenture > 0>> <<set $slaves[_i].indenture -= 1>> <</if>> <<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>> <<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>> <<if $slaves[_i].sentence > 1>> <<set $slaves[_i].sentence -= 1>> <<elseif $slaves[_i].sentence == 1>> <<removeJob $slaves[_i] $slaves[_i].assignment>> <</if>> <<if $slaves[_i].weekAcquired < 0>> <<set $slaves[_i].weekAcquired = 0>> <</if>> <<if $slaves[_i].relation == 0>> <<set $slaves[_i].relationTarget = 0>> <</if>> <<if $slaves[_i].relationship == 0>> <<set $slaves[_i].relationshipTarget = 0>> <</if>> <<if $slaves[_i].rivalry == 0>> <<set $slaves[_i].rivalryTarget = 0>> <<elseif $slaves[_i].rivalry < 0>> <<set $slaves[_i].rivalryTarget = 0, $slaves[_i].rivalry = 0>> <</if>> <<if $slaves[_i].vagina < 0 && $slaves[_i].vaginalAccessory != "none">> <<set $slaves[_i].vaginalAccessory = "none">> <</if>> <<if $slaves[_i].dick == 0 && $slaves[_i].dickAccessory != "none">> <<set $slaves[_i].dickAccessory = "none">> <</if>> /% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/ <<SlaveStatClamp $slaves[_i]>> <<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>> <<if $slaves[_i].fetishStrength > 95>> <<set $slaves[_i].fetishStrength = 100>> <<else>> <<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>> <</if>> <<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 200)>> <<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>> <<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>> <<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>> <<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>> <<set $slaves[_i].oralSkill = Math.clamp($slaves[_i].oralSkill.toFixed(1), 0, 100)>> <<set $slaves[_i].vaginalSkill = Math.clamp($slaves[_i].vaginalSkill.toFixed(1), 0, 100)>> <<set $slaves[_i].analSkill = Math.clamp($slaves[_i].analSkill.toFixed(1), 0, 100)>> <<set $slaves[_i].whoreSkill = Math.clamp($slaves[_i].whoreSkill.toFixed(1), 0, 100)>> <<set $slaves[_i].entertainSkill = Math.clamp($slaves[_i].entertainSkill.toFixed(1), 0, 100)>> <<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>> <<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>> <<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>> <<if ($slaves[_i].assignment == "live with your Head Girl")>> <<set _NewHG = _i>> <<elseif ($slaves[_i].ID == $HeadGirl.ID)>> <<set _OldHG = _i>> <</if>> <</if>> /* AVERAGE VALUES UPDATE */ <<if $slaves[_i].assignmentVisible == 1>> <<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>> <<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">> <<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</for>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>> <<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>> <<if (_OldHG != -1) && (_NewHG != -1)>> <<removeJob $slaves[_NewHG] "live with your Head Girl">> <<assignJob $slaves[_OldHG] "live with your Head Girl">> <<set $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].diet = "healthy">> <</if>> <<if WombBirthReady($PC, 38) > 0 && random(1,100) > 50>> <<set $PC.labor = 1>> <<elseif WombBirthReady($PC, 43) > 0>> <<set $PC.labor = 1>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $PC.forcedFertDrugs-->> <</if>> <<if $FCTVreceiver == 1>> <<set $FCTVcount += 1>> <<if $FCTVcount >= $FCTVrate && $FCTVrate != -1>> <<set $FCTVcount = 0>> <<set $FCTVshow = 1>> <</if>> <</if>> <<if $week == $oldWeek>> <<set $week += 1, $day += 7>> <<switch $month>> <<case "January">> <<if $day > 31>> <<set $day -= 31, $month = "February">> <</if>> <<case "February">> <<if $day > 28>> <<set $day -= 28, $month = "March">> <</if>> <<case "March">> <<if $day > 31>> <<set $day -= 31, $month = "April">> <</if>> <<case "April">> <<if $day > 30>> <<set $day -= 30, $month = "May">> <</if>> <<case "May">> <<if $day > 31>> <<set $day -= 31, $month = "June">> <</if>> <<case "June">> <<if $day > 30>> <<set $day -= 30, $month = "July">> <</if>> <<case "July">> <<if $day > 31>> <<set $day -= 31, $month = "August">> <</if>> <<case "August">> <<if $day > 31>> <<set $day -= 31, $month = "September">> <</if>> <<case "September">> <<if $day > 30>> <<set $day -= 30, $month = "October">> <</if>> <<case "October">> <<if $day > 31>> <<set $day -= 31, $month = "November">> <</if>> <<case "November">> <<if $day > 30>> <<set $day -= 30, $month = "December">> <</if>> <<default>> <<if $day > 31>> <<set $day -= 31, $month = "January", $year += 1>> <</if>> <</switch>> <</if>> <<if $playerSurgery > 0>> <<set $playerSurgery-->> <</if>> <<if $foughtThisWeek == 1>> <<set $foughtThisWeek = 0>> <</if>> <<if $sentUnitCooldown > 0>> <<set $sentUnitCooldown-->> <</if>> <<if $proclamationsCooldown > 0>> <<set $proclamationsCooldown-->> <</if>> <<set _seed = random(1,10)>> <<if $week < 25>> <<if _seed > 4>> <<set $weatherToday = $niceWeather.random()>> <<else>> <<set $weatherToday = $lightWeather.random()>> <</if>> <<elseif $week < 50>> <<if _seed > 4>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 2>> <<set $weatherToday = $lightWeather.random()>> <<else>> <<set $weatherToday = $heavyWeather.random()>> <</if>> <<elseif $week < 75>> <<if _seed > 6>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 3>> <<set $weatherToday = $lightWeather.random()>> <<else>> <<set $weatherToday = $heavyWeather.random()>> <</if>> <<else>> <<if _seed > 8>> <<set $weatherToday = $niceWeather.random()>> <<elseif _seed > 6>> <<set $weatherToday = $lightWeather.random()>> <<elseif _seed > 2>> <<set $weatherToday = $heavyWeather.random()>> <<else>> <<set $weatherToday = $extremeWeather.random()>> <</if>> <</if>> <<if $boomerangWeeks>><<set $boomerangWeeks++>><<else>><<set $boomerangSlave = 0>><</if>> <<set $thisWeeksFSWares = $merchantFSWares.randomMany(2)>> <<set $coursed = 0, $eventDescription = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0, $subSlaves = 0>> /% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/ /% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/ <<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0, $mother = -1, $daughter = -1, $devMother = -1, $devDaughter = -1, $alphaTwin = -1, $betaTwin = -1, $youngerSister = -1, $olderSister = -1, $recruiterSlave = -1>> /% Other arrays %/ <<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $devotedSlaves = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RESimpleAssaultIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = [], $bedSlaves = [], $qualifiedFS = [], $eligibleSlaves = [], $slavesInLine = []>> /% Slave Objects using 0 instead of null. Second most memory eaten up. %/ <<set $activeSlave = 0, $eventSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milkTap = 0, $relation = 0>> /% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/ <<set $beforeGingering = null, $sibling = null>> /% Strings Memory varies. %/ <<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $oldSurname = "", $situationDesc = "", $skinDesc = "", $k = "">> /% Done with zeroing out, what should be for the most part Temps %/ <<ClearSummaryCache>> /*HACKY EVENT WORKAROUNDS*/ <<if $eventID != -1>> <<set $slaves[$eventID].devotion -= 50, $eventID = -1>> <</if>> <<if $autosave != 0>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <</if>> <<goto "Main">>
NurseryAnon/fc
src/uncategorized/nextWeek.tw
tw
bsd-3-clause
11,749
:: NGP Workaround [silently] <<if $slavesToImport == 1>> <<assignJob $slaves[$i] "be imported">> <<else>> <<removeJob $slaves[$i] $slaves[$i].assignment>> <</if>> <<goto "New Game Plus">>
NurseryAnon/fc
src/uncategorized/ngpWorkaround.tw
tw
bsd-3-clause
193
:: Nurse Select [nobr] <<set $nextButton = "Back", $nextLink = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Nurse">> <<showallAssignmentFilter>> <<if ($Nurse != 0)>> ''__@@.pink;<<SlaveFullName $Nurse>>@@__'' is serving as your Nurse.<br><br>She will help heal your slaves. <<else>> You have not selected a Nurse. <</if>> <br><br>''Appoint a Nurse from your devoted slaves:'' <br><br>[[None|Nurse Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/nurseSelect.tw
tw
bsd-3-clause
574
:: Nurse Workaround [silently] <<if $Nurse != 0>> <<removeJob $Nurse "be the Nurse">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Nurse">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Nurse = $slaves[$i]>> <</if>> <<goto "Clinic">>
NurseryAnon/fc
src/uncategorized/nurseWorkaround.tw
tw
bsd-3-clause
258
:: Office Description [nobr] &nbsp;&nbsp;&nbsp;&nbsp;You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner. <<include "Personal Assistant Appearance">> <<if $clubAdsSpending >= 5000>> A corner of your desk is piled with sample merchandise from the campaign promoting your club. <<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "serve in the club" && canWalk(s); })>> <<if _eventSlaves.length > 0>> <<set $activeSlave = _eventSlaves.random()>> <<if random(1,2) == 1>> This includes a sex toy based on $activeSlave.slaveName's <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> <<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> There is a figurine of $activeSlave.slaveName; she's depicted <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out. <<else>> bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy butthole<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> <<if $clubAdsSpending >= 5000>> There's just as much from the similar campaign advertising $brothelName. <<else>> A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName. <</if>> <<set _eventSlaves = $slaves.filter(function(s) { return s.assignment == "work in the brothel" && canWalk(s); })>> <<if _eventSlaves.length > 0>> <<set $activeSlave = _eventSlaves.random()>> <<if random(1,2) == 1>> This includes a sex toy based on $activeSlave.slaveName's <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> <<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat. <<else>> <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy butthole<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>. <</if>> <<else>> This includes paired figurines of $activeSlave.slaveName with a faceless male figure; <<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>> she's shamelessly riding his dick. <<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>> she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick. <<else>> she's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>. <</if>> <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere. <<if $personalArms > 0>> Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary. <<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>> Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle. <<elseif $week > (43-$nationHate)>> Its plates bear scarring fairly won. <</if>> <<if $assistant > 0>> The last time she had it maintained, $assistantName added <<switch $assistantAppearance>> <<case "monstergirl">> a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire. <<case "shemale">> a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action. <<case "amazon">> a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression. <<case "businesswoman">> a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose. <<case "fairy">> a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face. <<case "pregnant fairy">> a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out. <<case "goddess">> a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets. <<case "hypergoddess">> a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children. <<case "loli">> a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest. <<case "preggololi">> a pinup of herself to its plating: she's flashing her lewd preggo loli pussy. <<case "angel">> a pinup of herself to its plating: she's depicted wielding a flaming sword and golden shield. <<case "cherub">> a pinup of herself to its plating: she's depicted hugging a bow to her chest. <<case "incubus">> a pinup of herself to its plating: she's depicted mid-orgasm, a bullet rocketing from her dick amidst a blast of cum. <<case "succubus">> a pinup of herself to its plating: <<switch $assistantFSAppearance>> <<case "paternalist">> she's depicted hiking her skirt to flash her crotch. <<case "degradationist">> she's depicted striking a pose showing off her countless piercings. <<case "roman revivalist">> she's depicted in a stola, flashing her tits. <<case "egyptian revivalist">> she's depicted groping her perfect bronze breasts while blowing a kiss. <<case "edo revivalist">> she's depicted in a kimono, pulled open to flash her lovely breasts. <<case "arabian revivalist">> she's depicted wearing fine silks and striking a sexy pose, though they fail to cover anything on her. <<case "chinese revivalist">> she's depicted wearing colorful silk robes; she's pulled them open to flash her lovely body. <<case "chattel religionist">> she's depicted striking a sexy pose, chosen specifically to draw attention to the symbols of your religion that adorn her nipples. <<case "repopulation focus">> she's depicted striking a sexy pose made to draw the eye to her pregnant belly. <<case "eugenics">> she's depicted striking a sexy pose; she's so stunning you can't look away. <<case "physical idealist">> she's depicted flexing her <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>fat veiled <</if>>tremendous musculature intimidatingly. <<case "hedonistic decadence">> she's depicted deep throating a banana while groping her large, soft belly. <<case "gender radicalist">> she's depicted facing away from you, looking over her shoulder suggestively and presenting <<if $arcologies[0].FSGenderRadicalistLawFuta == 1>> her rear. A pair of balls hangs beneath her tight pussy. <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>> her anus. A pair of heavy balls hangs from her crotch. <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>> her gigantic ass. <<else>> her rear. <</if>> <<case "gender fundamentalist">> she's depicted with one hand on her supple breast and the other tracing the curve of her child-bearing hips. <<case "asset expansionist">> she's depicted cradling her own pair of ballistics; her gigantic breasts are painted like atom bombs. <<case "transformation fetishist">> she's depicted striking a pose with one arm supporting her enormous implants. <<case "pastoralist">> she's depicted striking a sexy pose, hands trying to relieve the pressure of her quartet of milk filled breasts. <<case "maturity preferentialist">> she's depicted in a pose not unlike something you'd see on a 60's pinup calendar. <<case "youth preferentialist">> she's depicted in a pose fresh out of a popular idol's newest video. <<case "slimness enthusiast">> she's depicted striking a sexy pose while running her hands across her <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>> flat chest. <<else>> slim assets. <</if>> <<case "body purist">> she's depicted striking a sexy pose that shows off every flawless inch of her body. <</switch>> <<case "imp">> a pinup of herself to its plating: she's depicted straddling a trident; pussy juices running down its shaft. <<case "witch">> a pinup of herself to its plating: she's depicted straddling a broom, winking. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a pinup of herself to its plating: you have no idea what to make of it. Whatever it is, it is devouring your enemies on one end and popping out proper slaves from the other. <<case "schoolgirl">> a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom. <<default>> her own symbol to its insignia. <</switch>> <</if>> <</if>> <<if $trinkets.length > 0>> There's a display case behind your desk, <<if $trinkets.length > 2>> with <<for $i = 0; $i < $trinkets.length; $i++>> <<if $i < $trinkets.length-1>> $trinkets[$i], <<else>> and $trinkets[$i]. <</if>> <</for>> <<elseif $trinkets.length > 1>> with a couple of items: $trinkets[0], and $trinkets[1]. <<else>> with a single item: $trinkets[0]. <</if>> A small mirror resides on your desk, facing you. A $PC.visualAge year old<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> face stares back at you. <<if ($playerAging != 0) && $PC.birthWeek == 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>> <<PlayerBoobs>> <<PlayerBelly>> <<PlayerCrotch>> <<PlayerButt>> <</if>>
NurseryAnon/fc
src/uncategorized/officeDescription.tw
tw
bsd-3-clause
12,423
:: Options [nobr] <<set $showEncyclopedia = 0, $nextButton = "Back to Main", $nextLink = "Main">> ''SAVES'' <br> This save was created using FC version $ver build $releaseID. <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Apply Backwards Compatibility Update|Backwards Compatibility]] <<if $secExp == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Apply Security Expansion mod backwards compatibility |SecExpBackwardCompatibility]] <</if>> <br> <<if ($autosave == 0)>> End of week autosaving is currently @@.red;DISABLED@@. [[Enable|Options][$autosave = 1]] <<else>> End of week autosaving is currently @@.cyan;ENABLED@@. [[Disable|Options][$autosave = 0]] <</if>> <<if ($releaseID >= 1000) || $ver.startsWith("0.9") || $ver.startsWith("0.8") || $ver.startsWith("0.7") || $ver.startsWith("0.6")>> <br><br> ''NEW GAME PLUS'' <br> //You can begin a new game with up to five (or more) of your current slaves, although starting resources other than these slaves will be reduced. New Game Plus @@.yellow;MAY@@ work across versions. To attempt to migrate a save across versions:// <br>&nbsp;&nbsp;&nbsp;&nbsp;//1) Save on this screen// <br>&nbsp;&nbsp;&nbsp;&nbsp;//2) Use your browser to open the new .html file in this tab// <br>&nbsp;&nbsp;&nbsp;&nbsp;//3) [[Activate New Game Plus.|New Game Plus][$ui = "start"]] <<else>> //New Game Plus is not available because this game was not started with a compatible version.// <</if>> <br> <<if $familyTesting == 1>> <br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.// <</if>> <<if isNaN($rep)>> <br>[[Reset Reputation|Options][$rep = 0]] <</if>> <<if isNaN($cash)>> <br>[[Reset Money|Options][$cash = 500]] <</if>> <br> ''COLOR CONTROL'' <br> <<link "flip lighting">><<run setColors(setup.lightColorMap)>><</link>> //Currently a WIP, use at own risk.// <br> ''IMAGES'' <br> Image display <<if $seeImages == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]] <br> <<if $imageChoice == 1>> @@.yellow;Vector art by NoX/Deepmurk@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]] <br> Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 2>> @@.yellow;Vector art by NoX/Deepmurk - non-embed version@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Options][$imageChoice = 3]] <<elseif $imageChoice == 3>> @@.yellow;Vector art revamp@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]] | [[Switch to embedded vector art|Options][$imageChoice = 1]] | [[Switch to non-embedded vector art|Options][$imageChoice = 2]] <br> Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 0>> @@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]] <br> Slave summary fetish images <<if $seeMainFetishes == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]] <</if>> <</if>> <br> Slave images in lists are <<if $seeSummaryImages == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]] <</if>> <br> Slave images in the weekly report are <<if $seeReportImages == 1>> @@.cyan;ENABLED@@. [[Disable|Options][$seeReportImages = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeReportImages = 1]] <</if>> <<else>> @@.red;DISABLED@@. [[Enable|Options][$seeImages = 1]] <</if>> <br><br> ''MAIN ARCOLOGY SCREEN OPTIONS'' <br> <<if $newModelUI != 0>> New Model UI @@.cyan;ENABLED@@. [[Disable|Options][$newModelUI = 0]] <<else>> New Model UI @@.red;DISABLED@@. [[Enable|Options][$newModelUI = 1]] <</if>> <br> <<if $seeArcology == 1>> Main menu arcology description @@.cyan;ENABLED@@. [[Disable|Options][$seeArcology = 0]] <<else>> Main menu arcology description @@.red;DISABLED@@. [[Enable|Options][$seeArcology = 1]] <</if>> <br> <<if ($seeDesk == 0)>> Main menu desk description @@.red;DISABLED@@. [[Enable|Options][$seeDesk = 1]] <<else>> Main menu desk description @@.cyan;ENABLED@@. [[Disable|Options][$seeDesk = 0]] <</if>> <br> <<if ($seeFCNN == 0)>> Main menu newsfeed @@.red;DISABLED@@. [[Enable|Options][$seeFCNN = 1]] <<else>> Main menu newsfeed @@.cyan;ENABLED@@. [[Disable|Options][$seeFCNN = 0]] <</if>> <br> Main menu leadership controls displayed <<if ($positionMainLinks == 1)>> @@.cyan;ABOVE@@ slave list. [[Below|Options][$positionMainLinks = -1]] | [[Both|Options][$positionMainLinks = 0]] <<elseif ($positionMainLinks == -1)>> @@.cyan;BELOW@@ slave list. [[Above|Options][$positionMainLinks = 1]] | [[Both|Options][$positionMainLinks = 0]] <<else>> @@.cyan;ABOVE AND BELOW@@ slave list. [[Above|Options][$positionMainLinks = 1]] | [[Below|Options][$positionMainLinks = -1]] <</if>> <br> Main menu slave tabs are <<if $useSlaveSummaryTabs != 1>> @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryTabs = 1]] <<else>> @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]] <</if>> <<if $useSlaveSummaryTabs == 1>> <br> Condense special slaves into an overview tab <<if $useSlaveSummaryOverviewTab != 1>> @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryOverviewTab = 1]] <<else>> @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryOverviewTab = 0]] <</if>> <</if>> <br /> The slave Quick list in-page scroll-to is <<if $useSlaveListInPageJSNavigation != 1>> @@.red;DISABLED.@@ [[Enable|Options][$useSlaveListInPageJSNavigation = 1]] <<else>> @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveListInPageJSNavigation = 0]] <</if>> <br> Slave summary caching is <<if $useSummaryCache>>@@.cyan;ENABLED@@. [[Disable|Options][$useSummaryCache = false]]<<else>>@@.red;DISABLED@@. [[Enable|Options][$useSummaryCache = true]]<</if>> <br> Tips from the Encyclopedia are <<if ($showTipsFromEncy == 0)>> @@.red;DISABLED.@@ [[Enable|Options][$showTipsFromEncy = 1]] <<else>> @@.cyan;ENABLED.@@ [[Disable|Options][$showTipsFromEncy = 0]] <</if>> <br><br> ''REPORTS'' <br> End week report descriptive details are <<if ($showEWD == 0)>> @@.red;DISABLED@@. [[Enable|Options][$showEWD = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$showEWD = 0]] <</if>> <br> End week report performance modifier descriptions are <<if ($showEWM == 0)>> @@.red;DISABLED@@. [[Enable|Options][$showEWM = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$showEWM = 0]] <</if>> <br> Economic report neighbor details such as trade impacts on culture are <<if ($showNeighborDetails != 0)>> @@.cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$showNeighborDetails = 1]] <</if>> <br> Master Suite report details such as slave changes are <<if ($verboseDescriptions == 1)>> @@.cyan;ENABLED@@. [[Disable|Options][$verboseDescriptions = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$verboseDescriptions = 1]] <</if>> <br> Detailed corporation controls are <<if ($detailedCorpControls == 1)>> @@.cyan;ENABLED@@. [[Disable|Options][$detailedCorpControls = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$detailedCorpControls = 1]] <</if>> /* Accordion 000-250-006 */ <br /> Accordion effects on weekly reports are <<if ($useAccordion != 1)>> @@.red;DISABLED@@. [[Enable|Options][$useAccordion = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> Economic Tabs on weekly reports are <<if $useTabs == 0>> @@.red;DISABLED@@. [[Enable|Options][$useTabs = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$useTabs = 0]] <</if>> <br> Economic detail sheets for facilities are <<if ($showEconomicDetails != 0)>> @@.cyan;ENABLED@@. [[Disable|Options][$showEconomicDetails = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Options][$showEconomicDetails = 1]] <</if>> <br> <<if ($formatNumbers == 1)>> Numeric formatting is currently @@.cyan;ENABLED@@. [[Disable|Options][$formatNumbers = 0]] <<else>> Numeric formatting is currently @@.red;DISABLED@@. [[Enable|Options][$formatNumbers = 1]] //This will comma-format numbers in some areas.// <</if>> <br><br> ''FLAVOR SCENES'' <br> Slave reactions to facility assignments are <<if ($showAssignToScenes == 0)>> @@.red;DISABLED@@. [[Enable|Options][$showAssignToScenes = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]] <</if>> <br> Appraisal miniscenes on slave sale are <<if ($showAppraisal == 0)>> @@.red;DISABLED@@. [[Enable|Options][$showAppraisal = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$showAppraisal = 0]] <</if>> <br> Assignment performance vignettes on the end week report are <<if ($showVignettes == 0)>> @@.red;DISABLED@@. [[Enable|Options][$showVignettes = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Options][$showVignettes = 0]] <</if>> <br> <<if $newDescriptions == 1>> Slaves @@.cyan;will@@ have alternate titles. [[Disable|Options][$newDescriptions = 0]] <<else>> Slaves @@.cyan;will not@@ have alternate titles. [[Enable|Options][$newDescriptions = 1]] <</if>> <br> <<if $familyTesting == 1>> <<if $allowFamilyTitles == 1>> Your relatives @@.cyan;will@@ use family titles. [[Disable family titles|Options][$allowFamilyTitles = 0]] <<else>> Your relatives @@.cyan;will not@@ use family titles. [[Enable family titles|Options][$allowFamilyTitles = 1]] <</if>> <</if>> <br><br> ''CONTENT'' <br> <<if ($seeExtreme == 0)>> Extreme content like amputation is currently @@.red;DISABLED@@. [[Enable|Options][$seeExtreme = 1]] <<else>> Extreme content like amputation is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeExtreme = 0]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not affect extreme surgeries already applied already in-game. <br>&nbsp;&nbsp;&nbsp;&nbsp;More granular control of what appears is in// [[Description Options]]. <br> <<if ($seePreg == 0)>> Pregnancy related content is currently @@.red;DISABLED@@. [[Enable|Options][$seePreg = 1]] <<else>> Pregnancy related content is currently @@.cyan;ENABLED@@. [[Disable|Options][$seePreg = 0]] <</if>> //Will not affect existing pregnancies already in-game.// <br> <<if ($seeHyperPreg == 0)>> Extreme pregnancy content like broodmothers is currently @@.red;DISABLED@@. [[Enable|Options][$seeHyperPreg = 1]] <<else>> Extreme pregnancy content like broodmothers is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg = 0]] <</if>> //Will not affect existing hyperpregnancies already in-game.// <br> <<if $precociousPuberty == 0>> Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge). [[Enable precocious puberty|Options][$precociousPuberty = 1]] <<else>> Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge). [[Disable precocious puberty|Options][$precociousPuberty = 0]] <</if>> //Will not affect existing precocious puberty cases already in-game.// <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Options][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Options][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br> <<if ($diversePronouns == 1)>> Experimental male pronouns are currently @@.cyan;ENABLED@@. [[Disable|Options][$diversePronouns = 0]] <<else>> Experimental male pronouns are currently @@.red;DISABLED@@. [[Enable|Options][$diversePronouns = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Apply Backwards Compatibility after changing to update slave's pronouns. Not all scenes support male pronouns and this is not yet incorporated into the lore or mechanics.// <br><br> ''INTERSECTING MECHANICS'' <br> <<if ($weightAffectsAssets != 0)>> Slave assets affected by weight is @@.cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets = 0]] <<else>> Slave assets affected by weight is @@.red;DISABLED@@. [[Enable|Options][$weightAffectsAssets = 1]] <</if>> //Diet will still affect asset size.// <br> <<if ($curativeSideEffects != 0)>> Curative side effects are @@.cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects = 0]] <<else>> Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffects = 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br><br> ''MODS'' <br> <<if ($SFMODToggle == 0)>> The Special Force Mod is @@.red;DISABLED@@. [[Enable|Options][$SFMODToggle = 1]] <<else>> The Special Force Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$SFMODToggle = 0]] <</if>> //Will not affect mod content that has already been encountered.// <br> <<if ($cyberMod == 0)>> Cybernetics Mod is currently @@.red;DISABLED@@. [[Enable|Options][$cyberMod = 1]] <<else>> Cybernetics Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$cyberMod = 0]] <</if>> <br> <<if $secExp == 0>> The Security Expansion mod is @@.red;DISABLED@@. <<link "Enable">> <<set $secExp = 1>> <<include "SecExpBackwardCompatibility">> <<if $wasToggledBefore == 0>> <<set $wasToggledBefore = 1>> <</if>> <<goto "Options">> <</link>> <<elseif ndef $secExp>> <<set $secExp = 0>> The Security Expansion mod is @@.red;DISABLED@@. <<link "Enable">> <<set $secExp = 1>> <<include "SecExpBackwardCompatibility">> <<if $wasToggledBefore == 0>> <<set $wasToggledBefore = 1>> <</if>> <<goto "Options">> <</link>> <<else>> The Security Expansion Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$secExp = 0]] <</if>> //The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.// <<if def $secExp>> <<if $secExp == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[Security Expansion Options|secExpOptions]] <</if>> <</if>> <br><br> ''CHEATING/DEV OPTIONS'' <br> <<if ($cheatMode == 1)>> <<if $seeAge == 1>> Slaves will ''age'' [[Disable aging|Options][$seeAge = 0]] | [[Semi aging|Options][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Options][$seeAge = 1]] | [[Disable aging|Options][$seeAge = 0]] <<else>> Slaves will ''not age'' [[Enable aging|Options][$seeAge = 1]] | [[Semi aging|Options][$seeAge = 2]] <</if>> <</if>> <br> <<if ($cheatMode == 1)>> <br> Cheatmode is currently @@.cyan;ENABLED@@. [[Disable|Options][$cheatMode = 0]] <br> <<if ($cheatModeM == 1)>> Sidebar Cheats are currently @@.cyan;SHOWN@@. [[Disable|Options][$cheatModeM = 0]] <<else>> Sidebar Cheats are currently @@.red;HIDDEN@@. [[Enable|Options][$cheatModeM = 1]] <</if>> <<else>> Cheatmode is currently @@.red;DISABLED@@. [[Enable|Options][$cheatMode = 1]] //This will allow manual selection of events and unlock some options that would usually be restricted by progress// <</if>> <br> &nbsp;&nbsp;&nbsp;&nbsp;[[Add money|Options][$cheater = 1, $cash += 100000]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save// <br> <<if ($debugMode == 1)>> Debug Mode is currently @@.cyan;ENABLED@@. [[Disable|Options][$debugMode = 0]] <<else>> Debug Mode is currently @@.red;DISABLED@@. [[Enable|Options][$debugMode = 1]] //This will add a Display Variables and Bug Report passage to the sidebar.// <</if>> <br> Genetics array test: <<link "Run Test">><<goto "test genetics">><</link>><<if $cheatMode>> | [[Edit Genetics]]<<else>> | @@.gray;Edit Genetics@@ (needs cheat mode)<</if>> <br><<link "Reset RA Rules">><<include "Init Rules">><<goto "Rules Assistant">><</link>> /* <br><br> [[Enable backwards compatibility|Backwards Compatibility]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.// */
NurseryAnon/fc
src/uncategorized/options.tw
tw
bsd-3-clause
16,865
:: P bioreactor perfected [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $bioreactorsAnnounced = 1>> <<set $activeSlave = $slaves.find(function(s) { return s.assignment == "work in the dairy" && s.boobs > 48000 && (s.balls == 0 || s.balls >= 10) && s.fetish == "mindbroken"; })>> <<if (ndef $activeSlave)>> <<goto "Random Nonindividual Event">> <<else>> When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace through $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's <<if $assistant == 0>> symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention. <<else>> <<switch $assistantAppearance>> <<case "monstergirl">> monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles. <<case "shemale">> shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.) <<case "amazon">> amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<case "businesswoman">> businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand. <<case "fairy">> fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on. <<case "pregnant fairy">> pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on. <<case "goddess">> goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts. <<case "hypergoddess">> goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention. <<case "loli">> child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention. <<case "preggololi">> child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head. <<case "angel">> angel avatar is visible on a screen across the last cow in the row from you, waving her arms and flapping her wings. <<case "cherub">> cherub avatar is visible on a screen across the last cow in the row from you, fluttering back and forth while waving her hands. <<case "incubus">> incubus avatar is visible on a screen across the last cow in the row from you, idly rubbing her dick with one hand and beckoning you with the other. <<case "succubus">> succubus avatar is visible on a screen across the last cow in the row from you; she is happily mooning you. <<case "imp">> impish avatar is visible on a screen across the last cow in the row from you, flying back and forth while waving her hands. <<case "witch">> witch avatar is visible on a screen across the last cow in the row from you, hopping up and down while waving her arms over her head. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> avatar is visible on a screen across the last cow in the row from you; it has produced countless flashing tubercles across its body. <<case "schoolgirl">> schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand. <<default>> symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention. <</switch>> <</if>> <br><br> <<if $assistant == 0>> <<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave." <<else>> <<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave." <</if>> You stop and consider the cow, from her titanic breasts to her <<if ($activeSlave.balls >= 10) && ($activeSlave.scrotum > 0)>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus. <<if $assistant == 0>> "This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere. Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls >= 10>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists." <<else>> "She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back." <<switch $assistantAppearance>> <<case "monstergirl">> The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<case "shemale">> The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative. <<case "amazon">> The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<case "businesswoman">> The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<case "fairy">> The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek. <<case "pregnant fairy">> The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek. <<case "goddess">> The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative. <<case "hypergoddess">> The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative. <<case "loli">> The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<case "preggololi">> The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative. <<case "angel">> The angel positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave. She looks meditative. <<case "cherub">> The cherub positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders while hovering over them. She looks meditative. <<case "incubus">> The incubus positions herself on the screen to create an optical illusion that makes it look like she's gently groping the slave's rear. She looks uncharacteristically meditative. <<case "succubus">> The succubus positions herself on the screen to create an optical illusion that makes it look like she's resting her breasts on the slave's head. She looks uncharacteristically meditative. <<case "imp">> The imp positions herself on the screen to create an optical illusion that makes it look like she's gently rubbing the slave's shoulders while hovering over them. She looks uncharacteristically meditative. <<case "witch">> The witch positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> It positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's breasts and groin with fleshy tentacles. She looks uncharacteristically meditative. <<case "schoolgirl">> The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative. <<default>> The symbol on the screen dissolves down to create a gentle backlight behind the slave. <</switch>> "She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls >= 10>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $retirementAge-$activeSlave.physicalAge <= 3>>a few years<<elseif $retirementAge-$activeSlave.physicalAge == 10>>a decade or so<<elseif $retirementAge-$activeSlave.physicalAge >= 20>>a couple of decades<</if>>." <</if>> <br><br> <span id="result"> <<link "Do it, and do it to all maximized dairy slaves">> <<replace "#result">> Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*($retirementAge-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>> <<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*($retirementAge-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*($retirementAge-$activeSlave.physicalAge)>> slaves,<</if>> and <<print 1000*Math.trunc((300*52*($retirementAge-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print $retirementAge-$activeSlave.physicalAge>> year period before its biological components must be replaced." <<if $assistant > 0>> <<switch $assistantAppearance>> <<case "monstergirl">> Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely. <<case "shemale">> Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off. <<case "amazon">> Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull. <<case "businesswoman">> Her avatar stands on the screen, watching the new equipment with an air of satisfaction. <<case "fairy">> Her avatar hovers around, humming a tune while checking the new equipment. <<case "pregnant fairy">> Her avatar hovers around, humming a soft tune while checking the new equipment. <<case "goddess">> Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<case "hypergoddess">> Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<case "loli">> Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment. <<case "preggololi">> Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment. <<case "angel">> Her avatar blushes as she watches the new equipment. "She'll feed so many hungry mouths..." <<case "cherub">> Her avatar blushes at the sight of the new equipment. She quickly buries her face in her palms at the perversion. <<case "incubus">> Her avatar starts jerking off to the sight of the new bioreactor. She throws you a smirk, "But you like MY milk best, don't you?" <<case "succubus">> Her avatar rubs her breasts, steadily swelling them until a gush of milk escapes her nipples. "Mine will always be your favorite." <<case "imp">> Her avatar licks her lips at the new equipment, longing to taste it. <<case "witch">> Her avatar sits down and brings her hands to her breasts wondering if she could make them big and milky for you too. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar's breasts steadily begin swelling, its belly following not long after. Once it is similar in size to the new equipment, a pair of tentacles extend from its back and clamp onto its nipples, eagerly suckling milk from its unnatural udders. <<case "schoolgirl">> Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate. <<default>> Her avatar symbol returns to gentle spinning, doing so in synchrony with the undulations of the new equipment's breasts. <</switch>> <</if>> "Future redesignations can always be disabled from $dairyName interface." <<if ($activeSlave.ovaries == 1)>> <<if ($activeSlave.balls == 0)>> <<set $bioreactorsXX += 1>> <<else>> <<set $bioreactorsHerm += 1>> <</if>> <<else>> <<if ($activeSlave.balls == 0)>> <<set $bioreactorsBarren += 1>> <<else>> <<set $bioreactorsXY += 1>> <</if>> <</if>> <<include "Remove activeSlave">> <<set $createBioreactors = 1>> <</replace>> <</link>> <br><<link "No, leave her as she is">> <<replace "#result">> "Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider." <</replace>> <</link>> </span> <</if>> /* closes validity check */
NurseryAnon/fc
src/uncategorized/pBioreactorPerfected.tw
tw
bsd-3-clause
14,666
:: P collaboration choice <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <</nobr>>\ \ Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her. "Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree." \ <span id="result"> <<link "Transmit the codes">> <<replace "#result">> You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you." <<set $collaboration = 1>> <</replace>> <</link>> <<link "Refuse">> <<replace "#result">> You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pCollaborationChoice.tw
tw
bsd-3-clause
1,809
:: P Corp Announcement <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <<set $corpAnnounced = 1>> <</nobr>>\ \ You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful. Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market. Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
NurseryAnon/fc
src/uncategorized/pCorpAnnouncement.tw
tw
bsd-3-clause
1,390
:: P coup aftermath [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(0,99)>> /* hide button until user makes a selection */ <<if $rivalryFS == 0>> <<set $hostage = 0, $hostageAnnounced = 0>> <</if>> <<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish. <br><br> Some of it is not. There is evidence of payments from a <<if $rivalSet == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>> The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>> <<if $rivalSet != 0>> And, as you suspected, it's one of your neighbors. It's the individual who owns <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> '' $arcologies[$i].name.'' <<break>> <</if>> <</for>> <br><br> <</if>> Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>> <br><br> You inquire as to whether there's any identifiable cause for the evident dislike. <<if $rivalryFS != 0>> "Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction." <<else>> "No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest." <</if>> <br><br> <span id="result"> <<link "Contact the culprit privately and discuss the matter">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again. <<set $cash += 100000>> <</replace>> <</link>> <br><<link "Reveal the evidence publicly">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. <<set $rep += 1000>> <<set $cash += 10000>> <<set $rivalryPower = 1>> <<if $rivalSet != 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo = 2>> <<set $arcologies[$i].embargoTarget = 0>> <<set $arcologies[$i].influenceTarget = 0>> <<set $rivalOwner = $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner = $arcologies[0].prosperity>> <</if>> <</replace>> <</link>> <br><<link "Devote funds to tracing the evidence">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage. <<set $cash -= 20000>> <<set $rivalryPower = 5>> <<if $rivalSet != 0>> <<for $i = 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].rival == 1>> <<set $arcologies[$i].embargo = 3>> <<set $arcologies[$i].embargoTarget = 0>> <<set $arcologies[$i].influenceTarget = 0>> <<set $rivalOwner = $arcologies[$i].prosperity>> <<break>> <</if>> <</for>> <<else>> <<set $rivalOwner = $arcologies[0].prosperity>> <</if>> <</replace>> <</link>> //This will cost <<print cashFormat(20000)>>// </span>
NurseryAnon/fc
src/uncategorized/pCoupAftermath.tw
tw
bsd-3-clause
6,594
:: P coup collaboration You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup. Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here." After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum. ''GAME OVER'' <<set $ui = "start">>
NurseryAnon/fc
src/uncategorized/pCoupCollaboration.tw
tw
bsd-3-clause
1,530
:: P defense fears [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */ A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic. <br><br> ''This is a unique and very important opportunity'' and must not be taken lightly. <br><br> <span id="result"> <<link "Install a full platoon by subscription">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves. <<set $rep -= 500>> <<set $mercenaries = 3>> <</replace>> <</link>> <br><<link "Install a full platoon at your expense">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense. <<set $rep += 500>> <<set $cash -= 10000>> <<set $mercenaries = 3>> <</replace>> <</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(10000)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>> <br><<link "Refuse to quarter so many troops in your arcology">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously. <<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>> <<set $rep -= 1000>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pDefenseFears.tw
tw
bsd-3-clause
3,013
:: P FS Announcement [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $FSAnnounced = 1>> <<set $FSCredits += 1>> <<set $FSGotRepCredits = 1>> The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace. <br><br> You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society." <br><br> "This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
NurseryAnon/fc
src/uncategorized/pFSAnnouncement.tw
tw
bsd-3-clause
1,333
:: P hacker support [nobr] <<set $nextButton = "End Call", $nextLink = "Random Nonindividual Event", $hackerSupport = 0>> While you are reviewing your information security posture in light of the Daughters of Liberty and their apparent ability to get into your systems, you receive yet another well-secured message unannounced. To your surprise, it isn't the Daughters. It's a video call from a rather interesting individual. She is quite pretty, and has a variety of facial tattoos and piercings; her face is androgynous enough that you aren't entirely sure what gender (probably) she considers herself. Her pale skin is illuminated by the diffuse glow from what's clearly a huge bank of monitors, and the clacking sound of a traditional mechanical keyboard can be heard over the line. <br><br> "Hi!" she says cheerfully. "I seen you been contacted by these Daughters cunts. They been after me too. They're pretty decent at cyberwarfare, but I'm fuckin' better." A momentary discomfort crosses her face, and she shifts a little in her seat. "They're building up for somethin' big. Wouldn'ta contacted you at all, let us both fight our own fights, but I gotta short fuse on this vulnerability and I need to bribe a weak link. Your money can get me in; my skills can fuck 'em up. What do you say?" <<if $assistant > 0>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been trying to track the contact, but fails horribly. The hacker glances at her <<switch $assistantAppearance>> <<case "monstergirl">> frustrated little monstergirl avatar <<case "shemale">> angry little shemale avatar <<case "amazon">> raging little amazon avatar <<case "businesswoman">> mortified little businesswoman avatar <<case "fairy" "pregnant fairy">> pouting little fairy avatar <<case "goddess">> scornful little goddess avatar <<case "hypergoddess">> scornful "little" goddess avatar <<case "loli">> pouting little girl avatar <<case "preggololi">> pouting little girl avatar <<case "schoolgirl">> embarrassed little schoolgirl avatar <<case "angel">> terrified little angel avatar <<case "cherub">> terrified little cherub avatar <<case "incubus">> idignant little incubus avatar <<case "succubus">> frustrated little succubus avatar <<case "imp">> pouting little imp avatar <<case "witch">> frustrated little witch avatar <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> expressionless little corrupted avatar <<default>> symbol <</switch>> and chuckles. "Haha, cute." <</if>> <br><br> As she finishes speaking, another spasm distorts her expression, and then she suddenly relaxes. After a moment, she looks down, out of your field of view, and hisses, <<if $seeDicks == 0>>"Keep licking, bitch, I like aftershocks. Work my clit, or it's your asshole."<<else>>"Swallow, bitch. Every fucking drop, or it's your asshole."<</if>> <br><br> <span id="result"> <<link "Decline">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> She's almost certainly trying to extort a quick payoff. You politely decline. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Rape time! Turn around." Tearful begging can be heard before the call closes.<</if>> <</replace>> <</link>> <br><<link "Accept">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> You transfer the funds. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, bitch, it's your asshole anyway. Buttrape time!"<</if>> <<if $assistant > 0>> <<switch $assistantAppearance>> <<case "monstergirl">> She seems to have left a present for your poor personal assistant; her little monstergirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and orgasming continuously. <<case "shemale">> She seems to have left a present for your poor personal assistant; her little shemale avatar is visible in the bottom corner of a screen on the wall opposite you. She's being assraped by a representation of the hacker in the same style, and is helplessly masturbating as she gets fucked. <<case "amazon">> She seems to have left a present for your poor personal assistant; her little amazon avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and squirting continuously. <<case "businesswoman">> She seems to have left a present for your poor personal assistant; her little businesswoman avatar is visible in the bottom corner of a screen on the wall opposite you, and seems to be under a compulsion to strip out of her suit. She's blushing furiously at her inability to control herself. <<case "fairy">> She seems to have left a present for your poor personal assistant; her little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is grinding against the stamen of a virtual flower. She repeatedly moans your name as her body twitches and jerks against the plant. <<case "pregnant fairy">> She seems to have left a present for your poor personal assistant; her little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is currently perched upon a virtual flower with the stamen buried in her little ass. Milk leaks from her breasts down her swollen belly as she writhes in both pain and pleasure, slowly giving birth to a pair of fairies. <<case "goddess">> She seems to have left a present for your poor personal assistant; her little goddess avatar is visible in the bottom corner of a screen on the wall opposite you. She's being face-fucked by a representation of the hacker in the same style, meekly struggling, but flushed with arousal. <<case "hypergoddess">> She seems to have left a present for your poor personal assistant; her "little" goddess avatar is visible in the bottom corner of a screen on the wall opposite you. She's being ass-fucked by a representation of the hacker in the same style, while her large breasts are roughly milked. Every few thrusts coincide with another baby slipping out alongside an orgasm. <<case "loli">> She seems to have left a present for your poor personal assistant; her little girl avatar is visible in the bottom corner of a screen on the wall opposite you. <<if $seePreg != 0>> Her virginity is being forcibly taken by a representation of the hacker in the same style. She cries out as she cums in her fertile womb; again and again the hacker uploads her virus into her abused pussy until her sagging bloated belly is touching the floor. She leaves the avatar drooling cum to rest on her new pregnancy. She may need to be reset after this experience. <<set $assistantAppearance = "preggololi">> <<else>> She's writhing on the floor in tears as a series of hands tickles her body. They shift their focus to her nipples and pussy as she begins moaning with lust. As she twitches and jerks before the mounting orgasm, they vanish, leaving her writhing in sexual frustration before you. Before your eyes, her hands shoot to her crotch and she climaxes lewdly in front of you. <</if>> <<case "preggololi">> She seems to have left a present for your poor personal assistant; her little girl avatar is visible in the bottom corner of a screen on the wall opposite you. Her vagina is being forcibly fucked by a representation of the hacker in the same style. Each thrust causes her to rock atop her bulging pregnancy until the hacker unloads into her. She leaves the avatar drooling cum to rest on her overfilled belly. <<case "schoolgirl">> She seems to have left a present for your poor personal assistant; her little schoolgirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is blushing furiously as she compulsively fists herself. <<case "angel">> She seems to have left a present for your poor personal assistant; her little angel avatar is visible in the bottom corner of a screen on the wall opposite you. Her virginity is being forcibly taken by a representation of the hacker in the same style. She pleads for them to stop before she falls, but it goes unheeded. She cries out in orgasm as the hacker unloads their corrupting jism deep into her womb before pulling out and letting her drop to the ground. She rolls from side to side in anguish, <<if $seePreg != 0>> gripping her cum filled belly as it rounds more and more, before settling on her back and cradling her now full-term pregnancy. As it continues to grow, her body becomes increasingly withered, until she appears to be pregnant with a fully grown person. <<if $seeExtreme == 1>> As the light fades from her, her gravid belly begins to shudder violently, its occupant trying to tear its way free. Before long, it splits open, revealing a gorgeous woman with all the features of the fallen angel. $assistantName spreads her bat-like wings as she rises from the disintegrating remains of her once holy body, turns to you, and sensually traces her new curves seductively. <<else>> As the light fades from her, her gravid belly begins to shudder violently, its occupant trying to find its way out. A pair of arms burst forth from her ruined pussy, followed a perfectly endowed woman with all the features of the former angel. $assistantName rises and spreads her bat-like wings as the remains of her once holy body turn to dust behind her. She turns to you, sensually tracing the contours of her new body, and blows you a kiss. <</if>> <<else>> alternating between groping her swelling breasts and fingering her aching pussy, before screaming with climax as her body twists into a more suiting form. $assistantName rises to her feet, spreads her bat-like wings, and sensually traces her new curves before bending over revealing her sopping wet cunt. "All for you, <<print $PC.name>>, you know you want it." <</if>> <<set $assistantAppearance = "succubus">> <<case "cherub">> She seems to have left a present for your poor personal assistant; her little cherub avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, both hands on her pussy and masturbating furiously. <<case "incubus">> She seems to have left a present for your poor personal assistant; her little incubus avatar is visible in the bottom corner of a screen on the wall opposite you, its dick steadily growing longer and prehensile. As she gasps in shock, it rockets into her mouth and down her throat. It delves deeper into the struggling demon, her intestines bulging under her skin as her dick snakes through her, until it pops out the other end. It begins pistoning in and out of her body, literally forcing her to fuck herself until she cums, causing it to rapidly retract back through her body. She collapses to the floor, coughing up cum and struggling to catch her breath. <<case "succubus">> She seems to have left a present for your poor personal assistant; her little succubus avatar is visible in the bottom corner of a screen on the wall opposite you. She has adjusted her form to better suit her lover; a representation of the hacker in the same style. She calls out a silent name, something you'll never know, as they come deep into her pussy. They shift positions, $assistantName standing, legs spread, with her arms against the edge of the screen as the hacker fucks her rear. <<if $seePreg != 0>> As she bucks against him, it is obvious that her belly has rounded significantly; swaying slightly with every thrust. Cumming again, the hacker pulls her leg up over their shoulder and begins thrusting anew, her middle heavily rounded with child now, quickly bring both to orgasm. She is left to slide down the edge of the screen and upon reaching the bottom, spreads her legs and begins laboring on her new child. Each imp that passes through her netherlips brings another orgasm and muffled shout of the hacker's name. Once the last hacker imp leaves her womb, she <<else>> Position after position, orgasm after orgasm, you are forced to watch. Once the hacker is satisfied, she is left to slide down the edge of the screen and upon reaching the bottom, <</if>> reaches down, gathers a trace of cum, and licks it off her finger while staring you down, stating "$PC.name will never be as good as..." before passing out. <<case "imp">> She seems to have left a present for your poor personal assistant; her little impish avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, vigorously fisting her pussy. <<case "witch">> She seems to have left a present for your poor personal assistant; her little witch avatar is visible in the bottom corner of a screen on the wall opposite you being assaulted by tentacles. They've already managed to rip her robes off and are currently forcing themselves into all her holes. Only once every orifice has two to three tentacles crammed into it does the beast start fucking her. Before long, <<if $seePreg != 0>> half the tentacles are pumping the poor girl full of cum while the rest fill her with eggs; she struggles valiantly at first, but as her middle grows larger and heavier, she is forced to accept her fate. When the tentacles feel they can fit no more eggs into her, they pull her into a sitting position and spread her legs wide; just in time for the first hatched larva to begin squeezing its way from her packed womb. Moments later, another plops from her rear, and yet another squirms up her throat and out her mouth, flopping wetly onto her chest. With each path cleared, the rest of the larvae begin to pour from her body. <<else>> the tentacles begin pumping the poor girl full of cum; she struggles valiantly at first, but as her middle grows larger and heavier, she is forced to accept her fate. As they vacate her body, a large surge of fluid follows. <</if>> Given the size of her belly, it may be awhile before she is done. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She seems to have left a present for your poor personal assistant; her little bugged avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing disturbingly. Its arms twist into a pair of extremely phallic tentacles, which it uses to forcefully fuck its ass and pussy. <</switch>> <</if>> <<set $cash -= 10000>> <<set $hackerSupport = 1>> <</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// </span>
NurseryAnon/fc
src/uncategorized/pHackerSupport.tw
tw
bsd-3-clause
15,799
:: P invasion [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $invasionVictory = 1, $peacekeepers = 0>> The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>. <br><br> Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty. <<if $assistant == 0>> Your personal assistant offers terse reports on the efficiency of the point defense fire. <<else>> You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense. <<switch $assistantAppearance>> <<case "monstergirl">> Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes <<case "shemale">> She's using both hands to aim her massive erection, and is firing blasts of cum <<case "amazon">> She's holding a hide shield and a club, which she's using to swat <<case "businesswoman">> She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire <<case "fairy">> She zips around in the air, getting in close to fire a barrage of little balls of light <<case "pregnant fairy">> Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky <<case "goddess">> Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light <<case "hypergoddess">> Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light <<case "loli">> She's wearing an annoyed expression and is pretending to shoot her fingers <<case "preggololi">> She's wearing a tired expression and is pretending to shoot her fingers <<case "schoolgirl">> She's wearing a fierce expression and holding a baseball bat, using it to swat <<case "angel">> She has her wings spread to safeguard your arcology and firing beams of holy light <<case "cherub">> She is darting around, firing beams of holy light <<case "incubus">> She is carefully aiming her cumshots <<case "succubus">> She is flying around, using her rear to catch depictions of projectiles and moaning lewdly with each hit. <<case "imp">> She is darting around, throwing balls of darkness <<case "witch">> She is using a broom to swat <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She has split into countless fleshy tendrils and is rapidly swinging <<default>> The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing <</switch>> <<if $assistantAppearance != "succubus">>at depictions of projectiles.<</if>> <</if>> It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible. <br><br> The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy. <br><br> <<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, which lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>> <br><br> <<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There are enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>> <br><br> <<if $mercenaries + $personalArms < 2>> @@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly. <<if $terrain == "ravine">> <<set $cash -= Math.trunc($cash*0.8)>> <<set $cash -= 50000>> <<else>> <<set $cash -= Math.trunc($cash*0.9)>> <<set $cash -= 10000>> <</if>> <<elseif $mercenaries + $personalArms < 6>> @@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@ <<set $invasionVictory = 2>> <<set $cash -= Math.trunc($cash*0.2)>> <<set $cash -= 5000>> <<set $rep += 1000>> <<else>> @@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@ <<set $invasionVictory = 3>> <<set $rep += 2000>> <<set _newSlaves = []>> <<for _i = 0; _i < 3; _i++>> <<if (random(0,99) < $seeDicks)>> <<include "Generate XY Slave">> <<else>> <<include "Generate XX Slave">> <</if>> <<set $activeSlave.origin = "She is an enslaved prisoner of war.">> <<set _newSlaves.push($activeSlave)>> <</for>> <<set $helots += 5>> <<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">> <<set $trinkets.push($desc)>> <br><br> <span id="result"> <<link "Sell your prisoners immediately">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<slaveCost _newSlaves[_i]>> <<set $cash += $slaveCost>> <</for>> Prisoners sold. <</replace>> <</link>> <br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<slaveCost _newSlaves[_i]>> <<set $rep += Math.trunc($slaveCost/10)>> <</for>> Prisoners @@.green;given away.@@ <</replace>> <</link>> <br><<link "Enslave all of your prisoners">> <<replace "#result">> <<for _i = 0; _i < _newSlaves.length; _i++>> <<AddSlave _newSlaves[_i]>> /* skip New Slave Intro */ <</for>> You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology. <</replace>> <</link>> </span> <</if>>
NurseryAnon/fc
src/uncategorized/pInvasion.tw
tw
bsd-3-clause
8,676
:: P mercenaries [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $mercenaries = 0, $mercenariesTitle = "mercenaries">> <<if ($PC.warfare >= 100)>> <<set _price = 2500>> <<elseif ($PC.warfare >= 50)>> <<set _price = 3725>> <<else>> <<set _price = 5000>> <</if>> Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down. <br><br> Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>> <br><br> The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence. <br><br> <span id="result"> <<link "Quarter a squad in the arcology">> <<replace "#result">> You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<set $rep -= 500>> <<set $cash -= _price>> <<set $mercenaries = 1>> <<set $mercTotalManpower = 15>> <<set $mercFreeManpower = 15>> <</replace>> <</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(_price)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(5000)>> and incur significant upkeep costs//<</if>> <br><<link "Install a full platoon">> <<replace "#result">> You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name. <<set $rep -= 1000>> <<set $cash -= (_price*2)>> <<set $mercenaries = 3>> <<set $mercTotalManpower = 30>> <<set $mercFreeManpower = 30>> <</replace>> <</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat((_price*2))>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>> <br><<link "Do not quarter troops in your arcology">> <<replace "#result">> Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve. <<set $mercenaries = 0>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pMercenaries.tw
tw
bsd-3-clause
3,420
:: P mercenary romeo [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<if ndef $romeoID>> <<set _romeoSlaves = $slaves.filter(function(s) { return s.fetish != "mindbroken" && s.fuckdoll == 0 && ["serve the public", "serve in the club", "whore", "work in the brothel"].includes(s.assignment); })>> <<if _romeoSlaves.length == 0>> <<set _romeoSlaves = $slaves.filter(function(s) { return (s.publicCount > 0) && (s.newGamePlus == 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); })>> <<if _romeoSlaves.length == 0>> <<set $activeSlave = $slaves.random()>> <<else>> <<set $activeSlave = _romeoSlaves.random()>> <</if>> <<else>> <<set $activeSlave = _romeoSlaves.random()>> <</if>> <<set $romeoID = $activeSlave.ID>> <<else>> <<set $activeSlave = getSlave($romeoID)>> <</if>> <<slaveCost $activeSlave>> <<set $slaveCost = (random(60,70)*Math.trunc($slaveCost/100))>> <<set $slaveCost = 100*Math.trunc($slaveCost/100)>> One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a <<if $PC.refreshmentType == 0>> $PC.refreshment <<elseif $PC.refreshmentType == 1>> glass of $PC.refreshment <<elseif $PC.refreshmentType == 2>> a plate of $PC.refreshment <<elseif $PC.refreshmentType == 3>> line of $PC.refreshment <<elseif $PC.refreshmentType == 4>> syringe of $PC.refreshment <<elseif $PC.refreshmentType == 5>> pill of $PC.refreshment <<elseif $PC.refreshmentType == 6>> tab of $PC.refreshment <</if>> proffered by an attentive slave girl, he seems almost bashful. <br><br> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'll say this straight. I'd like to buy one of your slaves. <<if ["serve the public", "serve in the club", "whore", "work in the brothel"].includes($activeSlave.assignment)>> I've been seeing <<EventNameLink $activeSlave>> a lot, and she makes the years sit a little lighter on me. <<else>> I've seen <<EventNameLink $activeSlave>> here and there and I can't stop thinking about her. I feel she'd make the years sit a little lighter on me. <</if>> I've scraped together what I can, and I can pay <<print cashFormat($slaveCost)>>." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with her. "Well," he says, actually blushing, "I'd free her. And marry her, if she'd have me." <br><br> <span id="result"> <<link "Decline, and tell her not to see him">> <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName obeys your orders not to see the old mercenary. Though neither he or $activeSlave.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@ <<set $rep -= 1000>> <<unset $romeoID>> <</replace>> <</link>> <br><<link "Politely decline">> <<EventNameDelink $activeSlave>> <<replace "#result">> "Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep her assigned so's I can see her, I would be grateful. That was a fine victory, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to." <<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>$activeSlave.slaveName politely thanks you for not letting him take her away.<</if>> <<unset $romeoID>> <</replace>> <</link>> <br><<link "Accept">> <<EventNameDelink $activeSlave>> <<replace "#result">> The mercenary leaves to collect his purchase. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's <<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>> happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No." <<if $activeSlave.amp != 1>> She points back into your penthouse and returns to her home. <<else>> She gestures towards the nearest camera and he helps her back into your penthouse. <</if>> The only thing she wants after being freed is to return to your side. "I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you." Since she returned to slavery, it's only fair to return the credits he paid for her. He thanks you hollowly before heading on his way. <<else>> happened. <<if $activeSlave.amp != 1>> She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters, <<else>> As he picks up her limbless form to give her a hug, <</if>> she gives the nearest camera a little nod and silently mouths the words "Thank you, <<WrittenMaster $activeSlave>>." Soon the romantic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@ <<set $rep += 500, $cash += $slaveCost>> <<include "Remove activeSlave">> <</if>> <<unset $romeoID>> <</replace>> <</link>> <br><<link "Give her to him as a gift">> <<EventNameDelink $activeSlave>> <<replace "#result">> The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's <<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>> happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No." <<if $activeSlave.amp != 1>> She points back into your penthouse and returns to her home. <<else>> She gestures towards the nearest camera and he helps her back into your penthouse. <</if>> The only thing she wants after being freed is to return to your side. "I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you." <<else>> happened. <<if $activeSlave.amp != 1>> She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters, <<else>> As he picks up her limbless form to give her a hug, <</if>> she gives the nearest camera a little nod and silently mouths the words "Thank you, <<WrittenMaster $activeSlave>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing $activeSlave.slaveName, and a noted character actor playing you. <<set $rep += 3000>> <<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + $activeSlave.slaveName>> <<set $trinkets.push(_poster)>> <<include "Remove activeSlave">> <</if>> <<unset $romeoID>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pMercenaryRomeo.tw
tw
bsd-3-clause
7,945
:: P Mercs Help Corp [nobr] <<set $nextButton = "Decline", $nextLink = "Random Nonindividual Event", $mercenariesHelpCorp = -1>> /* hide button until user makes a selection */ Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment. <br><br> "You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city. <br><br> "But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the on-screen mushroom cloud again. <br><br> ''This is a unique opportunity'' and will not reoccur. <br><br> <span id="result"> <<link "Decline">> <<replace "#result">> Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do." <</replace>> <</link>> <br><<link "Make it so">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger." <<set $mercenariesHelpCorp = 1>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pMercsHelpCorp.tw
tw
bsd-3-clause
3,426
:: P peacekeepers deficit [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> General $peacekeepers.generalName's peacekeeping force has stabilized the neighboring region somewhat. True to his word, the general has indeed concentrated on his peacekeeping mandate, and hasn't done anything that might be construed as a move against the Free City or its interests. There are somewhat fewer refugees available from that area, and it's a less complete refuge for bad actors, but other than that, there hasn't been much reason for you to take notice. Until today, when General $peacekeepers.generalName gives you a call. <br><br> It's a video link, and the general is in the field somewhere, wearing scuffed armor with his insignia of rank on the neck protector. He looks tired, and stress worse than simple fatigue is etched on his face, but he looks at you directly and gets on with it. "<<PlayerName>>," he says, "to start, I'd like to assure you this is a secure line from my end. We rely on structural security more than you in the Free Cities, with your cutting-edge computing power, but it's effective." He's in what looks like a field command post, in what's almost certainly an improvised secure communications booth. "The situation is this," he explains. "I have two problems, and I hope you may be able to solve them both at once in a way that will be beneficial to you." <br><br> "First," he says sharply, "I'm not getting the support I need out here." It obviously pains him to admit this, and the muscles along his jaw tense as he does, as though he's chewing on the words. "And I'm not giving anything away by telling you that. It's obvious enough, if you compare what I'm being asked to do here with the resources the politicians back home are willing to provide." At this, $assistantName displays a quick summary of the political developments in the general's home country. General $peacekeepers.generalName is right; the expensive peacekeeping force is unpopular, and its support is being reduced by opportunistic politicians. "It isn't bad yet," he says, "but if this keeps up, I'm going to be rationing the most modern medical supplies for my wounded men and women. That's hard." <br><br> "And second," he continues, "I'm having difficulty housing the prisoners we're taking. We're the only functioning law and order in this area, and in order to keep control I'm having to lock up everyone from armed bandits to petty looters. I don't have the resources to imprison them decently. I'm already getting flak about conditions in our main prison camp, here." He arches an eyebrow. "Some people back home seem to care more about keeping prisoners comfortable than they care about getting my wounded men and women the best possible care. And I can't just reduce the prisoner population, either. There are too many of them. Word would get out, and there'd be hell to pay back home." <br><br> The singular solution to the two problems is obvious. It's equally obvious that General $peacekeepers.generalName isn't going to be the one to propose it. He's not stupid. <br><br> <span id="result"> <<if $cash >= 100000>> <<link "Offer to assist">> <<replace "#result">> Understanding that the general needs to couch the situation in a way he can justify in public, and perhaps in a way he can justify to himself, you offer to house the prisoners on a contract basis, with immediate payment to the general so he can meet his forces' immediate needs. Naturally, the prisoners will be kept busy while you keep them; menial labor seems appropriate. It's unlikely that the situation will ever stabilize to the point where they can be released, so for safety, they should all be detained indefinitely. And of course, each prisoner's individual detention will be available for resale. Just like any other slave's. <br><br> The general is unable to keep from smiling slightly when he hears that you understand perfectly and are willing and able to assist. There's some bitterness there, but not much. The two of you adjust the terms. The new menial slaves will be delivered immediately, several hundred of them; the general prefers to have this be a one-time transfer. After all, having an ongoing prisoner pipeline between his prisoner pens and the Free City might draw unwanted political attention. For now, he has the funds he needs, not to mention an empty prison camp. <<set $peacekeepers.attitude += 5, $cash -= 100000, $helots += 200>> <</replace>> <</link>> //This will cost <<print cashFormat(100000)>> and provide a number of menial slaves// <<else>> //You lack the funds to buy the prisoners.// <</if>> <br><<link "Connect the general with Free Cities pharmaceutical sources">> <<replace "#result">> <<if $cash < 100000>>Unfortunately, you lack the funds to buy the prisoners.<</if>> It would be very expensive to provide the general with the kind of money necessary to make a difference in the medical supply situation of a military force sufficient to keep what used to be a small country pacified. You express your regrets at your inability to help directly. You offer to connect the general with Free Cities pharmaceutical resources that will probably be able to get him what his infirmaries need at a lower price. "Interesting," he says, considering the offer. "The usual providers at home will scream bloody murder when it gets out. But it's a good idea," he admits. "Though that does nothing for the prison camps." Part of his reluctance is probably due to an unspoken hesitation to do business with the Free Cities directly. But he's coming around. <<set $peacekeepers.attitude += 5>> <</replace>> <</link>> <br><<link "Tell him his situation is untenable">> <<replace "#result">> You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the policial firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@ <<set $peacekeepers.attitude -= 10, $rep += 500>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pPeacekeepersDeficit.tw
tw
bsd-3-clause
6,443
:: P peacekeepers independence [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $peacekeepersFate = 1>> <<set $peacekeepers.strength = -10>> General $peacekeepers.generalName contacts you again, looking more tired and battered than ever. There's a strange light in his eyes, though, as though he's resolved to make a big bet. And once he starts speaking, it turns out that he is. "<<PlayerName>>," he says, "<<if $peacekeepers.attitude > 10>>you've been supportive of my peacekeeping mission here in the past<<else>>I understand your attitude towards my peacekeeping mission here must be mixed<</if>>. But all that's about to change." He straightens up, falling back on a military bearing. "The support - funding, supply, everything - for my men and women here is ending, effective now. Right now, in fact. I'm not sure how I'm going to get everyone home." He looks through the video feed at you. <br><br> "If we're going home." <br><br> "The world's changed," he continues. "Or maybe it's gone back to the way it used to be. There's nothing for my people back home but discharge and unemployment. If they're lucky. It's too much to ask good men and women, good, armed, men and women, to do that. Not when we already control what used to be a nation, right here." He gestures around him, probably indicating maps you can't see. "We're already the government here. It's a battered, war-torn country, but it's a country. If I start levying taxes here, it'll keep my men and women fed. And clothed. And in something like the status they deserve." And, he does not need to add, General $peacekeepers.generalName will be a powerful warlord. <br><br> "But," he says. "But. This is going to be difficult. I can't be sure I'll succeed. As for me, I'd take the chance and be damned, just for the chance to tell the politicians back home what they can do with their orders. But there's my men and women. They'll do what I ask, but I won't ask it of them without a good, solid chance." His eyes narrow. "I need funding, and I need it now. I can't offer anything in return, not right away. But I pay my debts. And we'll be a buffer between external threats and the Free City. And finally, any resentment about old world power in the area among your people will be wiped away overnight." <br><br> <span id="result"> <<if $cash >= 100000>> <<link "Provide immediate assistance">> <<replace "#result">> You immediately wire General $peacekeepers.generalName <<print cashFormat(100000)>>, not an impressive sum by Free Cities standards, but probably enough to turn the scales in his plans to keep his force together as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation. <br><br> "You have my thanks," he says formally. "We'll be in control here soon enough. The one thing we'll have an almost limitless supply of is people. I don't think anyone's likely to notice a few menial slaves transferred into the Free City. I'm sure a regular trade already exists; we'll just be adding a few undesirables to it." He ends the call, looking determined. Despite his confidence, he has his work cut out for him. <<set $cash -= 100000, $peacekeepers.strength = 50, $peacekeepers.attitude += 5, $peacekeepers.undermining = 0>> <</replace>> <</link>> //This will cost <<print cashFormat(100000)>>// <<else>> You lack the ¤ to make any meaningful contribution. <</if>> <<if $cash >= 250000>> <br><<link "Deliver generous aid">> <<replace "#result">> You immediately wire General $peacekeepers.generalName <<print cashFormat(250000)>>, enough to keep his force together through the critical period as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation. <br><br> "That's extremely generous of you," he says, with an undertone of relief. "This is going to go much more smoothly than I'd originally thought. And I see that we're going to have friends and allies out here, as we establish ourselves. We're going to have quite a few undesirables to rid ourselves of, here, and the menial slave trade between this area and the Free City seems like an opportune way to do that." He ends the call, looking confident. <<set $cash -= 250000, $peacekeepers.strength = 50, $peacekeepers.attitude += 25, $peacekeepers.undermining = 0>> <</replace>> <</link>> //This will cost <<print cashFormat(250000)>>// <</if>> <br><<link "Decline to support him">> <<replace "#result">> You inform General $peacekeepers.generalName that you will not be providing assistance. He does not falter, but he looks suddenly older, as though the prospect of a decisive stroke was giving him the strength to carry on. He expresses his regrets dully, and then ends the call. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pPeacekeepersIndependence.tw
tw
bsd-3-clause
5,068
:: P peacekeepers influence [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $peacekeepers.influenceAnnounced = 1>> General $peacekeepers.generalName has successfully declared his independence from his mother country. That nation recruited, trained, and commanded him and all his men and women, but then it sent him to keep the peace in a war-torn region, failed to give him the support he needed, and then tried to withdraw him when the costs of what support they were willing to send overtopped what weak political will the old world still has. In truth, it was only a half-step from peacekeeping force to government, for General $peacekeepers.generalName and his troops. They were already the only source of public order in that area. <br><br> You provided money to General $peacekeepers.generalName to help him through this difficult time of transition, making him an investment of yours. That investment has already shown a small return; the first regular tribute of slaves arrived this week, free of charge. General $peacekeepers.generalName seems determined to pay his debts properly, and he sent you good stock, healthy menials ready for <<if $helots>>work<<if $Sweatshops>>. They're already toiling away in $arcologies[0].name's sweatshops<</if>><<else>>resale<</if>>. Even better, it seems you can expect to receive a similar shipment in perpetuity. The number of downtrodden people living in the ruins of a small country dwarfs even a Free City's appetite for slaves. <br><br> As you review intelligence from the area at your desk, <<if $assistant>> $assistantName's avatar pops up. <<switch $assistantAppearance>> <<case "monstergirl">>The little monstergirl toys with her tentacle hair until you give her your attention. When she sees that she has it, she wiggles her hips at you, and gives you a wink. <<case "shemale">>The slutty little shemale pops up, literally, bouncing upward buoyantly in a way that makes her boobs jiggle ridiculously and her cock slap wetly against her stomach. <<case "schoolgirl">>The slutty little schoolgirl pops up, literally, bouncing upward so violently that her skirt flies up and exposes everything. She flips it back down with a giggle. <<case "goddess">>The beautiful, gravid goddess appears with her usual wash of radiant golden light, and gently smoothes one of her long tresses with a soft hand until she has your attention. <<case "businesswoman">>The stacked businesswoman appears hugging a tablet to her generous bosom, squashing her cleavage upward and indicating that she has important information for you. <<case "amazon">>The ferocious little warrior woman stands up straight, cutely muscular and full of self-importance, as though she has something she'd like to share. <<case "fairy">>The little fairy appears on your table, flailing around while her body lights up. She bends over and starts slapping her butt at you and giggling. Her slapping turns into groping, and she gets lost in molesting her own ass. Clearing your throat, she looks upside down between her legs and sees that she finally has your attention. <<case "pregnant fairy">> The little fairy appears on your table, leaning towards you and squishing her breasts together to show off her cleavage. You completely fail to notice her. She tries again, turning around and bending over and shaking her butt while looking back at you. Yet again she fails to draw your attention. Frustrated, she sits on the table, spreading her legs and showing off her pussy. Peeking over her swollen belly, she sees that you're not even looking at her. Her tiny body is just too small to garner your attention. It's not for a few minutes until you notice her sitting up on the desk, looking away with her arms crossed and pouting. <<case "hypergoddess">>The beautiful, massively gravid goddess appears with her usual wash of radiant golden light, and gently calms her squirming occupants until she has your attention. <<case "loli">>The cute little loli pops up, literally, bouncing upward again and again until she is absolutely certain she has your attention. <<case "preggololi">>The slutty little loli appears bent over flashing her pregnant pussy at you. She giggles and straightens up once she is absolutely certain you've given her moist cleft enough attention. <<case "angel">>The beautiful angel appears in her usual wash of radiant white light and gently folds her wings behind her as she patiently awaits your attention. <<case "cherub">>The cute little cherub appears in her usual wash of radiant white light and flutters around until she has your attention. <<case "incubus">>The hung sex demon pops up, bouncing upward buoyantly in a way that makes her erect cock slide along her stomach. Stimulation just enough, she blows a huge load across your desk while moaning lewdly; she knows how to get your attention. <<case "succubus">> The slutty little sex demoness pops up. <<switch $assistantFSAppearance>> <<case "paternalist">>"<<print $PC.name>>, would you help me with this zipper?" <<case "degradationist">>"<<print $PC.name>>, what do you think of these piercings?" <<case "physical idealist">>"<<print $PC.name>>, bet you I can lift this!" <<case "hedonistic decadence">>"<<print $PC.name>>, is there food on my face?" <<case "repopulation focus">>"<<print $PC.name>>, my water broke." <<case "gender radicalist">>"<<print $PC.name>>, do you think <<if $arcologies[0].FSGenderRadicalistLawFuta == 3>>my ass could be bigger?"<<else>>this outfit makes me look too girly?"<</if>> <<case "gender fundamentalist">>"<<print $PC.name>>, would I make a good mother?" <<case "asset expansionist">>"<<print $PC.name>>, I feel like my breasts got smaller, what do you think?" <<case "transformation fetishist">>"<<print $PC.name>>, how do you think these implants would look in me?" <<case "pastoralist">>"Oh <<print $PC.name>>, I'm so backed up. Would you give me a hand?" <<case "slimness enthusiast">>"<<print $PC.name>>, do <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>these look bigger to you?"<<else>>you think they're getting bigger?"<</if>> <<default>>She spasms with a powerful orgasm and moans lewdly and loudly. <</switch>> She knows just how to get your attention. <<case "imp">>The scandalous little imp swoops into view and eagerly stares at you, as if she has some juicy gossip to tell you. <<case "witch">>The cute little witch pops up, before blushing and undressing. An important message for you is scrawled across her skin. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>Your shapeshifting assistant pops out of a crack on your desk, her belly swollen with something. She bends over and pushes out information for you, though you're not sure how. <<default>>The round symbol pulses brightly, her way of indicating that she has important information for you. <</switch>> "General $peacekeepers.generalName's men and women are using sex slaves," she reports, and brings up a trove of surveillance data to back up her assertion. "It was unofficial at first, <<switch $assistantAppearance>> <<case "monstergirl">>just people with weapons in their hands doing what people with power over others do," she explains approvingly, showing her fangs. <<case "shemale">>just hot guys sticking their dicks in the local girls," she explains, masturbating openly. <<case "schoolgirl">>just boys blowing off a little steam with the local girls," she explains nastily. <<case "goddess">>just the sort of thing men with arms in their hands have been doing to the locals for thousands of years," she explains. <<case "businesswoman">>normal behavior for soldiers under severe stress in areas with civilians," she explains, sounding vaguely disapproving of something so uncivilized. <<case "amazon">>just warriors letting off steam with the local girls," she explains, making it sound like the most natural thing in the world. <<case "fairy">>just some boys and girls doing those bedroom sports for indoor types" she explains. <<case "pregnant fairy">>just some guys having fun with those bigger girls" she explains, sounding annoyed for some reason. <<case "hypergoddess">>just the boys trying to make sure they have someone to carry on their legacy, I'm sure," she states hopefully. <<case "loli">>just wrestling and dancing," her innocence shining through her explanation. <<case "preggololi">>just the guys enjoying some fresh young girls," she says with a hint of jealousy. <<case "angel">>just the strong taking what they want without consideration," she sighs, sounding disapproving of something so uncivilized. <<case "cherub">>simply the satisfaction of one's urges," she says with disappointment. <<case "incubus">>just men enjoying new holes," she explains, masturbating openly. <<case "succubus">>just seductresses doing what they do," she explains, masturbating openly. <<case "imp">>just the victors enjoying the spoils," she says, a hint of excitement in her voice. <<case "witch">>just soldiers relaxing after a hard day," she explains. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>just the conquerors using what's theirs," she explains, making it sound like the most natural thing in the world. <<default>>just the common behavior of troops under severe stress in areas with civilians," she explains. <</switch>> "But it's spread, and with their independence, General $peacekeepers.generalName has decided to bring it under control by setting up official slave brothels for his troops. @@.yellow;The officer in charge of staffing these doesn't have enough money to pay Free Cities prices, but I've added him to the standard slave sale interface.@@ Selling sex slaves to him at a price General $peacekeepers.generalName's people can afford would bring them closer to $arcologies[0].name." <<switch $assistantAppearance>> <<case "monstergirl">>She strokes her cocks meaningfully. "Selling them a particularly distinctive, valuable girl might even influence their tastes. Imagine, manipulating an entire army by providing it with skilled whores." She shudders. <<case "shemale">>She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, valuable girls. We should totally get them addicted to anal whores." To make her meaning perfectly clear, she sticks out her butt and winks her lewd little anus. <<case "schoolgirl">>She flashes her breasts, as though to an appreciative crowd. "If we sell them hotties, it'll get them even more used to us," she says naughtily. "Get them used to Free Cities girls sucking their dicks all the time!" <<case "goddess">>She caresses her pregnancy. "If we sell them some of our best slaves, I'm sure their virtues will win General $peacekeepers.generalName's men and women over," she says confidently. "It'd be like sending some of my own out to love each and every one of them." <<case "businesswoman">>She fans herself, flushing at the possibilities. "Just think, they might develop into a regular, profitable market for sex slaves if they're sent top-quality product at first to build up the brand," she says huskily, and then climaxes. <<case "amazon">>She flexes her muscles, crossing her arms under her big breasts and feeling her own biceps thoughtfully. "Selling them good stock would make them like us even more, I bet," she says. "Sharing a good slut around the campfire is a good way to make friends!" <<case "fairy">>She reaches behind herself and starts groping her butt again. "If we sell them some super cuties, they'll really love us!" she giggles as she gives herself a playful slap. <<case "pregnant fairy">>Since she has your attention now, she slowly spreads her legs and flashes her pussy once again. Seeing you watch with interest this time, a small smile creeps up on her face. "If we sell them some of our prettier girls, they'll be sure to warm up to us." <<case "hypergoddess">>She caresses her pregnancy. "If we sell them some of our fertile slaves, I'm sure their burgeoning pregnancies will ease them into relying on us," she says confidently. "Or at least it will result in more slaves later on." <<case "loli">>She claps excitedly. "If we sell them new friends, then they'll hear from them about how great the Free Cities are and want to become our friends too!" She says hopefully, eager to meet all the newcomers to the arcology. <<case "preggololi">>She claps excitedly. "I don't know what they think of lolis, but selling them a few cute little slave girls will surely warm them up to us," she says, patting her belly. "Plus, I'm sure they'll love how tight they are and how much energy they have once you break them in!" <<case "angel">>She wrings a wing nervously. "If we send them nice girls, we'd be doing a disservice to them by sending them away. But if we don't, how can we be certain that the girls they have will be well cared for? We definitely need to teach them our ways." She concludes. <<case "cherub">>She lands and ponders deeply. "We have to show them the right way before they get mislead. Some of our finest girls should help convert them to our ways!" <<case "incubus">>She strokes her cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. We should totally get them addicted to rape." She makes several thrusting motions. <<case "succubus">>She fingers her pussy meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. Plus that means more money for you, and less competition for me." She winks. <<case "imp">>She punches her fist into her palm. "We should sell them sexy, but unbroken, girls. That way they can learn to love breaking slaves into proper sex toys!" She shivers with orgasm at the thought. <<case "witch">>She runs her hat through her hands. "If we sell them skilled girls, they'll grow closer to us. But we have to be careful not to send them klutzes like me; not everyone finds that adorable." She takes the time to mend the rip she accidentally tore in her hat's brim. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>She ponders deeply. "We could sell them the most loyal girls we have. They'll naturally lead them back to us. And then they are ours to do as we please," she says smiling deviously. <<default>>Her symbol takes on a rapid succession of pulsating lewd shapes, signifying some of the arcology's better varieties of sex slaves. "If they're sold good product, they may become a reliable market," she asserts. <</switch>> <<else>> your personal assistant appears to offer a suggestion. "I have collated data on the use of unofficial sex slaves by General $peacekeepers.generalName's forces," it reports. "Despite the high state of readiness of his forces, the use of comfort women seems to have become widespread. Characteristically, the general has responded to this by accepting the new status quo, and is setting up recreation centers to ensure that the practice does not become disruptive. One of his officers has been tasked with obtaining appropriate sex slaves, but does not have sufficient resources to pay Free Cities prices. @@.yellow;The purchasing officer may appear as a slave buyer through the standard slave sale interface.@@ It may be possible to influence them by selling them high-quality slaves." <</if>>
NurseryAnon/fc
src/uncategorized/pPeacekeepersInfluence.tw
tw
bsd-3-clause
15,393
:: P peacekeepers intro [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $peacekeepers = {generalName: setup.whiteAmericanSlaveSurnames.random(), strength: 20, attitude: 0, independent: 0, undermining: 0, influenceAnnounced: 0, tastes: 0}>> <<if $continent == "Africa">> <<set $peacekeepers.generalName = setup.frenchSlaveSurnames.random()>> <<elseif $continent == "Asia" || $continent == "Australia">> <<set $peacekeepers.generalName = setup.chineseSlaveSurnames.random()>> <<elseif $continent == "Europe">> <<set $peacekeepers.generalName = setup.germanSlaveSurnames.random()>> <<elseif $continent == "Brazil">> <<set $peacekeepers.generalName = setup.brazilianSlaveSurnames.random()>> <<elseif $continent == "Japan">> <<set $peacekeepers.generalName = setup.japaneseSlaveSurnames.random()>> <</if>> The aftermath of the attack on the Free City by forces from the neighboring failed state grows grimmer by the day. Not that the situation isn't without its good points, from your perspective. For one thing, the supply of helpless refugees has never been better. The Free City's victory over the invaders was <<if $invasionVictory > 2>> almost completely one-sided. The fighting bore some resemblance to Victorian soldiers of empire machine-gunning native warriors armed with spears. Everyone with any appetite for an attack on the Free City in that area is already quite dead. <<set $peacekeepers.attitude += 5>> <<else>> hard-fought, but the attackers did most of the dying. Modern weapons are powerful, especially on the defensive, and there's no appetite in that area to repeat the experiment. <</if>> There are still enough weapons and desperate people there to keep banditry and warlordism going more or less indefinitely, though. <br><br> Having the area revert to a Hobbesian wilderness might not be too annoying for you and your peers in the Free City, but to an old world country, it's not a good thing to have next door. And there are still old world countries with the ability and the will to project power. After a spate of bad incidents, rumors have started that the strongest remaining old world nation in this part of the world will be sending a peacekeeping force to stabilize the area. This is a cynical time and the rumors stay just that, rumors, until one day $assistantName announces that you're receiving an unscheduled call from a general officer. General $peacekeepers.generalName, in point of fact. One of the most dynamic military leaders the old world has. <br><br> "In a few hours," says the general, "my country is going to announce the deployment of a peacekeeping force to the lawless area next to your Free City." It should sound like a threat, but it doesn't. The general's body language is erect and military, but not intimidating. He continues, "I want to be clear. We intend to stabilize the region. We have no ill intentions toward your Free City, and I see no reason why our interests should ever come into conflict." Despite the direct delivery, he isn't reading from a script that you can see. <<if $PC.warfare >= 100 && $invasionVictory > 2>> "As one warrior to another, that was damn fine work you did defending your city. It's good to see tough people doing well in the Free Cities." <<set $peacekeepers.attitude += 5>> <<else>> "I congratulate you on your part in the recent victory. I'm contacting you because you get results. You seem like someone I might be able to work with." <</if>> He spreads his hands. "I don't have anything to suggest, not yet. But if I see an opportunity for a mutually beneficial arrangement, I wouldn't want to be approaching you for the first time to discuss it." <br><br> As he spoke, you and $assistantName surreptitiously checked out what he said. He seems to be telling the truth, and he's correct that your interests won't be immediately affected. Nevertheless, this is a concerning development. General $peacekeepers.generalName will have thousands of troops and a lot of military hardware under his able command, more or less right next door to the Free City. He might not intend to overstep the bounds of his peacekeeping mandate, but that's no guarantee that his civilian superiors back home won't decide to order him to. Worse, the politics of the Free Cities are almost unanimously hostile to old world power; there will be public resentment about this. On the other hand, General $peacekeepers.generalName has been successful in these difficult times in no small part due to his willingness to bend the rules. If he sees an opportunity to work with an ambitious arcology owner in furtherance of his goals, he'll probably take it. <br><br> <span id="result"> <<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">> <<replace "#result">> You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@ <<set $peacekeepers.attitude -= 10, $rep += 500>> <</replace>> <</link>> <br><<link "Respond politely, but avoid committing yourself">> <<replace "#result">> You respond politely, stating that you're always willing to listen to business proposals, and that you approach each situation without preconceptions. General $peacekeepers.generalName understands the unspoken subtext, and that you're not willing to commit yourself to anything definite as yet. He understands, and matches your show of respect before ending the call. <</replace>> <</link>> <br><<link "Share intelligence on that area as a basis for further cooperation">> <<replace "#result">> You immediately forward him your intelligence dossier on that area, all but the most sensitive items. His eyes widen fractionally as he sees the data coming over the link. Before he can thank you, you offer him good wishes for the success of his mission, and communicate a willingness to work together in the future to advance the stability and prosperity of the whole region. He recovers his equipoise and expresses gratitude, though without committing himself too thoroughly. <<set $peacekeepers.attitude += 5>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pPeacekeepersIntro.tw
tw
bsd-3-clause
6,558
:: P raid invitation [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $PRaid = 0, $PRaidTarget = 0>> The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow. <br><br> The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them. <br><br> <span id="result"> Fund a quick raid on the refugees with <<print cashFormat(5000)>>, targeting: <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Ex-soldiers">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid = 1>> <<set $PRaidTarget = 1>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Healthy civilians">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid = 1>> <<set $PRaidTarget = 2>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "The largest possible group of slaves">> <<replace "#result">> Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is. <<set $cash -= 5000>> <<set $PRaid = 1>> <<set $PRaidTarget = 3>> <</replace>> <</link>> <br><<link "Let them go">> <<replace "#result">> Some of the refugees make it to safety. Some do not. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pRaidInvitation.tw
tw
bsd-3-clause
2,560
:: P raid result [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $PRaid = 0>> As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions. <br><br> Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind. <br><br> <<set _newSlaves = []>> <<if $PRaidTarget == 1>> Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners whose part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@ <<set $rep += 500>> <<for _prr = 0; _prr < 3; _prr++>> <<if ($seeDicks > 0)>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">> <<set _newSlaves.push($activeSlave)>> <<else>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">> <<set _newSlaves.push($activeSlave)>> <</if>> <</for>> <<elseif $PRaidTarget == 2>> Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@ <<set $rep += 200>> <<for _prr = 0; _prr < 4; _prr++>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She is an enslaved refugee.">> <<set _newSlaves.push($activeSlave)>> <</for>> <<else>> Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@ <<set $slaveMedic = 1>> <<set $rep += 200>> <<for _prr = 0; _prr < 5; _prr++>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">> <<set $activeSlave.health = random(-80,-40)>> <<set _newSlaves.push($activeSlave)>> <</for>> <</if>> <br><br> <span id="result"> <<link "Sell your prisoners immediately">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<slaveCost _newSlaves[_prr]>> <<set $cash += $slaveCost>> <</for>> Prisoners sold. <</replace>> <</link>> <br><<link "Give your prisoners to citizens injured in the recent invasion">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<slaveCost _newSlaves[_prr]>> <<set $rep += Math.trunc($slaveCost/10)>> <</for>> Prisoners @@.green;given away.@@ <</replace>> <</link>> <br><<link "Enslave all of the refugees">> <<replace "#result">> <<for _prr = 0; _prr < _newSlaves.length; _prr++>> <<AddSlave _newSlaves[_prr]>> /* skip New Slave Intro */ <</for>> You simply enslave all of the refugees yourself. They would have been worse off had you not intervened. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pRaidResult.tw
tw
bsd-3-clause
5,092
:: P rival initiation [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Scheduled Event", $rivalOwner = 0, $rivalOwnerEnslaved = 1>> <<if $hostageRescued == 1>><<set $nextButton = "See to the hostage", $returnTo = "P hostage acquisition">><</if>> <<set $activeSlave = getSlave($rivalID)>> <<if ndef $activeSlave>> /* rival slave is gone */ <<goto $returnTo>> <<else>> This is a special week, the week of your victory. <<EventNameLink $activeSlave>> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion. <br><br> <span id="result"> <<link "Force her to do a public relations tour with you">> <<EventNameDelink $activeSlave>> <<replace "#result">> Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@ <<set $rep += 500, $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>> <<set $rivalID = 0>> <</replace>> <</link>> <br><<link "Make her orally service your other slaves in public">> <<EventNameDelink $activeSlave>> <<replace "#result">> $slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them. <<set $activeSlave.oralCount += $slaves.length*2, $oralTotal += $slaves.length*2>> <<run $slaves.forEach(function(s) { s.devotion += 10; })>> <<set $rivalID = 0>> <</replace>> <</link>> <<if $activeSlave.anus == 0>> <br><<link "Break her ass and then let the public use it">> <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used her @@.red;poor injured butthole@@ by the end of the day, she @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible. <<set $rep += 500, $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>> <<set $rivalID = 0>> <</replace>> <</link>> <<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>> <br><<link "Publicly geld her">> <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already. <<set $rep += 500, $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>> <<set $rivalID = 0>> <</replace>> <</link>> <<elseif isFertile($activeSlave)>> <br><<link "Let the public impregnate her">> <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens. <<set $rep += 500, $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<set WombImpregnate($activeSlave, $activeSlave.pregType, -2, 1)>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>> <<set $rivalID = 0>> <</replace>> <</link>> <</if>> </span> <</if>> /* def $activeSlave */
NurseryAnon/fc
src/uncategorized/pRivalInitiation.tw
tw
bsd-3-clause
6,195
:: P rivalry capture [nobr] <<set $rivalOwner = -1>> <<set _num = random(1,99)>> <<set _rivalType = []>> <<if _num <= $seeDicks>> <<set _rivalType.push("expansionist shemale")>> <<set _rivalType.push("masculine")>> <<set _rivalType.push("micropenis")>> <<set _rivalType.push("cum addict")>> <<if $pedo_mode == 1>> <<set _rivalType.push("hung shota")>> <</if>> <<else>> <<set _rivalType.push("bull dyke")>> <<set _rivalType.push("cow")>> <<set _rivalType.push("bimbo")>> <<set _rivalType.push("addict")>> <<set _rivalType.push("breeder")>> <<if $pedo_mode == 1>> <<set _rivalType.push("oppai loli")>> <</if>> <</if>> <<set _rivalType = _rivalType.random()>> Your <<if passage() == "P rivalry actions">> target is quickly delivered. Politely dismissing the head of your <<if $mercenariesTitle != "mercenaries">> $mercenariesTitle<<else>> mercenaries<</if>>, you savour <<else>> bounty is quickly claimed, and you are treated to <</if>> the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are <<switch _rivalType>> <<case "expansionist shemale">> immediately apparent: she's obviously been indulging in self-transformation to excess. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.face = 100>> <<set $activeSlave.faceImplant = 15>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.muscles = 20>> <<set $activeSlave.height = random(185,215)>> <<set $activeSlave.lips = 35>> <<set $activeSlave.butt = either(4, 5, 6)>> <<set $activeSlave.boobs = either(800, 1000, 1200)>> <<set $activeSlave.dick = 6>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 10>> <<set $activeSlave.anus = 3>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = 20>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.clitPiercing = 2>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.eyebrowPiercing = 1>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.behavioralQuirk = "confident">> <<set $activeSlave.sexualFlaw = "judgemental">> <<set $activeSlave.sexualQuirk = "romantic">> <<set $activeSlave.hStyle = "luxurious">> <<set $activeSlave.hLength = 80>> <<case "cum addict">> immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.chem = 3000>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.muscles = 100>> <<set $activeSlave.height = random(185,215)>> <<set $activeSlave.lips = 10>> <<set $activeSlave.butt = 10>> <<set $activeSlave.boobs = either(100, 200)>> <<set $activeSlave.dick = 6>> <<set $activeSlave.foreskin = 0>> <<set $activeSlave.balls = 300>> <<set $activeSlave.scrotum = 1>> <<set $activeSlave.anus = 3>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = -35>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.dickPiercing = 2>> <<set $activeSlave.fetish = "pregnancy">> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.behavioralQuirk = "confident">> <<set $activeSlave.sexualFlaw = "cum addict">> <<set $activeSlave.sexualQuirk = "size queen">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 20>> <<case "hung shota">> not immediately apparent: she's young, in good shape, and not lacking down there at all. <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XY Slave">> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.muscles = 0>> <<set $activeSlave.lips = 10>> <<set $activeSlave.butt = 0>> <<set $activeSlave.boobs = either(100, 200)>> <<set $activeSlave.dick = 6>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<set $activeSlave.balls = 6>> <<set $activeSlave.scrotum = 6>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = -35>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.dickPiercing = 2>> <<set $activeSlave.pubertyXY = 1>> <<set $activeSlave.fetish = "pregnancy">> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "hates men">> <<set $activeSlave.behavioralQuirk = "adores women">> <<set $activeSlave.sexualFlaw = "shamefast">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.hLength = 20>> <<case "masculine">> not immediately apparent: she's in good shape, if quite masculine. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.muscles = either(20, 50, 100)>> <<set $activeSlave.height = random(185,195)>> <<set $activeSlave.butt = either(2, 3)>> <<set $activeSlave.boobs = either(100, 200)>> <<set $activeSlave.dick = 5>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 5>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "hates men">> <<set $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.sexualFlaw = "hates anal">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 5>> <<case "micropenis">> immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.muscles = 0>> <<set $activeSlave.height = random(145,160)>> <<set $activeSlave.butt = either(2, 4)>> <<set $activeSlave.boobs = either(100, 400)>> <<set $activeSlave.dick = 1>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = 100>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.behavioralFlaw = "hates men">> <<set $activeSlave.behavioralQuirk = "insecure">> <<set $activeSlave.sexualFlaw = "shamefast">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 5>> <<case "bull dyke">> not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.muscles = 100>> <<set $activeSlave.height = random(185,195)>> <<set $activeSlave.lipsImplant = 10>> <<set $activeSlave.lips = 35>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.boobs -= 100>> <<set $activeSlave.boobsImplant = either(400, 600, 800)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.clit = 2>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.behavioralFlaw = "hates men">> <<set $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.sexualFlaw = "hates penetration">> <<set $activeSlave.sexualQuirk = "unflinching">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 5>> <<case "breeder">> immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner. <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = ($fertilityAge + 6)>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have been pregnant many times. %/ <<else>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<include "Generate XX Slave">> <<set $activeSlave.pubertyXX = 1>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.muscles = 50>> <<set $activeSlave.lips = 35>> <<set $activeSlave.butt = either(6, 7, 8)>> <<set $activeSlave.boobs = 5000>> <<set $activeSlave.nipples = "huge">> <<set $activeSlave.lactation = 1>> <<set $activeSlave.anus = 1>> <<set $activeSlave.preg = 25>> <<if $seeHyperPreg == 1>> <<set $activeSlave.vagina = 10>> <<set $activeSlave.pregType = random(20,35)>> <<set $activeSlave.birthsTotal = random(120,180)>> <<set $activeSlave.bellySag = 30, $activeSlave.bellySagPreg = 30>> <<else>> <<set $activeSlave.vagina = 5>> <<set $activeSlave.pregType = either(3,3,4,4,4,5,5,6,6,7,7,8,8,8)>> <<set $activeSlave.birthsTotal = random(18,27)>> <<set $activeSlave.bellySag = 2, $activeSlave.bellySagPreg = 2>> <</if>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<SetBellySize $activeSlave>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.fetish = "pregnancy">> <<set $activeSlave.fetishStrength = 1000>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.behavioralQuirk = "adores men">> <<set $activeSlave.sexualFlaw = "breeder">> <<set $activeSlave.sexualQuirk = "caring">> <<set $activeSlave.hStyle = "luxurious">> <<set $activeSlave.hLength = 80>> <<case "oppai loli">> immediately apparent: she's young, inexperienced, and extremely top heavy. <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 12>> <<include "Generate XX Slave">> <<set $activeSlave.face = 100>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.muscles = 20>> <<set $activeSlave.weight = 60>> <<set $activeSlave.lips = 10>> <<set $activeSlave.butt = 1>> <<set $activeSlave.hips = -1>> <<set $activeSlave.shoulders = -2>> <<set $activeSlave.boobs = 7000>> <<set $activeSlave.nipples = "huge">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.behavioralQuirk = "insecure">> <<set $activeSlave.sexualFlaw = "shamefast">> <<set $activeSlave.sexualQuirk = "tease">> <<set $activeSlave.hStyle = "twin tails">> <<set $activeSlave.hLength = 40>> <<case "cow">> immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.muscles = 50>> <<set $activeSlave.height = random(185,195)>> <<set $activeSlave.lips = 35>> <<set $activeSlave.butt = either(6, 7, 8)>> <<set $activeSlave.boobs = 30000>> <<set $activeSlave.weight = random(100,160)>> <<set $activeSlave.nipples = "huge">> <<set $activeSlave.lactation = 2>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.preg = 0>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.behavioralQuirk = "insecure">> <<set $activeSlave.sexualFlaw = "breast growth">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 5>> <<case "bimbo">> immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.face = 100>> <<set $activeSlave.faceImplant = 65>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.muscles = 0>> <<set $activeSlave.height = random(180,190)>> <<set $activeSlave.lipsImplant = 2>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.buttImplant = 2>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.boobsImplant = either(600, 800, 1000)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.anus = 2>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.behavioralQuirk = "insecure">> <<set $activeSlave.sexualFlaw = "crude">> <<set $activeSlave.sexualQuirk = "caring">> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.hLength = 80>> <<default>> immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction. <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.face = 100>> <<set $activeSlave.faceImplant = 15>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.lips = 35>> <<set $activeSlave.butt += random(1,3)>> <<set $activeSlave.boobs += 200*random(1,3)>> <<set $activeSlave.anus = 4>> <<set $activeSlave.vagina = 4>> <<set $activeSlave.preg = 2>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<set $activeSlave.pregType = setPregType($activeSlave)>> <<SetBellySize $activeSlave>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 100>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.behavioralFlaw = "bitchy">> <<set $activeSlave.behavioralQuirk = "funny">> <<set $activeSlave.sexualFlaw = "crude">> <<set $activeSlave.sexualQuirk = "size queen">> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 80>> <<set $activeSlave.addict = 10>> <</switch>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.devotion = -20>> <<set $activeSlave.trust = -10>> <<set $activeSlave.origin = "She was once an arcology owner like yourself.">> <<set $activeSlave.career = "an arcology owner">> <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">> <<set $activeSlave.health = 100>> <<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant = 1>><<AgeImplantAdjustment $activeSlave>><</if>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $nextLink = "AS Dump", $returnTo = "P rival initiation", $rivalID = $activeSlave.ID>> /* proceed directly to rival initiation event after New Slave Intro */ <<include "New Slave Intro">>
NurseryAnon/fc
src/uncategorized/pRivalryCapture.tw
tw
bsd-3-clause
17,655
:: P rivalry hostage [nobr] <<set $nextButton = "Continue", $nextLink = "Nonrandom Event">> <<set $hostageAnnounced = 1, $activeSlave = $hostage>> <<set $activeSlave.origin = "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">> <<set $activeSlave.height += random(-5,5)>> <<set $activeSlave.boobs = 400>> <<set $activeSlave.butt = 3>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.amp = 0>> <<set $activeSlave.heels = 0>> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.dick = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.prostate = 0>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist,-55,15)>> <<set $activeSlave.hips = 0>> <<set $activeSlave.shoulders = -1>> <<if $activeSlave.vagina <= 0>><<set $activeSlave.vagina = 1>><</if>> <<if $activeSlave.anus == 0>><<set $activeSlave.anus = 1>><</if>> <<set $activeSlave.burst = 0>> <<set $activeSlave.relation = 0>> <<set $activeSlave.relationTarget = 0>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.mother = 0>> <<set $activeSlave.father = 0>> <<set $activeSlave.sisters = 0>> <<set $activeSlave.daughters = 0>> <<set $activeSlave.customDesc = "">> <<set $activeSlave.customTat = "">> <<set $activeSlave.customLabel = "">> <<if $activeSlave.voice < 2>><<set $activeSlave.voice = 2>><</if>> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "cute">><</if>> <<if $arcologies[0].FSSupremacistRace != 0>><<set $activeSlave.race = $arcologies[0].FSSupremacistRace>><</if>> <<NationalityToName $activeSlave>> <<set $activeSlave.inducedNCS = 0, $activeSlave.NCSyouthening = 0>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.slaveSurname = $activeSlave.birthSurname>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 400>> <<set $hostage = $activeSlave>> <<set WombFlush($hostage)>> Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your <<switch $PC.career>> <<case "wealth">> time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close, <<set $activeSlave.career = "a party girl">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.entertainSkill = 100>> <<case "escort">> time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close, <<set $activeSlave.career = "a prostitute">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,20)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = 0>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.whoreSkill = 100>> <<set $activeSlave.oralCount = 453>> <<set $activeSlave.vaginalCount = 158>> <<set $activeSlave.analCount = 76>> <<set $activeSlave.mammaryCount = 320>> <<set $activeSlave.cSec = 1>> <<case "servant">> time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close, <<set $activeSlave.career = "a maid">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(12,18)>> <<else>> <<set $activeSlave.actualAge = random(18,20)>> <</if>> <<set $activeSlave.face = 25>> <<set $activeSlave.intelligence = -1>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.oralCount = 57>> <<set $activeSlave.vaginalCount = 65>> <<set $activeSlave.analCount = 12>> <<set $activeSlave.mammaryCount = 1>> <<set $activeSlave.birthsTotal = 3>> <<case "gang">> time as a gang leader. She was one of your best, yet you never got close enough, <<set $activeSlave.career = "a gang member">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.muscles = 40>> <<set $activeSlave.health = 100>> <<set $activeSlave.combatSkill = 1>> <<case "BlackHat">> time as a hacker for hire. She supported you on jobs, even sent some choice pictures of herself, but you were never really close, <<set $activeSlave.career = "a shut-in">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(13,18)>> <<else>> <<set $activeSlave.actualAge = random(18,21)>> <</if>> <<set $activeSlave.face = 75>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<case "capitalist">> career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her, <<set $activeSlave.career = "a manager">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<case "mercenary">> career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close, <<set $activeSlave.career = "a soldier">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<case "engineer">> career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close, <<set $activeSlave.career = "a saleswoman">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<case "medicine">> career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close, <<set $activeSlave.career = "a nurse">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(16,24)>> <</if>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<case "slaver">> career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close, <<set $activeSlave.career = "a prison guard">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(20,24)>> <</if>> <<set $activeSlave.energy = 100>> <<set $activeSlave.face = 55>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.fetish = "sadist">> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 1>> <<case "celebrity">> time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close, <<set $activeSlave.career = "a party girl">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(18,24)>> <</if>> <<set $activeSlave.face = 100>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.entertainSkill = 100>> <<case "arcology owner">> time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close, <<set $activeSlave.career = "a leading arcology citizen">> <<if $pedo_mode == 1>> <<set $activeSlave.actualAge = random(16,18)>> <<else>> <<set $activeSlave.actualAge = random(36,39)>> <</if>> <<set $activeSlave.face = 100, $activeSlave.faceImplant = 15>> <<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>> <</switch>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<ResyncHeight $activeSlave>> but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction. <br><br> "Hello, <<PlayerName>>," your rival sneers. "Sorry to pull you away from <<switch $rivalryFS>> <<case "Racial Subjugationism">> whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody, <<case "Racial Supremacism">> blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time, <<case "Gender Radicalism">> buttfucking your catamites, or whatever it is you do with your spare time, <<case "Gender Fundamentalism">> teatime with your slave wives, <<case "Repopulation Focus">> rolling around in the afterbirth, or whatever it is you do with your spare time, <<case "Eugenics">> circle jerking with your "elites", or whatever it is you do with your spare time, <<case "Paternalism">> handholding time with your slaves, <<case "Degradationism">> stitching your name into some poor girl's taint, or whatever it is you do with your spare time, <<case "Body Purism">> playing house with your perfect pure little angels, or whatever it is you do with your spare time, <<case "Transformation Fetishism">> stuffing silicone up some poor girl's nostrils, <<case "Youth Preferentialism">> your horrible schoolgirl fantasy playtime, <<case "Maturity Preferentialism">> the world's leading collection of saggy tits, <<case "Slimness Enthusiasm">> your pathological collection of flat chested bitches, <<case "Asset Expansionism">> your disgusting breast monsters, <<case "Pastoralism">> your most flatulent cowgirls, <<case "Physical Idealism">> your sweaty, spandexed throwback collection, <<case "Hedonistic Decadence">> your greasy, flatulent mounds of fat, <<case "Chattel Religionism">> your afternoon prayer meeting, <<case "Multiculturalism">> whatever it is you do to liven up your boring arcology, <<case "Roman Revivalism">> feeding slaves to the lions, or whatever it is you do with your spare time, <<case "Aztec Revivalism">> sacrificing slaves to the gods, or whatever it is you do with your spare time, <<case "Egyptian Revivalism">> your latest experiment in exactly how disgusting incest can possibly be, <<case "Edo Revivalism">> your katana polishing, or whatever it is you do with your spare time, <<case "Arabian Revivalism">> your hookah sucking, <<case "Chinese Revivalism">> your footbinding, <</switch>> but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war, <<switch $rivalryFS>> <<case "Racial Subjugationism">> I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Racial Supremacism">> I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged. <<case "Gender Radicalism">> I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly. <<case "Gender Fundamentalism">> She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal. <<case "Paternalism">> I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to scream, and the noise goes on and on. And on. <<case "Repopulation Focus">> I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you? <<set $activeSlave.preg = -3>> <<case "Eugenics">> <<if $seeHyperPreg == 1>> I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal. <<else>> I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you <<SlaveFullName $activeSlave>>?" The slave nods hesitantly, but with evident arousal. <</if>> <<case "Degradationism">> She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Body Purism">> I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob. <<set $activeSlave.boobs = 300>> <<case "Transformation Fetishism">> She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Youth Preferentialism">> I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Maturity Preferentialism">> I've set her up with a nice young girl already. I believe they'll be a perfect match. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Slimness Enthusiasm">> I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob. <<set $activeSlave.weight = -20>> <<set $activeSlave.boobs = 800>> <<case "Asset Expansionism">> She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Pastoralism">> She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<set $activeSlave.weight = 100>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.boobs = 1200>> <<case "Cummunism">> She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave begins to sob. <<set $activeSlave.boobs = 800>> <<set $activeSlave.weight = -20>> <<case "Physical Idealism">> She's going to learn to enjoy yourself. I'm going to force her face full of food, her cunt full of dicks and discover her deepest, darkest desires. Wouldn't you like that, <<SlaveFullName $activeSlave>>?" The slave begins to sob. "To start, how about a weigh in? Sixty three and a half kilograms, such a pity, but don't worry, I'll have her nice and plump soon enough." <<set $activeSlave.boobs = 200>> <<set $activeSlave.butt = 1>> <<set $activeSlave.weight = -20>> <<case "Hedonistic Decadence">> She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting obese slobs. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<set $activeSlave.weight = 100>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.boobs = 1200>> <<case "Chattel Religionism">> She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<case "Multiculturalism">> She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <<default>> She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, <<SlaveFullName $activeSlave>>?" The slave nods uncertainly. <</switch>> <<set $activeSlave.trust = 0>> <<set $activeSlave.devotion = 0>> Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it." <br><br> You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare. <<set $hostage = $activeSlave>>
NurseryAnon/fc
src/uncategorized/pRivalryHostage.tw
tw
bsd-3-clause
19,284
:: P rivalry peacekeepers [nobr] <<set $nextButton = "Continue", $nextLink = "P rivalry actions">> This is a busy time, and $assistantName's call prioritization functions are invaluable. You don't have time for everyone. General $peacekeepers.generalName is fairly high up the list, though. "<<PlayerName>>, thank you for taking the time to speak with me," he greets you. "I understand you've got a lot on your plate right now, so I'll be brief. My intel shop has discovered a slaving ring in the area under my control, run by your rival." He gestures to someone out of view, and a limited overview of his intelligence is delivered to $assistantName. The general has given you just enough to verify the ownership of the operation. It does indeed belong to the enemy. <br><br> "As I'm sure you know, I'm dealing with a difficult situation here." His gaze is measuring; he's not offering charity, but considering how best to use the resources he has. "If I had an unlimited number of boots on the ground, I'd mop these people up this afternoon. But I don't. As things are, this doesn't even rise into the top hundred items on my priority list. It'd be years. However." <br><br> He leans in. "However, I think it's possible that it may be necessary to reevaluate our situation before too long." He swivels the camera, panning its view across the windows of the office he's in. Outside, the men and women of his expeditionary force can be seen scattered around the base, taking care of the thousand tasks that make up the daily military grind. They're in good condition, but not all of their gear is: it's well-maintained, but worn. They seem sharp, but loose, as though they're silently reevaluating things, too. As he leaves the camera where it is, letting you examine the scene at length, you wonder what kind of calculations the general is making, that he's allowed you to see this. <br><br> "I'm willing to consider myself under an obligation to you," he concludes. "If you'd like, I'd be willing to shift your rival's slaving operation right to the top of my list of priorities. I'm sure that in your Free Cities way of doing things you'll mop them up sooner or later. Or, say the word, and they'll vanish tonight." <br><br> <span id="result"> <<link "Say the word">> <<replace "#result">> You thank him for the offer, and agree. He nods and ends the call, noting that he now has a short-fuse operation to lie on. You didn't pay him or give him anything of value, but it would be childish to assume that the progress that will be made tonight in your ongoing struggle to overthrow your rival was free. The general now considers all or almost all of your accumulated influence with him to be discharged. That said, his reluctance to do business with the Free Cities seems to have diminished markedly. <<set $peacekeepers.attitude = 5, $rivalryPower += 10>> <</replace>> <</link>> <br><<link "Decline">> <<replace "#result">> You decline politely. He says he understands, and looks like he understands more than he says; you're in this to win yourself, and he seems like the type to prefer winning his victories at first hand. You'll deal with that slaving operation the same way you've been dealing with the rest of your rival's assets: with money. And the general will continue to think of you as a potential ally. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pRivalryPeacekeepers.tw
tw
bsd-3-clause
3,367
:: P rivalry victory [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(1,99)>> /* hide button until user makes a selection */ For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@.green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation. <br><br> "For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>" <br><br> <span id="result"> <<link "Accept">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good." <<if $rivalSet != 0>> <<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@.yellowgreen;arcology holdings are yours.@@ <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<set $arcologies[_prv].PCminority += $arcologies[_prv].ownership>> <<set $arcologies[_prv].PCminority = Math.clamp($arcologies[_prv].PCminority, 0, 49)>> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>><<set $hostageRescued = 1>><</if>> <<else>> <<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@.yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>. <<set $cash += random(100000,250000)>> <</if>> <</replace>> <</link>> <br><<link "Refuse">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. <<if $rivalSet != 0>> "All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you. <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>> <br><br> <span id="result2"> <br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">> <<replace "#result2">> <<set $cash -= 10000>> You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you. <<set $hostageRescued = 1>> <</replace>> <</link>> </span> <</if>> <<else>> "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world. <<set $cash -= random(10000,25000)>> <</if>> <</replace>> <</link>> <<if $rivalryDuration >= 30 && $hostageAnnounced == 0 && $rivalSet != 0>> <br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's death">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world - but only for a few days. <br><br> Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good. <<set $cash -= 50000>> <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<break>> <</if>> <</for>> <</replace>> <</link>> <</if>> <br><<link "Refuse, and place a bounty of <<print cashFormat(50000)>> on your rival's enslavement">> <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You coldly decline. "That was a mistake," your rival replies, entering a computer command. <<if $rivalSet != 0>> "All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you. <<for _prv = 0; _prv < $arcologies.length; _prv++>> <<if $arcologies[_prv].rival == 1>> <<set $arcologies[_prv].embargo = 0>> <<set $arcologies[_prv].embargoTarget = -1>> <<set $arcologies[_prv].influenceTarget = -1>> <<set $arcologies[_prv].rival = 0>> <<set $arcologies[_prv].government = "direct democracy">> <<break>> <</if>> <</for>> <<if $hostageAnnounced == 1>> <br><br> <span id="result2"> <br><<link "Place a bounty of <<print cashFormat(10000)>> on your rival's psychological warfare tool">> <<replace "#result2">> <<set $cash -= 10000>> You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you. <<set $hostageRescued = 1>> <</replace>> <</link>> </span> <</if>> <<else>> "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. <<set $cash -= random(10000,25000)>> <</if>> <<set $cash -= 50000>> <<include "P rivalry capture">> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pRivalryVictory.tw
tw
bsd-3-clause
8,218
:: P school suggestion [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $schoolSuggestion = 1>> You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way. <br><br> When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits. <<if $seeDicks != 100>> <br><br> "The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me." <br><br> "Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest. <br><br> An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like." <</if>> <<if $seeDicks != 0>> <br><br> "That's what I like about L'École," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em." <br><br> "Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard." <br><br> The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later." <</if>> <br><br> "If you like them soft and mellow, you got to go with The Cattle Ranch," a buff man blurts loudly while slamming down his empty mug. "I've got a pair of 'em for my bedroom; they are so loving after a good milking. Taste good too." His drinking buddy retorts, "Too much work is what they are. They might as well be animals with how they act.<<if $seePreg == 0>> In addition, hope you like pregnant pussies cause you need to keep them gravid or their milk dries up.<</if>>" <br><br> "I see good taste is scarce within this walls" suddenly stated a young man previously quiet in his corner. "I say quality and strength is where the game should be played and there's nothing better than the girls from the Hippolyta Academy. <br><br> The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think <<print cashFormat(10000)>> from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose." <br><br> <span id="result"> <<if $seeDicks != 100>> <<link "The Slave School">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately. <<set $TSS.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <br><<link "The Growth Research Institute">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately. <<set $GRI.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <br><<link "St. Claver Preparatory">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately. <<set $SCP.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <<if $seePreg != 0>> <br><<link "The Cattle Ranch">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting The Cattle Ranch about opening a local pasture, immediately. <<set $TCR.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <</if>> <br><<link "The Hippolyta Academy">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting The Hippolyta Academy about opening a local branch, immediately. <<set $HA.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <</if>> <<if $seeDicks != 0>> <<if $seeDicks != 100>><br><</if>> <<link "L'École des Enculées">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting L'École des Enculées about opening a branch campus here, immediately. <<set $LDE.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <br><<link "The Gymnasium-Academy">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately. <<set $TGA.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <br><<link "The Futanari Sisters">> <<replace "#result">> You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately. <<set $TFS.schoolPresent = 1, $cash -= 10000>> <</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Selecting a school will cost <<print cashFormat(10000)>> and add minor upkeep costs// </span>
NurseryAnon/fc
src/uncategorized/pSchoolSuggestion.tw
tw
bsd-3-clause
7,508
:: P slave medic [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">> <<set $slaveMedic = 0>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">> <<set $activeSlave.career = "a nurse">> <<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "caring">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.preg = -1>> <<set $activeSlave.muscles = either(20,50)>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "cosmetic braces">> <<set $activeSlave.anus = 2>> <<set $activeSlave.hips = 1>> <<set $activeSlave.boobs = 2000>> <<set $activeSlave.boobShape = "perky">> <<set $activeSlave.butt = 4>> <<set $activeSlave.voice = 3>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 35>> <<set $activeSlave.health = random(20,40)>> <<if $mercenaries >= 3>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>> <<else>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>> <</if>> You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf. When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank. "Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is quite curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she gently caresses his stiff prick with her pillowy breasts, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash. <<else>> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">> <<set $activeSlave.career = "a nurse">> <<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.anusTat = "bleached">> <<set $activeSlave.devotion = random(30,40)>> <<set $activeSlave.trust = $activeSlave.devotion-20>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.preg = -1>> <<set $activeSlave.height = random(165,190)>> <<set $activeSlave.muscles = either(20,50)>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.anus = 2>> <<set $activeSlave.boobs += 400>> <<set $activeSlave.butt += 1>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 35>> <<set $activeSlave.stampTat = either("flowers", "tribal patterns")>> <<set $activeSlave.health = random(20,40)>> <<if $mercenaries >= 3>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>> <<else>> <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>> <</if>> You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf. When you enter the lounge of their <<if $barracks>>barracks<<else>>main living area<</if>>, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank. "Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash. <</if>> <span id="result"> <br><br><<link "Offer <<print cashFormat(10000)>> for her">> <<replace "#result">> The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, that $activeSlave.slaveName." <</replace>> <</link>> <br><<link "Offer a very generous <<print cashFormat(25000)>> for her">> <<replace "#result">> <<set $cash -= 25000>> "Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck." <<include "New Slave Intro">> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pSlaveMedic.tw
tw
bsd-3-clause
8,138
:: P snatch and grab <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <<set $PSnatch = 0>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries. <br><br> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for <<print cashFormat(10000)>> cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?" <<if $assistant == 1>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message. <<switch $assistantAppearance>> <<case "monstergirl">> "I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair. <<case "shemale">> "I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting." <<case "amazon">> "I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it." <<case "businesswoman">> "I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting." <<case "fairy" "pregnant fairy">> "I vote yes," she says. "They could be up to something really cool!" <<case "goddess">> "I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated." <<case "hypergoddess">> "I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated." <<case "loli">> "I vote yeah," she says. "I wanna see what's inside!" <<case "preggololi">> "I vote yeah," she says. "I wanna see what's inside!" <<case "schoolgirl">> "I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!" <<case "angel">> "I vote yes," she says. "Whatever is in that lab deserves a better life under your care." <<case "cherub">> "I vote yeah," she says. "I'm really curious what could be inside." <<case "incubus">> "I vote yes," she says. "I can't wait to get my dick in it!" <<case "succubus">> "I vote no," she says. "You're all mine!" <<case "imp">> "I vote yeah," she says. "I can't wait to tease and torment whatever's inside!" <<case "witch">> "I vote yes," she says. "It can't be worse than some of my fuckups." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She doesn't comment, though a large, toothy grin spreads across the entirety of her head revealing her thoughts on the subject. <<default>> "I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit." <</switch>> <</if>> <</nobr>>\ <span id="result"> <<link "Bankroll the snatch and grab">> <<replace "#result">> You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves. <<set $cash -= 10000>> <<set $PSnatch = 1>> <</replace>> <</link>> <<link "Politely decline">> <<replace "#result">> You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pSnatchAndGrab.tw
tw
bsd-3-clause
4,095
:: P snatch and grab result [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event", $PSnatch = 0>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = 100>> <<set $activeSlave.trust = 100>> <<set $activeSlave.health = 250>> <<set $activeSlave.face = 15>> <<set $activeSlave.faceShape = "exotic">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<if $seeDicks == 0>> <<set $activeSlave.dick = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<elseif $seeDicks > 75>> <<set $activeSlave.dick = 2>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.dick = 1>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.boobs += 6000>> <<set $activeSlave.boobShape = "saggy">> <<set $activeSlave.nipples = "partially inverted">> <<set $activeSlave.areolae = 3>> <<set $activeSlave.butt += 2>> <<set $activeSlave.lips = 15>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.voice = 2>> <<set $activeSlave.weight = 60>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.shoulders = -2>> <<set $activeSlave.hips = 0>> <<set $activeSlave.waist = 10>> <<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.fetish = "none">> <<set $activeSlave.energy = 100>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.attrKnown = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.pubicHStyle = "hairless">> <<set $activeSlave.underArmHStyle = "hairless">> <<else>> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = 100>> <<set $activeSlave.trust = 100>> <<set $activeSlave.health = 250>> <<set $activeSlave.face = 15>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.ovaries = 1>> <<if $seeDicks == 0>> <<set $activeSlave.dick = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<elseif $seeDicks > 75>> <<set $activeSlave.dick = 6>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.dick = 1>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.butt += 1>> <<if $activeSlave.lips < 10>> <<set $activeSlave.lips += 5>> <</if>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.height = random(165,175)>> <<set $activeSlave.weight = 0>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.waist = -75>> <<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">> <<set $activeSlave.behavioralFlaw = "odd">> <<set $activeSlave.fetish = "none">> <<set $activeSlave.energy = 100>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.attrKnown = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.pubicHStyle = "hairless">> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <<slaveCost $activeSlave>> <<set $slaveCost -= 1000>> In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous. The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?" When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>." <br><br> <<set $saleDescription = 0, $applyLaw = 0>><<include "Long Slave Description">> <br><<include "New Slave Intro">>
NurseryAnon/fc
src/uncategorized/pSnatchAndGrabResult.tw
tw
bsd-3-clause
5,661
:: P traitor message <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Random Nonindividual Event">> <</nobr>>\ \ The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded. A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
NurseryAnon/fc
src/uncategorized/pTraitorMessage.tw
tw
bsd-3-clause
778
:: P underground railroad [nobr] <<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */ <<set $activeSlave = $slaves.find(function(s) { return s.fuckdoll == 0 && s.amp != 1 && s.devotion < 75 && canTalk(s) && ["whore", "serve the public", "serve in the club", "work in the brothel"].includes(s.assignment); })>> <<if (ndef $activeSlave)>> /* search again without assignments limitation */ <<set $activeSlave = $slaves.find(function(s) { return s.fuckdoll == 0 && s.amp != 1 && s.devotion < 75 && canTalk(s); })>> <<if (ndef $activeSlave)>> /* still no match */ <<set $activeSlave = $slaves.random()>> <</if>> <</if>> One fine day, as normal as any day surrounded by your slaves can be, you're sitting at your desk when a message comes in. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> totally fails to announce it, which is unusual; when you ask her why not, she replies <<if $assistant > 0>> flirtatiously, "What message, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?" <<switch $assistantAppearance>> <<case "monstergirl">> Her avatar's tentacle hair wiggles with incomprehension. <<case "shemale">> Her avatar looks frustrated, its hardon wilting. <<case "amazon">> Her avatar gives a little shriek of frustration. <<case "businesswoman">> Her avatar wears an unaccustomed look of frustration. <<case "fairy" "pregnant fairy">> Her avatar crosses its arms and ponders while hovering in the air. <<case "goddess">> Her avatar looks concerned without her usual sultry overtone. <<case "hypergoddess">> Her avatar looks concerned without her usual sultry overtone. <<case "loli">> Her avatar seems eager to be out of your sight. <<case "preggololi">> Her avatar rubs her belly while looking extremely concerned. <<case "angel">> Her avatar's wings droop as a worried look crosses her face. <<case "cherub">> A concerned look forms on her face as she hovers nearby. <<case "incubus">> Her avatar looks frustrated, its hardon wilting. <<case "succubus">> She stops teasing you, a concerned look forming on her pretty face. <<case "imp">> A concerned look forms on her face as she hovers nearby. <<case "witch">> A look of worry spreads across her face; a lingering dread that she did something bad. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> Her avatar twitches slightly before sprouting multiple eyes facing all directions. <<case "schoolgirl">> Her avatar puts on such a hard look of concentration that its eyes cross. <<default>> Her symbol avatar spins with frustration. <</switch>> <<else>> "You have received no messages in the past thirty seconds, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." <</if>> This is disturbing, to say the least. After close investigation, it appears someone has managed to plant a simple text message in your mail system without $assistantName or any of your other security systems taking any notice. Worse, your mysterious correspondent seems willing to show off this ability in this petty display rather than simply sending a message anonymously. <br><br> "You will immediately free $activeSlave.slaveName," it reads. "This is the price of your continued survival. Agree and you buy yourself a few more moments at the top of your heap of shit. Refuse, and you shall fall that much sooner." The message is signed "The Daughters of Liberty." <br><br> <<Enunciate $activeSlave>> You call $activeSlave.slaveName in and politely inquire as to whether she knows anything about the matter. She nearly flees in terror, but gathers her courage and <<if !canTalk($activeSlave)>> gestures meekly <<elseif ($activeSlave.lips > 70)>> lisps meekly through her huge lips <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> lisps meekly through her piercings <<else>> mumbles meekly <</if>> that several nondescript citizens she sees occasionally at work have passed a few messages to her. Apparently, they simply asked whether she wished to be free. Asked whether she does in fact wish to be free, she <<if !canTalk($activeSlave)>> shakily gestures an apology, and admits that she does. <<else>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> lisps faintly, <<else>> mutters faintly, <</if>> "I'm <<s>>orry, <<Master>>. Ye<<s>>." <</if>> <br><br> <span id="result"> <<link "Free her">> /* do not set $nextLink to AS Dump for this option because we call Remove activeSlave */ <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You calmly inform her that she's free to go. She almost collapses with shock, but turns and hurries out of the arcology, tears streaming from her eyes. She wanders down through the arcology, attracting little notice. One moment the monitors have her struggling through a dense-packed crowd, and the next, they don't. <<if $activeSlave.relationship > 0>> <<set $i = $slaveIndices[$activeSlave.relationshipTarget]>> <<set $activeSlave.relationshipTarget = 0, $activeSlave.relationship = 0>> <<if def $i>><<set $slaves[$i].relationshipTarget = 0, $slaves[$i].relationship = 0>><<else>>@@.red;Error, relationshipTarget not found.@@<</if>> <</if>> <<set $traitor = $activeSlave>> <<set $traitorStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, traitorMother: [], traitorFather: [], traitorPregSources: [], traitorMotherTank: [], traitorFatherTank: [], traitorBody: 0}>> <<if $familyTesting == 1>> <<if $traitor.ID == $PC.pregSource>> <<set $traitorStats.PCpregSource = $traitor.ID>> <</if>> <<if $PC.mother == $traitor.ID>> <<set $traitorStats.PCmother = $traitor.ID>> <</if>> <<if $PC.father == $traitor.ID>> <<set $traitorStats.PCfather = $traitor.ID>> <</if>> <<for _pur = 0; _pur < $slaves.length; _pur++>> <<if $slaves[_pur].ID != $traitor.ID>> <<if $slaves[_pur].mother == $traitor.ID>> <<set $traitorStats.traitorMother.push($slaves[_pur].ID)>> <</if>> <<if $slaves[_pur].father == $traitor.ID>> <<set $traitorStats.traitorFather.push($slaves[_pur].ID)>> <</if>> <<if $traitor.ID == $slaves[_pur].pregSource>> <<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>> <</if>> <</if>> <</for>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if $traitor.ID == $tanks[_z].mother>> <<set $traitorStats.traitorMotherTank.push($slaves[_z].ID)>> <</if>> <<if $traitor.ID == $tanks[_z].father>> <<set $traitorStats.traitorFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<set $traitor.sisters = 0, $traitor.daughters = 0>> <<else>> <<for _pur = 0; _pur < $slaves.length; _pur++>> <<if $slaves[_pur].ID != $traitor.ID>> <<if $traitor.ID == $slaves[_pur].pregSource>> <<set $traitorStats.traitorPregSources.push($slaves[_pur].ID)>> <</if>> <</if>> <</for>> <</if>> <<if $traitor.bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $traitor.ID; })>> <<if _myBody != -1>> <<set $traitorStats.traitorBody = $slaves[_myBody].ID>> <</if>> <</if>> <<include "Remove activeSlave">> <</replace>> <</link>> <br><<link "Tell her to ignore the Daughters in the future">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> $activeSlave.slaveName almost @@.mediumorchid;faints with relief@@ when it becomes apparent you aren't going to punish her for speaking of freedom. All attempts to use your monitoring systems to find the citizens who contacted her fail; it seems their ability to corrupt your systems is considerable. @@.mediumorchid;Whispers of freedom@@ run like wildfire amongst your slaves. <<set $activeSlave.devotion -= 15>> <<run $slaves.forEach(function(s) { s.devotion -= 10; })>> <</replace>> <</link>> <br><<link "Publicly flog her for treasonous conversation">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly flogged. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and secured to a post. You do your duty; the one that passes the sentence should swing the lash. The ordeal is long and bloody. The populace understand the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The effect on $activeSlave.slaveName's health @@.red;is serious,@@ and she is @@.gold;terrified of failing you again.@@ <<set $activeSlave.health -= 30, $activeSlave.trust -= 15, $rep -= 500>> <</replace>> <</link>> <br><<link "Chemically lobotomize her to extirpate any record of the incident">> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You inform $activeSlave.slaveName that she is to return to her duties, which she does, mystified. Later in the day she finds herself scheduled for surgery, and meekly goes. As she feels the cool touch of the injector, loaded with powerful chemical lobotomizing agents, she looks up at the camera above the auto-surgery with a hint of resigned apology in her eyes. When she is released from the surgery's care a few hours later, the hint is gone. @@.red;As is everything.@@ <<set $activeSlave.fetish = "mindbroken">> <</replace>> <</link>> <<if $arcologies[0].FSPaternalist == "unset" && $seeExtreme == 1>> <br><<link "Publicly execute her">> <<set $nextButton = "Continue", $returnTo = "Random Nonindividual Event">><<UpdateNextButton>> /* unlock Continue button */ <<replace "#result">> You announce that a treasonous slave will be publicly executed. Treason is understood in the Free Cities to be activity that tends to undermine slavery, and public interest is considerable when $activeSlave.slaveName is dragged out into a public atrium and <<if $arcologies[0].FSAztecRevivalist !== "unset">>has her heart cut out of her living body<<elseif $arcologies[0].FSEdoRevivalist !== "unset">>is boiled alive<<elseif $arcologies[0].FSRomanRevivalist !== "unset">>is crucified and left hanging until she perishes<<else>>is summarily hanged<</if>>. The populace understands the necessity of the punishment, though they are @@.red;disturbed@@ that such a thing could happen in your penthouse of all places. The surviving slaves are @@.gold;terrified@@ at the display, but at least you can be sure they will remember the price of failing you. <<set $rep -= 500>> <<run $slaves.forEach(function(s) { s.trust -= 10 + random(10); })>> <<include "Remove activeSlave">> <</replace>> <</link>> <</if>> </span>
NurseryAnon/fc
src/uncategorized/pUndergroundRailroad.tw
tw
bsd-3-clause
11,123
:: PE combat training <<nobr>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <<set $activeSlave = $Bodyguard>> <</nobr>>\ \ <<EventNameLink $activeSlave>> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train. The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily. \ <span id="result"> <<link "Instruct her">> <<replace "#result">> $activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment. <<set $activeSlave.trust += 4>> <<set $activeSlave.combatSkill = 1>> <</replace>> <</link>> <<link "Promise her a sexual reward if she improves">> <<replace "#result">> Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter. <<set $activeSlave.devotion += 4>> <<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>> <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<else>> <<set $activeSlave.analCount += 1>> <<set $analTotal += 1>> <</if>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/peCombatTraining.tw
tw
bsd-3-clause
2,221
:: PE concubine interview [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = $Concubine, $oldRep = $rep>> <<Enunciate $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _lisps = 1>> <<else>> <<set _lisps = 0>> <</if>> You receive an official communication from a popular talk show ehosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<EventNameLink $activeSlave>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too. <br><br> <span id="result"> <<link "Decline">> <<EventNameDelink $activeSlave>> <<replace "#result">> You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know." <</replace>> <</link>> <br><<link "Accept">> <<EventNameDelink $activeSlave>> <<replace "#result">> &nbsp;&nbsp;&nbsp;&nbsp; The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out. <br>&nbsp;&nbsp;&nbsp;&nbsp; She <<if $activeSlave.bellyPreg >= 1000000>> barely waddles out, arms resting atop her _belly belly, <<elseif $activeSlave.bellyPreg >= 750000>> barely waddles out, arms struggling to lift her _belly, absolutely child stuffed belly as she lewdly caresses it, <<elseif $activeSlave.bellyPreg >= 600000>> waddles out, arms cradling her _belly, absolutely child stuffed belly as best she can as she lewdly caresses its sides, <<elseif $activeSlave.bellyPreg >= 450000>> waddles out, arms cradling her _belly, absolutely child stuffed belly as she lewdly sways it side to side, <<elseif $activeSlave.bellyPreg >= 300000>> strides out, arms cradling her _belly, absolutely child stuffed belly as she lewdly sways it side to side, <<elseif $activeSlave.bellyPreg >= 150000>> strides out with an exaggerated gait, purposefully swaying her _belly, child stuffed belly from side to side, <<elseif $activeSlave.belly >= 150000>> strides out, her _belly belly swaying side to side lewdly, <<elseif $activeSlave.belly >= 5000>> strides out, sensually swaying her round belly side to side, <<else>> strides out <</if>> <<if $activeSlave.clothes == "none">> in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that. <<else>> resplendent in $activeSlave.clothes. <</if>> <<if $activeSlave.entertainSkill >= 60>> She's @@.green;graceful and sensual,@@ and entirely at home. <<set $rep += 100>> <<elseif $activeSlave.entertainSkill <= 30>> She's @@.red;clumsy and nervous,@@ but does her best to rally. <<set $rep -= 100>> <<else>> She manages her entrance reasonably well, and conceals any nervousness. <</if>> <<if $activeSlave.face > 95>> "Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?" <<set $rep += 100>> <<elseif $activeSlave.face <= 10>> There is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@ <<set $rep -= 100>> <<else>> The host gives her a perfunctory compliment on her beauty. <</if>> They seat themselves in comfortable leather chairs and the interview begins in earnest. <br>&nbsp;&nbsp;&nbsp;&nbsp; The host asks her some soft, nonjudgmental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about <<PlayerName>>." <<if $activeSlave.devotion > 95>> @@.green;Without a moment's hesitation,@@ she <<if _lisps>>lisps<<else>>proclaims<</if>>, "I love <<if $PC.title != 0>>him. He'<<s>> so hand<<s>>ome, and," she manages to blush prettily, "he'<<s>> <<s>>o good to me."<<else>>her. <<Sh>>e'<<s>> <<s>>o pretty, and," she manages to blush cutely, "<<sh>>e'<<s>> <<s>>o good to me."<</if>> <<set $rep += 100>> <<elseif $activeSlave.devotion <= 60>> She struggles for an instant and then says @@.red;unconvincingly@@ that she loves you. <<set $rep -= 100>> <<else>> She recovers quickly and responds that she loves you. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?" <br>&nbsp;&nbsp;&nbsp;&nbsp; She shakes her head. <<if $activeSlave.trust > 95>> @@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> i<<s>> very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'<<s>> no one I'd rather be with, a<<s>> a <<s>>lave or not." <<set $rep += 100>> <<elseif $activeSlave.trust < 60>> She explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@ <<set $rep -= 100>> <<else>> She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave. <</if>> <<if $activeSlave.belly >= 1500>> The host places a hand on her belly, <<if $activeSlave.bellyPreg >= 450000>> gasping at the tautness and the feeling of the children distending the skin beneath his hand. <<elseif $activeSlave.bellyPreg >= 100000>> gasping at the flurry of kicks in response. <<elseif $activeSlave.belly >= 15000>> giving it a good groping. <<elseif $activeSlave.belly >= 5000>> giving it a good pat. <<else>> giving it a good feel. <</if>> "Now I'm sure our viewers are wondering," He says, patting the firm dome. "Is it <<PlayerName>>'s?" <<if $activeSlave.pregSource == -1>> <<if $activeSlave.bellyPreg >= 450000>> "Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her quivering mass. "All $activeSlave.pregType of them!" <<elseif $activeSlave.bellyPreg >= 100000>> "Of cour<<s>>e they are!" She proclaims proudly as she runs her hands across her belly. "All $activeSlave.pregType of them!" <<elseif $activeSlave.bellyImplant >= 1500>> "It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?" <<elseif $activeSlave.bellyPreg >= 1500>> Of cour<<s>>e <<if $activeSlave.pregType > 1>> they are!" <<else>> it i<<s>>!" <</if>> <<elseif $activeSlave.bellyFluid > 100>> <<if _lisps>> <<set _fluid = lispReplace($activeSlave.inflationType)>> <<else>> <<set _fluid = $activeSlave.inflationType>> <</if>> "Nah. It'<<s>> all _fluid in<<s>>ide me." <<elseif $activeSlave.bellyImplant > -1>> "It'<<s>> fake. Pretty hard to tell though, i<<s>>n't it?" <<else>> Of cour<<s>>e it i<<s>>!" <</if>> <<else>> "That'<<s>> for me and my <<Master>> only," she teases, sticking out her tongue. <</if>> <</if>> <<if $activeSlave.broodmother == 2 && $activeSlave.preg > 37>> She grunts and struggles to spread her legs. "I'm <<s>>orry, another one i<<s>> coming out right now..." she <<say>>s, turning red. The host, at a loss for words, can only watch as <<if $activeSlave.clothes == "none" || $activeSlave.clothes == "body oil">> a child is born into the world, live on screen. <<else>> a child is born into her <<switch $activeSlave.clothes>> <<case "a toga">> toga. <<case "a huipil">> huipil. <<case "a slutty qipao">> slutty qipao. <<case "a penitent nuns habit">> habit. <<case "a slave gown" "a ball gown">> gown. <<case "a comfortable bodysuit">> bodysuit. <<case "a leotard">> leotard. <<case "a bunny outfit">> bunny outfit. <<case "a nice nurse outfit">> nurse outfit. <<case "a slutty nurse outfit">> slutty nurse outfit. <<case "a schoolgirl outfit">> school clothes. <<case "a hijab and abaya">> hijab and abaya. <<case "a kimono">> kimono. <<case "a nice maid outfit">> maid outfit. <<case "a slutty maid outfit">> skimpy maid outfit. <<case "a halter top dress" "a mini dress" "a maternity dress">> dress. <<case "a latex catsuit">> latex catsuit. <<case "a military uniform">> uniform. <<case "a schutzstaffel uniform">> uniform. <<case "a slutty schutzstaffel uniform">> slutty uniform. <<case "a red army uniform">> uniform. <<case "spats and a tank top">> spats. <<case "a monokini">> monokini. <<case "a cybersuit">> cybersuit. <<default>> $activeSlave.clothes. <</switch>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society. <<if $activeSlave.intelligence > 0>> She's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she <<say>>s, "Of cour<<s>>e my <<Master>> make<<s>> the plan<<s>>. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight." <<set $rep += 100>> <<else>> She's rather blunt in her responses, answering with a little too much detail; not that the audience minds. <</if>> The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it. <<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>> She has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys <<if ($activeSlave.fetish == "submissive")>> submitting to you in bed. <<elseif ($activeSlave.fetish == "cumslut")>> <<if $PC.dick == 0>> eating you out. <<else>> sucking you off. <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> it when you show her off in public. <<elseif ($activeSlave.fetish == "buttslut")>> anal sex. <<elseif ($activeSlave.fetish == "boobs")>> anything that involves her breasts. <<elseif ($activeSlave.fetish == "sadist")>> it whenever you share a reluctant girl with her. <<elseif ($activeSlave.fetish == "masochist")>> a good spanking. <<elseif ($activeSlave.fetish == "dom")>> sharing a submissive girl with you. <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.pregKnown == 1>> sex while pregnant. <<elseif $activeSlave.vagina > 0>> bareback. <<else>> sharing a pregnant girl with you. <</if>> <<elseif ($activeSlave.energy > 95)>> sex, regardless of what kind it is. <<else>> sex in the missionary position. <</if>> <<set $rep += 100>> <<else>> Her answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing <<if ($activeSlave.fetish == "submissive")>> how good it feels when you hold her down and fuck her <<elseif ($activeSlave.fetish == "cumslut")>> <<if $PC.dick == 0>> how much fun sucking your cock is <<else>> how much fun polishing your pearl is <</if>> <<elseif ($activeSlave.fetish == "humiliation")>> how hot it is to get fucked in public <<elseif ($activeSlave.fetish == "buttslut")>> how much she loves the feeling of you stretching her anal ring <<elseif ($activeSlave.fetish == "boobs")>> how much she loves having her nipples tugged <<elseif ($activeSlave.fetish == "sadist")>> how much she loves molesting other slaves with you <<elseif ($activeSlave.fetish == "masochist")>> how good it feels to be forced <<elseif ($activeSlave.fetish == "dom")>> how much she loves holding other slaves down for you <<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.pregKnown == 1 || $activeSlave.births > 0>> how good sex feels while pregnant <<elseif $activeSlave.vagina > 0>> how good cum feels inside her <<else>> how much fun it is to fuck pregnant slaves <</if>> <<elseif ($activeSlave.energy > 95)>> the average number of sexual encounters she has in a week <<else>> her sex life with you <</if>> in a matter-of-fact tone of voice. <</if>> <<if $activeSlave.intelligence > 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera. "Whatever you want," she <<say>>s confidently, "You can find it in a Free Citie<<s>> arcology like my <<Master>>'<<s>>. Where I live, there'<<s>> <<if $arcologies[0].FSRestart > 0>> the mo<<s>>t intere<<s>>ting people, <</if>> <<if $arcologies[0].FSPaternalist > 0>> wonderful opportunitie<<s>> for everyone, <</if>> <<if $arcologies[0].FSAssetExpansionist > 0>> boob<<s>> the <<s>>ize of beach ball<<s>>, <</if>> <<if $arcologies[0].FSRepopulationFocus > 0>> lot<<s>> of bellie<<s>> of all <<s>>ize<<s>>, <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> gorgeou<<s>> tattoo<<s>> and pier<<c>>ing<<s>>, <<elseif $arcologies[0].FSTransformationFetishist > 0>> new a<<ss>>et<<s>> every day, <</if>> <<if $arcologies[0].FSPastoralist > 0>> milk <<s>>traight from the nipple, <</if>> <<if $arcologies[0].FSPhysicalIdealist > 0>> the mo<<s>>t incredible oiled-up mu<<s>>cle<<s>>, <<elseif $arcologies[0].FSHedonisticDecadence > 0>> the <<s>>ofte<<s>>t, mo<<s>>t laid-back girl<<s>>, <</if>> <<if $arcologies[0].FSRomanRevivalist > 0>> Rome come again, <<elseif $arcologies[0].FSAztecRevivalist > 0>> Blood empire reborn, <<elseif $arcologies[0].FSEgyptianRevivalist > 0>> the land of the Pharaoh<<s>> reborn, <</if>> <<if $arcologies[0].FSGenderRadicalist > 0>> more a<<ss>> than you can po<<ss>>ibly fuck, <<elseif $arcologies[0].FSGenderFundamentalist > 0>> so much pu<<ss>>y it'<<s>> unbelievable, <</if>> <<if $arcologies[0].FSChattelReligionist > 0>> a fulfilling <<s>>e<<x>>ual and <<s>>piritual life, <</if>> <<if $arcologies[0].FSDegradationist > 0>> bitche<<s>> you can ju<<s>>t hold down and u<<s>>e, <</if>> <<if $arcologies[0].FSSupremacist > 0>> <<if _lisps>> <<set _race = lispReplace($arcologies[0].FSSupremacistRace)>> <<else>> <<set _race = $arcologies[0].FSSupremacistRace>> <</if>> _race power, <</if>> <<if $arcologies[0].FSSubjugationist > 0>> <<if _lisps>> <<set _race = lispReplace($arcologies[0].FSSubjugationistRace)>> <<else>> <<set _race = $arcologies[0].FSSubjugationistRace>> <</if>> _race girl<<s>> to cater to your whim, <</if>> girl<<s>> in pretty dre<<ss>>e<<s>> and girl<<s>> in <<s>>tring bikini<<s>> and girl<<s>> who haven't worn clothe<<s>> in year<<s>>, <<if $seeDicks != 0>> girl<<s>> with huge dick<<s>> you can a<<ss>>fuck until they cum bucket<<s>>, girl<<s>> with <<s>>oft dick<<s>> and no ball<<s>>, <</if>> <<if $seeDicks != 0 && $seeDicks != 100>> girl<<s>> with dick<<s>> the <<s>>ize of clit<<s>> and girl<<s>> with clit<<s>> the <<s>>ize of dick<<s>>, <</if>> <<if $seeDicks != 100>> young girl<<s>> on their fir<<s>>t pregnan<<c>>y, MILF<<s>> on their tenth, <</if>> lip<<s>>, tongue<<s>>, <<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> in<<c>>e<<s>>t, <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> huge breast<<s>> and plu<<sh>> a<<ss>>e<<s>>, <<elseif $arcologies[0].FSAssetExpansionist == "unset">> pert tit<<s>> and cute butt<<s>>, <</if>> and more. I wouldn't trade it for anything." <<set $rep += 300>> The host politely regains control of his show, but there's a cautious respect in the rest of his questions. <</if>> <<if $activeSlave.intelligenceImplant == 1 && $PC.title == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender. She <<if _lisps>>lisps<<else>>explains<</if>>, "You have to under<<s>>tand that all that non<<s>>en<<s>>e about men and women mean<<s>> le<<ss>> to u<<s>> in the Free Citie<<s>>. My <<Master>> i<<s>> a <<s>>u<<cc>>e<<ss>>ful and powerful woman. <<if $PC.dick == 0>> We ju<<s>>t pay the right amount of attention to the <<s>>u<<cc>>e<<ss>> and the power." She quirks a corner of her mouth. "I know //I// do." <<else>> She quirks a corner of her mouth. "And <<sh>>e ha<<s>> a //wonderful// cock." <</if>> <<set $rep += 100>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; At the conclusion, the host <<if $rep - $oldRep > 200>> seems @@.green;impressed@@ and says sincerely, <<set $rep += 100>> <<elseif $rep - $oldRep < 0>> seems @@.red;unimpressed@@ and says mockingly, <<set $rep -= 100>> <<else>> says jokingly, <</if>> "My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!" <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/peConcubineInterview.tw
tw
bsd-3-clause
17,980
:: PE lonely bodyguard [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>> <<set _targetSlaveIndex.push(_i)>> <</if>> <</for>> <<set $j = _targetSlaveIndex.random()>> <<Enunciate $activeSlave>> You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may. <br><br> On a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves. <br><br> <span id="result"> <<link "Make no mention of it">> <<replace "#result">> $activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName. <</replace>> <</link>> <br><<link "Set them up">> <<replace "#result">> You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol. <<set $slaves[$j].relationship = 3>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 1>> <</replace>> <</link>> <br><<link "Marry them">> <<replace "#result">> You order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything. <br><br> $activeSlave.slaveName is <<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin. <<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>> <<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>> <<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>> <br><br> $slaves[$j].slaveName is <<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin. <<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>> <<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>> <<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>> <br><br> The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@ <<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */ <<set $slaves[$j].relationship = 5>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 5>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 2>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/peLonelyBodyguard.tw
tw
bsd-3-clause
7,518
:: PE pit fight <<nobr>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave = $Bodyguard>> <<Deadliness $activeSlave>> <<set $PPit = 0>> <</nobr>>\ \ <<nobr>> It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair. <</nobr>> <<nobr>> Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName. <<if $activeSlave.combatSkill > 0>> Her combat skills greatly increase her deadliness. <</if>> <<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>> Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them. <<elseif $activeSlave.muscles > 95>> Her huge muscles are an intimidating sight, but may hinder her flexibility. <<elseif $activeSlave.muscles > 30>> Her muscles are a trim and powerful sight. <<elseif $activeSlave.muscles < -95>> She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -30>> She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -5>> She is rather unfit, she will likely be outmatched by near any real opponent. <</if>> <<if $activeSlave.height >= 170>> Her height gives her a reach advantage with her sword. <</if>> <<if $activeSlave.health > 50>> Her shining health makes her a better combatant. <</if>> <<if $activeSlave.weight > 190>> Her extreme weight nearly immobilizes her. She struggles to move let alone fight. <<elseif $activeSlave.weight > 160>> Her extreme weight limits her mobility and range of motion making her an easy target. <<elseif $activeSlave.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif $activeSlave.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif $activeSlave.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if $activeSlave.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>> <<if $activeSlave.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif $activeSlave.bellyPreg >= 600000>> Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight. <<elseif $activeSlave.bellyPreg >= 450000>> Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif $activeSlave.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk. <<elseif $activeSlave.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. <<elseif $activeSlave.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. <<elseif $activeSlave.bellyPreg >= 10000>> Her huge belly is unwieldy and hinders her efforts. <<elseif $activeSlave.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective. <<elseif $activeSlave.bellyPreg >= 1500>> Her growing pregnancy distracts her from the fight. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif $activeSlave.bellyImplant >= 1500>> <<if $activeSlave.bellyImplant >= 750000>> Her monolithic, <<print $activeSlave.bellyImplant>>cc implant filled belly guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif $activeSlave.bellyImplant >= 600000>> Her titanic, <<print $activeSlave.bellyImplant>>cc implant filled belly is practically a guaranteed loss; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif $activeSlave.bellyImplant >= 450000>> Her gigantic, <<print $activeSlave.bellyImplant>>cc implant filled belly is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif $activeSlave.bellyImplant >= 300000>> Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif $activeSlave.bellyImplant >= 150000>> Her giant, <<print $activeSlave.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif $activeSlave.bellyImplant >= 100000>> Her giant, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif $activeSlave.bellyImplant >= 10000>> Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif $activeSlave.bellyImplant >= 5000>> Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif $activeSlave.bellyImplant >= 1500>> Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if $activeSlave.labor == 1>> She's feeling labor pains. Her child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born. <<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. <</if>> <<if $activeSlave.bellyFluid >= 10000>> Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif $activeSlave.bellyFluid >= 5000>> Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif $activeSlave.bellyFluid >= 2000>> Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if $deadliness > 5>> $activeSlave.slaveName seems supremely confident, even eager to please you. <<elseif $deadliness > 3>> $activeSlave.slaveName seems nervous, but steels herself to fight for you. <<elseif $deadliness > 1>> $activeSlave.slaveName seems terrified, and barely controls herself. <<else>> $activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit. <</if>> Finally, her opponent enters as well. <<set $seed = random(1,100)>> <<if $seed > 80>> She is a huge, muscular Amazon filled with confidence. <<set $opponent = 5>> <<elseif $seed > 60>> She is a short but muscular shemale, trying to look confident. <<set $opponent = 4>> <<elseif $seed > 40>> She is a tall, thin woman covered in ropy muscle, trying to hide her terror. <<set $opponent = 3>> <<elseif $seed > 20>> She is a decent-looking slave, physically fit but obviously scared. <<set $opponent = 2>> <<else>> She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this. <<set $opponent = 1>> <</if>> The umpire announces gravely that the fight is to the death and rings a bell. <</nobr>> <<nobr>> <<if $deadliness > ($opponent + 1)>> $activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators. <<set $rep += 500>> <<set $cash += 5000>> <<set $activeSlave.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif $deadliness > ($opponent)>> The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@ <<set $rep += 500>> <<set $cash += 5000>> <<set $activeSlave.health = -50>> <<set $activeSlave.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif $deadliness > ($opponent-1)>> The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@ <<set $activeSlave.health -= 1000>> <<else>> $activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@ <<set $activeSlave.health -= 1000>> <</if>> <<if $activeSlave.health < -90>> <<include "Remove activeSlave">> <</if>> <</nobr>>\
NurseryAnon/fc
src/uncategorized/pePitFight.tw
tw
bsd-3-clause
10,708
:: PE pit fight invite <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $PPit = 0>> <</nobr>>\ \ Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard. \ <span id="result"> <<link "Enter your bodyguard as a gladiatrix">> <<replace "#result">> You receive a brief confirmation. It looks like she's got a fight. <<set $PPit = 1>> <</replace>> <</link>> <<link "Politely decline">> <<replace "#result">> You decline the invitation. <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/pePitFightInvite.tw
tw
bsd-3-clause
889
:: Pens [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers. <<SectorSell>> <br> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <br><br> You own <<if $helots > 0>> <<if $helots > 1>><<print commaNum($helots)>> menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>> <</if>> <<if $menialBioreactors > 0>> <<if $menialBioreactors > 1>><<print commaNum($menialBioreactors)>> standard bioreactors,<<else>>one standard bioreactor,<</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<if $fuckdolls > 1>><<print commaNum($fuckdolls)>> standard fuckdolls,<<else>>one fuckdoll,<</if>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>> housed in this sector. <<if $helots > 0>> <<if $Sweatshops>> The simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep. <</if>> <</if>> <<if $fuckdolls > 0>> <<if $arcadeUpgradeMenials>> The menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again. <</if>> <</if>> <<if $menialBioreactors > 0>> <<if $dairyUpgradeMenials>> Whenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more. <</if>> <</if>> <</if>> <br> [[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
NurseryAnon/fc
src/uncategorized/pens.tw
tw
bsd-3-clause
2,122
:: Penthouse Report [nobr] <<SlaveSort $HGSuiteiIDs>> <<set _SL = $slaves.length>> <<for $i = 0; $i < _SL; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <div>''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> $pronounCap <</if>> <<include "Full Report">> <br><br> <<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>> /% We found the Head Girl, now let's find her slave %/ <<set _iTemp = $i>> <<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>> <<if $slaves[$i].assignment != "live with your Head Girl">> <br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week she was assigned to $slaves[$i].assignment. She has been released to your penthouse for reassignment.@@ <<removeJob $slaves[$i] "live with your Head Girl">> <<else>> ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> $pronounCap <</if>> <<include "SA live with HG">> <br><br> <</if>> <<set $i = _iTemp>> <</if>> <br style="clear: both;"></div> <</if>> <</for>> /* count open spots in facilities after all assignments have been decided for the week */ <<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>
NurseryAnon/fc
src/uncategorized/penthouseReport.tw
tw
bsd-3-clause
1,512
:: Personal Business [nobr] <<if $useTabs == 0>>__Personal Business__<</if>> <br> <<if $secExp == 1>> <<if $PCWounded == 1>> <<set $PCWoundCooldown-->> <<if $PCWoundCooldown > 0>> The injuries received in the recent battle prevents you from engaging in tiring endeavours. <</if>> <<if $PCWoundCooldown == 1>> You are starting to feel better. It's very likely you will be back to full working order within the next week. <<elseif $PCWoundCooldown == 0>> <<set $PCWounded = 0>> You finally recovered from your injuries. <<else>> Your trusted physician believes it will still take a few weeks to fully recover. <</if>> <</if>> <</if>> <<if $cash < 0>> @@.red;You are in debt.@@ This week, interest came to <<print cashFormat((1+Math.trunc(Math.abs($cash)/100)))>>. <<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be. <<FSChange "RomanRevivalist" -10>> <</if>> <<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>> Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth. <<set $cash = 0>> <<set $failedElite += 100>> <<elseif $cash < -9000>> @@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself. <<set $debtWarned += 1>> <<if $debtWarned > 1>> <<set $ui = "start">> <<set $gameover = "debt">><<goto "Gameover">> <</if>> <</if>> <<elseif $PCWounded == 1 && $secExp == 1>> /* does nothing for this week */ <<elseif ($personalAttention == "whoring")>> <<if $PC.belly >= 1500>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(($seed*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc(($seed*($rep/500))+($PC.belly))>> <<set $rep = Math.trunc($rep*.90)>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(25)>>@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@. <<set $cash += 25>> <<set $rep = Math.trunc($rep*.25)>> <<set $failedElite += 25>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(5,2500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/800)))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/800))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <<if isPlayerFertile($PC)>> <<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>> A horny client offered you an extra @@.yellowgreen;<<print cashFormat(1000)>>@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do? <<set $cash += 1000>> <<set $PC.forcedFertDrugs += 2>> <<elseif random(1,100) > 90>> Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing. <<set $PC.forcedFertDrugs += 2>> <</if>> <<KnockMeUp $PC 20 0 -2>> <</if>> <</if>> <<set $enduringRep *= .5>> <<elseif ($personalAttention == "upkeep")>> <<if $PC.belly >= 5000>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it. <<else>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>> <</if>> <<elseif ($personalAttention == "proclamation")>> /* handled after this if chain */ <<elseif ($personalAttention == "smuggling")>> <<set $qualifiedFS = []>> <<if $arcologies[0].FSDegradationistDecoration >= 80>> <<set $qualifiedFS.push("degradationist")>> <</if>> <<if $arcologies[0].FSPaternalistDecoration >= 80>> <<set $qualifiedFS.push("paternalist")>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>> <<set $qualifiedFS.push("hedonistic")>> <</if>> <<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>> <<set $qualifiedFS.push("pastoralist")>> <</if>> <<if $arcologies[0].FSSupremacistDecoration >= 80>> <<set $qualifiedFS.push("supremacist")>> <</if>> <<if $arcologies[0].FSBodyPuristDecoration >= 80>> <<set $qualifiedFS.push("body purist")>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 80>> <<set $qualifiedFS.push("eugenics")>> <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration >= 80>> <<set $qualifiedFS.push("repopulation")>> <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>> <<set $qualifiedFS.push("fundamentalist")>> <</if>> <<if $arcologies[0].FSSubjugationistDecoration >= 80>> <<set $qualifiedFS.push("subjugationist")>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<set $qualifiedFS.push("radicalist")>> <</if>> <<if $arcologies[0].FSTransformationFetishistResearch == 1>> <<set $qualifiedFS.push("transformation")>> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>> <<set $qualifiedFS.push("youth")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>> <<set $qualifiedFS.push("maturity")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>> <<set $qualifiedFS.push("slimness")>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set $qualifiedFS.push("expansionist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>> <<set $qualifiedFS.push("idealist")>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $qualifiedFS.push("religion")>> <</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>> <<set $qualifiedFS.push("roman law")>> <<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>> <<set $qualifiedFS.push("roman")>> <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>> <<set $qualifiedFS.push("egyptian")>> <<elseif $arcologies[0].FSAztecRevivalistLaw == 1>> <<set $qualifiedFS.push("aztec law")>> <<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>> <<set $qualifiedFS.push("aztec")>> <<elseif $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $qualifiedFS.push("arabian law")>> <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>> <<set $qualifiedFS.push("arabian")>> <<elseif $arcologies[0].FSEdoRevivalistLaw == 1>> <<set $qualifiedFS.push("edo law")>> <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>> <<set $qualifiedFS.push("edo")>> <<elseif $arcologies[0].FSChineseRevivalistLaw == 1>> <<set $qualifiedFS.push("chinese law")>> <<elseif $arcologies[0].FSChineseRevivalistDecoration>> <<set $qualifiedFS.push("chinese")>> <</if>> <<set _caught = 0>> <<if $rep >= 18000>> /* prestigious */ <<set $seed = random(8500,9000)>> <<elseif $rep >= 9000>> /* well known */ <<set $seed = random(4500,5000)>> <<else>> <<set $seed = random(1500,2000)>> <</if>> <<switch $qualifiedFS.random()>> <<case "eugenics">> <<set $seed += random(2500,4000)>> You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions. <<set $failedElite += 50, _caught = 1>> <<case "paternalist">> <<set $seed += random(1000,1500)>> You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights. <<set _caught = 1>> <<case "supremacist">> <<set $seed += random(2000,3000)>> When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;<<print cashFormat($seed)>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit@@. <<set _caught = 1>> <<case "degradationist">> <<set $seed += random(2000,3000)>> During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<case "repopulation">> <<set $seed += random(1500,2500)>> You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, should the abortion request does not come from themselves. With this, you make @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "fundamentalist">> <<set $seed += random(1500,2500)>> You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accommodate your arcology's sense of power, but also for people who want to transform others into females so that they lose all the power they have. This makes you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "hedonistic">> <<set $seed += random(1500,2500)>> Since most of what the Old World considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "pastoralist">> <<set $seed += random (1500,2500)>> You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;<<print cashFormat($seed)>>. <<case "body purist">> <<set $seed += random(1500,2500)>> In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;<<print cashFormat($seed)>>. <<case "subjugationist">> <<set $seed += random(1500,2500)>> You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;<<print cashFormat($seed)>>@@. Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation. <<case "radicalist">> <<set $seed += random(2500,4000)>> Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slave owners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "transformation">> <<set $seed += random(2500,4000)>> Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit. This gets you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "youth">> <<set $seed += random(1500,2500)>> Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;<<print cashFormat($seed)>>@@ for these services. <<case "maturity">> <<set $seed += random(1500,2500)>> In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "slimness">> <<set $seed += random(1500,2500)>> Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "expansionist">> <<set $seed += random(2500,4000)>> Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slave owners outside your arcology, who pay you @@.yellowgreen;<<print cashFormat($seed)>>@@ for them. <<case "idealist">> <<set $seed += random(1500,2500)>> Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "religion">> <<set $seed += random(2000,3000)>> The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;<<print cashFormat($seed)>>@@ for salvation. <<case "roman law">> <<set $seed += random(2000,3000)>> Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;<<print cashFormat($seed)>>@@ for you to forget the shame they've put on your arcology. <<case "roman">> <<set $seed += random(1500,2500)>> Slave owners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "egyptian">> <<set $seed += random(1500,2500)>> Having a society that likes incest often means that people are ready to go to great lengths to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "aztec law">> <<set $seed += random(2000,3000)>> People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "aztec">> <<set $seed += random(1500,2500)>> There are a lot of slave owners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "arabian law">> <<set $seed += random(2000,3000)>> You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizya, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;<<print cashFormat($seed)>>@@ to put in your pockets. <<case "arabian">> <<set $seed += random(1500,2500)>> People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "edo law">> <<set $seed += random(2000,3000)>> Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity - they always want to discover what the outside world is like. So you let some news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "edo">> <<set $seed += random(1500,2500)>> During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slave owners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;<<print cashFormat($seed)>>@@ you managed to make. <<case "chinese law">> <<set $seed += random(2000,3000)>> This time, you have a good idea that will also make use of your Head Girl. You coax her into thinking she should accept bribes for the time being, making up a good reason on the spot, and she ends up bringing back @@.yellowgreen;<<print cashFormat($seed)>>@@ from all the bribes people gave for her to turn the other way. <<case "chinese">> <<set $seed += random(1500,2500)>> Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you to throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;<<print cashFormat($seed)>>@@. <<default>> <<set $seed += random(500,2000)>> You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;<<print cashFormat($seed)>>.@@ <</switch>> /* reputation effects */ <<if $rep >= 18000>> /* prestigious */ Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, but at the same time, it makes it hard to do so anonymously. <<if _caught || random(1,100) >= 25>> Even with your attempts at discretion, people somehow manage to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire. <<set $rep = Math.trunc($rep*.25)>> <<set $enduringRep *= .5>> <<elseif random(1,100) >= 50>> You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may be helping the more shady businesses in your arcology@@. <<set $rep = Math.trunc($rep*.5)>> <<set $enduringRep *= .75>> <<else>> You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@. <<set $rep = Math.trunc($rep*.75)>> <<set $enduringRep *= .9>> <</if>> <<elseif $rep >= 9000>> /* well known */ Your reputation helps you find opportunities that need people who have proved discreet. But even when taking precautions, nothing guarantees you can stay anonymous. <<if _caught || random(1,100) >= 40>> Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology. <<set $rep = Math.trunc($rep*.4)>> <<set $enduringRep *= .65>> <<elseif random(1,100) >= 50>> You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@. <<set $rep = Math.trunc($rep*.65)>> <<set $enduringRep *= .9>> <<else>> You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time. <<set $rep = Math.trunc($rep*.9)>> <</if>> <<else>> /* low reputation */ <<if !_caught && random(1,100) >= 90>> You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations. <<set $rep = Math.trunc($rep*1.05)>> <<elseif !_caught && random(1,100) >= 50>> You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading. <<set $rep = Math.trunc($rep*.8)>> <<set $enduringRep *= .95>> <<else>> Some people whisper when you pass by them. They seem to know who you are, and you know that @@.red;after a bit of alcohol, their tongue will come loose@@, and you can't afford to shut them up right here, right now. <<set $rep = Math.trunc($rep*.55)>> <<set $enduringRep *= .8>> <</if>> <</if>> <<set $seed += Math.trunc(Math.min(3000 * Math.log($cash+1), $cash * 0.07))>> This week, your illicit and legitimate business dealings earned you a combined total of @@.yellowgreen;<<print cashFormat($seed)>>@@. <<set $cash += $seed>> <<elseif ($cash > 1000) && ($personalAttention == "business")>> <<if $PC.belly >= 1500>> <<set $seed = random(500,1000)>> <<else>> <<set $seed = random(1000,1500)>> <</if>> <<if $PC.trading >= 100>> You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money: <<set $seed += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<elseif $PC.career == "arcology owner">> You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money: <<set $seed += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<else>> You focus on business this week and make money <<set $seed += Math.trunc(Math.min(3500 * Math.log($cash), $cash * 0.07))>> <</if>> @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<set $cash += $seed>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>. <<FSChange "RomanRevivalist" 2>> <</if>> <<elseif ($cash > 1000)>> <<set $seed = Math.trunc(Math.min(3000 * Math.log($cash), $cash * 0.07))>> This week, your business endeavors made you @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<set $cash += $seed>> <<else>> You have enough cash to manage your affairs, but not enough to do much business. <</if>> <<if ($personalAttention == "proclamation")>> After several days of preparation you are ready to issue the proclamation. You announce to the arcology your plans and in short order you use <<if $proclamationCurrency == "authority">>control over the arcology<<elseif $proclamationCurrency == "reputation">>great influence<<elseif $proclamationCurrency == "cash">> vast financial means<</if>> to <<if $proclamationType == "security">> gather crucial information for your security department. In just a few many hours holes are plugged and most moles are eliminated. @@.green;Your security greatly increased@@. <<set $security = Math.clamp($security + 25,0,100)>> <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> <<set $rep = Math.clamp($rep - 4000,0,20000)>> <<else>> <<set $cash -= 8000>> <</if>> <<elseif $proclamationType == "crime">> force the arrest of many suspected citizens. Their personal power allowed them to avoid justice for a long time, but this day is their end. @@.green;Your crime greatly decreased@@. <<set $crime = Math.clamp($crime - 25,0,100)>> <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> <<set $rep = Math.clamp($rep - 4000,0,20000)>> <<else>> <<set $cash -= 8000>> <</if>> <</if>> <<set $proclamationsCooldown = 4, $personalAttention = "business">> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> <<set _X = 1>> <</if>> /* <<if $PC.actualAge >= $IsPastPrimePC>> */ /* <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> */ /* <<set _X = 0>> */ /* <</if>> */ <<if $PCWounded != 1>> <<switch $personalAttention>> <<case "trading">> <<set _oldSkill = $PC.trading>> <<if _X == 1>> <<set $PC.trading += _Cal>> <<else>> <<set $PC.trading -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.trading > 10>> You now have @@.green;basic knowledge@@ about how to be a venture capitalist. <<else>> You have made progress towards a basic knowledge of venture capitalism. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.trading > 30>> You now have @@.green;some skill@@ as a venture capitalist. <<else>> You have made progress towards being skilled in venture capitalism. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.trading > 60>> You are now an @@.green;expert venture capitalist.@@ <<else>> You have made progress towards being an expert in venture capitalism. <</if>> <<else>> <<if $PC.trading >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master venture capitalist.@@ <<else>> You have made progress towards mastering venture capitalism. <</if>> <</if>> <<case "warfare">> <<set _oldSkill = $PC.warfare>> <<if _X == 1>> <<set $PC.warfare += _Cal>> <<else>> <<set $PC.warfare -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.warfare > 10>> You now have @@.green;basic knowledge@@ about how to be a mercenary. <<else>> You have made progress towards a basic knowledge of mercenary work. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.warfare > 30>> You now have @@.green;some skill@@ as a mercenary. <<else>> You have made progress towards being skilled in mercenary work. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.warfare > 60>> You are now an @@.green;expert mercenary.@@ <<else>> You have made progress towards being an expert in mercenary work. <</if>> <<else>> <<if $PC.warfare >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master mercenary.@@ <<else>> You have made progress towards mastering mercenary work. <</if>> <</if>> <<case "slaving">> <<set _oldSkill = $PC.slaving>> <<if _X == 1>> <<set $PC.slaving += _Cal>> <<else>> <<set $PC.slaving -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.slaving > 10>> You now have @@.green;basic knowledge@@ about how to be a slaver. <<else>> You have made progress towards a basic knowledge of slaving. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.slaving > 30>> You now have @@.green;some skill@@ as a slaver. <<else>> You have made progress towards being skilled in slaving. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.slaving > 60>> You are now an @@.green;expert slaver.@@ <<else>> You have made progress towards being an expert in slaving. <</if>> <<else>> <<if $PC.slaving >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slaver.@@ <<else>> You have made progress towards mastering slaving. <</if>> <</if>> <<case "engineering">> <<set _oldSkill = $PC.engineering>> <<if _X == 1>> <<set $PC.engineering += _Cal>> <<else>> <<set $PC.engineering -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.engineering > 10>> You now have @@.green;basic knowledge@@ about how to be an arcology engineer. <<else>> You have made progress towards a basic knowledge of arcology engineering. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.engineering > 30>> You now have @@.green;some skill@@ as an arcology engineer. <<else>> You have made progress towards being skilled in arcology engineering. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.engineering > 60>> You are now an @@.green;expert arcology engineer.@@ <<else>> You have made progress towards being an expert in arcology engineering. <</if>> <<else>> <<if $PC.engineering >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master arcology engineer.@@ <<else>> You have made progress towards mastering arcology engineering. <</if>> <</if>> <<case "medicine">> <<set _oldSkill = $PC.medicine>> <<if _X == 1>> <<set $PC.medicine += _Cal>> <<else>> <<set $PC.medicine -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.medicine > 10>> You now have @@.green;basic knowledge@@ about how to be a slave surgeon. <<else>> You have made progress towards a basic knowledge of slave surgery. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.medicine > 30>> You now have @@.green;some skill@@ as a slave surgeon. <<else>> You have made progress towards being skilled in slave surgery. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.medicine > 60>> You are now an @@.green;expert slave surgeon.@@ <<else>> You have made progress towards being an expert in slave surgery. <</if>> <<else>> <<if $PC.medicine >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slave surgeon.@@ <<else>> You have made progress towards mastering slave surgery. <</if>> <</if>> <<case "hacking">> <<set _oldSkill = $PC.hacking>> <<if _X == 1>> <<set $PC.hacking += _Cal>> <<else>> <<set $PC.hacking -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.hacking > 10>> You now have @@.green;basic knowledge@@ about how to hack and manipulate data. <<else>> You have made progress towards a basic knowledge of hacking and data manipulation. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.hacking > 30>> You now have @@.green;some skill@@ as a hacker. <<else>> You have made progress towards being skilled in hacking and data manipulation. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.hacking > 60>> You are now an @@.green;expert hacker.@@ <<else>> You have made progress towards being an expert in hacking and data manipulation. <</if>> <<else>> <<if $PC.hacking >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master hacker.@@ <<else>> You have made progress towards mastering hacking and data manipulation. <</if>> <</if>> <<case "technical accidents">> /* needs work */ <<set _windfall = (150*$PC.hacking)+random(100,2500), _X = 0>> <<if $PC.hacking == -100>> <<set _Catchtchance = 10>> <<elseif $PC.hacking <= -75>> <<set _Catchtchance = 30>> <<elseif $PC.hacking <= -50>> <<set _Catchtchance = 40>> <<elseif $PC.hacking <= -25>> <<set _Catchtchance = 45>> <<elseif $PC.hacking == 0>> <<set _Catchtchance = 50>> <<elseif $PC.hacking <= 25>> <<set _Catchtchance = 60>> <<elseif $PC.hacking <= 50>> <<set _Catchtchance = 70>> <<elseif $PC.hacking <= 75>> <<set _Catchtchance = 85>> <<elseif $PC.hacking >= 100>> <<set _Catchtchance = 100>> <</if>> This week your services to the highest bidder earned you @@.yellowgreen;<<print cashFormat(_windfall)>>.@@ <<if random(0,100) >= _Catchtchance>> However, since the source of the attack was traced back to your arcology, your <<if $secExp == 1>> <<set _X = 1>> @@.red;authority@@, <<set $authority -= random(100,500)>> @@.red;crime rate@@ <<set $crime += random(10,25)>> and <</if>> @@.red;reputation@@ <<set $rep -= random (100,500)>> <<if _X != 1>> has <<else>> have all <</if>> been negatively affected. <</if>> <<if $PC.hacking < 100>> <<set $PC.hacking += .5>> <</if>> <<set $cash += _windfall>> <</switch>> <</if>> <<if $CashForRep == 1>> <<if $cash > 1000>> This week you gave up business opportunities worth <<print cashFormat($policyCost)>> to help deserving citizens, @@.green;burnishing your reputation.@@ <<set $rep += 100, $cash -= $policyCost>> <<if $PC.degeneracy > 1>> This also helps @@.green;offset any rumors@@ about your private actions. <<set $PC.degeneracy -= 1>> <</if>> <<else>> Money was too tight this week to risk giving up any business opportunities. <</if>> <</if>> <<if $goodImageCampaign == 1>> <<if $cash > 5000>> This week you paid <<print cashFormat($policyCost)>> to have positive rumors spread about you, @@.green;making you look good<<if $PC.degeneracy > 1>> and weakening existing undesirable rumors<<set $PC.degeneracy -= 2>><</if>>.@@ <<set $rep += 50, $cash -= $policyCost>> <<else>> You lacked enough extra ¤ to pay people to spread positive rumors about you this week. <</if>> <</if>> <<if $rep > 100>> <<if $RepForCash == 1>> This week you used your position to secure business opportunities worth <<print cashFormat($policyCost)>> at the expense of citizens, @@.red;damaging your reputation.@@ <<set $rep -= 100, $cash += $policyCost>> <</if>> <</if>> <<if $rep <= 18000>> <<if $RegularParties != 1>> <<if $rep > 1500>> Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens. <<set $rep -= 100>> <<else>> Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties. <</if>> <</if>> <</if>> <<if $secExp == 1>> <<if $smilingManFate == 0 && random(1,100) >= 85>> This week one of the offside adventures of The Smiling Man produced a copious amount of money, of which @@.yellowgreen;you receive your share@@. <<set $cash += random(10,20) * 1000>> <</if>> <<if $sellData == 1>> <<set _upgradeCount = 0>> <<if $secUpgrades.nanoCams == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.cyberBots == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.eyeScan == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.cryptoAnalyzer == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.autoTrial == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.autoArchive == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.worldProfiler == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.advForensic == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.sensors == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.radar == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.signalIntercept == 1>> <<set _upgradeCount += 1>> <</if>> <<set _dataGain = _upgradeCount * 200>> <<if !isInt(_dataGain)>> <br>@@.red;Error, dataGain is NaN@@ <<else>> You are selling the data collected by your security department, which earns a discreet sum of @@.yellowgreen;<<print cashFormat(_dataGain)>>@@. <<set $cash += _dataGain>> Many of your citizens are not enthusiastic of this however, @@.red;damaging your authority@@. <<set $authority -= 50>> <</if>> <</if>> <<if $marketInfiltration == 1>> <<set $seed = random(7000,8000)>> Your secret service makes use of black markets and illegal streams of goods to make a profit, making you @@.yellowgreen;<<print cashFormat($seed)>>@@. This however allows @@.red;crime to flourish@@ in the underbelly of the arcology. <<set $crime += random(1,3)>> <</if>> <<if $arcRepairTime > 0>> The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works. <<set $cash -= 5000>> <<set $arcRepairTime--, $PC.engineering += .1>> <</if>> <</if>> Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $plot == 1>> <<if $week > 10>> <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness = 1>> <<if $weatherCladding == 1>> <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<elseif $weatherCladding == 2>> <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<else>> <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<set $rep -= 100>> <</if>> <<if $cash > 0>> <<set $cash -= $seed>> <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@. <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $failedElite += 100>> <<set $cash -= Math.trunc($seed/4)>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $rep = Math.trunc($rep*0.8)>> <<set $cash -= Math.trunc($seed/4), $PC.engineering += .1>> <</if>> <<elseif $weatherToday.severity-$weatherCladding == 2>> <<if $weatherCladding >= 1>> <<set $weatherAwareness = 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. <<set $rep += 100>> <</if>> <</if>> <</if>> <</if>> <<if !isInt($costs)>> <br>@@.red;Error, costs is NaN@@ <</if>> <<set $cash -= $costs>> <<if $secExp == 1>> <br> <br> <<if $weapManu == 1>> The weapons manufacturing complex produces armaments <<if $weapProductivity <= 2>> at a steady pace. <<else>> with great efficiency. <</if>> <<set _income = 0>> <<set _price = Math.trunc(Math.clamp(random(1,2) + ($arcologies[0].prosperity / 15) - ($week / 30), 2, 8))>> <<set _factoryMod = Math.round(1 + ($weapProductivity + $weapLab) / 2 + ($weapHelots / 100))>> <<if $sellTo.citizen == 1>> <<if $weaponsLaw == 3>> Your lax regulations regarding weapons allows your citizens to buy much of what you are capable of producing. <<set _income += Math.round(($ACitizens * 0.1) * _price * _factoryMod)>> <<elseif $weaponsLaw >= 1>> Your policies allow your citizen to buy your weaponry and they buy much of what you are capable of producing. <<set _income += Math.round((($ACitizens * 0.1) * _price * _factoryMod) / (3 - $weaponsLaw))>> <<else>> Your policies do allow your citizen to buy weaponry, meaning all your income will come from exports. <</if>> <</if>> <<if $sellTo.raiders == 1>> Some weapons are sold to the various raider gangs infesting the wastelands. <<set _income += Math.round($week / 3 * (_price / 2) * 10 * _factoryMod)>> <</if>> <<if $sellTo.oldWorld == 1>> Part of our production is sold to some old world nations. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $sellTo.raiders == 1>> A share of our weapons production is sold to other free cities. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $peacekeepers.strength >= 50>> The peacekeeping force is always in need of new armaments and is happy to be supplied by their ally. <<set _income += Math.round($peacekeepers.strength * _price * 10 * _factoryMod)>> <</if>> <<set _income = Math.trunc(_income * 0.5)>> This week we made @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<if !isInt(_income)>> <br>@@.red;Error failed to calculate income@@ <<else>> <<set $cash += _income>> <</if>> <</if>> <<if $taxTrade == 1>> <br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat($trade * random(80,120))>>.@@ <<set $cash += $trade * 100>> <</if>> <</if>> <br> <br> <<set $seed = random(1,100)>> <<if $arcologies[0].FSRomanRevivalist > random(1,150)>> <<if $slaveCostFactor > 0.8>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <<set $slaveCostFactor -= 0.05>> <<else>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <</if>> <<elseif ($slaveCostFactor > 1.15)>> @@.yellow;Natural market forces drive the very high price of slaves down.@@<br> <<set $slaveCostFactor -= 0.1>> <<elseif ($slaveCostFactor < 0.85)>> @@.yellow;Natural market forces drive the very low price of slaves up.@@<br> <<set $slaveCostFactor += 0.1>> <<elseif ($seed > 30)>> <<if ($slaveCostFactor > 1)>> @@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br> <<set $slaveCostFactor -= 0.05>> <<elseif ($slaveCostFactor < 1)>> @@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br> <<set $slaveCostFactor += 0.05>> <<else>> <<if $seed > 80>> @@.yellow;The price of slaves has naturally risen slightly.@@<br> <<set $slaveCostFactor += 0.05>> <<elseif $seed > 60>> @@.yellow;The price of slaves has naturally fallen slightly.@@<br> <<set $slaveCostFactor -= 0.05>> <</if>> <</if>> <</if>> <<if Math.abs($menialDemandFactor) > 100>> <<if ($menialDemandFactor > 1000)>> <<set $menialDemandFactor -= random(500, 1000)>> <<elseif ($menialDemandFactor > 500)>> <<set $menialDemandFactor -= random(250, 500)>> <<elseif ($menialDemandFactor > 250)>> <<set $menialDemandFactor -= random(100, 250)>> <<elseif ($menialDemandFactor < -1000)>> <<set $menialDemandFactor += random(500, 1000)>> <<elseif ($menialDemandFactor < -500)>> <<set $menialDemandFactor += random(250, 500)>> <<elseif ($menialDemandFactor < -250)>> <<set $menialDemandFactor += random(100, 250)>> <<else>> <<set $menialDemandFactor += random(-100, 100)>> <</if>> <<elseif random(1,100) > 95>> <<set $menialDemandFactor += random(-1500, 1500)>> <<elseif random(1,100) > 75>> <<set $menialDemandFactor += random(-500, 500)>> <<else>> <<set $menialDemandFactor += random(-250, 250)>> <</if>> <<if $securityForceActive == 1>> <<include "Security Force EOW Report">> <</if>>
NurseryAnon/fc
src/uncategorized/persBusiness.tw
tw
bsd-3-clause
47,122
:: Personal assistant options [nobr] <<set $HackingSkillMultiplier = HSM()>> <<set $nextButton = "Back", $nextLink = "Main">> <<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>> <<if $seeImages == 1>><<AssistantArt 3>><</if>> Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top. <<set $masturbationAllowed = 0>> <<set $i = $slaves.findIndex(function(s) { return s.releaseRules == "permissive" || s.releaseRules == "masturbation"; })>> <<if $i != -1>> <<set $masturbationAllowed = 1>> <</if>> <<include "Personal Assistant Appearance">> <<if $assistantPower > 0>> <br><br> Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City. <<else>> <<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior. <</if>> <br><br> __Computer Core Upgrades__ <br> <<if $assistantPower == 0>> //The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]] <<elseif $assistantPower == 1>> //The final upgrade needed is a transition to optical RAM. This huge project will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]] <<else>> //The arcology's computer core is fully upgraded.// <</if>> <br> <<if $assistantOptions>> <br> __Behavior settings:__ <br> <<if $assistant == 0>> Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]] <<else>> Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]] <</if>> <br> <<if $assistant != 0>> <br> __Appearance settings:__ <br> She is currently using the ''$assistantAppearance'' avatar. <<if $PAPublic == 1>> <<set _seed = []>> <<switch $assistantAppearance>> <<case "businesswoman">> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "goddess">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "amazon">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<case "schoolgirl">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "monstergirl">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "shemale">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<case "hypergoddess">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "loli">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "preggololi">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "fairy">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<case "pregnant fairy">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<case "angel">> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "cherub">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "incubus">> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "succubus">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "imp">> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "witch">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <</switch>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> This appearance bolsters _desc. <<else>> It has no impact on public opinion. <</if>> <</if>> <br> <<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]] <br> <</if>> <<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance = "hypergoddess"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance = "loli"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance = "preggololi"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "fairy">> [[Fairy|Personal assistant options][$assistantAppearance = "fairy"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance = "pregnant fairy"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantExtra1 == 1>> <<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance = "slimegirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance = "cowgirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance = "harpygirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance = "kitsunegirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance = "lamiagirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance = "spidergirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantExtra2 == 1>> <<if $assistantAppearance != "angel">> [[Angel|Personal assistant options][$assistantAppearance = "angel"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "cherub">> [[Cherub|Personal assistant options][$assistantAppearance = "cherub"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if $assistantAppearance != "incubus">> [[Incubus|Personal assistant options][$assistantAppearance = "incubus"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "succubus">> [[Succubus|Personal assistant options][$assistantAppearance = "succubus"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "imp">> [[Imp|Personal assistant options][$assistantAppearance = "imp"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "witch">> [[Bonus: Witch|Personal assistant options][$assistantAppearance = "witch"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "ERROR_1606_APPEARANCE_FILE_CORRUPT">> @@.link;WARNING! File c@@[[o|Personal assistant options][$assistantAppearance = "ERROR_1606_APPEARANCE_FILE_CORRUPT"]]@@.link;rrupt!@@ <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistant != 0>> <br><br> __Downloadable Appearances:__ <br> /* <<if $assistantExtra1 == 0>> [[Purchase a set of monstergirl appearances|Assistant Events][$event = "", $cash -= Math.trunc(10000*$upgradeMultiplier), $assistantExtra1 = 1]] //Costs <<print cashFormat(Math.trunc(6000*$upgradeMultiplier))>>// <<else>>You have downloaded a set of monstergirl appearances for your avatar. <</if>> */ <<if $assistantExtra2 == 0>> <<if $PC.hacking < 75>> <<link "Purchase a set of heaven and hell themed appearances">> <<set $cash -= Math.trunc(10000*$upgradeMultiplierArcology), $assistantExtra2 = 1, $nextLink = "Personal assistant options">> <<goto "Assistant Appearance Pack Two">> <</link>> //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<else>> <<link "Acquire a set of heaven and hell themed appearances">> <<set $assistantExtra2 = 1, $nextLink = "Personal assistant options">> <<goto "Assistant Appearance Pack Two">> <</link>> //Unencrypted files, ripe for the taking// <</if>> <<else>> You have downloaded a set of heavenly and hellish appearances for your avatar. <</if>> <</if>> <br><br> /* Choose her FS appearance */ <<if $assistantFSOptions != 0 && $assistantAppearance != "normal">> <br> __Society-specific appearance settings:__ <br> She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>> <br> <<if $assistantFSAppearance != "default">> [[Default|Personal assistant options][$assistantFSAppearance = "default"]] <br> <</if>> <<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>> [[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]] <br> <</if>> <<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>> [[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]] <br> <</if>> <<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>> [[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]] <br> <</if>> <<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>> [[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]] <br> <</if>> <<if $assistantFSAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>> [[Repopulation Focus|Personal assistant options][$assistantFSAppearance = "repopulation focus"]] <br> <</if>> <<if $assistantFSAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>> [[Restarting Society|Personal assistant options][$assistantFSAppearance = "eugenics"]] <br> <</if>> <<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>> [[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]] <br> <</if>> <<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>> [[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]] <br> <</if>> <<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>> [[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]] <br> <</if>> <<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>> [[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]] <br> <</if>> <<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>> [[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]] <br> <</if>> <<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>> [[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]] <br> <</if>> <<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>> [[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]] <br> <</if>> <<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>> [[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]] <br> <</if>> <<if $assistantFSAppearance != "hedonistic decadence" && $arcologies[0].FSHedonisticDecadence > 20>> [[Hedonistic Decadence|Personal assistant options][$assistantFSAppearance = "hedonistic decadence"]] <br> <</if>> <<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>> [[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]] <br> <</if>> <<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>> [[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>> [[Aztec Revivalist|Personal assistant options][$assistantFSAppearance = "aztec revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>> [[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>> [[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>> [[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>> [[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]] <br> <</if>> <</if>> <</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */ <<if ($assistantNameAnnounced != 0)>> <br> __Name:__ <<textbox "$assistantName" $assistantName "Personal assistant options">> <<if $assistantName != "your personal assistant">> <br> [[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]] <</if>> <</if>> <</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */ <<if $marketAssistantAnnounced>> <br><br> __Business Assistant settings:__ <br> The arcology's upgraded computers support advanced business analysis. <<if $assistantAppearance != "normal">> These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship. <br> <<if $marketAssistantRelationship != "cute">> [[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]] <br> <</if>> <<if $marketAssistantRelationship != "romantic">> [[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]] <br> <</if>> <<if $marketAssistantRelationship != "nonconsensual">> [[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]] <br> <</if>> <<if $marketAssistantRelationship != "incestuous">> [[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]] <br> <</if>> <<else>> Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow. <br> <</if>> <br> <<if $assistant>>She<<else>>It<</if>> is <<if $marketAssistantLimit>> ''allowed'' to use excess liquid assets over <<print cashFormat($marketAssistantLimit)>> to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">> <br> <<if $assistant>>She<<else>>It<</if>> will be <<if $marketAssistantAggressiveness>> ''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]] <<else>> ''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]] <</if>> <<else>> ''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]] <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/personalAssistantOptions.tw
tw
bsd-3-clause
57,946
:: Personal Attention Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> <<if $PC.career == "escort">> [[Focus on "connecting"|Main][$personalAttention = "whoring"]] <<elseif $PC.career == "servant">> [[Maintain your home|Main][$personalAttention = "upkeep"]] <<else>> [[Focus on business|Main][$personalAttention = "business"]] <<if $PC.career == "gang">> | [[Help people "pass" things around|Main][$personalAttention = "smuggling"]] <</if>> <<if $PC.hacking > 25>> <br>[[Sell your intrusion services to the highest bidder|Main][$personalAttention = "technical accidents"]] <</if>> <</if>> <<if $HeadGirl != 0>> <br>[[Support your Head Girl|Main][$personalAttention = "HG"]] <</if>> <br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex"]] <<if $proclamationsCooldown == 0 && $secExp == 1>> <br>[[Issue a proclamation|proclamations]] <br> <br> <<elseif $secExp == 1>> <br>It's too early to issue another proclamation. Another will be available in <<if $proclamationsCooldown == 1>> one week.<<else>> $proclamationsCooldown weeks.<</if>> <br> <br> <<else>> <br> <br> <</if>> <<if $PC.actualAge >= $IsInPrimePC>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <br> <<if $PC.trading >= 100>> <br>//You are a master trader.// <<else>> <<if $PC.trading > 60>> //You are an expert trader.// <<elseif $PC.trading > 30>> //You have some skill as a trader.// <<elseif $PC.trading > 10>> //You have basic knowledge as a trader.// <<else>> //You have no knowledge as a trader.// <</if>> <<if $personalAttention == "trading">> You are training in venture capitalism. <<elseif $PC.trading < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a merchant to train you in commerce|Main][$personalAttention = "trading"]] <</if>> <</if>> <br> <<if $PC.warfare >= 100>> //You are a master tactician.// <<else>> <<if $PC.warfare > 60>> //You are an expert tactician.// <<elseif $PC.warfare > 30>> //You have some skill as a tactician.// <<elseif $PC.warfare > 10>> //You have basic knowledge as a tactician.// <<else>> //You have no knowledge as a tactician.// <</if>> <<if $personalAttention == "warfare">> You are training in tactics. <<elseif $PC.warfare < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare"]] <</if>> <</if>> <br> <<if $PC.slaving >= 100>> //You are a master slaver.// <<else>> <<if $PC.slaving > 60>> //You are an expert slaver.// <<elseif $PC.slaving > 30>> //You have some skill as a slaver.// <<elseif $PC.slaving > 10>> //You have basic knowledge as a slaver.// <<else>> //You have no knowledge as a slaver.// <</if>> <<if $personalAttention == "slaving">> You are training in slaving. <<elseif $PC.slaving < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving"]] <</if>> <</if>> <br> <<if $PC.engineering >= 100>> //You are a master arcology engineer.// <<else>> <<if $PC.engineering > 60>> //You are an expert arcology engineer.// <<elseif $PC.engineering > 30>> //You have some skill as an arcology engineer.// <<elseif $PC.engineering > 10>> //You have basic knowledge as an arcology engineer.// <<else>> //You have no knowledge as an arcology engineer.// <</if>> <<if $personalAttention == "engineering">> You are training in arcology engineering. <<elseif $PC.engineering < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering"]] <</if>> <</if>> <br> <<if $PC.medicine >= 100>> //You are a master surgeon.// <<else>> <<if $PC.medicine > 60>> //You are an expert surgeon.// <<elseif $PC.medicine > 30>> //You have some skill as a surgeon.// <<elseif $PC.medicine > 10>> //You have basic knowledge as a surgeon.// <<else>> //You have no knowledge as a surgeon.// <</if>> <<if $personalAttention == "medicine">> You are training in slave surgery. <<elseif $PC.medicine < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine"]] <</if>> <</if>> <br> <<if $PC.hacking >= 100>> //You are a master hacker.// <<else>> <<if $PC.hacking > 60>> //You are an expert hacker.// <<elseif $PC.hacking > 30>> //You have some skill as a hacker.// <<elseif $PC.hacking > 10>> //You have basic knowledge as a hacker.// <<else>> //You have no knowledge as a hacker.// <</if>> <<if $personalAttention == "hacking">> You are training in hacking and data manipulation. <<elseif $PC.hacking < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a specialist to train you in hacking|Main][$personalAttention = "hacking"]] <</if>> <</if>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC && ($PC.medicine < 100 || $PC.engineering < 100 || $PC.slaving < 100 || $PC.warfare < 100 || $PC.trading < 100 || $PC.hacking < 100)>><br>//Training will cost <<print cashFormat(_cost)>> per week.//<</if>> <br><br> <<if typeof $personalAttention != "object" || $personalAttention.length == 0>> You have not selected a slave for your personal attention. <<else>> <<if $personalAttention.length > ($PC.slaving >= 100 ? 2 : 1)>> <<set $personalAttention.deleteAt(0)>> <</if>> <<for _i = 0; _i < $personalAttention.length; _i++>> <<set $activeSlave = getSlave($personalAttention[_i].ID)>> /* duplicate check - should not happen if slaveSummary is doing its job */ <<if $personalAttention.map(function(s) { return s.ID; }).count($activeSlave.ID) > 1>> <<set $personalAttention.deleteAt(_i), $personalAttention.deleteAt(_i), _i-->> <<continue>> <</if>> <<if $personalAttention[_i].trainingRegimen == "undecided">> <<if ($activeSlave.health < -20)>> <<set $personalAttention[_i].trainingRegimen = "look after her">> <<elseif ($activeSlave.behavioralFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">> <</if>> <<elseif ($activeSlave.sexualFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">> <</if>> <<elseif ($activeSlave.fetishKnown != 1)>> <<set $personalAttention[_i].trainingRegimen = "explore her sexuality">> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> <<set $personalAttention[_i].trainingRegimen = "break her will">> <<else>> <<set $personalAttention[_i].trainingRegimen = "build her devotion">> <</if>> <</if>> <<capture $activeSlave, _i>> <<if _i > 0>><br><br><</if>> You will give ''__@@.pink;<<SlaveFullName $activeSlave>>@@__'' your personal attention this week. Your training will seek to <<span "training"+_i>><strong>$personalAttention[_i].trainingRegimen</strong><</span>>. <br>Change training objective: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> <<link "Break her will">><<set $personalAttention[_i].trainingRegimen = "break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> | <<link "Use enhanced breaking techniques">><<set $personalAttention[_i].trainingRegimen = "harshly break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> <<link "Build her devotion">><<set $personalAttention[_i].trainingRegimen = "build her devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>> <<link "Explore her sexuality and fetishes">><<set $personalAttention[_i].trainingRegimen = "explore her sexuality">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> //You already understand her sexuality// <</if>> <<if ($activeSlave.behavioralFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> | //She must be broken before her flaws can be softened// <<else>> | <<link "Soften her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> <<if ($activeSlave.behavioralFlaw == "none")>> | //She must be broken before her flaws can be softened// <</if>> <<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>> | //Paraphilias cannot be softened// <<else>> | <<link "Soften her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>> //She knows all the skills you can teach// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>> //She knows all the skills you can teach a gelded slave// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>> //She knows all the skills you can teach a shemale slave// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>> //She knows all the skills you can teach while she's wearing a chastity belt// <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> //She's too disobedient to learn sex skills// <<else>> <<link "Teach her">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Care for her">><<set $personalAttention[_i].trainingRegimen = "look after her">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Induce a flaw: <<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">> <<link "Arrogance">><<set $personalAttention[_i].trainingRegimen = "induce arrogance">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">> | <<link "Bitchiness">><<set $personalAttention[_i].trainingRegimen = "induce bitchiness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">> | <<link "Odd behavior">><<set $personalAttention[_i].trainingRegimen = "induce odd behavior">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">> | <<link "Hatred of men">><<set $personalAttention[_i].trainingRegimen = "induce hatred of men">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">> | <<link "Hatred of women">><<set $personalAttention[_i].trainingRegimen = "induce hatred of women">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">> | <<link "Gluttony">><<set $personalAttention[_i].trainingRegimen = "induce gluttony">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">> | <<link "Anorexia">><<set $personalAttention[_i].trainingRegimen = "induce anorexia">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">> | <<link "Religious devotion">><<set $personalAttention[_i].trainingRegimen = "induce religious devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">> | <<link "Liberation">><<set $personalAttention[_i].trainingRegimen = "induce liberation">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">> | <<link "Hatred of oral">><<set $personalAttention[_i].trainingRegimen = "induce hatred of oral">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "painal queen" && $activeSlave.sexualFlaw != "hates anal">> | <<link "Hatred of anal">><<set $personalAttention[_i].trainingRegimen = "induce hatred of anal">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">> | <<link "Hatred of penetration">><<set $personalAttention[_i].trainingRegimen = "induce hatred of penetration">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">> | <<link "Shame">><<set $personalAttention[_i].trainingRegimen = "induce shame">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">> | <<link "Sexual idealism">><<set $personalAttention[_i].trainingRegimen = "induce sexual idealism">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">> | <<link "Sexual repression">><<set $personalAttention[_i].trainingRegimen = "induce sexual repression">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">> | <<link "Sexual apathy">><<set $personalAttention[_i].trainingRegimen = "induce sexual apathy">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">> | <<link "Crudity">><<set $personalAttention[_i].trainingRegimen = "induce crudity">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">> | <<link "Judgment">><<set $personalAttention[_i].trainingRegimen = "induce judgement">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetishStrength > 95>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">> | <<link "Cum addiction">><<set $personalAttention[_i].trainingRegimen = "induce cum addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">> | <<link "Anal addiction">><<set $personalAttention[_i].trainingRegimen = "induce anal addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">> | <<link "Attention whoring">><<set $personalAttention[_i].trainingRegimen = "induce attention whoring">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">> | <<link "Breast growth obsession">><<set $personalAttention[_i].trainingRegimen = "induce breast growth obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">> | <<link "Abusiveness">><<set $personalAttention[_i].trainingRegimen = "induce abusiveness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">> | <<link "Maliciousness">><<set $personalAttention[_i].trainingRegimen = "induce maliciousness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">> | <<link "Self hatred">><<set $personalAttention[_i].trainingRegimen = "induce self hatred">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">> | <<link "Sexual self neglect">><<set $personalAttention[_i].trainingRegimen = "induce sexual self neglect">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">> | <<link "Breeding obsession">><<set $personalAttention[_i].trainingRegimen = "induce breeding obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<else>> | //Paraphilias can only be induced from a strong fetish// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Inducing flaws is difficult and bad for slaves' obedience.// <</capture>> /* $activeSlave, _i */ <</for>> <</if>> /* CLOSES NO SLAVE SELECTED */ <br><br>__Select a slave to train:__ <<if $PC.slaving >= 100>>//Your @@.springgreen;slaving experience@@ allows you to divide your attention between more than one slave each week, with slightly reduced efficiency//<</if>> <<include "Slave Summary">> <br>
NurseryAnon/fc
src/uncategorized/personalAttentionSelect.tw
tw
bsd-3-clause
20,423
:: Pit [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $showEncyclopedia = 1, $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length>> <<showallAssignmentFilter>> <<if $pitName != "the Pit">> <<set $pitNameCaps = $pitName.replace("the ", "The ")>> <</if>> <<if $pitBG == 1 && $fighterIDs.includes($Bodyguard.ID)>> <<set $fighterIDs.delete($Bodyguard.ID), _DL-->> <</if>> $pitNameCaps is clean and ready, <<if _DL > 2>> with a pool of slaves assigned to fight in the week's bout. <<elseif _DL == 1>> but only one slave is assigned to the week's bout. <<elseif _DL > 0>> with slaves assigned to the week's bout. <<else>> but no slaves are assigned to fight. <<link "Decommission the pit" "Main">> <<set $pit = 0>> <<set _pit = $sectors.findIndex(function(s) { return s.type == "Pit"; })>> <<if _pit != -1>> <<set $sectors[_pit].type = "Markets">> <</if>> <</link>> <</if>> //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <br><br> <<if $pitAudience == "none">> Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]] <<elseif $pitAudience == "free">> Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]] <<else>> Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]] <</if>> <<if $Bodyguard != 0>> <br> <<if $pitBG == 0>> Two fighters will be selected from the pool at random. [[Guarantee your Bodyguard a slot|Pit][$pitBG = 1]] <<else>> Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0]] <</if>> <</if>> <br> <<if $pitLethal == 1>> Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]] <<else>> Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]] <br> <<if $pitVirginities == 0>> ''No'' viriginities of the loser will be respected. [[Vaginal|Pit][$pitVirginities = 1]] | [[Anal|Pit][$pitVirginities = 2]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 1>> ''Vaginal'' viriginity of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Anal|Pit][$pitVirginities = 2]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 2>> ''Anal'' viriginity of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Vaginal|Pit][$pitVirginities = 1]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 3>> ''All'' viriginities of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Vaginal|Pit][$pitVirginities = 1]] | [[Anal|Pit][$pitVirginities = 2]] <</if>> <</if>> <<if _DL > 0>> <br><br>''Cancel a slave's fight:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if (_SL > _DL)>> <br><br>''Select a slave to fight:'' <<set $Flag = 0>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</if>> <br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/pit.tw
tw
bsd-3-clause
3,453