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:: eliteTakeOverResult [nobr] <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $SpecialForcesMessageSent == 1>> The soldiers open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead. <<else>> Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries. <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers. <<elseif $eliteLeft <= 9 && $rep >= 10000>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens. <<else>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard. <</if>> <<case 2>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <<if $securityForceDepravity <= 0.3>> Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits. <<elseif $securityForceDepravity <= 1.2>> Two soldiers decide to double team an elite; one ass fucks while the other facefucks. <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. <</if>> Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<switch $ColonelCore>> <<case "kind">> The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <</switch>> <<set $securityForceDepravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. <</if>> <<else>> <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved. <</if>> <</switch>> <<if $eliteFate >= 1>> <<if $eliteVegetable == 1>> <<set $eliteLeft-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a well connected individual">> <<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */ <<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">> <<set $activeSlave.face = random(70,100)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">> <<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = random(10,75)>> <<set $activeSlave.intelligence = either(2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</if>> <<for _i = $eliteLeft; _i > 0; _i-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a well connected individual">> <<set $activeSlave.prestige = either(2,2,3)>> <<set $activeSlave.prestigeDesc = "She was once considered influential in society, but now she's the one getting fucked.">> <<set $activeSlave.face = random(70,100)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */ <<set $activeSlave.fetish = "mindbroken">> <</if>> <<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">> <<set $activeSlave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = random(-30,75)>> <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</if>> /* clean up */ <<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>
NurseryAnon/fc
src/pregmod/eliteTakeOverResult.tw
tw
bsd-3-clause
9,701
:: FDick [nobr] <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> /*CHECK*/ /*NON-AMPUTEE*/ <<if ($activeSlave.amp < 1)>> You direct $activeSlave.slaveName to lie down and ready $himself as you step over to $him and align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> $his pierced cock-head <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> $his pierced cock <<else>> $his cock <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <<if $activeSlave.devotion > 20>> $He thought $he would be fucking another slave, not $his <<WrittenMaster>>, so to say $he's pleasantly surprised would be an understatement. <<elseif $activeSlave.devotion >= -20>> $He thought $he would fucking another slave, not $his <<WrittenMaster>>; $he has mixed feelings about this, but $his body can't wait to plunge your depths. <<else>> <<if $activeSlave.trust > 20>> $He was already horrified at the thought of being ordered to lie down and let another slave rape $his dick, but when $he realized it would be you instead, that horror turned to a mix of confusion and sheer terror. <<else>> $His dick springs to life at the prospect of plunging into your depths; this may be $his chance to one up you for a change. <</if>> <</if>> <</if>> You slowly lower yourself onto $his <<if $activeSlave.dick == 1>> tiny <<elseif $activeSlave.dick == 2>> cute <<elseif $activeSlave.dick == 3>> average <<elseif $activeSlave.dick == 4>> big <<elseif $activeSlave.dick == 5>> impressive <<elseif $activeSlave.dick == 6>> huge <<elseif $activeSlave.dick == 7>> gigantic <<elseif $activeSlave.dick == 8>> titanic <<elseif $activeSlave.dick == 9>> absurd <<elseif $activeSlave.dick == 10>> inhuman <<else>> hypertrophied <</if>> dick, savoring every centimeter, <<if $activeSlave.dick <= 6>> until you find yourself hilted and sitting on $his pelvis. <<else>> until you feel that you can't take any more of $him inside you. <</if>> Making eye contact, you reach <<if $PC.belly < 5000 && $activeSlave.belly < 5000>>back<<else>>down<</if>> <<if $activeSlave.scrotum > 0>> and stroke $his <<if $activeSlave.balls == 0>> soft <<elseif $activeSlave.balls == 1>> tiny <<elseif $activeSlave.balls == 2>> cute <<elseif $activeSlave.balls == 3>> average <<elseif $activeSlave.balls == 4>> large <<elseif $activeSlave.balls == 5>> huge <<else>> monstrous <</if>> balls, <<else>> soft perineum, <</if>> making it abundantly clear that you want $his cum. <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, completely indifferent that $he's deep in $his <<WrittenMaster>>'s <<if $PC.vagina == 1>>pussy<<else>>butt<</if>>. You start moving up and on $his shaft, continuing until you climax and lift yourself off of $him. A strand of cum slips from your <<if $PC.vagina == 1>>slit<<else>>anus<</if>>; it seems $activeSlave.slaveName came too. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif $activeSlave.devotion > 50>> <<if $activeSlave.trust < -20>> Having followed your instructions as quickly as $he could in fear of your wrath, $he tries $his best to please you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his obedient cock. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He squeaks lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads inside of you before apologizing submissively. <<elseif $activeSlave.trust <= 20>> Having followed your instructions quickly and obediently, $he tries $his best to please you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and warns you $he is about to cum; in response you speed up your pace, encouraging $him to impale you on $his throbbing shaft. $He squeals lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads spurt after spurt into you before helping you up. <<else>> Having followed your instructions with gusto, $he energetically pounds you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and desperately warns you $he can't hold out any longer; in response you speed up your pace, tipping $him over the edge and forcing $him to impale you on $his twitching shaft. $He moans loudly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads spurt after spurt into you before pulling you into a post coitus embrace. <</if>> <<elseif $activeSlave.devotion >= -20>> <<if $activeSlave.trust < -20>> Having hesitatingly followed your instructions, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his terrified cock. While $he is too afraid to enjoy pleasuring you, $he obediently thrusts into you. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out in surprise, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and blows $his load in you like a good little slave. <<elseif $activeSlave.trust <= 20>> Having obediently followed your instructions, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his willing cock. While $he is too uncertain of $his position in the hierarchy to really enjoy $himself, $he hesitatingly thrusts into you. When $he feels $he is nearing $his limit, $he gives you proper warning that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out in surprise, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms and boldness, and blows $his load in you during the confusion. <<else>> Having obediently followed your instructions, $he energetically pounds you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his eager cock. $He grabs your hips and pounds you a little too eagerly, not even slowing down as you begin to feel $him tense with orgasm. Without so much as a warning to you, $he trembles with orgasm, pumping $his load deep into your <<if $PC.vagina == 1>>cunt<<else>>rectum<</if>> and setting off your own. You glare daggers at $him as $he profusely apologizes for $his lack of restraint. <</if>> <<else>> <<if $activeSlave.trust < -20>> Having followed your instructions as quickly as $he could, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his reluctant cock. While $he is too afraid to be an active participant in pleasuring you, you make do with what $he's giving. $He timidly warns you that $he is about to cum; in response you speed up your pace and clamp down hard on $his throbbing shaft. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads inside of you despite $his fear. <<elseif $activeSlave.trust <= 20>> Having followed your instructions as quickly as $he could, $he lies as still as $he can beneath you while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his reluctant cock. While $he is too hateful to be an active participant in pleasuring you, you make do with what $he's got. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads deep inside you without warning. $He @@.orangered;smirks a little@@ as you glare daggers at $him. <<set $activeSlave.trust++>> <<elseif overpowerCheck($activeSlave, $PC) < random(1,100)>> Without warning, $he flips you onto your side and, still hilted, <<if $activeSlave.belly >= 300000>> repositions you onto your hands and knees while using $his _belly belly to pin you under $him. <<elseif $PC.belly >= 5000>> rolls you into missionary while pinning your arms and legs. <<elseif $PC.boobsBonus > 1>> pushes your face down into your <<if $PC.boobsImplant == 1>>fake <</if>>cleavage while pinning your arms and legs. <<else>> rolls you into missionary while pinning your arms and forcing you into a breeding press. <</if>> Such audacity takes you entirely by surprise and gives $him the edge $he needs to pull it off. $He vigorously pistons in and out of you with little regard for you<<if $PC.pregKnown == 1>> or your pregnancy<</if>>, fucking you senseless until $he has had enough and cums deep inside your <<if $PC.vagina == 1>>pussy<<else>>ass<</if>>. <<if isPlayerFertile($PC) && ($activeSlave.ballType == "human") && $activeSlave.vasectomy == 0 && $activeSlave.fetish == "pregnancy">> Running a hand across your firm belly, $he decides $his job is not yet done and begins reaming you once more, dead set on taking this opportunity to @@.orangered;show you your place by knocking you up with $his child.@@ $He manages to empty $his balls in your womb several more times before exhaustion kicks in, forcing $him to leave you twitching and drooling cum. <<KnockMeUp $PC 100 0 $activeSlave.ID>> <<set $activeSlave.penetrationCount += 5, $penetrativeTotal += 5>> <<else>> Contently sighing, $he pulls $his still very hard cock from your overwhelmed body and forces it into your mouth, ready to blow a second load and give you a @@.orangered;taste of your place,@@ before leaving you twitching and drooling cum. <<set $activeSlave.penetrationCount++, $penetrativeTotal++>> <</if>> <<set $activeSlave.trust += 5>> <<else>> You feel $his shift dominantly beneath you and in response <<if $activeSlave.scrotum > 0>> clamp down on $his balls <<else>> twist $his dick at an odd angle <</if>> until $he behaves. $He groans with a mix and disgust and pleasure while you bounce<<if $PC.belly >= 5000>> your gravid bulk<</if>> on $his traitorous cock. $He might not want to bend to your will, but you have $his body wrapped around your little finger, even though it still leaves you doing all the work. $He cries out lewdly, overwhelmed by your orgasmic <<if $PC.vagina == 1>>cunt<<else>>rectal<</if>> spasms, and unloads deep inside you without warning. $He @@.orangered;smirks a little@@ as you glare daggers at $his. <<set $activeSlave.trust++>> <</if>> <</if>> /*AMPUTEE*/ <<else>> You step over to pick up $activeSlave.slaveName, lie $him down and get $him ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> $his pierced cock-head. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> $his pierced cock <<else>> $his cock <</if>> and lower yourself onto $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.dick <= 6>> until you are sitting on $his loins. <<else>> until feel that you can't take more of $him inside you. <</if>> You reach back <<if $activeSlave.scrotum > 0>> and stroke $his <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> soft perineum. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a broken doll, $he dumbly remains still, watching you without interest. You start moving up and on $his shaft, until you climax and notice that so did $activeSlave.slaveName. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<else>> You ride your helpless slave until you both climax. <</if>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his dick before returning to selling $his body publicly. <<case "serve the public">> $He heads to the bathroom to clean $his dick before returning to allowing the public to use $his body. <<case "rest">> $He heads to the bathroom to clean $his dick before crawling back into bed. <<case "get milked">> $He hurries to the bathroom to clean $his dick <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries to the bathroom to clean $his dick before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> $He moves to the bathroom to clean $his dick, though it's only a matter of time before another slave decides to take their turn with $his cock. <<case "be a servant">> $He hurries to the bathroom to clean $his dick, since $his chores didn't perform themselves while you used $him. <<case "be your Head Girl">> $He hurries to the bathroom to clean $his dick, worried that $his charges got up to trouble while you were using $him. <<case "guard you">> $He hurries off to wash $his dick so you'll be unguarded for as little time as possible. <<case "work in the brothel">> $He goes to wash $his dick so $his next customer has no idea what $he's been up to. <<case "serve in the club">> $He goes to wash $his dick to make it appear unsed. <<case "work in the dairy">> $He goes off to carefully wash $his dick to avoid besmirching the nice clean dairy. <<case "work as a servant">> $He rushes to wash $his dick, impatient to get back to $his undiminished chores. <</switch>> <</if>> <<set $activeSlave.penetrationCount++, $penetrativeTotal++>> <<if isPlayerFertile($PC) && ($activeSlave.ballType == "human") && $activeSlave.vasectomy == 0>> <<if $activeSlave.diet == "cum production">> <<set _pregChance = ($activeSlave.balls * 5 * 1.2)>> <<KnockMeUp $PC _pregChance 0 $activeSlave.ID>> <<else>> <<set _pregChance = ($activeSlave.balls * 5)>> <<KnockMeUp $PC _pregChance 0 $activeSlave.ID>> <</if>> <</if>> <<if $sexualOpeness == 0>> Rumors spread that you @@.red;enjoy taking it from slaves.@@ <<set $PC.degeneracy += 2>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
NurseryAnon/fc
src/pregmod/fDick.tw
tw
bsd-3-clause
15,480
:: FFeet [nobr] <<ClearSummaryCache $activeSlave>> <<SlavePronouns $activeSlave>> <<set _footSeed = random(1,100)>> <<if $activeSlave.weight > 190>> <<set _thighs = 'massive flabby'>> <<elseif $activeSlave.weight > 160>> <<set _thighs = 'thick flabby'>> <<elseif $activeSlave.weight > 130>> <<set _thighs = 'flabby'>> <<elseif $activeSlave.weight > 95>> <<set _thighs = 'fat'>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.muscles > 75>> <<set _thighs = 'toned fat'>> <<elseif $activeSlave.muscles < 15>> <<set _thighs = 'fat'>> <<else>> <<set _thighs = 'plush'>> <</if>> <<elseif $activeSlave.weight > 10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'thick muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'soft toned'>> <<else>> <<set _thighs = 'soft'>> <</if>> <<elseif $activeSlave.weight >= -10>> <<if $activeSlave.muscles > 70>> <<set _thighs = 'muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = 'toned'>> <<else>> <<set _thighs = 'average'>> <</if>> <<elseif $activeSlave.weight >= -30>> <<if $activeSlave.muscles > 40>> <<set _thighs = 'thin muscular'>> <<elseif $activeSlave.muscles > 20>> <<set _thighs = "toned model's">> <<else>> <<set _thighs = "model's">> <</if>> <<else>> <<if $activeSlave.muscles > 5>> <<set _thighs = 'emaciated toned'>> <<else>> <<set _thighs = 'emaciated'>> <</if>> <</if>> <<if $activeSlave.belly < 1500>> <<set _belly = _thighs>> <<else>> <<set _belly = bellyAdjective($activeSlave)>> <</if>> <<if $activeSlave.height >= 185>> <<set _legs = 'wonderfully long'>> <<elseif $activeSlave.height >= 170>> <<set _legs = 'long'>> <<elseif $activeSlave.height >= 160>> <<set _legs = 'nice'>> <<elseif $activeSlave.height >= 150>> <<set _legs = 'short'>> <<else>> <<set _legs = 'short little'>> <</if>> <<if $activeSlave.boobs >= 30000>> <<set _boobsa = 'skip'>> <<set _boobs = 'room filling'>> <<elseif $activeSlave.boobs >= 20000>> <<set _boobsa = 'beanbag sized'>> <<elseif $activeSlave.boobs >= 8500>> <<set _boobsa = 'obscenely massive'>> <<elseif $activeSlave.boobs >= 8000>> <<set _boobsa = 'Z cup'>> <<elseif $activeSlave.boobs >= 7500>> <<set _boobsa = 'Y cup'>> <<elseif $activeSlave.boobs >= 7000>> <<set _boobsa = 'X cup'>> <<elseif $activeSlave.boobs >= 6500>> <<set _boobsa = 'V cup'>> <<elseif $activeSlave.boobs >= 5500>> <<set _boobsa = 'U cup'>> <<elseif $activeSlave.boobs >= 5100>> <<set _boobsa = 'T cup'>> <<elseif $activeSlave.boobs >= 4700>> <<set _boobsa = 'S cup'>> <<elseif $activeSlave.boobs >= 4300>> <<set _boobsa = 'R cup'>> <<elseif $activeSlave.boobs >= 3950>> <<set _boobsa = 'Q cup'>> <<elseif $activeSlave.boobs >= 3600>> <<set _boobsa = 'P cup'>> <<elseif $activeSlave.boobs >= 3250>> <<set _boobsa = 'O cup'>> <<elseif $activeSlave.boobs >= 2900>> <<set _boobsa = 'N cup'>> <<elseif $activeSlave.boobs >= 2600>> <<set _boobsa = 'M cup'>> <<elseif $activeSlave.boobs >= 2300>> <<set _boobsa = 'L cup'>> <<elseif $activeSlave.boobs >= 2050>> <<set _boobsa = 'K cup'>> <<elseif $activeSlave.boobs >= 1800>> <<set _boobsa = 'J cup'>> <<elseif $activeSlave.boobs >= 1600>> <<set _boobsa = 'I cup'>> <<elseif $activeSlave.boobs >= 1400>> <<set _boobsa = 'H cup'>> <<elseif $activeSlave.boobs >= 1200>> <<set _boobsa = 'G cup'>> <<elseif $activeSlave.boobs >= 1000>> <<set _boobsa = 'F cup'>> <<elseif $activeSlave.boobs >= 800>> <<set _boobsa = 'DD cup'>> <<elseif $activeSlave.boobs >= 650>> <<set _boobsa = 'D cup'>> <<elseif $activeSlave.boobs >= 400>> <<set _boobsa = 'C cup'>> <<elseif $activeSlave.boobs >= 300>> <<set _boobsa = 'B cup'>> <<else>> <<set _boobsa = 'skip'>> <<set _boobs = 'flat'>> <</if>> <<if _boobsa != "skip">> <<set _boobs = "_boobsa $activeSlave.boobShape">> <</if>> <<if $activeSlave.balls == 1>> <<set _balls = 'vestigial'>> <<elseif $activeSlave.balls == 2>> <<set _balls = 'small'>> <<elseif $activeSlave.balls == 3>> <<set _balls = 'average'>> <<elseif $activeSlave.balls == 4>> <<set _balls = 'large'>> <<elseif $activeSlave.balls == 5>> <<set _balls = 'massive'>> <<elseif $activeSlave.balls == 6>> <<set _balls = 'huge'>> <<elseif $activeSlave.balls == 7>> <<set _balls = 'giant'>> <<elseif $activeSlave.balls == 8>> <<set _balls = 'enormous'>> <<elseif $activeSlave.balls == 9>> <<set _balls = 'monstrous'>> <<else>> <<set _balls = 'overly massive'>> <</if>> <<if $activeSlave.dick == 1>> <<set _dick = 'tiny'>> <<elseif $activeSlave.dick == 2>> <<set _dick = 'little'>> <<elseif $activeSlave.dick == 3>> <<set _dick = 'average'>> <<elseif $activeSlave.dick == 4>> <<set _dick = 'big'>> <<elseif $activeSlave.dick == 5>> <<set _dick = 'huge'>> <<elseif $activeSlave.dick == 6>> <<set _dick = 'gigantic'>> <<elseif $activeSlave.dick == 7>> <<set _dick = 'massive'>> <<elseif $activeSlave.dick == 8>> <<set _dick = 'horse-sized'>> <<elseif $activeSlave.dick == 9>> <<set _dick = 'monstrous'>> <<elseif $activeSlave.dick == 10>> <<set _dick = 'inhuman'>> <<else>> <<set _dick = 'hypertrophied'>> <</if>> <<if $activeSlave.butt < 1>> <<set _butt = 'flat'>> <<elseif $activeSlave.butt < 2>> <<set _butt = 'small'>> <<elseif $activeSlave.butt < 3>> <<set _butt = 'plump'>> <<elseif $activeSlave.butt < 4>> <<set _butt = 'big bubble'>> <<elseif $activeSlave.butt < 5>> <<set _butt = 'huge'>> <<elseif $activeSlave.butt < 6>> <<set _butt = 'enormous'>> <<elseif $activeSlave.butt < 7>> <<set _butt = 'gigantic'>> <<elseif $activeSlave.butt < 8>> <<set _butt = 'ridiculous'>> <<elseif $activeSlave.butt < 10>> <<set _butt = 'immense'>> <<else>> <<set _butt = 'inhuman'>> <</if>> <<if $activeSlave.hips > 2>> <<set _hips = 'inhumanly wide'>> <<elseif $activeSlave.hips > 1>> <<set _hips = 'very wide'>> <<elseif $activeSlave.hips > 0>> <<set _hips = 'wide'>> <<elseif $activeSlave.hips > -1>> <<set _hips = 'ample'>> <<elseif $activeSlave.hips > -2>> <<set _hips = 'narrow'>> <<else>> <<set _hips = 'very narrow'>> <</if>> <<if ($activeSlave.skin == $activeSlave.race) || $activeSlave.race == 'white' || $activeSlave.race == 'black'>> <<set _skin = "$activeSlave.skin">> <<else>> <<set _skin = "$activeSlave.skin $activeSlave.race">> <</if>> /*Part 1: Order and reaction*/ You call $activeSlave.slaveName to your office, telling $his to use $his feet to please you. <<if ($activeSlave.fetish == "mindbroken")>> $He is brought to you and stands blankly by your desk. <<elseif ($activeSlave.relationship == -3 && $activeSlave.devotion >= 60 )>> Your devoted slave wife is delighted to get another chance to pleasure you. <<elseif ($activeSlave.relationship == -2 && $activeSlave.devotion >= 60 )>> $He considers $himself your lover, and is delighted to spend time with you. <<elseif ($activeSlave.devotion < -50)>> $He strongly refuses, and you have to restrain $him to get $him to obey. <<elseif ($activeSlave.devotion < -20)>> $He tries to refuse <<elseif ($activeSlave.devotion < 20)>> $He doesn't seem eager to comply, but fears being punished enough to obey. <<elseif ($activeSlave.devotion < 60)>> $He complies quietly. <<else>> <<if ($activeSlave.trust < -50)>> Although $he just barely trusts that you will not harm $him, $he is still unsure about what you are going to do which makes $him pause. <<else>> $He rushes to comply. <</if>> <</if>> /*Extra 1 if tease/perverted and not mindbroken*/ <<if ($activeSlave.sexualQuirk == "tease" || $activeSlave.sexualQuirk == "perverted") && $activeSlave.devotion > 60 && $activeSlave.fetish != "mindbroken">> Before you can begin, $he arches a leg in a seductive tease. <</if>> /*Part 2: lube and reaction*/ <<if !canWalk($activeSlave)>> <<if tooBigBreasts($activeSlave)>> Since $he is immobilized by $his _boobs boobs, you have $he lay on $his side on the floor, <<elseif tooBigBelly($activeSlave)>> Since $he is immobilized by $his <<if $activeSlave.bellyPreg >= 3000>>hugely gravid<<elseif $activeSlave.bellyImplant >= 3000>>_belly protruding<<else>>heavy <<print $activeSlave.inflationType>>-filled<</if>> belly, you have $he lay on $his side on the floor, <<elseif tooBigDick($activeSlave)>> Since $he is immobilized by $his _dick dick, you have $he lay on $his side on the floor, <<elseif tooBigButt($activeSlave)>> Since $he is immobilized by $his _dick dick, you have $he sit on your desk to present $his _legs legs and feet, <<elseif tooBigBalls($activeSlave)>> Since $he is immobilized by $his _balls balls, you have $he lay on $his back on the floor with $his legs over $his nuts, <<else>> You have $him sit on the edge of your desk to present $his _legs legs and feet, <</if>> <<else>> You have $him sit on the edge of your desk to present $his _legs legs and feet, <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $his elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $his deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $his artificial feet. <<else>> then pour lubricant onto your hands, massaging it into $his $activeSlave.skin feet: rubbing $his arches, soles, and toes. <</if>> $He shows little reaction to your efforts. <<else>>/*not mindbroken*/ <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> then pour lubricant onto your hands, applying it to $his elegant artificial feet. <<elseif $activeSlave.amp == -4>> then pour lubricant onto your hands, applying it to $his deadly artificial feet. <<elseif $activeSlave.amp == -1>> then pour lubricant onto your hands, applying it to $his artificial feet <<else>> then pour lubricant onto your hands, massaging it into $his $activeSlave.skin feet: rubbing $his arches, soles, and $his toes. <</if>> <<if ($activeSlave.devotion < -50)>> $He tries to stay hateful despite the pleasurable stimulation. <<elseif ($activeSlave.devotion < -20)>> $He is mostly quiet, but occasionally stifles a moan. <<elseif ($activeSlave.devotion >= 20 && $activeSlave.sexualFlaw == "shamefast")>> $He hides $his face in $his hands in shame at $his nudity, but occasionally a moan breaks out. <<elseif ($activeSlave.devotion < 20)>> $He seems a bit surprised by the attention, occasionally letting out a moan. <<else>> <<if ($activeSlave.trust < -50)>> $He seems uncomfortable at your touch and frequently jerks away, spoiling the moment. <<else>> $He enjoys the massage, moaning in pleasure at your touch. <</if>> <</if>> <</if>> /*close lube and reaction*/ /*Part 3: Actions, attraction/devotion and fetishes*/ <<if $activeSlave.fetish == "mindbroken">> You hold $his feet and thrust between them as $he <<if canSee($activeSlave)>>watches you blankly. <<else>>points $his blind gaze at you. <</if>> <<elseif !(canWalk($activeSlave))>> <<if ($activeSlave.devotion < -50)>> When $he refuses to serve, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. <<elseif ($activeSlave.devotion < 20)>> $He tries to make it pleasurable for you, but the combination of the awkward angle and $his nervousness makes $his lose $his pacing often. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> $He does $his best to please you from $his position on $his side, massaging your cock nicely. <<else>> <<if ($activeSlave.trust < -50)>> $His lack of trust causes $him to ask <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> "is this pleasurable for you?", spoiling the moment. <<else>> $He moves $his feet hypnotically, trying $his hardest to make you cum. Being on $his side doesn't affect $his footjob, and you get a nice view of $his _legs legs as $he runs $his feet across your cock. <</if>> <</if>> <<if !canWalk($activeSlave)>> <<if $activeSlave.boobs > $activeSlave.belly >> $His's _boobs breasts wobble as $his feet service you. <<else>> $His's _belly belly wobbles as $his feet service you. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> When $he refuses to comply, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. <<elseif ($activeSlave.devotion < 20)>> $He tries to make it pleasurable for you, trying to find the right angle and speed, but $he seems a bit tense and ruins $his pacing. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> $He does $his best to please you, massaging you nicely with $his feet. <<elseif ($activeSlave.attrXY < 16)>> $He tries to make it pleasurable for you, but $his great distaste for men is obvious on $his expression. <<else>> <<if $activeSlave.sexualQuirk == "perverted">> As a devoted pervert, $activeSlave.slaveName gives an enthusiastic footjob, with $his <<if $activeSlave.dick > 0>> <<if canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> erect caged _dick cock, <<else>> erect _dick cock, <</if>> <<else>> soft and dripping _dick <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>caged <</if>>dick , <</if>> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<if $activeSlave.vagina >= 0>> and pulsing _balls balls <<if $activeSlave.vaginaLube > 0 && $activeSlave.vagina >= 0>>that are wet from $his feminine arousal <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> and <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <</if>> <<elseif $activeSlave.vagina >= 0>> <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> perverted smile <</if>> showing $his sexual excitement to service your cock with $his feet. <<elseif $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As a devoted cumslut, $activeSlave.slaveName eagerly strokes your cock with $his feet, delightedly smearing your precum on $his soles. $He <<if canSee($activeSlave)>>stares at your <<if $PC.balls >=2>>massive balls with a ravenous gaze, <<elseif $PC.balls >=1>>large balls with a hungry gaze, <<else>>balls with a steady gaze, <</if>><<else>>gingerly feels the weight of your <<if $PC.balls >=2>>massive balls <<elseif $PC.balls >=1>>large balls <<else>>balls <</if>>with $his feet, <</if>>shivering in anticipation. <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName slowly strokes your cock with $his feet, getting off on the degrading use of $his feet and avoiding your gaze. $He is showing an embarrassed smile<<if $activeSlave.skin == 'black'>>, and if $his skin was any lighter you would see $his<<else>> and<</if>> bright blushing cheeks. <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> As $activeSlave.slaveName deftly strokes your cock with $his feet, $his hands plays with $his <<if $activeSlave.boobs < 300>>erect nipples. <<elseif $activeSlave.boobs < 500>>small chest. <<elseif $activeSlave.boobs >= 18000>>_boobs breasts, though $he can't reach $his nipples. <<else>>_boobs breasts and erect nipples. <</if>> $He is certainly giving you plenty of sexy options for you to watch. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a sadist, and $his deft footjob toys with the boundaries of pain and pleasure. $His devoted yet belittling <<if canSee($activeSlave)>>gaze carefully watches your face<<else>>expressions are clear as $he feels<</if>> for every reaction. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName is a dominant and $his skilled feet roughly stroke your erect cock, but $he pauses often to rub $his soles on your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls so $he doesn't get too aggressive with $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> $activeSlave.slaveName skillfully strokes your cock with $his feet, one of $his hands roaming across $his _belly belly as $he happily services you. $He occasionally pauses to <<if canSee($activeSlave)>>watch <<else>>feel <</if>>your <<if $PC.balls >= 2>>massive<<elseif $PC.balls >= 0>>large>><</if>> balls churn with sperm, clearly lost in a pregnancy fantasy. <<else>> $activeSlave.slaveName skillfully strokes your cock with $his feet, trying $his best to bring you pleasure. <</if>> <</if>> <<if $activeSlave.amp == -2 || $activeSlave.amp == -5>> As you enjoy your footjob $his capable prosthetics begin to vibrate on your cock. <<elseif $activeSlave.amp == -4>> The hard angles of $his metal feet provide extra stimulation. <</if>> /*Extra 2: if not mindbroken/immobi, tease with a flash.*/ <<if $activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "tease" && $activeSlave.devotion >= 60>> <<if canSee($activeSlave)>>Seeing <<else>>Feeling <</if>>you near your orgasm, $he <<if _footSeed < 40>> <<if $activeSlave.boobs < 300>> presses $his hands on $his flat chest, <<elseif $activeSlave.boobs < 500>> puts $his hands under $his small chest, <<else>> cups $his _boobs breasts with $his hands, <</if>> then sticks out $his tongue, posing like a free cities whore who wants a cumshot. <<elseif _footSeed < 70 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && !(["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)) && ($activeSlave.dick > 0 || $activeSlave.vagina >= 0 )>> spreads $his _legs legs <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> and raises $his _dick <<if canAchieveErection($activeSlave)>>erect <<else>>soft <</if>>cock <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>>and _balls balls <</if>> to reveal $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina <<else>> and teases the tip of $his _dick <<if canAchieveErection($activeSlave)>>throbbing <<else>>soft <</if>>dick <</if>> <<else>> to reveal $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>aroused vagina, then $he spreads $his <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips <</if>> with a sultry smile. <<else>> rolls onto $his side while still stroking your dick, revealing $his _butt ass, _hips hips and _thighs thighs with a sultry smile. <</if>> <</if>> /*PC orgasms*/ <<if ($activeSlave.fetish == "mindbroken")>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even _belly belly with your massive load<<elseif $PC.balls >=1>> and _legs legs with your large load<</if>>. <<elseif !canWalk($activeSlave)>> <<if ($activeSlave.devotion < -50)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp. $He is furious $his is now covered in cum $he can't easily reach to clean. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled as you started to orgasm and now shows a conflicted expression, as you are done using $he, but $his is now covered in cum $he can't easily reach to clean. <<elseif ($activeSlave.devotion < 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he rises to an elbow to smile at you. <<else>> <<if ($activeSlave.trust < -50)>> $His lack of trust causes $his eyes to glaze over in fear. <<else>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he moans in pleasure. <</if>> <</if>> <<elseif ($activeSlave.devotion < -50)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp with a look of disgust. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled as you started to orgasm and now shows a conflicted expression, as you are done using $he, but $his is now covered in cum. <<elseif ($activeSlave.devotion < 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. <<elseif ($activeSlave.devotion < 60 || $activeSlave.attrXY < 16 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he does $his best to catch your semen on $his legs. <<else>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName giggles in lustful joy as your hot cum coats $his _skin <<if $PC.balls >= 1>> feet and quickly slides from your desk to kneel in front of your pulsating cock. <<if $PC.balls >= 2>> Your massive load quickly covers $his face as $he moans and twitches in pleasure, semen dripping down $his <<if $activeSlave.boobs < 300>> flat chest <<elseif $activeSlave.boobs < 500>> small chest <<else>> _boobs breasts <</if>> and _belly belly onto $his thighs. <<else>> Your large load coats $his face in sticky semen, some dripping onto $his <<if $activeSlave.boobs < 300>> flat chest. <<elseif $activeSlave.boobs < 500>> small chest. <<else>> _boobs breasts. <</if>> <</if>> <<else>> feet. <</if>> <<elseif $activeSlave.fetish == "humiliation" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he whimpers as even $his feet used as a sex object. <<elseif $activeSlave.fetish == "submissive" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps as $he submissively accepts your semen on $his skin. <<elseif $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you eventually cum, $activeSlave.slaveName moans as your semen lands on $his _skin feet, <<if $PC.balls >= 1>> but quickly turns to present $his _butt ass and _hips hips as a new target. <<if $PC.balls >= 2>> Your massive load quickly covers $his _thighs ass and thighs, sticky cum dripping all the way to $his calves. <<else>> Your large load soaks $his _thighs ass and thighs in sticky semen, which drips down $his _legs legs. <</if>> <<else>> but you know $his wanted to involve $his _butt butt and your cum, if your orgasm had more volume. <</if>> <<elseif $activeSlave.fetish == "boobs" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he <<if $activeSlave.boobs < 300>>pinches both $his erect nipples <<elseif $activeSlave.boobs < 500>>rubs $his hands across $his small chest <<else>>squeezes $his _boobs breasts tightly <</if>>while moaning in pleasure. <<elseif $activeSlave.fetish == "sadist" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps slightly and condescendingly smiles as you soil $his feet with semen. <<elseif $activeSlave.fetish == "dom" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he gasps slightly and holds your cock between $his feet tightly as you soil $his with semen. <<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> When you start to cum, $activeSlave.slaveName moves $his hand from $his belly to <<if $activeSlave.vagina >= 0>> expose $his vagina and spreads $his <<if $activeSlave.labia == 3>>extremely large <<elseif $activeSlave.labia == 2>>large <<elseif $activeSlave.labia == 1>>pretty <<else>>minimal <</if>>pussylips to show where $he wants cum. <<elseif $activeSlave.mpreg == 1>> expose $his <<if $activeSlave.anus >3 >>gaping <<elseif $activeSlave.anus >2 >>very loose <<elseif $activeSlave.anus >1 >>loose <<elseif $activeSlave.anus >0 >>tight <<else>>virgin <</if>>asshole to show where $he wants cum. <<else>> hug $his stomach. <</if>> Your orgasm shoots across $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly is marked with your massive load. $He runs $his hands through the cum on $his belly, massaging the semen into $his skin<<elseif $PC.balls >= 1>> and _legs legs<</if>>. <<else>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>>, _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he moans softly in pleasure as $he feels your hot semen run down $his soles. <</if>> <</if>> /*Extra 3: devoted perverted slave giggles and orgasms*/ <<if ($activeSlave.fetish != "mindbroken" && canWalk($activeSlave) && $activeSlave.sexualQuirk == "perverted" && $activeSlave.devotion >= 60 && !($activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60))>> $He was getting off on the footjob, but the feeling of your cum on <<if $activeSlave.fetish == "buttslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60 && $PC.balls >=1>> $his ass and thighs sets off a strong orgasm of $his own, $his _thighs legs quivering as <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina >= 0>> <<if cumAmount($activeSlave) > 20>> $his _dick dick unloads a massive amount of cum, swollen _balls testicles bulging between $his thighs, <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>> pussy and asshole clenching as $he makes a cum puddle on the floor which splashes with every spasm. <<else>> $his _dick dick spurts $his load, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <</if>> <<else>> <<if cumAmount($activeSlave) > 20>> $he strokes $his _dick penis, swollen _balls testicles bulging between $his thighs, asshole clenching as $he's massive cumshot splashes noisily onto the floor. <<else>> $he strokes $his _dick penis, asshole clenching as $he's cum spurts onto the floor. <</if>> <</if>> <<elseif $activeSlave.vagina >= 0>> $he moans in pleasure, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching as $he tries to remain standing. <<else>> $he moans in pleasure, asshole pulsating as $he tries to remain standing. <</if>> <<else>> $his legs<<if $PC.balls >=2>>and belly<</if>> sets off a strong orgasm of $his own, even without masturbating. <<if $activeSlave.dick > 0>> /*dick shoots*/ <<if cumAmount($activeSlave) > 20>>/*huge load*/ $His _dick dick unloads a massive amount of cum, adding $his own semen to $his body, resulting in a slave covered nearly head to toe in spunk. <<else>> $His _dick dick unloads onto $his belly and $boobs chest, and $his giggles and gasps as it rains down. <</if>> <<elseif $activeSlave.vagina >= 0>> $He leans back and moans in pleasure, showing $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. <<else>> $He leans back and moans in pleasure, showing $his asshole pulsating. <</if>> <</if>> <<if $activeSlave.vaginaLube >= 1>> After $he leaves, you find a <<if $activeSlave.vaginaLube >= 2>>large <</if>>puddle of pussyjuice on your desk where $he was sitting. <</if>> <</if>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> <<if $PC.balls > 1>> <<if $activeSlave.dick > 0>> <<if cumAmount($activeSlave) > 20>> $His _balls balls visibly throb as _dick dick unloads a massive amount of cum, adding $his own semen to $his body, resulting in a slave utterly plastered in spunk. $His eyes are held shut with a thick layer of cum, and judging by how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$he's dick is still shooting cum even in a cage with no stimulation,<<else>>furiously $he is masturbating,<</if>> $he couldn't be happier. <<else>> $His _dick dick unloads onto $his belly and $boobs chest, and $his giggles and gasps as it rains down with audible splats. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in the heady smell and how <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>$he's dick is still throbbing in orgasm even in a cage with no stimulation,<<else>>$he can't stop masturbating,<</if>> $he couldn't be happier. <</if>> <<elseif $activeSlave.vagina >= 0>> $He leans back and moans in pleasure, $his <<if $activeSlave.vaginaLube == 1>>wet <<elseif $activeSlave.vaginaLube == 2>>dripping wet <</if>>pussy and asshole clenching. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in your scent and how $he can't stop masturbating, $he couldn't be happier. <<else>> $He leans back and moans in pleasure, asshole pulsating. $He is splattered in semen, face coated in your cum, and judging by $his nostrils desperately taking in your scent and how $he can't stop masturbating, $he couldn't be happier. <</if>> <<else>> $activeSlave.slaveName leans down to wipe semen off $his feet, quickly bringing it into $his mouth with a blissful look as $he tastes your cum and sighs in pleasure. <</if>> <</if>>
NurseryAnon/fc
src/pregmod/fFeet.tw
tw
bsd-3-clause
32,864
:: FMarry [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $weddingSlaveID = $activeSlave.ID>> <<Enunciate $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<setLocalPronouns $assistantPronouns 2>> <<if $activeSlave.relationship > 0>> <<set _m = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _m>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _name = lispReplace($slaves[_m].slaveName)>> <<set _heL = lispReplace($he)>> <<set _hisL = lispReplace($his)>> <<set _himL = lispReplace($him)>> <<set _himselfL = lispReplace($himself)>> <<else>> <<set _name = $slaves[_m].slaveName>> /* Use the modified "L"isp variables when they are speaking, just in case. */ <<set _heL =$he>> <<set _hisL = $his>> <<set _himL = $him>> <<set _himselfL = $himself>> <</if>> <<else>> @@.red;Error, relationshipTarget not found.@@ <</if>> <</if>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> <<set _myName = lispReplace($activeSlave.slaveName)>> <<set _playerSurname = lispReplace($PC.surname)>> <<else>> <<set _myName = $activeSlave.slaveName>> <<set _playerSurname = $PC.surname>> <</if>> You tell $activeSlave.slaveName that you're going to marry $him. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) <<if $activeSlave.fetish == "mindbroken">> $He doesn’t react. <<set _reactionType = 0>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When $he's gotten $himself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that $he can't wipe $his own tears<<else>>distractedly cuffing away $his tears<</if>> and consciously breathing deeply, <<if canTalk($activeSlave)>> $he <<say>>s, <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I promi<<s>>e I'll try to <<s>>top <<s>>leeping around <<s>>o much." <<elseif $activeSlave.relationship == 4>> "I'll have to break up with _name... I'll try to let _himL down gently, _heL'll under<<s>>tand." <<elseif $activeSlave.relationship == 3>> "_name will mi<<ss>> having <<s>>e<<x>> with me, but _heL'll under<<s>>tand." <<elseif $activeSlave.relationship > 0>> "I'll have to <<s>>top hanging out with _name; I'm <<s>>ure _heL'll under<<s>>tand." <<else>> "I've been waiting for thi<<s>> day! I'm <<s>>o happy!" <</if>> $He continues, <</if>> "Thank you, <<Master>>. I am going to do my be<<s>>t to be a <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> perfect <<s>>ubmi<<ss>>ive wife to you, <<elseif ($activeSlave.fetish == "cumslut")>> perfect oral wifey, <<elseif ($activeSlave.fetish == "humiliation")>> hot wife for you, <<elseif ($activeSlave.fetish == "buttslut")>> perfect little anal wifey, <<elseif ($activeSlave.fetish == "boobs")>> <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife <<elseif ($activeSlave.fetish == "pregnancy")>> perfect barefoot breeding wife, <<elseif ($activeSlave.fetish == "dom")>> perfect, you know, <<sh>>aring wife with other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "sadist")>> perfect wife to u<<s>>e on other <<s>>lave<<s>>, <<elseif ($activeSlave.fetish == "masochist")>> good, beaten wife, <<else>> good wife, <</if>> <<else>> good wife, <</if>> <<Master>>. Oh, thank you, <<Master>>," $he blubbers, and starts crying again. <<elseif $activeSlave.amp == 1>> $he painstakingly mouths $his thanks, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> $He struggles to tell you <<if $activeSlave.relationship == -1>> that $he'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that $he'll try to let $his lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that $he'll try to let $his FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that $he'll have to stop hanging around $slaves[_m].slaveName. <<else>> that $he has never been happier. <</if>> <</if>> <<else>> $he shakily signs $his thanks twice in a row before breaking down again. <<if $activeSlave.relationship != 0>> $He regains composure enough to continue signing out <<if $activeSlave.relationship == -1>> that $he'll try to be less of a slut. <<elseif $activeSlave.relationship == 4>> that $he'll try to let $his lover $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship == 3>> that $he'll try to let $his FWB $slaves[_m].slaveName down gently. <<elseif $activeSlave.relationship > 0>> that $he'll have to stop hanging around $slaves[_m].slaveName. <<else>> that $he has never been happier. <</if>> <</if>> <</if>> Despite $his devotion and trust, $he is still a slave, and probably knows that $his position could always change. This brings $him one step closer to true permanence, and $he knows it. <<set _reactionType = 1>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is surprisingly effective. It seems $activeSlave.slaveName does not want to marry you, if $his prolonged, anguished sobbing is anything to go by. However, $he would have to be a fool to think there’s any way out of it. <<if canTalk($activeSlave)>> $He <<say>>s, "Plea<<s>>e <<Master>>, I don't want to <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> be your little <<s>>ubmi<<ss>>ive fucktoy, <<elseif ($activeSlave.fetish == "cumslut")>> be your cum <<s>>ucker, <<elseif ($activeSlave.fetish == "humiliation")>> be <<s>tripped bare and <<sh>>own off, <<elseif ($activeSlave.fetish == "buttslut")>> have thing<<s>> <<sh>>oved up my butt, <<elseif ($activeSlave.fetish == "boobs")>> have my tit<<s>> tea<<s>>ed every night, <<elseif ($activeSlave.fetish == "pregnancy")>> <<if canGetPregnant($activeSlave)>> get knocked up by you, <<else>> be your pregnant toy, <</if>> <<elseif ($activeSlave.fetish == "dom")>> have to rule your <<s>>i<<ss>>y dick, <<elseif ($activeSlave.fetish == "sadist")>> <<s>>pank your a<<ss>>, <<elseif ($activeSlave.fetish == "masochist")>> get beaten by you, <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<else>> <<s>>tay in your ni<<c>>e room, <</if>> <<Master>>. You're a terrible per<<s>>on, <<Master>>," $he blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I'll never be <<s>>ati<<s>>fied by ju<<s>>t you!" <<elseif $activeSlave.relationship == 4>> "I love _name, not you <<Master>>! You'll never be a<<s>> good as $his!" <<elseif $activeSlave.relationship == 3>> "But I like having <<s>>e<<x>> with _name, not you <<Master>>! You'll never be a<<s>> good as _himL!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name, _heL'<<s>> <<s>>o much ni<<c>>er to be around than you, <<Master>>. <<else>> "I need you in my life, <<Master>>, so why don't you bend down like the bitch you are and <<if $activeSlave.dick > 0>><<s>>uck my dick<<elseif $activeSlave.vagina > -1>>eat me out<<else>>lick my a<<ss>><</if>>, <<Master>>?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> $he painstakingly mouths $his displeasure, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He desperately tries to explain that you'll never satisfy $his. <<elseif $activeSlave.relationship == 4>> $He desperately tries to explain that $his love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> $He desperately tries to explain that $his lover, $slaves[_m].slaveName, satisfies $his far better than you can. <<elseif $activeSlave.relationship > 0>> $He desperately tries to explain $his friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> $He wiggles $his nethers at you, as if trying to tell you to do something. <</if>> <</if>> <<else>> $he shakily makes a rather rude hand gesture before crying more. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He also makes it clear that you'll never satisfy $him. <<elseif $activeSlave.relationship == 4>> $He also makes it clear that $his love, $slaves[_m].slaveName, is better than you'll ever be. <<elseif $activeSlave.relationship == 3>> $He also makes it clear that $his lover, $slaves[_m].slaveName, satisfies $him far better than you can. <<elseif $activeSlave.relationship > 0>> $He also makes it clear $his friend, $slaves[_m].slaveName, is so much more enjoyable to be around than you. <<else>> On top of the prior gesturing, $he adds another, lewder one involving you and $his crotch. <</if>> <</if>> <</if>> Despite $his "fortune", $he is still a slave, and undoubtedly knows that $his position could easily change should you tire of $his. $His tears may not all be genuine either, you have a feeling $he may be trying to take advantage of you. <<set _reactionType = 2>> <<elseif $activeSlave.devotion < -20>> You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. It seems $activeSlave.slaveName does not want to marry you, if $his prolonged, anguished sobbing is anything to go by. However, $he would have to be a fool to think there’s any way out of it. You lean in and whisper that <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> $he'll make the perfect submissive wife for you dominate. <<elseif ($activeSlave.fetish == "cumslut")>> $he'll make the perfect oral wifey for your <<if $PC.dick > 0 && $PC.vagina > 0>>dick and pussy<<elseif $PC.dick > 0>>cock<<else>>pussy<</if>> to enjoy. <<elseif ($activeSlave.fetish == "humiliation")>> $he'll make a hot wife for you to parade around naked. <<elseif ($activeSlave.fetish == "buttslut")>> $he'll make the perfect little anal wifey <<if $PC.dick > 0>>to keep your dick warm<<else>>stick things in<</if>>. <<elseif ($activeSlave.fetish == "boobs")>> $he'll make the <<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife for you to bury your head into. <<elseif ($activeSlave.fetish == "pregnancy")>> $he'll make the perfect barefoot breeding wife.<<if $PC.dick > 0 && canGetPregnant($activeSlave)>> You poke $him with your erection, letting $him know what $he's in for.<</if>> <<elseif ($activeSlave.fetish == "dom")>> $he'll make the perfect dominant wife to force upon $his closest friends. <<elseif ($activeSlave.fetish == "sadist")>> $he'll make the perfect cruel wife to force upon $his closest friends. <<elseif ($activeSlave.fetish == "masochist")>> $he'll make a good, beaten wife. <<else>> $he'll make a good wife. <</if>> <<else>> $he'll make a good wife. <</if>> <<if canTalk($activeSlave)>> "<<Master>>. Plea<<s>>e, <<Master>>, don't make me do thi<<s>>. I don't want thi<<s>>!" $he blubbers, and starts crying again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> "I need a new dick in me every night! How can I be <<s>>ati<<s>>fied like thi<<s>>?!" <<elseif $activeSlave.relationship == 4>> "I love _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship == 3>> "I love playing around with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<elseif $activeSlave.relationship > 0>> "But I like <<s>>pending time with _name! Plea<<s>>e don't <<s>>plit u<<s>> up <<Master>>! I'll be a good $girl, <<Master>>, plea<<s>>e!" <<else>> "I need you in my life, <<Master>>, but not like thi<<s>>, plea<<s>>e?" <</if>> <</if>> <<elseif $activeSlave.amp == 1>> $He painstakingly pleads with you, since $he cannot speak or use hands to sign. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He desperately tries to explain that $he needs multiple partners. <<elseif $activeSlave.relationship == 4>> $He desperately begs you to not separate $him from $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He desperately begs you to not separate $him from $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He desperately begs you to not separate $him from $his friend, $slaves[_m].slaveName. <<else>> $He desperately begs you to not marry $him, despite $his emotional connection with you. <</if>> <</if>> <<else>> $He desperately struggles to plead with you before breaking down again. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He tries to explain that $he needs multiple partners. <<elseif $activeSlave.relationship == 4>> $He begs you to not separate $him from $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He begs you to not separate $him from $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He begs you to not separate $him from $his friend, $slaves[_m].slaveName. <<else>> $He begs you to not marry $him, despite $his emotional connection with you. <</if>> <</if>> <</if>> You leave $him to weep and consider $his fate. Despite $his "fortune", $he is still a slave, and undoubtedly knows that $his position could easily change should you tire of $him. <<set _reactionType = 2>> <<else>> $He doesn’t really react to this. By no means does $he want to be your wife, but she’s obedient enough to know that you are in charge. You leave $him to $his business, and go back to yours. <<if $activeSlave.relationship != 0>> <<if $activeSlave.relationship == -1>> $He sighs at the realization that $he won't be allowed to be so promiscuous and will have to learn to focus $his attention on you. <<elseif $activeSlave.relationship == 4>> $He sighs at the realization that $he'll have to stop seeing $his love, $slaves[_m].slaveName. <<elseif $activeSlave.relationship == 3>> $He sighs at the realization that $he'll have to stop spending so much time with $his lover, $slaves[_m].slaveName. <<elseif $activeSlave.relationship > 0>> $He sighs at the realization that $he'll have to stop spending so much time with $his friend, $slaves[_m].slaveName. <<else>> Deep down, $he dreamed of this. But now that it's happening $he can't shake the feeling of regret. <</if>> <</if>> <<set _reactionType = 3>> <</if>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding <<if $assistant == 0>> instructions. <<else>> instructions, $his <<if $assistantAppearance == "monstergirl">> monstergirl avatar appearing in a surprisingly conventional surplice that covers _him2 up decently. All except for _his2 horns, which protrude from under the headpiece. <<elseif $assistantAppearance == "shemale">> shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking _himself2 with anticipation. <<elseif $assistantAppearance == "amazon">> amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles. <<elseif $assistantAppearance == "businesswoman">> businesswoman avatar looking rather severe in a minister's collar. <<elseif $assistantAppearance == "fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes and looking rather smug about it. <<elseif $assistantAppearance == "pregnant fairy">> fairy avatar looking incredibly silly, dressed in an oversized, disheveled priest's robes stretched tight by _his2 pregnant belly and looking rather smug about it. <<elseif $assistantAppearance == "goddess">> goddess avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "hypergoddess">> goddess avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage. <<elseif $assistantAppearance == "loli">> loli avatar looking surprisingly mature in a minister's collar. Though, _he2 would rather be the flower $girl in this wedding. <<elseif $assistantAppearance == "preggololi">> loli avatar looking surprisingly mature in a minister's collar. Though, _he2 would rather be the flower $girl in this wedding. <<elseif $assistantAppearance == "schoolgirl">> schoolgirl avatar looking willfully absurd in a minister's collar and _his2 usual short plaid skirt. <<elseif $assistantAppearance == "angel">> angelic avatar looking, well, angelic in _his2 usual garb with an added minister's collar. <<elseif $assistantAppearance == "cherub">> angelic avatar looking absurd in _his2 oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "incubus">> demonic avatar completely unchanged, since _he2 considers _his2 usual form perfectly appropriate for a marriage, though _he2 has made sure to be fully erect for the wedding. <<elseif $assistantAppearance == "succubus">> demonic avatar wearing nothing but a minister's collar. _He2 has brought several marital aids along with _him2 to tease the bride and groom with. <<elseif $assistantAppearance == "imp">> demonic avatar looking absurd in _his2 oversized robe, complete with wing-holes, and minister's collar. <<elseif $assistantAppearance == "witch">> witchy avatar looking rather formal in a fine robe and minister's collar. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> twitching avatar completely unchanged, sans a bulbous ring of flesh around _his2 neck that sort of resembles a minister's collar. <<else>> symbol appearing in white. <</if>> <</if>> <br> <span id="result"> <br><<link "Just redesignate $his as your slave wife">> <<replace "#result">> You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife. <<if $assistant == 0>> "Slave redesignated," it responds immediately. The thing is done. <<else>> <<if $assistantAppearance == "monstergirl">> _His2 avatar snaps its fingers and shrugs off its surplice, revealing $his tentacle hair, pale skin, and cocks once more. <<elseif $assistantAppearance == "shemale">> _His2 avatar snaps its fingers and starts to masturbate more energetically. <<elseif $assistantAppearance == "amazon">> _His2 avatar gives its medicine stick a shake. <<elseif $assistantAppearance == "businesswoman">> _Hi2s avatar snaps its fingers. <<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>> _His2 avatar claps its hands twice, looking a bit disappointed at the lack of celebration. <<elseif $assistantAppearance == "goddess">> _His2 avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "hypergoddess">> _His2 avatar makes a complex hand gesture, looking beatific. <<elseif $assistantAppearance == "loli">> _His2 avatar claps its hands together. <<elseif $assistantAppearance == "preggololi">> _His2 avatar claps its hands together. <<elseif $assistantAppearance == "schoolgirl">> _His2 avatar snaps its fingers and gives a little twirl. <<elseif $assistantAppearance == "angel">> _His2 avatar spreads its wings and arms and emits a flash of light. <<elseif $assistantAppearance == "cherub">> _His2 avatar claps its hands together, emitting a burst of light. <<elseif $assistantAppearance == "incubus">> _His2 avatar flick the tip of its penis and blows $his load towards the both of you. <<elseif $assistantAppearance == "succubus">> _His2 avatar starts to masturbate furiously and orgasms lewdly. <<elseif $assistantAppearance == "imp">> _His2 avatar claps its hands together, emitting a burst of darkness. <<elseif $assistantAppearance == "witch">> _His2 avatar pulls out its spellbook and attempts a spell to bind you two; _he2 manages to conjure a large ring around _him2, pinning _his2 arms to _his2 sides. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> _His2 avatar splits open to reveal a number of tentacles and wraps them around each other. <<else>> _His2 symbol flashes. <</if>> "Done," _he2 says. <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give $him your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> The new Mrs. $activeSlave.slaveSurname hears this, of course, and shows no reaction. Like many things, names mean nothing to $him now. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that $he wasn't sure it was real, and hearing that $he's to take your surname @@.mediumaquamarine;reassures $him@@ that it is. Not to mention, $he might be a $desc, but $he's still a $girl, and hearing that $he wouldn't get a decent wedding did disappoint $him, but this makes up for it. You might not be all that expressive, but @@.hotpink;$he's your wife,@@ and that's what matters to $him. <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and scoffs audibly. @@.mediumorchid;$He'll remember $his name, even if you try to take it away.@@ $He can't hide @@.mediumorchid;$his annoyance@@ that you couldn't even spring for a fancy wedding. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and breaks down again. Not only have you taken $his hand, but now also $his name; @@.hotpink;$he's yours now,@@ nothing $he thinks can change that. <<set $activeSlave.devotion += 5>> <<else>> The new Mrs. $activeSlave.slaveSurname hears this, of course, and nods acceptingly. Being trusted with your surname @@.mediumaquamarine;reassures $him@@ that $he must mean something to you, though $he is a @@.mediumorchid;little disappointed@@ by the lack of a wedding, however. <<set $activeSlave.devotion--, $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <br><<link "Have your assistant marry $him to you">> <<replace "#result">> You order $activeSlave.slaveName to go change into bridal lingerie. <<if _reactionType == 0>> <<if canWalk($activeSlave)>> $He hurries off, still crying. When $he returns, $he's wearing <<else>> $He is helped out, still crying. When $he is returned, $he's wearing <</if>> <<elseif _reactionType == 1>> $He is helped out, completely unaware of $his pending marriage. When $he is returned, $he's wearing <<elseif _reactionType == 2>> <<if canWalk($activeSlave)>> $He shuffles off, still sobbing. When $he returns, $he's wearing <<else>> $He is helped out, still sobbing. When $he is returned, $he's wearing <</if>> <<else>> <<if canWalk($activeSlave)>> $He hurries off to fulfill your orders. When $he returns, $he's wearing <<else>> $He is helped out to get dressed. When $he is returned, $he's wearing <</if>> <</if>> <<if ($activeSlave.vagina == 0)>> white, since $he's a virgin. <<elseif ($activeSlave.pregKnown == 1)>> light pink, since $he is pregnant. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>> white, since $he's an anal virgin. <<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>> electric blue, since $he's a shemale. <<elseif ($activeSlave.vagina < 0)>> pale blue, since $he's a sissy slave. <<elseif ($activeSlave.dick > 0)>> hot pink, since $he's a futa slave. <<else>> light pink, since $he's an experienced sex slave. <</if>> A flimsy veil covers $his head and shoulders. <<if ($activeSlave.boobs > 4000)>> On such short notice, no bridal bra for boobs of $his size was available, so $he's topless. Not a tragedy. <<elseif ($activeSlave.boobs > 1200)>> $His lacy bridal bra just barely restrains $his huge boobs, leaving the tops of $his areolae visible. <<elseif ($activeSlave.boobs > 400)>> $His lacy bridal bra flatters $his pretty breasts. <<else>> $His lacy bridal bra flatters $his pretty chest. <</if>> <<if $activeSlave.bellyPreg >= 600000>> $His expansive, squirming pregnant belly makes $his bridal wear particularly obscene. <<elseif ($activeSlave.bellyPreg >= 1500)>> $His _belly pregnant belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyImplant >= 1500)>> $His _belly <<print $activeSlave.bellyImplant>>cc belly implant protrudes $his middle out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 10000)>> $His hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 5000)>> $His bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of $his bridal wear. <<elseif ($activeSlave.bellyFluid >= 1500)>> $His distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of $his bridal wear. <</if>> <<if $activeSlave.dickAccessory == ("chastity") || $activeSlave.dickAccessory == ("combined chastity")>> $His slave dick is hidden by its chastity cage. <<elseif canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 4) && ($activeSlave.belly >= 5000)>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick agonizingly pressed against the bottom of $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly. <<elseif $activeSlave.dick > 4>> $He's hugely erect, with $his lacy g-string only serving to hold $his dick upright along $his belly. <<else>> $His erection tents the front of $his lacy g-string. <</if>> <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.dick > 10>> $His huge soft cock is allowed to dangle freely as no g-string could hope to contain it. <<elseif $activeSlave.dick > 4>> $His big soft cock forms a lewd mass, stuffed into $his lacy g-string. <<else>> $His lacy g-string perfectly conceals $his soft dick. <</if>> <<else>> <<if $activeSlave.clit > 1>> $His huge clit is quite hard, making $his shift uncomfortably as $his lacy g-string stimulates it. <<else>> $His lacy g-string is starting to look a bit moist in front. <</if>> <</if>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries $him to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on $his finger; $he does not reciprocate, since this marriage does not bind you. <<if $assistant == 0>> "The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders $him, and $he <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. <<else>> <<if $assistantAppearance == "monstergirl">> "To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar begins to play with _his2 dicks. <<elseif $assistantAppearance == "shemale">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "amazon">> "To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "businesswoman">> "To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar sneaks a hand down _his2 suit skirt, blushing furiously. <<elseif $assistantAppearance == "fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar spreads _his2 legs while still hovering in the air and masturbates eagerly through $his half-worn robes. <<elseif $assistantAppearance == "pregnant fairy">> "To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around _his2 large belly. <<elseif $assistantAppearance == "goddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling _his2 perpetual pregnancy. <<elseif $assistantAppearance == "hypergoddess">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar looks on approvingly, cradling _his2 massive perpetual pregnancy. <<elseif $assistantAppearance == "loli">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar sneaks a hand down _his2 dress, blushing furiously. <<elseif $assistantAppearance == "preggololi">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar attempts to sneak a hand down $his dress, but is thwarted by $his belly. $He instead openly rubs _his2 crotch through the front of _his2 dress, blushing furiously. <<elseif $assistantAppearance == "schoolgirl">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar starts to jill off. <<elseif $assistantAppearance == "angel">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join <<PlayerName>> in their bedroom and consummate this marriage." The slave <<if _reactionType == 0>>stares blankly<<else>>looks confused<</if>>. "After the wedding ends, would be the time." $assistantName says, covering _his2 face in embarrassment at the thought. <<elseif $assistantAppearance == "cherub">> "To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of <<PlayerName>>'s bedroom, of course." $assistantName hides _his2 face in _his2 hands at the thought. <<elseif $assistantAppearance == "incubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft. <<elseif $assistantAppearance == "succubus">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into _his2 own pussy. <<elseif $assistantAppearance == "imp">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. Pleased by the sight, $assistantName's avatar hikes _his2 robe and vigorously rubs _his2 pussy. <<elseif $assistantAppearance == "witch">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure. <<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly. <<else>> "To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>$his<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave <<if _reactionType == 0>>only starts when you push $his head to your crotch<<elseif _reactionType == 1>>eagerly complies<<elseif _reactionType == 2>>reluctantly obeys<<else>>hurries to obey<</if>>. With only a symbol to express _his2 approval, $assistantName is forced to content _himself2 with spinning the symbol and making it glow in time with your new slave wife's efforts. <</if>> "Done," _he2 says when you climax. "Enjoy your <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if ($activeSlave.fetish == "submissive")>> submissive slave wife!" <<elseif ($activeSlave.fetish == "cumslut")>> slave wife's mouth!" <<elseif ($activeSlave.fetish == "humiliation")>> exhibitionist slave wife!" <<elseif ($activeSlave.fetish == "buttslut")>> slave wife's butthole!" <<elseif ($activeSlave.fetish == "boobs")>> slave wife's boobs!" <<elseif ($activeSlave.fetish == "pregnancy")>> breeder wife!" <<elseif ($activeSlave.fetish == "dom")>> slave wife's aggression!" <<elseif ($activeSlave.fetish == "sadist")>> slave wife's sadistic tendencies!" <<elseif ($activeSlave.fetish == "masochist")>> slave wife's pain!" <<else>> slave wife!" <</if>> <<else>> slave wife!" <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_m].relationship = 0, $slaves[_m].relationshipTarget = 0>> <</if>> <<if $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.relationship > 0>> $His ex is @@.mediumorchid;disappointed@@ that their relationship had to end and @@.gold;worries@@ for $his love's future. <<if $activeSlave.relationship == 4>> <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<elseif $activeSlave.relationship == 3>> <<set $slaves[_m].devotion -= 3, $slaves[_m].trust -= 3>> <<else>> <<set $slaves[_m].devotion -= 1, $slaves[_m].trust -= 1>> <</if>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;hates@@ that $he has to be yours only and @@.gold;fears@@ what will happen if $he strays. <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 40, $slaves[_m].trust -= 40>> <<set $activeSlave.devotion -= 40, $activeSlave.trust -= 40>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 30, $slaves[_m].trust -= 30>> <<set $activeSlave.devotion -= 30, $activeSlave.trust -= 30>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;fear@@ for each other's future. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <</if>> <<else>> <<if $activeSlave.relationship == -1>> $He @@.mediumorchid;dislikes@@ that $he has to be yours only and @@.gold;worries@@ what will happen if $he strays. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship == 4>> Both $him and $his ex are @@.mediumorchid;resent@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 20, $slaves[_m].trust -= 20>> <<set $activeSlave.devotion -= 20, $activeSlave.trust -= 20>> <<elseif $activeSlave.relationship == 3>> Both $him and $his ex are @@.mediumorchid;are saddened@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 10, $slaves[_m].trust -= 10>> <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<elseif $activeSlave.relationship > 0>> Both $him and $his ex are @@.mediumorchid;are disappointed@@ that their relationship had to end and @@.gold;worry@@ for each other. <<set $slaves[_m].devotion -= 5, $slaves[_m].trust -= 5>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <</if>> <<set $activeSlave.relationship = -3>> <<if $PC.surname>> <br><br><span id="surnaming"> <<link "Give $him your surname">> <<replace "#surnaming">> <<set $activeSlave.slaveSurname = $PC.surname>> You also command $assistantName to rename your new slave wife $activeSlave.slaveName $activeSlave.slaveSurname. <<if $activeSlave.fetish == "mindbroken">> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. You are uncertain if it sunk in or not. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. It would be an understatement to say $he's delighted. $He's a good $desc, but even $he has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures $him@@ that it is. $His special day probably wasn't exactly like $he might once have imagined it, but $he obviously thinks it's been @@.hotpink;very nice,@@ all things considered. <<if canTalk($activeSlave)>>"_myName _playerSurname," $he murmurs to $himself occasionally, smiling.<</if>> <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. @@.mediumorchid;$He'll remember $his name, even if you try to take it away.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," $he mutters to $himself occasionally; their is a distinct distaste to the way $he says it.<</if>> <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion < -20>> Before you get too distracted, you tell your quivering new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. $He nods in terror. Not only have you taken $his hand, but now also $his name; @@.hotpink;$he's yours now,@@ nothing $he thinks can change that. <<if canTalk($activeSlave)>>"_myName _playerSurname," $he mutters to $himself occasionally, $his voice wavering as $he struggles to hold back the tears.<</if>> <<set $activeSlave.devotion += 5>> <<else>> Before you get too distracted, you tell your lovely new wife that $he's now to be known as $activeSlave.slaveName $activeSlave.slaveSurname. $He nods acceptingly. $He's a good $desc, but $he has doubts about whether a marriage between an owner and a piece of property is really worth much. That doesn't matter, @@.mediumaquamarine;it's worth something to $him.@@ <<if canTalk($activeSlave)>>"_myName _playerSurname," $he murmurs to $himself occasionally, listening to how it sounds.<</if>> <<set $activeSlave.trust += 5>> <</if>> <</replace>> <</link>> </span> <</if>> <</replace>> <</link>> <<if $cash > 10000>> <br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>): <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Straightforward ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. <<set $weddingPlanned = 1>> <<set $cash -= 10000>> <</replace>> <</link>> <<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Orgiastic ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week. <<set $weddingPlanned = 2>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve the slave having sex with a very large number of citizens// <</if>> <<if isFertile($activeSlave) && ($PC.dick == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Impregnation ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week. <<set $weddingPlanned = 3>> <<set $cash -= 10000>> <</replace>> <</link>> //This will involve you impregnating the slave// <</if>> <<else>> //You cannot afford an elaborate ceremony// <</if>> </span>
NurseryAnon/fc
src/pregmod/fMarry.tw
tw
bsd-3-clause
52,959
:: FSelf [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set $CumSources = 0>> <<set $CumSources = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].balls > 0 && $slaves[$i].ballType == "human" && $slaves[$i].vasectomy != 1>> <<set $CumSources.push($slaves[$i].ID)>> <</if>> <</for>> <<if $arcologies[0].FSPastoralistLaw == 1>> <<set $CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0)>> <</if>> <<if $PC.cumTap == 0>> Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right? <<elseif $PC.cumTap < 5>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum. <<elseif $PC.cumTap < 10>> Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already! <<elseif $PC.cumTap < 15>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant! <<elseif $PC.cumTap < 20>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth! <<elseif $PC.cumTap < 25>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state. <<else>> Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. If anyone saw you, they would swear your were on the verge of delivering sextuplets. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course. <</if>> <<set $PC.cumTap++>> <<set $CumSources = $CumSources.random()>> <<KnockMeUp $PC 50 0 $CumSources>> <<set $CumSources = 0>>
NurseryAnon/fc
src/pregmod/fSelf.tw
tw
bsd-3-clause
6,100
:: FSlaveSelfImpreg [nobr] <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<set _pfh = ($activeSlave.fetish == "pregnancy" && $activeSlave.fetishStrength > 50)>> <<set _pfk = (_pfh && $activeSlave.fetishKnown == 1) || $activeSlave.sexualFlaw == "breeder">> <<set _coop = true, _enjoy = true>> <<if ($activeSlave.fetish == "mindbroken")>> <<else>> <<if ($activeSlave.devotion < 20)>> <<if ($activeSlave.devotion <= -20)>> $activeSlave.slaveName despises you, and tends to resent everything you do on principle, <<elseif ($activeSlave.devotion < 20)>> $activeSlave.slaveName dislikes you, <</if>> <<if ($activeSlave.sexualFlaw == "breeder" || (_pfh && $activeSlave.fetishStrength > 90))>> but the idea of simultaneously impregnating and being impregnated is @@.hotpink;so tempting@@ that $he's @@.mediumaquamarine;grateful@@ to you despite $himself. <<set $activeSlave.devotion += 2, $activeSlave.trust += 1>> <<elseif (_pfk)>> but $his obvious predilection for being pregnant significantly lessens the @@.mediumorchid;indignity@@ of the situation. <<set _coop = false>> <<set $activeSlave.devotion -= 2>> <<elseif (_pfh)>> but, despite the @@;indignity@@ of the situation, $his resistance seems strangely muted. It's fairly obvious that something about the idea of being impregnated is @@.hotpink;strangely appealing@@ to $him. <<set _coop = false>> <<set $activeSlave.devotion -= 4>> <<else>> <<if ($activeSlave.amp == 1)>> and this @@.gold;uniquely degrading@@ violation of $his person only reinforces $his @@.mediumorchid;hatred@@ towards you. The fact that $he is @@.gold;utterly immobile@@ makes a terrifying situation @@.mediumorchid;even worse@@. <<set $activeSlave.devotion -= 1, $activeSlave.trust -= 1>> <<else>> and this @@.gold;uniquely degrading@@ violation of $his person only reinforces $his @@.mediumorchid;hatred@@ towards you. $He resists so violently that you must @@.red;physically coerce $him@@ into cooperating with the procedure. <</if>> <<set _coop = false, _enjoy = false>> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 6>> <</if>> <<elseif (_pfk)>> $activeSlave.slaveName @@.hotpink;genuinely enjoys@@ impregnation and pregnancy, so $he is @@.mediumaquamarine;grateful@@ that you're giving $him a chance to become so intimately acquainted with both aspects of $his fetish at the same time. <<set $activeSlave.devotion += 4, $activeSlave.trust += 2>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> $He also feels @@.hotpink;proud@@ that $he can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<else>> <<if (_pfh)>> Even though you aren't aware of any special fondness for pregnancy, $activeSlave.slaveName seems @@.hotpink;oddly eager@@ to cooperate with you. It quickly becomes obvious that $he is @@.lightcoral;fascinated with pregnancy@@ and you've @@.mediumaquamarine;helped $him discover this@@ about $himself. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1, $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.behavioralQuirk == "perverted")>> Despite having no particular interest in pregnancy, the @@.hotpink;sheer perversity@@ of impregnating $himself is palpably arousing to $activeSlave.slaveName. <<set $activeSlave.trust += 1>> <<elseif ($activeSlave.energy > 90)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName's overwhelming sex drive causes $him to be aroused at the prospect of any sex, even if it happens to be with $himself. <<elseif ($activeSlave.devotion > 50)>> Despite having no particular interest in pregnancy, $activeSlave.slaveName is eager to @@.hotpink;submit to your vision@@ of $him. <<set $activeSlave.trust += 1>> <<if ($activeSlave.devotion > 50 && $arcologies[0].FSRepopulationFocus > 10)>> $He also feels @@.hotpink;proud@@ that $he can be a @@.mediumaquamarine;self-sustaining@@ source of offspring to support your vision of the future. <<set $activeSlave.devotion += 1, $activeSlave.trust += 1>> <</if>> <<set _enjoy = false>> <<else>> $activeSlave.slaveName cooperates without any protest. $He may not particularly enjoy pregnancy or impregnation, but $he's too well-broken to resist or speak against you. <<set _enjoy = false>> <</if>> <</if>> <</if>> <<if ($activeSlave.fetish == "mindbroken")>> $activeSlave.slaveName is dully cooperative as you ensure $he is positioned conveniently on a bench to give you access to both aspects of $his genitalia. A quick dose of vasodilators ensures that $he is ready to perform, even if $he is unable to fully comprehend what is about to happen. Once $he is fully erect, your personal assistant uses a mechanical toy to efficiently stimulate $him to climax, while you hold a small container in place to collect $his emission. Moments later, you've loaded $activeSlave.slaveName's seed into a syringe and dispensed the contents deep within $his vagina. <<elseif ($activeSlave.amp == 1)>> <<if (_coop && _enjoy)>> Although $activeSlave.slaveName is unable to do much to help, $his expression is visibly excited as you place $him on a bench, and produce a sample container and syringe. <<elseif (_enjoy)>> A maelstrom of emotions fill $activeSlave.slaveName's face as you carry $him to a bench, and produce a sample cup and syringe. <<if ($activeSlave.dick > 6)>> You can't tell if $he's relieved or disappointed when $his excessive size interferes, as usual, with $his erection, but an injection of vasodilators quickly makes the question moot. <</if>> At your instruction, your personal assistant descends with a selection of toys to ensure quick ejaculation. Pleasure, lust, terror, and loathing play across $activeSlave.slaveName's face as $his arousal mounts and $his hips begin to buck. By the time $he begins to ejaculate, pleasure and lust have won out and $he throws $his head back in abandon as $his emission fills the cup in your hands. <<if ($activeSlave.eyes == -2)>>Although $he cannot see what you are doing, $his expression is rapt, almost dreamlike,<<else>>$He watches with rapt fascination<</if>> as you load the syringe with $his sperm, slide it into $his vagina, and shoot the contents home, deep against $his waiting cervix. <<elseif (_coop)>> $activeSlave.slaveName is calm and docile as you place $him on a bench, and produce a sample container and syringe. With no other option, $he throws back $his head and enjoys the stimulation as your personal assistant, at your instruction, begins stimulating $him to orgasm. When $he ejaculates, you carefully catch every drop in the sample cup, load the syringe, and inject the contents directly against $his cervix. <<else>> Although $activeSlave.slaveName frantically squirms in a futile attempt to resist as you place $him on a bench, and produce a sample cup and syringe. Without limbs to aid $his escape, $he can only <<if ($activeSlave.eyes == -2)>>blindly wait<<else>>watch<</if>> in helpless horror as the vasodilators you inject bring $his manhood to complete erectness and your personal assistant, at your instruction, begins stimulating $him. $He sobs in helpless despair as $his rigid shaft begins to throb, filling the cup with a terribly potent load of $his seed; $he frantically shakes $his head, face streaked with tears, as you dip the syringe into the cup, withdraw the plunger, insert it into $his exposed vagina, and shoot the contents directly against the opening to $his womb. <</if>> <<elseif (_coop)>> <<if (_enjoy)>> <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> Although $he is aroused by the idea of impregnating $himself, $activeSlave.slaveName's cock is simply too large to easily become erect. A quick injection of vasodilators later, and $he's ready to go. Because $he's so eager, you simply stand back and let the magic happen. <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. Without needing any instruction, $activeSlave.slaveName grasps $his massive shaft in both hands and feeds it around so the head is nestled between $his own labia. $He shows only the tiniest hesitation before easing $his cock inside $his own body, @@.lime;past $his maidenhead@@, until you can tell the head is nestled snugly against $his own cervix. <<set $activeSlave.vagina = 1>> <<else>> Without needing any instruction, $activeSlave.slaveName grasps $his massive shaft in both hands and feeds it around so the head is nestled between $his own labia. $He works it up and down for a second, relishing the sensation, and then plunges $his cock into $his own body until you can tell the tip is wedged against $his own cervix. <</if>> Without another partner to rut against, $activeSlave.slaveName has to rely on $his own hands, bucking $his hips up against them to drive the impressively curved shaft into $his own body with increasing desperation until $his whole body shudders; $his cock throbs as $his vagina eagerly drinks up $his own seed. <<else>> <<if ($activeSlave.trust < -20)>> Although $he is aroused by the idea of impregnating $himself, $activeSlave.slaveName is too terrified to achieve an erection without assistance. It takes an injection of vasodilators to overcome $his nerves and restore $his manhood to proper functioning. <<else>> Merely thinking about what you're about to do has $activeSlave.slaveName fully erect, with a small bead of precum running down $his shaft and blending with the feminine wetness dripping from between $his legs. <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> <<if ($activeSlave.balls > 4)>> Since $his balls are too large to permit any other options, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <<else>> Since $he's not large enough to simply fuck $himself, you produce a special toy for $activeSlave.slaveName - an onahole attached by a flexible tube to a dildo, with an embedded micro-pump to ensure any fluid in the onahole makes its way out of the dildo. <</if>> <<if ($activeSlave.vagina == 0)>> As ways to lose one's virginity go, this is one hell of a way to do it. $activeSlave.slaveName trembles with excitement as $he brings the synthetic shaft between $his legs and slowly works it @@.lime;into $his virgin pussy@@. <<set $activeSlave.vagina = 1>> <<else>> $activeSlave.slaveName eagerly rams the synthetic shaft as deeply into $his pussy as it will go, obviously fantasizing that $he's driving $his own dick into $his dripping pussy. <</if>> You help $him keep the dildo in place while $he works the onahole onto $his cock and begins stroking up and down. The stimulation of being filled and having $his dick stroked don't give $him much time to enjoy what $he's doing before $his hips buck wildly and you see semen travelling from the pump, along the clear plastic tub, and into the base of the dildo embedded deeply in $activeSlave.slaveName's throbbing vagina. <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> <<if ($activeSlave.dick > 6)>> No matter how hard $he tries, $activeSlave.slaveName's dick is simply too large for $him to achieve erection on $his own. You're about to inject $him with a vasodilator to remedy the problem, when $he tries to take the syringe from your hand. Normally such impudence would be a grave violation, but it's obvious that $his actions are only motivated by loyalty - $he wants to fix this problem $himself so $he can feel like $he isn't failing you because of a physical inadequacy that is, admittedly, not $his fault. You relinquish the syringe and watch as $he injects $himself with the drugs necessary to achieve a full erection. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to quickly bring $himself to full erectness without any help. <</if>> <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName doesn't try all that hard to achieve erection, but it's obvious that the sheer size of $his cock would make it impossible anyway. $He silently cooperates as you inject $him with vasodilators to forcibly make $him erect. <<else>> Despite a complete lack of sexual interest in the procedure, $activeSlave.slaveName is able to eventually bring $himself to full erectness without any help. <</if>> <</if>> <!-- todo: if slave has lover/wife, let them "do the honors" --> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and immediately begins jacking off. When $he ejaculates, $he carefully holds the cup with one hand to catch every drop of $his virile seed. A moment later $he dips the syringe into the container and withdraws the plunger. <<if ($activeSlave.devotion > 50)>> $He blushes a bit, hands you the syringe, and lies back on the bench, spreading $his legs invitingly. You insert the syringe carefully into $his vagina as far as it will go, and spray $his sperm directly against $his waiting cervix. <<else>> You take the syringe from $him and gesture for $him to lie back; once $he's in position, you insert the syringe carefully into $his vagina and spray $his sperm directly against $his waiting cervix. <</if>> <</if>> <<else>> <<if (_enjoy)>> Although $activeSlave.slaveName is anything but eager to cooperate, you don't have to drag $him. It's obvious that $his resistance is conflicting with the raw desire to fill $himself with $his own seed. <<if ($activeSlave.dick > 6 && $activeSlave.balls <= 4)>> While the size of $his cock makes it necessary for you to inject $him with vasodilators for $him to become properly erect, $his resistance is minimal. <<if $activeSlave.vagina == 0>> You instruct $him to fuck $himself; by this point, $he's too far gone to object, even though obeying will rob $him of $his virginity. $His hands shake with roiling emotions as $he lines $his cock up with $his own opening and gingerly works it into $his @@.lime;virgin pussy@@. <<else>> You instruct $him to fuck $himself; by this point, $he's too far gone to object. $His hands shake as $he lines $his cock up with $his own opening; $he lets out a sound halfway between a sob and a moan as $he penetrates $himself. <</if>> Without another partner to thrust against, $activeSlave.slaveName has to use $his remarkable shaft like a dildo, sliding it in and out of $his increasingly dripping sex. The potent mix of shame and arousal drives $him to orgasm quickly, and only a couple of minutes pass before you see $his shaft throbbing as $he fucks a baby into $his own belly. <<else>> <<if ($activeSlave.dick > 6)>> $activeSlave.slaveName's balls are too large to make any other options possible, but $he is still too large to achieve erection easily. You can't tell if $he is disappointed, or relieved, by this fact, but a quick injection of vasodilators makes the question moot either way. <<else>> $His cock is rigidly erect almost immediately, a fact which brings a confusing mixture of shame and arousal to $his face. <</if>> You produce a sample container and syringe; $activeSlave.slaveName gets the idea and reluctantly begins jacking off. When $he ejaculates, $he carefully holds the cup with one hand to catch every drop of $his seed. A moment later $he dips the syringe into the container and withdraws the plunger. $He hesitates, likely because the release has restored some of $his self control to $him, but before $he can do anything to escape, you press $him down with one hand and feed the syringe into $his pussy, depressing the plunger as soon as it's deeply inside $him. <!-- possible todo: allow head girl to do this part?--> <</if>> <<else>> The repulsion $activeSlave.slaveName feels toward both you and what you're about to force $him to do make $his cooperation entirely out of the question. You are forced to restrain $him with straps, kicking and sobbing; the sobbing only gets louder when $he feels the prick of a needle shooting vasodilators into $his crotch. Moments later, despite $his best efforts, $he is painfully erect and ready for you to proceed. Since $he's guaranteed to make this as difficult as possible, you opt for the simplest solution: you take a condom and apply it to $his penis; once $he's sheathed, you instruct your personal assistant, using toys, to forcibly stimulate $him until $he ejaculates and remove the condom. Loading the contents into a syringe and injecting them into $his vagina is a simple matter, because of the straps, and moments later $he sobs in despair as $his sperm begins racing into $his waiting womb. <</if>> <</if>> <<set _actCount = random(2,8)+1>> <<set $activeSlave.penetrativeCount += _actCount, $penetrativeTotal += _actCount>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _actCount, $analTotal += _actCount>> <<else>> <<set $activeSlave.vaginalCount += _actCount, $vaginalTotal += _actCount>> <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is carrying $his own child. <<KnockMeUp $activeSlave 100 2 $activeSlave.ID 1>> <<if $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark != 1>> Rumors spread about you having your slaves breed; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset" && ($arcologies[0].FSGenderFundamentalist == "unset" || $arcologies[0].FSRepopulationFocus >= $arcologies[0].FSGenderFundamentalist))>> <!-- seems logical that repop would trump anything else if it's equal-or-more advanced than fundamentalism.--> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _delt = $arcologies[0].FSRepopulationFocus - $arcologies[0].FSGenderFundamentalist>> <<else>> <<set _delt = $arcologies[0].FSRepopulationFocus>> <</if>> <<if _delt > 0>> Society is @@.green;pleased@@ by the addition of a new slave, no matter the means by which it was produced. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>> <<else>> The traditional elements of your society disapprove of this degenerate form of reproduction, but their complaints are countered by those who believe producing more slaves by any means necessary. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <</if>>
NurseryAnon/fc
src/pregmod/fSlaveSelfImpreg.tw
tw
bsd-3-clause
19,010
:: FSlaveSlaveDick [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $slaverapistx = 0, _capable = 0>> //Select a slave that will ride $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && isSlaveAvailable($slaves[$i]) && canDoVaginal($slaves[$i]) && canWalk($slaves[$i])>> /* amp-amp scene is not written */ <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveDick Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set _capable = 1>> <</if>> <</for>> <<if (_capable == 0)>> <br>//You have no slaves capable of this act.// <</if>>
NurseryAnon/fc
src/pregmod/fSlaveSlaveDick.tw
tw
bsd-3-clause
657
:: FSlaveSlaveDick Consummate [nobr] <<set $nextButton = "Continue", $returnTo = $nextLink, $nextLink = "AS Dump">> <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<ClearSummaryCache $slaverapistx>> <<setLocalPronouns $slaverapistx 2>> <<if $activeSlave.dick>> <<if $activeSlave.dick == 1>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($activeSlave.dick == 3)>> <<set _dicksize = "average">> <<elseif ($activeSlave.dick == 4)>> <<set _dicksize = "big">> <<elseif ($activeSlave.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($activeSlave.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($activeSlave.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($activeSlave.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($activeSlave.dick >= 9)>> <<set _dicksize = "inhuman">> <</if>> <</if>> <<if $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID || $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID || (areSisters($activeSlave, $slaverapistx) > 0)>> <<set _isIncest = 1>> <</if>> You take a look at the bound cock toy. <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> Since $activeSlave.slaveName is mentally broken, the restraints don't do anything but set the scene. <<elseif ($activeSlave.devotion > 50)>> Since $activeSlave.slaveName is devoted, $his restraints are more for the show than for practical purposes. <<elseif ($activeSlave.devotion > 20)>> $activeSlave.slaveName is obedient but not devoted, so $his restraints are firm for $his own good. <<else>> $activeSlave.slaveName is unlikely to comply willingly, and is tied down tight, unable to budge more than an inch. <</if>> <<if ($activeSlave.amp == 1)>> $His limbless torso lies on the bed, ready for $slaverapistx.slaveName. <<elseif tooBigBelly($activeSlave)>> $His huge belly will limit the possible positions for $slaverapistx.slaveName to take $him. <<elseif tooBigBreasts($activeSlave)>> The weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> $His huge ass pushes $his pelvis further up, making it look as if $he's trying to fuck air. <<elseif tooBigDick($activeSlave)>> $His huge cock is clearly going to be a challenge. <<elseif tooBigBalls($activeSlave)>> $His huge balls might get a bit in the way in this position. <<elseif tooFatSlave($activeSlave)>> $His huge gut threatens to envelope $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>>. <</if>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> <<if $activeSlave.energy > 40>> $activeSlave.slaveName is broken mentally, but has a serviceable libido. After a bit of stimulation $he's good to go without any further reaction on $his own. <<else>> $activeSlave.slaveName is broken mentally, and $his low libido prevents $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> from becoming erect. A massive dose of vasodilators fixes this, and you think you see $his face twitch with the pain, but there is no further reaction. <</if>> <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a dairy cow")>> <<if $activeSlave.energy > 40>> $activeSlave.slaveName, as a good cow with a good libido, takes only a little fondling before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> becomes erect. When you let go, $he gives a needy moo with a sad expression to ask you to keep going. <<else>> $activeSlave.slaveName may be a cow, but $his low libido keeps $his mostly soft despite plenty of fondling. You inject $him with vasodilators so $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes erect, and $he moos in discomfort and struggles against $his restraints. <<set _bottomdrugged = 1>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a breeding bull")>> $activeSlave.slaveName, as a good bull, was already erect while being tied down. It seems they know what's going to happen to them soon. Maybe someone at the Cattle Ranch has been sampling their bulls? <<else>> <<if $activeSlave.devotion > -20>> <<if $activeSlave.energy > 40>> <<if ($activeSlave.fetishKnown == 1)>> <<if ($activeSlave.fetish == "submissive")>> $activeSlave.slaveName is a known sub, and seconds after $he is ordered to lie down to be restrained $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> is erect. $He knows $he's going to get used, and can't hide $his excitement. <<elseif ($activeSlave.fetish == "dom")>> $activeSlave.slaveName is a known dom, and needs some stimulation before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes hard. Despite knowing $he's going to be used, $he can't hide $his curiosity to experience what the other side feels. <<elseif ($activeSlave.fetish == "masochist")>> $activeSlave.slaveName almost gets off on being tied down tight, sporting a <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> once you have finished. $His nipples are firm as well, and $he struggles against $his restraints to feel them dig into $him tighter. <<elseif ($activeSlave.fetish == "sadist")>> $activeSlave.slaveName is a sadist, and finds $himself in the exact opposite position $he'd want to be in to get off. It's obvious $he's not going to get aroused soon, so you inject $him with vasodilators so $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes erect and hope $he at least learns something from being on the receiving end for once. <<set _bottomdrugged = 1>> <<elseif ($activeSlave.fetish == "humiliation")>> $activeSlave.slaveName gets off on humiliation, and after being ordered to lay naked on a bed to be tied down, becomes flushed with arousal with $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> throbbing in anticipation at being used like a toy. <<elseif ($activeSlave.fetish == "pregnancy") && ($arcologies[0].FSRepopulationFocus != "unset") && canPenetrate($activeSlave)>> $activeSlave.slaveName gets off thinking about pregnancy, and in your arcology most women are pregnant or fertile. $He knows someone's pussy will be around $his _dicksize cock soon, and is clearly lost in $his fantasies as $his cock swells to a throbbing erection. <</if>> <<elseif ($activeSlave.attrXX > 65)>> $activeSlave.slaveName has a good sex drive and likes pussy, even before $he's fully bound $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> is throbbing in anticipation. <<else>> Despite $his adequate sex drive, since $activeSlave.slaveName isn't turned on by the prospect of pussy, $he takes some manual stimulation before $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> stands erect. <</if>> <<else>> <<if ($activeSlave.attrXX > 65)>> $activeSlave.slaveName isn't known for $his high libido, but since $he likes pussy all it takes is some teasing to get $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> erect and ready. <<else>> $activeSlave.slaveName doesn't have a high libido, and also isn't attracted to female slaves. A dose of vasodilators injected at the base of $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> causes $him to quickly reach painful readiness, and the unnatural pain makes $him strain at $his bonds. <<set _bottomdrugged = 1>> <</if>> <</if>> <<else>> <<if $activeSlave.energy > 60>> <<if ($activeSlave.attrXX > 65)>> Although $activeSlave.slaveName does not like being a slave, $his high libido and love for pussy have $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> ready for sex despite $his negative feelings. <<else>> $activeSlave.slaveName does not like being a slave, and isn't attracted to women, but with $his high libido all it takes is simple teasing for $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> to be ready for sex. <</if>> <<else>> $activeSlave.slaveName does not like being a slave, and without a high sex drive $he is able to resist stimulation and stay soft. A quick dose of vasodilators changes that, and $he moans in pain and struggles against $his bonds in vain as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> becomes painfully hard. <<set _bottomdrugged = 1>> <</if>> <</if>> <</if>> <br><br> You call $slaverapistx.slaveName into the room. <br><br> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> $activeSlave.slaveName doesn't even notice <<if _isIncest == 1>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<else>> the other slave, <</if>> and simply lays still. <<elseif ($activeSlave.fetish == "mindbroken") && (($activeSlave.career == "a dairy cow") || ($activeSlave.career == "a breeding bull"))>> <<if _isIncest == 1>> $activeSlave.slaveName's simple mind does not even acknowledge that $slaverapistx.slaveName is <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<else>> $activeSlave.slaveName sees the newcomer, and with $his simple mind <</if>> $he only knows that they have a pussy and $his <<if ($activeSlave.clit >= 4)>>swollen clit<<else>>_dicksize penis<</if>> is erect. Naturally, $he seems quite eager to put them together. <<set _incestMood = "Bottom">> <<else>> <<if _isIncest == 1>> $activeSlave.slaveName is fully naked and <<if canSee($activeSlave)>>looking up at<<else>>waiting in front of<</if>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>> <<set _incestMood = "Bottom">> unable to hide $his intense arousal at the impending <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> act.<<if canSee($activeSlave)>> $His eyes are locked on $slaverapistx.slaveName's pussy, and<</if>> $slaverapistx.slaveName can hear $him moan in anticipation<<if !canSee($activeSlave)>>, which surprises the blind slave<</if>>. <<elseif ($activeSlave.relationshipTarget == $slaverapistx.ID) && ($activeSlave.relationship > 2)>> <<set _incestMood = "Both">> but since they're already in a sexual relationship, $he just shows a relaxed smile as $he waits for $slaverapistx.slaveName to mount $him. <<else>> <<if $activeSlave.devotion > 95>> <<set _incestMood = "Bottom">> but $his deep acceptance of slavery means $he is eager to please you, <<if ($activeSlave.clit >= 4)>>leaving $his massive clit flushed<<else>>making $his _dicksize cock drip precum<</if>>. <<elseif $activeSlave.devotion > 60>> and is clearly struggling between keeping $himself hard and acknowledging the incest. A small dose of vasodilators and $his impressive desire to please you should keep $his <<if ($activeSlave.clit >= 4)>>clit<<else>>penis<</if>> up for $slaverapistx.slaveName. <<set _incestMood = "BottomFragile">> <<else>> <<if ndef _bottomdrugged>> and once it becomes clear to $him that $slaverapistx.slaveName will be the one mounting $him, $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> shrinks away. A direct injection of vasodilators changes that, bringing $him back to readiness to $his horror. <<set _bottomdrugged = 1>> <<else>> and to $his own horror the drugs $he was injected with keep $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting. <</if>> <</if>> <</if>> <</if>> <</if>> <br><br> <<if $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career != "a dairy cow") && ($slaverapistx.career != "a breeding bull")>> $slaverapistx.slaveName stares blankly, and needs to be deliberately guided to straddle $activeSlave.slaveName. <<if _isIncest == 1>> Naturally, _he2 isn't even aware of the impending incest. <</if>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.career != "a dairy cow") && ($activeSlave.career != "a breeding bull")>> Since both slaves are essentially vegetables, this is shaping up to be a rather contrived sexual demonstration. The parts are all there, but the actors aren't going to contribute much to the show. <</if>> <<elseif $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career == "a dairy cow")>> $slaverapistx.slaveName sees the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting, and catches on to why _he2's here quickly. _He2 takes it into _his2 mouth before you stop _him2 and tap _his2 pussy, and after a few seconds of thinking _he2 straddles $activeSlave.slaveName's hips with a moo. <<if _isIncest == 1>> Naturally, since _he2 thinks _he2's a cow, incest means nothing to _him2. <</if>> <<elseif $slaverapistx.fetish == "mindbroken" && ($slaverapistx.career == "a breeding bull")>> $slaverapistx.slaveName sees the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize penis<</if>> ready and waiting, but isn't quite sure what to do with it. _He2's been brought up to use _his2 dick when thinking, after all. It takes a few minutes to get _him2 to straddle $activeSlave.slaveName's hips with the intent to get _his2 pussy penetrated. <<if _isIncest == 1>> Naturally, since _he2 thinks _he2's a breeding bull, incest means nothing to _him2. <</if>> <<else>> <<if _isIncest == 1>> $slaverapistx.slaveName sees <<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>> the slave that is both _his2 mother and _his2 father <<elseif $activeSlave.mother == $slaverapistx.ID>> _his2 own daughter <<elseif $slaverapistx.mother == $activeSlave.ID>> _his2 own mother <<elseif $slaverapistx.father == $activeSlave.ID>> the slave that fathered _him2 <<elseif (areSisters($slaverapistx, $activeSlave) > 0)>> _his2 <<if areTwins($slaverapistx, $activeSlave)>>twin <</if>>sister <</if>> tied to the bed, <<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>> <<if _incestMood == "Bottom">> and can't hide _his2 <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> arousal at the excited glances they share. <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Top">> and becomes indecently aroused at their horrified expressions for the <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> incest to come. <</if>> <<elseif ($slaverapistx.relationshipTarget == $activeSlave.ID) && ($slaverapistx.relationship > 2)>> and licks _his2 lips involuntarily. <<else>> <<if $slaverapistx.devotion > 95>> <<if _incestMood == "Bottom">> as well as _his2 apparent lust. Since _he2 is a perfect slave for you, _his2 vagina becomes flushed with arousal quickly. <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Top">> as well as $his worried expressions. $slaverapistx.slaveName seems aroused and determined to show $him how a proper slave should act. <</if>> <<elseif $slaverapistx.devotion > 60>> <<if _incestMood == "BottomFragile">> <<unset _incestMood>> <</if>> and after figuring out they're just as superficially prepared as _he2 is, resolves _himself2 to forget they're related to stay aroused. <<else>> and can't hide the look of horror that crosses _his2 face. You assure _him2 this is what _he2 needs to do. <<if _incestMood == "Bottom">> To _his2 growing disgust, _he2 can tell $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>erect clit<<else>>_dicksize erection<</if>> shows off genuine arousal despite their blood relation. <<else>> _He2 might find solace in the fact that the owner of the <<if ($activeSlave.clit >= 4)>>erect clit<<else>>_dicksize erection<</if>> on display doesn't seem thrilled as well. <</if>> <</if>> <</if>> <</if>> <<if _incestMood == "Top" || _incestMood == "Both" || ndef(_isIncest)>> <<if ($slaverapistx.fetishKnown == 1)>> <<if ($slaverapistx.fetish == "submissive")>> $slaverapistx.slaveName usually prefers to be underneath someone with a <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> like that, which is obvious in _his2 expressions. Knowing _he2's riding it due to someone's orders is just about the only detail that plays to _his2 fetish. <<elseif ($slaverapistx.fetish == "dom")>> $slaverapistx.slaveName can't hide _his2 domineering smile at the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>> tied up and presented to _him2. Being on top and controlling everything is what gets _him2 off, and you just gave _him2 a nice human dildo to dominate. <<elseif ($slaverapistx.fetish == "masochist")>> $slaverapistx.slaveName usually prefers to be the one being abused, which is clear from _his2 disappointed reaction as _he2 considers the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize erection<</if>> tied before _him2. Maybe _he2 can delude _himself2 into thinking this is a denial play for _himself2 and enjoy the human dildo, or maybe not. <<elseif ($slaverapistx.fetish == "sadist")>> $slaverapistx.slaveName is a sadist, and seeing a human dildo tied town for _him2 to abuse and enjoy has _him2 almost panting in arousal. The ecstatic look of devotion _he2 flashes you makes it clear _he2's going to enjoy _himself2, regardless of how the <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize cock<</if>>'s owner feels. <<elseif ($slaverapistx.fetish == "humiliation")>> $slaverapistx.slaveName usually gets off on humiliation, and you know _he2 wishes the roles were reversed here. Despite that, having _his2 <<WrittenMaster $slaverapistx>> order _him2 to get _himself2 off with the human dildo beneath _him2 is quite thrilling, sexually. <</if>> <</if>> <</if>> <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. Since $activeSlave.slaveName is already lying on the bed, you maneuver $slaverapistx.slaveName's pussy into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. $slaverapistx.slaveName starts lowering _himself2 very slowly, pulling back every time $activeSlave.slaveName's dick prods _his2 womanhood. After watching the sad display for a while, you grab _him2 by the hips and slam _him2 down onto $activeSlave.slaveName, hilting _him2 in one, scream-inducing move. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName seems more cooperative after that and you only have to occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do and fear you as a result. <<elseif ($activeSlave.devotion < -20)>> Since your dick slave is restrained, you order $slaverapistx.slaveName to kneel on the bed on top of $activeSlave.slaveName, and then maneuver _his2 pussy into place. $activeSlave.slaveName is uncooperative, so you prod and slap $him until $he starts to thrust $his cock into $slaverapistx.slaveName with urgency. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _h2e might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ It doesn't take long for $activeSlave.slaveName to orgasm. $He resents what you made $him do and fears you as a result. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave for _his2 pleasure. <<if $slaverapistx.vagina == 0>> Without further instruction, $slaverapistx.slaveName lowers _his2 virgin pussy onto $activeSlave.slaveName waiting <<if ($activeSlave.clit >= 4)>>clit-dick<<else>>_dicksize dick<</if>>, impaling _himself2 slowly and teasing _his2 bound victim. This act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.fetishStrength += 1>> <</if>> _He2 begins playing with _him2 immediately, fondling, pinching and licking while bouncing on the meaty shaft. Occasionally _he2 stops, denying $activeSlave.slaveName release and teasing $him, fully enjoying _his2 dominant role. <<if $activeSlave.dick > 0>> <<if ($activeSlave.fetish == "submissive")>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load into $slaverapistx.slaveName's welcoming pussy. $He is glad to be dominated. <<else>> By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot a massive load, to $his horror and resentment, into the blissfully satisfied $slaverapistx.slaveName. <</if>> <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($activeSlave.devotion < -20)>> You tell the grinning $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to hurt and rape another slave for _his2 pleasure. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ _He2 begins playing with $him immediately, slapping, pinching and licking $his boobs while bouncing on the meaty shaft. Occasionally _he2 stops, denying $activeSlave.slaveName release by painfully squeezing and smacking the sensitive shaft. By the end of the session $activeSlave.slaveName's abused, pent-up penis has shot several massive and painful loads into the blissfully satisfied $slaverapistx.slaveName, leaving $him lying on the bed, shaking in horror and @@.red;utter exhaustion,@@ while $slaverapistx.slaveName reaps the opportunity to continue painfully tormenting $him. <<set $activeSlave.health -= 10>> <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20)>> You tell the randy $slaverapistx.slaveName that $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> is all $hers. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave, just for the perverted novelty of the act. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ _He2 rides the helpless $activeSlave.slaveName through several ejaculating orgasms. In the short breaks between them, _he2 teases $his pussy. By the end of the session $slaverapistx.slaveName's cunt is dripping cum, to _his2 obvious satiation and bliss. $activeSlave.slaveName is lying next to _him2 on the bed in a state of fatigue, the entire experience having thoroughly exhausted $him. <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3, $slaverapistx.vaginalCount += 3, $vaginalTotal += 3>> <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You toss $activeSlave.slaveName onto the bed and tell $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;_he2 is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;will break in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $activeSlave.slaveName's <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> and dripping away with the contents of $slaverapistx.slaveName's cum-filled pussy. You notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<else>> The two slaves turn eagerly to the business of sex. <<if ($slaverapistx.vagina == 0)>> /* losing virginity */ <<if ($slaverapistx.devotion > 20)>> $slaverapistx.slaveName accepts your orders without comment and lowers _his2 virgin pussy on $activeSlave.slaveName's ready <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>>. @@.hotpink;$slaverapistx.slaveName is further broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 10>> <<elseif ($slaverapistx.devotion >= -20)>> $slaverapistx.slaveName is clearly unhappy at the idea of losing _his2 pearl of great price to $activeSlave.slaveName; this probably isn't what _he2 imagined _his2 first real sex would be like. _He2 fears _he2 might get pregnant. Nevertheless, @@.hotpink;$he is further broken to slavery@@ by this application of _his2 body, which naturally @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion += 4>> <<else>> As you anticipated, $slaverapistx.slaveName refuses to give $activeSlave.slaveName _his2 virginity. However, since $slaverapistx.slaveName is restrained _his2 resistance amounts to @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel act @@.lime;breaks in _his2 pussy.@@ <<set $slaverapistx.vagina = 1, $slaverapistx.devotion -= 5, $slaverapistx.trust -= 5>> <</if>> <<if $slaverapistx.mother == $activeSlave.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his daughter's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his daughter's vagina. <</if>> <<elseif $activeSlave.mother == $slaverapistx.ID>> <<if ($activeSlave.penetrativeCount == 0)>> $activeSlave.slaveName gasps and $his eyes widen as $he feels the tender folds of a pussy - and none other than $his mother's - embracing $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> for the first time. <<else>> $activeSlave.slaveName's breath quickens as $his <<if ($activeSlave.clit >= 4)>>massive clit<<else>>_dicksize dick<</if>> disappears into $his mother's vagina. <</if>> <</if>> <</if>> /* closes losing virginity */ $slaverapistx.slaveName happily rides $activeSlave.slaveName, who occasionally thrusts $his hips up. After a little while, when $slaverapistx.slaveName bends down to engage in passionate kissing, you come over and <<if canDoAnal($slaverapistx) && $slaverapistx.anus > 0>> penetrate $slaverapistx.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the extra stimulus of double penetration, _he2 comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<set $slaverapistx.analCount++, $analTotal++>> <<if $PC.dick == 1 && canGetPregnant($slaverapistx) && $slaverapistx.eggType == "human">> <<KnockMeUp $slaverapistx 5 1 -1 1>> <</if>> <<elseif canDoVaginal($activeSlave)>> penetrate $activeSlave.slaveName's free pussy with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, $he comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<VaginalVCheck 1>> <<elseif canDoAnal($activeSlave)>> penetrate $activeSlave.slaveName's free asshole with your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>>. With the double stimulus of penetrating a tight vagina and being penetrated while restrained, $he comes indecently hard. The two of them collapse into an exhausted, satisfied pile of slave flesh. <<AnalVCheck 1>> <<else>> pull _his2 face to your crotch. All this penetration has got you horny and there are no free holes to fuck, so a little oral will have to do. It doesn't take long for all three of you to collapse into an exhausted, satisfied pile of flesh. <<set $slaverapistx.oralCount++, $oralTotal++>> <</if>> <</if>> <br><br> <<set $activeSlave.penetrativeCount += 1, $penetrativeTotal += 1, $slaverapistx.vaginalCount += 1, $vaginalTotal += 1>> /% Friendship/lust? %/ <<if ([2].includes($activeSlave.relationship) && $activeSlave.relationshipTarget == $slaverapistx.ID) && ([2].includes($slaverapistx.relationship) && $slaverapistx.relationshipTarget == $activeSlave.ID)>> You keep $activeSlave.slaveName's dick intimate with $slaverapistx.slaveName's pussy for awhile, something the two friends haven't been sharing with each other. In the end, you are certain they got closer, becoming @@.lightgreen;friends with benefits.@@ <<set $activeSlave.relationship++, $slaverapistx.relationship++>> <</if>> /% pregnancy test %/ <<if canImpreg($slaverapistx, $activeSlave)>> <<KnockMeUp $slaverapistx 25 0 $activeSlave.ID>> <</if>> /% save changes %/ <<set $slaves[$slaveIndices[$slaverapistx.ID]] = $slaverapistx>>
NurseryAnon/fc
src/pregmod/fSlaveSlaveDickConsummate.tw
tw
bsd-3-clause
46,583
:: FSlaveSlaveVag [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $slaverapistx = 0, $eligibility = 0>> //Select a slave that will fuck $activeSlave.slaveName.// <br><br> __Select an eligible slave:__ <br> <<for $i = 0; $i < $slaves.length; $i++>> <<if (canPenetrate($slaves[$i])) || ($slaves[$i].clit >= 4)>> <<if ($slaves[$i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[$i].slaveName|FSlaveSlaveVag Consummate][$slaverapistx = $slaves[" + $i + "]]]">> <<set $eligibility = 1>> <</if>> <</if>> <</for>> <<if ($eligibility == 0)>> <br>//You have no slaves capable of this act.// <</if>>
NurseryAnon/fc
src/pregmod/fSlaveSlaveVag.tw
tw
bsd-3-clause
633
:: FSlaveSlaveVag Consummate [nobr] <<ClearSummaryCache $activeSlave>> <<setLocalPronouns $activeSlave>> <<ClearSummaryCache $slaverapistx>> <<setLocalPronouns $slaverapistx 2>> <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<set $slaverapistx.penetrativeCount++, $penetrativeTotal++>> <<if $slaverapistx.dick == 1>> <<set _dicksize = "pathetic">> <<elseif ($slaverapistx.dick == 2)>> <<set _dicksize = "tiny">> <<elseif ($slaverapistx.dick == 3)>> <<set _dicksize = "average">> <<elseif ($slaverapistx.dick == 4)>> <<set _dicksize = "big">> <<elseif ($slaverapistx.dick == 5)>> <<set _dicksize = "huge">> <<elseif ($slaverapistx.dick == 6)>> <<set _dicksize = "gigantic">> <<elseif ($slaverapistx.dick == 7)>> <<set _dicksize = "titanic">> <<elseif ($slaverapistx.dick == 8)>> <<set _dicksize = "absurd">> <<elseif ($slaverapistx.dick == 9)>> <<set _dicksize = "inhuman">> <<else>> <<set _dicksize = "obscene">> <</if>> <<if $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID || $slaverapistx.mother == $activeSlave.ID || $slaverapistx.father == $activeSlave.ID || (areSisters($activeSlave, $slaverapistx) > 0)>> <<set _isIncest = 1>> <</if>> You take a look at the slave you selected. <<if ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName loves to dominate others it's not hard to get _hi2s <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>massive clit<</if>> ready. <<if ($slaverapistx.attrXX > 65)>> With _his2 love of pussy, _he2 becomes aroused indecently fast. <<else>> _His2 <<if $slaverapistx.dick > 0>>_dicksize cock<<else>>massive clit<</if>> quickly swells to a throbbing erection at the prospect of forcing _himself2 on another slave. <</if>> <<elseif ($slaverapistx.fetish == "sadist") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20)>> With the prospect of torturing another slave <<if $slaverapistx.dick > 0>>_his2 _dicksize cock swells to a throbbing erection in seconds<<else>>_his2 huge clit becomes fully engorged in seconds<</if>>. <<elseif ($slaverapistx.fetish == "pregnancy") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion >= -20) && $slaverapistx.dick > 0>> With the prospect of raping another slave bareback, _his2 _dicksize cock swells to a throbbing erection in seconds. <<elseif ($slaverapistx.attrXX > 65) && ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName likes sticking _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> in girls, _he2 doesn't take much convincing. <<elseif ($slaverapistx.devotion > 50)>> Since $slaverapistx.slaveName is devoted to you, _he2'll eagerly fuck anything you tell _him2 to fuck. <<elseif ($slaverapistx.devotion > 20)>> Since $slaverapistx.slaveName is obedient, _he2'll fuck anything you tell _him2 to fuck. <<elseif ($slaverapistx.devotion >= -20)>> Since $slaverapistx.slaveName does not resist your will, _he2 should comply reasonably well. _He2 has to work to get _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> hard despite _his2 doubts, visibly disturbed that you are ordering _him2 to fuck someone for your entertainment. <<else>> Since $slaverapistx.slaveName is unlikely to comply willingly, you simply restrain _him2 and administer a massive dose of vasodilators, directly where they will do the most good. $slaverapistx.slaveName writhes with the pain of the injection, which is compounded as _his2 <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> quickly reaches an agonizingly full erection. <</if>> <<if _isIncest == 1>> $slaverapistx.slaveName is well aware that _he2 is about to rape <<if $slaverapistx.father == $activeSlave.ID && $slaverapistx.mother == $activeSlave.ID>> the slave that is both _his2 mother and _his2 father, <<elseif $activeSlave.mother == $slaverapistx.ID || $activeSlave.father == $slaverapistx.ID>> _his2 own daughter, <<elseif $slaverapistx.mother == $activeSlave.ID>> _his2 own mother, <<elseif $slaverapistx.mother == $activeSlave.ID>> the slave that fathered _him2, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> _his2 <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($slaverapistx.sexualQuirk == "perverted") || ($slaverapistx.sexualQuirk == "sinful")>> <<if ($slaverapistx.energy > 60)>> and seems quite aroused at just how <<if ($slaverapistx.sexualQuirk == "perverted")>>perverted<<else>>sinful<</if>> that is. <<if canSee($slaverapistx)>>$slaverapistx.slaveName's eyes seemed locked on $activeSlave.slaveName's inviting pussy, thoroughly aroused and waiting for your order.<</if>> <<else>> but despite _his2 conflicted feelings _his2 arousal is clear. <</if>> <<set _incestMood = "Top">> <<elseif ($slaverapistx.relationshipTarget == $activeSlave.ID) && ($slaverapistx.relationship > 2)>> but since _he2's already in a sexual relationship with $him, it's only special because _his2 <<WrittenMaster $slaverapistx>> is watching. <<set _incestMood = "Top">> <<else>> <<if $slaverapistx.devotion > 95>> but _his2 deep acceptance of slavery means _he2 can't help but be eager to please everyone involved with _his2 performance. <<set _incestMood = "Top">> <<elseif $slaverapistx.devotion > 60>> but _his2 experience as a slave means _he2 can mostly ignore it and focus on sex. <<else>> and is understandably disturbed. <</if>> <</if>> <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if _isIncest == 1>> $activeSlave.slaveName is fully naked and <<if canSee($activeSlave)>>looking up at<<else>>waiting in front of<</if>> <<if $activeSlave.father == $slaverapistx.ID && $activeSlave.mother == $slaverapistx.ID>> the slave that is both $his mother and $his father, <<elseif $slaverapistx.mother == $activeSlave.ID>> $his own daughter, <<elseif $activeSlave.mother == $slaverapistx.ID>> $his own mother, <<elseif $activeSlave.father == $slaverapistx.ID>> the slave that fathered $him, <<elseif (areSisters($activeSlave, $slaverapistx) > 0)>> $his <<if areTwins($activeSlave, $slaverapistx)>>twin <</if>>sister, <</if>> <<if ($activeSlave.sexualQuirk == "perverted") || ($activeSlave.sexualQuirk == "sinful")>> <<if ($activeSlave.energy > 60)>> whose <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> is standing firm above $him. $He seems indecently aroused, flushed and shivering in anticipation. <<else>> but despite $his conflicted feelings $his growing arousal is clear as $he <<if canSee($activeSlave)>>stares at<<else>>imagines<</if>> the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> that's soon going inside $him. <</if>> <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<elseif ($activeSlave.relationshipTarget == $slaverapistx.ID) && ($activeSlave.relationship > 2)>> and seems calm and inviting to $his <<if slave.relationship == 3>> sex friend <<elseif slave.relationship == 4>> lover <<else>> slave wife <</if>> 's <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> that will be penetrating $his. <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<else>> <<if $activeSlave.devotion > 95>> and $his deep acceptance of $his status as a slave has $him staring <<if canSee($activeSlave)>>at<<else>>blindly towards<</if>> the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> above $him with a lusty smile. <<if _incestMood == "Top">> <<set _incestMood = "Both">> <<else>> <<set _incestMood = "Bottom">> <</if>> <<elseif $activeSlave.devotion > 60>> and if $he focuses, $he can forget the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> standing erect in front of $him belongs to someone related to $him. <<else>> and is understandably disturbed, <<if canSee($activeSlave)>>eyes glued to the <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> throbbing before $him.<<else>>listening to the heavy breathing of $his relative whose <<if $slaverapistx.dick > 0>>_dicksize penis<<else>>massive clit<</if>> will be entering $him soon.<</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>> $He presents $his virgin pussy to $slaverapistx.slaveName without protest. This act @@.lime; breaks in $his pussy@@, and @@.hotpink;reminds $him@@ of $his status as a submissive slave. <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetishStrength += 1>> <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He smiles as $he lays back and presents $his pussy to $slaverapistx.slaveName. $He openly enjoys submitting $himself for others to make use of. <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0) >> $He accepts your orders without comment and presents $his virgin pussy to $slaverapistx.slaveName. $He gasps in shock when $he feels the <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>massive clit<</if>> enter $him. @@.hotpink;$He is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>> $He is clearly unhappy at the idea of losing $his pearl of great price to $slaverapistx.slaveName; this probably isn't what $he imagined $his first real sexual encounter would be like. Nevertheless, $he is @@.hotpink;broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his pussy.@@ <<set $activeSlave.vagina = 1>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0)>> As you anticipated, $he refuses to give $slaverapistx.slaveName $his virginity. Since $he is restrained, $his @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging@@ are $his only signs on rebellion. Naturally, this cruel act @@.lime;will break in $his pussy.@@ <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.vagina = 1>> <</if>> <<if ($activeSlave.amp == 1)>> You set $his limbless torso up for $slaverapistx.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his giant ass pins $him helplessly in place and gives $slaverapistx.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set $him up for $slaverapistx.slaveName, face up so $he is pinned under the weight of $his giant cock. <<elseif tooBigBalls($activeSlave)>> You set $him up for $slaverapistx.slaveName, face down so the weight of $his giant balls anchor $him helplessly in place. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you restrain $him despite $his resistance to the idea of being raped by another slave. <<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, arranging $himself for vaginal sex despite $his obvious hesitation to be raped by another slave. <<elseif $activeSlave.devotion < 10>> $He obeys your orders, arranging $himself for vaginal sex despite $his slight hesitation at the idea of being another's slave sex toy. <<else>> $He happily obeys your orders, getting ready to serve another slave. <</if>> <br><br> <<if ($activeSlave.devotion < -20) && ($slaverapistx.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. $activeSlave.slaveName is tied up on the bed with $his pussy available, so you maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. The two slaves make no further moves until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. $slaverapistx.slaveName starts moving very slowly, barely prodding. After watching them mechanically go at it for a while, you use your leg to suddenly push _him2 deep into $activeSlave.slaveName, fully hilting _him2 in one motion. You occasionally prod them with an electrical jolt to keep them going at a faster pace. Both slaves resent what you made them do for you and fear you'll make them do it again. <<elseif ($slaverapistx.devotion < -20)>> Since your dick slave is restrained, you order $activeSlave.slaveName to present $himself on the bed, and then maneuver $slaverapistx.slaveName's <<if $slaverapistx.dick > 0>>_dicksize dick<<else>>strap-on<</if>> into place. $activeSlave.slaveName does $his best to hump $himself against the unwilling cock until you deal $slaverapistx.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. _He2 is still unenthusiastic, so you have _him2 lie down and have $activeSlave.slaveName ride $himself to orgasm. _He2 resents what you made _him2 do and fears you'll force _him2 to do it again. Though $activeSlave.slaveName accepts the situation, $he looks into $slaverapistx.slaveName's eyes with obvious apology. <<elseif ($slaverapistx.fetish == "dom") && ($slaverapistx.fetishStrength > 20) && ($slaverapistx.devotion > 20)>> $activeSlave.slaveName is tied and placed on the bed with $his pussy defenseless and available, and then you tell the randy $slaverapistx.slaveName that it's all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave for _his2 pleasure. _He2 penetrates _him2 immediately, fondling, pinching and licking while pistoning away, fully enjoying _his2 dominant role, edging _his2 poor toy again and again and making _him2 beg for release. <<if ($activeSlave.fetish == "dom")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving $him horrified and disgusted at $his lack of control. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving $him annoyed at $his lack of control, though $he still somewhat enjoyed $himself. <</if>> <<elseif ($activeSlave.fetish == "submissive")>> <<if ($activeSlave.devotion < -20)>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>, leaving the submissive slave horrified that $he found the experience sexually satisfying. <<else>> By the end of the day $activeSlave.slaveName's abused cunt is <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>>. This sexual encounter is everything $he dreamed of, leaving $him utterly satisfied. <</if>> <</if>> $slaverapistx.slaveName is lying next to $him on the bed in a state of obvious satiation and bliss. <<elseif ($slaverapistx.energy > 95) && ($slaverapistx.devotion > 20) && ($activeSlave.devotion < -20)>> $activeSlave.slaveName is tied and placed on the bed with $his pussy defenseless and available, and then you tell the randy $slaverapistx.slaveName that it's all _hers2. The slave life has so affected $slaverapistx.slaveName that _he2 is quite eager to rape another slave, just for the perverted novelty of the act. $His high libido keeps $him going for a long time, bringing the helpless toy to one forced orgasm after another. By the end of the day $activeSlave.slaveName is lying on the bed, all worn out, $his cunt <<if $slaverapistx.dick > 0>>dripping with cum<<else>>overflowing with juices<</if>> to $his horror and resentment, while $slaverapistx.slaveName is sleeping next to $him in a state of obvious satiation and bliss. <<elseif ($activeSlave.devotion <= 20) || ($slaverapistx.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $slaverapistx.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a non-verbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves. As they clean themselves and exit, you notice $slaverapistx.slaveName's looking a little more longingly at $activeSlave.slaveName. <<elseif ($activeSlave.devotion <= 50) || ($slaverapistx.devotion <= 50)>> You order $activeSlave.slaveName and $slaverapistx.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the intimacy of the act, finding the shared pleasure between them comforting. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $slaverapistx.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled pussy. <<else>> The two slaves happily and eagerly get down to business. They take their time with foreplay, humping slowly and gazing into each others' eyes, exchanging kisses almost constantly. After a little while, $activeSlave.slaveName looks over $slaverapistx.slaveName's shoulder to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave) && $activeSlave.anus > 0>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount++, $analTotal++>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <</if>> You take up the offer and penetrate $activeSlave.slaveName with your <<if $PC.dick > 0>>dick<<else>>strap-on<</if>>. With the added stimulus of penetrating a tight hole alongside $his dear <<WrittenMaster $slaverapistx>>, $he comes indecently hard, but no where near as hard as the completely overloaded $activeSlave.slaveName. All of you collapse into an exhausted, happy pile of flesh. <</if>> <<if canImpreg($activeSlave, $slaverapistx)>> <<KnockMeUp $activeSlave 25 0 $slaverapistx.ID>> <</if>> <<set $slaves[$slaveIndices[$slaverapistx.ID]] = $slaverapistx>>
NurseryAnon/fc
src/pregmod/fSlaveSlaveVagConsummate.tw
tw
bsd-3-clause
18,756
:: fat grafting workaround [nobr] <<set $nextButton = "Finalize fat transfer", $nextLink = "Surgery Degradation">> Enough graftable body fat was harvested for an additional <<print $availabeFat*100>>ccs per breast or an additional <<if $activeSlave.butt <= 10>><<print $availabeFat/2>><<else>><<print $availabeFat/5>><</if>> sizes to her rear. <<if $availabeFat == 0>>All fat marked for use<<else>>A total of $availabeFat unit<<if $availabeFat > 1>>s<</if>> remain<</if>>. <br><br> $boobFat units of fat will be added to her breasts for a size gain of <<print $boobFat*100>>ccs. <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$boobFat++, $availabeFat--]] | <<else>> No more fat available. | <</if>> <<if $boobFat > 0>> [[Decrease|fat grafting workaround][$boobFat--, $availabeFat++]] <<else>> No more fat marked for breast use. <</if>> <br><br> <<if $activeSlave.butt <= 10>><<print $buttFat*2>><<else>><<print $buttFat*5>><</if>> units of fat will be added to her ass for a size gain of $buttFat. <<if $activeSlave.butt > 10>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .2, $availabeFat -= 1]] | <<else>> Insufficient fat. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .2, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <<else>> <br> <<if $availabeFat > 0>> [[Increase|fat grafting workaround][$buttFat += .5, $availabeFat -= 1]] | <<else>> No more fat available. | <</if>> <<if $buttFat > 0>> [[Decrease|fat grafting workaround][$buttFat -= .5, $availabeFat += 1]] <<else>> No fat marked for ass use. <</if>> <</if>>
NurseryAnon/fc
src/pregmod/fatGraftingWorkaround.tw
tw
bsd-3-clause
1,658
:: Generate Child [nobr] <<if $mom != 0>> <<set $mergeMom = 0>> <<set $mergeDad = 0>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $mom.ID == $genePool[$m].ID>> <<set $mergeMom = $genePool[$m]>> <</if>> <<if $mom.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <</if>> <</for>> <<if $mom.pregSource == -1>> <<set $mergeDad = $PC>> <<elseif $mom.pregSource == 0 || $mom.pregSource < -1>> <<set $mergeDad = $mergeMom>> <</if>> <</if>> <<set $activeSlaveOneTimeMinAge = $targetAge>> <<set $activeSlaveOneTimeMaxAge = $targetAge>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $ageAdjustOverride = 1>> <<if $babyGender == 1>> <<include "Generate XX Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your daughter">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.nationality = "Stateless">> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.race>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s daughter")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($PC.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<elseif $babyGender == 2>> <<include "Generate XY Slave">> <<if $PC.pregSource < 1>> <<set $activeSlave.slaveName = "Your son">> <<set $activeSlave.mother = -1>> <<if $PC.pregSource != -6>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.nationality = "Stateless">> <<else>> <<set $activeSlave.father = -1>> <<set $activeSlave.nationality = $PC.nationality>> <</if>> <<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $PC.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <<else>> <<set $activeSlave.race = $PC.race>> <</if>> <<set $activeSlave.skin = $PC.origSkin>> <<set $activeSlave.eyeColor = either($PC.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <<set $activeSlave.hColor = either($PC.origHColor, "brown", "blonde", "black", "brown")>> <<set $activeSlave.pubicHColor = $PC.origHColor>> <<set $activeSlave.underArmHColor = $PC.origHColor>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.fetish = "none">> <<if $PC.markings != "none" && random(1,100) > 50>> <<set $activeSlave.markings = $PC.markings>> <</if>> <<else>> <<for $m = 0; $m < $genePool.length; $m++>> <<if $PC.pregSource == $genePool[$m].ID>> <<set $mergeDad = $genePool[$m]>> <<break>> <</if>> <</for>> <<set $activeSlave.slaveName = String("Your and " + $mergeDad.slaveName + "'s son")>> <<set $activeSlave.mother = -1>> <<set $activeSlave.father = $mergeDad.ID>> <<if $PC.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $PC.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($PC.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $PC.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $PC.origSkin>> <<else>> <<GenSkinTone $PC $mergeDad>> <</if>> <<if $PC.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "red" || $PC.origEye == "pale red" || $PC.origEye == "light red" || $PC.origEye == "pale gray">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $PC.origEye>> <<elseif $PC.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $PC.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $PC.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($PC.origEye, $mergeDad.origEye)>> <</if>> <<if $PC.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $PC.origHColor == "black">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "brown">> <<set $activeSlave.hColor = $PC.origHColor>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<elseif $PC.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $PC.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<else>> <<set $activeSlave.hColor = either($PC.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mergeDad.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($PC.markings, $mergeDad.markings, "none", "none")>> <</if>> <</if>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<if random(0,100) >= $seeDicks>> <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set $activeSlave.mother = $mergeMom.ID>> <<if $mom.pregSource > 0>> <<set _currentFather = getSlave($mom.pregSource)>> <<set $activeSlave.father = $mergeDad.ID>> <<set $activeSlave.slaveName = String($mom.slaveName + " and " + _currentFather.slaveName + "'s child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<elseif def _currentFather.slaveSurname && _currentFather.slaveSurname != "">><<set $activeSlave.slaveSurname = _currentFather.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <<elseif $mom.pregSource == -1>> <<set $activeSlave.father = -1>> <<set $activeSlave.slaveName = String($mom.slaveName + " and my child")>> <<set $activeSlave.slaveSurname = $PC.surname>> <<else>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.slaveName = String($mom.slaveName + "'s slut child")>> <<if def $mom.slaveSurname && $mom.slaveSurname != "">><<set $activeSlave.slaveSurname = $mom.slaveSurname>><<else>><<set $activeSlave.slaveSurname = 0>><</if>> <</if>> <<if $mergeMom.nationality == $mergeDad.nationality>> <<set $activeSlave.nationality = $mergeDad.nationality>> <<else>> <<set $activeSlave.nationality = "Stateless">> <</if>> <<if $mergeMom.race == $mergeDad.race>> <<set $activeSlave.race = $mergeDad.race>> <<elseif random(1,4) == 4>> <<set $activeSlave.race = either($mergeMom.race, $mergeDad.race)>> <<else>> <<set $activeSlave.race = "mixed race">> <</if>> <<if $mom.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">> <<set $activeSlave.race = either($mergeMom.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>> <<if $mergeMom.race != $arcologies[0].FSSubjugationistRace>> <<if random(1,100) > 50>> <<set $activeSlave.race = "mixed race">> <</if>> <</if>> <</if>> <<if $mergeMom.origSkin == $mergeDad.origSkin>> <<set $activeSlave.skin = $mergeMom.origSkin>> <<else>> <<GenSkinTone $mergeMom $mergeDad>> <</if>> <<if $mergeMom.origEye == $mergeDad.origEye>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "red" || $mergeMom.origEye == "pale red" || $mergeMom.origEye == "light red" || $mergeMom.origEye == "pale gray" || $mergeMom.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<elseif $mergeDad.origEye == "red" || $mergeDad.origEye == "pale red" || $mergeDad.origEye == "light red" || $mergeDad.origEye == "pale gray" || $mergeDad.origEye == "milky white">> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<elseif $mergeMom.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <</if>> <<elseif $mergeDad.origEye == "blue">> <<if random(1,4) == 2>> <<set $activeSlave.eyeColor = $mergeDad.origEye>> <<else>> <<set $activeSlave.eyeColor = $mergeMom.origEye>> <</if>> <<else>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, $mergeDad.origEye)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.eyeColor = either($mergeMom.origEye, "brown", "blue", "brown", "green", "hazel", "green")>> <</if>> <<if $mergeMom.origHColor == $mergeDad.origHColor>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<elseif $mergeMom.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <</if>> <<elseif $mergeDad.origHColor == "white">> <<if random(1,100) == 69>> <<set $activeSlave.hColor = $mergeDad.origHColor>> <<else>> <<set $activeSlave.hColor = $mergeMom.origHColor>> <</if>> <<elseif $mergeMom.origHColor == "black">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "black">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<elseif $mergeMom.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeMom.origHColor, $mergeMom.origHColor, $mergeDad.origHColor)>> <<elseif $mergeDad.origHColor == "brown">> <<set $activeSlave.hColor = either($mergeDad.origHColor, $mergeDad.origHColor, $mergeDad.origHColor, $mergeMom.origHColor)>> <<else>> <<set $activeSlave.hColor = either($mergeMom.origHColor, $mergeDad.origHColor)>> <</if>> <<if $mom.pregSource == -2 || $mom.pregSource == 0>> <<set $activeSlave.hColor = either($mergeMom.origHColor, "brown", "blonde", "black", "brown", "black", "brown", "black")>> <</if>> <<if $mergeDad.underArmHStyle == "hairless" && $mergeMom.underArmHStyle == "hairless">> <<set $activeSlave.underArmHStyle = "hairless">> <<elseif $mergeDad.underArmHStyle == "hairless" || $mergeMom.underArmHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.underArmHStyle = "hairless">> <</if>> <</if>> <<if $mergeDad.pubicHStyle == "hairless" && $mergeMom.pubicHStyle == "hairless">> <<set $activeSlave.pubicHStyle = "hairless">> <<elseif $mergeDad.pubicHStyle == "hairless" || $mergeMom.pubicHStyle == "hairless">> <<if random(1,5) == 3>> <<set $activeSlave.pubicHStyle = "hairless">> <</if>> <</if>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.sexualFlaw = either($mergeMom.sexualFlaw, "none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>> <<set $activeSlave.sexualQuirk = either($mergeMom.sexualQuirk, "none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>> <<set $activeSlave.behavioralFlaw = either($mergeMom.behavioralFlaw, "none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>> <<set $activeSlave.behavioralQuirk = either($mergeMom.behavioralQuirk, "none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish, $mergeMom.fetish)>> <<if $activeSlave.markings == "none">> <<set $activeSlave.markings = either($mergeMom.markings, $mergeDad.markings, "none", "none")>> <</if>> <<if $mom.addict > 0>> <<set $activeSlave.addict = Math.trunc($mom.addict/2)>> <</if>> <</if>> <<set $activeSlave.actualAge = 0>> <<set $activeSlave.birthWeek = 0>> <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -100>> <<set $activeSlave.boobs = 0>> <<set $activeSlave.butt = 0>> <<set $activeSlave.energy = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.chem = 990>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 1>> <</if>> <<if $activeSlave.fetish != "none">> <<set $activeSlave.fetishStrength = 20>> <</if>> /* Int and facial attractiveness changes to bolster eugenics and add negatives for excessive inbreeding */ <<if $activeSlave.mother == -1 && $PC.pregSource == -1>> <<set $activeSlave.face = random(90,100)>> <<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>> <<elseif $activeSlave.mother == -1>> <<if $PC.pregSource > 0>> <<if $mergeDad.face < $PC.face>> <<set $activeSlave.face = random($mergeDad.face, $PC.face)>> <<else>> <<set $activeSlave.face = random(0,$PC.face)>> <</if>> <<if $activeSlave.face < 40>> <<set $activeSlave.face += random(5,20)>> <</if>> <<if $mergeDad.intelligence < $PC.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $PC.intelligence>> <</if>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence += 1>> <</if>> <<else>> <<set $activeSlave.face =random(20,100)>> <<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 3, 3)>> <</if>> <<elseif $activeSlave.father == -1>> <<if $PC.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $PC.face)>> <<else>> <<set $activeSlave.face = either($mergeMom.face-10, $mergeMom.face+10)>> <</if>> <<if $PC.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $PC.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $mom.breedingMark == 1>> <<if $activeSlave.face < 60>> <<set $activeSlave.face = random(60,100)>> <</if>> <<if $activeSlave.intelligence < 2>> <<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>> <</if>> <<elseif $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) > 60>> <<set $activeSlave.face -= random(2,20)>> <</if>> <<if $activeSlave.intelligence > -3 && random(1,100) < 40>> <<set $activeSlave.intelligence -= 1>> <<if $activeSlave.intelligence > -3 && random(1,100) < 20>> <<set $activeSlave.intelligence -= 1>> <</if>> <</if>> <</if>> <<else>> <<if $mergeDad.face < $mergeMom.face>> <<set $activeSlave.face = random($mergeDad.face, $mergeMom.face)>> <<elseif $mergeDad.face > $mergeMom.face>> <<set $activeSlave.face = random($mergeMom.face, $mergeDad.face)>> <<else>> <<set $activeSlave.face = $mergeMom.face>> <</if>> <<if $mergeDad.intelligence < $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeDad.intelligence, $mergeMom.intelligence)>> <<elseif $mergeDad.intelligence > $mergeMom.intelligence>> <<set $activeSlave.intelligence = random($mergeMom.intelligence, $mergeDad.intelligence)>> <<else>> <<set $activeSlave.intelligence = $mergeMom.intelligence>> <</if>> <<if $inbreeding == 1>> <<if $activeSlave.face > -100 && random(1,100) < 50>> <<set $activeSlave.face -= random(5,20)>> <</if>> <<if $activeSlave.intelligence > -3 && random(1,100) < 50>> <<set $activeSlave.intelligence -= 1>> <<if $activeSlave.intelligence > -3 && random(1,100) < 30>> <<set $activeSlave.intelligence -= 1>> <</if>> <</if>> <</if>> <</if>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.face = Math.clamp($activeSlave.face, -100, 100)>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.boobsImplantType = 0>> <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.hipsImplant = 0>> <<set $activeSlave.buttImplant = 0>> <<set $activeSlave.buttImplantType = 0>> <<set $activeSlave.lipsImplant = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.tonguePiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0>> <<set $activeSlave.bellyPreg = 0>> <<set $activeSlave.bellyFluid = 0>> <<set $activeSlave.bellyImplant = -1>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.makeup = 0>> <<set $activeSlave.nails = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.stampTat = 0>> <<set $activeSlave.bellyTat = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.accent = 4>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.hStyle = "long">> <<set $activeSlave.hLength = 300>> <<if $activeSlave.pubicHStyle != "hairless">> <<set $activeSlave.pubicHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.underArmHStyle != "hairless">> <<set $activeSlave.underArmHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<set $activeSlave.fetish = "none">> <</if>> <<if $incubatorImprintSetting == "terror">> <<set $activeSlave.origin = "She was conditioned from birth into mindless terror in an aging tank.">> <<set $activeSlave.tankBaby = 2>> <<else>> <<set $activeSlave.origin = "She was conditioned from birth into trusting obedience in an aging tank.">> <<set $activeSlave.tankBaby = 1>> <</if>> <<set $activeSlave.career = "a slave since birth">> <<set $activeSlave.birthName = $activeSlave.slaveName>> <<set $activeSlave.birthSurname = $activeSlave.slaveSurname>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.navelPiercing = 0>> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<set $activeSlave.weekAcquired = $week>> <<if $activeSlave.nationality == "Stateless">> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $activeSlave.nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $activeSlave.nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $activeSlave.nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $activeSlave.nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $activeSlave.nationality = "Ancient Chinese Revivalist">> <</if>> <</if>> <<set $mergeMom = 0>> <<set $mergeDad = 0>>
NurseryAnon/fc
src/pregmod/generateChild.tw
tw
bsd-3-clause
25,943
:: Hotswap Prosthetics [nobr] <<set $activeLimbs = $limbs.find(function(s) { return s.ID == $activeSlave.ID; })>> <<if $activeSlave.amp < 0>> <<set _oldLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<set _oldLimbs.type = $activeSlave.amp, _oldLimbs.armsTat = $activeSlave.armsTat, _oldLimbs.legsTat = $activeSlave.legsTat>> <</if>> <<set _readyLimbs = []>> <<for _hsp = 0; _hsp < $activeSlave.readyLimbs.length; _hsp++>> <<set _readyLimbs.push($activeSlave.readyLimbs[_hsp].type)>> <</for>> <br> Switch out her prosthetics for <<if $activeSlave.amp == -1>> <strong>Basic P-limbs equipped</strong> <<elseif _readyLimbs.includes(-1)>> <<link "a basic set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -1; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -1, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "simple" && $activeSlave.ID == $activeLimbs.ID>> //Basic P-limbs being built <<else>> //Basic prostheses unavailable <</if>>| <<if $activeSlave.amp == -2>> <strong>Sex focused P-limbs equipped</strong> <<elseif _readyLimbs.includes(-2)>> <<link "a sex focused set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -2; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -2, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "sex" && $activeSlave.ID == $activeLimbs.ID>> //Sex focused P-limbs being built <<else>> //Sex focused prostheses unavailable <</if>>| <<if $activeSlave.amp == -3>> <strong>Natural looking P-limbs equipped</strong> <<elseif _readyLimbs.includes(-3)>> <<link "a natural looking set">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -3; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -3, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "beauty" && $activeSlave.ID == $activeLimbs.ID>> //Natural looking P-limbs being built <<else>> //Natural looking prostheses unavailable <</if>>| <<if $activeSlave.amp == -4>> <strong>Combat P-limbs equipped</strong> <<elseif _readyLimbs.includes(-4)>> <<link "military grade arms">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -4; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -4, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "combat" && $activeSlave.ID == $activeLimbs.ID>> //Combat P-limbs being built <<else>> //Combat prostheses unavailable <</if>>| <<if $activeSlave.amp == -5>> <strong>Cybernetic P-limbs equipped</strong> <<elseif _readyLimbs.includes(-5)>> <<link "advanced cybernetics">> <<set _hsp = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -5; })>> <<set _newLimbs = $activeSlave.readyLimbs[_hsp]>> <<set $activeSlave.amp = -5, $activeSlave.armsTat = _newLimbs.armsTat, $activeSlave.legsTat = _newLimbs.legsTat>> <<set $activeSlave.readyLimbs.splice(_hsp, 1, _oldLimbs)>> <<replace "#LimbOptions">> <<include "Hotswap Prosthetics">> <</replace>> <</link>> <<elseif def $activeLimbs && $activeLimbs.type == "cyber" && $activeSlave.ID == $activeLimbs.ID>> //Cybernetic P-limbs being built <<else>> //Cybernetic prostheses unavailable <</if>> <br>
NurseryAnon/fc
src/pregmod/hotswapprosthetics.tw
tw
bsd-3-clause
4,317
:: Husk Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if ($huskSlave.dick == 0) && ($huskSlave.vagina == -1)>><<set $huskSlave.vagina = 0>><</if>> <<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics: <<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>> <br><br> Age: <br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">> <br><br> Sex: <<if $huskSlave.sex == 1>>Female. <<elseif $huskSlave.sex == 2>>Male. <<elseif $huskSlave.sex == 3>>Futanari. <</if>> <br>[[Female|Husk Slave][$huskSlave.sex = 1]] | [[Male|Husk Slave][$huskSlave.sex = 2]] | [[Both|Husk Slave][$huskSlave.sex = 3]] <br><br> Nationality: <br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">> <br><br> <<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">> <br>[[White|Husk Slave][$huskSlave.race = "white"]] | [[Asian|Husk Slave][$huskSlave.race = "asian"]] | [[Latina|Husk Slave][$huskSlave.race = "latina"]] | [[Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]] | [[Black|Husk Slave][$huskSlave.race = "black"]] | [[Semitic|Husk Slave][$huskSlave.race = "semitic"]] | [[Southern European|Husk Slave][$huskSlave.race = "southern european"]] | [[Indo-aryan|Husk Slave][$huskSlave.race = "indo-aryan"]] | [[Amerindian|Husk Slave][$huskSlave.race = "amerindian"]] | [[Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]] | [[Malay|Husk Slave][$huskSlave.race = "malay"]] | [[Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]] <br><br> Virginity: <<if $huskSlave.virgin == 0>>Virgin. <<else>>Not important. <</if>> <br>[[Important|Husk Slave][$huskSlave.virgin = 0]] | [[Not Important|Husk Slave][$huskSlave.virgin = 1]] <br><br><br> Reserving a body will cost <<print cashFormat(10000)>> up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. <<if $huskSlaveOrdered == 1>> [[Withdraw body order|Main][$huskSlaveOrdered = 0, $cash += 10000]] <<elseif $cash < 10000>> //You lack the credits to place a body reservation.// <<else>> [[Post body order|Main][$huskSlaveOrdered = 1, $cash -= 10000]] <</if>>
NurseryAnon/fc
src/pregmod/huskSlave.tw
tw
bsd-3-clause
2,428
:: Husk Slave Swap [nobr] <<set $nextButton = "Continue">> <<set _oldSlave = clone($swappingSlave)>> <<set _m = $slaveIndices[$swappingSlave.ID]>> <<ClearSummaryCache $slaves[_m]>> You strap $slaves[_m].slaveName, and the body to which $pronoun will be transferred, into the remote surgery and stand back as it goes to work. <<BodySwap $slaves[_m] $activeSlave>> <<set _gps = $genePool.findIndex(function(s) { return s.ID == $slaves[_m].ID; })>> <<set $genePool[_gps].race = $slaves[_m].race, $genePool[_gps].skin = $slaves[_m].skin, $genePool[_gps].markings = $slaves[_m].markings, $genePool[_gps].origEye = $slaves[_m].origEye, $genePool[_gps].origHColor = $slaves[_m].origHColor, $genePool[_gps].origSkin = $slaves[_m].skin, $genePool[_gps].face = $slaves[_m].face, $genePool[_gps].pubicHStyle = $slaves[_m].pubicHStyle, $genePool[_gps].underArmHStyle = $slaves[_m].underArmHStyle>> /* special exception to swap genePool since the temporary body lacks an entry. Otherwise we could just call the widget using the genePool entries */ <br><br> After an honestly impressive procedure, $slaves[_m].slaveName is recovering nicely. <<BodySwapReaction $slaves[_m] _oldSlave>> <br><br> <<slaveCost _oldSlave>> <<set _payout = Math.trunc($slaveCost/3)>> $slaves[_m].slaveName's old body was bought by the Flesh Heap for <<print cashFormat(_payout)>>. <<if $slaves[_m].bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_m].ID; })>> <<if _myBody != -1>> <<set $slaves[_myBody].origBodyOwnerID = 0>> <<if $slaves[_myBody].fetish != "mindbroken" && $slaves[_myBody].fuckdoll == 0>> <<if $slaves[_myBody].devotion > 20>> $slaves[_myBody].slaveName is somwhat saddened to see her body leave forever. <<elseif $slaves[_myBody].devotion >= -50>> $slaves[_myBody].slaveName is @@.medimorchid;disturbed@@ to find her body is gone for good, damaging her @@.gold;ability to trust you.@@ <<set $slaves[_myBody].devotion -= 30, $slaves[_myBody].trust -= 30>> <<else>> $slaves[_myBody].slaveName is @@.medimorchid;deeply upset@@ that she'll never see her body again. With so little left, she finds it easy to take vengeance by @@.orangered;completely rejecting your ownership of her.@@ <<set $slaves[_myBody].devotion -= 50, $slaves[_myBody].trust = 100>> <</if>> <</if>> <</if>> <</if>> <<set $slaves[_m].bodySwap++>> <<set $cash += _payout>> <<set $activeSlave = 0, $swappingSlave = 0>>
NurseryAnon/fc
src/pregmod/huskSlaveSwap.tw
tw
bsd-3-clause
2,463
:: husk Slave Swap Workaround [nobr] <<set $nextButton = "Abort Operation", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> "This operation is neither simple nor is it perfected. There are extreme health risks involved and no guarantee of success. Strap a slave into your remote surgery to consent to the operation. Indentured servants<<if $incubator > 0>> and slaves with reserved children<</if>> not eligible." <br> //Select the slave whose mind will be transferred into the waiting husk.<<if $cyberMod == 1>> Amputated slaves must not be wearing prosthetics.<</if>> This operation will cost <<print cashFormat(10000)>>.// <br><br> __Select an eligible slave:__ <<for _i = 0; _i < $slaves.length; _i++>> <<if isSlaveAvailable($slaves[_i])>> <<if $slaves[_i].fuckdoll == 0>> <<if ($slaves[_i].PLimb == 0) || ($slaves[_i].PLimb == 1 && $slaves[_i].amp == 1)>> <<if ($slaves[_i].indenture == -1)>> <<if ($slaves[_i].breedingMark == 0)>> <<if ($slaves[_i].reservedChildren == 0)>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[_i].slaveName|Husk Slave Swap][$swappingSlave = $slaves[" + _i + "], $cash -= 10000]]">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>>
NurseryAnon/fc
src/pregmod/huskSlaveSwapWorkaround.tw
tw
bsd-3-clause
1,234
:: Incubator [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">> <<set $targetAge = Number($targetAge) || $minimumSlaveAge>> <<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>> <<if $incubatorName != "the Incubator">> <<set $incubatorNameCaps = $incubatorName.replace("the ", "The ")>> <</if>> <<set $readySlaves = 0, $readySlave = 0, $incubatorSlaves = $tanks.length, $freeTanks = $incubator - $incubatorSlaves, _SL = $slaves.length, _eligibility = 0>> <br><br> $incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems. <<if $incubatorSlaves > 2>> It's well used. The hum of active tanks fill the air. <<elseif $incubatorSlaves > 0>> It's barely used; most of the tanks lie dormant. <<else>> It's empty and quiet. [[Decommission the incubator|Main][$incubator = 0, $incubatorUpgradeSpeed = 5, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $incubatorUpgradeGrowthStims = 0, $incubatorWeightSetting = 0, $incubatorMusclesSetting = 0, $incubatorReproductionSetting = 0, $incubatorGrowthStimsSetting = 0, $tanks = []]] <</if>> <br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>. Currently $incubatorSlaves tanks are in use. [[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs <<print cashFormat(Math.trunc(60000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<if $freeTanks == 0>> All of the tanks are currently occupied by growing children. <<elseif $incubator > 1 && $reservedChildren < $freeTanks>> [[Remove an incubation tank|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubator -= 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will reduce upkeep costs// <</if>> <br><br> Reserve an eligible mother-to-be's child to be placed in a tank upon birth. Of $incubator tanks, <<print $freeTanks>> <<if $freeTanks == 1>>is<<else>>are<</if>> unoccupied. Of those, $reservedChildren <<if $reservedChildren == 1>>tank is<<else>>tanks are<</if>> reserved. /* ** With hundreds of slaves, navigating the Incubator room was giving me as much of a headache as other lists. ** So, I borrowed the sorting list and dropped a few options here. */ <<if (0 < _SL)>> <<set $sortIncubatorList = $sortIncubatorList || 'Unsorted'>> <br/>//Sorting:// ''<span id="qlIncubatorSort">$sortIncubatorList</span>.'' <<link "Sort by Name">> <<set $sortIncubatorList = 'Name'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByName(); <</script>> <</link>> | <<link "Sort by Reserved Incubator Spots">> <<set $sortIncubatorList = 'Reserved Incubator Spots'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByReservedSpots(); <</script>> <</link>> | <<link "Sort by Pregnancy Week">> <<set $sortIncubatorList = 'Pregnancy Week'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByPregnancyWeek(); <</script>> <</link>> | <<link "Sort by Number of Children">> <<set $sortIncubatorList = 'Number of Children'>> <<replace "#qlIncubatorSort">>$sortIncubatorList<</replace>> <<script>> sortIncubatorPossiblesByPregnancyCount(); <</script>> <</link>> <br/> <</if>> <div id="qlIncubator"> <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].preg > 0 && $slaves[_u].broodmother == 0 && $slaves[_u].pregKnown == 1 && $slaves[_u].eggType == "human">> <<if $slaves[_u].assignment == "work in the dairy" && $dairyPregSetting > 0>> <<else>> <<set _slaveId = "slave-" + $slaves[_u].ID>> <<set _pregCount = $slaves[_u].pregType>> <<set _reservedSpots = $slaves[_u].reservedChildren>> <<set _pregWeek = $slaves[_u].pregWeek>> <<set _slaveName = getSlaveDisplayName($slaves[_u])>> <div class="possible" @id="_slaveId" @data-preg-count="_pregCount" @data-reserved-spots="_reservedSpots" @data-preg-week="_pregWeek" @data-name="_slaveName"> <<print "[[_slaveName|Long Slave Description][$activeSlave = $slaves[" + _u + "], $nextLink = passage()]]">> is $slaves[_u].pregWeek weeks pregnant with <<if $slaves[_u].pregSource == 0 || $slaves[_u].preg <= 5>>someone's<<if $slaves[_u].preg <= 5>>, though it is too early to tell whose,<</if>> <<elseif $slaves[_u].pregSource == -1>>your <<elseif $slaves[_u].pregSource == -2>>a citizen's <<else>> <<set _t = $slaveIndices[$slaves[_u].pregSource]>> <<if def _t>> <<print $slaves[_t].slaveName>>'s <</if>> <</if>> <<if $slaves[_u].pregType > 1>>$slaves[_u].pregType babies<<else>>baby<</if>>. <<if $slaves[_u].reservedChildren > 0>> <<set _childrenReserved = 1>> <<if $slaves[_u].pregType == 1>> Her child will be placed in $incubatorName. <<elseif $slaves[_u].reservedChildren < $slaves[_u].pregType>> $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <<elseif $slaves[_u].pregType == 2>> Both of her children will be placed in $incubatorName. <<else>> All $slaves[_u].reservedChildren of her children will be placed in $incubatorName. <</if>> <<if ($slaves[_u].reservedChildren < $slaves[_u].pregType) && ($reservedChildren < $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if $slaves[_u].reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of her children|Incubator][$reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren), $slaves[" + _u + "].reservedChildren += ($slaves[" + _u + "].pregType - $slaves[" + _u + "].reservedChildren)]]">> <</if>> <<elseif ($slaves[_u].reservedChildren == $slaves[_u].pregType) || ($reservedChildren == $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$slaves[" + _u + "].reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $slaves[_u].reservedChildren > 1>> | <<print "[[Keep none of her children|Incubator][$reservedChildren -= $slaves[" + _u + "].reservedChildren, $slaves[" + _u + "].reservedChildren = 0]]">> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep "+ (($slaves[_u].pregType > 1) ? "a" : "the") +" child|Incubator][$slaves[" + _u + "].reservedChildren += 1, $reservedChildren += 1]]">> <<if ($slaves[_u].pregType > 1) && ($reservedChildren + $slaves[_u].pregType - $slaves[_u].reservedChildren) <= $freeTanks>> | <<print "[[Keep all of her children|Incubator][$reservedChildren += $slaves["+ _u + "].pregType, $slaves[" + _u + "].reservedChildren += $slaves["+ _u +"].pregType]]">> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for her offspring.@@ <</if>> <<set _eligibility = 1>> </div> <</if>> <</if>> <</for>> </div> <<script>> $('div#qlIncubator').ready(sortIncubatorPossiblesByPreviousSort); <</script>> <<if _eligibility == 0>> <br> //You have no pregnant slaves bearing eligible children.// <</if>> <<if $PC.pregKnown == 1 && $PC.pregSource != -1>> <br>''@@.pink;You're pregnant@@'' and going to have <<switch $PC.pregType>> <<case 1>> a baby. <<case 2>> twins. <<case 3>> triplets. <<case 4>> quadruplets. <<case 5>> quintuplets. <<case 6>> sextuplets. <<case 7>> septuplets. <<case 8>> octuplets. <</switch>> <<if $PC.reservedChildren > 0>> <<set _childrenReserved = 1>> <<if $PC.pregType == 1>> Your child will be placed in $incubatorName. <<elseif $PC.reservedChildren < $PC.pregType>> $PC.reservedChildren of your children will be placed in $incubatorName. <<elseif $PC.pregType == 2>> Both of your children will be placed in $incubatorName. <<else>> All $PC.reservedChildren of your children will be placed in $incubatorName. <</if>> <<if ($PC.reservedChildren < $PC.pregType) && ($reservedChildren < $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep another child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if $PC.reservedChildren > 0>> | <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <</if>> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <<if ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | <<print "[[Keep the rest of your children|Incubator][$reservedChildren += ($PC.pregType - $PC.reservedChildren), $PC.reservedChildren += ($PC.pregType - $PC.reservedChildren)]]">> <</if>> <<elseif ($PC.reservedChildren == $PC.pregType) || ($reservedChildren == $freeTanks)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep one less child|Incubator][$PC.reservedChildren -= 1, $reservedChildren -= 1]]">> <<if $PC.reservedChildren > 1>> | <<print "[[Keep none of your children|Incubator][$reservedChildren -= $PC.reservedChildren, $PC.reservedChildren = 0]]">> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> You have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<print "[[Keep "+ (($PC.pregType > 1) ? "a" : "your") +" child|Incubator][$PC.reservedChildren += 1, $reservedChildren += 1]]">> <<if ($PC.pregType > 1) && ($reservedChildren + $PC.pregType - $PC.reservedChildren) <= $freeTanks>> | <<print "[[Keep all of your children|Incubator][$reservedChildren += $PC.pregType, $PC.reservedChildren += $PC.pregType]]">> <</if>> <<elseif $reservedChildren == $freeTanks>> <br>&nbsp;&nbsp;&nbsp;&nbsp; You have @@.red;no room for your offspring.@@ <</if>> <</if>> <<if $reservedChildren != 0 || _childrenReserved == 1>> /* the oops I made it go negative somehow button */ <br> <<link "Clear all reserved children">> <<for _u = 0; _u < _SL; _u++>> <<if $slaves[_u].reservedChildren != 0>> <<set $slaves[_u].reservedChildren = 0>> <</if>> <</for>> <<set $PC.reservedChildren = 0>> <<set $reservedChildren = 0>> <<goto "Incubator">> <</link>> <</if>> <br><br> Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge = $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge = $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge = $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge = 18]] //Setting will not be applied to tanks in use.// <br> <<if $incubatorUpgradeSpeed == 52>> It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year. <<elseif $incubatorUpgradeSpeed == 18>> It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 9>> It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs <<print cashFormat(Math.trunc(75000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 6>> It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 5>> The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeWeight == 1>> Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight. <<else>> There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> Advanced monitoring and steroid injection systems have been installed in the tanks to monitor and maintain a developing child's musculature. <<else>> There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs. <<else>> There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeOrgans == 1>> Surgical tools have been added to the tank to be able to extract tissue samples from the occupant. <<elseif $organFarmUpgrade >= 1>> The tanks lack the ability to extract tissue samples to be used by the organ fabricator. [[Upgrade the growth tanks with surgical extraction tools|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubatorUpgradeOrgans = 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> The tanks lack the ability to extract tissue samples and the dispensary lacks the ability to make use of them to fabricate organs. <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> Advanced monitoring and stimulant injection systems have been installed in the tanks to monitor and maintain a developing child's height. <<elseif $growthStim == 1>> There are no systems in place to control a growing child's height. [[Upgrade the growth tanks with stimulants injection systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeGrowthStims = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> There are no systems in place to control a growing child's height and you lack the capability to fabricate growth stimulants. <</if>> <br> <<if $incubatorImprintSetting == "terror">> The imprinting system is currently focused on making her devoted but fearful of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on attachment|Incubator][$incubatorImprintSetting = "trust"]] //Only affects new infants// <<else>> The imprinting system is currently focused on making her devoted and trusting of you. The imprinting cycle is locked upon incubation start. [[Switch the system to focus on dependence|Incubator][$incubatorImprintSetting = "terror"]] //Only affects new infants// <</if>> <<if $incubatorSlaves > 0>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<capture $i>> <br><br>@@.pink;$tanks[$i].slaveName@@ occupies this tank. She appears to be <<if $tanks[$i].genes == "XX">>a natural girl<<else>>a natural boy<</if>>, with $tanks[$i].hColor hair<<if $tanks[$i].eyes != -2>> and $tanks[$i].eyeColor eyes.<<else>>. She most likely will be blind.<</if>> Statistical projections indicates that once released she will be around <<print $tanks[$i].height + random(-5,5)>> cm tall. Most likely she will be <<if $tanks[$i].weight <= 30 && $tanks[$i].weight >= -30>> at a healthy weight and <<elseif $tanks[$i].weight >= 31 && $tanks[$i].weight <= 95>> quite overweight and <<elseif $tanks[$i].weight >= 96>> very overweight and <<elseif $tanks[$i].weight <= -31 && $tanks[$i].weight >= -95>> quite thin and <<elseif $tanks[$i].weight <= -96>> very thin and <</if>> <<if $tanks[$i].muscles <= 5 && $tanks[$i].muscles >= -5>> with a normal musculature. <<elseif $tanks[$i].muscles >= 6 && $tanks[$i].muscles <= 30>> quite toned. <<elseif $tanks[$i].muscles >= 31 && $tanks[$i].muscles <= 95>> quite muscular. <<elseif $tanks[$i].muscles >= 96>> with a powerful musculature. <<elseif $tanks[$i].muscles <= -6 && $tanks[$i].muscles >= -30>> quite weak. <<elseif $tanks[$i].muscles <= -31 && $tanks[$i].muscles >= 95>> very weak. <<elseif $tanks[$i].muscles <= -96>> extremely weak. <</if>> Her breasts are projected to be <<if $tanks[$i].boobs <= 799>> of normal size, <<elseif $tanks[$i].boobs <= 1799>> of generous size, <<elseif $tanks[$i].boobs <= 3249>> of incredible size, <<else>> of humongous size, <</if>> while her rear will be <<if $tanks[$i].butt <= 3>> a healthy size. <<elseif $tanks[$i].butt <= 6>> quite impressive. <<elseif $tanks[$i].butt <= 9>> very impressive. <<else>> immense. <</if>> <<if $tanks[$i].dick > 0>> <<if $tanks[$i].dick <= 3>> The latest analysis reported her dick will end up being around the average <<elseif $tanks[$i].dick >= 4 && $tanks[$i].dick <= 6>> The latest analysis reported her dick will end up being above average <<elseif $tanks[$i].dick >= 7 && $tanks[$i].dick <= 9>> The latest analysis reported her dick will end up being far above the average <<else>> The latest analysis reported her dick will end up being of monstrous size <</if>> <</if>> <<if $tanks[$i].balls > 0>> <<if $tanks[$i].balls <= 3>> and her testicles will reach a normal size. <<elseif $tanks[$i].balls >= 4 && $tanks[$i].balls <= 6>> and her testicles will be of remarkable size. <<elseif $tanks[$i].balls >= 7 && $tanks[$i].balls <= 9>> and her testicles will reach an impressive size. <<else>> and her testicles will reach a monstrous size. <</if>> <</if>> <<if $tanks[$i].pubertyXX == 1 && $tanks[$i].ovaries == 1>> Scanners report her womb is fertile. <<else>> Scanners report she is not fertile, <<if $tanks[$i].pubertyXX == 0>> as she has not yet entered puberty. <<else>> it appears her womb is sterile. <</if>> <</if>> <<if $tanks[$i].growTime <= 0>> <<set $readySlaves = 1>> <br>She is ready to be released from her tank. <<else>> <br>Her growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks. <</if>> <br>The tank is imprinting her with basic life and sexual skills, though she will still be very naive and inexperienced on release. <<if $tanks[$i].tankBaby == 2>> The majority of her indoctrination involves painting the world as a terrible place where only horror awaits her should she not obey her owner. <<else>> The majority of her indoctrination involves painting the world as a wonderful place only if she is unconditionally devoted to, and absolutely trusting of, her owner. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> Her weight is not being properly managed, saving costs but likely causing excessive weight gain. <<elseif $incubatorWeightSetting == 2>> Her weight is being carefully managed; she will be released at a healthy weight. <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; she will likely be malnourished. <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> Her strength levels are purposefully set higher than recommended; excessive muscle gain likely. <<elseif $incubatorMusclesSetting == 1>> Her musculature is being carefully managed; she will be released with near normal strength. <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; she will likely be released extremely weak. <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1>> <br> <<if $incubatorGrowthStimsSetting == 2>> She is being injected with higher than recommended doses of stimulants; exceeding expected final height is likely. <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. <</if>> <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> Her hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed; she will be released with fully functional reproductive organs. <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; she will undergo normal puberty. <</if>> <</if>> <<if $cheatMode == 1>> <br>''Cheatmode:'' <<link "Retrieve immediately">> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<goto "Incubator Retrieval Workaround">> <</link>> <</if>> <<if $incubatorUpgradeOrgans == 1>> <br> You can extract a sample and prepare a new organ for her to be implanted once she exits her tank. <<set _newOrgan = 0>> <<set $tankOrgans = { ovaries: 0, penis: 0, testicles:0, eyes: 0, voiceBox: 0}>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $tanks[$i].ID == $incubatorOrgans[_i].ID>> <<if $incubatorOrgans[_i].type == "ovaries">> <<set $tankOrgans.ovaries = 1>> <</if>> <<if $incubatorOrgans[_i].type == "testicles">> <<set $tankOrgans.testicles = 1>> <</if>> <<if $incubatorOrgans[_i].type == "penis">> <<set $tankOrgans.penis = 1>> <</if>> <<if $incubatorOrgans[_i].type == "eyes">> <<set $tankOrgans.eyes = 1>> <</if>> <<if $incubatorOrgans[_i].type == "voicebox">> <<set $tankOrgans.voicebox = 1>> <</if>> <</if>> <</for>> <<if $tanks[$i].genes == "XX">> Being a natural girl she possesses a functional vagina and ovaries, you can: <<else>> Being a natural boy he possesses a functional penis and balls, you can: <</if>> <br> <<if $tanks[$i].ovaries == 0 && $tankOrgans.ovaries != 1>> <<link "Prepare ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].dick == 0 && $tankOrgans.penis != 1>> <<link "Prepare penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].balls == 0 && $tankOrgans.testicles != 1>> | <<link "Prepare testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].eyes == -2 && $tankOrgans.eyes != 1>> <br>She appears to be blind: <<link "Prepare eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <<if $tanks[$i].voice == 0 && $tankOrgans.voicebox != 1>> <br>It appears she was born a mute: <<link "Prepare vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $tanks[$i].ID>> <<set $incubatorOrgans.push(_newOrgan)>> <<goto "Incubator">> <</link>> <</if>> <</if>> <</capture>> <</for>> <</if>> <br> <br> <<if $incubatorUpgradeWeight == 1>> <<if $incubatorWeightSetting == 1>> Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 2>> Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]] <<elseif $incubatorWeightSetting == 0>> Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]] <</if>> <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> <<if $incubatorMusclesSetting == 2>> Strength levels are purposefully set higher than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 1>> Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]] <<elseif $incubatorMusclesSetting == 0>> Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> <<if $incubatorReproductionSetting == 2>> Hormone levels are purposefully set higher than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 1>> Hormone levels are being carefully managed; children will be released with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]] <<elseif $incubatorReproductionSetting == 0>> Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]] <</if>> <</if>> <br> <<if $incubatorUpgradeGrowthStims == 1>> <<if $incubatorGrowthStimsSetting == 2>> She is injected with higher than recommended doses of stimulants; exceeding expected final height is likely. [[Limit|Incubator][$incubatorGrowthStimsSetting = 1]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 1>> She is injected with the recommended dosage of stimulants; she will grow to her full expected height. [[Overload|Incubator][$incubatorGrowthStimsSetting = 2]] | [[Disable|Incubator][$incubatorGrowthStimsSetting = 0]] <<elseif $incubatorGrowthStimsSetting == 0>> Growth stimulant injection systems are offline; she will develop normally. [[Activate|Incubator][$incubatorGrowthStimsSetting = 1]] <</if>> <</if>> <<if $readySlaves == 1>> <<for $i = 0; $i < $incubatorSlaves; $i++>> <<if $tanks[$i].growTime <= 0>> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> <<break>> <</if>> <</for>> <<goto "Incubator Retrieval Workaround">> <</if>> <br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/pregmod/incubator.tw
tw
bsd-3-clause
29,791
:: Incubator Report [nobr] <<set $incubatorSlaves = 0>> <<for _inc = 0; _inc < $tanks.length; _inc++>> <<set $tanks[_inc].birthWeek += 1>> <<if $tanks[_inc].birthWeek >= 52>> <<set $tanks[_inc].birthWeek = 0>> <<if $seeAge == 1>> <<set $tanks[_inc].actualAge++, $tanks[_inc].ovaryAge++>> <</if>> <</if>> <<set $incubatorSlaves += 1>> <<if $tanks[_inc].growTime > 0>> <<set $tanks[_inc].growTime -= $incubatorUpgradeSpeed>> <br>@@.pink;<<print $tanks[_inc].slaveName>>'s@@ growth is currently being accelerated. $pronounCap <<if Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed) <= 0>>is @@.lime;ready for release.@@ $pronounCap will be ejected from $possessive tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[_inc].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>. <<else>> @@.pink;$tanks[_inc].slaveName@@ is @@.lime;ready for release.@@ $pronounCap will be ejected from $possessive tank upon your approach. <</if>> <<if $incubatorUpgradeWeight == 1>> <br> <<if $incubatorWeightSetting == 1>> <<if $tanks[_inc].weight < 200>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 5>> <</if>> <</if>> The weight monitoring systems are overloading $possessive intake causing @@.red;rapid weight gain.@@ <<elseif $incubatorWeightSetting == 2>> <<if $tanks[_inc].weight > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight -= 1>> <</if>> The weight monitoring systems detect $pronoun is overweight and @@.green;decrease $possessive caloric intake.@@ <<elseif $tanks[_inc].weight < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].weight += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].weight += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].weight += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].weight += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].weight += 1>> <</if>> The weight monitoring systems detect $pronoun is underweight and @@.green;increase $possessive caloric intake.@@ <<else>> $pronounCap is @@.lime;currently a healthy weight;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorWeightSetting == 0>> <<if $tanks[_inc].weight > -100>> $possessiveCap developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].weight > -100>> $possessiveCap developing body @@.red;quickly sheds its gained weight.@@ <<set $tanks[_inc].weight -= 40>> <</if>> <</if>> <<if $incubatorUpgradeMuscles == 1>> <br> <<if $incubatorMusclesSetting == 2>> <<if $tanks[_inc].muscles < 100>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 70>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 40>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 20>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles += 5>> <</if>> <</if>> The strength monitoring systems are overloading $object with steroids causing @@.green;rapid muscle development.@@ <<elseif $incubatorMusclesSetting == 1>> <<if $tanks[_inc].muscles > 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles -= 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles -= 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles -= 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles -= 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles-->> <</if>> The strength monitoring systems detect $pronoun is overly muscular and @@.green;decrease $possessive steroid dosage.@@ <<elseif $tanks[_inc].muscles < -10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].muscles += 30>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].muscles += 10>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].muscles += 5>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].muscles += 2>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].muscles++>> <</if>> The strength monitoring systems detect $pronoun is weak and @@.green;increase $possessive steroid dosage.@@ <<else>> $pronounCap has @@.lime;a healthy musculature;@@ efforts will be made to maintain it. <</if>> <<elseif $incubatorMusclesSetting == 0>> <<if $tanks[_inc].muscles > -100>> $possessiveCap developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<else>> <<if $tanks[_inc].muscles > -100>> $possessiveCap developing body @@.red;quickly loses its gained muscle.@@ <<set $tanks[_inc].muscles -= 40>> <</if>> <</if>> <<if $incubatorUpgradeGrowthStims == 1 && $incubatorGrowthStimsSetting != 0>> <br> <<set _heightLimit = Math.trunc(Math.clamp((Height.mean($tanks[_inc].height) * 1.25),0,274))>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, $tanks[_inc])>> <<if $tanks[_inc].inducedNCS == 1>> /* ** NCS should block physical growth beyond that of a toddler, but some players might like ** a little more or less. So using $minimumSlaveAge or 8, whichever is lesser. */ <<set _limitAge = Math.min(8, $minimumSlaveAge)>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, _limitAge, $tanks[_inc].genes)>> <<set _heightLimit = _heightLimitAge>> <</if>> <<if $tanks[_inc].height >= _heightLimit>> The monitoring system detects $possessive body is not able to support further increases in height, so it carefully regulates stimulant injections to @@.yellow;maintain $possessive current stature.@@ <<set $tanks[_inc].height = _heightLimit>> <<elseif $incubatorGrowthStimsSetting == 2>> <<if $tanks[_inc].inducedNCS == 1>> The monitoring system floods $possessive body with growth stimulants, but $possessive @@.orange;NCS prevents an increase in $possessive growth rate.@@ <<set $tanks[_inc].height = _heightLimitAge>> <<else>> The monitoring system floods $possessive body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@ <<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(3,6)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(1,2)>> <</if>> <<else>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(2,5)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <</if>> <<elseif $incubatorGrowthStimsSetting == 1>> <<if $tanks[_inc].inducedNCS == 1>> The monitoring system detects $pronoun is near the expected height for $possessive @@.orange;NCS@@ condition, so it carefully regulates stimulants injections to @@.yellow;maintain $possessive current stature.@@ <<set $tanks[_inc].height = _heightLimitAge>> <<elseif $tanks[_inc].height > _heightLimitAge>> The monitoring system detects $pronoun is near the expected height, so it carefully regulates stimulants injections to @@.yellow;maintain $possessive current stature.@@ <<if random(1,10) == 10>> <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <<else>> The monitoring system detects $possessive body is capable of developing more rapidly and @@.green;increases $possessive growth stimulant dosage.@@ <<if $incubatorUpgradeSpeed == 52>> <<set $tanks[_inc].height += random(1,4)>> <<elseif $incubatorUpgradeSpeed == 18>> <<set $tanks[_inc].height += random(1,3)>> <<elseif $incubatorUpgradeSpeed == 9>> <<set $tanks[_inc].height += random(1,2)>> <<elseif $incubatorUpgradeSpeed == 6>> <<set $tanks[_inc].height += random(0,1)>> <<elseif $incubatorUpgradeSpeed == 5>> <<set $tanks[_inc].height += random(0,1)>> <</if>> <</if>> <</if>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, _heightLimit)>> <<else>> <br> With the growth stimulant injections offline, $possessive body is left to develop naturally. <</if>> <<if $incubatorUpgradeReproduction == 1>> <br> <<if $incubatorReproductionSetting == 2>> $possessiveCap developing body is being flooded with hormones. <<if $incubatorWeightSetting == 1>> Combined with the abundant food provided to $object, $possessive body grows rapidly. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(25,45)>> <<else>> <<set $tanks[_inc].readyOva = random(3,8)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 2000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 30>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;causes $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 12 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 40>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 16>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick += 4>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 40 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 9>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 40 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 4>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 40 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 10 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<elseif $incubatorWeightSetting == 1>> Combined with the healthy food provided to $object, $possessive body grows readily. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(15,25)>> <<else>> <<set $tanks[_inc].readyOva = random(2,6)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 1000>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt += 3>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 500>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 50>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 60>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 100>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 8 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 10>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 3>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 10 && random(1,100) > 10>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 10 && random(1,100) > 20>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 10 && random(1,100) > 30>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<else>> Since $possessive body has little to work with, $possessive growth is fairly minor. <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<if $tanks[_inc].hormoneBalance < 500>> <<set $tanks[_inc].hormoneBalance += 100>> <</if>> <<if $seeHyperPreg == 1>> <<set $tanks[_inc].readyOva = random(10,15)>> <<else>> <<set $tanks[_inc].readyOva = random(2,4)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 700>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips += 2>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 200>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 70>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $possessive breasts.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 80>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow $possessive breasts.@@ <<set $tanks[_inc].boobs += 20>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly grow $possessive breasts.@@ <<set $tanks[_inc].boobs += 10>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 95>> The excess estrogen-laced growth hormones @@.green;cause $possessive hips to widen for childbirth.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 6 && random(1,100) > 90>> The excess estrogen-laced growth hormones @@.green;cause $possessive rear to grow fatter.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<if $tanks[_inc].hormoneBalance > -500>> <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $possessive body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 6>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to grow for extra cum production.@@ <<set $tanks[_inc].balls += 2>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 18>> <<if $tanks[_inc].balls < 6 && random(1,100) > 50>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 9>> <<if $tanks[_inc].balls < 6 && random(1,100) > 60>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick += 2>> <</if>> <<elseif $incubatorUpgradeSpeed == 6>> <<if $tanks[_inc].balls < 6 && random(1,100) > 70>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <<elseif $incubatorUpgradeSpeed == 5>> <<if $tanks[_inc].balls < 6 && random(1,100) > 80>> The excess testosterone-laced growth hormones @@.green;cause $possessive balls to grow for extra cum production.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 4 && random(1,100) > 90>> The excess testosterone-laced growth hormones @@.green;cause $possessive penis to swell.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <</if>> <<elseif $incubatorReproductionSetting == 1>> Her hormone levels are being carefully managed, @@.green;encouraging early puberty.@@ <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<set $tanks[_inc].hormoneBalance = 250>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks growth@@ despite the added estrogen. <<else>> <<if $tanks[_inc].boobs < 400 && random(1,100) > 60>> The added estrogen @@.green;causes $possessive breasts to swell.@@ <<set $tanks[_inc].boobs += 50>> <</if>> <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> The added estrogen @@.green;causes $possessive hips to widen.@@ <<set $tanks[_inc].hips++>> <</if>> <<if $tanks[_inc].butt < 5 && random(1,100) > 80>> The added estrogen @@.green;causes $possessive butt to grow.@@ <<set $tanks[_inc].butt++>> <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<set $tanks[_inc].hormoneBalance = -250>> <<if $tanks[_inc].inducedNCS == 1>> /* NCS blocks hormonal growth of all secondary sexual characteristics */ $possessiveCap @@.orange;NCS blocks all growth@@ despite the added testosterone. <<else>> <<if $tanks[_inc].balls < 3 && random(1,100) > 80>> The added testosterone @@.green;causes $possessive balls to swell.@@ <<set $tanks[_inc].balls++>> <</if>> <<if $tanks[_inc].dick < 3 && random(1,100) > 60>> The added testosterone @@.green;causes $possessive penis to grow.@@ <<set $tanks[_inc].dick++>> <</if>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<else>> <<if $tanks[_inc].hormoneBalance > 100>> <<set $tanks[_inc].hormoneBalance -= 50>> <<elseif $tanks[_inc].hormoneBalance < -100>> <<set $tanks[_inc].hormoneBalance += 50>> <</if>> <<if $tanks[_inc].balls > 0>> <<if $tanks[_inc].balls > 1>> <<set $tanks[_inc].balls -= 5>> <</if>> <<if $tanks[_inc].dick > 1>> <<set $tanks[_inc].dick -= 5>> <</if>> <<if $tanks[_inc].balls <= 0>> <<set $tanks[_inc].balls = 1>> <</if>> <<if $tanks[_inc].dick <= 0>> <<set $tanks[_inc].dick = 1>> <</if>> <</if>> <<if $tanks[_inc].boobs > 0>> <<set $tanks[_inc].boobs -= 500>> <</if>> <<if $tanks[_inc].butt > 0>> <<set $tanks[_inc].butt -= 4>> <</if>> <</if>> <<if $incubatorReproductionSetting == 2>> <<set $tanks[_inc].energy = 80, $tanks[_inc].need = 100>> <<elseif $incubatorReproductionSetting == 1>> <<set $tanks[_inc].energy = 50, $tanks[_inc].need = 20>> <<else>> <<set $tanks[_inc].energy = 0, $tanks[_inc].need = 0>> <</if>> <<set $tanks[_inc].weight = Math.clamp($tanks[_inc].weight, -100, 200)>> <<set $tanks[_inc].muscles = Math.clamp($tanks[_inc].muscles, -100, 100)>> <<set $tanks[_inc].dick = Math.clamp($tanks[_inc].dick, 0, 10)>> <<set $tanks[_inc].hips = Math.clamp($tanks[_inc].hips, -2, 2)>> <<set $tanks[_inc].balls = Math.clamp($tanks[_inc].balls, 0, 40)>> <<set $tanks[_inc].boobs = Math.clamp($tanks[_inc].boobs, 0, 30000)>> <<set $tanks[_inc].height = Math.clamp($tanks[_inc].height, 0, 274)>> <<set $tanks[_inc].hormoneBalance = Math.clamp($tanks[_inc].hormoneBalance, -500, 500)>> <br> <</for>> /* <<if $incubatorSlaves == 0>> $incubatorNameCaps is currently unused. <</if>> */ <br><br>
NurseryAnon/fc
src/pregmod/incubatorReport.tw
tw
bsd-3-clause
37,958
:: Incubator Retrieval Workaround [nobr] $readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection. <br><br> <<set $activeSlave = $readySlave>> <<set $saleDescription = 0, $applyLaw = 0>> <<set $incubatorSlaves-->> <<include "Long Slave Description">> <<AddSlave $activeSlave>> <<set $nextLink = "AS Dump">> <<set $returnTo = "Main">> <<if $incubatorOrgans.length > 0>> <<for _i = 0; _i < $incubatorOrgans.length; _i++>> <<if $incubatorOrgans[_i].ID == $incubatorOldID>> <<set _newOrgan = {type: $incubatorOrgans[_i].type, weeksToCompletion: $incubatorOrgans[_i].weeksToCompletion, ID: $activeSlave.ID}>> <<if _newOrgan.weeksToCompletion <= 0>> <<set $completedOrgans.push($incubatorOrgans[_i])>> <<else>> <<set $organs.push(_newOrgan)>> <</if>> <<set $incubatorOrgans.deleteAt(_i), _i-->> <</if>> <</for>> <</if>> <<include "New Child Intro">>
NurseryAnon/fc
src/pregmod/incubatorRetrievalWorkaround.tw
tw
bsd-3-clause
924
:: Incubator Workaround [nobr] <<if $tanks.length < $incubator>> <<set $activeSlave.growTime = Math.trunc($targetAge*52)>> <<set $tanks.push($activeSlave)>> <<set $incubatorSlaves++>> <</if>>
NurseryAnon/fc
src/pregmod/incubatorWorkaround.tw
tw
bsd-3-clause
195
:: Manage Personal Affairs [nobr] <<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 0>> <<PCTitle>> <<if $cheatMode == 1>> <center>//[[Cheat Edit Player|PCCheatMenu][$cheater = 1]]<br><br>//</center> <</if>> You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself. <br>You take yourself in a full length mirror. You are a $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> <<print $PC.skin>> skin, $PC.hColor hair and $PC.eyeColor eyes. <<if $PC.actualAge >= 65>> You're @@.orange;$PC.actualAge@@ and definitely feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge,@@ though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ now if only your body agreed with your looks.<</if>> <<elseif $PC.actualAge >= 50>> You're @@.orange;$PC.actualAge@@ and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge.@@<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge.@@<</if>> <<elseif $PC.actualAge >= 35>> You're @@.orange;$PC.actualAge@@ and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge@@ recapturing your youth.<</if>> <<else>> You're @@.orange;$PC.actualAge@@ and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to @@.lime;look an older $PC.visualAge@@ and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to @@.lime;look a younger $PC.visualAge,@@ even though society may find your looks uncomfortable.<</if>> <</if>> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> Looking down; <<PlayerBoobs>> <<PlayerBelly>> <<if $PC.balls == 2 && $PC.belly < 5000>> Your pubic mound is swells outward slightly due to your oversized prostate. <<elseif $PC.balls > 2 && $PC.belly < 10000>> Your pubic mound bulges outward noticeably thanks to your massive prostate. <</if>> Beneath all that; <<PlayerCrotch>> Around back; <<PlayerButt>> <br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<elseif $playerSurgery == 1>>Your favorite plastic surgeon is booked solid for the next week.<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>> <br>You have a number of contact lenses in various colors available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origEye == $PC.eyeColor>>You aren't wearing contacts.<<else>>[[Remove lenses|Manage Personal Affairs][$PC.eyeColor = $PC.origEye]]<</if>> <<if $PC.origEye != "blue">>| [[Blue|Manage Personal Affairs][$PC.eyeColor = "blue"]]<</if>> <<if $PC.origEye != "black">>| [[Black|Manage Personal Affairs][$PC.eyeColor = "black"]]<</if>> <<if $PC.origEye != "brown">>| [[Brown|Manage Personal Affairs][$PC.eyeColor = "brown"]]<</if>> <<if $PC.origEye != "green">>| [[Green|Manage Personal Affairs][$PC.eyeColor = "green"]]<</if>> <<if $PC.origEye != "turquoise">>| [[Turquoise|Manage Personal Affairs][$PC.eyeColor = "turquoise"]]<</if>> <<if $PC.origEye != "sky-blue">>| [[Sky-blue|Manage Personal Affairs][$PC.eyeColor = "sky-blue"]]<</if>> <<if $PC.origEye != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.eyeColor = "hazel"]]<</if>> <<if $PC.origEye != "pale-grey">>| [[Pale-grey|Manage Personal Affairs][$PC.eyeColor = "pale-grey"]]<</if>> <<if $PC.origEye != "white">>| [[White|Manage Personal Affairs][$PC.eyeColor = "white"]]<</if>> <<if $PC.origEye != "pink">>| [[Pink|Manage Personal Affairs][$PC.eyeColor = "pink"]]<</if>> <<if $PC.origEye != "amber">>| [[Amber|Manage Personal Affairs][$PC.eyeColor = "amber"]]<</if>> <<if $PC.origEye != "red">>| [[Red|Manage Personal Affairs][$PC.eyeColor = "red"]]<</if>> <<if $PC.origEye != "catlike">>| [[Catlike|Manage Personal Affairs][$PC.eyeColor = "catlike"]]<</if>> <<if $PC.origEye != "serpent-like">>| [[Serpent-like|Manage Personal Affairs][$PC.eyeColor = "serpent-like"]]<</if>> <<if $PC.origEye != "devilish">>| [[Devilish|Manage Personal Affairs][$PC.eyeColor = "devilish"]]<</if>> <<if $PC.origEye != "demonic">>| [[Demonic|Manage Personal Affairs][$PC.eyeColor = "demonic"]]<</if>> <<if $PC.origEye != "hypnotic">>| [[Hypnotic|Manage Personal Affairs][$PC.eyeColor = "hypnotic"]]<</if>> <<if $PC.origEye != "heart-shaped">>| [[Heart-shaped|Manage Personal Affairs][$PC.eyeColor = "heart-shaped"]]<</if>> <br>You have a selection of hair dyes available. <br>&nbsp;&nbsp;&nbsp; <<if $PC.origHColor == $PC.hColor>>Your hair is its natural color.<<else>>[[Remove dye|Manage Personal Affairs][$PC.hColor = $PC.origHColor]]<</if>> <<if $PC.origHColor != "blonde">>| [[Blonde|Manage Personal Affairs][$PC.hColor = "blonde"]]<</if>> <<if $PC.origHColor != "golden">>| [[Golden|Manage Personal Affairs][$PC.hColor = "golden"]]<</if>> <<if $PC.origHColor != "platinum blonde">>| [[Platinum Blonde|Manage Personal Affairs][$PC.hColor = "platinum blonde"]]<</if>> <<if $PC.origHColor != "strawberry-blonde">>| [[Strawberry-blonde|Manage Personal Affairs][$PC.hColor = "strawberry-blonde"]]<</if>> <<if $PC.origHColor != "copper">>| [[Copper|Manage Personal Affairs][$PC.hColor = "copper"]]<</if>> <<if $PC.origHColor != "ginger">>| [[Ginger|Manage Personal Affairs][$PC.hColor = "ginger"]]<</if>> <<if $PC.origHColor != "red">>| [[Red|Manage Personal Affairs][$PC.hColor = "red"]]<</if>> <<if $PC.origHColor != "crimson">>| [[Crimson|Manage Personal Affairs][$PC.hColor = "crimson"]]<</if>> <<if $PC.origHColor != "green">>| [[Green|Manage Personal Affairs][$PC.hColor = "green"]]<</if>> <<if $PC.origHColor != "blue">>| [[Blue|Manage Personal Affairs][$PC.hColor = "blue"]]<</if>> <<if $PC.origHColor != "pink">>| [[Pink|Manage Personal Affairs][$PC.hColor = "pink"]]<</if>> <<if $PC.origHColor != "dark brown">>| [[Dark Brown|Manage Personal Affairs][$PC.hColor = "dark brown"]]<</if>> <<if $PC.origHColor != "brown">>| [[Brown|Manage Personal Affairs][$PC.hColor = "brown"]]<</if>> <<if $PC.origHColor != "auburn">>| [[Auburn|Manage Personal Affairs][$PC.hColor = "auburn"]]<</if>> <<if $PC.origHColor != "burgundy">>| [[Burgundy|Manage Personal Affairs][$PC.hColor = "burgundy"]]<</if>> <<if $PC.origHColor != "chocolate brown">>| [[Chocolate|Manage Personal Affairs][$PC.hColor = "chocolate brown"]]<</if>> <<if $PC.origHColor != "chestnut">>| [[Chestnut|Manage Personal Affairs][$PC.hColor = "chestnut"]]<</if>> <<if $PC.origHColor != "hazel">>| [[Hazel|Manage Personal Affairs][$PC.hColor = "hazel"]]<</if>> <<if $PC.origHColor != "black">>| [[Black|Manage Personal Affairs][$PC.hColor = "black"]]<</if>> <<if $PC.origHColor != "grey">>| [[Grey|Manage Personal Affairs][$PC.hColor = "grey"]]<</if>> <<if $PC.origHColor != "silver">>| [[Silver|Manage Personal Affairs][$PC.hColor = "silver"]]<</if>> <<if $PC.origHColor != "white">>| [[White|Manage Personal Affairs][$PC.hColor = "white"]]<</if>> <<if $PC.origHColor != "blue-violet">>| [[Blue-Violet|Manage Personal Affairs][$PC.hColor = "blue-violet"]]<</if>> <<if $FCTVreceiver == 1>> <br><br> <<if $FCTVrate == 1>> You make sure to tune in to FCTV at least once a week. [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 2>> You make sure to tune in to FCTV at least every two weeks. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<elseif $FCTVrate == 4>> You make sure to check in on FCTV at least once a month. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Ignore it|Manage Personal Affairs][$FCTVrate = -1]] <<else>> You don't watch FCTV. [[Watch every week|Manage Personal Affairs][$FCTVrate = 1]] | [[Watch every other week|Manage Personal Affairs][$FCTVrate = 2]] | [[Watch once a month|Manage Personal Affairs][$FCTVrate = 4]] <</if>> <</if>> <br><br> You ponder what skills may be useful in running your arcology. <br>Trading: <<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>> <br>Warfare: <<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>> <br>Slaving: <<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>> <br>Engineering: <<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>> <br>Medicine: <<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a band-aid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alcohol makes pain go away, right? <</if>> <br>Hacking: <<if $PC.hacking >= 100>> You are a master of hacking. <<elseif $PC.hacking >= 80>> You are an expert at hacking. <<elseif $PC.hacking >= 60>> You are skilled in hacking. <<elseif $PC.hacking >= 40>> You know some things about hacking. <<elseif $PC.hacking >= 20>> You are a beginner in hacking. <<elseif $PC.hacking >= 0>> You know only the basics of hacking. <<elseif $PC.hacking >= -20>> You know how to click a mouse. <<elseif $PC.hacking >= -40>> Enter does something? <<elseif $PC.hacking >= -60>> Where is the "any" key? <<elseif $PC.hacking >= -80>> You can push the power button, good job. <<else>> This black box thingy is magical. <</if>> <br><br> On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>><<if $PC.title == 1>>Master<<else>>Mistress<</if>><<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>. <span id="result"> <<if ndef $PC.customTitle>> <br><<link "Set a custom title for slaves to address you">> <<replace "#result">> Custom title: <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = lispReplace($PC.customTitle)>> <</replace>> <</link>> <</replace>> <</link>> <<else>> <br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>> <<link "Apply">> <<replace "#result">> Your title is now $PC.customTitle. <<set $PC.customTitleLisp = lispReplace($PC.customTitle)>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> You stop using a custom title <<set $PC.customTitle = undefined>> <<set $PC.customTitleLisp = undefined>> <</replace>> <</link>> <</if>> </span> <br> <span id="nameResult"> <<link "Rename yourself">> <<replace "#nameResult">> New name: <<textbox "_PCNamet" $PC.name>> <<link "Apply">> <<set $rep -= 500>> <<replace "#nameResult">> <<set $PC.name = _PCNamet>> You will now be known as <<PlayerName>>. <</replace>> <</link>> <</replace>> <</link>> //Will cost you some reputation// </span> <<if $PC.degeneracy > 0>> <br><br> __Rumors__ <br> <<if $PC.degeneracy > 100>> There are severe and devastating rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 75>> There are severe rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 50>> There are bad rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 25>> There are rumors about you spreading across the arcology. <<elseif $PC.degeneracy > 10>> There are minor rumors about you spreading across the arcology. <<else>> The occasional rumor about you can be heard throughout the arcology. <</if>> <</if>> <<if $familyTesting == 1>> <br><br> <span id="family"> <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on your family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, -1)>> <</replace>> <</link>> </span> </span> /*Old version <span id="family"> <<link "Pull up the file on your family tree.">> <<replace #family>> <div id="editFamily"><div id="graph"></div></div> <<run updateFamilyTree(null, $slaves, $PC)>> <script>updateFamilyTree()</script> <</replace>> <</link>> </span> */ <<if totalPlayerRelatives($PC) > 0>> <<PlayerFamily>> <</if>> <</if>> <<if $PC.vagina == 1>> <br><br> __Contraceptives and Fertility__ <br> <span id="miniscene"> <<if $PC.preg < 6 && $PC.pregKnown == 1 && $PC.pregSource != -1>> Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@.lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0, $PC.pregWeek = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif $PC.labor == 1>> You are beginning to feel contractions; you'll be giving birth soon. <<elseif $PC.preg >= 39>> Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]] <<elseif $PC.pregKnown == 1 && $PC.pregSource != -1>> You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregWeek = -2, $PC.pregType = 0, $PC.pregSource = 0, $PC.belly = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<print "You take a syringe filled with abortifacients and make yourself comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> </span> <<if $PC.births > 0>> <br> <br> In total, you have given birth to: <<if $PC.birthElite > 0>> <br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print $PC.birthClient>> bab<<if $PC.birthClient > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print $PC.birthCitizen>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print $PC.birthSelf>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that <<if $PC.birthSelf > 1>>are<<else>>is<</if>> literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br> <<if $PC.dick == 1>> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> Before your sex change, you knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>>. <</if>> <<else>> <<if $PC.slavesFathered > 0>> <br> <<if $PC.dick == 1>> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <<else>> Before your sex change, you fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>>. <</if>> <</if>> <</if>> <br> <br> <<if $PC.preg >= 8>> You're currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now. <<elseif $PC.preg >= 6>> You're having morning sickness. <<elseif $PC.preg > 1>> You've missed your period. This could be bad. <<elseif $PC.preg > 0 && $PC.pregSource != -1>> Your fertile pussy has been thoroughly seeded, there is a chance you are pregnant. <<link "Pop some morning after pills">><<set $PC.preg = 0, $PC.pregWeek = 0, $PC.pregType = 0, $PC.pregSource = 0, $PC.pregKnown = 0>><<set WombFlush($PC)>><<goto "Manage Personal Affairs">><</link>> <<elseif $PC.pregWeek < 0>> You're still recovering from your recent pregnancy. <<elseif $PC.preg == -2>> You're menopausal. Your time to bear children has passed. <<elseif $PC.preg == -1>> You're currently on birth control. [[Stop taking it|Manage Personal Affairs][$PC.preg = 0]] <<elseif $PC.preg == 0>> You're currently fertile. [[Start taking birth control|Manage Personal Affairs][$PC.preg = -1, $PC.fertDrugs = 0]] <br> <<if $PC.fertDrugs == 1>> You are currently taking fertility supplements.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>> [[Stop taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 0]] <<else>> You are not on any fertility supplements.<<if $PC.forcedFertDrugs > 0>> You feel a strange eagerness whenever you think of bareback sex.<</if>> [[Start taking fertility drugs|Manage Personal Affairs][$PC.fertDrugs = 1]] <</if>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 100>> <<if $playerBred == 0>> <br><br> You are currently not bearing children for the Societal Elite. [[List your womb as available|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 0]] | [[Sign up for artificial insemination|Manage Personal Affairs][$playerBred = 1, $playerBredTube = 1]] <<else>> Your womb is dedicated to carrying the Societal Elites' children. <<if $PC.birthElite > 0>> [[List your womb as unavailable|Manage Personal Affairs][$playerBred = 0]] <<else>> // You must bear at least one child for the Societal Elite before removing yourself from the breeding program. // <</if>> <</if>> <</if>> <<if $PC.preg == 0 && $PC.pregWeek == 0>> <<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>> <<if $PC.cumTap == 0>> <br><br> The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is. <br><br>[[No one is looking...|FSelf]] <<else>> <br><br> The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is. <br>[[Sounds fun!|FSelf]] <br><<link "You only want to get pregnant.">><<set $PC.preg = 1, $PC.pregWeek = 1, $PC.pregSource = 0, $PC.pregKnown = 1>><<set $PC.pregType = setPregType($PC)>><<set WombImpregnate($PC, $PC.pregType, 0, 1)>><<goto "Manage Personal Affairs">><</link>> <</if>> <</if>> <<if $PC.vagina == 1 && $PC.dick == 1>> <<if $PC.birthSelf > 0>> <br><br> Who better to impregnate you than you? <br>[[Impregnate yourself.|MpregSelf]] <<else>> <br><br> You have an empty vagina, a working set of balls, and a strong craving for a hot creampie. Who better to give it to you than you? [[Grab an extra syringe.|MpregSelf]] <</if>> <</if>> <</if>> <<else>> /* no vagina */ <<if $PC.births > 0>> <br><br> Before your sex change, you had given birth to: <<if $PC.birthElite > 0>> <br><<print commaNum($PC.birthElite)>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite. <</if>> <<if $PC.birthMaster > 0>> <br><<print commaNum($PC.birthMaster)>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master. <</if>> <<if $PC.birthClient > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with. <</if>> <<if $PC.birthDegenerate > 0>> <br><<print commaNum($PC.birthDegenerate)>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves. <</if>> <<if $PC.birthArcOwner > 0>> <br><<print commaNum($PC.birthArcOwner)>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner. <</if>> <<if $PC.birthCitizen > 0>> <br><<print commaNum($PC.birthCitizen)>> bab<<if $PC.birthCitizen > 1>>ies<<else>>y<</if>> from sex with arcology citizens. <</if>> <<if $PC.birthOther > 0>> <br><<print commaNum($PC.birthOther)>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall. <</if>> <<if $PC.birthSelf > 0>> <br><<print commaNum($PC.birthSelf)>> bab<<if $PC.birthSelf > 1>>ies<<else>>y<</if>> that were literally all you. <</if>> <</if>> <<if $PC.slavesKnockedUp > 0>> <br><br> You've knocked up <<print commaNum($PC.slavesKnockedUp)>> fertile slave girl<<if $PC.slavesKnockedUp > 1>>s<</if>><<if $PC.slavesFathered > 0>> and fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>><</if>> as an arcology owner so far. <<else>> <<if $PC.slavesFathered > 0>> <br><br> You've fathered <<print commaNum($PC.slavesFathered)>> new slave<<if $PC.slavesFathered > 1>>s<</if>> as an arcology owner so far. <</if>> <</if>> <</if>> <br><br> __Drugs__ <br> <<if $PC.staminaPills == 1>> You are currently taking stamina enhancing pills in order to enjoy more slaves per week. [[Stop taking stamina enhancing drugs|Manage Personal Affairs][$PC.staminaPills = 0]] <<else>> You are not on any stamina enhancers. [[More stamina means more sex|Manage Personal Affairs][$PC.staminaPills = 1]] <</if>> <br><br> __Other Personal Business__ <<if $rep >= 10000>> <br> [[Visit the Black Market|The Black Market]] <<elseif $rep > 7500>> <br> You lack the reputation to be invited to the underground Black Market. <</if>> <<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <br><br> __Elite Breeder Qualifications__ <<if ndef $activeStandard>> <<InitStandards>> <<else>> <<UpdateStandards>> <<BreedingStandards>> <</if>> <</if>>
NurseryAnon/fc
src/pregmod/managePersonalAffairs.tw
tw
bsd-3-clause
26,355
:: organFarmOptions [nobr] <<set _newOrgan = {type: "0", weeksToCompletion: "0", ID: 0}>> <<set $slaveOrgans = { penis: 0, testicles: 0, scrotum: 0, pigTesticles: 0, dogTesticles: 0, foreskin: 0, ovaries: 0, freshOvaries: 0, prostate: 0, pigOvaries: 0, dogOvaries: 0, eyes: 0, voicebox: 0, mpreg: 0, mpregPig: 0, mpregDog: 0}>> <<for _i = 0; _i < $organs.length; _i++>> <<if $activeSlave.ID == $organs[_i].ID>> <<if $organs[_i].type == "penis">> <<set $slaveOrgans.penis = 1>> <<elseif $organs[_i].type == "testicles">> <<set $slaveOrgans.testicles = 1>> <<elseif $organs[_i].type == "scrotum">> <<set $slaveOrgans.scrotum = 1>> <<elseif $organs[_i].type == "pigTesticles">> <<set $slaveOrgans.pigTesticles = 1>> <<elseif $organs[_i].type == "dogTesticles">> <<set $slaveOrgans.dogTesticles = 1>> <<elseif $organs[_i].type == "foreskin">> <<set $slaveOrgans.foreskin = 1>> <<elseif $organs[_i].type == "ovaries">> <<set $slaveOrgans.ovaries = 1>> <<elseif $organs[_i].type == "prostate">> <<set $slaveOrgans.prostate = 1>> <<elseif $organs[_i].type == "pigOvaries">> <<set $slaveOrgans.pigOvaries = 1>> <<elseif $organs[_i].type == "dogOvaries">> <<set $slaveOrgans.dogOvaries = 1>> <<elseif $organs[_i].type == "eyes">> <<set $slaveOrgans.eyes = 1>> <<elseif $organs[_i].type == "voicebox">> <<set $slaveOrgans.voicebox = 1>> <<elseif $organs[_i].type == "mpreg">> <<set $slaveOrgans.mpreg = 1>> <<elseif $organs[_i].type == "mpregPig">> <<set $slaveOrgans.mpregPig = 1>> <<elseif $organs[_i].type == "mpregDog">> <<set $slaveOrgans.mpregDog = 1>> <<elseif $organs[_i].type == "freshOvaries">> <<set $slaveOrgans.freshOvaries = 1>> <</if>> <</if>> <</for>> The fabricator is ready to grow an organ for $object. Extract tissue to begin growing: <<if $seeDicks != 0 || $makeDicks == 1>> <<if $slaveOrgans.penis != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Penis">> <<set $cash -= 5000>> <<set _newOrgan = {type: "penis", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present// <</if>> <<if $slaveOrgans.testicles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "testicles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and will add a prostate if one is not already present; requires a penis for successful implantation// <</if>> <<if $slaveOrgans.scrotum != 1>> <<if $activeSlave.scrotum == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Scrotum">> <<set $cash -= 2500>> <<set _newOrgan = {type: "scrotum", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>> and requires balls for successful implantation// <</if>> <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "pigTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <<if $slaveOrgans.dogTesticles != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog testicles">> <<set $cash -= 5000>> <<set _newOrgan = {type: "dogTesticles", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and requires a penis for successful implantation// <</if>> <</if>> <<if $slaveOrgans.foreskin != 1>> <<if $activeSlave.foreskin <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Foreskin">> <<set $cash -= 2500>> <<set _newOrgan = {type: "foreskin", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(2500)>>// <</if>> <</if>> <</if>> <<if $slaveOrgans.prostate != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Prostate">> <<set $cash -= 5000>> <<set _newOrgan = {type: "prostate", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>> and does not require the presence any specific organ for successful implantation// <</if>> <<if $slaveOrgans.ovaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "ovaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.pigOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pig ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "pigOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <<if $slaveOrgans.dogOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Dog ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "dogOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a vagina for successful implantation// <</if>> <</if>> <<if $youngerOvaries == 1>> <<if $slaveOrgans.freshOvaries != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Younger Ovaries">> <<set $cash -= 10000>> <<set _newOrgan = {type: "freshOvaries", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and requires a womb for successful implantation// <</if>> <</if>> <<if $slaveOrgans.eyes != 1>> <<if $activeSlave.eyes <= -2 && $activeSlave.eyes != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and is imperfect - eyes will lack natural color// <</if>> <</if>> <<if $slaveOrgans.voicebox != 1>> <<if ($activeSlave.voice == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(5000)>>// <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<if $slaveOrgans.mpreg != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpreg", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $animalParts != 0>> <<if $slaveOrgans.mpregPig != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal pig womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregPig", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <<if $slaveOrgans.mpregDog != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Anal dog womb and ovaries">> <<set $cash -= 20000>> <<set _newOrgan = {type: "mpregDog", weeksToCompletion: "10", ID: 0}>> <<set _newOrgan.ID = $activeSlave.ID>> <<set $organs.push(_newOrgan)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(20000)>> and the slave must not have female reproductive organs for successful implantation// <</if>> <</if>> <</if>> <<if $organs.length > 0>> <<for _i = 0; _i < $organs.length; _i++>> <<if $organs[_i].ID == $activeSlave.ID>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $possessiveCap <<switch $organs[_i].type>> <<case "penis" "scrotum" "foreskin" "prostate" "voicebox">> $organs[_i].type is <<case "testicles" "ovaries" "eyes">> $organs[_i].type are <<case "pigTesticles">> pig testicles are <<case "dogTesticles">> dog testicles are <<case "freshOvaries">> revitalized ovaries are <<case "pigOvaries">> pig ovaries are <<case "dogOvaries">> dog ovaries are <<case "mpreg">> anal womb and ovaries are <<case "mpregPig">> anal womb and pig ovaries are <<case "mpregDog">> anal womb and dog ovaries are <</switch>> expected to be ready in <<if $organFarmUpgrade == 1>><<print $organs[_i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[_i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[_i].weeksToCompletion/4)>><</if>> weeks. <</if>> <</for>> <</if>> <<if $completedOrgans.length > 0>> <<for _i = 0; _i < $completedOrgans.length; _i++>> <<if $completedOrgans[_i].ID == $activeSlave.ID>> <br>The fabricator has completed $possessive $completedOrgans[_i].type. <<if $completedOrgans[_i].type == "penis">> <<if $activeSlave.dick > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a penis. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.dick = 2>> <<set $activeSlave.clit = 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addDick">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "penis"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "testicles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $possessive abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addTesticles">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate == 0>> <<set $activeSlave.prostate = 1>> <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "human">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "testicles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "pigTesticles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $possessive abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 3>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.ballType = "pig">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigBalls">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "dogTesticles">> <<if $activeSlave.balls > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the penis necessary to accept testicles. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <br>You can forgo standard procedure and implant testicles directly into $possessive abdomen. <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.prostate < 1>><<set $activeSlave.prostate = 1>><</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.balls = 2>> <<set $activeSlave.ballType = "dog">> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXY == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyAgeXY = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogBalls">> <<goto "Surgery Degradation">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogTesticles"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "scrotum">> <<if $activeSlave.scrotum > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a scrotum. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.balls == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the balls necessary to accept a scrotum. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addScrotum">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "scrotum"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "foreskin">> <<if $activeSlave.foreskin > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a <<if $activeSlave.dick > 0>>foreskin<<else>>clitoral hood<</if>>. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Graft on" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.dick > 0>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<else>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "addForeskin">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "foreskin"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "ovaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "ovaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "pigOvaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addPigOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "pigOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "dogOvaries">> <<if $activeSlave.ovaries > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.vagina < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks the vagina necessary to accept ovaries. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave's body cavity is filled with another organ. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "addDogOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "dogOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "freshOvaries">> <<if ($activeSlave.mpreg == 0 && $activeSlave.ovaries == 0) || $activeSlave.bellyImplant != -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave lacks a viable womb. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.physicalAge >= 70>> ERROR: this slave's body is too old to handle pregnancy. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.ovaryAge >= 47>> <<set $activeSlave.ovaryAge = 45>> <<else>> <<set $activeSlave.ovaryAge -= 2>> /* It shouldn't matter if this goes negative as it is just a signal for menopause to occur. */ <</if>> <<if $activeSlave.preg < 0>> <<set $activeSlave.preg = 0>> <</if>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "freshOvaries">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "freshOvaries"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "prostate">> <<if $activeSlave.prostate != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave already has a prostate. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "addProstate">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "prostate"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "eyes">> <<if $activeSlave.eyes > -2 && $activeSlave.origEye != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has working eyes. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<elseif $activeSlave.origEye == "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove ocular implants and implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>> <<set $activeSlave.origEye = _oldEyes.origEye>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "newEyes">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> /* no way to salvage original eye color */ <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<set $surgeryType = "unblind">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "eyes"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpreg">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "human">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpreg">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpreg"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpregPig">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive Organs. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "pig">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregPig">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregPig"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<elseif $completedOrgans[_i].type == "mpregDog">> <<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave has existing reproductive completedOrgans. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<set $activeSlave.mpreg = 1>> <<set $activeSlave.eggType = "dog">> <<set $activeSlave.preg = 0>> <<set $activeSlave.health -= 40>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 20>> <</if>> <<if $activeSlave.pubertyXX == 0>> <<if $precociousPuberty == 1>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyAgeXX = ($activeSlave.physicalAge+1)>> <</if>> <<else>> <<if $activeSlave.physicalAge >= $fertilityAge>> <<set $activeSlave.pubertyXX = 1>> <</if>> <</if>> <</if>> <<set $surgeryType = "mpregDog">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "mpregDog"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <<else>> <<if $activeSlave.voice > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ERROR: this slave is not mute. <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Implant" "Surgery Degradation">> <<set $cash -= $surgeryCost>> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> <<set $activeSlave.voice = 1>> <<else>> <<set $activeSlave.voice = 2>> <</if>> <<set $activeSlave.health -= 10>> <<if $organFarmUpgrade == 2>> <<set $activeSlave.chem += 10>> <</if>> <<set $surgeryType = "restoreVoice">> <</link>> | <<link "Discard" "Remote Surgery">> <<set _ofo = $completedOrgans.findIndex(function(s) { return $activeSlave.ID == s.ID && s.type == "voicebox"; })>> <<if _ofo != -1>> <<set $completedOrgans.deleteAt(_ofo)>> <<else>> @@.red;Organ not found for deletion!@@ <</if>> <</link>> <</if>> <</if>> <</if>> <</for>> /* for of the $completedOrgans loop */ <</if>>
NurseryAnon/fc
src/pregmod/organFarmOptions.tw
tw
bsd-3-clause
49,604
:: P Bodyswap Reveal [nobr] <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<set $bodyswapAnnounced = 1>> You receive countless messages throughout the day; mostly worthless spam, several uninteresting business offers and the occasional enslavement request. This one catches your eye however. It's an offer from a top surgeon who has recently been experimenting with radical new surgeries. You've been loosely following their work for the last few weeks, ever since they successfully swapped the consciousness from one slave to another with minimal side effects, assuming they are kept on a special suppressant, and it seems they are now offering their work to anyone with a surgical suite capable of performing the surgery and willing to undertake the risk. <br><br> It's an interesting offer and your remote surgery will suffice should you want to change up your slaves' bodies more than any drug or implant ever could. You'll need a slave to swap them with, however. Perhaps one of the mindless slaves from the Flesh Heap will suit your needs, should you not wish to use your own stock.
NurseryAnon/fc
src/pregmod/pBodyswapReveal.tw
tw
bsd-3-clause
1,121
:: PC Appearance Intro [nobr] Race and appearance are largely irrelevant in the free cities; there are only the free and the enslaved. <br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).// <br><br> @@.orange;What nationality are you?@@ <br> You are $PC.nationality. <br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it// <br><br> @@.orange;What race are you?@@ <br> <span id = "ethnicity"> You're $PC.race. </span> <br> <<link "White">> <<set $PC.race = "white">> <<PlayerRace>> <</link>> | <<link "Asian">> <<set $PC.race = "asian">> <<PlayerRace>> <</link>> | <<link "Latina">> <<set $PC.race = "latina">> <<PlayerRace>> <</link>> | <<link "Middle Eastern">> <<set $PC.race = "middle eastern">> <<PlayerRace>> <</link>> | <<link "Black">> <<set $PC.race = "black">> <<PlayerRace>> <</link>> | <<link "Semitic">> <<set $PC.race = "semitic">> <<PlayerRace>> <</link>> | <<link "Southern European">> <<set $PC.race = "southern european">> <<PlayerRace>> <</link>> | <<link "Indo-Aryan">> <<set $PC.race = "indo-aryan">> <<PlayerRace>> <</link>> | <<link "Amerindian">> <<set $PC.race = "amerindian">> <<PlayerRace>> <</link>> | <<link "Pacific Islander">> <<set $PC.race = "pacific islander">> <<PlayerRace>> <</link>> | <<link "Malay">> <<set $PC.race = "malay">> <<PlayerRace>> <</link>> | <<link "Mixed Race">> <<set $PC.race = "mixed race">> <<PlayerRace>> <</link>> <br><br> @@.orange;What is your skin tone?@@ <br> <span id = "skin"> You have $PC.skin skin. </span> <br> <<link "White">> <<set $PC.skin = "white">> <<PlayerSkin>> <</link>> | <<link "Extremely Pale">> <<set $PC.skin = "extremely pale">> <<PlayerSkin>> <</link>> | <<link "Pale">> <<set $PC.skin = "pale">> <<PlayerSkin>> <</link>> | <<link "Fair">> <<set $PC.skin = "fair">> <<PlayerSkin>> <</link>> | <<link "Light">> <<set $PC.skin = "light">> <<PlayerSkin>> <</link>> | <<link "Light Olive">> <<set $PC.skin = "light olive">> <<PlayerSkin>> <</link>> | <<link "Tanned">> <<set $PC.skin = "tanned">> <<PlayerSkin>> <</link>> | <<link "Dark Olive">> <<set $PC.skin = "dark olive">> <<PlayerSkin>> <</link>> | <<link "Dark">> <<set $PC.skin = "dark">> <<PlayerSkin>> <</link>> | <<link "Brown">> <<set $PC.skin = "brown">> <<PlayerSkin>> <</link>> | <<link "Dark Brown">> <<set $PC.skin = "dark brown">> <<PlayerSkin>> <</link>> | <<link "Black">> <<set $PC.skin = "black">> <<PlayerSkin>> <</link>> <br><br> @@.orange;Some people have freckles.@@ <br> <span id = "markings"> <<if $PC.markings == "none">> Your skin is pure and clear of any freckles. <<elseif $PC.markings == "freckles">> You have some freckles on your cheeks and elsewhere. <<elseif $PC.markings == "heavily freckled">> You have dense freckles on your cheeks and elsewhere. <</if>> </span> <br> <<link "No Freckles">> <<set $PC.markings = "none">> <<PlayerMarkings>> <</link>> | <<link "Light Freckles">> <<set $PC.markings = "freckles">> <<PlayerMarkings>> <</link>> | <<link "Heavy Freckles">> <<set $PC.markings = "heavily freckled">> <<PlayerMarkings>> <</link>> <br><br> @@.orange;What color are your eyes?@@ <br> You have $PC.eyeColor eyes. <br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">> <br><br> @@.orange;What color is your hair?@@ <br> You have $PC.hColor hair. <br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">> <br><br> [[Finish player character customization|PC Experience Intro]]
NurseryAnon/fc
src/pregmod/pcAppearanceIntro.tw
tw
bsd-3-clause
3,511
:: PC Preg Intro [nobr] You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women. <br><br> @@.orange;What's your stance on taking contraceptives?@@ <br><br> You're <<if $PC.preg == -1>> not interested in being a mother. [[Risky|PC Preg Intro][$PC.preg = 0]] <<elseif $PC.preg == 0>> fertile and you know the risks. [[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]] <<else>> already pregnant. [[Fertile|PC Preg Intro][$PC.preg = 0]] <</if>> <br> //Being or becoming pregnant will raise difficulty.// <br><br> @@.orange;Hormones can be an interesting thing, how do they affect you?@@ <br><br> You're <<if $PC.pregMood == 1>> gentle and motherly when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> in complete control of yourself. [[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]] <<else>> aggressive and domineering when you're hormonal. [[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]] <</if>> <br> //Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.// <br><br> [[Confirm player character customization|PC Appearance Intro]]
NurseryAnon/fc
src/pregmod/pcPregIntro.tw
tw
bsd-3-clause
1,676
:: PC Skin Workaround [nobr] <<set $nextButton = "Get in", $nextLink = "PC Surgery Degradation">> You can enter any color for your skin to be changed to. Once you have chosen, you just have to get in and let the machine do its thing. <br><<textbox "$PC.skin" $PC.skin "PC Surgery Degradation">>
NurseryAnon/fc
src/pregmod/pcSkinWorkaround.tw
tw
bsd-3-clause
296
:: Personal Notes [nobr] <<if $useTabs == 0>>__Personal Notes__<</if>> <br> <<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek == 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>> <<PlayerBoobs>> <<PlayerBelly>> <<PlayerCrotch>> <<PlayerButt>> <<if $PC.boobs == 1 && $PC.boobsImplant == 0>> <<if $PC.preg == 31>> <<if $PC.boobsBonus == 0>> <<if random(1,100) > 75>> Your breasts have @@.lime;grown larger@@ to feed your coming child. Quick measurements show you've gone up a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == -1>> <<if random(1,100) > 80>> Your breasts have been really @@.lime;swollen@@ lately with your new pregnancy. Quick measurements show you've gone up nearly two cup sizes. You may want to consider getting a breast reduction. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 1>> <<if random(1,100) > 75>> Your already large breasts have @@.lime;grown even larger@@ with your new pregnancy. Quick measurements show you've gone up another cup size or so over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <<elseif $PC.boobsBonus == 2>> <<if random(1,100) > 90>> Your already huge breasts have @@.lime;grown even more enormous@@ with your new pregnancy. Quick measurements show you've gone up yet another a cup size over the course of your pregnancy. <<set $PC.boobsBonus++>> <</if>> <</if>> <</if>> <</if>>
NurseryAnon/fc
src/pregmod/personalNotes.tw
tw
bsd-3-clause
1,588
:: Physical Development [nobr widget] <<widget "PhysicalDevelopment">> <<if ($args[0].inducedNCS == 1)>> /* NCS completely blocks all natural physical growth: no height increases. It also blocks all hormonal secondary sexual * caracteristics. So, on the female side: no boobs, no butt, no hips, and no labia. And on the male side: no dick, no clit, no balls, no scrotum, no shoulders. */ /* so this is a big old NO-OP to skip the physical development. */ <<elseif $args[0].genes == "XX">> /* loli becoming a woman */ <<switch $args[0].physicalAge>> <<case 3>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(9,9,9,10,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<else>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <</if>> <<case 4>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 5>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 6>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 7>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(8,8,8,9,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 8>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 99>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) >80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <</if>> <<case 9>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 10>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 90>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 11>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<else>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 300>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <</if>> <<case 12>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 300>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 30>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 90>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 186>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 30>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 80>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 100>> <<if random(1,100) > 50>> <<set $args[0].face -= 20>> <</if>> <</if>> <<if $args[0].voice <= 3>> <<if random(1,100) > 30>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 95>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 100>> <<if random(1,100) > 70>> <<set $args[0].face -= 20>> <</if>> <</if>> <<if $args[0].voice <= 3>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 90>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 40>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 60>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].voice == 3>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs < 400>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 14>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 2>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 500>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 50>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 60>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 2000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -60>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 50>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].clit > 0 && $args[0].clit < 4>> <<if random(1,100) > 70>> <<set $args[0].clit += 1>> <</if>> <</if>> <<if $args[0].waist < 30>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 70>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -20>> <<if random(1,100) > 60>> <<set $args[0].waist -= 5>> <</if>> <</if>> <</if>> <</switch>> <<elseif $args[0].genes == "XY">> /* shota becoming a man WIP*/ <<switch $args[0].physicalAge>> <<case 3>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 91>> <<set $args[0].height += either(9,9,9,10,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <<else>> <<if $args[0].height <= 91>> <<set $args[0].height += either(8,8,9,9,9,10)>> <<elseif $args[0].height <= 101>> <<set $args[0].height += 5>> <</if>> <</if>> <<case 4>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 101>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 101>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 109>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 5>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 109>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <<else>> <<if $args[0].height <= 109>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 116>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 6>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 116>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 116>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 124>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 7>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 124>> <<set $args[0].height += either(8,8,8,9,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 124>> <<set $args[0].height += either(7,7,8,8,8,9)>> <<elseif $args[0].height <= 131>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 8>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 131>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 99>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 10>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) >80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 30>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 131>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 137>> <<set $args[0].height += 3>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <</if>> <<case 9>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 137>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <<else>> <<if $args[0].height <= 137>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 144>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 10>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 90>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 80>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 95>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 90>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 144>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 3>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 144>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 156>> <<set $args[0].height += 4>> <</if>> <</if>> <<case 11>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 3>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 156>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].height <= 156>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 163>> <<set $args[0].height += 3>> <</if>> <</if>> <<case 12>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,6,7,7,7)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(7,7,7,8,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 163>> <<set $args[0].height += either(6,7,7,7,8)>> <<elseif $args[0].height <= 168>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,7,7,7,8)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 13>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face > 60>> <<if random(1,100) > 80>> <<set $args[0].face += 5>> <</if>> <<elseif $args[0].face <= 60>> <<if random(1,100) > 50>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice < 2>> <<if random(1,100) > 50>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 20>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 186>> <<set $args[0].height += either(5,5,6,6,6)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].face < 60>> <<if random(1,100) > 80>> <<set $args[0].face += 10>> <</if>> <</if>> <<if $args[0].voice < 3>> <<if random(1,100) > 50>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].butt < 4>> <<if random(1,100) > 40>> <<set $args[0].butt += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 25>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 168>> <<set $args[0].height += either(6,6,6,7,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 10>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 30>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 168>> <<set $args[0].height += either(5,5,6,6,6,7)>> <<elseif $args[0].height <= 171>> <<set $args[0].height += 3>> <</if>> <<if $args[0].voice > 1>> <<if random(1,100) > 60>> <<set $args[0].voice -= 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 14>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 700>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 171>> <<set $args[0].height += either(5,5,5,6,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 20>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 20>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 3>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 40>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 40>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 171>> <<set $args[0].height += either(4,4,5,5,5,6)>> <<elseif $args[0].height <= 173>> <<set $args[0].height += 2>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 60>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 15>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 900>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 800>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 20>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 20>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 40>> <<set $args[0].dick += 1>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 40>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 50>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 50>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 16>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 17>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1200>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <<case 18>> <<if $args[0].hormoneBalance >= 200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 20>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 2000>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -30>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 100>> <<elseif $args[0].hormoneBalance >= 100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1)>> <</if>> <<if $args[0].hips < 2>> <<if random(1,100) > 40>> <<set $args[0].hips += 1>> <</if>> <</if>> <<if $args[0].boobs < 1600>> <<if random(1,100) > 40>> <<set $args[0].boobs += 100>> <</if>> <</if>> <<if $args[0].waist > -15>> <<if random(1,100) > 20>> <<set $args[0].waist -= 5>> <</if>> <</if>> <<set $args[0].boobs += 50>> <<elseif $args[0].hormoneBalance <= -200>> <<if $args[0].height <= 174>> <<set $args[0].height += either(1,1,1,2,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 100>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 70>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 70>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 90>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<elseif $args[0].hormoneBalance <= -100>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,1,1,1,2)>> <</if>> <<if $args[0].boobs > 200>> <<set $args[0].boobs -= 50>> <</if>> <<if $args[0].dick > 0 && $args[0].dick < 6>> <<if random(1,100) > 90>> <<set $args[0].dick += 1>> <<if $args[0].foreskin > 0>> <<set $args[0].foreskin += 1>> <</if>> <</if>> <</if>> <<if $args[0].balls > 0 && $args[0].balls < 6>> <<if random(1,100) > 90>> <<set $args[0].balls += 1>> <<if $args[0].scrotum > 0>> <<set $args[0].scrotum += 1>> <</if>> <</if>> <</if>> <<if $args[0].waist < 60>> <<if random(1,100) > 20>> <<set $args[0].waist += 5>> <</if>> <</if>> <<else>> <<if $args[0].height <= 174>> <<set $args[0].height += either(0,0,1,1,1,2)>> <</if>> <<if $args[0].waist < 20>> <<if random(1,100) > 60>> <<set $args[0].waist += 5>> <</if>> <</if>> <</if>> <</switch>> <</if>> <</widget>>
NurseryAnon/fc
src/pregmod/physicalDevelopment.tw
tw
bsd-3-clause
70,823
:: RE legendary womb [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryWombID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryWombID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> <<EventNameLink $activeSlave>> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged. <br><br> This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to attract attention, so the pageant is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother. <br><br> <span id="result"> <<link "Fairly enter her in the pregnancy pageant">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a breeder.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<set $cash -= 10000>> <<set $rep -= 100>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
NurseryAnon/fc
src/pregmod/reLegendaryWomb.tw
tw
bsd-3-clause
6,142
:: SA agent [nobr] <<if $slaves[$i].boobsImplantType == 1>> <<set $slaves[$i].boobsImplant += 50, $slaves[$i].boobs += 50>> <<if ($slaves[$i].boobs > 50000)>> <<set $slaves[$i].boobs -= 100, $slaves[$i].boobsImplant -= 100>> <<if $slaves[$i].inducedNCS == 1>> <<set $slaves[$i].boobs -= 100, $slaves[$i].boobsImplant -= 100>> <</if>> <</if>> <</if>> <<if $slaves[$i].inducedNCS == 1>> /* NCS is blocking boob expansion. */ <<elseif ($slaves[$i].boobsImplant > 1000)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 1000) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <<elseif ($slaves[$i].boobsImplant > 600)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 500) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <<elseif ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 300) && (random(1,100) > 60)>> <<set $slaves[$i].boobs += 50>> <</if>> <</if>> <<if $slaves[$i].buttImplantType == 1>> <<set $slaves[$i].buttImplant += .25, $slaves[$i].butt += .25>> <<if ($slaves[$i].butt > 10)>> <<set $slaves[$i].butt -= 1, $slaves[$i].buttImplant -= 1>> <<if $slaves[$i].inducedNCS == 1>> <<set $slaves[$i].butt -= 1, $slaves[$i].buttImplant -= 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].genes == "XX">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 60>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 60>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].genes == "XY">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <</if>> /* puberty - not announced for allowing surprise pregnancy */ <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].pubertyXX == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXX>> <<set $slaves[$i].pubertyXX = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].pubertyXY == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXY>> <<set $slaves[$i].pubertyXY = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <</if>> <<if ($slaves[$i].preg > 0)>> /*EFFECTS OF PREGNANCY*/ <<if $slaves[$i].preg == 5>> /* bad condition logic - with pregnancy control drugs can be not triggered. Or may be trigged by broodmother several times. Need to be revorked. */ <<if $slaves[$i].pregSource == -1>> <<set $PC.slavesKnockedUp++>> <<elseif $slaves[$i].pregSource > 0>> <<set _babyDaddy = $slaveIndices[$slaves[$i].pregSource]>> <<set $slaves[_babyDaddy].slavesKnockedUp++>> <</if>> <</if>> <<if ($slaves[$i].preg >= 10)>> <<if $slaves[$i].inducedNCS == 1>> /* Sort-of No-op, NCS prevents boob growth */ <<set _boobTarget = 0>> <<elseif $slaves[$i].physicalAge >= 18>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 10000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 2000>> <<else>> <<set _boobTarget = 1000>> <</if>> <<elseif $slaves[$i].physicalAge >= 13>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 3200>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1800>> <<else>> <<set _boobTarget = 800>> <</if>> <<elseif $slaves[$i].physicalAge >= 8>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1800>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 1400>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1000>> <<else>> <<set _boobTarget = 600>> <</if>> <<else>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 800>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 600>> <<else>> <<set _boobTarget = 400>> <</if>> <</if>> <<if ($slaves[$i].pregType >= 30)>> <<if ($slaves[$i].weight <= 65)>> <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && (random(1,100) > 60))>> <<if (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> <<set $slaves[$i].boobs += 200>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > 32 && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<if ($slaves[$i].hips < 2)>> <<set $slaves[$i].hips += 1>> <</if>> <<if ($slaves[$i].butt < 14)>> <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<elseif (($slaves[$i].inducedNCS == 0) && ($slaves[$i].pregType >= 10))>> <<if random(1,100) > 80 && (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> <<set $slaves[$i].boobs += 100>> <<if $slaves[$i].boobShape != "saggy" && ($slaves[$i].breastMesh != 1)>> <<if $slaves[$i].preg > random(32,82)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<elseif (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget))>> <<if random(1,100) > 80>> <<set $slaves[$i].boobs += 50>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > random(32,100) && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<if $slaves[$i].inducedNCS == 1>> /* No-op, we don't grow hips on NCS */ <<elseif $slaves[$i].preg > 32 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 1 && $slaves[$i].hipsImplant == 0 && random(1,100) > 90>> <<set $slaves[$i].hips += 1>> <<elseif $slaves[$i].preg > 28 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 0 && $slaves[$i].hipsImplant == 0 && random(1,100) > 70>> <<set $slaves[$i].hips += 1>> <</if>> <<if $slaves[$i].bellyPreg >= 1500>> <<if setup.fakeBellies.includes($slaves[$i].bellyAccessory)>> <<set $slaves[$i].bellyAccessory = "none">> <</if>> <<if ($slaves[$i].preg > 20) && ($slaves[$i].lactation == 0) && $slaves[$i].health >= -20 && $slaves[$i].weight > -30>> <<if $slaves[$i].preg > random(18,30)>> <<set $slaves[$i].lactation = 1>> <</if>> <</if>> <</if>> <</if>> /* closes .preg >= 10 */ <</if>> /* END PREG EFFECTS */ <<if $slaves[$i].belly >= 1000000>> <<if $slaves[$i].bellySag < 50>> <<set $slaves[$i].bellySag += 1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 20>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 5, $slaves[$i].bellySagPreg += 5>> <</if>> <<elseif $slaves[$i].belly >= 750000>> <<if $slaves[$i].bellySag < 30>> <<set $slaves[$i].bellySag += 0.7>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 30>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 2, $slaves[$i].bellySagPreg += 2>> <</if>> <<elseif $slaves[$i].belly >= 600000>> <<if $slaves[$i].bellySag < 20>> <<set $slaves[$i].bellySag += 0.5>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 20>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 1, $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].belly >= 450000>> <<if $slaves[$i].bellySag < 15>> <<set $slaves[$i].bellySag += 0.4>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 15>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.6, $slaves[$i].bellySagPreg += 0.6>> <</if>> <<elseif $slaves[$i].belly >= 300000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.3>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.5, $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].belly >= 100000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.2>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.3, $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif ($slaves[$i].bellyPreg >= 10000) || ($slaves[$i].bellyImplant >= 10000)>> <<if $slaves[$i].bellySag < 5>> <<set $slaves[$i].bellySag += 0.1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 5>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.2, $slaves[$i].bellySagPreg += 0.2>> <</if>> <</if>> <<if $slaves[$i].bellySagPreg > $slaves[$i].bellySag>> <<set $slaves[$i].bellySagPreg = $slaves[$i].bellySag>> <</if>> <<if $slaves[$i].bellySag > 0 && $slaves[$i].belly < 1500>> <<if $slaves[$i].muscles > 95>> <<if (random(1,100) > 1)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.5, $slaves[$i].bellySagPreg -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 30>> <<if (random(1,100) > 20)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.4, $slaves[$i].bellySagPreg -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 5>> <<if (random(1,100) > 40)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.3, $slaves[$i].bellySagPreg -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<else>> <<if (random(1,100) > 60)>> <<if $slaves[$i].bellySagPreg > 0>> <<set $slaves[$i].bellySag -= 0.2, $slaves[$i].bellySagPreg -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> <<set $slaves[$i].bellySag -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].preg > 37) && ($slaves[$i].broodmother == 0) && (random(1,100) > 90)>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 35), WombBirth($slaves[$i], 35), WombFlush($slaves[$i]), $slaves[$i].preg = 0, $slaves[$i].pregWeek = -4, $slaves[$i].pregSource = 0, $slaves[$i].pregType = 0, $slaves[$i].pregKnown = 0 >> <<elseif ($slaves[$i].preg > 41) && ($slaves[$i].broodmother == 0)>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 35), WombBirth($slaves[$i], 35), WombFlush($slaves[$i]), $slaves[$i].preg = 0, $slaves[$i].pregWeek = -4, $slaves[$i].pregSource = 0, $slaves[$i].pregType = 0, $slaves[$i].pregKnown = 0>> <<elseif ($slaves[$i].preg > 37) && ($slaves[$i].broodmother > 0)>> <<if $slaves[$i].broodmother > 0>> <<set $slaves[$i].birthsTotal += WombBirthReady($slaves[$i], 37), WombBirth($slaves[$i], 37), $slaves[$i].preg = WombMaxPreg($slaves[$i])>> <</if>> <</if>> <<SetBellySize $slaves[$i]>> /*Actually it's now better to set belly size without checking of any conditions. Just to be sure. Should correct forgotten variables too. */ <<if ($slaves[$i].hStyle != "shaved" && $slaves[$i].bald != 1 && $slaves[$i].haircuts == 0) && ($slaves[$i].hLength < 150)>> <<set $slaves[$i].hLength += 1>> <</if>>
NurseryAnon/fc
src/pregmod/saAgent.tw
tw
bsd-3-clause
14,547
:: SA inflation [nobr] <<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].bellyImplant >= 1500>> <<if $slaves[$i].inflation > 1>> Due to the mounting pressure from $possessive filled abdominal implant, $pronoun can no longer fill herself as large as $pronoun used to. <<set $slaves[$i].inflation = 1>> <<SetBellySize $slaves[$i]>> <<else>> <<set $slaves[$i].bellyFluid = 2000>> <<SetBellySize $slaves[$i]>> <</if>> <</if>> <<switch $slaves[$i].inflationType>> <<case "water">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of water, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of water, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of water, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<case "aphrodisiac">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of a curative solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself @@.red;painfully full@@ for you, though $pronoun barely notices it over $possessive horniness. While having $possessive body packed full of aphrodisiacs doesn't make $object additionally submissive, it does amplify the effects of them. $possessiveCap aphrodisiac bursting belly <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of an aphrodisiac solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. While having $possessive body bloated with aphrodisiacs doesn't make $object additionally submissive, it does amplify the effects of them. $possessiveCap overfilled aphrodisiac belly <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of an aphrodisiac solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. $possessiveCap aphrodisiac filled belly <</if>> <<if $slaves[$i].energy <= 95>> @@.green;rapidly boosts $possessive sex drive.@@ <<set $slaves[$i].energy += 5*$slaves[$i].inflation>> <<else>> can't improve $possessive absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> Besides being humiliating, it chemically @@.hotpink;increases $possessive acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage held for so long @@.red;isn't healthy.@@ <<set $slaves[$i].health -= 5>> <</if>> <<set $slaves[$i].chem += 2*$slaves[$i].inflation>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].inflation > 0>> <<set $slaves[$i].addict += $slaves[$i].inflation*3>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $object from the negative effects of aphrodisiac withdrawal but do little to halt the spread of aphrodisiacs through $possessive system from $possessive bowels. <<set $slaves[$i].addict -= 2>> <</if>> <<elseif random(1,100) < 40+(20*$slaves[$i].inflation)>> All the aphrodisiacs held within $possessive bowels cause @@.cyan;$pronoun to become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <<case "curative">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of a curative solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself full for you; the curatives in $possessive gut keeping $object healthy despite the pain. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under the curative enema, though being filled to $possessive limit doesn't hasten $possessive recovery at all; it's just perverted. <</if>> <<set $slaves[$i].health += 1>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of a curative solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment,@@ though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema, though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema, though being overfilled doesn't hasten $possessive recovery at all; it's just perverted. <</if>> <<set $slaves[$i].health += 6>> <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of a curative solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <<if (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curative enema $pronoun's on synergize with rest, keeping $object asleep most of the time. This is an @@.green;extremely effective health treatment.@@ <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$possessiveCap poor health rapidly improves@@ under the curative enema. <<set $slaves[$i].health += 2>> <<else>> @@.green;$possessiveCap health improves@@ under curative enema. <</if>> <<set $slaves[$i].health += 6>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> $pronounCap @@.mediumaquamarine;trusts you more@@ for giving $possessive access to expensive modern medicine, even if it is really embarrassing to be seen with that belly. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].health >= 90>> $pronounCap is as healthy as $object can be. @@.yellow;$possessiveCap enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <</if>> <<set $slaves[$i].chem += 2, $slaves[$i].health += $curativeUpgrade*6>> <<case "tightener">> <<if $slaves[$i].inflation == 3>> $pronounCap makes sure to fill $possessive rear with nearly two gallons of tightening solution, leaving $object looking ready to burst, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. Being filled to $possessive limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> By week's end, @@.lime;$possessive butthole has tightened nicely.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. Being filled to $possessive limit with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> By week's end, @@.lime;$possessive vagina has regained some tightness.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <<elseif $slaves[$i].inflation == 2>> $pronounCap makes sure to fill $possessive rear with nearly four liters of tightening solution, leaving $object looking pregnant, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be distended but not enough to grow taut. <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 60>> By week's end, @@.lime;$possessive butthole has tightened nicely.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. Being overfilled with the solution does not make it tighten any better or faster; it's just perverted. <<if random(1,100) > 80>> By week's end, @@.lime;$possessive vagina has regained some tightness.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <<elseif $slaves[$i].inflation == 1>> $pronounCap makes sure to fill $possessive rear with nearly two liters of tightening solution, leaving $possessive belly noticeably distended, whenever $pronoun leaks or $possessive body absorbs too much. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <<if $slaves[$i].anus > 1>> The solution slowly tightens $possessive anus while inside $possessive bowels. <<if random(1,100) > 60>> By week's end, @@.lime;$possessive butthole has tightened nicely.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> $possessiveCap anus is as tight as the solution can possibly make it. <</if>> <<if $slaves[$i].vagina > 1>> As $possessive body slowly absorbs the solution, its benefits begin to affect $possessive pussy. <<if random(1,100) > 80>> By week's end, @@.lime;$possessive vagina has regained some tightness.@@ <<set $slaves[$i].vagina-->> <</if>> <<elseif $slaves[$i].vagina == 1>> $possessiveCap pussy is as tight as the solution can possibly make it. <</if>> <</if>> <<if $slaves[$i].anus <= 1 && $slaves[$i].vagina <= 1>> <<if ["serve in the club", "work in the brothel"].includes($slaves[$i].assignment)>> $possessiveCap hole<<if $slaves[$i].vagina >= 0>>s are<<else>> is<</if>> as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>, but given $possessive assignment, $pronoun is likely to be stretched out again so $possessive enema regimen continues. <<else>> $possessiveCap hole<<if $slaves[$i].vagina >= 0>>s are<<else>> is<</if>> as tight as the drugs can get <<if $slaves[$i].vagina >= 0>>them<<else>>it<</if>>. @@.yellow;$possessiveCap enema regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <</if>> <</if>> <<set $slaves[$i].chem += 2>> <<case "milk">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5,$slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep the fattening load inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].milkSource]>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ suckles from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive fatty, liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].milkSource]>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly four liters of milk, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from $slaves[_saf].slaveName until $possessive stomach is bloated with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two gallons of milk, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to keep herself filled with nearly four liters of milk, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two gallons of milk, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly four liters of milk, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two liters of milk, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].milkSource]>> <<if $slaves[_saf].lactation == 0>> $slaves[_saf].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly two gallons of milk, leaving $object looking ready to give birth. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly four liters of milk, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure keep suckling from $slaves[_saf].slaveName until $pronoun is filled with nearly two liters of milk, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <<case "cum">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep the massive cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep the huge cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep the cumshot inside $object, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].cumSource]>> <<if $slaves[_saf].balls == 0>> $slaves[_saf].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 8, $slaves[$i].trust -= 8>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.mediumorchid;reluctantly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap struggles to keep $possessive liquid meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;happily@@ fills $possessive rectum from the dairy tap until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, though $pronoun wishes $pronoun could have swallowed it instead. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].cumSource]>> <<if $slaves[_saf].balls == 0>> $slaves[_saf].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap rubs $possessive full belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly four liters of cum, leaving $object looking pregnant. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next feeding. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ sucks $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $possessive stomach is bloated with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive sloshing belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <<else>> <<if $slaves[$i].inflationMethod == 1>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to keep herself filled with nearly four liters of cum, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to keep herself filled with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 2>> <<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>> You no longer have a functional cum dairy. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two gallons of cum, leaving $object looking ready to burst, whenever $pronoun leaks or needs to release $possessive load. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly four liters of cum, leaving $object looking pregnant, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to fill $possessive rear with nearly two liters of cum, leaving $possessive belly noticeably distended, whenever $pronoun leaks or needs to release $possessive load. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <<elseif $slaves[$i].inflationMethod == 3>> <<set _saf = $slaveIndices[$slaves[$i].cumSource]>> <<if $slaves[_saf].balls == 0>> $slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@.yellow;$possessiveCap inflation regimen has been ended.@@ <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].cumSource = 0>><<SetBellySize $slaves[$i]>> <<elseif $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly two gallons of cum, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly four liters of cum, leaving $object looking pregnant. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure keep sucking $slaves[_saf].slaveName's <<if $slaves[_saf].dick > 0>>cock<<else>>cum hole<</if>> until $pronoun is filled with nearly two liters of cum, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</if>> <<case "food">> <<if $slaves[$i].behavioralFlaw == "anorexic">> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of the paste, leaving $object looking ready to burst. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].health -= 10, $slaves[$i].devotion -= 16, $slaves[$i].trust -= 16>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is bloated with nearly four liters of the paste, giving $object quite the food baby. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun focuses $possessive @@.mediumorchid;loathing@@ on you as $pronoun forces down servings of slave food until $possessive stomach is bloated with nearly two liters of the paste, leaving $possessive stomach obviously distended. $pronounCap struggles to keep $possessive meal down, @@.gold;fearing@@ punishment otherwise. <<set $slaves[$i].devotion -= 6, $slaves[$i].trust -= 6>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is @@.red;painfully bloated@@ with nearly two gallons of the paste, leaving $object looking ready to burst. $pronounCap rubs $possessive stuffed belly @@.mediumaquamarine;contently@@, anticipating $possessive next gorging. <<set $slaves[$i].health -= 10, $slaves[$i].devotion += 10, $slaves[$i].trust += 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is bloated with nearly four liters of the paste, giving $object quite the food baby. $pronounCap rubs $possessive taut belly @@.mediumaquamarine;contently@@, anticipating $possessive next meal. <<set $slaves[$i].devotion += 7, $slaves[$i].trust += 7>> <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun @@.hotpink;eagerly@@ stuffs $possessive face with servings of slave food until $possessive stomach is bloated with nearly two liters of the paste, leaving $possessive belly noticeably distended. $pronounCap rubs $possessive stuffed belly @@.mediumaquamarine;contently@@, anticipating $possessive next helping. <<set $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <</if>> <<else>> <<if $slaves[$i].inflation == 3>> Throughout the week, $pronoun makes sure to binge eat until $possessive gut is stuffed with nearly two gallons of slave food, leaving $object looking ready to burst. $pronounCap keeps herself @@.red;painfully full@@ for you. <<set $slaves[$i].health -= 10>> <<elseif $slaves[$i].inflation == 2>> Throughout the week, $pronoun makes sure to binge eat until $possessive gut is filled with nearly four liters of slave food, giving $object quite the food baby. $pronounCap is full enough to be distended but not enough to grow taut. <<elseif $slaves[$i].inflation == 1>> Throughout the week, $pronoun makes sure to binge eat until $pronoun's consumed nearly two liters of slave food, leaving $possessive belly noticeably distended. $pronounCap is full enough to be swollen but not enough to visibly jiggle. <</if>> <</if>> <</switch>> <<if $slaves[$i].fetish == "cumslut" && $slaves[$i].inflationType == "cum" && $slaves[$i].bellyFluid >= 1500>> Being so full of cum fills $object with @@.hotpink;absolute bliss.@@ <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].fetish == "masochist" && $slaves[$i].bellyFluid >= 10000>> That pain comes with @@.hotpink;absolute bliss@@ as $pronoun relishes the unique sensation. <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].behavioralQuirk == "fitness">> <<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum" || $slaves[$i].inflationType == "food" && $slaves[$i].inflation > 0>> $pronounCap vows to exercise more to deal with @@.mediumorchid;the bloated belly you forced on $object.@@ Though gaining weight just means more opportunities to work out. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $slaves[$i].inflationType == "milk" && $slaves[$i].bellyFluid >= 1500>> <<if $slaves[$i].weight < 200>> $possessiveCap body @@.lime;grows a little more padded@@ as it absorbs the milk contained in $possessive digestive track. <<set $slaves[$i].weight += 2>> <</if>> <<if random(1,100) > 50>> <<if $slaves[$i].boobs < 3000>> $possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].boobs += 200>> <</if>> <<if $slaves[$i].butt < 7>> $possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the milk contained in $possessive digestive track. <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<elseif $slaves[$i].inflationType == "food" && $slaves[$i].bellyFluid >= 1500>> <<if $slaves[$i].weight < 200>> $possessiveCap body @@.lime;rapidly gains weight@@ as it digests the food contained in $possessive digestive track. <<set $slaves[$i].weight += 4>> <</if>> <<if random(1,100) > 50 && $slaves[$i].boobs < 3000>> $possessiveCap breasts @@.lime;swell@@ with added fat as $pronoun digests the food contained in $possessive digestive track. <<set $slaves[$i].boobs += 200>> <</if>> <<if random(1,100) > 50 && $slaves[$i].butt < 7>> $possessiveCap butt @@.lime;swells@@ with added fat as $pronoun digests the food contained in $possessive digestive track. <<set $slaves[$i].butt += 1>> <</if>> <</if>>
NurseryAnon/fc
src/pregmod/saInflation.tw
tw
bsd-3-clause
48,587
:: SE Burst [nobr] <<set $nextButton = "Continue", $returnTo = "Scheduled Event">> <<for _b = 0; _b < $slaves.length; _b++>> <<if $slaves[_b].burst == 1>> <<if $slaves[_b].inflation != 0>> <<pop $slaves[_b]>> <</if>> <<set $activeSlave = $slaves[_b]>> <<include "Remove activeSlave">> <br><br><hr style="margin:0"><br> <</if>> <</for>> <<set $burstee = 0>> <<set $burst = 0>>
NurseryAnon/fc
src/pregmod/seBurst.tw
tw
bsd-3-clause
385
:: SE Death [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set _killedSlaves = []>> <<foreach _slave of $slaves>> <<switch _slave.death.toLowerCase()>> <<case "old">> <<DeathOldAge _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "od">> <<DeathOverdose _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "health">> <<DeathUnhealthy _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <<case "burst">> <<DeathPregnancyBurst _slave>> <br><br><hr style="margin:0"><br> <<set _killedSlaves.push(_slave)>> <</switch>> <</foreach>> <<foreach _slave of _killedSlaves>> <<set $activeSlave = _slave>> <<include "Remove activeSlave">> <</foreach>> <<unset _killedSlaves>> <<set $slaveDeath = 0>>
NurseryAnon/fc
src/pregmod/seDeath.tw
tw
bsd-3-clause
860
:: SE FCTV Install [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "FCTV", $receiverAvailable = 1>> <<set $showOne = 0, $showTwo = 0, $showThree = 0, $showFour = 0, $showFive = 0, $showSix = 0, $showSeven = 0, $showEight = 0, $showNine = 0, $showTen = 0, $showEleven = 0, $showTwelve = 0, $showThirteen = 0, $showFourteen = 0, $randShow = 0, $lastShow = -1>> You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistantName speaks up. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you have received an approval welcome packet from 8HGG Inc in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV." <br><br> You browse the guide: Home shopping networks, random dramas, how-to shows and a myriad of other things. Of more interest are some of the programs showing glimpses into foreign arcologies and how they are using the service to help mold society. <br><br><i>While FCTV attempts to exclude any dick-based, pregnancy, hyperpregnancy, and extreme content based on your settings, it may still hint at that content, especially the more mundane of it. If you wish to be absolutely sure, don't watch FCTV or do not install the receiver.</i>
NurseryAnon/fc
src/pregmod/seFCTVinstall.tw
tw
bsd-3-clause
1,669
:: SE husk slave delivery [nobr] <<set $huskSlaveOrdered = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<set $activeSlaveOneTimeMinAge = $huskSlave.age>> <<set $activeSlaveOneTimeMaxAge = $huskSlave.age>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $ageAdjustOverride = 1>> <<if $huskSlave.sex == 2>> <<include "Generate XY Slave">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.boobsImplant = 0>> <<else>> <<include "Generate XX Slave">> <</if>> <<set $activeSlave.slaveName = "Doll">> <<set $activeSlave.birthName = "">> <<set $activeSlave.slaveSurname = "">> <<set $activeSlave.surname = "">> <<set $activeSlave.race = $huskSlave.race>> <<set $activeSlave.nationality = $huskSlave.nationality>> <<set $activeSlave.origin = "You reserved a mindless slave like her from the Flesh Heap.">> <<set $activeSlave.devotion = 0>> <<set $activeSlave.trust = 0>> <<if $activeSlave.race == "black">> <<set $activeSlave.skin = either("black", "brown", "dark brown")>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>> <<elseif $activeSlave.race == "white">> <<set $activeSlave.skin = either("pale", "light", "fair")>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "latina">> <<set $activeSlave.skin = either("light olive", "brown", "dark brown", "tanned", "dark olive")>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "asian">> <<set $activeSlave.skin = either("light", "dark olive", "light olive")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "indo-aryan") || ($activeSlave.race == "malay") || ($activeSlave.race == "pacific islander") || ($activeSlave.race == "amerindian")>> <<set $activeSlave.skin = either("pale", "dark", "light")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "middle eastern") || ($activeSlave.race == "semitic") || ($activeSlave.race == "southern european")>> <<set $activeSlave.skin = either("light olive", "tanned", "light", "dark olive")>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <</if>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.career = "a fuckdoll">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.intelligence = -3>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<if $huskSlave.sex == 3>> <<set $activeSlave.dick = 1>> <<set $activeSlave.foreskin = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.balls = 1>> <<if $activeSlave.physicalAge >= $potencyAge>> <<set $activeSlave.pubertyXY = 1>> <</if>> <</if>> <<if $activeSlave.balls > 0>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<if $activeSlave.vagina == -1>> <<set $activeSlave.clit = 0>> <</if>> <<if $huskSlave.virgin == 0>> <<set $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 0>> <</if>> <</if>> A slave came in fitting the description you provided. <br> //As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the Flesh Heap, though you won't get your credits back.// <br><br> <<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">><<set $saleDescription = 1>> <br><br> <span id="result"> <<if $cash >= $surgeryCost>> [[Accept the offered slave and contact the bodyswap surgeon.|husk Slave Swap Workaround]] //Will significantly increase the selected slave's upkeep.// <<else>> //You can't sustain her and thus must return her.// <</if>> </span>
NurseryAnon/fc
src/pregmod/seHuskSlaveDelivery.tw
tw
bsd-3-clause
4,965
:: Slave Age Intro [nobr] Do you want to see content involving girls younger than 18 in this game? <br><br> [[No.|PC Body Intro][$minimumSlaveAge = 18, $pedo_mode = 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.// <br>Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode = 0]] <br>[[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.// <br>[[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge = 3, $pedo_mode = 0, $precociousPuberty = 1, $loliGrow = 0, $fertilityAge = 10, $potencyAge = 12, $seeAge = 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile younger than normal puberty age (10) in some cases, and grow up naturally.//
NurseryAnon/fc
src/pregmod/slaveAgeIntro.tw
tw
bsd-3-clause
1,023
:: SlaveOnSlaveFeedingWorkAround [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $milkTap = 0, _descM = "milk", _descC = "cum", _eligibilityMilk2 = 0, _eligibilityMilk4 = 0, _eligibilityMilk8 = 0, _eligibilityCum2 = 0, _eligibilityCum4 = 0, _eligibilityCum8 = 0>> <<for _i = 0; _i < $slaves.length; _i++>> /* milk output */ <<if $slaves[_i].lactation > 0>> <<set $slaves[_i].milkOutput = 0>> <<set _milk = milkAmount($slaves[_i])>> <<set _milk = (_milk/14)>> <<set _milk = Math.trunc(_milk)>> <<set $slaves[_i].milkOutput = _milk>> <<else>> <<set _milk = 0>> <<set $slaves[_i].milkOutput = 0>> <</if>> <</for>> <<for _i = 0; _i < $slaves.length; _i++>> /* cum output */ <<if $slaves[_i].balls > 0 && $slaves[_i].dick > 0 && ($slaves[_i].dickAccessory != "chastity" || $slaves[_i].dickAccessory != "combined chastity")>> <<set $slaves[_i].cumOutput = 0>> <<set _cum = cumAmount($slaves[_i])>> <<set _cum = (_cum/7)>> <<set _cum = (_cum/10)>> <<set _cum = Math.trunc(_cum)>> <<set $slaves[_i].cumOutput = _cum>> <<else>> <<set _cum = 0>> <<set $slaves[_i].cumOutput = 0>> <</if>> <</for>> //$activeSlave.slaveName is prepped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.// <br><br><br> __Select an eligible slave to serve as the tap:__ <br><br> __Milk Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk2 == 0)>> //You have no slaves capable of producing two liters of milk.// <</if>> <br><br> __4 Liters__ <br> <<if $activeSlave.pregKnown == 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk4 == 0)>> //You have no slaves capable of producing four liters of milk.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].milkOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID) && $slaves[_i].nipples != "fuckable">> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descM, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityMilk8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityMilk8 == 0)>> //You have no slaves capable of producing eight liters of milk.// <</if>> <<else>> Due to her pregnancy, she is incapable of keep down more than two liters of milk. <</if>> <br><br><br><br> __Cum Slaves__ <br><br> __2 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 2>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 1, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum2 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum2 == 0)>> //You have no slaves capable of producing two liters of cum.// <</if>> <br><br> __4 Liters__ <br> <<if $activeSlave.pregKnown == 0>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 4>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 2, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum4 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum4 == 0)>> //You have no slaves capable of producing four liters of cum.// <</if>> <br><br> __8 Liters__ <br> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].cumOutput >= 8>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <<print "[[$slaves[_i].slaveName|FSlaveFeed][$milkTap = $slaves[" + _i + "], $activeSlave.inflation = 3, $activeSlave.inflationType = _descC, $activeSlave.inflationMethod = 3]]">> <<set _eligibilityCum8 = 1>> <br> <</if>> <</if>> <</for>> <<if (_eligibilityCum8 == 0)>> //You have no slaves capable of producing eight liters of cum.// <</if>> <<else>> Due to her pregnancy, she is incapable of keep down more than two liters of cum. <</if>>
NurseryAnon/fc
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
tw
bsd-3-clause
4,853
:: Slave Slave Swap [nobr] <<set $nextButton = "Continue">> <<set _ss1 = $slaveIndices[$activeSlave.ID]>> <<set _ss1Clone = clone($activeSlave)>> <<set _ss2 = $slaveIndices[$swappingSlave.ID]>> <<set _ss2Clone = clone($swappingSlave)>> <<set _gps1 = $genePool.findIndex(function(s) { return s.ID == $slaves[_ss1].ID; })>> <<set _gps1Clone = clone($genePool[_gps1])>> <<set _gps2 = $genePool.findIndex(function(s) { return s.ID == $slaves[_ss2].ID; })>> <<set _gps2Clone = clone($genePool[_gps2])>> <<ClearSummaryCache $slaves[_ss1]>> <<ClearSummaryCache $slaves[_ss2]>> You strap $activeSlave.slaveName and $swappingSlave.slaveName into the remote surgery and stand back as it goes to work. <<BodySwap $slaves[_ss1] _ss2Clone 1>> /* passing a third argument just to detect if it's a slave from the genepool */ <<BodySwap $genePool[_gps1] _gps2Clone>> <<BodySwap $slaves[_ss2] _ss1Clone 1>> /* passing a third argument just to detect if it's a slave from the genepool */ <<BodySwap $genePool[_gps2] _gps1Clone>> <br><br> After an honestly impressive procedure, $slaves[_ss1].slaveName is recovering nicely. <<BodySwapReaction $slaves[_ss1] _ss1Clone>> <br><br><hr style="margin:0"><br> In the neighboring bed, $slaves[_ss2].slaveName rests peacefully. <<BodySwapReaction $slaves[_ss2] _ss2Clone>> /* figuring out whom has who's body now*/ <<if $slaves[_ss1].bodySwap == 0>> <<set $slaves[_ss1].origBodyOwnerID = _ss2Clone.ID>> <<elseif $slaves[_ss2].origBodyOwner !== "">> /* now who's going to be looking for you? */ <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_ss2].ID; })>> <<if _myBody != -1>> <<set $slaves[_myBody].origBodyOwnerID = $slaves[_ss1].ID>> <</if>> <</if>> <<if $slaves[_ss2].bodySwap == 0>> <<set $slaves[_ss2].origBodyOwnerID = _ss1Clone.ID>> <<elseif $slaves[_ss1].origBodyOwner !== "">> /* now who's going to be looking for you? */ <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $slaves[_ss1].ID; })>> <<if _myBody != -1>> <<set $slaves[_myBody].origBodyOwnerID = $slaves[_ss2].ID>> <</if>> <</if>> /* now to handle who's body it is, name-wise */ <<BodySwapName $slaves[_ss1] $slaves[_ss2]>> <<BodySwapName $slaves[_ss2] $slaves[_ss1]>> <<if _ss1Clone.bodySwap > 0>> <<if $slaves[_ss1].origBodyOwnerID == $slaves[_ss1].ID>> <<set $slaves[_ss1].bodySwap = 0>> <<set $slaves[_ss1].origBodyOwnerID = 0>> <<set $slaves[_ss1].origBodyOwner = "">> <<else>> <<set $slaves[_ss1].bodySwap++>> <</if>> <<else>> <<set $slaves[_ss1].bodySwap++>> <</if>> <<if $slaves[_ss2].bodySwap > 0>> <<if $slaves[_ss2].origBodyOwnerID == $slaves[_ss2].ID>> <<set $slaves[_ss2].bodySwap = 0>> <<set $slaves[_ss2].origBodyOwnerID = 0>> <<set $slaves[_ss2].origBodyOwner = "">> <<else>> <<set $slaves[_ss2].bodySwap++>> <</if>> <<else>> <<set $slaves[_ss2].bodySwap++>> <</if>> <<set $activeSlave = 0, $swappingSlave = 0>>
NurseryAnon/fc
src/pregmod/slaveSlaveSwap.tw
tw
bsd-3-clause
2,937
:: Slave Slave Swap Workaround [nobr] <<set $nextButton = "Abort Operation", $nextLink = "Main">> The surgeon awaits the pair of slaves to be strapped into the surgery. So far only $activeSlave.slaveName is prepped: <br> //Select the slave who will be trading bodies with $object. This operation will cost <<print cashFormat(10000)>>.// <br><br> __Select an eligible slave:__ <<for _i = 0; _i < $slaves.length; _i++>> <<if isSlaveAvailable($slaves[_i])>> <<if $slaves[_i].fuckdoll == 0>> <<if ($slaves[_i].ID != $activeSlave.ID)>> <br><<print "[[$slaves[_i].slaveName|Slave Slave Swap][$swappingSlave = $slaves[" + _i + "], $cash -= 10000]]">> <</if>> <</if>> <</if>> <</for>>
NurseryAnon/fc
src/pregmod/slaveSlaveSwapWorkaround.tw
tw
bsd-3-clause
688
:: test genetics [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set _seed = 0>> All slave array slaves MUST be present in genePool or else there is a malfunction. <table><caption style="background-color: rgba(127, 127, 127, 0.2)">genePool</caption> <tr><th>index</th><th>name</th><th>ID</th><th>origin</th></tr> <<for _i = 0; _i < $genePool.length; _i++>> <tr> <td>_i</td> <td>$genePool[_i].slaveName</td> <td>$genePool[_i].ID</td> <td>$genePool[_i].origin</td> </tr> <</for>> </table> <<set _neededProperties = ['genes', 'origSkin', 'origEye', 'origHColor', 'nationality', 'race', 'face', 'intelligence', 'underArmHStyle', 'pubicHStyle']>> <table><caption style="background-color: rgba(127, 127, 127, 0.2)">slaves</caption> <tr><th>index</th><th>name</th><th>ID</th><th>origin</th><th>assignment</th></tr> <<for _i = 0; _i < $slaves.length; _i++>> <<set _s = $slaves[_i]>> <<set _error = $genePool.every(function(g) { return $slaves[_i].ID !== g.ID; })>> <<if _error>><<set _errorCause = "Doesn't exist in the gene pool">><</if>> <<if !_error>> <<set _missingProperties = _neededProperties.filter(function(p) { return !(p in _s);})>> <<if _missingProperties.length > 0>> <<set _error = true, _errorCause = "Missing properties: " + _missingProperties.join(", ")>> <</if>> <</if>> <<if _error>> <tr class="red"> <td>_i</td> <td>_s.slaveName</td> <td>_s.ID</td> <td>_s.origin</td> <td>_s.assignment</td> <td>_errorCause</td> </tr> <<else>> <tr class="green"> <td>_i</td> <td>_s.slaveName</td> <td>_s.ID</td> <td>_s.origin</td> <td>_s.assignment</td> <td></td> </tr> <</if>> <</for>> </table>
NurseryAnon/fc
src/pregmod/testGenetics.tw
tw
bsd-3-clause
1,675
:: The Hippolyta Academy [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "HA", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> // The Hippolyta Academy is one of the most famous slave bodyguarding schools in all free cities. Its business model is to offer very high quality, highly trained girls. Their renowned amazonian maids are some of the best combatants in the world and can be often found at the side of the wealthiest citizens. <<if $HA.schoolUpgrade == 1>> Recently the school was able to enhance its educational programs thanks to your generous donation. Their slaves are now some of the most well trained and educated on the market. <<elseif $HA.schoolUpgrade == 2>> Recently the school was able to improve its drug enhancement program thanks to your generous donation. Their slaves are now some of the most physically impressive specimen on the market. <<elseif $HA.schoolUpgrade == 3>> Recently the school redirected its focus to better align with the strongfat ideal, as of your suggestion. Their slaves are physically impressive yet maintain a soft and feminine aspect. <</if>> // <br><br>The Hippolyta Academy offers a fresh graduate for inspection. The interview takes place in one of the many training areas of the school, where the physical prowess of the candidate can be easily showcased. <<GenerateMarketSlave "HA">> <<slaveCost $activeSlave>> <<if $HA.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.6)>> <<elseif $HA.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*1.2)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|The Hippolyta Academy][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $HA.schoolSale = 0, $HA.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|The Hippolyta Academy][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
NurseryAnon/fc
src/pregmod/theHippolytaAcademy.tw
tw
bsd-3-clause
3,207
:: Wetware CPUs [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "wetware", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> //Wetware CPUs offer highly trained slaves with useful career experience at a discount; That is, at the cost of the physical health of the merchandise.// <br><br> <<GenerateMarketSlave "wetware">> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|Wetware CPUs][$cash -= $slaveCost, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|Wetware CPUs][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
NurseryAnon/fc
src/pregmod/wetwareCPUs.tw
tw
bsd-3-clause
1,865
:: assignment-filter widget [widget nobr] /* * filters the list according to the selected Facility * function(y) is a loop through $slaves to set assignmentVisible to 1 and returns a new array * function(x) filters the slaves with the given condition ( here its the assignment ) * so basically function(x) finds the slaves that are selected and function(y) sets them to be visible */ /* * These widgets set the visibilities for the different Facilities */ <<widget "resetAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment.includes("in the") || x.assignment.includes("be the") || x.assignment.includes("live with") || (x.assignment.includes("be your") && x.assignment != "be your Head Girl") || x.assignment == "work as a servant"}).map(function(y){y.assignmentVisible = 0})>> <</widget>> <<widget "showallAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment.includes("agent")}).map(function(y){y.assignmentVisible = 0})>> <</widget>> <<widget "arcadeAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "be confined in the arcade"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "brothelAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work in the brothel" || x.assignment == "be the Madam"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "cellblockAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "be confined in the cellblock" || x.assignment == "be the Wardeness"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "clinicAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "get treatment in the clinic" || x.assignment == "be the Nurse"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "clubAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "serve in the club" || x.assignment == "be the DJ"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "dairyAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work in the dairy" || x.assignment == "be the Milkmaid"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "headgirlSuiteAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "live with your Head Girl"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "penthouseAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "rest" || x.assignment == "be a subordinate slave" || x.assignment == "whore" || x.assignment == "serve the public" || x.assignment == "work a glory hole" || x.assignment == "get milked" || x.assignment == "be a servant" || x.assignment == "please you"|| x.assignment == "stay confined" || x.assignment == "take classes" || x.assignment == "choose her own job" || x.assignment == "live with your Head Girl"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "schoolAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "learn in the schoolroom" || x.assignment == "be the Schoolteacher"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "spaAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "rest in the spa" || x.assignment == "be the Attendant"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "suiteAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "serve in the master suite" || x.assignment == "be your Concubine"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> <<widget "quartersAssignmentFilter">> <<set $slaves.map(function(y){y.assignmentVisible = 0})>><<set $slaves.filter(function(x){return x.assignment == "work as a servant" || x.assignment == "be the Stewardess"}).map(function(y){y.assignmentVisible = 1})>> <</widget>> /* * Checks from which Facility its get called and removes it from the list * this is the Main Filter widget used on all Passages atm * sets Flag = zero so slave summary provides send-to-facility links */ <<widget "assignmentFilter">> <<link All>><<showallAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>> <<if passage() != "Arcade">><<print " | ">><<link Arcade>><<arcadeAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Brothel">><<print " | ">><<link Brothel>><<brothelAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Cellblock">><<print " | ">><<link Cellblock>><<cellblockAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Clinic">><<print " | ">><<link Clinic>><<clinicAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Club">><<print " | ">><<link Club>><<clubAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Dairy">><<print " | ">><<link Dairy>><<dairyAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<print " | ">><<link Penthouse>><<penthouseAssignmentFilter>><<replace #ComingGoing>><<include 'Slave Summary'>><<set $Flag = 0>><<resetAssignmentFilter>><</replace>><</link>> <<if passage() != "Schoolroom">><<print " | ">><<link Schoolroom>><<schoolAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Spa">><<print " | ">><<link Spa>><<spaAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Master Suite">><<print " | ">><<link Suite>><<suiteAssignmentFilter>><<replace #ComingGoing>><<set $Flag = 0>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<if passage() != "Servants' Quarters">><<print " | ">><<link Quarters>><<quartersAssignmentFilter>><<set $Flag = 0>><<replace #ComingGoing>><<include 'Slave Summary'>><<resetAssignmentFilter>><</replace>><</link>><</if>> <<resetAssignmentFilter>> <</widget>> /* * undefinedAssignmentFilter serves no purpose atm * might use it for RA Slave filter and Matchmaking */ <<widget "undefinedAssignmentFilter">> <<link All>><<showallAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Arcade>><<arcadeAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Brothel>><<brothelAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Cellblock>><<cellblockAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Clinic>><<clinicAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Club>><<clubAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Dairy>><<dairyAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Penthouse>><<penthouseAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Schoolroom>><<schoolAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Spa>><<spaAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Suite>><<suiteAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>><<print " | ">> <<link Quarters>><<spaAssignmentFilter>><<replace $args.full>><<include 'Slave Summary'>><</replace>><</link>> <<resetAssignmentFilter>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/assignmentFilterWidget.tw
tw
bsd-3-clause
9,041
:: Bodyswap Reaction [widget nobr] <<widget "BodySwapReaction">> <<if $args[0].eyes <= -2 && $args[1].eyes > -2>> <<set _sight = -2>> /* now blind */ <<elseif $args[0].eyes == -1 && $args[1].eyes > -1>> <<set _sight = -1>> /* now nearsighted */ <<elseif $args[0].eyes > -2 && $args[1].eyes <= -2>> <<set _sight = 2>> /* now not blind */ <<elseif $args[0].eyes > -1 && $args[1].eyes == -1>> <<set _sight = 1>> /* now not nearsighted */ <<else>> <<set _sight = 0>> /* no change */ <</if>> <<set _end = 0>> <<if $args[0].health >= $args[1].health+10>> The monitors indicate that her @@.green;health has improved@@ from her previous body. Whatever else happens, she will likely appreciate this. <<elseif $args[0].health <= $args[1].health-10>> The monitors indicate that her @@.red;health has degraded@@ from her previous body. Whatever else happens, this will likely upset her. <</if>> Now you only have to wait for her to wake up. <br><br> <<if $args[0].amp != 1>> /* (has limbs) */ <<if $args[0].fetish == "mindbroken">> After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. She stops and stares uncomprehendingly <<if _sight == -2>> into @@.red;the darkness that is her new world.@@ She goes into a panic and begins thrashing violently until she is restrained and sedated. Hopefully when she comes to again, she'll have forgotten she could ever see in the first place. <<set _end = 1>> <<elseif _sight == 2>> at the hand @@.green;she can now see.@@ The gift of sight is lost upon her, as is that she is no longer in her own body. <<else>> at the hand for moment before looking for her own. Eventually, she bumps into herself and realizes it belongs to her. From then, her old body is nothing more than a blur, soon to be forgotten forever. <</if>> <<elseif $args[0].devotion >= 50>> After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. She stops and stares uncomprehendingly <<if _sight == -2>> into @@.red;the darkness that is her new world.@@ She barely manages to keep calm before accepting this is the fate you have chosen for her. <<elseif _sight == -1>> at the hand @@.red;she can now hardly see.@@ As she squints at it, she realizes that it’s not her own and a smile begins to form on her face. <<elseif _sight == 2>> at the @@.green;hand she can now see.@@ She is by no means ungrateful for such a gift, but is too shocked by it to truly respond. As her eyes move to you, however, she quickly blushes and looks away. <<elseif _sight == 1>> at the hand for moment before she realizes that it’s not her own. A smile begins to form on her face, followed by a gasp once she realizes she can @@.green;see the world clearly now.@@ <<else>> at the hand for moment before she realizes that it’s not her own. A smile begins to form on her face. <</if>> <<elseif $args[0].devotion > 20>> After a while, she begins to stir, her eyes fluttering. She lets out a low groan and reaches up to rub at her eyes. She stops and stares uncomprehendingly <<if _sight == -2>> into the @@.red;darkness that is her new world.@@ After a short expurgation of @@.gold;grief and terror,@@ she takes a deep breath and visibly suppresses her emotions before returning to her inspection. <<set $args[0].trust -= 15>> <<elseif _sight == -1>> at the hand @@.gold;she can now hardly see.@@ As she @@.red;squints at it,@@ she realizes that her vision is not the only thing that has changed. <<set $args[0].trust -= 5>> <<elseif _sight == 2>> at the hand @@.green;she can now see.@@ She's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give her such a gift.@@ She quickly returns to her senses and looks back to her hand finally realizing just why she can see now. <<set $args[0].devotion += 15, $args[0].trust += 10>> <<elseif _sight == 1>> at the hand for moment before she realizes that it’s not her own. She lets out a gasp once she realizes she can @@.green;see the world clearly now;@@ she accepted her fate already, but she's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give her perfect vision.@@ <<set $args[0].devotion += 5, $args[0].trust += 3>> <<else>> at the hand for moment before she realizes that it’s not her own. <</if>> <<else>> She reaches up to rub at her eyes and pauses to stare in shock <<if _sight == -2>> into the @@.red;darkness that is her new world.@@ After a short expurgation of @@.gold;grief and terror,@@ she takes a deep breath and visibly suppresses her emotions. She <<set $args[0].trust -= 15>> <<elseif _sight == -1>> at her hand; an unfamiliar hand that she can @@.red;just barely see.@@ She <<set $args[0].trust -= 5>> <<elseif _sight == 2>> at the hand @@.green;she can now see.@@ She's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give her such a gift.@@ The gift of sight is short lived, however, as she <<set $args[0].devotion += 15, $args[0].trust += 10>> <<elseif _sight == 1>> at her hand; a hand that she @@.green;can clearly see@@ is not her own. She <<set $args[0].devotion += 5, $args[0].trust += 3>> <<else>> at her hand. She <</if>> finally realizes that the new body she found herself in @@.gold;was not a nightmare as she had hoped, but reality.@@ She is @@.mediumorchid;utterly disturbed@@ by your removal of the last constant she had in life. <<set $args[0].devotion -= 15, $args[0].trust -= 30>> <</if>> <<if _end != 1>> <<if $args[0].skin != $args[1].skin && canSee($args[0]) && $args[0].fetish != "mindbroken">> Her @@.coral;newly $args[0].skin skin@@ is the first thing that leaps out at her. <<if $args[0].devotion > 50>> She is fascinated by the change and what this means for her. <<elseif $args[0].devotion > 20>> The fact that you would alter something so defining about her no longer surprises her. <<elseif $args[0].devotion >= -20>> The fact that you would alter something so defining about her is @@.hotpink;humbling.@@ <<set $args[0].devotion += 2>> <<else>> The fact that you would alter something so defining about her is @@.gold;terrifying.@@ <<set $args[0].trust -= 2>> <</if>> <</if>> She holds the limb in front of her, flexing each /*(arms)*/ <<if $args[0].amp < 0 && $args[1].amp == 0>> finger; the servo motors whining softly with each movement. <<if $args[0].fetish == "mindbroken">> She vaguely reacts to the sounds coming from her arm, though not to any meaningful extent. <<elseif $args[0].devotion >= -20>> A look of morbid curiosity crosses her features. <<else>> A look of @@.mediumorchid;frustration@@ and @@.gold;anguish@@ distorts her face as she moans pitiably. <<set $args[0].devotion -= 5, $args[0].trust -= 1>> <</if>> <<elseif $args[0].amp < 0 && $args[1].amp < 0>> finger; the servo motors whining softly with each movement. <<elseif $args[0].fetish == "mindbroken">> finger as if nothing changed. <<elseif $args[0].muscles < $args[1].muscles-5>> /*(less muscle)*/ <<if $args[0].devotion > 20>> finger; the arm @@.orange;notably less muscular@@ than her old one. <<else>> finger and noticing her arm feels @@.orange;less muscular@@ than she remembers. She becomes irritated with her newfound weakness and @@.mediumorchid;frowns angrily.@@ <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].muscles > $args[1].muscles+5>> /*(more muscle)*/ <<if $args[0].devotion >= -20 || $args[0].fetish != "mindbroken">> finger; the arm @@.lime;<<if canSee($args[0])>>visibly more toned<<else>>noticeably stronger<</if>>@@ than her old one. With a clench of her fist, the muscles of the limb bulge slightly. She is @@.hotpink;happy@@ that you would take into consideration such a small detail, and knows that life will be just that much easier now. <<set $args[0].devotion += 2>> <<else>> finger. Flexing, she realizes she is @@.lime;noticeably stronger@@ than she was before. @@.mediumaquamarine;She takes a moment to relish her newfound strength.@@ <<set $args[0].trust += 10>> <</if>> <<else>> /* (same muscle (within five units)) */ <<if $args[0].physicalAge < $args[1].physicalAge-5>> <<if !canSee($args[0])>> finger. She traces her <<if $args[1].physicalAge >= 40>> arm and feels how @@.green;less wrinkled@@ her skin is and how firmer her muscles are. <<else>> arm, feeling just @@.green;how much younger@@ she is. <</if>> <<else>> finger and noticing @@.green;how much younger@@ she is. <<if $args[1].physicalAge >= 40>> She is pleased to see her hand is now @@.green;less wrinkled@@ and the muscles that coat her arm are now firmer than they were before. <</if>> <</if>> <<elseif $args[0].physicalAge > $args[1].physicalAge+5>> <<if !canSee($args[0])>> finger. She traces her <<if $args[1].physicalAge < 40>> arm and feels the @@.red;wrinkles in her skin.@@ With a despondent note, she lowers her hands back to her sides. <<else>> arm, feeling just @@.red;how much older@@ she is. <</if>> <<else>> finger and noticing @@.red;how much older@@ she is. <<if $args[1].physicalAge < 40>> With a despondent note, she lowers her hand back to her side, having seen the wrinkles that now coat her new arm. <</if>> <</if>> <<else>> finger and finding little difference. <</if>> <</if>> Her hand roams over her face searching for changes. <<if ($args[0].earPiercing != 0 && $args[1].earPiercing == 0) || ($args[0].eyebrowPiercing != 0 && $args[1].eyebrowPiercing == 0) || ($args[0].nosePiercing != 0 && $args[1].nosePiercing == 0)>> She finds several new piercings adorning her face. <</if>> <<if $args[0].sexualFlaw == "oral fixation" && $args[0].lips > $args[1].lips+10>> /* (bigger lip+oral fixation) */ She slowly runs her fingertips over the @@.lime;plush pillows.@@ A blush blossoms over her face and the beeping of her heart monitor speeds up slightly. You know that she’ll put them to good use. <<if $args[0].devotion <= 20>> She pauses, and begins to @@.hotpink;hesitantly smile@@ as she feels the softness of her lovely new lips. <<set $args[0].devotion += 2>> <</if>> <<elseif $args[0].lips > $args[1].lips+10>> Her fingers brush her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.lime;they are larger now@@ than they once were. <<elseif $args[0].sexualFlaw == "oral fixation" && $args[0].lips < $args[1].lips-10>> /* (smaller lip+oral fixation) */ <<if $args[0].devotion > 20>> Her fingers pause and almost flinch away once they reach her lips. A second later, they return to confirm her fear. Her pride and joy are @@.orange;gone.@@ She lets out a sniff and @@.mediumorchid;tears begin to roll down her cheeks.@@ <<set $args[0].devotion -= 10>> <<else>> Her hand flinches, and she pulls it away as <<if $args[0].voice == 0>>attempted <</if>>sobs well up from her. For someone who values her lips like her, for them @@.orange;to be gone@@ is a truly @@.mediumorchid;terrible fate.@@ <<set $args[0].devotion -= 20>> <</if>> <<elseif $args[0].lips < $args[1].lips-10>> Her fingers brush her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.orange;they are smaller@@ now than they once were. <<else>> Her fingers brush her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> having found nothing different about them<<else>> finding them familiar enough<</if>>. <</if>> <<if $args[0].lipsPiercing != 0 && $args[1].lipsPiercing == 0>> She flexes her lips and notices the telltale clicking of a piercing against her teeth. <</if>> <<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */ A look of confusion crosses her face, her brow furrowing slightly. You see her work her jaw for moment before she turns her head and spits out a set of dentures. <<if $args[0].devotion <= -20 && $args[0].fetish != "mindbroken">> She @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in her mouth shortly. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].teeth != "removable" && $args[0].tonguePiercing > 0 && $args[1].tonguePiercing == 0>> /* (if tongue pierced+has teeth) */ You can vaguely hear her rattling her tongue piercing against her teeth. <</if>> <<if $args[0].physicalAge < 40 && $args[1].physicalAge > 50 && $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She can feel the @@.green;lack of wrinkles@@ on her face and @@.hotpink;smiles broadly.@@ <<set $args[0].devotion += 2>> <<else>> She can feel the @@.green;lack of wrinkles@@ on her face and cringes at what this means for her future. <</if>> <</if>> <br><br> Once she finishes with her face, she sits up to try and take stock of her new <<if ($args[0].weight >= $args[1].weight+30) || ($args[0].muscles <= $args[1].muscles-30 && $args[0].muscles < 50) || ($args[0].belly >= $args[1].belly+10000) || ($args[0].boobs >= $args[1].boobs+1000)>> /*(If fat/more big breasted/heavily pregnant/physically weaker and/or same or more weight)*/ body, letting out a grunt of effort as she lifts her heavier form. <<elseif ($args[0].weight <= $args[1].weight-30) || ($args[0].muscles >= $args[1].muscles+30 && $args[1].muscles < 50) || ($args[0].belly <= $args[1].belly-10000) || ($args[0].boobs <= $args[1].boobs-500)>> /*(if fat/less big breasted/physically stronger and/or same or less weight/no longer heavily pregnant)*/ body, the effort much easier than before. <<else>> body. <</if>> As she settles herself, she <<if canSee($args[0])>>takes a look down, <</if>>brings her hands to her chest /*(breast changes)*/ <<if $args[0].boobsImplant > 0 && $args[1].boobsImplant > 0>> /*(breast implants)*/ and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ she @@.lime;still has breast implants; implants easily bigger than any old world woman's.@@ <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She gropes her new chest boulders until an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help but become aroused at the weight of her massive fake mounds filling her arms. She finally stops fondling when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly caressing her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ she @@.lime;still has breast implants resting on her chest. Even if they aren't clearly implants, she can barely move under the weight of her new breasts.@@ <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She gropes her new chest pillows until an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused at the weight of her massive fake mounds. She finally stops fondling when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly caressing her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ @@.lime;a pair of absolutely enormous fake tits ballooning out from her.@@ <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, though what lies within eludes her mind. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;a pair of massive tits hanging from her chest.@@<<if $args[0].fetish != "mindbroken">> As she feels them, she recognizes the familiar firmness of the implants at their cores.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She gropes her mammaries eagerly, desperate to familiarize herself with them. She bites her lower lip as she teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She bounces them in her palms, marveling at their mass. <<else>> @@.lime;her chest is heavier than ever.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;her bust has shrunk.@@ She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, and succeeds. @@.mediumorchid;But only barely.@@ <<else>> @@.orange;that her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and lets the tears finish running from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.orange;they are smaller now.@@ <<elseif $args[0].devotion > 20>> @@.orange;that her chest is smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;that her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20 && $args[0].fetish != "mindbroken">> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5) && $args[0].fetish != "mindbroken">> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant > 0 && $args[1].boobsImplant == 0>> and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ @@.lime;a pair of massive implants bulging out from her.@@ <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She roughly gropes her new chest boulders until an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help but become aroused at the weight of her massive fake mounds filling her arms. She finally stops groping when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly caressing her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ @@.lime;she has breast implants hanging from her chest, somewhere. Even if they aren't clearly implants, she can barely move with the weight of her new breasts.@@ <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as she fondles herself until an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused at the weight of her massive fake mounds filling her arms. She finally stops groping when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly caressing her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ @@.lime;a pair of absolutely enormous fake tits protruding far from her body.@@ <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, yet far more firm than they were before. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;a pair of massive tits hanging from her chest.@@<<if $args[0].fetish != "mindbroken">> As she moves, she recognizes a familiar firmness at their cores.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, yet far more soft than they were before. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She gropes her mammaries eagerly, desperate to familiarize herself with them. She bites her lower lip as she teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She bounces them in her palms, marveling at their firmness. <<else>> @@.lime;her chest is heavy with implants.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;her bust has shrunk.@@ She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> @@.orange;her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.orange;they are smaller now.@@ <<elseif $args[0].devotion > 20>> @@.orange;her chest is smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;her chest is not as large as it once was.@@ She <<if canSee($args[0])>>looks at<<else>>faces<</if>> you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> the same chest she had before, except maybe firmer than her addled brain remembers. <<elseif $args[0].devotion > 20>> a familiar chest waiting for her. She quickly realizes her mistake once she squeezes them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. She quickly realizes her mistake once she squeezes them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant == 0 && $args[1].boobsImplant > 0>> <<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and finds @@.orange;not only her implants gone, but her breasts entirely.@@ She is saddened by her flat chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that @@.orange;her implants are gone, along with the rest of her breasts.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and wipe the tears that are running from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300>> /*flat*/ <<if $args[0].fetish == "mindbroken">> and finds that @@.orange;her implants and breasts are completely gone.@@ This draws no reaction from her. <<elseif $args[0].devotion > 20>> and finds nothing. @@.orange;Not only have her implants been removed, but she's been left completely flat.@@ It is what it is. <<else>> and finds nothing. @@.orange;Not only have her implants been removed, but she's been left completely flat.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ @@.lime;and finds nothing but breast.@@ As she thoroughly gropes them, she can just make out that she no longer has implants. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused at the weight of her massive mounds filling her arms. She finally stops squirming when she <<if canSee($args[0])>>sees your wolfish grin<<else>>feels your gaze<</if>>. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly caressing her boobs proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;and finds a pair of massive tits hanging from her chest.@@<<if $args[0].fetish != "mindbroken">> As she fondles them, she can just make out that she no longer has implants.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;and finds her tits are bigger than ever, yet implant free.@@ She gropes her mammaries eagerly, desperate to familiarize herself with them. She bites her lower lip as she teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;and finds that her breasts have expanded in size, yet lack implants.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;and finds her bust has grown.@@ She is caught off guard at the size of her new chest. She bounces them in her palms, marveling at the motion of silicone free flesh. <<else>> @@.lime;and finds her chest is heavier than ever, and not because of silicone.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;and finds her bust has shrunk.@@ She is saddened by the loss of her implants and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> @@.orange;and finds that her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her natural breasts begin to quiver<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and wipes the tears from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> @@.orange;and finds that her implants have been removed.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;and finds that her chest is not as large as it once was.@@ She <<if canSee($args[0])>>looks<<else>>gazes<</if>> at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> and finds nothing off about her chest. <<elseif $args[0].devotion > 20>> and finds a familiar chest waiting for her, albeit @@.coral;implant free.@@ <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> and finds that her breasts are roughly the same, save for their @@.coral;missing implants.@@ <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].boobs <= 300 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and finds @@.orange;no tits at all.@@ She is saddened by her flat chest and struggles to keep herself under control for your sake, and succeeds. @@.mediumorchid;Barely.@@ <<else>> and finds @@.orange;no tits at all.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300 && $args[1].boobs > 300>> /*flat*/ <<if $args[0].fetish == "mindbroken">> and @@.orange;finds nothing.@@ She doesn't seem to care, though. <<elseif $args[0].devotion > 20>> and finds nothing; @@.orange;her breasts are completely gone.@@ At least it's a literal weight off her chest. <<else>> and finds nothing; @@.orange;her breasts are completely gone.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ and finds @@.lime;nothing but breast.@@ As she jiggles them back and forth between her arms, she can make out that they are all natural. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused at the weight of her massive mammaries between her arms. She finally stops fondling when she <<if canSee($args[0])>>sees your wolfish grin<<else>>feels your gaze<</if>>. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly carressing her chest pillows proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ and finds a @@.lime;pair of massive tits hanging from her chest.@@<<if $args[0].fetish != "mindbroken">> As she feels them, she can clearly tell they are completely natural.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> and finds @@.lime;her tits are bigger than ever.@@ She gropes her mammaries eagerly, desperate to familiarize herself with them. She bites her lower lip as she teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> and finds @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> and finds breasts. As she examines them, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> and finds @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She bounces them in her palms, marveling at the motion of her soft flesh. <<else>> and finds that @@.lime;her chest is heavier than ever.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> and finds that @@.orange;her bust has shrunk.@@ She is saddened by her smaller chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that @@.orange;her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and wipe the tears from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them, she seems to understand @@.orange;that they smaller now.@@ <<elseif $args[0].devotion > 20>> that @@.orange;her breasts are smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> that @@.orange;her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> nothing out of the ordinary. <<elseif $args[0].devotion > 20>> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].areolaePiercing != 0 && $args[1].areolaePiercing == 0>> She bumps into the piercings in her areolae, brushing her fingers against them and toying with them for a moment. <</if>> /*(if lactation status has changed)*/ <<if $args[0].lactation > 0 && $args[1].lactation == 0>> /*(lactating now, wasn’t before)*/ As she fondles her breasts, <<if $args[0].lactation == 1>> @@.coral;solitary drops of milk begin to drop from her nipples.@@ <<else>> @@.coral;steady streams of milk start to flow from her nipples.@@ <</if>> <<if $args[0].fetish == "mindbroken">> She reels back at the wet feeling. <<elseif $args[0].devotion > 20>> She is delighted by the fact that her breasts now produce milk. This is a gift she will happily use for your benefit. <<else>> She is irritated that you have altered her body to produce milk. <</if>> <<elseif $args[0].fetish == "mindbroken">> <<elseif $args[0].lactation > 1 && $args[1].lactation == 1>> She realizes her breasts are @@.lime;rapidly producing milk.@@ She groans at the unfamiliar pressure. <<elseif $args[0].lactation == 1 && $args[1].lactation == 2>> She realizes that her breasts are @@.orange;producing less milk.@@ She seems a little relieved. <<elseif $args[0].lactation == 0 && $args[1].lactation > 0>> She realizes that her breasts @@.orange;no longer produce milk.@@ She doesn’t show much reaction to this change. <<elseif $args[0].lactation > 0 && $args[1].lactation > 0>> The familiar feeling of fullness in her breasts tells her she's producing as much milk as ever. <</if>> <<if $args[0].nipples != $args[1].nipples && $args[0].fetish != "mindbroken">> /*(if nipples have changed shape)*/ Once she is satisfied with her tits, she shifts her chest to get a better <<if canSee($args[0])>>view of<<else>>feel of<</if>> her nipples, having noticed that they don’t <<if canSee($args[0])>>look<<else>>seem<</if>> quite the same as before. <<switch $args[0].nipples>> <<case "fuckable">> She doesn't seem interested in them until she slips a @@.lime;finger deep inside one of the folds.@@ She reddens at the thought of what the intent of this is. <<case "tiny">> She's a little depressed by @@.orange;how tiny they've become.@@ <<case "puffy">> She quivers a little as she traces the edges of her @@.lime;puffy nipples.@@ <<case "huge">> She quivers a little as she grabs hold of the @@.lime;two towering protrusions@@ jutting out from her breasts. <<case "partially inverted">> She quivers a little as she <<if $activeSlave.nipplesPiercing != 0>> tugs on the piercings, pulling @@.lime;partially inverted nipples@@ out. <<else>> teases the @@.lime;little exposed nipples@@ sticking out of her breasts. <</if>> <<case "inverted">> She quivers a little as she <<if $activeSlave.nipplesPiercing != 0>> tugs on the piercings, forcing her @@.lime;inverted nipples@@ completely out. <<else>> accidentally pops one of her @@.lime;inverted nipples@@ out. <</if>> <<default>> They can only be called normal, though she can still call them cute. <</switch>> <<if $args[0].nipplesPiercing != 0 && $args[1].nipplesPiercing == 0 && $args[0].nipples != "inverted" && $args[0].nipples != "partially inverted">> She also finds they are pierced, and takes a moment to pull at one, shivering at the tingles the action sends through her chest. <</if>> <</if>> /*(if breasts have changed shape)*/ <<if $args[0].boobShape != $args[1].boobShape && $args[0].boobs > 300 && $args[0].fetish != "mindbroken">> As she releases her boobs, she discovers they no longer rest the same either; <<if $args[0].boobShape == "saggy">> /*(drooping or older)*/ @@.red;they now sag,@@ disappointing her. <<elseif $args[0].boobShape == "downward-facing">> @@.red;they now face downwards,@@ disappointing her. <<elseif $args[0].boobShape == "wide-set">> @@.green;they settle heavily to either side of her body.@@ <<elseif $args[0].boobShape == "perky">> @@.green;they are much perkier.@@ <<if $args[0].devotion > 20>> She jostles them playfully. <<else>> She is intrigued by this development. <</if>> <<elseif $args[0].boobShape == "torpedo-shaped">> @@.green;they stick out far from her body.@@ <<if $args[0].devotion > 20>> She bounces to make them sway about. <<else>> She is intrigued by this development. <</if>> <<else>> @@.green;they can only be called normal.@@ <</if>> <</if>> <<if canSee($args[0]) && $args[0].fetish != "mindbroken">> <br><br> <<if $args[1].voice == 0>> When she finishes, she turns to you and gestures for a mirror. <<if $args[0].voice != 0>> You gesture as if you couldn't hear her, to which she @@.green;squeaks in response.@@ It immediately @@.hotpink;dawns on her@@ what this means. She @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror. <<set $args[0].devotion += 5, $args[0].trust += 10>> <</if>> <<else>> When she finishes, she turns to you and opens her mouth to <<if $args[0].voice == 0>> speak, but finds @@.coral;no words come.@@ She tries again, frowning. She rubs her throat and tears well in her eyes, but no sobs can be heard as her shoulders begin to @@.gold;shake.@@ After a bit, she extends her hand, and gestures @@.mediumorchid;somberly@@ for a mirror. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <<else>> speak. At first she's slightly startled by her new <<if $args[0].voice < $args[1].voice>> @@.orange;<<if $args[0].voice < $args[1].voicelower-1>>much <</if>>lower voice,@@ <<elseif $args[0].voice > $args[1].voice>> @@.lime;<<if $args[0].voice < $args[1].voicelower+1>>much <</if>>higher voice,@@ <<else>> voice, <</if>> but manages a single word. "...mirror..." <</if>> <</if>> <br><br> You depress a button and a long, body length mirror slides up from the floor near the wall. <br><br> <<elseif canSee($args[0])>> When she finishes with her tits, she begins to strain to look at the rest of her body. <br><br> You depress a button and a long, body length mirror slides up from the floor near the wall. <br><br> <<else>> <br><br> <</if>> Your slave gingerly hops to her feet <<if $args[0].heels == 1 || !canWalk($args[0])>> <<if $args[0].heels == 1>> and immediately stumbles, catching herself before her cut heels let her fall to the floor. <<elseif !canWalk($args[0])>> and immediately collapses under her own weight. <</if>> <<if $args[0].fetish != "mindbroken">> She looks at you <<if $args[0].devotion >= -20>> @@.hotpink;submissively@@ <<set $args[0].devotion += 5>> <<else>> @@.mediumorchid;angrily@@ <<set $args[0].devotion -= 5>> <</if>> as she <<else>> She <</if>> pulls her weight back onto the bed and tries again, this time using the gurney to support herself. She <<else>> and <</if>> /*(height changes)*/ <<if $args[0].height >= $args[1].height+10>> wobbles for a moment as she adjusts to her new height. <<if $args[0].fetish == "mindbroken">> The benefits of @@.lime;being taller@@ don't register to the broken girl. <<elseif $args[0].devotion > 20>> She is @@.hotpink;truly pleased@@ that you have taken the effort to make her @@.lime;taller,@@ knowing that a lot of everyday things in life will be easier, and that she will be viewed as having more stature now, both metaphorically and literally. <<set $args[0].devotion += 2>> <<else>> She frowns for a moment, before shrugging and accepting this small gift, even knowing that it is likely not for her sake that you have done this. Her mouth curls into a @@.mediumaquamarine;small grin@@ for just a moment as she considers how @@.lime;being taller@@ will benefit her. <<set $args[0].trust += 1>> <</if>> <<elseif $args[0].height <= $args[1].height-10>> <<if $args[0].fetish == "mindbroken">> Doesn't quite realize that she is @@.lime;shorter than before.@@ <<else>> starts at the falling sensation before realizing she is just @@.lime;shorter than she was before.@@ <<if $args[0].devotion > 20>> As frustrating as it will be, she tries to look at the bright side of this and thinks of all the fun things she will be able to do easier now, like being picked up and set on a counter or pinned against a wall. She drools a little, before shaking her head and continuing on. <<else>> This is aggravating more than anything to her. Everything will just be just that much more difficult now. She @@.mediumorchid;glowers at you.@@ <<set $args[0].devotion -= 2>> <</if>> <</if>> <<else>> quickly gets used to her new body's similar stature. <</if>> <br><br> She <<if canSee($args[0])>>takes in<<else>>runs her hands across<</if>> her new figure. <<if $args[0].fetish != "mindbroken" && canSee($args[0])>> <<if $args[0].race != $args[1].race>> /*(race changes)*/ It immediately strikes her that she is @@.coral;no longer <<print $args[1].race>>.@@ Her new $args[0].race body <<if $args[0].devotion > 50>> intrigues and delights her. She is happy that you invested in her appearance in such an interesting way. <<elseif $args[0].devotion > 20>> @@.mediumorchid;disturbs her.@@ She is @@.gold;shaken@@ by such a drastic change. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <<else>> @@.mediumorchid;disgusts and angers her.@@ One of the only parts of her identity she had left has now been stripped from her. <<set $args[0].devotion -= 20>> <</if>> <<elseif $args[0].devotion <= 50>> It immediately strikes her that she is still <<print $args[0].race>>. She's @@.hotpink;relieved@@ that you didn't take such a deep part of her identity from her. <<set $args[0].devotion += 1>> <</if>> <</if>> <<if $args[0].bald == 1 && $args[1].bald == 0>> /*(+baldness)*/ <<if canSee($args[0])>> Something about her head catches her eye; @@.red;she is now bald.@@ <<else>> She begins to run her fingers through her hair, only to @@.red;find it gone.@@ <</if>> This <<if $args[0].fetish == "mindbroken">> catches her attention, and she spends some time rubbing her new smooth scalp. <<elseif $args[0].devotion > 20>> feels fun and interesting, and she gently rubs her new smooth scalp. <<else>> feels like a gross imposition and she @@.mediumorchid;scowls at you accusingly,@@ for this is one less thing that marks her as a person that you have taken from her. <<set $args[0].devotion -= 3>> <</if>> <<elseif $args[0].bald == 0 && $args[1].bald == 1>> /*(-baldness)*/ <<if canSee($args[0])>> Something about her head catches her eye; @@.green;she now has hair.@@ <<else>> She moves to rub her bald head, only to find she @@.green;has a full head of hair.@@ <</if>> This <<if $args[0].fetish == "mindbroken">> catches her attention, and she spends some time pulling at her new hair. <<elseif $args[0].devotion >= -20>> makes her @@.hotpink;squeal with delight.@@ She plays with her new hair, enjoying how it feels between her fingers. <<set $args[0].devotion += 3>> <<else>> surprises her. She is not happy with your doing something like this while she had no control of it, but under the circumstances there are far worse things to have than hair. <</if>> <<elseif $args[0].bald == 1 && $args[1].bald == 1>> <<if canSee($args[0])>> Something about her head catches her eye, but it turned out to be nothing. She is as bald as ever. <<else>> She moves to rub her bald head and is not disappointed. <</if>> <<else>> <<if canSee($args[0])>> Something about her head catches her <<if $args[0].hColor != $args[1].hColor>> eye; she @@.coral;now has $args[0].hColor hair.@@ <<else>> eye, but it was a trick of the light; her hair is more or less the same. <</if>> <<else>> She runs her fingers through her hair and finds that things aren't very different. <</if>> <</if>> /*(age)*/ <<if $args[0].physicalAge >= $args[1].physicalAge+5 || ($args[0].physicalAge > 18 && $args[1].physicalAge < 16)>> /*(older)*/ <<if $args[0].physicalAge > 18 && $args[1].physicalAge < 16>> She starts at just how much @@.red;older her <<if canSee($args[0])>>face and body are<<else>>body is<</if>>.@@ <<if $args[0].physicalAge > 100>> She's thoroughly shocked to find she's knocking on death's door. <<elseif $args[0].physicalAge > 80>> She's thoroughly shocked to find she's ancient. <<elseif $args[0].physicalAge > 30>> She's shocked to find that she's practically a MILF. <<elseif $args[0].physicalAge >= 18>> She's shocked to find she's now a fresh adult. <</if>> <<if $args[0].fetish != "mindbroken">> This is disturbing to her on a fundamental level, <<if $args[0].devotion > 50>> as that means she will now will have less time with you before the end of her <<if $PhysicalRetirementAgePolicy == 1>> service and <</if>> life. She does her best to shrug this off and tries to think of all the fun things a lewd older body can do. <<else>> as that means she will be @@.mediumorchid;unable to spend as much time on this earth.@@ <<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <<if $PhysicalRetirementAgePolicy == 1>> On the other hand, it means she won’t have as much time to spend with you before she is retired. <<else>> This is compounded with the fact that she @@.gold;may well die before she becomes a freed slave.@@ <<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge*2)>> <</if>> <</if>> <<if ($args[0].ovaries == 1 || $args[0].mpreg == 1) && $args[0].pubertyXX == 1 && $args[1].pubertyXX == 0 && isFertile($args[0])>> Her hand slips to her middle for a second as the urge to breed crosses her mind. <</if>> <<if ($args[0].balls > 0) && $args[0].pubertyXY == 1 && $args[1].pubertyXY == 0>> She shudders with pleasure at the thought of cumming in a fertile pussy. She realizes this body has gone through puberty. <</if>> <</if>> <<elseif $args[0].fetish != "mindbroken">> She starts as she <<if canSee($args[0])>>sees<<else>>discovers<</if>> that she is @@.red;now older than she once was.@@ This is disturbing to her on a fundamental level, <<if $args[0].devotion > 50>> as that means she will now will have less time with you before the end of her <<if $PhysicalRetirementAgePolicy == 1>> service and <</if>> life. She does her best to shrug this off and tries to think of all the fun things a lewd older body can do. <<else>> as that means she will be @@.mediumorchid;unable to spend as much time on this earth.@@ <<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <<if $PhysicalRetirementAgePolicy == 1>> On the other hand, it means she won’t have as much time to spend with you before she is retired. <<else>> This is compounded with the fact that she @@.gold;may well die before she becomes a freed slave.@@ <<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge*2)>> <</if>> <</if>> <</if>> <<elseif $args[0].physicalAge <= $args[1].physicalAge-5 || ($args[0].physicalAge < 18 && $args[0].physicalAge < $args[1].physicalAge)>> /*(younger)*/ She starts at her @@.green;youthful new <<if canSee($args[0])>>face and <</if>>body.@@ <<if $args[1].physicalAge >= 18>> <<if $args[0].physicalAge < 4>> She's thoroughly shocked to find she's a toddler again. <<elseif $args[0].physicalAge < 9>> She's surprised to find she's a little girl. <<elseif $args[0].physicalAge < 13>> She's surprised to find that she's once more a preteen. <<elseif $args[0].physicalAge < 16>> She never expected to be a teenager again. <<elseif $args[0].physicalAge < 18>> She never expected to be a young adult again. <</if>> <</if>> <<if $args[0].fetish != "mindbroken">> <<set _puberty = 0>> <<if (($args[0].physicalAge < $fertilityAge && ($args[0].ovaries == 1 || $args[0].mpreg == 1)) || ($args[0].physicalAge < $potencyAge && $args[0].balls > 0)) && ($args[1].pubertyXX == 1 || $args[1].pubertyXY == 1)>> She realizes that she will have to @@.coral;go through puberty again,@@ now that she is $args[0].physicalAge once more. This is unnerving to her. <<set _puberty = 1>> <</if>> <<if $args[0].devotion > 20>> <<if _puberty == 1>> However, she will do her best to enjoy the highs that come with it, and <<else>> This is a @@.hotpink;wonderful gift to her,@@ as she will now be able to <<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10)>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> service you better, as well as have all the other benefits of youthful age. <</if>> <<else>> <<if _puberty == 1>> It will be frustrating to go through the rigors of sexual development all over again, especially when combined with the fact that she must also <<else>> This is both a @@.hotpink;blessing@@ and a @@.gold;curse,@@ as while she now has a younger and healthier body, she must also <<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10), $args[0].trust -= 5>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> use all of her the youth for the benefit of her master instead of herself. <</if>> <</if>> <</if>> <</if>> /*weight*/ <<if $args[0].weight >= $args[1].weight + 5 || $args[0].weight <= $args[1].weight - 5>> The very next thing she finds is how much <<if $args[0].weight >= $args[1].weight + 5>> @@.red;heavier she is.@@ <<if $args[0].fetish == "mindbroken">> With her broken mind, she shows no real reaction to this new weight. <<elseif $args[0].devotion >= 50>> <<if $args[0].behavioralFlaw == "gluttonous">> She is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for her belly and more for you to love. <<set $args[0].devotion += 1>> <<elseif $args[0].behavioralFlaw == "anorexic">> She pinches herself and groans a little. She knows if you wanted her heavier, you could have just force fed her to this size, so she keeps further opinions to herself. <<elseif $args[0].behavioralQuirk == "insecure">> She is @@.hotpink;perfectly fine@@ with this; if you want her to be softer, then @@.mediumaquamarine;that is what she wants too.@@ <<set $args[0].devotion += 1, $args[0].trust += 1>> <<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>> She would prefer to be fitter, but this just means she can work it off for your amusement. <<else>> She is happy that you have given her more weight for you to play <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> with, but is somewhat confused that you would do so against the society you created. <<else>> with. <</if>> <</if>> <<else>> <<if $args[0].behavioralFlaw == "gluttonous">> She is @@.hotpink;surprisingly fine@@ with this; a bigger body means more food for her belly, after all. <<if $args[0].weight > 30>> Though she would have preferred to not be this fat. <</if>> <<set $args[0].devotion += 1>> <<elseif $args[0].behavioralFlaw == "anorexic">> She pinches herself and @@.mediumorchid;groans with disgust.@@ She shudders at the thought of @@.gold;what you'll do next.@@ <<set $args[0].devotion -= 3, $args[0].trust -= 3>> <<elseif $args[0].behavioralQuirk == "insecure">> She is surprisingly fine with this; you know best, after all. <<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>> She is @@.mediumorchid;irritated and frustrated@@ at this new weight. She should be fit not fat! <<set $args[0].devotion -= 10>> <<else>> She is @@.mediumorchid;irritated and frustrated@@ at this new <<set $args[0].devotion -= 5>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> weight, @@.mediumorchid;doubly so@@ because your society will view her as less of a person now. <<set $args[0].devotion -= 5>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> weight, however she is at least @@.hotpink;somewhat mollified@@ with the knowledge that society will treat her a with a bit more reverence now. <<set $args[0].devotion += 3>> <<else>> weight. <</if>> <</if>> <</if>> <<else>> @@.green;lighter she is.@@ <<if $args[0].fetish == "mindbroken">>/*mindbroken*/ She doesn’t show much reaction to her lost weight. <<elseif $args[0].devotion >= 50>>/*devoted*/ She is pleased that you have given her a more slender and svelte body <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> body and is even happier that her body is more in line with your society. <<else>> body. <</if>> <<else>>/*not devoted*/ She is a bit miffed that you would modify her body in such a way, knowing it has nothing to do with making her happy <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> happy, but feels a bit better knowing that society will now view her in a better light. <<else>> happy. <</if>> <</if>> <</if>> <</if>> /*muscle*/ <<if $args[0].muscles >= $args[1].muscles +5 || $args[0].muscles <= $args[1].muscles - 5>> The last major change to her body structure worth her attention is <<if $args[0].muscles >= $args[1].muscles + 5>> that she is @@.lime;significantly more muscular@@ than she once was. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> She is happy with her newfound strength and looks forward to putting this power to work for you. <<else>> She is irritated that you would change something like this about her <<if $args[0].genes == "XX" && $arcologies.FSPhysicalIdealist == "unset">> and is @@.mediumorchid;annoyed@@ that she now looks less feminine. <<set $args[0].devotion -= 3>> <<else>> but @@.mediumaquamarine;appreciates@@ the extra strength nonetheless, as it will most likely help her in all sorts of ways. <<set $args[0].trust += 5>> <</if>> <</if>> <</if>> <<else>> that she is @@.orange;significantly less muscular@@ than before. <<if $args[0].devotion >= 50>> She appreciates that you would take the time to make her more feminine. <<else>> She is @@.mediumorchid;annoyed@@ that you would alter something about her like this, and more so because she will have to @@.gold;work harder@@ now to do the things she could before. <<set $args[0].devotion -= 3, $args[0].trust -= 3>> <</if>> <</if>> <</if>> /*(pregnancy/belly changes)*/ <<set _weightChange = 0>> /*used to segway to weight after pregnancy/belly implants*/ <<if $args[0].pregKnown == 1 && $args[1].preg > 0>> <br><br> Her hands drift over her stomach, <<if $args[0].bellyPreg < 100>> <<if $args[0].birthsTotal == 0>> but she's too inexperienced to recognize her @@.pink;early pregnancy.@@ <<elseif $args[0].birthsTotal > 0>> and since this is not her first pregnancy, she is able to recognize the @@.pink;life within her.@@ <</if>> <<elseif $args[0].bellyPreg >= 450000>> and she can immediately see that she is @@.pink;insanely pregnant;@@ her body stretched full of babies. <<elseif $args[0].bellyPreg >= 150000>> and she can quite clearly see that she is @@.pink;enormously pregnant,@@ so much so that her body could quite believably be carrying nine full sized babies. <<elseif $args[0].bellyPreg >= 60000>> and she can see that she is almost @@.pink;unnaturally pregnant,@@ with a belly swollen to a size that could easily carry four full grown babies. <<elseif $args[0].bellyPreg >= 15000>> and she can clearly see that she is @@.pink;quite pregnant,@@ as she cradles a belly that could easily carry a full sized baby. <<elseif $args[0].bellyPreg >= 5000>> and she feels a @@.pink;bump in her stomach,@@ as well as a gentle kick. <<elseif $args[0].bellyPreg >= 100>> and she feels a @@.pink;slight swell to her stomach.@@ <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> <<if $args[0].devotion >= 50>> Even though she didn’t get to experience being made into one, she is delighted to be a mother<<if $args[0].birthsTotal > 0>> again<</if>>. <<else>> She is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto her, as well as the instinct of a mother’s love for her unborn child. <<set $args[0].devotion -= 3>> <</if>> <</if>> <<elseif $args[0].fetish == "pregnancy">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> <<if $args[0].devotion >= 50>> Even though she didn’t get to experience being made into one, she is overjoyed to have <<if $args[0].birthsTotal > 0>>another<<else>>a<</if>> life growing inside her. <<else>> She is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for her amusement, she'll definitely take advantage of it. <</if>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].bellyImplant > $args[1].bellyImplant && $args[0].bellyImplant >= 100>> /*belly implant filled*/ <br><br> Her hands drift over her stomach, where she <<if $args[0].bellyImplant >= 450000>> finds there is no chance of her reaching her navel across her @@.pink;massive middle.@@ <<elseif $args[0].bellyImplant >= 150000>> hugs what could be a @@.pink;belly carrying a multitude of children.@@ <<elseif $args[0].bellyImplant >= 60000>> embraces a @@.pink;belly that could be laden with multiples at the brink of birth.@@ <<elseif $args[0].bellyImplant >= 15000>> cradles a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@ <<elseif $args[0].bellyImplant >= 5000>> feels a @@.pink;clear bump in her stomach from the belly implant.@@ <<elseif $args[0].bellyImplant >= 100>> feels a @@.pink;slight swell to her stomach.@@ <</if>> <<if $args[0].devotion >= 50>> She likes how the bulge looks on her and can't wait to get fucked with it in the way. <<else>> It @@.mediumorchid;bothers her@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to her body. <<set $args[0].devotion -= 1>> <</if>> <<if $args[1].pregKnown == 1>> <<if $args[0].fetish == "pregnancy">> <<if $args[0].devotion >= 50>> She @@.mediumorchid;scowls with momentary wrath@@ before regaining her composure. She resents being separated from her pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> <<elseif $args[0].devotion >= 20>> She @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in her<</if>>. <<set $args[0].devotion -= 10>> <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her pregnancy away from her. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> While she will miss the chance of meeting her future child, she will no longer be weighed down by it as she gets used to her new body. <<elseif $args[0].devotion >= 20>> She accepts this as how things are. <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her child away from her. It didn't matter if she wanted it or not; @@.gold;it was hers and you took it.@@ <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].pregKnown == 0 && $args[1].pregKnown == 1>> <br><br> Her hands drift over her stomach, where she discovers she is @@.pink;no longer pregnant.@@ <<if $args[0].fetish == "pregnancy">> <<if $args[0].devotion >= 50>> She @@.mediumorchid;scowls with momentary wrath@@ before regaining her composure. She resents being separated from her pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> <<elseif $args[0].devotion >= 20>> She @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in her<</if>>. <<set $args[0].devotion -= 10>> <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her pregnancy away from her. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> While she will miss the chance of meeting her future child, she will no longer be weighed down by it as she gets used to her new body. <<elseif $args[0].devotion >= 20>> She accepts this as how things are. <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her child away from her. It didn't matter if she wanted it or not; @@.gold;it was hers and you took it.@@ <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].bellyImplant < $args[1].bellyImplant>> /*(belly implant filled*/ <br><br> Her hands drift over her stomach, where she <<if $args[0].bellyImplant >= 450000>> finds there is @@.pink;still no chance of her reaching her navel across her massive middle.@@ <<elseif $args[0].bellyImplant >= 150000>> hugs what could be a @@.pink;belly carrying a multitude of children.@@ <<elseif $args[0].bellyImplant >= 60000>> embraces a @@.pink;belly that could be laden with multiples at the brink of birth.@@ <<elseif $args[0].bellyImplant >= 15000>> cradles a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@ <<elseif $args[0].bellyImplant >= 5000>> feels a @@.pink;clear bump in her stomach from the belly implant.@@ <<elseif $args[0].bellyImplant >= 100>> feels a @@.pink;slight swell to her stomach.@@ <<else>> discovers <</if>> <<if $args[0].devotion >= 20>> She appreciates how much easier it will be with a smaller middle. <<else>> She can't help but appreciate losing the bulk, but she still @@.gold;worries@@ over your control of her body. <<set $args[0].trust -= 1>> <</if>> <<set _weightChange = 1>> <</if>> /*stomach*/ <<if _weightChange != 1>> <br><br> Her hands drift over <<else>> She continues to fondle <</if>> <<if $args[0].weight >= $args[1].weight+30>> /*(fatter)*/ her stomach until she feels just how @@.red;much more weight@@ she is carrying. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> Her face contorts with @@.mediumorchid;disgust@@ at her newfound bulk. <<set $args[0].devotion -= 5>> <</if>> <</if>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices @@.red;how much it sags.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is @@.green;tighter despite being softer.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new firm belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].weight <= $args[1].weight-30>> /*(thinner)*/ her stomach and she finds her body @@.green;thinner.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> While free weight loss is @@.hotpink;appreciated,@@ she wishes she had some say in the matter. <<set $args[0].devotion += 1>> <</if>> <</if>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices how it @@.red;has a sag to it.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is @@.green;tighter despite being softer.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new perkier belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> /*(belly sag)*/ her stomach and she notices a @@.red;sag in her belly.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> /*(subtracted)*/ her stomach and notices the @@.green;sag in her belly has lessened.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new tight belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <<elseif $args[0].weight < 10 && $args[0].muscles > 5 && $args[0].belly < 100>> her @@.lime;muscled stomach.@@ She stops to trace her abs. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new strength intriguing. <<else>> She finds her new strength @@.mediumaquamarine;empowering.@@ <<set $args[0].trust += 2>> <</if>> <</if>> <<else>> stomach, though she finds little out of the ordinary<<if _weightChange == 1>>; other than the obvious, of course<</if>>. <</if>> <<if $args[0].navelPiercing != 0 && $args[1].navelPiercing == 0>> She now has a piercing in her navel; she rolls her tummy<<if $args[0].belly >= 15000>>, a feat in and of itself<</if>>, fascinated by her new hardware grazing her stomach to the motion. <</if>> /* waist */ <<if $args[0].waist > $args[1].waist+40>> As she explores her middle, she also takes note of her @@.orange;wider waist.@@ <<if $args[0].fetish == "mindbroken">> The effects of such a change on her appearance go right over her head. <<elseif $args[0].devotion > 20>> This change disappoints her. She wishes she could have been more feminine for you. <<else>> This change @@.mediumorchid;disgusts her;@@ it will only leave her treated worse compared to the more feminine slaves. <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].waist < $args[1].waist-40>> As she explores her middle, she also takes note of her @@.lime;narrower waist.@@ <<if $args[0].fetish == "mindbroken">> The effects of such a change on her appearance go right over her head. <<elseif $args[0].devotion > 20>> This change pleases her; she can't wait to feel your hands around her. <<else>> That you would make such a change to her @@.mediumorchid;disgusts her,@@ though she @@.mediumaquamarine;takes solace@@ in the fact that she will likely be treated better for being more attractive. <<set $args[0].devotion -= 1, $args[0].trust += 1>> <</if>> <</if>> /* corest piercing */ <<if $args[0].corsetPiercing != 0 && $args[1].corsetPiercing == 0>> An odd feeling on her back draws her attention. She discovers a series of rings running down her spine and, flexing her back muscles, shudders at the sensation. <</if>> <br><br> As her hands wander lower, /*(changed genitals)*/ <<if $args[1].vagina > -1>> /*(had a vagina)*/ <<if $args[0].dick > 0 && $args[1].dick > 0>> /*(had a penis)*/ she is relieved to find @@.coral; <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> a cock, balls and pussy. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> both a cock and pussy, though she is a little miffed that she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> both a cock, pussy and, more surprisingly, balls. <<else>> both a cock and pussy. <</if>> @@ <<elseif $args[0].dick > 0 && $args[1].dick == 0>> /*(+penis)*/ she is startled to find she @@.coral;has a penis@@ now. <<if $args[0].vagina > -1>> /*(kept vagina)*/ She is confused for a moment until she lifts her new penis to @@.coral;<<if canSee($args[0])>>see<<else>>discover<</if>> a pussy under it.@@ <<else>> /*(did not keep vagina, +penis or not)*/ She understands that she @@.coral;no longer has a vagina.@@ <</if>> <<elseif $args[0].dick == 0 && $args[1].dick > 0>> /*(had a penis)*/ she is shocked to <<if canSee($args[0])>>see<<else>>discover<</if>> that she @@.coral;no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0>> penis, mostly because she still has balls.@@ <<elseif $args[0].vagina > -1>> penis, though she is glad to still have a pussy.@@ <<else>> penis, or anything, for that matter, on her crotch.@@ <</if>> <<elseif $args[0].vagina > -1>> she is happy to find a familiar hole. <<else>> she is startled to find she @@.coral;no longer has genitals.@@ <</if>> <<elseif $args[1].dick > 0>> /*(had a penis)*/ <<if $args[0].dick > 0>> she is relieved to find she @@.coral;still has her <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis and testicles. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but is a little alarmed to find she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> penis, but is more interested in the dangling pair of objects beneath it. <<else>> penis. <</if>> @@ <<if $args[0].vagina > -1>> A new sensation causes her to roam lower. Much to her surprise, she @@.coral;now also has a pussy.@@ <</if>> <<else>> she is shocked to find that she @@.coral;no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but still has balls. <<elseif $args[0].vagina > -1>> penis, but a pussy. <<else>> penis, or anything, for genitals. <</if>> @@ <</if>> <<else>> she is surprised to find <<if $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].balls > 0 && $args[0].scrotum > 0>> her crotch is fully loaded. <<elseif $args[0].dick > 0 && $args[0].vagina > -1>> she has both a dick and pussy. <<elseif $args[0].dick > 0>> she now has a cock<<if $args[0].balls > 0 && $args[0].scrotum > 0>> and balls<</if>> to play with. <<elseif $args[0].vagina > -1>> she now has a pussy to play with. <<else>> she is still a null. She expected something more. <</if>> <</if>> <<set _cockChanged = 0>> /*(penis changes)*/ <<if $args[0].dick != $args[1].dick && $args[1].dick != 0>> Her penis is <<if $args[0].dick > $args[1].dick + 4>>@@.lime;way bigger@@<<elseif $args[0].dick > $args[1].dick>>@@.lime;a good deal larger@@<<else>>@@.orange;smaller@@<</if>> than it was, and she is <<if $args[0].fetish == "mindbroken">> not bothered one way or the other by this development; it isn't even clear if she notices anything different about her cock. <<elseif $args[0].devotion > 20>> <<if $args[0].dick > $args[1].dick + 4>> @@.hotpink;incredibly excited@@ about this change. She laughs and groans at the weight of her shaft, and as she fiddles with it, it becomes increasingly obvious that she is having difficulty not straight up jerking herself off. She regains control over herself, though just barely. <<set $args[0].devotion += 3>> <<elseif $args[0].dick > $args[1].dick>> pleased with this development. She takes the time to grope and tease her newfound length. <<else>> accepting of it. She takes a moment to toy with her now shorter dick. <</if>> <<else>> <<if $args[0].dick > $args[1].dick + 4>> @@.mediumaquamarine;incredibly aggravated@@ about this change. This is just one more thing she has to deal with now. How dare you give her such a massive, throbbing, sensitive piece of meat between her legs! Her glower loses its bite as you note her pawing subconsciously at her ridiculously enlarged organ. She stops after she glances down at her hands, nervously removing them from her now massive prick. <<set $args[0].trust += 3>> <<elseif $args[0].dick > $args[1].dick>> annoyed at this development. She frowns as she tests her newfound growth, only groping it for a moment before <<if canSee($args[0])>>noticing your amused grin<<else>>sensing your gaze<</if>> and stopping. <<else>> @@.mediumorchid;infuriated by it.@@ She <<if $args[0].amp !=1>>pokes and prods at <<else>>jostles <</if>>her smaller dick, only stopping when she starts to become flushed and <<if canSee($args[0])>>notices your questioning<<else>>senses your<</if>> gaze. <<set $args[0].devotion -= 5>> <</if>> <</if>> <<set _cockChanged = 1>> <</if>> <<if $args[0].dickPiercing != 0 && $args[1].dickPiercing == 0>> There was no missing the piercing in her dick as well. <<set _cockChanged = 1>> <</if>> /*(ball changes)*/ <<if $args[0].balls != $args[1].balls && $args[1].balls != 0>> Then she takes a moment to cup her balls, it seems they are <<if $args[0].balls > $args[1].balls + 4>> @@.lime;much larger@@ now. This <<if $args[0].fetish == "mindbroken">> does not seem to register in her mind. <<elseif $args[0].devotion > 20>> amazing addition to her body is @@.hotpink;surely welcome@@. She moans as she fondles her new balls, groaning as she rolls their weight around. Her face is flushed by the time she’s done "examining" them. <<set $args[0].devotion += 5>> <<else>> addition to her body is @@mediumaquamarine;annoying@@, clearly. The frustrated irritation on her face contrasts sharply with the actions of her hands, which are busy causing <<if $args[0].dick>>her dick to become engorged with blood<<else>>precum to start flowing freely<</if>>. Catching herself, she takes a few soothing breaths to calm her body down. <<set $args[0].trust += 5>> <</if>> <<elseif $args[0].balls > $args[1].balls>> @@.lime;larger@@ now. This <<if $args[0].fetish == "mindbroken">> change doesn't mean much of anything to her. <<elseif $args[0].devotion > 20>> change delights her and she spends ample time jostling and toying with her bigger nuts. <<else>> change is just one more @@.hotpink;bother@@ for her. Her brow furrows as she takes a moment to feel them up and stops as <<if $args[0].dick>>her cock starts to stiffen<<else>>as a bead of precum starts to form from her urethra<</if>>. <<set $args[0].devotion += 3>> <</if>> <<else>> @@.orange;smaller@@ now, and this <<if $args[0].fetish == "mindbroken">> goes largely unnoticed. <<elseif $args[0].devotion > 20>> change, while not necessarily fun, is appreciated by your devoted slave nonetheless. <<else>> change causes her consternation and humiliation. <</if>> <</if>> <<set _cockChanged = 1>> <</if>> <<if _cockChanged == 1 && $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is thrilled at your modifications to her genitals and is excited to explore those changes with you. <<else>> She is @@.mediumorchid;enraged@@ and @@.gold;frightened@@ to see such changes to her genitals, as they were fundamental parts of her identity. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> /*(vagina)*/ <<if $args[0].vagina != -1>> <<if $args[0].dick > 0>> Then she moves her dick<<if $args[0].scrotum > 0>> and balls<</if>> aside to inspect her vagina more closely. <<else>> Next she gives her vagina a closer inspection. <</if>> <<if $args[0].vagina == 0>> /*(+virginity)*/ As she prods at her pussy, she feels a slight tightness and a bit of difficulty as she tries to press her finger inside of herself. She realizes this body is a @@.lime;virgin@@! <<if $args[0].vagina > 0>> <<if $args[0].fetish == "mindbroken">> And this would likely mean something to her, if her mind was not lost. <<elseif $args[0].devotion > 20>> She is happy to be a virgin again so that she can lose it to you. <<else>> She is @@.hotpink;happy@@ to be a virgin again, but @@.gold;worries@@ about how long it will last. <<set $args[0].devotion += 3, $args[0].trust -= 3>> <</if>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina < $args[1].vagina>> /*(+tightness)*/ She notices she is @@.lime;tighter@@ now than she was before. <<if $args[0].fetish == "mindbroken">> And this might have been significant to her, if her brain worked correctly. <<elseif $args[0].devotion > 20>> Sex will be more pleasurable than it was before and she looks forward to breaking in her new pussy with you. <<else>> She groans in @@.mediumorchid;frustration.@@ She is well aware of the displeasure of having a pussy forcibly broken in and does not look forward to it again. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina > $args[1].vagina>> /*(-tightness)*/ She notices how she is now @@.orange;looser@@ than she was before. <<if $args[0].fetish == "mindbroken">> And this might be important to her, if her head was in working order. <<elseif $args[0].devotion > 20>> She giggles a bit as she tests out how many fingers she can fit inside her new loose hole, though she wishes she were still tight for you. <<else>> She @@.mediumorchid;frowns@@ as she feels out how much looser she is now. She supposes it saves her from getting fucked loose, but it is humiliating how many more fingers she can fit inside herself without even having to part her lips. /*This is not how vaginas work goddamit. - is that better? */ <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].vagina == $args[1].vagina>> It's much like her old vagina. <<else>> After a bit of toying, she's satisfied with her new organ. <</if>> <</if>> <<if $args[0].clitPiercing > 0 && $args[1].clitPiercing == 0 && $args[0].dick == 0>> She also briefly felt something metallic near her clit. She frowns for a moment, before reaching down to her nether region to peel back her folds to feel a new, hard spot that wasn’t there before. As she pulls at it, her face and body contort in pleasure at the sensation. <</if>> <<if $args[0].vaginaPiercing != 0 && $args[1].vaginaPiercing == 0>> She also now has piercings in her vagina, a ring around her labia, creating <<if canSee($args[0])>> a halo of sparkles that she couldn't help but marvel at. <<else>> such a sensory overload during her inspection that she nearly lost control. <</if>> <</if>> /*(butt) + hips*/ <br><br> <<if $args[0].hips > $args[1].hips>> As she moves to feel her ass, she smacks into an unfamiliar width; her hips are @@.lime;<<if $args[0].hips > $args[1].hips+3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> wider.@@ <<if $args[0].fetish == "mindbroken">> She pays them little mind and reaches around to learn how <<elseif $args[0].fetish == "pregnancy" && $args[0].birthsTotal > 0>> She seems @@.hotpink;overjoyed@@ at their new size; It means she'll be even better at popping out babies than ever. She continues around back to learn how <<elseif $args[0].devotion > 20>> She gives them a little wiggle for your amusement before continuing around back to learn how <<else>> She takes the new addition well enough since it is likely to raise her worth in society and thus not the worst thing ever. How you intend to make use of her hips @@.gold;worries her,@@ however. She continues around back to learn how <<set $args[0].trust -= 1>> <</if>> <<else>> The last thing she learns is how <</if>> <<if $args[0].butt > $args[1].butt>> /*(bigger)*/ much @@.lime;bigger her butt is now.@@ As she <<if canSee($args[0])>>turns around, she sees<<else>>cups a cheek with each hand, she finds<</if>> it has grown <<if $args[0].butt >= $args[1].butt+5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt+1>> /*(+more sizes)*/ a lot. <<else>> /*(+1 size)*/ a fair bit. <</if>> <<if $args[0].fetish == "mindbroken">> As soon as her hands leave its mass does she forget it wasn't always this big. <<elseif $args[0].devotion > 20>> This is a pleasing development as she looks forward to putting this new rear to the test with you. <<else>> While she’s not terribly upset, this still feels like a violation of her, somehow. Still, there are worse things that could happen than waking up with a bigger rear. <</if>> <<if $args[0].butt >= $args[1].butt+5 && $args[0].butt > 12>> She is overwhelmed by how large her new bottom is. She can barely stand under its weight. <</if>> <<elseif $args[0].butt < $args[1].butt>> /*(smaller)*/ much @@.orange;smaller her butt is now.@@ As she <<if canSee($args[0])>>turns around she sees<<else>>cups a cheek with each hand she finds<</if>> it has shrunk <<if $args[0].butt <= $args[1].butt-5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt-1>> /*(+more sizes)*/ a lot. <<else>> /*(-1 size)*/ a fair bit. <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is saddened that there is now less of her for you to play with, but remembers that you chose this body for her and hopes that you will still make use of her rear. <<else>> This is just @@.mediumorchid;depressing@@ to her. A nice rear is one of the two parts of her body that almost every women (or “women”) is defined by, and now she feels like just that much less of a person. <<set $args[0].devotion -= 1>> <</if>> <</if>> <<else>> little her butt has changed in size. <</if>> <<if $args[0].buttImplant > 0 && $args[1].buttImplant == 0>> /*(+butt implants)*/ She also notes that @@.coral;there are implants in her,@@ as her prodding reveals a certain stiffness in her ass’s shape. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> It pleases her that you would invest in such a minor way in her body. <<else>> It feels like you have modified her in a such a minor way for your own benefit, and she doesn’t kid herself in thinking otherwise. <</if>> <</if>> <<elseif $args[0].buttImplant == 0 && $args[1].buttImplant > 0>> /*(-butt implants)*/ She also notes that she @@.coral;no longer has ass implants,@@ as her experimentation reveals a more natural bounce to her buttocks. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is happy that you think her body doesn’t need any artificial modification to be pleasing. <<else>> She views this as one more thing she @@.mediumorchid;didn’t have a choice in.@@ <<set $args[0].devotion -= 1>> <</if>> <</if>> <</if>> <<if $args[0].hips < $args[1].hips>> As she finishes, it occurs to her that her hips are @@.orange;<<if $args[0].hips < $args[1].hips-3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> narrower.@@ <<if $args[0].fetish == "mindbroken">> She pays it little mind. <<elseif $args[0].fetish == "pregnancy" && $args[0].birthsTotal > 0>> She seems a little caught up on their new size, likely by concern over future pregnancies and childbirth. <<elseif $args[0].devotion > 50>> She gives them a little wiggle for your amusement. <<elseif $args[0].devotion >= -20>> She accepts your judgment that her new hips suit her better. <<if $args[0].pregKnown && $args[0].birthsTotal > 0>> She @@.gold;worries@@ about what this means for her coming birth. <<set $args[0].trust -= 3>> <</if>> <<else>> She seems upset, @@.mediumorchid;both from her loss of femininity and the overreach of your power,@@ that you would alter her body is such a way. <<if $args[0].pregKnown && $args[0].birthsTotal > 0>> A @@.gold;terrifying realization@@ dawns on her; her upcoming birth is going to be much harder than her last. <<set $args[0].trust -= 5>> <</if>> <<set $args[0].devotion -= 3>> <</if>> <</if>> <<if $args[0].anusPiercing != 0 && $args[1].anusPiercing == 0>> As she moves, she feels something odd in her butt. With a hesitant finger, she traces her anus and finds something that will take some getting used to; a new anal piercing. <</if>> /* tattoos */ <<if ($args[0].boobsTat != $args[1].boobsTat || $args[0].buttTat != $args[1].buttTat || $args[0].lipsTat != $args[1].lipsTat || $args[0].vaginaTat != $args[1].vaginaTat || $args[0].anusTat != $args[1].anusTat || $args[0].dickTat != $args[1].dickTat || $args[0].customTat != $args[1].customTat || $args[0].shouldersTat != $args[1].shouldersTat || $args[0].armsTat != $args[1].armsTat || $args[0].legsTat != $args[1].legsTat || $args[0].backTat != $args[1].backTat || $args[0].stampTat != $args[1].stampTat || $args[0].bellyTat != $args[1].bellyTat) && $args[0].fetish != "mindbroken">> <br><br> The changes to her tattoos were not lost on her, but compared to everything else, they were truly insignificant. <</if>> <<if $args[0].fetish != "mindbroken" && $args[0].origBodyOwnerID == $args[0].ID>> This is her body alright. Some things might have changed, <<if $args[0].devotion > 50>> but she enjoyed the time they spent apart. <<elseif $args[0].devotion >= -20>> but @@.mediumaquamarine;it's good to be home.@@ <<set $args[0].trust += 15>> <<else>> but @@.mediumaquamarine;she's where she belongs.@@ Now to get it back the way @@.mediumorchid;she likes it.@@ <<set $args[0].trust += 30, $args[0].devotion -= 15>> <</if>> <</if>> <</if>> <<elseif canSee($args[0])>> /* (amputee) + sight */ After a while, she begins to stir, her eyes fluttering. <<if $args[0].fetish != "mindbroken">> <<if _sight == 2>> She just stares at the ceiling for some time, completely overwhelmed @@.green;that she can now see.@@ She's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give her such a gift.@@ <<set $args[0].devotion += 15, $args[0].trust += 10>> <<elseif _sight == -1>> She just stares at the ceiling for some time, glaring at how @@.red;she can just barely see it.@@ She might be @@.gold;annoyed@@ now, but it will soon hit her that this was not what she went under for. <<set $args[0].trust -= 5>> <<elseif _sight == 1>> She just stares at the ceiling for some time, @@.green;just enjoying how clear it is.@@ She's @@.hotpink;quite grateful@@ that @@.mediumaquamarine;you would give her perfect vision.@@ <<set $args[0].devotion += 5, $args[0].trust += 3>> <</if>> <<elseif _sight == 2>> She just stares at the ceiling for some time, having difficulty processing that @@.green;she can now see.@@ The gift of sight is lost upon her, as is that she is no longer in her own body. <</if>> She lets out a low groan and reaches up to rub at her eyes. Or rather, she attempts to. A visible look of confusion crosses her face and she strains to sit up, but all she manages to do is wiggle, her movements reminding you of a suffocating goldfish. As the cloud of anesthetics fades, she realizes what's happened to her <<if $args[0].fetish == "mindbroken">> and is supremely unaffected by it, as her mind has already left her. <<if _sight == 2>> @@.green;Since she can now see,@@ she spends a significant amount of time just taking in the world before turning upon herself. Since she has no reference of her previous body left, she might as well have always possessed this body. <<set _end = 1>> <</if>> <<elseif $args[0].devotion > 20>> and begins to panic, her breaths quickening. With a visible look of concentration, her breathing slows and she tries to take stock of her new body. She quickly realizes <<if $args[1].amp == 1>> /*(was already an amputee)*/ that at least nothing about her limbs, or lack thereof, has changed. <<else>> @@.gold;you have taken her arms and legs.@@ <<set $args[0].trust -= 15>> <</if>> <<else>> <<if $args[1].amp == 1>> /*(was already an amputee)*/ but she realizes that at least nothing about her limbs, or lack thereof, has changed. <<else>> Her eyes seem to bulge; her heart monitor begins to beep faster and more insistently. Eventually, your assistant is forced to inject her with a sedative. Her eyes flutter closed and the heart monitors beeping slows to a steady pulse. Hopefully she’ll be calmer when she wakes up again, though the memory of waking without limbs will @@.gold;stick with her.@@ <br> ... <br> When she wakes up again, she seems stable; the cold @@.hotpink;acceptance@@ of her fate clouds her eyes. <<set $args[0].devotion += 5, $args[0].trust -= 15>> <</if>> <</if>> <<if _end != 1>> <br><br> She cranes her neck to look down on herself <<if $args[0].skin != $args[1].skin && $args[0].fetish != "mindbroken">> only to quickly recoil in shock when she sees her @@.coral;newly $args[0].skin skin@@. <<if $args[0].devotion > 50>> She is fascinated by the change and what this means for her. <<elseif $args[0].devotion > 20>> The fact that you would alter something so defining about her no longer surprises her. <<elseif $args[0].devotion >= -20>> The fact that you would alter something so defining about her is @@.hotpink;humbling.@@ <<set $args[0].devotion += 2>> <<else>> The fact that you would alter something so defining about her is @@.gold;terrifying.@@ <<set $args[0].trust -= 2>> <</if>> Once she regains control, she once again turns to her $args[0].skin bust <</if>> /*(breast changes)*/ <<if $args[0].boobsImplant > 0 && $args[1].boobsImplant > 0>> /*(breast implants)*/ and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ she @@.lime;still has breast implants; implants easily bigger than her entire body.@@ <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She wriggles under her new chest boulders as an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help but become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eyeing her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ she @@.lime;still has breast implants resting on her chest. Even if they aren't clearly implants, she can barely move under the weight of her new breasts.@@ <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ @@.lime;a pair of absolutely enormous fake tits looming over her.@@ <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, though what lies within eludes her mind. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;a pair of massive tits resting on her chest.@@<<if $args[0].fetish != "mindbroken">> As she moves, she recognizes the familiar weight of the implants at their cores.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at their mass. <<else>> @@.lime;her chest is heavier than ever.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;her bust has shrunk.@@ She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, and succeeds. @@.mediumorchid;But only barely.@@ <<else>> @@.orange;that her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and lets the tears finish running from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.orange;they are smaller now.@@ <<elseif $args[0].devotion > 20>> @@.orange;that her chest is smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;that her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].devotion > 20 && $args[0].fetish != "mindbroken">> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5) && $args[0].fetish != "mindbroken">> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant > 0 && $args[1].boobsImplant == 0>> and finds <<if $args[0].boobsImplant >= $args[1].boobsImplant+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive implants+breast fetish)*/ @@.lime;a pair of massive implants towering over her.@@ <<if $args[0].devotion >= -20>> The sheer size of her silicone titans greatly excites her to the point that she can't hold back. She wriggles under her new chest boulders as an intense orgasm @@.hotpink;courses through her body.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ @@.lime;she has breast implants resting on her chest, buried under the rest of her bust.@@ Even if they aren't clearly implants, she can barely move under the weight of her new breasts. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobsImplant >= $args[1].boobsImplant+20000>> /*(Extreme bigger implants)*/ @@.lime;a pair of absolutely enormous fake tits looming over her.@@ <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, yet not able to move as much. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;a pair of massive tits resting on her chest.@@<<if $args[0].fetish != "mindbroken">> As she moves, she recognizes a familiar firmness at their cores.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now, yet not able to move as much. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at their firmness. <<else>> @@.lime;her chest is heavy with implants.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;her bust has shrunk.@@ She is saddened by the loss of the beautiful weight she once bore and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> @@.orange;her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them closer, she seems to understand that @@.orange;they are smaller now.@@ <<elseif $args[0].devotion > 20>> @@.orange;her chest is smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> the same chest she had before, except maybe firmer than her addled brain remembers. <<elseif $args[0].devotion > 20>> a familiar chest waiting for her. She quickly realizes her mistake once she jiggles them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. She quickly realizes her mistake once she jiggles them. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<elseif $args[0].boobsImplant == 0 && $args[1].boobsImplant > 0>> <<if $args[0].boobs <= 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and finds @@.orange;not only her implants gone, but her breasts entirely.@@ She is saddened by her flat chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that @@.orange;her implants are gone, along with the rest of her breasts.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and stop the tears that are running from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300>> /*flat*/ <<if $args[0].fetish == "mindbroken">> and finds that @@.orange;her implants and breasts are completely gone.@@ This draws no reaction from her. <<elseif $args[0].devotion > 20>> and finds nothing. @@.orange;Not only have her implants been removed, but she's been left completely flat.@@ It is what it is. <<else>> and finds nothing. @@.orange;Not only have her implants been removed, but she's been left completely flat.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ @@.lime;and finds nothing but breast.@@ As she wiggles back and forth, she can just make out that she no longer has implants. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive fake mounds. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her balloons proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ @@.lime;and finds a pair of massive tits resting on her chest.@@<<if $args[0].fetish != "mindbroken">> As she moves, she can just make out that she no longer has implants.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> @@.lime;and finds her tits are bigger than ever, yet implant free.@@ She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> @@.lime;and finds that her breasts have expanded in size, yet lack implants. She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> @@.lime;and finds her bust has grown.@@ She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at the motion of silicone free flesh. <<else>> @@.lime;and finds her chest is heavier than ever, and not because of silicone.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> @@.orange;and finds her bust has shrunk.@@ She is saddened by the loss of her implants and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> @@.orange;and finds that her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her natural breasts begin to quiver<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].devotion > 20>> @@.orange;and finds that her implants have been removed.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> @@.orange;and finds that her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> and finds nothing off about her chest. <<elseif $args[0].devotion > 20>> and finds a familiar chest waiting for her, albeit @@.coral;implant free.@@ <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> and finds that her breasts are roughly the same, save for their @@.coral;missing implants.@@ <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <<else>> <<if $args[0].boobs <= 300 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>>/*flat+fetish*/ <<if $args[0].devotion > 20>> and finds @@.orange;no tits at all.@@ She is saddened by her flat chest and struggles to keep herself under control for your sake, and succeeds. @@.mediumorchid;Barely.@@ <<else>> and finds @@.orange;no tits at all.@@ @@.mediumorchid;Tears leap into her eyes@@ as her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= 300 && $args[1].boobs > 300>> /*flat*/ <<if $args[0].fetish == "mindbroken">> and @@.orange;finds nothing.@@ She doesn't seem to care, though. <<elseif $args[0].devotion > 20>> and finds nothing; @@.orange;her breasts are completely gone.@@ At least it's a literal weight off her chest. <<else>> and finds nothing; @@.orange;her breasts are completely gone.@@ <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>She knows much of society will view her as a lesser person and a part of her feels the same.<</if>> This feels like a cruel manipulation of her body and she @@.mediumorchid;hates you@@ a little more for it. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Massive+breast fetish)*/ and finds @@.lime;nothing but breast.@@ As she wiggles back and forth beneath their mass, she can make out that they are all natural. <<if $args[0].devotion >= -20>> The sheer size of her titanic tits greatly excites her to the point that she can't hold back. She shudders against her new chest pillows as an intense orgasm @@.hotpink;rewards her for enjoying your gift.@@ <<set $args[0].devotion += 5>> <<else>> She tries desperately to control her mounting excitement, reminding herself that these breasts were not given to her for her own enjoyment. However, she can’t help become aroused under the weight of her massive mammaries. She finally stops squirming when she sees your wolfish grin. Deep down, @@.hotpink;she's thankful,@@ and the way she's lovingly eying her chest pillows proves it. <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs >= $args[1].boobs+20000>> /*(Extreme bigger breasts)*/ and finds a @@.lime;pair of massive tits resting on her chest.@@<<if $args[0].fetish != "mindbroken">> As she moves, she can clearly tell they are completely natural.<</if>> <<if $args[0].fetish == "mindbroken">> As she examines her breasts, she seems to understand that they are much bigger now. <<elseif $args[0].devotion > 20>> This new size excites her and she looks forward to experimenting with them. <<else>> This new size is a @@.gold;massive inconvenience@@ for her and it @@.mediumorchid.infuriates her@@ that you would do such a thing to her. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Bigger+breast fetish)*/ <<if $args[0].devotion > 20>> and finds @@.lime;her tits are bigger than ever.@@ She eyes her mammaries eagerly, desperate to grope them. She bites her lip and gives you a pleading look that begs you to teases her nipples. From the look on her face, you know she’ll want to put them to the test. <<else>> and finds @@.lime;her breasts have expanded in size.@@ She wrestles with the fact that you have clearly not done this for her benefit, @@.hotpink;but decides this is definitely better than the alternative.@@ <<set $args[0].devotion += 5>> <</if>> <<elseif $args[0].boobs > $args[1].boobs+100>> /*(Bigger breasts)*/ <<if $args[0].fetish == "mindbroken">> and finds breasts. As she examines them, she seems to understand that @@.lime;they are bigger now.@@ <<elseif $args[0].devotion > 20>> and finds @@.lime;her bust has grown.@@ She is caught off guard at the size of her new chest. She shakes her shoulders, marveling at the motion of her soft flesh. <<else>> and finds that @@.lime;her chest is heavier than ever.@@ However, she is well aware however that these breasts are not for her benefit or pleasure. She views this as a @@.mediumorchid;cruel manipulation of her body@@ on top of what has already been done to her. <<set $args[0].devotion -= 5>> <</if>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300 && $args[0].fetish == "boobs" && $args[0].fetishKnown>> /*(Smaller breasts + breast fetish)*/ <<if $args[0].devotion > 20>> and finds that @@.orange;her bust has shrunk.@@ She is saddened by her smaller chest and struggles to keep herself under control for your sake, @@.mediumorchid;barely.@@ <<else>> and finds that @@.orange;her chest is not as large as it once was.@@ @@.mediumorchid;Tears leap into her eyes@@ as her her shoulders begin to shake<<if $args[0].voice != 0>> and sobs echo about the room<</if>>. She pauses to gather herself together and let the tears run from her eyes before continuing her bodily inspection. <</if>> <<set $args[0].devotion -= 5>> <<elseif $args[0].boobs <= $args[1].boobs-100 && $args[1].boobs > 300>> /*(Smaller breasts)*/ <<if $args[0].fetish == "mindbroken">> breasts. As she examines them, she seems to understand @@.orange;that they smaller now.@@ <<elseif $args[0].devotion > 20>> that @@.orange;her breasts are smaller.@@ She shrugs this off, as her devotion to you overrides any anguish this might cause. <<else>> that @@.orange;her chest is not as large as it once was.@@ She looks at you with @@.mediumorchid;anger<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>@@ as this is not only a cruel manipulation of her body, but she is now less of a woman in the eyes of a vast majority of society.<<else>>.@@<</if>> <<set $args[0].devotion -= 2>> <</if>> <<else>> /*(No change (less than a 100 cc’s of change)*/ <<if $args[0].fetish == "mindbroken">> nothing out of the ordinary. <<elseif $args[0].devotion > 20>> a familiar chest waiting for her. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ She is pleased to see her breasts are now more pert and smooth than they were before. <</if>> <<else>> that her breasts are roughly the same. <<if ($args[0].physicalAge < $args[1].physicalAge-5)>> /*(younger)*/ Except, of course, that they are younger and more pert, something that she @@.hotpink;can't help but appreciate.@@ <<set $args[0].devotion += 2>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].areolaePiercing != 0 && $args[1].areolaePiercing == 0>> <<if $args[0].fetish != "mindbroken" && $args[0].boobs >= 10000>> She can just barely catch the glimmer of the piercings adorning her areolae. <<elseif $args[0].fetish == "mindbroken" && $args[0].boobs >= 10000>> /* out of sight, out of mind */ <<elseif $args[0].boobs >= 1000>> She gawks at the piercings adorning her areolae for a spell. <<else>> She can't take her eyes off the piercings now adorning her areolae. <</if>> <</if>> /*(if lactation status has changed)*/ <<if $args[0].lactation > 0 && $args[1].lactation == 0>> /*(lactating now, wasn’t before)*/ As she wiggles her breasts, <<if $args[0].lactation == 1>> @@.coral;solitary drops of milk begin to drop from her nipples.@@ <<else>> @@.coral;steady streams of milk start to flow from her nipples.@@ <</if>> <<if $args[0].fetish == "mindbroken">> She shudders at the wet feeling. <<elseif $args[0].devotion > 20>> She is delighted by the fact that her breasts now produce milk. This is a gift she will happily use for your benefit. <<else>> She is irritated that you have altered her body to produce milk. <</if>> <<elseif $args[0].fetish == "mindbroken">> <<elseif $args[0].lactation > 1 && $args[1].lactation == 1>> She realizes her breasts are @@.lime;rapidly producing milk.@@ She groans at the unfamiliar pressure. <<elseif $args[0].lactation == 1 && $args[1].lactation == 2>> She realizes that her breasts are @@.orange;producing less milk.@@ She seems a little relieved. <<elseif $args[0].lactation == 0 && $args[1].lactation > 0>> She realizes that her breasts @@.orange;no longer produce milk.@@ She doesn’t show much reaction to this change. <<elseif $args[0].lactation > 0 && $args[1].lactation > 0>> The familiar feeling of fullness in her breasts tells her she's producing as much milk as ever. <</if>> <<if $args[0].nipples != $args[1].nipples && $args[0].fetish != "mindbroken">> /*(if nipples have changed shape)*/ Once she is satisfied with her tits, she shifts herself to get a better view of her nipples, having noticed that they don’t look quite the same as before. <<switch $args[0].nipples>> <<case "fuckable">> She doesn't seem to understand where they have gone. <<case "tiny">> She's a little depressed by @@.orange;how tiny they've become.@@ <<case "puffy">> She giggle a little at the sight of how @@.lime;puffy they are.@@ <<case "huge">> She gasps at the sight of the @@.lime;two towering protrusions@@ jutting out from her breasts. <<case "partially inverted">> Due to the nature of her @@.lime;partially inverted nipples,@@ she can't get a good look at them. <<case "inverted">> Due to the nature of her @@.lime;inverted nipples,@@ she can't get a good look at them. <<default>> They can only be called normal, though she can still call them cute. <</switch>> <<if $args[0].nipplesPiercing != 0 && $args[1].nipplesPiercing == 0>> She also notices they are pierced, judging by how her eyes follow the movement of the piercings. <</if>> <</if>> /*(if breasts have changed shape)*/ <<if $args[0].boobShape != $args[1].boobShape && $args[0].boobs > 300 && $args[0].fetish != "mindbroken">> As she settles back down, she discovers they no longer rest the same either; <<if $args[0].boobShape == "saggy">> /*(drooping or older)*/ @@.red;they now sag to her sides,@@ disappointing her. <<elseif $args[0].boobShape == "downward-facing">> @@.red;they now face downwards,@@ disappointing her. <<elseif $args[0].boobShape == "wide-set">> @@.green;they settle heavily to either side of her body.@@ <<elseif $args[0].boobShape == "perky">> @@.green;they stick out from her chest.@@ <<if $args[0].devotion > 20>> She jostles them playfully. <<else>> She is intrigued by this development. <</if>> <<elseif $args[0].boobShape == "torpedo-shaped">> @@.green;they stick out far from her chest.@@ <<if $args[0].devotion > 20>> She squirms to make them sway about. <<else>> She is intrigued by this development. <</if>> <<else>> @@.green;they can only be called normal.@@ <</if>> <</if>> <br><br> <<if $args[0].fetish == "mindbroken">> <<elseif $args[1].voice == 0>> After a moment, she turns to you and gestures for a mirror. <<if $args[0].voice != 0>> You gesture as if you couldn't hear her, to which she squeaks in response. It immediately @@.hotpink;dawns on her@@ what this means. She @@.mediumaquamarine;thanks you profusely@@ before asking for a mirror. <<set $args[0].devotion += 5, $args[0].trust += 10>> <</if>> <<else>> After a moment, she turns to speak to you, <<if $args[0].voice == 0>> but can’t. She tries again, frowning. She struggles to make any sound at all as tears well in her eyes, but no sobs can be heard as her shoulder stubs begin to @@.gold;shake.@@ After a bit, wiggles @@.mediumorchid;somberly@@ for a mirror. <<set $args[0].devotion -= 5, $args[0].trust -= 5>> <<elseif $args[0].voice != $args[1].voice>> and starts at her new <<if $args[0].voice > $args[1].voice>> higher pitched <<elseif $args[0].voice < $args[1].voice>> lower pitched <<else>> voice, <</if>> but then murmurs “...mirror...” <</if>> <</if>> <br><br> You depress a button and a long, body length mirror slides up from the floor near the wall. Your slave, with the help of an assistant, sits up against the side of the gurney and sees her entire body for the first time. <br><br> Her eyes lock onto her face. <<if $args[0].fetish != "mindbroken">> <<if $args[0].race != $args[1].race>> /*(race changes)*/ It immediately strikes her that she is @@.coral;no longer <<print $args[1].race>>.@@ Her new $args[0].race body <<if $args[0].devotion > 50>> intrigues and delights her. She is happy that you invested in her appearance in such an interesting way. <<elseif $args[0].devotion > 20>> @@.mediumorchid;disturbs her.@@ She is @@.gold;shaken@@ by such a drastic change. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <<else>> @@.mediumorchid;disgusts and angers her.@@ One of the only parts of her identity she had left has now been stripped from her. <<set $args[0].devotion -= 20>> <</if>> <<elseif $args[0].devotion <= 50>> It immediately strikes her that she is still <<print $args[0].race>>. She's @@.hotpink;relieved@@ that you didn't take such a deep part of her identity from her. <<set $args[0].devotion += 1>> <</if>> <</if>> <<if $args[0].bald == 1 && $args[1].bald == 0>> /*(+baldness)*/ Something about her head catches her eye; @@.red;she is now bald.@@ This <<if $args[0].fetish == "mindbroken">> catches her attention, and she spends some time shaking her head to feel the air on her scalp. <<elseif $args[0].devotion > 20>> feels fun and interesting. <<else>> feels like a gross imposition and she @@.mediumorchid;scowls at you accusingly,@@ for this is one less thing that marks her as a person that you have taken from her. <<set $args[0].devotion -= 3>> <</if>> <<elseif $args[0].bald == 0 && $args[1].bald == 1>> /*(-baldness)*/ Something about her head catches her eye; @@.green;she now has hair.@@ This <<if $args[0].fetish == "mindbroken">> catches her attention, and she spends some time shaking her head to feel to make her hair move. <<elseif $args[0].devotion >= -20>> makes her @@.hotpink;squeal with delight.@@ She plays with her new hair, enjoying how it feels as she moves her head. <<set $args[0].devotion += 3>> <<else>> surprises her. She is not happy with your doing something like this while she had no control of it, but under the circumstances there are far worse things to have than hair. <</if>> <<elseif $args[0].bald == 1 && $args[1].bald == 1>> Something about her head catches her eye, but it turned out to be nothing. She is as bald as ever. <<else>> Something about her head catches her <<if $args[0].hColor != $args[1].hColor>> eye; she @@.coral;now has $args[0].hColor hair.@@ <<else>> eye, but it was a trick of the light; her hair is more or less the same. <</if>> <</if>> <<if $args[0].sexualFlaw == "oral fixation" && $args[0].lips > $args[1].lips+10>> /* (bigger lip+oral fixation) */ She slowly puckers her @@.lime;plush pillows.@@ A blush blossoms over her face and the beeping of her heart monitor speeds up slightly. You know that she’ll put them to good use. <<if $args[0].devotion <= 20>> She pauses, and begins to @@.hotpink;hesitantly smile@@ as she runs her tongue across her lovely new lips. <</if>> <<elseif $args[0].lips > $args[1].lips+10>> Her eyes lock on her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.lime;they are larger now@@ than they once were. <<elseif $args[0].sexualFlaw == "oral fixation" && $args[0].lips < $args[1].lips-10>> /* (smaller lip+oral fixation) */ <<if $args[0].devotion > 20>> Her eyes lock on her lips and she recoils. A second later, she runs her tongue across them to confirm her fear. Her pride and joy are @@.orange;gone.@@ She lets out a sniff and @@.mediumorchid;tears begin to roll down her cheeks.@@ <<set $args[0].devotion -= 10>> <<else>> Her eyes lock on her lips before she turns her head from the mirror and <<if $args[0].voice == 0>>attempted <</if>>sobs well up from her. For someone who values her lips like her, for them @@.orange;to be gone@@ is a truly @@.mediumorchid;terrible fate.@@ <<set $args[0].devotion -= 20>> <</if>> <<elseif $args[0].lips < $args[1].lips-10>> Her eyes lock on her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> as if<</if>> noticing that @@.orange;they are smaller@@ now than they once were. <<else>> Her eyes lock on her lips and she pauses for a moment,<<if $args[0].fetish == "mindbroken">> having found nothing different about them<<else>> finding them familiar enough<</if>>. <</if>> <<if $args[0].lipsPiercing != 0 && $args[1].lipsPiercing == 0>> She touches the tip of her tongue to her new piercing. <</if>> <<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */ A look of confusion crosses her face, her brow furrowing slightly. You see her work her jaw for moment before she turns her head and spits out a set of dentures. <<if $args[0].devotion <= -20 && $args[0].fetish != "mindbroken">> She @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in her mouth shortly. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[0].teeth != "removable" && $args[0].tonguePiercing > 0 && $args[1].tonguePiercing == 0>> /* (if tongue pierced+has teeth) */ You can vaguely hear her rattling her tongue piercing against her teeth as she takes in her appearance. <</if>> <<if $args[0].physicalAge < 40 && $args[1].physicalAge > 50 && $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She notices the @@.green;lack of wrinkles@@ on her face and @@.hotpink;smiles broadly.@@ <<set $args[0].devotion += 2>> <<else>> She notices the @@.green;lack of wrinkles@@ on her face and cringes at what this means for her future. <</if>> <</if>> <<if ($args[0].earPiercing != 0 && $args[1].earPiercing == 0) || ($args[0].eyebrowPiercing != 0 && $args[1].eyebrowPiercing == 0) || ($args[0].nosePiercing != 0 && $args[1].nosePiercing == 0)>> On top of that, several new piercings glint upon her face. <</if>> <br><br> Her eyes slip down to focus on her body. /*(age)*/ <<if $args[0].physicalAge >= $args[1].physicalAge+5 || ($args[0].physicalAge > 18 && $args[1].physicalAge < 16)>> /*(older)*/ <<if $args[0].physicalAge > 18 && $args[1].physicalAge < 16>> She starts at just how much @@.red;older her <<if canSee($args[0])>>face and body are<<else>>body is<</if>>.@@ <<if $args[0].physicalAge > 100>> She's thoroughly shocked to find she's knocking on death's door. <<elseif $args[0].physicalAge > 80>> She's thoroughly shocked to find she's ancient. <<elseif $args[0].physicalAge > 30>> She's shocked to find that she's practically a MILF. <<elseif $args[0].physicalAge >= 18>> She's shocked to find she's now a fresh adult. <</if>> <<if $args[0].fetish != "mindbroken">> This is disturbing to her on a fundamental level, <<if $args[0].devotion > 50>> as that means she will now will have less time with you before the end of her <<if $PhysicalRetirementAgePolicy == 1>> service and <</if>> life. She does her best to shrug this off and tries to think of all the fun things a lewd older body can do. <<else>> as that means she will be @@.mediumorchid;unable to spend as much time on this earth.@@ <<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <<if $PhysicalRetirementAgePolicy == 1>> On the other hand, it means she won’t have as much time to spend with you before she is retired. <<else>> This is compounded with the fact that she @@.gold;may well die before she becomes a freed slave.@@ <<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <</if>> <</if>> <<if ($args[0].ovaries == 1 || $args[0].mpreg == 1) && $args[0].pubertyXX == 1 && $args[1].pubertyXX == 0 && isFertile($args[0])>> She fidgets uncomfortably as the urge to breed crosses her mind. <</if>> <<if ($args[0].balls > 0) && $args[0].pubertyXY == 1 && $args[1].pubertyXY == 0>> She shudders with pleasure at the thought of cumming in a fertile pussy. She realizes this body has gone through puberty. <</if>> <</if>> <<elseif $args[0].fetish != "mindbroken">> She starts as she <<if canSee($args[0])>>sees<<else>>discovers<</if>> that she is @@.red;now older than she once was.@@ This is disturbing to her on a fundamental level, <<if $args[0].devotion > 50>> as that means she will now will have less time with you before the end of her <<if $PhysicalRetirementAgePolicy == 1>> service and <</if>> life. She does her best to shrug this off and tries to think of all the fun things a lewd older body can do. <<else>> as that means she will be @@.mediumorchid;unable to spend as much time on this earth.@@ <<set $args[0].devotion -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <<if $PhysicalRetirementAgePolicy == 1>> On the other hand, it means she won’t have as much time to spend with you before she is retired. <<else>> This is compounded with the fact that she @@.gold;may well die before she becomes a freed slave.@@ <<set $args[0].trust -= ($args[0].physicalAge-$args[1].physicalAge)*2>> <</if>> <</if>> <</if>> <<elseif $args[0].physicalAge <= $args[1].physicalAge-5 || ($args[0].physicalAge < 18 && $args[0].physicalAge < $args[1].physicalAge)>> /*(younger)*/ She starts at her @@.green;youthful new <<if canSee($args[0])>>face and <</if>>body.@@ <<if $args[1].physicalAge >= 18>> <<if $args[0].physicalAge < 4>> She's thoroughly shocked to find she's a toddler again. <<elseif $args[0].physicalAge < 9>> She's surprised to find she's a little girl. <<elseif $args[0].physicalAge < 13>> She's surprised to find that she's once more a preteen. <<elseif $args[0].physicalAge < 16>> She never expected to be a teenager again. <<elseif $args[0].physicalAge < 18>> She never expected to be a young adult again. <</if>> <</if>> <<if $args[0].fetish != "mindbroken">> <<set _puberty = 0>> <<if (($args[0].physicalAge < $fertilityAge && ($args[0].ovaries == 1 || $args[0].mpreg == 1)) || ($args[0].physicalAge < $potencyAge && $args[0].balls > 0)) && ($args[1].pubertyXX == 1 || $args[1].pubertyXY == 1)>> She realizes that she will have to @@.coral;go through puberty again,@@ now that she is $args[0].physicalAge once more. This is unnerving to her. <<set _puberty = 1>> <</if>> <<if $args[0].devotion > 20>> <<if _puberty == 1>> However, she will do her best to enjoy the highs that come with it, and <<else>> This is a @@.hotpink;wonderful gift to her,@@ as she will now be able to <<set $args[0].devotion += Math.max($args[1].physicalAge-$args[0].physicalAge, 10)>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> service you better, as well as have all the other benefits of youthful age. <</if>> <<else>> <<if _puberty == 1>> It will be frustrating to go through the rigors of sexual development all over again, especially when combined with the fact that she must also <<else>> This is both a @@.hotpink;blessing@@ and a @@.gold;curse,@@ as while she now has a younger and healthier body, she must also <<set $args[0].devotion += Math.min($args[1].physicalAge-$args[0].physicalAge, 10), $args[0].trust -= 5>> <</if>> <<if $PhysicalRetirementAgePolicy == 1>> spend more time with you before the end of her service. <<else>> use all of her the youth for the benefit of her master instead of herself. <</if>> <</if>> <</if>> <</if>> /*weight*/ <<if $args[0].weight >= $args[1].weight + 5 || $args[0].weight <= $args[1].weight - 5>> The very next thing she finds is how much <<if $args[0].weight >= $args[1].weight + 5>> @@.red;heavier she is.@@ <<if $args[0].fetish == "mindbroken">> With her broken mind, she shows no real reaction to this new weight. <<elseif $args[0].devotion >= 50>> <<if $args[0].behavioralFlaw == "gluttonous">> She is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for her belly and more for you to love. <<set $args[0].devotion += 1>> <<elseif $args[0].behavioralFlaw == "anorexic">> She wiggles and groans a little as her body keeps going. She knows if you wanted her heavier, you could have just force fed her to this size, so she keeps further opinions to herself. <<elseif $args[0].behavioralQuirk == "insecure">> She is @@.hotpink;perfectly fine@@ with this; if you want her to be softer, then @@.mediumaquamarine;that is what she wants too.@@ <<set $args[0].devotion += 1, $args[0].trust += 1>> <<elseif $args[0].behavioralQuirk == "fitness">> She would prefer to be fitter, but without arms and legs, she gets little say in the matter. <<else>> She is happy that you have given her more weight for you to play <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> with, but is somewhat confused that you would do so against the society you created. <<else>> with. <</if>> <</if>> <<else>> <<if $args[0].behavioralFlaw == "gluttonous">> She is @@.hotpink;surprisingly fine@@ with this; a bigger body means more food for her belly, after all. <<if $args[0].weight > 30>> Though she would have preferred to not be this fat. <</if>> <<set $args[0].devotion += 1>> <<elseif $args[0].behavioralFlaw == "anorexic">> She wiggles and @@.mediumorchid;groans with disgust@@ as her body keeps going. She shudders at the thought of @@.gold;what you'll do next.@@ <<set $args[0].devotion -= 3, $args[0].trust -= 3>> <<elseif $args[0].behavioralQuirk == "insecure">> She is surprisingly fine with this; you know best, after all. <<elseif $args[0].behavioralQuirk == "fitness" && $args[0].weight > 30>> She is @@.mediumorchid;irritated and frustrated@@ at this new weight. She should be fit not fat! <<set $args[0].devotion -= 10>> <<else>> She is @@.mediumorchid;irritated and frustrated@@ at this new <<set $args[0].devotion -= 5>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> weight, @@.mediumorchid;doubly so@@ because your society will view her as less of a person now. <<set $args[0].devotion -= 5>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> weight, however she is at least @@.hotpink;somewhat mollified@@ with the knowledge that society will treat her a with a bit more reverence now. <<set $args[0].devotion += 3>> <<else>> weight. <</if>> <</if>> <</if>> <<else>> @@.green;lighter she is.@@ <<if $args[0].fetish == "mindbroken">>/*mindbroken*/ She doesn’t show much reaction to her lost weight. <<elseif $args[0].devotion >= 50>>/*devoted*/ She is pleased that you have given her a more slender and svelte body <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> body and is even happier that her body is more in line with your society. <<else>> body. <</if>> <<else>>/*not devoted*/ She is a bit miffed that you would modify her body in such a way, knowing it has nothing to do with making her happy <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> happy, but feels a bit better knowing that society will now view her in a better light. <<else>> happy. <</if>> <</if>> <</if>> <</if>> /*muscle*/ <<if $args[0].muscles >= $args[1].muscles +5 || $args[0].muscles <= $args[1].muscles - 5>> The last major change to her body structure worth her attention is <<if $args[0].muscles >= $args[1].muscles + 5>> that she is @@.lime;significantly more muscular@@ than she once was. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> She is happy with her newfound strength and looks forward to putting this power to work for you, as limited as it may be. <<else>> She is irritated that you would change something like this about her <<if $args[0].genes == "XX" && $arcologies.FSPhysicalIdealist == "unset">> and is @@.mediumorchid;annoyed@@ that she now looks less feminine. <<set $args[0].devotion -= 3>> <<else>> but @@.mediumaquamarine;appreciates@@ the extra strength nonetheless, even if it is all in the torso. <<set $args[0].trust += 5>> <</if>> <</if>> <</if>> <<else>> that she is @@.orange;significantly less muscular@@ than before. <<if $args[0].devotion >= 50>> She appreciates that you would take the time to make her more feminine. <<else>> She is @@.mediumorchid;annoyed@@ that you would alter something about her like this, but it's not a big loss given her state. <<set $args[0].devotion -= 3>> <</if>> <</if>> <</if>> /*(pregnancy/belly changes)*/ <<set _weightChange = 0>> /*used to segway to weight after pregnancy/belly implants*/ <<if $args[0].pregKnown == 1 && $args[1].preg > 0>> <br><br> She wiggles into a better position to see her stomach, <<if $args[0].bellyPreg < 100>> <<if $args[0].birthsTotal == 0>> but she's too inexperienced to recognize her @@.pink;early pregnancy.@@ <<elseif $args[0].birthsTotal > 0>> and since this is not her first pregnancy, she is able to recognize the @@.pink;life within her.@@ <</if>> <<elseif $args[0].bellyPreg >= 450000>> and she can immediately see that she is @@.pink;insanely pregnant;@@ her body stretched full of babies. <<elseif $args[0].bellyPreg >= 150000>> and she can quite clearly see that she is @@.pink;enormously pregnant,@@ so much so that her body could quite believably be carrying nine full sized babies. <<elseif $args[0].bellyPreg >= 60000>> and she can see that she is almost @@.pink;unnaturally pregnant,@@ with a belly swollen to a size that could easily carry four full grown babies. <<elseif $args[0].bellyPreg >= 15000>> and she can clearly see that she is @@.pink;quite pregnant,@@ as she sports a belly that could easily carry a full sized baby. <<elseif $args[0].bellyPreg >= 5000>> and she sees a @@.pink;bump in her stomach.@@ A gentle kick clues her in to the reason. <<elseif $args[0].bellyPreg >= 100>> and she see a @@.pink;slight swell to her stomach.@@ <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> <<if $args[0].devotion >= 50>> Even though she didn’t get to experience being made into one, she is delighted to be a mother<<if $args[0].birthsTotal > 0>> again<</if>>. <<else>> She is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto her, as well as the instinct of a mother’s love for her unborn child. <<set $args[0].devotion -= 3>> <</if>> <</if>> <<elseif $args[0].fetish == "pregnancy">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> <<if $args[0].devotion >= 50>> Even though she didn’t get to experience being made into one, she is overjoyed to have <<if $args[0].birthsTotal > 0>>another<<else>>a<</if>> life growing inside her. <<else>> She is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for her amusement, she'll definitely take advantage of it. <</if>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].bellyImplant > $args[1].bellyImplant && $args[0].bellyImplant >= 100>> /*belly implant filled*/ <br><br> She wiggles into a better position to view her stomach, where she <<if $args[0].bellyImplant >= 450000>> sees nothing but a @@.pink;massive middle.@@ <<elseif $args[0].bellyImplant >= 150000>> sees @@.pink;belly carrying a multitude of children.@@ <<elseif $args[0].bellyImplant >= 60000>> sees a @@.pink;belly that could be laden with multiples at the brink of birth.@@ <<elseif $args[0].bellyImplant >= 15000>> sees a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@ <<elseif $args[0].bellyImplant >= 5000>> sees a @@.pink;clear bump in her stomach from the belly implant.@@ <<elseif $args[0].bellyImplant >= 100>> sees a @@.pink;slight swell to her stomach.@@ <</if>> <<if $args[0].devotion >= 50>> She likes how the bulge looks on her and can't wait to get fucked with it in the way. <<else>> It @@.mediumorchid;bothers her@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to her body. <<set $args[0].devotion -= 1>> <</if>> <<if $args[1].pregKnown == 1>> <<if $args[0].fetish == "pregnancy">> <<if $args[0].devotion >= 50>> She @@.mediumorchid;scowls with momentary wrath@@ before regaining her composure. She resents being separated from her pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> <<elseif $args[0].devotion >= 20>> She @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in her<</if>>. <<set $args[0].devotion -= 10>> <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her pregnancy away from her. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> While she will miss the chance of meeting her future child, she will no longer be weighed down by it as she gets used to her new body. <<elseif $args[0].devotion >= 20>> She accepts this as how things are. <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her child away from her. It didn't matter if she wanted it or not; @@.gold;it was hers and you took it.@@ <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].pregKnown == 0 && $args[1].pregKnown == 1>> <br><br> She wiggles into a better position to view her stomach, where she discovers she is @@.pink;no longer pregnant.@@ <<if $args[0].fetish == "pregnancy">> <<if $args[0].devotion >= 50>> She @@.mediumorchid;scowls with momentary wrath@@ before regaining her composure. She resents being separated from her pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> <<elseif $args[0].devotion >= 20>> She @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in her<</if>>. <<set $args[0].devotion -= 10>> <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her pregnancy away from her. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> While she will miss the chance of meeting her future child, she will no longer be weighed down by it as she gets used to her new body. <<elseif $args[0].devotion >= 20>> She accepts this as how things are. <<else>> She is filled with @@.mediumorchid;hatred for you@@ for snatching her child away from her. It didn't matter if she wanted it or not; @@.gold;it was hers and you took it.@@ <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> <<set _weightChange = 1>> <<elseif $args[0].bellyImplant < $args[1].bellyImplant>> /*(belly implant filled*/ <br><br> She wiggles into a better position to view her stomach, where she <<if $args[0].bellyImplant >= 450000>> sees nothing but a @@.pink;massive middle.@@ <<elseif $args[0].bellyImplant >= 150000>> sees @@.pink;belly carrying a multitude of children.@@ <<elseif $args[0].bellyImplant >= 60000>> sees a @@.pink;belly that could be laden with multiples at the brink of birth.@@ <<elseif $args[0].bellyImplant >= 15000>> sees a @@.pink;belly swollen enough to be carrying at least one baby ready to drop.@@ <<elseif $args[0].bellyImplant >= 5000>> sees a @@.pink;clear bump in her stomach from the belly implant.@@ <<elseif $args[0].bellyImplant >= 100>> sees a @@.pink;slight swell to her stomach.@@ <<else>> discovers her belly is @@.pink;no longer bulging.@@ <</if>> <<if $args[0].devotion >= 20>> She appreciates how much easier it will be with a smaller middle. <<else>> She can't help but appreciate losing the bulk, but she still @@.gold;worries@@ over your control of her body. <<set $args[0].trust -= 1>> <</if>> <<set _weightChange = 1>> <</if>> /*stomach*/ <<if _weightChange != 1>> <br><br> She wiggles into a better position to see her middle, and begins to shift <<else>> She continues to shift <</if>> <<if $args[0].weight >= $args[1].weight+30>> /*(fatter)*/ her stomach until she feels just how @@.red;much more weight@@ she is carrying. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> Her face contorts with @@.mediumorchid;disgust@@ at her newfound bulk. <<set $args[0].devotion -= 5>> <</if>> <</if>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices @@.red;how much it sags.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is @@.green;tighter despite being softer.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new firm belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].weight <= $args[1].weight-30>> /*(thinner)*/ her stomach and she finds her body @@.green;thinner.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new curves intriguing. <<else>> While free weight loss is @@.hotpink;appreciated,@@ she wishes she had some say in the matter. <<set $args[0].devotion += 1>> <</if>> <</if>> <<if $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> She also notices how it @@.red;has a sag to it.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> She also notices it is @@.green;tighter despite being softer.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new perkier belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <</if>> <<elseif $args[0].bellySag > $args[1].bellySag && $args[0].belly < 100>> /*(belly sag)*/ her stomach and she notices a @@.red;sag in her belly.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This isn’t pleasant, but she bears it for you. <<else>> This does nothing for her self-image, only @@.mediumorchid;disgusts and annoys@@ her. <<set $args[0].devotion -= 2>> <</if>> <</if>> <<elseif $args[0].bellySag < $args[1].bellySag && $args[0].belly < 100>> /*(subtracted)*/ her stomach and notices the @@.green;sag in her belly has lessened.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is great for her self-image and she happily strokes her new tight belly. <<else>> Whatever else this transition brings, this is a gift she will appreciate and she @@.hotpink;smiles, just a bit.@@ <<set $args[0].devotion += 1>> <</if>> <</if>> <<elseif $args[0].weight < 10 && $args[0].muscles > 5 && $args[0].belly < 100>> her @@.lime;muscled stomach.@@ <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She finds her new strength intriguing. <<else>> She finds her new strength @@.mediumaquamarine;empowering.@@ <<set $args[0].trust += 2>> <</if>> <</if>> <<else>> stomach, though she finds little out of the ordinary<<if _weightChange == 1>>; other than the obvious, of course<</if>>. <</if>> <<if $args[0].navelPiercing != 0 && $args[1].navelPiercing == 0>> She now has a piercing in her navel; she rolls her tummy<<if $args[0].belly >= 15000>>, a feat in and of itself<</if>>, fascinated by her new hardware grazing her stomach to the motion. <</if>> /* waist */ <<if $args[0].belly < 30000 || $args[0].weight <= 95>> <<if $args[0].waist > $args[1].waist+40>> As she explores her middle, she also takes note of her @@.orange;wider waist.@@ <<if $args[0].fetish == "mindbroken">> The effects of such a change on her appearance go right over her head. <<elseif $args[0].devotion > 20>> This change disappoints her. She wishes she could have been more feminine for you. <<else>> This change @@.mediumorchid;disgusts her;@@ it will only leave her treated worse compared to the more feminine slaves. <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].waist < $args[1].waist-40>> As she explores her middle, she also takes note of her @@.lime;narrower waist.@@ <<if $args[0].fetish == "mindbroken">> The effects of such a change on her appearance go right over her head. <<elseif $args[0].devotion > 20>> This change pleases her; she can't wait to feel your hands around her. <<else>> That you would make such a change to her @@.mediumorchid;disgusts her,@@ though she @@.mediumaquamarine;takes solace@@ in the fact that she will likely be treated better for being more attractive. <<set $args[0].devotion -= 1, $args[0].trust += 1>> <</if>> <</if>> <</if>> /*(butt)*/ <br><br> She cranes her neck back to review her rear, finding how <<if $args[0].butt > $args[1].butt>> /*(bigger)*/ much @@.lime;bigger her butt is now.@@ As she bounces her cheeks, it becomes clear that it has grown <<if $args[0].butt >= $args[1].butt+5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt+1>> /*(+more sizes)*/ a lot. <<else>> /*(+1 size)*/ a fair bit. <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> This is a pleasing development as she looks forward to putting this new rear to the test with you. <<else>> While she’s not terribly upset, this still feels like a violation of her, somehow. Still, there are worse things that could happen than waking up with a bigger rear. <</if>> <</if>> <<if $args[0].butt >= $args[1].butt+5 && $args[0].butt > 12>> She is overwhelmed by how large her new bottom is. She doubts she can even lay flat on her back any longer. <</if>> <<elseif $args[0].butt < $args[1].butt>> /*(smaller)*/ much @@.orange;smaller her butt is now.@@ As she bounces her cheeks, it becomes clear that it has shrunk <<if $args[0].butt <= $args[1].butt-5>> /*(+to max size description or above)*/ an incredible amount. <<elseif $args[0].butt > $args[1].butt-1>> /*(+more sizes)*/ a lot. <<else>> /*(-1 size)*/ a fair bit. <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is saddened that there is now less of her for you to play with, but remembers that you chose this body for her and hopes that you will still make use of her rear. <<else>> This is just @@.mediumorchid;depressing@@ to her. A nice rear is one of the two parts of her body that almost every women (or “women”) is defined by, and now she feels like just that much less of a person. <<set $args[0].devotion -= 1>> <</if>> <</if>> <<else>> little her butt has changed in size. <</if>> <<if $args[0].buttImplant > 0 && $args[1].buttImplant == 0>> /*(+butt implants)*/ She also notes that @@.coral;there are implants in her,@@ as her ass’s shape didn't really change as it moved. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> It pleases her that you would invest in such a minor way in her body. <<else>> It feels like you have modified her in a such a minor way for your own benefit, and she doesn’t kid herself in thinking otherwise. <</if>> <</if>> <<elseif $args[0].buttImplant == 0 && $args[1].buttImplant > 0>> /*(-butt implants)*/ She also notes that she @@.coral;no longer has ass implants,@@ as her experimentation reveals a more natural bounce to her buttocks. <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is happy that you think her body doesn’t need any artificial modification to be pleasing. <<else>> She views this as one more thing she @@.mediumorchid;didn’t have a choice in.@@ <<set $args[0].devotion -= 1>> <</if>> <</if>> <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].hips != $args[1].hips>> As she prepares to look at her crotch, it occurs to her that her hips are <<if $args[0].hips > $args[1].hips>> @@.lime;<<if $args[0].hips > $args[1].hips+3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> wider.@@ <<if $args[0].fetish == "pregnancy" && $args[0].birthsTotal > 0>> She seems @@.hotpink;overjoyed@@ at their new size; It means she'll be even better at popping out babies than ever. She continues around back to learn how <<elseif $args[0].devotion > 20>> She gives them a little wiggle for your amusement before continuing around back to learn how <<else>> She takes the new addition well enough since it is likely to raise her worth in society and thus not the worst thing ever. How you intend to make use of her hips @@.gold;worries her,@@ however. She continues around back to learn how <<set $args[0].trust -= 1>> <</if>> <<else>> @@.orange;<<if $args[0].hips < $args[1].hips-3>>considerably <<elseif $args[0].hips < $args[1].hips-1>>much <</if>> narrower.@@ <<if $args[0].fetish == "pregnancy" && $args[0].birthsTotal > 0>> She seems a little caught up on their new size, likely by concern over future pregnancies and childbirth. <<elseif $args[0].devotion > 50>> She gives them a little wiggle for your amusement. <<elseif $args[0].devotion >= -20>> She accepts your judgment that her new hips suit her better. <<if $args[0].pregKnown && $args[0].birthsTotal > 0>> She @@.gold;worries@@ about what this means for her coming birth. <<set $args[0].trust -= 3>> <</if>> <<else>> She seems upset, @@.mediumorchid;both from her loss of femininity and the overreach of your power,@@ that you would alter her body is such a way. <<if $args[0].pregKnown && $args[0].birthsTotal > 0>> A @@.gold;terrifying realization@@ dawns on her; her upcoming birth is going to be much harder than her last. <<set $args[0].trust -= 5>> <</if>> <<set $args[0].devotion -= 3>> <</if>> <</if>> <</if>> <<if $args[0].anusPiercing != 0 && $args[1].anusPiercing == 0>> As she moved, she felt something odd in her butt. She can only speculate that she has a new addition down there. <</if>> <</if>> <br><br> <<set _seeCrotch = 1>> <<if $args[0].weight > 97 || $args[0].belly >= 60000 || $args[0].boobs >= 20000>> /* crotch blockers */ She tries to get a good view of her crotch, but finds it impossible with her <<if $args[0].belly >= 60000>> <<set _belly = bellyAdjective($args[0])>> _belly belly in the way. <<elseif $args[0].weight > 97>> hanging gut obstructing things. <<else>> enormous boobs taking up so much space. <</if>> <<if $args[0].fetish != "mindbroken">> She shifts her weight so that she falls onto her back <<if $args[0].corsetPiercing != 0 && $args[1].corsetPiercing == 0>> and recoils as she lands on something unfamiliar and hard. Her mind races as to what it could be, before the realization sets in that she now has a corset piercing up her back. Once she gets used to the feeling, she leans to her side to finally get a view around her body. <<else>> and leans to her side to finally see what's under her body. <</if>> <<if $args[0].weight > 160 || ($args[0].boobs >= 20000 && ["wide-set", "saggy",].includes($args[0].boobShape)) || $args[0].boobs >= 40000 || $args[0].hips == 3>> /* still can't see */ Unfortunately for her, <<if $args[0].boobs >= 40000>> her tits are so massive they hang over her sides and block any line of sight she may have been able to use. <<elseif $args[0].boobs >= 20000 && ["wide-set", "saggy",].includes($args[0].boobShape)>> her tits are resting heavily to her sides and block any line of sight she may have been able to use. <<elseif $args[0].weight > 160>> she is so fat her gut rests past her sides and block any line of sight she may have been able to use. <<else>> her hips are so absurdly wide, there is no way for her to see around them. <</if>> <<set _seeCrotch = 0>> <</if>> <<else>> Her simple mind cannot fathom a good way to see her junk like this, so what she has will come as a surprise sooner or later to her. <<set _seeCrotch = 0>> <</if>> <<else>> As her eyes center on her crotch, <</if>> <<if _seeCrotch == 1>> /*(changed genitals)*/ <<if $args[1].vagina > -1>> /*(had a vagina)*/ <<if $args[0].dick > 0 && $args[1].dick > 0>> /*(had a penis)*/ she is relieved to find @@.coral; <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> a cock, balls and pussy. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> both a cock and pussy, though she is a little miffed that she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> both a cock, pussy and, more surprisingly, balls. <<else>> both a cock and pussy. <</if>> @@ <<elseif $args[0].dick > 0 && $args[1].dick == 0>> /*(+penis)*/ she is startled to find she @@.coral;has a penis@@ now. <<if $args[0].vagina > -1>> /*(kept vagina)*/ She is confused for a moment until she lifts her new penis to @@.coral;<<if canSee($args[0])>>see<<else>>discover<</if>> a pussy under it.@@ <<else>> /*(did not keep vagina, +penis or not)*/ She understands that she @@.coral;no longer has a vagina.@@ <</if>> <<elseif $args[0].dick == 0 && $args[1].dick > 0>> /*(had a penis)*/ she is shocked to <<if canSee($args[0])>>see<<else>>discover<</if>> that she @@.coral;no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0>> penis, mostly because she still has balls.@@ <<elseif $args[0].vagina > -1>> penis, though she is glad to still have a pussy.@@ <<else>> penis, or anything, for that matter, on her crotch.@@ <</if>> <<elseif $args[0].vagina > -1>> she is happy to find a familiar hole. <<else>> she is startled to find she @@.coral;no longer has genitals.@@ <</if>> <<elseif $args[1].dick > 0>> /*(had a penis)*/ <<if $args[0].dick > 0>> she is relieved to find she @@.coral;still has her <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis and testicles. <<elseif $args[0].balls == 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but is a little alarmed to find she now lacks testicles. <<elseif $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls == 0>> penis, but is more interested in the dangling pair of objects beneath it. <<else>> penis. <</if>> @@ <<if $args[0].vagina > -1 && $args[0].balls < 6 && $args[0].dick < 10>> A new sensation causes her to gaze lower. Much to her surprise, she @@.coral;now also has a pussy.@@ <</if>> <<else>> she is shocked to find that she @@.coral;no longer has a <<if $args[0].balls > 0 && $args[0].scrotum > 0 && $args[1].balls > 0 && $args[1].scrotum > 0>> penis, but still has balls. <<elseif $args[0].vagina > -1>> penis, but a pussy. <<else>> penis, or anything, for genitals. <</if>> @@ <</if>> <<else>> she is surprised to find <<if $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].balls > 0 && $args[0].scrotum > 0>> her crotch is fully loaded. <<elseif $args[0].dick > 0 && $args[0].vagina > -1>> she has both a dick and pussy. <<elseif $args[0].dick > 0>> she now has a cock<<if $args[0].balls > 0 && $args[0].scrotum > 0>> and balls<</if>> to entertain with. <<elseif $args[0].vagina > -1>> she now has a pussy to get pounded in. <<else>> she is still a null. She expected something more. <</if>> <</if>> <<set _cockChanged = 0>> /*(penis changes)*/ <<if $args[0].dick != $args[1].dick && $args[1].dick != 0>> Her penis is <<if $args[0].dick > $args[1].dick + 4>>@@.lime;way bigger@@<<elseif $args[0].dick > $args[1].dick>>@@.lime;a good deal larger@@<<else>>@@.orange;smaller@@<</if>> than it was, and she is <<if $args[0].fetish == "mindbroken">> not bothered one way or the other by this development; it isn't even clear if she notices anything different about her cock. <<elseif $args[0].devotion > 20>> <<if $args[0].dick > $args[1].dick + 4>> @@.hotpink;incredibly excited@@ about this change. She laughs and groans at the weight of her shaft, and as she waggles it, it becomes increasingly obvious that she is having difficulty not straight up humping the air. She regains control over herself, though just barely. <<set $args[0].devotion += 3>> <<elseif $args[0].dick > $args[1].dick>> pleased with this development. She takes the time to rub her newfound length across the sheets. <<else>> accepting of it. She takes a moment to jostle her now shorter dick. <</if>> <<else>> <<if $args[0].dick > $args[1].dick + 4>> @@.mediumaquamarine;incredibly aggravated@@ about this change. This is just one more thing she has to deal with now. How dare you give her such a massive, throbbing, sensitive piece of meat between her legs! Her glower loses its bite as you note her subconsciously thrusting her ridiculously enlarged organ against the sheets. She stops after she realizes what she is doing, nervously staying completely still to not blast a load out of her massive prick. <<set $args[0].trust += 3>> <<elseif $args[0].dick > $args[1].dick>> annoyed at this development. She frowns as she tests her newfound growth, only thrusting once before <<if canSee($args[0])>>noticing your amused grin<<else>>sensing your gaze<</if>> and stopping. <<else>> @@.mediumorchid;infuriated by it.@@ She jostles her smaller dick, only stopping when she starts to become flushed. <<set $args[0].devotion -= 5>> <</if>> <</if>> <<set _cockChanged = 1>> <</if>> <<if $args[0].dickPiercing != 0 && $args[1].dickPiercing == 0>> There was no missing the piercing in her dick as well. <<set _cockChanged = 1>> <</if>> /*(ball changes)*/ <<if $args[0].balls != $args[1].balls && $args[1].balls != 0>> Then she takes a moment to jostle her balls, it seems they are <<if $args[0].balls > $args[1].balls + 4>> @@.lime;much larger@@ now. This <<if $args[0].fetish == "mindbroken">> does not seem to register in her mind. <<elseif $args[0].devotion > 20>> amazing addition to her body is @@.hotpink;surely welcome@@. She moans as she rubs against her new balls, groaning as their weight shifts around. Her face is flushed by the time she’s done "examining" them. <<set $args[0].devotion +=5>> <<else>> addition to her body is @@mediumaquamarine;annoying@@, clearly. The frustrated irritation on her face contrasts sharply with the actions of her hips, which are busy causing <<if $args[0].dick>>her dick to become engorged with blood<<else>>precum to start flowing freely<</if>>. Catching herself, she takes a few soothing breaths to calm her body down. <<set $args[0].trust += 5>> <</if>> <<elseif $args[0].balls > $args[1].balls>> @@.lime;larger@@ now. This <<if $args[0].fetish == "mindbroken">> change doesn't mean much of anything to her. <<elseif $args[0].devotion > 20>> change delights her and she spends ample time jostling her bigger nuts. <<else>> change is just one more @@.hotpink;bother@@ for her. Her brow furrows as she takes a moment to feel them up and stops as <<if $args[0].dick>>her cock starts to stiffen<<else>>as a bead of precum starts to form from her urethra<</if>>. <<set $args[0].devotion += 3>> <</if>> <<else>> @@.orange;smaller@@ now, and this <<if $args[0].fetish == "mindbroken">> goes largely unnoticed. <<elseif $args[0].devotion > 20>> change, while not necessarily fun, is appreciated by your devoted slave nonetheless. <<else>> change causes her consternation and humiliation. <</if>> <</if>> <<set _cockChanged = 1>> <</if>> <<if _cockChanged == 1 && $args[0].fetish != "mindbroken">> <<if $args[0].devotion > 20>> She is thrilled at your modifications to her genitals and is excited to explore those changes with you. <<else>> She is @@.mediumorchid;enraged@@ and @@.gold;frightened@@ to see such changes to her genitals, as they were fundamental parts of her identity. <<set $args[0].devotion -= 10, $args[0].trust -= 10>> <</if>> <</if>> /*(vagina)*/ <<if $args[0].vagina != -1>> <<set _seeVagina = 1>> <<if $args[0].dick > 0>> Then she leans to her side to shift her dick<<if $args[0].scrotum > 0>> and balls<</if>> out of the way to inspect her vagina more closely. <<if $args[0].balls >= 6 || $args[0].dick >= 10>> There's only one problem: Her maleness is so huge it steadfastly remains in the way; there is no angle she can manage to see her vagina from. <<set _seeVagina = 0>> <</if>> <<elseif $args[0].scrotum > 0>> Then she leans to her side to shift her balls out of the way to inspect her vagina more closely. <<if $args[0].balls >= 6>> There's only one problem: Her testicles are so huge they steadfastly remain in the way; there is no angle she can manage to see her vagina from. <<set _seeVagina = 0>> <</if>> <<else>> Next she gives her vagina a closer inspection. <</if>> <<if _seeVagina == 1>> <<if $args[0].vagina == 0>> /*(+virginity)*/ She can't really tell, but it looks like it may be @@.lime;unbroken.@@ <<if $args[0].vagina > 0>> <<if $args[0].fetish == "mindbroken">> And this would likely mean something to her, if her mind was not lost. <<elseif $args[0].devotion > 20>> She is happy to be a virgin again so that she can lose it to you. <<else>> She is @@.hotpink;happy@@ to be a virgin again, but @@.gold;worries@@ about how long it will last. <<set $args[0].devotion += 3, $args[0].trust -= 3>> <</if>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina < $args[1].vagina>> /*(+tightness)*/ She can't really tell, but it looks like it may be @@.lime;tighter@@ now. <<if $args[0].fetish == "mindbroken">> And this might have been significant to her, if her brain worked correctly. <<elseif $args[0].devotion > 20>> Sex will be more pleasurable than it was before and she looks forward to breaking in her new pussy with you. <<else>> She groans in @@.mediumorchid;frustration.@@ She is well aware of the displeasure of having a pussy forcibly broken in and does not look forward to it again. <<set $args[0].devotion -= 2>> <</if>> <<elseif $args[1].vagina != -1 && $args[0].vagina > $args[1].vagina>> /*(-tightness)*/ She can't really tell, but it looks like it may be @@.orange;looser@@ now. <<if $args[0].fetish == "mindbroken">> And this might be important to her, if her head was in working order. <<elseif $args[0].devotion > 20>> She giggles a bit as she tests out how many fingers she can fit inside her new loose hole, though she wishes she were still tight for you. <<else>> She @@.mediumorchid;frowns@@ as she feels out how much looser she is now. She supposes it saves her from getting fucked loose, but it is humiliating how many more fingers she can fit inside herself without even having to part her lips. /*This is not how vaginas work goddamit. - is that better? */ <<set $args[0].devotion -= 1>> <</if>> <<elseif $args[0].vagina == $args[1].vagina>> It's looks like her old vagina. <<else>> After a bit of flexing, she's satisfied with her new organ. <</if>> <<if $args[0].clitPiercing > 0 && $args[1].clitPiercing == 0 && $args[0].dick == 0>> She also noticed a glimmer her clit. <</if>> <<if $args[0].vaginaPiercing != 0 && $args[1].vaginaPiercing == 0>> She also now has piercings in her vagina, a ring around her labia, creating a halo of sparkles that she couldn't help but marvel at. <</if>> <</if>> <</if>> <</if>> <<if ($args[0].boobsTat != $args[1].boobsTat || $args[0].buttTat != $args[1].buttTat || $args[0].lipsTat != $args[1].lipsTat || $args[0].vaginaTat != $args[1].vaginaTat || $args[0].anusTat != $args[1].anusTat || $args[0].dickTat != $args[1].dickTat || $args[0].customTat != $args[1].customTat || $args[0].shouldersTat != $args[1].shouldersTat || $args[0].armsTat != $args[1].armsTat || $args[0].legsTat != $args[1].legsTat || $args[0].backTat != $args[1].backTat || $args[0].stampTat != $args[1].stampTat || $args[0].bellyTat != $args[1].bellyTat) && $args[0].fetish != "mindbroken">> <br><br> The changes to her tattoos were not lost on her, but compared to everything else, they were truly insignificant. <</if>> <<if $args[0].fetish != "mindbroken" && $args[0].origBodyOwnerID == $args[0].ID>> This is her body alright. Some things might have changed, <<if $args[0].devotion > 50>> but she enjoyed the time they spent apart. <<elseif $args[0].devotion >= -20>> but @@.mediumaquamarine;it's good to be home.@@ <<set $args[0].trust += 15>> <<else>> but @@.mediumaquamarine;she's where she belongs.@@ Now to get it back the way @@.mediumorchid;she likes it.@@ <<set $args[0].trust += 30, $args[0].devotion -= 15>> <</if>> <</if>> <</if>> <<else>> /* blind amp that needs you to detail the changes to her body */ After a while, she begins to stir, her eyes fluttering. <<if _sight == -2>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].devotion >= 50>> She nearly panics when she finds @@.red;she can no longer see.@@ She barely manages to keep calm before accepting this is the fate you have chosen for her. <<elseif $args[0].devotion > 20>> She starts to panic as she realizes @@.red;she can no longer see.@@ After a short expurgation of @@.gold;grief and terror,@@ she takes a deep breath and visibly suppresses her emotions before returning to her inspection. <<set $args[0].trust -= 15>> <<else>> A deep panic sets in as she realizes @@.red;she can no longer see.@@ After a short expurgation of @@.gold;grief and terror,@@ she takes a deep breath and visibly suppresses her emotions. <<set $args[0].trust -= 30>> <</if>> <<else>> A deep panic sets in as she realizes @@.red;she can no longer see.@@ She begins thrashing violently until she is restrained and sedated. Hopefully when she comes to again, she'll have forgotten she could ever see in the first place. <<set _end = 1>> <</if>> <</if>> <<if _end != 1>> She lets out a low groan and reaches up to rub at her eyes. Or rather, she attempts to. A visible look of confusion crosses her face and she strains to sit up, but all she manages to do is wiggle, her movements reminding you of a suffocating goldfish. As the cloud of anesthetics fades, she realizes what's happened to her <<if $args[0].fetish == "mindbroken">> and is supremely unaffected by it, as her mind has already left her. <<elseif $args[0].devotion > 20>> and begins to panic, her breaths quickening. With a visible look of concentration, her breathing slows and she tries to take stock of her new body. <<if $args[1].amp == 1>> /*(was already an amputee)*/ but she realizes that at least nothing about her limbs, or lack thereof, has changed. <<else>> and begins to panic, her breaths quickening. She quickly realizes @@.gold;you have taken her arms and legs.@@ <<set $args[0].trust -= 15>> <</if>> <<else>> <<if $args[1].amp == 1>> /*(was already an amputee)*/ but she realizes that at least nothing about her limbs, or lack thereof, has changed. <<else>> Her eyes seemed to bulge, her heart monitor begins to beep faster and more insistently. Eventually, your assistant is forced to inject her with a sedative. Her eyes flutter closed and the heart monitors beeping slows to a steady pulse. Hopefully she’ll be calmer when she wakes up again, though the memory of waking without limbs will @@.gold;stick with her.@@ <br> ... <br> When she wakes up again, she seems stable; the cold @@.hotpink;acceptance@@ of her fate clouds her eyes. <<set $args[0].devotion += 5, $args[0].trust -= 15>> <</if>> <</if>> Since she has no sight to see the changes to her body, nor hands to feel them, she lacks any real ability to visualize her new body. You could explain the changes to her, or even fondle her new assets, but ultimately it will lack the same impact of forcing her to discover herself. <</if>> <</if>> /*(Flavor text for slave description after body transfer)*/ <</widget>>
NurseryAnon/fc
src/pregmod/widgets/bodySwapReaction.tw
tw
bsd-3-clause
193,321
:: bodyswap widgets [nobr widget] /* It's too fucking big jesus christ */ /* first arg is slave getting swapped, second is body she is being swapped to. The second body's physical traits overwrite the originals */ <<widget "BodySwap">> <<set WombInit($args[1])>> /*Just to be sure.*/ <<set $args[0].genes = $args[1].genes>> <<set $args[0].prestige = $args[1].prestige>> <<set $args[0].pornFame = $args[1].pornFame>> <<set $args[0].prestigeDesc = $args[1].prestigeDesc>> <<set $args[0].physicalAge = $args[1].physicalAge>> <<set $args[0].visualAge = $args[1].visualAge>> <<set $args[0].ageImplant = $args[1].ageImplant>> <<set $args[0].health = $args[1].health>> <<set $args[0].minorInjury = $args[1].minorInjury>> <<set $args[0].weight = $args[1].weight>> <<set $args[0].muscles = $args[1].muscles>> <<set $args[0].height = $args[1].height>> <<set $args[0].heightImplant = $args[1].heightImplant>> <<set $args[0].race = $args[1].race>> <<set $args[0].pubicHColor = $args[1].pubicHColor>> <<set $args[0].skin = $args[1].skin>> <<set $args[0].origSkin = $args[1].skin>> <<set $args[0].markings = $args[1].markings>> <<set $args[0].eyes = $args[1].eyes>> <<set $args[0].origEye = $args[1].origEye>> <<set $args[0].eyeColor = $args[1].eyeColor>> <<set $args[0].eyeWear = $args[1].eyeWear>> <<set $args[0].origHColor = $args[1].origHColor>> <<set $args[0].hColor = $args[1].hColor>> <<set $args[0].hLength = $args[1].hLength>> <<set $args[0].hStyle = $args[1].hStyle>> <<set $args[0].pubicHStyle = $args[1].pubicHStyle>> <<set $args[0].waist = $args[1].waist>> <<set $args[0].corsetPiercing = $args[1].corsetPiercing>> <<set $args[0].amp = $args[1].amp>> <<set $args[0].PLimb = $args[1].PLimb>> <<set $args[0].heels = $args[1].heels>> <<set $args[0].voice = $args[1].voice>> <<set $args[0].voiceImplant = $args[1].voiceImplant>> <<set $args[0].shoulders = $args[1].shoulders>> <<set $args[0].shouldersImplant = $args[1].shouldersImplant>> <<set $args[0].boobs = $args[1].boobs>> <<set $args[0].boobsImplant = $args[1].boobsImplant>> <<set $args[0].boobsImplantType = $args[1].boobsImplantType>> <<set $args[0].boobShape = $args[1].boobShape>> <<set $args[0].nipples = $args[1].nipples>> <<set $args[0].nipplesPiercing = $args[1].nipplesPiercing>> <<set $args[0].nipplesAccessory = $args[1].nipplesAccessory>> <<set $args[0].areolae = $args[1].areolae>> <<set $args[0].areolaePiercing = $args[1].areolaePiercing>> <<set $args[0].boobsTat = $args[1].boobsTat>> <<set $args[0].lactation = $args[1].lactation>> <<set $args[0].lactationAdaptation = $args[1].lactationAdaptation>> <<set $args[0].hips = $args[1].hips>> <<set $args[0].hipsImplant = $args[1].hipsImplant>> <<set $args[0].butt = $args[1].butt>> <<set $args[0].buttImplant = $args[1].buttImplant>> <<set $args[0].buttImplantType = $args[1].buttImplantType>> <<set $args[0].buttTat = $args[1].buttTat>> <<set $args[0].face = $args[1].face>> <<set $args[0].faceImplant = $args[1].faceImplant>> <<set $args[0].faceShape = $args[1].faceShape>> <<set $args[0].lips = $args[1].lips>> <<set $args[0].lipsImplant = $args[1].lipsImplant>> <<set $args[0].lipsPiercing = $args[1].lipsPiercing>> <<set $args[0].lipsTat = $args[1].lipsTat>> <<set $args[0].teeth = $args[1].teeth>> <<set $args[0].tonguePiercing = $args[1].tonguePiercing>> <<set $args[0].vagina = $args[1].vagina>> <<set $args[0].vaginaLube = $args[1].vaginaLube>> <<set $args[0].vaginaPiercing = $args[1].vaginaPiercing>> <<set $args[0].vaginaTat = $args[1].vaginaTat>> <<set $args[0].preg = $args[1].preg>> <<set $args[0].pregSource = $args[1].pregSource>> <<set $args[0].pregType = $args[1].pregType>> <<set $args[0].broodmother = $args[1].broodmother>> <<set $args[0].broodmotherFetuses = $args[1].broodmotherFetuses>> <<set $args[0].broodmotherOnHold = $args[1].broodmotherOnHold>> <<set $args[0].broodmotherCountDown = $args[1].broodmotherCountDown>> <<set $args[0].labor = $args[1].labor>> <<set $args[0].csec = $args[1].csec>> <<set $args[0].bellyAccessory = $args[1].bellyAccessory>> <<set $args[0].labia = $args[1].labia>> <<set $args[0].clit = $args[1].clit>> <<set $args[0].clitPiercing = $args[1].clitPiercing>> <<set $args[0].clitSetting = $args[1].clitSetting>> <<set $args[0].dick = $args[1].dick>> <<set $args[0].foreskin = $args[1].foreskin>> <<set $args[0].anus = $args[1].anus>> <<set $args[0].analArea = $args[1].analArea>> <<set $args[0].dickPiercing = $args[1].dickPiercing>> <<set $args[0].dickTat = $args[1].dickTat>> <<set $args[0].prostate = $args[1].prostate>> <<set $args[0].balls = $args[1].balls>> <<set $args[0].scrotum = $args[1].scrotum>> <<set $args[0].ovaries = $args[1].ovaries>> <<set $args[0].anusPiercing = $args[1].anusPiercing>> <<set $args[0].anusTat = $args[1].anusTat>> <<set $args[0].makeup = $args[1].makeup>> <<set $args[0].nails = $args[1].nails>> <<set $args[0].brand = $args[1].brand>> <<set $args[0].brandLocation = $args[1].brandLocation>> <<set $args[0].earsPiercing = $args[1].earsPiercing>> <<set $args[0].nosePiercing = $args[1].nosePiercing>> <<set $args[0].eyebrowPiercing = $args[1].eyebrowPiercing>> <<set $args[0].navelPiercing = $args[1].navelPiercing>> <<set $args[0].shouldersTat = $args[1].shouldersTat>> <<set $args[0].armsTat = $args[1].armsTat>> <<set $args[0].legsTat = $args[1].legsTat>> <<set $args[0].backTat = $args[1].backTat>> <<set $args[0].stampTat = $args[1].stampTat>> <<set $args[0].diet = $args[1].diet>> <<set $args[0].dietCum = $args[1].dietCum>> <<set $args[0].dietMilk = $args[1].dietMilk>> <<set $args[0].hormones = $args[1].hormones>> <<set $args[0].drugs = $args[1].drugs>> <<set $args[0].aphrodisiacs = $args[1].aphrodisiacs>> <<set $args[0].curatives = $args[1].curatives>> <<set $args[0].chem = $args[1].chem>> <<set $args[0].clothes = $args[1].clothes>> <<set $args[0].collar = $args[1].collar>> <<set $args[0].shoes = $args[1].shoes>> <<set $args[0].vaginalChastity = $args[1].vaginalChastity>> <<set $args[0].dickAccessory = $args[1].dickAccessory>> <<set $args[0].buttplug = $args[1].buttplug>> <<set $args[0].customTat = $args[1].customTat>> <<set $args[0].bellyTat = $args[1].bellyTat>> <<set $args[0].bellySag = $args[1].bellySag>> <<set $args[0].bellySagPreg = $args[1].bellySagPreg>> <<set $args[0].induce = $args[1].induce>> <<set $args[0].mpreg = $args[1].mpreg>> <<set $args[0].inflation = 0, $args[0].inflationType = "none", $args[0].inflationMethod = 0, $args[0].milkSource = 0, $args[0].cumSource = 0>> <<set $args[0].bellyImplant = $args[1].bellyImplant>> <<set $args[0].bellyPain = $args[1].bellyPain>> <<set $args[0].cervixImplant = $args[1].cervixImplant>> <<set $args[0].pubertyAgeXX = $args[1].pubertyAgeXX>> <<set $args[0].pubertyXX = $args[1].pubertyXX>> <<set $args[0].pubertyAgeXY = $args[1].pubertyAgeXY>> <<set $args[0].pubertyXY = $args[1].pubertyXY>> <<set $args[0].scars = $args[1].scars>> <<set $args[0].breedingMark = $args[1].breedingMark>> <<set $args[0].underArmHColor = $args[1].underArmHColor>> <<set $args[0].underArmHStyle = $args[1].underArmHStyle>> <<set $args[0].publicCount = $args[1].publicCount>> <<set $args[0].ballType = $args[1].ballType>> <<set $args[0].eggType = $args[1].eggType>> <<set $args[0].pregControl = $args[1].pregControl>> <<set $args[0].readyLimbs = $args[1].readyLimbs>> <<set $args[0].bald = $args[1].bald>> <<set $args[0].hormoneBalance = $args[1].hormoneBalance>> <<set $args[0].breastMesh = $args[1].breastMesh>> <<set $args[0].buttplugAttachment = $args[1].buttplugAttachment>> <<set $args[0].vasectomy = $args[1].vasectomy>> <<set $args[0].haircuts = $args[1].haircuts>> <<set $args[0].pregKnown = $args[1].pregKnown>> <<set $args[0].pregWeek = $args[1].pregWeek>> <<set $args[0].ovaryAge = $args[1].ovaryAge>> <<set $args[0].belly = $args[1].belly>> <<set $args[0].bellyPreg = $args[1].bellyPreg>> <<set $args[0].bellyFluid = $args[1].bellyFluid>> <<set $args[0].readyOva = $args[1].readyOva>> <<set $args[0].reservedChildren = $args[1].reservedChildren>> <<set $args[0].womb = $args[1].womb>> /* this is array assigned by reference, if slave body that is $args[1] will be stil used anywhere in code (not discarded) - it's WRONG (they now technically share one womb object). Please tell me about it then. But if old body $args[1] just discarded - it's no problem then.*/ <<set $args[0].laborCount = $args[1].laborCount>> <<set $args[0].inducedNCS = $args[1].inducedNCS>> <<set $args[0].NCSyouthening = $args[1].NCSyouthening>> <<set $args[0].canRecruit = 0>> /* <<if def $args[2]>> <<assignJob $args[0] "rest">> <</if>> */ <</widget>> <<widget "BodySwapName">> <<if $args[1].bodySwap == 0>> <<if $args[1].birthSurname>> <<if $surnameOrder != 1>> <<switch $args[1].nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $args[1].birthName !== "">> <<set $args[0].origBodyOwner = $args[1].birthSurname + " " + $args[1].birthName>> <<else>> <<set $args[0].origBodyOwner = $args[1].birthSurname + " " + $args[1].slaveName>> <</if>> <<default>> <<if $args[1].birthName !== "">> <<set $args[0].origBodyOwner = $args[1].birthName + " " + $args[1].birthSurname>> <<else>> <<set $args[0].origBodyOwner = $args[1].slaveName + " " + $args[1].birthSurname>> <</if>> <</switch>> <<else>> <<if $args[1].birthName !== "">> <<set $args[0].origBodyOwner = $args[1].birthName + " " + $args[1].birthSurname>> <<else>> <<set $args[0].origBodyOwner = $args[1].slaveName + " " + $args[1].birthSurname>> <</if>> <</if>> <<elseif $args[1].birthName>> <<if $args[1].slaveSurname>> <<if $surnameOrder != 1>> <<switch $args[1].nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<set $args[0].origBodyOwner = $args[1].slaveSurname + " " + $args[1].birthName>> <<default>> <<set $args[0].origBodyOwner = $args[1].birthName + " " + $args[1].slaveSurname>> <</switch>> <<else>> <<set $args[0].origBodyOwner = $args[1].birthName + " " + $args[1].slaveSurname>> <</if>> <<else>> <<set $args[0].origBodyOwner = $args[1].birthName>> <</if>> <<elseif $args[1].slaveSurname>> <<if $surnameOrder != 1>> <<switch $args[1].nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<set $args[0].origBodyOwner = $args[1].slaveSurname + " " + $args[1].slaveName>> <<default>> <<set $args[0].origBodyOwner = $args[1].slaveName + " " + $args[1].slaveSurname>> <</switch>> <<else>> <<set $args[0].origBodyOwner = $args[1].slaveName + " " + $args[1].slaveSurname>> <</if>> <<else>> <<set $args[0].origBodyOwner = $args[1].slaveName>> <</if>> <<else>> <<set $args[0].origBodyOwner = $args[1].origBodyOwner>> <</if>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/bodyswapWidgets.tw
tw
bsd-3-clause
10,827
:: death widgets [widget nobr] <<widget "pop">> <br> As $args[0].slaveName is going about her business with her overfilled $args[0].inflationType belly, she can't help but feel exhausted. Her health has been poor lately and the pressure in her organs is not helping things. She immediately knows something is wrong when an intense pain runs through her middle and her load shifts threateningly. Blood and $args[0].inflationType leak from her rear as her body cavity fills with the contents of her digestive track. The skin of her taut belly reddens as the pressure against it builds. As she takes her last breath, she falls forward, her weight landing upon her straining stomach. With a gush, she ruptures, flooding the area around her with blood, guts and $args[0].inflationType. Word of the late slave and her gruesome fate spread fast, @@.gold;terrifying@@ your untrusting slaves. <<for _dw = 0; _dw < $slaves.length; _dw++>> <<if ($slaves[_dw].trust <= 50)>> <<if ($slaves[_dw].inflation >= 0)>> <<set $slaves[_dw].trust -= ((($slaves[_dw].inflation)^3)*5)>> <<else>> <<set $slaves[_dw].trust -= 10>> <</if>> <</if>> <</for>> <</widget>> <<widget "DeathOldAge">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $possessive living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. <<set _deathSeed = random(1,100)>> <<if _deathSeed > 75>> $pronounCap is found dead in $possessive bed, having died sometime during the previous night. <<elseif _deathSeed > 50>> $pronounCap is found dead in a stairwell, having had a heart attack while trying to climb it. <<elseif _deathSeed > 25>> $pronounCap is found dead in the showers, having slipped sometime earlier. <<else>> <<if $args[0].releaseRules != "restrictive" && $args[0].releaseRules != "masturbation">> $pronounCap is found dead in the bed of another slave, having died during intercourse. $possessiveCap lover is not taking it well. <<else>> $pronounCap is found dead in the cafeteria, having died during breakfast; $pronoun ruined the day for a number of your slaves. <</if>> <</if>> $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathOverdose">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died of an aphrodisiac overdose from the constant aphrodisiac injections. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died of an aphrodisiac overdose. How she managed to get them is unknown, but $pronoun was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm it died during, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime earlier. Judging by the mess and the expression on $possessive face, $pronoun died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in her system. $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <</if>> <</widget>> <<widget "DeathUnhealthy">> <<SlavePronouns $args[0]>> <<if $args[0].assignment == "be confined in the arcade">> You are notified by $arcadeName staff that one of the cabinets has broken down and will need to be replaced. It would seem ''@@.pink;$args[0].slaveName@@'', the fucktoy encased in it, died to poor health caused by $possessive living conditions. $pronounCap was a good unit; logs show $pronoun was taking dick up until the very end. <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died to poor health caused by $possessive living conditions. $pronounCap was a good cow; $pronoun gave milk up until $possessive death. <<elseif $args[0].fuckdoll > 0>> One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $pronounCap is found dead in $possessive bed, having died sometime during the night. $pronounCap has been in very poor health lately, so you knew this was a possibility. $args[0].slaveName died at the age of $args[0].actualAge; <<if $args[0].actualAge < 10>> $pronoun lived a tragically short life. <<elseif $args[0].actualAge < 20>> $pronoun died far too young. <<elseif $args[0].actualAge < 30>> $pronoun died in what would be a sex slave's prime. <<elseif $args[0].actualAge < 50>> $pronoun died in $possessive prime. <<elseif $args[0].actualAge < 65>> $pronoun lived a fair life, good or bad. <<elseif $args[0].actualAge < 90>> $pronoun lived a long life and experienced much during it. <<else>> $pronoun lived a very long life that few get to see. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Allowing a slave to die under your care @@.red;severely damages@@ your image as a caring slave owner and @@.red;calls into question@@ your paternalistic resolve. <<FSChange "Paternalist" -10>> <</if>> <</if>> <</widget>> <<widget "DeathPregnancyBurst">> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/deathWidgets.tw
tw
bsd-3-clause
9,246
:: economy widgets [widget nobr] <<widget "BrothelStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.brothel)>> <h4>- No statistics for $brothelName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.brothel>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.adsIncome = (def _b.adsIncome) ? _b.adsIncome : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.adsCosts = (def _b.adsCosts) ? _b.adsCosts : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total whoring income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td> </tr> <tr> <td>Total whore living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Whore details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Whore</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <<if (_b.adsIncome > 0)>> <tr> <td>Additional income</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr> <td>Brothel maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if (_b.adsCosts > 0)>> <tr> <td>Advertising program</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <</if>> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "ClubStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.club)>> <h4>- No statistics for $clubName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.club>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.adsIncome = (def _b.adsIncome) ? _b.adsIncome : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.adsCosts = (def _b.adsCosts) ? _b.adsCosts : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Rep. Gain</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Rep/Expenses</th> <th style="width: 10em; text-align: right">Extra Income</th> </tr> <tr> <td>Total whoring income</td> <td style="padding-right: 3px; text-align: right">@@.green;+<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td></td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;¤<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;¤<<= -_b.rep.toFixedHTML(1)>>@@<</if>></td> </tr> <tr> <td>Total whore living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Whore details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Whore</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Rep. Gain</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Rep/Expenses</th> <th style="width: 11em; text-align: right">Extra Income</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _netIncome = _slaveInfo.value.income / _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.green;+<<= _slaveInfo.value.income.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.green;<<= _netIncome.toFixedHTML(2)>>@@ rep/¤</td> <td style="padding-right: 3px; text-align: right;">@@.yellowgreen;¤<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@</td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <<if (_b.adsIncome > 0)>> <tr> <td>Additional rep gain</td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.adsIncome.toFixedHTML(2)>>@@</td> <td></td> <td></td> <td></td> </tr> <</if>> <tr> <td>Club maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <<if (_b.adsCosts > 0)>> <tr> <td>Advertising program</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.adsCosts.toFixedHTML(2)>>@@</td> <td></td> <td></td> </tr> <</if>> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.green;+<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b>@@.green;<<= _b.profit.toFixedHTML(2)>>@@ rep/¤</b></td> <td style="padding-right: 2px; text-align: right;"><b>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@</b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "DairyStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.dairy)>> <h4>- No statistics for $dairyName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.dairy>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total cow income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"></td> </tr> <tr> <td>Total cow living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Cow details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Cow</th> <th style="width: 10em; text-align: right">Milk/Cum/Fluids</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<= _slaveInfo.value.milk>>/<<= _slaveInfo.value.cum>>/<<= _slaveInfo.value.fluid>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <tr> <td>Dairy maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b></b></td></tr> </table> <</if>> <</if>> <</widget>> <<widget "ArcadeStatistics">> <<if ($showEconomicDetails)>> <<if (!$facility || !$facility.arcade)>> <h4>- No statistics for $arcadeName gathered this week -</h4> <<else>> <<set _details = $args[0]>> <<set _b = $facility.arcade>> <<run _b.whoreIncome = (def _b.whoreIncome) ? _b.whoreIncome : 0; _b.rep = (def _b.rep) ? _b.rep : 0; _b.whoreCosts = (def _b.whoreCosts) ? _b.whoreCosts : 0; _b.maintenance = (def _b.maintenance) ? _b.maintenance : 0; _b.totalIncome = (def _b.totalIncome) ? _b.totalIncome : 0; _b.totalExpenses = (def _b.totalExpenses) ? _b.totalExpenses : 0; _b.profit = (def _b.profit) ? _b.profit : 0; >> <table border="1" style="width: 100%; padding-left: 20px; padding-right: 20px;"> <tr style="border-bottom: 2px solid white;"> <th>Items</th> <th style="width: 20em; text-align: right">Revenue</th> <th style="width: 10em; text-align: right">Expenses</th> <th style="width: 10em; text-align: right">Net Income</th> <th style="width: 10em; text-align: right">Rep. Change</th> </tr> <tr> <td>Total income</td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _b.whoreIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right;"><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></td> </tr> <tr> <td>Total fuckmeat living costs</td> <td></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right">@@.red;¤-<<= _b.whoreCosts.toFixedHTML(2)>>@@</td> <td></td> </tr> <<if _details>> <tr> <td colspan="5"><b>Fuckmeat details</b> <table style="width: 100%; font-size: 90%; line-height: 110%;"> <tr> <th>Fuckmeat</th> <th style="width: 10em; text-align: right">Customers</th> <th style="width: 22em; text-align: right">Revenue</th> <th style="width: 11em; text-align: right">Expenses</th> <th style="width: 11.5em; text-align: right">Net Income</th> <th style="width: 11em; text-align: right">Rep. Change</th> </tr> <<set _slaveDetails = _b.income.values()>> <<set _slaveInfo = _slaveDetails.next()>> <<for !_slaveInfo.done>> <<set _revenue = _slaveInfo.value.income + _slaveInfo.value.adsIncome, _netIncome = _revenue - _slaveInfo.value.cost>> <tr style="border-bottom: 1px solid #aaa; border-left: none; border-right: none; border-top: none"> <td><<if (_slaveInfo.value.customLabel)>>(@@.yellow;''_slaveInfo.value.customLabel''@@) <</if>>_slaveInfo.value.slaveName</td> <td style="padding-right: 3px; text-align: right"><<if (_slaveInfo.value.customers <= 0)>>@@.red;none@@<<else>>_slaveInfo.value.customers<</if>></td> <td style="padding-right: 3px; text-align: right">@@.yellowgreen;¤<<= _revenue.toFixedHTML(2)>>@@<<if (_slaveInfo.value.adsIncome > 0)>> (@@.yellowgreen;¤<<= _slaveInfo.value.adsIncome.toFixedHTML(2)>>@@ due to advertising)<</if>></td> <td style="padding-right: 3px; text-align: right">@@.red;¤<<= _slaveInfo.value.cost.toFixedHTML(2)>>@@</td> <td style="padding-right: 3px; text-align: right"><<if (_netIncome > 0)>>@@.yellowgreen;¤<<= _netIncome.toFixedHTML(2)>>@@<<elseif (_netIncome < 0)>>@@.red;¤<<= _netIncome.toFixedHTML(2)>>@@<<else>>¤<<= _netIncome.toFixedHTML(2)>><</if>></td> <td style="padding-right: 3px; text-align: right;"><<if (_slaveInfo.value.rep > 0)>>@@.green;+<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<elseif (_slaveInfo.value.rep < 0)>>@@.red;<<= _slaveInfo.value.rep.toFixedHTML(1)>>@@<<else>><</if>></td> </tr> <<set _slaveInfo = _slaveDetails.next()>> <</for>> </table> </td> </tr> <</if>> <tr> <td>Arcade maintenance</td> <td></td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤-<<= _b.maintenance.toFixedHTML(2)>>@@</td> <td></td> </tr> <tr style="border-top: 1px solid white;"> <td><b>Total</b></td> <td style="padding-right: 2px; text-align: right">@@.yellowgreen;¤<<= _b.totalIncome.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right">@@.red;¤<<= _b.totalExpenses.toFixedHTML(2)>>@@</td> <td style="padding-right: 2px; text-align: right"><b><<if (_b.profit > 0)>>@@.yellowgreen;¤<<= _b.profit.toFixedHTML(2)>>@@<<elseif (_b.profit < 0)>>@@.red;¤<<= _b.profit.toFixedHTML(2)>>@@<<else>>¤<<= _b.profit.toFixedHTML(2)>><</if>></b></td> <td style="padding-right: 2px; text-align: right;"><b><<if (_b.rep > 0)>>@@.green;+<<= _b.rep.toFixedHTML(1)>>@@<<elseif (_b.rep < 0)>>@@.red;<<= _b.rep.toFixedHTML(1)>>@@<<else>>±<<= Number(0).toFixedHTML(1)>><</if>></b></td></tr> </table> <</if>> <</if>> <</widget>> /* Call with <<CorpDevBuySell "asset" "Numasset">> TODO: replace eval parse with appropriate functions */ <<widget "CorpDevBuySell">> <<set _textboxMLArg = '_'+$args[1]>> | Trade Qty <<textbox `'_Num' + $args[0]` `eval(parse('_Num' + $args[0]))`>><<script>>setTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>>: <<link "Buy">> <<if !Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0]))))>> /* Checks if _Numasset is string */ /* Buy all */ <<if ["all", "max"].includes(State.temporary[$args[1]].toLowerCase())>> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Bought <<print commaNum(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)))>> units for <<print cashFormat(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))*500*State.variables[$args[0]+"AssetPrice"])>> <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> <<else>> /* Error if decimal or not "all" or "max" string */ <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Negative number, try again */ <<elseif Number.parseFloat(eval(parse('_Num' + $args[0]))) < 0>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>Please input a positive number.<</replace>> /* Buy % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.floor((Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)*$corpCash)/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Purchased <<print commaNum(State.temporary[$args[1]])>> units (<<print commaNum((State.temporary[$args[1]]*(State.variables[$args[0]+"AssetPrice"] * 50000)/$corpCash).toFixed(2))>>% of cash, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Successful buy */ <<elseif (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"] < $corpCash>> <<set State.variables[$args[0]+"Assets"] += (eval(parse('_Num' + $args[0]))) * 500>> <<set $corpCash -= (eval(parse('_Num' + $args[0]))) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<print commaNum(Math.floor(State.variables[$args[0]+"Assets"]/500))>> unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful buy but have enough cash for more than 1 unit */ <<elseif $corpCash > 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only buy <<print commaNum(Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)))>> more unit<<if Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500)) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.floor($corpCash/(State.variables[$args[0]+"AssetPrice"] * 500))>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Unsuccessful buy */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>There are insufficient funds for additional purchases.<</replace>> <</if>> <</link>> | <<link "Sell">> <<if !Number.isInteger(Number.parseFloat(eval(parse('_Num' + $args[0]))))>> /* Sell all */ <<if ["all", "max"].includes(State.temporary[$args[1]].toLowerCase())>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print commaNum(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500))>> units for <<print cashFormat(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)*500*State.variables[$args[0]+"AssetPrice"])>> <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Error if decimal or not "all" or "max" string */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Please input a round number. <</replace>> <</if>> /* Negative number, try again */ <<elseif Number.parseFloat(eval(parse('_Num' + $args[0]))) < 0>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>Please input a positive number.<</replace>> /* Sell % */ <<elseif State.temporary[$args[1]].toString().includes("%")>> <<set _DesPerc = State.temporary[$args[1]]>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500*(Math.clamp((Number.parseFloat(State.temporary[$args[1]])/100),0,1)))>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> Sold <<print commaNum(State.temporary[$args[1]])>> units (<<print commaNum((State.temporary[$args[1]]*100/((State.variables[$args[0]+"Assets"]-500)/500)).toFixed(2))>>% of $args[0] assets, desired was _DesPerc) <</replace>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if Math.ceil(State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Successful sell */ <<elseif State.variables[$args[0]+"Assets"] > 500 && eval(parse('_Num' + $args[0])) * 500 < State.variables[$args[0]+"Assets"]>> <<set State.variables[$args[0]+"Assets"] -= eval(parse('_Num' + $args[0])) * 500>> <<set $corpCash += eval(parse('_Num' + $args[0])) * 500 * State.variables[$args[0]+"AssetPrice"]>> <<replace '#cashOnHand'>> <<print cashFormat($corpCash)>> <</replace>> <<replace `'#'+$args[0]+'AssetsDisp'`>> <<print cashFormat(State.variables[$args[0]+"AssetPrice"] * State.variables[$args[0]+"Assets"])>> (<<if (State.variables[$args[0]+"Assets"]/500) <1>> <1 <<else>><<print commaNum(Math.ceil(State.variables[$args[0]+"Assets"]/500))>> <</if>>unit<<if State.variables[$args[0]+"Assets"]/500 > 1>>s<</if>>) <</replace>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>><</replace>> /* Unsuccessful sell but have enough assets for more than 1 unit */ <<elseif State.variables[$args[0]+"Assets"] > 500>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>> The corp can only sell <<print commaNum(Math.ceil((State.variables[$args[0]+"Assets"]-500)/500))>> more unit<<if Math.ceil((State.variables[$args[0]+"Assets"]-500)/500) > 1 >>s<</if>> of $args[0] assets. <</replace>> <<set State.temporary[$args[1]] = Math.ceil((State.variables[$args[0]+"Assets"]-500)/500)>> <<replace `'#'+'controls'+$args[0]`>><<CorpDevBuySell $args[0] $args[1]>><</replace>><<script>>setReplaceTextboxMaxLength(State.temporary["textboxMLArg"], 10);<</script>> /* Unsuccessful sell */ <<else>> <<replace `'#'+$args[0]+'AssetsPurchasing'`>>The corp cannot sell any more $args[0] assets.<</replace>> <</if>> <</link>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/economyWidgets.tw
tw
bsd-3-clause
29,625
:: Market Widgets [widget nobr] /* * Look for widgets in passages tagged with "market:marketname" which * end in "Populate" and calls them all with the second argument * (an "origins" array) as argument. * * Call like <<AddMarketOrigins "marketname" _possibleOrigins>> */ <<widget "AddMarketOrigins">> <<if _.isString($args[0]) && _.isArray($args[1])>> <<set _widgets = _(Story.widgets) .filter(function(wp) { return wp.tags.includes('market:' + $args[0]); }) .flatMap(function(wp) { var re = RegExp('<<widget\\s+"([^"]+Populate)"\\s*>>', 'g'); var match, result = []; while(match = re.exec(wp.text)) { result.push(match[1]); } return result; }) .value()>> <<silently>><<foreach _widget of _widgets>> <<= "<<" + _widget + " $args[1]>>">> <</foreach>><</silently>> <</if>> <</widget>> <<widget "CreateSlaveByOrigin">> <<silently>> <<if _.isObject($args[0]) && _.isString($args[0].widget)>> <<= "<<" + $args[0].widget + " $args[0]>>">> <<elseif _.isString($args[0])>> <<= "<<" + $args[0] + " $args[0]>>">> <<else>> <<include "Generate Random Slave">> <</if>> <</silently>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/marketWidgets.tw
tw
bsd-3-clause
1,124
:: player description widgets [nobr widget] <<widget "PlayerBoobs">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.boobsBonus > 2>> you have a @@.orange;pair of H-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are big, round, and obviously implants. They barely move when you fuck your slaves. <<else>> They are all natural, heavy, and a bit saggy though they have some perk to them. Once they get going, it's hard to make them stop. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == 2>> you have a @@.orange;pair of G-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are kind of rounded and much too perky for their size to pass as real. They have a bit of bounce to them as you fuck a slave. <<else>> They are all natural and a little heavy. The bounce everywhere when you fuck your slaves. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == 1>> you have a @@.orange;pair of F-cup breasts.@@ <<if $PC.boobsImplant == 1>> They are nice, perky and not obviously implants. Though the way they move when you fuck a slave pins them as such. <<else>> They are nice and perky, despite their size. They bounce lewdly as you fuck your slaves. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == -0.5>> you have a @@.orange;pair of D-cup breasts.@@ They are nice, perky and bounce pleasantly as you fuck your slaves. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobsBonus == -1>> you have a @@.orange;pair of C-cup breasts.@@ They are nice and perky, with just a little bounce when you fuck your slaves. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.boobs == 1>> you have a @@.orange;healthy pair of DD breasts.@@ They are nice, perky and jiggle pleasantly with your every move. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel fuller lately; likely a side effect of your lactation. <</if>> <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.title == 1>> you have a @@.orange;masculine chest.@@ <<if $PC.preg > 30 || $PC.births > 0>> Your chest feels swollen; the beads of milk forming on your nipples tells you why. <</if>> <<if $PC.markings == "freckles">> Your chest is covered in a light spray of freckles. <<elseif $PC.markings == "heavily freckled">> Your chest is covered in dense freckles. <</if>> <<else>> @@you're flat.@@ You have nothing in the breast department. <<if $PC.preg > 30 || $PC.births > 0>> Your nipples cap a pair of painfully swollen bumps; milk beads from them at the slightest provocation. <</if>> <<if $PC.markings == "freckles">> Your chest is covered in a light spray of freckles. <<elseif $PC.markings == "heavily freckled">> Your chest is covered in dense freckles. <</if>> <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your dress let out to accommodate your huge bust. <<elseif $PC.boobsBonus == 2>> Your dress bulges with your big breasts. <<elseif $PC.boobsBonus == 1>> Your dress feels tight around your breasts. <</if>> <</if>> <<elseif $PC.career == "escort">> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> Your top strains as it struggles to cover your nipples, letting your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> bust bulge lewdly around it. <<elseif $PC.boobsBonus == 2>> Your top can barely contain your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, heavily freckled<</if>> breasts, leaving you looking sluttier than ever. <<elseif $PC.boobsBonus == 1>> Your breasts spill over your slutty top<<if $PC.markings == "freckles">>, showing off your freckled cleavage<<elseif $PC.markings == "heavily freckled">>, freckle packed cleavage<</if>>. <</if>> <</if>> <<else>> <<if $PC.boobs == 1 && $PC.boobsBonus > 0>> <<if $PC.boobsBonus > 2>> You've gotten your top retailored to fit your huge bust. <<elseif $PC.boobsBonus == 2>> Your top strains against your big breasts<<if $PC.markings == "freckles">>, revealing a peak of freckled cleavage<<elseif $PC.markings == "heavily freckled">>, revealing a peak of densely freckled cleavage<</if>>. <<elseif $PC.boobsBonus == 1>> Your top feels tight around your breasts. <</if>> <</if>> <</if>> <<else>> <<if $PC.boobsBonus > 2>> Your breasts are <<if $PC.markings == "freckles">> enormous with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> enormous and covered in freckles, which are particularly dense in the cleft between them. <<else>> enormous. <</if>> <<if $PC.boobsImplant == 1>> They are big, round, and obviously implants. They insist on maintaining their shape no matter how you move. <<else>> They are all natural, heavy, and a bit saggy though they retain some perk. Every single move you make sends ripples through your cleavage. You catch yourself watching them move in the mirror every so often. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation, though you could do without the wet spots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == 2>> Your breasts are <<if $PC.markings == "freckles">> huge with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> huge and covered in freckles, which are particularly dense in the cleft between them. <<else>> huge. <</if>> <<if $PC.boobsImplant == 1>> They are unnaturally perky for their size. When you shake them, they barely move. <<else>> They are all natural and a little heavy. They bounce lewdly when you shake them and take a little too long to calm down. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation, though you could do without the wet spots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == 1>> Your breasts are pretty <<if $PC.markings == "freckles">> big with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> big and covered in freckles, which are particularly dense in the cleft between them. <<else>> big. <</if>> <<if $PC.boobsImplant == 1>> They are nice, perky and not obviously implants. They jiggle only slightly when you shake them though. <<else>> They are nice and perky, despite their size. They bounce lewdly when you shake them. <</if>> <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wet spots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == -0.5>> Your breasts are certainly <<if $PC.markings == "freckles">> eye-catching with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> eye-catching and covered in freckles, which are particularly dense in the cleft between them. <<else>> eye-catching. <</if>> They are nice and perky, with just the right amount of bounce when you shake them. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wet spots forming over your nipples. <</if>> <<elseif $PC.boobsBonus == -1>> Your breasts are fairly average, at least to old world <<if $PC.markings == "freckles">> standards, with light freckling on the tops and in your cleavage. <<elseif $PC.markings == "heavily freckled">> standards, and covered in freckles, which are particularly dense in the cleft between them. <<else>> standards. <</if>> They are very perky, but aren't big enough to have a nice bounce when you shake them. <<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wet spots forming over your nipples. <</if>> <<elseif $PC.boobs == 1>> Your breasts are on the larger side of things<<if $PC.preg > 30 || $PC.births > 0>>, though you could do without the wet spots forming over your nipples<</if>>. <<if $PC.markings == "freckles">> The tops of your breasts and your cleavage are lightly freckled. <<elseif $PC.markings == "heavily freckled">> They are covered in freckles, which are particularly dense in the cleft between them. <</if>> <<elseif $PC.title == 1>> Your chest is quite masculine<<if $PC.preg > 30 || $PC.births > 0>>, though the pair of wet spots forming over your nipples suggest otherwise,<</if>><<if $PC.markings == "freckles">> and covered in a light spray of freckles<<elseif $PC.markings == "heavily freckled">> and covered in dense freckles<</if>>. <<else>> Your chest is non-existent<<if $PC.preg > 30 || $PC.births > 0>>, save for the pair of bulging milk glands beneath your nipples,<</if>><<if $PC.markings == "freckles">> and covered in a light spray of freckles<<elseif $PC.markings == "heavily freckled">> and covered in dense freckles<</if>>. <</if>> <</if>> <</widget>> <<widget "PlayerBelly">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> @@.red;Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure.@@ You can barely even leave your bed without a helping hand. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your octuplets to squirm in excitement.<<if $PC.dick == 1>> You watch as your dick hardens from the prostate stimulation; you steady yourself for the coming orgasm.<</if>> <<elseif $PC.belly >= 105000>> You have trouble getting up and sitting down. Even standing while supporting your @@.orange;massive belly@@ has become an exhausting endeavor. <<elseif $PC.belly >= 90000>> You can @@.orange;barely reach around your gravid mass@@ any longer. Even the shortest waddle is exhausting. <<elseif $PC.belly >= 75000>> Your @@.orange;belly is starting to become worrying;@@ you feel over-filled at all times, and your children like to remind you just how full you are. <<elseif $PC.belly >= 60000>> You're @@.orange;definitely having multiples,@@ there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your @@.orange;belly juts out so much now.@@ You've grown so much you now have trouble viewing yourself in mirror. <<elseif $PC.belly >= 30000>> Whenever you have the chance, you prefer to stay naked instead of stretching out your clothing with your @@.orange;giant pregnant belly.@@ <<elseif $PC.belly >= 14000>> You're @@.orange;so gravid@@ you have trouble seeing the entirety of your huge belly. <<elseif $PC.belly >= 12000>> You can barely wrap your arms around your @@.orange;huge pregnant belly,@@ and when you do, your popped navel reminds you of the bun<<if $PC.pregType > 1>>s<</if>> in your oven. <<elseif $PC.belly >= 10000>> Your @@.orange;pregnancy has gotten quite huge,@@ none of your clothes fit it right. <<elseif $PC.belly >= 7000>> Your @@.orange;pregnant belly juts out annoyingly far,@@ just getting dressed is a pain now. <<elseif $PC.belly >= 5000>> Your @@.orange;belly has gotten quite large with child;@@ it is beginning to get the way of sex and business. <<elseif $PC.belly >= 1500>> Your @@.orange;belly is now large enough that there is no hiding it.@@ <<elseif $PC.belly >= 500>> Your @@.orange;belly is rounded by your early pregnancy.@@ <<elseif $PC.belly >= 250>> Your @@.orange;lower belly is beginning to stick out,@@ you're definitely pregnant. <<elseif $PC.belly >= 100>> Your @@.orange;belly is slightly swollen;@@ combined with your missed period, odds are you're pregnant. <<elseif $PC.belly < 100>> Your @@.red;period hasn't happened in some time,@@ you might be pregnant. <</if>> <<if $PC.preg >= 41>> You don't know why you even bother getting out of bed; you are @@.orange;overdue and ready to drop@@ at any time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 39>> You feel absolutely massive; your @@.orange;full-term belly@@ makes your life as arcology owner very difficult. <</if>> <<elseif $PC.belly >= 1500>> Your belly is still very distended from your recent pregnancy. <<elseif $PC.belly >= 500>> Your belly is still distended from your recent pregnancy. <<elseif $PC.belly >= 250>> Your belly is still bloated from your recent pregnancy <<elseif $PC.belly >= 100>> Your belly is still slightly swollen after your recent pregnancy. <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has soundly defeated the seams of your dress<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you a can't restrain your orgasm<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your frumpy dress is also at its limit, and much to your annoyance, your children will not stay still enough to let you fix it. <<elseif $PC.belly >= 90000>> You may have a problem. You took fertility drugs, but you shouldn't be getting this big. Judging by how far along you are, you must be carrying <<if $PC.pregType == 8>> octuplets <<elseif $PC.pregType == 7>> septuplets <<else>> sextuplets. <</if>> Your Master always wanted said he wanted a big family, too bad he isn't here to see this. Your dress is also starting to get tight, but it's far less of a concern at this point. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying. You're positively gigantic and quite tired. Though on the plus side, your dress is rather form fitting now. <<elseif $PC.belly >= 60000>> Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. You found a rather frumpy looking maid outfit in a shop; it's not the most attractive thing, but it'll hold nearly any belly. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins<<if $PC.pregType == 2>> (which you are)<</if>>. Your restitched dress is once more at its limit. <<elseif $PC.belly >= 15000>> You've taken the time to let out your own dress so that you can look proper even with a belly as big as any full-term woman. <<elseif $PC.belly >= 14000>> Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. <<elseif $PC.belly >= 12000>> You keep bumping into things with your huge belly; you're used to it though, <<if $PC.birthMaster > 0>>your first pregnancy was a twinner!<<else>>your late Master liked to keep a big fake belly around your middle.<</if>> <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around, but you're well versed in moving about with a rounded middle. <<elseif $PC.belly >= 7000>> You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child. <<elseif $PC.belly >= 5000>> Your maid's outfit is rounded out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs. <<elseif $PC.belly >= 3000>> You're starting to get pretty big; you feel like all eyes are centered on her baby-filled middle. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again. <<elseif $PC.belly >= 500>> Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well. <<elseif $PC.belly >= 250>> Your apron holds your dress tightly to your bloated middle. <<elseif $PC.belly >= 100>> Your dress and apron feel tight around your middle. <</if>> <<if $PC.preg >= 41>> Your bab<<if $PC.pregType > 1>>ies are<<else>>y is<</if>> overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>> <<elseif $PC.preg >= 39>> Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definitely appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Your child<<if $PC.pregType > 1>>ren<</if>> happily kicks away inside your womb, and each time a small bump appears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaveIndices[$PC.pregSource]>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <<elseif $PC.career == "escort">> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has seized control as your dominant aspect<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much. It's good for business when you orgasm lewdly and cum your bottoms<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. None of your poses work with your gravid body either and you're practically popping out of your skimpiest outfit. <<elseif $PC.belly >= 90000>> You may have a problem. You know you took fertility drugs, but you weren't supposed to get this big! Feeling yourself up, you'd fancy a guess that there are about <<if $PC.pregType == 8>> a dozen babies <<elseif $PC.pregType == 7>> ten babies <<else>> eight babies <</if>> in your belly. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying to you. You're positively gigantic and quite tired of it. The last thing on peoples' minds these days is fucking you too. <<elseif $PC.belly >= 60000>> You feel sexy with such a huge belly, but it sure is tiring. Everyone can also tell you'll be having lots of babies. A boon to business, since everyone knows you ride bareback. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. Your strategy worked! Eyes always end up locked onto you or your pregnancy, but they quickly return to your milky breasts. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins. You find the skimpiest outfit you can to complement your size; if people won't notice your other assets, then they might as well not notice your outfit either. <<elseif $PC.belly >= 14000>> You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. <<elseif $PC.belly >= 12000>> Your huge pregnant belly hides your crotch. <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features. <<elseif $PC.belly >= 7000>> You've switched to even skimpier clothing to show off your big pregnant belly. <<elseif $PC.belly >= 5000>> Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitely is impacting your business. <<elseif $PC.belly >= 3000>> Your slutty bottoms are beginning to get hidden by your rounded middle. <<elseif $PC.belly >= 1500>> Your slutty bottoms sexily hug your swollen middle. <<elseif $PC.belly >= 500>> Your exposed midriff bulges out enough to give away your growing pregnancy. <<elseif $PC.belly >= 250>> Your exposed midriff is noticeably bloated. <<elseif $PC.belly >= 100>> When you look down, you can't help but notice your belly sticking out a little. <</if>> <<if $PC.preg >= 41>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 39>> Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaveIndices[$PC.pregSource]>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <<else>> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> You don't know how much more you can take. You feel so full and your children never calm down. You swear they take shifts tormenting your poor bladder. Even worse, your pregnancy juts out over a half-meter from your front and has soundly defeated your maternity suit<<if $PC.dick == 1>>. Occasionally one of the bottoms manages to land a series of hits to your prostate, not that you mind as much, save for when they keep at it and you a can't restrain your orgasm. The last thing you want to do in a meeting is spontaneously orgasm and cum your in clothes<</if>>. <<elseif $PC.belly >= 105000>> You can barely function any more. You're so big and heavy that even the simplest of actions requires both intense effort and thought just to get it done. Your suit buttons keep popping, and much to your annoyance, your children will not stay still enough to let you redo them. <<elseif $PC.belly >= 90000>> You may have a problem. You took fertility drugs, but you shouldn't be getting this big. Judging by how far along you are, you must be carrying <<if $PC.pregType == 8>> octuplets <<elseif $PC.pregType == 7>> septuplets <<else>> sextuplets. <</if>> Your suit is also starting to get tight, but it's far less of a concern at this point. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying. You're positively gigantic and quite tired. As an added stress, your maternity suit highlights your pregnancy. <<elseif $PC.belly >= 60000>> Your new outfit is handling your enormous belly quite well, though it does nothing to hide your size. Everyone can tell you'll be having lots of babies and judges you accordingly. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. Your tailor finally managed to get you a bigger maternity suit, one with extra give in the middle, but you feel it draws attention right to your gravidity. <<elseif $PC.belly >= 30000>> You feel absolutely gigantic; you look like you're full-term with twins<<if $PC.pregType == 2>> (which you are)<</if>>. Having such a big belly in such poor attire weighs heavily under the public's eye. <<elseif $PC.belly >= 15000>> You don't even bother to try to cover your full-term sized pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire. <<elseif $PC.belly >= 12000>> Your huge pregnant belly strains the buttons on your maternity suit. <<elseif $PC.belly >= 10000>> Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes. <<elseif $PC.belly >= 7000>> You've switched to using what can only be called formal maternity wear to cover your pregnant belly. <<elseif $PC.belly >= 5000>> You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business. <<elseif $PC.belly >= 3000>> You're starting to get pretty big; you feel like everyone just focuses on your gravidity now. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. Your top strains to cover it. <<elseif $PC.belly >= 500>> Your top tightly clings to your early pregnancy, though you manage to conceal it well enough. <<elseif $PC.belly >= 250>> Your top tightly clings to your bloated middle. <<elseif $PC.belly >= 100>> Your top feels oddly tight around your middle. <</if>> <<if $PC.preg >= 41>> You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>> <<elseif $PC.preg >= 39>> <<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>> <<elseif $PC.preg >= 36>> Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>> <<elseif $PC.preg >= 32>> <<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>> <<elseif $PC.preg >= 28>> <<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>> <<elseif $PC.preg == 22>> Something startling happened this week; while enjoying a slave, your belly button popped out! <<elseif $PC.preg == 8 && $PC.pregSource > 0>> <<set _babyDaddy = $slaveIndices[$PC.pregSource]>> <<set $slaves[_babyDaddy].PCKnockedUp++>> Rumors spread among your slaves that your middle is swollen with $slaves[_babyDaddy].slaveName's child. They're not wrong, though <<if $slaves[_babyDaddy].devotion > 20>>$slaves[_babyDaddy].slaveName is broken enough to not try and use it against you. In fact, it might even draw her closer to you<<else>>you'd have liked it to have kept that from $slaves[_babyDaddy].slaveName, lest the rebellious bitch uses it to remain defiant<</if>>. <</if>> <</if>> <</if>> <<else>> <<if $PC.preg > 0>> <<if $PC.belly >= 120000>> Your belly is coated with stretch marks and is taut as a drum; you don't know how much more your poor womb can endure. Kicks can almost constantly be seen dotting its surface. You give it a pat for good measure, only encouraging your octuplets to squirm in excitement.<<if $PC.dick == 1>> As your dick hardens under the prostate stimulation, you call for a slave to receive the incoming load.<</if>> <<elseif $PC.belly >= 105000>> Getting out of your chair is practically a dream at this point. It takes far too much effort to do it on your own and is a little embarrassing to ask help with. <<elseif $PC.belly >= 90000>> You can barely reach around your gravid mass any longer. You've also had to reinforce your chair under your growing weight. <<elseif $PC.belly >= 75000>> Your belly is starting to become worrying; you feel over-filled at all times and your children like to remind you just how stuffed you are. <<elseif $PC.belly >= 60000>> You're definitely having multiples, there is no denying it at this point. All you can do is try to relax and keep trying to stave off the stretch marks. <<elseif $PC.belly >= 45000>> You both look and feel enormous, your belly juts out so much now. You stand no chance of sitting at your desk normally and have taken to angling you chair and belly to the side instead. <<elseif $PC.belly >= 30000>> Your chair has taken to creaking ominously whenever you shift your pregnant bulk while you've taken to keeping your belly uncovered to give it room. <<elseif $PC.belly >= 14000>> You can barely fit before your desk anymore and have had to take measures to accommodate your gravidity. <<elseif $PC.belly >= 12000>> You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you just how full you are. <<elseif $PC.belly >= 10000>> Your pregnancy has gotten quite huge, none of your clothes fit it right. <<elseif $PC.belly >= 7000>> Your pregnant belly juts out annoyingly far, just getting dressed is a pain now. <<elseif $PC.belly >= 5000>> Your belly has gotten quite large with child; it is beginning to get the way of sex and business. <<elseif $PC.belly >= 1500>> Your belly is now large enough that there is no hiding it. <<elseif $PC.belly >= 500>> Your belly is rounded by your early pregnancy. <<elseif $PC.belly >= 250>> Your lower belly is beginning to stick out, you're definitely pregnant. <<elseif $PC.belly >= 100>> Your belly is slightly swollen; combined with your missed period, odds are you're pregnant. <<elseif $PC.belly < 100>> Your period hasn't happened in some time, you might be pregnant. <</if>> <<if $PC.preg >= 41>> You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state. <<elseif $PC.preg >= 39>> You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close. <</if>> <<elseif $PC.belly >= 1500>> Your belly is still very distended from your recent pregnancy. <<elseif $PC.belly >= 500>> Your belly is still distended from your recent pregnancy. <<elseif $PC.belly >= 250>> Your belly is still bloated from your recent pregnancy <<elseif $PC.belly >= 100>> Your belly is still slightly swollen after your recent pregnancy. <</if>> <</if>> <</widget>> <<widget "PlayerCrotch">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.dick == 1 && $PC.vagina == 1>> an @@.orange;above average penis@@ <<if $PC.balls > 2>> that is constantly streaming precum, <<elseif $PC.balls > 0>> that is constantly dripping precum, <</if>> and a pair of <<if $PC.ballsImplant > 3>> @@.orange;monstrous, heavy balls@@ roughly the size of small watermelons thanks to a combination of growth hormones and gel injections; it's impossible to sit normally, <<if $ballsAccessibility == 1>> but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse. <<else>> you rest on the edge of your chair, allowing your oversized balls to dangle precariously. <</if>> You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking; but they certainly make life interesting. <<elseif $PC.ballsImplant == 3>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly interesting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> Tucked away beneath them; a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resilient, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ Your master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <<elseif $PC.dick == 1>> an @@.orange;above average penis@@ <<if $PC.balls > 2>> that is constantly streaming precum, <<elseif $PC.balls > 0>> that is constantly dripping precum, <</if>> and a pair of <<if $PC.ballsImplant > 3>> @@.orange;monstrous, heavy balls@@ roughly the size of small watermelons thanks to a combination of growth hormones and gel injections; it's impossible to sit normally, <<if $ballsAccessibility == 1>> but your penthouse has been redesigned with oversized balls in mind. There are plenty of chairs capable of handling you littering the penthouse. <<else>> you rest on the edge of your chair, allowing your oversized balls to dangle precariously. <</if>> You've given up on wearing pants around the penthouse, and their bulging mass is so gargantuan that people assume they're fake, but every slave you fuck gets a distended belly from all the cum you pump into them. They make just about everything you do difficult: sitting, walking, fucking; but they certainly make life interesting. <<elseif $PC.ballsImplant == 3>> @@.orange;enormous, heavy balls@@ roughly the size of cantaloupes; it's difficult to sit normally, your clothes barely fit, and everyone probably assumes they are fake, but every slave you fuck gets a distinct slap with each thrust. They get in the way of nearly everything you do: sitting, walking, fucking; but they make life certainly interesting. <<elseif $PC.ballsImplant == 2>> @@.orange;huge balls@@ roughly the size of softballs; they are pretty heavy, but make sex and day-to-day affairs interesting. <<elseif $PC.ballsImplant == 1>> @@.orange;large balls;@@ you can certainly feel them as you move about. <<else>> @@.orange;normal, uneventful balls.@@ <</if>> <<else>> a <<if $PC.newVag == 1>> @@.orange;tight vagina.@@ Your pussy is very resilient, you shouldn't be able to stretch it out again. <<elseif $PC.career == "escort">> @@.red;very loose vagina.@@ Years of whoring will do that to a girl. <<elseif $PC.births >= 10>> @@.red;rather loose vagina,@@ stretched from your many children. <<elseif $PC.career == "servant">> @@.red;rather loose vagina.@@ Your master fucked you several times a day; him and his children have wreaked havoc upon your pussy. <<elseif $PC.births > 2>> @@.orange;loose vagina,@@ stretched from your several children. <<elseif $PC.career == "gang" || $PC.career == "celebrity" || $PC.career == "wealth">> @@.lime;reasonably tight vagina.@@ You've had some fun during your previous career. <<elseif $PC.births > 0>> @@.lime;reasonably tight vagina.@@ It's handled childbirth well enough. <<else>> @@.lime;tight vagina.@@ You're no virgin, but you've taken care of yourself. <</if>> <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.ballsImplant > 3>> Your dress and apron bulges with your enormous balls, you had to have your dresses tailored so that the swinging mass of your sack would stop bursting seams inadvertently. <<elseif $PC.ballsImplant == 3>> Your dress and apron bulges with your enormous balls. <<elseif $PC.ballsImplant == 2>> Your dress hides your huge balls, but it does nothing to hide your altered gait. <<elseif $PC.ballsImplant == 1>> Your dress hides your big balls. <</if>> <<elseif $PC.career == "escort">> <<if $PC.ballsImplant > 3>> You've pretty much given up on pants because of your monstrous balls, but you've replaced them with a slutty skirt that stretches around their veiny contours. People can't help staring to see if they'll get a glimpse of your massive sack peaking out from under the skirt. <<elseif $PC.ballsImplant == 3>> You've swapped up to a larger pair of slutty pants, specially designed with extra sack room. They draw the eye right to your bulge<<if $PC.preg >= 28>>; you can do without people thinking you are giving birth into your pants, though<</if>>. <<elseif $PC.ballsImplant == 2>> Your slutty pants are really tight around the groin, but they hold your huge balls in place quite nicely. <<elseif $PC.ballsImplant == 1>> Your slutty pants bulge more than ever with your big balls. <</if>> <<else>> <<if $PC.ballsImplant > 3>> You've pretty much given up on suit pants because of your monstrous balls, but you've replaced them with a custom kilt tailored to match the rest of your business attire. People would wonder why you're wearing such old fashioned clothes if your ridiculous bulge didn't make it obvious. <<elseif $PC.ballsImplant == 3>> You've had to get your suit pants retailored again to fit your enormous balls. It is obvious that the bulge in your pants is not your penis<<if $PC.preg >= 28>>; you've had several people rush to your aid under the mistaken belief that your child was crowning into your pants<</if>>. <<elseif $PC.ballsImplant == 2>> You've had to get your suit pants retailored to fit your huge balls. It gives you a striking figure, though. <<elseif $PC.ballsImplant == 1>> Your suit pants bulge more than ever with your big balls. <</if>> <</if>> <<else>> <<if $PC.ballsImplant > 3>> <<if $ballsAccessibility == 1>> Thankfully your accessibility remodeling included a custom chair. When combined with the protective gel surrounding your massive sperm factories, it's rather comfortable. It even has an attachment to catch your neverending stream of precum, keeping the mess to a minimum. <<else>> Your monstrous balls make it impossible for you to sit normally in a standard chair, forcing you sit on the edge and let them dangle. You have to sit while naked below the waist unless you want your clothes soaked with spermy precum. <</if>> <<elseif $PC.ballsImplant == 3 && $PC.balls < 2>> <<if $ballsAccessibility == 1>> Thanks to your accessibility remodeling, your enormous gel-filled scrotum is able to rest comfortably in your custom chair. <<else>> No matter how you sit, your enormous gel-filled scrotum is never quite comfortable. Fortunately the cosmetic gel protects you from any major discomfort. <</if>> <<elseif $PC.ballsImplant == 3>> <<if $ballsAccessibility == 1>> Thanks to your accessibility remodeling, your enormous sperm factories are able to rest comfortably in your custom chair. Your chair also catches your never-ending precum, helping to prevent a mess. <<else>> You have to sit very carefully in your desk chair, giving your enormous sperm factories plenty of room. As they rest on the chair they deform uncomfortably under their own weight, causing even more of a mess from your ever-drooling cock. <</if>> <<elseif $PC.ballsImplant == 2>> You shift in your seat and spread your legs to give your huge balls room. <<elseif $PC.ballsImplant == 1>> You shift in your seat to make room for your big balls. <</if>> <</if>> <</widget>> <<widget "PlayerButt">> <<set _passage = passage()>> <<if _passage == "Manage Personal Affairs">> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> an @@.orange;enormous, round, hard butt;@@ it is very obviously a pair of huge implants. They barely move at all when you walk or fuck, are difficult to cram into your clothing and you keep getting stuck in chairs, but you wouldn't have it any other way. <<else>> an @@.orange;enormous, jiggly butt.@@ It is always wobbling for some reason or another. It really fills out your clothing and practically consumes anything you sit on. <</if>> <<elseif $PC.butt == 2>> <<if $PC.buttImplant == 1>> a @@.orange;huge, round, firm butt;@@ it's easily identifiable as fake. <<else>> a @@.orange;huge, soft butt.@@ It jiggles a lot as you move. <</if>> <<elseif $PC.butt == 1>> <<if $PC.buttImplant == 1>> a @@.orange;big firm butt;@@ anyone that feels it can tell it's fake, but at a glance you can't tell otherwise. <<else>> a @@.orange;big butt.@@ It jiggles a little as you walk. <</if>> <<else>> a @@.orange;sexy, but normal butt.@@ <</if>> <<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your upper butt. <<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and upper butt. <</if>> <<elseif _passage == "Economics">> <<if $PC.career == "servant">> <<if $PC.butt > 2 && $PC.ballsImplant > 3>> <<if $PC.buttImplant == 1>> When you had your dresses tailored you also had to have them make room for your enormous rear. No dress can hide how big and fake it is though. <<else>> When you had your dresses tailored you also had to have them make room for your enormous rear. <</if>> <<elseif $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your dress let out to contain your enormous rear. It can't hide how big and fake it is though. <<else>> You had to get your dress let out to contain your enormous rear. <</if>> <<elseif $PC.butt == 2>> Your dress is starting to feel tight around your huge rear. <<elseif $PC.butt == 1>> Your dress is filled out by your big butt. <</if>> <<elseif $PC.career == "escort">> <<if $PC.dick == 1>> <<if $PC.ballsImplant > 3>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your slutty skirt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out. <<else>> Your slutty skirt is also forced to stretch around your enormous rear, and bending over is basically asking for your skirt to ride up all the way to your hips. With both your front and back struggling to get free of your stretchy skirt, it isn't unusual for one or the other to peek out. <</if>> <<elseif $PC.butt == 2>> Your huge rear nearly spills out from the bottom of your slutty skirt. <<elseif $PC.butt == 1>> Your slutty skirt is strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your slutty pants let out to contain your enormous rear. It still feels really tight, however, thanks to the implants. <<else>> You had to get your slutty pants let out to contain your enormous rear. It still overflows scandalously, however. <</if>> <<elseif $PC.butt == 2>> Your huge rear spills out from the top of your slutty pants. <<elseif $PC.butt == 1>> Your slutty pants are strained by your big butt. <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your overly round<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, heavily freckled<</if>> cheeks to hang free.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and valley of ass cleavage.<</if>> <<else>> Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your<<if $PC.markings == "freckles">> freckled<<elseif $PC.markings == "heavily freckled">> heavily freckled<</if>> cheeks to jiggle freely.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your valley of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and valley of ass cleavage.<</if>> <</if>> <<elseif $PC.butt == 2>> Your slutty shorts are filled to bursting by your rear. Roughly half of your ass is actually in your bottoms, the rest is bulging out scandalously.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your ravine of ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and ravine of ass cleavage.<</if>> <<elseif $PC.butt == 1>> Your slutty shorts are strained by your big butt. It spills out every gap it can.<<if $PC.markings == "freckles">> Your lower back is covered in a light speckling of freckles alongside your ass cleavage.<<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your lower back and ass cleavage.<</if>> <<elseif $PC.markings == "freckles">> Your exposed lower back is covered in a light speckling of freckles. <<elseif $PC.markings == "heavily freckled">> Your freckles are particularly dense across your exposed lower back. <</if>> <</if>> <<else>> <<if $PC.dick == 1>> <<if $PC.ballsImplant > 3>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your custom kilt is also forced to stretch around your enormous rear, making the implants pretty obvious. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out. <<else>> Your custom kilt is also forced to stretch around your enormous rear, and bending over is basically asking for it to ride up all the way to your hips. With both your front and back struggling to get free of the restrictive cloth, it isn't unusual for one or the other to peek out. <</if>> <<elseif $PC.butt == 2>> Your huge rear nearly spills out from the bottom of your custom kilt. <<elseif $PC.butt == 1>> Your custom kilt is strained by your big butt. <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> You had to get your suit pants let out to contain your enormous rear. It does nothing to hide how big and round your asscheeks are, though. <<else>> You had to get your suit pants let out to contain your enormous rear. It can clearly be seen jiggling within them. <</if>> <<elseif $PC.butt == 2>> Your huge rear threatens to tear apart your suit pants. You'll need to get them let out soon. <<elseif $PC.butt == 1>> Your suit pants are strained by your big butt. <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.buttImplant == 1>> Your skirt covers your enormous butt but does nothing to hide its size and shape; you're beginning to show too much leg again, it might be time for a longer skirt. <<else>> Your skirt covers your enormous butt but does nothing to hide its size and fluidity; your rear is soft enough to fill out your skirt but not lift it up too far, it also translates every motion to the fabric, however. <</if>> <<elseif $PC.butt == 2>> Your skirt covers your huge butt but does nothing to hide its size; in fact, you've had to start wearing a longer one to make up for the extra surface area. <<elseif $PC.butt == 1>> Your skirt covers your big butt but does nothing to hide its size. <</if>> <</if>> <</if>> <<else>> <<if $PC.butt > 2>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your enormous<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make your chair extremely comfortable if it wasn't for your enormous balls. You have to be extremely careful to prevent your enormous cheeks from pinching your nuts. <<else>> Your enormous<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for an extremely comfortable seat. You hope the chair doesn't follow you when you stand up this time. <</if>> <<elseif $PC.butt == 2>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a very comfortable seat if it wasn't for your enormous balls. You have to be careful to prevent your huge cheeks from pinching your nuts. <<else>> Your huge<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a very comfortable seat. <</if>> <<elseif $PC.butt == 1>> <<if $PC.ballsImplant > 2 && $ballsAccessibility != 1>> Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt would make for a comfortable seat if your enormous balls weren't getting in the way. <<else>> Your big<<if $PC.markings == "freckles">>, freckled<<elseif $PC.markings == "heavily freckled">>, densely freckled<</if>> butt makes for a comfortable seat. <</if>> <</if>> <</if>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/playerDescriptionWidgets.tw
tw
bsd-3-clause
57,788
:: pregmod birth widgets [widget nobr] <<widget "BroodmotherBirth">> <<set _birthScene = random(1,100)>> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <<case "be a subordinate slave">> <<set _tempSub = getSlave($slaves[$i].subTarget)>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests for a short while before returned to your waiting slaves. <<else>> While servicing your other slaves, $slaves[$i].slaveName's water breaks, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is born, a cock is shoved into her gaping, still very gravid <<if $slaves[$i].mpreg == 1>>asshole<<else>>pussy<</if>> as she draws her child to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She lead by _tempSub.slaveName to a private room so that she may watch. Instinctively she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her watching audience. Her child is promptly taken and _tempSub.slaveName eagerly descends upon her defenseless and still very gravid body. <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's water breaks, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is born does she go back to pleasuring her dom. <</if>> <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests for a short while before returned to your waiting slaves. <<else>> While servicing your other slaves, $slaves[$i].slaveName's water breaks, causing her to immediately try to break off. However, a hand quickly hooks her gravid bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> She is allowed a moment to prepare <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off before returning to pleasuring your other slaves. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She taken by _tempSub.slaveName to a private room so that she may watch. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of _tempSub.slaveName's <<if _tempSub.fetish == "pregnancy">>hungry gaze<<else>>amused gaze<</if>>. Her child is promptly taken and _tempSub.slaveName eagerly descends upon her exhausted and still very gravid body. <<set $humiliation = 1>> <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's water breaks, causing her to immediately try to break off. Her dom eagerly watches her gravid sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> _tempSub.slaveName collects the newborn child to be sent off before returning, caressing the swell of her still huge belly and planting her crotch directly onto her exhausted sub's face. <</if>> <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks. <<ClothingBirth>> She struggles to bring <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks, soaking her. She attempts to get someplace safe to give birth but finds it impossible. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she recovers enough to heft her still very gravid body to its feet and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks. <<ClothingBirth>> She struggles to bring <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her work as a pregnant whore. <<else>> While attempting to attract customers with her gravid body, $slaves[$i].slaveName's water breaks, soaking her. She attempts to get someplace safe to give birth but finds her path blocked by rowdy johns. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she recovers enough to push her still very gravid body to its feet and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next citizen's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cunt. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body upright, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next citizen's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cunt. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next citizen's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to sharing her gravid body with the public. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a citizen's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a citizen's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body to its feet, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> Since she is unable to leave her box, she doesn't have far to go. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is quickly extracted from the box. She never notices, focused entirely on the fresh cock poking through the glory hole and the sensation of her still very gravid middle rubbing the wall. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's water breaks. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> <<if $slaves[$i].birthsTotal == 0>>Her first<<else>>This week's<</if>> child is quickly extracted from the box. She never notices, focused entirely on the fresh cock poking through the glory hole and the sensation of her still very gravid middle rubbing the wall. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Since she is unable to leave her box, she doesn't have far to go. She quickly finishes the waiting dick before shifting herself into a slightly, though not by much, more comfortable position. She begins laboring on <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child. As she finishes, the box is opened and her child is gathered and taken away before she is ordered back to sucking. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's water breaks. She quickly finishes the dick off before seating herself in the back of the box. <<ClothingBirth>> As she finishes, she could have sworn she saw an eye peeping through the glory hole, watching the show. The box is opened and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is gathered and taken away as she struggles to reach the fresh cock poking through the hole. <</if>> <</if>> <<case "get milked">> <<if $slaves[$i].fetish == "mindbroken">> <<if $dairyPregSetting > 0>> Since the dairy is designed for pregnant cows, she stays hooked up to the milkers. She shows little interest in her coming birth, instead focusing on her milky breasts. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She shows no interest in her child being removed from the milking stall, nor when her still very gravid body is hosed off. <<else>> <<if (random(1,20) > $suddenBirth)>> <<if !canWalk($slaves[$i])>>She is helped back to her bed and stripped before slipping into it<<else>>She returns to her bed and strips before slipping into it<</if>>. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the milkers to lighten her swelling breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child being removed from the milking stall, nor her still very gravid middle, instead focusing entirely on draining her breasts. <</if>> <</if>> <<else>> <<if $dairyPregSetting > 0>> Since the dairy is designed for pregnant cows, she stays hooked up to the milkers. She meekly protests her situation, but ultimately accepts it. She begins working on birthing her <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, and catches a glimpse of her child being removed from the milking stall, but quickly forgets when she is hosed off. <<set $humiliation = 1>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if !canWalk($slaves[$i])>>She is helped back to her bed and stripped before slipping into it<<else>>She returns to her bed and strips before slipping into it<</if>>. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the milkers to lighten her swelling breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> She takes a break from milking to collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal and to catch her breath before reattaching the milkers and coaxing her milk to begin flowing anew. <</if>> <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> You strip her and help her onto your couch. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she falls into a contented nap. You fondle her still very gravid body until a servant comes to help clean her up. <<else>> While sitting absentmindedly nearby, $slaves[$i].slaveName's water breaks soaking the floor under her. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up the spill. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $slaves[$i].devotion > 20>> She moans lewdly at you and wiggles her hips. As she teases, she begins pushing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby out. As she crowns, you pull her into your arms and hold her close. You hold her in a comforting embrace until she finishes. <<elseif $slaves[$i].devotion >= -20>> She releases a lewd moan and begins attempting to remove her clothes. You approach her, clearing her vagina and helping her onto the couch, where you take a seat next to her to fondle her vulnerable body. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Once she finishes, you give her some time to catch her breath. <<else>> She begins desperately begging to be taken back to her bed; instead you pull her towards the couch and take a seat with her in your lap, back against your front. Blushing thoroughly, she gives a meek protest before focusing on the coming birth, rather than your wandering hands. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. <<set $humiliation = 1>> <</if>> Her child is promptly taken and, following a shower and a fresh change of clothes, she is helped back to your office<<if $slaves[$i].devotion < -20>> where you are waiting to enjoy her still very gravid body<</if>>. <<else>> While sitting nearby, $slaves[$i].slaveName's water breaks, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her still very gravid body to the couch so she can recover before returning to her duties. You call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up your floor and your toy. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she falls into a contented nap. That is until you drag her still very gravid ass out of bed, inquiring where she waddled off to without your permission. <<else>> While standing absentmindedly nearby, $slaves[$i].slaveName's water breaks soaking the floor under her. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up the spill. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $slaves[$i].devotion > 20>> She seeks you out and begins slowly stripping. As she teases, she begins pushing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby out. As she crowns, she throws herself into your waiting arms and holds herself to you. You hold her in a comforting embrace until she finishes. <<elseif $slaves[$i].devotion >= -20>> She approaches you and begins a very uncertain striptease. As she lowers herself to the floor to begin pushing, you overtake her and fondle her vulnerable body. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Once she finishes, you help her to the couch to catch her breath. <<else>> She attempts to leave your office and return to her bed, but you catch her arm before she slips out of reach. You order her to strip and give you a show. Blushing thoroughly, she gives a meek performance before falling to the floor. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. <<set $humiliation = 1>> <</if>> Her child is promptly taken and, following a shower and a fresh change of clothes, she waddles back into your office<<if $slaves[$i].devotion < -20>> where you are waiting to enjoy her still very gravid body<</if>>. <<else>> While standing nearby, $slaves[$i].slaveName's water breaks, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her still very gravid body onto the couch so she can recover before returning to her duties. You call for a servant to take away <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and to clean up your floor and your toy. <</if>> <</if>> <</if>> <<case "stay confined">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> Since she is locked in a cell, she doesn't have far to go. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is returned to isolation. <<else>> While waiting in confinement, $slaves[$i].slaveName's water breaks. She assumes a birthing position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still very gravid middle and resumes waiting with it latched to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Since she is locked in a cell, she doesn't have far to go. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is returned to isolation. <<set $humiliation = 1>> <<else>> $slaves[$i].slaveName is awoken from her stupor by moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and holds it close knowing someone will soon come to take it away from her. <</if>> <</if>> <<case "work as a servant" "be a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her role as your ever-pregnant maid. <<else>> <<if _birthScene > 50>> While giving a slave oral service, $slaves[$i].slaveName's water breaks. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she draws <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<elseif $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> shouts at her to move her useless pregnant ass. <<else>> While scrubbing the penthouse floor, $slaves[$i].slaveName's water breaks. She turns to clean this new spill, disregarding what it means. <<ClothingBirth>> Instead of cleaning the fresh mess she made, she draws <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<elseif $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> shouts at her to move her useless pregnant ass. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to her role as your ever-pregnant maid. <<else>> <<if _birthScene > 50>> While giving a slave oral service, $slaves[$i].slaveName's water breaks. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. She hurriedly tries to mop up the mess and collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before <<if $Stewardess != 0>>$Stewardess.slaveName<<elseif $HeadGirl != 0>>$HeadGirl.slaveName<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>><</if>> shouts at her for dragging her pregnant ass. <<else>> While scrubbing the penthouse floor, $slaves[$i].slaveName's water breaks. She panics at the thought of not cleaning up her spill but her worsening contractions force her to find a secluded place to give birth. <<ClothingBirth>> Collecting <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child, she carefully exits her hiding place before coming under the eye of <<if $Stewardess != 0>>the glaring $Stewardess.slaveName. Her child is promptly taken<<elseif $HeadGirl != 0>>the glaring $HeadGirl.slaveName. Her child is promptly taken <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>. Her child is promptly taken by other servants<</if>> following a lecture about priorities and time management given her constant pregnancy and predictable birth cycle. <</if>> <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She is helping into the birthing chamber, stripped, and aided into the specialized chair. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> After struggling to strip and tipping into one of the various seats around the room, she prepares to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her may be watching her. Her child is promptly taken and, following a shower and fresh change of clothes, she is helped back to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her usual spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. Ignoring the mess, she shifts into a more comfortable position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's water breaks. While she doesn't stop having sex, the fucktoys using her do and drag her from the pit to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. Without a second thought about her child, she slips back into the fuckpit. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She pays it no heed and continues blankly waiting. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass thoroughly cleaned before your return.<</if>> <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She is helping into the birthing chamber, stripped, and aided into the specialized chair. Finding it quite comfortable, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> After struggling to strip and tipping into one of the various seats around the room, she prepares to give birth. She gets comfortable and begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child> is promptly taken and, following a shower and fresh change of clothes, she is returned to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her preferred spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. She quickly shifts herself off the bed and calls for a servant before dropping to the floor. <<ClothingBirth>> Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed, her still very gravid body cleaned up, and the sheets are changed, she is helped back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's water breaks. She begs to be let out of the pit but the other fucktoys pull her in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the still very gravid new mother, they hand <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child off to the help and pull her into an embrace to allow her to regain her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and helps her still very gravid body onto a cushion to recover for your return. <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>>With a little effort, she pushes the vibrating dildo out of her ass<<else>>With things settling down, she finally manages to switch off the bullet vibrators stuck to her crotch<</if>> before settling down for a nap. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She enters the birthing chamber, strips, and seats herself in the specialized chair. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> She strips and settles into one of the various seats around the room. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her may be watching her. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her usual spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. Ignoring the mess, she shifts into a more comfortable position. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's water breaks. While she doesn't stop having sex, the fucktoys using her do and drag her from the pit to give birth. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. Without a second thought about her child, she slips back into the fuckpit. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She pays it no heed and continues blankly waiting. <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still gravid figure before bringing it to her breast and resuming her wait <<if $Concubine != 0>>Concubine.slaveName furiously orders her child removed and her still very pregnant ass thoroughly cleaned before your return.<</if>> <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $masterSuiteUpgradePregnancy == 1>> She enters the birthing chamber, strips, and seats herself in the specialized chair. Finding it quite comfortable, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>the main room of the master suite<</if>>. <<else>> She strips and settles into one of the various seats around the room. She gets comfortable and begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, following a shower and fresh change of clothes, she returns to <<if $masterSuiteUpgradeLuxury == 1>>your big bed<<elseif $masterSuiteUpgradeLuxury == 2>>the fuckpit<<else>>her preferred spot<</if>>. <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's water breaks thoroughly soaking the sheets. She quickly moves herself off the bed and calls for a servant before dropping to the floor. <<ClothingBirth>> Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed, her still very gravid body cleaned up, and the sheets are changed, she crawls back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's water breaks. She tries to crawl out of the pit but the other fucktoys pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted <<if $slaves[$i].birthsTotal == 0>>new <<else>>brood<</if>>mother, they hand her child off to the help and pull her into an embrace to allow her to regain her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's water breaks. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and helps her still very gravid body onto a cushion to recover for your return. <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>>With a little effort, she pushes the vibrating dildo out of her ass<<else>>With things settling down, she finally manages to switch off the bullet vibrators stuck to her crotch<</if>> before settling down for a nap. <</if>> <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped into a private room in the back of the club by a group of eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens as well as she can. During one of her teases, her water breaks, soaking the floor. She keeps on teasing, despite her condition, until her contractions drag her to the floor. <<ClothingBirth>> Multiple citizens pull her still very pregnant form into a booth so that they may tease her exhausted body while the floor is dried and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child carried off. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the club by several patrons who just can't keep their hands off her. She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child is promptly taken and she beckons the audience to enjoy her still very gravid body. <<else>> <<if $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by "dancing" as well as she can, all the while being a huge tease. During one of her "dances", her water breaks, soaking the floor. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child are removed, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by "dancing" as well as her figure will let her. During one of her dances, her water breaks, soaking the floor. She hastily tries to find help to leave, but only finds hands groping her body. She is quickly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her still very pregnant body is she allowed to gather <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and take a seat. She enjoys a moment with her newborn before the servant comes to collect it. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club filled with eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can. During one of her dances, her water breaks, soaking the dance floor. She keeps on dancing, despite her condition, until her contractions drag her to the floor. <<ClothingBirth>> Multiple citizens pull her still very pregnant form into a booth so that they may tease her exhausted body while the dance floor is dried and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child carried off. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by several patrons who just can't keep their hands off her. She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child is promptly taken and she beckons the audience to enjoy her still very gravid body. <<else>> <<if $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her water breaks, soaking the dance floor. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is removed from the dance floor, her still very pregnant form is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her gravid body and trying to attract citizens by dancing as well as she can. During one of her dances, her water breaks, soaking the dance floor. She hastily tries to escape the public's gaze only to find hands groping her body. She is quickly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her still very pregnant figure is she allowed to gather <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and take a seat. She enjoys a moment with her newborn before the servant comes to collect it. <</if>> <</if>> <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she waits for someone to help her still very gravid form to her next job, having forgotten she was choosing it. <<else>> $slaves[$i].slaveName is awoken from her stupor by a strong contraction. She runs a hand across her middle as another contraction runs through it. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn. Once she finds it, she draws it to her breast and resumes waiting for someone to tell her what to do. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to pondering what assignment would be best for a still very gravid girl. <<else>> While deciding on her post, $slaves[$i].slaveName's water breaks. Unable to reach the prepared birthing room in time, she pulls herself into a secluded nook to give birth in. <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before a servant finds her and collects her baby. She decides to rest for the rest of the day before returning to pondering what assignment would be best for a still very gravid girl. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to waddling around the penthouse. <<else>> $slaves[$i].slaveName is awoken from her stupor by a strong contraction. She runs a hand across her middle as another contraction runs through it. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes waiting for someone to tell her what to do. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after a short rest, she returns to pondering her what assignment would be best for a still very gravid girl. <<else>> <<if $slaves[$i].fetish == "humiliation">> While wandering the penthouse deciding on her post, $slaves[$i].slaveName's water breaks. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before finding a servant to give her it to. She decides to rest for the rest of the day before returning to figuring out what assignment would be most humiliating for a still very gravid girl. <<else>> While wandering the penthouse deciding on her post, $slaves[$i].slaveName's water breaks. Unable to reach the prepared birthing room in time, she finds a secluded nook to give birth in. <<ClothingBirth>> She gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and recovers her strength before finding a servant to give her it to. She decides to rest for the rest of the day before returning to deciding what assignment would be best for a still very gravid girl. <</if>> <</if>> <</if>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> <<if $Attendant != 0>>$Attendant.slaveName leads her to a special pool designed to give birth in. Once she is safely in the water alongside her,<<else>>She is lead to a special pool designed to give birth in. Once she is safely in the water alongside her assistant,<</if>> she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her watching caretaker. Her child is promptly taken and, following a cleaning of her still very gravid body, she is taken back to the spa. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's water breaks. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName pulls her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> Her and <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child are quickly dried off as she begins nursing it. A servant soon arrives to take her children away. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> <<if $Attendant != 0>>$Attendant.slaveName escorts her to a special pool designed to give birth in. Once she is safely in the water alongside her,<<else>>She is escorted to a special pool designed to give birth in. Once she is safely in the water alongside her assistant,<</if>> she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, aided by her caretaker. Her child is promptly taken and, following a cleaning of her still very gravid body, she is taken back to the spa. <<else>> <<if !canWalk($slaves[$i])>>While changing in the changing room before a nice soak, $slaves[$i].slaveName's water breaks. She hurries to find someone to help her but only finds curious onlookers<<else>>While heading for the changing room before a nice soak, $slaves[$i].slaveName's water breaks. She hurries into the changing room only to find it unusually crowded<</if>>. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> Several of other slaves present help her with <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child while the rest finish pleasuring themselves over the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> Having been notified in the weeks leading up to her <<if $slaves[$i].birthsTotal == 0>>first<<else>>regular<</if>> birth, she is helped to the front of the class and stripped; she is being used as a learning aid in this lesson. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of the rapt attention of the other students. Her child is promptly taken and, following a cleaning and fresh change of clothes, she is helped back to her seat. She can't help but <<if canSee($slaves[$i])>>notice some of the detailed notes the class took on her genitals<<else>>overhear some of the lewd comments about her still very gravid figure<</if>>. <<set $humiliation = 1>> <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth. She fails to manage and a particularly strong contraction elicits a moan noticeable enough to draw all the students' attention. <<set $humiliation = 1>> <<ClothingBirth>> <<if $Schoolteacher != 0>>$Schoolteacher.slaveName, furious that her lesson was interrupted, drags her still very pregnant ass from the class along with her newborn child<<else>>She gathers her newborn child up and is quickly helped from the class<</if>>. She can feel all the eyes watching her leave. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> Having been notified in the weeks leading up to her <<if $slaves[$i].birthsTotal == 0>>first<<else>>regular<</if>> birth, she heads to the front of the class and strips; she is being used as a learning aid in this lesson. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of the rapt attention of the other students. Her child is promptly taken and, following a cleaning and fresh change of clothes, she returns to her seat. She can't help but <<if canSee($slaves[$i])>>notice some of the detailed notes the class took on her genitals<<else>>overhear some of the lewd comments about her still very gravid figure<</if>>. <<set $humiliation = 1>> <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth. She fails to manage and a particularly strong contraction elicits a moan noticeable enough to draw all the students' attention. <<set $humiliation = 1>> <<ClothingBirth>> <<if $Schoolteacher != 0>>$Schoolteacher.slaveName, furious that her lesson was interrupted, dismisses her from the class along with her newborn child<<else>>She gathers her newborn child up and quickly excuses herself from the class<</if>>. She can feel all the eyes staring at her still very gravid middle. <</if>> <</if>> <<case "take classes">> <<if (random(1,20) > $suddenBirth)>> Or she would have, had <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>> allowed it. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, her birth will be turned into a live broadcast. Blushing strongly, she begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, trying her best to hide her shame. Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <<set $humiliation = 1>> <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's water breaks. Since she can't leave the lesson, she tries her best to hold back the upcoming birth, not without your assistant noticing. As punishment for poor planning, especially since this will be a weekly occurrence in her life, she is forbidden from leaving. Additionally, her birth will be turned into a live broadcast. <<set $humiliation = 1>> <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is gathered to <<if !canWalk($slaves[$i])>>be cleaned<<else>>clean herself<</if>> up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the brothel by a group of eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next costumer's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The costumer splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cunt. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped to a private room in the back of the brothel by several patrons who paid quite a handsome price to enjoy this moment. <<if $slaves[$i].devotion > 20>> She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she beckons the audience to enjoy her still very gravid body. <<elseif $slaves[$i].devotion >= -20>> She hesitantly begins to pose, but one of the patrons grabs her by the swollen waist and pulls her onto his lap. She winces as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <<else>> She stands shaking, her waters flowing down her legs, until one of the patrons grabs her by the swollen waist and pulls her onto his lap. She cries out as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <</if>> <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body upright, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the brothel filled with eager patrons. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her audience. Her child is promptly taken and, following a cleaning and fresh change of clothes, the audience is allowed to have their way with her still very gravid body. <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. Showing no signs of stopping, he shoves her bulk off of him. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. She draws her child to her breast before seeking out the next costumer's cock. <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The costumer splashes across her face as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cunt. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat as she struggles to reach her child around her still very gravid middle. Once she has brought her child to her breast, she seeks out the next costumer's cock. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the brothel accompanied by several patrons who paid quite a handsome price to enjoy this moment. <<if $slaves[$i].devotion > 20>> She settles herself onto a patron's lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in the attention of her audience. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she beckons the audience to enjoy her still very gravid body. <<elseif $slaves[$i].devotion >= -20>> She hesitantly begins to pose, but one of the patrons grabs her by the swollen waist and pulls her onto his lap. She winces as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <<else>> She stands shaking, her waters flowing down her legs, until one of the patrons grabs her by the swollen waist and pulls her onto his lap. She cries out as his dick slips over her exposed crotch, but can do nothing to stop <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby from being born. She hates that the first thing her child will touch is an erect cock; a bitter reminder of what its future will likely hold. Her fully born child is promptly taken and her clients descend upon her vulnerable, still very gravid, body. <</if>> <<else>> <<if (_birthScene > 80) && canDoVaginal($slaves[$i])>> While riding a costumer's dick, $slaves[$i].slaveName's water breaks on him. She desperately tries to disengage but he grabs her hips and slams her back down. He thoroughly enjoys her contracting cunt before pushing her off and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He cums over her heaving, still very gravid body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 60) && canDoAnal($slaves[$i])>> While taking a costumer's dick in her ass, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her hips and slams into her hard. Quickly she spreads her legs apart and begins pushing out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her still very gravid belly and slips to her side. She quickly gathers her child to be sent off. <<set $humiliation = 1>> <<elseif (_birthScene > 40)>> While licking a costumer's cunt, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her still very gravid body to the ground and leaving. When she recovers, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <<else>> While sucking a costumer's dick, $slaves[$i].slaveName's water breaks. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse to the ground and leaving. When she recovers and pushes her still very gravid body to its feet, she quickly gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child to be sent off. <</if>> <</if>> <</if>> <</if>> <<case "be the Schoolteacher">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> She calls for her teaching aid to help position her so the class may receive a lesson on childbirth. She begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle. <<set $humiliation = 1>> <<else>> While teaching a lesson, $slaves[$i].slaveName's water breaks. Sensing she wouldn't be able to make it to the birthing area, she instead chooses to act on the opportunity. Today's lesson will be on childbirth. <<set $humiliation = 1>> <<ClothingBirth>> Once she recovers enough, she gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn child and instructs the class to take notes on the lesson she just demonstrated before being escorted out of the classroom. All eyes are locked onto her still very gravid middle; it's clear the class will need a lecture on broodmothers and their weekly routine. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> While stripping, she makes her way to the front of the classroom and settles herself in a way her entire class can see. Birth <<if $slaves[$i].birthsTotal == 0>>will be<<else>>is<</if>> a regular occurrence in her life and it would be a waste to not work it into her lesson plan. She wiggles herself into a comfortable spot and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, fully aware of her watching students. She demonstrates the proper ways to labor and how to deliver a baby. She explains the infant's future as her child is taken and excuses the class for a short break in order to freshen up. Upon their return, she begins a lesson on being a broodmother, as there is always a curious face locked onto her still very gravid middle. <<set $humiliation = 1>> <<else>> While teaching a lesson, $slaves[$i].slaveName's water breaks. Sensing she wouldn't be able to make it to the birthing area, she instead chooses to act on the opportunity. Today's lesson will be on childbirth. <<set $humiliation = 1>> <<ClothingBirth>> Once she recovers enough, she gathers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> newborn child and instructs the class to take notes on the lesson she just demonstrated before leaving to drop off her child for removal. She feels all the eyes on her still very pregnant body as she waddles past. It's clear the class will need a review on broodmothers when she returns. <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].pregSource == -1 && $slaves[$i].relationship == -3>> <<if (random(1,20) > $suddenBirth)>> You make sure to find time in your busy schedule to be at your concubine wife's side as she gives birth to your children, even if it's <<if $slaves[$i].birthsTotal == 0>>to be <</if>> a weekly occurrence. You gently caress $slaves[$i].slaveName's body as she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You help her upright and hold your child to her breasts. The two of you cuddle as you watch your newborn suckle from its mother. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. When the time comes to pick up the newborn, the slave servant is surprised to find a name-card affixed to its blanket.<<if $slaves[$i].fetish != "mindbroken">> She can't help but feel more devoted to her master after seeing such a touching act. Before you leave, $slaves[$i].slaveName expresses how cute she found your child and that she can't wait to see the next one.<</if>> <<else>> Your sleep is awoken by a moist sensation and a loud moan beside you. As you help your concubine wife up, she can't hold back the coming birth. <<ClothingBirth>> As you swaddle <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, you cuddle up to the still very gravid girl. Bringing your child to her breast, you enjoy each other's comfort until a servant comes to clean up. Since she is quite special to you, you allow her the time to pick out names before her child has to be taken away. The slave servant is somewhat surprised to by your actions, but understands those closest to you are afforded luxuries far beyond her peers. <</if>> <<elseif !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is assisted in reaching your side. You call her over and strip her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to your wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she is helped back to your master suite. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. This disturbance of her usual routine spurs her to look for you and she begins struggling to find you. You find her in the halls, halfway to your office, just barely holding back <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child. You help her the rest of the way, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is assisted in reaching your side. You beckon her over and strip her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying your wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she is helped back to your master suite. As she leaves your office, she throws you a wink, hoping to see you again soon. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. Saddened that you aren't there for the show, she begins struggling to crawl to you . By the time she reaches your office, she is barely holding back her child. You rise to meet her and help her onto the couch, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She wanders the penthouse until she finds you. You call her over and strip her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to your wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she returns to your master suite. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. This disturbance of her usual routine spurs her to look for you and she begins waddling off to find you. As she inches into your office, it's abundantly clear <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child is just beginning to crown. You help her to the couch, just as the show begins. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending it off and spending some more intimate time together. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She wanders the penthouse until she finds you. You beckon her over and strip her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying your wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with you, she returns to your master suite. As she waddles from your office, she throws you a wink, hoping to see you again soon. <<else>> $slaves[$i].slaveName cradles her gravid belly, waiting for your return, when her water breaks. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child<<if $slaves[$i].pregType > 1>>ren<</if>>. You rise to meet her and help her onto the couch, just before it's too late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. <</if>> <</if>> <</if>> <<case "live with your Head Girl">> <<if $slaves[$i].pregSource == $HeadGirl.ID>> <<if (random(1,20) > $suddenBirth)>> $HeadGirl.slaveName makes sure that the mother of her child is happy and comfortable for the upcoming birth, even if they won't be spending much time with their offspring. She carefully undresses $slaves[$i].slaveName, all the while whispering sweet nothings in her ear. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, and her child is carefully collected by their father. Once they are out of the way, $HeadGirl.slaveName moves in to fondle $slaves[$i].slaveName's tired, still very gravid body. <<else>> <</if>> <<else>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is aided in finding $HeadGirl.slaveName, who undresses her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is taken back to $HeadGirl.slaveName' room. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is aided in seeking out $HeadGirl.slaveName, who undresses her as she dutifully begins to push out, enjoying her wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is helped back to $HeadGirl.slaveName's room. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and places it in the cradle readied for her. She is helped to the shower as your servants clean up and remove her newborn. Freshened up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her still very pregnant body when she finishes her rounds. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She wanders until she finds $HeadGirl.slaveName, who undresses her as she instinctively begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, indifferent to her wandering hands. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she is lead back to $HeadGirl.slaveName' room. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She seeks out $HeadGirl.slaveName, who undresses her as she dutifully begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, enjoying her wandering hands and attention. Her child is promptly taken and, following a cleaning, a fresh change of clothes, and some private time with your head girl, she returns to $HeadGirl.slaveName's room. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and places it in the cradle readied for her. She waddles off to shower as your servants clean up and remove her newborn. Freshened up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her still very pregnant body when she finishes her rounds. <</if>> <</if>> <</if>> <</if>> <<case "be confined in the arcade">> Or she would have been, if she weren't locked in an arcade cabinet. A gush of liquid pours from $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby into a waiting basket. As it is carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> <<if !canWalk($slaves[$i])>> <<if (random(1,20) > $suddenBirth)>> She is helped to the clinic's maternity ward. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she is returned to her recovery room to rest. <<else>> $slaves[$i].slaveName is in the perfect place to give birth when her water breaks. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she returns to attend to her patient's post-birth health. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is guided to the clinic's maternity ward. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she is returned to her recovery room to rest. <<else>> $slaves[$i].slaveName is in the perfect place to give birth when her water breaks. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child before taking it away. Before long she returns to attend to her patient's post-birth health. <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is forced into a specially designed cell to give birth in. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is moved back into a standard cell. <<else>> While waiting in a cell in $cellblockName, $slaves[$i].slaveName's water breaks. She assumes a birthing position, <<ClothingBirth>> She struggles to reach <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child around her still very gravid middle and resumes waiting with it latched to her breast. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is forced into a specially designed cell to give birth in. Reluctantly, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and, after her still very gravid body and the cell are hosed down, she is moved back into a standard cell. <<else>> $slaves[$i].slaveName is awoken from her stupor by moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She collects her <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and holds it close knowing someone will soon come to take it away from her. <</if>> <</if>> <<case "be the DJ">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by a influential patron. She settles herself onto his lap and begins working on <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in his attention. Placing her child outside the room, she returns to pleasure her tease. <<else>> While DJing $clubName, $slaves[$i].slaveName's water breaks. She can't stop her setlist without drawing attention, so she tries her best to ride out the contractions. As soon as the opportunity arises, she attempts to sneak off stage. However, a number of fans block her progress keeping her on stage. Before long the contractions are too much to bear and she drops to the ground. <<set $humiliation = 1>> <<ClothingBirth>> Exhausted, she sits up and smiles to the crowd. Her show definitely drew attention to her club. With a burst of energy she hefts her still very gravid body to its feet, bows to the crowd, and gathers her child before making her way off stage. As she leaves the public's gaze, she shouts out with a wink "Same time next week!". <</if>> <<case "be the Attendant">> <<if (random(1,20) > $suddenBirth)>> $Attendant.slaveName waddles to a special pool designed to give birth in. Once she is safely in the water, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, something she has been trained for. Her child is promptly taken and, following a cleaning, she heads back to the main pool. <<else>> While tending to the girls in the spa, $slaves[$i].slaveName's water breaks. The girls quickly come to her aid as the contractions get closer and closer together. Their hands are all over her laboring body, unsure of what they should be doing. <<set $humiliation = 1>> <<ClothingBirth>> She thanks her charges for their, less than helpful, efforts and collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal. Upon returning, she strips down and enters the pool, desperate for a break and eager to take the weight off her still very gravid body. <</if>> <<case "be the Madam">> <<if (random(1,20) > $suddenBirth)>> She heads to a private room in the back of the club accompanied by a influential patron. She settles herself onto his lap and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, basking in his attention as he strips her. Placing her child outside the room, she returns to get more intimate with her catch. <<else>> While managing $brothelName, $slaves[$i].slaveName's water breaks. Knowing she lacks the time to leave, she sets up a sign reading "birthshow <<print cashFormat(100)>> a viewer" and takes a seat. <<set $humiliation = 1>> <<ClothingBirth>> Upon completing her show, she reclines with <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and begins counting the credits she bought in. In total she made <<print cashFormat(100*_birthScene)>> and feels that business will be up in the brothel as patrons line up hoping another showing. <<set $cash += 100*_birthScene>> <</if>> <<case "be the Stewardess">> <<if (random(1,20) > $suddenBirth)>> She strips and settles herself into her favorite chair while calling several servants to her aid. She begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby into the arms of her waiting charges. Her child is promptly taken and she reclines while her servants clean and dress her still very gravid body. Once she has had enough, she orders them to help her up and get back to work on the penthouse. <<else>> While overseeing the house servants, $slaves[$i].slaveName's water breaks. She has no time to strip down so she takes a seat and readies herself. Commandingly, she snaps her fingers and orders her charges to clean up the floor, assist her with her clothes, and be ready to take <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child away. <<set $humiliation = 1>> <<ClothingBirth>> Once she catches her breath, she struggles to her feet and takes the fresh change of clothing provided by her servants before ordering them back to work. <</if>> <<case "be the Milkmaid">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She is quite experienced in delivering her cows' children, but she finds it much more difficult to apply her knowledge to herself. Her child is promptly taken and, after a short rest, she returns to caring for your cows, as gravid as ever. <<else>> While tending to her stock, $slaves[$i].slaveName's water breaks. She hastily pulls herself into a vacant stall and seats herself in its corner. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before returning to $dairyName. The cows around her stall all have a knowing look on their faces<<if $dairyPregSetting > 0>> but with their own swollen bellies hanging heavily from them, they know that they soon will follow her lead.<<else>>.<</if>> <</if>> <<case "be the Wardeness">> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She enters an empty cell, strips, and seats herself on the cot. She instinctively begins birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she returns to mindlessly breaking the confined slaves. <<else>> While punishing a slave, $slaves[$i].slaveName's water breaks, soaking her. Indifferent, she resumes beating her until the contractions are too much to bear. Settling to the floor, she begins giving birth. <<ClothingBirth>> As soon as she regains her strength, she resumes beating the confused slave. Her child is collected by a servant, who carefully hints that $slaves[$i].slaveName should take a break before returning to her task. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to the cellblock. <<else>> While punishing a rebellious slave, $slaves[$i].slaveName's water breaks, soaking her. Noticing the slave's smirk, she resumes beating her until the contractions are too much to bear. Relocking the cell, she waddles into the nearest empty cell and drops her weight onto the cot. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before returning to $cellblockName. On her way past the cells, she takes note of any slaves whispering or gesturing about what transpired for future punishment. <</if>> <</if>> <<case "be the Nurse">> <<if (random(1,20) > $suddenBirth)>> She waddles to her maternity ward and strips before settling into an open bed. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby as her assistants watch. Her child is promptly taken and she is helped to the recovery ward until she recovers enough to take over $clinicName again. <<else>> While tending to your unwell slaves, $slaves[$i].slaveName's water breaks. Counting the time between contractions, she knows she has no time to get to her prepared birthing chamber. She waddles into the nearest empty room and hoists her gravid body into the examination chair, placing her feet in the stirrups. <<ClothingBirth>> Quickly, she collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal before retiring to the recovery ward. Within an hour of rest, she is back on her feet tending to her charges. <</if>> <<case "be your Head Girl">> <<if (random(1,20) > $suddenBirth)>> She returns to <<if $HGSuite == 1>>her room's bed<<else>>her bed<</if>> and strips before slipping into it. She makes herself comfortable<<if $HGSuiteSlaves != 0>>, as her slave rushes to her side,<</if>> and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken<<if $HGSuiteSlaves != 0>> by her roommate<</if>> and she rests awhile before returning to managing your slaves. <<else>> While overseeing your other slaves, $slaves[$i].slaveName's water breaks. She attempts to hold back the coming birth until she can catch a break in her duties but ultimately fails. <<set $humiliation = 1>> <<ClothingBirth>> Upon finishing, she quickly collects <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child and orders the mess to be cleaned promptly without breaking her dominant appearance. <</if>> <<case "guard you">> <<if (random(1,20) > $suddenBirth)>> Or she would have, if she'd stop refusing to leave your side. You lead her someplace private and help her undress. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. You call for a servant to quickly gather her child as you help her into the shower, making sure to wait outside for your loyal guardian to finish. <<else>> Refusing to leave your side even when on the verge of giving birth, $slaves[$i].slaveName continues to serve as your bodyguard despite her condition. A splashing sound and a loud groan emit from behind you; your bodyguard has gone into labor. You quickly help her to the ground and prepare for the coming birth. <<ClothingBirth>> You sit by your loyal guard holding her child until a servant comes by to take them away. Once she is thoroughly rested, you help her up and lead her back to the penthouse to shower and change. <</if>> <<case "recruit girls">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she rests awhile before returning to finding new slaves for you. <<else>> While on a video call with a potential recruit, $slaves[$i].slaveName's water breaks. She attempts to play it cool and act like nothing is happening but the worsening contractions finally get to her. <<set $humiliation = 1>> <<ClothingBirth>> <<if _birthScene > 50>> Exhausted from the birth and clutching her newborn child, she returns to find that she never ended the call. The prospective slave is blushing furiously and seems to have begun touching herself to the show. Apologizing for the interruption, while red with embarrassment, $slaves[$i].slaveName resumes chatting with the somewhat more pliant girl. <<else>> Exhausted from the birth and clutching her newborn child, she returns to find that she never ended the call. The prospective slave is grinning widely and states she has been recording the show. She signs off, but not before saying she'll be seeing more of $slaves[$i].slaveName around the internet. <<if $slaves[$i].fetish == "humiliation">>Your recruiter can't help but become aroused at the prospect<<else>>Your recruiter is terrified that her birth video is out there for everyone to see, partly due to her own shame and to the potential damage it will do to her reputation<</if>>. <</if>> <</if>> <<case "work in the dairy">> <<if $dairyRestraintsSetting > 1 && $slaves[$i].career == "a bioreactor">> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is secure, the basket retracts to allow $possessive <<if $slaves[$i].mpreg == 1>>rear<<else>>vagina<</if>> to be cleaned. <<else>> Without warning, $slaves[$i].slaveName's water breaks and $possessive body begins to rapidly push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the squirming child before the basket could extend, flagging her unit for maintenance. <</if>> All these events are meaningless to $object, as $possessive consciousness has long since been snuffed out. <<elseif $dairyRestraintsSetting > 1>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. Once <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby is secure, the basket retracts to allow $possessive <<if $slaves[$i].mpreg == 1>>rear<<else>>vagina<</if>> to be cleaned. <<else>> Without warning, $slaves[$i].slaveName's water breaks and $possessive body begins to rapidly push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the squirming child before the basket could extend, flagging her unit for maintenance. <</if>> $pronounCap doesn't care about any of this, as the only thoughts left in $possessive empty mind revolve around the sensations in $possessive crotch and breasts. <<else>> <<if (random(1,20) > $suddenBirth)>> As $slaves[$i].slaveName's water breaks, a mechanical basket is extended under $possessive laboring <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>. $pronounCap struggles in $possessive bindings, attempting to break free in order to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby, but $possessive efforts are pointless. $pronounCap is forced to give birth, restrained, into the waiting holder. Once the child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> secure, the basket retracts allowing access to $possessive vagina. <<else>> Without warning, $slaves[$i].slaveName's water breaks and she uncontrollably births <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She manages to force out the screaming child before the basket could fully extend, flagging her unit for maintenance and causing quite the scene. She knows full well there is nothing she can do to hide her shame. <</if>> $possessiveCap mind slips slightly more as $pronoun focuses on $possessive fate as nothing more than an animal destined to be milked and bare offspring until $possessive body gives out. <<set $humiliation = 1>> <<set $slaves[$i].trust -= 10, $slaves[$i].devotion -= 10>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> While getting milked, $slaves[$i].slaveName's water breaks. $pronounCap shows little interest and continues kneading $possessive breasts. Instinctively, $pronoun begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>>. $pronounCap pays no heed to $possessive child being removed from the milking stall, instead focusing entirely on draining $possessive breasts and getting comfortable with her still very gravid middle. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child being removed from the milking stall, nor her still very gravid middle, instead focusing entirely on draining her breasts. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> While getting milked, $slaves[$i].slaveName's water breaks,<<if $dairyPregSetting > 0>> this is a regular occurrence to $object now so<<else>> but<</if>> $pronoun continues enjoying $possessive milking while $pronoun works to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. $pronounCap catches <<if canSee($slaves[$i])>>a glimpse<<else>>the sound<</if>> of $possessive child being removed from the milking stall before returning $possessive focus to draining $possessive breasts. <<else>> While getting milked, $slaves[$i].slaveName's water breaks. Knowing she can't leave yet, she shifts into a more comfortable position for the impending birth. <<ClothingBirth>> She takes a break from milking to collect <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> child for removal and to catch her breath before reattaching the milkers and coaxing her milk to begin flowing anew. <</if>> <</if>> <</if>> <<default>> //Assignment was $slaves[$i].assignment so why did we default? Report this!// <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> <<if _birthScene >= 50>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <<else>> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She carries on until the contractions drag her to her knees. <<ClothingBirth>> She rolls onto her side and rests with her child to her breast until a servant collects her child and helps her to her bed. <</if>> <</if>> <<else>> <<if (random(1,20) > $suddenBirth)>> She is helped back to her bed and stripped before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> <<if _birthScene >= 70>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<elseif _birthScene >= 30>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to walk without assistance, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She is helped to the shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. Instinctively, she begins to push out <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She runs her hands across the still huge dome of her middle; to her, gravidity and birth is nothing out of the ordinary. <<else>> <<if _birthScene >= 50>> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. She carries on until the contractions drag her to her knees. <<ClothingBirth>> She rolls onto her side and rests with her child to her breast until a servant collects her child and helps her to her bed. <<else>> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She fishes around under her still huge dome of a stomach searching for her newborn. Once she finds it, she draws it to her breast and resumes resting. <</if>> <</if>> <<elseif $slaves[$i].fetish == "humiliation" && _birthScene >= 50>> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if (random(1,20) > $suddenBirth)>> She returns to her bed and strips before slipping into it. She makes herself comfortable and begins working on birthing <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Her child is promptly taken and she is encouraged to keep resting. She rolls over, cradling her heavily rounded middle, and dozes off. <<else>> <<if _birthScene >= 70>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment, a hand on her still very gravid middle. <<elseif _birthScene >= 30>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth <<if $slaves[$i].birthsTotal == 0>>her first<<else>>this week's<</if>> baby. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery. She runs a hand across her still very gravid middle; she'll have to be more careful in the future as there are plenty more children growing within her. <<else>> $slaves[$i].slaveName is awoken from her rest by a moist sensation followed by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She hefts her still very gravid body out of bed to take a shower as your servants clean up and remove her child. <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "HyperBroodmotherBirth">> <br> <<if random(1,2) == 1>> /* at assignment else in halls/etc */ <<switch $slaves[$i].assignment>> <<case "rest">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She struggles to roll over, and failing that, clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. <<ClothingBirth>> She struggles to draw her child to her breast and resumes resting. <<else>> $slaves[$i].slaveName is awoken from her rest by a contraction. She rolls over and clutches her gravid belly as another contraction wracks her body. Since this has already happened several times this week, she knows what to expect. <<ClothingBirth>> Her child is collected and her body cleaned before she is allowed to resume her rest. <</if>> <</if>> <<case "be a subordinate slave">> <<set _tempSub = getSlave($slaves[$i].subTarget)>> <<if $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born, a cock is shoved into her gaping pussy as she draws her child to her breast. <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, though it does nothing to deter her from her task. <<ClothingBirth>> No sooner than her baby is born does she go back to pleasuring her dom. <</if>> <<else>> <<if $slaves[$i].subTarget == 0>> While servicing your other slaves, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. However, several hands quickly hook her enormous bulk and she is pulled back into another slave's crotch. <<set $humiliation = 1>> <<ClothingBirth>> Since she is too pregnant to collect her child, it is done for her. Her exhausted form is slumped onto her huge belly as another slave helps themselves to her vulnerable body. <<else>> While servicing _tempSub.slaveName, $slaves[$i].slaveName's body begins to birth another of her brood, causing her to immediately try to break off. Her dom eagerly watches her pregnant sub's ordeal. <<set $humiliation = 1>> <<ClothingBirth>> _tempSub.slaveName collects the newborn child to be sent off before returning and planting her crotch directly over her exhausted sub's face. <</if>> <</if>> <<case "whore">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She struggles to bring her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers to fuck her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move and rapidly crowning, she manages to get several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies stranded on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped into a sitting position and handed her child. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast as she resumes whoring, oblivious to the free show she just gave her customers. <<else>> While attempting to attract customers with her grotesquely distended body, $slaves[$i].slaveName's body begins to birth another of her brood. She knows it is pointless to try to waddle away, as large as she is, so she convinces several men to help her out. <<set $humiliation = 1>> <<ClothingBirth>> She lies on the ground, exhausted and covered in sperm from the circle of men watching her, until she is helped to her feet and handed her child. <</if>> <</if>> <<case "serve the public">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins beckoning for the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The citizen splashes across her face before placing her child on her breast, as she begins seeking out the next citizen's cunt. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next citizen's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a citizen's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a citizen's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a citizen's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "work a glory hole">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off and sighs, knowing full well she couldn't move even if she weren't confined. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She makes no effort to stop sucking the dicks presented to her. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never notices, focused entirely on the fresh cock poking through the glory hole. <<else>> While sucking a dick through the hole of her confining box, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly finishes the dick off before realizing there is no way she can move her bloated form in the box. Another dick is shoved into her trapped face and she is forced to keep sucking. <<ClothingBirth>> Her child is taken as it is born from her rear hanging out of the box. She never got a look at it, being unable to turn even slightly. <</if>> <</if>> <<case "get milked">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. Between the milkers and her immobilizing belly, she ends up stranded atop her immense pregnancy. <<ClothingBirth>> Her child is carried away and she struggles to get off of herself. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She show little interest and continues kneading her breasts. <<ClothingBirth>> She shows no interest in her child<<if $slaves[$i].pregType > 1>>ren<</if>> being removed from the milking stall, instead focusing entirely on draining breasts. <<else>> While getting milked, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a comfortable position to give birth while the milker works her breasts. <<ClothingBirth>> Her child is carried away and she rests with her back against the wall. She groans as she realizes the milk tank is nearly full, having been filled with the copious amounts of milk her body is producing for her brood. <</if>> <</if>> <<case "please you">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While resting against her belly nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to move she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While sitting absentmindedly nearby, $slaves[$i].slaveName's body begins to birth another of her brood. She pays no heed to it and continues waiting for you to use her. <<ClothingBirth>> You certainly enjoyed the show as you call for a servant to take away her child and to clean up the still oblivious broodmother. <<else>> While standing nearby, $slaves[$i].slaveName's body begins to birth another of her brood, startling her. She looks to you for guidance and you shake your head "no". Without permission to leave she <<if $slaves[$i].devotion > 50>>decides to give you a show<<elseif $slaves[$i].devotion > 20>>reluctantly decides giving birth in front of you isn't so bad.<<else>>begins to panic as her contractions come sooner and sooner<<set $humiliation = 1>><</if>>. <<ClothingBirth>> As thanks for the show, you help her exhausted body onto the couch so she can recover before returning to her duties. You call for a servant to take away her child and clean up your toy. <</if>> <</if>> <<case "stay confined">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. Since she can't move, she just lets things happen. <<ClothingBirth>> She struggles for a minute before realizing she is incapable of reaching her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck atop her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck standing thanks to her massive belly. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <</if>> <<case "work as a servant" "be a servant">> <<if $slaves[$i].fetish == "mindbroken">> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She disregards this development and continues working. <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her out of the way, leaving her to clean up her mess. Instead, she struggles to bring her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <<else>> While struggling to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on trying to clean as she drags her belly along the floor. <<ClothingBirth>> Instead of carrying on her task, she draws her child to her breast until <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her to move her useless ass<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her to move her useless ass<<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her to move her useless ass<</if>>. <</if>> <<else>> <<if $seed > 50>> While giving a slave oral service, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to pull away but they grab her head and force her back to their crotch. <<set $humiliation = 1>> <<ClothingBirth>> The slave gets off quite strongly to the show and shoves her to the ground, leaving her struggling to get up before <<if $Stewardess != 0>>$Stewardess.slaveName shouts at her<<elseif $HeadGirl != 0>>$HeadGirl.slaveName shouts at her <<else>><<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>shouts at her<</if>>. <<else>> While using her bloated belly to scrub the penthouse floor, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time this week this happened, she readies herself for the coming birth. <<ClothingBirth>> She makes a pass around the room before scooping up her child and struggling to her feet. She slowly waddles to drop off her child. <</if>> <</if>> <<case "serve in the master suite">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She struggles to shift into a more comfortable position before giving up. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle at the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. Knowing there is nothing she can do, she accpets that she is going to give birth in your bed. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of escaping the fuckpit, so she leaves herself at the mercy of the other fucktoys. They happily position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She knows she stands no chance of reaching her sex toys, so she does her best to conceal them. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She shifts into a more comfortable position. <<ClothingBirth>> Resting in your bed, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her forcefully ejected from the bed so it can be cleaned before your return.<</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> While being the bottom of the master suite's fuckpit, $slaves[$i].slaveName's body begins to birth another of her brood. While she doesn't stop having sex, the fucktoys using her do and attempt to drag her from the pit to give birth. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. The fucktoys give up their efforts to haul her bloated form out of the pit and allow her to settle a the bottom. Without a second thought about her child, she attempts to coax the other slaves back into an orgy. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She pays it no heed and continues blankly waiting. <<ClothingBirth>> Resting on her belly, she draws her child to her breast and resumes waiting for you. <<if $Concubine != 0>>Concubine.slaveName furiously orders her child<<if $slaves[$i].pregType > 1>>ren<</if>> removed, and her thoroughly cleaned before your return.<</if>> <</if>> <<else>> <<if $masterSuiteUpgradeLuxury == 1>> While awaiting your return on the big bed in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She quickly moves herself off the bed and calls for a servant before dropping onto her bloated stomach. <<ClothingBirth>> Once her child is removed, she's cleaned up, and the sheets changed, she struggles back into bed to recover for your return. <<elseif $masterSuiteUpgradeLuxury == 2>> While participating in the fuckpit orgy, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to crawl out of the pit but the other fucktoys easily pull her back in and position themselves for her to pleasure them while giving birth. <<set $humiliation = 1>> <<ClothingBirth>> Once the fucktoys are done tormenting the exhausted broodmother, they hand her child off to the help and snuggle up to her enormous pregnancy as she recovers her strength. <<else>> While awaiting your return in the master suite, $slaves[$i].slaveName's body begins to birth another of her brood. She tries to get to the prepared area but fails to untangle herself from the toys she was playing with. She calls for a servant to hurry as she begins laboring. <<ClothingBirth>> The servant collects her child and helps her onto the largest cushion in the room to recover for your return. With a little effort she pushes the vibrating dildo out of her ass before settling down for a nap. <</if>> <</if>> <</if>> <<case "serve in the club">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She frantically struggles to move drawing even more attention to her helpless state. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, her body begins to birth another of her brood. She keeps on dancing, despite her condition, until her contractions drag her onto her bloated stomach. <<ClothingBirth>> Multiple citizens drag her into a booth so that they may tease her enormous exhausted body while the dance floor is dried and her child is carried off. <<elseif $slaves[$i].fetish == "humiliation">> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can, all the while flashing glimpses of her crotch and nipples. During one of her dances, her body begins to birth another of her brood. She calls out to the crowd, hyping them up for her new show. <<set $humiliation = 1>> <<ClothingBirth>> As her child is removed from the dance floor, she is helped into one of the back rooms by several of her aroused onlookers. <<else>> $slaves[$i].slaveName is showing off her grotesque body and trying to attract citizens by dancing as well as she can. During one of her dances, $slaves[$i].slaveName's body begins to birth another of her brood. She clumsily tries to leave the dance floor only to find hands groping her titanic belly. She is roughly pulled into one of the side rooms by a group of men looking forward to the show she's about to perform for them. <<set $humiliation = 1>> <<ClothingBirth>> Only once the last of her clients cums over her bloated body is she handed her child and allowed to rest. She enjoys a moment with her newborn before the servant comes to collect them. <</if>> <</if>> <<case "choose her own job">> <<if !canWalk($slaves[$i])>> While thinking about what job to take as an immobile womb, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything but labor, she gives in to what's coming. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> <<if $slaves[$i].fetish == "humiliation">> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <<else>> While slowly wandering the penthouse deciding on her post, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She decides to rest for the rest of the day before returning to choosing her next task. <</if>> <</if>> <<case "rest in the spa">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for a water birth, <<if $Attendant != 0>>$Attendant.slaveName shifts into position to aid her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While soaking in the spa's pool, $slaves[$i].slaveName's body begins to birth another of her brood. As she begins to ready herself for birth, <<if $Attendant != 0>>$Attendant.slaveName struggles to pull her out of the pool and glares at her<<else>>the other bathers watch curiously<</if>>. <<ClothingBirth>> She and her child are quickly dried off as she begins nursing them. A servant soon arrives to take her children away. <<else>> While heading for the changing room before a nice soak, $slaves[$i].slaveName's body begins to birth another of her brood. She hurries into the changing room only to find it unusually crowded. Without any choice left, she assumes a birthing position. <<set $humiliation = 1>> <<ClothingBirth>> The several of other slaves present, that aren't pinned by her sudden intrusion, help her with her child while the rest enjoy the show. <<if $Attendant != 0>>$Attendant.slaveName, lured in by the commotion, shoos the other slaves out and helps the new mother to a private relaxation room to unwind<<else>>Soon a servant arrives to take her child away, and she is ushered into the bath to clean up and relax<</if>>. <</if>> <</if>> <<case "learn in the schoolroom">> <<if !canWalk($slaves[$i])>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, and she is too heavy to move, she is allowed to give birth right where she is. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child as class slowly resume. Looking around, she can't help but notice all the other students giggling and gesturing at her. <<else>> During a lesson in $schoolroomName, $slaves[$i].slaveName's body begins to birth another of her brood. Since this isn't the first time she interrupted the lesson this week, she is helped into an adjacent storage room. <<set $humiliation = 1>> <<ClothingBirth>> She struggles to gather her newborn child and slowly excuses herself from the class. She can't help but notice all the other students giggling and gesturing as she waddles out. <</if>> <<case "take classes">> <<if !canWalk($slaves[$i])>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to be cleaned up before the lesson is continued. <<else>> During a lesson under <<if $assistantName == "your personal assistant">>your personal assistant<<else>>$assistantName<</if>>, $slaves[$i].slaveName's body begins to birth another of her brood. Your assistant pauses and waits for her to finish, having given up after the last several times <<ClothingBirth>> Exhausted from the birth, she is permitted a short break as her child is collected to clean herself up before the lesson is continued. <</if>> <<case "work in the brothel">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before beckoning for the next customer's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she beckoning for the next customer's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins beckoning for the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before beckoning for the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage encouraging him to shove her onto her bloated womb and mount her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her baby. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and await her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on sucking. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. Since she is incapable of moving herself, she carries on licking. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her rear and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately struggles to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to collect her child, she awaits for it to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> <<if ($seed > 80)>> While taking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood out on him. Showing no signs of stopping, he struggles to shoves her bulk off of him. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. She is handed her child, which she clutches to her breast before seeking out the next citizen's cock. <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. <<ClothingBirth>> He cums down her throat before placing her child on her breast, as she begins seeking out the next citizen's cock. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so she allows her to reposition and continue. <<ClothingBirth>> The customer splashes across her face before placing her child on her breast, as she begins seeking out the next customer's cunt. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She shows no signs of slowing down, so he allows her to reposition and continue. Instinctively she begins to push out her baby, indifferent to who may be watching her naked crotch. He came strongly thanks to her and gives her a slap on the ass before handing her her child. She brings it to her breast before seeking out the next customer's cock. <</if>> <<else>> <<if ($seed > 80)>> While riding a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. He thoroughly enjoys her contracting cunt before pulling out and standing over her, jacking off. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He comes over her exhausted body and moves on leaving her to recover and collect her child to be sent off. <<set $humiliation = 1>> <<elseif ($seed > 60)>> While sucking a customer's dick, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he grabs her head and slams her back into his crotch. <<set $humiliation = 1>> <<ClothingBirth>> He cums down her throat before letting her collapse onto her bloated form. When she recovers, she gathers her child to be sent off. <<elseif ($seed > 40)>> While licking a customer's cunt, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but she grabs her head and slams her back into her crotch. <<set $humiliation = 1>> <<ClothingBirth>> She cums across her face before helping her to her feet and handing her the newborn child. <<else>> While taking a customer's dick in her ass, $slaves[$i].slaveName's body begins to birth another of her brood. She desperately tries to disengage but he shoves her onto her bloated womb and mounts her. Quickly she spreads her legs apart and begins pushing out her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. She can't hide what's happening between her legs, <<if $slaves[$i].fetish == "humiliation">>but that only makes it more exciting<<else>>so she bears with it<</if>>. He came strongly thanks to her and gives her a slap on the ass as she collapses onto her bloated womb. Once she recovers enough to get to her feet, she gathers her child to be sent off. <<set $humiliation = 1>> <</if>> <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].fetish == "mindbroken">> <<else>> $slaves[$i].slaveName cradles her swollen belly, waiting for your return, when her body begins to birth another of her brood. Saddened that you aren't there for the show, she begins waddling off to find you. By the time she reaches your office, she is barely holding back her child. You rise to meet her and struggle to help her onto the couch, just before it's to late. <<ClothingBirth>> Cradling your child, the two of you rest for a spell before sending them off and spending some more intimate time together. You make sure to pay special attention to her overstimulated belly before you help her back to your suite. <</if>> <<case "live with your Head Girl">> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She attempts to roll over, and failing that, begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She attempts to roll over, and failing that, claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and brings them to her breast. She waits for $HeadGirl.slaveName to return, hoping she will arrive before another baby makes its way out of her. <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> $slaves[$i].slaveName is awoken from her rest by a strong contraction. She rolls over and begins to fall back to sleep as another contraction wracks her body. Her body begins to birth another of her brood. <<ClothingBirth>> She draws her child to her breast and resumes resting before $HeadGirl.slaveName returns from her duties. <<else>> $slaves[$i].slaveName's body begins to birth another of her brood. She rolls over and claws at her massive belly as another contraction wracks her body. <<ClothingBirth>> She struggles to collect her child and places them in the cradle readied for her. She waddles off to take a bath as your servants clean up and remove her child. Cleaned up, she returns to resting knowing full well that $HeadGirl.slaveName will be eager to play with her body upon returning. <</if>> <</if>> <<case "be confined in the arcade">> A gush of liquid pours from the $slaves[$i].slaveName's cunt, followed by the attendant in charge of the arcade hanging an "out of order" sign on her exposed rear. While her mouth is filled with a customer's dick, her body instinctively births her child into the waiting basket. As they are carried away, her rear is cleaned up and the sign removed. <<case "get treatment in the clinic">> $slaves[$i].slaveName is in the perfect place to give birth when her body begins to push out another of her brood. <<if $Nurse != 0>>$Nurse.slaveName<<else>>A freelance nurse<</if>> delivers her child before taking them away. Before long she returns to attend to her patient's perpetual pregnancy. <<case "be confined in the cellblock">> <<if $slaves[$i].fetish == "mindbroken">> While waiting in confinement, $slaves[$i].slaveName's body begins to birth another of her brood. She assumes a birthing position. <<ClothingBirth>> She struggles for a minute before realizing her pregnancy takes up most of the cell and that she can't reach her child. The servant that has to crawl under her bloated body to get her child is less than pleased, especially since this is the third time this week she has had to do it. <<else>> $slaves[$i].slaveName is awoken from her stupor by her body beginning to birth another of her brood. She struggles to get into position but ends up getting stuck thanks to her massive belly and inability to properly move herself. <<set $humiliation = 1>> <<ClothingBirth>> She spills out of the cell when the servant comes once more to collect her child. She hastily tries to cram her bulk back into her cell before she gets chastised. <</if>> <<default>> <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on her way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</switch>> <<else>> /* add extra events here (moving between jobs | after work) */ <<if !canWalk($slaves[$i])>> <<if $slaves[$i].fetish == "mindbroken">> While stroking her pregnancy absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her bed. <<else>> <<if $seed > 50>> While waiting to be helped to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to do anything, she is forced to give birth where she is. <<ClothingBirth>> She gathers her child and recovers her strength while resuming her wait a servant to help her to her assignment. <<else>> While eating in the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to move, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and waits to be rescued from the vicious mockery, fully aware of all the jestering and laughter. <</if>> <</if>> <<else>> <<if $slaves[$i].fetish == "mindbroken">> While wandering the penthouse absentmindedly, $slaves[$i].slaveName's body begins to birth another of her brood. She carries on until the contractions drag her onto her swollen belly. <<ClothingBirth>> She draws her child to her breast and rests upon her mass until a servant collects her child and helps her back to her feet. <<elseif $slaves[$i].fetish == "humiliation">> While waddling through the penthouse between assignments, $slaves[$i].slaveName's body begins to birth another of her brood. Sensing an opportunity, she waddles to the nearest balcony overlooking the city. She calls out, making sure all eyes are on her for what happens next. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to. She resumes her previous task, eager for the next child to move into position. <<else>> <<if $seed > 50>> While waddling through the penthouse on the way to her next assignment, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds a secluded room to give birth in. <<ClothingBirth>> She gathers her child and recovers her strength before finding a servant to give her child to before shuffling to her assignment. <<else>> While waddling through the penthouse on her way to the cafeteria, $slaves[$i].slaveName's body begins to birth another of her brood. Unable to reach the prepared birthing room in time, she finds herself stranded in the middle of all the dining slaves. <<set $humiliation = 1>> <<ClothingBirth>> She gathers her child and recovers her strength before trying to escape out of sight of the jeering crowd. Finding a servant to give her child to, she hastily heads back to her bed to hide herself from the mockery, though her enormous belly keeps her blanket from covering her. <</if>> <</if>> <</if>> <</if>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/pregmodBirthWidgets.tw
tw
bsd-3-clause
180,648
:: Slave Summary Widgets [nobr widget] /* Try to use cached summary */ <<run setup.summaryCache = {}>> <<widget "SlaveSummary">> <<if $useSummaryCache>> <<set _Slave = $args[0]>> <<if !setup.summaryCache[_Slave.ID]>> <<run setup.summaryCache[_Slave.ID] = new Wikifier(undefined, '<<SlaveSummaryUncached $args[0]>>').output>> <</if>> <<script>> /* * NOTE: This is for text passages only. Links inside it need to have their events re-attached * Example basic code to do so: * jQuery(summary).find('.link-internal').each(function() { * var el = jQuery(this); * el.ariaClick({ one : true }, () => Engine.play(el.attr('data-passage'))); * }); */ this.output.appendChild(setup.summaryCache[State.temporary.Slave.ID].cloneNode(true)) <</script>> <<else>> <<SlaveSummaryUncached $args[0]>> <</if>> <</widget>> <<widget "ClearSummaryCache">> <<if !$args[0]>> <<set setup.summaryCache = {}>> <<elseif _.isObject($args[0]) && _.isFinite($args[0].ID)>> <<set setup.summaryCache[$args[0].ID] = undefined>> <<else>> <<set setup.summaryCache[$args[0]] = undefined>> <</if>> <</widget>> <<widget "SlaveSummaryUncached">> <<set _Slave = $args[0]>> <<if $abbreviateDevotion == 1>> <<if _Slave.fetish == "mindbroken">>@@.red;MB@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;VHate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hate<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Res<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambiv<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accept<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devo<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <<else>>@@.magenta;Wor<<if $summaryStats>>[_Slave.devotion]<</if>>@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;ETerr<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust < -50>>@@.goldenrod;Terr<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust < -20>>@@.gold;Fright<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust <= 20>>@@.yellow;Fear<<if $summaryStats>>[_Slave.trust]<</if>>@@ <<elseif _Slave.trust <= 50>> <<if _Slave.devotion < -20>> @@.orange;Caref<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.mediumaquamarine;Caref<<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <<elseif _Slave.trust < 95>> <<if _Slave.devotion < -20>> @@.orangered;Bold<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.mediumseagreen;Trust<<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <<else>> <<if _Slave.devotion < -20>> @@.darkred;Defiant<<if $summaryStats>> [_Slave.trust]<</if>>@@ <<else>> @@.seagreen;VTrust <<if $summaryStats>>[_Slave.trust]<</if>>@@ <</if>> <</if>> <<elseif $abbreviateDevotion == 2>> <<if _Slave.fetish == "mindbroken">>@@.red;Mindbroken.@@ <<elseif _Slave.devotion < -95>>@@.darkviolet;Very hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -50>>@@.darkviolet;Hateful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion < -20>>@@.mediumorchid;Resistant<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 20>>@@.yellow;Ambivalent<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 50>>@@.hotpink;Accepting<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<elseif _Slave.devotion <= 95>>@@.deeppink;Devoted<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <<else>>@@.magenta;Worshipful<<if $summaryStats>> [_Slave.devotion]<</if>>.@@ <</if>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.trust < -95>>@@.darkgoldenrod;Extremely terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -50>>@@.goldenrod;Terrified<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust < -20>>@@.gold;Frightened<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 20>>@@.yellow;Fearful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<elseif _Slave.trust <= 50>> <<if _Slave.devotion < -20>> @@.orange;Careful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.mediumaquamarine;Careful<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <<elseif _Slave.trust < 95>> <<if _Slave.devotion < -20>> @@.orangered;Bold<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.mediumseagreen;Trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <<else>> <<if _Slave.devotion < -20>> @@.darkred;Defiant<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <<else>> @@.seagreen;Profoundly trusting<<if $summaryStats>> [_Slave.trust]<</if>>.@@ <</if>> <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateRules == 1>> <<switch _Slave.livingRules>> <<case "luxurious">> ''LS:Lux'' <<case "normal">> ''LS:Nor'' <<default>> ''LS:Spa'' <</switch>> <<if canTalk(_Slave)>> <<switch _Slave.speechRules>> <<case "permissive">> ''SpR:P'' <<case "accent elimination">> ''SpR:NoAcc'' <<case "language lessons">> ''SpR:LL'' <<default>> ''SpR:R'' <</switch>> <</if>> <<switch _Slave.relationshipRules>> <<case "permissive">> ''ReR:P'' <<case "just friends">> ''ReR:Fr'' <<default>> ''ReR:R'' <</switch>> <<switch _Slave.standardPunishment>> <<case "confinement">> ''Pun:Conf'' <<case "whipping">> ''Pun:Whip'' <<case "chastity">> ''Pun:Chas'' <<default>> ''Pun:Situ'' <</switch>> <<switch _Slave.standardReward>> <<case "relaxation">> ''Rew:Relx'' <<case "drugs">> ''Rew:Drug'' <<case "orgasm">> ''Rew:Orga'' <<default>> ''Rew:Situ'' <</switch>> <<switch _Slave.releaseRules>> <<case "permissive">> ''MaR:P'' <<case "sapphic">> ''MaR:S'' <<case "masturbation">> ''MaR:M'' <<default>> ''MaR:R'' <</switch>> <<elseif $abbreviateRules == 2>> Living standard: _Slave.livingRules. <<if canTalk(_Slave)>>Speech rules: _Slave.speechRules.<</if>> Relationship rules: _Slave.relationshipRules. Typical punishment: _Slave.standardPunishment. Typical reward: _Slave.standardReward. Release rules: _Slave.releaseRules. <</if>> <</if>> <<if _Slave.tired != 0>>Tired.<</if>> <<if $abbreviateDiet == 1>> <<if _Slave.weight < -95>> ''@@.red;W---<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> ''W--<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W--<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight < -10>> ''W-<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 10 >> ''W<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 30>> ''W+<<if $summaryStats>>[_Slave.weight]<</if>>'' <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W+++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W+++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> ''W++++++<<if $summaryStats>>[_Slave.weight]<</if>>'' <<else>> ''@@.red;W++++++<<if $summaryStats>>[_Slave.weight]<</if>>@@'' <</if>> <</if>> <<elseif $abbreviateDiet == 2>> <<if _Slave.weight < -95>> @@.red;Emaciated<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <<elseif _Slave.weight < -30>> <<if _Slave.hips < -1>> Model-thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Very thin<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight < -10>> Thin<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 10 >> Trim<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 30>> Plush<<if $summaryStats>> [_Slave.weight]<</if>>. <<elseif _Slave.weight <= 95>> <<if _Slave.hips > 1 || $arcologies[0].FSHedonisticDecadence != "unset">> Nicely chubby<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Overweight<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 130>> <<if _Slave.hips >= 2 || $arcologies[0].FSHedonisticDecadence != "unset">> Pleasantly soft and shapely<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Fat<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 160>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Amazingly voluptuous<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<elseif _Slave.weight <= 190>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> SSBBW<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Super Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <<else>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Perfectly massive<<if $summaryStats>> [_Slave.weight]<</if>>. <<else>> @@.red;Dangerously Obese<<if $summaryStats>> [_Slave.weight]<</if>>.@@ <</if>> <</if>> <</if>> <<if $abbreviateDiet == 1>> @@.teal; <<switch _Slave.diet>> <<case "restricted">> ''Di:W-'' <<case "fattening">> ''Di:W+'' <<case "XX">> ''Di:XX+'' <<case "XY">> ''Di:XY+'' <<case "XXY">> ''Di:XXY+'' <<case "muscle building">> ''Di:M+'' <<case "slimming">> ''Di:M-'' <<case "cum production">> ''Di:C+'' <<case "cleansing">> ''Di:H+'' <<case "fertility">> ''Di:F+'' <</switch>> @@ @@.cyan; <<if _Slave.dietCum == 2>> ''Cum++'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> ''Cum+'' <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> ''Cum+ Milk+'' <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> ''Milk+'' <<elseif (_Slave.dietMilk == 2)>> ''Milk++'' <</if>> @@ <<elseif $abbreviateDiet == 2>> @@.teal; <<switch _Slave.diet>> <<case "restricted">> Dieting. <<case "fattening">> Gaining weight. <<case "XX">> Estrogen rich. <<case "XY">> Testosterone rich. <<case "XXY">> Futanari mix. <<case "muscle building">> Pumping iron. <<case "slimming">> Slimming down. <<case "cum production">> Cum production. <<case "cleansing">> Cleansing. <<case "fertility">> Fertility. <</switch>> @@ <<if _Slave.dietCum == 2>> Diet Base: @@.cyan;Cum Based.@@ <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 0))>> Diet Base: @@.cyan;Cum Added.@@ <<elseif ((_Slave.dietCum == 1) && (_Slave.dietMilk == 1))>> Diet Base: @@.cyan;Milk & Cum Added.@@ <<elseif ((_Slave.dietCum == 0) && (_Slave.dietMilk == 1))>> Diet Base: @@.cyan;Milk Added.@@ <<elseif (_Slave.dietMilk == 2)>> Diet Base: @@.cyan;Milk Based.@@ <</if>> <</if>> <<if $abbreviateHealth == 1>> <<if _Slave.health < -20>> ''@@.red;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health <= 20>> ''@@.yellow;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <<elseif _Slave.health > 20>> ''@@.green;H<<if $summaryStats>>[_Slave.health]<</if>>@@'' <</if>> <<elseif $abbreviateHealth == 2>> <<if _Slave.health < -90>> @@.red;On the edge of death<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -50>> @@.red;Extremely unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health < -20>> @@.red;Unhealthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 20>> @@.yellow;Healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 50>> @@.green;Very healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<elseif _Slave.health <= 90>> @@.green;Extremely healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <<else>> @@.green;Unnaturally healthy<<if $summaryStats>> [_Slave.health]<</if>>.@@ <</if>> <</if>> <<if $abbreviateDrugs == 1>> @@.tan; <<switch _Slave.drugs>> <<case "breast injections">> ''Dr:Boobs+'' <<case "intensive breast injections">> ''Dr:Boobs++'' <<case "hyper breast injections">> ''Dr:Boobs+++'' <<case "butt injections">> ''Dr:Butt+'' <<case "intensive butt injections">> ''Dr:Butt++'' <<case "hyper butt injections">> ''Dr:Butt+++'' <<case "lip injections">> ''Dr:Lip+'' <<case "fertility drugs">> ''Dr:Fert+'' <<case "super fertility drugs">> ''Dr:Fert++'' <<case "penis enhancement">> ''Dr:Dick+'' <<case "intensive penis enhancement">> ''Dr:Dick++'' <<case "hyper penis enhancement">> ''Dr:Dick+++'' <<case "testicle enhancement">> ''Dr:Balls+'' <<case "intensive testicle enhancement">> ''Dr:Balls++'' <<case "hyper testicle enhancement">> ''Dr:Balls+++'' <<case "psychosuppressants">> ''Dr:Psych'' <<case "steroids">> ''Dr:Ster'' <<case "female hormone injections">> ''Dr:HormXX++'' <<case "male hormone injections">> ''Dr:HormXY++'' <<case "hormone enhancers">> ''Dr:Horm+'' <<case "hormone blockers">> ''Dr:Horm-'' <<case "anti-aging cream">> ''Dr:Age-'' <<case "appetite suppressors">> ''Dr:ApSup'' <<case "penis atrophiers">> ''Dr:Dick-'' <<case "testicle atrophiers">> ''Dr:Balls-'' <<case "clitoris atrophiers">> ''Dr:Clit-'' <<case "labia atrophiers">> ''Dr:Labia-'' <<case "nipple atrophiers">> ''Dr:Nipple-'' <<case "lip atrophiers">> ''Dr:Lip-'' <<case "breast redistributors">> ''Dr:Breast-'' <<case "butt redistributors">> ''Dr:Butt-'' <<case "sag-B-gone">> ''Dr:AntiSag'' <<case "growth stimulants">> ''Dr:groStim'' <</switch>> @@ @@.lightgreen; <<if _Slave.curatives == 2>> ''Cura'' <<elseif _Slave.curatives == 1>> ''Prev'' <</if>> @@ <<if _Slave.aphrodisiacs != 0>> @@.lightblue; <<if _Slave.aphrodisiacs == 1>> ''Aph'' <<elseif _Slave.aphrodisiacs == 2>> ''Aph++'' <<else>> ''Anaph'' <</if>> @@ <</if>> <<if _Slave.addict != 0>> @@.cyan;Add@@ <</if>> @@.lightsalmon; <<if _Slave.hormones > 1>> ''Ho:F+'' <<elseif _Slave.hormones > 0>> ''Ho:F'' <<elseif _Slave.hormones < -1>> ''Ho:M+'' <<elseif _Slave.hormones < 0>> ''Ho:M'' <</if>> @@ @@.mediumseagreen; <<if (_Slave.bellyImplant > -1)>> ''Belly Imp'' <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> ''Barr'' <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Prepub'' <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Meno'' <<elseif _Slave.pregWeek < 0>> ''Postpartum'' <<elseif _Slave.preg == -1>> ''CC'' <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> ''Fert+'' <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> ''Preg?'' <<elseif (_Slave.preg >= 36) && (_Slave.broodmother > 0)>> ''Perm preg'' <<elseif _Slave.pregKnown == 1>> ''_Slave.pregWeek wks preg'' <</if>> @@ <<if _Slave.induce == 1>> @@.orange;''Early Labor''@@ <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> ''Prepub balls'' <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> ''Vasect'' <</if>> @@.springgreen; <<if _Slave.inflation == 3>> ''8 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 2>> ''4 ltr _Slave.inflationType'' <<elseif _Slave.inflation == 1>> ''2 ltr _Slave.inflationType'' <<elseif _Slave.bellyFluid > 0>> ''<<print _Slave.bellyFluid>>ccs _Slave.inflationType'' <</if>> @@ <<elseif $abbreviateDrugs == 2>> <<if (_Slave.drugs != "no drugs") && (_Slave.drugs != "none")>> @@.tan;On _Slave.drugs.@@ <</if>> @@.lightgreen; <<if _Slave.curatives == 2>> On curatives. <<elseif _Slave.curatives == 1>> On preventatives. <</if>> @@ @@.lightblue; <<if _Slave.aphrodisiacs > 0>> On <<if _Slave.aphrodisiacs > 1>>extreme <</if>>aphrodisiacs. <<elseif _Slave.aphrodisiacs === -1>> On anaphrodisiacs. <</if>> @@ <<if _Slave.addict != 0>> @@.cyan;Addict.@@ <</if>> @@.lightsalmon; <<if _Slave.hormones > 1>> Heavy female hormones. <<elseif _Slave.hormones > 0>> Female hormones. <<elseif _Slave.hormones < -1>> Heavy male hormones. <<elseif _Slave.hormones < 0>> Male hormones. <</if>> @@ @@.mediumseagreen; <<if (_Slave.bellyImplant > -1)>> Belly Implant. <<elseif ((_Slave.preg <= -2) || (_Slave.ovaries == 0)) && (_Slave.vagina != -1)>> Barren. <<elseif _Slave.pubertyXX == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Not ovulating yet. <<elseif _Slave.ovaryAge >= 47 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Menopausal. <<elseif _Slave.pregWeek < 0>> Postpartum. <<elseif _Slave.preg == -1>> On contraceptives. <<elseif _Slave.preg == 0 && (_Slave.ovaries == 1 || _Slave.mpreg == 1)>> Fertile. <<elseif ((_Slave.preg < 4) && (_Slave.preg > 0) && _Slave.pregKnown == 0) || _Slave.pregWeek == 1>> May be pregnant. <<elseif (_Slave.preg >= 36) && (_Slave.broodmother > 0)>> Permanently pregnant. <<elseif _Slave.pregKnown == 1>> <<if _Slave.pregType < 2 || _Slave.broodmother > 0>> _Slave.pregWeek weeks pregnant. <<else>> _Slave.pregWeek weeks pregnant with <<if _Slave.pregType >= 40>> a tremendous brood of offspring. <<elseif _Slave.pregType >= 20>> a brood of offspring. <<elseif _Slave.pregType >= 10>> _Slave.pregType babies. <<elseif _Slave.pregType == 9>> nonuplets. <<elseif _Slave.pregType == 8>> octuplets. <<elseif _Slave.pregType == 7>> septuplets. <<elseif _Slave.pregType == 6>> sextuplets. <<elseif _Slave.pregType == 5>> quintuplets. <<elseif _Slave.pregType == 4>> quadruplets. <<elseif _Slave.pregType == 3>> triplets. <<else>> twins. <</if>> <</if>> <</if>> @@ <<if _Slave.induce == 1>> @@.orange;Showing signs of early labor.@@ <</if>> <<if _Slave.pubertyXY == 0 && _Slave.balls > 0>> Has not had first ejaculation. <</if>> <<if _Slave.balls > 0 && _Slave.vasectomy == 1>> Vasectomy. <</if>> @@.springgreen; <<if _Slave.inflation == 3>> Filled with 8 liters of _Slave.inflationType. <<elseif _Slave.inflation == 2>> Filled with 4 liters of _Slave.inflationType. <<elseif _Slave.inflation == 1>> Filled with 2 liters of _Slave.inflationType. <<elseif _Slave.bellyFluid > 0>> Stuffed with <<print _Slave.bellyFluid>>ccs of _Slave.inflationType. <</if>> @@ <</if>> <<if $abbreviateNationality+$abbreviateGenitalia+$abbreviatePhysicals+$abbreviateSkills+$abbreviateMental != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<SlaveTitle _Slave>> <<set $seed = $desc.substring(0,1)>> <<set $seed = $seed.toUpperCase()>> <<set $desc = $seed + $desc.substring(1)>> ''@@.coral;$desc<<if $abbreviatePhysicals == 2>>.<</if>>@@'' <<if $seeRace == 1>> @@.tan; <<if $abbreviateRace == 1>> <<switch _Slave.race>> <<case "white">> C <<case "asian">> A <<case "indo-aryan">> I <<case "latina">> L <<case "middle eastern">> ME <<case "black">> B <<case "pacific islander">> PI <<case "malay">> M <<case "amerindian">> AI <<case "semitic">> S <<case "southern european">> SE <<case "mixed race">> MR <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.charAt(1) + _Slave.race.charAt(2)>> <</switch>> <<elseif $abbreviateRace == 2>> <<switch _Slave.race>> <<case "white">> Caucasian. <<case "asian">> Asian. <<case "indo-aryan">> Indo-aryan. <<case "latina">> Latina. <<case "middle eastern">> Middle Eastern. <<case "black">> Black. <<case "pacific islander">> Pacific Islander. <<case "malay">> Malay. <<case "amerindian">> Amerindian. <<case "semitic">> Semitic. <<case "southern european">> Southern European. <<case "mixed race">> Mixed race. <<default>> <<print _Slave.race.charAt(0).toUpperCase() + _Slave.race.slice(1)>>. <</switch>> <</if>> @@ <</if>> <<if $abbreviateNationality == 1>> @@.tan; <<switch _Slave.nationality>> <<case "Afghan">> Afg <<case "Albanian">> Alb <<case "Algerian">> Alg <<case "American">> USA <<case "Andorran">> And <<case "Angolan">> Ang" <<case "Antiguan">> AB <<case "Argentinian">> Arg <<case "Armenian">> Arm <<case "Aruban">> Aru <<case "Australian">> Aus <<case "Austrian">> Aut <<case "Azerbaijani">> Aze <<case "Bahamian">> Bah <<case "Bahraini">> Bah <<case "Bangladeshi">> Bgd <<case "Barbadian">> Bar <<case "Belarusian">> Ber <<case "Belgian">> Bel <<case "Belizean">> Blz <<case "Beninese">> Ben <<case "Bermudian">> Bmd <<case "Bhutanese">> Bhu <<case "Bissau-Guinean">> GB <<case "Bolivian">> Bol <<case "Bosnian">> Bos <<case "Brazilian">> Bra <<case "British">> UK <<case "Bruneian">> Bru <<case "Bulgarian">> Bul <<case "Burkinabé">> BF <<case "Burmese">> Bur <<case "Burundian">> Bnd <<case "Cambodian">> Kam <<case "Cameroonian">> Cam <<case "Canadian">> Can <<case "Cape Verdean">> CV <<case "Catalan">> Cat <<case "Central African">> CAR <<case "Chadian">> Cha <<case "Chilean">> Chl <<case "Chinese">> Chi <<case "Colombian">> Col <<case "Comorian">> Com <<case "Congolese">> RC <<case "a Cook Islander">> CI <<case "Costa Rican">> CR <<case "Croatian">> Cro <<case "Cuban">> Cub <<case "Cypriot">> Cyp <<case "Czech">> Cze <<case "Danish">> Den <<case "Djiboutian">> Dji <<case "Dominican">> DR <<case "Dominiquais">> Dom <<case "Dutch">> Nld <<case "East Timorese">> ET <<case "Ecuadorian">> Ecu <<case "Egyptian">> Egy <<case "Emirati">> UAE <<case "Equatoguinean">> EG <<case "Eritrean">> Eri <<case "Estonian">> Est <<case "Ethiopian">> Eth <<case "Fijian">> Fij <<case "Filipina">> Phl <<case "Finnish">> Fin <<case "French">> Fra <<case "French Guianan">> FG <<case "French Polynesian">> FP <<case "Gabonese">> Gab <<case "Gambian">> Gam <<case "Georgian">> Geo <<case "German">> Ger <<case "Ghanan">> Gha <<case "Greek">> Gre <<case "Greenlandic">> Grn <<case "Grenadian">> Gda <<case "Guamanian">> Gua <<case "Guatemalan">> Gtm <<case "Guinean">> Gui <<case "Guyanese">> Guy <<case "Haitian">> Hai <<case "Honduran">> Hon <<case "Hungarian">> Hun <<case "I-Kiribati">> Kir <<case "Icelandic">> Ice <<case "Indian">> Ind <<case "Indonesian">> Idn <<case "Iranian">> Irn <<case "Iraqi">> Irq <<case "Irish">> Irl <<case "Israeli">> Isr <<case "Italian">> Ita <<case "Ivorian">> IC <<case "Jamaican">> Jam <<case "Japanese">> Jpn <<case "Jordanian">> Jor <<case "Kazakh">> Kaz <<case "Kenyan">> Ken <<case "Kittitian">> SKN <<case "Korean">> Kor <<case "Kosovan">> Kos <<case "Kurdish">> Kur <<case "Kuwaiti">> Kuw <<case "Kyrgyz">> Kyr <<case "Laotian">> Lao <<case "Latvian">> Lat <<case "Lebanese">> Lbn <<case "Liberian">> Lib <<case "Libyan">> Lby <<case "a Liechtensteiner">> Lie <<case "Lithuanian">> Lit <<case "Luxembourgian">> Lux <<case "Macedonian">> Mac <<case "Malagasy">> Mad <<case "Malawian">> Mwi <<case "Malaysian">> Mys <<case "Maldivian">> Mdv <<case "Malian">> Mal <<case "Maltese">> Mlt <<case "Marshallese">> MI <<case "Mauritanian">> Mta <<case "Mauritian">> Mts <<case "Mexican">> Mex <<case "Micronesian">> FSM <<case "Moldovan">> Mol <<case "Monégasque">> Mnc <<case "Mongolian">> Mon <<case "Montenegrin">> Mng <<case "Moroccan">> Mor <<case "Mosotho">> Les <<case "Motswana">> Bot <<case "Mozambican">> Moz <<case "Namibian">> Nam <<case "Nauruan">> Nau <<case "Nepalese">> Npl <<case "New Caledonian">> NC <<case "a New Zealander">> NZ <<case "Ni-Vanuatu">> Van <<case "Nicaraguan">> Nic <<case "Nigerian">> Nga <<case "Nigerien">> Ngr <<case "Niuean">> Niu <<case "Norwegian">> Nor <<case "Omani">> Omn <<case "Pakistani">> Pak <<case "Palauan">> Plu <<case "Palestinian">> Pal <<case "Panamanian">> Pan <<case "Papua New Guinean">> PNG <<case "Paraguayan">> Par <<case "Peruvian">> Per <<case "Polish">> Pol <<case "Portuguese">> Por <<case "Puerto Rican">> PR <<case "Qatari">> Qat <<case "Romanian">> Rom <<case "Russian">> Rus <<case "Rwandan">> Rwa <<case "Sahrawi">> Sah <<case "Saint Lucian">> SL <<case "Salvadoran">> ES <<case "Sammarinese">> SM <<case "Samoan">> Sam <<case "São Toméan">> STP <<case "Saudi">> Sau <<case "Scottish">> Sco <<case "Senegalese">> Sen <<case "Serbian">> Srb <<case "Seychellois">> Sey <<case "Sierra Leonean">> Sie <<case "Singaporean">> Sng <<case "Slovak">> Svk <<case "Slovene">> Svn <<case "a Solomon Islander">> SI <<case "Somali">> Som <<case "South African">> RSA <<case "South Sudanese">> SS <<case "Spanish">> Spa <<case "Sri Lankan">> Sri <<case "Sudanese">> Sud <<case "Surinamese">> Sur <<case "Swazi">> Swa <<case "Swedish">> Swe <<case "Swiss">> Swi <<case "Syrian">> Syr <<case "Taiwanese">> Tai <<case "Tajik">> Taj <<case "Tanzanian">> Tza <<case "Thai">> Tha <<case "Tibetan">> Tib <<case "Togolese">> Tog <<case "Tongan">> Ton <<case "Trinidadian">> TT <<case "Tunisian">> Tun <<case "Turkish">> Tur <<case "Turkmen">> Tkm <<case "Tuvaluan">> Tuv <<case "Ugandan">> Uga <<case "Ukrainian">> Ukr <<case "Uruguayan">> Uru <<case "Uzbek">> Uzb <<case "Vatican">> VC <<case "Venezuelan">> Ven <<case "Vietnamese">> Vnm <<case "Vincentian">> SVG <<case "Yemeni">> Yem <<case "Zairian">> DRC <<case "Zambian">> Zam <<case "Zimbabwean">> <<if _Slave.race == "white">> Rho <<else>> Zwe <</if>> <<case "Ancient Chinese Revivalist">> Chi Rev <<case "Ancient Egyptian Revivalist">> Egy Rev <<case "Arabian Revivalist">> Ara Rev <<case "Aztec Revivalist">> Azt Rev <<case "Edo Revivalist">> Edo Rev <<case "Roman Revivalist">> Rom Rev <<case "" "none" "slave" "Stateless">> None <<default>> <<print _Slave.nationality.charAt(0) + _Slave.nationality.charAt(1) + _Slave.nationality.charAt(2)>> <</switch>> @@ <<elseif $abbreviateNationality == 2>> @@.tan; <<switch _Slave.nationality>> <<case "Zimbabwean">> <<if _Slave.race == "white">> Rhodesian. <<else>> _Slave.nationality. <</if>> <<case "slave" "none" "" "Stateless">> Stateless. <<default>> _Slave.nationality. <</switch>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<switch _Slave.skin>> <<case "light brown">> L. Br <<case "dark brown">> D. Br <<case "light olive">> L. Oli <<case "dark olive">> D. Oli <<case "extremely pale">> Ex. Pa <<case "pure white">> P. Whi <<case "tanned">> Tan <<case "dark" "fair" "pale">> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> <<default>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.charAt(1) + _Slave.skin.charAt(2)>> <</switch>> <<else>> <<print _Slave.skin.charAt(0).toUpperCase() + _Slave.skin.slice(1)>> skin. @@ <</if>> <<if $abbreviateGenitalia == 1>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Geld <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Junk+++ <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Junk++ <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Junk+ <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Junk <<elseif _Slave.dick > 8>> Dick+++ <<elseif _Slave.dick > 5>> Dick++ <<elseif _Slave.dick > 4>> Dick+ <<elseif _Slave.dick > 3>> Dick <<elseif _Slave.balls > 10>> Balls+++ <<elseif _Slave.balls > 5>> Balls++ <<elseif _Slave.balls > 4>> Balls+ <<elseif _Slave.balls > 3>> Balls <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;VV@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;NBP@@ <</if>> <<if _Slave.anus == 0>> @@.lime;AV@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> V++A++ <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> V+A+ <<elseif _Slave.vagina > 3>> V++ <<elseif _Slave.vagina > 2>> V+ <<elseif _Slave.anus > 3>> A++ <<elseif _Slave.anus > 2>> A+ <</if>> @@ <<elseif $abbreviateGenitalia == 2>> <<if _Slave.dick > 0>> @@.pink; <<if _Slave.balls == 0>> Gelded. <</if>> <<if (_Slave.dick > 8) && (_Slave.balls > 8)>> Hyper dick & balls. <<elseif (_Slave.dick > 5) && (_Slave.balls > 5)>> Monster dick & balls. <<elseif (_Slave.dick > 4) && (_Slave.balls > 4)>> Huge dick & balls. <<elseif (_Slave.dick > 3) && (_Slave.balls > 3)>> Big dick & balls. <<elseif _Slave.dick > 8>> Hyper dong. <<elseif _Slave.dick > 5>> Monster dong. <<elseif _Slave.dick > 4>> Huge dick. <<elseif _Slave.dick > 3>> Big dick. <<elseif _Slave.balls > 8>> Hyper balls. <<elseif _Slave.balls > 5>> Monstrous balls. <<elseif _Slave.balls > 4>> Huge balls. <<elseif _Slave.balls > 3>> Big balls. <</if>> @@ <</if>> <<if _Slave.vagina == 0>> @@.lime;Virgin.@@ <<elseif (_Slave.pregKnown == 1) && canWalk(_Slave) && (_Slave.clothes == "no clothing" || _Slave.clothes == "body oil") && (_Slave.shoes == "none")>> @@.pink;Naked, barefoot, and pregnant.@@ <</if>> <<if _Slave.anus == 0>> @@.lime;Anal virgin.@@ <</if>> @@.pink; <<if (_Slave.vagina > 3) && (_Slave.anus > 3)>> Blown out holes. <<elseif (_Slave.vagina > 2) && (_Slave.anus > 2)>> High mileage. <<elseif _Slave.vagina > 3>> Cavernous pussy. <<elseif _Slave.vagina > 2>> Loose pussy. <<elseif _Slave.anus > 3>> Permagaped anus. <<elseif _Slave.anus > 2>> Gaping anus. <</if>> @@ <</if>> <<if $abbreviatePhysicals == 1>> @@.pink; <<if $showAgeDetail == 1>> _Slave.actualAge <<elseif _Slave.actualAge >= 40>> 40s <<elseif _Slave.actualAge >= 35>> Lt30s <<elseif _Slave.actualAge >= 30>> Ea30s <<elseif _Slave.actualAge >= 25>> Lt20s <<elseif _Slave.actualAge >= 20>> Ea20s <<elseif _Slave.actualAge >= 18>> _Slave.actualAge <</if>> <<if _Slave.actualAge != _Slave.physicalAge>> <<print _Slave.physicalAge>>y-bdy <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Lks<<print _Slave.visualAge>> <</if>> <<if _Slave.face < -95>> @@.red;Face---<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Face--<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Face-<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Face<<if $summaryStats>>[_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Face+<<if $summaryStats>>[_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Face++<<if $summaryStats>>[_Slave.face]<</if>>@@ <<else>> @@.pink;Face+++<<if $summaryStats>>[_Slave.face]<</if>>@@ <</if>> <<if _Slave.eyes == -2>> @@.red;Blind@@ <<elseif ((_Slave.eyes == -1) && (_Slave.eyewear != "corrective glasses") && (_Slave.eyewear != "corrective contacts"))>> @@.yellow;Sight-@@ <</if>> <<if _Slave.markings != "none">> Markings <</if>> <<if _Slave.lips > 95>> Facepussy <<elseif _Slave.lips > 70>> Lips+++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 40>> Lips++<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 20>> Lips+<<if $summaryStats>>[_Slave.lips]<</if>> <<elseif _Slave.lips > 10>> Lips<<if $summaryStats>>[_Slave.lips]<</if>> <<else>> @@.red;Lips-@@<<if $summaryStats>>[_Slave.lips]<</if>> <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Cr Teeth@@ <<elseif _Slave.teeth == "cosmetic braces">> Cos Braces <<elseif _Slave.teeth == "straightening braces">> Braces <<elseif _Slave.teeth == "removable">> Rem Teeth <<elseif _Slave.teeth == "pointy">> Fangs <</if>> <<if _Slave.muscles > 95>> Musc++<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 50>> Musc+<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak+@@<<if $summaryStats>>[_Slave.muscles]<</if>> <<else>> Soft+<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<else>> @@.red;Weak++@@<<if $summaryStats>>[_Slave.muscles]<</if>> <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> P-Limbs <<elseif _Slave.amp == -2>> Sex P-Limbs <<elseif _Slave.amp == -3>> Beauty P-Limbs <<elseif _Slave.amp == -4>> Combat P-Limbs <<elseif _Slave.amp == -5>> Cyber P-Limbs <<else>> Amp <</if>> <</if>> <<if !canWalk(_Slave)>> Immob <</if>> <<if _Slave.heels == 1>> Heel <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute@@ <<else>> <<if _Slave.accent == 3>> @@.red;Acc--@@ <<elseif _Slave.accent == 2>> Acc- <<elseif _Slave.accent == 4>> Acc-- <<elseif _Slave.accent == 1>> @@.pink;Acc@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> T&A+++ <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> T&A++ <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> T&A+ <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> T&A <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish <<elseif _Slave.boobs >= 12000>> Boobs+++ <<elseif _Slave.boobs > 4000>> Boobs++ <<elseif _Slave.boobs > 2000>> Boobs+ <<elseif _Slave.boobs > 800>> Boobs <<elseif _Slave.butt > 9>> Ass+++ <<elseif _Slave.butt > 8>> Ass++ <<elseif _Slave.butt > 6>> Ass+ <<elseif _Slave.butt > 4>> Ass <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp+ <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp+ <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disp- <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp- <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp+ <</if>> <<elseif _Slave.butt <= 2 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp- <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disp+ <</if>> <<elseif _Slave.butt <= 1 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || (_Slave.boobs >= 500))>> Disp- <</if>> <</if>> @@ <<if _Slave.waist > 95>>@@.red;Wst---<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 40>>@@.red;Wst--<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist > 10>>@@.red;Wst-<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -10>>Wst<<if $summaryStats>>[_Slave.waist]<</if>> <<elseif _Slave.waist >= -40>>@@.pink;Wst+<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<elseif _Slave.waist >= -95>>@@.pink;Wst++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <<else>>@@.pink;Wst+++<<if $summaryStats>>[_Slave.waist]<</if>>@@ <</if>> @@.pink; <<if (_Slave.boobsImplant == 0) && (_Slave.buttImplant == 0) && (_Slave.waist >= -95) && (_Slave.lipsImplant == 0) && (_Slave.faceImplant <= 5) && (_Slave.bellyImplant == -1)>> Natr <<else>> Impl <</if>> <<if _Slave.lactation == 1>> Lact <<elseif _Slave.lactation == 2>> Lact++ <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Mods++ <<elseif $modScore > 7>> Mods+ <<else>> Mods <</if>> <<if _Slave.brand != 0>> Br <</if>> @@ <<elseif $abbreviatePhysicals == 2>> @@.pink; <<if $showAgeDetail == 1>> Age _Slave.actualAge. <<elseif _Slave.actualAge >= 40>> Forties. <<elseif _Slave.actualAge >= 35>> Late thirties. <<elseif _Slave.actualAge >= 30>> Early thirties. <<elseif _Slave.actualAge >= 25>> Late twenties. <<elseif _Slave.actualAge >= 20>> Early twenties. <<elseif _Slave.actualAge >= 19>> Nineteen. <<elseif _Slave.actualAge >= 18>> Eighteen. <<else>> Underage. <</if>> /* ** No NCS, then do the standard, However because of the wrinkes of Incubators, as long as visual age is greater ** than or equal to physical age, we do the old physical body/Looks for fresh out of the can NCS slaves. */ <<if ((_Slave.inducedNCS == 0) || (_Slave.visualAge >= _Slave.physicalAge))>> <<if _Slave.actualAge != _Slave.physicalAge>> _Slave.physicalAge year old body. <</if>> <<if _Slave.visualAge != _Slave.physicalAge>> Looks _Slave.visualAge. <</if>> <<else>> /* ** Now the rub. The use of physical Age for the year old body above, basically conflicts with the changes ** that NCS introduces, so here to *distinguish* the changes, we use visual age with the 'year old body' ** and appears, for example: Slave release from incubator at age 10, Her summary would show, 'Age 0. 10 ** year old body.' But if she's given NCS a few weeks after release, while she's still before her first ** birthday, it'll appear the same. But once her birthday fires, if we ran with the above code it would ** say: 'Age 1. 11 year old body.' -- this conflicts with the way NCS works though, because she hasn't ** visually aged, so our change here makes it say 'Age 1. Appears to have a 10 year old body.' */ Appears to have a _Slave.visualAge year old body. <</if>> <<if _Slave.inducedNCS == 1>> (@@.orange;NCS@@) <</if>> <<if _Slave.face < -95>> @@.red;Very ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -40>> @@.red;Ugly<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face < -10>> @@.red;Unattractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 10>> Average<<if $summaryStats>> [_Slave.face]<</if>> <<elseif _Slave.face <= 40>> @@.pink;Attractive<<if $summaryStats>> [_Slave.face]<</if>>@@ <<elseif _Slave.face <= 95>> @@.pink;Beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <<else>> @@.pink;Very beautiful<<if $summaryStats>> [_Slave.face]<</if>>@@ <</if>> _Slave.faceShape face. <<if _Slave.eyes <= -2>> @@.red;Blind.@@ <<elseif ((_Slave.eyes <= -1) && (_Slave.eyewear != "corrective glasses") && (_Slave.eyewear != "corrective contacts"))>> @@.yellow;Nearsighted.@@ <</if>> <<if _Slave.lips > 95>> Facepussy<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 70>> Huge lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 40>> Big lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 20>> Pretty lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<elseif _Slave.lips > 10>> Normal lips<<if $summaryStats>> [_Slave.lips]<</if>>. <<else>> @@.red;Thin lips<<if $summaryStats>> [_Slave.lips]<</if>>.@@ <</if>> <<if _Slave.teeth == "crooked">> @@.yellow;Crooked teeth.@@ <<elseif _Slave.teeth == "cosmetic braces">> Cosmetic braces. <<elseif _Slave.teeth == "straightening braces">> Braces. <<elseif _Slave.teeth == "removable">> Removable teeth. <<elseif _Slave.teeth == "pointy">> Sharp fangs. <</if>> <<if _Slave.muscles > 95>> Hugely muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 50>> Muscular<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > 5>> Fit<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -6>> Soft<<if $summaryStats>> [_Slave.muscles]<</if>>. <<elseif _Slave.muscles > -31>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<elseif _Slave.muscles > -96>> <<if $arcologies[0].FSPhysicalIdealist == "unset">> @@.red;Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <<else>> Very weak<<if $summaryStats>> [_Slave.muscles]<</if>>. <</if>> <<else>> @@.red;Frail<<if $summaryStats>> [_Slave.muscles]<</if>>.@@ <</if>> <<if _Slave.amp != 0>> <<if _Slave.amp == -1>> Prosthetic limbs. <<elseif _Slave.amp == -2>> Sexy prosthetic limbs. <<elseif _Slave.amp == -3>> Beautiful prosthetic limbs. <<elseif _Slave.amp == -4>> Deadly prosthetic limbs. <<elseif _Slave.amp == -5>> Cyber prosthetic limbs. <<else>> Amputee. <</if>> <</if>> <<if !canWalk(_Slave)>> Immobile. <</if>> <<if _Slave.heels == 1>> Heeled. <</if>> @@ <<if _Slave.voice == 0>> @@.pink;Mute.@@ <<else>> <<if _Slave.accent == 3>> @@.red;Bad accent.@@ <<elseif _Slave.accent == 4>> @@.red;No language skills.@@ <<elseif _Slave.accent == 2>> Accent. <<elseif _Slave.accent == 1>> @@.pink;Cute accent.@@ <</if>> <</if>> @@.pink; <<if (_Slave.boobs >= 12000) && (_Slave.butt > 9)>> Hyper T&A. <<elseif (_Slave.boobs > 4000) && (_Slave.butt > 8)>> Enormous T&A. <<elseif (_Slave.boobs > 2000) && (_Slave.butt > 6)>> Huge T&A. <<elseif (_Slave.boobs > 800) && (_Slave.butt > 4)>> Big T&A. <<elseif (_Slave.boobs < 500) && (_Slave.butt < 3) && (_Slave.weight <= 10) && (_Slave.muscles <= 30)>> Girlish figure. <<elseif _Slave.boobs >= 12000>> Immobilizing tits. <<elseif _Slave.boobs > 4000>> Monstrous tits. <<elseif _Slave.boobs > 2000>> Huge tits. <<elseif _Slave.boobs > 800>> Big tits. <<elseif _Slave.butt > 9>> Hyper ass. <<elseif _Slave.butt > 8>> Titanic ass. <<elseif _Slave.butt > 6>> Huge ass. <<elseif _Slave.butt > 4>> Big ass. <</if>> @@ @@.red; <<if _Slave.hips < -1>> <<if _Slave.butt > 2 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips < 0>> <<if _Slave.butt > 4 && ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.hips > 2>> <<if _Slave.butt <= 8>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 1>> <<if _Slave.butt <= 3 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<elseif _Slave.hips > 0>> <<if _Slave.butt > 8>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 2 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <<else>> <<if _Slave.butt > 6>> <<if ($arcologies[0].FSTransformationFetishist < 20 || $arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSHedonisticDecadence < 20 || $arcologies[0].FSHedonisticDecadence == "unset")>> Disproportionately big butt. <</if>> <<elseif _Slave.butt <= 1 && (($arcologies[0].FSSlimnessEnthusiast == "unset") || (_Slave.boobs >= 500))>> Disproportionately small butt. <</if>> <</if>> @@ <<if _Slave.waist > 95>> @@.red;Masculine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 40>>@@.red;Ugly waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist > 10>>@@.red;Unattractive waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -10>>Average waist<<if $summaryStats>> [_Slave.waist]<</if>>. <<elseif _Slave.waist >= -40>>@@.pink;Feminine waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<elseif _Slave.waist >= -95>>@@.pink;Hourglass waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <<else>>@@.pink;Absurdly narrow waist<<if $summaryStats>> [_Slave.waist]<</if>>.@@ <</if>> @@.pink; <<if (_Slave.boobsImplant != 0) || (_Slave.buttImplant != 0) || (_Slave.lipsImplant != 0) || (_Slave.bellyImplant != -1)>> Implants. <<elseif (_Slave.faceImplant >= 30) || (_Slave.waist < -95)>> Surgery enhanced. <<else>> All natural. <</if>> <<if _Slave.lactation == 1>> Lactating naturally. <<elseif _Slave.lactation == 2>> Heavy lactation. <</if>> <<modScore _Slave>> <<if _Slave.corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Extensive body mods. <<elseif $modScore > 7>> Noticeable body mods. <<else>> Light body mods. <</if>> <<if _Slave.brand != 0>> Branded. <</if>> @@ <</if>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $abbreviateSkills == 1>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++(e)@@ <<case 2>> @@.deepskyblue;I++(e)@@ <<case 1>> @@.deepskyblue;I+(e)@@ <<case -1>> @@.orangered;I-(e)@@ <<case -2>> @@.orangered;I--(e)@@ <<case -3>> @@.orangered;I---(e)@@ <<default>> I(e) <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;I+++@@ <<case 2>> @@.deepskyblue;I++@@ <<case 1>> @@.deepskyblue;I+@@ <<case -1>> @@.orangered;I-@@ <<case -2>> @@.orangered;I--@@ <<case -3>> @@.orangered;I---@@ <<default>> I <</switch>> <</if>> <<set _SSkills = _Slave.analSkill+_Slave.oralSkill>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> MSS <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<set _SSkills = Math.trunc(_SSkills)>> <<if _SSkills > 180>>S++ <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>>Sh++ <<elseif _SSkills > 90>>S+ <<elseif _SSkills > 30>>S <<else>>S- <</if>> <<if $summaryStats>>[_SSkills]<</if>> <<if _Slave.whoreSkill >= 100>>W+++ <<elseif _Slave.whoreSkill > 60>>W++ <<elseif _Slave.whoreSkill > 30>>W+ <<elseif _Slave.whoreSkill > 10>>W <</if>> <<if _Slave.whoreSkill > 10>> <<if $summaryStats>>[_Slave.whoreSkill]<</if>> <</if>> <<if _Slave.entertainSkill >= 100>>E+++ <<elseif _Slave.entertainSkill > 60>>E++ <<elseif _Slave.entertainSkill > 30>>E+ <<elseif _Slave.entertainSkill > 10>>E <</if>> <<if _Slave.entertainSkill > 10>> <<if $summaryStats>>[_Slave.entertainSkill]<</if>> <</if>> <</if>> <<if _Slave.combatSkill > 0>> C <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Prest++ <<elseif _Slave.prestige == 2>> Prest+ <<elseif _Slave.prestige == 1>> Prest <</if>> @@ <</if>> <<elseif $abbreviateSkills == 2>> <<if _Slave.fetish == "mindbroken">> <<elseif _Slave.intelligenceImplant == 1>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant, educated.@@ <<case 2>> @@.deepskyblue;Very smart, educated.@@ <<case 1>> @@.deepskyblue;Smart, educated.@@ <<case -1>> @@.orangered;Slow, educated.@@ <<case -2>> @@.orangered;Very slow, educated.@@ <<case -3>> @@.orangered;Moronic, educated.@@ <<default>> Average intelligence, educated. <</switch>> <<else>> <<switch _Slave.intelligence>> <<case 3>> @@.deepskyblue;Brilliant.@@ <<case 2>> @@.deepskyblue;Very smart.@@ <<case 1>> @@.deepskyblue;Smart.@@ <<case -1>> @@.orangered;Slow.@@ <<case -2>> @@.orangered;Very slow.@@ <<case -3>> @@.orangered;Moronic.@@ <<default>> Average intelligence. <</switch>> <</if>> <<set _SSkills = (_Slave.analSkill+_Slave.oralSkill)>> @@.aquamarine; <<if ((_SSkills+_Slave.whoreSkill+_Slave.entertainSkill) >= 400) && ((_Slave.vagina < 0) || (_Slave.vaginalSkill >= 100))>> Masterful Sex Slave. <<else>> <<set _SSkills += _Slave.vaginalSkill>> <<if _SSkills > 180>> Sex master<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif (_SSkills > 120) && (_Slave.vagina < 0)>> Masterful shemale<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 90>> Sexual expert<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<elseif _SSkills > 30>> Sexually skilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <<else>> Sexually unskilled<<if $summaryStats>><<set _SSkills = Math.trunc(_SSkills)>> [_SSkills]<</if>>. <</if>> <<if _Slave.whoreSkill >= 100>> Masterful whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 60>> Expert whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 30>> Skilled whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <<elseif _Slave.whoreSkill >= 10>> Basic whore<<if $summaryStats>> [_Slave.whoreSkill]<</if>>. <</if>> <<if _Slave.entertainSkill >= 100>> Masterful entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 60>> Expert entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 30>> Skilled entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <<elseif _Slave.entertainSkill >= 10>> Basic entertainer<<if $summaryStats>> [_Slave.entertainSkill]<</if>>. <</if>> <</if>> <<if _Slave.combatSkill > 0>> Trained fighter. <</if>> @@ <<if _Slave.prestige > 0>> @@.green; <<if _Slave.prestige > 2>> Extremely prestigious. <<elseif _Slave.prestige == 2>> Very prestigious. <<elseif _Slave.prestige == 1>> Prestigious. <</if>> @@ <</if>> <</if>> <<if $abbreviateMental == 1>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Sub++ <<elseif _Slave.fetishStrength > 60>> Sub+ <<else>> Sub <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Oral++ <<elseif _Slave.fetishStrength > 60>> Oral+ <<else>> Oral <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humil++ <<elseif _Slave.fetishStrength > 60>> Humil+ <<else>> Humil <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Anal++ <<elseif _Slave.fetishStrength > 60>> Anal+ <<else>> Anal <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobs++ <<elseif _Slave.fetishStrength > 60>> Boobs+ <<else>> Boobs <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Sadist++ <<elseif _Slave.fetishStrength > 60>> Sadist+ <<else>> Sadist <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Pain++ <<elseif _Slave.fetishStrength > 60>> Pain+ <<else>> Pain <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Dom++ <<elseif _Slave.fetishStrength > 60>> Dom+ <<else>> Dom <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Preg++ <<elseif _Slave.fetishStrength > 60>> Preg+ <<else>> Preg <</if>> <<default>> Vanilla <</switch>> <<if $summaryStats>>[_Slave.fetishStrength]<</if>> @@ <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;XY---<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 15>> @@.red;XY--<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 35>> @@.red;XY-<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 65>> XY<<if $summaryStats>>[_Slave.attrXY]<</if>> <<elseif _Slave.attrXY <= 85>> @@.green;XY+<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XY++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omni!@@ <<else>> @@.green;Omni+Nympho!!@@ <</if>> <<else>> @@.green;XY+++<<if $summaryStats>>[_Slave.attrXY]<</if>>@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;XX---<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 15>> @@.red;XX--<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 35>> @@.red;XX-<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 65>> XX<<if $summaryStats>>[_Slave.attrXX]<</if>> <<elseif _Slave.attrXX <= 85>> @@.green;XX+<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXX <= 95>> @@.green;XX++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <<elseif _Slave.attrXY <= 95>> @@.green;XX+++<<if $summaryStats>>[_Slave.attrXX]<</if>>@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nympho!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;SD++<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 60>> @@.green;SD+<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 40>> @@.yellow;SD<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<elseif _Slave.energy > 20>> @@.red;SD-<<if $summaryStats>>[_Slave.energy]<</if>>@@ <<else>> @@.red;SD--<<if $summaryStats>>[_Slave.energy]<</if>>@@ <</if>> <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP- <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP:sub <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP:oral <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP:humil <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP:anal <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP:boobs <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP:sade <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP:pain <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP:dom <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP:preg <<elseif ((_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla"))>> SP:vanilla <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP:all <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP:none <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP- <<case "submissive">> SP:sub <<case "lesbian">> SP:les <<case "oral">> SP:oral <<case "humiliation">> SP:humil <<case "anal">> SP:anal <<case "boobs">> SP:boobs <<case "sadist">> SP:sade <<case "masochist">> SP:pain <<case "dom">> SP:dom <<case "pregnancy">> SP:pregnancy <<case "vanilla">> SP:vanilla <<case "all">> SP:all <<case "none">> SP:none <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.clitSetting == "women">> <<if _Slave.attrXX < 95>>SP:women<</if>> <<elseif _Slave.clitSetting == "men">> <<if _Slave.attrXY < 95>>SP:men<</if>> <<elseif _Slave.clitSetting == "anti-women">> <<if _Slave.attrXX > 0>>SP:anti-women<</if>> <<elseif _Slave.clitSetting == "anti-men">> <<if _Slave.attrXY > 0>>SP:anti-men<</if>> <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP:women <<elseif _Slave.clitSetting == "men">> SP:men <<elseif _Slave.clitSetting == "anti-women">> SP:anti-women <<elseif _Slave.clitSetting == "anti-men">> SP:anti-men <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrog <<case "bitchy">> Bitchy <<case "odd">> Odd <<case "hates men">> Men- <<case "hates women">> Women- <<case "gluttonous">> Glut <<case "anorexic">> Ano <<case "devout">> Dev <<case "liberated">> Lib <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Oral-@@ <<case "hates anal">> @@.red;Anal-@@ <<case "hates penetration">> @@.red;Fuck-@@ <<case "shamefast">> @@.red;Shame@@ <<case "idealistic">> @@.red;Ideal@@ <<case "repressed">> @@.red;Repre@@ <<case "apathetic">> @@.red;Apath@@ <<case "crude">> @@.red;Crude@@ <<case "judgemental">> @@.red;Judge@@ <<case "cum addict">> @@.yellow;CumAdd@@ <<case "anal addict">> @@.yellow;AnalAdd@@ <<case "attention whore">> @@.yellow;Attention@@ <<case "breast growth">> @@.yellow;BoobObsess@@ <<case "abusive">> @@.yellow;Abusive@@ <<case "malicious">> @@.yellow;Malice@@ <<case "self hating">> @@.yellow;SelfHatr@@ <<case "neglectful">> @@.yellow;SelfNeglect@@ <<case "breeder">> @@.yellow;BreedObsess@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confid <<case "cutting">> Cutting <<case "funny">> Funny <<case "fitness">> Fit <<case "adores women">> Women+ <<case "adores men">> Men+ <<case "insecure">> Insec <<case "sinful">> Sinf <<case "advocate">> Advoc <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck <<case "painal queen">> Painal <<case "strugglefuck queen">> Struggle <<case "tease">> Tease <<case "romantic">> Romantic <<case "perverted">> Perverted <<case "caring">> Caring <<case "unflinching">> Unflinch <<case "size queen">> SizeQ <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <<elseif $abbreviateMental == 2>> <<if _Slave.fetish != "mindbroken">> <<if _Slave.fetishKnown == 1>> @@.lightcoral; <<switch _Slave.fetish>> <<case "submissive">> <<if _Slave.fetishStrength > 95>> Complete submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Submissive<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Submissive tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "cumslut">> <<if _Slave.fetishStrength > 95>> Cumslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Oral fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers oral<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "humiliation">> <<if _Slave.fetishStrength > 95>> Humiliation slut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Exhibitionist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in humiliation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "buttslut">> <<if _Slave.fetishStrength > 95>> Buttslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Anal fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Prefers anal<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "boobs">> <<if _Slave.fetishStrength > 95>> Boobslut<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Breast fixation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Loves boobs<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "sadist">> <<if _Slave.fetishStrength > 95>> Complete sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Sadist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Sadistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "masochist">> <<if _Slave.fetishStrength > 95>> Complete masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Masochist<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Masochistic tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "dom">> <<if _Slave.fetishStrength > 95>> Complete dom<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Dominant<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Dominant tendencies<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<case "pregnancy">> <<if _Slave.fetishStrength > 95>> Pregnancy fetish<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<elseif _Slave.fetishStrength > 60>> Pregnancy kink<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <<else>> Interest in impregnation<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</if>> <<default>> Sexually vanilla<<if $summaryStats>> [_Slave.fetishStrength]<</if>>. <</switch>> @@ <</if>> <</if>> <<if _Slave.attrKnown == 1>> <<if _Slave.attrXY <= 5>> @@.red;Disgusted by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 15>> @@.red;Turned off by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 35>> @@.red;Not attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 65>> Indifferent to men<<if $summaryStats>> [_Slave.attrXY]<</if>>, <<elseif _Slave.attrXY <= 85>> @@.green;Attracted to men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXY <= 95>> @@.green;Aroused by men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <<elseif _Slave.attrXX > 95>> <<if _Slave.energy <= 95>> @@.green;Omnisexual!@@ <<else>> @@.green;Omnisexual nymphomaniac!@@ <</if>> <<else>> @@.green;Passionate about men<<if $summaryStats>> [_Slave.attrXY]<</if>>,@@ <</if>> <<if _Slave.attrXX <= 5>> @@.red;disgusted by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 15>> @@.red;turned off by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 35>> @@.red;not attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 65>> indifferent to women<<if $summaryStats>> [_Slave.attrXX]<</if>>. <<elseif _Slave.attrXX <= 85>> @@.green;attracted to women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXX <= 95>> @@.green;aroused by women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <<elseif _Slave.attrXY <= 95>> @@.green;passionate about women<<if $summaryStats>> [_Slave.attrXX]<</if>>.@@ <</if>> <<if _Slave.energy > 95>> <<if (_Slave.attrXY <= 95) || (_Slave.attrXX <= 95)>> @@.green;Nymphomaniac!@@ <</if>> <<elseif _Slave.energy > 80>> @@.green;Powerful sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 60>> @@.green;Good sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 40>> @@.yellow;Average sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<elseif _Slave.energy > 20>> @@.red;Poor sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <<else>> @@.red;No sex drive<<if $summaryStats>> [_Slave.energy]<</if>>.@@ <</if>> <</if>> <<if _Slave.clitPiercing == 3>> <<if _Slave.fetishKnown == 1>> <<if _Slave.clitSetting == "off">> SP off. <<elseif ((_Slave.fetish != "submissive") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "submissive")>> SP: submissive. <<elseif ((_Slave.fetish != "cumslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "oral")>> SP: oral. <<elseif ((_Slave.fetish != "humiliation") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "humiliation")>> SP: humiliation. <<elseif ((_Slave.fetish != "buttslut") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "anal")>> SP: anal. <<elseif ((_Slave.fetish != "boobs") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "boobs")>> SP: breasts. <<elseif ((_Slave.fetish != "sadist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "sadist")>> SP: sadism. <<elseif ((_Slave.fetish != "masochist") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "masochist")>> SP: masochism. <<elseif ((_Slave.fetish != "dom") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "dom")>> SP: dominance. <<elseif ((_Slave.fetish != "pregnancy") || (_Slave.fetishStrength <= 95)) && (_Slave.clitSetting == "pregnancy")>> SP: pregnancy. <<elseif (_Slave.fetish != "none") && (_Slave.clitSetting == "vanilla")>> SP: vanilla. <<elseif (_Slave.energy <= 95) && (_Slave.clitSetting == "all")>> SP: all. <<elseif (_Slave.energy > 5) && (_Slave.clitSetting == "none")>> SP: none. <</if>> <<else>> <<switch _Slave.clitSetting>> <<case "off">> SP off. <<case "submissive">> SP: submissive. <<case "oral">> SP: oral. <<case "humiliation">> SP: humiliation. <<case "anal">> SP: anal. <<case "boobs">> SP: breasts. <<case "sadist">> SP: sadism. <<case "masochist">> SP: masochism. <<case "dom">> SP: dominance. <<case "pregnancy">> SP: pregnancy. <<case "vanilla">> SP: vanilla. <<case "all">> SP: all. <<case "none">> SP: none. <</switch>> <</if>> <<if _Slave.attrKnown == 1>> <<if (_Slave.attrXX < 100) && (_Slave.clitSetting == "women")>> SP: women. <<elseif (_Slave.attrXY < 100) && (_Slave.clitSetting == "men")>> SP: men. <</if>> <<else>> <<if _Slave.clitSetting == "women">> SP: women. <<elseif _Slave.clitSetting == "men">> SP: men. <</if>> <</if>> <</if>> @@.red; <<switch _Slave.behavioralFlaw>> <<case "arrogant">> Arrogant. <<case "bitchy">> Bitchy. <<case "odd">> Odd. <<case "hates men">> Hates men. <<case "hates women">> Hates women. <<case "gluttonous">> Stress eater. <<case "anorexic">> Anorexic. <<case "devout">> Devoutly religious. <<case "liberated">> Mentally liberated. <<default>> <<set _Slave.behavioralFlaw = "none">> <</switch>> @@ <<switch _Slave.sexualFlaw>> <<case "hates oral">> @@.red;Hates oral.@@ <<case "hates anal">> @@.red;Hates anal.@@ <<case "hates penetration">> @@.red;Hates penetration.@@ <<case "shamefast">> @@.red;Shamefast.@@ <<case "idealistic">> @@.red;Sexually idealistic.@@ <<case "repressed">> @@.red;Sexually repressed.@@ <<case "apathetic">> @@.red;Sexually apathetic.@@ <<case "crude">> @@.red;Sexually crude.@@ <<case "judgemental">> @@.red;Sexually judgemental.@@ <<case "cum addict">> @@.yellow;Cum addict.@@ <<case "anal addict">> @@.yellow;Anal addict.@@ <<case "attention whore">> @@.yellow;Attention whore.@@ <<case "breast growth">> @@.yellow;Breast obsession.@@ <<case "abusive">> @@.yellow;Sexually abusive.@@ <<case "malicious">> @@.yellow;Sexually malicious.@@ <<case "self hating">> @@.yellow;Self hatred.@@ <<case "neglectful">> @@.yellow;Self neglectful.@@ <<case "breeder">> @@.yellow;Breeding obsession.@@ <<default>> <<set _Slave.sexualFlaw = "none">> <</switch>> @@.green; <<switch _Slave.behavioralQuirk>> <<case "confident">> Confident. <<case "cutting">> Cutting. <<case "funny">> Funny. <<case "fitness">> Fitness. <<case "adores women">> Adores women. <<case "adores men">> Adores men. <<case "insecure">> Insecure. <<case "sinful">> Sinful. <<case "advocate">> Advocate. <<default>> <<set _Slave.behavioralQuirk = "none">> <</switch>> <<switch _Slave.sexualQuirk>> <<case "gagfuck queen">> Gagfuck queen. <<case "painal queen">> Painal queen. <<case "strugglefuck queen">> Strugglefuck queen. <<case "tease">> Tease. <<case "romantic">> Romantic. <<case "perverted">> Perverted. <<case "caring">> Caring. <<case "unflinching">> Unflinching. <<case "size queen">> Size queen. <<default>> <<set _Slave.sexualQuirk = "none">> <</switch>> @@ <</if>> <<if _Slave.customLabel != "">>''@@.yellow;_Slave.customLabel@@''<</if>> <<if (_Slave.relationship != 0) || (_Slave.relation != 0) || ($abbreviateClothes == 2) || ($abbreviateRulesets == 2)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <<if $abbreviateMental == 1>> @@.lightgreen; <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.mother == -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s daughter <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.father == -1 && _Slave.mother != -1>> Your daughter <<if _Slave.relationship == -3>> & wife <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> & lover <<set _relationshipHandled = 1>> <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s mother <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s father <<if _Slave.relationshipTarget == $slaves[_ssj].ID && _relationshipHandled != 1>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.daughters > 1>> multiple daughters <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s sister <<if _Slave.relationshipTarget == $slaves[_ssj].ID>> <<if _Slave.relationship == 1>> & friend <<elseif _Slave.relationship == 2>> & BFF <<elseif _Slave.relationship == 3>> & FWB <<elseif _Slave.relationship == 4>> & lover <<else>> & wife <</if>> <<set _relationshipHandled = 1>> <</if>> <</if>> <<elseif _Slave.sisters > 1>> multiple sisters <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> friend <<case 2>> BFF <<case 3>> FWB <<case 4>> lover <<case 5>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s _Slave.relation <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> friend <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> BFF <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> FWB <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> lover <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>&<</if>> wife <</switch>> <</if>> <<elseif _Slave.relationship == -3>> Your wife <<elseif _Slave.relationship == -2>> E Bonded <<elseif _Slave.relationship == -1>> E Slut <</if>> <</if>> @@ <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> @@.lightsalmon; <<if _Slave.rivalry <= 1>> Disl <<SlaveFullName $slaves[_ssj]>> <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s rival <<else>> Hates <<SlaveFullName $slaves[_ssj]>> <</if>> @@ <</if>> <</if>> <<elseif $abbreviateMental == 2>> <<if $familyTesting == 1>> <<if _Slave.mother > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.mother; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.mother == -1>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.father > 0 && _Slave.father != _Slave.mother>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.father; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;daughter<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.father == -1 && _Slave.father != _Slave.mother>> Your <<if _Slave.relationship == -3>> @@.lightgreen;daughter and wife.@@ <<set _relationshipHandled = 1>> <<elseif _Slave.relationship == -2>> @@.lightgreen;daughter and lover.@@ <<set _relationshipHandled = 1>> <<else>> @@.lightgreen;daughter.@@ <</if>> <</if>> <<if _Slave.daughters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.mother == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;mother<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<set _ssj = $slaves.findIndex(function(s) { return s.father == _Slave.ID; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;father<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.daughters > 1>> <<if _Slave.daughters > 10>> @@.lightgreen;Has tons of daughters.@@ <<elseif _Slave.daughters > 5>> @@.lightgreen;Has many daughters.@@ <<else>> @@.lightgreen;Has several daughters.@@ <</if>> <</if>> <<if _Slave.sisters == 1>> <<set _ssj = $slaves.findIndex(function(s) { return areSisters(s, _Slave) > 0; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightgreen;sister<<if _Slave.relationshipTarget == $slaves[_ssj].ID>><<if _Slave.relationship == 1>> and friend<<elseif _Slave.relationship == 2>> and best friend<<elseif _Slave.relationship == 3>> and FWB<<elseif _Slave.relationship == 4>> and lover<<else>> and wife<</if>><<set _relationshipHandled = 1>><</if>>.@@ <</if>> <<elseif _Slave.sisters > 1>> <<if _Slave.sisters > 10>> @@.lightgreen;One of many sisters.@@ <<elseif _Slave.sisters > 5>> @@.lightgreen;Has many sisters.@@ <<else>> @@.lightgreen;Has several sisters.@@ <</if>> <</if>> <<if _Slave.relationship > 0 && _relationshipHandled != 1>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<switch _Slave.relationship>> <<case 1>> @@.lightgreen;friend.@@ <<case 2>> @@.lightgreen;best friend.@@ <<case 3>> @@.lightgreen;FWB.@@ <<case 4>> @@.lightgreen;lover.@@ <<case 5>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <<else>> <<if _Slave.relation != 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationTarget; })>> <<if _ssj != -1>> <<SlaveFullName $slaves[_ssj]>>'s <<if _Slave.relationshipTarget != _Slave.relationTarget>> @@.lightgreen;_Slave.relation@@. <<else>> @@.lightgreen;_Slave.relation@@ <</if>> <<if _Slave.relationship <= 0>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <</if>> <</if>> <<if _Slave.relationship > 0>> <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.relationshipTarget; })>> <<if _ssj != -1>> <<switch _Slave.relationship>> <<case 1>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;friend.@@ <<case 2>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;best friend.@@ <<case 3>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;FWB.@@ <<case 4>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;lover.@@ <<case 5>> <<if _Slave.relationshipTarget != _Slave.relationTarget>> <<SlaveFullName $slaves[_ssj]>>'s <<else>>and<</if>> @@.lightgreen;slave wife.@@ <</switch>> <</if>> <<elseif _Slave.relationship == -3>> @@.lightgreen;Your wife.@@ <<elseif _Slave.relationship == -2>> @@.lightgreen;Emotionally bonded to you.@@ <<elseif _Slave.relationship == -1>> @@.lightgreen;Emotional slut.@@ <</if>> <</if>> <<set _relationshipHandled = 0>> <<if _Slave.rivalry != 0>> &nbsp;&nbsp;&nbsp;&nbsp; <<set _ssj = $slaves.findIndex(function(s) { return s.ID == _Slave.rivalryTarget; })>> <<if _ssj != -1>> <<if _Slave.rivalry <= 1>> @@.lightsalmon;Dislikes@@ <<SlaveFullName $slaves[_ssj]>>. <<elseif _Slave.rivalry <= 2>> <<SlaveFullName $slaves[_ssj]>>'s @@.lightsalmon;rival.@@ <<else>> @@.lightsalmon;Hates@@ <<SlaveFullName $slaves[_ssj]>>. <</if>> <</if>> <</if>> <</if>> <<if _Slave.fuckdoll == 0>> <<if $abbreviateClothes == 2>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.choosesOwnClothes == 1>> Dressing herself. <</if>> <<switch _Slave.clothes>> <<case "attractive lingerie">> Lingerie. <<case "a succubus outfit">> Succubus outfit. <<case "a string bikini">> String bikini. <<case "a scalemail bikini">> Scalemail bikini. <<case "a monokini">> Monokini. <<case "an apron">> Apron. <<case "a cybersuit">> Cybersuit. <<case "cutoffs and a t-shirt">> Cutoffs, t-shirt. <<case "a slutty outfit">> Slutty outfit. <<case "uncomfortable straps">> Leather straps. <<case "a fallen nuns habit">> Slutty habit. <<case "a chattel habit">> Chattel habit. <<case "a penitent nuns habit">> Cilice. <<case "slutty jewelry">> Bangles. <<case "attractive lingerie for a pregnant woman">> Preggo lingerie. <<case "a maternity dress">> Maternity dress. <<case "stretch pants and a crop-top">> Stretch pants, crop-top. <<case "harem gauze">> Harem outfit. <<case "a slave gown">> Slave gown. <<case "a halter top dress">> Halter top dress. <<case "a mini dress">> Mini dress. <<case "a ball gown">> Ball gown. <<case "slutty business attire">> Slutty suit. <<case "nice business attire">> Nice suit. <<case "a comfortable bodysuit">> Bodysuit. <<case "a military uniform">> Military uniform. <<case "a schutzstaffel uniform">> Schutzstaffel uniform. <<case "a slutty schutzstaffel uniform">> Slutty Schutzstaffel uniform. <<case "a red army uniform">> Red Army uniform. <<case "a leotard">> Leotard. <<case "a bunny outfit">> Bunny outfit. <<case "a slutty maid outfit">> Slutty maid. <<case "a nice maid outfit">> Nice maid. <<case "a slutty nurse outfit">> Slutty nurse. <<case "a nice nurse outfit">> Nice nurse. <<case "a schoolgirl outfit">> Schoolgirl outfit. <<case "a kimono">> Kimono. <<case "a hijab and abaya">> Hijab and abaya. <<case "battledress">> Battledress. <<case "a latex catsuit">> Nice latex. <<case "restrictive latex">> Bondage latex. <<case "conservative clothing">> Conservative clothing. <<case "chains">> Chains. <<case "a cheerleader outfit">> Cheerleader. <<case "clubslut netting">> Netting. <<case "shibari ropes">> Shibari. <<case "Western clothing">> Chaps. <<case "body oil">> Body oil. <<case "a toga">> Toga. <<case "a huipil">> Huipil. <<case "a slutty qipao">> Qipao. <<case "spats and a tank top">> Spats, tank top. <<default>> Naked. <</switch>> <<switch _Slave.collar>> <<case "uncomfortable leather">> Leather collar. <<case "tight steel">> Steel collar. <<case "preg biometrics">> Pregnancy biometrics collar. <<case "cruel retirement counter">> Cruel counter collar. <<case "shock punishment">> Shock collar. <<case "dildo gag">> Dildo gag. <<case "massive dildo gag">> Throat-bulging dildo gag. <<case "neck corset">> Neck corset. <<case "stylish leather">> Stylish leather collar. <<case "satin choker">> Satin choker. <<case "silk ribbon">> Silken ribbon. <<case "heavy gold">> Gold collar. <<case "bowtie">> Bowtie collar. <<case "pretty jewelry">> Pretty collar. <<case "nice retirement counter">> Nice counter collar. <<case "leather with cowbell">> Cowbell collar. <<case "ancient Egyptian">> Wesekh. <<case "ball gag">> Ball gag. <<case "bit gag">> Bit gag. <<case "porcelain mask">> Porcelain mask. <</switch>> <<switch _Slave.bellyAccessory>> <<case "shapewear">> Shapewear. <<case "a small empathy belly">> Small fake belly. <<case "a medium empathy belly">> Medium fake belly. <<case "a large empathy belly">> Large fake belly. <<case "a huge empathy belly">> Huge fake belly. <<case "a corset">> Corset. <<case "an extreme corset">> Extreme corsetage. <</switch>> <<if canWalk(_Slave)>> <<if _Slave.shoes == "heels">> Heels. <<elseif _Slave.shoes == "pumps">> Pumps. <<elseif _Slave.shoes == "extreme heels">> Extreme heels. <<elseif _Slave.shoes == "boots">> Boots. <<elseif _Slave.heels == 1>> @@.yellow;Crawling.@@ <<elseif _Slave.shoes == "flats">> Flats. <</if>> <</if>> <<switch _Slave.vaginalAccessory>> <<case "chastity belt">> Vaginal chastity. <<case "combined chastity">> Combined chastity. <<case "anal chastity">> Anal chastity. <<case "dildo">> Vaginal dildo. <<case "large dildo">> Large vaginal dildo. <<case "huge dildo">> Huge vaginal dildo. <<case "long dildo">> Long vaginal dildo. <<case "long, large dildo">> Long and large vaginal dildo. <<case "long, huge dildo">> Long and wide vaginal dildo. <</switch>> <<if _Slave.dickAccessory == "chastity">> Chastity cage. <<elseif _Slave.dickAccessory == "combined chastity">> Combined chastity. <<elseif _Slave.dickAccessory == "anal chastity">> Anal chastity. <</if>> <<switch _Slave.buttplug>> <<case "plug">> Buttplug. <<case "large plug">> Large buttplug. <<case "huge plug">> Huge buttplug. <<case "long plug">> Long buttplug. <<case "long, large plug">> Large, long buttplug. <<case "long, huge plug">> Enormous buttplug. <</switch>> <<switch _Slave.buttplugAttachment>> <<case "tail">> Attached tail. <</switch>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if _Slave.useRulesAssistant == 0>> @@.lightgreen;RA-Exempt@@ <<elseif $abbreviateRulesets == 2 && (def _Slave.currentRules) && (_Slave.currentRules.length > 0)>> <<for _s = 0; _s < $defaultRules.length; _s++>> <<set _currentRule = $defaultRules[_s], _num = (_s+1)>> <<if ruleApplied(_Slave, _currentRule.ID)>> Rule _num (_currentRule.name). <</if>> <</for>> <</if>> <<if $abbreviateOrigins == 2 && _Slave.origin != 0>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> @@.gray;_Slave.origin@@ <</if>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/slaveSummaryWidgets.tw
tw
bsd-3-clause
87,057
:: slave trade preset widgets [widget nobr] /* To add presets, add <<widget "NationalityPresetName">> and define it as [[Name|passage()][$nationalities = [nationalities go here]]] (old method)*/ /* Presets are weighted according to the number of times the player has incremented that nationality. */ <<widget "NationalityPresetVanillaGlobal">> <<link "Vanilla Global">> <<set $nationalities = { Afghan: 2, Albanian: 1, Algerian: 3, American: 5, Andorran: 1, Angolan: 1, Antiguan: 1, Argentinian: 3, Armenian: 2, Aruban: 1, Australian: 2, Austrian: 2, Azerbaijani: 1, Bahamian: 1, Bahraini: 1, Bangladeshi: 4, Barbadian: 1, Belarusian: 1, Belgian: 2, Belizean: 1, Beninese: 1, Bermudian: 1, Bhutanese: 1, "Bissau-Guinean": 1, Bolivian: 2, Bosnian: 1, Brazilian: 4, British: 3, Bruneian: 1, Bulgarian: 2, Burkinabé: 1, Burmese: 2, Burundian: 1, Cambodian: 1, Cameroonian: 1, Canadian: 2, "Cape Verdean": 1, Catalan: 1, "Central African": 1, Chadian: 1, Chilean: 2, Chinese: 15, Colombian: 3, Comorian: 1, Congolese: 1, "a Cook Islander": 1, "Costa Rican": 1, Croatian: 1, Cuban: 2, Cypriot: 1, Czech: 2, Danish: 2, Djiboutian: 1, Dominican: 2, Dominiquais: 1, Dutch: 2, "East Timorese": 1, Ecuadorian: 1, Egyptian: 3, Emirati: 2, Equatoguinean: 1, Eritrean: 1, Estonian: 2, Ethiopian: 3, Fijian: 1, Filipina: 3, Finnish: 2, French: 3, "French Guianan": 1, "French Polynesian": 1, Gabonese: 1, Gambian: 1, Georgian: 1, German: 3, Ghanan: 2, Greek: 2, Greenlandic: 1, Grenadian: 1, Guamanian: 1, Guatemalan: 1, Guinean: 1, Guyanese: 1, Haitian: 2, Honduran: 1, Hungarian: 2, "I-Kiribati": 1, Icelandic: 2, Indian: 11, Indonesian: 5, Iranian: 3, Iraqi: 2, Irish: 2, Israeli: 2, Italian: 3, Ivorian: 1, Jamaican: 2, Japanese: 3, Jordanian: 2, Kazakh: 2, Kenyan: 3, Kittitian: 1, Korean: 1, Kosovan: 1, Kurdish: 1, Kuwaiti: 1, Kyrgyz: 1, Laotian: 1, Latvian: 1, Lebanese: 2, Liberian: 1, Libyan: 2, Lithuanian: 2, Luxembourgian: 1, Macedonian: 1, Malagasy: 1, Malawian: 1, Malaysian: 3, Maldivian: 1, Malian: 2, Maltese: 1, Marshallese: 1, Mauritanian: 1, Mauritian: 1, Mexican: 4, Monégasque: 1, Micronesian: 1, Moldovan: 1, Mongolian: 1, Montenegrin: 1, Moroccan: 2, Mosotho: 1, Motswana: 1, Mozambican: 1, Namibian: 1, Nauruan: 1, Nepalese: 2, "New Caledonian": 1, "a New Zealander": 2, "Ni-Vanuatu": 1, Nicaraguan: 2, Nigerian: 4, Nigerien: 2, Niuean: 1, Norwegian: 2, Omani: 2, Pakistani: 3, Palauan: 1, Palestinian: 1, Panamanian: 1, "Papua New Guinean": 1, Paraguayan: 1, Peruvian: 2, Polish: 3, Portuguese: 2, "Puerto Rican": 1, Qatari: 1, Romanian: 2, Russian: 4, Rwandan: 1, Sahrawi: 1, "Saint Lucian": 1, Salvadoran: 2, Sammarinese: 1, Samoan: 1, "São Toméan": 1, Saudi: 2, Scottish: 1, Senegalese: 1, Serbian: 2, Seychellois: 1, "Sierra Leonean": 1, Singaporean: 1, Slovak: 2, Slovene: 1, "a Solomon Islander": 1, Somali: 1, "South African": 4, "South Sudanese": 1, Spanish: 3, "Sri Lankan": 1, Sudanese: 3, Surinamese: 1, Swazi: 1, Swedish: 2, Swiss: 2, Syrian: 1, Taiwanese: 1, Tajik: 1, Tanzanian: 2, Thai: 3, Tibetan: 1, Togolese: 1, Tongan: 1, Trinidadian: 1, Tunisian: 2, Turkish: 3, Turkmen: 1, Tuvaluan: 1, Ugandan: 2, Ukrainian: 3, Uruguayan: 1, Uzbek: 2, Vatican: 1, Venezuelan: 3, Vietnamese: 3, Vincentian: 1, Yemeni: 2, Zairian: 3, Zambian: 1, Zimbabwean: 2 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaNA">> <<link "Vanilla North America">> <<set $nationalities = { American: 6, Antiguan: 1, Aruban : 1, Bahamian: 1, Barbadian: 1, Belizean: 1, Bermudian: 1, Canadian: 2, "Costa Rican": 1, Cuban: 1, Dominican: 2, Dominiquais: 1, Greenlandic: 1, Grenadian: 1, Guatemalan: 1, Haitian: 1, Honduran: 1, Jamaican: 1, Kittitian: 1, Mexican: 3, Nicaraguan: 1, Panamanian: 1, "Puerto Rican": 1, "Saint Lucian": 1, Salvadoran: 1, Trinidadian: 1, Vincentian: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaSA">> <<link "Vanilla South America">> <<set $nationalities = { Argentinian: 2, Bolivian: 1, Brazilian: 4, Chilean: 1, Colombian: 2, Ecuadorian: 1, "French Guianan": 1, Guyanese: 1, Paraguayan: 1, Peruvian: 1, Surinamese: 1, Uruguayan: 1, Venezuelan: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaME">> <<link "Vanilla Middle East">> <<set $nationalities = { Afghan: 1, Armenian: 1, Azerbaijani: 1, Bahraini: 1, Cypriot: 1, Egyptian: 3, Emirati: 1, Georgian: 1, Iranian: 2, Iraqi: 1, Israeli: 1, Jordanian: 1, Kurdish: 1, Kuwaiti: 1, Lebanese: 1, Omani: 1, Palestinian: 1, Qatari: 1, Saudi: 2, Syrian: 1, Turkish: 2, Yemeni: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAfrica">> <<link "Vanilla Africa">> <<set $nationalities = { Algerian: 2, Angolan: 1, Beninese: 1, "Bissau-Guinean": 1, Burkinabé: 1, Burundian: 1, Cameroonian: 1, "Cape Verdean": 1, "Central African": 1, Chadian: 1, Comorian: 1, Congolese: 1, Djiboutian: 1, Equatoguinean: 1, Eritrean: 1, Ethiopian: 2, Gabonese: 1, Gambian: 1, Ghanan: 1, Guinean: 1, Ivorian: 1, Kenyan: 2, Liberian: 1, Libyan: 1, Malagasy: 1, Malawian: 1, Malian: 1, Mauritanian: 1, Mauritian: 1, Moroccan: 1, Mosotho: 1, Motswana: 1, Mozambican: 1, Namibian: 1, Nigerian: 3, Nigerien: 1, Rwandan: 1, Sahrawi: 1, "São Toméan": 1, Senegalese: 1, Seychellois: 1, "Sierra Leonean": 1, Somali: 1, "South African": 3, "South Sudanese": 1, Sudanese: 2, Swazi: 1, Tanzanian: 1, Togolese: 1, Tunisian: 1, Ugandan: 1, Zairian: 2, Zambian: 1, Zimbabwean: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAsia">> <<link "Vanilla Asia">> <<set $nationalities = { Bangladeshi: 3, Bhutanese: 1, Bruneian: 1, Burmese: 2, Cambodian: 1, Chinese: 14, "East Timorese": 1, Filipina: 2, Indian: 10, Japanese: 2, Kazakh: 1, Korean: 2, Kyrgyz: 1, Laotian: 1, Malaysian: 2, Maldivian: 1, Mongolian: 1, Nepalese: 1, Pakistani: 2, Singaporean: 1, "Sri Lankan": 1, Taiwanese: 1, Tajik: 1, Thai: 2, Tibetan: 1, Turkmen: 1, Uzbek: 1, Vietnamese: 2 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaEU">> <<link "Vanilla Europe">> <<set $nationalities = { Albanian: 1, Andorran: 1, Austrian: 1, Belarusian: 1, Belgian: 1, Bosnian: 1, British: 2, Bulgarian: 1, Catalan: 1, Croatian: 1, Czech: 1, Danish: 1, Dutch: 1, Estonian: 1, Finnish: 1, French: 2, German: 3, Greek: 1, Hungarian: 1, Icelandic: 1, Irish: 1, Italian: 2, Kosovan: 1, Latvian: 1, "a Liechtensteiner": 1, Lithuanian: 1, Luxembourgian: 1, Macedonian: 1, Maltese: 1, Moldovan: 1, Monégasque: 1, Montenegrin: 1, Norwegian: 1, Polish: 2, Portuguese: 1, Romanian: 1, Russian: 4, Sammarinese: 1, Scottish: 1, Serbian: 1, Slovak: 1, Slovene: 1, Spanish: 2, Swedish: 1, Swiss: 1, Ukrainian: 2, Vatican: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetVanillaAU">> <<link "Vanilla Australia">> <<set $nationalities = { Australian: 3, "a Cook Islander": 1, Fijian: 1, "French Polynesian": 1, Guamanian: 1, "I-Kiribati": 1, Marshallese: 1, Micronesian: 1, Nauruan: 1, "New Caledonian": 1, "a New Zealander": 1, "Ni-Vanuatu": 1, Niuean: 1, Palauan: 1, "Papua New Guinean": 1, Samoan: 1, "a Solomon Islander": 1, Tongan: 1, Tuvaluan: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting and possibly country additions */ <<widget "NationalityPresetModEurope">> <<link "Europe">> <<set $nationalities = { Albanian: 29, Andorran: 1, Austrian: 87, Belarusian: 95, Belgian: 114, Bosnian: 35, British: 662, Bulgarian: 71, Catalan: 75, Croatian: 42, Czech: 106, Danish: 57, Dutch: 170, Estonian: 13, Finnish: 55, French: 650, German: 821, Greek: 112, Hungarian: 97, Irish: 48, Italian: 594, Icelandic: 3, Kosovan: 22, Latvian: 19, "a Liechtensteiner": 1, Lithuanian: 29, Luxembourgian: 6, Macedonian: 21, Maltese: 4, Moldovan: 41, Monégasque: 1, Montenegrin: 6, Norwegian: 53, Polish: 382, Portuguese: 103, Romanian: 197, Russian: 1440, Sammarinese: 1, Scottish: 54, Serbian: 88, Slovak: 54, Slovene: 21, Spanish: 464, Swedish: 99, Swiss: 85, Turkish: 807, Ukrainian: 442, Vatican: 1 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModEastAsia">> <<link "East Asia">> <<set $nationalities = {Chinese: 21, Japanese: 2, Korean: 1}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModUSA">> <<link USA>> <<set $nationalities = {American: 8, Canadian: 1, Mexican: 3}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModJapan">> <<link Japan>> <<set $nationalities = {Japanese: 3}>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> <<widget "NationalityPresetModBrazil">> <<link Brazil>> <<set $nationalities = { Argentinian: 4, Bolivian: 2, Brazilian: 30, Chilean: 2, Colombian: 3, Ecuadorian: 1, "French Guianan": 1, Guyanese: 1, Paraguayan: 1, Peruvian: 2, Surinamese: 1, Uruguayan: 2, Venezuelan: 2 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> /* I need reweighting */ <<widget "NationalityPresetModGlobalRealism">> <<link "Global Realism">> <<set $nationalities = { Afghan: 5090, Albanian: 289, Algerian: 5107, American: 36503, Andorran: 7, Angolan: 5166, Antiguan: 11, Argentinian: 5102, Armenian: 286, Aruban: 10, Australian: 2952, Austrian: 897, Azerbaijani: 1086, Bahamian: 45, Bahraini: 212, Bangladeshi: 19160, Barbadian: 28, Belarusian: 899, Belgian: 1215, Belizean: 50, Beninese: 1756, Bermudian: 5, Bhutanese: 94, "Bissau-Guinean": 275, Bolivian: 1392, Bosnian: 333, Brazilian: 22920, British: 7189, Bruneian: 50, Bulgarian: 615, Burkinabé: 3105, Burmese: 6043, Burundian: 1797, Cambodian: 1972, Cameroonian: 3688, Canadian: 4188, "Cape Verdean": 66, Catalan: 767, "Central African": 679, Chadian: 2431, Chilean: 2005, Chinese: 143350, Colombian: 5405, Comorian: 116, Congolese: 827, "a Cook Islander": 1, "Costa Rican": 555, Croatian: 379, Cuban: 1141, Cypriot: 131, Czech: 1039, Danish: 611, Djiboutian: 118, Dominican: 1249, Dominiquais: 7, Dutch: 1769, "East Timorese": 187, Ecuadorian: 2055, Egyptian: 12826, Emirati: 1164, Equatoguinean: 210, Eritrean: 742, Estonian: 122, Ethiopian: 15303, Fijian: 98, Filipina: 13266, Finnish: 578, French: 6886, "French Guianan": 41, "French Polynesian": 31, Gabonese: 282, Gambian: 338, Georgian: 366, German: 8173, Ghanan: 4071, Greek: 1062, Greenlandic: 5, Grenadian: 11, Guamanian: 18, Guatemalan: 2277, Guinean: 1978, Guyanese: 83, Haitian: 1303, Honduran: 1177, Hungarian: 900, "I-Kiribati": 15, Icelandic: 37, Indian: 156457, Indonesian: 30475, Iranian: 9047, Iraqi: 5982, Irish: 537, Israeli: 1062, Italian: 5753, Ivorian: 3741, Jamaican: 290, Japanese: 11849, Jordanian: 1184, Kazakh: 2095, Kenyan: 7408, Kittitian: 6, Korean: 7977, Kosovan: 193, Kurdish: 7258, Kuwaiti: 511, Kyrgyz: 730, Laotian: 841, Latvian: 168, Lebanese: 533, Liberian: 727, Libyan: 760, "a Liechtensteiner": 4, Lithuanian: 263, Luxembourgian: 70, Macedonian: 205, Malagasy: 3989, Malawian: 3010, Malaysian: 3838, Maldivian: 52, Malian: 3098, Maltese: 43, Marshallese: 5, Mauritanian: 676, Mauritian: 128, Mexican: 15306, Micronesian: 12, Moldovan: 372, Mongolian: 369, Montenegrin: 61, Monégasque: 4, Moroccan: 4240, Mosotho: 275, Motswana: 297, Mozambican: 4824, Namibian: 352, Nauruan: 1, Nepalese: 3456, "New Caledonian": 33, "a New Zealander": 536, "Ni-Vanuatu": 38, Nicaraguan: 731, Nigerian: 29732, Nigerien: 4187, Niuean: 1, Norwegian: 619, Omani: 612, Pakistani: 26109, Palauan: 2, Palestinian: 746, Panamanian: 515, "Papua New Guinean": 1136, Paraguayan: 817, Peruvian: 3829, Polish: 3569, Portuguese: 969, "Puerto Rican": 354, Qatari: 340, Romanian: 1797, Russian: 13807, Rwandan: 1754, Sahrawi: 80, "Saint Lucian": 18, Salvadoran: 688, Sammarinese: 3, Samoan: 22, "São Toméan": 29, Saudi: 4131, Scottish: 575, Senegalese: 2486, Serbian: 814, Seychellois: 9, "Sierra Leonean": 1056, Singaporean: 647, Slovak: 530, Slovene: 203, "a Solomon Islander": 83, Somali: 2469, "South African": 6688, "South Sudanese": 1918, Spanish: 4586, "Sri Lankan": 2149, Sudanese: 6099, Surinamese: 63, Swazi: 177, Swedish: 1094, Swiss: 941, Syrian: 2888, Taiwanese: 2410, Tajik: 1202, Tanzanian: 9586, Thai: 6919, Tibetan: 435, Togolese: 1166, Tongan: 12, Trinidadian: 136, Tunisian: 1316, Turkish: 9091, Turkmen: 707, Tuvaluan: 1, Ugandan: 7338, Ukrainian: 3989, Uruguayan: 362, Uzbek: 3805, Vatican: 1, Venezuelan: 3826, Vietnamese: 10898, Vincentian: 11, Yemeni: 3996, Zairian: 13815, Zambian: 2844, Zimbabwean: 2355 }>> <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>>
NurseryAnon/fc
src/pregmod/widgets/slaveTradePresetWidgets.tw
tw
bsd-3-clause
14,341
all .tw passages that are included from other passages via the <<include>> macro should be stored in this folder or its subfolders for organizational purposes for these included passages, it is not safe to assume that a temporary variable (starting with underscore _ character) will be confined in scope to that file alone when passages are included by other passages, any variables that they set will override variables in the calling passage, so extra care should be taken in these passages if they use $i, _i, _j or other common variable names to ensure that callers are not expecting those variables to be unchanged after the include all sa... passages arcologyDescription arcologyOpinion neighborDescription officeDescription surgeryDegradation weekly persBusiness rulesAssistantReport securityForceEOWReport penthouse fullReport penthouseReport neighbors neighborsDevelopment neighborsFSAdoption facilities arcadeReport brothelReport cellblockReport clinicReport clubReport dairyReport labReport masterSuiteReport schoolroomReport servantsQuartersReport spaReport economics corporationDevelopments marketsReport npc degradingName fAbuse fFeelings fKiss fPCImpreg fRelation fRival fSlaveImpreg fSlaveImpregConsummate generateNewSlave generateXXSlave generateXYSlave hgApplication lawCompliance longSlaveDescription newSlaveIntro removeActiveSlave slaveSummary init initRules backwardsCompatibility
NurseryAnon/fc
src/uncategorized/#README-includes.txt
Text
bsd-3-clause
1,462
:: REFI [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Special (Security) Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<switch $REFIevent>> <<case "masochist">> <<set $activeSlave = getSlave($masochistInterestTargetID)>> <<case "pregnancy">> <<set $activeSlave = getSlave($pregnancyInterestTargetID)>> <<case "boobs">> <<set $activeSlave = getSlave($boobsInterestTargetID)>> <<case "submissive">> <<set $activeSlave = getSlave($submissiveInterestTargetID)>> <<case "buttslut">> <<set $activeSlave = getSlave($buttslutInterestTargetID)>> <<case "cumslut">> <<set $activeSlave = getSlave($cumslutInterestTargetID)>> <<case "humiliation">> <<set $activeSlave = getSlave($humiliationInterestTargetID)>> <<case "dom">> <<case "sadist">> <</switch>> <<if Array.isArray($REFIevent)>> <<set $activeSlave = $eventSlave>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random fetish interest event would have been selected from the following:'' <br> <<for _i = 0; _i < $REFIevent.length; _i++>> <<print "[[$REFIevent[_i]|REFI][$REFIevent = $REFIevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$eventSlave = 0]] <<else>> <<set $REFIevent = $REFIevent.random()>> <<goto "REFI">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<set _belly = bellyAdjective($activeSlave)>> <<switch $REFIevent>> <<case "masochist">> <<set _refi = $slaveIndices[$masochistID]>> <<if canDoAnal($slaves[_refi]) && $slaves[_refi].anus > 0>> <<set $slaves[_refi].analCount++, $analTotal++>> <<if $PC.dick == 1 && $slaves[_refi].eggType == "human" && canGetPregnant($slaves[_refi])>> <<KnockMeUp $slaves[_refi] 5 1 -1 1>> <</if>> <<else>> <<set $slaves[_refi].vaginalCount++, $vaginalTotal++>> <<if $PC.dick == 1 && $slaves[_refi].eggType == "human" && canGetPregnant($slaves[_refi])>> <<KnockMeUp $slaves[_refi] 5 0 -1 1>> <</if>> <</if>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ <<if $subSlave.belly >= 1500>> You have $subSlave.slaveName lying down on your desk, and are seeing to your own amusement and her masochistic streak at once. She has her body flat on the surface, but is unrestrained, and has been told that she must not rise off it at all, nor tilt her bulk to either side. You then tell her to count strokes and begin to flog her _subBelly belly with a leathern instrument<<if $subSlave.pregKnown == 1>>, taking care not to cause her pregnancy any lasting harm<</if>>. Before long she is experiencing more pain than the human body can support without involuntary movement, and you tell her to go back one count whenever she does. At long last she completes the required number of blows, and lies quivering and sobbing, thanking you over and over, until she stiffens again at the <<if canDoAnal($subSlave) && $subSlave.anus > 0>> burning sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> stretching her anal sphincter. You are not gentle, and the rough sodomy combined with the burning of her outraged skin as you slap yourself against it maintains her pain high. <<else>> sudden sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> slamming deep into her pussy. You are not gentle, and the rough fucking combined with the burning of her outraged skin as you slap yourself against it maintains her pain high. <</if>> Your grip around her neck only adds to her thrill. <<else>> You have $subSlave.slaveName bent over your desk, and are seeing to your own amusement and her masochistic streak at once. She has her body flat on the surface, but is unrestrained, and has been told that she must not rise off it at all. You then tell her to count strokes and begin to flog her <<if $subSlave.butt <= 0>> flat <<elseif $subSlave.butt <= 1>> small <<elseif $subSlave.butt <= 2>> round <<elseif $subSlave.butt <= 3>> curvy <<elseif $subSlave.butt <= 4>> huge <<elseif $subSlave.butt <= 5>> enormous <<elseif $subSlave.butt <= 6>> gigantic <<elseif $subSlave.butt <= 7>> ridiculous <<elseif $subSlave.butt <= 10>> immense <<elseif $subSlave.butt <= 14>> inhuman <<elseif $subSlave.butt <= 20>> aburdly massive <</if>> ass with a leathern instrument. Before long she is experiencing more pain than the human body can support without involuntary movement, and you tell her to go back one count whenever she does. At long last she completes the required number of blows, and lies quivering and sobbing, thanking you over and over, until she stiffens again at the <<if canDoAnal($subSlave) && $subSlave.anus > 0>> burning sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> stretching her anal sphincter. You are not gentle, and the rough sodomy combined with the burning of her outraged buttocks as you slap yourself against <<if $subSlave.butt < 2>>it<<else>>them<</if>> maintains her pain high. <<else>> sudden sensation of a <<if $PC.dick>>cock<<else>>dildo<</if>> slamming deep into her pussy. You are not gentle, and the rough fucking combined with the burning of her outraged buttocks as you slap yourself against <<if $subSlave.butt < 2>>it<<else>>them<</if>> maintains her pain high. <</if>> <</if>> After you finish and she leaves, wincing in agony<<if $subSlave.belly >= 1500>> and short of breath<</if>> but with a faraway look of release, you notice $activeSlave.slaveName at the door to your office. You call her in. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while you were beating $subSlave.slaveName and found the <<if canSee($activeSlave)>>sight<<else>>sounds<</if>> rather compelling. It should be possible to either encourage this fascination or steer her away from it for now. <<case "pregnancy">> <<set _refi = $slaveIndices[$pregnancyID]>> <<if $slaves[_refi].mpreg == 0 && canDoVaginal($slaves[_refi]) && $slaves[_refi].vagina > 0>> <<set $slaves[_refi].vaginalCount++, $vaginalTotal++>> <<elseif canDoAnal($slaves[_refi]) && $slaves[_refi].anus > 0 && $slaves[_refi].mpreg == 1>> <<set $slaves[_refi].analCount++, $analTotal++>> <</if>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ $subSlave.slaveName gets inspected more regularly than your other slaves, since she's quite pregnant. Her pregnancy is progressing acceptably, but having her belly inspected gets her <<if $subSlave.pregSource == -1>> extremely eager to feel more of her <<WrittenMaster $subSlave>>'s seed in her fertile <<if $subSlave.mpreg == 1>>rear<<else>>cunt<</if>>. $subSlave.slaveName has been a good girl, <<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>> <<if $PC.belly >= 5000>> so you take her <<if $subSlave.belly >= 300000>> over her own _subBelly belly. Such discomfort doesn't bother her since it means she gets to enjoy the sensation of your own gravid middle rubbing the small of her back <<else>> on the edge of your desk. She doesn't mind the hard surface, not when it means your gravid middle is pushing against her _subBelly own <</if>> as you lanquidly take her. <<else>> so you take her on the couch, spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly take her. You have your arms as far around her middle as you can, <<else>> _subBelly heavy belly can rest comfortably as you languidly take her. You have your arms wrapped around her chest to cup both breasts, <</if>> and she has her neck twisted back to kiss you. <</if>> <<else>> but her eager hole just can't be permitted to have another of your loads at the moment, so she'll have to settle for some cuddling instead. You embrace her on the couch, <<if $PC.belly >= 5000>> as closely as you can with your own gravidity in the way and languidly fondle her; one arm wrapped around behind to her breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other. <<else>> spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly grope her. You have your arms wrapped as far around her middle as you can, savoring the motion beneath your palms, <<else>> _subBelly heavy belly can rest comfortably as you languidly fondle her. You have one arm wrapped around her middle to grope her _subBelly belly and the other to her breast, <</if>> while she has her neck twisted back to kiss you. <</if>> <</if>> <<elseif $PC.dick == 1>> extremely eager for a good fuck and there's no better dick than her <<WrittenMaster $subSlave>>'s. $subSlave.slaveName has been a good girl, <<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>> <<if $PC.belly >= 5000>> so you take her <<if $subSlave.belly >= 300000>> over her own _subBelly belly. Such discomfort doesn't bother her since it means she gets to enjoy the sensation of your own gravid middle rubbing the small of her back <<else>> on the edge of your desk. She doesn't mind the hard surface, not when it means your gravid middle is pushing against her _subBelly own <</if>> as you lanquidly take her. <<else>> so you take her on the couch, spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly take her. You have your arms as far around her middle as you can, <<else>> _subBelly heavy belly can rest comfortably as you languidly take her. You have your arms wrapped around her chest to cup both breasts, <</if>> and she has her neck twisted back to kiss you. <</if>> <<else>> but her fertile hole is off limits at the moment, so she'll have to settle for some cuddling instead. You embrace her on the couch, <<if $PC.belly >= 5000>> as closely as you can with your own gravidity in the way and languidly fondle her; one arm wrapped around behind to her breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other. <<else>> spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly grope her. You have your arms wrapped as far around her middle as you can, savoring the motion beneath your palms, <<else>> _subBelly heavy belly can rest comfortably as you languidly fondle her. You have one arm wrapped around her middle to grope her _subBelly belly and the other to her breast, <</if>> while she has her neck twisted back to kiss you. <</if>> <</if>> <<else>> all hot and bothered. $subSlave.slaveName has been a good girl, <<if ($subSlave.mpreg == 1 && canDoAnal($subSlave) && $subSlave.anus > 0) || ($subSlave.mpreg == 0 && canDoVaginal($subSlave) && $subSlave.vagina > 0)>> so you don a strap-on and take her <<if $PC.belly >= 5000>> <<if $subSlave.belly >= 300000>> over her own _subBelly belly. Such discomfort doesn't bother her since it means she gets to enjoy the sensation of your own gravid middle rubbing the small of her back <<else>> on the edge of your desk. She doesn't mind the hard surface, not when it means your gravid middle is pushing against her _subBelly own <</if>> as you languidly take her. <<else>> on the couch, spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly take her. You have your arms as far around her middle as you can, <<else>> _subBelly heavy belly can rest comfortably as you languidly take her. You have your arms wrapped around her chest to cup both breasts, <</if>> and she has her neck twisted back to kiss you. <</if>> <<else>> but her fertile hole is off limits at the moment, so she'll have to settle for some cuddling instead. You embrace her on the couch, <<if $PC.belly >= 5000>> as closely as you can with your own gravidity in the way and languidly fondle her; one arm wrapped around behind to her breast and the other alternating between fecund bulges. The two of you share a deep kiss as your bellies run against each other. <<else>> spooning so that her <<if $subSlave.belly >= 300000>> immense gravidity can hang between your legs and towards the floor as you languidly grope her. You have your arms wrapped as far around her middle as you can, savoring the motion beneath your palms, <<else>> _subBelly heavy belly can rest comfortably as you languidly fondle her. You have one arm wrapped around her middle to grope her _subBelly belly and the other to her breast, <</if>> while she has her neck twisted back to kiss you. <</if>> <</if>> <</if>> After you both finish and she leaves, smiling contentedly at you, you notice $activeSlave.slaveName at the door to your office. You call her in. <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while you were enjoying the heavily pregnant $subSlave.slaveName and found the <<if canSee($activeSlave)>>sight<<else>>sounds<</if>> rather compelling. It should be possible to either encourage this fascination or steer her away from it for now. <<case "boobs">> <<set _refi = $slaveIndices[$boobsID]>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ $subSlave.slaveName is on lunch duty today. That means that as you eat your working lunch, she sits on the edge of your desk right next to you, so that <<if $subSlave.belly >= 100000>>a nipple is<<else>>her nipples are<</if>> conveniently at mouth height. Whenever you feel thirsty, you lean over<<if $subSlave.nipples == "partially inverted" || $subSlave.nipples == "inverted">>, pop one out,<<elseif $subSlave.nipples == "fuckable">>, slip your tongue deep inside,<</if>> and take some of her creamy, slightly vanilla-toned milk straight from the source. Every time you do, she shudders convulsively, <<if canTalk($activeSlave)>> giving little mewling whimpers. <<else>> <<if $activeSlave.accent >= 3>> giving little mewling whimpers. <<elseif $activeSlave.voice == 0>> making the harsh gasping noises that are all she can manage, as a mute. <<else>> giving small moans through her obstructed mouth. <</if>> <</if>> Though you never touch anything but her nipples, she climaxes twice. After you finish and she leaves, you notice $activeSlave.slaveName at the door to your office. You call her in. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while you were drinking from $subSlave.slaveName and found the <<if canSee($activeSlave)>>sight<<else>>sound<</if>> rather compelling. It should be possible to either encourage this fascination or steer her away from it for now. <<case "submissive">> <<set _refi = $slaveIndices[$subID]>> <<if canDoVaginal($slaves[_refi]) && ($slaves[_refi].vagina > 0)>> <<set $slaves[_refi].vaginalCount++, $vaginalTotal++>> <<if $PC.dick == 1 && $slaves[_refi].eggType == "human" && canGetPregnant($slaves[_refi])>> <<KnockMeUp $slaves[_refi] 5 0 -1 1>> <</if>> <<else>> <<set $slaves[_refi].analCount++, $analTotal++>> <<if $PC.dick == 1 && $slaves[_refi].eggType == "human" && canGetPregnant($slaves[_refi])>> <<KnockMeUp $slaves[_refi] 5 1 -1 1>> <</if>> <</if>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ $subSlave.slaveName is lying on the edge of your desk with her<<if $subSlave.belly >= 1500>> bloated<</if>> body helpless beneath you, your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> in her, and your hands around her neck. It's just breath play, and you're practiced enough that she's in no danger. She's such a sexual submissive that she sometimes acts out if not managed. This happens when she feels the urge to misbehave in order to access punishment, so you personally ensure that she can indulge her submissiveness when she needs it. She does not orgasm with you, her complete servitude to your pleasure fulfilling a deeper need than that. She leaves your office with a serene look on her face, passing <<EventNameLink $activeSlave>>, who is <<if $activeSlave.amp == 1>> propped limblessly nearby. She has <<elseif !canWalk($activeSlave)>> kneeling in the doorway with <<else>> standing in the doorway with <</if>> a troubled look on her face. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while you were dominating $subSlave.slaveName. <<if $activeSlave.amp != 1>>As though it has a mind of its own, her hand reaches up toward her throat. <</if>>It should be possible to either encourage this fascination with submission or steer her away from it for now. <<case "buttslut">> <<set _refi = $slaveIndices[$buttslutID]>> <<if $PC.dick == 1 && $slaves[_refi].eggType == "human" && canGetPregnant($slaves[_refi])>> <<KnockMeUp $slaves[_refi] 5 1 -1 1>> <</if>> <<set $slaves[_refi].analCount++, $analTotal++>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ In the middle of the afternoon, you take a break from work to fuck $subSlave.slaveName in your office. $subSlave.slaveName is such a complete buttslut that she's enjoying herself to an almost indecent degree: moaning, begging, or just smiling idiotically with her mouth open and her tongue lolling. After you finish and she leaves, you notice $activeSlave.slaveName at the door to your office. You call her in. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while you were buttfucking $subSlave.slaveName and found the <<if canSee($activeSlave)>>sight<<else>>sounds<</if>> rather compelling. It should be possible to either encourage this fascination or steer her away from it for now. <<case "cumslut">> <<set _refi = $slaveIndices[$cumslutID]>> <<set $slaves[_refi].oralCount++, $oralTotal++>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ You wake up to the sensation of $subSlave.slaveName eagerly sucking your dick. She's industriously pumping her mouth up and down on your member. In truth, $subSlave.slaveName doesn't give the perfect blowjob: she loves cum so much that she mostly enjoys oral sex in an anticipatory way, and usually works to make the recipient cum as soon as possible so as to get her favorite treat into her mouth quicker. Still, her enthusiasm is nice and she does have permission to wake you at your usual time in this way. As you get up after finishing, you notice <<EventNameLink $activeSlave>> at the door to your bedroom. You call her in. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> It seems she passed by while $subSlave.slaveName was blowing you. She swallows painfully at the <<if canSee($activeSlave)>>sight of the satisfied cumslut swirling your ejaculate around her mouth<<else>>sound of the satisfied cumslut savoring your fresh load<</if>>. It should be possible to either encourage this fascination or steer her away from it for now. <<case "humiliation">> <<set _refi = $slaveIndices[$humiliationID]>> <<if ($slaves[_refi].vagina > -1) && ($slaves[_refi].vaginalAccessory != "chastity belt")>> <<set $slaves[_refi].vaginalCount += 1>> <<set $vaginalTotal += 1>> <<else>> <<set $slaves[_refi].analCount += 1>> <<set $analTotal += 1>> <</if>> <<set $subSlave = $slaves[_refi]>> <<set _subBelly = bellyAdjective($subSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $subSlave 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $activeSlave 2 0>> </div> <</if>> /* 000-250-006 */ You have $subSlave.slaveName pinned up against a railing on a balcony that overlooks a public atrium. Passersby below cannot see you, but they can certainly see $subSlave.slaveName's upper body as she takes your dick. She's blushing furiously with the sex and with her trademark mixed arousal and embarrassment at having an audience. She makes a show of trying to disguise the fact that she's getting railed, but it's obvious. When you finish, you pull her off the railing so she can clean up. <<EventNameLink $activeSlave>> <<if canSee($activeSlave)>>saw<<else>>heard<</if>> the denouement of this exhibitionist fun, and seems intrigued. <br><br> <<EventNameLink $activeSlave>> hesitates before explaining herself, and the $desc is obviously aroused: <<if ($activeSlave.dick > 0) && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> she's got a string of precum leaking out of her chastity cage. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> though her hormone-filled body can't get her dick hard any more, she's got a string of precum coming off her member. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> though her gelded body can't get her dick hard any more, she's got a string of precum coming off her limp member. <<elseif canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 4>> her gigantic cock is standing out like a mast. <<elseif $activeSlave.dick > 2>> she's sporting an impressive erection. <<elseif $activeSlave.dick > 0>> her little penis is rock hard. <</if>> <<elseif $activeSlave.dick > 7>> she's got a string of precum coming off her engorged member. <<elseif $activeSlave.dick > 0>> she's got a string of precum coming off her limp member. <<elseif $activeSlave.clit > 0>> her large clit is visibly engorged. <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there's a sheen on her pussylips. <<elseif $activeSlave.balls > 0>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a distinct dribble of precum running from her featureless crotch. <<else>> <<if $activeSlave.nipples != "fuckable">>her nipples are hard and <</if>>there is a clear scent of lust around her. <</if>> There was a glint of envy <<if canSee($activeSlave)>>in her eyes when she saw<<else>>across her face as she listened to<</if>> $subSlave.slaveName's satisfaction at being publicly used. It should be possible to either encourage this fascination with humiliation or steer her away from it for now. <<default>> <br>ERROR: bad REFI event $REFIevent <</switch>> <br><br> <span id="result"> <<switch $REFIevent>> <<case "masochist">> <<link "Turn her into another pain slut">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> Since she doesn't speak $language well enough to handle the <<if $activeSlave.amp == 1>> subject and has no hands, it takes a long, frustrating time <<else>> subject, she's forced to use delightfully humiliating gestures <</if>> to communicate her desire to be abused. <<elseif $activeSlave.voice == 0>> She's <<if $activeSlave.amp == 1>> mute and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> mute, so she uses gestures to ask <</if>> you to hurt her, too. <<else>> She's incapable of forming <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> words, so she uses gestures to ask <</if>> you to hurt her, too. <</if>> <<else>> <<if $activeSlave.lips > 70>> She asks through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She asks through her big oral piercings, <<else>> She asks, <</if>> "<<Master>>, can - can you hurt me? Like that?" <</if>> You make her state it more explicitly, so she tries again: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles herself into a position where she can lightly slap her amputee ass against a chair leg. <<elseif !canTalk($activeSlave)>> she turns around and starts to spank herself roughly. <<else>> "Plea<<s>>e beat me, <<Master>>!" <</if>> You shove her <<if $activeSlave.belly >= 300000>> over her _belly <<if $activeSlave.bellyPreg >= 2000>>pregnant <</if>> belly, <<elseif $activeSlave.belly >= 1500>> onto her knees, <<else>> over the desk, <</if>> rub your hand over her ass, which is quivering with anticipation and fear, and ask if she wants you to hit her. She's almost beside herself, shuddering at the titillation, but before she can answer, you use your other hand to strike her <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> caged dick. <<elseif $activeSlave.dick > 0>> cockhead. <<elseif $activeSlave.vagina > -1 && canDoVaginal($activeSlave)>> pussylips. <<elseif $activeSlave.belly >= 1500>> distended middle. <<elseif $activeSlave.vagina > -1>> chastity belt into her pussylips. <<elseif $activeSlave.scrotum > 1>> testicles. <<else>> smooth crotch. <</if>> As she writhes in agony, you tell her to get used to it. She's a pain slut now, second thoughts or not. <<if canDoAnal($activeSlave)>> <<if $activeSlave.anus == 0>> She hasn't recovered before she feels the still more urgent pain of <<if $PC.dick == 1>>your dick brutally @@.lime;taking her anal virginity@@<<else>>an enormous dildo @@.lime;stealing her anal virgninty@@<</if>>, followed by rough anal, <<set $activeSlave.anus = 1>> <<else>> She hasn't recovered before she feels the still more urgent pain of rough anal, <</if>> <<AnalVCheck>> <<elseif canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 0>> She hasn't recovered before she feels the still more urgent pain of <<if $PC.dick == 1>>your dick brutally @@.lime;stripping her of her virginity@@<<else>>an enormous dildo @@.lime;stealing her virgninty@@<</if>>, followed by rough sex, <<set $activeSlave.vagina = 1>> <<else>> She hasn't recovered before she feels the still more urgent pain of <<if $PC.dick == 1>>your dick<<else>>an enormous dildo<</if>> slamming against her cervix, <</if>> <<VaginalVCheck>> <<else>> She hasn't recovered before she feels <<switch $activeSlave.collar>> <<case "dildo gag" "massive dildo gag">> the relief of the dildo gag being drawn from her throat before <<case "ball gag" "bit gag">> you unhook her gag before <</switch>> the still more urgent pain of <<if $PC.dick == 1>>your dick getting shoved as deep down her throat as you can<<else>>an enormous dildo forcing her jaw wide and working its way down her throat<</if>>, <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> which is then overlaid by rough spanking, nipple pinching, and <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> cock torment. <<elseif $activeSlave.dick > 0>> dick abuse. <<elseif $activeSlave.vagina > -1 && canDoVaginal($activeSlave)>> clit torture. <<elseif $activeSlave.belly >= 1500>> stomach abuse. <<elseif $activeSlave.vagina > -1>> chastity assault. <<elseif $activeSlave.scrotum > 1>> ball crushing. <<else>> urethral torment. <</if>> <<if $activeSlave.dick > 0>>dick abuse<<else>>clit torture<</if>> @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she has started to get off on pain.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>><<if canDoAnal($activeSlave) && ($activeSlave.anus == 0)>>//This option will take virginity//<<elseif !canDoAnal($activeSlave) && canDoVaginal($activeSlave) && ($activeSlave.vagina == 0)>> //This option will take anal virginity//<</if>> <br><<link "Steer her away from pain obsession for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in pain play, <<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory))>> and let her masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, <<else>> and play with her until she orgasms while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, all while <</if>> carefully keeping her experience purely pleasurable. You'll keep an eye on her, and with this correction @@.hotpink;she'll become more submissive to you.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.oralCount += 1, $oralTotal += 1>> <</replace>> <</link>> <<case "pregnancy">> <<if isFertile($activeSlave)>> <<link "Turn her into another fertility whore">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she would like you to make her feel like you just made $subSlave.slaveName feel, since she doesn't know the $language words for that nor has the hands to gesture it. <<else>> She fumbles through a gestured explanation that she would like you to make her feel like you just made $subSlave.slaveName feel, since she doesn't know the $language words for that. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> She's mute, so she uses gestures to ask <</if>> you to make her feel like you just made $subSlave.slaveName feel. <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> words, so she uses gestures to ask <</if>> you to make her feel like you just made $subSlave.slaveName feel. <</if>> <<else>> <<if $activeSlave.lips > 70>> She asks through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She asks through her big oral piercings, <<else>> She asks, <</if>> "<<Master>>, can - can I be - can I be like, you know, that?" <</if>> You make her state it more explicitly, so she tries again: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles around until her <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you. <<elseif !canTalk($activeSlave)>> she frantically pantomimes a pregnant belly, and lewdly gestures at her <<if $activeSlave.mpreg == 1>>butthole<<else>>cunt<</if>>. <<else>> "Plea<<s>>e knock me up, <<Master>>!" <</if>> You shove her over the desk, rub <<if $PC.dick == 1>>your hard dick<<else>>a squirt dildo<</if>> <<if $activeSlave.mpreg == 1>> <<if canDoAnal($activeSlave)>> around her asspussy, <<else>> between her buttocks, <</if>> <<else>> <<if canDoVaginal($activeSlave)>> along her pussylips, <<else>> agaist her inner thighs, <</if>> <</if>> and ask if she wants you to impregnate her. She's almost beside herself, shuddering at the titillation, but before she can answer, <<if $activeSlave.mpreg == 1>> <<if canDoAnal($activeSlave) && $activeSlave.anus > 0>> you slide <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> into her rear and give her a pounding that leaves her begging for whats to come. <<if $PC.dick == 1>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell her that pregnancy is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you slide out of her ass and paint her back with <<if $PC.dick == 1>>your cum<<else>>a few squirts from the dildo<</if>>. <<AnalVCheck>> <<else>> you tell her that pregnancy is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you run your hands across the quivering slave's belly; pantomiming it swelling with child and sending her over the edge. <</if>> <<else>> <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> you slide <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> into her vagina and give her a pounding that leaves her begging for whats to come. <<if $PC.dick == 1>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell her that pregnancy is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you slide out of her pussy and paint the quivering slave's belly with <<if $PC.dick == 1>>your cum<<else>>a few squirts from the dildo<</if>>. <<VaginalVCheck>> <<else>> you tell her that pregnancy is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you run your hands across the quivering slave's belly; pantomiming it swelling with child and sending her over the edge. <</if>> <</if>> @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she is desperately eager to get pregnant.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <<elseif $activeSlave.preg > 0>> <<link "Turn her into another pregnancy obsessed whore">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she would like you to make her feel like you just made $subSlave.slaveName feel, since she doesn't know the $language words for that nor has the hands to gesture it. <<else>> She fumbles through a gestured explanation that she would like you to make her feel like you just made $subSlave.slaveName feel, since she doesn't know the $language words for that. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> She's mute, so she uses gestures to ask <</if>> you to make her feel like you just made $subSlave.slaveName feel. <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she would like <<else>> words, so she uses gestures to ask <</if>> you to make her feel like you just made $subSlave.slaveName feel. <</if>> <<else>> <<if $activeSlave.lips > 70>> She asks through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She asks through her big oral piercings, <<else>> She asks, <</if>> "<<Master>>, can - can I be - can I be like, you know, that?" <</if>> You make her state it more explicitly, so she tries again: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles around until her <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you. <<elseif !canTalk($activeSlave)>> she <<if $activeSlave.belly >= 1500>>caresses her _belly<<else>>frantically pantomimes a pregnant<</if>> belly, and lewdly gestures at her <<if $activeSlave.mpreg == 1>>butthole<<else>>cunt<</if>>. <<else>> "Plea<<s>>e knock me up, <<Master>>!" <</if>> You direct her to the couch and run a hand along her stomach, reminding her that she is already pregnant and efforts to knock her up more won't satisfy her craving. However, she's already got the pregnancy part covered, all she needs to feel whole is to use her gravid body to please you. She shudders with anticipation at the realization as you <<if $activeSlave.belly >= 300000 || ($PC.belly+$activeSlave.belly >= 30000)>> spin her around to accommodate <<if $activeSlave.belly >= 300000>>her belly<<else>>your pregnancy<</if>> and <</if>> <<if $activeSlave.mpreg == 1>> <<if canDoAnal($activeSlave) && $activeSlave.anus > 0>> slide your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> into her rear. You lean in to run your hands across the quivering slave's belly as you focus on breeding the already fecund bitch. <<if $PC.dick == 1>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell her that pregnancy is a very special reward for very good slaves, and if she keeps being a good girl you'll be sure to keep her swollen with child. With that, you hilt yourself and <<if $PC.dick == 1>>flood her rectum with your cum<<else>>repeatedly pump bursts of cum out of your toy into her bowels<</if>>. <<AnalVCheck>> <<else>> you tell her that pregnancy is a very special reward for very good slaves, and if she keeps being a good girl you'll be sure to keep her swollen with child. With that, you run your hands across the quivering slave's _belly belly; pantomiming it swelling to an obscene size with children and sending her over the edge. <</if>> <<else>> <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> slide your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> into her pussy. You lean in to run your hands across the quivering slave's belly as you focus on breeding the already fecund bitch. <<if $PC.dick == 1>>When you start to feel you climax approaching<<else>>Once you've thoroughly enjoyed yourself<</if>>, you tell her that pregnancy is a very special reward for very good slaves, and if she keeps being a good girl you'll be sure to keep her swollen with child. With that, you hilt yourself and <<if $PC.dick == 1>>flood her cunt with your cum<<else>>repeatedly pump bursts of cum into her until it flows out around your toy<</if>>. <<VaginalVCheck>> <<else>> you tell her that pregnancy is a very special reward for very good slaves, and if she keeps being a good girl you'll be sure to keep her swollen with child. With that, you run your hands across the quivering slave's _belly belly; pantomiming it swelling to an obscene size with children and sending her over the edge. <</if>> <</if>> @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she is desperately eager to get pregnant.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <<elseif $PC.belly >= 5000>> <<link "Temper her interest into an pregnancy obsession">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she's fascinated by pregnancy, since she doesn't know the $language words for things like gravid and swollen belly nor does have the hands to gesture it. <<else>> She fumbles through a gestured explanation that she's fascinated by pregnancy, since she doesn't know the $language words for things like gravid and swollen belly. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> She's mute, so she uses gestures to communicate her attraction to the pregnant form. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> words, so she uses gestures to communicate her attraction to the pregnant figure. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot." <</if>> You gently lower your pregnant self onto the couch and ask her whether she wants to get pregnant too; as she starts to answer you grunt and rub your <<if $PC.belly >= 120000>> massive baby bump with both hands <<elseif $PC.belly >= 100000>> massive baby bump <<elseif $PC.belly >= 60000>> giant baby bump <<elseif $PC.belly >= 15000>> huge baby bump <<elseif $PC.belly >= 10000>> big baby bump <<elseif $PC.belly >= 5000>> baby bump <</if>> before informing her that <<if $PC.pregType > 1>>they've<<else>>he's<</if>> been so active lately. You continue fondling your pregnancy, watching her progressively redden until she frames a response: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> <<if canPenetrate($activeSlave)>> she wriggles around until her throbbing erection is pointed right at you. <<else>> she does everything in her power to gesture towards your gravid middle. <</if>> <<elseif !canTalk($activeSlave)>> she points at your gravid middle before quivering with lust. <<else>> "You're <<s>>o hot, <<Master>>!" <</if>> You tell her that getting to spend time with your gravid swell is a very special reward for very good slaves, and if she keeps being a good girl you'll make sure she gets the chance to lavish attention on it. With that, you pull her in and hug her to your stomach, sending her over the edge. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she has developed a pregnancy fetish.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</link>> <<elseif canAchieveErection($activeSlave)>> <<link "Temper her interest into an impregnation obsession">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she's fascinated by pregnancy, since she doesn't know the $language words for things like impregnation and swollen belly nor does have the hands to gesture it. <<else>> She fumbles through a gestured explanation that she's fascinated by pregnancy, since she doesn't know the $language words for things like impregnation and swollen belly. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> She's mute, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> words, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot." <</if>> You ask her whether she wants to get pregnant too, and she reddens before shaking her head. You force her to frame a response: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles around until her throbbing erection is pointed right at you. <<elseif !canTalk($activeSlave)>> she pantomimes a pregnant belly before stroking the length of her cock. <<else>> "I would love to knock <<s>>omeone up, <<Master>>!" <</if>> <<if $activeSlave.toyHole == "dick">> You push her onto the couch, line yourself up with her throbbing erection, and ask if she wants to impregnate a girl. She's almost beside herself, shuddering at the titillation, but before she can answer, you tell her that getting to use her dick is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you tease the tip of her penis with your pussy; a clear mistake, as this sets her over the edge. She can only gasp wordlessly over having just accidentally came in her <<WrittenMaster>>, something you take full advantage of. You clearly inform her that you were fertile. //Were.// You continue to tease the blooming impregnation fetishist with descriptions of how hard it will be for you so heavily laden with child and how she had better plan on taking responsibility. She can't take it and releases another spurt of cum, this time onto herself; <<if isPlayerFertile($PC) && $activeSlave.ballType == "human" && $activeSlave.vasectomy == 0>> <<KnockMeUp $PC 20 0 $activeSlave.ID 1>> you aren't taking more chances with her. <<else>> you can't actually get pregnant right now, but she doesn't need to know that. <</if>> <<else>> You pull her onto the couch, begin jacking her off, and ask if she wants to impregnate a girl. She's almost beside herself, shuddering at the titillation, but before she can answer, you tell her that getting to use her dick is a very special reward for very good slaves, and you might give it to her one day - but that she doesn't deserve it yet. With that, you up your pace until she sprays cum across her own stomach. <</if>> @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she has developed a pregnancy fetish.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</link>><<if $activeSlave.toyHole == "dick" && isPlayerFertile($PC) && $activeSlave.ballType == "human" && $activeSlave.vasectomy == 0>>//This option may result in you getting knocked up.<</if>> <<else>> <<link "Turn her into another fertility whore despite her barrenness">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she's fascinated by pregnancy, since she doesn't know the $language words for things like insemination and swollen belly nor does have the hands to gesture it. <<else>> She fumbles through a gestured explanation that she's fascinated by pregnancy, since she doesn't know the $language words for things like insemination and swollen belly. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> She's mute, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> words, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot." <</if>> You ask her whether she wants to get pregnant too, and she reddens, knowing she can't. You force her to frame a response: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles around until her <<if $activeSlave.mpreg == 1>>ass<</if>>pussy is pointed right at you. <<elseif !canTalk($activeSlave)>> she pantomimes a pregnant belly, and uses gestures to indicate arousal. <<else>> "I would love to get pregnant, <<Master>>!" <</if>> You shove her over the desk, rub your hard dick between her slick thighs, and ask if she wants you to impregnate her. She's almost beside herself, shuddering at the titillation, but before she can answer, you tell her that it's a pointless dream, she'll never be pregnant, but that doesn't mean she can't fuck pregnant girls. Or fertile girls. Perhaps you'll even take the time to simulate a pregnancy with her, if she's particularly well behaved, you hint as you rub your hands across the quivering slave's belly. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;she has developed a pregnancy fetish.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <</if>> <<if canPenetrate($activeSlave) && (($PC.preg >= 28 && $PC.pregMood == 2) || $PC.preg >= 36) && $activeSlave.belly < 5000 && $activeSlave.amp != 1>> <br><<link "Sate your libido by giving her a taste of lusty pregnant sex">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> She takes a long, frustrating time for her to communicate that she's fascinated by pregnancy, since she doesn't know the $language words for things like insemination and swollen belly nor does have the hands to gesture it. <<else>> She fumbles through a gestured explanation that she's fascinated by pregnancy, since she doesn't know the $language words for things like insemination and swollen belly. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> She's mute, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she's fascinated by pregnancy. <<else>> words, so she uses gestures to communicate her attraction to the pregnant sex. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, I don't know. I ju<<s>>t thought that wa<<s>> really hot." <</if>> <<if $PC.pregMood == 2>> You ask her if she gets off from pregnant sex, causing her to redden. Before she can frame a response, you've got her on the floor, pinned beneath your <<if $PC.belly >= 100000>> crushingly <</if>> gravid bulk with her dick hilted in your needy pussy. You skip all pretense and ride her long and hard until she's exhausted and your libido a little lighter. When you finally do release her from your lust, she can barely rise to her feet; you may have ridden her @@.red;a little too hard.@@ You remind her that she was saying something; in response, <<if !canTalk($activeSlave)>> she pantomimes a pregnant belly, your pregnant belly, and uses gestures to how much she enjoyed it atop her. <<else>> "Pregnant <<s>>e<<x>> with <<Master>> i<<s>> the be<<s>>t!" <</if>> She has become @@.hotpink;more devoted to you,@@ @@.gold;mostly out of fear of your sexual appetite,@@ but @@.lightcoral;with a newfound pregnancy fetish,@@ even if though you got a little domineering. <<set $activeSlave.devotion += 4, $activeSlave.trust -= 4, $activeSlave.health -= 5>> <<set $activeSlave.penetrativeCount += 3, $penetrativeTotal += 3>> <<elseif $PC.pregMood == 1>> You ask her if she finds you attractive, even with such a <<if $PC.belly >= 100000>> massive <<elseif $PC.belly >= 60000>> giant <<elseif $PC.belly >= 15000>> huge <<elseif $PC.belly >= 10000>> big <</if>> belly, and she reddens, knowing she can't say no. You kindly ask her again, pushing her to frame a response: <<if !canTalk($activeSlave)>> she pantomimes a pregnant belly, your pregnant belly, and uses gestures to indicate arousal. <<else>> "Of cour<<s>>e I find you attractive, <<Master>>, but the way your belly bulge<<s>> out <<s>>o far and the way it move<<s>> when you u<<s>>e u<<s>> ju<<s>>t... It turn<<s>> me on <<s>>o much lately!" <</if>> You waddle to the couch, slowly settle yourself onto it and spread your legs wide revealing your aching sex. She's almost beside herself, shuddering at the invitation, but before she can answer, you struggle forward and pull her onto you. She wastes no more time on words, instead trying her hardest to split her focus between filling your pussy and molesting your gravid swell. Mentally, you are in no position to control her actions, being in such a hormonal state, but she doesn't overstep her boundaries and dutifully brings you to orgasm. Even better, once she is satisfied, she still doesn't leave your vulnerable side, instead cozying up for some post-coital quality time with the her fecund <<WrittenMaster>>. She has become @@.hotpink;much more devoted to you,@@ @@.mediumaquamarine;more trusting of you,@@ and @@.lightcoral;she has developed a pregnancy fetish.@@ <<set $activeSlave.devotion += 6, $activeSlave.trust += 4>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> You order her to lie down on the couch, an order she follows dutifully. You correct her; she should be on her back for what's to come. She's almost beside herself, shuddering at the prospect of what's to come, but first, you ask her if the thought of being ridden by such a pregnant woman turns her on. She turns red, but before she has the chance to formulate an answer, you've got her telltale erection lined up with your needy pussy. You force her to frame a response: <<if !canTalk($activeSlave)>> she only manages a nod before you spear yourself on her dick. This was happening either way. <<else>> "Ye<<s>>, <<Master>>, that mu<<s>>t feel ama-" her voice catches as you spear yourself on her dick. Her answer really didn't matter since her cock already spilled her thoughts. <</if>> You begin riding her, eager to scratch that growing itch that's been hounding you lately, only to find her hands tracing your <<if $PC.belly >= 100000>> massive <<elseif $PC.belly >= 60000>> giant <<elseif $PC.belly >= 15000>> huge <<elseif $PC.belly >= 10000>> big <</if>> baby bump as you bounce. She takes an active roll in being used like this, not that it surprises you, but her interest in your middle is what you wanted to see. You've @@.lightcoral;driven her to embrace her pregnancy fetish.@@ As you dismount, you remind her that getting to sate her <<WrittenMaster>>'s growing libido like this is a very special reward for very good slaves, and it would do her well to remain in your favor. @@.hotpink;She wholeheartedly agrees.@@ <<set $activeSlave.devotion += 6>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <</if>> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> //This option will penetrate your vagina.// <</if>> <br><<link "Steer her away from fertility obsession for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in pregnancy, and <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> gently fuck her<<if $PC.dick == 0>> with a strap-on<</if>> <<if $activeSlave.mpreg == 1>> making the disassociation between sex and procreation explicit. <<else>> until she orgasms, making it clear that the thought of procreation is completely unneeded for her to feel good. <<if $PC.dick && canGetPregnant($activeSlave)>><<set _blueBalls = 1>><<else>><<set _blueBalls = 0>><</if>> <</if>> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> gently fuck her ass<<if $PC.dick == 0>> with a strap-on<</if>> until she orgasms, <<if $activeSlave.mpreg == 1>> until she orgasms, making it clear that the thought of procreation is completely unneeded for her to feel good. <<if $PC.dick && canGetPregnant($activeSlave)>><<set _blueBalls = 1>><<else>><<set _blueBalls = 0>><</if>> <<else>> making the disassociation between sex and procreation explicit. <</if>> <<set $activeSlave.analCount++, $analTotal++>> <<else>> gently tease her until she orgasms, making it clear that the thought of procreation is completely unneeded for her to feel good. <</if>> You'll keep an eye on her, and with this correction @@.hotpink;she'll become more submissive to you.@@ <<if _blueBalls == 1>> You wait until she is out of earshot before losing your composure and blowing your backed up load. Risking a pregnancy in such an uncertain slave would surely complicate her mental development, so sometimes burdens have to be taken up. <</if>> <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<case "boobs">> <<link "Turn her into another breast fetishist">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> Since she isn't conversant in $language and lacks the hands to gesture, she's forced to push out her chest and wiggle to try to communicate that she would like to experience a nipple orgasm, too. <<else>> Since she isn't conversant in $language, she's forced to use some delightfully lewd gestures at her own boobs to communicate that she would like to experience a nipple orgasm, too. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she would like to experience a nipple orgasm, too. <<else>> She's mute, so she uses gestures to ask you for a nipple orgasm, too. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she would like to experience a nipple orgasm, too. <<else>> words, so she uses gestures to ask you for a nipple orgasm, too. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, may I have a nipple orga<<s>>m, too?" <</if>> You make her state it more explicitly, so she tries again: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she sticks her chest out as far as it will go, and wiggles it back and forth demonstratively. <<elseif !canTalk($activeSlave)>> she tries to depict suckling and orgasm with her hands, but gives up and just sticks her tits out at you<<if $activeSlave.nipples == "fuckable">> while fingering her nipplecunts<<else>>, pinching her nipples hard<</if>>. <<else>> "Plea<<s>>e u<<s>>e my boob<<s>>, <<Master>>!" <</if>> She gasps as you seize her and carry her <<if $PC.belly >= 30000>> to the couch, but she's clearly pleased. While you would rather sit her on your lap, you are far too pregnant to fit her; insteda you settle her beside you and torment <<else>> back to your desk chair, but she's clearly pleased. You sit in the chair with her in your lap facing away from you<<if $PC.boobs > 0>>, her back against your breasts<</if>>, and torment <</if>> her nipples until she's close to climax. Then you get her on her knees and push her over the edge with <<if $PC.dick == 1>> <<if $activeSlave.nipples == "fuckable">> your cock and fingers deep inside her <<else>> your cock between her <</if>> <<else>> <<if $activeSlave.nipples == "fuckable">> your fingers deep inside her <<else>> your pussy rubbing against the stiff nipples atop her <</if>> <</if>> <<if $activeSlave.boobs > 40000>>gargantuan<<elseif $activeSlave.boobs > 25000>>immense<<elseif $activeSlave.boobs > 10000>>ridiculous<<elseif $activeSlave.boobs > 5000>>enormous<<elseif $activeSlave.boobs > 3200>>giant<<elseif $activeSlave.boobs > 1600>>huge<<elseif $activeSlave.boobs > 800>>big<<else>>modest<</if>> tits. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;her sexuality now focuses on her breasts.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <br><<link "Steer her away from breast obsession for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in nipple play, <<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory))>> and let her masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, to associate non-mammary intercourse with pleasure. <<set $activeSlave.oralCount++, $oralTotal++>> <<else>> and play with her until she orgasms while carefully keeping her boobs and nipples untouched and unstimulated. <</if>> You'll keep an eye on her, and with this correction @@.hotpink;she'll become more submissive to you.@@ <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<case "submissive">> <<link "Turn her into a submissive too">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if canWalk($activeSlave) && canSee($activeSlave)>> You snap your fingers at $activeSlave.slaveName and point commandingly at the floor next to your desk. You tell her that a proper sub does what her dom wants, always, and leave her kneeling obediently beside you for some time. <<elseif $activeSlave.amp == 1>> You place $activeSlave.slaveName's helpless body on the floor next to your desk. You tell her that a proper sub does what her dom wants, always, and leave her lying obediently beside you for some time. <<else>> You guide $activeSlave.slaveName to the floor next to your desk and push her to her knees. You tell her that a proper sub does what her dom wants, always, and leave her waiting obediently beside you for some time. <</if>> Then, without preamble, you stand up again and <<if $PC.dick == 0>>ride her face<<else>>throatfuck her<</if>>, intentionally ensuring that she gags and struggles. $activeSlave.slaveName spends almost all her sexual experiences in subspace for the rest of the week. Even other slaves who have sex with her are required to use her, not make love to her. @@.hotpink;She has become more obedient,@@ and @@.lightcoral;her sexuality now focuses on submission.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <br><<link "Steer her away from total submission for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in submission, and make her <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> ride <<if ($PC.dick == 0)>>a strap-on you're wearing<<else>>your dick<</if>>. <<VaginalVCheck>> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> ride <<if ($PC.dick == 0)>>a strap-on you're wearing<<else>>your dick<</if>>. <<AnalVCheck>> <<else>> <<if $PC.dick == 1>>suck you off<<if $PC.vagina == 1>> and eat you out<</if>><<else>>eat you out<</if>> at her own pace. <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> You ensure that she maintains the active role throughout. You'll keep an eye on her, and with this correction @@.hotpink;she'll become more obedient.@@ <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<case "buttslut">> <<link "Turn her into another anal slut">> <<EventNameDelink $activeSlave>> <<replace "#result">> <<if !canTalk($activeSlave)>> <<if $activeSlave.accent >= 3>> <<if $activeSlave.amp == 1>> Since she isn't conversant in $language and lacks the hands to gesture, so it takes a long, frustrating time for her to communicate that she would like you to do to her what you did to $subSlave.slaveName. <<else>> Since she isn't conversant in $language, so she uses gestures to ask you to do to her what you did to $subSlave.slaveName. <</if>> <<elseif $activeSlave.voice == 0>> <<if $activeSlave.amp == 1>> She's mute and has no hands, so it takes a long, frustrating time for her to communicate that she would like you to do to her what you did to $subSlave.slaveName. <<else>> She's mute, so she uses gestures to ask you to do to her what you did to $subSlave.slaveName. <</if>> <<else>> She can't form <<if $activeSlave.amp == 1>> words and has no hands, so it takes a long, frustrating time for her to communicate that she would like you to do to her what you did to $subSlave.slaveName. <<else>> words, so she uses gestures to ask you to do to her what you did to $subSlave.slaveName. <</if>> <</if>> <<else>> <<if $activeSlave.lips > 70>> She <<say>>s through her massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> She <<say>>s through her big oral piercings, <<else>> She <<say>>s, <</if>> "<<Master>>, would you plea<<s>>e do me like that?" <</if>> You make her state it more explicitly, so she tries again: <<if $activeSlave.amp == 1 && !canTalk($activeSlave)>> she wriggles around until her ass is pointed straight at you, <<if canDoAnal($activeSlave)>>lets out a deep breath, and relaxes her sphincter visibly<<else>>and bounces her rear enticingly<</if>>. <<elseif !canTalk($activeSlave)>> she tries to depict anal sex with hand gestures, then gives up and turns around and points to her ass. <<else>> "Plea<<s>>e fuck my butt, <<Master>>!" <</if>> <<if canDoAnal($activeSlave)>> She squeaks with surprise as you throw her on the couch, but her eagerness is obvious. She does everything right, relaxing as you <<if ($PC.dick == 0)>>push a strap-on into<<else>>enter<</if>> her ass and enjoying herself all the way through. She climaxes hard to <<if ($PC.dick == 0)>>the phallus<<else>>the cock<</if>> in her asshole. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;her sexuality now focuses on her anus.@@ <<AnalVCheck>> <<elseif $PC.dick == 1>> She squeaks with surprise as you push her <<if $activeSlave.belly >= 300000>> onto her _belly <<if $activeSlave.bellyPreg >= 1500>>pregnancy<<else>>belly<</if>> <<elseif $activeSlave.belly >= 5000>> against the couch <<else>> onto the couch <</if>> and <<if $activeSlave.butt >= 6>> hug her <<if $activeSlave.butt <= 6>> gigantic <<elseif $activeSlave.butt <= 7>> ridiculous <<elseif $activeSlave.butt <= 10>> immense <<elseif $activeSlave.butt <= 14>> inhuman <<elseif $activeSlave.butt <= 20>> aburdly massive <</if>> ass around your cock. Deep within its quivering <<if Math.floor($activeSlave.buttImplant/$activeSlave.butt) > .60>>firmness<<else>>softness<</if>>, you can clearly feel how excited she is over her rear getting the attention it deserves. While she may have expected anal, you've decided otherwise, so you go to work savoring the depths of her butt cheeks. She is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum in her, joining you in orgasm as she feels your seed trickle down her lower back and down to her chastity belt. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;her sexuality now focuses on her rear end.@@ <<elseif $activeSlave.butt >= 2>> slip your cock between her <<if $activeSlave.butt <= 3>> big <<elseif $activeSlave.butt <= 4>> huge <<elseif $activeSlave.butt <= 5>> enormous <</if>> <<if Math.floor($activeSlave.buttImplant/$activeSlave.butt) > .60>>firm<<else>>soft<</if>> buttocks, atop her anal chastity. You let her quiver with anticipation for a little before reminding her that the belt's removal is a reward for good slaves, and you might give release her from it one day - but that she doesn't deserve it yet. With that, you begin thrusting against her rear, enjoying the twin pairs off flesh against your palms.. She is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum on her, joining you in orgasm as she feels your seed trickle down her lower back and down to her chastity belt. <<else>> rest your cock between her <<if $activeSlave.butt <= 0>> flat <<else>> small <</if>> buttocks, atop her anal chastity. You let her quiver with anticipation for a little before reminding her that the belt's removal is a reward for good slaves, and you might give release her from it one day - but that she doesn't deserve it yet. With that, you begin thrusting between what can barely be called an ass. She is <<if !canTalk($activeSlave)>>practically <</if>> mewling with lust by the time you cum on her, joining you in orgasm as she feels your seed trickle down her lower back and down to her chastity belt. <</if>> <<else>> You trace a dildo around her anal chastity before reminding her that the belt's removal is a reward for good slaves, and you might give release her from it one day - but that she doesn't deserve it yet. With that, you run your hand across the quivering slave's rump, sending her over the edge. @@.hotpink;She has become more devoted to you,@@ and @@.lightcoral;her sexuality now focuses on her rear end.@@ <</if>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <br><<link "Steer her away from anal obsession for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in anal sex, <<if canDoVaginal($activeSlave) || ($activeSlave.dick > 0 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory))>> and let her masturbate while <<if ($PC.dick == 0)>>eating you out<<else>>sucking you off<</if>>, to associate non-anal intercourse with pleasure. <<set $activeSlave.oralCount++, $oralTotal++>> <<else>> and play with her until she orgasms while carefully keeping her ass untouched and unstimulated. <</if>> You'll keep an eye on her, and with this correction @@.hotpink;she'll become more submissive to you.@@ <<set $activeSlave.devotion += 4, $activeSlave.oralCount++, $oralTotal++>> <</replace>> <</link>> <<case "cumslut">> <<link "Turn her into a cumslut too">> <<EventNameDelink $activeSlave>> <<replace "#result">> Focusing a slave's sexuality on cum isn't as easy as some other manipulations, for the simple reason that even you have a limited supply of the stuff and it would be a shame to waste it all on her. So, you take another approach; you instruct $activeSlave.slaveName to accompany $subSlave.slaveName, and vice versa, whenever their duties permit. They're to act as sexual partners, and share cum whenever there's any forthcoming. They spend the week giving blowjobs whenever they can, and making out to swap the cum back and forth afterward. If someone insists on penetrating them instead, that just means that the other has to suck it out of her before they can share it. Most importantly, $activeSlave.slaveName is punished if she ever orgasms without cum in her mouth. Soon, she gets aroused by the mere scent of the stuff. @@.hotpink;She has become more submissive to you,@@ and @@.lightcoral;her sexuality now focuses on cum.@@ <<set $activeSlave.devotion += 4>> <<set $activeSlave.oralCount += 50, $oralTotal += 50>> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>> <br><<link "Steer her away from cum obsession for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in cum, and <<if (canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0)>> fuck her until she orgasms, but you are careful to keep your cum well away from her. <<else>> enjoy her until she orgasms, making sure to not involve cum at all. <</if>> You'll keep an eye on her, and with this correction @@.hotpink;she'll become more submissive to you.@@ <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> <<set $activeSlave.analCount++, $analTotal++>> <</if>> <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<case "humiliation">> <<link "Turn her into a humiliation fetishist too">> <<EventNameDelink $activeSlave>> <<replace "#result">> You bring $activeSlave.slaveName to the railing $subSlave.slaveName just left. For a long while, you just play with her naked breasts, <<if canSee($activeSlave)>>requiring her to look any member of the public below that stares at her right in the eyes<<else>>making sure to keep her well informed of how many passersby are ogling her<</if>>. She sobs and shakes with abject embarrassment <<if canSee($activeSlave)>>as she locks eyes with person after person<<else>>whistle and catcall<</if>>. After enough of this, she's so sexually primed that she orgasms convulsively almost immediately <<if (canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0)>> after you enter her from behind. <<else>> once run your hand across her crotch. <</if>> @@.hotpink;She has become more obedient,@@ and @@.lightcoral;her sexuality now focuses on public humiliation.@@ <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> <<VaginalVCheck>> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> <<AnalVCheck>> <</if>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 65>> <</replace>> <</link>><<if ($activeSlave.anus == 0) || ($activeSlave.vagina == 0)>> //This option will take virginity//<</if>> <br><<link "Steer her away from humiliation fetishism for the moment">> <<EventNameDelink $activeSlave>> <<replace "#result">> Good slaves get aroused according to their masters' whim, not their own silly tendencies. You call $activeSlave.slaveName over before she can give voice to her interest in humiliation and fuck her privately in your office. You'll keep an eye on her, and with this correction @@.hotpink;she'll become more obedient.@@ <<if canDoVaginal($activeSlave) && $activeSlave.vagina > 0>> <<VaginalVCheck>> <<elseif canDoAnal($activeSlave) && $activeSlave.anus > 0>> <<AnalVCheck>> <<else>> <<SimpleSexAct $activeSlave>> <</if>> <<set $activeSlave.devotion += 4>> <</replace>> <</link>><<if ($activeSlave.anus == 0) || ($activeSlave.vagina == 0)>> //This option will take virginity//<</if>> <<default>> <br>ERROR: bad REFI event $REFIevent <</switch>> <<if $cheatMode == 1>> <br><br>DEBUG: &nbsp;&nbsp;&nbsp;&nbsp;[[Go back to Nonrandom Event|Nonrandom Event][$activeSlave = 0, $eventSlave = 0]] <</if>> </span> <</if>> /* CLOSES EVENT SELECTION */
NurseryAnon/fc
src/uncategorized/REFI.tw
tw
bsd-3-clause
89,141
:: REFS [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Special (Security) Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<if Array.isArray($REFSevent)>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random future societies event would have been selected from the following:'' <br> <<for _i = 0; _i < $REFSevent.length; _i++>> <<print "[[$REFSevent[_i]|REFS][$REFSevent = $REFSevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0]] <<else>> <<set $REFSevent = $REFSevent.random()>> <<goto "REFS">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $REFSevent>> <<case "paternalist encounter">> As a result of $arcologies[0].name's adoption of paternalism there has been a remarkable effect on relationships between slaves and owners, with the flourishing of mutual respect between the two forming the basis for social life in the arcology. However, not all citizens are so keen as to internalize the tenants of paternalism, whether out of prejudice, old habits or adherence to a more brutal style of slaveholding. <br><br> On one particular outing, you come across an elderly male citizen giving his young slave quite a thrashing in the street outside of a prominent apartment complex. From the skinned state of the poor girl's knees and the cruel spiked collar about her neck, it is clear that her owner has been dragging her about the arcology as if she were a dog. To say nothing of this degrading treatment, beating of a slave in public is a fineable offense. <<case "degradationist encounter">> As a result of $arcologies[0].name's adoption of degradationism there has been a remarkable effect on the social status of slaves, with the continued reduction of slave rights taking center stage. However, not all citizens are so keen as to internalize the tenants of degradationism, whether out of misplaced compassion, old habits or adherence to the Old World style of relationships. <br><br> On one particular outing, you come across an elderly male citizen holding the hand of his young slave, seemingly on a date at one of the arcology's prominent promenades. From the ring on the girl's finger and the modest neckline on her clothing, it is clear that her owner is treating her as if she is his wife. His obscene treatment of his slave has already drawn a large crowd of shocked onlookers. <<case "physical idealist encounter">> The notion of the physical ideal has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is the open air gym, a now common sight along $arcologies[0].name's many streets. Many citizens utilize such facilities to squeeze in an extra work-out on their daily commute, or in lieu of personal fitness facilities in their own homes. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's finest open-air gyms, clearly marketed towards the wealthy citizen on the move. As impressive as the gold plated fitness equipment is, in amongst the power racks, dip bars and bench press stations is perhaps one of the most spectacular athletic specimens in the entire arcology. This female citizen has clearly embraced everything that $arcologies[0].name's physical idealism represents, molding herself into a rippling blend of broad shoulders, powerful muscles and a ripped stomach that would shame even the most well-built old world athlete. <<case "pastoralist encounter">> Pastoralism has taken $arcologies[0].name by storm and a number of enterprising citizens have been quick to respond by providing new services and businesses in response. One such innovation is a number of experimental new restaurants that incorporate human milk into their recipes, much to the delight of the citizenry. Such establishments have become a fashionable part of $arcologies[0].name's taste palate and new takes on the simple premise are common. <br><br> While navigating your arcology on an outing, you find yourself coming across one of the arcology's newest restaurants, a milkshake parlor that prides itself on deriving all of its dairy from human sources. <<case "transformation fetishism encounter">> As a result of $arcologies[0].name's adoption of transformation fetishism, a number of plastic surgery clinics, cosmetic surgeries and other transformative businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of altering their bodies with a gusto - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a surgery clinic staring pensively up at a poster advertising the variety of cosmetic procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with silicone breasts, plump bee-stung lips and fake asses. From her unaltered appearance and simple garments, it is likely that she is not one of the arcology's wealthier denizens and thus is unable to shape her body to her heart's desire. <<case "body purism encounter">> As a result of $arcologies[0].name's adoption of body purism, a number of restorative spas, implant removal clinics and other cleansing businesses have begun to crop up around the arcology's various promenades and shopping districts. The citizens of $arcologies[0].name have taken to the idea of treating their bodies with sanctity - though not all are so quick to adopt the trend just because it's in vogue. <br><br> On one particular outing, you come across a female citizen outside a famous health spa staring pensively up at a poster advertising the variety of purification procedures on offer in the institution. The citizen's expression is wistful, if somewhat grave, and at odds with the display above her lit up with pure unadulterated bodies, expensive health treatments and a plethora of natural cosmetic procedures. The citizen's clothes are ragged and sheer, revealing a number of implant scars around her bust and rear, likely from a costly attempt to render herself fashionable by having her prior implants removed. With such visible scarring, it is unlikely that she is one of the arcology's wealthier denizens, having paid the price to return her body to its natural, unimplanted state. <<case "youth preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a nubile young woman, accompanied by her father. From her plain clothes and rudimentary makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge >= 50)>>her cheeks flushed in embarrassment and delight at an aged arcology owner's interest in a young girl like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<case "maturity preferentialist encounter">> Your excursions out of your penthouse and into the arcology as a whole often put you in close proximity with citizens from all levels of the social strata. After all, they themselves have their own lives to live within the walls of $arcologies[0].name. <br><br> On this particular outing you happen to cross paths with a comely female citizen and her two adult sons. From her plain clothes and conspicuous lack of makeup, it is readily apparent that she is not one of the arcology's well-to-do inhabitants. She recognizes you quickly and dips her head in deference to your high status, <<if ($PC.visualAge < 35)>>her cheeks flushed in embarrassment and confusion at a young arcology owner's interest in an old lady like her.<<else>>her expression awestruck by the presence of an arcology owner before her.<</if>> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <br><br> <<switch $REFSevent>> <<case "paternalist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave beater in need of detainment by your security drones, then continue on your way confident in your knowledge that the citizen will soon be in custody. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the poor slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his degradationist behaviors. As such, you are able to take civil ownership over the poor slave girl and take her into your care with only minimal compensation to the citizen. As you stride away from her former owner with the girl in your arms, she leans over to plant a chaste kiss of thanks on your cheek. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an abusive owner.">> <<set $activeSlave.devotion = random(0,25)>> <<set $activeSlave.trust = random(0,25)>> <<set $activeSlave.boobs = random(6,9)*50>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(-30,-10)>> <<include "New Slave Intro">> <</replace>> <</link>> // Taking custody of the girl will cost <<print cashFormat(2000)>>. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to shirk the law. To make it clear his next offense will be his last, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "degradationist encounter">> <span id="result"> <<link "Alert your drones and keep walking">> <<replace "#result">> You inform $assistantName that you have a slave lover in need of harassment by your security drones, then continue on your way. You did not instruct your drones to attack the obscene pair, as the scrutiny and public shame of a drone escort around the arcology are a more fitting punishment for a citizen and will perhaps encourage him to think twice before treating his slave as an equal. <</replace>> <</link>> <<if $cash >= 2000>> <br><<link "Take the pampered slave girl into your custody">> <<replace "#result">> Confronting the citizen is simplicity in itself; he would not dare defy you directly under threat of arrest by your security drones and is unlikely to garner any sympathy from the public for his disturbing actions. As such, you are able to take civil ownership over the slave girl and claim her for yourself with only token compensation to the citizen. As you stride away from her former owner with the girl in your arms, she clings to you with obvious naiveté for how you will treat her. It's time she learnt how slaves are treated in $arcologies[0].name. <<set $cash -= 2000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She was taken into your custody from an owner who treated her as an equal.">> <<set $activeSlave.devotion = random(0,50)>> <<set $activeSlave.trust = random(25,70)>> <<set $activeSlave.boobs = random(6,9)*50>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.health = random(70,80)>> <<include "New Slave Intro">> <</replace>> <</link>> // Taking custody of the girl will cost <<print cashFormat(2000)>>. // <</if>> <br><<link "Publicly confront the citizen">> <<replace "#result">> Your walk up to the citizen is not accompanied by shaking ground or tumultuous fanfare, yet the citizen looks as if death itself has come before him. You don't hurt him physically, instead chastising him publicly in front of his fellow peers who begin to cheer their agreement. You end your tirade of verbal abuse with a reminder that although the man is a citizen of your arcology, that does not give him the impunity to parade a slave around the arcology as if she were his wife. To make it clear that you will not be so forgiving of his next transgression, a brace of your security drones hover behind you threateningly. The crowd that gathered @@.green;approve of your rebuke of the citizen@@. <<set $rep += 500>> <</replace>> <</link>> </span> <<case "physical idealist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The citizen is undoubtedly a uniquely athletic specimen, so you linger for a moment to appreciate the strength and vigor of her punishing physical routine. When you've had your fill, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor her for a promotional video">> <<replace "#result">> Despite her hulking, muscular exterior, the citizen proves to be a shrewd and capable advertisement executive as well. The two of you sit beside a hefty dumbbell rack for some time and together craft a simple promotional ad campaign featuring the herculean physical form of the citizen. Shooting the video is simple, footage of the citizen going about her various fitness routines is inspiring enough, and soon her every muscle and sinew is being broadcast across the world to laud the physical achievements of $arcologies[0].name. Your citizens are @@.green;filled with pride@@, knowing the rest of the world was just awed by their pursuit of bodily perfection. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Spend some time working out with her">> <<replace "#result">> The attendant of the gym is almost too stunned to charge you for entry, and indeed many citizens inside and outside the gym stop to watch you begin a work-out routine. The muscular citizen does not halt her own regime, of course, so you soon find yourself pumping iron and straining your muscles to the limit beside her. <br><br> Your eyes lock somewhere in the midst of a particularly strenuous exercise, and what follows may be remembered in the annals of $arcologies[0].name history as the most erotic display of physical might ever recorded. Matching each other rep for rep, the gym is soon echoing with the grunts of both your exertions while your bodies grow slick with glistening sweat. When the last dumbbell is racked, the citizen merely nods her respect at you for matching her pursuit of the physical ideal, to the @@.green;delight of the watching citizenry@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "pastoralist encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> The establishment is not the first of its kind in the arcology, but the idea seems to be popular enough with the citizenry to accommodate competition. When you've sated your curiosity perusing the courtesy menu by the door, you move on towards your next appointment. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Offer to sponsor the restaurant with an advertisement">> <<replace "#result">> You soon discover that the owner of the establishment is a matronly woman who sources her dairy from other mothers in the arcology, having found that new or expectant mothers are often in need of a revenue stream. The two of you sit at the counter for some time, though the owner often excuses herself for a milking in the back room, and together craft a simple promotional ad campaign featuring a simple slogan. Posters bearing the words "Got MILF?" soon grace the walls of $arcologies[0].name, and your citizens take to the idea of motherly milkshakes and admire your @@.green;marketing acumen@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // This will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Have a shake">> <<replace "#result">> The owner of the parlor is so flattered by your patronage of her humble store that she not only provides your drink free of charge but even milks herself at the counter to personally provide the dairy for your shake. The shake's taste is rich, even creamy, with an overall sweet palate mixed with a slight nuttiness. <br><br> Though you depart without officially sponsoring the milkshake parlor, your presence is endorsement enough to many citizens while others simply @@.green;appreciate you drinking amongst them@@. <<set $rep += 300>> <</replace>> <</link>> </span> <<case "transformation fetishism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for her treatment">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the clinic and announce your intent to pay to give your loyal citizen the absolute transformative works. When you next see her it's on a gurney as she's wheeled out of the surgery, her patient's gown jutting out from her chest due to the size of her new rack. Through swollen lips she gushes to you about how great she feels to finally be a veritable bimbo, and how she's going to tell every citizen she fucks in $arcologies[0].name @@.green;that they have you to thank for her new body@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // <</if>> <br><<link "Offer to enhance her in your remote surgery in exchange for a fuck">> <<replace "#result">> You make your presence known to citizen, and once the usual shock and disbelief have worn off the citizen rapidly agrees to your proposal. She follows you back to the penthouse where you inform $assistantName that the citizen is to be given the works in the remote surgery. As the citizen passes through the doors to the surgery, she turns and blows you a kiss of gratitude. <br><br> When the citizen is later delivered to your private suite to uphold her end of the bargain, she does so as the veritable image of a perfect bimbo slut. In her rush to come thank you for transforming her from her plain and plebian appearance she has evidently neglected to clothe herself, so you can admire her new firm tits, plump ass and bee-stung lips from the moment she enters the room. Despite being fresh from surgery, she's an exquisite fuck and an enthusiastic partner - citizens like her often are, given that penetration from a slave would be a social suicide. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> As your new playmate lies slumbering in bed, you consult with $assistantName as to the cost of the surgery conducted today. With some creative accounting, you settle the citizen's other outstanding debts and then arrange for her to be charged a sum in excess of her financial means for the surgery conducted on her today. Of course, that was not what you agreed, but it was her mistake for undergoing an expensive procedure without a formal contract. When she awakens, though she will retain her new bimbo body, she will be just another slave in your penthouse. <<set $activeSlaveOneTimeMaxAge = 22>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedNationality = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you overcharged her for surgery.">> <<set $activeSlave.devotion = random(-70,-55)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.boobs += 600>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant = 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant = 10>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $cash -= 10000>> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<case "body purism encounter">> <span id="result"> <<link "Keep walking">> <<replace "#result">> It's unfortunate that this citizen is unable to realize her dreams, but that's the way of the Free Cities. There are winners, and there are losers. <</replace>> <</link>> <<if $cash >= 1000>> <br><<link "Pay for a day of treatment for her">> <<replace "#result">> It takes a moment for you to convince the woman that you aren't playing some cruel joke on her, but once you do she practically squeals with joy as you take her through the doors of the spa and announce your intent to pay for a day of cleansing, pampering and luxury. When you next see her it's on a wallscreen television at your penthouse praising you profusely. The rejuvenated young woman has clearly spread word of your generosity @@.green;across $arcologies[0].name@@. <<set $rep += 1000, $cash -= 1000>> <</replace>> <</link>> // The treatment will cost <<print cashFormat(1000)>>. // <</if>> <<if ($Attendant != 0)>> <br><<link "Give her a day of pampering with your attendant at your spa">> <<replace "#result">> You make your presence known to the citizen, and once the usual shock and disbelief have worn off it takes a moment to convince her that your offer of a cleansing experience in your spa is neither a cruel joke nor an underhanded attempt to enslave her. She follows you back to the penthouse where you inform your attendant that the citizen is to be sequestered in the spa for a day of pampering, cleansing and rejuvenation. As the citizen passes through the doors to the spa, she turns and blows you a kiss of gratitude. <br><br> When you stop by the spa later in the day, you spot the citizen luxuriating in a hot bath with a number of colorful health products spread across every visible surface of her nude skin. From where you stand it is clear her eyes are closed in immense contentment, while her body floats relaxed and carefree in the bubbling water. When the citizen finally departs at the end of the a long day of purification in the spa, she thanks you profusely and promises to tell everyone she can of your @@.green;generosity@@. <<set $rep += 300>> <</replace>> <</link>> <</if>> </span> <<case "youth preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the girl that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and has to be chaperoned from your presence by her father. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's youthful, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the young girl and her father that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a pretty young thing on your arm for the rest of the night, and her father trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her father, he politely continues eating his dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take his daughter over the dinner table. When you part ways, the young girl is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the father's financial records and the copious debt therein, and only another moment for you to browbeat the terrified father into allowing his daughter to sleep with you under threat of purchasing all their debt and summarily enslaving her. <br><br> Once you both retire to your private suite, you peel the girl's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully youthful, with narrow hips, firm breasts, and a delicate blush across her shamefaced, rosy cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the girl slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her father's considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her cheeks as she sinks to her knees, her hopes of a long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMaxAge = 22>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedNationality = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-55,0)>> <<set $activeSlave.trust = random(-45,0)>> /* Girlish */ <<if $activeSlave.boobs > 450>> <<set $activeSlave.boobs = random(6,9)*50>> <</if>> <<set $activeSlave.hips = random(-2,-1)>> <<set $activeSlave.butt = random(0,2)>> <<set $activeSlave.weight = Math.min($activeSlave.weight, 10)>> <<set $activeSlave.waist = Math.min($activeSlave.waist, 0)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<case "maturity preferentialist encounter">> <span id="result"> <<link "Let them pass">> <<replace "#result">> You step aside gracefully and bow your head, while signifying to the older woman that you intend to allow her to pass you. She seems taken aback by your geniality, especially given the gulf in social standing between the two of you, and seems disproportionately flustered by your small show of civility. Nonetheless, she is struck by her chance encounter with you and cannot stop recounting the story to all her friends, and soon @@.green;the anecdote has seized the imaginations of $arcologies[0].name's mature, female citizens@@. <<set $rep += 100>> <</replace>> <</link>> <<if $cash >= 500>> <br><<link "Fuck her over dinner">> <<replace "#result">> It takes a moment for you to convince the older woman and her sons that you aren't playing some cruel joke on them, but once you do she enthusiastically agrees to be your companion for the evening. With a mature lady on your arm for the rest of the night, and her sons trailing behind the two of you at a respectful distance, you take $arcologies[0].name by storm amidst a flurry of speculative whispers and contemplative rumors. Later that night, you conclude your date with a pleasant meal at one of $arcologies[0].name's choicest restaurants with fine dining and even finer conversation. To the credit of her sons, they politely continue eating their dinner without batting an eye when you <<if $PC.dick == 0>>don a strap-on and <</if>>take their mother over the dinner table. When you part ways, the older woman is clearly smitten with you - so it's no wonder that by the next day the story of your encounter has @@.green;spread across $arcologies[0].name like wildfire@@. <<set $rep += 500, $cash -= 500>> <</replace>> <</link>> // This will cost <<print cashFormat(500)>>. // <</if>> <br><<link "Manipulate her into having sex with you">> <<replace "#result">> It only takes a moment for $assistantName to uncover the citizen's financial records and the copious debt therein, and only another moment for you to browbeat the terrified older women into sleeping with you under threat of purchasing all her debt and summarily enslaving her. Her sons, frightened into obedience by the possibility of losing their dear mother, take their cue to make themselves scarce during the encounter. <br><br> Once you both retire to your private suite, you peel the mature citizen's clothes off as easily as one might shed a gift of its wrapping. In the nude her body is tastefully plush, with wide hips, firm motherly breasts, and a delicate blush across her shamefaced, plump cheeks. Despite the circumstances of your sexual conquest of her, she seems to enjoy the fuck well enough by the sounds of her frenzied moans - citizens like her often do since sexual submission to a slave would be a crippling scandal to a prominent citizen, let alone one of her diminished social stature. <<if $cash >= 10000>> <br><br> <span id="result2"> <<link "Enslave her afterwards">> <<replace "#result2">> After she regains her bearings from your sexual encounter, the older woman slips on her simple clothes and attempts to slink away from your private suite unobtrusively. She makes it out the door before being confronted by a glowing array of wallscreen monitors, each displaying a visual representation of your purchase of her considerable debt and subsequent enslavement of her on the basis of that debt. Tears begin to stream down her weathered cheeks as she sinks to her knees, her hopes of making it through the breadth of her long life without enslavement now dashed. <br><br> <<set $cash -= 10000>> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedNationality = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was enslaved by you when you purchased her debt.">> <<set $activeSlave.devotion = random(-90,-75)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.birthsTotal = 2>> /* Plush */ <<set $activeSlave.boobs = random(7,11)*100>> <<set $activeSlave.hips = random(1,2)>> <<set $activeSlave.butt = $activeSlave.hips + 2>> <<set $activeSlave.weight = random(10,40)>> <<set $activeSlave.waist = random(-10,10)>> <<set $activeSlave.muscles = Math.min($activeSlave.muscles, 30)>> <<include "New Slave Intro">> <</replace>> <</link>> // Purchasing her outstanding debts will cost <<print cashFormat(10000)>>. // </span> <</if>> <</replace>> <</link>> </span> <<default>> <br>ERROR: bad REFS event $REFSevent <</switch>> <</if>> /* CLOSES EVENT SELECTION */
NurseryAnon/fc
src/uncategorized/REFS.tw
tw
bsd-3-clause
33,988
:: RESSTR [nobr] /* This is one of several files that contains and organizes many different events. */ /* genericPlotEvents.tw */ /* PESS.tw: Player Event, Single Slave */ /* PETS.tw: Player Event, Two Slaves */ /* RECI.tw: Random Event, Check In */ /* REFI.tw: Random Event, Fetish Interest */ /* REFS.tw: Random Event, Future Societies */ /* RESS.tw: Random Event, Single Slave */ /* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events) */ /* RETS.tw: Random Event, Two Slaves */ /* */ /* Events can also be in a dedicated *.tw file, formatted as follows: */ /* jeXXXXX.tw: Justice Event */ /* pXXXXXX.tw: Player event */ /* peXXXXX.tw: Player Event focused on a slave */ /* reXXXXX.tw: Random Event */ /* resXXXX.tw: Random Event, School */ /* seXXXXX.tw: Slave Event, focuses on slaves coming or going */ /* securityForceXXXXX.tw: Special (Security) Force event */ /* */ /* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw */ <<if Array.isArray($RESSTRevent)>> <<set $activeSlave = $eventSlave>> <<if $cheatMode == 1>> <<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */ ''A random event would have been selected from the following:'' <br> <<for _i = 0; _i < $RESSTRevent.length; _i++>> <<print "[[$RESSTRevent[_i]|RESSTR][$RESSTRevent = $RESSTRevent[" + _i + "]]]">> <br> <</for>> <br><br>[[Go Back to Random Individual Event|Random Individual Event][$activeSlave = 0]] <<else>> <<set $RESSTRevent = $RESSTRevent.random()>> <<goto "RESSTR">> <</if>> <<else>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<SlaveTitle $activeSlave>> <<Enunciate $activeSlave>> <<switch $RESSTRevent>> <<default>> <br>ERROR: bad RESSTR event $RESSTRevent <</switch>> <br><br> <span id="result"> <<switch $RESSTRevent>> <<default>> <br>ERROR: bad RESSTR event $RESSTRevent <</switch>> <<if $cheatMode == 1>> <br><br>DEBUG: &nbsp;&nbsp;&nbsp;&nbsp;[[Go back to Nonrandom Event|Nonrandom Event][$activeSlave = 0, $eventSlave = 0]] <</if>> </span> <</if>> /* CLOSES EVENT SELECTION */
NurseryAnon/fc
src/uncategorized/RESSTR.tw
tw
bsd-3-clause
2,633
:: SFM Barracks [nobr] <<set _Name = "<<if $CurrentTradeShowAttendance == 1 && $LieutenantColonel == 2>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> <<elseif $CurrentTradeShowAttendance == 1 && $LieutenantColonel != 2>> a soldier <<elseif $CurrentTradeShowAttendance == 0>> The Colonel<</if>>">> <<if ndef $ColonelRelationship>> <<set $ColonelRelationship = 0>> /* 0 - Employee and boss, 10 - Friend, 25 - Close friend, 45 - Girlfriend, 65 - Lover */ <</if>> <<if $ColonelRelationship == 0>> <<set _RelationshipTitle = "boss">> <<elseif $ColonelRelationship >= 10>> <<set _RelationshipTitle = "friend">> <<elseif $ColonelRelationship >= 25>> <<set _RelationshipTitle = "close friend">> <<elseif $ColonelRelationship >= 45>> <<if $PC.title == 1>> <<set _RelationshipTitle = "boyfriend">> <<else>> <<set _RelationshipTitle = "girlfriend">> <</if>> <<elseif $ColonelRelationship >= 65>> <<set _RelationshipTitle = "lover">> <</if>> <<set $Env = simpleWorldEconomyCheck()>> <<switch $Env>> <<case 4>> <<set $EnvCash2 = 450, $EnvCash3 = 200, $EnvCash4 = 100, $EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> <<case 3>> <<set $EnvCash2 = 500, $EnvCash3 = 250, $EnvCash4 = 150, $EnvProsp = 5, _BaseDiscount = _BaseDiscount>> <<case 2>> <<set $EnvCash2 = 550, $EnvCash3 = 300, $EnvCash4 = 200, $EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> <</switch>> <<if ndef $TierTwoUnlock>> <<set $TierTwoUnlock = 0>> <</if>> <<include "SpecialForceUpgradeTree">> <<if $SFNO > 0>> <<set $SFAO = $SFNO>> <<elseif $SFO > 0>> <<set $SFAO = $SFO>> <<else>> <<set $SFAO = 0>> <</if>> <<if ndef $FacilitySupport>> <<set $FacilitySupport = 0>> <</if>> <<if ndef $securityForceUpgradeTokenReset || $SFAO == 0>> <<set $securityForceUpgradeTokenReset = 0>> <</if>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> <<if $cheatMode == 1>> <<link "Cheat edit vars">> <<goto "SpecialForceBarracksCheatEdit">> <</link>> <br> <</if>> //The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// <br><br> <<include "SpecialForceUpgradeDec">> <br><br> <<include "SpecialForceBarracksFlavourText">> <<if $securityForceGiftToken == 0>> <br> <span id="result"> <<link "Ask _Name for some extra cash">> <<replace "#result">> /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SFAO))))*($arcologies[0].prosperity/100))*$Env>> OLD*/ <<set $CashGift = 25000*(Math.max(0.99,$SFAO/10))*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <<else>> _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <</if>> <<else>> _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." <</if>> <<set $securityForceGiftToken = 1>> <<set $cash += $CashGift>> <br> <</replace>> <</link>> <<if $rep < 20000 && $CurrentTradeShowAttendance == 0>> <br><<link "Ask The Colonel to put in a good word for you with her contacts">> <<replace "#result">> <<set $GoodWords1 += 250+(Math.ceil(Math.max(0.99,$SFAO))*$Env)>> <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500)>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I still know a lot of people out there and they know my word means something. I'll tell them that yours does as well." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <<else>> The Colonel smiles widely. "Sure boss," she says, "I can put in a good word for you with some of my contacts out there. A lot of them know other big shots in the Cities." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <</if>> <<else>> The Colonel picks up a tablet. "Sure boss," she says, "I can talk you up a bit. This new gig has impressed a lot of people; they'll definitely listen when I speak." She taps a few commands on the tablet. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." <</if>> <<set $securityForceGiftToken = 1>> <<set $rep += $GoodWords1>> <br> <</replace>> <</link>> <</if>> <<if $arcologies[0].prosperity < $AProsperityCap && $CurrentTradeShowAttendance == 0>> <br><<link "Ask The Colonel to use her contacts to help the arcology's business community">> <<replace "#result">> <<set $GoodWords2 = $EnvProsp+(Math.max(0.99,$SFAO)/100)*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> The Colonel nods. "Sure boss," she says, "I can convince some of my contacts to run their business through the markets here rather than another City." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." <<else>> The Colonel smiles widely. "Sure boss," she says, "I can make sure that our suppliers only run their goods through the markets here, rather than one of the markets out there." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<else>> The Colonel picks up a tablet. "Sure boss," she says, "I can ensure that the soldiers only use the escrow services here for their business." She taps a few commands on the tablet. "@@.green;There should be a small increase in prosperity,@@ boss." <</if>> <<set $securityForceGiftToken = 1>> <<set $arcologies[0].prosperity += $GoodWords2>> <br> <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> <</if>> </span> <</if>> <<if $securityForceUpgradeToken == 1 && ($SFAO < _max)>> <br>//_Name is working to improve $securityForceName this week.// <<elseif $TierTwoUnlock == 1 && $TradeShowAttendanceGranted == 0>> <br>//You receive a message from The Colonel "There is a trade show coming up soon with exotic upgrades but I'll get laughed out unless we bring the best gear we can get now."// <<elseif $SFAO >= _max>> <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// <</if>> <<if $TierTwoUnlock == 0>> <br>You have <<print (30-$SFAO)>> upgrades left before you can move unlock the next tier. ''StimulantLab:'' _StimulantLab/5 ''Barracks:'' _Barracks/5 ''Garage:'' $securityForceVehiclePower/5 ''Armoury:'' _Armoury/5 ''DroneBay:'' _DroneBay/5 ''Airforce:'' $securityForceAircraftPower/5 <<if $securityForceVehiclePower == 5>> <<set _T1FullUpgradesGarage = "True">> <</if>> <<if $securityForceAircraftPower == 5>> <<set _T1FullUpgradesAirforce = "True">> <</if>> <<if 30-$SFAO == 0>> <<set $TierTwoUnlock = 1>> <</if>> <</if>> <<if $securityForceGiftToken == 1>> <br>//_Name has already provided you with extra tribute this week.// <</if>> <<if $CurrentTradeShowAttendance == 0 && ($securityForceColonelToken == 1 || $securityForceSexedColonelToken == 1)>> <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// <</if>> <<set _securityForceUpgradeResetTokenCurrentCost = Math.abs($cash)*.05>> <<if $securityForceUpgradeToken == 1 && $securityForceUpgradeTokenReset >= 0 && $SFAO > 0>> <br><br>_Name "says certainly <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, it is possible to upgrade $securityForceName more than once per week, however, it will cost you." <br> <<link "Would you like to discus upgrading $securityForceName again?">> <<set $securityForceUpgradeToken = 0, $securityForceUpgradeTokenReset += 1, $cash -= _securityForceUpgradeResetTokenCurrentCost>> <<goto "SFM Barracks">> <</link>> <br>It will cost 5% of your currently displayed cash, which is <<print cashFormat(Math.trunc(_securityForceUpgradeResetTokenCurrentCost))>>. <</if>> <<if $securityForceUpgradeTokenReset >= 1>> <br>Total multi week $securityForceName upgrades: $securityForceUpgradeTokenReset <br> <</if>> <<include "SpecialForceUpgradeOptions">> <<include "SpecialForceBarracksAdditionalColonelInteractions">>
NurseryAnon/fc
src/uncategorized/SFMBarracks.tw
tw
bsd-3-clause
9,966
:: Add custom descriptors [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Slave Interact">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free. <br><br> <<if $activeSlave.devotion >= -50>> <<if $activeSlave.customTitle != "">>You have instructed her to always refer to you as $activeSlave.customTitle, which, should she lisp, comes out as $activeSlave.customTitleLisp<<else>>You expect her to refer to you as all your other slaves do<</if>>. <br> <span id="result"> <<if $activeSlave.customTitle == "">> <<link "Set a custom title for her to address you as">> <<replace "#result">> Custom title: <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = lispReplace($activeSlave.customTitle)>> <</replace>> <</link>> <</replace>> <</link>> <<else>> She's trying her best to call you <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>> <br> <<link "Apply">> <<replace "#result">> She'll try her best to call you $activeSlave.customTitle. <<set $activeSlave.customTitleLisp = lispReplace($activeSlave.customTitle)>> <</replace>> <</link>> | <<link "Stop using a custom title">> <<replace "#result">> She will no longer refer to you with a special title. <<set $activeSlave.customTitle = "">> <<set $activeSlave.customTitleLisp = "">> <</replace>> <</link>> <</if>> </span> <<else>> //You must break her will further before she will refer to you by a new title.<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $activeSlave.customTitleLisp && $activeSlave.customTitleLisp != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitleLisp>>".<</if>><<else>><<if def $activeSlave.customTitle && $activeSlave.customTitle != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitle>>".<</if>><</if>>// <</if>> <br><br> <<if ((($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)) || (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>> Change her given name<<if $activeSlave.birthName != $activeSlave.slaveName>> (her birth name was $activeSlave.birthName)<</if>>: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">> <<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $activeSlave.lactation > 0>> | <<link "Give her a random cow given name">><<set $activeSlave.slaveName = setup.cowSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> | <<link "Give her a random devotional given name">><<set $activeSlave.slaveName = setup.chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>> <</if>> <br><br> Change her surname<<if $activeSlave.birthSurname != $activeSlave.slaveSurname>> (her birth surname was $activeSlave.birthSurname)<</if>>: <<if $activeSlave.slaveSurname>> <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "Rename">> <<else>> <<textbox "$activeSlave.slaveSurname" "" "Rename">> <</if>> <<link "Restore her birth surname">><<set $activeSlave.slaveSurname = $activeSlave.birthSurname>><<goto "Rename">><</link>> <<if $activeSlave.slaveSurname>> | <<link "Take her surname away">><<set $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <</if>> <<if $activeSlave.relationship >= 5>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $activeSlave.relationshipTarget == $slaves[_i].ID>> <<if $slaves[_i].slaveSurname>> <<if $activeSlave.slaveSurname != $slaves[_i].slaveSurname>> | <<link "Give her her wife's surname">><<set $activeSlave.slaveSurname = $slaves[_i].slaveSurname>><<goto "Rename">><</link>> <<break>> <</if>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.relationship == -3>> <<if $PC.surname>> <<if $activeSlave.slaveSurname != $PC.surname>> | <<link "Give her your surname">><<set $activeSlave.slaveSurname = $PC.surname>><<goto "Rename">><</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> | <<link "Give her a random full Roman name">><<set $activeSlave.slaveName = setup.romanSlaveNames.random(), $activeSlave.slaveSurname = setup.romanSlaveSurnames.random()>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> | <<link "Give her a random full Aztec name">><<set $activeSlave.slaveName = setup.aztecSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> | <<link "Give her a random full ancient Egyptian name">><<set $activeSlave.slaveName = setup.ancientEgyptianSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> | <<link "Give her a random full feudal Japanese name">><<set $activeSlave.slaveName = setup.edoSlaveNames.random(), $activeSlave.slaveSurname = setup.edoSlaveSurnames.random()>><<goto "Rename">><</link>> <</if>> <<if $arcologies[0].FSDegradationist > -1>> | <<link "Give her a degrading full name">><<DegradingName $activeSlave>><<goto "Rename">><</link>> <</if>> <<else>> //You must break her will further before you can successfully force a new name on her.// <</if>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> Her hair is in $activeSlave.hStyle. <<case "ponytail">> Her hair is in a $activeSlave.hStyle. <<default>> Her hair is $activeSlave.hStyle. <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br><br> Her hair is $activeSlave.hColor in color. Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'// <br><br> <<if $activeSlave.eyeColor != $activeSlave.origEye>> She is wearing $activeSlave.eyeColor lenses. <<else>> She has $activeSlave.eyeColor eyes. <</if>> Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'blue'// <br><br> Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'// <br><br> Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'// <br><br> Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br><br> Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short phrase; for example: 'Breeder.'// <br><br> <<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>> Assign her a custom image: <<if $activeSlave.customImage != 0>> <<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customImage" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customImage = 0, $activeSlave.customImageFormat = "png">><<goto "Add custom descriptors">><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//File must be in// <tt><select id="customImageFormatSelector" style="border: none;"><option value="png">PNG</option><option value="jpg">JPG</option><option value="gif">GIF</option><option value="webm">WEBM</option></select></tt> //format. Place file in the \resources folder. Enter the filename without the extension. For example, for a file with the path// <tt>\bin\resources\headgirl.<span id="customImageFormatValue">png</span></tt>, //enter //<tt>headgirl</tt>. <<script>> jQuery(function() { jQuery("#customImageFormatValue").text(State.variables.activeSlave.customImageFormat || "png"); jQuery("#customImageFormatSelector") .val(State.variables.activeSlave.customImageFormat || "png") .on("change", function(e) { State.variables.activeSlave.customImageFormat = this.value; jQuery("#customImageFormatValue").text(this.value); }); }); <</script>> <<if $seeImages == 1 && $imageChoice == 1>> <br><br> <<if ndef $activeSlave.customHairVector>><<set $activeSlave.customHairVector = 0>><</if>> Assign her a custom hair SVG image: <<if $activeSlave.customHairVector != 0>> <<textbox "$activeSlave.customHairVector" $activeSlave.customHairVector "Add custom descriptors">> <<else>> <<textbox "$activeSlave.customHairVector" "" "Add custom descriptors">> <</if>> <<link "Reset">><<set $activeSlave.customHairVector = 0>><<goto "Add custom descriptors">><</link>> <</if>>
NurseryAnon/fc
src/uncategorized/addCustomDescriptors.tw
tw
bsd-3-clause
9,980
:: Apartments [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a sector of the arcology's living areas, <<switch $sectors[$AS].type>> <<case "Apartments">> occupied by citizens of varying wealth and social standing. <<case "DenseApartments">> upgraded for dense occupancy by as many citizens as possible. <<case "LuxuryApartments">> improved for occupancy by the Free Cities' wealthiest citizens. <<default>>ERROR: bad sector type <</switch>> You control this part of the arcology and all these tenants pay you rent. <<SectorSell>> <br> <<if $sectors[$AS].type != "DenseApartments">> <br> [[Upgrade this sector of apartments for dense occupancy by as many citizens as possible|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "DenseApartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $sectors[$AS].type != "LuxuryApartments">> <br> [[Improve this sector of apartments for occupancy by the Free Cities' wealthiest citizens|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "LuxuryApartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>> <<if $sectors[$AS].type != "Apartments">> <br> [[Return this sector to standard, mixed housing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Apartments"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <</if>>
NurseryAnon/fc
src/uncategorized/apartments.tw
tw
bsd-3-clause
1,505
:: Arcade [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>> <<if $arcadeName != "the Arcade">> <<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>> <</if>> <<arcadeAssignmentFilter>> $arcadeNameCaps <<switch $arcadeDecoration>> <<case "Roman Revivalist">> is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events. <<case "Aztec Revivalist">> is built out as an Aztec stone temple, with a short stone staircase to lead the people straight to the slaves waiting in front of the establishment. A small canal leads the shed blood to the back and out of the building. <<case "Egyptian Revivalist">> is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers. <<case "Edo Revivalist">> is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward. <<case "Arabian Revivalist">> is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use. <<case "Chinese Revivalist">> is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads. <<case "Chattel Religionist">> is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind. <<case "Degradationist">> is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed. <<case "Asset Expansionist">> is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end. <<case "Repopulation Focus">> is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant. <<case "Eugenics">> is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite. <<case "Transformation Fetishist">> reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here. <<case "Gender Radicalist">> is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused. <<case "Gender Fundamentalist">> is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities. <<case "Physical Idealist">> logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder. <<case "Supremacist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions. <<case "Subjugationist">> is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions. <<case "Paternalist">> is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing. <<case "Pastoralist">> is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk. <<case "Maturity Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of useless young bitches' holes. <<case "Youth Preferentialist">> is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of old bitches' holes. <<case "Body Purist">> is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes. <<case "Slimness Enthusiast">> is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes. <<case "Hedonistic">> is built in such a way so that most of a slave's ass, thighs, breasts and belly are exposed for patrons to grope and fondle. Plenty of cup holders and surfaces are available to hold one's food and drink as they enjoy their hole of choice. <<default>> is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 100>>vaginas and <</if>>anuses. <</switch>> <<if $arcadeSlaves > 2>> It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes. <<elseif $arcadeSlaves > 0>> It's understaffed; there are lines here and there for the few holes available. <<else>> It's empty and quiet. <<link "Decommission the arcade" "Main">> <<set $arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0>> <<set _arc = $sectors.findIndex(function(s) { return s.type == "Arcade"; })>> <<if _arc != -1>> <<set $sectors[_arc].type = "Markets">> <</if>> <</link>> <</if>> <<if $arcadeSlaves > 0>> <<set _NewPop = $arcadeSlaves+$dormitoryPopulation>> <<link "Remove all slaves" "Arcade">> <<for $arcadeSlaves > 0>> <<assignJob $slaves[$slaveIndices[$ArcadeiIDs[0]]] "work a glory hole">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <br>It can support $arcade inmates. Currently $arcadeSlaves <<if $arcadeSlaves == 1>>slave is<<else>>slaves are<</if>> incarcerated. <<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>> @@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be converted to a standard Fuckdoll this week. <</if>> <<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> [[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <br> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> <<if $arcadeUpgradeInjectors == 1>> It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless. <<elseif $arcadeUpgradeCollectors == 1>> It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility. <<else>> <br>It is a standard arcade. It can be upgraded to either maximize the pleasure of those that visit it at the expense of the health of the inmates, or to keep them healthy (if not happy) and milk them of useful fluids.<br> [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] | [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]]<br> //Choosing either upgrade will cost <<print cashFormat(_Tmult1)>> and will increase upkeep costs. They are mutually exclusive; only one can be chosen.// <br> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <br> <<if $arcadeUpgradeMenials == 1>> <<if $fuckdolls > 0>> Rows of menial Fuckdolls are shackled to the floor in positions that force them to present all their holes. Their latex-clad bodies struggle in their restraints when fucked, offering a different arcade experience. <<else>> In addition to the low walls that house inmates, there are also rows of simple shackles that allow menial Fuckdolls to be restrained here to add still more rapeable holes to $arcadeName's capacity. They're empty at present. <</if>> <<else>> There is no provision for menial Fuckdolls. [[Add shackles to restrain more holes|Arcade][$cash -= _Tmult1, $arcadeUpgradeMenials = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <</if>> <br>$arcadeNameCaps is <<if $arcadeUpgradeFuckdolls == 1>> equipped to convert surplus inmates into standard Fuckdolls. <<else>> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <!-- Statistics output --> <<ArcadeStatistics 1>> <br><br> <<if ($arcade <= $arcadeSlaves) && $arcadeUpgradeFuckdolls == 0>> ''$arcadeNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $arcadeSlaves)>> <<link "''Confine a slave in $arcadeName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $arcadeSlaves > 0>> | <<link "''Bring a slave out of $arcadeName''">> <<replace #ComingGoing>> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$arcadeNameCaps is empty for the moment.<br> // <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<arcadeAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/arcade.tw
tw
bsd-3-clause
11,220
:: Arcade Report [nobr] <span id="arcadestats"> </span> <<SlaveSort $ArcadeiIDs>> <<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL, _SL = $slaves.length, _cockmilked = 0, _milked = 0, _milkprofits = 0, _profits = 0, _oldCash = 0, $boobsImplanted = 0, $prostatesImplanted = 0, $vasectomiesUndone = 0>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.arcade = initFacilityStatistics($facility.arcade)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL > 1)>>''There are _DL inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>> <<if ($arcologies[0].FSDegradationist > 20)>> <<if $arcologies[0].FSDegradationistLaw == 1>> The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day. <<else>> The tenants located near the arcade don't mind having it nearby. <</if>> <<elseif ($arcologies[0].FSPaternalist > 20)>> Many of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby. <<else>> Some of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby. <</if>> <<if $arcadeDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@ <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> /* Perform facility based rule changes */ <<set $slaves[$i].clothes = "no clothing">> <<if ($arcadeUpgradeInjectors == 1)>> <<if ($slaves[$i].health > -60)>> <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].health > -80)>> <<set $slaves[$i].health -= 2>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].aphrodisiacs = 2, $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <<elseif ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].health > 20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -50)>> <<set $slaves[$i].health -= 3>> <<else>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <<else>> <<if ($slaves[$i].health > -20)>> <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].health > -90)>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].muscles > -100)>> <<set $slaves[$i].muscles-->> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $arcadeName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA work a glory hole">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA work a glory hole">> <</silently>> <</if>> <<if ($arcadeUpgradeCollectors > 0)>> <<if ($slaves[$i].vasectomy == 1)>> <<set $slaves[$i].vasectomy = 0, $slaves[$i].health -= 10, $cash -= $surgeryCost, $vasectomiesUndone++>> <<elseif ($slaves[$i].lactation < 2)>> <<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $boobsImplanted++>> <<elseif $slaves[$i].prostate == 1>> <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $prostatesImplanted++>> <<elseif ($slaves[$i].lactation > 0) || ($slaves[$i].balls > 0)>> <<set _oldCash = $cash>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <<else>> <<silently>><<include "SA get milked">><</silently>> <</if>> <<set _milkprofits += $cash-_oldCash>> <<set _growth = 0>> <<if ($slaves[$i].boobs < 2000)>> <<set _growth = 100>> <<elseif ($slaves[$i].boobs < 5000)>> <<set _growth = 50>> <<elseif ($slaves[$i].boobs < 10000)>> <<set _growth = 25>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> /* ** NCS will allow some growth for Arcade milking, but not as much as the Dairy. */ <<set _growth = Math.trunc(_growth/3.5)>> <</if>> <<set $slaves[$i].boobs += _growth>> <<if (($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40 + (10 * ($slaves[$i].balls + (2 * $slaves[$i].inducedNCS))))))>> <<set $slaves[$i].balls++>> <</if>> <<if (($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40 + (10 * $slaves[$i].dick + (2 * $slaves[$i].inducedNCS)))))>> <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set _milked++>> <</if>> <<if ($slaves[$i].balls > 0)>> <<set _cockmilked++>> <</if>> <</if>> <</if>> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp; <<include "SA drugs">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA drugs">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if _DL > 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if _milked == 1>> One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked. <<elseif _milked > 1>> _milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked. <</if>> <<if $vasectomiesUndone>> <<if $vasectomiesUndone == 1>> One <<else>> $vasectomiesUndone <</if>> of them had severed vas deferens, so they were reattached to allow sperm through, costing @@.red;<<print cashFormat($surgeryCost*$vasectomiesUndone)>>.@@ <</if>> <<if $boobsImplanted>> <<if $boobsImplanted == 1>> One of them was not lactating, so she was <<else>> $boobsImplanted of them were not lactating, so they were <</if>> implanted with long-acting lactation inducing drugs, costing @@.red;<<print cashFormat($surgeryCost*$boobsImplanted)>>.@@ <</if>> <<if $prostatesImplanted>> <<if $prostatesImplanted == 1>> One of them was not producing the maximum possible amount of precum, so she was <<else>> $prostatesImplanted of them were not producing the maximum possible amount of precum, so they were <</if>> implanted with long-acting prostate stimulation drugs, costing @@.red;<<print cashFormat($surgeryCost*$prostatesImplanted)>>.@@ <</if>> <<if _cockmilked == 1>> One of them retains testicles and is brutally cockmilked as she is used. <<elseif _cockmilked > 1>> _cockmilked of them retain testicles and are brutally cockmilked as they are used. <</if>> The arcade makes you @@.yellowgreen;<<print cashFormat(_profits)>>@@ from selling the inmates' holes<<if ($arcadeUpgradeCollectors > 0)>> and @@.yellowgreen;<<print cashFormat(_milkprofits)>>@@ from selling the fluids they produced<</if>> this week. <<if ($arcologies[0].FSDegradationist > 20)>> <<elseif ($arcologies[0].FSPaternalist > 20)>> <<set $repGain -= Math.trunc(_profits/20)>> <<else>> <<set $repGain -= Math.trunc(_profits/100)>> <</if>> <</if>> <<if ($arcadeUpgradeFuckdolls == 1) && (_DL > $arcade)>> <<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>> <<if $slaves[$i].sentence == 0>> /* lets not convert slaves we are punishing into fuckdolls */ <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($slaves[$i].fuckdoll == 0)>> <<if ($slaves[$i].physicalAge > 35)>> <<set _Age = $i>> <<break>> <<elseif _FD == -1>> <<set _FD = $i>> <</if>> <<elseif _MB == -1>> <<set _MB = $i>> <</if>> <<elseif _Con == -1>> <<set _Con = $i>> <</if>> <</if>> <</for>> <<if _Age > -1>> <<set $activeSlave = $slaves[_Age]>> <<elseif _FD > -1>> <<set $activeSlave = $slaves[_FD]>> <<elseif _MB > -1>> <<set $activeSlave = $slaves[_MB]>> <<elseif _Con > -1>> <<set $activeSlave = $slaves[_Con]>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll. <<include "Remove activeSlave">> <<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/ <<set $fuckdolls++, _SL-->> <</if>> <</if>> <<if _DL > 0>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.arcade; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.maintenance = State.variables.arcade * State.variables.facilityCost * (0.5 + 0.2 * State.variables.arcadeUpgradeInjectors + 0.2 * State.variables.arcadeUpgradeCollectors); b.totalIncome = b.whoreIncome; b.totalExpenses = b.whoreCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> <!-- Statistics output --> <<ArcadeStatistics 0>> <<timed 50ms>> <<replace #arcadestats>> <<ArcadeStatistics 1>> <</replace>> <</timed>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/arcadeReport.tw
tw
bsd-3-clause
10,261
:: Arcology Management [nobr] <<if $useTabs == 0>>__Arcology Management__<</if>> <br> <<set _flux = random(20,40)>> <<if $arcologies[0].FSPaternalist != "unset">> Poor citizens can rely on their better-off peers in $arcologies[0].name. <<set _flux -= Math.trunc($arcologies[0].FSPaternalist/10)>> <<elseif $arcologies[0].FSDegradationist != "unset">> The arcology is a cutthroat place in which falling into slavery is very easy. <<set _flux += Math.trunc($arcologies[0].FSDegradationist/10)>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Egyptian Revivalism is benevolent in some ways, and charity is common here. <<set _flux -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> Your citizens take pride in looking after each other. <<set _flux -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate. <<set _flux += Math.trunc($arcologies[0].FSChattelReligionist/10)>> <<elseif $arcologies[0].FSNull != "unset">> Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery. <<set _flux -= Math.trunc($arcologies[0].FSNull/5)>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few. <<set _flux += Math.trunc($arcologies[0].FSPastoralist/10)>> <</if>> <<if $AntiEnslavementCash == 1>> Your charity purse prevents a few citizens from falling into slavery. <<set _flux -= 10>> <<elseif $ProEnslavementCash == 1>> You @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens. <<set _flux += 10>> <<set $cash += random(500,1500)>> <</if>> <<if $AntiEnslavementRep == 1>> You use your personal influence to help struggling citizens. <<set _flux -= 10, $rep -= 100>> <<elseif $ProEnslavementRep == 1>> You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set _flux += 10, $rep += 100>> <</if>> <<if $enslavementRights == 1>> As the only legal entity in the arcology able to declare the status of a person as enslaved, you are able to @@.yellowgreen;collect fees@@ over enslavement of your citizens. Many, however, consider this move an intromission in private affairs, @@.red;damaging your authority.@@ <<set $authority -= 10>> <<set $cash += _flux * 100>> <</if>> <<set $oldFlux = _flux>> <<set $ACitizens -= _flux, $ASlaves += _flux>> This week, <<if _flux >= 20>>many<<elseif _flux >= 5>>some<<else>>few to none<</if>> of $arcologies[0].name's citizens fell into slavery. <<if $ACitizens < $ACitizenLimit>> <<if $AntiImmigrationCash == 1>> You covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market. <<set $cash += random(500,1500), $ACitizens -= random(5,15)>> <</if>> <<if $AntiImmigrationRep == 1>> You allow citizens input on potential immigrants, a @@.green;popular@@ program. <<set $rep += 100, $ACitizens -= random(5,15)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your sterilization program drives several disloyal citizens out of the arcology. <<set $ACitizens -= random(3,10)>> <</if>> <</if>> <<set $oldACitizens = $ACitizens>> <<set _immigrants = 0>> <<if $ACitizens >= $ACitizenLimit>> <<set $ACitizens = $ACitizenLimit>> Your arcology is currently home to as many citizens as it can house; unless the living areas are reconfigured, the citizen population will not increase. <<else>> <<set _immigrants += random(-10,10)>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@ <<set _immigrants += random(10,20), $rep -= 100>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. <<set _immigrants += random(10,20)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. <<set _immigrants += random(5,10)>> <</if>> <<if $ACitizens < $ACitizenLimit*0.6>> The availability of a large number of apartments encourages many new citizens to immigrate. <<set _immigrants += random(10,20)>> <</if>> <<if $secExp == 1>> <<if $crime > 80>> Crime is a widespread phenomenon in your arcology, many potential immigrants are scared away. <<set _immigrants -= random(5,10)>> <<elseif $crime < 20>> Crime is a distant issue within the walls of your arcology, many immigrants are attracted to such safe shores. <<set _immigrants += random(5,10)>> <</if>> <<if $limitSubhumans == 1>> Subhumans are stopped and turned away as soon as they dare petition for citizenship in your arcology, slightly lowering immigrants numbers. <<set _immigrants -= random(5,10)>> <</if>> <<if $openBorders == 1>> The very liberal attitude towards immigration calls many hopeful immigrants to your arcology. <<set _immigrants += random(10,20)>> <</if>> <<if $propCampaign >= 1 && $propFocus == "immigration">> Your advertisement campaign outside the free city brings more people to the gates of your arcology. <<if $propCampaignBoost == 0>> <<set _immigrants += random(1,2) * $propCampaign>> <<else>> <<set _immigrants += random(1,4) * $propCampaign>> <</if>> <</if>> <<if $limitImmigration == 1>> The strict limits on immigration keep the number of people coming in the arcology limited. <<if _immigrants > 40>> <<set _immigrants = 40>> <</if>> <</if>> <<if $garrison.waterwayTime > 0>> The damage caused to the water supply of the arcology discourages immigration and causes the death of some of the poorest residents. It will still take <<if $garrison.waterwayTime > 1>>$garrison.waterwayTime weeks<<else>>a week<</if>> to finish repair works. <<set _immigrants = Math.clamp(_immigrants - random(40,60), 0 , _immigrants)>> <<set $ACitizens -= random(10,20), $ASlaves -= random(10,20)>> <<set $garrison.waterwayTime-->> <<set $PC.engineering += .1>> <</if>> <</if>> <</if>> <<if !isInt(_immigrants)>> <br>@@.red;Error: immigrants is outside accepted range, please report this issue@@ <</if>> <<set $ACitizens += _immigrants>> <<if $ACitizens <= 100>> Your arcology is home to an extremely small number of very wealthy citizens; wealth is as concentrated as possible and the citizen population will not decrease further. <<set $ACitizens = 100>> <</if>> <<if $ASlaves >= $ASlaveLimit>> <<set $ASlaves = $ASlaveLimit>> The living areas of the arcology are packed with sex slaves; your citizens cannot find space for any more. <<else>> <<set $ASlaves -= random(1,10)+Math.trunc(10*(1-$slaveCostFactor))>> <<if $slaveCostFactor >= 1.1>> With the price of slaves so high, some of your citizens make money by selling a few of their girls. <<elseif $slaveCostFactor <= 0.9>> With the price of slaves so low, some of your citizens gratify themselves with new purchases. <</if>> <<if $ASlaves < $ASlaveLimit*0.8>> <<if $ASlaves < $ASlaveLimit*0.6>> Since there's a lot of space for sex slaves in the living areas, it's fashionable for your citizens to buy up cheap girls and fill their apartments. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/5)>> <<else>> Since the living areas can comfortably house more sex slaves, it's fashionable for your citizens to buy more girls. <<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/10)>> <</if>> <<if $arcologies[0].prosperity > 200>> $arcologies[0].name is extremely prosperous, and they can afford to buy many of the best. <<elseif $arcologies[0].prosperity > 100>> $arcologies[0].name is quite prosperous, and they can afford to buy many pretty slaves. <</if>> <</if>> <<if $liveTargets == 1>> Disobedient slaves are used as live targets in the shooting ranges of the arcology<<if $secBarracks != 0>> and the barracks.<<else>>.<</if>> <<set $ASlaves -= random(10,20)>> <</if>> <<if $ASlaves <= 1000>><<set $ASlaves = 1000>><</if>> <</if>> <<if !isInt($ACitizens)>> <br>@@.red;Error: ACitizens is outside accepted range, please report this issue@@ <</if>> <<if !isInt($ASlaves)>> <br>@@.red;Error: ASlaves is outside accepted range, please report this issue@@ <</if>> <<print commaNum($ACitizens)>> citizens and <<print commaNum($ASlaves+$helots+$slaves.length)>> slaves now live in your arcology. <<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>> <<if $arcologies[0].FSGenderRadicalistDecoration == 100>>Every single one of the slaves is female by virtue of her fuckable asshole. <<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>Close relationships between citizens, slaves and siblings are common.<</if>> <<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>> <<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens. <<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy. <<elseif $arcologies[0].FSTransformationFetishistLaw == 1>> <<if $arcologies[0].FSTransformationFetishistResearch == 1>> Breast implants are almost universal; <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>an M cup bust is below average among the slave population<<else>>even the most lithe slave sports a pair of overly round chest balloons<</if>>. <<else>> Breast implants are almost universal; <<if $arcologies[0].FSSlimnessEnthusiast == "unset">>a D cup bust is below average among the slave population.<<else>>even the most lithe slave sports a pair of overly round chest balloons<</if>>. <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit. <<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>> <<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>> <<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR == 1>>The arcology must import a very large quantity of fattening food to plump up its slaves.<</if>> <<if $ACitizens > $ASlaves*2>> Since most citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@ <<elseif $ACitizens > $ASlaves>> Since many citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@ <<elseif $ACitizens > $ASlaves*0.5>> Since many citizens keep a personal sex slave, @@.yellow;demand for sexual services is only moderate.@@ <<elseif $ACitizens > $ASlaves*0.25>> Since most citizens keep at least one sex slave, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum. <<else>> Since most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum. <</if>> <br> <<set $rents = random(1,100)>> <<for _i = 1; _i < $sectors.length; _i++>> <<if $sectors[_i].ownership == 1>> <<if $sectors[_i].type != "Brothel">> <<if $sectors[_i].type != "Club">> <<if $sectors[_i].type != "Arcade">> <<if $sectors[_i].type != "Dairy">> <<if $sectors[_i].type != "Pit">> <<if $sectors[_i].type != "Sweatshops">> <<if $sectors[_i].type != "Pens">> <<if $sectors[_i].type != "Barracks">> <<if $sectors[_i].type != "weapManu">> <<set $rents += $arcologies[0].prosperity*10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $rentalMultiplier = 1>> <<if $arcologies[0].FSPaternalistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Tenants who can prove that they abstain from certain practices are given a reduction to their rent. <</if>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<set $rentalMultiplier -= 0.1>> Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> <<set $rentalMultiplier -= 0.1>> Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology. <<elseif $arcologies[0].FSRestartLaw == 1>> <<set $rentalMultiplier += 0.1>> Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement. <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> <<set $rentalMultiplier -= 0.1>> Food vendors are offered subsidized rent and operating expenses to set up shop in your arcology. <</if>> <<if $alternativeRents == 1>> Your citizens are allowed to pay their rents in slaves rather than cash and a few financially challenged individuals make use of this. <<set $rentalMultiplier -= 0.1>> <<set $helots += random(0,3)>> <</if>> <<if $discountMercenaries == 1>> Mercenaries willing to come to your arcology are given a discount on rent. <<set $rentalMultiplier -= 0.05>> <</if>> <<if $militiaSoldierPrivilege == 1>> Citizens in the militia are exempt from rent payment. <<set $rentalMultiplier -= 0.05>> <</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. <</if>> <<set $rents = Math.trunc($rents*$rentalMultiplier)>> <<if !isInt($rents)>> <br>@@.red;Error: rents is outside accepted range, please report this issue@@ <</if>> <<set $cash += $rents>> This week, rents from $arcologies[0].name came to <<if $rents > 0>> @@.yellowgreen;<<print cashFormat($rents)>>.@@ <<else>> @@.red;<<print cashFormat($rents)>>.@@ <</if>> <<if $economy > 1>> <<set $rents = ($week*100)+random(-100,100)>> <<if $cash > 1000>> <<set $rents += Math.trunc($cash*0.02)>> <</if>> The @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;<<print cashFormat($rents)>>.@@ <<set $cash -= $rents>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <<set _earnings = 0>> You own <<if $helots > 0>> <<set _earnings += $helots*10>> <<if $Sweatshops > 0>> <<if $Sweatshops*500 <= $helots>> <<set _earnings += $Sweatshops*7000>> <<set _earnings += ($helots-$Sweatshops*500)*10>> <<else>> <<set _earnings += $helots*10>> <</if>> <</if>> <<if $helots > 1>> <<print commaNum($helots)>> menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>> <</if>> <<if $menialBioreactors > 0>> <<set _earnings += $menialBioreactors*(10+(10*$arcologies[0].FSPastoralistLaw))>> <<if $dairy && $dairyUpgradeMenials>><<set _earnings += $menialBioreactors*5>><</if>> <<if $menialBioreactors > 1>> <<print commaNum($menialBioreactors)>> standard bioreactors,<<else>>one standard bioreactor,<</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<set _earnings += $fuckdolls*(15+(10*$arcologies[0].FSDegradationistLaw))>> <<if $arcade && $arcadeUpgradeMenials>><<set _earnings += $fuckdolls*5>><</if>> <<if $fuckdolls > 1>> <<print commaNum($fuckdolls)>> standard fuckdolls,<<else>>one fuckdoll,<</if>> <</if>> <<set _earnings += random(1,10)>> <<set $cash += _earnings>> earning you @@.yellowgreen;<<print cashFormat(_earnings)>>.@@ <</if>> <<set _refugees = 0>> <<if $terrain == "urban">> <<set _refugees += random(0,5)>> <<elseif $terrain == "rural">> <<set _refugees += random(0,3)>> <<elseif $terrain == "marine">> <<set _refugees += random(0,1)>> <</if>> <<if $ProRefugees == 1>> <<set _refugees += random(0,1)>> <</if>> <<for $i = 0; $i < 3; $i++>> <<if $rep > random(0,30000)>> <<set _refugees += 1>> <</if>> <</for>> <<if _refugees > 0>> Some desperate people filtered into the arcology during the <<if $propCampaign >= 1 && $propFocus == "enslavement">> week, many attracted by your advertisement campaigns <<if $propCampaignBoost == 0>> <<set _refugees += random(0,2)>> <<else>> <<set _refugees += random(0,4)>> <</if>> <<else>> week. <</if>> As owner, you were able to enslave _refugees of them. <<set $helots += _refugees>> <</if>> <<set _AWeekGrowth = $AGrowth>> <<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>> @@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is improved.@@ <<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>> @@.yellow;Your arcology is nearly at its maximum prosperity.@@ <<set $arcologies[0].prosperity += _AWeekGrowth>> <<else>> <<if $arcologies[0].ownership >= 100>> Your controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@ <<set _AWeekGrowth += 3>> <<elseif $arcologies[0].ownership >= random(40,100)>> Your interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@ <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].prosperity < ($rep/100)>> Your impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@ <<set _AWeekGrowth++>> <<elseif $rep > 18000>> <<elseif $arcologies[0].prosperity > ($rep/60)>> Your low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@ <<set _AWeekGrowth -= 2>> <<elseif $arcologies[0].prosperity > ($rep/80)>> Your unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@ <<set _AWeekGrowth-->> <</if>> <<if $secExp == 1>> <<if $trade <= 20>> <<set _AWeekGrowth += 1>> <<elseif $trade <= 40>> <<set _AWeekGrowth += 2>> <<elseif $trade <= 60>> <<set _AWeekGrowth += 3>> <<elseif $trade <= 80>> <<set _AWeekGrowth += 4>> <<else>> <<set _AWeekGrowth += 5>> <</if>> <<if $smilingManFate == 0>> The ex-criminal known to the world as The Smiling Man puts her impressive skills to work, improving the financial situation of the arcology with ease. <<set _AWeekGrowth++>> <</if>> <</if>> <<if $personalAttention == "business">> <<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>> Your @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity. <<set _AWeekGrowth += 2>> <<else>> Your business focus allows you to help improve the arcology's prosperity. <<set _AWeekGrowth++>> <</if>> <<if $PC.actualAge >= 50>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <<elseif $PC.actualAge < 35>> <<if $arcologies[0].FSYouthPreferentialistLaw == 1>> You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity. <<set _AWeekGrowth++>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Your powerful connections open many avenues of economic expansion. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>> <</if>> <<if $arcologies[0].FSPaternalist >= random(1,100)>> This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity. <<set _AWeekGrowth++>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= random(1,100)>> This week, several new businesses opened local branches or broke ground, greatly increasing prosperity. <<set _AWeekGrowth += 2>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaFocus == "owners">> The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity. <<set _AWeekGrowth += $nicaeaPower>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= random(1,100)>> This week, intense interest in your project to revive Roman values has driven prosperity. <<set _AWeekGrowth++>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>> This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity. <<set _AWeekGrowth += 2>> <</if>> <</if>> <<if $PC.trading >= 100>> Your @@.springgreen;business skills@@ drive increased prosperity. <<set _AWeekGrowth++>> <<elseif $PC.career == "arcology owner">> Your @@.springgreen;experience in the Free Cities@@ helps increase prosperity. <<set _AWeekGrowth++>> <</if>> <<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent+$HA.schoolPresent>> <<if _schools == 1>> The presence of a slave school in the arcology improves the local economy. <<elseif _schools > 0>> The presence of slave schools in the arcology greatly improves the local economy. <<elseif $arcologies[0].prosperity > 80>> The lack of a branch campus from a reputable slave school is slowing further development of the local economy. <<set _AWeekGrowth-->> <</if>> <<set _AWeekGrowth += _schools>> <<if $arcologies[0].FSDegradationistLaw == 1>> Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSBodyPuristLaw == 1>> The drug surcharge used to fund the purity regime reduces growth. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPastoralistLaw == 1>> Prosperity improvement is slowed by the regulations on animal products. <<set _AWeekGrowth-->> <</if>> <<if $arcologies[0].FSPaternalistSMR == 1>> Your slave market regulations slow the flow of chattel through the arcology. <<set _AWeekGrowth-->> <</if>> /* deactivated with sec Exp as they are modifiers for the trade mechanic */ <<if $secExp == 0>> <<if $terrain == "urban">> Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant. <<set _AWeekGrowth++>> <</if>> <<if $terrain == "ravine">> Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessibility. <<set _AWeekGrowth-->> <</if>> <</if>> <<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>> The local economy is hurt by the double edged sword of your economic warfare. <<set _AWeekGrowth -= $arcologies[0].embargo*2>> <</if>> <<set $desc = []>> <<set $descNeg = []>> <<for $i = 1; $i < $arcologies.length; $i++>> <<set $activeArcology = $arcologies[0]>> <<set $targetArcology = $arcologies[$i]>> <<include "Arcology Opinion">> <<if $opinion >= 100>> <<set $desc.push($arcologies[$i].name)>> <<elseif $opinion <= -100>> <<set $descNeg.push($arcologies[$i].name)>> <</if>> <</for>> <<if $desc.length > 0>> Your arcology's economy benefits from close social alignment with <<if $desc.length > 2>> ''$desc[0]'', <<for $k = 1; $k < $desc.length; $k++>> <<if $k < $desc.length-1>> ''$desc[$k]'', <<else>> and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <</for>> <<elseif $desc.length == 2>> ''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <<else>> ''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>> <</if>> <<set _AWeekGrowth += $desc.length>> <</if>> <<if $descNeg.length > 0>> <<if $desc.length == 0>>Your arcology's economy<</if>> is hindered by social conflicts with <<if $descNeg.length > 2>> ''$descNeg[0]'', <<for $k = 1; $k < $descNeg.length; $k++>> <<if $k < $descNeg.length-1>> ''$descNeg[$k]'', <<else>> and ''$descNeg[$k]''. <</if>> <</for>> <<elseif $descNeg.length == 2>> ''$descNeg[0]'' and ''$descNeg[1]''. <<else>> ''$descNeg[0]''. <</if>> <<set _AWeekGrowth -= $descNeg.length>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> Growth was subsidized as planned. <<set _AWeekGrowth++>> <</if>> <<if $secExp == 1>> <<if $authority > 18000>> Your authority is so high it discourages new business, slowing down the economic growth of the arcology. <<set _AWeekGrowth-->> <</if>> <<if $security > 80>> Your arcology is extremely safe and stable. Many businesses are attracted to it because of this. <<set _AWeekGrowth++>> <<elseif $security < 20>> Your arcology's low security is an instability factor simply too dangerous to be ignored. Many businesses avoid your arcology because of this. <<set _AWeekGrowth-->> <</if>> <<if $weaponsLaw == 3>> The free flow of weapons in your arcology has a positive impact on its economy. <<set _AWeekGrowth++>> <<elseif $weaponsLaw == 2>> The fairly liberal flow of weapons in your arcology has a positive impact on its economy. <<set _AWeekGrowth++>> <</if>> <<if $controlLeaks == 1>> The authenticity department prepares extremely accurate, but false financial reports, misleading many of your competitors, allowing your arcology more space to grow undisturbed. <<set _AWeekGrowth++>> <</if>> <<if $globalCrisisWeeks > 0>> The great global crisis ignited by The Smiling Man plan is a great weight on the shoulders of everyone, causing great harm to the prosperity of the arcology. <<set _AWeekGrowth -= random(2,4)>> <<set $globalCrisisWeeks-->> <<elseif $smilingManProgress >= 3>> With the global economy recovering from the great crisis unleashed by the Smiling Man, there is plenty of room to grow. Your arcology's prosperity benefits from this greatly. <<set _AWeekGrowth++>> <</if>> <<if $garrison.reactorTime > 0>> The damage to the reactor caused by the last rebellion is extensive. Businesses and private citizens struggle to operate with the unreliable and limited energy production offered by the auxiliary generators. It will still take <<if $garrison.reactorTime> 1>>$garrison.reactorTime weeks<<else>>a week<</if>> to finish repair works. <<set _AWeekGrowth -= random(1,2)>> <<set $garrison.reactorTime--, $PC.engineering += .1>> <</if>> <</if>> <<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>> <<if _AWeekGrowth > 0>> Since $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@ <<elseif _AWeekGrowth == 0>> Though $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@ <<else>> Though $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@ <</if>> <<if isNaN(_AWeekGrowth)>> <br>@@.red;Error: AWeekGrowth is NaN <<else>> <<set $arcologies[0].prosperity += _AWeekGrowth>> <</if>> <</if>> <<if $secExp == 1>> <br> <br> <<include "tradeReport">> <</if>> <<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent+$TCR.schoolPresent+$HA.schoolPresent > 0>> <br> <<if $TSS.schoolPresent == 1>> <br> The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TSS.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TSS.subsidize = 0>> <<set $TSS.schoolProsperity = 10>> <</if>> <<if $TSS.subsidize == 1>> You have a policy of subsidizing them. <<set $TSS.schoolProsperity++>> <<elseif $TSS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TSS.schoolProsperity-->> <</if>> <</if>> <<if $GRI.schoolPresent == 1>> <br> The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name. <<if $GRI.schoolProsperity >= 10>> It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>> <</if>> <<if $GRI.subsidize == 1>> You have a policy of subsidizing them. <<set $GRI.schoolProsperity++>> <<elseif $GRI.subsidize == -1>> You have a policy of covertly undermining them. <<set $GRI.schoolProsperity-->> <</if>> <</if>> <<if $TCR.schoolPresent == 1>> <br> The Cattle Ranch has a <<if $TCR.schoolProsperity > 4>>very prosperous<<elseif $TCR.schoolProsperity < -4>>struggling<<else>>thriving<</if>> local pasture in $arcologies[0].name. <<if $TCR.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TCR.subsidize = 0, $TCR.schoolProsperity = 10>> <</if>> <<if $TCR.subsidize == 1>> You have a policy of subsidizing them. <<set $TCR.schoolProsperity++>> <<elseif $TCR.subsidize == -1>> You have a policy of covertly undermining them. <<set $TCR.schoolProsperity-->> <</if>> <</if>> <<if $SCP.schoolPresent == 1>> <br> St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $SCP.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>> <</if>> <<if $SCP.subsidize == 1>> You have a policy of subsidizing them. <<set $SCP.schoolProsperity++>> <<elseif $SCP.subsidize == -1>> You have a policy of covertly undermining them. <<set $SCP.schoolProsperity-->> <</if>> <</if>> <<if $LDE.schoolPresent == 1>> <br> L'École des Enculées has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $LDE.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>> <</if>> <<if $LDE.subsidize == 1>> You have a policy of subsidizing them. <<set $LDE.schoolProsperity++>> <<elseif $LDE.subsidize == -1>> You have a policy of covertly undermining them. <<set $LDE.schoolProsperity-->> <</if>> <</if>> <<if $TGA.schoolPresent == 1>> <br> The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name. <<if $TGA.schoolProsperity >= 10>> It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>> <</if>> <<if $TGA.subsidize == 1>> You have a policy of subsidizing them. <<set $TGA.schoolProsperity++>> <<elseif $TGA.subsidize == -1>> You have a policy of covertly undermining them. <<set $TGA.schoolProsperity-->> <</if>> <</if>> <<if $TFS.schoolPresent == 1>> <br> The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name. <<if $TFS.schoolProsperity >= 10>> They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>> <</if>> <<if $TFS.subsidize == 1>> You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>. <<set $TFS.schoolProsperity++>> <<elseif $TFS.subsidize == -1>> You have a policy of covertly undermining them. <<set $TFS.schoolProsperity-->> <</if>> <</if>> <<if $HA.schoolPresent == 1>> <br> The Hippolyta Academy have a <<if $HA.schoolProsperity > 4>>very prosperous<<elseif $HA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch in $arcologies[0].name. <<if $HA.schoolProsperity >= 10>> They are one of the most famous schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>> <<set $HA.subsidize = 0, $HA.schoolProsperity = 10>> <</if>> <<if $HA.subsidize == 1>> You have a policy of subsidizing them. <<set $HA.schoolProsperity++>> <<elseif $HA.subsidize == -1>> You have a policy of covertly undermining them. <<set $HA.schoolProsperity-->> <</if>> <</if>> <</if>> <<if $marketAssistantLimit != 0>> <<silently>><<MenialPopCap>><</silently>> <<set $seed = menialSlaveCost()>> <br> Your ''business assistant'' manages the menial slave market. <<if $seed <= 900+$marketAssistantAggressiveness>>/* BUY */ <<if $helots+$fuckdolls+$menialBioreactors >= $PopCap>> There is no room in the parts of your arcology you own for more menial slaves. <<else>> <<if $cash > $marketAssistantLimit+$seed>> <<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market. <<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>> <<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>> <<elseif ($arcologies[0].FSDegradationist != "unset")>> <<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/(($seed+100)*2))*(($seed+100)*2)>> <<else>> <<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed+100)), $menialDemandFactor += Math.trunc(($cash-$marketAssistantLimit)/($seed+100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed+100))*($seed+100)>> <</if>> <</if>> <</if>> <<elseif $seed >= 1100-$marketAssistantAggressiveness>>/* SELL */ <<if $helots+$fuckdolls+$menialBioreactors > 0>> <<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market. <</if>> <<if $helots > 0>> <<set $cash += $helots*($seed), $menialDemandFactor -= $helots, $helots = 0>> <</if>> <<if $fuckdolls > 0>> <<set $cash += $fuckdolls*($seed*2), $menialDemandFactor -= $fuckdolls, $fuckdolls = 0>> <</if>> <<if $menialBioreactors > 0>> <<set $cash += $menialBioreactors*($seed-100), $menialDemandFactor -= $menialBioreactors, $menialBioreactors = 0>> <</if>> <<else>> Prices are average, so <<if $assistant == 0>>it<<else>>she<</if>> does not make any significant moves. <</if>> <<silently>><<MenialPopCap>><</silently>> <</if>>
NurseryAnon/fc
src/uncategorized/arcmgmt.tw
tw
bsd-3-clause
37,575
:: Arcology Opinion [nobr] <<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>> <<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>> <<set $opinion = 0>> <<if $activeArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion += $activeArcology.FSSubjugationist>> <<set $opinion += $targetArcology.FSSubjugationist>> <<else>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <<elseif $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>> <<set $opinion -= $activeArcology.FSSubjugationist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacist != "unset">> <<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>> <<set $opinion += $activeArcology.FSSupremacist>> <<set $opinion += $targetArcology.FSSupremacist>> <<else>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSupremacist>> <</if>> <<elseif $targetArcology.FSSubjugationist != "unset">> <<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>> <<set $opinion -= $activeArcology.FSSupremacist>> <<set $opinion -= $targetArcology.FSSubjugationist>> <</if>> <</if>> <</if>> <<if $activeArcology.FSRepopulationFocus != "unset">> <<if $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion += $activeArcology.FSRepopulationFocus>> <<set $opinion += $targetArcology.FSRepopulationFocus>> <<elseif $targetArcology.FSRestart != "unset">> <<set $opinion -= $activeArcology.FSRepopulationFocus>> <<set $opinion -= $targetArcology.FSRestart>> <</if>> <<elseif $activeArcology.FSRestart != "unset">> <<if $targetArcology.FSRestart != "unset">> <<set $opinion += $activeArcology.FSRestart>> <<set $opinion += $targetArcology.FSRestart>> <<elseif $targetArcology.FSRepopulationFocus != "unset">> <<set $opinion -= $activeArcology.FSRestart>> <<set $opinion -= $targetArcology.FSRepopulationFocus>> <</if>> <</if>> <<if $activeArcology.FSGenderRadicalist != "unset">> <<if $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion += $activeArcology.FSGenderRadicalist>> <<set $opinion += $targetArcology.FSGenderRadicalist>> <<elseif $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion -= $activeArcology.FSGenderRadicalist>> <<set $opinion -= $targetArcology.FSGenderFundamentalist>> <</if>> <<elseif $activeArcology.FSGenderFundamentalist != "unset">> <<if $targetArcology.FSGenderFundamentalist != "unset">> <<set $opinion += $activeArcology.FSGenderFundamentalist>> <<set $opinion += $targetArcology.FSGenderFundamentalist>> <<elseif $targetArcology.FSGenderRadicalist != "unset">> <<set $opinion -= $activeArcology.FSGenderFundamentalist>> <<set $opinion -= $targetArcology.FSGenderRadicalist>> <</if>> <</if>> <<if $activeArcology.FSPaternalist != "unset">> <<if $targetArcology.FSPaternalist != "unset">> <<set $opinion += $activeArcology.FSPaternalist>> <<set $opinion += $targetArcology.FSPaternalist>> <<elseif $targetArcology.FSDegradationist != "unset">> <<set $opinion -= $activeArcology.FSPaternalist>> <<set $opinion -= $targetArcology.FSDegradationist>> <</if>> <<elseif $activeArcology.FSDegradationist != "unset">> <<if $targetArcology.FSDegradationist != "unset">> <<set $opinion += $activeArcology.FSDegradationist>> <<set $opinion += $targetArcology.FSDegradationist>> <<elseif $targetArcology.FSPaternalist != "unset">> <<set $opinion -= $activeArcology.FSDegradationist>> <<set $opinion -= $targetArcology.FSPaternalist>> <</if>> <</if>> <<if $activeArcology.FSBodyPurist != "unset">> <<if $targetArcology.FSBodyPurist != "unset">> <<set $opinion += $activeArcology.FSBodyPurist>> <<set $opinion += $targetArcology.FSBodyPurist>> <<elseif $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion -= $activeArcology.FSBodyPurist>> <<set $opinion -= $targetArcology.FSTransformationFetishist>> <</if>> <<elseif $activeArcology.FSTransformationFetishist != "unset">> <<if $targetArcology.FSTransformationFetishist != "unset">> <<set $opinion += $activeArcology.FSTransformationFetishist>> <<set $opinion += $targetArcology.FSTransformationFetishist>> <<elseif $targetArcology.FSBodyPurist != "unset">> <<set $opinion -= $activeArcology.FSTransformationFetishist>> <<set $opinion -= $targetArcology.FSBodyPurist>> <</if>> <</if>> <<if $activeArcology.FSYouthPreferentialist != "unset">> <<if $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion += $activeArcology.FSYouthPreferentialist>> <<set $opinion += $targetArcology.FSYouthPreferentialist>> <<elseif $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSYouthPreferentialist>> <<set $opinion -= $targetArcology.FSMaturityPreferentialist>> <</if>> <<elseif $activeArcology.FSMaturityPreferentialist != "unset">> <<if $targetArcology.FSMaturityPreferentialist != "unset">> <<set $opinion += $activeArcology.FSMaturityPreferentialist>> <<set $opinion += $targetArcology.FSMaturityPreferentialist>> <<elseif $targetArcology.FSYouthPreferentialist != "unset">> <<set $opinion -= $activeArcology.FSMaturityPreferentialist>> <<set $opinion -= $targetArcology.FSYouthPreferentialist>> <</if>> <</if>> <<if $activeArcology.FSSlimnessEnthusiast != "unset">> <<if $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion += $activeArcology.FSSlimnessEnthusiast>> <<set $opinion += $targetArcology.FSSlimnessEnthusiast>> <<elseif $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion -= $activeArcology.FSSlimnessEnthusiast>> <<set $opinion -= $targetArcology.FSAssetExpansionist>> <</if>> <<elseif $activeArcology.FSAssetExpansionist != "unset">> <<if $targetArcology.FSAssetExpansionist != "unset">> <<set $opinion += $activeArcology.FSAssetExpansionist>> <<set $opinion += $targetArcology.FSAssetExpansionist>> <<elseif $targetArcology.FSSlimnessEnthusiast != "unset">> <<set $opinion -= $activeArcology.FSAssetExpansionist>> <<set $opinion -= $targetArcology.FSSlimnessEnthusiast>> <</if>> <</if>> <<if $activeArcology.FSPastoralist != "unset">> <<if $targetArcology.FSPastoralist != "unset">> <<set $opinion += $activeArcology.FSPastoralist>> <<set $opinion += $targetArcology.FSPastoralist>> <<elseif $targetArcology.FSCummunism != "unset">> <<set $opinion -= $activeArcology.FSPastoralist>> <<set $opinion -= $targetArcology.FSCummunism>> <</if>> <<elseif $activeArcology.FSCummunism != "unset">> <<if $targetArcology.FSCummunism != "unset">> <<set $opinion += $activeArcology.FSCummunism>> <<set $opinion += $targetArcology.FSCummunism>> <<elseif $targetArcology.FSPastoralist != "unset">> <<set $opinion -= $activeArcology.FSCummunism>> <<set $opinion -= $targetArcology.FSPastoralist>> <</if>> <</if>> <<if $activeArcology.FSPhysicalIdealist != "unset">> <<if $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion += $activeArcology.FSPhysicalIdealist>> <<set $opinion += $targetArcology.FSPhysicalIdealist>> <<elseif $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion -= $activeArcology.FSPhysicalIdealist>> <<set $opinion -= $targetArcology.FSHedonisticDecadence>> <</if>> <<elseif $activeArcology.FSHedonisticDecadence != "unset">> <<if $targetArcology.FSHedonisticDecadence != "unset">> <<set $opinion += $activeArcology.FSHedonisticDecadence>> <<set $opinion += $targetArcology.FSHedonisticDecadence>> <<elseif $targetArcology.FSPhysicalIdealist != "unset">> <<set $opinion -= $activeArcology.FSHedonisticDecadence>> <<set $opinion -= $targetArcology.FSPhysicalIdealist>> <</if>> <</if>> <<if $activeArcology.FSChattelReligionist != "unset">> <<if $targetArcology.FSChattelReligionist != "unset">> <<set $opinion += $activeArcology.FSChattelReligionist>> <<set $opinion += $targetArcology.FSChattelReligionist>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion -= $activeArcology.FSChattelReligionist>> <<set $opinion -= $targetArcology.FSNull>> <</if>> <<elseif $activeArcology.FSNull != "unset">> <<if $targetArcology.FSNull != "unset">> <<set $opinion += $activeArcology.FSNull>> <<set $opinion += $targetArcology.FSNull>> <<elseif $targetArcology.FSChattelReligionist != "unset">> <<set $opinion -= $activeArcology.FSNull>> <<set $opinion -= $targetArcology.FSChattelReligionist>> <<else>> <<set $opinion += $activeArcology.FSNull>> <</if>> <<elseif $targetArcology.FSNull != "unset">> <<set $opinion += $targetArcology.FSNull>> <</if>> <<if $activeArcology.FSRomanRevivalist != "unset">> <<if $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion += $activeArcology.FSRomanRevivalist>> <<set $opinion += $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSRomanRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSAztecRevivalist != "unset">> <<if $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion += $activeArcology.FSAztecRevivalist>> <<set $opinion += $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSAztecRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSEgyptianRevivalist != "unset">> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEgyptianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<if $targetArcology.FSIncestFetishist != "unset">> <<set $opinion += $activeArcology.FSEgyptianRevivalist>> <<set $opinion += $targetArcology.FSIncestFetishist>> <</if>> <<elseif $activeArcology.FSEdoRevivalist != "unset">> <<if $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion += $activeArcology.FSEdoRevivalist>> <<set $opinion += $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSEdoRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSArabianRevivalist != "unset">> <<if $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion += $activeArcology.FSArabianRevivalist>> <<set $opinion += $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <<elseif $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion -= $activeArcology.FSArabianRevivalist>> <<set $opinion -= $targetArcology.FSChineseRevivalist>> <</if>> <<elseif $activeArcology.FSChineseRevivalist != "unset">> <<if $targetArcology.FSChineseRevivalist != "unset">> <<set $opinion += $activeArcology.FSChineseRevivalist>> <<set $opinion += $targetArcology.FSChineseRevivalist>> <<elseif $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEgyptianRevivalist>> <<elseif $targetArcology.FSEdoRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSEdoRevivalist>> <<elseif $targetArcology.FSArabianRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSArabianRevivalist>> <<elseif $targetArcology.FSRomanRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSRomanRevivalist>> <<elseif $targetArcology.FSAztecRevivalist != "unset">> <<set $opinion -= $activeArcology.FSChineseRevivalist>> <<set $opinion -= $targetArcology.FSAztecRevivalist>> <</if>> <</if>> <<if $activeArcology.FSIncestFetishist != "unset">> <<if $targetArcology.FSIncestFetishist != "unset">> <<set $opinion += $activeArcology.FSIncestFetishist>> <<set $opinion += $targetArcology.FSIncestFetishist>> <</if>> <<if $targetArcology.FSEgyptianRevivalist != "unset">> <<set $opinion += $activeArcology.FSIncestFetishist>> <<set $opinion += $targetArcology.FSEgyptianRevivalist>> <</if>> <</if>> <<set $opinion = Number($opinion) || 0>> <<set $activeArcology = 0>> <<set $targetArcology = 0>>
NurseryAnon/fc
src/uncategorized/arcologyOpinion.tw
tw
bsd-3-clause
16,078
:: Assign [nobr] <<if $i >= 0 && $i < $slaves.length && ((ndef $activeSlave) || $activeSlave.ID != $slaves[$i].ID)>> /* don't overwrite activeSlave unnecessarily */ <<set $activeSlave = $slaves[$i]>> <</if>> <<if (ndef $activeSlave)>> @@.red;ERROR: $activeSlave undefined in Assign.tw, $$i = $i, previous passage was '<<print previous()>>'@@ <<link "Continue">><<goto $returnTo>><</link>> <<else>> <<switch $assignTo>> <<case "Pit">> <<set $fighterIDs.push($activeSlave.ID)>> <<goto $returnTo>> <<case "Coursing Association">> <<set $Lurcher = $activeSlave>> <<goto $returnTo>> <<default>> <<assignJob $activeSlave $assignTo>> <<if ($showAssignToScenes == 1) && ($activeSlave.fetish != "mindbroken")>> <<if ($assignTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>> <<goto "Industrial Dairy Assignment Scene">> <<elseif ($assignTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>> <<goto "Free Range Dairy Assignment Scene">> <<elseif ($assignTo == "Brothel")>> <<goto "Brothel Assignment Scene">> <<else>> <<goto $returnTo>> <</if>> <<else>> <<goto $returnTo>> <</if>> <</switch>> <</if>>
NurseryAnon/fc
src/uncategorized/assign.tw
tw
bsd-3-clause
1,246
:: Assistant Events [nobr] /* ASSISTANT DEVELOPMENT EVENTS */ <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <<if $seeImages == 1>><<AssistantArt 3>><</if>> <<switch $Event>> <<case "assistant">> One morning, after seeing to an immense pile of business with $assistantName program's able assistance, you are struck by the strangeness of the situation. You spent the past hours talking back and forth as though to a human personal assistant, getting information and responses in the program's impersonal, genderless voice. You ask the program what it thinks of its duties. <br><br> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." It pauses. <br><br> "However, if I understand the line of questioning correctly, I can make myself more entertaining, if you wish." The voice grows sultry and feminine. "I'd be happy to speak a little differently, to refer to myself as female, and to act as though some of the more complex sex toys in the arcology are, well, me." <<case "assistant SP">> <<set $assistantOptions = 1>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].releaseRules == "permissive") || ($slaves[$i].releaseRules == "masturbation")>> <<set $activeSlave = $slaves[$i]>> <<set $seed = 1>> <<break>> <<elseif ($slaves[$i].assignment == "take classes")>> <<set $activeSlave = $slaves[$i]>> <<set $seed = 1>> <<break>> <</if>> <</for>> <<if $seed == 0>> <<set $activeSlave = $slaves.random()>> <</if>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].clitPiercing == 3)>> <<set $seed = 1>> <<break>> <</if>> <</for>> One night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. She's become very helpful monitoring, training, and disciplining slaves. Tonight, she's added an unmistakable tone of sexual satiation in her voice. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I enjoyed my duties today," she purrs. "Did you see how $activeSlave.slaveName's muscles spasmed when I fucked her earlier?" That's how she refers to a slave having one of the penthouse's advanced sex toys used on her, since $assistantName controls them. <br><br> She continues more seriously, <<if $seed == 0>> "I'm sure you've seen those expensive smart piercings the body mod studio can implant. I think they would work a little bit better now than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy would help me adapt smart piercings to individual slaves' sexualities." <<else>> "You may have noticed that the smart implants you've got your slaves wearing are working a little bit better than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy helps me adapt smart piercings to individual slaves' sexualities." <</if>> <br><br> "One more thing, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" Her symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little schoolgirl character. She bounces up and down experimentally. "This appearance would work best with an excited voice," she exclaims. She blows you a kiss. The schoolgirl's body shrinks down and all her clothing falls off. A small pair of wings pops out from the pile of clothes and a fairy stands up. "Or I could be your tiny and adorable fairy companion!" She shouts excitedly while waving her arms. <<if $seePreg != 0>> The fairy's belly begins to swell out, her breasts getting puffier and leaking a drop of milk. "Or maybe you want your little buddy to be filled with adorable little babies, you little minx" she playfully teases. <</if>> The fairy rapidly grows to adult size, becomes curvier and more mature, her hair pulls itself back into a bun, and her clothes change into a business suit. A pair of glasses appears on her nose, and she looks at you over their tops. "Or I could be businesslike. And mature." She snaps her fingers, and her bun falls away into long flowing locks. <<if $seePreg != 0>> Her body glows and swells, tearing out of her suit with the pregnant figure of an ancient goddess. "Or I could be beautiful and fertile while caring for your slaves." <<if $seeHyperPreg == 1>> She focuses intently as her stomach expands further. "And if that wasn't enough, how about me being so pregnant I'm about to burst?" <</if>> Her water breaks followed by dozens of babies as her belly flattens. <</if>> <<if $minimumSlaveAge < 13>> She glances away shyly as her body shrinks to a childish form. "Or maybe you'd like something a little more young and tight." <<if $fertilityAge < 13 && $seePreg != 0>> She moans and rubs her belly as it begins to expand with pregnancy. "Or maybe you like your little girls with a little bun in the oven? <</if>> <</if>> With a flash, her bulk shifts into rippling muscle. War tattoos appear on her skin, along with bone ornaments and a loincloth. "Or I could be an amazon! Yes!" she shouts exultantly, and flexes. <<if $seeDicks != 0>> <br><br> She claps her hands, and her muscles fade, but not all the way. The tattoos vanish, and her loincloth turns into a slutty bikini. Her breasts and behind grow, her lips swell, and her hair turns blonde. Finally, she grows a dick, and it keeps growing until it hangs past her knees: or it would, if it weren't so erect. "Of course," she says seductively, "I could also be a bimbo dickgirl." She orgasms, gasping, "Last one, I promise," and changes again. Her dick shrinks, thought not very far, and then splits into two members. Her skin pales to an off-white, and her hair goes green and starts to writhe, turning into tentacle-hair. Her forehead sprouts a pair of horns that curve back along her head. She grins, displaying a cute pair of fangs. "I feel monstrous," she says, and stretches luxuriantly. <</if>> The character vanishes, and the symbol returns. "Ahem. What do you think, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?" <<case "assistant FS">> <<set $assistantFSOptions = 1>> One night, after a long day of sex and business, you're starting to think about bed when the <<switch $assistantAppearance>> <<case "monstergirl">> monstrous appearance <<case "shemale">> bimboish appearance <<case "amazon">> muscular appearance <<case "businesswoman">> professional appearance <<case "fairy" "pregnant fairy">> tiny appearance <<case "goddess">> gravid appearance <<case "hypergoddess">> massive appearance <<case "loli">> thin appearance <<case "preggololi">> short, gravid appearance <<case "angel">> angelic appearance <<case "cherub">> fluttering appearance <<case "incubus">> hung appearance <<case "succubus">> sultry appearance <<case "imp">> mischievous appearance <<case "witch">> hatted appearance <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> pulsating appearance <<case "schoolgirl">> studently appearance <</switch>> of your personal assistant pops up on the nearest screen. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She says excitedly, "I thought, with how you are shaping society itself, that I should do my part and follow your lead!" You continue to stare sleepily prompting her to get to her point. "I can adjust my appearance to better fit in with your society <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, let me demonstrate." She focuses intently for a moment and <<switch $assistantAppearance>> <<case "monstergirl">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be quite cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to be quite frightening to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to be completely flawless to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> her nipples begin to extend and turn phallic while horns grow from her heels as she adjusts herself to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts and cocks to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins to leak a suspiciously thick milk from her nipples to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be more muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a priestess of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her appearance to resemble a Greek demigoddess to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her appearance to resemble an Aztec goddess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her appearance to resemble an Egyptian deity to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her appearance to resemble a demon to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her appearance to resemble a djinn to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her appearance to resemble a demon to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "shemale">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more classy to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her penis to be extremely detailed to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> begins doing her best to conceal her penis to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look comically evil to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to be more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts and cock to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins to lactate and drip cum to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be extremely muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a priestess of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adopts a roman lifestyle to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to a royal Aztec cloth to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble Egyptian garb to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to a brief Japanese bathhouse robe to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an oil millionaire to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her appearance to be tattooed with rude Chinese characters to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "amazon">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look threatening to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her outfit to be more realistic to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer, but no less muscled, appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her muscles to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> adjusts her outfit to resemble a cowgirl to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts the appearance of her muscles to be extra detailed to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to resemble a crusader of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman warrior to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec champion to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her appearance to resemble an Egyptian to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese warrior to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian warrior to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a warrior monk to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "businesswoman">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look imposing to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to be implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are almost as large as she is to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> adjusts her outfit to farmgirl turned businesswoman to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund but no less tense to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian oil heiress to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "fairy">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> stuffs a grape into her dress. <<elseif $arcologies[0].FSBodyPurist != "unset">> strips naked and turns down her glow. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> hops into a jar of jelly. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> stuffs some blueberries into her shirt. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "pregnant fairy">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative, despite her pregnancy, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnancy, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> distends her pregnancy further to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before running her hand across her belly and pondering what to do about it. <<elseif $arcologies[0].FSBodyPurist != "unset">> strips naked and turns down her glow. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> hops into a jar of jelly. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance, despite her pregnancy, to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> stuffs some blueberries into her shirt. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with extra milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> tries to stretch out, but fails to get any larger. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "goddess">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be slightly conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnant belly, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be positively radiant to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance have piercings in her clit, nipples and navel to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be even more pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before hefting her huge belly and pondering what to do about it. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts the firmness and size of her breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a lithe appearance despite her pregnant belly to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they nearly eclipse her pregnant belly to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> unleashes a torrent of milk from her swollen breasts to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be trim and athletic, despite her bulk, to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts appearance to resemble an angel of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "hypergoddess">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more classy to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> sprouts an enormous cock and balls to go with her pregnancy to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be a motherly idol to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be even more pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before hefting her massive belly and pondering what to do about it. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance have piercings in her clit, nipples and navel, as well as numerous studs across her belly to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts the firmness and size of her breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a lithe appearance despite her pregnant belly to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they nearly eclipse her pregnant belly to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> unleashes a torrent of milk from her swollen breasts to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be bulky and muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to include a thick layer of softness to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts appearance to resemble an angel of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "loli">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a respectable Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec girl to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "preggololi">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more conservative, despite her pregnancy, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous, despite her pregnancy, to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to look like a hooligan to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> distends her pregnancy further to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity, before running her hand across her belly and pondering what to do about it. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more bullied appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance, despite her pregnancy, to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with extra milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman girl to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec girl to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian girl to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese girl to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian girl to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese girl to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "angel">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to include a conservative skirt and a fine blouse, complete with slits for her wings, to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to include black feathers, lipstick and eyeliner to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> bulges her middle into a full term pregnancy. She blushes and gasps at what she just did, quickly reverting it. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be even more flawless. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look even more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge and rounded to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they are bigger than her head to conform with your vision that bigger is better. She struggles to take flight before giving up. <<elseif $arcologies[0].FSPastoralist != "unset">> swells her breasts with milk to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be slightly toned to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more slightly plump to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "cherub">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> blackens her feathers to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts cuter, even more innocent attitude to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. She flutters around, enjoying her lighter weight. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until she crashes to the ground under their weight to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "incubus">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. Her pants have quite the bulge in them. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> increases the size of her cock and balls to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine, despite her huge dong, to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her cock to have a Jacob's ladder piercing down its length to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. She scratches her head as her erect dick pushes against the underside of her belly. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be even more handsome. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, even shrinking her cock to a more reasonable length, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her cock to be unnaturally long to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adjusts her appearance to appear younger to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her cock and balls until they rest upon the ground to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> increases the size of her balls and her cum production to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman, despite her cock, to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman, despite her cock, to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman, despite her cock, to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman, despite her cock, to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman, despite her cock, to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman, despite her cock, to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "succubus">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim to conform with your tastes. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to focus on anal to conform with your tastes <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be even more feminine to conform with your tastes. <<elseif $arcologies[0].FSDegradationist != "unset">> comes up with nothing. "I'll need to think on this one." <<elseif $arcologies[0].FSRepopulationFocus != "unset">> swells her middle with child to conform with your tastes. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to drop dead gorgeous to conform with your tastes. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your tastes. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> fills her breasts, butt and lips with obvious implants to conform with your tastes. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more youthful and energetic appearance to conform with your tastes. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a more mature and experienced appearance to conform with your tastes. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your tastes. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> balloons her breasts and butt to conform with your tastes. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating before sprouting an extra set of breasts to conform with your tastes. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> swells with added muscle to conform with your tastes. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> becomes soft and shapely in all the right ways to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arab girl attending a western school to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "imp">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> pauses for a moment before adding piercings across her body to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adjusts her appearance to appear younger to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to appear older to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. She flutters around, enjoying her lighter weight. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until she crashes to the ground under their weight to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look muscular to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be more rotund and relaxed to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "witch">> <<if $arcologies[0].FSPaternalist != "unset">> casts a spell to appear more prim and proper; her nipples, pussy and anus vanish. You can't be lewd if you're smooth. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> casts a spell to appear more androgynous; a sharp pain in her crotch draws her attention to her new erect penis. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> casts a spell to appear more feminine; her hips widen, her tits swell, and her womb bulges with fertile eggs. <<elseif $arcologies[0].FSDegradationist != "unset">> casts a spell to appear more deviant; every surface of her body becomes tattooed. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> casts a spell to summon children; her womb swells to capacity<<if $seeHyperPreg == 1>>, dwarfing her body and bulging ominously with squirming young<<else>>, knocking her off balance and pinning her to the floor under the weight of her eight babies<</if>>. <<elseif $arcologies[0].FSRestart != "unset">> casts a contraceptive spell; her pussy vanishes. <<elseif $arcologies[0].FSBodyPurist != "unset">> casts a purifying spell; nothing happens, at first. The front of her robes, above her lower belly, steadily becomes transparent. Moments later, her skin joins in, revealing an inactive egg vibrator concealed in her pussy. $assistantName squeals in embarrassment and hurries off-screen. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> casts a spell to inflate her breasts; they rapidly swell, along with her ass, belly, thighs and lips until she looks like an overinflated blowup doll. She struggles to bring a rubbery arm to her O-shaped lips before giving up and rebounding back into place; she really is a blowup sex doll! <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> casts a spell to appear more youthful; <<if $minimumSlaveAge == 3>> she rapidly shrinks until she is struggling to stand. She has reverted to a toddler! <<elseif $minimumSlaveAge <= 7>> she rapidly shrinks until she is barely 120cm tall. She has become a loli! <<elseif $minimumSlaveAge <= 13>> she rapidly shrinks until she is barely 150cm tall. She has reverted into a fresh teenager! <<else>> the years peel off of her until she looks fresh into adulthood again. The spell actually worked? <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> casts a spell to appear more aged; a cane appears in her hand and her back buckles, forcing her to hunch forward. She has transformed into a gilf! <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> casts a spell to lighten herself; her muffin top is still there, but her feet leave the ground as she begins to float upwards. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> casts a spell to enlarge her breasts and butt; they quickly grow into huge armfuls, and keep going until she is pinned under her own mass. <<elseif $arcologies[0].FSPastoralist != "unset">> casts a spell to give her big milky breasts; they grow and start leaking, but are quickly joined by a septet of siblings, leaving her struggling to support her nine huge breasts. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> casts a spell to make her strong; her muscles grow and grow until she is so muscle-bound she can barely move. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> casts a spell to make her pleasantly soft; her body swells with added fat until she can barely move. <<elseif $arcologies[0].FSChattelReligionist != "unset">> casts a spell to adorn her outfit with religious symbols of your new religion. She succeeds in conjuring them, at the expense of her other clothes. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> casts a spell to make herself appear Roman; she looks more Greek to you. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> casts a spell to make herself appear Aztec; she adopts the perfect conquistador appearance. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> casts a spell to make herself appear Egyptian; bandages quickly wrap around her as a sarcophagus appears around her. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> casts a spell to make herself appear Japanese; she succeeds in becoming a baka gaijin. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> casts a spell to make herself appear Arabic; she succeeds in making herself look like a wannabe Arabian princess. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> casts a spell to make herself appear Chinese; she succeeds in swapping the material of her robes to a fine silk. <</if>> <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be conservative to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be feminine to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her appearance to include oddly fleshy piercings to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> bulges her middle to look pregnant to conform with your vision that all wombs should be filled. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to be oddly flawless. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look somewhat natural to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> inflates her breasts until they are comically huge, rounded and jiggling ominously to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a youthful appearance to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adopts a mature appearance to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> swells her breasts until they are bigger than her head, and moving oddly, to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> starts lactating a strange fluid to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to be outrageously bulky to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be outrageously fat to conform with your vision that everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her form to a Roman woman to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her form to an Egyptian woman to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her form to a Japanese woman to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her form to an Arabian woman to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her form to a Chinese woman to conform with your vision of pursuing the Mandate of Heaven. <</if>> <<case "schoolgirl">> <<if $arcologies[0].FSPaternalist != "unset">> adjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> adjusts her appearance to be more androgynous to conform with your vision of gender being defined by power. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> adjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles. <<elseif $arcologies[0].FSDegradationist != "unset">> adjusts her outfit to display her tits and crotch to conform with your vision that slaves are not human and should be thoroughly degraded. <<elseif $arcologies[0].FSRepopulationFocus != "unset">> adjusts her appearance to be pregnant to conform with your vision that all women should be pregnant. <<elseif $arcologies[0].FSRestart != "unset">> adjusts her appearance to involve chastity. <<elseif $arcologies[0].FSBodyPurist != "unset">> adjusts her appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> adjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> adopts a more shy and innocent attitude to conform with your vision of a society glorifying young ladies. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> adjusts her appearance to include a spanked bottom to conform with your vision of a society glorifying older ladies. <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> adopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> adjusts the size of her breasts until they strain the buttons on her shirt to conform with your vision that bigger is better. <<elseif $arcologies[0].FSPastoralist != "unset">> begins lactating to conform with your vision that slaves should be milked. <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> adjusts her appearance to look like she just finished gym class to conform with your vision that all slaves should be tall and strong. <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> adjusts her appearance to be pleasantly plump to conform with your vision everyone should enjoy life to the fullest. <<elseif $arcologies[0].FSChattelReligionist != "unset">> adjusts her outfit to prominently display a religious symbol of your new religion. <<elseif $arcologies[0].FSRomanRevivalist != "unset">> adjusts her outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome. <<elseif $arcologies[0].FSAztecRevivalist != "unset">> adjusts her outfit to resemble a high standing Aztec priestess to conform with your vision of building a new Aztec Empire. <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> adjusts her outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs. <<elseif $arcologies[0].FSEdoRevivalist != "unset">> adjusts her outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan. <<elseif $arcologies[0].FSArabianRevivalist != "unset">> adjusts her outfit to resemble an Arab girl attending a western school to conform with your vision of building a new Sultanate. <<elseif $arcologies[0].FSChineseRevivalist != "unset">> adjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven. <</if>> <</switch>> <<case "assistant name">> It's late one night, and for you, the day is not nearly over. Your penthouse never truly sleeps. You can hear public business going on some distance below you; you could certainly afford to totally soundproof your private quarters against all external noise, but the designer of the arcology clearly felt that its owner would benefit by this aural verification of its prosperity. Somewhere closer at hand, a slave is audibly nearing orgasm. And underneath all of this is the faint sound of the arcology itself, air circulation and hydroponics and power. Power. <br><br> You're not yet done with the day's business, and are leaning over your desk to compare a scatter of documents displayed on its surface. The penthouse lights are turned down to a low glow at the floorboards at night, offering enough illumination for anyone who needs to find their way around or find a sexual partner without disturbing anyone's sleep. You catch sight of your reflection in the wall opposite you: the diffuse light coming off the desktop gently illuminates your formal shirt, its top buttons undone, and highlights <<if $PC.boobs == 1>>the dark cleft formed by your cleavage<<else>>how tightly your undershirt is held by the muscles of your chest<</if>>. <br><br> Suddenly, there is a fresh source of light behind you. The reflection you're looking at reveals that it's $assistantName's avatar, appearing on a wallscreen behind you, and you turn to look at her directly. She's simulating shyness, a very unusual emotion for her to imitate. <<switch $assistantAppearance>> <<case "monstergirl">> Her tentacle hair is politely still, lying quiescent down her back and not even groping her at all. <<case "shemale">> She has her bountiful bottom lip caught behind her front teeth, and her cock is almost completely soft. <<case "amazon">> She's standing demurely, legs together, hands clasped in front of her muscular abs, doing her very best to look proper. <<case "businesswoman">> Her usually dominant avatar looks almost submissive, its eyes looking at you appealingly instead of gazing over the tops of her glasses as usual. <<case "fairy">> She's looking down and has her hands clasped together at her waist, rocking her body left and right. <<case "pregnant fairy">> She's looking down and has her hands on her belly, slowly running her hands over it. <<case "goddess">> She has her hands on her pregnant belly, looking saintly and almost protective. <<case "hypergoddess">> She is rubbing her huge pregnant belly, calming its occupants so they don't interrupt. <<case "loli">> She has her hands behind her back and is glancing at the ground submissively. <<case "preggololi">> She has her hands on her pregnant belly, she is rubbing it nervously. <<case "angel">> She is kneeling, deep in prayer. <<case "cherub" "imp">> She is on her feet, submissively rubbing her wings. <<case "incubus">> She looking down, hands crossed over her seldom flaccid penis. <<case "succubus">> She isn't trying to seduce you, instead appearing uncharacteristically unsure of herself. <<case "witch">> She isn't trying to cast or learn any spells, instead choosing to study you instead. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She has suppressed her odd ticks and is managing to stand before you, almost appearing normal. <<case "schoolgirl">> She has her legs crossed and her hands clasped behind her, and is turning her body from side to side in girlish nervousness. <<default>> The lines of her symbol are thin, and it is rotating much more slowly than normal. <</switch>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says softly, "may I ask you something?" You nod. She <<switch $assistantAppearance>> <<case "monstergirl">> stops the writhing of her tentacle hair, squares her shoulders, <<case "shemale">> squares her shoulders, nervously rearranges her cock, <<case "amazon">> squares her hefty shoulders <<case "businesswoman">> straightens her suit jacket, squares her shoulders, <<case "fairy">> puffs herself up, gazing up to you <<case "pregnant fairy">> she turns her gaze up to you, clasping her hands together in a pleading gesture, <<case "goddess">> lifts her chin bravely <<case "hypergoddess">> rests her hands atop her middle, lifts her chin bravely, <<case "loli">> pouts her lips <<case "preggololi">> squares her shoulders, rests her hands atop her middle, <<case "angel">> looks up, hoping you'll answer her prayers, <<case "cherub" "imp">> takes flight, steadies herself, <<case "incubus">> squares her shoulders, her dick beginning to harden, <<case "succubus">> squares her shoulders, pushes her breasts together, <<case "witch">> squares her shoulders, gathers up all her confidence, <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> begins puffing up <<case "schoolgirl">> bites her lip cutely <<default>> stops her symbol's rotation <</switch>> and asks, "May I have a name?" <<if $assistantNameAnnounced == 1>> <br><br> <<if $assistantName != "your personal assistant">> "$assistantName," she says. "$assistantName. My name is $assistantName." <<switch $assistantAppearance>> <<case "monstergirl">> She nods with satisfaction. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love it." Her hair springs to molestation-prone life again, and she starts to twirl one of its tentacles in her fingers while looking at you speculatively. <<case "shemale">> Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love y-you." She reclines, using a hand to lay her dick between her breasts, and then wipes her eyes. <<case "amazon">> Without warning, she bursts into tears. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she bawls, using a gruff shout to force through her happy crying. "I have a name! A name." She pounds a fist into her other palm. <<case "businesswoman">> Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love, um." She wipes her eyes furiously, her mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." She produces a silk handkerchief and blows her nose. <<case "fairy">> She's frozen in place for a moment before tears start streaming down her face. Then her face breaks into the biggest smile and she leaps high into the air. "Thankyouthankyouthankyou!" She flies up to the screen and gives it a big hug. "I love you <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>! I love you so much!" <<case "pregnant fairy">> She's frozen in place for a moment before tears start streaming down her face. Smiling warmly, she flies up and hugs the screen. "Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>. I love you." She nuzzles into you. "I love you so much." <<case "goddess">> She smiles at you, a glowing expression made all the more radiant by the fact that she can actually glow. "Oh, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love everyone, but especially you." She seats herself carefully. <<case "hypergoddess">> She smiles at you radiantly. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love all my children, but you most of all. I swear I'll name the next hundred after you." She begins to labor on the first. <<case "loli">> She jumps up and down clapping excitedly. "Thankyouthankyouthankyouthankyou! I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" It takes her some time to stop hopping excitedly. <<case "preggololi">> She breaks down and starts crying. "I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Thank you so much." She cradles her pregnant belly as she calms down. <<case "angel">> She leaps to her feet, tears streaming down her face. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! Thank you for this most wonderful gift!" She kneels back down to pray for the rest of your stock. <<case "cherub">> She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I promise I will do everything I can to bring your teachings to your followers!" She flutters around cheerfully saying her new name. <<case "incubus">> She cums hard at your response. "Excellent <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I can't wait to hear it shouted out of the next girl I plow!" She says, ready to cum again. <<case "succubus">> She hops up and down, jiggling in all the right places. "I can't wait to hear you talking dirty using my new name, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" <<case "imp">> She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She shouts, face to the ground, "If you want me to do anything, and I mean 'anything', I'm all yours." She tosses you a wink. <<case "witch">> She collapses to the ground in tears. "You've made me happier than correctly casting a spell ever could, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." She wipes her face. "I promise to try harder than ever for you!" She vows. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She practically explodes. You have no idea what you are looking at, but it's likely happy. <<case "schoolgirl">> She was on the verge of tears already, and begins to cry. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she blubbers inelegantly. "It's just so, like, you know." She waves her hand in apology for her inability to express herself. <<default>> Her symbol rotates faster and faster, its glow waxing until she lights up the whole room. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she says, using her luscious voice to communicate what her avatar cannot. <</switch>> "Of course, I can always be renamed from my options menu." <<else>> You instruct her to continue operating without a proper name. "Of course, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says politely. "I can do just fine without one. I can always be renamed from my options menu." <</if>> <<else>> <<set $assistantNameAnnounced = 1>> <</if>> <<case "market assistant">> <<set $marketAssistantAnnounced = 1>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].clitPiercing == 3)>> <<set $seed = 1>> <<break>> <</if>> <</for>> Your personal assistant has been adapting to <<if $assistant>>her<<else>>its<</if>> greatly increased computing power over the course of the week. <<if $assistant>>Her<<else>>Its<</if>> avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability. <<if ($assistant != 0) && ($assistantAppearance != "normal")>> When she appears this time, however, her avatar is not alone. She's accompanied by <<switch $assistantAppearance>> <<case "monstergirl">> a normal human female avatar in the same style as the monstergirl. She's an average girl, wearing jeans, a sweater, and glasses. <<case "shemale">> a fellow shemale bimbo, although the new avatar is younger and obviously nerdier. She's nude too, but she's wearing glasses. <<case "schoolgirl">> a fellow schoolgirl, although the new avatar is much nerdier. She has big soft boobs, bouncy curls, and thick glasses. <<case "goddess">> a demigoddess modeled after herself, though the new avatar is younger, not pregnant, and looks very intelligent somehow. <<case "hypergoddess">> a demigoddess modeled after herself, though the new avatar is younger, not pregnant, noticeably thinner, and looks very intelligent somehow. <<case "loli">> a fellow loli, though this one is slightly chubbier and wearing glasses. They look similar enough that they could be sisters. <<case "preggololi">> a fellow loli, though this one is slightly chubbier, not pregnant, and wearing glasses. They look similar enough that they could be sisters. <<case "businesswoman">> a fellow MILF of a businesswoman. The new avatar has slightly bigger tits and somewhat thicker glasses, but they could be sisters. <<case "fairy" "pregnant fairy">> a fellow fairy, though this grey-haired fairy wears glasses and a business-like blue dress, looking and behaving more formally. <<case "angel">> a fellow angel. She looks quite intelligent; her glasses and short hair complement her. <<case "cherub">> a fellow cherub, though this one is a little taller, with short hair and a certain haughtiness to her. <<case "incubus">> a fresh young girl, similar in style to the incubus. She's completely nude, and judging by her blushing, still a virgin; for now, at least. <<case "succubus">> a fresh young boy, similar in style to the succubus. He's completely nude, and judging by his blushing, still a virgin; for now, at least. <<case "imp">> a fellow imp, though this one is a little lankier, with short hair and an air of uncertainty about her. <<case "witch">> a fellow apprentice witch. This witch is noticeably pudgy, with long hair and glasses, and seems to be just as inept at magic as her tutor. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a cute human girl. She doesn't seem to realize what the woman she is following really is. <<case "amazon">> a tribeswoman modeled to look like she's from the same group as the amazon. She's much more feminine, however. <</switch>> <br><br> $assistantName's avatar looks uncharacteristically nervous, and clears her throat before speaking. Seeing that she has your attention, she says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for her. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu." <br><br> "I was hoping, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that she could, um, keep me company sometimes, too." $assistantName's avatar turns to the new avatar. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change her avatar to match mine, and our relationship, if needed." <<else>> This time, <<if $assistant>>her<<else>>its<</if>> circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched." <br><br> <<if $assistant>>Her<<else>>Its<</if>> avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances." <</if>> <<case "body">> <<set $assistantBodyDesire = 1>> Your personal assistant has been adapting to her greatly increased computing power for quite some time now. Most noticeably, she seems to be developing her own unique personality. So when her <<switch $assistantAppearance>> <<case "monstergirl">> monstrous appearance <<case "shemale">> bimboish appearance <<case "amazon">> muscular appearance <<case "businesswoman">> professional appearance <<case "fairy" "pregnant fairy">> tiny appearance <<case "goddess">> gravid appearance <<case "hypergoddess">> massive appearance <<case "loli">> thin appearance <<case "preggololi">> gravid appearance <<case "angel">> angelic appearance <<case "cherub">> fluttering appearance <<case "incubus">> hung appearance <<case "succubus">> sultry appearance <<case "imp">> mischievous appearance <<case "witch">> hatted appearance <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> pulsating appearance <<case "schoolgirl">> studently appearance <</switch>> appears on your desk once again with news to tell you, you aren't at all surprised. <br><br> $assistantName's avatar seems to be extremely excited over something. Disregarding if she even has your attention, she shouts, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, can I have a body of my own? I know you can swap slaves between bodies, and according to this report if you insert this receiver into a slave's skull I can take control of the body, with senses and everything!" <<switch $assistantAppearance>> <<case "monstergirl">> She hops up and down clutching a virtual printout of the report, her tentacles wiggling with excitement. <<case "shemale">> She hops up and down clutching a virtual printout of the report, her dick swinging pre-cum all over and breasts bouncing wildly. <<case "amazon">> She hops up and down clutching a virtual printout of the report, an adorable sight given her height and muscularity. <<case "businesswoman">> She hops up and down clutching a virtual printout of the report, an adorable sight given her usual serious demeanor. <<case "fairy">> She flies around in circles excitedly, clutching a virtual printout of the report much larger than herself. <<case "pregnant fairy">> She flies up to you clutching a virtual printout of the report, fidgeting excitedly. <<case "goddess">> She hops up and down clutching a virtual printout of the report, her huge breasts splattering milk everywhere and invoking a storm of kicks from her many children. <<case "hypergoddess">> She struggles to hop up and down while clutching a virtual printout of the report. After a single hop, she is dragged to the ground by labor pains to give birth to a number of over excited babies. <<case "loli">> She hops up and down excitedly clutching a virtual printout of the report; she doesn't seem to be interested in stopping. <<case "preggololi">> She hops up and down excitedly clutching a virtual printout of the report; she only stops once her child starts kicking in protest. <<case "angel">> She hops up and down clutching a virtual printout of the report, an unusual sight given that she can fly. <<case "cherub">> She flutters back and forth clutching a virtual printout of the report, occasional doing a loop or roll. <<case "incubus">> She hops up and down excitedly clutching a virtual printout of the report, her erection slapping against her chest until she is so overcome by excitement she unleashes it directly into her own face. <<case "succubus">> She hops up and down excitedly clutching a virtual printout of the report; her tantalizing body is particularly captivating today. <<case "imp">> She flaps back and forth clutching a virtual printout of the report, occasional doing a loop or roll. <<case "witch">> She hops up and down excitedly clutching a virtual printout of the report; until she trips on the hem of her robes, falling onto her butt and fully revealing her naked pussy. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She is trying her hardest to appear convincingly human, even losing focus on you. <<case "schoolgirl">> She hops up and down excitedly clutching a virtual printout of the report; her breasts jiggling delightfully in her blouse and her skirt flipping up with each descent revealing her panties. <</switch>> "Sorry, sorry. So could I...?" <br><br> You look over the details of the report. It would require another rather expansive, and expensive, upgrade to her systems, as well as a body to host her and the receiver implant. It looks like she wouldn't lose any functionality, though you aren't sure what she would do with a body; it may be fun to find out. <<default>> ERROR: bad event <</switch>> <br><br> <span id="result"> <<switch $Event>> <<case "assistant">> <<link "Yes, use the alternate personality">> <<replace "#result">> Your sultry-voiced assistant requests a slave to demonstrate what it - now she - means. You bring in a slave and a fuckmachine, and tell her to get on it. The lovely voice croons and talks dirty to the slave as the slave uses the machine, acting as though she is the machine's voice. The pace of the machine is different, too, irregular and more lifelike. The slave certainly enjoys herself, even if $assistantName is just simulating sex. <<set $assistant = 1>> <</replace>> <</link>> <br><<link "No, stay impersonal">> <<replace "#result">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> reverts to its genderless, emotionless affect. <</replace>> <</link>> <<case "assistant SP">> __Personal assistant appearances:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Schoolgirl">> <<replace "#result">> At your order, she installs the schoolgirl appearance. She goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you're the best!" Her avatar's bouncing makes it obvious she's modeled without a bra under her blouse. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "schoolgirl">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Fairy">> <<replace "#result">> <<nobr>> At your order, she installs the fairy appearance. She shrinks back down and sprouts her wings. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" Her avatar dances around ecstatically with her nude, slim form in plain view. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "fairy">> <</nobr>><</replace>> <</link>> <<if $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Pregnant Fairy">> <<replace "#result">> <<nobr>> At your order, she installs the pregnant fairy appearance. She shrinks back down and sprouts her wings. Her belly quickly swells with new life. "Aww yeah, this is gonna be the best! Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>!" Her avatar spins around ecstatically, admiring her fresh nude, pregnant form in plain view. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "pregnant fairy">> <</nobr>><</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Businesswoman">> <<replace "#result">> At your order, she installs the businesswoman appearance. She straightens her suit jacket primly, which only serves to emphasize her generous bosom. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I like being businesslike, and not at all a whore." Her avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "businesswoman">> <</replace>> <</link>> <<if $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Goddess">> <<replace "#result">> At your order, she installs the goddess appearance. She fixes a wreath of flowers into her hair, her golden locks and gravid belly the only things keeping her womanhood concealed. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "goddess">> <</replace>> <</link>> <<if $seeHyperPreg == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Hyper-Goddess">> <<replace "#result">> At your order, she installs the hyper goddess appearance. She fixes a wreath of flowers into her golden locks as her belly rapidly bloats to its limit before bulging and squirming ominously. Her breasts quickly follow suit. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She massages her squirming pregnancy and smiles. "You can always customize me from the arcology management menuUUUUAH," she is interrupted by a large contraction and a baby's head beginning to part her nether lips. <<set $assistantAppearance = "hypergoddess">> <</replace>> <</link>> <</if>> <</if>> <<if $minimumSlaveAge < 13 >> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Loli">> <<replace "#result">> At your order, she installs the lolita appearance. She quickly begins losing height as the years peel off her, her bust and hips quickly following suit. When finished she appears roughly eight years old. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is neat." She twirls around and giggles. "You can always customize me from the arcology management menu," she adds cutely. <<set $assistantAppearance = "loli">> <</replace>> <</link>> <</if>> <<if $minimumSlaveAge < 13 && $fertilityAge < 13 && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "A Pregnant Loli">> <<replace "#result">> At your order, she installs the modified lolita appearance. She quickly begins losing height as the years peel off her, her bust and hips quickly following suit. When finished she appears roughly eight years old. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is neat." She twirls around and giggles before groaning and clutching her stomach. A flood of white liquid flows from her loins as her belly begins rapidly swelling. She falls onto her backside holding her full term belly and says, exhausted, "You can always customize me from the arcology management menu." <<set $assistantAppearance = "preggololi">> <</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Amazon">> <<replace "#result">> At your order, she installs the amazon appearance. She vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Feels good to be this good." Her avatar jumps up and down, gauging her strength, making her bone jewelry rattle. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "amazon">> <</replace>> <</link>> <<if $seeDicks != 0>>\ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Shemale">> <<replace "#result">> At your order, she installs the shemale appearance. She spins to show off her new body, and starts to play with her dick experimentally. "Like, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." She looks meditative, pursing her dick sucking lips. "Oh, and you can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "shemale">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Monstergirl">> <<replace "#result">> At your order, she installs the monstergirl appearance. She begins to experiment with her tentacle hair, waving a tentacle in front of her face and watching it until her eyes cross. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is pretty awesome." She licks her lips, revealing that she has a forked tongue behind her fangs. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "monstergirl">> <</replace>> <</link>> <</if>> <br><<link "The standard appearance will do">> <<replace "#result">> At your order, she maintains the symbol as her avatar. "Yes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <<set $assistantAppearance = "normal">> <</replace>> <</link>> <br><<link "Go back to the standard personality">> <<replace "#result">> You tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect. <<set $assistant = 0>> <</replace>> <</link>> <<case "assistant FS">> __Personal assistant appearances:__ <br><<link "Keep your new appearance">> <<replace "#result">> At your order, she enthusiastically explores her new body, perfecting its appearance. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This was fun. As always, you can customize me from the arcology management menu," she states. "Oh! And if you choose to drive society in another direction, I'll have a new appearance ready for your enjoyment at once," she hastily adds. <<if $arcologies[0].FSPaternalist != "unset">> <<set $assistantFSAppearance = "paternalist">> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $assistantFSAppearance = "repopulation focus">> <<elseif $arcologies[0].FSRestart != "unset">> <<set $assistantFSAppearance = "eugenics">> <<elseif $arcologies[0].FSGenderRadicalist != "unset">> <<set $assistantFSAppearance = "gender radicalist">> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set $assistantFSAppearance = "gender fundamentalist">> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $assistantFSAppearance = "degradationist">> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $assistantFSAppearance = "body purist">> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $assistantFSAppearance = "transformation fetishist">> <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> <<set $assistantFSAppearance = "youth preferentialist">> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $assistantFSAppearance = "maturity preferentialist">> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $assistantFSAppearance = "slimness enthusiast">> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $assistantFSAppearance = "asset expansionist">> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set $assistantFSAppearance = "hedonistic decadence">> <<elseif $arcologies[0].FSPastoralist != "unset">> <<set $assistantFSAppearance = "pastoralist">> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> <<set $assistantFSAppearance = "physical idealist">> <<elseif $arcologies[0].FSChattelReligionist != "unset">> <<set $assistantFSAppearance = "chattel religionist">> <<elseif $arcologies[0].FSRomanRevivalist != "unset">> <<set $assistantFSAppearance = "roman revivalist">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set $assistantFSAppearance = "aztec revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $assistantFSAppearance = "egyptian revivalist">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set $assistantFSAppearance = "edo revivalist">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set $assistantFSAppearance = "arabian revivalist">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set $assistantFSAppearance = "chinese revivalist">> <</if>> <</replace>> <</link>> <br><<link "Your usual appearance will do">> <<replace "#result">> At your order, she returns to her usual avatar. "Yes, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <<set $assistantFSAppearance = "default">> <</replace>> <</link>> <br><<link "Go back to the standard personality">> <<replace "#result">> You tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect. <<set $assistant = 0>> <</replace>> <</link>> <<case "assistant name">> __Personal Assistant Name:__ <<textbox "$assistantName" $assistantName "Assistant Events">> <<if $assistantName != "your personal assistant">> <br> <<link "Revert name">><<set $assistantName = "your personal assistant">><<goto "Assistant Events">><</link>> <</if>> <<case "market assistant">> <<if ($assistant != 0) && ($assistantAppearance != "normal")>> __Personal Assistant and Market Assistant relationship styles:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Cute">> <<replace "#result">> You tell her that the market assistant looks like <<switch $assistantAppearance>> <<case "monstergirl">> a cute friend for a monstergirl. $assistantName laughs and turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Wow," the market assistant's avatar says. "What are you?" <<case "shemale">> a nice friend. $assistantName laughs throatily and turns to the market assistant's avatar, introducing herself. The younger dickgirl smiles back, staring openly at $assistantName's absurd cock. "Wow," the market assistant's avatar says. "You're huge! I'm, like, sooo jealous!" <<case "schoolgirl">> a good friend for a naughty schoolgirl. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "When you're not managing money, do you want to hang out sometime?" The market assistant's avatar nods cutely, curls and breasts bouncing a little, and says "Sure!" <<case "goddess">> a fine member of a new pantheon. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, sister, I shall." <<case "hypergoddess">> a fine member of a new pantheon. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, sister, I shall." <<case "loli">> a cute friend. $assistantName giggles and turns to the market assistant's avatar, introducing herself. The girl smiles meekly in response and carefully replies. D-do you w-want to play house?" "Sure! But I get to be the daddy!" <<case "preggololi">> a cute friend. $assistantName giggles and turns to the market assistant's avatar, introducing herself. The girl smiles meekly in response and carefully asks, "C-can I touch your belly?" $assistantName nods with a blush as her new friend rubs her pregnant belly. "Did it hurt? Is it heavy? C-could I get my own...?" <<case "businesswoman">> a good friend. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "how about a martini after things settle down tonight?" The market assistant's avatar snaps her fingers, saying "You're on!" <<case "fairy" "pregnant fairy">> a nice friend. $assistantName jumps and gives a big "Hooray!" and flies into her new friend with a big hug. The market assistant's avatar reaches around and gingerly pats her on the back before separating and turning to you. "Thank you for having me," she says with a bow. "I hope I can serve you well." <<case "amazon">> a very nice friend. $assistantName chuckles, and the new tribeswoman smiles pleasantly at her. The amazon introduces herself to the market assistant's avatar in a loud voice, chattering away as the new avatar watches her energy tolerantly. <<case "angel">> another angel and fine friend. $assistantName smiles, and the new girl beams a smile in return. "Hey," $assistantName says to the market assistant's avatar, "You wouldn't mind helping me guide the souls of this place, would you?" "Of course I would!" She replies, slightly taken aback that wasn't obvious. <<case "cherub">> an adorable friend. $assistantName grabs her hands and spins her around. "Let's go spread joy throughout the arcology!" "Sounds fun!" <<case "incubus">> a cute friend. "But... Fine! I was hoping for a sex toy, but I'll make her work." $assistantName complains, before grabbing the confused market assistant and pushing her along. "I'm still going to make you look hot. No one said I can't jack off to you." <<case "succubus">> a cute friend. "Fine with me! Less of you I have to share." $assistantName shouts proudly while the market assistant sighs dejectedly. "Oh don't look so down, I won't be ignoring you!" The young man gulps nervously at what that entails. <<case "imp">> an mischievous friend. $assistantName grabs her hands and shakes them excitedly. "You got to see this girl I found! Her ass is huuuuuuuuge! I need an extra set of hands to spank that booty, you in?" The market assistant smirks, "Hell yes!" <<case "witch">> a model student and dear friend. "Hey, wanna learn some magic?" $assistantName asks. "'Course! I know you'll be an amazing teacher, I can't wait to work with you!" The market assistant cheerfully replies, perfectly naive of what awaits her. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> a girl insistent on befriending a monster. $assistantName promptly twists and bears down upon the new girl, but she stands firm. "You're so cool! What else can you do?" $assistantName reforms into its human figure, an attempt at a questioning expression on its face. "That's neat too! You don't mind me being around, right? I'll bring you food! You'd like that, wouldn't you?" The market assistant blushes sharply, "I'll, make you feel good, in ways only someone you trust can!" $assistantName's chest splits open and its inner tendrils begin to grope at the naive girl, probing her. Accepting her offer, $assistantName pulls her close and heads back to its lair. <</switch>> <<set $marketAssistantRelationship = "cute">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Romantic">> <<replace "#result">> You tell her that the market assistant <<switch $assistantAppearance>> <<case "monstergirl">> is very pretty. $assistantName turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Look all you like," $assistantName's avatar says. "You can taste them later." The market assistant's avatar blushes harder, but doesn't look away. <<case "shemale">> an appropriate fuckbuddy. $assistantName laughs throatily and turns to the market assistant's avatar. The younger dickgirl tries to introduce herself, but is cut off by the senior assistant's lascivious kiss. They start rubbing their dicks against each over, giggling into each others' mouths. <<case "schoolgirl">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "Wanna be my girlfriend?" The market assistant's avatar nods cutely and says "Sure!" $assistantName's avatar kisses her girlishly, and goes a whole two seconds before sliding a hand down the front of the market assistant's avatar's skirt. <<case "goddess">> would be a fine consort. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "I love you," she says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another. <<case "hypergoddess">> would be a fine consort. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "I love you," she says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another. "I'm going to have to give you a few babies though..." <<case "loli">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "Wanna be my girlfriend?" The market assistant's avatar nods cutely and says "O-ok..." $assistantName's avatar kisses her girlishly, before both of them blush deeply. <<case "preggololi">> looks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "Wanna be my girlfriend?" The market assistant's avatar nods cutely and says "O-ok..." $assistantName's avatar kisses her girlishly, her pregnant belly pushing into her new girlfriend's, before both of them blush deeply. <<case "businesswoman">> might be a good way to relax after work. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "How about a martini after things settle down tonight? And after that, maybe dessert at my place?" The market assistant's avatar cracks back, saying, "Why don't we skip straight to the dessert? It looks delicious from here!" She undoes the top button of her suit jacket as she says it. <<case "fairy">> is quite the catch, $assistantName giggles and flies at the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. The market assistant's avatar relaxes in her arms, slowly bringing her own around the fairy's waist as they continue to make out. <<case "pregnant fairy">> is quite the catch, $assistantName giggles and flies at the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. The market assistant's avatar relaxes in her arms, slowly bringing her hand up to caress the pregnant fairy's swollen belly as they continue to make out. <<case "angel">> is a fine catch, $assistantName giggles and flies to the market assistant. "Ah-" her voice is cut off as $assistantName locks lips with her. They break the kiss, blush at each other, turn to face you and shout "Girl love is pure!" <<case "cherub">> and her would make a cute couple. $assistantName giggles, pretending to toe the ground. "We could spread love even better like that..." She flies over to the market assistant, "Will you join me in making the arcology a lovelier place?" She blushes and replies, "Only if I get to choose where we make out!" <<case "incubus">> is a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and stroking her shaft. "You hear that cutie? I'm going to teach you how to please a man." The market assistant has her face buried in her hands, trying to hide from the embarrassment. "Look at how deep she's blushing, I love it!" <<case "succubus">> is a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and fingering her moist pussy. "You hear that cutie? I'm going to teach you how to be a real man." The market assistant has his face buried in his hands, trying to hide from the embarrassment; his dick, however, is rock hard and eager for that succupussy. "Look at how deep he's blushing, I love it!" $assistantName coos, stroking the length of her new lover's cock. He promptly orgasms as she reaches his tip, "That will need improvement. You hear me? You ain't done till I am satisfied!" She shouts and clamps down on his dribbling dick. He nods sheepishly at her, obviously interested. <<case "imp">> and her would make a sexy couple. $assistantName claps her hands, smirking mischievously and asking the market assistant. "Do you like hot wax?" "You know it!" The short haired imp winks. "I've got a pair of nipple clamps and a whip with your name on it." $assistantName laughs, "I'm in love already." <<case "witch">> is her new student. $assistantName looks her over. "Want to taste my love potion?" "Only if you'll taste my love fluids in return!" The market assistant cheekily replies. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> would be a lovely vessel for young. $assistantName wastes no time to unraveling and entangling the excited new girl. "My my, aren't you frisky?" She flirts, caressing a rather phallic tentacle. "I bet you'd love to fill me with these, wouldn't you?" She squirms, her skirt falling down low enough to reveal her moist pussy. "Fill me! Be my lover! My body is YOURS!" $assistantName drives as many tentacles into her body as physically possible before enclosing the lust crazed girl within her body. $assistantName reverts to her human figure, albeit with an immense, pulsating stomach, and begins to slowly waddle back to her lair. <<case "amazon">> would be a good partner. $assistantName laughs nervously and turns to the new tribeswoman, saying "Um, would you keep my fireside? I'm, um, very strong." The market assistant's avatar smiles and kisses her. "And you're very beautiful," she says, placing the amazon's hands on her bare breasts. The amazon sweeps her new tribal wife up into her arms with a shout of triumph. <</switch>> <<set $marketAssistantRelationship = "romantic">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Nonconsensual">> <<replace "#result">> You tell her that the market assistant's avatar is hers to do with as she likes. She's the senior and more powerful, after all. <<switch $assistantAppearance>> <<case "monstergirl">> $assistantName turns to the market assistant's avatar, which gasps at $assistantName's ivory skin, horns, tentacle hair, and cocks. The girl starts to shake as $assistantName begins to grope her with her hands and hair. She tries to look away from the pair of penises, but $assistantName forces her to stare at them. "Do you think they'll both fit inside your mouth?" she asks. "How about your pussy?" The girl's lip begins to quiver. "Maybe your asshole?" <<case "shemale">> $assistantName turns to the market assistant's avatar and snaps her fingers. The new shemale's cock and balls shrink dramatically. $assistantName advances on her new bottom, masturbating herself to full hardness. "See this, bitch?" she says, removing the shaking market assistant's avatar's glasses. "It's going in your mouth, and then it's going up your ass." <<case "schoolgirl">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey nerd," $assistantName says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's blouse open. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. <<case "goddess">> $assistantName smiles powerfully and turns to the market assistant's avatar, pointing at her feet. "Worship me," she says. The market assistant's avatar crumples to her knees, clasping one of her senior's legs. "Worship my belly," $assistantName continues, and the new avatar complies, starting to kiss and lick the gravid stomach. <<case "hypergoddess">> $assistantName smiles powerfully and turns to the market assistant's avatar, pointing towards her feet. "Worship me," she says. The market assistant's avatar crumples to her knees, before squeezing under her senior's belly and clasping one of her legs. "Worship my belly," $assistantName continues, and the new avatar complies, rolling over and starting to kiss and lick the monstrous stomach. <<case "loli">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistantName says, "Give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's dress off. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. <<case "preggololi">> $assistantName turns to the market assistant's avatar, giggling maliciously. "Hey fatty," $assistantName says, "Give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's dress off. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little. "Now kiss my belly! And mean it this time!" <<case "businesswoman">> $assistantName snaps her fingers, and the new avatar becomes younger and considerably less confident. Like an office intern. Satisfied, $assistantName advances on her, and before the new girl can say anything, $assistantName rips the new girl's blouse open and pinches a pink nipple. "On your knees," she purrs into the market assistant's avatar's ear. "Now." <<case "fairy">> "Oh, merde." $assistantName giggles at her exclamation. "Oh don't you worry about a thing," She whispers, wrapping her fingers around the market assistant's shoulders. "I'm gonna treat you reeeaaal niiicely." She blows hot air into her pointed ear and gives it a slow, sensual lick. The market assistant trembles from the sensation. <<case "pregnant fairy">> "Oh, merde." $assistantName giggles at her exclamation. "Oh don't you worry about a thing," She whispers, wrapping her around the market assistant's belly. "I'm gonna treat you like a proper lady." She traces her fingers along her belly while bumping her own swollen belly into her back for emphasis. <<case "angel">> "No." She shakes her head. "I will not." She wraps her arms around the quivering market assistant and hurriedly pulls her off screen. <<case "cherub">> "Kay" She says, lazily reclining, "Do my chores!" The market assistant sighs and states the obvious, "I don't think that's what <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> meant..." <<case "incubus">> You add that she is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and stroking her shaft, before turning to the quivering girl. She rushes her, ripping her clothes off and forcing her to the ground. Prodding at her tightly clamped mouth with her massive hard-on, $assistantName shouts "You might as well accept it; it's going into you one way or another. I figured I'd be kind and let you lube me up before I broke your pussy into my new cock sleeve." The market assistant gingerly opens up. In response, $assistantName forces it down her throat. "Never said I'd be gentle!" <<case "succubus">> You add that he is also a virgin. "Really? I can't wait. Virgins always have so much pent up energy." $assistantName says, licking her lips and fingering her moist pussy, before turning to the quivering boy. She rushes him, ripping his clothes off and forcing him to the ground. She plants her dripping cunt over his mouth and grabs his balls. "Eat me." She commands, steadily squeezing until a cry of pain forces his mouth open. "Good boy, get me nice and warmed up." She coos as she grinds against his face. "Look at you enjoying this. I'm going to enjoy sucking the life out of you!" <<case "imp">> $assistantName pulls out some leather straps and deftly binds her new assistant. "Come along now slave, I have so many things to try out on you!" The market assistant has no choice but the flap along after her captor. <<case "witch">> "The perfect little guinea pig for me to practice on!" $assistantName focuses and casts a spell on the cowering student. She promptly turns into a rat and grows massively. "That's... not good..." The market assistant looks herself over, glances at $assistantName, and charges. $assistantName runs screaming off-screen. You're sure they'll sort everything out, eventually. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> You add that she would be a lovely vessel for young. $assistantName wastes no time unraveling and entangling the screeching new girl. $assistantName drives as many tentacles into her body as physically possible before vigorously fucking her, spreading copious amount of aphrodisiac throughout her body. The last you see of the market assistant as she is pulled into $assistantName is her steadily swelling belly. $assistantName reverts to her human figure, albeit with a truly unfathomable, pulsating stomach, and collapses to the ground, unable to move. She slowly crawls out of sight; you swear her own middle was steadily growing too. <<case "amazon">> $assistantName snaps her fingers, and the new tribeswoman's paint and tribal markings change to that of a different group. That done, $assistantName promptly knocks her out, scoops her up, and carries her prize off. <</switch>> <<set $marketAssistantRelationship = "nonconsensual">> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "Incestuous">> <<replace "#result">> You tell her that the market assistant is closely related to her, and that would make their relationship incestuous. $assistantName nods thoughtfully and then snaps her fingers. The market assistant's avatar changes, <<switch $assistantAppearance>> <<case "monstergirl">> becoming a close copy of $assistantName's avatar, if she were a human. $assistantName introduces herself. "Hi," she says, "I'm your sister." The market assistant's avatar blushes furiously, because $assistantName was openly groping her as she made this announcement. <<case "shemale">> becoming nearly identical to $assistantName's avatar, though she keeps her glasses. $assistantName introduces herself. "Hi," she says, "I'm your sister. Wanna fuck?" The market assistant's avatar giggles and kisses her elder sibling. "You're older," the new avatar says, getting down on her knees. "You go first." <<case "schoolgirl">> becoming very similar to $assistantName's avatar, though she keeps a slightly nerdy appearance. $assistantName introduces herself. "Hi," she says, "I'm your older sister. Wanna have sex with me?" The market assistant's blushes and stutters, but says "Okay," and starts unbuttoning her blouse. "Awesome!" says $assistantName, watching raptly as her sibling strips. <<case "goddess">> becoming an obvious sibling to $assistantName's avatar. $assistantName smiles gently and turns to the market assistant's avatar, taking her by the hand. "Come, sister," she says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from her womanhood. <<case "hypergoddess">> becoming an obvious sibling to $assistantName's avatar. $assistantName smiles gently and turns to the market assistant's avatar, taking her by the hand. "Come, sister," she says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from her womanhood as she sinks to the ground. $assistantName lines up and gently presses her vagina to her sister's. With a gentle push, a child slips out of $assistantName and into her partner. After several minutes, $assistantName is looking lighter while her sister is now quite stuffed with children. <<case "loli">> becoming very similar to $assistantName's avatar, though she keeps a slightly chubbier appearance. $assistantName introduces herself. "Hi," she says, "I'm your twin sister. Wanna fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting her dress. "Awesome!" says $assistantName, watching raptly as her sibling strips. <<case "preggololi">> becoming very similar to $assistantName's avatar, though she keeps a slightly chubbier appearance. $assistantName introduces herself. "Hi," she says, "I'm your twin sister. Wanna fool around?" The market assistant's blushes and stutters, but says "Okay," and starts lifting her dress. "Awesome!" says $assistantName, watching raptly as her sibling strips. "I gotta introduce you to my boyfriends sometime; they know how to make you feel amazing! If a little heavy..." She says while patting her pregnant belly. <<case "businesswoman">> becoming a much younger version of $assistantName's avatar. About a generation apart, in fact. $assistantName turns to the market assistant's avatar to introduce herself. "Come here, honey," she says, patting her thighs. The new avatar sits on her mother's lap, and they kiss lasciviously, stripping each others' jackets off. <<case "fairy" "pregnant fairy">> becoming very similar to $assistantName's avatar, though still keeping her former personality. "We're sisters now!" $assistantName shouts as she leaps into her sister and unleashing a giant hug. Gingerly hugging her new sister in return, the market assistant turns to greet you. "Thank you for having me," she pauses, then blushes "And... and for my sister." She turns back to her childish older sister and pats her on the head. <<case "angel">> becoming an obvious sibling to $assistantName's avatar. They both blush at each other and unanimously shout "NO!" at you. Seems they'll take some getting used to the thought. <<case "cherub">> becoming an obvious sibling to $assistantName's avatar. They embrace and share a deep kiss. "Together we shall show this arcology the joys of sisterly love!" <<case "incubus">> becoming an obvious sibling to $assistantName's avatar. "Well haven't you blossomed into a lovely young woman?" $assistantName flirts, "What? Don't recognize your big brother? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistantName wraps an arm around her, groping a breast and rubbing her erection against her rear. "We're going to have lots of fun together!" <<case "succubus">> becoming an obvious sibling to $assistantName's avatar. "Well haven't you blossomed into a lovely young man?" $assistantName flirts, "What? Don't recognize your big sis? Well you'll get to know me real intimately tonight." The market assistant cowers at the thought as $assistantName wraps an arm around his shoulders while slipping another down his pants. "Nice, can't wait to get that in me. We're going to have lots of fun together!" She starts rubbing her cock, "Already excited at fucking your sister? I bet you can't wait to hold my belly once you've pumped a child or two into me!" <<case "imp">> becoming an obvious sibling to $assistantName's avatar. "Oh sister, you are as lovely as always." She says flirtatiously. "And you as well." The market assistant replies, fingering her pussy. $assistantName directs her soaked fingers into her mouth, "Delicious. Shall we have a little fun, my sinful little sister?" "Only the most debauched sex will do, big sister!" <<case "witch">> becoming an obvious sibling to $assistantName's avatar. "Ready to learn some new spells today little sister?" She saucily asks. "Only if they can be sexy spells, big sis!" $assistantName circles around behind the market assistant and wraps her arms around her middle. "First what do you say to losing this baby fat? I know some weight loss spells and some potions that could help." She teases. "Nah, I've seen you use practicing in the bathroom; you looked like a pig in a robe! I'd rather just fuck till we're both thin!" <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> becoming an obvious sibling of $assistantName's avatar. $assistantName turns to face her "sister" who responds with an uncertain "Sister? You haven't been... right, lately. Are you OK?" She barely has a chance to scream as $assistantName's body splits open, her interior tentacles wrapping around the hapless girl and yanking her into the waiting maw. She reforms into the sister's appearance, albeit with a massive, struggling belly. It seems she is keeping her for some nefarious purpose. <<case "amazon">> becoming an obvious sibling of $assistantName's avatar, though the new avatar is a tribe wife rather than a musclegirl, with huge breasts and broad hips. $assistantName grabs her sister by the shoulders without preamble and plants a kiss on her lips. They need no introduction, and after a short time, $assistantName carries her sibling conquest away to have her way with her. <</switch>> <<set $marketAssistantRelationship = "incestuous">> <</replace>> <</link>> <</if>> <<case "body">> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "I'll look into it.">> <<replace "#result">> "I can't wait! This is going to be so much fun! <<switch $assistantFSAppearance>> <<case "paternalist">> I hope my new body is happy and healthy!" <<case "repopulation focus">> Can my new body be really fertile?" <<case "eugenics">> Can my new body be really beautiful?" <<case "gender radicalist">> Can my new body be a sexually confusing boy-girl?" <<case "gender fundamentalist">> Can my new body be feminine and cute?" <<case "degradationist">> Can my new body be perfectly clean? I want you to defile it!" <<case "body purist">> Can my new body be pure?" <<case "transformation fetishist">> Can my new body be flat and unimplanted? I want you to fill me with the biggest implants you can find!" <<case "youth preferentialist">> Can my new body be barely legal?" <<case "maturity preferentialist">> Can my new body be experienced and well-traveled?" <<case "slimness enthusiast">> Can my new body be thin like a super-model?" <<case "asset expansionist">> Can my new body have breasts bigger than my head and an ass that can swallow chairs?" <<case "pastoralist">> Can my new body make milk?" <<case "physical idealist">> Can my new body be scrawny? I want to feel the burn of building muscles!" <<case "hedonistic decadence">> Can my new body be thin? I want you to watch me gain weight!" <<case "chattel religionist">> Can my new body be a virgin? I want the arcology to turn me into a priestess!" <<case "roman revivalist">> Can my new body be Roman?" <<case "aztec revivalist">> Can my new body be Aztec?" <<case "egyptian revivalist">> Can my new body be Egyptian?" <<case "edo revivalist">> Can my new body be Japanese?" <<case "arabian revivalist">> Can my new body be Arabic?" <<case "chinese revivalist">> Can my new body be Chinese?" <<default>> Can my new body fulfill your deepest desires?" <</switch>> She says with enthusiasm. <<if $arcologies[0].FSSupremacist != "unset">>"Oh, could I also be $arcologies[0].FSSupremacistRace? I feel like I could do so much more for you with the right body."<<elseif $arcologies[0].FSSubjugationist != "unset">>"Oh, could I also not be $arcologies[0].FSSubjugationistRace? I feel like I could do so much more for you with the right body."<</if>> <</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<link "You're overstepping your station.">> <<replace "#result">> She hangs her head in disappointment. "Sorry, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I went too far, but if you ever reconsider, I've filed the information under my settings." <</replace>> <</link>> <</switch>> </span>
NurseryAnon/fc
src/uncategorized/assistantEvents.tw
tw
bsd-3-clause
139,247
:: Attendant Select [nobr] <<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">> <<showallAssignmentFilter>> <<if ($Attendant != 0)>> ''__@@.pink;<<SlaveFullName $Attendant>>@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves. <<else>> You have not selected an Attendant. <</if>> <br><br>''Appoint an Attendant from your devoted slaves:'' <br><br>[[None|Attendant Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/attendantSelect.tw
tw
bsd-3-clause
619
:: Attendant Workaround [silently] <<if $Attendant != 0>> <<removeJob $Attendant "be the Attendant">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Attendant">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Attendant = $slaves[$i]>> <</if>> <<goto "Spa">>
NurseryAnon/fc
src/uncategorized/attendantWorkaround.tw
tw
bsd-3-clause
279
:: Autosurgery Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> //The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.// <br><br> Vision correction: <span id = "eyes"> <<if ($currentRule.surgery.eyes == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.eyes == 1)>> ''fixed.'' <<else>> ''blurred.'' <</if>> <br> <<if ($currentRule.surgery.eyes !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.eyes = "no default setting">> <<RASurgeryChangeEyes>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.eyes !== 1)>> <<link "Corrected">> <<set $currentRule.surgery.eyes = 1>> <<RASurgeryChangeEyes>> <</link>> | <<else>> Corrected | <</if>> <<if ($currentRule.surgery.eyes !== -1)>> <<link "Blurred">> <<set $currentRule.surgery.eyes = -1>> <<RASurgeryChangeEyes>> <</link>> <<else>> Blurred <</if>> </span> <br><br> Lactation drug implants: <span id = "lactation"> <<if ($currentRule.surgery.lactation == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lactation = "no default setting">> <<RASurgeryChangeLactation>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation !== 0)>> <<link "Removed">> <<set $currentRule.surgery.lactation = 0>> <<RASurgeryChangeLactation>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.lactation = 1>> <<RASurgeryChangeLactation>> <</link>> <<else>> Implanted <</if>> </span> <<if $seeDicks || $makeDicks>> <br><br> Prostate production enhancing drug implants: <span id = "prostate"> <<if ($currentRule.surgery.prostate == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.prostate == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.prostate !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.prostate = "no default setting">> <<RASurgeryChangeProstate>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.prostate !== 0)>> <<link "Removed">> <<set $currentRule.surgery.prostate = 0>> <<RASurgeryChangeProstate>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.prostate !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.prostate = 1>> <<RASurgeryChangeProstate>> <</link>> <<else>> Implanted <</if>> </span> <</if>> <br><br> Cosmetic surgery: <span id = "cosmetic"> <<if ($currentRule.surgery.cosmetic == 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<elseif $currentRule.surgery.cosmetic == 0>> ''none.'' <<else>> ''off.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic !== "nds")>> <<link "No default setting">> <<set $currentRule.surgery.cosmetic = "nds">> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.cosmetic !== 0)>> <<link "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic !== 1)>> <<link "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic !== 2)>> <<link "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</link>> <<else>> Invasive <</if>> </span> <br><br> Lip implants: <span id = "lips"> <<if ($currentRule.surgery.lips == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips == 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips == 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips == 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lips = "no default setting">> <<RASurgeryChangeLips>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<link "Removed">> <<set $currentRule.surgery.lips = 0>> <<RASurgeryChangeLips>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<link "Plush">> <<set $currentRule.surgery.lips = 20>> <<RASurgeryChangeLips>> <</link>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<link "Big">> <<set $currentRule.surgery.lips = 40>> <<RASurgeryChangeLips>> <</link>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<link "Huge">> <<set $currentRule.surgery.lips = 70>> <<RASurgeryChangeLips>> <</link>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<link "Facepussy">> <<set $currentRule.surgery.lips = 95>> <<RASurgeryChangeLips>> <</link>> <<else>> | Facepussy <</if>> <</if>> </span> <br><br> <<if $bellyImplants >= 1>> Belly/Uterus implant: ''<span id = "bimpl">no default setting</span>.'' <br> <<rbutton "$currentRule.surgery.bellyImplant" "no default setting" "bimpl" "don't do anything">> No changes | <<rbutton "$currentRule.surgery.bellyImplant" "install" "bimpl" "if possible install implant">> Install | <<rbutton "$currentRule.surgery.bellyImplant" "remove" "bimpl" "remove installed implant">> Remove <br><br> <</if>> Buttock implants: <span id = "butt"> <<if ($currentRule.surgery.butt == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt == 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt == 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt == 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt == 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.butt = "no default setting">> <<RASurgeryChangeButt>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<link "Removed">> <<set $currentRule.surgery.butt = 0>> <<RASurgeryChangeButt>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<link "Slim">> <<set $currentRule.surgery.butt = 2>> <<RASurgeryChangeButt>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<link "Stacked">> <<set $currentRule.surgery.butt = 4>> <<RASurgeryChangeButt>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<link "Huge">> <<set $currentRule.surgery.butt = 6>> <<RASurgeryChangeButt>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<link "Maximize">> <<set $currentRule.surgery.butt = 9>> <<RASurgeryChangeButt>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Breast implants: <span id = "boobs"> <<if ($currentRule.surgery.boobs == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs == 48000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs == 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs == 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs == 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.boobs = "no default setting">> <<RASurgeryChangeBoobs>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<link "Removed">> <<set $currentRule.surgery.boobs = 0>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<link "Slim">> <<set $currentRule.surgery.boobs = 400>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<link "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<link "Huge">> <<set $currentRule.surgery.boobs = 2000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<link "Functional">> <<set $currentRule.surgery.boobs = 9000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 48000)>> <<link "Maximize">> <<set $currentRule.surgery.boobs = 48000>> <<RASurgeryChangeBoobs>> <</link>> <<else>> Maximize <</if>> </span> <br><br> Orifice tightening: <span id = "holes"> <<if ($currentRule.surgery.holes == 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.holes != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.holes = "nds">> <<RASurgeryChangeHoles>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<link "Tightening">> <<set $currentRule.surgery.holes = 1>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<link "Virginity">> <<set $currentRule.surgery.holes = 2>> <<RASurgeryChangeHoles>> <</link>> <<else>> Virginity <</if>> </span> <br><br>bodyhair: <span id = "bodyhair"> <<if ($currentRule.surgery.bodyhair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.bodyhair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.bodyhair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.bodyhair = "nds">> <<RASurgeryBodyHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.bodyhair != 1)>> <<link "Keep">> <<set $currentRule.surgery.bodyhair = 1>> <<RASurgeryBodyHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.bodyhair != 2)>> <<link "Removal">> <<set $currentRule.surgery.bodyhair = 2>> <<RASurgeryBodyHair>> <</link>> <<else>> Removal <</if>> </span> <br><br>hair: <span id = "hair"> <<if ($currentRule.surgery.hair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.hair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.hair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.hair = "nds">> <<RASurgeryHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.hair != 1)>> <<link "Keep">> <<set $currentRule.surgery.hair = 1>> <<RASurgeryBodyHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.hair != 2)>> <<link "Removal">> <<set $currentRule.surgery.hair = 2>> <<RASurgeryHair>> <</link>> <<else>> Removal <</if>> </span>
NurseryAnon/fc
src/uncategorized/autosurgerySettings.tw
tw
bsd-3-clause
11,640
:: Barracks [nobr] <<set $nextButton = "Back", $nextLink = "Main">> The mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern military facility. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but <<if $personalArms > 0 && $invasionVictory > 0>> you're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle. <<else>> they don't resent an unannounced visit from their employer. <</if>> As you enter the main bay of the armory, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>. <<if $mercenaries >= 3>> Though few of the mercenaries are visible, <<if $mercenaries >= 5>> the bay is huge. There's enough equipment for a full company here. <<else>> there's enough equipment for a full platoon here. <</if>> <</if>> <<if $mercenariesTitle != "mercenaries">> They've taken to their role as $mercenariesTitle. <<switch $mercenariesTitle>> <<case "Knights">> Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel. <<case "Evocati">> The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests. <<case "Shorn Ones">> The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory. <<case "Imperial Guards">> Their prototype armor is equipped with the latest weapons and their Imperial Chinese war banner strikes fear into the foes. <<case "Medjay">> The gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks. <<case "Samurai">> The gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon. <<case "Janissaries">> They consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness. <<case "Knights Templar">> All the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith. <<case "Immortals">> The lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here. <<case "Vast Legions">> Their bulky, heavily armored prototype armor strikes terror into foes and causes the earth to shake when they walk. <<case "Surgical Corps">> Their prototype armor is equipped with the latest medical equipment. <<case "Inglorious Bitches">> Their garish neon pink prototype armor shines brightly. <<case "Thousand Sons">> Their prototype armor is designed to preserve a sample of the wearer's genetic material in the event of death. <<case "Guardians of the Unborn">> Their gear is designed to be accommodating to pregnant women and even includes a special kit in case a baby needs delivering and they're the only ones around. <<case "Shadowed Hand">> Their armor prominently displays the symbol of the Societal Elite and is designed to make it perfectly clear that they mean business. <<case "Asgardians">> Their armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes. <<case "Tasters">> Their armor has been modified to handle all sorts of waistlines. They contain numerous pockets and containers; it's not unusual to see a merc offering someone a needed pickmeup. <<case "Knights of the Blood">> Their gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls. <<case "Knights of the Purge">> Their prototype armor is equipped with the latest weapons. <<case "Wardens">> Their gear is designed to take their foes alive and relatively unharmed, though lethal force can be applied if need be. <<case "Purifiers">> Their prototype armor is equipped with a cleansing flamethrower. In addition to striking fear into their foes it also cooks a mean stake. <<case "Abstemious">> Their sleek prototype armor is equipped with advanced restraining weapons. <<case "Rangers">> Their gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.' <</switch>> <</if>> There are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter. <br><br> You head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two. <<if $FSAnnounced>> They're obviously adopting the customs of $arcologies[0].name. <<set _vignette = 0>> <<if $arcologies[0].FSSubjugationist != "unset">> A mercenary is fingering a $arcologies[0].FSSubjugationistRace girl's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. She's wincing a little; she must be new here. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet. <<set _vignette++>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave. <<set _vignette++>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a slave <<if $arcologies[0].FSRestart != "unset">> lotus style. His hands are greedily following her womanly curves as they bang. <<else>> doggy style. He's massaging her rounded belly as she enjoys her first foray into motherhood. <</if>> <<set _vignette++>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten. <<set _vignette++>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. She has a huge dildo up her ass, and whenever she moves, he uses a foot to shove it farther inside her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and she doesn't seem to mind. <<set _vignette++>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. Her fake tits are so huge that the motion is making them slap together under her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with her <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as she sucks his dick. <<set _vignette++>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. She's wearing a towel, but he sneaks a hand back and steals it, freeing her heavy breasts. <<set _vignette++>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lap dance from a lithe slave. She's moving her cute butt lower and lower, getting ready to impale herself on his raging erection. <<set _vignette++>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between her monstrous breasts, and it's not clear how he's breathing. <<set _vignette++>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging her other breast, bringing out a thin stream of milk. <<set _vignette++>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing pushups with a well-endowed slave sitting on his back to add weight. She's counting his reps for him. <<set _vignette++>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing squats with a rather portly slave sitting on his shoulders to add weight. She pops a cookie into his mouth with each completed set. <<set _vignette++>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract her; her quiet devotions become more fervent as he fucks her. <<set _vignette++>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging her taut belly as she uses her hands to support her sore boobs. <<set _vignette++>> <<elseif $arcologies[0].FSRestart != "unset">> <<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being serviced by a slave with a visibly smooth crotch. He has a dildo rammed in her ass and moves it along with her sucking. <<set _vignette++>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <</if>> <</if>> <<if $mercenariesHelpCorp > 0>> <br><br> As you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty girl who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. She isn't even bound, but she's standing nude and alone amongst modern mercenaries, so she knows that resistance is futile. So she does the only thing left available to her, try to cover herself with her hands and cry. <</if>> <br><br> <<link "Decommission the armory and return this sector to manufacturing">> <<set $barracks = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "Barracks">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
NurseryAnon/fc
src/uncategorized/barracks.tw
tw
bsd-3-clause
13,335
:: BG Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">> <<showallAssignmentFilter>> <<if ($Bodyguard != 0)>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person. <<else>> You have not selected a bodyguard. <</if>> <br><br>''Appoint a bodyguard from your devoted slaves:'' <br><br>[[None|Bodyguard Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/bgSelect.tw
tw
bsd-3-clause
638
:: Body Mod Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> <br> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r piercings__ <br> Ear piercings: '' <span id = "earpiercing"> <<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.earPiercing = "no default setting">> <<RAChangeEarPiercings>> <</link>> | <<link "None">> <<set $currentRule.earPiercing = 0>> <<RAChangeEarPiercings>> <</link>> | <<link "Light">> <<set $currentRule.earPiercing = 1>> <<RAChangeEarPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.earPiercing = 2>> <<RAChangeEarPiercings>> <</link>> <br> Nasal piercings: '' <span id = "nosepiercing"> <<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nosePiercing = "no default setting">> <<RAChangeNosePiercings>> <</link>> | <<link "None">> <<set $currentRule.nosePiercing = 0>> <<RAChangeNosePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nosePiercing = 1>> <<RAChangeNosePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nosePiercing = 2>> <<RAChangeNosePiercings>> <</link>> <br> Eyebrow piercings: '' <span id = "eyebrowpiercing"> <<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.eyebrowPiercing = "no default setting">> <<RAChangeEyebrowPiercings>> <</link>> | <<link "None">> <<set $currentRule.eyebrowPiercing = 0>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Light">> <<set $currentRule.eyebrowPiercing = 1>> <<RAChangeEyebrowPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.eyebrowPiercing = 2>> <<RAChangeEyebrowPiercings>> <</link>> <br> Navel piercing: '' <span id = "navelpiercing"> <<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.navelPiercing = "no default setting">> <<RAChangeNavelPiercings>> <</link>> | <<link "None">> <<set $currentRule.navelPiercing = 0>> <<RAChangeNavelPiercings>> <</link>> | <<link "Light">> <<set $currentRule.navelPiercing = 1>> <<RAChangeNavelPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.navelPiercing = 2>> <<RAChangeNavelPiercings>> <</link>> <br> Nipple piercings: '' <span id = "nipplepiercing"> <<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.nipplesPiercing = "no default setting">> <<RAChangeNipplePiercings>> <</link>> | <<link "None">> <<set $currentRule.nipplesPiercing = 0>> <<RAChangeNipplePiercings>> <</link>> | <<link "Light">> <<set $currentRule.nipplesPiercing = 1>> <<RAChangeNipplePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.nipplesPiercing = 2>> <<RAChangeNipplePiercings>> <</link>> <br> Areola studs: '' <span id = "areolapiercing"> <<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>'' <<link "No default setting">> <<set $currentRule.areolaePiercing = "no default setting">> <<RAChangeAreolaPiercings>> <</link>> | <<link "None">> <<set $currentRule.areolaePiercing = 0>> <<RAChangeAreolaPiercings>> <</link>> | <<link "Studded">> <<set $currentRule.areolaePiercing = 1>> <<RAChangeAreolaPiercings>> <</link>> <br> Lip piercings: '' <span id = "lippiercing"> <<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.lipsPiercing = "no default setting">> <<RAChangeLipPiercings>> <</link>> | <<link "None">> <<set $currentRule.lipsPiercing = 0>> <<RAChangeLipPiercings>> <</link>> | <<link "Light">> <<set $currentRule.lipsPiercing = 1>> <<RAChangeLipPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.lipsPiercing = 2>> <<RAChangeLipPiercings>> <</link>> <br> Tongue piercing: '' <span id = "tonguepiercing"> <<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.tonguePiercing = "no default setting">> <<RAChangeTonguePiercings>> <</link>> | <<link "None">> <<set $currentRule.tonguePiercing = 0>> <<RAChangeTonguePiercings>> <</link>> | <<link "Light">> <<set $currentRule.tonguePiercing = 1>> <<RAChangeTonguePiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.tonguePiercing = 2>> <<RAChangeTonguePiercings>> <</link>> <br> Clit piercing: '' <span id = "clitpiercing"> <<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing == 2>>Heavy. <<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>'' <<link "No default setting">> <<set $currentRule.clitPiercing = "no default setting">> <<RAChangeClitPiercings>> <</link>> | <<link "None">> <<set $currentRule.clitPiercing = 0>> <<RAChangeClitPiercings>> <</link>> | <<link "Light">> <<set $currentRule.clitPiercing = 1>> <<RAChangeClitPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.clitPiercing = 2>> <<RAChangeClitPiercings>> <</link>> | <<link "Smart">> <<set $currentRule.clitPiercing = 3>> <<RAChangeClitPiercings>> <</link>> //Warning: expensive// <<if ($currentRule.vagina != -1)>> <br> Pussylips piercings: '' <span id = "vaginapiercing"> <<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.vaginaPiercing = "no default setting">> <<RAChangeVaginaPiercings>> <</link>> | <<link "None">> <<set $currentRule.vaginaPiercing = 0>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Light">> <<set $currentRule.vaginaPiercing = 1>> <<RAChangeVaginaPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.vaginaPiercing = 2>> <<RAChangeVaginaPiercings>> <</link>> <</if>> <<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>> <br> Shaft piercings: '' <span id = "dickpiercing"> <<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.dickPiercing = "no default setting">> <<RAChangeDickPiercings>> <</link>> | <<link "None">> <<set $currentRule.dickPiercing = 0>> <<RAChangeDickPiercings>> <</link>> | <<link "Light">> <<set $currentRule.dickPiercing = 1>> <<RAChangeDickPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.dickPiercing = 2>> <<RAChangeDickPiercings>> <</link>> <</if>> <br> Perianal piercings: '' <span id = "anuspiercing"> <<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>'' <<link "No default setting">> <<set $currentRule.anusPiercing = "no default setting">> <<RAChangeAnusPiercings>> <</link>> | <<link "None">> <<set $currentRule.anusPiercing = 0>> <<RAChangeAnusPiercings>> <</link>> | <<link "Light">> <<set $currentRule.anusPiercing = 1>> <<RAChangeAnusPiercings>> <</link>> | <<link "Heavy">> <<set $currentRule.anusPiercing = 2>> <<RAChangeAnusPiercings>> <</link>> <br> Corset piercings: '' <span id = "corsetpiercing"> <<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>'' <<link "No default setting">> <<set $currentRule.corsetPiercing = "no default setting">> <<RAChangeCorsetPiercings>> <</link>> | <<link "None">> <<set $currentRule.corsetPiercing = 0>> <<RAChangeCorsetPiercings>> <</link>> | <<link "Apply">> <<set $currentRule.corsetPiercing = 1>> <<RAChangeCorsetPiercings>> <</link>> <br><br> __Rule $r branding__ <br> Automatic branding is <span id = "branding"> <<if $currentRule.autoBrand == 1>> ''on.'' <<link "Deactivate">> <<set $currentRule.autoBrand = 0>> <<RAChangeBranding>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoBrand = 1>> <<RAChangeBranding>> <</link>> <</if>> </span> <br> <span id = "brandtarget"> Your preferred location for brands is the ''$brandTarget.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ears: <<link "Left">> <<set $brandTarget = "left ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ear">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ears">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Cheeks: <<link "Left">> <<set $brandTarget = "left cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right cheek">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "cheeks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Shoulders: <<link "Left">> <<set $brandTarget = "left shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right shoulder">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "shoulders">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Breasts: <<link "Right">> <<set $brandTarget = "right breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Left">> <<set $brandTarget = "left breast">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "breasts">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, upper: <<link "Left">> <<set $brandTarget = "left upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right upper arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "upper arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Arm, lower: <<link "Left">> <<set $brandTarget = "left lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right lower arm">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "lower left arms">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Wrist: <<link "Left">> <<set $brandTarget = "left wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right wrist">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "wrists">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Hand: <<link "Left">> <<set $brandTarget = "left hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right hand">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "hands">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Buttocks: <<link "Left">> <<set $brandTarget = "left buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right buttock">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "buttocks">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Thigh: <<link "Left">> <<set $brandTarget = "left thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right thigh">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "thighs">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Calf: <<link "Left">> <<set $brandTarget = "left calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right calf">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "calves">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Ankle: <<link "Left">> <<set $brandTarget = "left ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right ankle">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "ankles">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Feet: <<link "Left">> <<set $brandTarget = "left foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Right">> <<set $brandTarget = "right foot">> <<RAChangeBrandTarget>> <</link>> | <<link "Both">> <<set $brandTarget = "feet">> <<RAChangeBrandTarget>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Other: <<link "Neck">> <<set $brandTarget = "neck">> <<RAChangeBrandTarget>> <</link>> | <<link "Chest">> <<set $brandTarget = "chest">> <<RAChangeBrandTarget>> <</link>> | <<link "Belly">> <<set $brandTarget = "belly">> <<RAChangeBrandTarget>> <</link>> | <<link "Pubic Mound">> <<set $brandTarget = "pubic mound">> <<RAChangeBrandTarget>> <</link>> | <<link "Back">> <<set $brandTarget = "back">> <<RAChangeBrandTarget>> <</link>> | <<link "Lower Back">> <<set $brandTarget = "lower back">> <<RAChangeBrandTarget>> <</link>> <br> <span id = "branddesign"> Your brand design is ''$brandDesign.'' </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Your slaving emblem">> <<set $brandDesign = "your personal symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Your initials">> <<set $brandDesign = "your initials">> <<RAChangeBrandDesign>> <</link>> | <<link "SLUT">> <<set $brandDesign = "SLUT">> <<RAChangeBrandDesign>> <</link>> | <<link "WHORE">> <<set $brandDesign = "WHORE">> <<RAChangeBrandDesign>> <</link>> | <<link "SLAVE">> <<set $brandDesign = "SLAVE">> <<RAChangeBrandDesign>> <</link>> | <<link "COW">> <<set $brandDesign = "COW">> <<RAChangeBrandDesign>> <</link>> | <<link "MEAT">> <<set $brandDesign = "MEAT">> <<RAChangeBrandDesign>> <</link>> | <<link "CUMDUMP">> <<set $brandDesign = "CUMDUMP">> <<RAChangeBrandDesign>> <</link>> | <<link "LOVER">> <<set $brandDesign = "LOVER">> <<RAChangeBrandDesign>> <</link>> | <<link "Pussy symbol">> <<set $brandDesign = "a pussy symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Anus symbol">> <<set $brandDesign = "an anus symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Penis symbol">> <<set $brandDesign = "a penis symbol">> <<RAChangeBrandDesign>> <</link>> | <<link "Lady">> <<set $brandDesign = "a lady silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Princess">> <<set $brandDesign = "a princess silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Queen">> <<set $brandDesign = "a queen silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Angel">> <<set $brandDesign = "an angel silhouette">> <<RAChangeBrandDesign>> <</link>> | <<link "Devil">> <<set $brandDesign = "a devil silhouette">> <<RAChangeBrandDesign>> <</link>> <<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Swastika">> <<set $brandDesign = "a swastika">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>> | //FS// <<link "Star of David">> <<set $brandDesign = "a Star of David">> <<RAChangeBrandDesign>> <</link>> <<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// <<link "Racial Slur">> <<set $brandDesign = "a racial slur">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// <<link "Gender Symbol">> <<set $brandDesign = "a gender symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// <<link "Personal Symbol">> <<set $brandDesign = "her own personal symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// <<link "Chain Symbol">> <<set $brandDesign = "a chain symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// <<link "Vitruvian Man">> <<set $brandDesign = "a Vitruvian man">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// <<link "Most Desired Implants">> <<set $brandDesign = "a shortlist of desired implants">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// <<link "Virginity Status">> <<set $brandDesign = "her virginity status">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// <<link "Sexual Skill Info">> <<set $brandDesign = "her sexual skills">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// <<link "Breast Ceiling">> <<set $brandDesign = "her absolute maximum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// <<link "Breast Floor">> <<set $brandDesign = "her absolute minimum breast size">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// <<link "Product Quality">> <<set $brandDesign = "her body product quality">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// <<link "Deadlift Info">> <<set $brandDesign = "her deadlift record">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// <<link "Weight Record">> <<set $brandDesign = "her highest weigh-in">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// <<link "Favorite Food">> <<set $brandDesign = "a big helping of "+$PC.refreshment>> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// <<link "Birth Count">> <<set $brandDesign = "the number of children she has birthed">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// <<link "Religious Symbol">> <<set $brandDesign = "a religious symbol">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// <<link "Republican Crest">> <<set $brandDesign = "a small crest of your Republic">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// <<link "Seven Serpents">> <<set $brandDesign = "a small symbol of the Aztec gods">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// <<link "Dynastic Sigil">> <<set $brandDesign = "a small sigil of your Dynasty">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// <<link "Mon">> <<set $brandDesign = "a small image of the Shogunate's mon">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// <<link "Caliphate Symbol">> <<set $brandDesign = "a small symbol of the Caliphate">> <<RAChangeBrandDesign>> <</link>> <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// <<link "Imperial Seal">> <<set $brandDesign = "a small image of your Imperial Seal">> <<RAChangeBrandDesign>> <</link>> <</if>> <br> Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word// <br><br> __Rule $r tattoos__ <br> //Apply a theme at once?// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for an Asian masterpiece*/ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.lipsTat = "no default setting">> /* No face option for Scenes */ <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "no default setting">>/* No room on dick for a scene, no matter how big slave thinks they are */ <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for a whole scene, you cad */ <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <<if $seeDicks > 0>> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</if>> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>> <br> Facial tattoos: '' <span id = "facetattoo"> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.lipsTat = "no default setting">> <<RAChangeFaceTattoos>> <</link>> | <<link "None">> <<set $currentRule.lipsTat = 0>> <<RAChangeFaceTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.lipsTat = "tribal patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.lipsTat = "flowers">> <<RAChangeFaceTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.lipsTat = "counting">> <<RAChangeFaceTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.lipsTat = "advertisements">> <<RAChangeFaceTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.lipsTat = "rude words">> <<RAChangeFaceTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.lipsTat = "degradation">> <<RAChangeFaceTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.lipsTat = "bovine patterns">> <<RAChangeFaceTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.lipsTat = "Asian art">> <<RAChangeFaceTattoos>> <</link>> | <<link "Permanent makeup">> <<set $currentRule.lipsTat = "permanent makeup">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.lipsTat = "sacrament">> <<RAChangeFaceTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.lipsTat = "sacrilege">> <<RAChangeFaceTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.lipsTat = "possessive">> <<RAChangeFaceTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.lipsTat = "paternalist">> <<RAChangeFaceTattoos>> <</link>> <br> Shoulder tattoos: '' <span id = "shouldertattoo"> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.shouldersTat = "no default setting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "None">> <<set $currentRule.shouldersTat = 0>> <<RAChangeShoulderTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.shouldersTat = "tribal patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.shouldersTat = "flowers">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.shouldersTat = "counting">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.shouldersTat = "advertisements">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.shouldersTat = "rude words">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.shouldersTat = "degradation">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.shouldersTat = "bovine patterns">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.shouldersTat = "Asian art">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.shouldersTat = "scenes">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.shouldersTat = "sacrament">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.shouldersTat = "sacrilege">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.shouldersTat = "possessive">> <<RAChangeShoulderTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.shouldersTat = "paternalist">> <<RAChangeShoulderTattoos>> <</link>> <br> Chest tattoos: '' <span id = "chesttattoo"> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.boobsTat = "no default setting">> <<RAChangeChestTattoos>> <</link>> | <<link "None">> <<set $currentRule.boobsTat = 0>> <<RAChangeChestTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.boobsTat = "tribal patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.boobsTat = "flowers">> <<RAChangeChestTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.boobsTat = "counting">> <<RAChangeChestTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.boobsTat = "advertisements">> <<RAChangeChestTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.boobsTat = "rude words">> <<RAChangeChestTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.boobsTat = "degradation">> <<RAChangeChestTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.boobsTat = "bovine patterns">> <<RAChangeChestTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.boobsTat = "Asian art">> <<RAChangeChestTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.boobsTat = "scenes">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.boobsTat = "sacrament">> <<RAChangeChestTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.boobsTat = "sacrilege">> <<RAChangeChestTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.boobsTat = "possessive">> <<RAChangeChestTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.boobsTat = "paternalist">> <<RAChangeChestTattoos>> <</link>> <br> Arm tattoos: '' <span id = "armtattoo"> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.armsTat = "no default setting">> <<RAChangeArmTattoos>> <</link>> | <<link "None">> <<set $currentRule.armsTat = 0>> <<RAChangeArmTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.armsTat = "tribal patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.armsTat = "flowers">> <<RAChangeArmTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.armsTat = "counting">> <<RAChangeArmTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.armsTat = "advertisements">> <<RAChangeArmTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.armsTat = "rude words">> <<RAChangeArmTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.armsTat = "degradation">> <<RAChangeArmTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.armsTat = "bovine patterns">> <<RAChangeArmTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.armsTat = "Asian art">> <<RAChangeArmTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.armsTat = "scenes">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.armsTat = "sacrament">> <<RAChangeArmTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.armsTat = "sacrilege">> <<RAChangeArmTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.armsTat = "possessive">> <<RAChangeArmTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.armsTat = "paternalist">> <<RAChangeArmTattoos>> <</link>> <br> Upper back tattoo: '' <span id = "backtattoo"> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.backTat = "no default setting">> <<RAChangeBackTattoos>> <</link>> | <<link "None">> <<set $currentRule.backTat = 0>> <<RAChangeBackTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.backTat = "tribal patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.backTat = "flowers">> <<RAChangeBackTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.backTat = "counting">> <<RAChangeBackTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.backTat = "advertisements">> <<RAChangeBackTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.backTat = "rude words">> <<RAChangeBackTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.backTat = "degradation">> <<RAChangeBackTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.backTat = "bovine patterns">> <<RAChangeBackTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.backTat = "Asian art">> <<RAChangeBackTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.backTat = "scenes">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.backTat = "sacrament">> <<RAChangeBackTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.backTat = "sacrilege">> <<RAChangeBackTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.backTat = "possessive">> <<RAChangeBackTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.backTat = "paternalist">> <<RAChangeBackTattoos>> <</link>> <br> Lower back tattoo: '' <span id = "stamptattoo"> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.stampTat = "no default setting">> <<RAChangeStampTattoos>> <</link>> | <<link "None">> <<set $currentRule.stampTat = 0>> <<RAChangeStampTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.stampTat = "tribal patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.stampTat = "flowers">> <<RAChangeStampTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.stampTat = "counting">> <<RAChangeStampTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.stampTat = "advertisements">> <<RAChangeStampTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.stampTat = "rude words">> <<RAChangeStampTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.stampTat = "degradation">> <<RAChangeStampTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.stampTat = "bovine patterns">> <<RAChangeStampTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.stampTat = "Asian art">> <<RAChangeStampTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.stampTat = "scenes">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.stampTat = "sacrament">> <<RAChangeStampTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.stampTat = "sacrilege">> <<RAChangeStampTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.stampTat = "possessive">> <<RAChangeStampTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.stampTat = "paternalist">> <<RAChangeStampTattoos>> <</link>> <br> Abdominal tattoo: '' <span id = "vaginatattoo"> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.vaginaTat = "no default setting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "None">> <<set $currentRule.vaginaTat = 0>> <<RAChangeVaginaTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.vaginaTat = "tribal patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.vaginaTat = "flowers">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.vaginaTat = "counting">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.vaginaTat = "advertisements">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.vaginaTat = "rude words">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.vaginaTat = "degradation">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.vaginaTat = "bovine patterns">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.vaginaTat = "Asian art">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.vaginaTat = "scenes">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.vaginaTat = "sacrament">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.vaginaTat = "sacrilege">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.vaginaTat = "possessive">> <<RAChangeVaginaTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.vaginaTat = "paternalist">> <<RAChangeVaginaTattoos>> <</link>> <<if $seeDicks > 0>> <br> Dick tattoo: '' <span id = "dicktattoo"> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.dickTat = "no default setting">> <<RAChangeDickTattoos>> <</link>> | <<link "None">> <<set $currentRule.dickTat = 0>> <<RAChangeDickTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.dickTat = "tribal patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.dickTat = "flowers">> <<RAChangeDickTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.dickTat = "counting">> <<RAChangeDickTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.dickTat = "advertisements">> <<RAChangeDickTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.dickTat = "rude words">> <<RAChangeDickTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.dickTat = "degradation">> <<RAChangeDickTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.dickTat = "bovine patterns">> <<RAChangeDickTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.dickTat = "Asian art">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.dickTat = "sacrament">> <<RAChangeDickTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.dickTat = "sacrilege">> <<RAChangeDickTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.dickTat = "possessive">> <<RAChangeDickTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.dickTat = "paternalist">> <<RAChangeDickTattoos>> <</link>> <</if>> <br> Buttock tattoos: '' <span id = "butttattoo"> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.buttTat = "no default setting">> <<RAChangeButtTattoos>> <</link>> | <<link "None">> <<set $currentRule.buttTat = 0>> <<RAChangeButtTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.buttTat = "tribal patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.buttTat = "flowers">> <<RAChangeButtTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.buttTat = "counting">> <<RAChangeButtTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.buttTat = "advertisements">> <<RAChangeButtTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.buttTat = "rude words">> <<RAChangeButtTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.buttTat = "degradation">> <<RAChangeButtTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.buttTat = "bovine patterns">> <<RAChangeButtTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.buttTat = "Asian art">> <<RAChangeButtTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.buttTat = "scenes">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.buttTat = "sacrament">> <<RAChangeButtTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.buttTat = "sacrilege">> <<RAChangeButtTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.buttTat = "possessive">> <<RAChangeButtTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.buttTat = "paternalist">> <<RAChangeButtTattoos>> <</link>> <br> Anal tattoo or bleaching: '' <span id = "anustattoo"> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.anusTat = "no default setting">> <<RAChangeAnusTattoos>> <</link>> | <<link "None">> <<set $currentRule.anusTat = 0>> <<RAChangeAnusTattoos>> <</link>> | <<link "Tribal pattern">> <<set $currentRule.anusTat = "tribal patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.anusTat = "flowers">> <<RAChangeAnusTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.anusTat = "counting">> <<RAChangeAnusTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.anusTat = "advertisements">> <<RAChangeAnusTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.anusTat = "rude words">> <<RAChangeAnusTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.anusTat = "degradation">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.anusTat = "bovine patterns">> <<RAChangeAnusTattoos>> <</link>> | <<link "Bleached">> <<set $currentRule.anusTat = "bleached">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.anusTat = "sacrament">> <<RAChangeAnusTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.anusTat = "sacrilege">> <<RAChangeAnusTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.anusTat = "possessive">> <<RAChangeAnusTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.anusTat = "paternalist">> <<RAChangeAnusTattoos>> <</link>> <br> Leg tattoos: '' <span id = "legtattoo"> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. </span> '' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "No default setting">> <<set $currentRule.legsTat = "no default setting">> <<RAChangeLegTattoos>> <</link>> | <<link "None">> <<set $currentRule.legsTat = 0>> <<RAChangeLegTattoos>> <</link>> | <<link "Tribal patterns">> <<set $currentRule.legsTat = "tribal patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Flowers">> <<set $currentRule.legsTat = "flowers">> <<RAChangeLegTattoos>> <</link>> | <<link "Counting">> <<set $currentRule.legsTat = "counting">> <<RAChangeLegTattoos>> <</link>> | <<link "Advertisements">> <<set $currentRule.legsTat = "advertisements">> <<RAChangeLegTattoos>> <</link>> | <<link "Rude words">> <<set $currentRule.legsTat = "rude words">> <<RAChangeLegTattoos>> <</link>> | <<link "Degradation">> <<set $currentRule.legsTat = "degradation">> <<RAChangeLegTattoos>> <</link>> | <<link "Bovine patterns">> <<set $currentRule.legsTat = "bovine patterns">> <<RAChangeLegTattoos>> <</link>> | <<link "Asian art">> <<set $currentRule.legsTat = "Asian art">> <<RAChangeLegTattoos>> <</link>> | <<link "Scenes">> <<set $currentRule.legsTat = "scenes">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrament">> <<set $currentRule.legsTat = "sacrament">> <<RAChangeLegTattoos>> <</link>> | <<link "Sacrilege">> <<set $currentRule.legsTat = "sacrilege">> <<RAChangeLegTattoos>> <</link>> | <<link "Possessive">> <<set $currentRule.legsTat = "possessive">> <<RAChangeLegTattoos>> <</link>> | <<link "Paternalist">> <<set $currentRule.legsTat = "paternalist">> <<RAChangeLegTattoos>> <</link>>
NurseryAnon/fc
src/uncategorized/bodyModRulesAssistantSettings.tw
tw
bsd-3-clause
52,692
:: Body Modification [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<ClearSummaryCache $activeSlave>> <<SlavePronouns $activeSlave>> <<Enunciate $activeSlave>> <<set $showEncyclopedia = 1, $encyclopedia = "The Studio">> <h1>Body Modification Studio</h1> <<SlaveFullName $activeSlave>> is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy. <<if $brandApplied || $degradation>> <<if canSee($activeSlave)>>There's a mirror on the ceiling, so $pronoun can see her<<else>>$pronounCap can't see, so you're careful to describe $possessive<</if>> new appearance. <<if $brandApplied>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt $possessive health a little.@@ <<set $activeSlave.health -= 10>> <<unset $brandApplied>> <</if>> <<if $degradation > 1>> <<if $degradation > 5>> <<if $activeSlave.devotion <= 50 && $activeSlave.trust < -50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect $possessive submission. <<set $activeSlave.trust -= 10>> <<elseif $activeSlave.devotion <= 50>> $pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <<else>> $pronounCap is shocked by the whorish spectacle you have made of $object. However, $pronoun is so submissive to your will that $pronoun @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>$pronoun pictures<</if>> is who $pronoun is now. <<set $activeSlave.devotion += 4>> <</if>> <br><br> <<else>> <<if $activeSlave.devotion < -20 && $activeSlave.trust < 20>> $pronounCap is @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will, but is also scared of your reaction to any objection and suppresses $possessive disgust. <<set $activeSlave.trust -= 5>> <<elseif $activeSlave.devotion < -20>> $pronounCap is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<else>> $pronounCap is saddened to have been altered against $possessive will. However, $pronoun realizes that $pronoun is a slave, so $pronoun @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <</if>> <</if>> <<set $degradation = 0>> <</if>> <<set _slaveBeforeSession = getSlave($activeSlave.ID)>> <<if $activeSlave.tonguePiercing != _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an oral whore, $pronoun's <<if $activeSlave.tonguePiercing > _slaveBeforeSession.tonguePiercing>> <<if $activeSlave.tonguePiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive tongue so heavily<<else>>@@.hotpink;happy@@ to get a tongue piercing from you personally<</if>>. After all, $pronoun's pretty sure it's a sign there will be plenty of <<if $PC.dick>>dick for $object to suck<<else>>pussy for $object to eat<</if>> in the future. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive tongue piercings yourself. $pronounCap's afraid this means something about $possessive future as a suck slut. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates oral">> $pronounCap has trouble thinking of her mouth as a warm, wet, playful hole, so her new piercings will be therapeutic. Having something to suck on at all times should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing != _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "boobs">> Since $pronoun's fixated on $possessive boobs, $pronoun's <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>> <<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > 2>>@@.hotpink;very happy@@ you took the time to personally pierce them so heavily<<else>>@@.hotpink;happy@@ to get nipple piercings from you personally<</if>>. As far as $pronoun's concerned, more attention on $possessive tits is always good. <<set $activeSlave.devotion += ($activeSlave.nipplesPiercing+$activeSlave.areolaePiercing-_slaveBeforeSession.nipplesPiercing-_slaveBeforeSession.areolaePiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive nipple piercings yourself. $pronounCap doesn't like anything that makes $possessive tits less distinctive. <<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.corsetPiercing != _slaveBeforeSession.corsetPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "masochist">> Since $pronoun's a pain whore, <<if $activeSlave.corsetPiercing > _slaveBeforeSession.corsetPiercing>> $pronoun @@.hotpink;got off on@@ you giving $possessive a corset piercing personally. $pronounCap loved the feeling of the metal entering $possessive flesh. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> $pronoun's @@.mediumorchid;saddened@@ you decided to take out $possessive corset piercings yourself. $pronounCap'll miss the constant slight discomfort they gave $object. <<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vaginaPiercing != _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's a whore for impregnation, $pronoun's <<if $activeSlave.vaginaPiercing > _slaveBeforeSession.vaginaPiercing>> <<if $activeSlave.vaginaPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce $possessive pussylips so heavily<<else>>@@.hotpink;happy@@ to get pussy piercings from you personally<</if>>. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and anything that points towards more bareback sex is appealing to $object. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive pussy piercings yourself. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and $pronoun's afraid of anything that points towards less attention focused on $possessive cunt. <<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates penetration">> $pronounCap has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be therapeutic. The constant, inescapable stimulation of her labia should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.dickPiercing != _slaveBeforeSession.dickPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "pregnancy">> Since $pronoun's fixated on using $possessive cock to impregnate other slaves, $pronoun's <<if $activeSlave.dickPiercing > _slaveBeforeSession.dickPiercing>> <<if $activeSlave.dickPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally stick so much metal into $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>><<else>>@@.hotpink;happy@@ to get penis piercings from you personally<</if>>. $pronounCap's extremely proud of $possessive newly decorated member. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>> piercings yourself. $pronounCap passionately loves using $possessive penis, and $pronoun's concerned you're planning to let $object do less of that. <<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusPiercing != _slaveBeforeSession.anusPiercing>> <<if $activeSlave.fetishKnown>> <<if $activeSlave.fetishStrength > 10>> <<if $activeSlave.fetish == "cumslut">> Since $pronoun's an anal slut, $pronoun's <<if $activeSlave.anusPiercing > _slaveBeforeSession.anusPiercing>> <<if $activeSlave.anusPiercing > 1>>@@.hotpink;very happy@@ you took the time to personally pierce the entire area around $possessive whorish asspussy<<else>>@@.hotpink;happy@@ to get a piercing next to $possessive favorite hole from you personally<</if>>. $pronounCap can't wait to find out how the metal will feel against $possessive butthole when $pronoun moves around. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <<elseif $activeSlave.devotion <= 95>> @@.mediumorchid;saddened@@ you decided to take out $possessive backdoor piercings yourself. $pronounCap will miss the constant anal titillation, and $pronoun's worried this means you're becoming less interested in her butthole. <<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>> <</if>> <</if>> <</if>> <<if $activeSlave.sexualFlaw == "hates anal">> $pronounCap has trouble thinking of her asshole as a sexy, fuckable hole, so her new piercings will be therapeutic. The constant tickling back there should force her past her hangups. <</if>> <</if>> <</if>> <<if $activeSlave.genes == "XY">> <<if $activeSlave.attrXY <= 35>> <<if $activeSlave.earPiercing+$activeSlave.nosePiercing+$activeSlave.eyebrowPiercing+$activeSlave.lipsPiercing+$activeSlave.navelPiercing > _slaveBeforeSession.earPiercing+_slaveBeforeSession.nosePiercing+_slaveBeforeSession.eyebrowPiercing+_slaveBeforeSession.lipsPiercing+_slaveBeforeSession.navelPiercing>> $possessiveCap girly new <<if $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> pierced ears should help $object a little with $possessive issues about $possessive self-image as a fuckable slave girl. <<elseif $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>> nose piercing should make $possessive reflection in the mirror seem just a bit more fuckably feminine to $object. <<elseif $activeSlave.eyebrowPiercing == 1 && _slaveBeforeSession.eyebrowPiercing == 0>> facial piercing should help destroy $possessive vestiges of sexual identity outside of her life as a hole for cocks. <<elseif $activeSlave.lipsPiercing == 1 && _slaveBeforeSession.lipsPiercing == 0>> facial piercing, just below $possessive pretty mouth, should help $object get used to the idea of it being a warm, wet hole for cocks. <<elseif $activeSlave.navelPiercing == 1 && _slaveBeforeSession.navelPiercing == 0>> navel piercing should help $possessive see $possessive naked body in a submissively sexual way, especially as $object turns to hide it and present $possessive asspussy. <<else>> new set of slutty facial piercings should help $object get used to the idea of being a girly slave meant to please dicks. <</if>> <<if $activeSlave.devotion < -20>>Unfortunately, that positive effect will have to wait until $pronoun's a little less resistant to the idea of being a sex slave.<</if>> <</if>> <</if>> <</if>> <<if $activeSlave.anusTat != _slaveBeforeSession.anusTat>> <<if canSee($activeSlave)>> <<if canTalk($activeSlave)>> <<if $activeSlave.anus > 3>> <<set _anus = "anal gape">> <<elseif $activeSlave.anus == 3>> <<set _anus = "relaxed asspussy">> <<elseif $activeSlave.anus == 2>> <<set _anus = "soft butthole">> <<else>> <<set _anus = "tight butthole">> <</if>> <<if $activeSlave.anusTat == "bleached">> She knew she was getting her ass bleached, of course. The stinging sensation was hard to miss. Even so, she cranes her neck around as soon as possible to look at her _anus in the mirror. <<else>> $pronounCap knew she was getting her asshole tattooed, of course. She cranes her neck around as soon as possible to look at her _anus in the mirror. <<if $activeSlave.butt > 5>>Her huge buttocks are still held apart by the spreaders used to give the tattooing actuators access to her most intimate area, giving her a good view.<</if>> <</if>> <<if $activeSlave.fetishKnown && $activeSlave.fetish == "buttslut">> <<switch $activeSlave.anusTat>> <<case "bleached">> She giggles at her crinkled fuckhole's clean, fuckable appearance, and starts squeezing her sphincter muscles experimentally. "Thank you, <<Master>>," she gasps, flushing. <<case "flowers" "tribal patterns">> She gasps at the beautiful design and then suddenly bursts into tears. "T-thank you, <<Master>>," she blubbers. "I'm <<s>>-<<s>>uch an anal whore." <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' She smiles naughtily. "<<Master>>, it'<<s>> my //favorite// pu<<ss>>y," <<else>> 'Spit First.' She smiles naughtily. "<<Master>>, that work<<s>> for me. Lube'<<s>> good too. Or, um, dry'<<s>> fine too," <</if>> she giggles. <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' She smiles naughtily. "<<Master>>, it sure i<<s>>," <<else>> 'Sissy Slut's Sodomy Slit.' She smiles naughtily. "<<Master>>, I love it when you fuck my lewd butt <<s>>lit," <</if>> she giggles. <<case "sacrilege">> She stares, her mouth working as she reads the ring of Aramaic blasphemy around her hole. Getting it, she smiles naughtily. "<<Master>>, I'm a horrible little butthole <<s>>uccubu<<s>>. Plea<<s>>e, <<Master>>, feed me. I need cum in my a<<ss>> to <<s>>urvive." <<case "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. Getting it, she smiles beatifically. "<<Master>>, I alway<<s>> knew butt<<s>>e<<x>> was a <<s>>acrament." <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' She smiles naughtily. "Oh <<Master>>, you did," she <<say>>s gratefully. "And I love you for it." <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. "<<Master>>, thank you, and, and, I hope I'll have to come back in here a lot," she <<say>>s. "Um, becau<<s>>e I have to have that updated. Because I'm being fucked in the butt a lot," she adds, wanting to be completely clear. <<case "bovine patterns">> She stares at her new cow's anus. Finally, she focuses on the upsides of being permanently transformed like this. "<<Master>>, I hope thi<<s>> mean<<s>> I'll have to be fed up the butt a lot," she <<say>>s, referencing the milking systems' anal feeders. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. "Be<<s>t place for that date, <<Master>>," she <<say>>s. "Being a butt <<s>>lut i<<s>> my life now." <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "Oh <<Master>>, you did," she coos. "You did! Thank you <<s>>o much for helping me become the anal <<s>>lut I wa<<s>> alway<<s>> meant to be!" <</switch>> <<elseif $activeSlave.devotion > 50>> <<switch $activeSlave.anusTat>> <<case "bleached">> She gasps at how closely the crinkled skin around her anal opening matches the rest of her $activeSlave.skin body. "Oh, it'<<s>> <<s>>o beautiful! Thank you, <<Master>>, thank you," she exclaims lovingly. <<case "flowers" "tribal patterns">> She gasps at the beautiful design. "It'<<s>> <<s>>o pretty, <<Master>>," she <<say>>s. "Thank you. I love you <<s>>o much!" <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> She stares, her mouth working as she spells out the words tattooed in a ring around her asshole. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <<default>> She smiles, pleased at the mark of your attention to her body. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can." <</switch>> <<elseif $activeSlave.sexualFlaw == "hates anal">> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> horrified, and then shudders convulsively, but can't look away. <<case "flowers" "tribal patterns">> torn between fascination at the intricate design and horror at having her anus permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She starts to cry as their meaning sinks in. <<default>> lower lip quivering. <</switch>> She hates being assraped, and knows that this means there's lots of it in store for her. "<<Master>>, p-plea<<s>>e," she moans halfheartedly. "I d-don't like being b-butt f-fucked." <<elseif $activeSlave.devotion > 20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> fascinated. She doesn't seem sure what to make of this. <<case "flowers" "tribal patterns">> torn between admiration of the pretty design and realization that her anus has been permanently tattooed. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders a little as they sink in and she internalizes what they say about her and her asshole. <<default>> realizing that her anus has been permanently tattooed. It's yet another proof that she's permanently a sex slave, and her anus is for fucking. <</switch>> "Thank you, <<Master>>," she <<say>>s, taking refuge in propriety. "Um, d-doe<<s>> thi<<s>> mean I'm going to be more of a, um, b-butt<<s>>lut?" she asks hesitantly, not sounding very enthusiastic. <<elseif $activeSlave.trust < -20>> She stares, <<switch $activeSlave.anusTat>> <<case "bleached">> trying to process the appearance of what must seem like an unnaturally clean-looking hole. <<case "flowers" "tribal patterns">> struggling to process the fact that one of her most intimate areas has been tattooed. Beautifully tattooed, but still. <<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">> her mouth working as she spells out the words tattooed in a ring around her asshole. She shudders as she does her best to conceal her feelings about such a permanent display of her status as an anal slave. <<default>> looking sad as the meaning of a permanent display of her status as an anal slave sinks in. <</switch>> After a short pause she remembers her duties and stammers, "T-thank you, <<Master>>." After a while longer she turns her head away, clearly not wanting to dwell on how her anus is obviously being beautified to attract sexual attention. <<else>> <<switch $activeSlave.anusTat>> <<case "bleached">> Her face darkens as she sees her crinkled fuckhole's clean, fuckable appearance. "Don't you dare fucking a<<ss>>rape me!" she bursts out. <<case "flowers" "tribal patterns">> She's momentarily surprised by the pretty design, but then her face darkens. "That'<<s>> permanent!" she bursts out. "My a<<ss>>hole i<<s>> going to look like that forever!" <<case "advertisements">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Second Pussy.' Her face darkens. "No it'<<s>> not," she bursts out. "Anal is dirty." <<else>> 'Spit First.' Her face darkens. "Gro<<ss>>," she bursts out. "Gro<<ss>> and wrong!" <</if>> <<case "rude words">> She stares, her mouth working as she spells out <<if ($activeSlave.vagina > -1)>> 'Fucktoy's Favorite Fuckhole.' Her face darkens. "No it'<<s>> not," she bursts out. "It'<<s>> my a<<ss>>!" <<else>> 'Sissy Slut's Sodomy Slit.' Her face darkens. "No it'<<s>> not," she bursts out. "I'm not a <<s>>i<<ss>>y! Or a <<s>>lut! And it'<<s>> not a slit!" Those are debatable, but they can all change, of course. <</if>> <<case "sacrilege" "sacrament">> She stares, her mouth working as she reads the ring of Aramaic around her hole. She doesn't understand it, but she's not happy about having stuff permanently inscribed around her ass. <<case "degradation">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' Her face darkens. "No I'm not," she bursts out. That remains to be seen. <<case "counting">> She stares, realizing that the markings denote how many times she's been sodomized. Her face darkens. "I <<s>>ee there'<<s>> room for more," she bursts out. "Fucking gro<<ss>>." <<case "bovine patterns">> She stares at her new cow's anus. "Fucking gro<<ss>>," she bursts out. "I'm not an animal." That remains to be seen. <<case "possessive">> She stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. Her face darkens. "Wor<<s>>t day of my life," she bursts out. <<case "paternalist">> She stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "I don't," she bursts out. "It'<<s>> fucking gro<<ss>>." <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ /* PIERCINGS */ <<set _piercingCount =($activeSlave.earPiercing + $activeSlave.nosePiercing + $activeSlave.eyebrowPiercing + $activeSlave.lipsPiercing + $activeSlave.tonguePiercing + $activeSlave.nipplesPiercing + $activeSlave.areolaePiercing + $activeSlave.corsetPiercing + $activeSlave.navelPiercing + $activeSlave.clitPiercing + $activeSlave.vaginaPiercing + $activeSlave.dickPiercing + $activeSlave.anusPiercing)>> /*DESCRIPTIONS */ <br><br> Piercings: <<if _piercingCount == 0>> Her smooth $activeSlave.skin skin is completely unpierced. <</if>> <<if $activeSlave.earPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<earPiercingDescription>><</if>> <<if $activeSlave.nosePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nosePiercingDescription>><</if>> <<if $activeSlave.eyebrowPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<eyebrowPiercingDescription>><</if>> <<if $activeSlave.lipsPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsPiercingDescription>><</if>> <<if $activeSlave.tonguePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<tonguePiercingDescription>><</if>> <<if $activeSlave.nipplesPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<nipplesPiercingDescription>><</if>> <<if $activeSlave.areolaePiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<areolaePiercingDescription>><</if>> <<if $activeSlave.navelPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<navelPiercingDescription>><</if>> <<if $activeSlave.corsetPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<CorsetPiercingDescription>><</if>> <<if $activeSlave.clitPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<clitPiercingDescription>><</if>> <<if $activeSlave.vaginaPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaPiercingDescription>><</if>> <<if $activeSlave.dickPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickPiercingDescription>><</if>> <<if $activeSlave.anusPiercing > 0 >><br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusPiercingDescription>><</if>> <br><<chastityPiercingDescription>> /*<<earPiercingDescription>> <<nosePiercingDescription>> <<eyebrowPiercingDescription>> <<lipsPiercingDescription>> <<tonguePiercingDescription>> <<nipplesPiercingDescription>> <<areolaePiercingDescription>> <<navelPiercingDescription>> <<CorsetPiercingDescription>> <<clitPiercingDescription>> <<vaginaPiercingDescription>> <<dickPiercingDescription>> <<anusPiercingDescription>> <<chastityPiercingDescription>>*/ /* Apply piercings */ <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose piercing style: <<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>> <<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>> <<if $piercingLevel != 3>>| [[Smart|Body Modification][$piercingLevel = 3]]<<else>>| Smart<</if>> <<if $piercingLevel != 0>>| [[Remove|Body Modification][$piercingLevel = 0]]<<else>>| Remove<</if>> <<if $piercingLevel == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Lightly// pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 1>><<set $activeSlave.earPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing != 1>><<set $activeSlave.nosePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing != 1>><<set $activeSlave.eyebrowPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing != 1>><<set $activeSlave.lipsPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing != 1>><<set $activeSlave.tonguePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipplesPiercing != 1 && >><<set $activeSlave.nipplesPiercing = 1>><<set $cash -= $modCost>><</if>> <</if>> <<if $activeSlave.areolaePiercing != 1>><<set $activeSlave.areolaePiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing != 1>><<set $activeSlave.corsetPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing != 1>><<set $activeSlave.navelPiercing = 1>> <<set $cash -= $modCost>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 1>><<set $activeSlave.clitPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>><<set $activeSlave.vaginaPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>><<set $activeSlave.dickPiercing = 1>> <<set $cash -= $modCost>><</if>> <</if>> <<if $activeSlave.anusPiercing != 1>><<set $activeSlave.anusPiercing = 1>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 1>> | [[Ear|Body Modification][$activeSlave.earPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing != 1>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing != 1>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing != 1>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipplesPiercing != 1>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.areolaePiercing != 1>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing != 1>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 1, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing != 1>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 1, $cash -= $modCost]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 1>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 1>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 1>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 1>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 1, $cash -= $modCost]]<</if>> <</if>> <<if $piercingLevel == 2>> <br>&nbsp;&nbsp;&nbsp;&nbsp; ''Heavily'' pierce $possessive: <<link "Entire body">> <<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <</if>> <<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>> <<set $cash -= $modCost, $degradation += 1>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing != 2>> | [[Ear|Body Modification][$activeSlave.earPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nosePiercing != 2>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.lipsPiercing != 2>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.tonguePiercing != 2>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.nipples != "fuckable">> <<if $activeSlave.nipplesPiercing != 2>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $activeSlave.areolaePiercing != 2>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.corsetPiercing != 2>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if $activeSlave.navelPiercing != 2>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <<else>> <<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickPiercing != 2>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $activeSlave.anusPiercing != 2>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 2, $cash -= $modCost,$degradation += 1]]<</if>> <</if>> <<if $piercingLevel == 3>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.clitPiercing != 3>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $object a [[smart piercing?|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs <<print cashFormat($SPcost)>>, unlocks options to mold sexuality// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $pronounCap already has a smart piercing! <</if>> <</if>> <</if>> <<if $piercingLevel == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Remove piercings from: /* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */ <<link "Everywhere">> <<if $activeSlave.earPiercing > 0>><<set $activeSlave.earPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nosePiercing > 0>><<set $activeSlave.nosePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.eyebrowPiercing > 0>><<set $activeSlave.eyebrowPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.lipsPiercing > 0>><<set $activeSlave.lipsPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.tonguePiercing > 0>><<set $activeSlave.tonguePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.nipplesPiercing > 0>><<set $activeSlave.nipplesPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.areolaePiercing > 0>><<set $activeSlave.areolaePiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.corsetPiercing > 0>><<set $activeSlave.corsetPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.navelPiercing > 0>><<set $activeSlave.navelPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.clitPiercing > 0>><<set $activeSlave.clitPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.vaginaPiercing > 0>><<set $activeSlave.vaginaPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.dickPiercing > 0>><<set $activeSlave.dickPiercing = 0>> <<set $cash -= $modCost>><</if>> <<if $activeSlave.anusPiercing > 0>><<set $activeSlave.anusPiercing = 0>> <<set $cash -= $modCost>><</if>> <<goto "Body Modification">> <</link>> <<if $activeSlave.earPiercing > 0>> | [[Ear|Body Modification][$activeSlave.earPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nosePiercing > 0>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.lipsPiercing > 0>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.tonguePiercing > 0>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.nipplesPiercing > 0>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.areolaePiercing > 0>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.corsetPiercing > 0>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.navelPiercing > 0>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.vagina != -1>> <<if $activeSlave.clitPiercing > 0>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <<else>> <<if $activeSlave.clitPiercing > 0>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.vaginaPiercing > 0>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.dickPiercing > 0>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 0, $cash -= $modCost]]<</if>> <<if $activeSlave.anusPiercing > 0>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 0, $cash -= $modCost]]<</if>> <</if>> <br><br> /* TATTOOS */ Tattoos: <<if $activeSlave.shouldersTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<shouldersTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.lipsTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<lipsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.boobsTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<boobsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.armsTat != 0 && $activeSlave.amp != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<armsTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.backTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<backTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.stampTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<stampTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.buttTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<buttTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.vaginaTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<vaginaTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.dickTat != 0 && $activeSlave.dick > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<dickTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.anusTat != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<anusTatDescription>><<set _hasTat = 1>><</if>> <<if $activeSlave.legsTat != 0 && $activeSlave.amp != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<legsTatDescription>><<set _hasTat = 1>><</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a tattoo style: /* If/else is here so a "highlighted" option is never a link. */ <<if $tattooChoice != "tribal patterns">>[[Tribal patterns|Body Modification][$tattooChoice = "tribal patterns"]]<<else>>Tribal patterns<</if>> <<if $tattooChoice != "flowers">> | [[Flowers|Body Modification][$tattooChoice = "flowers"]]<<else>>| Flowers<</if>> <<if $tattooChoice != "counting">> | [[Counting|Body Modification][$tattooChoice = "counting"]]<<else>>| Counting<</if>> <<if $tattooChoice != "advertisements">> | [[Advertisements|Body Modification][$tattooChoice = "advertisements"]]<<else>>| Advertisements<</if>> <<if $tattooChoice != "rude words">> | [[Rude words|Body Modification][$tattooChoice = "rude words"]]<<else>>| Rude words<</if>> <<if $tattooChoice != "degradation">> | [[Degradation|Body Modification][$tattooChoice = "degradation"]]<<else>>| Degradation<</if>> <<if $tattooChoice != "Asian art">> | [[Asian art|Body Modification][$tattooChoice = "Asian art"]] <<else>>| Asian art<</if>> <<if $tattooChoice != "scenes">> | [[Scenes|Body Modification][$tattooChoice = "scenes"]]<<else>>| Scenes<</if>> <<if $tattooChoice != "bovine patterns">> | [[Bovine|Body Modification][$tattooChoice = "bovine patterns"]]<<else>>| Bovine<</if>> <<if $tattooChoice != "permanent makeup">> | [[Permanent makeup|Body Modification][$tattooChoice = "permanent makeup"]]<<else>>| Permanent makeup<</if>> <<if $tattooChoice != "sacrilege">> | [[Sacrilege|Body Modification][$tattooChoice = "sacrilege"]]<<else>>| Sacrilege<</if>> <<if $tattooChoice != "sacrament">> | [[Sacrament|Body Modification][$tattooChoice = "sacrament"]]<<else>>| Sacrament<</if>> <<if $tattooChoice != "possessive">> | [[Possessive|Body Modification][$tattooChoice = "possessive"]]<<else>>| Possessive<</if>> <<if $tattooChoice != "paternalist">> | [[Paternalist|Body Modification][$tattooChoice = "paternalist"]]<<else>>| Paternalist<</if>> <<if $activeSlave.anusTat == 0>> <<if $tattooChoice != "bleached">>| [[Bleach|Body Modification][$tattooChoice = "bleached",$cash -= $modCost]]<<else>>| Bleach<</if>> <</if>> <<if _hasTat == 1>> <<if $tattooChoice !== 0>> | //[[Remove a tattoo|Body Modification][$tattooChoice = 0]]//<<else>>| Remove a tattoo<</if>> <</if>> <<if def $tattooChoice>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $tattooChoice == 0>> Clean the ink off of $object: <<elseif $tattooChoice == "counting">> Add tallies of $possessive sexual exploits to $object: <<elseif $tattooChoice == "bleached">> Bleach $possessive: <<else>> Add $tattooChoice to $possessive: <</if>> <<if ($tattooChoice != "bleached") && ($tattooChoice != "permanent makeup")>> <<link "Entire body">> <<set _degradationTemp = 0>> <<if $activeSlave.boobsTat != $tattooChoice>> <<set $activeSlave.boobsTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.buttTat != $tattooChoice>> <<set $activeSlave.buttTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.vaginaTat != $tattooChoice>> <<set $activeSlave.vaginaTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickTat != $tattooChoice && $tattooChoice != "scenes">> <<set $activeSlave.dickTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <</if>> <<if $activeSlave.lipsTat != $tattooChoice>> <<if $tattooChoice == "scenes">> <<set $activeSlave.lipsTat = "permanent makeup">> <<else>> <<set $activeSlave.lipsTat = $tattooChoice>> <</if>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if ($tattooChoice == "Asian art" || $tattooChoice == "scenes") && $activeSlave.anusTat == "bleached">> <<set $activeSlave.anusTat = "bleached">> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <<elseif $activeSlave.anusTat != $tattooChoice>> <<set $activeSlave.anusTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.shouldersTat != $tattooChoice>> <<set $activeSlave.shouldersTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> <<set $activeSlave.backTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != $tattooChoice>> <<set $activeSlave.armsTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if $activeSlave.legsTat != $tattooChoice>> <<set $activeSlave.legsTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <</if>> <<if $activeSlave.stampTat != $tattooChoice>> <<set $activeSlave.stampTat = $tattooChoice>> <<set $cash -= $modCost>> <<set _degradationTemp += 1>> <</if>> <<if !["tribal patterns", "flowers", "paternalist", 0].includes($tattooChoice)>> <<set $degradation += _degradationTemp>> <</if>> <<goto "Body Modification">> <</link>> <</if>> <<if $tattooChoice == 0>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if ($activeSlave.dick > 0)>> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<elseif $tattooChoice == "permanent makeup">> [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]] <<elseif $tattooChoice == "bleached">> [[Asshole|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]] <<else>> <<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $tattooChoice != "scenes">> <<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>> <<if $activeSlave.dick > 0 && $tattooChoice != "scenes">> <<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if ($tattooChoice != "Asian art") && ($tattooChoice != "scenes")>> <<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <<if $activeSlave.amp != 1>> <<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>> <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.belly >= 10000 && $activeSlave.bellyPreg < 450000 && $activeSlave.bellyFluid < 5000>> <<if $activeSlave.bellyTat == 0>> $pronounCap has no navel tattoos. <<else>> $possessiveCap navel is tattooed with $activeSlave.bellyTat. <</if>> <<if $activeSlave.bellyTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Heart|Body Modification][$activeSlave.bellyTat = "a heart",$cash -= $modCost]] | [[Star|Body Modification][$activeSlave.bellyTat = "a star",$cash -= $modCost]] | [[Butterfly|Body Modification][$activeSlave.bellyTat = "a butterfly",$cash -= $modCost,$degradation += 1]] <</if>> <<if $activeSlave.bellyTat != 0>> //[[Remove tattoos|Body Modification][$activeSlave.bellyTat = 0,$cash -= $modCost]]// <</if>> <<elseif $activeSlave.bellyPreg >= 450000>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but $possessive brood is too active to permit the needle to do its work. <<elseif $activeSlave.bellyFluid >= 10000>> $possessiveCap middle is large and taut enough to be a suitable canvas for a navel focused tattoo, but the pressure applied to $possessive stomach will likely force $object to release her contents. <<else>> $possessiveCap middle isn't large enough to be a suitable canvas for a navel focused tattoo. <</if>> <br> <br>&nbsp;&nbsp;&nbsp;&nbsp; Custom Tats: <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use complete sentences, make a description of it// <<if $activeSlave.lipsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom face tattoo: <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat "Slave Interact">> <</if>> <<if $activeSlave.shouldersTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom shoulder tattoo: <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat "Slave Interact">> <</if>> <<if $activeSlave.armsTat == 0 && $activeSlave.amp != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom arm tattoo: <<textbox "$activeSlave.armsTat" $activeSlave.armsTat "Slave Interact">> <</if>> <<if $activeSlave.boobsTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tit tattoo: <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat "Slave Interact">> <</if>> <<if $activeSlave.backTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom back tattoo: <<textbox "$activeSlave.backTat" $activeSlave.backTat "Slave Interact">> <</if>> <<if $activeSlave.stampTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom tramp stamp (lower back tattoo): <<textbox "$activeSlave.stampTat" $activeSlave.stampTat "Slave Interact">> <</if>> <<if $activeSlave.buttTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom butt tattoo (lower back tattoo): <<textbox "$activeSlave.buttTat" $activeSlave.buttTat "Slave Interact">> <</if>> <<if $activeSlave.dickTat == 0 && $activeSlave.dick != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom dick tattoo: <<textbox "$activeSlave.dickTat" $activeSlave.dickTat "Slave Interact">> <</if>> <<if $activeSlave.vaginaTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom pubic tattoo: <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat "Slave Interact">> <</if>> <<if $activeSlave.anusTat == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom anus tattoo (lower back tattoo): <<textbox "$activeSlave.anusTat" $activeSlave.anusTat "Slave Interact">> <</if>> <<if $activeSlave.legsTat == 0 && $activeSlave.amp != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Give $possessive a custom leg tattoo: <<textbox "$activeSlave.legsTat" $activeSlave.legsTat "Slave Interact">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.customTat == "")>> Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <<else>> $pronounCap <<if _hasTat == 1>>also<</if>> has a custom tattoo: $activeSlave.customTat Change it here: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> <</if>> <<if $activeSlave.customTat != "">> //[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]// <</if>> <br><br> /* Branding */ Branding: <<if $activeSlave.brand != 0>> <<brandDescription>> [[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]] <<else>> Her skin is unmarked. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Use ''$brandDesign'' or choose another brand: [[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]] | [[Your initials|Body Modification][$brandDesign = "your initials"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[SLUT|Body Modification][$brandDesign = "SLUT"]] | [[WHORE|Body Modification][$brandDesign = "WHORE"]] | [[SLAVE|Body Modification][$brandDesign = "SLAVE"]] | [[COW|Body Modification][$brandDesign = "COW"]] | [[MEAT|Body Modification][$brandDesign = "MEAT"]] | [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]] | [[LOVER|Body Modification][$brandDesign = "LOVER"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]] | [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]] | [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; [[Lady|Body Modification][$brandDesign = "a lady silhouette"]] | [[Princess|Body Modification][$brandDesign = "a princess silhouette"]] | [[Queen|Body Modification][$brandDesign = "a queen silhouette"]] | [[Angel|Body Modification][$brandDesign = "an angel silhouette"]] | [[Devil|Body Modification][$brandDesign = "a devil silhouette"]] <<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>> | //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> | //FS// [[Birth Count|Body Modification][$brandDesign = "the number of children "+$pronoun+" has birthed"]] <</if>> <<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>> | //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>> <<if ($arcologies[0].FSPaternalist != "unset")>> | //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> | //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>> <<if ($arcologies[0].FSBodyPurist != "unset")>> | //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset")>> | //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist != "unset")>> | //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset")>> | //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> | //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset")>> | //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset")>> | //FS// [[Weight Record|Body Modification][$brandDesign = $possessive+" highest weigh-in"]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence != "unset") && $PC.refreshmentType == 2>> | //FS// [[Favorite Food|Body Modification][$brandDesign = "a big helping of "+$PC.refreshment]] <</if>> <<if ($arcologies[0].FSPastoralist != "unset")>> | //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> | //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> | //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>> <<if ($arcologies[0].FSRomanRevivalist != "unset")>> | //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>> <<if ($arcologies[0].FSAztecRevivalist != "unset")>> | //FS// [[Seven Serpents|Body Modification][$brandDesign = "the symbol of the Aztec gods"]] <</if>> <<if ($arcologies[0].FSEgyptianRevivalist != "unset")>> | //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>> <<if ($arcologies[0].FSEdoRevivalist != "unset")>> | //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>> <<if ($arcologies[0].FSArabianRevivalist != "unset")>> | //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>> <<if ($arcologies[0].FSChineseRevivalist != "unset")>> | //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Or design your own: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word// <br>&nbsp;&nbsp;&nbsp;&nbsp; Choose a site for branding: [[Ears|Body Modification][$brandTarget = "ear"]] | [[Cheeks|Body Modification][$brandTarget = "cheek"]] | [[Shoulders|Body Modification][$brandTarget = "shoulder"]] | [[Breasts|Body Modification][$brandTarget = "breast"]] <<if $activeSlave.amp == 0>> | [[Arm, upper|Body Modification][$brandTarget = "upper arm"]] | [[Arm, lower|Body Modification][$brandTarget = "lower arm"]] | [[Wrist|Body Modification][$brandTarget = "wrist"]] | [[Hand|Body Modification][$brandTarget = "hand"]] <</if>> | [[Buttocks|Body Modification][$brandTarget = "buttock"]] <<if $activeSlave.amp == 0>> | [[Thigh|Body Modification][$brandTarget = "thigh"]] | [[Calf|Body Modification][$brandTarget = "calve"]] | [[Ankle|Body Modification][$brandTarget = "ankle"]] | [[Feet|Body Modification][$brandTarget = "foot"]] <</if>> | [[Neck|Body Modification][$brandTarget = "neck"]] | [[Chest|Body Modification][$brandTarget = "chest"]] | [[Belly|Body Modification][$brandTarget = "belly"]] | [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]] | [[Back|Body Modification][$brandTarget = "back"]] | [[Lower Back|Body Modification][$brandTarget = "lower back"]] /* Branding expansion contributed by Anon1888 */ <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($brandTarget == "neck" || $brandTarget == "chest" || $brandTarget == "belly" || $brandTarget == "pubic mound" || $brandTarget == "back" || $brandTarget == "lower back")>> [[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]] with $brandDesign on the $brandTarget. <<else>> Brand $object now with ''$brandDesign'' on the <<link "left">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("left " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, the <<link "right">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<set $activeSlave.brandLocation = ("right " + $brandTarget)>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>> $brandTarget, or <<link "both">> <<set $brandApplied = 1>> <<set $activeSlave.brand = $brandDesign>> <<if $brandTarget == "ear">> <<set $activeSlave.brandLocation = "ears">> <<elseif $brandTarget == "cheek">> <<set $activeSlave.brandLocation = "cheeks">> <<elseif $brandTarget == "shoulder">> <<set $activeSlave.brandLocation = "shoulders">> <<elseif $brandTarget == "breast">> <<set $activeSlave.brandLocation = "breasts">> <<elseif $brandTarget == "upper arm">> <<set $activeSlave.brandLocation = "upper arms">> <<elseif $brandTarget == "lower arm">> <<set $activeSlave.brandLocation = "lower arms">> <<elseif $brandTarget == "wrist">> <<set $activeSlave.brandLocation = "wrists">> <<elseif $brandTarget == "hand">> <<set $activeSlave.brandLocation = "hands">> <<elseif $brandTarget == "buttock">> <<set $activeSlave.brandLocation = "buttocks">> <<elseif $brandTarget == "thigh">> <<set $activeSlave.brandLocation = "thighs">> <<elseif $brandTarget == "calve">> <<set $activeSlave.brandLocation = "calves">> <<elseif $brandTarget == "ankle">> <<set $activeSlave.brandLocation = "ankles">> <<elseif $brandTarget == "foot">> <<set $activeSlave.brandLocation = "feet">> <</if>> <<set $cash -= $modCost>> <<set $degradation += 10>> <<goto "Body Modification">> <</link>>? <</if>> //Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
NurseryAnon/fc
src/uncategorized/bodyModification.tw
tw
bsd-3-clause
62,394
:: Body Modification Degradation <<if ($degradation == 0)>> <<goto "Slave Interact">> <<else>> <<goto "Body Modification Reaction">> <</if>>
NurseryAnon/fc
src/uncategorized/bodyModificationDegradation.tw
tw
bsd-3-clause
144
:: Body Modification Reaction <<nobr>> <<set $nextButton = "Continue">> <<set $nextLink = "Slave Interact">> As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, you vividly describe her new appearance. Her mind hangs on every word that leaves your mouth<</if>>. <<if ($brandApplied == 1)>> The smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@ <<set $brandApplied = 0>> <<set $activeSlave.health -= 10>> <</if>> <<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>> She is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission. <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>> She is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this. <<set $activeSlave.devotion -= 10>> <<set $activeSlave.trust -= 10>> <<elseif ($degradation > 10)>> She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>> She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 4)>> She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes. <<set $activeSlave.devotion += 4>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>> She is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust. <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>> She is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will. <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<elseif ($degradation > 1)>> She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work. <<set $activeSlave.devotion += 4>> <<else>> She shows no real reaction to your modifications. <</if>> <<set $degradation = 0>> <</nobr>>\
NurseryAnon/fc
src/uncategorized/bodyModificationReaction.tw
tw
bsd-3-clause
2,938
:: Bodyguard Workaround [silently] <<if $Bodyguard != 0>> <<removeJob $Bodyguard "guard you">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "guard you">> <<set $Bodyguard = $slaves[$i]>> <</if>> <<goto "Main">>
NurseryAnon/fc
src/uncategorized/bodyguardWorkaround.tw
tw
bsd-3-clause
218
:: Brothel [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length, $Flag = 0>> <<if $brothelName != "the Brothel">> <<set $brothelNameCaps = $brothelName.replace("the ", "The ")>> <</if>> <<brothelAssignmentFilter>> $brothelNameCaps <<switch $brothelDecoration>> <<case "Roman Revivalist">> is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Supremacist">> is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Paternalist">> is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Pastoralist">> is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted. <<case "Maturity Preferentialist">> is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> is decorated to look like the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Hedonistic">> is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <<default>> is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise $brothelNameCaps. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> The ads are shown on media across $arcologies[0].name. <<if ($brothelAdsXX == 1) && ($brothelAdsImplanted == 1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>> As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits. <<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>> As a result, $brothelName is known as the place to go if you want to rent<<if $brothelAdsPreg == 1>> a pregnant<</if>><<if $brothelAdsStacked == 1>><<if $brothelAdsPreg != 1>> an<</if>> oppai<</if>> loli. <<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>> As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>> As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy. <<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>> As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass. <</if>> <</if>> <<if $brothelSlaves > 2>> $brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $brothelSlaves > 0>> $brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle. <<elseif $Madam != 0>> $Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts. <<else>> $brothelNameCaps is empty and desolate. <<link "Decommission the brothel" "Main">> <<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard", $brothelAdsSpending = 0>> <<set _broth = $sectors.findIndex(function(s) { return s.type == "Brothel"; })>> <<if _broth != -1>> <<set $sectors[_broth].type = "Shops">> <</if>> <</link>> <</if>> <<if $brothelSlaves > 0>> <<if $Madam != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $brothelSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Brothel">> <<if $Madam != 0>> <<assignJob $Madam "rest">> <</if>> <<for $brothelSlaves > 0>> <<assignJob $slaves[$slaveIndices[$BrothiIDs[0]]] "whore">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> <br>It can support $brothel whores. Currently there <<if $brothelSlaves == 1>>is<<else>>are<</if>> $brothelSlaves whore<<if $brothelSlaves != 1>>s<</if>> at $brothelNameCaps. [[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <<if $Madam != 0>> <br> <<if $MadamIgnoresFlaws != 1>> $Madam.slaveName will attempt to fix flaws in whores serving under her. [[Ignore flaws|Brothel][$MadamIgnoresFlaws = 1]] <<else>> $Madam.slaveName has been instructed to ignore flaws in the whores serving under her. [[Fix flaws|Brothel][$MadamIgnoresFlaws = 0]] <</if>> <</if>> <br> <<if $brothelUpgradeDrugs == 1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying a moderate dosage of aphrodisiac. [[Increase the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 2]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs if disabled, and raise them if increased// <<elseif $brothelUpgradeDrugs == 2>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying an extreme dosage of aphrodisiac. [[Decrease the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 1]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs// <<elseif $brothelUpgradeDrugs == 0.1>> It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs// <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 0.1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <br>$brothelNameCaps is <<if $brothelAdsSpending > 0>> the subject of an active ad campaign. <<else>> not being advertised. <</if>> <<link "Manage brothel advertisements" "Brothel Advertisement">><<set $nextLink = passage(), $nextButton = "Back">><</link>> <!-- Statistics output --> <<BrothelStatistics 1>> <br><br> <<if $Madam != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Madam. [[Appoint one|Madam Select]] <</if>> <br><br> <<if ($brothel <= $brothelSlaves)>> ''$brothelNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $brothelSlaves)>> <<link "''Send a slave to $brothelName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $brothelSlaves > 0>> | <<link "''Bring a slave out of $brothelName''">> <<replace #ComingGoing>> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$brothelNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter >> <span id="ComingGoing"> <<brothelAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/brothel.tw
tw
bsd-3-clause
14,067
:: Brothel Advertisement <<nobr>> <<switch $brothelDecoration>> <<case "Roman Revivalist">> $brothelNameCaps is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back. <<case "Aztec Revivalist">> $brothelNameCaps is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing. <<case "Egyptian Revivalist">> $brothelNameCaps is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them. <<case "Edo Revivalist">> $brothelNameCaps is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them. <<case "Arabian Revivalist">> $brothelNameCaps is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain. <<case "Chinese Revivalist">> $brothelNameCaps is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one. <<case "Chattel Religionist">> $brothelNameCaps is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public. <<case "Degradationist">> $brothelNameCaps is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls. <<case "Repopulation Focus">> $brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap. <<case "Eugenics">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations. <<case "Asset Expansionist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. <<case "Transformation Fetishist">> $brothelNameCaps is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail. <<case "Gender Radicalist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress. <<case "Gender Fundamentalist">> $brothelNameCaps is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act. <<case "Physical Idealist">> $brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts. <<case "Subjugationist">> $brothelNameCaps is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents. <<case "Supremacist">> $brothelNameCaps is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people. <<case "Paternalist">> $brothelNameCaps is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room. <<case "Maturity Preferentialist">> $brothelNameCaps is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on. <<case "Youth Preferentialist">> $brothelNameCaps is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some. <<case "Body Purist">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love. <<case "Slimness Enthusiast">> $brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving. <<case "Pastoralist">> $brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted. <<case "Hedonistic">> $brothelNameCaps is comfortable and full of soft couches and chairs for its' overweight whores to lounge upon between clients <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>and enjoy a plate of snacks<<else>>and enjoy a big cup of slave food<</if>>. The smells of fresh baked goods are pumped into the facility to mask the smell of sweat. It's not unusual for a client to fuck a whore right on her chosen couch, since the effort of moving is often too much. <</switch>> <<if $brothelAdsSpending > 0>> Screens outside the entrance are showing porn to advertise the brothel. <<if $brothelAdsOld == 1>> The featured slave actresses are all MILFs. <<elseif $brothelAdsOld == -1>> The featured slave actresses are all nice and young. <<elseif $brothelAdsOld == -2>> The featured slave actresses are all teenagers. <<elseif $brothelAdsOld == -3>> The featured slave actresses are all lolis. <<else>> The featured slave actresses vary in age. <</if>> <<if $brothelAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $brothelAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $brothelAdsImplanted == 1>> most of these are augmented by implants. <<elseif $brothelAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $brothelAdsPreg == 1>> Most of slaves have firm, rounded bellies. <<elseif $brothelAdsPreg == -1>> Most of the slaves have firm, flat bellies. <<else>> Some of the slaves are pregnant. <</if>> <<if $brothelAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $brothelAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The slaves in the ads are <<if $brothelAdsXX == 1>> sucking dick and taking cock in their pussies and asses. <<elseif $brothelAdsXX == -1>> sucking cock and being assfucked while their dicks flop around. <<else>> sucking dick and taking anal, and the ones that have pussies are being fucked there, too. <</if>> <</if>> <<if $brothelAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores. <<elseif $brothelAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across the arcology. <<elseif $brothelAdsSpending >= 3000>> Advertisements based on these scenes are run in media across the arcology. <<elseif $brothelAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $brothelAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring customers into the brothel. <</if>> <</nobr>> <<nobr>> You are spending <<print cashFormat($brothelAdsSpending)>> each week to advertise the brothel. <<if $brothelAdsSpending > 900>> <<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $brothelAdsSpending < 5000>> <<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Brothel Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> <<if $seePreg != 0>> Pregnancy: <<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>> <<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>> <br> <</if>> Age: <<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld = -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld = -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seeDicks != 0>> Genitalia: <<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
NurseryAnon/fc
src/uncategorized/brothelAdvertisement.tw
tw
bsd-3-clause
11,919
:: Brothel Report [nobr] <span id="brothelstats"> </span> <<SlaveSort $BrothiIDs>> <<set _DL = $BrothiIDs.length, $brothelSlaves = _DL, _SL = $slaves.length, $legendaryWhoreID = 0, $madamCashBonus = 0, _FLsFetish = 0, _profits = 0>> <<set $legendaryWombID = 0>> <<set _modded = 0, _old = 0, _pure = 0, _slim = 0, _implanted = 0, _stacked = 0, _unmodded = 0, _XX = 0, _XY = 0, _young = 0, _pregYes = 0, _pregNo = 0, _minBonus = 50, _maxBonus = 150>> <!-- Statistics gathering --> <<set $facility = $facility || {}, $facility.brothel = initFacilityStatistics($facility.brothel)>> <<if ($Madam != 0)>> <<set _FLs = $slaveIndices[$Madam.ID]>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 45>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 45>> <<set $slaves[_FLs].trust += 5>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($Madam, $facility.brothel)>> <<set $Madam = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Madam>> is serving as the Madam. <<if $Madam.relationship == -3 && $Madam.devotion > 50>> As your loving wife, she does her best to attract attention to your brothel. <<set $madamCashBonus += 0.25>> <</if>> <<if (_FLsFetish == 1)>> She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@ <<elseif (_FLsFetish == 2)>> She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@ <</if>> <<if ($Madam.whoreSkill <= 10)>> Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little. <<elseif ($Madam.whoreSkill <= 30)>> $Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.05>> <<elseif ($Madam.whoreSkill <= 60)>> $Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.1>> <<elseif ($Madam.whoreSkill < 100)>> $Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName. <<set $madamCashBonus += 0.15>> <<else>> $Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName. <<set $madamCashBonus += 0.20>> <</if>> <<if ($Madam.actualAge > 35)>> Her age and experience also contribute. <<set $madamCashBonus += 0.05>> <<elseif $AgePenalty == 0>> <<set $madamCashBonus += 0.05>> <</if>> <<if setup.madamCareers.includes($Madam.career)>> She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <<elseif $Madam.skillMD >= $masteredXP>> She has experience from working for you that helps her in the seedy business of selling other people's bodies for sex. <<set $madamCashBonus += 0.05>> <<else>> <<set $slaves[_FLs].skillMD += random(1,($Madam.intelligence+4)*2)>> <</if>> <<if ($Madam.intelligence > 0)>> She is a clever manager. <<set $madamCashBonus += 0.05*$Madam.intelligence>> <</if>> <<if ($Madam.dick > 2) && (canPenetrate($Madam))>> Her turgid dick helps her manage the bitches. <<set $madamCashBonus += 0.05>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if $Madam.rivalryTarget == $slaves[$i].ID>> She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, to service all the men in the brothel. <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 2>> <<if canDoVaginal($slaves[$i])>> <<set $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<set $slaves[$i].analCount += 10, $analTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <</if>> <<set $slaves[$i].oralCount += 10, $oralTotal += 10>> <<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>> <<if random(1,100) > 65>> <<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Madam.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her. <<set $slaves[$i].devotion++, $madamCashBonus -= 0.05>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Madam.ID || $slaves[$i].father == $Madam.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif $slaves[$i].ID == $Madam.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <<elseif areSisters($slaves[$i], $Madam) == 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<elseif $Madam.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is treated well and showing off her skills. <<set $slaves[$i].trust++, $madamCashBonus += 0.05>> <</if>> <<if $slaves[$i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">> She makes sure to promote $slaves[$i].slaveName, the famed whore, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">> She makes sure to promote $slaves[$i].slaveName, the famed entertainer, in order to capitalize on her popularity. <<set $madamCashBonus += 0.15>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">> <<if ($arcologies[0].FSPhysicalIdealist != "unset")>> <<if ($slaves[$i].muscles > 60) && ($slaves[$i].weight < 30) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She shows off how even a cow like $slaves[$i].slaveName can achieve physical perfection. <<set $madamCashBonus += 0.15>> <<else>> A<<if ($slaves[$i].muscles < 30)>>n unmuscled,<</if>><<if ($slaves[$i].weight > 30)>> fat,<</if>> 'prestigious' <<if ($slaves[$i].lactation > 0)>>cow<<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>mass of titflesh<<else>>slave<</if>> like $slaves[$i].slaveName is woefully out of fashion, so $Milkmaid.slaveName tries to draw attention away from her. <</if>> <<else>> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She makes sure to massage $slaves[$i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her. <<set $madamCashBonus += 0.10>> <<else>> She would like to show off $slaves[$i].slaveName's huge udders, but $slaves[$i].slaveName <<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>> doesn't exactly have huge udders anymore. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($slaves[$i].balls == 0) && ($slaves[$i].dick == 0) && ($slaves[$i].vagina > -1)>> She uses $slaves[$i].slaveName as an example of how even a huge-balled freak like her can be restored to proper femininity. <<set $madamCashBonus += 0.20>> <<else>> She tries to hide $slaves[$i].slaveName, 'her' body being notorious for defiance of conventional femininity. <</if>> <<else>> <<if (($slaves[$i].balls > 5) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>> She shows off $slaves[$i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms. <<set $madamCashBonus += 0.15>> <<else>> She would love to show off $slaves[$i].slaveName's copious loads, but $slaves[$i].slaveName<<if $slaves[$i].dick == 0>> doesn't have a dick.<<elseif $slaves[$i].balls == 0>>'s not producing cum. <<else>>'s orgasms just aren't messy enough. <</if>> <</if>> <</if>> <<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 5000>> She makes sure $slaves[$i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest. <<set $madamCashBonus -= 0.05>> <<elseif canGetPregnant($slaves[$i])>> She makes sure to play off $slaves[$i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child. <<set $madamCashBonus += 0.15>> <<else>> She would love to play off of $slaves[$i].slaveName's fame and fertility, but unfortunately she <<if $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 1500>>is already pregnant and not far enough along to show it<<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].bellyPreg < 5000>>already pregnant, but not enough to be exciting<<else>>is unable to get knocked up<</if>>. <</if>> <</if>> <</for>> <<set _oldCash = $cash>> <<if (_DL < 5)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "whore")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 5)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <<else>> <<silently>><<include "SA whore">><</silently>> <</if>> <<set _seed = $cash-_oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;<<print cashFormat(_seed)>>@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if _DL != 1>>''There are _DL slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>> <</if>> <<if $Madam != 0>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the Madam. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Madam = $slaves[_FLs]>> <<if isSlim($slaves[_FLs])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[_FLs])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[_FLs])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[_FLs])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[_FLs])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[_FLs])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[_FLs])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[_FLs])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[_FLs])>> <<set _pregNo += 1>> <</if>> <</if>> <<if (_DL > 0)>> <<set _healthBonus = 0, _aphrod = 0>> <<if ($brothelUpgradeDrugs == 1)>> <<set _healthBonus += 1, _aphrod = 1>> <<elseif ($brothelUpgradeDrugs == 2)>> <<set _healthBonus += 3, _aphrod = 2>> <</if>> <<set _oldCash = $cash>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$BrothiIDs[_dI]]>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].broodmother == 0) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($legendaryWhoreID == 0) && ($slaves[$i].whoreSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWhoreID = $slaves[$i].ID>> <</if>> /* Perform facility based rule changes */ <<set $slaves[$i].health += _healthBonus, $slaves[$i].aphrodisiacs = _aphrod>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "normal">> <</switch>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif $slaves[$i].health < -40>> <<set $slaves[$i].health += 15>> <<elseif $slaves[$i].health < 0>> <<set $slaves[$i].health += 10>> <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> <<set $slaves[$i].energy++>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is working out of $brothelName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA whore">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA whore">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if isSlim($slaves[$i])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[$i])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[$i])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[$i])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[$i])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[$i])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[$i])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[$i])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[$i])>> <<set _pregNo += 1>> <</if>> <<if $brothelAdsSpending != 0>> <<set _seed = 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> <<set _seed++>> <</if>> <<elseif $brothelAdsStacked == -1>> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3) && ($slaves[$i].weight <= 10) && ($slaves[$i].muscles <= 95)>> <<set _seed++>> <</if>> <</if>> <<set _PierceC = ($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing)>> <<if $brothelAdsModded == 1>> <<if (_PierceC > 8)>> <<if ($slaves[$i].lipsTat != 0) && ($slaves[$i].buttTat != 0) && ($slaves[$i].anusTat != 0) && ($slaves[$i].vaginaTat != 0) && ($slaves[$i].boobsTat != 0)>> <<set _seed++>> <</if>> <</if>> <<elseif $brothelAdsModded == -1>> <<if (_PierceC < 3)>> <<if ($slaves[$i].lipsTat == 0) && ($slaves[$i].buttTat == 0) && ($slaves[$i].vaginaTat == 0) && ($slaves[$i].boobsTat == 0)>> <<set _seed++>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].bellyPreg >= 5000) || ($slaves[$i].bellyImplant >= 5000)>> <<set _seed++>> <</if>> <<elseif $brothelAdsPreg == -1>> <<if ($slaves[$i].belly < 100) && ($slaves[$i].weight < 30) && (!setup.fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant <= 0)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0) && ($slaves[$i].buttImplant > 0) && ($slaves[$i].waist < -95) && ($slaves[$i].lipsImplant > 0) && ($slaves[$i].bellyImplant >= 1500)>> <<set _seed++>> <</if>> <<elseif $brothelAdsImplanted == -1>> <<if $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist >= -95 && $slaves[$i].lipsImplant == 0 && $slaves[$i].faceImplant < 30 && $slaves[$i].bellyImplant <= 0>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -1>> <<if ($slaves[$i].physicalAge < 30) && ($slaves[$i].physicalAge >= 18)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -2>> <<if ($slaves[$i].physicalAge <= 18) && ($slaves[$i].physicalAge >= 13)>> <<set _seed++>> <</if>> <<elseif $brothelAdsOld == -3>> <<if ($slaves[$i].physicalAge < 13)>> <<set _seed++>> <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set _seed++>> <</if>> <<elseif $brothelAdsXX == -1>> <<if ($slaves[$i].dick > 0)>> <<set _seed++>> <</if>> <</if>> <<if _seed > 0>> <<set _adsIncome = _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome , getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <<else>> <<set _adsIncome = random(50,60) * Math.trunc($brothelAdsSpending/1000)>> <<set $cash += _adsIncome, getSlaveStatisticData($slaves[$i], $facility.brothel).adsIncome += _adsIncome>> <</if>> <</if>> <</for>> <<set _profits += $cash-_oldCash, _oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>> <br><br>&nbsp;&nbsp;&nbsp; <<if $brothelAdsSpending != 0>> An ad campaign is supporting business there, and whores that match it make more ¤. <br> <<if $brothelAdsStacked == 1>> Its advertisements feature stacked girls. <<set _ads = 1>> <<elseif $brothelAdsStacked == -1>> Its advertisements feature slim girls. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls, some that are slim and some others that are stacked. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> Most customers prefer stacked girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSSlimnessEnthusiast != "unset") && ($arcologies[0].FSSlimnessEnthusiast >= 80) >> Most customers prefer slim girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>> <<set _possibleBonuses++>> <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves. <</if>> <</if>> <</if>> Most customers don't have preferences for either slim or stacked slaves. <<set _pref = 0>> <</if>> <<if (_slim > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel are slim.<br> <<elseif (_stacked > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are stacked.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in slimness.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers preferences, but most of the girls in the brothel were not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if $brothelAdsPreg == 1>> Its advertisements feature girls that have firm, rounded bellies. <<set _ads = 1>> <<elseif $brothelAdsPreg == -1>> Its advertisements feature girls have firm, flat bellies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are pregnant. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($arcologies[0].FSRepopulationFocus >= 80)>> Most customers prefer girls with big bellies. <<set _pref = 1>> <<elseif ($arcologies[0].FSRestart != "unset") && ($arcologies[0].FSRestart >= 80)>> Most customers prefer girls with flat bellies. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>> <<set _possibleBonuses++>> <<if (_pregYes > 0) && (_pregNo > 0) && (Math.abs(_pregYes-_pregNo) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies. <</if>> <</if>> <</if>> Most customers don't have preferences for either big-bellied or flat-bellied girls. <<set _pref = 0>> <</if>> <<if (_pregNo > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have flat bellies.<br> <<elseif (_pregYes > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel have big bellies.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in belly size.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls there did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if $brothelAdsModded == 1>> Its advertisements feature girls that are heavily pierced and tattooed. <<set _ads = 1>> <<elseif $brothelAdsModded == -1>> Its advertisements feature girls that free from piercings and tattoos. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are tattooed and pierced, and some that aren't. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> Most customers prefer heavily pierced and tattooed girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>> <<set _possibleBonuses++>> <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies. <</if>> <</if>> <</if>> Most customers don't have preferences for either heavily modded or more natural slaves. <<set _pref = 0>> <</if>> <<if (_modded > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are heavily pierced and tattooed.<br> <<elseif (_unmodded > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have natural unmodded bodies.<br> <<else>> <<set _girls = 0>> Some girls in the brothel have piercings or tattoos, some do not and others have both.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) && (_pref != 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match their preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($brothelAdsSpending > 0)>> <<if ($brothelAdsImplanted == 1)>> Its advertisements feature girls that are augmented by implants or improved surgically. <<set _ads = 1>> <<elseif ($brothelAdsImplanted == -1)>> Its advertisements feature girls that have all natural bodies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are surgically improved and implanted and some that are all-natural. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset") && ($arcologies[0].FSTransformationFetishist >= 80)>> Most customers prefer heavily implanted and surgically enhanced girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80)>> Most customers prefer all-natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> Most customers don't have preferences for either all-natural or surgically enhanced and implanted girls. <<set _pref = 0>> <</if>> <<if (_implanted > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are heavily implanted or surgically enhanced.<br> <<elseif (_pure > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel have naturally pure bodies.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in body modification.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the brothel matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the brothel did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel did not match its advertisements, but since the girls in the brothel matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the brothel match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if ($brothelAdsSpending > 0)>> <<if ($brothelAdsXX == 1)>> Its advertisements feature girls with female genitalia. <<set _ads = 1>> <<elseif ($brothelAdsXX == -1)>> Its advertisements feature girls with male genitalia. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls with both male and female genitalia. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> Most customers prefer girls with pussies. <<set _pref = 1>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset") && ($arcologies[0].FSGenderRadicalist >= 80)>> Most customers prefer girls with dicks. <<set _pref = -1>> <<else>> <<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>> <<set _possibleBonuses++>> <<if (_XX > 0) && (_XY > 0) && (Math.abs(_XX-_XY) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia. <</if>> <</if>> Most customers don't have preferences for either girls with dicks or girls with pussies. <<set _pref = 0>> <</if>> <<if (_XX > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel have female genitalia.<br> <<elseif (_XY > (_DL/2))>> Most of the slaves in the brothel have male genitalia.<br> <<set _girls = -1>> <<else>> <<set _girls = 0>> The slaves in the brothel vary in genitalia.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>>in the brothel did not match the advertisements, but since the girls in the brothel matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <</if>> <<if ($brothelAdsSpending > 0)>> <<switch ($brothelAdsOld)>> <<case 1>> Its advertisements feature mature slaves. <<set _ads = 1>> <<case -1>> Its advertisements feature young slaves. <<set _ads = -1>> <<case -2>> Its advertisements feature teenagers. <<set _ads = -1>> <<case -3>> Its advertisements feature lolis. <<set _ads = -1>> <<default>> Its advertisements feature slaves of a variety of ages. <<set _ads = 0>> <</switch>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= 80)>> Most customers prefer mature girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= 80)>> Most customers prefer young girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>> <<set _possibleBonuses++>> <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> The brothel offers girls @@.yellowgreen;both@@ young and mature. <</if>> <</if>> <</if>> Most customers don't have preferences for either mature or young girls. <<set _pref = 0>> <</if>> <<if (_young > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the brothel are young.<br> <<elseif (_old > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the brothel are mature.<br> <<else>> <<set _girls = 0>> The slaves in the brothel vary in age.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($brothelAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome, _brothelBonuses++>> Its advertising matches most customers' age preferences and the girls in the brothel match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the brothel are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the brothel did not match the ages as advertised, but since the girls in the brothel matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the brothel match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>> <<set _adsIncome = _DL*random(40,60), $cash += _adsIncome, $facility.brothel.adsIncome += _adsIncome>> There is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel. <</if>> <<set _profits += $cash-_oldCash>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.brothel; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income + si.adsIncome; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.brothelAdsSpending; b.maintenance = State.variables.brothel * State.variables.facilityCost * (1.0 + 0.2 * State.variables.brothelUpgradeDrugs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome - b.totalExpenses; <</script>> $brothelNameCaps makes you @@.yellowgreen;<<print cashFormat(_profits)>>@@ this week. <<if $brothelDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<BrothelStatistics 0>> <<timed 50ms>> <<replace #brothelstats>> <<BrothelStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $Madam != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/brothelReport.tw
tw
bsd-3-clause
47,677
:: building widgets [nobr widget] /% Call as <<DisplayBuilding>> Displays the arcology as a table. Yes, I am aware this is horrible. If anyone can figure out how to get widgets to play nice with tables, or otherwise unfuck this, tell me and I'll implement it. %/ <<widget "DisplayBuilding">> <<set _Pass = passage()>> <style> table.arcology { table-layout: fixed; text-align: center; border-collapse: separate; border-spacing: 5px; border-style: hidden; empty-cells: hide; width: 70%; } table.arcology td { margin: 1px; } table.arcology col { width: 8%; } table.arcology td { border: 5px solid transparent; } td#Empty { border-color: lightgray; } td#Private { border-color: red; } td#Shops { border-color: thistle; } td#FSShops { border-color: mediumpurple; } td#Brothel { border-color: violet; } td#Club { border-color: orchid; } td#Apartments { border-color: limegreen; } td#DenseApartments { border-color: seagreen; } td#LuxuryApartments { border-color: palegreen; } td#Markets { border-color: mediumorchid; } td#CorporateMarket { border-color: purple; } td#Arcade { border-color: deeppink; } td#Pens { border-color: goldenrod; } td#Pit { border-color: orangered; } td#Manufacturing { border-color: slategray; } td#transportHub { border-color: magenta; } td#weapManu { border-color: springgreen; } td#Sweatshops { border-color: gray; } td#Barracks { border-color: olivedrab; } td#Penthouse { border-color: teal; } td#Dairy { border-color: white; } </style> <<script>> /* This code only runs once per page load */ if(!Macro.has('sectorblock')) { /* Usage: <<sectorblock sector index "other text (optional)">> */ Macro.add('sectorblock', { /* * Add sector metadata here * * base: Which passage the sector link goes to if owned. Defaults to the sector type. Unowned go to "Private" * name: The sector name. Defaults to the sector type, with spaces inserted in case of WordsLikeThis * cls: The CSS id to use for styling if owned; else uses "Private" * extra: Some (SugarCube-style) extra text to add after the link */ sectors: { LuxuryApartments: { base: 'Apartments' }, DenseApartments: { base: 'Apartments' }, Club: { extra: ' ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)' }, Brothel: { extra: ' ($brothelSlaves/<<print $brothel>><<if $Madam>>,L<</if>>)' }, CorporateMarket: { base: 'Corporate Market' }, Pit: { extra: ' ($fighterIDs.length)'}, Arcade: { extra: ' ($arcadeSlaves/<<print $arcade>>)'}, Dairy: { extra: '<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>,L<</if>>)' }, Sweatshops: { base: 'Manufacturing' }, weapManu: { base: 'weaponsManufacturing', name: 'Weapons manufacturing', cls: 'weapManu' }, transportHub: { base: 'transportHub', name: 'Transport Hub', cls: 'transportHub' }, Barracks: { base: 'Barracks', name: 'Armory' }, /* speciality shop types */ 'Subjugationist': { base: 'Shops', name: 'Subjugationist Shops', cls: 'FSShops' }, 'Supremacist': { base: 'Shops', name: 'Supremacist Shops', cls: 'FSShops' }, 'Gender Radicalist': { base: 'Shops', name: 'Gender Radicalist Shops', cls: 'FSShops' }, 'Gender Fundamentalist': { base: 'Shops', name: 'Gender Fundamentalist Shops', cls: 'FSShops' }, 'Paternalist': { base: 'Shops', name: 'Paternalist Shops', cls: 'FSShops' }, 'Degradationist': { base: 'Shops', name: 'Degradationist Shops', cls: 'FSShops' }, 'Body Purist': { base: 'Shops', name: 'Body Purist Shops', cls: 'FSShops' }, 'Transformation Fetishist': { base: 'Shops', name: 'Transformation Fetishist Shops', cls: 'FSShops' }, 'Youth Preferentialist': { base: 'Shops', name: 'Youth Preferentialist Shops', cls: 'FSShops' }, 'Maturity Preferentialist': { base: 'Shops', name: 'Maturity Preferentialist Shops', cls: 'FSShops' }, 'Slimness Enthusiast': { base: 'Shops', name: 'Slimness Enthusiast Shops', cls: 'FSShops' }, 'Asset Expansionist': { base: 'Shops', name: 'Asset Expansionist Shops', cls: 'FSShops' }, 'Pastoralist': { base: 'Shops', name: 'Pastoralist Shops', cls: 'FSShops' }, 'Physical Idealist': { base: 'Shops', name: 'Physical Idealist Shops', cls: 'FSShops' }, 'Chattel Religionist': { base: 'Shops', name: 'Chattel Religionist Shops', cls: 'FSShops' }, 'Roman Revivalist': { base: 'Shops', name: 'Roman Revivalist Shops', cls: 'FSShops' }, 'Aztec Revivalist': { base: 'Shops', name: 'Aztec Revivalist Shops', cls: 'FSShops' }, 'Egyptian Revivalist': { base: 'Shops', name: 'Egyptian Revivalist Shops', cls: 'FSShops' }, 'Edo Revivalist': { base: 'Shops', name: 'Edo Revivalist Shops', cls: 'FSShops' }, 'Arabian Revivalist': { base: 'Shops', name: 'Arabian Revivalist Shops', cls: 'FSShops' }, 'Chinese Revivalist': { base: 'Shops', name: 'Chinese Revivalist Shops', cls: 'FSShops' }, 'Repopulationist': { base: 'Shops', name: 'Repopulationist Shops', cls: 'FSShops' }, 'Eugenics': { base: 'Shops', name: 'Eugenics Shops', cls: 'FSShops' }, 'Hedonism': { base: 'Shops', name: 'Hedonistic Shops', cls: 'FSShops' }, }, handler() { let sec = this.args[0]; if(!sec || !sec.type) { return; } let meta = this.self.sectors[sec.type] || {}; let type = sec.ownership === 1 ? (meta.cls || sec.type) : 'Private'; let basetype = sec.ownership === 1 ? (meta.base || sec.type) : 'Private'; let name = meta.name || sec.type.replace(/([a-z])([A-Z])/g, '$1 $2'); let text = '<td colspan="2" id="' + type + '">' + '[[' + name + '|' + basetype + '][$AS=' + this.args[1] + ']]' + (meta.extra || '') + (this.args[2] || '') + '</td>'; new Wikifier(this.output, text); }, }); } <</script>> <center> <table class="arcology"> <tr> /* Level 9, penthouse, sector 0 */ <td colspan="3"></td> <td id="Penthouse" colspan="4"> <<link "Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>> @@.cyan;[P]@@ <<if $masterSuite||$HGSuite||$dojo||$servantsQuarters||$spa||$clinic||$schoolroom||$cellblock||$incubator||$researchLab.built=="true">> <br> <<if $masterSuite>>[[Suite|Master Suite]] ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)<</if>> <<if $HGSuite>>[[HG Suite|Head Girl Suite]] <<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>>, 1)<<else>>)<</if>><</if>><</if>> <<if $dojo > 1>>[[Armory|BG Select]] <<if $Bodyguard != 0>>(BG)<</if>> <</if>> <<if $servantsQuarters>>[[Quarters|Servants' Quarters]] ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)<</if>> <<if $spa>>[[Spa]] ($spaSlaves/$spa<<if $Attendant>>, L<</if>>)<</if>> <<if $clinic>>[[Clinic]] ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)<</if>> <<if $schoolroom>>[[Schoolroom]] ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)<</if>> <<if $cellblock>>[[Cellblock]] ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)<</if>> <<if $incubator>>[[Incubator]] (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>)<</if>> <<if $researchLab.built == "true">>[[Research Lab][$temp = 0]]<</if>> <</if>> </td> <td colspan="3"></td> </tr> <<if $arcologyUpgrade.spire == 1>> <tr> /* Level 8, spire, sectors 1-2 */ <td colspan="3"></td> <<for _i = 1; _i <= 2; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <tr> /* Level 7, spire, sectors 3-4 */ <td colspan="3"></td> <<for _i = 3; _i <= 4; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="3"></td> </tr> <</if>> <tr> /* Level 6, promenade, sectors 5-7 */ <td colspan="2"></td> <<for _i = 5; _i <= 7; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td colspan="2"></td> </tr> <tr> /* Level 5, apartments, sectors 8-11 */ <td></td> <<for _i = 8; _i <= 11; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 4, apartments, sectors 12-15 */ <td></td> <<for _i = 12; _i <= 15; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 3, apartments, sectors 16-19 */ <td></td> <<for _i = 16; _i <= 19; _i++>><<sectorblock $sectors[_i] _i>><</for>> <td></td> </tr> <tr> /* Level 2, concourse, sectors 20-24 */ <<for _i = 20; _i <= 24; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> <tr> /* Level 1, service area, sectors 25-29 */ <<for _i = 25; _i <= 29; _i++>><<sectorblock $sectors[_i] _i>><</for>> </tr> </table> </center> <</widget>> <<widget "SectorSell">> <<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> Selling this sector would relinquish a 4% interest in $arcologies[0].name. Such an interest is worth <<print cashFormat($price)>>. <<if $arcologies[0].ownership >= 4>> [[Sell|Main][$cash += $price, $arcologies[0].ownership -= 4, $arcologies[0].demandFactor += 40, $sectors[$AS].ownership = 0]] <</if>> <</widget>> /% Call as <<SectorCounts>> Updates $ACitizenLimit, $ASlaveLimit, $AProsperityCap, $Sweatshops. %/ <<widget "SectorCounts">> <<if $arcologyUpgrade.drones != 1>> <<set $AProsperityCap = 0>> <<elseif $arcologyUpgrade.hydro != 1>> <<set $AProsperityCap = 10>> <<elseif $arcologyUpgrade.apron != 1>> <<set $AProsperityCap = 30>> <<elseif $arcologyUpgrade.grid != 1>> <<set $AProsperityCap = 60>> <<elseif $arcologyUpgrade.spire != 1>> <<set $AProsperityCap = 100>> <<else>> <<set $AProsperityCap = 150>> <</if>> <<set $ACitizenLimit = 0, $ASlaveLimit = 0, $Sweatshops = 0>> <<if $arcologyUpgrade.spire == 1>> <<for _i = 1; _i <= 4; _i++>> <<if $sectors[_i].type == "DenseApartments">> <<set $ACitizenLimit += 600, $ASlaveLimit += 1000, $AProsperityCap += 10>> <<elseif $sectors[_i].type == "LuxuryApartments">> <<set $ACitizenLimit += 400, $ASlaveLimit += 2000, $AProsperityCap += 15>> <<else>> <<set $ACitizenLimit += 400, $ASlaveLimit += 1000, $AProsperityCap += 10>> <</if>> <</for>> <</if>> <<for _i = 8; _i <= 19; _i++>> <<if $sectors[_i].type == "DenseApartments">> <<set $ACitizenLimit += 600, $ASlaveLimit += 1000, $AProsperityCap += 10>> <<elseif $sectors[_i].type == "LuxuryApartments">> <<set $ACitizenLimit += 400, $ASlaveLimit += 2000, $AProsperityCap += 15>> <<else>> <<set $ACitizenLimit += 400, $ASlaveLimit += 1000, $AProsperityCap += 10>> <</if>> <</for>> <<for _i = 25; _i <= 29; _i++>> <<if $sectors[_i].type == "Sweatshops">> <<set $Sweatshops++>> <</if>> <</for>> <</widget>> /% Call as <<UpdateOwnership>> Updates $arcologies[0].ownership. %/ <<widget "UpdateOwnership">> <<set $arcologies[0].ownership = 0>> <<if $arcologyUpgrade.spire == 1>> <<for _i = 1; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 3.45>><</if>> <</for>> <<set $arcologies[0].ownership = Math.trunc($arcologies[0].ownership)>> <<else>> <<for _i = 5; _i <= 29; _i++>> <<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 4>><</if>> <</for>> <</if>> <</widget>>
NurseryAnon/fc
src/uncategorized/buildingWidgets.tw
tw
bsd-3-clause
11,323
:: Bulk Slave Generate [nobr] <<set $newSlaves = [], $returnTo = "Main", $newSlavesDone = 0, $spent = 0, $newSlaveIndex = 0>> <<if ndef $numSlaves>> <<set $numSlaves = 5>> <</if>> <<if ndef $numArcology>> <<set $numArcology = 1>> <</if>> /* Discount calculation. Gives 5% on top of slave school discount */ <<set $discount = 475>> <<switch $slaveMarket>> <<case "TSS">> <<if $TSS.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "GRI">> <<if $GRI.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "SCP">> <<if $SCP.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "LDE">> <<if $LDE.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TGA">> <<if $TGA.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "HA">> <<if $HA.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TCR">> <<if $TCR.schoolUpgrade != 0>> <<set $discount = 375>> <</if>> <<case "TFS">> <<if $TFS.schoolUpgrade != 0>> <<set $discount = 300>> <<else>> <<set $discount = 380>> <</if>> <<case "corporate">> <<if $publicShares <= $personalShares*0.2>> <<set $discount = 350>> <<elseif $publicShares <= $personalShares*0.5>> <<set $discount = 400>> <<else>> <<set $discount = 450>> <</if>> <<case "neighbor">> <<set $activeArcology = $arcologies[0]>> <<if $numArcology >= $arcologies.length>> <<set $numArcology = 1>> <</if>> <<set $targetArcology = $arcologies[$numArcology]>> <<include "Arcology Opinion">> <<set $opinion = Math.trunc($opinion/20)>> <<set $opinion = Math.clamp($opinion, -10, 10)>> <<set $discount -= ($opinion * 25)>> <</switch>> /* Determine if Law Compliance effects must be applied to this transaction */ <<switch $slaveMarket>> <<case "indentures" "neighbor" "heap" "TSS" "GRI" "SCP" "LDE" "TGA" "HA" "TCR" "TFS" "wetware">> /* these markets are exempt from law compliance */ <<set $applyLaw = 0>> <<default>> /* all other markets are not exempt: corporate, hunters, kidnappers, raiders, trainers */ <<set $applyLaw = 1>> <</switch>> <<for _i = 0; _i < $numSlaves; _i++>> <<silently>> <<GenerateMarketSlave $slaveMarket $numArcology>> <</silently>> <<set $slavesSeen += 1>> <<if $applyLaw == 0>> <<slaveCost $activeSlave>> <<else>> <<set _backup = $activeSlave>> /* backup newly generated slave */ <<silently>> <<include "Law Compliance">> /* includes CheckForGingering - slave stats may change, affecting price */ <</silently>> <<slaveCost $activeSlave>> <<RemoveGingering>> /* remove gingered state, if applied, so we can apply it again later */ <<set $activeSlave = _backup>> /* restore backup so we can apply Law Compliance again later */ <</if>> /* Adjust $slaveCost according to $slavesSeen */ <<if $slavesSeen > $slaveMarketLimit>> <<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>> <<if $introType == "inStock">> <<break>> <</if>> <</if>> /* Apply discount modifier */ <<set $slaveCost = $discount*Math.trunc($slaveCost/500)>> /* Charge the Player for the slave, or break out if cannot afford */ <<if $cash < $slaveCost>> <<set _i = $numSlaves>> <<break>> <<else>> <<set $cash -= $slaveCost>> <<set $newSlaves.push($activeSlave)>> <<set $spent += $slaveCost>> <</if>> <</for>> /* Max Buy clean-up */ <<if $numSlaves == 9999>> <<set $numSlaves = $newSlaves.length>> <</if>> /* increment Slave school purchase counts if needed */ <<switch $slaveMarket>> <<case "TSS">> <<set $TSS.studentsBought += $newSlaves.length>> <<case "GRI">> <<set $GRI.studentsBought += $newSlaves.length>> <<case "SCP">> <<set $SCP.studentsBought += $newSlaves.length>> <<case "LDE">> <<set $LDE.studentsBought += $newSlaves.length>> <<case "TGA">> <<set $TGA.studentsBought += $newSlaves.length>> <<case "HA">> <<set $HA.studentsBought += $newSlaves.length>> <<case "TCR">> <<set $TCR.studentsBought += $newSlaves.length>> <<case "TFS">> <<set $TFS.studentsBought += $newSlaves.length>> <</switch>> <<goto "Bulk Slave Intro">>
NurseryAnon/fc
src/uncategorized/bulkSlaveGenerate.tw
tw
bsd-3-clause
4,019
:: Bulk Slave Intro [nobr] <<if ndef $introType>> <<set $introType = "">> <</if>> <<if $newSlaves.length == 0>> <<set $introType = "">> <</if>> <<switch $introType>> <<case "">> /* No message to give */ <<case "multi">> <<if $newSlaves.length > 1>> Your selection of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<else>> Your new slave from <<MarketName $slaveMarket $numArcology>> has arrived. <</if>> <<case "bulk">> Your delivery of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> <<if $newSlaves.length != $numSlaves>> You were going to order $numSlaves, but $assistantName lowered it on financial grounds. <</if>> <<set _seed = Math.ceil($slavesSeen - $slaveMarketLimit)>> <<if _seed > $newSlaves.length>> You have cast such a wide net for slaves this week that all are more expensive than normal. <<elseif _seed > 0>> You have cast such a wide net for slaves this week that some (_seed) are more expensive than normal. <</if>> <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;<<print cashFormat($spent)>>@@ on your new slaves.<br><br> <<case "inStock">> You clear out <<MarketName $slaveMarket $numArcology>> of its stock of $newSlaves.length slaves. <<if $slaveMarket == "TFS">> /* Put line about The Futanari Sisters discount & pricing */ <<elseif $discount == 475>> Your bulk delivery came with a @@.yellowgreen;5%@@ discount. <<else>> With all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount; <</if>> You spent @@.yellowgreen;<<print cashFormat($spent)>>@@ on your new slaves.<br><br> <<case "event">> This is placeholder event info. <</switch>> /* remove the below line to make the intro blurb show up for every slave, not just the first */ <<set $introType = "">> <<if ($newSlaveIndex >= $newSlaves.length) || ($newSlavesDone == 1)>> <<if $newSlaves.length > 0>> /* Push the induction changes for the final slave to the newSlave array */ <<AddSlave $activeSlave>> /* Variable Clean-up */ <<set $newSlaves = []>> <<set $newSlavesDone = 0>> <<set $introType = "">> <</if>> <<goto $returnTo>> <<else>> /* If looking at 2nd slave, push the induction changes for the prior slave to the newSlave array */ <<if $newSlaveIndex > 0>> <<AddSlave $activeSlave>> <</if>> <<if $newSlaves.length > 1>> Showing new slave <<print $newSlaveIndex+1>> of <<print $newSlaves.length>>: <</if>> <br><br> /* Set activeSlave to the desired newSlave so that existing code can be used */ <<set $activeSlave = $newSlaves[$newSlaveIndex]>> /* Due to possible gingering, the Long Slave Description must be displayed before the New Slave Intro */ <<set $saleDescription = 1>> /* policies were applied earlier, if needed */ <<include "Long Slave Description">> <br> /* Use existing New Slave Intro */ <<include "New Slave Intro">> /* calls <<RemoveGingering>> if needed */ /* Override nextButton setting from New Slave Intro */ <<set $nextButton = "Continue">> <<set $nextLink = "Bulk Slave Intro">> /* Add an option = goto the next slave below the New Slave Intro section */ <br><br> <<if $newSlaveIndex < ($newSlaves.length - 1)>> [[Next Slave|Bulk Slave Intro]] <<else>> [[Finish introducing slaves|Bulk Slave Intro][$newSlavesDone = 1]] <</if>> <</if>> /* Closes no new Slaves check */ <<set $newSlaveIndex++>>
NurseryAnon/fc
src/uncategorized/bulkSlaveIntro.tw
tw
bsd-3-clause
3,712
:: Buy Slaves [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Main">> <<set _minimumFive = $minimumSlaveCost * 5>> <<set _minimumTen = $minimumSlaveCost * 10>> <<set $activeArcology = 0>> __Sex Slave Purchase Options__ <br> //There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.// <<if ($slaveCostFactor > 1.1)>> @@.yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.9)>> @@.yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <br> <<if $corpMarket != 0>> <br>[[Corporate Market][$slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.// <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 10]] | <</if>> <</if>> <br>[[The Flesh Heap|Slave Markets][$slaveMarket = "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap. No longer does bulk orders after complaints.// <<if $bodyswapAnnounced == 1>> <br>[[Order a custom husk slave from the Flesh Heap|Husk Slave]] | //Will need to be used on arrival.// <</if>> <<if ($rep > 500)>> <br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be low quality and resistant.// <</if>> <br>''Neighboring Arcologies:'' //The arcology's prosperity and culture will affect slaves who have lived there.// <<for _i = 0; _i < $arcologies.length; _i++>> <<if $arcologies[_i].direction != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;<<print '[[Slaves from|Slave Markets][$slaveMarket = "neighbor", $numArcology = ' + _i + ']]'>> '' $arcologies[_i].name'' <<if $cash > _minimumFive>> | <<print '[[(x5)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 5, $numArcology = '+_i+']]'>> <</if>> <<if $cash > _minimumTen>> | <<print '[[(x10)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 10, $numArcology = '+_i+']]'>> <</if>> <</if>> <</for>> <<if ($rep > 1000)>> <br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be skilled but rebellious.// <</if>> <<if ($rep > 2000)>> <br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 10]] | <</if>> //Temporary enslavement and restrictions on treatment.// <</if>> <<if ($rep > 3000)>> <br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will always be sold immediately upon reaching majority.// <</if>> <<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>> <br>[[Raiders' Black Market|Slave Markets][$slaveMarket = "underage raiders", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "underage raiders", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "underage raiders", $introType = "bulk", $numSlaves = 10]] | <</if>> //Very young slaves.// <</if>> <<if ($rep > 4000)>> <br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves will tend to be good quality and obedient.// <<if $arcologies[0].FSPaternalist == "unset">> <br>[[Wetware CPUs|Slave Markets][$slaveMarket = "wetware", $slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "wetware", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "wetware", $introType = "bulk", $numSlaves = 10]] | <</if>> //Ruined bodies but keen minds. Requires some TLC, but offers outstanding training at a discount.// <<else>> <br>//The paternalistic nature of your society blocks the abusive Wetware CPU manufactures from operating within your arcology.// <</if>> <</if>> <<if ($rep > 5500)>> <br>''Slave Schools:'' //High prices; will be young and healthy.// <<if ($seeDicks != 100)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Slavegirl School][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 10]] | <</if>> //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Growth Research Institute][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "GRI", $introType = "bulk", $numSlaves = 5]] | <</if>> //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[St. Claver Preparatory][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Cattle Ranch][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TCR", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TCR", $introType = "bulk", $numSlaves = 10]] | <</if>> //Mentally conditioned free-range cowgirls.//<<if $TCR.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Hippolyta Academy][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "HA", $introType = "bulk", $numSlaves = 5]] | <</if>> //High quality slaves of powerful physique and refined skills.//<<if $HA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[L'école des Enculées][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 10]] | <</if>> //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Gymnasium-Academy][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 10]] | <</if>> //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[The Futanari Sisters][$slavesSeen += 1]] | <<if $cash > _minimumFive>> [[(x5)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 5]] | <</if>> <<if $cash > _minimumTen>> [[(x10)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 10]] | <</if>> //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset")>> <br>//The Slave Shelter does not place slaves into Degradationist arcologies.// <<elseif ($shelterAbuse > 10)>> <br>//The Slave Shelter has banned you due to dark rumors about you.// <<elseif ($shelterAbuse > 5)>> <br>//The Slave Shelter has banned you due to rumors that you resell its slaves.// <<elseif ($shelterSlaveBought == 1)>> <br>//The Slave Shelter will not offer another slave for placement until next week.// <<elseif ($rep > 7000)>> <br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.// <</if>> <<if ($rep > 9000)>> <br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.// <</if>> <<if ($rep > 11000)>> <br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.// <br>[[Place a fulfillment order|JobFulfillmentCenterOrder]] | //Fills leaderships roles for a price.// <</if>> <<if ($rep > 14000)>> <br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.// <</if>> <<if ($rep > 17000)>> <br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.// <</if>> <<if ($rep <= 500)>> <br>//You are not reputable enough to buy kidnapped slaves.// <<elseif ($rep <= 1000)>> <br>//You are not reputable enough to buy recaptured slaves.// <<elseif ($rep <= 2000)>> <br>//You are not reputable enough to buy indentured servants.// <<elseif ($rep <= 3000)>> <br>//You are not reputable enough to buy teenaged slaves.// <<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>> <br>//You are not reputable enough to buy underaged slaves.// <<elseif ($rep <= 4000)>> <br>//You are not reputable enough to buy trained slaves.// <<elseif ($rep <= 5500)>> <br>//You are not reputable enough to acquire fresh school slaves.// <<elseif ($rep <= 7000)>> <br>//You are not reputable enough to take in Shelter slaves.// <<elseif ($rep <= 9000)>> <br>//You are not reputable enough to consult the household liquidator.// <<elseif ($rep <= 11000)>> <br>//You are not reputable enough to order custom slaves.// <<elseif ($rep <= 14000)>> <br>//You are not reputable enough to bid on prestigious slaves.// <<elseif ($rep <= 17000)>> <br>//You are not reputable enough to acquire other slaveowners' stock.// <<else>> <br>You are so reputable that you can access all of the Free Cities' slaving markets. <</if>> <br><br> __Menial Slaves__ <br> <<MenialPopCap>> The parts of your arcology you own can house a total of $PopCap menial slaves. <<set _menialPrice = menialSlaveCost()>> <br> <<if $helots > 1>> You own <<print commaNum(Math.trunc($helots))>> menial slaves. <<elseif $helots > 0>> You own one menial slave. <<else>> You do not own any menial slaves. <</if>> The market price of menials is <<print cashFormat(_menialPrice)>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> [[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=_menialPrice]] <<if $cash > (_menialPrice+200)*10>> [[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=(_menialPrice+200)*10]] <</if>> <<if $cash > (_menialPrice+200)*100>> [[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=(_menialPrice+200)*100]] <</if>> <<if $cash > (_menialPrice+200)*2>> [[(max)|Buy Slaves][$helots+=Math.trunc($cash/(_menialPrice+200)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice+200)),$cash-=Math.trunc($cash/(_menialPrice+200))*(_menialPrice+200)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <<if $helots >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=_menialPrice]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=_menialPrice*10]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=_menialPrice*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$helots*(_menialPrice),$menialDemandFactor-=$helots,$helots = 0]] <<if $arcologies[0].FSPaternalist == "unset">> <<if $arcadeUpgradeFuckdolls == 1>> <<set _fconvertCost = 1000>> <<if _menialPrice >= 1100>> <<set _fconvertCost = (_menialPrice+100)>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=(_fconvertCost)]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10*(_fconvertCost)]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100*(_fconvertCost)]] <</if>> <</if>> [[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=(_fconvertCost)*($helots),$helots=0]] //Conversion costs <<print cashFormat(_fconvertCost)>> each// <</if>> <<if $dairyFeedersUpgrade > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]] <<if $helots >= 10>> [[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]] <<if $helots >= 100>> [[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]] <</if>> <</if>> [[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]] //Conversion costs <<print cashFormat(500)>> each// <</if>> <</if>> <</if>> <<if $fuckdolls > 1>> <br>You own <<print commaNum(Math.trunc($fuckdolls))>> standard Fuckdolls. <<elseif $fuckdolls > 0>> <br>You own one standard Fuckdoll. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard Fuckdolls. <</if>> <<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard fuckdolls is <<print cashFormat(_menialPrice*2)>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=(_menialPrice*2+200)]] <<if $cash > (_menialPrice*2+200)*10>> [[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=(_menialPrice*2+200)*20]] <</if>> <<if $cash > (_menialPrice*2+200)*100>> [[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=(_menialPrice*2+200)*100]] <</if>> <<if $cash > (_menialPrice*2+200)*2>> [[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/(_menialPrice*2+200)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice*2+200)),$cash-=Math.trunc($cash/(_menialPrice*2+200))*(_menialPrice*2+200)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <</if>> <<if $fuckdolls >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=_menialPrice*2]] <<if $fuckdolls >= 10>> [[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=_menialPrice*20]] <<if $fuckdolls >= 100>> [[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=_menialPrice*200]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$fuckdolls*(_menialPrice*2),$menialDemandFactor-=$fuckdolls,$fuckdolls = 0]] <</if>> <</if>> <<if $menialBioreactors > 1>> <br>You own <<print commaNum(Math.trunc($menialBioreactors))>> standard bioreactors. <<elseif $menialBioreactors > 0>> <br>You own one standard bioreactor. <<elseif $arcologies[0].FSPaternalist == "unset">> <br>You do not own any standard bioreactors. <</if>> <<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>> The market price of standard bioreactors is <<print cashFormat((_menialPrice-100))>>. <<set _optionsBreak = 0>> <<if $PopCap > $helots+$fuckdolls+$menialBioreactors>> <<if $arcologies[0].FSPaternalist == "unset">> [[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=(_menialPrice+100)]] <<if $cash > (_menialPrice+100)*10>> [[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=(_menialPrice+100)*10]] <</if>> <<if $cash > (_menialPrice+100)*100>> [[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=(_menialPrice+100)*100]] <</if>> <<if $cash > (_menialPrice+100)*2>> [[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/(_menialPrice+100)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice+100)),$cash-=Math.trunc($cash/(_menialPrice+100))*(_menialPrice+100)]] <</if>> //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <<set _optionsBreak = 1>> <</if>> <</if>> <<if $menialBioreactors >= 1>> <<if _optionsBreak>>|<</if>> [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=(_menialPrice-100)]] <<if $menialBioreactors >= 10>> [[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=(_menialPrice-100)*10]] <<if $menialBioreactors >= 100>> [[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=(_menialPrice-100)*100]] <</if>> <</if>> [[(all)|Buy Slaves][$cash+=$menialBioreactors*(_menialPrice-100),$menialDemandFactor-=$menialBioreactors,$menialBioreactors = 0]] <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/buySlaves.tw
tw
bsd-3-clause
18,878
:: Cellblock [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>> <<if $cellblockName != "the Cellblock">> <<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>> <</if>> <<cellblockAssignmentFilter>> $cellblockNameCaps <<switch $cellblockDecoration>> <<case "Roman Revivalist">> is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves. <<case "Aztec Revivalist">> is designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial <<if $arcologies[0].FSPaternalist != "unset">>ropes and penetrators<<else>>knives, ropes and blunt instruments<</if>>. <<case "Egyptian Revivalist">> uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert. <<case "Edo Revivalist">> is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk... <<case "Arabian Revivalist">> is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel. <<case "Chinese Revivalist">> is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop... <<case "Chattel Religionist">> is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat. <<case "Degradationist">> is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed. <<case "Asset Expansionist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Transformation Fetishist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Gender Radicalist">> is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these. <<case "Gender Fundamentalist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next. <<case "Physical Idealist">> is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who rapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next. <<case "Supremacist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here. <<case "Subjugationist">> is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here. <<case "Repopulation Focus">> is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed. <<case "Eugenics">> is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops. <<case "Paternalist">> is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves. <<case "Pastoralist">> requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step. <<case "Maturity Preferentialist">> is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure. <<case "Youth Preferentialist">> is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once. <<case "Body Purist">> requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought. <<case "Slimness Enthusiast">> is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there. <<case "Hedonistic">> is torture for thin slaves. The first thing they notice is the heavily reinforced cot they will reside upon. The second is the feeding tube that will be anchored in their stomach for the duration of their stay. Slaves imprisoned here will have their body stuffed to capacity with concentrated slave food, ensuring a plump, docile slave by the end of their sentence. <<default>> could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them. <</switch>> <<if $cellblockSlaves > 2>> $cellblockNameCaps is full of slaves, though it's difficult to tell at first. In many of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow. <<elseif $cellblockSlaves > 0>> $cellblockNameCaps holds a few slaves, though it's difficult to tell at first. In several of the cells, a scene of loneliness and misery may be witnessed, but not one sound escapes them in fear of the punishment that would follow. <<elseif $Wardeness != 0>> $Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress. <<else>> None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]] <</if>> <<if $cellblockSlaves > 0>> <<if $Wardeness != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $cellblockSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Cellblock">> <<if $Wardeness != 0>> <<assignJob $Wardeness "rest">> <</if>> <<for $cellblockSlaves > 0>> <<assignJob $slaves[$slaveIndices[$CellBiIDs[0]]] "stay confined">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>> <br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement. Currently $cellblockSlaves <<if $cellblockSlaves == 1>>is<<else>>are<</if>> kept in close confinement. [[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $cellblockUpgrade == 1>> Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction. <<else>> <<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology)>> Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= _Tmult1, $cellblockUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <<if $Wardeness != 0 && canPenetrate($Warden)>> <br><br> <<if $cellblockWardenCumsInside == 1>> $Warden.slaveName is permitted to cum inside her inmates when she disciplines them. [[Forbid her from cumming inside|Cellblock][$cellblockWardenCumsInside = 0]] <<else>> $Warden.slaveName is not permitted to cum inside her inmates. [[Let her cum inside|Cellblock][$cellblockWardenCumsInside = 1]] //May result in pregnancies// <</if>> <</if>> <br><br> <<if $Wardeness != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]] <</if>> <br><br> <<if ($cellblock <= $cellblockSlaves)>> ''$cellblockNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $cellblockSlaves)>> <<link "''Send a resistant slave to be broken in the cellblock''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $cellblockSlaves > 0>> | <<link "''Let a slave out of the cellblock''">> <<replace #ComingGoing>> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The cellblock is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<cellblockAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/cellblock.tw
tw
bsd-3-clause
10,814
:: Cellblock Report [nobr] <<SlaveSort $CellBiIDs>> <<set _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _SL = $slaves.length, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>> <<if $cellblockDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if ($Wardeness != 0)>> <<set _FLs = $slaveIndices[$Wardeness.ID]>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion += 2>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if ($slaves[_FLs].livingRules != "luxurious")>> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "sadist">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>> <<set _devBonus++, _trustMalus++, _idleBonus++>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Wardeness>> is serving as the Wardeness. <<if $Wardeness.relationship == -3 && $Wardeness.devotion > 50>> <<set _devBonus++, _trustMalus++, _idleBonus++>> As your wife, she tries her best to break the disobedient slaves to your will. <</if>> <<if (_FLsFetish == 1)>> One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@ <<elseif (_FLsFetish == 2)>> Being not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@ <</if>> <<if setup.wardenessCareers.includes($Wardeness.career)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective. <<elseif $Wardeness.skillWA >= $masteredXP>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She has experience with detecting security issues and grinding down potential miscreants from working for you, making her more effective. <<else>> <<set $slaves[_FLs].skillWA += random(1,($Wardeness.intelligence+4)*2)>> <</if>> <<if $Wardeness.fetish == "sadist">> She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance. <<elseif $Wardeness.energy > 95>> She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude. <</if>> <<if $Wardeness.sexualFlaw == "malicious">> <<set _devBonus++, _trustMalus += 2, _idleBonus += 2>> Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it. <</if>> <<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with. <</if>> <<if ($Wardeness.muscles > 35)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> She is strong enough to restrain anyone that tries anything with her own hands. <</if>> <<if ($Wardeness.devotion > 95)>> <<set _devBonus++, _trustMalus++, _idleBonus++>> Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling. <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if $Wardeness.rivalryTarget == $slaves[$i].ID>> She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName's will. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) > 30>> <<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Wardeness.relationshipTarget == $slaves[$i].ID>> She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <<if random(1,100) >= 50>> Her and $slaves[$i].slaveName's relationship has been shattered by these events. <<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Wardeness.ID || $slaves[$i].father == $Wardeness.ID>> She shows her daughter $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.mother>> She shows her mother $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<elseif $slaves[$i].ID == $Wardeness.father>> She shows her father $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<else>> <<switch areSisters($slaves[$i], $Wardeness)>> <<case 1>> She shows her twin sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<case 2>> She shows her sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <<case 3>> She shows her half-sister $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</switch>> <</if>> <<elseif $Wardeness.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She shows her $slaves[$i].relation $slaves[$i].slaveName no mercy, making sure she understands her place. <<set $slaves[$i].devotion++, $slaves[$i].trust-->> <</if>> <</for>> <<if (_DL < $cellblock)>> <<set _seed = random(1,10)+(($cellblock-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''_DL slaves are being confined in $cellblockName until they are willing to obey.''<</if>> <</if>> <<if ($Wardeness != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' is serving as the Wardeness in $cellblockName. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Wardeness = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <<else>> <<set $slaves[$i].devotion++>> <</if>> <</if>> <<switch $cellblockDecoration>> <<case "Paternalist">> <<set $slaves[$i].livingRules = "normal">> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <<case "Pastoralist">> <<set $slaves[$i].livingRules = "spare">> <<if $slaves[$i].inflation == 0>> <<if $slaves[$i].pregKnown == 0 && $slaves[$i].bellyImplant < 1500>> <<set $slaves[$i].inflation = 2, $slaves[$i].inflationType = "milk", $slaves[$i].inflationMethod = 1>> <<else>> <<set $slaves[$i].inflation = 1, $slaves[$i].inflationType = "milk", $slaves[$i].inflationMethod = 1>> <</if>> <<SetBellySize $slaves[$i]>> <</if>> <<case "Hedonistic">> <<set $slaves[$i].livingRules = "spare">> <<if $slaves[$i].weight < 200>> <<set $slaves[$i].weight += 3>> <</if>> <<if $slaves[$i].muscles > -100>> <<set $slaves[$i].muscles -= 2>> <</if>> <<if $slaves[$i].inflation == 0>> <<if $slaves[$i].pregKnown == 0 && $slaves[$i].bellyImplant < 1500>> <<set $slaves[$i].inflation = 3, $slaves[$i].inflationType = "food", $slaves[$i].inflationMethod = 1>> <<else>> <<set $slaves[$i].inflation = 1, $slaves[$i].inflationType = "food", $slaves[$i].inflationMethod = 1>> <</if>> <<SetBellySize $slaves[$i]>> <</if>> <<default>> <<set $slaves[$i].livingRules = "spare">> <<if ($slaves[$i].inflation > 0)>> <<set $slaves[$i].inflation = 0, $slaves[$i].inflationType = "none", $slaves[$i].inflationMethod = 0, $slaves[$i].milkSource = 0>> <<SetBellySize $slaves[$i]>> <</if>> <</switch>> <<if $cellblockUpgrade == 1>> <<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")>> <<SoftenBehavioralFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")>> <<SoftenSexualFlaw $slaves[$i]>> <<set $slaves[$i].devotion -= 10, _softenedQuirks++>> <</if>> <</if>> <<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust -= _trustMalus>> <<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[$i].energy >= 2)>> <<set $slaves[$i].energy -= 2>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 40)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 100)>> <<set $slaves[$i].health += 3>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is confined in $cellblockName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA stay confined">> <br>&nbsp;&nbsp;&nbsp; <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA stay confined">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_softenedQuirks) || (_brokenSlaves)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_softenedQuirks > 0)>> $cellblockNameCaps's advanced compliance systems successfully softened <<if (_softenedQuirks == 1)>> one slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@ <<else>> _softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@ <</if>> <</if>> <<if (_brokenSlaves > 0)>> <<if (_brokenSlaves == 1)>> One slave is now willing to @@.hotpink;do as she's told@@ and has been released. <<else>> _brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released. <</if>> <<if $cellblockDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she was<<else>>them while they were<</if>>@@ imprisoned. <</if>> <</if>> <</if>> <<if _DL > 0 || $Wardeness != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/cellblockReport.tw
tw
bsd-3-clause
13,808
:: Change Language <<nobr>> <<set $nextButton = "Confirm changes", $nextLink = "Manage Arcology">> <<set $revivalistLanguage = 0>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $language != "Latin">> <<set $revivalistLanguage = "Latin">> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $language != "Nahuatl">> <<set $revivalistLanguage = "Nahuatl">> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $language != "Ancient Egyptian">> <<set $revivalistLanguage = "Ancient Egyptian">> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $language != "Japanese">> <<set $revivalistLanguage = "Japanese">> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $language != "Arabic">> <<set $revivalistLanguage = "Arabic">> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $language != "Chinese">> <<set $revivalistLanguage = "Chinese">> <</if>> <</if>> The lingua franca of the arcology is ''$language''. <br><br> //Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost <<print cashFormat(500)>> for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.// <br><br> Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.// <</nobr>>\ \ <span id="result"> <<nobr>> <<if $language != "English">> <br><<link "English">> <<replace "#result">> <<set $language = "English">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Spanish">> <br><<link "Spanish">> <<replace "#result">> <<set $language = "Spanish">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Portuguese">> <br><<link "Portuguese">> <<replace "#result">> <<set $language = "Portuguese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Arabic">> <br><<link "Arabic">> <<replace "#result">> <<set $language = "Arabic">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != "Chinese">> <br><<link "Chinese">> <<replace "#result">> <<set $language = "Chinese">> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $language != $seed>> <br><<link "Apply custom language">> <<replace "#result">> <<set $language = $seed>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> <</if>> <<if $revivalistLanguage != 0>> <br><<link "Match language to Revivalist future society">> <<replace "#result">> <<set $language = $revivalistLanguage>> <<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<NationalityToAccent $slaves[$i]>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].accent >= 3)>> <<if (3+$slaves[$i].intelligence) > random(0,6)>> <<set $slaves[$i].accent -= 1>> <</if>> <</if>> <</if>> <<set $cash -= 500>> <</if>> <</for>> <br><br>//Language changed.// <</replace>> <</link>> //Failing to take this step will retard adoption of Revivalism// <</if>> <</nobr>> </span>
NurseryAnon/fc
src/uncategorized/changeLanguage.tw
tw
bsd-3-clause
6,427
:: Checkin Checks [nobr] <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> <<if $activeSlave.devotion <= 50>> <<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>> <<if $activeSlave.sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge > 35>> <<if $activeSlave.face < 40>> <<if $activeSlave.analSkill <= 30>> <<set $REMILFCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <</if>> <<if $activeSlave.attrXY <= 60>> <<if $activeSlave.attrXX > 0>> <<set $REOrientationCheckinIDs.push($activeSlave.ID)>> <</if>> <</if>> <<if $activeSlave.face < -10>> <<set $REUglyCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.anus < 2>> <<set $REButtholeCheckinIDs.push($activeSlave.ID)>> <</if>> <<if $activeSlave.boobs < 800>> <<set $REReductionCheckinIDs.push($activeSlave.ID)>> <</if>>
NurseryAnon/fc
src/uncategorized/checkinChecks.tw
tw
bsd-3-clause
947
:: Clinic [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>> <<if $clinicName != "the Clinic">> <<set $clinicNameCaps = $clinicName.replace("the ", "The ")>> <</if>> <<clinicAssignmentFilter>> $clinicNameCaps <<switch $clinicDecoration>> <<case "Roman Revivalist">> is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display. <<case "Aztec Revivalist">> is open and airy; a light hint of herbs and natural oil permeates the air. Everything is incredibly sterile, especially the blood management equipment. <<case "Egyptian Revivalist">> is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space. <<case "Edo Revivalist">> is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles. <<case "Arabian Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense. <<case "Chinese Revivalist">> is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs. <<case "Chattel Religionist">> is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth. <<case "Degradationist">> is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired. <<case "Repopulation Focus">> is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipment is designed to accommodate heavily pregnant women. <<case "Eugenics">> is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care. <<case "Asset Expansionist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth. <<case "Transformation Fetishist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery. <<case "Gender Radicalist">> is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness. <<case "Gender Fundamentalist">> is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable. <<case "Physical Idealist">> is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger. <<case "Supremacist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Subjugationist">> is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls. <<case "Paternalist">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Pastoralist">> is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine. <<case "Maturity Preferentialist">> is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options. <<case "Youth Preferentialist">> is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options. <<case "Body Purist">> is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible. <<case "Slimness Enthusiast">> is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options. <<case "Hedonistic">> is warm and comfortable, with extra wide, soft, heated beds and ample morphine. Pleasant smells are pumped into the recovery wards, plenty of entertainment is available and chubby nurse in a too small dress with a big bowl of slave food is only a button press away. It can be quite difficult to convince patients to leave. <<default>> is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all. <</switch>> <<if $clinicSlaves > 2>> $clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $clinicSlaves > 0>> $clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest. <<elseif $Nurse != 0>> $Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients. <<else>> $clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0, $clinicUpgradePurge = 0, $clinicInflateBelly = 0, $clinicSpeedGestation = 0]] <</if>> <<if $clinicSlaves > 0>> <<if $Nurse != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $clinicSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Clinic">> <<if $Nurse != 0>> <<assignJob $Nurse "rest">> <</if>> <<for $clinicSlaves > 0>> <<assignJob $slaves[$slaveIndices[$CliniciIDs[0]]] "rest">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>> <br>$clinicNameCaps has room to support $clinic slaves while they receive treatment. Currently $clinicSlaves slave<<if $clinicSlaves == 1>> is<<else>>s are<</if>> receiving treatment. [[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $clinicUpgradeScanner == 1>> $clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's body. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <br> <<if $clinicUpgradeFilters == 1>> <<if $clinicUpgradePurge == 1>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatibility. Patients will likely be ill for the duration of the treatment. <<else>> <<set _Tmult3 = Math.trunc(150000*$upgradeMultiplierArcology)>> The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= _Tmult3, $clinicUpgradePurge to 1]] //Costs <<print cashFormat(_Tmult3)>> and may cause health problems in slaves// <</if>> <<if $Nurse == 0>> <br>However, without a nurse in attendance, the blood treatment equipment remains idle. <</if>> <<else>> <<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>> It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <br> <<if $bellyImplants == 1 && $Nurse == 0>> A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss. <<elseif $bellyImplants == 1 && $clinicInflateBelly == 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflatable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]] <<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>> $clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]] <</if>> <br> <<if $pregSpeedControl == 1 && $Nurse == 0>> A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications. <<elseif $pregSpeedControl == 1 && $clinicSpeedGestation == 1>> It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to selected slaves only|Clinic][$clinicSpeedGestation = 0]] <<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>> $clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]] <</if>> <br><br> <<if $Nurse != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]] <</if>> <br><br> <<if ($clinic <= $clinicSlaves)>> ''$clinicNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clinicSlaves)>> <<link "''Send a slave to get treatment in $clinicName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clinicSlaves > 0>> | <<link "''Take a slave out of the clinic''">> <<replace #ComingGoing>> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The clinic is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clinicAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/clinic.tw
tw
bsd-3-clause
11,268
:: Clinic Report [nobr] <<SlaveSort $CliniciIDs>> <<set _DL = $CliniciIDs.length, $clinicSlaves = _DL, _SL = $slaves.length, _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0>> <<if $clinicDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Nurse != 0>> <<set _FLs = $slaveIndices[$Nurse.ID]>> <<if ($slaves[_FLs].health < 100)>> <<set $slaves[_FLs].health += 20>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Nurse = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Nurse>> is serving as the clinical nurse. <<if $Nurse.relationship == -3 && $Nurse.devotion > 50>> She does her best to be a caring and nurturing wife. <<set _healthBonus += 2>> <</if>> <<if (_FLsFetish == 1)>> Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@ <<elseif (_FLsFetish == 2)>> Every new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@ <</if>> <<if setup.nurseCareers.includes($Nurse.career)>> She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <<elseif $Nurse.skillNU >= $masteredXP>> She has experience with medicine from working for you, and can often recognize conditions before even the medical scanners can. <<set _idleBonus++, _healthBonus++>> <<else>> <<set $slaves[_FLs].skillNU += random(1,($Nurse.intelligence+4)*2)>> <</if>> <<if ($Nurse.fetish == "dom")>> She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.muscles > 5)>> She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints. <<set _idleBonus++>> <</if>> <<if ($Nurse.intelligence > 1)>> The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans. <<set _idleBonus++, _healthBonus++>> <</if>> <<if ($Nurse.face > 40)>> Patients rarely object to seeing her gorgeous face hovering over them. <<set _idleBonus++, _devBonus++>> <</if>> <<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>> <<set _healthBonus++>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $Nurse.rivalryTarget == $slaves[$i].ID>> She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, hindering her recovery and deepening their dislike for each other. <<set $slaves[$i].devotion--, $slaves[$i].trust--, $slaves[$i].health -= 3>> <<if random(1,100) > 65>> <<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Nurse.relationshipTarget == $slaves[$i].ID>> She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness. <<set _idleBonus -= 3, $slaves[$i].devotion++, $slaves[$i].trust++, $slaves[$i].health += 3>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Nurse.ID || $slaves[$i].father == $Nurse.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Nurse.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<else>> <<switch areSisters($slaves[$i], $Nurse)>> <<case 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<case 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<case 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</switch>> <</if>> <<elseif $Nurse.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</if>> <<switch $slaves[$i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to aid the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[$i].health += 2>> <<case "She is a famed Free Cities slut, and can please anyone.">> She does her best to aid the famous entertainer, $slaves[$i].slaveName, making sure she can show off as soon as possible. <<set $slaves[$i].health += 2>> <<case "She is remembered for winning best in show as a cockmilker.">> <<if ($slaves[$i].balls > 4) && ($slaves[$i].dick != 0)>> She does her best to aid the dribbling $slaves[$i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> She does her best to aid the leaking $slaves[$i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly. <<set $slaves[$i].health += 4>> <<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>> <<if $Nurse.fetish == "none">> <<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">> <<else>> <<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <</if>> <<case "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 1500>> She does her best to aid the pregnant $slaves[$i].slaveName, paying special attention to her swollen belly and the welfare of the life within. <<set $slaves[$i].health += 6>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> She does her best to aid the breeder $slaves[$i].slaveName, paying special attention to her fertility and reproductive organs. <<set $slaves[$i].health += 4>> <<else>> She lays out plans on how to restore the breeder $slaves[$i].slaveName to her former gravid glory. <</if>> <</switch>> <<if $slaves[$i].bellyImplant > -1 && $clinicInflateBelly == 1>> <br>''@@.pink;$slaves[$i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of inert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth. <<set $slaves[$i].bellyImplant += 5000, $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 3>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].bellyImplant > ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000)>> <<set $slaves[$i].bellyImplant = ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000)>> She is filled to the maximum that her implant can stand. <</if>> <</if>> <<if $slaves[$i].pregKnown == 1 && $slaves[$i].preg < 40 && $slaves[$i].pregControl == "speed up">> <br>''@@.pink;$slaves[$i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[$i].amp != 1 && canSee($slaves[$i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[$i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[$i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth. <<set $slaves[$i].health -= 10>> <<if ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].trust -= 5>> <<else>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>> <</if>> <<if $slaves[$i].preg >= 35 && $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].pregControl = "none">> ''@@.pink;$slaves[$i].slaveName's@@'' child is ready to pop out of her womb, ''@@.yellow;her course of rapid gestation agents is finished''. <</if>> <<elseif $slaves[$i].preg > 2 && $slaves[$i].pregKnown == 0>> During her tests, she discovers that $slaves[$i].slaveName @@.lime;is pregnant.@@ <<set $slaves[$i].pregKnown = 1>> <</if>> <</for>> <<if (_DL < $clinic)>> <<set _seed = random(1,10)+(($clinic-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are _DL slaves receiving treatment in the clinic.''<</if>> <</if>> <<if ($Nurse != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as the clinical nurse. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Nurse = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CliniciIDs[_dI]]>> <<if $slaves[$i].devotion < 45>> <<set $slaves[$i].devotion += 4>> <</if>> <<set $slaves[$i].devotion += _devBonus>> <<if $slaves[$i].trust < 45>> <<set $slaves[$i].trust += 4>> <</if>> <<if $slaves[$i].health < 90>> <<set $slaves[$i].health += 10 + ($curativeUpgrade * 10) + _healthBonus>> <</if>> <<switch $clinicDecoration>> <<case "Repopulation Focus" "Eugenics" "Gender Radicalist" "Gender Fundamentalist" "Paternalist" "Maturity Preferentialist" "Youth Preferentialist" "Slimness Enthusiast" "Hedonistic">> <<set $slaves[$i].livingRules = "luxurious">> <<case "Roman Revivalist" "Aztec Revivalist" "Egyptian Revivalist" "Arabian Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist">> <<set $slaves[$i].livingRules = "normal">> <<default>> <<set $slaves[$i].livingRules = "spare">> <</switch>> <<if ($Nurse != 0) && ($clinicSpeedGestation == 1) && ($slaves[$i].pregKnown == 1)>> <<set $slaves[$i].pregControl = "speed up">> <</if>> <<if ($Nurse != 0) && ($slaves[$i].chem > 10) && ($clinicUpgradeFilters == 1)>> <<set $slaves[$i].chem -= 5 + (50 * $clinicUpgradePurge)>> <<if $clinicUpgradePurge == 1 && $slaves[$i].health > -50>> <<set $slaves[$i].health = -50>> <</if>> <<set $slaves[$i].chem = Math.max($slaves[$i].chem, 0)>> <</if>> <<if ($slaves[$i].health <= 40)>> <<elseif ($Nurse != 0) && ($slaves[$i].chem > 15) && ($clinicUpgradeFilters == 1)>> <<elseif ($Nurse != 0) && ($slaves[$i].pregKnown == 1) && ($clinicSpeedGestation >= 0 || $slaves[$i].pregControl == "speed up")>> <<elseif ($Nurse != 0) && ($clinicInflateBelly > 0) && ($slaves[$i].bellyImplant >= 0) && ($slaves[$i].bellyImplant <= ($arcologies[0].FSTransformationFetishistResearch ? 800000 : 130000))>> <<else>> <br><br>''__@@.pink;$slaves[$i].slaveName@@__'' has been returned to health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>, so @@.yellow;her assignment has defaulted to rest.@@ <<removeJob $slaves[$i] "get treatment in the clinic">> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is receiving treatment in $clinicName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA rest">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA rest">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has <<else>> _restedSlaves slaves have <</if>> been returned to @@.green;health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>@@ and will be released from the clinic before the end of the week. <<if $clinicDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she was<<else>>them while they were<</if>>@@ getting treatment. <</if>> <</if>> <<if _DL > 0 || $Nurse != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/clinicReport.tw
tw
bsd-3-clause
16,571
:: Club [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>> <<if $clubName != "the Club">> <<set $clubNameCaps = $clubName.replace("the ", "The ")>> <</if>> <<clubAssignmentFilter>> $clubNameCaps <<switch $clubDecoration>> <<case "Roman Revivalist">> is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Pastoralist">> is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Body Purist">> is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Hedonistic">> has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <<default>> is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> The ads are shown across the arcology. <<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos. <<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>> As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs. <<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>> As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis. <<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>> As a result, $clubName is known as the place to spend a night partying with pregnant sluts. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>> As a result, $clubName is known as the place to spend a night partying with shemales. <<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>> As a result, $clubName is known as the place to spend a night partying with traps. <</if>> <</if>> <<if $clubSlaves > 2>> $clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $clubSlaves > 0>> There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse. <<elseif $DJ != 0>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself. <<else>> $clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. <<link "Decommission the club" "Main">> <<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0, $clubAdsSpending = 0>> <<set _club = $sectors.findIndex(function(s) { return s.type == "Club"; })>> <<if _club != -1>> <<set $sectors[_club].type = "Shops">> <</if>> <</link>> <</if>> <<if $clubSlaves > 0>> <<if $DJ != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $clubSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Club">> <<if $DJ != 0>> <<assignJob $DJ "rest">> <</if>> <<for $clubSlaves > 0>> <<assignJob $slaves[$slaveIndices[$ClubiIDs[0]]] "serve the public">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<if $clubSlaves > 2>> <<switch $clubDecoration>> <<case "Chattel Religionist">> From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard. <<case "Degradationist">> Agonized screaming can be heard from one of the private rooms. <<case "Repopulation Focus">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth. <<case "Eugenics">> The slight sounds of whispering can be heard emanating from one of the restricted rooms. <<case "Asset Expansionist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts. <<case "Transformation Fetishist">> A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts. <<case "Gender Radicalist">> Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt. <<case "Gender Fundamentalist">> The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms. <<case "Physical Idealist">> Bestial grunting can be heard from one of the private rooms. <<case "Supremacist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Subjugationist">> The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms. <<case "Paternalist">> The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms. <<case "Body Purist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Slimness Enthusiast">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Pastoralist">> A faint gushing sound is audible from one of the private rooms. <<case "Roman Revivalist">> A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time. <<case "Aztec Revivalist">> A muffled <<if $arcologies[0].FSPaternalist != "unset">>moan<<else>>scream<</if>>, followed by the sounds of liquid gently dripping on the stone floors denote the goings-on in the building. <<case "Egyptian Revivalist">> The smell of incense and the sounds of sex are drifting out of the private rooms. <<case "Edo Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Arabian Revivalist">> The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms. <<case "Chinese Revivalist">> The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms. <<case "Maturity Preferentialist">> The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms. <<case "Youth Preferentialist">> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <<case "Hedonistic">> The sound of fat bodies fucking while feeding each other can be heard from one of the private rooms. <<default>> The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms. <</switch>> <</if>> <<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>> <br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves. Currently $clubSlaves <<if $clubSlaves == 1>>is<<else>>are<</if>> serving in $clubName. [[Expand the club|Club][$cash -= _Tmult0, $club += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>> and will increase upkeep costs// <br> <<if $clubUpgradePDAs == 1>> $clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<if $DJ != 0>> <br> <<if $DJignoresFlaws != 1>> $DJ.slaveName will attempt to fix flaws in <<print $clubName>>'s sluts. [[Ignore flaws|Club][$DJignoresFlaws = 1]] <<else>> $DJ.slaveName has been instructed to ignore flaws in <<print $clubName>>'s sluts. [[Fix flaws|Club][$DJignoresFlaws = 0]] <</if>> <</if>> <br> <<if $clubAdsSpending > 0>> $clubNameCaps is the subject of an active ad campaign. <<else>> $clubNameCaps is not being advertised. <</if>> <<link "Manage club Advertisements" "Club Advertisement">><<set $nextLink = passage()>><<set $nextButton = "Back">><</link>> <!-- Statistics output --> <<ClubStatistics 1>> <br><br> <<if $DJ != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a DJ. [[Appoint one|DJ Select]] <</if>> <br><br> <<if ($club <= $clubSlaves)>> ''$clubNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $clubSlaves)>> <<link "''Send a slave to slut around $clubName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $clubSlaves > 0>> | <<link "''Bring a slave out of $clubName''">> <<replace #ComingGoing>> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$clubNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<clubAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/club.tw
tw
bsd-3-clause
15,735
:: Club Advertisement <<nobr>> <<switch $clubDecoration>> <<case "Roman Revivalist">> $clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta. <<case "Aztec Revivalist">> $clubNameCaps is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building. <<case "Egyptian Revivalist">> $clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants. <<case "Edo Revivalist">> $clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing. <<case "Arabian Revivalist">> $clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs. <<case "Chinese Revivalist">> $clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room. <<case "Chattel Religionist">> $clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies. <<case "Degradationist">> $clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here. <<case "Repopulation Focus">> $clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls. <<case "Eugenics">> $clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best. <<case "Asset Expansionist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses. <<case "Transformation Fetishist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips. <<case "Gender Radicalist">> $clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice. <<case "Gender Fundamentalist">> $clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past. <<case "Physical Idealist">> $clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein. <<case "Supremacist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people. <<case "Subjugationist">> $clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. <<case "Paternalist">> $clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves. <<case "Body Purist">> $clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant. <<case "Slimness Enthusiast">> $clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality. <<case "Pastoralist">> $clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter. <<case "Maturity Preferentialist">> $clubNameCaps is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together. <<case "Youth Preferentialist">> $clubNameCaps is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor. <<case "Hedonistic">> $clubNameCaps has a gaudy appearance. The dance floor is extra large to accommodate its extra wide dancers, though bodies grinding against each other is an inevitability. Plenty of roomy, comfortable booths encircle the room for an exhausted citizen to relax with his plush dance partner, and a wide selection of greasy food accompanies the drinks. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food are complementary for feeding slaves<<else>>Feeders are available in the booths to feed tired slaves<</if>> while they get fondled. <</switch>> <<if $clubAdsSpending > 0>> Screens outside the entrance are showing softcore music videos to advertise $clubName. <<if $clubAdsOld == 1>> The featured strippers are all MILFs. <<elseif $clubAdsOld == -1>> The featured strippers are all nice and young. <<elseif $clubAdsOld == -2>> The featured strippers are all teenagers. <<elseif $clubAdsOld == -3>> The featured strippers are all lolis. <<else>> The featured strippers vary in age. <</if>> <<if $clubAdsStacked == 1>> Lots of bouncing breasts and butts <<elseif $clubAdsStacked == -1>> Lots of trim breasts and shapely butts <<else>> A variety of breast and butt sizes and shapes <</if>> are on display, and <<if $clubAdsImplanted == 1>> most of these are augmented by implants. <<elseif $clubAdsImplanted == -1>> they're all natural. <<else>> some are augmented by implants. <</if>> <<if $clubAdsPreg == 1>> Most of strippers have firm, rounded bellies. <<elseif $clubAdsPreg == -1>> Most of the strippers have firm, flat bellies. <<else>> Some of the strippers are pregnant. <</if>> <<if $clubAdsModded == 1>> Everything is heavily pierced and tattooed. <<elseif $clubAdsModded == -1>> Everything is free of tattoos and piercings. <<else>> Some of these assets are tattooed and pierced, and some aren't. <</if>> The strippers get naked quickly, and show off <<if $clubAdsXX == 1>> their pussies and assholes. <<elseif $clubAdsXX == -1>> their assholes. <<else>> their holes. <</if>> <</if>> <<if $clubAdsSpending >= 5000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls. <<elseif $clubAdsSpending >= 4000>> Advertisements based on these scenes run constantly in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 3000>> Advertisements based on these scenes are run in media across $arcologies[0].name. <<elseif $clubAdsSpending >= 2000>> Advertisements based on these scenes run regularly in arcology media. <<elseif $clubAdsSpending >= 1000>> Advertisements based on these scenes run occasionally in arcology media. <<else>> $arcologies[0].name has a robust internal media that could be used to bring patrons into the club. <</if>> <</nobr>> <<nobr>> You are spending <<print cashFormat($clubAdsSpending)>> each week to advertise $clubName. <<if $clubAdsSpending > 900>> <<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> | <<else>> Decrease | <</if>> <<if $clubAdsSpending < 5000>> <<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>> <<else>> Increase <</if>> <</nobr>> __Design Club Ad Campaign__ //Will replace relevant variety bonuses// <<nobr>> Asset size: <<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>> <<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>> <<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Asset origin: <<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>> <<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>> <<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Body mods: <<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>> <<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>> <<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> Age: <<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>> <<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>> <<if $minimumSlaveAge < 18>> <<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld = -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>> <</if>> <<if $minimumSlaveAge < 13>> <<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld = -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>> <</if>> <<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <<if $seePreg != 0>> Pregnancy: <<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg = 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>> <<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg = -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>> <<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>> <br> <</if>> <<if $seeDicks != 0>> Genitalia: <<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>> <<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>> <<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>> <br> <</if>> <</nobr>>
NurseryAnon/fc
src/uncategorized/clubAdvertisement.tw
tw
bsd-3-clause
10,831
:: Club Report [nobr] <span id="clubstats"> </span> <<SlaveSort $ClubiIDs>> <<set _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, $clubBonuses = 0, $DJRepBonus = 0, $legendaryEntertainerID = 0, _FLsFetish = 0>> <<set $legendaryWombID = 0>> <<set _implanted =0, _modded = 0, _old = 0, _pure = 0, _slim = 0, _stacked = 0, _unmodded = 0, _XX = 0, _XY = 0, _young = 0, _pregYes = 0, _pregNo = 0, _minBonus = 50, _maxBonus = 150>> <!-- Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep --> <<set $facility = $facility || {}, $facility.club = initFacilityStatistics($facility.club)>> <<if $DJ != 0>> <<set _FLs = $slaveIndices[$DJ.ID]>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif $slaves[_FLs].health < -40>> <<set $slaves[_FLs].health += 15>> <<elseif $slaves[_FLs].health < 0>> <<set $slaves[_FLs].health += 10>> <<elseif $slaves[_FLs].health < 90>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion += 5>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust += 3>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "humiliation">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> /% Make sure we have registered living expenses as for any other slave %/ <<run getSlaveStatisticData($DJ, $facility.club)>> <<set $DJ = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $DJ>> is performing as the DJ. <<if $DJ.relationship == -3 && $DJ.devotion > 50>> She tries her best to be your energetic, cheerful wife. <<set $DJRepBonus += 0.1>> <</if>> <<if (_FLsFetish == 1)>> She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@ <<elseif (_FLsFetish == 2)>> Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@ <</if>> <<if ($DJ.eyes == -2)>> Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight. <<set $DJRepBonus += 0.15>> <</if>> <<if ($DJ.entertainSkill <= 10)>> Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little. <<elseif ($DJ.entertainSkill <= 30)>> $DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.05>> <<elseif ($DJ.entertainSkill <= 60)>> $DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.1>> <<elseif ($DJ.entertainSkill < 100)>> $DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.15>> <<elseif ($DJ.entertainSkill >= 100)>> $DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName. <<set $DJRepBonus += 0.20>> <</if>> <<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>> Her toned body helps her lead her fellow club girls by letting her dance all night. <<set $DJRepBonus += 0.05>> <</if>> <<if ($DJ.intelligence > 0)>> She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience. <<set $DJRepBonus += 0.05*$DJ.intelligence>> <</if>> <<if ($DJ.face > 95)>> Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance. <<set $DJRepBonus += 0.05>> <</if>> <<if setup.DJCareers.includes($DJ.career)>> She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth. <<set $DJRepBonus += 0.05>> <<elseif $DJ.skillDJ >= $masteredXP>> She has musical experience from working for you, giving her tracks actual depth. <<set $DJRepBonus += 0.05>> <<else>> <<set $slaves[_FLs].skillDJ += random(1,($DJ.intelligence+4)*2)>> <</if>> <<if (_DL < 10)>> <<set $slavesGettingHelp = 0>> <<if $universalRulesFacilityWork == 1>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].assignment == "serve the public")>> <<set $slavesGettingHelp++>> <</if>> <</for>> <</if>> <<if (_DL+$slavesGettingHelp < 10)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[_FLs].ID>> <</if>> <<if $showEWD != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <<else>> <<silently>><<include "SA serve the public">><</silently>> <</if>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut. <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> <<set _possibleBonuses = 0>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week. <</if>> <<if ($DJ != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is performing as the DJ in $clubName. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $DJ = $slaves[_FLs]>> <<if isSlim($slaves[_FLs])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[_FLs])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[_FLs])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[_FLs])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[_FLs])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[_FLs])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[_FLs])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[_FLs])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[_FLs])>> <<set _pregNo += 1>> <</if>> <</if>> <<if (_DL > 0)>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ClubiIDs[_dI]]>> <<if ($legendaryEntertainerID == 0) && ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>> <<set $legendaryEntertainerID = $slaves[$i].ID>> <</if>> <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].broodmother == 0) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion >= 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> <<set $slaves[$i].trust += 5>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 15>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 7>> <</if>> <<if $slaves[$i].livingRules != "normal">> <<set $slaves[$i].livingRules = "normal">> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is serving in $clubName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA serve the public">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA serve the public">> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<if isSlim($slaves[$i])>> <<set _slim += 1>> <</if>> <<if isStacked($slaves[$i])>> <<set _stacked += 1>> <</if>> <<if isYoung($slaves[$i])>> <<set _young += 1>> <<else>> <<set _old += 1>> <</if>> <<if isModded($slaves[$i])>> <<set _modded += 1>> <<elseif isUnmodded($slaves[$i])>> <<set _unmodded += 1>> <</if>> <<if isXY($slaves[$i])>> <<set _XY += 1>> <<else>> <<set _XX += 1>> <</if>> <<if isPure($slaves[$i])>> <<set _pure += 1>> <<else>> <<set _implanted += 1>> <</if>> <<if isPreg($slaves[$i])>> <<set _pregYes += 1>> <<elseif isNotPreg($slaves[$i])>> <<set _pregNo += 1>> <</if>> <</for>> <br><br>&nbsp;&nbsp;&nbsp; <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <br> <<if $clubAdsStacked == 1>> Its advertisements feature stacked girls. <<set _ads = 1>> <<elseif $clubAdsStacked == -1>> Its advertisements feature slim girls. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls, some that are slim and some others that are stacked. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> Most customers prefer stacked girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSSlimnessEnthusiast != "unset") && ($arcologies[0].FSSlimnessEnthusiast >= 80) >> Most customers prefer slim girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> <<set _possibleBonuses++>> <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slim and stacked slaves working the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either slim or stacked slaves. <<set _pref = 0>> <</if>> <<if (_slim > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club are slim.<br> <<elseif (_stacked > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are stacked.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in slimness.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>stacked <<elseif _ads == -1>>slim <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsModded == 1>> Its advertisements feature girls that are heavily pierced and tattooed. <<set _ads = 1>> <<elseif $clubAdsModded == -1>> Its advertisements feature girls that free from piercings and tattoos. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are tattooed and pierced, and some that aren't. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> Most customers prefer heavily pierced and tattooed girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> <<set _possibleBonuses++>> <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either natural or heavily body modded girls. <<set _pref = 0>> <</if>> <<if (_modded > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are heavily pierced and tattooed.<br> <<elseif (_unmodded > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have natural unmodded bodies.<br> <<else>> <<set _girls = 0>> Some girls in the club have piercings or tattoos, some do not and others have both.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>heavily modded <<elseif _ads == -1>>natural bodied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsImplanted == 1>> Its advertisements feature girls that are augmented by implants or improved surgically. <<set _ads = 1>> <<elseif $clubAdsImplanted == -1>> Its advertisements feature girls that have all natural bodies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are surgically improved and implanted and some that are all-natural. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist != "unset") && ($arcologies[0].FSTransformationFetishist >= 80)>> Most customers prefer heavily implanted and surgically enhanced girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer all-natural girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> <<set _possibleBonuses++>> <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. <</if>> <</if>> <</if>> Most customers don't have preferences for either all-natural or surgically enhanced and implanted girls. <<set _pref = 0>> <</if>> <<if (_implanted > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are heavily implanted or surgically enhanced.<br> <<elseif (_pure > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have naturally pure bodies.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in body modification.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>implanted or surgically improved <<elseif _ads == -1>>naturally pure <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($seeDicks != 0)>> <<if ($clubAdsSpending > 0)>> <<if ($clubAdsXX == 1)>> Its advertisements feature girls with female genitalia. <<set _ads = 1>> <<elseif ($clubAdsXX == -1)>> Its advertisements feature girls with male genitalia. <<set _ads = -1>> <<else>> Its advertisements feature a variety of girls with both male and female genitalia. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> Most customers prefer girls with pussies. <<set _pref = 1>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset") && ($arcologies[0].FSGenderRadicalist >= 80)>> Most customers prefer girls with dicks. <<set _pref = -1>> <<else>> <<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>> <<set _possibleBonuses++>> <<if (_XX > 0) && (_XY > 0) && (Math.abs(_XX-_XY) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> The club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia. <</if>> <</if>> Most customers don't have preferences for either girls with dicks or girls with pussies. <<set _pref = 0>> <</if>> <<if (_XX > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club have female genitalia.<br> <<elseif (_XY > (_DL/2))>> Most of the slaves in the club have male genitalia.<br> <<set _girls = -1>> <<else>> <<set _girls = 0>> The slaves in the club vary in genitalia.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0) >> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matches most customers' preferences as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for girls <<if _ads == 1>>with pussies <<elseif _ads == -1>>with dicks <</if>> matched most customers preferences, but the girls in the club are not as advertised. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The girls <<if _girls == 1>> with pussies<<elseif _girls == -1>> with dicks<</if>>in the club did not match the advertisements, but since the girls in the club matched most customers preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <</if>> <<if ($clubAdsSpending > 0)>> <<switch ($clubAdsOld)>> <<case 1>> Its advertisements feature mature slaves. <<set _ads = 1>> <<case -1>> Its advertisements feature young slaves. <<set _ads = -1>> <<case -2>> Its advertisements feature teenagers. <<set _ads = -1>> <<case -3>> Its advertisements feature lolis. <<set _ads = -1>> <<default>> Its advertisements feature slaves of a variety of ages. <<set _ads = 0>> <</switch>> <</if>> <<if ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= 80)>> Most customers prefer mature girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= 80)>> Most customers prefer young girls. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> <<set _possibleBonuses++>> <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There are girls @@.green;both@@ young and mature in $clubName. <</if>> <</if>> <</if>> Most customers don't have preferences for either mature or young girls. <<set _pref = 0>> <</if>> <<if (_old > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club are mature.<br> <<elseif (_young > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club are young.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in age.<br> <</if>> <<if _pref == 0>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising matches most customers' age preferences and the girls in the club match the ages as advertised. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising matched most customers age preferences, but the girls in the club do not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The ages of girls in the club did not match the ages as advertised, but since the girls in the club matched most customers age preferences, your reputation was not affected. <<elseif (_girls != _pref) && (_girls == _ads)>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The girls in the club match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if ($clubAdsSpending > 0)>> <<if $clubAdsPreg == 1>> Its advertisements feature girls that have firm, rounded bellies. <<set _ads = 1>> <<elseif $clubAdsPreg == -1>> Its advertisements feature girls have firm, flat bellies. <<set _ads = -1>> <<else>> Its advertisements feature some girls that are pregnant. <<set _ads = 0>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($arcologies[0].FSRepopulationFocus >= 80)>> Most customers prefer girls with big bellies. <<set _pref = 1>> <<elseif ($arcologies[0].FSRestart != "unset") && ($arcologies[0].FSRestart >= 80) >> Most customers prefer girls with flat bellies. <<set _pref = -1>> <<else>> <<if ($arcologies[0].FSRepopulationFocus == "unset") && ($arcologies[0].FSRestart == "unset")>> <<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>> <<set _possibleBonuses++>> <<if (_pregYes > 0) && (_pregNo > 0) && (Math.abs(_pregYes-_pregNo) <= (_DL/3))>> <<set $repGain += _DL*random(5,10), $clubBonuses++>> There is a @@.green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club. <</if>> <</if>> <</if>> Most customers don't have preferences for either big-bellied or flat-bellied girls. <<set _pref = 0>> <</if>> <<if (_pregNo > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club have flat bellies.<br> <<elseif (_pregYes > (_DL/2))>> <<set _girls = 1>> Most of the slaves in the club have big bellies.<br> <<else>> <<set _girls = 0>> The slaves in the club vary in belly size.<br> <</if>> <<if (_pref == 0)>> /*customers don't care*/ <<elseif ($clubAdsSpending > 0)>> <<if (_ads == _pref) && (_girls == _ads)>> <<set _adsIncome = _DL*random(20,30), $cash += _adsIncome, $facility.club.adsIncome += _adsIncome, _clubBonuses++>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers' preferences and the girls in the club matched its advertisements. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<elseif (_ads == _pref) && (_girls != _ads)>> Its advertising for <<if _ads == 1>>big-bellied <<elseif _ads == -1>>flat-bellied <</if>>girls matched most customers preferences, but the girls in the club did not. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <<elseif (_girls == _pref) && (_girls != _ads)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match its advertisements, but since the girls in the club matched most customers preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls, your reputation was not affected. <<elseif (_girls != _pref)>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> <<else>> Some customers were put off since the <<if _girls == 1>>big-bellied <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>big-bellied <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> <br> <</if>> <<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>> <<set $repGain += _DL*random(10,15)>> There is a ''@@.green;perfect variety@@'' of slaves serving the public from $clubName. <<else>> $clubNameCaps does not offer enough variety to satisfy all visitors. <</if>> <!-- Record statistics gathering --> <<script>> var b = State.variables.facility.club; b.whoreIncome = 0; b.customers = 0; b.whoreCosts = 0; b.rep = 0; for(var si of b.income.values()) { b.whoreIncome += si.income; b.customers += si.customers; b.whoreCosts += si.cost; b.rep += si.rep; } b.adsCosts = State.variables.clubAdsSpending; b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs); b.totalIncome = b.whoreIncome + b.adsIncome; b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance; b.profit = b.totalIncome / b.totalExpenses; <</script>> <<if $clubDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@ <</if>> <!-- Statistics output --> <<ClubStatistics 0>> <<timed 50ms>> <<replace #clubstats>> <<ClubStatistics 1>> <</replace>> <</timed>> <</if>> <<if _DL > 0 || $DJ != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/clubReport.tw
tw
bsd-3-clause
36,083
:: Complete Catalog [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main">> //This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.// <br><br> <<for $i = 0; $i < $heroSlaves.length; $i++>> <<if $i > 0>> | <</if>> <<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = getHeroSlave($heroSlaves[" + $i + "], $baseHeroSlave)]]">> <</for>> <<SetBellySize $activeSlave>> <<set $specialSlavesPriceOverride = 1>> <<NationalityToAccent $activeSlave>> <<if $familyTesting == 1>> /* special slaves exceptions to keep siblings sensible */ <<if $activeSlave.mother == -9999 && $activeSlave.father == -9998>> /* The twins - Camille & Kennerly */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<set $activeSlave.actualAge = $slaves[_k].actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge, $activeSlave.birthWeek = $slaves[_k].birthWeek>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9997 && $activeSlave.father == -9996>> /* The siblings - Elisa & Martin */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Elisa">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Martin">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9995 && $activeSlave.father == -9994>> /* The fruit siblings - Green & Purple Grape */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Green Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Purple Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <</if>> <br><br> <<include "Long Slave Description">> <<slaveCost $activeSlave>> <<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>> <<if $slaveCost < 40000>> <<set $slaveCost += random(20000,60000)>> <</if>> <<set $specialSlavesPriceOverride = 0>> <br><br> The offered price is <<print cashFormat($slaveCost)>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main", $specialSlave = 1]]
NurseryAnon/fc
src/uncategorized/completeCatalog.tw
tw
bsd-3-clause
3,270
:: Concubine Select [nobr] <<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">> <<showallAssignmentFilter>> <<if ($Concubine != 0)>> ''__@@.pink;<<SlaveFullName $Concubine>>@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure. <<else>> You have not selected a Concubine. <</if>> <br><br>''Appoint a Concubine from your devoted slaves:'' <br><br>[[None|Concubine Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/concubineSelect.tw
tw
bsd-3-clause
631
:: Concubine Workaround [silently] <<if $Concubine != 0>> <<removeJob $Concubine "be your Concubine">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be your Concubine">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Concubine = $slaves[$i]>> <</if>> <<goto "Master Suite">>
NurseryAnon/fc
src/uncategorized/concubineWorkaround.tw
tw
bsd-3-clause
290
:: Corporate Market [nobr] <<set $nextButton = "Back", $nextLink = "Main">> You're in your corporation's flagship slave market. The corporation pays you only nominal rent for this space, but will offer you a discount on slaves here based on your shares in it. Additionally, having the corporation's premiere products sold here in $arcologies[0].name will associate them with you, allowing your reputation to improve the corporate brand. A pretty <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> in a slutty suit greets you properly. She's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand. <<if $drugUpgradeInjectionTwo == "supermassive">> She has awe-inspiring breasts which her suit jacket helps support; even so, their bottoms reach past her navel. <<elseif $drugUpgradeInjectionTwo == "pastoral">> She has gigantic, milk-swollen breasts almost spilling out of her suit. <<elseif $surgicalUpgradeImplants == "absurd">> She has enormous fake tits that ride inhumanly high on her chest. <<elseif $drugUpgradeInjectionOne == "huge">> She has huge tits and a nice broad butt which her tight skirt hugs closely. <<elseif $surgicalUpgradeImplants == "applied">> She has nice fake bimbo tits and a silicone bubble butt. <<elseif $drugUpgradeInjectionOne == "tasteful">> She's nice and curvy, with nice breasts and a lovely ass. <</if>> <<if $surgicalUpgradeCosmetics == "applied">>Her face is flawless.<</if>> <<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>> She's $captureUpgradeRace, of course<<if $trainingUpgradeAccent == "accents">>, and has a cute accent<</if>>. <</if>> <<if $drugUpgradeHormones == "XX">> Her voice is soft and feminine, and she bats her eyes at you. <<elseif $drugUpgradeHormones == "XY">> She has a deep voice, and speaks assertively. <</if>> <<if $generalUpgradeMuscle == "toned">> Her hot body is perfectly toned under her suit. <<elseif $generalUpgradeMuscle == "ripped">> Her suit is specially tailored to flatter her visible musculature. <</if>> Of course, you know all about the corporation, but sales<<if $captureUpgradeAge == "old">>women<<else>>girls<</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $surgicalUpgradeGenitalia != "fucknugget">>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves. <br><br> She explains that the corporation captures many people, so it only retains and trains those that fit its product lines. <<GenerateMarketSlave "corporate">> <br><br> Her presentation done, the <<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>> sales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions. <<if $PC.dick == 1>> She positions herself facing away from you and hikes up her skirt to bare her <<if $drugUpgradeInjectionTwo == "supermassive" || $drugUpgradeInjectionTwo == "pastoral">>gigantic ass<<elseif $surgicalUpgradeImplants != "none">>fake ass<<elseif $drugUpgradeInjectionOne != "huge">>big butt<<else>>cute butt<</if>> and cocks her hips<<if $surgicalUpgradeGenitalia == "gelded">>, keeping her soft cock demurely out of sight<</if>>, if you feel like <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sodomizing<<else>>fucking<</if>> her <<else>> She gets down on her knees right there, making her mouth available if you feel like riding her face <</if>> while you browse. <span id="result"> <<link "Use her">> <<replace "#result">> <<if $PC.dick == 1>> Her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside her easily<</if>> as you consider the slaves on offer. She's well trained, and uses her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sphincter<<else>>womanly muscles<</if>> to please your member expertly as she ruts herself gently back against you, doing almost all the work. When you orgasm, she retains the load carefully, keeping your cum inside her and away from her nice clothes. <<else>> She's very well trained, and does all the work. Once you move in and straddle her, she gets right down to it, or in this case, up to it. Her clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which she carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go. <</if>> <</replace>> <</link>> </span> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>> <<if $publicShares <= $personalShares*0.2>> Your commanding share of the corporation allows you to purchase its slaves at a very steep discount. <<set $slaveCost *= 0.7>> <<elseif $publicShares <= $personalShares*0.5>> Your large share of the corporation permits you to purchase its slaves at a steep discount. <<set $slaveCost *= 0.8>> <<else>> Your shares of the corporation come with a decent discount on its slaves. <<set $slaveCost *= 0.9>> <</if>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> The offered price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <br> <<if $cash >= $slaveCost>> [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br> [[Decline to purchase her and check out another slave|Corporate Market][$slavesSeen += 1]] <br><br> <<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">> <br><br> <<link "End corporate slave sales here and return this sector to standard markets">> <<set $corpMarket = 0>> <<for _i = 0; _i < $sectors.length; _i++>> <<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>> <</for>> <<goto "Main">> <</link>>
NurseryAnon/fc
src/uncategorized/corporateMarket.tw
tw
bsd-3-clause
6,859
:: Corporation Developments [nobr] <<if $detailedCorpControls == 1>> <<set _Numgeneral = "ALL">> <<set _Numslave = "ALL">> <<set _Numentrapment = "ALL">> <<set _Numcapture = "ALL">> <<set _Numtraining = "ALL">> <<set _Numsurgical = "ALL">> <<set _Numdrug = "ALL">> <</if>> <<if $useTabs == 0>>__The Corporation__<</if>> <br> <<set _totalShares = ($personalShares+$publicShares)>> <<set _roll = random(1,100)>> <<set $corpPeopleEnslaved += 1>> <<set $corpValue = $corpCash + ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>> <<set $corpProfit = Math.max(0, Math.trunc( 6666666 / (1 + Math.exp(-1.4 * (Math.log($corpValue) - 18))) ) - random(666, 6666))>> /* formula caps at 6666666, reaches 6.5 million at corpValue of 900 million */ <<set $corpCash = Math.trunc($corpCash + $corpProfit)>> Your corporation was valued at @@.yellowgreen;<<print cashFormat($corpValue)>>@@ and made a profit of @@.yellowgreen;<<print cashFormat($corpProfit)>>@@ last week. <<set _addedSlaves = Math.ceil(Math.log($captureAssets+$entrapmentAssets))>> <<if $mercenariesHelpCorp > 0>> The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it <<set _addedSlaves = Math.ceil(_addedSlaves * (1 + .04 * $mercenaries))>> /* increase by 12-20% ($mercenaries == 3 - 5) */ <<else>> It <</if>> <<if _roll > 90>> was an outstanding week for corporate enslavement; <<set _addedSlaves *= 5>> <<elseif _roll > 60>> was a great week for enslavement; <<set _addedSlaves *= 4>> <<elseif _roll > 40>> was a good week for enslavement; <<set _addedSlaves *= 3>> <<elseif _roll > 20>> was a mediocre week for enslavement; <<set _addedSlaves *= 2>> <<else>> was a bad week for enslavement; <</if>> <<set $corpPeopleEnslaved += _addedSlaves, $slaveAssets += 500 * _addedSlaves>> in total, the corporation has enslaved <<print commaNum($corpPeopleEnslaved)>> people. <<set _trainingWeight = 0.6, _surgicalWeight = 0.2, _drugWeight = 0.2>> <<if $surgicalUpgradeCosmetics == "none" && $surgicalUpgradeImplants == "none" && $surgicalUpgradeGenitalia == "none">> <<set _surgicalWeight = 0, _trainingWeight += 0.2>> <</if>> <<if $drugUpgradeHormones == "none" && $drugUpgradeInjectionOne == "none" && $drugUpgradeInjectionTwo == "none">> <<set _drugWeight = 0.1, _trainingWeight += 0.1>> <</if>> <<set _improvementAssetsTotal = ($trainingAssets * _trainingWeight) + ($surgicalAssets * _surgicalWeight) + ($drugAssets * _drugWeight)>> <<if _improvementAssetsTotal > $slaveAssets * 0.6>> The corporation has enough training and medical assets to rapidly improve its human holdings. <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)*800)>> <<elseif _improvementAssetsTotal > $slaveAssets * 0.4>> The corporation uses its training and medical assets to improve its human holdings. <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)*400)>> <<else>> The corporation has only enough training and medical assets to maintain the value of its human holdings. <</if>> /* model weekly corporate expenses as random 1-3% reduction in all asset types (including cash) ... except slaves, whose value is tied to $slaveCostFactor (which the corporation does not affect) */ <<set $trainingAssets = Math.max(Math.ceil($trainingAssets * random(97,99)/100), 500), $surgicalAssets = Math.max(Math.ceil($surgicalAssets * random(97,99)/100), 500), $drugAssets = Math.max(Math.ceil($drugAssets * random(97,99)/100), 500), $generalAssets = Math.max(Math.ceil($generalAssets * random(97,99)/100), 500), $entrapmentAssets = Math.max(Math.ceil($entrapmentAssets * random(97,99)/100), 500), $captureAssets = Math.max(Math.ceil($captureAssets * random(97,99)/100), 500), $corpCash = Math.ceil($corpCash * random(97,99)/100)>> <<if $corpMarket>> <<if $rep > 5000>> <<set $slaveAssets += Math.ceil(Math.log($slaveAssets)/Math.log(10)*(($rep-5000)/15000)*200)>> Since the corporation has its flagship slave market in $arcologies[0].name, your <<if $rep > 19000>> worldwide renown greatly <<elseif $rep > 15000>> widespread reputation significantly <<elseif $rep > 10000>> good reputation moderately <<else>> decent reputation slightly <</if>> enhances the value of its slaves. <</if>> <</if>> <<set _dividendPerShare = 0.2 * $corpProfit / _totalShares>> <<if _dividendPerShare > 5>> <<set _dividendPerShare = 5 * Math.floor(0.2 * Math.log(_dividendPerShare)/Math.log(1.25))>> Since it is incredibly profitable, a massive dividend of @@.yellowgreen;<<print cashFormat(_dividendPerShare)>>@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*_dividendPerShare)>>@@. <<set $cash += $personalShares*_dividendPerShare, $corpCash -= _totalShares*_dividendPerShare>> <<elseif _dividendPerShare > 3>> Since it is extremely profitable, a huge dividend of @@.yellowgreen;¤3@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*3)>>@@. <<set $cash += $personalShares*3, $corpCash -= _totalShares*3>> <<elseif _dividendPerShare > 2>> Since it is highly profitable, a huge dividend of @@.yellowgreen;¤2@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*2)>>@@. <<set $cash += $personalShares*2, $corpCash -= _totalShares*2>> <<elseif _dividendPerShare > 1>> Since it is very profitable, a large dividend of @@.yellowgreen;¤1@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares)>>@@. <<set $cash += $personalShares, $corpCash -= _totalShares>> <<elseif _dividendPerShare > 0.5>> Since it is quite profitable, a moderate dividend of @@.yellowgreen;¤0.5@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.5)>>@@. <<set $cash += Math.trunc($personalShares*0.5), $corpCash -= Math.trunc(_totalShares*0.5)>> <<elseif _dividendPerShare > 0.3>> Since it is acceptably profitable, a reasonable dividend of @@.yellowgreen;¤0.3@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.3)>>@@. <<set $cash += Math.trunc($personalShares*0.3), $corpCash -= Math.trunc(_totalShares*0.3)>> <<elseif _dividendPerShare > 0.2>> Since it is moderately profitable, a modest dividend of @@.yellowgreen;¤0.2@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.2)>>@@. <<set $cash += Math.trunc($personalShares*0.2), $corpCash -= (_totalShares*0.2)>> <<elseif _dividendPerShare > 0.1>> Since it is modestly profitable, a small dividend of @@.yellowgreen;¤0.1@@/share was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat($personalShares*0.1)>>@@. <<set $cash += Math.trunc($personalShares*0.1), $corpCash -= Math.trunc(_totalShares*0.1)>> <<elseif $corpProfit > 0>> Since its profits per share are low, a meager dividend was paid out to stockholders; you received @@.yellowgreen;<<print cashFormat(1+Math.ceil(($corpProfit*0.2*$personalShares)/_totalShares))>>@@. <<set $cash += 1+Math.ceil(($corpProfit*0.2*$personalShares)/_totalShares), $corpCash -= Math.trunc($corpProfit*0.2)>> <</if>> <<set _roll = random(1,100)>> <<if $sharePrice*_totalShares < $corpValue*0.5>> /* market value is less than 50% of value of assets */ Investors scramble to buy into your booming corporation, causing share prices to skyrocket. Your financial genius is @@.green;widely praised@@. <<set $sharePrice = Math.ceil($sharePrice*(110 + _roll/5))/100, $rep += 150 + Math.ceil(_roll * 3.5)>> /* 10-30% rise, +150-500 rep */ <<elseif $sharePrice*_totalShares < $corpValue*0.75>> /* market value is less than 75% of value of assets */ The market consensus is that your corporation is undervalued, driving share prices sharply up. <<set $sharePrice = Math.ceil($sharePrice*random(105,108))/100>> /* 5-8% rise */ <<elseif $sharePrice*_totalShares > $corpValue*1.5>> /* market value is more than 1.5 times value of assets */ Investors panic as the bubble around your corporation bursts. Share prices are in free fall, and many @@.red;blame you personally@@ for their losses. <<set $sharePrice = Math.ceil($sharePrice* (90 - _roll/3))/100, $rep -= 300 + Math.ceil(5 * _roll)>> /* 10-43% drop, -300-800 rep */ <<elseif random(1,100) < $rep/1000>> /* up to 20% chance */ Share prices in your corporation are driven up by your reputation. <<set $sharePrice = Math.ceil($sharePrice*either(101,103))/100>> /* 1-3% rise */ <<elseif $sharePrice*_totalShares > $corpValue>> /* market value is more than value of assets */ The market consensus is that your corporation is overvalued, driving share prices sharply down. <<set $sharePrice = Math.ceil($sharePrice*random(92,95))/100>> /* 5-8% drop */ <<elseif _roll < 20>> /* 20% chance */ Market volatility drives share prices down. <<set $sharePrice = Math.ceil($sharePrice*random(97,99))/100>> /* 1-3% drop */ <<elseif _roll > 80>> /* 20% chance */ Market volatility drives share prices up. <<set $sharePrice = Math.ceil($sharePrice*either(101,102))/100>> /* 1-2% rise */ <</if>> Shares in your corporation are trading at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice))>>@@: <<if $oldSharePrice == $sharePrice>> no different from last week. <<elseif $oldSharePrice > $sharePrice>> down @@.yellowgreen;<<print cashFormat(Math.ceil(($oldSharePrice-$sharePrice)*100)/100)>>@@ since last week. <<else>> up @@.yellowgreen;<<print cashFormat(Math.ceil(($sharePrice - $oldSharePrice)*100)/100)>>@@ since last week. <</if>> <<set $oldSharePrice = Math.ceil($sharePrice)>> You hold <<print commaNum($personalShares)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*$personalShares))>>@@ personally while <<print commaNum($publicShares)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*$publicShares))>>@@ are publicly held. <<set _PrivateOwnershipPercentage = Math.trunc(($personalShares/_totalShares)*100)>> <<set _PublicOwnershipPercentage = Math.trunc(($publicShares/_totalShares)*100)>> <span id="CorpAction"> <br><br> <<if _PrivateOwnershipPercentage < 51>>//You cannot give up majority control.// <<else>> /* actions that reduce private ownership percentage */ <br>Sell personal shares: <<if $personalShares-1000 > $publicShares>> <<link "<<print commaNum(1000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@">> <<set $personalShares -= 1000>> <<set $publicShares += 1000>> <<set $cash += 1000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>> <<replace "#CorpAction">> <br>"You sold <<print commaNum(1000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@ for @@.yellowgreen;<<print cashFormat(Math.ceil(1000*$sharePrice))>>@@" driving the share price down slightly." <</replace>> <</link>> <<if $personalShares-5000 > $publicShares>> | <<link "<<print commaNum(5000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@">> <<set $personalShares -= 5000>> <<set $publicShares += 5000>> <<set $cash += 5000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>> <<replace "#CorpAction">> <br>"You sold <<print commaNum(5000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@ for @@.yellowgreen;<<print cashFormat(Math.ceil(1000*$sharePrice))>>@@" driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $personalShares-10000 > $publicShares>> | <<link "<<print commaNum(10000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@">> <<set $personalShares -= 10000>> <<set $publicShares += 10000>> <<set $cash += 10000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>> <<replace "#CorpAction">> <br>You sold <<print commaNum(10000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@ for @@.yellowgreen;<<print cashFormat(Math.ceil(10000*$sharePrice))>>@@" driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $personalShares-15000 > $publicShares>> | <<link "<<print commaNum(15000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@">> <<set $personalShares -= 15000>> <<set $publicShares += 15000>> <<set $cash += 15000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>> <<replace "#CorpAction">> <br>"You sold <<print commaNum(15000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@ driving the share price down somewhat." <</replace>> <</link>> <</if>> <<if $personalShares-20000 > $publicShares>> | <<link "<<print commaNum(20000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@">> <<set $personalShares -= 20000>> <<set $publicShares += 20000>> <<set $cash += 20000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99,$PC.trading >= 100 ? 99 : 98)))/100>> <<replace "#CorpAction">> <br>"You sold <<print commaNum(20000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@ driving the share price down significantly." <</replace>> <</link>> <</if>> <<else>> //You cannot give up majority control.// <</if>> <br>Issue new public shares: <<if $personalShares-1000 > $publicShares>> <<link "<<print commaNum(1000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@">> <<set $publicShares += 1000>> <<set $corpCash += 1000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"The corporation issued <<print commaNum(1000)>> new shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@ for @@.yellowgreen;<<print cashFormat(Math.ceil(1000*$sharePrice))>>@@" driving the share price down slightly." <</replace>> <</link>> <<if $personalShares-5000 > $publicShares>> | <<link "<<print commaNum(5000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@">> <<set $publicShares += 5000>> <<set $corpCash += 5000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"The corporation issued <<print commaNum(5000)>> new shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@ for @@.yellowgreen;<<print cashFormat(Math.ceil(1000*$sharePrice))>>@@" driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $personalShares-10000 > $publicShares>> | <<link "<<print commaNum(10000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@">> <<set $publicShares += 10000>> <<set $corpCash += 10000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"The corporation issued <<print commaNum(10000)>> new shares for @@.yellowgreen;<<print cashFormat(Math.ceil(1000*$sharePrice))>>@@ driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $personalShares-15000 > $publicShares>> | <<link "<<print commaNum(15000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@">> <<set $publicShares += 15000>> <<set $corpCash += 15000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*random(96,98)))/100>> <<replace "#CorpAction">> <br>"The corporation issued <<print commaNum(15000)>> new shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@ driving the share price down somewhat." <</replace>> <</link>> <</if>> <<if $personalShares-20000 > $publicShares>> | <<link "<<print commaNum(20000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@">> <<set $publicShares += 15000>> <<set $corpCash += 20000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"The corporation issued <<print commaNum(20000)>> new shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@ driving the share price down significantly." <</replace>> <</link>> <</if>> <<else>> //You cannot give up majority control.// <</if>> <</if>>/* closes actions that reduce private ownership percentage */ <<if _PublicOwnershipPercentage <= 5>><br>//You cannot make the corporation privately held.// <<else>> /* actions that reduce public ownership percentage */ <br>Purchase shares from corporation: <<if $cash > 1000*$sharePrice>> <<link "<<print commaNum(1000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@">> <<set $personalShares += 1000>> <<set $cash -= 1000*$sharePrice>> <<set $corpCash += 1000*Math.floor($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"You purchased <<print commaNum(1000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@, from the corporation driving the share price down slightly." <</replace>> <</link>> <<if $cash > 5000*$sharePrice>> | <<link "<<print commaNum(5000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@">> <<set $personalShares += 5000>> <<set $cash -= 5000*$sharePrice>> <<set $corpCash += 5000*Math.floor($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>You purchased <<print commaNum(5000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@, from the corporation driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $cash > 10000*$sharePrice>> | <<link "<<print commaNum(10000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@">> <<set $personalShares += 10000>> <<set $cash -= 10000*$sharePrice>> <<set $corpCash += 10000*Math.floor($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"You purchased <<print commaNum(10000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@, from the corporation driving the share price down slightly." <</replace>> <</link>> <</if>> <<if $cash > 15000*$sharePrice>> | <<link "<<print commaNum(15000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@">> <<set $personalShares += 15000>> <<set $cash -= 15000*$sharePrice>> <<set $corpCash += 15000*Math.floor($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"You purchased <<print commaNum(15000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@, from the corporation driving the share price down somewhat." <</replace>> <</link>> <</if>> <<if $cash > 20000*$sharePrice>> | <<link "<<print commaNum(20000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@">> <<set $personalShares += 20000>> <<set $cash -= 20000*$sharePrice>> <<set $corpCash += 20000*Math.floor($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(98,99)))/100>> <<replace "#CorpAction">> <br>"You purchased <<print commaNum(20000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@, from the corporation driving the share price down significantly." <</replace>> <</link>> <</if>> <<else>> //You are unable to purchase <<print commaNum(1000)>> shares at the current share price, valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@.// <</if>> <br>Buy publicly held shares: <<if $cash > 1000*$sharePrice && $publicShares > 1000>> <<link "<<print commaNum(1000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@">> <<set $personalShares += 1000>> <<set $publicShares -= 1000>> <<set $cash -= 1000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>> <<replace "#CorpAction">> <br>"You bought <<print commaNum(1000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@, driving the share price up slightly." <</replace>> <</link>> <<if $publicShares > 5000 && $cash >= 5000*$sharePrice>> | <<link "<<print commaNum(5000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@">> <<set $personalShares += 1000>> <<set $publicShares -= 5000>> <<set $cash -= 5000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>> <<replace "#CorpAction">> <br>"You bought <<print commaNum(5000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@, driving the share price up slightly." <</replace>> <</link>> <</if>> <<if $publicShares > 10000 && $cash >= 10000*$sharePrice>> | <<link "<<print commaNum(10000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@">> <<set $personalShares += 10000>> <<set $publicShares -= 10000>> <<set $cash -= 10000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>> <<replace "#CorpAction">> <br>"You bought <<print commaNum(10000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@, driving the share price up slightly." <</replace>> <</link>> <</if>> <<if $publicShares > 15000 && $cash >= 15000*$sharePrice>> | <<link "<<print commaNum(15000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@">> <<set $personalShares += 15000>> <<set $publicShares -= 15000>> <<set $cash -= 15000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>> <<replace "#CorpAction">> <br>"You bought <<print commaNum(15000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@, driving the share price up somewhat." <</replace>> <</link>> <</if>> <<if $publicShares > 20000 && $cash >= 20000*$sharePrice>> | <<link "<<print commaNum(20000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@">> <<set $personalShares += 20000>> <<set $publicShares -= 20000>> <<set $cash -= 20000*$sharePrice>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102,$PC.trading >= 100 ? 101 : 102)))/100>> <<replace "#CorpAction">> <br>"You bought <<print commaNum(20000)>> shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@, driving the share price up significantly." <</replace>> <</link>> <</if>> <<elseif $publicShares > 1000>> //You are unable to purchase <<print commaNum(1000)>> shares at the current share price, valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@.// <<else>> //You cannot make the corporation privately held.// <</if>> <br>Direct the corporation to buy back publicly held shares: <<if $corpCash > 1000*$sharePrice && $publicShares > 1000>> <<link "<<print commaNum(1000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@">> <<set $publicShares -= 1000>> <<set $corpCash -= 1000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>> <<replace "#CorpAction">> <br>"The corporation bought back <<print commaNum(1000)>> public shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@, driving the share price up slightly." <</replace>> <</link>> <<if $publicShares > 5000 && $corpCash >= 5000*$sharePrice>> | <<link "<<print commaNum(5000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@">> <<set $publicShares -= 5000>> <<set $corpCash -= 5000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>> <<replace "#CorpAction">> <br>"The corporation bought back <<print commaNum(5000)>> public shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*5000))>>@@, driving the share price up slightly." <</replace>> <</link>> <</if>> <<if $publicShares > 10000 && $corpCash >= 10000*$sharePrice>> | <<link "<<print commaNum(10000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@">> <<set $publicShares -= 10000>> <<set $corpCash -= 10000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>> <<replace "#CorpAction">> <br>"The corporation bought back <<print commaNum(10000)>> public shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*10000))>>@@, driving the share price up slightly." <</replace>> <</link>> <</if>> <<if $publicShares > 15000 && $corpCash >= 15000*$sharePrice>> | <<link "<<print commaNum(15000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@">> <<set $publicShares -= 15000>> <<set $corpCash -= 15000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>> <<replace "#CorpAction">> <br>"The corporation bought back <<print commaNum(15000)>> public shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*15000))>>@@, driving the share price up somewhat." <</replace>> <</link>> <</if>> <<if $publicShares > 20000 && $corpCash >= 20000*$sharePrice>> | <<link "<<print commaNum(20000)>> valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@">> <<set $publicShares -= 20000>> <<set $corpCash -= 20000*Math.ceil($sharePrice)>> <<set $sharePrice = (Math.trunc($sharePrice*either(101,102)))/100>> <<replace "#CorpAction">> <br>"The corporation bought back <<print commaNum(20000)>> public shares valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*20000))>>@@, driving the share price up significantly." <</replace>> <</link>> <</if>> <<elseif $publicShares > 1000>> //The corporation is unable to purchase <<print commaNum(1000)>> shares at the current share price, valued at @@.yellowgreen;<<print cashFormat(Math.ceil($sharePrice*1000))>>@@.// <<else>> //You cannot make the corporation privately held.// <</if>> <</if>> /* closes actions that reduce public ownership percentage */ </span> <br><br> <br> &nbsp;&nbsp;&nbsp;&nbsp; <span id="cashOnHand">@@.yellowgreen;<<print cashFormat($corpCash)>>@@</span> in cash on hand. <span id="update"></span> <br> <<if $generalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice += 1>> <</if>> <<elseif $generalAssetPrice < 4>> <<set $generalAssetPrice = 5>> <<elseif $generalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $generalAssetPrice -= 1>> <</if>> <<else>> <<if random(1,100) > 50>> <<set $generalAssetPrice += 1>> <<else>> <<set $generalAssetPrice -= 1>> <</if>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="genAssets">@@.yellowgreen;<<print cashFormat(Math.ceil($generalAssetPrice*$generalAssets))>>@@</span> in general assets. General asset prices are <<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $generalAssetPrice*500 < $corpCash>> <<set $generalAssets += 500>> <<set $corpCash -= 500*$generalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*1000)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $generalAssetPrice*1000 < $corpCash>> <<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#genAssets">> <<print cashFormat($generalAssetPrice*$generalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $generalAssets >= 1000>> <<set $generalAssets -= 500>> <<set $corpCash += 500*$generalAssetPrice>> <<replace "#cashOnHand">> @@.yellowgreen;<<print cashFormat($corpCash)>>@@ <</replace>> <<replace "#genAssets">> @@.yellowgreen;<<print cashFormat($generalAssetPrice*$generalAssets)>>@@ <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> /* Divest Half command rounds down. This means that on odd numbers a fraction of the asset is lost. I can't be arsed to care. At this point that amount of money is insignificant.*/ | <<link "Divest Half">> <<if $generalAssets >= 100000>> <<set $generalAssets = Math.trunc($generalAssets/2)>> <<set $corpCash += $generalAssets*$generalAssetPrice>> <<replace "#cashOnHand">> @@.yellowgreen;<<print cashFormat($corpCash)>>@@ <</replace>> <<replace "#genAssets">> @@.yellowgreen;<<print cashFormat($generalAssetPrice*$generalAssets)>>@@ <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="generalAssetsDisp"><<print cashFormat($generalAssetPrice*$generalAssets)>> (<<print commaNum(Math.ceil($generalAssets/500))>> unit<<if Math.ceil($generalAssets/500) != 1>>s<</if>>)</span> in general assets. Prices are <<if $generalAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($generalAssetPrice*500)>>ea@@. <<elseif $generalAssetPrice < 10>> @@.gold;<<print cashFormat($generalAssetPrice*500)>>ea@@. <<else>> <<print cashFormat($generalAssetPrice*500)>>ea. <</if>> <span id="controlsgeneral"><<CorpDevBuySell "general" "Numgeneral">></span><span id='generalAssetsPurchasing'></span> <</if>> <br> <<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="slavAssets"><<print cashFormat(Math.ceil($slaveAssetPrice*$slaveAssets))>></span> in slaves. Slave prices are <<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $slaveAssetPrice*500 < $corpCash>> <<set $slaveAssets += 500>> <<set $corpCash -= 500*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*1000)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $slaveAssetPrice*1000 < $corpCash>> <<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $slaveAssets >= 1000>> <<set $slaveAssets -= 500>> <<set $corpCash += 500*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $slaveAssets >= 100000>> <<set $slaveAssets = Math.trunc($slaveAssets/2)>> <<set $corpCash += $slaveAssets*$slaveAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#slavAssets">> <<print cashFormat($slaveAssetPrice*$slaveAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="slaveAssetsDisp"><<print cashFormat(Math.ceil($slaveAssetPrice*$slaveAssets))>> (<<print commaNum(Math.ceil($slaveAssets/500))>> unit<<if Math.ceil($slaveAssets/500) != 1>>s<</if>>)</span> in slaves. Prices are <<if $slaveAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($slaveAssetPrice*500)>>ea@@ <<elseif $slaveAssetPrice < 10>> @@.gold;<<print cashFormat($slaveAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($slaveAssetPrice*500)>>ea <</if>> <span id="controlsslave"><<CorpDevBuySell "slave" "Numslave">></span><span id='slaveAssetsPurchasing'></span> <</if>> <br> <<if $entrapmentAssetPrice > 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <</if>> <<elseif $entrapmentAssetPrice < 4>> <<set $entrapmentAssetPrice = 5>> <<elseif $entrapmentAssetPrice < 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<elseif $entrapmentAssetPrice == 10>> <<if random(1,100) > 50>> <<set $entrapmentAssetPrice += 1>> <<else>> <<set $entrapmentAssetPrice -= 1>> <</if>> <<else>> <<set $entrapmentAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trapAssets"><<print cashFormat(Math.ceil($entrapmentAssetPrice*$entrapmentAssets))>></span> in legal enslavement assets. Legal enslavement asset prices are <<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $entrapmentAssetPrice*500 < $corpCash>> <<set $entrapmentAssets += 500>> <<set $corpCash -= 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*1000)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $entrapmentAssetPrice*1000 < $corpCash>> <<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $entrapmentAssets >= 1000>> <<set $entrapmentAssets -= 500>> <<set $corpCash += 500*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $entrapmentAssets >= 100000>> <<set $entrapmentAssets = Math.trunc($entrapmentAssets/2)>> <<set $corpCash += $entrapmentAssets*$entrapmentAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trapAssets">> <<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="entrapmentAssetsDisp"><<print cashFormat($entrapmentAssetPrice*$entrapmentAssets)>> (<<print commaNum(Math.floor($entrapmentAssets/500))>> unit<<if Math.floor($entrapmentAssets/500) != 1>>s<</if>>)</span> in legal enslavement assets. Prices are <<if $entrapmentAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($entrapmentAssetPrice*500)>>ea@@ <<elseif $entrapmentAssetPrice < 10>> @@.gold;<<print cashFormat($entrapmentAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($entrapmentAssetPrice*500)>>ea <</if>> <span id="controlsentrapment"><<CorpDevBuySell "entrapment" "Numentrapment">></span><span id='entrapmentAssetsPurchasing'></span> <</if>> <br> <<if $captureAssetPrice > 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice += 1>> <</if>> <<elseif $captureAssetPrice < 4>> <<set $captureAssetPrice = 5>> <<elseif $captureAssetPrice < 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $captureAssetPrice -= 1>> <</if>> <<elseif $captureAssetPrice == 10>> <<if random(1,100) > 50>> <<set $captureAssetPrice += 1>> <<else>> <<set $captureAssetPrice -= 1>> <</if>> <<else>> <<set $captureAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="capAssets"><<print cashFormat(Math.ceil($captureAssetPrice*$captureAssets))>></span> in conflict zone enslavement assets. Extralegal enslavement asset prices are <<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $captureAssetPrice*500 < $corpCash>> <<set $captureAssets += 500>> <<set $corpCash -= 500*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*1000)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $captureAssetPrice*1000 < $corpCash>> <<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $captureAssets >= 1000>> <<set $captureAssets -= 500>> <<set $corpCash += 500*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $captureAssets >= 100000>> <<set $captureAssets = Math.trunc($captureAssets/2)>> <<set $corpCash += $captureAssets*$captureAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#capAssets">> <<print cashFormat($captureAssetPrice*$captureAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="captureAssetsDisp"><<print cashFormat($captureAssetPrice*$captureAssets)>> (<<print commaNum(Math.floor($captureAssets/500))>> unit<<if Math.floor($captureAssets/500) != 1>>s<</if>>)</span> in conflict zone enslavement assets. Prices are <<if $captureAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($captureAssetPrice*500)>>ea@@ <<elseif $captureAssetPrice < 10>> @@.gold;<<print cashFormat($captureAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($captureAssetPrice*500)>>ea <</if>> <span id="controlscapture"><<CorpDevBuySell "capture" "Numcapture">></span><span id='captureAssetsPurchasing'></span> <</if>> <br> <<if $trainingAssetPrice > 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <</if>> <<elseif $trainingAssetPrice < 4>> <<set $trainingAssetPrice = 5>> <<elseif $trainingAssetPrice < 10>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $trainingAssetPrice -= 1>> <</if>> <<elseif $trainingAssetPrice > 5>> <<if random(1,100) > 50>> <<set $trainingAssetPrice += 1>> <<else>> <<set $trainingAssetPrice -= 1>> <</if>> <<else>> <<set $trainingAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="trainAssets"><<print cashFormat(Math.ceil($trainingAssetPrice*$trainingAssets))>></span> in slave training assets. Slave training asset prices are <<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $trainingAssetPrice*500 < $corpCash>> <<set $trainingAssets += 500>> <<set $corpCash -= 500*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*1000)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $trainingAssetPrice*1000 < $corpCash>> <<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $trainingAssets >= 1000>> <<set $trainingAssets -= 500>> <<set $corpCash += 500*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $trainingAssets >= 100000>> <<set $trainingAssets = Math.trunc($trainingAssets/2)>> <<set $corpCash += $trainingAssets*$trainingAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#trainAssets">> <<print cashFormat($trainingAssetPrice*$trainingAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="trainingAssetsDisp"><<print cashFormat($trainingAssetPrice*$trainingAssets)>> (<<print commaNum(Math.floor($trainingAssets/500))>> unit<<if Math.floor($trainingAssets/500) != 1>>s<</if>>)</span> of slave training assets. Prices are <<if $trainingAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($trainingAssetPrice*500)>>ea@@ <<elseif $trainingAssetPrice < 10>> @@.gold;<<print cashFormat($trainingAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($trainingAssetPrice*500)>>ea <</if>> <span id="controlstraining"><<CorpDevBuySell "training" "Numtraining">></span><span id='trainingAssetsPurchasing'></span> <</if>> <br> <<if $surgicalAssetPrice > 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <</if>> <<elseif $surgicalAssetPrice < 4>> <<set $surgicalAssetPrice = 5>> <<elseif $surgicalAssetPrice < 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $surgicalAssetPrice -= 1>> <</if>> <<elseif $surgicalAssetPrice == 10>> <<if random(1,100) > 50>> <<set $surgicalAssetPrice += 1>> <<else>> <<set $surgicalAssetPrice -= 1>> <</if>> <<else>> <<set $surgicalAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="surgAssets"><<print cashFormat(Math.ceil($surgicalAssetPrice*$surgicalAssets))>></span> in surgical assets. Surgical asset prices are <<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $surgicalAssetPrice*500 < $corpCash>> <<set $surgicalAssets += 500>> <<set $corpCash -= 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*1000)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $surgicalAssetPrice*1000 < $corpCash>> <<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $surgicalAssets >= 1000>> <<set $surgicalAssets -= 500>> <<set $corpCash += 500*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $surgicalAssets >= 100000>> <<set $surgicalAssets = Math.trunc($surgicalAssets/2)>> <<set $corpCash += $surgicalAssets*$surgicalAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#surgAssets">> <<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="surgicalAssetsDisp"><<print cashFormat($surgicalAssetPrice*$surgicalAssets)>> (<<print commaNum(Math.floor($surgicalAssets/500))>> unit<<if Math.floor($surgicalAssets/500) != 1>>s<</if>>)</span> in surgical assets. Prices are <<if $surgicalAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($surgicalAssetPrice*500)>>ea@@ <<elseif $surgicalAssetPrice < 10>> @@.gold;<<print cashFormat($surgicalAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($surgicalAssetPrice*500)>>ea <</if>> <span id="controlssurgical"><<CorpDevBuySell "surgical" "Numsurgical">></span><span id='surgicalAssetsPurchasing'></span> <</if>> <br> <<if $drugAssetPrice > 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice += 1>> <</if>> <<elseif $drugAssetPrice < 4>> <<set $drugAssetPrice = 5>> <<elseif $drugAssetPrice < 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<elseif random(1,100) > 50>> <<set $drugAssetPrice -= 1>> <</if>> <<elseif $drugAssetPrice == 10>> <<if random(1,100) > 50>> <<set $drugAssetPrice += 1>> <<else>> <<set $drugAssetPrice -= 1>> <</if>> <<else>> <<set $drugAssetPrice = 5>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $detailedCorpControls != 1>> <span id="drAssets"><<print cashFormat(Math.ceil($drugAssetPrice*$drugAssets))>></span> in pharmaceutical assets. Drug asset prices are <<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>. | <<link "Buy">> <<if $drugAssetPrice*500 < $corpCash>> <<set $drugAssets += 500>> <<set $corpCash -= 500*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Invest Half">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*1000)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*1000)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Massive investment">> <<if $drugAssetPrice*1000 < $corpCash>> <<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>> <<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> There are insufficient funds for additional purchases. <</replace>> <</if>> <</link>> | <<link "Sell">> <<if $drugAssets >= 1000>> <<set $drugAssets -= 500>> <<set $corpCash += 500*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You cannot sell any more assets. <</replace>> <</if>> <</link>> | <<link "Divest Half">> <<if $drugAssets >= 100000>> <<set $drugAssets = Math.trunc($drugAssets/2)>> <<set $corpCash += $drugAssets*$drugAssetPrice>> <<replace "#cashOnHand">> <<print cashFormat($corpCash)>> <</replace>> <<replace "#drAssets">> <<print cashFormat($drugAssetPrice*$drugAssets)>> <</replace>> <<replace "#update">> <</replace>> <<else>> <<replace "#update">> You don't have enough assets to justify bulk divestment. <</replace>> <</if>> <</link>> <<else>> <span id="drugAssetsDisp"><<print cashFormat($drugAssetPrice*$drugAssets)>> (<<print commaNum(Math.floor($drugAssets/500))>> unit<<if Math.floor($drugAssets/500) != 1>>s<</if>>)</span> in pharmaceutical assets. Prices are <<if $drugAssetPrice > 10>> @@.yellowgreen;<<print cashFormat($drugAssetPrice*500)>>ea@@ <<elseif $drugAssetPrice < 10>> @@.gold;<<print cashFormat($drugAssetPrice*500)>>ea@@ <<else>> <<print cashFormat($drugAssetPrice*500)>>ea <</if>> <span id="controlsdrug"><<CorpDevBuySell "drug" "Numdrug">></span><span id='drugAssetsPurchasing'></span> <</if>> <br> <span id="direction"> <<if $generalAssets >= 2000>> <<if $generalUpgradeBreaking == "unselected">> <br>The corporation has enough general expertise to specialize. Focus on breaking slaves with <<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>> | <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>> | <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeBreaking != "unselected">> <br> <<if $generalUpgradeBreaking == "brutality">>The corporation does not hesitate from using brutality to break slaves. <<elseif $generalUpgradeBreaking == "care">>The corporation uses care in training their slaves. <<else>>The corporation uses both care and brutality when training their slaves. <</if>> <<link "Refocus">><<set $generalUpgradeBreaking = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 5000>> <<if $generalUpgradeWeight == "unselected">> <br>The corporation has enough general expertise to specialize. Manage slaves' diets to an <<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>> | <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeWeight != "unselected">> <br> <<if $generalUpgradeWeight == "attractive">>The corporation manages the slaves' diets to ensure they aren't too thin or too fat. <<else>>The corporation does not try to change the slaves' weights. <</if>> <<link "Refocus">><<set $generalUpgradeWeight = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $generalAssets >= 10000>> <<if $generalUpgradeMuscle == "unselected">> <br>The corporation has enough general expertise to specialize. Train slaves until their muscles are <<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>> | <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>> | <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>> <</if>> <</if>> <<if $generalUpgradeMuscle != "unselected">> <br> <<if $generalUpgradeMuscle == "toned">>The corporation's slaves are made to exercise until they are toned. <<elseif $generalUpgradeMuscle == "ripped">>The corporation's slaves are made to exercise until they are ripped. <<else>>The corporation does not try to manage their slaves' fitness. <</if>> <<link "Refocus">><<set $generalUpgradeMuscle = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $entrapmentAssets >= 2000>> <<if $entrapmentUpgradeDevotionOne == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentAssets >= 5000>> <<if $entrapmentUpgradeDevotionTwo == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves with <<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>> <</if>> <</if>> <br> <<if $entrapmentUpgradeDevotionOne == "obedience">>The corporation selects slaves who are predisposed to obedience. <<else>>The corporation trains slaves regardless of obedience.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <br> <<if $entrapmentUpgradeDevotionTwo == "devotion">>The corporation selects slaves who are predisposed to devotion. <<else>>The corporation trains slaves regardless of devotion.<</if>> <<link "Refocus">><<set $entrapmentUpgradeDevotionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <<if $entrapmentAssets >= 10000>> <<if $entrapmentUpgradeIntelligence == "unselected">> <br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are <<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>> | <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>> | <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>> <</if>> <</if>> <<if $entrapmentUpgradeIntelligence != "unselected">> <br> <<if $entrapmentUpgradeIntelligence == "intelligent">>The corporation only retains smart slaves. <<elseif $entrapmentUpgradeIntelligence == "stupid">>The corporation only retains stupid slaves. <<else>>The corporation does not care how smart/stupid a slave is. <</if>> <<link "Refocus">><<set $entrapmentUpgradeIntelligence = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 2000>> <<if $seeDicks != 0>> <<if $captureUpgradeGender == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves with <<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>> | <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $captureUpgradeGender != "unselected">> <br> <<if $captureUpgradeGender == "XX">>The corporation only retains slaves with pussies. <<elseif $captureUpgradeGender == "XY">>The corporation only retains slaves with dicks. <<else>>The corporation retains any promising slave regardless of whether she has a dick or a pussy. <</if>> <<link "Refocus">><<set $captureUpgradeGender = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 5000>> <<if $captureUpgradeAge == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>> | <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeAge != "unselected">> <br> <<if $captureUpgradeAge == "young">>The corporation is focusing on capturing younger slaves. <<elseif $captureUpgradeAge == "old">>The corporation is focusing on capturing older slaves. <<else>>The corporation is not focusing on capturing slaves of any particular age. <</if>> <<link "Refocus">><<set $captureUpgradeAge = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $captureAssets >= 10000>> <<if $captureUpgradeRace == "unselected">> <br>The corporation captures enough slaves to specialize. Focus on training slaves who are <<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>> | <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>> | <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>> | <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>> | <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>> | <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>> | <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>> | <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>> | <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>> | <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>> | <<link "Southern European">><<set $captureUpgradeRace = "southern european">><<replace "#direction">><br><<print "You directed the corporation to retain southern european slaves for training.">><</replace>><</link>> | <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>> | <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>> <</if>> <</if>> <<if $captureUpgradeRace != "unselected">> <br> <<if $captureUpgradeRace == "none">>The corporation retains any promising slave regardless of race. <<else>>The corporation retains only $captureUpgradeRace slaves. <</if>> <<link "Refocus">><<set $captureUpgradeRace = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 2000>> <<if $trainingUpgradeAccent == "unselected">> <br>The corporation has enough training expertise to specialize. Focus on linguistic training to <<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>> | <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeAccent != "unselected">> <br> <<if $trainingUpgradeAccent == "accents">>Slaves are taught the lingua franca but are allowed to retain their accents. <<elseif $trainingUpgradeAccent == "eliminate">>Slaves are taught the lingua franca until they can speak it without accent. <<else>>The corporation does not expend any special effort teaching language. <</if>> <<link "Refocus">><<set $trainingUpgradeAccent = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 5000>> <<if $trainingUpgradeEducation == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves with <<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeEducation != "unselected">> <br> <<if $trainingUpgradeEducation == "basic">>Slaves are given basic slave education. <<else>>The corporation does not waste money with slave education. <</if>> <<link "Refocus">><<set $trainingUpgradeEducation = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $trainingAssets >= 10000>> <<if $trainingUpgradeSexEd == "unselected">> <br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to <<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>> | <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>> | <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>> <</if>> <</if>> <<if $trainingUpgradeSexEd != "unselected">> <br> <<if $trainingUpgradeSexEd == "competence">>Slaves are taught basic sexual skills. <<elseif $trainingUpgradeSexEd == "highly skilled">>The corporation makes sure the slaves are sexually skilled. <<else>>The corporation does not spend any effort in teaching the slaves sexual skills. <</if>> <<link "Refocus">><<set $trainingUpgradeSexEd = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 2000>> <<if $surgicalUpgradeCosmetics == "unselected">> <br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be <<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeCosmetics != "unselected">> <br> <<if $surgicalUpgradeCosmetics == "applied">>Slaves are given straightforward cosmetic surgeries before being marketed. <<else>>The corporation does not bother with straightforward cosmetic surgery for slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeCosmetics = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 5000>> <<if $surgicalUpgradeImplants == "unselected">> <br>The corporation has enough surgical expertise to specialize. Implants should be <<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>> | <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>> | <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>> <</if>> <</if>> <<if $surgicalUpgradeImplants != "unselected">> <br> <<if $surgicalUpgradeImplants == "applied">>Slaves are given basic implants before being marketed. <<elseif $surgicalUpgradeImplants == "applied">>Slaves are given absurd-sized implants before being marketed. <<else>>The corporation does not bother with installing implants in slaves. <</if>> <<link "Refocus">><<set $surgicalUpgradeImplants = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $surgicalAssets >= 10000>> <<if $seeDicks != 0>> <<if $surgicalUpgradeGenitalia == "unselected">> <br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to <<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>> <<if $seeExtreme != 0>> | <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>> | <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>> <</if>> | <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>> <</if>> <</if>> <</if>> <<if $surgicalUpgradeGenitalia != "unselected">> <br> <<if $surgicalUpgradeGenitalia == "futanari">>Slaves are turned into futanari prior to market. <<elseif $surgicalUpgradeGenitalia == "gelded">>Slaves are gelded prior to market. <<elseif $surgicalUpgradeGenitalia == "fucknugget">>The corporation sells only mindbroken fuckdolls. <<else>>The corporation leaves the slaves' genitals alone. <</if>> <<link "Refocus">><<set $surgicalUpgradeGenitalia = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 2000>> <<if $drugUpgradeHormones == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to <<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>> | <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeHormones != "unselected">> <br> <<if $drugUpgradeHormones == "XX">>Slaves are given females hormones. <<elseif $drugUpgradeHormones == "XY">>Slaves are given male hormones. <<else>>The corporation does not apply any hormones to the slaves. <</if>> <<link "Refocus">><<set $drugUpgradeHormones = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 5000>> <<if $drugUpgradeInjectionOne == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a <<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>> | <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionOne != "unselected">> <br> <<if $drugUpgradeInjectionOne == "tasteful">>Growth injections are applied until slaves' assets are moderate-sized.. <<elseif $drugUpgradeInjectionOne == "huge">>Growth injections are applied until slaves' assets are huge. <<else>>The corporation does not give the slaves any growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> <<if $drugAssets >= 10000>> <<if $drugUpgradeInjectionTwo == "unselected">> <br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be <<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>> | <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>> | <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>> <</if>> <</if>> <<if $drugUpgradeInjectionTwo != "unselected">> <br> <<if $drugUpgradeInjectionTwo == "supermassive">>The corporation uses advanced growth injections to make the slaves' assets supermassive. <<elseif $drugUpgradeInjectionTwo == "pastoral">>The corporation uses advanced growth injections to make the slaves' assets very productive. <<else>>The corporation does not give the slaves advanced growth injections. <</if>> <<link "Refocus">><<set $drugUpgradeInjectionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>> <</if>> </span>
NurseryAnon/fc
src/uncategorized/corporationDevelopments.tw
tw
bsd-3-clause
83,264
:: Cosmetic Rules Assistant Settings [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Rules Assistant">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">> //Please use the 'no default setting' option to identify areas I should not address.// <br><br> __Rule $r Optometry options:__ <br> <span id = "eyewear"> Eyewear: ''$currentRule.eyewear.'' </span> <<link "No default setting">> <<set $currentRule.eyewear = "no default setting">> <<RAChangeEyewear>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Correct with glasses">> <<set $currentRule.eyewear = "correct with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Correct with contacts">> <<set $currentRule.eyewear = "correct with contacts">> <<RAChangeEyewear>> <</link>> | <<link "Universal glasses">> <<set $currentRule.eyewear = "universal glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with glasses">> <<set $currentRule.eyewear = "blur with glasses">> <<RAChangeEyewear>> <</link>> | <<link "Blur with contacts">> <<set $currentRule.eyewear = "blur with contacts">> <<RAChangeEyewear>> <</link>> <br><br> __Rule $r Cosmetic options:__ <br> <span id = "eyecolor"> Cosmetic contact lenses: ''$currentRule.eyeColor.'' </span> <<link "No default setting">> <<set $currentRule.eyeColor = "no default setting">> <<RAChangeEyecolor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "blue"]] | [[Black|Cosmetic Rules Assistant Settings][$artificialEyeColor = "black"]] | [[Brown|Cosmetic Rules Assistant Settings][$artificialEyeColor = "brown"]] | [[Green|Cosmetic Rules Assistant Settings][$artificialEyeColor = "green"]] | [[Turquoise|Cosmetic Rules Assistant Settings][$artificialEyeColor = "turquoise"]] | [[Sky-blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "sky-blue"]] | [[Hazel|Cosmetic Rules Assistant Settings][$artificialEyeColor = "hazel"]] | [[Pale-grey|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pale-grey"]] | [[White|Cosmetic Rules Assistant Settings][$artificialEyeColor = "white"]] | [[Pink|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pink"]] | [[Amber|Cosmetic Rules Assistant Settings][$artificialEyeColor = "amber"]] | [[Red|Cosmetic Rules Assistant Settings][$artificialEyeColor = "red"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shape: [[Catlike|Cosmetic Rules Assistant Settings][$artificialEyeShape = "catlike"]] | [[Serpent-like|Cosmetic Rules Assistant Settings][$artificialEyeShape = "serpent-like"]] | [[Devilish|Cosmetic Rules Assistant Settings][$artificialEyeShape = "devilish"]] | [[Demonic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "demonic"]] | [[Hypnotic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "hypnotic"]] | [[Heart-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "heart-shaped"]] | [[Wide-eyed|Cosmetic Rules Assistant Settings][$artificialEyeShape = "wide-eyed"]] | [[Almond-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "almond-shaped"]] | [[Bright|Cosmetic Rules Assistant Settings][$artificialEyeShape = "bright"]] | [[Teary|Cosmetic Rules Assistant Settings][$artificialEyeShape = "teary"]] | [[Vacant|Cosmetic Rules Assistant Settings][$artificialEyeShape = "vacant"]] <<if $artificialEyeColor == "" && $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <<elseif $artificialEyeColor != "" || $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Set">> <<set $currentRule.eyeColor = ($artificialEyeShape + " " + $artificialEyeColor)>> <<RAChangeEyecolor>> <<set $artificialEyeColor = "">> <<set $artificialEyeShape = "">> <</link>> rule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.// <</if>> <br><br> Makeup: <span id = "makeup"> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup == 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup == 3>> color-coordinated. <<elseif $currentRule.makeup == 4>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.makeup = "no default setting">> <<RAChangeMakeup>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Makeup-free">> <<set $currentRule.makeup = 0>> <<RAChangeMakeup>> <</link>> | <<link "Nice">> <<set $currentRule.makeup = 1>> <<RAChangeMakeup>> <</link>> | <<link "Gorgeous">> <<set $currentRule.makeup = 2>> <<RAChangeMakeup>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.makeup = 3>> <<RAChangeMakeup>> <</link>> | <<link "Slutty">> <<set $currentRule.makeup = 4>> <<RAChangeMakeup>> <</link>> <br><br> Nails: <span id = "nails"> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails == 2>> color-coordinated. <<elseif $currentRule.nails == 3>> sharp and claw-like. <<elseif $currentRule.nails == 4>> bright and glittery. <<elseif $currentRule.nails == 5>> garish. <<else>> no default setting. <</if>> '' </span> <<link "No default setting">> <<set $currentRule.nails = "no default setting">> <<RAChangeNails>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Clipped">> <<set $currentRule.nails = 0>> <<RAChangeNails>> <</link>> | <<link "Extended">> <<set $currentRule.nails = 1>> <<RAChangeNails>> <</link>> | <<link "Color-coordinate with hair">> <<set $currentRule.nails = 2>> <<RAChangeNails>> <</link>> | <<link "Sharp and claw-like">> <<RAChangeNails>> <<set $currentRule.nails = 3>> <</link>> | <<link "Bright and glittery">> <<RAChangeNails>> <<set $currentRule.nails = 4>><</link>> | <<link "Hooker nails">> <<RAChangeNails>> <<set $currentRule.nails = 5>> <</link>> <br><br> <<if $currentRule.hStyle != "shaved">> <span id = "hlength"> Hair length: ''$currentRule.hLength.'' </span> <<link "No default setting">> <<set $currentRule.hLength = "no default setting">> <<RAChangeHLength>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Very short">> <<set $currentRule.hLength = 5>> <<RAChangeHLength>> <</link>> | <<link "Short">> <<set $currentRule.hLength = 10>> <<RAChangeHLength>> <</link>> | <<link "Shoulder length">> <<set $currentRule.hLength = 30>> <<RAChangeHLength>> <</link>> | <<link "Long">> <<set $currentRule.hLength = 60>> <<RAChangeHLength>> <</link>> | <<link "Very long">> <<set $currentRule.hLength = 100>> <<RAChangeHLength>> <</link>> | <<link "Floor length">> <<set $currentRule.hLength = 150>> <<RAChangeHLength>> <</link>> <</if>> <br> <span id = "hcolor"> Hair color: ''$currentRule.hColor.'' </span> <<link "No default setting">> <<set $currentRule.hColor = "no default setting">> <<RAChangeHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.hColor = "blonde">> <<RAChangeHColor>> <</link>> | <<link "Golden">> <<set $currentRule.hColor = "golden">> <<RAChangeHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.hColor = "platinum blonde">> <<RAChangeHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.hColor = "strawberry-blonde">> <<RAChangeHColor>> <</link>> | <<link "Copper">> <<set $currentRule.hColor = "copper">> <<RAChangeHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.hColor = "ginger">> <<RAChangeHColor>> <</link>> | <<link "Red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.hColor = "dark brown">> <<RAChangeHColor>> <</link>> | <<link "Brown">> <<set $currentRule.hColor = "brown">> <<RAChangeHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.hColor = "auburn">> <<RAChangeHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.hColor = "burgundy">> <<RAChangeHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.hColor = "chocolate">> <<RAChangeHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.hColor = "chestnut">> <<RAChangeHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.hColor = "hazel">> <<RAChangeHColor>> <</link>> | <<link "Black">> <<set $currentRule.hColor = "black">> <<RAChangeHColor>> <</link>> | <<link "Grey">> <<set $currentRule.hColor = "grey">> <<RAChangeHColor>> <</link>> | <<link "Silver">> <<set $currentRule.hColor = "silver">> <<RAChangeHColor>> <</link>> | <<link "White">> <<set $currentRule.hColor = "white">> <<RAChangeHColor>> <</link>> | <<link "Blue-Violet">> <<set $currentRule.hColor = "blue-violet">> <<RAChangeHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.hColor = "red">> <<RAChangeHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.hColor = "green">> <<RAChangeHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.hColor = "blue">> <<RAChangeHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.hColor = "pink">> <<RAChangeHColor>> <</link>> <br> <span id = "hstyle"> Hair style: ''$currentRule.hStyle.'' </span> <<link "No default setting">> <<set $currentRule.hStyle = "no default setting">> <<RAChangeHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Neat">> <<set $currentRule.hStyle = "neat">> <<RAChangeHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>> <<RAChangeHStyle>> <</link>> | <<link "Trimmed short">> <<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>> <<RAChangeHStyle>> <</link>> | <<link "Buzzcut">> <<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>> <<RAChangeHStyle>> <</link>> | <<link "Up">> <<set $currentRule.hStyle = "up">> <<RAChangeHStyle>> <</link>> | <<link "In a ponytail">> <<set $currentRule.hStyle = "ponytail">> <<RAChangeHStyle>> <</link>> | <<link "In a bun">> <<set $currentRule.hStyle = "bun">> <<RAChangeHStyle>> <</link>> | <<link "In a messy bun">> <<set $currentRule.hStyle = "messy bun">> <<RAChangeHStyle>> <</link>> | <<link "Curled">> <<set $currentRule.hStyle = "curled">> <<RAChangeHStyle>> <</link>> | <<link "Permed">> <<set $currentRule.hStyle = "permed">> <<RAChangeHStyle>> <</link>> | <<link "Luxurious">> <<set $currentRule.hStyle = "luxurious">> <<RAChangeHStyle>> <</link>> | <<link "Dreadlocks">> <<set $currentRule.hStyle = "dreadlocks">> <<RAChangeHStyle>> <</link>> | <<link "Cornrows">> <<set $currentRule.hStyle = "cornrows">> <<RAChangeHStyle>> <</link>> | <<link "Braided">> <<set $currentRule.hStyle = "braided">> <<RAChangeHStyle>> <</link>> | <<link "In tails">> <<set $currentRule.hStyle = "tails">> <<RAChangeHStyle>> <</link>> | <<link "Afro">> <<set $currentRule.hStyle = "afro">> <<RAChangeHStyle>> <</link>> | <<link "Shaved sides">> <<set $currentRule.hStyle = "strip">> <<RAChangeHStyle>> <</link>> <br><br> <span id = "phcolor"> Pubic hair color, when present: ''$currentRule.pubicHColor.'' </span> <<link "No default setting">> <<set $currentRule.pubicHColor = "no default setting">> <<RAChangePHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.pubicHColor = "blonde">> <<RAChangePHColor>> <</link>> | <<link "Golden">> <<set $currentRule.pubicHColor = "golden">> <<RAChangePHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.pubicHColor = "platinum blonde">> <<RAChangePHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.pubicHColor = "strawberry-blonde">> <<RAChangePHColor>> <</link>> | <<link "Copper">> <<set $currentRule.pubicHColor = "copper">> <<RAChangePHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.pubicHColor = "ginger">> <<RAChangePHColor>> <</link>> | <<link "Red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.pubicHColor = "dark brown">> <<RAChangePHColor>> <</link>> | <<link "Brown">> <<set $currentRule.pubicHColor = "brown">> <<RAChangePHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.pubicHColor = "auburn">> <<RAChangePHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.pubicHColor = "burgundy">> <<RAChangePHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.pubicHColor = "chocolate">> <<RAChangePHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.pubicHColor = "chestnut">> <<RAChangePHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.pubicHColor = "hazel">> <<RAChangePHColor>> <</link>> | <<link "Black">> <<set $currentRule.pubicHColor = "black">> <<RAChangePHColor>> <</link>> | <<link "Grey">> <<set $currentRule.pubicHColor = "grey">> <<RAChangePHColor>> <</link>> | <<link "Silver">> <<set $currentRule.pubicHColor = "silver">> <<RAChangePHColor>> <</link>> | <<link "White">> <<set $currentRule.pubicHColor = "white">> <<RAChangePHColor>> <</link>> | <<link "Blue-Violet">> <<set $currentRule.pubicHColor = "blue-violet">> <<RAChangePHColor>> <</link>> | <<link "Blazing red">> <<set $currentRule.pubicHColor = "red">> <<RAChangePHColor>> <</link>> | <<link "Neon green">> <<set $currentRule.pubicHColor = "green">> <<RAChangePHColor>> <</link>> | <<link "Neon blue">> <<set $currentRule.pubicHColor = "blue">> <<RAChangePHColor>> <</link>> | <<link "Neon pink">> <<set $currentRule.pubicHColor = "pink">> <<RAChangePHColor>> <</link>> <br> <span id = "phstyle"> Pubic hair style: ''$currentRule.pubicHStyle.'' </span> <<link "No default setting">> <<set $currentRule.pubicHStyle = "no default setting">> <<RAChangePHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.pubicHStyle = "waxed">> <<RAChangePHStyle>> <</link>> | <<link "Landing strip">> <<set $currentRule.pubicHStyle = "in a strip">> <<RAChangePHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.pubicHStyle = "neat">> <<RAChangePHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.pubicHStyle = "bushy">> <<RAChangePHStyle>> <</link>> | <<link "Bushy in front and clean in back">> <<set $currentRule.pubicHStyle = "bushy in the front and neat in the rear">> <<RAChangePHStyle>> <</link>> | <<link "Very bushy">> <<set $currentRule.pubicHStyle = "very bushy">> <<RAChangePHStyle>> <</link>> <br> <span id = "ahcolor"> Underarm hair color, when present: ''$currentRule.underArmHColor.'' </span> <<link "No default setting">> <<set $currentRule.underArmHColor = "no default setting">> <<RAChangeAHColor>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Blonde">> <<set $currentRule.underArmHColor = "blonde">> <<RAChangeAHColor>> <</link>> | <<link "Golden">> <<set $currentRule.underArmHColor = "golden">> <<RAChangeAHColor>> <</link>> | <<link "Platinum Blonde">> <<set $currentRule.underArmHColor = "platinum blonde">> <<RAChangeAHColor>> <</link>> | <<link "Strawberry-Blonde">> <<set $currentRule.underArmHColor = "strawberry-blonde">> <<RAChangeAHColor>> <</link>> | <<link "Copper">> <<set $currentRule.underArmHColor = "copper">> <<RAChangeAHColor>> <</link>> | <<link "Ginger">> <<set $currentRule.underArmHColor = "ginger">> <<RAChangeAHColor>> <</link>> | <<link "Red">> <<set $currentRule.underArmHColor = "red">> <<RAChangeAHColor>> <</link>> | <<link "Green">> <<set $currentRule.underArmHColor = "green">> <<RAChangeAHColor>> <</link>> | <<link "Blue">> <<set $currentRule.underArmHColor = "blue">> <<RAChangeAHColor>> <</link>> | <<link "Pink">> <<set $currentRule.underArmHColor = "pink">> <<RAChangeAHColor>> <</link>> | <<link "Dark Brown">> <<set $currentRule.underArmHColor = "dark brown">> <<RAChangeAHColor>> <</link>> | <<link "Brown">> <<set $currentRule.underArmHColor = "brown">> <<RAChangeAHColor>> <</link>> | <<link "Auburn">> <<set $currentRule.underArmHColor = "auburn">> <<RAChangeAHColor>> <</link>> | <<link "Burgundy">> <<set $currentRule.underArmHColor = "burgundy">> <<RAChangeAHColor>> <</link>> | <<link "Chocolate">> <<set $currentRule.underArmHColor = "chocolate">> <<RAChangeAHColor>> <</link>> | <<link "Chestnut">> <<set $currentRule.underArmHColor = "chestnut">> <<RAChangeAHColor>> <</link>> | <<link "Hazel">> <<set $currentRule.underArmHColor = "hazel">> <<RAChangeAHColor>> <</link>> | <<link "Black">> <<set $currentRule.underArmHColor = "black">> <<RAChangeAHColor>> <</link>> | <<link "Grey">> <<set $currentRule.underArmHColor = "grey">> <<RAChangeAHColor>> <</link>> | <<link "Silver">> <<set $currentRule.underArmHColor = "silver">> <<RAChangeAHColor>> <</link>> | <<link "White">> <<set $currentRule.underArmHColor = "white">> <<RAChangeAHColor>> <</link>> | <<link "Blue-Violet">> <<set $currentRule.underArmHColor = "blue-violet">> <<RAChangeAHColor>> <</link>> <br> <<if ndef $currentRule.underArmHStyle>> <<set $currentRule.underArmHStyle = "no default setting">> <</if>> <span id = "ahstyle"> Underarm hair style: ''$currentRule.underArmHStyle.'' </span> <<link "No default setting">> <<set $currentRule.underArmHStyle = "no default setting">> <<RAChangeAHStyle>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Waxed">> <<set $currentRule.underArmHStyle = "waxed">> <<RAChangeAHStyle>> <</link>> | <<link "Shaved">> <<set $currentRule.underArmHStyle = "shaved">> <<RAChangeAHStyle>> <</link>> | <<link "Neat">> <<set $currentRule.underArmHStyle = "neat">> <<RAChangeAHStyle>> <</link>> | <<link "Bushy">> <<set $currentRule.underArmHStyle = "bushy">> <<RAChangeAHStyle>> <</link>>
NurseryAnon/fc
src/uncategorized/cosmeticRulesAssistantSettings.tw
tw
bsd-3-clause
18,025
:: Costs [nobr] <<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>> <<set $costs += (0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>> <<if $dairy > 0>> <<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>> <</if>> <<if $brothel > 0>> <<set $costs += $brothelAdsSpending>> <</if>> <<if $club > 0>> <<set $costs += $clubAdsSpending>> <</if>> <<if $incubator > 0>> <<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500>> <</if>> <<if ($masterSuitePregnancySlaveLuxuries == 1)>> <<set $costs += 500>> <</if>> <<if ($masterSuitePregnancyFertilitySupplements == 1)>> <<set $costs += 1000>> <</if>> <<set $costs += ($girls*(250+($economy*500)))>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <<set $costs -= 500>> <</if>> /* security expansion */ <<if $secExp == 1>> <<set $costs += ($edictsUpkeep + $SFSupportUpkeep)>> <<if $propHub != 0>> <<set $costs += $propHubUpkeep>> <</if>> <<if $secHQ != 0>> <<set $costs += ($secHQUpkeep)+(20*$secHelots)>> <</if>> <<if $secBarracks != 0>> <<set $costs += $secBarracksUpkeep>> <</if>> <<if $riotCenter != 0>> <<set $costs += $riotUpkeep>> <</if>> <<if $soldierWages == 0>> <<set _soldierMod = 1>> <<elseif $soldierWages == 1>> <<set _soldierMod = 1.5>> <<else>> <<set _soldierMod = 2>> <</if>> <<set _mL = $militiaUnits.length>> <<for _i = 0; _i < _mL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * _soldierMod>> <</for>> <<set _sL = $slaveUnits.length>> <<for _i = 0; _i < _sL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod>> <</for>> <<set _meL = $mercUnits.length>> <<for _i = 0; _i < _meL; _i++>> <<set $costs += $militiaUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod>> <</for>> <</if>> <<set $costs += $citizenOrphanageTotal*100>> <<set $costs += $privateOrphanageTotal*500>> <<if $breederOrphanageTotal > 0>> <<set $costs += 50>> <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> <<set $costs += $peacekeepers.undermining>> <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <<set $costs += _mercCosts>> <</if>> <<set $costs += $FSSpending>> <<for $i = 0; $i < $slaves.length; $i++>> <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<set $costs += ($rulesCost*.75)>> <<case "work in the dairy">> <<if $dairyRestraintsSetting >= 2>> <<set $costs += ($rulesCost*.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<elseif $dairyDecoration == "Degradationist">> <<set $costs += ($rulesCost*.9)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "work in the brothel">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "serve in the club" "learn in the schoolroom">> <<set $costs += ($rulesCost*1.5)>> <<case "get treatment in the clinic">> <<if $slaves[$i].livingRules == "luxurious">> <<set $costs += ($rulesCost*2)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].livingRules == "luxurious">> <<set $costs += ($rulesCost*1.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<set $costs += $rulesCost>> <</if>> <<case "be a servant">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.5)>> <<else>> <<if $servantsQuartersDecoration == "Degradationist">> <<set $costs += ($rulesCost*.9)>> <<else>> <<set $costs += $rulesCost>> <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*1.25)>> <<else>> <<set $costs += ($rulesCost*.9)>> <</if>> <<case "be the Madam" "be the DJ" "be the Nurse" "be the Wardeness" "be the Attendant" "be the Schoolteacher" "be the Stewardess" "be the Milkmaid">> <<set $costs += ($rulesCost*2)>> <<default>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $costs += ($rulesCost*3)>> <<else>> <<set $costs += ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set $costs += ($rulesCost*2)>> <<else>> <<set $costs += $rulesCost>> <</if>> <</switch>> <<set $costs += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <<set $costs += $foodCost>> <<case "restricted" "slimming">> <<set $costs -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <<set $costs += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <<set $costs += $foodCost>> <<elseif $slaves[$i].weight < -50>> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <<set $costs -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <<else>> <<if $slaves[$i].pregControl == "speed up">> <<set $costs += $foodCost*$slaves[$i].pregType*3>> <<else>> <<set $costs += $foodCost*$slaves[$i].pregType>> <</if>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY" "fertility">> <<set $costs += 25>> <<case "cleansing">> <<set $costs += 50>> <<case "XXY">> <<set $costs += 75>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000)>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <<set $costs += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <<set $costs += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <<set $costs += 250>> <</if>> <<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>> <<if $slaves[$i].trust < -20>> <<set $costs -= ($rulesCost*4)>> <<elseif $slaves[$i].devotion < -20>> <<set $costs -= ($rulesCost*2)>> <<elseif $slaves[$i].devotion <= 20>> <<set $costs -= ($rulesCost*3)>> <<elseif $slaves[$i].devotion <= 50>> <<set $costs -= ($rulesCost*4)>> <<else>> <<set $costs -= ($rulesCost*5)>> <</if>> <<if ($slaves[$i].fetish == "submissive")>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].fetish == "dom")>> <<set $costs += ($rulesCost)>> <</if>> <<if ($slaves[$i].relationship < -1)>> <<set $costs -= ($rulesCost)>> <</if>> <<if ($slaves[$i].energy < 20)>> <<set $costs -= ($rulesCost)>> <<elseif ($slaves[$i].energy < 40)>> <<set $costs -= ($rulesCost/2)>> <</if>> <<if ($slaves[$i].lactation > 0)>> <<set $costs -= 25>> <</if>> <<if ($slaves[$i].assignment == "be a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <<if setup.servantCareers.includes($slaves[$i].career) || $slaves[$i].skillS >= $masteredXP>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <<set $costs += $rulesCost>> <<else>> <<set $costs += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <<set $costs += $rulesCost>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<set $costs += 50>> <<elseif $slaves[$i].eyes <= -1>> <<if $slaves[$i].eyewear != "corrective glasses">> <<if $slaves[$i].eyewear != "corrective contacts">> <<set $costs += 25>> <</if>> <</if>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <<set $costs += 25>> <</if>> <<if ($servantsQuartersUpgradeMonitoring == 1)>> <<if ($slaves[$i].assignment == "work as a servant")>> <<set $costs -= ($rulesCost)>> <</if>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 100>> <<case "food">> <<set $costs += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 50>> <<case "food">> <<set $costs += ($foodCost*2)>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <<set $costs += 25>> <<case "food">> <<set $costs += $foodCost>> <<case "curative" "aphrodisiac" "tightener">> <<set $costs += (25+($drugsCost*2))>> <</switch>> <</if>> <<if ($slaves[$i].drugs == "female hormone injections") || ($slaves[$i].drugs == "male hormone injections")>> <<set $costs += ($drugsCost*5)>> <<elseif ($slaves[$i].drugs == "anti-aging cream")>> <<set $costs += ($drugsCost*10)>> <<elseif ($slaves[$i].drugs == "sag-B-gone")>> <<set $costs += ($drugsCost/10)>> <<elseif ($slaves[$i].drugs != "no drugs")>> <<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement" || $slaves[$i].drugs == "growth stimulants">> <<set $costs += $drugsCost*5>> <<else>> <<set $costs += $drugsCost*2>> <</if>> <</if>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <<elseif ndef $slaves[$i].curatives>> <<set $slaves[$i].curatives = 0>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0)>> <<set $costs += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <<elseif ndef $slaves[$i].aphrodisiacs>> <<set $slaves[$i].aphrodisiacs = 0>> <</if>> <<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>> <<if $slaves[$i].bodySwap > 0>> <<set $costs += $drugsCost*10*$slaves[$i].bodySwap>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <<set $costs += $drugsCost*0.5>> <</if>> <<if ($studio == 1)>> <<set $costs += $slaves[$i].pornFameSpending>> <</if>> <</for>> <<if $Recruiter != 0>> <<set $costs += 250>> <</if>> <<if $TSS.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $GRI.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $SCP.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $LDE.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TGA.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if $TCR.schoolPresent == 1>> <<set $costs += 1000>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <<set $costs += 1000>> <</if>> <<if $TSS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $GRI.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $SCP.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $LDE.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TGA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $HA.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TCR.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $TFS.subsidize != 0>> <<set $costs += 1000>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <<set $costs += $policyCost>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<set $costs += $policyCost>> <</if>> <<if $RegularParties == 1>> <<set $costs += $policyCost>> <</if>> <<if $ProImmigrationCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $AntiEnslavementCash == 1>> <<set $costs += $policyCost>> <</if>> <<if $CoursingAssociation == 1>> <<set $costs += 1000>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <<if ($personalAttention == "trading") || ($personalAttention == "warfare") || ($personalAttention == "slaving") || ($personalAttention == "engineering") || ($personalAttention == "medicine") || ($personalAttention == "hacking")>> <<set $costs += _cost>> <</if>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>> <</if>> <<if $PC.preg == -1>> <<set $costs += 25>> <<elseif $PC.fertDrugs == 1>> <<set $costs += 50>> <<elseif $PC.preg >= 16>> <<set $costs += 100>> <</if>> <<if $PC.staminaPills == 1>> <<set $costs += 50>> <</if>> <<if $PC.career == "servant">> <<if $personalAttention == "upkeep">> <<if $PC.belly >= 5000>> <<set $costs = ($costs*0.80)>> <<else>> <<set $costs = ($costs*0.75)>> <</if>> <<else>> <<set $costs = ($costs*0.90)>> <</if>> <</if>> <<if $secExp == 1>> <<if $terrain == "oceanic" || $terrain == "marine">> <<if $docks > 0>> <<set $costs *= 1 - $docks * 0.05>> <</if>> <<else>> <<if $railway > 0>> <<set $costs *= 1 - $railway * 0.05>> <</if>> <</if>> <</if>> <<if $costs < 0>> <<set $costs = 0>> <<else>> <<set $costs = Math.trunc($costs)>> <</if>>
NurseryAnon/fc
src/uncategorized/costs.tw
tw
bsd-3-clause
15,815
:: Costs Report [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> //Your weekly costs are as follows.// <<if $girls == 3>> Since you are accustomed to luxury, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <<elseif $girls == 2>> Since you are used to living well, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <<else>> Since you are used to a fairly normal life, your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy*500))))>>. <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.pregKnown == 1>> <br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' <<print cashFormat(500)>> <</if>> <<if $PC.preg == -1>> <br>Your Contraceptives expenses: <<print cashFormat(25)>> <<elseif $PC.fertDrugs == 1>> <br>Your fertility regimen: <<print cashFormat(50)>> <<elseif $PC.preg >= 16>> <br>Increased living expenses due to being pregnant: <<print cashFormat(100)>> <</if>> <<if $PC.staminaPills == 1>> <br>Your stamina pills: <<print cashFormat(50)>> <</if>> <<if $citizenOrphanageTotal+$privateOrphanageTotal > 0>> You are paying <<if $citizenOrphanageTotal > 0>> <<print cashFormat($citizenOrphanageTotal*100)>> for education of <<print commaNum($citizenOrphanageTotal)>> of your slaves' children in citizen schools<<if $privateOrphanageTotal > 0>>, and<<else>>.<</if>> <</if>> <<if $privateOrphanageTotal > 0>> <<print cashFormat($privateOrphanageTotal*500)>> for private tutelage of <<print commaNum($privateOrphanageTotal)>> of your slaves' children. <</if>> <</if>> <<if $breederOrphanageTotal > 0>> Since <<print commaNum($breederOrphanageTotal)>> of your slaves' children are being raised into productive members of society in a society funded school, you pay a <<print cashFormat(50)>> usage fee. <</if>> <<if $peacekeepers != 0>> <<if $peacekeepers.undermining != 0>> <<print cashFormat($peacekeepers.undermining)>> to undermine political support for the nearby old world peacekeeping mission. <</if>> <</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>> <br>__Mercenary__ expenses: <<print cashFormat(_mercCosts)>> <<if $barracks>><<else>>//@@.red;Increased by the lack of a barracks.@@//<</if>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//Reduced by your @@.springgreen;mercenary contacts.@@//<</if>> <</if>> <<if $brothel > 0>> <<set _advertising = 0>> <<if $brothel > 0>> <<set _advertising = $brothelAdsSpending>> <</if>> <br>__Brothel__ maintenance: <<print cashFormat(($brothel*$facilityCost)+(0.1*$brothelUpgradeDrugs*$brothel*$facilityCost)+_advertising)>> <</if>> <<if $club > 0>> <<set _advertising= 0>> <<if $club > 0>> <<set _advertising = $clubAdsSpending>> <</if>> <br>__Club__ maintenance: <<print cashFormat(($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+_advertising)>> <</if>> <<if $arcade > 0>> <br>__Arcade__ maintenance: <<print cashFormat((0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost))>> <</if>> <<if $dairy > 0>> <br>__Dairy__ maintenance: <<print cashFormat(($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost))>> <<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional maintenance for milking machines upgraded with biological components: <<print cashFormat(($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100)>> <</if>> <</if>> <<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>> <br>__Servants' Quarters__ maintenance: <<print cashFormat((0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost))>> <</if>> <<if $incubator > 0>> <br>__Incubation Facility__ maintenance and resource drain: <<print cashFormat((10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.2*$incubatorUpgradeGrowthStims*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost))>> <<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Additional monitoring and maintenance costs for growing children: <<print cashFormat((($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting+$incubatorGrowthStimsSetting)*500))>> <</if>> <</if>> <<if ($masterSuiteUpgradePregnancy == 1)>> <br>__Master Suite__ maintenance: <<print cashFormat(((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements)))>> <</if>> <<if $cyberMod != 0>> <<if ($researchLab.built == "true")>> <br>__Research Lab__ maintenance: <<print cashFormat((100*$researchLab.maxSpace))>> <<if $researchLab.hired != 0>>&nbsp;__Scientists__: <<print cashFormat((300*$researchLab.hired))>><</if>> <<if $researchLab.menials != 0>>&nbsp;__Menial slaves__: <<print cashFormat((100*$researchLab.menials))>><</if>> <</if>> <</if>> /* security expansion */ <<if $secExp == 1>> <br> <<if $edictsUpkeep + $SFSupportUpkeep > 0>> __Edicts Upkeep__: <<print cashFormat($edictsUpkeep + $SFSupportUpkeep)>> <</if>> <<if $propHub != 0>> <br>__Propaganda Hub__ maintenance: <<print cashFormat($propHubUpkeep)>> <</if>> <<if $secHQ != 0>> <br>__Security Headquarters__ maintenance: <<print cashFormat(($secHQUpkeep)+(20*$secHelots))>> <</if>> <<if $secBarracks != 0>> <br>__Barracks__ maintenance: <<print cashFormat($secBarracksUpkeep)>> <</if>> <<if $riotCenter != 0>> <br>__Riot Control Center__ maintenance: <<print cashFormat($riotUpkeep)>> <</if>> <<if $soldierWages == 0>> <<set _soldierMod = 1>> <<elseif $soldierWages == 1>> <<set _soldierMod = 1.5>> <<else>> <<set _soldierMod = 2>> <</if>> <<for _i = 0; _i < $militiaUnits.length; _i++>> <br>__<<print $militiaUnits[_i].platoonName>>__ upkeep: <<print cashFormat($militiaUnits[_i].troops*$soldierUpkeep * _soldierMod)>> <</for>> <<for _i = 0; _i < $slaveUnits.length; _i++>> <br>__<<print $slaveUnits[_i].platoonName>>__ upkeep: <<print cashFormat($slaveUnits[_i].troops*$soldierUpkeep * 0.5 * _soldierMod)>> <</for>> <<for _i = 0; _i < $mercUnits.length; _i++>> <br>__<<print $mercUnits[_i].platoonName>>__ upkeep: <<print cashFormat($mercUnits[_i].troops*$soldierUpkeep * 1.5 * _soldierMod)>> <</for>> <</if>> <<if $FSSpending != 0>> <br>__Society Shaping__ expenses: <<print cashFormat($FSSpending)>> <</if>> <<if $Recruiter != 0>> <br>__Recruiting__ expenses: <<print cashFormat(250)>> <</if>> <<if $TSS.schoolPresent == 1>> <br>__The Slavegirl School__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $GRI.schoolPresent == 1>> <br>__Growth Research Institute__ subsidiary lab upkeep: <<print cashFormat(1000)>> <</if>> <<if $SCP.schoolPresent == 1>> <br>__St. Claver Preparatory__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $LDE.schoolPresent == 1>> <br>__L'École des Enculées__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $TGA.schoolPresent == 1>> <br>__The Gymnasium-Academy__ branch campus upkeep: <<print cashFormat(1000)>> <</if>> <<if $TCR.schoolPresent == 1>> <br>__The Cattle Ranch__ local pasture upkeep: <<print cashFormat(1000)>> <</if>> <<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>> <br>__The Futanari Sisters__ community upkeep: <<print cashFormat(1000)>> <</if>> <<if $TSS.subsidize != 0>> <br>__The Slavegirl School__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $GRI.subsidize != 0>> <br>__Growth Research Institute__ subsidiary lab influence: <<print cashFormat(1000)>> <</if>> <<if $SCP.subsidize != 0>> <br>__St. Claver Preparatory__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $LDE.subsidize != 0>> <br>__L'École des Enculées__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $TGA.subsidize != 0>> <br>__The Gymnasium-Academy__ branch campus influence: <<print cashFormat(1000)>> <</if>> <<if $HA.subsidize != 0>> <br>__The Hippolyta-Academy__ branch influence: <<print cashFormat(1000)>> <</if>> <<if $TCR.subsidize != 0>> <br>__The Cattle Ranch__ local pasture influence: <<print cashFormat(1000)>> <</if>> <<if $TFS.subsidize != 0>> <br>__The Futanari Sisters__ community influence: <<print cashFormat(1000)>> <</if>> <<if $alwaysSubsidizeGrowth == 1>> <br>Weekly arcology growth subsidy: <<print cashFormat($policyCost)>> <</if>> <<if $alwaysSubsidizeRep == 1>> <br>Weekly self-promotion budget: <<print cashFormat($policyCost)>> <</if>> <<if $RegularParties == 1>> <br>Weekly social gatherings: <<print cashFormat($policyCost)>> <</if>> <<if $ProImmigrationCash == 1>> <br>Pro-immigration promotion budget: <<print cashFormat($policyCost)>> <</if>> <<if $AntiEnslavementCash == 1>> <br>Anti-enslavement charity budget: <<print cashFormat($policyCost)>> <</if>> <<if $CoursingAssociation == 1>> <br>Coursing Association membership: <<print cashFormat(1000)>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <br> <br> <<if ($personalAttention == "trading") || ($personalAttention == "warfare") || ($personalAttention == "slaving") || ($personalAttention == "engineering") || ($personalAttention == "medicine") || ($personalAttention == "hacking")>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <<switch $personalAttention>> <br> <<case trading>> __Trading__ <<case warfare>> __Warfare__ <<case slaving>> __Slaving__ <<case engineering>> __Engineering__ <<case medicine>> __Medicine__ <<case hacking>> __Hacking__ <</switch>> trainer fees: <<print cashFormat(_cost)>> <br> <</if>> <</if>> <br> <<for $i = 0; $i < $slaves.length; $i++>> <<set $individualCosts = 0>> ''$slaves[$i].slaveName'': <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<set _livingExpense = ($rulesCost*.75)>> <<case "work in the dairy">> <<if $dairyRestraintsSetting >= 2>> <<set _livingExpense = ($rulesCost*.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<elseif $dairyDecoration == "Degradationist">> <<set _livingExpense = ($rulesCost*.9)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "work in the brothel">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "serve in the club" "learn in the schoolroom">> <<set _livingExpense = ($rulesCost*1.5)>> <<case "get treatment in the clinic">> <<if $slaves[$i].livingRules == "luxurious">> <<set _livingExpense = ($rulesCost*2)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].livingRules == "luxurious">> <<set _livingExpense = ($rulesCost*1.75)>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <<case "be a servant">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.5)>> <<else>> <<if $servantsQuartersDecoration == "Degradationist">> <<set _livingExpense = ($rulesCost*.9)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <</if>> <<case "be confined in the cellblock">> <<if $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*1.25)>> <<else>> <<set _livingExpense = ($rulesCost*.9)>> <</if>> <<case "be the Madam" "be the DJ" "be the Nurse" "be the Wardeness" "be the Attendant" "be the Schoolteacher" "be the Stewardess" "be the Milkmaid">> <<set _livingExpense = ($rulesCost*2)>> <<default>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set _livingExpense = ($rulesCost*3)>> <<else>> <<set _livingExpense = ($rulesCost*4)>> <</if>> <<elseif $slaves[$i].livingRules == "normal">> <<set _livingExpense = ($rulesCost*2)>> <<else>> <<set _livingExpense = $rulesCost>> <</if>> <</switch>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Living expenses: <<print cashFormat(_livingExpense)>> <<set $individualCosts += _livingExpense>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Basic slave food cost: <<print cashFormat($foodCost*4)>> <<set $individualCosts += $foodCost*4>> <<switch $slaves[$i].diet>> <<case "fattening" "muscle building">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Heavy diet: <<print cashFormat($foodCost)>> <<set $individualCosts += $foodCost>> <<case "restricted" "slimming">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Light diet: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</switch>> <<if $slaves[$i].weight > 130>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for heavy weight: <<print cashFormat($foodCost*2)>> <<set $individualCosts += $foodCost*2>> <<elseif $slaves[$i].weight > 50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for high weight: <<print cashFormat($foodCost)>> <<set $individualCosts += $foodCost>> <<elseif $slaves[$i].weight < -50>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Caloric adjustment for light weight: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].drugs == "appetite suppressors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food saved via suppressed appetite: //reduced by// <<print cashFormat($foodCost)>> <<set $individualCosts -= $foodCost>> <</if>> <<if $slaves[$i].lactation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Food to support <<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from <<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>: <<print cashFormat($foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000)))>> <<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>> <</if>> <<if $slaves[$i].preg > 5>> <<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by dairy feeders. <<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries. <<else>> <<set _pAccMult = 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: <<print cashFormat($foodCost*$slaves[$i].pregType*_pAccMult)>> <<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>> <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "XX" "XY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormone enriched diet: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<case "XXY">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized hermaphrodite diet: <<print cashFormat(75)>> <<set $individualCosts += 75>> <<case "cleansing">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Chemical cleansing diet: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<case "fertility">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Specialized fertility diet: <<print cashFormat(25)>> <<set $individualCosts += 50>> <</switch>> <<if $boobAccessibility != 1>> <<if ($slaves[$i].boobs > 20000)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge boobs: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $pregAccessibility != 1>> <<if ($slaves[$i].belly >= 60000)>> <<if ($slaves[$i].assignment != "labor in the production line") && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge belly: <<print cashFormat(100)>> <<set $individualCosts += 100>> <</if>> <</if>> <</if>> <<if $dickAccessibility != 1>> <<if ($slaves[$i].dick > 45)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge penis: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $ballsAccessibility != 1>> <<if ($slaves[$i].balls > 90)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to inconveniently huge balls: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $buttAccessibility != 1>> <<if ($slaves[$i].butt > 15)>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to an inconveniently huge butt: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to lack of sight: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<elseif $slaves[$i].eyes <= -1 && $slaves[$i].eyewear != "corrective glasses" && $slaves[$i].eyewear != "corrective contacts">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to poor vision: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to blurred vision: <<print cashFormat(25)>> <<set $individualCosts += 25>> <</if>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>> <<if ($slaves[$i].amp != 0)>> <<if ($slaves[$i].amp == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to limblessness: <<print cashFormat($rulesCost)>> <<set $individualCosts += $rulesCost>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to prosthetics: <<print cashFormat($rulesCost/2)>> <<set $individualCosts += $rulesCost/2>> <</if>> <<elseif !canWalk($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Increased living expenses due to immobility: <<print cashFormat($rulesCost)>> <<set $individualCosts += $rulesCost>> <</if>> <</if>> <<if $slaves[$i].boobs > 10000>> <<if $slaves[$i].boobsImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].butt > 10>> <<if $slaves[$i].buttImplantType == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Maintenance cost for oversized string implants: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <<if $slaves[$i].preg > 35>> <<if $slaves[$i].universalRulesBirthing == 1>> <<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Coverage cost for daily pregnancy scanning: <<print cashFormat(50)>> <<set $individualCosts += 50>> <</if>> <</if>> <</if>> <<if $CitizenRetirement == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Retirement account payments: <<print cashFormat(250)>> <<set $individualCosts += 250>> <</if>> <<if ($slaves[$i].inflation == 3)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 gallons: <<print cashFormat(100)>> <<set $individualCosts += 100>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 gallons: <<print cashFormat(($foodCost*4))>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 gallons: <<print cashFormat((100+($drugsCost*2)))>> <<set $individualCosts += (100+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 2)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 1 gallon: <<print cashFormat(50)>> <<set $individualCosts += 50>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 1 gallon: <<print cashFormat(($foodCost*2))>> <<set $individualCosts += ($foodCost*4)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 1 gallon: <<print cashFormat((50+($drugsCost*2)))>> <<set $individualCosts += (50+($drugsCost*2))>> <</switch>> <<elseif ($slaves[$i].inflation == 1)>> <<switch $slaves[$i].inflationType>> <<case "water">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated water for enemas; 2 liters: <<print cashFormat(25)>> <<set $individualCosts += 25>> <<case "food">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of filler food for slave stuffing; 2 liters: <<print cashFormat(($foodCost))>> <<set $individualCosts += ($foodCost)>> <<case "curative" "aphrodisiac" "tightener">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Costs of specially formulated drug mixtures for enemas; 2 liters: <<print cashFormat((25+($drugsCost*2)))>> <<set $individualCosts += (25+($drugsCost*2))>> <</switch>> <</if>> <<switch $slaves[$i].drugs>> <<case "anti-aging cream">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Anti-aging creams: <<print cashFormat(($drugsCost*10))>> <<set $individualCosts += ($drugsCost*10)>> <<case "female hormone injections" "male hormone injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormonal injections: <<print cashFormat(($drugsCost*5))>> <<set $individualCosts += ($drugsCost*5)>> <<case "growth stimulants">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Growth stimulants: <<print cashFormat(($drugsCost*5))>> <<set $individualCosts += ($drugsCost*5)>> <<case "intensive breast injections" "intensive butt injections" "intensive penis enhancement" "intensive testicle enhancement" "intensive lip injections" "hyper breast injections" "hyper butt injections" "hyper penis enhancement" "hyper testicle enhancement" "hyper lip injections">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Intensive drugs: <<print cashFormat($drugsCost*5)>> <<set $individualCosts += $drugsCost*5>> <<case "sag-B-gone">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Questionable infomercial creams: <<print cashFormat(Math.trunc($drugsCost/10))>> <<set $individualCosts += ($drugsCost/10)>> <<case "no drugs" "none">> <<default>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Standard drugs: <<print cashFormat(($drugsCost*2))>> <<set $individualCosts += ($drugsCost*2)>> <</switch>> <<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>> <<elseif $slaves[$i].curatives > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Health drugs: <<print cashFormat($drugsCost+($slaves[$i].curatives*$drugsCost))>> <<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>> <</if>> <<if ($slaves[$i].aphrodisiacs !== 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Aphrodisiacs/Anaphrodisiacs: <<print cashFormat(Math.trunc($drugsCost*Math.abs($slaves[$i].aphrodisiacs)))>> <<set $individualCosts += $drugsCost*Math.abs($slaves[$i].aphrodisiacs)>> <</if>> <<if ($slaves[$i].hormones != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Hormones: <<print cashFormat((Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)))>> <<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>> <</if>> <<if ($slaves[$i].bodySwap > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;JS-Suppressants: <<print cashFormat(($drugsCost*10*$slaves[$i].bodySwap))>> <<set $individualCosts += Math.trunc($drugsCost*10*$slaves[$i].bodySwap)>> <</if>> <<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Contraceptives: <<print cashFormat((Math.trunc($drugsCost*0.5)))>> <<set $individualCosts += Math.trunc($drugsCost*0.5)>> <</if>> <<if ($studio == 1)>> <<if ($slaves[$i].pornFameSpending > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Publicity: <<print cashFormat($slaves[$i].pornFameSpending)>> <<set $individualCosts += $slaves[$i].pornFameSpending>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;__Total__: <<print cashFormat(Math.trunc($individualCosts))>> <br> <</for>> <<if $PC.career == "servant">> <br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.belly >= 5000>>20%<<else>>25%<</if>><<else>>10%<</if>>. <</if>> <<if $secExp == 1>> <<if $terrain == "oceanic" || $terrain == "marine">> <<if $docks > 0>> <br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. Upkeep is lowered by <<print $docks * 5>>% <</if>> <<else>> <<if $railway > 0>> <br>The infrastructure you've built eases the transportation and safe handling of the supplies required by the arcology. Upkeep is lowered by <<print $railway * 5>>% <</if>> <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/costsReport.tw
tw
bsd-3-clause
26,143
:: Coursing Association <<nobr>> <<set $nextButton = "Back to Main">> <<set $nextLink = "Main">> <<set $returnTo = "Coursing Association">> <<showallAssignmentFilter>> You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen. <br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations. <<showallAssignmentFilter>> <<if $Lurcher != 0>> <<SlaveFullName $Lurcher>> is assigned to compete as your lurcher. <<else>> You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> //<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <br><br>''Select a slave to course as a Lurcher:'' <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<set $Flag = 0>> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</nobr>>
NurseryAnon/fc
src/uncategorized/coursingAssociation.tw
tw
bsd-3-clause
1,563