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using System;
using Verse;
namespace Milk
{
public class WorkGiver_MilkHuman : WorkGiver_GatherHumanBodyResources
{
protected override JobDef JobDef
{
get
{
return JobDefOfZ.MilkHuman;
}
}
protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal)
{
if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")))
{
return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal);
}
return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal);
}
}
}
|
Ed86/rjw
|
1.2/Source/Milk/WorkGiver_MilkHuman.cs
|
C#
|
unknown
| 542 |
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" />
</packages>
|
Ed86/rjw
|
1.2/Source/Milk/packages.config
|
INI
|
unknown
| 137 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MakeableDrugBase">
<defName>Lact-X</defName>
<label>lact-X</label>
<description>A drug that induces lactation and also has an addictive euphoric affect.\n\nTake every 3 days for uninterrupted flow.\n\nNo lactation effect in animals.</description>
<graphicData>
<texPath>Things/Item/Drug/Lact-X</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<WorkToMake>600</WorkToMake>
<MarketValue>24</MarketValue>
<Mass>0.1</Mass>
</statBases>
<techLevel>Industrial</techLevel>
<ingestible>
<joyKind>Chemical</joyKind>
<joy>0.40</joy>
<drugCategory>Hard</drugCategory>
<foodType>Processed, Fluid</foodType>
<baseIngestTicks>90</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lactating_Drug</hediffDef>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XHigh</hediffDef>
<severity>0.75</severity>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_OffsetNeed">
<need>Joy</need>
<offset>0.4</offset>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XTolerance</hediffDef>
<severity>0.044</severity>
<divideByBodySize>true</divideByBodySize>
</li>
</outcomeDoers>
</ingestible>
<recipeMaker>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Neutroamine>2</Neutroamine>
<MedicineHerbal>1</MedicineHerbal>
</costList>
<comps>
<li Class="CompProperties_Drug">
<chemical>Lact-X</chemical>
<addictiveness>0.04</addictiveness>
<minToleranceToAddict>0.03</minToleranceToAddict>
<existingAddictionSeverityOffset>0.20</existingAddictionSeverityOffset>
<needLevelOffset>1</needLevelOffset>
<isCombatEnhancingDrug>false</isCombatEnhancingDrug>
<listOrder>200</listOrder>
<overdoseSeverityOffset>
<min>0.18</min>
<max>0.35</max>
</overdoseSeverityOffset>
<largeOverdoseChance>0.01</largeOverdoseChance>
</li>
</comps>
</ThingDef>
<HediffDef>
<defName>Lact-XHigh</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>high on lact-X</label>
<labelNoun>a lact-X high</labelNoun>
<description>High on lact-x</description>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<scenarioCanAdd>true</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay>
</li>
</comps>
<stages>
<li>
<painFactor>0.9</painFactor>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.5</setMax>
</li>
<li>
<capacity>Moving</capacity>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<ThoughtDef>
<defName>Lact-XHigh</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>Lact-XHigh</hediff>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
<label>high on lact-x</label>
<description>I feel like I can fly.</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ChemicalDef>
<defName>Lact-X</defName>
<label>lact-X</label>
<addictionHediff>Lact-XAddiction</addictionHediff>
<toleranceHediff>Lact-XTolerance</toleranceHediff>
<onGeneratedAddictedToleranceChance>0.8</onGeneratedAddictedToleranceChance>
</ChemicalDef>
<NeedDef ParentName="DrugAddictionNeedBase">
<defName>Chemical_Lact-X</defName>
<needClass>Need_Chemical</needClass>
<label>lact-X</label>
<description>Because of a Lact-X addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</description>
<listPriority>45</listPriority>
</NeedDef>
<HediffDef ParentName="DrugToleranceBase">
<defName>Lact-XTolerance</defName>
<label>lact-X tolerance</label>
<description>Gaining a tolerance to lact-x</description>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.015</severityPerDay>
</li>
<li Class="HediffCompProperties_DrugEffectFactor">
<chemical>Lact-X</chemical>
</li>
</comps>
<hediffGivers>
<li Class="HediffGiver_RandomDrugEffect">
<hediff>ChemicalDamageModerate</hediff>
<minSeverity>0.50</minSeverity>
<baseMtbDays>120</baseMtbDays>
<partsToAffect>
<li>Stomach</li>
</partsToAffect>
</li>
</hediffGivers>
</HediffDef>
<HediffDef ParentName="AddictionBase">
<defName>Lact-XAddiction</defName>
<hediffClass>Hediff_Addiction</hediffClass>
<label>lact-X addiction</label>
<description>Addicted to Lact-X</description>
<causesNeed>Chemical_Lact-X</causesNeed>
<initialSeverity>1.0</initialSeverity>
<maxSeverity>1.0</maxSeverity>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.01</severityPerDay>
</li>
</comps>
<stages>
<li>
</li>
<li>
<label>withdrawal</label>
<painFactor>3</painFactor>
<restFallFactorOffset>0.3</restFallFactorOffset>
<hungerRateFactorOffset>0.5</hungerRateFactorOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
<li>
<capacity>Eating</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<ThoughtDef>
<defName>Lact-XWithdrawal</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>Lact-XAddiction</hediff>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
<visible>false</visible>
</li>
<li>
<label>lact-X withdrawal</label>
<description>I feel heavy and cold all the time.</description>
<baseMoodEffect>-15</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<ThingDef ParentName="MakeableDrugBase">
<defName>Lact-MAX</defName>
<label>lact-MAX</label>
<description>A drug that permanently induces lactation and also causes addiction to Lact-X.\n\nNo lactation effect in animals.</description>
<graphicData>
<texPath>Things/Item/Drug/Lact-MAX</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<WorkToMake>600</WorkToMake>
<MarketValue>100</MarketValue>
<Mass>0.1</Mass>
</statBases>
<techLevel>Industrial</techLevel>
<ingestible>
<joyKind>Chemical</joyKind>
<joy>0.40</joy>
<drugCategory>Hard</drugCategory>
<foodType>Processed, Fluid</foodType>
<baseIngestTicks>90</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lactating_Permanent</hediffDef>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XHigh</hediffDef>
<severity>1</severity>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_OffsetNeed">
<need>Joy</need>
<offset>0.4</offset>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XTolerance</hediffDef>
<severity>0.044</severity>
<divideByBodySize>true</divideByBodySize>
</li>
</outcomeDoers>
</ingestible>
<recipeMaker>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Lact-X>5</Lact-X>
<Luciferium>2</Luciferium>
</costList>
<comps>
<li Class="CompProperties_Drug">
<chemical>Lact-X</chemical>
<addictiveness>1</addictiveness>
<minToleranceToAddict>0.03</minToleranceToAddict>
<existingAddictionSeverityOffset>1</existingAddictionSeverityOffset>
<needLevelOffset>1</needLevelOffset>
<isCombatEnhancingDrug>false</isCombatEnhancingDrug>
<listOrder>200</listOrder>
<overdoseSeverityOffset>
<min>0.18</min>
<max>0.35</max>
</overdoseSeverityOffset>
<largeOverdoseChance>0.01</largeOverdoseChance>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="MakeableDrugBase">
<defName>HyperLact-MAX</defName>
<label>hyper lact-MAX</label>
<description>Super-charged Lact-MAX. A drug that permanently induces lactation, at a three-fold increased flow compared to other sources of lactation. Due to its potency, injecting Hyper Lact-MAX causes permanent brain damage.\n\nNo lactation effect in animals.</description>
<graphicData>
<texPath>Things/Item/Drug/HyperLact-MAX</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<WorkToMake>600</WorkToMake>
<MarketValue>400</MarketValue>
<Mass>0.1</Mass>
</statBases>
<techLevel>Industrial</techLevel>
<ingestible>
<joyKind>Chemical</joyKind>
<joy>1.00</joy>
<drugCategory>Hard</drugCategory>
<foodType>Processed, Fluid</foodType>
<baseIngestTicks>90</baseIngestTicks>
<ingestSound>Ingest_Inject</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.18,0,0)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestCommandString>Inject {0}</ingestCommandString>
<ingestReportString>Injecting {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>0</chairSearchRadius>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Heavy_Lactating_Permanent</hediffDef>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="Milk.IngestionOutcomeDoer_GiveHediffOnce">
<hediff>ChemicalDamageModerate</hediff>
<partsToAffect>
<li>Brain</li>
</partsToAffect>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XHigh</hediffDef>
<severity>1</severity>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_OffsetNeed">
<need>Joy</need>
<offset>1</offset>
<toleranceChemical>Lact-X</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Lact-XTolerance</hediffDef>
<severity>0.09</severity>
<divideByBodySize>true</divideByBodySize>
</li>
</outcomeDoers>
</ingestible>
<recipeMaker>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Lact-MAX>3</Lact-MAX>
<Luciferium>4</Luciferium>
</costList>
<comps>
<li Class="CompProperties_Drug">
<chemical>Lact-X</chemical>
<addictiveness>1</addictiveness>
<minToleranceToAddict>0.03</minToleranceToAddict>
<existingAddictionSeverityOffset>1</existingAddictionSeverityOffset>
<needLevelOffset>1</needLevelOffset>
<isCombatEnhancingDrug>false</isCombatEnhancingDrug>
<listOrder>200</listOrder>
<overdoseSeverityOffset>
<min>0.18</min>
<max>0.35</max>
</overdoseSeverityOffset>
<largeOverdoseChance>0.01</largeOverdoseChance>
</li>
</comps>
</ThingDef>
</Defs>
|
Ed86/rjw
|
1.3/Defs/Drugs/Lact-X.xml
|
XML
|
unknown
| 11,977 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>Lactating_Drug</defName>
<hediffClass>HediffWithComps</hediffClass>
<description>Drugs can force creatures to produce milk even if they would not under normal conditions. Over time, the effects of those drugs will fade, and milk production will cease.</description>
<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
<isBad>false</isBad>
<label>lactating (drug)</label>
<stages>
<li>
<hungerRateFactorOffset>0.2</hungerRateFactorOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.80</setMax>
</li>
<li>
<capacity>Moving</capacity>
<setMax>0.80</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>
<min>200000</min>
<max>200000</max>
</disappearsAfterTicks>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>Lactating_Permanent</defName>
<hediffClass>HediffWithComps</hediffClass>
<description>Certain kinds of drugs can force creatures to produce milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description>
<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
<isBad>false</isBad>
<label>lactating (permanent)</label>
<stages>
<li>
<hungerRateFactorOffset>0.2</hungerRateFactorOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.80</setMax>
</li>
<li>
<capacity>Moving</capacity>
<setMax>0.80</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>Heavy_Lactating_Permanent</defName>
<hediffClass>HediffWithComps</hediffClass>
<description>Certain kinds of rare drugs can force creatures to produce large quantities of milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description>
<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
<isBad>false</isBad>
<label>lactating heavily (permanent)</label>
<stages>
<li>
<hungerRateFactorOffset>0.5</hungerRateFactorOffset>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.50</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0.50</setMax>
</li>
<li>
<capacity>Moving</capacity>
<setMax>0.50</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>Lactating_Natural</defName>
<hediffClass>HediffWithComps</hediffClass>
<description>Creatures will naturally begin producing milk during and after pregnancy. Over time, milk production will cease.</description>
<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
<isBad>false</isBad>
<label>lactating (natural)</label>
<stages>
<li>
<hungerRateFactorOffset>0.1</hungerRateFactorOffset>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>
<min>2750000</min>
<max>3000000</max>
</disappearsAfterTicks>
</li>
</comps>
</HediffDef>
</Defs>
|
Ed86/rjw
|
1.3/Defs/HediffsDef/Lactating.xml
|
XML
|
unknown
| 3,370 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>MilkHuman</defName>
<driverClass>Milk.JobDriver_MilkHuman</driverClass>
<reportString>milking TargetA.</reportString>
<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
</JobDef>
</Defs>
|
Ed86/rjw
|
1.3/Defs/JobDefs/Jobs_Work.xml
|
XML
|
unknown
| 272 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="OrganicProductBase">
<defName>HumanMilk</defName>
<label>human milk</label>
<description>Milk from a human. Sweet, and essential for newborn life.</description>
<graphicData>
<texPath>Things/Item/Resource/Milk</texPath>
</graphicData>
<socialPropernessMatters>true</socialPropernessMatters>
<statBases>
<MarketValue>6.1</MarketValue>
<Mass>0.045</Mass>
<MaxHitPoints>60</MaxHitPoints>
<Flammability>0.2</Flammability>
<Nutrition>0.085</Nutrition>
<FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman>
</statBases>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>8</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
</comps>
<ingestible>
<preferability>RawTasty</preferability>
<foodType>AnimalProduct, Fluid</foodType>
</ingestible>
<thingCategories>
<li>AnimalProductRaw</li>
</thingCategories>
</ThingDef>
<ThingDef ParentName="OrganicProductBase">
<defName>HumanoidMilk</defName>
<label>humanoid milk</label>
<description>Milk from a humanoid mammal. Sweet, and essential for newborn life.</description>
<graphicData>
<texPath>Things/Item/Resource/Milk</texPath>
</graphicData>
<socialPropernessMatters>true</socialPropernessMatters>
<statBases>
<MarketValue>6.1</MarketValue>
<Mass>0.045</Mass>
<MaxHitPoints>60</MaxHitPoints>
<Flammability>0.2</Flammability>
<Nutrition>0.085</Nutrition>
<FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman>
</statBases>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>8</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
</comps>
<ingestible>
<preferability>RawTasty</preferability>
<foodType>AnimalProduct, Fluid</foodType>
</ingestible>
<thingCategories>
<li>AnimalProductRaw</li>
</thingCategories>
</ThingDef>
</Defs>
|
Ed86/rjw
|
1.3/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml
|
XML
|
unknown
| 1,934 |
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WorkGiverDef>
<defName>MilkHumanlike</defName>
<label>milk humanlike</label>
<giverClass>Milk.WorkGiver_MilkHuman</giverClass>
<workType>Handling</workType>
<verb>milk</verb>
<gerund>milking</gerund>
<priorityInType>90</priorityInType>
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
</WorkGiverDef>
</Defs>
|
Ed86/rjw
|
1.3/Defs/WorkGiverDefs/WorkGivers.xml
|
XML
|
unknown
| 399 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MilkableColonists.breastGrowthDisabled>禁用乳房成长</MilkableColonists.breastGrowthDisabled>
<MilkableColonists.breastGrowthDisabledDesc>默认关闭。开启以禁止乳房因为产奶或哺乳而成长变大。</MilkableColonists.breastGrowthDisabledDesc>
<MilkableColonists.flatChestGivesMilk>平胸产奶</MilkableColonists.flatChestGivesMilk>
<MilkableColonists.flatChestGivesMilkDesc>默认关闭(对A哪有奶?闹呢)。开启后平胸将拥有最小奶产量。</MilkableColonists.flatChestGivesMilkDesc>
<MilkableColonists.ignoreReproductiveStage>Debug: 忽略生理生殖阶段</MilkableColonists.ignoreReproductiveStage>
<MilkableColonists.ignoreReproductiveStageDesc>默认关闭。请仅因为部分种族的生理生殖阶段未被正确设置而启用。</MilkableColonists.ignoreReproductiveStageDesc>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/ChineseSimplified/Keyed/MilkableColonists.xml
|
XML
|
unknown
| 907 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MilkableColonists.breastGrowthDisabled>Disable Breast Growth</MilkableColonists.breastGrowthDisabled>
<MilkableColonists.breastGrowthDisabledDesc>Default: off. Enable to prevent breasts from growing due to milk production or milking.</MilkableColonists.breastGrowthDisabledDesc>
<MilkableColonists.flatChestGivesMilk>Flat chest produces milk</MilkableColonists.flatChestGivesMilk>
<MilkableColonists.flatChestGivesMilkDesc>Default: off (flat chest has no room for milk production); Enable to have a minimum milk production.</MilkableColonists.flatChestGivesMilkDesc>
<MilkableColonists.ignoreReproductiveStage>DEBUG: Ignore Reproductive Stage</MilkableColonists.ignoreReproductiveStage>
<MilkableColonists.ignoreReproductiveStageDesc>Default: off. Only enable if you have races where reproductive stage isn't set properly.</MilkableColonists.ignoreReproductiveStageDesc>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/English/Keyed/MilkableColonists.xml
|
XML
|
unknown
| 948 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Lact-X.label>лакт-Х</Lact-X.label>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/ChemicalDef/Lact-X.xml
|
XML
|
unknown
| 115 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Lact-XHigh.label>под кайфом от лакт-Х</Lact-XHigh.label>
<Lact-XHigh.labelNoun>лакт-Х</Lact-XHigh.labelNoun>
<Lact-XHigh.description>лакт-Х</Lact-XHigh.description>
<Lact-XTolerance.label>толерантность к лакт-Х</Lact-XTolerance.label>
<Lact-XTolerance.description>Обретение толерантности к лакт-Х.</Lact-XTolerance.description>
<Lact-XAddiction.label>зависимость от лакт-Х</Lact-XAddiction.label>
<Lact-XAddiction.description>Зависимость от Лакт-Х.</Lact-XAddiction.description>
<Lact-XAddiction.stages.1.label>отмена</Lact-XAddiction.stages.1.label>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/HediffDef/Lact-X.xml
|
XML
|
unknown
| 757 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Lactating_Drug.description>Лекарства могут заставить животных вырабатывать молоко, даже если в обычных условиях они бы этого не делали. Со временем действие этих препаратов ослабевает, и производство молока прекращается.</Lactating_Drug.description>
<Lactating_Drug.label>лактация (наркотики)</Lactating_Drug.label>
<Lactating_Permanent.description>Некоторые виды лекарств могут заставить животных производить молоко вечно, изменяя химический состав тела. Производство молока никогда не прекратится без какого-либо дополнительного внешнего воздействия.</Lactating_Permanent.description>
<Lactating_Permanent.label>лактация (постоянная)</Lactating_Permanent.label>
<Heavy_Lactating_Permanent.description>Некоторые виды редких лекарств могут заставить животных производить большое количество молока навсегда, изменяя химический состав тела. Производство молока никогда не прекратится без какого-либо дополнительного внешнего воздействия.</Heavy_Lactating_Permanent.description>
<Heavy_Lactating_Permanent.label>сильная лактация (постоянная)</Heavy_Lactating_Permanent.label>
<Lactating_Natural.description>Во время и после беременности у животных естественным образом начинает вырабатываться молоко. Со временем выработка молока прекращается.</Lactating_Natural.description>
<Lactating_Natural.label>лактация (натуральная)</Lactating_Natural.label>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/HediffDef/Lactating.xml
|
XML
|
unknown
| 2,178 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MilkHuman.reportString>доение TargetA</MilkHuman.reportString>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/JobDef/Jobs_Work.xml
|
XML
|
unknown
| 144 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Chemical_Lact-X.label>лакт-Х</Chemical_Lact-X.label>
<Chemical_Lact-X.description>Из-за зависимости от Lact-X человек должен регулярно употреблять препарат, чтобы избежать симптомов абстиненции.</Chemical_Lact-X.description>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/NeedDef/Lact-X.xml
|
XML
|
unknown
| 398 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<HumanMilk.label>человеческое молоко</HumanMilk.label>
<HumanMilk.description>Молоко от человека. Сладкое и необходимое для жизни новорожденного.</HumanMilk.description>
<HumanoidMilk.label>гуманоидное молоко</HumanoidMilk.label>
<HumanoidMilk.description>Молоко человекоподобного млекопитающего. Сладкое и необходимое для жизни новорожденного.</HumanoidMilk.description>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/ThingDef/Items_Resource_AnimalProduct.xml
|
XML
|
unknown
| 623 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Lact-X.label>Лакт-Х</Lact-X.label>
<Lact-X.description>Препарат, вызывающий лактацию, а также вызывающий эйфорию.\n\nПринимать каждые 3 дня для непрерывного потока.\n\nНет эффекта лактации у животных.</Lact-X.description>
<Lact-MAX.label>лакт-МАКС</Lact-MAX.label>
<Lact-MAX.description>Препарат, который постоянно вызывает лактацию, а также вызывает привыкание к Лакт-Х.\n\nНет эффекта лактации у животных.</Lact-MAX.description>
<HyperLact-MAX.label>гиперлакт-МАКС</HyperLact-MAX.label>
<HyperLact-MAX.description>Суперзаряженный Лакт-Макс. Препарат, постоянно вызывающий лактацию, при трехкратном увеличении потока по сравнению с другими источниками лактации. Благодаря своей силе, инъекция Гипер-Лакт-MAX вызывает необратимое повреждение мозга.\n\nНет эффекта лактации у животных.</HyperLact-MAX.description>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/ThingDef/Lact-X.xml
|
XML
|
unknown
| 1,357 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Lact-XHigh.stages.0.label>под кайфом от лакт-Х</Lact-XHigh.stages.0.label>
<Lact-XHigh.stages.0.description>Я чувствую, что могу летать.</Lact-XHigh.stages.0.description>
<Lact-XWithdrawal.stages.1.label>синдром отмены лакт-Х</Lact-XWithdrawal.stages.1.label>
<Lact-XWithdrawal.stages.1.description>Я постоянно чувствую тяжесть и холод.</Lact-XWithdrawal.stages.1.description>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/ThoughtDef/Lact-X.xml
|
XML
|
unknown
| 545 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MilkHumanlike.label>человекоподобное молоко</MilkHumanlike.label>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Definjected/WorkGiverDef/WorkGivers.xml
|
XML
|
unknown
| 163 |
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MilkableColonists.breastGrowthDisabled>Отключить рост груди</MilkableColonists.breastGrowthDisabled>
<MilkableColonists.breastGrowthDisabledDesc>По умолчанию: выключено. Включить, чтобы предотвратить увеличение груди из-за выработки молока или доения.</MilkableColonists.breastGrowthDisabledDesc>
<MilkableColonists.flatChestGivesMilk>Плоская грудь производит молоко</MilkableColonists.flatChestGivesMilk>
<MilkableColonists.flatChestGivesMilkDesc>По умолчанию: выключено (плоская грудь не имеет места для выработки молока); Включить, чтобы иметь минимальную выработку молока.</MilkableColonists.flatChestGivesMilkDesc>
<MilkableColonists.ignoreReproductiveStage>ОТЛАДКА: Игнорировать стадию репродукции</MilkableColonists.ignoreReproductiveStage>
<MilkableColonists.ignoreReproductiveStageDesc>По умолчанию: выключено. Включать только если у вас есть расы, в которых репродуктивная стадия не установлена должным образом.</MilkableColonists.ignoreReproductiveStageDesc>
</LanguageData>
|
Ed86/rjw
|
1.3/Languages/Russian/Keyed/MilkableColonists.xml
|
XML
|
unknown
| 1,430 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--RJW breast hunger patch to offset (multibreast) milk production-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]</xpath>
</li>
<!--Massive-->
<li Class="PatchOperationInsert">
<xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[8]/label</xpath>
<value>
<hungerRateFactorOffset>0.05</hungerRateFactorOffset>
</value>
</li>
<!--Gargantuan-->
<li Class="PatchOperationInsert">
<xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[9]/label</xpath>
<value>
<hungerRateFactorOffset>0.10</hungerRateFactorOffset>
</value>
</li>
<!--Colossal-->
<li Class="PatchOperationInsert">
<xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[10]/label</xpath>
<value>
<hungerRateFactorOffset>0.15</hungerRateFactorOffset>
</value>
</li>
<!--Titanic-->
<li Class="PatchOperationInsert">
<xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[11]/label</xpath>
<value>
<hungerRateFactorOffset>0.25</hungerRateFactorOffset>
</value>
</li>
</operations>
</Operation>
</Patch>
|
Ed86/rjw
|
1.3/Patches/BreastPatch.xml
|
XML
|
unknown
| 1,356 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Cooking Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs</xpath>
<value>
<ItemProcessor.CombinationDef>
<defName>VCE_HumanoidMilkIntoCheese</defName>
<building>VCE_CheesePress</building>
<items>
<li>HumanoidMilk</li>
</items>
<amount>
<li>50</li>
</amount>
<result>VCE_HumanoidCheese</result>
<yield>25</yield>
<useQualityIncreasing>true</useQualityIncreasing>
<awfulQualityAgeDaysThreshold>8</awfulQualityAgeDaysThreshold>
<poorQualityAgeDaysThreshold>15</poorQualityAgeDaysThreshold>
<normalQualityAgeDaysThreshold>25</normalQualityAgeDaysThreshold>
<goodQualityAgeDaysThreshold>35</goodQualityAgeDaysThreshold>
<excellentQualityAgeDaysThreshold>40</excellentQualityAgeDaysThreshold>
<masterworkQualityAgeDaysThreshold>45</masterworkQualityAgeDaysThreshold>
<legendaryQualityAgeDaysThreshold>75</legendaryQualityAgeDaysThreshold>
</ItemProcessor.CombinationDef>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs</xpath>
<value>
<ThingDef ParentName="MealBase">
<defName>VCE_HumanoidCheese</defName>
<label>humanoid cheese</label>
<description>Cheese made from humanoid milk</description>
<graphicData>
<texPath>Things/Items/Cheese/VCE_WeirdCheese</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<tradeability>Sellable</tradeability>
<stackLimit>75</stackLimit>
<statBases>
<MarketValue>8</MarketValue>
<Nutrition>0.1</Nutrition>
<FoodPoisonChanceFixedHuman>0.08</FoodPoisonChanceFixedHuman>
</statBases>
<thingCategories>
<li>VCE_Cheese</li>
</thingCategories>
<ingestible>
<preferability>MealLavish</preferability>
<ingestEffect>EatMeat</ingestEffect>
<ingestSound>Meal_Eat</ingestSound>
<maxNumToIngestAtOnce>5</maxNumToIngestAtOnce>
</ingestible>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>80</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
<li>
<compClass>CompQuality</compClass>
</li>
<li Class="VanillaCookingExpanded.CompProperties_StackByQuality" />
</comps>
</ThingDef>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/ItemProcessor.ItemAcceptedDef[defName = "IP_CheesePressFirstItem"]/items</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>VGP Garden Gourmet</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/ingredients/li/filter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/fixedIngredientFilter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/ingredients/li/filter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/fixedIngredientFilter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
</operations>
</match>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>RimCuisine 2 Meals and Munchies Expansion (Continued)</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/ingredients/li/filter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/fixedIngredientFilter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
<li Class="PatchOperationAdd">
<success>Always</success>
<xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/defaultIngredientFilter/thingDefs</xpath>
<value>
<li>HumanoidMilk</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
Ed86/rjw
|
1.3/Patches/CheesePatch.xml
|
XML
|
unknown
| 4,912 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName="Human"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="Human"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[
defName="Alien_Callistan" or
defName="OG_Alien_Tau" or
defName="OG_Alien_Kroot" or
defName="OG_Alien_Vespid" or
defName="O21_Alien_ElfBase" or
defName="Alien_Zhthyhl" or
defName="Alien_Gor" or
defName="Alien_Ungor" or
defName="Alien_Bullgor" or
defName="Lliscean" or
defName="Alien_Astoriel" or
defName="Fantasy_Goblin" or
defName="LotRD_DwarfStandardRace" or
defName="LotRE_ElfStandardRace" or
defName="LotRH_HobbitStandardRace" or
defName="Alien_Orassan" or
defName="Alien_OrassanHumanHybrid" or
defName="RGK_Race_Ratty" or
defName="Ratkin" or
defName="Alien_Twilek" or
defName="Alien_Zabrak" or
defName="Avali" or
defName="Alien_Argonian" or
defName="Naga" or
defName="Alien_Asari_Base" or
defName="Alien_Ork" or
defName="Alien_Eldar" or
defName="Alien_Tau" or
defName="Alien_Kroot" or
defName="Alien_Vespid" or
defName="Alien_Terran" or
defName="Alien_Sororitas" or
defName="Alien_Salamander" or
defName="Alien_Astartes" or
defName="Alien_Guevesa" or
defName="Alien_Krieg" or
defName="Alien_Valhallan" or
defName="Alien_Ferrex" or
defName="Alien_Xenn" or
defName="Alien_Leeani" or
defName="Alien_Fennex" or
defName="Alien_Frijjid" or
defName="Alien_Gnoll" or
defName="Alien_Drow_Otto" or
defName="Alien_Mantodean" or
defName="Android1Tier" or
defName="Android2Tier" or
defName="Android3Tier" or
defName="Android4Tier" or
defName="Android5Tier" or
defName="Alien_Crystalloid" or
defName="Arachne" or
defName="Alien_Wolvx" or
defName="AFerian" or
defName="Alien_Cutebold" or
defName="Pawnbold_bold" or
defName="Alien_Orc" or
defName="DesignerMatesXH" or
defName="ScaleManXH" or
defName="SoldiermorphXH" or
defName="WolfManXH" or
defName="Dragon_Kilhn" or
defName="Alien_Cassowary" or
defName="Alien_Chicken" or
defName="Alien_Dodo" or
defName="Alien_Owl" or
defName="Alien_Parrot" or
defName="Alien_Penguin" or
defName="Alien_Vulture" or
defName="DRNTF_Race" or
defName="Alien_ElderThing_Race_Standard" or
defName="StarWarsRaces_Twilek" or
defName="StarWarsRaces_Wookie" or
defName="StarWarsRaces_Ewok" or
defName="StarWarsRaces_Rodian" or
defName="StarWarsRaces_Togruta" or
defName="Apini" or
defName="Azuri" or
defName="AlienQuarian" or
defName="Alien_Yabil" or
defName="Alien_Equium" or
defName="BearMan" or
defName="CamelMan" or
defName="WolfMan" or
defName="ElephantMan" or
defName="ElkMan" or
defName="FoxMan" or
defName="GazelleMan" or
defName="LynxMan" or
defName="PigMan" or
defName="RaccoonMan" or
defName="WoW_BloodElf" or
defName="WoW_Forsaken" or
defName="WoW_HighElf" or
defName="WoW_Human" or
defName="WoW_NightElf" or
defName="WoW_Orc" or
defName="WoW_Troll" or
defName="KIJIN_Race" or
defName="Kurin_Race" or
defName="Alien_Daemonette" or
defName="Alien_Slaaneshi" or
defName="Alien_SlaaPrince" or
defName="Alien_Dryad" or
defName="Alien_Skaven" or
defName="Alien_HornedSkaven" or
defName="Alien_SkavenStorm" or
defName="Alien_Hisa" or
defName="Alien_Kija" or
defName="RRY_Alien_Yautja" or
defName="Thrumbo_Race" or
defName="Avian" or
defName="BlueMagmaRace" or
defName="MagmaRace" or
defName="MGDragon_Race"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/AlienRace.ThingDef_AlienRace[
defName="Alien_Callistan" or
defName="OG_Alien_Tau" or
defName="OG_Alien_Kroot" or
defName="OG_Alien_Vespid" or
defName="O21_Alien_ElfBase" or
defName="Alien_Zhthyhl" or
defName="Alien_Gor" or
defName="Alien_Ungor" or
defName="Alien_Bullgor" or
defName="Lliscean" or
defName="Alien_Astoriel" or
defName="Fantasy_Goblin" or
defName="LotRD_DwarfStandardRace" or
defName="LotRE_ElfStandardRace" or
defName="LotRH_HobbitStandardRace" or
defName="Alien_Orassan" or
defName="Alien_OrassanHumanHybrid" or
defName="RGK_Race_Ratty" or
defName="Ratkin" or
defName="Alien_Twilek" or
defName="Alien_Zabrak" or
defName="Avali" or
defName="Alien_Argonian" or
defName="Naga" or
defName="Alien_Asari_Base" or
defName="Alien_Ork" or
defName="Alien_Eldar" or
defName="Alien_Tau" or
defName="Alien_Kroot" or
defName="Alien_Vespid" or
defName="Alien_Terran" or
defName="Alien_Sororitas" or
defName="Alien_Salamander" or
defName="Alien_Astartes" or
defName="Alien_Guevesa" or
defName="Alien_Krieg" or
defName="Alien_Valhallan" or
defName="Alien_Ferrex" or
defName="Alien_Xenn" or
defName="Alien_Leeani" or
defName="Alien_Fennex" or
defName="Alien_Frijjid" or
defName="Alien_Gnoll" or
defName="Alien_Drow_Otto" or
defName="Alien_Mantodean" or
defName="Android1Tier" or
defName="Android2Tier" or
defName="Android3Tier" or
defName="Android4Tier" or
defName="Android5Tier" or
defName="Alien_Crystalloid" or
defName="Arachne" or
defName="Alien_Wolvx" or
defName="AFerian" or
defName="Alien_Cutebold" or
defName="Pawnbold_bold" or
defName="Alien_Orc" or
defName="DesignerMatesXH" or
defName="ScaleManXH" or
defName="SoldiermorphXH" or
defName="WolfManXH" or
defName="Dragon_Kilhn" or
defName="Alien_Cassowary" or
defName="Alien_Chicken" or
defName="Alien_Dodo" or
defName="Alien_Owl" or
defName="Alien_Parrot" or
defName="Alien_Penguin" or
defName="Alien_Vulture" or
defName="DRNTF_Race" or
defName="Alien_ElderThing_Race_Standard" or
defName="StarWarsRaces_Twilek" or
defName="StarWarsRaces_Wookie" or
defName="StarWarsRaces_Ewok" or
defName="StarWarsRaces_Rodian" or
defName="StarWarsRaces_Togruta" or
defName="Apini" or
defName="Azuri" or
defName="AlienQuarian" or
defName="Alien_Yabil" or
defName="Alien_Equium" or
defName="BearMan" or
defName="CamelMan" or
defName="WolfMan" or
defName="ElephantMan" or
defName="ElkMan" or
defName="FoxMan" or
defName="GazelleMan" or
defName="LynxMan" or
defName="PigMan" or
defName="RaccoonMan" or
defName="WoW_BloodElf" or
defName="WoW_Forsaken" or
defName="WoW_HighElf" or
defName="WoW_Human" or
defName="WoW_NightElf" or
defName="WoW_Orc" or
defName="WoW_Troll" or
defName="KIJIN_Race" or
defName="Kurin_Race" or
defName="Alien_Daemonette" or
defName="Alien_Slaaneshi" or
defName="Alien_SlaaPrince" or
defName="Alien_Dryad" or
defName="Alien_Skaven" or
defName="Alien_HornedSkaven" or
defName="Alien_SkavenStorm" or
defName="Alien_Hisa" or
defName="Alien_Kija" or
defName="RRY_Alien_Yautja" or
defName="Thrumbo_Race" or
defName="Avian" or
defName="BlueMagmaRace" or
defName="MagmaRace" or
defName="MGDragon_Race"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Human"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</Operation>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[
defName="Alien_Callistan" or
defName="OG_Alien_Tau" or
defName="O21_Alien_ElfBase" or
defName="Alien_Zhthyhl" or
defName="Alien_Gor" or
defName="Alien_Ungor" or
defName="Alien_Bullgor" or
defName="Lliscean" or
defName="Alien_Astoriel" or
defName="Fantasy_Goblin" or
defName="LotRE_ElfStandardRace" or
defName="LotRH_HobbitStandardRace" or
defName="Alien_Orassan" or
defName="Alien_OrassanHumanHybrid" or
defName="RGK_Race_Ratty" or
defName="Ratkin" or
defName="Alien_Twilek" or
defName="Alien_Zabrak" or
defName="Alien_Asari_Base" or
defName="Alien_Ork" or
defName="Alien_Eldar" or
defName="Alien_Tau" or
defName="Alien_Kroot" or
defName="Alien_Vespid" or
defName="Alien_Terran" or
defName="Alien_Sororitas" or
defName="Alien_Salamander" or
defName="Alien_Astartes" or
defName="Alien_Guevesa" or
defName="Alien_Krieg" or
defName="Alien_Valhallan" or
defName="Alien_Ferrex" or
defName="Alien_Xenn" or
defName="Alien_Leeani" or
defName="Alien_Fennex" or
defName="Alien_Frijjid" or
defName="Alien_Gnoll" or
defName="Alien_Drow_Otto" or
defName="Arachne" or
defName="Alien_Wolvx" or
defName="AFerian" or
defName="Alien_Orc" or
defName="DesignerMatesXH" or
defName="ScaleManXH" or
defName="SoldiermorphXH" or
defName="WolfManXH" or
defName="Dragon_Kilhn" or
defName="DRNTF_Race" or
defName="StarWarsRaces_Twilek" or
defName="StarWarsRaces_Wookie" or
defName="StarWarsRaces_Ewok" or
defName="StarWarsRaces_Rodian" or
defName="StarWarsRaces_Togruta" or
defName="AlienQuarian" or
defName="Alien_Yabil" or
defName="Alien_Equium" or
defName="BearMan" or
defName="CamelMan" or
defName="WolfMan" or
defName="ElephantMan" or
defName="ElkMan" or
defName="FoxMan" or
defName="GazelleMan" or
defName="LynxMan" or
defName="PigMan" or
defName="RaccoonMan" or
defName="WoW_BloodElf" or
defName="WoW_Forsaken" or
defName="WoW_HighElf" or
defName="WoW_Human" or
defName="WoW_NightElf" or
defName="WoW_Orc" or
defName="WoW_Troll" or
defName="KIJIN_Race" or
defName="Kurin_Race" or
defName="Alien_Daemonette" or
defName="Alien_Slaaneshi" or
defName="Alien_SlaaPrince" or
defName="Alien_Dryad" or
defName="Alien_Skaven" or
defName="Alien_HornedSkaven" or
defName="Alien_SkavenStorm" or
defName="Alien_Hisa" or
defName="Alien_Kija" or
defName="RRY_Alien_Yautja" or
defName="Thrumbo_Race" or
defName="Avian" or
defName="BlueMagmaRace" or
defName="MagmaRace" or
defName="MGDragon_Race"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace[
defName="Alien_Mantodean" or
defName="Alien_Vespid" or
defName="OG_Alien_Vespid"]/comps</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[
defName="Alien_Mantodean" or
defName="Alien_Vespid" or
defName="OG_Alien_Vespid"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>InsectJelly</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>InsectJelly</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>ApiniHoney</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>1</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>ApiniHoney</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>1</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Adeptus Mechanicus: Xenobiologis (Playable Eldar)</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationConditional">
<xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>1</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>1</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
|
Ed86/rjw
|
1.3/Patches/MilkPatch.xml.bak
|
bak
|
unknown
| 16,095 |
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName="Human"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName="Human"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Human"]/comps</xpath>
<value>
<li Class="Milk.CompProperties_MilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
<li Class="Milk.CompProperties_HyperMilkableHuman">
<milkDef>HumanoidMilk</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>12</milkAmount>
<milkFemaleOnly>false</milkFemaleOnly>
</li>
</value>
</Operation>
</Patch>
|
Ed86/rjw
|
1.3/Patches/RaceMilkPatch.xml
|
XML
|
unknown
| 998 |
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Milk", "Milk\Milk.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
|
Ed86/rjw
|
1.3/Source/Milk.sln
|
sln
|
unknown
| 957 |
using System;
using Verse;
namespace Milk
{
public class CompHyperMilkableHuman : HumanCompHasGatherableBodyResource
{
protected override float GatherResourcesIntervalDays
{
get
{
return this.Props.milkIntervalDays;
}
}
protected override float ResourceAmount
{
get
{
return this.Props.milkAmount;
}
}
protected override ThingDef ResourceDef
{
get
{
return this.Props.milkDef;
}
}
protected override string SaveKey
{
get
{
return "milkFullness";
}
}
public CompProperties_HyperMilkableHuman Props
{
get
{
return (CompProperties_HyperMilkableHuman)this.props;
}
}
protected override bool Active
{
get
{
if (!base.Active)
{
return false;
}
Pawn pawn = this.parent as Pawn;
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")))
{
if (pawn.IsHashIntervalTick(120))
{
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural")));
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Drug")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Drug")));
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Permanent")));
}
}
}
else
return false;
return (!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) &&
(MilkBase.ignoreReproductiveStage || pawn.ageTracker.CurLifeStage.reproductive) &&
pawn.RaceProps.Humanlike;
}
}
public override string CompInspectStringExtra()
{
if (!this.Active)
return null;
return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/CompHyperMilkableHuman.cs
|
C#
|
unknown
| 2,022 |
using System;
using Verse;
using rjw;
namespace Milk
{
public class CompMilkableHuman : HumanCompHasGatherableBodyResource
{
protected override float GatherResourcesIntervalDays
{
get
{
return this.Props.milkIntervalDays;
}
}
protected override float ResourceAmount
{
get
{
return this.Props.milkAmount;
}
}
protected override ThingDef ResourceDef
{
get
{
return this.Props.milkDef;
}
}
protected override string SaveKey
{
get
{
return "milkFullness";
}
}
public CompProperties_MilkableHuman Props
{
get
{
return (CompProperties_MilkableHuman)this.props;
}
}
protected override bool Active
{
get
{
if (!base.Active)
{
return false;
}
Pawn pawn = this.parent as Pawn;
if (pawn == null)
{
Log.Warning("[Milk] comp.parent is null");
return false;
}
var health = pawn.health.hediffSet;
BodyPartRecord bpr = pawn.RaceProps.body.AllParts.Find(item => item.def == xxx.breastsDef);
if (health.GetPartHealth(bpr) == 0)
{
if (pawn.IsHashIntervalTick(120))
{
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural")));
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Drug")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Drug")));
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Permanent")));
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Heavy_Lactating_Permanent")));
}
}
//Log.Warning("[Milk] comp chest health is 0");
return false;
}
bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"));
if (isHeavyLactatingPermanent)
return false;
bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug"));
bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural"));
bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent"));
Func<Hediff> humanPregnancy = () => health.GetFirstHediffOfDef(DefDatabase<HediffDef>.GetNamedSilentFail("HumanPregnancy"));// cnp?
Func<bool> isMilkableMuffalo = () => health.HasHediff(DefDatabase<HediffDef>.GetNamedSilentFail("GR_MuffaloMammaries"));
bool shouldLactateNaturally =
!isLactatingPermanent && !isLactatingNatural &&
((humanPregnancy()?.Visible ?? false) || rjw.PawnExtensions.IsVisiblyPregnant(pawn) || isMilkableMuffalo());
if (shouldLactateNaturally)
{
pawn.health.AddHediff(HediffDef.Named("Lactating_Natural"), null, null, null);
}
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent")))
{
if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural")))
{
pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural")));
}
}
return ((!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) &&
(MilkBase.ignoreReproductiveStage || pawn.ageTracker.CurLifeStage.reproductive) &&
pawn.RaceProps.Humanlike &&
(isLactatingDrug || isLactatingPermanent || isLactatingNatural));
}
}
public override string CompInspectStringExtra()
{
if (!this.Active)
return null;
return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/CompMilkableHuman.cs
|
C#
|
unknown
| 3,867 |
using System;
using Verse;
namespace Milk
{
public class CompProperties_HyperMilkableHuman : CompProperties
{
public float milkIntervalDays = 1f;
public float milkAmount = 1f;
public ThingDef milkDef;
public bool milkFemaleOnly = true;
public CompProperties_HyperMilkableHuman()
{
this.compClass = typeof(CompHyperMilkableHuman);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/CompProperties_HyperMilkableHuman.cs
|
C#
|
unknown
| 364 |
using System;
using Verse;
namespace Milk
{
public class CompProperties_MilkableHuman : CompProperties
{
public float milkIntervalDays = 1f;
public float milkAmount = 1f;
public ThingDef milkDef;
public bool milkFemaleOnly = true;
public CompProperties_MilkableHuman()
{
this.compClass = typeof(CompMilkableHuman);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/CompProperties_MilkableHuman.cs
|
C#
|
unknown
| 349 |
using System;
using HarmonyLib;
using Verse;
namespace Milk
{
[StaticConstructorOnStartup]
internal static class HarmonyPatches
{
static HarmonyPatches()
{
new Harmony("rimworld.Ziehn.MilkableColonists");
Harmony.DEBUG = false;
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/HarmonyPatches.cs
|
C#
|
unknown
| 254 |
using System;
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI;
namespace Milk
{
[HarmonyPatch(typeof(HaulAIUtility), "PawnCanAutomaticallyHaulFast")]
public static class HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch
{
[HarmonyPostfix]
public static void isMilk(ref Pawn p, ref Thing t, ref bool forced, ref bool __result)
{
LocalTargetInfo localTargetInfo = t;
bool canReserve = ReservationUtility.CanReserve(p, localTargetInfo, 1, -1, null, forced) &&
ReachabilityUtility.CanReach(p, t, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(p), false, false, 0) &&
!FireUtility.IsBurning(t) &&
(t.def == ThingDef.Named("Milk") || t.def == ThingDef.Named("HumanoidMilk") || t.def == ThingDef.Named("EggChickenUnfertilized"));
if (canReserve)
{
__result = canReserve;
}
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs
|
C#
|
unknown
| 841 |
using System;
using System.Linq;
using RimWorld;
using rjw;
using UnityEngine;
using Verse;
namespace Milk
{
public abstract class HumanCompHasGatherableBodyResource : ThingComp
{
protected abstract float GatherResourcesIntervalDays { get; }
protected abstract float ResourceAmount { get; }
protected abstract ThingDef ResourceDef { get; }
protected abstract string SaveKey { get; }
public float BreastSize = 1f;
public float BreastSizeDays = 1f;
protected float fullness;
public float Fullness
{
get
{
return this.fullness;
}
}
protected virtual bool Active
{
get
{
if (this.parent is Pawn)
{
var p = this.parent as Pawn;
if (!p.InContainerEnclosed) //TODO: someday milking in bioreactor/vat/milkmachine?
if (!p.Dead)
return p.IsColonist || p.IsPrisoner || (p.Map != null && p.Map.IsPlayerHome);
}
return false;
}
}
public bool ActiveAndFull
{
get
{
return this.Active && this.fullness >= 1f;
}
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look<float>(ref this.fullness, this.SaveKey, 0f, false);
}
const int updateInterval = 100;
public override void CompTick()
{
if (!parent.IsHashIntervalTick(updateInterval))
{
return;
}
if (this.Active)
{
//Log.Message("CompTick " + xxx.get_pawnname(this.parent as Pawn));
var pawn = this.parent as Pawn;
var t2 = pawn.GetBreastList();
var basemilkgen = 0.5f;
var outmilkgen = 0f;
if (!t2.NullOrEmpty())
foreach ( var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty()))
{
if (MilkBase.flatChestGivesMilk)
{
outmilkgen += Math.Max(0.1f, breasts.Severity);
}
else
{
outmilkgen += breasts.Severity;
}
}
if (outmilkgen == 0)
{
this.fullness = 0;
return;
}
outmilkgen += t2.Count * basemilkgen;
this.BreastSizeDays = outmilkgen;
float num = updateInterval / (this.GatherResourcesIntervalDays * 60000f);
num *= PawnUtility.BodyResourceGrowthSpeed(pawn);
//Log.Message("this.fullness + num " + this.fullness + num);
this.fullness = Math.Min(this.fullness + num, 1.5f);
//Log.Message("this.fullness " + this.fullness);
if (!MilkBase.breastGrowthDisabled)
{
if (this.fullness >= 1.0f)
{
//unlikely reach here unless milking work is disabled
//expand breasts if over max value
if (pawn.IsHashIntervalTick(60000))
if (!t2.NullOrEmpty())
foreach (var breasts in t2)
{
if (breasts.Severity < 0.9f)
breasts.Severity += (breasts.Severity * 0.01f);
}
//TODO: add milk leaking filth?
//TODO: add breast pain?
}
}
}
}
public void Gathered(Pawn doer)
{
if (!this.Active)
{
Log.Error(doer + " gathered body resources while not Active: " + this.parent, false);
}
if (!Rand.Chance(StatExtension.GetStatValue(doer, StatDefOf.AnimalGatherYield, true)))
{
MoteMaker.ThrowText((doer.DrawPos + this.parent.DrawPos) / 2f, this.parent.Map, Translator.Translate("TextMote_ProductWasted"), 3.65f);
}
else
{
var pawn = this.parent as Pawn;
var t2 = pawn.GetBreastList();
//var basemilkgen = 0.5f;
var outmilkgen = 0f;
if (!t2.NullOrEmpty())
foreach (var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty()))
{
if (MilkBase.flatChestGivesMilk)
{
outmilkgen += Math.Max(0.1f, breasts.Severity);
}
else
{
outmilkgen += breasts.Severity;
}
}
//outmilkgen += t2.Count * basemilkgen;
this.BreastSize = outmilkgen;
int ii = GenMath.RoundRandom(this.ResourceAmount * this.BreastSize * this.fullness);
while (ii > 0)
{
int num = Mathf.Clamp(ii, 1, this.ResourceDef.stackLimit);
ii -= num;
Thing thing = ThingMaker.MakeThing(this.ResourceDef, null);
thing.stackCount = num;
GenPlace.TryPlaceThing(thing, doer.Position, doer.Map, ThingPlaceMode.Near, null, null, default(Rot4));
}
if (!MilkBase.breastGrowthDisabled)
{
var health = pawn.health.hediffSet;
bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug"));
bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural"));
bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent"));
bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"));
//expand breasts due to milking
if (!t2.NullOrEmpty())
foreach (var breasts in t2)
{
if (breasts is Hediff_PartBaseArtifical)
continue;
if (isHeavyLactatingPermanent)
if (breasts.Severity < 1.2f)
breasts.Severity += (breasts.Severity * 0.03f);
else
{
if (isLactatingDrug)
if (breasts.Severity < 0.9f)
breasts.Severity += (breasts.Severity * 0.02f);
if (isLactatingNatural || isLactatingPermanent)
if (breasts.Severity < 0.6f)
breasts.Severity += (breasts.Severity * 0.01f);
}
}
}
}
this.fullness = 0f;
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/HumanCompHasGatherableBodyResource.cs
|
C#
|
unknown
| 5,295 |
using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
namespace Milk
{
class IngestionOutcomeDoer_GiveHediffOnce : IngestionOutcomeDoer
{
#pragma warning disable CS0649
public HediffDef hediff;
public List<BodyPartDef> partsToAffect;
#pragma warning restore CS0649
protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested)
{
HediffGiverUtility.TryApply(pawn, hediff, partsToAffect);
SendLetter(pawn, ingested);
}
protected void SendLetter(Pawn pawn, Thing thing) // copied from HediffGiver
{
if (PawnUtility.ShouldSendNotificationAbout(pawn))
{
if (thing == null)
{
Find.LetterStack.ReceiveLetter(
"LetterHediffFromRandomHediffGiverLabel".Translate(pawn.LabelShort, hediff.LabelCap,
pawn.Named("PAWN")).CapitalizeFirst(),
"LetterHediffFromRandomHediffGiver".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(),
LetterDefOf.NegativeEvent, pawn);
}
else
{
Find.LetterStack.ReceiveLetter(
"LetterHealthComplicationsLabel".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(),
"LetterHealthComplications".Translate(pawn.LabelShort, hediff.LabelCap, thing.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(),
LetterDefOf.NegativeEvent, pawn);
}
}
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/IngestionOutcomeDoer_GiveHediffOnce.cs
|
C#
|
unknown
| 1,432 |
using System;
using RimWorld;
using Verse;
namespace Milk
{
[DefOf]
public static class JobDefOfZ
{
public static JobDef MilkHuman;
static JobDefOfZ()
{
DefOfHelper.EnsureInitializedInCtor(typeof(JobDefOf));
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/JobDefOfZ.cs
|
C#
|
unknown
| 234 |
using System;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
namespace Milk
{
public abstract class JobDriver_GatherHumanBodyResources : JobDriver
{
private float gatherProgress;
protected const TargetIndex AnimalInd = TargetIndex.A;
protected abstract float WorkTotal { get; }
protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal);
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look<float>(ref this.gatherProgress, "gatherProgress", 0f, false);
}
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
Pawn pawn = this.pawn;
LocalTargetInfo target = this.job.GetTarget(TargetIndex.A);
Job job = this.job;
return ReservationUtility.Reserve(pawn, target, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
ToilFailConditions.FailOnDespawnedNullOrForbidden<JobDriver_GatherHumanBodyResources>(this, TargetIndex.A);
yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch);
Toil wait = new Toil();
wait.initAction = delegate()
{
Pawn actor = wait.actor;
Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing;
actor.pather.StopDead();
PawnUtility.ForceWait(pawn, 15000, null, true);
};
wait.tickAction = delegate()
{
Pawn actor = wait.actor;
actor.skills.Learn(SkillDefOf.Animals, 0.13f, false);
this.gatherProgress += StatExtension.GetStatValue(actor, StatDefOf.AnimalGatherSpeed, true);
bool flag = this.gatherProgress >= this.WorkTotal;
if (flag)
{
this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).Gathered(this.pawn);
actor.jobs.EndCurrentJob(JobCondition.Succeeded, true, true);
}
};
wait.AddFinishAction(delegate()
{
Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing;
bool flag = pawn != null && pawn.CurJobDef == JobDefOf.Wait_MaintainPosture;
if (flag)
{
pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, true, true);
}
});
ToilFailConditions.FailOnDespawnedOrNull<Toil>(wait, TargetIndex.A);
ToilFailConditions.FailOnCannotTouch<Toil>(wait, TargetIndex.A, PathEndMode.Touch);
wait.AddEndCondition(delegate ()
{
if (!this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).ActiveAndFull)
{
return JobCondition.Incompletable;
}
return JobCondition.Ongoing;
});
wait.defaultCompleteMode = ToilCompleteMode.Never;
ToilEffects.WithProgressBar(wait, TargetIndex.A, () => this.gatherProgress / this.WorkTotal, false, -0.5f);
wait.activeSkill = (() => SkillDefOf.Animals);
yield return wait;
yield break;
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/JobDriver_GatherHumanBodyResources.cs
|
C#
|
unknown
| 2,710 |
using System;
using Verse;
namespace Milk
{
public class JobDriver_MilkHuman : JobDriver_GatherHumanBodyResources
{
protected override float WorkTotal
{
get
{
return 400f;
}
}
protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal)
{
if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")))
{
return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal);
}
return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/JobDriver_MilkHuman.cs
|
C#
|
unknown
| 527 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Milk</RootNamespace>
<AssemblyName>Milk</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HugsLib">
<HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="RJW">
<HintPath>..\..\..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<AppDesigner Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="CompHyperMilkableHuman.cs" />
<Compile Include="CompMilkableHuman.cs" />
<Compile Include="CompProperties_HyperMilkableHuman.cs" />
<Compile Include="CompProperties_MilkableHuman.cs" />
<Compile Include="HarmonyPatches.cs" />
<Compile Include="HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs" />
<Compile Include="HumanCompHasGatherableBodyResource.cs" />
<Compile Include="IngestionOutcomeDoer_GiveHediffOnce.cs" />
<Compile Include="JobDefOfZ.cs" />
<Compile Include="JobDriver_GatherHumanBodyResources.cs" />
<Compile Include="JobDriver_MilkHuman.cs" />
<Compile Include="MilkBase.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WorkGiver_GatherHumanBodyResources.cs" />
<Compile Include="WorkGiver_MilkHuman.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
|
Ed86/rjw
|
1.3/Source/Milk/Milk.csproj
|
csproj
|
unknown
| 3,630 |
using System;
using HugsLib;
using HugsLib.Settings;
using Verse;
namespace Milk
{
public class MilkBase : ModBase
{
public override string ModIdentifier
{
get
{
return "MilkableColonists";
}
}
public static SettingHandle<bool> breastGrowthDisabled;
public static SettingHandle<bool> ignoreReproductiveStage;
public static SettingHandle<bool> flatChestGivesMilk;
public override void DefsLoaded()
{
breastGrowthDisabled = Settings.GetHandle("breastGrowthDisabled", Translator.Translate("MilkableColonists.breastGrowthDisabled"), Translator.Translate("MilkableColonists.breastGrowthDisabledDesc"), false);
flatChestGivesMilk = Settings.GetHandle("flatChestGivesMilk", Translator.Translate("MilkableColonists.flatChestGivesMilk"), Translator.Translate("MilkableColonists.flatChestGivesMilkDesc"), false);
ignoreReproductiveStage = Settings.GetHandle("ignoreReproductiveStage", Translator.Translate("MilkableColonists.ignoreReproductiveStage"), Translator.Translate("MilkableColonists.ignoreReproductiveStageDesc"), false);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/MilkBase.cs
|
C#
|
unknown
| 1,076 |
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Milk")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Milk")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("708e95b5-2254-4dae-9baa-057d95adbcf1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
|
Ed86/rjw
|
1.3/Source/Milk/Properties/AssemblyInfo.cs
|
C#
|
unknown
| 965 |
using System;
using System.Collections.Generic;
using RimWorld;
using RimWorld.Planet;
using Verse;
using Verse.AI;
namespace Milk
{
public abstract class WorkGiver_GatherHumanBodyResources : WorkGiver_Scanner
{
protected abstract JobDef JobDef { get; }
protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal);
public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn)
{
foreach (Pawn pawn2 in pawn.Map.mapPawns.FreeColonistsAndPrisonersSpawned)
{
yield return pawn2;
}
yield break;
}
public override PathEndMode PathEndMode
{
get
{
return PathEndMode.Touch;
}
}
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
Pawn pawn2 = t as Pawn;
bool flag = pawn2 == null || !pawn2.RaceProps.Humanlike || pawn2.Drafted || pawn2.InAggroMentalState || CaravanFormingUtility.IsFormingCaravan(pawn2);
bool result;
if (flag)
{
result = false;
}
else
{
HumanCompHasGatherableBodyResource comp = this.GetComp(pawn2);
bool flag2 = comp != null && comp.ActiveAndFull && pawn2 != pawn;
if (flag2)
{
LocalTargetInfo localTargetInfo = pawn2;
bool flag3 = ReservationUtility.CanReserve(pawn, localTargetInfo, 1, -1, null, forced);
if (flag3)
{
return true;
}
}
result = false;
}
return result;
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return new Job(this.JobDef, t);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/WorkGiver_GatherHumanBodyResources.cs
|
C#
|
unknown
| 1,508 |
using System;
using Verse;
namespace Milk
{
public class WorkGiver_MilkHuman : WorkGiver_GatherHumanBodyResources
{
protected override JobDef JobDef
{
get
{
return JobDefOfZ.MilkHuman;
}
}
protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal)
{
if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")))
{
return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal);
}
return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal);
}
}
}
|
Ed86/rjw
|
1.3/Source/Milk/WorkGiver_MilkHuman.cs
|
C#
|
unknown
| 542 |
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.0.2" targetFramework="net472" />
</packages>
|
Ed86/rjw
|
1.3/Source/Milk/packages.config
|
INI
|
unknown
| 137 |
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>RimJobWorld - Milkable Colonists</name>
<author>Ziehn, Huey, malistaticy, Ed86</author>
<url>https://gitgud.io/Ed86/rjw-mc</url>
<supportedVersions>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
</supportedVersions>
<packageId>rjw.milk.humanoid</packageId>
<modDependencies>
<li>
<packageId>rim.job.world</packageId>
<displayName>RJW</displayName>
<downloadUrl>https://gitgud.io/Ed86/rjw</downloadUrl>
</li>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
</li>
<li>
<packageId>UnlimitedHugs.HugsLib</packageId>
<displayName>HugsLib</displayName>
<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
<li>UnlimitedHugs.HugsLib</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>rim.job.world</li>
</loadAfter>
<description>
<![CDATA[
Additional features to RimJobWorld:
- milk for humanlikes
- natural/pregnancy milk production
- drugs related milk production
- beasts size increase due to milking
Support:
Vanilla Cooking Expanded
VGP Garden Gourmet
RimCuisine 2 Meals and Munchies Expansion (Continued)
]]>
</description>
</ModMetaData>
|
Ed86/rjw
|
About/About.xml
|
XML
|
unknown
| 1,539 |
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>RimJobWorld Milkable Colonists</identifier>
<version>1.4.0</version>
<dependencies>
<li>RimJobWorld</li>
</dependencies>
<loadAfter>
<li>RimJobWorld</li>
</loadAfter>
<manifestUri>https://gitgud.io/Ed86/rjw-mc/raw/master/About/Manifest.xml</manifestUri>
<downloadUri>https://gitgud.io/Ed86/rjw-mc</downloadUri>
</Manifest>
|
Ed86/rjw
|
About/Manifest.xml
|
XML
|
unknown
| 414 |
And why would you read me?
Mod git:
https://gitgud.io/Ed86/rjw-mc
Discord:
https://discord.gg/CXwHhv8
LoversLab:
https://www.loverslab.com/topic/139736-milkable-colonists-updated-for-11/
Requirements:
Harmony
Hugslib
Rimjobworld (https://gitgud.io/Ed86/rjw)
Additional features to RimJobWorld:
- milk for humanlikes
- natural/pregnancy milk production
- drugs related milk production
- beasts size increase due to milking
|
Ed86/rjw
|
README.md
|
Markdown
|
unknown
| 456 |
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
env/
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
*.egg-info/
.installed.cfg
*.egg
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*,cover
.hypothesis/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# IPython Notebook
.ipynb_checkpoints
# pyenv
.python-version
# celery beat schedule file
celerybeat-schedule
# dotenv
.env
# virtualenv
venv/
ENV/
# Spyder project settings
.spyderproject
# Rope project settings
.ropeproject
# Start.tw
src/config/start.tw
|
teruterubouzu/fc
|
.gitignore
|
Git
|
bsd-3-clause
| 1,078 |
# Ignore everything in this directory
*
# Except the following:
!.gitignore
!resources/vector/*
|
teruterubouzu/fc
|
bin/.gitignore
|
Git
|
bsd-3-clause
| 99 |
#!/bin/bash
# Will add all *.tw files to StoryIncludes.
rm -f src/config/start.tw
cp src/config/start.tw.proto start.tw.tmp
find src -name '*.tw' -print >>start.tw.tmp
mv start.tw.tmp src/config/start.tw
HASH=`git log -n1 |grep commit | sed 's/commit //'`
if [ $(uname -m) = "x86_64" ]
then
echo "x64 arch"
./devTools/tweeGo/tweego_nix64 -o bin/FC_pregmod.html src/config/start.tw
else
echo "x86 arch"
./devTools/tweeGo/tweego_nix86 -o bin/FC_pregmod.html src/config/start.tw
fi
rm -f src/config/start.tw
|
teruterubouzu/fc
|
compile
|
none
|
bsd-3-clause
| 513 |
#!/bin/bash
# Will add all *.tw files to StoryIncludes.
rm -f src/config/start.tw
cp src/config/start.tw.proto start.tw.tmp
find src -name '*.tw' -print >>start.tw.tmp
mv start.tw.tmp src/config/start.tw
HASH=`git log -n1 |grep -m1 commit | sed 's/commit //'`
if [ $(uname -m) = "x86_64" ]
then
echo "x64 arch"
./devTools/tweeGo/tweego_nix64 -o bin/FC_pregmod_$HASH.html src/config/start.tw
else
echo "x86 arch"
./devTools/tweeGo/tweego_nix86 -o bin/FC_pregmod_$HASH.html src/config/start.tw
fi
rm -f src/config/start.tw
echo "FC_pregmod_$HASH.html" compilation finished.
|
teruterubouzu/fc
|
compile-git
|
none
|
bsd-3-clause
| 580 |
@echo off
:: Free Cities Basic Compiler - Windows
:: Will add all *.tw files to StoryIncludes.
del src\config\start.tw
copy src\config\start.tw.proto start.tw.tmp >nul
>>start.tw.tmp (for /r "src" %%F in (*.tw) do echo %%F)
move start.tw.tmp src\config\start.tw >nul
:: Run the appropriate compiler for the user's CPU architecture.
if %PROCESSOR_ARCHITECTURE% == AMD64 (
CALL "%~dp0devTools\tweeGo\tweego_win64.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw"
) else (
CALL "%~dp0devTools\tweeGo\tweego_win86.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw"
)
del src\config\start.tw
ECHO Done
|
teruterubouzu/fc
|
compile.bat
|
Batchfile
|
bsd-3-clause
| 649 |
@echo off
:: Free Cities Basic Compiler - Windows
:: Will add all *.tw files to StoryIncludes.
del src\config\start.tw
copy src\config\start.tw.proto start.tw.tmp >nul
>>start.tw.tmp (for /r "src" %%F in (*.tw) do echo %%F)
move start.tw.tmp src\config\start.tw >nul
:: Run the appropriate compiler for the user's CPU architecture.
if %PROCESSOR_ARCHITECTURE% == AMD64 (
CALL "%~dp0devTools\tweeGo\tweego_win64.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw"
) else (
CALL "%~dp0devTools\tweeGo\tweego_win86.exe" -o "%~dp0bin/FC_pregmod.html" "%~dp0src\config\start.tw"
)
del src\config\start.tw
ECHO Done
PAUSE
|
teruterubouzu/fc
|
compile_debug.bat
|
Batchfile
|
bsd-3-clause
| 656 |
:: slave generation widgets [nobr]
<<widget "NationalityToRace">>
<<if $fixedRace == 0>>
<<if ($activeSlave.nationality is "American")>>
<<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "latina", "latina", "asian", "amerindian", "mixed race")>>
<<elseif ($activeSlave.nationality is "Canadian")>>
<<set $activeSlave.race to either("white", "white", "white", "white", "amerindian")>>
<<elseif ($activeSlave.nationality is "Puerto Rican")>>
<<set $activeSlave.race to either("latina")>>
<<elseif ($activeSlave.nationality is "Cuban")>>
<<set $activeSlave.race to either("latina", "black")>>
<<elseif ($activeSlave.nationality is "Haitian")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Jamaican")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Mexican")>>
<<set $activeSlave.race to either("latina", "latina", "latina", "latina", "latina", "amerindian")>>
<<elseif ($activeSlave.nationality is "Dominican")>>
<<set $activeSlave.race to either("mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "mixed race", "white", "white", "black")>>
<<elseif ($activeSlave.nationality is "Peruvian")>>
<<set $activeSlave.race to either("latina", "amerindian")>>
<<elseif ($activeSlave.nationality is "Venezuelan")>>
<<set $activeSlave.race to either("latina")>>
<<elseif ($activeSlave.nationality is "Bolivian")>>
<<set $activeSlave.race to either("latina", "amerindian")>>
<<elseif ($activeSlave.nationality is "Guatemalan")>>
<<set $activeSlave.race to either("latina", "amerindian")>>
<<elseif ($activeSlave.nationality is "Brazilian")>>
<<set $activeSlave.race to either("black", "latina", "mixed race", "mixed race", "amerindian", "white")>>
<<elseif ($activeSlave.nationality is "Argentinian")>>
<<set $activeSlave.race to either("white", "latina", "latina")>>
<<elseif ($activeSlave.nationality is "Chilean")>>
<<set $activeSlave.race to either("white", "latina", "latina", "latina")>>
<<elseif ($activeSlave.nationality is "Colombian")>>
<<set $activeSlave.race to either("latina")>>
<<elseif ($activeSlave.nationality is "Egyptian")>>
<<set $activeSlave.race to either("black", "middle eastern", "middle eastern", "middle eastern", "semitic")>>
<<elseif ($activeSlave.nationality is "Turkish")>>
<<set $activeSlave.race to either("middle eastern", "middle eastern", "middle eastern", "semitic")>>
<<elseif ($activeSlave.nationality is "Iranian")>>
<<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>>
<<elseif ($activeSlave.nationality is "Armenian")>>
<<set $activeSlave.race to either("indo-aryan", "semitic")>>
<<elseif ($activeSlave.nationality is "Israeli")>>
<<set $activeSlave.race to either("white", "middle eastern", "semitic", "semitic")>>
<<elseif ($activeSlave.nationality is "Saudi")>>
<<set $activeSlave.race to either("black", "asian", "middle eastern", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Moroccan")>>
<<set $activeSlave.race to either("middle eastern", "middle eastern", "black")>>
<<elseif ($activeSlave.nationality is "Nigerian")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Kenyan")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Zimbabwean")>>
<<set $activeSlave.race to either("black", "black", "black", "black", "white")>>
<<elseif ($activeSlave.nationality is "Ugandan")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Tanzanian")>>
<<set $activeSlave.race to either("black", "black", "black", "semitic")>>
<<elseif ($activeSlave.nationality is "Ghanan")>>
<<set $activeSlave.race to either("black", "black", "black", "semitic")>>
<<elseif ($activeSlave.nationality is "Congolese")>>
<<set $activeSlave.race to either("black")>>
<<elseif ($activeSlave.nationality is "Ethiopian")>>
<<set $activeSlave.race to either("black", "black", "black", "middle eastern", "semitic")>>
<<elseif ($activeSlave.nationality is "South African")>>
<<set $activeSlave.race to either("black", "black", "black", "white")>>
<<elseif ($activeSlave.nationality is "Chinese")>>
<<set $activeSlave.race to either("asian")>>
<<elseif ($activeSlave.nationality is "Korean")>>
<<set $activeSlave.race to either("asian")>>
<<elseif ($activeSlave.nationality is "Japanese")>>
<<set $activeSlave.race to either("asian")>>
<<elseif ($activeSlave.nationality is "Thai")>>
<<set $activeSlave.race to either("asian", "asian", "malay")>>
<<elseif ($activeSlave.nationality is "Vietnamese")>>
<<set $activeSlave.race to either("asian")>>
<<elseif ($activeSlave.nationality is "Indonesian")>>
<<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>>
<<elseif ($activeSlave.nationality is "Filipina")>>
<<set $activeSlave.race to either("asian", "malay", "malay", "pacific islander")>>
<<elseif ($activeSlave.nationality is "Burmese")>>
<<set $activeSlave.race to either("asian", "asian", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Nepalese")>>
<<set $activeSlave.race to either("asian", "asian", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Uzbek")>>
<<set $activeSlave.race to either("asian")>>
<<elseif ($activeSlave.nationality is "Afghan")>>
<<set $activeSlave.race to either("indo-aryan", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Algerian")>>
<<set $activeSlave.race to either("middle eastern")>>
<<elseif ($activeSlave.nationality is "Libyan")>>
<<set $activeSlave.race to either("middle eastern")>>
<<elseif ($activeSlave.nationality is "Tunisian")>>
<<set $activeSlave.race to either("middle eastern")>>
<<elseif ($activeSlave.nationality is "Lebanese")>>
<<set $activeSlave.race to either("middle eastern", "semitic")>>
<<elseif ($activeSlave.nationality is "Jordanian")>>
<<set $activeSlave.race to either("middle eastern", "semitic")>>
<<elseif ($activeSlave.nationality is "Emirati")>>
<<set $activeSlave.race to either("middle eastern", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Omani")>>
<<set $activeSlave.race to either("middle eastern", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Malian")>>
<<set $activeSlave.race to either("black", "black", "black", "black", "black", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Sudanese")>>
<<set $activeSlave.race to either("black", "black", "black", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Yemeni")>>
<<set $activeSlave.race to either("black", "semitic", "middle eastern", "middle eastern", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Iraqi")>>
<<set $activeSlave.race to either("semitic", "middle eastern", "middle eastern", "middle eastern", "middle eastern")>>
<<elseif ($activeSlave.nationality is "Indian")>>
<<set $activeSlave.race to either("indo-aryan")>>
<<elseif ($activeSlave.nationality is "Malaysian")>>
<<set $activeSlave.race to either("asian", "malay", "malay", "malay")>>
<<elseif ($activeSlave.nationality is "Kazakh")>>
<<set $activeSlave.race to either("asian", "asian", "asian", "semitic", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Pakistani")>>
<<set $activeSlave.race to either("indo-aryan", "indo-aryan", "indo-aryan", "semitic")>>
<<elseif ($activeSlave.nationality is "Bangladeshi")>>
<<set $activeSlave.race to either("indo-aryan")>>
<<elseif ($activeSlave.nationality is "Belarusian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Russian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Ukrainian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Irish")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Icelandic")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Finnish")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Swiss")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Danish")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Norwegian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Austrian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Slovak")>>
<<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Dutch")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Belgian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Czech")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Serbian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Portuguese")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Hungarian")>>
<<set $activeSlave.race to either("white", "white", "white", "white", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "Estonian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Polish")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Lithuanian")>>
<<set $activeSlave.race to either("white")>>
<<elseif ($activeSlave.nationality is "Romanian")>>
<<set $activeSlave.race to either("semitic", "white", "white", "white", "white", "indo-aryan")>>
<<elseif ($activeSlave.nationality is "German")>>
<<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "white")>>
<<elseif ($activeSlave.nationality is "Swedish")>>
<<set $activeSlave.race to either("middle eastern", "white", "white", "white", "white")>>
<<elseif ($activeSlave.nationality is "French")>>
<<set $activeSlave.race to either("black", "middle eastern", "white", "white", "white", "white", "white", "southern European")>>
<<elseif ($activeSlave.nationality is "Italian")>>
<<set $activeSlave.race to either("middle eastern", "southern European", "southern European", "white", "white")>>
<<elseif ($activeSlave.nationality is "Greek")>>
<<set $activeSlave.race to either("southern European")>>
<<elseif ($activeSlave.nationality is "Spanish")>>
<<set $activeSlave.race to either("semitic", "southern European", "southern European")>>
<<elseif ($activeSlave.nationality is "British")>>
<<set $activeSlave.race to either("indo-aryan", "white", "white", "white", "white", "white", "white", "white", "white", "white")>>
<<elseif ($activeSlave.nationality is "Scottish")>>
<<set $activeSlave.race to either("middle eastern", "indo-aryan", "white", "white", "white", "white", "white", "white", "white")>>
<<elseif ($activeSlave.nationality is "Australian")>>
<<set $activeSlave.race to either("white", "white", "black", "asian")>>
<<elseif ($activeSlave.nationality is "a New Zealander")>>
<<set $activeSlave.race to either("white", "white", "white", "white", "pacific islander")>>
<</if>>
/% Begin mixed race rate adjustment. %/
/% Some countries are extremely ethnically homogeneous and unlikely to change soon. %/
<<if ($activeSlave.nationality is "Japanese")>>
<<if random(1,100) > 98>>
<<set $activeSlave.race to "mixed race">>
<</if>>
<<elseif ($activeSlave.nationality is "Korean")>>
<<if random(1,100) > 95>>
<<set $activeSlave.race to "mixed race">>
<</if>>
<<elseif ($activeSlave.nationality is "Polish") or ($activeSlave.nationality is "Romanian") or ($activeSlave.nationality is "Bulgarian") or ($activeSlave.nationality is "Lithuanian") or ($activeSlave.nationality is "Croatian")>>
/% Croatia isn't an origin currently but the game might add it in the future. %/
<<if random(1,100) > 98>>
<<set $activeSlave.race to "mixed race">>
<</if>>
<<elseif random(1,100) > 90>>
/% Default rate. %/
<<set $activeSlave.race to "mixed race">>
<</if>>
/% End mixed race rate adjustment. %/
<<else>>
<<switch $fixedRace>>
<<case "white">>
<<set $activeSlave.nationality to $whiteNationalities.random()>>
<<case "asian">>
<<set $activeSlave.nationality to $asianNationalities.random()>>
<<case "latina">>
<<set $activeSlave.nationality to $latinaNationalities.random()>>
<<case "middle eastern">>
<<set $activeSlave.nationality to $middleEasternNationalities.random()>>
<<case "black">>
<<set $activeSlave.nationality to $blackNationalities.random()>>
<<case "indo-aryan">>
<<set $activeSlave.nationality to $indoAryan"Nationalities.random()>>
<<case "pacific islander">>
<<set $activeSlave.nationality to $pacificIslanderNationalities.random()>>
<<case "malay">>
<<set $activeSlave.nationality to $malayNationalities.random()>>
<<case "amerindian">>
<<set $activeSlave.nationality to $amerindianNationalities.random()>>
<<case "southern european">>
<<set $activeSlave.nationality to $southernEuropean"Nationalities.random()>>
<<case "semitic">>
<<set $activeSlave.nationality to $semiticNationalities.random()>>
<</switch>>
<<set $activeSlave.race = $fixedRace>>
<</if>>
<<if $arcologies[0].FSSupremacistLawME != 0>>
<<if $activeSlave.race == $arcologies[0].FSSupremacistRace>>
<<set $activeSlave.race to "mixed race">>
<</if>>
<</if>>
<</widget>>
<<widget "NationalityToName">>
<<if ($activeSlave.nationality is "American")>>
<<if $activeSlave.race is "black">>
<<set $activeSlave.birthName to $africanAmericanSlaveNames.random()>>
<<elseif $activeSlave.race is "latina">>
<<set $activeSlave.birthName to $latinaSlaveNames.random()>>
<<elseif $activeSlave.race is "asian">>
<<set $activeSlave.birthName to $asianAmericanSlaveNames.random()>>
<<elseif $activeSlave.race is "middle eastern">>
<<set $activeSlave.birthName to $egyptianSlaveNames.random()>>
<<else>>
<<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>>
<</if>>
<<case "Canadian">>
<<set $activeSlave.birthName to $canadianSlaveNames.random()>>
<<case "Mexican">>
<<set $activeSlave.birthName to $mexicanSlaveNames.random()>>
<<case "Dominican">>
<<set $activeSlave.birthName to $dominicanSlaveNames.random()>>
<<case "Puerto Rican">>
<<set $activeSlave.birthName to $puertoRicanSlaveNames.random()>>
<<case "Haitian">>
<<set $activeSlave.birthName to $haitianSlaveNames.random()>>
<<case "Jamaican">>
<<set $activeSlave.birthName to $jamaicanSlaveNames.random()>>
<<case "Cuban">>
<<set $activeSlave.birthName to $cubanSlaveNames.random()>>
<<case "Guatemalan">>
<<set $activeSlave.birthName to $guatemalanSlaveNames.random()>>
<<case "Chilean">>
<<set $activeSlave.birthName to $chileanSlaveNames.random()>>
<<case "Peruvian">>
<<set $activeSlave.birthName to $peruvianSlaveNames.random()>>
<<case "Bolivian">>
<<set $activeSlave.birthName to $bolivianSlaveNames.random()>>
<<case "Venezuelan">>
<<set $activeSlave.birthName to $venezuelanSlaveNames.random()>>
<<case "Belarusian">>
<<set $activeSlave.birthName to $belarusianSlaveNames.random()>>
<<case "Russian">>
<<set $activeSlave.birthName to $russianSlaveNames.random()>>
<<case "Ukrainian">>
<<set $activeSlave.birthName to $ukrainianSlaveNames.random()>>
<<case "Italian">>
<<set $activeSlave.birthName to $italianSlaveNames.random()>>
<<case "Spanish">>
<<set $activeSlave.birthName to $spanishSlaveNames.random()>>
<<case "British">>
<<set $activeSlave.birthName to $britishSlaveNames.random()>>
<<case "Scottish">>
<<set $activeSlave.birthName to $scottishSlaveNames.random()>>
<<case "French">>
<<set $activeSlave.birthName to $frenchSlaveNames.random()>>
<<case "German">>
<<set $activeSlave.birthName to $germanSlaveNames.random()>>
<<case "Lithuanian">>
<<set $activeSlave.birthName to $lithuanianSlaveNames.random()>>
<<case "Norwegian">>
<<set $activeSlave.birthName to $norwegianSlaveNames.random()>>
<<case "Slovak">>
<<set $activeSlave.birthName to $slovakSlaveNames.random()>>
<<case "Danish">>
<<set $activeSlave.birthName to $danishSlaveNames.random()>>
<<case "Dutch">>
<<set $activeSlave.birthName to $dutchSlaveNames.random()>>
<<case "Austrian">>
<<set $activeSlave.birthName to $austrianSlaveNames.random()>>
<<case "Swiss">>
<<set $activeSlave.birthName to $swissSlaveNames.random()>>
<<case "Serbian">>
<<set $activeSlave.birthName to $serbianSlaveNames.random()>>
<<case "Belgian">>
<<set $activeSlave.birthName to $belgianSlaveNames.random()>>
<<case "Czech">>
<<set $activeSlave.birthName to $czechSlaveNames.random()>>
<<case "Portuguese">>
<<set $activeSlave.birthName to $portugueseSlaveNames.random()>>
<<case "Swedish">>
<<set $activeSlave.birthName to $swedishSlaveNames.random()>>
<<case "Romanian">>
<<set $activeSlave.birthName to $romanianSlaveNames.random()>>
<<case "Hungarian">>
<<set $activeSlave.birthName to $hungarianSlaveNames.random()>>
<<case "Estonian">>
<<set $activeSlave.birthName to $estonianSlaveNames.random()>>
<<case "Irish">>
<<set $activeSlave.birthName to $irishSlaveNames.random()>>
<<case "Icelandic">>
<<set $activeSlave.birthName to $icelandicSlaveNames.random()>>
<<case "Finnish">>
<<set $activeSlave.birthName to $finnishSlaveNames.random()>>
<<case "Greek">>
<<set $activeSlave.birthName to $greekSlaveNames.random()>>
<<case "Polish">>
<<set $activeSlave.birthName to $polishSlaveNames.random()>>
<<case "Brazilian">>
<<set $activeSlave.birthName to $brazilianSlaveNames.random()>>
<<case "Egyptian">>
<<set $activeSlave.birthName to $egyptianSlaveNames.random()>>
<<case "Colombian">>
<<set $activeSlave.birthName to $colombianSlaveNames.random()>>
<<case "Argentinian">>
<<set $activeSlave.birthName to $argentinianSlaveNames.random()>>
<<case "Turkish">>
<<set $activeSlave.birthName to $turkishSlaveNames.random()>>
<<case "Iranian">>
<<set $activeSlave.birthName to $iranianSlaveNames.random()>>
<<case "Armenian">>
<<set $activeSlave.birthName to $armenianSlaveNames.random()>>
<<case "Israeli">>
<<set $activeSlave.birthName to $israeliSlaveNames.random()>>
<<case "Saudi">>
<<set $activeSlave.birthName to $saudiSlaveNames.random()>>
<<case "South African">>
<<if $activeSlave.race is "black">>
<<set $activeSlave.birthName to $blackSouthAfricanSlaveNames.random()>>
<<else>>
<<set $activeSlave.birthName to $whiteSouthAfricanSlaveNames.random()>>
<</if>>
<<case "Nigerian">>
<<set $activeSlave.birthName to $nigerianSlaveNames.random()>>
<<case "Congolese">>
<<set $activeSlave.birthName to $congoleseSlaveNames.random()>>
<<case "Kenyan">>
<<set $activeSlave.birthName to $kenyanSlaveNames.random()>>
<<case "Tanzanian">>
<<set $activeSlave.birthName to $tanzanianSlaveNames.random()>>
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
<<set $activeSlave.birthName to $britishSlaveNames.random()>>
<<else>>
<<set $activeSlave.birthName to $zimbabweanSlaveNames.random()>>
<</if>>
<<case "Ghanan">>
<<set $activeSlave.birthName to $ghananSlaveNames.random()>>
<<case "Ugandan">>
<<set $activeSlave.birthName to $ugandanSlaveNames.random()>>
<<case "Ethiopian">>
<<set $activeSlave.birthName to $ethiopianSlaveNames.random()>>
<<case "Moroccan">>
<<set $activeSlave.birthName to $moroccanSlaveNames.random()>>
<<case "Chinese">>
<<set $activeSlave.birthName to $chineseSlaveNames.random()>>
<<case "Korean">>
<<set $activeSlave.birthName to $koreanSlaveNames.random()>>
<<case "Thai">>
<<set $activeSlave.birthName to $thaiSlaveNames.random()>>
<<case "Vietnamese">>
<<set $activeSlave.birthName to $vietnameseSlaveNames.random()>>
<<case "Japanese">>
<<set $activeSlave.birthName to $japaneseSlaveNames.random()>>
<<case "Indonesian">>
<<set $activeSlave.birthName to $indonesianSlaveNames.random()>>
<<case "Filipina">>
<<set $activeSlave.birthName to $filipinaSlaveNames.random()>>
<<case "Bangladeshi">>
<<set $activeSlave.birthName to $bangladeshiSlaveNames.random()>>
<<case "Malaysian">>
<<set $activeSlave.birthName to $malaysianSlaveNames.random()>>
<<case "Uzbek">>
<<set $activeSlave.birthName to $uzbekSlaveNames.random()>>
<<case "Afghan">>
<<set $activeSlave.birthName to $afghanSlaveNames.random()>>
<<case "Nepalese">>
<<set $activeSlave.birthName to $nepaleseSlaveNames.random()>>
<<case "Burmese">>
<<set $activeSlave.birthName to $burmeseSlaveNames.random()>>
<<case "Iraqi">>
<<set $activeSlave.birthName to $iraqiSlaveNames.random()>>
<<case "Yemeni">>
<<set $activeSlave.birthName to $yemeniSlaveNames.random()>>
<<case "Sudanese">>
<<set $activeSlave.birthName to $sudaneseSlaveNames.random()>>
<<case "Algerian">>
<<set $activeSlave.birthName to $algerianSlaveNames.random()>>
<<case "Tunisian">>
<<set $activeSlave.birthName to $tunisianSlaveNames.random()>>
<<case "Libyan">>
<<set $activeSlave.birthName to $libyanSlaveNames.random()>>
<<case "Omani">>
<<set $activeSlave.birthName to $omaniSlaveNames.random()>>
<<case "Malian">>
<<set $activeSlave.birthName to $malianSlaveNames.random()>>
<<case "Jordanian">>
<<set $activeSlave.birthName to $jordanianSlaveNames.random()>>
<<case "Lebanese">>
<<set $activeSlave.birthName to $lebaneseSlaveNames.random()>>
<<case "Emirati">>
<<set $activeSlave.birthName to $emiratiSlaveNames.random()>>
<<case "Kazakh">>
<<set $activeSlave.birthName to $kazakhSlaveNames.random()>>
<<case "Pakistani">>
<<set $activeSlave.birthName to $pakistaniSlaveNames.random()>>
<<case "Indian">>
<<set $activeSlave.birthName to $indianSlaveNames.random()>>
<<case "Australian">>
<<set $activeSlave.birthName to $australianSlaveNames.random()>>
<<case "a New Zealander">>
<<set $activeSlave.birthName to $newZealanderSlaveNames.random()>>
<<default>>
<<set $activeSlave.birthName to $whiteAmericanSlaveNames.random()>>
<</switch>>
<</widget>>
<<widget "NationalityToAccent">>
<<set $seed to either(0,1,1,2,2,2,3,3,3,3)>>
<<if ($activeSlave.nationality is "American")>>
<<if $activeSlave.race is "black">>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to either(0,1,1,2,2,2,3,3,3,3)>>
<</if>>
<<elseif $activeSlave.race is "latina">>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<elseif $language is "Spanish">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.race is "asian">>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<elseif $language is "Chinese">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.race is "middle eastern">>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<elseif $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<else>>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<</if>>
<<elseif ($activeSlave.nationality is "Canadian")>>
<<if $language is "English">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Mexican")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Dominican")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Puerto Rican")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Haitian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Jamaican")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Cuban")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Guatemalan")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Chilean")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Peruvian")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Bolivian")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Venezuelan")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Russian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Ukrainian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Italian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Spanish")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "British")>>
<<if $language is "English">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Scottish")>>
<<if $language is "English">>
<<set $activeSlave.accent to 2>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "French")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "German")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Lithuanian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Belarusian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "French")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "German")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Lithuanian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Norwegian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Slovak")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Danish")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Dutch")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Austrian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Swiss")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Serbian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Belgian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Czech")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Portuguese")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Swedish")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Romanian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Hungarian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Estonian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Irish")>>
<<if $language is "English">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Icelandic")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Finnish")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Greek")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Polish")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Brazilian")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Egyptian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Colombian")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Argentinian")>>
<<if $language is "Spanish">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Turkish")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Iranian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Armenian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Israeli")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Saudi")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "South African")>>
<<if $language is "English">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Nigerian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Congolese")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Kenyan")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Tanzanian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Zimbabwean")>>
<<if $language is "English" && $activeSlave.race == "white">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Ghanan")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Ugandan")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Ethiopian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Moroccan")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Chinese")>>
<<if $language is "Chinese">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Korean")>>
<<if $language is "Chinese">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Thai")>>
<<if $language is "Chinese">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Vietnamese")>>
<<if $language is "Chinese">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Japanese")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Indonesian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Filipina")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Bangladeshi")>>
<<if $language is "Indian">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Malaysian")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Uzbek")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Afghan")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Nepalese")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Burmese")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Iraqi")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Yemeni")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Sudanese")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Algerian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Tunisian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Libyan")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Omani")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Malian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Jordanian")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Lebanese")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Emirati")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Kazakh")>>
<<set $activeSlave.accent to $seed>>
<<elseif ($activeSlave.nationality is "Pakistani")>>
<<if $language is "Arabic">>
<<set $activeSlave.accent to either(0,1,2,3)>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Indian")>>
<<if $language is "Indian">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "Australian")>>
<<if $language is "English">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif ($activeSlave.nationality is "a New Zealander")>>
<<if $language is "English">>
<<set $activeSlave.accent to 1>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.nationality is "Roman Revivalist">>
<<if $language is "Latin">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.nationality is "Ancient Egyptian Revivalist">>
<<if $language is "Ancient Egyptian">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.nationality is "Edo Revivalist">>
<<if $language is "Japanese">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.nationality is "Arabian Revivalist">>
<<if $language is "Arabic">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<elseif $activeSlave.nationality is "Ancient Chinese Revivalist">>
<<if $language is "Chinese">>
<<set $activeSlave.accent to 0>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<else>>
<<set $activeSlave.accent to $seed>>
<</if>>
<<if $activeSlave.nationality is $language>>
<<set $activeSlave.accent to 0>>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
devNotes/Slave Generation Widgets.txt
|
Text
|
bsd-3-clause
| 36,597 |
########################################################################################################################
#
# sugarcube-2.py
#
# Copyright (c) 2013-2017 Thomas Michael Edwards <tmedwards@motoslave.net>. All rights reserved.
# Use of this source code is governed by a Simplified BSD License which can be found in the LICENSE file.
#
########################################################################################################################
import os, os.path, header
from collections import OrderedDict
class Header (header.Header):
def filesToEmbed(self):
userLibPath = self.path + os.sep + 'userlib.js'
if os.path.isfile(userLibPath):
return OrderedDict([
('"USER_LIB"', userLibPath)
])
else:
return OrderedDict()
def storySettings(self):
return "SugarCube 2.x does not support the StorySettings special passage.\n\nInstead, you should use its configuration object, config.\n See: http://www.motoslave.net/sugarcube/2/docs/config-object.html"
def isEndTag(self, name, tag):
return (name == ('/' + tag) or name == ('end' + tag))
def nestedMacros(self):
return [
# standard macros
'append',
'button',
'capture',
'createplaylist',
'for',
'if',
'link',
'linkappend',
'linkprepend',
'linkreplace',
'nobr',
'prepend',
'repeat',
'replace',
'script',
'switch',
'silently',
'timed',
'widget',
# deprecated macros
'click'
]
def passageTitleColor(self, passage):
additionalSpecialPassages = [
'PassageDone',
'PassageFooter',
'PassageHeader',
'PassageReady',
'StoryBanner',
'StoryCaption',
'StoryShare'
]
if passage.isStylesheet():
return ((111, 49, 83), (234, 123, 184))
elif passage.isScript():
return ((89, 66, 28), (226, 170, 80))
elif ('widget' in passage.tags):
return ((80, 106, 26), (134, 178, 44))
elif passage.isInfoPassage() or (passage.title in additionalSpecialPassages):
return ((28, 89, 74), (41, 214, 113))
elif passage.title == 'Start':
return ('#4ca333', '#4bdb24')
def passageChecks(self):
return super(Header, self).passageChecks()
|
teruterubouzu/fc
|
devTools/tweeGo/targets/sugarcube-2/sugarcube-2.py
|
Python
|
bsd-3-clause
| 2,163 |
How to mod (basic doc):
1. All sources now in the src subdir, in separate files. 1 passage = 1 file.
2. Special files and dir's:
- src/config - configuration of the story is here.
- src/config/start.tw - contains list of .tw passage files, regenerated automatic, by building scripts. Do not change by hands. (origial passage Start from pregmod renamed and moved to src/events/intro/introSummary.tw)
- src/js/storyJS.tw - special passage with [script] tag - contain all native JavaScript from pregmod.
- devTools/tweeGo/targets/sugarcube-2/userlib.js - on original FC JS moved here (I deleted it after moving JS to storyJS.tw). Compare to storyJS.tw but do not copy file here. May conflict with src/js/storyJS.tw if copied.
- src/pregmod - I put all pregmod-only passages here.
- .gitignore - special file for git - to ignore some files. For example - compilation results.
3. Compilation:
Windows:
Run compile.bat - result will be file bin/FC_pregmod.html
Second run of compile.but will overwrite bin/FC_pregmod.html without prompt.
Linux:
Ensure executable permission on file "devTools/tweeGo/tweego" (not tweego.exe!)
Ensure executable permission on file "compile"
In the root dir of sources (where you see src, devTools, bin...) run command "./compile" from console
compile-git will produce the same result file but with current commit hash in filename.
Mac:
Don't supported directly (I don't have access to Mac for testing).
But potentially can be used linux compilation script if you download tweego for mac from here: https://bitbucket.org/tmedwards/tweego/downloads/ and replace linux executable with mac executable in ./devTools/tweeGo/ folder. This is not tested though.
4. Simple comparing and merging with original FC:
Use meld tool. Place folder FreeCities (original FC sources tree) near FreeCitiesPregmod (this sources tree) and use command:
meld FreeCities FreeCitiesPregmod
or just select these folders in meld's GUI.
5. All modders will be wery grateful if any, who make some changes to game, with .html file also post his/her resulting src folder tree.
6. For contributors to pregmod: if you don't use git, then you need to post yours version of src folder tree, not just produced FC_pregmod.html file!!! This html file can't be reverted to proper sources, and useless as contribution!
7. Git workflow:
- Master branch is pregmod-master. Only Pregmodder can add something to it directly. Always contain his last public changes.
- pregmod-dev - branch with experimental code mainly by pregmodfan.
- Any contributions will be placed in separate branches like pregmod-mod-<something> (if it's ready to merge with master complete feature/mod) or pregmod-contrib-<something> if it's partial work until contributions is reviewed.
Typical cycle with git:
1. Make account on gitgud if you don't have usable one.
2. Fork main repository through gitgud interface. (Or pull changes from main repo if you already have fork.)
3. Clone your fork to local machine witn git client (Or pull changes if already cloned.)
4. Make you changes as you like, commit, and push result into your forked repository (with git client).
5. Make merge request through gitgud interface.
|
teruterubouzu/fc
|
readme.txt
|
Text
|
bsd-3-clause
| 3,321 |
:: MOD_Edit Arcology Cheat [nobr]
<<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">>
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
''Cheating Edit Arcology''
<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>
//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]//
<</if>>
<br><br>The world economy is
<<if $economy == 1>>
in ''doubtful'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]]
<<elseif $economy < 1>>
still in ''good'' shape.
[[Harder|MOD_Edit Arcology Cheat][$economy = 1]]
<<else>>
in ''terrible'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy = 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>The arcology is located in ''$continent''.
[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]]
<br>The lingua franca of the arcology is ''$language''.
<<if $language != "English">>
[[English|MOD_Edit Arcology Cheat][$language = "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] |
<<else>>
Chinese |
<</if>>
Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>
<br><br>The slave trade is
<<if $internationalTrade == 0>>
''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]]
<<else>>
''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]]
<</if>>
<br>
<<if $internationalTrade == 1>>
International slave variety is
<<if $internationalVariety == 0>>
''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]]
<<else>>
''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]]
<</if>>
<</if>>
<br>Ethnicity will
<<if $seeRace == 1>>
''occasionally'' be mentioned.
[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]]
<<else>>
''almost never'' be mentioned.
[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]]
<</if>>
<br>Nationality will
<<if $seeNationality == 1>>
''occasionally'' be mentioned.
[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]]
<<else>>
''almost never'' be mentioned.
[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]]
<</if>>
be mentioned.
<br>Extreme content like amputation is
<<if $seeExtreme == 1>>
''enabled''.
[[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]]
<<else>>
''disabled''.
[[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]]
<</if>>
<br>Slave assets affected by weight is
<<if ($weightAffectsAssets != 0)>>
''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]]
<<else>>
''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]]
<</if>>
//If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//
<br>Curative side effects are
<<if ($curativeSideEffects != 0)>>
''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]]
<<else>>
''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]]
<</if>>
//If enabled, curatives have a chance to give slaves harmful side effects.//
<br>Slave girls will
<<if $seeDicks >= 90>>
''almost always'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
<<elseif $seeDicks > 50>>
''more likely than not'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 25>>
''occasionally'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<elseif $seeDicks > 0>>
''rarely'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<<else>>
''almost never'' have dicks.
[[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]
<</if>>
<<link "Go your own dick way">>
<<textbox "$seeDicks" $seeDicks>>
[[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks) || 25]]
<</link>>
<br>Game mode:
<<if $plot == 1>>
''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]]
<<else>>
''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]]
<</if>>
<br><br>
/*<<nobr>>
<<if $normalizedEvents == 1>>
Random events distribution: ''normalized''. Random events will happen with equal frequency.
[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]]
<<else>>
Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.
[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]]
<</if>>
<</nobr>>*/
__Player Character__
<br>Conversational title:
<<if $PC.title > 0>>
''Master''.
[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]]
<<else>>
''Mistress''.
[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]]
<</if>>
<br>Career: ''$PC.career''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |
[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |
[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |
[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |
[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |
[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |
[[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]]
<br>Method of acquiring the arcology: ''$PC.rumor''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] |
[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] |
[[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] |
[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] |
[[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]]
<br>Genitalia:
<<if $PC.dick > 0>>
''penis''. Standard sex scenes; easier reputation maintenance.
[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]]
<<else>>
''vagina''. Sex scene variations; more difficult reputation maintenance.
[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]]
<</if>>
<br>Chest:
<<if $PC.boobs > 0>>
''breasts''. Sex scene variations; more difficult reputation maintenance.
[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]]
<<else>>
''masculine''. Standard sex scenes; easier reputation maintenance.
[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]]
<</if>>
<br>Age:
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "MOD_Edit Arcology Cheat">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
<<if $playerAging == 2>>
You will ''age naturally.''
[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]] |
[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<<elseif $playerAging == 1>>
You ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|MOD_Edit Arcology Cheat][$playerAging = 2]] |
[[Disable aging|MOD_Edit Arcology Cheat][$playerAging = 0]]
<<else>>
You will ''not age,'' and not experience birthdays.
[[Enable aging|MOD_Edit Arcology Cheat][$playerAging = 2]] |
[[Semi aging|MOD_Edit Arcology Cheat][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">>
<br>Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">>
<br>Race: ''$PC.race''.
[[White|MOD_Edit Arcology Cheat][$PC.race = "white"]] |
[[Asian|MOD_Edit Arcology Cheat][$PC.race = "asian"]] |
[[Latina|MOD_Edit Arcology Cheat][$PC.race = "latina"]] |
[[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race = "middle eastern"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.race = "black"]] |
[[Semitic|MOD_Edit Arcology Cheat][$PC.race = "semitic"]] |
[[Southern European|MOD_Edit Arcology Cheat][$PC.race = "southern european"]] |
[[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race = "indo-aryan"]] |
[[Amerindian|MOD_Edit Arcology Cheat][$PC.race = "amerindien"]] |
[[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race = "pacific islander"]] |
[[Malay|MOD_Edit Arcology Cheat][$PC.race = "malay"]] |
[[Mixed Race|MOD_Edit Arcology Cheat][$PC.race = "mixed race"]]
<br>Skin: ''$PC.skin''.
[[White|MOD_Edit Arcology Cheat][$PC.skin = "white"]] |
[[Fair|MOD_Edit Arcology Cheat][$PC.skin = "fair"]] |
[[Light|MOD_Edit Arcology Cheat][$PC.skin = "light"]] |
[[Dark|MOD_Edit Arcology Cheat][$PC.skin = "dark"]] |
[[Olive|MOD_Edit Arcology Cheat][$PC.skin = "olive"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.skin = "black"]] |
[[Light Brown|MOD_Edit Arcology Cheat][$PC.skin = "light brown"]] |
[[Brown|MOD_Edit Arcology Cheat][$PC.skin = "brown"]] |
[[Pale|MOD_Edit Arcology Cheat][$PC.skin = "pale"]] |
[[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin = "extremely pale"]]
<br>Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">>
<br>Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">>
<br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>
<br>[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]
<br><br>Arcology citizens: $ACitizens
<<textbox "$ACitizens" $ACitizens>>
<br>Arcology sex slaves: $ASlaves
<<textbox "$ASlaves" $ASlaves>>
<br>Arcology menial slaves: $AHelots
<<textbox "$AHelots" $AHelots>>
<br>Arcology prosperity cap: $AProsperityCap
<<textbox "$AProsperityCap" $AProsperityCap>>
<br><br>Shelter Abuse Counter: $shelterAbuse
<<textbox "$shelterAbuse" $shelterAbuse>>
<br><br>''The Slavegirl School:''
<br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>
<br>TSS Upgrades: ''$TSS.schoolUpgrade'' |
<<radiobutton "$TSS.schoolUpgrade" 0>> 0
| <<radiobutton "$TSS.schoolUpgrade" 1>> 1
| <<radiobutton "$TSS.schoolUpgrade" 2>> 2
<br>TSS Moved to Arcology: ''$TSS.schoolPresent'' |
<<radiobutton "$TSS.schoolPresent" 0>> 0
| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)
<br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>
<br>TSS Failed: ''$TSS.schoolAnnexed'' |
<<radiobutton "$TSS.schoolAnnexed" 0>> 0
| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Growth Research Institute:''
<br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>
<br>GRI Upgrades: ''$GRI.schoolUpgrade'' |
<<radiobutton "$GRI.schoolUpgrade" 0>> 0
| <<radiobutton "$GRI.schoolUpgrade" 1>> 1
| <<radiobutton "$GRI.schoolUpgrade" 2>> 2
<br>GRI Moved to Arcology: ''$GRI.schoolPresent'' |
<<radiobutton "$GRI.schoolPresent" 0>> 0
| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)
<br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>
<br>GRI Failed: ''$GRI.schoolAnnexed'' |
<<radiobutton "$GRI.schoolAnnexed" 0>> 0
| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)
<br><br>''St. Claver Preparatory:''
<br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>
<br>SCP Upgrades: ''$SCP.schoolUpgrade'' |
<<radiobutton "$SCP.schoolUpgrade" 0>> 0
| <<radiobutton "$SCP.schoolUpgrade" 1>> 1
| <<radiobutton "$SCP.schoolUpgrade" 2>> 2
<br>SCP Moved to Arcology: ''$SCP.schoolPresent'' |
<<radiobutton "$SCP.schoolPresent" 0>> 0
| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)
<br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>
<br>SCP Failed: ''$SCP.schoolAnnexed'' |
<<radiobutton "$SCP.schoolAnnexed" 0>> 0
| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)
<<if ($seeDicks != 0)>>
<br><br>''L'Ecole des Enculees:''
<br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>
<br>LDE Upgrades: ''$LDE.schoolUpgrade'' |
<<radiobutton "$LDE.schoolUpgrade" 0>> 0
| <<radiobutton "$LDE.schoolUpgrade" 1>> 1
| <<radiobutton "$LDE.schoolUpgrade" 2>> 2
<br>LDE Moved to Arcology: ''$LDE.schoolPresent'' |
<<radiobutton "$LDE.schoolPresent" 0>> 0
| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)
<br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>
<br>LDE Failed: ''$LDE.schoolAnnexed'' |
<<radiobutton "$LDE.schoolAnnexed" 0>> 0
| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Gymnasium-Academy:''
<br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>
<br>TGA Upgrades: ''$TGA.schoolUpgrade''
<<radiobutton "$TGA.schoolUpgrade" 0>> 0
| <<radiobutton "$TGA.schoolUpgrade" 1>> 1
| <<radiobutton "$TGA.schoolUpgrade" 2>> 2
<br>TGA Moved to Arcology: ''$TGA.schoolPresent'' |
<<radiobutton "$TGA.schoolPresent" 0>> 0
| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)
<br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>
<br>TGA Failed: ''$TGA.schoolAnnexed'' |
<<radiobutton "$TGA.schoolAnnexed" 0>> 0
| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)
<br><br>''The Futanari Sisters:''
<br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>
<br>TFS Upgrades: ''$TFS.schoolUpgrade'' |
<<radiobutton "$TFS.schoolUpgrade" 0>> 0
| <<radiobutton "$TFS.schoolUpgrade" 1>> 1
| <<radiobutton "$TFS.schoolUpgrade" 2>> 2
<br>TFS Moved to Arcology: ''$TFS.schoolPresent'' |
<<radiobutton "$TFS.schoolPresent" 0>> 0
| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)
<br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>
<br>TFS Failed: ''$TFS.schoolAnnexed'' |
<<radiobutton "$TFS.schoolAnnexed" 0>> 0
| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)
<</if>>
<br><br>__Arcologies:__
<br> __''$arcologies[0].name''__ is your arcology.
<br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>
<br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>
<br>$arcologies[0].name's GSP is @@.yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.
<<if $arcologies.length > 1>>
<<set _neighbors = $arcologies.length-1>>
<br><br>Your arcology has _neighbors
<<if _neighbors == 1>>neighbor<<else>>neighbors<</if>>.
<<else>>
Your arcology has no neighbors.
<</if>>
<<if $arcologies.length < 8>>
<<link "Add neighbor">>
<<set $seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>
<<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
<<if $arcologies.length < 4>>
<<set $activeArcology.name += $arcologies.length>>
<<else>>
<<set $activeArcology.name += ($arcologies.length+1)>>
<</if>>
<<set $activeArcology.direction = $seed.pluck()>>
<<set $activeArcology.government = random(0,5)>>
<<set $activeArcology.prosperity += random(-20,20)>>
<<set $activeArcology.ownership += random(-10,0)>>
<<set $activeArcology.minority += random(-5,5)>>
<<set $arcologies.push($activeArcology)>>
<<goto "MOD_Edit Arcology Cheat">>
<</link>>
<</if>>
<br>
<<set $averageProsperity = 0, _seed = 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<set $averageProsperity += $arcologies[$i].prosperity, _seed++>>
<</for>>
<<set $averageProsperity = $averageProsperity/_seed>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction != 0>>
<<include "Neighbor Description">>
<</if>>
<<if $i != 0>>
<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.pluck( [" + $i + "], [" + $i + "] )]]">>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/cheats/mod_EditArcologyCheat.tw
|
tw
|
bsd-3-clause
| 19,907 |
:: MOD_Edit Arcology Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Manage Arcology">>
<<set $ACitizens = Number($ACitizens) || 0>>
<<set $ASlaves = Number($ASlaves) || 0>>
<<set $AHelots = Number($AHelots) || 0>>
<<set $shelterAbuse = Number($shelterAbuse) || 0>>
<<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>>
<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>>
<<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>>
<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>>
<<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>>
<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>>
<<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>>
<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>>
<<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>>
<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>>
<<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>>
<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>>
<<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>>
<<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>>
<<set $PC.actualAge = Number($PC.actualAge) || 35>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
The chanting grows louder and louder, CHEAT! CHEAT! CHEAT!
<br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!
<br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
|
teruterubouzu/fc
|
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 1,569 |
:: MOD_Edit FS Cheat
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>
''Cheating Edit Future Society''
<br>
<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>
<br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
<<else>>
<br>You are ''not pursuing'' Racial Supremacy.
<</if>>
<br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>
<br>Decoration: $arcologies[0].FSSupremacistDecoration
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSupremacistLawME |
<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)
<br>Supremacist Race:
<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |
<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |
<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |
<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |
<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |
<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |
<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |
<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |
<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic
<br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>
<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
<<else>>
<br>''You are not pursuing'' Racial Subjugationism.
<</if>>
<br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>
<br>Decoration: $arcologies[0].FSSubjugationistDecoration
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)
<br>Subjugationist Race:
<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |
<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |
<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |
<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |
<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |
<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |
<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic
<br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<br>You are ''pursuing'' Gender Radicalism.
<<else>>
<br>''You are not pursuing'' Gender Radicalism.
<</if>>
<br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>
<br>Decoration: $arcologies[0].FSGenderRadicalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderRadicalistLaw |
<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<br>You are ''pursuing'' Gender Traditionalism.
<<else>>
<br>''You are not pursuing'' Gender Traditionalism.
<</if>>
<br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>
<br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderFundamentalistSMR |
<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<br>You are ''pursuing'' Repopulation Efforts.
<<else>>
<br>''You are not pursuing'' Repopulation Efforts.
<</if>>
<br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>>
<br>Decoration: $arcologies[0].FSRepopulationFocusDecoration
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSRepopulationFocusSMR |
<<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSRepopulationFocusLaw |
<<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSRestart != "unset">>
<br>You are ''pursuing'' Eugenics.
<<else>>
<br>''You are not pursuing'' Eugenics.
<</if>>
<br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>>
<br>Decoration: $arcologies[0].FSRestartDecoration
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.)
<br>Law: $arcologies[0].FSRestartSMR |
<<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.)
<br>Law: $arcologies[0].FSRepopulationFocusLaw |
<<radiobutton "$arcologies[0].FSRestartLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRestartLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>You are ''pursuing'' Paternalism.
<<else>>
<br>''You are not pursuing'' Paternalism.
<</if>>
<br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>
<br>Decoration: $arcologies[0].FSPaternalistDecoration
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPaternalistLaw |
<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>You are ''pursuing'' Degradationism.
<<else>>
<br>''You are not pursuing'' Degradationism.
<</if>>
<br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>
<br>Decoration: $arcologies[0].FSDegradationistDecoration
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSDegradationistLaw |
<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<br>You are ''pursuing'' Body Purism.
<<else>>
<br>You are ''not pursuing'' Body Purism.
<</if>>
<br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>
<br>Decoration: $arcologies[0].FSBodyPuristDecoration
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSBodyPuristLaw |
<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<br>You are ''pursuing'' Body Transformationism.
<<else>>
<br>You are ''not pursuing'' Body Transformationism.
<</if>>
<br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>
<br>Decoration: $arcologies[0].FSTransformationFetishistDecoration
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSTransformationFetishistLaw |
<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<br>You are ''pursuing'' Youth Preferentialism.
<<else>>
<br>You are ''not pursuing'' Youth Preferentialism.
<</if>>
<br>(Setting resets Maturity Preferentialism)
<br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>
<br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSYouthPreferentialistLaw |
<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<br>You are ''pursuing'' Maturity Preferentialism.
<<else>>
<br>You are ''not pursuing'' Maturity Preferentialism.
<</if>>
<br>(Setting resets Youth Preferentialism)
<br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>
<br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSMaturityPreferentialistLaw |
<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<br>You are ''supporting'' Slimness Enthusiasm.
<<else>>
<br>You are ''not pursuing'' Slimness Enthusiasm.
<</if>>
<br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>
<br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<br>You are ''pursuing'' Asset Expansionism.
<<else>>
<br>You are ''not pursuing'' Asset Expansionism.
<</if>>
<br>(Setting resets Slimness Enthusiasm)
<br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>
<br>Decoration: $arcologies[0].FSAssetExpansionistDecoration
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>You are ''pursuing'' Pastoralism.
<<else>>
<br>You are ''not pursuing'' Pastoralism.
<</if>>
<br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>
<br>Decoration: $arcologies[0].FSPastoralistDecoration
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPastoralistLaw |
<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<br>You are ''pursuing'' Physical Idealism.
<<else>>
<br>You are ''not pursuing'' Physical Idealism.
<</if>>
<br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>
<br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>You are ''pursuing'' Chattel Religionism.
<<else>>
<br>You are ''not pursuing'' Chattel Religionism.
<</if>>
<br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>
<br>Decoration: $arcologies[0].FSChattelReligionistDecoration
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChattelReligionistLaw |
<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>You are ''pursuing'' Roman Revivalism.
<<else>>
<br>You are ''not pursuing'' Roman Revivalism.
<</if>>
<br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>
<br>Decoration: $arcologies[0].FSRomanRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSRomanRevivalistLaw |
<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>You are ''pursuing'' Egyptian Revivalism.
<<else>>
<br>You are ''not pursuing'' Egyptian Revivalism.
<</if>>
<br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>
<br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEgyptianRevivalistLaw |
<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<br>You are ''pursuing'' Edo Revivalism.
<<else>>
<br>You are ''not pursuing'' Edo Revivalism.
<</if>>
<br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>
<br>Decoration: $arcologies[0].FSEdoRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEdoRevivalistLaw |
<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<br>You are ''pursuing'' Arabian Revivalism.
<<else>>
<br>You are ''not pursuing'' Arabian Revivalism.
<</if>>
<br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>
<br>Decoration: $arcologies[0].FSArabianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSArabianRevivalistLaw |
<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<br>You are ''pursuing'' Chinese Revivalism.
<<else>>
<br>You are ''not pursuing'' Chinese Revivalism.
<</if>>
<br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>
<br>Decoration: $arcologies[0].FSChineseRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChineseRevivalistLaw |
<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
<</nobr>>\
|
teruterubouzu/fc
|
src/cheats/mod_EditFSCheat.tw
|
tw
|
bsd-3-clause
| 31,720 |
:: MOD_Edit FS Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>>
<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>
<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>>
<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>
<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>>
<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>
<<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || 0>>
<<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>>
<<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>>
<<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || 0>>
<<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>>
<<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>>
<<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>>
<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>
<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>>
<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>>
<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>
<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>>
<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>
<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>>
<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>
<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>>
<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>
<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>>
<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>
<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>>
<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>
<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>>
<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>
<<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>>
<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>
<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>>
<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>
<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>>
<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>
<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>>
<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>
<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>
<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>>
<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>
<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>>
<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>
<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>
<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>>
<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>
<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>>
<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>
<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>
<</if>>
You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.
<br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
|
teruterubouzu/fc
|
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 9,056 |
:: MOD_Edit Slave Cheat [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName = $activeSlave.slaveName>>
''Cheating Edit Slave''
<br><br>
''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>
<br>''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>
<br><br>
''Current Slave ID: ($activeSlave.ID)''
<br>
<<if $familyTesting == 1>>
''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):''
<br>
''mother ID''
<<textbox "$activeSlave.mother" $activeSlave.mother>>
<br>
''father ID''
<<textbox "$activeSlave.father" $activeSlave.father>>
<<else>>
''Slave Blood Relations (twin, sister, mother, daughter):''
<<textbox "$activeSlave.relation" $activeSlave.relation>>
<br>
''Blood Relations Target ID:''
<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>
<br>
''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''
<br>
<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married
<br>
''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>
<br><br>
<</if>>
<br>
''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here//
<br>
''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>
<br>
''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>
<br>
''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
//This will not alter name or race//
<br>
''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>
<br>
<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern European">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race
<br>
''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>
<br>
<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale
<br>
''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent" $activeSlave.accent>>
<br>
<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language
<br><br>
''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>
<br>
''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>
<br>
''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>
<br>
''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>
<br>
''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>
<br><br>
//Don't set devotion too far away from old devotion otherwise it won't stick//
<br>
''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>
<br>
''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>
<br>
//Don't set trust too far away from old trust otherwise it won't stick//
<br>
''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>
<br>
''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>
<br><br>
<<switch $activeSlave.hStyle>>
<<case "tails" "dreadlocks" "curls" "cornrows">>
''Her hair is in $activeSlave.hStyle''
<<case "ponytail">>
''Her hair is in a $activeSlave.hStyle''
<<default>>
''Her hair is $activeSlave.hStyle''
<</switch>>
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br>
''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>
<br>
''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//
<br>
''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>
<br>
''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless
<br><br>
''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>
<br>
''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''
<br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted
<br><br>
''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//
<br>
''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br>
''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>
<br>
//For best results, use a short phrase; for example: 'Breeder.'//
<br><br>
''Face (-100 to 100): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>
<br>
<<radiobutton "$activeSlave.face" -100>> Very ugly
<<radiobutton "$activeSlave.face" -55>> Ugly
<<radiobutton "$activeSlave.face" -15>> Unattractive
<<radiobutton "$activeSlave.face" 0>> Pretty
<<radiobutton "$activeSlave.face" 15>> Attractive
<<radiobutton "$activeSlave.face" 55>> Beautiful
<<radiobutton "$activeSlave.face" 100>> Very beautiful
<br>
''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>
<br>
<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic
<br>
''Face Implant (0 to 2): $activeSlave.faceImplant |''
<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 1>> Some Work
<<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked
<br>
''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>
<br>
<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark
<br>
''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>
<br>
<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful
<br>
''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3
<br>
''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>
<br><br>
''Muscles (0 to 3): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>
<br>
<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular
<br>
''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>
<br>
(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)
<br>
''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>
<br>
<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened
<br><br>
''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>
<br>
<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy
<br>
''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous
<br>
''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>
<br>
<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable
<br>
''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>
<br>
<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High
<br><br>
''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@.red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@.red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@.red;Chubby.@@
<<else>>
@@.red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>
<br>
<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat
<br>
''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>
<br>
<<radiobutton "$activeSlave.waist" 100>> Masculine
<<radiobutton "$activeSlave.waist" 55>> Ugly
<<radiobutton "$activeSlave.waist" 15>> Unattractive
<<radiobutton "$activeSlave.waist" 0>> Average
<<radiobutton "$activeSlave.waist" -15>> Feminine
<<radiobutton "$activeSlave.waist" -55>> Hourglass
<<radiobutton "$activeSlave.waist" -100>> Absurd
<br><br>
''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad
<br>
''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened
<br>
''Hips (-2 to 2): $activeSlave.hips |''
<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad
<br>
''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened
<br><br>
''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>
<br>
<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs
<br><br>
''Breasts (200 to 24000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>
<br>
''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>
<br>
''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes
<br>
''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>
<br>
<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial
<br><br>
''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>
<br>
<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy
<br>
''Nipples: $activeSlave.nipples |''
<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge
<br>
''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>
<br>
<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge
<br><br>
''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>
<br>
''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge
<br>
''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes
<br><br>
''Anus Size:''
<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>
<br>
<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping
<br>
''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>
<br>
<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful
<br><br>
''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina == -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@.lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>
<br>
<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping
<br>
''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>
<br>
<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive
<br>
''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>
<br>
''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>
<br>
<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful
<br>
''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<else>>
Enormous. |
<</if>>
<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous
<br>
''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge
<br>
''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>
<br>
''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>
<br>
<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets
<br>
''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>
<br><br>
''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>
<br>
<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?!
<br>
''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>
<br>
<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive
<br>
''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>
<br>
<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Huge
<<radiobutton "$activeSlave.balls" 6>> Titanic
<br>
''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>
<br>
<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous
<br><br>
''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>
<br>
<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful
<br>
''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@.cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@.cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@.cyan;Expert.@@
<<else>>
@@.cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>
<br>
<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful
<br>
''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@.cyan;Skilled.@@
<</if>>
<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled
<br><br>
''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@.deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@.deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@.deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@.orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@.orangered;Very Stupid.@@
<<else>>
@@.orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>
<br>
<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant
<br>
''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@.deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated
<br><br>
''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known
<br>
<<if $activeSlave.fetish == "none">>
''Fetish:'' @@.pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@
<</if>>
<br>
<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist
<br>
''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@.lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@.pink;Low.@@
<<else>>
@@.hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>
<br>
<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High
<br><br>
''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known
<br>
''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
@@.red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
@@.red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
@@.red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
@@.green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
@@.green;Aroused by guys,@@
<<else>>
@@.green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>
<br>
<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys
<br>
''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
@@.red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
@@.red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
@@.red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
@@.green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
@@.green;aroused by girls.@@
<<else>>
@@.green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>
<br>
<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls
<br>
''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@.green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@.green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@.green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@.yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@.red;Poor.@@
<<else>>
@@.red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>
<br><br>
''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw == "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@.red;$activeSlave.behavioralFlaw.@@
<</if>>
<br>
<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated
<br><br>
''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk == "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@.green;$activeSlave.behavioralQuirk.@@
<</if>>
<br>
<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk != "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<</if>>
<br><br>
''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw == "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@.red;$activeSlave.sexualFlaw.@@
<</if>>
<br>
Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental
<br>
Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession
<br><br>
''Sexual Quirk:''
<<if $activeSlave.sexualQuirk == "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@.green;$activeSlave.sexualQuirk.@@
<</if>>
<br>
<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk != "none">>
<<set $activeSlave.sexualFlaw = "none">>
<</if>>
<br><br>
''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>
<br>
''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>
<br>
''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>
<br>
''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>
<br>
''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>
<br>
''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>
<br>
''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>
<br>
''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>
<br>
''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>
<br><br>
''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy
<br>
''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy
<br>
''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy
<br>
''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy
<br>
''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy
<br>
''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy
<br>
''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced
<br>
''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy
<br>
''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy
<br>
''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing
<br>
''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy
<br>
''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy
<br>
''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
|
teruterubouzu/fc
|
src/cheats/mod_EditSlaveCheat.tw
|
tw
|
bsd-3-clause
| 40,365 |
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr]
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>
<<set $rep = Number($rep) || 0>>
<<set $cash = Number($cash) || 0>>
<<set $week = Number($week) || 1>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = Number($activeSlave.mother) || 0>>
<<set $activeSlave.father = Number($activeSlave.father) || 0>>
<<else>>
<<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>>
<<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>>
<</if>>
<<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>>
<<set $activeSlave.face = Number($activeSlave.face) || 0>>
<<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>>
<<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>>
<<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>>
<<set $activeSlave.age = Number($activeSlave.age) || 18>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge)>>
<<set $activeSlave.visualAge = Number($activeSlave.visualAge) || 18>>
<<set $activeSlave.physicalAge = Number($activeSlave.physicalAge) || 18>>
<<set $activeSlave.health = Number($activeSlave.health) || 0>>
<<set $activeSlave.addict = Number($activeSlave.addict) || 0>>
<<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>>
<<set $activeSlave.height = Number($activeSlave.height) || 0>>
<<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>>
<<set $activeSlave.amp = Number($activeSlave.amp) || 0>>
<<set $activeSlave.lips = Number($activeSlave.lips) || 0>>
<<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>>
<<set $activeSlave.voice = Number($activeSlave.voice) || 0>>
<<set $activeSlave.accent = Number($activeSlave.accent) || 0>>
<<set $activeSlave.weight = Number($activeSlave.weight) || 0>>
<<set $activeSlave.waist = Number($activeSlave.waist) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>
<<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>>
<<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>>
<<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>>
<<set $activeSlave.butt = Number($activeSlave.butt) || 0>>
<<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>>
<<set $activeSlave.anus = Number($activeSlave.anus) || 0>>
<<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>>
<<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>>
<<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>>
<<set $activeSlave.preg = Number($activeSlave.preg) || 0>>
<<set $activeSlave.dick = Number($activeSlave.dick) || 0>>
<<set $activeSlave.balls = Number($activeSlave.balls) || 0>>
<<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>>
<<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>>
<<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>>
<<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>>
<<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>>
<<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>>
<<set $activeSlave.energy = Number($activeSlave.energy) || 0>>
You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.
<br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 3,901 |
:: Start [nobr]
:: StoryTitle
Free Cities
:: StoryIncludes
|
teruterubouzu/fc
|
src/config/start.tw.proto
|
proto
|
bsd-3-clause
| 63 |
:: SugarCube configuration [script]
/* Main SugarCube configuration file. */
/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */
Config.passages.start = "init";
/* Disable forward/back buttons in panel. */
Config.history.controls = false;
/* Set Autosaves. */
config.saves.autosave = "autosave";
/* Save only one game state. */
Config.history.maxStates = 1;
/* Set to 'true' to enable SugarCube's debug mode.
Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */
Config.debug = false;
|
teruterubouzu/fc
|
src/config/sugarCubeConfig.tw
|
tw
|
bsd-3-clause
| 583 |
:: Economy Intro [nobr]
<<if $PC.career == "arcology owner">>
<<goto "Takeover Target">>
<<else>>
It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@
<br>
<br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.//
<br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.//
<br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.//
<br>
<br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//
<</if>>
|
teruterubouzu/fc
|
src/events/intro/economyIntro.tw
|
tw
|
bsd-3-clause
| 776 |
:: Extreme Intro
The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@
[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.//
[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.//
[[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content//
[[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
|
teruterubouzu/fc
|
src/events/intro/extremeIntro.tw
|
tw
|
bsd-3-clause
| 1,059 |
:: Gender Intro
The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@
[[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]]
//Default setting. A majority of slaves will be biologically female, and all content will be available.//
[[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]]
//Almost all slaves will be biologically female, restricting some content.//
[[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]]
//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.//
[[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]]
//Almost all slaves will be biologically male, restricting some content.//
|
teruterubouzu/fc
|
src/events/intro/genderIntro.tw
|
tw
|
bsd-3-clause
| 1,450 |
:: Intro Summary [nobr]
<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>>
<<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>>
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
<<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>>
<<silently>>
FertilityAge($fertilityAge)
<</silently>>
You may review your settings before clicking "Continue" to begin.
<br><br>
<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = Math.clamp($retirementAge, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>
<<if $freshPC == 1 || $saveImported == 0>>
<<set $PC.origRace = $PC.race>>
<<set $PC.origSkin = $PC.skin>>
<<set $PC.origEye = $PC.eyeColor>>
<<set $PC.origHColor = $PC.hColor>>
<</if>>
__''World Settings''__
<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
//[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]//
<</if>>
<br>
<<if $economy == 1>>
The world economy is in ''doubtful'' shape.
[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]
<<elseif $economy < 1>>
The world economy is still in ''good'' shape.
[[Harder|Intro Summary][$economy = 1]]
<<else>>
The world economy is in ''terrible'' shape.
[[Easier|Intro Summary][$economy = 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>
<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]
<br>
<<if $internationalTrade == 0>>
The slave trade is ''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]
<br>
<<else>>
The slave trade is ''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]
<br>
<</if>>
<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
International slave variety is ''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|Intro Summary][$internationalVariety = 1]]
<br>
<<else>>
International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]
<br>
<</if>>
<</if>>
<<else>>
Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]
<br style="clear:both" /><hr style="margin:0">
<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
<<set _nation = $nationalitiescheck[_i]>>
<<print _nation>> @@.orange;<<print (($nationalities.count(_nation)/$nationalities.length)*100).toFixed(2)>>%@@
<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>
<br style="clear:both" /><hr style="margin:0">
<</if>>
<<if $seeAge == 1>>
Slaves will ''age naturally.''
[[Disable aging|Intro Summary][$seeAge = 0]] |
[[Semi aging|Intro Summary][$seeAge = 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Intro Summary][$seeAge = 1]] |
[[Disable aging|Intro Summary][$seeAge = 0]]
<<else>>
Slaves will ''not age,'' and not experience birthdays.
[[Enable aging|Intro Summary][$seeAge = 1]] |
[[Semi aging|Intro Summary][$seeAge = 2]]
<</if>>
//This option cannot be changed during the game//
<br>
<<if $seeRace == 1>>
Ethnicity will ''occasionally'' be mentioned.
[[Disable most mentions of race|Intro Summary][$seeRace = 0]]
<<else>>
Ethnicity will ''almost never'' be mentioned.
[[Enable mentions of race|Intro Summary][$seeRace = 1]]
<</if>>
<br>
<<if $seeNationality == 1>>
Nationality will ''occasionally'' be mentioned.
[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]
<<else>>
Nationality will ''almost never'' be mentioned.
[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]
<</if>>
<br>
<<if $seeHyperPreg == 1>>
Extreme pregnancy content like broodmothers is ''enabled''.
[[Disable|Intro Summary][$seeHyperPreg = 0]]
<<else>>
Extreme pregnancy content like broodmothers is ''disabled''.
[[Enable|Intro Summary][$seeHyperPreg = 1]]
<</if>>
<br>
<<if $seeExtreme == 1>>
Extreme content like amputation is ''enabled''.
[[Disable|Intro Summary][$seeExtreme = 0]]
<<else>>
Extreme content like amputation is ''disabled''.
[[Enable|Intro Summary][$seeExtreme = 1]]
<</if>>
<<if $seeDicks != 0>>
<<if $seeCircumcision == 1>>
Circumcision is ''enabled''.
[[Disable|Intro Summary][$seeCircumcision = 0]]
<<else>>
Circumcision is ''disabled''.
[[Enable|Intro Summary][$seeCircumcision = 1]]
<</if>>
<</if>>
<br>
Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]
<<else>>
''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]
<</if>>
<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]
<</if>>
<br>
<<switch $seeDicks>>
<<case 100>>
''All''
<<case 90>>
''Almost all''
<<case 75>>
''Most''
<<case 50>>
''Half''
<<case 25>>
''Some''
<<case 10>>
''A few''
<<default>>
''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)
<br>
<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>>
<br>
<</if>>
<br>
<<if $minimumSlaveAge < 3>>
<<set $minimumSlaveAge =to 3>>
<<elseif $minimumSlaveAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $minimumSlaveAge = 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>
<br>
<<if $retirementAge <= $minimumSlaveAge>>
<<set $retirementAge = $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $retirementAge = 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//
<br>
<<if $pedo_mode == 0>>
Randomly generated slaves will generate normally.
[[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]]
<<else>>
Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
[[Normal mode|Intro Summary][$pedo_mode = 0]]
<</if>>
<br>
<<if $fertilityAge < 3>>
<<set $fertilityAge = 3>>
<<elseif $fertilityAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $fertilityAge = 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>
<br>
<<if $potencyAge < 3>>
<<set $potencyAge = 3>>
<<elseif $potencyAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $potencyAge = 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>
<br>
<<if $precociousPuberty == 0>>
Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
[[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]]
<<else>>
Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
[[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]]
<</if>>
<br>
<<if $AgePenalty == 0>>
Girls ''will not'' receive job and career penalties due to age.
[[Enable age penalties|Intro Summary][$AgePenalty = 1]]
<<else>>
Girls ''will'' receive job and career penalties due to age.
[[Disable age penalties|Intro Summary][$AgePenalty = 0]]
<</if>>
<br>
<<if $loliGrowth == 1>>
Children ''will not'' grow as they age.
[[Enable Growth|Intro Summary][$loliGrowth = 0]]
<<else>>
Children ''will'' grow as they age.
[[Disable Growth|Intro Summary][$loliGrowth = 1]]
<</if>>
<br>
<<if $familyTesting == 1>>
Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
[[Disable extended familes|Intro Summary][$familyTesting = 0]]
<<else>>
Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.//
[[Enable extended families|Intro Summary][$familyTesting = 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//
<<if $familyTesting == 1>>
<<if $inbreeding == 1>>
Successive breeding ''will'' result in sub-average slaves.
[[Disable inbreeding|Intro Summary][$inbreeding = 0]]
<<else>>
Successive breeding ''will not'' result in sub-average slaves.
[[Enable inbreeding|Intro Summary][$inbreeding = 1]]
<</if>>
<</if>>
<br>
<<if $verboseDescriptions == 1>>
Your master suite ''will'' detail slave changes.
[[Disable|Intro Summary][$verboseDescriptions = 0]]
<<else>>
Your master suite ''will not'' detail slave changes.
[[Enable|Intro Summary][$verboseDescriptions = 1]]
<</if>>
<br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Intro Summary][$newDescriptions = 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Intro Summary][$newDescriptions = 1]]
<</if>>
/* Accordion 000-250-006 */
<br>
Accordion effects on weekly reports are
<<if $useAccordion == 0>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
<<if $plot == 1>>
Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|Intro Summary][$plot = 0]]
<<else>>
Game mode: ''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|Intro Summary][$plot = 1]]
<</if>>
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Intro Summary][$disableLisping = 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Intro Summary][$disableLisping = 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br><br>
__The Free City__
<br>
The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
<br>
//Setting this to 0 will disable most content involving the rest of the Free City.//
<<if $targetArcology.type == "New">>
<br>
The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain = "urban"]] |
[[Rural|Intro Summary][$terrain = "rural"]] |
[[Ravine|Intro Summary][$terrain = "ravine"]] |
[[Marine|Intro Summary][$terrain = "marine"]] |
[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<<if $terrain != "oceanic">>
<br>
The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
<</if>>
<</if>>
<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>
<br>
The lingua franca of your arcology is ''$language''.
<<if $language != "English">>
[[English|Intro Summary][$language = "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|Intro Summary][$language = "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|Intro Summary][$language = "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|Intro Summary][$language = "Chinese"]] |
<<else>>
Chinese |
<</if>>
Custom: <<textbox "$language" $language "Intro Summary">>
<</if>>
<br>
The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
<br>
<<if $FSCreditCount >= 7>>
<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//
<br><br>
__Player Character__
<br>
<<if $PC.title > 0>>
Conversational title: ''Master''.
[[Switch to Mistress|Intro Summary][$PC.title = 0]]
<<else>>
Conversational title: ''Mistress''.
[[Switch to Master|Intro Summary][$PC.title = 1]]
<</if>>
| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>
<br>
/*
<<if def $PC.title.customTitle>>
<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>
<</if>>
*/
Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>
<br>
//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//
<<if $freshPC == 1 || $saveImported == 0>>
<br>
Career: ''$PC.career''.
<<if $PC.career != "arcology owner">>
[[Wealth|Intro Summary][$PC.career = "wealth"]] |
[[Business|Intro Summary][$PC.career = "capitalist"]] |
[[PMC work|Intro Summary][$PC.career = "mercenary"]] |
[[Slaving|Intro Summary][$PC.career = "slaver"]] |
[[Engineering|Intro Summary][$PC.career = "engineer"]] |
[[Medicine|Intro Summary][$PC.career = "medicine"]] |
[[Celebrity|Intro Summary][$PC.career = "celebrity"]] |
[[Escort|Intro Summary][$PC.career = "escort"]] |
[[Servant|Intro Summary][$PC.career = "servant"]] |
[[Gang Leader|Intro Summary][$PC.career = "gang"]]
<</if>>
<br>
Method of acquiring your arcology: ''$PC.rumor''.
[[Wealth|Intro Summary][$PC.rumor = "wealth"]] |
[[Hard work|Intro Summary][$PC.rumor = "diligence"]] |
[[Force|Intro Summary][$PC.rumor = "force"]] |
[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
[[Luck|Intro Summary][$PC.rumor = "luck"]]
<br>
Genitalia:
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]]
<<else>>
''penis''. Standard sex scenes; easiest reputation maintenance.
[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
<</if>>
<<else>>
''vagina''. Sex scene variations; most difficult reputation maintenance.
[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
<</if>>
<<if $PC.vagina == 1>>
<br>
<<if $PC.preg == -1>>
Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
Contraceptives: ''off''. Can get pregnant; some scene alterations.
[[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 10]]
<<elseif $PC.preg == 10>>
Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses.
[[Not pregnant|Intro Summary][$PC.preg = 0]] | [[Heavily pregnant|Intro Summary][$PC.preg = 43]]
<<else>>
Contraceptives: ''heavily pregnant''. About to give birth; some scene alterations, more difficult reputation management, larger increase to living expenses.
[[Not pregnant|Intro Summary][$PC.preg = 0]]
<</if>>
<br>
<<if $PC.pregMood == 1>>
Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
Hormones affect mood: ''no change''. Vanilla setting.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<</if>>
<br>
<<if $PC.boobs > 0>>
Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
[[Remove breasts|Intro Summary][$PC.boobs = 0]]
<<else>>
Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
[[Add breasts|Intro Summary][$PC.boobs = 1]]
<</if>>
<br>
Age:
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
<<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
Birthweek:
<<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">>
<br>
<<if $playerAging == 2>>
You will ''age naturally.''
[[Disable aging|Intro Summary][$playerAging = 0]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
You ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Intro Summary][$playerAging = 2]] |
[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
You will ''not age,'' and not experience birthdays.
[[Enable aging|Intro Summary][$playerAging = 2]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>
Name your character: <<textbox "$PCName" $PCName "Intro Summary">>
<br>
Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it//
<br>
Race: ''$PC.race''.
[[White|Intro Summary][$PC.race = "white"]] |
[[Asian|Intro Summary][$PC.race = "asian"]] |
[[Latina|Intro Summary][$PC.race = "latina"]] |
[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
[[Black|Intro Summary][$PC.race = "black"]] |
[[Semitic|Intro Summary][$PC.race = "semitic"]] |
[[Southern European|Intro Summary][$PC.race = "southern european"]] |
[[Indo-aryan|Intro Summary][$PC.race = "indo-aryan"]] |
[[Amerindian|Intro Summary][$PC.race = "amerindien"]] |
[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
[[Malay|Intro Summary][$PC.race = "malay"]] |
[[Mixed Race|Intro Summary][$PC.race = "mixed race"]] |
<<textbox "$PC.race" $PC.race "Intro Summary">>
<br>
Skin: ''$PC.skin''.
[[White|Intro Summary][$PC.skin = "white"]] |
[[Fair|Intro Summary][$PC.skin = "fair"]] |
[[Light|Intro Summary][$PC.skin = "light"]] |
[[Dark|Intro Summary][$PC.skin = "dark"]] |
[[Olive|Intro Summary][$PC.skin = "olive"]] |
[[Black|Intro Summary][$PC.skin = "black"]] |
[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
[[Brown|Intro Summary][$PC.skin = "brown"]] |
[[Pale|Intro Summary][$PC.skin = "pale"]] |
[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
<<textbox "$PC.skin" $PC.skin "Intro Summary">>
<br>
Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
<br>
Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]
<br>
<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>
<<else>>
<br>
Method of acquiring your arcology: ''$PC.rumor''.
<br>
Genitalia:
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
''penis and vagina''.
<<else>>
''penis''.
<</if>>
<<else>>
''vagina''.
<</if>>
<<if $PC.vagina == 1>>
<br>
<<if $PC.preg == -1>>
Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
Contraceptives: ''off''. Can get pregnant; some scene alterations.
[[Take contraceptives|Intro Summary][$PC.preg = -1]]
<<elseif $PC.preg > 0>>
Contraceptives: ''<<print $PC.preg>>weeks pregnant''
<</if>>
<br>
<<if $PC.pregMood == 1>>
Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
Hormones affect mood: ''no change''. Vanilla setting.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
<<else>>
Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
<</if>>
<<if $PC.births > 0>>
<br>
Number of births: ''$PC.births''
<</if>>
<</if>>
<br>
<<if $PC.boobs > 0>>
Chest:
<<if $PC.boobsBonus == 1>>
''big <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
<<elseif $PC.boobsBonus == 2>>
''huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts''.
<<elseif $PC.boobsBonus == 3>>
''<<if $PC.boobsImplant == 1>>fake <</if>>cow tits''.
<<elseif $PC.boobsBonus == -0.5>>
''noticable breasts''.
<<elseif $PC.boobsBonus == -1>>
''average breasts''.
<<else>>
''breasts''.
<</if>>
<<else>>
Chest: ''masculine''.
<</if>>
<br>
Age:
<<if $PC.actualAge >= 65>>
''old''.
<<elseif $PC.actualAge >= 50>>
''well into middle age''.
<<elseif $PC.actualAge >= 35>>
''entering middle age''.
<<else>>
''surprisingly young''.
<</if>>
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
<<if $playerAging == 2>>
You will ''age naturally.''
[[Disable aging|Intro Summary][$playerAging = 0]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<<elseif $playerAging == 1>>
You ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Intro Summary][$playerAging = 2]] |
[[Disable aging|Intro Summary][$playerAging = 0]]
<<else>>
You will ''not age,'' and not experience birthdays.
[[Enable aging|Intro Summary][$playerAging = 2]] |
[[Semi aging|Intro Summary][$playerAging = 1]]
<</if>>
//This option cannot be changed during the game//
<br>
Change your name: <<textbox "$PCName" $PCName "Intro Summary">>
<br>
Nationality: ''$PC.nationality''.
<br>
Race: ''$PC.race''.
<br>
Skin: ''$PC.skin''.
<br>
Eye color: ''$PC.eyeColor''.
<br>
Hair color: ''$PC.hColor''.
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]
<br>
<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>
<br><br>
<</if>>
Image display
<<if $seeImages == 1>>
''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]
<<else>>
''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
<</if>>
<<else>>
''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//
<</if>>
<br><br>
<<if $SFMODToggle == 1>>
The Security Force Mod is ''enabled.''
[[Disable|Intro Summary][$SFMODToggle = 0]]
<<else>>
The Security Force Mod is ''disabled.''
[[Enable|Intro Summary][$SFMODToggle = 1]]
<</if>>
<br>
// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//
<br><br>
<<if $cyberMod == 1>>
Cybernetics mod is ''enabled.''
[[Disable|Intro Summary][$cyberMod to 0]]
<<else>>
Cybernetics mod is ''disabled.''
[[Enable|Intro Summary][$cyberMod to 1]]
<</if>>
<br>
// This mod alters how prosthetics system works and adds some content.//
<br><br>
<<link "Continue">>
<<if $freshPC == 1 || $saveImported == 0>>
<<if $PC.career == "capitalist">>
<<set $PC.trading = 100>>
<<elseif $PC.career == "mercenary">>
<<set $PC.warfare = 100>>
<<elseif $PC.career == "slaver">>
<<set $PC.slaving = 100>>
<<elseif $PC.career == "engineer">>
<<set $PC.engineering = 100>>
<<elseif $PC.career == "medicine">>
<<set $PC.medicine = 100>>
<<elseif $PC.career == "arcology owner">>
<<set $PC.trading = 100>>
<<set $PC.warfare = 100>>
<<set $PC.slaving = 100>>
<<set $PC.engineering = 100>>
<<set $PC.medicine = 100>>
<<elseif $PC.career == "escort">>
<<set $PC.trading = 50>>
<<set $PC.warfare = -100>>
<<set $PC.slaving = -100>>
<<set $PC.engineering = -100>>
<<set $PC.medicine = 10>>
<<elseif $PC.career == "servant">>
<<set $PC.trading = -100>>
<<set $PC.warfare = -100>>
<<set $PC.slaving = -100>>
<<set $PC.engineering = -100>>
<<set $PC.medicine = -100>>
<<elseif $PC.career == "gang">>
<<set $PC.trading = 50>>
<<set $PC.warfare = 50>>
<<set $PC.slaving = 50>>
<<set $PC.engineering = -100>>
<<set $PC.medicine = 0>>
<</if>>
<</if>>
<<set $girls = 2>>
<<goto "init Nationalities">>
<</link>>
<br><br>
[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//
/*
<br><br>
[[Aging Test Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$cheatMode = 1,$minimumSlaveAge = 3,$loliGrowth = 1,$ageMode = 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects//
*/
|
teruterubouzu/fc
|
src/events/intro/introSummary.tw
|
tw
|
bsd-3-clause
| 30,937 |
:: Location Intro
As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@
[[North America|Intro Summary][$continent = "North America", $language = "English"]]
[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]
[[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]]
[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]
[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]
[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]
[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]
[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]
[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//
|
teruterubouzu/fc
|
src/events/intro/locationIntro.tw
|
tw
|
bsd-3-clause
| 1,585 |
:: PC Body Intro [nobr]
Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@
<<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>>
<br>
Under my suit jacket,
<<if $PC.boobs > 0>>
''feminine breasts.''
[[Remove breasts|PC Body Intro][$PC.boobs = 0]]
<<else>>
''masculine muscles.''
[[Add breasts|PC Body Intro][$PC.boobs = 1]]
<</if>>
<br>
Behind the front of my tailored
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
slacks, ''both a penis and a vagina.''
[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]
<<else>>
slacks, a ''penis.''
[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]
<</if>>
<<else>>
skirt, a ''vagina.''
[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]
<</if>>
<br>
//These options will affect sex scenes. Feminine options will increase difficulty.//
<br><br>
Your slaves will refer to you as
<<if $PC.title > 0>>
''Master.''
[[Switch to Mistress|PC Body Intro][$PC.title = 0]]
<<else>>
''Mistress.''
[[Switch to Master|PC Body Intro][$PC.title = 1]]
<</if>>
<br>
//This option will affect scenes but will not change difficulty.//
<br><br>
@@.orange;How old are you?@@
<br>
I'm
<<if $PC.actualAge >= 65>>
getting up in years. I've made a legacy for myself, and I'm not done yet.
<<elseif $PC.actualAge >= 50>>
well into middle age. I've made a name for myself, and I've still got it.
<<elseif $PC.actualAge >= 35>>
entering middle age. I'm accomplished, and I retain some youthful vigor.
<<else>>
surprisingly young. I'll need to prove myself, but I've got energy to burn.
<</if>>
My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>''
<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>
<br>
//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//
<br><br>
Name your character: <<textbox "$PCName" $PCName "PC Body Intro">>
<br>
//As with all text boxes in FC, press the enter key to commit your changes.//
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]
<br>
//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//
<br><br>
<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>
<br><br>
<<if $SFMODToggle == 1>>
The Security Force Mod is ''enabled.''
[[Disable|PC Body Intro][$SFMODToggle = 0]]
<<else>>
The Security Force Mod is ''disabled.''
[[Enable|PC Body Intro][$SFMODToggle = 1]]
<</if>>
<br>
// This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //
|
teruterubouzu/fc
|
src/events/intro/pcBodyIntro.tw
|
tw
|
bsd-3-clause
| 4,199 |
:: PC Experience Intro [nobr]
<<if $PC.career == "arcology owner">>
<<goto "PC Rumor Intro">>
<<else>>
You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@
<br>
<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]
<br> //Start with extra money. Your starting slaves will have two free levels of sex skills available.//
<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]
<br> //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//
<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]
<br> //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//
<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]
<br> //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//
<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]
<br> //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//
<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]
<br> //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//
<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]
<br> //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//
<br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]]
<br> //As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//
<br>[[Servant|PC Rumor Intro][$PC.career = "servant"]]
<br> //As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//
<br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]]
<br> //As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//
<</if>>
|
teruterubouzu/fc
|
src/events/intro/pcExperienceIntro.tw
|
tw
|
bsd-3-clause
| 2,782 |
:: PC Rumor Intro
Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@
[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]
//Start with extra money, since you were wealthy enough to buy an arcology.//
[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]
//New slaves will hate you less, since it will be known that you worked hard to earn your position.//
[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]
//New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//
[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]
//Start with the first societal option unlocked, since you manipulated the arcology's citizens.//
[[Blind luck|Takeover Target][$PC.rumor = "luck"]]
//Start with a good reputation, since the story of your unlikely accession will be famous.//
|
teruterubouzu/fc
|
src/events/intro/pcRumorIntro.tw
|
tw
|
bsd-3-clause
| 1,440 |
:: Terrain Intro [nobr]
<<unset $targetArcologies>>
<<if $targetArcology.type != "New">>
<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>
<<switch $targetArcology.type>>
<<case "RomanRevivalist">><<set $language = "Latin">>
<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>
<<case "EdoRevivalist">><<set $language = "Japanese">>
<<case "ArabianRevivalist">><<set $language = "Arabic">>
<<case "ChineseRevivalist">><<set $language = "Chinese">>
<<default>>
<<switch $terrain>>
<<case "oceanic" "North America" "Australia">><<set $language = "English">>
<<case "South America">><<set $language = "Spanish">>
<<case "Brazil">><<set $language = "Portuguese">>
<<case "the Middle East" "Africa">><<set $language = "Arabic">>
<<case "Asia">><<set $language = "Chinese">>
<<case "Europe">><<set $language = "German">>
<<case "Japan">><<set $language = "Japanese">>
<</switch>>
<</switch>>
<<goto "Intro Summary">>
<<else>>
The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.
<br><br>
Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.
<br><br>
Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.
<br><br>
Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.
<br><br>
@@.orange;Which kind of Free City hosts your arcology?@@
<br>
<br>[[Urban|Location Intro][$terrain = "urban"]]
<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.
<br> @@.green;High@@ ease of commerce with the old world.
<br> @@.green;High@@ access to refugees and other desperate people.
<br> @@.red;Low@@ cultural independence.
<br>[[Rural|Location Intro][$terrain = "rural"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> Moderate ease of commerce with the old world.
<br> Moderate access to refugees and other desperate people.
<br> Moderate cultural independence.
<br>[[Ravine|Location Intro][$terrain = "ravine"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> @@.red;Low@@ ease of commerce with the old world.
<br> @@.red;Very low@@ access to refugees and other desperate people.
<br> @@.green;High@@ cultural independence.
<br>[[Marine|Location Intro][$terrain = "marine"]]
<br> Moderate minimum slave value and initially balanced market for slaves.
<br> Moderate ease of commerce with the old world.
<br> @@.red;Low@@ access to refugees and other desperate people.
<br> @@.green;High@@ cultural independence.
<br>[[Oceanic|Intro Summary][$terrain = "oceanic"]]
<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
<br> Moderate ease of commerce with the old world.
<br> @@.red;Very low@@ access to refugees and other desperate people.
<br> @@.green;Very high@@ cultural independence.
<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.
<</if>>
|
teruterubouzu/fc
|
src/events/intro/terrainIntro.tw
|
tw
|
bsd-3-clause
| 4,315 |
:: Trade Intro [nobr]
Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@
<br><br>
[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br>
[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br>
<<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
|
teruterubouzu/fc
|
src/events/intro/tradeIntro.tw
|
tw
|
bsd-3-clause
| 1,125 |
:: Brothel Assignment Scene
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to $returnTo>>
You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The
<<if $activeSlave.devotion > 95>>
worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.
<<elseif $activeSlave.devotion > 50>>
devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.
<<elseif $activeSlave.devotion > 20>>
girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.
<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.
<<elseif ($activeSlave.trust < -50)>>
terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.
<<else>>
rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.
<</if>>
You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in the $brothelName<<else>>the $brothelName immediately, to serve there<</if>> until further notice.
<br><br>
<<if $activeSlave.devotion > 50>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I hoped you would <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thend<<else>>send<</if>> me down there <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thometime<<else>>sometime!<</if>>
<<if ($activeSlave.fetish == "submissive")>>
I mean, I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<elseif ($activeSlave.fetish == "masochist")>>
I mean, it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
<<elseif ($activeSlave.fetish == "cumslut")>>
I mean," she licks her lips unconsciously,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<<else>>
"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
There'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
<<elseif ($activeSlave.fetish == "buttslut")>>
I mean," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish == "boobs")>>
I mean," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish == "pregnancy")>>
I mean," she says meditatively,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina == -1>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.preg > 0>>
"I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<<else>>
"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<</if>>
<<elseif ($activeSlave.fetish == "dom")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
<<elseif ($activeSlave.fetish == "sadist")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
<</if>>
<<else>>
She looks determined. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore, and get lot<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> of citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to pay good money for my body."
<</if>>
<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks cautiously excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>,
<<if ($activeSlave.fetish == "submissive")>>
I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<elseif ($activeSlave.fetish == "masochist")>>
it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<<else>>
"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
<<elseif ($activeSlave.fetish == "buttslut")>>
uh," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish == "boobs")>>
er," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina == -1>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.preg > 0>>
I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<<else>>
"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<</if>>
<<elseif ($activeSlave.fetish == "dom")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
<<elseif ($activeSlave.fetish == "sadist")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
<</if>>
<<elseif $activeSlave.sexualFlaw != "none">>
"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says obediently. She hesitates, looking concerned.
<<if ($activeSlave.sexualFlaw == "hates oral")>>
"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw == "hates anal")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw == "hates penetration")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw == "repressed")>>
"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw == "idealistic")>>
"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw == "apathetic")>>
"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw == "crude")>>
"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
<<elseif ($activeSlave.sexualFlaw == "judgemental")>>
"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
<</if>>
<<else>>
She tries to be brave. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<</if>>
<<elseif ($activeSlave.trust < -20)>>
<<if $activeSlave.sexualFlaw != "none">>
"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,
<<if ($activeSlave.sexualFlaw == "hates oral")>>
"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw == "hates anal")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw == "hates penetration")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw == "repressed")>>
"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>orry, p-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e forgive me God," and dissolves into sobbing.
<<elseif ($activeSlave.sexualFlaw == "idealistic")>>
"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
<<elseif ($activeSlave.sexualFlaw == "apathetic")>>
"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll let it happen."
<<elseif ($activeSlave.sexualFlaw == "crude")>>
"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
<<elseif ($activeSlave.sexualFlaw == "judgemental")>>
"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
<</if>>
<<else>>
She does her best to control herself and avoid punishment. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.
<</if>>
<<else>>
She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.
<</if>> /* CLOSES DEVOTION */
<</nobr>>
|
teruterubouzu/fc
|
src/facilities/brothel/brothelAssignmentScene.tw
|
tw
|
bsd-3-clause
| 32,797 |
:: accordionStyleSheet [stylesheet]
/* Accordion 000-250-006 */
button.accordion {
cursor: pointer;
padding: 5px;
width: 100%;
margin-bottom: 10px;
border-bottom: 3px double;
border-right: 3px double;
border-left: none;
border-top: none;
text-align: left;
outline: none;
transition: 0.4s;
background-color: transparent;
}
button.accordion.active, button.accordion:hover {
background-color: transparent;
}
button.accordion:before {
content: '\002B';
color: #777;
font-weight: bold;
float: left;
margin-right: 5px;
}
button.accordion.active:before {
content: "\2212";
}
.accHidden {
padding: 0 18px;
max-height: 0;
overflow: hidden;
transition: max-height 0.2s ease-out;
}
|
teruterubouzu/fc
|
src/gui/css/accordianStyleSheet.tw
|
tw
|
bsd-3-clause
| 768 |
:: Family Tree stylesheet [stylesheet]
#graph .linage {
fill: none;
stroke: white;
}
#graph .marriage {
fill: none;
stroke: white;
}
#graph .node {
background-color: lightblue;
border-style: solid;
border-width: 1px;
}
#graph .nodeText{
font: 10px sans-serif;
margin: 0;
padding: 0;
color: black;
}
#graph {
font: 10px sans-serif;
margin: -20px 0;
padding: 0;
color: black;
}
#graph div {
border-style: solid;
border-width: 1px;
}
#graph .XY {
background-color: lightblue;
}
#graph div.XX {
background-color: pink;
}
#graph div.unknown {
background-color: gray;
}
#graph div.unknownXY {
background-color: #808080;
}
#graph div.unknownXX {
background-color: #808080;
}
#graph .you {
background-color: red;
}
#graph .emphasis {
font-style: italic;
font-weight: bold;
margin: 0;
background: #ffffff88;
}
#editFamily {
display: flex;
flex-wrap: wrap;
}
#editFamily #familyTable {
}
|
teruterubouzu/fc
|
src/gui/css/familyTree.tw
|
tw
|
bsd-3-clause
| 1,076 |
:: Main stylesheet [stylesheet]
/* clears SugarCube's default transition */
.passage {
transition: none;
-webkit-transition: none;
}
/* default is 54em */
#passages {
max-width: 90%;
}
.imageRef {
display: flex;
flex-direction: column;
flex-wrap: wrap;
align-items: flex-start;
position: relative;
}
.tinyImg {
height: 120px;
width: 120px;
float: left;
}
.smlImg {
height: 150px;
width: 150px;
float: left;
}
.smlImg > img {
height: auto;
}
.medImg {
height: 300px;
width: 300px;
float: right;
}
.medImg > img {
height: auto;
}
.lrgImg {
height: 600px;
width: 600px;
margin-right: -100px;
margin-left: -100px;
float: right;
z-index: -1;
}
.lrgImg > div.mask {
width: 150px;
height: 100%;
background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0));
z-index: 1;
}
.lrgImg > img {
margin-left: -150px;
height: 600px;
}
object {
object-fit: scale-down;
position: absolute;
}
/* Colors are made as css classes, to allow them to be
changed for a light color scheme (for example). */
.link { color: #68D } /* link color */
.aquamarine { color: aquamarine }
.coral { color: coral }
.cyan { color: cyan }
.darkgoldenrod { color: darkgoldenrod }
.darkred { color: darkred }
.darkviolet { color: darkviolet }
.deeppink { color: deeppink }
.deepskyblue { color: deepskyblue }
.gold { color: gold }
.goldenrod { color: goldenrod }
.gray { color: gray }
.green { color: green }
.hotpink { color: hotpink }
.lawngreen { color: lawngreen }
.lightcoral { color: lightcoral }
.lightgreen { color: lightgreen }
.lightpink { color: lightpink }
.lightsalmon { color: lightsalmon }
.lime { color: lime }
.limegreen { color: limegreen }
.magenta { color: magenta }
.mediumaquamarine { color: mediumaquamarine }
.mediumorchid { color: mediumorchid }
.mediumseagreen { color: mediumseagreen }
.orange { color: orange }
.orangered { color: orangered }
.orchid { color: orchid }
.pink { color: pink }
.red { color: red }
.seagreen { color: seagreen }
.springgreen { color: springgreen }
.tan { color: tan }
.yellow { color: yellow }
.yellowgreen { color: yellowgreen }
|
teruterubouzu/fc
|
src/gui/css/mainStyleSheet.tw
|
tw
|
bsd-3-clause
| 2,301 |
:: Alpha disclaimer
<<set $ui = "start">>\
//v. $ver//
@@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@
@@.green;//Mod: extra preg content and other crap//@@
''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/.
An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions.
__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.
If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way.
''Saves from versions prior to 0.6 are not compatible.''
@@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@
[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
|
teruterubouzu/fc
|
src/gui/mainMenu/AlphaDisclaimer.tw
|
tw
|
bsd-3-clause
| 2,149 |
:: cyberConfig [nobr]
<<switch $temp>>
<<case 0>>
This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br>
<<set $nextButton to "Back", $nextLink to "Slave Interact">>
<<if $activeSlave.amp != 1>>
Your slave $activeSlave.slaveName is obediently waiting for your instructions.
<<else>>
Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions.
<</if>>
<<if $activeSlave.origEye == "implant">><br><br>
$pronounCap has an ocular implant installed.
<<if $activeSlave.eyes == 1>>
They are operating normally.
<<elseif $activeSlave.eyes == -1>>
They are set to blur her vision.
<<else>>
They are turned off.
<</if>>
<br><br>
<<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes to 1,$temp to 3]] | <</if>>
<<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes to -1,$temp to 3]] | <</if>>
<<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes to -2,$temp to 3]]<</if>>
$pronounCap currently has $activeSlave.eyeColor lenses equipped.
<br>
Swap out $possessive lenses:
[[Blue|cyberConfig][$activeSlave.eyeColor to "blue",$temp to 2,$cash -= $modCost]]
| [[Black|cyberConfig][$activeSlave.eyeColor to "black",$temp to 2,$cash -= $modCost]]
| [[Brown|cyberConfig][$activeSlave.eyeColor to "brown",$temp to 2,$cash -= $modCost]]
| [[Green|cyberConfig][$activeSlave.eyeColor to "green",$temp to 2,$cash -= $modCost]]
| [[Turquoise|cyberConfig][$activeSlave.eyeColor to "turquoise",$temp to 2,$cash -= $modCost]]
| [[Sky-blue|cyberConfig][$activeSlave.eyeColor to "sky-blue",$temp to 2,$cash -= $modCost]]
| [[Hazel|cyberConfig][$activeSlave.eyeColor to "hazel",$temp to 2,$cash -= $modCost]]
| [[Pale-grey|cyberConfig][$activeSlave.eyeColor to "pale-grey",$temp to 2,$cash -= $modCost]]
| [[White|cyberConfig][$activeSlave.eyeColor to "white",$temp to 2,$cash -= $modCost]]
| [[Pink|cyberConfig][$activeSlave.eyeColor to "pink",$temp to 2,$cash -= $modCost]]
| [[Amber|cyberConfig][$activeSlave.eyeColor to "amber",$temp to 2,$cash -= $modCost]]
| [[Red|cyberConfig][$activeSlave.eyeColor to "red",$temp to 2,$cash -= $modCost]]
| [[Catlike|cyberConfig][$activeSlave.eyeColor to "catlike",$temp to 2,$cash -= $modCost]]
| [[Serpent-like|cyberConfig][$activeSlave.eyeColor to "serpent-like",$temp to 2,$cash -= $modCost]]
| [[Devilish|cyberConfig][$activeSlave.eyeColor to "devilish",$temp to 2,$cash -= $modCost]]
| [[Demonic|cyberConfig][$activeSlave.eyeColor to "demonic",$temp to 2,$cash -= $modCost]]
| [[Hypnotic|cyberConfig][$activeSlave.eyeColor to "hypnotic",$temp to 2,$cash -= $modCost]]
| [[Heart-shaped|cyberConfig][$activeSlave.eyeColor to "heart-shaped",$temp to 2,$cash -= $modCost]]
<</if>>
<<if $activeSlave.PLimb > 0>><br><br>
$pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here.
<<if $activeSlave.amp <= -1>><br>
$possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br>
[[Detach|cyberConfig][$temp to 1,$nextButton to "Continue", $nextLink to "cyberConfig"]]
<<else>><br>
<<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -1, $stockpile.basicPLimb -= 1]]<</if>>
<<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp to 4, $activeSlave.amp to -2, $stockpile.advSexPLimb -= 1]]<</if>>
<<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp to 4, $activeSlave.amp to -3, $stockpile.advGracePLimb -= 1]]<</if>>
<<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp to 4, $activeSlave.amp to -4, $stockpile.advCombatPLimb -= 1]]<</if>>
<<if $activeSlave.PLimb == 2>>
<<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -5, $stockpile.cyberneticPLimb -= 1]]<</if>>
<<else>>
//To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.//
<</if>>
<</if>>
<<else>>
<<if $activeSlave.amp == 0>><br>
$pronounCap has healthy limbs so there is no need for prosthetics.
<<else>><br>
$pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics.
<</if>>
<</if>>
<<case 1>>
<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
<<if $activeSlave.amp is -1>><<set $stockpile.basicPLimb += 1>>
<<elseif $activeSlave.amp is -2>><<set $stockpile.advSexPLimb += 1>>
<<elseif $activeSlave.amp is -3>><<set $stockpile.advGracePLimb += 1>>
<<elseif $activeSlave.amp is -4>><<set $stockpile.advCombatPLimb += 1>>
<<elseif $activeSlave.amp is -5>><<set $stockpile.cyberneticPLimb += 1>>
<</if>>
<<set $activeSlave.amp to 1>>
Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br>
<<if ($activeSlave.devotion > 20)>>
You instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>>
<<else>>
You order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work.
<</if>>
<<case 2>>
<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
<<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses.
<<case 3>>
<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
<<if $activeSlave.eyes == 1>>
$pronounCap blinks as $possessive vision returns.
<<elseif $activeSlave.eyes == -1>>
$pronounCap squints at you as $possessive vision becomes a blur.
<<else>>
$pronounCap has a panicked expression when $possessive vision suddenly goes out.
<</if>>
<<case 4>>
<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>
Attaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and
<<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers.
<<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs.
<<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm.
<<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm.
<<else>>catches $possessive balance.
<</if>>
<</switch>>
|
teruterubouzu/fc
|
src/interaction/cyberConfig.tw
|
tw
|
bsd-3-clause
| 7,182 |
:: Research Lab [nobr]
<<switch $temp>>
<<case 0>>
<<set $nextButton to "Back", $nextLink to "Manage Arcology">>
//You switch one of the screens in your office to the feed from research facility.//<br><br>
<br>[[Decomission facility|Manage Arcology][$researchLab.built to "false",$researchLab.hired to 0,$helots += $researchLab.menials,$researchLab.menials to 0,$researchLab.research to "none",$researchLab.manufacture to "none",$researchLab.productionTime to 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.//
<br><br>[[Purchase cybernetics|Research Lab][$temp to 1]]
<br><br>
__Personnel__<br><br>
<br>
<<if $researchLab.aiModule == 1>>
[[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule to 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs ¤35000//<br>
<</if>>
<<if ($researchLab.hired + $researchLab.menials) == 0>>
//Facility is currently unstaffed.//
<<else>>
//You have
<<if $researchLab.hired == 1>>
one scientist
<<elseif $researchLab.hired > 1>>
$researchLab.hired scientists
<</if>>
<<if $researchLab.menials != 0>> and<</if>>
<<if $researchLab.menials == 0>>
<<elseif $researchLab.menials == 1>>
one menial slave
<<elseif $researchLab.menials > 1>>
$researchLab.menials menials
<</if>>
working in your lab.
<<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>//
<</if>>
<br>
Currently, this facility can employ $researchLab.maxSpace people.
<<if $researchLab.maxSpace == 5>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 10]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<elseif $researchLab.maxSpace == 10>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 20]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<<elseif $researchLab.maxSpace == 20>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 30]]
//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//
<<elseif $researchLab.maxSpace == 30>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 40]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<elseif $researchLab.maxSpace == 40>>
[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace to 50]]
//Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>//
<<elseif $researchLab.maxSpace == 50>>
//Facility is fully expanded.//
<</if>>
<br><br>
<<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>>
Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]]
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>>
| [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]]
<</if>>
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>>
| [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]]
<</if>>
scientists.<br>
//Each scientist will require an initial fee of ¤5000 and incur ¤300 weekly.//
<br>
<<if $helots > 0>>
Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]]
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>>
| [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]]
<</if>>
<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>>
| [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]]
<</if>>
menial slaves to lab.<br>
<<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br>
<</if>>
//Using menial slaves is much cheaper than hiring scientists, but they are less effective. ¤100 per slave each week.//<br>
<<else>>
//Facility is fully staffed.//
<</if>>
<br>
<<if $researchLab.hired > 0>>
Fire [[x1|Research Lab][$researchLab.hired -= 1]]
<<if $researchLab.hired >= 5>>
| [[x5|Research Lab][$researchLab.hired -= 5]]
<</if>>
<<if $researchLab.hired >= 10>>
| [[x10|Research Lab][$researchLab.hired -= 10]]
<</if>>
| [[All|Research Lab][$researchLab.hired to 0]]
scientists.
<</if>>
<<if $researchLab.menials > 0>><br>
Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]]
<<if $researchLab.menials >= 5>>
| [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]]
<</if>>
<<if $researchLab.menials >= 10>>
| [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]]
<</if>>
| [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials to 0]]
menial slaves.
<</if>>
<br><br>
__Research__
<br><br>
<<if $researchLab.research != "none">>
//Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br>
[[Cancel Research|Research Lab][$researchLab.productionTime to 0,$researchLab.research to "none"]]
<<elseif $researchLab.manufacture != "none">>
//Your lab staff is currently busy with other projects.//
<<else>>
//No research active.//<br>
<<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br>
[[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime to 80,$researchLab.research to "Basic prosthetics interface"]]
<</if>>
<<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br>
[[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime to 120,$researchLab.research to "Advanced prosthetics interface"]]
<</if>>
<<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br>
[[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime to 80,$researchLab.research to "Basic prosthetic limbs"]]
<</if>>
<<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br>
[[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced sex limbs"]]
<</if>>
<<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br>
[[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced beauty limbs"]]
<</if>>
<<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br>
[[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime to 100,$researchLab.research to "Advanced combat limbs"]]
<</if>>
<<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advGracePLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br>
[[Develop cybernetic limbs|Research Lab][$researchLab.productionTime to 300,$researchLab.research to "Cybernetic limbs"]]
<</if>>
<<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br>
[[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime to 100,$researchLab.research to "Ocular implants"]]
<</if>>
<<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br>
[[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime to 100,$researchLab.research to "Erectile implant"]]
<</if>>
<</if>>
<br><br>
__Manufacture__
<br><br>
<<if $researchLab.research != "none">>
//Your lab staff is currently busy with research.//
<<elseif $researchLab.manufacture != "none">>
//Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.//
[[Cancel Project|Research Lab][$researchLab.productionTime to 0,$researchLab.manufacture to "none"]]
<<else>>
//No projects currently active.//<br>
<<if $researchLab.basicPLimbInterface == 1>><br>
[[Build basic prosthetics interface|Research Lab][$researchLab.productionTime to 50,$researchLab.manufacture to "Basic prosthetics interface"]]
<</if>>
<<if $researchLab.advPLimbInterface == 1>><br>
[[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime to 80,$researchLab.manufacture to "Advanced prosthetics interface"]]
<</if>>
<<if $researchLab.basicPLimb == 1>><br>
[[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime to 20,$researchLab.manufacture to "Basic prosthetic limbs"]]
<</if>>
<<if $researchLab.advSexPLimb == 1>><br>
[[Build advanced sex limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced sex limbs"]]
<</if>>
<<if $researchLab.advGracePLimb == 1>><br>
[[Build advanced beauty limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced beauty limbs"]]
<</if>>
<<if $researchLab.advCombatPLimb == 1>><br>
[[Build advanced combat limbs|Research Lab][$researchLab.productionTime to 100,$researchLab.manufacture to "Advanced combat limbs"]]
<</if>>
<<if $researchLab.cyberneticPLimb == 1>><br>
[[Build cybernetic limbs|Research Lab][$researchLab.productionTime to 150,$researchLab.manufacture to "Cybernetic limbs"]]
<</if>>
<<if $researchLab.ocularImplant == 1>><br>
[[Build ocular implants|Research Lab][$researchLab.productionTime to 80,$researchLab.manufacture to "Ocular implants"]]
<</if>>
<<if $researchLab.erectileImplant == 1>><br>
[[Build Erectile implant|Research Lab][$researchLab.productionTime to 50,$researchLab.manufacture to "Erectile implant"]]
<</if>>
<</if>>
<<case 1>>
<<set $temp to 0>>
<<set $nextLink to "Research Lab">>
//You contact representative of one of the larger cybernetics companies and inquired about their products.<br> This is what they have to offer://<br><br>
__Hardware__<br>
[[Basic prosthetics interface|Research Lab][$temp to 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs ¤25000. Currently have: $stockpile.basicPLimbInterface//<br>
[[Advanced prosthetics interface|Research Lab][$temp to 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs ¤60000. Currently have: $stockpile.advPLimbInterface//<br>
[[Basic prosthetic limbs|Research Lab][$temp to 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs ¤15000. Currently have: $stockpile.basicPLimb//<br>
[[Advanced sex limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advSexPLimb//<br>
[[Advanced beauty limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advGracePLimb//<br>
[[Advanced combat limbs|Research Lab][$temp to 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advCombatPLimb//<br>
[[Ocular implants|Research Lab][$temp to 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs ¤35000. Currently have: $stockpile.ocularImplant//<br>
/*[[Erectile implant|Research Lab][$temp to 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs ¤25000. Currently have: $stockpile.erectileImplant//*/
<br><br>__Schematics__<br>
<<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">>
[[Basic prosthetics interface|Research Lab][$temp to 1, $cash -= 85000, $researchLab.basicPLimbInterface to 1]] //Costs ¤85000.//<br>
<</if>>
<<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">>
[[Advanced prosthetics interface|Research Lab][$temp to 1, $cash -= 260000, $researchLab.advPLimbInterface to 1]] //Costs ¤260000.//<br>
<</if>>
<<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">>
[[Basic prosthetic limbs|Research Lab][$temp to 1, $cash -= 60000, $researchLab.basicPLimb to 1]] //Costs ¤60000.//<br>
<</if>>
<<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">>
[[Advanced sex limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advSexPLimb to 1]] //Costs ¤30000.//<br>
<</if>>
<<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">>
[[Advanced beauty limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advGracePLimb to 1]] //Costs ¤30000.//<br>
<</if>>
<<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">>
[[Advanced combat limbs|Research Lab][$temp to 1, $cash -= 120000, $researchLab.advCombatPLimb to 1]] //Costs ¤30000.//<br>
<</if>>
<<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">>
[[Ocular implants|Research Lab][$temp to 1, $cash -= 160000, $researchLab.ocularImplant to 1]] //Costs ¤35000.//<br>
<</if>>
/*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">>
[[Erectile implant|Research Lab][$temp to 1, $cash -= 95000, $researchLab.erectileImplant to 1]] //Costs ¤95000.//
<</if>>*/
<</switch>>
|
teruterubouzu/fc
|
src/interaction/researchLab.tw
|
tw
|
bsd-3-clause
| 13,486 |
:: accordionJS.tw [script]
/* Accordion 000-250-006 */
/*
* We're making changes to the DOM, so we need to make them *after* everything has been generated
* Sticking this all in postdisplay calls reduces the chance of there being a timing conflict
* with other scripts, since anything poking the DOM here will be done last
*
* Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration
* is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for
* other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text
* might benefit.
*
* 000-250-006 03092017
*/
postdisplay["doAccordionSet"] = function (content) {
if (variables().useAccordion == 1) {
Array.prototype.slice.call(document.querySelectorAll('.macro-include'))
.forEach(function(element) {
element.classList.add('accHidden');
});
}
}
postdisplay["doAccordion"] = function (content) {
var acc = document.getElementsByClassName("accordion");
var i;
for (i = 0; i < acc.length; i += 1) {
acc[i].onclick = function () {
this.classList.toggle("active");
var panel = this.nextElementSibling;
if (panel.style.maxHeight) {
panel.style.maxHeight = null;
} else {
panel.style.maxHeight = panel.scrollHeight + "px";
}
};
}
};
|
teruterubouzu/fc
|
src/js/accordianJS.tw
|
tw
|
bsd-3-clause
| 1,478 |
:: BetterRA_JS [script]
//Imported to pregmod from unknown author added this to original FC at some point (0.9.5.4). I don't write this by myself (pregmodfan).
// Implements a Top Down Operator Precedence parser, also know as a Pratt
// parser, after its "inventor", Vaughan Pratt. The one implemented here
// closely follows what's presented here,
// * http://javascript.crockford.com/tdop/tdop.html
// by Douglas Crockford. He uses that parser in JSLint. Other relevant
// resources on the interweb
// * http://effbot.org/zone/simple-top-down-parsing.htm
// * http://eli.thegreenplace.net/2010/01/02/top-down-operator-precedence-parsing
// * http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/
// * https://higherlogics.blogspot.gr/2009/11/extensible-statically-typed-pratt.html
// * https://github.com/fholm/Vaughan
// included here mostly as bookmarks for potential future reference.
//
// With regards to the lexer, I mostly copied
// * http://eli.thegreenplace.net/2013/06/25/regex-based-lexical-analysis-in-python-and-javascript/
// not without changes though.
//
// Other useful things, to complement my lacking JavaScript knowledge were
// * https://plainjs.com/javascript/utilities/merge-two-javascript-objects-19/
// * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions
// Some I actually use, some I do not
function panic(index, msg) {
throw {index: index, message: msg};
}
function escapeRegExp(s){
return s.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
}
var Lexer = function(skipWhitespace) {
this.rules = [];
this.index = 0;
this.buffer = "";
this.skipWhitespace = skipWhitespace ? /\S/ : null;
}
Lexer.prototype.addRule = function(id, defn) {
var pattern = (defn && defn.pattern) || escapeRegExp(id);
this.rules.push({
id: id,
pattern: new RegExp('^' + pattern)
});
}
Lexer.prototype.feed = function(buffer) {
this.buffer = buffer;
this.index = 0;
}
Lexer.prototype.nextInterestingChar = function() {
if (this.skipWhitespace) {
var match = this.skipWhitespace.exec(this.buffer.substr(this.index));
return match ? this.index + match.index
: this.buffer.length;
}
return this.index;
}
Lexer.prototype.next = function() {
this.index = this.nextInterestingChar();
if (this.index >= this.buffer.length)
return { done: true };
for (var i = 0; i < this.rules.length; ++i) {
var rule = this.rules[i],
match = rule.pattern.exec(this.buffer.substr(this.index));
if (match) {
var token = {
id: rule.id,
value: match[0],
index: this.index,
};
this.index += token.value.length;
return { done: false, value: token };
}
}
panic(this.index, "illegal character");
}
var BaseSymbol = {
lbp: 0,
nud: function() { panic(this.index, "Undefined"); },
led: function() { panic(this.index, "Missing operator"); }
};
var Parser = function(eofToken) {
this.lexer = new Lexer(true);
this.currentSymbol = null;
this.eofToken = eofToken;
this.symbolTable = {
[this.eofToken]: Object.create(BaseSymbol, {id: {value: this.eofToken}})
};
}
Parser.prototype.addSymbol = function(id, defn) {
var s = this.symbolTable[id];
if (s) {
if (defn && defn.lbp !== undefined && defn.lbp >= s.lbp) s.lbp = defn.lbp;
if (defn && defn.nud !== undefined) s.nud = defn.nud;
if (defn && defn.led !== undefined) s.led = defn.led;
} else {
s = Object.create(BaseSymbol);
s.id = id;
if (defn && defn.lbp !== undefined) s.lbp = defn.lbp;
if (defn && defn.nud) s.nud = defn.nud;
if (defn && defn.led) s.led = defn.led;
this.symbolTable[id] = s;
this.lexer.addRule(id, defn);
}
return this;
}
Parser.prototype.addInfix = function(id, lbp, callback) {
this.addSymbol(id, {
lbp: lbp,
led: function(p, left) { return callback(this, left, p.parse(lbp)); }
});
return this;
}
Parser.prototype.addInfixR = function(id, lbp, callback) {
this.addSymbol(id, {
lbp: lbp,
led: function(p, left) { return callback(this, left, p.parse(lbp-1)); }
});
return this;
}
Parser.prototype.addPrefix = function(id, callback) {
this.addSymbol(id, {
// FIXME: is the rbp (in parse) always 70?
nud: function (p) { return callback(p.parse(70)); }
});
return this;
}
Parser.prototype.advance = function(id) {
if (id && this.currentSymbol.id !== id)
panic(this.currentSymbol.index, "expected '" + id + "'");
var iter = this.lexer.next(),
token = iter.value;
if (iter.done)
token = {
id: this.eofToken,
value: "",
index: this.lexer.buffer.length
};
var symbol = this.symbolTable[iter.done ? this.eofToken : token.id];
if (!symbol)
panic(token.index, "unknown token " + token.id);
var newSymbol = Object.create(symbol);
newSymbol.value = token.value;
newSymbol.index = token.index;
return this.currentSymbol = newSymbol;
}
Parser.prototype.parse = function(rbp) {
var symbol = this.currentSymbol;
this.advance();
var left = symbol.nud(this);
rbp = rbp || 0;
while (rbp < this.currentSymbol.lbp) {
symbol = this.currentSymbol;
this.advance();
left = symbol.led(this, left);
}
return left;
}
Parser.prototype.parseString = function(string) {
this.lexer.feed(string);
this.advance(); // "kickstart" the lexer
return this.parse();
}
var BaseExpression = {
check: function(env) { panic("Wrong!"); },
eval: function(env) { panic("Do no know how to eval " + this); }
};
var DeferredEvalParserBuilder = function(eofToken) {
this.parser = new Parser(eofToken);
}
DeferredEvalParserBuilder.prototype.addSymbol = function(id, extra) {
this.parser.addSymbol(id, extra);
return this;
}
DeferredEvalParserBuilder.prototype.addInfix = function(id, lbp, func) {
this.parser.addInfix(id, lbp, function(symbol, left, right) {
var expr = Object.create(BaseExpression);
expr.first = left;
expr.second = right;
expr.eval = function(env) {
return func(this.first.eval(env), this.second.eval(env));
};
return expr;
});
return this;
}
DeferredEvalParserBuilder.prototype.addInfixR = function(id, lbp, func) {
this.parser.addInfixR(id, lbp, function(symbol, left, right) {
var expr = Object.create(BaseExpression);
expr.first = left;
expr.second = right;
expr.eval = function(env) {
return func(this.first.eval(env), this.second.eval(env));
};
return expr;
});
return this;
}
DeferredEvalParserBuilder.prototype.addPrefix = function(id, func) {
this.parser.addPrefix(id, function (symbol) {
var expr = Object.create(BaseExpression);
expr.val = symbol;
expr.eval = function(env) { return func(this.val.eval(env)); };
return expr;
});
return this;
}
var op = {
add: function(a, b) { return a + b; },
sub: function(a, b) { return a - b; },
mul: function(a, b) { return a * b; },
div: function(a, b) { return a / b; },
pow: function(a, b) { return Math.pow(a, b); }, // for completeness
neg: function(a) { return -a; },
lt: function(a, b) { return a < b; },
le: function(a, b) { return a <= b; },
gt: function(a, b) { return a > b; },
ge: function(a, b) { return a >= b; },
eq: function(a, b) { return a === b; },
neq: function(a, b) { return a !== b; },
not: function(a) { return !a; },
or: function(a, b) { return a || b; },
and: function(a, b) { return a && b; },
};
var parserBuilder = new DeferredEvalParserBuilder('(end)')
.addSymbol('(int)', {
pattern: '\\d+',
nud: function() {
var expr = Object.create(BaseExpression);
expr.val = parseInt(this.value);
expr.eval = function() { return this.val; };
return expr;
}
})
.addSymbol('(name)', {
pattern: '[a-zA-Z]\\w*',
nud: function(p) {
var expr = Object.create(BaseExpression);
expr.name = this.value;
expr.eval = function(env) { return env[this.name]; };
return expr;
}
})
.addInfix("+", 50, op.add)
.addInfix("-", 50, op.sub)
.addInfix("*", 60, op.mul)
.addInfix("/", 60, op.div)
.addInfixR("^", 70, op.pow)
.addPrefix("-", op.neg)
.addInfix("<=", 30, op.le)
.addInfix("<", 30, op.lt)
.addInfix(">=", 30, op.ge)
.addInfix(">", 30, op.gt)
.addInfix("!=", 30, op.neq)
.addInfix('=', 30, op.eq)
.addPrefix("!", op.not)
.addInfix('||', 30, op.or)
.addInfix('&&', 30, op.and)
.addSymbol(")")
.addSymbol("(", {
nud: function(p) {
var expr = p.parse(0);
p.advance(")");
return expr;
}
});
window.parser = parserBuilder.parser;
window.parseAndEvaluate = function(text, env) {
var expr = parser.parseString(text);
return expr.eval(env);
}
|
teruterubouzu/fc
|
src/js/betterRA.tw
|
tw
|
bsd-3-clause
| 9,379 |
:: EconomyJS [script]
window.LivingRule = Object.freeze({LUXURIOUS: 'luxurious', NORMAL: 'normal', SPARSE: 'sparse'});
window.Job = Object.freeze({
DAIRY: 'work in the dairy', MASTER_SUITE: 'serve in the master suite', CONCUBINE: 'be your concubine',
BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel'});
window.getSlaveCost = function(s) {
if(!s) { return 0; }
// Data duplicated from Cost Report
var cost = 0;
var rulesCost = State.variables.rulesCost;
var foodCost = State.variables.foodCost;
var drugsCost = State.variables.drugsCost;
// Living expenses
if(s.livingRules === LivingRule.LUXURIOUS) {
cost += rulesCost * (s.relationship >= 4 ? 3 : 4);
} else if(s.livingRules == LivingRule.NORMAL) {
cost += rulesCost * 2;
} else {
cost += rulesCost;
}
// Food
cost += foodCost * 4;
switch(s.diet) {
case 'fattening': case 'muscle building':
cost += foodCost;
break;
case 'restricted': case 'slimming':
cost -= foodCost;
}
if(s.weight > 50) {
cost += foodCost;
} else if(s.weight < -50) {
cost -= foodCost;
}
if(s.drugs === 'appetite suppressors') {
cost -= foodCost;
}
if(s.lactation > 0) {
cost += foodCost * (1 + s.lactation * (1 + Math.trunc(s.boobs/10000)));
}
if(s.preg > 5) {
if(s.assignment === Job.DAIRY && State.variables.dairyFeedersSetting > 0) {
// Extra feeding costs to support pregnancy are covered by dairy feeders.
// TODO: Include them here anyway?
} else if((s.assignment === Job.MASTER_SUITE || s.assignment === Job.CONCUBINE)
&& State.variables.masterSuiteUpgradePregnancy === 1) {
// Extra feeding costs to support pregnancy are covered by master suite luxuries.
// TODO: Include them here anyway?
} else {
cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1);
}
}
if(s.diet === 'XX' || s.diet === 'XY') {
cost += 25;
} else if(s.diet === 'XXY') {
cost += 75;
}
// Accessibility costs
if(State.variables.boobAccessibility !== 1 && s.boobs > 7500
&& (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2)) {
cost += 50;
}
if(State.variables.pregAccessibility !== 1
&& ((s.preg > 30 && s.pregType >= 2) || (s.preg > 20 && s.pregType >= 10) || (s.preg > 10 && s.pregType >= 20) || s.bellyImplant >= 10000)
&& s.assignment != Job.BABY_FACTORY) {
cost += 100;
}
if(State.variables.dickAccessibility != 1 && s.dick > 45) {
cost += 50;
}
if(State.variables.ballsAccessibility != 1 && s.balls > 90) {
cost += 50;
}
if(State.variables.buttAccessibility != 1 && s.butt > 15) {
cost += 50;
}
if(!canSee(s)) {
cost += 50;
} else if(s.eyes <= -1) {
cost += 25;
} else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') {
cost += 25;
}
if(s.amp !== 0) {
if(s.amp === 1) {
cost += rulesCost;
} else {
cost += rulesCost / 2;
}
} else if(!canWalk(s)) {
cost += rulesCost;
}
// Maintenance
if(s.boobs > 10000 && s.boobsImplantType === 1) {
cost += 50;
}
if(s.butt > 10 && s.buttImplantType === 1) {
cost += 50;
}
if(s.preg > 25 && s.universalRulesBirthing === 1) {
cost += 50;
}
// Retirement account
if(State.variables.CitizenRetirement === 1) {
cost += 250;
}
// Enemas
if(s.inflation === 3) {
switch(s.inflationType) {
case "water":
cost += 100;
break;
case "curative":
case "aphrodisiac":
case "tightener":
cost += (100 + (drugsCost * 2));
break;
}
} else if(s.inflation === 2) {
switch(s.inflationType) {
case "water":
cost += 50;
break;
case "curative":
case "aphrodisiac":
case "tightener":
cost += (50 + (drugsCost * 2));
break;
}
} else if(s.inflation === 1) {
switch(s.inflationType) {
case "water":
cost += 25;
break;
case "curative":
case "aphrodisiac":
case "tightener":
cost += (25 + (drugsCost * 2));
break;
}
}
// Drugs
if(s.drugs === 'anti-aging cream') {
cost += drugsCost * 10;
} else if(s.drugs === 'female hormone injections' || s.drugs === 'male hormone injections') {
cost += drugsCost * 5;
} else if(s.drugs != 'no drugs') {
cost += drugsCost + 2;
}
if(s.curatives > 0) {
cost += drugsCost * (1 + s.curatives);
}
if(s.aphrodisiacs > 0) {
cost += drugsCost * s.aphrodisiacs;
}
if(s.hormones !== 0) {
cost += Math.trunc(drugsCost * Math.abs(s.hormones) * 0.5);
}
if(s.preg === -1 && isFertile(s)) {
cost += Math.trunc(drugsCost * 0.5);
}
// Promotion costs
if(State.variables.studio === 1) {
if(s.pornFameSpending > 0) {
cost += s.pornFameSpending;
}
}
if(isNaN(cost)) {
throw new Error('Cost calculation for slave ' + s.slaveName + ' (' + s.ID + ') failed.');
}
return cost;
};
window.getSlaveStatisticData = function(s, facility) {
if(!s || !facility) {
// Base data, even without facility
return {
ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel,
income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s),
customers: 0 /* brothel, club, ... */
};
}
if(!facility.income) {
facility.income = new Map();
}
if(facility.income.has(s.ID)) {
return facility.income.get(s.ID);
} else {
var data = {
ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel,
income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s),
customers: 0 /* brothel, club, ... */
};
facility.income.set(s.ID, data);
return data;
}
};
window.initFacilityStatistics = function(facility) {
facility = facility || {};
facility.adsIncome = 0;
facility.maintenance = 0;
facility.totalIncome = 0;
facility.totalExpenses = 0;
facility.profit = 0;
facility.income = new Map();
return facility;
}
Number.prototype.toFixedHTML = function() {
return Number.prototype.toFixed.apply(this, arguments).replace(/\.0+$/, '<span style="opacity: 0.3">$&</span>');
}
|
teruterubouzu/fc
|
src/js/economyJS.tw
|
tw
|
bsd-3-clause
| 5,794 |
:: FamilyTreeJS [script]
var lastActiveSlave, lastSlaves, lastPC;
window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) {
lastActiveSlave = activeSlave;
lastSlaves = slaves;
lastPC = PC;
var treeDepth = 0;
var numTreeNodes = 0;
var graphElement = document.getElementById("graph");
if(!graphElement)
return;
graphElement.innerHTML = "";
function getSlave(id, expectedGenes) {
if(id == -1) {
return {"slaveName":"YOU", "ID":id, "genes":PC.genes, father:PC.father, mother:PC.mother};
}
if(id == 0) {
return {"slaveName":"-", "ID":id, "genes":expectedGenes};
}
if(id == activeSlave.ID) {
return activeSlave;
}
for(var i = 0; i < slaves.length; ++i) {
if(slaves[i].ID == id)
return slaves[i];
}
return {"slaveName":"-", "ID":id, "genes":expectedGenes};
}
function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) {
numTreeNodes = 0;
treeDepth = 0;
if(recursionProtectSlaveId[slave.ID]) {
console.log("Recursion protection");
return slaveInfo_(slave, activeSlaveId);
}
recursionProtectSlaveId[slave.ID] = true;
if(typeof slave.father == "undefined" || typeof slave.mother == "undefined")
return slaveInfo_(slave, activeSlaveId);
if(slave.father == -1 || slave.mother == -1) {
return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId);
}
if(slave.father != 0) {
return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId);
}
if(slave.mother != 0) {
return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId);
}
return slaveInfo_(slave, activeSlaveId);
}
function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) {
numTreeNodes += 1;
treeDepth = Math.max(treeDepth, depth);
var shouldAddChildren = false;
if(!slavesAdded[slave.ID]) {
shouldAddChildren = true;
slavesAdded[slave.ID] = true;
}
var data = {
"name": slave.slaveName,
"class" : slave.genes,
"textClass": (activeSlaveId == slave.ID)?"emphasis":"",
"marriages": [],
};
var spouseToChild = {};
function maybeAddSpouseToChild(child) {
if(child.ID == slave.ID)
return;
if (child.father == slave.ID) {
if(!spouseToChild[child.mother]) {
spouseToChild[child.mother] = []
}
spouseToChild[child.mother].push(child);
}
if (child.mother == slave.ID) {
if(!spouseToChild[child.father]) {
spouseToChild[child.father] = []
}
spouseToChild[child.father].push(child);
}
}
maybeAddSpouseToChild(activeSlave);
maybeAddSpouseToChild(getSlave(-1));
for(var i = 0; i < slaves.length; ++i) {
var child = slaves[i];
maybeAddSpouseToChild(child);
}
for(var key in spouseToChild) {
if(spouseToChild.hasOwnProperty(key)) {
var children = shouldAddChildren?spouseToChild[key]:[];
var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown")
var marriage = {
"spouse": {"name": spouse.slaveName, "class": spouse.genes},
"children": children.map(function(x) slaveInfo_(x, activeSlaveId, slavesAdded, depth+1) ),
};
data.marriages.push(marriage);
}
}
return data;
}
const treeData = [slaveInfo(activeSlave, activeSlave.ID)];
console.log("Family tree is", treeData);
dTree.init(treeData, {
target: "#graph",
debug: true,
height: 50 + 50*treeDepth, /* very rough heuristics */
width: Math.max(300 + 40*numTreeNodes,
document.getElementById('editFamily').offsetWidth-200) + 200,
callbacks: {
nodeClick: function(name, extra) {
}
}
});
};
|
teruterubouzu/fc
|
src/js/familyTree.tw
|
tw
|
bsd-3-clause
| 3,887 |
:: StoryJS [script]
/*config.history.tracking = false;*/
window.variableAsNumber = function(x, defaultValue, minValue, maxValue) {
x = Number(x)
if (x != x) {//NaN
return defaultValue || 0;//In case the default value was not supplied.
}
if (x < minValue) {//Works even if minValue is undefined.
return minValue;
}
if (x > maxValue) {//Works even if maxValue is undefined.
return maxValue;
}
return x;
};
window.isSexuallyPure = function(slave) {
if (!slave) {
return null;
}
if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount) {
return true;
} else {
return false;
}
};
if (typeof interpolate == "undefined") {
var interpolate = function(x0,y0,x1,y1,x) {
if(x <= x0) {
return y0;
} else if(x >= x1) {
return y1;
} else {
return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0;
}
};
window.interpolate = interpolate;
}
config.history.maxStates = 1;
config.saves.autosave = "autosave";
window.isFullyPotent = function(slave) {
if (!slave) {
return null;
} else if (slave.dick > 0 && slave.balls > 0 && slave.hormones <= 0) {
return true;
} else {
return false;
}
};
/* mousetrap v1.5.3 craig.is/killing/mice */
(function(C,r,g){function t(a,b,h){a.addEventListener?a.addEventListener(b,h,!1):a.attachEvent("on"+b,h)}function x(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return l[a.which]?l[a.which]:p[a.which]?p[a.which]:String.fromCharCode(a.which).toLowerCase()}function D(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function u(a){return"shift"==a||"ctrl"==a||"alt"==a||
"meta"==a}function y(a,b){var h,c,e,g=[];h=a;"+"===h?h=["+"]:(h=h.replace(/\+{2}/g,"+plus"),h=h.split("+"));for(e=0;e<h.length;++e)c=h[e],z[c]&&(c=z[c]),b&&"keypress"!=b&&A[c]&&(c=A[c],g.push("shift")),u(c)&&g.push(c);h=c;e=b;if(!e){if(!k){k={};for(var m in l)95<m&&112>m||l.hasOwnProperty(m)&&(k[l[m]]=m)}e=k[h]?"keydown":"keypress"}"keypress"==e&&g.length&&(e="keydown");return{key:c,modifiers:g,action:e}}function B(a,b){return null===a||a===r?!1:a===b?!0:B(a.parentNode,b)}function c(a){function b(a){a=
a||{};var b=!1,n;for(n in q)a[n]?b=!0:q[n]=0;b||(v=!1)}function h(a,b,n,f,c,h){var g,e,l=[],m=n.type;if(!d._callbacks[a])return[];"keyup"==m&&u(a)&&(b=[a]);for(g=0;g<d._callbacks[a].length;++g)if(e=d._callbacks[a][g],(f||!e.seq||q[e.seq]==e.level)&&m==e.action){var k;(k="keypress"==m&&!n.metaKey&&!n.ctrlKey)||(k=e.modifiers,k=b.sort().join(",")===k.sort().join(","));k&&(k=f&&e.seq==f&&e.level==h,(!f&&e.combo==c||k)&&d._callbacks[a].splice(g,1),l.push(e))}return l}function g(a,b,n,f){d.stopCallback(b,
b.target||b.srcElement,n,f)||!1!==a(b,n)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?b.stopPropagation():b.cancelBubble=!0)}function e(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=x(a);b&&("keyup"==a.type&&w===b?w=!1:d.handleKey(b,D(a),a))}function l(a,c,n,f){function e(c){return function(){v=c;++q[a];clearTimeout(k);k=setTimeout(b,1E3)}}function h(c){g(n,c,a);"keyup"!==f&&(w=x(c));setTimeout(b,10)}for(var d=q[a]=0;d<c.length;++d){var p=d+1===c.length?h:e(f||
y(c[d+1]).action);m(c[d],p,f,a,d)}}function m(a,b,c,f,e){d._directMap[a+":"+c]=b;a=a.replace(/\s+/g," ");var g=a.split(" ");1<g.length?l(a,g,b,c):(c=y(a,c),d._callbacks[c.key]=d._callbacks[c.key]||[],h(c.key,c.modifiers,{type:c.action},f,a,e),d._callbacks[c.key][f?"unshift":"push"]({callback:b,modifiers:c.modifiers,action:c.action,seq:f,level:e,combo:a}))}var d=this;a=a||r;if(!(d instanceof c))return new c(a);d.target=a;d._callbacks={};d._directMap={};var q={},k,w=!1,p=!1,v=!1;d._handleKey=function(a,
c,e){var f=h(a,c,e),d;c={};var k=0,l=!1;for(d=0;d<f.length;++d)f[d].seq&&(k=Math.max(k,f[d].level));for(d=0;d<f.length;++d)f[d].seq?f[d].level==k&&(l=!0,c[f[d].seq]=1,g(f[d].callback,e,f[d].combo,f[d].seq)):l||g(f[d].callback,e,f[d].combo);f="keypress"==e.type&&p;e.type!=v||u(a)||f||b(c);p=l&&"keydown"==e.type};d._bindMultiple=function(a,b,c){for(var d=0;d<a.length;++d)m(a[d],b,c)};t(a,"keypress",e);t(a,"keydown",e);t(a,"keyup",e)}var l={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt",
20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},p={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},A={"~":"`","!":"1","@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},z={option:"alt",command:"meta","return":"enter",
escape:"esc",plus:"+",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},k;for(g=1;20>g;++g)l[111+g]="f"+g;for(g=0;9>=g;++g)l[g+96]=g;c.prototype.bind=function(a,b,c){a=a instanceof Array?a:[a];this._bindMultiple.call(this,a,b,c);return this};c.prototype.unbind=function(a,b){return this.bind.call(this,a,function(){},b)};c.prototype.trigger=function(a,b){if(this._directMap[a+":"+b])this._directMap[a+":"+b]({},a);return this};c.prototype.reset=function(){this._callbacks={};this._directMap=
{};return this};c.prototype.stopCallback=function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")||B(b,this.target)?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable};c.prototype.handleKey=function(){return this._handleKey.apply(this,arguments)};c.init=function(){var a=c(r),b;for(b in a)"_"!==b.charAt(0)&&(c[b]=function(b){return function(){return a[b].apply(a,arguments)}}(b))};c.init();C.Mousetrap=c;"undefined"!==typeof module&&module.exports&&(module.exports=
c);"function"===typeof define&&define.amd&&define(function(){return c})})(window,document);
Mousetrap.bind("enter", function () {
$("#story-caption #endWeekButton a.macro-link").trigger("click");
});
Mousetrap.bind("space", function () {
$("#story-caption #nextButton a.macro-link").trigger("click");
});
Mousetrap.bind("c", function () {
$("#story-caption #manageArcology a.macro-link").trigger("click");
});
Mousetrap.bind("p", function () {
$("#story-caption #managePenthouse a.macro-link").trigger("click");
});
Mousetrap.bind("left", function () {
$("#prevSlave a.macro-link").trigger("click");
$("#prevRule a.macro-link").trigger("click");
});
Mousetrap.bind("q", function () {
$("#prevSlave a.macro-link").trigger("click");
$("#prevRule a.macro-link").trigger("click");
});
Mousetrap.bind("shift+left", function () {
$("#firstRule a.macro-link").trigger("click");
});
Mousetrap.bind("shift+q", function () {
$("#firstRule a.macro-link").trigger("click");
});
Mousetrap.bind("right", function () {
$("#nextSlave a.macro-link").trigger("click");
$("#nextRule a.macro-link").trigger("click");
});
Mousetrap.bind("shift+right", function () {
$("#lastRule a.macro-link").trigger("click");
});
Mousetrap.bind("e", function () {
$("#nextSlave a.macro-link").trigger("click");
$("#nextRule a.macro-link").trigger("click");
});
Mousetrap.bind("shift+e", function () {
$("#lastRule a.macro-link").trigger("click");
});
Mousetrap.bind("f", function () {
$("#walkpast a.macro-link").trigger("click");
});
Mousetrap.bind("h", function () {
$("#manageHG a.macro-link").trigger("click");
});
Mousetrap.bind("s", function () {
$("#buySlaves a.macro-link").trigger("click");
});
Mousetrap.bind("a", function () {
$("#managePA a.macro-link").trigger("click");
});
Mousetrap.bind("b", function () {
$("#manageBG a.macro-link").trigger("click");
});
Mousetrap.bind("r", function () {
$("#manageRecruiter a.macro-link").trigger("click");
});
Mousetrap.bind("o", function () {
$("#story-caption #optionsButton a.macro-link").trigger("click");
});
Mousetrap.bind("y", function () {
$("#story-caption #policyButton a.macro-link").trigger("click");
});
Mousetrap.bind("f", function () {
$("#story-caption #FSButton a.macro-link").trigger("click");
});
Mousetrap.bind("l", function () {
$("#story-caption #LanguageButton a.macro-link").trigger("click");
});
Mousetrap.bind("t", function () {
$("#story-caption #PAOButton a.macro-link").trigger("click");
});
Mousetrap.bind("u", function () {
$("#story-caption #URButton a.macro-link").trigger("click");
});
Mousetrap.bind("w", function () {
$("#story-caption #WARButton a.macro-link").trigger("click");
});
/**
* BoobGenerator namespace.
*/
if (typeof BoobGenerator == "undefined") {
var BoobGenerator = {
rollBreast: function (modif) {
var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900];
var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000];
var randomRoll = Math.floor(Math.random() * 1000000) + 1
var actualSize = 0
while (randomRoll > volume_dist[actualSize]) {
actualSize = actualSize + 1
}
var minorSizeAdjustment = 0
if (Math.random()<.5) {
minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50
}
var volResult = volume[actualSize] + minorSizeAdjustment + modif
if (volResult < 0) {volResult = 0}
return volResult
}
};
// Raise namespace scope to Global.
window.BoobGenerator = BoobGenerator;
};
/**
* Slave checker namespace.
*/
if (typeof SlaveStatsChecker == "undefined") {
var SlaveStatsChecker = {
checkForLisp: function (slave) {
/* Begin mod section: toggle whether slaves lisp. */
if (SugarCube.State.variables.disableLisping == 1) {
return false;
}
/* End mod section: toggle whether slaves lisp. */
return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2))
}
};
// Raise namespace scope to Global.
window.SlaveStatsChecker = SlaveStatsChecker;
};
if (typeof FertilityAge == "undefined") {
var FertilityAge = {
setAge: function (age) {
age = Number(age)
if (age != age) {
return 13;
} else {
return age
}
}
};
// Raise namespace scope to Global.
window.FertilityAge = FertilityAge;
};
window.canGetPregnant = function(slave) {
if (!slave) {
return null;
} else if (slave.pubertyXX == 0){
return false;
} else if (slave.physicalAge >= 47) {
return false;
} else if (slave.inflation != 0) {
return false;
} else if (slave.bellyImplant != 0) {
return false;
} else if (slave.preg != 0) {
return false;
} else if ((slave.mpreg == 1) && (canDoAnal(slave) == true)) {
return true;
} else if (slave.ovaries != 1) {
return false;
} else if (canDoVaginal(slave) == false) {
return false;
} else {
return true;
}
};
window.isFertile = function(slave) {
if (!slave) {
return null;
} else if (slave.pubertyXX == 0) {
return false;
} else if (slave.physicalAge >= 47) {
return false;
} else if (slave.inflation != 0) {
return false;
} else if (slave.bellyImplant != 0) {
return false;
} else if (slave.preg > 0) {
return false;
} else if (slave.preg < -1) {
return false;
} else if (slave.mpreg == 1) {
return true;
} else if (slave.ovaries != 1) {
return false;
} else {
return true;
}
};
window.canBreed = function(slave1, slave2) {
if (slave1.eggType == slave2.ballType) {
return true;
} else {
return false;
}
};
//hyperpreg size 2
window.hyperBellyTwo = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 30 && slave.pregType >= 20) {
return true;
} else if (slave.bellyImplant >= 32000) {
return true;
} else {
return false;
}
};
window.hyperPregBellyTwo = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 30 && slave.pregType >= 20) {
return true;
} else {
return false;
}
};
//hyperpreg size 1
window.hyperBellyOne = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 20 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 30 && slave.pregType >= 10) {
return true;
} else if (slave.bellyImplant >= 16000) {
return true;
} else {
return false;
}
};
window.hyperPregBellyOne = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 20 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 30 && slave.pregType >= 10) {
return true;
} else {
return false;
}
};
//full term belly
window.hugeBelly = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 0 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 10 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 30) {
return true;
} else if (slave.inflation >= 3) {
return true;
} else if (slave.bellyImplant >= 8000) {
return true;
} else {
return false;
}
};
window.hugeBellyPreg = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 0 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 10 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 30) {
return true;
} else {
return false;
}
};
//is the slave's belly big enough to get in the way
window.bigBellyPreg = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 0 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 10 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 20) {
return true;
} else {
return false;
}
};
//is the slave's belly big enough to be noticiable.
window.visibleBellyPreg = function(slave) {
if (!slave) {
return null;
} else if (slave.preg > 0 && slave.pregType >= 20) {
return true;
} else if (slave.preg > 5 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 10) {
return true;
} else {
return false;
}
};
window.bigBelly = function(slave) {
if (!slave) {
return null;
} else if (bigBellyPreg(slave) == true) {
return true;
} else if (slave.inflation > 2) {
return true;
} else if (slave.bellyImplant >= 4000) {
return true;
} else {
return false;
}
};
window.visibleBelly = function(slave) {
if (!slave) {
return null;
} else if (visibleBellyPreg(slave) == true) {
return true;
} else if (slave.inflation > 0) {
return true;
} else if (slave.bellyImplant >= 2000) {
return true;
} else {
return false;
}
};
window.canAchieveErection = function(slave) {
if (!slave) {
return null;
} else if (slave.dick < 7 && slave.dick > 0 && (slave.balls > 0 ? slave.hormones <= 0 : slave.hormones < 0)) {
return true;
} else {
return false;
}
};
window.canPenetrate = function(slave) {
if (!slave) {
return null;
} else if (canAchieveErection(slave) == false) {
return false;
} else if (slave.dickAccessory == "chastity") {
return false;
} else if (slave.dickAccessory == "combined chastity") {
return false;
} else if (slave.dick > 7) {
return false;
}
return true;
};
window.canSee = function(slave) {
if (!slave) {
return null;
} else if (slave.eyes > -2) {
return true;
} else {
return false;
}
};
window.canWalk = function(slave) {
if (!slave) {
return null;
} else if (slave.amp == 1) {
return false;
} else if (tooBigBreasts(slave)) {
return false;
} else if (tooBigDick(slave)) {
return false;
} else if (tooBigBalls(slave)) {
return false;
} else if (tooBigButt(slave)) {
return false;
} else if (tooBigBelly(slave)) {
return false;
} else if (slave.heels == 0) {
return true;
} else if (slave.shoes == "heels") {
return true;
} else if (slave.shoes == "extreme heels") {
return true;
} else if (slave.shoes == "boots") {
return true;
} else {
return false;
}
};
window.canTalk = function(slave) {
if (!slave) {
return null;
} else if (slave.accent > 2) {
return false;
} else if (slave.voice == 0) {
return false;
} else if (slave.lips > 95) {
return false;
} else {
return true;
}
};
window.canDoAnal = function(slave) {
if (!slave) {
return null;
} else if (slave.vaginalAccessory == "anal chastity") {
return false;
} else if (slave.dickAccessory == "anal chastity") {
return false;
} else if (slave.vaginalAccessory == "combined chastity") {
return false;
} else if (slave.dickAccessory == "combined chastity") {
return false;
}
return true;
};
window.canDoVaginal = function(slave) {
if (!slave) {
return null;
} else if (slave.vagina < 0) {
return false;
} else if (slave.vaginalAccessory == "chastity belt") {
return false;
} else if (slave.vaginalAccessory == "combined chastity") {
return false;
}
return true;
};
window.tooBigBreasts = function(slave){
if (!slave) {
return null;
} else if (slave.boobs > 9000+(slave.muscles*100) && slave.physicalAge >= 18) {
return true;
} else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) {
return true;
} else if (slave.boobs > 7000+(slave.muscles*20) && slave.physicalAge <= 12) {
return true;
} else if (slave.boobs > 9000+(slave.muscles*50) && slave.physicalAge < 18) {
return true;
} else {
return false;
}
};
window.tooBigBelly = function(slave){
if (!slave) {
return null;
} else if (slave.preg > 20 && slave.physicalAge >= 18 && slave.pregType >= 20 && slave.height < 150) {
return true;
} else if (slave.preg > 30 && slave.physicalAge >= 18 && slave.pregType >= 20 && (!(slave.height >= 185) || !(slave.muscles > 30))) {
return true;
} else if (slave.preg > 20 && slave.physicalAge <= 3 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 20 && slave.physicalAge <= 12 && slave.pregType >= 20) {
return true;
} else if (slave.bellyImplant > 31000+(slave.muscles*100) && slave.physicalAge >= 18) {
return true;
} else if (slave.bellyImplant > 31000+(slave.muscles*80) && slave.physicalAge >= 13) {
return true;
} else if (slave.bellyImplant > 12000+(slave.muscles*20) && slave.physicalAge <= 3) {
return true;
} else if (slave.bellyImplant > 16000+(slave.muscles*50) && slave.physicalAge <= 12) {
return true;
} else {
return false;
}
};
window.tooBigBalls = function(slave){
if (!slave) {
return null;
} else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) {
return true;
} else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) {
return true;
} else if (slave.balls >= 90+(slave.muscles*.7)) {
return true;
} else {
return false;
}
};
window.tooBigDick = function(slave){
if (!slave) {
return null;
} else if (slave.dick >= 15+(slave.muscles*.1) && slave.physicalAge <= 3) {
return true;
} else if (slave.dick >= 30+(slave.muscles*.3) && slave.physicalAge <= 12) {
return true;
} else if (slave.dick >= 68+(slave.muscles*.4)) {
return true;
} else {
return false;
}
};
window.tooBigButt = function(slave){
if (!slave) {
return null;
} else if (slave.butt > 10 && slave.physicalAge <= 3) {
return true;
} else if (slave.butt > 14 && slave.physicalAge <= 12) {
return true;
} else {
return false;
}
};
/*
window.sameTParent = function(slave1, slave2) {
if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) {
return true; //testtest catches the case if a mother is a father or a father a mother
} else {
return false;
}
};
*/
// testtest catches the case if a mother is a father or a father a mother
window.sameTParent = function(slave1, slave2) {
if (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) {
return 2;
} else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) {
return 3;
} else {
return 0;
}
};
window.sameDad = function(slave1, slave2){
if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) {
return true;
} else {
return false;
}
};
window.sameMom = function(slave1, slave2){
if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) {
return true;
} else {
return false;
}
};
window.areTwins = function(slave1, slave2) {
if (sameDad(slave1, slave2) == false) {
return false;
} else if (sameMom(slave1, slave2) == false) {
return false;
} else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return true;
} else {
return false;
}
};
/*
//3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related
window.areSisters = function(c1, c2) {
if(c1.ID == c2.ID) {
return 0;
}
var sib = 4;
if(sameMom(c1, c2)) {
sib -= 1;
}
if(sameDad(c1, c2)) {
sib -=1;
}
if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) {
sib -= 1;
}
if(sib == 4) {
return 0
} else {
return sib;
}
}
*/
window.areSisters = function(slave1, slave2) {
if (slave1.ID == slave2.ID) {
return 0; //you are not your own sister
} else if ((slave1.father != 0 && slave1.father != -2) || (slave1.mother != 0 && slave1.mother != -2)) {
if (sameDad(slave1, slave2) == false && sameMom(slave1, slave2) == true) {
return 3; //half sisters
} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == false) {
return 3; //half sisters
} else if (sameTParent(slave1, slave2) == 3) {
return 3; //half sisters
} else if (sameTParent(slave1, slave2) == 2) {
return 2; //sisters
} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == true) {
if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return 1; //twins
} else {
return 2; //sisters
}
} else {
return 0; //not related
}
} else {
return 0; //not related
}
};
window.totalRelatives = function(slave) {
var relatives = 0;
if (slave.mother > 0) {
relatives += 1
}
if (slave.father > 0) {
relatives += 1
}
if (slave.daughters > 0) {
relatives += slave.daughters
}
if (slave.sisters > 0) {
relatives += slave.sisters
}
return relatives
};
window.mutualChildren = function(slave1, slave2, slaves) {
return slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length;
}
if (typeof DairyRestraintsSetting == "undefined") {
var DairyRestraintsSetting = {
setSetting: function (setting) {
setting = Number(setting)
return setting
}
};
// Raise namespace scope to Global.
window.DairyRestraintsSetting = DairyRestraintsSetting;
};
window.isSlaveAvailable = function(slave) {
if (!slave) {
return null;
} else if (slave.assignment == "be your agent") {
return false;
} else if (slave.assignment == "live with your agent") {
return false;
} else if (slave.assignment == "work in the dairy" && DairyRestraintsSetting >= 2) {
return false;
} else {
return true;
}
};
window.relationTargetWord = function(slave) {
if (!slave) {
return null;
} else if (slave.relation == "daughter") {
return "mother";
} else if (slave.relation == "mother") {
return "daughter";
}
return slave.relation;
};
window.ruleApplied = function(slave, ID) {
if (!slave) {
return null;
}else if (!slave.currentRules) {
return null;
} else {
for(var d=0; d < slave.currentRules.length; ++d){
if(slave.currentRules[d] == ID){
return true;
}
}return false;
}
};
window.ruleAssignment = function(applyAssignment, assignment) {
if (!applyAssignment) {
return true;
}
for(var d=0; d < applyAssignment.length; ++d){
if(applyAssignment[d] == assignment){
return true;
}
}return false;
};
window.ruleFacility = function(applyFacility, facility) {
for(var d=0; d < applyFacility.length; ++d){
if(applyFacility[d] == facility){
return true;
}
}return false;
};
window.ruleExcludeSlaveFacility = function(rule, slave) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.excludeFacility) {
return false;
} else {
for(var d=0; d < rule.excludeFacility.length; ++d){
if(rule.excludeFacility[d] == "hgsuite"){
if(slave.assignment == "live with your Head Girl" ){
return true;
}
else if(slave.assignment == "be your Head Girl"){
return true;
}
}
else if(rule.excludeFacility[d] == "arcade"){
if (slave.assignment == "be confined in the arcade" ){
return true;
}
}
else if(rule.excludeFacility[d] == "mastersuite"){
if(slave.assignment == "serve in the master suite" ){
return true;
}
else if(slave.assignment == "be your Concubine"){
return true;
}
}
else if(rule.excludeFacility[d] == "clinic"){
if(slave.assignment == "get treatment in the clinic" ){
return true;
}
else if(slave.assignment == "be the Nurse"){
return true;
}
}
else if(rule.excludeFacility[d] == "spa"){
if(slave.assignment == "rest in the spa" ){
return true;
}
else if(slave.assignment == "be the Attendant"){
return true;
}
}
else if(rule.excludeFacility[d] == "brothel"){
if(slave.assignment == "work in the brothel" ){
return true;
}
else if(slave.assignment == "be the Madam"){
return true;
}
}
else if(rule.excludeFacility[d] == "club"){
if(slave.assignment == "serve in the club" ){
return true;
}
else if(slave.assignment == "be the DJ"){
return true;
}
}
else if(rule.excludeFacility[d] == "dairy"){
if (slave.assignment == "work in the dairy"){
return true;
}
else if(slave.assignment == "be the Milkmaid"){
return true;
}
}
else if(rule.excludeFacility[d] == "servantsquarters"){
if(slave.assignment == "work as a servant"){
return true;
}
else if(slave.assignment == "be the Stewardess"){
return true;
}
}
else if(rule.excludeFacility[d] == "schoolroom"){
if(slave.assignment == "learn in the schoolroom" ){
return true;
}
else if(slave.assignment == "be the Schoolteacher"){
return true;
}
}
else if(rule.excludeFacility[d] == "cellblock"){
if(slave.assignment == "be confined in the cellblock" ){
return true;
}
else if(slave.assignment == "be the Wardeness"){
return true;
}
}
}return false;
}
};
window.ruleAppliedToSlaveFacility = function(rule, slave) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.facility) {
return true;
} else {
for(var d = 0; d < rule.facility.length; ++d){
if(rule.facility[d] == "hgsuite"){
if(slave.assignment == "live with your Head Girl" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be your Head Girl")){
return true;
}
}
else if(rule.facility[d] == "arcade"){
if(slave.assignment == "be confined in the arcade" ){
return true;
}
}
else if(rule.facility[d] == "mastersuite"){
if(slave.assignment == "serve in the master suite" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be your Concubine")){
return true;
}
}
else if(rule.facility[d] == "clinic"){
if(slave.assignment == "get treatment in the clinic" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Nurse")){
return true;
}
}
else if(rule.facility[d] == "spa"){
if(slave.assignment == "rest in the spa" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Attendant")){
return true;
}
}
else if(rule.facility[d] == "brothel"){
if(slave.assignment == "work in the brothel" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Madam")){
return true;
}
}
else if(rule.facility[d] == "club"){
if(slave.assignment == "serve in the club" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the DJ")){
return true;
}
}
else if(rule.facility[d] == "dairy"){
if (slave.assignment == "work in the dairy"){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Milkmaid")){
return true;
}
}
else if(rule.facility[d] == "servantsquarters"){
if(slave.assignment == "work as a servant" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Stewardess")){
return true;
}
}
else if(rule.facility[d] == "schoolroom"){
if(slave.assignment == "learn in the schoolroom" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Schoolteacher")){
return true;
}
}
else if(rule.facility[d] == "cellblock"){
if(slave.assignment == "be confined in the cellblock" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Wardeness")){
return true;
}
}
}return false;
}
};
window.ruleSlaveSelected = function(slave, rule) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.selectedSlaves) {
return false;
} else {
for(var d=0; d < rule.selectedSlaves.length; ++d){
if(slave.ID == rule.selectedSlaves[d]){
return true;
}
}return false;
}
};
window.ruleSlaveExcluded = function(slave, rule) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.excludedSlaves) {
return false;
} else {
for(var d=0; d < rule.excludedSlaves.length; ++d){
if(slave.ID == rule.excludedSlaves[d]){
return true;
}
}return false;
}
};
window.hasSurgeryRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0; --d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].autoSurgery > 0){
return true;
}
}
}
}return false;
}
};
window.lastPregRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].preg == -1){
return rules[d];
}
}
}
}return null;
}
};
window.hasHColorRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hColor != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.hasHStyleRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.hasEyeColorRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.lastEyeWearRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].eyewear != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEyeColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].eyeColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastMakeupRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].makeup != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNailsRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nails != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHLengthRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hLength != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastPubicHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].pubicHColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastPubicHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].pubicHStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastUnderArmHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].underArmHColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastUnderArmHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].underArmHStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNipplesPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nipplesPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAreolaePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].areolaePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitSettingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitSetting != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitSettingXYRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitSettingXY != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitSettingXXRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitSettingXX != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitSettingEnergyRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitSettingEnergy != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastVaginaPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].vaginaPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastDickPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].dickPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAnusPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].anusPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipsPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].lipsPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastTonguePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].tonguePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEarPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].earPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEyebrowPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].earPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNosePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nosePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNavelPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].navelPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastCorsetPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].corsetPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastBoobsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].boobsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastButtTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].buttTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastVaginaTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].vaginaTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastDickTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].dickTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAnusTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].anusTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].lipsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastShouldersTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].shouldersTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastArmsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].armsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLegsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].legsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastStampTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].stampTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLactationSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.lactation != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.lips != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastBoobSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.boobs != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastButtSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.butt != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.checkThresholds = function(number, rule) {
if (!rule) {
return null;
} else {
if ((rule.thresholdUpper != "none") && (rule.thresholdLower != "none")){
if (!rule.eqLower && !rule.eqUpper){
if((number < rule.thresholdUpper) && (number > rule.thresholdLower)){
return true;
}
}
else if (rule.eqLower && !rule.eqUpper){
if((number < rule.thresholdUpper) && (number >= rule.thresholdLower)){
return true;
}
}
else if (!rule.eqLower && rule.eqUpper){
if((number <= rule.thresholdUpper) && (number > rule.thresholdLower)){
return true;
}
}
else {
if((number <= rule.thresholdUpper) && (number >= rule.thresholdLower)){
return true;
}
}
}
else if (rule.thresholdUpper != "none"){
if (!rule.eqUpper) {
if(number < rule.thresholdUpper){
return true;
}
}
else{
if(number <= rule.thresholdUpper){
return true;
}
}
}
else if (rule.thresholdLower != "none"){
if (!rule.eqLower) {
if(number > rule.thresholdLower){
return true;
}
}
else{
if(number >= rule.thresholdLower){
return true;
}
}
}return false;
}
};
window.removeFromArray = function(arr, val) {
for (var i = 0; i < arr.length; i++)
if (val == arr[i])
return arr.splice(i,1);
return null;
};
window.milkAmount = function(slave) {
var milk;
var calcs;
if (!slave) {
return null;
} else {
calcs = slave.boobs-slave.boobsImplant
if (calcs > 20000) {
milk = (118+((calcs-20000)/400))
} else if (calcs > 10000) {
milk = (78+((calcs-10000)/300))
} else if (calcs > 5000) {
milk = (53+((calcs-5000)/200))
} else if (calcs > 2000) {
milk = (29+((calcs-2000)/125))
} else if (calcs > 800) {
milk = (16+((calcs-800)/80))
} else {
milk = (8+((calcs-400)/50))
}
if (slave.lactation == 2) {
milk *= 1.2
}
milk += (milk*((slave.devotion-50)/200))
if (slave.boobsImplant > 200) {
milk *= 0.9
}
calcs = slave.hormones
if (slave.balls != 0 && calcs > -2) {
calcs -= 1
} else if (slave.ovaries != 1 && calcs < 2) {
calcs += 1
}
milk *= (1+(calcs*0.1))
milk *= (1+(slave.preg/100))
milk *= (1+(slave.health/50))
milk *= (1+(slave.weight/500))
milk *= (1+(slave.lactationAdaptation/500))
milk = Math.trunc(milk)
milk = Math.clamp(milk,1,1000000000000000000)
return milk
}
};
window.cumAmount = function(slave) {
var cum = 0;
var calcs = 0;
if (!slave) {
return null;
} else {
if (slave.drugs == "testicle enhancement") {
cum = ((slave.balls*3.5)+1)
} else if (slave.drugs == "hyper testicle enhancement") {
cum = ((slave.balls*5)+1)
} else {
cum = ((slave.balls*2.5)+1)
}
if (slave.prostateImplant == 1) {
cum *= 1.2
}
if (slave.diet == "cum production") {
cum *= 1.2
}
calcs = slave.hormones
cum *= (1-(calcs*0.1))
if (slave.scrotum == 0) {
cum *= 0.8
}
if (slave.devotion > 50) {
cum += (cum*(slave.devotion/100))
} else if (slave.devotion < -50) {
cum += (cum*(slave.devotion/100))
}
if (slave.health > 50) {
cum += (cum*(slave.health/50))
} else if (slave.health < -50) {
cum += (cum*(slave.health/50))
}
if (slave.prostate == 0) {
cum *= 0.2 // being generous here
}
cum = Math.trunc(cum)
cum = Math.clamp(cum,1,1000000000000000000)
return cum
}
};
window.randomRelatedSlave = function(slave, filterFunction) {
if(!slave || !SugarCube) { return undefined; }
if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; }
return SugarCube.State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
}
window.randomRelatedAvailableSlave = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); });
}
window.randomSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); });
}
window.randomTwinSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; });
}
window.randomAvailableSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); });
}
window.randomAvailableTwinSister = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; });
}
window.randomDaughter = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; });
}
window.randomAvailableDaughter = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); });
}
window.randomParent = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; });
}
window.randomAvailableParent = function(slave) {
return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); });
}
window.totalPlayerRelatives = function(pc) {
var relatives = 0;
if (pc.mother > 0) {
relatives += 1
}
if (pc.father > 0) {
relatives += 1
}
if (pc.daughters > 0) {
relatives += pc.daughters
}
if (pc.sisters > 0) {
relatives += pc.sisters
}
return relatives
};
window.ngUpdateGenePool = function(genePool) {
var transferredSlaveIds = (SugarCube.State.variables.slaves || [])
.filter(function(s) { return s.ID >= 1200000; })
.map(function(s) { return s.ID - 1200000; });
return (genePool || [])
.filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; })
.map(function(s) {
var result = jQuery.extend(true, {}, s);
result.ID += 1200000;
return result;
});
}
window.toJson = function(obj) {
var jsontext = JSON.stringify(obj);
jsontext = jsontext.replace(/^{/,"");
jsontext = jsontext.replace(/}$/,"");
return jsontext;
};
|
teruterubouzu/fc
|
src/js/storyJS.tw
|
tw
|
bsd-3-clause
| 57,254 |
:: textboxJS [script]
/* Nicked off greyelf, works for <<replace>> textboxes */
window.setReplaceTextboxMaxLength = function (storyVarName, maxLength) {
var textboxId = '#textbox-' + Util.slugify(storyVarName);
$(textboxId)
.attr('maxlength', maxLength)
.css({
'min-width' : 'initial',
width : maxLength + 'em',
padding : '3px 2px'
});
};
/* Nicked off TheMadExile, works for non-<<replace>> textboxes */
window.setTextboxMaxLength = function (storyVarName, maxLength) {
var textboxId = '#textbox-' + Util.slugify(storyVarName);
postdisplay[textboxId + '-maxlength'] = function (taskName) {
delete postdisplay[taskName];
$(textboxId)
.attr('maxlength', maxLength)
.css({
'min-width' : 'initial',
width : maxLength + 'em',
padding : '3px 2px'
});
};
};
|
teruterubouzu/fc
|
src/js/textboxJS.tw
|
tw
|
bsd-3-clause
| 819 |
:: UtilJS [script]
if(!Array.prototype.findIndex) {
Array.prototype.findIndex = function(predicate) {
if (this == null) {
throw new TypeError('Array.prototype.find called on null or undefined');
}
if (typeof predicate !== 'function') {
throw new TypeError('predicate must be a function');
}
var list = Object(this);
var length = list.length >>> 0;
var thisArg = arguments[1];
var value;
for (var i = 0; i < length; i++) {
value = list[i];
if (predicate.call(thisArg, value, i, list)) {
return i;
}
}
return -1;
};
};
/*
A categorizer is used to "slice" a value range into distinct categories in an efficient manner.
--- Example ---
Original SugarCube code
<<if _Slave.muscles > 95>>
Musc++
<<elseif _Slave.muscles > 30>>
Musc+
<<elseif _Slave.muscles > 5>>
Toned
<<elseif _Slave.muscles > -6>>
<<elseif _Slave.muscles > -31>>
@@.red;weak@@
<<elseif _Slave.muscles > -96>>
@@.red;weak+@@
<<else>>
@@.red;weak++@@
<</if>>
As a categorizer
<<if ndef $cats>><<set $cats = {}>><</if>>
<<if ndef $cats.muscleCat>>
<!-- This only gets set once, skipping much of the code evaluation, and can be set outside of the code in an "init" passage for further optimization -->
<<set $cats.muscleCat = new Categorizer([96, 'Musc++'], [31, 'Musc+'], [6, 'Toned'], [-5, ''], [-30, '@@.red;weak@@'], [-95, '@@.red;weak+@@'], [-Infinity, '@@.red;weak++@@'])>>
<</if>>
<<print $cats.muscleCat.cat(_Slave.muscles)>>
*/
window.Categorizer = function() {
this.cats = Array.prototype.slice.call(arguments)
.filter(function(e, i, a) {
return e instanceof Array && e.length == 2 && typeof e[0] === 'number' && !isNaN(e[0])
&& a.findIndex(function(val) { return e[0] === val[0]; }) === i; /* uniqueness test */ })
.sort(function(a, b) { return b[0] - a[0]; /* reverse sort */ });
};
window.Categorizer.prototype.cat = function(val, def) {
if(typeof val !== 'number' || isNaN(val)) {
return def;
}
var result = this.cats.find(function(e) { return val >= e[0]; });
return result ? result[1] : def;
};
|
teruterubouzu/fc
|
src/js/utilJS.tw
|
tw
|
bsd-3-clause
| 2,044 |
:: Abort
<<set $nextButton = "Back">>\
<<set $nextLink = "Slave Interact">>\
<<nobr>>
The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is
<<if $activeSlave.fetish == "pregnancy">>
@@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.devotion < -50>>
@@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 25>>
<<elseif $activeSlave.devotion < -20>>
@@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 10>>
<<elseif $activeSlave.devotion <= 20>>
@@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 50>>
dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<else>>
@@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now.
<<set $activeSlave.devotion += 4>>
<</if>>
<<set _currentRule to lastPregRule($activeSlave,$defaultRules)>>
<<if ($activeSlave.assignmentVisible == 1) && (_currentRule != null)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>>
<<if $activeSlave.reservedChildren > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<</if>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregSource = 0>>
<</nobr>>
|
teruterubouzu/fc
|
src/npc/abort.tw
|
tw
|
bsd-3-clause
| 2,250 |
:: Acquisition [nobr]
<<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>>
<<if $freshPC == 1>>
<<if $PC.vagina == 1>>
<<set $PC.births = 0>>
<<if $PC.career == "servant">>
<<if $PC.actualAge >= 50 >>
<<set $PC.births = 9>>
<<set $PC.birthMaster = 9>>
<<elseif $PC.actualAge >= 35>>
<<set $PC.births = 6>>
<<set $PC.birthMaster = 6>>
<<else>>
<<set $PC.births = 3>>
<<set $PC.birthMaster = 3>>
<</if>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master." ||$slaves[$i].origin == "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">>
<<set $PC.births += 1>>
<<set $PC.birthMaster += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "escort">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child." || $slaves[$i].origin == "A client payed you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">>
<<set $PC.births += 1>>
<<set $PC.birthClient += 1>>
<</if>>
<</for>>
<<else>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].mother == -1>>
<<set $PC.births += 1>>
<<set $PC.birthOther += 1>>
<</if>>
<</for>>
<</if>>
<<if $PC.preg > 0>>
<<if $PC.career == "servant">>
<<set $PC.pregSource = -3>>
<<elseif $PC.career == "escort">>
<<set $PC.pregSource = -2>>
<</if>>
<</if>>
<<else>> /*testtest*/
<<set $PC.pregSource = 0>>
<<set $PC.mother = 0>>
<<set $PC.mother = 0>>
<<set $PC.sisters = 0>>
<<set $PC.daughters = 0>>
/*Reserved for player-family setting, unsetting, etc. */
<</if>>
<</if>> /*closes ng*/
You've done it.
<br><br>
You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece.
<br><br>
//Congratulations. I am a personal assistant program, and it is my pleasure to assist you, $PCName, the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive.
<br><br>
The previous owner seems to have left in something of a hurry.
<<if $cheatMode == 1>>
Since you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves.
<<elseif $saveImported == 1>>
Since it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away.
<<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>>
<<switch $targetArcology.type>>
<<case "Supremacist">>
They kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here.
<<case "Subjugationist">>
They made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here.
<<case "GenderRadicalist">>
They were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them.
<<case "GenderFundamentalist">>
They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred.
<<case "Paternalist">>
Their slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex.
<<case "Degradationist">>
Their personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here.
<<case "AssetExpansionist">>
They kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here.
<<case "SlimnessEnthusiast">>
They kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner.
<<case "TransformationFetishist">>
They were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution.
<<case "BodyPurist">>
Their slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here.
<<case "MaturityPreferentialist">>
They preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it.
<<case "YouthPreferentialist">>
They treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience.
<<case "Pastoralist">>
Their herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here.
<<case "PhysicalIdealist">>
Their slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here.
<<case "ChattelReligionist">>
They were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here.
<<case "RomanRevivalist">>
The only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner.
<<case "EgyptianRevivalist">>
They kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn.
<<case "EdoRevivalist">>
They put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here.
<<case "ArabianRevivalist">>
They trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained.
<<case "ChineseRevivalist">>
The only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior.
<<case "Eugenics">>
The only one of their slaves left is an absolute beauty of a girl. She is too smart for her own good and will likely not trust you.
<<case "Repopulationist">>
They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept heavily pregnant, and are used to being used whilst so.
<<default>>
ERROR: bad arcology type
<</switch>>
<<else>>
They could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied.
<</if>>
<<set $heroSlaves = $heroSlaves.shuffle()>>
<<set _valueGiven = 0>>
<<if $ageMode == 1>>
<<include [[Aging Test]]>>
<<elseif $cheatMode == 1>>
<<include [[Cheatmode Database]]>>
<<elseif $saveImported == 1>>
<<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>>
<<for $j = 0; $j < 5; $j++>>
<<if _valueOwed - _valueGiven <= 5000>><<break>><</if>>
<<switch $targetArcology.type>>
<<case "Supremacist">>
<<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "please you">>
<<case "Subjugationist">>
<<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">><<set $fixedRace = 0>>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.whoreSkill = random(15,35)>>
<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "whore">>
<<case "GenderRadicalist">>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XY Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>>
<<set $activeSlave.face = random(0,55)>>
<<set $activeSlave.boobs += 100*random(2,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>>
<<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>>
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "whore">>
<<case "GenderFundamentalist">>
<<set $activeSlaveOneTimeMinAge = $fertilityAge>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XX Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.preg = random(1,35), $activeSlave.lactation = 1>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "work as a servant">>
<<case "Paternalist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "work as a servant">>
<<case "Degradationist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>>
<<set $activeSlave.fuckdoll = 100>>
<<set $activeSlave.career = "a Fuckdoll">>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.boobs += 100*random(10,20)>>
<<set $activeSlave.butt += random(2,3)>>
<<set $activeSlave.lips = random(2,4)>>
<<set $activeSlave.weight = random(-15,15)>>
<<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>>
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.clothes = "a Fuckdoll suit">>
<<set $activeSlave.assignment = "please you">>
<<case "AssetExpansionist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>
<<set $activeSlave.chem = 50>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.boobs += 100*random(10,20)>>
<<set $activeSlave.butt += random(2,3)>>
<<set $activeSlave.lips += random(0,1)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>>
<<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>>
<<set $activeSlave.weight = random(15,90)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "please you">>
<<case "SlimnessEnthusiast">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.boobs = 100*random(1,4)>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.weight = random(-25,-15)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "please you">>
<<case "TransformationFetishist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>>
<<set $activeSlave.faceImplant = random(1,2)>>
<<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant*20,-100,100)>>
<<set $activeSlave.boobsImplant = 200*random(4,8)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(2,4)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.lipsImplant = random(1,2)>>
<<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>>
<<set $activeSlave.weight = random(-25,-15)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">>
<<set $activeSlave.assignment = "whore">>
<<case "BodyPurist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.weight = random(-5,5)>>
<<set $activeSlave.muscle = random(10,25)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "work as a servant">>
<<case "MaturityPreferentialist">>
<<set $activeSlaveOneTimeMinAge = 36>>
<<set $activeSlaveOneTimeMaxAge = 39>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.boobs += 100*random(1,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.weight = random(-5,90)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<SoftenBehavioralFlaw $activeSlave>>
<<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "work as a servant">>
<<case "YouthPreferentialist">>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.boobs = 100*random(1,4)>>
<<set $activeSlave.butt = random(1,3)>>
<<set $activeSlave.weight = random(-25,25)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "work as a servant">>
<<case "Pastoralist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>>
<<set $activeSlave.boobs += 100*random(10,20)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>>
<<set $activeSlave.lactation = 2>>
<<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "get milked">>
<<case "PhysicalIdealist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>>
<<set $activeSlave.muscles = random(50,100)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.whoreSkill = random(15,35)>>
<<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">>
<<set $activeSlave.assignment = "whore">>
<<case "ChattelReligionist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.whoreSkill = random(10,20)>>
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">>
<<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "whore">>
<<case "RomanRevivalist">>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>>
<<set $activeSlave.face = random(0,55)>>
<<set $activeSlave.muscles = random(25,50)>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>>
<<case "EgyptianRevivalist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "please you">>
<<case "EdoRevivalist">>
<<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>>
<<set $activeSlave.nationality = "Japanese">>
<<NationalityToName $activeSlave>>
<<set $activeSlave.accent = 0>>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "serve the public">>
<<case "ArabianRevivalist">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.intelligence = random(0,2), $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "take classes">>
<<case "ChineseRevivalist">>
<<set $activeSlaveOneTimeMinAge = 36>>
<<set $activeSlaveOneTimeMaxAge = 38>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>>
<<set $activeSlave.nationality = "Chinese">>
<<NationalityToName $activeSlave>>
<<NationalityToAccent $activeSlave>>
<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>
<<set $activeSlave.face = random(0,55)>>
<<set $activeSlave.accent = 0>>
<<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = 100>>
<</if>>
<<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>>
<<SoftenBehavioralFlaw $activeSlave>>
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>
<<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>>
<<case "Eugenics">>
<<include "Generate New Slave">>
<<set $activeSlave.devotion = -100, $activeSlave.trust = -100, $activeSlave.health = random(80,90)>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.oralSkill = random(35,75), $activeSlave.analSkill = random(35,75)>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<set $activeSlave.vaginalSkill = random(35,75)>>
<</if>>
<<set $activeSlave.entertainSkill = random(15,35)>>
<<set $activeSlave.whoreSkill = 0>>
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.clothes = "a ball gown", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "rest">>
<<case "Repopulationist">>
<<set $activeSlaveOneTimeMinAge = $fertilityAge+3>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>>
<<set $activeSlave.face = random(15,100)>>
<<set $activeSlave.preg = random(10,35),$activeSlave.pregType = random(3,5), $activeSlave.lactation = 1>>
<<set $activeSlave.birthsTotal = 5>>
<<set $activeSlave.bellySag = 20>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 4>>
<<set $activeSlave.vaginalSkill = random(15,35)>>
<</if>>
<<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.shoes = "flats">>
<<set $activeSlave.assignment = "please you">>
<<default>>
ERROR: bad arcology type
<</switch>>
<<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">>
<<slaveCost $activeSlave>>
<<set _valueGiven += $slaveCost>>
<<AddSlave $activeSlave>>
<</for>>
<<else>>
<<for $j = 0; $j < $heroSlaves.length; $j++>>
<<if _valueOwed - _valueGiven <= 5000>>
<<break>>
<</if>>
<<set $activeSlave = $heroSlaves[$j]>>
<<set $dump = $heroSlaves.pluck($j,$j)>>
<<slaveCost $activeSlave>>
<<if _valueGiven + $slaveCost < _valueOwed*2>>
<<NationalityToAccent $activeSlave>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.oldTrust = $activeSlave.trust>>
<<set _valueGiven += $slaveCost>>
<<AddSlave $activeSlave>>
<<if $activeSlave.fetish == "mindbroken">>
$activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment.
<<elseif $activeSlave.amp == 1>>
$activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure.
<<elseif $activeSlave.devotion < -50>>
$activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters.
<<elseif $activeSlave.devotion < -20>>
$activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters.
<<elseif $activeSlave.devotion <= 20>>
$activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression.
<<elseif $activeSlave.energy > 95>>
$activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you.
<<elseif $activeSlave.fetish == "pregnancy" && $activeSlave.preg > 10>>
$activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy.
<<elseif bigBelly($activeSlave)>>
$activeSlave.slaveName is currently in the dormitory massaging her greatly distended belly.
<<elseif $activeSlave.fetish == "buttslut">>
$activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "cumslut">>
$activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "boobs">>
$activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "pregnancy">>
$activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "humiliation">>
$activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "submissive">>
$activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you.
<<elseif $activeSlave.fetish == "dom">>
$activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out.
<<elseif $activeSlave.fetish == "sadist">>
$activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you.
<<elseif $activeSlave.fetish == "masochist">>
$activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel.
<<else>>
$activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you.
<</if>>
<</if>>
<</for>>
<</if>>
<<if _valueOwed-_valueGiven > 0>>
There are some valuables present, worth ¤<<print _valueOwed-_valueGiven>>.
<<set $cash += _valueOwed-_valueGiven>>
<</if>>
//
/* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */
<<set $averageTrust = 0>>
<<set $averageDevotion = 0>>
<<set _slavesContributing = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $familyTesting == 1>>
<<set $slaves[$i].sisters = 0>>
<<set $slaves[$i].daughters = 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].mother == $slaves[$i].ID || $slaves[$j].father == $slaves[$i].ID>>
<<set $slaves[$i].daughters += 1>>
<</if>>
<<if areSisters($slaves[$j], $slaves[$i]) > 0>>
<<set $slaves[$i].sisters++>>
<</if>>
<</for>>
<</if>>
<<if $slaves[$i].relation != 0>>
<<set $seed = 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].relationTarget == $slaves[$j].ID>>
<<if $slaves[$j].relationTarget == $slaves[$i].ID>>
<<set $seed = 1>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $seed == 0>>
<<set $slaves[$i].relation = 0>>
<<set $slaves[$i].relationTarget = 0>>
<<goto "Acquisition">>
<</if>>
<</if>>
<<set $slaves[$i].oldDevotion = $slaves[$i].devotion>>
<<set $slaves[$i].oldTrust = $slaves[$i].trust>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[$i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>>
<<else>>
<<if $slaves[$i].assignment != "be confined in the cellblock">>
<<if $slaves[$i].assignment != "be confined in the arcade">>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = $averageTrust>>
<<set $enduringDevotion = $averageDevotion>>
<br><br>
<<link "Continue">>
<<set $ui = "main">>
<<set $fixedNationality = 0>>
<<if $terrain == "urban">>
<<set $minimumSlaveCost = 2000>>
<<set $slaveCostFactor = 0.7>>
<<elseif $terrain == "marine">>
<<set $minimumSlaveCost = 2500>>
<<set $slaveCostFactor = 1>>
<<else>>
<<set $minimumSlaveCost = 3000>>
<<set $slaveCostFactor = 1.3>>
<</if>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<<goto "Main">>
<</link>>
|
teruterubouzu/fc
|
src/npc/acquisition.tw
|
tw
|
bsd-3-clause
| 32,393 |
:: Agent Company [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "Main">>
<<set $activeSlave.assignment = "live with your agent">>
<<set $activeSlave.assignmentVisible = 0>>
<<set $activeSlave.sentence = 0>>
<<if $activeSlave.rivalry > 0>>
<<for _i = 0;_i < $slaves.length;_i++>>
<<if $activeSlave.rivalryTarget == $slaves[_i].ID>>
<<set $slaves[_i].rivalry = 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
<</for>>
<<set $activeSlave.rivalry = 0>>
<<set $activeSlave.rivalryTarget = 0>>
<</if>>
<<if $activeSlave.ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $activeSlave.ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $activeSlave.ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<for _i = 0;_i < $slaves.length;_i++>>
<<if $activeSlave.relationshipTarget == $slaves[_i].ID>>
<<set $subSlave = $slaves[_i]>>
<</if>>
<</for>>
<<for _i = 0;_i < $arcologies.length;_i++>>
<<if $subSlave.ID == $arcologies[_i].leaderID>>
<<set $activeArcology = $arcologies[_i]>>
<</if>>
<</for>>
<<SlaveTitle $activeSlave>>
Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly.
<br><br>
Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first.
<<if canTalk($activeSlave) == false>>
Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss.
<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>
"Hi <<if $activeSlave.relationship == 4>>lover<<else>>thweetheart<</if>>," she lisps in a syrupy tone. "Mith me?"
<<else>>
"Hi <<if $activeSlave.relationship == 4>>lover<<else>>sweetheart<</if>>," she says in a syrupy tone. "Miss me?"
<</if>>
<br><br>
$subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal.
<<switch $subSlave.fetish>>
<<case "submissive">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to thleeping in your armth, babe,"
<<else>>
"Looking forward to sleeping in your arms, babe,"
<</if>>
the submissive
<<case "cumslut">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to kith you, babe,"
<<else>>
"Can't wait to kiss you, babe,"
<</if>>
the orally fixated
<<case "humiliation">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to take you right in the middle of the platha, here,"
<<else>>
"Can't wait to take you right in the middle of the plaza, here,"
<</if>>
the exhibitionist
<<case "buttslut">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"I can't wait to fuck you in your hot little butt,"
<<else>>
"I can't wait to fuck you in your hot little ass,"
<</if>>
the anally fixated
<<case "boobs">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to feeling your breathth again,"
<<else>>
"Looking forward to feeling your breasts again,"
<</if>>
the boob-loving
<<case "pregnancy">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to share all the pregnant girlth here with you,"
<<else>>
"Can't wait to share all the pregnant girls here with you,"
<</if>>
the impregnation fetishist
<<case "dom">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to shoving you fathedown, bitch,"
<<else>>
"Looking forward to shoving you facedown, bitch,"
<</if>>
the dominant
<<case "sadist">>
"Looking forward to making you bite the pillow again, bitch," the sadistic
<<case "masochist">>
"Can't wait to feel you hurt me again, babe," the masochistic
<<default>>
"Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving
<</switch>>
leader of an entire arcology says.
|
teruterubouzu/fc
|
src/npc/agent/agentCompany.tw
|
tw
|
bsd-3-clause
| 4,606 |
:: Agent Retrieve [silently]
<<set _SL = $slaves.length, _ID = $activeArcology.leaderID, _LL = $leaders.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == _ID>>
<<if $slaves[_i].relationshipTarget > 0>>
<<for _j = 0; _j < _SL; _j++>>
<<if $slaves[_j].ID == $slaves[_i].relationshipTarget && $slaves[_j].assignment == "live with your agent">>
<<if $slaves[$j].preg > 35>>
<<set $slaves[$j].birthsTotal += $slaves[$j].pregType, set $slaves[$j].preg = 0, set $slaves[$j].pregSource = 0, set $slaves[$j].pregType = 0>>
<</if>>
<<set $slaves[_j].assignment = "rest", $slaves[_j].assignmentVisible = 1, $slaves[_j].sentence = 0>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$i].preg > 35>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType, set $slaves[$i].preg = 0, set $slaves[$i].pregSource = 0, set $slaves[$i].pregType = 0>>
<</if>>
<</if>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1, $slaves[_i].sentence = 0>>
<<break>>
<</if>>
<</for>>
<<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">>
<<for _i = 0;_i < _LL;_i++>>
<<if _ID == $leaders[_i].ID>>
<<set _dump = $leaders.deleteAt(_i)>>
<<break>>
<</if>>
<</for>>
<<goto "Neighbor Interact">>
|
teruterubouzu/fc
|
src/npc/agent/agentRetrieve.tw
|
tw
|
bsd-3-clause
| 1,241 |
:: Agent Select [nobr]
<<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">>
''Appoint an Agent from your devoted slaves:''
<<include "Slave Summary">>
|
teruterubouzu/fc
|
src/npc/agent/agentSelect.tw
|
tw
|
bsd-3-clause
| 210 |
:: Agent Workaround [nobr]
<<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _SL = $slaves.length, _ID = $slaves[$i].ID>>
<<set $slaves[$i].assignment = "be your agent", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0>>
<<if $activeSlave.reservedChildren > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<<set $activeSlave.reservedChildren = 0>>
<</if>>
<<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>>
<<for _i = 0;_i < _SL;_i++>>
<<if _ID == $slaves[_i].relationshipTarget>>
<<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>>
<<break>>
<</if>>
<</for>>
<<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>>
<</if>>
<<if $slaves[$i].rivalry > 0>>
<<for _i = 0;_i < $slaves.length;_i++>>
<<if _ID == $slaves[_i].rivalryTarget>>
<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>>
<<break>>
<</if>>
<</for>>
<<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>
<</if>>
<<set $leaders.push($slaves[$i]), $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">>
<<SlaveTitle $slaves[$i]>>
You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave.
<br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control.
<br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge,
<<switch $slaves[$i].fetish>>
<<case "submissive">>
especially for a sexual submissive like her.
<<case "cumslut">>
and she'll have to find dominant ways to sate her oral appetites.
<<case "humiliation">>
especially for a humiliation addict like her.
<<case "buttslut">>
though she'll probably be able to live her anal life vicariously by buttfucking others.
<<case "boobs">>
but she'll have a practically infinite procession of breasts to judge and fondle.
<<case "pregnancy">>
but the potential for impregnation of hundreds of slaves excites her.
<<case "dom">>
but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her.
<<case "sadist">>
but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her.
<<case "masochist">>
especially for a masochist like her.
<<default>>
though one she's willing to take on.
<</switch>>
It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry.
<br><br>"Thank you,
<<if SlaveStatsChecker.checkForLisp($slaves[$i])>>
<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>," she gasps out. "I'll do my betht."
<<else>>
<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she gasps out. "I'll do my best."
<</if>>
|
teruterubouzu/fc
|
src/npc/agent/agentWorkaround.tw
|
tw
|
bsd-3-clause
| 4,318 |
:: AS Dump [silently]
<<set _SL = $slaves.length, _ID = $activeSlave.ID>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>><<break>><</if>>
<</for>>
<<if _i < _SL>>
<<set $slaves[_i] = $activeSlave>>
<<elseif def $activeSlave.slaveName>>
<<AddSlave $activeSlave>>
<</if>>
<<goto $returnTo>>
|
teruterubouzu/fc
|
src/npc/asDump.tw
|
tw
|
bsd-3-clause
| 305 |
:: custom Slaves Database
<<set _i = 1000000>>
|
teruterubouzu/fc
|
src/npc/databases/customSlavesDatabase.tw
|
tw
|
bsd-3-clause
| 49 |
:: DF Slaves Database
<<set _i = 700000>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">>
Vag implant, vibe nips
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 30, _HS.physicalAge = 30, _HS.visualAge = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">>
vibe nips, muscles
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">>
vibe nips, saliva implant
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 25, _HS.physicalAge = 25, _HS.visualAge = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">>
vibe nips, saliva implant lube
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">>
vibe nips, big pusslips+clit
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -100000, _HS.father = -100000>>
vibe nips, implant link to sister
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -100000, _HS.father = -100000>>
vibe nips, implant link to sister
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">>
vibe nips, stupid, sensitive, no masturb implant
<<set $heroSlaves.push(clone(_HS))>>
<<if $seeExtreme == 1>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">>
vibe nips, can act as furniture
<<set $heroSlaves.push(clone(_HS))>>
<</if>>
|
teruterubouzu/fc
|
src/npc/databases/dfSlavesDatabase.tw
|
tw
|
bsd-3-clause
| 7,960 |
:: FBoobs
<<nobr>>
<<set $activeSlave.mammaryCount++, $mammaryTotal++>>
You call her over so you can play with her
<<if ($activeSlave.boobs >= 20000)>>
colossal
<<elseif ($activeSlave.boobs >= 10000)>>
massive
<<elseif ($activeSlave.boobs >= 5000)>>
monster
<<elseif ($activeSlave.boobs >= 1000)>>
huge
<<elseif ($activeSlave.boobsImplant > 250)>>
fake
<<elseif ($activeSlave.boobs >= 650)>>
big
<<elseif ($activeSlave.boobs >= 300)>>
small
<<else>>
flat
<</if>>
tits.
<<if ($activeSlave.boobsTat == "tribal patterns")>>
The tattoos on her breasts certainly draw attention to her nipples.
<<elseif ($activeSlave.boobsTat == "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do with her: a titfuck.
<<elseif ($activeSlave.boobsTat == "degradation")>>
The tattoos on her chest are asking you to use those breasts, after all.
<</if>>
<<if ($activeSlave.nipples == "huge")>>
Her nipples are so large they give her breasts an unavoidably lewd appeal as they jut outward.
<<elseif ($activeSlave.nipples == "puffy")>>
Her puffy nipples beg to be sucked.
<<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>>
Her partially inverted nipples should protrude at the slightest stimulation.
<<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>>
Her inverted nipples form lewd little creases across her areolae.
<</if>>
<<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>>
You carry her over, playing with the chain between her nipples.
<<elseif ($activeSlave.nipplesPiercing > 1)>>
You pull her over by the chain between her nipples.
<<elseif ($activeSlave.nipplesPiercing == 1)>>
Her nipple piercings glint enticingly.
<</if>>
<<if $PC.preg >= 24>>
<<if $PC.dick == 1>>
You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your stiff prick between her tits and under your belly, and your needy cunt over her mouth.
<<if ($activeSlave.boobs >= 20000)>>
Her breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 10000)>>
Her breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 5000)>>
Her breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing her breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 1000)>>
Her huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobsImplant > 250)>>
Her fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 650)>>
Her big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 300)>>
You have to feel around under your pregnancy to hold your cock against her tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across her front.
<<else>>
You have to lean forward and pin your cock against her flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across your underbelly and her front. You turn around and have her lick you clean before pulling your gravid bulk off of her.
<</if>>
<<else>>
You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your needy cunt over her mouth.
<<if ($activeSlave.boobs >= 20000)>>
Her breasts are so colossal you can barely maintain this position, but they are massively fun to play with as she eats you out. You massage your pregnancy with her acres of breast flesh, teasing your own stretched skin with hers. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her endless cleavage for a short rest.
<<elseif ($activeSlave.boobs >= 10000)>>
Her breasts are so massive you can barely maintain this position, but they are fun to play with as she eats you out. You massage the edges of your pregnancy with her breast flesh, teasing your own stretched skin with hers. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her immense cleavage for a short rest.
<<elseif ($activeSlave.boobs >= 5000)>>
Her breasts are so monstrous they make a fabulous rest for your pregnancy as she eats you out. You tease her breasts using your baby bump, rubbing it against them and vice versa. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her monster breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 1000)>>
Her breasts are huge enough to support your pregnancy as she eats you out. You press your belly more and more into them as her tongue delves deeper into your folds. You can visably see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her huge breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 650)>>
Her big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as her tongue delves deeper into your folds. You can visably see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her big breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 300)>>
Her tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of her breasts and pushing them against your crotch. Between rubbing her breasts against your self and her tongue in your pussy, you quickly climax, thoroughly soaking her.
<<else>>
Her flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find her nipples. You tease her flat chest until you're at you limit, thoroughly soaking her, before dimsounting and returning to your desk.
<</if>>
<</if>>
<<elseif ($activeSlave.amp == 1)>>
<<if $PC.dick == 1>>
Her limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs gt 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her.<<if $PC.vagina == 1>> Your pussylips rub deliciously across her sternum.<</if>> She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot.
<<elseif $PC.boobs isnot 0>>
You set her limbless torso upright on your lap, facing you, so that your breasts and hers are resting heavily against one another. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab her by the hips and slide her up and down, giving you both a wonderful mammary oil massage.
<<else>>
You set her limbless torso on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, unable to do anything but comply, squirming with the stimulation.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
<<if $PC.dick == 1>>
Her excessively large belly makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and gingerly fit yourself between her belly and her breasts. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her belly where you rubbed against her<</if>>.
<<elseif $PC.boobs != 0>>
You lie down on top of her, face to face, forced high into the air by her excessively large belly, so that your breasts press into her<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her.
<<else>>
You set her massively distended body on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, rear against the top of her belly, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, desperately trying to reach around her bulk to her own pussy, but unable to do so, resorts to squirming with the stimulation.
<</if>>
<<elseif tooBigBreasts($activeSlave)>>
<<if $PC.dick == 1>>
Her excessive breasts make her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. She holds her udders together, creating a warm, wet channel as fuckable as any hole. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>.
<<elseif $PC.boobs != 0>>
You lie down on top of her, face to face, so that your much smaller breasts press into the massive pillows formed by her chest. Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her.
<<else>>
You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders.
<</if>>
<<elseif tooBigButt($activeSlave)>>
<<if $PC.dick == 1>>
Her excessive butt makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, her butt hoisting her crotch high above her head, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>. She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot.
<<elseif $PC.boobs != 0>>
You set her upright on your lap, facing you, so that your breasts and hers are resting heavily against one another and her massive ass covers your lap. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab her luxurious ass and jiggle her up and down, giving you both a wonderful mammary oil massage.
<<else>>
You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders.
<</if>>
<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>>
She comes over hurriedly, already presenting her breasts. She gives you a titjob with her lubricated cleavage while you sit at your desk, playing with her own nipples and moaning with pleasure.<<if $PC.vagina == 1>> She does her best to push her sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push her hands away and take over, rolling her $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, sending her gasping over the edge as well.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and her anal opening with the other, since she can't touch her cock. The situation brings her some pleasure, but the first twitches of her cock against her chastity cage are so uncomfortable that she subsides into busy mechanical dick sucking. She writhes uncomfortably, frustrated beyond belief.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if ($activeSlave.hormones < 1) && ($activeSlave.balls !== 0)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation. When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her hand. She pours her own cum from her hand into her mouth so it can mingle with yours.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs herself in anticipation. When you finish, she <<if $PC.vagina == 1>>quickly swallows and then runs her hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes<</if>>.
<<elseif $activeSlave.devotion < -20>>
She tries to refuse you, so you throw her down on the couch next to your desk and
<<if $PC.dick == 1>>
squeeze lubricant between her $activeSlave.skin breasts. You straddle her torso, hold her boobs together, and fuck her cleavage<<if $PC.vagina == 1>>, grinding your hips down against her to stimulate your pussy<</if>>. Your cum splashes her crying face.
<<elseif $PC.boobs !== 0>>
squirt lubricant all over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, stimulating your nipples wonderfully. She tries to turn her head away, but you reach up to force her unwilling mouth to accept your insistent tongue.
<<else>>
straddle her face, grinding your pussy against her unwilling mouth. You begin to grope her breasts and pinch her nipples to hardness, and hen she's slow at eating you out, you twist them cruelly. The pain makes her squeal into your pussy, a lovely sensation, so you manhandle her without mercy until you climax against her gasping face.
<</if>>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>>
She lies on the couch next to your
<<if $PC.dick == 1>>
desk and rubs lube over her $activeSlave.skin chest so you can fuck her tits. You straddle her torso, hold her boobs together, and fuck her cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of her nipples. Your cum covers her reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on her chest,<</if>> and her milk she's quite a mess.
<<elseif $PC.boobs !== 0>>
desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue. She begins to leak milk, adding her cream to the lube between your breasts, and by the time you're done there's quite a mess.
<<else>>
desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk her without mercy, shooting some of the stronger streams into your mouth as you ride her, leaving her to massage her breasts gingerly as you get off her face.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
She lies on the couch next to your
<<if $PC.dick == 1>>
desk and rubs lube over her <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck her $activeSlave.skin tits. You straddle her torso, hold her boobs together, and fuck her cleavage. Your cum covers her reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against her mouth<</if>>.
<<elseif $PC.boobs !== 0>>
desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue.
<<else>>
desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, leaving her to massage her breasts gingerly as you get off her.
<</if>>
<<elseif ($activeSlave.lactation > 0)>>
Since she's producing milk, she gets an emotional high from breastfeeding, and she sits on the edge of your desk for a while so you can use her as a beverage dispenser while you work. Once she's empty, she gets down to <<if ($PC.dick == 0)>>eat you out. As she buries her face between your legs, she gently rolls her sore nipples around in her fingers, quietly moaning and whining.<<else>>give you a titjob. As she titfucks you, she gently rolls her sore nipples around in her fingers, quietly moaning and whining. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and she's left with a spectacular mess to clean. She laps it all up.<</if>>
<<else>>
<<if $PC.dick == 1>>
She massages and toys with her chest for your benefit, languidly rubbing lubricant over not only her cleavage but her entire chest, making sure every inch of her $activeSlave.skin breasts are nice and shiny. She gives you a titjob with her lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing her best to run her hard nipples between your pussylips whenever she can<</if>>. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face, and she carefully licks it all off while continuing to play with her erect nipples.
<<elseif $PC.boobs !== 0>>
She rubs lube over her $activeSlave.skin breasts, flirting with you and sticking out her chest, before lying down on the couch. You lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. You find her mouth quite willing to receive your insistent tongue, and while you make out, she slips a hand down between your legs to give you a handjob, too.
<<else>>
She flirts with you and sticks out her chest before lying down on the couch. You've straddled her face before she can do anything more, and she begins to eat you out with enthusiasm. You begin to grope her breasts and pinch her nipples to hardness as she gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, but she loves it all.
<</if>>
<</if>>
<<if (random(1,100) > (100+$activeSlave.devotion))>>
<<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>>
Being manhandled and used has given her a @@.red;hatred of men.@@
<<set $activeSlave.behavioralFlaw = "hates men">>
<</if>>
<<elseif (random(1,100) > (110-$activeSlave.devotion))>>
<<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>>
Having attention and love lavished on her boobs by <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> has her thinking of her @@.lightcoral;breasts as sexual organs.@@
<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>
<</if>>
<</if>>
<<if ($activeSlave.amp !== 1)>>
<<switch $activeSlave.assignment>>
<<case "work in the dairy">>
She goes off to carefully wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary.
<<case "whore">>
She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to prostituting herself.
<<case "work in the brothel">>
She goes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after she returns to work.
<<case "serve the public">>
She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she goes back out to fuck passersby.
<<case "serve in the club">>
She goes to beautify her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName.
<<case "work as a servant">>
She rushes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid she's fallen behind on the chores while you used her.
<<case "rest">>
She stumbles off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed.
<<case "train slaves">>
She heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to her classes.
<<case "get milked">>
She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "please you">>
She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened.
<<case "be a subordinate slave">>
She moves off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with her tits.
<<case "be a servant">>
She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since her chores didn't perform themselves while you titfucked her.
<<case "be your Head Girl">>
She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that her charges got up to trouble while she had her breasts around your cock.
<<case "guard you">>
She hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible.
<</switch>>
<</if>>
<<if passage() !== "Slave Interact">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/npc/descriptions/fBoobs.tw
|
tw
|
bsd-3-clause
| 27,078 |
:: FButt [nobr]
You call her over so you can
<<if ($activeSlave.vagina == -1)>>
use her sole fuckhole.
<<elseif ($activeSlave.vagina > 3)>>
fuck her gaping holes.
<<elseif ($activeSlave.vagina > 2)>>
fuck her loose holes.
<<elseif ($activeSlave.vagina == 2)>>
use her whorish holes.
<<elseif ($activeSlave.vagina == 1)>>
use her tight holes.
<<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>>
take her virginity.
<</if>>
<<if ($activeSlave.vagina !== -1)>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<<elseif ($activeSlave.vaginaTat == "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat == "degradation")>>
The tattoos on her abdomen are asking you to, after all.
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing > 1)>>
Her pierced lips and clit have her nice and wet.
<<if ($activeSlave.dick !== 0)>>
Metal glints all up and down her cock.
<</if>>
<<elseif ($activeSlave.vaginaPiercing == 1)>>
Her pierced clit has her nice and moist.
<<if ($activeSlave.dick !== 0)>>
Metal glints at the head of her cock.
<</if>>
<</if>>
<<if ($activeSlave.anusPiercing > 1)>>
The ring of stud piercings around her anus should massage you delightfully as you sodomize her.
<<elseif ($activeSlave.anusPiercing == 1)>>
Her perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in her ass.
<</if>>
<<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>>
Her anus is invitingly bleached,
<<if ($activeSlave.vagina > -1)>>
which is appropriate: rather than looking like she has a hole for fucking and an ass, it looks like she has two fuckholes.
<<else>>
making her sole fuckable hole look nice and natural.
<</if>>
<</if>>
<<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>>
<<if ($PC.dick == 0)>>
You step into a strap-on, lubricate it, and break in her holes in quick succession.
<<else>>
Brooking no resistance, you take her virginity and then break in her virgin butt.
<</if>>
<<if ($activeSlave.devotion > 50)>>
You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She @@.hotpink;submits utterly@@ to your spoilage of her innocence and thanks you meekly for introducing her to proper sexual slavery. @@.lime;Her holes have been broken in.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion > 20)>>
You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She's so bewildered by the pain and novelty that all she feels is @@.gold;a little fear@@ of further use. @@.lime;Her holes have been broken in.@@
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her pussy before gradually working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. In just a few minutes, she has lost her virginity to rape and her anal virginity to a rough buttfuck. To say she @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;Her holes have been broken in.@@
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<<set $activeSlave.vagina++, $activeSlave.anus++>>
<<BothVCheck>>
<<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>>
<<if ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful.
<<set $activeSlave.devotion += 4>>
<<else>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.vagina++>>
<<VaginalVCheck>>
<<elseif ($activeSlave.anus == 0)>>
<<if ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize her. You gently ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. Since she is already well broken, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her tight little ass has been broken in.@@
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at the idea of taking a dick up her butt. You gently ease yourself into her butthole and gradually speed up your thrusts. She obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck her ass. @@.lime;Her tight little ass has been broken in,@@ and she @@.gold;fears further anal pain.@@
<<else>>
She is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. She does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold her arms behind her<</if>>. You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. The painful anal rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her tight little ass has been broken in,@@ and she is @@.gold;terrified of further anal pain.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus++>>
<<AnalVCheck>>
<<elseif $activeSlave.devotion < -20>>
<<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so she can see it. <</if>>She tries to refuse you, so you throw her across the back of the couch next to your desk with her <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger her anus <<if ($activeSlave.vagina != -1)>>while fucking her pussy<<elseif ($activeSlave.amp != 1)>>while frotting her thighs<</if>> for a bit and then switch to her now-ready anus. She sobs as you penetrate her rectum.
<<if ($activeSlave.dick != 0) and canAchieveErection($activeSlave)>>
<<if $activeSlave.prostate == 0>>
She lacks a prostate, denying her any real pleasure. Her dick stays flaccid as you rape her.
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Despite her unwillingness to be sodomized, the prostate stimulation starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her asshole spasming delightfully.
<<else>>
Despite her unwillingness to be sodomized, the prostate stimulation gives her an erection. She's mortified that she would get hard while being anally raped.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Her dick chastity keeps her bitch cock hidden away while you use her anus like a pussy.
<<elseif ($activeSlave.dick !== 0)>>
Her flaccid dick is ground into the back of the couch as you rape her.
<</if>>
<<BothVCheck>>
<<elseif $activeSlave.devotion <= 50>>
You throw her across the back of the couch next to your desk with her ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking her pussy<<else>>frotting her thighs<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> She gasps as you penetrate her rectum, but you timed the switch so that she was on the verge of orgasm, and she comes immediately.
<<if ($activeSlave.dick !== 0) && ($activeSlave.hormones < 1) && ($activeSlave.balls !== 0)>>
<<if $activeSlave.dickAccessory == "chastity">>
She managed to stay soft within her dick chastity, but she dribbled a lot of precum onto the couch. You make her lick it up, and she obeys, shuddering with unsatisfied arousal.
<<else>>
Her cock spatters the couch with cum, and you make her lick it up.
<</if>>
<<elseif ($activeSlave.clit > 2)>>
Her clit is so large that it bobs slightly with each thrust.
<</if>>
<<BothVCheck>>
<<else>>
<<if ($activeSlave.amp != 1)>>She kneels on the floor<<else>>You lay her on the floor<</if>> so you can take her at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina != -1)>>fucking her pussy<<else>>frotting her<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your cock slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> You fuck her there for a while before repeatedly pulling out and stuffing yourself back in. She moans each time you fill a waiting hole.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory == "chastity">>
Whenever she starts to get hard, her dick chastity gives her an awful twinge of pain. You do your best to be up her butt when this happens so you can experience the resulting spasm.
<<else>>
Every time you penetrate, her erect dick jerks up and slaps her stomach.
<</if>>
<<elseif ($activeSlave.dick !== 0)>>
<<if $activeSlave.dickAccessory == "chastity">>
Her dick chastity keeps her girly bitchclit hidden, just like it belongs.
<<else>>
Every time you penetrate, her limp dick flops around lamely.
<</if>>
<<elseif ($activeSlave.clit > 2)>>
Her clit is so large that it bobs slightly with each thrust.
<</if>>
<<BothVCheck>>
<</if>>
<<if ($activeSlave.preg > 10)>>
The poor girl's pregnant belly makes taking a rough fuck in both her holes uncomfortable for her.
<<elseif ($activeSlave.inflation > 0)>>
The poor girl's sloshing belly makes taking a rough fuck in both her holes uncomfortable for her, though the lewd jiggling the pounding sends through it is quite a sight.
<<elseif ($activeSlave.bellyImplant >= 2000)>>
The poor girl's implant filled belly makes taking a rough fuck in both her holes uncomfortable for her.
<</if>>
<<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>>
As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her momentary gape closes the pattern up quickly.
<<elseif ($activeSlave.anusTat == "scenes")>>
As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her gape leaves the pattern distorted.
<<elseif ($activeSlave.anusTat == "degradation")>>
As you fucked her butt, the offensive language around her ass stretched and distorted.
<</if>>
<<if (random(1,100) > (100+$activeSlave.devotion))>>
<<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>>
Being brutally used has given her a @@.red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<</if>>
<<elseif (random(1,100) > (110-$activeSlave.devotion))>>
<<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>>
Orgasming to your use of her fuckhole @@.lightcoral;has her eager for more buttsex.@@
<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>
<</if>>
<</if>>
<<if ($PC.dick == 1)>>
<<if ($activeSlave.anus > 3)>>
Her gaping hole drips your cum right out again.
<<elseif ($activeSlave.anus > 2)>>
Cum drips out of her loose hole.
<<elseif ($activeSlave.anus == 2)>>
Cum drips out of her loosened anus.
<<elseif ($activeSlave.anus == 1)>>
Her still-tight ass keeps your load inside her.
<</if>>
<<if canWalk($activeSlave)>>
<<switch $activeSlave.assignment>>
<<case "whore">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling her mouth publicly.<</if>>
<<case "serve the public">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering her mouth for free.<</if>>
<<case "rest">>
She stumbles to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed.
<<case "train slaves">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before she returns to teaching her classes.
<<case "get milked">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "please you">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of her body, as though nothing had happened.
<<case "be a subordinate slave">>
She moves to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>.
<<case "be a servant">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since her chores didn't perform themselves while you used her.
<<case "be your Head Girl">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that her charges got up to trouble while you had your cock in her.
<<case "guard you">>
She hurries off to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible.
<<case "work in the brothel">>
She goes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so her next customer can have the illusion that he's the first to use it today.
<<case "serve in the club">>
She goes to wash and delicately perfume her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen.
<<case "work in the dairy">>
She goes off to carefully wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy.
<<case "work as a servant">>
She rushes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to her undiminished chores.
<</switch>>
<</if>>
<</if>>
<<if passage() !== "Slave Interact">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
|
teruterubouzu/fc
|
src/npc/descriptions/fButt.tw
|
tw
|
bsd-3-clause
| 18,457 |
:: FFuckdoll [nobr widget]
<<widget "FFuckdollOral">>
<<set $activeSlave.oralCount++, $oralTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face.
<<elseif $activeSlave.fuckdoll <= 80>>
It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face.
<<else>>
It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face.
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>.
<<elseif $activeSlave.fuckdoll <= 50>>
Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>.
<<else>>
You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>>
<<else>>
It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks.
<</if>>
You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave.
<<else>>It swallows repeatedly as it returns to its resting posture.
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "FFuckdollVaginal">>
<<set $activeSlave.vaginalCount++, $vaginalTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina.
<<elseif $activeSlave.fuckdoll <= 70>>
It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel.
<<else>>
It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully.
<<elseif $activeSlave.fuckdoll <= 40>>
Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance.
<<else>>
You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>>
<<else>>
It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned.
<</if>>
<<if $activeSlave.voice == 0>>
Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.
<<else>>
It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.
<</if>>
You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit.
<<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit.
<<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit.
<</if>>
The Fuckdoll will be cleaned by another slave.
<</if>>
<<if $activeSlave.vagina == 0>>
<<if $activeSlave.fetish != "mindbroken">>
As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity.
<<else>>
It gives no external indication that it's aware that it's just lost its virginity.
<</if>>
In any case, @@.lime;its front hole has been broken in.@@
<<set $activeSlave.vagina = 1>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "FFuckdollAnal">>
<<set $activeSlave.analCount++, $analTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole.
<<elseif $activeSlave.fuckdoll <= 80>>
It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>.
<<else>>
It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously.
<<elseif $activeSlave.fuckdoll <= 40>>
Aware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy.
<<else>>
You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>>
<<else>>
Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus.
<</if>>
<<if $activeSlave.voice == 0>>
Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.
<<else>>
It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.
<</if>>
You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit.
<<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit.
<<else>>Its tight rear hole retains every drop of your cum.
<</if>>
The Fuckdoll will be cleaned by another slave.
<</if>>
<<if $activeSlave.anus == 0>>
<<if $activeSlave.fetish != "mindbroken">>
As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity.
<<else>>
It gives no external indication that it's aware that it's just lost its anal virginity.
<</if>>
In any case, @@.lime;its rear hole has been broken in.@@
<<set $activeSlave.anus = 1>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/npc/descriptions/fFuckdollWidgets.tw
|
tw
|
bsd-3-clause
| 10,449 |
:: FLips
<<nobr>>
<<set $activeSlave.oralCount++, $oralTotal++>>
You tell $activeSlave.slaveName to
<<if ($PC.dick != 0)>>
blow you with her
<<else>>
please your pussy with her
<</if>>
<<if ($activeSlave.lips > 95)>>
facepussy.
<<elseif ($activeSlave.lips > 70)>>
cartoonish lips.
<<elseif ($activeSlave.lips > 20)>>
dick-sucking lips.
<<elseif ($activeSlave.lips > 10)>>
pretty mouth.
<<else>>
whore mouth.
<</if>>
<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>>
She's delighted at the prospect of her favorite activity.
<</if>>
<<if ($activeSlave.collar == "dildo gag")>>
<<if ($activeSlave.amp != 1)>>
She removes the dildo from her throat, leaving the ring gag in place.
<<else>>
As an amputee, she requires your assistance to get the dildo out of her throat.
<</if>>
Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.
<<elseif ($activeSlave.collar == "massive dildo gag")>>
<<if ($activeSlave.amp != 1)>>
She struggles to remove the dildo from her throat, leaving her mouth agape.
<<else>>
As an amputee, she requires your assistance to get the dildo out of her throat.
<</if>>
Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.
<</if>>
<<if ($activeSlave.lipsTat == "tribal patterns")>>
The tribal patterns on her face enhance her beauty.
<<elseif ($activeSlave.lipsTat == "permanent makeup")>>
Her tattooed-on makeup encourages it.
<<elseif ($activeSlave.lipsTat == "degradation")>>
The tattoos on her face are asking for it, after all.
<</if>>
<<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>>
The stimulation from her many oral piercings should be great.
<<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>>
The sensation of her oral piercings should be quite nice.
<</if>>
<<if ($activeSlave.teeth == "removable")>>
<<if ($activeSlave.devotion <= 20)>>
You pull her prosthetic teeth out of her mouth so you can enjoy an extra-soft throatfuck.
<<else>>
She slides her prosthetic teeth out of her mouth so she can give you an extra-soft suck.
<</if>>
<</if>>
<<if ($activeSlave.amp == 1)>>
You set her limbless torso on the
<<if ($PC.dick != 0)>>
edge of your desk with her on her back. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee she has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>
<<else>>
floor next to your desk and kneel on her with your legs on either side of her, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her belly stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
<<if ($PC.dick != 0)>>
<<if $activeSlave.bellyImplant > 8000>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<else>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and every movement within her overstuffed womb as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<</if>>
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>
<<else>>
<<if $activeSlave.bellyImplant > 8000>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<<else>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the movement within her overstuffed womb as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<</if>>
<<elseif tooBigBreasts($activeSlave)>>
You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her tits stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
She has absolutely no control over
<<if ($PC.dick != 0)>>
the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd boobs jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>
<<else>>
how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd boobs jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<<elseif tooBigButt($activeSlave)>>
You get her situated on the edge of your desk, on her back. This anchors her, the massive weight of her ass stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
<<if ($PC.dick != 0)>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd rear jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>
<<else>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd rear jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>>
She comes over eagerly, with hunger in her eyes. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since her cock is off limits) frantically rubs her nipples and asspussy<<elseif ($activeSlave.hormones < 1) && ($activeSlave.balls != 0)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her $activeSlave.skin hand. She pours her own cum from her hand into her mouth so it can mingle with yours.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>
She comes over eagerly, with hunger in her eyes. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and rubs herself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes.
<<elseif $activeSlave.devotion < -20>>
She tries to back away, so you
<<if ($PC.dick != 0)>>
<<if $activeSlave.collar == "dildo gag">>
She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by her gag, and she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<elseif $activeSlave.collar == "massive dildo gag">>
She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so she is unlikely to bite. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<else>>
grab her and force a ring gag into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind her head, she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>>
<</if>>
<<else>>
seize her and throw her onto the couch face up, and then kneel on her with your legs on either side of her crying body, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
She comes over reluctantly and begins to
<<if ($PC.dick != 0)>>
give you a blowjob. Deciding that she isn't showing the necessary enthusiasm, you hold her head and fuck her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against her face instead<</if>>. She does her best to follow your motions but still splutters and gags. You pull free to cum across her $activeSlave.skin face and hair.
<<else>>
eat you out. Deciding that she isn't showing the necessary enthusiasm, you hold her head and grind your pussy against her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. She does her best to follow your motions but still splutters and gasps for air. You climax quickly and haul her to her feet, kissing the bewildered girl full on the mouth. You can taste yourself on her lips.
<</if>>
<<else>>
She licks her lips and looks you in the eyes as she gets to her knees. She
<<if ($PC.dick != 0)>>
gives you a long, deep blowjob. She massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and her breasts with the other, giving you a show. She sucks your head until you climax, letting your cock pop free of her mouth to shoot pearly cum all across her $activeSlave.skin face.
<<else>>
eats you out like she's starving, moaning into your pussy to show off her arousal and add to your pleasure. She massages your perineum with one hand and her breasts with the other, giving you a show. She slowly concentrates more and more attention on your clit until you climax convulsively. You pull her to her feet, kissing the compliant girl full on the mouth. You can taste yourself on her lips.
<</if>>
<</if>>
<<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>>
<<if ($activeSlave.oralSkill >= 100)>>
She's so orally skilled that she had the confidence to lightly graze you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation.
<<elseif ($activeSlave.oralSkill > 30)>>
She's sufficiently orally skilled that she managed to accomplish all that without her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your<<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once.
<<elseif ($activeSlave.oralSkill > 10)>>
With her basic oral skills, she accidentally grazed you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear.
<<else>>
Since she is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using her mouth. She did her best to keep her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there.
<</if>>
<</if>>
<<if ($economy <= 1)>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>>
Being facefucked by force has given her a @@.red;hatred of oral sex.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<</if>>
<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>
<<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>>
Consummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged her to focus on oral sex.@@
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>
<</if>>
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i lt _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/npc/descriptions/fLips.tw
|
tw
|
bsd-3-clause
| 15,017 |
:: FVagina [nobr]
<<SlaveTitle $activeSlave>>
You call her over so you can
<<if ($activeSlave.vagina == 10)>>
tickle her cavernous hole.
<<elseif ($activeSlave.vagina > 3)>>
use her gaping vagina.
<<elseif ($activeSlave.vagina == 3)>>
fuck her loose cunt.
<<elseif ($activeSlave.vagina == 2)>>
fuck her whorish cunt.
<<elseif ($activeSlave.vagina == 1)>>
fuck her tight cunt.
<<elseif ($activeSlave.vagina == 0)>>
take her virginity.
<<else>>
fuck her $desc butt.
<</if>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly drawn attention there.
<<elseif ($activeSlave.vaginaTat == "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat == "degradation")>>
The tattoos on her abdomen ask you to, after all.
<</if>>
<<if $activeSlave.devotion <= 20>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit == 2>>
Her huge clit is impossible to miss.
<<elseif $activeSlave.clit > 2>>
Her pseudophallus-sized clit is soft.
<</if>>
<<if $activeSlave.labia == 1>>
Her lovely petals are quite inviting.
<<elseif $activeSlave.labia == 2>>
Her prominent petals are inviting.
<<elseif $activeSlave.labia > 2>>
Her labia are so large they present a slight obstacle to entry.
<</if>>
<<else>>
<<if $activeSlave.clit == 1>>
Her big, hard clit peeks out from under its hood.
<<elseif $activeSlave.clit == 2>>
Her huge, stiff clit is impossible to miss.
<<elseif $activeSlave.clit > 2>>
Her pseudophallus-sized clit is engorged with arousal.
<</if>>
<<if $activeSlave.labia == 1>>
Her lovely petals are moist with arousal.
<<elseif $activeSlave.labia == 2>>
Her prominent petals bear a sheen of arousal.
<<elseif $activeSlave.labia > 2>>
Her huge labia are almost dripping with arousal.
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing > 1)>>
<<if ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<</if>>
<<if ($activeSlave.dick != 0)>>
Metal glints all up and down her cock.
<</if>>
<<elseif ($activeSlave.vaginaPiercing == 1)>>
<<if ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<<if ($activeSlave.dick != 0)>>
Metal glints at the head of her cock.
<</if>>
<</if>>
<<set _fPosition = random(1,100) && canWalk($activeSlave)>>
You decide to fuck her
<<if (_fPosition <= 20)>>
in the missionary position. You tell her to lie down on the couch next to your desk.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will difficult due to her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will difficult due to her massive stomach.<</if>>
<<elseif (_fPosition <= 40)>>
doggy-style. You tell her to get on the couch beside your desk on her hands and knees.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that leaves her rear high in the air thanks to her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that leaves her rear high in the air thanks to her massive stomach.<</if>>
<<elseif (_fPosition <= 60)>>
in the cowgirl position. You lie on the couch beside your desk and tell her to straddle you, facing towards you.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will allow you to tease her massive pregnancy as you fuck her.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will allow you to tease her massive belly as you fuck her.<</if>>
<<elseif (_fPosition <= 80)>>
in the reverse cowgirl position. You lie on the couch beside your desk and tell her to straddle you facing away from you.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will much more comfortable due for her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will much more comfortable for her massive belly.<</if>>
<<else>>
in the wheelbarrow position. You tell her to get on the couch beside your desk, stand next to her and lift her legs up into the air.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> You hope you don't strain something supporting her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> You hope you don't strain something supporting her massive belly.<</if>>
<</if>>
<<set _fSpeed = random(1,100)>>
<<if ($activeSlave.vagina == 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<if ($activeSlave.fetish == "mindbroken")>>
She accepts your orders dumbly and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since she is mindbroken, @@.lime;losing her virginity@@ has no impact on any part of her other than her vagina.
<<elseif ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@ She looks forward to having her pussy fucked by you again.
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful.
<<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>>
<<else>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@
<<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>>
<</if>>
<<set $activeSlave.vagina++>>
<<elseif ($activeSlave.fetish == "mindbroken")>>
Since her mind is gone, she's yours to use as a human sex doll. You throw her over the couch and amuse yourself with her for a while; her body retains its instinctual responses, at least. You finish inside her and leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human sex toy. You set her
<<if ($PC.dick != 0)>>
atop your cock and slide her up and down, managing her with your arms.
<<if $activeSlave.dickAccessory == "chastity">>
Her dick chastity keeps her useless bitchclit out of the way.
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.hormones > 0) && ($activeSlave.balls != 0)>>
As you use her as a helpless cock jacket, her flaccid dick flops around, ignored.
<<elseif ($activeSlave.vagina == -1)>>
As you use her as a helpless cock jacket, your pounding keeps her prick stiff.
<</if>>
You finish inside her and leave your toy for one of your other slaves to clean and maintain.
<<else>>
on the couch and straddle her hips, bringing your already-wet pussy hard against her. You grind against her helpless body, using her as a living sybian until her warmth and movement brings you to orgasm.
<</if>>
<<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>>
You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her belly, pushing her face in amongst the cushions and keeping her crotch in the ideal position to penetrate. Her belly serves as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of her bulging belly that sticks out from either side of her torso.
<<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>>
You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her tits, pushing her face in amongst the cushions. Her tits serve as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of her torso.
<<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>>
You tell her to get situated on the couch, face up. This position pins her down by the massive weight of her rear, causing her to sink into the cushions. Her ass serves as an anchor, allowing you to take her missionary style without any real contribution from her. This position lets you clearly see her reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of her hips.
<<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>>
You tell her to get situated on the couch, doggy style. This position pins her down by the massive weight of her balls. Her testicles serve as an anchor, allowing you to take her doggy style without any real worry of getting struck by her massive nuts. The position keeps her balls completely still where they rest on the couch, so yo don't have to worry about them getting in the way.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>
She comes over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk after she gets into position.
<<if (_fPosition <= 20)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust into her;
<<elseif $activeSlave.bellyImplant >= 16000>>
You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your thrusts running through her;
<<else>>
She hugs her torso to you and her breasts press against your chest;
<</if>>
<<elseif (_fPosition <= 40)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She arches her back as you continue to pound her, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
She arches her back as you continue to pound her, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides;
<<else>>
She arches her back as you continue to pound her;
<</if>>
<<elseif (_fPosition <= 60)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She does her best to not suffocate you with her massive pregnancy or knock you out with it as you thrust into her. You get a face full of pregnancy with each downward motion;
<<elseif $activeSlave.bellyImplant >= 16000>>
She does her best to not suffocate you with her massive belly or knock you out with it as you thrust into her. You get a face full of implant with each downward motion;
<<else>>
She puts her hands on your chest and leans forward as you continue to thrust upwards;
<</if>>
<<elseif (_fPosition <= 80)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<else>>
She puts her hands on your chest starts to lean back as you continue to thrust upwards;
<</if>>
<<else>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<elseif $activeSlave.bellyImplant >= 16000>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<else>>
She begins to tire as you keep pounding;
<</if>>
<</if>>
you can feel <<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. As the sex reaches its climax, she begs you to cum inside her unworthy body.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory == "chastity">>
She does her submissive best to stay completely soft within her dick chastity.
<<else>>
As a submissive she spares no attention for her own orgasm, so her rock hard erection swings untended.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Her cock is forgotten inside its chastity cage as you take what you want from her.
<<elseif ($activeSlave.dick != 0)>>
As a submissive she spares no attention for her own orgasm, so her flaccid cock swings untended.
<</if>>
<<if $PC.vagina == 1>>
When you finally climax, you pull out and press your wet cunt against her mouth, letting her lavish attention on you that brings you to another quick orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you
<<if ($PC.dick != 0)>>
bend the disobedient slave over your desk and take her hard from behind. Her breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
Despite her unwillingness to be raped, the stimulation
<<if $activeSlave.dickAccessory == "chastity">>
starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her hole spasming delightfully.
<<else>>
gives her an erection. She's mortified that she would get hard while being raped.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Her dick chastity keeps her bitch cock hidden away while you use her whore hole.
<<elseif ($activeSlave.dick != 0)>>
Her flaccid dick is ground into the back of the couch as you rape her.
<</if>>
<<if $PC.vagina == 1>>
After your first orgasm, you pull out and grind your pussy against her face for another, enjoying the stimulation of her muffled crying.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
stand and seize her, shoving her down to sit in your chair. You jump atop her hips, pinning her down into the chair with your legs and pressing your pussy hard against her groin. She struggles and whimpers, but you give her a hard warning slap to the cheek and kiss her unwilling mouth, forcing your tongue past her lips as you grind against her.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
<<if ($PC.dick != 0)>>
She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound her firmly and vigorously<<elseif _fSpeed > 25>>You fuck her steadily and controlled<<else>>You fuck her slowly and tenderly<</if>>, and she gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul her breasts.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if ($activeSlave.dickAccessory == "chastity")>>
She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.
<<else>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already dribbled her own weak load all over her stomach.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.
<<elseif ($activeSlave.dick != 0)>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already blew her own load all over her stomach despite her inability to get hard.
<</if>>
<<if $PC.vagina == 1>>
You got so wet fucking her that when you climax, you stand up and let her clean your pussy with her mouth. The oral attention brings you to a quick aftershock orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
You pat the tops of your thighs, and she obediently comes over to sit atop them, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy. She grinds dutifully against you, only pausing for a moment when she finds your insistent tongue probing past her lips.
<</if>>
<<else>>
<<if ($PC.dick != 0)>>
She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk after she gets into position.
<<if (_fPosition <= 20)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust into her;
<<elseif $activeSlave.bellyImplant >= 16000>>
You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your thrusts running through her;
<<else>>
She hugs her torso to you and her breasts press against your chest;
<</if>>
<<elseif (_fPosition <= 40)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She arches her back as you continue to pound her, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
She arches her back as you continue to pound her, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides;
<<else>>
She arches her back as you continue to pound her;
<</if>>
<<elseif (_fPosition <= 60)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She does her best to not suffocate you with her massive pregnancy or knock you out with it as you thrust into her. You get a face full of pregnancy with each downward motion;
<<elseif $activeSlave.bellyImplant >= 16000>>
She does her best to not suffocate you with her massive belly or knock you out with it as you thrust into her. You get a face full of implant with each downward motion;
<<else>>
She puts her hands on your chest and leans forward as you continue to thrust upwards;
<</if>>
<<elseif (_fPosition <= 80)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feel amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<else>>
She puts her hands on your chest starts to lean back as you continue to thrust upwards;
<</if>>
<<else>>
<<if ($activeSlave.preg > 30 && $activeSlave.pregType >= 10) || ($activeSlave.bellyImplant >= 16000)>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<else>>
She begins to tire as you keep pounding;
<</if>>
<</if>>
you can feel <<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. As the sex reaches its climax, her kisses grow urgent and passionate.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory == "chastity">>
She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.
<<else>>
When you orgasm together, her erect cock squirts cum up towards her tits while your cock fills her with cum.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.
<<elseif ($activeSlave.dick != 0)>>
When you orgasm together, her limp, neglected cock dribbles weakly while your cock fills her with cum.
<<elseif ($activeSlave.clit > 2)>>
As you fuck her, she plays with her huge clit. It's so large it almost looks like she's jacking off a cock.
<</if>>
<<if $PC.vagina == 1>>
You got so wet fucking her that when you climax, you stand up; she knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
You pat the tops of your thighs, and she skips over smiling and gives you a quick kiss. Without breaking the lip lock, she sits down, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy, and you can play with her asshole. She grinds enthusiastically against you, moaning into your mouth with pleasure.
<</if>>
<</if>>
<<if ($activeSlave.vagina >= 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<VaginalVCheck>>
<<else>>
<<AnalVCheck>>
<</if>>
<<if ($activeSlave.preg > 10)>>
The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile.
<<elseif ($activeSlave.inflation > 0)>>
The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile.
<<elseif ($activeSlave.bellyImplant >= 2000)>>
The poor slave's implant filled belly gets in the way, but the added perversion of fucking a girl with such a round stomach makes the inconvenience worthwhile.
<</if>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Being taken by force has given her a @@.red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<</if>>
<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>
<<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Enjoying sex with you seems to have @@.lightcoral;encouraged her biological clock.@@
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>>
<</if>>
<</if>>
<<if ($PC.dick != 0)>>
<<if $activeSlave.cervixImplant == 1>>
<<set $activeSlave.bellyImplant += random(10,20)>>
<</if>>
<<if ($activeSlave.vagina == 3)>>
Cum drips out of her fucked-out hole.
<<elseif ($activeSlave.vagina == 2)>>
Cum drips out of her stretched vagina.
<<elseif ($activeSlave.vagina == 1)>>
Her still-tight vagina keeps your load inside her.
<<elseif ($activeSlave.vagina < 0)>>
Cum drips out of her girly ass.
<<else>>
Your cum slides right out of her gaping hole.
<</if>>
<<if (canWalk($activeSlave) == true)>>
She uses <<if $activeSlave.vagina > 0>>a quick douche to clean her <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean her <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>,
<<switch $activeSlave.assignment>>
<<case "work in the brothel">>
just like she does between each customer.
<<case "serve in the club">>
just like she does in the club.
<<case "work in the dairy">>
to avoid besmirching the nice clean dairy.
<<case "work as a servant">>
mostly to keep everything she has to clean from getting any dirtier.
<<case "whore">>
before returning to offering it for sale.
<<case "serve the public">>
before returning to offering it for free.
<<case "rest">>
before crawling back into bed.
<<case "get milked">>
<<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "be a servant">>
since her chores didn't perform themselves while you used her fuckhole.
<<case "please you">>
before returning to await your next use of her fuckhole, as though nothing had happened.
<<case "be a subordinate slave">>
though it's only a matter of time before another slave decides to play with her fuckhole.
<<case "be your Head Girl">>
worried that her charges got up to trouble while she enjoyed her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use.
<<case "guard you">>
so she can be fresh and ready for more sexual use even as she guards your person.
<<case "train slaves">>
before she returns to teaching her classes.
<<default>>
before she returns to $activeSlave.assignment.
<</switch>>
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
|
teruterubouzu/fc
|
src/npc/descriptions/fVagina.tw
|
tw
|
bsd-3-clause
| 27,578 |
:: FAbuse
<<nobr>>
<<if ($activeSlave.ID == $Bodyguard.ID)>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
Knowing how much your bodyguard likes being hurt, you decide to reward her in her own particular way.
<<elseif ($activeSlave.muscles == 0) && ($activeSlave.combatSkill == 0)>>
Looking at your bodyguard, you think she doesn't seem that dangerous, as she can barely hold a weapon up. You order her to spar with you, and you quickly overpower her without even breaking a sweat. Afterwards, you take the pretext of punishing her to satisfy your urges.
<<elseif ($activeSlave.muscles == 0) && ($activeSlave.combatSkill != 0)>>
You glance at your bodyguard. She looks like she can handle herself, and you know she does, but her lack of musculature makes her look somewhat frail. You inform her that she isn't muscular enough, and that you'll punish her youself for neglecting her physique.
<<elseif ($activeSlave.muscles != 0) && ($activeSlave.combatSkill == 0)>>
Your bodyguard may look strong and powerful, you know she can't really handle her weapon. You order her to spar with you, and you use her own muscles against her, winning eaisly. Afterwards, you take the pretext of punishing her to satisfy your urges.
<<elseif ($activeSlave.muscles != 0) && ($activeSlave.combatSkill != 0)>>
Your bodyguard stands at your side. She is definetely a force to be reckoned with. You know you'd have a hard time besting her, and do not wish to get hurt, so you'll just inform her she'll be undertaking some particular training.
<</if>>
<</if>>
<<set _asspain = 0>>
<<if ($activeSlave.amp == 1)>>
You set her helpless form down for abuse. Brutalizing her is almost childishly easy; her limbless torso leaves her at your mercy.
<<else>>
You call her over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; she never saw it coming<</if>>. As she reels in shock and pain, you follow up with
<<if ($activeSlave.preg > 30) && ($activeSlave.pregType >= 20)>>
a vicious slap across her straining pregnant belly,
<<elseif ($activeSlave.inflation > 0)>>
a vicious punch into her bloated belly,
<<elseif ($activeSlave.dick > 0)>>
a vicious slap to her cock,
<<elseif ($activeSlave.clit > 0)>>
a vicious slap to her exposed clit,
<<elseif ($activeSlave.nipples == "huge")>>
a vicious jerk on her big nipples,
<<elseif ($activeSlave.nipples == "inverted")>>
a vicious pinch to each side of her sensitive, fully inverted nipples,
<<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType >= 10)>>
a vicious slap across her overfull pregnant belly,
<<elseif ($activeSlave.preg > 10)>>
a vicious slap across her pregnant belly,
<<elseif ($activeSlave.heels > 0)>>
a vicious thrust to her altered tendons,
<<elseif ($activeSlave.boobs >= 800)>>
a vicious slap across her massive breasts,
<<elseif ($activeSlave.bellyImplant >= 2000)>>
a vicious slap across her implant rounded belly,
<<elseif ($activeSlave.vaginalAccessory !== "chastity belt")>>
a vicious slap on the mons,
<<else>>
a vicious jerk on her nipples,
<</if>>
<<if $activeSlave.inflation == 3>>
<<if $activeSlave.inflationMethod == 2>>
which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<<else>>
which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<</if>>
<<elseif $activeSlave.inflation == 2>>
<<if random(1,100) > $activeSlave.devotion>>
which nearly forces her to lose her contained $activeSlave.inflationType, but she controls herself out of devotion to you as she drops to the floor in agony.
<<else>>
<<if $activeSlave.inflationMethod == 2>>
which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<<else>>
which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<</if>>
<</if>>
<<else>>
which causes her to collapse to the floor in agony.
<</if>>
<<if ($activeSlave.clothes !== "no clothing")>>
You tell her she has ten seconds to get naked.
<</if>>
<<if ($activeSlave.clothes == "uncomfortable straps")>>
In her haste to get out of her straps she trips and falls flat.
<<elseif ($activeSlave.clothes == "clubslut netting")>>
In her haste to get out of her slutty netting she trips and falls flat.
<<elseif ($activeSlave.clothes == "shibari ropes")>>
In her haste to get out of her shibari ropes she only manages to get tangled and fall over.
<<elseif ($activeSlave.clothes == "restrictive latex") || ($activeSlave.clothes == "a latex catsuit")>>
In her haste to get out of her clinging latex she trips and falls flat in a tangle of latex and trembling flesh.
<<elseif ($activeSlave.clothes == "a military uniform")>>
She's desperately torn between hurry to avoid punishment and fear she'll damage her shirt.
<<elseif ($activeSlave.clothes == "a nice nurse outfit")>>
She quickly tears off her loose scrubs.
<<elseif ($activeSlave.clothes == "a mini dress")>>
She struggles to take off her tight mini dress.
<<elseif ($activeSlave.clothes == "attractive lingerie")>>
She almost tears her delicate lingerie in her haste to avoid punishment.
<<elseif ($activeSlave.clothes == "a succubus outfit")>>
She struggles with her leather corset.
<<elseif ($activeSlave.clothes == "attractive lingerie for a pregnant woman")>>
She quickly sheds her vest and tight bra before panicking and resorting to ripping her silk panties off.
<<elseif ($activeSlave.clothes == "a maternity dress")>>
She hastily pulls her dress down revealing her body.
<<elseif ($activeSlave.clothes == "a cheerleader outfit")>>
She yanks her cheerleader skirt down and pulls her slutty top off.
<<elseif ($activeSlave.clothes == "a string bikini")>>
She gives herself a nasty pinch between the legs in her haste to get out of her string bottom.
<<elseif ($activeSlave.clothes == "a fallen nuns habit")>>
She tugs desperately at the laces of her tight latex nun getup.
<<elseif ($activeSlave.clothes == "a chattel habit")>>
She shucks her habit off easily, since it was designed to be removed quickly.
<<elseif ($activeSlave.clothes == "a penitent nuns habit")>>
She pulls her coarse habit over her head, revealing her chafed flesh.
<<elseif ($activeSlave.clothes == "cutoffs and a t-shirt")>>
She shimmies out of her cutoffs and whips her t-shirt over her head.
<<elseif ($activeSlave.clothes == "a slutty nurse outfit")>>
Getting out of her tight nurse getup in that amount of time is impossible, but she tries anyway.
<<elseif ($activeSlave.clothes == "a schoolgirl outfit")>>
Her schoolgirl outfit is easily stripped off: she pulls down her skimpy skirt and tears off her little blouse, and she's nude.
<<elseif ($activeSlave.clothes == "a kimono")>>
Getting out of her kimono in that amount of time is flagrantly impossible, but she tries anyway.
<<elseif ($activeSlave.clothes == "a hijab and abaya")>>
Because she's nude under her hijab and abaya, she simply lifts it over her head.
<<elseif ($activeSlave.clothes == "battledress")>>
She strips her tank top off in one motion, unfastens her belt, and pulls down her pants, though her boots defeat her and stay on.
<<elseif ($activeSlave.clothes == "a slutty outfit")>>
She hurriedly strips herself out of her carefully chosen outfit.
<<elseif ($activeSlave.clothes == "a slave gown")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate gown.
<<elseif ($activeSlave.clothes == "a halter top dress")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate dress.
<<elseif ($activeSlave.clothes == "a ball gown")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate silken ball gown.
<<elseif ($activeSlave.clothes == "nice business attire")>>
She's desperately torn between hurry to avoid punishment and fear she'll damage her blouse.
<<elseif ($activeSlave.clothes == "slutty business attire")>>
She's desperately torn between hurry to avoid punishment and fear she'll tear her suit in her haste.
<<elseif ($activeSlave.clothes == "a nice maid outfit")>>
She pulls her dress over her head and quickly undoes the buttons of her blouse, one after the other.
<<elseif ($activeSlave.clothes == "a slutty maid outfit")>>
Her short dress comes off easily, but she fumbles with the buttons on her tight blouse.
<<elseif ($activeSlave.clothes == "a comfortable bodysuit")>>
She's desperately torn between hurry to avoid punishment and fear she'll stretch out her bodysuit.
<<elseif ($activeSlave.clothes == "a leotard")>>
Her leotard is tight enough that she has to struggle mightily to get it off that quickly.
<<elseif ($activeSlave.clothes == "a bunny outfit")>>
She's desperately torn between hurry to avoid punishment and fear she'll put runs in her hose.
<<elseif ($activeSlave.clothes == "harem gauze")>>
She's desperately torn between hurry to avoid punishment and fear she'll tear her flimsy gauze.
<<elseif ($activeSlave.clothes == "slutty jewelry")>>
She hurriedly strips fine jewelry from her neck, wrists, and ankles.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
Her fingers fumble desperately with the straps of her corset.
<<elseif ($activeSlave.bellyAccessory == "an extreme corset")>>
Her fingers fumble desperately with the bindings of her corset, and she hyperventilates within its embrace as she works.
<</if>>
<</if>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
She seems to be a bit expectant of what is to come.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
The slap seems to have excited her, seeing her hard nipples and wet pussy, and her eyes practically beg for more.
<</if>>
<<if ($PC.dick == 1)>>
While she strips, your stiffening cock rises, revealing your pussy and earning
<<elseif $PC.vagina == 1>>
<<if ($activeSlave.amp isnot 1) && ($activeSlave.clothes !== "no clothing")>>While she strips, you<<else>>You<</if>> don a cruelly large strap-on, earning
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
a shy look
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
a sultry look
<<else>>
a frightened glance
<</if>>
from your victim.
<</if>>
<<if ($activeSlave.amp == 1)>>
<<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off her limbless torso<<else>>You walk up to her<</if>> and spank her brutally; spinning her to present
<<if ($activeSlave.vagina > -1)>>
her holes
<<else>>
her hole
<</if>>
to you and
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>>
<</if>>
with anticipation.
<<else>>
You order her to present <<if ($activeSlave.vagina > -1)>>her holes<<else>>her hole<</if>> to you and spank her brutally
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>>
<</if>>
<<if $activeSlave.devotion < -50>>
until she complies.
<<elseif $activeSlave.devotion < -20>>
as she slowly complies.
<<elseif $activeSlave.devotion <= 20>>
as she fearfully complies.
<<elseif $activeSlave.devotion <= 50>>
as she rushes to comply.
<<else>>
as she complies.
<</if>>
<</if>>
<<if $seeRace == 1>>
<<if $activeSlave.race == "white">>
Her white, $activeSlave.skin ass shows the spanking well.
<<elseif $activeSlave.race == "asian">>
Her asian, $activeSlave.skin ass shows the spanking well.
<<elseif $activeSlave.race == "middle eastern">>
Her arab, $activeSlave.skin ass barely shows the spanking.
<<elseif $activeSlave.race == "latina">>
Her latina, $activeSlave.skin ass barely shows the spanking.
<<elseif $activeSlave.race == "black">>
Her black, $activeSlave.skin ass barely shows any marks from the spanking.
<</if>>
<</if>>
<<if ($activeSlave.dickAccessory == "chastity")>>
You rip her dick chastity off her, though she knows not to be relieved. Her cock is now vulnerable, not free.
<</if>>
<<if ($activeSlave.anus == 0)>>
The bitch's still a butthole virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin ass for a while before settling for her gagging throat
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif ($activeSlave.vaginalAccessory == "chastity belt")>>
The bitch's wearing a chastity belt, so she isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up her butt. What surprises her is when you slide a finger or two in alongside your dick to stretch her to the point of pain
<<AnalVCheck>>
<<set _asspain = 1>>
<<elseif ($activeSlave.vagina == 0)>>
The bitch's still a virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin pussy for a while before settling for her gagging throat
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType >= 20)>>
The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to her. You thrust hard into her causing her taut belly to bulge and making her children squirm within her straining womb. You brutally fuck her as she pleads for you to stop until your at your edge. More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType >= 10)>>
The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for her. You have hard intercourse. She sobs as you rock the huge weight of her belly back and forth without mercy, forcing her already straining belly to bulge further, and whines as she feels your cockhead batter her womb. More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.preg > 10)>>
The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for her. You have hard intercourse. She sobs as you saw the huge weight of her belly back and forth without mercy, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.vagina == 1)>>
The bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without preamble and fuck her hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her cunt spasms with the pain of the rape. You cum in no time
<<VaginalVCheck>>
<<elseif ($activeSlave.anus == 1)>>
The bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without lubricant and sodomize her as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her asshole spasms with the pain of the rape. You cum explosively
<<AnalVCheck>>
<<set _asspain = 1>>
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>
You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her sissy butt without lubricant. As she flinches you announce that she'll be taking part in giving herself anal pain. She humps into you lamely, so you administer a truly agonizing slap to her balls<<if ($PC.dick == 0)>><<else>> that makes her anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment she fucks herself against you almost hard enough to hurt herself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively
<<AnalVCheck>>
<<set $asspain = 1>>
<<elseif ($activeSlave.dick > 0)>>
You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her gelded butt without lubricant and sodomize her as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> She's such a slut that she shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking her cock. You cum explosively
<<AnalVCheck>>
<<set $asspain = 1>>
<<else>>
She's got no special physical targets for abuse, so you just rape her hard and fast, raining stinging slaps down on her as you do. She cries and whimpers; you finish
<<BothVCheck>>
<</if>>.
<<if ($activeSlave.ID !== $Bodyguard.ID)>>
This leaves her sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on her face<<else>>with cum dripping out of her<</if>>.
<<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
She thanks you rapidly, trying to break away from the pleasure of your reward. She quickly gets back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long.
<<else>>
Even though she's in a somewhat bad shape, she still jumps back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long.
<</if>>
<<if ($activeSlave.ID !== $Bodyguard.ID)>>
<<if $activeSlave.minorInjury == 0>>
<<if _asspain == 1>>
The anal rape leaves her with a sore butthole.
<<elseif random(1,100) > 50>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
Your abuse gave her a $activeSlave.minorInjury.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.preg > 30) && ($activeSlave.pregType >= 20)>>
The rough fucking was @@.red;very unhealthy@@ for her huge pregnancy.
<<set $activeSlave.health -= 40>>
<</if>>
<<if ($activeSlave.ID == $Bodyguard.ID)>>
<<if ($activeSlave.muscles == 0) && ($activeSlave.combatSkill == 0)>>
Your bodyguard accepts this as a punishment for her uselesness.
<<elseif ($activeSlave.muscles == 0) && ($activeSlave.combatSkill != 0)>>
Your bodyguard accepts this as a punishment for her lack of muscles
<<elseif ($activeSlave.muscles != 0) && ($activeSlave.combatSkill == 0)>>
Your bodyguard accepts this as a punishment for her lack of combat skills
<<elseif ($activeSlave.muscles != 0) && ($activeSlave.combatSkill != 0)>>
Your bodyguard just admits it as a part of her body training.
<</if>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Though she secretly got off on the pain and humiliation.
<</if>>
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She secretly got off on the pain and humiliation.
<<elseif $arcologies[0].FSDegradationist != "unset">>
She knew that a degradationist arcology wouldn't be easy on her, so even if she resents it, she tries to accept it.
<<elseif $activeSlave.devotion < -50>>
Her @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion < -20>>
Her @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion <= 20>>
Her @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion <= 50>>
Her @@.mediumorchid;obedience to you is reduced,@@ and she @@.gold;fears@@ further abuse.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<else>>
She is so devoted to you that she accepts your abuse as her just due, but she now @@.gold;fears@@ you more and trusts you less.
<<set $activeSlave.trust-=4>>
<</if>>
<<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>>
<<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist") && ($activeSlave.ID != $Bodyguard.ID)>>
<<set _seed = random(1,8)>>
Brutal abuse has left her
<<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>>
@@.red;acting strangely.@@
<<set $activeSlave.behavioralFlaw = "odd">>
<<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>>
@@.red;starving herself@@ in a crippling attempt to be pretty.
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>>
@@.red;stress eating@@ whenever she can.
<<set $activeSlave.behavioralFlaw = "gluttonous">>
<<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>>
@@.red;praying in private@@ whenever she can.
<<set $activeSlave.behavioralFlaw = "devout">>
<<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>>
@@.red;sexually apathetic,@@ since she feels it cannot go well for her.
<<set $activeSlave.sexualFlaw = "apathetic">>
<<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>>
@@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort.
<<set $activeSlave.sexualFlaw = "crude">>
<<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>>
@@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with her.
<<set $activeSlave.sexualFlaw = "judgemental">>
<<elseif ($PC.dick == 1)>>
@@.red;hating men,@@ since you forced your cock on her.
<<set $activeSlave.behavioralFlaw = "hates men">>
<<else>>
@@.red;hating women,@@ since you forced your cunt on her.
<<set $activeSlave.behavioralFlaw = "hates women">>
<</if>>
<</if>>
<</if>>
<<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID !== $Bodyguard.ID)>>
<<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>>
Her acceptance of your abuse has twisted her
<<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>>
@@.lightcoral;sexuality towards submissiveness.@@
<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>
<<elseif ($activeSlave.fetish !== "masochism")>>
@@.lightcoral;sexuality towards masochism.@@
<<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>>
<</if>>
<</if>>
<</if>>
<<if passage() !== "Slave Interact">>
<<for _i = 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>\
|
teruterubouzu/fc
|
src/npc/fAbuse.tw
|
tw
|
bsd-3-clause
| 24,581 |
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