code
stringlengths 0
56.1M
| repo_name
stringclasses 515
values | path
stringlengths 2
147
| language
stringclasses 447
values | license
stringclasses 7
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int64 0
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:: DJ Workaround [silently]
<<if $DJ != 0>>
<<set _ID = $DJ.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be the DJ", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $DJ = $slaves[$i]>>
<<else>>
<<set $DJ = 0>>
<</if>>
<<goto "Club">>
|
teruterubouzu/fc
|
src/uncategorized/djWorkaround.tw
|
tw
|
bsd-3-clause
| 1,114 |
:: Economics [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Scheduled Event">>
<<if $cash > -10000>>
<<set $debtWarned = 0>>
<</if>>
//FC Markets Report://
<<set $assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>>
<<set $assetDirection = either("up", "down")>>
<<if $assetAffected == "general">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets...
<<else>>
...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@...
<</if>>
<<set $generalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increasing Free Cities slave labor effects @@.gold;general prices@@...
<<else>>
...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@...
<</if>>
<<set $generalAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "slaves">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last...
<<else>>
...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@...
<</if>>
<<set $slaveAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increased supply due to bush wars drove down @@.gold;slave prices@@...
<<else>>
...@@.gold;slave prices@@ continue to fall due to major improvements in training...
<</if>>
<<set $slaveAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "entrapment">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement...
<<else>>
...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated...
<</if>>
<<set $entrapmentAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement...
<<else>>
...report on low success rates @@.gold;drove down@@ value of legal enslavement methods...
<</if>>
<<set $entrapmentAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "capture">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage...
<<else>>
...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work...
<</if>>
<<set $captureAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate...
<<else>>
...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@...
<</if>>
<<set $captureAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "training">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training...
<<else>>
...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs...
<</if>>
<<set $trainingAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for...
<<else>>
...increased automation of slave training @@.gold;negatively impacting@@ training contracts...
<</if>>
<<set $trainingAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "surgical">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical...
<<else>>
...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery...
<</if>>
<<set $surgicalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard...
<<else>>
...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production...
<</if>>
<<set $surgicalAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected == "drugs">>
<<if $assetDirection == "up">>
<<if random(1,100) > 50>>
...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@...
<<else>>
...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula...
<</if>>
<<set $drugAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...new formula @@.gold;cut costs@@ of common curatives by an unprecedented...
<<else>>
...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros...
<</if>>
<<set $drugAssetPrice -= 2>>
<</if>>
<</if>>
<br><br>
<<include "Neighbors Development">>
<br><br>
__Personal Business__
<br>
<<if $cash < 0>>
@@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.
<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.
<<FSChange "RomanRevivalist" -10>>
<</if>>
<<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>>
Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth.
<<set $cash = 0>>
<<set $failedElite += 100>>
<<elseif $cash < -9000>>
@@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.
<<set $debtWarned += 1>>
<<if $debtWarned > 1>>
<<set $ui = "start">>
<<set $gameover = "debt">><<goto "Gameover">>
<</if>>
<</if>>
<<elseif ($personalAttention == "whoring")>>
<<if $PC.preg >= 16>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.preg*100))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc(($seed*($rep/500))+($PC.preg*100))>>
<<set $rep = Math.trunc($rep*.90)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $PC.pregSource != -1>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@.
<<set $cash += 25>>
<<set $rep = Math.trunc($rep*.25)>>
<<set $failedElite += 25>>
<<else>>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed = random(5,2500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/800))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed = random(2000,4500)>>
You focus on finding a "date" this week and earn @@.yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@.red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<<if $PC.preg == 0 && ($PC.vagina == 1)>>
<<if random(1,100) > 80>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = -2>>
<</if>>
<</if>>
<</if>>
<<elseif ($personalAttention == "upkeep")>>
<<if $PC.preg >= 20>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it.
<<else>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>>
<</if>>
<<elseif ($cash > 1000) && ($personalAttention == "business")>>
<<if $PC.preg >= 20>>
<<set $seed = random(500,1000)>>
<<else>>
<<set $seed = random(1000,1500)>>
<</if>>
<<if $PC.trading >= 100>>
You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<elseif $PC.career == "arcology owner">>
You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<else>>
You focus on business this week and make money:
<</if>>
@@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.
<<FSChange "RomanRevivalist" 2>>
<</if>>
<<elseif ($cash > 1000)>>
You have significant assets. This week, your business endeavors made you @@.yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@
<<set $cash += (1+Math.trunc(Math.abs($cash)/50))>>
<<else>>
You have enough cash to manage your affairs, but not enough to do much business.
<</if>>
<<if ($personalAttention == "trading")>>
<<set _oldSkill = $PC.trading>>
<<set $PC.trading += random(5,10)>>
<<if _oldSkill <= 10>>
<<if $PC.trading > 10>>
You now have @@.green;basic knowledge@@ about how to be a venture capitalist.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.trading > 30>>
You now have @@.green;some skill@@ as a venture capitalist.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.trading > 60>>
You are now an @@.green;expert venture capitalist.@@
<</if>>
<<else>>
<<if $PC.trading >= 100>>
<<set $personalAttention = "business">>
You are now a @@.green;master venture capitalist.@@
<</if>>
<</if>>
<<elseif ($personalAttention == "warfare")>>
<<set _oldSkill = $PC.warfare>>
<<set $PC.warfare += random(5,10)>>
<<if _oldSkill <= 10>>
<<if $PC.warfare > 10>>
You now have @@.green;basic knowledge@@ about how to be a mercenary.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.warfare > 30>>
You now have @@.green;some skill@@ as a mercenary.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.warfare > 60>>
You are now an @@.green;expert mercenary.@@
<</if>>
<<else>>
<<if $PC.warfare >= 100>>
<<set $personalAttention = "business">>
You are now a @@.green;master mercenary.@@
<</if>>
<</if>>
<<elseif ($personalAttention == "slaving")>>
<<set _oldSkill = $PC.slaving>>
<<set $PC.slaving += random(5,10)>>
<<if _oldSkill <= 10>>
<<if $PC.slaving > 10>>
You now have @@.green;basic knowledge@@ about how to be a slaver.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.slaving > 30>>
You now have @@.green;some skill@@ as a slaver.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.slaving > 60>>
You are now an @@.green;expert slaver.@@
<</if>>
<<else>>
<<if $PC.slaving >= 100>>
<<set $personalAttention = "business">>
You are now a @@.green;master slaver.@@
<</if>>
<</if>>
<<elseif ($personalAttention == "engineering")>>
<<set _oldSkill = $PC.engineering>>
<<set $PC.engineering += random(5,10)>>
<<if _oldSkill <= 10>>
<<if $PC.engineering > 10>>
You now have @@.green;basic knowledge@@ about how to be an arcology engineer.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.engineering > 30>>
You now have @@.green;some skill@@ as an arcology engineer.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.engineering > 60>>
You are now an @@.green;expert arcology engineer.@@
<</if>>
<<else>>
<<if $PC.engineering >= 100>>
<<set $personalAttention = "business">>
You are now a @@.green;master arcology engineer.@@
<</if>>
<</if>>
<<elseif ($personalAttention == "medicine")>>
<<set _oldSkill = $PC.medicine>>
<<set $PC.medicine += random(5,10)>>
<<if _oldSkill <= 10>>
<<if $PC.medicine > 10>>
You now have @@.green;basic knowledge@@ about how to be a slave surgeon.
<</if>>
<<elseif _oldSkill <= 30>>
<<if $PC.medicine > 30>>
You now have @@.green;some skill@@ as a slave surgeon.
<</if>>
<<elseif _oldSkill <= 60>>
<<if $PC.medicine > 60>>
You are now an @@.green;expert slave surgeon.@@
<</if>>
<<else>>
<<if $PC.medicine >= 100>>
<<set $personalAttention = "business">>
You are now a @@.green;master slave surgeon.@@
<</if>>
<</if>>
<</if>>
<<if $cash > 1000>>
<<if $CashForRep == 1>>
This week you gave up business opportunities worth ¤$policyCost to help deserving citizens, @@.green;burnishing your reputation.@@
<<set $rep += 100, $cash -= $policyCost>>
<</if>>
<</if>>
<<if $rep > 100>>
<<if $RepForCash == 1>>
This week you used your position to secure business opportunities worth ¤$policyCost at the expense of citizens, @@.red;damaging your reputation.@@
<<set $rep -= 100, $cash += $policyCost>>
<</if>>
<</if>>
<<if $rep <= 18000>>
<<if $rep > 100>>
<<if $RegularParties != 1>>
Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.
<<set $rep -= 100>>
<</if>>
<</if>>
<</if>>
Routine upkeep of your demesne costs @@.yellow;¤$costs.@@
<<if $plot == 1>>
<<if $week > 10>>
<<if $weatherToday.severity-$weatherCladding > 2>>
<<set $weatherAwareness = 1>>
<<if $weatherCladding == 1>>
<<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<elseif $weatherCladding == 2>>
<<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<else>>
<<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
<<set $rep -= 100>>
<</if>>
<<if $cash > 0>>
<<set $cash -= $seed>>
<<elseif $arcologies[0].FSRestartDecoration == 100>>
Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public rep is left intact. The Societal Elite @@.red;are troubled by your failure@@.
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $failedElite += 100>>
<<set $cash -= Math.trunc($seed/4)>>
<<else>>
Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $rep = Math.trunc($rep*0.8)>>
<<set $cash -= Math.trunc($seed/4)>>
<</if>>
<<elseif $weatherToday.severity-$weatherCladding == 2>>
<<if $weatherCladding == 1>>
<<set $weatherAwareness = 1>>
The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.
<<set $rep += 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $cash -= $costs>>
<br>
<<set $seed = random(1,100)>>
<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>
<<if $slaveCostFactor > 0.6>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<<set $slaveCostFactor -= 0.1>>
<<else>>
@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<</if>>
<<elseif ($slaveCostFactor > 1.3)>>
@@.yellow;Natural market forces drive the very high price of slaves down.@@<br>
<<set $slaveCostFactor -= 0.2>>
<<elseif ($slaveCostFactor < 0.7)>>
@@.yellow;Natural market forces drive the very low price of slaves up.@@<br>
<<set $slaveCostFactor += 0.2>>
<<elseif ($seed > 30)>>
<<if ($slaveCostFactor > 1)>>
@@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br>
<<set $slaveCostFactor -= 0.1>>
<<elseif ($slaveCostFactor < 1)>>
@@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br>
<<set $slaveCostFactor += 0.1>>
<<else>>
<<if $seed > 80>>
@@.yellow;The price of slaves has naturally risen slightly.@@<br>
<<set $slaveCostFactor += 0.1>>
<<elseif $seed > 60>>
@@.yellow;The price of slaves has naturally fallen slightly.@@<br>
<<set $slaveCostFactor -= 0.1>>
<</if>>
<</if>>
<</if>>
<<if $menialDemandFactor != 0>>
<<if Math.abs($menialDemandFactor) > 100>>
<<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.2)>>
Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.3>>
<br><br>
<<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.3)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.2>>
<br><br>
<<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.4)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.1>>
<br><br>
<<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.8)>>
Your dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.3>>
<br><br>
<<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.7)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.2>>
<br><br>
<<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.6)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.1>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $corpAnnounced == 1>>
<br>
<<if $corpIncorporated == 0>>
<span id="incorporate">
You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000//
</span>
<<else>>
<<include "Corporation Developments">>
<</if>>
<br>
<</if>>
<<if $securityForceActive == 1>>
<<include "Security Force EOW Report">>
<</if>>
<br>
__Reputation__
<br>
<<PCTitle>>
On formal occasions, you are announced as $PCTitle.
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
$arcologies[0].name keeps the creed of the $nicaeaName. The faithful
<<if $nicaeaAchievement == "slaves">>
<<if $slaves.length > 50>>
@@.green;strongly approve@@ of the large
<<FSChange "ChattelReligionist" 5>>
<<elseif $slaves.length > 20>>
@@.green;approve@@ of the good
<<FSChange "ChattelReligionist" 2>>
<<elseif $slaves.length > 20>>
are not impressed by the
<</if>>
number of people you're giving the honor of sexual servitude.
<<elseif $nicaeaAchievement == "devotion">>
<<if $averageDevotion > 80>>
@@.green;strongly approve@@ of the worshipfulness
<<FSChange "ChattelReligionist" 5>>
<<elseif $averageDevotion > 50>>
@@.green;approve@@ of the devotion
<<FSChange "ChattelReligionist" 2>>
<<elseif $slaves.length > 20>>
are not impressed by the devotion
<</if>>
of your slaves.
<<else>>
<<if $averageTrust > 50>>
@@.green;strongly approve@@ of the great trust your slaves place in you.
<<FSChange "ChattelReligionist" 5>>
<<elseif $averageTrust > 20>>
@@.green;approve@@ of the trust your slaves place in you.
<<FSChange "ChattelReligionist" 2>>
<<elseif $slaves.length > 20>>
are not impressed by fear many of your slaves feel towards you.
<</if>>
<</if>>
<</if>>
<</if>>
<<set $repDecay = 0.2>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $repLoss = 0>>
Since you are the Prophet, your reputation no longer degrades at all.
<<elseif $arcologies[0].FSRestartDecoration == 100>>
<<set $repLoss = 0>>
Since you are an established member of the Societal Elite, your public reputation no longer decays.
<<elseif $rep > $enduringRep>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<elseif $PC.actualAge < 35>>
You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<<else>>
Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<</if>>
<<else>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<</if>>
<<if $enduringRep > 8000>>
However, you have been a figure of renown for so long that much of your reputation has become permanent.
<<elseif $enduringRep > 5000>>
However, you have been a figure of repute for enough time that part of your reputation has become permanent.
<<elseif $enduringRep > 2000>>
However, you have been a figure of regard for long enough that some of your reputation has become permanent.
<</if>>
<<set $enduringRep += Math.trunc($repLoss*0.025)>>
<<else>>
<<set $repLoss = 0>>
<<if $enduringRep > 8000>>
You have been a figure of renown for so long that your reputation does not decay past its present level.
<<elseif $enduringRep > 5000>>
You have been a figure of repute for enough time that your reputation does not decay past its present level.
<<elseif $enduringRep > 2000>>
You have been a figure of regard for long enough that your reputation does not decay past its present level.
<</if>>
<</if>>
<<if ($weatherAwareness == 0) && ($weatherCladding == 2)>>
The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this.
<<set $rep += 10>>
<<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>>
The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about.
<<set $rep -= 100>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
As a member of the societal elite, your appearance has no bearing on your reputation.
<<else>>
<<if ($PC.dick == 0) && ($PC.boobs == 1)>>
<<if $rep > 18000>>
Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 40>>
Society accepts you as an arcology owner, since it has become open-minded about power and gender.
<<if $arcologies[0].FSGenderRadicalist > 50>>
Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.05)>>
<<if $arcologies[0].FSGenderFundamentalist > 10>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<<elseif ($PC.boobs == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<<elseif ($PC.dick == 0) || ($PC.vagina == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your strangeness, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<FSChange "GenderRadicalist" 5>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility.
<<FSChange "GenderFundamentalist" -5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if ($PC.race == $arcologies[0].FSSupremacistRace)>>
Since you are a member of the $PC.race, society @@.green;strongly approves@@ of your ownership of the arcology.
<<FSChange "Supremacist" 5>>
<</if>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<if ($PC.race == $arcologies[0].FSSubjugationistRace)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race.
<<else>>
Society @@.red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you.
<<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $PC.boobsBonus == 3>>
Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image.
<<set $rep += 10>>
<</if>>
<<if $PC.butt == 3>>
Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image.
<<set $rep += 10>>
<</if>>
<<if $PC.ballsImplant > 1>>
Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
<<set $rep += (5*$PC.ballsImplant)>>
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $PC.boobsBonus > 1>>
Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image.
<<set $rep -= (10*$PC.boobsBonus)>>
<</if>>
<<if $PC.butt == 3>>
Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image.
<<set $rep -= (10*$PC.butt)>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if $PC.boobsImplant == 1>>
Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image.
<<set $rep += (7*$PC.boobsBonus)>>
<</if>>
<<if $PC.buttImplant == 1>>
Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image.
<<set $rep += (7*$PC.butt)>>
<</if>>
<<if $PC.ballsImplant > 1>>
Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
<<set $rep += (5*$PC.ballsImplant)>>
<</if>>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
<<if $PC.boobsImplant == 1>>
Society finds fake breasts repuslive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image.
<<set $rep -= (10*$PC.boobsBonus)>>
<</if>>
<<if $PC.butt == 3>>
Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image.
<<set $rep -= (10*$PC.butt)>>
<</if>>
<<if $PC.ballsImplant > 1>>
Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image.
<<set $rep -= (10*$PC.ballsImplant)>>
<</if>>
<</if>>
<<if ($PC.preg >= 20) || ($PC.career == "escort" && $PC.preg >= 16)>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $PC.pregSource != -1>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal.
<<set $rep -= 500>>
<<set $failedElite += 100>>
<<else>>
Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society.
<<set $rep += 200>>
<<set $failedElite -= 10>>
<</if>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment.
<<set $rep -= 500>>
<<set $failedElite += 50>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus >= 60>>
Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is dissapointed in your penetration.
<<set $rep += 10>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@.red;harder for you to maintain your reputation.@@
<<set $rep -= 200>>
<</if>>
<</if>>
<<if $PC.career == "escort" && $rep < 16000>>
Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "escort">>
Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave.
<</if>>
<<if $PC.career == "servant" && $rep < 12000>>
Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "servant">>
Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant.
<</if>>
<<if $PC.career == "gang" && $rep < 15000>>
Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "gang">>
Your reputation is strong enough that society has come to accept your background as part of your image.
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $mercenaries > 0>>
Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome.
<<FSChange "RomanRevivalist" $mercenaries>>
<</if>>
<<if ($slaves.length > 20) && ($cash > 50000)>>
Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>.
<<FSChange "RomanRevivalist" 5>>
<</if>>
<<if $language != "Latin">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "RomanRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $racialVarieties.length > 4>>
Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery.
<<FSChange "EgyptianRevivalist" 5>>
<</if>>
<<if $language != "Ancient Egyptian">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "EgyptianRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $seed = Math.trunc($rep/5000)>>
<<if $publicServants < $seed>>
Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation.
<<FSChange "EdoRevivalist" -2>>
<<elseif $publicServants > $seed>>
Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation.
<<FSChange "EdoRevivalist" 2>>
<</if>>
<<if $language != "Japanese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "EdoRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $fuckSlaves < $rep/3500>>
Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation.
<<FSChange "ArabianRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation.
<<FSChange "ArabianRevivalist" 2>>
<</if>>
<<if $language != "Arabic">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "ArabianRevivalist" -2>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $HeadGirl == 0>>
Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires,
<<FSChange "ChineseRevivalist" -2>>
<<else>>
Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires,
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $Recruiter == 0>>
@@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom,
<<FSChange "ChineseRevivalist" -2>>
<<else>>
@@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom,
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $Bodyguard == 0>>
and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace.
<<FSChange "ChineseRevivalist" -2>>
<<else>>
and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace.
<<FSChange "ChineseRevivalist" 2>>
<</if>>
<<if $language != "Chinese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project.
<<FSChange "ChineseRevivalist" -2>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
Society @@.red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society.
<<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<FSChange "Repopulationist" _noEugenics>>
<</if>>
<<elseif ($arcologies[0].FSRestart != "unset")>>
<<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>>
Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics.
<<set _yesEugenics = ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<FSChange "Eugenics" _yesEugenics>>
<<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<set $failedElite -= 2*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>>
The number of children you've bought into the world @@.green;pleases@@ your citizens.
<<if $birthsTotal < 1000>>
<<set $rep += $birthsTotal>>
<<else>>
<<set $rep += 1000>>
<</if>>
<</if>>
<<if $shelterAbuse > 5>>
<<if $arcologies[0].FSPaternalist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity.
<<FSChange "Paternalist" -2>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots.
<<FSChange "Degradationist" 2>>
<</if>>
<</if>>
<<if $Cash4Babies == 1>>
<<if $arcologies[0].FSDegradationist != "unset">>
Society @@.green;approves@@ of your poor treatment of slave infants.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<elseif $arcologies[0].FSPaternalist != "unset">>
Society @@.red;greatly despises@@ your poor treatment of slave infants.
<<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society.
<<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>>
<<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>>
<<else>>
Your citizens @@.red;disapprove@@ of your poor treatment of slave children.
<<set $rep -= ($rep/20)>>
<</if>>
<</if>>
<<if $MixedMarriage == 1>>
Your citizens
<<if $arcologies[0].FSPaternalist >= 80>>
are so paternalistic that they @@.green;approve@@ of
<<FSChange "Paternalist" 2>>
<<elseif $arcologies[0].FSPaternalist >= 40>>
are paternalistic enough to tolerate
<<else>>
@@.red;disapprove@@ of
<<set $rep -= 50>>
<</if>>
your support for marriage between citizens and slaves.
<</if>>
<<if $arcologies[0].FSNull != "unset">>
Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach.
<<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>>
<</if>>
<<if $arcologies[0].FSRestartLaw == 1>>
Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do.
<<set $rep -= 100>>
<<set $failedElite -= 1>>
<</if>>
<<if $FrigiditySMR == 1>>
Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available.
<<set $rep -= 250>>
<</if>>
<<if $PC.degeneracy > 0>>
<<if $PC.degeneracy > 100>>
There are @@.red;severe and devastating rumors@@ about you spreading across the arcology.
<<set $rep -= 100*$PC.degeneracy>>
<<elseif $PC.degeneracy > 75>>
There are @@.red;severe rumors@@ about you spreading across the arcology.
<<set $rep -= 10*($PC.degeneracy*2)>>
<<elseif $PC.degeneracy > 50>>
There are @@.red;bad rumors@@ about you spreading across the arcology.
<<set $rep -= 10*$PC.degeneracy>>
<<elseif $PC.degeneracy > 25>>
There are @@.red;rumors@@ about you spreading across the arcology.
<<set $rep -= 5*$PC.degeneracy>>
<<elseif $PC.degeneracy > 10>>
There are @@.red;minor rumors@@ about you spreading across the arcology.
<<set $rep -= $PC.degeneracy*2>>
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<<set $rep -= $PC.degeneracy>>
<</if>>
<</if>>
<<set $rep -= $repLoss>>
<<set $rep += $repGain>>
<<if $repGain > $repLoss>>
@@.green;Your reputation increased this week.@@
<<elseif $repGain < $repLoss>>
@@.red;Your reputation decreased this week.@@
<</if>>
<<if $rep > 19000>>
Your reputation is capped.
<<set $rep = 20000>>
<<elseif $rep-$enduringRep > 7500>>
Your base rate of reputation decay is very high.
<<elseif $rep-$enduringRep > 5000>>
Your base rate of reputation decay is high.
<<elseif $rep-$enduringRep > 2500>>
Your base rate of reputation decay is moderate.
<<elseif $rep-$enduringRep > 0>>
Your base rate of reputation decay is low.
<</if>>
<<if $enduringRep >= 10000>>
Your legend is perfected, reducing reputation decay to its lowest possible level.
<<set $enduringRep = 10000>>
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<<if $rep <= 19900>>
<<set $rep += 100>>
Reputation subsidized as planned.
<<else>>
<<set $cash += 1000>>
Reputation subsidy reclaimed this week since your reputation is capped.
<</if>>
<</if>>
<<if $failedElite > 1>>
<<set $failedElite -= 1>>
<</if>>
<<if $PC.degeneracy > 0>>
<<set $PC.degeneracy -= 1>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $failedElite > 300>>
The Societal Elite @@.red;are plotting your demise@@.
<<set $ui = "start">>
<<set $gameover to "you failed">><<goto "Gameover">>
<<elseif $failedElite > 250>>
The Societal Elite @@.red;are openly discussing about your failures@@. It would be in your best interests to appease them.
<<elseif $failedElite > 200>>
The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
<<elseif $failedElite > 150>>
The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
<<elseif $failedElite > 50>>
The Societal Elite @@.red;mutter about you@@.
<</if>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $failedElite > 300>>
The Societal Elite @@.red;have left@@.
<<set $arcologies[0].FSRestart = "unset">>
<<set $arcologies[0].FSRestartDecoration = 20>>
<<set $arcologies[0].FSRestartLaw = 0>>
<<set $FSCredits += 1>>
<<set $failedElite = 0>>
<<set $rep -= 10000>>
<<set $ACitizens -= random(30,100)>>
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(20,40)>>
<</if>>
<<elseif $failedElite > 250>>
The Societal Elite @@.red;are openly discussing leaving@@. It would be in your best interests to appease them.
<<elseif $failedElite > 200>>
The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
<<elseif $failedElite > 150>>
The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
<<elseif $failedElite > 50>>
The Societal Elite @@.red;mutter about you@@.
<</if>>
<</if>>
<<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.preg >= 8 || $playerAging != 0>>
<br><br>
__Personal Notes__
<br>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
<<if $PC.career == "servant">>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You've gotten your dress let out to accommodate your huge bust.
<<elseif $PC.boobsBonus == 2>>
Your dress bulges with your big breasts.
<<elseif $PC.boobsBonus == 1>>
Your dress feels tight around your breasts.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
Your baby is overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>>
<<elseif $PC.preg >= 40>>
Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definatly appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your child happily kicks away inside your womb, and each time a small bump apears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around, but your well versed with moving about with a rounded middle.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>>
<<elseif $PC.preg >= 28>>
You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
Your maid's outfit is filled out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again.
<<elseif $PC.preg >= 16>>
Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well.
<<elseif $PC.preg >= 12>>
Your apron holds your dress tightly to your bloated middle.
<<elseif $PC.preg >= 8>>
Your dress and apron feel tight around your middle.
<</if>>
<<if $PC.ballsImplant > 2>>
Your dress and apron bulges with your enormous balls.
<<elseif $PC.ballsImplant == 2>>
Your dress hides your huge balls, but it does nothing to hide your altered gait.
<<elseif $PC.ballsImplant == 1>>
Your dress hides your big balls.
<</if>>
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
You had to get your dress let out to contain your enormous rear. It can't hide how big and fake it is though.
<<else>>
You had to get your dress let out to contain your enormous rear.
<</if>>
<<elseif $PC.butt == 2>>
Your dress is starting to feel tight around your huge rear.
<<elseif $PC.butt == 1>>
Your dress is filled out by your big butt.
<</if>>
<<elseif $PC.career == "escort">>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You top strains as it struggles to cover your nipples, letting your huge bust bulge lewdly around it.
<<elseif $PC.boobsBonus == 2>>
Your top can barely contain your big breasts, leaving you looking sluttier than ever.
<<elseif $PC.boobsBonus == 1>>
Your breasts spill over your slutty top.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>>
<<elseif $PC.preg >= 40>>
You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your huge pregnant belly hides your crotch and every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>>
<<elseif $PC.preg >= 28>>
You've switched to even skimpier clothing to show off your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitly is impacting your business.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your slutty pants are begining to get hidden by your rounded middle.
<<elseif $PC.preg >= 16>>
Your exposed midriff bulges out enough to give away your growing pregnancy.
<<elseif $PC.preg >= 12>>
Your exposed midriff is noticeably bloated.
<<elseif $PC.preg >= 8>>
When you look down, you can't help but notice your belly sticking out a little.
<</if>>
<<if $PC.ballsImplant > 2>>
You've swapped up to a larger pair of slutty pants, specially designed with extra sack room. They draw the eye right to your bulge<<if $PC.preg >= 28>>; you can do without people thinking you are giving birth into your pants, though<</if>>.
<<elseif $PC.ballsImplant == 2>>
Your slutty pants are really tight around the groin, but they hold your huge balls in place quite nicely.
<<elseif $PC.ballsImplant == 1>>
Your slutty pants bulge more than ever with your big balls.
<</if>>
<<if $PC.dick == 1>>
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
You had to get your slutty pants let out to contain your enormous rear. It still feels really tight, however, thanks to the implants.
<<else>>
You had to get your slutty pants let out to contain your enormous rear. It still overflows scandalously, however.
<</if>>
<<elseif $PC.butt == 2>>
Your huge rear spills out from the top of your slutty pants.
<<elseif $PC.butt == 1>>
Your slutty pants are strained by your big butt.
<</if>>
<<else>>
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your overly round cheeks to hang free.
<<else>>
Your ass has completely devoured your slutty shorts. You look like you are wearing a thong leaving your cheeks to jiggle freely.
<</if>>
<<elseif $PC.butt == 2>>
Your slutty shorts are are filled to bursting by your rear. Roughly half of your ass is actually in your bottoms, the rest is bulging out scandalously.
<<elseif $PC.butt == 1>>
Your slutty shorts are strained by your big butt. It spills out every gap it can.
<</if>>
<</if>>
<<else>>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You've gotten your top retailored to fit your huge bust.
<<elseif $PC.boobsBonus == 2>>
Your top strains against your big breasts.
<<elseif $PC.boobsBonus == 1>>
Your top feels tight around your breasts.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>>
<<elseif $PC.preg >= 40>>
You don't even bother to try to cover your full-term pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your huge pregnant belly strains the buttons on your maternity suit. Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>>
<<elseif $PC.preg >= 28>>
You've switched to using what can only be called formal maternity wear to cover your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it. Your top strains to cover it.
<<elseif $PC.preg >= 16>>
Your top tightly clings to your early pregnancy, though you manage to conceal it well enough.
<<elseif $PC.preg >= 12>>
Your top tightly clings to your bloated middle.
<<elseif $PC.preg >= 8>>
Your top feels oddly tight around your middle.
<</if>>
<<if $PC.ballsImplant > 2>>
You've had to get your suit pants retailored again to fit your enormous balls. It is obvious that the bulge in your pants is not your penis<<if $PC.preg >= 28>>; you've had several people rush to your aid under the mistaken belief that your child was crowing into your pants<</if>>.
<<elseif $PC.ballsImplant == 2>>
You've had to get your suit pants retailored to fit your huge balls. It gives you a strinking figure, though.
<<elseif $PC.ballsImplant == 1>>
Your suit pants bulge more than ever with your big balls.
<</if>>
<<if $PC.dick == 1>>
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
You had to get your suit pants let out to contain your enormous rear. It does nothing to hide how big and round your asscheeks are, though.
<<else>>
You had to get your suit pants let out to contain your enormous rear. It can clearly be seen jiggling within them.
<</if>>
<<elseif $PC.butt == 2>>
Your huge rear threatens to tear apart your suit pants. You'll need to get them let out soon.
<<elseif $PC.butt == 1>>
Your suit pants are strained by your big butt.
<</if>>
<<else>>
<<if $PC.butt > 2>>
<<if $PC.buttImplant == 1>>
Your skirt covers your enormous butt but does nothing to hide its size and shape; you're beginning to show too much leg again, it might be time for a longer skirt.
<<else>>
Your skirt covers your enormous butt but does nothing to hide its size and fluidity; your rear is soft enough to fill out your skirt but not lift it up too far, it also translates every motion to the fabric, however.
<</if>>
<<elseif $PC.butt == 2>>
Your skirt covers your huge butt but does nothing to hide its size; in fact, you've had to start wearing a longer one to make up for the extra surface area.
<<elseif $PC.butt == 1>>
Your skirt covers your big butt but does nothing to hide its size.
<</if>>
<</if>>
<</if>>
<<if $PC.boobs == 1 && $PC.boobsImplants == 0>>
<<if $PC.preg == 31>>
<<if $PC.boobsBonus == 0>>
<<if random(1,100) > 75>>
Your breasts have @@.lime;grown larger@@ to feed your coming child. Quick measurements show you've gone up a cup size over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<</if>>
<<elseif $PC.boobsBonus == -1>>
<<if random(1,100) > 80>>
Your breasts have been really @@.lime;swollen@@ lately with your new pregnancy. Quick measurements show you've gone up nearly two cup sizes. You may want to consider getting a breast reduction.
<<set $PC.boobsBonus++>>
<</if>>
<<elseif $PC.boobsBonus == 1>>
<<if random(1,100) > 75>>
Your already large breasts have @@.lime;grown even larger@@ with your new pregnancy. Quick measurements show you've gone up another cup size or so over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<</if>>
<<elseif $PC.boobsBonus == 2>>
<<if random(1,100) > 90>>
Your already huge breasts have @@.lime;grown even more enormous@@ with your new pregnancy. Quick measurements show you've gone up yet another a cup size over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
__Arcology Management__
<br>
<<if $ASlaves < 100>>
<<set $ASlaves = random(90,110)>>
<<else>>
<<set $ASlaves += random(-10,10)>>
<</if>>
<<if $AHelots < 100>>
<<set $AHelots = random(90,110)>>
<<else>>
<<set $AHelots += random(-10,10)>>
<</if>>
<<if $ACitizens < 100>>
<<set $ACitizens = random(90,110)>>
<<else>>
<<set $ACitizens += random(-10,10)>>
<</if>>
<<if $ProImmigrationRep == 1>>
Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@
<<set $ACitizens += random(10,20)>>
<<set $rep -= 100>>
<<elseif $AntiImmigrationCash == 1>>
You covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market.
<<set $cash += random(500,1500)>>
<<set $ACitizens -= random(5,15)>>
<</if>>
<<if $arcologies[0].FSRestartLaw == 1>>
Your sterilization program drives several disloyal citizens out of the arcology.
<<set $ACitizens -= random(3,10)>>
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology.
<<set $ACitizens += random(5,10)>>
<</if>>
<<if $ProImmigrationCash == 1>>
The rent promotion for new immigrants brings new citizens to the arcology.
<<set $ACitizens += random(10,20)>>
<<elseif $AntiImmigrationRep == 1>>
You allow citizens input on potential immigrants, a @@.green;popular@@ program.
<<set $rep += 100>>
<<set $AHelots += random(5,15)>>
<</if>>
<<if $ProRefugees == 1>>
Your propaganda in the old world encourages desperate refugees to come here and become menial slaves.
<<set $AHelots += random(5,10)>>
<</if>>
<<if $ACitizens+$ASlaves < ($arcologies[0].prosperity+200)*16>>
<<set $ACitizens = Math.trunc($ACitizens*1.05)>>
<<set $ASlaves = Math.trunc($ASlaves*(1/$slaveCostFactor))>>
<<elseif $ACitizens+$ASlaves > ($arcologies[0].prosperity+200)*20>>
<<set $ACitizens = Math.trunc($ACitizens*0.95)>>
<<set $ASlaves = Math.trunc($ASlaves*0.9)>>
<</if>>
<<if $AHelots > $ASlaves*2>>
<<set $AHelots = Math.trunc($AHelots*0.95)>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $AHelots += random(10,100)>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $AHelots += random(10,100)>>
<<elseif $arcologies[0].FSPastoralist != "unset">>
<<set $AHelots += random(10,80)>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
<<set $AHelots += random(10,80)>>
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
<<set $AHelots += random(10,20)>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<set $AHelots += random(10,20)>>
<<else>>
<<set $AHelots += random(10,50)>>
<</if>>
<<set $seed = random(20,50)>>
<<if $arcologies[0].FSPaternalist != "unset">>
Poor citizens can rely on their better-off peers in $arcologies[0].name.
<<set $seed -= Math.trunc($arcologies[0].FSPaternalist/10)>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
The arcology is a cutthroat place in which falling into slavery is very easy.
<<set $seed += Math.trunc($arcologies[0].FSDegradationist/10)>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
Egyptian Revivalism is benevolent in some ways, and charity is common here.
<<set $seed -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
Your citizens take pride in looking after each other.
<<set $seed -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate.
<<set $seed += Math.trunc($arcologies[0].FSChattelReligionist/10)>>
<<elseif $arcologies[0].FSNull != "unset">>
Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery.
<<set $seed -= Math.trunc($arcologies[0].FSNull/5)>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few.
<<set $seed += Math.trunc($arcologies[0].FSPastoralist/10)>>
<</if>>
<<if $AntiEnslavementCash == 1>>
Your charity purse prevents a few citizens from falling into slavery.
<<set $seed -= 10>>
<<elseif $ProEnslavementCash == 1>>
You @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens.
<<set $seed += 10>>
<<set $cash += random(500,1500)>>
<</if>>
<<if $AntiEnslavementRep == 1>>
You use your personal influence to help struggling citizens.
<<set $seed -= 10>>
<<set $rep -= 100>>
<<elseif $ProEnslavementRep == 1>>
You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens.
<<set $seed += 10>>
<<set $rep += 100>>
<</if>>
<<if $seed < 0>>
<<if $ACitizens < $ASlaves*5>>
<<set $ACitizens -= $seed>>
<<set $ASlaves += $seed>>
<</if>>
<<else>>
<<if $ACitizens > $ASlaves*0.1>>
<<if $ACitizens > 200>>
<<set $ACitizens -= $seed>>
<<set $ASlaves += $seed>>
<</if>>
<</if>>
<</if>>
$ACitizens citizens, $ASlaves sex slaves, and <<print $AHelots+$helots>> menial slaves live in your arcology.
<<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>>
<<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>>
<<if $arcologies[0].FSGenderRadicalistLaw == 1>>Every single one of the slaves is female by virtue of her fuckable asshole.
<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>>
<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>>
<<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>>
<<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens.
<<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>>
<<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy.
<<elseif $arcologies[0].FSTransformationFetishistResearch == 1>>Breast implants are almost universal; an M cup bust is below average among the slave population.
<<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; a D cup bust is below average among the slave population.<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit.
<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>>
<<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>>
<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>>
<<if $ACitizens > $ASlaves*2>>
Since most citizens cannot afford their own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@
<<elseif $ACitizens > $ASlaves>>
Since many citizens cannot afford their own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@
<<elseif $ACitizens > $ASlaves*0.5>>
Since many citizens can afford to keep a sex slave, @@.yellow;demand for sexual services is only moderate.@@
<<elseif $ACitizens > $ASlaves*0.25>>
Since most citizens can afford to keep at least one sex slaves, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum.
<<else>>
Since most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum.
<</if>>
<br>
<<set $rents = ($arcologies[0].prosperity*$arcologies[0].ownership*2)+random(1,100)>>
<<set $rentalMultiplier = 1>>
<<if $arcologies[0].FSPaternalistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Slaveowners who can prove that they abstain from certain practices are given a reduction to their rent.
<</if>>
<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology.
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology.
<<elseif $arcologies[0].FSRestartLaw == 1>>
<<set $rentalMultiplier += 0.1>>
Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement.
<</if>>
<<if $arcologies[0].FSArabianRevivalistLaw == 1>>
<<set $rentalMultiplier += 0.1>>
Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent.
<</if>>
<<set $rents = Math.trunc($rents*$rentalMultiplier)>>
<<set $cash += $rents>>
This week, rents from $arcologies[0].name came to
<<if $rents > 0>>
@@.yellowgreen;¤$rents.@@
<<else>>
@@.red;¤$rents.@@
<</if>>
<<if $economy > 1>>
<<set $rents = ($week*100)+random(-100,100)>>
<<if $cash > 1000>>
<<set $rents += Math.trunc($cash/10)>>
<</if>>
The @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;¤$rents.@@
<<set $cash -= $rents>>
<</if>>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>
<<set $seed = 0>>
You own
<<if $helots > 0>>
<<set $seed += Math.trunc($helots*(random(90,110)/100)*20)>>
<<if $helots > 1>>
$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>>
<<else>>
one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>>
<</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<set $seed += Math.trunc($menialBioreactors*(random(90,110)/100)*(15+(10*$arcologies[0].FSPastoralistLaw)))>>
<<if $menialBioreactors > 1>>
$menialBioreactors standard bioreactors,
<<else>>
one standard bioreactor,
<</if>>
<<if $fuckdolls > 0>>and<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<set $seed += Math.trunc($fuckdolls*(random(90,110)/100)*(25+(10*$arcologies[0].FSDegradationistLaw)))>>
<<if $fuckdolls > 1>>
$fuckdolls standard fuckdolls,
<<else>>
one fuckdoll,
<</if>>
<</if>>
<<set $cash += $seed>>
earning you @@.yellowgreen;¤$seed.@@
<</if>>
<<set $seed = 0>>
<<if $terrain == "urban">>
<<set $seed += random(0,5)>>
<<elseif $terrain == "rural">>
<<set $seed += random(0,3)>>
<<elseif $terrain == "marine">>
<<set $seed += random(0,1)>>
<</if>>
<<if $ProRefugees == 1>>
<<set $seed += random(0,1)>>
<</if>>
<<for $i = 0; $i < 3; $i++>>
<<if $rep > random(0,30000)>>
<<set $seed += 1>>
<</if>>
<</for>>
<<if $seed > 0>>
Some desperate people filtered into the arcology during the week: as owner, you were able to enslave $seed of them.
<<set $helots += $seed>>
<</if>>
<<set _AWeekGrowth = $AGrowth>>
<<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>>
@@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is upgraded.@@
<<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>>
@@.yellow;Your arcology is nearly at its maximum prosperity.@@
<<set $arcologies[0].prosperity += _AWeekGrowth>>
<<else>>
<<if $arcologies[0].ownership >= 100>>
Your controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@
<<set _AWeekGrowth += 3>>
<<elseif $arcologies[0].ownership >= random(40,100)>>
Your interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@
<<set _AWeekGrowth++>>
<</if>>
<<if $arcologies[0].prosperity < ($rep/100)>>
Your impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@
<<set _AWeekGrowth++>>
<<elseif $rep > 18000>>
<<elseif $arcologies[0].prosperity > ($rep/60)>>
Your low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@
<<set _AWeekGrowth -= 2>>
<<elseif $arcologies[0].prosperity > ($rep/80)>>
Your unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@
<<set _AWeekGrowth-->>
<</if>>
<<if $personalAttention == "business">>
<<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>>
Your @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity.
<<set _AWeekGrowth += 2>>
<<else>>
Your business focus allows you to help improve the arcology's prosperity.
<<set _AWeekGrowth++>>
<</if>>
<<if $PC.actualAge >= 50>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity.
<<set _AWeekGrowth++>>
<</if>>
<<elseif $PC.actualAge < 35>>
<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity.
<<set _AWeekGrowth++>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSNull != "unset">>
Your cultural openness is a powerful driver of economic activity.
<<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Your powerful connections open many avenues of economic expansion.
<<set _AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>>
<</if>>
<<if $arcologies[0].FSPaternalist >= random(1,100)>>
This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity.
<<set _AWeekGrowth++>>
<</if>>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
<<if $nicaeaFocus == "owners">>
The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity.
<<set _AWeekGrowth += $nicaeaPower>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= random(1,100)>>
This week, intense interest in your project to revive Roman values has driven prosperity.
<<set _AWeekGrowth++>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>>
This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity.
<<set _AWeekGrowth += 2>>
<</if>>
<</if>>
<<if $PC.trading >= 100>>
Your @@.springgreen;business skills@@ drive increased prosperity.
<<set _AWeekGrowth++>>
<<elseif $PC.career == "arcology owner">>
Your @@.springgreen;experience in the Free Cities@@ helps increase prosperity.
<<set _AWeekGrowth++>>
<</if>>
<<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent>>
<<if _schools == 1>>
The presence of a slave school in the arcology improves the local economy.
<<elseif _schools > 0>>
The presence of slave schools in the arcology greatly improves the local economy.
<<elseif $arcologies[0].prosperity > 80>>
The lack of a branch campus from a reputable slave school is slowing further development of the local economy.
<<set _AWeekGrowth-->>
<</if>>
<<set _AWeekGrowth += _schools>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth.
<<set _AWeekGrowth-->>
<</if>>
<<if $arcologies[0].FSBodyPuristLaw == 1>>
The drug surcharge used to fund the purity regime reduces growth.
<<set _AWeekGrowth-->>
<</if>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
Prosperity improvement is slowed by the regulations on animal products.
<<set _AWeekGrowth-->>
<</if>>
<<if $arcologies[0].FSPaternalistSMR == 1>>
Your slave market regulations slow the flow of chattel through the arcology.
<<set _AWeekGrowth-->>
<</if>>
<<if $terrain == "urban">>
Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant.
<<set _AWeekGrowth++>>
<</if>>
<<if $terrain == "ravine">>
Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessability.
<<set _AWeekGrowth -= 1>>
<</if>>
<<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>>
The local economy is hurt by the double edged sword of your economic warfare.
<<set _AWeekGrowth -= $arcologies[0].embargo*2>>
<</if>>
<<set $desc = []>>
<<set $descNeg = []>>
<<for $i = 1; $i < $arcologies.length; $i++>>
<<set $activeArcology = $arcologies[0]>>
<<set $targetArcology = $arcologies[$i]>>
<<include "Arcology Opinion">>
<<if $opinion >= 100>>
<<set $desc.push($arcologies[$i].name)>>
<<elseif $opinion <= -100>>
<<set $descNeg.push($arcologies[$i].name)>>
<</if>>
<</for>>
<<if $desc.length > 0>>
Your arcology's economy benefits from close social alignment with
<<if $desc.length > 2>>
''$desc[0]'',
<<for $k = 1; $k < $desc.length; $k++>>
<<if $k < $desc.length-1>>
''$desc[$k]'',
<<else>>
and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<</if>>
<</for>>
<<elseif $desc.length == 2>>
''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<<else>>
''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<</if>>
<<set _AWeekGrowth += $desc.length>>
<</if>>
<<if $descNeg.length > 0>>
<<if $desc.length > 0>>Your arcology's economy<</if>>
is hindered by social conflicts with
<<if $descNeg.length > 2>>
''$descNeg[0]'',
<<for $k = 1; $k < $descNeg.length; $k++>>
<<if $k < $descNeg.length-1>>
''$descNeg[$k]'',
<<else>>
and ''$descNeg[$k]''.
<</if>>
<</for>>
<<elseif $descNeg.length == 2>>
''$descNeg[0]'' and ''$descNeg[1]''.
<<else>>
''$descNeg[0]''.
<</if>>
<<set _AWeekGrowth -= $descNeg.length>>
<</if>>
<<if $alwaysSubsidizeGrowth == 1>>
Growth was subsidized as planned.
<<set _AWeekGrowth++>>
<</if>>
<<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>>
<<if _AWeekGrowth > 0>>
Since $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@
<<elseif _AWeekGrowth == 0>>
Though $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@
<<else>>
Though $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@
<</if>>
<<set $arcologies[0].prosperity += _AWeekGrowth>>
<</if>>
<<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent > 0>>
<br>
<<if $TSS.schoolPresent == 1>>
<br>
The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $TSS.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TSS.subsidize = 0>>
<<set $TSS.schoolProsperity = 10>>
<</if>>
<<if $TSS.subsidize == 1>>
You have a policy of subsidizing them.
<<set $TSS.schoolProsperity++>>
<<elseif $TSS.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $TSS.schoolProsperity-->>
<</if>>
<</if>>
<<if $GRI.schoolPresent == 1>>
<br>
The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name.
<<if $GRI.schoolProsperity >= 10>>
It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>>
<</if>>
<<if $GRI.subsidize == 1>>
You have a policy of subsidizing them.
<<set $GRI.schoolProsperity++>>
<<elseif $GRI.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $GRI.schoolProsperity-->>
<</if>>
<</if>>
<<if $SCP.schoolPresent == 1>>
<br>
St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $SCP.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>>
<</if>>
<<if $SCP.subsidize == 1>>
You have a policy of subsidizing them.
<<set $SCP.schoolProsperity++>>
<<elseif $SCP.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $SCP.schoolProsperity-->>
<</if>>
<</if>>
<<if $LDE.schoolPresent == 1>>
<br>
L'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $LDE.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>>
<</if>>
<<if $LDE.subsidize == 1>>
You have a policy of subsidizing them.
<<set $LDE.schoolProsperity++>>
<<elseif $LDE.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $LDE.schoolProsperity-->>
<</if>>
<</if>>
<<if $TGA.schoolPresent == 1>>
<br>
The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $TGA.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>>
<</if>>
<<if $TGA.subsidize == 1>>
You have a policy of subsidizing them.
<<set $TGA.schoolProsperity++>>
<<elseif $TGA.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $TGA.schoolProsperity-->>
<</if>>
<</if>>
<<if $TFS.schoolPresent == 1>>
<br>
The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name.
<<if $TFS.schoolProsperity >= 10>>
They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>>
<</if>>
<<if $TFS.subsidize == 1>>
You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>.
<<set $TFS.schoolProsperity++>>
<<elseif $TFS.subsidize == -1>>
You have a policy of covertly undermining them.
<<set $TFS.schoolProsperity-->>
<</if>>
<</if>>
<</if>>
<<if $marketAssistantLimit != 0>>
<<set $seed = Math.clamp($slaveCostFactor*1000, 500, 1500)>>
<br>
Your ''business assistant'' manages the menial slave market.
<<if $seed <= 800+$marketAssistantAggressiveness>>/* BUY */
<<if $helots+$fuckdolls+$menialBioreactors >= 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>>
There is no room in the parts of your arcology you own for more menial slaves.
<<else>>
<<if $cash > $marketAssistantLimit+$seed>>
<<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market.
<<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>>
<<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>>
<<elseif ($arcologies[0].FSDegradationist != "unset")>>
<<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>>
<<else>>
<<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>>
<</if>>
<</if>>
<</if>>
<<elseif $seed >= 1200-$marketAssistantAggressiveness>>/* SELL */
<<if $helots+$fuckdolls+$menialBioreactors > 0>>
<<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market.
<</if>>
<<if $helots > 0>>
<<set $cash+=$helots*($seed),$helots = 0>>
<</if>>
<<if $fuckdolls > 0>>
<<set $cash+=$fuckdolls*($seed),$fuckdolls = 0>>
<</if>>
<<if $menialBioreactors > 0>>
<<set $cash+=$menialBioreactors*($seed),$menialBioreactors = 0>>
<</if>>
<<else>>
Prices are average, so <<if $assistant == 0>>It<<else>>She<</if>> does not make any significant moves.
<</if>>
<<silently>><<MenialPopCap>><</silently>>
<</if>>
<<if $FSAnnounced > 0>>
<br><br>
<<include "FS Developments">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/economics.tw
|
tw
|
bsd-3-clause
| 92,880 |
:: End Week [nobr]
<<set $gingering = 0>>
<<set $oralUseWeight = 5>>
<<set $vaginalUseWeight = 5>>
<<set $analUseWeight = 5>>
<<if $OralEncouragement == 1>>
<<set $oralUseWeight += 2>>
<<set $vaginalUseWeight -= 1>>
<<set $analUseWeight -= 1>>
<<elseif $VaginalEncouragement == 1>>
<<set $oralUseWeight -= 1>>
<<set $vaginalUseWeight += 2>>
<<set $analUseWeight -= 1>>
<<elseif $AnalEncouragement == 1>>
<<set $oralUseWeight -= 1>>
<<set $vaginalUseWeight -= 1>>
<<set $analUseWeight += 2>>
<</if>>
<<if $OralDiscouragement == 1>>
<<set $oralUseWeight -= 2>>
<<set $vaginalUseWeight += 1>>
<<set $analUseWeight += 1>>
<</if>>
<<if $VaginalDiscouragement == 1>>
<<set $oralUseWeight += 1>>
<<set $vaginalUseWeight -= 2>>
<<set $analUseWeight += 1>>
<</if>>
<<if $AnalDiscouragement == 1>>
<<set $oralUseWeight += 1>>
<<set $vaginalUseWeight += 1>>
<<set $analUseWeight -= 2>>
<</if>>
<<set $inflatedSlavesMilk = 0>>
<<set $inflatedSlavesCum = 0>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>>
<<if $slaves[_i].inflationType == "milk">>
<<set $inflatedSlavesMilk++>>
<<elseif $slaves[_i].inflationType == "cum">>
<<set $inflatedSlavesCum++>>
<</if>>
<</if>>
<</for>>
<<set $organsCompleted = 0>>
<<if $organs.length > 0>>
<<for _i = 0; _i < $organs.length; _i++>>
<<if $organs[_i].weeksToCompletion > 0>>
<<if $organFarmUpgrade == 3>>
<<set $organs[_i].weeksToCompletion -= 4>>
<<elseif $organFarmUpgrade == 2>>
<<set $organs[_i].weeksToCompletion -= 2>>
<<else>>
<<set $organs[_i].weeksToCompletion-->>
<</if>>
<</if>>
<<if $organs[_i].weeksToCompletion <= 0>>
<<set $organsCompleted++>>
<</if>>
<</for>>
<</if>>
<<if $limbs.length > 0>>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $limbs[_i].weeksToCompletion > 0>>
<<set $limbs[_i].weeksToCompletion-->>
<</if>>
<<if $limbs[_i].weeksToCompletion == 0>>
<<set $limbsCompleted++>>
<</if>>
<</for>>
<</if>>
/% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/
<<if $minimumSlaveAge <= 18 && $minimumSlaveAge > 0>>
<<else>>
<<set $minimumSlaveAge = 18>>
<<set $pedo_mode = 0>>
<<if $fertilityAge <= 18 && $fertilityAge > 0>>
<<else>>
<<set $fertilityAge = 13>>
<</if>>
<<if $potencyAge <= 18 && $potencyAge > 0>>
<<else>>
<<set $potencyAge = 13>>
<</if>>
<</if>>
/% End section: ensure minimum age is set. %/
<<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $TFS.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>>
<<if $manuallyRetired == 0>><<set $retiree = 0>><</if>>
<<set $expiree = 0>>
<<set $PC.sexualEnergy = 4>>
<<if $personalAttention == "sex">>
<<set $PC.sexualEnergy += 2>>
<</if>>
<<if $PC.physicalAge >= 65>>
<<set $PC.sexualEnergy -= 4>>
<<elseif $PC.physicalAge >= 50>>
<<set $PC.sexualEnergy -= 2>>
<<elseif $PC.physicalAge < 35>>
<<set $PC.sexualEnergy += 2>>
<</if>>
<<if $PC.preg > 20>>
<<if $PC.pregMood == 2>>
<<set $PC.sexualEnergy += 4>>
<<else>>
<<set $PC.sexualEnergy -= 3>>
<</if>>
<<elseif $PC.preg > 0>>
<<set $PC.sexualEnergy -= 1>>
<</if>>
<<if $PC.preg > 0>>
<<set $PC.preg++>>
<</if>>
<<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $HGBalls = 0, $HGRelease = 1, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $bedSlaves = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>>
/* GAMEOVERS */
<<if $slaves.length < 1>>
<<set $gameover = "no slaves">><<goto "Gameover">>
<<elseif $arcologies[0].ownership < $arcologies[0].minority>>
<<set $gameover = "ownership">><<goto "Gameover">>
<<else>>
<<goto "Slave Assignments Report">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/endWeek.tw
|
tw
|
bsd-3-clause
| 4,076 |
:: FMarry
<<nobr>>
<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>
<<set $weddingSlaveID = $activeSlave.ID>>
You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,
<<if canTalk($activeSlave)>>
she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($activeSlave)>>betht<<else>>best<</if>> to be a
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if ($activeSlave.fetish == "submissive")>>
perfect submissive wife to you,
<<elseif ($activeSlave.fetish == "cumslut")>>
perfect oral wifey,
<<elseif ($activeSlave.fetish == "humiliation")>>
hot wife for you,
<<elseif ($activeSlave.fetish == "buttslut")>>
perfect little anal wifey,
<<elseif ($activeSlave.fetish == "boobs")>>
<<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife
<<elseif ($activeSlave.fetish == "pregnancy")>>
perfect barefoot breeding wife,
<<elseif ($activeSlave.fetish == "dom")>>
perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thlaveth<<else>>slaves<</if>>,
<<elseif ($activeSlave.fetish == "sadist")>>
perfect wife to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>,
<<elseif ($activeSlave.fetish == "masochist")>>
good, beaten wife,
<<else>>
good wife,
<</if>>
<<else>>
good wife,
<</if>>
<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again.
<<elseif canTalk($activeSlave)>>
she shakily signs her thanks twice in a row before breaking down again.
<<else>>
she painstakingly mouths her thanks, since she cannot speak or use hands to sign.
<</if>>
Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding
<<if $assistant == 0>>
instructions.
<<else>>
instructions, her
<<if $assistantAppearance == "monstergirl">>
monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.
<<elseif $assistantAppearance == "shemale">>
shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.
<<elseif $assistantAppearance == "amazon">>
amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.
<<elseif $assistantAppearance == "businesswoman">>
businesswoman avatar looking rather severe in a minister's collar.
<<elseif $assistantAppearance == "fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it.
<<elseif $assistantAppearance == "pregnant fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it.
<<elseif $assistantAppearance == "goddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "hypergoddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "loli">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "preggololi">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "schoolgirl">>
schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.
<<elseif $assistantAppearance == "angel">>
angelic avatar looking, well, angelic in her usual garb with an added minister's collar.
<<elseif $assistantAppearance == "cherub">>
angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "incubus">>
demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding.
<<elseif $assistantAppearance == "succubus">>
demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with.
<<elseif $assistantAppearance == "imp">>
demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "witch">>
witchy avatar looking rather formal in a fine robe and minister's collar.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar.
<<else>>
symbol appearing in white.
<</if>>
<</if>>
<</nobr>>
\
<span id="result">
<<link "Just redesignate her as your slave wife">>
<<replace "#result">>
<<nobr>>
You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife.
<<if $assistant == 0>>
"Slave redesignated," it responds immediately. The thing is done.
<<else>>
<<if $assistantAppearance == "monstergirl">>
Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.
<<elseif $assistantAppearance == "shemale">>
Her avatar snaps its fingers and starts to masturbate more energetically.
<<elseif $assistantAppearance == "amazon">>
Her avatar gives its medicine stick a shake.
<<elseif $assistantAppearance == "businesswoman">>
Her avatar snaps its fingers.
<<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration.
<<elseif $assistantAppearance == "goddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "hypergoddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "loli">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "preggololi">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "schoolgirl">>
Her avatar snaps its fingers and gives a little twirl.
<<elseif $assistantAppearance == "angel">>
Her avatar spreads its wings and arms and emits a flash of light.
<<elseif $assistantAppearance == "cherub">>
Her avatar claps its hands together, emitting a burst of light.
<<elseif $assistantAppearance == "incubus">>
Her avatar flick the tip of its penis and blows her load towards the both of you.
<<elseif $assistantAppearance == "succubus">>
Her avatar starts to masturbate furiously and orgasms lewdly.
<<elseif $assistantAppearance == "imp">>
Her avatar claps its hands together, emitting a burst of darkness.
<<elseif $assistantAppearance == "witch">>
Her avatar pulls out its spellbook a attemps a spell to bind you two; she manages to conjure a large ring arouned her, pinning her arms to her sides.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar splits open to reveal a number of tentacles and wraps the around each other.
<<else>>
Her symbol flashes.
<</if>>
"Done," she says.
<</if>>
<<set $activeSlave.relationship = -3>>
<</nobr>>
<</replace>>
<</link>>
<<link "Have your assistant marry her to you">>
<<replace "#result">>
<<nobr>>
You order $activeSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing
<<if ($activeSlave.vagina == 0)>>
white, since she's a virgin.
<<elseif ($activeSlave.preg > 0)>>
light pink, since she is pregnant.
<<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>>
white, since she's an anal virgin.
<<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>>
electric blue, since she's a shemale.
<<elseif ($activeSlave.vagina < 0)>>
pale blue, since she's a sissy slave.
<<elseif ($activeSlave.dick > 0)>>
hot pink, since she's a futa slave.
<<else>>
light pink, since she's an experienced sex slave.
<</if>>
A flimsy veil covers her head and shoulders.
<<if ($activeSlave.boobs > 4000)>>
On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.
<<elseif ($activeSlave.boobs > 1200)>>
Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.
<<elseif ($activeSlave.boobs > 400)>>
Her lacy bridal bra flatters her pretty breasts.
<<else>>
Her lacy bridal bra flatters her pretty chest.
<</if>>
<<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>>
Her massive, squirming pregnant belly makes her bridal wear particulary obscene.
<<elseif ($activeSlave.preg > 10)>>
Her pregnant belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 3)>>
Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 2)>>
Her bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 1)>>
Her distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.bellyImplant > 0)>>
Her <<print $activeSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear.
<</if>>
<<if $activeSlave.dickAccessory == ("chastity")>>
Her slave dick is hidden by its chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1)>>
<<if ($activeSlave.dick > 4) && ($activeSlave.preg > 10)>>
She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly.
<<elseif $activeSlave.dick > 4>>
She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.
<<else>>
Her erection tents the front of her lacy g-string.
<</if>>
<<elseif ($activeSlave.dick > 0)>>
<<if $activeSlave.dick > 4>>
Her big soft cock forms a lewd mass, stuffed into her lacy g-string.
<<else>>
Her lacy g-string perfectly conceals her soft dick.
<</if>>
<<else>>
<<if $activeSlave.clit > 1>>
Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.
<<else>>
Her lacy g-string is starting to look a bit moist in front.
<</if>>
<</if>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.
<<if $assistant == 0>>
"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.
<<else>>
<<if $assistantAppearance == "monstergirl">>
"To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.
<<elseif $assistantAppearance == "shemale">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "amazon">>
"To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "businesswoman">>
"To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.
<<elseif $assistantAppearance == "fairy">>
"To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes.
<<elseif $assistantAppearance == "pregnant fairy">>
"To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title == 1>>groom's <<else>>bride's <</if>><<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly.
<<elseif $assistantAppearance == "goddess">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.
<<elseif $assistantAppearance == "hypergoddess">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy.
<<elseif $assistantAppearance == "loli">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously.
<<elseif $assistantAppearance == "preggololi">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously.
<<elseif $assistantAppearance == "schoolgirl">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "angel">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join $PCName in their bedroom and consumate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought.
<<elseif $assistantAppearance == "cherub">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of $PCName's bedroom, of course." $assistantName hides her face in her hands at the thought.
<<elseif $assistantAppearance == "incubus">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft.
<<elseif $assistantAppearance == "succubus">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy.
<<elseif $assistantAppearance == "imp">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy.
<<elseif $assistantAppearance == "witch">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly.
<<else>>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.
<</if>>
"Done," she says when you climax. "Enjoy your
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if ($activeSlave.fetish == "submissive")>>
submissive slave wife!"
<<elseif ($activeSlave.fetish == "cumslut")>>
slave wife's mouth!"
<<elseif ($activeSlave.fetish == "humiliation")>>
exhibitionist slave wife!"
<<elseif ($activeSlave.fetish == "buttslut")>>
slave wife's butthole!"
<<elseif ($activeSlave.fetish == "boobs")>>
slave wife's boobs!"
<<elseif ($activeSlave.fetish == "pregnancy")>>
breeder wife!"
<<elseif ($activeSlave.fetish == "dom")>>
slave wife's aggression!"
<<elseif ($activeSlave.fetish == "sadist")>>
slave wife's sadistic tendencies!"
<<elseif ($activeSlave.fetish == "masochist")>>
slave wife's pain!"
<<else>>
slave wife!"
<</if>>
<<else>>
slave wife!"
<</if>>
<</if>>
<<set $activeSlave.relationship = -3>>
<</nobr>>
<</replace>>
<</link>>
<<if $cash > 10000>>\
Invite prominent citizens to a wedding (This will cost ¤10000):
<<link "Straightforward ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 1>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>>
<<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>>\
<<link "Orgiastic ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.
<<set $weddingPlanned = 2>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>> //This will involve the slave having sex with a very large number of citizens//
<</if>>\
<<if isFertile($activeSlave) && ($PC.dick == 1)>>\
<<link "Impregnation ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 3>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>> //This will involve you impregnating the slave//
<</if>>\
<<else>>\
//You cannot afford an elaborate ceremony//
<</if>>\
</span>
|
teruterubouzu/fc
|
src/uncategorized/fMarry.tw
|
tw
|
bsd-3-clause
| 24,808 |
:: FondleVagina
<<nobr>>
You call her over so you can fondle her
<<if ($activeSlave.vagina > 3)>>
gaping vagina.
<<elseif ($activeSlave.vagina == 3)>>
loose vagina.
<<elseif ($activeSlave.vagina == 2)>>
well-used pussy.
<<elseif ($activeSlave.vagina == 1)>>
tight pussy.
<<elseif ($activeSlave.vagina == 0)>>
virgin pussy.
<<elseif ($activeSlave.vagina == -1)>>
dick.
<</if>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<</if>>
<<if ($activeSlave.vagina != -1)>>
<<if $activeSlave.devotion <= 20>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood
<<elseif $activeSlave.clit == 2>>
Her huge clit is impossible to miss
<<elseif $activeSlave.clit > 1>>
Her pseudophallus-sized clit is soft
<<else>>
Her pretty little clit is barely visible
<</if>>
and
<<if $activeSlave.labia == 1>>
her lovely petals are quite inviting.
<<elseif $activeSlave.labia == 2>>
her prominent petals are inviting.
<<elseif $activeSlave.labia > 1>>
her labia are so large they present a slight obstacle to entry.
<<else>>
her cute labia are barely noticeable.
<</if>>
<<else>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit == 2>>
Her huge clit is impossible to miss.
<<elseif $activeSlave.clit > 1>>
Her pseudophallus-sized clit is soft.
<<else>>
Her pretty little clit is ready for you,
<</if>>
and
<<if $activeSlave.labia == 1>>
her lovely petals are moist with arousal.
<<elseif $activeSlave.labia == 2>>
her prominent petals bear a sheen of arousal.
<<elseif $activeSlave.labia > 1>>
her huge labia are almost dripping with arousal.
<<else>>
she's becoming moist.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<if ($activeSlave.fetish == "mindbroken")>>
She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
large clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally.
<<elseif ($activeSlave.devotion > 50)>>
She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy.
<<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>
She does her best to communicate love with her $activeSlave.eyeColor eyes.
<<elseif canTalk($activeSlave) == false>>
She signs that she loves you.
<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,
<<if def $PC.customTitleLisp>>
$PC.customTitleLisp
<<elseif $PC.title == 1>>
Mathter
<<else>>
Mithtreth
<</if>>," she lisps rapturously.
<<else>> "I love you,
<<if def $PC.customTitle>>
$PC.customTitle
<<elseif $PC.title == 1>>
Master
<<else>>
Mistress
<</if>>," she says rapturously.
<</if>>
<<elseif ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly.
<<elseif ($activeSlave.devotion >= -20)>>
She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control.
<<else>>
As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.
<</if>>
<<elseif ($activeSlave.fetish == "mindbroken")>>
Like a doll, she dumbly remains still, watching your hands move towards her without any real interest.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond.
<</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it.
<</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and points her pussy towards you.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm.
<</if>>
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm.
<</if>> She looks at you shamefully as you stop moving your hand.
<<elseif $activeSlave.devotion <= 20>>
She obeys silently, standing in front of you as you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm.
<</if>> She dutifully looks at you as you stop moving your hand.
<<else>>
She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia == 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit == 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss.
<</if>> She looks at you passionately as you stop moving your hand.
<</if>>
<</nobr>>
|
teruterubouzu/fc
|
src/uncategorized/fondleVagina.tw
|
tw
|
bsd-3-clause
| 15,579 |
:: Free Range Dairy Assignment Scene [nobr]
/* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */
<<set $nextButton = "Continue">>
<<set $nextLink = $returnTo>>
$activeSlave.slaveName reports to the dairy.
<<if $activeSlave.energy > 90 >>
She rejoices since she is actually eager to be milked.
<</if>>
/* AROUSAL WHEN ENTERING */
<<set $aroused = false >>
<<if $dairySlaves > 1>>
<br><br>
While walking to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally stop to watch a cow.
<<if $activeSlave.fetish == "boobs" >>
/* TODO: check if there actually are lactating cows at the dairy */
<<set $aroused = true>>
She cannot help but to feel aroused at the view of all those udders being thoroughly milked.
<<if $activeSlave.sexualFlaw == "breast growth" >>
She is already fantasizing of having her breasts expanded to ridiculous proportions
<<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>.
<</if>>
<</if>>
<<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>>
<<set $aroused = true >>
The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too.
The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName.
<<if $activeSlave.sexualFlaw == "anal addict">>
She cannot wait to be sodomized, too.
<</if>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the dairy" && $slaves[$i].balls > 5 >>
<<set $aroused to true >>
The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. $activeSlave.slaveName stops to watch her for a while. The constant suction on her dick has her panting. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense.
<<if $dairyStimulatorsSetting == 1>>
<<if $slaves[$i].prostate != 0>>
Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding.
<<else>>
She lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum.
<</if>>
<<else>>
Her butthole opens and closes.
<</if>>
Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat.
As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss.
All things considered, $slaves[$i].slaveName seems to be very happy with being a cow.
<<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>>
<br>"Moo", she moans lustily, imitating a cow.
<<break>>
<</if>>
<</for>>
/* TODO: watch a specific cow, e.g. lover or relative or huge-titted */
<</if>>
<<if $aroused == true >>
<br>
All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows.
<<if $activeSlave.dick > 0 >>
She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick.
<</if>>
<<if $activeSlave.vagina > -1 >>
Her pussy moistens.
<</if>>
<<if $activeSlave.lactation > 0>>
Her milk-dripping nipples stiffen.
<</if>>
<</if>>
/* AROUSAL WHEN ENTERING END*/
<br><br>
/* GETTING IN */
Eventually, $activeSlave.slaveName arrives at her designated milking stall.
<<set $assayedSlaveAvailable = 0>>
<<if $familyTesting == 1>>
<<if $activeSlave.father > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "father">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>>
<<set $assayedSlave to $relation[$i]>>
<<set $assayType to "half-sister">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.mother > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "mother">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "sister">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.daughters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "daughter">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "twin">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if ($activeSlave.relation != 0)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.relationTarget >>
<<if $slaves[$i].assignment == "work in the dairy">>
<<set $assayedSlave = $slaves[$i]>>
<<set $assayedSlaveAvailable = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $assayedSlaveAvailable == 1>>
<<set $assayType = $activeSlave.relation>>
<</if>>
<</if>>
<</if>>
<<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.relationshipTarget>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<set $assayedSlave = $slaves[$i]>>
<<set $assayedSlaveAvailable = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $assayedSlaveAvailable == 1>>
<<if ($activeSlave.relationship <= 1)>>
<<set $assayType = "friend">>
<<elseif ($activeSlave.relationship <= 2)>>
<<set $assayType = "best friend">>
<<elseif ($activeSlave.relationship <= 3)>>
<<set $assayType = "fuckbuddy">>
<<elseif ($activeSlave.relationship <= 4)>>
<<set $assayType = "lover">>
<<else>>
<<set $assayType = "slave wife">>
<</if>>
<</if>>
<</if>>
<<if $assayedSlaveAvailable == 1>>
Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other.
<</if>>
The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair.
<<if $Milkmaid == 0 >>
Automated machinery springs to life, preparing her for milking.
<<else>>
Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices.
<</if>>
<<if $activeSlave.lactation > 0 >>
Suction cups are attached to her nipples.
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dick > 8>>
A huge receptacle is attached to her over-sized member.
<<elseif $activeSlave.dick > 6>>
A large cock-milker is attached to her huge dick.
<<elseif $activeSlave.dick > 2>>
A special cock-milker is attached to her dick.
<<else>>
A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples.
<</if>>
<</if>>
<br/>
<<if $dairyFeedersSetting == 1 >>
Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production.
<<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">>
$activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick.
<</if>>
<</if>>
<br/>
The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program. It features
<<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>
men
<<else>>
women
<</if>>
<<if ($activeSlave.fetish == "submissive") >>
submitting to their sexual partners.
<<elseif ($activeSlave.fetish == "cumslut") >>
sucking dick for all it's worth.
<<if $dairyFeedersSetting == 1 >>
The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography.
<</if>>
<<elseif ($activeSlave.fetish == "humiliation") >>
being humiliated.
<<elseif ($activeSlave.fetish == "buttslut") >>
being fucked in the ass.
<<if $dairyStimulatorsSetting == 1>>
The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over.
<</if>>
<<elseif ($activeSlave.fetish == "dom") >>
dominating their sexual partners.
<<elseif ($activeSlave.fetish == "masochist") >>
being flogged.
<<elseif ($activeSlave.fetish == "sadist") >>
abusing their sexual partners.
<<elseif ($activeSlave.fetish == "pregnancy") >>
<<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>
fucking pregnant women.
<<else>>
being fucked while pregnant.
<</if>>
<<else>>
engaging in vanilla intercourse.
<</if>>
<br><br>
Sexual stimulation increases product output.
<<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >>
Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/>
<<else>>
<<if $Milkmaid != 0 >>
Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help.
<<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid) >>
Most often, she uses her cock to penetrate the cows.
<<else>>
Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs.
<</if>>
She is quite skilled in giving mammary massages, too.
<br/>
<</if>>
<<if $dairyStimulatorsSetting > 0 >>
Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity.
<<if $activeSlave.anus == 0 >>
The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive.
<<else>>
In order to provide adequate stimulation for her
<<if $activeSlave.anus > 3 >>
gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly.
<<elseif $activeSlave.anus > 2 >>
well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation.
<<else>>
anus, the automatic sodomizer is equipped with a decent silicone phallus.
<</if>>
Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind.
<<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">>
She shudders with joy.
<</if>>
Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole.
<<if $activeSlave.balls > 0 >>
Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth.
<</if>>
<<if $activeSlave.dick > 0 >>
<<if $activeSlave.prostate != 0>>The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.<</if>>
/* TODO: the next lines feel non-canon */
The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production.
<</if>>
<</if>>
<br>
<</if>>
<</if>>
/* GETTING IN END */
<br>
/* MILKING ROUTINE */
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks.
<</if>>
<<if $activeSlave.dick > 0 >>
The milking machine uses suction to draw her dick into the receptacle.
<<if $activeSlave.dick > 8 >>
She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machines help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness.
<<elseif $activeSlave.dick > 6 >>
She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on.
<<else>>
It brings her to a full, throbbing erection within seconds.
<</if>>
The machine strokes her dick mechanically, but very pleasurable.
<</if>>
It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense.
<<if $activeSlave.dick > 0 >>
Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up.
Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle.
<<if $activeSlave.balls > 5 >>
The copious ejaculation from her over-sized balls give the machine something to work on.
<<elseif $activeSlave.balls > 0 >>
Her ejaculate is quickly sucked away.
<<else>>
Her ballslessness impedes cum-production, but ejaculating feels nice, anyway.
<</if>>
<</if>>
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, she seems to ejaculate milk
<<if $activeSlave.boobs > 10000 >>
in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time.
<<elseif $activeSlave.boobs > 5000 >>
in a large amount. Her huge breasts can provide liters of milk.
<<elseif $activeSlave.boobs > 1000 >>
in a fair amount. Her large breasts can store an impressive volume of milk.
<<elseif $activeSlave.boobs > 500 >>
enough for whitening a cup of coffee. Her average breasts cannot store much more.
<<else>>
for a short time. Her small tits cannot dispense much milk at once.
<</if>>
<</if>>
<br><br>
With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber.
<<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >>
She grins madly around the phallus she stuffed in her mouth.
<</if>>
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts.
<</if>>
<<if $activeSlave.dick > 0 >>
The suction on her dick stops, allowing her abused member to go soft and have some rest.
<</if>>
<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >>
Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload.
<</if>>
<br><br>
The next milking cycle will start soon.
/* MILKING ROUTINE END */
|
teruterubouzu/fc
|
src/uncategorized/freeRangeDairyAssignmentScene.tw
|
tw
|
bsd-3-clause
| 18,130 |
:: FS Developments [nobr]
__Society__
<br>
<<if $FSCredits > 0>>
@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>
<<if $FSCreditCount == 4>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 7000)>>
@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 11000)>>
@@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 15000)>>
@@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 5>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 6>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFive != 1)>>
<<if ($rep > 18000)>>
@@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@
<<set $FSGotRepCreditFive = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 7>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@.yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@.yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@.yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFive != 1)>>
<<if ($rep > 17000)>>
@@.yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@
<<set $FSGotRepCreditFive = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditSix != 1)>>
<<if ($rep > 19000)>>
@@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@
<<set $FSGotRepCreditSix = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<</if>>
<<set $seed = 0>>
<<if $FSSpending > 1>>
Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future.
<<set $seed += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>>
<</if>>
<<if $terrain == "urban">>
The urban location of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence.
<<set $seed -= 3>>
<<elseif $terrain == "rural">>
The rural location of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture.
<<set $seed -= 2>>
<<elseif $terrain == "marine">>
The marine location of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture.
<<set $seed -= 1>>
<<elseif $terrain == "ravine">>
The near subterranean location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<<else>>
The oceanic location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<</if>>
<<if $seed != 0>>
<<if $arcologies[0].FSSupremacist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[0].FSSupremacist = $FSLockinLevel>>
<<elseif $arcologies[0].FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist += $seed>>
<</if>>
<<if $arcologies[0].FSSubjugationist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[0].FSSubjugationist = $FSLockinLevel>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist += $seed>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
<<set $arcologies[0].FSRepopulationFocus += $seed>>
<</if>>
<<if $arcologies[0].FSRestart > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>>
<<set $arcologies[0].FSRestart = $FSLockinLevel>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set $arcologies[0].FSRestart += $seed>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist += $seed>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist += $seed>>
<</if>>
<<if $arcologies[0].FSPaternalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[0].FSPaternalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist += $seed>>
<</if>>
<<if $arcologies[0].FSDegradationist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[0].FSDegradationist = $FSLockinLevel>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist += $seed>>
<</if>>
<<if $arcologies[0].FSBodyPurist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[0].FSBodyPurist = $FSLockinLevel>>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist += $seed>>
<</if>>
<<if $arcologies[0].FSPastoralist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[0].FSPastoralist = $FSLockinLevel>>
<<elseif $arcologies[0].FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist += $seed>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist += $seed>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist += $seed>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist += $seed>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>>
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist += $seed>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast += $seed>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist += $seed>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>>
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist += $seed>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist += $seed>>
<</if>>
<</if>>
<<if $PAPublic == 1 && $assistantAppearance != "normal">>
<<set _seed1 = 0, _seed2 = 0>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>>
<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "gender radicalist")>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "repopulation focus")>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "eugenics")>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "gender fundamentalist")>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "paternalist")>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "degradationist")>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "body purist")>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "transformation fetishist")>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "maturity preferentialist")>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "youth preferentialist")>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "slimness enthusiast")>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "asset expansionist")>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "pastoralist")>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "physical idealist")>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "chattel religionist")>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "roman revivalist")>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "egyptian revivalist")>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "edo revivalist")>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "arabian revivalist")>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance == "chinese revivalist")>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if _seed2 == 2>>
With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society.
<<elseif _seed1 == 1>>
With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society.
<</if>>
<</if>>
<<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>>
The slave market regulations help ensure the arcology's slaves fit within its society.
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $arcologies[0].FSSupremacist < 0>>
<<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>>
<<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>>
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>
<<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSupremacistSMR == 1>>
<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $arcologies[0].FSSubjugationist < 0>>
<<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>>
<<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>
<<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSubjugationistSMR == 1>>
<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if $arcologies[0].FSRepopulationFocus < 0>>
<<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>>
<<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>>
<<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all women should be pregnant.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that all women should be pregnant.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
$arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>
<<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>>
<<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>>
<<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>>
<<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>>
<</if>>
<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that only the elite should reproduce.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that only the elite should reproduce.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
$arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>
<<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if $arcologies[0].FSGenderRadicalist < 0>>
<<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>>
<<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>>
<<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to redefine gender around power.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to redefine gender around power.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>
<<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderRadicalistSMR == 1>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<if $arcologies[0].FSGenderFundamentalist < 0>>
<<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>>
<<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>>
<<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<if $arcologies[0].FSPaternalist < 0>>
<<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>>
<<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>>
<<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>>
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>
<<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPaternalistSMR == 1>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<if $arcologies[0].FSDegradationist < 0>>
<<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>>
<<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>>
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>
<<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSDegradationistSMR == 1>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<if $arcologies[0].FSBodyPurist < 0>>
<<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>>
<<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the unattractive nature of implants.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the unattractive nature of implants.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>
<<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSBodyPuristSMR == 1>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if $arcologies[0].FSTransformationFetishist < 0>>
<<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>>
<<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>>
<<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
$arcologies[0].name is beginning to fetishize implants.
<</if>>
<<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSTransformationFetishistSMR == 1>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if $arcologies[0].FSMaturityPreferentialist < 0>>
<<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>>
<<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>>
<<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if $arcologies[0].FSYouthPreferentialist < 0>>
<<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>>
<<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>>
<<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast < 0>>
<<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0>>
<<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>>
<<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $arcologies[0].FSAssetExpansionist < 0>>
<<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistSMR = 0>>
<<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>>
<<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all tits and asses should be bigger.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>
<<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $arcologies[0].FSPastoralist < 0>>
<<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>>
<<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>>
<<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>>
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves should be milked.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves should be milked.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>
<<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPastoralistSMR == 1>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if $arcologies[0].FSPhysicalIdealist < 0>>
<<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistSMR = 0>>
<<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>>
<<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all slaves should be tall and strong.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>
<<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionist < 0>>
<<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>>
<<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>>
<<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>>
<</if>>
<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
<<set $independenceDay = 1, $nicaeaAnnounceable = 1>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>
<<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChattelReligionistSMR == 1>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $arcologies[0].FSRomanRevivalist < 0>>
<<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>>
<<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>>
<<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the new Rome.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build the new Rome.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>
<<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRomanRevivalistSMR == 1>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $arcologies[0].FSEgyptianRevivalist < 0>>
<<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>>
<<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>>
<<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>
<<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if $arcologies[0].FSEdoRevivalist < 0>>
<<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>>
<<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>>
<<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a Edo Japan.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>
<<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEdoRevivalistSMR == 1>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<if $arcologies[0].FSArabianRevivalist < 0>>
<<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>>
<<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>>
<<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>>
<<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new Sultanate.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>
<<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSArabianRevivalistSMR == 1>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if $arcologies[0].FSChineseRevivalist < 0>>
<<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>>
<<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>>
<<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>>
<<ClearFacilityDecorations>>
@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>>
<<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that you possess the Mandate of Heaven.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>
<<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>>
@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChineseRevivalistSMR == 1>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/fsDevelopments.tw
|
tw
|
bsd-3-clause
| 67,817 |
:: Full Report [nobr]
/* 000-250-006 */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[$i] 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<SlavePronouns $slaves[$i]>>
''__@@.pink;$slaves[$i].slaveName@@__''
<<if $slaves[$i].choosesOwnAssignment == 1>>
<<include "SA chooses own job">>
She
<</if>>
<<switch $slaves[$i].assignment>>
<<case "rest">>
<<include "SA rest">>
<<case "whore">>
<<include "SA whore">>
<<case "serve the public">>
<<include "SA serve the public">>
<<case "work a glory hole">>
<<include "SA work a glory hole">>
<<case "get milked">>
<<set $servantMilkersMultiplier = 1>>
<<include "SA get milked">>
<<case "take classes">>
<<include "SA take classes">>
<<case "please you">>
<<include "SA please you">>
<<case "be a subordinate slave">>
<<include "SA serve your other slaves">>
<<case "be a servant">>
<<include "SA servant">>
<<case "stay confined">>
<<include "SA stay confined">>
<<case "guard you">>
<<include "SA guard you">>
<<case "be your Head Girl">>
<<include "SA be your Head Girl">>
<<case "recruit girls">>
<<include "SA recruit girls">>
<<default>>
<<removeJob $slaves[$i] $slaves[$i].assignment>>
<<include "SA rest">>
<</switch>>
<<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">>
$possessiveCap assignment
<<if $servantMilkersJobs.includes($slaves[$i].assignment)>>
is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently,
<<set $servantMilkersMultiplier = 0.5>>
<<else>>
keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can,
<<set $servantMilkersMultiplier = 0.25>>
<</if>>
<<silently>><<include "SA get milked">><</silently>>
<<set $servantMilkersMultiplier = 1>>
and $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;¤$milkSale.@@
<</if>>
<br>
<<if $slaves[$i].minorInjury != 0>>
$possessiveCap $slaves[$i].minorInjury will heal by the end of the week.
<</if>>
<<if $showEWD == 0>>
<<silently>>
<<include "SA rules">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<else>>
<<include "SA rules">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br>
<</if>>
<<if ($personalAttention == $slaves[$i].ID) && ($slaves[$i].tired == 0)>>
<<set $activeSlave = $slaves[$i]>>
<<include "PT Workaround">>
<br>
<</if>>
<<if ($HGEnergy > 0)>>
<<if $slaves[$i].fuckdoll == 0>>
<<if ($slaves[$i].fetish != "mindbroken")>>
<<if ($personalAttention != $slaves[$i].ID)>>
<<if ($slaves[$i].assignment != "guard you")>>
<<if ($HeadGirl.assignment == "be your Head Girl")>>
<<if $HeadGirl.ID != $slaves[$i].ID>>
<<if ($headGirlTrainsHealth != 0) && ($slaves[$i].health < -20)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "health">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == true) && ($headGirlTrainsParaphilias == 1)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "flaw">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == false) && ($headGirlTrainsFlaws == 1) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>>
<<set $activeSlave = $slaves[$i], $HGtraining = "flaw">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($slaves[$i].sexualFlaw) == false) && ($headGirlTrainsFlaws is 2) && ($slaves[$i].devotion > 20) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>>
<<if ((($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")) || (($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")))>>
<<set $activeSlave = $slaves[$i], $HGtraining = "soften">>
<<include "HG Application">>
<br>
<<else>>
<<set $activeSlave = $slaves[$i], $HGtraining = "flaw">>
<<include "HG Application">>
<br>
<</if>>
<<elseif ($headGirlTrainsObedience != 0) && ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "obedience">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0)>>
<<if ($slaves[$i].oralSkill < $HeadGirl.oralSkill)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "oral skill">>
<<include "HG Application">>
<br>
<<elseif ($slaves[$i].vaginalSkill < $HeadGirl.vaginalSkill) && ($slaves[$i].vagina > 0) && (canDoVaginal($slaves[$i]))>>
<<set $activeSlave = $slaves[$i], $HGtraining = "fuck skill">>
<<include "HG Application">>
<br>
<<elseif ($slaves[$i].analSkill < $HeadGirl.analSkill) && ($slaves[$i].anus > 0) && (canDoAnal($slaves[$i]))>>
<<set $activeSlave = $slaves[$i], $HGtraining = "anal skill">>
<<include "HG Application">>
<br>
<<elseif ($slaves[$i].whoreSkill < $HeadGirl.whoreSkill)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "whore skill">>
<<include "HG Application">>
<br>
<<elseif ($slaves[$i].entertainSkill < $HeadGirl.entertainSkill) && ($slaves[$i].amp != 1)>>
<<set $activeSlave = $slaves[$i], $HGtraining = "entertain skill">>
<<include "HG Application">>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include "SA devotion">>
|
teruterubouzu/fc
|
src/uncategorized/fullReport.tw
|
tw
|
bsd-3-clause
| 6,540 |
:: Future Society [nobr]
<<set $nextButton = "Back", $nextLink = "Manage Arcology", $showEncyclopedia = 1, $encyclopedia = "The Future of Society">>
<<set $FSSpending = Math.clamp(Math.trunc($FSSpending/1000)*1000, 0, 10000)>>
<<if ndef $arcologies[0].FSSubjugationist>>
<<set $arcologies[0].FSSubjugationist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSSupremacist>>
<<set $arcologies[0].FSSupremacist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRepopulationFocus>>
<<set $arcologies[0].FSRepopulationFocus = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRestart>>
<<set $arcologies[0].FSRestart = "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderRadicalist>>
<<set $arcologies[0].FSGenderRadicalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderFundamentalist>>
<<set $arcologies[0].FSGenderFundamentalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPaternalist>>
<<set $arcologies[0].FSPaternalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSDegradationist>>
<<set $arcologies[0].FSDegradationist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSBodyPurist>>
<<set $arcologies[0].FSBodyPurist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSTransformationFetishist>>
<<set $arcologies[0].FSTransformationFetishist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSYouthPreferentialist>>
<<set $arcologies[0].FSYouthPreferentialist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSMaturityPreferentialist>>
<<set $arcologies[0].FSMaturityPreferentialist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSSlimnessEnthusiast>>
<<set $arcologies[0].FSSlimnessEnthusiast = "unset">>
<</if>>
<<if ndef $arcologies[0].FSAssetExpansionist>>
<<set $arcologies[0].FSAssetExpansionist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPastoralist>>
<<set $arcologies[0].FSPastoralist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPhysicalIdealist>>
<<set $arcologies[0].FSPhysicalIdealist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSChattelReligionist>>
<<set $arcologies[0].FSChattelReligionist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSNull>>
<<set $arcologies[0].FSNull = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRomanRevivalist>>
<<set $arcologies[0].FSRomanRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSEgyptianRevivalist>>
<<set $arcologies[0].FSEgyptianRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSEdoRevivalist>>
<<set $arcologies[0].FSEdoRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSArabianRevivalist>>
<<set $arcologies[0].FSArabianRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSChineseRevivalist>>
<<set $arcologies[0].FSChineseRevivalist = "unset">>
<</if>>
<<if ndef $FSCreditCountString>>
<<if $FSCreditCount == 7>>
<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
<<set $FSCreditCountString = "five">>
<<else>>
<<set $FSCreditCountString = "four">>
<</if>>
<</if>>
/* FIRST FS STORING FOR RIVALRY */
<<if $rivalryFS == 0>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $rivalryFS = "Racial Subjugationism">>
<<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $rivalryFS = "Racial Supremacism">>
<<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $rivalryFS = "Gender Radicalism">>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $rivalryFS = "Gender Fundamentalism">>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $rivalryFS = "Repopulation Efforts">>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set $rivalryFS = "Eugenics">>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $rivalryFS = "Paternalism">>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $rivalryFS = "Degradationism">>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $rivalryFS = "Body Purism">>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set $rivalryFS = "Transformation Fetishism">>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $rivalryFS = "Youth Preferentialism">>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $rivalryFS = "Maturity Preferentialism">>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $rivalryFS = "Slimness Enthusiasm">>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set $rivalryFS = "Asset Expansionism">>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $rivalryFS = "Pastoralism">>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $rivalryFS = "Physical Idealism">>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $rivalryFS = "Chattel Religionism">>
<<elseif $arcologies[0].FSNull != "unset">>
<<set $rivalryFS = "Multiculturalism">>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $rivalryFS = "Roman Revivalism">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $rivalryFS = "Egyptian Revivalism">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $rivalryFS = "Edo Revivalism">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set $rivalryFS = "Arabian Revivalism">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set $rivalryFS = "Chinese Revivalism">>
<</if>>
<</if>>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]//
</center>
<br><br>
<</if>>
<<if $FSCredits > 0>>
@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<<elseif $FSGotRepCreditTwo == 1>>
Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made.
<<else>>
You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction.
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
$arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>
<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
$arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
$arcologies[0].name is beginning to fetishize implants.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>
<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>
<<if $arcologies[0].FSNull >= $FSLockinLevel>>
$arcologies[0].name is committed to affording its citizens absolute cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>>
$arcologies[0].name is committed to affording its citizens great cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>>
$arcologies[0].name is committed to affording its citizens considerable cultural freedom.
<<elseif $arcologies[0].FSNull != "unset">>
$arcologies[0].name is committed to affording its citizens basic cultural freedom.
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that possesses the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>
You have unlocked
<<if ($FSGotRepCreditSix == 1)>>
__seven of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditFive == 1)>>
__six of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditFour == 1)>>
__five of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditThree == 1)>>
__four of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditTwo == 1)>>
__three of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditOne == 1)>>
__two of <<print $FSCreditCountString>>__
<<else>>
__one of <<print $FSCreditCountString>>__
<</if>>
possible societal customizations.
You are spending ¤$FSSpending each week to support your societal goals.
<<if $FSSpending > 900>>
[[Decrease|Future Society][$FSSpending -= 1000]] |
<<else>>
Decrease |
<</if>>
<<if $FSSpending < 10000>>
<<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>>
<<else>>
Increase
<</if>>
<br>
<span id="mass">
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>
<<link "Give all your slaves devotional names">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName = $chattelReligionistSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>
<<link "Give all your lactating slaves cow names">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].lactation > 0>>
<<set $slaves[_i].slaveName = $cowSlaveNames.random()>>
<</if>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to Roman custom">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName = $romanSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to ancient Egyptian custom">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName = $ancientEgyptianSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to feudal Japanese custom">>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName = $edoSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>
<<link "Rename all your slaves according to Degradationist custom">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<set $activeSlave = $slaves[$i]>>
<<include "Degrading Name">>
<<set $slaves[$i] = $activeSlave>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>
<<link "Rename your obedient slaves according to Paternalist custom">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>>
<<set $toSearch = $slaves[$i].slaveName>>
<<if ($toSearch.indexOf("Miss") == -1)>>
<<if ($toSearch.indexOf("Ms.") == -1)>>
<<if ($toSearch.indexOf("Mrs.") == -1)>>
<<if ($slaves[$i].relationship > 4)>>
/*
<<for $j = 0; $j < $slaves.length; $j++>>
<<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>>
<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>>
<</if>>
<</for>>
*/
<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>>
<<elseif ($slaves[$i].actualAge > 24)>>
<<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>>
<<else>>
<<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<replace "#mass">>
<br>Obedient slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
</span>
<<if $arcologies[0].FSSupremacist != "unset">>
<br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>
<<if $arcologies[0].FSSupremacistDecoration == 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSupremacist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration == 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSupremacist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration == 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSupremacist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration == 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSupremacist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration == 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</if>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>.
<br> Select race:
<<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> |
<<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> |
<<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> |
<<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |
<<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> |
<<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
<<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> |
<<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |
<<if $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> |
<<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> |
<<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> |
<<if $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>>
<<else>>
/*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br>
<<if $arcologies[0].FSSubjugationistDecoration == 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSubjugationist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration == 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSubjugationist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration == 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSubjugationist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration == 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSubjugationist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<elseif $arcologies[0].FSSubjugationistDecoration == 100>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<else>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</if>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>.
<br> Select race:
<<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>>
<<else>>
/*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/
<</if>>
<</if>>
<<if $arcologies[0].FSRestart == "unset">>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<br>''You are pursuing'' the belief that mass breeding will save humanity.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSRepopulationFocusDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRepopulationFocus >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRepopulationFocus >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRepopulationFocus >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRepopulationFocus >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world.
<<else>>
/*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus is "unset">>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration != 100>>
<br>''You are pursuing'' Eugenics.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<else>>
<br>''You have established'' Eugenics. The Societal Elite will not permit you to abandon Eugenics. <br>
<</if>>
<<switch $arcologies[0].FSRestartDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRestart >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRestart >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRestart >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRestart >= 70>>
[[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration = 100,$upgradeMultiplierArcology = 0.5, $upgradeMultiplierMedicine = 0.5, $cash -= 75000]] //Costs ¤75000 and may dilute your control over the arcology//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest.
<<else>>
/*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0 || $makeDicks == 1>>
<<if $arcologies[0].FSGenderFundamentalist is "unset">>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSGenderRadicalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSGenderRadicalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSGenderRadicalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSGenderRadicalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSGenderRadicalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
<<else>>
/*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist == "unset">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSGenderFundamentalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSGenderFundamentalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSGenderFundamentalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSGenderFundamentalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSGenderFundamentalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy.
<<else>>
/*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist == "unset">>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSPaternalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPaternalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPaternalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPaternalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPaternalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education.
<<else>>
/*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist == "unset">>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSDegradationistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSDegradationist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSDegradationist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSDegradationist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSDegradationist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently.
<<else>>
/*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<if $arcologies[0].FSBodyPurist != "unset">>
<br>''You are pursuing'' societal disapproval of implant surgery.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSBodyPuristDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSBodyPurist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSBodyPurist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSBodyPurist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSBodyPurist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery.
<<else>>
/*//''Body Purism'': societal disapproval of implant surgery.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<br>''You are pursuing'' societal fetishization of implant surgery.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSTransformationFetishistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSTransformationFetishist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSTransformationFetishist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSTransformationFetishist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSTransformationFetishist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery.
<<else>>
/*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist == "unset">>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<br>''You are pursuing'' an accentuated societal preference for younger slaves.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSYouthPreferentialistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSYouthPreferentialist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSYouthPreferentialist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSYouthPreferentialist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSYouthPreferentialist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority.
<<else>>
/*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist == "unset">>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<br>''You are pursuing'' a societal preference for older women.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSMaturityPreferentialistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSMaturityPreferentialist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSMaturityPreferentialist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSMaturityPreferentialist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSMaturityPreferentialist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves.
<<else>>
/*//''Maturity Preferentialism'': increased interest in mature slaves.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist == "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<br>''You are supporting'' enthusiasm for slaves with girlish figures.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSSlimnessEnthusiastDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSlimnessEnthusiast >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSlimnessEnthusiast >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSlimnessEnthusiast >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures.
<<else>>
/*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<br>''You are pursuing'' societal hunger for huge assets.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSAssetExpansionistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSAssetExpansionist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSAssetExpansionist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSAssetExpansionist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSAssetExpansionist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin.
<<else>>
/*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist == "unset">>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>''You are pursuing'' societal normalization of slave milking.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSPastoralistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPastoralist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPastoralist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPastoralist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPastoralist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk.
<<else>>
/*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist == "unset">>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPastoralistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSPhysicalIdealistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPhysicalIdealist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPhysicalIdealist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPhysicalIdealist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPhysicalIdealist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle.
<<else>>
/*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSNull == "unset">>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSChattelReligionistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSChattelReligionist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSChattelReligionist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSChattelReligionist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSChattelReligionist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history.
<<else>>
/*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>''You are pursuing'' a vision of a new Rome.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSRomanRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRomanRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRomanRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRomanRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRomanRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome.
<<else>>
/*//''Roman Revivalism'': a vision of a new Rome.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>''You are pursuing'' a vision of Pharaoh's Egypt.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSEgyptianRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSEgyptianRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSEgyptianRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSEgyptianRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSEgyptianRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt.
<<else>>
/*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<br>''You are pursuing'' a vision of Edo Japan.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSEdoRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSEdoRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSEdoRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSEdoRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSEdoRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<br>''You are pursuing'' a vision of the Sultanate of old.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSArabianRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSArabianRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSArabianRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSArabianRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSArabianRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<br>''You are pursuing'' a vision of ancient China.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>
<<switch $arcologies[0].FSChineseRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSChineseRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSChineseRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSChineseRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSChineseRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist is "unset">>
<<if $FSCreditCount == 4>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 25>>
//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<elseif $FSCreditCount == 6>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<elseif $FSCreditCount == 7>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<else>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<</if>>
<</if>>
<br>
/* FACILITY REDECORATION */
<<if $brothel > 0>>
<<if $brothelDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($brothelDecoration == "Repoplation Focus")>>
<<set $brothelDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($brothelDecoration == "Eugenics")>>
<<set $brothelDecoration = "standard">>
<</if>>
<</if>>
<br>$brothelNameCaps is decorated in $brothelDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$brothelDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$brothelDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$brothelDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$brothelDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$brothelDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$brothelDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$brothelDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$brothelDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$brothelDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$brothelDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$brothelDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$brothelDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$brothelDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$brothelDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$brothelDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$brothelDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$brothelDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$brothelDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$brothelDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$brothelDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$brothelDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$brothelDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $club > 0>>
<<if $clubDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clubDecoration == "Repoplation Focus")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($clubDecoration == "Eugenics")>>
<<set $clubDecoration = "standard">>
<</if>>
<</if>>
<br>$clubNameCaps is decorated in $clubDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$clubDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$clubDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$clubDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$clubDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$clubDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$clubDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$clubDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$clubDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$clubDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$clubDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$clubDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$clubDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$clubDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$clubDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$clubDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$clubDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$clubDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$clubDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$clubDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$clubDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$clubDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$clubDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $dairy > 0>>
<<if $dairyDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>>
<<set $clubDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($dairyDecoration == "Repoplation Focus")>>
<<set $dairyDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($dairyDecoration == "Eugenics")>>
<<set $dairyDecoration = "standard">>
<</if>>
<</if>>
<br>$dairyNameCaps is decorated in $dairyDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$dairyDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$dairyDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$dairyDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$dairyDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$dairyDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$dairyDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$dairyDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$dairyDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$dairyDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$dairyDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$dairyDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$dairyDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$dairyDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$dairyDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$dairyDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$dairyDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$dairyDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$dairyDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$dairyDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$dairyDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$dairyDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$dairyDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $spa > 0>>
<<if $spaDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($spaDecoration == "Repoplation Focus")>>
<<set $spaDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($spaDecoration == "Eugenics")>>
<<set $spaDecoration = "standard">>
<</if>>
<</if>>
<br>$spaNameCaps is decorated in $spaDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$spaDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$spaDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$spaDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$spaDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$spaDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$spaDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$spaDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$spaDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$spaDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$spaDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$spaDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$spaDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$spaDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$spaDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$spaDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$spaDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$spaDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$spaDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$spaDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$spaDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$spaDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$spaDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $clinic > 0>>
<<if $clinicDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($clinicDecoration == "Repoplation Focus")>>
<<set $clinicDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($clinicDecoration == "Eugenics")>>
<<set $clinicDecoration = "standard">>
<</if>>
<</if>>
<br>$clinicNameCaps is decorated in $clinicDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$clinicDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$clinicDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$clinicDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$clinicDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$clinicDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$clinicDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$clinicDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$clinicDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$clinicDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$clinicDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$clinicDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$clinicDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$clinicDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$clinicDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$clinicDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$clinicDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$clinicDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$clinicDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$clinicDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$clinicDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$clinicDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$clinicDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $schoolroom > 0>>
<<if $schoolroomDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($schoolroomDecoration == "Repoplation Focus")>>
<<set $schoolroomDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($schoolroomDecoration == "Eugenics")>>
<<set $schoolroomDecoration = "standard">>
<</if>>
<</if>>
<br>$schoolroomNameCaps is decorated in $schoolroomDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$schoolroomDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$schoolroomDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$schoolroomDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$schoolroomDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$schoolroomDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$schoolroomDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$schoolroomDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$schoolroomDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$schoolroomDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$schoolroomDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$schoolroomDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$schoolroomDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$schoolroomDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$schoolroomDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $cellblock > 0>>
<<if $cellblockDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($cellblockDecoration == "Repoplation Focus")>>
<<set $cellblockDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($cellblockDecoration == "Eugenics")>>
<<set $cellblockDecoration = "standard">>
<</if>>
<</if>>
<br>$cellblockNameCaps is decorated in $cellblockDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$cellblockDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$cellblockDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$cellblockDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$cellblockDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$cellblockDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$cellblockDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$cellblockDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$cellblockDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$cellblockDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$cellblockDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$cellblockDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$cellblockDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$cellblockDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$cellblockDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$cellblockDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$cellblockDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$cellblockDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$cellblockDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $servantsQuarters > 0>>
<<if $servantsQuartersDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($servantsQuartersDecoration == "Repoplation Focus")>>
<<set $servantsQuartersDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($servantsQuartersDecoration == "Eugenics")>>
<<set $servantsQuartersDecoration = "standard">>
<</if>>
<</if>>
<br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$servantsQuartersDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$servantsQuartersDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$servantsQuartersDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$servantsQuartersDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$servantsQuartersDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$servantsQuartersDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$servantsQuartersDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $arcade > 0>>
<<if $arcadeDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($arcadeDecoration == "Repoplation Focus")>>
<<set $arcadeDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($arcadeDecoration == "Eugenics")>>
<<set $arcadeDecoration = "standard">>
<</if>>
<</if>>
<br>$arcadeNameCaps is decorated in $arcadeDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$arcadeDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$arcadeDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$arcadeDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$arcadeDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$arcadeDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$arcadeDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$arcadeDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$arcadeDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$arcadeDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$arcadeDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$arcadeDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$arcadeDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$arcadeDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$arcadeDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$arcadeDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$arcadeDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$arcadeDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$arcadeDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $masterSuite > 0>>
<<if $masterSuiteDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus == "unset") && ($masterSuiteDecoration == "Repopulation Focus")>>
<<set $masterSuiteDecoration = "standard">>
<<elseif ($arcologies[0].FSRestart == "unset") && ($masterSuiteDecoration == "Eugenics")>>
<<set $masterSuiteDecoration = "standard">>
<</if>>
<</if>>
<br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$masterSuiteDecoration = "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$masterSuiteDecoration = "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration = "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$masterSuiteDecoration = "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration = "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration = "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$masterSuiteDecoration = "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$masterSuiteDecoration = "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration = "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration = "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration = "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$masterSuiteDecoration = "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$masterSuiteDecoration = "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration = "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$masterSuiteDecoration = "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration = "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration = "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration = "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/futureSocities.tw
|
tw
|
bsd-3-clause
| 195,472 |
:: Generate New Slave [nobr]
<<if (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<elseif ($seeDicks > 0)>>
<<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>>
<<set $seed = 90>>
<<elseif ($arcologies[0].FSGenderRadicalistLaw == 1)>>
<<set $seed = 50>>
<<else>>
<<set $seed = 80>>
<</if>>
<<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<else>>
<<include "Generate XX Slave">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/generateNewSlave.tw
|
tw
|
bsd-3-clause
| 558 |
:: Generate XX Slave [nobr]
<<BaseSlave>>
/*missed variables - getting tired of this shit */
<<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>>
<<if $activeSlaveOneTimeMaxAge > 998>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<</if>>
<<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<</if>>
<<if $retirementAge < $activeSlaveOneTimeMaxAge>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>>
<</if>>
<<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<</if>>
<<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>>
<<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>>
<</if>>
<<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>>
<<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>>
<</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>>
<<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>>
<<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>>
<<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>>
<</if>>
<<if $activeSlave.actualAge >= $retirementAge>>
<<set $activeSlave.actualAge = ($retirementAge-2)>>
<</if>>
<<set $activeSlaveOneTimeMinAge = 0>>
<<set $activeSlaveOneTimeMaxAge = 999>>
<<set $one_time_age_overrides_pedo_mode = 0>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.age = $activeSlave.actualAge>> /*compatability*/
<<set $activeSlave.pubertyAgeXX = $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.pubertyAgeXY = $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.ID = $IDNumber++>>
<<set $activeSlave.weekAcquired = $week>>
<<set $seed = random(1,100)>>
<<if $seed > 98>>
<<set $activeSlave.intelligence = 3>>
<<elseif $seed > 85>>
<<set $activeSlave.intelligence = 2>>
<<elseif $seed > 65>>
<<set $activeSlave.intelligence = 1>>
<<elseif $seed > 35>>
<<set $activeSlave.intelligence = 0>>
<<elseif $seed > 15>>
<<set $activeSlave.intelligence = -1>>
<<elseif $seed > 5>>
<<set $activeSlave.intelligence = -2>>
<<else>>
<<set $activeSlave.intelligence = -3>>
<</if>>
<<if random(1,100) < 50+(20*$activeSlave.intelligence)>>
<<set $activeSlave.intelligenceImplant = 1>>
<</if>>
<<if $AgePenalty == 1>>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career = $veryYoungCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career = $youngCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<<else>>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career = $veryYoungCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career = $youngCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<</if>>
<<set $activeSlave.vaginalSkill = random(0,15)>>
<<set $activeSlave.analSkill = random(0,15)>>
<<set $activeSlave.oralSkill = random(0,15)>>
<<set $activeSlave.entertainSkill = random(0,15)>>
<<set $activeSlave.whoreSkill = random(0,15)>>
<<set $activeSlave.energy = random(1,85)>>
<<RandomizeAttraction>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>>
<<if ($activeSlave.behavioralFlaw is "devout")>>
<<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>>
<<else>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if random(1,10) == 1>>
<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
<<if random(1,10) == 1>>
<<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>>
<</if>>
<</if>>
<<set $activeSlave.health = random(-50,50)>>
<<set $activeSlave.devotion = random(-90,-60)>>
<<set $activeSlave.trust = random(-45,-25)>>
/% Begin height replacement section. %/
/% Vanilla settings yield an average height of 162.5 cm, which is not representative for the world as a whole. %/
<<if random(1,2) == 1>>
<<set $activeSlave.height = random(150,170)>>
<<else>>
<<set $activeSlave.height = random(140,190)>>
<</if>>
/% Set height-based effects before adjusting height for nationality. %/
<<if $activeSlave.height >= 170>>
<<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>>
<<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>>
<<else>>
<<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>>
<<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>>
<</if>>
/% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/
<<if $fixedNationality == 0>>
<<set $activeSlave.nationality = $nationalities.random()>>
<<else>>
<<set $activeSlave.nationality = $fixedNationality>>
<</if>>
<<NationalityToRace $activeSlave>>
/* Corporate slavegen with race selection */
<<if passage() == "Slave Markets" && $slaveMarket == "corporate" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>
<<if $captureUpgradeRace == "mixed race">>
<<set $activeSlave.race = "mixed race">>
<<else>>
<<set _capUpgradeCheck = State.variables[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>>
<<set _capUpgradeNationalities = []>>
<<for _i = 0; _i < _capUpgradeCheck.length; _i++>>
<<set _capNation = _capUpgradeCheck[_i]>>
<<if $nationalities.includes(_capNation)>>
<<set _capUpgradeNationalities.push(_capNation)>>
<</if>>
<</for>>
<<if _capUpgradeNationalities.length > 0>>
<<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>>
<<else>>
<<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>>
<</if>>
<</if>>
<</if>>
/*end Corporate slavegen with race selection */
<<NationalityToName $activeSlave>>
<<NationalityToAccent $activeSlave>>
<<set $seed = 162.5>>
<<switch $activeSlave.nationality>>
<<case "American">>
<<if $activeSlave.race is "white">>
<<set $seed = 165>>
<<elseif $activeSlave.race is "black">>
<<set $seed = 163.6>>
<<elseif $activeSlave.race is "latina">>
<<set $seed = 158.9>>
<<elseif $activeSlave.race is "asian">>
<<set $seed = 158.4>>
<<else>>
<<set $seed = 161.8>>
<</if>>
<<case "Afghan">>
<<case "Argentinian">>
<<set $seed = 159.6>>
<<case "Armenian">>
<<case "Australian">>
<<set $seed = 161.8>>
<<case "Austrian">>
<<set $seed = 166>>
<<case "Belarusian">>
<<set $seed = 166.8>>
<<case "Belgian">>
<<case "Bolivian">>
<<set $seed = 142.2>>
<<case "Brazilian">>
<<set $seed = 158.8>>
<<case "British">>
<<set $seed = 161.9>>
<<case "Canadian">>
<<set $seed = 162.3>>
<<case "Chilean">>
<<set $seed = 157.2>>
<<case "Chinese">>
<<set $seed = 155.8>>
<<case "Colombian">>
<<set $seed = 158.7>>
<<case "Congolese">>
<<set $seed = 157.7>>
<<case "Cuban">>
<<set $seed = 156>>
<<case "Czech">>
<<set $seed = 167.22>>
<<case "Danish">>
<<set $seed = 168.7>>
<<case "Dominican">>
<<set $seed = 156.4>>
<<case "Dutch">>
<<set $seed = 169>>
<<case "Emirati">>
<<set $seed = 156.4>>
<<case "Egyptian">>
<<set $seed = 158.9>>
<<case "Estonian">>
<<case "Ethiopian">>
<<case "Finnish">>
<<set $seed = 165.3>>
<<case "French">>
<<set $seed = 162.5>>
<<case "German">>
<<set $seed = 162.8>>
<<case "Ghanan">>
<<set $seed = 158.5>>
<<case "Greek">>
<<set $seed = 165>>
<<case "Guatemalan">>
<<case "Haitian">>
<<case "Hungarian">>
<<set $seed = 176>>
<<case "Icelandic">>
<<case "Indian">>
<<set $seed = 151.9>>
<<case "Indonesian">>
<<case "Iranian">>
<<set $seed = 157.2>>
<<case "Iraqi">>
<<set $seed = 155.8>>
<<case "Irish">>
<<set $seed = 163>>
<<case "Israeli">>
<<set $seed = 166>>
<<case "Italian">>
<<case "Jamaican">>
<<set $seed = 160.8>>
<<case "Japanese">>
<<set $seed = 158>>
<<case "Jordanian">>
<<case "Kazakh">>
<<case "Kenyan">>
<<case "Korean">>
<<if either(1,2,3) == 3>>
<<set $seed = 154.9>>
<<else>>
<<set $seed = 157.4>>
<</if>>
<<case "Lebanese">>
<<case "Libyan">>
<<case "Lithuanian">>
<<set $seed = 167.5>>
<<case "Malaysian">>
<<set $seed = 154.7>>
<<case "Malian">>
<<set $seed = 160.4>>
<<case "Mexican">>
<<set $seed = 154>>
<<case "Moroccan">>
<<case "Nepalese">>
<<case "Nigerian">>
<<set $seed = 163.8>>
<<case "Norwegian">>
<<set $seed = 157.8>>
<<case "Omani">>
<<case "Pakistani">>
/% Default to India's figures. %/
<<set $seed = 151.9>>
<<case "Peruvian">>
<<set $seed = 151>>
<<case "Polish">>
<<set $seed = 165.1>>
<<case "Portuguese">>
<<set $seed = 165.1>>
<<case "Puerto Rican">>
/% Use average for U.S. Hispanics. %/
<<set $seed = 158.9>>
<<case "Romanian">>
<<set $seed = 157>>
<<case "Russian">>
<<set $seed = 164.1>>
<<case "Saudi">>
<<set $seed = 156.3>>
<<case "Scottish">>
<<set $seed = 163>>
<<case "Serbian">>
<<set $seed = 166.8>>
<<case "Slovak">>
<<set $seed = 165.6>>
<<case "Spanish">>
<<set $seed = 162.6>>
<<case "Sudanese">>
<<case "Swedish">>
<<set $seed = 166.8>>
<<case "Swiss">>
<<case "Tanzanian">>
<<case "Thai">>
<<case "Tunisian">>
<<case "Turkish">>
<<set $seed = 161.9>>
<<case "Ugandan">>
<<case "Ukrainian">>
<<case "Uzbek">>
<<case "Venezuelan">>
<<case "Vietnamese">>
<<set $seed = 155.2>>
<<case "Yemeni">>
<<case "a New Zealander">>
<<set $seed = 164>>
<<case "Zimbabwean">>
<<default>>
<</switch>>
/% Include adjustment factor for age. %/
<<if $activeSlave.physicalAge <= 13>>
<<set $seed = interpolate(2,85,13,$seed * 157/164.0,$activeSlave.physicalAge)>>
<<elseif $activeSlave.physicalAge < 20>>
<<set $seed = interpolate(13,$seed * 157/164.0,20,$seed,$activeSlave.physicalAge)>>
<</if>>
/% Adjust height and convert from decimal number to integer. %/
<<set $activeSlave.height = Math.round($activeSlave.height * $seed / 162.5)>>
/% End height replacement section. %/
<<set $activeSlave.weight = random(-100, 100)>>
<<if ($activeSlave.weight < -30)>>
<<set $activeSlave.waist = random(-55,0)>>
<<elseif ($activeSlave.weight <= 30)>>
<<set $activeSlave.waist = random(-45,45)>>
<<elseif $activeSlave.physicalAge < 13>>
<<set $activeSlave.waist = random(-25,25)>>
<<else>>
<<set $activeSlave.waist = random(0,55)>>
<</if>>
<<if ($activeSlave.physicalAge > random(0,100))>>
<<set $activeSlave.eyes = -1>>
<<if random(0,100) > 90>>
<<set $activeSlave.eyes = -2>>
<</if>>
<</if>>
<<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>>
<<set $activeSlave.accent -= 1>>
<</if>>
<<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>>
<<if "American" == $activeSlave.nationality>>
<<set $seed += 2>>
<<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>>
<<else>>
<<set $seed -= 2>>
<</if>>
<<if random(1,$seed) == 1>>
<<set $activeSlave.teeth = "crooked">>
<</if>>
<<switch $activeSlave.race>>
<<case "black">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>>
<<set $activeSlave.lips = random(5,30)>>
<<set $activeSlave.skin = either("black", "brown", "light brown")>>
<<set $activeSlave.hColor = either("black", "black", "black", "brown")>>
<<set $activeSlave.hStyle = either("neat", "crinkled")>>
<<case "white">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>>
<<set $activeSlave.lips = random(5,25)>>
<<if $activeSlave.nationality is "German">>
<<set $activeSlave.skin = either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>
<<elseif $activeSlave.nationality is "Icelandic">>
<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>
<<elseif $activeSlave.nationality is "Irish">>
<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>>
<<elseif $activeSlave.nationality == "Scottish">>
<<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>>
<<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>>
<<else>>
<<set $activeSlave.skin = either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>>
<</if>>
<<set $activeSlave.hStyle = "neat">>
<<case "latina">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("olive", "brown", "light brown")>>
<<set $activeSlave.hColor = either("black", "black", "brown", "brown")>>
<<set $activeSlave.hStyle = "neat">>
<<case "indo-aryan" "malay" "pacific islander" "amerindian">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<case "asian">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<case "middle eastern" "semitic" "southern European">>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<default>>
<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>
<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>>
<<set $activeSlave.hStyle = "neat">>
<</switch>>
<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>
<<if random(1,4) == 1>>
<<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>>
<</if>>
<<elseif random(1,8) == 1>>
<<set $activeSlave.markings = either("beauty mark", "birthmark")>>
<</if>>
<<set $activeSlave.origEye = $activeSlave.eyeColor>>
<<set $activeSlave.origHColor = $activeSlave.hColor>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy")>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy")>>
<<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>>
<<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">>
<</if>>
<<set $seed = []>>
<<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>>
<<set $seed.push("perky")>>
<<set $seed.push("downward-facing")>>
<</if>>
<<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>>
<<set $seed.push("torpedo-shaped")>>
<<set $seed.push("wide-set")>>
<</if>>
<<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>>
<<set $seed.push("saggy")>>
<</if>>
<<if $seed.length == 1>>
<<if random(1,2) != 1>>
<<set $activeSlave.boobShape = $seed.random()>>
<</if>>
<<elseif $seed.length > 1>>
<<if random(1,3) != 1>>
<<set $activeSlave.boobShape = $seed.random()>>
<</if>>
<</if>>
<<set $activeSlave.earPiercing = either(0,1)>>
<<set $activeSlave.nosePiercing = either(0,0,0,1)>>
<<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.navelPiercing = either(0,0,0,1)>>
<<set $activeSlave.nipplesPiercing = either(0,0,0,1)>>
<<set $activeSlave.face = random(-60,60)>>
<<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>>
<<if $activeSlave.physicalAge > 40>>
<<set $activeSlave.face -= random(0,20)>>
<<elseif $activeSlave.physicalAge > 35>>
<<set $activeSlave.face -= random(0,10)>>
<<elseif $activeSlave.physicalAge <= 20>>
<<set $activeSlave.face += random(0,20)>>
<<elseif $activeSlave.physicalAge <= 25>>
<<set $activeSlave.face += random(0,10)>>
<</if>>
<<if $activeSlave.physicalAge > 10>>
<<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>>
<<else>>
<<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>>
<</if>>
<<switch $activeSlave.faceShape>>
<<case "sensual" "cute">>
<<set $activeSlave.face += random(0,20)>>
<<case "exotic" "androgynous">>
<<set $activeSlave.face += random(-10,10)>>
<<case "masculine">>
<<set $activeSlave.face += random(-10,0)>>
<</switch>>
<<if ($weightAffectsAssets != 0)>>
<<if $activeSlave.weight < -10 && $activeSlave.butt > 1>>
<<set $activeSlave.butt -= 1>>
<<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>>
<<set $activeSlave.butt += 1>>
<</if>>
<<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>>
<<set $activeSlave.boobs -= 100>>
<</if>>
<</if>>
<<if $activeSlave.boobs < 250>>
<<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>>
<<elseif $activeSlave.boobs < 500>>
<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>>
<<elseif $activeSlave.boobs < 1000>>
<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>>
<<else>>
<<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>>
<</if>>
<<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>>
<<if $activeSlave.actualAge < 20>>
<<set $activeSlave.vagina = either(0, 1)>>
<</if>>
<<if $activeSlave.actualAge > 30>>
<<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>>
<</if>>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if $activeSlave.energy < random(1,80)>>
<<set $activeSlave.vaginaLube = 0>>
<<elseif $activeSlave.physicalAge > random(35,60)>>
<<set $activeSlave.vaginaLube = 0>>
<</if>>
<<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>
<<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>
<<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>>
<<set $activeSlave.anus = either(0, 0, 1, 1, 2)>>
<<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>>
<<if $activeSlave.anus == 0>>
<<set $activeSlave.analSkill = 0>>
<<elseif random(1,4) == 1>>
<<set $activeSlave.anusTat = "bleached">>
<</if>>
/%pedoshit%/
<<if $activeSlave.physicalAge <= 11>>
<<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>>
<<elseif $activeSlave.physicalAge <= 13>>
<<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>>
<</if>>
<<if $activeSlave.physicalAge <= 13>>
<<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 0, 0, 1)>>
<<elseif $activeSlave.physicalAge <= 15>>
<<set $activeSlave.vagina = either(0, 0, 0, 0, 0, 1, 1)>>
<<elseif $activeSlave.physicalAge <= 17>>
<<set $activeSlave.vagina = either(0, 0, 0, 1, 1, 1)>>
<</if>>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if ($activeSlave.physicalAge <= 10)>>
<<set $activeSlave.boobs = either(100)>>
<<elseif ($activeSlave.physicalAge == 11)>>
<<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 300)>>
<<elseif ($activeSlave.physicalAge == 12)>>
<<set $activeSlave.boobs = either(100, 100, 150, 150, 150, 200, 200, 300)>>
<<elseif ($activeSlave.physicalAge == 13)>>
<<set $activeSlave.boobs = either(100, 150, 200, 200, 300, 300, 300, 400)>>
<<elseif ($activeSlave.physicalAge == 14)>>
<<set $activeSlave.boobs = either(100 ,150, 200, 300, 300, 300, 350, 400, 400)>>
<<elseif ($activeSlave.physicalAge == 15)>>
<<set $activeSlave.boobs = either(150 ,200, 300, 300, 300, 350, 350, 350, 400, 400, 450, 450)>>
<</if>>
<<if ($activeSlave.physicalAge <= 11)>>
<<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 0, 1)>>
<<elseif ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>>
<<elseif ($activeSlave.physicalAge <= 15)>>
<<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 0, 1, 2)>>
<</if>>
<<if ($activeSlave.physicalAge <= 11)>>
<<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 0, 1, 1)>>
<<elseif ($activeSlave.physicalAge <= 12)>>
<<set $activeSlave.labia = either(0, 0, 0, 0, 0, 0, 1, 1, 1)>>
<<elseif ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.labia = either(0, 0, 0, 0, 0, 1, 1, 1, 1)>>
<<elseif ($activeSlave.physicalAge <= 14)>>
<<set $activeSlave.labia = either(0, 0, 0, 0, 1, 1, 1, 1, 2)>>
<<elseif ($activeSlave.physicalAge <= 15)>>
<<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2)>>
<</if>>
<<if ($activeSlave.physicalAge <= 11)>>
<<set $activeSlave.butt = either(1, 1, 1, 1, 1, 1, 1)>>
<<elseif ($activeSlave.physicalAge <= 12)>>
<<set $activeSlave.butt = either(1, 1, 1, 1, 1, 2, 2)>>
<<elseif ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.butt = either(1, 1, 1, 1, 2, 2, 2)>>
<<elseif ($activeSlave.physicalAge <= 14)>>
<<set $activeSlave.butt = either(1, 1, 1, 2, 2, 2, 3)>>
<<elseif ($activeSlave.physicalAge <= 15)>>
<<set $activeSlave.butt = either(1, 1, 2, 2, 2, 2, 3)>>
<</if>>
<<if ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>>
<<elseif ($activeSlave.physicalAge <= 16)>>
<<set $activeSlave.voice = either(2, 2, 2, 2, 2, 3, 3, 3, 3)>>
<</if>>
<<if passage() == "Slave Markets" && $slaveMarket == "corporate">>
<<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>
<<if $activeSlave.race != $captureUpgradeRace>>
<<set $slaveMarket = "corporate">>
<<goto "Slave Markets">>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/generateXXSlave.tw
|
tw
|
bsd-3-clause
| 25,683 |
:: Generate XY Slave [nobr]
<<BaseSlave>>
/% Defaults that differ from the old template %/
<<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.prostate = 1, $activeSlave.canRecruit = 1>>
<<set $activeSlave.publicCount = 0>>
<<if $activeSlaveOneTimeMaxAge > 998>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<</if>>
<<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<</if>>
<<if $retirementAge < $activeSlaveOneTimeMaxAge>>
<<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>>
<</if>>
<<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<</if>>
<<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>>
<<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>>
<</if>>
<<if ($activeSlaveOneTimeMaxAge >= 30) && ($FSMaturityPreferentialist != "unset")>>
<<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>>
<</if>>
<<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<set $activeSlaveOneTimeMinAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>>
<<if ($FSYouthPreferentialist != "unset") && ($FSYouthPreferentialist >= random (1, 100))>>
<<set $activeSlave.actualAge = Math.min($activeSlave.actualAge, $activeSlaveOneTimeMinAge)>>
<<elseif ($FSMaturityPreferentialist != "unset") && ($FSMaturityPreferentialist >= random (1, 100))>>
<<set $activeSlave.actualAge = Math.max($activeSlave.actualAge, $activeSlaveOneTimeMaxAge)>>
<</if>>
<<if $activeSlave.actualAge >= $retirementAge>>
<<set $activeSlave.actualAge = ($retirementAge-2)>>
<</if>>
<<set $activeSlaveOneTimeMinAge = 0>>
<<set $activeSlaveOneTimeMaxAge = 999>>
<<set $one_time_age_overrides_pedo_mode = 0>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.age = $activeSlave.actualAge>> /*compatability*/
<<set $activeSlave.pubertyAgeXX = $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.ID = $IDNumber++>>
<<set $activeSlave.weekAcquired = $week>>
<<set $seed = random(1,100)>>
<<if $seed > 98>>
<<set $activeSlave.intelligence = 3>>
<<elseif $seed > 85>>
<<set $activeSlave.intelligence = 2>>
<<elseif $seed > 65>>
<<set $activeSlave.intelligence = 1>>
<<elseif $seed > 35>>
<<set $activeSlave.intelligence = 0>>
<<elseif $seed > 15>>
<<set $activeSlave.intelligence = -1>>
<<elseif $seed > 5>>
<<set $activeSlave.intelligence = -2>>
<<else>>
<<set $activeSlave.intelligence = -3>>
<</if>>
<<if random(1,100) < 50+(20*$activeSlave.intelligence)>>
<<set $activeSlave.intelligenceImplant = 1>>
<</if>>
<<if $AgePenalty == 1>>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career = $veryYoungCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career = $youngCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<<else>>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career = $veryYoungCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career = $youngCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.analSkill = random(0,15)>>
<<set $activeSlave.oralSkill = random(0,15)>>
<<set $activeSlave.entertainSkill = random(0,15)>>
<<set $activeSlave.whoreSkill = random(0,15)>>
<<set $activeSlave.energy = random(15,90)>>
<<RandomizeAttraction>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>>
<<if ($activeSlave.behavioralFlaw is "devout")>>
<<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>>
<<else>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>>
<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>>
<<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>>
<</if>>
<<set $activeSlave.health = random(-50,50)>>
<<set $activeSlave.devotion = random(-90,-60)>>
<<set $activeSlave.trust = random(-45,-25)>>
/% Begin height replacement section. %/
/% Vanilla settings yield an average height of 172.5 cm, which is not representative for the world as a whole. %/
<<if random(1,2) == 1>>
<<set $activeSlave.height = random(160,180)>>
<<else>>
<<set $activeSlave.height = random(150,200)>>
<</if>>
/% Set height-based effects before adjusting height for nationality. %/
<<if $activeSlave.physicalAge <= 13>>
<<if $activeSlave.height > 170>>
<<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>>
<<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>>
<<else>>
<<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>>
<<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>>
<</if>>
<<else>>
<<if $activeSlave.height >= 170>>
<<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>>
<<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>>
<<else>>
<<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>>
<<set $activeSlave.shoulders = either(-1, 0, 0, 1, 1, 2)>>
<</if>>
<</if>>
<<if ($activeSlave.physicalAge > random(0,100))>>
<<set $activeSlave.eyes = -1>>
<<if random(0,100) > 90>>
<<set $activeSlave.eyes = -2>>
<</if>>
<</if>>
/% Since we use nationality for height effects we need to initialize it now instead of later on like in vanilla Free Cities. %/
<<if $fixedNationality == 0>>
<<set $activeSlave.nationality = $nationalities.random()>>
<<else>>
<<set $activeSlave.nationality = $fixedNationality>>
<</if>>
<<NationalityToRace $activeSlave>>
/* Corporate slavegen with race selection */
<<if passage() == "Slave Markets" && $slaveMarket == "corporate" && ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>
<<if $captureUpgradeRace == "mixed race">>
<<set $activeSlave.race = "mixed race">>
<<else>>
<<set _capUpgradeCheck = State.variables[$captureUpgradeRace.toLowerCase().replace(/[ -]/g, '')+'Nationalities']>>
<<set _capUpgradeNationalities = []>>
<<for _i = 0; _i < _capUpgradeCheck.length; _i++>>
<<set _capNation = _capUpgradeCheck[_i]>>
<<if $nationalities.includes(_capNation)>>
<<set _capUpgradeNationalities.push(_capNation)>>
<</if>>
<</for>>
<<if _capUpgradeNationalities.length > 0>>
<<set $activeSlave.nationality = _capUpgradeNationalities.random(), $activeSlave.race = $captureUpgradeRace>>
<<else>>
<<set $activeSlave.nationality = _capUpgradeCheck.random(), $activeSlave.race = $captureUpgradeRace>>
<</if>>
<</if>>
<</if>>
/* end Corporate slavegen with race selection */
<<NationalityToName $activeSlave>>
<<NationalityToAccent $activeSlave>>
<<set $seed = 172.5>>
<<if $activeSlave.race == "white">>
<<set $seed = 177.6>>/% White people use European average if no country-specific figure available. %/
<</if>>
<<switch $activeSlave.nationality>>
<<case "American">>
<<if $activeSlave.race == "white">>
<<set $seed = 178.2>>
<<elseif $activeSlave.race == "black">>
<<set $seed = 177.4>>
<<elseif ($activeSlave.race == "latina") or ($activeSlave.race == "asian")>>
/% Averages are 172.4 and 172.3 which are close enough to default. %/
<<else>>
<<set $seed = 176.4>>
<</if>>
<<case "Afghan">>
<<case "Argentinian">>
<<set $seed = 174.46>>
<<case "Armenian">>
<<case "Australian">>
<<set $seed = 175.6>>
<<case "Austrian">>
<<set $seed = 179>>
<<case "Belarusian">>
<<set $seed = 176.9>>
<<case "Belgian">>
<<set $seed = 178.7>>
<<case "Bolivian">>
<<set $seed = 160.0>>
<<case "Brazilian">>
<<set $seed = 170.7>>
<<case "British">>
<<set $seed = 175.3>>
<<case "Canadian">>
<<set $seed = 175.1>>
<<case "Chilean">>
<<set $seed = 169.6>>
<<case "Chinese">>
<<set $seed = 167.1>>
<<case "Colombian">>
<<set $seed = 170.6>>
<<case "Congolese">>
<<set $seed = 158.9>>
<<case "Cuban">>
<<set $seed = 168>>
<<case "Czech">>
<<set $seed = 180.31>>
<<case "Danish">>
<<set $seed = 180.4>>
<<case "Dominican">>
<<set $seed = 168.4>>
<<case "Dutch">>
<<set $seed = 181>>
<<case "Emirati">>
<<case "Egyptian">>
<<set $seed = 170.3>>
<<case "Estonian">>
<<set $seed = 179.1>>
<<case "Ethiopian">>
<<case "Finnish">>
<<set $seed = 178.9>>
<<case "French">>
<<set $seed = 175.6>>
<<case "German">>
<<set $seed = 175.4>>
<<case "Ghanan">>
<<set $seed = 169.5>>
<<case "Greek">>
<<set $seed = 177>>
<<case "Guatemalan">>
<<case "Haitian">>
<<case "Hungarian">>
<<set $seed = 176>>
<<case "Icelandic">>
<<case "Indian">>
<<set $seed = 164.7>>
<<case "Indonesian">>
<<case "Iranian">>
<<set $seed = 170.3>>
<<case "Iraqi">>
<<set $seed = 165.4>>
<<case "Irish">>
<<set $seed = 177>>
<<case "Israeli">>
<<set $seed = 177>>
<<case "Italian">>
<<set $seed = 176.5>>
<<case "Jamaican">>
<<set $seed = 171.8>>
<<case "Japanese">>
<<set $seed = 172>>
<<case "Jordanian">>
<<case "Kazakh">>
<<case "Kenyan">>
<<case "Korean">>
<<if either(1,2,3) == 3>>
<<set $seed = 165.6>>
<<else>>
<<set $seed = 170.7>>
<</if>>
<<case "Lebanese">>
<<case "Libyan">>
<<case "Lithuanian">>
<<set $seed = 177.2>>
<<case "Malaysian">>
<<set $seed = 166.3>>
<<case "Malian">>
<<set $seed = 171.3>>
<<case "Mexican">>
<<set $seed = 167>>
<<case "Moroccan">>
<<case "Nepalese">>
<<case "Nigerian">>
<<set $seed = 163.8>>
<<case "Norwegian">>
<<set $seed = 179.63>>
<<case "Omani">>
<<case "Pakistani">>
/% Default to India's figures. %/
<<set $seed = 164.7>>
<<case "Peruvian">>
<<set $seed = 164>>
<<case "Polish">>
<<set $seed = 178.7>>
<<case "Portuguese">>
<<set $seed = 173.9>>
<<case "Puerto Rican">>
/% Average for U.S. Hispanics == 172.4. No adjustment necessary. %/
<<case "Romanian">>
<<set $seed = 172>>
<<case "Russian">>
<<set $seed = 177.2>>
<<case "Saudi">>
<<set $seed = 168.9>>
<<case "Scottish">>
<<set $seed = 177.6>>
<<case "Serbian">>
<<set $seed = 182>>
<<case "Slovak">>
<<set $seed = 179.4>>
<<case "Spanish">>
<<set $seed = 173.1>>
<<case "Sudanese">>
<<case "Swedish">>
<<set $seed = 181.5>>
<<case "Swiss">>
<<set $seed = 178.2>>
<<case "Tanzanian">>
<<case "Thai">>
<<case "Tunisian">>
<<case "Turkish">>
<<set $seed = 173.6>>
<<case "Ugandan">>
<<case "Ukrainian">>
<<case "Uzbek">>
<<case "Venezuelan">>
<<case "Vietnamese">>
<<set $seed = 165.7>>
<<case "Yemeni">>
<<case "a New Zealander">>
<<set $seed = 177>>
<<case "Zimbabwean">>
<<default>>
<</switch>>
/% Include adjustment factor for age. %/
<<if $activeSlave.physicalAge <= 15>>
<<set $seed = interpolate(2,86,15,$seed * 170/178.0,$activeSlave.physicalAge)>>
<<elseif $activeSlave.physicalAge < 20>>
<<set $seed = interpolate(15,$seed * 170.0/178.0,20,$seed,$activeSlave.physicalAge)>>
<</if>>
/% Adjust height and convert from decimal number to integer. %/
<<set $activeSlave.height = Math.round($activeSlave.height * $seed / 172.5)>>
/% End height replacement section. %/
<<set $activeSlave.weight = random(-100, 100)>>
<<if ($activeSlave.weight < -30)>>
<<set $activeSlave.waist = random(-45,45)>>
<<elseif ($activeSlave.weight <= 30)>>
<<set $activeSlave.waist = random(-15,65)>>
<<elseif $activeSlave.physicalAge < 13>>
<<set $activeSlave.waist = random(-15,25)>>
<<else>>
<<set $activeSlave.waist = random(5,100)>>
<</if>>
<<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0,6)>>
<<set $activeSlave.accent -= 1>>
<</if>>
<<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>>
<<if "American" == $activeSlave.nationality>>
<<set $seed += 2>>
<<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>>
<<else>>
<<set $seed -= 2>>
<</if>>
<<if random(1,$seed) == 1>>
<<set $activeSlave.teeth = "crooked">>
<</if>>
<<switch $activeSlave.race>>
<<case "black">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,30)>>
<<set $activeSlave.skin = either("black", "brown", "light brown")>>
<<set $activeSlave.hColor = either("black", "black", "black", "brown")>>
<<set $activeSlave.hStyle = either("neat", "crinkled")>>
<<case "white">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<if $activeSlave.nationality is "German">>
<<set $activeSlave.skin = either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>
<<elseif $activeSlave.nationality is "Icelandic">>
<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>
<<elseif $activeSlave.nationality is "Irish">>
<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>>
<<elseif $activeSlave.nationality == "Scottish">>
<<set $activeSlave.skin = either("pale", "fair", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "brown", "green", "green", "green")>>
<<set $activeSlave.hColor = either("black", "black", "blonde", "red", "red", "red", "brown")>>
<<else>>
<<set $activeSlave.skin = either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor = either("blue", "brown", "green")>>
<<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>>
<</if>>
<<set $activeSlave.hStyle = "neat">>
<<case "latina">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("olive", "brown", "light brown", "tanned", "fair")>>
<<set $activeSlave.hColor = either("black", "black", "brown", "brown")>>
<<set $activeSlave.hStyle = "neat">>
<<case "indo-aryan" "malay" "pacific islander" "amerindian">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<case "asian">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<case "middle eastern" "semitic" "southern European">>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "tanned", "light")>>
<<set $activeSlave.hColor = either("black")>>
<<set $activeSlave.hStyle = "neat">>
<<default>>
<<set $activeSlave.butt = either(1, 1, 2, 3)>>
<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>
<<set $activeSlave.lips = random(5,25)>>
<<set $activeSlave.skin = either("pale", "dark", "light")>>
<<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>>
<<set $activeSlave.hStyle = "neat">>
<</switch>>
<<if $activeSlave.physicalAge > 55>>
<<if random(1,100) > 40>>
<<set $activeSlave.hStyle = "bald", $activeSlave.bald = 1>>
<</if>>
<</if>>
<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>
<<if random(1,4) == 1>>
<<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>>
<</if>>
<<elseif random(1,8) == 1>>
<<set $activeSlave.markings = either("beauty mark", "birthmark")>>
<</if>>
<<set $activeSlave.origEye = $activeSlave.eyeColor>>
<<set $activeSlave.origHColor = $activeSlave.hColor>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.pubicHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "waxed", "waxed", "in a strip", "in a strip", "in a strip", "neat", "neat", "neat", "neat", "neat", "neat", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy in the front and neat in the rear", "bushy", "bushy", "bushy", "bushy", "bushy", "bushy")>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHStyle = either("hairless", "bald", "bald", "waxed", "waxed", "waxed", "waxed", "shaved", "shaved", "shaved", "shaved", "shaved", "neat", "neat", "neat", "neat", "neat", "neat", "neat", "bushy", "bushy", "bushy", "bushy", "bushy")>>
<<if ($activeSlave.pubicHStyle == "hairless" || $activeSlave.underArmHStyle == "hairless") && random(1,100) > 40>>
<<set $activeSlave.pubicHStyle = "hairless", $activeSlave.underArmHStyle = "hairless">>
<</if>>
<<set $seed = []>>
<<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>>
<<set $seed.push("perky")>>
<<set $seed.push("downward-facing")>>
<</if>>
<<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>>
<<set $seed.push("torpedo-shaped")>>
<<set $seed.push("wide-set")>>
<</if>>
<<if $activeSlave.boobs > 800 && $activeSlave.physicalAge > random(10,50)>>
<<set $seed.push("saggy")>>
<</if>>
<<if $seed.length == 1>>
<<if random(1,2) != 1>>
<<set $activeSlave.boobShape = $seed.random()>>
<</if>>
<<elseif $seed.length > 1>>
<<if random(1,3) != 1>>
<<set $activeSlave.boobShape = $seed.random()>>
<</if>>
<</if>>
<<set $activeSlave.earPiercing = either(0,0,0,1)>>
<<set $activeSlave.nosePiercing = either(0,0,0,0,1)>>
<<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set $activeSlave.navelPiercing = either(0,0,0,0,1)>>
<<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>>
<<set $activeSlave.face = random(-70,20)>>
<<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>>
<<if $activeSlave.physicalAge > 40>>
<<set $activeSlave.face -= random(0,20)>>
<<elseif $activeSlave.physicalAge > 35>>
<<set $activeSlave.face -= random(0,10)>>
<<elseif $activeSlave.physicalAge <= 20>>
<<set $activeSlave.face += random(0,20)>>
<<elseif $activeSlave.physicalAge <= 25>>
<<set $activeSlave.face += random(0,10)>>
<</if>>
<<if $activeSlave.physicalAge >= 17>>
<<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>>
<<elseif $activeSlave.physicalAge >= 15>>
<<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "masculine", "androgynous", "sensual", "exotic", "normal")>>
<<elseif $activeSlave.physicalAge >= 13>>
<<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous", "cute", "sensual", "exotic", "normal")>>
<<elseif $activeSlave.physicalAge >= 11>>
<<set $activeSlave.faceShape = either("masculine", "androgynous", "cute", "sensual", "exotic", "normal", "normal")>>
<<else>>
<<set $activeSlave.faceShape = either("androgynous", "androgynous", "cute", "cute", "sensual", "exotic", "normal", "normal")>>
<</if>>
<<switch $activeSlave.faceShape>>
<<case "sensual" "cute">>
<<set $activeSlave.face += random(0,20)>>
<<case "exotic" "androgynous">>
<<set $activeSlave.face += random(-10,10)>>
<<case "masculine">>
<<set $activeSlave.face += random(-10,0)>>
<</switch>>
<<if $activeSlave.boobs < 250>>
<<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>>
<<elseif $activeSlave.boobs < 500>>
<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>>
<<elseif $activeSlave.boobs < 1000>>
<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>>
<<else>>
<<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>>
<</if>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.clit = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<if $seeExtreme == 1>>
<<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<else>>
<<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<</if>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.pubertyAgeXY = $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
/% Begin circumcision rate replacement section. %/
/% The default rate of 50% is wildly unrepresentative, and there is extreme regional variation. %/
/%
What we want is the prevalence among newborns, since this game
happens about 20 years in the future, but we'll use this lacking
something better.
https://pophealthmetrics.biomedcentral.com/articles/10.1186/s12963-016-0073-5
Right now we mostly just break it down by country.
It would be better to break it down by both country
and race if statistics are available.
%/
<<if ($seeCircumcision == 0)>>
<<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>>
<<else>>
/% Temporarily use activeSlave.foreskin to store the chance of circumcision. %/
<<switch $activeSlave.nationality>>
<<case "Iranian" "Moroccan" "Afghan" "Tunisian">>
<<set $activeSlave.foreskin = 100>>
<<case "Turkish" "Nigerian" "Iraqi" "Yemeni" "Jordanian">>
<<set $activeSlave.foreskin = 99>>
<<case "Algerian">>
<<set $activeSlave.foreskin = 98>>
<<case "Saudi" "Uzbek" "Libyan">>
<<set $activeSlave.foreskin = 97>>
<<case "Congolese" "Pakistani">>
/% Population-weighted average of Democratic Republic of Congo and Republic of Congo %/
<<set $activeSlave.foreskin = 96>>
<<case "Egyptian">>
<<set $activeSlave.foreskin = 95>>
<<case "Indonesian" "Bangladeshi">>
<<set $activeSlave.foreskin = 93>>
<<case "Israeli" "Ghanan" "Ethiopian" "Filipina">>
<<set $activeSlave.foreskin = 92>>
<<case "Kenyan">>
<<set $activeSlave.foreskin = 91>>
<<case "Omani">>
<<set $activeSlave.foreskin = 88>>
<<case "Malian">>
<<set $activeSlave.foreskin = 86>>
<<case "American")>>
<<set $activeSlave.foreskin = 77>>
<<case "Emirati">>
<<set $activeSlave.foreskin = 76>>
<<case "Tanzanian">>
<<set $activeSlave.foreskin = 72>>
<<case "Malaysian">>
<<set $activeSlave.foreskin = 61>>
<<case "Lebanese">>
<<set $activeSlave.foreskin = 60>>
<<case "Kazakh">>
<<set $activeSlave.foreskin = 56>>
<<case "Korean">>
/% Population-weighted average of South Korea and North Korea. %/
<<set $activeSlave.foreskin = 52>>
<<case "South African">>
<<set $activeSlave.foreskin = 45>>
<<case "Dominican">>
<<set $activeSlave.foreskin = 43>>
<<case "Mexican">>
<<set $activeSlave.foreskin = 38>>
<<case "Sudanese">>
/% Population-weighted average of Sudan and South Sudan. %/
<<set $activeSlave.foreskin = 36>>
<<case "a New Zealander">>
<<set $activeSlave.foreskin = 33>>
<<case "Scottish">>
<<set $activeSlave.foreskin = 28>>
<<case "Ugandan" "Australian">>
<<set $activeSlave.foreskin = 27>>
<<case "Belgian" "Thai">>
<<set $activeSlave.foreskin = 23>>
<<case "British">>
<<set $activeSlave.foreskin = 21>>
<<case "Puerto Rican">>
<<set $activeSlave.foreskin = 20>>
<<case "Jamaican" "French" "Chinese" "Indian">>
<<set $activeSlave.foreskin = 14>>
<<case "Russian">>
<<set $activeSlave.foreskin = 12>>
<<case "German">>
<<set $activeSlave.foreskin = 11>>
<<case "Belarusian">>
<<set $activeSlave.foreskin = 10>>
<<case "Zimbabwean" "Japanese">>
<<set $activeSlave.foreskin = 9>>
<<case "Haitian" "Spanish">>
<<set $activeSlave.foreskin = 7>>
<<case "Dutch" "Austrian" "Swiss">>
<<set $activeSlave.foreskin = 6>>
<<case "Danish" "Swedish" "Greek">>
<<set $activeSlave.foreskin = 5>>
<<case "Peruvian" "Serbian" "Nepalese" "Burmese">>
<<set $activeSlave.foreskin = 4>>
<<case "Italian" "Norwegian" "Argentinian">>
<<set $activeSlave.foreskin = 3>>
<<case "Ukrainian">>
<<set $activeSlave.foreskin = 2>>
<<case "Portuguese" "Hungarian" "Irish" "Finnish" "Brazilian">>
<<set $activeSlave.foreskin = 1>>
<<case "Cuban" "Guatemalan" "Chilean" "Bolivian" "Venezuelan" "Lithuanian" "Slovak" "Czech" "Romanian" "Estonian" "Icelandic" "Polish" "Colombian" "Armenian" "Vietnamese">>
<<set $activeSlave.foreskin = 0>>
<<default>>
/% Some overlooked country, or possibly stateless. Use global average. %/
<<set $activeSlave.foreskin = 38>>
<</switch>>
/% Second pass for minorities in other countries. %/
<<if ($activeSlave.race == "middle eastern") && ($activeSlave.foreskin < 76)>>
<<set $activeSlave.foreskin = 76>>
<</if>>
<<if ($activeSlave.race == "semitic") && ($activeSlave.foreskin < 90)>>
<<set $activeSlave.foreskin = 90>>
<</if>>
/% Chance activeSlave.foreskin back to the normal meaning. %/
<<if (random(0,99) < $activeSlave.foreskin)>>
<<set $activeSlave.foreskin = 0>>
<<else>>
<<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>>
<</if>>
<</if>>
/% End circumcision rate replacement section. %/
<<if $activeSlave.balls == 0>>
<<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">>
<<set $activeSlave.faceShape = either("androgynous", "cute")>>
<</if>>
<<else>>
<<set $activeSlave.scrotum = $activeSlave.balls += either(0, 0, 1)>>
<</if>>
<<if $activeSlave.balls > 2>>
<<set $activeSlave.voice = 1>>
<<elseif $activeSlave.balls > 0>>
<<set $activeSlave.voice = either(1, 1, 2)>>
<<else>>
<<set $activeSlave.voice = either(1, 2, 2)>>
<</if>>
<<if $activeSlave.attrXY > 0>>
<<set $activeSlave.anus = either(0, 1, 2)>>
<<else>>
<<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>>
<</if>>
<<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>>
<<if $activeSlave.anus == 0>>
<<set $activeSlave.analSkill = 0>>
<<elseif random(1,4) == 1>>
<<set $activeSlave.anusTat = "bleached">>
<</if>>
/%pedoshit%/
<<if $activeSlave.physicalAge <= 13>>
<<set $activeSlave.dick = either(1, 1, 1, 1, 2, 2, 2, 3)>>
<<set $activeSlave.balls = either(0, 0, 1, 1, 1, 2, 2, 2, 2, 3, 3)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.anus = either(0, 0, 0, 0, 0, 1)>>
<<elseif $activeSlave.physicalAge <= 15>>
<<set $activeSlave.dick = either(1, 1, 1, 2, 2, 2, 3)>>
<<set $activeSlave.balls = either(0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.anus = either(0, 0, 0, 0, 1, 1, 1)>>
<<elseif $activeSlave.physicalAge <= 17>>
<<set $activeSlave.dick = either(1, 1, 2, 2, 3, 3)>>
<<set $activeSlave.balls = either(0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 5)>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<set $activeSlave.anus = either(0, 0, 0, 1, 1, 1)>>
<</if>>
<<if ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.butt = either(1, 1, 1, 2, 2, 3, 3, 4)>>
<</if>>
<<if ($activeSlave.physicalAge <= 11)>>
<<set $activeSlave.voice = either(2, 2, 2, 3, 3, 3, 3, 3, 3)>>
<<elseif ($activeSlave.physicalAge <= 13)>>
<<set $activeSlave.voice = either(1, 1, 2, 2, 2, 2, 2, 3, 3)>>
<<elseif ($activeSlave.physicalAge <= 16)>>
<<set $activeSlave.voice = either(1, 1, 1, 2, 2, 2, 2, 2, 3)>>
<</if>>
<<if passage() == "Slave Markets" && $slaveMarket == "corporate">>
<<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>
<<if $activeSlave.race != $captureUpgradeRace>>
<<set $slaveMarket = "corporate">>
<<goto "Slave Markets">>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/generateXYSlave.tw
|
tw
|
bsd-3-clause
| 29,931 |
:: Growth Research Institute
<<set $nextButton = "Back">>\
<<set $nextLink = "Buy Slaves">>\
<<set $returnTo = "Buy Slaves">>\
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Slave Schools">>\
\
//The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>//
GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions.
<<nobr>>
<<set $activeSlaveOneTimeMinAge = 16>>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her from the Growth Research Institute right after her use as a test subject ended.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.devotion = random(-15,-5)>>
<<set $activeSlave.trust = random(-25,-45)>>
<<set $activeSlave.chem = 100>>
<<if $GRI.schoolUpgrade == 1>>
<<set $activeSlave.health = 200>>
<<else>>
<<set $activeSlave.health = random(-80,100)>>
<</if>>
<<set $activeSlave.height = random(160,210)>>
<<set $activeSlave.butt = random(4,10)>>
<<if $GRI.schoolUpgrade == 2>>
<<set $activeSlave.boobs = 200*random(15,30)>>
<<set $activeSlave.lactation = 2>>
<<else>>
<<set $activeSlave.boobs = 200*random(4,20)>>
<</if>>
<<set $activeSlave.nipples = either("inverted", "huge")>>
<<set $activeSlave.areolae = either(0, 1, 2, 3)>>
<<set $activeSlave.clit = either(0, 1, 2, 3)>>
<<set $activeSlave.lips = random(5,85)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customTat = "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">>
<<slaveCost $activeSlave>>
<<if $GRI.schoolSale != 0>>
<<set $slaveCost = Math.trunc($slaveCost*0.5)>>
<<elseif $GRI.schoolUpgrade != 0>>
<<set $slaveCost = Math.trunc($slaveCost*0.8)>>
<</if>>
<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>
<</nobr>>\
\
The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
\
<<nobr>>
<<if $cash >= $slaveCost>>
[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$GRI.schoolSale = 0,$GRI.studentsBought += 1,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]]
<<else>>
//You lack the necessary funds to buy this slave.//
<</if>>
<</nobr>>
[[Request to see a different graduate of the same school|Growth Research Institute][$slavesSeen += 1]]
<<set $saleDescription = 1>>\
<<include "Long Slave Description">>\
<<set $saleDescription = 0>>\
|
teruterubouzu/fc
|
src/uncategorized/growthResearchInstitute.tw
|
tw
|
bsd-3-clause
| 4,127 |
:: Head Girl Suite [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length>>
<<if $HGSuiteName != "the Head Girl Suite">>
<<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>>
<</if>>
<<if $HeadGirl == 0>>
You have no Head Girl appointed to live in $HGSuiteName.
<<elseif $HGSuiteSlaves > 0>>
Your Head Girl $HeadGirl.slaveName has $activeSlave.slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance.
<<else>>
Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite.
<</if>>
<br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.//
<br>
<<if $HGSuiteEquality == 1>>
The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]]
<<else>>
The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate//
<br>
<<if $HGSuiteSurgery == 1>>
She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]]
<<else>>
She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]]
<</if>>
<br>
<<if $HGSuiteDrugs == 1>>
She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]]
<<else>>
She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]]
<</if>>
<br>
<<if $HGSuiteHormones == 1>>
She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]]
<<else>>
She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]]
<</if>>
<</if>>
<<if $HGSuiteSlaves > 0>>
<br><br>''Bring the Head Girl's girl out of $HGSuiteName:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>>
<br><br>''Assign a slave to the Head Girl:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/headGirlSuite.tw
|
tw
|
bsd-3-clause
| 2,539 |
:: HG Application [nobr]
<<if ndef $HGSeverity>>
<<set $HGSeverity = 0>>
<</if>>
<<set $activeSlave.tired = 1>>
<<set $HGEnergy -= 1>>
<<set _effectiveness = 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>>
<<if $HeadGirl.sexualFlaw == "abusive">>
<<if $HGSeverity >= 0>>
<<set _effectiveness += 10>>
<</if>>
<</if>>
''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__''
<<if $HGtraining == "health">>
is unwell.
<<elseif $HGtraining == "obedience">>
is disobedient.
<<elseif $HGtraining == "flaw">>
has
<<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>
a paraphilia.
<<else>>
an unpleasant flaw worth fixing.
<</if>>
<<elseif $HGtraining == "soften">>
has an unpleasant flaw that she can try to soften into a unique quirk.
<<elseif $HGtraining == "oral skill">>
isn't as orally skilled as she is.
<<elseif $HGtraining == "anal skill">>
isn't as skilled at taking anal as she is.
<<elseif $HGtraining == "fuck skill">>
isn't as skilled at vaginal intercourse as she is.
<<elseif $HGtraining == "whore skill">>
isn't as skilled at the fine art of sex for money as she is.
<<elseif $HGtraining == "entertain skill">>
isn't as skilled at entertainment as she is.
<</if>>
<<if $HGtraining == "health">>
She helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@
<<set $activeSlave.health += 10>>
<<else>>
<<if $HeadGirl.career == "an arcology owner">>
She was once an arcology owner herself, making her truly peerless as a Head Girl.
<<set _effectiveness += 50>>
<<elseif $HGCareers.includes($HeadGirl.career)>>
She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now.
<<set _effectiveness += 5>>
<</if>>
<<if $HeadGirl.actualAge > 30>>
Her age and experience help her as she works with $activeSlave.slaveName.
<<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>>
Her youth and inexperience impede her as she works with $activeSlave.slaveName.
<</if>>
<<if $HeadGirl.accent >= 3>>
She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective.
<<elseif $HeadGirl.accent == 2>>
Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective.
<</if>>
<<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>>
<<if $HeadGirl.intelligence > 1>>
<<if $activeSlave.intelligence > 1>>
She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself.
<<elseif $activeSlave.intelligence >= -1>>
Her intelligence helps her mold $activeSlave.slaveName.
<<else>>
Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her.
<</if>>
<</if>>
<<else>>
<<if $HeadGirl.intelligence > 1>>
<<if $activeSlave.intelligence > 1>>
Both slaves are quite intelligent, making her job much easier.
<<elseif $activeSlave.intelligence >= -1>>
She's quite intelligent and can teach $activeSlave.slaveName well.
<<else>>
She needs all her considerable intelligence to get through to the idiot she has to teach.
<</if>>
<</if>>
<</if>>
<<if $HGSeverity > 0>>
Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches
<<if $HeadGirl.sexualFlaw == "abusive">>
eagerly, since she prefers to take her pleasure without consent.
<<elseif $HeadGirl.fetish == "sadist">>
with sadistic enthusiasm.
<<elseif $HeadGirl.fetish == "dom">>
with confidence.
<<elseif $HeadGirl.energy > 95>>
as a convenient way to
<<if ($HeadGirl.balls > 0)>>
drain her perpetually overfilled balls into a series of spasming holes.
<<else>>
sate her excess sexual appetite.
<</if>>
<<else>>
dutifully.
<</if>>
<<if $activeSlave.vagina == 0>>
In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave
<<elseif $activeSlave.vagina == 0>>
She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave
<<else>>
$activeSlave.slaveName
<</if>>
<<if $activeSlave.devotion > 50>>
accepts the abuse, believing she deserves to be raped.
<<elseif $activeSlave.devotion >= -20>>
is @@.gold;frightened@@ by the unceasing abuse.
<<set $activeSlave.trust -= 1>>
<<else>>
@@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse.
<<set $activeSlave.trust -= 1>>
<<set $activeSlave.devotion -= 1>>
<</if>>
$HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment.
<<elseif $HGSeverity == 0>>
You allow her to use her own judgment when punishing failures,
<<if $HeadGirl.sexualFlaw == "abusive">>
and she usually decides in favor of forcing misbehaving slaves to get her off.
<<elseif $HeadGirl.fetish == "sadist">>
permission the sadist uses for her own gratification.
<<elseif $HeadGirl.fetish == "dom">>
which the dominant girl uses confidently.
<<elseif $HeadGirl.energy > 95>>
which she uses to
<<if ($HeadGirl.balls > 0)>>
force her subordinates to keep her balls drained.
<<else>>
extract the constant sexual favors her libido demands.
<</if>>
<<else>>
and she does her best to be fair.
<</if>>
$activeSlave.slaveName
<<if $activeSlave.devotion > 50>>
is @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes.
<<set $activeSlave.trust += 1>>
<<elseif $activeSlave.devotion >= -20>>
does her best to learn quickly and avoid punishment.
<<else>>
is @@.gold;scared@@ by her inability to get away with the smallest disobedience.
<<set $activeSlave.trust -= 1>>
<</if>>
<<else>>
You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful.
<<set $activeSlave.trust += 1>>
<</if>>
<<if $HGtraining == "obedience">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.trust -= Math.ceil(_effectiveness/4)>>
<<if $activeSlave.devotion < -50>>
She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@
<<elseif $activeSlave.devotion < -20>>
She keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@
<<else>>
She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@
<</if>>
<<elseif $HGtraining == "flaw">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.training += _effectiveness>>
<<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>
$HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards,
<<if $activeSlave.training > 100>>
<<set $activeSlave.training = 0>>
and @@.green;resolves $activeSlave.slaveName's paraphilia.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<set $activeSlave.sexualFlaw = "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<<else>>
$HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits,
<<if $activeSlave.training > 100>>
<<set $activeSlave.training = 0>>
and @@.green;fixes $activeSlave.slaveName's flaw.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<set $activeSlave.sexualFlaw = "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<</if>>
<<elseif $HGtraining == "soften">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.training += _effectiveness>>
She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special,
<<if $activeSlave.training > 150>>
<<set $activeSlave.training = 0>>
and successfully @@.green;softens $activeSlave.slaveName's flaw.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
<<set $activeSlave.behavioralQuirk = "confident">>
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
<<set $activeSlave.behavioralQuirk = "cutting">>
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
<<set $activeSlave.behavioralQuirk = "funny">>
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
<<set $activeSlave.behavioralQuirk = "adores women">>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
<<set $activeSlave.behavioralQuirk = "adores men">>
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
<<set $activeSlave.behavioralQuirk = "sinful">>
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
<<set $activeSlave.behavioralQuirk = "advocate">>
<</if>>
<<set $activeSlave.behavioralFlaw = "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<if ($activeSlave.sexualFlaw == "hates oral")>>
<<set $activeSlave.sexualQuirk = "gagfuck queen">>
<<elseif ($activeSlave.sexualFlaw == "hates anal")>>
<<set $activeSlave.sexualQuirk = "painal queen">>
<<elseif ($activeSlave.sexualFlaw == "hates penetration")>>
<<set $activeSlave.sexualQuirk = "strugglefuck queen">>
<<elseif ($activeSlave.sexualFlaw == "shamefast")>>
<<set $activeSlave.sexualQuirk = "tease">>
<<elseif ($activeSlave.sexualFlaw == "idealistic")>>
<<set $activeSlave.sexualQuirk = "romantic">>
<<elseif ($activeSlave.sexualFlaw == "repressed")>>
<<set $activeSlave.sexualQuirk = "perverted">>
<<elseif ($activeSlave.sexualFlaw == "apathetic")>>
<<set $activeSlave.sexualQuirk = "caring">>
<<elseif ($activeSlave.sexualFlaw == "crude")>>
<<set $activeSlave.sexualQuirk = "unflinching">>
<<elseif ($activeSlave.sexualFlaw == "judgemental")>>
<<set $activeSlave.sexualQuirk = "size queen">>
<</if>>
<<set $activeSlave.sexualFlaw = "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<<elseif $HGtraining == "oral skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 1>><<OralSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved.
<</if>>
<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>>
<<elseif $HGtraining == "anal skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 1>><<AnalSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved.
<</if>>
<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>>
<<elseif $HGtraining == "fuck skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.energy > 95)>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved.
<</if>>
<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>>
<<elseif $HGtraining == "whore skill">>
<<set $activeSlave.training = 0>>
In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved.
<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>>
<<elseif $HGtraining == "entertain skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved.
<<set $skillIncrease = 1>><<EntertainSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved.
<</if>>
<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>>
<</if>>
<</if>>
<<if ($activeSlave.devotion >= -20)>>
<<if ($activeSlave.attrKnown == 0)>>
<<set $activeSlave.attrKnown = 1>>
$HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is
<<if ($activeSlave.attrXY <= 40)>>
@@.red;disgusted by men@@
<<elseif ($activeSlave.attrXY <= 60)>>
indifferent to men
<<elseif ($activeSlave.attrXY <= 80)>>
@@.green;attracted to men@@
<<else>>
@@.green;intensely attracted to men@@
<</if>>
and
<<if ($activeSlave.attrXX <= 40)>>
@@.red;disgusted by women.@@
<<elseif ($activeSlave.attrXX <= 60)>>
indifferent to women.
<<elseif ($activeSlave.attrXX <= 80)>>
@@.green;attracted to women.@@
<<else>>
@@.green;intensely attracted to women.@@
<</if>>
<</if>>
<</if>>
<<for $I = 0; $I < $slaves.length; $I++>>
<<if $activeSlave.ID == $slaves[$I].ID>>
<<set $slaves[$I] = $activeSlave>>
<<set $activeSlave = {}>>
<<break>>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/uncategorized/hgApplication.tw
|
tw
|
bsd-3-clause
| 16,758 |
:: HG Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">>
<<if ($HeadGirl != 0)>>
<<set _ID = $HeadGirl.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>><<break>><</if>>
<</for>>
<<set $HeadGirl = $slaves[_i]>>
''__@@.pink;$HeadGirl.slaveName@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>.
<<else>>
You have not selected a head girl.
<</if>>
<br><br>__Your Head Girl will prioritize training in the following order:__
<br>
<<if ($headGirlTrainsHealth == 0)>>
Your head girl will @@.red;NOT TREAT@@ poor health. [[Improve health|HG Select][$headGirlTrainsHealth = 1]]
<<else>>
Your head girl will @@.green;TREAT@@ poor health. [[Stop improving health|HG Select][$headGirlTrainsHealth = 0]]
<</if>>
<br>
<<if ($headGirlTrainsFlaws == 0)>>
Your head girl will @@.red;NOT FIX@@ flaws. [[Fix flaws|HG Select][$headGirlTrainsFlaws = 1]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws = 2]]
<<elseif ($headGirlTrainsFlaws == 1)>>
Your head girl will @@.green;FIX@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws = 0]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws = 2]]
<<else>>
Your head girl will @@.yellow;SOFTEN@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws = 0]] | [[Fix flaws|HG Select][$headGirlTrainsFlaws = 1]]
<</if>>
<br>
<<if ($headGirlTrainsParaphilias == 0)>>
Your head girl will @@.red;NOT FIX@@ paraphilias. [[Fix paraphilias|HG Select][$headGirlTrainsParaphilias = 1]]
<<else>>
Your head girl will @@.green;FIX@@ paraphilias. [[Stop fixing paraphilias|HG Select][$headGirlTrainsParaphilias = 0]]
<</if>>
<br>
<<if ($headGirlTrainsObedience == 0)>>
Your head girl will @@.red;NOT TRAIN@@ obedience. [[Train obedience|HG Select][$headGirlTrainsObedience = 1]]
<<else>>
Your head girl will @@.green;TRAIN@@ obedience. [[Stop training obedience|HG Select][$headGirlTrainsObedience = 0]]
<</if>>
<br>
<<if ($headGirlTrainsSkills == 0)>>
Your head girl will @@.red;NOT TRAIN@@ skills. [[Train skills|HG Select][$headGirlTrainsSkills = 1]]
<<else>>
Your head girl will @@.green;TRAIN@@ skills. [[Stop training skills|HG Select][$headGirlTrainsSkills = 0]]
<</if>>
<br><br>
<<if ($HGSeverity > 0)>>
Your head girl will be ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]]
<<elseif ($HGSeverity == 0)>>
Your head girl will be ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]]
<<else>>
Your head girl will be ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]]
<</if>>
<br>
<<if ($HGFormality != 0)>>
Your head girl will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave.
[[Allow private informality|HG Select][$HGFormality = 0]]
<<else>>
Your head girl is allowed to be ''informal'': in private and at her discretion, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]]
<</if>>
<<if $HeadGirl != 0>>
<<if $universalRulesImpregnation == "HG">>
<br><br>It's your Head Girl's responsibility to impregnate fertile slaves.
<<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>>
<<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>>
To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way.
<<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>>
<<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen; her ability to impregnate is almost limitless .<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>>
<<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>>
<<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>>
<<else>>
However, $HeadGirl.slaveName cannot perform this duty.
<</if>>
[[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]]
<<else>>
<<if canPenetrate($HeadGirl) && $HeadGirl.pubertyXY == 1>>
<br><br>Your Head Girl is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]]
<</if>>
<</if>>
<</if>>
<br><br>''Appoint a head girl from among your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|HG Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/hgSelect.tw
|
tw
|
bsd-3-clause
| 5,708 |
:: HG Workaround [silently]
<<if $HeadGirl != 0>>
<<set _ID = $HeadGirl.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<set $slaves[$i].assignment = "be your Head Girl", $slaves[$i].assignmentVisible = 1, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0>>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $HeadGirl = $slaves[$i]>>
<<else>>
<<set $HeadGirl = 0>>
<<if $personalAttention == "HG">>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<</if>>
<<set $HGTimeInGrade = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/hgWorkaround.tw
|
tw
|
bsd-3-clause
| 903 |
:: Hole Workaround [silently]
<<set $slaves[$i].assignment = "work a glory hole", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/holeWorkaround.tw
|
tw
|
bsd-3-clause
| 138 |
:: Household Liquidator [nobr]
<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">>
<<if random(1,100) > 50>>
The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar.
<br><br>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.oldTrust = $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $missingParentID -= 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
The price is ¤<<print $slaveCost*3>>.
<br><br>
<<if $cash >= $slaveCost*3>>
[[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription = 1>>
<<set $applyLaw = 1>>
<<include "Long Slave Description">>
<<set $saleDescription = 0>>
<<elseif random(1,100) > 20>>
The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar.
<br><br>
/% Begin younger mothers submod. %/
<<set $activeSlaveOneTimeMinAge = $fertilityAge + $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have a daughter who can be a slave. %/
/% End younger mothers submod. %/
<<include "Generate New Slave">>
<<set $activeSlave.origin = "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.oldTrust = $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>>
<<set $activeSlave.birthsTotal = 1>>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation = "mother">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>
The price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
<br><br>
<<if $cash >= $slaveCost*3>>
[[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription = 1>>
<<set $applyLaw = 1>>
<<include "Long Slave Description">>
<<set $saleDescription = 0>>
<<else>>
The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day.
<br><br>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.oldTrust = $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $missingParentID -= 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation = "twin">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
The price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
<br><br>
<<if $cash >= $slaveCost*4>>
[[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription = 1>>
<<set $applyLaw = 1>>
<<include "Long Slave Description">>
<<set $saleDescription = 0>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/householdLiquidator.tw
|
tw
|
bsd-3-clause
| 5,397 |
:: Import Rule [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Rules Assistant">>
//Paste the code into the text box and click Apply//
<br><br>
<span id = "import">
</span>
<<set $tempRule = "">>
<<textbox "$tempRule" $tempRule>>
<<link "Apply">>
<<if (def $tempRule) && ($tempRule !== "")>>
<<set $tempRule = eval('({' + $tempRule + '})')>>
<<if $defaultRules.length > 0>>
<<set $RulesID += 1>>
<<else>>
<<set $RulesID = 1>>
<</if>>
<<set $tempRule.ID = $RulesID>>
<<set $defaultRules.push($tempRule)>>
<<replace #import>>
''Rule imported successfully!''
<br><br>
<</replace>>
<<else>>
<<replace #import>>
''Rule not imported!''
<br><br>
<</replace>>
<</if>>
<<unset $tempRule>>
<</link>>
<br><br>
<<link "Continue">>
<<goto "Rules Assistant">>
<</link>>
|
teruterubouzu/fc
|
src/uncategorized/importRule.tw
|
tw
|
bsd-3-clause
| 814 |
:: Increment Piercings
<<if $activeSlave.nipplesPiercing < 2>>
<<set $activeSlave.nipplesPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.clitPiercing < 2>>
<<set $activeSlave.clitPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vagina != -1>>
<<if $activeSlave.vaginaPiercing < 2>>
<<set $activeSlave.vaginaPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickPiercing < 2>>
<<set $activeSlave.dickPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.anusPiercing < 2>>
<<set $activeSlave.anusPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsPiercing < 2>>
<<set $activeSlave.lipsPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.tonguePiercing < 2>>
<<set $activeSlave.tonguePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.earPiercing < 2>>
<<set $activeSlave.earPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.nosePiercing < 2>>
<<set $activeSlave.nosePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.eyebrowPiercing < 2>>
<<set $activeSlave.eyebrowPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.navelPiercing < 2>>
<<set $activeSlave.navelPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.areolaePiercing < 1>>
<<set $activeSlave.areolaePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.corsetPiercing < 1>>
<<set $activeSlave.corsetPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
|
teruterubouzu/fc
|
src/uncategorized/incrementPiercings.tw
|
tw
|
bsd-3-clause
| 1,981 |
:: JE slave dispute
<<nobr>>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $nextButton = "Continue">>
<<set $event = $justiceEvents.pluck()>>
<<if $event == "slave deal">>
<<set $contractCost = 5000>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<set $one_time_age_overrides_pedo_mode = 1>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.earPiercing = 1>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina = random(1,2)>>
<<set $activeSlave.ovaries = 1>>
<</if>>
<<set $birthsTotal = 1>>
<<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>>
<<set $activeSlave.stampTat = either("tribal patterns", "flowers")>>
<<elseif $event == "slave training">>
<<set $contractCost = 10000>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.dickPiercing = 1>>
<<set $activeSlave.anusPiercing = 1>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.eyebrowPiercing = 1>>
<<set $activeSlave.navelPiercing = 1>>
<<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>>
<<elseif $event == "majority deal">>
<<set $contractCost = 20000>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(10,15)>>
<<set $activeSlave.trust = $activeSlave.devotion>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.health = random(80,90)>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<elseif $activeSlave.balls == 0>>
<<set $activeSlave.balls = 1>>
<</if>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<elseif $event == "indenture deal">>
<<set $contractCost = 7500>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">>
<<set $activeSlave.devotion = random(-10,-15)>>
<<set $activeSlave.trust = $activeSlave.devotion+4>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 2>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 2>>
<</if>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.boobs += 600>>
<<set $activeSlave.boobsImplant = 600>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant = 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant = 10>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.eyebrowPiercing = 1>>
<<set $activeSlave.navelPiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.stampTat = either("tribal patterns", "flowers")>>
<<else>>
<<set $contractCost = 10000>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus = 2>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.ovaries = 1>>
<<if isFertile($activeSlave)>>
<<set $activeSlave.preg = 1>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
\
<<nobr>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef lrgImg">
<<SlaveArt $activeSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<if $event == "slave deal">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement.
<br><br>
The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know.
<<elseif $event == "slave training">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract.
<br><br>
The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did.
<<elseif $event == "majority deal">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her.
<br><br>
The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud.
<<elseif $event == "indenture deal">>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!"
<br><br>
The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job."
<<else>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing.
<br><br>
The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave.
<</if>>
<</nobr>>\
<span id="result">
<<if $event == "slave deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the older woman">>
<<replace "#result">>
You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the slave trader">>
<<replace "#result">>
You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the contract">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life.
<<set $arcologies[0].prosperity += 5>>
<<set $rep += 500>>
<<set $nextLink = "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event == "slave training">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the accuser">>
<<replace "#result">>
You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the trainer">>
<<replace "#result">>
You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the deal">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master.
<<set $arcologies[0].prosperity += 5>>
<<set $rep += 500>>
<<set $nextLink = "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event == "majority deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the accuser">>
<<replace "#result">>
You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the trainer">>
<<replace "#result">>
You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Compromise on the compensation and offer to buy out the deal">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced.
<<set $arcologies[0].prosperity += 3>>
<<set $rep += 300>>
<<set $nextLink = "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event == "indenture deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption.
<<set $rep -= 50>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the indentured whore">>
<<replace "#result">>
You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the indenture holder">>
<<replace "#result">>
You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Buy out the contract and enslave her">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 100>>
<<set $nextLink = "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<else>>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the prospective buyer">>
<<replace "#result">>
What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the prominent slaveowner">>
<<replace "#result">>
A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the contract">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation.
<<set $nextLink = "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<</if>>\
</span>
|
teruterubouzu/fc
|
src/uncategorized/jeSlaveDispute.tw
|
tw
|
bsd-3-clause
| 29,761 |
:: Lab Report [nobr]
''Lab Report''<hr style="margin:0">
<br>
<<if ($researchLab.hired + $researchLab.menials) != 0>>
<<if $researchLab.research == "none" && $researchLab.manufacture == "none">>
Since lab is currently not working on any projects they take contract work and earn you @@.yellowgreen;¤<<print (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>.@@
<<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>
<<elseif $researchLab.research != "none">>
<<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>>
<<if $researchLab.productionTime <= 0>>
Your lab staff have @@.green;completed@@ their project.
<<if $researchLab.research == "Basic prosthetics interface">>
<<set $researchLab.basicPLimbInterface to 1>>
<<elseif $researchLab.research == "Advanced prosthetics interface">>
<<set $researchLab.advPLimbInterface to 1>>
<<elseif $researchLab.research == "Basic prosthetic limbs">>
<<set $researchLab.basicPLimb to 1>>
<<elseif $researchLab.research == "Advanced sex limbs">>
<<set $researchLab.advSexPLimb to 1>>
<<elseif $researchLab.research == "Advanced beauty limbs">>
<<set $researchLab.advGracePLimb to 1>>
<<elseif $researchLab.research == "Advanced combat limbs">>
<<set $researchLab.advCombatPLimb to 1>>
<<elseif $researchLab.research == "Cybernetic limbs">>
<<set $researchLab.cyberneticPLimb to 1>>
<<elseif $researchLab.research == "Ocular implants">>
<<set $researchLab.ocularImplant to 1>>
/*<<elseif $researchLab.research == "Erectile implant">>
<<set $researchLab.erectileImplant to 1>>*/
<</if>>
<<set $researchLab.productionTime to 0, $researchLab.research to "none">>
<<else>>
Your lab staff are currently researching @@.yellow;$researchLab.research@@.
<</if>>
<<elseif $researchLab.manufacture != "none">>
<<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>>
<<if $researchLab.productionTime <= 0>>
Your lab staff have @@.green;completed@@ their project.
<<if $researchLab.manufacture == "Basic prosthetics interface">>
<<set $stockpile.basicPLimbInterface += 1>>
<<elseif $researchLab.manufacture == "Advanced prosthetics interface">>
<<set $stockpile.advPLimbInterface += 1>>
<<elseif $researchLab.manufacture == "Basic prosthetic limbs">>
<<set $stockpile.basicPLimb += 1>>
<<elseif $researchLab.manufacture == "Advanced sex limbs">>
<<set $stockpile.advSexPLimb += 1>>
<<elseif $researchLab.manufacture == "Advanced beauty limbs">>
<<set $stockpile.advGracePLimb += 1>>
<<elseif $researchLab.manufacture == "Advanced combat limbs">>
<<set $stockpile.advCombatPLimb += 1>>
<<elseif $researchLab.manufacture == "Cybernetic limbs">>
<<set $stockpile.cyberneticPLimb += 1>>
<<elseif $researchLab.manufacture == "Ocular implants">>
<<set $stockpile.ocularImplant += 1>>
<</if>>
<<set $researchLab.productionTime to 0>>
<<set $researchLab.manufacture = "none">>
<<else>>
Your lab staff are currently working on @@.yellow;$researchLab.manufacture@@.
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/labReport.tw
|
tw
|
bsd-3-clause
| 3,271 |
:: Law Compliance [nobr]
<<set $gingering = 0>>
<<set $gingeringDetected = 0>>
<<set $gingeringDetection = 0>>
<<set $toSearch = $activeSlave.origin>>
<<if $toSearch == 0>><<set $toSearch = "unset">><</if>>
<<if $HonestySMR == 1>>
<<elseif $toSearch.indexOf("Shelter") != -1>>
<<else>>
<<set $beforeGingering = $activeSlave>>
<<if ($activeSlave.trust < -20) && (random(1,3) == 1)>>
<<set $gingering = "antidepressant">>
<<set $activeSlave.trust += random(10,40)>>
<<elseif ($activeSlave.devotion < -20) && (random(1,3) == 1)>>
<<set $gingering = "depressant">>
<<set $activeSlave.devotion += random(10,40)>>
<<elseif ($activeSlave.health < 60) && (random(1,3) == 1)>>
<<set $gingering = "stimulant">>
<<set $activeSlave.health += random(20,40)>>
<<elseif ($activeSlave.balls > 0) && ($activeSlave.dick > 2) && (random(1,3) == 1)>>
<<set $gingering = "vasoconstrictor">>
<<set $activeSlave.dick -= random(1,2)>>
<<elseif ($activeSlave.balls > 0) && ($activeSlave.dick < 5) && (random(1,3) == 1)>>
<<set $gingering = "vasodiolator">>
<<set $activeSlave.dick += random(1,2)>>
<<elseif ($activeSlave.attrKnown == 0) && (random(1,3) == 1)>>
<<set $gingering = "aphrodisiac">>
<<set $activeSlave.aphrodisiac = 2>>
<<set $activeSlave.attrKnown = 1>>
<<set $activeSlave.attrXX = random(60.90)>>
<<set $activeSlave.attrXY = random(60,90)>>
<<set $activeSlave.energy = random(50,90)>>
<<elseif ($activeSlave.anus > 0) && ($activeSlave.fetishKnown == 0) && (random(1,3) == 1)>>
<<set $gingering = "ginger">>
<<set $activeSlave.fetish = "buttslut">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.fetishStrength = 65>>
<</if>>
<<if ($PC.slaving >= 100) || ($PC.career == "arcology owner")>>
<<set $gingeringDetected = 1>>
<<set $gingeringDetection = "slaver">>
<<elseif ($PC.warfare >= 100) && (random(1,2) == 1)>>
<<set $gingeringDetected = 1>>
<<set $gingeringDetection = "mercenary">>
<<elseif ($PC.rumor == "force") && (random(1,2) == 1)>>
<<set $gingeringDetected = 1>>
<<set $gingeringDetection = "force">>
<<elseif (random(1,3) == 1)>>
<<set $gingeringDetected = 1>>
<</if>>
<</if>>
has passed inspection to be sold in your arcology.
<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
<<set $activeSlave.weight = random(-80,0)>>
<<set $activeSlave.health = random(50,90)>>
She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health.
<</if>>
<<if $arcologies[0].FSRepopulationFocusSMR == 1>>
<<if $activeSlave.physicalAge < $fertilityAge>>
<<if $precociousPuberty == 1 >>
<<set $activeSlave.pubertyAgeXX = $activeSlave.physicalAge>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.physicalAge = $fertilityAge>>
<<set $activeSlave.visualAge = $fertilityAge>>
<<set $activeSlave.actualAge = $fertilityAge>>
<</if>>
<</if>>
<<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vagina = either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>>
<<set $activeSlave.pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>>
<<set $activeSlave.preg = random(5,33)>>
<</if>>
If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy.
<</if>>
<<if $arcologies[0].FSAssetExpansionistSMR == 1>>
<<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>>
<<set $activeSlave.labia = either(0, 1, 2, 3)>>
<<set $activeSlave.boobs += random(2,5)*100>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.lips = random(15,55)>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dick = random(3,5)>>
<</if>>
<<if $activeSlave.balls > 0>>
<<set $activeSlave.balls = random(3,5)>>
<</if>>
She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result.
<</if>>
<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>
<<set $activeSlave.muscles = either(50, 100)>>
<<set $activeSlave.weight = random(-20, 0)>>
<<set $activeSlave.health = random(50,90)>>
Much of her time before sale was spent lifting weights, and her health has been raised to to an almost unnatural level.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.boobs += random(0,2)*100>>
<<set $activeSlave.butt += random(0,1)>>
<<if $activeSlave.face < 95>>
<<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>>
<</if>>
Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect.
<</if>>
<<elseif $arcologies[0].FSSupremacistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.race != $arcologies[0].FSSupremacistRace>>
<<set $activeSlave.balls = 0>>
Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen.
<</if>>
<</if>>
<<elseif $arcologies[0].FSSubjugationistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>>
<<set $activeSlave.balls = 0>>
Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestartSMR == 1>>
<<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>>
<<set $activeSlave.preg = -2>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.ovaries = 0>>
As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promptly sterilized to prevent her from passing on her useless genes.
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalistSMR == 1>>
<<if $activeSlave.devotion <= 20>>
While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient.
<<set $activeSlave.trust += 10>>
<<else>>
While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave.
<<set $activeSlave.trust += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationistSMR == 1>>
Her current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $arcologies[0].FSBodyPuristSMR == 1>>
In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed.
<<set $activeSlave.nipplesPiercing = 0>>
<<set $activeSlave.areolaePiercing = 0>>
<<set $activeSlave.lipsPiercing = 0>>
<<set $activeSlave.vaginaPiercing = 0>>
<<set $activeSlave.dickPiercing = 0>>
<<set $activeSlave.clitPiercing = 0>>
<<set $activeSlave.anusPiercing = 0>>
<<set $activeSlave.corsetPiercing = 0>>
<<set $activeSlave.earPiercing = 0>>
<<set $activeSlave.eyebrowPiercing = 0>>
<<set $activeSlave.nosePiercing = 0>>
<<set $activeSlave.navelPiercing = 0>>
<<set $activeSlave.lipsTat = 0>>
<<set $activeSlave.buttTat = 0>>
<<set $activeSlave.anusTat = 0>>
<<set $activeSlave.vaginaTat = 0>>
<<set $activeSlave.dickTat = 0>>
<<set $activeSlave.boobsTat = 0>>
<<set $activeSlave.armsTat = 0>>
<<set $activeSlave.legsTat = 0>>
<<set $activeSlave.shouldersTat = 0>>
<<set $activeSlave.backTat = 0>>
<<set $activeSlave.stampTat = 0>>
<<if $activeSlave.boobsImplant > 0>>
<<set $activeSlave.boobs -= $activeSlave.boobsImplant>>
<<set $activeSlave.boobsImplant = 0>>
<</if>>
<<if $activeSlave.buttImplant > 0>>
<<set $activeSlave.butt -= $activeSlave.buttImplant>>
<<set $activeSlave.buttImplant = 0>>
<</if>>
<<if $activeSlave.lipsImplant > 0>>
<<set $activeSlave.lips -= $activeSlave.lipsImplant>>
<<set $activeSlave.lipsImplant = 0>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishistSMR == 1>>
In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants.
<<if $activeSlave.devotion <= 20>>
Being turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.devotion -= 5>>
<</if>>
<<if $activeSlave.boobsImplant == 0>>
<<set $activeSlave.boobsImplant = 400>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<</if>>
<<if $activeSlave.buttImplant == 0>>
<<set $activeSlave.buttImplant = 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<</if>>
<<if $activeSlave.lipsImplant == 0>>
<<set $activeSlave.lipsImplant = 10>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistSMR == 1>>
<<if $activeSlave.physicalAge > 35>>
She was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@
<<set $activeSlave.trust -= 5>>
<<elseif $activeSlave.physicalAge <= 25>>
She was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@
<<set $activeSlave.trust += 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistSMR == 1>>
<<if $activeSlave.physicalAge > 35>>
She was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@
<<set $activeSlave.trust += 5>>
<<elseif $activeSlave.physicalAge <= 25>>
She was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralistSMR == 1>>
<<if $activeSlave.lactation == 0>>
She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples.
<<set $activeSlave.lactation = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionistSMR == 1>>
She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise.
<<if $activeSlave.devotion <= 20>>
Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@
<<set $activeSlave.trust -= 15>>
<<set $activeSlave.devotion -= 15>>
<<else>>
She accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery.
<<set $activeSlave.devotion += 5>>
<</if>>
<<if ndef $activeSlave.publicCount>>
<<set $activeSlave.publicCount = 0>>
<</if>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralTotal += 10>>
<<set $activeSlave.analCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $analTotal += 10>>
<<if $activeSlave.vagina > 0>>
<<set $activeSlave.vaginalCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $vaginalTotal += 10>>
<<if $activeSlave.vagina < 3>>
<<set $activeSlave.vagina += 1>>
<</if>>
<<else>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralCount += 10>>
<</if>>
<<if $activeSlave.anus > 0>>
<<set $activeSlave.analCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $analTotal += 10>>
<<if $activeSlave.anus < 3>>
<<set $activeSlave.anus += 1>>
<</if>>
<<else>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralCount += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalistSMR == 1>>
As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Egyptian cultural indoctrination.
<<if $activeSlave.entertainSkill > 10>>
She is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.intelligenceImplant > 0>>
She now @@.mediumaquamarine;hopes@@ that her education will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@.gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination.
<<if $activeSlave.nationality is "Japanese">>
She is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.entertainSkill > 30>>
She now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@.gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination.
<<if $activeSlave.face > 40>>
She is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.accent <= 1>>
She now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@.gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination.
<<if $activeSlave.intelligence > 1>>
She is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.intelligenceImplant > 0>>
She now @@.mediumaquamarine;hopes@@ that her education will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@.gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $BasicSMR != 1>>
While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $HealthInspectionSMR == 1>>
<<if $activeSlave.health < -10>>
Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues.
<<set $activeSlave.health = -10>>
<</if>>
<</if>>
<<if $EducationSMR == 1>>
<<if $activeSlave.intelligenceImplant == 0>>
She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education.
<<set $activeSlave.intelligenceImplant = 1>>
<<if $activeSlave.intelligence < 2>>
<<set $activeSlave.intelligence += 1>>
<</if>>
<</if>>
<</if>>
<<if $FrigiditySMR == 1>>
<<if $activeSlave.energy > 20>>
Before reaching the market, she was trained to disregard sex until she showed no interest in sex at all.
<<set $activeSlave.energy = 20>>
<</if>>
<</if>>
<<if $BasicBeautySMR == 1>>
<<if $activeSlave.face < 0>>
<<set $activeSlave.face = random(0,60)>>
<</if>>
While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $QualityBeautySMR == 1>>
<<if $activeSlave.face < 20>>
<<set $activeSlave.face = random(20,100)>>
<</if>>
While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $BasicIntelligenceSMR == 1>>
<<if $activeSlave.intelligence < 0>>
<<set $activeSlave.intelligence = either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>>
<</if>>
While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $QualityIntelligenceSMR == 1>>
<<if $activeSlave.intelligence < 1>>
<<set $activeSlave.intelligence = either(1,1,1,1,2,2,2,2,2,2,2,3)>>
<</if>>
While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@.gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>>
<<set $seed = 1>>
As soon as she arrived in the slave market, she was subjected to a battery of testing:
<<if $IntelligenceEugenicsSMR == 1>>
an intelligence test,
<<if $activeSlave.intelligence < 2>>
<<set $seed = 0>>
<</if>>
<</if>>
<<if $HeightEugenicsSMR == 1>>
rigorous height and bone measurements,
<<if $activeSlave.height < 185>>
<<set $seed = 0>>
<</if>>
<</if>>
<<if $FaceEugenicsSMR == 1>>
strict judgements of her facial attractiveness,
<<if $activeSlave.face < 40>>
<<set $seed to 0>>
<</if>>
<</if>>
a physical exam, and more.
<<if $seed == 0>>
She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory.
<<if $activeSlave.balls > 0>>
Her balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her.
<<set $activeSlave.balls = 0>>
<<set $activeSlave.devotion -= 20>>
<<set $activeSlave.trust -= 20>>
<<elseif $activeSlave.ovaries > 0>>
Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her.
<<set $activeSlave.preg = -2>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.devotion -= 10>>
<<set $activeSlave.trust -= 10>>
<<else>>
Fortunately for her, she was already incapable of passing on her inferior genes.
<</if>>
<<else>>
She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her.
<<if $activeSlave.balls > 0>>
Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way.
<<elseif $activeSlave.ovaries > 0>>
Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way.
<<else>>
This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that.
<</if>>
<</if>>
<</if>>
<<if $gingering != 0>>
<<if $gingeringDetected == 1>>
<<if $gingeringDetection == "slaver">>
<<if $gingering == "antidepressant">>
She is acting dazed and unfocused. She's obviously been given antidepressants to make her appear less fearful, and will be considerably less trusting than she seems.
<<elseif $gingering == "depressant">>
She is acting dazed and unfocused. She's obviously been given a depressant to make her appear less hateful, and will be considerably less accepting of slavery than she seems.
<<elseif $gingering == "stimulant">>
She is acting twitchy and hyperactive. She's obviously been given a stimulant to make her seem healthier and more energetic, and is a lot less healthy than she looks.
<<elseif $gingering == "vasoconstrictor">>
Her lips have the slightest blue tinge, making it obvious she's been given a vasoconstrictor. Her cock is a lot less of a girldick than it looks right now.
<<elseif $gingering == "vasodiolator">>
She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She's obviously been given a vasodiolator to make her dick seem a little less pathetic.
<<elseif $gingering == "aphrodisiac">>
Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. She's obviously been given as big of a dose of aphrodisiacs as she can handle without a heart attack.
<<else>>
She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She's obviously had an irritant shoved up her butt to make her act like an anal whore.
<</if>>
It's a trick you're very familiar with, given your @@.springgreen;career as a slaver.@@
<<else>>
<<if $gingering == "antidepressant">>
She is acting dazed and unfocused, like she's been given antidepressants to make her appear less fearful. She may be considerably less trusting than she seems.
<<elseif $gingering == "depressant">>
She is acting languid and drugged, like she's been given a depressant to make her appear less hateful. She may be considerably less accepting of slavery than she seems.
<<elseif $gingering == "stimulant">>
She is acting twitchy and hyperactive, like she's been given a stimulant to make her seem healthier and more energetic. She may be considerably less vital than she seems.
<<elseif $gingering == "vasoconstrictor">>
Her lips have the slightest blue tinge, suggesting that she may have been given a vasoconstrictor. If she has, her cock may be considerably less feminine and demure than it now seems.
<<elseif $gingering == "vasodiolator">>
She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She may have been given a vasodiolator. If she has, her cock may be considerably less impressive than it now seems.
<<elseif $gingering == "aphrodisiac">>
Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving her a heart attack.
<<else>>
She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She may be considerably less interested in anal sex than she seems.
<</if>>
<<if $gingeringDetection == "mercenary">>
The nervous slave brokers confirm this in response to a direct question. Your intimidating reputation from your @@.springgreen;years in the profession of arms@@ has its uses.
<<elseif $gingeringDetection == "force">>
The nervous slave brokers confirm this in response to a direct question. Your reputation as @@.springgreen;a <<if $PC.title == 1>>man<<else>>woman<</if>> of blood@@ has its uses.
<</if>>
<</if>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/lawCompliance.tw
|
tw
|
bsd-3-clause
| 23,068 |
:: Madam Select [nobr]
<<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">>
<<if ($Madam != 0)>>
''__@@.pink;$Madam.slaveName@@__'' is serving as your Madam.<br><br>She will manage the brothel.
<<else>>
You have not selected a Madam.
<</if>>
<br><br>''Appoint a Madam from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Madam Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/madamSelect.tw
|
tw
|
bsd-3-clause
| 420 |
:: Madam Workaround [silently]
<<if $Madam != 0>>
<<set _ID = $Madam.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be the Madam", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Madam = $slaves[$i]>>
<<else>>
<<set $Madam = 0>>
<</if>>
<<goto "Brothel">>
|
teruterubouzu/fc
|
src/uncategorized/madamWorkaround.tw
|
tw
|
bsd-3-clause
| 1,135 |
:: Main [nobr]
<<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>>
<<if $releaseID >= 1000>>
<<else>>
''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using version 0.10.0. Please select New Game Plus from the Options menu or start a new game.
<br><br>
<</if>>
<<else>>
''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game.
<br><br>
<</if>>
<<if ndef $defaultRules>>
<<include "Init Rules">>
<</if>>
<<if ndef $PC.birthArcOwner>>
<<set $PC.birthArcOwner = 0>>
<</if>>
<<if ndef $PC.birthCitizen>>
<<set $PC.birthCitizen = 0>>
<</if>>
<<if ndef $medicalEnema>>
<<set $medicalEnema = 0>>
<</if>>
<<if ndef $slaveDeath>>
<<set $slaveDeath = 0>>
<</if>>
<<if ndef $assistantExtra2>>
<<set $assistantExtra2 = 0>>
<</if>>
<<set $currentRule = $defaultRules[0]>>
<<SlaveSort $slaves>>
<<set $dormitoryPopulation = 0, $roomsPopulation = 0, $slavesVisible = 0, _PA = -1, _HG = -1, _RC = -1, _BG = -1, _SL = $slaves.length>>
<<for $i = 0; $i < _SL; $i++>>
<<if $slaves[$i].assignmentVisible == 1>>
<<set $slavesVisible++>>
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<<set $roomsPopulation += 0.5>>
<<else>>
<<set $roomsPopulation++>>
<</if>>
<<else>>
<<set $dormitoryPopulation++>>
<</if>>
<</if>>
<<set _ID = $slaves[$i].ID>>
<<if $personalAttention == _ID>>
<<set _PA = $i>>
<</if>>
<<if $HeadGirl.ID == _ID>>
<<set _HG = $i>>
<<elseif $Recruiter.ID == _ID>>
<<set _RC = $i>>
<<elseif $Bodyguard.ID == _ID>>
<<set _BG = $i>>
<</if>>
<</for>>
<<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">>
<<include "Costs">>
<<if ($arcologies[0].name == "")>>
<<set $arcologies[0].name = "Arcology X-4">>
<</if>>
<<if ($PC.customTitle == "")>>
<<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>>
<</if>>
<<if ($brothelName == "")>>
<<set $brothelName = "the Brothel">>
<</if>>
<<if ($brothelNameCaps == "")>>
<<set $brothelNameCaps = "The Brothel">>
<</if>>
<<if ($dairyName == "")>>
<<set $dairyName = "the Dairy">>
<</if>>
<<if ($dairyNameCaps == "")>>
<<set $dairyNameCaps = "The Dairy">>
<</if>>
<<if ($clubName == "")>>
<<set $clubName = "the Club">>
<</if>>
<<if ($clubNameCaps == "")>>
<<set $clubNameCaps = "The Club">>
<</if>>
<<if ($servantsQuartersName == "")>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<</if>>
<<if ($servantsQuartersNameCaps == "")>>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<</if>>
<<if ($schoolroomName == "")>>
<<set $schoolroomName = "the Schoolroom">>
<</if>>
<<if ($schoolroomNameCaps == "")>>
<<set $schoolroomNameCaps = "The Schoolroom">>
<</if>>
<<if ($spaName == "")>>
<<set $spaName = "the Spa">>
<</if>>
<<if ($spaNameCaps == "")>>
<<set $spaNameCaps = "The Spa">>
<</if>>
<<if ($clinicName == "")>>
<<set $clinicName = "the Clinic">>
<</if>>
<<if ($clinicNameCaps == "")>>
<<set $clinicNameCaps = "The Clinic">>
<</if>>
<<if ($arcadeName == "")>>
<<set $arcadeName = "the Arcade">>
<</if>>
<<if ($arcadeNameCaps == "")>>
<<set $arcadeNameCaps = "The Arcade">>
<</if>>
<<if ($cellblockName == "")>>
<<set $cellblockName = "the Cellblock">>
<</if>>
<<if ($cellblockNameCaps == "")>>
<<set $cellblockNameCaps = "The Cellblock">>
<</if>>
<<if ($masterSuiteName == "")>>
<<set $masterSuiteName = "the Master Suite">>
<</if>>
<<if ($masterSuiteNameCaps == "")>>
<<set $masterSuiteNameCaps = "The Master Suite">>
<</if>>
<<if ($HGSuiteName == "")>>
<<set $HGSuiteName = "the Head Girl Suite">>
<</if>>
<<if ($HGSuiteNameCaps == "")>>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<</if>>
<<if ($pitName == "")>>
<<set $pitName = "the Pit">>
<</if>>
<<if ($pitNameCaps == "")>>
<<set $pitNameCaps = "The Pit">>
<</if>>
<<if ($incubatorName == "")>>
<<set $incubatorName = "the Incubator">>
<</if>>
<<if ($incubatorNameCaps == "")>>
<<set $incubatorNameCaps = "The Incubator">>
<</if>>
<<if $seeArcology == 1>> //<<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]//<br><</if>>
<<if $seeDesk == 1>>
<<include "Office Description">>
//[[Hide|Main][$seeDesk = 0]]//
<</if>>
<<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>>//[[Hide|Main][$seeFCNN = 0]]//</center><</if>>
<<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>>
__''MAIN MENU''__ //[[Summary Options]]
<<if $rulesAssistantMain != 0>>
| [[Rules Assistant Options|Rules Assistant]]
<<if $rulesAssistantAuto != 1>>
| <<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>
<<else>>
| <<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>
<</if>>
| <<link "Activate Rules Assistant">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].useRulesAssistant == 1 && $slaves[_i].assignmentVisible == 1>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>
<</if>>
<<if $sortSlavesMain != 0>>
<br> Sort by:
<<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> |
<<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> |
<<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> |
<<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> |
<<if $sortSlavesBy != "age">>[[Age|Main][$sortSlavesBy = "age"]]<<else>>Age<</if>> |
Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> |
<<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>>
<</if>>//
<<if $positionMainLinks >= 0>>
<<MainLinks>>
<</if>>
/* TASK ARRAY */
<<if $assignFilter == 1>>
<<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>>
<br>
<<link Reset>><<set $slaves.map(function(y){y.assignmentVisible = 1})>><<set $slaves.filter(function(x){return x.assignment == "live with your Head Girl" || x.assignment.includes("in the") || x.assignment == "work as a servant" || x.assignment.includes("be the") || x.assignment == "be your agent" || x.assignment == "be your Concubine"}).map(function(y){y.assignmentVisible = 0})>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>>
Filter by assignment: |
<<for _i = 0; _i < $jobTypes.length; _i++>>
<<set _title = $jobTypes[_i].title>>
<<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>>
<<print "
<<link _title>>
<<set $slaves.filter(function(x){return x.assignment == ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 1})>>
<<set $slaves.filter(function(x){return x.assignment != ($jobTypes[" + _i + "].asgn)}).map(function(y){y.assignmentVisible = 0})>>
<<replace '#summarylist'>><<include 'Slave Summary'>><</replace>>
<</link>>
">> |
<</if>>
<</for>>
<</if>>
<span id='summarylist'><<include "Slave Summary">></span>
<<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
<<if $positionMainLinks <= 0>>
<br><<MainLinks>>
<</if>>
<<set _j = "Back", _k = "AS Dump", _l = "Main">>
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].assignment == "please you")>>
<br><<include "Toychest">> //In the coming week you plan to concentrate on
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].toyHole != "all her holes">>
her $slaves[$i].toyHole, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
/*check*/
<<if canAchieveErection($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<<else>>
all of her holes equally, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
/*check*/
<<if canAchieveErection($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"],$nextButton = _j,$nextLink = _k,$returnTo = _l]]">>
<</if>>
<<else>>
<<if $slaves[$i].toyHole != "all her holes">>
its $slaves[$i].toyHole.
<<else>>
all of its holes.
<</if>>
<</if>>
<</if>>
<</for>>
<<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>>
<<set $i = _BG>>
<<set $GO = "idiot ball">>
<br><<include "Use Guard">>
<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoVaginal($slaves[_BG])>>
| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<</if>>
/*check*/
<<if canAchieveErection($slaves[_BG])>>
| <<print "[[Ride her|FDick][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>
<</if>>
| <<print "[[Abuse her|Gameover][$gameover = $GO]]">>
<</if>>
<<set $activeSlave = Array.random($slaves)>>
<<if ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>
<br><<include "Walk Past">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/main.tw
|
tw
|
bsd-3-clause
| 11,927 |
:: Manage Arcology [nobr]
<<set $nextButton = "Back">>
<<set $nextLink = "Main">>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//
</center>
<</if>>
<<set $showEncyclopedia = 0>>
<<include "Arcology Description">>
<br><br>
__Arcology Ownership__
You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>.
<<if $arcologies[0].minority > $arcologies[0].ownership-10>>
@@.red;This is a dangerously narrow margin of control.@@
<</if>>
<<set $price = 500*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>>
A 1% interest in $arcologies[0].name is worth ¤$price and will require a transaction cost of ¤10000 to acquire.
<br>
<<if $arcologies[0].ownership+$arcologies[0].minority < 100>>
[[Buy|Manage Arcology][$cash -= $price+10000, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]]
<<if $arcologies[0].ownership+$arcologies[0].minority <= 90>>
<<if $cash > $price*10>>
| [[10%|Manage Arcology][$cash -= ($price*10)+10000, $arcologies[0].ownership += 10, $arcologies[0].demandFactor += 50]]
//Transaction costs will only be paid once//
<</if>>
<</if>>
<<else>>Buy<</if>> |
<<if $arcologies[0].ownership > 0>>
[[Sell|Manage Arcology][$cash += $price, $arcologies[0].ownership -= 1, $arcologies[0].demandFactor -= 5]]
<<if $arcologies[0].ownership >= 10>>
| [[10%|Manage Arcology][$cash += $price*10, $arcologies[0].ownership -= 10, $arcologies[0].demandFactor -= 50]]
<</if>>
<</if>>
<<if $arcologies[0].ownership+$arcologies[0].minority < 100>>
<<if $rep >= 10000>>
<br>
<<set $repPrice = Math.clamp($price/2, 0, 10000)>>
You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Manage Arcology][$rep -= $repPrice, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]]
<</if>>
<</if>>
<<if $FSAnnounced > 0>>
<<if $FSCredits > 0>>
<br><br>
@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>
<</if>>
<br><br>
__Construction__
<br>
<<if $AProsperityCap <= 60>>
//The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 80>>
//The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 100>>
//The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 120>>
//The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $AProsperityCap += 30]]
<<elseif $AProsperityCap <= 150>>
//The next major upgrade needed is an overhaul of the commercial floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of establishment. These renovations will cost ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>.// [[Renovate commercial floors|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $AProsperityCap += 40]]
<<elseif $AProsperityCap <= 190>>
//The next major upgrade needed is an overhaul of the residential floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of living quarters. These renovations will cost ¤<<print Math.trunc(200000*$upgradeMultiplierArcology)>>.// [[Renovate residential floors|Manage Arcology][$cash -= Math.trunc(200000*$upgradeMultiplierArcology), $AProsperityCap += 50]]
<<elseif $AProsperityCap <= 240>>
//The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $AProsperityCap += 60]]
<<else>>
//The arcology's public areas are fully upgraded.//
<</if>>
<<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>>
<<if $AProsperityCap < 360>>
//Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@//
<</if>>
<</if>>
<br>
<<if $weatherCladding == 0>>
//Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1]]
<<elseif $weatherCladding == 1 && $AProsperityCap is 300>>
The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world.
[[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding = 2, $AProsperityCap = 360]]
<<elseif $weatherCladding == 1>>
//The arcology's exterior is jacketed with unsightly but sturdy weather cladding.//
<<elseif $weatherCladding == 2>>
//The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.//
<</if>>
<br><br>
__Facilities__
<br>
<<if $brothel == 0>>
[[Combine empty apartments into a brothel|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothel = 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $brothel > 0>>
A brothel has been installed directly below your penthouse. It can support <<print $brothel>> whores.
<</if>>
<br>
<<if $club == 0>>
[[Build a club to serve as a focal point for public sluts|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $club = 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $club > 0>>
There are rooms off the club to support slaves as they please citizens. They can support <<print $club>> sluts.
<</if>>
<br>
<<if $arcade == 0>>
[[Construct a sex arcade to confine slaves in|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $arcade > 0>>
A sex arcade has been installed in the arcology. It can support <<print $arcade>> inmates.
<</if>>
<br>
<<if $dairy == 0>>
[[Add a dairy to the water reclamation facility|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairy = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $dairy > 0>>
A dairy has been installed in the water reclamation area of your penthouse. It can support <<print $dairy>> milkers.
<</if>>
<br>
<<if $servantsQuarters == 0>>
[[Build a dormitory to house large numbers of house servants|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse includes a dormitory to house large numbers of house servants.
<</if>>
<br>
<<if $schoolroom == 0>>
[[Build a schoolroom where slaves can be educated|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse includes a schoolroom where slaves can be educated.
<</if>>
<br>
<<if $spa == 0>>
[[Install open baths to provide relaxation space for resting slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The penthouse includes a fully appointed spa where slaves can rest and recuperate.
<</if>>
<br>
<<if $clinic == 0>>
[[Expand the surgical recovery area to accommodate patients and a nurse|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse.
<</if>>
<br>
<<if $cellblock == 0>>
[[Construct cells to properly confine disobedient slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The lower level of the penthouse includes a hallway of cells to confine slaves in.
<</if>>
<<if $cyberMod == 1>>
<br>
<<if $researchLab.built == "true">>
Your penthouse is now equipped with a research lab.
<<else>>
[[Clear out one of the floors and install research equipment|Manage Arcology][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5]]
//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//
<</if>>
<</if>>
<<if $familyTesting == 1>>
<br>
<<if $AProsperityCap > 120>>
<<if $incubator == 0>>
[[Install an incubation chamber to rapidly age children|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator = 1]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
The penthouse has a specialized facility dedicated to rapidly aging children.
<</if>>
<<elseif $AProsperityCap >= 100 && $AProsperityCap <= 120>>
//Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.//
<</if>>
<</if>>
<br><br>
__Special Arcology Upgrades__
<br>
<<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>>
//$arcologies[0].name has no special upgrades//
<</if>>
<<if ($personalArms == 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms.
<<elseif ($personalArms > 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary.
<</if>>
<<if ($mercenaries > 0)>>
<<if ($mercenaries == 1)>>
A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<<elseif ($mercenaries < 5)>>
A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<<elseif ($mercenaries >= 5)>>
You have permanently settled a full platoon of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body.
<</if>>
<<if ($assistant > 1)>>
She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness.
<</if>>
<br><br>
Your slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times.
<<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>>
<<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>>
<br><br>
Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
|
teruterubouzu/fc
|
src/uncategorized/manageArcology.tw
|
tw
|
bsd-3-clause
| 14,075 |
:: Manage Penthouse [nobr]
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//
</center>
<</if>>
<<set $showEncyclopedia = 0>>
<<include "Office Description">>
<<if $PC.career == "mercenary">>
You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle.
<</if>>
<br><br>
__Penthouse Capacity__
<br>
The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves.
[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]]
//Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>//
<br>
//Exceeding this limit is bad for slaves' health, devotion and trust//
<br>
The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves.
[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]]
//Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>//
<br>
//The number of rooms determines the number of slaves that can be granted luxury//
<br><br>
__Penthouse Improvements__
<br>
<<if $masterSuite == 0>>
[[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse is capped by a master suite with room for an entire harem of personal toys.
<</if>>
<br>
<<if $HGSuite != 1>>
[[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
There is a small but handsome suite next to yours reserved for the Head Girl.
<</if>>
<br>
<<if $servantMilkers != 1>>
Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1]]
//Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>//
<<else>>
Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere.
<</if>>
<br>
<<if $boobAccessibility != 1>>
<<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened for overly wide slaves but there are no special accomodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility = 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do.
<</if>>
<<if $seeHyperPreg == 1>>
<br>
<<if $pregAccessibility != 1>>
<<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility = 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility = 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly.
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<br>
<<if $dickAccessibility != 1>>
Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility = 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats.
<</if>>
<br>
<<if $ballsAccessibility != 1>>
<<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility = 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility = 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves.
<</if>>
<br>
<<if $buttAccessibility != 1>>
<<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility = 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility = 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it.
<</if>>
<</if>>
<br>
<<if $feeder == 0>>
[[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen mounts sensors to refine diets in real time.
<</if>>
<br>
<<if $cockFeeder == 0>>
[[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]//
<</if>>
<br>
<<if $suppository == 0>>
[[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]//
<</if>>
<br>
<<if $dairy != 0>>
<<if $dairyPiping == 0>>
[[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping = 1]]
//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//
<<else>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding.
<</if>>
<<elseif $dairyPiping == 1>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused.
<</if>>
<br>
<<if $studio == 0>>
[[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<<else>>
The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography.
<</if>>
<br>
<<if $dojo == 0>>
[[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<elseif $dojo == 1>>
There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty.
<</if>>
<br>
<<if $pit == 0>>
[[Build a pit to host slave fights|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $pit = 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
You have a room with a padded pit sunken into the floor for slave fights.
<</if>>
<br>
<<if ($dispensary == 0)>>
<<if ($rep > 2000)>>
[[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/4]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to obtain cutting-edge pharmaceutical technology//
<</if>>
<<else>>
There is a [[pharmaceutical fabricator|Dispensary]] in the basement.
<</if>>
<br>
<<if ($surgeryUpgrade == 0)>>
<<if ($rep > 10000)>>
[[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to secure rare surgery upgrades//
<</if>>
<<else>>
Your remote surgery has been heavily upgraded and customized.
<</if>>
<br>
<<if $cyberMod == 0>>
<<switch $prostheticsUpgrade>>
<<case 1>>
There is a facility to construct mechanical prosthetic limbs for amputated slaves.
<<if ($rep > 14000)>>
[[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to research and produce prototype prosthetics.//
<</if>>
<<case 2>>
There is a prosthetics facility upgraded to use advanced materials and designs.
<<if ($rep > 16000)>>
[[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to research and produce prototype cybernetic limbs.//
<</if>>
<<case 3>>
There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs.
<<default>>
<<if ($rep > 12000)>>
[[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to construct a prosthetics facility.//
<</if>>
<</switch>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/managePenthouse.tw
|
tw
|
bsd-3-clause
| 12,973 |
:: Master Suite [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite", _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length>>
<<if $masterSuiteName != "the Master Suite">>
<<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>>
<</if>>
<<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>>
<<if $Concubine != 0>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if $slaves[_FLs].ID == $Concubine.ID>>
<<if ($slaves[_FLs].preg >= 4)>>
<<set _masterSuitePregnantSlaves++>>
<<if $slaves[_FLs].pregType > 1>>
<<set _masterSuitePregnantSlavesMultiple++>>
<</if>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $masterSuiteSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $MastSiIDs[_dI].Index, _ID = $MastSiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $MastSiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
/% Correct the Index %/
<<set $MastSiIDs[_dI].Index = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
/% Onward bound as normal %/
<<set _Slave = $slaves[_i]>>
<<if $masterSuiteUpgradeLuxury == 2>>
<<if canAchieveErection(_Slave)>>
<<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>>
<</if>>
<<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>>
<<if _Slave.fetish == "dom">>
<<set _masterSuiteAverageDom += _Slave.fetishStrength>>
<<elseif _Slave.fetish == "submissive">>
<<set _masterSuiteAverageDom -= _Slave.fetishStrength>>
<<elseif _Slave.fetish == "sadist">>
<<set _masterSuiteAverageSadism += _Slave.fetishStrength>>
<<elseif _Slave.fetish == "masochist">>
<<set _masterSuiteAverageSadism -= _Slave.fetishStrength>>
<</if>>
<</if>>
<<if (_Slave.preg >= 4)>>
<<set _masterSuitePregnantSlaves++>>
<<if _Slave.pregType > 1>>
<<set _masterSuitePregnantSlavesMultiple++>>
<</if>>
<</if>>
<</for>>
<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>>
<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>>
<<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>>
<<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>>
<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>>
<<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>>
<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>>
<</if>>
<<if $masterSuiteUpgradeLuxury == 1>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets.
<<default>>
in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward.
<</switch>>
It's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another.
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury = 2]] //Costs 10000; will encourage fucktoys to fuck each other//
<<elseif $masterSuiteUpgradeLuxury == 2>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Asset Expansionist">>
comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys.
<<case "Transformation Fetishist">>
comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys.
<<case "Gender Radicalist">>
comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs.
<<case "Gender Fundamentalist">>
comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<default>>
in a refined, yet practical style.
<</switch>>
The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor
<<if $masterSuiteSlaves > 3>>
is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing.
<<if $masterSuiteAverageEnergy > 90>>
They're having energetic group sex; most of them are fucking and being fucked at the same time.
<<elseif $masterSuiteAverageEnergy > 60>>
They're having group sex; most of them are in active sexual contact with more than one partner.
<<else>>
They're having languid group sex; more than one girl is dozing while another plays with her body.
<</if>>
<<if $masterSuiteAverageEnergy > 90>>
The pit features automated cleaning systems, which are quite necessary.
<<if _masterSuiteAverageDick > 4>>
With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously.
<</if>>
<<if _masterSuiteAverageCum > 4>>
The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk.
<</if>>
<</if>>
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
has a few lonely-looking fucktoys in it, badly outnumbered by the cushions.
<<else>>
is desolate and unpopulated.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury = 1]] //Costs 10000; will focus the suite on you//
<<else>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Egyptian Revivalist">>
after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens.
<<case "Chinese Revivalist">>
like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<default>>
comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy.
<</switch>>
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury = 1]] //Costs ¤25000 and will focus the suite on you//
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury = 2]] //Costs ¤25000; will encourage fucktoys to fuck each other//
<</if>>
<br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>.
<<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>>
[[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 2]] //Costs ¤_Tmult0//
<br>
<<if $masterSuiteUpgradePregnancy == 1>>
The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber.
<<if $masterSuitePregnancySlaveLuxuries == 1>>
Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br>
<<else>>
Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs ¤500/week//<br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>>
Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy = 0, $masterSuitePregnancyFertilitySupplements = 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<</if>><br>
<<else>>
Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy = 1]]<</if>><br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>>
//Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br>
<<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs ¤1000/week//<br>
<</if>>
<<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br>
<</if>>
<<else>>
The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= 15000, $masterSuiteUpgradePregnancy = 1]] //Costs ¤15000//
<</if>>
<br><br>
<<if $Concubine != 0>>
<<set $Flag = 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]]
<</if>>
<<if $masterSuiteSlaves > 0>>
<br><br>''Bring a slave out of the master suite:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if $masterSuite <= $masterSuiteSlaves>>
<br><br>''$masterSuiteNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $masterSuiteSlaves)>>
<br><br>''Send a slave to serve in $masterSuiteName:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/masterSuite.tw
|
tw
|
bsd-3-clause
| 26,812 |
:: Master Suite Report [nobr]
<<set $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0, _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, _SL = $slaves.length, _FLs = -1>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $MastSiIDs[_dI].Index, _ID = $MastSiIDs[_dI].ID>>
<<if _ID != $slaves[_i].ID>>
/% Slaves.ID and $MastSiIDs.ID's don't match-up so let's find her %/
<<for _i = 0; _i < _SL; _i++>>
<<if _ID == $slaves[_i].ID>>
/% Correct the Index %/
<<set $MastSiIDs[_dI].Index = _i>>
<</if>>
<</for>>
<</if>>
<</for>>
<<SlaveSort $MastSiIDs>>
<<if $Concubine != 0>>
<<for _FLs = 0; _FLs < _SL; _FLs++>>
<<if $slaves[_FLs].ID == $Concubine.ID>>
/% Add the Concubine to the $MastSiIDs list at the front of the array, so that she displays first. %/
<<set $MastSiIDs.unshift({ID: $Concubine.ID, Index: _FLs}), _DL++, $masterSuiteSlaves++>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $masterSuiteSlaves > 0>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $MastSiIDs[_dI].Index, $i = _i>>
<<set $masterSuiteAverageEnergy += $slaves[_i].energy>>
<<if $masterSuiteUpgradeLuxury == 2>>
<<if canAchieveErection($slaves[_i])>>
<<set _masterSuiteAverageCum += $slaves[_i].balls, _masterSuiteAverageDick += $slaves[_i].dick>>
<</if>>
<<set _masterSuiteAverageMilk += $slaves[_i].lactation*($slaves[_i].boobs-$slaves[_i].boobsImplant), _masterSuiteAveragePreg += $slaves[_i].preg>>
<<switch $slaves[_i].fetish>>
<<case "dom">>
<<set _masterSuiteAverageDom += $slaves[_i].fetishStrength>>
<<case "submissive">>
<<set _masterSuiteAverageDom -= $slaves[_i].fetishStrength>>
<<case "sadist">>
<<set _masterSuiteAverageSadism += $slaves[_i].fetishStrength>>
<<case "masochist">>
<<set _masterSuiteAverageSadism -= $slaves[_i].fetishStrength>>
<</switch>>
<</if>>
<<if ($legendaryAbolitionistID == 0) && ($slaves[_i].devotion > 95) && ($slaves[_i].prestige == 0) && (($slaves[_i].origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[_i].origin == "She is an enslaved Daughter of Liberty."))>>
<<set $legendaryAbolitionistID = $slaves[_i].ID>>
<</if>>
<</for>>
<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>>
<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>>
<<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>>
<<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>>
<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>>
<<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>>
<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>>
''There <<if ($masterSuiteSlaves == 1)>>is one slave<<else>>are $masterSuiteSlaves slaves<</if>>
seeing to your pleasure in the master suite.'' Such sexual opulence @@.green;improves@@ your reputation.
<<if ($arcologies[0].FSEgyptianRevivalist > 0) && ($masterSuiteSlaves >= 5)>>
Society @@.green;approves@@ of your keeping a large number of women. This advances the Egyptian revivalist ideal of multiple concubinage.
<<FSChange "EgyptianRevivalist" 2>>
<</if>>
<<if (_masterSuitePregnantSlaves >= 1)>>
The suite is supporting the pregnancies of the slaves
<<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
within, and is providing them with fertility drugs
<<if ($masterSuitePregnancyFertilitySupplements == 1)>>
and supplements to encourage impregnation.
<<else>>
to encourage impregnation.
<</if>>
<<else>>
within.
<</if>>
<</if>>
<<if $masterSuiteSlaves > 1>>
The level of sexual energy in the suite is
<<if $masterSuiteUpgradeLuxury == 1>>
<<if $masterSuiteAverageEnergy > 90>>
intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch.
<<elseif $masterSuiteAverageEnergy > 60>>
high; there is strong competition for your favors whenever you enter your retreat.
<<else>>
relatively normal; the girls serve your pleasure before their own.
<</if>>
<<elseif $masterSuiteUpgradeLuxury == 2>>
<<if $masterSuiteAverageEnergy > 90>>
intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile.
<<elseif $masterSuiteAverageEnergy > 60>>
high; your girls spend much of their time in the fuckpit, having sex with each other.
<<else>>
relatively normal; the girls lounging in the fuckpit get each other off when they feel like it.
<</if>>
<<if _masterSuiteAverageCum > 4>>
Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
There's so much lactation going on that the lowest level of the fuckpit is a pool of milk.
<</if>>
<<else>>
relatively normal.
<</if>>
<</if>>
<<for _dI = 0; _dI < _DL; _dI++>>
<<set _i = $MastSiIDs[_dI].Index, $i = _i>>
<br><br>
/* 000-250-006 */
<<if $seeImages == 1 && $imageChoice == 0>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<if ($slaves[_i].assignment != "be your Concubine")>>
<<if $verboseDescriptions == 1>>''__@@.pink;$slaves[_i].slaveName@@__'' sees to your pleasure in the master suite.<</if>>
<<if ($masterSuiteUpgradeLuxury == 1)>>
<<if ($slaves[_i].devotion <= 95)>>
<<set $slaves[_i].devotion += 2>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[_i].devotion++>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust++>>
<</if>>
<<elseif ($masterSuiteUpgradeLuxury == 2)>>
<<if ($slaves[_i].energy > 90)>>
<<if ($slaves[_i].devotion <= 95)>>
<<set $slaves[_i].devotion += 2>>
<</if>>
<<if ($slaves[_i].trust <= 95)>>
<<set $slaves[_i].trust += 2>>
<</if>>
<<else>>
<<if ($slaves[_i].devotion <= 60)>>
<<set $slaves[_i].devotion++>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust++>>
<</if>>
<</if>>
<<else>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 2, $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion <= 60)>>
<<set $slaves[_i].devotion += 2>>
<<elseif ($slaves[_i].devotion > 60)>>
<<set $slaves[_i].devotion -= 2>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust++>>
<</if>>
<</if>>
<<else>>
<<set $Concubine = $slaves[_FLs]>>
<<if $verboseDescriptions == 1>> <</if>>''Your concubine $Concubine.slaveName is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@.green;critical@@ to your reputation.
<<if ($Concubine.career == "an arcology owner")>>
She was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@
<<set $repGain += 250>>
<<elseif ($Concubine.prestige > 0)>>
<<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@<</if>>
<<set $repGain += 25*$Concubine.prestige>>
<<if $verboseDescriptions == 1>>
<<if $Concubine.prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure.
<</if>>
<<if $Concubine.prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">>
When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better.
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her huge loads to entertain you.
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her excessive milk to entertain you.
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a breeder." && $Concubine.preg > 10>>
When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy.
<</if>>
<<if $Concubine.prestigeDesc == "She is remembered for winning best in show as a breeder.">>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children.
<</if>>
<</if>>
<</if>>
<<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>>
<<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@.green;respectfully@@ envy you her exclusive company.<</if>>
<<set $repGain += 25>>
<</if>>
<<if $slaves[_i].devotion <= 20>>
<<if $masterSuiteUpgradeLuxury > 0>>
<<set $slaves[_i].devotion += 4, $slaves[_i].trust += 4>>
<<else>>
<<set $slaves[_i].devotion += 2, $slaves[_i].trust += 2>>
<</if>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[_i].devotion++>>
<</if>>
<</if>>
/% Both %/
<<if $masterSuiteUpgradeLuxury == 2>>
<<if ($slaves[_i].trust > -20) && ($slaves[_i].devotion > -10) && ($slaves[_i].fetishStrength <= 95)>>
<<if $masterSuiteAverageEnergy > random(50,90)>>
<<if $verboseDescriptions == 1>>
<<set _Verb = "She">>
<<else>>
<<set _Verb = $slaves[_i].slaveName>>
<</if>>
<<fetishChangeChance $slaves[_i]>>
<<if (_masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>>
<<if $slaves[_i].fetish == "boobs">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[_i].slaveName's<</if>> @@.lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
_Verb @@.lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits.
<<set $slaves[_i].fetish = "boobs", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDick > 3) && ($slaves[_i].anus > 0) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "buttslut">>
@@.lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass.
<<set $slaves[_i].fetish = "buttslut", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "cumslut">>
@@.lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat.
<<set $slaves[_i].fetish = "cumslut", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "pregnancy">>
@@.lightcoral;sinks farther into pregnancy obsession,@@ since she never wants for a pregnant girl to make love to.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;acquires an pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant.
<<set $slaves[_i].fetish = "pregnancy", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "dom">>
@@.lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them.
<<set $slaves[_i].fetish = "dom", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "submissive">>
@@.lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure.
<<set $slaves[_i].fetish = "submissive", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish == "sadist">>
@@.lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@.lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap.
<<set $slaves[_i].fetish = "sadist", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>>
<<if $slaves[_i].fetish == "masochist">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[_i].slaveName's<</if>> @@.lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
<<if $verboseDescriptions == 1>>She<<else>>$slaves[_i].slaveName<</if>> @@.lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit.
<<set $slaves[_i].fetish = "masochist", $slaves[_i].fetishStrength = 65>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].energy > 40 && $slaves[_i].energy < 95>>
Being a constant part of the fuckpit orgy @@.lime;greatly heightens her libido.@@
<<set $slaves[_i].energy += 2>>
<</if>>
<</if>>
<</if>>
<<if $masterSuiteUpgradePregnancy == 1>>
/* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */
<<if $slaves[_i].assignment == "serve in the master suite" || $slaves[_i].assignment == "be your Concubine">>
<<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[_i].drugs != "fertility drugs") && canGetPregnant($slaves[_i])>>
<<set $slaves[_i].drugs = "fertility drugs">>
<<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[_i].drugs != "super fertility drugs") && canGetPregnant($slaves[_i])>>
<<set $slaves[_i].drugs = "super fertility drugs">>
<<elseif ((($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[_i].drugs == "fertility drugs")) || (($masterSuiteHyperPregnancy == 0) && ($slaves[_i].drugs == "super fertility drugs"))) || !canGetPregnant($slaves[_i])>>
<<set $slaves[_i].drugs = "no drugs">>
<</if>>
<</if>>
/* We don't know they're pregnant for a month or so by game logic */
<<if ($slaves[_i].preg >= 4)>>
/* Once we know they're knocked up, get the counter going. */
<<set _masterSuitePregnantSlaves += 1>>
/* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */
<<if ($slaves[_i].pregType > 1) && ($slaves[_i].preg >= 10)>>
<<set _masterSuitePregnantSlavesMultiple += 1>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */
<<if ($slaves[_i].devotion <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].devotion += 2>>
<<else>>
<<set $slaves[_i].devotion += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */
<<if ($slaves[_i].trust <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].trust += 2>>
<<else>>
<<set $slaves[_i].trust += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */
<<if ($slaves[_i].health < 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].health += 15>>
<<else>>
<<set $slaves[_i].health += 25>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $verboseDescriptions == 1>>
<br> She <<include "SA please you">>
<br>
<<if $slaves[_i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_i].devotion <= 20)>>
<<set $slaves[_i].devotion -= 5>>
<<else>>
<<set $slaves[_i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<<else>>
<<silently>>
<<include "SA please you">>
<<if $slaves[_i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_i].devotion <= 20)>>
<<set $slaves[_i].devotion -= 5>>
<<else>>
<<set $slaves[_i].devotion++>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<</if>>
<<if $slaves[_i].health < 80>>
<<if $masterSuiteUpgradeLuxury == 1>>
<<set $slaves[_i].health += 20>>
<<else>>
<<set $slaves[_i].health += 10>>
<</if>>
<</if>>
<</for>>
<<if $Concubine>>
/% Remove the Concubine from the $MastSiIDs list %/
<<set $Concubine = $slaves[_FLs], _dump = $MastSiIDs.deleteAt(0), _DL--, $masterSuiteSlaves-->>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $propOutcome != 1>>
<<if _masterSuitePregnantSlaves > 0>>
The Societal Elite know what you are doing with your bedslaves. @@.red;They do not approve@@.
<<set $failedElite += 5*_masterSuitePregnantSlaves>>
<</if>>
<</if>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
$masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@.hotpink;has a minor impact on your fucktoys.@@
<</if>>
<</if>>
<<if $masterSuiteSlaves || $Concubine>>
<br><br>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/masterSuiteReport.tw
|
tw
|
bsd-3-clause
| 18,990 |
:: Matchmaking [nobr]
<<set $nextButton = "Back", $nextLink = "Main">>
<<if $subSlave == 0>>
<<SlaveTitle $eventSlave>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully.
<<if $eventSlave.relationship == -2>>
She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey.
<<else>>
She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut.
<</if>>
Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes.
<span id="result">
<<if ($MixedMarriage == 1)>>
<<if $eventSlave.relationship == -2>>
<br><br>
<<if ($weddingPlanned != 0)>>
You could marry her yourself, but that would have to wait, since you already have a wedding planned this week.
<<else>>
Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however.
<<link "Marry her">>
<<replace "#result">>
<<set $weddingSlaveID = $eventSlave.ID>>
You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,
<<if canTalk($eventSlave)>>
she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish == "submissive")>>
perfect submissive wife to you,
<<elseif ($eventSlave.fetish == "cumslut")>>
perfect oral wifey,
<<elseif ($eventSlave.fetish == "humiliation")>>
hot wife for you,
<<elseif ($eventSlave.fetish == "buttslut")>>
perfect little anal wifey,
<<elseif ($eventSlave.fetish == "boobs")>>
<<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife
<<elseif ($eventSlave.fetish == "pregnancy")>>
perfect barefoot breeding wife,
<<elseif ($eventSlave.fetish == "dom")>>
perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>,
<<elseif ($eventSlave.fetish == "sadist")>>
perfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>,
<<elseif ($eventSlave.fetish == "masochist")>>
good, beaten wife,
<<else>>
good wife,
<</if>>
<<else>>
good wife,
<</if>>
<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again.
<<elseif canTalk($eventSlave)>>
she shakily signs her thanks twice in a row before breaking down again.
<<else>>
she painstakingly mouths her thanks, since she cannot speak or use hands to sign.
<</if>>
Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding
<<if $assistant == 0>>
instructions.
<<else>>
instructions, her
<<if $assistantAppearance == "monstergirl">>
monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.
<<elseif $assistantAppearance == "shemale">>
shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.
<<elseif $assistantAppearance == "amazon">>
amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.
<<elseif $assistantAppearance == "businesswoman">>
businesswoman avatar looking rather severe in a minister's collar.
<<elseif $assistantAppearance == "fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it.
<<elseif $assistantAppearance == "pregnant fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it.
<<elseif $assistantAppearance == "goddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "hypergoddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance == "loli">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "preggololi">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance == "schoolgirl">>
schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.
<<elseif $assistantAppearance == "angel">>
angelic avatar looking, well, angelic in her usual garb with an added minister's collar.
<<elseif $assistantAppearance == "cherub">>
angelic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "incubus">>
demonic avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage, though she has made sure to be fully erect for the wedding.
<<elseif $assistantAppearance == "succubus">>
demonic avatar wearing nothing but a minister's collar. She has brought several marital aids along with her to tease the bride and groom with.
<<elseif $assistantAppearance == "imp">>
demonic avatar looking absurd in her oversized robe, complete with wingholes, and minister's collar.
<<elseif $assistantAppearance == "witch">>
witchy avatar looking rather formal in a fine robe and minister's collar.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
twitching avatar completely unchanged, sans a bulbous ring of flesh around her neck that sort of resembles a minister's collar.
<<else>>
symbol appearing in white.
<</if>>
<</if>>
<span id="result2">
<br><<link "Just redesignate her as your slave wife">>
<<replace "#result2">>
You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife.
<<if $assistant == 0>>
"Slave redesignated," it responds immediately. The thing is done.
<<else>>
<<if $assistantAppearance == "monstergirl">>
Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.
<<elseif $assistantAppearance == "shemale">>
Her avatar snaps its fingers and starts to masturbate more energetically.
<<elseif $assistantAppearance == "amazon">>
Her avatar gives its medicine stick a shake.
<<elseif $assistantAppearance == "businesswoman">>
Her avatar snaps its fingers.
<<elseif ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration.
<<elseif $assistantAppearance == "goddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "hypergoddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance == "loli">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "preggololi">>
Her avatar claps its hands together.
<<elseif $assistantAppearance == "schoolgirl">>
Her avatar snaps its fingers and gives a little twirl.
<<elseif $assistantAppearance == "angel">>
Her avatar spreads its wings and arms and emits a flash of light.
<<elseif $assistantAppearance == "cherub">>
Her avatar claps its hands together, emitting a burst of light.
<<elseif $assistantAppearance == "incubus">>
Her avatar flick the tip of its penis and blows her load towards the both of you.
<<elseif $assistantAppearance == "succubus">>
Her avatar starts to masturbate furiously and orgasms lewdly.
<<elseif $assistantAppearance == "imp">>
Her avatar claps its hands together, emitting a burst of darkness.
<<elseif $assistantAppearance == "witch">>
Her avatar pulls out its spellbook a attemps a spell to bind you two; she manages to conjure a large ring arouned her, pinning her arms to her sides.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar splits open to reveal a number of tentacles and wraps the around each other.
<<else>>
Her symbol flashes.
<</if>>
"Done," she says.
<</if>>
<<set $eventSlave.relationship = -3>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<</if>>
<</for>>
<</replace>>
<</link>>
<br><<link "Have your assistant marry her to you">>
<<replace "#result2">>
You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing
<<if ($eventSlave.vagina == 0)>>
white, since she's a virgin.
<<elseif ($eventSlave.preg > 0)>>
light pink, since she is pregnant.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>>
white, since she's an anal virgin.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>>
electric blue, since she's a shemale.
<<elseif ($eventSlave.vagina < 0)>>
pale blue, since she's a sissy slave.
<<elseif ($eventSlave.dick > 0)>>
hot pink, since she's a futa slave.
<<else>>
light pink, since she's an experienced sex slave.
<</if>>
A flimsy veil covers her head and shoulders.
<<if ($eventSlave.boobs > 4000)>>
On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.
<<elseif ($eventSlave.boobs > 1200)>>
Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.
<<elseif ($eventSlave.boobs > 400)>>
Her lacy bridal bra flatters her pretty breasts.
<<else>>
Her lacy bridal bra flatters her pretty chest.
<</if>>
<<if ($eventSlave.preg > 20) && ($eventSlave.pregType >= 10)>>
Her massive, squirming pregnant belly makes her bridal wear particulary obscene.
<<elseif ($eventSlave.preg > 10)>>
Her pregnant belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 3)>>
Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 2)>>
Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 1)>>
Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.bellyImplant > 0)>>
Her <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear.
<</if>>
<<if $eventSlave.dickAccessory == ("chastity")>>
Her slave dick is hidden by its chastity cage.
<<elseif ($eventSlave.dick > 0) && canAchieveErection($eventSlave)>>
<<if ($eventSlave.dick > 4) && ($eventSlave.preg > 10)>>
She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly.
<<elseif $eventSlave.dick > 4>>
She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.
<<else>>
Her erection tents the front of her lacy g-string.
<</if>>
<<elseif ($eventSlave.dick > 0)>>
<<if $eventSlave.dick > 4>>
Her big soft cock forms a lewd mass, stuffed into her lacy g-string.
<<else>>
Her lacy g-string perfectly conceals her soft dick.
<</if>>
<<else>>
<<if $eventSlave.clit > 1>>
Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.
<<else>>
Her lacy g-string is starting to look a bit moist in front.
<</if>>
<</if>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.
<<if $assistant == 0>>
"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.
<<else>>
<<if $assistantAppearance == "monstergirl">>
"To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.
<<elseif $assistantAppearance == "shemale">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "amazon">>
"To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "businesswoman">>
"To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.
<<elseif $assistantAppearance == "fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title = 1>>groom's <<else>>bride's <</if>><<if $PC.dick = 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes.
<<elseif $assistantAppearance == "pregnant fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title = 1>>groom's <<else>>bride's <</if>><<if $PC.dick = 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly.
<<elseif $assistantAppearance == "goddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.
<<elseif $assistantAppearance == "hypergoddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy.
<<elseif $assistantAppearance == "loli">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously.
<<elseif $assistantAppearance == "preggololi">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously.
<<elseif $assistantAppearance == "schoolgirl">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance == "angel">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now join $PCName in their bedroom and consumate this marriage." The slave looks confused. "After the wedding ends, would be the time." $assistantName says, covering her face in embarrassment at the thought.
<<elseif $assistantAppearance == "cherub">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their pussy,<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s pussy<</if>>, in the privacy of $PCName's bedroom, of course." $assistantName hides her face in her hands at the thought.
<<elseif $assistantAppearance == "incubus">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Enjoying the sight, $assistantName's avatar begins to furiously stroke its shaft.
<<elseif $assistantAppearance == "succubus">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar pulls out a large dildo and begins ramming it into her own pussy.
<<elseif $assistantAppearance == "imp">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar hikes her robe and vigorously rubs her pussy.
<<elseif $assistantAppearance == "witch">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to fidget at the sight, having summoned a vibrator beforehand and accidentally linked it to your pleasure.
<<elseif $assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. $assistantName's avatar begins to swell, drawing all its gained mass to its midsection. Its gravid middles splits vertically, allowing a new mass of flesh to fall to the floor, which quickly grows and reshapes itself into a spitting image of yourself. Meanwhile, the original twists into an image of $activeSlave.slaveName. $assistantName's two avatars begin copying you and $activeSlave.slaveName's actions perfectly.
<<else>>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.
<</if>>
"Done," she says when you climax. "Enjoy your
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish == "submissive")>>
submissive slave wife!"
<<elseif ($eventSlave.fetish == "cumslut")>>
slave wife's mouth!"
<<elseif ($eventSlave.fetish == "humiliation")>>
exhibitionist slave wife!"
<<elseif ($eventSlave.fetish == "buttslut")>>
slave wife's butthole!"
<<elseif ($eventSlave.fetish == "boobs")>>
slave wife's boobs!"
<<elseif ($eventSlave.fetish == "pregnancy")>>
breeder wife!"
<<elseif ($eventSlave.fetish == "dom")>>
slave wife's aggression!"
<<elseif ($eventSlave.fetish == "sadist")>>
slave wife's sadistic tendencies!"
<<elseif ($eventSlave.fetish == "masochist")>>
slave wife's pain!"
<<else>>
slave wife!"
<</if>>
<<else>>
slave wife!"
<</if>>
<</if>>
<<set $eventSlave.relationship = -3>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<</if>>
<</for>>
<</replace>>
<</link>>
<<if $cash > 10000>>
<br>Invite prominent citizens to a wedding (This will cost ¤10000):
<br> <<link "Straightforward ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 1>>
<<set $cash -= 10000>>
<</replace>>
<</link>>
<<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0) && $eventSlave.breedingMark != 1>>
<br> <<link "Orgiastic ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.
<<set $weddingPlanned = 2>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve the slave having sex with a very large number of citizens//
<</if>>
<<if isFertile($eventSlave) && ($PC.dick == 1)>>
<br> <<link "Impregnation ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.
<<set $weddingPlanned = 3>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve you impregnating the slave//
<</if>>
<<else>>
<br>//You cannot afford an elaborate ceremony//
<</if>>
</span>
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><<SlaveArt $subSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $subSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded slave<<else>>emotional slut<</if>>:__
<<set $Flag to 1>>
<<include "Slave Summary">>
</span>
<<else>>
<<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><<SlaveArt $subSlave 2 0>><</if>>
You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision.
<<if $eventSlave.relationship == -2>>
You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are.
<<else>>
You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days.
<</if>>
<br><br>
Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most.
<<set _matched = 0>>
<<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>>
$subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>>
$eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>>
$subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>>
$eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>>
$eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>>
$subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>>
$eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>>
$subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10 && $eventSlave.preg > 20 && $eventSlave.pregType > 10>>
$eventSlave.slaveName and $subSlave.slaveName are both bursting with children, much to the each other's delight. They can't wait to explore each other's baby strained middle.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>>
$activeSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the each other's delight.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20 && $eventSlave.pregType > 10>>
$subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's bursting, baby filled middle.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's bursting, baby filled middle.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>>
$subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 5 && $eventSlave.preg > 5>>
$eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>>
$eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>>
$subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her.
<<set _matched = 1>>
<</if>>
<<if _matched == 1>>
Their sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly.
<<set $eventSlave.trust += 10>>
<<set $subSlave.trust += 10>>
<<elseif $eventSlave.fetish == $subSlave.fetish>>
They're a couple of
<<switch $eventSlave.fetish>>
<<case "submissive">>
cringing submissives,
<<case "cumslut">>
hungry oral fiends,
<<case "humiliation">>
public sex aficionados,
<<case "buttslut">>
shameless anal whores,
<<case "boobs">>
breast obsessives,
<<case "pregnancy">>
breeding bitches,
<<case "dom">>
dominating spirits,
<<case "sadist">>
inveterate sadists,
<<case "masochist">>
pain sluts,
<<default>>
vanilla girls,
<</switch>>
and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex.
<<else>>
Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match.
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk>>
They're both
<<switch $eventSlave.behavioralQuirk>>
<<case "confident">>
confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>.
<<case "cutting">>
witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute.
<<case "funny">>
a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough.
<<case "adores women">>
pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together.
<<case "adores men">>
guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation.
<<case "fitness">>
fitness fanatics, and being together feels natural for them, since they've already worked out together often enough.
<<case "insecure">>
very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem.
<<case "sinful">>
<<if $arcologies[0].FSChattelReligionist == "unset">>
eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other.
<<else>>
fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained.
<</if>>
<<case "advocate">>
advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together.
<</switch>>
<<else>>
They approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<set $subSlave.relationship = 4>>
<<set $subSlave.relationshipTarget = $eventSlave.ID>>
<<set $subSlave.devotion -= 20>>
<<set $eventSlave.relationship = 4>>
<<set $eventSlave.relationshipTarget = $subSlave.ID>>
<<set $eventSlave.devotion -= 20>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<<elseif $slaves[_i].ID == $subSlave.ID>>
<<set $slaves[_i] = $subSlave>>
<</if>>
<</for>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/matchmaking.tw
|
tw
|
bsd-3-clause
| 38,576 |
:: Milking Workaround [silently]
<<set $slaves[$i].assignment = "get milked", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/milkingWorkaround.tw
|
tw
|
bsd-3-clause
| 134 |
:: Milkmaid Select [nobr]
<<set $nextButton = "Back", $nextLink = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Milkmaid">>
<<if ($Milkmaid != 0)>>
''__@@.pink;$Milkmaid.slaveName@@__'' is serving as your Milkmaid.<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>.
<<else>>
You have not selected a Milkmaid.
<</if>>
<br><br>''Appoint a Milkmaid from your obedient slaves:''
<<include "Slave Summary">>
<br><br>[[None|Milkmaid Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/milkmaidSelect.tw
|
tw
|
bsd-3-clause
| 511 |
:: Milkmaid Workaround [silently]
<<if $Milkmaid != 0>>
<<set _ID = $Milkmaid.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be the Milkmaid", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Milkmaid = $slaves[$i]>>
<<else>>
<<set $Milkmaid = 0>>
<</if>>
<<goto "Dairy">>
|
teruterubouzu/fc
|
src/uncategorized/milkmaidWorkaround.tw
|
tw
|
bsd-3-clause
| 1,151 |
:: minor injury response [nobr]
<<if $arcologies[0].FSDegradationist > 20>>
She carries on, knowing that in your degradationist arcology, this is accepted behavior.
<<elseif $arcologies[0].FSPaternalist > 20>>
<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<</if>>
<<else>>
<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@.yellowgreen;compensation.@@
<<set $cash += 10>>
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/minorInjuryResponse.tw
|
tw
|
bsd-3-clause
| 1,929 |
:: Mod_Backwards Compatibility [nobr]
<<set $nextButton to "Continue", $nextLink to "Main", $returnTo to "Main">>
<<if ndef $summaryStats>>
<<set $summaryStats = 0>>
<</if>>
<<if ndef $positionMainLinks>>
<<set $positionMainLinks to -1>>
<</if>>
<<if ndef $seeImages>>
<<set $seeImages = 0>>
<</if>>
<<if ndef $imageChoice>>
<<set $imageChoice = 0>>
<</if>>
<<if ndef $seeMainFetishes>>
<<set $seeMainFetishes = 0>>
<</if>>
<<if ndef $seeSummaryImages>>
<<set $seeSummaryImages to 1>>
<</if>>
<<if ndef $universalRulesBirthing>>
<<set $universalRulesBirthing = 0>>
<</if>>
<<if ndef $HGSeverity>>
<<set $HGSeverity = 0>>
<</if>>
<<if def $recruiters>>
<<unset $recruiters>>
<</if>>
<<if ndef $RulesID>>
<<set $RulesID to 3>>
<<include "Init Rules">>
<<else>>
<<for _i to 0; _i < $defaultRules.length; _i++>>
<<if ndef $defaultRules[_i].standardReward>>
<<set $defaultRules[_i].standardReward to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].standardPunishment>>
<<set $defaultRules[_i].standardPunishment to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginAccessory>>
<<set $defaultRules[_i].aVirginAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginDickAccessory>>
<<set $defaultRules[_i].aVirginDickAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginButtplug>>
<<set $defaultRules[_i].aVirginButtplug to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].surgery>>
<<set $defaultRules[_i].surgery to {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>>
<</if>>
<<if ndef $defaultRules[_i].dietMilk>>
<<set $defaultRules[_i].dietMilk = 0>>
<</if>>
<<if ndef $defaultRules[_i].dietCum>>
<<set $defaultRules[_i].dietCum = 0>>
<</if>>
<</for>>
<</if>>
<<if ndef $month>>
<<set $month to either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>>
<</if>>
<<if ndef $day>>
<<set $day to random(1,28)>>
<</if>>
<<if ndef $year>>
<<set $year to (2037+Math.floor($week/52))>>
<</if>>
<<if ndef $arcologies>>
<<set $arcologies to []>>
<<set $arcologies[0] to {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
<</if>>
<<if def $arcologyName>>
<<set $arcologies[0].name to $arcologyName>>
<<unset $arcologyName>>
<<elseif ndef $arcologies[0].name>>
<<set $arcologies[0].name = "Arcology X-4">>
<</if>>
<<if ndef $arcologies[0].ownership>>
<<set $arcologies[0].ownership to 50>>
<</if>>
<<if ndef $arcologies[0].minority>>
<<set $arcologies[0].minority to 20>>
<</if>>
<<if ndef $arcologies[0].embargo>>
<<set $arcologies[0].embargo to 1>>
<</if>>
<<if ndef $arcologies[0].embargoTarget>>
<<set $arcologies[0].embargoTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceTarget>>
<<set $arcologies[0].influenceTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceBonus>>
<<set $arcologies[0].influenceBonus to -1>>
<</if>>
<<if ndef $arcologies[0].rival>>
<<set $arcologies[0].rival to 0>>
<</if>>
<<if ndef $arcologies[0].FSNull>>
<<set $arcologies[0].FSNull to "unset">>
<</if>>
<<if ndef $arcologies[0].PCminority>>
<<set $arcologies[0].PCminority to 0>>
<</if>>
<<if ndef $arcologies[0].demandFactor>>
<<set $arcologies[0].demandFactor to 250>>
<</if>>
<<if ndef $arcologies[0].leaderID>>
<<set $arcologies[0].leaderID to 0>>
<</if>>
<<if def $FSSupremacist and $FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist to $FSSupremacist>>
<<set $arcologies[0].FSSupremacistRace to $FSSupremacistRace>>
<<unset $FSSupremacist>>
<<unset $FSSupremacistRace>>
<<elseif ndef $arcologies[0].FSSupremacist>>
<<set $arcologies[0].FSSupremacist to "unset">>
<</if>>
<<if def $FSSupremacistLawME and $FSSupremacistLawME != 0>>
<<set $arcologies[0].FSSupremacistLawME to $FSSupremacistLawME>>
<<unset $FSSupremacistLawME>>
<<elseif ndef $arcologies[0].FSSupremacistLawME>>
<<set $arcologies[0].FSSupremacistLawME to 0>>
<</if>>
<<if def $FSSubjugationist and $FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist to $FSSubjugationist>>
<<set $arcologies[0].FSSubjugationistRace to $FSSubjugationistRace>>
<<unset $FSSubjugationist>>
<<unset $FSSubjugationistRace>>
<<elseif ndef $arcologies[0].FSSubjugationist>>
<<set $arcologies[0].FSSubjugationist to "unset">>
<</if>>
<<if def $FSSubjugationistLawME and $FSSubjugationistLawME != 0>>
<<set $arcologies[0].FSSubjugationistLawME to $FSSubjugationistLawME>>
<<unset $FSSubjugationistLawME>>
<<elseif ndef $arcologies[0].FSSubjugationistLawME>>
<<set $arcologies[0].FSSubjugationistLawME to 0>>
<</if>>
<<if def $FSDegradationist and $FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist to $FSDegradationist>>
<<unset $FSDegradationist>>
<<elseif ndef $arcologies[0].FSDegradationist>>
<<set $arcologies[0].FSDegradationist to "unset">>
<</if>>
<<if def $FSDegradationistLaw and $FSDegradationistLaw != 0>>
<<set $arcologies[0].FSDegradationistLaw to $FSDegradationistLaw>>
<<unset $FSDegradationistLaw>>
<<elseif ndef $arcologies[0].FSDegradationistLaw>>
<<set $arcologies[0].FSDegradationistLaw to 0>>
<</if>>
<<if def $FSPaternalist and $FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist to $FSPaternalist>>
<<unset $FSPaternalist>>
<<elseif ndef $arcologies[0].FSPaternalist>>
<<set $arcologies[0].FSPaternalist to "unset">>
<</if>>
<<if def $FSPaternalistLaw and $FSPaternalistLaw != 0>>
<<set $arcologies[0].FSPaternalistLaw to $FSPaternalistLaw>>
<<unset $FSPaternalistLaw>>
<<elseif ndef $arcologies[0].FSPaternalistLaw>>
<<set $arcologies[0].FSPaternalistLaw to 0>>
<</if>>
<<if def $FSGenderFundamentalist and $FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist to $FSGenderFundamentalist>>
<<unset $FSGenderFundamentalist>>
<<elseif ndef $arcologies[0].FSGenderFundamentalist>>
<<set $arcologies[0].FSGenderFundamentalist to "unset">>
<</if>>
<<if def $FSGenderFundamentalistSMR and $FSGenderFundamentalistSMR != 0>>
<<set $arcologies[0].FSGenderFundamentalistSMR to $FSGenderFundamentalistSMR>>
<<unset $FSGenderFundamentalistSMR>>
<<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>>
<<set $arcologies[0].FSGenderFundamentalistSMR to 0>>
<</if>>
<<if def $FSGenderRadicalist and $FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist to $FSGenderRadicalist>>
<<unset $FSGenderRadicalist>>
<<elseif ndef $arcologies[0].FSGenderRadicalist>>
<<set $arcologies[0].FSGenderRadicalist to "unset">>
<</if>>
<<if def $FSGenderRadicalistLaw and $FSGenderRadicalistLaw != 0>>
<<set $arcologies[0].FSGenderRadicalistLaw to $FSGenderRadicalistLaw>>
<<unset $FSGenderRadicalistLaw>>
<<elseif ndef $arcologies[0].FSGenderRadicalistLaw>>
<<set $arcologies[0].FSGenderRadicalistLaw to 0>>
<</if>>
<<if def $FSBodyPurist and $FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist to $FSBodyPurist>>
<<unset $FSBodyPurist>>
<<elseif ndef $arcologies[0].FSBodyPurist>>
<<set $arcologies[0].FSBodyPurist to "unset">>
<</if>>
<<if def $FSBodyPuristLaw and $FSBodyPuristLaw != 0>>
<<set $arcologies[0].FSBodyPuristLaw to $FSBodyPuristLaw>>
<<unset $FSBodyPuristLaw>>
<<elseif ndef $arcologies[0].FSBodyPuristLaw>>
<<set $arcologies[0].FSBodyPuristLaw to 0>>
<</if>>
<<if def $FSPhysicalIdealist and $FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist to $FSPhysicalIdealist>>
<<unset $FSPhysicalIdealist>>
<<elseif ndef $arcologies[0].FSPhysicalIdealist>>
<<set $arcologies[0].FSPhysicalIdealist to "unset">>
<</if>>
<<if def $FSPhysicalIdealistSMR and $FSPhysicalIdealistSMR != 0>>
<<set $arcologies[0].FSPhysicalIdealistSMR to $FSPhysicalIdealistSMR>>
<<unset $FSPhysicalIdealistSMR>>
<<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>>
<<set $arcologies[0].FSPhysicalIdealistSMR to 0>>
<</if>>
<<if def $FSTransformationFetishist and $FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist to $FSTransformationFetishist>>
<<unset $FSTransformationFetishist>>
<<elseif ndef $arcologies[0].FSTransformationFetishist>>
<<set $arcologies[0].FSTransformationFetishist to "unset">>
<</if>>
<<if def $FSTransformationFetishistLaw and $FSTransformationFetishistLaw != 0>>
<<set $arcologies[0].FSTransformationFetishistLaw to $FSTransformationFetishistLaw>>
<<unset $FSTransformationFetishistLaw>>
<<elseif ndef $arcologies[0].FSTransformationFetishistLaw>>
<<set $arcologies[0].FSTransformationFetishistLaw to 0>>
<</if>>
<<if def $FSAssetExpansionist and $FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist to $FSAssetExpansionist>>
<<unset $FSAssetExpansionist>>
<<elseif ndef $arcologies[0].FSAssetExpansionist>>
<<set $arcologies[0].FSAssetExpansionist to "unset">>
<</if>>
<<if def $FSAssetExpansionistSMR and $FSAssetExpansionistSMR != 0>>
<<set $arcologies[0].FSAssetExpansionistSMR to $FSAssetExpansionistSMR>>
<<unset $FSAssetExpansionistSMR>>
<<elseif ndef $arcologies[0].FSAssetExpansionistSMR>>
<<set $arcologies[0].FSAssetExpansionistSMR to 0>>
<</if>>
<<if def $FSSlimnessEnthusiast and $FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast to $FSSlimnessEnthusiast>>
<<unset $FSSlimnessEnthusiast>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiast>>
<<set $arcologies[0].FSSlimnessEnthusiast to "unset">>
<</if>>
<<if def $FSSlimnessEnthusiastSMR and $FSSlimnessEnthusiastSMR != 0>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to $FSSlimnessEnthusiastSMR>>
<<unset $FSSlimnessEnthusiastSMR>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>>
<</if>>
<<if def $FSMaturityPreferentialist and $FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist to $FSMaturityPreferentialist>>
<<unset $FSMaturityPreferentialist>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialist>>
<<set $arcologies[0].FSMaturityPreferentialist to "unset">>
<</if>>
<<if def $FSMaturityPreferentialistLaw and $FSMaturityPreferentialistLaw != 0>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to $FSMaturityPreferentialistLaw>>
<<unset $FSMaturityPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to 0>>
<</if>>
<<if def $FSYouthPreferentialist and $FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist to $FSYouthPreferentialist>>
<<unset $FSYouthPreferentialist>>
<<elseif ndef $arcologies[0].FSYouthPreferentialist>>
<<set $arcologies[0].FSYouthPreferentialist to "unset">>
<</if>>
<<if def $FSYouthPreferentialistLaw and $FSYouthPreferentialistLaw != 0>>
<<set $arcologies[0].FSYouthPreferentialistLaw to $FSYouthPreferentialistLaw>>
<<unset $FSYouthPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>>
<<set $arcologies[0].FSYouthPreferentialistLaw to 0>>
<</if>>
<<if def $FSPastoralist and $FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist to $FSPastoralist>>
<<unset $FSPastoralist>>
<<elseif ndef $arcologies[0].FSPastoralist>>
<<set $arcologies[0].FSPastoralist to "unset">>
<</if>>
<<if def $FSPastoralistLaw and $FSPastoralistLaw != 0>>
<<set $arcologies[0].FSPastoralistLaw to $FSPastoralistLaw>>
<<unset $FSPastoralistLaw>>
<<elseif ndef $arcologies[0].FSPastoralistLaw>>
<<set $arcologies[0].FSPastoralistLaw to 0>>
<</if>>
<<if def $FSChattelReligionist and $FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist to $FSChattelReligionist>>
<<unset $FSChattelReligionist>>
<<elseif ndef $arcologies[0].FSChattelReligionist>>
<<set $arcologies[0].FSChattelReligionist to "unset">>
<</if>>
<<if def $FSChattelReligionistLaw and $FSChattelReligionistLaw != 0>>
<<set $arcologies[0].FSChattelReligionistLaw to $FSChattelReligionistLaw>>
<<unset $FSChattelReligionistLaw>>
<<elseif ndef $arcologies[0].FSChattelReligionistLaw>>
<<set $arcologies[0].FSChattelReligionistLaw to 0>>
<</if>>
<<if def $FSRomanRevivalist and $FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist to $FSRomanRevivalist>>
<<unset $FSRomanRevivalist>>
<<elseif ndef $arcologies[0].FSRomanRevivalist>>
<<set $arcologies[0].FSRomanRevivalist to "unset">>
<</if>>
<<if def $FSRomanRevivalistLaw and $FSRomanRevivalistLaw != 0>>
<<set $arcologies[0].FSRomanRevivalistLaw to $FSRomanRevivalistLaw>>
<<unset $FSRomanRevivalistLaw>>
<<elseif ndef $arcologies[0].FSRomanRevivalistLaw>>
<<set $arcologies[0].FSRomanRevivalistLaw to 0>>
<</if>>
<<if def $FSEgyptianRevivalist and $FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist to $FSEgyptianRevivalist>>
<<unset $FSEgyptianRevivalist>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalist>>
<<set $arcologies[0].FSEgyptianRevivalist to "unset">>
<</if>>
<<if def $FSEgyptianRevivalistLaw and $FSEgyptianRevivalistLaw != 0>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to $FSEgyptianRevivalistLaw>>
<<unset $FSEgyptianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to 0>>
<</if>>
<<if def $FSEdoRevivalist and $FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist to $FSEdoRevivalist>>
<<unset $FSEdoRevivalist>>
<<elseif ndef $arcologies[0].FSEdoRevivalist>>
<<set $arcologies[0].FSEdoRevivalist to "unset">>
<</if>>
<<if def $FSEdoRevivalistLaw and $FSEdoRevivalistLaw != 0>>
<<set $arcologies[0].FSEdoRevivalistLaw to $FSEdoRevivalistLaw>>
<<unset $FSEdoRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEdoRevivalistLaw>>
<<set $arcologies[0].FSEdoRevivalistLaw to 0>>
<</if>>
<<if def $FSArabianRevivalist and $FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist to $FSArabianRevivalist>>
<<unset $FSArabianRevivalist>>
<<elseif ndef $arcologies[0].FSArabianRevivalist>>
<<set $arcologies[0].FSArabianRevivalist to "unset">>
<</if>>
<<if def $FSArabianRevivalistLaw and $FSArabianRevivalistLaw != 0>>
<<set $arcologies[0].FSArabianRevivalistLaw to $FSArabianRevivalistLaw>>
<<unset $FSArabianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSArabianRevivalistLaw>>
<<set $arcologies[0].FSArabianRevivalistLaw to 0>>
<</if>>
<<if def $FSChineseRevivalist and $FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist to $FSChineseRevivalist>>
<<unset $FSChineseRevivalist>>
<<elseif ndef $arcologies[0].FSChineseRevivalist>>
<<set $arcologies[0].FSChineseRevivalist to "unset">>
<</if>>
<<if def $FSChineseRevivalistLaw and $FSChineseRevivalistLaw != 0>>
<<set $arcologies[0].FSChineseRevivalistLaw to $FSChineseRevivalistLaw>>
<<unset $FSChineseRevivalistLaw>>
<<elseif ndef $arcologies[0].FSChineseRevivalistLaw>>
<<set $arcologies[0].FSChineseRevivalistLaw to 0>>
<</if>>
<<for _i to 1; _i < $arcologies.length; _i++>>
<<if ndef $arcologies[_i].FSNull>>
<<set $arcologies[_i].FSNull to "unset">>
<</if>>
<</for>>
Setting missing global variables:
<<if ndef $assistantPower>>
<<set $assistantPower to 0>>
<</if>>
<<if ndef $CulturalOpenness>>
<<set $CulturalOpenness to 0>>
<</if>>
<<if ndef $displayAssignments>>
<<set $displayAssignments to 1>>
<</if>>
<<if ndef $universalRulesImpregnation>>
<<set $universalRulesImpregnation to "none">>
<</if>>
<<if ndef $abbreviateNationality>>
<<set $abbreviateNationality to 0>>
<</if>>
<<if ndef $language>>
<<set $language to "English">>
<</if>>
<<if ndef $terrain>>
<<set $terrain to "rural">>
<</if>>
<<if ndef $menialDemandFactor>>
<<set $menialDemandFactor = 0>>
<</if>>
<<if ndef $AProsperityCap>>
<<set $AProsperityCap to 60>>
<</if>>
<<if ndef $ACitizens>>
<<set $ACitizens to ($AProsperityCap+200)*16>>
<</if>>
<<if ndef $ASlaves>>
<<set $ASlaves to ($AProsperityCap+200)*4>>
<</if>>
<<if ndef $AHelots>>
<<set $AHelots to $ASlaves*2>>
<</if>>
<<if ndef $helots>>
<<set $helots to 0>>
<</if>>
<<if ndef $facilityCost>>
<<set $facilityCost to 500>>
<</if>>
<<if ndef $policyCost>>
<<set $policyCost to 5000>>
<</if>>
<<if ndef $REFeminizationCheckinIDs>>
<<set $REFeminizationCheckinIDs to []>>
<</if>>
<<if ndef $REMILFCheckinIDs>>
<<set $REMILFCheckinIDs to []>>
<</if>>
<<if ndef $REOrientationCheckinIDs>>
<<set $REOrientationCheckinIDs to []>>
<</if>>
<<if ndef $REUglyCheckinIDs>>
<<set $REUglyCheckinIDs to []>>
<</if>>
<<if ndef $REButtholeCheckinIDs>>
<<set $REButtholeCheckinIDs to []>>
<</if>>
<<if ndef $REFutaSisterCheckinIDs>>
<<set $REFutaSisterCheckinIDs to []>>
<</if>>
<<if ndef $REReductionCheckinIDs>>
<<set $REReductionCheckinIDs to []>>
<</if>>
<<if ndef $dormitory>>
<<set $dormitory = 20>>
<</if>>
<<if ndef $dormitoryPopulation>>
<<set $dormitoryPopulation = 0>>
<</if>>
<<if ndef $rooms>>
<<set $rooms = 5>>
<</if>>
<<if ndef $roomsPopulation>>
<<set $roomsPopulation = 0>>
<</if>>
<<if ndef $brothelName>>
<<set $brothelName = "the Brothel">>
<</if>>
<<if ndef $brothelNameCaps>>
<<set $brothelNameCaps = "The Brothel">>
<</if>>
<<if ndef $brothelDecoration>>
<<set $brothelDecoration = "standard">>
<</if>>
<<if ndef $dairyName>>
<<set $dairyName = "the Dairy">>
<</if>>
<<if ndef $dairyNameCaps>>
<<set $dairyNameCaps = "The Dairy">>
<</if>>
<<if ndef $dairyDecoration>>
<<set $dairyDecoration = "standard">>
<</if>>
<<if ndef $dairyFeedersUpgrade>>
<<set $dairyFeedersUpgrade to 0>>
<</if>>
<<if ndef $dairyStimulatorsUpgrade>>
<<set $dairyStimulatorsUpgrade to 0>>
<</if>>
<<if ndef $dairyPregUpgrade>>
<<set $dairyPregUpgrade to 0>>
<</if>>
<<if ndef $createBioreactors>>
<<set $createBioreactors = 0>>
<</if>>
<<if ndef $bioreactorsAnnounced>>
<<set $bioreactorsAnnounced = 0>>
<</if>>
<<if ndef $bioreactorsHerm>>
<<set $bioreactorsHerm = 0>>
<</if>>
<<if ndef $bioreactorsXX>>
<<set $bioreactorsXX = 0>>
<</if>>
<<if ndef $bioreactorsXY>>
<<set $bioreactorsXY = 0>>
<</if>>
<<if ndef $bioreactorsBarren>>
<<set $bioreactorsBarren = 0>>
<</if>>
<<if ndef $clubName>>
<<set $clubName = "the Club">>
<</if>>
<<if ndef $clubNameCaps>>
<<set $clubNameCaps = "The Club">>
<</if>>
<<if ndef $clubDecoration>>
<<set $clubDecoration = "standard">>
<</if>>
<<if ndef $servantsQuartersName>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersNameCaps>>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersDecoration >>
<<set $servantsQuartersDecoration = "standard">>
<</if>>
<<if ndef $schoolroomName>>
<<set $schoolroomName = "the Schoolroom">>
<</if>>
<<if ndef $schoolroomNameCaps>>
<<set $schoolroomNameCaps = "The Schoolroom">>
<</if>>
<<if ndef $schoolroomUpgradeSkills>>
<<set $schoolroomUpgradeSkills = 0>>
<</if>>
<<if ndef $schoolroomUpgradeLanguage>>
<<set $schoolroomUpgradeLanguage = 0>>
<</if>>
<<if ndef $schoolroomDecoration>>
<<set $schoolroomDecoration = "standard">>
<</if>>
<<if ndef $spaName>>
<<set $spaName = "the Spa">>
<</if>>
<<if ndef $spaNameCaps>>
<<set $spaNameCaps = "The Spa">>
<</if>>
<<if ndef $spaDecoration>>
<<set $spaDecoration = "standard">>
<</if>>
<<if ndef $clinicName>>
<<set $clinicName = "the Clinic">>
<</if>>
<<if ndef $clinicNameCaps>>
<<set $clinicNameCaps = "The Clinic">>
<</if>>
<<if ndef $clinicSlaves>>
<<set $clinicSlaves = 0>>
<</if>>
<<if ndef $clinic>>
<<set $clinic = 0>>
<</if>>
<<if ndef $clinicUpgradeFilters>>
<<set $clinicUpgradeFilters = 0>>
<</if>>
<<if ndef $clinicUpgradeScanner>>
<<set $clinicUpgradeScanner = 0>>
<</if>>
<<if ndef $clinicDecoration>>
<<set $clinicDecoration = "standard">>
<</if>>
<<if ndef $arcadeName>>
<<set $arcadeName = "the Arcade">>
<</if>>
<<if ndef $arcadeNameCaps>>
<<set $arcadeNameCaps = "The Arcade">>
<</if>>
<<if ndef $arcadeDecoration>>
<<set $arcadeDecoration = "standard">>
<</if>>
<<if ndef $cellblockName>>
<<set $cellblockName = "the Cellblock">>
<</if>>
<<if ndef $cellblockNameCaps>>
<<set $cellblockNameCaps = "The Cellblock">>
<</if>>
<<if ndef $cellblockDecoration>>
<<set $cellblockDecoration = "standard">>
<</if>>
<<if ndef $masterSuiteName>>
<<set $masterSuiteName = "the Master Suite">>
<</if>>
<<if ndef $masterSuiteNameCaps>>
<<set $masterSuiteNameCaps = "The Master Suite">>
<</if>>
<<if ndef $masterSuiteUpgradePregnancy>>
<<set $masterSuiteUpgradePregnancy to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilityDrugs>>
<<set $masterSuitePregnancyFertilityDrugs to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilitySupplements>>
<<set $masterSuitePregnancyFertilitySupplements to 0>>
<</if>>
<<if ndef $masterSuitePregnancySlaveLuxuries>>
<<set $masterSuitePregnancySlaveLuxuries to 0>>
<</if>>
<<if ndef $universalHGImpregnateMasterSuiteToggle>>
<<set $universalHGImpregnateMasterSuiteToggle to 0>>
<</if>>
<<if ndef $masterSuiteDecoration>>
<<set $masterSuiteDecoration = "standard">>
<</if>>
<<if ndef $HGSuiteName>>
<<set $HGSuiteName = "the Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteNameCaps>>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteSurgery>>
<<set $HGSuiteSurgery = 1>>
<</if>>
<<if ndef $HGSuiteDrugs>>
<<set $HGSuiteDrugs = 1>>
<</if>>
<<if ndef $HGSuiteHormones>>
<<set $HGSuiteHormones = 1>>
<</if>>
<<if ndef $HGSuiteEquality>>
<<set $HGSuiteEquality = 0>>
<</if>>
<<if ndef $pitName>>
<<set $pitName = "the Pit">>
<</if>>
<<if ndef $pitNameCaps>>
<<set $pitNameCaps = "The Pit">>
<</if>>
<<if ndef $fighterIDs>>
<<set $fighterIDs = []>>
<</if>>
<<if ndef $pitBG>>
<<set $pitBG = 0>>
<</if>>
<<if ndef $verboseDescriptions>>
<<set $verboseDescriptions to 0>>
<</if>>
<<if ndef $clothesBoughtBunny>>
<<set $clothesBoughtBunny to 0>>
<</if>>
<<if ndef $clothesBoughtConservative>>
<<set $clothesBoughtConservative to 0>>
<</if>>
<<if ndef $clothesBoughtChains>>
<<set $clothesBoughtChains to 0>>
<</if>>
<<if ndef $clothesBoughtWestern>>
<<set $clothesBoughtWestern to 0>>
<</if>>
<<if ndef $clothesBoughtOil>>
<<set $clothesBoughtOil to 0>>
<</if>>
<<if ndef $clothesBoughtHabit>>
<<set $clothesBoughtHabit to 0>>
<</if>>
<<if ndef $clothesBoughtToga>>
<<set $clothesBoughtToga to 0>>
<</if>>
<<if ndef $clothesBoughtKimono>>
<<set $clothesBoughtKimono to 0>>
<</if>>
<<if ndef $clothesBoughtHarem>>
<<set $clothesBoughtHarem to 0>>
<</if>>
<<if ndef $clothesBoughtQipao>>
<<set $clothesBoughtQipao to 0>>
<</if>>
<<if ndef $clothesBoughtEgypt>>
<<set $clothesBoughtEgypt to 0>>
<</if>>
<<if ndef $assistantFSAppearance>>
<<set $assistantFSAppearance to "default">>
<</if>>
<<if ndef $universalRulesRest>>
<<set $universalRulesRest to 0>>
<</if>>
<<if ndef $universalRulesNewSlavesRA>>
<<set $universalRulesNewSlavesRA to 1>>
<</if>>
<<if ndef $hormoneUpgradeMood>>
<<set $hormoneUpgradeMood to 0>>
<</if>>
<<if ndef $hormoneUpgradeShrinkage>>
<<set $hormoneUpgradeShrinkage to 0>>
<</if>>
<<if ndef $hormoneUpgradePower>>
<<set $hormoneUpgradePower to 0>>
<</if>>
<<if ndef $schoolSuggestion>>
<<set $schoolSuggestion to 0>>
<</if>>
<<if ndef $prostheticsUpgrade>>
<<set $prostheticsUpgrade to 0>>
<</if>>
<<if ndef $limbs>>
<<set $limbs = []>>
<</if>>
<<if ndef $limbsCompleted>>
<<set $limbsCompleted to 0>>
<</if>>
<<if ndef $trinkets>>
<<set $trinkets to []>>
<<set $upgradeMultiplierArcology to 1>>
<<set $upgradeMultiplierMedicine to 1>>
<<if $PC.career is "wealth">>
<<set $trinkets.push("a collection of diplomas from expensive schools")>>
<<elseif $PC.career is "capitalist">>
<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>
<<elseif $PC.career is "mercenary">>
<<set $trinkets.push("a battered old assault rifle")>>
<<elseif $PC.career is "slaver">>
<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>
<<elseif $PC.career is "engineer">>
<<set $trinkets.push("an artist's impression of an early arcology design")>>
<<set $upgradeMultiplierArcology to 0.6>>
<<elseif $PC.career is "medicine">>
<<set $trinkets.push("a framed postsurgical x-ray")>>
<<set $upgradeMultiplierMedicine to 0.8>>
<<elseif $PC.career is "celebrity">>
<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>
<<elseif $PC.career is "arcology owner">>
<<set $trinkets.push("a miniature model of your first arcology")>>
<</if>>
<</if>>
<<if ndef $TSS>>
<<set $TSS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $GRI>>
<<set $GRI to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $SCP>>
<<set $SCP to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $LDE>>
<<set $LDE to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TGA>>
<<set $TGA to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TFS>>
<<set $TFS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $assistantName>>
<<set $assistantName to "your personal assistant">>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $birthee>>
<<set $birthee to 0>>
<</if>>
<<if ndef $assistantNameAnnounced>>
<<set $assistantNameAnnounced to 0>>
<</if>>
<<if ndef $alwaysSubsidizeRep>>
<<set $alwaysSubsidizeRep to 0>>
<</if>>
<<if ndef $alwaysSubsidizeGrowth>>
<<set $alwaysSubsidizeGrowth to 0>>
<</if>>
<<if ndef $ProImmigrationCash>>
<<set $ProImmigrationCash to 0>>
<</if>>
<<if ndef $ProImmigrationRep>>
<<set $ProImmigrationRep to 0>>
<</if>>
<<if ndef $AntiImmigrationCash>>
<<set $AntiImmigrationCash to 0>>
<</if>>
<<if ndef $AntiImmigrationRep>>
<<set $AntiImmigrationRep to 0>>
<</if>>
<<if ndef $ProEnslavementCash>>
<<set $ProEnslavementCash to 0>>
<</if>>
<<if ndef $ProEnslavementRep>>
<<set $ProEnslavementRep to 0>>
<</if>>
<<if ndef $AntiEnslavementCash>>
<<set $AntiEnslavementCash to 0>>
<</if>>
<<if ndef $AntiEnslavementRep>>
<<set $AntiEnslavementRep to 0>>
<</if>>
<<if ndef $BasicSMR>>
<<set $BasicSMR to 1>>
<</if>>
<<if ndef $HealthInspectionSMR>>
<<set $HealthInspectionSMR to 0>>
<</if>>
<<if ndef $EducationSMR>>
<<set $EducationSMR to 0>>
<</if>>
<<if ndef $IntelligenceEugenicsSMR>>
<<set $IntelligenceEugenicsSMR to 0>>
<</if>>
<<if ndef $HeightEugenicsSMR>>
<<set $HeightEugenicsSMR to 0>>
<</if>>
<<if ndef $FaceEugenicsSMR>>
<<set $FaceEugenicsSMR to 0>>
<</if>>
<<if ndef $HonestySMR>>
<<set $HonestySMR to 0>>
<</if>>
<<if ndef $ProRefugees>>
<<set $ProRefugees to 0>>
<</if>>
<<if ndef $ProRecruitment>>
<<set $ProRecruitment to 0>>
<</if>>
<<if ndef $OralEncouragement>>
<<set $OralEncouragement to 0>>
<</if>>
<<if ndef $VaginalEncouragement>>
<<set $VaginalEncouragement to 0>>
<</if>>
<<if ndef $AnalEncouragement>>
<<set $AnalEncouragement to 0>>
<</if>>
<<if ndef $OralDiscouragement>>
<<set $OralDiscouragement to 0>>
<</if>>
<<if ndef $VaginalDiscouragement>>
<<set $VaginalDiscouragement to 0>>
<</if>>
<<if ndef $AnalDiscouragement>>
<<set $AnalDiscouragement to 0>>
<</if>>
<<if ndef $CashForRep>>
<<set $CashForRep to 0>>
<</if>>
<<if ndef $RepForCash>>
<<set $RepForCash to 0>>
<</if>>
<<if ndef $PAPublic>>
<<set $PAPublic to 0>>
<</if>>
<<if ndef $CoursingAssociation>>
<<set $CoursingAssociation to 0>>
<</if>>
<<if ndef $Lurcher>>
<<set $Lurcher = 0>>
<</if>>
<<if ndef $coursed>>
<<set $coursed = 0>>
<</if>>
<<if ndef $MixedMarriage>>
<<set $MixedMarriage to 0>>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $retirementAge>>
<<set $retirementAge to 45>>
<</if>>
<<if ndef $customRetirementAge>>
<<set $customRetirementAge to 45>>
<</if>>
<<if ndef $CustomRetirementAgePolicy>>
<<set $CustomRetirementAgePolicy to 0>>
<</if>>
<<if ndef $BioreactorRetirement>>
<<set $BioreactorRetirement to 0>>
<</if>>
<<if ndef $ArcadeRetirement>>
<<set $ArcadeRetirement to 0>>
<</if>>
<<if ndef $CitizenRetirement>>
<<set $CitizenRetirement to 0>>
<</if>>
<<if ndef $justiceEvents>>
<<set $justiceEvents to ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>>
<</if>>
<<if ndef $youngCareers>>
<<set $youngCareers to ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $educatedCareers>>
<<set $educatedCareers to ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor"]>>
<</if>>
<<if ndef $uneducatedCareers>>
<<set $uneducatedCareers to ["a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $gratefulCareers>>
<<set $gratefulCareers to ["unemployed", "a refugee"]>>
<</if>>
<<if ndef $menialCareers>>
<<set $menialCareers to ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>>
<</if>>
<<if ndef $entertainmentCareers>>
<<set $entertainmentCareers to ["a party girl", "a camgirl", "an actress", "a journalist", "a writer"]>>
<</if>>
<<if ndef $whoreCareers>>
<<set $whoreCareers to ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model"]>>
<</if>>
<<if ndef $HGCareers>>
<<set $HGCareers to ["a lawyer", "a military officer", "a politician"]>>
<</if>>
<<if ndef $madamCareers>>
<<set $madamCareers to ["a procuress", "a pimp", "a business owner"]>>
<</if>>
<<if ndef $DJCareers>>
<<set $DJCareers to ["a dancer", "a musician", "a classical dancer", "a classical musician"]>>
<</if>>
<<if ndef $bodyguardCareers>>
<<set $bodyguardCareers to ["a soldier", "a bodyguard", "a law enforcement officer"]>>
<</if>>
<<if ndef $wardenessCareers>>
<<set $wardenessCareers to ["a security guard", "a private detective", "a bouncer"]>>
<</if>>
<<if ndef $nurseCareers>>
<<set $nurseCareers to ["a nurse", "a doctor"]>>
<</if>>
<<if ndef $attendantCareers>>
<<set $attendantCareers to ["a masseuse", "a counselor"]>>
<</if>>
<<if ndef $milkmaidCareers>>
<<set $milkmaidCareers to ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>>
<</if>>
<<if ndef $stewardessCareers>>
<<set $stewardessCareers to ["a secretary", "an office worker", "an investor", "a charity worker"]>>
<</if>>
<<if ndef $schoolteacherCareers>>
<<set $schoolteacherCareers to ["a principal", "a teacher", "a scientist", "a professor"]>>
<</if>>
<<if ndef $fakeBellies>>
<<set $fakeBellies to ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be seperated from other .bellyAccessory */
<</if>>
<<if ($ver.includes("0.9") != true) || ($ver == "0.9")>>
<<if $seeDicks == 2>>
<<set $seeDicks = 100>>
<<elseif $seeDicks == 1>>
<<set $seeDicks = 25>>
<</if>>
<</if>>
<<if ($ver.includes("0.9.4") != true) && ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>>
<<for _r to 0; _r < $defaultRules.length; _r++>>
<<if ndef $defaultRules[_r].aphrodisiacs>>
<<set $defaultRules[_r].aphrodisiacs = 0>>
<</if>>
<<if $defaultRules[_r].curatives == "applied">>
<<set $defaultRules[_r].curatives = 2>>
<<else>>
<<set $defaultRules[_r].curatives = 0>>
<</if>>
<<if $defaultRules[_r].drugs == "curatives">>
<<set $defaultRules[_r].curatives = 2>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "preventatives">>
<<set $defaultRules[_r].curatives = 1>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "aphrodisiacs">>
<<set $defaultRules[_r].aphrodisiacs = 1>>
<<set $defaultRules[_r].drugs = "no drugs">>
<<elseif $defaultRules[_r].drugs == "extreme aphrodisiacs">>
<<set $defaultRules[_r].aphrodisiacs = 2>>
<<set $defaultRules[_r].drugs = "no drugs">>
<</if>>
<<if $defaultRules[_r].muscles >= 3>>
<<set $defaultRules[_r].muscles = 100>>
<<elseif $defaultRules[_r].muscles >= 2>>
<<set $defaultRules[_r].muscles = 50>>
<<elseif $defaultRules[_r].muscles >= 1>>
<<set $defaultRules[_r].muscles = 20>>
<</if>>
<</for>>
<<if $PC.refreshment == "cigar">>
<<set $PC.refreshmentType = 0>>
<<else>>
<<set $PC.refreshmentType = 1>>
<</if>>
<</if>>
<</if>>
Done!
<br><br>
Setting missing slave variables:
<<for _i to 0; _i < $slaves.length; _i++>>
<<set _Slave to $slaves[_i]>>
<<if ndef _Slave.aphrodisiacs>>
<<set _Slave.aphrodisiacs = 0>>
<</if>>
<<if ndef _Slave.curatives>>
<<set _Slave.curatives = 0>>
<</if>>
<<if ndef _Slave.lactationAdaptation>>
<<set _Slave.lactationAdaptation = 0>>
<</if>>
<<if ndef _Slave.dietCum>>
<<set _Slave.dietCum = 0>>
<</if>>
<<if ndef _Slave.dietMilk>>
<<set _Slave.dietMilk = 0>>
<</if>>
<<if ndef _Slave.fuckdoll>>
<<set _Slave.fuckdoll = 0>>
<</if>>
<<if ndef _Slave.customImage>>
<<set _Slave.customImage = 0>>
<</if>>
<<if ndef _Slave.nationality>>
<<set _Slave.nationality = "slave">>
<</if>>
<<if ndef _Slave.faceShape>>
<<set _Slave.faceShape to "normal">>
<</if>>
<<if _Slave.teeth == 0>>
<<set _Slave.teeth to "normal">>
<</if>>
<<if ndef _Slave.boobShape>>
<<set _Slave.boobShape to "perky">>
<</if>>
<<if ndef _Slave.vaginaLube>>
<<set _Slave.vaginaLube to 0>>
<</if>>
<<if ndef _Slave.hips>>
<<set _Slave.hips to 0>>
<</if>>
<<if ndef _Slave.hipsImplant>>
<<set _Slave.hipsImplant to 0>>
<</if>>
<<if ndef _Slave.shoulders>>
<<set _Slave.shoulders to 0>>
<</if>>
<<if ndef _Slave.shouldersImplant>>
<<set _Slave.shouldersImplant to 0>>
<</if>>
<<if ndef _Slave.voiceImplant>>
<<set _Slave.voiceImplant to 0>>
<</if>>
<<if ndef _Slave.backTat>>
<<set _Slave.backTat to 0>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hColor to either("black", "blonde", "red", "brown")>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hStyle to either("ass-length", "long", "shoulder-length")>>
<</if>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to _Slave.eyes>>
<<set _Slave.eyes to 1>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to "brown">>
<</if>>
<</if>>
<<if ndef _Slave.eyewear>>
<<set _Slave.eyewear to "none">>
<</if>>
<<if ndef _Slave.indenture>>
<<set _Slave.indenture to -1>>
<</if>>
<<if ndef _Slave.indentureRestrictions>>
<<set _Slave.indentureRestrictions to 0>>
<</if>>
<<if ndef _Slave.birthWeek>>
<<set _Slave.birthWeek to random(0,51)>>
<</if>>
<<if ndef _Slave.csec>>
<<set _Slave.csec = 0>>
<</if>>
<<if ndef _Slave.labor>>
<<set _Slave.labor = 0>>
<</if>>
<<if ndef _Slave.induce>>
<<set _Slave.induce = 0>>
<</if>>
<<if ndef _Slave.pregSource>>
<<set _Slave.pregSource = 0>>
<</if>>
<<if ndef _Slave.training>>
<<set _Slave.training = 0>>
<</if>>
<<if ($ver.includes("0.8.9") != true) && ($ver.includes("0.8.10") != true) && ($ver.includes("0.8.11") != true) && ($ver.includes("0.8.12") != true)>>
<<if $ver.includes("0.9") != true>>
<<if _Slave.attrXX == 2>>
<<set _Slave.attrXX = 90>>
<<elseif _Slave.attrXX == 1>>
<<set _Slave.attrXX = 70>>
<<elseif _Slave.attrXX == 0>>
<<set _Slave.attrXX = 50>>
<<elseif _Slave.attrXX == -1>>
<<set _Slave.attrXX = 30>>
<<else>>
<<set _Slave.attrXX = 10>>
<</if>>
<<if _Slave.attrXY == 2>>
<<set _Slave.attrXY = 90>>
<<elseif _Slave.attrXY == 1>>
<<set _Slave.attrXY = 70>>
<<elseif _Slave.attrXY == 0>>
<<set _Slave.attrXY = 50>>
<<elseif _Slave.attrXY == -1>>
<<set _Slave.attrXY = 30>>
<<else>>
<<set _Slave.attrXY = 10>>
<</if>>
<</if>>
<</if>>
<<if $ver.includes("0.9") != true>>
<<if $ver.includes("0.10") != true>>
<<if _Slave.health <= -9>>
<<set _Slave.health = -90>>
<<elseif _Slave.health <= -7>>
<<set _Slave.health = random(-89,-70)>>
<<elseif _Slave.health <= -5>>
<<set _Slave.health = random(-69,-50)>>
<<elseif _Slave.health <= -3>>
<<set _Slave.health = random(-49,-30)>>
<<elseif _Slave.health <= -1>>
<<set _Slave.health = random(-29,-10)>>
<<elseif _Slave.health <= 1>>
<<set _Slave.health = random(-9,10)>>
<<elseif _Slave.health <= 3>>
<<set _Slave.health = random(11,30)>>
<<elseif _Slave.health <= 5>>
<<set _Slave.health = random(31,50)>>
<<elseif _Slave.health <= 7>>
<<set _Slave.health = random(51,70)>>
<<elseif _Slave.health <= 8>>
<<set _Slave.health = random(71,80)>>
<<elseif _Slave.health <= 9>>
<<set _Slave.health = random(81,90)>>
<<elseif _Slave.health <= 10>>
<<set _Slave.health = random(91,100)>>
<<elseif _Slave.health <= 15>>
<<set _Slave.health = random(101,150)>>
<<elseif _Slave.health <= 20>>
<<set _Slave.health = random(151,200)>>
<<elseif _Slave.health >= 50>>
<<set _Slave.health = 500>>
<<elseif _Slave.health > 20>>
<<set _Slave.health = 205>>
<</if>>
<<set _Slave.devotion = (_Slave.devotion*5)>>
<<set _Slave.trust = (_Slave.trust*5)>>
<<if _Slave.fetishStrength == 0>>
<<set _Slave.fetishStrength = random(0, 60)>>
<<elseif _Slave.fetishStrength == 1>>
<<set _Slave.fetishStrength = random(61,80)>>
<<elseif _Slave.fetishStrength == 2>>
<<set _Slave.fetishStrength = random(96, 100)>>
<</if>>
<<if _Slave.weight == -3>>
<<set _Slave.weight = random(-110,-96)>>
<<elseif _Slave.weight == -3>>
<<set _Slave.weight = random(-95,-31)>>
<<elseif _Slave.weight == -1>>
<<set _Slave.weight = random(-30, -11)>>
<<elseif _Slave.weight == 0>>
<<set _Slave.weight = random(-11, 10)>>
<<elseif _Slave.weight == 1>>
<<set _Slave.weight = random(11, 30)>>
<<elseif _Slave.weight == 2>>
<<set _Slave.weight = random(31, 95)>>
<<elseif _Slave.weight == 3>>
<<set _Slave.weight = random(96, 110)>>
<</if>>
<<if _Slave.lips != 0>>
<<if _Slave.lips == 3>>
<<set _Slave.lips = 85>>
<<elseif _Slave.lips == 2>>
<<set _Slave.lips = 55>>
<<elseif _Slave.lips == 1>>
<<set _Slave.lips = 35>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($ver.includes("0.9.5") != true) && ($ver.includes("0.9.6") != true) && ($ver.includes("0.9.7") != true) && ($ver.includes("0.9.8") != true) && ($ver.includes("0.9.9") != true) && ($ver.includes("0.9.10") != true)>>
<<if _Slave.oralSkill > 0>>
<<if _Slave.oralSkill == 3>>
<<set _Slave.oralSkill = 100>>
<<elseif _Slave.oralSkill == 2>>
<<set _Slave.oralSkill = 65>>
<<else>>
<<set _Slave.oralSkill = 35>>
<</if>>
<</if>>
<<if _Slave.vaginalSkill > 0>>
<<if _Slave.vaginalSkill == 3>>
<<set _Slave.vaginalSkill = 100>>
<<elseif _Slave.vaginalSkill == 2>>
<<set _Slave.vaginalSkill = 65>>
<<else>>
<<set _Slave.vaginalSkill = 35>>
<</if>>
<</if>>
<<if _Slave.analSkill > 0>>
<<if _Slave.analSkill == 3>>
<<set _Slave.analSkill = 100>>
<<elseif _Slave.analSkill == 2>>
<<set _Slave.analSkill = 65>>
<<else>>
<<set _Slave.analSkill = 35>>
<</if>>
<</if>>
<<if _Slave.whoreSkill > 0>>
<<if _Slave.whoreSkill == 3>>
<<set _Slave.whoreSkill = 100>>
<<elseif _Slave.whoreSkill == 2>>
<<set _Slave.whoreSkill = 65>>
<<else>>
<<set _Slave.whoreSkill = 35>>
<</if>>
<</if>>
<<if _Slave.entertainSkill > 0>>
<<if _Slave.entertainSkill == 3>>
<<set _Slave.entertainSkill = 100>>
<<elseif _Slave.entertainSkill == 2>>
<<set _Slave.entertainSkill = 65>>
<<else>>
<<set _Slave.entertainSkill = 35>>
<</if>>
<</if>>
<<if ($ver != "0.9.4")>>
<<set _Slave.aphrodisiacs = 0>>
<<if _Slave.drugs == "curatives">>
<<set _Slave.curatives = 2>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "preventatives">>
<<set _Slave.curatives = 1>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "aphrodisiacs">>
<<set _Slave.aphrodisiacs = 1>>
<<set _Slave.drugs = "no drugs">>
<<elseif _Slave.drugs == "extreme aphrodisiacs">>
<<set _Slave.aphrodisiacs = 2>>
<<set _Slave.drugs = "no drugs">>
<</if>>
<<if _Slave.muscles >= 3>>
<<set _Slave.muscles = 100>>
<<elseif _Slave.muscles >= 2>>
<<set _Slave.muscles = 50>>
<<elseif _Slave.muscles >= 1>>
<<set _Slave.muscles = 20>>
<<else>>
<<set _Slave.muscles = 0>>
<</if>>
<</if>>
<</if>>
<<if ($ver.includes("0.9") != true) || ($ver == "0.9")>>
<<if _Slave.lips != 0>>
<<if _Slave.lips == 3>>
<<set _Slave.lips = 85>>
<<elseif _Slave.lips == 2>>
<<set _Slave.lips = 55>>
<<else>>
<<set _Slave.lips = 35>>
<</if>>
<</if>>
<</if>>
<<switch _Slave.boobsTat>>
<<case "floral designs">>
<<set _Slave.boobsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.boobsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.boobsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.boobsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.boobsTat to "advertisements">>
<</switch>>
<<switch _Slave.buttTat>>
<<case "floral designs">>
<<set _Slave.buttTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.buttTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.buttTat to "scenes">>
<<case "degrading language">>
<<set _Slave.buttTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.buttTat to "advertisements">>
<</switch>>
<<switch _Slave.vaginaTat>>
<<case "floral designs">>
<<set _Slave.vaginaTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.vaginaTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.vaginaTat to "scenes">>
<<case "degrading language">>
<<set _Slave.vaginaTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.vaginaTat to "advertisements">>
<</switch>>
<<switch _Slave.dickTat>>
<<case "floral designs">>
<<set _Slave.dickTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.dickTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.dickTat to "scenes">>
<<case "degrading language">>
<<set _Slave.dickTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.dickTat to "advertisements">>
<</switch>>
<<switch _Slave.anusTat>>
<<case "floral designs">>
<<set _Slave.anusTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.anusTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.anusTat to "scenes">>
<<case "degrading language">>
<<set _Slave.anusTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.anusTat to "advertisements">>
<</switch>>
<<switch _Slave.backTat>>
<<case "floral designs">>
<<set _Slave.backTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.backTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.backTat to "scenes">>
<<case "degrading language">>
<<set _Slave.backTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.backTat to "advertisements">>
<</switch>>
<<switch _Slave.shouldersTat>>
<<case "floral designs">>
<<set _Slave.shouldersTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.shouldersTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.shouldersTat to "scenes">>
<<case "degrading language">>
<<set _Slave.shouldersTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.shouldersTat to "advertisements">>
<</switch>>
<<switch _Slave.armsTat>>
<<case "floral designs">>
<<set _Slave.armsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.armsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.armsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.armsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.armsTat to "advertisements">>
<</switch>>
<<switch _Slave.legsTat>>
<<case "floral designs">>
<<set _Slave.legsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.legsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.legsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.legsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.legsTat to "advertisements">>
<</switch>>
<<switch _Slave.stampTat>>
<<case "floral designs">>
<<set _Slave.stampTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.stampTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.stampTat to "scenes">>
<<case "degrading language">>
<<set _Slave.stampTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.stampTat to "advertisements">>
<</switch>>
<<switch _Slave.lipsTat>>
<<case "floral designs">>
<<set _Slave.lipsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.lipsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.lipsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.lipsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.lipsTat to "advertisements">>
<</switch>>
<<if ndef _Slave.areolaePiercing>>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if ndef _Slave.standardPunishment>>
<<set _Slave.standardPunishment to "situational">>
<</if>>
<<if ndef _Slave.standardReward>>
<<set _Slave.standardReward to "situational">>
<</if>>
<<if ndef _Slave.corsetPiercing>>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if ndef _Slave.dickAccessory>>
<<set _Slave.dickAccessory to "none">>
<</if>>
<<if ndef _Slave.scrotum>>
<<set _Slave.scrotum to _Slave.balls>>
<</if>>
<<if ndef _Slave.markings>>
<<set _Slave.markings to "none">>
<</if>>
<<if ndef _Slave.accent>>
<<set _Slave.accent to random(0,3)>>
<</if>>
<<if ndef _Slave.pornFame>>
<<set _Slave.pornFame to 0>>
<</if>>
<<if ndef _Slave.pornFameSpending>>
<<set _Slave.pornFameSpending to 0>>
<</if>>
<<if ndef _Slave.bellyAccessory>>
<<set _Slave.bellyAccessory to "none">>
<</if>>
<<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>>
<<set _Slave.currentRules to []>>
<</if>>
<<if _Slave.nationality == 0>>
<<set _Slave.indenture to "slave">>
<</if>>
<<if _Slave.height < -1>>
<<set _Slave.height to random(140,149)>>
<<elseif _Slave.height < 0>>
<<set _Slave.height to random(150,159)>>
<<elseif _Slave.height < 1>>
<<set _Slave.height to random(160,169)>>
<<elseif _Slave.height < 2>>
<<set _Slave.height to random(170,184)>>
<<elseif _Slave.height <= 3>>
<<set _Slave.height to random(185,200)>>
<</if>>
<<if _Slave.customTat is " ">>
<<set _Slave.customTat to "">>
<</if>>
<<if _Slave.customLabel is " ">>
<<set _Slave.customLabel to "">>
<</if>>
<<if _Slave.lipsPiercing is "no default setting">>
<<set _Slave.lipsPiercing to 0>>
<</if>>
<<if _Slave.tonguePiercing is "no default setting">>
<<set _Slave.tonguePiercing to 0>>
<</if>>
<<if _Slave.nipplesPiercing is "no default setting">>
<<set _Slave.nipplesPiercing to 0>>
<</if>>
<<if _Slave.areolaePiercing is "no default setting">>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if _Slave.dickPiercing is "no default setting">>
<<set _Slave.dickPiercing to 0>>
<</if>>
<<if _Slave.vaginaPiercing is "no default setting">>
<<set _Slave.vaginaPiercing to 0>>
<</if>>
<<if _Slave.clitPiercing is "no default setting">>
<<set _Slave.clitPiercing to 0>>
<</if>>
<<if _Slave.anusPiercing is "no default setting">>
<<set _Slave.anusPiercing to 0>>
<</if>>
<<if _Slave.earPiercing is "no default setting">>
<<set _Slave.earPiercing to 0>>
<</if>>
<<if _Slave.eyebrowPiercing is "no default setting">>
<<set _Slave.eyebrowPiercing to 0>>
<</if>>
<<if _Slave.nosePiercing is "no default setting">>
<<set _Slave.nosePiercing to 0>>
<</if>>
<<if _Slave.navelPiercing is "no default setting">>
<<set _Slave.navelPiercing to 0>>
<</if>>
<<if _Slave.corsetPiercing is "no default setting">>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if _Slave.customDesc is " " or _Slave.customDesc == 0>>
<<set _Slave.customDesc to "">>
<</if>>
<<if ndef _Slave.aphrodisiacs>>
<<set _Slave.aphrodisiacs to 0>>
<</if>>
<<if ndef _Slave.curatives>>
<<set _Slave.curatives to 0>>
<</if>>
<<set $slaves[_i] to _Slave>>
<</for>>
Done!
<<set $ver = "0.10.0">>
<<set $releaseID = 1000>>
|
teruterubouzu/fc
|
src/uncategorized/mod_BackwardsCompatibility.tw
|
tw
|
bsd-3-clause
| 50,368 |
:: Mother Daughter Workaround
Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence.
<<AddSlave $activeSlave>>
<<set _secondSlave = clone($activeSlave)>>
<<unset $activeSlave>>
<<NationalityToName _secondSlave>>
<<NationalityToAccent _secondSlave>>
<<set _secondSlave.ID = _secondSlave.ID + 1000>>
<<set _secondSlave.devotion -= random(1,3)>>
<<set _secondSlave.oldDevotion = _secondSlave.devotion>>
<<set _secondSlave.trust -= random(1,3)>>
<<set _secondSlave.oldTrust = _secondSlave.trust>>
<<set _secondSlave.health += 30>>
<<set _secondSlave.boobs -= 100>>
<<set _secondSlave.butt -= 1>>
<<if _secondSlave.vagina > -1>><<set _secondSlave.vagina -= 1>><</if>>
<<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>>
<<set $activeSlaveOneTimeMinAge = Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>>
<<set _secondSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.attrXX += random(-20,20)>>
<<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>>
<<set _secondSlave.attrXY += random(-20,20)>>
<<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>>
<<set _secondSlave.energy += random(-20,20)>>
<<set _secondSlave.fetishStrength = random(0,90)>>
<<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>>
<<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>>
<<if (_secondSlave.behavioralFlaw == "devout")>>
<<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>>
<<else>>
<<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>
<<if $familyTesting == 1>>
<<set _secondSlave.daughters = 0>>
<<set _secondSlave.mother = _secondSlave.ID - 1000>>
<<else>>
<<set _secondSlave.relation = "daughter">>
<<set _secondSlave.relationTarget = _secondSlave.ID - 1000>>
<</if>>
<<if _secondSlave.boobs > 200>>
<<set _secondSlave.boobs += random(-1, 1)*100>>
<</if>>
<<if _secondSlave.butt > 1>>
<<set _secondSlave.butt += random(-1, 1)>>
<</if>>
<<AddSlave _secondSlave>>
|
teruterubouzu/fc
|
src/uncategorized/motherDaughterWorkaround.tw
|
tw
|
bsd-3-clause
| 2,721 |
:: Multiple Organ Implant [nobr]
You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery<<else>>remote surgery<</if>> and start having the slaves with <<if ($organsCompleted > 0) && ($limbsCompleted > 0)>>organs or limbs <<elseif ($organsCompleted > 1)>>organs <<elseif ($limbsCompleted > 1)>>sets of limbs <</if>>that are ready be sent down.
<<for _i = 0; _i < $slaves.length; _i++>>
<<if ($organs.length == 0) && ($limbs.length == 0)>><<break>><</if>>
<<for _o = 0; _o < $organs.length; _o++>>
<<if ($organs[_o].ID == $slaves[_i].ID) && ($organs[_o].weeksToCompletion == 0)>>
<<set $activeSlave = $slaves[_i]>>
<<switch $organs[_o].type>>
<<case "penis">>
<<if $activeSlave.dick == 0>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.dick to 2>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.foreskin to $activeSlave.dick>>
<<set $activeSlave.health -= 20>>
<<set $surgeryType = "addDick">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "testicles">>
<<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.balls to 2>>
<<set $activeSlave.ballType = "human">>
<<set $activeSlave.scrotum to 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addBalls">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "scrotum">>
<<if ($activeSlave.scrotum == 0) && ($activeSlave.balls >= 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "addScrotum">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "foreskin">>
<<if ($activeSlave.foreskin == 0) && ($activeSlave.penis >= 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.foreskin to $activeSlave.penis>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "addForeskin">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "ovaries">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.eggType = "human">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addOvaries">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "prostate">>
<<if ($activeSlave.prostate == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "addProstate">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "eyes">>
<<if ($activeSlave.eyes == -2) && ($activeSlave.origEye != "implant")>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.eyes to 1>>
<<set $activeSlave.eyeColor to $activeSlave.origEye>>
/* no way to salvage original eye color */
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType = "unblind">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "voicebox">>
<<if ($activeSlave.voice == 0)>>
<<set $cash -= $surgeryCost>>
<<if ($activeSlave.ovaries + $activeSlave.hormones) > 1>>
<<set $activeSlave.voice = 3>>
<<elseif ($activeSlave.balls > 0) || ($activeSlave.hormones < 0)>>
<<set $activeSlave.voice = 1>>
<<else>>
<<set $activeSlave.voice = 2>>
<</if>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType = "restoreVoice">>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "pigTesticles">>
<<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 3>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.ballType = "pig">>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<br><hr>
<<set $surgeryType = "addPigBalls">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "dogTesticles">>
<<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.ballType = "dog">>
<<set $activeSlave.scrotum = 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addDogBalls">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "pigOvaries">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "pig">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addPigOvaries">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "dogOvaries">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.eggType = "dog">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "addDogOvaries">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "mpreg">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "human">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpreg">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "mpregPig">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "pig">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregPig">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<case "mpregDog">>
<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0)>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.mpreg = 1>>
<<set $activeSlave.eggType = "dog">>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX = ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX = 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType = "mpregDog">>
<<include "Surgery Degradation">>
<<set $dump = $organs.pluck([_o], [_o])>>
<</if>>
<<default>>
Error: OrganType: $organs[_o].type not known.
<</switch>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<<if $slaves[_i].amp != 0>>
<<for _l = 0; _l < $limbs.length; _l++>>
<<if ($limbs[_l].ID == $slaves[_i].ID) && ($organs[_o].weeksToCompletion == 0)>>
<<set $activeSlave = $slaves[_i]>>
<<switch $limbs[_l].type>>
<<case "simple">>
<<set $activeSlave.amp = -1>>
<<set $surgeryType = "basicPLimbs">>
<<case "sex">>
<<set $activeSlave.amp = -2>>
<<set $surgeryType = "sexPLimbs">>
<<case "beauty">>
<<set $activeSlave.amp = -3>>
<<set $surgeryType = "beautyPLimbs">>
<<case "combat">>
<<set $activeSlave.amp = -4>>
<<set $surgeryType = "combatPLimbs">>
<<case "cyber">>
<<set $activeSlave.amp = -5>>
<<set $surgeryType = "cyberPLimbs">>
<</switch>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.health -= 10>>
<br><hr>
<<include "Surgery Degradation">>
<<set $dump = $limbs.pluck([_l], [_l])>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</for>>
/* This needs to be down here to over-ride any Surgery Degredation calls */
<<set $nextButton = "Continue">>
<<set $nextLink = "Main">>
/* Clean-up */
<<set $organsCompleted = 0>>
<<for _i = 0; _i < $organs.length; _i++>>
<<if $organs[_i].weeksToCompletion == 0>>
<<set $organsCompleted++>>
<</if>>
<</for>>
<<set $limbsCompleted = 0>>
<<for _i = 0; _i < $limbs.length; _i++>>
<<if $limbs[_i].weeksToCompletion == 0>>
<<set $limbsCompleted++>>
<</if>>
<</for>>
|
teruterubouzu/fc
|
src/uncategorized/multiImplant.tw
|
tw
|
bsd-3-clause
| 12,840 |
:: Neighbor Description [nobr]
<br>
''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by
<<switch $arcologies[$i].government>>
<<case "elected officials">>
elected officials, periodically paralyzing its development.
<<case "a committee">>
a committee, hindering its development.
<<case "an oligarchy">>
a small group of leading citizens, making its development very unpredictable.
<<case "your trustees">>
a small group of leading citizens who are serving as your trustees.
<<case "an individual">>
an individual, making its development vibrant but unpredictable.
<<case "your agent">>
your agent, who is directing the arcology in your stead.
<<case "a corporation">>
a corporation, making its development steady and unspectacular.
<<default>>
direct democracy, making its development dangerously unstable.
<</switch>>
<<if $arcologies[$i].direction == 0>>
<<set $economicUncertainty = 5>>
<<else>>
<<set $economicUncertainty = 10>>
<</if>>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].government != "your agent">>
Its leadership has control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].PCminority > 0>>You own $arcologies[$i].PCminority% of this arcology<</if>><<if ($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")>><<if $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.<</if>>
<<set $economicUncertainty -= 2*$assistantPower>>
The arcology has an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>m,@@
<<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>>
average among
<<elseif $arcologies[$i].prosperity > $averageProsperity>>
ahead of
<<else>>
behind
<</if>>
its neighbors.
<<set $desc = 0>>
<<set $seed = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "racial Subjugationism, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "working to refine ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slavery.">>
<<else>>
<<set $desc = $desc + "an excellent dumping ground for low quality ">>
<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "racial Supremacy, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc = $desc + "a global magnet for ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " nationalists.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc = $desc + "becoming increasingly free of ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<<else>>
<<set $desc = $desc + "the site of a furious debate over existing ">>
<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc = $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRepopulationFocus > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Repopulation, and is ">>
<<if $arcologies[$i].FSRepopulationFocus > 95>>
<<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">>
<<elseif $arcologies[$i].FSRepopulationFocus > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">>
<<else>>
<<set $desc = $desc + "actively importing fertile slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRestart > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Eugenics, and is ">>
<<if $arcologies[$i].FSRestart > 95>>
<<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">>
<<elseif $arcologies[$i].FSRestart > 40>>
<<set $desc = $desc + "known to be a good place make connections.">>
<<else>>
<<set $desc = $desc + "actively importing sterilization supplies.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderRadicalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Gender Radicalism, and is ">>
<<if $arcologies[$i].FSGenderRadicalist > 95>>
<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
<<elseif $arcologies[$i].FSGenderRadicalist > 40>>
<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
<<else>>
<<set $desc = $desc + "actively importing a wider variety of slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Gender Fundamentalism, and is ">>
<<if $arcologies[$i].FSGenderFundamentalist > 95>>
<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>
<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>
<<else>>
<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPaternalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Paternalism, and is ">>
<<if $arcologies[$i].FSPaternalist > 95>>
<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
<<elseif $arcologies[$i].FSPaternalist > 40>>
<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>
<<else>>
<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSDegradationist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Degradationism, and is ">>
<<if $arcologies[$i].FSDegradationist > 95>>
<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
<<elseif $arcologies[$i].FSDegradationist > 40>>
<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
<<else>>
<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSBodyPurist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Body Purism, and is ">>
<<if $arcologies[$i].FSBodyPurist > 95>>
<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
<<elseif $arcologies[$i].FSBodyPurist > 40>>
<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>
<<else>>
<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSTransformationFetishist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Transformation Fetishism, and is ">>
<<if $arcologies[$i].FSTransformationFetishist > 95>>
<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
<<elseif $arcologies[$i].FSTransformationFetishist > 40>>
<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
<<else>>
<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Youth Preferentialism, and is ">>
<<if $arcologies[$i].FSYouthPreferentialist > 95>>
<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>
<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
<<else>>
<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Maturity Preferentialism, and is ">>
<<if $arcologies[$i].FSMaturityPreferentialist > 95>>
<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>
<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
<<else>>
<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Slimness Enthusiasm, and is ">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>
<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>
<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
<<else>>
<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSAssetExpansionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Asset Expansionism, and is ">>
<<if $arcologies[$i].FSAssetExpansionist > 95>>
<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
<<elseif $arcologies[$i].FSAssetExpansionist > 40>>
<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
<<else>>
<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPastoralist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Pastoralist, and is ">>
<<if $arcologies[$i].FSPastoralist > 95>>
<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
<<elseif $arcologies[$i].FSPastoralist > 40>>
<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
<<else>>
<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Physical Idealism, and is ">>
<<if $arcologies[$i].FSPhysicalIdealist > 95>>
<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>
<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
<<else>>
<<set $desc = $desc + "the site of a musclegirl fetish community.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChattelReligionist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Chattel Religionism, and is ">>
<<if $arcologies[$i].FSChattelReligionist > 95>>
<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>
<<elseif $arcologies[$i].FSChattelReligionist > 40>>
<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
<<else>>
<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSRomanRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Roman Revivalism, and is ">>
<<if $arcologies[$i].FSRomanRevivalist > 95>>
<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
<<elseif $arcologies[$i].FSRomanRevivalist > 40>>
<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
<<else>>
<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Egyptian Revivalism, and is ">>
<<if $arcologies[$i].FSEgyptianRevivalist > 95>>
<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>
<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
<<else>>
<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSEdoRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Edo Revivalism, and is ">>
<<if $arcologies[$i].FSEdoRevivalist > 95>>
<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
<<elseif $arcologies[$i].FSEdoRevivalist > 40>>
<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>
<<else>>
<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSArabianRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Arabian Revivalism, and is ">>
<<if $arcologies[$i].FSArabianRevivalist > 95>>
<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
<<elseif $arcologies[$i].FSArabianRevivalist > 40>>
<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
<<else>>
<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist > 80>>
<<set $desc = "committed to ">>
<<elseif $arcologies[$i].FSChineseRevivalist > 20>>
<<set $desc = "pursuing ">>
<<else>>
<<set $desc = "just establishing ">>
<</if>>
<<set $desc = $desc + "Chinese Revivalism, and is ">>
<<if $arcologies[$i].FSChineseRevivalist > 95>>
<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
<<elseif $arcologies[$i].FSChineseRevivalist > 40>>
<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
<<else>>
<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $seed.length > 0>>
<<if $seed.length > 2>>
Its culture is complex. First, it is $seed[0]
<<for $j = 1; $j < $seed.length; $j++>>
<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]
<</for>>
<<elseif $seed.length == 2>>
Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]
<<else>>
Its culture is diverging from the old world: it is $seed[0]
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/neighborDescription.tw
|
tw
|
bsd-3-clause
| 20,685 |
:: Neighbor Interact [nobr]
<<set $nextLink = "Manage Arcology">>
<<set $nextButton = "Back">>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<set $arcologies[$i] = $activeArcology>><<break>>
<</if>>
<</for>>
<<if $buyArcologyDirection != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $buyArcologyDirection>>
<<set $cash -= $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>
<<set $cash -= 10000>>
<<set $arcologies[$i].PCminority += $transaction>>
<<set $arcologies[$i].demandFactor += $transaction*5>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $buyArcologyDirection = 0>>
<<if $sellArcologyDirection != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $sellArcologyDirection>>
<<set $cash += $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>
<<set $arcologies[$i].PCminority -= $transaction>>
<<set $arcologies[$i].demandFactor -= $transaction*2>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $sellArcologyDirection = 0>>
<<set $transaction = 0>>
<<if $arcologies[0].embargoTarget == -1>>
You are not engaged in economic warfare against a neighboring arcology.
<<else>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $arcologies[0].embargoTarget>>
You have targeted ''$arcologies[$i].name'' for economic warfare.
<<break>>
<</if>>
<</for>>
<br> Its planned impacts will be
<<if $arcologies[0].embargo == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<elseif $arcologies[0].embargo == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].influenceTarget == -1>>
You are not using your arcology's culture to attempt to influence neighboring arcologies' development.
<<else>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>
You have targeted ''$arcologies[$i].name'' for cultural influence.
<<break>>
<</if>>
<</for>>
<</if>>
<br>
<<set $desc = []>>
<<if $arcologies[0].FSSubjugationist > 60>>
<<set $desc.push("Racial Subjugation")>>
<</if>>
<<if $arcologies[0].FSSupremacist > 60>>
<<set $desc.push("Racial Supremacy")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 60>>
<<set $desc.push("Repopulation Focus")>>
<</if>>
<<if $arcologies[0].FSRestart > 60>>
<<set $desc.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 60>>
<<set $desc.push("Gender Radicalism")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 60>>
<<set $desc.push("Gender Fundamentalism")>>
<</if>>
<<if $arcologies[0].FSPaternalist > 60>>
<<set $desc.push("Paternalism")>>
<</if>>
<<if $arcologies[0].FSDegradationist > 60>>
<<set $desc.push("Degradationism")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 60>>
<<set $desc.push("Body Purism")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 60>>
<<set $desc.push("Transformation Fetishism")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > 60>>
<<set $desc.push("Youth Preferentialism")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 60>>
<<set $desc.push("Maturity Preferentialism")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 60>>
<<set $desc.push("Slimness Enthusiasm")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 60>>
<<set $desc.push("Asset Expansionism")>>
<</if>>
<<if $arcologies[0].FSPastoralist > 60>>
<<set $desc.push("Pastoralism")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 60>>
<<set $desc.push("Physical Idealism")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > 60>>
<<set $desc.push("Chattel Religionism")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 60>>
<<set $desc.push("Roman Revivalism")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 60>>
<<set $desc.push("Egyptian Revivalism")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > 60>>
<<set $desc.push("Edo Revivalism")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > 60>>
<<set $desc.push("Arabian Revivalism")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > 60>>
<<set $desc.push("Chinese Revivalism")>>
<</if>>
<<if $desc.length == 0>>
Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies.
<<elseif $desc.length > 2>>
Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0],
<<for $i = 1; $i < $desc.length; $i++>>
<<if $i < $desc.length-1>>
$desc[$i],
<<else>>
and $desc[$i].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1].
<<else>>
Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0].
<</if>>
<br>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<include "Neighbor Description">>
<</if>>
<</for>>
<br> [[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = $activeArcology.direction]]
<<if $desc.length > 0>>
| [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget = $activeArcology.direction]]
<</if>>
<br> You own ''$activeArcology.PCminority%'' of $activeArcology.name.
<<set $seed = 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>>
A 1% interest in $activeArcology.name is worth ¤$seed and will require a transaction cost of ¤10000 to acquire.
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100)>>
[[Buy|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority <= 90)>>
<<if $cash > 10*($seed)>>
| [[10%|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 10]]
//Transaction costs will only be paid once//
<</if>>
<</if>>
<</if>>
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>|<</if>>
<<if $activeArcology.PCminority > 0>>
[[Sell|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 1]]
<<if $activeArcology.PCminority >= 10>>
| [[10%|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 10]]
<</if>>
<</if>>
<br>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<<if $activeArcology.government == "your trustees">>
<br>
[[Appoint an agent|Agent Select]]
<<else>>
<br>
<<for $j = 0; $j < $leaders.length; $j++>>
<<if $activeArcology.leaderID == $leaders[$j].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ is running this arcology. Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her.
<<if $leaders[$j].actualAge > 35>>
As with the Head Girl position, her age and experience lend her leadership weight.
<</if>>
<<if $leaders[$j].career == "an arcology owner">>
Her career as an arcology owner herself is, obviously, useful to her.
<<elseif $HGCareers.includes($leaders[$j].career)>>
Her career in leadership helps her.
<</if>>
<<if $leaders[$j].fetishStrength > 95>>
<<if ($leaders[$j].fetish == "dom") || ($leaders[$j].fetish == "sadist")>>
Her sexually dominant fetish helps her fill a leadership role.
<<elseif ($leaders[$j].fetish == "submissive") || ($leaders[$j].fetish == "masochist")>>
Unfortunately, she has an inappropriate fetish for a leader.
<</if>>
<</if>>
<<if $leaders[$j].energy > 95>>
Finally, her sexual depravity lets her fit into arcology society naturally.
<</if>>
<</if>>
<</for>>
[[Recall and reenslave her|Agent Retrieve]]
<</if>>
<<if $activeArcology.FSSubjugationist !== "unset">>
<br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSupremacist !== "unset">>
<br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRepopulationFocus !== "unset">>
<br><<link "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRestart !== "unset">>
<br><<link "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderRadicalist !== "unset">>
<br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderFundamentalist !== "unset">>
<br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPaternalist !== "unset">>
<br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSDegradationist !== "unset">>
<br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSBodyPurist !== "unset">>
<br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSTransformationFetishist !== "unset">>
<br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist !== "unset">>
<br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSMaturityPreferentialist !== "unset">>
<br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast !== "unset">>
<br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAssetExpansionist !== "unset">>
<br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPastoralist !== "unset">>
<br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPhysicalIdealist !== "unset">>
<br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChattelReligionist !== "unset">>
<br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRomanRevivalist !== "unset">>
<br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEgyptianRevivalist !== "unset">>
<br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEdoRevivalist !== "unset">>
<br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSArabianRevivalist !== "unset">>
<br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChineseRevivalist !== "unset">>
<br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].embargoTarget != -1>>
<br>
[[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = -1]]
<</if>>
<<if $arcologies[0].influenceTarget != -1>>
<br>
[[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget = -1]]
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/neighborInteract.tw
|
tw
|
bsd-3-clause
| 13,162 |
:: Neighbors Development [nobr]
<<set $averageProsperity = 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].prosperity < 10>>
<<set $arcologies[$i].prosperity = 10>>
<</if>>
<<set $averageProsperity += $arcologies[$i].prosperity>>
<</for>>
<<set $averageProsperity = $averageProsperity/$arcologies.length>>
<<set _corpBonus = Math.trunc($corpProfit*0.05)>>
__Arcologies in the Free City__
<<for $i = 0; $i < $arcologies.length; $i++>>
<br>
''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
/* PROSPERITY */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].prosperity > 300>>
<<set $arcologies[$i].prosperity = 300>>
<<else>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<<case "a corporation" "an oligarchy">>
<<set $arcologies[$i].prosperity += random(-1,2)>>
<<case "a committee" "your trustees">>
<<set $arcologies[$i].prosperity += random(0,2)>>
<<case "an individual">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<case "your agent">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<agentLeadership>>
<<set $arcologies[$i].prosperity += $agentBonus>>
<<default>>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<</switch>>
<</if>>
<</if>>
<<if $arcologies[$i].honeymoon > 0>>
<<set $arcologies[$i].honeymoon -= 1>>
<</if>>
<<if $arcologies[$i].government == "your agent">>
<<for _k = 0; _k < $leaders.length; _k++>>
<<if $leaders[_k].ID == $arcologies[$i].leaderID>>
is being run by your agent @@.pink;$leaders[_k].slaveName.@@
<<if $agentBonus > 0>>@@.green;She does an excellent job this week.@@<</if>>
The arcology
<</if>>
<</for>>
<</if>>
<<if $arcologies[$i].direction == 0>>
<<set _error = 5>>
<<else>>
<<set _error = 10>>
<</if>>
<<set _error -= 2*$assistantPower>>
has an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100)>>m,@@
<<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>>
undergoing some internal turmoil. @@.yellow;It undergoes a change of government.@@ A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = "an individual">>
<<set $arcologies[$i].honeymoon += 10>>
<<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership.
<<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>>
@@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements.
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = 0>>
<<set $arcologies[$i].government = "your trustees">>
<<else>>
The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>>
undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "your trustees">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = 1>>
<</if>>
<<default>>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<</switch>>
<<else>>
The arcology is paralyzed by dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle, since its current government owns less of it than its largest rival for control.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>>
@@.yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<if random(0,2) == 0>>
Its elected officials surrender power to a small group of leading citizens.
<<set $arcologies[$i].government = "an oligarchy">>
<<else>>
Its elected officials are forced to give way to a committee of public safety.
<<set $arcologies[$i].government = "a committee">>
<</if>>
<<case "a committee">>
<<if random(0,2) == 0>>
Its ruling committee forms it into a corporation in the hope this will spur growth.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle within its ruling committee leaves only a few leading citizens in power.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<case "an oligarchy">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = 1>>
<</if>>
<<case "an individual">>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<<case "a corporation">>
<<if random(0,2) == 0>>
A power struggle within the corporation that runs it is won by a single person.
<<set $arcologies[$i].government = "an individual">>
<<else>>
The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<default>>
Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems.
<<set $arcologies[$i].government = "elected officials">>
<</switch>>
<<set $desc = []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist < random(10,150)>>
<<set $desc.push("Racial Subjugationism")>>
<<set $arcologies[$i].FSSubjugationist = "unset">>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSupremacist < random(10,150)>>
<<set $desc.push("Racial Supremacy")>>
<<set $arcologies[$i].FSSupremacist = "unset">>
<<else>>
<<set $arcologies[$i].FSSupremacist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus < random(10,150)>>
<<set $desc.push("Repopulation Focus")>>
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<<else>>
<<set $arcologies[$i].FSRepopulationFocus -= 10>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart < random(10,150)>>
<<set $desc.push("Eugenics")>>
<<set $arcologies[$i].FSRestart = "unset">>
<<else>>
<<set $arcologies[$i].FSRestart -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist < random(10,150)>>
<<set $desc.push("Gender Radicalism")>>
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderRadicalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>>
<<set $desc.push("Gender Fundamentalism")>>
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<<else>>
<<set $arcologies[$i].FSGenderFundamentalist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist < random(10,150)>>
<<set $desc.push("Paternalism")>>
<<set $arcologies[$i].FSPaternalist = "unset">>
<<else>>
<<set $arcologies[$i].FSPaternalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist < random(10,150)>>
<<set $desc.push("Degradationism")>>
<<set $arcologies[$i].FSDegradationist = "unset">>
<<else>>
<<set $arcologies[$i].FSDegradationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist < random(10,150)>>
<<set $desc.push("Body Purism")>>
<<set $arcologies[$i].FSBodyPurist = "unset">>
<<else>>
<<set $arcologies[$i].FSBodyPurist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist < random(10,150)>>
<<set $desc.push("Transformation Fetishism")>>
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<<else>>
<<set $arcologies[$i].FSTransformationFetishist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>>
<<set $desc.push("Youth Preferentialism")>>
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSYouthPreferentialist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>>
<<set $desc.push("Maturity Preferentialism")>>
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<<else>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>>
<<set $desc.push("Slimness Enthusiasm")>>
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<<else>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist < random(10,150)>>
<<set $desc.push("Asset Expansionism")>>
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<<else>>
<<set $arcologies[$i].FSAssetExpansionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist < random(10,150)>>
<<set $desc.push("Pastoralism")>>
<<set $arcologies[$i].FSPastoralist = "unset">>
<<else>>
<<set $arcologies[$i].FSPastoralist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>>
<<set $desc.push("Physical Idealism")>>
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<<else>>
<<set $arcologies[$i].FSPhysicalIdealist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist < random(10,150)>>
<<set $desc.push("Chattel Religionism")>>
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<<else>>
<<set $arcologies[$i].FSChattelReligionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist < random(10,150)>>
<<set $desc.push("Roman Revivalism")>>
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSRomanRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>>
<<set $desc.push("Egyptian Revivalism")>>
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist < random(10,150)>>
<<set $desc.push("Edo Revivalism")>>
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSEdoRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist < random(10,150)>>
<<set $desc.push("Arabian Revivalism")>>
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSArabianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist < random(10,150)>>
<<set $desc.push("Chinese Revivalism")>>
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<<else>>
<<set $arcologies[$i].FSChineseRevivalist -= 10>>
<</if>>
<</if>>
<<if $desc.length == 0>>
<<elseif $desc.length > 2>>
Its citizens take the opportunity to make radical social changes, purging the $desc[0],
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k] favored by the old government.
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Its citizens take the opportunity to make social changes, discarding the $desc[0] and $desc[1] favored by the old government.
<<else>>
Its citizens take the opportunity to make social change and abandon the $desc[0] favored by the old government.
<</if>>
<<else>>
The arcology is paralyzed by internal dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif $arcologies[$i].prosperity >= 300>>
at the maximum possible prosperity.
<<elseif $arcologies[$i].prosperity > $averageProsperity + 10>>
much more prosperous than the rest of the Free City, limiting its economic development.
<<set $arcologies[$i].prosperity -= 1>>
<<if $arcologies[$i].direction != 0>>
<<if $rivalSet == 0>>
<<if $rivalFS != 0>>
<<set $arcologies[$i].rival = 1>>
<<set $rivalSet = 1>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>>
about as prosperous as the rest of the Free City.
<<else>>
<<if ($arcologies[$i].honeymoon > 0)>>
far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the honeymoon period after its recent change of government, suppressing dissention and further encouraging growth.
<<set $arcologies[$i].prosperity += 2>>
<<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>>
<<set $arcologies[$i].ownership += 1>>
<</if>>
<<else>>
not as prosperous as the rest of the Free City, spurring its economic development.
<<set $arcologies[$i].prosperity += 1>>
<</if>>
<</if>>
/* NATURAL CHANGES TO MINORITY SHARE */
<<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>>
<<set $arcologies[$i].ownership = 0>>
<</if>>
<<if $arcologies[$i].minority < 10>>
<<set $arcologies[$i].minority = 0>>
<<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>>
<<set $arcologies[$i].minority = 0>>
<<elseif $arcologies[$i].minority > (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*5>>
<<set $arcologies[$i].minority -= random(1,3)>>
<<elseif $arcologies[$i].minority < (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*4>>
<<if $arcologies[$i].minority < 10>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>>
<<set $arcologies[$i].minority = 10>>
<</if>>
<<else>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>>
<<if $arcologies[$i].prosperity < random(0,300)>>
<<set $arcologies[$i].minority += random(0,2)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].direction != 0>>
/* AI ARCOLOGY SHARE BUYING AND SELLING */
<<if $arcologies[$i].government != "your agent">>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>>
<<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>>
<<if _prosperityDiff > random(-10,50)>>
Its leadership acquires an increased share of its ownership.
<<set $arcologies[$i].ownership += 1>>
<<set $arcologies[$i].prosperity -= 5>>
This places its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<<elseif _prosperityDiff < random(-50,10)>>
<<if $arcologies[$i].ownership > 0>>
Its leadership sells off some of of its ownership to stay afloat.
<<set $arcologies[$i].ownership -= 1>>
<<set $arcologies[$i].prosperity += 5>>
This leaves its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>>
<<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>>
<</if>>
<<else>>
<<set $arcologies[$i].minority = 100 - $arcologies[$i].ownership - $arcologies[$i].PCminority>>
<</if>>
<</if>>
<</if>>
/* AI ARCOLOGY RENTS TO PC */
<<if $arcologies[$i].PCminority > 0>>
<<set $rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>>
<<set $cash += $rents>>
This week, you made @@.yellowgreen;¤$rents@@ from your holdings in this arcology.
<</if>>
/* AI ARCOLOGY RENAMING */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$i].name == $arcologies[$j].name>>
<<set $arcologies[$i].name = "Arcology X-"+$i>>
It resumes its original name, ''$arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name.
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
/* ECONOMIC WARFARE */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>>
<<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>>
<<if $arcologies[$j].direction != 0>>
<<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>>
<</if>>
$arcologies[$i].name targets $arcologies[$j].name for economic warfare.
<</if>>
<</for>>
/* FUTURE SOCIETY PROGRESS */
<<set _societiesAdopted = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $efficiency = random(-2,2)>>
<<case "a committee">>
<<set $efficiency = random(-1,2)>>
<<case "an oligarchy" "your trustees">>
<<set $efficiency = random(-1,3)>>
<<case "an individual">>
<<set $efficiency = random(-1,5)>>
<<case "your agent">>
<<set $efficiency = random(-1,5)>>
<<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>>
<<case "a corporation">>
<<set $efficiency = random(1,2)>>
<<default>>
<<set $efficiency = random(-3,3)>>
<</switch>>
<<if $arcologies[$i].rival == 1>>
<<set $efficiency += random(0,2)>>
<</if>>
<<set _FSCrossThresh = 5>>
<<if $arcologies[$i].direction == 0>>
<<set _FSCrossThresh -= $CulturalOpenness*5>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set _FSCrossThresh += 5>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSupremacist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSupremacist += 1>>
<<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationist == $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>>
<<set $arcologies[$i].FSSupremacist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[$i].FSSupremacist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSupremacistRace>>
<<case "white">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = $ArcologyNamesSupremacistMixedRace.random()>>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSupremacist < 0>>
$arcologies[$i].name has given up on $arcologies[$i].FSSupremacistRace Supremacy.
<<set $arcologies[$i].FSSupremacist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace != "unselected">>
<<if $captureUpgradeRace != "none">>
<<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>>
It's a good market for your corporation's racially inferior slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSupremacist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSubjugationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSubjugationist += 1>>
<<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSupremacist == $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>>
<<set $arcologies[$i].FSSubjugationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[$i].FSSubjugationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSubjugationistRace>>
<<case "white">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "malay">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistMalay.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name = $ArcologyNamesSubjugationistMixedRace.random()>>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSubjugationist < 0>>
$arcologies[$i].name has given up on $arcologies[$i].FSSubjugationistRace Subjugationism.
<<set $arcologies[$i].FSSubjugationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>>
It's a good market for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSubjugationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRepopulationFocus += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[$i].FSRepopulationFocus = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Repopulationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesRepopulationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRepopulationFocus < 0>>
$arcologies[$i].name has given up on Repopulationism.
<<set $arcologies[$i].FSRepopulationFocus = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's a good market for your corporation's milky cows, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $captureUpgradeAge == "young">>
It's a good market for your corporation's youthful captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRestart += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRestart += 1>>
<<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>>
<<set $arcologies[$i].FSRestart -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRestart >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>>
<<set $arcologies[$i].FSRestart = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSRestartResearch = 1>>
Eugenics has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesEugenics.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRestart < 0>>
$arcologies[$i].name has given up on Eugenics.
<<set $arcologies[$i].FSRestart = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeGenitalia == "gelded">>
It's an excellent market for your corporation's nuetered slavegirls, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a good market for your corporation's well trained toys, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $entrapmentUpgradeIntelligence == "intelligent">>
It's a good market for your corporation's smarter captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderRadicalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderRadicalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSGenderRadicalistResearch = 1>>
Gender Radicalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesGenderRadicalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderRadicalist < 0>>
$arcologies[$i].name has given up on Gender Radicalism.
<<set $arcologies[$i].FSGenderRadicalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeHormones != "unselected">>
<<if $drugUpgradeHormones != "none">>
It's a good market for your corporation's hormonally treated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<if $surgicalUpgradeGenitalia == "futanari">>
It's a good market for your corporation's beautiful futanari, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "gelded">>
It's a good market for your corporation's clipped buttsluts, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>>
It's a good market for your corporation's feminized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderFundamentalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderFundamentalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesGenderFundamentalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist < 0>>
$arcologies[$i].name has given up on Gender Fundamentalism.
<<set $arcologies[$i].FSGenderFundamentalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>>
It's a good market for your corporation's enslaved females, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPaternalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPaternalist += 1>>
<<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>>
<<set $arcologies[$i].FSPaternalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[$i].FSPaternalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Paternalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesPaternalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPaternalist < 0>>
$arcologies[$i].name has given up on Paternalism.
<<set $arcologies[$i].FSPaternalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's a good market for your corporation's well-treated companions, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $surgicalUpgradeCosmetics == "applied">>
It's a good market for your corporation's meticulously beautified ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSDegradationist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSDegradationist += 1>>
<<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>>
<<set $arcologies[$i].FSDegradationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[$i].FSDegradationist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Degradationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesDegradationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSDegradationist < 0>>
$arcologies[$i].name has given up on Degradationism.
<<set $arcologies[$i].FSDegradationist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "brutality">>
It's a good market for your corporation's thoroughly terrified slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $entrapmentUpgradeIntelligence == "stupid">>
It's a good market for your corporation's idiotic sluts, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "fucknugget">>
It's a good market for your corporation's ex-human sex toys, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSBodyPurist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSBodyPurist += 1>>
<<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>>
<<set $arcologies[$i].FSBodyPurist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[$i].FSBodyPurist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Body Purism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesBodyPurist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSBodyPurist < 0>>
$arcologies[$i].name has given up on Body Purism.
<<set $arcologies[$i].FSBodyPurist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>>
<<if $surgicalUpgradeGenitalia != "fucknugget">>
It's a good market for your corporation's implant-free slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSBodyPurist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSTransformationFetishist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[$i].FSTransformationFetishist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSTransformationFetishistResearch = 1>>
Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesTransformationFetishist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist < 0>>
$arcologies[$i].name has given up on Transformation Fetishism.
<<set $arcologies[$i].FSTransformationFetishist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeImplants == "applied">>
It's a good market for your corporation's implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeImplants == "absurd">>
It's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSYouthPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSYouthPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesYouthPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSYouthPreferentialistResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSYouthPreferentialist < 0>>
$arcologies[$i].name has given up on Youth Preferentialism.
<<set $arcologies[$i].FSYouthPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "young">>
It's a good market for your corporation's young slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSMaturityPreferentialist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesMaturityPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist < 0>>
$arcologies[$i].name has given up on Maturity Preferentialism.
<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "old">>
It's a good market for your corporation's enslaved MILFs, improving sales and helping social progress.
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[$i].FSSlimnessEnthusiast = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesSlimnessEnthusiast.random()>>
''$arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSSlimnessEnthusiastResearch = 1>>
<</if>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>>
$arcologies[$i].name has given up on Slimness Enthusiasm.
<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionOne != "huge">>
<<if $drugUpgradeInjectionOne != "tasteful">>
<<if $drugUpgradeInjectionTwo != "supermassive">>
<<if $drugUpgradeInjectionTwo != "pastoral">>
<<if $generalUpgradeWeight == "attractive">>
It's a good market for your corporation's trim slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAssetExpansionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[$i].FSAssetExpansionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSAssetExpansionistResearch = 1>>
Asset Expansionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesAssetExpansionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist < 0>>
$arcologies[$i].name has given up on Asset Expansionism.
<<set $arcologies[$i].FSAssetExpansionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "supermassive">>
It's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeInjectionTwo == "pastoral">>
It's a good market for your corporation's hugely endowed cows, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $drugUpgradeInjectionOne == "huge">>
It's a good market for your corporation's stacked slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPastoralist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPastoralist += 1>>
<<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealist society.<</if>>
<<set $arcologies[$i].FSPastoralist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[$i].FSPastoralist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Pastoralism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesPastoralist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPastoralist < 0>>
$arcologies[$i].name has given up on Pastoralism.
<<set $arcologies[$i].FSPastoralist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress.
<<set $arcologies[$i].FSPastoralist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPhysicalIdealist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[$i].FSPhysicalIdealist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Physical Idealism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesPhysicalIdealist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist < 0>>
$arcologies[$i].name has given up on Physical Idealism.
<<set $arcologies[$i].FSPhysicalIdealist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeMuscle == "ripped">>
It's an excellent market for your corporation's ripped chicks, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $generalUpgradeMuscle == "toned">>
It's a good market for your corporation's toned ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChattelReligionist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChattelReligionist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[$i].FSChattelReligionist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chattel Religionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesChattelReligionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChattelReligionist < 0>>
$arcologies[$i].name has given up on Chattel Religionism.
<<set $arcologies[$i].FSChattelReligionist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeSexEd == "highly skilled">>
It's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "competence">>
It's a good market for your corporation's aspiring sexual acolytes, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRomanRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSRomanRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Roman Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesRomanRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRomanRevivalist < 0>>
$arcologies[$i].name has given up on Roman Revivalism.
<<set $arcologies[$i].FSRomanRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeEducation == "basic">>
It's a good market for your corporation's properly educated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEgyptianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesEgyptianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist < 0>>
$arcologies[$i].name has given up on Egyptian Revivalism.
<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a good market for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEdoRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEdoRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Edo Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesEdoRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist < 0>>
$arcologies[$i].name has given up on Edo Revivalism.
<<set $arcologies[$i].FSEdoRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "eliminate">>
It's a good market for your corporation's linguistically perfect slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSArabianRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSArabianRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesArabianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist < 0>>
$arcologies[$i].name has given up on Arabian Revivalism.
<<set $arcologies[$i].FSArabianRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeDevotionTwo == "devotion">>
It's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $entrapmentUpgradeDevotionOne == "obedience">>
It's a good market for your corporation's properly broken girls, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set _societiesAdopted += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChineseRevivalist += $efficiency>>
<</if>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSChineseRevivalist = $FSLockinLevel>>
<<set $toSearch = $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name = $ArcologyNamesChineseRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist < 0>>
$arcologies[$i].name has given up on Chinese Revivalism.
<<set $arcologies[$i].FSChineseRevivalist = "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeIntelligence == "intelligent">>
It's a good market for your corporation's intelligent head girl prospects, improving sales and helping social progress.
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
/* FUTURE SOCIETY ADOPTION */
<<if $arcologies[$i].direction != 0>>
<<if _societiesAdopted < 4>>
<<if _societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3>>
<<include "Neighbors FS Adoption">>
<</if>>
<</if>>
<</if>> /* CLOSES FUTURE SOCIETY ADOPTION */
/* INFLUENCE RECEPTION */
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>>
<<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>>
<<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>>
<<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>>
<<if $CulturalOpenness == 1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus *= 2>>
<</if>>
<<elseif $CulturalOpenness == -1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<<set $desc = []>>
<<set _alignment = 0>>
<<if $arcologies[$j].FSSubjugationist > 60>>
<<if ($arcologies[$i].FSSubjugationist != "unset")>>
<<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Subjugationism")>>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Subjugationism")>>
<</if>>
<<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Supremacism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSupremacist > 60>>
<<if ($arcologies[$i].FSSupremacist != "unset")>>
<<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Supremacism")>>
<<else>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Supremacism")>>
<</if>>
<<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Subjugationism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRepopulationFocus > 60>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Repopulationism")>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Eugenics")>>
<</if>>
<<elseif $arcologies[$j].FSRestart > 60>>
<<if $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Eugenics")>>
<<elseif $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Repopulation Efforts")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSGenderRadicalist > 60>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Radicalism")>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Fundamentalism")>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist > 60>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Gender Fundamentalism")>>
<<elseif $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Radicalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPaternalist > 60>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Paternalism")>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Degradationism")>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist > 60>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Degradationism")>>
<<elseif $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Paternalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSBodyPurist > 60>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Body Purism")>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Transformation Fetishism")>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist > 60>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Transformation Fetishism")>>
<<elseif $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Body Purism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSYouthPreferentialist > 60>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Youth Preferentialism")>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Maturity Preferentialism")>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > 60>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Maturity Preferentialism")>>
<<elseif $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Youth Preferentialism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSlimnessEnthusiast > 60>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Slimness Enthusiasm")>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Asset Expansionism")>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist > 60>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Asset Expansionism")>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Slimness Enthusiasm")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPastoralist > 60>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Pastoralism")>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Physical Idealism")>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist > 60>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Physical Idealism")>>
<<elseif $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Pastoralism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSChattelReligionist > 60>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chattel Religionism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRomanRevivalist > 60>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Roman Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > 60>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Egyptian Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEdoRevivalist > 60>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Edo Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSArabianRevivalist > 60>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Arabian Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSChineseRevivalist > 60>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>
<<set $desc.push("helping to advance its Chinese Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<</if>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' attempts to influence it, but has no significant impacts.
<<elseif $desc.length > 2>>
''$arcologies[$j].name'''s mature culture influences $arcologies[$i].name's $desc[0],
<<for _k = 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
''$arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1].
<<else>>
''$arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0].
<</if>>
<<if $appliedInfluenceBonus < 0>>
<<if $appliedInfluenceBonus < 5>>
$arcologies[$j].name is societally advanced, giving it extra influence.
<<else>>
$arcologies[$j].name is societally fanatical, lending it great influence.
<</if>>
<</if>>
<<if $arcologies[$i].ownership >= 100>>
<<if $appliedInfluenceBonus < 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change.
<</if>>
<<if $arcologies[$j].direction != 0>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<<elseif _alignment >= 4>>
''$arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget = -1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>> /* CLOSES INFLUENCE RECEPTION */
/* INFLUENCE INITIATION */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].influenceTarget == -1>>
<<set _influential = 0>> /* CHECK IF INFLUENTIAL */
<<if $arcologies[$i].FSSubjugationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSupremacist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSRestart > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSGenderFundamentalist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPaternalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSDegradationist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSBodyPurist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSTransformationFetishist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSAssetExpansionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSPastoralist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSPhysicalIdealist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist > 60>>
<<set _influential = 1>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSEdoRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSArabianRevivalist > 60>>
<<set _influential = 1>>
<<elseif $arcologies[$i].FSChineseRevivalist > 60>>
<<set _influential = 1>>
<</if>>
<<if _influential == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */
<<set _eligibleTargets = []>>
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace>>
<<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace>>
<<if $arcologies[$j].FSSupremacist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRestart != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRepopulationFocus != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderRadicalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPaternalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSBodyPurist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSYouthPreferentialist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPastoralist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set _eligibleTargets.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _eligibleTargets.length > 0>>
<<set $arcologies[$i].influenceTarget = _eligibleTargets.random()>>
<</if>>
<</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */
<</if>>
<</if>> /* CLOSES INFLUENCE INITIATION */
<</for>>
|
teruterubouzu/fc
|
src/uncategorized/neighborsDevelopment.tw
|
tw
|
bsd-3-clause
| 111,676 |
:: Neighbors FS Adoption [nobr]
$arcologies[$i].name is prosperous enough that
<<switch $arcologies[$i].government>>
<<case "elected officials">>
its elected officials consider
<<case "a committee">>
the committee that controls it considers
<<case "an oligarchy" "your trustees">>
its leading citizens consider
<<case "an individual">>
its owner and its citizens consider
<<case "your agent">>
your agent and its citizens consider
<<case "a corporation">>
its board of directors considers
<<default>>
its citizens consider
<</switch>>
societal development.
<<set $adopted = 0>>
/* PRIME RIVALRY FS ADOPTION */
<<if $arcologies[$i].rival == 1>>
<<if $arcologies[$i].government == "an individual">>
<<if $rivalryFSAdopted == 0>>
<<set $rivalryFSAdopted = 1>>
<<set $desc = "Its owner is">>
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<<case "Racial Supremacism">>
<<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<<case "Repopulation Focus">>
<<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus = "unset">><</if>>
$desc obsessed with building a new society based on its societal elite, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<<case "Eugenics">>
<<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart = "unset">><</if>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<case "Gender Radicalism">>
<<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<<case "Gender Fundamentalism">>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<case "Paternalism">>
<<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<case "Degradationism">>
<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<case "Body Purism">>
<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<case "Transformation Fetishism">>
<<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<case "Youth Preferentialism">>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<case "Maturity Preferentialism">>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<case "Slimness Enthusiasm">>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<case "Asset Expansionism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<case "Chattel Religionism">>
<<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>>
$desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@
<<set $arcologies[$i].FSNull = 5>><<set $adopted = 1>>
<<case "Multiculturalism">>
<<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>>
$desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<case "Roman Revivalism">>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<case "Egyptian Revivalism">>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<case "Edo Revivalism">>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<case "Arabian Revivalism">>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<case "Chinese Revivalism">>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<</switch>>
<<else>>
/* RIVAL ADOPTION */
<<set $desc = "Its owner is">>
<<if $arcologies[0].FSSubjugationist > random(5,60)>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(5,60)>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") and ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with breeding a new society, leading the arcology to @@.yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>>
<<if ($arcologies[$i].FSRestart == "unset") and ($arcologies[$i].FSRepopulationFocus == "unset")>>
$desc obsessed with creating a new, better society, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSDegradationist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(5,60)>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AGENT ADOPTION*/
<<if ($arcologies[$i].government == "your agent")>>
<<for $j = 0; $j < $leaders.length; $j++>>
<<if $arcologies[$i].leadershipID == $leaders[$j].ID>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset")>>
<<if ($arcologies[$i].FSRestart == "unset")>>
<<if $leaders[$j].fetish == "pregnancy">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone.
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset")>>
<<if ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $leaders[$j].dick > 0>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].preg > 0>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPaternalist == "unset")>>
<<if ($arcologies[$i].FSDegradationist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "advocate">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "sadist">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSBodyPurist == "unset")>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $leaders[$j].chem > 50>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].boobsImplant > 1000>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset")>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $leaders[$j].actualAge <= 25>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].actualAge > 35>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $leaders[$j].behavioralQuirk == "insecure">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $leaders[$j].fetish == "cumslut">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism@@, since she already loves sucking down slaves' precious fluids.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "fitness">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
<<if ($arcologies[$i].FSNull == "unset")>>
<<if $leaders[$j].behavioralQuirk == "devout">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "sinful">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0)>>
<<for $k = 0; $k < $slaves.length; $k++>>
<<if $leaders[$j].mother == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].father == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].father>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].mother>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<<elseif areSisters($leaders[$j], $slaves[$k]) > 0>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes extended family mode */
<<break>>
<</if>>
<</for>>
<</if>>
/* CROSS-FS ADOPTION*/
<<if $adopted == 0>>
<<if $arcologies[$i].FSSubjugationist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSupremacist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset") && ($arcologies[$i].FSSupremacistRace == "asian")>>
<<if random(0,1) == 0>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<else>>
The arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRepopulationFocus > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpationist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses.
<<set $arcologies[$i].FSAssetExpationist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>>
The arcology's Repopulationist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].Restart > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's elite focused culture @@.yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPaternalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
The arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSBodyPurist > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>
The arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRepopulationFocus == "unset")>>
The arcology's Youth Preferentialist culture @@.yellow;pushes it towards Repopulation,@@ since many of its slaves are deliciously ripe for breeding.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>>
<<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPastoralist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>
The arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
The arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $seed = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChattelReligionist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
The arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRomanRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
The arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSArabianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
The arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChineseRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
The arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<</if>>
<</if>>
/* NEIGHBOR ADOPTION*/
<<for $j = 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<set $influenceBonus = 0>>
<<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>>
$arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction.
<<set $influenceBonus = 20>>
<</if>>
<<set $activeArcology = $arcologies[$i]>>
<<set $targetArcology = $arcologies[$j]>>
<<include "Arcology Opinion">>
<<if $opinion >= 50>>
$arcologies[$i].name is already aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values.
<<set $influenceBonus += $opinion-50>>
<<elseif $opinion <= -50>>
$arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values.
<<set $influenceBonus += $opinion+50>>
<</if>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>>
<<if $arcologies[$j].FSSubjugationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>>
<<if $arcologies[$j].FSSupremacist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts $arcologies[$j].FSSupremacistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
<<if $arcologies[$j].FSRepopulationFocus > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSRestart > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
<<if $arcologies[$j].FSGenderRadicalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
<<if $arcologies[$j].FSPaternalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSDegradationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
<<if $arcologies[$j].FSBodyPurist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSTransformationFetishist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
<<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAssetExpansionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>
<<if $arcologies[$j].FSPastoralist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSChattelReligionist == "unset") && ($arcologies[$i].FSNull == "unset")>>
<<if $arcologies[$j].FSChattelReligionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
<<if $arcologies[$j].FSRomanRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEdoRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSArabianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSChineseRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@.yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
/* RANDOM ADOPTION*/
<<if $adopted == 0>>
<<if random(0,4) == 1>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $desc = "Its elected leaders are">>
<<case "a committee">>
<<set $desc = "A majority of its ruling committee is">>
<<case "an oligarchy" "your trustees">>
<<set $desc = "Its leading citizens are">>
<<case "an individual">>
<<set $desc = "Its owner is">>
<<case "your agent">>
<<set $desc = "Your agent and its citizens are">>
<<case "a corporation">>
<<set $desc = "Most of its board of directors are">>
<<default>>
<<set $desc = "Its citizens are">>
<</switch>>
<<switch random(1,22)>>
<<case 1>>
<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSubjugationist == "unset")>>
<<if ($arcologies[$i].FSSupremacist == "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>>
$desc preoccupied by a racial animus towards $seed people, leading the arcology to @@.yellow;adopt $seed Subjugation.@@
<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSubjugationistRace = $seed>>
<</if>>
<</if>>
<<case 2>>
<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>
<<if ($arcologies[$i].FSSupremacist == "unset")>>
<<if ($arcologies[$i].FSSubjugationist == "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>>
$desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@.yellow;adopt $seed Supremacy.@@
<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>
<<set $arcologies[$i].FSSupremacistRace = $seed>>
<</if>>
<</if>>
<<case 3>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>
<</if>>
<<case 4>>
<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>
<</if>>
<<case 5>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>
<</if>>
<<case 6>>
<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>
<</if>>
<<case 7>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>
<</if>>
<<case 8>>
<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>
<</if>>
<<case 9>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<<case 10>>
<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>
<</if>>
<<case 11>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>
<</if>>
<<case 12>>
<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>
<</if>>
<<case 13>>
<<if ($arcologies[$i].FSPastoralist == "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>
<</if>>
<<case 14>>
<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>
<</if>>
<<case 15>>
<<if ($arcologies[$i].FSChattelReligionist == "unset")>>
$desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>
<</if>>
<<case 16>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 17>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 18>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 19>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>
<<break>>
<</if>>
<<case 20>>
<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>
<</if>>
<<case 21>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@.yellow;adopt Repopulation Efforts.@@
<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
<</if>>
<<case 22>>
<<if ($arcologies[$i].FSRepopulationFocus == "unset") && ($arcologies[$i].FSRestart == "unset")>>
$desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@.yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $adopted == 0>>
Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity.
<<set $arcologies[$i].prosperity -= 1>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/neighborsFSAdoption.tw
|
tw
|
bsd-3-clause
| 61,797 |
:: New Game Plus [nobr]
<<set $ui = "start", $slavesToImport = 0>>
<<if ndef $slavesToImportMax>>
<<set $slavesToImportMax = 5>>
<</if>>
<<if $releaseID >= 1000>><<else>>
<<silently>><<include "Backwards Compatibility">><</silently>>
<</if>>
You have decided to start over. You'll be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely.
<br><br>
You have the funds to bring $slavesToImportMax slaves with you (or your equivalent) to a new arcology.
<<if $cash >= 50000+($slavesToImportMax*10000)>>
It will cost <<print 50000+($slavesToImportMax*10000)>>¤ to insure another slave's safe transfer.
[[Increase minimum transfered slaves by 1.|New Game Plus][$cash -= (50000+($slavesToImportMax*10000)), $slavesToImportMax++]]
<<else>>
You lack the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It would cost <<print 50000+($slavesToImportMax*10000)>>¤ to guarantee another's safe transfer.
<</if>>
<br>
<<if $freshPC == 0>>
<<if $retainCareer == 1 && $PC.career != "arcology owner">>
<<if $week > 52>>
You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@.orange;"arcology owner"!@@ Benefits include:
@@.lime;20% reduced cost of construction.@@
@@.lime;Free additional starting rep along with easy rep maintenance.@@
@@.lime;Reduced mercenary costs.@@
@@.lime;An eye for gingered slaves.@@
<<if $retainCareer == 1>>
[[Change career.|New Game Plus][$retainCareer = 0]]
<<elseif $retainCareer == 0>>
[[Don't change career.|New Game Plus][$retainCareer = 1]]
<</if>>
<<else>>
You lack the experience needed to qualify for a career change to "arcology owner".
<</if>>
<</if>>
[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer = 1]]
<<else>>
[[Use existing player character.|New Game Plus][$freshPC = 0]]
<</if>>
<br><br>
Select up to $slavesToImportMax slaves to be imported into a new game and then [[click here.|init][$saveImported = 1]]
<br><br>''These slaves will be imported into the new game:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<br><br>
<<if $slavesToImport >= $slavesToImportMax>>
//Maximum number of slaves for import selected.//
<<elseif ($slaves.length > $slavesToImport)>>
''These slaves are available to be imported into the new game:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
|
teruterubouzu/fc
|
src/uncategorized/newGamePlus.tw
|
tw
|
bsd-3-clause
| 2,771 |
:: Next Slave In Line
<<silently>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<set $activeSlave = {}>>
<<break>>
<</if>>
<</for>>
<<if $place == $slavesInLine.length-1>>
<<set $activeSlave = $slavesInLine[0]>>
<<else>>
<<set $activeSlave = $slavesInLine[$place+1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
teruterubouzu/fc
|
src/uncategorized/nextSlaveInLine.tw
|
tw
|
bsd-3-clause
| 402 |
:: Next Week [silently]
<<if $rivalOwner != 0>>
<<set _SL = $arcologies.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $arcologies[_i].rival == 1>>
<<set $rivalOwner = $arcologies[_i].prosperity>>
<</if>>
<</for>>
<</if>>
<<if $playerAging != 0>>
<<set $PC.birthWeek += 1>>
<<if $PC.physicalAge >= 55 && ($PC.preg == -1 || $PC.preg == 0)>>
<<set $PC.preg = -2>>
<</if>>
<<if $PC.birthWeek >= 52>>
<<set $PC.birthWeek = 0>>
<<if $playerAging == 2>>
<<set $PC.physicalAge += 1, $PC.actualAge += 1, $PC.visualAge += 1>>
<</if>>
<</if>>
<</if>>
<<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $seeAge != 0>>
<<set $slaves[_i].birthWeek += 1>>
<<if $slaves[_i].birthWeek >= 52>>
<<set $slaves[_i].birthWeek to 0>>
<<if $seeAge == 1>>
<<set $slaves[_i].physicalAge += 1, $slaves[_i].actualAge += 1, $slaves[_i].visualAge += 1>>
<<if $slaves[_i].physicalAge <= 18 && $loliGrow == 1>>
<<set $i = _i>> /* tempfix */
<<include "Physical Development">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].indenture > 0>>
<<set $slaves[_i].indenture -= 1>>
<</if>>
<<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>>
<<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>>
<<if $slaves[_i].sentence > 1>>
<<set $slaves[_i].sentence -= 1>>
<<elseif $slaves[_i].sentence == 1>>
<<set $slaves[_i].sentence = 0, $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $slaves[_i].weekAcquired == 0>>
<<set $slaves[_i].weekAcquired = $week>>
<</if>>
<<if $slaves[_i].relation == 0>>
<<set $slaves[_i].relationTarget = 0>>
<</if>>
<<if $slaves[_i].relationship == 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<</if>>
<<if $slaves[_i].rivalry == 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
/% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/
<<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>>
<<if $slaves[_i].fetishStrength > 95>>
<<set $slaves[_i].fetishStrength = 100>>
<<else>>
<<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>>
<</if>>
<<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 100)>>
<<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>>
<<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>>
<<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>>
<<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>>
<<set $slaves[_i].oralSkill = Math.clamp($slaves[_i].oralSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].vaginalSkill = Math.clamp($slaves[_i].vaginalSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].analSkill = Math.clamp($slaves[_i].analSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].whoreSkill = Math.clamp($slaves[_i].whoreSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].entertainSkill = Math.clamp($slaves[_i].entertainSkill.toFixed(1), 0, 100)>>
<<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>>
<<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>>
<<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>>
<<if ($slaves[_i].assignment == "live with your Head Girl")>>
<<set _NewHG = _i>>
<<elseif ($slaves[_i].ID == $HeadGirl.ID)>>
<<set _OldHG = _i>>
<</if>>
<</if>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[_i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>>
<<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">>
<<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>>
<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>>
<<if (_OldHG != -1) && (_NewHG != -1)>>
<<removeJob $slaves[_NewHG] "live with your Head Girl">>
<<assignJob $slaves[_OldHG] "live with your Head Girl">>
<<set $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].diet = "healthy">>
<</if>>
<<if $PC.preg >= 40 && random(1,100) > 50>>
<<set $PC.labor = 1>>
<<elseif $PC.preg >= 44>>
<<set $PC.labor = 1>>
<</if>>
<<if $week == $oldWeek>>
<<set $week += 1, $day += 7>>
<<switch $month>>
<<case "January">>
<<if $day > 31>>
<<set $day -= 31, $month = "February">>
<</if>>
<<case "February">>
<<if $day > 28>>
<<set $day -= 28, $month = "March">>
<</if>>
<<case "March">>
<<if $day > 31>>
<<set $day -= 31, $month = "April">>
<</if>>
<<case "April">>
<<if $day > 30>>
<<set $day -= 30, $month = "May">>
<</if>>
<<case "May">>
<<if $day > 31>>
<<set $day -= 31, $month = "June">>
<</if>>
<<case "June">>
<<if $day > 30>>
<<set $day -= 30, $month = "July">>
<</if>>
<<case "July">>
<<if $day > 31>>
<<set $day -= 31, $month = "August">>
<</if>>
<<case "August">>
<<if $day > 31>>
<<set $day -= 31, $month = "September">>
<</if>>
<<case "September">>
<<if $day > 30>>
<<set $day -= 30, $month = "October">>
<</if>>
<<case "October">>
<<if $day > 31>>
<<set $day -= 31, $month = "November">>
<</if>>
<<case "November">>
<<if $day > 30>>
<<set $day -= 30, $month = "December">>
<</if>>
<<default>>
<<if $day > 31>>
<<set $day -= 31, $month = "January", $year += 1>>
<</if>>
<</switch>>
<</if>>
<<if $playerSurgery > 0>>
<<set $playerSurgery-->>
<</if>>
<<set _seed = random(1,10)>>
<<if $week < 25>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<else>>
<<set $weatherToday = $lightWeather.random()>>
<</if>>
<<elseif $week < 50>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<elseif $week < 75>>
<<if _seed > 6>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 3>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<else>>
<<if _seed > 8>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 6>>
<<set $weatherToday = $lightWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $heavyWeather.random()>>
<<else>>
<<set $weatherToday = $extremeWeather.random()>>
<</if>>
<</if>>
<<set $coursed = 0, $eventDescription = 0, $manuallyRetired = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0>>
/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/
/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/
<<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $I = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $learning = 0, $m = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0, $y = 0, $relationID = 0, $tempMF = 0, $relationType = 0>>
/% Other arrays %/
<<set $events = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $nurseMolestationSubIDs = [], $PESSevent = [], $PETSevent = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $RECIevent = [], $recruit = [], $RETasteTestSubIDs = [], $qualifiedFS = [], $recruitedType = []>>
/% Slave Objects using 0 instead of null. Second most memory eaten up. %/
<<set $activeSlave = 0, $displaySlave = 0, $domSlave = 0, $eventSlave = 0, $REBoobCollisionSub = 0, $REIfYouEnjoyItSub = 0, $RERelationshipSlave = 0, $RESadisticDescriptionSub = 0, $REShowerForceSub = 0, $secondSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milkTap = 0, $relation = 0>>
/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/
<<set $alphaTwin = null, $assayedSlave = null, $beforeGingering = null, $betaTwin = null, $mother = null, $olderSister = null, $recruiterMother = null, $recruiterSisterOlder = null, $recruiterSisterYoung = null, $recruiterTwin = null, $sibling = null, $tempLover = null, $tempRival = null, $tempSub = null>>
/% Slave Object Arrays. These can take up the most memory. %/
<<set $eligibleSlaves = [], $slavesInLine = []>>
/% Strings Memory varies. %/
<<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $situationDesc = "", $skinDesc = "", $k = "", $l = "", $j = "", $y = "", $relationType = "">>
/% Done with zeroing out, what should be for the most part Temps %/
/*HACKY EVENT WORKAROUNDS*/
<<if $eventID != -1>>
<<set $slaves[$eventID].devotion -= 50, $eventID = -1>>
<</if>>
<<if $autosave != 0>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<</if>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/nextWeek.tw
|
tw
|
bsd-3-clause
| 10,248 |
:: NGP Workaround [silently]
<<if $slavesToImport == 1>>
<<set $slaves[$i].assignment = "be imported">>
<<else>>
<<set $slaves[$i].assignment = "rest">>
<</if>>
<<goto "New Game Plus">>
|
teruterubouzu/fc
|
src/uncategorized/ngpWorkaround.tw
|
tw
|
bsd-3-clause
| 189 |
:: Nurse Select [nobr]
<<set $nextButton = "Back", $nextLink = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Nurse">>
<<if ($Nurse != 0)>>
''__@@.pink;$Nurse.slaveName@@__'' is serving as your Nurse.<br><br>She will help heal your slaves.
<<else>>
You have not selected an Nurse.
<</if>>
<br><br>''Appoint a Nurse from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Nurse Workaround][$i = -1]]
|
teruterubouzu/fc
|
src/uncategorized/nurseSelect.tw
|
tw
|
bsd-3-clause
| 423 |
:: Nurse Workaround [silently]
<<if $Nurse != 0>>
<<set _ID = $Nurse.ID, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if (_ID == $slaves[_i].ID)>><<break>><</if>>
<</for>>
<<set $slaves[_i].assignment = "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $i > -1>>
<<if $slaves[$i].ID == $HeadGirl.ID>>
<<set $HeadGirl = 0>>
<</if>>
<<if $slaves[$i].ID == $Recruiter.ID>>
<<set $Recruiter = 0>>
<</if>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = 0>>
<</if>>
<<if $slaves[$i].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment = "be the Nurse", $slaves[$i].assignmentVisible = 0, $slaves[$i].choosesOwnAssignment = 0, $slaves[$i].sentence = 0, $slaves[$i].livingRules = "luxurious">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $Nurse = $slaves[$i]>>
<<else>>
<<set $Nurse = 0>>
<</if>>
<<goto "Clinic">>
|
teruterubouzu/fc
|
src/uncategorized/nurseWorkaround.tw
|
tw
|
bsd-3-clause
| 1,134 |
:: Office Description [nobr]
//You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner.
<<include "Personal Assistant Appearance">>
<<if $clubAdsSpending >= 5000>>
A corner of your desk is piled with sample merchandise from the campaign promoting your club.
<<set $eventSlaves = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment == "serve in the club") && canWalk($slaves[_i])>>
<<set $eventSlaves.push($slaves[_i])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave = $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
There is a figurine of $activeSlave.slaveName; she's depicted
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out.
<<else>>
bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
<<if $clubAdsSpending >= 5000>>
There's just as much from the similar campaign advertising $brothelName.
<<else>>
A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName.
<</if>>
<<set $eventSlaves = []>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment == "work in the brothel") && canWalk($slaves[_i])>>
<<set $eventSlaves.push($slaves[_i])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave = $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
This includes paired figurines of $activeSlave.slaveName with a faceless male figure;
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
she's shamelessly riding his dick.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick.
<<else>>
she's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<br> Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere.
<<if $personalArms > 0>>
Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary.
<<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>>
Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle.
<<elseif $week > (43-$nationHate)>>
Its plates bear scarring fairly won.
<</if>>
<<if $assistant > 0>>
The last time she had it maintained, $assistantName added
<<switch $assistantAppearance>>
<<case "monstergirl">>
a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire.
<<case "shemale">>
a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action.
<<case "amazon">>
a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression.
<<case "businesswoman">>
a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose.
<<case "fairy">>
a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face.
<<case "pregnant fairy">>
a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out.
<<case "goddess">>
a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets.
<<case "hypergoddess">>
a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children.
<<case "loli">>
a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest.
<<case "preggololi">>
a pinup of herself to its plating: she's flashing her lewd preggo loli pussy.
<<case "angel">>
a pinup of herself to its plating: she's depicted wielding a flaming sword and golden shield.
<<case "cherub">>
a pinup of herself to its plating: she's depicted hugging a bow to her chest.
<<case "incubus">>
a pinup of herself to its plating: she's depicted mid-orgasm, a bullet rocketing from her dick amidst a blast of cum.
<<case "succubus">>
a pinup of herself to its plating:
<<switch $assistantFSAppearance>>
<<case "paternalist">>
she's depicted hiking her skirt to flash her crotch.
<<case "degradationist">>
she's depicted striking a pose showing off her countless piercings.
<<case "roman revivalist">>
she's depicted in a stola, flashing her tits.
<<case "egyptian revivalist">>
she's depicted groping her perfect bronze breasts while blowing a kiss.
<<case "edo revivalist">>
she's depicted in a kimono, pulled open to flash her lovely breasts.
<<case "arabian revivalist">>
she's depicted wearing fine silks and striking a sexy pose, though they fail to cover anything on her.
<<case "chinese revivalist">>
she's depicted wearing colorful silk robes; she's pulled them open to flash her lovely body.
<<case "chattel religionist">>
she's depicted striking a sexy pose, chosen specifically to draw attention to the symbols of your relgion that adorn her nipples.
<<case "repopulation focus">>
she's depicted strinking a sexy pose made to draw the eye to her pregnant belly.
<<case "eugenics">>
she's depicted striking a sexy pose; she's so stunning you can't look away.
<<case "physical idealist">>
she's depicted flexing her tremendous musculature intimidatingly.
<<case "gender radicalist">>
she's depicted facing away from you, looking over her shoulder suggestively and presenting
<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
her rear. A pair of balls hangs beneath her tight pussy.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
her anus. A pair of heavy balls hangs from her crotch.
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
her gigantic ass.
<<else>>
her rear.
<</if>>
<<case "gender fundamentalist">>
she's depicted with one hand on her supple breast and the other tracing the curve of her child-bearing hips.
<<case "asset expansionist">>
she's depicted cradling her own pair of ballistics; her gigantic breasts are painted like atom bombs.
<<case "transformation fetishist">>
she's depicted striking a pose with one arm supporting her enormous implants.
<<case "pastoralist">>
she's depicted striking a sexy pose, hands trying to relieve the pressure of her quarter of milk filled breasts.
<<case "maturity preferentialist">>
she's depicted in a pose not unlike something you'd see on a 60's pinup calander.
<<case "youth preferentialist">>
she's depicted in a pose fresh out of a popluar idol's newest video.
<<case "slimness enthusiast">>
she's depicted striking a sexy pose while running her hands across her
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
flat chest.
<<else>>
slim assets.
<</if>>
<<case "body purist">>
she's depicted striking a sexy pose that shows off every flawless inch of her body.
<</switch>>
<<case "imp">>
a pinup of herself to its plating: she's depicted straddling a trident; pussy juices running down its shaft.
<<case "witch">>
a pinup of herself to its plating: she's depicted straddling a broom, winking.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
a pinup of herself to its plating: you have no idea what to make of it. Whatenver it is, it is devouring your enemies on one end and popping out proper slaves from the other.
<<case "schoolgirl">>
a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom.
<<default>>
her own symbol to its insignia.
<</switch>>
<</if>>
<</if>>
<<if $trinkets.length > 0>>
There's a display case behind your desk,
<<if $trinkets.length > 2>>
with
<<for $i = 0; $i < $trinkets.length; $i++>>
<<if $i < $trinkets.length-1>>
$trinkets[$i],
<<else>>
and $trinkets[$i].
<</if>>
<</for>>
<<elseif $trinkets.length > 1>>
with a couple of items: $trinkets[0], and $trinkets[1].
<<else>>
with a single item: $trinkets[0].
<</if>>
A small mirror resides on your desk, facing you.
A $PC.visualAge year old face stares back at you.
<<if ($playerAging != 0)>><<if $PC.birthWeek is 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>><</if>>
<<if $PC.boobsBonus > 2>>
Your breasts are enormous. <<if $PC.boobsImplant == 1>>They are big, round, and obviously implants. They insist on maintaining their shape no matter how you move<<else>>They are all natural, heavy, and a bit saggy though they retain some perk. Every single move you make sends ripples through your cleavage. You catch yourself watching them move in the mirror every so often<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more enormous lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == 2>>
Your breasts are huge. <<if $PC.boobsImplant == 1>>They are unaturally perky for their size. When you shake them, the barely move<<else>>They are all natural and a little heavy. They bounce lewdly when you shake them and take a little too long to calm down.<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel even more huge lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == 1>>
Your breasts are pretty big. <<if $PC.boobsImplant == 1>>They are nice, perky and not obviously implants. They jiggle only slightly when you shake them though<<else>>They are nice and perky, dispite their size. They bounce lewdly when you shake them<</if>>.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == -0.5>>
Your breasts are certainly eye-catching. They are nice and perky, with just the right amount of bounce when you shake them.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobsBonus == -1>>
Your breasts are fairly average, at least to old world standards. They are very perky, but aren't big enough to have a nice bounce when you shake them.<<if $PC.preg > 30 || $PC.births > 0>> Your breasts feel bigger lately; likely a side effect of your lactation, though you could do without the wetspots forming over your nipples.<</if>>
<<elseif $PC.boobs == 1>>
Your breasts are on the larger side of things<<if $PC.preg > 30 || $PC.births > 0>>, though you could do without the wetspots forming over your nipples<</if>>.
<<else>>
Your chest is quite masculine@@<<if $PC.preg > 30 || $PC.births > 0>>, though the pair of wetspots forming over your nipples suggest otherwise<</if>>.
<</if>>
<<if $PC.preg >= 42>>
You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
Your pregnancy has gotten quite huge, none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
Your pregnant belly juts out annoyingly far, just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
Half way there! Your belly has gotten quite large with child; it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it.
<<elseif $PC.preg >= 16>>
Your belly is rounded by your early pregnancy.
<<elseif $PC.preg >= 12>>
Your lower belly is beginning to stick out, you're definitely pregnant.
<<elseif $PC.preg >= 8>>
Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
Your period hasn't happened in some time, you might be pregnant.
<</if>>
<<if $PC.ballsImplant > 2>>
No matter how you sit, your enormous balls are never comfortable.
<<elseif $PC.ballsImplant == 2>>
You shift in your seat and spread your legs to give your huge balls room.
<<elseif $PC.ballsImplant == 1>>
You shift in your seat to make room for your big balls.
<</if>>
<<if $PC.butt > 2>>
Your enormous butt makes for an extremely comfortable seat. You hope the chair doesn't follow you when you stand up this time.
<<elseif $PC.butt == 2>>
Your huge butt makes for a very comfortable seat.
<<elseif $PC.butt == 1>>
Your big butt makes for a comfortable seat.
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/officeDescription.tw
|
tw
|
bsd-3-clause
| 16,952 |
:: Options [nobr]
<<set $showEncyclopedia = 0>>
<<set $slavesForImport = []>>
This save was created using FC version $ver.
<br><br>
Genetics array test:
<<link "Run Test">><<goto "test genetics">><</link>>
<br><br>
<<if ($autosave == 0)>>
End of week autosaving is currently @@.red;DISABLED@@. [[Enable|Options][$autosave = 1]]
<<else>>
End of week autosaving is currently @@.cyan;ENABLED@@. [[Disable|Options][$autosave = 0]]
<</if>>
<br><br>
Image display
<<if $seeImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
@@.yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]]
<<else>>
@@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
@@.cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]
<</if>>
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$seeImages = 1]] //Requires image resources.//
<</if>>
<br><br>
<<if ($seeArcology == 1)>>
Main menu arcology description @@.cyan;ENABLED@@. [[Disable|Options][$seeArcology = 0]]
<<else>>
Main menu arcology description @@.red;DISABLED@@. [[Enable|Options][$seeArcology = 1]]
<</if>>
<br>
<<if ($seeDesk == 0)>>
Main menu desk description @@.red;DISABLED@@. [[Enable|Options][$seeDesk = 1]]
<<else>>
Main menu desk description @@.cyan;ENABLED@@. [[Disable|Options][$seeDesk = 0]]
<</if>>
<br>
<<if ($seeFCNN == 0)>>
Main menu newsfeed @@.red;DISABLED@@. [[Enable|Options][$seeFCNN = 1]]
<<else>>
Main menu newsfeed @@.cyan;ENABLED@@. [[Disable|Options][$seeFCNN = 0]]
<</if>>
<br>
Main menu leadership controls displayed
<<if ($positionMainLinks == 1)>>
@@.cyan;ABOVE@@ slave list.
[[Below|Options][$positionMainLinks = -1]] |
[[Both|Options][$positionMainLinks = 0]]
<<elseif ($positionMainLinks == -1)>>
@@.cyan;BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Both|Options][$positionMainLinks = 0]]
<<else>>
@@.cyan;ABOVE AND BELOW@@ slave list.
[[Above|Options][$positionMainLinks = 1]] |
[[Below|Options][$positionMainLinks = -1]]
<</if>>
<br><br>
End week report descriptive details are
<<if ($showEWD == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWD = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWD = 0]]
<</if>>
<br>
End week report performance modifier descriptions are
<<if ($showEWM == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showEWM = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEWM = 0]]
<</if>>
<br>
Economic report neighbor details such as trade impacts on culture are
<<if ($showNeighborDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showNeighborDetails = 1]]
<</if>>
<br>
Detailed corporation controls are
<<if ($detailedCorpControls == 1)>>
@@.cyan;ENABLED@@. [[Disable|Options][$detailedCorpControls = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$detailedCorpControls = 1]]
<</if>>
<br>
Economic detail sheets for facilities are
<<if ($showEconomicDetails != 0)>>
@@.cyan;ENABLED@@. [[Disable|Options][$showEconomicDetails = 0]]
<<else>>
@@.red;DISABLED@@. [[Enable|Options][$showEconomicDetails = 1]]
<</if>>
<br><br>
Slave reactions to facility assignments are
<<if ($showAssignToScenes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAssignToScenes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]]
<</if>>
<br>
Appraisal miniscenes on slave sale are
<<if ($showAppraisal == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showAppraisal = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showAppraisal = 0]]
<</if>>
<br>
Assignment performance vignettes on the end week report are
<<if ($showVignettes == 0)>>
@@.red;DISABLED@@. [[Enable|Options][$showVignettes = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$showVignettes = 0]]
<</if>>
/* Accordion 000-250-006 */
<br />
Accordion effects on weekly reports are
<<if ($useAccordion != 1)>>
@@.red;DISABLED@@. [[Enable|Options][$useAccordion = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Options][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
<<if ($verboseDescriptions == 1)>>
Your master suite ''will'' detail slave changes.
[[Disable|Options][$verboseDescriptions = 0]]
<<else>>
Your master suite ''will not'' detail slave changes.
[[Enable|Options][$verboseDescriptions = 1]]
<</if>>
<br><br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Options][$newDescriptions = 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Options][$newDescriptions = 1]]
<</if>>
<br><br>
<<if ($seeExtreme == 0)>>
Extreme content like amputation is currently @@.red;DISABLED@@. [[Enable|Options][$seeExtreme = 1]]
<<else>>
Extreme content like amputation is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeExtreme = 0]]
<</if>> //Will not affect extreme surgeries already applied already in-game.//
<br>
<<if ($seeHyperPreg == 0)>>
Extreme pregnancy content like broodmothers is currently @@.red;DISABLED@@. [[Enable|Options][$seeHyperPreg = 1]]
<<else>>
Extreme pregnancy content like broodmothers is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg = 0]]
<</if>> //Will not affect existing hyperpregnancies already in-game.//
<br>
<<if $precociousPuberty == 0>>
Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge).
[[Enable precocious puberty|Options][$precociousPuberty = 1]]
<<else>>
Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge).
[[Disable precocious puberty|Options][$precociousPuberty = 0]]
<</if>> //Will not affect existing precocious puberty cases already in-game.//
<br>
<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is @@.cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets = 0]]
<<else>>
Slave assets affected by weight is @@.red;DISABLED@@. [[Enable|Options][$weightAffectsAssets = 1]]
<</if>> //Diet will still affect asset size.//
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are @@.cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects = 0]]
<<else>>
Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffects = 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Options][$disableLisping = 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Options][$disableLisping = 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br>
<<if ($SFMODToggle == 0)>>
The Security Force Mod is @@.red;DISABLED@@. [[Enable|Options][$SFMODToggle = 1]]
<<else>>
The Security Force Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$SFMODToggle = 0]]
<</if>> //Will not affect mod content that has already been encountered.//
<br>
<<if ($cyberMod == 0)>>
Cybernetics Mod is currently @@.red;DISABLED@@. [[Enable|Options][$cyberMod = 1]]
<<else>>
Cybernetics Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$cyberMod = 0]]
<</if>>
<br><br>
Other options:
<br> [[Summary Options]]
<br> [[Description Options]]
<br> [[Rules Assistant]]
<br> [[Universal Rules]]
<br><br>
<<if ($cheatMode == 1)>>
Cheatmode is currently @@.cyan;ENABLED@@. [[Disable|Options][$cheatMode = 0]]
<<else>>
Cheatmode is currently @@.red;DISABLED@@. [[Enable|Options][$cheatMode = 1]]
<</if>> //This will allow manual selection of events and unlock some options that would usually be restricted by progress//
<br>
[[Add money|Options][$cheater = 1, $cash += 100000]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save//
<br>
<<if ($cheatMode == 1)>>
<<if $seeAge == 1>>
Slaves will ''age''
[[Disable aging|Options][$seeAge = 0]] |
[[Semi aging|Options][$seeAge = 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Options][$seeAge = 1]] |
[[Disable aging|Options][$seeAge = 0]]
<<else>>
Slaves will ''not age''
[[Enable aging|Options][$seeAge = 1]] |
[[Semi aging|Options][$seeAge = 2]]
<</if>>
<</if>>
<br><br>
<<if ($releaseID >= 1000) || $ver.includes("0.9") or $ver.includes("0.8") or $ver.includes("0.7") or $ver.includes("0.6")>>
[[New Game Plus][$ui to "start"]]
<br> //Select this option if you wish to begin a new game with five of your current slaves. Starting resources other than these five slaves will be reduced. New Game Plus @@.yellow;MAY@@ work across versions. To attempt to migrate a save across versions://
<br> //1) Save on this screen//
<br> //2) Use your browser to open the new .html file in this tab//
<br> //3) Activate New Game Plus.//
<<else>>
//New Game Plus is not available because this game was not started with a compatible version.//
<</if>>
/*
<br><br>
[[Enable backwards compatibility|Backwards Compatibility]]
<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//
*/
|
teruterubouzu/fc
|
src/uncategorized/options.tw
|
tw
|
bsd-3-clause
| 10,020 |
:: P bioreactor perfected
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $bioreactorsAnnounced = 1>>
<<set $activeSlave = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<if $slaves[$i].boobs > 24000>>
<<if ($slaves[$i].balls > 5) || ($slaves[$i].balls == 0)>>
<<if $slaves[$i].fetish == "mindbroken">>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave == 0>>
<<goto "Random Nonindividual Event">>
<</if>>
When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's
<<if $assistant == 0>>
symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention.
<<else>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.
<<case "shemale">>
shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)
<<case "amazon">>
amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "businesswoman">>
businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.
<<case "fairy">>
fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "pregnant fairy">>
pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<case "goddess">>
goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.
<<case "hypergoddess">>
goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention.
<<case "loli">>
child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<case "preggololi">>
child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head.
<<case "angel">>
angel avatar is visible on a screen across the last cow in the row from you, waving her arms and flapping her wings.
<<case "cherub">>
chureb avatar is visible on a screen across the last cow in the row from you, fluttering back and forth while waving her hands.
<<case "incubus">>
incubus avatar is visible on a screen across the last cow in the row from you, idly rubbing her dick with one hand and beckoning you with the other.
<<case "succubus">>
succubus avatar is visible on a screen across the last cow in the row from you; she is happily mooning you.
<<case "imp">>
impish avatar is visible on a screen across the last cow in the row from you, flying back and forth while waving her hands.
<<case "witch">>
witch avatar is visible on a screen across the last cow in the row from you, hopping up and down while waving her arms over her head.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
avatar is visible on a screen across the last cow in the row from you; it has produced countless flashing tubercles across its body.
<<case "schoolgirl">>
schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.
<<default>>
symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention.
<</switch>>
<</if>>
<br><br>
<<if $assistant == 0>>
<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."
<<else>>
<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."
<</if>>
You stop and consider the cow, from her titanic breasts to her <<if $activeSlave.balls > 5>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.
<<if $assistant == 0>>
"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.
Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls > 5>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists."
<<else>>
"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."
<<switch $assistantAppearance>>
<<case "monstergirl">>
The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "shemale">>
The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<case "amazon">>
The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "businesswoman">>
The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "fairy">>
The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "pregnant fairy">>
The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<case "goddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "hypergoddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "loli">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "preggololi">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<case "angel">>
The angel positions herself on the screen to create an optical illusion that makes it look like she's gently carressing the slave. She looks meditative.
<<case "cherub">>
The churub positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders while hovering over them. She looks meditative.
<<case "incubus">>
The incubus positions herself on the screen to create an optical illusion that makes it look like she's gently groping the slave's rear. She looks uncharacteristically meditative.
<<case "succubus">>
The succubus positions herself on the screen to create an optical illusion that makes it look like she's resting her breasts on the slave's head. She looks uncharacteristically meditative.
<<case "imp">>
The churub positions herself on the screen to create an optical illusion that makes it look like she's gently rubbing the slave's shoulders while hovering over them. She looks uncharacteristically meditative.
<<case "witch">>
The witch positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
It positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's breasts and groin with fleshy tentacles. She looks uncharacteristically meditative.
<<case "schoolgirl">>
The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<default>>
The symbol on the screen dissolves down to create a gentle backlight behind the slave.
<</switch>>
"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls > 5>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.physicalAge > 38>>a few years<<elseif $activeSlave.physicalAge > 30>>a decade or so<<else>>a couple of decades<</if>>."
<</if>>
<</nobr>>
\
<span id="result">
<<link "Do it, and do it to all maximized dairy slaves">>
<<replace "#result">>
<<nobr>>
Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>>
<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.physicalAge)>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*(45-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print 45-$activeSlave.physicalAge>> year period before its biological components must be replaced."
<<if $assistant > 0>>
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.
<<case "shemale">>
Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.
<<case "amazon">>
Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.
<<case "businesswoman">>
Her avatar stands on the screen, watching the new equipment with an air of satisfaction.
<<case "fairy">>
Her avatar hovers around, humming a tune while checking the new equipment.
<<case "pregnant fairy">>
Her avatar hovers around, humming a soft tune while checking the new equipment.
<<case "goddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "hypergoddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "loli">>
Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment.
<<case "preggololi">>
Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<case "angel">>
Her avatar blushes as she watches the new equipment. "She'll feed so many hungry mouths..."
<<case "cherub">>
Her avatar blushes at the sight of the new equipment. She quickly buries her face in her palms at the perversion.
<<case "incubus">>
Her avatar starts jerking off to the sight of the new bioreactor. She throws you a smirk, "But you like MY milk best, don't you?"
<<case "succubus">>
Her avatar rubs her breasts, steadily swelling them until a gush of milk escapes her nipples. "Mine will always be your favorite."
<<case "imp">>
Her avatar licks her lips at the new equipment, longing to taste it.
<<case "witch">>
Her avatar sits down and brings her hands to her breasts wondering if she could make them big and milky for you too.
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
Her avatar's breasts steadily begin swelling, its belly following not long after. Once it is similar in size to the new equipment, a pair of tentacles extend from its back and clamp onto its nipples, eagerly suckling milk from its unatural udders.
<<case "schoolgirl">>
Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.
<<default>>
Her avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts.
<</switch>>
<</if>>
"Future redesignations can always be disabled from $dairyName interface."
<<if ($activeSlave.ovaries == 1)>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsXX += 1>>
<<else>>
<<set $bioreactorsHerm += 1>>
<</if>>
<<else>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsBarren += 1>>
<<else>>
<<set $bioreactorsXY += 1>>
<</if>>
<</if>>
<<include "Remove activeSlave">>
<<set $createBioreactors = 1>>
<</nobr>>
<</replace>>
<</link>>
<<link "No, keep her on the slave list">>
<<replace "#result">>
<<nobr>>
"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."
<</nobr>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pBioreactorPerfected.tw
|
tw
|
bsd-3-clause
| 14,671 |
:: P collaboration choice
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<</nobr>>\
\
Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.
"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."
\
<span id="result">
<<link "Transmit the codes">>
<<replace "#result">>
You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."
<<set $collaboration = 1>>
<</replace>>
<</link>>
<<link "Refuse">>
<<replace "#result">>
You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pCollaborationChoice.tw
|
tw
|
bsd-3-clause
| 1,809 |
:: P Corp Announcement
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $corpAnnounced = 1>>
<</nobr>>\
\
You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.
Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.
Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
|
teruterubouzu/fc
|
src/uncategorized/pCorpAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,390 |
:: P coup aftermath [nobr]
<<set $nextButton = " ">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $nextButton = "Continue">>
<<set $rivalOwner = 0>>
<<set $rivalryPower = 0>>
<<if $rivalryFS == 0>>
<<set $hostage = 0>>
<<set $hostageAnnounced = 0>>
<</if>>
<<set _num = random(0,99)>>
<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.
<br><br>
Some of it is not. There is evidence of payments from a <<if $rivalset == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>
The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>
<<if $rivalSet != 0>>
And, as you suspected, it's one of your neighbors. It's the individual who owns
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
''$arcologies[$i].name.''
<<break>>
<</if>>
<</for>>
<br><br>
<</if>>
Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>
<br><br>
You inquire as to whether there's any identifiable cause for the evident dislike.
<<if $rivalryFS != 0>>
"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."
<<else>>
"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."
<</if>>
<br><br>
<span id="result">
<<link "Contact the culprit privately and discuss the matter">>
<<replace "#result">>
Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.
<<set $cash += 100000>>
<<set $nextButton = "Continue">>
<</replace>>
<</link>>
<br><<link "Reveal the evidence publicly">>
<<replace "#result">>
Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.
<<set $nextButton = "Continue">>
<<set $rep += 1000>>
<<set $cash += 10000>>
<<set $rivalryPower = 1>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 2>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>>
<br><<link "Devote funds to tracing the evidence">>
<<replace "#result">>
The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.
<<set $nextButton = "Continue">>
<<set $cash -= 20000>>
<<set $rivalryPower = 5>>
<<if $rivalSet != 0>>
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 3>>
<<set $arcologies[$i].embargoTarget = 0>>
<<set $arcologies[$i].influenceTarget = 0>>
<<set $rivalOwner = $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner = $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>> //This will cost ¤20000//
</span>
|
teruterubouzu/fc
|
src/uncategorized/pCoupAftermath.tw
|
tw
|
bsd-3-clause
| 6,450 |
:: P coup collaboration
You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.
Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."
After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.
''GAME OVER''
<<set $ui = "start">>
|
teruterubouzu/fc
|
src/uncategorized/pCoupCollaboration.tw
|
tw
|
bsd-3-clause
| 1,530 |
:: P defense fears
<<nobr>>
<<set $nextButton = " ">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $nextButton = "Continue">>
<</nobr>>\
\
A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.
''This is a unique and very important opportunity'' and must not be taken lightly.
\
<span id="result">
<<link "Install a full platoon by subscription">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves.
<<set $nextButton = "Continue">>
<<set $rep -= 500>>
<<set $mercenaries = 3>>
<</replace>>
<</link>>
<<link "Install a full platoon at your expense">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense.
<<set $nextButton = "Continue">>
<<set $rep += 500>>
<<set $cash -= 10000>>
<<set $mercenaries = 3>>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Refuse to quarter so many troops in your arcology">>
<<replace "#result">>
The consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously.
<<set $nextButton = "Continue">>
<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>
<<set $rep -= 1000>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pDefenseFears.tw
|
tw
|
bsd-3-clause
| 2,811 |
:: P FS Announcement [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $FSAnnounced = 1>>
<<set $FSCredits += 1>>
The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.
<br><br>
You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."
<br><br>
"This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
|
teruterubouzu/fc
|
src/uncategorized/pFSAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,304 |
:: P hostage acquisition [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $hostageRescued = 0>>
<<set $activeSlave = $hostage>>
<<set $activeSlave.ID += 55555>>
<<AddSlave $activeSlave>>
$activeSlave.slaveName, once
<<switch $PC.career>>
<<case "wealth">>
a popular party girl
<<case "capitalist">>
a bright young manager
<<case "mercenary">>
a logistics officer
<<case "engineer">>
an arcology saleswoman
<<case "medicine">>
a surgical nurse
<<case "slaver">>
an abusive pens guard
<<case "celebrity">>
a popular groupie
<<case "escort">>
an expensive escort
<<case "gang">>
a gang member
<<case "servant">>
a maid
<<default>>
a prominent Free Cities citizen
<</switch>>
of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves.
Your hired mercenaries are en route now with your precious cargo.
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<set $activeSlave.health = 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace slaves!". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit a bit more hateful towards <<print $arcologies[0].FSSubjugationistRace>>s.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!". She's nearly the same as you remember her, albeit with a slight $arcologies[0].FSSubjugationistRace fetish.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Can I can spend some time with the <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly asks "Can I get fucked by some <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Why do you hate <<print $arcologies[0].FSSubjugationistRace>>s so much?! They are a great race, capable of the most sublime love! How dare you ta-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, I'd hate for anything to happen to my best employer." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<<case "Racial Supremacism">>
<<set $activeSlave.health = -100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in scars.
<<set $activeSlave.weight = 0>>
<<set $activeSlave.customTat = "She has slight scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName walks into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you... T-thank you..." You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in many scars.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.customTat = "She has noticeable scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shuffles into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you..." You gently draw her rail thin body into a comforting embrace, though you can't help but feel her swollen belly pressing into your own. She's nearly the same as you remember her, albeit thinner, pregnant, acting very odd and heavily covered in scars.
<<set $activeSlave.weight = -50>>
<<set $activeSlave.customTat = "She has heavy scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName attempts to stumble into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> but only makes it several pained steps before collapsing to the ground. You gently pick up her frail, bloated body and hold it in a comforting embrace. a short "T-thank you..." escapes her tired lips. She's nearly the same as you remember her, albeit emaciated, pregnant, acting very odd and completely covered in scars.
<<set $activeSlave.weight = -100>>
<<set $activeSlave.customTat = "She has heavy scarring all over her body from being beaten under your rival's rule.">>
<<else>>
Your mercenaries radio you upon arrival. "VIP recovered but... She isn't all there."
Upon seeing her, it's obvious $activeSlave.slaveName has been completely broken. You beckon to the mercenary captain to give her to you. Holding her in your arms, it's clear that the poor girl is barely clinging to life.
The mercenary captain apologizes again, "My apologies, we found her like that. I'm sorry." He says, as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. She looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if she pulls through this, she'll be devoted to you forever.
<<set $activeSlave.weight = -100>>
<<set $activeSlave.customTat = "She has intense scarring all over her body from being beaten under your rival's rule.">>
<</if>>
<<case "Repopulation Focus">>
<<set $activeSlave.health = 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They took my fertility away!". She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "You don't have to worry about knocking me up, I'm sterile" with a wink. While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "I won't let you ruin my body with a child!" While she looks the same as you remember, she definatly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially given her hatred for pregnancy.
<</if>>
<<case "Eugenics">>
<<set $activeSlave.health = 50>>
<<if $seeHyperPreg != 1>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that she is carrying twins.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears, her rounded middle pressing into your own. "They knocked me up!". She's exactly as you remember, though a medical scan reveals that she is carrying twins.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't take them from me, I love them...". While she looks the same as you remember, albeit rather pregnant, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "I won't let you hurt them!", as she covers her pregnant belly. While she looks the same as you remember, albeit very pregnant, she definatly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially when she realizes her babies didn't follow her here.
<</if>>
<<else>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace, yet you can't help but notice how distended her belly is. She's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that she is carrying nearly two dozen babies in her womb.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You try to pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but her huge pregnant belly prevents you. As she breaks down in tears, she moans "My womb is soo full...". She's nearly the same as you remember her, save for her huge pregnant belly, which a medical scan reveals contains nearly two dozen children.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her super gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough for her monstrous belly to bumb into your own, she says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?". While she looks the same as you remember, albeit grossly pregnant, she certainly doesn't think the same anymore. A medical exam, much to her enjoyment, reveals her overfilled womb contains nearly two dozen children.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "Unless you want to put more babies in me, get back!", as she attempts to cover her super-sized pregnant belly. While she looks the same as you remember, albeit grotesquely pregnant, she certainly doesn't think the same anymore. A medical exam, much to her delight, reveals her near bursting womb contains nearly two dozen children.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. She might be carrying something terrifying in her womb, just lettin' you know." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for her notable pot belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially if she is telling the truth about what lurks in her womb.
<</if>>
<</if>>
<<case "Gender Radicalism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly shouts "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her views on a girl's place in society.
<</if>>
<<case "Gender Fundamentalism">>
<<set $activeSlave.health = 20>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not a little curious about anal.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They broke my butthole!". She's exactly as you remember, minus her loose rear.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>". While she looks the same as you remember, minus her very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing her gaping butthole. While she looks the same as you remember, minus her gaping anus<<if $seeDicks != 0>>, tiny cock and testicles<</if>>, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> She's been rock hard the entire way here, we think she might have something crammed up her rear. What ever it is, it isn't dangerous.<</if>> We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!".<<if $seeDicks != 0>> She quickly flexes her kegels several times and blows a load of cum across your shoes<<else>> She spits on your shoes<</if>>.
The mercenary captain quickly pulls her back, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember<<if $seeDicks != 0>>, save for her working cock and balls<</if>>, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her penchant for sticking things in butts.
<</if>>
<<case "Paternalism">>
<<set $activeSlave.health = -100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in piercings and tattoos.
<<set $activeSlave.weight = 0>>
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs "T-thank you... T-thank you...". You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -20>>
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs. You gently draw her rail thin body into a comforting embrace, though you can't help but notice several of her ribs are broken. She's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -50>>
<<elseif $rivalryDuration <= 20>>
Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she pitifully struggles. You gently draw her emaciated body into a comforting embrace and call out her name, having realized she is blind. She immediately calms down and moves closer to you. She's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -100>>
<<else>>
Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."
You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. She is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean her up, hoping that maybe it will draw her out of her stupor. Deep down, you understand the girl you used to know has been twisted and broken completely; never to be the same again.
<<set $activeSlave.weight = -100>>
<</if>>
<<case "Degradationism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, minus her rounded belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, seeing as she intends to undermine you at every turn.
<</if>>
<<case "Body Purism">>
<<set $activeSlave.health = -30>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc fake tits knocks the wind out of you. You embrace her as best you can as she sobs "Look what they did to my chest! They ruined it!". She looks similar to how you remember, minus her huge chest of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these tit balloons feel so good?!". She looks similar to how you remember, minus her massive chest of course.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her massive weight back and forth, unsure of what to make of you. As you step forward, she attempts to move closer, only to fall to the ground under the weight of her obscene <<print $hostage.boobs>>cc fake tits. You kneel beside her, a hand on her huge fake ass, as she asks "Do you like them? I think they should be bigger...". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, unsure of what to make of you. As you step forward, she screams "Don't pop my implants!". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from her once flat chest. Or you could leave her as an immobile ornament, though implants are definitely out of style.
<</if>>
<<case "Transformation Fetishism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to force implants into me, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she states "Please don't make me into a blow up doll...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want balloons on my chest!" While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for implants.
<</if>>
<<case "Youth Preferentialism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with an old lady!". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge >= 50>>Where you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge >= 50>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.visualAge < 35>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for young people.
<</if>>
<<case "Maturity Preferentialism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with some young harlot!". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge < 35>>Where you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge < 35>>You know, you're so young... I like that", with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for older people.
<</if>>
<<case "Slimness Enthusiasm">>
<<set $activeSlave.health = -30>>
<<set $activeSlave.chem = 100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "Look what they did to my chest and ass! They ruined them!" She looks similar to how you remember, minus her huge assets of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these meat balloons feel so good?!". She looks similar to how you remember, minus her massive assets of course.
<<elseif $rivalryDuration <= 15>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you make my tits bigger?". The girl you used to know is barely recognizable under those massive tits and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, causing her plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, she screams "Don't take my breasts away!". The girl you used to know is barely recognizable under those immense tits and she certainly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
<</if>>
<<case "Asset Expansionism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to make my tits huge, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a big boobed freak...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want tits bigger than my body!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for huge assets.
<</if>>
<<case "Pastoralism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!". You gently wrap your arms around her soft body in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?". While she's thinner than you remember, and a little more muscular, her personality is exactly the same.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again...". She is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat cow again!". She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either.
<<else>>
Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, she already broke one of our guy's jaw. We think she is tranq'd and restrained enough to bring in. Please be ready."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"
The mercenary captain is thrown back as she explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. She glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. She grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry.". With a hand on each doorframe, she rips it out of the wall. She lets out a single laugh while scowling at you. She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength.
<</if>>
<<case "Physical Idealism">>
<<set $activeSlave.health = -30>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "They made me fat! My nipples won't stop leaking milk!". She looks similar to how you remember, minus her huge milky assets of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a cow, I don't understand...". She looks similar to how you remember, minus her massive assets of course.
<<elseif $rivalryDuration <= 15>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you milk me?". The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, she asks "I hear a baby will make my milk better, would you like to try?". The girl you used to know is barely recognizable under those immense tits and obese body; she certainly doesn't think the same anymore, either.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
<</if>>
<<case "Chattel Religionism">>
<<set $activeSlave.health = 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy religion, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a disciple of your religion...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your cult!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<<case "Multiculturalism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They said such crazy things!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me pray for your arcology, why is that?". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she prays "Please pardon this arcology...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she drops to her knees and begins praying "Please pardon this arcologies sins! They know naught what they do!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a mouth on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, she stands her ground. After several steps, she shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"
The mercenary captain quickly gags her, "My apologies, I did warn you about that mouth. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, trying to preach her new faith.
<</if>>
<<default>>
<<set $activeSlave.health = 40>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy old timey society, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't make me play along...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your crazy society!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<</switch>>
<<if $rivalryDuration <= 10 || ($rivalryFS == "Racial Supremacism" && $rivalryDuration <= 20) || ($rivalryFS == "Paternalism" && $rivalryDuration <= 20)>>
She considers you her rescuer, since her previous owner subjected her to unremitting horror in an attempt to offend your philosophy of $rivalryFS. She's overjoyed to be your slave.
<<elseif ($rivalryFS == "Racial Supremacism" and $rivalryDuration > 20) || ($rivalryFS == "Paternalism" and $rivalryDuration > 20)>>
Her mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If she ever recovers, she'd consider you her savior and be overjoyed to be your slave.
<<elseif $rivalryDuration > 20>>
You took everything from her and she hates you as much as she possibly can for it. You ripped her away from heaven to sentence her to a living hell, and she swears to do everything she can to hurt you.
<<else>>
She is horrified by this turn of events. Your rival taught her a great deal about slave life in your arcology and indulged her deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory.
<</if>>
<br><br>
<<include "New Slave Intro">>
|
teruterubouzu/fc
|
src/uncategorized/pHostageAcquisition.tw
|
tw
|
bsd-3-clause
| 55,232 |
:: P invasion [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $nextButton = "Continue">>
<<set $invasionVictory = 1>>
The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>.
<br><br>
Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense.
<<switch $assistantAppearance>>
<<case "monstergirl">>
Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes
<<case "shemale">>
She's using both hands to aim her massive erection, and is firing blasts of cum
<<case "amazon">>
She's holding a hide shield and a club, which she's using to swat
<<case "businesswoman">>
She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire
<<case "fairy">>
She zips around in the air, getting in close to fire a barrage of little balls of light
<<case "pregnant fairy">>
Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky
<<case "goddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "hypergoddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<case "loli">>
She's wearing an annoyed expression and is pretending to shoot her fingers
<<case "preggololi">>
She's wearing a tired expression and is pretending to shoot her fingers
<<case "schoolgirl">>
She's wearing a fierce expression and holding a baseball bat, using it to swat
<<case "angel">>
She has her wings spread to safeguard your arcology and firing beams of holy light
<<case "cherub">>
She is darting around, firing beams of holy light
<<case "incubus">>
She is carefully aiming her cumshots
<<case "succubus">>
She is flying around, using her rear to catch depictions of projectiles and moaning lewdly with each hit.
<<case "imp">>
She is darting around, throwing balls of darkness
<<case "witch">>
She is using a broom to swat
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She has split into countless fleshy tendrils and is rapidly swinging
<<default>>
The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
<</switch>>
<<if $assistantAppearance != "succubus">>at depictions of projectiles.<</if>>
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.
<br><br>
The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.
<br><br>
<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, who lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>
<br><br>
<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There's enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>
<br><br>
<<if $mercenaries + $personalArms < 2>>
@@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
<<if $terrain == "ravine">>
<<set $cash -= Math.trunc($cash*0.8)>>
<<set $cash -= 50000>>
<<else>>
<<set $cash -= Math.trunc($cash*0.9)>>
<<set $cash -= 10000>>
<</if>>
<<elseif $mercenaries + $personalArms < 6>>
@@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@
<<set $invasionVictory = 2>>
<<set $cash -= Math.trunc($cash*0.2)>>
<<set $cash -= 5000>>
<<set $rep += 1000>>
<<else>>
@@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form a irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@
<<set $invasionVictory = 3>>
<<set $rep += 2000>>
<<set _newSlaves = []>>
<<for $i = 0; $i < 3; $i++>>
<<if (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.origin = "She is an enslaved prisoner of war.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<set $helots += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of your prisoners">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<AddSlave _newSlaves[$i]>>
<</for>>
You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
<</replace>>
<</link>>
</span>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/pInvasion.tw
|
tw
|
bsd-3-clause
| 8,665 |
:: P mercenaries
<<nobr>>
<<set $nextButton = " ">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $nextButton = "Continue">>
<<set $mercenaries = 0>>
<<set $mercenariesTitle = "mercenaries">>
<</nobr>>\
\
Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.
Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>
The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.
\
<span id="result">
<<link "Quarter a squad in the arcology">>
<<replace "#result">>
You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $nextButton = "Continue">>
<<set $rep -= 500>>
<<set $cash -= 5000>>
<<set $mercenaries = 1>>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤5000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤5000 and incur significant upkeep costs//<</if>>
<<link "Install a full platoon">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $nextButton = "Continue">>
<<set $rep -= 1000>>
<<set $cash -= 10000>>
<<set $mercenaries = 3>>
<</replace>>
<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Do not quarter troops in your arcology">>
<<replace "#result">>
Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
<<set $nextButton = "Continue">>
<<set $mercenaries = 0>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pMercenaries.tw
|
tw
|
bsd-3-clause
| 3,182 |
:: P Mercs Help Corp
<<nobr>>
<<set $nextButton = " ">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $nextButton = "Continue">>
<<set $mercenariesHelpCorp = -1>>
<</nobr>>\
\
Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.
"You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<else>>using his syringe to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.
"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the onscreen mushroom cloud again.
''This is a unique opportunity'' and will not reoccur.
\
<span id="result">
<<link "Decline">>
<<replace "#result">>
Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
<<set $nextButton = "Continue">>
<</replace>>
<</link>>
<<link "Make it so">>
<<replace "#result">>
It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
<<set $nextButton = "Continue">>
<<set $mercenariesHelpCorp = 1>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pMercsHelpCorp.tw
|
tw
|
bsd-3-clause
| 3,230 |
:: P raid invitation
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PRraid = 0>>
<<set $PRraidTarget = 0>>
<</nobr>>\
\
The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.
The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.
\
<span id="result">
Fund a quick raid on the refugees with ¤5000, targeting:
<<link "Ex-soldiers">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 1>>
<</replace>>
<</link>>
<<link "Healthy civilians">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 2>>
<</replace>>
<</link>>
<<link "The largest possible group of slaves">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid = 1>>
<<set $PRraidTarget = 3>>
<</replace>>
<</link>>
<<link "Let them go">>
<<replace "#result">>
Some of the refugees make it to safety. Some do not.
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pRaidInvitation.tw
|
tw
|
bsd-3-clause
| 2,542 |
:: P raid result [nobr]
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
<<set $PRaid = 0>>
As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.
<br><br>
Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.
<br><br>
<<set _newSlaves = []>>
<<if $PRraidTarget == 1>>
Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners who's part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@
<<set $rep += 500>>
<<for $i = 0; $i < 3; $i++>>
<<if ($seeDicks > 0)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<<else>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<</if>>
<</for>>
<<elseif $PRraidTarget == 2>>
Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@
<<set $rep += 200>>
<<for $i = 0; $i < 4; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<else>>
Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@
<<set $slaveMedic = 1>>
<<set $rep += 200>>
<<for $i = 0; $i < 5; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
<<set $activeSlave.health = random(-80,-40)>>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<</if>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens injured in the recent invasion">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@.green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of the refugees">>
<<replace "#result">>
<<for $i = 0; $i < _newSlaves.length; $i++>>
<<AddSlave _newSlaves[$i]>>
<</for>>
You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pRaidResult.tw
|
tw
|
bsd-3-clause
| 5,025 |
:: P rival initiation
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $rivalOwner = 0>>
<<set $rivalOwnerEnslaved = 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].prestigeDesc == "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<</nobr>>\
\
This is a special week, the week of your victory. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion.
\
<span id="result">
<<link "Force her to do a public relations tour with you">>
<<replace "#result">>
Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@
<<set $rep += 500>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</replace>>
<</link>>
<<link "Make her orally service your other slaves in public">>
<<replace "#result">>
$slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, who they still view as a slaveowner, to pleasure them.
<<set $activeSlave.oralCount += $slaves.length>>
<<set $oralTotal += $slaves.length*2>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<set $slaves[$i].devotion += 10>>
<<set $activeSlave.oralCount += 1>>
<</for>>
<</replace>>
<</link>>
<<nobr>>
<<if $activeSlave.anus == 0>>
<<link "Break her ass and then let the public use it">>
<<replace "#result">>
$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used her @@.red;poor injured butthole@@ by the end of the day, she @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible.
<<set $rep += 500>>
<<set $activeSlave.devotion -= 4>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.health -= 10>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.analCount += 47>>
<<set $analTotal += 47>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<</replace>>
<</link>>
<<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>>
<<link "Publicly geld her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already.
<<set $rep += 500>>
<<set $activeSlave.devotion -= 50>>
<<set $activeSlave.trust -= 50>>
<<set $activeSlave.health -= 10>>
<<set $activeSlave.balls = 0>>
<</replace>>
<</link>>
<<elseif isFertile($activeSlave)>>
<<link "Let the public impregnate her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
<<set $rep += 500>>
<<set $activeSlave.preg = 1>>
<<set $activeSlave.pregSource = -2>>
<<set $activeSlave.devotion -= 5>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
<</replace>>
<</link>>
<</if>>
<</nobr>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pRivalInitiation.tw
|
tw
|
bsd-3-clause
| 6,043 |
:: P rivalry hostage [nobr]
<<set $nextButton = "Continue", $nextLink = "Nonrandom Event">>
<<set $hostageAnnounced = 1, $activeSlave = $hostage>>
<<set $activeSlave.origin = "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">>
<<set $activeSlave.height += random(-5,5)>>
<<set $activeSlave.boobs = 400>>
<<set $activeSlave.butt = 3>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.waist = Math.clamp($activeSlave.waist,-55,15)>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.shoulders = -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina = 1>><</if>>
<<if $activeSlave.anus == 0>><<set $activeSlave.anus = 1>><</if>>
<<set $activeSlave.relation = 0>>
<<set $activeSlave.relationTarget = 0>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.mother = 0>>
<<set $activeSlave.father = 0>>
<<set $activeSlave.sisters = 0>>
<<set $activeSlave.daughters = 0>>
<<if $arcologies[0].FSSupremacistRace != 0>><<set $activeSlave.race = $arcologies[0].FSSupremacistRace>><</if>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>>
<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>
<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>
<<set $activeSlave.boobs = Number($activeSlave.boobs) || 400>>
<<set $hostage = $activeSlave>>
Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your
<<switch $PC.career>>
<<case "wealth">>
time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "escort">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close,
<<set $activeSlave.career = "a prostitute">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 0>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.oralCount = 453>>
<<set $activeSlave.vaginalCount = 158>>
<<set $activeSlave.analCount = 76>>
<<set $activeSlave.mammaryCount = 320>>
<<set $activeSlave.cSec = 1>>
<<case "servant">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close,
<<set $activeSlave.career = "a maid">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(12,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,20)>>
<</if>>
<<set $activeSlave.face = 25>>
<<set $activeSlave.intelligence = -1>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.oralCount = 57>>
<<set $activeSlave.vaginalCount = 65>>
<<set $activeSlave.analCount = 12>>
<<set $activeSlave.mammaryCount = 1>>
<<set $activeSlave.birthsTotal = 3>>
<<case "gang">>
time as a gang leader. She was one of your best, yet you never got close enough,
<<set $activeSlave.career = "a gang member">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.muscles = 40>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.combatSkill = 1>>
<<case "capitalist">>
career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her,
<<set $activeSlave.career = "a manager">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "mercenary">>
career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close,
<<set $activeSlave.career = "a soldier">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "engineer">>
career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close,
<<set $activeSlave.career = "a saleswoman">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "medicine">>
career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close,
<<set $activeSlave.career = "a nurse">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(16,24)>>
<</if>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<case "slaver">>
career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close,
<<set $activeSlave.career = "a prison guard">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(20,24)>>
<</if>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.fetish = "sadist">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<case "celebrity">>
time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close,
<<set $activeSlave.career = "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(18,24)>>
<</if>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "arcology owner">>
time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close,
<<set $activeSlave.career = "a leading arcology citizen">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge = random(16,18)>>
<<else>>
<<set $activeSlave.actualAge = random(36,39)>>
<</if>>
<<set $activeSlave.face = 100, $activeSlave.faceImplant = 1>>
<<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction.
<br><br>
"Hello, $PCName," your rival sneers. "Sorry to pull you away from
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody,
<<case "Racial Supremacism">>
blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time,
<<case "Gender Radicalism">>
buttfucking your catamites, or whatever it is you do with your spare time,
<<case "Gender Fundamentalism">>
teatime with your slave wives,
<<case "Repopulation Focus">>
rolling around in the afterbirth, or whatever it is you do with your spare time,
<<case "Eugenics">>
circle jerking with your "elites", or whatever it is you do with your spare time,
<<case "Paternalism">>
handholding time with your slaves,
<<case "Degradationism">>
stitching your name into some poor girl's taint, or whatever it is you do with your spare time,
<<case "Body Purism">>
playing house with your perfect pure little angels, or whatever it is you do with your spare time,
<<case "Transformation Fetishism">>
stuffing silicone up some poor girl's nostrils,
<<case "Youth Preferentialism">>
your horrible schoolgirl fantasy playtime,
<<case "Maturity Preferentialism">>
the world's leading collection of saggy tits,
<<case "Slimness Enthusiasm">>
your pathological collection of flat chested bitches,
<<case "Asset Expansionism">>
your disgusting breast monsters,
<<case "Pastoralism">>
your most flatulent cowgirls,
<<case "Physical Idealism">>
your sweaty, spandexed throwback collection,
<<case "Chattel Religionism">>
your afternoon prayer meeting,
<<case "Multiculturalism">>
whatever it is you do to liven up your boring arcology,
<<case "Roman Revivalism">>
feeding slaves to the lions, or whatever it is you do with your spare time,
<<case "Egyptian Revivalism">>
your latest experiment in exactly how disgusting incest can possibly be,
<<case "Edo Revivalism">>
your katana polishing, or whatever it is you do with your spare time,
<<case "Arabian Revivalism">>
your hookah sucking,
<<case "Chinese Revivalism">>
your footbinding,
<</switch>>
but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war,
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Racial Supremacism">>
I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged.
<<case "Gender Radicalism">>
I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Gender Fundamentalism">>
She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<<case "Paternalism">>
I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on. And on.
<<case "Repulation Focus">>
I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you?
<<set $activeSlave.preg to -3>>
<<case "Eugenics">>
<<if $seeHyperPreg == 1>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<<else>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<</if>>
<<case "Degradationism">>
She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Body Purism">>
I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.boobs = 300>>
<<case "Transformation Fetishism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Youth Preferentialism">>
I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Maturity Preferentialism">>
I've set her up with a nice young girl already. I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Slimness Enthusiasm">>
I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.boobs = 800>>
<<case "Asset Expansionism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Pastoralism">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<set $activeSlave.weight = 100>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.boobs = 1200>>
<<case "Physical Idealism">>
She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.boobs = 800>>
<<set $activeSlave.weight = -20>>
<<case "Chattel Religionism">>
She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Multiculturalism">>
She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<default>>
She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<</switch>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.devotion = 0>>
Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it."
<br><br>
You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare.
<<set $hostage = $activeSlave>>
|
teruterubouzu/fc
|
src/uncategorized/pRivalryHostage.tw
|
tw
|
bsd-3-clause
| 17,051 |
:: P rivalry victory [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $rivalOwner = 0>>
<<set $rivalryPower = 0>>
<<set _num = random(1,99)>>
For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@.green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation.
<br><br>
"For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>"
<br><br>
<span id="result">
<<link "Accept">>
<<replace "#result">>
You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good."
<<if $rivalrySet != 0>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@.yellowgreen;arcology holdings are yours.@@
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 0>>
<<set $arcologies[$i].embargoTarget = -1>>
<<set $arcologies[$i].influenceTarget = -1>>
<<set $arcologies[$i].rival = 0>>
<<set $arcologies[$i].government = 5>>
<<set $arcologies[$i].PCminority += $arcologies[$i].ownership>>
<<set $arcologies[$i].PCminority = Math.clamp($arcologies[$i].PCminority, 0, 49)>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>><<set $hostageRescued = 1>><</if>>
<<else>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@.yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>.
<<set $cash += random(100000,250000)>>
<</if>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering computer command.
<<if $rivalrySet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 0>>
<<set $arcologies[$i].embargoTarget = -1>>
<<set $arcologies[$i].influenceTarget = -1>>
<<set $arcologies[$i].rival = 0>>
<<set $arcologies[$i].government = 5>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world.
<<set $cash -= random(10000,25000)>>
<</if>>
<</replace>>
<</link>>
<<if $rivalryDuration >= 30 && $hostageAnnounced == 0>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's death">>
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering computer command. "All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world
- but only for a few days.
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good.
<<set $cash -= 50000>>
<</replace>>
<</link>>
<</if>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's enslavement">>
<<replace "#result">>
<<set $nextLink = "AS Dump">>
You coldly decline. "That was a mistake," your rival replies, entering computer command.
<<if $rivalrySet != 0>>
"All my remaining liquid assets have just been @@.red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for $i = 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo = 0>>
<<set $arcologies[$i].embargoTarget = -1>>
<<set $arcologies[$i].influenceTarget = -1>>
<<set $arcologies[$i].rival = 0>>
<<set $arcologies[$i].government = 5>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued = 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@.red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin.
<<set $cash -= random(10000,25000)>>
<</if>>
<<set $cash -= 50000>>
<<set $rivalOwner = -1>>
<<set $seed = []>>
<<if _num > $seeDicks>>
<<set $seed.push("expansionist shemale")>>
<<set $seed.push("masculine")>>
<<set $seed.push("micropenis")>>
<<set $seed.push("cum addict")>>
<<if $pedo_mode == 1>>
<<set $seed.push("hung shota")>>
<</if>>
<</if>>
<<if _num < $seeDicks>>
<<set $seed.push("bull dyke")>>
<<set $seed.push("cow")>>
<<set $seed.push("bimbo")>>
<<set $seed.push("addict")>>
<<set $seed.push("breeder")>>
<<if $pedo_mode == 1>>
<<set $seed.push("oppai loli")>>
<</if>>
<</if>>
<<set $seed = $seed.random()>>
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are
<<if $seed == "expansionist shemale">>
immediately apparent: she's obviously been indulging in self-transformation to excess.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant to 1>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(4, 5, 6)>>
<<set $activeSlave.boobs = either(800, 1000, 1200)>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 6>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 20>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.eyebrowPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "judgemental">>
<<set $activeSlave.sexualQuirk = "romantic">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<elseif $seed == "cum addict">>
immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.chem = 3000>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,215)>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 10>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 300>>
<<set $activeSlave.scrotum = 1>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "confident">>
<<set $activeSlave.sexualFlaw = "cum addict">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 20>>
<<elseif $seed is "hung shota">>
not immediately apparent: she's young, in good shape, and not lacking down there at all.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.boobs = either(100, 200)>>
<<set $activeSlave.dick = 6>>
<<set $activeSlave.foreskin = $activeSlave.dick>>
<<set $activeSlave.balls = 6>>
<<set $activeSlave.scrotum = 6>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = -35>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.pubertyXY = 1>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "adores women">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hLength = 20>>
<<elseif $seed == "masculine">>
not immediately apparent: she's in good shape, if quite masculine.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles to either(20, 50, 100)>>
<<set $activeSlave.height to random(185,195)>>
<<set $activeSlave.butt to either(2, 3)>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 5>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates anal">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "micropenis">>
immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(145,160)>>
<<set $activeSlave.butt = either(2, 4)>>
<<set $activeSlave.boobs = either(100, 400)>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.weight = 100>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "bull dyke">>
not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lipsImplant = 10>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.buttImplant = 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.boobsImplant = either(400, 600, 800)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.clit = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "hates men">>
<<set $activeSlave.behavioralQuirk = "fitness">>
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<set $activeSlave.sexualQuirk = "unflinching">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "breeder">>
immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 6)>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have been pregnant many times. %/
<<else>>
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.pubertyXX = 1>>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 5000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.preg = 25>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.vagina = 10>>
<<set $activeSlave.pregType = random(20,29)>>
<<set $activeSlave.birthsTotal = random(120,180)>>
<<set $activeSlave.bellySag = 30>>
<<else>>
<<set $activeSlave.vagina = 5>>
<<set $activeSlave.pregType = either(3,3,4,4,4,5)>>
<<set $activeSlave.birthsTotal = random(18,27)>>
<<set $activeSlave.bellySag = 2>>
<</if>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.fetish = "pregnancy">>
<<set $activeSlave.fetishStrength = 1000>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "adores men">>
<<set $activeSlave.sexualFlaw = "breeder">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "luxurious">>
<<set $activeSlave.hLength = 80>>
<<elseif $seed == "oppai loli">>
immediately apparent: she's young, inexperienced, and extremely top heavy.
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 12>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.lips = 10>>
<<set $activeSlave.butt = 1>>
<<set $activeSlave.hips = -1>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.boobs = 7000>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "shamefast">>
<<set $activeSlave.sexualQuirk = "tease">>
<<set $activeSlave.hStyle = "twin tails">>
<<set $activeSlave.hLength = 40>>
<<elseif $seed == "cow">>
immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.
<<include "Generate XX Slave">>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.height = random(185,195)>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt = either(6, 7, 8)>>
<<set $activeSlave.boobs = 10000>>
<<set $activeSlave.weight = 100>>
<<set $activeSlave.nipples = "huge">>
<<set $activeSlave.lactation = 2>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "breast growth">>
<<set $activeSlave.sexualQuirk = "perverted">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 5>>
<<elseif $seed == "bimbo">>
immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "sensual">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height = random(180,190)>>
<<set $activeSlave.lipsImplant = 2>>
<<set $activeSlave.lips = random(25,55)>>
<<set $activeSlave.buttImplant = 2>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant = either(600, 800, 1000)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.behavioralQuirk = "insecure">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.hLength = 80>>
<<else>>
immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction.
<<set $activeSlaveOneTimeMinAge = 18>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face = 100>>
<<set $activeSlave.faceImplant to 1>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips = 35>>
<<set $activeSlave.butt += random(1,3)>>
<<set $activeSlave.boobs += 200*random(1,3)>>
<<set $activeSlave.anus = 4>>
<<set $activeSlave.vagina = 4>>
<<set $activeSlave.preg = 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<set $activeSlave.behavioralQuirk = "funny">>
<<set $activeSlave.sexualFlaw = "crude">>
<<set $activeSlave.sexualQuirk = "size queen">>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 80>>
<<set $activeSlave.addict = 10>>
<</if>>
<<set $activeSlave.intelligence = 3>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.devotion = -20>>
<<set $activeSlave.trust = -10>>
<<set $activeSlave.origin = "She was once an arcology owner like yourself.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave.health = 100>>
<<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant = 1>><<AgeImplantAdjustment>><</if>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<AddSlave $activeSlave>>
<<include "New Slave Intro">>
<<set $nextLink = "P rival initiation">>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pRivalryVictory.tw
|
tw
|
bsd-3-clause
| 24,612 |
:: P school suggestion [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $schoolSuggestion = 1>>
You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way.
<br><br>
When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits.
<<if $seeDicks != 2>>
<br><br>
"The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me."
<br><br>
"Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest.
<br><br>
An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like."
<</if>>
<<if $seeDicks != 0>>
<br><br>
"That's what I like about L'Ecole," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em."
<br><br>
"Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard."
<br><br>
The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later."
<</if>>
<br><br>
The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think ¤10000 from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."
<br><br>
<span id="result">
<<if $seeDicks != 2>>
<<link "The Slave School">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately.
<<set $TSS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Growth Research Institute">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately.
<<set $GRI.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "St. Claver Preparatory">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately.
<<set $SCP.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<<if $seeDicks != 0>>
<<if $seeDicks != 2>><br><</if>>
<<link "L'Ecole des Enculees">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting L'Ecole des Enculees about opening a branch campus here, immediately.
<<set $LDE.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Gymnasium-Academy">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately.
<<set $TGA.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Futanari Sisters">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately.
<<set $TFS.schoolPresent = 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<br> //Selecting a school will cost ¤10000 and add minor upkeep costs//
</span>
|
teruterubouzu/fc
|
src/uncategorized/pSchoolSuggestion.tw
|
tw
|
bsd-3-clause
| 6,145 |
:: P slave medic [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $returnTo = "Random Nonindividual Event">>
<<set $slaveMedic = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "caring">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.muscles = either(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "cosmetic braces">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.boobs = 2000>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.butt = 4>>
<<set $activeSlave.voice = 3>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their barracks, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is quite curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she wraps her breasts around onto his stiff prick, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash.
<<else>>
<<set $activeSlaveOneTimeMinAge = 25>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career = "a nurse">>
<<set $activeSlave.customDesc = "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.anusTat = "bleached">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion = $activeSlave.devotion>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.height = random(165,190)>>
<<set $activeSlave.muscles = either(20,50)>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence = 2>>
<<set $activeSlave.intelligenceImplant = 1>>
<<set $activeSlave.teeth = "normal">>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.hStyle = "neat">>
<<set $activeSlave.hLength = 35>>
<<set $activeSlave.stampTat = either("flowers", "tribal patterns")>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount = 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount = 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their barracks, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash.
<</if>>
<span id="result">
<br><<link "Offer ¤10000 for her">>
<<replace "#result">>
The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, is $activeSlave.slaveName."
<</replace>>
<</link>>
<br><<link "Offer a very generous ¤25000 for her">>
<<replace "#result">>
<<AddSlave $activeSlave>>
<<set $cash -= 25000>>
"Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck."
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pSlaveMedic.tw
|
tw
|
bsd-3-clause
| 7,404 |
:: P snatch and grab
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PSnatch = 0>>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.
<br><br>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for ¤10000 cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>
<br><br>
<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
<<switch $assistantAppearance>>
<<case "monstergirl">>
"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
<<case "shemale">>
"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
<<case "amazon">>
"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
<<case "businesswoman">>
"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
<<case "fairy" "pregnant fairy">>
"I vote yes," she says. "They could be up to something really cool!"
<<case "goddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "hypergoddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<case "loli">>
"I vote yeah," she says. "I wanna see whats inside!"
<<case "preggololi">>
"I vote yeah," she says. "I wanna see whats inside!"
<<case "schoolgirl">>
"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
<<case "angel">>
"I vote yes," she says. "Whatever is in that lab deserves a better life under your care."
<<case "cherub">>
"I vote yeah," she says. "I'm really curious what could be inside."
<<case "incubus">>
"I vote yes," she says. "I can't wait to get my dick in it!"
<<case "succubus">>
"I vote no," she says. "You're all mine!"
<<case "imp">>
"I vote yeah," she says. "I can't wait to tease and torment whatever's inside!"
<<case "witch">>
"I vote yes," she says. "It can't be worse than some of my fuckups."
<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
She doesn't comment, though a large, toothy grin spreads across the entirety of her head revealing her thoughts on the subject.
<<default>>
"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
<</switch>>
<</if>>
<</nobr>>\
<span id="result">
<<link "Bankroll the snatch and grab">>
<<replace "#result">>
You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
<<set $cash -= 10000>>
<<set $PSnatch = 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pSnatchAndGrab.tw
|
tw
|
bsd-3-clause
| 4,073 |
:: P snatch and grab result
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<<set $PSnatch = 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge = $minimumSlaveAge>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 205>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape = "exotic">>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.ovaries = 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 3000>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.nipples = "partially inverted">>
<<set $activeSlave.areolae = 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips = 15>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.shoulders = -2>>
<<set $activeSlave.hips = 0>>
<<set $activeSlave.waist = 10>>
<<set $activeSlave.hStyle = "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw = "odd">>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<<else>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 250>>
<<set $activeSlave.face = 15>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick = 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotum = $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.height = random(165,175)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist = -75>>
<<set $activeSlave.hStyle to "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customDesc to "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.attrKnown = 1>>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>
<</nobr>>\
\
In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.
The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"
When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."
<<set $saleDescription = 0>>\
<<include "Long Slave Description">>\
<<AddSlave $activeSlave>>\
<<set $nextLink = "AS Dump">>\
<<set $returnTo = "Random Nonindividual Event">>\
<<include "New Slave Intro">>
|
teruterubouzu/fc
|
src/uncategorized/pSnatchAndGrabResult.tw
|
tw
|
bsd-3-clause
| 5,557 |
:: P traitor message
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "Random Nonindividual Event">>
<</nobr>>\
\
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.
A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
|
teruterubouzu/fc
|
src/uncategorized/pTraitorMessage.tw
|
tw
|
bsd-3-clause
| 778 |
:: PE combat training
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train. She is doing the latter today.
The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
\
<span id="result">
<<link "Instruct her">>
<<replace "#result">>
$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.
<<set $activeSlave.trust += 4>>
<<set $activeSlave.combatSkill = 1>>
<</replace>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.ID>>
<<set $slaves[$i] = $activeSlave>><<break>><<break>>
<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = $slaves[$i]>>
<</if>>
<</for>>
<</link>>
<<link "Promise her a sexual reward if she improves">>
<<replace "#result">>
Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
<<set $activeSlave.devotion += 4>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<</replace>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.ID>>
<<set $slaves[$i] = $activeSlave>><<break>><<break>>
<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard = $slaves[$i]>>
<</if>>
<</for>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/peCombatTraining.tw
|
tw
|
bsd-3-clause
| 3,025 |
:: PE concubine interview
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $activeSlave = $Concubine>>
<<set $oldRep = $rep>>
<</nobr>>\
\
You receive an official communication from a popular talk show hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.
\
<span id="result">
<<link "Decline">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
<</replace>>
<</link>>
<<link "Accept">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.
<br>
She strides out
<<if $activeSlave.clothes == "none">>
in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
<<else>>
resplendent in $activeSlave.clothes.
<</if>>
<<if $activeSlave.entertainSkill >= 60>>
She's @@.green;graceful and sensual,@@ and entirely at home.
<<set $rep += 100>>
<<elseif $activeSlave.entertainSkill <= 30>>
She's @@.red;clumsy and nervous,@@ but does her best to rally.
<<set $rep -= 100>>
<<else>>
She manages her entrance reasonably well, and conceals any nervousness.
<</if>>
<<if $activeSlave.face > 95>>
"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"
<<set $rep += 100>>
<<elseif $activeSlave.face <= 10>>
There is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@
<<set $rep -= 100>>
<<else>>
The host gives her a perfunctory compliment on her beauty.
<</if>>
They seat themselves in comfortable leather chairs and the interview begins in earnest.
<br>
The host asks her some soft, nonjudgemental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about $PCName."
<<if $activeSlave.devotion > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@.green;Without a moment's hesitation,@@ she lisps, "I love <<if $PC.title != 0>>him. He'th tho handthome, and," she manages to blush prettily, "he'th tho good to me."<<else>>her. The'th tho pretty, and," she manages to blush cutely, "the'th tho good to me."<</if>>
<<else>>
@@.green;Without a moment's hesitation,@@ she proclaims, "I love <<if $PC.title != 0>>him. He's so handsome, and," she manages to blush prettily, "he's so good to me."<<else>>her. She's so pretty, and," she manages to blush cutely, "she's so good to me."<</if>>
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.devotion <= 60>>
She struggles for an instant and then says @@.red;unconvincingly@@ that she loves you.
<<set $rep -= 100>>
<<else>>
She recovers quickly and responds that she loves you.
<</if>>
<br>
The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"
<br>
She shakes her head.
<<if $activeSlave.trust > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> ith very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'th no one I'd rather be with, ath a thlave or not."
<<else>>
@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> is very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there's no one I'd rather be with, as a slave or not."
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.trust < 60>>
She explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@
<<set $rep -= 100>>
<<else>>
She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
<</if>>
<br>
The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
<<if $activeSlave.intelligence > 0>>
<<if $PC.title == 0>>
She's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
lisps, "Of courthe my <<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>> maketh the planth. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<<else>>
says, "Of course my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> makes the plans. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<</if>>
<<set $rep += 100>>
<</if>>
The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.
<<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>>
She has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys
<<if ($activeSlave.fetish == "submissive")>>
submitting to you in bed.
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
eating you out.
<<else>>
sucking you off.
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
it when you show her off in public.
<<elseif ($activeSlave.fetish == "buttslut")>>
anal sex.
<<elseif ($activeSlave.fetish == "boobs")>>
anything that involves her breasts.
<<elseif ($activeSlave.fetish == "sadist")>>
it whenever you share a reluctant girl with her.
<<elseif ($activeSlave.fetish == "masochist")>>
a good spanking.
<<elseif ($activeSlave.fetish == "dom")>>
sharing a submissive girl with you.
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.preg > 0>>
sex while pregnant.
<<elseif $activeSlave.vagina > 0>>
bareback.
<<else>>
sharing a pregnant girl with you.
<</if>>
<<elseif ($activeSlave.energy > 95)>>
sex, regardless of what kind it is.
<<else>>
sex in the missionary position.
<</if>>
<<set $rep += 100>>
<<else>>
Her answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing
<<if ($activeSlave.fetish == "submissive")>>
how good it feels when you hold her down and fuck her
<<elseif ($activeSlave.fetish == "cumslut")>>
<<if $PC.dick == 0>>
how much fun sucking your cock is
<<else>>
how much fun polishing your pearl is
<</if>>
<<elseif ($activeSlave.fetish == "humiliation")>>
how hot it is to get fucked in public
<<elseif ($activeSlave.fetish == "buttslut")>>
how much she loves the feeling of you stretching her anal ring
<<elseif ($activeSlave.fetish == "boobs")>>
how much she loves having her nipples tugged
<<elseif ($activeSlave.fetish == "sadist")>>
how much she loves molesting other slaves with you
<<elseif ($activeSlave.fetish == "masochist")>>
how good it feels to be forced
<<elseif ($activeSlave.fetish == "dom")>>
how much she loves holding other slaves down for you
<<elseif ($activeSlave.fetish == "pregnancy")>>
<<if $activeSlave.preg > 0>>
how good anal feels while pregnant
<<elseif $activeSlave.vagina > 0>>
how good cum feels inside her
<<else>>
how much fun it is to fuck pregnant slaves
<</if>>
<<elseif ($activeSlave.energy > 95)>>
the average number of sexual encounters she has in a week
<<else>>
her sex life with you
<</if>>
in a matter-of-fact tone of voice.
<</if>>
<<if $activeSlave.intelligence > 1>>
<br>
Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera.
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Whatever you want," she says confidently, "You can find it in a Free Citieth arcology like my <<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>'th. Where I live, there'th
<<if $arcologies[0].FSRestart > 0>>
the motht interethting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunitieth for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobth the thize of beach ballth,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lotth of bellieth of all thiezeth,
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
gorgeouth tattooth and piercingth,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new atheth every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk thtraight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the motht incredible oiled-up muthcleth,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohth reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ath than you can pothibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
tho much puthy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling thexual and thpiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitcheth you can jutht hold down and uthe,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationist girlth to cater to your whim,
<</if>>
girlth in pretty drethes and girlth in thtring bikinith and girlth who haven't worn clotheth in yearth,
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
girlth with huge dickth you can athfuck until they cum bucketth,
girlth with thoft dickth and no ballth,
<</if>>
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>
girlth with dickth the thize of clith and girlth with clith the thize of dickth,
<</if>>
<<if $seeDicks != 100>>
young girlth on their firtht pregnancy,
MILFth on their tenth,
<</if>>
lipth, tongueth,
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
huge breathth and plush atheth,
<</if>>
<<if $arcologies[0].FSAssetExpansionist == "unset">>
pert titth and cute butth,
<</if>>
and more. I wouldn't trade it for anything."
<<else>>
"Whatever you want," she says confidently, "You can find it in a Free Cities arcology like my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s. Where I live, there's
<<if $arcologies[0].FSRestart > 0>>
the most interesting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunities for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobs the size of beach balls,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lots of bellies of all sizes,
<</if>>
<<if $arcologies[0].FSBodyPurist == "unset">>
gorgeous tattoos and piercings,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new assets every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk straight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the most incredible oiled-up muscles,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohs reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ass than you can possibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
so much pussy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling sexual and spiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitches you can just hold down and use,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationistRace girls to cater to your whim,
<</if>>
girls in pretty dresses and girls in string bikinis and girls who haven't worn clothes in years,
<<if $seeDicks != 0>>
girls with huge dicks you can assfuck until they cum buckets,
girls with soft dicks and no balls,
<</if>>
<<if $seeDicks != 0>>
girls with dicks the size of clits and girls with clits the size of dicks,
<</if>>
<<if $seeDicks != 100>>
young girls on their first pregnancy,
MILFs on their tenth,
<</if>>
lips, tongues,
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
huge breasts and plush asses,
<</if>>
<<if $arcologies[0].FSAssetExpansionist == "unset">>
pert tits and cute butts,
<</if>>
and more. I wouldn't trade it for anything."
<</if>>
<<set $rep += 300>>
The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
<</if>>
<</if>>
<<if $activeSlave.intelligenceImplant == 1>>
<br>
<<if $PC.title == 0>>
$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.
<<if $PC.dick == 0>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman. We jutht pay the right amount of attention to the thucceth and the power." She quirks a corner of her mouth. "I know //I// do."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman. We just pay the right amount of attention to the success and the power." She quirks a corner of her mouth. "I know //I// do."
<</if>>
<<else>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman." She quirks a corner of her mouth. "And the hath a //wonderful// cock."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman." She quirks a corner of her mouth. "And she has a //wonderful// cock."
<</if>>
<</if>>
<<set $rep += 100>>
<</if>>
<</if>>
<br>
At the conclusion, the host
<<if $rep - $oldRep > 200>>
seems @@.green;impressed@@ and says sincerely,
<<set $rep += 100>>
<<elseif $rep - $oldRep < 0>>
seems @@.red;unimpressed@@ and says mockingly,
<<set $rep -= 100>>
<<else>>
says jokingly,
<</if>>
"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
<</nobr>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/peConcubineInterview.tw
|
tw
|
bsd-3-clause
| 17,153 |
:: PE pit fight
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<if $activeSlave.ID != $Bodyguard.ID>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<</if>>
<<Deadliness $activeSlave>>
<<set $PPit = 0>>
<</nobr>>\
\
<<nobr>>
It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.
<</nobr>>
<<nobr>>
Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.
<<if $activeSlave.combatSkill > 0>>
Her combat skills greatly increase her deadliness.
<</if>>
<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $activeSlave.muscles > 30>>
Her muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
She is rather unfit, she will likely be outmatched by near any real opponent.
<</if>>
<<if $activeSlave.height >= 170>>
Her height gives her a reach advantage with her sword.
<</if>>
<<if $activeSlave.health > 50>>
Her shining health makes her a better combatant.
<</if>>
<<if $activeSlave.weight > 30>>
Her heavy weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.weight < -10>>
Her light weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.health < -50>>
Her poor health makes her a weaker combatant.
<</if>>
<<if $activeSlave.inflation == 3>>
Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $activeSlave.inflation == 2>>
Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $activeSlave.inflation == 1>>
Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>
<<if $activeSlave.bellyImplant >= 32000>>
Her immense, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 16000>>
Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 8000>>
Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $activeSlave.bellyImplant >= 4000>>
Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $activeSlave.bellyImplant >= 2000>>
Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>
<<if $activeSlave.preg > 10>>
<<if $activeSlave.pregType >= 20>>
Her massive belly is nearly a guaranteed loss, she can barely stand let alone fight.
<<elseif $activeSlave.pregType >= 10>>
Her huge belly is unwieldy and hinders her efforts.
<<else>>
Her advanced pregnancy makes her much less effective.
<</if>>
<</if>>
<<if $deadliness > 5>>
$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
$activeSlave.slaveName seems nervous, but steels herself to fight for you.
<<elseif $deadliness > 1>>
$activeSlave.slaveName seems terrified, and barely controls herself.
<<else>>
$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>
Finally, her opponent enters as well.
<<set $seed = random(1,100)>>
<<if $seed > 80>>
She is a huge, muscular Amazon filled with confidence.
<<set $opponent = 5>>
<<elseif $seed > 60>>
She is a short but muscular shemale, trying to look confident.
<<set $opponent = 4>>
<<elseif $seed > 40>>
She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
<<set $opponent = 3>>
<<elseif $seed > 20>>
She is an decent-looking slave, physically fit but obviously scared.
<<set $opponent = 2>>
<<else>>
She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
<<set $opponent = 1>>
<</if>>
The umpire announces gravely that the fight is to the death and rings a bell.
<</nobr>>
<<nobr>>
<<if $deadliness > ($opponent + 1)>>
$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.health = -50>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<</if>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>><<break>><<break>>
<<set $activeSlave = {}>>
<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].health < -90>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<</for>>
<</nobr>>\
|
teruterubouzu/fc
|
src/uncategorized/pePitFight.tw
|
tw
|
bsd-3-clause
| 8,437 |
:: PE pit fight invite
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $PPit = 0>>
<</nobr>>\
\
Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.
\
<span id="result">
<<link "Enter your bodyguard as a gladiatrix">>
<<replace "#result">>
You receive a brief confirmation. It looks like she's got a fight.
<<set $PPit = 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You decline the invitation.
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/pePitFightInvite.tw
|
tw
|
bsd-3-clause
| 889 |
:: Personal assistant options [nobr]
<<set $nextButton = "Back", $nextLink = "Manage Arcology">>
<<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>>
<<if $seeImages == 1>><<AssistantArt 3>><</if>>
Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top.
<<set $masturbationAllowed = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.releaseRules == "permissive">>
<<set $masturbationAllowed = 1>>
<<break>>
<</if>>
<</for>>
<<include "Personal Assistant Appearance">>
<<if $assistantPower > 0>>
<br><br>
Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.
<<else>>
<<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior.
<</if>>
<br><br>
__Computer Core Upgrades__
<br>
<<if $assistantPower == 0>>
//The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<elseif $assistantPower == 1>>
//The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<else>>
//The arcology's computer core is fully upgraded.//
<</if>>
<br>
<<if $assistantOptions>>
<br>
__Behavior settings:__
<br>
<<if $assistant == 0>>
Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]]
<<else>>
Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]]
<</if>>
<br>
<<if $assistant != 0>>
<br>
__Appearance settings:__
<br>
She is currently using the ''$assistantAppearance'' avatar.
<<if $PAPublic == 1>>
<<set _seed = []>>
<<switch $assistantAppearance>>
<<case "businesswoman">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "goddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "amazon">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "monstergirl">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "shemale">>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "loli">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "preggololi">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<</switch>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>>
<<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>
<<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>>
<<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
This appearance bolsters _desc.
<<else>>
It has no impact on public opinion.
<</if>>
<</if>>
<br>
<<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]]
<br>
<</if>>
<<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance = "hypergoddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance = "loli"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance = "preggololi"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance isnot "fairy">> [[Fairy|Personal assistant options][$assistantAppearance = "fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance isnot "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance = "pregnant fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantExtra1 == 1>>
<<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance = "slimegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance = "cowgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance = "harpygirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance = "kitsunegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance = "lamiagirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance = "spidergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<</if>>
/*
<<if $assistant != 0>>
<br><br>
__Downloadable Appearances:__
<br>
<<if $assistantExtra1 == 0>>
[[Purchase a set of monstergirl appearances|Personal assistant options][$cash -= Math.trunc(6000*$upgradeMultiplier), $assistantExtra1 = 1]]
//Costs ¤<<print Math.trunc(6000*$upgradeMultiplier)>>//
<<else>>You have downloaded a set of monstergirl appearances for your avatar.
<</if>>
<</if>>
*/
/* Choose her FS appearance */
<<if $assistantFSOptions != 0 && $assistantAppearance != "normal">>
<br>
__Society-specific appearance settings:__
<br>
She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>>
<br>
<<if $assistantFSAppearance != "default">>
[[Default|Personal assistant options][$assistantFSAppearance = "default"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>>
[[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>>
[[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>>
[[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>>
[[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>>
[[Repopulation Focus|Personal assistant options][$assistantFSAppearance = "repopulation focus"]]
<br>
<</if>>
<<if $assistantFSAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>>
[[Restarting Society|Personal assistant options][$assistantFSAppearance = "eugencis"]]
<br>
<</if>>
<<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>>
[[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>>
[[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>>
[[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>>
[[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>
[[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]]
<br>
<</if>>
<<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>>
[[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>>
[[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>>
[[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>>
[[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>>
[[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>>
[[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>>
[[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>>
[[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>>
[[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]]
<br>
<</if>>
<</if>>
<</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */
<<if ($assistantNameAnnounced != 0)>>
<br>
__Name:__
<<textbox "$assistantName" $assistantName "Personal assistant options">>
<<if $assistantName != "your personal assistant">>
<br>
[[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]]
<</if>>
<</if>>
<</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */
<<if $marketAssistantAnnounced>>
<br><br>
__Business Assistant settings:__
<br>
The arcology's upgraded computers support advanced business analysis.
<<if $assistantAppearance != "normal">>
These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship.
<br>
<<if $marketAssistantRelationship != "cute">>
[[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "romantic">>
[[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "nonconsensual">>
[[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "incestuous">>
[[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]]
<br>
<</if>>
<<else>>
Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow.
<br>
<</if>>
<br>
<<if $assistant>>She<<else>>It<</if>> is
<<if $marketAssistantLimit>>
''allowed'' to use excess liquid assets over ¤$marketAssistantLimit to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]]
<br>
//Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">>
<br>
<<if $assistant>>She<<else>>It<</if>> will be
<<if $marketAssistantAggressiveness>>
''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]]
<<else>>
''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]]
<</if>>
<<else>>
''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]]
<</if>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/personalAssistantOptions.tw
|
tw
|
bsd-3-clause
| 35,959 |
:: Personal Attention Select [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main">>
<<if $PC.career == "escort">>
[[Focus on "connecting"|Main][$personalAttention = "whoring", $personalAttentionChanged = 1]]
<<elseif $PC.career == "servant">>
[[Maintain your home|Main][$personalAttention = "upkeep", $personalAttentionChanged = 1]]
<<else>>
[[Focus on business|Main][$personalAttention = "business", $personalAttentionChanged = 1]]
<</if>>
<<if $HeadGirl != 0>>
<br>[[Support your Head Girl|Main][$personalAttention = "HG", $personalAttentionChanged = 1]]
<</if>>
<br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex", $personalAttentionChanged = 1]]<br><br>
<<if $PC.trading >= 100>>
//You are a master trader.//
<<else>>
<<if $PC.trading > 60>>
//You are an expert trader.//
<<elseif $PC.trading > 30>>
//You have some skill as a trader.//
<<elseif $PC.trading > 10>>
//You have basic knowledge as a trader.//
<</if>>
<<if $personalAttention == "trading">>
You are training in venture capitalism.
<<else>>
[[Hire a merchant to train you in commerce|Main][$personalAttention = "trading", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.warfare >= 100>>
//You are a master tactician.//
<<else>>
<<if $PC.warfare > 60>>
//You are an expert tactician.//
<<elseif $PC.warfare > 30>>
//You have some skill as a tactician.//
<<elseif $PC.warfare > 10>>
//You have basic knowledge as a tactician.//
<</if>>
<<if $personalAttention == "warfare">>
You are training in tactics.
<<else>>
[[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.slaving >= 100>>
//You are a master slaver.//
<<else>>
<<if $PC.slaving > 60>>
//You are an expert slaver.//
<<elseif $PC.slaving > 30>>
//You have some skill as a slaver.//
<<elseif $PC.slaving > 10>>
//You have basic knowledge as a slaver.//
<</if>>
<<if $personalAttention == "slaving">>
You are training in slaving.
<<else>>
[[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.engineering >= 100>>
//You are a master arcology engineer.//
<<else>>
<<if $PC.slaving > 60>>
//You are an expert arcology engineer.//
<<elseif $PC.slaving > 30>>
//You have some skill as an arcology engineer.//
<<elseif $PC.slaving > 10>>
//You have basic knowledge as an arcology engineer.//
<</if>>
<<if $personalAttention == "engineering">>
You are training in arcology engineering.
<<else>>
[[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering", $personalAttentionChanged = 1]]
<</if>>
<</if>><br>
<<if $PC.medicine >= 100>>
//You are a master surgeon.//
<<else>>
<<if $PC.medicine > 60>>
//You are an expert surgeon.//
<<elseif $PC.medicine > 30>>
//You have some skill as a surgeon.//
<<elseif $PC.medicine > 10>>
//You have basic knowledge as a surgeon.//
<</if>>
<<if $personalAttention == "medicine">>
You are training in slave surgery.
<<else>>
[[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine", $personalAttentionChanged = 1]]
<</if>>
<</if>>
<br>//Training will cost ¤10000 per week.//<br><br>
<<if ($personalAttentionChanged == 1)>>
<<if ($activeSlave.health < -20)>>
<<set $trainingRegimen = "look after her">>
<<set $personalAttentionChanged = 0>>
<<elseif ($activeSlave.behavioralFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen = "soften her behavioral flaw">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "fix her behavioral flaw">>
<<set $personalAttentionChanged = 0>>
<</if>>
<<elseif ($activeSlave.sexualFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen = "soften her sexual flaw">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "fix her sexual flaw">>
<<set $personalAttentionChanged = 0>>
<</if>>
<<elseif ($activeSlave.fetishKnown != 1)>>
<<set $trainingRegimen = "explore her sexuality">>
<<set $personalAttentionChanged = 0>>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<set $trainingRegimen = "break her will">>
<<set $personalAttentionChanged = 0>>
<<else>>
<<set $trainingRegimen = "build her devotion">>
<<set $personalAttentionChanged = 0>>
<</if>>
<</if>>
<<set _assignment = 0>>
<<for _i = 0;_i < $slaves.length;_i++>>
<<if $personalAttention == $slaves[_i].ID>>
You will give ''__@@.pink;$slaves[_i].slaveName@@__'' your personal attention this week.
<<set $activeSlave = $slaves[_i]>>
<<set _assignment = 1>>
<<break>>
<</if>>
<</for>>
<<if _assignment == 0>>
You have not selected a slave for your personal attention.
<<else>>
Your training will seek to <span id="training"><strong>$trainingRegimen</strong></span>.<span id="cost"></span>
<br>Change training objective:
<br>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<link "Break her will">><<set $nextLink = "break her will">><<set $trainingRegimen = "break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
| <<link "Use enhanced breaking techniques">><<set $nextLink = "break her will">><<set $trainingRegimen = "harshly break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<else>>
<<link "Build her devotion">><<set $nextLink = "build her devotion">><<set $trainingRegimen = "build her devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<if $activeSlave.fetishKnown == 0>>
<<link "Explore her sexuality">><<set $nextLink = "explore her sexuality">><<set $trainingRegimen = "explore her sexuality">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<else>>
//You already understand her sexuality//
<</if>>
<<if ($activeSlave.behavioralFlaw != "none")>>
<br>
<<link "Remove her behavioral flaw">><<set $nextLink = "fix her behavioral flaw">><<set $trainingRegimen = "fix her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
| //She must be broken before her flaws can be softened//
<<else>>
| <<link "Soften her behavioral flaw">><<set $nextLink = "soften her behavioral flaw">><<set $trainingRegimen = "soften her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw != "none")>>
<br>
<<link "Remove her sexual flaw">><<set $nextLink = "fix her sexual flaw">><<set $trainingRegimen = "fix her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
<<if ($activeSlave.behavioralFlaw == "none")>>
| //She must be broken before her flaws can be softened//
<</if>>
<<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>
| //Paraphilias cannot be softened//
<<else>>
| <<link "Soften her sexual flaw">><<set $nextLink = "soften her sexual flaw">><<set $trainingRegimen = "soften her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<</if>>
<br>
<<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>>
//She knows all the skills you can teach//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
//She knows all the skills you can teach a gelded slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>>
//She knows all the skills you can teach a shemale slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>>
//She knows all the skills you can teach while she's wearing a chastity belt//
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
//She's too disobedient to learn sex skills//
<<else>>
<<link "Teach her">><<set $nextLink = "learn skills">><<set $trainingRegimen = "learn skills">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<br>
<<link "Care for her">><<set $nextLink = "look after her">><<set $trainingRegimen = "look after her">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<br>
Induce a flaw:
<<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">>
<<link "Arrogance">><<set $trainingRegimen = "induce arrogance">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">>
| <<link "Bitchiness">><<set $trainingRegimen = "induce bitchiness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">>
| <<link "Odd behavior">><<set $trainingRegimen = "induce odd behavior">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">>
| <<link "Hatred of men">><<set $trainingRegimen = "induce hatred of men">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">>
| <<link "Hatred of women">><<set $trainingRegimen = "induce hatred of women">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">>
| <<link "Gluttony">><<set $trainingRegimen = "induce gluttony">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">>
| <<link "Anorexia">><<set $trainingRegimen = "induce anorexia">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">>
| <<link "Religious devotion">><<set $trainingRegimen = "induce religious devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">>
| <<link "Liberation">><<set $trainingRegimen = "induce liberation">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">>
| <<link "Hatred of oral">><<set $trainingRegimen = "induce hatred of oral">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "confipainal queendent" && $activeSlave.sexualFlaw != "hates anal">>
| <<link "Hatred of anal">><<set $trainingRegimen = "induce hatred of anal">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">>
| <<link "Hatred of penetration">><<set $trainingRegimen = "induce hatred of penetration">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">>
| <<link "Shame">><<set $trainingRegimen = "induce shame">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">>
| <<link "Sexual idealism">><<set $trainingRegimen = "induce sexual idealism">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">>
| <<link "Sexual repression">><<set $trainingRegimen = "induce sexual repression">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">>
| <<link "Sexual apathy">><<set $trainingRegimen = "induce sexual apathy">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">>
| <<link "Crudity">><<set $trainingRegimen = "induce crudity">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">>
| <<link "Judgment">><<set $trainingRegimen = "induce judgement">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetishStrength > 95>>
<<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">>
| <<link "Cum addiction">><<set $trainingRegimen = "induce cum addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">>
| <<link "Anal addiction">><<set $trainingRegimen = "induce anal addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">>
| <<link "Attention whoring">><<set $trainingRegimen = "induce attention whoring">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">>
| <<link "Breast growth obsession">><<set $trainingRegimen = "induce breast growth obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">>
| <<link "Abusiveness">><<set $trainingRegimen = "induce abusiveness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">>
| <<link "Maliciousness">><<set $trainingRegimen = "induce maliciousness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">>
| <<link "Self hatred">><<set $trainingRegimen = "induce self hatred">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">>
| <<link "Sexual self neglect">><<set $trainingRegimen = "induce sexual self neglect">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">>
| <<link "Breeding obsession">><<set $trainingRegimen = "induce breeding obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>
<</if>>
<<else>>
| //Paraphilias can only be induced from a strong fetish//
<</if>>
<br> //Inducing flaws is difficult and bad for slaves' obedience.//
<</if>> /* CLOSES NO SLAVE SELECTED */
<br><br>__Select a slave to train:__
<<include "Slave Summary">>
<br>
|
teruterubouzu/fc
|
src/uncategorized/personalAttentionSelect.tw
|
tw
|
bsd-3-clause
| 16,287 |
:: Pit [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $showEncyclopedia = 1, $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length>>
<<if $pitName != "the Pit">>
<<set $pitNameCaps = $pitName.replace("the ", "The ")>>
<</if>>
$pitNameCaps is clean and ready,
<<if _DL > 2>>
with a pool of slaves assigned to fight in the week's bout.
<<elseif _DL == 1>>
but only one slave is assigned to the week's bout.
<<elseif _DL > 0>>
with slaves assigned to the week's bout.
<<else>>
but no slaves are assigned fight.
<</if>>
//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//
<br><br>
<<if $pitAudience == "none">>
Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]]
<<elseif $pitAudience == "free">>
Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]]
<<else>>
Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]]
<</if>>
<<if $dojo != 0>>
<<if $pitBG == 0>>
Two fighters will be selected from the pool at random. [[Guarantee your Bodyguard a slot|Pit][$pitBG = 1]]
<<else>>
Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0]]
<</if>>
<</if>>
<br>
<<if $pitLethal == 1>>
Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]]
<<else>>
Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]]
<</if>>
<<if _DL > 0>>
<br><br>''Cancel a slave's fight:''
<<set $Flag = 1>>
<<include "Slave Summary">>
<</if>>
<<if (_SL > _DL)>>
<br><br>''Select a slave to fight:''
<<set $Flag = 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
|
teruterubouzu/fc
|
src/uncategorized/pit.tw
|
tw
|
bsd-3-clause
| 2,115 |
:: Place In Line
<<silently>>
<<set $slavesInLine = []>>
<<if ($activeSlave.assignmentVisible == 1)>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignmentVisible == 1)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<<else>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment == $activeSlave.assignment)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<</if>>
<<for $i = 0; $i < $slavesInLine.length; $i++>>
<<if ($slavesInLine[$i].ID == $activeSlave.ID)>>
<<set $place = $i>>
<<break>>
<</if>>
<</for>>
<</silently>>
|
teruterubouzu/fc
|
src/uncategorized/placeInLine.tw
|
tw
|
bsd-3-clause
| 599 |
:: Prestigious Slave
<<set $nextButton = "Back">>\
<<set $nextLink = "Buy Slaves">>\
<<set $returnTo = "Buy Slaves">>\
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Slave Schools">>\
\
You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>>
<<nobr>>
<<set $prestigeAuctioned = 1>>
<<if (random(0,99) < $seeDicks)>><<set $seed = random(100,170)>><<elseif $seeDicks > 0>><<set $seed = random(1,170)>><<else>><<set $seed = random(1,100)>><</if>>
<<if $seed <= 10>>
<<set $activeSlaveOneTimeMinAge = Math.min(24, $minimumSlaveAge + 6)>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 20>>
<<set $activeSlaveOneTimeMinAge = Math.min(19, Math.max($fertilityAge, $minimumSlaveAge) + 1)>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once the young trophy wife of a powerful man in the old world, but he sold her into slavery in revenge for her infidelity.">>
<<set $activeSlave.career = "a trophy wife">>
<<set $activeSlave.boobsImplant += random(1,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-husband's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 30>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-2,-1)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 40>>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career to "a model">>
<<set $activeSlave.boobs to random(2,4)*100>>
<<set $activeSlave.butt to random(1,3)>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 50>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "extremely pale">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 60>>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(75,85)>>
<<set $activeSlave.lipsImplant to 3>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 70>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 80>>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "normal">>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world sorority is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 90>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a daughter of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,90)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 100>>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.boobsImplant += random(20,40)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.boobs += 1000>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.buttImplant += random(6,8)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.lips = random(75,85)>>
<<set $activeSlave.lipsImplant = 3>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.vagina = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<<elseif $seed <= 110>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Enslaved as an adult. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She was enslaved as an adult and subjected to treatment to upgrade both her halves to full functionality.">>
<<set $activeSlave.devotion = random(-45,-25)>>
<<set $activeSlave.trust = random(-90,-75)>>
<<set $activeSlave.health = random(-40,-30)>>
<<set $activeSlave.chem = 100>>
<<set $activeSlave.anus = random(1,2)>>
<<set $activeSlave.dick = random(1,2)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.prostate = 1>>
<<set $activeSlave.vagina = 1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.balls = random(1,2)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(-80,-20)>>
<<set $activeSlave.attrXX = random(30,50)>>
<<set $activeSlave.attrXY = random(30,50)>>
<<set $activeSlave.energy = random(5,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.customDesc = "She has had a very difficult time adjusting to her unusual biology.">>
<<elseif $seed <= 115>>
<<set $activeSlaveOneTimeMaxAge = 19>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She received treatment to ensure both her halves would be fully functional from an early age.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.chem = 200>>
<<set $activeSlave.boobs += 100*random(2,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(4,6)>>
<<set $activeSlave.prostate = 1>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(4,6)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = random(20,80)>>
<<set $activeSlave.attrXX = random(80,100)>>
<<set $activeSlave.attrXY = random(80,100)>>
<<set $activeSlave.energy = random(60,90)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.sexualQuirk = either("tease", "romantic", "perverted", "caring")>>
<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "advocate")>>
<<set $activeSlave.customDesc = "She is very comfortable with her unusual biology.">>
<<elseif $seed <= 125>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career = "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 5>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.nosePiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 130>>
<<set $activeSlaveOneTimeMinAge = 19>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once the young trophy husband of a powerful woman in the old world, but she sold her into slavery in revenge for her infidelities.">>
<<set $activeSlave.career to "a trophy spouse">>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.muscles = random(20,100)>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customTat = "Her ex-wife's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 135>>
<<set $activeSlaveOneTimeMinAge = 21>>
<<set $activeSlaveOneTimeMaxAge = 25>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an athlete">>
<<set $activeSlave.intelligence = random(-2,-1)>>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.dick = random(3,5)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = random(3,5)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 140>>
<<set $activeSlaveOneTimeMaxAge = 21>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career = "a model">>
<<set $activeSlave.boobs = random(1,3)*100>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to random(1,2)>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus = 2>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = either("hates women")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 145>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor = "white">>
<<set $activeSlave.pubicHColor = "white">>
<<set $activeSlave.underArmHColor = "white">>
<<set $activeSlave.eyeColor = "pale grey">>
<<set $activeSlave.skin = "extremely pale">>
<<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 150>>
<<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge = 35>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career = "a prostitute">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples = either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae = 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.lipsImplant to 2>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.dick = 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish = "none">>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 155>>
<<set $activeSlaveOneTimeMinAge = 24>>
<<set $activeSlaveOneTimeMaxAge = 28>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career = "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face = 55>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus = 1>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.addict = 20>>
<<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 160>>
<<set $activeSlaveOneTimeMinAge = 38>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career = "a politician">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.height to random(160,200)>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>>
<<set $activeSlave.customTat = "A small tattoo of the crest of an old world fraternity is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 165>>
<<set $activeSlaveOneTimeMaxAge = 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was born a child of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career = "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,85)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.dick = 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 170>>
<<set $activeSlaveOneTimeMinAge = 28>>
<<set $activeSlaveOneTimeMaxAge = 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin = "You bought her at auction.">>
<<set $activeSlave.prestige = 3>>
<<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career = "an arcology owner">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.heels = 1>>
<<set $activeSlave.voice = 0>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.clitPiercing = 2>>
<<set $activeSlave.vaginaPiercing = 2>>
<<set $activeSlave.dickPiercing = 2>>
<<set $activeSlave.anusPiercing = 2>>
<<set $activeSlave.lipsPiercing = 2>>
<<set $activeSlave.tonguePiercing = 2>>
<<set $activeSlave.earPiercing = 2>>
<<set $activeSlave.nosePiercing = 2>>
<<set $activeSlave.eyebrowPiercing = 2>>
<<set $activeSlave.navelPiercing = 2>>
<<set $activeSlave.boobsTat = "rude words">>
<<set $activeSlave.buttTat = "rude words">>
<<set $activeSlave.vaginaTat = "rude words">>
<<set $activeSlave.dickTat = "rude words">>
<<set $activeSlave.lipsTat = "rude words">>
<<set $activeSlave.anusTat = "rude words">>
<<set $activeSlave.shouldersTat = "rude words">>
<<set $activeSlave.armsTat = "rude words">>
<<set $activeSlave.legsTat = "rude words">>
<<set $activeSlave.stampTat = "rude words">>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle = "waxed">>
<<set $activeSlave.underArmHStyle = "waxed">>
<<set $activeSlave.hStyle = "shaved">>
<<set $activeSlave.hLength = 0>>
<<set $activeSlave.behavioralFlaw = either("odd")>>
<<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<</if>>
<<slaveCost $activeSlave>>
<</nobr>>\
\
It will take ¤<<print $slaveCost>> to win the auction.
\
<<nobr>>
<<if $cash >= $slaveCost>>
[[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]]
<<else>>
//You lack the necessary funds to place a winning bid.//
<</if>>
<</nobr>>
<<set $saleDescription = 1>>\
<<include "Long Slave Description">>\
<<set $saleDescription = 0>>\
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/prestigiousSlave.tw
|
tw
|
bsd-3-clause
| 39,159 |
:: Previous Slave In Line
<<silently>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<set $activeSlave = {}>>
<<break>>
<</if>>
<</for>>
<<if $place == 0>>
<<set $activeSlave = $slavesInLine[$slavesInLine.length-1]>>
<<else>>
<<set $activeSlave = $slavesInLine[$place-1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
teruterubouzu/fc
|
src/uncategorized/previousSlaveInLine.tw
|
tw
|
bsd-3-clause
| 406 |
:: PT Workaround [nobr]
<<if $trainingRegimen == "look after her">>
''You care for''
<<else>>
''You train''
<</if>>
''__@@.pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied.
<<switch $trainingRegimen>>
<<case "build her devotion">>
<<set $activeSlave.devotion += 6>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "submissive") && ($activeSlave.anus > 0)>>
Since $activeSlave.slaveName is a submissive, you @@.hotpink;build her devotion to you@@ by indulging her need to be dominated. Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces a painfully large dildo up her <<if $activeSlave.vagina > 0>>vagina and <</if>>anus. Thus attired, she is forced to serve you in whatever petty ways occur to you. She holds your tablet for you on her upthrust ass as you work, holds a thin beverage glass for you in her upturned mouth when you eat, and lies still so you can use her tits as a pillow whenever you recline. She loves it.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "cumslut") && ($PC.dick == 1)>>
Since $activeSlave.slaveName has an unusual taste for oral sex and cum, you @@.hotpink;build her devotion to you@@ by indulging her. You allow her to spend her free time following you around. She is permitted to act as your private cum receptacle. If you use another slave, you usually pull out and give her smiling face a facial. When you come inside another slave instead, $activeSlave.slaveName is allowed to get your cum anyway, regardless of whether that requires the other slave to spit it into her mouth or $activeSlave.slaveName to suck it out of the other slave's vagina or rectum. Either way, she rubs her stomach happily after she's swallowed it down.
<<set $activeSlave.oralCount += 20, $oralTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "boobs")>>
Since $activeSlave.slaveName has an unusual taste for having her tits fondled, you @@.hotpink;build her devotion to you@@ by indulging her. You keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and play with her. She sometimes masturbates while you massage her breasts and pinch her nipples, but often she doesn't even need to.
<<set $activeSlave.mammaryCount += 20, $mammaryTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation")>>
Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and fuck her in public. She comes harder than ever when you push her naked body up against the wall of a crowded public arcology elevator and molest her.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<BothVCheck 4 2>>
<<elseif ($activeSlave.anus == 3) && ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a stretched-out, well-traveled slut. Some like their holes loose, but most prefer cunts and butts that don't make sloppy noises when fucked. So, you spend some quality care time with her, carefully massaging her abused holes with oils and lotions. She comes, of course, but her pussy and asshole do benefit from the treatment. You allow her to service you with her mouth to avoid spoiling your work right away. Afterward, she <<if ($activeSlave.amp != 1)>>@@.hotpink;hugs you and gives you a kiss@@<<else>>@@.hotpink;gives you a kiss and tries to hug you,@@ but without arms, all she manages is a sort of nuzzle<</if>>.
<<set $activeSlave.vagina--, $activeSlave.anus--,
$activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif $activeSlave.vagina == 0>>
$activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virginity. You gently stimulate her clit while she sucks you off, bringing her to a moaning climax as you cum in her mouth.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina < 0)>>
You haven't decided to take $activeSlave.slaveName's anus yet, so you let her suck you off and play with herself while she does. You stroke her hair, play with her tits, and generally pamper her while she orally services you. She's accustomed to the slave life, so the experience of affection is novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virgin hole.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<else>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<if $activeSlave.vagina == 0>>
<<VaginalVCheck 4>>
<<else>>
<<BothVCheck 4 2>>
<</if>>
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slave training experience@@ allows you to @@.hotpink;bend her to your will@@ more quickly without provoking resistance.
<<set $activeSlave.devotion += 1>>
<</if>>
<<if ($activeSlave.trust > 10)>>
Spending time with you @@.mediumaquamarine;builds her trust in <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>>.@@
<<set $activeSlave.trust += 4>>
<<else>>
Spending time with you @@.mediumaquamarine;reduces her fear towards you.@@
<<set $activeSlave.trust += 4>>
<</if>>
<<case "look after her">>
<<if ($activeSlave.health < 100)>>
Your close and expert attention improves her health in a way drug treatment or mere medical intervention cannot. @@.green;Her health has improved.@@
<<set $activeSlave.health = $activeSlave.health+10>>
<</if>>
<<if ($activeSlave.anus == 3) || ($activeSlave.vagina == 3)>>
$activeSlave.slaveName is a veteran sex slave and has seen hard use. Tightening up a slave is difficult, but with close supervision and attention it can be done. You and your other slaves carefully apply injections, creams, and massage, and her other work is carefully managed to reduce wear and tear.
<<if ($activeSlave.anus == 3) && (random(1,100) > 50)>>
@@.orange;Her anus has recovered and is now merely loose.@@
<<set $activeSlave.anus-->>
<<elseif ($activeSlave.anus == 3)>>
Her distended anus does not improve this week.
<</if>>
<<if ($activeSlave.vagina == 3) && (random(1,100) > 50)>>
@@.orange;Her pussy has tightened.@@
<<set $activeSlave.vagina-->>
<<elseif ($activeSlave.vagina == 3)>>
Her loose pussy does not recover this week.
<</if>>
<</if>>
<<case "soften her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName thinks she's better than everyone else. She has some basis for a high opinion of herself; otherwise you wouldn't be bothering with her. You do your best to maintain her belief that she has something special to offer while training her to offer it to you without objection.
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. Some of them are actually pretty good, and you'd prefer to keep her cutting wit intact. You strike a careful balance with her, punishing the wrong remark at the wrong time, but rewarding appropriately biting comments.
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She's usually annoying, but on occasion her oddities can produce great comic relief. You strike a careful balance with her, punishing her when she irritates you, but allowing and even rewarding harmless little idiosyncrasies.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like men. She desperately needs social contact, though, so you encourage her to rely on women to address her emotional needs. This is easy, since
<<if $PC.vagina == 1>>
you've got a pussy yourself.
<<else>>
there are several readily available.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like girls. She desperately needs social contact, though, so you encourage her to rely on men to address her emotional needs. This is easy, since
<<if $PC.dick == 0>>
there are several readily available.
<<else>>
you've got a cock yourself.
<</if>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName suffers from anorexia. You work with her patiently, applying the very best in modern therapy for this troubling condition. It's usually a product of poor self esteem, and you do your best to build hers up without diminishing her submission to you.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You take a hard line with her, and do your best to replace her addiction to the endorphin release of eating with an addiction to the endorphin release of exercise.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName can express a decent argument for why it's wrong to use her as a sex slave. With a combination of rote training, discussion, and reinforcement, you do your best to turn this into a sincere belief in the moral rightness of slavery.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. Like all such beliefs, hers has certain sexual elements; you amuse yourself by forcing her to break them, and rewarding her generously when she does.
<</if>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<SoftenBehavioralFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her sexual flaw.
<<set $trainingRegimen = "soften her sexual flaw">>
<</if>>
@@
<</if>>
<<case "soften her sexual flaw">>
$activeSlave.slaveName
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
has a powerful gag reflex. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
does not like sex. Though it would be simpler to train her out of it, you do your best to train her to safely take a hard pounding without losing the fun aspects of forced sex, like the struggles, the whining, and the tears.
<<VaginalVCheck 10>>
<<else>>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
doesn't put out much effort when having sex. You do your best to redirect this apathy into caring for her partners; since she obviously doesn't think much of herself, she can spare the effort.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, even when you require her to apply her mouth to some of the less common erogenous zones. You do your best to retain her sexual openness while making her more sexually presentable.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. You do your best to train her to perform regardless of her partners' endowments, aiming for a delicate balance that will allow her to get off with anyone while permitting her to retain and even build on her appetite for big dicks. You permit her to achieve release only when she's done well with <<if $PC.dick == 1>>your thick cock<<else>>a fat dildo<</if>>
<<if $activeSlave.anus > 0>>
lodged up her butt.
<<AnalVCheck 10>>
<<else>>
down her throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
is shamefast. You do your best to train her out of this, but carefully retain the essential core of embarrassment, aiming for a slave that can use her body to titillate the viewer and then offer an authentic blush at herself.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. Training her directly out of this would shatter the poor girl's world, so you work with her carefully, doing your best to keep sex special for her.
<<case "repressed">>
is repressed. You strike a delicate balance with her, doing your best to train her to fuck as a sex slave should, but trying to retain the rush of doing the forbidden that makes her flush, shiver, and moan.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</switch>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw softened,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
softening her behavioral flaw.
<<set $trainingRegimen = "soften her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "learn skills">>
<<set _trainingEfficiency = 10+Math.trunc($activeSlave.devotion/30)+$activeSlave.intelligence>>
<<set $skillIncrease = _trainingEfficiency>>
<<if $activeSlave.devotion > 50>>
She's devoted to you, making sexual training much easier.
<<elseif $activeSlave.devotion > 20>>
She's accepted her place as a sex slave, making sexual training easier.
<<elseif $activeSlave.devotion < -20>>
She's unhappy being a sex slave, making sexual training harder.
<</if>>
<<if $activeSlave.intelligence > 0>>
Her intelligence allows her to absorb her lessons quickly.
<<elseif $activeSlave.intelligence < 0>>
Her stupidity makes her absorb her lessons slowly.
<</if>>
<<if $activeSlave.oralSkill <= 10>>
Since she's orally unskilled, you start with her mouth. She <<if $PC.dick == 1>>sucks your dick<<else>>eats you out<</if>>, of course, but her training is more creative than just that. You give her delicious hard candies to suck and feed her phallic fruits and vegetables that she must deepthroat before she can eat. As her skill improves, she wears a gag with an inward-facing dildo, which is swapped out for a bigger size every so often. You only let her orgasm when she's sucking, and before long she's associating giving someone oral pleasure with experiencing pleasure herself. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 10) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's vaginally unskilled, and not a virgin, you start with her pussy. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 10) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally unskilled, and not an anal virgin, you start with her ass. Her anal skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill <= 30>>
Since she's sexually experienced, you work with her on the finer points of oral sex. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
Since she's sexually experienced, you work with her on the finer points of penetrative sex. She can already fuck pretty well, but her muscular control could be improved. She works her kegel muscles all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>grind the fake phallus back against your cunt<<else>>stimulate you<</if>>. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
Since she's anally experienced, you work with her on the finer points of penetrative sex. She can already take it up her ass, but her muscular control could be improved. She works her kegel muscles and anal sphincter all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>squeeze the fake phallus<<else>>stimulate you<</if>>. Her anal skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill < 100>>
She is already a skilled oral whore, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her oral endurance, enabling her to deepthroat for extended periods. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill < 100) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>>
She is already a skilled pussy slut, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also work with her to develop a personal regimen of vaginal muscle exercises. This will enable her to squeeze and massage dicks with her practiced vaginal walls. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill < 100) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
She is already a skilled anal bitch, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her knowledge of sexual positions. She learns to balance herself on tiptoe for the challenge of standing anal sex without support. Her sexual skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 10>>
Since she's dangerously naive about selling sex, you teach her the basics of self protection and business. Her prostitution skills have improved.
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 10>>
Since she's rough and unskilled at entertainment, you teach her the basics of polite conversation, music, and dance. Her entertainment skills have improved.
<<EntertainSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 30>>
Since she has only basic entertainment skills, you teach her to steer clients to more lucrative sex acts. Her prostitution skills have improved.
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 30>>
Since she has only basic entertainment skills, you teach her more about poise and Free Cities etiquette. Her entertainment skills have improved.
<<EntertainSkillIncrease $activeSlave>>
<<else>>
She's learned everything you can teach, and is now a masterful
<<if ($activeSlave.vaginalSkill >= 100)>>
slut; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>
gelded bitch; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vagina == -1)>>
shemale slut; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.vaginalAccessory == "chastity belt")>>
slut, notwithstanding her chastity belt; @@.yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<</if>>
<<case "break her will">>
<<set $activeSlave.devotion -= 4>>
<<if ($activeSlave.trust > 2)>>
<<set $activeSlave.trust -= 15>>
<<else>>
<<set $activeSlave.trust -= 10>>
<</if>>
<<if ($activeSlave.devotion < -80) && ($activeSlave.anus != 0)>>
You bind her securely to a special chair in your office. Yours is a busy week, with a lot of business interviews, so whenever the interviewee has pleased you, you offer him or her the use of the poor slave's body on the way out. The chair is specially designed so that the seat, back and armrests can rotate vertically relative to the ground, so her body can be spun to make any of her holes convenient. Fortunately, it also has a pan beneath it to stop the generous stream of ejaculate and lubricant that drips from her from besmirching the floor. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<BothVCheck 10 5>>
<<elseif ($activeSlave.devotion < -60) && ($activeSlave.anus != 0)>>
$activeSlave.slaveName is really wild and stern measures must be taken. So, she is forced, struggling and screaming, into a latex suit that completely blinds, deafens, and immobilizes her. So attired, the only places where she can feel any sensations at all other than endless latex darkness are her <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>pussy, and cock<<elseif ($activeSlave.dick != 0)>>cock<<else>>pussy<</if>> and backdoor. For her, time becomes a featureless, torturous boredom broken only by occasional rape. Eventually, she becomes so @@.mediumorchid;desperate@@ for something, anything, to break the monotony that she begins to look forward to the next time a phallus will @@.gold;force@@ its way into her.
<<BothVCheck 6 3>>
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.hStyle != "shaved") && (random(1,100) > 90)>>
$activeSlave.slaveName needs to be taken down a peg. Fortunately, you know just the thing. You bring her into a bathroom, place a chair in the tub, and tie her securely to the chair. She isn't too perturbed - she probably expects a face fuck under running water or something like that - but she begins to cry when she hears you switch on an electric shaver. She luxuriates in her hair, flaunting it every chance she gets; it's something of value in a bleak slave world and she sobs as you shave it off her. Afterward, she sniffles and @@.gold;looks at you in fear@@ and @@.mediumorchid;unhappiness@@ when you rub her newly bald scalp. Of course, there's always the body modification studio if you ever feel like she's earned her hair back.
<<set $activeSlave.hStyle = "shaved", $activeSlave.hLength = 0>>
<<elseif ($activeSlave.anus > 0) && (random(1,100) < 10)>>
Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the burning sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up her ass. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@
<<AnalVCheck 6>>
<<else>>
$activeSlave.slaveName violently resists you whenever she can. This cannot be permitted, so after a particularly severe bout of physical resistance, you decide to employ an old method of breaking a mind without damaging a body. You secure her to a board and gently wash her face with a wet cloth. She spits in defiance, only to be surprised when you lower the board so that her feet are higher than her head. You tie the cloth around her face. A thin stream of water onto the cloth produces all the feeling and none of the reality of a slow death by drowning. Waterboarding isn't much use for extracting information, but it works well for @@.gold;slavebreaking.@@
<</if>>
<<if ($PC.slaving >= 100)>>
Your @@.springgreen;slavebreaking experience@@ allows you to apply @@.gold;exquisitely calibrated@@ mental pressure.
<<set $activeSlave.trust -= 2>>
<</if>>
<<if ($activeSlave.trust < -20) && ($activeSlave.fetishKnown == 0)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.trust < -20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.fetishKnown == 0)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen = "explore her sexuality">>
<<elseif ($activeSlave.devotion > 20)>>
She is now obedient and attentive; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<case "harshly break her will">>
<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 10, $activeSlave.health-->>
<<if ($activeSlave.fetish == "mindbroken")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's mind is broken. She is a boring slave to torture, though her body will still occasionally react to intense pain. No matter what you try, nothing really reaches her destroyed soul. The agonies do @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.devotion < -90)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
Old traditions should not be forgotten. The scourge is the oldest slavebreaking tool known to man, and to slave girls who do not properly obey men. For the whole week, whenever $activeSlave.slaveName disobeys you or whenever the whim strikes, you bind her securely and flog her without mercy. You use a soft leather appliance and apply medical care afterward, so there will be no permanent scarring, but @@.red;her health is affected and the beatings leave her with a $activeSlave.minorInjury.@@ She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience.@@
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.anus > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName is willing to physically defend herself against sexual abuse. Training her out of this rebelliousness is a nice sexual change of pace. For the entire week, whenever she commits some minor sin, you fight her into a state of physical submission and then sodomize her. This usually requires an extended beating to render her quiescent, followed by holding her down so that her struggles do not dislodge your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> from her delightfully spasming butthole. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health, leaving her with a $activeSlave.minorInjury.@@
<<AnalVCheck 6>>
<<elseif ($activeSlave.balls > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has indefensible, obvious targets for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock and balls are dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member and sack, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.dick > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock is dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.clit > 0)>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her unusually large clit is visible and defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple slaps to her womanhood, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.nipples == "huge")>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's nipples beg for punishment. Whenever she falls short in the smallest way, you bind her in such a way that breasts dangle, her nipples are free and at your mercy, and she can only move enough to cause her boobs to sway erotically when she flinches with pain. You then indulge your inventiveness, applying clips, weights, and simple abuse to her nipples, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.anus > 0)>>
You bind $activeSlave.slaveName with the head of an uncomfortably large dildo just inside her anus. The setup offers her a choice: she can either stand and have only tip up her butt, or she can take her weight off her legs, and take a massive phallus up the ass. You keep her like this for hours on end. At the start she tries to stand all the time. Then, she tries to rest on it for short periods, but realizes that this up and down motion really just leads to her assraping herself. Finally, she becomes so tired and apathetic that she accepts having a dildo up the ass, and sits down. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health.@@
<<else>>
<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>
The first time you force $activeSlave.slaveName to please you this week, she could be forgiven for thinking sexual abuse is to be her sentence. By the end of the week she remembers only fearing rape as a pleasant dream. This change is due to your program of roughly using her whenever she shows any sign of sleeping. You reward her with a short doze now and then, but she is slowly reduced to a nearly insensible state of agonizing fatigue. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress and rough treatment @@.red;affect her health and leave her with a $activeSlave.minorInjury.@@
<</if>>
<<if ($activeSlave.fetish != "mindbroken")>>
<<set _seed = random(1,100)>>
<<if (_seed > 90)>>
This abuse has shattered her already-fragile self; @@.red;her mind has been broken.@@
<<set $activeSlave.fetish = "mindbroken", $activeSlave.sexualFlaw = "none" $activeSlave.behavioralFlaw = "none">>
<<elseif (_seed > 80) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.behavioralFlaw != "hates women")>>
This abuse has associated
<<if ($PC.dick == 1)>>
cocks and masculinity with pain in her mind; @@.red;she now instinctively hates men.@@
<<set $activeSlave.behavioralFlaw = "hates men">>
<<else>>
pussies and femininity with pain in her mind; @@.red;she now instinctively hates women.@@
<<set $activeSlave.behavioralFlaw = "hates women">>
<</if>>
<<elseif (_seed > 70) && ($activeSlave.sexualFlaw != "odd")>>
This abuse has changed her a bit; @@.red;she has begun to act strangely.@@
<<set $activeSlave.behavioralFlaw = "odd">>
<</if>>
<</if>>
A week of agony
<<if ($activeSlave.trust > 20)>>
@@.gold;reduces her trust@@ in you.
<<set $activeSlave.trust -= 10>>
<<else>>
@@.gold;encourages her fear@@ of you.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $PC.slaving >= 100>>
Your @@.springgreen;slave-breaking experience@@ allows you to apply @@.gold;exquisite agony@@ without any increase in damage.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if ($activeSlave.devotion > 20)>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<case "fix her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw == "arrogant")>>
$activeSlave.slaveName seems to think she's better than everyone else. Naturally, as her owner you have the means to correct this sad misapprehension. As you train her during the week, you ensure that she submits to anyone and everyone. She is rarely permitted to enjoy sex under your tutelage, but is instead required to use her mouth and hands to get others off. She cleans, washes, and serves.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. The more obedient she's feeling, the more she directs them at people other than her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, but it's still a serious problem. When you train her this week, you keep a sharp ear on her. Whenever she bitches out, you require her to promptly offer the target of her pissiness the use of her mouth. She'll either shut her mouth or have it roughly filled.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "odd")>>
$activeSlave.slaveName is odd. She behaves strangely, speaking randomly at times and doing things for no apparent reason. In earlier times this might have been considered 'adorable' or 'unique,' but in a slave it's just annoying. You punish her severely whenever she fails to do or say the right thing for the right reasons.
<<elseif ($activeSlave.behavioralFlaw == "hates men")>>
$activeSlave.slaveName does not like spending time around men. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick == 1>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when your cock isn't pounding a nice hole.
<<else>>
all the moreso since you cannot use yourself as a teaching tool. Fortunately, there are any number of men coming and going as you do business, and it's trivial to force her to rely on them for social contact.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "hates women")>>
$activeSlave.slaveName does not like spending time around girls. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick != 0>>
all the moreso since you cannot use your penis-equipped self as a teaching tool. Fortunately, there are any number of girls around, and it's trivial to force her to rely on them for social contact.
<<else>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when you're not fucking.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>
$activeSlave.slaveName has an unreasonable, psychologically based belief that she is too fat. This is a serious enough condition in the clinical sense that the usual routine of punishment will not affect it. Instead, you apply a regime of positive reinforcement: she is given attention and approval for her curves when they grow.
<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You watch her closely and administer harsh punishment to associate overeating with pain in her mind.
<<elseif ($activeSlave.behavioralFlaw == "liberated")>>
$activeSlave.slaveName has not yet accepted that her world has changed. You could wait for the weight of circumstances to bear it home to her, but you accelerated the process by giving her as many trivial orders as possible. She is required to receive orders to perform the most humiliatingly obvious of tasks.
<<elseif ($activeSlave.behavioralFlaw == "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. You carefully select pressure points to break her of this by forcing her to violate her faith's purity codes, constantly. She is forced to eat, dress, and fuck in ways that convince her that she must either condemn herself as an irredeemable sinner, or abandon her beliefs.
<</if>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if $PC.slaving >= 100>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.behavioralFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw == "none")>>
With her behavioral flaw trained out,
<<if ($activeSlave.sexualFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
@@.yellow;her training assignment has defaulted to breaking her will.@@
<<set $trainingRegimen = "break her will">>
<<else>>
@@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
@@.yellow;her training assignment has defaulted to addressing her sexual flaw.@@
<<set $trainingRegimen = "fix her sexual flaw">>
<</if>>
<</if>>
<<case "fix her sexual flaw">>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
$activeSlave.slaveName has a powerful gag reflex. As a result, it's pretty unpleasant to receive oral sex from her, no matter how hard she tries. You apply various inventive techniques for addressing this, all of which involve requiring her to repeatedly deepthroat some object or other.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
<<if canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself with a dildo instead.
<<AnalVCheck 10>>
<</if>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>>
$activeSlave.slaveName does not like sex. In earlier times, it was accepted and understood that some, particularly some women, had a low sex drive. No Free Cities sex slave is allowed to engage in such foolishness. It's a hard flaw to fix, and for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her.
<<elseif canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself instead.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
You are well practiced at forcing slaves to get you off or suffer punishment. To address $activeSlave.slaveName's sexual apathy, you adapt the method by requiring her to work her mouth under your desk while you do business. She does all the work, start to finish, and she does it well if she wants to avoid pain.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
$activeSlave.slaveName does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, and spank her cruelly when she fails.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
$activeSlave.slaveName has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. To her regret, she frequently implies that she prefers partners with big dicks: regret, because whenever she's caught doing this, you have her brought to you and <<if $PC.dick == 1>>apply your big dick<<else>>apply a big dildo<</if>>
<<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
to her anus without mercy.
<<AnalVCheck 10>>
<<else>>
to her gagging throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
Fortunately, shamefastness is a simple problem to break. Whenever you feel the inclination, you strip $activeSlave.slaveName naked, drag her out into whatever public space catches your fancy, and force her to <<if $PC.dick != 0>>suck your dick<<else>>eat you out<</if>>. To make sure she's really working over her shame despite having her face buried against you, you force her to spread her buttocks to show off her asshole while she <<if $PC.dick != 0>>sucks<<else>>licks you<</if>>.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
$activeSlave.slaveName still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. This might be an annoyingly ignorant outlook if it wasn't so amusing to break. By the tenth time you slap her $activeSlave.skin face at the slightest hesitation to <<if $PC.dick != 0>>suck your cock<<else>>eat your pussy<</if>>, her illusions are guttering low.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "repressed">>
$activeSlave.slaveName's innocence and hesitations about sex are unlikely to survive much longer, but you decide to hurry the process along by making her <<if $PC.dick != 0>>eat dick<<else>>eat your pussy<</if>> while masturbating. She's repressed enough that masturbation is still a partial punishment for her, but she usually gets herself off anyway, shaking with release and sobbing with crushed illusions.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "cum addict">>
is utterly addicted to cum. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>sex,<<elseif canDoAnal($activeSlave)>>buttsex,<<else>>breast play,<</if>>
no oral allowed, no matter how much she begs to be permitted to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>>.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "anal addict">>
is utterly addicted to buttsex. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>vanilla sex,<<else>>oral and manual intercourse,<</if>>
no anal allowed, no matter how much she begs you to stick something, anything, up her ass.
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<case "attention whore">>
is an obnoxious attention whore. You keep her in your office and make love to her whenever you can, but only whenever you're alone in the office. You even instruct $assistantName not to bother you while the slave is receiving her therapy.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>> <</if>>
<<case "breast growth">>
is completely devoted to her own tits. You keep her in your office whenever you can, <<if canDoVaginal($activeSlave)>>fucking her<<elseif canDoAnal($activeSlave)>>fucking her ass<<else>>fucking her face<</if>>
in positions that offer her boobs no stimulation at all. When you're not broadening her sexual horizons, she's restrained to keep her from touching her own nipples, despite piteous begging.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "abusive" "malicious">>
seems to have forgotten that she's your bitch, so you remind her. You keep her in your office whenever she's not otherwise occupied, and hold her down and fuck her whenever you feel like it. It's been a long time since she was on the bottom this regularly.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "self hating">>
hates herself much more than is normal for a well trained sex slave, to the point where she actively seeks out unhealthy and destructive assignments. You build up her sexual self esteem with a steady diet of
<<if canDoVaginal($activeSlave)>>missionary lovemaking,<<elseif canDoAnal($activeSlave)>>gentle anal loving,<<else>>gentle oral sex,<</if>>
and make sure to praise her and keep her spirits up as much as you can.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "neglectful">>
has given up on her own sexual pleasure to an extent, focusing only on getting others off. You keep her in your office and play with her regularly, making a game of getting her off as often as possible. You're careful to use other slaves for your own pleasure.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "breeder">>
has become so sexually obsessed with pregnancy that impregnation holds less interest for her than being pregnant.
<<if $activeSlave.preg > 0>>
Since she's pregnant, getting her out of this perversion is more difficult than just fucking her.
<<else>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
<</if>>
So, you address the situation by fucking her up the ass, and making sure she gets off to it, too.
<<if canDoAnal($activeSlave)>>
<<AnalVCheck 10>>
<</if>>
<</switch>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@
<<set $activeSlave.sexualFlaw = "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish == "submissive")>>
She really takes to your close attention; @@.pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "cumslut")>>
While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "masochist")>>
While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@
<<set ($activeSlave.fetishKnown = 1)>>
<<elseif ($activeSlave.fetish == "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown = 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw == "none")>>
With her sexual flaw trained out,
@@.yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw == "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen = "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen = "build her devotion">>
<</if>>
<<else>>
addressing her behavioral flaw.
<<set $trainingRegimen = "fix her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "explore her sexuality">>
<<set $activeSlave.fetishKnown = 1, $activeSlave.attrKnown = 1>>
You set about investigating her sexuality.
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust > -20)>>
She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@.mediumorchid;increases her hatred.@@
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 20>>
You anticipate that she won't be sufficiently compliant with some of the extreme practices you mean to investigate, so you give her a hearty dose of aphrodisiacs and place her in bondage gear. She isn't happy, but soon she's too horny to care.
<<else>>
She's obedient enough that there is no trouble with any of the sexual kinks you subject her to. Some she likes more than others, but when she's not enjoying herself, she grits her teeth and concentrates on obeying you.
<</if>>
You start off by making her view a medley of pornography while $assistantName monitors her for arousal. It seems she is
<<if $activeSlave.attrXY <= 5>>
@@.red;disgusted by men@@
<<elseif $activeSlave.attrXY <= 15>>
@@.red;turned off by men@@
<<elseif $activeSlave.attrXY <= 35>>
@@.red;not attracted to men@@
<<elseif $activeSlave.attrXY <= 65>>
indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@.green;attracted to men@@
<<elseif $activeSlave.attrXY <= 95>>
@@.green;aroused by men@@
<<else>>
@@.green;passionate about men@@
<</if>>
and
<<if $activeSlave.attrXX <= 5>>
@@.red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@.red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@.red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@.green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@.green;aroused by women.@@
<<else>>
@@.green;passionate about women.@@
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<br> You then give her a good exploratory fondle. You play with her nipples and each of her holes and gauge her reaction.
<<if $activeSlave.fetish == "boobs">>
You've barely touched her nipples before she moans. After some experimentation, it becomes clear that her nipples might as well be a pair of slightly less sensitive clits. Finding her mammary fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.fetish == "buttslut">>
<<if $activeSlave.vagina >= 0>>When you move from fingering her pussy to her asshole,<<else>>When you move from fondling her mouth to her asshole,<</if>> you've barely touched her butt before she comes explosively. After some experimentation, it becomes clear that her g-spot might as well be located up her ass. Finding her anal fixation with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She shows no real reaction when you move your fingers from hole to hole, because she seems to react with arousal to fingers in any of them.
<<else>>
Nothing unusual happens.
<</if>>
<br> Next, you demand extreme submission from her. You make her change into bondage gear that blinds her, restricts her movement, forces her to present her breasts uncomfortably, and holds vibrators against her. Thus attired, she is forced to serve you in whatever petty ways occur to you.
<<if $activeSlave.fetish == "submissive">>
During the first hour of this treatment, she cums hard against the vibrators. She's a natural submissive! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She complies, showing the same enthusiasm for this as for other sex.
<<else>>
She complies, but she's not a natural submissive.
<</if>>
<br> Before you let her out of the extreme bondage, you rain a series of light blows across her nipples and buttocks.
<<if $activeSlave.fetish == "masochist">>
She almost orgasms at the stinging pain. She's a masochist! This discovery has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys the pain play, but she seems to enjoy everything you try.
<<else>>
She struggles and tries to avoid the blows.
<</if>>
<br> The next day, she continues to accompany you. Whenever cum is involved in your day's affairs in any way, you require her to clean it up with her mouth.
<<if $activeSlave.fetish == "cumslut">>
She enjoys this treatment. She's a cumslut! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys using her mouth, but no more than other kinds of sexual activity.
<<else>>
If she had any special regard for cum, you'd know it, and she doesn't.
<</if>>
<br> You carefully watch her reaction as you let her spend a short time relaxing with a pregnant slave.
<<if $activeSlave.fetish == "pregnancy">>
She's fascinated. She fetishizes fertility! Discovering this with you has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She spends most of the rest ogling the pregnant slave's boobs.
<<else>>
She simply enjoys the rest.
<</if>>
<br> You restrain the pregnant slave and administer a brief beating across her bare buttocks, ensuring that you cause enough pain to produce a few tears, a bit of begging, and some struggling.
<<if $activeSlave.fetish == "sadist">>
She's almost painfully aroused. She's titillated by the idea of causing pain! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys watching the poor pregnant slave wriggle, but she's watching her butt rather than the beating.
<<else>>
She's a bit disturbed by the sight of you punishing the pregnant girl.
<</if>>
<br> Before letting the poor pregnant slave go, you require $activeSlave.slaveName to add a blindfold to the restraints.
<<if $activeSlave.fetish == "dom">>
She seems to really enjoy blindfolding the poor girl, reassuring her as she does. She's a natural sexual top! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys getting closer to the slave, mostly so she can give her pregnant pussy a thorough grope.
<<else>>
She just follows orders.
<</if>>
<br> Lastly, you place her in a special room in your penthouse filled with live video equipment. They get to see her groped, deepthroated, facial'd, teased, and tortured.
<<if $activeSlave.fetish == "humiliation">>
The more viewers she gets, the harder she comes. She's a slut for humiliation! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys showing off sexually, but focuses on the sex first. She got off on everything, and is clearly a nympho. Discovering this about herself under your hands has @@.hotpink;greatly increased her devotion to you.@@
<<set $activeSlave.devotion += 9>>
<<else>>
She gets through it, but she doesn't seem to enjoy seeing her audience on the screen.
<</if>>
<<else>>
<br> You already know that she
<<switch $activeSlave.fetish>>
<<case "submissive" "cumslut" "buttslut" "sadist" "masochist" "dom">>
is a @@.coral;$activeSlave.fetish@@,
<<case "mindbroken">>
is @@.red;mindbroken@@,
<<case "boobs" "humiliation" "pregnancy">>
loves @@.coral;$activeSlave.fetish@@,
<<default>>
lacks a fetish,
<</switch>>
so your investigation is complete.
<</if>>
<<BasicTrainingDefaulter>>
<<case "induce arrogance">>
Since you've decided to incite her to arrogance, you praise her effusively, and give orders that others are to do so as well. Other slaves are punished for things she's allowed to get away with.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She isn't seriously affected; you'll have to be more subtle next week.
<<else>>
<<set $activeSlave.training = 0>>
She begins to think herself special, and is now @@.red;arrogant.@@
<<set $activeSlave.behavioralFlaw = "arrogant">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce bitchiness">>
Since you've decided to induce her to bitchiness, you keep her in your office and induce her to criticize other slaves, rewarding her when she's especially catty.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She goes along, but remains cautious and will need more practice.
<<else>>
She starts making @@.red;bitchy@@ remarks without being prompted.
<<set $activeSlave.behavioralFlaw = "bitchy">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce odd behavior">>
Since you've decided to abuse her into odd behavior, you target her for a campaign of surprise sex. You constantly ambush her, shove her onto the ground, and fuck her. Sometimes she wakes up from bad dreams to find you penetrating her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the abuse.
<<else>>
She starts @@.red;behaving oddly,@@ jumping at noises and mumbling to herself.
<<set $activeSlave.behavioralFlaw = "odd">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of men">>
In order to make her hate men, you sometimes simply <<if $PC.dick == 1>>stick your dick in her without asking<<else>>stuff a strap-on inside her without asking<</if>>, and sometimes force shockingly juvenile pranks on her. She is regularly smacked in the face with floppy dildos.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the masculine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any men she sees.
<<set $activeSlave.behavioralFlaw = "hates men">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of women">>
In order to make her hate women, you keep her in your office when she's not otherwise occupied, and <<if $PC.vagina == 0>>make her eat other slaves out<<else>>sit on her face<</if>> until she's thoroughly sick of pussy.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the feminine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@.red;shoot hateful glances@@ at any vaginas she sees.
<<set $activeSlave.behavioralFlaw = "hates women">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce gluttony">>
Inducing gluttony is harder than inducing anorexia; you force her to orgasm when she's eating, and praise her effusively when she gains weight. You also provide her with ample rations for stress eating.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She eats when ordered, but isn't deeply affected. She'll need more practice being a pig.
<<else>>
You notice her starting to @@.red;enjoy eating@@ for its own sake, even when she's not hungry.
<<set $activeSlave.behavioralFlaw = "gluttonous">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anorexia">>
You criticize her cruelly whenever she eats, and praise thinner slaves to her face at every opportunity.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues consuming her rations when ordered, and will need further training.
<<else>>
She begins to @@.red;eat only when repeatedly ordered to.@@
<<set $activeSlave.behavioralFlaw = "anorexic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce religious devotion">>
You direct a campaign of abuse and threats at her, and surreptitiously ensure that a little religious text from her home country finds its way into a hiding place in her living area.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
She begins to read it when she thinks she's alone, and @@.red;talk to God@@ when she thinks only He is listening.
<<set $activeSlave.behavioralFlaw = "devout">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce liberation">>
You direct a campaign of abuse and threats at her, making sure to threaten her with the absolute worst of slavery in your arcology. You also arrange for her to witness other citizen's slaves in situations that aren't much fun.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
A deep @@.red;anger about slavery@@ builds within her.
<<set $activeSlave.behavioralFlaw = "liberated">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of oral">>
Since you've decided to force her to dislike oral sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her face.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with the oral abuse, unknowingly condemning herself to more.
<<else>>
After gagging enough, she finally starts to @@.red;hate oral.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of anal">>
Since you've decided to force her to dislike anal sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her ass.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse of her butthole, unknowingly condemning herself to more assrape.
<<else>>
After feeling her poor sphincter grow sorer and sorer, she starts to @@.red;hate anal.@@
<<set $activeSlave.sexualFlaw = "hates anal">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of penetration">>
Since you've decided to force her to dislike penetration, you're forced to use a complicated and refined slave breaking technique: constantly raping her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse, unknowingly condemning herself to more of it.
<<else>>
After feeling her poor holes grow sorer and sorer, she starts to @@.red;hate getting fucked.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce shame">>
Since you've decided to force shame on her, you keep her in your office whenever she's not otherwise occupied, and heap derision on her at every opportunity, even inviting visitors to join you in chats about how unattractive and worthless she is.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She wants nothing more than to hide in corner and cry, and is now @@.red;shamefast.@@
<<set $activeSlave.sexualFlaw = "shamefast">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual idealism">>
Since you've decided to induce her to sexual idealism, you keep her in your office, and when the two of you are all alone, gossip with her about other slaves and even citizens. You do your best to encourage her to believe absurdities.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She doesn't know what to make of this; you'll have to keep at it.
<<else>>
She follows along, and is now @@.red;sexually idealistic.@@
<<set $activeSlave.sexualFlaw = "idealistic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual repression">>
Since you've decided to force sexual repression on her, you keep her in your office whenever she's not otherwise occupied. You use the monitoring systems to reveal her sexual arousal whenever it appears, and castigate and punish her for it.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She desperately tries to avoid even thinking about subjects that get her punished, and is now @@.red;sexually repressed.@@
<<set $activeSlave.sexualFlaw = "repressed">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual apathy">>
Since you've decided to force sexual apathy on her, you keep her in your office whenever she's not otherwise occupied. You use her regularly, and punish her whenever she shows any sign of enjoyment.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues to experience arousal when fucked, and will need more of this treatment.
<<else>>
She desperately tries to avoid arousal, and is now @@.red;sexually apathetic.@@
<<set $activeSlave.sexualFlaw = "apathetic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce crudity">>
Since you've decided to force sexual crudeness on her, you keep her in your office whenever she's not otherwise occupied, and degrade her cruelly. You relax the normal cleanliness rules, and require her to leave her used holes as they are until she's too disgusting to fuck.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the unclean feelings, condemning herself to more of this.
<<else>>
She slowly stops caring, and is now @@.red;sexually crude.@@
<<set $activeSlave.sexualFlaw = "crude">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce judgement">>
Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, <<if $PC.dick == 1>>praising her whenever she takes your big dick well<<else>>using a huge strap-on on her and praising her when she takes it like a good girl<</if>>. You also judge others' endowments in her presence.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She writes this off as bravado, and will need more training.
<<else>>
She starts to consider herself reserved for special sexual treatment, and is now @@.red;sexually judgemental.@@
<<set $activeSlave.sexualFlaw = "judgemental">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce cum addiction">>
The cumslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal oral toys. You carefully limit her orgasms to when <<if $PC.dick == 1>>you're blowing your load down her throat<<else>>she's swallowing your pussyjuice<</if>>, and make her oral adventures predictably regular.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys giving you lots of oral, but will need more training to develop psychological addiction to it.
<<else>>
She begins to develop a psychological @@.yellow;addiction to cum.@@
<<set $activeSlave.sexualFlaw = "cum addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anal addiction">>
The buttslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal anal toys. You make her anal orgasms predictably regular, doing your best to inculcate reliance on them.
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the anal attention, but will need more training to develop psychological addiction to buttsex.
<<else>>
She begins to develop a psychological @@.yellow;addiction to anal sex.@@
<<set $activeSlave.sexualFlaw = "anal addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce attention whoring">>
The humiliation slut is quite pleased when you order her to stay in your office whenever she can, and fucking her whenever other slaves are present. You do your best to focus her attention on how the others react to the spectacle.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the humiliation, but will need more training to become a true attention whore.
<<else>>
She becomes a @@.yellow;true attention whore,@@ caring more about the spectators than the sex.
<<set $activeSlave.sexualFlaw = "attention whore">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breast growth obsession">>
You inspect her breasts multiple times a day, and praise her effusively when they grow at all. You treat it as though it were something she could control personally.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys your attention to her favorite part of herself, but doesn't truly internalize your focus on their growth.
<<else>>
She begins to believe you despite herself, and becomes @@.yellow;obsessed with breast growth.@@
<<set $activeSlave.sexualFlaw = "breast growth">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce abusiveness">>
The dom is gratified when you order her to stay in your office whenever she can to fuck any slave you feel like throwing her way. You do your best to limit her menu items to reluctant or even rebellious slaves, and praise her when she forces herself on them.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She has fun, but she continues to enjoy getting off more than getting to use bitches. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually abusive,@@ looking over each slave that comes into your office in the hope they'll resist.
<<set $activeSlave.sexualFlaw = "abusive">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce maliciousness">>
The sadist is gratified when you order her to stay in your office whenever she can to have her way with any slave you feel like throwing her way. You do your best to limit her menu items to rebellious slaves, and praise her when her sadism makes her an effective punishment tool.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but still betrays occasional concern when slaves are really broken by what she does to them. She'll need more practice.
<<else>>
She becomes @@.yellow;sexually malicious,@@ going so far as to lick tears off her victims' faces.
<<set $activeSlave.sexualFlaw = "malicious">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce self hatred">>
You order the masochist to stay in your office whenever she's not working or resting. You fuck her cruelly, going beyond the pain she enjoys into harsh degradation. And every time you use her, you make sure to tell her how useless she is.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She gets off on the pain, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self hating,@@ and tearfully begs to you do worse to her, no matter how bad it gets.
<<set $activeSlave.sexualFlaw = "self hating">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual self neglect">>
You order the sub to stay in your office whenever she's not working or resting, and use her body for your pleasure. The instant you climax, you go back to your work or to another slave, treating her like a piece of used tissue.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She accepts her utterly submissive role, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@.yellow;sexually self neglectful,@@ and loses all expectation that those who use her will address her pleasure at all.
<<set $activeSlave.sexualFlaw = "neglectful">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breeding obsession">>
You order the pregnant slut to stay in your office whenever she's not working or resting.
<<if $activeSlave.preg <= 0>>Since she's not pregnant, you keep her rigged up with an enormous sympathy belly when she's there.<</if>> Rather than fucking her, you praise her pregnancy effusively, and only allow her to get off when you're doing so.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.slaving >= 100)>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but mostly because of the pleasure. She'll need more training.
<<else>>
She develops an @@.yellow;obsession with breeding,@@ and begins to stroke her belly in a disturbingly masturbatory way.
<<set $activeSlave.sexualFlaw = "breeder">>
<<BasicTrainingDefaulter>>
<</if>>
<</switch>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] = $activeSlave>>
<<else>>
<<for _I = 0;_I < $slaves.length;_I++>>
<<if $activeSlave.ID == $slaves[_I].ID>>
<<set $slaves[_I] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/ptWorkaround.tw
|
tw
|
bsd-3-clause
| 86,892 |
:: Public Servant Workaround [silently]
<<set $slaves[$i].assignment = "serve the public", $slaves[$i].choosesOwnAssignment = 0>>
<<goto "Main">>
|
teruterubouzu/fc
|
src/uncategorized/publicServantWorkaround.tw
|
tw
|
bsd-3-clause
| 147 |
:: random event roll
<<set $goto = $events.random()>>
<<goto $goto>>
|
teruterubouzu/fc
|
src/uncategorized/randomEventRoll.tw
|
tw
|
bsd-3-clause
| 70 |
:: random event select [nobr]
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $eventSlave != 0>>
$eventSlave.slaveName has been randomly selected for an event this week.
<br><br>
<</if>>
''A random event would have been selected from the following:''
<<for $i = 0; $i < $events.length; $i++>>
<br>[[$events[$i]]]
<</for>>
<br><br>
//RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events//
<br><br>
DEBUG:
<br>
[[RE no event]]
|
teruterubouzu/fc
|
src/uncategorized/randomEventSelect.tw
|
tw
|
bsd-3-clause
| 508 |
:: Random Individual Event [nobr]
<<set $showEncyclopedia = 0>>
<<if $eventSlave == 0>>
<<if $cheatMode == 1>>
''One of the following slaves would have been selected for a random event:''
<br>
<<for $i = 0; $i < $eligibleSlaves.length; $i++>>
<<print "[[$eligibleSlaves[$i].slaveName|Random Individual Event][$eventSlave = $eligibleSlaves[" + $i + "]]]">>
<br>
<</for>>
<<else>>
<<set $eventSlave = $eligibleSlaves.random()>>
<<goto "Random Individual Event">>
<</if>>
<<else>>
<<silently>>
<<set $events = []>>
<<set $RESSevent = []>>
<<set $RESSTRevent = []>>
<<set $RETSevent = []>>
<<set $RECIevent = []>>
<<set $activeSlave = 0>>
<<set $groomSlave = 0>>
<<set $brideSlave = 0>>
<<set $legendaryFacility = 0>>
/* SUB CHECKS */
<<set $RERelationshipSlave = 0>>
<<set $REShowerForceSub = 0>>
<<set $RESadisticDescriptionSub = 0>>
<<set $REIfYouEnjoyItSub = 0>>
<<set $REBoobCollisionSub = 0>>
<<set $REAnalCowgirlSubIDs = []>>
<<set $RETasteTestSubIDs = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<if canWalk($slaves[$i])>>
<<if canTalk($slaves[$i])>>
<<if ($slaves[$i].assignment != "be confined in the cellblock")>>
<<if ($slaves[$i].assignment != "stay confined")>>
<<if (($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2))>>
<<if $slaves[$i].devotion <= 20>>
<<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>>
<<if $slaves[$i].anus != 0>>
<<set $REShowerForceSub = $slaves[$i]>>
<<set $REIfYouEnjoyItSub = $slaves[$i]>>
<<else>>
<<set $RESadisticDescriptionSub = $slaves[$i]>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].boobs > 3000>>
<<set $REBoobCollisionSub = $slaves[$i]>>
<</if>>
<</if>>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].devotion <= 60>>
<<if $slaves[$i].fetish != "buttslut">>
<<if $slaves[$i].anus != 0>>
<<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignmentVisible == 1>>
<<if $slaves[$i].livingRules == "luxurious">>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].anus != 0>>
<<set $RETasteTestSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($REShowerForceSub != 0)>>
<<if ($RESadisticDescriptionSub != 0)>>
<<if ($REIfYouEnjoyItSub != 0)>>
<<if ($REAnalCowgirlSubIDs.length > 1)>>
<<if ($RETasteTestSubIDs.length > 1)>>
<<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $eventSlave.relationship > 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $eventSlave.relationshipTarget>>
<<set $RERelationshipSlave = $slaves[$i]>>
<</if>>
<</for>>
<</if>>
/* STANDARD EVENTS */
<<if ($eventSlave.fetish != "mindbroken")>>
<<if canWalk($eventSlave)>>
<<if canTalk($eventSlave)>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<if ($eventSlave.health > 40)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("happy dance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion >= -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.sexualFlaw == "repressed")>>
<<set $RETSevent.push("repressed anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if ($assistantAppearance != "normal")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment == "be a servant")>>
<<set $RESSevent.push("PA servant")>>
<</if>>
<<elseif ($eventSlave.trust > 75)>>
<<if ($eventSlave.energy > 60)>>
<<set $RESSevent.push("PA flirting")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes == "a succubus outfit")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("sexy succubus")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.anus != 0)>>
<<if ($HGSeverity >= 0)>>
<<set $events.push("RE anal punishment")>>
<</if>>
<<set $events.push("RE shower punishment")>>
<</if>>
<</if>>
<<if ($eventSlave.ID == $HeadGirl.ID)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("trusting HG")>>
<</if>>
<</if>>
<<if ($HeadGirl != 0)>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.trust > 75)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.oralSkill > 30)>>
<<if ($eventSlave.intelligence >= $HeadGirl.intelligence)>>
<<if ($eventSlave.oralSkill > $HeadGirl.oralSkill)>>
<<set $events.push("RE HG replacement")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules == "spare")>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion > -10)>>
<<set $RESSevent.push("sleeping ambivalent")>>
<</if>>
<<if ($eventSlave.trust < -20)>>
<<set $RESSevent.push("bad dream")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("ignorant horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($RETasteTestSubIDs.length > 1)>>
<<if ($eventSlave.livingRules == "luxurious")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.energy > 80)>>
<<set $RETSevent.push("taste test")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($modRequestsAllowed > 0)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.dick != 0) || ($eventSlave.vagina != -1)>>
<<if ($eventSlave.speechRules == "permissive")>>
<<if ($eventSlave.corsetPiercing == 0)>>
<<if ($eventSlave.tonguePiercing == 0)>>
<<if ($eventSlave.anusPiercing == 0)>>
<<if ($eventSlave.nipplesPiercing == 0)>>
<<if ($eventSlave.dickPiercing == 0)>>
<<if ($eventSlave.vaginaPiercing == 0)>>
<<if ($eventSlave.lipsTat == 0) || ($eventSlave.lipsTat == "none")>>
<<if ($eventSlave.vaginaTat == 0) || ($eventSlave.vaginaTat == "none")>>
<<set $RESSevent.push("mods please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.diet != "slimming")>>
<<set $RESSevent.push("sore shoulders")>>
<</if>>
<</if>>
<</if>>
<<if $RERelationshipSlave != 0>>
<<if ($eventSlave.relationship > 3)>>
<<if ($RERelationshipSlave.devotion > 20)>>
<<if canWalk($RERelationshipSlave)>>
<<if canTalk($RERelationshipSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RETSevent.push("date please")>>
<</if>>
<<if ($RERelationshipSlave.anus != 0)>>
<<if ($RERelationshipSlave.dick != 1)>>
<<if ($RERelationshipSlave.dick == 0) || (canAchieveErection($RERelationshipSlave))>>
<<if ($RERelationshipSlave.fetish == "dom") || ($RERelationshipSlave.fetish == "sadist")>>
<<set $RETSevent.push("top exhaustion")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REAnalCowgirlSubIDs.length > 1>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules != "restrictive")>>
<<if ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "sadist") || ($eventSlave.fetish == "dom")>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RETSevent.push("anal cowgirl")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REBoobCollisionSub != 0>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.boobs > 3000)>>
<<if ($eventSlave.attrXX > 1) || (($eventSlave.fetish == "boobs") && ($eventSlave.fetishStrength > 95))>>
<<if $eventSlave.ID != $REBoobCollisionSub.ID>>
<<set $RETSevent.push("boob collision")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($weatherToday.severity <= 1)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("confident tanning")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $seed = 0>>
<<if $HeadGirl == 0>>
<<set $seed = 1>>
<<elseif $HeadGirl.ID != $eventSlave.ID>>
<<set $seed = 1>>
<</if>>
<<if $seed == 1>>
<<set $RESSevent.push("a gift")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship >= 2)>>
<<if ($eventSlave.relationship < 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<set $events.push("RE relationship advice")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.trust > 20>>
<<set $RESSevent.push("devoted exhibition")>>
<<set $RESSevent.push("devoted lotion")>>
<</if>>
<<if $eventSlave.energy > 95>>
<<set $RESSevent.push("devoted nympho")>>
<</if>>
<<if $eventSlave.releaseRules == "permissive">>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("permitted masturbation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion <= 20>>
<<set $RESSevent.push("terrified inspection")>>
<</if>>
<</if>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REFeminizationCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("feminization")>>
<</if>>
<<if $eventSlave.trust >= 10>>
<<if $eventSlave.balls >= 0>>
<<if $eventSlave.hormones <= 0>>
<<if $REFutaSisterCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("futa")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.analSkill > 30>>
<<if $eventSlave.devotion >= 10>>
<<if $REMILFCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("MILF")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.attrXY > 50>>
<<if $eventSlave.anus != 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REOrientationCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("orientation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.face >= -10>>
<<if $eventSlave.devotion >= 10>>
<<if ($eventSlave.assignment is "serve the public") || ($eventSlave.assignment is "whore")>>
<<if $REUglyCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("ugly")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 1>>
<<if $eventSlave.anus < 4>>
<<if $eventSlave.analArea > 1>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<if $REButtholeCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("butthole")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*
<<if $eventSlave.drugs == "breast injections">>
<<if ($eventSlave.anus > 0) || ($eventSlave.vagina > 0)>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -20>>
<<if $eventSlave.trust >= -50>>
<<if $REReductionCheckinIDs.includes($eventSlave.ID)>>
<<set $RECIevent.push("reduction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
*/
<<if ($eventSlave.assignment == "be a servant")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.intelligence < -1)>>
<<set $RESSevent.push("cooler lockin")>>
<</if>>
<</if>>
<</if>>
<<if ($universalRulesConsent == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.fetish == "sadist") || ($eventSlave.fetish == "dom") || ($eventSlave.energy > 95)>>
<<if ($REShowerForceSub != 0)>>
<<if ($eventSlave.trust <= 75)>>
<<set $RETSevent.push("RE shower force")>>
<</if>>
<</if>>
<<if ($eventSlave.anus > 0)>>
<<if ($RESadisticDescriptionSub != 0)>>
<<set $RETSevent.push("sadistic description")>>
<</if>>
<</if>>
<<if ($cockFeeder > 0)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("kitchen molestation")>>
<</if>>
<</if>>
<</if>>
<<if ($REIfYouEnjoyItSub != 0)>>
<<set $RETSevent.push("if you enjoy it")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<set $RESSevent.push("vocal disobedience")>>
<</if>>
<</if>>
<</if>>
<<if ($boobAccessibility != 1)>>
<<if ($eventSlave.boobs > 3000)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($slaves.length > 2)>>
<<set $RESSevent.push("huge tits")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.physicalAge > 30)>>
<<if ($eventSlave.ageImplant > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("age implant")>>
<</if>>
<</if>>
<</if>>
<<if ($seeAge != 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($week-$eventSlave.birthWeek >= 51)>>
<<set $RESSevent.push("birthday")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes == "a penitent nuns habit")>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("penitent")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.slaveName != $eventSlave.birthName)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("not my name")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($slaves.length > 2)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.heels == 1)>>
<<if ($eventSlave.shoes == "heels") || ($eventSlave.shoes == "boots") || ($eventSlave.shoes == "extreme heels")>>
<<set $RESSevent.push("tendon fall")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.vagina < 0)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.analSkill <= 30)>>
<<set $RESSevent.push("obedient shemale")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.physicalAge > 37)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina > 0)>>
<<set $RESSevent.push("devoted old")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetish == "humiliation") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<set $RESSevent.push("fearful humiliation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules == "luxurious")>>
<<if ($eventSlave.devotion <= 75)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("newly devoted sunrise")>>
<</if>>
<</if>>
<</if>>
<<if ($spa > 0)>>
<<if ($eventSlave.boobs > 2000)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("spa boobs")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("cow milking")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.devotion < 20)>>
<<if (($eventSlave.fetish != "cumslut") && ($eventSlave.fetish != "masochist") && ($eventSlave.fetishStrength < 60)) || ($eventSlave.fetishKnown == 0)>>
<<set $RESSevent.push("retching cum feeding")>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSSubjugationist != "unset")>>
<<if ($eventSlave.race != $arcologies[0].FSSubjugationistRace)>>
<<if ($week-$eventSlave.weekAcquired > 1)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.health > -20)>>
<<set $toSearch = $eventSlave.race>>
<<if ($toSearch.indexOf("surgically") == -1)>>
<<if ($eventSlave.indentureRestrictions < 1)>>
<<set $RESSevent.push("subjugation blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.accent < 3)>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.diet == "fattening")>>
<<if ($eventSlave.trust > -50)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<if ($eventSlave.weight < -30)>>
<<if ($eventSlave.health > -80)>>
<<if ($eventSlave.behavioralFlaw != "anorexic")>>
<<if ($eventSlave.sexualFlaw != "self hating")>>
<<if ($eventSlave.fetishStrength <= 60) || ($eventSlave.fetishKnown != 1)>>
<<set $RESSevent.push("too thin for cum diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.drugs == "breast injections">>
<<if $eventSlave.boobs <= 8000>>
<<if $eventSlave.boobs > 2000>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -50>>
<<if $eventSlave.trust >= -50>>
<<if $eventSlave.fetish != "boobs">>
<<if $eventSlave.intelligence > -2>>
<<set $RESSevent.push("breast expansion blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.physicalAge > 35>>
<<if $eventSlave.speechRules != "restrictive">>
<<if ($eventSlave.assignment == "serve the public") || ($eventSlave.assignment == "whore")>>
<<if $eventSlave.devotion > -20>>
<<if $eventSlave.devotion <= 95>>
<<set $RESSevent.push("ara ara")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 3>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<set $RESSevent.push("gaped asshole")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.health > 90>>
<<if $eventSlave.muscle > 5>>
<<if $eventSlave.weight <= 30>>
<<if $eventSlave.weight >= -30>>
<<if $eventSlave.trust > 50>>
<<if $eventSlave.devotion > 50>>
<<set $RESSevent.push("passing declaration")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion < 50>>
<<set $RESSevent.push("im scared")>>
<</if>>
<</if>>
<<if $eventSlave.fetish == "sadist">>
<<if $eventSlave.fetishStrength > 20>>
<<if $eventSlave.arcade != 0>>
<<if $eventSlave.trust > -20>>
<<if $eventSlave.devotion > 50>>
<<set $RESSTRevent.push("arcade sadist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.butt > 5>>
<<if $eventSlave.anus != 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.clothes != "no clothing">>
<<if $eventSlave.clothes != "body oil">>
<<if $eventSlave.clothes != "a toga">>
<<if $eventSlave.clothes != "a kimono">>
<<if $eventSlave.clothes != "shibari ropes">>
<<if $eventSlave.clothes != "a slutty maid outfit">>
<<if $eventSlave.clothes != "a string bikini">>
<<if $eventSlave.clothes != "a chattel habit">>
<<if $eventSlave.clothes != "a slave gown">>
<<if $eventSlave.clothes != "a halter top dress">>
<<if $eventSlave.clothes != "a ball gown">>
<<if $eventSlave.clothes != "a mini dress">>
<<if $eventSlave.clothes != "harem gauze">>
<<set $RESSTRevent.push("ass fitting")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust > 20>>
<<if $eventSlave.energy > 40>>
<<set $RESSevent.push("comfortable seat")>>
<</if>>
<</if>>
<<if $eventSlave.vaginaLube > 1>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.vagina > -1>>
<<set $RESSevent.push("moist pussy")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion <= 20>>
<<if $eventSlave.trust <= -20>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.attrXY < 50>>
<<set $RESSevent.push("transition anxiety")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $seeAge == 1>>
<<if ($eventSlave.devotion >= 20)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXX))>>
<<if canGetPregnant($eventSlave)>>
<<if ($eventSlave.birthWeek < 2)>>
<<set $RESSevent.push("first period")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= 20)>>
<<if canAchieveErection($eventSlave)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXY))>>
<<if ($eventSlave.dickAccessory != "chastity" || $eventSlave.dickAccessory != "combined chastity")>>
<<if ($eventSlave.birthWeek < 2)>>
<<set $RESSevent.push("wet dreams")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes aging exemption */
<<if $eventSlave.devotion >= -150>>
<<if $eventSlave.devotion <= 50>>
<<set $events.push("RE standard punishment")>>
<</if>>
<</if>>
<<if $eventSlave.boobs > 600>>
<<if $eventSlave.boobShape == "torpedo-shaped">>
<<if $eventSlave.devotion >= -50>>
<<set $RESSevent.push("torpedo squeeze")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.assignment == "serve the public">>
<<if $eventSlave.fetishKnown == 1>>
<<if $FSDegradationist == "unset">>
<<if $AProsperityCap > 60>>
<<set $RESSevent.push("mean girls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.hormones > 0)>>
<<if ($hormoneUpgradeMood == 0)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("orchiectomy please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("shower slip")>>
<<if ($eventSlave.amp < 0)>>
<<set $RESSevent.push("plimb help")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($suppository != 0)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<set $RESSevent.push("suppository resistance")>>
<</if>>
<</if>>
<<if ($cockFeeder != 0)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<set $RESSevent.push("cockfeeder resistance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship <= -2)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("bonded love")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.ID != $Concubine.ID)>>
<<set $RESSevent.push("refreshment delivery")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 8)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.energy > 60)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("dick wringing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.dickAccessory == "chastity")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.energy > 50)>>
<<if ($eventSlave.energy < 95)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("cage relief")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($PC.dick > 0)>>
<<if ($PC.boobs > 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.anus != 0)>>
<<if (($eventSlave.attrXY <= 0) && ($eventSlave.attrXX > 0)) || (($eventSlave.attrXX <= 0) && ($eventSlave.attrXY > 0))>>
<<set $RESSevent.push("dickgirl PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if canTalk($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("language lesson")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.energy > 40)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion > 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if (($eventSlave.attrXX > 0) && ($PC.boobs == 1)) || (($eventSlave.attrXY > 0) && ($PC.dick == 1))>>
<<set $RESSevent.push("hot PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.trust >= -75)>>
<<if ($eventSlave.devotion <= 30)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $RESSevent.push("like me")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1400)>>
<<if ($eventSlave.boobsImplant == 0)>>
<<if ($eventSlave.nipples != "tiny")>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("huge naturals")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.clothes == "uncomfortable straps")>>
<<set $RESSevent.push("bondage gear")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.labia > 1)>>
<<if ($eventSlave.muscles > 30)>>
<<if ($eventSlave.vagina > -1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("inconvenient labia")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.addict > 20)>>
<<if ($eventSlave.aphrodisiacs > 0) || ($eventSlave.inflationType == "aphrodisiac")>>
<<set $RESSevent.push("obedient addict")>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.assignment != "stay confined")>>
<<if ($eventSlave.heels != 1)>>
<<set $RESSevent.push("escapee")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.behavioralFlaw == "gluttonous")>>
<<if ($eventSlave.diet == "restricted")>>
<<set $RESSevent.push("diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion >= -50)>>
<<set $RESSevent.push("resistant shower")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.energy > 75)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina != 0) || ($eventSlave.anus != 0)>>
<<set $RESSevent.push("night visit")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules == "restrictive")>>
<<SexualRelease $eventSlave>>
<<if ($release != 1)>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("forbidden masturbation")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("desperately horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.dick != 0) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.dickAccessory != "chastity")>>
<<if ($eventSlave.vaginalAccessory != "chastity belt") >>
<<set $RESSevent.push("slave dick on slave")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 30)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("muscles")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.lactation > 1)>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<set $RESSevent.push("milkgasm")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.waist < -95)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("devoted waist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "serve the public")>>
<<set $RESSevent.push("masterful entertainer")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "whore")>>
<<set $RESSevent.push("masterful whore")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 0)>>
<<if ($eventSlave.balls == 0)>>
<<if ($eventSlave.ovaries == 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust < -50)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("resistant gelding")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if isFertile($eventSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.fetish == "pregnancy") || ($eventSlave.energy > 95)>>
<<if $eventSlave.eggType == "human">>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.vagina > 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("impregnation please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.buttplug == "large plug") || ($eventSlave.buttplug == "long, large plug")>>
<<if ($eventSlave.assignment != "stay confined")>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.anus < 3)>>
<<set $RESSevent.push("plug disobedience")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (($eventSlave.assignment == "whore") || ($eventSlave.assignment == "serve the public"))>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("used whore")>>
<</if>>
<</if>>
<</if>> /* closes amp/crawling exempt */
<<if canTalk($eventSlave)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.boobsImplant > 400)>>
<<if (($eventSlave.lipsImplant + $eventSlave.buttImplant) > 3)>>
<<if ($eventSlave. boobs < 90) || ($eventSlave. butt < 8)>>
<<if ($eventSlave.relation == 0)>>
<<set $RESSevent.push("surgery addict")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "please you")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<if ($corpIncorporated != 0)>>
<<set $RESSevent.push("shift sleep")>>
<</if>>
<<if ($eventSlave.releaseRules == "permissive")>>
<<set $RESSevent.push("shift masturbation")>>
<</if>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<set $RESSevent.push("shift doorframe")>>
<</if>>
<</if>>
<</if>>
<<if ($PC.vagina == 1)>>
<<if ($eventSlave.dick == 0)>>
<<if ($fuckSlaves > 2)>>
<<set $RESSevent.push("fucktoy tribbing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive") >>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 900)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount < 1100)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("millenary")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "stay confined")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("solitary desperation")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<if ($eventSlave.devotion > 60)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("restricted profession")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<if ($eventSlave.intelligence > 0)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.devotion <= 20)>>
<<set $RESSevent.push("restricted smart")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($expansionRequestsAllowed > 0)>>
<<if ($eventSlave.drugs == "no drugs")>>
<<if ($eventSlave.speechRules == "permissive")>>
<<if ($eventSlave.health > 20)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($arcologies[0].FSSlimnessEnthusiast == "unset")>>
<<set $RESSevent.push("injections please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "serve the public")>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("serve the public devoted")>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw == "bitchy")>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("obedient bitchy")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if ($cockFeeder == 0)>>
<<if ($eventSlave.intelligence < -1)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("obedient idiot")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 15000)>>
<<set $RESSevent.push("tittymonster inspection")>>
<</if>>
<<if ($assistant > 1)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules == "permissive")>>
<<set $RESSevent.push("nympho with assistant")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment == "please you") || ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "be your Concubine")>>
<<set $RESSevent.push("bed snuggle")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.minorInjury == "sore ass")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("sore ass")>>
<</if>>
<</if>>
<<if ($eventSlave.sexualFlaw == "hates oral")>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("hates oral")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("devoted anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.balls > 1)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("fearful balls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment == "be a servant")>>
<<set $RESSevent.push("scrubbing")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina == 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 100)>>
<<set $RESSevent.push("unhappy virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.aphrodisiacs > 1) || ($eventSlave.inflationType == "aphrodisiac")>>
<<if ($eventSlave.speechRules == "restrictive")>>
<<set $RESSevent.push("extreme aphrodisiacs")>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.clit > 2)>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<set $RESSevent.push("slave clit on slave")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.dick > 4) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls != 0)>>
<<if ($eventSlave.dickAccessory != "chastity")>>
<<set $RESSevent.push("slave dick huge")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.heels == 1) >>
<<if ($eventSlave.shoes == "heels") || ($eventSlave.shoes == "extreme heels")>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("heels")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.anus > 2)>>
<<if ($eventSlave.fetish == "buttslut") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.fetish != "none")>>
<<if canDoAnal($eventSlave)>>
<<set $RESSevent.push("loose buttslut")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "whore")>>
<<if ($eventSlave.devotion < -20) && ($eventSlave.trust > -20)>>
<<set $RESSevent.push("whore rebellious")>>
<</if>>
<</if>>
<<if ($eventSlave.amp == 1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("devoted amp")>>
<</if>>
<</if>>
<<if ($eventSlave.assignment == "rest")>>
<<set $RESSevent.push("resting amp")>>
<</if>>
<</if>>
<<if ($eventSlave.boobs < 500)>>
<<if ($eventSlave.butt < 3)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.weight <= 10)>>
<<if ($eventSlave.muscles <= 30)>>
<<set $RESSevent.push("obedient girlish")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1200)>>
<<if ($eventSlave.areolae > 3)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("shaped areolae")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw == "arrogant")>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("rebellious arrogant")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.preg > 20)>>
<<set $RESSevent.push("hugely pregnant")>>
<</if>>
<<if ($eventSlave.hormones > 0)>>
<<if ($eventSlave.vagina == -1)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.speechRules == "permissive")>>
<<set $RESSevent.push("hormone dysfunction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.vaginaPiercing > 1)>>
<<if ($eventSlave.nipplesPiercing > 1)>>
<<if ($eventSlave.clitPiercing > 1)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("heavy piercing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.fetish == "cumslut") || ($eventSlave.energy > 95)>>
<<if (($eventSlave.assignment == "whore") || ($eventSlave.assignment == "serve the public"))>>
<<if ($eventSlave.devotion > 20)>>
<<if ($PC.dick != 0)>>
<<set $RESSevent.push("cumslut whore")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("resistant anal virgin")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship > 3)>>
<<if ($eventSlave.relationship < 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $events.push("RE slave marriage")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.prestige == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.assignment == "serve the public")>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.assignment == "whore")>>
<<set $events.push("RE legendary whore")>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if (($eventSlave.boobs-$eventSlave.boobsImplant) > 6000)>>
<<if ($eventSlave.assignment == "get milked")>>
<<if ($eventSlave.prestige == 0)>>
<<set $events.push("RE legendary cow")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.preg > 30)>>
<<if ($eventSlave.pregType < 50)>>
<<if ($eventSlave.births > 10)>>
<<if ($eventSlave.assignment == "whore") || ($eventSlave.assignment =="serve the public")>>
<<if ($eventslave.amp != 1)>>
<<if ($eventSlave.prestige == 0)>>
<<set $events.push("RE legendary womb")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 4)>>
<<if ($eventSlave.dick > 4)>>
<<if ($eventSlave.assignment == "work in the dairy") || ($eventSlave.assignment == "get milked")>>
<<if ($eventSlave.prestige == 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($eventSlave.origin == "She is an enslaved Daughter of Liberty.")>>
<<if ($eventSlave.devotion > 95) && ($eventSlave.prestige == 0) && ($eventSlave.assignment == "please you")>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* NICKNAME EVENTS */
<<if $nicknamesAllowed == 1>>
<<set $toSearch = $eventSlave.slaveName.toLowerCase();>>
<<if ($toSearch.indexOf("'") == -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<set $events.push("RE nickname")>>
<<set $seed = 0>>
<</if>>
<</if>> /* closes nickname check */
<</if>> /* closes no nicknames option */
<</if>> /* closes mindbreak exempt */
<<if ($eventSlave.fetish == "mindbroken")>>
<<if canWalk($eventSlave)>>
<<set $RESSevent.push("mindbroken morning")>>
<</if>>
<</if>>
/* EVENT STRIPPING */
<<if $normalizedEvents == 1>>
<<for $i = 0; $i < $events.length; $i++>>
<<if $events.count($events[$i]) > 1>>
<<set $dumped = $events.pluck([$i],[$i])>>
<</if>>
<</for>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i = 0; $i < $RESSevent.length; $i++>>
<<set $events.push("RESS")>>
<</for>>
<<for $i = 0; $i < $RESSTRevent.length; $i++>>
<<set $events.push("RESSTR")>>
<</for>>
<<for $i = 0; $i < $RETSevent.length; $i++>>
<<set $events.push("RETS")>>
<</for>>
<<for $i = 0; $i < $RECIevent.length; $i++>>
<<set $events.push("RECI")>>
<</for>>
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
<</if>> /* CLOSES SLAVE SELECT */
|
teruterubouzu/fc
|
src/uncategorized/randomIndividualEvent.tw
|
tw
|
bsd-3-clause
| 41,287 |
:: Random Nonindividual Event
<<silently>>
<<set $showEncyclopedia = 0>>
<<set $events = []>>
<<set $RecETSevent = []>>
<<set $REFIevent = []>>
<<set $PESSevent = []>>
<<set $PETSevent = []>>
<<set $activeSlave = 0>>
<<set $groomSlave = 0>>
<<set $brideSlave = 0>>
<<set $seed = 0>>
<<set $eventSlave = $slaves.random()>>
<<if $eventSlave.fuckdoll == 0>>
<<if $nicknamesAllowed == 1>>
<<if $eventSlave.assignment != "be confined in the arcade">>
<<set $toSearch = $eventSlave.slaveName.toLowerCase();>>
<<if ($toSearch.indexOf("'") == -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>>
<<else>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed = 1>>
<</if>>
<</if>>
<</if>> /* closes nickname check */
<</if>>
<</if>> /* closes no nicknames option */
<</if>> /* CLOSES FUCKDOLL CHECK */
<<set $legendaryFacility = 1>>
<<if $legendaryWhoreID != 0>>
<<set $events.push("RE legendary whore")>>
<</if>>
<<if $legendaryEntertainerID != 0>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<<if $legendaryCowID != 0>>
<<set $events.push("RE legendary cow")>>
<</if>>
<<if $legendaryBallsID != 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<<if $legendaryWombID != 0>>
<<set $events.push("RE legendary womb")>>
<</if>>
<<if $legendaryAbolitionistID != 0>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<<if $shelterAbuse <= 5>>
<<if $shelterGirlsIDs.length > 0>>
<<set $events.push("RE shelter inspection")>>
<</if>>
<</if>>
/* Relationship Events */
<<if $familyTesting == 1>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].daughters > 0)>>
<<if ($slaves[$i].devotion > 50)>>
<<set $mother = $slaves[$i]>>
<<set $daughter = RandomDaughter($slaves[$i])>>
<<if ($daughter.devotion > 50)>>
<<if canWalk($daughter)>>
<<if canWalk($mother)>>
<<if ($daughter.anus != 0)>>
<<if ($mother.anus != 0)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].sisters > 0)>>
<<if ($slaves[$i].dick == 1)>>
<<set $youngerSister = $slaves[$i]>>
<<set $olderSister = randomSister($slaves[$i])>>
<<if ($olderSister.anus == 0)>>
<<if ($youngerSister.devotion > ($olderSister.devotion+20))>>
<<set $events.push("RE sibling revenge")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].sisters > 0)>>
<<set $alphaTwin = $slaves[$i]>>
<<set $betaTwin = randomTwinSister($slaves[$i])>>
<<if ($alphaTwin.anus > 0)>>
<<if ($betaTwin.anus > 0)>>
<<if ($alphaTwin.devotion > 50)>>
<<if ($betaTwin.devotion > 50)>>
<<if canWalk($alphaTwin)>>
<<if canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<else>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation == "mother")>>
<<if ($slaves[$i].relationshipTarget != $slaves[$i].relationTarget)>>
<<if ($slaves[$i].devotion > 50)>>
<<set $mother = $slaves[$i]>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $mother.relationTarget>>
<<set $daughter = $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($daughter.devotion > 50)>>
<<if canWalk($daughter)>>
<<if canWalk($mother)>>
<<if ($daughter.anus != 0)>>
<<if ($mother.anus != 0)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation == "sister")>>
<<if ($slaves[$i].dick == 1)>>
<<set $youngerSister = $slaves[$i]>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $slaves[$i].relationTarget>>
<<set $olderSister = $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($olderSister.anus == 0)>>
<<if ($youngerSister.devotion > ($olderSister.devotion+20))>>
<<set $events.push("RE sibling revenge")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation == "twin")>>
<<set $alphaTwin = $slaves[$i]>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $slaves[$i].relationTarget>>
<<set $betaTwin = $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($alphaTwin.anus > 0)>>
<<if ($betaTwin.anus > 0)>>
<<if ($alphaTwin.devotion > 50)>>
<<if ($betaTwin.devotion > 50)>>
<<if canWalk($alphaTwin)>>
<<if canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $used = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>> /* closes extended family mode */
/* Fetish Interest Events */
<<set $buttslutID = 0>>
<<set $cumslutID = 0>>
<<set $humiliationID = 0>>
<<set $subID = 0>>
<<set $pregnancyID = 0>>
<<set $masochistID = 0>>
<<set $boobsID = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].fetishKnown == 1)>>
<<if ($slaves[$i].fetishStrength > 95)>>
<<if ($slaves[$i].fetish == "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($buttslutID == 0)>>
<<set $buttslutID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "cumslut")>>
<<if ($cumslutID == 0)>>
<<set $cumslutID = $slaves[$i].ID>>
<</if>>
<<elseif ($slaves[$i].fetish == "submissive")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($subID == 0)>>
<<set $subID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "humiliation")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($humiliationID == 0)>>
<<set $humiliationID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "boobs")>>
<<if ($slaves[$i].lactation > 0)>>
<<if ($boobsID == 0)>>
<<set $boobsID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "pregnancy")>>
<<if ($slaves[$i].preg > 15)>>
<<if ($pregnancyID == 0)>>
<<set $pregnancyID = $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish == "masochist")>>
<<if ($slaves[$i].anus != 0)>>
<<if ($masochistID == 0)>>
<<set $masochistID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].speechRules != "restrictive")>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if ($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 60)>>
<<if ($buttslutID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("buttslut")>>
<<set $buttslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($cumslutID != 0)>>
<<set $REFIevent.push("cumslut")>>
<<set $cumslutInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($subID != 0)>>
<<set $REFIevent.push("submissive")>>
<<set $submissiveInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($humiliationID != 0)>>
<<set $REFIevent.push("humiliation")>>
<<set $humiliationInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($boobsID != 0)>>
<<set $REFIevent.push("boobs")>>
<<set $boobsInterestTargetID = $slaves[$i].ID>>
<</if>>
<<if ($pregnancyID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("pregnancy")>>
<<set $pregnancyInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($masochistID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("masochist")>>
<<set $masochistInterestTargetID = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/* Multislave Events */
<<if def $slaves[3]>>
<<if ($slaves[3].devotion > 50)>>
<<if canWalk($slaves[3])>>
<<if canWalk($slaves[2])>>
<<if canWalk($slaves[1])>>
<<if canWalk($slaves[0])>>
<<set $events.push("RE devotees")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $fuckSlaves > 1>>
<<set $events.push("RE full bed")>>
<</if>>
<<if $fuckSlaves > 3>>
<<set $events.push("RE staffed morning")>>
<</if>>
<<if $slaves.length > 2>>
<<if ($slaves[$slaves.length-2].devotion < -20)>>
<<if canWalk($slaves[$slaves.length-2])>>
<<if ($slaves[$slaves.length-2].assignment != "be confined in the arcade")>>
<<if ($slaves[$slaves.length-2].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if canWalk($slaves[$slaves.length-1])>>
<<if ($slaves[$slaves.length-1].assignment != "be confined in the arcade")>>
<<if ($slaves[$slaves.length-1].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $events.push("RE rebels")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelSlaves > 3>>
<<set $events.push("RE busy brothel")>>
<</if>>
<<if $clubSlaves > 3>>
<<set $events.push("RE busy club")>>
<</if>>
<<if $dairySlaves > 3>>
<<if $dairyRestraintsSetting < 2>>
<<set $events.push("RE busy dairy")>>
<</if>>
<</if>>
<<if $servantsQuartersSlaves > 3>>
<<set $events.push("RE busy servants quarters")>>
<</if>>
<<if $arcadeSlaves > 3>>
<<set $events.push("RE busy arcade")>>
<</if>>
<<if $masterSuiteSlaves > 3>>
<<if $Concubine != 0>>
<<set $events.push("RE busy master suite")>>
<</if>>
<</if>>
/* Position Events */
<<if ($HeadGirl != 0)>>
<<if ($Concubine != 0)>>
<<if $fuckSlaves > 1>>
<<if canTalk($Concubine)>>
<<if canSee($Concubine)>>
<<if canWalk($Concubine)>>
<<set $events.push("PE headgirl concubine")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.dick > 0)>>
<<if ($HeadGirl.hormones < 1)>>
<<if ($slaves[$slaves.length-1].devotion <= 20)>>
<<set $PESSevent.push("headgirl dickgirl")>>
<</if>>
<</if>>
<<if ($universalRuleImpregnation == "HG")>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($HeadGirl.balls > 0)>>
<<set $PESSevent.push("worshipful impregnatrix")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($slaves.length > 4)>>
<<set $PESSevent.push("loving headgirl")>>
<</if>>
<<if ($week > 20)>>
<<if ($HeadGirl.trust > 95)>>
<<if ($HeadGirl.intelligence > 1)>>
<<set $PESSevent.push("worried headgirl")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard != 0)>>
<<set $events.push("PE pit fight invite")>>
<<if ($Bodyguard.combatSkill != 0)>>
<<set $PESSevent.push("bodyguard bedtime")>>
<</if>>
<<if ($Bodyguard.relationship == 0)>>
<<if ($Bodyguard.relationshipRules == "permissive")>>
<<if ($Bodyguard.fetish != "mindbroken")>>
<<set $seed = 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if ($slaves[$j].relationship == 0)>>
<<set $seed = 1>>
<<break>>
<</if>>
<</for>>
<<if ($seed == 1)>>
<<set $events.push("PE lonely bodyguard")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard.combatSkill == 0)>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<</if>>
<</if>>
<<if ($Milkmaid != 0)>>
<<if ($dairySlaves >= 5)>>
<<if ($Milkmaid.health >= 70)>>
<<if ($Milkmaid.muscles > 5)>>
<<set $PESSevent.push("tired milkmaid")>>
<</if>>
<<if canAchieveErection($Milkmaid)>>
<<set $PESSevent.push("tired collectrix")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Stewardess != 0)>>
<<if ($servantsQuartersSlaves >= 1)>>
<<if ($Stewardess.actualAge >= 35)>>
<<set $PETSevent.push("stewardess beating")>>
<</if>>
<</if>>
<</if>>
<<if ($Madam != 0)>>
<<if ($brothelSlaves >= 5)>>
<<if ($Madam.actualAge >= 35)>>
<<if ($Madam.whoreSkill >= 100)>>
<<set $PESSevent.push("madam strategy")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($DJ != 0)>>
<<if ($clubSlaves >= 5)>>
<<if ($DJ.face > 95)>>
<<if ($DJ.entertainSkill >= 100)>>
<<set $PESSevent.push("DJ publicity")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Schoolteacher != 0)>>
<<if ($schoolroomSlaves >= 1)>>
<<if ($Schoolteacher.intelligence >= 1)>>
<<if ($Schoolteacher.actualAge >= 35)>>
<<set $PETSevent.push("aggressive schoolteacher")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Wardeness != 0)>>
<<if ($cellblockSlaves > 0)>>
<<if canTalk($Wardeness)>>
<<set $PETSevent.push("abusive wardeness")>>
<</if>>
<</if>>
<</if>>
<<if ($Attendant != 0)>>
<<if ($spaSlaves > 0)>>
<<if canTalk($Attendant)>>
<<set $PETSevent.push("comforting attendant")>>
<</if>>
<</if>>
<</if>>
<<if ($Nurse != 0)>>
<<if ($clinicSlaves > 0)>>
<<set $nurseMolestationSubIDs = []>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "get treatment in the clinic">>
<<if $slaves[$i].anus != 0>>
<<set $nurseMolestationSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</for>>
<<if ($nurseMolestationSubIDs.length > 0)>>
<<if ($Nurse.energy > 95) || (($Nurse.fetishStrength > 60) && (($Nurse.fetish == "sadist") || ($Nurse.fetish == "dom")))>>
<<set $PETSevent.push("nurse molestation")>>
<<set $nurseMolestationSubIDs = $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Concubine != 0)>>
<<if canWalk($Concubine)>>
<<if canSee($Concubine)>>
<<set $PESSevent.push("loving concubine")>>
<</if>>
<<if canTalk($Concubine)>>
<<set $events.push("PE concubine interview")>>
<</if>>
<</if>>
<</if>>
/* Acquisition Events */
<<set $events.push("RE recruit")>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<<if $ProRecruitment == 1>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementRep == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementCash == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<set $recruit = []>>
<<if $seeDicks != 2>> /*XX ACQUISITIONS*/
<<set $recruit.push("female debtor")>>
<<set $recruit.push("desperate milf")>>
<<if $arcologies[0].FSRestart == "unset">>
<<set $recruit.push("desperate preg")>>
<</if>>
<<set $recruit.push("blind homeless")>>
<<set $recruit.push("female SD")>>
<<set $recruit.push("female SE")>>
<<set $recruit.push("CCS angel")>>
<<set $recruit.push("CCS DA")>>
<<set $recruit.push("racer loser")>>
<<set $recruit.push("racer winner")>>
<<set $recruit.push("repo housekeeper")>>
<<set $recruit.push("repo nanny")>>
<<set $recruit.push("farm cow")>>
<<set $recruit.push("farm virgin cow")>>
<<set $recruit.push("orphan rebellious female")>>
<<set $recruit.push("captured teen")>>
<<if ($mercenaries > 5)>>
<<set $recruit.push("female runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school sale")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.entertainSkill >= 100)>>
<<set $recruit.push("female recruit")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.whoreSkill >= 100)>>
<<set $recruit.push("whore recruit")>>
<</if>>
<<if ($AProsperityCap > 60)>>
<<set $events.push("RE malefactor")>>
<<set $malefactor = ["liberator", "whore", "businesswoman", "addict", "anchorBaby"]>>
<<if $seeDicks != 0>>
<<set $malefactor.push("rapist")>>
<</if>>
<<if $minimumSlaveAge <= 12>>
<<set $malefactor.push("orphanloli")>>
<</if>>
<<if $arcologies[0].FSPaternalist < 50>>
<<set $malefactor.push("escapee")>>
<</if>>
<<set $malefactor = $malefactor.random()>>
<<if ($rep/150) > random(1,100)>>
<<set $events.push("RE malefactor")>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>> /*XY ACQUISITIONS*/
<<set $recruit.push("male debtor")>>
<<set $recruit.push("tg addict")>>
<<set $recruit.push("male SD")>>
<<set $recruit.push("MTF SE")>>
<<set $recruit.push("DG SE")>>
<<set $recruit.push("gang leader")>>
<<set $recruit.push("racer DG chaser")>>
<<set $recruit.push("farm bull")>>
<<set $recruit.push("orphan femboy")>>
<<if ($mercenaries > 5)>>
<<set $recruit.push("DG runaway")>>
<<set $recruit.push("herm runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school trap")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.dick > 0)>>
<<set $recruit.push("male recruit")>>
<</if>>
<<if $seeDicks != 2>>
<<if ($HeadGirl.devotion > 50)>>
<<set $RecETSevent.push("mismatched pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("matched pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("identical herm pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest mother son")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest father daughter")>>
<</if>>
<</if>>
<<else>> /*XX ACQUISITIONS*/
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("identical pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("posh mother daughter")>>
<</if>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("addict mother daughter")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("immigrant")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 0) && ($PC.boobs == 0) && ($PC.title == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("handsome PC")>>
<<set $recruit.push("handsome PC")>>
<</if>>
<<elseif ($PC.dick == 0) && ($PC.boobs == 1) && ($PC.title == 0)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("womanly PC")>>
<<set $recruit.push("womanly PC")>>
<</if>>
<<elseif ($PC.dick == 1) && ($PC.boobs == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("shemale PC")>>
<<set $recruit.push("shemale PC")>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].canRecruit == 1>>
<<if ($slaves[$i].devotion > 50)>>
<<if canWalk($slaves[$i])>>
<<if random(1,100) > 90+(totalRelatives($slaves[$i])*2)>>
<<for $j = 0; $j < $slavesOriginal.length; $j++>>
<<if $slaves[$i].ID == $slavesOriginal[$j].ID>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<else>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].recruiter != 0>>
<<if $slaves[$i].canRecruit == 1>>
<<if ($slaves[$i].devotion > 50)>>
<<if ($slaves[$i].relation == 0)>>
<<if canWalk($slaves[$i])>>
<<for $j = 0; $j < $recruiters.length; $j++>>
<<if $slaves[$i].ID == $recruiters[$j].ID>>
<<set $seed = 1>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<</if>>
<</for>>
<<if $seed != 1>><<set $slaves[$i].recruiter = 0>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $FSAnnounced == 1>>
<<set $FSAcquisitionEvents = []>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > random(1,100)>>
<<set $events.push("RE FSEgyptianRevivalist acquisition")>>
<</if>>
<<set $FSNonconformistEvents = []>>
<<if $arcologies[0].FSSupremacist < 95>><<if $arcologies[0].FSSupremacist > 50>>
<<set $FSNonconformistEvents.push("Supremacist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSubjugationist < 95>><<if $arcologies[0].FSSubjugationist > 50>>
<<set $FSNonconformistEvents.push("Subjugationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $seeHyperPreg == 1>>
<<if $arcologies[0].FSRepopulationFocus < 95>><<if $arcologies[0].FSRepopulationFocus > 50>>
<<set $FSNonconformistEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<</if>>
<<if $arcologies[0].FSRestart < 95>><<if $arcologies[0].FSRestart > 50>>
<<set $FSNonconformistEvents.push("Eugenics")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderRadicalist < 95>><<if $arcologies[0].FSGenderRadicalist > 50>>
<<set $FSNonconformistEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderFundamentalist < 95>><<if $arcologies[0].FSGenderFundamentalist > 50>>
<<set $FSNonconformistEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPaternalist < 95>><<if $arcologies[0].FSPaternalist > 50>>
<<set $FSNonconformistEvents.push("Paternalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSDegradationist < 95>><<if $arcologies[0].FSDegradationist > 50>>
<<set $FSNonconformistEvents.push("Degradationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSBodyPurist < 95>><<if $arcologies[0].FSBodyPurist > 50>>
<<set $FSNonconformistEvents.push("Body Purist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSTransformationFetishist < 95>><<if $arcologies[0].FSTransformationFetishist > 50>>
<<set $FSNonconformistEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSYouthPreferentialist < 95>><<if $arcologies[0].FSYouthPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSMaturityPreferentialist < 95>><<if $arcologies[0].FSMaturityPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSlimnessEnthusiast < 95>><<if $arcologies[0].FSSlimnessEnthusiast > 50>>
<<set $FSNonconformistEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSAssetExpansionist < 95>><<if $arcologies[0].FSAssetExpansionist > 50>>
<<set $FSNonconformistEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPastoralist < 95>><<if $arcologies[0].FSPastoralist > 50>>
<<set $FSNonconformistEvents.push("Pastoralist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPhysicalIdealist < 95>><<if $arcologies[0].FSPhysicalIdealist > 50>>
<<set $FSNonconformistEvents.push("Physical Idealist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChattelReligionist < 95>><<if $arcologies[0].FSChattelReligionist > 50>>
<<set $FSNonconformistEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSRomanRevivalist < 95>><<if $arcologies[0].FSRomanRevivalist > 50>>
<<set $FSNonconformistEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEdoRevivalist < 95>><<if $arcologies[0].FSEdoRevivalist > 50>>
<<set $FSNonconformistEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSArabianRevivalist < 95>><<if $arcologies[0].FSArabianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChineseRevivalist < 95>><<if $arcologies[0].FSChineseRevivalist > 50>>
<<set $FSNonconformistEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEgyptianRevivalist < 95>><<if $arcologies[0].FSEgyptianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Egyptian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<</if>>
/* SCHOOL EVENTS */
<<if $cash > 50000>>
<<set $RESEndowment = []>>
<<if $TSS.schoolUpgrade == 0>>
<<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TSS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TSS")>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade == 0>>
<<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $GRI.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("GRI")>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade == 0>>
<<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $SCP.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("SCP")>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade == 0>>
<<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $LDE.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("LDE")>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade == 0>>
<<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TGA.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TGA")>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade == 0>>
<<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1))>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<<if $TFS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESMove = []>>
<<if $TSS.schoolUpgrade != 0>>
<<if $TSS.schoolPresent == 0>>
<<if $TSS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TSS")>>
<</if>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade != 0>>
<<if $GRI.schoolPresent == 0>>
<<if $GRI.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("GRI")>>
<</if>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade != 0>>
<<if $SCP.schoolPresent == 0>>
<<if $SCP.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("SCP")>>
<</if>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade != 0>>
<<if $LDE.schoolPresent == 0>>
<<if $LDE.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("LDE")>>
<</if>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade != 0>>
<<if $TGA.schoolPresent == 0>>
<<if $TGA.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TGA")>>
<</if>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade != 0>>
<<if $TFS.schoolPresent == 0>>
<<if $TFS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<set $RESMove.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cash > 10000>>
<<if $rep > 6000>>
<<set $RESSale = []>>
<<if $seeDicks != 2>>
<<if $TSS.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TSS")>>
<</if>>
<<if $GRI.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("GRI")>>
<</if>>
<<if $SCP.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("SCP")>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if $LDE.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("LDE")>>
<</if>>
<<if $TGA.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TGA")>>
<</if>>
<<if ($TFS.studentsBought == 0)>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Sale")>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<set $RESSale.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $justiceEvents.length > 0>>
<<if ($seeExtreme == 0) || ($seeDicks == 0)>>
<<for $x = 0; $x < $justiceEvents.length; $x++>>
<<if "slave training" == $justiceEvents[$x]>>
<<set $dump = $justiceEvents.pluck([$x], [$x])>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $justiceEvents.length > 2>>
<<set $events.push("JE slave dispute")>>
<<set $events.push("JE slave dispute")>>
<<else>>
<<set $events.push("JE slave dispute")>>
<</if>>
<</if>>
<<if $minimumSlaveCost > 3000>>
<<set $events.push("RE shipping container")>>
<</if>>
<<if $corpCash > 50000>>
<<set $events.push("REM merger")>>
<</if>>
<<if $RegularParties == 1>>
<<if ($PC.vagina == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male citizen hookup")>>
<<else>>
<<set $events.push("RE citizen hookup")>>
<</if>>
<<if $rep-10000 > random(1,10000)>>
<<if ($PC.vagina == 1 && $PC.boobs == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male arcology owner")>>
<<else>>
<<set $events.push("RE female arcology owner")>>
<</if>>
<</if>>
<</if>>
<<set $REM = []>>
<<if random(1,100) > $slaveCostFactor*40>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = 1>>
<</if>>
<<if random(1,100) < $slaveCostFactor*60>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM = -1>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i = 0; $i < $RecETSevent.length; $i++>>
<<set $events.push("RecETS")>>
<</for>>
<<for $i = 0; $i < $REFIevent.length; $i++>>
<<set $events.push("REFI")>>
<</for>>
<<for $i = 0; $i < $PESSevent.length; $i++>>
<<set $events.push("PESS")>>
<</for>>
<<for $i = 0; $i < $PETSevent.length; $i++>>
<<set $events.push("PETS")>>
<</for>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
|
teruterubouzu/fc
|
src/uncategorized/randomNonindividualEvent.tw
|
tw
|
bsd-3-clause
| 33,736 |
:: RE busy arcade
<<set $activeSlave = 0>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].fetish != "mindbroken">>
<<if $slaves[$i].amp != 1>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave == 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<goto "RE busy arcade workaround">>
<</if>>
|
teruterubouzu/fc
|
src/uncategorized/reBusyArcade.tw
|
tw
|
bsd-3-clause
| 406 |
:: RE busy brothel [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
$brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere.
Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways.
<br><br>
<span id="result">
<<link "Surprise the hardworking whores with a day of rest">>
<<replace "#result">>
The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The girls are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@.hotpink;appreciate the effort.@@
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<br><<link "Hire an expert hooker to give lessons">>
<<replace "#result">>
The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hardbitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from her lessons,@@ while those who have nothing to learn @@.hotpink;gain confidence@@ from her praise.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<if $slaves[$i].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</if>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost ¤2000//
<br><<link "Eliminate prices for one morning to promote the brothel">>
<<replace "#result">>
The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@.green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@.red;fairly battered@@ by so much wear and tear in so little time.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the brothel">>
<<set $slaves[$i].health -= 10>>
<</if>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 5>>
<<set $vaginalTotal += 5>>
<<set $slaves[$i].analCount += 5>>
<<set $analTotal += 5>>
<<else>>
<<set $slaves[$i].analCount += 10>>
<<set $analTotal += 10>>
<</if>>
<<set $slaves[$i].oralCount += 10>>
<<set $oralTotal += 10>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost ¤2000//
</span>
|
teruterubouzu/fc
|
src/uncategorized/reBusyBrothel.tw
|
tw
|
bsd-3-clause
| 4,385 |
:: RE busy club
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<</nobr>>\
\
The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can.
Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit.
\
<span id="result">
<<link "Sponsor a special event in the club">>
<<replace "#result">>
The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<<link "Host a business exposition">>
<<replace "#result">>
With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@
<<set $cash -= 5000>>
<<set $arcologies[0].prosperity += 2>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤5000//
</span>
|
teruterubouzu/fc
|
src/uncategorized/reBusyClub.tw
|
tw
|
bsd-3-clause
| 2,760 |
:: RE busy dairy
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<</nobr>>\
\
$dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought.
Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible.
\
<span id="result">
<<link "Share a milk bath with the cows">>
<<replace "#result">>
Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@.hotpink;appreciate such a special experience.@@
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<set $slaves[$i].devotion += 4>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<<if $club != 0>>\
<<link "Add fresh milk to the club for a day to advertise">>
<<replace "#result">>
Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<</if>>\
<<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>>
<<link "Cum in, milk out">>
<<replace "#result">>
As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion.
<<set $rep += 1000>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<</if>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reBusyDairy.tw
|
tw
|
bsd-3-clause
| 3,666 |
:: RE busy servants quarters [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>>
<br><br>The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you.
<span id="result">
<br><br><<link "Share the servants' quarters with your more favored slaves">>
<<replace "#result">>
<br><br>
The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@.hotpink;appreciate@@ having @@.mediumorchid;targets@@ for their frustrations.
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment != "work in servants' quarters">>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].oralCount += 3>>
<<set $oralTotal += 3>>
<</if>>
<<if $slaves[$i].assignment == "work in servants' quarters">>
<<set $slaves[$i].devotion -= 5>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 5>>
<<set $oralTotal += 5>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reBusyServantsQuarters.tw
|
tw
|
bsd-3-clause
| 2,206 |
:: RE citizen hookup [nobr]
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">>
<<set _FS = []>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set _FS.push("Subjugationist")>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set _FS.push("Supremacist")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set _FS.push("Gender Radicalist")>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set _FS.push("Gender Fundamentalist")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set _FS.push("Repopulationist")>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set _FS.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set _FS.push("Paternalist")>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set _FS.push("Degradationist")>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set _FS.push("Body Purist")>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set _FS.push("Transformation Fetishist")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set _FS.push("Youth Preferentialist")>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set _FS.push("Maturity Preferentialist")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set _FS.push("Slimness Enthusiast")>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set _FS.push("Asset Expansionist")>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set _FS.push("Pastoralist")>>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set _FS.push("Physical Idealist")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set _FS.push("Chattel Religionist")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _FS.push("Roman Revivalist")>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _FS.push("Egyptian Revivalist")>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _FS.push("Edo Revivalist")>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set _FS.push("Arabian Revivalist")>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set _FS.push("Chinese Revivalist")>>
<</if>>
<<if _FS.length > 0>>
<<set _FS = _FS.random()>>
<<else>>
<<set _FS = "none">>
<</if>>
At night, the best living areas in the arcology offer a constant melange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present.
<br><br>
But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSRestart != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, a
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
pretty, racially pure young woman
<<case "Gender Radicalist">>
beautiful young futa
<<case "Gender Fundamentalist">>
good-looking young lady
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
heavily pregnant, young lady
<<else>>
pretty, fertile young women with wide, child bearing hips
<</if>>
<<case "Eugenics">>
stunningly gorgeous woman
<<case "Paternalist">>
pretty, cheerful young woman
<<case "Degradationist">>
confident girl
<<case "Body Purist">>
clean-looking young woman
<<case "Transformation Fetishist">>
nicely augmented girl
<<case "Youth Preferentialist">>
<<if $minimumSlaveAge < 13>>
adorable little loli
<<elseif $minimumSlaveAge < 18>>
pretty teenage girl
<<else>>
nice looking girl
<</if>>
<<case "Maturity Preferentialist">>
attractive, mature woman
<<case "Slimness Enthusiast">>
slim young thing
<<case "Asset Expansionist">>
curvaceous young woman
<<case "Pastoralist">>
hot little lady
<<case "Physical Idealist">>
hot little amazon
<<case "Chattel Religionist">>
pretty, devout-looking young woman
<<case "Roman Revivalist">>
proper young Roman lady
<<case "Egyptian Revivalist">>
pretty, sun-kissed lady
<<case "Edo Revivalist">>
proper Edo lady
<<case "Arabian Revivalist">>
pretty Arabian princess
<<case "Chinese Revivalist">>
pretty Chinese lady
<<default>>
pretty young woman
<</switch>>
sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her obviously sincere interest, she's obviously got something else on her mind.
<br><br>
She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress.
<<case "Gender Radicalist">>
simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick.
<<case "Gender Fundamentalist">>
press her flirting as far she can decorously take it, batting her eyes at you coquettishly.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
lean back just far enough that her full term, triplets rounded middle splits the front of her overly tight dress.
<<else>>
press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now."
<</if>>
<<case "Eugenics">>
give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress.
<<case "Paternalist">>
brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively.
<<case "Degradationist">>
raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing.
<<case "Body Purist">>
arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae.
<<case "Transformation Fetishist">>
pop her huge fake boobs entirely out of her tight little evening dress without even using her hands.
<<case "Youth Preferentialist">>
perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen.
<<case "Maturity Preferentialist">>
perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen.
<<case "Slimness Enthusiast">>
turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect.
<<case "Asset Expansionist">>
arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude.
<<case "Pastoralist">>
let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage.
<<case "Physical Idealist">>
get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress.
<<case "Chattel Religionist">>
assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort.
<<case "Roman Revivalist">>
hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you.
<<case "Egyptian Revivalist">>
hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little.
<<case "Edo Revivalist">>
allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono.
<<case "Arabian Revivalist">>
reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former.
<<case "Chinese Revivalist">>
allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it.
<<default>>
flirt with you quite hard without crossing any lines between a citizen and an arcology owner.
<</switch>>
She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liasion with <<PCTitle>>$PCTitle would be a tremendous social boost for her.
<br><br>
<span id="result">
<<link "Keep aloof without offending her">>
<<replace "#result">>
You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@.green;businesspeople consider attractive for arcology investment.@@
<<set $arcologies[0].prosperity += 3>>
<</replace>>
<</link>>
<br><<link "To them that hath, it shall be given">>
<<replace "#result">>
You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite.
<<if $Concubine != 0>><<if $Concubine.intelligence > 1>>
$Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a menage a trois is wanted by both you and your guest.
<</if>><</if>>
Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
her fresh, pure body.
<<case "Gender Radicalist">>
perky young breasts, a pretty pussy, and a stiff dick above it.
<<case "Gender Fundamentalist">>
perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy.
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
an inexperience body undergoing its very first pregnancy. She's taken good care of herself; not a single stretchmark can be seen across the proportionatly giant belly.
<<else>>
an inexperienced body, but one with potential for becoming quite fecund.
<</if>>
<<case "Eugenics">>
a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school.
<<case "Paternalist">>
a nice young body, with all the little attractions and flaws of a free girl's.
<<case "Degradationist">>
a taut body covered in dominant tattoos and spiky piercings.
<<case "Body Purist">>
a delectably curvaceous young body unmarred by any trace of surgical intervention.
<<case "Transformation Fetishist">>
a massive fake bubble butt to go with her fake boobs.
<<case "Youth Preferentialist">>
that her whole body looks fresh, untouched, and quite young.
<<case "Maturity Preferentialist">>
a big pair of motherly tits, generous hips, a broad ass, and total self confidence.
<<case "Slimness Enthusiast">>
perky little breasts, a smooth waist, trim hips, and a cute little ass.
<<case "Asset Expansionist">>
an inhumanly enormous ass to match her similarly improbable boobs.
<<case "Pastoralist">>
amply milk-fed assets.
<<case "Physical Idealist">>
the dimples that form on the sides of her cute buttocks when she flexes.
<<case "Chattel Religionist">>
a fresh and ready body, adorned here and there with sensual devotional jewelry.
<<case "Roman Revivalist">>
a graceful, milk-pale vision of classical beauty.
<<case "Egyptian Revivalist">>
a perfect expanse of smooth, warm, tanned skin.
<<case "Edo Revivalist">>
a graceful form so perfectly pale that her face requires almost no whitening at all.
<<case "Arabian Revivalist">>
a nubile young body perfectly formed for a Sultan's bed.
<<case "Chinese Revivalist">>
a pretty young body that would not look out of place in an Imperial bed.
<<default>>
a hot young body.
<</switch>>
Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream.
<<if $Concubine != 0>><<if $Concubine.intelligence > 1>>
The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck.
<</if>><</if>>
When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities.
<<set $rep += 1000>>
<<if _FS == "Repopulationist" && $PC.dick == 1 && $arcologies[0].FSRepopulationFocusLaw == 0 && (random(1,100) > 40)>>
<<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">>
<<set $trinkets.push($desc)>>
<<elseif _FS != "none">>
<<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">>
<<set $trinkets.push($desc)>>
<<else>>
<<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>>
<</if>>
<</replace>>
<</link>>
<<if _FS != "none">>
<br><<link "Emphasize her societal style with exhibitionism">>
<<replace "#result">>
You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her
<<switch _FS>>
<<case "Supremacist" "Subjugationist">>
superior body
<<if $FS == "Supremacist">>
<<set $arcologies[0].FSSupremacist += 5>>
<<else>>
<<set $arcologies[0].FSSubjugationist += 5>>
<</if>>
<<case "Gender Radicalist">>
tits and stiff dick
<<set $arcologies[0].FSGenderRadicalist += 5>>
<<case "Gender Fundamentalist">>
femininity
<<set $arcologies[0].FSGenderFundamentalist += 5>>
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
fecund body
<<else>>
ready-to-be-bred body
<</if>>
<<set $arcologies[0].FSRepopulationFocus += 5>>
<<case "Eugenics">>
perfect body
<<set $arcologies[0].FSRestart += 5>>
<<case "Paternalist">>
appealing body
<<set $arcologies[0].FSPaternalist += 5>>
<<case "Degradationist">>
dominant form
<<set $arcologies[0].FSDegradationist += 5>>
<<case "Body Purist">>
natural body
<<set $arcologies[0].FSBodyPurist += 5>>
<<case "Transformation Fetishist">>
fake butt
<<set $arcologies[0].FSTransformationFetishist += 5>>
<<case "Youth Preferentialist">>
young body
<<set $arcologies[0].FSYouthPreferentialist += 5>>
<<case "Maturity Preferentialist">>
mature body
<<set $arcologies[0].FSMaturityPreferentialist += 5>>
<<case "Slimness Enthusiast">>
slender body
<<set $arcologies[0].FSSlimnessEnthusiast += 5>>
<<case "Asset Expansionist">>
curvaceous form
<<set $arcologies[0].FSAssetExpansionist += 5>>
<<case "Pastoralist">>
milk-fed assets
<<set $arcologies[0].FSPastoralist += 5>>
<<case "Physical Idealist">>
muscular body
<<set $arcologies[0].FSPhysicalIdealist += 5>>
<<case "Chattel Religionist">>
divine sexuality
<<set $arcologies[0].FSChattelReligionist += 5>>
<<case "Roman Revivalist">>
elegant form
<<set $arcologies[0].FSRomanRevivalist += 5>>
<<case "Egyptian Revivalist">>
beautiful tanned body
<<set $arcologies[0].FSEgyptianRevivalist += 5>>
<<case "Edo Revivalist" "Arabian Revivalist" "Chinese Revivalist">>
graceful form
<<if $FS == "Edo Revivalist">>
<<set $arcologies[0].FSEdoRevivalist += 5>>
<<elseif $FS == "Arabian Revivalist">>
<<set $arcologies[0].FSArabianRevivalist += 5>>
<<else>>
<<set $arcologies[0].FSChineseRevivalist += 5>>
<</if>>
<<default>>
hot young body
<</switch>>
is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@.green;further acceptance of _FS principles.@@
<</replace>>
<</link>>
<</if>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reCitizenHookup.tw
|
tw
|
bsd-3-clause
| 19,120 |
:: RE devotees [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[0] 2 0>><<SlaveArt $slaves[1] 2 0>><<SlaveArt $slaves[2] 2 0>><<SlaveArt $slaves[3] 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[0] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[1] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[2] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[3] 2 0>>
</div>
<</if>>
/* 000-250-006 */
You have a mature, well-trained household of slaves. $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName are all devoted to you. There are all manner of ways you could display this coterie of loyal sex slaves to show off your wealth and power.
<br><br>
<span id="result">
<<link "See an operetta with four attendants">>
<<replace "#result">>
<<PCTitle>>
You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@.green;turns every head and catches every eye.@@
<<set $rep += 500>>
<</replace>>
<</link>>
<br><<link "Visit a casino in good company">>
<<replace "#result">>
The croupiers, bouncers and regulars down at the nearest casino hardly know what to think when you appear with a chit full of cash and twice as many girls as you have arms. You live the night big, starting at the poker table with so many tits and asses on display behind you that, @@.yellowgreen;baby, you make a killing.@@ $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName quickly catch the rhythm of the place: slaves can get away with a little more in the smoky, whiskey soaked, money tinted atmosphere, and they @@.hotpink;enjoy themselves immensely.@@ They flirt, flash, giggle, kiss each other, and generally destroy the concentration of everyone within twenty yards - except you. Ring-a-ding-ding.
<<set $slaves[0].devotion += 4>>
<<set $slaves[1].devotion += 4>>
<<set $slaves[2].devotion += 4>>
<<set $slaves[3].devotion += 4>>
<<set $cash += random(30,100)*10>>
<</replace>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reDevotees.tw
|
tw
|
bsd-3-clause
| 2,964 |
:: RE FSEgyptianRevivalist acquisition
/* Written and coded by Boney M */
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">>
<<set $contractCost = 3000>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">>
<<set $activeSlave.devotion = random(5,15)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.actualAge = random(21,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.health = random(-20,0)>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 3000>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship = 4>>
<<set $activeSlave.relationshipTarget = $activeSlave.ID + 1000>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls = random(1,5)>><</if>>
<</nobr>>\
\
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest - namely, you.
//Enslaving them will cost ¤<<print $contractCost>>. Selling them immediately will bring in approximately ¤<<print $slaveCost*2>>.//
<<include "Long Slave Description">>\
<span id="result">
<<if $cash >= $contractCost>>\
[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave, $cash -= ($contractCost)]]
<<else>>\
//You lack the necessary funds to enslave them.//
<</if>>\
</span>
|
teruterubouzu/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
|
tw
|
bsd-3-clause
| 3,077 |
:: RE FSEgyptianRevivalist acquisition workaround
/* Written and coded by Boney M */
They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at them, their blood relation is as obvious as their infatuation with one another. No wonder they couldn't keep it a secret.
<<AddSlave $sibling>>
<<set _secondSlave = clone($activeSlave)>>
<<NationalityToName _secondSlave>>
<<set _secondSlave.slaveName = $activeSlave.birthName>>
<<set _secondSlave.ID = $activeSlave.ID + 1000>>
<<set _secondSlave.devotion += random (-1, 1)>>
<<set _secondSlave.trust += random (-1, 1)>>
<<set _secondSlave.oldDevotion = $activeSlave.devotion>>
<<set _secondSlave.actualAge -= random (1, 3)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<if $familyTesting == 0>>
<<set _secondSlave.relation = "sister">>
<<set _secondSlave.relationTarget = $activeSlave.ID>>
<</if>>
<<set _secondSlave.relationship = 4>>
<<set _secondSlave.relationshipTarget = $activeSlave.ID>>
<<set _secondSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<if (_secondSlave.actualAge <= 22)>>
<<set _secondSlave.career = $youngCareers.random()>>
<<elseif (_secondSlave.intelligenceImplant == 1)>>
<<set _secondSlave.career = $educatedCareers.random()>>
<<else>>
<<set _secondSlave.career = $uneducatedCareers.random()>>
<</if>>
<<if (random(1,4) > 1) && (random(1,99) < $seeDicks)>>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina < 0)>>
<<set _secondSlave.dick to 0>>
<<set _secondSlave.foreskin to 0>>
<<set _secondSlave.scrotum to 0>>
<<set _secondSlave.balls to 0>>
<<set _secondSlave.vagina to 1>>
<<set _secondSlave.clit to either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>
<<set _secondSlave.labia to either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>
<<set _secondSlave.preg to -1>>
<<set _secondSlave.ovaries to 1>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face+20,-100,100)>>
<<set _secondSlave.boobs += either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt += either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.clitPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,1)>>
<<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina >= 0)>>
<<set _secondSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set _secondSlave.balls = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set $activeSlave.vagina = 1>>
<<set _secondSlave.vagina = -1>>
<<set _secondSlave.clit = 0>>
<<set _secondSlave.labia = 0>>
<<set _secondSlave.preg = -2>>
<<set _secondSlave.ovaries = 0>>
<<set _secondSlave.face = Math.trunc(_secondSlave.face-20,-100,100)>>
<<set _secondSlave.boobs -= either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt -= either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing = either(0,0,0,1)>>
<<set _secondSlave.nosePiercing = either(0,0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.dickPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing = either(0,0,0,0,1)>>
<<set _secondSlave.nipplesPiercing = either(0,0,0,0,1)>>
<<elseif $activeSlave.dick > 0>>
<<if random(1, 3) == 1>>
<<set _secondSlave.anus = 1>>
<<else>>
<<set $activeSlave.anus = 1>>
<</if>>
<</if>>
<<if _secondSlave.vagina == 0>>
<<set _secondSlave.vagina = 1>>
<</if>>
<<if (_secondSlave.dick > 0) && (_secondSlave.balls == 0)>>
<<set _secondSlave.balls = random(1,5)>>
<</if>>
<</if>>
<<AddSlave _secondSlave>>
|
teruterubouzu/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
|
tw
|
bsd-3-clause
| 3,980 |
:: RE FS nonconformist [nobr]
<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>
<<set $returnTo = "RIE Eligibility Check">>
<<set $FSNonconformist = $FSNonconformistEvents.random()>>
<<if $arcologies[0].FSRestart != "unset">>
A group of the Societal Elite arrive at your penthouse and are quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<<else>>
A deputation of your citizens arrive at your penthouse and ask to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<</if>>
<<if $FSNonconformist == "Pastoralist">>
committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies,
<<elseif $FSNonconformist == "Supremacist">>
committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories,
<<elseif $FSNonconformist == "Subjugationist">>
involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels,
<<elseif $FSNonconformist == "Repopulation Efforts">>
committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women,
<<elseif $FSNonconformist == "Repopulation Efforts">>
committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours,
<<elseif $FSNonconformist == "Gender Radicalist">>
committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves,
<<elseif $FSNonconformist == "Gender Fundamentalist">>
committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women,
<<elseif $FSNonconformist == "Paternalist">>
committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured,
<<elseif $FSNonconformist == "Degradationist">>
committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves,
<<elseif $FSNonconformist == "Body Purist">>
committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous,
<<elseif $FSNonconformist == "Transformation Fetishist">>
committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves,
<<elseif $FSNonconformist == "Slimness Enthusiast">>
addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems,
<<elseif $FSNonconformist == "Asset Expansionist">>
addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls,
<<elseif $FSNonconformist == "Youth Preferentialist">>
committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies,
<<elseif $FSNonconformist == "Maturity Preferentialist">>
committed to the fashion for mature slavies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience,
<<elseif $FSNonconformist == "Physical Idealist">>
involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods,
<<elseif $FSNonconformist == "Chattel Religionist">>
committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure,
<<elseif $FSNonconformist == "Roman Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession,
<<elseif $FSNonconformist == "Edo Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism,
<<elseif $FSNonconformist == "Arabian Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate,
<<elseif $FSNonconformist == "Chinese Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven,
<<else>>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt,
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<<else>>
so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<</if>>
<br><br>
The nonconformist
<<if $FSNonconformist == "Pastoralist">>
has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposee that purports to reveal abuses in the human milk industry.
<<elseif $FSNonconformist == "Supremacist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Subjugationist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist == "Repopulation Efforts">>
has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding overpopulation, the negatives of chain pregnancies, the dangers of inbreeding and the risks of having so high a concentration of slaves.
<<elseif $FSNonconformist == "Eugenics">>
has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the publics attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future.
<<elseif $FSNonconformist == "Gender Radicalist">>
has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion.
<<elseif $FSNonconformist == "Paternalist">>
has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public.
<<elseif $FSNonconformist == "Degradationist">>
has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods.
<<elseif $FSNonconformist == "Body Purist">>
has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public.
<<elseif $FSNonconformist == "Transformation Fetishist">>
has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Asset Expansionist">>
has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist == "Youth Preferentialist">>
has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist == "Physical Idealist">>
rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along.
<<elseif $FSNonconformist == "Chattel Religionist">>
originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion.
<<elseif $FSNonconformist == "Roman Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Edo Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Arabian Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist == "Chinese Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<else>>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite.
<<else>>
Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out.
<</if>>
<br><br>
The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still.
<br><br>
<span id="result">
<<link "Ignore the situation">>
<<set $rep -= 250>>
<<replace "#result">><<nobr>>
You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist
<<if $FSNonconformist == "Pastoralist">>
publishes the exposee, @@.red;setting back adoption@@ of pastoralism.
<<set $arcologies[0].FSPastoralist -= 10>>
<<elseif $FSNonconformist == "Supremacist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy.
<<set $arcologies[0].FSSupremacist -= 10>>
<<elseif $FSNonconformist == "Subjugationist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority.
<<set $arcologies[0].FSSubjugationist -= 10>>
<<elseif $FSNonconformist == "Gender Radicalist">>
reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model.
<<set $arcologies[0].FSGenderRadicalist -= 10>>
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.preg > 16>> Your own gravidity is brought into question as well, @@.red;hurting your public opinion.@@<<set $rep -= ($PC.preg*10)>><</if>>
<<set $arcologies[0].FSRepopulationFocus -= 10>>
<<elseif $FSNonconformist == "Eugenics">>
hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@.red;furious@@ at your inaction.
<<set $arcologies[0].FSRestart -= 20>>
<<set $failedElite += 100
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@.red;setts back acceptance@@ of gender traditionalism.
<<set $arcologies[0].FSGenderFundamentalist -= 10>>
<<elseif $FSNonconformist == "Paternalist">>
begins requiring his slaves to beat each other in public for the entertainment of passersby, @@.red;setting back acceptance@@ of paternalism.
<<set $arcologies[0].FSPaternalist -= 10>>
<<elseif $FSNonconformist == "Degradationist">>
begins building independent little lives for a few of their best slaves, @@.red;setting back acceptance@@ of degradationism.
<<set $arcologies[0].FSDegradationist -= 10>>
<<elseif $FSNonconformist == "Body Purist">>
is soon accompanied around the arcology by a slave with ten-liter breast implants, @@.red;setting back acceptance@@ of body purism.
<<set $arcologies[0].FSBodyPurist -= 10>>
<<elseif $FSNonconformist == "Transformation Fetishist">>
is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@.red;setting back acceptance@@ of transformation.
<<set $arcologies[0].FSTransformationFetishist -= 10>>
<<elseif $FSNonconformist == "Slimness Enthusiast">>
soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@.red;sets back the fashion@@ for slim slaves.
<<set $arcologies[0].FSSlimnessEnthusiast -= 10>>
<<elseif $FSNonconformist == "Asset Expansionist">>
soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@.red;sets back the fashion@@ for stacked slaves.
<<set $arcologies[0].FSAssetExpansionist -= 10>>
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@.red;dims the fashion@@ for fresh slaves.
<<set $arcologies[0].FSYouthPreferentialist -= 10>>
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@.red;dims the fashion@@ for mature slaves.
<<set $arcologies[0].FSMaturityPreferentialist -= 10>>
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and spreads money around to ensure its widespread dissemination. This @@.red;sets back acceptance@@ of physical idealism.
<<set $arcologies[0].FSPhysicalIdealist -= 10>>
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, whose clever invectives @@.red;set back acceptance@@ of the new religion.
<<set $arcologies[0].FSChattelReligionist -= 10>>
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSRomanRevivalist -= 10>>
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEdoRevivalist -= 10>>
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSArabianRevivalist -= 10>>
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSChineseRevivalist -= 10>>
<<else>>
offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEgyptianRevivalist -= 10>>
<</if>>
<</nobr>><</replace>>
<</link>>
<br><<link "Throw the nonconformist out of the arcology">>
<<set $arcologies[0].prosperity -= 10>>
<<replace "#result">>
You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@.red;damages its prosperity.@@
<</replace>>
<</link>>
<<if $cash > 10000>>
<br><<link "Quickly manage a nuanced response">>
<<set $cash -= 10000>>
<<replace "#result">><<nobr>>
<<if $arcologies[0].FSRestart != "unset">>
You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen elite
<<else>>
You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist
<</if>>
<<if $FSNonconformist == "Pastoralist">>
publishes the exposee, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media.
<<elseif $FSNonconformist == "Supremacist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Subjugationist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Repopulation Efforts">>
publishes their information about pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by the promises of a large stock of future slaves, securing both money and ensuring a stable population in case of disaster. You also pointed out all the other slave owners also partaking in the pleasures of a pregnant woman. Plus, what could a flock of heavily pregnant slaves do to overthrow their masters?
<<elseif $FSNonconformist == "Eugenics">>
is ejected from the the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunatly, he was ready for this move; he and his wife had already fled the arcology. You did your job adequatly, and managed to supress any possible outrage in the city.
<<elseif $FSNonconformist == "Gender Radicalist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time.
<<elseif $FSNonconformist == "Paternalist">>
finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Degradationist">>
discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Body Purist">>
finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed.
<<elseif $FSNonconformist == "Transformation Fetishist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Slimness Enthusiast">>
finds that you've manipulated their contracts with you to forbid them from showing off fatbodied slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Asset Expansionist">>
finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist == "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time.
<<elseif $FSNonconformist == "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time.
<<elseif $FSNonconformist == "Physical Idealist">>
publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement.
<<elseif $FSNonconformist == "Chattel Religionist">>
brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw.
<<elseif $FSNonconformist == "Roman Revivalist">>
offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens.
<<elseif $FSNonconformist == "Edo Revivalist">>
offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project.
<<elseif $FSNonconformist == "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader.
<<elseif $FSNonconformist == "Chinese Revivalist">>
offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures.
<<else>>
offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival.
<</if>>
The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem.
<</nobr>><</replace>>
<</link>> //This will cost ¤10000//
<<else>>
//You lack the necessary ready cash to manage a nuanced solution//
<</if>>
<<if $PC.rumor == "force">>
<br><<link "Leverage your reputation with some credible threats">>
<<set $rep += 100>>
<<replace "#result">>
Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@
<</replace>>
<</link>>
<</if>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reFSNonconformist.tw
|
tw
|
bsd-3-clause
| 34,932 |
:: RE former abolitionist
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $legendaryAbolitionistID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave = $eventSlave>>
<</if>>
<</nobr>>\
\
Crime is extremely rare in $arcologies[0].name, and some would say justice rarer still, but if there's one thing that unites the citizens of $arcologies[0].name, it's a mutual outrage towards attempted abolitionists. Slave ownership is the cornerstone of the society that protects and enriches them, and they see those who would attempt to unlawfully free slaves not just as thieves of property but as anarchists trying to bring down everything they have worked to build.
While a brutal flogging or surgical mutilation soothes their outrage, nothing warms the collective heart of $arcologies[0].name's mob like the sight of a former abolitionist well and truly broken. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> is one such shining example, and her borderline worship of you is doing wonders for your reputation lately as she becomes a local celebrity and a popular topic of discussion.
This is a rare opportunity. While the mob is quick to pat itself on the back for withstanding attacks from abolitionists, before long they will tire of remembering those dangers and turn their attention elsewhere. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a shining example of your slave-breaking prowess.
<span id="result">
<<link "Just capitalize on her popularity to increase your reputation">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at her fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@.yellowgreen;increases your reputation@@, and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName.
<<set $rep += 200>>
<</replace>>
<</link>>
<span id="result">
<<link "Just capitalize on her popularity by renting out her mouth">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You fasten $activeSlave.slaveName in a kneeling position in the center of your club, secured by shackles around her wrists and ankles - purely decorative, since she's so devoted she'd perform her role in this if you just hinted it would please you if she did. In front of her, you place a sign: "Fuck the mouth that preached abolitionism, 5¤." In a few moments, the morning crowd will begin to arrive, and you have no doubt that $activeSlave.slaveName will be very, very popular. And she is. Even with an extra dose of curatives and a check-up every night, the strain of a week of dicks and a diet of cum @@.red;has taken a toll on her health@@. But even after you pay to have the area that $activeSlave.slaveName worked thoroughly cleaned, you have made @@.yellowgreen;a tidy profit@@.
<<set $activeSlave.health -= 10>>
<<set $activeSlave.oralCount += random(410,440)>>
<<set $cash += 2000>>
<</replace>>
<</link>>
<<link "Invest ¤5000 in making her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<<link "Lavish ¤10000 on her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<<link "Spend ¤25000 on an attempt to make her world famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
The world is in love with $activeSlave.slaveName. Her face graces magazine covers the world over and her passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. She is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. She appears on the internet with all sorts of attempts at humor superimposed on her image. Her loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call her bluff and receives oral sex in front of a live studio audience, @@.yellowgreen;you know for sure that her fame has stuck@@.
<<set $cash -= 25000>>
<<set $rep += 600>>
<<set $activeSlave.prestige = 2>>
<<set $activeSlave.prestigeDesc = "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">>
<</replace>>
<<else>>
<<replace "#result">>
The world seems temporarily enamoured with $activeSlave.slaveName as she appears on talk shows and in political debates with millions of watchers, but before long her fifteen minutes of fame peter out and the only offers coming in are from pornography magnates and local talk radio shows. Though she achieved @@.yellowgreen;local fame@@ for appearing on the world stage, the rest of the world seems to have gotten bored with $activeSlave.slaveName.
<<set $cash -= 25000>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reFormerAbolitionist.tw
|
tw
|
bsd-3-clause
| 7,983 |
:: RE legendary balls
<<nobr>>
<<set $nextButton = "Continue">>
<<set $nextLink = "AS Dump">>
<<set $returnTo = "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $legendaryBallsID == $slaves[$i].ID>>
<<set $activeSlave = $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave = $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span> is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged.
This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special slave.
\
<span id="result">
<<link "Fairly enter her in the livestock show">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but her massive junk wins the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are her owner, your reputation has @@.green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making her whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige = 1>>
<<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
|
teruterubouzu/fc
|
src/uncategorized/reLegendaryBalls.tw
|
tw
|
bsd-3-clause
| 5,973 |
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